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Dishonored, not being the longest of plots offers great replay value nonetheless. With how you choose to play the game defining how Corvo's mission of revenge unfolds, and ultimately.. ends.
The ending, and playthrough pivots on the choices Corvo makes, from what 'goss' he may be spreading, to the lives he may decide to spare after all.
With an intimidating mask, cut-throat sword, and lethal crossbow there is an array of ways to bring fate upon the City Watch as they stand in Corvo's way of bringing down the corrupt rule of Dunwall. Not to mention the exciting selection of supernatural abilities he is capable of learning though-out his travels. Collecting the magical Runes hidden around the Isle of Dunwall, he uses these in trade for said abilities, such as summoning devouring swarm of rats, possession of minds, teleporting and bending time. All can be used in very different ways to differ the outcome of your missions.
Many other fan favourite hidden collectibles are available to search for through the game, from simple every game coinage that you can used to purchase and upgrade weapons, to Rune's and paintings.
There is always more than one path available, unlocking doors, possessing smaller animals, scaling the rooftops or taking to the sewers just to name a few methods.