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Walkthrough

by ABXInferno

                            ABXInferno presents...
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  28888788   78   77   884    7   28057777788477207
 48977   2    8      74888477285217  7297             The Definitive Guide
 78877      7887772127   777777                       Version 1.5.0 "Jewel"
   725477777777                                       ���������������������

               __                     __                      __ ____
             _/ _|                   |  |_                   |  |\   |
            |_  _|                  |_  __|                  |  | \  |
             |  |                    |  |_                   |  | /  |
             |__|                     \___|                  |__|/___|
   facebook.com/abxinferno   twitter.com/abxinferno   youtube.com/abxinferno
                        __                       ____
                       |  |__                   /__  \
                       |   __|                    /  /
                       |   __|                   |__|
                       |_____|                   (__)
                  Click the recommend   If you have questions
                    button above to      or suggestions send
                      support me!            me an email!
  _     _____     _    _            __    ___         _           _      
 / |   |_   _|_ _| |__| |___   ___ / _|  / __|___ _ _| |_ ___ _ _| |_ ___
 | |_    | |/ _` | '_ \ / -_) / _ \  _| | (__/ _ \ ' \  _/ -_) ' \  _(_-<
 |_(_)   |_|\__,_|_.__/_\___| \___/_|    \___\___/_||_\__\___|_||_\__/__/[TABL]

Does this table of contents look out of order? All in the name of symmetry my
friend.
                                                                         
A. NON GAME CONTENT                    C. THE MEAT
-------------------                    -----------
1. Table of Contents [TABL]            7. Walkthrough [WALK]
2. Introduction [INTR]                   7.1. World 1 [WOR1]
3. Legal Notice [LEGL]                   7.2. World 2 [WOR2]
                                         7.3. World 3 [WOR3]
B. BEGINNER'S GUIDE                      7.4. World 4 [WOR4]
-------------------                      7.5. World 5 [WOR5]
4. Controls [CONT]                       7.6. World 6 [WOR6]
5. Powerups, Items & Enemies [PINE]      7.7. World Castle/7 [WOR7]
6. Playable Characters [PLAY]            7.8. World Bowser/8 [WOR8]
                                         7.9. World Star [WORS]
E. FAREWELL                              7.10. World Mushroom [WORM]
-----------                              7.11. World Flower [WORF]
10. Version History [VERS]               7.12. World Crown [WORC]
11. Contact Me [TALK]
12. Final Words [CLSE]                  D. SUPPLEMENTARY CONTENT
13. Extra Stuff [XTRA]                  ------------------------
                                        8. Mario's Checklist [CHEK]
                                        9. Frequently Asked Questions [FAQS]
                                                                               
You guys know how to use the quick find system right? Use Ctrl + F and type the
four letter code with the brackets and press enter a few times till you get to
the desired section.
  ___     ___     _               _         _   _          
 |_  )   |_ _|_ _| |_ _ _ ___  __| |_  _ __| |_(_)___ _ _  
  / / _   | || ' \  _| '_/ _ \/ _` | || / _|  _| / _ \ ' \ 
 /___(_) |___|_||_\__|_| \___/\__,_|\_,_\__|\__|_\___/_||_| [INTR]
                                                           

 A WORD FROM THE AUTHOR
 ����������������������
"Super Mario 3D World makes everyone else look like they got HD all wrong."
                                              - Official Nintendo Magazine, 93%

"Super Mario 3D World is marvelous, and its constant variety and fantastic
light-hearted co-op gameplay proves Nintendo still knows how to tweak their
Mario formula in fun new ways."
                                                     - Jose Otero, IGN.com, 9.6

"Super Mario 3D World is a game of exceptional craft, of painstaking focus on
the minute details that are integral to making it feel special."
                                                   - Mark Walton, GameSpot, 9.0

Super Mario 3D World marks Nintendo's first stab at a 3D multiplayer Mario game
and hands-down, it's the best Wii U game yet. This guide aims to inform you of
all the positions of the Green Stars and stamps and the best player to play a
level. It's a game you should pick up if you're a Wii U owner, especially if
you love platformers.
                                                                               
I myself am a big fan of platformers and I'm a huge Nintendo fan. Strangely, I
wasn't first introduced to Nintendo. The first console I ever played was the
PS2 and while I liked it, it simply never did enough to hook me. The first game
console to really interest me was the DS and I got a copy of Mario Kart DS
along with it, then later on New Super Mario Bros. and ever since, I've loved
the series.
                                                                               
I decided to write this guide simply because I could. I wanted to assist
beginners and experts alike in easily finding all 300+ Green Stars and 80+
stamps. I wanted to write a comprehensive guide that would help hundreds of
thousands of GameFAQs users around the globe is completing this wonderful game.
                                                                               
 NOTES
 �����
1. Captain Toad and Mystery House levels are listed as the last level of every
world.
2. The term "Cat Climb" is used. It means that you climb the wall as a cat.
3. This guide was not designed to cover every secret in every nook and cranny,
instead it was designed to be short and sweet and collect everything that is
required to get 100% and that's it.
4. If somehow you don't understand where you are supposed to be to get the item
after seeing the Green Star alert, consider reading the previous paragraph as
some Green Stars are in bonus areas.
5. Keep in mind some of the enemy names listed aren't their official names.

 A RETROSPECTIVE
 ���������������
It's been over 18 months since I first submitted this guide to the site, and
since then, I've created some more guides for you guys. You can check them out
via my contributor page, but in this time, I've learned a lot about guide-
writing, so I wanted to update this guide with those lessons, which includes
much nicer formatting and some fixes here and there. The cluttered top section,
which once included notices and warnings, has now been replaced by the simpler
design I've been using lately. The section headers aren't the same as on my
other guides, but I think they best reflect the spirit of this guide. With that
said, enjoy the rest of the guide!

  ____    _                  _   _  _     _   _        
 |__ /   | |   ___ __ _ __ _| | | \| |___| |_(_)__ ___ 
  |_ \_  | |__/ -_) _` / _` | | | .` / _ \  _| / _/ -_)
 |___(_) |____\___\__, \__,_|_| |_|\_\___/\__|_\__\___| [LEGL]
                  |___/                                
                                                                               
Here are some guidelines to follow when you use this guide:

This document is copyright 2015 ABXInferno.

This guide is to be posted only on: GameFAQs, Neoseeker, SuperCheats, an old
WordPress blog I had, and CheatCC. It may not be re-printed or re-published in
any way or form for commerical use, and can be printed strictly for personal
use. The author does not wish for this guide to be made public anywhere else,
so please don't bother asking for permission, because you're not going to get
it.

Should this guide be seen anywhere else other than the sites listed or their
affiliates, please notify the author as soon as possible.

This guide has been checked for mistakes, but humans are imperfect. The author
bears no responsibility of any damages that may arise out of mistakes from the
guide.

Super Mario 3D World is a trademark of Nintendo.

  _ _      ___         _           _    
 | | |    / __|___ _ _| |_ _ _ ___| |___
 |_  _|  | (__/ _ \ ' \  _| '_/ _ \ (_-<
   |_(_)  \___\___/_||_\__|_| \___/_/__/ [CONT]
                                        
                                                                               
Here are the controls for this game, which supports the GamePad, the Wiimote,
Wiimote + Nunchuk, Pro Controller and Classic Controller Pro.
 _________________ ___________________________________________________________
|                 |                                                           |
|     BUTTON      |                          FUNCTION                         |
|_________________|___________________________________________________________|
|                 |                                                           |
|L Stick (GamePad)| Move your character around the screen.                    |
| D-pad (Wiimote) | Use with: A/2/a Button - Jump in that direction.          |
|  L Stick (Pro)  |           X/1/x Button - Run in that direction.           |
|L Stick (Classic)|           In pause menu - Select options.                 |
|C Stick (Nunchuk)|           On map screen - Move around.                    |
|                 |           On level start screen - Cycle through character |
|                 |           selection after pressing B.                     |
|_________________|___________________________________________________________|
|                 |                                                           |
|R Stick (GamePad)| Change the camera angle.                                  |
|  R Stick (Pro)  |                                                           |
|R Stick (Classic)|                                                           |
|_________________|___________________________________________________________|
|                 |                                                           |
|A/B Button (GPad)| Make your character jump.                                 |
|2 Button(Wiimote)| Use with: X/1/x Button - Jump further and higher.         |
|A/B Button (Pro) |           L Stick - Jump in that direction.               |
|a/b Button (Clsc)|           In pause menu - Confirm selection.              |
|A Button(Nunchuk)|           On map screen - Select level/jump.              |
|                 |           On level start screen - Play level.             |
|_________________|___________________________________________________________|
|                 |                                                           |
|X/Y Button (GPad)| Make your character run.                                  |
|1 Button(Wiimote)| Use with: A/2/a Button - Jump further and higher.         |
|X/Y Button (Pro) |           L Stick - Run in that direction.                |
|x/y Button (Clsc)|           In pause menu - Nothing.                        |
|B Button(Nunchuk)|           On map screen - Run.                            |
|                 |           On level start screen - Nothing.                |
|_________________|___________________________________________________________|
|                 |                                                           |
|ZL/ZRButton(GPad)| Make your character crouch.                               |
|B Button(Wiimote)| Use with: A/2/a Button - Backflip (need to wait).         |
|ZL/ZR Button(Pro)|           X/1/x Button - Roll.                            |
|ZL/ZRButton(Clsc)|           L Stick - Move while crouching.                 |
|Z Button(Nunchuk)|           X+A/1+2/x+a - Rolling long jump.                |
|                 |           On map screen - Nothing.                        |
|                 |           On level start screen - Nothing.                |
|_________________|___________________________________________________________|
|                 |                                                           |
| + Button (GPad) | Pause the game.                                           |
|+ Button(Wiimote)| Use with: A/2/a Button - Confirm selection.               |
| + Button (Pro)  |           X/1/x Button - Nothing.                         |
| + Button (Clsc) |           L Stick - Choose options after pausing.         |
|+ Button(Nunchuk)|           In pause menu - Return to game.                 |
|                 |           On map screen - Pause.                          |
|                 |           On level start screen - Nothing.                |
|_________________|___________________________________________________________|
|                 |                                                           |
| - Button (GPad) | Use spare item.                                           |
|- Button(Wiimote)|                                                           |
| - Button (Pro)  |                                                           |
| - Button (Clsc) |                                                           |
|- Button(Nunchuk)|                                                           |
|_________________|___________________________________________________________|
                                                                               
 NOTE
 ����
The controls listed below are those on the GamePad. With the exception of the
section named GamePad controls, all the others can be performed on any other
controller. To find out which button to press, match up the GamePad button with
the button on your controller using the chart above.
                                                                               
 Advanced controls
 �����������������
Backflip         : Press and hold ZL and wait until it's charged up then press
                   A.
Spin Jump        : Spin the Control Stick a few times and when your character
                   is spinning then press A. This is the highest jump.
Sideflip         : Go in one direction, suddenly change to the opposite
                   direction then press A.
Long jump        : While running, tap ZL then A.
Roll             : While running, tap ZL then X.
Rolling long jump: While running, tap ZL, X then A.
Ground pound     : In midair, press ZL.
Enter pipe       : Press ZL if it is below you or hold the C-stick in its
                   direction.

 GamePad controls
 ����������������
Move touch-based purple platforms  : Touch the GamePad screen in that area.
Move blue platforms with propeelers: Blow on the GamePad mic.

 Swimming controls
 �����������������
Move: Tilt the L stick in the direction you want to go to.
Swim: Press A.
Sink: Press ZL.
All powerups work as usual in water with the exception of the Cat Suit and the
Tanooki suit.
                                                                               
 Cat controls
 ������������
Scratch                     : Press X.
Scratch attack from overhead: In midair, press and hold X.
Cat Climb                   : Jump towards any wall and hold the L stick in the
                              direction you wish for it to move.
                                                                               
 Fire flower controls
 ��������������������
Shoot: Press X once. You can have up to 2 on screen at one time.
                                                                               
 Boomerang controls
 ������������������
Shoot: Press X once. You can only have 1 on screen at one time.
NOTE : If you jump while the boomerang returns, it will go behind for a short
       ways, which is useful for killing enemies behind you.

 Tanooki controls
 ����������������
Float    : Press and hold A in the air.
Spin tail: Press X.
                                                                               
 Cannon box controls
 �������������������
Shoot : Automatic.
Charge: Press and hold X, release to fire.
  ___     ___                                                 
 | __|   | _ \_____ __ _____ _ _ _  _ _ __ ___                
 |__ \_  |  _/ _ \ V  V / -_) '_| || | '_ (_-<_               
 |___(_) |_| \___/\_/\_/\___|_|  \_,_| .__/__( ) [PINE]              
  ___ _                  __       ___|_|     |/      _        
 |_ _| |_ ___ _ __  ___ / _|___  | __|_ _  ___ _ __ (_)___ ___
  | ||  _/ -_) '  \(_-< > _|_ _| | _|| ' \/ -_) '  \| / -_|_-<
 |___|\__\___|_|_|_/__/ \_____|  |___|_||_\___|_|_|_|_\___/__/
                                                                

   ____  ___    ___                                 
  / __/ <  /   / _ \___ _    _____ ______ _____  ___
 /__ \_ / /   / ___/ _ \ |/|/ / -_) __/ // / _ \(_-<
/____(_)_(_) /_/   \___/__,__/\__/_/  \_,_/ .__/___/
                                         /_/        

 Super Bell
 ����������
This new powerup takes platforming to new levels. It allows Mario and his
friends to turn into furry felines that make the game easy for beginners, yet
requires a lot of skill to master. Jump, claw and meow your way through levels
with this powerup.

 Double Cherry
 �������������
Boost your firepower with this special fruit! It creates an exact copy of your
character that mirrors the original's every move, including getting powerups
and using them! One will disappear if you get hit, but keep collecting them to
see how many Marios or Luigis there can be on screen! (And to test how powerful
the Wii U is)
                                                                               
 Beam/Light Box
 ��������������
This new powerup murders ghosts, Boos and shows you how dark areas look like!
Shine it onto a ghost and before long, they'll disappear! Reveal secrets and
find your way in the dark with this powerup.

NOTE: Known as Beam Boxes in Europe and Light Boxes in North America.

 Cannon Box
 ����������
Shoot cannonballs and kill enemies when you're in a hurry. This new powerup
helps you destroy baddies and pulverize bosses, especially when you charge your
shots. Also, kills your friends in a fight-to-the-death, which is really fun.

 Coin Box
 ��������
Earn coins for walking and moving around and earn even more when you run and
don't stop. Earn extra lives as you go along and gain coins galore!
                                                                               
 Propeller Block
 ���������������
Fly up hard-to-reach or otherwise impossible-to-reach spots with this over-the-
top (pun intended) powerup.

 Super Mushroom
 ��������������
Get extra protection and grow up so you won't die when you get hit. This is one
of gaming's most recognizable powerups and it returns in this adventure.

 Mega Mushroom
 �������������
Grow Hulk-sized with this powerup and stomp on everything you see for a limited
time! Now this is what I call awesome!

 Fire Flower
 �����������
Another one of gaming's most loved powerups, the Fire Flower lets you shoot 2
fireballs at a team to burn Goombas and other enemies alive. Ouch! Goes
perfectly with a Double Cherry to double firepower.
                                                                               
 Boomerang Flower
 ����������������
Throw your boomerang and have it plow through multiple enemies in a a row, jump
at just the right moment to have it go behind you! Ideal when used with a
Double Cherry.
                                                                               
 Tanooki Leaf
 ������������
One of the most popular powerups in Mario's extensive arsenal, this leaf turns
Mario into a racoon/bear that can float and spin his tail to kill enemies.
                                                                               
 1-Up Mushroom
 �������������
Adds an extra life, which allows you to die one extra time without game overing
yourself.

 You-suck Tanooki Suit
 ���������������������
Otherwise known as the Invincibility Leaf, after you die 5 times in a level,
a special block with this will appear. Makes you invincible until you finish,
but you can still die to lava and pits.

   ____   ___      ______              
  / __/  |_  |    /  _/ /____ __ _  ___
 /__ \_ / __/_   _/ // __/ -_)  ' \(_-<
/____(_)____(_) /___/\__/\__/_/_/_/___/
                                       

 ? Block
 �������
You never know what's inside? A coin, a powerup or something else entirely? It
is so full of mystery!

 Brown Brick Block
 �����������������
Often just destroyed in one hit, but sometimes contain something useful.

 Purple Brick Block
 ������������������
Destroyed in one hit, not much more different than brown ones, except that they
shatter instead of just break.
                                                                               
 Gray Brick Block
 ����������������
Not so easily destroyed - choose either bombs or Mega Mushroom as your method
of attack, often contain Green Stars inside.
                                                                               
 Item Roulette Block
 �������������������
Gives out a range of items. You get what you hit, so try to aim for the best!

 Baddie/Bowser Boxes
 �������������������
Throws an enemy out into the level every so often, cannot be destroyed.

 Coin
 ����
The currency of the Mushroom Kingdom, though you don't buy anything with it.
Instead, it raises your score and every 100 you collect grants an extra life.

 Red Coin
 ��������
Appears after you trigger a red coin ring. Collect all 8 within a time limit to
earn a powerup.
                                                                               
 Blue Coin
 ���������
Appears when you trigger certain P-switches, have a time-limit before they
disappear, often grant some goodies if you do so.
                                                                               
 Green Coin
 ����������
Appears when you trigger a Green Star Ring. Collect all 8 before time runs out
to get a Green Star.

 Green Star
 ����������
3 are hidden (and sometimes just placed in plain sight) in each level. There
are 380 you need to collect, all of which are detailed in my guide (once it is
completed).

 Stamp
 �����
There's one hidden in each level up to World Star (excluding bonus levels and
boss-only level), mysteriously disappearing in Mushroom and Flower, then
reappears in World Crown (in bonus levels too). Used to post on Miiverse.

 Key Coin
 ��������
Some levels require you to collect all 5 hidden key coins to unlock the Warp
Box to proceed.

 + 10 clock
 ����������
Blue in color, they add 10 seconds to your timer.

 + 100 clock
 �����������
Green in color, they add 100 seconds to your timer.

 Baseball
 ��������
Throw these to destroy things, even enemies.

 Soccer ball bombs
 �����������������
Run at them if they are not red to kick them and destroy nearby gray bricks and
enemies.

 Snowball
 ��������
Roll them in the snow to make them big, then throw them at enemies.

 Green Pipe
 ����������
Warp you from one place to another.

 Clear Pipe
 ����������
Transport you from one end to the other.

 Cannon
 ������
Fire you to different places.

 Warp Box
 ��������
Warp you in one place to another.

 Mystery Box
 �����������
Purple in color, they warp you to secret rooms with Green Stars in them that
you have to collect in 10 seconds or you'll miss them.

 P-Switches
 ����������
Blue switches you step on to trigger an event.

 P-Panels
 ��������
Large floor tiles that are similar in function to P-Switches.

 Checkpoint Flag
 ���������������
Save your progress midway through the level, sometimes called midway flags.
Exiting the level removes the save.

 Flagpole
 ��������
Sometimes called Goal Poles, they are at the end of each level. Hitting them
will mean you finished the level and will get you out of it.

 Character Switch
 ����������������
The symbol on them shows what character they can be pressed by to reveal the
Stamp or some coins. M - Mario, L - Luigi, Crown - Peach, Blue Mushroom - Toad,
Grand Star - Rosalina.

 Speed-up Pads
 �������������
They speed-up any character's speed considerably, but they prevent you from
stopping completely until the effect wears out.

 Flip-swaps
 ����������
Blue and red platforms that flip every time you jump. First introduced in 2010
that flipped every time you spun, it was changed in 2011 with 3D Land. Play
with 4 players to ensure chaos and game overs.

 Beep Blocks
 �����������
Introduced as Beat Blocks in 2010, they have been renamed this time. They
change block color and position in rhytm to the music.

 Switchboard
 �����������
Green rectanges with arrows on each side, these platforms move on their rails
every time you stand on that direction. Can fall off rails with no bumpers at
the end, which might kill you.

   ____   ____     ____               _       
  / __/  |_  /    / __/__  ___ __ _  (_)__ ___
 /__ \_ _/_ <_   / _// _ \/ -_)  ' \/ / -_|_-<
/____(_)____(_) /___/_//_/\__/_/_/_/_/\__/___/
                                              

I've saved the pain of you consulting this section for enemies - new enemies
are introduced in the guide with boxes spanning 19 characters at the end of
lines when you meet new enemies! But if you want to see the full list of
enemies anyway, here it is.

Listed in alphabetical order:

 Ants/Ant Troopers
 �����������������
Purple creatures, can be jumped on to use as a platform, cannot be defeated by
normal means. Spiked and giant versions exist.

 Bees
 ����
Bees are well, bees. They fly around and if they spot you, they fly towards you
and try to sting you. Jump on them to defeat them.

 Biddybuds
 ���������
Come in different colors and walk/fly in groups. Defeated in one hit.

 Blocksteppers
 �������������
Soldier-like enemies that are defeated in one hit. They come in groups and
ignore you until you kill one of them, when they run around aimlessly until
they realize you're the problem.

 Bloopers
 ��������
White squids that can be defeated with a single hit.

 Blurkers
 ��������
Enemies that appear only in Plessie stages. You can use them as platforms to
reach higher areas.

 Bob-ombs
 ��������
Walking bombs you can jump on to stun and use as weapons of mass destruction. 

 Boos
 ����
White circular ghost enemies that follow you, but stop when you look at them
directly. Giant versions exist.

 Brolders
 ��������
Rolling rock enemies that you can stun and use to hit other enemies, grab
collectibles or substitute as a second character for multiple P panels.

 Chaarvaghs
 ����������
A different version of Magmaarghs that kill you in one hit.

 Chargin' Chucks
 ���������������
Jerks that charge at you and are defeated in 2 hits. 

 Coin Coffers
 ������������
Enemies that hide but have a lot of coins. They can be ground pounded to kill
instantly.

 Conkdors
 ��������
Ostrich-like enemies that conk down when you pass by. Killed in one hit.

 Fire Bros.
 ����������
Hammer Bros. with the ability to shoot Fire and not throw hammers. In fact
unlike other games, these are the most common type of Bros in the game.

 Fizzlits
 ��������
Purple rectangular enemies that become a puddle of electricity every so often.
Jump on 'em while they're purple to kill them.

 Flopters
 ��������
Spinning flowers that fly in the air then (slowly) try to land on you. Jump on
them to make sure it's the last time they ever spin.

 Fuzzies
 �������
Black hairy enemies that move in a set path or just stay there. Not kill-able
(is that a real word?) by normal means.

 Galoomba
 ��������
Stronger versions of Goombas that require 2 hits to kill. They're rounder in
shape and first originated in Super Mario World replacing the Goombas.

 Goomba
 ������
Do I really need to tell you what a Goomba is? If you do need to be reminded of
I will assume you have been living under a rock for the past 30 years. Cat
versions of these creatures exist.

 Hammer Bros.
 ������������
An advanced version of Koopas who are defeated in one hit, but are able to
throw projectiles at you.

 Hop-chops
 ���������
Spring-like green enemies that chase after you. Some become actual springs you
can carry when jumped on, but most just obliterate when you jump on them.

 Ka-thunks
 ���������
Metallic frames with spikes who can't be defeated (oddly their king can, but
they can't).

 Koopa Troopa
 ������������
Turtles with shells that walk on two legs, one jump kicks them out of their
shells and the second kills them.

 Madpoles
 ��������
Round fish that are blue in color. When they spot you, they rapidly swim toward
you. Previously, I called them "Bubblefish", which I think works well enough.

 Magikoopas
 ����������
Blue wizards who cast magic spells at you that act as projectiles. Shame they
forgot to put a forcefield around them, they die in one hit.

 Magma Balls
 �����������
Balls of lava that appear out of lava and roll around while leaving a trail
behind them. If you manage to knock them back into the lava, they will simply
regenerate.

 Mice
 ����
Mice that are gray in color and stay on surfaces that move. They move in the
opposite direction and jump occassionally. Spiked versions exist.

 Mini Goombas
 ������������
Tiny versions of Goombas that hurt you, but you can use the GamePad mic to blow
them away.

 Octoombas
 ���������
Alien Goombas that shoot cannonballs at you. To defeat them, you have to ground
pound them.

 Parabones
 ���������
Flying Dry Bones that home in on you once you're spotted. Oddly normal Dry
Bones don't exist in this game.

 Peepas
 ������
Ghosts that never notice you're there and move around in a pattern with their
fellow pals.

 Piranha Creepers
 ����������������
Purple Piranhas with spiked stems. Creepers live in holes and pipes and can be
jumped on or hit. They can be jumped on to use as a platform.

 Piranha Plants
 ��������������
Plants that eat and chomp at anything that goes past them and hurt you. They
can be defeated by Fire Flowers or any other non-melee hit. Giant versions also
exist.

 Potted Piranha Plants
 ���������������������
Potted plants that allow you to chomp on anything they see. I do not consider
them to be enemies, but in some Mystery Boxes you have to kill them.

 Porcupuffers
 ������������
Big spiky fish that home in on you. You need to kill them using non-melee hits.

 Rammerheads
 �����������
Fish with really wide noses that swim in a set pattern and don't home in on you
at all.

 Snowmen
 �������
Also known as Snow Pokeys, these creatures leave behind snowballs if you defeat
them, which you can use to do other stuff.

 Spikes
 ������
Green creatures that produce rolling logs out of their mouth and roll them down
surfaces. Easily killed using a jump.

 Spinies
 �������
These red-shelled creatures have spined red shells that will hurt you if you
jump on them. You need to kill them with ranged hits such as Fire Flowers.

 Stonewall
 ���������
Otherwise known as Walleyes, these enemies try to block your path and have
spikes on their body. They cannot be defeated.

 Thwomps
 �������
These gigantic masses of stone go up, then slam down and crush anything below
them. They are invulnerable to (almost) every attack.

 Ty Foos
 �������
These clouds are based on Foos of the New Super Mario Bros. games and in turn
based on Fwooshes from the older 3D Mario games. Their function is more similar
to the Fwooshes than Foos, since they try to blow you away while Foos only
produce smoke so you can't see the area they blow on.

   ____ ____     __  ___        
  / __// / /    /  |/  /__ ____ 
 /__ \/_  _/   / /|_/ / _ `/ _ \
/____(_)_/(_) /_/  /_/\_,_/ .__/
                         /_/    

 WHAT DO THE FLAGS NEAR THE LEVELS MEAN?
 ���������������������������������������
The flagpoles on the map differ on its completion status. The Bowser flag means
it has not been beaten, a Green Star at the top of the flag means all the Green
Stars have been collected and the flag will have different symbols depending on
the last character to complete it. The flag will also be gold if you hit the
top of the flag in the level itself.

 TOAD HOUSES
 �����������
Toad Houses are places where you can choose between two boxes which contain
different power-ups such as the Super Bell, Fire Flowers and Tanooki Suit. They
can be straight out mushroom-shaped buildings to caves located in walls, such
as the ones in the World 1 Shrub NE of 1-4 and World 8 in Bowser Castle's wall.

 SPRIXIE TENTS/STAMP HOUSES
 ��������������������������
The green tents you see are Sprixie Tents that give you free tents. There are
very many of these around the Sprixie Kingdom, so if you want 100% you better
visit them often.

 BLOCKADES
 ���������
Enemies from Big Galoombas to King Brolder can become blockades and prevent you
from proceeding until you beat them.

 FIRE BROS. HIDEOUTS
 �������������������
Fire Bros. have their own hideouts which they often share with other enemies.
These hideouts are hidden inside pipes which are hidden in the first place. You
need to press A in front of the gray pieces on a circular disc to unveil such
pipes. They are in World 4, 5, 6 and Castle, so check out the guide to find out
where such pipes are.

   __     ___ _                _    _       
  / /    | _ \ |__ _ _  _ __ _| |__| |___   
 / _ \_  |  _/ / _` | || / _` | '_ \ / -_)  
 \___(_) |_| |_\__,_|\_, \__,_|_.__/_\___|  
  / __| |_  __ _ _ _ |__/ __| |_ ___ _ _ ___
 | (__| ' \/ _` | '_/ _` / _|  _/ -_) '_(_-<
  \___|_||_\__,_|_| \__,_\__|\__\___|_| /__/ [PLAY]
                                            
 ____________ ____________ ____________ ____________ ____________ ____________
|            |            |            |            |            |*UNLOCKABLE*|
| ABILITIES  |   MARIO    |   LUIGI    |   PEACH    |    TOAD    |  ROSALINA  |
|____________|____________|____________|____________|____________|____________|
|            |            |            |            |            |            |
|   SPEED    |Medium speed|Medium speed|Slower speed|Faster speed|Slower speed|
|____________|____________|____________|____________|____________|____________|
|            |            |            |            |            |            |
|    JUMP    |Medium jump |Higher jump |Longer jump |Shorter jump|Double jump |
|____________|____________|____________|____________|____________|____________|
|            |            |            |            |            |            |
|  BEST FOR  |  Veterans  |  Veterans  | Beginners  |  Experts   | Beginners  |
|____________|____________|____________|____________|____________|____________|

At the beginning of each stage walkthrough, you can see the best player for the
level. You can change characters at the beginning of each level, but not
between deaths as you did in Super Mario Bros 2. You can also randomize the
character you play as for that level by pressing + before the level begins.

  ____  __      __    _ _   _   _                      _    
 |__  | \ \    / /_ _| | |_| |_| |_  _ _ ___ _  _ __ _| |_  
   / /   \ \/\/ / _` | | / /  _| ' \| '_/ _ \ || / _` | ' \ 
  /_(_)   \_/\_/\__,_|_|_\_\\__|_||_|_| \___/\_,_\__, |_||_| [WALK]
                                                 |___/      

 STORY
 �����
The following paragraph has been copied from the Super Mario 3D World official
website:

Big, bad Bowser and his crew have invaded the peaceful Sprixie Kingdom. Now
it's up to Mario and his friends to rescue the Sprixies by fighting their way
through a vast new kingdom. Play solo or with up to three friends in this new
Mario platforming adventure!

 ____ ___    _      __         __   __  ___
/_  /<  /   | | /| / /__  ____/ /__/ / <  /
 / / / /    | |/ |/ / _ \/ __/ / _  /  / / 
/_(_)_(_)   |__/|__/\___/_/ /_/\_,_/  /_/ [WOR1] 
                                           
Use the Control stick or D-pad to move your character to the only open level,
1-1. Press A/2/a depending on controller to select the level and start playing.

  _     _                                            
 / |___/ |                                           
 | |___| |                                           
 |_|_  |_|                 ___      _ _   _  _ _ _ _ 
 / __|_  _ _ __  ___ _ _  | _ ) ___| | | | || (_) | |
 \__ \ || | '_ \/ -_) '_| | _ \/ -_) | | | __ | | | |
 |___/\_,_| .__/\___|_|   |___/\___|_|_| |_||_|_|_|_|
          |_|                                        

It's a peaceful day for most of the Sprixies, but when Big Bad Bowser invades
their fair land and takes all 7 princesses, it's up to Mario and friends to
save the day! They'll have to endure many challenges and hit many flagpoles to
get to Bowser and this is the first of many!

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Cat Mario
Difficulty : 1/5
Best player: Mario

VIDEO LINK
����������
http://www.youtube.com/watch?v=iGROZht6D44

WALKTHROUGH
�����������
Woohoo! Welcome to World 1-1! As you gain control of your character, you have
some space to move around and get used to the controls. The game allows you to
move in any direction you want, but once you press X/Y/x/y/1/Z and run, then
you move in one of 8 directions. The game also has a slightly different running
system, you gain a quick burst of speed after running for a short while.

So, once you're used to the controls, head north and hit the sole ? block to
get a Super Bell! It turns your character into a cat, allowing you to climb
walls, claw enemies and run around on all fours. Oh, and did I mention it's
really cute? It's almost purr-fect!

You'll see an enemy approaching you - that's a Goomba! If   .----NEW ENEMY----.
you've been out of that rock for that last 25 years at all, | Goombas return! |
you should recognize this little guy. He's armless, most    | Goombas are the |
likely brainless and you'll see him a lot. Just jump on him | main soldiers   |
or scratch him or burn him (if you've got a Fire Flower) or | of Bowser's     |
do damage in any way you want and he dies.                  | army. It dies   |
                                                            | to a jump, a    |
OK, now proceed eastward and go through the Clear Pipe.     | Koopa shell or  |
Then, go through the Clear Pipe northeast once you exit to  | an attack of    |
climb to higher ground. Hit the wide ? block here to get a  | any kind.       |
second Super Bell, which goes to your item storage that is  '-----------------'
accessed via the - Button.

--- GREEN STAR ALERT ---

Now continue eastward and head into the Clear Pipe going up. As you go past it,
tilt up on the Control Stick/D-pad to go up and get the Green Star, the primary
collectible in this game.

As you exit, use either the wall to climb as a Cat or use the stairs to the
east to go up to higher ground. Here's a new mechanic: Goombas going through
pipes. Either defeat them all before proceeding or just jump over the gap to
head to the next platform. Then, head towards the cannon to be blasted over
to the next area.

--- CHECKPOINT FLAG ALERT ---

Once you land, hit the Bowser flag in front of you. That's a Checkpoint Flag,
if you die you will return here. But it does not save your progress in the game
so if you return to the Map screen or quit the game, it won't save where you
are.

--- GREEN STAR ALERT ---

The tree north of where you land has a Super Bell if you climb it, but the
particular thing of notice here is that you should chase and tag the bunny up
on higher ground. Once you tag it, it will leave a Green Star for you.

--- STAMP ALERT ---

Next, head into the Green Pipe you see along the wall to the north. You will
arrive in an area with a Clear Pipe forming a T-shape. Head into the hole
through the bottom and arrive on the area above. Collect the glowing blue
thing that you see. That's a stamp. There's one per every normal level. This
one in particular is a Cat Mario stamp. You use stamps as a template of sorts
to post on Miiverse. Exit through the Green Pipe in the corner.

As you exit, climb the tree in between the pipe you entered the room and the
one you just exited. Climb it and jump towards the platform towards the north.
Here, there's a giant green clock you can collect to obtain a 100 extra seconds
on the timer. You then want to chase and tag the big bunny, who gives you a 
Mega Mushroom to make you grow Hulk-sized.

--- GREEN STAR ALERT ---

Rush towards the bridge eastward when you see a pile of giant bricks on the
ground, jump then press ZL/ZR/B depending on your controller to ground pound
and smash through the bricks. Head east and get Green Star #3. Now, go into
the Warp Box to return to the surface.

Either use the Clear Pipe or climb the wall with a Cat Suit to head to higher
ground. Now head North and climb the stairs. At the top, build up some speed if
you're not a cat and long jump to get to the top and get as points as you can,
or if you're a cat just chill because you can just climb up the pole. Anyway,
that's all for World 1-1!

As you exit, a path will form to 1-2 Koopa Troopa Cave.

  _    ___                                                                    
 / |__|_  )                                                                   
 | |___/ /                                                                    
 |_| _/___|                  _____                           ___              
 | |/ /___  ___ _ __  __ _  |_   _| _ ___  ___ _ __  __ _   / __|__ ___ _____ 
 | ' </ _ \/ _ \ '_ \/ _` |   | || '_/ _ \/ _ \ '_ \/ _` | | (__/ _` \ V / -_)
 |_|\_\___/\___/ .__/\__,_|   |_||_| \___/\___/ .__/\__,_|  \___\__,_|\_/\___|
               |_|                            |_|                             

It used to be like any other cave, but when Bowser's army invades it, an
ordinary cave becomes the home base for the Koopa Troopas! Can you defeat them
all and emerge victorious?

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Gold Coin
Secret Exit: Yes
Difficulty : 1/5
Best player: Luigi

VIDEO LINK
����������
http://www.youtube.com/watch?v=q1RYpcCNy3k

WALKTHROUGH
�����������
Head northeast and you will spot a new enemy - the Koopa    .----NEW ENEMY----.
Troopa. The original soldiers of Bowser's enemy, they were  | Green Koopa     |
replaced as the main soldier in 1985 in Super Mario Bros    | Troopas are     |
because they were considered too hard. Anyways, jump onto   | propelled out   |
the Green Pipe northeast to proceed.                        | of their shell  |
                                                            | when jumped on, |
Head into the Clear Pipe towards the east and on higher     | which you can   |
ground you try out one of the game's new features - hijack  | hijack their    |
Koopa's shell! Carry it with X and run around soon enough   | shells! Haha!   |
you'll be in it, moving around and killing enemies!         '-----------------'

Anyway, as you jump down, you can take the Koopa shell here, carry it towards
the gap between the walls that have Clear Pipes towards the north. Release it
and if you timed it right, you can get infinite lives after the 8th jump and
each consecutive jump after that. Your life counter's limit in 1110, which is
displayed as Crown crown crown or triple crown for short. You won't be able to
do it in one try though, because there's not enough time to do it with the 500
second timer limit.

--- GREEN STAR ALERT ---

--- CHECKPOINT FLAG ALERT ---

Then, head east and into the cannon to be blasted towards a new area. Here, use
the clouds to your advantage and get the Green Star. I then recommend using the
clouds to climb up towards the ceiling and then east to get an extra 100 on the
timer. Then, head through the Clear Pipe and hit the Checkpoint Flag just east.

North of the flag, hit the wall precisely north to hit an invisible block. Then
jump on top of it and jump precisely in the middle to get a Fire Flower, a
classic Mario item. 

--- GREEN STAR ALERT ---

Head east and use the purple blocks as stairs to climb onto the platform above
and into the Mystery Box. Defeat both Koopas in under 10 seconds and a Green
Star will pop out of the panel just north.

After you exit, just continue heading all the way east and into the cannon to
be blasted to the next area.

--- STAMP ALERT ---

This clear pipe has coins if you navigate it properly, so be sure to take the
correct path when playing with friends. In the inbetween area here, jump along
the northern wall to hit an invisible block. Jump on it and hit it again, rinse
and repeat a third time to head to a new area. Enter the Clear Pipe in the wall
to obtain a Gold Coin stamp.

--- SECRET EXIT ALERT ---

Keep a Cat Suit as you proceed through the level and just a few steps past the
pipe leading to the level's Stamp, use the Cat Suit to climb up to the north
wall. You will then find a red Warp Pipe that transports you straight to World
2!

--- GREEN STAR ALERT ---

If you decided not to go to the secret exit, then keep on reading by all means.
Don't fall! Head east and when you see the stack of Goombas, ground pound when
you're precisely above them to steal their treasure - a Green Star! There's
nothing else of interest, so head into the Green Pipe, climb the stairs and
we're done!

As you exit the level, it will form a path to 1-A Chargin' Chuck Blockade and
the Toad House.

  _      _                                                
 / |___ /_\                                               
 | |___/ _ \                                              
 |_|__/_/ \_\             _      _    ___ _           _   
  / __| |_  __ _ _ _ __ _(_)_ _ ( )  / __| |_ _  _ __| |__
 | (__| ' \/ _` | '_/ _` | | ' \|/  | (__| ' \ || / _| / /
  \___|_||_\__,_|_| \__, |_|_||_|    \___|_||_\_,_\__|_\_\
 | _ ) |___  __| |__|___/__| |___                         
 | _ \ / _ \/ _| / / _` / _` / -_)                        
 |___/_\___/\__|_\_\__,_\__,_\___|

Uh-oh, an asshole has blocked your path to the next level! Take him on and kill
both of these jerks to proceed!

QUICK FACTS
�����������
Timer      : 200
Green Stars: 1
Stamp      : None
Difficulty : 1/5
Best player: Peach

WALKTHROUGH
�����������
The Chargin' Chucks are back! There are 2 of them in here   .----NEW ENEMY----.
and they are taken out in 2 hits, unlike 5 way back in      | Chargin' Chucks | 
1991. 1 hit to knock off their helmet and the second to     | were annoying,  |
to defeat them. There are two in this stage and you have a  | but now not so  |
lot of time to complete it. Once both are knocked out, you  | much. Jump on   |
get a Green Star. Too easy!                                 | them once and   |
                                                            | knock their top |
Once the level is completed, the path will form, create a   | helmet off and  |
bridge and open up 1-3 Mount Beanpole for you.              | a 2nd to kill   |
                                                            | them off.       |
                                                            '-----------------'
  _    ____                                                    
 / |__|__ /                                                    
 | |___|_ \                                                    
 |_|  |___/           _     ___                          _     
 |  \/  |___ _  _ _ _| |_  | _ ) ___ __ _ _ _  _ __  ___| |___ 
 | |\/| / _ \ || | ' \  _| | _ \/ -_) _` | ' \| '_ \/ _ \ / -_)
 |_|  |_\___/\_,_|_||_\__| |___/\___\__,_|_||_| .__/\___/_\___|
                                              |_| 

Mount Beanpole is one of the many wonders of the Sprixie Kingdom and even
during crisis you can still marvel at such beauties, but you have been warned -
it's full of Cat Goombas!

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Cat Goomba
Difficulty : 1/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=eSHQ0tNztfE

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Welcome to 1-3! Head northwest and climb the tree to get Green Star #1! Now,
head north and climb the mountain. You will now meet the    .----NEW ENEMY----.
cute Cat Goomba! Still, you can't just walk up to it and    | Cat Goombas are |
say hi...                                                   | cute but weak   |
                                                            | as ever. A jump |
Now, you will meet another new enemy - the Piranha Plant.   | and done!       |
Almost as old as gaming itself, they've been in Mario games '-----------------'
since 1985 in the original. A quick jump takes care of them .----NEW ENEMY----.
too, so they're nothing special.                            | Piranha Plants  |
                                                            | are pathetic. A |
Then, proceed climbing to meet some more Piranha Plants.    | jump takes care |
Just proceed to climb the mountain. Once you meet the 4th   | of them.        |
Piranha Plant, head northwest and hit the POW block to      '-----------------'
destroy the blocks above it and revealing a Green Pipe. Enter it.

--- GREEN STAR ALERT ---

In here, hit the P-Switch to reveal a bunch of blue coins. Collect them all
before the time runs out to reveal Green Star #2. If you're having trouble, try
to memorize the patterns coming in next time, or have friends help out. Also,
being a cat is recommended. (That sounded weird) Once all the coins have been
collected, a Green Star will pop out of the panel. Exit through the pipe.

--- STAMP ALERT ---

As you exit, either Wall Jump or Cat Climb the shaft to get the Cat Goomba
stamp. Continue climbing and use the POW blocks near the group of Cat Goombas
to proceed, or climb the tree east.

If you used the POW blocks, Cat Climb the wall north, then Cat Climb the tree.
After that, scratch the gear as a cat until as high as possible before climbing
the pillar as fast as possible. Then, head into the Smiling Glowing Cloud to be
blasted to the sky above.

--- GREEN STAR ALERT ---

Hit the ? Block in the sky area to get a Starman and be invincible for a period
of time! Use it in conjunction with the speed-up pads here to defeat all the
Piranha Plants. At the end, jump to get Green Star #3.

Head north until you meet the Giant Piranha Plant. It takes .----NEW ENEMY----.
2 hits to finish it off and head into the Warp Box that     | Giant Piranha   |
appears after defeating it.                                 | Plants take 2   |
                                                            | hits to kill.   |
And we're done with 1-3! If you want to obtain the Golden   '-----------------'
Flagpole, you need to be a cat. The Cat Goomba produces a Super Bell after its
defeat, so no worrying there. Anyway, COURSE CLEAR!

The path will then open up to 1-4 Plessie's Plunging Falls and 1-5 Switch
Scramble Circus.

  _     _ _                                                     
 / |___| | |                                                    
 | |___|_  _|                                                   
 |_|_ _  |_|      _     _      ___ _                _           
 | _ \ |___ _____(_)___( )___ | _ \ |_  _ _ _  __ _(_)_ _  __ _ 
 |  _/ / -_|_-<_-< / -_)/(_-< |  _/ | || | ' \/ _` | | ' \/ _` |
 |_|_|_\___/__/__/_\___| /__/ |_| |_|\_,_|_||_\__, |_|_||_\__, |
 | __|_ _| | |___                             |___/       |___/ 
 | _/ _` | | (_-<                                               
 |_|\__,_|_|_/__/

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Plessie
Difficulty : 1/5
Best player: ANYONE (WHO CARES?!)

VIDEO LINK
����������
www.youtube.com/watch?v=WvKeQ5XgVII

WALKTHROUGH
�����������
Welcome to Plessie's Plunging Falls! You'll be controlling a mythical creature
known as Plessie in this level and advice: much easier in single-player. You
use the same controls, Control stick/D-pad to move and A/B/2/a/b to jump.

The Gold Rings are worth 3 coins each, so collect as many   .----NEW ENEMY----.
as possible. Also, you will meet a new enemy - Blurkers     | Blurkers act as |
(thanks to GameFAQs user mastersuperfan for the info!       | platforms       |
                                                            | Plessie can     |
--- GREEN STAR ALERT ---                                    | jump on to go   |
                                                            | higher than     |
Stay in the middle and use the speed-up pad and press A     | usual.          |
when you hit the ramp to get the first Green Star. Just     '-----------------'
continue heading north, if you decide to veer right and jump on the enemy to
get launched up on to solid land and hit the Red Coin Ring to obtain a 1-Up or
a powerup.

--- GREEN STAR ALERT ---

But after the path divides into two and rejoins, veer left and head straight in
to the waterfall on the far left as the path splits a second time to obtain
the second Green Star.

Also, as the path rejoins, you'll find a Starman waiting to be collected. Yeah!

--- STAMP ALERT ---

Going after Green Star 2 means missing out on the Stamp. You need to play this
level twice. Choose the rightmost path instead of through the waterfall and
follow the winding path and you will see the Plessie stamp. Collect it.

--- GREEN STAR ALERT ---

Continue forward stay in the middle lane once you pass all the enemies and the
ramps. Plessie will then jump off the ramp and angle it correctly to collect
the third and final Green Star.

Once it's been cleared, the path will open to 1-F Bowser's Highway Showdown.

  _     ___                                                    
 / |___| __|                                                   
 | |___|__ \                                                   
 |_|_  |___/ _ _      _      ___                    _    _     
 / __|_ __ _(_) |_ __| |_   / __| __ _ _ __ _ _ __ | |__| |___ 
 \__ \ V  V / |  _/ _| ' \  \__ \/ _| '_/ _` | '  \| '_ \ / -_)
 |___/\_/\_/|_|\__\__|_||_| |___/\__|_| \__,_|_|_|_|_.__/_\___|
  / __(_)_ _ __ _  _ ___                                       
 | (__| | '_/ _| || (_-<                                       
  \___|_|_| \__|\_,_/__/                                       
                         
QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Super Bell
Difficulty : 1.5/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=qCFw_88nrZ4

WALKTHROUGH
�����������
1-5 Switch Scramble Circus makes you turn all the blue ? tiles into yellow !
tiles to proceed. It doesn't matter which way, but you can't step back onto
them or else they will turn back to a blue ? tile. Understand? OK, let's go!

NOTE: The tiles' official name are flipswitches, but I will be referring to
them as tiles.

As you complete the first set of tiles, you will meet a new .----NEW ENEMY----.
enemy called the Biddybud, returning from 3D Land. They're  | Biddybuds are a |
nothing special and they often come in groups and in many   | species that do |
colors. Once you make step on all the tiles, they will turn | their job often |
green and the door will explode, leading to the next area.  | in groups. Jump |
                                                            | on them to kill |
You will now meet a new enemy - Bees. They fly and home in  | them.           |
on you once you're spotted, but a simple bonk kills them    '-----------------'
too. Here, you will also be introduced to the Roulette      .----NEW ENEMY----.
Block, which spins quickly showing a variety of items such  | Bees home in on |
as the Mushroom, Starman and Fire Flower. Whatever you hit  | you once you're |
is what you get, simple enough.                             | spotted.        |
                                                            '-----------------'
Anyway, proceed and turn all of the tiles yellow, using the jump pads to your
advantage. Once you finish, be careful, there's a swarm of bees on the other
side. Instead of heading straight for the Warp Box, you might want to do some
thing else first.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Use the left jump pad and Wall Jump or Cat Climb the shaft to obtain Green Star
1!
                                                                               
--- CHECKPOINT FLAG ALERT ---

Head north and hit the checkpoint flag along the way. Now the puzzles start to
become more challenging. It's a grid of tiles with fences and Biddybuds as
hazards. What I recommend is doing the outer circle first before moving inwards
to make it more easier.

Once you're done, the wall will explode allowing you to proceed.

--- GREEN STAR ALERT ---

Use the Jump Pads to proceed north here, but as you go up you will notice a
Mystery Box with Biddybuds around it. Enter it and destroy the northwest-most
block to obtain Green Star 2.

Once you exit, hit the Red Coin Ring to the east and collect all 8 red coins
to get a 1-Up or powerup.

--- GREEN STAR ALERT ---

As you proceed up, you will come to a new area with moving  .----NEW ENEMY----.
row of tiles in the middle with a Magikoopa and a Green     | Magikoopas are  |
Star. I recommend doing the outer circle and stay in a      | wizards that    |
corner until the row of tiles come, allowing you to obtain  | poof balls of   |
the Green Star. I recommend a Fire Flower or Super Bell to  | magic that hurt |
defeat the Magikoopa, because you might miss when you jump  | you, but a bonk |
and fall to your death.                                     | on the head     |
                                                            | does wonders.   |
Use the Clear Pipe and head into the cannon. Launch just    '-----------------'
slightly before the rings all line up to get 12 coins. Flip all the tiles to
lower the platform and get a chance at the top of the flagpole. BUT, there's
one last thing.

--- STAMP ALERT ---

Wall kick off the north wall to get the Super Bell stamp. That simple. Now, on
to victory!

Once you complete this level, the path to 1-F Bowser's Highway Showdown will
reveal. Also, the slot machine will appear.
  _     ___                                                           
 / |___| __|                                                          
 | |___| _|                                                           
 |_|_  |_|                    _      _  _ _      _                    
 | _ ) _____ __ _____ ___ _ _( )___ | || (_)__ _| |___ __ ____ _ _  _ 
 | _ \/ _ \ V  V (_-</ -_) '_|/(_-< | __ | / _` | ' \ V  V / _` | || |
 |___/\___/\_/\_//__/\___|_|   /__/ |_||_|_\__, |_||_\_/\_/\__,_|\_, |
 / __| |_  _____ __ ____| |_____ __ ___ _  |___/                 |__/ 
 \__ \ ' \/ _ \ V  V / _` / _ \ V  V / ' \                            
 |___/_||_\___/\_/\_/\__,_\___/\_/\_/|_||_|  

You will need 10 Green Stars to unlock this level. If you've been following the
walkthrough, you should have plenty more.

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Bowser
Difficulty : 2/5
Best player: Luigi

VIDEO LINK
����������
http://www.youtube.com/watch?v=kyKXvAuJLzY

WALKTHROUGH
�����������
In this level, learn how to use the soccer ball bombs to your advantage. You
will need this skill in this level, so get used to it first.

--- GREEN STAR ALERT ---

Run into the Green Star Ring you notice towards the northwest. It will make 8
green coins appear. Collect them all to make Green Star 1 appear.

--- STAMP ALERT ---

Use the moving platforms to move towards the next area. Use the soccer ball
bombs the machine-thingy produces and kick it towards the gray blocks. Under it
is the Bowser stamp.

--- GREEN STAR ALERT ---
                                                                               
Now Cat Climb the wall and go above this cubby hole of sorts and as a cat,
scratch the gear, quickly Cat Climb the walls and head east to obtain the next
Green Star.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Proceed northeast once you're back down and as a cat, take down this Goomba
stack and take the Green Star.
                                                                               
Now, either use the soccer ball bombs to destroy the wall of bricks or just Cat
Climb it. Now, use the Warp Box to meet the boss - Bowser in a purple Cadillac-
like car.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 1/5            BOWSER IN A CADILLAC              Luck   : 1/5   |
| Difficulty: 1.5/5                                            Agility: 2/5   |
| HP        : 9                                                Skill  : 1.5/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Bowser in a Cadillac? Not really, but there's a big and striking            |
| resemblance here. Anyways, here's the lowdown: Bowser tosses soccer ball    |
| bombs at you and you're supposed to toss them back and damage his ride.     |
| Sound easy enough? If you haven't yet mastered soccer ball kicking, you're  |
| ****ed.                                                                     |
|                                                                             |
| It's not hard, but Bowser will make lava puddles out of his breath and of   |
| course, there's the occasional ledge or Warp Box. As the last few hits      |
| approach, the bumper will begin to fall off and the car will begin to       |
| produce smoke. It's a nice little touch that goes a long way in making the  |
| game feel special. Land 10 hits and his ride will be gone!                  |
|                                                                             |
| A Warp Box will appear. Use it and jump for the flagpole, rescuing the      |
| Green Sprixie Princess!                                                     |
|_____________________________________________________________________________|
                                                                               
Anyway, she'll create a Clear Pipe heading to World 2 for you! Nice! But we're
not done, because we have the Captain Toad level left for us.
                                                                               
  _    _____                                                              
 / |__|_   _|                                                             
 | |___|| |                                                               
 |_|__  |_|      _        _        _____             _    ___             
  / __|__ _ _ __| |_ __ _(_)_ _   |_   _|__  __ _ __| |  / __|___  ___ ___
 | (__/ _` | '_ \  _/ _` | | ' \    | |/ _ \/ _` / _` | | (_ / _ \/ -_|_-<
  \___\__,_| .__/\__\__,_|_|_||_|   |_|\___/\__,_\__,_|  \___\___/\___/__/
  ___      |_|   _                                                        
 | __|__ _ _| |_| |_                                                      
 | _/ _ \ '_|  _| ' \                                                     
 |_|\___/_|  \__|_||_|

QUICK FACTS
�����������
Timer      : 400
Green Stars: 5
Stamp      : None
Difficulty : 1/5

You can't jump, you can't kill enemies but there are 5 Green Stars waiting to
be collected. Welcome to the Adventures of Captain Toad! The Captain of the
Toad Brigade Captain will help you out in any way he can.
                                                                               
NOTE: The Green Star alert won't be here, instead the Green Stars will be
highlighted like this: --- Green Star 1 --- inside the paragraph.
                                                                               
Anyways, proceed towards the south and proceed right (or whatever way, just
make it around. Go under the moving platform to get --- Green Star 1 ---.
                                                                               
Go up and use the moving platform to cross the gap to get --- Green Star 2 ---.
Now use it again but go behind the pillar. Go to the left cubby hole and get
--- Green Star 3 ---. Now go to the right cubby hole, bypass the Biddybuds and
climb towards the platform. Blow on the mic to raise it and get --- Green Star
4 --- carefully among the Biddybuds. Now cross the narrow platform to obtain
--- Green Star 5 ---.
                                                                               
And we're done with 1-T!

 ____  ___      _      __         __   __  ___ 
/_  / |_  |    | | /| / /__  ____/ /__/ / |_  |
 / / / __/_    | |/ |/ / _ \/ __/ / _  / / __/ 
/_(_)____(_)   |__/|__/\___/_/ /_/\_,_/ /____/ [WOR2]
                                               
  ___    _                                                     
 |_  )__/ |                                                    
  / /___| |                                                    
 /___|  |_|     _      _            ___                        
  / __|___ _ _ | |____| |___ _ _   / __|__ _ _ _ _  _ ___ _ _  
 | (__/ _ \ ' \| / / _` / _ \ '_| | (__/ _` | ' \ || / _ \ ' \ 
  \___\___/_||_|_\_\__,_\___/_|    \___\__,_|_||_\_, \___/_||_|
                                                 |__/
                                                                               
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Jumping Mario
Difficulty : 2/5
Best player: Peach
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=AXoOCtjj8W8
                                                                               
WALKTHROUGH
�����������
Meet the Conkdors, but don't say hi. These ostrich enemies  .----NEW ENEMY----.
conk their head down and attempt to kill you, but a bonk    | Conkdors conk   |
on the head finishes them. Yeah, not that hard.             | down to hit you |
                                                            | but a bonk on   |
Anyways, proceed eastwards and beware of the Conkdor here   | the head kills  |
as you pass by it. You'll need to cross above the sand and  | them.           |
hit the ? block to obtain a Super Bell.                     '-----------------'

--- GREEN STAR ALERT ---

Get onto the trio of blocks and climb the wall here to obtain the first Green
Star in between a circle of coins.

Use the jump pad as you proceed east and climb the platforms, killing the
Conkdors as you go along. After the 2nd Conkdor, you will notice a green block
along the wall. Cat Climb all the way to the top and enter the golden pipe.

Hit the golden P-switch and...

So money does rain from the sky! Collect as many as you can, after that, exit
through the pipe.

--- CHECKPOINT FLAG ALERT ---

Proceed east and activate the Red Coin Ring, collecting all the red coins to
obtain a 1-Up or powerup. Proceed east, then up the slope past a group of 6
Conkdors (just run past them) and trigger the Checkpoint Flag here.
                                                                               
Head north, carefully passing by the moving platforms. There's a Roulette Block
just past that and then, you have to navigate the narrow pathways with Conkdors
coming in for the kill.

--- GREEN STAR ALERT ---

Just run past them and hopefully, if you don't stop, you'll make it past the
Conkdors just fine. Past that, you'll see a Conkdor surrounded by 4 gray blocks.
Get him to destroy the northern block and get the second Green Star.

Just west of the Conkdor climb the sandfall (get it?) to get an extra 100
seconds on the clock. Also, one of the blocks to the northeast is a Coin Box.
Hit it as many times as you can and it will become a Coin Box - the faster you
run the faster the coins come!

--- STAMP ALERT ---

Proceed eastward and you will see the goal pole to the north. Collect the stamp
here first, but for now proceed towards the east.

--- GREEN STAR ALERT ---

Captain Toad is being harassed by a Conkdor! Kill it and he'll give you a Green
Star! Waahoo! Too easy!

Anyway, proceed back to where you found the stamp, run north and boom! You're
done for now!

The path will then open to 2-2 Puffprod Peaks (location at least) and 2-3
Shadow Play Alley. Also, you will be asked to set up Miiverse.
                                                                               
  ___   ___                                                  
 |_  )_|_  )                                                 
  / /___/ /                                                  
 /___| /___|__  __                  _   ___          _       
 | _ \_  _ / _|/ _|_ __ _ _ ___  __| | | _ \___ __ _| |__ ___
 |  _/ || |  _|  _| '_ \ '_/ _ \/ _` | |  _/ -_) _` | / /(_-<
 |_|  \_,_|_| |_| | .__/_| \___/\__,_| |_| \___\__,_|_\_\/__/
                  |_| 

Hold on there! You need 15 Green Stars for this level, which you should have
plenty to spare if you've been following my guide.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Goomba
Difficulty : 1.5/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=lk4yotvLNRM

WALKTHROUGH
�����������
Welcome to Puffprod Peaks! You'll need the GamePad to play this level because
it is used to make platforms move using the touch screen and blow on platforms
to push them along.

As you begin, move forward and use the GamePad's touch screen to raise the
purple platform or alternatively Cat Climb the wall behind it. Head northwest
and use the touch screen to raise the platforms again. Do you see the two
platforms you can raise. Raise the northern one, the one further away and drop
down to the hole below.

--- STAMP ALERT ---

Use the touch screen in this room again to raise the        .----NEW ENEMY----.
platform and obtain the Goomba stamp.                       | Galoombas are   |
                                                            | a stronger kind |
Anyways, exit using the Green Pipe. I forgot to mention     | of Goombas that |
that raising the first platform will reveal the Mini Goomba | require 2 hits  |
species of enemies. They're smaller and won't kill you, but | to kill.        |
instead hang on to you and slow you down.                   '-----------------'

--- GREEN STAR ALERT ---
                                                            .----NEW ENEMY----.
Proceed onwards and use the touch screen to extend the      | Mini Goombas    |
blocks and create stairs to proceed to the top. Extend the  | don't kill but  |
platforms in a zigzag pattern like this:                    | slow you down.  |
                                                            '-----------------'
    G                     Follow the path and once you get to the top, either
                          wall jump off of the left wall or Cat Climb to obtain
 '------.     .-------<   the first Green Star.
        '-----'.------>
        .------'          --- CHECKPOINT FLAG ALERT ---
 >------'
 <------.                 Move towards the east and hit the Checkpoint Flag
        '------.          here before proceeding towards the north.
               '------<
               .------>   In this next section, you will blow on the GamePad's
        .------'          microphone to move these platforms in their set path.
 X >----'                 So, do exactly just that to raise the platform and
                          proceed to the next area using the Warp Box.

In this next area, continue using the GamePad mic to blow the platforms. The
Mini Goombas here will get blown away, which is a nice little touch. In the
next section, there are 3 parallel platforms. Don't blow to let the first one
reach the end of its path, blow to use the second one and the transfer over to
the third one, let it return and use the Cloud Cannon to reach a bonus area.

--- GREEN STAR ALERT ---

Obtain the Starman and run through this area to obtain a 1UP as you kill all of
the Galoombas. Don't forget to jump at the end to obtain the second Green Star.

--- GREEN STAR ALERT ---

Proceed as usual and again use the touch screen to extend the platforms. You
will notice that under the third platform there is a track. Blow on the mic to
make a platform come and fetch, let your character drop and use the platform to
obtain Green Star number 3.

Use the blow platform and extend the second platform before going to the third
one to be back on solid ground.

Proceed west and do the usual affair, use the blow platform, extend the touch
platforms and GOAL!

Once you finish the path will open to a Pipe with a Toad House and 2-4 Really
Rolling Hills.
                                                                               
  ___   ____                                                           
 |_  )_|__ /                                                           
  / /___|_ \                                                           
 /___|_|___/       _              ___ _               _   _ _          
 / __| |_  __ _ __| |_____ __ __ | _ \ |__ _ _  _    /_\ | | |___ _  _ 
 \__ \ ' \/ _` / _` / _ \ V  V / |  _/ / _` | || |  / _ \| | / -_) || |
 |___/_||_\__,_\__,_\___/\_/\_/  |_| |_\__,_|\_, | /_/ \_\_|_\___|\_, |
                                             |__/                 |__/
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Piranha Plant
Difficulty : 1/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=_Kzh2pj3kyk

WALKTHROUGH
�����������
Welcome to 2-3, one of the levels Nintendo's really proud of, because boy I've
seen numerous videos and screenshots of it!

This level is more of a side-scrolling level than a Full 3D one, but it's one
of my personal favorite levels in the game. Proceed east and you'll see a
potted Piranha Plant that you can grab. Take it and it takes the role of Yoshi
- it eats everything in sight!

--- GREEN STAR ALERT ---

As you proceed east, you'll come across gaps in between pillars. In the second
gap proceed south, towards the screen, to obtain the first Green Star. See, you
are using shadows to find secrets in this level, which I think is a really neat
idea.

Proceed east once again and you'll come across the annoying .----NEW ENEMY----.
fuzzies. They're no longer annoying (in this level) because | Fuzzies cannot  |
your Piranha Plant devour them whole! Yeah!                 | be defeated by  |
                                                            | normal means.   |
As you proceed right, if you're still is possesion of a     | They are very   |
potted Piranha, there's a second one. Guess what yours      | annoying and    |
does? It eats it and obliterates it! That's kind of...      | move in a set   |
disturbing, but OK...                                       | path.           |
                                                            '-----------------'
--- CHECKPOINT FLAG ALERT ---

Proceed right and you'll come across a new enemy - the      .----NEW ENEMY----.
Venus Firetraps! Your potted Plant buddy will eat them too, | Venus Firetraps |
so no worries for now. Continue towards the right and you   | shoot fireballs |
will then come across the Checkpoint Flag.                  | but they stay   |
                                                            | in one place so |
Hit it and you'll have to say goodbye to your buddy. Drop   | they're not too |
him and go through the Super Mario Bros. 2 style door.      | hard.           |
                                                            '-----------------'
Now you're playing in the shadows, just like the silhouette levels in DKCR.
Continue right and you'll come across another potted plant to help you along
the way. Just past the fuzzies there's a Super Bell hanging out in the air so
grab that if you need one.

--- STAMP ALERT ---

Be careful of the giant Piranha Plant here. Your smaller one won't eat it, so
you'll have to jump on it. Don't lose your cat powers, because you'll need it
to obtain the stamp. Use your scratch attack to claw through the bricks under
the Piranha Plant to obtain the Piranha Plant stamp.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
As you return to the light world, proceed right and blow on .----NEW ENEMY----.
the Pink Fuzzies (that's what I call them). Use the GamePad | Pink Fuzzies    |
to knock them out for a few moments. Go into the Mystery    | can be knocked  |
Box behind it. Press the P-Switch and go under the stairs   | out with a blow |
to get the second Green Star.                               | of the mic.     |
                                                            '-----------------'
--- GREEN STAR ALERT ---
                                                                               
Continue proceeding east, past the moving platforms. Bypass the door and go
into the hole in the wall. You'll find Captain Toad being harassed once again.
Proceed south and destroy the Bowser cutout and approach the Captain to get the
third and final Green Star.

Now return to the door, exit and GOAL!

The path will then form to 2-4 Really Rolling Hills.

  ___    _ _                                                      
 |_  )__| | |                                                     
  / /___|_  _|                                                    
 /___|    |_|  _ _        ___     _ _ _             _  _ _ _ _    
 | _ \___ __ _| | |_  _  | _ \___| | (_)_ _  __ _  | || (_) | |___
 |   / -_) _` | | | || | |   / _ \ | | | ' \/ _` | | __ | | | (_-<
 |_|_\___\__,_|_|_|\_, | |_|_\___/_|_|_|_||_\__, | |_||_|_|_|_/__/
                   |__/                     |___/  

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Small Mario
Difficulty : 1/5
Best player: Mario

VIDEO LINK
����������
http://www.youtube.com/watch?v=C5pafuXKqA0

WALKTHROUGH
�����������
Welcome to 2-4 Really Rolling Hills! This level has changed quite a bit since
it was first shown off, from changing from 2-1 to 2-4, to changing names from
Mice Hills to Really Rolling Hills and many other minor details in the level.

Anyways, as soon as you head north you'll meet a new enemy  .----NEW ENEMY----.
running on the rolling ground - mice! They don't do much    | Mice run on the |
except stand there and wait to be killed, so they don't put | rolling hills.  |
up much (if any) of a challenge to players.                 | They don't do   |
                                                            | much but stay   |
--- GREEN STAR ALERT ---                                    | there. Easiest  |
                                                            | kill ever.      |
Use the Clear Pipe just north of the rolling hill and Cat   '-----------------'
Climb the wall north. Up there is your first Green Star.

--- STAMP ALERT ---

Immediately south of the first Green Star is a switch only Mario can trigger.
Stand on it as him to obtain the level's stamp - Small Mario.

Proceed east towards the rolling hills with Galoombas and mice. There's a red
coin ring in this area if you wish to collect a powerup or 1-Up. Immediately
east of where you enter, there's a crate containing a baseball that you can use
to defeat the Galoombas and mice if you wish and under one of the rolling hills
towards the southeast has a 1UP if you crawl under it.

--- CHECKPOINT FLAG ALERT ---

You can Cat Climb the wall to the east and a load of coins will appear as you
run but once you're done playing around, head north and hit the Checkpoint Flag
here.

Once you're done, head north and then east towards the Green Pipe in this area
to proceed to the next section.

Take the top route and once the path rejoins, Cat Climb the wall to the east to
access a hidden alcove where a load of coins await.

--- GREEN STAR ALERT ---

Enter the warp pipe below where you're standing and activate all of the floor
tiles here by stepping on them. Doing so will cause the level's second Green
Star to spawn. Exit and proceed east.

--- GREEN STAR ALERT ---

You will then come across three rolling wheels. Drop in between any of the gaps
to come to an underground area with the level's last Green Star. Use the pipe
to return and then enter the pipe next to it.

And we're done with this level! After hitting the flagpole the path will spawn
to 2-A Big Galoomba Blockade.

  ___     _                                          
 |_  )__ /_\                                         
  / /___/ _ \                                        
 /___|_/_/ \_\  ___      _                _          
 | _ |_)__ _   / __|__ _| |___  ___ _ __ | |__  __ _ 
 | _ \ / _` | | (_ / _` | / _ \/ _ \ '  \| '_ \/ _` |
 |___/_\__, |  \___\__,_|_\___/\___/_|_|_|_.__/\__,_|
 | _ ) |___/ __| |____ _ __| |___                    
 | _ \ / _ \/ _| / / _` / _` / -_)                   
 |___/_\___/\__|_\_\__,_\__,_\___|

QUICK FACTS
�����������
Timer      : 200
Green Stars: 1
Stamp      : None
Difficulty : 1/5
Best player: Luigi

WALKTHROUGH
�����������
You're on a rock randomly floating in lava and you have 3   .----NEW ENEMY----.
Big Galoombas around you. What do you do? Take 'em down of  | Big Galoombas   |
course! After you defeat all three Big Galoombas you'll     | aren't hard. 2  |
get the level's Green Star.                                 | hits kill them. |
                                                            '-----------------'
After you complete the level the path will form to 2-5 Double Cherry Pass.

  ___    ___                                                             
 |_  )__| __|                                                            
  / /___|__ \                                                            
 /___|  |___/   _    _        ___ _                       ___            
 |   \ ___ _  _| |__| |___   / __| |_  ___ _ _ _ _ _  _  | _ \__ _ ______
 | |) / _ \ || | '_ \ / -_) | (__| ' \/ -_) '_| '_| || | |  _/ _` (_-<_-<
 |___/\___/\_,_|_.__/_\___|  \___|_||_\___|_| |_|  \_, | |_| \__,_/__/__/
                                                   |__/ 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Fire Peach
Difficulty : 1.5/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=V8YB7tjFljA

WALKTHROUGH
�����������
You will see a curious item as you enter the level - a Cherry! That's a new
powerup in the game that was put in accidentally by a programmer, but the team
liked it so they made a powerup for it! Anyways, the Double Cherry makes a
clone of your character that follows your every move! Doubles firepower and
doubles the challenge too!

Anyways, a note before we proceed - careful not to lose too many clones as the
level's stamp and one of the Green Stars requires 4 and 2 people respectively.

Proceed towards the northwest corner and jump to hit an invisible block that
contains a Fire Flower, which paired with the Double Cherry is ****ing deadly.

--- GREEN STAR ALERT ---

Proceed east and hit the leftmost crate to the left of the Clear Pipe to get a
second Double Cherry. Now destroy the top-right crate to get the level's first
Green Star.

Use the Clear Pipe and then the Green Pipe to proceed to the next area.

--- GREEN STAR ALERT ---

As you proceed forward, use your firepower to destroy all   .----NEW ENEMY----.
the Blocksteppers, which ignore you until you kill one of   | Blocksteppers   |
their friends, at which point they run around until they    | enemies walk in |
realize the problem: you! If you have at least 1 clone, use | a line and die  |
the seperator to split up your clones and step on the 2     | after 1 hit.    |
panels to spawn the level's second Green Star.              '-----------------'

--- CHECKPOINT FLAG ALERT ---

Use the rightmost Clear Pipe to proceed to the next area. Proceed north and hit
the level's Checkpoint Flag as you go. Use your firepower here and destroy all
of the soldier-like enemies. Be sure to collect the Double Cherry that one of
them leaves behind to spawn the third clone.

Proceed to the easternmost corner of this sloping area and jump just in front
of the purple block to get another Double Cherry for backup.

--- STAMP ALERT ---

Move towards the western edge of this area and get one of your clones atop the
leftmost ? block. Now get another clone to hit below that and continue doing so
until you spot the level's Stamp. Oh and the rightmost ? block contains another
Double Cherry.

There's also a Red Coin Ring in this area if you wish to use it, but once all
your business is done proceed north. You will then come     .----NEW ENEMY----.
across a Fire Bros., easily killed with a fireball. Once he | Fire Bros shoot |
is dead, a Green Pipe will spawn which you enter to         | fireballs but   |
proceed to the level's final area.                          | are killed in a |
                                                            | single hit.     |
--- GREEN STAR ALERT ---                                    '-----------------'
                                                            
In the final area, if you have at least 3 clones and yourself, step on the 4
platform and get it to rise to obtain the level's third and final Green Star.

Now you can proceed to the goal and we're done with this level! The path will
now spawn to 2-F Bowser's Bullet Bill Brigade.

  ___    ___                                                          
 |_  )__| __|                                                         
  / /___| _|                                                          
 /___|  |_|                   _      ___      _ _     _     ___ _ _ _ 
 | _ ) _____ __ _____ ___ _ _( )___ | _ )_  _| | |___| |_  | _ |_) | |
 | _ \/ _ \ V  V (_-</ -_) '_|/(_-< | _ \ || | | / -_)  _| | _ \ | | |
 |___/\___/\_/\_//__/\___|_|   /__/ |___/\_,_|_|_\___|\__| |___/_|_|_|
 | _ )_ _(_)__ _ __ _ __| |___                                        
 | _ \ '_| / _` / _` / _` / -_)                                       
 |___/_| |_\__, \__,_\__,_\___|                                       
           |___/               

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Boom Boom
Difficulty : 2/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=1gD_x2bD8I0

WALKTHROUGH
�����������
There's not much I can help you here, so just grab a Fire Flower from one of
the ? boxes early in the level and avoid all of the enemies while firing at
them. Continue proceeding and you'll meet the Bullet Bills, .----NEW ENEMY----.
one of the oldest enemies in Mario history. Be thankful the | Bullet Bills go |
level didn't give you homing Bullet Bills!                  | in 1 direction  |
                                                            | and are killed  |
On the level's third tank be sure to hit all of the ? boxes | in one hit.     |
to obtain a new powerup - Cannon boxes! Be sure not to lose '-----------------'
because you'll need it later.

--- GREEN STAR ALERT ---

Just past the first tank section in between the Venus Firetraps you will find
the level's first Green Star.

--- GREEN STAR ALERT ---

Proceed onto the second tank section. Destroy the crate on the second tank to
obatin the level's second Green Star.

--- STAMP ALERT ---

On the third tank, destroy the crates to make way for you to climb the level's
stamp - Boom Boom.

--- GREEN STAR ALERT ---

You will then come across the Green Pipe, but halt! If you still have the
Cannon Box, use it to shoot at the wall behind the pipe to obtain the level's
third and final Green Star. Once that's complete, enter the Green Pipe to face
off against the level's boss - Boom Boom.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 1.5/5               BOOM BOOM                      Luck   : 1/5 |
| Difficulty: 1.5/5                                              Agility: 2/5 |
| HP        : 3                                                  Skill  : 1/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Boom Boom will spin with his arms around him for protection, which of       |
| course you have to avoid. You can still damage him in this form with a jump |
| but I advise waiting for him to get tired and stop, at which point you can  |
| hit him. He will move around the room wildly in his shell, which can be     |
| easily avoided. He also can turn invisible in his shell, but his position   |
| can be noted because a slight outline will appear when he richoets off the  |
| wall.                                                                       |
|                                                                             |
| Also, it is easy to follow his shell and when he comes out immediately jump |
| on him. Anyways, after the third hit, he's finished and a Warp Box will     |
| spawn to the exit.                                                          |
|_____________________________________________________________________________|

Once you hit the flagpole, the Yellow Sprixie Princess will be freed. She will
then open up the path to World 3. But hold on! We still have 2-M Mystery House
Melee.

  ___    __  __                                           
 |_  )__|  \/  |                                          
  / /___| |\/| |                                          
 /___|__|_|  |_| _                  _  _                  
 |  \/  |_  _ __| |_ ___ _ _ _  _  | || |___ _  _ ___ ___ 
 | |\/| | || (_-<  _/ -_) '_| || | | __ / _ \ || (_-</ -_)
 |_|  |_|\_, /__/\__\___|_|  \_, | |_||_\___/\_,_/__/\___|
 |  \/  ||__/ |___ ___       |__/                         
 | |\/| / -_) / -_) -_)                                   
 |_|  |_\___|_\___\___|     

QUICK FACTS
�����������
Timer      : 10 seconds per box
Green Stars: 5
Stamp      : None
Difficulty : 2/5
Best player: Peach

Proceed into the Mystery Box and you have to successfully grab the treasure of
each of the Mystery Boxes to proceed to the next one. What's the treasure you
might ask? A Green Star! There are 5 Mystery Boxes in total!

First: There are two Galoombas here. You should not have any trouble at all
defeating them in time, so this is an easy grab. Defeat them all to get ---
Green Star 1 ---.

Second: There are two Koopa Troopas. You should not have any trouble either,
just be sure to avoid the Koopa shell if you accidentally kicked it. Defeat the
two to get --- Green Star 2 ---.

Third: There are two Cat Goombas. A Super Bell will spawn if you defeat them
along with --- Green Star 3 ---.

Fourth: Now it starts to get a tiny bit challenging. Defeat all 4 Conkdors to
obtain --- Green Star 4 ---. Tip: Collect the Super Bell in the third one to
make this one a bit easier on you.

Fifth: The 5th Mystery Box contains 2 Fire Bros. Defeat both of them while
avoiding their firepower to obtain the level's fifth and final Green Star -
--- Green Star 5 ---.
                                                           
So, that's all for this level - an easy 5 Green Stars to 
obtain. Now, onwards to World 3!

 ____  ____     _      __         __   __  ____
/_  / |_  /    | | /| / /__  ____/ /__/ / |_  /
 / / _/_ <_    | |/ |/ / _ \/ __/ / _  / _/_ < 
/_(_)____(_)   |__/|__/\___/_/ /_/\_,_/ /____/ [WOR3] 
                                               
  ____    _                                              
 |__ /___/ |                                             
  |_ \___| |                                             
 |___/   |_|          _          _ _   ___          _    
 / __|_ _  _____ __ _| |__  __ _| | | | _ \__ _ _ _| |__ 
 \__ \ ' \/ _ \ V  V / '_ \/ _` | | | |  _/ _` | '_| / / 
 |___/_||_\___/\_/\_/|_.__/\__,_|_|_| |_| \__,_|_| |_\_\ 

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Para-Biddybud
Difficulty : 2/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=Hx87F0bP9Cs

WALKTHROUGH
�����������
Welcome to the frozen park! The walkthrough is coming soon, .----NEW ENEMY----.
but here's a tip: You need a Propeller Box that is located  | Snowmen leave   |
behind a tree just after the first (short) ice section.     | a snowball when |
                                                            | they die, ideal |
--- GREEN STAR ALERT ---                                    | for hitting     |
                                                            | other enemies.  |
Proceed towards the south after obtaining your Propeller    '-----------------'
Block and then towards the east. Kill all the Biddybuds necessary to enter the
alcove and obtain the first Green Star.

Continue to proceed east and then north towards the long ? block. Hit it to
obtain a Tanooki Leaf! This powerup enables you to float after a jump, just
like Peach without losing speed. As a result, it kind of makes wearing this as
Peach kind of redundant.

As you proceed east, you'll come across a Goomba in a skating shoe. You can
kill it and hijack the shoe! This is obviously a tribute to the famous Kuribo's
Shoe is Super Mario Bros. 3.

--- CHECKPOINT FLAG ALERT ---

Proceed east and hit the Checkpoint Flag before proceeding. There's a Red Coin
Ring in the middle of the next ice section but get the shoe first, it's tough to
walk in a circle on ice. Remember: it's not a platformer without slippery ice
physics.

--- GREEN STAR ALERT ---

Proceed back to solid land and you'll notice a bunny with a sort of green color
glowing around him. After him! He has the level's second Green Star. After you
tag him he'll give you just that. It's much faster and easier to catch him as
Toad.

--- STAMP ALERT ---

Just after the second Green Star, you'll come across another ice section.
Either slowly manuever your way around the narrow ledge to obtain the stamp or
use a skating shoe (if you still have one), whichever you prefer, to obtain the
Para-Biddybud Stamp.

--- GREEN STAR ALERT ---

You'll see the level's exit pipe, but hold on - if you had followed my advice
of using the Propeller Block, use it to fly up near the wall behind to reach a
hidden alcove located precisely in the center to obtain the level's third and
final Green Star. You can also climb up the tree next to it, wall kick off the
wall and float back to safety if you have a Tanooki Tail or Cat Climb the wall
as a cat.

Use the pipe, climb the ice stairs and go for the goal! The path will now form
to 3-2 Chain Link Charge and 3-3 Shifty Boo Mansion.
                                                                               
  ____   ___                                                             
 |__ /__|_  )                                                            
  |_ \___/ /                                                             
 |___/ _/___|    _        _    _      _      ___ _                       
  / __| |_  __ _(_)_ _   | |  (_)_ _ | |__  / __| |_  __ _ _ _ __ _ ___  
 | (__| ' \/ _` | | ' \  | |__| | ' \| / / | (__| ' \/ _` | '_/ _` / -_) 
  \___|_||_\__,_|_|_||_| |____|_|_||_|_\_\  \___|_||_\__,_|_| \__, \___| 
                                                              |___/   
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Cat Luigi
Difficulty : 2.5/5
Best player: Peach
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=nePS1Zd2_9M

WALKTHROUGH
�����������
As you enter the level, hit the second ? block and get the Super Bell. Believe
me: it does wonders.

Proceed east and you'll see why: there ate gates that can be climbed with cat
powers, which immediately makes this level much easier.

--- GREEN STAR ALERT ---

You'll soon come across 2 moving gates with a narrow platform in between. Step
on it and then Cat Climb the grate to its right to obtain the level's first
Green Star.

--- GREEN STAR ALERT ---

Continue to proceed east and you'll soon come across a Warp Box. Don't go into
it! Just east, there are some grates that get in between you and the level's
second Green Star. It's much easier to do this as Peach.

--- STAMP ALERT ---

Anyway, proceed up this area, being careful of the grates that try to push you
off the platform. If you have the Cat Suit, the stamp is easy to get. Simply
climb the Clear Pipe to obtain the Cat Luigi stamp, but if not, ground pound
the cloud above it to obtain it.

--- GREEN STAR ALERT ---

Immediately after, if you're a cat, use your scratch move to activate the gear
and raise the wooden platform a short ways ahead. Rush towards it, Cat Climb it
and obtain the level's third and final Green Star.

The next section involes more grates that try to push you off. It's really not
that hard since it's basic platforming skill and I recommend taking out the
Biddybuds if you're having trouble.

And we're done with 3-2 Chain Link Charge for now! You can use the Cat Gear to
raise the platform and go for the goal, but you'd have to be a Cat to do that
anyways and the cat climbs the flagpole, so I really don't get the point.

Anyway, after that the path will form to 3-4 Pretty Plaza Panic.

  ____   ____                                                              
 |__ /__|__ /                                                              
  |_ \___|_ \                                                              
 |___/_ |___/ __ _          ___             __  __              _          
 / __| |_ (_)/ _| |_ _  _  | _ ) ___  ___  |  \/  |__ _ _ _  __(_)___ _ _  
 \__ \ ' \| |  _|  _| || | | _ \/ _ \/ _ \ | |\/| / _` | ' \(_-< / _ \ ' \ 
 |___/_||_|_|_|  \__|\_, | |___/\___/\___/ |_|  |_\__,_|_||_/__/_\___/_||_|
                     |__/

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Boo
Difficulty : 3/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=wFvBPesM8YE

WALKTHROUGH
�����������
Welcome to the first of many Boo Houses! Very tricky level  .----NEW ENEMY----.
and has a lot of secrets, so be prepared to get both your   | Boos are round  |
eyes and instincts working at full power!                   | ghosts. Cannot  |
                                                            | be killed w/o a |
Proceed east and hit the high ? block by hitting the        | Starman or      |
invisible ? blocks below. It contains a Fire Flower, which  | light box but   |
should help you along the way.                              | stop when you   |
                                                            | look at them.   |
--- GREEN STAR ALERT ---                                    '-----------------'

As you proceed east, the path will split into 2. Take the   .----NEW ENEMY----.
upper path and jump into the Boo painting on the wall to go | Peepas are like |
into a secret Mystery Box. Inside, follow the room as it    | standard ghosts |
spins a 360 and get the Green Star before time runs out.    | that you find   |
                                                            | in stories.     |
--- STAMP ALERT ---                                         | They often stay |
                                                            | in one place.   |
Immediately after, jump on the couch and wait for it to     '-----------------'
rise to have it take you to the level's stamp.

Continue to proceed east and exit the room via the Door on the far right.

--- GREEN STAR ALERT ---

In the next room, immediately climb the bookshelf just north of where you
appear. The bookshelves will retract one by one when you stand on them and they
will then reveal a secret alcove with the second Green Star.

--- CHECKPOINT FLAG ALERT ---

Proceed east and soon enough you'll come across the level's Checkpoint Flag. As
you come across the big Boo, head south and you'll come across some invisible
cloud platforms. Walk on them to get a 1-Up.

Head east and you'll come across a pipe. It's fake, so there's nothing you can
do but proceed and exit the area with the door on the far right.

In the next outside area, proceed east. There's nothing of interest here. The
1-Up here is fake too, so proceed and re-enter the mansion with the door on the
far end.

As you reenter, there is 100 timer that you can risk going for, but you
probably shouldn't be running out of time. Proceed east and you'll come across
the door to the exit. But hold on!
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Jump onto the couch and have it take you to the level's third and final Green
Star disguised as a pipe. Attempt to enter it to reveal its true identity.
After that, you may exit the mansion.
                                                                               
Proceed east and you'll come across the Big Boos, which you've seen before
inside and are nothing special beyond bigger versions of the Boo. Anyway, the
first Goal Pole is a fake one. The level's true exit is only a short ways
beyond it, so we're done with this level!
                                                                               
The path to 3-4 Pretty Plaza Panic will then reveal.
                                                                               
  ____    _ _                                                        
 |__ /___| | |                                                       
  |_ \___|_  _|                                                      
 |___/     |_|_   _          ___ _                ___           _    
 | _ \_ _ ___| |_| |_ _  _  | _ \ |__ _ _____ _  | _ \__ _ _ _ (_)__ 
 |  _/ '_/ -_)  _|  _| || | |  _/ / _` |_ / _` | |  _/ _` | ' \| / _|
 |_| |_| \___|\__|\__|\_, | |_| |_\__,_/__\__,_| |_| \__,_|_||_|_\__|
                      |__/
                                                                               
QUICK FACTS
�����������
Timer      : 100
Green Stars: 3
Stamp      : Small Peach
Difficulty : 2/5
Best player: Peach
                                                                               
VIDEO LINK
����������
http://www.youtube.com/watch?v=f0LNsJ2ZaYs
                                                                               
WALKTHROUGH
�����������
--- GREEN STAR ALERT ---
                                                                               
Immediately, as you start the level, go south and get the level's first Green
Star atop a cloud platform before you proceed.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Use the level's 3/4 platforms to get to the next area. There, chase and tag the
bunny to get the level's second Green Star.

--- STAMP ALERT ---

Use the 1/2 platforms and as you proceed, you'll come across a ledge with a 10
timer on it. Get to full speed and then run across the gaps west of it. Hit the
switch as Peach to obtain the level's stamp.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Proceed north and you'll come across a Cloud Cannon. Enter it and as usual, get
to the end and jump to obtain the level's third and final Green Star.
                                                                               
Anyway, we're done with this level as soon as you hit the flagpole! This is one
of the few speed run levels in this game, which I personally find very
entertaining to playthrough. The path will then form to 3-A Magikoopa Blockade.
                                                                               
  ____     _                                                                   
 |__ /___ /_\                                                                  
  |_ \___/ _ \                                                                 
 |___/__/_/ \_\    _ _                         ___ _         _           _     
 |  \/  |__ _ __ _(_) |_____  ___ _ __  __ _  | _ ) |___  __| |____ _ __| |___ 
 | |\/| / _` / _` | | / / _ \/ _ \ '_ \/ _` | | _ \ / _ \/ _| / / _` / _` / -_)
 |_|  |_\__,_\__, |_|_\_\___/\___/ .__/\__,_| |___/_\___/\__|_\_\__,_\__,_\___|
             |___/               |_| 

QUICK FACTS
�����������
Timer      : 200
Green Stars: 3
Stamp      : None
Difficulty : 1/5
Best player: Peach

This isn't really all that hard, so just stomp on all 3     .----NEW ENEMY----.
Magikoopas and get the Green Star. The Magikoopas are some  | Magikoopas are  |
of the most annoying enemies you can ever fight if they're  | wizards who     |
placed over a gap you can't reach or something, but for now | cast spells and |
they're some of the easiest enemies you'll ever fight.      | teleport around |
                                                            | so sometimes    |
Anyway, the path will now form to 3-5 Pipeline Lagoon.      | they can be     |
                                                            | annoying.       |
  ____    ___                                               '-----------------'
 |__ /___| __|                                                
  |_ \___|__ \                                                
 |___/_  |___/    _ _            _                            
 | _ (_)_ __  ___| (_)_ _  ___  | |   __ _ __ _ ___  ___ _ _  
 |  _/ | '_ \/ -_) | | ' \/ -_) | |__/ _` / _` / _ \/ _ \ ' \ 
 |_| |_| .__/\___|_|_|_||_\___| |____\__,_\__, \___/\___/_||_|
       |_|                                |___/      
                                                                               
QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Cheep Cheep
Difficulty : 1.5/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=ImlFcKkMg6E

WALKTHROUGH
�����������
There are Goombas on some spiky rubber float. Anyway, there .----NEW ENEMY----.
are 2 Coin Coffers in this area if you uncover and ground   | Coin Coffers    |
pound them they will spit out a lot of coins and raise your | hide from you   |
score considerably, so do just that. One is on the left     | but they have a |
side just where you start and another is on the right near  | ton of coins.   |
the pipe.                                                   | Ground pound    |
                                                            | them to collect |
Anyway, enter the pipe and proceed east. Thankfully for all | all the coins.  |
you water level haters, this is only partly a water level,  '-----------------'
so be grateful for that. So proceed east and when you enter the water section
for the second time, continue proceeding east. There's nothing in those pipes.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
But just before you enter the Cannon, halt! Swim up and towards the upper wall
to reveal a hidden alcove accessible when the water is high. Enter it and get
the first Green Star.
                                                                               
--- CHECKPOINT FLAG ALERT ---
                                                                               
Enter the Cannon and when you exit the pipe on the other end, hit the
Checkpoint Flag before you proceed down. Be careful of the  .----NEW ENEMY----.
Cheep Cheeps here, one of the oldest enemies in this world  | Cheep Cheeps    |
of Mario. They can only be defeated with a Fire Flower, so  | are fish that   |
just avoid them if you don't have one.                      | swim around but |
                                                            | some species do |
--- STAMP ALERT ---                                         | home in on you. |
                                                            | They are killed |
Before heading down, swim up to uncover a hidden alcove in  | with a fireball |
the upper wall. Get the Cheep Cheep stamp and then hit the  '-----------------'
? Block up here and get the Cannon Box. You'll need it, trust me.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Hit the cracked wall as soon as you proceed down with the Cannon Box to uncover
a pipe. Use it to head to a hidden room where there are tons of coins and the
second Green Star.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Proceed right to find 3 columns of Porcupuffers. Just above .----NEW ENEMY----.
the third column there's a hidden alcove you can swim up to | Porcupuffers    |
where there is a cannon. Swim to the right on the other     | swim around and |
side to get the level's third and final Green Star.         | do nothing.     |
                                                            '-----------------'
Anyway, use the pipe above land to head to the exit area and we're done with
3-5! The path will now form to 3-6 Mount Must Dash and 3-7 Switchboard Falls.
                                                                               
  ____     __                                                      
 |__ /___ / /                                                      
  |_ \___/ _ \                                                     
 |___/__ \___/        _     __  __         _     ___          _    
 |  \/  |___ _  _ _ _| |_  |  \/  |_  _ __| |_  |   \ __ _ __| |_  
 | |\/| / _ \ || | ' \  _| | |\/| | || (_-<  _| | |) / _` (_-< ' \ 
 |_|  |_\___/\_,_|_||_\__| |_|  |_|\_,_/__/\__| |___/\__,_/__/_||_|

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Bunny
Difficulty : 1.5/5
Best player: Peach
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=iTmiVMHRPkk
                                                                               
WALKTHROUGH
�����������
Immediately, climb the tree to the left of the starting position to get a Super
Bell, which might help you along the way.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Head east and continue along the path. When the track splits into two, take the
bottom route and avoid the Biddybuds here to nab the level's first Green Star.
                                                                               
Take the Warp Box right after to head to the next area.
                                                                               
--- CHECKPOINT FLAG ALERT ---
                                                                               
When heading down the multi-colored slide here, try to take out all 8 Biddybuds
to get a 1-Up. Hit the Checkpoint Flag at the bottom and continue along the
track. When you come across the Jump Pad at the top, DON'T JUMP. Instead, drop
down and head into the Mystery Box.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Tag the Bunny here before time runs out to get the second Green Star. I advise
that you use the speed-up pads and try to corner him.
                                                                               
--- STAMP ALERT ---
                                                                               
In the next area, use the speed-up pads and carefully jump to bypass the gaps.
Once you're back on normal ground. Use the Jump Pad and then let the spring
blocks take you up to the level's stamp.

--- GREEN STAR ALERT ---
                                                                               
To get the level's third and final Green Star it's advised to use Peach. Build
up speed before heading down the slide and use the Jump Pad at the end. Hold
right on the left stick to try and go as far as possible. If you're Peach, you
should have no trouble. On the high ledge, there is the third Green Star.

Anyway, use the slide at the top and at the bottom use the Jump Pad to hit the
top of the flagpole. This level was more of a bonus level, so you'll still need
to beat 3-7 to get to the castle.
                                                                               
  ____   ____                                                        
 |__ /__|__  |                                                       
  |_ \___|/ /                                                        
 |___/   /_/ _ _      _    _                      _   ___     _ _    
 / __|_ __ _(_) |_ __| |_ | |__  ___  __ _ _ _ __| | | __|_ _| | |___
 \__ \ V  V / |  _/ _| ' \| '_ \/ _ \/ _` | '_/ _` | | _/ _` | | (_-<
 |___/\_/\_/|_|\__\__|_||_|_.__/\___/\__,_|_| \__,_| |_|\__,_|_|_/__/

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Bee
Difficulty : 2.5/5
Best player: Luigi
                                                                               
VIDEO LINK
����������
http://www.youtube.com/watch?v=cUMMXUVskjQ
                                                                               
WALKTHROUGH
�����������
Take the Switchboard here and step on the > arrow to proceed forward. Once you
are back on solid land, take the left path and climb and    .----NEW ENEMY----.
make a point to avoid the Fizzlit here. At the top, jump in | Fizzlits are    |
the middle to hit an invisible block contanining a 1-Up.    | purple electric |
                                                            | enemies. They   |
Use the switchboard and you'll be taken to the right side.  | can only be hit |
Hit the big red ! block to change it to blue and change the | when not being  |
path. Continue forward.                                     | an electric     |
                                                            | puddle.         |
In the next area, jump atop the long ? block in the top     '-----------------'
left corner. Jump again to uncover an invisible block containing a Starman.

You might want to use that Starman to kill the orange Fuzzy .----NEW ENEMY----.
like enemy in the next area while it lasts. Use the board   | Orange Fuzzy    |
and hit the ! block before proceeding.                      | like enemies go |
                                                            | on the boards'  |
While heading down using the switchboard, jump when you see | path.           |
a wooden platform. Collect all 3 blue clocks and then head  '-----------------'
into the pipe.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Stand on the donut blocks until they give way and follow the coin path as you
drop to get the first Green Star in the middle.
                                                                               
--- CHECKPOINT FLAG ALERT ---
                                                                               
Hit the Checkpoint Flag before you proceed as you exit the pipe. Follow the
Switchboards in the next area and when you head around the corner, jump into
the Waterfall.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
As you land on the switchboard, step on the < arrow and crouch to access a
hidden area.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
In the next area, use the ! blocks and navigate your way to the north. Hit the
! block and then fall down. Continue heading right, and then when the ramp goes
downwards towards the left, proceed up and get the third Green Star.
                                                                               
--- STAMP ALERT ---
                                                                               
After the third fall you'll notice a switchboard on the left. Take it and head
right to get the level's stamp. The original switchboard you took will be next
to the stamp once you get it since it would have rolled down the ramp.
                                                                               
Anyway, use the Switchboards and head east to get the Goal Pole! The path will
now form to 3-F The Bullet Bill Express.
                                                                               
  ____    ___                                                              
 |__ /___| __|                                                             
  |_ \___| _|                                                              
 |___/_ _|_|     ___      _ _     _   ___ _ _ _ ___                        
 |_   _| |_  ___| _ )_  _| | |___| |_| _ |_) | | __|_ ___ __ _ _ ___ ______
   | | | ' \/ -_) _ \ || | | / -_)  _| _ \ | | | _|\ \ / '_ \ '_/ -_|_-<_-<
   |_| |_||_\___|___/\_,_|_|_\___|\__|___/_|_|_|___/_\_\ .__/_| \___/__/__/
                                                       |_|  
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Pom Pom
Difficulty : 2/5
Best player: Toad

VIDEO LINK
����������
www.youtube.com/watch?v=nA7HFpEwVGY

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Immediately as you begin, rush forward and use the steps to climb aboard the
train. Rush to the left and get the level's first Green Star quickly before i
disappears off screen.

The rightmost ? block off the train is a Cannon Box by the way, so grab that
if you will before you proceed.

The next area contains Homing Bullet Bills in the form of   .----NEW ENEMY----.
Cat Bullet Bills! They might be a pain in the butt to deal  | Cat Bullet Bill |
with at times, but for this level, they're really not hard. | enemies home in |
                                                            | on you, but are |
--- GREEN STAR ALERT ---                                    | defeated with a |
                                                            | jump.           |
The Goomba stack in the next area is guarding the level's   '-----------------'
second Green Star. Defeat all of them to collect your prize.

As you proceed east, beware of the Cat Banzai Bills. And before we proceed, a
quick note: the Tanooki Suit is your best friend in this level. If you had
gotten it earlier in the level, you can spin your tail to redirect the Bullet
Bills.

--- GREEN STAR ALERT ---

Take the Green Pipe you see along the edge and enter it to be taken to the
train in the background. Destroy the crate to free Captain Toad. Don't head
into the Warp Box! Captain Toad has the level's third and final Green Star that
he will hand over as the screen begins to scroll past him.

--- STAMP ALERT ---

Here, drop down to the platform near the edge of the screen and kill the Fire
Bros. in the cave of sorts where the level's stamp is waiting to be collected.

Enter the pipe to face off against the level's boss - Pom Pom.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 1.5/5                POM POM                     Luck   : 1/5   |
| Difficulty: 1/5                                              Agility: 2.5/5 |
| HP        : 3                                                Skill  : 1.5/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Pom Pom seriously isn't hard. She will make clone of herself, but you can   |
| tell the real her because the real one has a pink shuriken, while the other |
| ones have white shurikens.                                                  |
|                                                                             |
| The first part of the battle, she will split herself into 3. Very easy to   |
| spot the real Pom Pom here.                                                 |
|                                                                             |
| The second part she splits herself into 4 and the third she splits into     |
| 6. This is a joke of a boss and if you died here, you really need to train  |
| yourself. Anyway, a Warp Box to the exit will spawn.                        |
|_____________________________________________________________________________|

Hit the flagpole here to free the Blue Sprixie Princess! She'll form a path to
World 4, or is it?

  ____    ___                                                  
 |__ /___| _ )                                                 
  |_ \___| _ \                                                 
 |___/   |___/                         _            _ _   _    
   /_\   | _ ) __ _ _ _  __ _ _  _ ___| |_  __ __ _(_) |_| |_  
  / _ \  | _ \/ _` | ' \/ _` | || / -_)  _| \ V  V / |  _| ' \ 
 /_/ \_\ |___/\__,_|_||_\__, |\_,_\___|\__|  \_/\_/|_|\__|_||_|
 | || (_)_____| |_ ___  __ |_| __ _| |_                        
 | __ | (_-<_-<  _/ _ \/ _| '_/ _` |  _|                       
 |_||_|_/__/__/\__\___/\__|_| \__,_|\__| 

QUICK FACTS
�����������
Timer      : 500
Green Stars: 1
Stamp      : None
Difficulty : 2.5/5
Best player: Toad

WALKTHROUGH
�����������
Hit the ? Block at the far end before going on the platform. You'll need the
Super Bell that comes out of it. Now, use the platform to proceed. Step off to
begin your fight with Hisstocrat.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 2.5/5              HISSTOCRAT                    Luck   : 1.5/5 |
| Difficulty: 2/5                                              Agility: 2/5   |
| HP        : 3                                                Skill  : 2/5   |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Hisstocrat is a big snake-like creature. His weak spot is the top of his    |
| head where there is a bandage.                                              |
|                                                                             |
| You will need the Cat Suit when Hisstocrat summons his minions to climb     |
| them. Then, aim for his head and KABOOM! First hit!                         |
|                                                                             |
| The next few hits are pretty much the same, just beware of the meteors that |
| come when he appears out of the ground after hits. Anyway, a Warp Pipe will |
| now spawn to the exit.                                                      |
|                                                                             |
| If you wish, you can use Luigi and spin jump from the back of the boss to   |
| be able to hit, but it may not work if Hisstocrat is not at the right       |
| position.                                                                   |
|_____________________________________________________________________________|

After that, the pipe to World 4 will be unclogged.

  ____   _____                                                                  
 |__ /__|_   _|                                                                 
  |_ \___|| |                                                                   
 |___/    |_|    _        _       _____             _   __  __      _          
  / __|__ _ _ __| |_ __ _(_)_ _  |_   _|__  __ _ __| | |  \/  |__ _| |_____ ___
 | (__/ _` | '_ \  _/ _` | | ' \   | |/ _ \/ _` / _` | | |\/| / _` | / / -_|_-<
  \___\__,_| .__/\__\__,_|_|_||_|  |_|\___/\__,_\__,_| |_|  |_\__,_|_\_\___/__/
    _     _|_|     _         _                                                  
   /_\   / __|_ __| |__ _ __| |_                                                
  / _ \  \__ \ '_ \ / _` (_-< ' \                                               
 /_/ \_\ |___/ .__/_\__,_/__/_||_|                                              
             |_|                 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 5
Stamp      : None
Difficulty : 3/5

WALKTHROUGH
�����������
As you begin, walk into the water and waddle your way       .----NEW ENEMY----.
towards the edge of the screen near the pipe to get ---     | Rammerheads are |
Green Star 1 ---, then make your way to the alcove next to  | fish with large |
the grassy platform just north of the first Green Star.     | heads that swim |
Enter the Clear Pipe and continue along to get --- Green    | on fixed paths. |
Star 2 ---.                                                 '-----------------'

Re-enter the Clear Pipe and head up at the fork. Navigate your way around the
platform and when you get back to the other side with the pipes, drop off at
the very edge. Walk along the submerged platform to get --- Green Star 3 ---.
Enter the Clear Pipe at the egde.

At the top, drop off down the hole and hit the P-Switch. Collect --- Green Star
4 ---. Now, walk along the wooden platform, avoiding the Rammerhead. Back on
the other side and walk up the ramp to get --- Green Star 5 ---.
 ________     _      __         __   __  ____
/_  / / /    | | /| / /__  ____/ /__/ / / / /
 / /_  _/    | |/ |/ / _ \/ __/ / _  / /_  _/
/_(_)_/(_)   |__/|__/\___/_/ /_/\_,_/   /_/   [WOR4]
                                             
  _ _      _                                                   
 | | | ___/ |                                                  
 |_  _|___| |                                                  
   |_|    |_|     _____                             _  _ _ _ _ 
   /_\  _ _| |_  |_   _| _ ___  ___ _ __  ___ _ _  | || (_) | |
  / _ \| ' \  _|   | || '_/ _ \/ _ \ '_ \/ -_) '_| | __ | | | |
 /_/ \_\_||_\__|   |_||_| \___/\___/ .__/\___|_|   |_||_|_|_|_|
                                   |_|                    

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Ant
Difficulty : 2.5/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=-MRGT5ZZAg4

WALKTHROUGH
�����������
Proceed forward as you begin World 4-1 and avoid the ants. .----NEW ENEMY-----.
They aimlessly crawl around and honestly aren't much of a  | Ants move around |
threat and also you can jump on them as a spring of sorts, | aimlessly. They  |
which will be used as a mechanic later in the level.       | can be jumped on |
                                                           | as a spring of   |
As you proceed forward, you might want to get a Super Bell | sorts.           |
for this level. It makes this next section a lot less time '------------------'
consuming. Just get to the top whichever way you want and  .----NEW ENEMY-----.
proceed to the next area.                                  | Spiked ants have |
                                                           | spiked hats, so  |
--- STAMP ALERT ---                                        | you can't jump   |
                                                           | on them.         |
Inside the cave, proceed and jump onto the long ? block,   '------------------'
then up onto the platform, avoiding the multitude of ants crawling around to
get the level's stamp.

--- GREEN STAR ALERT ---

You might need a cat suit for the Green Star. Head to the right and reveal an
invisible ? block next to the far right wall. Then, spin jump (spin your left
stick multiple times then press A) up onto the ledge to get Green Star 1. Or
Cat Climbing the wall is much easier.

--- CHECKPOINT FLAG ALERT ---

To make the next section a lot easier, head just a little ways back into the
cave. There is an invisible block near the final set of bricks that contains a
Starman, so use that to blaze through the walkway with ants. At the end, you'll
find the level's Checkpoint Flag.

--- GREEN STAR ALERT ---

Head forward and jump onto one of the giant ants. When you  .----NEW ENEMY----.
pass by the Green Pipe, hop off the ant and into the pipe.  | Giant ants are  |
In the room, use your Cat Suit to climb the wall or jump    | big and move    |
onto the ants and up onto the Green Star. Exit the room     | slowly, which   |
using the pipe near the wall.                               | makes a perfect |
                                                            | ride.           |
--- GREEN STAR ALERT ---                                    '-----------------'

Hop on the giant ants again and just continue jumping on them until you see the
Green Star. You can easily grab it with a jump off the giant ant.

In the next area, don't go on the upper ledge. Instead, ride on the ant until
he gets to the lower ledge to earn some extra coins. Use the pipe here to
appear on the upper ledge. Enter the pipe to get to the flagpole area and we're
done with this level. The path will now form to 4-2 Piranha Creeper Creek.

  _ _     ___                                                    
 | | | __|_  )                                                   
 |_  _|___/ /                                                    
  _|_|_  /___|        _            ___                           
 | _ (_)_ _ __ _ _ _ | |_  __ _   / __|_ _ ___ ___ _ __  ___ _ _ 
 |  _/ | '_/ _` | ' \| ' \/ _` | | (__| '_/ -_) -_) '_ \/ -_) '_|
 |_|_|_|_| \__,_|_||_|_||_\__,_|  \___|_| \___\___| .__/\___|_|  
  / __|_ _ ___ ___| |__                           |_|            
 | (__| '_/ -_) -_) / /                                          
  \___|_| \___\___|_\_\

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Pipe
Secret Exit: Yes
Difficulty : 2/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=mvU-ShBu428

WALKTHROUGH
�����������
Proceed forward and you'll come across the Piranha Creepers .----NEW ENEMY----.
that will be growing all over this level. Just avoid them   | Piranha Creeper |
for now and hit the first set of ? blocks to get Fire       | enemies can be  |
Flowers, which are best for defeating them from a distance. | pushed back by  |
                                                            | tapping them on |
Anyway, use them Fire Flowers to kill all the Creepers and  | the GamePad but |
enter the pipe at the far end to proceed to the next area.  | the last hit to |
                                                            | kill them has   |
Proceed right and after the first Creeper, backflip onto    | to be physical. |
the ledge and go into the Mystery Box.                      '-----------------'

--- GREEN STAR ALERT ---

Inside the Mystery Box, use the Creepers as platforms to get to the Green Star
on the top-rght ledge before time runs out. Relatively easy to do.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

In the next area, hit the Checkpoint Flag before proceeding forward. Deal
damage to the Creepers to push them back in the next area, then jump into the
water and swim down to get the level's second Green Star.

--- STAMP ALERT ---

Immediately after, use the Creeper emerging from the wall to jump onto the high
ledge. At the very end, you'll find the level's stamp.

--- SECRET EXIT ALERT ---

Use a Cat Suit to climb the wall behind the Item Roulette block and climb onto
the high ledge. Jump across the platforms carefully and enter the pipe to be
transported to World 5.

If you decided not to skip this world, then proceed reading the walkthrough.
Carefully make your way across the swamp using the moving platforms.

--- GREEN STAR ALERT ---

When you get to the rotating platforms with the Creepers, you might want to
take them out first before activating the Green Star Ring. Collect all 8 Green
Coins to make the level's third and final Green Star appear.

The next area is a little bit more challenging with all the bees and Creepers,
but put some elbow grease into it and you shouldn't have much trouble. At the
end, you'll find the exit pipe. Use the Creeper as a platform to get to the
flagpole's top and finish! The path will now form to 4-A Brolder Blockade.

  _ _       _                                                  
 | | | ___ /_\                                                 
 |_  _|___/ _ \                                                
  _|_|   /_/ \_\   _           ___ _         _           _     
 | _ )_ _ ___| |__| |___ _ _  | _ ) |___  __| |____ _ __| |___ 
 | _ \ '_/ _ \ / _` / -_) '_| | _ \ / _ \/ _| / / _` / _` / -_)
 |___/_| \___/_\__,_\___|_|   |___/_\___/\__|_\_\__,_\__,_\___|

QUICK FACTS
�����������
Timer      : 200
Green Stars: 1
Stamp      : None
Difficulty : 2/5
Best player: Luigi

Here, you will meet the Brolders, which you have to jump on .----NEW ENEMY----.
and then toss into the lava to kill.                        | Brolders can be |
                                                            | hit once, which |
You have 4 Brolders to defeat (1, then 3), focus on taking  | retracts them   |
one out at a time. The Brolders will start moving again if  | into bolders,   |
you leave them for too long.                                | at which point  |
                                                            | you toss them   |
Anyway, relatively easy Green Star to obtain in this level. | into lava to    |
After you defeat all 3, the path will now form to one of    | kill them.      |
the best but most challenging levels in this game - 4-3     '-----------------'
Beep Block Skyway.

  _ _     ____                                                          
 | | | __|__ /                                                          
 |_  _|___|_ \                                                          
  _|_|   |___/        ___ _         _     ___ _                         
 | _ ) ___ ___ _ __  | _ ) |___  __| |__ / __| |___  ___ __ ____ _ _  _ 
 | _ \/ -_) -_) '_ \ | _ \ / _ \/ _| / / \__ \ / / || \ V  V / _` | || |
 |___/\___\___| .__/ |___/_\___/\__|_\_\ |___/_\_\\_, |\_/\_/\__,_|\_, |
              |_|                                 |__/             |__/

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Double Cherry
Difficulty : 3/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=js2cVwHJhxc

WALKTHROUGH
�����������
Beep, beep, BOP! The blocks change color depending on the music's rhytm, so you
might want to increase your volume, or play using headphones. Proceed forward
over the first gap and hit the left ? block to get a Double Cherry. This is
what makes this level, so darn challenging - you need 4 and 2 respectively to
get the collectibles, so hang on to as many of your clones as possible. Play in
multiplayer to make this s*** a lot easier.

Continue moving forward and get another Double Cherry from the set of ? blocks,
then proceed left. You need to use the seperator in the middle to split up your
clones but it only gives you coins.

--- GREEN STAR ALERT ---

Move forward in rhytm to the music and when the path splits into two, take the
left path. Jump onto the red blocks and onto the blue blocks when they change
to get the level's first Green Star. Then proceed to the next area using the
Warp Box up ahead.

Take out the Boomerang Bros. here and then jump next to the .----NEW ENEMY----.
lone block to uncover an invisible block you can jump onto  | Boomerang Bros. |
to hit the POW block above to get your 4th character. Now   | hurl Boomerangs |
keep it until the checkpoint.                               | that come back  |
                                                            | so be careful.  |
--- CHECKPOINT ALERT ---                                    '-----------------'

--- STAMP ALERT ---

Proceed forward and use the Beep Blocks to climb up to the checkpoint area.
There is a Double Cherry south of a platform that extends longer than the other
platforms, but be quick about it since the window for mistakes is low. Hit the
Checkpoint on solid ground, then get all your clones onto the 4 platform to get
the level's stamp. (NOTE: You might want to get the stamp first before hitting
the Checkpoint, since if you die you have no way of getting it again)

Anyway, use the Beep Blocks to descend to the Warp Box area to proceed in the
level.

--- GREEN STAR ALERT ---

Take out all the Boomerang Bros. in the next area then get the next clone with
the Double Cherry in the ? Block, then enter the pipe. Step on the P-Switch,
then collect all the coins before they disappear to get the second Green Star.

Slide down the Beep Block slide and as much as possible try to get your clones
in a straight line before proceeding since that will make it much easier. Try
to keep at least you and one clone surviving, since you'll need them for the
third and final Green Star. If you're not aiming for the Green Star or somehow
you manage to do it with your clones lined up, it might be possible to walk
down the dead center of the slide in between the colors to not die (thanks to
Evan Eckrote for the tip)!

--- GREEN STAR ALERT ---

At the bottom, use the seperator to put two people on the P panels to make the
third and final Green Star appear.

Anyway, use the Beep Blocks in the next area to hit the top of the flagpole!
The path will now form to 4-5 Spike's Lost City.

  _ _      _ _                                                       
 | | | ___| | |                                                      
 |_  _|___|_  _|                                                     
  _|_|_     |_|___                         ___                       
 | _ |_)__ _  | _ ) ___ _  _ _ _  __ ___  | _ )_  ___ __ ____ _ _  _ 
 | _ \ / _` | | _ \/ _ \ || | ' \/ _/ -_) | _ \ || \ V  V / _` | || |
 |___/_\__, | |___/\___/\_,_|_||_\__\___| |___/\_, |\_/\_/\__,_|\_, |
       |___/                                   |__/             |__/ 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Mushroom
Difficulty : 2.5/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=Houy2dVzqFU

WALKTHROUGH
�����������
This level basically requires you to use the Bounce Blocks as a way of moving
around, which I'm not a huge fan of. Anyway, proceed forward and use the Bounce
Blocks to get up to the higher area since there's nothing that's particularly
interesting in the first area. At the higher area, activate the red coin ring
here while avoiding the Spinies to get a power-up.          .----NEW ENEMY----.
                                                            | Spinies can't   |
Proceed forward and use the retracting Bounce Blocks to get | be jumped on.   |
up to the higher area. Just time your jumps properly to do  | Only if you use |
it properly.                                                | a power-up can  |
                                                            | they be killed. |
--- GREEN STAR ALERT ---                                    '-----------------'

In the higher area, jump on all of the Hop-chops and one of .----NEW ENEMY----.
them becomes an actual spring you can actually use to get   | Hop-chops hit   |
to the high ledge with the first Green Star in it.          | you, but some   |
                                                            | of them can be- |
--- GREEN STAR ALERT ---                                    | come actual     |
                                                            | springs you can |
--- CHECKPOINT ALERT ---                                    | carry around.   |
                                                            '-----------------'
Carry that spring over to the checkpoint area and take it to the top-left
corner. You might want to release it once and then carry it again since it will
become vicious again after some time. Bounce off of it to reach 2 bounce blocks
when they are low and use them to get the level's second Green Star. Hit the
Checkpoint Flag afterwards.

There's a Fire Flower in the high ? block near the wall if you wish to collect
it. Once you're done with all your business, proceed forward and use the
Bounce Blocks once again to climb up to the higher area.

--- GREEN STAR ALERT ---

In the next area, enter the Mystery Box on the left. The rightmost Spring is
the one you want, then use it to spring up and then wall jump off the right
wall to get the third and final Green Star.

Get onto the Big Bounce Block and then avoid all the Biddybuds and avoid falls.
One of the brick blocks on the ledge you will come across as the block turns
left is a coin block, but you need to do it fast before the block goes too far
off if you want to survive.

--- STAMP ALERT ---

The level's stamp in in the center of 2 circles of Biddybuds, so either take
them out or just head straight for the bulls-eye to get your prize. After that,
use the Warp Block to proceed to the exit area.

Hit the flagpole at the end to finish this level and onto the next one - 4-5
Spike's Lost City and 4-M!

  _ _      ___                                                
 | | | ___| __|                                               
 |_  _|___|__ \                                               
  _|_|    |___/      _      _           _      ___ _ _        
 / __|_ __(_) |_____( )___ | |   ___ __| |_   / __(_) |_ _  _ 
 \__ \ '_ \ | / / -_)/(_-< | |__/ _ (_-<  _| | (__| |  _| || |
 |___/ .__/_|_\_\___| /__/ |____\___/__/\__|  \___|_|\__|\_, |
     |_|                                                 |__/ 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      :
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=tHPB5fengPc

WALKTHROUGH
�����������
Proceed forward and avoid the Spike and his spiked log. Hit .----NEW ENEMY----.
the ? Block past the trio of Spikes to get a Super Bell,    | Spikes throw    |
which you will want.                                        | spiked logs at  |
                                                            | you, which they |
--- GREEN STAR ALERT ---                                    | produce out of  |
                                                            | their mouth.    |
Past the first long ramp with the two lanes of spiked logs, '-----------------'
enter the pipe on the right ledge. Activate all the flipswitches to make the
level's first Green Star appear.

--- STAMP ALERT ---

Walk onto the wall behind where the 3 Spikes were and walk along the ledge to
get the level's stamp.

--- CHECKPOINT FLAG ALERT ---

Proceed forward and hop onto the swinging platform, avoiding the spiked log.
Just past it is the level's checkpoint flag, which you want to hit. The next
section consists of 2 of the swinging platforms, just time your jumps
carefully to proceed.

As you climb the second long ramp, activate the red coin ring if you don't have
a Cat Suit to get a Super Bell, which you will need after this for the second
Green Star.

--- GREEN STAR ALERT ---

Past the second long ramp, which has 2 lanes of spiked logs, get onto the ledge
with the circular shapes, the wall to the left of the ramp you just climbed.
You will need a Cat Suit to do this though. At the end, there's the level's
second Green Star.

--- GREEN STAR ALERT ---

Proceed forward and you'll have to jump carefully across some swinging
platforms. After the third platform, time your jump carefully to get onto the
platform north-west to get the level's third and final Green Star.

Make it across the 4th and 5th platform and just past that is the ramp to the
flagpole. The path to 4-F Lava Rock Lair will now form.
  _ _      ___                                                    
 | | | ___| _ )                                                   
 |_  _|___| _ \                                                   
  _|_|_   |___/   ___                _  _ _    _              _   
 | __(_)_ _ ___  | _ )_ _ ___ ___   | || (_)__| |___ ___ _  _| |_ 
 | _|| | '_/ -_) | _ \ '_/ _ (_-<_  | __ | / _` / -_) _ \ || |  _|
 |_|_|_|_|_\___| |___/_| \___/__(_) |_||_|_\__,_\___\___/\_,_|\__|
  _| | |_/ |                                                      
 |_  .  _| |                                                      
 |_     _|_|                                                      
   |_|_|

Enter the pipe south of Spike's Lost City to go to the first Fire Bros. Hideout
which is one of many you'll find in the game.

QUICK FACTS
�����������
Timer      : 100
Green Stars: 3
Stamp      : None
Difficulty : 1/5
Best player: Toad

WALKTHROUGH
�����������
This level is a joke. You can defeat all 3 Fire Bros. within 30 seconds, once
you're done you'll get a Green Star and the way to a Sprixie House will be
unveiled.   

  _ _      ___                                           
 | | | ___| __|                                          
 |_  _|___| _|         ___         _     _         _     
 | |_| __ |_| ____ _  | _ \___  __| |__ | |   __ _(_)_ _ 
 | |__/ _` \ V / _` | |   / _ \/ _| / / | |__/ _` | | '_|
 |____\__,_|\_/\__,_| |_|_\___/\__|_\_\ |____\__,_|_|_|

Hold up, show that you've collected 50 Green Stars before you can proceed! Now!
You should have plenty if you have been following the walkthrough! Yes, the
level needs 50 Green Stars to unlock, I'm not just kidding.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Brolder
Difficulty : 2.5/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=zJcb6H8syKc

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

As you walk forward, a Brolder will appear from the ground. Hit him once and
then grab him since you'll need him for the first Green Star. Toss him onto one
of the P panels, then step on the other one yourself to make a bridge to the
first Green Star fall down for you to use.

In the next area, activate the red coin ring if you wish to, then collect all 8
red coins by either ground pounding through the bricks or sliding down their
side to get a Super Bell.

Anyway, get past the two rotating platforms while avoiding  .----NEW ENEMY----.
the Podoboos/Lava Bubbles and enter the cannon to proceed   | Podoboos jump   |
to the next area.                                           | out from lava   |
                                                            | and hurt you,   |
--- GREEN STAR ALERT ---                                    | but you cannot  |
                                                            | deal damage to  |
Enter the Mystery Box on the right and get both Brolders    | them.           |
onto the 2 P panels and step on the third one yourself to   '-----------------'
get the second Green Star.

--- STAMP ALERT ---

You need the Cat Suit for the level's stamp. Climb the wall opposite of the
Mystery Box to obtain the level's stamp.

--- GREEN STAR ALERT ---

As you walk past the dirt patches, get a Brolder and run towards the pipe. When
you approach it, keep an eye on the left side, where you will see a Green Star
off in the distance. Use the Brolder and walk towards the metal fence platform,
get on it and jump, throw the Brolder to have it get the third and final Green
Star for you.

After you collect all 3 Green Stars and the Stamp, it's time to face off
against King Brolder, who is seriously a joke of a boss.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 2/5                KING BROLDER                    Luck   : 1/5 |
| Difficulty: 1.5/5                                              Agility: 2/5 |
| HP        : 3                                                  Skill  : 2/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| King Brolder cannot be damaged directly, but instead wait for him to summon |
| his minions, hit and grab one of them and toss 'em at him to damage him.    |
|                                                                             |
| He'll then spin around and fire off burning rocks everywhere, but avoid     |
| them and rinse and repeat your strategy 2 more times to finish King Brolder |
| off.                                                                        |
|                                                                             |
| After that, a Warp Box to the exit area will spawn.                         |
|_____________________________________________________________________________|

Anyway, hit the Flagpole and the Orange Sprixie Princess will be freed and she
will create a pipe to World 5 for you! Woohoo!

  _ _      __  __                                                            
 | | | ___|  \/  |                                                           
 |_  _|___| |\/| |                                                           
  _|_|__  |_|  |_|                  _  _                    __  __         _ 
 |  \/  |_  _ __| |_ ___ _ _ _  _  | || |___ _  _ ___ ___  |  \/  |__ _ __| |
 | |\/| | || (_-<  _/ -_) '_| || | | __ / _ \ || (_-</ -_) | |\/| / _` / _` |
 |_|_ |_|\_, /__/\__\___|_|  \_, | |_||_\___/\_,_/__/\___| |_|  |_\__,_\__,_|
 |   \ __|__/_| |_           |__/                                            
 | |) / _` (_-< ' \                                                          
 |___/\__,_/__/_||_|   

QUICK FACTS
�����������
Timer      : 10 seconds per box
Green Stars: 10
Stamp      : None
Difficulty : 2/5
Best player: Toad

WALKTHROUGH
�����������
First box: Run right and use the Jump Pads to get to higher areas. At the end,
use the last Jump Pad to get --- Green Star 1 --- up high.

Second box: Run northeast and either jump over the ants or use a powerup to
kill them. At the end is --- Green Star 2 ---.

Third box: Run south and jump over the boxes to find --- Green Star 3 --- at
the end.

Fourth box: Run north and jump over the spike logs to find --- Green Star 4 ---
at the end.

Fifth box: Instead of following the path, long jump over the gaps in the path
to make it much faster and easier. You will find --- Green Star 5 --- at the
end. Also, ground pound the brick block once you finish to turn it into a Coin
Box.

Sixth box: Have faith and use the speed-up pad to run under the Thwomps without
stopping and you'll make it past. Jump at the end to find --- Green Star 6 ---.

Seventh box: Head right and use the swinging platforms to get to the end and
collect --- Green Star 7 ---.

Eighth box: Jump past the Goombas and blow on the Mini Goombas to clear all the
obstacles and collect --- Green Star 8 --- at the end.

Ninth box: Similar to Box 5, rolling long jump past the gaps to have an easier
time, then collect --- Green Star 9 --- at the end.

Tenth box: Jump between the two lanes of donut platforms to find --- Green Star
10 --- at the end and finish the level!
 ____  ____     _      __         __   __  ____
/_  / / __/    | | /| / /__  ____/ /__/ / / __/
 / / /__ \_    | |/ |/ / _ \/ __/ / _  / /__ \ 
/_(_)____(_)   |__/|__/\___/_/ /_/\_,_/ /____/ [WOR5] 
                                               
  ___     _                                                      
 | __|___/ |                                                     
 |__ \___| |                                                     
 |___/   |_|       _    _            ___              _    _     
 / __|_  _ _ _  __| |_ (_)_ _  ___  / __| ___ __ _ __(_)__| |___ 
 \__ \ || | ' \(_-< ' \| | ' \/ -_) \__ \/ -_) _` (_-< / _` / -_)
 |___/\_,_|_||_/__/_||_|_|_||_\___| |___/\___\__,_/__/_\__,_\___|

QUICK STATS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Koopa being kicked out of shell
Difficulty : 2/5
Best player: Mario

VIDEO GUIDE
�����������
www.youtube.com/watch?v=iy_G3OvDqRY

WALKTHROUGH
�����������
You'll need to collect all 5 Key Coins to proceed in this level, so move on
ahead and onto the pier to collect the first Key Coin behind some Biddybuds.

--- GREEN STAR ALERT ---

Take a Koopa shell and then launch it towards the 3rd Sand Goomba statue from
the left to reveal the level's first Green Star.

The bottom-right ? block in the pit has a Boomerang flower if you need it, but
after you've finished all your business proceed forward.

To get the second Key Coin, just beyond the area with the Green Star, tilt up
as you go into the Clear Pipe to set foot on some invisible platforms. Use them
to reach the second Key Coin.

Head north and into the water and in the area where the sand rises, move
towards the screen and into the hole in the sand. Walk all the way to the end
to get the third Key Coin.

--- GREEN STAR ALERT ---

You might see there is a dark spot in the water just a little ways off the
shore. Go towards it and sink down to swim into the pipe underwater. Inside,
step on all the tiles to activate them and once they're all activated, the
second Green Star is yours.

Get the level's 4th Key Coin by climbing the 2nd tree just after the raise in
the sand.

The level's fifth and final Key Coin is among a pack of Chargin' Chucks. Hit
one of them to grab their attention and the rest of the pack will abandon the
Key Coin to chase you, allowing you to grab it.

Once all 5 Key Coins are yours, the Warp Box will be unlocked. But hold on, we
still need to get the third and final Green Star.

--- GREEN STAR ALERT ---

Proceed right and if you destroy the final Goomba statue, there's a Goomba hat
you can wear to disguise yourself, but there's not much that you can do with it
for now. Instead, head all the way until you meet with the right wall. Backflip
onto the high ledge and kill all the Biddybuds harassing Captain Toad to get
him to hand over the last Green Star.

--- CHECKPOINT FLAG ALERT ---

Use the Warp Box to head on over to the island off in the distance, then head
into the pipe to proceed.

As soon as you head into the pipe, Plessie will come and greet you! Anyway,
it's not very long. Proceed forward and use the moving bridges to proceed
forward.

---- STAMP ALERT ---

After you pass the third moving bridge, keep right and jump across the wooden
platforms as Plessie. As soon as you get to the end, you'll get the level's
stamp, then jump and tilt left all the way to be back on the water.

Use the exit pipe afterwards to proceed to the exit area. Hit the flagpole and
we're done with this level! The path to 5-2 Tricky Trapeze Theater and 5-3
Backstreet Bustle will form.

  ___    ___                                              
 | __|__|_  )                                             
 |__ \___/ /                                              
 |___/_ /___|   _          _____                          
 |_   _| _(_)__| |___  _  |_   _| _ __ _ _ __  ___ ______ 
   | || '_| / _| / / || |   | || '_/ _` | '_ \/ -_)_ / -_)
   |_||_| |_\__|_\_\\_, |   |_||_| \__,_| .__/\___/__\___|
  _____ _           |__/                |_|               
 |_   _| |_  ___ __ _| |_ ___ _ _                         
   | | | ' \/ -_) _` |  _/ -_) '_|                        
   |_| |_||_\___\__,_|\__\___|_| 

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Luigi
Difficulty : 2.5/5
Best player: Peach or Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=ecetvkvS4ag

WALKTHROUGH
�����������
Proceed forward and use the Bowser platform to proceed forward. Use the swing
platform to get onto higher ground. Head right and avoid the Fizzlit here. Use
the trapeze to swing over the ledge. Use ZR to slide down the ramp to kill the
Fizzlits before they become electric puddles.

--- GREEN STAR ALERT ---

Use the next trapeze to get onto the tilting platform, then use the trapeze
here to go backwards onto some invisible cloud platforms which lead up to the
level's first Green Star.

Continue through the level as usual and use the next 2 trapezes to get to the
next Bowser carrier platform and proceed to the next area.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag in this area, then proceed forward into the middle of
the cirlce and hit the ? Block to defeat all of the Piranha Plants, then go
towards the east to find a pipe you can enter.

--- GREEN STAR ALERT ---

In this room, hit the P-Switch and collect all of the coins before they
disappear like a magic trick to get the level's second Green Star, then use the
pipe to exit the room.

--- STAMP ALERT ---

Head north and once you get on the high ledge, keep left to find the level's
stamp just sitting there waiting to be collected, then get into the cannon.

--- GREEN STAR ALERT ---

Activate the Green Star ring and collect all 8 green coins using the trapezes
in the area to collect your prize - a shiny Green Star. Afterwards, use the
Bowser carrier platform to proceed to the exit area.

BEWARE! This part killed me **** knows how many times, so only jump when the
trapeze is headed towards you. I can't tell you how frustrated I was with this
section, so be careful before you jump. Hit the flagpole and afterwards, the
path to 5-4 Sprawling Savannah will appear.

  ___    ____                                                  
 | __|__|__ /                                                  
 |__ \___|_ \                                                  
 |___/  |___/  _       _           _     ___         _   _     
 | _ ) __ _ __| |__ __| |_ ___ ___| |_  | _ )_  _ __| |_| |___ 
 | _ \/ _` / _| / /(_-<  _/ -_) -_)  _| | _ \ || (_-<  _| / -_)
 |___/\__,_\__|_\_\/__/\__\___\___|\__| |___/\_,_/__/\__|_\___|

QUICK FACTS
�����������
Timer      : 100
Green Stars: 3
Stamp      : Toad chasing a Mushroom
Difficulty : 2/5
Best player: Toad

VIDEO LINK
����������
www.youtube.com/watch?v=pxSE05uzNok

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

100 seconds on the clock! Better hurry up! Take a left as you begin and ground
pound the cracked floor tile to make the level's first Green Star appear.

Hit the middle ? block to get a Double Cherry, then get onto the "2" platform
to proceed.

--- STAMP ALERT ---

Hit the ? block near the far right to get a third person on screen, proceed
forward and hit the Toad switch to have the stamp appear.

--- GREEN STAR ALERT ---

Hit the ? block next to the "4" platform to get a 4th one. Now, get all 4 onto
the "4" platform to have it rise up to the location of the second Green Star.

--- GREEN STAR ALERT ---

Drop down from the high platform to drop straight onto the third and final
Green Star. Then, climb the stairs and hit the flagpole to finish off this
rather brief but fun level! The path will now form to 5-A Chargin' Chuck
Blockade is Back!

  ___      _                                              
 | __|___ /_\                                             
 |__ \___/ _ \                                            
 |___/ _/_/ \_\           _      _    ___ _           _   
  / __| |_  __ _ _ _ __ _(_)_ _ ( )  / __| |_ _  _ __| |__
 | (__| ' \/ _` | '_/ _` | | ' \|/  | (__| ' \ || / _| / /
  \___|_||_\__,_|_| \__, |_|_||_|    \___|_||_\_,_\__|_\_\
 | _ ) |___  __| |__|___/__| |___                         
 | _ \ / _ \/ _| / / _` / _` / -_)                        
 |___/_\___/\__|_\_\__,_\__,_\___|

QUICK FACTS
�����������
Timer      : 200
Green Stars: 1
Stamp      : None
Difficulty : 1.5/5
Best player: Peach

WALKTHROUGH
�����������
There are 200 seconds to beat 5 Chargin' Chucks and they really aren't that
hard. You can take them out in a single hit with a ground pound and since they
only require 2, not 5 hits like SMW, they're relatively easy to take out. After
all 5 are defeated, enjoy an easy Green Star. The path to 5-4 Sprawling Savanna
will now form.

  ___     _ _                                                                
 | __|___| | |                                                               
 |__ \___|_  _|                                                              
 |___/     |_|             _ _             ___                               
 / __|_ __ _ _ __ ___ __ _| (_)_ _  __ _  / __| __ ___ ____ _ _ _  _ _  __ _ 
 \__ \ '_ \ '_/ _` \ V  V / | | ' \/ _` | \__ \/ _` \ V / _` | ' \| ' \/ _` |
 |___/ .__/_| \__,_|\_/\_/|_|_|_||_\__, | |___/\__,_|\_/\__,_|_||_|_||_\__,_|
     |_|                           |___/ 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Cat Peach
Difficulty : 2/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=o8zkDjG89Qg

WALKTHROUGH
�����������
Move forward and get into the Cannon to be blasted to the next area. Grab the
Super Bell from the ant crawling around the blocks, since you'll need it for
the Green Stars.

--- GREEN STAR ALERT ---

Proceed right and past the ants, when you get into the cannon, don't go in it!
Instead, go the far left and climb the wall to reveal 2 hidden blocks below an
alcove. Climb around them and then go into the alcove to collect the level's
first Green Star.

Now, use the cannons and blast yourself past the Fuzzies (avoid them) to get to
the higher area, then proceed northeast and then northwest to get into the
cannon and be blasted to the next area.

--- GREEN STAR ALERT ---

Proceed forward some ways and you'll see 4 bunnies. Chase down and tag the one
that's glowing green and once you tag him he'll give up the second Green Star.

--- STAMP ALERT ---

Proceed towards the north-east and you'll see a trail of ants crawling into
their hole. Follow them into it and inside, wait for the giant ant to make a
complete turn around the room to get the stamp from his back.

Now, proceed towards the far north and get into the cannon. Try to get the
Starman to make this next section a piece of cake. Blast yourselves from cannon
to cannon and if you get all the Fuzzies killed, you will get a few 1-Ups.

--- GREEN STAR ALERT ---

At the top, activate the Green Star Ring and collect all 8 Green Coins before
time runs out to obtain the third and final Green Star.

Hit the flagpole as usual and we're done with 5-4! The path will now form to
5-5 Bob-ombs Below and 5-6 Cakewalk Flip.

  ___     ___                                                 
 | __|___| __|                                                
 |__ \___|__ \                                                
 |___/   |___/                _         ___      _            
 | _ ) ___| |__ ___ ___ _ __ | |__ ___ | _ ) ___| |_____ __ __
 | _ \/ _ \ '_ \___/ _ \ '  \| '_ (_-< | _ \/ -_) / _ \ V  V /
 |___/\___/_.__/   \___/_|_|_|_.__/__/ |___/\___|_\___/\_/\_/ 
                                                              
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Bob-omb
Difficulty : 2.5/5
Best player: Toad

VIDEO LINK
����������
www.youtube.com/watch?v=k2fM0_eIVgw

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Proceed right and jump on the Bob-omb, then toss him at the .----NEW ENEMY----.
? block pile to get a Tanooki Leaf. Then, proceed right and | Bob-ombs are    |
climb the "stairs" with Piranha Plants. Now, drop down into | bombs on foot.  |
the pit with the Goomba stack and toss the bomb at the POW  | Jump on them    |
block and the purple bricks to uncover a hidden alcove with | once, you can   |
the first Green Star, then use the Clear Pipe to return.    | then toss them  |
                                                            | as a weapon of  |
In the next area, get a Bob-omb from the Baddie Box, then   | destruction!    |
toss it at the wall to activate the POW block and get coins '-----------------'
from the bricks and also a 1-Up that creeps along a high ledge.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Hit the Checkpoint Flag as you go along the way, then chase down the rabbit on
the rotating platform. I advise chasing him against the platform's rotation,
then change directions and swiftly run in the direction of rotation. The rabbit
will be too slow to run away and you'll get your prize.

--- STAMP ALERT ---

Defeat the Goomba stack, then take the bomb and launch it at the cracked north
wall to unveil an opening. Head inside of it and then head right and jump at
the end to get the level's stamp, then go back the way you came.

--- GREEN STAR ALERT ---

Head into the Clear Pipe afterwards and hold down at the fork to go to an area
with a Cloud Cannon. In the bonus area, activate all the floor tiles to reveal
an 8-bit Mario and the third and final Green Star.

Take a Bob-omb from the Baddie Box then launch it at the wall to activate the
POW blocks, then run past using the speed-up pad. At the end, enter the pipe to
head to the exit area.

Launch the Bob-omb at the top-left corner to create a staircase leading up to
the Flagpole and finish the level! The path to 5-7 Searchlight Sneak will then
open up.

  ___     ___                                                     
 | __|___| _ )                                                    
 |__ \___| _ \                                                    
 |___/_  |___/    ___                _  _ _    _              _   
 | __(_)_ _ ___  | _ )_ _ ___ ___   | || (_)__| |___ ___ _  _| |_ 
 | _|| | '_/ -_) | _ \ '_/ _ (_-<_  | __ | / _` / -_) _ \ || |  _|
 |_|_|_|_|_\___| |___/_| \___/__(_) |_||_|_\__,_\___\___/\_,_|\__|
  _| | |_|_  )                                                    
 |_  .  _|/ /                                                     
 |_     _/___|                                                    
   |_|_|

Enter the pipe south-east of Bob-ombs below to find the second Fire Bros.
Hideout. Take 'em all out and get their treasure - a shiny Green Star.

QUICK FACTS
�����������
Timer      : 100
Green Stars: 1
Stamp      : None
Difficulty : 2/5
Best player: Peach

WALKTHROUGH
�����������
Get onto one of the platforms and then take down the Goomba stack with the Fire
Bros. up top within 100 seconds, which really isn't that hard. Take 'em all out
and you're awarded with a Green Star.

  ___      __                                        
 | __|___ / /                                        
 |__ \___/ _ \                                       
 |___/   \___/                  _ _     ___ _ _      
  / __|__ _| |_______ __ ____ _| | |__ | __| (_)_ __ 
 | (__/ _` | / / -_) V  V / _` | | / / | _|| | | '_ \
  \___\__,_|_\_\___|\_/\_/\__,_|_|_\_\ |_| |_|_| .__/
                                               |_| 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Peach holding stuff
Difficulty : 2.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=nreI5iemqfo

WALKTHROUGH
�����������
Think before you flip! The platforms flip with every jump, so be careful! Head
forward and avoid the Piranha Plants to get to the next section. This first
area has solid ground under it, so it's no biggie if you fall, but do it later
and you're dead.

--- GREEN STAR ALERT ---

It might be wise to keep your Tanooki Suit from 5-5, since it will make it a
lot easier on you. Head forward and in the second section of flip platforms,
look out for the level's first Green Star in the top-left corner on a blue
platform.

Hit the ? block in the next area on top of the Death Ring   .----NEW ENEMY----.
Blaster to get a Double Cherry, which you will need later   | Death Ring      |
on in the level.                                            | Blasters shoot  |
                                                            | rings that hurt |
--- CHECKPOINT FLAG ALERT ---                               | you when you    |
                                                            | touch them.     |
Use the flip platforms to your advantage and avoid all the  '-----------------'
Piranha Plants and Venus Firetraps to get to the higher area with a Checkpoint.

--- GREEN STAR ALERT ---

Hit the ? block atop the Death Ring Blaster to get another Double Cherry, then
head into the pipe after plucking the Piranha Plant from it. Inside, step on
the P-Switch and safely deliver the ball to the P-panel. Have the blue platform
active during the first part, then switch to red afterwards. If you do so, you
will get the second Green Star.

--- GREEN STAR ALERT ---

Head forward and here, activate the Green Star Ring to have 8 green coins
appear. Collect all 8 while avoiding the death rings to have the third and last
Green Star.

--- STAMP ALERT ---

Remember when I said you needed the clones earlier? Yeah, that's now. Step onto
the "2" platform and have it carry you to the level's stamp, then remain on it
to have it take you back.

Use the flip platforms to reach the flagpole and we're done!

  ___    ____                                                        
 | __|__|__  |                                                       
 |__ \___|/ /                                                        
 |___/   /_/           _    _ _      _   _     ___               _   
 / __| ___ __ _ _ _ __| |_ | (_)__ _| |_| |_  / __|_ _  ___ __ _| |__
 \__ \/ -_) _` | '_/ _| ' \| | / _` | ' \  _| \__ \ ' \/ -_) _` | / /
 |___/\___\__,_|_| \__|_||_|_|_\__, |_||_\__| |___/_||_\___\__,_|_\_\
                               |___/  

You'll need to sneak past some searchlights in order not to trigger a Bullet
Bill attack! Can you avoid all the searchlights, or are you going to use the
Bullet Bills to your advantage to get the treasure?

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Toad
Difficulty : 3/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=ZM8wP4nYeNI

WALKTHROUGH
�����������
Don't want a Bullet Bill on your back? Then better avoid the searchlights! Head
forward and try to sneak past the first searchlight since you won't need the
Bullet Bills yet, then hit the middle ? block at the end of the first section
to get a Tanooki Leaf, which will help you along the way.

--- GREEN STAR ALERT ---

Proceed forward and rush past the next section, since if you stand there too
long the Bullet Bills will destroy the path then head north. Hit and take the
Hop-chop here with you, then bring it forward a little ways, where you might
just see a Green Star hanging just a little ways off the screen. Use the spring
to get it.

--- CHECKPOINT FLAG ALERT ---

Head forward and avoid the 2 searchlights here, because you don't want 5 Bullet
Bills headed straight your way. Once you're past that section, turn right to
be in a safe area, don't forget to hit the Checkpoint Flag along the way.

--- STAMP ALERT ---

Once you head oustide from the checkpoint area, jump onto the set of blocks and
aim for the stamp above. Try not to get caught by the searchlights, but even
then you can still flee back inside the checkpoint area.

--- GREEN STAR ALERT ---

Head right and after the area where there is a spot to hide in behind some
blocks, trigger the alarm and let the Bullet Bills crash into a spot on the
wall where there is a crack. Once you do so, enter the Mystery Box and climb to
the Green Star before time runs out and the Bullet Bills destroy the path to
get the second Green Star.

You can take the spring and take it to where there are steps/stairs. Launch
yourself onto the high platform above the area with the Mystery Box. There,
you can get a Goomba hat and a lot of coins for yourselves.

--- GREEN STAR ALERT ---

Proceed right and use the gray blocks to climb up to the higher areas. After
the 2nd set of gray blocks, on the left you should notice a Green Star being
trapped in a cage of gray blocks. Trigger the searchlights and let the bills
destroy the enclosure before going in for the Star.

Now, head right and here, it's pretty much impossible to avoid the searchlights
so I advise just making a run for it all the way to the top. At the top, hit
the flagpole to finish off this level and let the path to 5-F King Ka-thunk's
Castle.

  ___     ___                                                 
 | __|___| __|                                                
 |__ \___| _|                                                 
 |___/__ |_|         _  __         _   _             _   _    
 | |/ (_)_ _  __ _  | |/ /__ _ ___| |_| |_ _  _ _ _ | |_( )___
 | ' <| | ' \/ _` | | ' </ _` |___|  _| ' \ || | ' \| / //(_-<
 |_|\_\_|_||_\__, | |_|\_\__,_|    \__|_||_\_,_|_||_|_\_\ /__/
   ___       |___/ _                                          
  / __|__ _ __| |_| |___                                      
 | (__/ _` (_-<  _| / -_)                                     
  \___\__,_/__/\__|_\___| 

King Ka-thunk is inside, waiting for you. He holds the Purple Sprixie Princess
hostage. Can you rescue her? Or is it too hard? Don't be a scaredy-cat and head
inside his castle to rescue one of the Sprixie Princesses.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Chargin' Chuck
Difficulty : 3/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=DFn8heAQZ24

WALKTHROUGH
�����������
Head forward and avoid the Ka-thunks here. They're not as   .----NEW ENEMY----.
annoying here as they will be later on, so get used to      | Ka-thunks are   |
avoiding them. They're actually quite similar to the Whomps | spiked metal    |
from earlier Mario games, now that I think about it.        | borders with no |
                                                            | filling. They   |
Head north-west and and hit the leftmost ? block to get a   | can't be killed |
Super Bell which you will need later on in the level. Head  | w/o Starmen.    |
forward and use the Jump Pads to proceed, making a point to '-----------------'
avoid the Chargin' Chucks. 

Head east and get onto the black swinging platform on the left, wait for it
to swing back to its original position, then change platforms to get to the
next area.

--- GREEN STAR ALERT ---

Activate the Green Star Ring in this next area, then use the black swinging
platforms to collect all 8 green coins before time runs out. If you do it
successfully, the level's first Green Star is yours to keep. Afterwards, head
onto the high ledge and then go into the Warp Box to proceed.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag here, then proceed forward on the narrow walkway. Avoid
the Ka-thunks, especially if you have a Cat Suit since you'll need it for the
level's stamp.

--- STAMP ALERT ---

If you don't have a Cat Suit, hit the ? blocks to get one, then proceed past
the 2nd row of Ka-thunks and Cat Climb the wall to discover a high alcove with
the stamp in it.

--- GREEN STAR ALERT ---

Drop down and then immediately after, you should see the 2nd Green Star inside
a Ka-thunk rolling into view, which you should of course, collect.

Proceed forward and in the next section, jump when the Ka-thunks are falling
from the higher ledges to avoid getting hit. You need that Cat Suit, so better
not lose it.

--- GREEN STAR ALERT ---

When you get to the Warp Box, don't go in it. Instead, Cat Climb the wall to
the left of the Warp Box to discover a hidden alcove with the third and final
Green Star.

Afterwards, enter the Warp Box to begin the battle with King Ka-thunk.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 2/5               KING KA-THUNK                  Luck   : 1/5   |
| Difficulty: 2.5/5                                            Agility: 2.5/5 |
| HP        : 3                                                Skill  : 2/5   |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| This boss fight, at its heart, is very similar to the fight with King Whomp |
| in Mario 64, and really brings back memories. What you need to do is ground |
| pound his bandaged back when he tries to slam you and he's face down.       |
|                                                                             |
| After the 1st hit, he will take out 2 of the corner blocks, so don't stand  |
| on them or else you'll die. After the 2nd hit, he'll take out 2 more blocks |
| in the corner, so the arena now resembles a D-pad. He isn't too hard, just  |
| don't fall during the final hit and you're good. After he is killed, a Warp |
| Box to exit will appear.                                                    |
|_____________________________________________________________________________|

Once you get the flagpole, the Purple Sprixie Princess will be freed and she'll
create the path to World 6 for you.

  ___    _____                                                              
 | __|__|_   _|                                                             
 |__ \___|| |                                                               
 |___/    |_|    _        _        _____             _   ___ _              
  / __|__ _ _ __| |_ __ _(_)_ _   |_   _|__  __ _ __| | | _ \ |__ _ _  _ ___
 | (__/ _` | '_ \  _/ _` | | ' \    | |/ _ \/ _` / _` | |  _/ / _` | || (_-<
  \___\__,_| .__/\__\__,_|_|_||_|   |_|\___/\__,_\__,_| |_| |_\__,_|\_, /__/
 | _ \___ _|_| |_____ __ _ ___| |__  ___  ___                       |__/    
 |  _/ -_) -_) / /___/ _` |___| '_ \/ _ \/ _ \                              
 |_| \___\___|_\_\   \__,_|   |_.__/\___/\___/

PEEK-A-BOO! It's one of the things that babies love and hate at the same time
and now Captain Toad is giving it a try!

QUICK STATS
�����������
Timer      : 400
Green Stars: 5
Stamp      : None
Difficulty : 2.5/5

WALKTHROUGH
�����������
Head through the door, then on the other side, touch the purple platform to
raise it. Collect --- Green Star 1 ---, then head down the ramp. Head through
the door on the left, collect --- Green Star 2 ---, then head through the door
on the right.

Continue towards the left of the door, then follow the path. Touch the platform
to have it move aside and let you walk towards the edge of the screen. Drop off
and use the touch platforms to raise you up.

Follow the path, then move the platform and collect --- Green Star 3 ---, then
head through the tunnel. Collect --- Green Star 4 --- among the Peepas, then
head up the ramp, follow the path and at the end, use the Donut Blocks to drop
off and collect --- Green Star 5 --- and finish the level!

  ___  ___  _  _ _   _ ___                              
 | _ )/ _ \| \| | | | / __|                             
 | _ \ (_) | .` | |_| \__ \                             
 |___/\___/|_|\_|\___/|___/  ___                        
  / __|___| |__| |___ _ _   | __|_ ___ __ _ _ ___ ______
 | (_ / _ \ / _` / -_) ' \  | _|\ \ / '_ \ '_/ -_|_-<_-<
  \___\___/_\__,_\___|_||_| |___/_\_\ .__/_| \___/__/__/
                                    |_|  

At the end of World 5, SSW of the castle you will find a small circle with
debris on it. Press A near it to unveil a pipe, then press A near the small
platform to unveil another pipe leading to the Golden Express. Here's a video
link of how to find it: http://www.youtube.com/watch?v=CYRDt8OSdPs

QUICK STATS
�����������
Timer      : None
Green Stars: None
Stamp      : None
Difficulty : 1/5
Best player: Toad

WALKTHROUGH
�����������
Make this trip count - it's only good for one ride! Have fun and whatever you
do - don't die or fall off until the end. Get as many 1-Ups as you can and have
fun aboard the Golden Express! It only respawns after a gameover, so make the
best use of it!

 ____ ____     _      __         __   __  ____
/_  // __/    | | /| / /__  ____/ /__/ / / __/
 / // _ \_    | |/ |/ / _ \/ __/ / _  / / _ \ 
/_(_)___(_)   |__/|__/\___/_/ /_/\_,_/  \___/ [WOR6]
                                              
   __     _                                                       
  / / ___/ |                                                      
 / _ \___| |                                                      
 \___/ _ |_|            ___ _              ___          _         
  / __| |___ __ _ _ _  | _ (_)_ __  ___   / __|_ _ _  _(_)___ ___ 
 | (__| / -_) _` | '_| |  _/ | '_ \/ -_) | (__| '_| || | (_-</ -_)
  \___|_\___\__,_|_|   |_| |_| .__/\___|  \___|_|  \_,_|_/__/\___|
                             |_|  

Cruise through Clear Pipes, but along the way, some of them are infested with
Fuzzies and spikes! Discover the three Green Stars and the Stamp hidden inside
this high area in the clouds.

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Captain Toad sliding down a rope
Difficulty : 2.5/5
Best player: Toad

VIDEO LINK
����������
www.youtube.com/watch?v=SFxXlNEzlvU&list

WALKTHROUGH
�����������
Proceed forward to find that in this level, you will be using Clear Pipes as a
method of travel. The catch is that there are Fuzzies and spikes inside the
pipes, so it isn't smooth sailing.

--- GREEN STAR ALERT ---

Proceed forward past the first Clear Pipe, the cross the gap. You will then see
the first Green Star protected by 2 spikes Get into the pipe and get the
Starman first before going for the Green Star, then go to the very right and
head into the Warp Box to proceed.

Hit the POW Block in this area to make a Fire Flower spawn. Launch a fireball
into the pipe in the wall to defeat the Venus Firetrap before proceeding. You
will need to keep that mechanic handy for an easier time.

Defeat the 3 spikes in the Clear Pipe next to the ramp to get a 1-Up, then
continue and proceed forward. You can't kill the Fuzzies, so take extra care
when going through the first Clear Pipe.

--- GREEN STAR ALERT ---

When you get to the second Clear Pipe, tilt up at the fork to get the second
Green Star, then exit when the Fuzzies aren't in your way.

--- CHECKPOINT FLAG ALERT ---

--- STAMP ALERT ---

Just past the second Green Star, hit the Checkpoint Flag. There is a cannon in
this area, but DON'T GO IN IT! Instead, walk above the clear pipe and walk all
the way until you cannot proceed anymore. Use a Spin Jump to get up to the
higher area and get the Stamp. Be careful not to fall down.

In the next area, try to hit the POW Block when the Fuzzies are passing by in
order to have an easier time, then use the Clear Pipe to proceed up to the
higher cloud platforms. Rinse and repeat in order to get to the Warp Box, or
alternatively you can hit an invisible block above the 2 ? blocks, then
backflip and wall kick from there to get to the cloud platform with the Warp
Box.

--- GREEN STAR ALERT ---

You'll need a Fire Flower for the third and final Green Star or don't kill the
Venus Firetrap and allow it to kill the spikes inside the Clear Pipe to the
left of where you appear by standing on top of the pipe. After that, head
inside and get in the Cloud Cannon. You know the drill, make it to the end and
jump to nab the third and final Green Star.

Slide down the ramp using ZR to kill all the Piranha Plants, then proceed
forward and get into the Clear Pipe maze. Inside, navigate the maze to collect
all 5 Key Coins to unlock the Warp Box.

In the next area, take the second-uppermost path to be launched to the top of
the flagpole and finish off the level. The path to 6-2 Spooky Seasick Wreck
will now appear.

   __    ___                                              
  / / __|_  )                                             
 / _ \___/ /                                              
 \___/  /___|        _          ___              _    _   
 / __|_ __  ___  ___| |___  _  / __| ___ __ _ __(_)__| |__
 \__ \ '_ \/ _ \/ _ \ / / || | \__ \/ -_) _` (_-< / _| / /
 |___/ .__/\___/\___/_\_\\_, | |___/\___\__,_/__/_\__|_\_\
 \ \ |_|/ / _ ___ __| |__|__/                             
  \ \/\/ / '_/ -_) _| / /                                 
   \_/\_/|_| \___\__|_\_\ 

You'll be exploring some ancient sunken ghost ships and you're going for their
treasure - three Green Stars and a stamp! What awaits you? Don't chicken out
and take on the Spooky Seasick Wreck.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Fire Flower
Difficulty : 3/5
Best player: Luigi or Peach

VIDEO LINK
����������
www.youtube.com/watch?v=UVCTKCtnwLI

WALKTHROUGH
�����������
Proceed forward and jump into the Warp Box to head into the spooky remains of
an ancient sunken ghost ship. Avoid the Bully here, or try  .----NEW ENEMY----.
to defeat him, which is a lot easier with a Fire Flower.    | Bullies try to  |
                                                            | push you into   |
Proceed forward and head towards the tilting platform,      | oblivion, but   |
carefully walking on it as not to fall and make it to the   | you can do the  |
next ship.                                                  | same to them!   |
                                                            '-----------------'
--- GREEN STAR ALERT ---

Defeat both bullies on this ship and once both are out, the first Green Star is
yours to keep. Then, proceed forward and hop into the Warp Box to continue the
search for Green Stars and the Stamp.

NOTE: You can jump onto some of the wooden platforms just past the Warp Box and
you can skip the next section by doing so as a shortcut, but that means missing
out on the second Green Star and the Stamp.

--- STAMP ALERT ---

Jump onto the wooden platform when there is a gap in the Peepa circle, then
backflip onto the level's stamp.

--- GREEN STAR ALERT ---

Proceed to the next area, then swim down below the second of the 2 Peepa
circles to find a secret hole with the level's second Green Star, then exit
using the Warp Box.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Outside, trigger the Checkpoint, then walk forward and navigate the tilting
platform, then jump while running to collect the third and final Green Star
waiting there, just be careful not to fall, or alternatively walk around and
get it the normal way.

Navigate the walkway and head onto the final ship. Here, defeat all the Bullies
in order to make the Warp Box spawn to the exit area. Once you finish, hop into
the Warp Box and hit the top of the flagpole to finish the level. The paths to
6-3 Hands-on Hall and 6-4 will be unveiled.

   __     ___                                                     
  / / ___| _ )                                                    
 / _ \___| _ \                                                    
 \___/_  |___/    ___                _  _ _    _              _   
 | __(_)_ _ ___  | _ )_ _ ___ ___   | || (_)__| |___ ___ _  _| |_ 
 | _|| | '_/ -_) | _ \ '_/ _ (_-<_  | __ | / _` / -_) _ \ || |  _|
 |_|_|_|_|_\___| |___/_| \___/__(_) |_||_|_\__,_\___\___/\_,_|\__|
  _| | |_|__ /                                                    
 |_  .  _||_ \                                                    
 |_     _|___/                                                    
   |_|_|  

Press A near the tiny dots northeast of 6-2 to unveil a hidden pipe that takes
you to a secret area with the third Fire Bros. Hideout.

QUICK STATS
�����������
Timer      : 100
Green Stars: 1
Stamp      : None
Difficulty : 2/5

WALKTHROUGH
�����������
It's really not hard, so just kill the Fire Bros. and Boomerang Bros. here and
once you finish them off, the Green Star will appear. Easy Green Star.

   __    ____                                         
  / / __|__ /                                         
 / _ \___|_ \                                         
 \___/  |___/       _                   _  _      _ _ 
 | || |__ _ _ _  __| |______ ___ _ _   | || |__ _| | |
 | __ / _` | ' \/ _` (_-<___/ _ \ ' \  | __ / _` | | |
 |_||_\__,_|_||_\__,_/__/   \___/_||_| |_||_\__,_|_|_|

You're in a Japanese style temple and you open doors by touching them on the
GamePad, similar in scope to 2-2 Puffprod Peaks, this level shows off how you
can use the GamePad in creative new ways. Oh, and you'll need 100 Green Stars
to unlock the level.

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Coin Coffer
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=PC4YYBG9j44

WALKTHROUGH
�����������
Proceed forward and touch the doors on the opposite side of the hall to open a
pathway that leads to a pipe. Enter it to proceed.

Head right and get a Boomerang Flower from the second long ? block, then head
right and open the doors to proceed in the level. Proceed right past the doors
to the stair and instead go behind the stairs to find a lone Goomba and a lone
? block with a Mushroom, then head back towards the stairs and climb it to the
second level.

The first door on the second level contains a room with coins behind it and the
second room contains 2 P-Switches, one makes the stairs drop down and the other
opens the back wall and makes 2 Goombas rush at you. Both will drop Goomba hats
when defeated to use as a disguise.

On the third floor, hit the gong with the GamePad to make coins appear, then
proceed east.

--- GREEN STAR ALERT ---

Open the first door on the third floor and proceed towards the back wall to
reveal a secret back area with the Green Star in it.

Proceed east and the left wooden platform has a +100 clock, the second one has
an invisible coin coffer. You can kill him to get coins if you wish, but
afterwards, open the last door and go in the Warp Box.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Hit the Checkpoint Flag here, then proceed right and get    .----NEW ENEMY----.
the first Key Coin from an alcove behind the Thwomp, then   | Thowmps cannot  |
get a Propeller Block from one of the ? blocks on the       | be defeated by  |
right, next, use it to get the Green Star dangling over the | normal means.   |
gap.                                                        | They try to     |
                                                            | squish you with |
Collect the second Key Coin from the cloud platforms, then  | their weight.   |
get the third that's dangling over a gap on the left side,  '-----------------'
the fourth is on the fourth level near the Warp Box and the fifth and final one
on a cloud platform to the very east. Once you collect all 5, the Warp Box will
unlock.

NOTE: It is possible to reach the roof with the propeller block where the goal
is, but that means you'll miss the third and final Green Star and the stamp.

--- STAMP ALERT ---

Make sure to keep the propeller block as you get past this next section. Head
right and soon enough, you'll come across 3 spikes. Their spike logs, oddly,
don't explode into bits when they are suppposed to hit the wall. That's because
there's actually a secret outside area with the Stamp. Use the Propeller Block
to reach the high cloud platform with the Stamp. That's the best-hidden secret
in the game, really. Good work, Nintendo.

--- GREEN STAR ALERT ---

You'll soon come across the exit Warp Box, but don't go in it. Instead, walk
past it and hit the gong to make a Mystery Box appear. Inside, defeat the spike
before time runs out to make the third and final Green Star appear.

Afterwards, exit the area and then hit the flagpole to finish it off. The path
to 6-A Prince Bully Blockade will now form.

   __     _ _                                                        
  / / ___| | |                                                       
 / _ \___|_  _|                                                      
 \___/     |_|           _                _       ___      _  __ _   
 |   \ ___ ___ _ __   _ | |_  _ _ _  __ _| |___  |   \ _ _(_)/ _| |_ 
 | |) / -_) -_) '_ \ | || | || | ' \/ _` | / -_) | |) | '_| |  _|  _|
 |___/\___\___| .__/  \__/ \_,_|_||_\__, |_\___| |___/|_| |_|_|  \__|
              |_|                   |___/ 

A relaxing cruise over the ocean is how you relax. For Mario and friends, the
alternative is to ride on a wooden barge through a poison river in a jungle
infested with enemies!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Sleeping Cat Toad
Difficulty : 2.5/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=L2vtwzpheV0

WALKTHROUGH
�����������
Proceed forward and get on the wooden barge, then hit the ? block near the
fence grating to get a Super Bell, which you will want in this level. Keyword:
WANT.

When you come across the red moving fence grating, you can climb it and stay on
the upper path, which is much easier and less painful than if you stay on the
barge. Anyway, swing on over to solid ground with the trapeze and if you wish
to you can collect 8 red coins to get an extra powerup after triggering the red
coin ring.

--- STAMP ALERT ---

Immediately after the section with the Creepers, climb the blue fence grating
to find the level's stamp up above.

--- GREEN STAR ALERT ---

Immediately drop back down and once you're sure the barge will catch you at the
other end of the Clear Pipe to get the level's first Green Star.

--- CHECKPOINT ALERT ---

In the next area, be sure to trigger the Checkpoint Flag before proceeding
forward. Wait for the barge to reappear on the other side of the wooden
platform then go back on it before it goes too far.

--- GREEN STAR ALERT ---

Climb up the red moving fence grating that's shortly after the checkpoint and
there, activate the Green Star Ring and collect all 8 green coins before they
vanish to make the second Green Star your very own.

You'll soon come across some more solid ground with more creepers on it. There
is not much of particular interest, so just keep on going.

Be carefuly not to spend too much time on solid ground or else the barge will
leave you behind. It will then go on a steep decline, just stay on the barge,
don't try any fancy tricks and you should be OK.

--- GREEN STAR ALERT ---

Don't go in the Warp Box at the bottom, instead use your Cat powers to climb
the wall behind the Warp Box to get the level's third and final Green Star then
hop into the Warp Box.

Hit the flagpole here and we're done with this level! The path to 6-A Prince
Bully Blockade will now form.

   __      _                                                                  
  / / ___ /_\                                                                 
 / _ \___/ _ \                                                                
 \___/  /_/ \_\           ___      _ _        ___ _         _           _     
 | _ \_ _(_)_ _  __ ___  | _ )_  _| | |_  _  | _ ) |___  __| |____ _ __| |___ 
 |  _/ '_| | ' \/ _/ -_) | _ \ || | | | || | | _ \ / _ \/ _| / / _` / _` / -_)
 |_| |_| |_|_||_\__\___| |___/\_,_|_|_|\_, | |___/_\___/\__|_\_\__,_\__,_\___|
                                       |__/ 

QUICK STATS
�����������
Timer      : 300
Green Stars: 1
Stamp      : None
Difficulty : 2/5
Best player: Toad

WALKTHROUGH
�����������
Go on ahead and jump on Prince Bully as you would do to a normal bully. Knock
him into one of the Clear Pipes to make him lose his balance, knock into him
again to push him into the Clear Pipe and turn him into a helpless tin can.
Kick, jump or ground pound him or abuse him in any way you want.

He'll try to spit out fireballs at you, but it won't do much good - if you're
fast enough he won't have a chance to do so. Repeat the same strategy two more
times and eventually, Prince Bully will be no more.

The path to 6-5 Ty Foo Flurries and 6-6 Bullet Bill Base will now form.

   __     ___                                           
  / / ___| __|                                          
 / _ \___|__ \                                          
 \___/_  |___/___           ___ _              _        
 |_   _|  _  | __|__  ___  | __| |_  _ _ _ _ _(_)___ ___
   | || || | | _/ _ \/ _ \ | _|| | || | '_| '_| / -_|_-<
   |_| \_, | |_|\___/\___/ |_| |_|\_,_|_| |_| |_\___/__/
       |__/

This level looks cool, but it won't be a "breeze" to complete! Haha!

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Mario in a Skate Shoe
Difficulty : 3/5
Best player: Luigi

VIDEO LINK
����������
www.youtube.com/watch?v=ly4pdZZqk6g

WALKTHROUGH
�����������
Proceed forward and avoid the Ty Foo here, or use his blow  .----NEW ENEMY----.
to go to where you are going a bit quicker. Get the Fire    | Ty Foos blow on |
Flower, then head south before turning towards the right.   | you. They are   |
                                                            | very annoying.  |
Jump past the Stone Wall enemies here, then you'll come     | Take my word.   |
across the first skating section in the level.              '-----------------'
                                                            .----NEW ENEMY----.
--- STAMP ALERT ---                                         | Stone Walls try |
                                                            | to block you.   |
Kill the Goomba and take his ride, a skating shoe and ride  | Either trick or |
it towards the area with spikes. The skating shoe is        | just jump past  |
invincible to this, so ride it and get the stamp, but don't | them.           |
crash into the wall or you'll lose it.                      '-----------------'

--- GREEN STAR ALERT ---

Head back towards the main skating section then get rid of your shoe. Get onto
the snowy ledge and soon enough you'll come across a pair of Ty Foos. Stun the
first one by touching him on the GamePad, then climb onto the 2 blocks. Jump to
reveal an invisible block, get on it and jump for the level's first Green Star.

Slide down the ramp when the Ty Foos aren't blowing, then head straight into
the cannon to be blasted to the next area.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Head forward and hit the Checkpoint flag, then head north into the skating
section. Avoid the Goombas and head left towards the Mystery Box. Enter it.
Inside, take one of the Goomba shoes and head straight for the end to get the
Green Star before time runs out.

--- GREEN STAR ALERT ---

Head north and then right to come across a gap with wind blowing up at times.
The Green Star is also in the pit, but you better time your jump right or you
will die. Jump into it about 2-3 seconds after the wind dies out to get it and
then get out safely. Or, get a second player and toss him into the gap, bubble
him and then proceed on your own.

Now, just proceed northeast, avoiding the Stone Wall enemies and the Ty Foos
blowing. The last set of Ty Foos needs extreme agility - the moment they stop
blowing, make a run for it or you might not make it.

Anyway, head into the cannon and blast yourself to the exit area to finish off
the level to proceed to 6-7 Fuzzy Time Mine.

   __      __                                          
  / / ___ / /                                          
 / _ \___/ _ \                                         
 \___/   \___/     _     ___ _ _ _   ___               
 | _ )_  _| | |___| |_  | _ |_) | | | _ ) __ _ ___ ___ 
 | _ \ || | | / -_)  _| | _ \ | | | | _ \/ _` (_-</ -_)
 |___/\_,_|_|_\___|\__| |___/_|_|_| |___/\__,_/__/\___|'

The Bullet Bill's base is here! Infiltrate it to get its 3 Green Stars and a
Stamp!

QUICK STATS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Galoomba
Difficulty : 2.5/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=HvXt7i5LNgI

WALKTHROUGH
�����������
Head east and climb to the higher areas with the cloud platforms, or just Cat
Climb the wall behind to get up quicker. At the top, hit the leftmost ? block
to get a Super Bell, then head north. Head up and when you see the long ? block
to its right there is a hidden ? block with another Super Bell if you need it.

--- GREEN STAR ALERT ---

Use the cloud platforms to climb up to the top, then look to the left to see a
small ledge you can step on. Continue your climb up, using cat powers to make
it all the way to the peak to get the level's first Green Star, afterwards, use
the Warp Box at the far east to proceed.

--- CHECKPOINT FLAG ALERT ---

Proceed right and hit the Checkpoint Flag as you go along the way.

--- GREEN STAR ALERT ---

Climb the back wall to find a Mystery Box at the top. Inside, Cat Climb the
rotating section of the wall to make it to the Green Star before time runs out.

Proceed east and move past the moving bill launcher, the when you get to the
long ? block, stand in the middle and cat climb the wall to find a secret block
with a 1-Up, then head east and use the cloud platforms to climb up to the top.
Just be careful about the Banzai Bill at the top.

--- GREEN STAR ALERT ---

Head north, then use the moving sections of the wall (up, then right) to get
the level's third and final Green Star on a platform in the middle of nowhere.

--- STAMP ALERT ---

Head up using the last moving wall, then all the way to the left. Get onto the
3 brick blocks and backflip off of them to get the level's stamp.

Afterwards, head east and hit the Checkpoint Flag to finish off the level and
have the path to 6-7 Fuzzy Time Mine appear.

   __    ____                                                
  / / __|__  |                                               
 / _ \___|/ /                                                
 \___/   /_/           _____ _             __  __ _          
 | __|  _ _______  _  |_   _(_)_ __  ___  |  \/  (_)_ _  ___ 
 | _| || |_ /_ / || |   | | | | '  \/ -_) | |\/| | | ' \/ -_)
 |_| \_,_/__/__|\_, |   |_| |_|_|_|_\___| |_|  |_|_|_||_\___|
                |__/ 

Uh-oh! You're in a mine and Fuzzies have swarmed in to attack! DANGER! DANGER!

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Fuzzy
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
www.youtube.com/watch?v=ogqEcLBq6hc

WALKTHROUGH
�����������
Head on forward and get a Tanooki Leaf from the ? block in the right corner as
it will help you later on. Use the tilting platform and get out of there before
the Fuzzies kill you.

--- STAMP ALERT ---

Use the cloud platforms on the far left to get up to the    .----NEW ENEMY----.
area with the moving block, then wait for it to recede to   | Flying Dry      |
get the level's stamp inside a hidden alcove.               | Bones chase you |
                                                            | and can be very |
--- GREEN STAR ALERT ---                                    | annoying at     |
                                                            | times as they   |
Head to the far right and use the Jump Pad, the hurry over  | respawn.        |
to the left and use the tilting platform to climb up to the '-----------------'
next level. Walk past the first moving platform and hustle to the far right.
Ground pound the cloud to get the first Green Star.

--- GREEN STAR ALERT ---

Get out of there quickly, since the Fuzzies will infiltrate the area very
quickly. Hustle to the top and head right. When you come across the first
moving platform, quickly get on it from the right, don't kill the Goomba, then
jump towards the left to nab the second Green Star.

--- GREEN STAR ALERT ---

Use the Jump Pad to get to the next vertical section. When the column of blocks
recede, you might just spot the third and final Green Star. Get it then be
careful as not to get crushed.

Once you get to the top, there will be a door leading to the exit area. Exit it
and hit the flagpole to finish off this rather brief but worrying level!

   __     ___                                                         
  / / ___| __|                                                        
 / _ \___| _|                                                         
 \___/   |_|                  _      ___      _                  _    
 | _ ) _____ __ _____ ___ _ _( )___ | _ ) ___| |__ ___ ___ _ __ | |__ 
 | _ \/ _ \ V  V (_-</ -_) '_|/(_-< | _ \/ _ \ '_ \___/ _ \ '  \| '_ \
 |___/\___/\_/\_//__/\___|_|   /__/ |___/\___/_.__/   \___/_|_|_|_.__/
 | _ )_ _(_)__ _ __ _ __| |___                                        
 | _ \ '_| / _` / _` / _` / -_)                                       
 |___/_| |_\__, \__,_\__,_\___|                                       
           |___/ 

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Troop Guy
Difficulty : 3.5/5
Best player: Toad

VIDEO LINK
����������
www.youtube.com/watch?v=Cj_yYW_azRc

WALKTHROUGH
�����������
Proceed forward and hit the long ? block on the left to get a Tanooki Suit.
Just head forward, really, nothing I can do to describe what you'll see. Just
head forward and just be ready when I give you a Green Star Alert.

--- GREEN STAR ALERT ---

On the tank with the Hammer Bros. on it, either use a bomb and throw it at the
set of 9 ? blocks or just ground pound the brick directly below the shadow to
get Green Star 1.

Just past the tank with the first Green Star, you can ground pound the big ?
block on the left to have a bridge form to a Red Coin Ring, which you can
trigger if you wish to get a backup powerup.

--- GREEN STAR ALERT ---

Take a Bob-omb from the Baddie Box and hurry on over to bring it to the tank on
the right side and launch it at the gray brick block to uncover Green Star 2.

--- GREEN STAR ALERT ---

When the path rejoins, on the first tank, ground pound the ? block on the left
to have it form a path to Green Star 3.

--- STAMP ALERT ---

Take a Bob-omb from the Baddie Box and hurry on over to the next tank. Launch
it at the back wall to unveil a hidden alcove with the Stamp in it. Afterwards,
enter the pipe to face off against the boss.
 ______________________________________________________________________________
|                                                                              |
| BOWSER INC.                    BOSS BATTLE                      CONFIDENTIAL |
| Threat    : 1/5                 BOOM BOOM                       Luck   : 1/5 |
| Difficulty: 1.5/5                                               Agility: 2/5 |
| HP        : 3                                                   Speed  : 2/5 |
|______________________________________________________________________________|
|                                                                              |
|                                  STRATEGY                                    |
|                                                                              |
| Boom Boom's back and oh, he's gone again. He's a joke of a boss and if you   |
| have been playing the game so far, you might have even met enemies that put  |
| up more of a challenge than this joke of a boss.                             |
|                                                                              |
| After each hit, he'll make a clone of himself that spins in its shell and he |
| will do his usual arm spinning attack. Not hard at all. Anyway, finish him   |
| off to have a Warp Box to the exit appear.                                   |
|______________________________________________________________________________|

Oustide, trigger the flagpole and the Cyan Sprixie Princess will be rescued!
She'll form a path to World Castle, or will she? There's a second boss to face.
Are you ready?

   __      ___                                                                 
  / / ___ / __|                                                                
 / _ \___| (__                                                                 
 \___/__  \___|  _            ___            _    _     _    _      ___ _      
 |  \/  |___| |_| |___ _  _  | _ ) ___ _____| |__| |___| |__( )___ | _ |_)__ _ 
 | |\/| / _ \  _| / -_) || | | _ \/ _ (_-<_-< '_ \ / _ \ '_ \/(_-< | _ \ / _` |
 |_|_ |_\___/\__|_\___|\_, | |___/\___/__/__/_.__/_\___/_.__/ /__/ |___/_\__, |
 | _ ) __ _| |_| |_| |_|__/                                              |___/ 
 | _ \/ _` |  _|  _| / -_)                                                     
 |___/\__,_|\__|\__|_\___| 

You're on your way to World Castle and then this guy comes along and plugs your
pipe! Uh-oh, sounds like you need to kill him!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 1
Stamp      : None
Difficulty : 2.5/5
Best player: Toad

WALKTHROUGH
�����������
Proceed forward and get a Double Cherry from the ? block on the right, then use
the Bowser carrier platform to get to the arena.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 2/5              MOTLEY BOSSBLOB                 Luck   : 1/5   |
| Difficulty: 2.5/5                                            Agility: 2.5/5 |
| HP        : 3                                                Skill  : 2/5   |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Run around the arena and wait for Motley Bossblob to ground pound you, at   |
| which point his blobs split up and Motley himself is exposed. Get the       |
| Double Cherry then jump on Motley before he regathers his blobs. Rinse and  |
| repeat this strategy 2 more times to finish off Motley.                     |
|_____________________________________________________________________________|

Hit the flagpole and the pipe to World Castle will be unplugged.
   __     __  __                                          
  / / ___|  \/  |                                         
 / _ \___| |\/| |                                         
 \___/__ |_|  |_|_                  _  _                  
 |  \/  |_  _ __| |_ ___ _ _ _  _  | || |___ _  _ ___ ___ 
 | |\/| | || (_-<  _/ -_) '_| || | | __ / _ \ || (_-</ -_)
 |_|  |_|\_, /__/\__\___|_|  \_, | |_||_\___/\_,_/__/\___|
  _____ _|__/                |__/                         
 |_   _| |_  _ _ _____ __ ____| |_____ __ ___ _           
   | | | ' \| '_/ _ \ V  V / _` / _ \ V  V / ' \          
   |_| |_||_|_| \___/\_/\_/\__,_\___/\_/\_/|_||_|

The path to the throwdown will unlock once you finish off 6-7 Fuzzy Time Mine.

QUICK FACTS
�����������
Timer      : 10 seconds per level
Green Stars: 5
Stamp      : None
Difficulty : 2/5
Best player: ANYONE!

WALKTHROUGH
�����������
Rush forward, grab the ball and throw it to have it get --- Green Star 1 ---
for you.

Jump as you begin the level, then rush and grab the ball, throw it again while
jumping to switch it back to the blue platforms as you throw and get --- Green
Star 2 ---.

Hold forward on the control stick as you grab the ball, jump and throw it in
mid-air while holding forward to have it hit the P-Switch and make --- Green
Star 3 --- appear.

Throw the baseball straight on towards the POW block in midair while jumping
and eventually defeat all the Biddybuds for you and have --- Green Star 4 ---
appear.

Throw the ball at the panel straight in front of you before the Thwomp goes
down, then throw the far left ball and finally the far right ball to finish off
the level and get --- Green Star 5 ---.

 ________    _      __         __   __  _____         __  __      ______
/_  /_  /   | | /| / /__  ____/ /__/ / / ___/__ ____ / /_/ /__  _/_/_  /
 / / / /    | |/ |/ / _ \/ __/ / _  / / /__/ _ `(_-</ __/ / -_)/_/  / / 
/_(_)_(_)   |__/|__/\___/_/ /_/\_,_/  \___/\_,_/___/\__/_/\__/_/   /_/ [WOR7]  
                                                                        
   ___    _                                         
  / __|__/ |                                        
 | (_|___| |                                        
  \___|  |_| _     ___ _           ___              
 | __|__ _ _| |_  | __(_)_ _ ___  | _ )_ _ ___ ___  
 | _/ _ \ '_|  _| | _|| | '_/ -_) | _ \ '_/ _ (_-<_ 
 |_|\___/_|  \__| |_| |_|_| \___| |___/_| \___/__(_)

This is it - you have to infiltrate the Fire Bros.' fort to proceed. Will you
make it out alive? Of course you will, but of course you need my guide.

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Fire Mario shooting a fireball
Difficulty : 2.5/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=DRIkAFGyrDs

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

You can go on the nearby ledge then jump onto the Goomba stack to get a Fire
Flower, then use the Clear Pipe to proceed. Head forward and use the H-shaped
Clear Pipe, making sure to turn at the fork to get the first Green Star.

--- STAMP ALERT ---

Continue heading forward. There is an invisible block in front of the section
of the wall after the H pipe that contains a 1-Up, then head north. When you
come across the second ? block with the rotating fire bars, ground pound it to
have it launch you up into the sky to get the Stamp, then defeat the enemies in
the next section to have a Warp Box appear.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Hit the checkpoint flag, then head right. Instead of going through the Clear
Pipe, get on top of it, then jump onto the left Thwomp. Get onto the back wall
and follow it left to come across a Green Pipe. Alternatively, there are
invisible blocks near the back wall you can use to access the ledge and get
into the Pipe. Enter it and inside, hit the switch. Have the blue platforms
active and let the ball fall to the lower level. Leave it on blue and when it
gets to the end of the blue platform, switch it to red and leave it on red to
have it trigger the P panel and make Green Star 2 appear. Collect it and leave.

Continue heading right and when you come across the 2 parellel pipes, beware
of their arrangement. They go like this:

             -  . | . = Clear Pipe 1
             -  . | - = Clear Pipe 2
             -  . |
  ............... |
  ------------    |

That might throw some people off when avoiding the fireballs, so keep that in
mind.

--- GREEN STAR ALERT ---

There's a Green Star Ring here. Trigger it and colllect all of the 8 Green
coins in time to have the third and final Green Star appear, then proceed by
using the cannon.

Defeat the Fire Bros. here and all of the Goombas will also die, causing the
Warp Box to appear. Hop into it. Long jump off the staircase and into the Fire
Bros., holding right in order to hit the top of the flag. Do so and the path to
C-2 Switchblack Ruins and C-3 Red Hot Run will appear.

   ___   ___                                                       
  / __|_|_  )                                                      
 | (_|___/ /                                                       
  \___| /___|_ _      _    _    _         _     ___      _         
 / __|_ __ _(_) |_ __| |_ | |__| |__ _ __| |__ | _ \_  _(_)_ _  ___
 \__ \ V  V / |  _/ _| ' \| '_ \ / _` / _| / / |   / || | | ' \(_-<
 |___/\_/\_/|_|\__\__|_||_|_.__/_\__,_\__|_\_\ |_|_\\_,_|_|_||_/__/

It's dark! Trigger all the ? panels and turn them into ! panels is a mechanic
you're familiar with, but in the dark where you can't see anything, it's a bit
of a challenge, especially over lava!

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Spiny
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=WoTEoR7Okwc

WALKTHROUGH
�����������
Proceed right and then make a U-turn to the left, following .----NEW ENEMY----.
the path. Hit the middle ? block in the first set of ?      | Spinies have    |
blocks to get a Fire Flower, then proceed left, then north. | spikes on their |
Trigger all the flipswitches in the area to have the path   | back. They can  |
to the next area revealed.                                  | be killed with  |
                                                            | Fire Flowers.   |
Use the north-eastern door to proceed, there are more Fire  '-----------------'
Flowers in the ? blocks if you need them, then continue south. Trigger all 12
flipswitches and the way forward will be revealed.

--- GREEN STAR ALERT ---

Use the south-eastern door to exit the area, then follow the path till you get
to the area with the 4 torches. Light all 4 to have Green Star number 1 appear
in the center, then proceed north and continue following the path.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Just shortly after, hit the Checkpoint Flag as you go along the way. Instead of
proceeding north to the flipswitches, continue heading right to discover a
secret path in the wall that leads to Green Star number 2.

Continue north and trigger all 12 flipswitches while avoiding the Venus
Firetrap to proceed through the north-eastern door, then continue heading north
until you get to the lava section.

--- STAMP ALERT ---

Use the carrier platform, but instead of going north, jump to the eastern ledge
to find the level's stamp.

--- GREEN STAR ALERT ---

Head north and trigger all 16 flipswitches, then proceed north to find the exit
pipe. Instead, head behind the pipe and jump to find an invisible block. Jump
on top of it, then spin jump to the ledge above to get Green Star 3.

Use the exit pipe and hit the top of the flagpole to finish off the level and
have the path to the next level revealed.

   ___   ____                                   
  / __|_|__ /                                   
 | (_|___|_ \                                   
  \___| |___/_     _  _     _     ___           
 | _ \___ __| |___| || |___| |_  | _ \_  _ _ _  
 |   / -_) _` |___| __ / _ \  _| |   / || | ' \ 
 |_|_\___\__,_|   |_||_\___/\__| |_|_\\_,_|_||_|

You've got 100 seconds to traverse a racetrack over lava - can you complete it
without dying?

QUICK STATS
�����������
Timer      : 100
Green Stars: 3
Stamp      : Tanooki Leaf
Difficulty : 3.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=3qb57VV4mvo

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Proceed forward and take the right path with the donut blocks at the first fork
and keep right at the second fork while avoiding the spike logs to get Green
Star 1, then take the middle Clear Pipe since it has coins in it.

--- GREEN STAR ALERT ---

Trigger the Green Star Ring, then do an entire lap around this short section to
get all 8 Green coins, then do another lap to get the Green Star before moving
forward.

--- STAMP ALERT ---

Proceed forward and when the path turns to the right, instead of following it,
simply jump at the end and most likely you'll make it to the platform ahead,
then jump again over the gap to get the level's stamp.

--- GREEN STAR ALERT ---

Just after the stamp, turn right at the third speed-up pad and then tilt
forward and jump to get the third Green Star. It's very tricky to get, so be
very careful.

Take the middle Clear Pipe since it will lead you to the top path. Hit the
flagpole and finish off the level!

   ___    _ _                                                   
  / __|__| | |                                                  
 | (_|___|_  _|                                                 
  \___|    |_| _             ___ _            ___      _ _      
 | _ ) ___(_) (_)_ _  __ _  | _ ) |_  _ ___  | _ )_  _| | |_  _ 
 | _ \/ _ \ | | | ' \/ _` | | _ \ | || / -_) | _ \ || | | | || |
 |___/\___/_|_|_|_||_\__, | |___/_|\_,_\___| |___/\_,_|_|_|\_, |
 | _ ) ___| | |_     |___/                                 |__/ 
 | _ \/ -_) |  _|                                               
 |___/\___|_|\__| 

It's Fort Bully! You need to navigate this level using platforms that appear
and retract into smoking blue lava, so better get your skills and ramp them up
to max power!

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Brick Block
Difficulty : 3.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=X9Sc8uDeL28

WALKTHROUGH
�����������
Proceed forward and use the belt to get to the area with the ? blocks. What you
should do to save your life in the next area is take note of the pattern since
most people are thrown off by how the belt forms. It is in a figure 8, like
this if you were to see it from overhead.

 < < <
v     ^
 > > >
 > > >
^     v
 < < <

Follow the path like this:

       ^
    > >
  >
 ^

--- GREEN STAR ALERT ---

Proceed forward by following the path, then trigger the Green Star Ring here
and collect all 8 Green coins here before the time runs out to get the level's
first Green Star.

--- STAMP ALERT ---

Proceed forward and beware of the spinning spike logs.  Just follow the path.
but do keep an eye out for the level's stamp on your left. Instead of jumping
right back on the belt, I advise waiting for the second set since its much
safer.

--- GREEN STAR ALERT ---

Continue following the belt and soon enouugh you'll spot a Mystery Box on the
left. Enter it and take out the bully here in under 10 seconds to get the Green
Star. If you're having trouble, either use a Fire Flower or ground pound the
bully to ease the challenge.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag here, then proceed right and follow the belt.

--- GREEN STAR ALERT ---

When you get to the area with the spinning logs on the cylindrical platforms,
on the third cylinder, move south, towards the screnn to get Green Star 3 on a
smaller cylinder, then proceed back to the main path and enter the pipe at the
end to get to the exit area.

Defeat all 3 Bullies to have a belt to the flagpole appear and we're done with
the level! The path to C-A Brolder Blockade is back and C-B Prince Bully
Blockade will appear.

   ___     ___                                                    
  / __|__ / __|                                                   
 | (_|___| (__                                                    
  \___|   \___|   ___                _  _ _    _              _   
 | __(_)_ _ ___  | _ )_ _ ___ ___   | || (_)__| |___ ___ _  _| |_ 
 | _|| | '_/ -_) | _ \ '_/ _ (_-<_  | __ | / _` / -_) _ \ || |  _|
 |_|_|_|_|_\___| |___/_| \___/__(_) |_||_|_\__,_\___\___/\_,_|\__|
  _| | |_| | |                                                    
 |_  .  _|_  _|                                                   
 |_     _| |_|                                                    
   |_|_|

Press A in the area opposite of C-4 Boiling Blue Bully Belt to have a pipe be
revealed that leads to the 4th and final Fire Bros. Hideout.

QUICK STATS
�����������
Timer      : 100
Green Stars: 1
Stamp      : None
Difficulty : 2.5/5
Best player: Luigi

WALKTHROUGH
�����������
This is more skll-based than ever - defeat all 6 Fire Bros. in time to get the
Green Star. A piece of advice is to focus on one at a time and just avoid all
the others' fireballs. I also advise coming in with a Fire Flower since that
might help somewhat, but finish all 6 Fire Bros. to get the Green Star.

   ___     _                                                          
  / __|__ /_\                                                         
 | (_|___/ _ \                                                        
  \___| /_/ \_\    _           ___ _         _           _       _    
 | _ )_ _ ___| |__| |___ _ _  | _ ) |___  __| |____ _ __| |___  (_)___
 | _ \ '_/ _ \ / _` / -_) '_| | _ \ / _ \/ _| / / _` / _` / -_) | (_-<
 |___/_| \___/_\__,_\___|_|   |___/_\___/\__|_\_\__,_\__,_\___| |_/__/
 | _ ) __ _ __| |__                                                   
 | _ \/ _` / _| / /                                                   
 |___/\__,_\__|_\_\

King Brolder is back and he's really mad! Yet, you use his weapons against
himself again, so he's not all that hard.

QUICK STATS
�����������
Timer      : 200
Green Stars: 1
Stamp      : None
Difficulty : 2/5
Best player: Luigi

WALKTHROUGH
�����������
Repeat the same strategy you used in World 4 to finish off King Brolder. He's
been downgraded to blockade status, but if you think that a boss becoming just
a blockade is pathetic, you should see Boom Boom turned into Mystery Box status
later on!

Anyway, just avoid his attacks and hit one of the Brolders to stun them and
throw them at him to finish him off. Finish him off to have the path to C-5
Trick Trap Tower!

   ___    ___                                                                 
  / __|__| _ )                                                                
 | (_|___| _ \                                                                
  \___|  |___/            ___      _ _        ___ _         _           _     
 | _ \_ _(_)_ _  __ ___  | _ )_  _| | |_  _  | _ ) |___  __| |____ _ __| |___ 
 |  _/ '_| | ' \/ _/ -_) | _ \ || | | | || | | _ \ / _ \/ _| / / _` / _` / -_)
 |_| |_| |_|_||_\__\___| |___/\_,_|_|_|\_, | |___/_\___/\__|_\_\__,_\__,_\___|
 (_)___ | _ ) __ _ __| |__             |__/                                   
 | (_-< | _ \/ _` / _| / /                                                    
 |_/__/ |___/\__,_\__|_\_\

Prince Bully is back and he's madder than ever! He now shoots Blue Fireballs,
but otherwise he's still the same joke repeated.

QUICK STATS
�����������
Timer      : 300
Green Stars: 1 
Stamp      : None
Difficulty : 2/5
Best player: Toad

WALKTHROUGH
�����������
Repeat the same strategy as you used earlier in the game, just don't give him a
chance to attack and you should be fine. Coming in with a Fire Flower might
also speed up the battle and you really should have no trouble, or else the
boss of this world might be a big problem for you. If you experience any
problems with this fight at all, then you will be no match for the World Castle
Boss.

Anyway, just get him to one of the pipes, knock him into it and kick him to
finish him off and have the Green Star appear.

   ___    ___                                                      
  / __|__| __|                                                     
 | (_|___|__ \                                                     
  \___|  |___/  _     _____                _____                   
 |_   _| _(_)__| |__ |_   _| _ __ _ _ __  |_   _|____ __ _____ _ _ 
   | || '_| / _| / /   | || '_/ _` | '_ \   | |/ _ \ V  V / -_) '_|
   |_||_| |_\__|_\_\   |_||_| \__,_| .__/   |_|\___/\_/\_/\___|_|  
                                   |_|

You're in a tower filled with deadly traps and enemies. Can you get out alive
while collecting all 3 Green Stars and the stamp? If you read the guide, of
course you can.

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Magikoopa
Difficulty : 3/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=R6fUzGaMvWo

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

--- STAMP ALERT ---

Proceed forward and past the Thwomp, then on the second level, get a Super Bell
from the ? block. When you get onto the second carrier platform, jump towards
the left wall and Cat Climb it to get to a high ledge where the first Green
Star is located, then Cat Climb the wall there to get to a cloud platform with
the level's stamp, then Cat Climb from there again to get to the top.

--- GREEN STAR ALERT ---

At the top of the tower, kill all 3 Magikoopas here to have the second Green
Star appear, then proceed and use the Carrier platform to continue.

--- CHECKPOINT FLAG ALERT ---

Head north and hit the checkpoint flag. You'll also come across a locked Warp
Box. The exit is so close, yet so far away!

Head into the tower and use the Jump Pad to collect the first Key Coin, then
head left and stomp on the Fizzlit. Head left and collect the second Key Coin
in plain sight. Use the Jump Pad to get up to the third level and kill the
Fizzlit, then collect the third Key Coin.

--- GREEN STAR ALERT ---

Head right and stomp on the Fizzlit, then roll or scratch or tail attack the
brick blocks in the ground and work your way around the structure to get Green
Star 3.

Head left and get the 4th Key Coin, then use the final Jump Pad to get up to
the top and get the final Key Coin.

Uh-oh, the tower is filling with deadly poison - one whiff and you're dead.
There's not much I can do to help you, so just don't stop and keep running.
Don't try to collect coins, don't do any fancy tricks and don't try to be smart
at all. JUST RUN!

At the bottom, use the Warp Box to exit the area, then hit the top of the
flagpole to finish the level!

   ___     __                                                       
  / __|__ / /                                                       
 | (_|___/ _ \                                                      
  \___|  \___/                 _                _   ___          __ 
 | _ \__ _ _ __  _ __  ___ _ _| |_  ___ __ _ __| | | _ \___ ___ / _|
 |   / _` | '  \| '  \/ -_) '_| ' \/ -_) _` / _` | |   / -_) -_)  _|
 |_|_\__,_|_|_|_|_|_|_\___|_| |_||_\___\__,_\__,_| |_|_\___\___|_|

Blub, blub, you're in the water and Rammerheads are headed your way! Can you
get all 3 Green Stars and the Stamp and get out alive?

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Blooper
Difficulty : 3.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=Meyg4mjoKrU

WALKTHROUGH
�����������
Swim right and soon enough you'll come across the Rammerheads. And just after
that, hit the ? block to get a Fire Flower, which you will need later on in the
level, then continue swimming right.

--- GREEN STAR ALERT ---

When you come across the 5 crates, destroy the third one in the middle to
uncover a hidden alcove with the level's first Green Star safely tucked away.
Continue swimming right and enter the pipe at the end.

--- GREEN STAR ALERT ---

Grab a Fire Flower from the first Rammerhead, then swim back to the ledge and
wait for the third Rammerhead, who has a bubble swimming behind him with the
second Green Star. Collect it and continue swimming.

Follow the Rammerheads and swim all the way to the right and enter the pipe at
the end.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag here, then continue all the way to  .----NEW ENEMY----.
the north and enter the pipe at the end. (TIP: You can kill | Madpoles swim   |
all the Madpole and a bunch of coins will appear.)          | towards you if  |
                                                            | they see you.   |
Swim right and avoid the Blooper here. Continue swimming    '-----------------'
right. Swim into the Rammerhead circle, carefully avoiding  .----NEW ENEMY----.
the Rammerheads, then swim to the northwest to get a        | Bloopers home   |
Starman, which you will need if you don't have a Fire       | in on you. They |
Flower.                                                     | can be defeated |
                                                            | with fireballs. |
--- GREEN STAR ALERT ---                                    '-----------------'

Hurry over to the second Rammerhead circle and if you have the Star, just swim
into the pipe and defeat the two spike balls, or if you have a fire flower
shoot from the upper ledge to get the third and final Green Star, then exit
through the north.

In the next circle, enter the Clear Pipe and proceed. Continue swimming up in
this chamber all the way until you reach the Rammerhead section.

--- STAMP ALERT ---

In the Rammerhead section, swim up near the top and get the Stamp in the high
alcove, then exit the area through the right and through the pipe.

Hit the flagpole and the path to C-7 Shimmering Lava Lake.

   ___   ____                                                     
  / __|_|__  |                                                    
 | (_|___|/ /                                                     
  \___|  /_/                     _             _                  
 / __| |_ (_)_ __  _ __  ___ _ _(_)_ _  __ _  | |   __ ___ ____ _ 
 \__ \ ' \| | '  \| '  \/ -_) '_| | ' \/ _` | | |__/ _` \ V / _` |
 |___/_||_|_|_|_|_|_|_|_\___|_| |_|_||_\__, | |____\__,_|\_/\__,_|
 | |   __ _| |_____                    |___/                      
 | |__/ _` | / / -_)                                              
 |____\__,_|_\_\___| 

It's a beautiful lava lake! It shimmers! Problem is, you're still on a mission
to save all the Sprixie princesses and you can't exactly swim in that lava...

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Boomerang Flower
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=Rk9qQsO3zoU

WALKTHROUGH
�����������
Proceed forward and head right. Get a Boomerang Flower from the long ? block,
which you will need for the level's first Green Star. Continue heading right
and follow the path all the way until you get to the first Magma Ball.

--- GREEN STAR ALERT ---

When you get to the first Magma Ball enemy and when the     .----NEW ENEMY----.
path widens, head to the northern platform which extends    | Magma Balls are |
outwards. Get on it and launch your Boomerang at the Star   | balls of lava   |
to get it.                                                  | that shoot out  |
                                                            | of lava. They   |
Contunue and proceed east. You need to make a run for it    | roll around and |
from the green platform that extends from the area with the | leave trails of |
Green Star towards the next one in the northeast.           | lava.           |
                                                            '-----------------'
--- GREEN STAR ALERT ---

Hit the Green Star Ring in this next area and collect all 8 Green coins before
they vanish to get the level's second Green Star, thenn proceed to the next
area via cannon.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag here, then proceed northwest.

--- STAMP ALERT ---

When you proceed northwest, you will come across the level's Stamp under grates
that is submerged in lava most of the time. You'll only have enough time if you
make a run for it just as the lava level lowers, then quickly get out of there
to avoid a fiery death.

--- GREEN STAR ALERT ---

Get a Boomerang Flower from the right ? block, then proceed northeast. You will
come across a grating platform near the right edge of the screen. Jump onto it
when the lava is low, then get onto the high platform, avoid the Magma Ball and
throw your Boomerang towards the southwest to get the third and final Green
Star.

Finish the level off by entering the cannon, then carefully avoid the Magmas to
make it to the end of the level. Hit the flagpole to finish the level off and
have the path to C-F Bowser's Lava Lake Keep.

   ___    ___                                                               
  / __|__| __|                                                              
 | (_|___| _|                                                               
  \___|  |_|                  _      _                    _         _       
 | _ ) _____ __ _____ ___ _ _( )___ | |   __ ___ ____ _  | |   __ _| |_____ 
 | _ \/ _ \ V  V (_-</ -_) '_|/(_-< | |__/ _` \ V / _` | | |__/ _` | / / -_)
 |___/\___/\_/\_//__/\___|_|   /__/ |____\__,_|\_/\__,_| |____\__,_|_\_\___|
 | |/ /___ ___ _ __                                                         
 | ' </ -_) -_) '_ \                                                        
 |_|\_\___\___| .__/                                                        
              |_|

This is it - Bowser's stronghold! Is it really over? But first of all, you need
130 Green Stars to unlock it!

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Boomerang Mario throwing a Boomerang
Difficulty : 3.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=jPWQh2ZNTxg

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Proceed forward and defeat the Boomerang Bros., then head left. Defeat both
Boomerang Bros. here to get a Boomerang Flower, which you will need for the
third and final Green Star. Meanwhile you will notice the first Green Star
hanging over the lava on the left wall. Slide down the wall, then wall jump
out of there to save your butt from a fiery demise.

--- GREEN STAR ALERT ---

Meanwhile, you will need a Cat Suit for the second Green Star. Cat Climb the
bridge northeast and at the top, you will find the level's second Green Star.

--- STAMP ALERT ---

Destroy the bricks in the wall north, then wall jump up the chamber to find
the level's stamp, then press the P-Switch to drop the bridge and continue.

--- CHECKPOINT FLAG ALERT ---

Avoid the Ka-thunk here, then follow the path all the way to the end to find
the level's Checkpoint Flag. Hit it, then proceed east.

--- GREEN STAR ALERT ---

Proceed east and when you get past the first row of Podoboos, you should see
the third and final Green Star hanging in the distance. Throw your Boomerang at
it, then continue east.

Jump in the spot where there is a metal thingy in the ground to hit an
invisible block containing a Boomerang Flower, which might come in handy as
extra protection, then continue east.

Kill both Hammer Bros. here to make the path to the Warp Box appear. Hop into
it to begin the final battle against Bowser, or is it?
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 3.5/5      BOWSER AND HIS NEW CADILLAC           Luck   : 2/5   |
| Difficulty: 3.5/5                                            Agility: 3.5/5 |
| HP        : 3                                                Skill  : 3/5   |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| It's essentially the World 1 fight - problem is you will be working against |
| a time constraint - Bowser takes a lot of time between launching bombs, so  |
| if you miss more than 3 or 4 times, you might die because of the time.      |
|                                                                             |
| Essentiallly, you'll be repeating what you did in the first world, except   |
| that you'll also be avoiding lava attacks and racing against time. Also,    |
| at times, the arena will differ, like at one point you'll be dodging magma  |
| blasts from the lava below and sometimes, Bowser's car's two wheels are on  |
| high platforms and you're in the middle. Anyway, land all 9 hits on his car |
| using the soccer ball bombs (he throws 3 at a time, the third will always   |
| explode before you can kick). Use the Warp Box to proceed once he's dead.   |
|_____________________________________________________________________________|

Hit the flagpole to finish off this journey and rescue the final Sprixie
princess when suddenly, UH-OH! Bowser is here to crash the scene! After him!

   ___   _____                                                           
  / __|_|_   _|                                                          
 | (_|___|| |                                                            
  \___|   |_|    _        _        _____             _    ___     _      
  / __|__ _ _ __| |_ __ _(_)_ _   |_   _|__  __ _ __| |  / __|___| |_ ___
 | (__/ _` | '_ \  _/ _` | | ' \    | |/ _ \/ _` / _` | | (_ / -_)  _(_-<
  \___\__,_| .__/\__\__,_|_|_||_|   |_|\___/\__,_\__,_|  \___\___|\__/__/
 |_   _| |_|_|__ _____ _ __  _ __  ___ __| |                             
   | | | ' \ V  V / _ \ '  \| '_ \/ -_) _` |                             
   |_| |_||_\_/\_/\___/_|_|_| .__/\___\__,_|                             
                            |_|-

Uh-oh, Captain Toad! You're about to be Thwomped! But sometimes a scaredy cat
too can be very useful! He's here to fight off his fears and collect 5 Green
Stars for you! Awww, how nice!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 5
Stamp      : None
Difficulty : 2.5/5

WALKTHROUGH
�����������
Use the first conveyor belt and go into the alcove behind the Thwomp to get ---
Green Star 1 ---, then proceed towards the next conveyor belt, past the Bullet
Bill launchers and past the Thwomps on the next belt, then on the last one,
head into the alcove and use the Thwomp to reach the second level.

Collect --- Green Star 2 ---, then proceed past the first Thwomp and use the
next Thwomp to get to a high ledge, then ascend to the other side using the
Thwomp on the other side.

Use the platform on the left to avoid the Bullet Bill, then make a run for the
other side and collect --- Green Star 3 --- onj the left, then collect ---
Green Star 4 --- on the Thwomp.

Head into the cave under the platform and use the Thwomp to get up to the
highest level, then follow the narrow path to the end and drop down into the
hole and collect --- Green Star 5 --- to finish the level!
 ____ ___      _      __         __   __  ___                           _____ 
/_  /( _ )    | | /| / /__  ____/ /__/ / / _ )___ _    _____ ___ ____ _/_( _ )
 / // _  |    | |/ |/ / _ \/ __/ / _  / / _  / _ \ |/|/ (_-</ -_) __//_// _  |
/_(_)___(_)   |__/|__/\___/_/ /_/\_,_/ /____/\___/__,__/___/\__/_/ /_/  \___/
[WOR8] 
  ___     _                                                          
 | _ )___/ |                                                         
 | _ \___| |                                                         
 |___/   |_| _          ___      _ _         ___     _    _          
 / __|_ __(_) |___  _  / __|_ __(_) |_____  | _ )_ _(_)__| |__ _ ___ 
 \__ \ '_ \ | / / || | \__ \ '_ \ | / / -_) | _ \ '_| / _` / _` / -_)
 |___/ .__/_|_\_\\_, | |___/ .__/_|_\_\___| |___/_| |_\__,_\__, \___|
     |_|         |__/      |_|                             |___/  

You need to cross the deadly bridge of spikes while collecting all 3 Green
Stars and looking out for the stamp. Can you make it safely to the other end?

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Flying Dry Bones
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=qdwCFA74tf0

WALKTHROUGH
�����������
Proceed forward and marvel at those impressive graphics - we've seen the water
effects before, but with the level's design, they simply become gorgeous. Head
northeast. The spike bridges have spikes that move in the same direction you do
normally.

Get a Super Bell from the ? block, then continue northeast. The bridge here has
spikes that travel in the opposite direction, so note that before proceeding,
then hop into the Warp Box.

NOTE: The blue bridges have spikes that appear simultaneously, while orange
appears part by part.

--- GREEN STAR ALERT ---

Take the right path, then when you come across the Fire Bros., head left and
Cat Climb the wall here to find Green Star 1 atop the pillar, then head back
the way you came and continue northeast.

Cross the moving blue spike bridges here and take advantage of the POW blocks
to stun the Dry Bones in the middle platform, then continue northeast and head
into the Warp Box. 

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag here, then head into the Warp Box ahead to proceed.

--- STAMP ALERT ---

Take a left instead and go southwest. Collect the Stamp at the end of the
bridge, then turn back and head northeast as you usually would.

--- GREEN STAR ALERT ---

Collect a Super Bell from the long ? block on the left, then climb the wall
behind of it to find a secret Mystery Box. Cat Climb the wall on the left again
and hit the P-Switch, then long jump from the wall on the left to the right and
get the Green Star.

Continue NE, then head into the Warp Box.

--- GREEN STAR ALERT ---

Hit the ? block in the northeast to get a Starman, then quickly head northwest
while breezing through the Dry Bones and board the spike platform. You should
see the third and final Green Star opposite of the platform you were on.

Use the moving spike platforms to get to the Warp Box towards the north. Enter
it and hit the flagpole to finish crossing Spiky Spike Bridge and have the path
to B-2 Plessie's Dune Downhill and B-3 Cookie Cogworks form.

  ___    ___                                      
 | _ )__|_  )                                     
 | _ \___/ /                                      
 |___/_ /___|     _     _      ___                
 | _ \ |___ _____(_)___( )___ |   \ _  _ _ _  ___ 
 |  _/ / -_|_-<_-< / -_)/(_-< | |) | || | ' \/ -_)
 |_|_|_\___/__/__/_\___| /__/ |___/ \_,_|_||_\___|
 |   \ _____ __ ___ _ | |_ (_) | |                
 | |) / _ \ V  V / ' \| ' \| | | |                
 |___/\___/\_/\_/|_||_|_||_|_|_|_|'

It's a trip down a sand slide! Sound familiar? What's different here is that
you're riding on the back of a giant dinosaur! No, not Yoshi, Plessie!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : ? Block
Difficulty : 2.5/5
Best player: ANYONE

VIDEO LINK
����������
http://www.youtube.com/watch?v=hD0vtIEGL7U

WALKTHROUGH
�����������
Hop aboard Plessie and begin your magical journey down a sand slide on a
dinosaur. Even during a journey to save a group of princesses Mario and pal can
still have fun.

--- GREEN STAR ALERT ---

Head down the slide and you should notice a faint green glow near the end. That
is the first Green Star. Jump onto the second last Bonker enemy here to get it,
then jump into the hole at the end to proceed.

--- GREEN STAR ALERT ---

Boost your speed using the speed-up pads, then get ready after you pass the
second pad, since the second Green Star is among the group of Biddybuds. Be
prepared to swerve left and right like crazy to get it, also remember to slow
down.

--- STAMP ALERT ---

Shortly after that, when you see the two Sand Bowser statues, home in on the
gap in between them to reveal some invisible cloud platforms leading up to the
stamp, then jump back onto the main path at the end.

--- GREEN STAR ALERT ---

During the next section, continually slide down the path. Eventually, you'l
see a Bowser sand statue, slam into it and the third and final Green Star will
show up. Collect it.

Shortly after that, your ride will be over. Thank you for riding Plessie the
magic dinosaur and come back soon! Head into the Warp Box. Slide down the slide
and hit the flagpole to finish the level and have the path to B-T The Bowser
Express be revealed.

  ___    ____                                                     
 | _ )__|__ /                                                     
 | _ \___|_ \                                                     
 |___/  |___/   _   _        ___                          _       
  / __|___  ___| |_(_)___   / __|___  __ ___ __ _____ _ _| |__ ___
 | (__/ _ \/ _ \ / / / -_) | (__/ _ \/ _` \ V  V / _ \ '_| / /(_-<
  \___\___/\___/_\_\_\___|  \___\___/\__, |\_/\_/\___/_| |_\_\/__/
                                     |___/  

What else can I say? It's a level filled with mechanical gears made out of
chocolate chip and delicious floors! Enjoy it!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Boomerang Toad
Difficulty : 2.5/5
Best player: Luigi

VIDEO LINK
����������
http://www.youtube.com/watch?v=7f_42w0sDpI

WALKTHROUGH
�����������
COOKIE! What's there to say? Just head right through the    .----NEW ENEMY----.
level. When the path splits into two (up and down), take    | Spiked mice are |
the bottom path and get a Boomerang Flower from one of the  | purple and have |
? blocks, then head back and use the gears to get up to the | spikes on their |
top path.                                                   | back. Translate |
                                                            | into don't jump |
--- GREEN STAR ALERT ---                                    | on their back.  |
                                                            '-----------------'
Defeat the large plant to proceed. When you get onto the third large cookie,
jump towards the 4th one on the left side. Long jump towards the right to get
the first Green Star (or use the Boomerang, but I see little point in that).

Head right and be careful not to fall of the 5th large cookie - it spins really
fast. Then continue towards the right and head into the Clear Pipe.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag here, then head up using the large cookies to get to
the higher area, then proceed past the 2 giant plants and head into the cannon.

--- STAMP ALERT ---

Defeat all of the spiked ants here and drop into their hole using a Boomerang
Flower. If you don't have one, one of the ants does on his back. Inside the
hole you will find the level's stamp, then use the Clear Pipe to return.

--- GREEN STAR ALERT ---

Continue right and defeat the ants here in the same manner and drop into one of
the holes and hop into the Mystery Box. Just run towards the end and you'll
find the second Green Star, once you're back outtside, use the Clear Pipe to
return.

--- GREEN STAR ALERT ---

Continue heading right and hop into the cannon. You'll soon come across the
goal, but you still don't have the third and final Green Star. Long jump NE
past the goal to land on a far off island. There, tag the bunny and he'll give
up your prize, then return using the pipe. Hit the flagpole to finish off the
level and have the path be revealed to B-T The Bowser Express.

  ___    _____                                                              
 | _ )__|_   _|                                                             
 | _ \___|| |                                                               
 |___/_ _ |_|      ___                           ___                        
 |_   _| |_  ___  | _ ) _____ __ _____ ___ _ _  | __|_ ___ __ _ _ ___ ______
   | | | ' \/ -_) | _ \/ _ \ V  V (_-</ -_) '_| | _|\ \ / '_ \ '_/ -_|_-<_-<
   |_| |_||_\___| |___/\___/\_/\_//__/\___|_|   |___/_\_\ .__/_| \___/__/__/
                                                        |_|

CHOO CHOO! It's the Bowser Express! Hop on board and since you don't have a
ticket, you'll have to defeat the enemies and make it to the end and fight the
captain - Pom Pom!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Puffprod
Difficulty : 3/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=gumfMfMWVMU

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

You will see the first Green Star atop the first carriage. Hop onto the ? block
before jumping to reveal an invisible block. Use it to reach the first Green
Star atop the first carriage.

Head right and past the Goomba stack. Also, avoid the spiked log swinging left
and right with no visible means of support. Continue right and to get past the
Conkdors, I would advise going on the narrow ledge behind them.

One of the brick boxes just past the Conkdors is a coin box, ground pound it
till it turns into one, then head right, past the bullies and use the Jump Pad
to proceed.

--- GREEN STAR ALERT ---

Head right and swim past the madpole, at the other end, you will see a Green
Star Ring. Trigger it, then collect the 8 Green Coins that appear afterwards
before the time runs out to have the second Green Star appear.

--- STAMP ALERT ---

Head into the carriage and you will see 2 ? blocks along with a bunch of Mini
Goombas. Blow them away, then ground pound the second ? block (right) to have
it take you to the roof where the stamp is located, then head oustide.

--- GREEN STAR ALERT --

Below the Hammer Bros. there is a hidden cave of sorts guarded by a Fire Bros.
Enter it, kill him and near the back you will find the final Star, then return
to where you were and enter the pipe to fight the boss.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 2.5/5                POM POM                       Luck   : 1/5 |
| Difficulty: 2.5/5                                              Agility: 3/5 |
| HP        : 3                                                  Skill  : 2/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| It's essentially the World 3 boss, except Pom Pom will spawn a lot more of  |
| her clones, which form straight lines, 2 straight lines and a plus pattern. |
| The same rules apply - the real one will have a pink shuriken. Your eyes    |
| need to look out for that and since you might be travelling across the room |
| at times, you might want to keep your top speed. Finish her off and a Warp  |
| Box to the exit will spawn.                                                 |
|_____________________________________________________________________________|

Hit the flagpole to finish the level and have the path to B-4 Footlight Lane
and B-5 Deepwater Dungeon form.

  ___     _ _                                           
 | _ )___| | |                                          
 | _ \___|_  _|                                         
 |___/     |_|_   _ _      _   _     _                  
 | __|__  ___| |_| (_)__ _| |_| |_  | |   __ _ _ _  ___ 
 | _/ _ \/ _ \  _| | / _` | ' \  _| | |__/ _` | ' \/ -_)
 |_|\___/\___/\__|_|_\__, |_||_\__| |____\__,_|_||_\___|
                     |___/

What an amazing place! Outer space! A path that forms beneath your feet! And
yet it's very hard to beat! (I was feeling poetic.)

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Bullet Bill
Difficulty : 2.5/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=3JU6gq7lodk

WALKTHROUGH
�����������
The path is revealed as you step near it and ground pounds temporarily reveal a
bigger area.

Head northeast and past the Thwomp. Get a Boomerang Flower from the middle ?
Block, then head right.

--- GREEN STAR ALERT ---

Grab a Starman from the long ? block past the third Thwomp, then defeat the Dry
Bones as you run past them. Follow the path and run all the way the end, but
instead of climbing the stairs, jump to the NE platform to grab the first Green
Star.

--- CHECKPOINT FLAG ALERT ---

Head northwest and hit the Checkpoint Flag here, then continue NE. Carefully
avoid the rolling spiked logs on the first two circular tracks.

--- GREEN STAR ALERT ---

Trigger the Green Star Ring, then collect all of the 8 Green Coins before they
disappear while avoiding the rolling spiked logs to get the second Green Star.

--- STAMP ALERT ---

If you need another powerup, the ? block has one, then continue north. After
you pass the first Bullet Bill section, you might come across a glowing spot in
the ground. From there, jump towards the right to find a footlight platform
leading up to the stamp.

--- GREEN STAR ALERT ---

Keep heading north through the winding footlight platform, eventually you'll
come across a Mystery Box on the left. Enter it. Inside, use the footlight
platform to get onto the Thwomp, then jump left towards the Star and get it.

Continue through the winding pathway to find a Warp Box at the end. Use it to
get to the exit area, hit the flagpole to have the path to one of the most
annoying levels ever - B-6 A Beam in the Dark - form.

  ___     ___                                                                  
 | _ )___| __|                                                                 
 | _ \___|__ \                                                                 
 |___/   |___/                  _             ___                              
 |   \ ___ ___ _ ____ __ ____ _| |_ ___ _ _  |   \ _  _ _ _  __ _ ___ ___ _ _  
 | |) / -_) -_) '_ \ V  V / _` |  _/ -_) '_| | |) | || | ' \/ _` / -_) _ \ ' \ 
 |___/\___\___| .__/\_/\_/\__,_|\__\___|_|   |___/ \_,_|_||_\__, \___\___/_||_|
              |_|                                           |___/

Blub, blub! It's the Water Temple from Ocarina of Time!

These introductions are just getting weirder and weirder.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Madpole
Difficulty : 3/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=zL_hf_9w0kc

WALKTHROUGH
�����������
Swim right and then up the shaft. Use the moving water blocks to get up to the
section with the spike blocks.

--- STAMP ALERT ---

Swim up between the first two blocks to find the Stamp, then proceed right.
Get the Super Bell from the bottom ? blocks, then swim up to the top-right
corner.

--- GREEN STAR ALERT ---

Either swim up this shaft or wall jump to the top. Whichever way you prefer, at
the top, Cat Climb the wall on the left to find a hidden alcove on the left
containing the first Green Star.

--- CHECKPOINT FLAG ALERT ---

Head right and hit the Checkpoint Flag before boarding Plessie. Board it, then
follow the path. There's not much of particular interest, so just finish the
section.

--- GREEN STAR ALERT ---

Cat Climb the walls beside the path and at the top, you wll find the second
Green Star, then head north.

Swim up the shaft, then get a Super Bell from the ? blocks before continuing
right. Swim up the first moving water cube, then transfer to the higher one in
the next area.

--- GREEN STAR ALERT ---

When you get to the pipe, don't enter it. Instead, Cat Climb the wall behind it
to find a high ledge with a Cloud Cannon. Enter it, then follow the path all
the way to the end and jump to get the final Green Star.

Head right and hit the flagpole to finish off the level! The path to B-6 A Beam
in the Dark will form.

  ___      __                                                             
 | _ )___ / /                                                             
 | _ \___/ _ \                                                            
 |___/   \___/                  _        _   _          ___           _   
   /_\   | _ ) ___ __ _ _ __   (_)_ _   | |_| |_  ___  |   \ __ _ _ _| |__
  / _ \  | _ \/ -_) _` | '  \  | | ' \  |  _| ' \/ -_) | |) / _` | '_| / /
 /_/ \_\ |___/\___\__,_|_|_|_| |_|_||_|  \__|_||_\___| |___/\__,_|_| |_\_\
                                                                          

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Small Luigi
Difficulty : 3.5/5
Best player: Luigi

VIDEO LINK
����������
http://www.youtube.com/watch?v=Ajw1_6idR4k

WALKTHROUGH
�����������
Get a Light Box, then continue NE onto the moving platform. If you shine your
light on any ghost, they will soon die - not temporarily, forever. Anyway,
continue following the platform.

--- STAMP ALERT ---

You will soon notice an L switch on the left. Step on it as Luigi to make the
stamp spawn. Collect it, then head back onto the moving platform.

--- GREEN STAR ALERT ---

The moving platform will soon vanish. As you land, you will notice the first
Green Star in the mirror. Walk towards the south towards where it is to collect
the first Green Star, then head east.

Head onto the moving platform, triggering the Red Coin Ring if you wish to,
then continue following the platform to the end, then enter the door.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag and grab another Light Box if you need, then head north
towards the moving platform. This one will take you up to the next area.

--- GREEN STAR ALERT ---

You will see a lot of Bowser statues left and right. Keep an eye out for a
Mystery Box on the right. Jump into it and kill all the Boos before time runs
out to get the second Green Star. I'd advise gathering them up then shining the
light onto many at once. Once you're outside, use the door on the right to
proceed.

Take the right door on the bottom level, then take the middle right one on the
second level to proceed.

Proceed right onto the moving platform. This is probably the most annoying part
of the level. Try to avoid the Peepas or kill them. As much as possible, keep
your Light Box, since it makes the final Green Star a lot easier.

--- GREEN STAR ALERT ---

At the end of the path, either shine your light on the Big Boo or work your way
around him to get the final Green Star, then head through thye door. Hit the
flagpole to finish off the level! The paths to B-M and B-7 Grumblump Inferno
will now form.

  ___    ____                                                                
 | _ )__|__  |                                                               
 | _ \___|/ /                                                                
 |___/   /_/          _    _                   ___       __                  
  / __|_ _ _  _ _ __ | |__| |_  _ _ __  _ __  |_ _|_ _  / _|___ _ _ _ _  ___ 
 | (_ | '_| || | '  \| '_ \ | || | '  \| '_ \  | || ' \|  _/ -_) '_| ' \/ _ \
  \___|_|  \_,_|_|_|_|_.__/_|\_,_|_|_|_| .__/ |___|_||_|_| \___|_| |_||_\___/
                                       |_|                                   

Travelling over lava isn't easy - but you've done it before. From using Koopa
shells in 64 to Pull Stars in Galaxy, there's no challenge you can't overcome.
This time, you're using Grumblumps!

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Mouse
Difficulty : 3.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=gge-PXtBTqY

WALKTHROUGH
�����������
NOTE: This walkthrough might be brief since I can't exactly tell you "Move to
the side, then move again as the Grumblump changes position, then move again!"

Jump onto the Grumblump and use it to get to the other side, then board the
cube Grumblump and beware not to fall as it lowers.

--- GREEN STAR ALERT ---

As you pass the first two Venus Firetraps, you will notice a Green Star on a
pillar. Get onto the pillar, grab it and be sure to get back aboard the
Grumblump, then get off when you get to the other side.

--- CHECKPOINT FLAG ALERT ---

Grab a Tanooki Leaf from the left ? block, then head NE and use the Jump Pads
to proceed. At the top, hit the Checkpoint Flag.

--- STAMP ALERT ---

Board the Grumblump, then jump onto the narrow pillar with the Hammer Bros. and
get the Stamp, as usual don't forget to get back onto tne Grumblump.

--- GREEN STAR ALERT ---

Head north and past the Magma balls, then trigger the Green Star Ring and
collect all 8 Green coins before they disappear to get Green Star 2.

--- GREEN STAR ALERT ---

Board the next Grumblump and when two mice fall onto it. When the Grumblump
eventually twists over to its side, grab Green Star 3 up above, then don't fall
and make it to the flagpole! The path to B-A Motley Bossblob's Encore and B-B
Hisstocrat Returns will form.

  ___      _                                                      
 | _ )___ /_\                                                     
 | _ \___/ _ \                                                    
 |___/__/_/ \_\  _            ___            _    _     _    _    
 |  \/  |___| |_| |___ _  _  | _ ) ___ _____| |__| |___| |__( )___
 | |\/| / _ \  _| / -_) || | | _ \/ _ (_-<_-< '_ \ / _ \ '_ \/(_-<
 |_|_ |_\___/\__|_\___|\_, | |___/\___/__/__/_.__/_\___/_.__/ /__/
 | __|_ _  __ ___ _ _ _|__/                                       
 | _|| ' \/ _/ _ \ '_/ -_)                                        
 |___|_||_\__\___/_| \___|     

Uh-oh, Motley's back and he's got a new trick - he produces shockwaves every
time he drops!

QUICK STATS
�����������
Timer      : 400
Green Stars: 1
Stamp      : None
Difficulty : 3/5
Best player: Toad

WALKTHROUGH
�����������
Get a Double Cherry from the right ? block, then board the platform and prepare
to kill Motley.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 3/5          MOTLEY BOSSBLOB ROUND 2             Luck   : 1/5   |
| Difficulty: 3/5                                              Agility: 3.5/5 |
| HP        : 3                                                Skill  : 3/5   |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Motley Bossblob is now a little bit harder. The shockwaves can trip you up, |
| so that's adding a new twist to the battle. Anyway, just fight him the same |
| way you did in World 6 and he's done!                                       |
|_____________________________________________________________________________|

You'll have to beat the other level too though to proceed. Head on over to B-B.
  ___     ___                                                          
 | _ )___| _ )                                                         
 | _ \___| _ \                                                         
 |___/ _ |___/ _                    _     ___     _                    
 | || (_)_____| |_ ___  __ _ _ __ _| |_  | _ \___| |_ _  _ _ _ _ _  ___
 | __ | (_-<_-<  _/ _ \/ _| '_/ _` |  _| |   / -_)  _| || | '_| ' \(_-<
 |_||_|_/__/__/\__\___/\__|_| \__,_|\__| |_|_\___|\__|\_,_|_| |_||_/__/

QUICK FACTS
�����������
Timer      : 500
Green Stars: 1
Stamp      : None
Difficulty : 2.5/5
Best player: Luigi

WALKTHROUGH
�����������
The Super Bell is located to the right of the top of the stairs in an invisible
block. Proceed to the carrier platform once you're ready.

 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 2.5/5           HISSTOCRAT ROUND 2               Luck   : 1/5   |
| Difficulty: 2.5/5                                            Agility: 3/5   |
| HP        : 3                                                Skill  : 2.5/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Hisstocrat's wife isn't happy, but otherwise the fight is similar. The rock |
| meteors do leave a trail behind for a while, but aside from the color and   |
| that the fight is the same. Queen Hisstocrat also has the same weak spot.   |
| Defeat her by hitting her 3 times to finish it off.                         |
|_____________________________________________________________________________|

Hit the flagpole to have the path to the last level of the main game form. Head
on over to B-F The Great Tower of Bowser Land.

  ___     ___                                                                
 | _ )___| __|                                                               
 | _ \___| _|                                                                
 |___/_ _|_|        ___              _     _____                          __ 
 |_   _| |_  ___   / __|_ _ ___ __ _| |_  |_   _|____ __ _____ _ _   ___ / _|
   | | | ' \/ -_) | (_ | '_/ -_) _` |  _|   | |/ _ \ V  V / -_) '_| / _ \  _|
  _|_| |_||_\___|  \___|_| \___\__,_|\__|   |_|\___/\_/\_/\___|_|   \___/_|  
 | _ ) _____ __ _____ ___ _ _  | |   __ _ _ _  __| |                         
 | _ \/ _ \ V  V (_-</ -_) '_| | |__/ _` | ' \/ _` |                         
 |___/\___/\_/\_//__/\___|_|   |____\__,_|_||_\__,_|

You've finally made it! You need 170 Green Stars to unlock it, so if you don't
have 170, shame on you! You should have followed my guide!

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Meowser
Difficulty : 3.5/5
Best player: Mario (just because he always finishes the game)

VIDEO LINK
����������
http://www.youtube.com/watch?v=GVbeIgB0oTY

WALKTHROUGH
�����������
You can honk the horn on Bowser's smoking Cadillac on the left, which is a nice
touch. Head on over onto the carrier platform to proceed.

--- GREEN STAR ALERT ---

Head NE and follow the path of the roofs of these buildings and avoid the
falling debris. When you get to the Clear Pipe, don't go in it. Instead, drop
off the roof off of the SE corner to find a hidden area with the level's first
Green Star. Collect it, then hit an invisible block towards the right to get
back onto the platform. Launch yourself to the next area with the cannon.

--- GREEN STAR ALERT ---

Get a Super Bell from the brick block in the middle, then get onto the ferris
wheel. Defeat all 4 bullies by pushing them towards oblivion (onto other
platforms doesn't count) and the second Green Star will spawn.

Head east and you'll come across Captain Toad greeting you just before you
launch yourself to the final boss. Jump onto the carrier to begin the final
boss.
 _____________________________________________________________________________
|                                                                             |
| BOWSER INC.                    BOSS BATTLE                     CONFIDENTIAL |
| Threat    : 4/5                  MEOWSER                       Luck   : 1/5 |
| Difficulty: 3.5/5                                              Agility: 4/5 |
| HP        : 5                                                  Skill  : 3/5 |
|_____________________________________________________________________________|
|                                                                             |
|                                  STRATEGY                                   |
|                                                                             |
| Bowser actually turns into a cat, not just wear a suit! Anyway, head north  |
| and climb the cloud platforms! Watch for Bowser as he climbs the walls!     |
|                                                                             |
| --- GREEN STAR ALERT ---                                                    |
|                                                                             |
| Continue climbing the tower and soon enough, you'll come across a Green     |
| Star Ring. Collect all of the 8 Green coins that appear to spawn the third  |
| and final Green Star, then continue climbing the tower.                     |
|                                                                             |
| At the top, you'll have to hit Bowser, I'm sorry, Meowser with the POW. The |
| next phase of the battle will now initiate. Get the + 100 clock, then head  |
| into the cannon.                                                            |
|                                                                             |
| --- CHECKPOINT FLAG ALERT ---                                               |
|                                                                             |
| Hit the Checkpoint Flag and grab a Super Bell by defeating the Cat Goombas  |
| if you need, then continue on and climb the tower.                          |
|                                                                             |
| Your initiative here is to avoid all the Meowsers. If you have a Super Bell |
| it makes it much easier. After the Jump Pad and trapeze section, in the one |
| with the stairs, you want to climb the tower as fast as possible and pause  |
| only when there's a Meowser in the wall. Make it to the top to initiate the |
| final phase.                                                                |
|                                                                             |
| If you have a Super Bell or any powerup, you simply want to hit the Big POW |
| 4 times and not give a s*** about losing your powerup. This is it - hit it  |
| 4 times and you'll finish off Meowser! Head into the Clear Pipe that forms. |
|_____________________________________________________________________________|

--- STAMP ALERT ---

Climb the tree to get the Stamp, then hit the flagpole to finish the game! But
if you're a completionist, there's a lot more to explore! Join me as we explore
the final 4 worlds!
  ___     __  __                                                               
 | _ )___|  \/  |                                                              
 | _ \___| |\/| |                                                              
 |___/__ |_|  |_|_                  _  _                     ___ _             
 |  \/  |_  _ __| |_ ___ _ _ _  _  | || |___ _  _ ___ ___   / __| |__ ___ __ __
 | |\/| | || (_-<  _/ -_) '_| || | | __ / _ \ || (_-</ -_) | (__| / _` \ V  V /
 |_|  |_|\_, /__/\__\___|_|  \_, | |_||_\___/\_,_/__/\___|  \___|_\__,_|\_/\_/ 
   ___ _ |__/    _           |__/                                              
  / __| (_)_ __ | |__                                                          
 | (__| | | '  \| '_ \                                                         
  \___|_|_|_|_|_|_.__/ 

QUICK STATS
�����������
Timer      : 10 seconds per box
Green Stars: 3
Stamp      : None
Difficulty : 2.5/5
Best player: Toad

WALKTHROUGH
�����������
First box: If you don't have a Cat Suit, grab one from the ? blocks, then Cat
Climb the wall NW, then jump onto the NE platform to get --- Green Star 1 ---.

Second box: Cat Climb the right wall, then wall kick off of it and run for ---
Green Star 2 ---.
 
Third box: Wait for the Beep Blocks to change to red, then Cat Climb it to get
to the top and --- Green Star 3 ---.

Fourth box: Move to the right and Cat Climb the back wall to get --- Green Star
4 ---.

Fifth box: Follow the signs and Cat Climb the walls all the way to the top to
get --- Green Star 5 ---.

Sixth box: Destroy the boxes with your claws, Cat Climb the right wall then
destroy the boxes above to get access to --- Green Star 6 ---.

Seventh box: Wait for the Beep Blocks to change to red then Cat Climb them
before Cat Climbing the wall to get --- Green Star 7 ---.

Eighth box: Dash over to the back wall, Cat Climb it while holding right to get
--- Green Star 8 ---.

Ninth box: Destroy the bricks by jumping on them, get onto the solid box, then
jump twice to hit the POW block, then head left and grab --- Green Star 9 ---.

Tenth box: Do not pause and just make a run for the block. Do the same on each
block all the way to the top to get -- Green Star 10 --- and finish the level!
 ____ ___      _      __         __   __  ______          
/_  // _ \    | | /| / /__  ____/ /__/ / / __/ /____ _____
 / / \_, /    | |/ |/ / _ \/ __/ / _  / _\ \/ __/ _ `/ __/
/_(_)___(_)   |__/|__/\___/_/ /_/\_,_/ /___/\__/\_,_/_/    [WOR9]
                                                          
  ___     _                                        
 / __|___/ |                                       
 \__ \___| |                                       
 |___/   |_|      _                  ___           
 | _ \__ _(_)_ _ | |__  _____ __ __ | _ \_  _ _ _  
 |   / _` | | ' \| '_ \/ _ \ V  V / |   / || | ' \ 
 |_|_\__,_|_|_||_|_.__/\___/\_/\_/  |_|_\\_,_|_||_|

RUN! RUN! RUN! Run on the rainbows! I'm running over the rainbows! Reaching for
the (Green) Stars! Reaching for a Stamp!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Checkpoint Flag
Difficulty : 2.5/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=A2FS99kDNLI

WALKTHROUGH
�����������
Head forward and get onto the rotating rainbow platform. Avoid the mice and 
ring shooters. Proceed forward and avoid the spiked mice on the next platform.
Head onto the spinning cylindrical platform and head NE. When you get to the
shortest cylinder, Cat Climb the wall behind you to find a pipe leading to a
hidden pipe.

--- GREEN STAR ALERT ---

Hit the left P-Switch and have the red platforms active all the way to the end,
then flip as the ball passes the panel's (invisible) 2/3 border. For the right
P-Switch, have the blue ones active, then the red ones as it falls down to the
lower level. Press down both panels to reveal your prize.

--- CHECKPOINT FLAG ALERT ---

Hop into the Warp Box and hit the checkpoint flag before boarding Plessie.
Board it to open the gates.

--- STAMP ALERT ---

You might be contempted to defeat all the Blurkers, but keep right and you'll
see the Stamp sneakily hidden between 2 coin rings. Collect it, then at the end
you can jump and defeat all the Biddybuds to get a 1UP.

--- GREEN STAR ALERT ---

There are 2 unlit torches, which means you need to light them up. Along the
back wall to the left of the torches there is an invisible block with a fire
flower. Light both torches to have the "door" fall down and reveal a Cloud
Cannon. Enter it and up above, trigger all the panels and you'll be granted a
neat surprise along with your Green Star.

--- GREEN STAR ALERT ---

Just past that, trigger the Green Star Ring and collect all 8 of the Green
coins before they disappear to unveil the third and final Green Star.

Head NE and use the trapezes to get all the way to the final Warp Box. Hit the
flagpole to reveal the path to S-2 Super Galaxy.

  ___    ___                                         
 / __|__|_  )                                        
 \__ \___/ /                                         
 |___/  /___|               ___      _               
 / __|_  _ _ __  ___ _ _   / __|__ _| |__ ___ ___  _ 
 \__ \ || | '_ \/ -_) '_| | (_ / _` | / _` \ \ / || |
 |___/\_,_| .__/\___|_|    \___\__,_|_\__,_/_\_\\_, |
          |_|                                   |__/

It's our first look at Super Mario Galaxy 3! Octoombas! Rosalina! Space! Bring
some powerups with you though - this level doesn't give you! I'd advise a Super
Bell and a Tanooki Suit.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Rosalina with Lumas
Difficulty : 3/5
Best player: Peach

VIDEO LINK
����������
http://www.youtube.com/watch?v=wjzx1oizaCg

WALKTHROUGH
�����������
Follow the path as you would. Deep space doesn't change     .----NEW ENEMY----.
any mechanics - you still jump as you would normally. Avoid | Octoombas are   |
the Octoomba, then head NE.                                 | alien Goombas.  |
                                                            | They can be hit |
--- GREEN STAR ALERT ---                                    | with ground     |
                                                            | pounds. They    |
When the path goes straight instead of diagonally, look out | shoot cannons.  |
for the first Green Star above a brick which in turn is     '----------------'
above a blue platform to the right. Jump onto the brick, then jump again to get
the first Green Star.

Follow the path as you would and when you get to the section with the boost
pads, I recommend starting to go to the pad before it becomes straight and jump
at the end to make it. When you get to the Warp Box section, it is possible to
jump as the platforms turn to land on the edge, then immediately jump again.

--- CHECKPOINT FLAG ALERT ---

Jump onto the blue platforms and make it to the top. There are two invisible
blocks on the platform after the first 3 blues which you can use to get to the'
high ledge.

--- STAMP ALERT ---

If you had followed my advice of bringing a Super Bell, Cat Climb the blue
platforms on the left when they become flat to collect the Stamp.

--- GREEN STAR ALERT ---

Use the slanting platforms to get to the field of platforms. Look out for the
second Green Star on a red platform in the top-left corner when it rotates into
view.

--- GREEN STAR ALERT ---

Continue along the level. When the path splits into two, take the bottom path
and follow it until the end to make it to the last Star, then head back the way
you came and take the top path instead and head into the Warp Box.

Finish off the level to have the path form to S-3 Rolling Ride Run and unlock a
space princess you can play as.

  ___    ____                                              
 / __|__|__ /                                              
 \__ \___|_ \                                              
 |___/  |___/ _             ___ _    _       ___           
 | _ \___| | (_)_ _  __ _  | _ (_)__| |___  | _ \_  _ _ _  
 |   / _ \ | | | ' \/ _` | |   / / _` / -_) |   / || | ' \ 
 |_|_\___/_|_|_|_||_\__, | |_|_\_\__,_\___| |_|_\\_,_|_||_|
                    |___/

Roll, roll your platform, roll, roll your platform all the way to the end while
getting all 3 Green Stars and the stamp!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Small Rosalina
Difficulty : 2.5/5
Best player: Rosalina

VIDEO LINK
����������
http://www.youtube.com/watch?v=OG0qVhVMZ8I

WALKTHROUGH
�����������
Head right onto the rolling cylinder and stand on its right side to have it
move, but you'll need to maintain your position or else you'll fall.

Head right and when there are 2 roller platforms side by side, take the north
one and hit the third block in the set of 4 to get a Boomerang Flower. 

--- GREEN STAR ALERT ---

Roll the southern roller to the right and eventually you'll come across a
Mystery Box. Enter it and inside, continually move to the right to be able to
access the first Star.

Continue heading right. When you come across the Conkdors, it's very hard to
not get hit, but it is possible if you change positions (jumping can kill you),
then head into the Warp Box.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint, then proceed towards the roller platfroms.

--- GREEN STAR ALERT ---

When you get to the fourth roller platform, there is a smaller one extending
towards the south. Jump on it and roll it to get the second Green Star, then
head north.

Get more powerups if you wish to from the long ? block, then work your way
around the big wall in the center by heading north, right then south.

--- STAMP ALERT ---

When the path splits into two, take the southern one and you'll come across a
Rosalina switch. Press it to reveal the level's stamp.

--- GREEN STAR ALERT ---

When you pass the Conkdor, head south to find an invisible block with a Double
Cherry. As you pass 3 Conkdors side by side, take your two characters north and
place them on the "2" platform and it will rise to where the third and final
Green Star is.

Head east just a little bit more and finish off the level! The path to S-4 The
Great Goal Pole will form.

  ___     _ _                                                               
 / __|___| | |                                                              
 \__ \___|_  _|                                                             
 |___/_ _  |_|      ___              _      ___           _   ___     _     
 |_   _| |_  ___   / __|_ _ ___ __ _| |_   / __|___  __ _| | | _ \___| |___ 
   | | | ' \/ -_) | (_ | '_/ -_) _` |  _| | (_ / _ \/ _` | | |  _/ _ \ / -_)
   |_| |_||_\___|  \___|_| \___\__,_|\__|  \___\___/\__,_|_| |_| \___/_\___|

No description available. (My creative side wasn't working...)

QUICK STATS
�����������
Timer      : 100
Green Stars: 3
Stamp      : Tanooki Mario
Difficulty : 3/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=OG0qVhVMZ8I

WALKTHROUGH
�����������
Head right and hit the top of the flagpole. Done.

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...

--- GREEN STAR ALERT ---

Oops, the pole ran away! Follow its trail and use the pad to speed yourself up.
Take the first Green Star shortly after on the donut blocks just shortly after.

--- STAMP ALERT ---

Continue following its trail and eventually you'll come across a Stone Wall
enemy. Go past him to find the level's stamp, then continue chasing the goal
pole, but even if you can, don't grab it yet.

--- GREEN STAR ALERT ---

Shortly after, when your path is made out of donut blocks, grab the level's 2nd
Star near the edge a short ways off the path.

--- GREEN STAR ALERT ---

Continue on the goal's trail and when the path splits into 2 - upper and lower,
take the upper one and grab the 3rd Green Star, then try to fall onto the
runaway goal pole.

The path will now form to S-5 Super Block Land.

  ___     ___                                                      
 / __|___| __|                                                     
 \__ \___|__ \                                                     
 |___/   |___/             ___ _         _     _                 _ 
 / __|_  _ _ __  ___ _ _  | _ ) |___  __| |__ | |   __ _ _ _  __| |
 \__ \ || | '_ \/ -_) '_| | _ \ / _ \/ _| / / | |__/ _` | ' \/ _` |
 |___/\_,_| .__/\___|_|   |___/_\___/\__|_\_\ |____\__,_|_||_\__,_|
          |_|

This is Galaxy 2's Supermassive Galaxy reborn! Everything's huge! Can you keep
up?

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Tanooki Luigi
Difficulty : 2.5/5
Best player: Luigi

VIDEO LINK
����������
http://www.youtube.com/watch?v=_YO3BceEciY

WALKTHROUGH
�����������
--- STAMP ALERT ---

Head north and hit the ? block to get a Tanooki Leaf, then head right. When the
colorful bricks have giant brick blocks on them, hit an invisible ? block on
the far left. Grab the Mega Mushroom, then hurry over to the eastern edge of
the island and ground pound the brick in the ground to uncover an alcove with
the Stamp in it.

--- GREEN STAR ALERT ---

NNW of the Stamp are 3 giant ? blocks. Ground pound each of them to form stairs
to a Mystery Box. Enter it and do the same by ground pounding the blocks to get
to the first Green Star. Outside, enter the Warp Box.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Head north and hit the Checkpoint Flag. Then, take any of the bombs and toss it
at the gray block in the NW corner to reveal the second Green Star inside, then
proceed right. (I should note you want to throw it from a distance or else it
might destroy the platform you're standing on)

Head east and collect the 5 Key Coins. The first two are in plain sight, throw
the bomb at the bricks in the ground afterwards to reveal the third one, get
the 4th one on some bricks just a little bit afterwards, then ground pound the
? blocks north of #4 to get to #5.

--- GREEN STAR ALERT ---

Don't go into the Warp Box. Get a bomb and throw it at the far eastern brick
wall past the Baddie Box, then get onto the ledge, ground pound the bricks and
get Green Star 3.

Head into the Warp Box and hit the flagpole to have the path to S-6 Honeycomb
Starway.

  ___      __                                                                  
 / __|___ / /                                                                  
 \__ \___/ _ \                                                                 
 |___/   \___/                        _      ___ _                             
 | || |___ _ _  ___ _  _ __ ___ _ __ | |__  / __| |_ __ _ _ ___ __ ____ _ _  _ 
 | __ / _ \ ' \/ -_) || / _/ _ \ '  \| '_ \ \__ \  _/ _` | '_\ V  V / _` | || |
 |_||_\___/_||_\___|\_, \__\___/_|_|_|_.__/ |___/\__\__,_|_|  \_/\_/\__,_|\_, |
                    |__/                                                  |__/

Throwing you back to the shooter days of old, Honeycomb Starway could have been
my favorite 3D World level. Could, if it didn't have some very annoying Green
Stars and Stamp locations.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Octoomba
Difficulty : 3.5/5
Best player: Toad

VIDEO LINK
����������
http://www.youtube.com/watch?v=VXiZG1q0-bU

WALKTHROUGH
�����������
Get a Boomerang Flower from the ? Block, then head north. Shoot down the
Biddybuds if you like, but just proceed north.

--- GREEN STAR ALERT ---

When you get to the first ice platforms, either grab the Star by throwing your
Boomerang at it or hit the ! block with your Boomerang then grab it on foot,
then head north.

--- GREEN STAR ALERT ---

When you come to the area where the path is super-wide, defeat all the Biddybud
enemies to have the second Green Star spawn, then continue north.

Avoid the Venus Firetraps in the next area, or kill them with your Boomerang.
Preserve your power-up since you'll need it.

--- GREEN STAR ALERT ---

Toss your Boomerang when you come across the first lava platforms towards the
lava comb since the third Green Star is hanging over it.

--- STAMP ALERT ---

Continue heading north and you'll come across the Stamp over oblivion. Toss
your Boomerang and grab it, then head into the Warp Box.

Hit the top of the flagpole to finish off the level! The path will now form to
S-7 Gargantuan Grotto.

  ___    ____                                                               
 / __|__|__  |                                                              
 \__ \___|/ /                                                               
 |___/   /_/                  _                     ___         _   _       
  / __|__ _ _ _ __ _ __ _ _ _| |_ _  _ __ _ _ _    / __|_ _ ___| |_| |_ ___ 
 | (_ / _` | '_/ _` / _` | ' \  _| || / _` | ' \  | (_ | '_/ _ \  _|  _/ _ \
  \___\__,_|_| \__, \__,_|_||_\__|\_,_\__,_|_||_|  \___|_| \___/\__|\__\___/
               |___/

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Mega Mushroom
Difficulty : 2.5/5
Best player: Rosalina

VIDEO LINK
����������
http://www.youtube.com/watch?v=Nxa1kdoKW1s

WALKTHROUGH
�����������
--- STAMP ALERT ---

Head east, then eventually when you come across the Goomba stack with the 1-Up,
hit the ? Block behind them to get a Mega Mushroom, then rush on over to the
right and destroy the brick enclosure caging the stamp to get it, then drop
down to the lower level.

--- GREEN STAR ALERT ---

While you're still big, destroy the Pink Fuzzies and grab the first Green Star
above them, then continue heading east.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag as you head on east, then jump into the water and head
right as you usually would. You'll soon come across a place about halfway
through that's solid ground. Swim to shore and hit the ? Block to get a Mega
Mushroom, then hurry on right.

--- GREEN STAR ALERT ---

At the end, use the Bounce Tiles to destroy the uppermost level of bricks to
get Green Star 2 up above.

--- GREEN STAR ALERT ---

Immediately after, instead of entering the pipe, swim up into the ceiling above
the pipe to discover a hidden area with a pipe. Inside, get a Mega Mushroom and
hit the P-Switch, then collect all the coins before time runs out to get the
third and final Green Star.

Afterwards, head into the exit pipe and hit the top of the flagpole to finish
off the level! The path to S-8 Peepa's Fog Bog will now form.

  ___     ___                                                 
 / __|___( _ )                                                
 \__ \___/ _ \                                                
 |___/   \___/           _      ___            ___            
 | _ \___ ___ _ __  __ _( )___ | __|__  __ _  | _ ) ___  __ _ 
 |  _/ -_) -_) '_ \/ _` |/(_-< | _/ _ \/ _` | | _ \/ _ \/ _` |
 |_| \___\___| .__/\__,_| /__/ |_|\___/\__, | |___/\___/\__, |
             |_|                       |___/            |___/

BOO! PEEP! This was one of the ghost house levels I truly enjoyed, so I hope
you do too!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : None
Difficulty : 3/5
Best player: Rosalina

VIDEO LINK
����������
http://www.youtube.com/watch?v=OvhYGtl9isM

WALKTHROUGH
�����������
Get the first Key Coin from the group of Peepas, then head north. Head to the
Warp Box area, just NE of it hit the POW and make stairs to #2.

--- GREEN STAR ALERT ---

Head to the eastern wall and ground pound the lighted area to have a Starman
appear. Hurry on over to the NW where Captain Toad is. Kill all the Peepas with
your invincibility to get Green Star 1 from Captain Toad.

To grab #3, get a snowball then throw it at the POW block along the northern
wall or spin attack it if you're Rosalina. Then, head all the way back south
and enter the door SE of the Warp Box to grab #4, then head to the SW of the
Warp Box where there is an invisible cloud platform that takes you up to #5,
then head into the Warp Box. (I do agree it's not the best route, but that's
the way I got it.)

--- CHECKPOINT FLAG ALERT ---

Head east and grab the + 100 clock from the circle of Peepas as you pass by
them, then at the end hit the Checkpoint Flag.

--- GREEN STAR ALERT ---

Head north and follow the wooden platform, then head into the right Mystery Box
(the left is a fake). Head forward and grab a snowball, then head back onto the
stone platform and toss it to grab Green Star 2.

--- GREEN STAR ALERT ---

Grab a snowball from one of the snowmen, then head north and follow the path.
When you come across the Green Star hanging over oblivion, toss the snowball to
get Green Star 3, then head north and follow the path.

--- STAMP ALERT ---

Ground pound the brick block on the pathway to get a Coin Box, then use the
pads to get a lot of coins. At the fourth pad, turn right and grab the stamp,
then stay there and wait for the effects to run out, then turn around and head
into the Warp Box.

Use the invisible cloud platform to get to the top of the flagpole and done!
The path will now form to S-9 Cosmic Cannon Cluster.

  ___     ___                                           
 / __|___/ _ \                                          
 \__ \___\_, /                                          
 |___/    /_/       _       ___                         
  / __|___ ____ __ (_)__   / __|__ _ _ _  _ _  ___ _ _  
 | (__/ _ (_-< '  \| / _| | (__/ _` | ' \| ' \/ _ \ ' \ 
  \___\___/__/_|_|_|_\__|  \___\__,_|_||_|_||_\___/_||_|
  / __| |_  _ __| |_ ___ _ _                            
 | (__| | || (_-<  _/ -_) '_|                           
  \___|_|\_,_/__/\__\___|_|

BOOM! It's the heart of the Galactic Cannon-Firing Organization or GFO. You
need to infiltrate it and grab the 3 Stars and the Stamp. Can you do it? But
first, show that you have 210 Green Stars.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Cannon Box
Difficulty : 3/5
Best player: Rosalina

VIDEO LINK
����������
http://www.youtube.com/watch?v=-hYqCJh1zKA

WALKTHROUGH
�����������
--- STAMP ALERT ---

Get onto the switchboard and grab a Cannon Box from the first ? block you see,
then take the switchboard forward all the way until you see the Stamp. Fire at
the ? blocks near the Stamp, use the bricks as platforms to get it, then head
back onto the switchboard.

--- GREEN STAR ALERT ---

On solid ground, head to the NW and you need to keep your Cannon Box while
jumping up. Use the right side and jump up the cannonballs while holding A to
make your way to the top (don't change directions), then head SE on the top
level and blast the cracked wall to find GS1 inside.

--- GREEN STAR ALERT ---

Swim right and when you pass the 4 moving columns of blocks, swim down and
shoot a cannon at the bricks in the wall of the solid mountain-like platform to
uncover an alcove with the second Green Star, then swim all the way right and
enter the pipe.

--- CHECKPOINT FLAG ALERT ---

Hit the Checkpoint Flag, then proceed onto the Switchboard. Hit the red ! block
to change tracks.

--- GREEN STAR ALERT ---

Just past that, hit the next ! block and take the switchboard close to the end.
Fire your cannonball at the Green Star, then hit the ! block when you return to
where you were and proceed east.

The next section requires you to fire at the ! blocks to reveal the paths to
the next set of rails, which admittedly is pretty tough. Try to fire NE at an
angle. At the end, use the cannonballs to hit the top of the flagpole to finish
off the level and reveal the rocket that will take you to World Mushroom!

  ___    _____                                                                
 / __|__|_   _|                                                               
 \__ \___|| |                                                                 
 |___/    |_|    _        _        _____             _   _____     _          
  / __|__ _ _ __| |_ __ _(_)_ _   |_   _|__  __ _ __| | |_   _|_ _| |_____ ___
 | (__/ _` | '_ \  _/ _` | | ' \    | |/ _ \/ _` / _` |   | |/ _` | / / -_|_-<
  \___\__,_| .__/\__\__,_|_|_||_|   |_|\___/\__,_\__,_|   |_|\__,_|_\_\___/__/
    _     _|_|     _                                                          
   /_\   / __|_ __(_)_ _                                                      
  / _ \  \__ \ '_ \ | ' \                                                     
 /_/ \_\ |___/ .__/_|_||_|                                                    
             |_| 

Spin the gravity and collect all the Green Stars! Woohoo!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 5
Stamp      : None
Difficulty : 3/5

WALKTHROUGH
�����������
Hit the P Panel, then proceed forward past the Fizzlit, then grab --- Green
Star 1 --- up north, then head NW and drop down into the area with --- Green
Star 2 ---, then climb the ramp and hit the P Panel among the Fizzlits.

Drop down and grab --- Green Star 3 --- NE, then hit the P Panel. Work your way
around the 2 Fizzlits, then grab --- Green Star 4 --- behind the wall next to
them, then hit the P Panel again.

You'll then fall onto the Fizzlit. Grab --- Green Star 5 --- a short ways ahead
and finish off the level!
 ____ ______                                                        
/_  /<  / _ \                                                       
 / / / / // /                                                       
/_(_)_/\___(_)      __   __  __  ___         __                     
 | | /| / /__  ____/ /__/ / /  |/  /_ _____ / /  _______  ___  __ _ 
 | |/ |/ / _ \/ __/ / _  / / /|_/ / // (_-</ _ \/ __/ _ \/ _ \/  ' \
 |__/|__/\___/_/ /_/\_,_/ /_/  /_/\_,_/___/_//_/_/  \___/\___/_/_/_/ [WORM]

NOTE: Stamps are not present in World Mushroom and World Flower levels.
  _   __     _                                                            
 |  \/  |___/ |                                                           
 | |\/| |___| |                                                           
 |_| _|_|   |_|   _     ___     _ _                 ___          _ _      
 | \| (_)__ _| |_| |_  | __|_ _| | |___  ___ _ _   | _ \___ __ _| | |_  _ 
 | .` | / _` | ' \  _| | _/ _` | | (_-< / _ \ ' \  |   / -_) _` | | | || |
 |_|\_|_\__, |_||_\__| |_|\__,_|_|_/__/ \___/_||_| |_|_\___\__,_|_|_|\_, |
  ___   |___/ _             _  _ _ _ _                               |__/ 
 | _ \___| | (_)_ _  __ _  | || (_) | |___                                
 |   / _ \ | | | ' \/ _` | | __ | | | (_-<                                
 |_|_\___/_|_|_|_||_\__, | |_||_|_|_|_/__/                                
                    |___/

As the shooting stars pass by the glum night sky, Mario and friends are out
adventuring, on a quest to find every Green Star and Stamp in the Sprixie
Kingdom! Even as the sunlight fades, their bravery and determination doesn't.
Now they're out to explore Really Rolling Hills one more time! *sings to tune*

QUICK FACTS
�����������
Timer      : 30
Green Stars: 3
Difficulty : 4/5
Best player: Toad
Original   : 2-4 Really Rolling Hills

VIDEO LINK
����������
www.youtube.com/watch?v=0jt_1c19jlk

WALKTHROUGH
�����������
Collect the + clock from the rolling hill, then the one under the blocks, then
head right. Enter the Clear Pipe and collect the + clock here, jump behind it
to find an invisible block, then do it again to find another invisible block
and make it to where the 1st Green Star WAS to get another + clock.

Collect the + clock on the rolling hill south of the exit Clear Pipe, then head
the Clear Pipe SE of the rolling hill to get more time, then head north and
onto the leftmost rolling hill to collect another + clock.

--- GREEN STAR ALERT ---

Trigger the Green Star Ring NE of the clock, then collect all of the 8 Green
coins while following the direction of movement to collect the first Green Star
when it appears.

Head north and grab a + clock from the hexagonal platform, then wall kick up
the right wall and enter the Warp Pipe.

--- GREEN STAR ALERT ---

Head right and take the upper path and at the end, jump to find an invisible
cloud platform that leads to GS2.

--- GREEN STAR ALERT ---

Jump down and head into the Warp Pipe. Inside, activate all the floor tiles to
spawn the third Green Star, then get out of there and collect the + clock
outside before hitting the top of the flagpole to finish the level! The path to
S-2 Spiky Mount Beanpole and S-3 Deep Black Jungle Drift.
  
  __  __    ___                                 
 |  \/  |__|_  )                                
 | |\/| |___/ /                                 
 |_|_ |_|  /___|        __  __              _   
 / __|_ __(_) |___  _  |  \/  |___ _  _ _ _| |_ 
 \__ \ '_ \ | / / || | | |\/| / _ \ || | ' \  _|
 |___/ .__/_|_\_\\_, | |_|  |_\___/\_,_|_||_\__|
 | _ )_|__ __ _ _|__/_ __  ___| |___            
 | _ \/ -_) _` | ' \| '_ \/ _ \ / -_)           
 |___/\___\__,_|_||_| .__/\___/_\___|           
                    |_|

Uh-oh! Mount Beanpole has been invaded by spikes and they've locked down the
Warp Box to the exit!

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Difficulty : 3.5/5
Best player: Peach
Original   : 1-3 Mount Beanpole

VIDEO LINK
����������
www.youtube.com/watch?v=tonpeRRbZf4

WALKTHROUGH
�����������
Collect Key Coin 1 by going SW from the starting point, then head north. Grab
a Lucky Bell from the ? block, then head up. The Lucky Bells are the best
power-ups ever in a 3D Mario game - they give you coins when you ground pound
and make you invincible. Collect Key Coin 2 behind the Bell Tree.

--- GREEN STAR ALERT ---

Head up and past the first Spike, go behind the Bell Tree to grab Green Star 1,.
then continue up and you usually would.

--- GREEN STAR ALERT ---

Destroy the bricks in the wall immediately after and enter the pipe. Activate
the switch and collect all the coins to spawn Green Star 2.

Grab Key Coin 3 by falling from above the block formation from where you exit,
then continue climbing up the mountain.

Get Key Coin 4 when you reach the pair of Spikes launching logs in opposite
directions, then continue up the mountain.

--- GREEN STAR ALERT ---

Climb the Bell Tree, get onto the Cloud platform, then head onto the rightmost
Bell Tree and climb it, grab Key Coin 5 from the top, then grab the last Green
Star.

Navigate yourself close to the starting point, head into the Warp Box and
finish the level!

  __  __    ____                                                    
 |  \/  |__|__ /                                                    
 | |\/| |___|_ \                                                    
 |_|_ |_|  |___/        ___ _         _        _                _     
 |   \ ___ ___ _ __ ___| _ ) |__ _ __| |__  _ | |_  _ _ _  __ _| |___ 
 | |) / -_) -_) '_ \___| _ \ / _` / _| / / | || | || | ' \/ _` | / -_)
 |___/\___\___| .__/   |___/_\__,_\__|_\_\  \__/ \_,_|_||_\__, |_\___|
  ___      _  |_|_                                      |___/       
 |   \ _ _(_)/ _| |_                                                
 | |) | '_| |  _|  _|                                               
 |___/|_| |_|_|  \__|

Cruising in the night... In the Deep Black Jungle... *sings to tune*

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Luigi
Original   : 6-4 Deep Jungle Drift

VIDEO LINK
����������
www.youtube.com/watch?v=f6-nNVfBEOA

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Get a Light Box and preferably you should have a Cat Suit. Head forward and
Cat Climb the red fence grating to get to Green Star 1. If not, head forward
and jump onto the ? block and backflip up onto a cloud platform, then rush on
over to the Star.

--- GREEN STAR ALERT ---

Head forward. When you pass the wooden platform with the Big Boos and Boos,
prepare to snag the second Star. Just past the platform, ground pound on the
barge to reveal some invisible cloud platforms leading to the Star. Walk on
them and snag the Star, then head back to the barge.

--- GREEN STAR ALERT ---

Stay on the barge until the very end and don't go into the Warp Box that spawns
once the Boos are gone. Instead, backflip onto the Light Boxes, then spin jump
into the Star, then head into the Warp Box.

Hit the flagpole to finish off the level!

  __  __     _ _                                                             
 |  \/  |___| | |                                                            
 | |\/| |___|_  _|                                                           
 |_|__|_|     |_|   _    _       _        ___ _            _                 
 |_   _| _ ___ _  _| |__| |___  (_)_ _   / __| |_  __ _ __| |_____ __ __  
   | || '_/ _ \ || | '_ \ / -_) | | ' \  \__ \ ' \/ _` / _` / _ \ V  V / 
  _|_||_| \___/\_,_|_.__/_\___| |_|_||_| |___/_||_\__,_\__,_\___/\_/\_/
 | _ \ |__ _ _  _    /_\ | | |___ _  _                                       
 |  _/ / _` | || |  / _ \| | / -_) || |                                      
 |_| |_\__,_|\_, | /_/ \_\_|_\___|\_, |                                      
             |__/                 |__/

Trouble has fallen in Shadow Play Alley! You need to fix things! (Uncreative,
I know)

QUICK STATS
�����������
Timer      : 100
Green Stars: 3
Difficulty : 3/5
Best player: Rosalina
Original   : 2-3 Shadow Play Alley

VIDEO LINK
����������
www.youtube.com/watch?v=POHAM8Or788

WALKTHROUGH
�����������
Get an item from the Roulette, then head into the door.

--- GREEN STAR ALERT ---

Be quick and jump onto the Bowser statue, then jump again from it to grab
Green Star 1. If you can't, grab the nearby Boomerang Suit and throw your
Boomerang to grab #1.

--- GREEN STAR ALERT ---

You can't miss #2 next to the Goomba stack. Afterwatds, throw the bomb on the
nearby ledge towards the stack to take out some of the Goombas, then proceed
right under them.

--- GREEN STAR ALERT ---

At the far right wall, jump to reveal an invisible block, use it to reach the
upper ledge with #3, then use the nearby bombs to take out the Goomba stack and
spawn thw Warp Box.

Outside, hit the flagpole to finish off the level! (Go in the left door to
reach the top level)

  __  __     ___                                                   
 |  \/  |___| __|                                                  
 | |\/| |___|__ \                                                  
 |_|_ |_|   |___/    _         _  _              _                 
 | _ ) __ _ __| |__ | |_ ___  | || |__ _ _ _  __| |______ ___ _ _  
 | _ \/ _` / _| / / |  _/ _ \ | __ / _` | ' \/ _` (_-<___/ _ \ ' \ 
 |___/\__,_\__|_\_\  \__\___/ |_||_\__,_|_||_\__,_/__/   \___/_||_|
 | || |__ _| | |                                                   
 | __ / _` | | |                                                   
 |_||_\__,_|_|_|

It's back to the Japanese dojo of touching the screen! I don't know what I'm
talking about!

QUICK STATS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Toad
Original   : 6-3 Hands-on Hall

VIDEO LINK
����������
www.youtube.com/watch?v=JUpWg4FDdmQ

WALKTHROUGH
�����������
Open the doors and tap the gong to spawn a pipe.

Head right and through the zig-zag pattern of walls. At the end, open the door
using touch, blow the Pink Fuzzies out, then head right and defeat the Goomba
stack. Go behind the doors and head right behind the wall, open the doors and
collect Key Coin 1. Climb the stairs and collect #2, then head left. Open the
door, blow away the micro-Goombas and tap the gong. Head left. Open the next
set of doors, tap the gong and get #3 near the back wall.

--- GREEN STAR ALERT ---

Grab the baseball, then take it to the third floor and throw it at the spikes
to open the path to Green Star 1, then continue heading right.

Open the next set of doors and get #4 from the back, then collect the + 100,
open the next set of doors and tap the gong after blowing out the Pink Fuzzies
to spawn #5. Hop into the Warp Box.

--- CHECKPOINT FLAG ALERT ---

--- GREEN STAR ALERT ---

Hit the Checkpoint Flag, then get a Propeller Box from the ? block, trigger the
Green Star Ring and collect all 8 Green coins before they disappear to get
Green Star 2.

--- GREEN STAR ALERT ---

Head NW and hit the top-left gong. A Warp Box will spawn. Enter it and grab the
Green Star, then head back into the Warp Box.

Head to the top of the building, hit the flagpole to finish off the level!

  __  __      __                                            
 |  \/  |___ / /                                            
 | |\/| |___/ _ \                                           
 |_|__|_|   \___/      _   _      ___              _    _   
  / __(_)__ _ __ _ _ _| |_(_)__  / __| ___ __ _ __(_)__| |__
 | (_ | / _` / _` | ' \  _| / _| \__ \/ -_) _` (_-< / _| / /
  \___|_\__, \__,_|_||_\__|_\__| |___/\___\__,_/__/_\__|_\_\
 __     |___/        _                                      
 \ \    / / _ ___ __| |__                                   
  \ \/\/ / '_/ -_) _| / /                                   
   \_/\_/|_| \___\__|_\_\ 

It's the remains of the Titanic, somehow floating and not at the bottom of the
ocean! And I still don't know what I'm talking about!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Peach or Rosalina
Original   : 6-2 Spooky Seasick Wreck

VIDEO LINK
����������
www.youtube.com/watch?v=4ZjGGZ5AvEU

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Hop into the Warp Box. On the other side, trigger the Green Star Ring and
collect all 8 Green coins before they disappear to get Green Star 1, then head
into the Warp Box.

There is a 1-Up at the edge of the ship's pointy thingy, so collect that if you
wish, then head north.

--- GREEN STAR ALERT ---

Grab a Mega Mushroom from the ? block, then proceed NE. At the Warp Box area,
turn right onto a small wooden plank and make it to the end and grab #2.

--- GREEN STAR ALERT ---

Head into the Warp Box and grab more Mega power from the ? block and make your
way around the structure, to the north, then back around to the east to grab #3
before time runs out as a Hulk since it is too high to be reached normally.

Head NE and defeat all the Bullies (might be a pain, I know) to have the Warp
Box spawn. Enter it and finish off the level!

  __  __    ____                                                
 |  \/  |__|__  |                                               
 | |\/| |___|/ /                                                
 |_|_ |_|   /_/              ___ _            ___      _ _      
 | _ )_ _ ___| |_____ _ _   | _ ) |_  _ ___  | _ )_  _| | |_  _ 
 | _ \ '_/ _ \ / / -_) ' \  | _ \ | || / -_) | _ \ || | | | || |
 |___/_| \___/_\_\___|_||_| |___/_|\_,_\___| |___/\_,_|_|_|\_, |
 | _ ) ___| | |_                                           |__/ 
 | _ \/ -_) |  _|                                               
 |___/\___|_|\__|

It's a broken belt! And yet you need 240 Green Stars!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 4/5
Best player: Rosalina
Original   : C-4 Boiling Blue Bully Belt

VIDEO LINK
����������
www.youtube.com/watch?v=1SwiQJArkwU

WALKTHROUGH
�����������
Head NE and grab a Tanooki from the ? block. It is possible to push the Magma
Balls back into the lava using your tail, but it isn't much use since you don't
have to defeat them.

--- GREEN STAR ALERT ---

You'll notice a small platform with a Green Star on it that spawns every 4 or 5
seconds. Count a second or two once it sinks, then float over there, grab the
Star, then get out of there.

Head NE and soon enough you will come across the place where the #2 Star and
stamp were in the original, problem is the belt can't be run on since it's
broken.

--- GREEN STAR ALERT ---

You will need the Tanooki Suit no matter what or else this section is close to
impossible. Float over from one block to the next, then grab the second Green
Star from the platform with the rolling spike logs, then head back onto the
belt.

--- CHECKPOINT FLAG ALERT ---

Follow the belt to the end, then hit the Checkpoint Flag before you head east.
Follow the path as you usually would all the way to the end.

--- GREEN STAR ALERT ---

When you come across the exit pipe, head east of it to find some invisible
clouds over the blue lava leading to Green Star 3, then enter the pipe.

Grab the flagpole to finish off the level and the path to World Flower will be
revealed.

  __  __     __  __                                                             
 |  \/  |___|  \/  |                                                            
 | |\/| |___| |\/| |                                                            
 |_|  |_|   |_|  |_|              _  _                  ___                 _ 
 |  \/  |_  _ __| |_ ___ _ _ _  _| || |___ _  _ ___ ___| _ )_ _ __ ___ __ _| |
 | |\/| | || (_-<  _/ -_) '_| || | __ / _ \ || (_-</ -_) _ \ '_/ _` \ V  V / |
 |_|  |_|\_, /__/\__\___|_|  \_, |_||_\___/\_,_/__/\___|___/_| \__,_|\_/\_/|_|
         |__/                |__/

Fight all 10 rooms of enemies successfully to grab 10 Green Stars! It's Super
Smash Bros!

QUICK FACTS
�����������
Timer      : 10 seconds per room
Green Stars: 10
Stamp      : None
Difficulty : 3/5
Best player: Rosalina

WALKTHROUGH
�����������
First box: Defeat all 3 Chargin' Chucks in time to get --- Green Star 1 ---.

Second box: Jump on the snowmen or fire at them with Fire Flowers to spawn ---
Green Star 2 ---.

Third box: Defeat both flower-spinny thingies (official names, anyone?) to get
--- Green Star 3 ---.

Fourth box: Defeat the trio of Boomerang Bros. within time to get --- Green
Star 4 ---. I should note that the Bros. do kill each other if their Boomerang
hits.

Fifth box: Defeat the Coin Coffer hiding in the NW bushes to get --- Green Star
5 ---.

Sixth box: Ground pound the Goomba stacks from the blocks to get --- Green Star
6 ---.

Seventh box: Defeat all 3 Fizzlits to have --- Green Star 7 --- spawn.

Eighth box: Defeat all 3 Magikoopas under 10 seconds to get --- Green Star 8
---.

Ninth box: Defeat all 3 Creepers (using the GamePad touch screen to stun is
advisable) within 10 seconds to get --- Green Star 9 ---.

Tenth box: Defeat all 3 Hammer Bros. within 10 seconds to get --- Green Star 10
---.
 ____ ______    _      __         __   __  ______                  
/_  /<  <  /   | | /| / /__  ____/ /__/ / / __/ /__ _    _____ ____
 / / / // /    | |/ |/ / _ \/ __/ / _  / / _// / _ \ |/|/ / -_) __/
/_(_)_//_(_)   |__/|__/\___/_/ /_/\_,_/ /_/ /_/\___/__,__/\__/_/    [WOR11]
                                                                   
  ___    _                                                                
 | __|__/ |                                                               
 | _|___| |                                                               
 |_|_   |_|  _ _      _      ___ _            _      ___ _                
 / __|_ __ _(_) |_ __| |_   / __| |_  ___  __| |__  / __(_)_ _ __ _  _ ___
 \__ \ V  V / |  _/ _| ' \  \__ \ ' \/ _ \/ _| / / | (__| | '_/ _| || (_-<
 |___/\_/\_/|_|\__\__|_||_| |___/_||_\___/\__|_\_\  \___|_|_| \__|\_,_/__/

ZZZZZT! Electrically charged circuses!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 4/5
Best player: Rosalina
Original   : 1-5 Switch Scramble Circus

VIDEO LINK
����������
www.youtube.com/watch?v=MfJjo3MVk0k

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Immediately, head south and enter the sneakily hidden Mystery Box. Inside,
ground pound the bounce panels and then push yourself towards the wall and let
your characrter slide down. Do the same to the other side to get GS1.

Head N and trigger all the flipswitches to get the wall blocking your progress
blasted into smithereens.

--- GREEN STAR ALERT ---

Get a Cat Suit from the ? Block, then climb up the wall. Eventually, you'll
come across a Green Star Ring. Trigger it and collect all 8 coins before they
disappear to spawn #2.

--- GREEN STAR ALERT ---

Head N and trigger all the flipswitches, then head into the pipe. Once you land
you want to destroy the crates on the right, grab the baseball, jump over the
railing and onto the blocks and throw the ball at the Star to get it.

Hit the flagpole afterwards to finish off the level!

  ___   ___                                                                
 | __|_|_  )                                                               
 | _|___/ /                                                                
 |_|_ _/___|      _   _             ___                  _____ _           
 | __| |___  __ _| |_(_)_ _  __ _  | __|  _ _______  _  |_   _(_)_ __  ___ 
 | _|| / _ \/ _` |  _| | ' \/ _` | | _| || |_ /_ / || |   | | | | '  \/ -_)
 |_| |_\___/\__,_|\__|_|_||_\__, | |_| \_,_/__/__|\_, |   |_| |_|_|_|_\___|
 |  \/  (_)_ _  ___         |___/                 |__/                     
 | |\/| | | ' \/ -_)                                                       
 |_|  |_|_|_||_\___|

Umm, I'm out of words.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Toad
Original   : 6-7 Fuzzy Time Mine

VIDEO LINK
����������
www.youtube.com/watch?v=hZMNwqPaU8c

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Grab a Cat Suit from the ? block, then Cat Climb the back wall or wall jump
into the water shaft to get Green Star 1 before you can no longer get it.

Head up and follow the moving water shafts up to the top-left corner and
just proceed up and follow the path as you usually would.

--- GREEN STAR ALERT ---

When you get to the giant brick block, either continually ground pound it or
use the nearby POW block to unveil Green Star 2.

Head up a bit more, then it will change to the side-scrolling segment. Head
right and when you get to the spike section, a simple jump at the last moment
should be enough to avoid them.

Grab some more powerups from the long ? block, then continue right and use the
moving water shaft to ascend to the last area.

--- GREEN STAR ALERT ---

Trigger the Green Star Ring here, then collect all 8 Green coins before they
disappear to make Green Star 3 your very own.

Continue up the shaft and eventually you'll come across the Warp Box. Enter it
and hit the flagpole to finish off the level.

  ___   ____                                                       
 | __|_|__ /                                                       
 | _|___|_ \                                                       
 |_|_ _|___/          _            ___                             
 | _ (_)_ _ __ _ _ _ | |_  __ _   / __|_ _ ___ ___ _ __  ___ _ _   
 |  _/ | '_/ _` | ' \| ' \/ _` | | (__| '_/ -_) -_) '_ \/ -_) '_|  
 |_| |_|_| \__,_|_||_|_||_\__,_|  \___|_| \___\___| .__/\___|_|    
   ___             _       _    __ _             _|_|          _   
  / __|_ _ ___ ___| |__   /_\  / _| |_ ___ _ _  |   \ __ _ _ _| |__
 | (__| '_/ -_) -_) / /  / _ \|  _|  _/ -_) '_| | |) / _` | '_| / /
  \___|_| \___\___|_\_\ /_/ \_\_|  \__\___|_|   |___/\__,_|_| |_\_\
  
I have a burning desire to make this level gone. It's really annoying to get
Green Star 2, so be prepared to spend some time on this level!

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 4/5
Best player: Peach or Rosalina
Original   : 4-2 Piranha Creeper Creek

VIDEO LINK
����������
www.youtube.com/watch?v=2eoo0FqFWxk

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Grab a Fire Flower from the ? block, then light all 8 torches in the area to
spawn Green Star 1. If you lose it, grab a spare flower from an invisible block'
above the POW near the end.

--- GREEN STAR ALERT ---

Enter the pipe, then you can go to the area where the secret exit was in 4-2 to
grab a ton of coins, then head back down, grab another Fire Flower if you wish,
then light all 12 torches in the area to spawn Green Star 2. (You can check the
video if you're having trouble finding all 12)

--- GREEN STAR ALERT ---

In the last area after entering the pipe, light all 3 torches to get Green Star
3 to spawn. Hit the flagpole to finish off the level!

  ___    _ _                                                                 
 | __|__| | |                                                                
 | _|___|_  _|                                                               
 |_|_     |_|_             ___        _     ___ _           ___              
 | __|_ _ __| |_ ___ _ _  | __|__ _ _| |_  | __(_)_ _ ___  | _ )_ _ ___ ___  
 | _/ _` (_-<  _/ -_) '_| | _/ _ \ '_|  _| | _|| | '_/ -_) | _ \ '_/ _ (_-<_ 
 |_|\__,_/__/\__\___|_|   |_|\___/_|  \__| |_| |_|_| \___| |___/_| \___/__(_)
                                                                             
Faster, faster!

QUICK FACTS
�����������
Timer      : 30
Green Stars: 3
Difficulty : 3.5/5
Best player: Luigi
Original   : C-1 Fort Fire Bros.

VIDEO LINK
����������
www.youtube.com/watch?v=KUTsN9o-b9o

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Grab the first Green Star up ahead. Either jump to get it or if it's not enough
you can jump from the nearby ledge.

Proceed and grab a Fire Flower from the ? blocks and grabbing the + clock under
the ? blocks, then proceed north. If the Fire Bro is firing, I suggest going
above the Clear Pipe (as in walking on it).

Head north and to spawn the Warp Box in the next area, you need to defeat all
the enemies.

--- GREEN STAR ALERT ---

The second Green Star is where the second one in the first level used to be,
just without all the hassle of the puzzle. Use the Clear Pipe as a platform or
spin jump onto the Thwomp, then rush on over the GS2 to the far left.

Head to the far right. The pipes are arranged in the same pattern they used to
be before, so go through them while avoiding the Fire Bro.

--- GREEN STAR ALERT ---

Do you notice the glowing spot just before the blocksteppers in the ground?
Ground pound it to make the third Green Star appear. Collect it, then hurry
north and into the cannon.

Once again, you need to defeat the Fire Bro to proceed, so do so to spawn the
Warp Box. Enter it and hit the flagpole to finish off the level!

  ___    ___                                                                 
 | __|__| __|                                                                
 | _|___|__ \                                                                
 |_|_   |___/              _ _             ___                               
 / __|_ __ _ _ __ ___ __ _| (_)_ _  __ _  / __| __ ___ ____ _ _ _  _ _  __ _ 
 \__ \ '_ \ '_/ _` \ V  V / | | ' \/ _` | \__ \/ _` \ V / _` | ' \| ' \/ _` |
 |___/ .__/_| \__,_|\_/\_/|_|_|_||_\__, | |___/\__,_|\_/\__,_|_||_|_||_\__,_|
 | _ \_| _| |__| |__(_) |_  | _ \_ |___/_                                    
 |   / _` | '_ \ '_ \ |  _| |   / || | ' \                                   
 |_|_\__,_|_.__/_.__/_|\__| |_|_\\_,_|_||_|

You might want to bring a Fire Flower for this level, since fire obviously
beats bunnies.

QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Difficulty : 3/5
Best player: Toad
Original   : 5-4 Sprawling Savanna

VIDEO LINK
����������
www.youtube.com/watch?v=jKzD77VCnas

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---

Bring a Fire Flower with you, then use your firepower to hit and stun the
biggest rabbit. Once you tag him, he'll give up the first Star. Otherwise, it
is possible to tag him down with a Cat Suit from one of the smaller rabbits,
but it takes a lot longer.

--- GREEN STAR ALERT ---

Head to the anthole where the Stamp used to be in the NE. It now has a Clear
Pipe. Cat Climb it or spin jump onto it, then jump onto the cloud platform and
grab Green Star 2.

--- GREEN STAR ALERT ---

Use the cannons to make it to the goal area at the top. At the left edge, press
down the Toad switch as, you guessed it, Toad to spawn the final Green Star.

Afterwards hit the top of the flagpole to finish off the level!
                                                                               
  ___     __                                                                    
 | __|__ / /                                                                    
 | _|___/ _ \                                                                   
 |_|_ _ \___/ __ _   _         ___             __  __              _          
 / __| |_ (_)/ _| |_(_)___ _ _| _ ) ___  ___  |  \/  |__ _ _ _  __(_)___ _ _  
 \__ \ ' \| |  _|  _| / -_) '_| _ \/ _ \/ _ \ | |\/| / _` | ' \(_-< / _ \ ' \ 
 |___/_||_|_|_|  \__|_\___|_| |___/\___/\___/ |_|  |_\__,_|_||_/__/_\___/_||_|

I have a bad feeling about this.

QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Luigi
Original   : 3-3 Shiftier Boo Mansion

VIDEO LINK
����������
www.youtube.com/watch?v=3VVISUwx4rM

WALKTHROUGH
�����������
--- GREEN STAR ALERT ---
                                                                               
Head along the north wall and lure the Big Boo to leave the back wall. Move
around the big guy to find Green Star 1 along the back wall, then head right as
you usually would.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Take the upper path at the fork, then head onto the couch to have it raise you
up to a fake 1-Up. Jump to the right to find some invisible cloud platforms
leading to the second Green Star, then exit through the door.

The flagpole is fake, so just head to the other end and enter the door.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Inside, head all the way to the very left edge of the room and before entering
the door, grab Green Star 3 using the falling platforms, then quickly get out
of there.
                                                                               
Outside, past the fake flagpole, head to the SW corner to find some invisible
cloud platforms that lead to a Warp Box, which in turn, leads to the level's
true exit. Yeah, very sneaky (found it using the enclosed video at the top)

  ___   ____                                         
 | __|_|__  |                                        
 | _|___|/ /                                         
 |_|_ _ /_/       _ _            ___                 
 | _ (_)_ __  ___| (_)_ _  ___  | _ ) ___  ___ _ __  
 |  _/ | '_ \/ -_) | | ' \/ -_) | _ \/ _ \/ _ \ '  \ 
 |_| |_| .__/\___|_|_|_||_\___| |___/\___/\___/_|_|_|
 | |   |_|_ __ _ ___  ___ _ _                        
 | |__/ _` / _` / _ \/ _ \ ' \                       
 |____\__,_\__, \___/\___/_||_|                      
           |___/

BOOM! War is going on and you're thrown into the heat of battle. Can you get
all 3 Green Stars?
                                                                               
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Rosalina
Original   : 3-5 Pipeline Lagoon
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=zEIMaZ29HeI
                                                                               
WALKTHROUGH
�����������
Head forward and grab a Cannon Box, then enter the pipe.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Head right and into the water, making sure you DON'T lose your Cannon Box. Swim
all the way to the eastern edge, then swim up the shaft before you blast the
right brick wall as you pass by to open the path to Green Star 1.
                                                                               
--- CHECKPOINT FLAG ALERT ---
                                                                               
Continue to swim up then head into the Warp Box. Hit the Checkpoint Flag, then
follow the path right, then down.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Continue swimming right as you usually would and when you get to the large
spiked block section, pay attention to the upper ceiling. When there is a gap
in it, swim up the gap to find Green Star 2 among some more spiked blocks and
Bloopers.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Swim right, then down. You should then notice some bricks in the back wall.
Destroy them with your cannons, then trigger the Green Star Ring. Quickly
gather up all 8 green coins by using the cannons to reach the farther ones to
collect Green Star 3.
                                                                               
Head right and blast the first row of bricks in the back wall soon after to get
a + 100, then head up just past the third row to get to a hidden area. There's
nothing here, but this is the only way you can get the top of the flagpole. So,
enter the cannon, swim to the top-left, enter the pipe, then hit the flagpole
to finish off the level!
                                                                               
  ___    ___                                                            
 | __|__( _ )                                                           
 | _|___/ _ \                                                           
 |_|_ _ \___/   _     ___ _         _     ___ _                         
 | _ ) |__ _ __| |_  | _ ) |___  __| |__ / __| |___  ___ __ ____ _ _  _ 
 | _ \ / _` (_-<  _| | _ \ / _ \/ _| / / \__ \ / / || \ V  V / _` | || |
 |___/_\__,_/__/\__| |___/_\___/\__|_\_\ |___/_\_\\_, |\_/\_/\__,_|\_, |
                                                  |__/             |__/
                                                                               
The Beep Blocks now change instantly, so better be on your feet or else the
platform will vanish before your very feet!
                                                                               
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 4/5
Best player: Peach
Original   : 4-3 Beep Block Skyway
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=SXL1n4cTnAw
                                                                               
WALKTHROUGH
�����������
--- GREEN STAR ALERT ---
                                                                               
Head forward and grab a Tanooki Suit from the ? block, then follow the Blast
Blocks as you would. Ignore the Mario switch on the left since it just gives
coins, then take the left at the fork and jump onto the ? block to get Green
Star 1. Afterwards, head into the Warp Box to proceed.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Head north past the Spike, then head east onto the Blast Blocks. At the highest
point you will find the Checkpoint, but don't hit it. Instead, trigger the
Green Star Ring first and collect all 8 Green coins as it will save you a lot
of time if you die continually you won't have to do it again.
                                                                               
--- CHECKPOINT FLAG ALERT ---
                                                                               
Afterwards, hit the Checkpoint Flag, then head to the right and enter the Warp
Box to proceed.
                                                                               
Grab a Tanooki Suit before you proceed, then head down the long slide by slowly
gliding down. It will help a lot if you are Peach and you have a Tanooki.
Believe me.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
As the slide narrows to 2 from 4 blocks wide, be sure to grab the last Green
Star in the middle, then just make it to the bottom. It is possible to walk
down the dead center of ths slide since half of you will always be on something
which is very useful (thanks to Evan Eckrote for the tip). Head to the flagpole
and hit it to finish off the level!
                                                                               
  ___    ___                                                             
 | __|__/ _ \                                                            
 | _|___\_, /                                                            
 |_|___  /_/              _             ___              _    _          
 |_   _|____ __ _____ _ _(_)_ _  __ _  / __|_  _ _ _  __| |_ (_)_ _  ___ 
   | |/ _ \ V  V / -_) '_| | ' \/ _` | \__ \ || | ' \(_-< ' \| | ' \/ -_)
  _|_|\___/\_/\_/\___|_|_|_|_||_\__, | |___/\_,_|_||_/__/_||_|_|_||_\___|
 / __| ___ __ _ __(_)__| |___   |___/                                    
 \__ \/ -_) _` (_-< / _` / -_)                                           
 |___/\___\__,_/__/_\__,_\___|

100 seconds is a lot of time, unless if you're trying to defeat towering
skyscrapers of Goombas!
                                                                               
QUICK FACTS
�����������
Timer      : 100
Green Stars: 3
Difficulty : 4/5
Best player: Toad
Original   : 5-1 Sunshine Seaside
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=MgWGDs-7u40
                                                                               
WALKTHROUGH
�����������
--- GREEN STAR ALERT ---
                                                                               
Head left and enter the first Clear Pipe you see to get GREEN STAR 2. Yes, 2.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Head left and hit the left ? block north of the small sandbox to get a Fire
Flower. Head all the way to the left and on the pier, kill all the Goombas and
the lone Fire Bro, then light all 4 torches to get Green Star 1.
                                                                               
Head right and hit the ? boxes east of the sandbox to grab a Cannon Box. After
that, kill all the Goomba stacks. Yes, all - the level requires you. There are
many + clocks along the way, so grab them if you need to.
                                                                               
--- GREEN STAR ALERT ---

After you defeat every single stack, head to the southeastern corner and grab
the third and final Green Star from the final Goomba stack. Afterwards, head
into the Warp Box.
                                                                               
Hit the flagpole to finish off the level!
                                                                               
  ___    _  __                                                             
 | __|__/ |/  \                                                            
 | _|___| | () |                                                           
 |_| _  |_|\__/                       _      ___ _                         
 | || |___ _ _  ___ _  _ __ ___ _ __ | |__  / __| |___  ___ __ ____ _ _  _ 
 | __ / _ \ ' \/ -_) || / _/ _ \ '  \| '_ \ \__ \ / / || \ V  V / _` | || |
 |_||_\___/_||_\___|\_, \__\___/_|_|_|_.__/ |___/_\_\\_, |\_/\_/\__,_|\_, |
                    |__/                             |__/             |__/

This is the only level that adds a new twist to a World Star level, and it does
not really ramp up the difficulty, so shouldn't be hard.
                                                                               
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 3.5/5
Best player: Toad
Original   : S-6 Honeycomb Starway
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=f1EZr2s2uE4
                                                                               
WALKTHROUGH
�����������
Grab a Boomerang Suit from the ? block then head north.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Soon enough the path will split into two. The right one is a dead end, but take
it anyway and Boomerang the first Green Star to get it, then quickly head left.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Past the first two spinning fire rods, you will soon come across a Clear Pipe
with the 2nd Star hanging above it. Either head through the entrance or simply
jump into it to have the pipe transport you to solid ground.
                                                                               
Head past the Biddybud Gathering Spot (you don't have to kill them all). You
will then come across a Clear Pipe. DON'T ENTER IT until the platform appears.
Don't fall into that trap.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Past that section, there's the same trap. Past that, head north and during the
lava and ice section, keep an eye out for Star #3 in the top-left corner. Throw
your Boomerang to get it.
                                                                               
Afterwards, head into the Warp Box and finish off the level!
                                                                               
  ___    _ _                                                         
 | __|__/ / |                                                        
 | _|___| | |                                                        
 |_|_   |_|_|_          ___      _ _         ___     _    _          
 / __|_ __(_) |___  _  / __|_ __(_) |_____  | _ )_ _(_)__| |__ _ ___ 
 \__ \ '_ \ | / / || | \__ \ '_ \ | / / -_) | _ \ '_| / _` / _` / -_)
 |___/ .__/_|_\_\\_, | |___/ .__/_|_\_\___| |___/_| |_\__,_\__, \___|
  ___|_|         |__/      |_|                             |___/     
 / __|_ _  ___ __ _| |__                                             
 \__ \ ' \/ -_) _` | / /                                             
 |___/_||_\___\__,_|_\_\                                             
                                                                               
The searchlights are back and they now trigger the spike platforms! Uh-oh,
you're gonna need a lot of skill!
                                                                               
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Difficulty : 4/5
Best player: Peach
Original   : B-1 Spiky Spike Bridge
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=JNf-SvPm1nM
                                                                               
WALKTHROUGH
�����������
Head NE and try to avoid the searchlights as much as possible. Grab a Cat Suit
from the ? block, then continue NE while trying to avoid the searchlights and
consequently, not get hit. At the end, head into the Warp Box.
                                                                               
--- GREEN STAR ALERT ---

Instead of going right, head to the left and collect the ring of coins to get a
1-Up. Then, homing attack as a cat towards the northern wall. You should be
able to get to the top and grab Green Star 1.
                                                                               
Head right and past the orange spikes, which aren't based on the searchlights.
Afterwards, head NE and pass through the blue spike bridges when they are at
the side to avoid the searchlights, then head into the Warp Box.
                                                                               
--- CHECKPOINT FLAG ALERT ---
                                                                               
Hit the Checkpoint, then head into the Warp Box.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
The orange spikes are really tough to avoid. A short ways in, head N and hit
the long ? block to get a Cat Suit. Cat Climb the wall, then drop off the west
side just enough to grab #2, but not so far that you won't be able to grab back
onto the wall and climb it as a cat.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Afterwards, head into the Clear Pipe and you'll come across a giant field of
spikes. You're safe under the bricks, so do so, then make a mad dash for the
next set of bricks and jump, then repeat the same thing when you go to the lone
platform with #3. Try to stand on the donut platforms, then make a mad dash for
#3 before standing in the safe zones to the left and right.
                                                                               
Afterwards, head NW and use the orange platforms to get to the end of the level
while avoiding the really fast-moving and annoying spikes.
                                                                               
  ___    _ ___                    
 | __|__/ |_  )                   
 | _|___| |/ /                    
 |_|_   |_/___|    ___ _ _ _      
 | _ ) ___ ______ | _ ) (_) |_ ___
 | _ \/ _ (_-<_-< | _ \ | |  _|_ /
 |___/\___/__/__/ |___/_|_|\__/__|
                                                                               
It's 6 bosses one after another - back-to-back-to-back-to-back-to-back-to-back
episodes of nonstop boss pwning - get your Mario skills ready for you're gonna
need it!
                                                                               
QUICK STATS
�����������
Timer      : 500
Green Stars: 3
Difficulty : 4.5/5
Best player: Rosalina
Original   : 3-B A Banquet with Hisstocrat, 4-F Lava Rock Lair, 5-F King Ka-
             thunk's Castle, 3-F The Bullet Bill Express, 6-F Bowser's Bob-omb
             Brigade and 6-C Motley Bossblob's Encore
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=3lPHcd3pFn4
                                                                               
WALKTHROUGH
�����������
I suggest taking on the Hisstocrats first since they're the second hardest
(Motley's first, but you can't take him on until the others are dead)
                                                                               
I won't bother making the boss boxes since they're time consuming and space
consuming, so just bear with me. Also, check their respective levels for the
strategies.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
The Hisstocrats are supposed to be the longest, but I've discovered a secret
technique - as Rosalina, head behind the Hisstocrats. That's right, behind one 
of them and stick close to them. Now, spin jump and spin as Rosalina to be able
to actually hit one of them! If you're fast and good, you can use Rosalina's
spin to hit the other Hisstocrat by using the first one as a platform before it
buries underground! Makes them a pinch to defeat and should take no longer than
100 seconds. After that, collect Green Star 2 before heading into the Warp Box.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Head into the NE warp box and defeat King Brolder, grab Green Star 1 afterwards
before moving on to the next boss.
                                                                               
I then suggest taking on King Ka-thunk, then Boom Boom, finally Pom Pom. Grab
all 5 Key Coins to unlock the Warp Box to Motley Bossblob Round 3.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Motley is now a big red blob, but otherwise the same strategies are here! It
might be dangerous if you take him on as small guy, so take extra caution if
you're small. After beating him, Green Star 3 will appear. Grab that before you
head into the Warp Box. Hit the flagpole to finish off the level!

 ____ ______      _      __         __   __  _____                  
/_  /<  /_  |    | | /| / /__  ____/ /__/ / / ___/______ _    _____ 
 / / / / __/_    | |/ |/ / _ \/ __/ / _  / / /__/ __/ _ \ |/|/ / _ \
/_(_)_/____(_)   |__/|__/\___/_/ /_/\_,_/  \___/_/  \___/__,__/_//_/ [WORC]

You'll need to have grabbed every Green Star, nabbed every possible Stamp
(except for the last 8) and hit the top of every flagpole you've encountered
to unlock this world. Is it too much? Your final 3 challenges await.    
  ___     ___                                                    
 | _ \___| _ \                                                   
 |   /___|   /                                                   
 |_|_\ _ |_|_\              _          _      ___              _ 
  / __| |_  __ _ _ __  _ __(_)___ _ _ ( )___ | _ \___  __ _ __| |
 | (__| ' \/ _` | '  \| '_ \ / _ \ ' \|/(_-< |   / _ \/ _` / _` |
  \___|_||_\__,_|_|_|_| .__/_\___/_||_| /__/ |_|_\___/\__,_\__,_|
                      |_|
                                                                               
This is it - the road to victory! Is it too hard? Can you finish a level that
joins the ranks of Grandmaster Galaxy (Galaxy 2) and Special 8-Crown (3D Land)?
                                                                               
NOTE: You want to bring a Lucky Bell and a Tanooki Leaf along with you for the
ride - they'll do wonders!
                                                                               
QUICK FACTS
�����������
Timer      : 500
Green Stars: 3
Stamp      : Statue Cat Mario
Difficulty : 5/5
Best player: Peach
                                                                               
VIDEO LINK
����������
www.youtube.com/watch?v=2E074g0P76Y
                                                                               
WALKTHROUGH
�����������
All right, this is it folks - the final level! You might want to stock up on
some infinite lives before you go and grab some extra items, but once you're
ready, press that A Button and let's get going!
                                                                               
Head forward and ground pound the Octoomba so he won't cause any trouble, then
proceed forward and jump past the gap. Kill the other Octoomba here too, then
use the platform he was on to proceed. Now use the moving platform on the left
side and kill the final Octoomba before heading into the Clear Pipe to the next
area.
                                                                               
Steer clear of the Fire Bros. in this area and slowly but surely make your way
up north. At the top, you need to run across the platforms. I suggest building
up some speed first, then jump to the right and run across the platforms. You
need some skill to get past this section, but if you have a Tanooki Suit and
you're playing as Peach, it is possible to make it to the end by jumping on the
Chargin' Chucks, gliding to the next one, jump on that one and repeat. Once you
make it, there's a Warp Box on the other end.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
Enter the Warp Box and in the next area, if you DON'T have a Tanooki Suit, the
best thing you can do is long jump from one Blast Block to another in the first
section, then just jump from one block to another in the next one. Again, using
Peach is highly recommended. Make it to the end just before the Cannon to be
awarded Green Star 1 for all your hard work, then head into the Cannon.
                                                                               
In the next area, the platforms will fall beneath your feet, so you want to
hurry up and kill all 3 Magikoopas to make the Warp Box to the next area appear
in the middle.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
If you have a Lucky Bell with you, now's the time to use it - they defeat the
swinging spiked logs! Slowly but surely do it and don't lose your powerup for
as long as possible. There is also a Potted Piranha Plant near the beginning,
but it's on a very narrow platform, so if you have a Lucky Bell, just skip it.
Once you make it to the end, grab Green Star 2 before you head into the Warp
Box.
                                                                               
You will need to wall jump up a shaft filled with Spiked Ants, so take your
time and slide down the wall and don't jump if there are ants in your way -
better late than never, but anything later than 500 seconds might be very bad.
Anyway, make it to the top and you will come across a slightly easier challenge
in which you need to use the Piranha Creepers to jump all the way to the top,
which should be an easy job for any veteran Mario player.
                                                                               
At the very top, enter the water block, then just follow its path. This should
not be too hard, but might take some time. Don't try to be smart, don't try any
fancy tricks by trying to go through the spiked blocks, just follow the block's
path all the way to the right, then back left. At the top-left, enter the Clear
Pipe to proceed.
                                                                               
In the next area, you will use the boost pads to make it past the Death Laser
Shooter thingies. If you have a Tanooki Suit, it should make it much easier. A
Lucky Bell might also help to some degree, but it might be hard to find a spot
to turn back into a real cat since the enemies continually fire the lasers.
                                                                               
--- GREEN STAR ALERT ---
                                                                               
After the first long track of the boost pads, grab the final Green Star before
you head to the next area of boost pads. You now have to collect all 5 Key
Coins while avoiding an insane amount of laser rings. I can't help you much,
but again, Peach or a Tanooki Suit will help. Collect all 5 to unlock the Warp
Box.
                                                                               
Enter the Clear Pipe and try to use the fastest path possible through the pipes
if you're low on time, but if not, just sit back and relax till the section
ends! Marvel at your work, now's the time to celebrate that you've (almost)
completed the hardest level in Super Mario 3D World!
                                                                               
--- STAMP ALERT ---
                                                                               
Afterwards, head into the Warp Box. You can't miss the level's Stamp on the
second colored block, so grab it and hit the flagpole to finish off the level!
                                                                               
  ___    _____                                                               
 | _ \__|_   _|                                                              
 |   /___|| |                                                                
 |_|_\    |_|    _        _    _____             _ _      ___ _              
  / __|__ _ _ __| |_ __ _(_)_ |_   _|__  __ _ __| ( )___ | __(_)___ _ _ _  _ 
 | (__/ _` | '_ \  _/ _` | | ' \| |/ _ \/ _` / _` |/(_-< | _|| / -_) '_| || |
  \___\__,_| .__/\__\__,_|_|_||_|_|\___/\__,_\__,_| /__/ |_| |_\___|_|  \_, |
 | __(_)_ _|_|_ _| |___                                                 |__/ 
 | _|| | ' \/ _` | / -_)                                                     
 |_| |_|_||_\__,_|_\___|

Yup, that's right! This is the end of The Adventures of Captain Toad! But is
the last (and hardest) level too much for you to handle?
                                                                               
QUICK FACTS
�����������
Timer      : 400
Green Stars: 3
Stamp      : Captain Toad
Difficulty : 4/5
                                                                               
WALKTHROUGH
�����������
The most annoying feature of this level is that son-of-a-gun Venus Firetrap in
the center, firing fireballs at you like you're his enemy at war. Oh wait, you
area. Anyway, you will get a chance to kill him later, but for now just avoid
his fireballs.
                                                                               
Drop off the side, then use the platform next to the one you're on to reach ---
Green Star 1 ---, then return to the floating platform you were first on. When
the lava is low, make a mad dash across the non-sunken platform to the floating
one on the other side. Head onto the tall platform and stay there.
                                                                               
Now drop off the other side of the platform and at the next floating platform,
turn and grab --- Green Star 2 --- from the alcove, then head back to the
floating one before the lava kills you.
                                                                               
When the lava is low again, drop off onto the blow platform, then drop off the
blow platform to the floating one. When the lava level drops again, make a mad
dash for the next blow platform. Blow it to grab --- Green Star 3 ---.
                                                                               
Now, repeat the same techniques to get to the donut platforms. Grab --- Green
Star 4 ---, then head to the area with the final blow platform. Avoid the Venus
Firetrap's fireballs and when the lava is low, drop off to the final blow
platform and use it to get to the cloud area above. Get the --- Stamp ---, then
drop down and kill that son-of-a-$%*&! Venus Firetrap before grabbing --- Green
Star 5 ---!
  ___     __  __                                          
 | _ \___|  \/  |                                         
 |   /___| |\/| |                                         
 |_|_\__ |_|  |_|_                  _  _                  
 |  \/  |_  _ __| |_ ___ _ _ _  _  | || |___ _  _ ___ ___ 
 | |\/| | || (_-<  _/ -_) '_| || | | __ / _ \ || (_-</ -_)
 |_|  |_|\_, /__/\__\___|_|_ \_, | |_||_\___/\_,_/__/\___|
 |  \/  ||__/ _ _ __ _| |_| ||__/__ _ _                   
 | |\/| / _` | '_/ _` |  _| ' \/ _ \ ' \                  
 |_|  |_\__,_|_| \__,_|\__|_||_\___/_||_| 

This is it - the last Mystery House! Can you survive 30 Mystery Houses back-to-
back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-to
-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-
to-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back-to-back? (I
hope that's 30 back-to-backs)
                                                                               
QUICK FACTS
�����������
Timer      : 10 seconds per box
Green Stars: 30
Stamp      : Starman
Difficulty : 3.5/5
Best player: Luigi

WALKTHROUGH
�����������
First box: Defeat the 3 Koopa Troopas to get --- Green Star 1 ---.
                                                                               
Second box: Make it to the end to get --- Green Star 2 ---.
                                                                               
Third box: Use the 2 Brolders to press down the 2 P-Panels and use yourself to
press down the third one to get --- Green Star 3 ---.
                                                                               
Fourth box: Get a Fire Flower and light all 4 torches to get --- Green Star 4
---.
                                                                               
Fifth box: Follow the room's turn and at the end, jump onto the ledge to get
--- Green Star 5 ---.
                                                                               
Sixth box: Break the NE crates to get --- Green Star 6 ---.
                                                                               
Seventh box: Defeat all the Mini-Goombas along with the big one to get ---
Green Star 7 ---.
                                                                               
Eighth box: Throw the baseball at --- Green Star 8 --- to get it.
                                                                               
Ninth box: Hit the rightmost Hop-chop who turns into a spring and use it to get
--- Green Star 9 ---.
                                                                               
Tenth box: Head right onto the footlight platforms, onto the Thwomp and head
left to get --- Green Star 10 ---.

Eleventh box: Hop into a Goomba skating shoe and skate past all the Stonewalls
to get --- Green Star 11 ---.

Twelfth box: Get a Cat Suit if you need from the ? block, Cat Climb the right
wall, hit the P Switch, then hurry on over to the far left to get --- Green
Star 12 ---.
                                                                               
Thirteenth box: Cat Climb the walls by using the Cat Suit you had to grab ---
Green Star 13 --- at the top.
                                                                               
Fourteenth box: Use the Blast Blocks to get to the back wall, then Cat Climb it
to get --- Green Star 14 ---.
                                                                               
Fifteenth box: Cat Climb all the platforms here before they start to sink to
get --- Green Star 15 ---.
                                                                               
Sixteenth box: Cat Climb the left side of the roller platform to reach ---
Green Star 16 ---.
                                                                               
Seventeenth box: Tag down the bunny here and he'll give up --- Green Star 17
---.
                                                                               
Eighteenth box: Grab a baseball, jump and throw it at the P-Switch on the wall
in midair to make --- Green Star 18 --- appear.

Nineteenth box: Roll the platform to the right in order to reach --- Green Star
19 ---.

Twentieth box: Defeat both bullies here to get --- Green Star 20 ---.
                                                                               
Twenty-first box: Either ground pound the big blocks or Cat Climb the back wall
to get --- Green Star 21 ---.
                                                                               
Twenty-second box: Use the boost pads and jump across the wooden platforms to
get --- Green Star 22 ---. Don't overshoot the Mystery Box at the end.
                                                                               
Twenty-third box: Jump across all the Piranha Creepers and grab --- Green Star
23 ---.
                                                                               
Twenty-fourth box: Throw the baseballs at the first two switches, then bomb the
brick wall to get access to the last one. Hit all 3 before time runs out to get
--- Green Star 24 ---.
                                                                               
Twenty-fifth box: Use the Potted Piranhas to eat all the Fuzzies, at the end,
remember to get rid of the Potted Piranhas too to spawn --- Green Star 25 ---.
                                                                               
Twenty-sixth box: Follow the rolling platform all the way to the end to get ---
Green Star 26 ---.
                                                                               
Twenty-seventh box: Wall jump up the shaft, then make it to the right to grab
--- Green Star 27 ---.
                                                                               
Twenth-eighth box: Change lanes occassionally as not to fall, or just jump
across the middle platforms to reach --- Green Star 28 ---.
                                                                               
Twenty-ninth box: Jump on Boom Boom to get --- Green Star 29 ---.
                                                                               
Thirtieth box: Just follow the path and get the --- Stamp --- before you jump
for --- Green Star 30 --- at the very end!
                                                                               
__      ___                                 _   _          _         _     ___
\ \    / / |_  ___ _ _ ___   __ _ _ _ ___  | |_| |_  ___  | |__ _ __| |_  | __|
 \ \/\/ /| ' \/ -_) '_/ -_) / _` | '_/ -_) |  _| ' \/ -_) | / _` (_-<  _| |__ \
 _\_/\_/ |_||_\___|_| \___| \__,_|_| \___|  \__|_||_\___| |_\__,_/__/\__| |___/
/ __| |_ __ _ _ __  _ __ __|__ \                                               
\__ \  _/ _` | '  \| '_ (_-< /_/                                               
|___/\__\__,_|_|_|_| .__/__/(_)                                                
                   |_| 
                                                                               
I've collected all the Stamps from the Sprixie Tents, but I'm still missing 5!
                                                                               
The answer is that you have to defeat every level as every character to get
each Stamp. Only the most dedicated players will do so, so if you do, congrats!
You've really 100%ed this game!
                                                                               
If you're still doing it, this guide from GameXplain might ease the pain:
www.youtube.com/watch?v=Z81eCIzEQbc
  ___     __  __          _     _       ___ _           _   _ _    _   
 ( _ )   |  \/  |__ _ _ _(_)___( )___  / __| |_  ___ __| |_| (_)__| |_ 
 / _ \_  | |\/| / _` | '_| / _ \/(_-< | (__| ' \/ -_) _| / / | (_-<  _|
 \___(_) |_|  |_\__,_|_| |_\___/ /__/  \___|_||_\___\__|_\_\_|_/__/\__| [CHEK]
                                                                       
                       ___________ ___________ _______
                      | Level     | GreenStar | Stamp |
                      | World #-# | 1 | 2 | 3 | 4*| 5*|
                      |___________|___|___|___|_______|
                      |  WORLD 1  |   |   |   |       |
                      | World 1-1 |   |   |   |       |
                      | World 1-2 |   |   |   |       |
                      | World 1-A |   |XXX|XXX|XXXXXXX|
                      | World 1-3 |   |   |   |       |
                      | World 1-4 |   |   |   |       |
                      | World 1-5 |   |   |   |       |
                      | World 1-F |   |   |   |       |
                      | World 1-T |   |   |   |   |   |
                      |___________|___|___|___|_______|
                      |  WORLD 2  |   |   |   |       |
                      | World 2-1 |   |   |   |       |
                      | World 2-2 |   |   |   |       |
                      | World 2-3 |   |   |   |       |
                      | World 2-4 |   |   |   |       |
                      | World 2-A |   |XXX|XXX|XXXXXXX|
                      | World 2-5 |   |   |   |       |
                      | World 2-F |   |   |   |       |
                      | World 2-M |   |   |   |   |   |
                      |___________|___|___|___|_______|
                      |  WORLD 3  |   |   |   |       |
                      | World 3-1 |   |   |   |       |
                      | World 3-2 |   |   |   |       |
                      | World 3-3 |   |   |   |       |
                      | World 3-4 |   |   |   |       |
                      | World 3-A |   |XXX|XXX|XXXXXXX|
                      | World 3-5 |   |   |   |       |
                      | World 3-6 |   |   |   |       |
                      | World 3-7 |   |   |   |       |
                      | World 3-F |   |   |   |       |
                      | World 3-B |   |   |   |   |   |
                      | World 3-T |   |   |   |       |
                      |___________|___|___|___|_______|
                      |  WORLD 4  |   |   |   |       |
                      | World 4-1 |   |   |   |       |
                      | World 4-2 |   |   |   |       |
                      | World 4-A |   |XXX|XXX|XXXXXXX|
                      | World 4-3 |   |   |   |       |
                      | World 4-4 |   |   |   |       |
                      | World 4-5 |   |   |   |       |
                      | World 4-F |   |   |   |       |
                      | World 4-M |   |   |   |   |   |
                      | 4-M Set 2 |   |   |   |   |   |
                      |___________|___|___|___|_______|
                      |  WORLD 5  |   |   |   |       |
                      | World 5-1 |   |   |   |       |
                      | World 5-2 |   |   |   |       |
                      | World 5-3 |   |   |   |       |
                      | World 5-4 |   |   |   |       |
                      | World 5-5 |   |   |   |       |
                      | World 5-6 |   |   |   |       |
                      | World 5-7 |   |   |   |       |
                      | World 5-F |   |   |   |       |
                      |___________|___|___|___|_______|
                      |  WORLD 6  |   |   |   |       |
                      | World 6-1 |   |   |   |       |
                      | World 6-2 |   |   |   |       |
                      | World 6-3 |   |   |   |       |
                      | World 6-A |   |XXX|XXX|XXXXXXX|
                      | World 6-B |   |XXX|XXX|XXXXXXX|
                      | World 6-4 |   |   |   |       |
                      | World 6-5 |   |   |   |       |
                      | World 6-6 |   |   |   |       |
                      | World 6-6 |   |   |   |       |
                      | World 6-7 |   |   |   |       |
                      | World 6-F |   |   |   |       |
                      | World 6-C |   |XXX|XXX|XXXXXXX|
                      |___________|___|___|___|_______|
                      |WORLDCASTLE|   |   |   |       |
                      | World C-1 |   |   |   |       |
                      | World C-2 |   |   |   |       |
                      | World C-3 |   |   |   |       |
                      | World C-A |   |XXX|XXX|XXXXXXX|
                      | World C-B |   |XXX|XXX|XXXXXXX|
                      | World C-4 |   |   |   |       |
                      | World C-5 |   |   |   |       |
                      | World C-6 |   |   |   |       |
                      | World C-7 |   |   |   |       |
                      | World C-F |   |   |   |       |
                      | World C-T |   |   |   |   |   |
                      |___________|___|___|___|_______|
                      |WORLDBOWSER|   |   |   |       |
                      | World B-1 |   |   |   |       |
                      | World B-2 |   |   |   |       |
                      | World B-3 |   |   |   |       |
                      | World B-T |   |   |   |       |
                      | World B-4 |   |   |   |       |
                      | World B-5 |   |   |   |       |
                      | World B-6 |   |   |   |       |
                      | World B-7 |   |   |   |       |
                      | World B-A |   |XXX|XXX|XXXXXXX|
                      | World B-B |   |XXX|XXX|XXXXXXX|
                      | World B-F |   |   |   |       |
                      | World B-M |   |   |   |   |   |
                      | B-M Set 2 |   |   |   |   |   |
                      |___________|___|___|___|_______|
                      | WORLDSTAR |   |   |   |       |
                      | World S-1 |   |   |   |       |
                      | World S-2 |   |   |   |       |
                      | World S-3 |   |   |   |       |
                      | World S-4 |   |   |   |       |
                      | World S-5 |   |   |   |       |
                      | World S-6 |   |   |   |       |
                      | World S-7 |   |   |   |       |
                      | World S-8 |   |   |   |       |
                      | World S-9 |   |   |   |       |
                      | World S-T |   |   |   |   |   |
                      |___________|___|___|___|_______|
                      |WORLD MUSHY|   |   |   |       |
                      | World M-1 |   |   |   |XXXXXXX|
                      | World M-2 |   |   |   |XXXXXXX|
                      | World M-3 |   |   |   |XXXXXXX|
                      | World M-4 |   |   |   |XXXXXXX|
                      | World M-5 |   |   |   |XXXXXXX|
                      | World M-6 |   |   |   |XXXXXXX|
                      | World M-7 |   |   |   |XXXXXXX|
                      |___________|___|___|___|_______|
                      |WORLDFLOWER|   |   |   |       |
                      | World F-1 |   |   |   |XXXXXXX|
                      | World F-2 |   |   |   |XXXXXXX|
                      | World F-3 |   |   |   |XXXXXXX|
                      | World F-4 |   |   |   |XXXXXXX|
                      | World F-5 |   |   |   |XXXXXXX|
                      | World F-6 |   |   |   |XXXXXXX|
                      | World F-7 |   |   |   |XXXXXXX|
                      | World F-8 |   |   |   |XXXXXXX|
                      | World F-9 |   |   |   |XXXXXXX|
                      | World F10 |   |   |   |XXXXXXX|
                      | World F11 |   |   |   |XXXXXXX|
                      | World F12 |   |   |   |XXXXXXX|
                      |___________|___|___|___|_______|
                      |WORLD CROWN|   |   |   |       |
                      | World R-R |   |   |   |       |
                      | World R-T |   |   |   |   |   |
                      | R-T Stamp |                   |
                      | World R-M |   |   |   |   |   |
                      | R-M Set 2 |   |   |   |   |   |
                      | R-M Set 3 |   |   |   |   |   |
                      | R-M Set 4 |   |   |   |   |   |
                      | R-M Set 5 |   |   |   |   |   |
                      | R-M Set 6 |   |   |   |   |   |
                      | R-M Stamp |                   |
                      |___________|___|___|___|_______|

 *Captain Toad Levels/Mystery House Levels

  ___    ___                          _   _                    
 / _ \  | __| _ ___ __ _ _  _ ___ _ _| |_| |_  _               
 \_, /  | _| '_/ -_) _` | || / -_) ' \  _| | || |              
  /_(_) |_||_| \___\__, |\_,_\___|_||_\__|_|\_, | [FAQS]   
    _       _         |_|   ___             |__/ _             
   /_\   __| |_____ __| |  / _ \ _  _ ___ __| |_(_)___ _ _  ___
  / _ \ (_-< / / -_) _` | | (_) | || / -_|_-<  _| / _ \ ' \(_-<
 /_/ \_\/__/_\_\___\__,_|  \__\_\\_,_\___/__/\__|_\___/_||_/__/
                                                               
                                      
Q: How many players can play at once?
A: 4 players can play at once.
                        
Q: Do I have to play with the tablet (GamePad)?
A: No. In the character select menu, simply join with a different controller or
switch controllers in the pause menu of the world map. However, select levels
will require you to play with the GamePad.

Submit your questions here and you'll be credited!
  _  __    __   __          _            _  _ _    _
 / |/  \   \ \ / /__ _ _ __(_)___ _ _   | || (_)__| |_ ___ _ _ _  _
 | | () |   \ V / -_) '_(_-< / _ \ ' \  | __ | (_-<  _/ _ \ '_| || |
 |_|\__(_)   \_/\___|_| /__/_\___/_||_| |_||_|_/__/\__\___/_|  \_, |
                                                               |__/ [VERS]

UNPUBLISHED - This version of the guide was never posted to the general public.
OBSOLETE - This version of the guide was published but was updated later on.
CURRENT - This version of the guide is the newest version.

Version 0.0.a ("Alpha") - UNPUBLISHED - 10/27/2013
��������������������������������������������������
 One of the 4 pre-release versions! I filled in the stuff I did know about the
 game, even if reviewers haven't even gotten their copies yet. Also, the legal
 section, contact and other stuff related to the game have been written up, so
 once the game releases, I can get straight to work on the walkthrough. A lot
 is still incomplete though.

Version 0.0.b ("Beta") - UNPUBLISHED - 11/9/2013
������������������������������������������������
 Second of four! The official website has been launched, so I filled in the
 story, the controls and powerups have been written. It's now just 2 weeks to
 the release! Excited?

Version 0.0.c ("Gamma") - UNPUBLISHED - 11/15/2013
��������������������������������������������������
 Changed some stuff about the guide and also added more stuff about the game
 as it becomes known. It's now just 1 week, the clock is ticking!

Version 0.0.z ("Pre-release") - UNPUBLISHED - 11/20/2013
��������������������������������������������������������
 The characters section has been revamped to make it easier to read and more
 level names have been filled in through Super Mario Wiki's help. 2 days left
 and since the reviews are out, I can definitely tell I am in for an amazing
 experience.

Version 0.1.0 ("Mushroom") - OBSOLETE - 11/22/2013
��������������������������������������������������
 Woohoo! US Release Day! This guide will only cover 100% for now and no secrets
 except for required ones have been listed. I finished all of World 1 and the
 first level of World 2 for this guide.

Version 0.1.5 ("Fire Flower") - OBSOLETE - 11/23/2013
�����������������������������������������������������
 I've finished off 2-2 up till 2-M, but not 2-5 and 2-F yet. That will probably
 be tomorrow. I've really been enjoying the game!

Version 0.2.0 ("Cannon Box") - OBSOLETE - 11/24/2013
����������������������������������������������������
 I've fixed some peculiar formatting errors within the guide and also put in
 2-5 and 2-F up. FAQ section isn't done yet, though, but I did put in some
 ASCII art for the controllers, along with adding Neoseeker as an allowed site.

Version 0.2.5 ("Tanooki Leaf") - OBSOLETE - 11/25/2013
������������������������������������������������������
 First off, massive redesign as we hit 25%! A lot prettier, more ASCII, less
 text! The guide has also been updated to include 3-1 and 3-2.

Version 0.3.0 ("Tanooki Leaf") - OBSOLETE - 12/2/2013
�����������������������������������������������������
 Sorry I haven't been able to update lately since I've been busy with school
 work. 3-3 and 3-4 are in and over the past week, I've also completed the main
 game in my own time. Onto bonus worlds!

Version 0.3.2 ("Tanooki Leaf") - OBSOLETE - 12/3/2013
�����������������������������������������������������
 World 3-A, 3-5, 3-6 and 3-7 have been included in this update. There's not
 much else that's changed, but tomorrow I'll have an entire day to myself, so
 I will be able to update it.

Version 0.3.5 ("Statue Leaf") - OBSOLETE - 12/4/2013
����������������������������������������������������
 The rest of World 3 has been completed! I'll be continually updating the guide
 throughout the day, so keep an eye out for the gude!

Version 0.3.7 ("Statue Leaf") - OBSOLETE - 12/4/2013
����������������������������������������������������
 This is the second of many updates today. World 4-1, 4-2 and 4-A have been
 completed. Again, keep an eye out for more updates.

Version 0.4.0 ("Double Cherry") - OBSOLETE - 12/4/2013
������������������������������������������������������
 Biggest update today - added video links to video walkthroughs by gaming site
 GameXplain along with finishing off World 4! Told you I'd have a lot of time.

Version 0.4.5 ("Boomerang Flower") - OBSOLETE- 12/4/2013
��������������������������������������������������������
 Fourth update today! World 5-1, 5-2, 5-3, 5-A and 5-4 have been included in
 the update and this is the last one I'll have today, but tomorrow I will
 continually update the guide.

Version 0.5.0 ("Boomerang Flower") - OBSOLETE - 12/5/2013
���������������������������������������������������������
 World 5 is now complete save for 2 optional levels! Again, look out or more
 updates today, because I hope to have part of World 6 is complete. I have
 learnt a lot from creating this guide though, since the guide does have
 inconsistencies that I would like fixed, but would just take too much time.

Version 0.5.2 ("Clear Pipes") - OBSOLETE - 12/5/2013
����������������������������������������������������
 World 6-1, 6-2, 6-B and 6-3 are complete! I'll have more time to update it
 today, so keep an eye out!

Version 0.5.4 ("Clear Pipes") - OBSOLETE - 12/5/2013
����������������������������������������������������
 World 6-A, 6-4 and 6-5 have been completed. Look out for more updates today!

Version 0.5.5 ("Green Pipe") - OBSOLETE - 12/5/2013
���������������������������������������������������
 I've finished off the rest of World 6. This will probably be the last update
 today, so meanwhile, have fun with Super Mario 3D World! I hope to have the
 guide complete by Sunday, but I'm going away this weekend and I'm not sure if
 I'll be able to get hold of an internet connection (I've recorded gameplay of
 the game so I can replay it and write the guide by watching it), so updates
 may have to wait till Monday.

Version 0.5.7 ("Warp Box") - OBSOLETE - 12/6/2013
�������������������������������������������������
 Typing this on the plane... I've finished half of World Castle up, look out
 for more updates tomorrow!

Version 0.5.9 ("Mystery Box") - OBSOLETE - 12/7/2013
����������������������������������������������������
 Finishing up the rest of World Castle save the castle itself and the last
 level. Keep an eye out for more updates.

Version 0.6.0 ("Mystery Box") - OBSOLETE - 12/7/2013
����������������������������������������������������
 Finished up World Castle save Captain Toad, added a to-do list of levels and
 as always, continually look out for more updates.

Version 0.6.3 ("Super Bell") - OBSOLETE - 12/8/2013
���������������������������������������������������
 Finished up World Bowser-1, -2 and -3! The boss info boxes have also been
 redesigned and made the guide look slightly better. Look out for more updates!

Version 0.6.5 ("Super Bell") - OBSOLETE - 12/9/2013
���������������������������������������������������
 Finished up World Bowser-Train and -4, more updates are coming soon! I do
 apologize if updates have been slow lately, since I've been a bit busier.

Version 0.6.8 ("Super Bell") - OBSOLETE - 12/10/2013
����������������������������������������������������
 Completed World Bowser-5 and -6, The Golden Express, World 4-M and World 5-T!
 Look out for more updates!

Version 0.7.0 ("Lucky Bell") - OBSOLETE - 12/10/2013
����������������������������������������������������
 It took some time, but I've finished off the 8 main worlds! But I've still
 got a lot more to cover and I think that the last 4 worlds might go a bit
 faster as only the experts will go for it, the walkthrough doesn't have to be
 as detailed. The checklist has also been completed. Anyway, the next updates
 should cover World Star (0.8.0), World Mushroom (0.9.0), World Flower (0.9.9)
 and World Crown (1.0.0)!

Version 0.7.6 ("Toad") - OBSOLETE - 12/12/2013
�����������������������������������������������
 About 2/3 of World Star is covered! I haven't been able to do much lately, so
 do be patient about updates.

Version 0.8.0 ("Toad") - OBSOLETE - 12/12/2013
����������������������������������������������
 All of World Star has now been covered. Also, added an expansive items section
 that details the game's collectibles and mechanics.

Version 0.9.0 ("Peach") - OBSOLETE - 12/13/2013
�����������������������������������������������
 World Mushroom has been completed! Next version is 0.9.9 "Luigi" which will
 cover World Flower and 1.0.0 "Mario" which will finish the guide! Also, some
 aspects of the guide have been refined and there is now an enemy section, but
 is still not complete.

Version 0.9.3 ("Luigi") - OBSOLETE - 12/14/2013
�����������������������������������������������
 The first 4 levels of World Flower have been completed! Look out for more
 updates over the next few days. I expect to have this guide complete by the
 a week to the day before Christmas.

Version 0.9.6 ("Luigi") - OBSOLETE - 12/15/2013
�����������������������������������������������
 The next 4 levels of World Flower have been completed! The guide now nears
 100% completion, so keep an eye out for more updates.

Version 0.9.9 ("Luigi") - OBSOLETE - 12/15/2013
�����������������������������������������������
 The last 3 levels of the game are under construction, but otherwise everything
 else is done! Thank you all so much for reading and I'll see you soon for the
 (almost) final version.

Version 1.0.0 ("Mario") - OBSOLETE - 12/15/2013
�����������������������������������������������
 All right, the main game has been completed! The remaining things to do are
 just the enemy bestiary and some touching up before I wrap up! Thank you all
 so much, it's been such an amazing journey and hope you all had fun reading
 the guide!

Version 1.0.5 ("Mario") - OBSOLETE - 12/17/2013
�����������������������������������������������
 The enemy bestiary got a boost today, enemies up to the letter R have been
 completed! So do check it out, will you?

Version 1.1.0 ("Rosalina/Star") - OBSOLETE - 12/17/2013
�������������������������������������������������������
 The enemy bestiary is now complete and I've made the Extra Stuff section with
 the 79 characters and fixed-width tests a legitimate section instead of just
 some random stuff tucked away at the end. A map basics section has also been
 added to the powerups, items and enemies section. I'm close to finally
 completing this guide really really 100% and not just the main game where
 everything I want in the guide is in, so do keep an eye out for the final
 update.

Version 1.2.0 ("Crown") - OBSOLETE - 12/18/2013
�����������������������������������������������
 This guide has reached the almost final update! Stuff has been changed for the
 sake of beauty and readability, like adding overscores to under version
 numbers and removing bulleted lists from acknowledgements and giving each
 contributor a paragraph. There are also some more minor updates that are
 nevertheless still important and you likely won't notice them, but such
 changes affect the quality of the guide in a positive way, such as typos and
 correcting enemy names.

Version 1.2.1 ("Crown") - OBSOLETE - 12/19/2013
�����������������������������������������������
 I've updated the guide again, this time adding in a tip sent in by Evan
 Eckrote regarding the slides in the two block stages (4-3 and F-8)!

Version 1.2.5 ("Crown") - OBSOLETE - 12/25/2013
�����������������������������������������������
 This is it, the final release! Fixed some things to make the guide look
 better. It's been a blast writing this guide!

Version 1.2.6 ("Crown") - OBSOLETE - 1/10/2014
����������������������������������������������
 All right, one tiny update. Some fixes to improve consistency, changed the
 text at the top a bit and pretty much it.

Version 1.2.7 ("Crown") - OBSOLETE - 6/23/2014
����������������������������������������������
 Added some self-promotion, fixed some typos and formatting errors, that's
 pretty much it!

Version 1.2.8 ("Crown") - OBSOLETE - 6/26/2014
����������������������������������������������
 Added in a donations section.

Version 1.3.0 ("Crown") - OBSOLETE - 12/21/2014
�����������������������������������������������
 More than a year after I first started writing guides, I've now written two
 more complete guides for the world, but it has come to my attention that this
 guide has several problems, espcially with missing CTRL + F tags, formatting
 issues, a missing header and more. Of course, I fixed such issues and if you
 come across any more, come and contact me, it'll be much appreciated.

Version 1.5.0 ("Jewel") - CURRENT - 6/27/2015
���������������������������������������������
 It has been over 18 months since I first started writing guides, and I can
 tell you this is the biggest visual overhaul to the guide, and one that also
 fixes grammar issues, updates the legal section and fixes some overused jokes.

  _ _      ___         _           _     __  __     
 / / |    / __|___ _ _| |_ __ _ __| |_  |  \/  |___ 
 | | |_  | (__/ _ \ ' \  _/ _` / _|  _| | |\/| / -_)
 |_|_(_)  \___\___/_||_\__\__,_\__|\__| |_|  |_\___| [TALK]
                                                    
My email is ab [dot] inferno [at] hotmail [dot] com.
                                                                               
 Guidelines
 ����������
" IMPORTANT: Check for the latest version on GameFAQs before contacting me!
" You can send anything from info about mistakes or new information that might
be helpful, sites that use this guide without permission or drop a thanks!
" Refrain from sending SPAM, programs, viruses or any inapprorpiate material.
" Use proper spelling and grammar as much as possible.
" Include Super Mario 3D World FAQ in your title.
" Do not ask for anything in return other than your name being put in the FAQ.
" If you do not tell me what you want your name to appear in my FAQ, I will put
your email username.
" If you prefer to be anonymous, tell me so.
" By telling me the information, you agree that I can put this information in
my guide.

Replies may take anywhere within a day up to a week depending on how busy I am.
If your email hasn't been responded to for over a week, try shooting me another
one.

If you would like to see other content, head on over to my YouTube channel:
youtube.com/abxinferno to check out the latest Nintendo games and features! If
you liked this guide, be sure to click the recommend button at the top of this
page for GameFAQs users!
  _ ___     ___ _           _  __      __          _    
 / |_  )   | __(_)_ _  __ _| | \ \    / /__ _ _ __| |___
 | |/ / _  | _|| | ' \/ _` | |  \ \/\/ / _ \ '_/ _` (_-<
 |_/___(_) |_| |_|_||_\__,_|_|   \_/\_/\___/_| \__,_/__/ [CLSE]
                                                        

I would like to give a moment in this guide to thank the people/websites/groups
/companies etc. who have in one way or another influenced this guide.

 My family
 ���������
for giving me the support I need and for funding my purchase of video games and
consoles.

 Nintendo
 ��������
for providing the best video game experiences on the planet.

 Cats
 ����
I honestly don't know why I put this in here. Well, I guess for being cute.

 GameFAQs
 ��������
for providing an online community to share experiences and your skill to
others.

 Super Mario Wiki
 ����������������
for providing all the information that I needed to make this guide happen.

 patorjk.com
 �����������
for their text to ASCII converter which I use for all the headers and level
names.

 IGN
 ���
for the secret exit location in World 1-2 that I would have never otherwise
discovered.

 GameXplain
 ����������
for their amazing V-Guides for the Green Stars & Stamps! I have a link to the
video guide for each level in the walkthrough.

 Many other sites and videos around the Internet
 �����������������������������������������������
Locations of Green Stars I missed! I'm sorry I can't list them all, but anyone
who helped has my sincere gratitude and thanks.

 Text-image.com
 ��������������
Creating the first version ASCII art (that used to be) at the top of this guide
(though it no longer exists).

 Ascgen2 (app for Windows)
 �������������������������
Creating the second version "numbers-only" ASCII art that is at the top of this
guide.

 You and all the other readers
 �����������������������������
for reading up to this point. Thanks for being a great audience and look out
for more updates and future guides!

 mastersuperfan
 ��������������
This GameFAQs user helped to point out the official name of the enemy in 1-4
Plessie's Plunging Falls!

 Evan Eckrote
 ������������
He informed me on a tip to easily slide down the long slides in Beat Block and
Blast Block Skyway levels!

Anyone who contributed to this guide will have their name listed here.

And so, with that, this guide comes to an end. As always, this has been
ABXInferno. 

Thank you all so much for reading this guide and if you liked this guide or
found it to be particularly helpful to you, support it by clicking the
recommendation link up above to let others know it's a great guide. If you
enjoyed this guide, also check out my blog for all the Nintendo news you care
about or check out my YouTube channel for Nintendo game playthroughs and
trailers!
                                                                               
 \|/
  o
MEOW! Cat-ch you later!                                                        
  _ ____    ___     _              ___ _         __  __ 
 / |__ /   | __|_ _| |_ _ _ __ _  / __| |_ _  _ / _|/ _|
 | ||_ \_  | _|\ \ /  _| '_/ _` | \__ \  _| || |  _|  _|
 |_|___(_) |___/_\_\\__|_| \__,_| |___/\__|\_,_|_| |_|  [XTRA] 
                                                        

PUBLIC PAGES
������������
Like me on Facebook : facebook.com/abxinferno
Follow me on Twitter: twitter.com/abxinferno
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STATS
�����
8864 lines
404991 characters
395 KB
79 characters per line
100% completion status

79 CHARACTERS TEST [79C]
������������������
1234567890123456789012345678901234567890123456789012345678901234567890123456789
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZA
                                                                               
The lines above should not be split up into more than 2 different lines. All 79
characters should be on 2 lines and not more. If they are not the same, follow
these tricks:

MOBILE:
" Do not request the desktop site.
" Change your settings to make text smaller by default.
" View in landscape mode.
" Get PowerGuides (iOS) or FAQr (Android).
     
DESKTOP:
" View in full screen.
" Download the original file and view in Notepad.
" Get a newer browser such as Chrome or Firefox and retire Netscape.

FIXED WIDTH TEST [FWT]
����������������
1111111111111111111111111111111111111111111111111111111111111111111111111111111
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
                                                                               
Do the two lines of characters take up the same amount of space? If not, then
viewing this guide might be a bit of a pain since it uses a lot of fancy ASCII
art. If they are not, consider doing the following:
                                                              
" Change your browser's settings to display text in fixed-width.
" Download the original file and put it in Notepad.
                                                               
TO DO LIST
����������
Everything complete!
                                      )              ____ 
  *   )    )                  )    ( /(             |   / 
` )  /( ( /(     )         ( /(    )\())       (    |  /  
 ( )(_)))\()) ( /(   (     )\())  ((_)\  (    ))\   | /   
(_(_())((_)\  )(_))  )\ ) ((_)\  __ ((_) )\  /((_)  |/    
|_   _|| |(_)((_)_  _(_/( | |(_) \ \ / /((_)(_))(  (      
  | |  | ' \ / _` || ' \))| / /   \ V // _ \| || | )\     
  |_|  |_||_|\__,_||_||_| |_\_\    |_| \___/ \_,_|((_)
                ) (                                 
   (      (  ( /( )\ )     (                        
   )\   ( )\ )\()|()/(     )\ )   (  (              
((((_)( )((_|(_)\ /(_))(  (()/(  ))\ )(   (     (   
 )\ _ )((_)___((_|_))  )\ )/(_))/((_|()\  )\ )  )\  
 (_)_\(_) _ ) \/ /_ _|_(_/(_) _(_))  ((_)_(_/( ((_) 
  / _ \ | _ \>  < | || ' \))  _/ -_)| '_| ' \)) _ \ 
 /_/ \_\|___/_/\_\___|_||_||_| \___||_| |_||_|\___/