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Walkthrough

by KeyBlade999

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                      Wii Sports Resort FAQ/Walkthrough
                                By KeyBlade999
                        Last Update: 12:58 AM 8/5/2010
                            Current Version: Final

0. Contents******************************************************WSR0********
                                 CTRL+F System Format:  **WSR#**
0. Contents                    | WSR0
1. Intro                       | WSR1
2. Swordplay (Overview)        | WSR2
3. Wakeboarding (Overview)     | WSR3
4. Frisbee (Overview)          | WSR4
5. Archery  (Overview)         | WSR5
6. Basketball (Overview)       | WSR6
7. Table Tennis (Overview)     | WSR7
8. Golf (Overview)             | WSR8
9. Bowling (Overview)          | WSR9
10. Power Crusing (Overview)   | WSR10
11. Canoeing (Overview)        | WSR11
12. Cycling (Overview)         | WSR12
13. Air Sports (Overview)      | WSR13
14. Rankings                   | WSR14
15. Swordplay (Stamps)         | WSR15
16. Wakeboarding (Stamps)      | WSR16
17. Frisbee (Stamps)           | WSR17
18. Archery  (Stamps)          | WSR18
19. Basketball (Stamps)        | WSR19
20. Table Tennis (Stamps)      | WSR20
21. Golf (Stamps)              | WSR21
22. Bowling (Stamps)           | WSR22
23. Power Crusing (Stamps)     | WSR23
24. Canoeing (Stamps)          | WSR24
25. Cycling (Stamps)           | WSR25
26. Air Sports (Stamps)        | WSR26
27. Checklist                  | WSR27
28. Contact Info               | WSR28
29. Version History            | WSR29
30. Legal                      | WSR30


1. Intro*****************************************WSR1************************
Welcome to my first FAQ for the Wii! This is my current favorite: my first
Wii game, Wii Sports Resort! Twelve sports in this great remake are now yours,
but first, you must become the master. Enjoy.

2. Swordplay (Overview)*****************************************WSR2*********
[Duel]
- 1 or 2 players
- Available: Always

Controls: Simply take the Wii Remote in both hands (or one handed, for quicker
          attacks) and swing to attack your opponent. Depending on the size of
          the swing, the attack may be stronger or weaker. Press B to block
          opponent attacks. Both attacks and blocks can have a different angle
          depending on how you hold the Wii Remote. (Held/swung horizontally
          means a horizontal block.)

Gameplay: Just a basic best-of-three duel. Attempt to knock your opponent out
          of the ring in about two minutes. If you can't, you tie. Win two of
          three rounds, or the final match (round four) to win. The champion
          will appear at level 1500 or so.

Tips: Usually, you can tell from what angle your opponent is going to hit you
      from. Look at their sword. If their sword is NOT in a blocking position,
      observe where it is (on right side? above him/her?). To easily block,
      observe this position, and take a near-perpendicular blocking position.
      (In other words, make a cross while holding B). If you're lucky, even
      the higher level opponents will fall for this, hitting the block and
      getting stunned.

      Also, this is rather based on luck (the following trick). When your
      opponent is blocking, observe the blocking position. Is it horizontal?
      Vertical? Make an offensive swing in the exact position of his/her sword
      (if possible, a bit higher/lower). This usually results in a hit.

      Now, this next tip may not be true. I don't know, but it has worked on
      some rare occasions. Sometimes, when your opponent does a vertical block,
      the sword may be off be more on one side than the other. Hit the other
      side (the one without the sword) with a horizontal swing. This is rather
      risky, but can sometimes work in those critical, on-the-edge situations
      where your opponent is waiting to stun you, or hit you. Either way, I
      still recommend the above trick.

Secrets: - Hold 2 at the loading screen to play at dusk.
         - At Pro class, you get new armor with shoulder & thigh pads.
         - Beating the champion will earn you his samurai armor.
         - After beating the champion, hold 1 at the loading screnn for his
           purple sword.

[Speed Slice]
- 1 or 2 players
- Available: Play Duel at least one time.

Controls: Simply take the Wii Remote in both hands (or one handed, for quicker
          attacks) and swing to slice a object. You can block, but it is NEVER
          needed.

Gameplay: At the start of every round, a referee will throw two of the same
          thing in the air. Once it comes down, QUICKLY observe the arrow and
          slice in that direction. Slice ten objects correctly first to win.
          The champion will appear around level 1500.

Tips: Just be careful and calm. Practice makes perfect on this. You may get Pro
      in just a few hours.

Special: - At Pro class, you get new armor with shoulder & thigh pads.
         - Beating the champion will earn you his samurai armor.

[Showdown]
- 1 player
- Available: Play Speed Slice at least one time.

Controls: Simply take the Wii Remote in both hands (or one handed, for quicker
          attacks) and swing to attack your opponent. Press B to block
          opponent attacks. Both attacks and blocks can have a different angle
          depending on how you hold the Wii Remote. (Held/swung horizontally
          means a horizontal block.)

Gameplay: From the get-go, you are fighting off a mob, essentially. Using the
          sword as a weapon, you try to hit those in the group. Your and your
          opponents' health is measured in hits. You can take three hits before
          you lose. Your opponents can take anywhere from one to three hits
          before they oddly disappear. If you defeat all of the opponents in
          a single stage, you unlock the next one. There are 20 stages in all.

Tips: Usually, you can tell from what angle your opponent is going to hit you
      from. Look at their sword. If their sword is NOT in a blocking position,
      observe where it is (on right side? above him/her?). To easily block,
      observe this position, and take a near-perpendicular blocking position.
      (In other words, make a cross while holding B). If you're lucky, even
      the higher level opponents will fall for this, hitting the block and
      getting stunned.

      Also, this is rather based on luck (the following trick). When your
      opponent is blocking, observe the blocking position. Is it horizontal?
      Vertical? Make an offensive swing in the exact position of his/her sword
      (if possible, a bit higher/lower). This usually results in a hit.

      Now, this next tip may not be true. I don't know, but it has worked on
      some rare occasions. Sometimes, when your opponent does a vertical block,
      the sword may be off be more on one side than the other. Hit the other
      side (the one without the sword) with a horizontal swing. This is rather
      risky, but can sometimes work in those critical, on-the-edge situations
      where your opponent is waiting to stun you, or hit you. Either way, I
      still recommend the above trick.

      Those you are fighting can be designated into one of five types:
      -Green Armor: One heart. They are mainly offensive.
      -Brown Armor: One heart. They are usually defensive until you're
                    stunned.
      -Red Armor: Two hearts. They are usually defensive until you're
                  stunned.
      -Purple Armor: Two hearts. They are usually defensive until you're
                     stunned.
      -Black Armor: Three hearts, block constantly. 

      My final and most useful tip: You'll eventually notice the opponents will
      only attack one at a time, but will crowd in on you. Take advantage of
      this by swinging wide in a crowd. Also, if you wait before doing the
      "Point at the center of the screen" thing by not doing it, the game
      won't start, but opponents will get closer and closer. Again, take
      advantage of this glitch.

Special: - Get to Pro for new armor with new shoulder & thigh pads.
         - Beat Stage 10 Reverse (Stage 20) to get samurai armor.

3. Wakeboarding (Overview)*****************************************WSR3******
- 1 to 4 players
- Available: Always

Controls: Hold the Wii Remote horizontally with the D-Pad and A on the left
          and facing you. Tilt it left to go left, and right to go right. Tilt
          or flick it upwards to jump and do a trick. Either way, tilt the Wii
          Remote various ways in the air to land flat, so you can complete the
          jump and get points.

Gameplay: You get one minute to cross the wake of the boat and jump, gain air,
          and earn points. By tilting the Wii Remote, you can cross the wake.
          Do it fast enough to jump in the air. Land flat and earn points. Do
          tricks to get extra points. Simple enough.

Tips: When doing tricks, you do NOT have to flick the Wii Remote just as you
      hit the wake; you can do it at anytime. Other than that, practice makes
      perfect.

Special: None.

4. Frisbee (Overview)*****************************************WSR4***********
[Frisbee Dog]
- 1 to 4 players
- Available: Always

Controls: Hold the Wii Remote horizontally with the D-Pad and A facing up.
          Swing the Wii Remote back and forward.

Gameplay: It's simple enough. Your dog will catch the frisbee you throw. Try to
          get closer to the center of the target for more points. You can also
          hit balloons for points. You get ten shots.

Tips: My absolute worst and least favorite sport. Well, like a real frisbee,
      use your shoulders to aim.

Special: None.

[Frisbee Golf]
- 1 to 4 players
- Available: Play Frisbee Dog at least one time.

Controls: Hold the Wii Remote horizontally with the D-Pad and A facing up.
          Swing the Wii Remote back and forward.

Gameplay: It's like regular golf, but with frisbees. Try to throw the ball
          into the ring of light (the hole) in as few shots as possible. The
          fewer shots you take, the better.

Tips: Take in mind the average distance for each frisbee, and factor it in
      with the distance from the hole. Example: don't use the wedge when you're
      two feet from the hole.

Special: - Hold 2 at the loading screen for advanced golf.
         - Get -1 or better on all three-hole courses to unlock three more
           holes.

5. Archery  (Overview)*****************************************WSR5**********
- 1 to 4 players
- Requires Nunchuk
- Available: Always

Controls: Hold the Wii Remote in your left hand and the Nunchuk in your right
          hand. Press A & Z and separate the Nunchuk and Wii Remote, with the
          Wii Remote in front, like a bow and arrow. Let the two in the
          direction you want to aim and let go of Z to let the arrow fly.

Gameplay: You get three shots each at four targets. Depending on how close to
          the center you are, you may get 1-10 points per arrow. The max score
          is 120.

Tips: Factor in wind speed and wind direction when playing. Winds of 1 ~ 3 mph
      won't bother you much. However, factor in gravity. The greater the
      distance, the higher you should aim.

      Also, if you're very skilled at always hitting the secret targets, try to
      aim for those - if you feel you can do it. They are 10 points each.

Special: - Press 2 at the loading screen for advanced mode.

6. Basketball (Overview)*****************************************WSR6********
[3 Point Contest]
- 1 to 4 players
- Available: Always

Controls: Hold the Wii Remote at your side with the D-Pad facing you. Point at
          the ground and press B to grab a ball. Swing over your head to shoot
          the ball. Twist it left to make it go more left, and right to make it
          go more to the right.

Gameplay: Simple. You have 25 balls at five different 3-point areas across the
          half of the court. The first four balls in each area earn you one
          point. The fifth in each area gives you two points. You have sixty
          seconds to shoot all of the balls.

Tips: Well, it is basically a straight shot each time, so shoot straight.

Special: None.

[Pickup Game]
- 1 or 2 players
- Available: Play 3 Point Contest at least one time.

Controls: Like before, hold the Wii Remote at your side with the D-Pad facing
          you. When on the offense, you can put it in front of you and shake
          it to run to the goal or point it at you to go backwards towards the
          three point area. Press B to attempt a shot, and then swing it over
          your head to shoot. Twist the Wii Remote left/right to make it go
          more to the left/right (respectively). Press A or a D-Pad button to
          pass. Press B in the blue area to dunk, which cannot be blocked.

          On defense, flick the Wii Remote to attempt to steal the ball; note
          that a miss will likely trip you. When the offense is shooting (not
          dunking), swing the Wii Remote over your head to block, if possible.

Gameplay: Simple. On offense, try to make shots and dunks. On defense, attempt
          to stop the other team from doing the same. The game is three minutes
          long and is a 3-on-3. The champion appears at level 1500.

Tips: First, DO NOT STEAL IF THE BALL-CARRIER ISN'T IN REACH! If you aren't
      almost right next to him/her, you likely will not get the ball and will
      likely trip, which brings me to my next tip.

      Whenever your opponent trips, ALWAYS take advantage of it. How? By
      running past them into the blue area and pressing B for a dunk! It isn't
      a three-pointer, but a goal is a goal.

      Next, usually CPUs will eventually jump while your on the offense. This
      will work up to about the level 2200's or so. Even late, they'll usually
      jump in the 3rd-4th second, which is the prime time to shoot (oddly, I
      rarely see a block in that time period, and I'm level 2600+!).

      Finally, you dupe nearly anyone into jumping on defense by slowly moving
      the ball up and down before shooting.

      This is kinda cheating, but in two player mode, with your opponent on
      offense, stand slightly behind them and/or raise you Wii Remote in synch
      with theirs by watching it. Sorry, it is just something I noticed
      (besides, it might help you take down a big-shot, I'm-better-than-you
      friend at this).

Special: - Hold 2 at the loading screen to play at night.

7. Table Tennis (Overview)*****************************************WSR7******
[Match]
- 1 or 2 players
- Available: Always

Controls: Hold the Wii Remote in one or both hands, similar to how you would
          hold a tennis racket. Hit the ball by swinging the Wii Remote. When
          and how hard you hit it will determine where it goes. When serving,
          press A or swing upwards.

Gameplay: Your basic table tennis match. You serve two balls, then your
          opponent will serve two, going back and forth like this. If the ball
          bounces twice on one side, the other gets a point. If someone hits it
          before it bounces, the other person gets a point. If someone hits it
          off the table AND it hits the ground, the other person gets a point.
          The first to 6 points wins, or, if it become 5-5, the first to get
          two points ahead wins. A tie will occur at 20-20. The champion
          appears around level 1500.

Tips: Practice, practice, practice!

Special: - Hold 1 at the loading screen to use a shoe.
         - Hold 2 at the loading screen to play an 11 point game.

[Return Challenge]
- 1 to 4 players
- Available: Play Match at least one time.

Controls: Hold the Wii Remote in one or both hands, similar to how you would
          hold a tennis racket. Hit the ball by swinging the Wii Remote. When
          and how hard you hit it will determine where it goes. 

Gameplay: Someone will start tossing ping-pong balls at you. Hit them, and make
          sure they stay on the table. A successful return is one point, and
          hitting a can is worth three points. The game ends when you hit a
          ball and it goes out before hitting the other side.

Tips: Practice makes perfect.

Special: None.

8. Golf (Overview)*****************************************WSR8**************
- 1 to 4 players
- Available: Always.

Controls: Point almost straight down (NEVER completely straight down!!!) and
          press B. Use the left/right on the D-Pad to line up your shot, and
          press up/down to change clubs. Then hold A, and swing to hit the
          ball.

Gameplay: On the first hole of any course, you start out by being told the par
          and distance. Try to get the ball into the hole in as few shots as
          possible. The lower your score, the better (ex. -4 is better than
          -1). There are three, nine, or eighteen holes, depending on the
          course you chose.

Tips: Always factor in wind direction and speed. Most of the time, go with
      the club you automatically get, except in these situations:
 
      - While on the fairway, if the shot on the map doesn't go too far into
        the green (the diamond is where the full power is), press up to get
        slightly more powerful club.
      - In the rough, use a more powerful club, as power is halved.
      - On the edge of the green/fairway near hole, use a wedge. Adjust the
        power accordingly.

      Also, usually use straight shots.

Special: - Hold 2 at the loading screen for advanced golf.
         - Get -1 or better in each three hole course to unlock three more
           holes.

9. Bowling (Overview)*****************************************WSR9***********
[Standard Game]
- 1 to 4 players
- Available: Always.

Controls: Use left/right to line up your shot. Press A and use left/right to
          change the angle. Press and hold B, draw the Wii Remote back and
          swing it forward to shoot. Depending on shooting style, it may
          require you let go of B.

Gameplay: You get two shots at ten pins. At the end of those two shots (or one
          if you hit all ten on your first try), the next frame begins and the
          ten pins are replaced. There are ten frames in all. If you a spare or
          a strike during the tenth frame, you get one extra throw. If you get
          twelve strikes in a row, that is a perfect game (300 points).

Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand
      is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins
      for lefties. Use the zoom function to aim your shot between the two and  
      do a "granny shot" (spread legs, and... well, you'll understand) or a 
      VERY straight shot. Sometimes, it may be a good idea to put some left or
      right spin (for lefties and righties, repsecitvely). 90% of the time,
      this will result in a strike.

Special: - Starry ball: get Pro.
         - Red ball: Hold left at the loading screen.
         - Green ball: Hold down at the loading screen.
         - Yellow ball: Hold right at the loading screen.

[100-Pin Game]
- 1 to 4 players
- Available: Play Standard Game at least one time.

Controls: Use left/right to line up your shot. Press A and use left/right to
          change the angle. Press and hold B, draw the Wii Remote back and
          swing it forward to shoot. Depending on shooting style, it may
          require you let go of B.

Gameplay: You get two shots at 100 pins. At the end of those two shots (or one
          if you hit all 100 on your first try), the next frame begins and the
          100 pins are replaced. There are ten frames in all. If you a spare or
          a strike during the tenth frame, you get one extra throw. If you get
          twelve strikes in a row, that is a perfect game (3,000 points).

Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand
      is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins
      for lefties. Use the zoom function to aim your shot between the two and  
      do a "granny shot" (spread legs, and... well, you'll understand) or a 
      VERY straight shot. Sometimes, it may be a good idea to put some left or
      right spin (for lefties and righties, repsecitvely). 90% of the time,
      this will result in a strike.

Special: None.

[Spin Control]
- 1 to 4 players
- Available: Play 100-Pin Game at least one time.

Controls: Use left/right to line up your shot. Press A and use left/right to
          change the angle. Press and hold B, draw the Wii Remote back and
          swing it forward to shoot. Depending on shooting style, it may
          require you let go of B.

Gameplay: You get two shots at ten pins. At the end of those two shots (or one
          if you hit all ten on your first try), the next frame begins and the
          ten pins are replaced. There are ten frames in all. If you a spare or
          a strike during the tenth frame, you get one extra throw. If you get
          twelve strikes in a row, that is a perfect game (300 points).

Tips: This is the ONLY one I need to give: the sweet spot. If you're right hand
      is your dominant hand, it is between the 1 & 3 pins. It is the 1 & 2 pins
      for lefties. Use the zoom function to aim your shot between the two and  
      shoot. Sometimes, it may be a good idea to put some left or right spin
      (for lefties and righties, repsecitvely). 90% of the time, this will
      result in a strike.

Special: None.

10. Power Crusing (Overview)*****************************************WSR10***
[Slalom Course]
- 1 to 4 players
- Requires Nunchuk
- Available: Always.

Controls: Hold the Wii Remote and the Nunchuk facing each other (as if the Wii
          Remote is pointing at the Z/C buttons). Press A or B to accelerate.
          Press Z to boost. Tilt the two left/right to turn that direction.

          *alternate* Hold the two straight up. Turn the one in your right hand
          to the right to go right, and the one in your left hand to the left 
          to go left.

Gameplay: Simple. Drive through the arches. Try to get into the bonus rings for
          better scores. There is a time limit on each arch that determines
          you score, so go fast.

Tips: Just get used to it and you'll be fine.

Special: None.

[VS.]
- 2 players
- Requires Nunchuk
- Available: Always.

Controls: Hold the Wii Remote and the Nunchuk facing each other (as if the Wii
          Remote is pointing at the Z/C buttons). Press A or B to accelerate.
          Press Z to boost. Tilt the two left/right to turn that direction.

          *alternate* Hold the two straight up. Turn the one in your right hand
          to the right to go right, and the one in your left hand to the left 
          to go left.

Gameplay: Just a race to the finish.

Tips: Just get used to it and you'll be fine.

Special: None.

11. Canoeing (Overview)*****************************************WSR11********
[Speed Challenge]
- 1 to 4 players
- Available: Always.

Controls: Hold the Wii Remote vertical, with the pointer facing the roof/sky
          or whatever. Raise it, then quickly lower it to paddle. Too much on
          one side will make you turn.

Gameplay: Get as far as possible.

Tips: Only turn when needed. And, regardless of how it actually looks, go
      AROUND obstacles.

Special: None.

[VS.]
- 2 to 4 players
- Available: Always.

Controls: Hold the Wii Remote vertical, with the pointer facing the roof/sky
          or whatever. Raise it, then quickly lower it to paddle. Too much on
          one side will make you turn.

Gameplay: Just a race.

Tips: Only turn when needed. And, regardless of how it actually looks, go
      AROUND obstacles.

Special: None.

12. Cycling (Overview)*****************************************WSR12*********
[Road Race]
- 1 to 2 players
- Requires Nunchuk
- Available: Always.

Controls: Take the Wii Remote and Nunchuk and in both hands. Alternate raising
          them up and down to pedal. The faster you do it, the faster your Mii
          goes. Press B or Z to brake. Press them both to nearly-instantly
          stop. Tilt the Wii Remote and Nunchuk slightly to turn.

Gameplay: Simply a race, or series of races.

Tips: Whenever you do a multi-race course, NEVER go completely all out in one
      race. That'll leave you, the actual you, tired. Just try to get part of
      the way up the ranks, and leave the first place for the last race.

      Whenever possible, draft.
 
      And NEVER, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
      ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
      ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever
      pedal with no hearts left, except for the Last Gasp stamp.

Special: None.

[VS.]
- 2 players
- Requires Nunchuk
- Available: Play Road Race at least one time.

Controls: Take the Wii Remote and Nunchuk and in both hands. Alternate raising
          them up and down to pedal. The faster you do it, the faster your Mii
          goes. Press B or Z to brake. Press them both to nearly-instantly
          stop. Tilt the Wii Remote and Nunchuk slightly to turn.

Gameplay: Simply racing to the finish.

Tips: Whenever you do a multi-race course, NEVER go completely all out in one
      race. That'll leave you, the actual you, tired. Just try to get part of
      the way up the ranks, and leave the first place for the last race.

      Whenever possible, draft.
 
      And NEVER, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
      ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever,
      ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever, ever
      pedal with no hearts left, except for the Last Gasp stamp.

Special: None.

13. Air Sports (Overview)*****************************************WSR13******
[Skydiving]
- 1 player
- Available: Always.

Controls: Tilt the Wii Remote in various ways. This controls your Mii. Tilt
          forward to go forward, left to go left, right to right, and so on.

          NOTE: A flat Mii (horizontal Wii Remote) will fall slower than a
          vertical Mii (vertical Wii Remote).

Gameplay: Find people and grab on to them. The photographer will take a picture
          of you about 3 ~ 4 seconds later. Try to get everyone facing the
          camera for double points. At the end, everyone you caught onto will
          get into formation. Go through the circles by directing your Mii to
          link with them once more for a final picture which can double your
          points.

Tips: It isn't hard, it just takes practice.

Special: None.

[Island Flyover]
- 1 player
- Available: Always.

Controls: Hold the Wii Remote like you would a paper airplane. Press A to fire
          the balloon blaster to pop balloons. Press B to cut the engine.

Gameplay: Over the course of several rounds, find and touch (i) marks to get
          info about that area. There are 80 in all. There are also three
          different times of day, each having different info. You can also pop
          balloons, once you get enough (i) marks.

Tips: It'll take a while to get all 80 (i) marks.

Special: None.

[Dogfight]
- 2 players
- Available: Always.

Controls: Hold the Wii Remote like you would a paper airplane. Press A to fire
          the balloon blaster to pop balloons. Press B to cut the engine.

Gameplay: Over the period of time given to you, you should attempt to end with
          as many balloons as possible (max 30). The other option, other than
          gaining balloons is to shoot down your opponent's balloons.

Tips: Stay on their tail!

Special: None.

14. Rankings*****************************************WSR14*******************
Unranked       : Level 0 to Level 999
Pro class      : Level 1000 to Level 1999
Superstar class: Level 2000 to Level ????

Are there any classes after Superstar? Let me know!

15. Swordplay (Stamps)*****************************************WSR15*********
[Duel]
Stamp #1: Cliffhanger
Strategy: Simply block constantly. You must win/lose/draw, or draw three times.
          In your first match, this is easiest.

Stamp #2: Straight to the Point
Strategy: Easiest in the tie-breaker round. In the tie-breaker round, you can
          just jab and win. Easiest in your first match.

Stamp #3: Met Your Match
Strategy: Same as Stamp #1, but just draw the fourth round by, guess what,
          blocking constantly. Easiest in your first match.

Stamp #4: One-Hit Wonder
Strategy: You're seeing a pattern, aren't you? Get to the tie-breaker round,
          then stun your opponent. QUICKLY do a wide, swift swing. This needs
          to be the only hit in that round. The hit is easiest one-handed, and
          the match is easiest if it's your first.

Stamp #5: Last Mii Standing
Strategy: Beat the champion to earn this. It'll help to look at the Duel mode
          tips.

[Speed Slice]
Stamp #1: Slice and Dice
Strategy: This may be the easiest stamp ever. Just always hit the object, and
          make sure it's sliced correctly. You do not have to win the object.
          This is easiest in your first match.

Stamp #2: Slicing Machine
Strategy: Will happen automatically.

Stamp #3: Psychic Slice
Strategy: Just slice in a random direction before the object hits the ground.
          This is based on luck.

Stamp #4: Double Time
Strategy: Just watch the alarm clock. Whenever it is around .2 ~ .4 seconds
          away from a time with something like 4.4, 5.5, etc., slice.

Stamp #5: A Cut Above
Strategy: Practice makes perfect. Beat the champion to earn this.

[Showdown]
Stamp #1: Not a Scratch
Strategy: Go to Stage 1 and don't get hit. Very easy.

Stamp #2: Sword Fighter
Strategy: Sort of automatic. Beat Stage 10 to get this.

Stamp #3: Perfect 10
Strategy: Block constantly. Hit only when you see an opening. Only doable in
          Stage 10.

Stamp #4: Sword Master
Strategy: Block constantly. Hit only when you see an opening. Only doable in
          Stage 10 Reverse.

Stamp #5: Untouchable
Strategy: Block constantly. Hit only when you see an opening. Only doable in
          Stage 10 Reverse.

16. Wakeboarding (Stamps)*****************************************WSR16******
Stamp #1: Huge Air
Strategy: Simple. Keep doing series of tricks until you reach 100 points.

Stamp #2: Bag of Tricks
Strategy: Keep doing tricks.

Stamp #3: Smooth Landing
Strategy: You'll get this with a little practice.

Stamp #4: Master Carver
Strategy: Again, practice. Doing a few tricks helps, too.

Stamp #5: The Long Way Home
Strategy: Basically, enter practice and constantly do plain jumps. Doing a
          trick is risky. Risky means you're likely to fall. If you fall, the
          boat will slow down ALL of the way. Complete a course afterwards to
          see if you got this.

17. Frisbee (Stamps)*****************************************WSR17***********
[Frisbee Dog]
Stamp #1: Good Dog
Strategy: Simply learn how to get into the center of target by aiming, and it
          will happen eventually.

Stamp #2: Balloon Animal
Strategy: Go to Practice. Hitting all nine can be done in three throws, I've
          done it, so in ten throws takes practice. Do a round of Frisbee Dog
          afterwards to get this stamp.

Stamp #3: A for Effort
Strategy: 10 points per throw? Easy.

Stamp #4: Perfect Target
Strategy: Getting 100 on all ten throws... Well, first, focus on getting Good
          Dog. This is a more advanced version of it.

Stamp #5: Golden Arm
Strategy: The toughest stamp. If you can get Stamp #2 and #4, this will happen
          eventually.

[Frisbee Golf]
Stamp #1: Under Par
Strategy: You're kidding, right? Do a three-hole course.

Stamp #2: Lucky Skip
Strategy: Do Resort C and follow the conditions.

Stamp #3: On a Roll
Strategy: For this, get just outside the green, then go above your head and
          swing down, as if your holding an ax. (Hey, maybe it'll be a Wii
          game!)

Stamp #4: Hole-In-One
Strategy: Actually easy. Simply get a course where you easily get on the green
          or close in one shot.

Stamp #5: Straight and Narrow
Strategy: Luckily, I don't even do this is REGULAR golf. Since you don't have
          to be close to par, make heavy use of shorter distance frisbees in
          most cases. Best to try on your first game, as you will lose 100+
          levels doing it the easy way.

18. Archery  (Stamps)*****************************************WSR18**********
Stamp #1: Bull Stampede
Strategy: You likely will be able to hit the arrow in the 10 point area in the
          first stage of the Beginner. Start there. Try to the first stage and
          get three 10s. (Does it work with secret targets?)

Stamp #2: Sure Shot
Strategy: Simple. Just keep practicing on Beginner; it'll happen eventually.

Stamp #3: Century Shot
Strategy: Automatic. I don't know if it must be the same target. If so, play 34
          games on the same difficulty. If not, play 9 games.

Stamp #4: A Secret to Everybody
Strategy: The locations of the targets are as follows. The target itself is in
          parentheses.

          Beginner: Stage 1: Left side of the waterfall. (Orange)
                    Stage 2: Cliff ledge to the left, between two trees.
                             (Watermelon)
                    Stage 3: Behind the left target support. (Cantaloupe)
                    Stage 4: In the valley to the right. (Strawberry Shortcake)
          Intermediate: Stage 1: Top of the tennis courts to the right.
                                 (Orange)
                        Stage 2: High on the bridge to the left. (Watermelon)
                        Stage 3: The castle bridge to your right. (Cantaloupe)
                        Stage 4: High cliff to your right, next to a tree.
                                 (Loaf of Bread)
          Expert: Stage 1: On the beach, far to the right. (Orange)
                  Stage 2: Ledge to the right. (Watermelon)
                  Stage 3: A roof to the left. (Cantaloupe)
                  Stage 4: Far to the right, on the right side of the pillar.
                           Aim low, but high enough to NOT hit the path.
                           (Alarm Clock)

Stamp #5: Sharpshooter
Strategy: First focus on hitting just one 10-pointer. Then continue on to two
          10-pointers, then all three. This is easiest on Beginner.

19. Basketball (Stamps)*****************************************WSR19********
[3-Point Contest]
Stamp #1: Hot Streak
Strategy: Easy enough. Just get five shots in a row.

Stamp #2: Bonus Plumber
Strategy: Same as the first stamp, but just the five bonus balls.

Stamp #3: Quick Draw
Strategy: Twenty points means a minimum of 15 shots (5 bonuses, 5 regulars).
          Try focusing on those.

Stamp #4: Hot Hand
Strategy: Practice, practice, practice.

Stamp #5: Pure Shooter
Strategy: Practice, practice, practice.

[Pickup Game]
Stamp #1: Triple Dip
Strategy: If you can make one shot in the 3-Point Contest, you can do this!

Stamp #2: Rim Rattler
Strategy: Make five dunks. Easiest in the first game.

Stamp #3: Lights Out
Strategy: Make five 3-pointers. Again, easiest in the first game.

Stamp #4: Buzzer Beater
Strategy: In your first game, attempt to stay tied/losing by one until the last
          five seconds. Pass to someone open, and shoot when the clock says
          1.0 or so. Make it to win.

Stamp #5: Hoop Hero
Strategy: Simply get good at blocking, learn when to steal, and make 3-pointers
          and dunks.

20. Table Tennis (Stamps)*****************************************WSR20******
[Match]
Stamp #1: In Your Face
Strategy: Hit you opponent in the face. O_o (It's kinda automatic._

Stamp #2: Back From the Brink
Strategy: Keep an eye out for the shot, and hit it.

Stamp #3: Epic Rally
Strategy: Just go back and forth for 30 hits. Don't try to get points, but try
          to keep it on the table, and try to stop the opponent from gaining.
          Easiest in your first match.

Stamp #4: Perfectly Matched
Strategy: Easiest in your first match. Just get a point, then give the opponent
          the next one. Keep going like this until 20-20.

Stamp #5: Table Titan
Strategy: Learn how to curve shots, and learn whether to hit back- or
          front-hand.

[Return Challenge]
Stamp #1: 50 Pointer
Strategy: (Auto-gain with Stamp #4 and #5.) Simply practice. It's just
          returning 50 balls.

Stamp #2: 100 Pointer
Strategy: (Auto-gain with Stamp #4 and #5.) Remain calm, and practice.

Stamp #3: 200 Pointer
Strategy: A bit tougher. Getting Stamp #4 will put you almost 3/4 of the way
          there. Just remain calm.

Stamp #4: Recycler
Strategy: Hitting the can isn't hard. Just curve the ball, and you can get 'em.
          Will automatically give Stamp #1 and #2. May give Stamp #3 and #5, if
          you focus!

Stamp #5: Save Face
Strategy: Just curve the balls away from the server's face. With this gained,
          you'll automatically get Stamp #1 and #2. You may also be able to get
          the other two, meaning you could get ALL FIVE in one game!!!

21. Golf (Stamps)*****************************************WSR21**************
Stamp #1: Under Par
Strategy: I found this easiest on Resort A, after a bit of practice. Just one
          birdie and two par (or better) is needed (a score of -1 or better).

Stamp #2: Chip-In
Strategy: This is easy, I got one one almost every hole using this trick. See,
          it doesn't require it be under par, over par, or par, when you make
          the shot. Therefore, make your first shot. Make a second if needed.
          Just get near the green, on the side closest to the hole. Now, EASE
          the ball onto the EDGE OF THE GREEN (not the green itself). Switch to
          the wedge and use the map and factor in wind and elevation slightly
          and then make the appropriate shot. You likely will be over par for
          the hole (and course), but you still gain the stamp.

Stamp #3: King of Clubs
Strategy: Easy. Do an 18-hole course and get nine birdies or more. If you get a
          bogey, cancel it with another birdie, and so on. It just takes some
          practice.

Stamp #4: Ace of Clubs
Strategy: It's a bit harder, now. Now you have to get a birdie on EVERY hole in
          an 18-hole game. If you get a bogey, you should quit. Par: quit.

Stamp #5: Hole-In-One
Strategy: I've NEVER gotten a hole-in-one. However, on hole two (Resort A), I
          have gotten close almost a dozen times. It usually bounces over it,
          hits the pole, or rolls in, and, due to inertia, rolls out. The one
          I recommend is that very course: HOLE TWO, RESORT A. You could also
          use any 3-Par hole, but Hole 2 is the easiest.

22. Bowling (Stamps)*****************************************WSR22***********
[Standard Game]
Stamp #1: Gobble Gobble
Strategy: Getting three strikes in a row takes practice. Try hitting the sweet
          spot.

Stamp #2: Split Spare
Strategy: A split is when the 1/head pin is knocked down, AND two or more pins
          are separated with a gap in-between. The easiest to do are the 4-5,
          5-6, 6-7, 7-8, 8-9, and 9-10, as you simply have to aim in-between
          them. The 5-10, 5-7, 4-10, and 6-7 are also easy: just use the little
          arrow marks to make a straight shot. You MUST get a spare to get this.

Stamp #3: Pro Bowler
Strategy: This will happen with practice and abuse of the sweet spot.

Stamp #4: Pin Dropper
Strategy: Again, practice and abuse of the sweet spot.

Stamp #5: Perfect Game
Strategy: TWELVE strikes is something beyond me. Again, LOTS of practice and
          abuse of the sweet spot, as well as plenty of luck, are needed.

[100-Pin Game]
Stamp #1: Super Strike
Strategy: The sweet spot is here too....

Stamp #2: Split Spare
Strategy: A bit tougher. Wait for an easy, next-to-each-other one, or get
          lucky.

Stamp #3: Off the Wall
Strategy: A bit of trial and error. Each shot should have a lot of power.

Stamp #4: Secret Strike
Strategy: First, move ALL of the way on your dominant side (right hand = right
          side) of the lane, up next to the gutter guard. You must put a fair
          deal of power and just and a few degrees of twist on the spin to get
          it. Make sure it goes all of the way down.

Stamp #5: Pin Dropper
Strategy: Big splits are murder here. Focus on strikes.

[Spin Control]
Stamp #1: One for All
Strategy: First, hit one pin or more on your first throw, then into the gutter
          on your second. Repeat this until the 10th frame, at which point you
          should try striking out. This is best on your first game, as you may
          lose lots of levels later.

Stamp #2: Split Spare
Strategy: Simply try to get a simple split on your first try in the first frame
          of the game. Do NOT aim for the sweet spot, but you must hit the head
          pin!

Stamp #3: Head First
Strategy: Like with One for All, hit the head pin, and go for the gutter.

Stamp #4: English Major
Strategy: Try simply aiming away from all barriers. In the moving ones,
          especially the three movers, just wait and time it. You need to get
          some strikes, so try for those in the 10th.

Stamp #5: Pin Dropper
Strategy: Try to force out spares to keep the difficulty down.

23. Power Crusing (Stamps)*****************************************WSR23*****
[Slalom Course]
Stamp #1: Ringmaster
Strategy: Rings don't disappear. Just go slow.

Stamp #2: 5000 Pointer
Strategy: The Cavern is best, going 200 or so per run.

Stamp #3: Power Cruiser
Strategy: Focus on going fast, but not so fast you miss all of the rings.

Stamp #4: Power Jumper
Strategy: Remember to save boost for upcoming mid-air rings.

Stamp #5: Leisure Cruiser
Strategy: Go for the Cavern. Turn a little to the right, it's near the Gateway
          Arch. Turn left about 90 degrees to the Needle Point Rock and head in
          the Sea Serpent Cavern. It is in there. On the other side, go past
          the Cabana Lagoon to the Barnacle Arch. The third balloon is there.
          Curve around the lighthouse towards the town. Go between the Queen
          Peach and the dock, where the fourth balloon is. Head to Wedge Isle
          and to the peninsula pointing at the town, where the fifth balloon
          is.

[VS.]
There are no stamps in VS. mode.

24. Canoeing (Stamps)*****************************************WSR24**********
[Speed Challenge]
Stamp #1: Beginner License
Strategy: Easy. You'll get on the first day you play.

Stamp #2: Intermediate License
Strategy: It may take practice, but you'll get it.

Stamp #3: Expert License
Strategy: Practice makes perfect.

Stamp #4: Ducks in a Row
Strategy: Just go all over the lake. You can bring them back to their mother
          for safe keeping. Some may be out of bounds, so you'll have to row
          near the edge until it sees you. Complete a course afterwards to
          get this stamp.

Stamp #5: Cut the Red Tape
Strategy: It's best to do this in multiplayer!

[VS.]
There are no stamps in VS. mode.

25. Cycling (Stamps)*****************************************WSR25***********
[Road Race]
Stamp #1: Last Gasp
Strategy: Just sprint a bit earlier than you normally would OR get up against
          a wall near the finish and get down to zero hearts, but not out of 
          breathe, and head to the finish SPRINTING.

Stamp #2: First of Many
Strategy: You're kidding. You seriously are kidding.

Stamp #3: 1-Stage Master
Strategy: It isn't hard. The key is drafting as much as possible.

Stamp #4: 3-Stage Master
Strategy: Just move up about 20-30 a day.

Stamp #5: 6-Stage Master
Strategy: You must focus on not always being in first constantly. Going up
          about 20-30 per day will be plenty.

[VS.]
There are no stamps in VS. mode.

26. Air Sports (Stamps)*****************************************WSR26********
[Skydiving]
Stamp #1: High Five
Strategy: Easy. Heck, you have a group right in front of you!

Stamp #2: For the Birds
Strategy: Try taking pictures once the altimeter appears. You'll get lucky at
          some point.

Stamp #3: Friends in High Places
Strategy: Once you start getting full groups, this will be piece of cake...
          Kinda.

Stamp #4: Camera Shy
Strategy: Simply start by holding the Wii Remote vertical. Then, when the
          photographer appears, you'll notice she moves around a lot. Try to
          predict where she's going to be.

Stamp #5: 200 Point Dive
Strategy: Like with Stamp #3, you'll need a minimum of SEVEN groups AND they
          all must show their faces in every single photo.

[Island Flyover]
Stamp #1: Island Hopper
Strategy: Just head to Wedge Island and get an (i) point.

Stamp #2: Pop Frenzy
Strategy: Wait until you unlock the double blasters.

Stamp #3: Follow That Plane
Strategy: First, fire flares until you find Miguel. If you have about 3:30 when
          you find him, follow him.

Stamp #4: Wuhu Tour Guide
Strategy: It's simple. Find all of the (i) marks in one time of day, then the
          evening/night ones will be easier.

          There is a map of them:
          http://www.gamespot.com/features/6213637/p-4.html

Stamp #5: Balloonatic
Strategy: Just be patient and focus on white balloons. You don't have to do it
          in the course of one flight, but focus on white balloons!

[Dogfight]
There are no stamps in Dogfight.

27. Checklist*************************************WSR27**********************
Here is where I happily provided a checklist for you so you can keep track of
your progress throughout each sport. Simply put something in the [] to mark
that you've completed that part of the game.

The three sports that have been marked with a * are those with multiple modes
(by mode, I mean something like Standard Game in Bowling, or Match in Table
Tennis), but those modes have no stamps and share levels with the other mode(s)
of that sport. Therefore:

- Power Cruising applies to Slalom Course only
- Canoeing applies to Speed Challenge only
- Cycling applies to Road Race only

 _____________________________________________________________________________
|                                 |         Stamps         |  Pro  | Superstar|
| Sport (Part of...)              | #1 | #2 | #3 | #4 | #5 | Class |   Class  |
|---------------------------------+----+----+----+----+----+-------+----------|
| Duel (Swordplay)                | [] | [] | [] | [] | [] |   []  |    []    |
| Speed Slice (Swordplay)         | [] | [] | [] | [] | [] |   []  |    []    |
| Showdown (Swordplay)            | [] | [] | [] | [] | [] |   []  |    []    |
| Wakeboarding                    | [] | [] | [] | [] | [] |   []  |    []    |
| Frisbee Dog (Frisbee)           | [] | [] | [] | [] | [] |   []  |    []    |
| Frisbee Golf (Frisbee)          | [] | [] | [] | [] | [] |   []  |    []    |
| Archery                         | [] | [] | [] | [] | [] |   []  |    []    |
| 3-Point Contest (Basketball)    | [] | [] | [] | [] | [] |   []  |    []    |
| Pickup Game (Basketball)        | [] | [] | [] | [] | [] |   []  |    []    |
| Match (Table Tennis)            | [] | [] | [] | [] | [] |   []  |    []    |
| Return Challenge (Table Tennis) | [] | [] | [] | [] | [] |   []  |    []    |
| Golf                            | [] | [] | [] | [] | [] |   []  |    []    |
| Standard Game (Bowling)         | [] | [] | [] | [] | [] |   []  |    []    |
| 100-Pin Game (Bowling)          | [] | [] | [] | [] | [] |   []  |    []    |
| Spin Control (Bowling)          | [] | [] | [] | [] | [] |   []  |    []    |
| Power Cruising*                 | [] | [] | [] | [] | [] |   []  |    []    |
| Canoeing*                       | [] | [] | [] | [] | [] |   []  |    []    |
| Cycling*                        | [] | [] | [] | [] | [] |   []  |    []    |
| Skydiving (Air Sports)          | [] | [] | [] | [] | [] |   []  |    []    |
| Island Flyover (Air Sports)     | [] | [] | [] | [] | [] |   []  |    []    |
|_________________________________|____|____|____|____|____|_______|__________|
 
28. Contact Info*****************************************WSR28***************
If you have a question, a comment, or wish to submit some useful tidbits to my
FAQ, send an e-mail to: [email protected]

Particularly, I want info on ranks after Superstar (Level 2000).

29. Version History*****************************************WSR29************
v0.01 - Late night. Just did Duel and Speed Slice overviews.  1:29 AM 8/2/2010
v0.10 - Got the Swordplay, Wakeboarding, Frisbee, Archery, and Basketball
        overviews done with.  1:27 AM 8/3/2010
v0.20 - All overviews complete. Swordplay, Wakeboarding, Frisbee, Archery,
        Basketball, Table Tennis, and Golf stamps complete.  11:24 PM 8/3/2010
Final - All stamps sections complete, and the Checklist and Contact Info
        sections are completed.  12:58 AM 8/5/2010

30. Legal*****************************************WSR30**********************
Should this FAQ be located on a site other than GameFAQs, Neoseeker,
Supercheats, or any other site I may have given permission for usage to, or
this is copied onto another person's guide without my express permission via
e-mail ([email protected]), I will see you in court!

� 2010 Daniel Chaviers (AKA KeyBlade999).










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       | |            | |                         | | \   /  \   / | |
       | |____________| |                         | |  (_)    (_)  | |
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                                \/_/      \/_/      \/_/         KeyBlade999