FAQ by kirbyparufo
Wacky Races: Crash & Dash on SuperCheats.com
==============================================
Wacky Races: Crash & Dash FAQ (Wii) Final Version
By kirbyparufo 
==============================================

1. Introduction
2. Updates
3. Controls
4. Basics
5. Racers & Power-ups
6. Track List
7. Dick Dastardly's Traps
8. Contact

==============================================
1.	Introduction
==============================================

This is a FAQ for the severely underrated Wii game Wacky Races: Crash &
Dash. This FAQ covers every aspect of the game. Due to the nature of
the game, I cannot provide detailed instructions on how to race on each 
track.

==============================================
2.	Updates
==============================================

Final Version- Added strategies for each character.

Final Version- Added various info.

Final Version- Added info about Surprises.

Version 1- FAQ completed.

==============================================
3.	Controls
==============================================

Here are the controls for Wacky Races: Crash & Dash. Please note that
the controls for the traps set by Dick Dastardly are listed in their
respective sections. The controls for each racer's Way-Out Wacky Power
are discussed within their own sections.

*************
Menu Controls
*************

A Button - Select

B Button - Back/Return to game (from pause menu)

****************
In-Game Controls
****************

Move Nunchuk Control Stick - Drive in direction pressed

Shake Wii Remote and/or Nunchuk - Dash

A Button - Activate Powers
         - Use a Surprise

Up/Down on Wii Remote Control Pad - Switch between powers

==============================================
4.	Basics
==============================================

How to play the game, all rolled into one section.

----------------------------------------------
4.1	Screen Layout
----------------------------------------------

In the top-left corner of the screen (other corners for other players) 
is the information for your racer. The big blank gear to the left shows 
your current power (if any) and the second gear above that one shows
your second power (if any). To the right of that second gear is a
picture of your racer(s) and your three-letter tag (PL1, PL2, PL3, and
PL4 for the four players by default). Below the bar is a gear smaller
than the gear showing your current power. This gear shows how much of
your Mad Dash Meter is left.

///////////////////////////////////////////////
How to earn Cogs/Energy From the Mad Dash meter
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

- Causing other racers to screen-out/breakdown.
- If you screen-out every other racer with a Way-Out Wacky Power 
  (doing so is called a Super screen-out), you earn two cogs.

///////////////////////////////////////////////
How to lose Cogs/energy from the Mad Dash meter
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

- Breaking Down/Screening out yourself.
- Failing one of Dick Dastardly's traps.

----------------------------------------------
4.2	Basic Racing
----------------------------------------------

The first thing you should know about Wacky Races: Crash & Dash is
that it is not a traditional racing game. The camera auto-scrolls,
and it takes some getting used to. Your goal before you reach the Mad
Dash portion of each race is to stay in front of the other racers to
fill up your Mad Dash Meter quickly. The Mad Dash meter does fill up
on its own if you are not in first place, albeit very slowly. 

Once you reach the Mad Dash section of the race, you must shake your 
Wii Remote and/or Nunchuk while holding the Nunchuk's control pad 
towards the finish line to win. In the event of a close finish, a photo 
will be taken to show the winner. 

To collect a power-up, run over a Wacky Widget for a standard power-up 
(red in color) or a Way-Out Wacky Widget for a Way-Out Wacky power-up 
(green in color). After causing another racer to breakdown, a
blueprint or portrait may fly out of their car. Collect these to
unlock that character's vehicle blueprint/bio respectively.

If you have traps turned on or are playing a Crazy Circuit match, A
picture of Dick Dastardly, Muttley, and a giant exclamation mark will
appear on the screen, and Dick Dastardly will zoom by in the Mean
Machine. The Mean Machine itself can push you forward or can cause you 
to flip over, so be aware. Afterwards, one of Dick Dastardly's traps
begins.

----------------------------------------------
4.3	Surprises
----------------------------------------------

If you've been racing for a while but haven't picked up a Wacky Widget/
Way-Out Wacky Widget for a while, a ? will appear in your current item
area. This is a surprise. Press the A button to activate it. One of four
things can happen if you activate a surprise:

Bomb: Most commonly, a bomb will appear. If this happens, your car will
      breakdown and screen-out, costing you a Mad Dash Cog.

Cog: Sometimes a bunch of Cogs will emerge from the item circle. If this
     happens, one Mad Dash Cog will be added to your Mad Dash Meter.

Power-up: Rarely, you will get a standard power-up from a surprise.

Wacky-Out Wacky Power: Very rarely, you will get a Way-Out Wacky Power.

==============================================
5.	Racers & Power-ups
==============================================

There are three types of power-ups in the game:

Flying - Power-ups that allow your racer to fly/send your racer(s) into 
         the air for a short period of time.

Attack - Power-ups that can cause other racers to breakdown. Sometimes 
         combined with speed-boosting power-ups.

Speed-Boosting - Power-ups that boost the speed of your racer(s). 
                 Sometimes combined with attack power-ups.

Way-Out Wacky power-ups - Covered in each racer's section. Remember that
                          any crashes that occur while a Way-Out Wacky
                          power-up is active count towards a Super Screen
                          Out.

In this section, I will also write up each racer's bio/machine info from
the Gallery section.

-------------------------------------------------------
5.1	The Slag Brothers in the Boulder Mobile- Car #1
-------------------------------------------------------

Bio:

The Ice Age couldn't stop these two Stone Age speed freaks. Nobody knows
what the heck Rock and Gravel are talking about when they 'ooga booga'
through their bushy beards, but they sure can communicate persuasively
with the business ends of their clubs.

Machine info:

The Slag Brothers cobbled their own car together by bashing a big 
boulder into shape. Does it even have an engine? Who cares!?! It's got
two club-wielding Neanderthals at the wheel!

Pros:

Great power-ups in general.
Small target.

Cons:

Being small, it is at a disadvantage during the Mad Dash.

Power-ups:

***************
Dual Club Power
***************

Type: Attack/Speed-Boosting

Info: The Slag Brothers hit the back of the Boulder Mobile and any racers 
      too close to them. This is one of the better Speed-Boosting 
      power-ups, as it not only sends you to the front of the race, but 
      it prevents other racers from staying behind you. Any racer who 
      stays behind you while you use the power-up risks a breakdown.

Rating: 9/10

*****************
Pterodactyl Power
*****************

Type: Flying

Info: Just a standard flying power-up. Has above-average flying time.

Rating: 8/10

****************
Earthquake Power
****************

Type: Attack

Info: The Slag Brothers use their clubs to pound the ground around them.
      I'm pretty sure this attack cannot cause a breakdown, but it has
      excellent range and allows you to quickly move to the front of the
      race.

Rating: 9/10

***************************
Way-Out Wacky Boulder Power
***************************

Controls: Use the Nunchuk Control Stick to move, and shake the Wii 
          Remote to go faster.

Info: One of the best Way-Out Wacky Powers. All you need to do to get an
      opponent to breakdown is run over them, which isn't a hard task.
      This attack cannot hit flying opponents though.

Rating: 9/10

++++++++
Strategy
++++++++

The Slag Brothers are great at taking the lead and maintaining it.
Both Earthquake and Dual Club Power can easily get you into the lead and
keep you there. Pterodactyl Power is a great flying power-up. Way-Out 
Wacky Boulder Power is also one of the easiest Way-Out Wacky Powers to
earn a Super Screen-Out with. Try to use it when you are falling behind
so opponents can't slow down to avoid it.

>>>>>>>
Overall
>>>>>>>

8.75/10

--------------------------------------------------------
5.2	The Gruesome Twosome in the Creepy Coupe- Car #2
--------------------------------------------------------

Bio:

Big Gruesome and Little Gruesome are by far the most frightening
fellows in the Way-Out Wacky Races. These monstrous misfits add more
than a touch of terror to the track. Their car, the Creepy Coupe, is
haunted by a host of horrible henchmen that help the Gruesome Twosome
fly through the finish line first!

Machine info:

The Gruesome Twosome's turbo powered terror towers over the other
cars. It may not be the fastest machine on the motorway but the 
dragon in the belfry and the ghosts in the glove box more than make
up for that!

Pros:

Great power-ups in general.

Cons:

Tall target.
Seems to be slower than the other cars.
Wacky-Out Wacky Power is very hard to use.

Power-ups:

************
Dragon Power
************

Type: Flying

Info: Just a standard flying power-up. Has above-average flying time.

Rating: 8/10

*********
Bat Power
*********

Type: Speed-Boosting

Info: Just a standard Speed-Boosting power-up.

Rating: 8/10

******************
Dragon Flame Power
******************

Type: Attack

Info: One of the better attack power-ups in the game. The Dragon in
      the belfry of the Creepy Coupe breathes fire forward a few times,
      burning any racers in its path. This power-up is great for taking
      the lead and can easily cause breakdowns, but can't do much if
      you are already in first.

Rating: 8/10

*****************************
Way-Out Wacky Lightning Power
*****************************

Controls: Move your racer normally. Point the Wii Remote at an opponent/
          opponents and shake the Nunchuk controller to zap them.

Info: This Way-Out Wacky Power is nearly unavoidable, but is very hard
      to use. I have difficulty getting this attack to work, making it
      less potent than it should be.

Rating: 8/10

++++++++
Strategy
++++++++

The Creepy Coupe doesn't particularly excel at anything. Dragon Flame
Power is great at getting opponents to breakdown. Dragon Power and
Bat Power both help you maintain a lead. If you can get it to work,
Way-Out Wacky Lightning Power is amazing for getting a Super
Screen-Out.

>>>>>>>
Overall
>>>>>>>

8/10

----------------------------------------------------------------------
5.3	Professor Pat Pending in the Ring-A-Ding Convert-A-Car- Car #3
----------------------------------------------------------------------

Bio:

Nobody, but nobody, is as sharp as that ingenious inventor Pat Pending.
The professor has a solution for every single snag and hold up that a
Wacky Racer is likely to suffer. If there's any driver who's got more
doodads and doohickeys than Dick Dastardly, it's this guy.

He's packed his best collection of crazy contraptions into his amazing
all-in-one automobile, the Ring-A-Ding Convert-A-Car.

Machine info:

Blimp. Rocket. Bowling ball. What can't this car do? With the push of
a button, Professor Pat Pending's miraculous machine can transform
into pretty much anything.

Pros:

Great Speed-Boosting power-up.

Cons:

Prone to falling over.
Power-ups have the shortest lasting times of all racers.
Hard to use Way-Out Wacky Power.
The worst overall racer.

Power-ups:

************
Rocket Power
************

Type: Speed-Boosting/Attack

Info: The Ring-A-Ding Convert-A-Car transforms into a rocket, speeding
      up, and gains a fiery exhaust. This is one of the best Speed-Boosting 
      power-ups, as it not only sends you to the front of the race, but it 
      prevents other racers from staying behind you. Any racer who stays 
      behind you while you use the power-up risks a breakdown.

Rating: 9/10

***********
Blimp Power
***********

Type: Flying

Info: A standard flying power-up with terrible flying time.

Rating: 3/10

******************
Bowling Ball Power
******************

Type: Speed-Boosting/Attack

Info: The Ring-A-Ding Convert-A-Car transforms into a giant bowling 
      ball that speeds ahead and damages racers on contact. This
      power-up lasts an unusually short time, and I don't think it can
      cause other racers to breakdown.

Rating: 5/10

******************************
Way-Out Wacky Shrink Gun Power
******************************

Controls: Move your racer normally. Point the Wii Remote at an opponent,
          hold the A button, and draw an X on them to shrink them.

Info: This Way-Out Wacky Power is nearly unavoidable, but it is slow.
      If you shrink and opponent, they must either be run into or forced
      off-screen to get them to screen-out. Due to the slow speed of this
      Way-Out Wacky Power and the difficulty of forcing opponents to
      screen-out/breakdown, it is easily the worst Way-Out Wacky Power
      in the game.

Rating: 3/10

++++++++
Strategy
++++++++

Abuse Rocket Power as much as possible. That is the key to winning races
with this thing. Bowling Ball Power doesn't last long enough, and Blimp
Power is the worst (shortest-lasting) flying power-up in the game.
Way-Out Wacky Shrink Gun Power will almost never cause a Super
Screen-Out due to its slow speed. Try to avoid tipping over at all times.

>>>>>>>
Overall
>>>>>>>

5/10

------------------------------------------------
5.4	Red Max in the Crimson Haybailer- Car #4
------------------------------------------------

Bio:

Straight out of the great blue yonder comes this Bavarian Barnstormer.
He'll take to the air in his Crimson Haybailer when things get hairy,
but otherwise Red Max is a real racer!

Machine info:

Part biplane and part race car, Red Max's special contraption hops,
skips, and scoots along at a surprising speed and when in the air it's
bombs away!

Pros:

Good all-around.

Cons:

Power-up times are a bit short.

Power-ups:

*****************
Machine Gun Power
*****************

Type: Attack

Info: One of the better attack power-ups in the game. Red Max fires the
      machine gun in front of the Crimson Haybailer forward, damaging
      other racers in the way. This power-up is great for taking the 
      lead and can easily cause breakdowns, but can't do much if you 
      are already in first. Also, the time on this power-up is lacking.

Rating: 7/10

*********
Fly Power
*********

Type: Flying

Info: Just a standard flying power-up. Has above-average flying time.

Rating: 8/10

****************
Super Prop Power
****************

Type: Speed-Boosting/Attack

Info: The Crimson Haybailer's propeller grows large and speeds up the
      vehicle. This power-up is great for taking the lead and can 
      sometimes cause breakdowns, but can't do much if you are already 
      in first. Also, the time on this power-up is lacking.

Rating: 7/10

************************
Way-Out Wacky Bomb Power
************************

Controls: You don't control your racer while the power-up is active (he
          flies into the air). Aim the Wii remote at the screen and 
          press the A button to drop a bomb. There is no limit on the 
          amount of bombs you can drop.       

Info: This Way-Out Wacky Power is great at causing racers that are
      falling behind to breakdown. Sadly, it is difficult at best to
      hit opponents near the top of the screen. I think it's impossible 
      to hit opponents that are flying.

Rating: 7/10

++++++++
Strategy
++++++++

There really isn't much to say here. Nothing stands out in this car.
Machine Gun Power is great but doesn't last long enough, Fly Power is
a generic flying power-up, and Super Prop power is another short but
great power-up. Way-Out Wacky Bomb Power can have some difficulty
getting a Super Screen-Out.

>>>>>>>
Overall
>>>>>>>

7.25/10

--------------------------------------------------------
5.5	Penelope Pitstop in the Compact Pussycat- Car #5
--------------------------------------------------------

Bio:

The lovely Penelope Pitstop is the only lady in the Wacky Races (not
that she minds). The other Wacky Racers are helpless against the
charms of this southern belle and can't help but let her pass when she
cruises by in her cute little race car, the Compact Pussycat.

No Wacky Racer is more taken with Miss Pitstop than Peter Perfect, who
would do anything for the beautiful Penelope. Even if it means losing
a race!

Machine info:

A lady shouldn't have to go anywhere with her makeup kit. That's why
Penelope Pitstop's little speedster sports a full beauty salon. That
way, this lovely lady can make sure she looks glamorous for the
winner's podium after she zips past the competition.

Pros:

Small target.
Has one of the most deadly attacking power-ups in the game.

Cons:

Power-up times are a bit short.
Being small, it is at a disadvantage during the Mad Dash.

Power-ups:

****************
Hair Dryer Power
****************

Type: Speed-Boosting

Info: A standard Speed-Boosting power-up. It also seems to cause
      racers behind you to slow down.

Rating: 8/10

************
Beauty Power
************

Type: Attack

Info: One of the best attack power-ups in the game. Penelope Pitstop
      blows a bunch of kisses around her. If any other racer touches
      a kiss, they cannot control their car at all, and will most
      likely screen-out. You don't get credit for the screen-out,
      though.

Rating: 10/10

**************
Umbrella Power
**************

Type: Flying

Info: A standard flying power-up with below-average flying time.

Rating: 5/10

**************************
Way-Out Wacky Powder Power
**************************

Controls: Move your racer normally, but you cannot dash. Shake the Wii 
          Remote to release powder from the back of the Compact 
          Pussycat.

Info: This Way-Out Wacky Power is amazing for taking out cars behind
      you. The powder causes cars to lose control, which usually
      results in a screen-out. However, this Way-Out Wacky Power is
      useless against flying opponents or opponents ahead of you.

Rating: 7/10

++++++++
Strategy
++++++++

This is the most defensive car in the game. In other words, take the
lead and you'll maintain it. The only downside is this car literally
cannot cause other racers to breakdown (it can only cause screen-outs). 
Hair Dryer Power pushes you forward and racers behind you backwards. 
Beauty Power is amazing and will almost always cause multiple 
screen-outs. Umbrella Power is bad, but will still usually put you into 
the lead. If you in the lead (which you should be if you are using this
car), Way-Out Wacky Powder Power will usually cause a Super Screen-Out.

>>>>>>>
Overall
>>>>>>>

7.5/10

-------------------------------------------------------------
5.6	Sergeant Blast and Private Meekly in the Army Surplus 
        Special- Car #6
-------------------------------------------------------------

Bio:

There's no question who's the commander in this little company.
Perched high in the turret of the Army Surplus Special, Sergeant Blast
barks out orders which Private Meekly diligently follows from his post
in the driver's seat.

However, don't make the mistake of thinking that these two make up
some kind of well oiled military machine. The Sarge's short fuse and
the Private's clumsy driving make them a particularly explosive
combination.

Machine info:

Part tank, part jeep, and part steamroller, Sergeant Blast and Meekly's 
heavy-duty heap makes up for its lack of speed lots of things that go 
BOOM. Major munitions is this car's major strength.

Pros:

Best Way-Out Wacky Power.
Great Speed-Boosting power-up.
Great Flying/Attack power-up.

Cons:

Worst Attack power-up.
Tall target.

Power-ups:

***************
Land Mine Power
***************

Type: Flying/Attack

Info: By far the oddest Flying power-up. Sergeant Blast plants a land
      mine that blasts the Army Surplus Special into the air. What
      makes this attack unique is the fact that it hurts other racers
      and can launch them into the air. Using this power-up in a crowded
      group of racers assures being launched into first. This is only a
      one-time launch though, meaning the Army Surplus Special comes back
      down very shortly after being sent up.

Rating: 9/10

*************
Bazooka Power
*************

Type: Speed-Boosting/Attack

Info: The Army Surplus Special fires its side-mounted bazookas backwards
      to gain speed. Unlike most other Speed-Boosting power-ups, this
      happens in short bursts, allowing for greater control. This is one 
      of the best Speed-Boosting power-ups, as it not only sends you to 
      the front of the race, but it prevents other racers from staying 
      behind you. Any racer who stays behind you while you use the 
      power-up risks a breakdown.

Rating: 9/10

************
Cannon Power
************

Type: Attack

Info: One of the worst attack power-ups in the game. The Army Surplus
      Special fires three shots out of the cannon in the front of the
      vehicle. These cannon shots will usually go over the target and
      do nothing, unless you're near the very back of the track or you
      are directly behind a tall target like the Creepy Coupe.

Rating: 3/10

********************************
Way-Out Wacky Fire-At-Will Power
********************************

Controls: Move your racer normally. Point the Wii Remote at an opponent,
          hold the A button, and draw an X on them to blast them with a
          cannon shot. 

Info: This Way-Out Wacky Power is nearly unavoidable and is very quick.
      This attack can destroy tight groups of opponents quickly and can 
      also hit flying opponents. This is undoubtedly the best Way-Out 
      Wacky Power in the game.

Rating: 10/10

++++++++
Strategy
++++++++

An average car except for the Way-Out Wacky Power. Land Mine Power is
the only flying power-up that can cause breakdowns but isn't too
great for taking the lead. Bazooka Power is good. Cannon Power is
absolutely horrid though, and it is very hard to cause any breakdowns
with it. Way-Out Wacky Fire-At-Will Power, if used by a skilled player, 
should always cause a Super Screen-Out.

>>>>>>>
Overall
>>>>>>>

7.75/10

--------------------------------------------------------
5.7	The Ant Hill Mob in the Bulletproof Bomb- Car #7
--------------------------------------------------------

Bio:

Don't make the mistake of confusing these seven miniscule mobsters
for Santa's little elves or you may find yourself stuck in the La
Brea Tar Pits! Danny, Kurby, Mac, Ding-A-Ling, Rug Bug Benny, Willy,
and their boss Clyde may not seem all that tough on their own but
they are a felonious force to be reckoned with when they put their
heads together. Don't think these diminutive delinquents are all bad
though. They look out for each other and have a lot of heart when it
counts.

Machine info:

Normally a car that seats seven would have to be pretty spacious but
not when it's carrying those pint-sized purloiners, The Ant Hill Mob!
Although this high-powered hard-top is pretty tough, its real strength
is in its passengers.

Pros:

Good overall.

Cons:

Simply average.

Power-ups:

*************
Getaway Power
*************

Type: Speed-Boosting

Info: A standard Speed-Boosting power-up.

Rating: 8/10


**********************
Lighten the Load Power
**********************

Type: Attack

Info: The Ant Hill Mob tosses a bunch of objects out of the Bulletproof 
      Bomb. Any nearby racers risk a breakdown. The amount of objects
      isn't overwhelming. The objects definitely aren't predictable in
      terms of location either, which can be good or bad.

Rating: 8/10


***********
Hoist Power
***********

Type: Flying

Info: A standard flying power-up with average flying time.

Rating: 7/10

**************************
Way-Out Wacky Hijack Power
**************************

Controls: Move your racer normally. Point the Wii Remote at an opponent
          and press the A button, to send a member of the Ant Hill Mob
          to Hijack the Car.

Info: This Way-Out Wacky Power is interesting. After hijacking an
      opponent's car/multiple cars, you are in control of both your car
      and any hijacked opponents. What you should do is drive your
      opponent off a cliff of get them stuck behind an object or a
      mountain. You have to make sure you car is safe at the same time,
      making this one of the harder powers to use correctly.

Rating: 7/10

++++++++
Strategy
++++++++

A mostly average car. Getaway Power and Hoist Power are nothing special,
but Lighten the Load Power can easily cause multiple breakdowns due to
its unpredictability. Way-Out Wacky Hijack Power is odd, and its ability
to cause a Super Screen-Out varies by stage.

>>>>>>>
Overall
>>>>>>>

7.5/10

---------------------------------------------------------------
5.8	Luke and Blubber Bear in the Arkansas Chuggabug- Car #8
---------------------------------------------------------------

Bio:

These country bumpkins are proof positive that you don't have to be
awake to win a race. Luke has got to be the laziest drive this side of
the Mississippi. With one foot on the wheel and his eyelids hanging
low, he spends most races counting sheep!

Poor old Blubber Bear hasn't got the same relaxed disposition and
spends his time cringing in terror as the rickety Arkansas Chuggabug
clatters down the track at high speed.

Machine info:

Luke and Blubber Bear's ride is a coal stove and squirrel powered
jalopy with all the fixin's. Rocking chair? Check! Steering Wheel?
Check! Sunroof? Check!

Pros:

Best overall set of power-ups.
Has the longest lasting power-ups.

Cons:

Way-Out Wacky Power can cause your own car to breakdown.

Power-ups:

*************
Balloon Power
*************

Type: Flying

Info: A standard flying power-up with the best flying time of all
      power-ups.

Rating: 10/10

******************
Boiler Blast Power
******************

Type: Attack

Info: By far the best attacking power-up. The boiler in the back of
      the Arkansas Chuggabug springs a leak and releases steam 
      backwards that damages other racers. If you are up front, the
      racers behind you will need to be a considerable distance away
      from you or they WILL breakdown. The only downside to this
      power-up is that it is useless if you are in the back of the
      race.

Rating: 10/10

**********
Bear Power
**********

Type: Speed-Boosting

Info: A standard Speed-Boosting power-up with the longest time of all
      Speed-Boosting power-ups.

Rating: 10/10

*************************
Way-Out Wacky Steam Power
*************************

Controls: Move your racer normally. Shake the Wii Remote while holding
          the A button to build up steam (don't do this too long or 
          your car will breakdown). Point the Wii Remote at other
          racers/another racer and release the A button to spray steam
          at them, shrinking them.

Info: This Way-Out Wacky Power, while similar to the Shrink Ray, has 
      two major advantages: It is quick and can hit multiple racers at
      once. You can effectively race ahead collecting power-ups
      un-opposed. If you shrink an opponent, they must either be run 
      into or forced off-screen to get them to screen-out. This
      Way-Out Wacky Power is best used when you're behind so you can
      get the screen-outs for a Super screen-out quickly.

Rating: 9/10

++++++++
Strategy
++++++++

Amazing. Bear Power and Balloon Power are generic, but last a long
time. Boiler Blast Power has the most breakdown potential of any
move in the game. If you're in first and use it, your opponents
WILL break down unless the stay back, guaranteeing you first
place and likely several breakdowns while in use. Way-Out Wacky
Steam Power guarantees first place during its use if the player
is skilled, although getting a Super-Screen Out is difficult.

>>>>>>>
Overall
>>>>>>>

9.75/10

---------------------------------------------------
5.9	Peter Perfect in the Turbo Terrific- Car #9
---------------------------------------------------

Bio:

Peter Perfect is a gentleman race car driver with a soft spot for
damsels in distress, especially if they happen to be Penelope 
Pitstop. He's the fastest fellow on the track in his spectacular
speedster, the Turbo Terrific.

This well mannered motorist stays focused on the finish line but can
easily be distracted when he sees a good deed that needs doing.

Machine info:

Peter Perfect's race car is sure a lovely thing... when it works. This
drawn-out dragster is built for speed and little else. The smallest
scratch and it may just fall to pieces.

Pros:

Longest Car, giving it an advantage during the Mad Dash.

Cons:

Power-up times are a bit short.

Power-ups:

******************
Triple Wheel Power
******************

Type: Speed-Boosting/Attack

Info: The Turbo Terrific gains four extra wheels, speeding up, and gains 
      a fiery exhaust. This is one of the best Speed-Boosting power-ups, 
      as it not only sends you to the front of the race, but it prevents 
      other racers from staying behind you. Any racer who stays behind 
      you while you use the power-up risks a breakdown.

Rating: 9/10

**************
Oil Leak Power
**************

Type: Attack

Info: An odd little power-up. The Turbo Terrific spills a few puddles of
      oil. Any racer that touches the oil is likely to spin out, and
      most likely screen-out afterwards.

Rating: 7/10

********************
Inflate-O-Tire Power
********************

Type: Flying

Info: A standard flying power-up with average flying time.

Rating: 7/10

***********************************
Way-Out Wacky Picture Perfect Power
***********************************

Controls: Move your racer normally. Shake the Wii Remote to cause the
          screen to black out, leaving the only visibility as a small
          circle around Peter Perfect.

Info: This is one of the worst Way-Out Wacky Powers. While it often
      causes other racers to screen-out, you are almost as vulnerable
      yourself with the minimal visibility. Also, it kills you arm(s).

Rating: 5/10

++++++++
Strategy
++++++++

An average car. Triple Wheel Power is amazing but short. Oil Leak 
Power must be used while in front to be effective. Inflate-O-Tire
Power is average. Way-Out Wacky Picture Perfect is a high risk
high reward deal.

>>>>>>>
Overall
>>>>>>>

7/10

------------------------------------------------------------
5.10	Rufus Ruffcut and Sawtooth in the Buzzwagon- Car #10
------------------------------------------------------------

Bio:

This burly bruiser and his beaver are BIG into trees. Sawing, 
chopping, chewing, and building, if you can do it with wood, they do
it! You just don't want to get between their all wood Buzzwagon and
the finish line because they've got brawn to spare and they might just
toss a log at you.

Machine info:

Watch out! You could get a splinter from this all-wood wagon with
saw-blade wheels. Rufus Ruffcut and Saw Tooth's car us a lumbermill on
wheels!

Pros:

Good power-ups in general.
Small target.

Cons:

Being small, it is at a disadvantage during the Mad Dash.

Power-ups:

************
Lumber Power
************

Type: Attack

Info: The Rufus Ruffcut tosses a few logs ahead that stay on the road
      and damage other racers. This attack is great if used when you're
      in first (racers will hit the logs ahead, become damaged, slow
      down, and allow you to maintain your lead) and is decent if 
      you're behind (the logs breakdown already damaged racers on
      contact).

Rating: 8/10

*************
Dig Saw Power
*************

Type: Speed-Boosting/Attack

Info: The Dig saw goes partly underground, speeds up, and damages any
      racers it comes in contact with and sends them into the air. 
      This power-up should always send you into the lead, but it 
      doesn't last long.

Rating: 8/10

********************
Helicopter Saw Power
********************

Type: Flying

Info: Just a standard flying power-up. Has above-average flying time.

Rating: 8/10

*************************************
Way-Out Wacky Wayward Saw Blade Power
*************************************

Controls: Use the Nunchuk Control Stick to move, and shake the Wii 
          Remote to go faster.

Info: One of the best Way-Out Wacky Powers. All you need to do to get an
      opponent to breakdown is run over them, which isn't a hard task.
      This attack cannot hit flying opponents though.

Rating: 9/10

++++++++
Strategy
++++++++

A good car. Lumber Power forces racers to slow down (if used while in
front) or is a deadly follow-up to another racer's attack (if used
while in back). Dig Saw Power will almost always take you to the front,
but doesn't last long. Helicopter Saw Power is an above-average flying
power-up. Way-Out Wacky Wayward Saw Blade Power is one of the easiest 
Way-Out Wacky Powers to earn a Super Screen-Out with. Try to use it 
when you are falling behind so opponents can't slow down to avoid it.

>>>>>>>
Overall
>>>>>>>

8.25/10

---------------------------------------------------------------
5.11	Dick Dastardly and Muttley in the Mean Machine- Car #00
---------------------------------------------------------------

NOTE: Dick Dastardly and Muttley are NOT playable characters.

Bio:

NOTE: To unlock Dick Dastardly and Muttley's bio in the Gallery section, 
you must win all of the rallies in the Crazy Circuit mode on the Crazy 
difficulty level.

What can be said about this diabolical duo that hasn't been said before?
These cowardly cheaters will do anything to steal the lead. 
Unfortunately, Dick Dastardly's demented plans often go awry and 
backfire on this bewildered bad-guy. Every time Dastardly makes a fool
of himself Muttley can't help but snicker at his master's misfortune...
over and over again.

Machine info:

NOTE: To unlock the Mean Machine in the Gallery section, you must get a 
score of 10 or higher in the Trap Challenge mode.

The Mean Machine is one heck of a race car. Its one major flaw is its
drivers. If Dick Dastardly and Muttley would just race honestly instead
of always cheating, he might just win the Wacky Races one day.

---------------------------------------------------------
5.12	Best to Worst List (Overall Rating for Racers/10)
---------------------------------------------------------

1. Arkansas Chuggabug- 9.75
2. Boulder Mobile- 8.75
3. Buzzwagon- 8.25
4. Creepy Coupe- 8
5. Army Surplus Special- 7.75
6. Compact Pussycat- 7.5
6. Bulletproof Bomb- 7.5
8. Crimson Haybailer- 7.25
9. Turbo Terrific- 7
10. Ring-A-Ding Convert-A-Car- 5

------------------------------------------------
5.13	Best to Worst List (My Personal Opinion)
------------------------------------------------

1. Arkansas Chuggabug
2. Army Surplus Special
3. Buzzwagon
4. Boulder Mobile
5. Bulletproof Bomb
6. Compact Pussycat
7. Crimson Haybailer
8. Turbo Terrific
9. Creepy Coupe
10. Ring-A-Ding Convert-A-Car

==============================================
6.	Track List
==============================================

Here are all the tracks and the difficulty rating the game gives
to each track.

----------------------------------------------
6.1	Ring-A-Ding Rally
----------------------------------------------

Free Wheeling to Wheeling- 2/6
Why Oh Why Wyoming- 2/6
Traffic Jambalaya- 2/6
Scout Scatter- 3/6

----------------------------------------------
6.2	Crazy Cuckoo Rally
----------------------------------------------

Frigid Free-for-All- 2/6
Wacky Race to Ripsaw- 3/6
Mish Mash Missouri Dash- 3/6
Dopey Dakota Derby- 4/6

----------------------------------------------
6.3	Bingo Bananas Rally
----------------------------------------------

Burn Rubber Bayou- 3/6
Ballpoint Penn, or Bust- 4/6
The Great Cold Rush Race- 4/6
See-Saw to Arkansas- 5/6

----------------------------------------------
6.4	Ding-Dong Bonkers Rally
----------------------------------------------

Whizzin' to Washington- 4/6
The Baja-Ha-Ha Race- 4/6
Great Gatorbait Road Race- 5/6
Beat the Clock to Yellow Rock- 5/6

----------------------------------------------
6.5	Zappy Zonkers Rally
----------------------------------------------

The Ski Resort Road Race- 4/6
Oils Well That Ends Well- 5/6
Hot Race at Chillicothe- 5/6
Creepy Trip to Lemon Twist- 5/6

----------------------------------------------
6.6	Way-Out Wacky Rally
----------------------------------------------

The Super Silly Swamp Sprint- 5/6
The Wrong Lumber Race- 5/6
Speed Race to Sitka- 5/6
Race to Racine- 6/6

==============================================
7.	Dick Dastardly's Traps
==============================================

This section lists all of the traps Dick Dastard sets up during races
and also provides information.

----------------------------------------------
7.1	Your tire is flat! Pump it up!
----------------------------------------------

Directions:

Point the Wii Remote at the tire nozzle and hold A to attach it to the
valve. Pump with the Nunchuk to fill your gauge as fast as you can!
Remember to release A before your hose stretches too far.

Notes:

None.

----------------------------------------------
7.2	Watch out for the mosquitoes!
----------------------------------------------

Directions:

Point the Wii Remote at Mosquitoes and swat them with the Nunchuk.
Don't let them touch your Wacky Racer!

Notes:

Incredibly difficult on occasion.

----------------------------------------------
7.3	Watch out for bombs!
----------------------------------------------

Directions:

Swing your Wii Remote to bat bombs back to another Wacky Racer. Don't
miss a volley! 

Notes:

If everyone else blows up, you automatically pass.

----------------------------------------------
7.4	The bridge is out!
----------------------------------------------

Directions:

Try to avoid the obstacles in the river, use the Wii Remote and the
Nunchuk as your paddles.

Notes:

The Wii Remote moves you left. The Nunchuk moves you right.

----------------------------------------------
7.5	Don't fall off!
----------------------------------------------

Directions:

Use the Wii Remote to draw a path from the start to the finish. Try
not to draw off the edge.

Notes:

None.

----------------------------------------------
7.6	Watch out for falling rocks!
----------------------------------------------

Directions:

Use the control stick on the Nunchuk to steer your Wacky Racer out
of the way of the falling rocks.

Notes:

You can only move up and down, not left and right.

----------------------------------------------
7.7	Your screws are on the loose!
----------------------------------------------

Directions:

Use the Wii Remote to pick up the right piece from the pile and tilt
and zoom until it fits in the hole. Try to fill every hole!

Notes:

None.

----------------------------------------------
7.8	Watch out for obstacles!
----------------------------------------------

Directions:

Use the control stick on the Nunchuk to steer your car on the screen
and try not to hit anything. Just because you can't see the rocks
doesn't mean they aren't there.

Notes:

Ridiculously hard. Try to drive in a circle if there is an open
space. Touching another Wacky Racer causes you to crash.

==============================================
8.	Contact
==============================================

You can email me at kirbyparufo@hotmail.com with alternate strategies, 
major typos, or any general info you may have found. Please do not send 
hate mail.