Darkstar Ripclaw Presents... ___ _ _ _ _ _ _ __ __________________ | |_| |_ | |_ / |_ |\| | \ / \ |_ | / | | | |_ |_ |_ \_| |_ | | |_/ \_/ | | ,--------. /________________ ______ ____ | / / / / \ __ |\ / \ `-. \ \ |/ / / / | | \ || | | |`. \ | \ / / / | | \|| | | | \ || \ / / / | '--| | | | | | || |\ \ / / | ,--| | | | | | || _ \ / / | | /|| | /|| | / || | \ \ / / / | |__/ || |_/ || |.' / | | \ \ / / / /________|/_______|/_____.-' /__\ /___\ / / / /| __ / / / / | ,---' | | | \ _ / `--------' | | \ | | | | .-- |-._|_ | - |> | |-. / |. /_ /_ /__________________| | \|\| | |_ | |_ | | | .| |\ | | | \ |_ / / / The Legend Walks Again.... The most recent version of this FAQ may always be found at GameFAQs.com. Credit for the ASCII Art goes to 1337mangamaster. Long-time FAQ users should know the drill. For those whom are not, hit CTRL + F, and enter the code that corresponds to the section that you wish to use into your search query to bring yourself to the desired section quickly. ----------------- TABLE OF CONTENTS ----------------- 1. Walkthrough a. The Beginning [WTBN] b. Link's Transformation [WLTR] c. Forest Temple [WFTM] d. To Kakariko [WTKK] e. Goron Mines [WGRM] f. Restoring the Lake [WRTL] g. Lakebed Temple [WLBT] h. To Wield the Master Sword [WWMS] 2. Sidequests a. Heart Pieces [SHRP] 3. Controls a. General [CRGE] b. Link c. Wolf Link d. Horse-Riding 4. Equipment a. Swords b. Shields c. Tunics d. Other 5. Bestiary 6. Mini-Games 7. Miscellaneous a. Shop Information _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | | 1. WALKTHROUGH | |+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. THE BEGINNING -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WTBN] ------------ ORDON FOREST ------------ Watch the first few minutes worth of cutscenes between Link and Rusl. Once you are given free control of Link's movement, talk to Fado to learn his request. Next, head straight north from Link's treehouse and into the next screen. Going along the forest floor, pick up some rocks to collect a small handful of rupees, as you will need them very shortly. Once you make it to the middle, take the turnoff right into the spring, and watch another short scene. Talk to Ilia, then pick up some grass nearby the gate and blow. Afterwards, get onto Epona. Ride back south to Link's treehouse. Head south and into Ordon Village this time around. ------------- ORDON VILLAGE ------------- In town, do some talking if you wish to, but once done, head south along the dirt road, and up the hill to Ordon Ranch at the end. Here, get close to Fado to trigger another scene, and he will give you a brief tutorial on how to herd the goats. Here is a better explanation: On Epona, move around and get in from behind the goats. This will scare them off and cause them to run a short distance, away from Epona. If you herd them close enough to the barn, they will automatically go in. A large part of which direction they go, however, is the angle you come in from; if you come in from the north, they will run south, and so on. Keep this in mind when trying to move them, as coming in from the wrong side can waste time. Lastly, try to bring stray goats together with the small groups, to save time. After you have finished herding them all in, Fado will automatically call you over. The man will set up some fences for you to have a training run with Epona. It is pretty basic - run around the track, and press A to feed the carrot to get Epona to dash and jump over the fences. Practice around a bit if you want, as it will be a lot different from Ocarina of Time's controls. Afterwards, head south and jump over the gate from whence you came. In the morning, you'll be woken up. Go down the treehouse and exit outside. Talk to the crowd of kids, and talk to Colin (whom is tending Epona) as well. Head south into the village. In town, talk to the man to the left, whom will motion to a bee's nest. Talk to him a couple more times to observe a funny scene. Head straight west from here until you get motioned to Z-Target, and talk to the man on top of the pillar. Once done, climb up the vines, continue the conversation, then jump over to the next pillar. Blow on the grass to get the hawk to come to you, then use the C button and aim it right at the bee's nest. Afterwards, head back down and in the nest's direction, and go up the hill and climb up the tree. At the top, grab some rupees, then jump down and roll to avoid the damage. Now, head to the southeast portion of the map, and at the stream near Rusl's house, you'll see his wife Uli. Talk to her to learn about a missing cradle. Go back to the pillar with the vines, and climb up it. Jump onto the nearby house roof, then continue on another two pillars. Pick the grass and call the hawk, then aim away from the village. You should see something hopping in the village. Send the hawk after it, and it'll bring the cradle back to you. Take the cradle back to Uli (if you drop it in the river, grab the hawk again to retrieve it - if you can't reach it with either of the two conventional spots, climb up to the roof of the mayor's house. Alternatively, you could just swim and push it back, but that can be annoying, and take awhile). Afterwards, carry the cradle a bit more southeast, to Uli's house. She will in turn give you the FISHING ROD. Open the item screen with -, then equip the fishing rod. Head to the middle left portion of the village (where the cat was), and go to the pier. From here, use your fishing rod. Now, for some reason, a number of people have trouble with the bobber fishing, so please allow me to explain this in easy terms. The first thing that you need to do is cast the bobber into the water. If it does not go down into the water but rather floats, jab a bit with the Remote to move it. Once the green part of the bobber goes underwater, tug upwards by moving the Remote up from your original position, and horizontally (near your head). If the FISH ON! sign appears, hold the Remote in that position, and you should eventually catch the fish. Press B to let the fish out behind you, and this will catch the cat's attention. Fish a second time and release it, and the cat will make off with it. Follow it back to Sera's Sundries. Inside, talk to Sera to get a free Bottle (with milk to boot), and purchase the newly available Slingshot, bundled with the maximum of 50 pellets. If you do not have the necessary 30 Rupees to make the purchase, run around town and destroy the pumpkins - they offer a good number of blue rupees. Other methods include running through the grass, or throwing around the rocks outside of town. Once the transaction is done, exit, then head back to Link's treehouse. ------------ ORDON FOREST ------------ After talking to Rusl, equip the slingshot and talk to the three kids in front. They will force you into a brief slingshot tutorial. If you have problems with the TV or Remote, now is a good time to adjust the sensor bar appropriately so you have no problems in the future. If the Slingshot is not on the B-Button already, hit the part of the D-Pad it is assigned to first, then press B to equip it, aim, and fire with B again. For reference, hit the scarecrow's head to enable a 'kill'. After you've destroyed all the targets, go up the ladder and into Link's treehouse. Open the blue chest inside to get Link's Wooden Sword, then head back outside and talk to the kids again. You will then enter the sword tutorial. Common problems include: re-equipping your sword if you accidentally put it away (just lightly shake either the Remote or the Nunchuk), the Stab (Swing the Remote instead of hitting A as may be instinct with some of you, and remember to use the Z-Targeting system), and the jump attack (use Z-Targeting to hone in on the target first, then press A). Once the tutorial is done, a plot twist will occur. Hop onto Epona, and head north. In the next area, continue north, skipping the spring, and head onto the bridge and onwards, into Faron Woods. ----------- FARON WOODS ----------- At the beginning of this area, skip the first small section, and dash straight forward and over the fence. Next, head west and through a small tunnel. Once you get back out into fresh light again, disembark and head northeast, killing one of the staple Deku Baba enemies of the Zelda series with your newly- got sword. If you get caught in it's snare, use the spinning sword attack to break free. Head up the tunnel and examine the sword at the end. Head back down and get on Epona again, and head northwest into an open area. Talk to Coro, the man standing near the firepit, to obtain the Lantern. I should note now that the Lantern takes up fuel all the time while it burns, and even if you switch secondary items, it will still burn. The only way to stop this effect is to make it your primary weapon, and put it away with the A button. As you cannot do anything anymore in this neck of the woods, head back to the interesection, and go up into the cave (where you found Talo's sword) again, and continue up past and into a dark tunnel. Inside, light up the first torch you see with your lantern. While inside the cave, what one should do with the lantern is light up a torch when need be, then equip the sword without putting away the lantern on your own. Link will put it on the back of his tunic, thus giving you a needed extra light. That said, continue on the tunnel, taking out first a Keese, and then another Deku Baba. Light up the cobweb at the end with your lantern, then continue on until you come to a two-way split. Head up the right side, and take out a Deku Baba and two Keese. Open the chest for a Yellow Rupee, then head back down to the split. Head left this time, light up the cobweb, then head outside into Faron Woods again. Out in the open, I imagine that you will feel overwhelmed. Take it easy, and head along the left border of the area, until you get to the northwest corner of the map. The only opposition that you will have in your way is another Deku Baba, some of the Orc-like creatures, and a few Keese at the end. Enter the cave entrance that you will inevitably come to. Inside, slay another of the Orcs, and a pair of Keese. !!!HEART PIECE ALERT!!! Open the chest for a Small Key. Light the two torches in here, and a larger chest will appear on the upper ledge. Go and open it for a HEART PIECE, then exit outside. Back outside once more, head along the north and clockwise to the other exit in the area. About half-way down, you'll run into a cluster of the three enemies you've run into so far, so cut your foes down with a nicely placed Spin Attack and then cut them down one by one. Continue on, taking down minimal resistance from Deku Babas. Once you reach the gate, defeat the two guardian Orcs and then open the gate with your recently-acquired key. Kill one more orc, then head into the next region. Here, defeat the two Orc patrols. Head north a bit, killing another one. You should see a shop here, guarded by a bird. Take your pick of what you want, then go to the box next to Trill and deposit at least one Rupee. Exit, then head north again. Go up the hill to the right side, and drop off at the top on the other side. Kill the nearby Deku Baba that will emerge, then open the chest for a Yellow Rupee. Head north, and watch a scene. Equip your sword, then run up the rest of the way and defeat the Orc guards. Once that is done, destroy the cage Talo and the monkey are trapped in by cutting at it with your sword. ------------- ORDON VILLAGE ------------- Three cutscenes later, you'll be doing the goat herding mini-game again (pick up the nearby bulb and blow to call Epona). This time, there are three modifications to the game; the first is that there are twenty instead of ten goats. The second is that now a timer is kept, with your starting 'record' being 3:00 minutes. The last is that when herding the goats, some of them will get ticked off and turn a glowing red; they will then run at you and knock you off of your horse. Afterwards, you can do some fence jumping again. Otherwise, go back into Ordon Village. Watch another cutscene with Mayor Bo and Ilia, ending up with you losing Epona. Afterwards, head back to Link's Treehouse, and you will encounter Colin. Go talk to the Talo Trio, and give Talo your wooden sword. Head up to the pond/shrine and try to enter. After a brief scene, head back to the clearing at the beginning of this screen. Head to the right side, and you should see a small tunnel. Climb through it, turning left on the first and only intersection and emerge on the other side, and watch a long scene. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- b. LINK'S TRANSFORMATION -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WLTR] ---------------- MYSTERIOUS TOWER ---------------- There actually is a name to this place, but it would be pointless spoilers to reveal it until after you actually know the place. In any case, after you wake up, stuff will happen, cutscenes will occur, the usual. Once given free control, try to move around for a bit to make more scenes go around. Once free of the chain, go to the corner with the box (not the straw) in it and shake the Remote or Nunchuk to perform the Wolf's movement analogous to the Spinning Attack regular Link could do. Afterwards, dig through the hole here to escape the cell. From now on, if you are lost, press Up on the D-Pad to get help from Midna (or use this FAQ). Your first course of direction is to head south down the hallway, and into the other cell. Here, Z-Target the ring hanging from the ceiling, and jump onto it to open the nearby tunnel. Head through, and on the opposite end, continue through the tunnel until you can jump out into open space. Here, press either left or right on the D-Pad to see the ghost, and talk to it. From now on, you can use your senses to pick up on things such as the presences of ghost. Anywho, from where the ghost is, and then go right, killing a Keese. Jump onto the ring to opening of the nearby bars in the wall, then head down the newly-opened tunnel and break a chest open to obtain a blue Rupee. Now head back to the intersection and go left through the small door in the bars. Here, trigger the nearby ring and head into the nearby wall to kill a Keese and obtain some more goodies from another chest. Exit, then head to the western-most end and trigger another ring if you wish to - be careful though, as a Keese will emerge from a hole in the wall right behind you. Finally, at the end of this four-way intersection, go south and trigger the ring at the end to cause the water level to raise. Now that that is done, hop into the water and swim north past the spikes. At the next intersection, head right and onto the next platform. Do not trigger the first ring you see - it contains nothing but two Keese. Instead, head to the end and hop north to trigger a different ring that shall bring the flow level down. Back at the intersection, head north this time, and open the wall on the left side by triggering the ring. After the Keese fly out, kill them, then head inside and destroy another box. Go back to the four-way split, then head left this time. Hop down at the end, and go through a hole in the wall on the southern side. Out on the other side, with Midna back on your dorsal region, head off into the next area, which is a big room. First, eliminate all the enemies at the bottom of the staircase. Now head up the staircase, hopping over the platforms. You will end up falling off a crumbling platform. Climb back all the way to the jump point to that platform, and listen instead to Midna. Z-Target and jump a few times, run a few more platforms ahead. You should notice a rope soon - in case you fall down, you will have to climb from the opposite side up to here, so take notice for it if you do. Otherwise, continue on the climb to the top. Once at the rope, you do not need to tiptoe it; you can just walk normally as usual, and Wolf Link will not fall off. Continue to the rooftop. Up here, kill the Keese, then destroy the boxes for some spare hearts if you need anything. Otherwise, climb up onto the pile of rubble rocks on the right side, then jump up to the top. Exit the tower. ----------------- MYSTERIOUS CASTLE ----------------- Head along the battlement walls at the beginning, climbing up and jumping down the walls, until you get to the end and see the spirit. Talk to the spirit to learn where this place really is. Head left from here, and push the big crate against the wooden wall. Climb up onto the top, then jump down on the other side. Defeat the Roc on the tower roof here, then continue north through the rubble. Anytime that you face another Roc, get onto as high of ground as you can, as it has a maximum height above the base ground level that it can get, allowing you an easier hit with a lunge or spin attack. At the end, head right onto the wooden pier, then use Midna to jump down onto the roof of the house. Walk along the spine of the house, eliminating any enemies in your way. If you fall, try to fall to the left side, and there is more ground area there to save you from an untimely demise (yes, you can climb back up). At the end of the path, climb up the ledges and head inside. Once inside the tower, jump down onto the staircase, and run up the stairs. Enter through the open door. Multiple cutscenes later, exit back out into the staircase, and head downstairs. More cutscenes will occur, and you will finally be transported back to Ordon Forest, but still in Wolf Link form (oh well; better than being a bunny). ------------ ORDON FOREST ------------ After being given free movement, exit from the forest shrine. Listen to Midna's conversation, then head south and back into Ordon Village, making sure to take care of any stray Orc guards that may get in your way. Once you leave the vicinity of Link's treehouse area, you will hear from a squirrel. From now on, you shall be able to talk to animals to gather hints and clues. ------------- ORDON VILLAGE ------------- Here, watch the opening scene if you wish, then head to the western side of town, where the building with the waterwheel is. Slowly creep in on the two villagers to eavesdrop on them and hear about the shield. Once you pick up it's location and the two villagers run away on you, head back into the center of town. The villager on the pillar will try to attack you with the hawk. Dash away to behind Sera's Sundries shop, and talk to the cat to learn what to do. Coupled with the knowledge of the shield's location, go onto the rock near here behind the store, and use Midna to jump up. Hop a few platforms over to scare the villager, then once again use Midna to get to the top of the waterwheel building. Enter. Inside, jump off the ledge, and then onto the dining table down below. Use Midna to get up onto the opposite ledge. Ram into the wall by attacking it a few times or dashing into it to knock the shield free, pick it up to obtain the Ordon Shield, then exit out by facing the direction of the ledge with the window while on the dining table. Outside, eavesdrop on the conversation, then swim out of the water and head to Rusl's house in the southeast. Here, head to the right side of the house, and behind the stack of wood, use your Senses to find a digging spot. Dig there to get into the house. Claim the Ordon Sword from the sofa, then use your senses again to dig a way back out. Once outside, head into the forest. ------------ ORDON FOREST ------------ In the woods, head along as you normally would to the bridge. Once you get near the forest shrine, however, an automatic scene will occur. Afterwards, you will be engaged in a battle. The enemy you fight will not be a difficult one, however; just lunge at it a few times and bite it multiple times, or else perform a few spinning attacks to take it down quickly. Watch another scene to learn some more storyline information. Once it is done, head out of the shrine, go across the ravine bridge, and then head into the gate and back to the Twilight Realm. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- C. FOREST TEMPLE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WFTM] ----------- FARON WOODS ----------- When another cutscene finishes, head down the road. It sure as hell isn't Kansas, but it ain't Faron Woods as we know it anymore either. At the bottom of the road, you'll face off against three more Twilight monsters. Take them out one at a time until Midna finally gives you a hint as to how to defeat them, then wait until all three of your foes are within the energy circle before unleashing it. After the battle, collect the hearts that are dropped, then continue on north. Climb into the pond and talk to the creature of light to obtain the Vessel of Light. From now on, the bubbles to the right will turn blue whenever you kill another of the insects, which I have nicknamed Tears on their own. Head out of the shrine area and head north. Kill the Deku Baba, then turn on your senses and kill the two Tears hopping around (#1, #2). Continue on, killing two more Deku Babas, until you get to the intersection. As the Tears here will probably hide behind the gate, head left. Here, head to the left side of the open area, and climb up onto the ledge. Head over a bit, and use Midna to jump onto the house. Enter. Inside, drop to the bottom floor and equip your senses, and talk to the ghost. He will trigger the two Tears inside here to come out. Slay them (#3, #4), then climb back up and exit outside again. Out here, go around to the back side of the house. Turn on your senses, and you should see another Tear on the wall. Dash at the wall to knock it off, then finish it off (#5). Go back to the intersection, and then head up to the gate. You cannot break the lock. Instead, turn on your senses, and you should see a hole that you can dig slightly obscured by the wall right of the gate. Head over to the other side, and kill the two inects here (#6, #7). Enter the tunnel. Inside here, just go straight through the tunnel and emerge out on the other neck of the woods. To your immediate left, there will be two more bugs hanging off the wall. Knock them down with a Dash, then lunge at them while they hang in the air to defeat them (#8, #9). Now, head over to the west side, and there should be a part of the landmass jutting out near the shoreline here. Go onto it, and then jump over to the opposite side (if you do not get the trigger from Midna, go into the poisonous fog first once). Over here, climb up and jump off the cliff (which looks too much like the one in The Lion King) over the pillars and into the center of the area. Use your senses to spot and kill three more insects (# 10, #11, #12). Next, go along to the right side of this area, and do a whole bunch of jumping to the upper reaches of this room. Do some more jumping around to get onto the top of a second tree. The last little bit should be timed properly so that Wolf Link does not jump straight into the swinging log, but rater when it is swinging away from the center. Jump down some more pillars after that onto the ground. Here, open your senses, and look for the shadows of the insects crawling across the ground. When you find it, dig over them to unearth them, then kill the two Tears (#13, #14). Lastly, head into the mine shaft, after digging behind the sign for a yellow rupee. Inside, you will have a battle with three more shadow creatures, so charge up your energy radius and let it loose on them to quickly end the battle. After you have wieped the floor with them, head up north and go up the path to where you first rescued Talo and the monkey. Dispose of two more Tears (#15, #16), and after the monkey finishes talking, collect both blue lights. You will automatically be returned to the small pond. ------------ ORDON FOREST ------------ Watch the scenes. With that said, it is time to head to the Forest Temple. As such, first head to the intersection between left and right, with the right side going into the tunnel. Head left instead, and go and talk to the oil salesman whom is still sitting here. He will first give you a Small Key to get into Faron Woods (now locked off with the gate), and offer to sell you a Bottle of Oil for 100 Rupees. The Bottle and Oil both will be important, so purchase the bottle. If you do not have 100 Rupees, get 100. Afterwards, head back, and open the gate with your key. Head through the tunnel (with the only change being a few rats that will run around) until you get out to the other side. Out here, head up to the dock pier with your lantern equipped and out in your hand. Cue a cutscene, and the monkey will carry it across the fog to repel it, allowing you to follow. Not much to say here, as it's pretty straightforward follow the leader, except to kill the few monsters that come out of the miasma. Once you get to the other side, reclaim your lantern, and fill it up. Head into the next area. Here, pick up some more oil at Trill's shop, and pay him. Continue on, and you'll face a white wolf blocking the temple's path. You will then be transported to elsewhere. Try to strike the skeleton, and listen to what he says. Afterwards, knock him down then Z-Target + A to use the Ending Blow. Once done, the skeleton will talk some more, and you will then be transported back. Head up the hill, defeat the Orc guards, and then light the cobweb using your lantern. Enter the Forest Temple. ------------- FOREST TEMPLE ------------- Immediately draw your sword once you enter, then kill the Keese that will try to mob you. Continue down the hallway after they die, and then enter into the next room. Kill all the enemies that get in your way, and finish it off by using the Spin attack to destroy the cage the monkey is in. Once it climbs up, use your slingshot to kill the spiders, and climb up the vines. Up at the top, go inside to a larger room. Here, first go down and then up the staircase, defeating the giant spider while you are at it (whom will take a lot of hits to kill; she is not actually invincible to attacks). At the top of the second platform, light all four torches to cause the platform in front to rise up. Climb it, and open the chest to the left at the top for the Dungeon Map. Enter the nearby door. Watch the scene, then head back a room. Follow the monkey over to the middle platform, and she will jump onto the rope. Jump over to her (you have to physically jump off the platform), and jump off when the time is right. Enter the next room. Inside, turn right and defeat the nearby spider enemy. Immediately run away as soon as it turns into a bomb, and wait for it to explode. When it does, head back, and of the four pots, one of them will shake a bit. Pick it up and throw it against a wall to free the Ooccoo, whom will join you as an item that can be used to teleport you back to the start of the dungeon. Now, head the other way in the tunnel, and you should quickly run into a cobweb. Light it up, then head into the larger part of the room, killing the Deku Babas at the entrance. Head over the piers to the opposite side until the monkey begins to cower. Ignore that for now, and instead head through the nearby doorcase. In this large room, gusts of wind will cause the bridges to turn around. Go across the bridge in this area of the room and go straight across to the opposite side, and head in. Open the chest to your immediate right to obtain a Small Key, and then backtrack two rooms to the room where the monkey was cowering. Back here, go to the pier the monkey is on. Use your Slingshot to target the spider that is above you hanging from the ceiling, then jump across to the opposite pier. Head up the staircase, unlock the door, and enter. Inside, watch the cutscene, and walk down the staircase, observing another cutscene. Once you get to the bottom, roll into the pillar thrice to make the cage fall off and break. When the Orc guards come down, kill them. Climb back up the staircase, and use the monkeys to swing over the broken bridge. Exit. Head back down to the southeast door here, and backtrack to the room with the four torches. Here, swing over to the central platform, then go along the right rope and enter the right door after lighting up the cobweb. In the next, head along the path and climb up the staircases, ignoring the weird flowers. Kill the spider, and when it goes into a bomb form, quickly pick it up and run right with it. Throw it off the platform and into the flower's mouth to destroy it. Jump over the now-safe platform to see a boulder sticking out on the ledge. Run back to the spider enemy, pick it up as a bomb, run it all the way right and throw it at the boulder to destroy it. Enter. Coming in, watch the short scene. Afterwards, jump down from the front, and headbutt the left pillar to knock down the chest. Open it for a chest to obtain a Small Key. Now, head east either by running across the bridge and dodging the tile creatures, or swimming most of the way and getting up on the bridge at the end. Head up, and then climb the vines to your left. On the cliff, open the chest for a red Rupee, then jump down. In the center of the floor here, you should see four torches, with two of them unlit. Run around and light up the remaining two, making sure not to stay over the tiles too long. Climb up the stairs and defeat the large spider by hitting it from behind, then unlock the cage, backtrack, and leave the room. Outside, turn to your left (right on the map), and head over and shoot the two spiders hanging off the wall. Jump over onto the vines, and climb up. Enter the door, watch another cutscene. No worries though, as it's not really hard. Get up close enough to the plant so that you can Z-Target it, and keep the lock on. Move around in a circle, doing sideway jumps if you feel like it. The plant will lunge and overstretch it's range; while it's recovering and trying to withdraw, stop pressing on the control stick, and hit A to lunge at it, then backflip away. Repeat this twice more to defeat the plant. Once it opens up, go kill one of the spider-bomb enemies in the room and take the bomb and throw it in the plant to finish it off. Grab the Small Key, then go and free the monkey. !!!HEART PIECE ALERT!!! Once you go outside, kill the spider-bomb enemy immediately to your left (right on the map), then throw it over the ledge and down below. A plant far below will swallow it. Drop down, and open the chest it was guarding to obtain the Heart Piece. Afterwards, head out and go back to the main room (the one with the central platform). Here, go north again, out to the area with the broken bridge. Head across the ravine using the monkeys, and at the opposite end, head up the hill and enter. ---------------- MINIBOSS: BABOON ---------------- The Baboon will circle around multiple pillars throughout the duration of the battle. Z-Target onto him and jump around, making sure to keep with him, and keep your sword drawn. At random times, he may do a little dance, or stop, and every so often, he will throw his boomerang at you. When he does this latter action, roll into the pillar he stands on multiple times to knock him off balance until the boomerang hits him off. Draw your sword, then whack him multiple times. Once he jumps back on, continue the previous pattern. Other things of note are: on occasion, a plant enemy will come wandering around to fight you. When it does, draw your sword and quickly deal with it, and then resheathe it, and move on. The other things are that you CAN knock the baboon off the pillar even when he hasn't thrown his boomerang, but requires multiple hits to the pillar and is thus more difficult, and the baboon will recover on his own time when he lands on the ground if you don't hit him first. Eventually, after four or five trials of attacks, he should fall. Afterwards, pick up the Gale Boomerang. Equip it as your main secondary item, then go back to the door you came through. Power up and aim the Gale Boomerang at the mini windmill above the door, and after a few hits, the door will open up again. Head out, and go back to the main room. Outside, go across to your left (right on the map), and cross the first bridge when you can. Target the windmill on the second bridge to cause it to rotate, then cross over, defeat the Orc guard, and throw the boomerang at the rope holding the monkey's cage to free it. Listen to Midna, then head up the hill south, and across the first bridge. Target the second bridge's windmill to bring the two bridges in line, then continue on and to the top of the cliff. Open the door and go inside. !!!HEART PIECE ALERT!!! From this room, go right and across the open pit, then onto the ledge. Enter the water room, where you had previously rescued a monkey. Your goal is a little bit different this time around: head over to the opposite side, and use the Gale Boomerang to snuff out the two torches, thus lowering two of the wooden stands. Open the chest for a Heart Piece. Head back to the center room. In the central platform, look right above you to see a chest hanging down from the ceiling. Use the Gale Boomerang to pierce the rope, and open the chest for the Compass. Now head over to the left side of the room, and enter. Take the left side through the dark tunnel and out into the larger expanse. Travel across the platforms, then jump onto the platform to the left (making sure there is no spider), and finally travel southwest along the bridge. Take note of the four windmills here sitting on top of the pillars, but especially take note of the backwards Z engraved on the ground between them. You must Z-Lock on all four of them at the same time and in the order of the backwards Z, starting with the pillar farther from the gate (just in case you do not know what I am talking about, press Z-Target when you can on the first windmill, then press Z-Target on the next windmill; yes, you can do that). Afterwards, the gate will open. Open the chest for the Big Key. Head back across the room, and jump down the single pillar. Head through the northern door. Cross the first bridge in here, and then follow the monkey north into another room up the hill. Inside, use the boomerang to rotate the first bridge, get on, then trigger it again to point the way it originally was. Fight off the two semi-elite Orcs, then head down the right side and enter. Inside here, first repel off the two giant spiders, then go on the hole to the left (northern-most on the map) with a cobweb. Equip the lantern, and swing it to burn the cobweb. Once you have fallen down, destroy the cage to free the monkey. Jump off the stump and climb the vines to your right and to the top. Head out into the larger room, go onto the bridge, rotate the bridge, and head through the northern door. Watch the scene here, then head right and onto the first bridge. Rotate the bridge, get onto the second bridge, rotate the second bridge. Head right and slay the Orc, then climb up the vines to a ledge extending out of the wall, and then onto the top of the room (make sure to kill the spiders first). Enter the nearby door. In here, clear all the regular enemies first so they cannot interfere with what you are about to do next. From the door, look north, and you should see one of the spiders that gives off a bomb when defeated. Take out your Gale Boomerang, and throw it at the spider to retrieve a bomb. Quickly turn around and throw the bomb into the flower to the south. Once it is dead, hop over and open the chest for a Small Key. The next order of process is to climb up the staircase. You should see a boulder up here. Instead of throwing the bomb at it, however, lock onto the bomb-plant first, and then onto the boulder to destroy it. Climbing into the newfound room, slay all the regular enemies first (use the Boomerang to cut the Deku Babas off the ceiling). Next, retrieve another bomb, then throw it at the stone bulging from the wall to free the monkey. Head back into the previous room now. Here, head to the southern portion, then exit into the last room. Go down to the bridge, trigger it, get on, trigger it again, then head to the left side. Unlock the door and enter inside. Inside, kill the tile enemies by letting the Gale Boomerang loose on the floor tiles. If an enemy is underneath one, it will come out with it, and be vulnerable. After you have ensured your passage, head to the back and take the right side, and go through the passage. Once you drop down, kill the giant spider, then shoot down the spiders on the nearby vines. Climb up the vines, and Z-Target both windmills above the cell to open the door and free the last monkey. Head around to the opposite side of the giant pit and head out onto the upper half of the room. Head left, then jump across the platform. Open the chest for a red Rupee, then head back into the centralized room. Go through the northern door. Watch the scene as the monkeys make a line for you, then swing off over to the other side. Unlock the Boss Door, then head in. One scene later, you shall face off against the boss of the Forest Temple. --------------- TWILIT PARASITE DIABABA --------------- The first part of this battle should be reasonably easy. Stay against the wall near you, and try to target one of the bomb-spiders with your Gale Boomerang. Experiment as to the maximum distance you can stay away from the bomb-spider while still being able to capture the bomb with your Boomerang. When you have the bomb, you can do one of two things; you can either bring it back to you and throw it in one of the giant Baba's mouths when they lunge at you, or else connect a Baba's head with the bomb during Boomerang flight. Either way, get the bomb into their head, and then repeat it for the other head. Afterwards, the real boss will emerge from the realms of the deep water, assisted by two more Baba heads. Get back again, and wait for a short while. The baboon from earlier will then come out, and swing between the rope to each side while carrying a bomb. Use the Gaia Boomerang to first Z-Target him, then send it at a side Baba head if you want to. Repeat for the other head, leaving the central head open. Now, do basically the same tactic with the central head; if they are up still, the side heads will fall down along with the central head. Go up to the head and slash at it's exposed eye, then once it recovers, run all the way to the entrance wall, as Diababa will spew some venom at you. Aim another bomb at it, and repeat the tactic until you win. Afterwards, you will obtain a Fused Shadow. Grab the Heart Container as well, and then exit the dungeon. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- D. TO KAKARIKO -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WTKK] After listening to both conversationalists, head north until you get to the intersection, and take the left path. Go north past Coro the oil salesman, and then head through the wooden arch and out onto Hyrule Field. ------------ HYRULE FIELD ------------ Head off the dirt road until you get the Hyrule Field sign flashing up, then head west, towards the cliffs and mountains. On your way there, you will get stopped by a mailman, whom will explain the proponents of mailing to you, along with giving you a letter. Read your letter on the + menu, then continue on west despite his the postman's warning. Continue climbing up the hill near the end, until you approach the gate to the Twilight Realm. If you have nothing else to do, then continue forward and answer yes. On the other side, dash up the hill, and you will be stopped short by a sword partially buried in the ground. Head forward and sniff it to learn the Youth's Scent. Now activate your senses, and you will see a scent trail. Follow it forward, and do not bother to stop and encounter any enemies. You will quickly be forced into a battle with three of the twilight monsters again. I recommend you take one down (as it will not be called back until only one remains), then knock off the other two with one blow from your energy field. Once the battle is done, Midna will get into a speech about portals, and you should listen up. Once she is done talking, choose to head off to North Faron Woods. ----------- FARON WOODS ----------- Head right from your destination. Conveniently, there will be a large bridge leaning against the side of the cliff here, and even more conveniently, it can be warped with you. Head back to Kakariko Gorge in the Eldin Province. -------------- KAKARIKO GORGE -------------- As the bridge fits in perfectly, head straight across it. Activate your senses again once on the other side, and follow the Youth Scent, dashing up the hill until you get to the stop and encounter a gate. Dig underneath, then defeat the two guards on the other side. Continue along the dirt road, and you will make your way into Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- Inside, you will quickly face off against three more of the twilight monsters. Kill one of the foes off to the side, then lure the other two into the energy circle to finish them off. Listen to the spirit, then run over to the pond and listen to it some more, and to obtain a Vessel of Light. You will now have to kill and collect another sixteen Tears, much like the earlier collect-a- thon in Ordon and Faron Woods. Head north from here. Looking at the map, go to the house that has the first Tear in it. Walk around to the right side of it, and go to stand in one of the grass patches near it to catch Midna's attention. Jump up to the top using her, then go on top of the patchwork in the roof to fall down into the building. Downstairs, activate your senses to watch a particularly touching scene. After it is over, pick up the wooden stick that was dropped on the floor near the front door. Ignite both ends of it on the nearby flame, then climb up the staircase and jump over all the platforms, making sure to stay against the walls to light up the candles, and thus activate the statue to move aside. Drop into the cellar. Down below, continue north up the tunnel, then kill the three Tear insects after activating your senses. Collect the Tears (#1, #2, #3), then continue on north through the other doorway. At the end, jump up the framework and outside into the graveyard. Up here, head into the center-left part of the graveyard, activate your senses, and dig up the buried insect. Kill it to collect another Tear (#4). Once that is done, head east and back out into the main portion of the village. From the entrance from the graveyard, head straight east to the opposite end of town. You should see a long path along the side of the mountain going up, with a wooden gate to it's left. Go through the wooden gate, and head to the corner of the house. Climb through the hole there, and inside the house, climb up to the top ledge. Activate your senses, and kill the insect hanging off the corner of the wall (#5). Leave the way you came. Outside, go up the nearby hill up to the top. At the end, jump onto the roof, and enter the door on the second floor. Inside, drop down to the bottom floor, and open your senses up to find the insect hiding in the fireplace. Pick up the wooden stick on the floor, climb onto the table next to the doorway, and light it up with the torch. Use it to light the fireplace up and scare the insect out, and kill it (#6). Head through the nearby door, and kill the enemies in here. Go up the staircase, then go through the next doorframe. Turn your senses on once more, and take down the insect on the wall (#7). Head back down, go back up the boxes and ledges, and then exit outside again. Drop down to the ground here, and then head straight west, and then a bit south until the row of buildings ends. Here, you should see a small stable. Climb onto it, then get onto the roof of the house next to it. Jump over to the next house, and drop down the patchwork here into the house. In here, push the box right next to the bed to reveal the insect (#8). Use Midna to climb back up outside via the cabinet, and go outside. Jump down onto the ground again, and then head north a bit to the northwestern-most building. Head around to the northern side of this house, and climb up the smaller buildings. Turn around to face the house, and you should see a bright window. Dash-Jump into it (cannot simply jump into it, you must dash into it) to get inside. Inside, go up the staircase, and on the second floor, dash into the cabinet next to the second set of signs to knock it know. Kill the insect, collect your Tear (#9), then climb up onto the knocked down cabinet, and head up and outside. Now, turn around and head up the staircase to the roof. Continue to march up the hill, and when you get to the building, go through a hole on the right side. In the structure, grab a wooden stick from the fireplace. Light the stick up with the nearby torch, then light the fireplace up. Immediately after, the house will ignite. Do not bother to kill the insects. Instead, climb out the hole, and the house will explode, killing the insects for you (#10, #11, #12). From the house, turn around, and go up the next hill leading up. Once you make it to the house at the top, go to the left side, turn your senses on, and dig a hole through into the house. Break the jars inside and kill the beetle (#13), then head back outside again. Now, for a jump of somewhat epic proportions that won't harm you at all, jump straight down into the village. Head straight north until you are out of the village itself, and when you get to an intersection with a sign, head up left to Death Mountain. -------------- DEATH MOUNTAIN -------------- From the start of the area, head up the ramp to the left side, and use Midna to jump all the way to the top. Continue onwards up the trail, leaving a blaze of destruction in your path, and when you get to the next wall, climb up the crates to the right to make your way up. Once you get to the geysers, turn your wolf senses on, and look for the insect by way of the map. Chase it around and bury it up, then slay it for another Tear (#14). Now, go and examine the stone in the middle of this area. Fool around with it for a moment if you need to; basically, press A to start howling, and choose your tone by pressing Up to use the top tone, leave the analog stick alone for the middle tone, and press Down to use the bottom tone. You do not need to be perfect, but just reasonably close. Afterwards, you will be transported elsewhere. Repeat the Howl, and you will be invited back once human again. Once back in Death Mountain, climb up the ledge, and then head along the left side of the trail to continue up, and eventually down on a side path. Quickly, you will come to a battle with not three, but four Twilight monsters. Drop down, and eliminate the two to the right side of the field in quick succession (kill the first before trying to go around and look for the entrance to the second one, which is protected by force fields). Next, go to the two foes that are together to the left, and lock them in an energy field to kill them. After the battle is over, go to the nearby metal gate, turn on your senses, and ram the gate to knock the insect loose. Kill it (#15). Now climb onto the rock ledge to the left side of the gate, and use Midna to jump up to the top, making sure that they geyser in the side of the cliff is not spewing out water while you are jumping. From here, head along the path, making sure you don't get knocked over by geysers, and then climb up the ramp to the right. Use Midna to jump up top, then drop into the small pond on the other side. Hunt out the insect running around here, and collect the Tear (#16). You will automatically be returned to the light spirit. ---------------- KAKARIKO VILLAGE ---------------- Watch the scene that occurs, and listen to Eldin and then the Shaman. After the speeches are over, head up to the Death Mountain range. Here, climb up the rusted bars on the first wall to the top, only to get knocked back down by the Goron. There is no point in staying here, so head back out to Kakariko Village, and you will get greeted again by the shaman Renado, whom will tell you to go back to Ordon Village to meet Mayer Bo. You cannot go through the gate to the west of the Death Mountain range, so instead head straight back south for a cutscene. Keep up with the controls that are shown on the bottom of the screen and do so quickly; otherwise, you will be thrown off Epona. After awhile, however, she will lose her feral status and you can ride her again. Head off onto Hyrule Field through the southeast entrance. ------------ HYRULE FIELD ------------ Back out here, go and dash-jump over the gate, then start heading back east again, only to get caught by the postman, whom delivers you a letter from Ooccoo (if you picked him up in the Forest Temple). After, continue on east and then south, back into Ordon Woods. ----------- ORDON WOODS ----------- Here, continue down past the bridge, but do not go to Ordon Village just yet. Instead, (IF and ONLY IF you interacted with the stone on Death Mountain), turn left into the forest shrine. Here, you will meet up with the white wolf again (not sitting in the actual pond, but near where the hole and tunnel is leading from the clearing). He will then teach you another Hidden Skill, the Shield Bash. After you are transported back, get on Epona, and head to Ordon Village. ------------- ORDON VILLAGE ------------- Head over to the Mayor's house, and talk to Mayor Bo. Respond yes to his question, and he will then teach you the art of sumo wrestling. Sumo wrestling. Anyways, some basics; -Press A to grab an opponent (or if you do it while he's lunging, to duck underneath and grab him), and push him back. Do this also to stop an opponent whom has you. -Press on the control stick to either get out of the way of a lunge or slap, and/or to sidestep and attack him from a different direction -Swing the remote to slap your opponent. The main thing to do here is to make sure that you constantly move around the arena in between fights so that you aren't pushed right against the edge, and to sidestep the mayor so he lunges forward, and you can get him from the side. After you defeat him the first time, you'll have to fight him a second time. Beat him in another bout, and he will give you a chest. Open it to obtain the IRON BOOTS. Exit his house. !!!HEART PIECE ALERT!!! Grab Epona, and go straight up the hill to the ranch. Up here, talk to Fado, then talk to him a second time and take him up on his offer of herding the goats. Once you do so, for a reward, you will get a Heart Piece. After you are done, head back onto Hyrule Field, and go to Kakariko Village. Cool, cutscene. Follow them north and jump over the gate. ------------ HYRULE FIELD ------------ As soon as the head Goblin blows the horn and you can move, chase after him, ignoring the five henchmen he summons. Use up your carrots wisely, and don't go below one (afterwards, wait for the whole thing to regenerate). As soon as you strike him, retreat for a split-second to evade his counterattack, then follow him around. If the Goblin's henchmen catch up, stop, and use a spin attack on them to knock them off their horses and tie time up. Do not worry about the lead goblin getting away on you; he will instead stop, and wait, taunting you. Finally, after dealing a certain number of blows to him, he will go onto a nearby bridge, burning off both exits. This is now a classic joust. You and the goblin rush your respective steeds down the steed, to try and knock each other off. What you have to do is first draw your sword before running, and then run straight off against the goblin. About two seconds before impact, you need to dodge his attack by moving Epona to either the left or right, and then slashing at the goblin - going straight will result in you getting knocked off the bridge, and losing a heart. After you knock him off twice, you will win, and then return to Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- Watch the next few scenes that result here. Afterwards, go into the general store, which is to the right of where Talo is standing. Inside, Malo has a few new items you can buy - including a Hyrule Shield for 200 Rupees, which you should pick up if you can. After you are done in the new shop, head up to the Death Mountain path. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- E. GORON MINES -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WGRM] -------------- DEATH MOUNTAIN -------------- Head up and climb up the first wall. Let the Goron have his rant, and then equip the Iron Boots. Once he gets close to you, press A to grab him and push him to the side, much like you did with the goats. Deequip your Iron Boots, then continue on the trail. Gorons will start rolling at you every while - when they do, re-equip the Iron Boots, stop them, de-equip the boots, then continue. Be wary once you get to the area with the steam geysers. Enemies above will start firing fire arrows at you. If you have the Hyrule Shield, just stick it up to defend yourself and walk through to the path going up to the left. However, if still using the Ordon Shield, just roll your way to, and then continue. At the same time, remember that eruptions are still occuring, with fireballs striking. Continue down the path until you get to the open area. Watch the scene, then drop down to the end. For the next little bit, you have to go up to Gorons standing next to the walls, and either attack them, Shield Bash them, or equip the Iron Boots and roll into the Goron. Any of these actions will cause him to curl up into a ball. When he does, climb up onto his back, and aim yourself to the next floor. He will then spring you up there. Repeat this twice more 'til you get to the top. Now, head through the small trail of geysers. For those geysers that won't stop, equip the Iron Boots and walk through them. Once you make it through, head up the hill, and keep your finger on the button for your Iron Boots at the ready for any hazardous Gorons. Once you make it to the top, get another Goron to curl up into a fetal position. Repeat the motion with the next Goron, and finally enter the doorway at the top. Inside, Gor Coron, the Goron Elder, shall greet you and challenge you to a sumo wrestling match to be allowed access to the Goron mines. You will lose the first one if you do not have the Iron Boots already on. Equip them, then talk to Gor Coron again to have another bout. It is pretty much the same as wrestling the Mayor back in back in Ordon, so if you did not have any trouble then, you should not have any trouble now. After you win, you will be allowed to go to the Goron Mines, so head up onto the wooden platform and go inside. NOTE: If you wish to go back down to the foot of the mountain, talk to the Goron near the elevator. Go down, and at the bottom, move the rock next to the nearby wall to reveal a pathway. Head through and you will enter a spring, along with a Goron shop. You can also climb the vines on the wall to head down the mountain. ----------- GORON MINES ----------- Once in the mines, head down, and then jump across the stone plateaus to the other side, making sure that you wait for the fire geysers to calm down before jumping over. When you finally make it over, head through the cage to the left, and use your sword to cut open the wooden barricade. Break open the next fence, but do not continue. Instead, equip your Iron Boots and step on the nearby switch in the floor to stop the lava from coming out of the wall. De- equip and run past it, then continue on and do the same thing for the second switch and lava mechanism. Immediately turn around and jump across the platform to your right. If you are not fast enough, climb the nearby ladder up to the ledge above, walk a ways back, drop down, and try again. When you DO make it, however, climb the ladder up to the top of the cage. Up at the top here, head south across the gap and open the chest for a red Rupee. Head back north, then go right and across a stone pillar sitting in the sea of lava. From here, head north first, and kill the Lava Slug that drops down from the ceiling. Next, go south across all the platforms until at the very end, you find another floor-switch. Step on it with the Iron Boots to deactivate the flame at the northern side, then run all the way north, and get out of harm's way. Continue along the path now, until you get to the end of the slope, where you have no other direction than down or to the ledge extending out of the wall. Jump onto the ledge, and equip the Iron Boots to bring it down. Head through the newly opened gate. Inside here, head up to the octagonal platform, and go left at the turnoff. Continue down the path, and defeat the enemies at the bottom. Open your quarry for a Small Key. Once you have obtained your prize, head back up the railing to the platform, and then take the right path this time, and continue on up even further. At the top, you will encounter some rotating platforms. Take a moment to observe that each of them will stop for a few seconds once they are lined up horizontally straight, then jump across both of them in quick successions to the opposite part of the room. Over here, open the locked door with your key from earlier, and enter. Go down the long stone bridge until you drop onto solid ground, and then fight the Mini-Dodongo. To battle it, hold your Hyrule Shield up by Z-Targeting it to block the fire, and while it is breathing fire, go around it and Z-Target it's tail, and slash at it. Z-Target again once it turns around, and repeat until dead. With that done, go and jump across the stone pillars to the other side, making sure not to jump while a fire geyser is going. Ignore the hallway with the sigil on the dead end wall for now, and kill another Mini-Dodongo. Turn around, and jump across the other set of platforms to the northern side of the room. Dispose of one last Mini-Dodongo, then take the handle and pull the wall back. Watch the pillars of fire erupting in the background once it is pulled back all the way; as soon as they stop, let go. Jump across the platforms again, and then back the other way, and into the hallway. Head through the hallway before the wall goes back in completely, then head into the next area. Coming in, go straight forward and jump into the water. Equip your Iron Boots to drop down into the water, then walk through the hole in the underground fence. Step on the switch. A magnetic force will pull you upwards, so walk up to the top of the ledge, de-equip your Iron Boots, and go through the next door (ignore the Lava Slugs you see hanging off to either side, as they are largely indestructible right now). In here, talk to the Goron Elder standing in the center of the room, Gor Amoto. He will give you a Key Shard; the other two pieces will be needed to forge the Big Key for the Boss's room. Open the chest behind the Elder for the Dungeon Map, then climb the left staircase and open the chest there for a red Rupee. Now climb up the ladder to the right side, and at the top, head around the room clockwise. On the next corner, pick up the chest that is shaking to free Ooccoo, whom will join forces with you once more. Head through the door at the back here into the last room. Equip the Iron Boots, and walk alongside either wall (does not matter which). Destroy the Lava Slug whom interferes, then go and de-equip the Iron Boots once you are on safe and sturdy ground. Enter the next door. Head up to the floor switch in here and weigh it down. !!!HEART PIECE ALERT!!! Once magnetized and attached to the ceiling, head over to the northwest section of the room (using your map to guide you), and kill the Lava Slugs in your way. Once assured of sturdy ground, drop down and open the chest to obtain your piece of Heart. Afterwards, get back onto the ceiling by equipping the Iron Boots and walking up the nearby wall. Head back to where the beam of energy is, and from here, head to the southeast corner, then go west, and finally northwest, making sure not to take the dead end that takes you to the southwest corner. Use your map to see which direction you want to go, and up to where you can walk along the ceiling. Finally, you should arrive at the center-west wall. Drop down onto the ledge between the two torches, then head through the door. In here, head down the walkway, and defeat the guards at the bottom. Hit the switch while equipped with the Iron Boots to cause the crane to rotate from side to side. Go and get under the crane, then once it hovers over the northern side of the room, drop down. Defeat some more foes, then activate the floor switch. Once it brings you back to the northern side of the room, drop down and slay some more monsters. Enter the next room afterwards. Ward off some spider enemies inside the next room, then get into the water. Equip the Iron Boots to drop to the bottom, then head over to the northwestern corner of the lake. Open the chest here for a Small Key, then emerge, head over to the southeastern part, and resubmerge. Push the blue block in towards the caged fence, then de-equip the Boots and swim towards the block, and emerge in the cage area. Get onto the ledges and step on the switch. Head over to the newly magnetized area to head up to the ceiling, then walk over to directly above the switch and drop down onto a ledge on the second floor. Up here, head up onto the metal grating and activate the next switch. With your Iron Boots still on, walk forward onto the metal grating and walk off. You will fall straight into the magnetic stream and be taken to the western side of the room. Head north along the wall, then drop down. Open the nearby chest for a red Rupee, then hit the nearby diamond. Quickly drop down to your right and head through the gate before it closes. Stay close to the entrance, however, killing the two foes that come after you; you do NOT want to get in the Beamos Statues' way right now. !!!HEART PIECE ALERT!!! Instead, head up to the eastern wall, and walk up the strip of the magnetic rock. Climb up and then to the south, and drop off the ledge. Open the chest for a Piece of Heart. With that done, drop back down, and climb up the eastern wall again, this time heading north instead of south. Once on solid ground, however, cut the rope nearby. This will cause the bridge to lower. Head north along the ledge and drop down straight onto the bridge, so as to dodge the Beamos' attacks. Head up to the door and unlock it to enter and go outside. Outside once more, break the wooden fence, then head up the first few stairways. Eventually, you will get to a split between left and right. Since the left side will take you to a door that is locked, go right instead, and into a small sanctuary, and duck out of the archer's fire. Nevertheless, keep your Shield up to deflect the Beamos' laser eye fire. Open the chest to the right of the entrance arch for a Small Key. Head back onto the main section, then run all the way left, making sure you stay steady-footed on the run, and unlock the door. Enter. Go across the rotating platform, then head up the slope to the top of the structure, and then you will encounter a much larger rotating platform. Wait until the side with three magnetic panels flips upwards. Time things correctly so that when you first go on, you do not get dropped off; start off by going to the first magnet panel, then equip the Iron Boots. Once it flips twice back into a right-side up position, deequip the Boots, run to the next panel, and reequip them. Continue the tactic until you get all the way to the end, then go onto the ledge and inside the next room. You will encounter another Goron Elder in this room, Gor Ebizo. He will give you another Key Shard, leaving you with one more to obtain. Once he is done his talking, check to the left of the caged statue at the back for a chest that contains a yellow Rupee. Climb the ladder on the right side now to the top, then go around clockwise and exit through the door at the back to the next area. Outside, equip the Iron Boots, then climb along the magnet strip on the wall to the right, until you get to the end of it, then climb down to make sure you drop straight onto the ledge. Once you finish, head right and open a chest for another yellow Rupee, then head through the door. --------------- MINIBOSS: GORON --------------- If this were a boss of the likes of Volvagia, it would be an epic showdown; a pit currently floating on lava, with the weight of your opponent causing it to lean down in the direction he is currently standing in. While the former is untrue, the latter is. During this stage, he will waltz around slowly, with his giant girth slowing him down. Move up to him and keep your Shield up to keep from getting harmed, and wait until he extends his one arm out as if he's going to slap you. When he does this, use your spinning attack to shock him into curling up into a ball. Quickly equip the Iron Boots, then as he rolls around, wait for the indication at the bottom of the screen to say Grab. When it does, hit A, and grab the Goron. Link will do an exact 180 and throw the Goron. The problem with this is that Link, while for all purposes is strong, he is NOT strong enough to throw this Goron all across the platform. Instead, what you should try to do is stand near the edge of the platform, so when you catch the Goron, Link turns around and throws him right into the lava. The Goron will hop around in the lava a bit before getting back onto the platform. De-equip the Iron Boots and go to face him again, repeating the same pattern. Once the Goron guardian has been thrown into the lava thrice, the battle will be over. With another victory chalked up to you, head through the northern door. In the next room, head up to the chest and open it to obtain the Hero's Bow, complete with 30 Arrows. Shoot at the rope holding up the bridge to the north to cut it in half and drop the bridge. Head across it, and make sure that you kill the Lava Slug that drops from the ceiling before heading out into the main area. In this room, head straight south to the statue, and it will turn into a Beamos Statue. Back up to the center of the room, and you will see that all the statues have turned into Beamos Statues. Shoot all the red eyes with your new arrows to destroy them, and once the last is destroyed, shoot the red eye on the southern one to finish it off. You can now move the statues around, so go to the right-most statue and pull it back. Head inside and open the chess for the Compass. Exit out and pull the left-most statue to reveal a doorway. Enter. In here, you will meet up with the Goron Elder, whom will give you no name, but does give you the last Key Shard. The three Shards will automatically combine to create the Big Key for the dungeon. Finish off your visit by opening the chest behind the Elder for a purple Rupee (giving you 50 Rupees!), then head back outside. Go through the southern passage, and into the next area. In here, head along, and kill the Lava Keese that interrupt. Once done duelling them, roll into the fence to knock it down, then hop left onto the next platform. Kill some Lava Slugs that quickly drop down from the ceiling, then kill the Mini-Dodongos a platform away from them by shooting at their tails. If you cannot get them to expose their tails, a good strategy is to wait for them to breath the fire while staying a safe ways away, then aiming at their raised tails. Afterwards, jump across onto the platform they were on, then face the next platform. Equip your Bow again and aim at the ceiling above the next pillar to see some Lava Slugs. Kill them, then jump over to the next pillar. Repeat this once more, then head over to relative safety. Once all the Lava Slugs are dead, run up the hill and past the door, and get onto the switch with your Boots equipped. You will be transported up to the ceiling again. Up here, head north, and, while still keeping your Iron Boots equipped, take out your bow and shoot at the Mini-Dodongo's tail. Continue on, and you should see a hole in the wall to the right. Do not drop down whatsoever; instead, take out your bow and shoot the diamond that is in there to open the gates to the locked door below. Drop down, and enter. Outside again, head right and jump across the gap to open a chest for another purple Rupee. Head back, then go north. Look to your left to see a bridge being held up by a rope; shoot the rope to bring down the bridge, and then walk across it. Activate another floor switch, then wait for the crane to transport you to the other side of the valley before de-equipping your Iron Boots and dropping down. Once on solid ground, head north a bit and left into the next water room. You should recognize this room somewhat; you HAVE been here before, but the enemies have changed a bit. Kill the two fishes swimming around in the water using your Bow instead of trying to kill them from the platforms, then cross the stone platforms to the opposite side. Instead of going through all the magnets again to hit the crystal on the upper ledge in the northwest and open the gate, just shoot it with an arrow. This time, after you defeat both guards, destroy the Beamos Statues by shooting them in the eyes. Head along the bridge into the next room. Back here, head up the ramparts to near the top, but out of harm's way enough so that the archers cannot hit you. Shoot them down, then head right along the battlement into the small room with the chest that contained a small key and the Beamos. Destroy the Beamos statue, then pull it back to reveal a secret passage. Head up the slope, but once you get to the top, make sure that you defend yourself, as some of the barrels are explosive, and there are two more archers. When aiming at them, shoot at the barrel behind them to blow it up. Now head north, and then left near the end, to find another magnetic switch. You know the drill. Once the crane has activated, leap over from the high pillar down to the platform where the crane can pick you up from. Activate the Iron Boots, and while you are still right there, face around to face north. Once it drags you over to the other extreme of it's operation, shoot down the ropes to bring down the bridge, then drop onto the bridge. Continue on to the next room. In here, there will be some final archers to face, whom have a much better aim than the last crew. What I suggest you do is walk down to what would be the northeast corner on your map, and, hiding behind the ledges, disable the archers standing on the ramparts on the southwest corner and on the ground, then finish the one on the rampart in the southeast. Finally, head south, and shoot down the bridge by shooting it's ropes. A whole platoon of enemies will come down however to fight you; retaliate by defending and using your spin attack. Once they are done for, continue up south, and go to the Boss Door at the end. Use your Boss Key, and enter. -------------- TWILIT IGNITER FYRUS -------------- The environment for this battle is pretty plain, yet pretty neat; a circular colosseum surrounded by eight different pillars makes up the battlefield, with Fyrus basically trapped in the middle. The basic tactic in taking down Fyrus is reasonably easy to comprehend, albeit a bit more difficult to execute using the Remote: you must first aim and fire an arrow at the pink eye on his forehead. This will stun him enough to make him go down on his knees for a short while. When he does this, get behind him, and grab one of the chains extending from his legs. Equip the Iron Boots, and then pull in the direction away from where Fyrus is walking. This will then trip the beast over, and knock him out for a few moments. De-equip the Iron Boots, and run over to where Fyrus' forehead is. Take out your sword, and slash at his forehead. Once he gets up, get to a spot outside of the pillars where you can get a clear shot at his forehead, then keep your aim steady until the eye turns from yellow to pink. Repeat the tactic. Of course, it would not be Twilight Princess if that was it. The first thing that can turn the tide of this battle is his main attack, where he sends a wall of fire along the battlefield. To dodge this, duck behind one of the pillars for protection. Another thing that he can do is swing his arm to either harm Link greatly, or completely destroy a pillar. Lastly, if, while you are holding his chain, he turns around and faces you, it may just be a wiser option to let go and run away. The only other things of note are that if he gets too close and you cannot just back off, do what you could always do to the final boss of Ocarina of Time; roll in between his legs, and that if you need any extra arrows or hearts, you can just break the pots around the outside wall for 'em. Eventually, he should fall after three or four sets of attacks to the forehead. After the battle, listen to Midna's story. Talk with the Patriarch if you wish, then collect your Heart Container and exit the dungeon. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- F. RESTORING THE LAKE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WRTL] ---------------- KAKARIKO VILLAGE ---------------- Watch the scenes. After this, head north until you see a Goron standing to the left of the path, with a sign showing a bomb on it nearby. Enter the house the Goron is standing next to, and inside, you can finally purchase bombs! Try to purchase his 10-Pack of Bombs, and he will realise you do not have a bomb bag. Buy one from him for 120 Rupees, complete with the bombs. Exit back outside. !!!HEART PIECE ALERT!!! Outside, talk to the Goron standing right next to the Bomb Shop. Say yes, get on his back, and then launch yourself towards the roof of the store. Up top, ignore the hole going into the ceiling of the house, and instead go right and left up the staircases, then head north. Climb up the steep slopes and finally a bridge going up to the foot of the outpost near the top of the mountain. Talk to the Goron here and aim yourself at the outpost. Enter the door, and inside, open the chest to your right for a purple Rupee. Exit out, then head up the ladder to the very top of the outpost, and talk to Talo here. Take him up on his offer to show him how to shoot, and you will be transported to the foot of the mountain with Malo. Shoot the first few targets that come up. When Talo offers the ridiculously thin target, go into the Options Menu (access it from the - screen), and turn the Pointer off. This will allow you to get rid of any trembling in your arm, and allow for some more precise shooting, as speed is not needed here. When aiming, try to shoot at the right corner of the very top of the outpost, then move left a bit each time until you hit it. After you do, Malo gives you a Piece of Heart. !!!HEART PIECE ALERT!!! Go to the southeast entrance into town, and then turn back and head left towards the spring, pressing against the left wall. When you find a giant boulder against the wall with a small dead tree nearby, take out your newly- bought bombs and place one against the boulder. Run away, and once it blows up, head over top of the remains. Inside the cavern, run to the southern end and go up the tunnel to the top. Up here, look down into the pond below; you should see a treasure chest at the bottom. Dive over to that spot, put on your Iron Boots, and once you drop down, open it for your second Piece of Heart. Resurface, then head north to get back into the main section of the village. !!!HEART PIECE ALERT!!! Walk to the springs, but do not enter them. Instead, look up in the directions of the mountains to the southeast, and you should see three boulders sitting on the top of the corner of one of the cliffs. Now, you cannot reach that by conventional means; instead, equip a new weapon that you can use, the Bomb Arrow. Equip it by going into the - Screen, highlight your bombs, and press the Z button. Aim your Bomb Arrows at the boulders, and they will blow up to reveal a Heart Piece. Use your Gale Boomerang to retrieve it. Afterwards, go to Epona or call her with the tulip bulbs near the southeast entrance, then jump on and head over the northern gate (not out the southeastern exit, but the north). ------------ HYRULE FIELD ------------ Head straight north from the village, and you will be once more interrupted by the postman. Once that is done, continue north into the main region of Hyrule Field, then head north and west a bit to the bridge where you dueled the goblin captain earlier. On the opposite side, dismount, and blow up the boulders blocking your path with a bomb. !!!!!!!!GLITCH ALERT!!!!!!!!!! !!!!!!!!GLITCH ALERT!!!!!!!!!! !!!!!!!!GLITCH ALERT!!!!!!!!!! If you are going to save your game right now and quit, DO NOT QUIT! If you do and reload, you will be stuck in a bad situation; you will be put on the Eldin side of the bridge, you cannot go back across the bridge (as it is destroyed, and too large a gap for Epona to jump over), and you will not be able to go through the Twilight Realm. Since there is nowhere else you can go, you are effectively screwed. What you should instead do is either save before going across the bridge, or go to the Twilight Realm and turn into a Wolf again first. It should be noted though that I have not been able to recreate this glitch, but I am putting this warning here nevertheless to keep on the safe side. Anywho, from the boulders, head back to the bridge and take care of the three Twilight creatures. Once they are dead, head back, and continue on past the path that the boulders have left open. Head straight forward, and ignore all enemies and splits on the way to the top; the splits will only take you back a ways. Once you get to the top of the hill, dismount, and enter the Twilight Realm. On the other side of the door, head down the hill, and kill all the Keese in your path. Eventually, you will get into an automatic cutscene once you encounter a backpack on your trail down. Sniff it and learn the Scenet of Ilia. Open your senses and follow the wisps of the smell down to the foot of the mountain, until Midna points out Hyrule Castle. Head along to the southeast until you come over a stone path, and follow it down and south to a bridge. Cross the bridge, but be aware of the larger number of foes that will block your path. When you make it across, head east along the trail, and then southeast at a fork, dealing with any enemies in your way. Finally, you will enter a new area. Here, go straight south for a while following the scent, and about halfway through the field, head straight west and up to the castle gates. Defeat a final guard of enemies on the castle bridge, then head through the door. ----------- CASTLE TOWN ----------- In here, turn on your senses, and talk to the first two spirits near the entrance for some interesting information. Follow the scent into the square, and here, continue to the west alley while following the scent. Down here, ignore the Medical Clinic at the base of the stairs that blocks off part of Illi's scent, and instead continue the rest of the trail south. Head east into the main street of the town, then go south and west down some stairs. Enter the door at the end. In here, head straight up to the three people sitting on the crates, and watch the scene. Go to the back of the building, and then listen in on the conversation of the soldiers at the back. Examine the map to automatically mark the red dot on your own map. Leave the bar, then head back to the square in town, and east and back onto the overworld map. ------------ HYRULE FIELD ------------ From Hyrule Castle Town, head basically straight east out from the castle along the road, and in between the two cliffs. Ignore the enemies that are patrolling the general area, and instead continue dashing down the road. When you get to the split, go down to the right. When the scene occurs, take notice of the lake far below the bridge, and then continue onto the bridge. Surprise surprise. Once the scene is over, push one of the crates near you over to the side, climb up onto it, and then jump off of the bridge down to the lake below. ---------- LAKE HYLIA ---------- Listen to Midna for her to note the drying up of the lake, then swim to shore. Take note of the Zoras nearby, then head up to the building at the top of the hill and listen to the man here. After his rant, he will note some monsters; but unlike the spirits, the monster is very much real. Head northwest from your current location to approach the monster, whom will call upon a winged steed to battle. For this battle, Z-Target the wyvern-like creature, whom will fly around while the archer shoots his fire arrows at you. Evade the arrows by side-jumping the attack, or moving backwards or forwards. After a few shots, the wyvern will go down to the ground and try to swoop you. Wait until it's within striking distance of you before moving forward and doing a jump attack at it. Once you've pounced on it, hit A repeatedly to damage it. If it catches you in between it's claws, then there is nothing you can do about it but hit it next time. After biting it twice, the wyvern will fly off, leaving the archer for an easy pick. Afterwards, Midna will take control of the Wyvern, and fly you off to Zora's Domain. But, before that... ------------ ZORA'S RIVER ------------ The concept of this mini-game is pretty easy to understand; using the Remote, you must point at the location that you want the Wyvern to fly to. At the same time, you must avoid the enemy archers that dot the ramparts and pillars throughout the area. This is best done by simply steering clear of them, then moving back into your original position. A short ways in, there will be two pillars that tumble down from the wall. Watch out for these, as they are an indicator that shortly, there will be a pillar tumbling straight down from the horizon instead of from the side. When that happens, quickly get to one side, then continue. In the next cave, beware the shiny blue rocks on the ceiling, as they will suddenly collapse and fall down, so you must dodge them as well. Finally, at the end, rise up and enter the cave to be dropped off. Here, listen to Midna. Head left and talk to the spirit sitting on the stairs to the house if you want, but afterwards, jump into the valley below. Head east along the ground floor past the ice crystals and stone pillars into Zora's Domain. ------------- ZORA'S DOMAIN ------------- In here, head north, and then listen to Midna. Kill the Keese that are around, and then continue north up the hill until you hear Midna's trademark giggle. Use her to jump up all the way to the top plateaus of the mountains. From here, head up north and around the ledges a bit, but do it slowly; there will be a few big icycles that will drop down from above. Once you make it to the end, use Midna to jump across to some ice ledges, but again, wait before each jump. If you jump while an icycle is falling, you may find yourself knocked all the way down to the ground. Once you make it to the top, head straight north after killing some Keese. Inside the cave, you will face off against three more Twilight monsters. Head through the far right end of the fence to slay the one foe that is isolated, then head back and trap the other two in an energy barrier to defeat them in a single blow. After the battle, walk around a bit until Midna tells you to use your senses. Once you're done, talk to Midna, open a portal, then head to the portal in Death Mountain (in the Eldin Province). -------------- DEATH MOUNTAIN -------------- Head straight south from your current location to find a huge flaming red hot rock stuck in the ground. Talk to Midna, and she will suggest warping it to Zora's Domain. Do so, and go back to Zora's Domain. ------------- ZORA'S DOMAIN ------------- Here, the plan will work, and the rock will extinguish all the ice, turning it back into water. Head around and talk to the Zora spirits if you want, then dive into the water and let the current take you out. The spirit of the temple will stop you and talk to you. She will offer an exchange with you; you rescue the prince Ralis (whom you saw in Hyrule Castle Town), and she will give you the ability to swim and breathe underwater. Afterwards, get into the water again, exit the area, and swim with the current until you make it all the way back to Lake Hylia. ---------- LAKE HYLIA ---------- After you wake up, head into the shrine and talk to the spirit to obtain another Spirit of Light. It is now time to collect some more Tears from insects, so go outside. Out here, head up the bridge to your right and at the top, go and kill the first insect and obtain the first Tear (#1). Now cross the bridge to the east, and you will run into another retinue of the Twilight creatures. They are assembled in a staggered triangle formation again, so run away from the nemesis that is originally locked onto you, then kill one of the creatures on either side of the fence. Bring the other two together and kill them with your energy field. While the subsequent portal opens up, head east again across another bridge, and then head north to a building. Head around to the back side of the house and turn on your senses to encounter the next insect. Z-Target it, then jump back when it sparkles and rushes at you, then counter-attack with a swipe to kill it (#2). Afterwards, head back two bridges, but instead of going onto the third, head straight west and onto a hill going up. Turn left at the top, and then go and jump across the first two platforms. Go up against the wall here, then head right and jump to the next ledge. Head around to the hill up top, and look for the insect going around underground. Dig it up, then defeat it (#3). Now, ignore all attempts of walking over, and instead just jump into the water, and swim all the way to the western half of the lake, where the last insect is. Once you get to the dry strip of land at the western end, climb out of the water, turn on your senses, and hunt down the bug (#4). Now, use Midna to transport you back to the Lake Hylia portal to avoid all the swimming. From here, head across the next couple of bridges going east, and at the one island before the building, howl to call back down the wyvern. ------------ ZORA'S RIVER ------------ Once more, you will have to partake in the flying mini-game. This time, however, there are a few twists. The first is that all the obstacles are out of the way, having tried to stop you in the last game. The second is that there is moving water right now, so do not get too low or else you will drop into the water. Lastly, you must take down four different insects. What I recommend you do is turn on your senses, navigate until you have nothing but air between you and an insect, then point right at the insect, and dash (while keeping the pointer on the insect). Running into it will result in an auto-kill and give you all the Tears (#5, #6, #7, #8). You must make it to the end, however. Out here, head left, and go talk to the spirit sitting on the staircase to the house. This will make the insect come out of the ground. Slay it (#9). Afterwards, go up the staircase and head across to the other side of the house. Head up the hill to the east, and examine the howling stone. For a quick reference, the pattern is down-1/2 square center-1/2 square down-up-center-down. After you successfully complete it, you will be taken to the golden wolf. Howl the tune again, and the location here will be marked off for when you become human again. When you are transported back, jump down onto the tract of land to your east, and continue on east. Talk to the two Zora spirits on your way, then move onwards and into the cave. ------------- ZORA'S DOMAIN ------------- Inside, get into the water, and swim straight along until you get to the leaf platforms in the center. Climb onto them, and turn on your senses. When you spot a bug, jump attack it to kill it, and do the same for the other bug (#10, # 11). Now, swim over the west bank, and get off onto the shoreline at the bottom. Head up the first slope, and then turn on your senses. Find the bug that is burrowing underground, and dig it up. Wait for it to not be sparkling, then kill it (#12). Now go up the top of the hill east, and at the end, open a chest for a yellow Rupee. Now jump back into the water, and swim to the east end of the area, where you can see a green glowing thing against the wall (without your senses on). Ignore it, however, and instead head straight north from the landmass near it, and use Midna to jump up. Head up and behind the waterfall. While pressing against the wall, head west and up a small ramp. Use Midna to jump up, then go a bit more and jump up twice more. As soon as you are right under the source of water coming out of the wall, head west along the ledge. At the dead end, open the chest for a red Rupee. Head back to the waterfall source, then go up the ramp to the right. Jump up, continue right, jump over some ridiculously small stones, then continue on and do one more jump. Here, you should see some green rupees on the platform right next to where you're standing on. Turn around, and jump down south onto some flat land, then continue east and onto the main bit of ground. Go south, and kill the bug (#13). Head back to the platform you left off of, and keep jumping 'til you get to the top, where there is a spacious amount of land. Up here, head in a northern direction, and continue on until you get into the throne room. Coming in, head around the room in a counterclockwise fashion to avoid having to wade through the current. On the other side, once you get over the white dot indicating the insect, you should see a Zora lying on the ground. Turn the opposite way from it, and dash into the wall to knock down the insect. Defeat it (#14). Now, drop down the waterfall outside, and head out to Zora's River. ------------ ZORA'S RIVER ------------ After you fall out of the Zora's Domain area, you will come into here. While being pulled along by the current, try to swim to the southeast area, and go through the cave here. You will be taken out to Hyrule Field. ------------ HYRULE FIELD ------------ Out here, swim through and under the underpass. Go up onto solid ground on the left side, then start running along the path. This will eventually take you back to Hyrule Castle Town. However, unlike the last time you were here, as you approach the bridge leading into Castle Town, you will be stopped by another trio of Twilight creatures. Defeat them again (this time, they are close together) to create another portal, then head into town. ----------- CASTLE TOWN ----------- In here, head into the square in the center of town, then go straight south. Once you catch whiff of Ilia's scent again using your senses, head down west to Telma's Bar, but do not actually enter it. Instead, break open the boxes on the ledge in the courtyard just outside to free the insect. Defeat it to obtain the second-to-last Tear (#15). Midna will note that something is up. Scan in on Lake Hylia on the map by hitting A once you have pointed at it. After she is done, warp back to Lake Hylia. ---------- LAKE HYLIA ---------- Back here, watch the scene. Jump into the lake, and swim towards the white dot on the map. Once you get onto one of the wooden planks, a cutscene will occur. You found the sixteenth insect all right. One problem, though; it is very large. Your best bet to keep yourself in the battle is to stay on one of the two larger rafts of wood that have a lot of stable ground. Next, Z-Target the giant insect, and simply wait. Once he charges up and has purple bolts of electricity flashing around him, he will likely charge at you. When he does this, jump to the side, and into the water if you have to. Following this attack, he will have a short cool-down phase, where he will be hanging down close to the water, and not have his defense set up. When he is doing this, lunge at him, and then bite by repeatedly hitting A. Once you get repulsed from him, get onto one of the platforms of wood again, and then repeat. After three or so times of doing this, he will fall over, flipped over and exposing his weak point. To deal massive damage, jump onto his belly, and charge up an energy field. Let loose to kill him (#16). Afterwards, you will be transported to the shrine. Watch some more scenes, including a few darker ones. Finally, you will be able to move freely again, in human form. Go to Fyer and Falbi's Watertop, and talk to the guy standing in the front. Take him up on his offer to be launched in the cannon, and you will be sent to a top area of Lake Hylia. Head towards the building, and you will be interrupted by Midna. Continue inside, then drop a floor. !!!HEART PIECE ALERT!!! Instead of heading out the door, however, turn around and go the opposite direction. Go and talk to Falbi, whom will offer to play you a mini- game for 20 Rupees. Take one of the cuccos in the room, and fly straight ahead. You should quickly see a grey platform below you, which is one of the green dots on the map. As you float down, try to aim to get either on the rotating platform, or on the platform RIGHT BELOW THAT (you can drop down once you see your shadow on the platform). If you get on the top, drop one platform down, and open the chest here for another Piece of Heart. After, head back up to the top, and go into the building. Drop down to the first floor, but this time, head northwest through the door and out onto Hyrule Field. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- G. LAKEBED TEMPLE -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WLBT] ------------ HYRULE FIELD ------------ Head close to Hyrule Castle Town, but do not enter. Instead, just before the bridge (and ONLY if you went and howled in Zora's River and re-encountered the White Wolf), stop, dismount, and head north a bit. You should see the White Wolf standing on top of the stone block. Climb up the vines, and you will learn the next hidden skill, the Back Slice. Afterwards, enter Castle Town, after being interrupted by the Postman. ----------- CASTLE TOWN ----------- In here, head straight west into the town's center square. Go south from here, and take the second west road. Head into Telma's Bar, and watch a fairly interesting scene with Telma and a certain other person. Afterwards, you will be put back onto Hyrule Field, with an escort mission ahead of you. Start off with your escorting by dashing straight south down the hill, and follow the dirt path until you get to the bridge. After a short scene, you will be facing another goblin. Unlike your last joust, this goblin has two shields, one protecting either side of his body. However, this time, his front is vulnerable. In order to defeat him, you MUST dash at him, and when you have about seven seconds left before contact, aim your bow at his chest and let loose. DO NOT wait until the last second, or else he will still run you over and knock you off. Instead, if you do it with a space of a few seconds, he will weave, and you can continue on straight to the end of the bridge. Turn around, and hit him one more time with an arrow to defeat him for good. In the process, you will also obtain a pair of Gate Keys. For this first section here, follow the long-winding road. A number of archers will shoot fire arrows from above; I suggest you ignore them as the caravan shall move on it's own accord, and it would take too much time. Instead, travel to either side of the caravan, and block the arrows when you can. If the caravan lights up on fire, equip your Gale Boomerang and use it on the caravan to extinguish the fires. Eventually, you will make it to a gate. Dismount, and open it. Remount Epona, and then head through the next area. Welcome to the most frustrating part of the mission. You must keep up with the caravan, all the time while three goblins on piggyback come up from behind and try to shoot it with fire arrows, and a couple of birds will attack it from above, also dropping bombs. In order to best deal with this, stay a bit behind the caravan with your sword drawn, and use the spin attack to knock the archers off their horses when they get too close. Z-Target the wagon and use the Boomerang to extinguish the flames when needed, and when the birds swoop into view, quickly Z-Target them even if it means going off-course, and shoot them down with arrow or pebble, then go find the caravan (red marker on the map). If you don't eliminate the pesky opponents, then the caravan will just go around in circles, but once it veers off in the straight direction, you know you're safe. Finally, at the end, dismount and unlock the gate, then continue on. ---------------- KAKARIKO VILLAGE ---------------- Watch the scene here, and afterwards, you will encounter the dead Zora queen's ghost. Follow her south and west into the graveyard. In the actual graveyard, continue to follow her until you get to the end, then go up the staircase. The last grave here will disappear, revealing a tunnel. Crawl through the tunnel, then swim over to the grave. Listen to the conversation, and you will obtain the Zora Armor. After you are done, head back into town. Here, go to Barnes' Bomb Shop. He will have a new type of bomb on sale - the Water Bomb. Unfortunately, you won't have a second Bomb Bag yet, so you will have to sell your current bombs to pick up Water Bombs. Once you have them, head back to the graveyard, and jump down into the pond. Head to the northern side with your Iron Boots equipped, and put a bomb next to the two boulders. Once they explode, head through the hole that is revealed there, and you will emerge on the side of Lake Hylia. ---------- LAKE HYLIA ---------- De-equip your Iron Boots, then start swimming over to the Lakebed Temple, which is marked on your map by the purple dot. Here, swim down to the deep depths below. Talk to the Zoras down here if you want - one of them on the southern end will sell you some Water Bombs for 90 Rupees if you are truly desperate. On the northern side, go down and look for the bubbles emerging from the small crack in the floor next to the door to the temple. Put a Water Bomb here, then run away. Once it explodes and more pressure comes out, go and stand on it with your Iron Boots. Take out a bomb, stand as close to the wall as you can without leaving the geyser, then deequip the Iron Boots. The bomb will come loose out of Link's hands, and stay right next to the rock blocking the entrance. After the rock blows up, head into the temple. -------------- LAKEBED TEMPLE -------------- Here, swim down the tunnel until you get to the passage with the Clams. Equip your Iron Boots, then slash at them (albeit sluggishly), until they die. Continue along the floor to the opposite side, avoiding any enemies that you can, then de-equip your boots and start surfacing. Along the way, you will encounter some Jellyfish. Avoid them as well by staying far away from them, until you can finally emerge from the water. At the top, open the chest right behind you to the south for 10 Water Bombs. I would also recommend fighting the red Chus in here and scooping their remains up for some helpful recovery items. Next, head up the northern stairs, and once you get stopped by the gate, turn around and jump onto the lever to pull it down and open the gate. Head up again and go through the next door. In here, head off to the end of the ledge, and a stalacite will fall down. Midna will warn you about them, so equip your bomb arrows (go into the - Screen, highlight your bombs, and press Z), and aim at each stalacite (you do not need to hit their necks; hitting the bulk of each rock should be sufficient to bring it down). Now head down the small ramp to the bottom, and use the stalacites to climb up the ledges to the top. Just before the door, however, head west and go up onto the cliff against the wall here via stalacite to open a chest for another 10 Water Bombs. Go back down and head through the door. I will refer to this next little area as the central room, so keep advised. Head forward and kill the reptilian guard, then continue inside. Walk forward, watch a scene, then go down a floor via the giant staircase. Head along either side of the circumference until you get to the southern end of the circular floor, then go and jump off the nearby ledge and weigh down the lever. This will cause the staircase to turn around, so head upstairs again. Up here, head left from the top of the staircase, and continue around until you get to the wall. Break open the moving pot here to free Ooccoo, whom you can once again use. Next, head back to the northern side of the room, then continue down to the eastern side, where you should jump off the ledge and onto the lever to once more rotate the staircase around. Drop down and head down the stairs. Go right from here to open the chest for the Dungeon Map, then head back and enter the doorway at the base of the stairs. Coming in, confront the hard-shelled enemy. In order to defeat it, you will likely want to circle it around and pull off an attack on it's back side when you can, or else use the Back Slice a couple of times. Afterwards, continue west and out into the next room. In here, head along the ledge to the west, but before jumping over, take out your Bomb Arrows (again, go into the - Screen, highlight your bombs, and press Z). Next, head through the tunnel that is to the north, and you will emerge on a cliff right next to the contraption in the middle. Climb up the vines here on the stone pillar, and go around to the other side using the vines. Next, jump over first one ordinary pillar, then a rock that goes up and down based on the geyser underneath it, and finally onto a ledge containing a chest. Open the chest for a Small Key. Now, head back across the pillars and vines and through the tunnel, then make your way back to the staircase room. Up here, go left, and head all the way to the northern end of the room. Open the locked door here, and enter. Cross the hallway inside, ignoring the enemy, and continue onto the next area. In here, go along the hallway south to come to a chest holding some more Water Bombs, then head to the northern end, where you will see a metal gate blocking your path. Look up, and you should see some more stalacites. Shoot down the one that is closest to the vines on the nearby wall, and use it as a ledge to climb up the vines. Once you make it up, drop on the actual gate itself, not onto the floor on the other side. Once on the top, head down the ledge and jump onto the lever, which will cause the lever to drop. With that out of the way, continue down the hallway, and you should see a big rock at the end. Use one of your bombs to blow the rock up, and then continue down, dodging the two enemies in your path. Ignore the bubble enemy that comes around in here, and instead go through the door to the east side of the room (just head straight south from your position and left a bit). Drop off the ledge here, then continue straight down the hallway, and open a chest at the end for another Small Key. Go west a slight bit along the hallway, and there should be a door to your right. Enter. Duel the Komodo Lizard, then jump across the gear mechanism thingy to the northern side, and enter the door here. Simply turn a left to go back into the room with the bubble enemy. Head north a bit and then right to find a locked door. Unlock it, then enter a large room. Here, head along the plateau until you get to some vines going down, and climb/drop down. Head to the eastern portion of the bottom floor, then climb up the vines. Up here, head up the (admittedly lengthy) winding ramp around the room to the top, killing some spiders along the way. Once you make it, open the chest at the end for 10 Water Bombs, then climb up either ladder leaning against the nearby arch. Jump towards the golden lever, then drop down once the stream of water begins to flow. Backtrack a bit down the ramp, and you will end up being carted down by the current (or you could just dive down). Once you hit the bottom, swim over to the pillar in the middle of the room, and get onto the ledge. Jump towards the lever to activate another floodgate. With that done, head back into the room with the bubble enemy through the southeast, and then then go to the northeast door. Head north a bit, then turn right into the room with the gear-like platform. After the scene, drop down into the room below. Climb up the vines and ledges, and make your way to the front of this room. Turn around, and you should see that because of the rotating pillar, three platforms hanging off of it are also moving around. Jump onto one of them, and when you get to the northern end, jump off onto the small ledge. Head into the new room. Head straight left from the entrance, and you will come to a chest containing a Small Key. After you have obtained it, go back from whence you came to the previous area. Jump onto a platform, and once it rotates over to the western end, jump onto the platform and enter this door. In here, unlock the door right in front of you, then head down the tunnel and into the water. Swim along until you get swept by the current into a side path with a large chest; when this happens, equip your Iron Boots, and open the chest for a red Rupee. Head back out into the main area of water, then continue on north till you get to the webbed wall. Plant a bomb near the rock to reveal a hole in the wall. Move north some more into the next room. In here, de-equip both the Zora Suit and your Iron Boots, then swim along the tunnel and exit out. Once the hole closes in on itself, look up to the ceiling to activate a mini-boss fight. -------------- MINIBOSS: FROG -------------- Not too difficult of a battle to fight. Once he drops down, he will stand up, and release frog eggs from his back. These eggs will quickly morph into mini-frogs, whom you will have to kill. My advice is to get close to part of the egg batch and use the Spinning attack to kill a good amount before they can even grow up, use the Z-Targeting mechanism to slay any more that come towards you, and, once you can use your Spin attack again, get close to any big groups and take them down. Once every mini-frog is dead (yes, every one of them), the big frog will become active. It will jump up into the air, and try to land on Link. A good rule of thumb is to run away from the shadow it casts, and try to roll out at the last moment. The impact of landing will temporarily stun the Frog, so turn around and head to it's mouth, where it's tongue will be lying out. Slash at it a couple of times until it gets back up and releases more Frog eggs. Repeat the process two or three more times to win. After you win, open the chest to obtain the Clawshot. Equip it, then use it on the targets on the three ledges up above in the room if you want some Rupees. Afterwards, go to the southern end of the room, where you will find a gate. Look up above to find a target, and aim your Clawshot at it. Link will cause the target to weigh down, opening the gate. Go into the next room, and in here, head straight up the small slope and into the next room (by the way, you can attack those pesky shell enemies with the Clawshot now). Here, jump onto one of the platforms, and once you get to the eastern end, head over to the main platform, then backtrack to the centralized room with the staircase. !!!HEART PIECE ALERT!!! Watch a small scene with the water rising, then go up the staircase to the top. Up here, head around to the southern end, and turn to face the middle of the room. Look up to the ceiling, and you can see a glass chandelier, with half a dozen targets. Use the clawshot on any one of them to take yourself up to the ceiling, and drop down. Open the treasure chest up here for another Piece of Heart. Drop back down to the base of the staircase where you entered, then head west. Look up above you to see some vines on the ceiling, and use the Clawshot on them to get over the small fence. Continue down the room 'til you get to the eastern side, then turn around to face the center of the room. Look up, and use the Clawshot on the target right above you. This will turn the staircase to face you, along with causing the direction of water to change. Enter the door near here into the eastern hallway. Inside here, go through the waterwheel as it turns around, and into the next room. In here, jump onto the first platform, then aim at the target towards your left that will place you above a small pillar. Drop down and open a chest for 10 Water Bombs. Aim towards the north to some vines, and climb up the pillar and around and onto a safe ledge. Tilt your view south for another stone pillar with vines, and do the same thing. Finally, aim northeast towards some more vines, climb across, and drop onto the floor. Enter the door here. Walk east in this room to find two geysers. Look to the ceiling above, and you should see a stalacite above the larger geyser. Equip a bomb arrow (again, go to the - menu, highlight the bombs, and press Z), then shoot at the stalacite. Quickly jump on the make-shift platform, and once the geyser shoots it up, jump across the hole in the wall and drop down on the other side. Quickly kill the enemies, then use the Clawshot to weigh down the target right in front of the gate to open it for future purpose. With that done, head down the hallway, and use the Clawshot on the target in front of the door to get onto the ledge. Go inside. Ignore the bubble enemies here, and quickly aim your clawshot at the vines on the ceiling to the east. Climb across the wall into the opposite side of the room, and drop down. Turn to your right and Clawshot the vines on the opposite wall, then climb up and onto the ledge. Now, make your way to the top of the room. While doing so, you will come across two gaps. At the first one, aim your Clawshot at the target on the other side of the gap, but do so right after the geyser drops so you do not get hit by the water. The second is more of the same. Once you make it to the top, open the chest for 10 Water Bombs, then turn right and head down the small walkway. Use the Clawshot to hook onto the target on the ledge (it must be the left one since the right one has a lamp on it). Drop down once you get up top, and open the chest for the Compass. Jump off this ledge, then head back behind the arch, and climb either ladder. Jump onto the golden lever to trigger the floodgate, then jump off from the top into the water below. Head to the central ledge, and jump onto the lever here to open the second floodgate. Now go back to the entrance to this room, and head into the smaller portion across the gate by targeting the vines on the ceiling with your Clawshot and climbing over it. Take the right/northern door here into the next room. In here, drop down the ledge, then continue down and head through the hole in the wall. Continue on down the path until you get to the waterwheel, and head under the spokes to the opposite side. Once you get to the end, open the chest for 15 Water Bombs, then head back through the waterwheel and go through the door on the side wall. Here, head to the western side of the ledge, and aim at the stone pillar with vines to the west. Once you successfully make it over, aim towards the west wall, where you should see some more targets. When you make it over there successfully, open the chest for 20 Rupees. From here, Clawshot back to the first stone pillar. Now, aim down and to the west again to see a smaller pillar with more vines. Get down onto the ledge here, then aim west at the ceiling of the one rotating gear. Now, for the really hard part. You must wait until the target that does not have a platform attached comes around, and you must aim at it. However, since it is moving, you must also shoot the Clawshot about a second ahead of the target to successfully target it. Once you do get on, wait until you have rotated about 270 degrees. Drop down by pressing down on the analog stick, and use the C button to view the three ledges here. Once you are somewhat above the ledge in between the two gears, drop down onto it. Aim at the other gear in a similar manner, and drop yourself off at the eastern end. Enter. Dive into the water inside, then swim down. Go first through a northern passage guarded by a clam, then head east in the next large section. Swim up a bit and onto a ledge, and plant a Water Bomb next to the boulder here, making sure to deal with any of the pesky fish enemies. Head into the next section, sink down to the bottom, and blow up another rock in the southeast corner. Continue down the tunnel, and once you hit the dead end, de-equip your Iron Boots and resurface. Enter the door once on land. First, Z-Target the bubble enemy, then let loose your Clawshot. This will pull the enemy in the bubble out. Slash it with your sword a few times to kill it, then use your Clawshot again on the block right above the platform. This will open up a hole in the floor right underneath Link. Lower Link down (don't drop off, or else the hole will close faster than you can get down there). At the bottom, open the chest for the Big Key. Equip your Iron Boots, roll off the platform, and head through the door underwater going east. Swim through the tunnel while dodging our favorite Jellyfish enemies. Once you make it out into open space again, do not surface or go down to the ground yet; rather, head through the hole to the west where you bombed a boulder a few minutes ago, then surface. Head north and west onto dry land, then continue west. Swim across another small stretch of land and head through the western door. In here, use the targets on the gears to go across the room, and once on a platform under the western gear, target the vines to the west. Head up the ledge, and head through the western door. Continue back into the central room. In here, watch the scene as the water level rises once more, then drop down into the lake. Swim to the central platform, and climb up onto dry land. Unlock the boss door here, and enter and drop down the hole. Equip your Iron Boots to initiate the boss of the Lakebed Temple. -------------- TWILIT AQUATIC MORPHEEL -------------- For the first part of the battle, keep your Iron Boots equipped. When Morpheel's tentacles start wavering around and it's eye is moving around, get close to it, Z-Target the eyeball, and use the Clawshot to pull it out. Swipe at it with your sword, and it will quickly retreat back into the tentacle. After the first attack, Morpheel shall release bomb fish that not only will attack you if you get too close, but also make Z-Targeting more difficult. As such, when you try to attack, only get as close as you need to to use the Clawshot; otherwise, the tentacle will grab you and throw you into Morpheel's mouth (if this happens, de-equip the Iron Boots so you don't fall straight back into Morpheel's mouth). When you do so, waver your Clawshot around until you have a lock on the eyeball, and take it out. After you attack the eyeball thrice, the true form of Morpheel - a giant snake-eel - shall emerge from the depths of the lake floor. Once this happens, de-equip your Iron Boots. You should note that on Morpheel's back is his eyeball; once again this will be his weak point. You must now chase after Morpheel - conventional mechanics such as going across the diameter of the room while he is swimming around in circles to cut time will help. You should also make especially sure not to swim right in front of him, or else he will swallow you up whole and spit you out. To injure him, Z-Target him, and when you get close enough to him and are facing his back-side, use the Clawshot to hook onto his eyeball. Once you land on his back, shake your Remote as if you were intending to slash with your sword for Link to repeatedly stab him. Once Morpheel shakes you off his back, repeat the process one or two more times to finally finish him off. Once you have won the boss fight, Midna will claim the third Fused Shadow. Pick up your Heart Container, then head outside. Watch some cutscenes before being placed on Hyrule Field. +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- H. TO WIELD THE MASTER SWORD -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [WWMS] ------------ HYRULE FIELD ------------ From your original position, head southeast and get onto the stone road, and then head towards Hyrule. Once you get closer towards the town, ignore the monsters, and just dash your way through and into the castle town. ----------- CASTLE TOWN ----------- From here, head left into the center square, and talk to all the cats to get a hint about where you need to go: Telma's Bar. As such, head south from the square and west at the second possible turnoff. Of course, in the form you are now, you will be promptly ejected. Try to head back up to the main street, and Louise, Telma's cat, will stop you and talk to you. After she is done talking, go to the nearby crate, and push it up against the pile of crates. Climb up the two crates, and head into the bar. Inside here, you must make it across the three tightropes. However, you cannot break any of the pots, or else the patrons will spot you. A good rule of thumb to avoid this is to move across the ledges, and if a pot is in your way, move against it until it is no longer in your way. At the end of the room, climb up the ledge and into the next room. In this next room, drop down, and equip your senses. Target and attack the scythe-wielding spirit, and defeat it to obtain a Poe's Soul. Afterwards, talk to the nearby Jovani, whom, after setting you on a Poe Soul sidequest, will also open the doorway into the Castle Sewers for you. Proceed downwards. ------------- CASTLE SEWERS ------------- After being dumped into the main portion of the sewers, head to the northern end of the room. Jump at and bite down on the lever here to open the gate in front of you, and Wolf Link will be swept down to another larger room. In here, climb onto dry land, then climb up the staircase and duel the two spider enemies. I recommend grabbing one of the nearby skulls and throwing it at them for some decent amounts of damage. Afterwards, pick up the stick near the torch, and light it up. Throw it at the cobweb to burn it down, then defeat all the Keese in the next part of the room. Grab another stick, and take it back to the original torch. Go up the stairs again, and light the first torch. Once your stick runs out, light it up again with this torch and head up and west and light another torch here. Repeat the process, then climb up the nearby ledges and light up the cobweb. Ignore the Keese flying about here, and instead run to the northwest corner and enter the small cavern here. Turn on your senses, and dig over top of the hole to go underground. Down below, you may recognize this as the part of the castle you were in when you first came here as a wolf. Head up north through the left path, and kill the Keese out here. Continue west and go around the giant staircase. Since Midna can no longer help you out here, you will have to go across some of the ropes to the other side of the room. For those of you whom have a hard time with the ropes, use the C view before going across a rope; some of them are not essential to cross. Once you make it to the top of the tower, exit outside. Out here, head straight north after beating the first two fire archers. Once you get to the end (make sure that you don't rush against the wind resistance), head left across the ledge, and jump onto the new platform. Kill your flying enemy, then continue north. Close to the end of the path, you will see a bridge that is not secured to your side of the castle. Rather, it shall kick up as the wind picks up. To make it across safely, jump onto it as soon as it begins to rise, then dash across to the opposite end. Jump east onto the spine of the house here, then continue along the top of the roof north and east and into another castle tower. Inside, jump down, climb up the staircase, and enter Zelda's room. After the scene, you will be warped out onto Hyrule Field with a new objective: obtain the Master Sword. ------------ HYRULE FIELD ------------ Now, you have to go back to Faron Woods. There are two ways you can do this; you can either manually run all the way back, or you can just use Midna to warp you to North Faron Woods, and skip all the labor. ----------- FARON WOODS ----------- After you have come out from warping, head straight past Trill's shop, and you will see a scene where one of the monkeys is accosted by some monsters. Use the energy field quickly to kill all of them, as the battle will start off with Link relatively close to his foes. Run up the hill to the northeast after the battle and conversation, and use Midna to jump over. Once you get to the stump, move a bit further, then continue on until you get to the end. Here, jump onto the first bridge when the two straighten out, and dash onto the second one. When the wind starts up again and the bridges turn, head onto solid land again. Now walk across the two tightropes in rapid succession, making sure to move across only when the swinging axes swing away from the rope. Once you make it to the opposite side, go up to the Howl Stone, learn the howl pattern, and repeat it once more once you make contact with the White Wolf. Once transported back into the woods, head into the nearby cavern. ------------ SACRED GROVE ------------ In here, examine the nearby howl stone, and howl it out correctly. Afterwards, some weird creature will drop down with a horn, and summon some puppet creatures. Defeat them, then head through the passage to the north into a pond room. Continue along the dirt path, winding right once you get into the larger room and up a tunnel. Once you hit a dead end, head right and up the ledge, and attack the horn-player. Head back down to the pond room and go north across the water, and head up through the new hole. In here, ignore the ledges at the end, and instead head up and right and down into a new room. In this second pond room, jump into the water, and swim through the waterfall that is to the left. Climb up the ledges here to the top and attack the horn-player once more. After he runs away, dash- jump off the cliff here onto dry ground below, then turn left and uphill. Continue along the dirt path until you get back to the first pond room again, then head across the water and through the right hole. If you do this correctly, you should be in the room with the ledges to the north. If you took the wrong hole, then simply head north and turn right. In any case, climb up the three ledges, then head along the tree branch to the opposite room, and attack the horn-player for another time. After, drop down and follow him through the stone tunnel. Head left and jump down into the large room. Watch the scene. The basic idea in fighting him is that you need to either jump up on the platform to hit him, or try to include him in your energy field to strike him quickly. If you can get to him before he starts summoning his monsters, try to include him in your energy field; otherwise, strike him. I also recommend that you kill off your Skeletos foes that he always summons, or else they will become a real pain. If he disappears before you can strike the horn-player, just use the energy field to take care of most of them, followed up with a spinning attack. When the battle is done, go up the new hill into a small garden. Here, go and stand on the Triforce symbol, and howl the tune you learned in the earlier section of the grove. Here, you will get into a puzzle where you as the wolf have to turn around and move to cause the guards to move along with you, ultimately getting them to align up where they were. You cannot move to have them jump right on top of you, however. Since I am guessing most of you will have a difficult time with this, here is a quick and easy solution: Left, Down, Right, Right, North, Left, North, North, Left, Down, Down, Right, North. Afterwards, go inside, and watch the scene. Talk to Midna and warp to Castle Town. ------------ HYRULE FIELD ------------ Head into Castle Town, and go to the center square. From there, head straight south and go outside through the southern exit. Outside here, dash down until you are off the stone battlement and on the ground, then change back into a human. Head east while sticking along the walls, and you will get a message from the Postman, whom will invite you to Telma's. Continue, and you will meet the White Wolf. Listen and learn the fourth hidden skill, the Helm Splitter. Afterwards, go back up onto the battlements and enter the Castle Town once more. ----------- CASTLE TOWN ----------- In here, head off to Telma's Bar. Inside, talk to Telma, and then talk to the three people that are sitting at the table. Examine the map on the table as well to mark Auru's location on your own. After you are done, exit the bar, then warp to Lake Hylia. ---------- LAKE HYLIA ---------- From where you are warped in, head south along the ramshackle bridge. Morph into a human and climb up the ladder. Up top, head north towards the peak to find another Howl Stone. Change back into a wolf and learn the new Howl. Meet up with the White Wolf, and repeat it. Afterwards, you will be able to later learn another hidden skill. Once that is done, dash east to the nearby tower, change back into a human, and climb up the ladder to the top. At the top, talk to Auru. Once the conversation is over, he will hand you Auro's Memo. Jump into the water from the tower and swim over to Fyer's Watertop (the really colorful building sitting on the lake), and talk to the guy at the front here by equipping the Auro's Memo and using it. He will send you on your way to Gerudo Desert. ------------- GERUDO DESERT ------------- Listen to Midna's conversation once you arrive in the desert. Afterwards, change into Wolf Link, and then dash east of your location, towards the crystal-like stone tower off in the distance (it will glow blue during nighttime). Ignore any of the creatures of the desert that attack you; staying around and fighting them will tie you up, especially since it's allies may arrive to aid it. Instead, dash until you make it all the way to the tower, and stand on the small stone stump to the west of the plateau. Morph back into human Link, and then look up towards the cliff. You should see a tree up here; aim at the tree with your Clawshot to bring yourself up, then aim at the propeller creature, and drop once it hovers over the upper ledge. Change back into Wolf Link, as you will face off against three more Twili. Since they are clustered together, pick one off, then use Midna's energy field to take care of the remaining two handily. With the battle over, climb up the remaining few structures to the stone tower. Midna will examine it. Choose to warp it to the Bridge of Eldin, in the Eldin Province (yep, that is what it is). Once you are done that, warp back to the Gerudo Desert. Jump down, stay as a wolf, and continue north. Eventually, you will come to some battlements, complete with a little cutscene of some boar- riding goblin archers. Change back into a human, and equip your Bow. If you have it, go highlight the Hawkeye Mask instead, and hit Z to make the Hawkeye + Bow combination. Aim at the archers and shoot both of them off their horses. With that task finished, go up to one of the boars and mount it, then head north and hit the A button. The boar will charge forward for several second, breaking through fences. Continue in this fashion north until you get to the wooden gate, and break it down. Dismount, and climb up the ledges. Up here, head a bit north, and you will meet up with the White Wolf. Review the Helm Splitter, and you will soon learn the fifth hidden skill, the Mortal Draw. Once done your training, continue north into the next section of the desert (use the left path; the right path shall lead to a dead end). In this area, you will see another archer. Take him down with your Bow if you can, otherwise, just morph into Wolf Link and run up to the front door. Up here, defeat the two guards that will come at you from either side, then (as human Link), head up the ramp to the right. Shoot down the archer on the battlement here, then head through the next two open areas, taking down any of the goblins that get near you with the spinning attack, Z-Targeting all the time to guard, and make sure to hit the archers as well. Once you go down another ramp, take your time and aim at the archer on the battlement far to the south to take down that nuisance. However, you will have to do it quickly, or else reinforcements will arrive. Once the archer is dead, continue south down the hallway, and go right here and attack the goblin by the roasting meat. Once you kill it, it will drop a shining item on the ground. Pick it up to obtain a Small Key. Now, kill the remaining enemies around here. !!!HEART PIECE ALERT!!! Slash at the roast meat over the fireplace multiple times until it is destroyed. Afterwards, it shall drop a Piece of Heart for you to pick up. With that done, backtrack down a single hallway, and look towards the wall to see a wooden gate with a lock on it. Use your recently obtained Small Key to unlock it, and enter. ----------------- MINI-BOSS: GOBLIN ----------------- Despite the fearsome appearance this guy puts on, he isn't really that difficult. As long as you Z-Target him (and in doing so, put up your shield), he will be unable to deal any harm to you. Unfortunately, he makes good use of his giant hammer (axe?) to block, so a conventional assault is out of the question. Now, there are two ways to beat him. The first way is to jump out of the way shortly before he begins to lurch and perform another grand attack. Once he throws his weight into the attack, he will be temporarily knocked off-balance, exposing his weak side. Jump-slice at him, and then slash at him some more. The other (semi-difficult) way to beat him is to use your Back Slice attack. While he is lumbering around, circle around him with the Z-Target on until you can get into a roll, then follow it up with several consecutive dashes and slashes. Either way, once he's been hit once, hit him some more until he recovers, and soon, he will fall. However, the Hobgoblin will not go down easily, as he lights the place up on fire. The solution here is to jump on the nearby boar, and then dash it through the northern gate. It will automatically do the rest. Once you get out on the other side, dismount, and head up the stairs and into the fourth dungeon: the Arbiter's Grounds. ----------------- ARBITER'S GROUNDS ----------------- Head down the stairs in the first room, and watch the mini-cutscene. Afterwards, take a long look at the quicksand. If you try to walk through it, you will slowly sink. To shorten times on the sand, you can either roll or morph into a wolf and try to dash across. Go in too far and you will be taken to the room's entrance again. Now, look to your right, and you should see a target on the nearby wall. Use your Clawshot on it (while making sure that no enemies jump at you), then turn around and jump across a few platforms going west. Head over two more platforms going northeast. From the end here, roll and then trudge your way to the platform in the north, then turn around and go to the western floor guarded by the gates. Turn around here and you should see a Chain sitting in the sand. Use your Clawshot to pick it up part of the way, then pull it back some more to open the nearby door to the north. Now roll back to the northern platform, and head up the stairs. From here, go west and through the pots to find a goblet of Lantern Oil for the takings. Fill up your Lantern regardless of whether you want to or not. Head east now (breaking through the wood with your sword), and walk up to the chest and open it up for a Small Key. Turning around, you should see a locust of small insects crawling towards you. Equip the lantern and swing it around to repel them from climbing onto you, then roll across the sand and back into the main hallway. Pick up some more Lantern Oil, then go north through the locked door, unlocking it with your recently acquire key. In here, the room will be dark. Equip your lantern, and then brandish your sword without placing your lantern away first. This will ensure you keep your own light while being able to repel the hordes of Skeletos in this room (since they are coming at you in close quarters, a Spin attack should be able to take care of most of them). Make your way to the northern end of the room, and you should see a torch to either side. Use your lantern on both of them to light them up and thus open the door. Proceed inside the next section of the Arbiter's Grounds. Walk north from the entrance, and you will see a scene that reeks of a blatant rip-off from Ocarina's Forest Temple. Afterwards, one of the Poes will be hanging around; transform into a wolf and attack it once. The Poe will then be invincible for a few seconds. You must either wait for it to brighten before attacking again, or use the energy field for a sneak shot. After you finish it off, collect the Poe's Soul, and, as a wolf, sniff out it's remains for the Poe's Scent. With that out of the way, head over to the northeastern section of the room, and jump over the platform to the end ledge (making sure not to stay too long on said platform, as it will sink), and defeat the flying Skeletos. Change back into a human, and open the chest for the Dungeon Map. !!!HEART PIECE ALERT!!! Head over to the northwestern side of the room, and you will see a similar obstacle; a platform at the end separated by lots of sand. This time, however, you can use your Clawshot, on either of the metal grates at the end to be precise. Once you make it over, open the chest to pick up another Piece of Heart. If you've already set off both of the platforms, you may wish to consider using the Wolf-Morph to dash and then walk back to the other side. As a wolf, activate your senses, and follow the Poe's Scent to the west end of the room. This shall take you to a pile of dirt which you can Dig. Do so, and then pull on the lever that is revealed. This will drop down part of the floor to reveal a flight of staircases, so head down and through the door. Inside, become a human if you have not already. Inside, kill the skull enemy, then go to the pillar in the center. Push the part extending out of it clockwise to block off the door behind you and open up a new doorway. Kill the ReDead coming in from the north via bomb arrow, then go in and claim your bounty, another Small Key. Go back into the main section of this room, and look up to see a hole in the ceiling complete with a metal grate to lock onto. Use your Clawshot on it, but do not drop down just yet. Look around to see your rat enemies, then drop down and kill them. Once the butcherwork is done, head north into the next room. Inside, defeat all the regular enemies, then change into a wolf and use your Wolf senses to distinguish the second Poe from all the regular lanterns. Attack and kill it to obtain a second Poe's Soul, and let out the light of the second lantern. Now that our business is concluded here, go back a room, drop down the floor, and push the column counterclockwise to it's original state. Head east and up into the main room. Go around from the staircase and through the western door on the first floor, then proceed through the locked door at the opposite end (now open to access). In here, as a human, head up to the north through the platforms to the east. However, while doing so, slowly creep up to the edge of each platform to trigger spikes that will pop out of the floor, so you can see which way is safe and which is not. Over here, head up the stairs and to the block, and pull it back until it falls off slightly higher ground, then turn around and push it north. Climb up onto the platform to the west, and pull the chain in the wall here back all the way across the box. Doing so will raise the nearby chandelier. As soon as you go as far back as you can, quickly drop down, run up the stairs, and run across the ledge before the chandelier can drop down on you. Once you make it to the opposite side of the room, head north up the chairs, go behind the monument, and open the chest for the Compass. Now, go back to the monument in the center of this room here, and push it around clockwise using the plaque. Head to the west room, breaking the entrance open with your sword, and you shall encounter another ReDead. Take it down with a couple of well-placed bomb arrows, then open the chest to obtain a Small Key. Now turn around and go to the east, and unlock the door with your new key. In this room, head south and west, warding off large numbers of Skeletos. Make sure that you don't roll across the sand while fighting them; if you get caught in it, you will lose an advantage, and might even get sucked down completely. Once you get to the third part of the room, however, DO NOT head north. Instead, stay there and stave off any incoming Skeletos, as two ReDeads will also come from the north. Take them out with the river of sand as your protection, then roll across. Morph into a Wolf, and check the Poe Sense to lead yourself to a patch of dirt next to a wall. Dig up a lever, and pull it back to open the wall right to your south, revealing the third Poe. Defeat it while staying wary of it's lantern that it will spin around. Once you've defeated it and claimed the Poe's Soul, head north and into the next section. Make sure you are a wolf, then head down the staircase and go south to a chest that holds a Small Key. As soon as you exit the text, quickly turn around and turn on your senses, as a bunch of rats otherwise invisible will swarm you. Stick to your position and take them out with Spinning Attacks followed up by regular swipes. After you have completely wiped them out, head back up the western staircase, go around the circumference of the room to the opposite end, and then go through the locked room back onto the second floor of the central room. Jump across onto the chandelier here, then walk around the edge to the opposite side, and jump to the eastern room. Enter. In here, head down the stairs to the north, and then drop off at the end. Push the nearby crate into place, then open the chest in the small room that the block was hiding for a red Rupee. Head back out and go around to either side of the ledge, and slay all the sand creatures that jump out; if you do not do this before pulling the lever, then they will likely attack you and either knock you off balance or bring the chandelier down on you. Once that is done, climb onto the ledge, then pull the lever back as far as you can. When that happens, turn around and move along the center ledge to the center of where the chandelier would fall (the ground should be a bit lower there than the rest of the ledge). Climb out through the east end now, and jump off the small extension here onto the platform to the east. Go inside. Walk around a bit in this room, and then you will be dragged into an encounter with a Skeletos Knight. You can either use the Back Slice or the Shield Attack in conjunction with the Helm Splitter to cause him to crumple into a pile of bones again. While he is in this state, quickly take out a bomb and plant it over him to blow him up and kill him for good. Break down all the walls around here, and open the two chests to obtain a total of 10 Bombs. Head through the southern room now, and climb the stairs up to the top. Change into a wolf and quickly run across the sand, then change back into a wolf. Here, you have six torches, and you must light two of them; the one that is isolated from the other five, and then the one farthest to the west. Lighting any of the other ones will result in the door closing off and a giant horde of skeletal warriors coming after you. Once you do get the correct combination, head through the newly-revealed path to the west and through the door. Become a wolf again, then look around to find the fourth Poe and approach it. It will, however, split into four and circle you. After a bit of this, the real Poe will attack you. To distinguish the real from the false, you must wait for them to stop, and the real one will brighten up and become a solid white. Attack it, and repeat the process until it falls down. Finish it off to obtain the last Poe's Soul, and free the last of the lamp's fire. Go north, young wolf, and change back into a human while at it. Use the Clawshot on the metal grate to your west, and drop down once you make it over. Before going through the door, head north through the passage, and then east up the ramp, and open the door for a red Rupee. Head back to the door, and go west into the torch room. Head up the northern staircase in this room and continue towards the depths of the Arbiter's Grounds. Defeat the skull enemies in this room. The eastern passage is rendered impassable by a giant sand whirlpool, so head into the west area for now. Freefall to the bottom of the floor in this room, then turn the column around counterclockwise twice. Go through a newly-opened passage to the east and follow it to the end for a Small Key. Head back to the column, then push it clockwise until you cannot push it anymore. Once that has occurred, head south and unlock the door with your small key. In this room, change into a wolf, then head east to the corner. You will quickly encounter some invisible rats, so use a Spin attack to shake them off if they get on. Creep southwards slowly, making sure that you don't run across any spikes, and about halfway across the room, you will be forced to make your way west before going south again to the southwestern corner. In this section of the room, you should see a lever against the wall in the center, so pull it back as Human Link. Once it cannot go any further, quickly morph back into Wolf Link, then dash north, east, south and west while having senses on to ward off invisible rats, before going through whatever space you have left (ignore the ReDead as it cannot reach you in time to be an annoyance). Change back into Human Link, then head south, and go east a single platform across the sand. Keep yourself centralized and not going towards either side of the hallway, or else you will run into the spinning pots, which will harm you. Once across the first pool of sand, you should notice another locust horde swarming towards you, so take out your lantern to dispel them. Continue on going east, and at the split, head south towards the pot and skulls. Break open the shaking pot to free Ooccoo, whom you will once again be able to use, then roll over the sand pits until you get to the northern end. Head through this door here. In here, let the insects walk towards you, and kill them regularly with Spinning attacks. Now head up into the actual room, and you should see a spinning pole of spikes. As long as you stay on the outside dark brown tile layer of the floor, you should be safe from harm, so make your way around the room to the north side by waiting for one half of the spike to pass you, and then going around the column to the next section of the floor. Two Skeletos Knights will arise up here to match up with you. Take both of them at once, and use the regular Hidden Skills such as Helm Splitter, or else leap-stab at them to break their shield. Once one of them crumples, plant a bomb near them regardless of if it lets the other Skeletos Knight hit you. Once that is done, finish off the remaining Knight and plant a bomb near him as well. Now go west, and roll across the sand to a small floor cushioned in between two ledges, where you shall encounter a third Knight. Despite smaller quarters, he should be easier to take care of, with no man advantage. Once he is finished, a door will open, so head back to the spinning pole-spike room, and go west into a new hallway. In here, you have a bit of a tricky dilemma. You have to go uphill, with platforms that will sink into the sand, and all the time ward away the insect hordes. What I recommend you do is Clawshot up to the first metal grate, then climb up to the platform after that, equip the Lantern and use it to ward away the insects, then climb up each succeeding platform until you make it to the top. Up here, jump across the gap to the opposite ledge, climb up, then head right and north into the next area. Cut any one of the ropes to activate the battle. ------------------- MINIBOSS: SWORDSMAN ------------------- For the first part of the battle, your nemesis will be invisible to regular eyes. Morph into a wolf and turn on your senses to spot him. Wait for when the swordsman begins to draw back his sword in preparation for a slash, then attack him, as this will be the only time that he is solid white and vulnerable to attack. Repeat this process a couple times more, and the Swordsman will appear in a more coporeal form. Change back into a human again, and take out your Hero's Bow. Shoot an arrow at the Swordsman. When he gets hit, he will go bat crazy and spin around the room in an attempt to try and confuse you. Just stand in one spot, making sure that you can see somewhat behind you, and when he slows down and tries to strike, Z-Target and counterattack him. When he falls down to the sword, slash at him some more until he gets back up again. Repeat the process of shooting him, waiting in position, and then attacking until he finally falls. After the battle, head straight north, down a ledge and up a staircase, and open the chest at the end to obtain the Spinner, this dungeon's item of choice. To make your way out, go either east or west from the chest, and you should see a rail in the wall. Use the Spinner while against the wall to take you to the entrance, and get off here. Exit. Out in this room, go up to the left wall and use the spinner to take you out east, and once you get knocked off at the end into the pool of sand, move the spinner to the opposite side of the pool, and the railing on that wall will take you up to the door. Hop off the spinner, and enter into a new area. In here, move against the left wall and use the Spinner to go straight down the sand. When you near a rotating platform with a single spike attached, move to the left wall, and once it propels you, go to the right wall. This will take you along a ways until you drop down below a spike, with some Skeletos enemies nearby. Kill the Skeletos. !!!HEART PIECE ALERT!!! After you have finished off all the enemies, head west up the hill, and open up the chest for another Piece of Heart. With that done, face the north, and then equip the spinner to go right. Once you make it past the spikes, jump to the right wall once the gap in the left occurs, then jump back to the left. You will then be dropped in the southeast corner of the room, where there is a sand pool with a platform in the middle. Go up against any part of the railing, and head around clockwise to go up and to the northern section of the room. Down here, head to the west end, defeating the Skeletos Knights (you don't have to blow them up this time, as it is not required), and open the chest at the end for a yellow Rupee. Head east now to the opposite end of the hallway and climb up to the top. Turn around to face west, and you should see a straight line with two railings, and spike traps. Use the spinner starting off on either track, but jump to the opposite side with B once you near a spike trap. If you fall, merely head back up to the east again and repeat. Once you reach the top, enter the next room, and open the chest for the Big Key. Head west along either railing into the next room. In here, go to the center of the room, where you should see a hole in the floor that looks about the shape of your spinner. Activate your spinner, and it will drop into the hole. Hit the B Button repeatedly to spin, and in doing so cause the walls to the north to rotate. Head north, and go up west using the Spinner to the next platform. Use the spinner against the railings, and then head to the top of the room. Up here, break open the skulls and capture a Fairy if you wish. Afterwards, get back onto the spinner, but as soon as you leave the top platform, JUMP. If you time it right, you will jump right towards the center, and onto the platform here. If not, go back up and do it again. Once you do make it onto the pillar, de-equip your Spinner to make sure you are not thrown off, then go over the hole and equip your Spinner again. Hit B repeatedly to spin, until the torches light up and the rail around the pillar begins to move up. Use the Pillar to head up and to the top. Go up the hill here, and enter the boss's room. Walk down the hill to view a cutscene, and initiate the boss fight. ------------- TWILIT FOSSIL STALLORD ------------- Easily one of the best boss fights in the game, Stallord is another fight split up into two. For the first section, Stallord will be a giant skull mounted on top of a spine. Around the room is a single circular rail, that goes around in an endless loop. As Link, you must use your Spinner on this rail, and then go around until you are finally to the back side of Stallord. Once you get there, you must jump off, slide down to Stallord's back side, and jump onto his spine to break off one of his vertebrae (you cannot just run into it to damage him). Of course, this wouldn't exactly be a boss fight if Stallord had no countermeasures. While going down the sand, skeletal guards will pop up from out of the sand. While they will do no damage, they will act as a wall which the Spinner will bounce away, creating a giant-sized Pinball bowl. You can take some of them down permanently by jumping at them to crush them. To defeat Stallord's first form, you must hit his vertebrae thrice. After the first time, there will be spike traps going along the rail on the outside of the room, so if you see one coming for you, jump off, then head back and rejoin the rail after the spike trap. Also, more guards will pop up to defend Stallord. Once the sand sinks down, head to the hole in the center of the floor, and put your Spinner in it. Rotate it around to bring a tower up, and Stallord's skull will reawaken for the second part of the battle. In this half of the battle, you will have the tower and the outer wall, both equipped with a railing, and a small space in between. Link must go up the tower railing, as it will take him up, while the outer wall only goes around. Eventually, you will catch up with Stallord's skull, whom will spit a fireball out at you. Once it nears, jump and Link will automatically go to the outer wall (or vice versa if your origin was the outer wall). Eventually, Stallord will move closer to Link. Once he is between you and the opposite wall, jump off to ram Stallord to the ground, then run over to him and slash at him. Repeat this phrase at least once more to win (after the first hit, spikes will appear on the wall). After the battle is over, pick up your Heart Container, then head across the bridge and leave the tower. Outside, go west and up the stairs, jumping across the gaps 'til you make it to the top, then turn east inwards. Run around counterclockwise inside, and walk up to the statue at the end. You will be forced into a battle with FIVE of the twilight creatures, so morph into a wolf, take out three of them, then trap the remaining two in an energy field. Afterwards, go up to the statue in the center of the room, and use the railing to go to the top. Go through the (admittedly fairly lengthy) cutscene. Once it is done, warp to the Castle Town. ----------- CASTLE TOWN ----------- Try to head inside as a human, and you will get stopped by the postman, whom brings you a letter from Barnes' Bombs. Afterwards, continue on into the town. Inside the castle town, head over to Telma's Bar, and talk to Telma, whom will give you a bit of direction. Go over to the table to examine the map, and Ashei will be mentioned as having gone to Snowpeak Mountain, with her location marked on your own map. With your new direction set for you, head out of the Castle Town, and warp to Zora's Domain. ------------- ZORA'S DOMAIN ------------- You will be transported to the inner throne room. Exit this room through the south via the current, and outside, morph back into regular Link before going down the waterfall. Down below, climb out onto the east ledge, and head north until you are right next to a cave tunnel going east (marked by the red dot on the map). Exit out this way to Snowpeak. -------- SNOWPEAK -------- Here, head straight east to encounter Ashei. Listen to her, and you will obtain Ashei's Sketch. Head back into Zora's Domain, and talk to the two guards next to the entrance to Snowpeak. Show them the Sketch by equipping it on one of your B Buttons. They will mention Prince Ralis. Afterwards, head back up to the top of the waterfall via the Zora swimming in the water near the base, then warp to Kakariko Village. ---------------- KAKARIKO VILLAGE ---------------- In here, head north and west to the center-west exit into the graveyard. Head to the far western-most section of the graveyard, and climb through the tunnel. On the opposite side, swim through the water over to King Zora's Grave, and talk to Ralis. After he is done talking, show him Ashei's Sketch, and he will hand you the Coral Earring, which shall automatically attach to your fishing rod. Now crawl back across the tunnel, and warp to Zora's Domain once again. ------------- ZORA'S DOMAIN ------------- Here, head one screen south. Outside, morph back into a human, then jump down the waterfall to the lake at the bottom. Head to the west part of the water, where you should see two sister rocks, one smaller than the other. Look down, and you should see some red fish. Now, climb onto the nearby ledge and start fishing. For those of you whom do not remember how to do this or have difficulty in doing it; The first thing that you need to do is cast the bobber into the water. If it does not go down into the water but rather floats, jab a bit with the Remote to move it. Once the green part of the bobber goes COMPLETELY underwater, tug upwards by moving the Remote up from your original position, and horizontally (near your head). If the FISH ON! sign appears, hold the Remote in that position, and you should eventually catch the fish. Once you succeed in catching it, morph into a wolf and sniff the Reekfish to learn the Reekfish Scent. Do not bother changing back into a human; instead, head up the path going into Snowpeak mountain. -------- SNOWPEAK -------- From the top, head straight east and then jump down off the ledge. From here, equip your senses, and then head over to the lake. Make a habit of constantly turning your senses on and off as you jump over the platforms to the opposite side of the lake; if you fall into the water, the sheer cold of it will freeze you and send you to the back of the area. Once you make it over, head up the hill, where you shall be encountered by a pack of hostile snow wolves. Ignore them for now, only attacking if they get in your way, as they will respawn quite quickly. Instead, continue following the Reekfish scent, and stick to the trail closely. If you get blown off the side of the mountain by straying off-course, you will have to restart the whole area. Finally, you should hit a wall with the scent. Head a bit south from here, and go up and around the ramp and ledge, then continue with the scent. At the next impasse, head up to the right again, then go around the ledge near the end and double-back your way on higher ground. Finally, however, you will reach a dead end. Dash into the wall with all the snow to cause some of it to cave in, then climb up the steep pile. From here, head west along the scent trail, but once you come to the first tree, turn right to find another howling stone on the peak. Learn the new howl and seek out the white wolf, and then once you are returned to Snowpeak, continue along the Reekfish Scent trail. When you hit the end of the trail, dig down into a cave. Inside here, avoid the ice, as it will freeze you and cause damage. Change back into a human and climb up the ledges, while warding off the handful of Ice Keese that will swarm you. Continue up the vines to the top, transform yourself back into a wolf, and head outside. Out her, try to head up the ramp, and you will be thrust into a battle with three Twilight creatures. Take care of any remaining Ice Keese first, kill one of the Twilight monsters, then finish the other two off with an energy field to create a portal to Snowpeak mountain. After the battle, change back into a human, then head up the hill and you shall have an encounter with the Yeti. Afterwards, he shall invite you down to his house. Headbutt the tree to bring down a piece of ice, and get on it; the course will be pretty straight, so do not worry about going off-course. Basic controls are A to crouch, and releasing A to jump (the latter will be required for a few gaps on the snowboarding course). You can also wield your sword to fend off Ice Keese. Basic tips are: make sure not to hit the frozen ice, as it will damage you, and swerve aside to avoid obstacles, as well as making sure not to fall off the side of the mountain. Once you hit the bottom, listen to Midna, then go up the staircases to enter the Snowpeak Ruins. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | | 2. SIDEQUESTS | |+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. HEART PIECES -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [SHRP] 1. Faron Woods - As regular Link, go to the first truly big open clearing of Faron Woods, after you travel through the dark tunnel at the beginning of the forest. In here, travel along the left side of the area according to the map, and enter the room in the upper-left corner. In here, defeat the enemies, and then light the two torches. A big chest will appear on the upper ledge. Open it to obtain the Heart Piece. If you do not get this piece before Faron Woods falls into the Twilight Realm, then after you finish filling the first Vessel of Light, go to the area with the fog. Use the Lantern to ward off the fog, and head to the northwest most part of the map, and enter the cave inside here. 2. Forest Temple - In the centralized room near the start of the dungeon where you can head left, right, or north, go through the right door. In here, head up the staircase, and head west over the platform (making sure the plant guarding it is dead first). Head right, where you should see two spiders hanging off a wall with vines. Slay the spiders, then jump onto the vines, and climb up. To your right, you should see a bomb spider. Kill it and grab the bomb, then go right a bit more and throw it over the edge of the cliff down below, where a plant will swallow it and blow up. Drop below, and open the chest it was guarding for the Heart Piece. If you do not get this by the time you complete the Forest Temple, come back with the Clawshot to get across the ropes in place of the monkeys. 3. Forest Temple - In the room with the body of water, go to the opposite side of the chamber, where the four torches surround a bunch of enemies in the floor tiles. Equip the Gale Boomerang and target the torches that are already lit. This will cause them to extinguish, which will make the wooden stands drop down, revealing an unguarded treasure chest. Open it for the Heart Piece. If you do not get this by the time you complete the Forest Temple, come back with the Clawshot to get across the ropes in place of the monkeys. 4. Ordon Village - After you head back to Ordon Village to learn sumo wrestling from Mayor Bo, head up to the Ordon Ranch and offer to Fado to round up the herd of goats once more. Do so, and once the deed is done, he will reward you with a Heart Piece for your efforts. 5. Goron Mines - In the room after meeting the first Goron Elder, activate the magnets and get onto the ceiling. Walk over to the northwest corner of the room using your map, and here, check below you to make sure you have sturdy ground with a chest. When you find it, drop down over it and open the chest for your Heart Piece. 6. Goron Mines - In the room with two guards and two Beamos Statues, and a strip of magnetic metal on the wall to the right, go to that wall and climb up. Once you get to the top, however, do not go north; instead, head south, and use your C-Scan to make sure you drop onto the ledge. Once you do, open the nearby chest for a Heart Piece. 7. Kakariko Village - After defeating the boss of the Goron Mines, head to Barnes' Bomb Shop, and speak to the Goron that is standing right next to it and take his offer to be launched onto the roof. Head up the staircase, then go north and up the ramp to the top. Head east from here, and talk to the Goron to launch yourself up onto the outpost. Climb the rest of the way up, and talk to Talo. Accept his request to show off your archery. For the first two targets, you should be able to hit them easily. With the last target, turn off Remote Aiming (+ Menu > Options > Turn Pointer OFF), then aim with your nunchuk at the right edge of the top of the outpost. Move your bow slightly left each shot until you finally nail the pole to win a Heart Piece. 8. Kakariko Village - Once you pick up bombs from Barnes' Bomb Shop, go to the southeast entrance to the village. To the south wall when coming in, there should be a boulder with a dead tree nearby. Bomb the boulder, then head through the cavern that is revealed and up the tunnel. Dive off the ledge outside into the pond below, and use the Iron Boots to sink down. Open the chest at the bottom for another Piece of Heart. 9. Kakariko Village - From the southeast entrance to the village, head to the spring, and face it with your back to the village. Look up and to the left, and you should see three boulders lying on the corner of one of the cliffs. Equip your Bomb Arrows (- Menu, highlight Bombs, hits Z), then aim the arrow at the boulders. This will cause them to blow up, and reveal a Heart Piece. Take out your Gale Boomerang and throw it at the Heart Piece to retrieve it. 10. Lake Hylia - After being changed back into a human, go to Fyer and Falbi's Watertop. Head up to the top via cannon, and talk to Falbi here. Pay him the 20 Rupees required to play, then grab a cuccoo and float down. You should note quickly a greyish platform with four different floors on it; try to aim for the top or second-top floor. If you land on the top, drop down a floor after opening the chest and open the second-highest floor chest for the Piece of Heart. 11. Lakebed Temple - After you obtain the Clawshot, go to the centralized room with the staircase. Head to the top floor, and from one of the open ledges, aim your clawshot up towards the glass chandelier at the ceiling. You should see some targets, so aim at one of them. Once you make it up to the top, drop down, and open the chest for your Heart Piece. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ |+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + | | 3. CONTROLS | |+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_+_| +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+- a. GENERAL -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ [CRGE] These are controls that apply between all three forms - Link himself, the Wolf, and while on horseback. (1) - Allows you to open the FIELD MAP/DUNGEON MAP. A - Zoom in on the Map; Brings specific rooms into focus. B - Zoom out on the Map; Takes specific rooms out of focus. Analog Stick - Moves the area map around. Couple with A to drag the map instead. Aim - Allows you to select a specific room of the area or dungeon. Contact ------- Please write in any of the following phrases into your email title: "Zelda", "Twilight Princess", "LoZ", or "TP". Even though I do not require it, TRY to put an effort into something that sounds legible. If English is not your first language, then I am fine with that, but for all others, there is no excuse. Everything else will be deleted. For those with contributons or corrections, state in the body of your email whether you want to be credited or listed as anonymous. In the former case, please list a name to go under. At this point in time, only the following types of email will be accepted; -Emails that need help with sections that have ALREADY BEEN WRITTEN into the FAQ. Please preferably copy and paste the section of the FAQ that pertains to the spot you are stuck in, so I can clarify better the text in the next update. Emails that ask for help in sections that are as-of-yet unwritten cannot be answered. -Any type of contribution will be helpful. Because I cannot keep track of everything, please write in the text of your email what part of the game that you your contribution can first be used (ie. if a random villager has a sidequest task right after Dungeon X, state exactly that), and all details short of an actual walkthrough. While some info might not be able to be used until later on in our writing process, it can be stored until I DO get there. -Emails that state an error in the FAQ are also much appreciated, and I will especially try to act quickly upon this. Include the proper corrections if possible. As I imagine it'll be asked, the reason why I currently have such stringent email policies is because of the lack of time that I possess in my life and the vast amount of content in the game both contribute to having very little time left for anything else. Having said that, if your email fits any of the above three categories, here is my email; darkstar.ripclaw AT gmail DOT com ------- CREDITS ------- -Jordan Rasmussen, for sending me the location of three Heart Pieces that I had missed earlier on in the game. -Gabe Will, for warning me about the Eldin Bridge glitch. -1337 mangamaster, for making the ASCII up at the top of this document. ;;ff LLKK.. ..WW##ii tt####LL DD####DD ii########ii LL########LL ..WW########EE ff############;; ..KK############ff ii##############DD GG################;; ;;WW################jj LLKKKKKKKKKKKKKKKKKKKKKKWW####################KKKKKKKKKKKKKKKKKKKKKKLL.. ,,GG################################################################ii ..EE############################################################EEttttii,, ttKK######################################################WWLL;;,,;;jjffjj; ..ttKK################################################KKtt::::::::ttjjjjf ..ttKK##########################################LL::::::::::::::::::L ;;LLKK####################################jj ::ii;;;;;;..;;ii; ii;; ;ttGGKK##############################GG::::::::;;,,;;;;.. ..iiii iiii .ii############################KKtt iiii ;;;;;; .tt##########################WWtt tttt ;;, ::DD########################WWii ;; ,;;;; .;;;;WW############EE##########WW.. ;i;; ii;;jj############ff..GG##########;; .. ;;ii....LL##########GG.. ;;KK########;; ii.. KK########DD.. iiWW######ii ii########KK,, jj######LL LL######WW;; LL######;; DD####WWii ..KK####tt ,,WW####jj ;;WW##GG ff####LL tt##WW,, LL##GG.. LL##tt jjKK.. ..KKLL A Darkstar Ripclaw Production ________________________________________________________________________________ �2006 Darkstar Ripclaw