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Walkthrough

by namelessbob

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     @@@@@@@@@@@@@@@@@@@@      T H E :: L E G E N D    O F
    @@@@            @@@@  @@@@@@@@@:::@@@@@::::::@@@@@@@@      @@@@@@@
    @@            @@@@     @@@   @@::::@@@::::::::@@@   @@@     @@  @@@
                 @@@@      @@@  /:@::::@@@::::::::@@@    @@@   @@    @@@
                @@@@       @@@ /:::::::@@@::::::::@@@    @@@   @@    @@@
               @@@@        @@@@@@::::::@@@::::::::@@@\   @@@   @@@@@@@@@
             @@@@          @@@---------@@@--------@@@-\  @@@   @@    @@@
            @@@@           @@@:\  @    @@@    @   @@@::\ @@@   @@    @@@
           @@@@            @@@::\@@    @@@   @@   @@@:::@@@    @@    @@@
          @@@@            @@@@@@@@@   @@@@@@@@@  @@@@@@@@\    @@@@  @@@@@
        @@@@             /::::::::\              /::::::::\
       @@@@            @@::::::::::\            /::::::::::\
     @@@@            @@@@:::::: ~ TWILIGHT PRINCESS ~ ::::::\
    @@@@@@@@@@@@@@@@@@@@:::::::::::::\        /::::::::::::::\
                     /::::::::::::::::\      /::::::::::::::::\
                    /::::::::::::::::::\    /::::::::::::::::::\
                   /::::::::::::::::::::\  /::::::::::::::::::::\
                  /::::::::::::::::::::::\/::::::::::::::::::::::\
                  ------------------------------------------------


     ______________________________________________________________________
********************************************************************************

              "The Legend of Zelda: Twilight Princess" Walkthrough
                     By Christian Terrell,  AKA Namelessbob
                                  Version 0.9
                                    2-11-08

	Welcome to my walkthrough for The Legend of Zelda: Twilight Princess.
I've been waiting for this game for sooooo long that I still can't believe it's
here! I remember when we first got official news that there was going to be a
sequel to WindWaker. Everyone thought it would have WindWaker graphics. But when
we were shown the first trailer for it, we were all stunned. A few people
apparently cried tears of joy. I knew from the beginning that it'd be great, but
I didn't think it would be quite as good as "Ocarina of Time" or "A Link to the
Past." However, now that I am playing it for myself, it doesn't seem quite as
crazy. The Zelda series really matured with this game, and the Wii Remote was
used well. This is truly an awesome game. I really hope you enjoy it.

  -  Namelessbob

 11/25/2006. One week after its release.


                                      ~ ~ ~

This guide is copyright 2006 Christian Terrell (AKA Namelessbob). This may not
be reproduced under any circumstances except for personal, private use. You may
not claim this as yours. It may not be used for personal gain. It may not be
placed on any website or otherwise distributed publicly without advance
permission. Just e-mail me and I will probably say yes.

If you have a question about the game that wasn't answered in the guide or you
would  like  a  better  explanation,   then  you  can  E-mail  me  at
dancingpineapple at earthlink dot net (Replace "at" with @, and "dot" with a
period). If there is something wrong with my guide other than spelling errors
or you have a good boss strategy then send them in. Those kinds of things are
welcome. Don't worry about bothering me; I wrote this guide for a reason, and
that reason is to help out my fellow gamers.

********************************************************************************



+==============================================================================+
|  Table of Contents  ---------------------------------------------------------|
+==============================================================================+

1) Versions
2) Storyline
3) Controls
4) Walkthrough
  4.01) Starting out
  4.02) Forest Temple
  4.03) Getting to the Goron Mines
  4.04) Goron Mines
  4.05) Getting to the Lakebed Temple
  4.06) Lakebed Temple
  4.07) Getting to the Arbiter's Grounds
  4.08) Arbiter's Grounds
  4.09) Getting to the Snowpeak Ruins
  4.10) Snowpeak Ruins
  4.11) Getting to the Temple of Time
  4.12) Temple of Time
  4.13) Getting to the City in the Sky
  4.14) City in the Sky
  4.15) Getting to the Palace of Twilight
  4.16) The Palace of Twilight
  4.17) Finishing the Fight
5) Mini-Boss Guide
6) Boss Guide
7) Heart Piece Locations
8) Golden Bugs
9) Howling Stone and Hidden Skill Locations
10) Sidequests, Upgrades, and Other Rare Items
11) Closing


Use Ctrl+F to jump to a section quickly. It should take you right there if you
put it in EXACTLY as the table of contents lists it, number and all.


+==============================================================================+
|  1) Versions  ---------------------------------------------------------------|
+==============================================================================+

  *** Version 1.0 ***

February 11, 2008 - I've had incomplete versions of the guide on several sites
                    for a long time. Today, after letting the guide sit dormant
                    for over a year, I have uploaded a complete version of the
                    guide. Picking up the controller and finishing the guide was
                    a lot like the beginning of Deep Space 9. The Federation
                    takes control of a Cardassian space station, and everything
                    is in a state of disrepair. Starfleet then has the job of
                    restoring the neglected station. My guide was like DS9;
                    everything was broken and I had to fix and finish it. I am
                    still in the process of fixing it, but the progress has been
                    amazing. If you notice any problems, please tell me. I am
                    extremely bad at answering my e-mail, so please don't get
                    discouraged and offended if I don't respond quickly.

                    So far, I added completed versions of every section, as well
                    as the second half of the walkthrough portion. There is two
                    new sections as well. This one, and the one covering
                    upgrades and sidequests. The section on other items is
                    incomplete. I plan to finish it by the end of the month,
                    along with an assload of other stuff, but whether I actually
                    do remains to be seen.


  *** Version 1.1 ***

February 24, 2008 -   I have made some progress. The Heart Piece section is in
                      the middle being updated. I was not satisfied with some of
                      the directions provided, so I rewrote them. I'm also
                      working on integrating all of the Heart Pieces into the
                      walkthrough portion of the guide, but expect that to take
                      longer.

                    +----------------------------------------------------------+
                    | Some people want a guide that will tell them the most    |
                    | direct route to the next dungeon. Others want a guide    |
                    | that will tell them about every upgrade so that they     |
                    | finish with 100% of the items.  I'm trying to satisfy    |
                    | both groups by putting all the optional stuff in little  |
                    | ASCII boxes like the one surrounding today's update. If  |
                    | you don't care about getting every Heart Piece, then you |
                    | can skip reading the boxes.                              |
                    +----------------------------------------------------------+

                      I also completed the Sidequest and Upgrades section. I
                      will likely add more stuff and reorganize it, but for the
                      most part, I've finished it. Success! Sort of! I completed
                      it by the end of february, but my internet was down. Still
                      having some problems, so forgive me if I don't answer my
                      email for a while.



+==============================================================================+
|  2) Storyline  --------------------------------------------------------------|
+==============================================================================+

Taken directly from the instruction booklet.


Deep in the southernmost region of Hyrule lies a village by the name of Ordon.
Cradled in the scenic beauty of pristine farmland, the villagers or Ordon make a
living by raising livestock. Among the villagers is a boy who, it is expected,
will one day take over the responsibility of leading Ordon as the village chief.
His name is Link...

Trusted and liked by all the villagers, Link is especially loved by the other
children of Ordon, among whom he holds unofficial status as the leader of the
pack. Link spends his days as a ranch hand and learns the ways of the sword
from the village's lone swordsman, Rusl, in his spare time. He often displays
his newly honed skills to the village youths, which makes him even more popular.

One day Link is showing off his swordsmanship as usual, when a monkey appears.
"Hey! That's the monkey that's been causing trouble all over the village! Let's
get him," Cry the children. They run after the monkey into the forest. Link
rushes into the heart of the woods after them and is shocked to find that the
dark thickets are teeming with countless monsters. After fighting his way
through their ranks, Link rescues the child and the monkey from the cage where
they are held captive.

Until now, the forest had always been a safe place...

The next day, after much encouragement by Rusl, Link prepares to set out and
deliver the village's tribute to Hyrule Castle. Having never visited the castle
before, Link is in high spirits as he prepares for his journey, but when his
childhood friend Ilia notices a wound on Epona's haunch, she gives Link an
earful for being so careless with his horse. In a huff, Ilia leads Epona away.

Link tracks down Epona and Ilia at the mystical spring nearby and attempts to
apologize for injuring Epona. But no matter how many times he says he's sorry,
Ilia simply refuses to forgive Link. Then Colin, a young boy from the village
who Idolizes Link, steps forward to mediate the situation. Thanks to Colin's
explanation, Link is finally able to get Ilia to drop her guard and talk with
him. After having warmed back up, Ilia tells link, "Come back safely, and
don't do anything reckless!"

Just then...

A monster astride a huge boar comes crashing out of the forest. The fearsome
monster and its mount break through the gate to the spring and attack the
youths.

Caught off guard by the sudden assault, Link is helpless to stop the monster
from delivering a blow that renders him unconscious. Through the fog of his
half-conscious mind, Link watches Colin and Ilia get swept off by the monster...



+==============================================================================+
|  3) Controls  ---------------------------------------------------------------|
+==============================================================================+

In this section, you will find info on what each button does, as well as how to
do certain sword moves and defensive maneuvers. Study up on them before playing.


 +=====================+
 |  On the Wii Remote  |
 +=====================+

Directional Pad: Up on the D-Pad lets you talk to Midna, an in-game character.
(D-Pad)          You can set items to left, down, and right on the D-Pad. Push
                 one of those direction on the D-Pad to use whatever item you
                 have set to that direction. The item is actually used with the
                 B Button. Basically, You choose what item to use with the D-Pad
                 and you actually use it with the B button.

B Button:        See above. You use items with it.

A Button:        This button lets you put away any item that you are using. When
                 walking, you can push it to roll. Rolling makes you move faster
                 than walking, and can be used as a defensive strategy.

- Button:        Brings up the Item Screen. Choose the items you want to set to
                 left, right, and down on the D-Pad by pointing at them and
                 pushing the direction you want to set them to.

+ Button:        This is the Equipment screen. Stuff like new tunics and how
                 many Heart Pieces you have are shown here. You can't do much
                 with anything on this screen because most of it equips
                 automatically. You can also click the save button in the bottom
                 left corner of the screen and adjust your options in the bottom
                 right corner. For options (I had trouble with this at first),
                 point at the option and change it with the ANALOG STICK!

1 Button:        View your map.

2 Button:        Turns the map in the bottom left corner of the screen on and
                 off.


 +==================+
 |  On the Nunchuk  |
 +==================+

Analog Stick: Move.

C Button:     Look in the first person perspective.

Z Button:     Move the camera behind link so you can better see what you are
              doing. When Link is near a person, the Z Button will "Z Target"
              onto him. When Z Targeted, you can talk to him from a distance. If
              you Z Target an enemy, it will lock on and make all of your
              attacks hit it as long as you aren't too far away from it.


 +===============+
 |  Sword Moves  |
 +===============+

Horizontal slash: Simply swing the Wiimote from left to right or right to left.

Jump attack:      Hold the Z Button and push the A Button.

Spin attack:      Wave the Nunchuk side to side.

Vertical Slash:   Hold the Z Button and slash your sword.

Stab:             Hold the Z Button while holding forward on the Analog stick
                  and swing your Wii Remote.


 +=======================+
 |  Defensive Maneuvers  |
 +=======================+

Backflip: Hold the Z Button, hold back on the Analog stick, and push A.

Sidestep: Hold the Z Button, Hold left or right on the Analog stick depending on
          which way you want him to jump, and push A.

Roll:     This CAN be used to dodge certain moves. Just push A while running.


 +=================+
 |  Hidden Skills  |
 +=================+

In the game, there are several Hidden Sword techniques. These moves can't be
performed until you have been taught the skill, so don't waste your time trying.

  
The Ending Blow: After you attack an enemy enough, it'll become stunned and fall
                 to the ground. To attack it while it's on the ground, target it
                 and press the A Button to stab it.

Shield Attack:   Jab the underside of the Nunchuk forward as if you were
                 punching someone with your left hand (or right hand if you are
                 left handed).

The Backslice:   Simply hold the analog stick to the right or the left while Z
                 Targeting, and push the Button twice to jump and roll behind
                 the enemy.

The Mortal Draw: To perform, put away your sword by standing still and pushing
                 the A button to sheathe your sword. They'll get up close and
                 leave their defenses down. When it says "DRAW" at the bottom of
                 your screen, press the A Button to draw your sword and give
                 them a quick surprise slash.

Helm Splitter:   First perform a Shield Attack (Hidden Skill #1). Then, after
                 you do that, look at the bottom of the screen. If it says
                 "(A) Helm Splitter," then push the A button. You'll jump up
                 into the air and nail him over the top of his head.

Jump Strike:     It's like doing a Jump attack, except you hold down the A
                 Button to build up a charge.

The Great Spin:  If you have full health, your Spin Attacks will be much more
                 powerful. That's it. How anti-climactic!



+==============================================================================+
|  4) Walkthrough  ------------------------------------------------------------|
|  4.01) Starting out  --------------------------------------------------------|
+==============================================================================+

After you watch the opening cut scene, you will gain control. The man won't let
you down the path towards the city, so take the only other path. Soon, it will
fork into two. Go down to the small pond on the right. You should be with Epona
now. After watching the short cut scene, the girl will ask you to play a song
for Epona.

Look around at the ground, mostly along the eastern edge of the pond. You should
see some small patches of grass; walk over to one of them and press the A Button
to pick one. Now, blow through it by pressing the A Button to perform a song for
the horse.

Now that Epona is all happy, the girl will let you ride her back home. Stand
next to her and press A to mount her, and begin riding back. When you get to
your house, you'll find that the man who requested your assistance will be gone.
You have been left to find the ranch by yourself. It isn't too hard; just ride
down the path that the guy wouldn't let you take before.

Welcome to the center of Ordon Village. Walk around and talk to your neighbors
to get a good feel of what's going on. Apparently, the town has been repeatedly
vandalized by some Monkeys. Yes, Monkeys. Ok, well run straight across the
village and up the path on the south side of town.

    *** Quick Note ***

  I use compass directions a lot. Words like left and right change meaning
  depending on where you are facing, but no matter which way you face, that
  ranch will always be on the south side of the village, and that pond will
  always be to the west. You can tell which way you are facing by using the
  little Mini-Map on the left side of your screen. I'll use that as a reference
  as well.

 +===============+
 |  Ordon Ranch  |
 +===============+

You should be in a big ranch now. Find the guy (he's in the center of the field)
and ride Epona next him. He will explain how bad he is at his job and will ask
you to round up all the goats for him. Click "Yes."

Ok, this is your first mini game. It's really easy, too. All you have to do is
get ten goats into the barn. The goats will run away from Epona, so use her to
scare them towards the barn. Just keep them between you and the barn, and they
will all eventually end up in there. Some will get angry and knock you off the
horse. Get up quickly and don't worry; you aren't actually getting hurt. And
don't forget to press the A Button to scare them away from you. It makes them
run faster.

When you are done, some fences will have been set up. Practice jumping Epona
over them. Just run towards them at full speed and push the A Button to get a
necessary speed boost needed to make it over the fence. When you are done, jump
over the gate.

The game will ask if you want to save. It's your choice, really, but if I were
you, I'd say Yes! Power outages, games freezing, your younger sister tripping
on the power cord; all those things can happen at anytime. Save often.

 +=================+
 |  Ordon Village  |
 +=================+

When you regain control, climb down the ladders and leave the house. There will
be a crowd of kids in front of your home talking about how much they want a
slingshot. Another kid by your horse will tell you to go ask his mom for a
fishing rod he made for you. Nothing else to do here, so head into town on foot.

If you talk to the first guy you see, he will tell you about a bee's nest on
top of his house, and briefly mention that his wife is sad because her pet cat
went missing. Remember that! Walk back a little farther and you will see a
pregnant woman looking at the river. She will mention something about a basket
washing down stream. Remember that too, then walk back down the river towards
your house. When you get to the bridge (biggest one in town), walk over to it
(don't cross it). There should be a pumpkin patch next to it. On the other side
of the small pumpkin patch is an elevated platform with a man standing on it.

Walk near it and the man will talk to you. Ignore what he says and climb up the
vines. He'll point out two things; (1) he'll show you where that missing cat is,
and (2) he'll also point out that there are some of those musical weeds on the
platform next to his.

Hop over and blow through the grass to play a song. This song will call an owl.
Aim it at the bee's nest and push A to release it. The bird should nock the nest
down; if it doesn't, then try again. Then, hop across the pink roof over to the
very last platform. Pick a weed and call back your owl friend. Now look
downstream. You should see a giant rock sticking out of the water with a monkey
on top. The monkey appears to be holding something. Send the owl at it.

    *** Quick Note ***

  There are two types of grass in this game. The one with a small horse-shoe on
  the tip will call your horse, and the one with a green bird on the end will
  call your owl. It can be helpful to know the difference.

When the owl comes back, it will have brought back what the monkey was holding.
Hmmm. It's a basket. Take the basket over to the pregnant woman. If you
accidentally fall into the water with it, you can push it up to the edge of the
water by swimming up against it. When you get it to the pregnant woman, she will
ask you to carry it over to her house. Once there, she will give you the Fishing
Rod that Colin (the boy standing by your horse) made for you.

Now walk back to the guy with the missing cat. Behind him is a building with a
pink roof. That's the shop! We need to buy the Slingshot to progress any further
in the game, but the woman in charge of the shop is too worried about her cat to
do anything. Take out your newly acquired fishing Rod by pressing the Minus
Button, pointing at the rod, and pushing B. Then go behind the shop and swim
across the river. Then stand on the wooden platform near the cat and go fishing!

+==+ Fishing Basics +==========================================================+
1) Cast your line by pushing the B button and watch the bobber. It'll sink a
   little bit, then stop.
2) When it gets tugged down further, a fish is on the line. Unlike "Ocarina Of
   Time," the game WILL NOT warn you when a fish is hooked. Many people forget
   that.
3) After it gets tugged down (please make sure the whole bobber is under water),
   move your Wiimote into a vertical position. You don't have to wave your whole
   Arm up; just keep the Wiimote in your lap and aim it at the ceiling.
4) You might get a message saying that a fish is hooked. If not, repeat step 3
   again. If so, Keep holding it like that. Eventually the fish will be pulled
   out of the water. Congrats! You've caught a fish.
===============================================================================

This will grab the attention of the hungry cat nearby. The cat will run up next
to you and watch you. Go fishing again, and when you release the next fish, the
cat will snatch it before it flops into the water and run back home with its
meal.

This will make the cat lady all happy and such. If you don't have 30 rupees,
then go look for some OR use the boxed passage below to help you find quick
change. If you already have 30, then skip the boxed passage and read the next
paragraph.

+==============================================================================+
| Now, you can find some rupees by running through bushes and picking up rocks |
| but that is long and boring. SOOO, go over to that house that had the bee's  |
| nest on it.  On the right side of it is a small path leading onto the roof   |
| above the porch.  At the end of the path is a long vine.  The top used to be |
| blocked by the nest, but since we knocked that down, we are free to climb up |
| to the top.  Once at the top,  carefully walk out to the end of the branch,  |
| where it splits into two. To the left is a Blue Rupee (Worth 5 Rupees), and  |
| to the right is a yellow rupee (Worth ten). So if my abysmal math skills are |
| correct, you should have 15 rupees.                                          |
|                                                                              |
| Now,  jump down  (you won't be hurt if you hold forward on the analog stick) |
| and run across the big bridge (the biggest one in town).  Once on the other  |
| side of the bridge, hang a left and climb the ladder. To the right, you will |
| find a couple of boxes.  Climb up to the top of them and go left again.  You |
| should see a big rounded wall. This is actually the roof of the Mayor's home.|
| On it is a ladder.  Climb up and walk to the end.  You should have found a   |
| yellow rupee, which gives you 25 rupees. CAREFULLY drop down off the end of  |
| the roof with the plant.  Don't go all the way down to ground level;  just   |
| land on the lower part of the roof.  Two green Rupees should be here, bring- |
| ing you up to 27 rupees.                                                     |
|                                                                              |
| Now you only have to look under the rocks for the remaining three rupees.  I |
| can even make that easier for you! Just throw some pumpkins against the wall.|
| There is one rupee inside each. Also, there is one rupee underneath the big  |
| bridge.   Aren't I useful?                                                   |
+==============================================================================+

When you have 30 rupees, go to the shop. For those who forgot or are just tuning
in, the shop is the house with the pink roof. The woman running the shop will
give you your first bottle. It is also half filled with milk. You can drink the
milk to recover some energy (exactly how much I forgot, but it's probably around
8 hearts [that seems to be the magic number in this game]). Then, buy the
slingshot for 30 Rupees. After you are done, head over to your house.

Talk to the kids, and they will go crazy when they see the slingshot. Time to
show off! Push the Minus button on the Wiimote to open up your Item Screen. You
can set stuff to left, right, and down on the D-Pad as well as to your B button.
The B button has whatever item you are using, and the D-Pad has the other three.
Now let's say you push left on the D-Pad. The item set to that direction will
move to the B button and be ready for use. The item that was on the B button
will move to left on D-Pad. Make sense? Anyway, take out your slingshot and nail
all the targets, including the easily missed ones higher up on the tree. When
you're done, use your slingshot to kill the spider on the ladder, then climb up
and enter your house.

A blue chest should be inside it now. Open that up to get the Wooden sword!
Cool, now go back out to the kids and show it off to them. The kids will teach
you how to use your sword. Just remember that you swing the Wiimote to make the
Sword swing, you shake the Nunchuk side to side to do a Spin Attack, and
finally, target onto something with the Z Button (or just hold Z) and press the
A button to do a powerful move called the Jump Attack. Do this one as much as
you can, because it will inflict more damage, killing the enemies faster. Forget
everything else! It'll clutter up your brain with useless knowledge that you'll
just forget in battle. After showing off your mad sword skills, the kids will
run off and chase some monkey. Get on Epona (don't go on foot) and chase after
them.

When you get to the spring, take the path leading left. Cross the giant bridge
and enter Faron Woods.

 +==============+
 |  Faron Woods |
 +==============+

Eventually, you will come to a gate. Jump over it with Epona and continue along
the path as it bends to the left. Ride through the tunnel and get off Epona when
you reach an open area. To the left is a shack. In front of it, you should find
a guy who will give you a free Lantern. Cool, we'll need this. Head back to your
horse, but don't get on her. Instead, head to the left and enter the cave. If
you find the little boy's toy sword, then you know that you're going in the
right direction.

Take out your lantern, then swing your sword. Now you have a weapon ready to
keep you safe, but the place is still light because the lantern is still lit.
Make sure to light the torches (short metal poles) so you don't have to use a
lantern and waste oil the next time you come through. Make your way through the
cave. When you get to a giant spider web, push the B Button to swing the lantern
into the web. This will set the web on fire, letting you pass. Do that with the
second web as well. The tunnel will fork. The right fork is a dead end. You get
some rupees if you do go to the right, but if you don't want to bother, take the
left fork.

When you emerge on the other side of the tunnel, look at the map on the left
side of the screen. (If the mini map on the bottom of the screen is gone, press
the 2 Button.) The yellow triangle is you, and the red circles are points of
interest. Head over to the red circle on the upper left portion of the map and
enter the cave. In back of the cave is a small chest. Inside the small chest is
a SMALL KEY. Take out your lantern and use it to light the unlit lamps on either
sides of the chest. Lighting both will make another chest appear. Climb up and
open it to get your first Heart Piece (HP1-3). Save up five Heart Pieces to get
an extra Heart at the top of your screen. Who doesn't like a bigger health
meter?

    *** Quick Note ***

  Every time you get a Heart Piece, I'll put a weird code in the area. For
  example, on this Heart Piece, the code is (HP1-3). These codes are for the
  Heart Piece section. Look there for more details on how to use the code and
  feel free to ignore it.

Anyway, leave the cave. Head to the south end of the area and use the small key
to unlock the gate, then continue on to the area marked by the red spot on the
right side of the Mini Map. When you get to the red spot on the map, you will
find the monkey and Talo locked up in a cage. Nothing like being locked in a
cage with a scared monkey! Kill off the two enemies, then hack away at the cage.
After you break all the bars with your sword, they will burst free. Freedom!

 +=================+
 |  Ordon Village  |
 +=================+

Watch the short cut scene. When you regain control, grab one of those blades of
grass and play Epona's Song. She will run over to your side; climb on and round
the goats up again. This time there will be 20 goats to deal with. Enjoy.

When you are done, jump the fence and ride into Ordon Village. Now watch the
cut scene.

After you finish watching Link get chewed out by Ilia (the girl), start walking
towards the pond where we first found Epona. The path to the pond will be
blocked by those kids. You won't get through until you surrender your weapon to
the little brats, so say yes and give it to them.

The pond will be locked by a gate, so we need an alternate route in. About
halfway between your house and the pond is a wide opening in the path. As you
enter the wide spot, look for a hole along the eastern wall. Find it and stand
next to it, then push the A Button to crawl through. If you are having trouble
seeing,  push the C Button on the Nunchuk to go into the first person
perspective. I personally prefer it that way, but you might not, so try both
out. Finish crawling through the tunnel. At the end, you will be treated to a
rather important cut scene.

 +=================================+
 |  Mysterious Dungeon (Twilight)  |
 +=================================+

When you regain consciousness, you will find that two things are wrong with this
picture. First, you are in chains. How did that happen? Second, and much more
obvious, you are an animal! How did THAT happen!?!? Anyway, fight against your
chains for a few seconds, then another short cut scene will take place. It's
time to get used to the new controls. They are pretty much the same. Swing the
Wii remote to make Link attack. Wave the Nunchuk to do a spin attack. Hold Z and
push A to do a Jump Attack. Speaking of which...

Use a Jump Attack to destroy the boxes in the corner of the room.  Now look
closely;  the bars behind the box are bent out of shape.  Stand next to the
damaged bars and push down on the D-Pad to dig a hole under them and crawl out.

Minda will suddenly jump on your back and basically tell you that you're her
*****. Great. Now enter the cell next door. You should be able to Z Target the
chain hanging from the ceiling. Do so, and press the A Button to grab it and
pull it down. This will open a gated shaft nearby. Run through it.

When you come out the other side, Midna will point out a little ball of light.
Push Left or Right on the D-Pad to use your animal senses. Surprise! It's
actually a spirit.  Talk to the now visible spirit.  He's quite scared about
something. Next, head down the hallway. When you get to your first intersection,
hang a left. Head left at the next intersection as well, and climb up onto the
elevated platform along the side of the wall. Pull the switch at the end of
the hall to raise the water level, then turn around and head back to the last
intersection. There should be spikes on the ground along one of the hallways.
Swim over them and hang a right. Pull the switch at the end of the hallway,
opening the drain. The water level should go back down.

Turn around and head to the opposite end of this hallway (don't stop at the
intersection). The path will be blocked by metal bars, but never fear! Your
guide, namelessbob, is here! Look at the hole in the wall to your left. Push the
A Button to crawl through. Make your way up and around, and meet back with
Midna. After she finishes talking, look around. You should be near a tall tower.
Begin hiking up the stairs and try to jump across the big gap. You will fall,
but don't worry; that's normal. Go back up and stop at the big gap. Time to
learn a new technique!

When Midna calls out through the Wii Remote, push up, and she will appear on the
other side of a gap. Target her by holding the Z Button and press the A Button.
Since I don't know the official name of this, we will call it "using Midna to
jump." Quickly do it again to get back up to a solid portion of the stairs. Walk
up until you get to a slippery ramp and use Midna to jump up to the next level.
Head up to the end of the stairs and walk out onto the line. Yeah, rope walking
sounds hard, but once you are on, you can't fall off.

Once you have crossed the rope, continue climbing the stairs, using Midna to
help you cross the big gaps as you go. When you get to the top, kill off all the
enemies, then stand on the stone blocks to the right of the locked door. Now use
Midna to jump up to the top of the room, and leave the interior of the castle.

Walk along the battered walkway and talk to the spirit at the end. He mentions
where you are, if you haven't figured it out yet. Then look over to the left
and push the box up up against the wall. Climb up onto it and over the wall.
Next, kill the bird. Don't try to outrun it; just kill it now while you have an
open space to fight it. Just Target it with Z and push the A Button to do Jump
Attacks.

When it's dead, run across the badly beaten walkway while ignoring the next
bird. The walkway will get better, giving you an open place to fight the bird.
Kill it off, the step onto the small wooden platform hanging out over the edge
of the building. Use Midna to jump across and remember to hold Z the entire
time. Follow the roof around the curve and climb up the two big steps, then drop
through the window.

Climb up the stairs and head through the double doors. Enjoy the next cut scene.
Wow, This game is starting to get interesting! After you finish talking to her,
leave the room and head down the stairs, then watch the next short cut scene.

 +=================+
 |  Ordon village  |
 +=================+

So now you are back in Ordon village. Head back to your house. When you get
there, kill off the enemies and head for the shop. Before you can leave the
area, a squirrel will stop you and say thanks. It'll also inform you that you
can talk to all the animals in the village. When it's done, head for the shop.

Go behind the shop (the house with pink roof) and swim across the river. Climb
up onto the dock where we first went fishing and slowly creep around the side of
the house. There will be two men here. If they see you, they will run away. If
you accidentally scared them off, just run over the big bridge, around the shop,
and across the river, then try creeping up on them again. Z target them and
listen in on their conversation. If they aren't talking about anything
important, carefully move closer. They should be talking about a sword and a
shield. After they finish saying all the important stuff, they will run off.

To get the shield, start out by running over the big bridge and up to the
elevated platform with the man on it. He will mistake you for a monster (look at
yourself; can you blame him?) and send the owl towards you. Stay away from him;
you can't get close without getting attacked. What we need to do is scare him
out of the way. Head over to the shop and use Midna to jump onto its roof. Hop
along the platforms and say hello to the man. When he sees you up there with
him, he will flip out and run away screaming. From here, use Midna to jump up
onto the waterwheel, then onto the roof. Drop through the window.

Once inside, jump down to the bottom level and climb onto the table. From here,
use Midna to jump up into the storage area with the shield. Look around with the
C button to figure out which wall the shield is hanging on, then hold Z and push
the A Button to use a Jump Attack on that wall. After you do a second Jump
Attack, it will fall down. Pick it up, then look around. There is a second
window up here. Once you find it, climb out.

Now head over to the pregnant woman's house. If you aren't sure which house that
is, just look for the house with a woman on the porch. Her husband will guard
the front door, so you will have to find another way in. Walk around to the
south side of the house and use your special wolf senses to look for a black
spot up against the wall. Dig through that spot. Once inside, go find the couch.
Stand next to it and pick up the sword with A, then go back to the hole and dig
your way out.

Now that you have both the sword and the shield, head back to the pond. Once
there, you will have to fight another enemy. Use a Jump Attack against him. This
time, when you hit him, you will cling on to him. While clinging on, tap the A
button to slash at him and inflict more damage. After you are done in the pond,
leave and head right, crossing the giant bridge and entering the twilight.

 +==========================+
 |  Faron Woods (Twilight)  |
 +==========================+

Start off by walking forward. You will soon come across three Shadow Beings. I
recommend Spin Attacks to get the job done quickly. After you kill the first
two, the third one will revive the others. Wait around, dodging their attacks.
Eventually, Midna will interrupt you to teach you a new method. Simply hold the
B button to surround yourself in a circle of power. When you release the
trigger, all the enemies within the circle of power will be killed.

The key to defeating the trio of enemies is to kill the last two at the same
time. If the last two are both killed, then there obviously won't be anyone to
revive them. So put this new technique to use. Encircle the enemies and release
the B Button. Congrats, you killed the first of many Twilight Being trios.

    *** Quick Note ***

  You can kill all three enemies at once with Midna's Circle of energy, but it's
  easy to accidentally let one leave the circle. If you have trouble with this,
  you can always kill one of them off first, using regular attacks. Just
  remember to leave two of them unharmed. In fact, to save time, you can kill
  the first one off while waiting for Midna to teach you this new method.

After you defeat them, continue walking forward. You will soon come across a
blob of light on your right. This is what is left of the light spirit that
protects the Faron Province. You MUST talk to it! To sum up the conversation,
there are these gnarly insects that have stolen the light from the guardian. We
need to track all of them down and kill them in order to steal back the tears of
light. After telling you this, it will give you the vessel of light, an object
to hold the tears of light that the insects (Twilit Parasites) will leave
behind. We have to find 16 insects, so let's get started.

 *** Twilit Parasite Locations ***

1, 2) Start by turning around and facing away from the blob of light. There are
      two paths. We just came from the one on the left, so let's go down the
      tunnel to the right. Use your special senses to find the first two Twilit
      Parasites. They are at the very beginning of the path. Kill them and
      collect the light they leave behind.

3) Continue down the path and hang a left at the locked gate. Find the shack and
   head around to the north side of it. Look up on the wall and target another
   bug, then attack the wall to knock it down. Quickly kill it.

4, 5) Now head to the other side of the shack and walk up the ramp. Get as close
      to the house as you can without falling over the edge and use Midna to
      jump up to the window on the side of the shack. Fall through the window
      and drop down to the bottom of the room, then talk to the spirit. This
      will make the next two Twilit Parasites appear, so hurry up and kill them.
      When you're done, climb up the platforms to the right of the spirit and
      leave through the window.

6, 7) Head back over to the locked gate. Use your special senses to find a hole
      under the fence to the right of the gate and dig your way through it, then
      Kill the two Twilit Parasites hiding behind the locked gate.

8, 9) Enter the tunnel behind the locked gate. Don't dig back through the hole
      mentioned above; stay on that side of the gate. Don't bother with your
      special senses in here unless you are hoping to dig up health. When it
      forks, take a left. When you exit, turn to the left and target the Twilit
      Parasites on the wall. Knock them down and kill them off like before.

10, 11, 12) Stand on the little rock sticking out next to the wall where the
            previous two bugs were resting. From here, use Midna to jump across
            the poison gas. When you get to the other side, walk up the path in
            the wall to your left. When you get to the end of the path, use
            Midna to jump across to another path. Kill the three Twilit
            Parasites here. 12/16 dead. Not bad.

13, 14) Now continue walking along the path. Use Midna to jump across. When
        you're done jumping, face the branches with Deku Babas (the evil
        flowers), and use Midna to jump across again. And again. And again. When
        you get through all the jumping areas, you should be back on solid land.
        The bugs will be underground here, so use down on the D-Pad to dig them
        out and kill them. Two more to go! Head through the tunnel.

15, 16) Another trio of Twilight Beings to kill. Off 'them like last time, then
        head straight to the north end of this area. Head up the ramp and talk
        to the Monkey spirit, then kill the last two Twilit Parasites. Congrats,
        you're done. You only have to do this two more times!

 +===============+
 |  Faron Woods  |
 +===============+

So it appears you've gotten your human body back, and you got some hip new
threads to boot! Awesome, we are finally ready to enter the Forest Temple. Turn
around and walk down the path heading north. You will quickly come across that
damned gate. Turn to the left and find the guy who gave you the lantern. Talk to
him and he will give you the SMALL KEY needed to get past the gate. Also, if you
have 100 Rupees, buy the bottle of oil. When you use up the oil, you get to keep
the second bottle, which will no doubt come in handy. If you don't have the
money, remember to come back later. Don't actually refill your lantern though.
I'll explain why in the next paragraph.

Stock up on oil while you are there, too. You'll need it.

Head back to the gate and unlock it, then weave through the cave and exit on the
other side. Stand near the poison fog and take your lantern out. A monkey will
steal it from you. Don't worry, the monkey is actually helping you. He'll use
the lantern to temporarily clear parts of the fog. Eventually you will get to
the other side, and the monkey will drop the lantern. He will have used all the
oil in it, so I hope you didn't bother to refill the lantern.

Anyway, pick it up and go through the next cave. When you come out on the other
side, walk straight to the back of this area. Before you get to the ramp, you
can get some free oil to the right. Just dip your bottle or lantern in and run
off. But if you are like me and feel bad about stealing (even though it's only a
game), you can walk up next to the bird and pay him money for it. He will start
attacking you if you steal oil too often, so be careful. Also, he won't do
business with you if there are enemies nearby, so you'll have to kill them off
first.

When you begin going up the ramp, you will encounter a Golden Wolf. It'll
attack, and leave Link dazed. While dazed, a spirit of some sort will teach you
a technique used to kill enemies while they are stunned. Target them and press
the A Button to stab them while they are down. This is one of several new Sword
Techniques that you will learn. Head up the ramp, burn away the web, and enter
the Forest Temple.


+==============================================+
|  4.02) Forest Temple  -----------------------|
+==============================================+

Welcome to the first dungeon of the game! You've finally made it to level one.
These temples are where the real fun is at! Start by running forward to the
other side of the room. Find the monkey in the cage and use your sword to break
all the bars, setting it free. Next, take out your Slingshot and shoot down the
spiders on the vines behind the cage. Climb up and go through the door.

Run forward and up onto the center platform. Kill the giant spider (it's called
a Skulltula) by using jump attacks, then look for the four unlit torches on the
corners of the platform. Light them with with your Lantern, raising a wooden
bridge up from of the floor. Cross and go through the north door.

As soon as you emerge on the other side of the door, you will be treated to a
short cut scene showing the Corrupt Baboon use his boomerang to destroy the
bridge. Bummer, we'll just have to come back later. Anyway, go back into the
last room.

As soon as you enter the room, open up the easy to miss chest west of the door.
Open it up to get the Dungeon map! Push the 1 Button when you want to look at
your map. Next, follow the the monkey to the west side of the center platform.
It will climb up onto a rope. You are supposed to jump off the edge of the
platform and grab on to him. He will then swing you across to the other side. Do
so, then head through the door.

Hang a right, and look for a small spider. When you find it, press the Z button
to hold your shield. Bump the spider, and it should curl up into a ball. A
glowing red ball. Get some distance, because it is about to explode. When it
goes bang, it will have destroyed a nearby wall. You should find many pots
behind where the wall use to be.

Destroy all the pots and you will eventually find Ooccoo. This weird bird-like
thing can warp you out of the Temple instantly. When you warp out, you will take
Ooccoo Jr. with you. When you are ready to go back, you can use him to warp back
to the room you were in when you warped out. This can come in handy for you. If
you save and quit, you will be put back at the beginning of the dungeon when you
restart the game. You can use Ooccoo to warp out, save, and then quit. This way,
when you restart the game, you can use Ooccoo Jr. to warp right back to where
you were.

Anyway, turn around and head the other direction. Burn the web with your Lantern
and continue forward. Jump across the broken bridge. You should now be right by
a door. Go through it.

The wind should push a bridge into place. Cross it and go through the door on
the other side. Immediately turn to the right and open the chest to find a
SMALL KEY, then go back into the last room. Cross the bridge, and go through the
door.

When you enter the room, you will see the broken bridge on the your, and a small
platform on your right. We need to jump across the gap between the platform and
the ledge on the right. The problem is that there is a Skulltula blocking the
way. It's too far away to use your sword, but don't worry! Everybody knows giant
spiders can't swim. Take out your slingshot and shoot it. It will fall from the
web and into the water, leaving you free to pass whenever you want. Jump across
and unlock the door. Go through.

Walk down the path. Ignore the broken bridge and continue down to the bottom,
then walk over to the pillar with the monkey cage on top. Roll into it a couple
of times to knock the cage off the column. It'll break open and the monkey will
be free. Two enemies will then drop down into the room and attack kill them (by
the way, they are called Bokoblins) While we're down here, look around for a
small chest. Inside it is 10 Rupees. We are going to be buying a bottle that
costs 100 Rupees soon, so begin saving up for it.

Now Head back up the path. When you get to the broken bridge, the two monkeys
will hang on the rope. Use them to swing across, then go through the door.

Jump across the small gap directly in front of you (the one with the suicidal
Skulltula mentioned three paragraphs back), then jump across the long broken
bridge to the right. Walk down the hallway and go through the door. Next, jump
across to the center platform, then use the monkeys to swing across to the
eastern door. Burn away the web and go through.

Run to the back of the room and head up the steps. You should see a weird
monster on the steps called a Deku Like. It will suck in and eat whatever
crosses over it. Unfortunately, we're going to need to jump over it. Turn to the
left and climb up the rest of the stairs. Hold the Z button to take out your
shield and bump the small bomb spider (Bombling). Grab it, then run down the
path to the left of the stairs. Throw it over the gap, and watch as the Deku
Like eats it. A few seconds later, it'll explode inside of the belly of the Like
Like, and the gap will be clear for you to cross. First, get another Bombling.
After you pick it up, quickly jump over the gap and throw it up onto the
elevated area in front of you. It'll destroy a big rock, opening up a new door.
Go through.

Once on the other side of the door, jump down and roll into the pillars by the
door. One of the pillars will have a chest with a small key on it. Get the key,
then walk across the green bridge while staying on the rightmost tiles at all
times. Once on the other side, you should notice that two torches are unlit.
Take your lantern and light them. Lighting them will raise two platforms, making
a path to the monkey. Unlock the monkey, then head back into the previous room.

Turn left and head towards the vines on the wall. There are two spiders on it,
so use the slingshot to kill them. Then, jump across and climb up the vines. To
the right is another bomb spider. Grab it and jump across the next gap, then
quickly (and I mean it when I say quick; don't even waste time adjusting your
camera) turn around and throw it at the next gap. Once that monster is out of
the way, drop down and open the chest for a Heart Piece (HP2-3). You should have
a total of two Heart Pieces. Now climb back up and go through the door directly
above the wall of vines.

This is pretty easy. Just keep jump attacking the giant plant. It will
eventually die, leaving behind one of those annoying Deku Likes. When that time
comes, look around the room for a bomb spider (I KNOW there is one in that room
somewhere) and throw it in to finish the job. Pick up the SMALL KEY and unlock
the poor monkey, then leave the room. Drop down and leave the next room as well.

You should be back in the room with the center platform (according to Midna,
it's actually an alter). Swing to the center and go through the north door. It's
the one leading to the long bridge that was destroyed by the baboon. We have
just enough monkeys to swing across. Do so, and enter the room on the other end.

+==============================================================================+
|  Mini Boss Fight: Corrupt Baboon  |
+===================================+

This is an easy fight. Start out by killing off the Deku Babas he cuts off the
ceiling, but don't spend too much time killing them because more will appear. 
Then, follow him as he jumps from column to column. Then, when he stops and
throws the boomerang at you, run forward and roll into the column. He will be
knocked off balance just long enough for him to forget that he has a boomerang
coming his way. BAM! Hit by his own weapon. He is only stunned, though, so use
several Jump Attacks to deal as much damage as possible.

Also, I found that this fight poses much less of a challenge if you DON'T target
him. If you have a lock on him, Link will move slower. You will need to get to
his pillar as fast as you can; you just can't do that while Z Targeting. It's
also easy to accidentally perform a Jump Attack. Just don't target.

Anyway, rinse and repeat. He will be dead in no time at all. He will also leave
behind the Gale Boomerang, a handy little item that will get plenty of use.

+==============================================================================+

When you have defeated him, pick up the Gale Boomerang. When you throw it, a
little whirlwind will follow it. You can use it to activate wind-powered
machines and to blow out torches, as well as many other things. Also, you can
lock on to multiple targets with it. To do so, hold B to go into the first
person perspective. Aim at whatever you want it locked on to and push Z. When
you release the B Button, it will go to all the places that you locked on to in
the order that you locked on to them. Very handy. You will get your first chance
to test it out right now.

Head over to the exit. It's still locked, but we can fix that! Take out the
Boomerang and hold B. Look above the door, and you should find a little fan-like
thing. Target it with the Boomerang, and let it go! The bars on the door will
only lift up a small amount. Try it again, and they will lift a bit more. Don't
worry, though; third time's the charm! It'll open up the rest of the way,
leaving you free to exit the room.

Well, it looks like those monkeys are gone, so we will have to find a different
route. Turn to the left and head towards the bridge. They are wind powered; that
is why they move by themselves whenever there is a gust of wind. If the bridge
isn't facing you, use your boomerang on the fan above it to turn it your way.
Cross over and stop on the small circle of land. Kill off the Bokoblin, then
take out your Boomerang and lock on to the rope holding the monkey's cage.
Release the boomerang, and watch as the monkey hops off to freedom. Now head
south along the short path. Use the boomerang to shift the bridges to your
liking, cross, and head through the door.

Drop down and turn left. Jump across the gap to the left of the stairs and go
through the door over the small elevated area dead ahead.

Drop down and cross the bridge (remember to stay on the tiles to the far right),
then use your boomerang to blow out all the lit torches. Then, two platforms
will lower, revealing a hidden chest. Open it up to obtain a Heart Piece
(HP3-3). Ok, now face away from the chest. To your right is a wall. There are
some vines on this wall. If you want, you can climb up the vines and onto the
wooden platform to find a chest with an additional 20 Rupees to put towards your
goal of 100. When you are ready, leave the room.

Drop down to the bottom of this room and head through the door. Cross over to
the center platform, and use the Boomerang to cut down the chest hanging from
the ceiling to obtain the compass. This item shows the location of pretty much
everything in the dungeon. Swing over to the door on the left, then head
through. Hang a left, cross the broken walkway, then kill the Spider above the
gap 

    *** Quick Note ***

  You can use the Boomerang if you're low on Slingshot ammo or if you don't want
  to waste Slingshot ammo, though you won't be using the Slingshot much after
  the Forest Temple. A better item comes along!

Jump across and turn to the left. Cross the small bridge and stop by the gate.
We have four pillars, each with one fan. We need to spin those fans in order to
open the gate, but they need to be powered in a certain order. This one stumped
me for a while. All you have to do is look at the floor. There is a line drawn
in a zig-zag from pillar to pillar. Start at one end and end at another.

Maybe the simple diagram to the right will                 +++++++
make it easier for some people. Target on                  3     4
to pillar #1 first, then target your 'rang
onto pillar #2 second, etc etc. The + signs                1     2
are the gate.

That will open up the gate, giving you access to this big fancy chest. Open it
to obtain the BOSS KEY. You need a boss key to unlock the boss in each level.
Now cross the suspension bridge and hop over the small gap, then go through the
door on the left.

This bridge should automatically blow into place. Cross it and head through the
door. Look to the left and to the right of the revolving bridge. There are two
enemies. Shoot them each with your slingshot one time. They will run toward you
to attack, but they won't get far. The two Bokoblins will fall and die. Am I the
only one who noticed that all the enemies in this temple are suicidal? Oh well,
use the Boomerang to spin the bridge into place. Cross it and go through the
door.

Turn to the right and step onto the bridge. Spin it with the boomerang and step
onto the next bridge. Spin this one as well, then walk towards land. Use the
slingshot to kill the spiders on the vines, then climb up and crawl sideways at
the top. Drop down and climb up the set of vines to the right of the first set,
then go through the door at the top.

Look to the left. Out on a platform is a Bombling. Target it with your Gale
Boomerang and let the boomerang do the work. It will be placed right into your
hands! Run to the right and throw it over the Deku Like on the platform. Like
always, it will suck the Bombling into itself. The Bombling will explode,
killing it and clearing the path for you to jump across. Open the chest for the
last SMALL KEY of the dungeon.

Jump back to the center of the room and walk up the steps in the middle. Next,
target two things: first, the Bombling, then the big rock above the vines on the
wall. It is important that you target the Bombling first; it will not work
otherwise. Unleash your boomerang and watch as it picks up the Bombling and
throws it into the boulder for you. Climb up the vines, then kill the Deku Babas
on the roof by knocking them down with the boomerang before finish the job with
your sword.

Now, look out over the whole room. Go stand to the left side of the opening and
face the Bombling. Target and throw the Boomerang at it. The Boomerang will
deliver it to you. Throw it next to the rock in the center of the elevated room.
BAM! Another monkey free. Leave the room.

Drop down and move the bridges to help you cross the room, then go through the
south door. Spin the bridge and walk out onto it. Spin it again and go through
the door to the left, which is on the East side of the map.

Walk over the spider webs on the ground to lure out all the Skulltulas. Kill
them using the usual tactics. If they block your sword attacks, then hold your
shield out and let it attack you. It will knock itself off balance when it hits
your shield, leaving it open for attacks. Now stand between the two spider web
patches while facing the hole with vines in it. Burn the spider web on the left
with your lantern, then drop down. Free the monkey and drop down to the absolute
bottom of the room. If you want, you can find another Bombling and throw it into
the Deku Baba. When it eats the bomb and explodes, it'll leave behind at least
20 rupees. Now crawl up the vines and leave the room.

Run across to the door on the other side of the room. Enter it, and run straight
to the back of the room. There is a tunnel in the back of the room, but you have
to cross over a tile under which resides a Tile Worm. Just use the Boomerang to
yank it out of the ground and slash at it until it dies. Head down the tunnel
and drop to the bottom of the pit at the end. Kill off the Skulltula as well as
the spiders on the vines (called Walltulas). Crawl up the vines, take out your
Boomerang, and target the fans to the sides of the gate. Spin them to free the
last monkey, then go through the opening in the wall and hang a left. Jump
across the gap and open the chest for 20 Rupees. Now you can drop down and leave
the room.

Spin the bridge and head through the door on the north end of the map.

Ok, we are finally ready to enter the Boss lair. Watch the monkeys swing a
little bit before you jump across. Get a feel for how they move. Now, when they
are coming towards you, right before they begin to move away from you, they will
ark up extra steep. Jump right before they make that big ark, jump. Make sense?
No? Don't worry, you'll figure it out. It's just a matter of good timing.

When you cross the gap, break the pots to find hearts. When you slash a pot with
a fairy in it, take out a bottle and catch it. If you run out of health, the
fairy will revive you, letting you continue playing. When you are ready, enter
the door.

+==============================================================================+
|  Boss Fight: Diabola  |
+=======================+

This boss is somewhat easy. Start by targeting the Bombling with your Boomerang
first, then targeting one of the giant plant/pineapple things second. Let go of
the boomerang, and it should transport the Bomb Spider into the mouth of the
monster. BAM! Dead. Now repeat with the other. Easy so far! But wait, it gets
slightly less easy!

A third part will emerge, and the Bomb Spiders will disappear. Don't worry,
because the Corrupt Baboon from earlier is feeling guilty and wants to make it
up to you! He will swing across the screen carrying Bombling. Target him with
your Boomerang, then target the middle part of the monster. The boomerang will
carry the Bombling straight into the mouth of this foul beast. It will stun him,
leaving his head laying on the ground. Use two Jump Attacks on its eye, then
follow up with several horizontal slashes. Doing this one more time should be
enough to finish him off.

Some people (myself included) will find it easier to kill off the two plants on
either side first. It's such a relief to be able to ignore their attacks.

Some people might also have trouble with the part where you target the monkey
and Diabola. If the boomerang gets to the monkey when he is all the way to the
side of the room, the Bomb will blow up right there and never reach the monster.
Throw the boomerang while he is still at the end of the room, so that it gets to
the monkey while he is only half way across the room. Good luck, and enjoy!

+==============================================================================+

When he is dead, collect the Heart Container and enter the portal with Midna.


+===============================================+
|  4.03) Getting to the Goron Mines  -----------|
+===============================================+

 +===============+
 |  Faron Woods  |
 +===============+

Finish talking to the light spirit, then turn around. Go down the wide open
tunnel to the right (but not the tunnel past the gate). Turn left as soon as
possible, and buy a second bottle if you have 100 Rupees. Fill your Lantern with
oil from the bottle (or save it if your lantern is full). I don't recommend
buying any more oil, because you won't be using your Lantern much for a while.
You bought that Bottle of oil for the Bottle, not the oil. As long as your
Lantern is full, you should be fine. When you are ready to continue, go through
the gate to the right of the shack. Welcome to Hyrule Field.

 +================+
 |  Hyrule Field  |
 +================+

I'm liking this music! Anyway, welcome to Hyrule Field! Start by killing the two
baddies. Then, go forward and follow the path drawn on the ground. Stop when you
get to a wooden bridge, kill off any enemies that hassle you, and look at the
tree on the left. In one of the lower branches is a Heart Piece!(HP4-4) Use your
Gale Boomerang to get it.

Now jump down over the edge of the small ledge to your right. Walk around,
looking for a gold spot on the truck of one of the trees. You will hear some
metallic chimes when you get close to it, so use that to help you search. When
you find it, grab it. It's a male Beetle!

    *** Quick Note ***

  Golden Bugs are these little insects scattered all over Hyrule. You are
  supposed to find all 24 of them. There is a male and a female bug of each
  species. It's an optional side task. One will be enough to get the Big Wallet,
  which holds 600 Rupees. If you find all of them, you will get the Giant
  Wallet, which holds a whopping 1,000 Rupees. You also get 50 Rupees for each
  bug you find, and an additional 50 Rupees if you bring in both a male and a
  female bug of the same species. It's only 24 Bugs, and if you find one, then
  you know that another is in the same area, so it's easy to track them all
  down. It's up to you. I recommend getting at least some of them to help pay
  for the Malo Mart Sidequest, which you will learn about later.

Find the path again, then cross the bridge and continue following the path. It
will soon intersect another path. Hang a left, then look towards your right. You
should see a small elevated area with several trees tightly packed on it. Focus
on the tree in the corner. You should hear those metallic chimes, and you should
see a golden speck on it about half way up. Target it with your Boomerang and
wait. When the Boomerang brings it back, it will fly around for a while, so wait
until it lands. You can keep track of it by following its shadow. Once it stops,
walk up to it and push the A Button to pick it up. You found the female Beetle.
Awesome! Continue down the path.

Soon, you will come across the Mail Man. He will warn you of the dangers ahead
and give you some letters. Read them whenever you feel like it, and continue
down the path towards darkness. If you get lost and lose the path, just use the
mini Map in the lower left-hand corner of the screen to guide yourself into the
northwestern road on your map. Near the end, Midna will warn you that you that
it might take a while to become human again. Ignore her and walk towards the
black wall. She will ask you if you want to enter. Say Yes.

 +==========================+
 |  Hyrule Field (Twilight) |
 +==========================+

Ok, you should be a wolf now. Run forward, and the game will soon stop to zoom
in on an old stick. Walk up to it and press the A Button to sniff it. Congrats,
you remembered the Youth's Scent. Now, when you push left or right on the D-Pad
to use your special senses, you will see a yellow line on the ground. That is
the scent of the missing children. Follow it forward. Soon, you will encounter
another trio of Twilit Messengers, so kill them off like before. After you do,
Midna will point out that a whole bridge was stolen! It's time to learn how to
use the portals! The Warp map will automatically be brought up by Midna this
time, but usually you have to ask Midna to warp you by pushing up on the D Pad
as a wolf. Anyway, she wants you to give it a try now. Move your cursor over a
blue spot on the map. The name of the Warp Point will be posted in the top-left
corner of your screen. Click on the N. Faron warp point. She will ask you if you
want to warp there. Say "Yes".

 +===============+
 |  Faron Woods  |
 +===============+

Look to the right. How interesting. It looks like someone leaned a bridge up
against the wall. How odd. Walk towards it and Midna will ask you if you want to
warp somewhere with it. Warp to the Kakariko Gorge warp point.

 +==========================+
 |  Hyrule Field (Twilight) |
 +==========================+

When you return, Midna will set the bridge back into place. Cross it and follow
the path to the gate. Dig under it and continue down the path.

 +=======================+
 |  Kakariko (Twilight)  |
 +=======================+

Welcome to Kakariko Village. It's rather empty right now. Or is it? Looks like
we have some company. Kill off the Twilight Messengers (again, you don't have to
kill all three at once; you could kill off the loner first), then talk to the
light spirit. Walk towards it (it's in the pond) and talk to it again to get the
Vessel of Light. Awesome, now we have to find the next 16 Tears of Light.


 *** Twilight Parasite Locations ***

1, 2, 3) Start by turning around and heading toward the circle-shaped house by
         the edge of the pond. Walk around to the right; you should find a spot
         where Midna can help you jump onto the roof. Once on top, step onto the
         circle in the center. You will fall down into the house.

         Use your senses to spy on the spirits. Hmmm. Interesting show. So
         apparently the shaman's kid (oldest child who lives in Kakariko
         Village) saw some sort of insects in the cellar. I guess we should go
         down and check it out. Walk over to the fire, and look around on the
         ground for a stick. Pick it up with the A Button, then light it on both
         sides.

         Now walk up the steps to the left or right. See those gaps? On the wall
         above those gaps are torches; in order to open the cellar, we need to
         light all of them. Just jump across the gap while sticking as close to
         the wall as you can. Don't push the A button to jump; that will only
         make you drop the stick. If it goes out, just relight it and continue.
         When you have lit all of the torches, the giant center statue will move
         to the side, revealing a hole in the ground. Drop through it.

         Use your special senses to find the three Twilit Parasite. Kill them
         and collect the Tears of Light they leave behind. Now walk forward down
         the bigger hall. You should find a room with some scaffolding on the
         wall. Use Midna to climb the scaffolding and jump out through the hole
         in the roof.

4) You should be in the graveyard now. Kill off the single Twilit Parasite
   here (it's hiding underground in the center of the circle of tombstones, so
   you'll have to dig it out), and leave through the only exit

5) You should now be behind the house with all the children. Turn to the left
   and cross the road. There will be a path heading up the mountain on the right
   and a shop to the left. Enter the fenced in area between the shop and the
   path. There is a hole in the shop wall. Crawl through it. Once inside, climb
   over the furniture and find the Twilit Parasite. Kill it and leave.

6) Head up the path now. At the end, you will come to an area where you can jump
   across a gap and onto a wooden balcony. Do so, and go through the door. Drop
   down to the bottom of the room and look around near the fireplace. Pick up
   the wooden stick, then step onto the small wooden platform by the wall. Jump
   off the side and through the fire to light the stick. Next, go and use the
   stick to light the fireplace. This will scare out the next Twilit Parasite.
   Kill it off, then enter the next room.

7) There will be two enemies to deal with in here. Off 'em, then climb up the
   stairs. Kill off the enemy, then go through the doorway. A flying Twilit
   Parasite will be hiding in here, so kill it. Then, head back down the stairs
   and into the room with the fireplace. Climb up the crates to the right of the
   fireplace, and leave the way we came.

8) Drop down to the road and cross the street. Head back towards the house with
   the children. At the end of the line of buildings, you will see a covered
   storage area with a wooden roof. Climb onto it, then climb up onto the roof
   of the house. Jump from roof to roof until you get to an area where you can
   fall through a hole in the roof. Drop down. The Twilit Parasite in here is
   hiding behind a box. Push the box up against the wall to scare the insect
   out. Kill it, then use Midna to jump out.

    *** Quick Note ***

  Awesome! You have collected half of the Twilit Parasites game! Not to mention
  the fact that you are half way through ridding the Eldin Province of the
  Twilight. Congrats! Now back to the 

9) Drop down to the road and head to north (away from the house with the kids).
   There should be a small shed on the left side of the road, next to the Bomb
   Shop. It'll be just past the first sign for the bomb shop and next to a
   second, less noticeable sign. Climb on and look towards the shop to the left
   of it. See that foggy window? Jump through it. You may have to try twice.

   If all went well, you should be inside the shop now. Climb the stairs. Once
   at the top, look around for a dresser. When you find it, do a jump attack
   into it. It should fall over, revealing another Twilit Parasite. Kill it
   and grab the Tear of Light. Now stand on the dresser and climb up the shelves
   to get to the next exit.

10, 11, 12) Do a U-Turn and climb up the steps behind the building. Head to the
            left. Crawl through a hole in the bottom of the wall.
            Ah, more bugs in the fire place. TOO EASY!! Just grab a stick and
            light it up.

         Hehe, whoops...

            Leave the way you came. Well, at least they are dead. Grab the three
            Tears of Light and head back down the path behind you.

13) DON'T enter the bomb shop again. Walk right past it and follow the path as
    it zig-zags up the wall and dig your way into the house at the end. Just
    destroy all the pots. This will reveal the bug you are looking for. Kill it
    and leave.

14) Drop down to the ground. Use your map to figure out which way is north, and
    head that way. When the path curves to the right, turn left down a small
    path with a sign nearby. Welcome to death mountain.

 +=============================+
 |  Death Mountain (Twilight)  |
 +=============================+

    Walk up the tiny ramp to your left and use Midna to jump up to the top.
    Continue down the path. When you get to the next area where the path is
    blocked, use the crates to the right of the wall to climb up.

    When you get to an area with lots of geothermal vents, use your wolf senses
    to find the next Twilit Parasite. It will burrow under the ground, so you
    will have to dig it up. When you do, it will move fast. It isn't moving any
    faster than it normally does; it just looks that way because it has so much
    room to run around. Get near it and build up some dark energy around you by
    holding the B Button to help ease the strain of killing it.


    *** Quick Note ***         *** HEY! Pay attention to this one! ***

  Look for a stone with a hole in it. This is called a Howling stone. Earlier in
  the game, a Golden wolf put you into a trance and taught you a sword technique
  called the Ending Blow. There are six more Golden Wolfs, but to make them
  appear, you have to find the six Howling stones and howl a song through them.

  To howl a song, push up on the analog stick to play a high note, down to play
  a low note, and don't push it at all to play a middle-pitched note. For those
  who don't know, this song is called the song of healing. It first appeared in
  "The Legend of Zelda: Majora's Mask." Ok, end of history lesson.

The later songs will be more complicated, so I will post them here to save you
from the pain of memorizing it.

Song: ----@-----------@----------------
      |   |   |   |   |   |   |   |   |
      --------@-----------@------------
      |   |   |   |   |   |   |   |   |
      ------------@-----------@--------

After you play it the first time, you will need to play it a second time. Do so,
and the Golden Wolf will appear somewhere on your map. You can track it down
later as a human.

15) Anyway, continue down the path. When the path opens up, drop down to the low
    part of the area where it opens up. You will be ambushed! GASP! Kill off the
    Twilit Messengers. There are four this time instead of three. You will have
    to make your way into the small room-like area and kill off the one by
    itself first. Head back out and kill the other three the way you always do.

    When they are out of the way, find the gate and jump up against it to knock
    the Twilit Parasite down. Kill it and collect the Light Tear. Only one more
    left!

16) Climb up onto the flat rock near the gate and use Midna to jump up onto the
    path. Follow it, and when you get to the part where a wall starts to form on
    the left side of the path, stop. Carefully walk up the wide wall as if it
    were a ramp. Soon, you will be able to use Midna to jump up to the next
    area. Drop down on the other side, then look around the green area to find
    the last insect. Find it; kill it.

 +============+
 |  Kakariko  |
 +============+

So, looks like we need to get the kids home safely. They, however, refuse to
leave. It looks like we have no choice but to save the Gorons. But first, let's
get some Golden bugs. Walk around to the back side of the circular house by the
spring and enter the Graveyard.

Run to the back of the graveyard and climb the steps to the elevated area. You
should find a male Ant at the bottom of a tree. Pick it up and leave the
graveyard.

Head north. If you are unsure which way north is, use your Mini map. Look at the
houses to your left. The third house is the only one whose door hasn't been
nailed shut. Enter it and find the female Ant on the ground.

Leave the house and continue heading north. When the road starts to curve to the
right, follow the Goron Trail to the left.

 +==================+
 |  Death Mountain  |
 +==================+

The first thing you should see upon entering the Death Mountain area is a big
wall. Climb up this wall and attempt to walk forward. An angry Goron will stop
you. He will roll towards you. What YOU are supposed to do is wait. Look at the
ground below Link's feet, and when you see "Grab! (A)," push the A Button to
grab the Goron. However, you are far too light to stop him. Head back to
Kakariko Village.

 +============+
 |  Kakariko  |
 +============+

You will be greeted by the shaman. He will tell you that you might be able to
get some help from your mayor. Looks like we have to go all the way back to
Ordon Village. Walk south along the road through Kakariko village. Soon, you
will be treated to a small Cut Scene. Apparently, Epona has been scared out of
her wits. When you gain control, at the bottom of the screen, you will see a
message that says "Hold This way." Simply hold the analog stick in the direction
it tells you to. When it says "Seize," push the A Button. Yay, you got Epona
back. After talking to Midna, leave Kakariko Village through the gate to the
left of the water near the Shaman's house.

 +================+
 |  Hyrule Field  |
 +================+

As soon as you enter Hyrule Field, turn to the right and follow the wall until
it meets a split rail fence. You'll find a female Pill Bug on the ground under
some trees. Get back on your horse and follow the fence until you get to the
bridge. Cross it, and stop on the other side. Get off your horse and look along
the ground near the wall to the left. You should see a golden spot on the
ground. Walk over and pick it up. You found a Male Pill Bug! Six bugs down, 18
bugs to go.

Continue down the path to the southern wing of Hyrule Field. When you get there,
follow the wall to your right until you get to the entrance to the Faron Woods.

 +===============+
 |  Faron Woods  |
 +===============+

I'm not going to bother walking you through how to get to Ordon Village from
here. You should know by now. If you are ever unsure of where to go, use your
Mini Map to help guide you. Right now, you want to make your way south towards
Ordon Village.

 +=================+
 |  Ordon Village  |
 +=================+

Run straight back towards the ranch. You will soon see the mayor. He will invite
you into his house where, after talking for a while, he will teach you to Sumo
wrestle. Yes, girls, this is it; the moment you've all dreamed of. The day you
get to see Link without a shirt on!

Mayor Bo will walk you through it. After you beat him twice, he will show you
a blue chest. Open up the chest to find the Iron Boots! Basically, we'll be
using these to cheat against the Gorons. Jack Thompson was right; videogames are
immoral!

Go over to Ordon Ranch and tell the guy that the kids are safe. After you do
that, talk to him again and offer to round up the herd. After you do, you will
get a Heart Piece as a reward for being so helpful! (HP5-5) This Heart Piece
will add another Heart onto your life meter if you've been following my amazing
guide.

Leave the village and stop at the pond before entering the Faron Woods. Look for
the Golden wolf on the southern edge of the water. Approach it, and it will
attack, leaving you in a trance like last time. It is time to learn the next
secret technique. But first, he will ask you to prove to him that you have
mastered the previous Sword technique. Perform an Ending Blow by attacking him,
then walking up towards him and pushing the A Button to finish him off.

After proving yourself to him, he will teach you the Shield Attack. To perform
the Shield Attack, jab the underside of the Nunchuk forward as if you were
punching someone with your left hand (or right hand if you are left handed).
This will stun you enemy long enough for you to strike! Slash him with a
standard Sword move to finish. Next, he will show you how the Shield Attack can
be used to bounce projectiles back at your enemies. Bounce the magic orb back at
him to finish the training session.

When you are done, head straight back to Kakariko Village. I won't walk you
through it; I think you should know how to get there by now.

 +====================+
 |  Kakariko Village  |
 +====================+

Boohoo... Mini Boss fight!

+==============================================================================+
|  Mini-Boss Fight: King Bulblin  |
+=================================+

Start out by running north along the road through Kakariko Village. Build up
some speed and jump over the gate. Welcome to Hyrule Field!

This is where the real fight begins! There are two main phases to this fight.
This first one is really fun. The second one, not so much.

  *** Phase 1 ***

You have all of Hyrule Field as your arena. Just run up to King Bulbin's side
and swing your Wii remote like crazy. He can move faster than you can, so you'll
need to use some speed boosts to keep from falling behind. Don't use all of your
speed boosts; leave one unused. If you do use all of them, it will take a much
longer time for them to regenerate. After you complete Phase 1, Phase 2 will
automatically begin.


  *** Phase 2 ***

For this battle, you are on a narrow bridge. You have to charge at Kind Bulbin
and slash him with your sword while he passes. Sounds fun, right? It isn't. When
you charge at him, stay on the left side of the bridge. Before you hit him,
swerve to the left. While passing, swing your Wii Remote at him to do damage.
Don't use your speed boosts, because then you won't have enough time to attack
him as you pass.

When you veer to the left, you might go too far away from him. So, to counter
that, simply turn back to the right and try to ram Epona into Mark's side. You
don't want to actually hit him; you just want to get close enough to do some
damage.

When you get to the end of the bridge, turn around by holding down on the 
Analog stick and charge at him again. It'll be a quick fight. Even with the
difficulty of phase 2, it's pretty easy.

+==============================================================================+

Well, we are all done here! If you have 200 Rupees, head into the shop. It's the
building farthest south on the east side of the road. Confused? Talo is standing
across the street from it. And if that doesn't help, then you can always try all
the houses.

Malo has taken control of the shop, and for the low price of 200 Rupees, you can
buy the Hylian Shield. To buy it, stand next to the small pile of junk on the
counter. Scroll to the left with the analog stick and select it.

When you are done, head up north and begin hiking up the Death Mountain trail.

 +==================+
 |  Death Mountain  |
 +==================+

Climb up the big wall. Time to put those boots to good use! Walk forward and
talk to the Goron. When he begins charging at you, put the Iron Boots on and
watch the screen below Link. When it tells you to push the A Button, do it.

After you finish with him, begin your trek up the mountain. You'll see some more
Gorons charge at you. Give them the same treatment you gave the last one.

When you get to the end, walk around the bottom for a while. Eventually, a giant
flaming rock will fall from the sky. Sheesh. Go up to one of the Gorons by the
wall and fight it. To fight, hold you Shield and let him punch it. This will
stun him just long enough for you to use a Jump Attack on him. He'll curl up
into a ball. Climb onto his back while he's curled up. When he opens up, you
will be thrown up onto the path above.

Walk to the right and fight the next Goron. Make sure you are facing the wall on
your left when you stand on his back and let him throw you up onto the cliff.

Now turn to the left and fight the next Goron. Ride him and continue up the
path. You will soon find that the path blocked by a geothermal Vent. Don't
worry, the solution is simple! Face the wall, hold the Z Button to take out your
Shield, and jump sideways through the steam. (To jump to the side, hold the
Analog stick to the left and push the A Button to jump)

Continue up the path. You will encounter two more Gorons rolling down the hill.
Use your Iron boots to cheat, and continue up the path. Deal with the next Goron
when you get to him. He'll push you up onto a small platform with another Goron.
Deal with him (the lack of space isn't a big deal), and go through the door in
the wall above him.

Welcome indoors. Talk with the current leader of the Gorons. He will challenge
you to a test of power. Looks like it's time for Link to bust out his mad Sumo
Wrestling skillz! Use your Iron boots to beat him at a wrestling match.

When you have defeated him, he will explain to you that the leader of the Gorons
has been corrupted by the Fused Shadow, and has been locked deep in the mines
until he can be cured. And guess what! Looks like we are the lucky ones stuck
with the job of saving him. Wow, how unexpected. >_>

Run to the back of the room and through the door. Welcome to Goron Mines.


+===============================================+
|  4.04) Goron Mines  --------------------------|
+===============================================+

    *** Quick Note ***

  Govinator pointed out a tip for those new to gaming and Zelda. When you save
  and quit, no matter where you saved, you will start back at the beginning of
  the dungeon. You might find it easier to either play through the entire
  dungeon in one sitting. The alternative is to use Ooccoo to warp out before
  you save, then turn the game off. This way, when you turn it back on, you can
  warp right back to the last room you were in. It wasn't a bad problem in the
  Forest Temple, but in this and most of the future dungeons, it could be.

    *** Another Note ***

   If you didn't have enough Rupees to buy the Hylian Shield at Malo Mart, then
   keep an eye on how many Rupees you have as you make your way through the
   Mines. When you hit 300, your wallet will be full and all future Rupees
   collected will just disappear. What a waste! Plus, the Ordon Shield has a
   nasty habit of burning up in the Goron Mines. Use Ooccoo to warp out when you
   hit 300 and spend them on the Hylian Shield. If you hit 300 and you already
   have the Shield, then you are out of luck. Don't bother warping out, as there
   is nothing worth buying at the moment other than the shield. However, that
   doesn't mean that you should stop collecting Rupees after you buy the shield.
   When you finish playing through the Goron Mines, you will need 120 Rupees to
   buy a Bomb Bag, so save up for that too. You may also be buying an optional
   item called the Hawkeye, which costs an additional 100 Rupees. You will soon
   be getting money for the Golden Bugs you've caught, so don't worry too much.
   Collect bugs!

Now let's get going. Start by running forward and dropping down the first small
ledge. Jump out onto the center platform in the lava. Now turn to the left and
wait for the lava geyser to stop flowing before you jump across. Follow the path
around and wait for the next geyser to stop before jumping back onto solid land.

Next, go through the open doorway-shaped area to the left and use your sword to
bust through the wood. Now look along the floor to the left. See the elevated
square on the ground? Step on it with your Iron Boots on. This will close off a
fire vent, but only temporarily. Quickly continue down the hallway, smashing
the wood out of the way with your sword. Actually, you might want to get rid of
the wood before you step on the switch.

Now you have to be quick here! You should soon get to another small room-like
area with another switch. Step on it with your Iron Boots, and continue running
forward. You will soon jump off the edge of the hallway. This is where you are
going to do a U-Turn to your right. Run all the way back, jumping over any gaps
in your way, then climb the ladder at the end.

Run forward and jump over the gap. Kill off the enemy here, then open the chest
for 20 Rupees towards your goal of 200 (if you haven't already bought the
shield, that is). Now, turn around and jump back over the gap. As soon as you
do, turn right. You should see a platform in the center of the room. Jump over
to it, then onto the other side.

Turn left and go to the end. Kill off the enemy that drops from the ceiling,
then turn back around and go the other way. At the very end, you will find
another enemy to kill, as well as a switch. Step on it and run back towards the
first enemy. This time, jump over the gap and turn to the right. Follow the path
and stop at the big mesh box at the end. Jump onto a small metal platform to 
your right and put on your Iron Boots. This will push the metal switch down,
opening the gate. Go through the door.

There are two ramps here. One to your right and one to your left. Run forward
and head down the one to your left. Kill the enemies, then open the chest for a
SMALL KEY. Go back up the ramp and follow the other ramp this time. At the top,
jump onto the first rotating platform and then onto the stationary middle area.
Wait for the second one to turn, then jump across again. Finally, go through the
locked door on the right.

Follow the path to the right and kill the Dodongo at the end. It's good
practice. To kill, just jump to the side a couple of times while targeting the
Dodongo. Then after you are behind it, perform a Jump Attack on its tail. Three
attacks will kill it. Then, jump across the platforms to the side of the walkway
we followed down here. Kill the Dodongo on the metal island, then jump over to
the last platform, and finally onto solid land.

Kill the Dodongo here (you MUST kill it, so don't just ignore me), then grab the
chain sticking out of the wall and walk backwards. This handle is connected to a
sliding wall, and we need to get around to the other side of the wall and pass
it before it moves back into place. The only problem you will encounter involves
the lava geysers. You have to let go of the handle right as the geyser stops
spraying. It's easy; just look through the mesh screen on the wall and watch the
geysers on the other side of the room. As soon as they stop, let go and jump
across.

After you let go of the chain, jump back over the geyser, onto the single
platform, then onto the metal island. Turn left, then jump onto the next
platform. Next, instead of jumping onto the platform after that, jump onto the
walkway to the left. Run past the moving wall and go through the door.

This room is ultra easy! jump into the water and put your Iron Boots on. You
will sink to the bottom and be able to walk on the ground. Run through the hole
in the mesh and step on the switch. This will activate a magnet, which will pull
you out of the water. Hold back on the analog stick to walk forward and around
the curve. Go through the door.

There are four main things to do in this room. First, talk to the Goron Elder.
He will give you part of the BOSS KEY. We still need to find the other two
pieces in order to get to the Boss. Second, open the big blue chest for the
Dungeon map. Gotta love that! Third, open the small chest to the left of the
blue chest for 20 Rupees. Finally, climb the ladder and go to the right. Pick up
the jar in the center to find Ooccoo! Hey, I just noticed that she has boobs.
She even has some on her back. Like a necklace of boobs. Anyway, continue
walking along the path and through the door, but please, PLEASE do not get
confused and go through the lower door. You need to go through the door on the
upper level of this room.

    *** Quick Note ***

  You should use Ooccoo to warp out of the dungeon before you save and quit. By
  doing this, you can warp back to the last room you were in as soon as you
  start it up again. Otherwise, the game would reset your location to the
  dungeon's entrance. I know I mentioned this before, but I just thought that
  reminding you all one last time couldn't hurt.

Now put on your Iron boots and walk along one of the magnetic walls. Either one
is fine. Don't forget that you can still use your Sword to protect yourself, so
kill the enemies in your way. When you get to the other side, take off your
boots and go through the door.

Run forward and step on the switch while wearing the Iron Boots. This will
activate a magnet, which will pull you up to the ceiling. Use your Mini-Map to
see where you are going; it is extremely easy to get lost otherwise. You want to
go to the northwestern corner. At the dead end, drop down and open the chest for
a Heart Piece! (HP1-5)

Walk up the wall and back onto the roof. This time, head to the southeast corner
of the map. From here, begin traveling west along the southern wall. Soon, the
path will grow wide and split. Take the path on your right. Once you are above
the ledge with the door, drop down and go through.

Run forward and stop at the crane holding the giant magnet. Kill off all the
bad guys (they are called Bulbins), and step on the switch while wearing the
Iron Boots. This will activate the giant magnet. Walk out onto the small
platform west of the side of the center crane control area. Put your Iron Boots
on and wait for the magnet to pick you up. Then, watch your movement on the map.
Take off your Iron Boots and drop down when it stops above the platform north of
the center magnet controls. Run up the ramp and step on the switch to activate a
second magnet. This magnet will swing you over to the door on the north end of
the room. Drop down and go through.

Run forward to attract the attention of the spider-like creatures called
Tektites. The best way to defeat them is as follows: Hold out your shield and
wait for them to jump at you. As soon as it lands, use a Jump Attack on it. Just
remember: It jumps, then you jump!

After you kill all of them, jump into the water and look along the floor while
swimming. You should see a big blue chest somewhere on the west side of the
room. When you find it, sink down and open it up for a SMALL KEY. Next, swim
over to the southeast corner of the room. Put your Iron Boots back on and push
the block in the corner of the mesh box. Enter the box and take off your boots.
After you rise up to the surface, climb onto land and look along the wall for an
opening in the box.

Climb out of the box and step on the switch with your Iron Boots. This will
activate yet another magnetic beam. Step into the magnetic beam and walk along
the path on the roof. At the end, drop down and walk up to the left. Find the
switch to activate the magnet on the wall. All you have to do is jump down off
the end of the metal rectangle and fall through the beam WHILE WEARING your Iron
Boots. You will pass through the magnetic beam just long enough to be attracted
to the wall.

Walk along the wall. Drop down and open the chest for some rupees, then
wack the blue diamond with your sword. This is another type of switch. After
hitting the switch, you will have a limited amount of time to jump down and run
through the now opened gate. If it closes before you can get through, make your
way back up to the switch from the beginning and try again again.

When you make it through, put on your Iron Boots, and hike up the wall and to
the right. Open the chest here for another Heart Piece (HP2-5). Drop back to the
ground and climb back up the wall. This time, go to the left. Follow the path
around until you get to a rope. Cut it with your sword; this will lower a
bridge. Drop down onto the bridge and follow it to the locked door. You should
have a key from earlier in this room, so use it.

Start out by running forward and smashing through the wood. The path will curve
to the left. After that, you have a choice between following a path to the left
and a path to the right. Go forward along the path to the right. You will soon
come to another split in the path; head right. This should put you in a small
area with a Beamos (rotating statue that shoots a laser at anything that gets
near it) and a small chest by some crates. Open it up for a SMALL KEY! Cool, now
leave this area and run straight down the walkway. Go through the locked door at
the end.

Directly in front of you is a rotating platform. Jump onto the left side of it
and then onto the stationary platform on the other side. Then, follow the path
up to the right. You'll now be faced with a huge rotating platform. Wait until
it's not moving and the side with three magnetic squares faces up, then quickly
run out to the second magnetic square and put on your Iron Boots. It'll rotate,
and you'll be upside down. Wait for it to spin again before you attempt to make
it the rest of the way across. Do so, then go through the door.

Ah, the second Goron elder. Talk to him to get the second of three BOSS KEY
pieces. There is also a chest worth 10 Rupees on the elevated area in the back
of the room. After you grab the Rupees, climb up the ladder and walk around to
the right, then go through the door.

You should be back in the last room, but in a higher area. You will find a
magnetic strip along the wall to the side of the door. Put on your Iron Boots
and follow it to the end, then drop down and go through the door.

Smash the four pots here to refill your health before walking forward and
stepping onto the magnetic circle.

+==============================================================================+
|  Mini-Boss fight: Goron Elder  |
+================================+

This is a fairly easy mini-boss fight! Start off by waiting. Right before the
Goron attacks, he'll expose his belly. Slash away! One Jump attack should do
the trick! This will hurt him enough to make him curl up like a baby.

A baby that can KILL YOU!!

But he is still only a big baby. Stand right next to him (and I mean RIGHT NEXT
to him), put your Iron Boots on, and grab him with A, throwing him into the
lava. But be quick, because if you aren't, he'll charge at you and cause some
hefty damage! If you want, you could also run away after he curls up into a ball
and let him roll towards you. Then you just have to tap the A Button when he
gets close, like the Gorons on the Death Mountain Trail.

If you are standing near him and you can't grab him with the A Button, then you
aren't close enough.

Do this three or four times, and he'll be defeated!

+==============================================================================+

After you have defeated him, he'll open up and listen. After talking to him,
he'll let you pass into the next room where there is some special weapon. Go
through the door behind him (it'll be the southern door).

Run forward and open the chest to get the Hero's Bow! To use, hold the B button
and aim at what you want to shoot, then release the B Button to send the arrow
flying. You get to test it out right now, too! Look at the wall behind the
chest. There is a big metal plate. Aim the bow at the little yellow thing above
the metal plate and shoot. This will snap the rope holding the metal plate in
place, letting it fall and forming a bridge! How convenient!

Cross the bridge and run straight across this next room. At the end, you will be
blocked by a Beamos (the thing that shoots the laser). Stand right behind the
torches and shoot its eye with the Hero's Bow. From where you are standing, you
have a clear shot at all the other ones as well, so take them down. Now, stand
next to the one on the east side of the room. Grab it and pull it forward. Go
behind it and open the chest to get the Compass! Next, pull the one on the West
side of the room forward and go through the door behind it.

    *** Quick Note ***

  If you really want the Rupees, you can break the jars and barrels behind the
  other statues. You can usually find 10 Rupees in every "room."

Woot! The last BOSS KEY piece! You have fully assembled the BOSS KEY. There is
also a chest in the back of the room with 50 Rupees in it, so grab that before
you leave, then go back through the door.

Head to the left (north) through the room, past where we got the Hero's Bow, and
through the door. You should be back in the Mini-Boss room. Cross it and go
through the next door as well.

    *** Quick Note ***

  Instead of heading north, you could go south through another room and into the
  central Crane room. To the right of the door in the Crane room is a chest with
  50 Rupees in it. You could go that way if you want, but I personally don't
  think it's worth the pain in the ass. The choice is up to you.

If you ignored the Quick Note, you should be back in the room with the rotating
platforms. To the left is a chest with 10 Rupees. Grab that if you missed it
before, then jump into the water and swim to the northeastern corner of the
room. Climb onto land and walk up the ramp, then go through the door.

Ah, this room again. It was and always will be a pain to write about. Run
forward and kill the Beamos at the end.        ** Remember this spot **
Now walk around, using your Bow to kill off all of the Bulbins (horned enemies
with bows and arrows) that you can. You will soon hear more enemies, but there
will be none in sight. Ignore them for now.

Now that all the enemies are killed, go back to the spot I told you to remember.
Pull the Beamos forward as far as it will go to open a hidden door. Go through
and follow the path up to a new part of the room. Continue following the path
until you get to two more enemies. Kill them with your arrows (You can kill both
with one shot; just get far back and shoot between them), then go up to where
they were and turn left. Go around the machinery and step on the switch to
activate the Magnet.

Jump down through the gap in the rail and onto the platform below. Stand there
while wearing your Iron Boots and wait to be picked up. When you are, take out
your Bow and Arrows while on the magnet and, when it brings you to another metal
plate on the wall, shoot the rope. Then, drop down onto the big metal slab. You
will probably have to wait for the magnet to come back to it, as it begins
moving as soon as the slab falls. Once on the metal slab, go through the door.

    *** Quick Note ***

  Just so you know, if you need to restock on Arrows, health, or if you want to
  catch a fairy in a bottle, then walk along the wooden path to the left of the
  door mentioned right above. It will lead you to some supplies.

The last room before the boss. Follow the path down and kill the enemies with
arrows before they kill you. The ones armed with maces should be taken out with
a sword (because if you use your bow you'll waste too many arrows).

    *** Quick Note ***

  Sometime, shooting arrows at enemies who are also armed with a Bow can be
  tough, because he'll hit you before you hit him. The solution is simple: hold
  the Z Button down and walk to the side. You can continue to aim while you
  dodge his arrows. Try it out sometime.

Shoot the string holding the metal bridge in place. You'll be swarmed by more
enemies. Shake your nunchuk to perform a Spin Attack. This move will kill them
all rather quickly. Go through the door.

+==============================================================================+
|  Boss fight: Fyrus  |
+=====================+

This is a fun battle. A bit easy though. Just shoot the shining spot on his head
with your Bow and Arrow. He'll be stunned long enough for you to run up to one
of the chains hanging from his feet, put your Iron Boots on, then grab the
handle at the end of the chain. He will start walking away; you must respond by
backing away from him while holding the chain. He'll fall over, giving you the
perfect chance to run up to his head and have a field day. Slash at his forehead
with your sword as much as you can.

Rinse and repeat.

If you are having trouble grabbing the handle on the chains, you can run up to
the middle of the chain and put your Iron Boots on there. When he starts
walking, grab the handle as it passes you.

And remember, if you Z Target him, your sword will be more likely to hit its
target.

+==============================================================================+

After that, you will be treated to another Heart Piece and a touching little
cut scene. How sweet (barf).


+==============================================+
|  4.05) Getting to the Lakebed Temple  -------|
+==============================================+

Well, now we have to save the Lanayru Province from the Twilight. But before we
do that, we're going to get a couple of things like Bombs, Golden Bugs, and
Heart Pieces, as well begin collecting the yet another collectable: Poe Spirits.
Let's start with the bombs.

Hopefully you have 120 Rupees ready. If you don't, then continue playing for a
while. We don't need them just yet. They can wait until we enter the Lakebed
Temple. Whenever you are ready to buy them, head over to the bomb shop. Walk
inside and attempt to buy some bombs. He'll try to sell you a bomb bag for 120.
Accept. Yay, you got bombs! Now leave.

You have a choice. You can either read the boxed passage below to get three more
Heart Pieces, or you could skip it and go straight to Hyrule Field through the
north exit. It's totally up to you, but I'd get the Heart Pieces. Also, if you
want to buy the Hawkeye for 100 Rupees, you have to get the third Heart Piece
mentioned below.

+==============================================================================+
| Head back to the small pond. To the left of it is a big boulder blocking a   |
| cave. Blow it up with a Bomb and enter the cave. If you need Rupees, there   |
| are several in the wooden crate. Just smash it open with your sword. Anyway, |
| follow the cave around to the hidden part of the pond and jump in. Put on    |
| your Iron Boots and quickly walk over to the chest at the bottom. Open it up |
| for the next Heart Piece (HP3-6). Credit for this Heart Piece, as well as    |
| the next two, goes to Steveinator.                                           |
|                                                                              |
| Next, look up on the very top of the wall over the cave mentioned above. You |
| should see some boulders. Push the Minus button and point at the bombs, then |
| Push the Z button to make an Arrow/Bomb combination. Shoot the boulders,     |
| revealing the next Heart Piece. Use your Gale Boomerang to bring it down to  |
| you. (HP4-6)                                                                 |
|                                                                              |
| Now for the third Heart Piece. This one is a little harder. Talk to the      |
| Goron in front of the Bomb Shop (it must be the Goron in front of the Bomb   |
| Shop, so don't just talk to any old Goron) and let him throw you onto the    |
| roof. Climb onto the top of the roof and follow the path to the right once   |
| you pass the stairs. When you get to the house, use the Goron to push you up |
| again. Climb the ladder and talk to the Talo. He'll ask you to show off your |
| 1337 Bow n' Arrow skillz. Say yes. You'll appear by the spring with Malo.    |
| Shoot the first two targets; Not too hard! Then, you need to shoot the third |
| target. It's a skinny little pole up by Talo. You can put away your Bow and  |
| move a little bit closer. If you look hard (or if your TV is big), you can   |
| see the pole. Just line up the dot with the little line. As an award for     |
| being great, you'll get another Heart Piece (HP5-7).                         |
+==============================================================================+

When you are done, you can go to the local Malo Mart and buy the Hawkeye for 100
Rupees. However, you have to have obtained the third Heart Piece mentioned
above.

Once you have done everything you can do in Kakariko Village, blow through the
Horse Grass by the pond to call Epona. Hop on, and use her to jump over the
northern gate and onto the west Hyrule Field.

 +================+
 |  Hyrule Field  |
 +================+

Ride Epona forward and look along the left side of this stone area for a big
stone ramp that looks like a wooden log. It will be just past where the mailman
greets you. If you head up the ramp, you can get a Heart Piece. Read the boxed
passage below for details, or skip the boxed passage and ignore the Heart Piece.
Yet another choice I have left to you.

+==============================================================================+
| Use Bombs to destroy the rock at the bottom of the ramp and climb on. Walk   |
| up the ramp-like area and jump over the gap at the end. Climb up the vines,  |
| then turn left. Jump down to the area below, then walk forward and take out  |
| a  Bomb/Arrow  combination.  Destroy  the  rock  above  the  vines  with the |
| Bomb arrow and jump across. You should grab onto the vines before falling    |
| too far. Climb up to the top, then run forward towards the wall in front of  |
| you. Then, jump of the left side of the path and run north towards the       |
| chest. Open the chest to get another Heart Piece! (HP1-7)                    |
+==============================================================================+

Hop back on Epona and run forward. As soon as you get off of this stone-like
area, look for a golden spot on the ground in front of you and slightly to the
left. Slowly sneak up on it and grab it. You got a Male Grasshopper! Get back on
Epona and run to the north side of this field. Find the big stone bridge (you
can see it on the map; it's the big stick projecting out to the north). When you
get there, look on the inside of the the arch forming the entrance to the
bridge. You should see a gold spot on the left side of the arch. Use the Gale
Boomerang to yank it towards you. You got another Golden Bug! It's a Male
Phasmid.

Cross the bridge and follow the path. It'll soon be blocked by rocks. Blow them
up with a Bomb, but don't continue down the path. Instead, turn left and follow
the big mountain wall. High up on the wall is a Golden Bug. Locate it (you can
usually see it as you get closer) and use your Gale Boomerang to bring it down
to earth. It's a Female Phasmid!

Next, walk put onto the bridge. Kill off the Twilit Messengers with Spin
Attacks. It only takes two Spin Attacks, but you must get all three of them at
the same time. After you defeat them, get back on Epona and ride down the path
formerly blocked by rocks.

At the very end of the path, you can enter the Twilight. Please do so.

 +===========================+
 |  Hyrule Field (Twilight)  |
 +===========================+

This will be the hardest Twilight yet, but it's also the last time you will see
it. Or is it? Run forward. You will soon find a pink purse. Sniff it to learn
Ilia's scent, then use your special wolf senses to find and follow it.

Follow it all the way into Castle Town. How will you know when you're in Castle
Town, you ask? The game will tell you, but other than that, you will see a LOT
of spirits and it goes into a fixed camera mode.

 +==========================+
 |  Castle Town (Twilight)  |
 +==========================+

Continue following Ilia's scent all the way until it ends at an OPEN door. The
scent will go through a closed door about half way through. If you look at the
sign next to the door, it should say "Medical Clinic." Notice how it comes back
out of the door as well? Continue following the part that comes out through the
closed door. The open door is the entrance to Telma's Bar. Don't forget where
this is. We'll be making several trips here in the future. Anyway, where was I?
Oh yes! Enter Telma's Bar.

First, run to the very back of the room. There should be some soldiers talking.
Listen to them if you want, then look at the table to the right. Going up to it
and pressing the A button will mark a spot on your map. This might come in handy
later, depending on whether you use a guide the entire time or not. Now go back
towards the front of the Bar and listen to the spirits (Telma and Ilia) there.

Now it's time to get to work. The red spot on your map is where we'll find the
Vessel of light. To get there, start by leaving Telma's Bar. Follow Ilia's Scent
out of Castle Town. Stop following her scent as soon as you are out of Castle
Town. If you don't, it'll lead you in the wrong direction.

 +===========================+
 |  Hyrule Field (Twilight)  |
 +===========================+

You should be on a wooden bridge right now. Run across the bridge and continue
going straight. You should quickly be blocked by a big dirt wall. Turn left and
follow the wall to a path heading east through the wall. Follow it.

Continue following the path. Follow it to the right whenever it forks, until you
get to the Great Bridge of Hylia. Begin crossing it. You will soon be
interrupted by a cut-scene. The bridge will be set on fire and you have to get
off before you are burned alive. Find the box to your left and push it up
against the wall. Don't push it to the left or right; just shove it against the
wall. Use it to climb up and over the edge of the bridge. There will be a small
pond below you, so you won't die from the fall. Just jump.

 +=========================+
 |  Lake Hylia (Twilight)  |
 +=========================+

Apparently, this pond is Lake Hylia. Climb up onto land and run west. When you
get to a house, talk to the spirit in front of it. For a clown, he doesn't seem
too happy. Anyway, he'll point out a monster. Run east towards this monster.

This is so easy. He'll be picked up by a Twilit Kargaroc. Walk back a little bit
and wait for the bird to swoop down. When he is low enough to the ground, push
the A Button to dash forward and grab onto him. Rapidly tap the A button to
attack the bird. Doing this twice will nock him off the bird. All you have to do
now is kill him off like normal. After that, Midna will seize control of the
bird.

 +===========================+
 |  Zora's River (Twilight)  |
 +===========================+

Now you two will go flying up Zora's River. Think of this as a mini-game. You
control the bird by pointing at the screen and pushing the A button to dash. If
you hit a wall, you will fall off the bird and die. It's easier than it seems.
Enjoy!

 +=================================+
 |  Upper Zora's River (Twilight)  |
 +=================================+

Welcome to the upper portion of Zora's River. I have gotten several e-mails from
people who need to get back to Lake Hylia, but can't because they didn't
activate the portal (you'll activate the portal later in the game). If you are a
part of that group, then don't worry! There is a way down. Just find a patch of
Howling grass by the entrance to the main river. It'll call over a bird to take
you back down.

With that said, let's move on. Start by jumping down into the crack and
following the dried up riverbed east.

 +============================+
 |  Zora's Domain (Twilight)  |
 +============================+

Welcome to Zora's Domain. It's frozen over. How original. >_>

Anyway, find the giant frozen waterfall. Use Midna to jump up, then follow the
path. When it ends, turn around and use Midna to jump up to a higher portion of
the waterfall, but be careful! Two pieces of ice will fall off, and if you go
up too quickly, you will fall and have to start over. Wait a second before
jumping.

At the end, run to the back of the cave and enter the indoor part of Zora's
Domain. Another trio of Twilit Messengers. Kill them off. A portal will open up,
and Midna will offer to warp you out. First, walk in to the center of the room
and push up on the D-Pad. Midna will tell you to look down. Push the C Button on
the Nunchuk, and look down. Now push left or right on the D-pad to use your
special senses.  Whoo... Creepy!

Anyway, warp to Death Mountain and look over at the giant stone. Remember it?
Walk up to it and press up on the D-Pad. Choose to warp to Zora's Domain with
it. When you arrive, it'll be dropped into the ice, smashing through it and
melting Zora's Domain. The steaming hot water will pour through the entire
river, melting everything that was frozen. Since the water source has been
repaired, the lake will have returned to its original size.

Awesome. Now try to walk out of the cave. You will be stopped by a ghost. This
ghost used to be the queen of the Zoras. Apparently, the sick Zora in Telma's
Bar is her son, and it's up to us to save him from his illness.

Anyway, walk out of the cave and let the river carry you down to Lake Hylia.
When you regain come to, enter the small cave. Inside, you will receive the
Vessel of Light. Getting the Tears of light will be a bit tougher this time
around. Start out by leaving the cave.

1) As soon as you exit, you'll see a Twilit Parasite scramble off to the right.
   Ignore it for now; we'll get it later. Instead, walk down to the left and
   jump into the water at the end. Swim to the little island right in front of
   you and listen to the Zora spirit. He'll point to the first Twilit Messenger.
   Follow the strip of land just slightly below the water. If you push left or
   right on the D-Pad to use your wolf senses, it will be easier for you to see
   the strip of land. At the end, kill your first bug and collect the first Tear
   of light.

Now do a little backtracking. Get yourself back to the cave where we talked to
the light spirit and got the Vessel of Light.

2) Climb up the wooden walkway east of the cave (where we saw the insect) and
   kill the Twilit Messenger.

3) Now walk along the next bridge. At the end, you'll have to fight another trio
   of Twilit Messengers. Kill them off and open the portal, then look at the
   last bridge we crossed. To the left of it is a stone bridge. Run up it and
   follow it to the left. Jump across the gap and onto the patch of land, then
   jump over to the next one. Then, turn to the right and jump across the last
   gap and follow the path to an open area. Look along the ground here; you
   should find an insect burrowing under the ground. Dig it out and kill it.

4) Now go back to the area where we fought the Twilit Messengers and follow the
   third bridge over to the floating house in the center of the lake. Head
   around to the back of the house and kill the Twilit Parasite here to get the
   fourth Tear of Light.

5, 6, 7, 8) Now walk back across the last bridge and stop at the little island
            halfway across. Stand next to the Howling grass and push the A
            Button to howl. Howl the song shown and let the bird pick you up.
            This will be similar to last time, but you will have less room to
            maneuver because the water is now flowing. Remember to use your wolf
            senses the whole time. Just use the Z button to lock onto the Twilit
            Parasites and dash into them with the A button. If you miss one, it
            will reposition itself farther ahead to give yourself a second
            chance. Personally, If I were a bug, I'd stay where I was and be
            grateful that you didn't kill me. >_>

 +=================================+
 |  Upper Zora's River (Twilight)  |
 +=================================+

9) At the end, turn to the left and talk to the spirit with the hair. A bug will
   appear. Kill it! You should have killed nine bugs so far.


10) Walk across the bridge behind the woman with the afro and turn right. There
    is a howling stone at the top of the hill to the right.

Song: ------------@--------------------
      |   |   |   |   |   |   |   |   |
      --------@-------@----------------
      |   |   |   |   |   |   |   |   |
      ----@-----@---------@------------

    Howl the song, then drop down to the left of the stone and run towards the
    two spirits. Listen to them with your senses, then follow them through the
    tunnel.

 +===========================+
 |  Hyrule Field (Twilight)  |
 +===========================+

    When you come out on the other side, climb up the stairs on the left side of
    the river and head east to the back of the field. Soon, you will cross
    Ilia's scent. Follow it back to Castle Town. Before you get there, you will
    come across another trio of Twilit Messengers. Kill them, then enter Castle
    Town.

 +==========================+
 |  Castle Town (Twilight)  |
 +==========================+

    Head to Telma's bar. To get there, just head south when you get to the
    center plaza with the big fountain, then turn down the second road on the
    left (your left, not Link's left). When you get there, don't go in. Instead,
    use your senses to look for a bug outside of the Bar. It's behind some boxes
    in the corner. Perform a Jump Attack on them to break them open, then kill
    the bug.

11) Warp to Zora's Domain.

 +============================+
 |  Zora's Domain (Twilight)  |
 +============================+

    Climb out of the water and look around behind the fence on the west side of
    the room. The insect will be on the wall, near the roof, by the southern
    edge of the decorative fence. Leap against the wall to nock it down, then
    Kill it.

12, 13) Leave the indoor part of Zora's Domain and ride down the waterfall. Once
        at the bottom, climb up onto one of the green platforms floating in the
        water. Z-Target one of the Twilit Parasites, then do a Jump Attack
        towards it. When you kill them, they will sink to the bottom of the
        river. Just wait for the Tears of Light to float back to the surface.
        After you kill both of them, we will only have three more bugs to
        collect.

14) Start by climbing up onto the Eastern edge of this lake-like part of Zora's
    Domain. Look for a white patch of ice on the wall. A Zora will be staring at
    it. To the north of that, Midna will try to talk to you. After you talk, she
    will help you jump up to a higher area. Walk forward a little bit and she'll
    help you jump across again. Walk forward a bit more, and then when the path
    starts to curve to the left, climb up a tiny ramp in front of the vines.
    Use Midna to help you across again. Walk forward and use her yet again. Now
    climb onto the tiny ramp to your right. Use her to get across twice more,
    then carefully walk along the ledge.

    Soon, you'll need to use her help again. Walk down the steep path,
    collecting the Rupees as you go. At the end, carefully jump down onto the
    last Rupee, then follow the pathway to the right. (You should not be going
    up stairs; you went the wrong way if you are.)

    Farther down, you'll find the next Twilit Parasite! Kill it!

15) Jump down into the water. Cross the lake and swim along the western wall
    until you find a small area that you can climb up onto, just north of the
    insect. Follow the path to the insect. This is the 15'th Twilit Parasite
    we've killed. Only one more in the entire game!

16) Midna will try to talk to you. No, Midna isn't going crazy. That last insect
    really wasn't there two minutes ago. Anyway, it's there now, so warp to Lake
    Hylia.

    *** Quick Note ***

  If you cannot warp to lake Hylia because you never activated the portal, then
  don't worry! There is a way down. You will have to go to Upper Zora's Domain.
  From there, howl next to the patch of Hawk Grass by the entrance to the main
  river. It'll call over a bird to take you back down.

 +=========================+
 |  Lake Hylia (Twilight)  |
 +=========================+

    Damn, that's one big bug! Jump into the water and swim over to it (you can
    see where it is with your mini-map, incase you forgot). Swimming through the
    center of the debris and climb onto a piece of wood. The battle should now
    begin. If it doesn't, just keep walking around and make sure you are in the
    right area.

    Oh, and enjoy the in-game thunderstorm. It's the only time you will ever see
    one in the twilight. I guess most people have to be deprived of the rain to
    really appreciate it. Southern California does that to you!

+==============================================================================+
|  Mini-Boss: Twilight Insect Queen  |
+====================================+

This is another easy fight! Sadly, everything in this game is.

Start out by watching it. When it's sparking, that means it can hurt you. Dodge
it well. Jump into the water if you have to.

When it gets right up next to your platform, perform a jump attack to grab on to
it, and rapidly tap the A Button to hurt it. After you have done this about
three times, she should go into the water and float belly up, exposing her weak
point.

Hop on top of her and hold the B Trigger to charge up, then release to attack
her weak point for MASSIVE DAMAGE!!!1!

+==============================================================================+

Do the obvious and collect the last Tear of Light!

 +==============+
 |  Lake Hylia  |
 +==============+

Watch the Cut-Scene. Kinda Creepy! So for those who weren't listening, basically
people fought to secure the Triforce for their own interests. There were these
dark interlopers (coughcoughshadowpeopleofFSAcough) that excelled at magic, and
used their skills against the average person to get the power. The gods didn't
like that, so they took away the dark magic, split it, and hid it, then punished
the magicians. The Fused Shadows we have been trying to find to help Midna pull
Zant from power IS that black magic.

ANYWHO, let's get going on finding it for Midna. Leave this cave and take a look
at the beautifully restored Lake Hylia. If I recall correctly, there is a dying
Zora in Castle Town. To get there, head over to the house in the middle of the
lake. Talk to the guy and pay him to let you take the thrill ride of your life.
You must take the ride to get out of Lake Hylia. Until later in the game, this
is the only way out.

At the top, go through the doorway, climb down the ladder, and walk out through
the door (not the one with the clown blocking it).

 +================+
 |  Hyrule Field  |
 +================+

Run forward along the dirt path until it intercepts another path, just by some
rocks to the left. Blow through the Horse Grass to your right to call Epona.
Turn right onto the intercepted path and ride north. You should NOT cross the
Great Bridge of Hylia; you went the wrong way if you did. When the path forks,
follow it to the left.

Soon you'll see the castle dead ahead. Slightly to the left is the entrance to
Castle Town, and slightly to the north of the entrance to Castle Town is a
Golden Wolf. Climb up the vines and approach it to learn the next technique.

The Backslice is my favorite technique, and it's very easy to perform. Simply
hold the analog stick to the right or to the left while Z Targeting, and push
the A Button twice to jump and roll behind the enemy. While rolling, wiggle the
Wii Remote to use your sword as you come out of the roll.

Please remember that if you haven't howled through the all howling stones up to
this point, you will learn a different technique (or none at all).

Now cross the wooden bridge to the Castle Town entrance. Oh, and talk to that
damned Postman.

 +===============+
 |  Castle Town  |
 +===============+

Talk to the old man on the north side of this road. He'll ask you to give a
donation for peace in Hyrule. Give him as much money as you can. Once you give
him 1,000 Rupees, you'll get a Heart Piece (HP2-7). You'll be getting a lot of
money in a little bit, so don't worry too much.

Run forward. When you get to the center plaza with the big fountain in the
center, turn left... or do you turn down? Just go south!

New road. Follow it south, and take the first road on the right. There are three
places that you can enter on this road. The first one is the fortune teller's
shop. If you select "Love," the fortune teller will show you the location of a
Heart Piece. The third one is a game that you can play if you want to. It's the
tiny circus tent at the end. Unfortunately, you can't play the game yet. The one
we want is Agitha's Castle, and it'll be the second door on the left.

Once inside, keep talking to the little girl in the back until she asks if you
have any bugs. Say yes and give one to her. She will then give you a new wallet!
This one holds twice as many Rupees. For each additional bug you give her, you
will receive 50 Rupees. If you give her both a male and female of the same bug,
then you will get an additional 50 Rupees on top of the 50 Rupees given for the
insect. By giving her insects, you can pay the donation man for the Heart Piece,
or you can put it towards the Malo Mart sidequest. I'll explain that in the next
Quick Note, posted below the next Mini-Boss. Whatever you do, don't give her any
insects when your wallet is full. Wasted Rupees.

Head back west. When you come out onto the main road, cross it and continue
going west. At the end is Telma's Bar. Please enter it and watch the cut-scene.
Let it take you to Hyrule Field.

 +================+
 |  Hyrule Field  |
 +================+

Kay, start out by riding forward and staying to the right. When you get to the
bridge, the Mini-Boss battle shall commence.

+==============================================================================+
|  Mini-Boss: King Bulbin, Round 2  |
+===================================+

OK, this is just like the first time we fought him, 'cept we are on a different
bridge, and this time your sword is useless. The solution? Arrows!

Charge at him, but don't you dare use speed boosts! If you go fast, you won't
have much time to attack. When you get close enough, shoot him with an arrow.
This will be over very quickly.

And yes, after you shoot him with an arrow, you can also attack with your sword,
but that is a pain and it achieves nothing. Just stick to arrows. It only takes
like, two.

+==============================================================================+

When he is dead, grab the key and continue on.

This is very linear. Just keep going alongside the covered wagon. If it catches
fire, use your Gale Boomerang to blow out the flames.

Attack the bad guys that come up on it, or they will set it on fire. The bird
that is always overhead will drop bombs to scare the horse that pulls the wagon,
and until you kill the bird, the wagon will continue to swerve off course
instead of continuing. When it stops at a locked gate, get off the horse and
unlock it with the key. Good luck and enjoy!

 +====================+
 |  Kakariko Village  |
 +====================+

When you gain control again after your horseback battle, follow the ghost of
the queen to a grave in the back of the Graveyard. Crawl through the hole in the
wall and talk to her. She will give you the Zora Armor! We are almost ready to
begin the next dungeon, but first, you need to buy Water Bombs. These special
Bombs will explode under water. However, we will have to trade in out regular
Bombs to buy the Water Bombs.

When you are ready, head over to the Bomb Shop, then stand by the floor mat on
the left. Push the A Button to speak, and Barnes will run over to you and offer
to buy back your Bombs. If you don't want to sell your bombs, then too bad! I'm
afraid you have to. Anyway, you can put this money towards buying Water Bombs.
After selling, walk over to the floor mat on the right and buy Water Bombs. You
only need one to get into the temple, and you'll get a whole bunch more from
chests inside the temple, so only buy five.

    *** Quick Note ***

  There is a Goron inside Malo Mart accepting donations to fix the bridge from
  west Hyrule Field to Castle Town. Once you donate 1000 Rupees, the bridge will
  be rebuilt. When it's rebuilt, you can get a Heart Piece by talking to the
  Goron sitting across the bridge, then talking to the Old Goron outside of Malo
  Mart to get a barrel of Hot Springwater. Exit Kakariko Village through the
  north exit while carrying the barrel of hot water.

  Run to the Goron. If you stay right by the edge of the field, you won't be
  attacked much. You might have one or two bad guys on your tail, but it's very
  easy. When you get to the Goron, talk to him, then Target him and throw the
  Barrel onto him. TADA! When he comes back, he'll leave a Heart Piece behind.
  (HP3-7)

  After you get that Heart Piece, you can donate 200 more Rupees to the old man
  to start the Castle Town Malo Mart Branch. This Malo Mart is very similar to
  Wal*Mart. You can buy stuff for an extremely small amount of Rupees. You can
  also buy the Magic Armor, which pretty much only looks cool but can come in
  handy during tough situations. This is just one more cause to slowly pour
  you money into. However, it's also the last thing you'll be spending money on,
  other than perhaps arrows and stuff.

At this point in the game, there is one Heart Piece that I have not covered in
the walkthrough. If you want it, then read the boxed paragraph below. When you
are finished getting the Heart Piece (or if you are just skipping it), leave
Kakariko Village through the southern exit.

+==============================================================================+
| Start out by heading up Death Mountain Trail. Let the first Goron throw you  |
| up the huge cliff. Walk a little bit further and you'll come across a second |
| Goron. It appears as if he wants to throw you up the small ledge behind him, |
| but we can put him to better use. Get on his back and face the wall to your  |
| right. When he throws you up, you'll be able to grab on to the edge of a new |
| cliff. Climb up onto the steep side of the mountain and continue heading     |
| north along this new path until you get to a hole in the wall to your right. |
| Jump into this hole and open the chest here to get the Heart Piece. (HP4-7)  |
+==============================================================================+

 +================+
 |  Hyrule Field  |
 +================+

There are many different parts of Hyrule Field. When you first leave Kakariko
Village, look at the mini-map. You are on the Southwestern part of Hyrule Field.
Follow the path across the bridge, then look at the naturally formed dirt wall
to the right of the path. When you get to it, follow it west, looking for a cave
blocked by a giant boulder. It will blend in with the wall, so look hard. When
you find it, use one Bomb to blow it open and head inside. Follow the path,
burning away the webs to continue. The tunnel splits several times. You want to
go left twice, then Right, and left again. At the end, light the two torches to
make a chest containing the Heart Piece appear. (HP5-8) When you are done, leave
the cave and find the path, then follow it south onto the Southern part of
Hyrule Field.

As you enter the South Hyrule Field, follow the dirt path on the ground all the
way across the field. Exit South Hyrule Field and follow the path as it takes
you to the Great Bridge of Hylia.

    *** Quick Note ***

  If you get lost, look on the map (the mini-map will be fine) and focus on
  South Hyrule Field. See the three paths going out from the northern side of
  South Hyrule Field? We just came from the northwestern path, and we need to go
  down the northeastern path. Just use the Mini-Map to direct yourself there if
  you accidentally stray from the path. Hopefully that helps!

Just before you get to the bridge, you will cross a smaller wooden one. It's
easy to miss so, keep an eye out for it. When you cross it, slow down here. When
you get to a shadowy place under a giant tree stump where red blobs called Chus
fall from above, get off the horse and look along the wall to the right (east).
You should find a Golden Bug high up on the wall. It's a female Mantis!

Continue down the path on horse and cross the Great Bridge Of Hylia (only stone
bridge on this path; you can't miss it). At the end of the bridge, get off and
look at the western tower on the end of the bridge. Somewhere on it is another
Golden Bug. This one likes to move around, so I can't tell you exactly where on
this tower it'll be. Wait till it lands on the wall, then use your boomerang to
suck it towards you. It won't land immediately, so wait till it drops to the
ground before picking it up. Congrats, it's the Male Mantis.

Now, follow the fence to your right (don't even bother getting on Epona) and go
through the door at the end.

 +==============+
 |  Lake Hylia  |
 +==============+

Look familiar? This time, talk to the clown. Pay him, then slowly creep up on a
chicken and grab it. Then jump out and gently float down, through the giant
Rupees to the right, and to the lake. You will be able to regain all of the
money you just spent with the clown by floating through the Giant Rupees. After
you go through the last giant Rupee, hold back on the Analog stick to come to a
complete stop in midair.

See that rotating platform on top of the giant wood pyramid? (Actually, it's
more like 1/4 of a pyramid, but you get the point) Well, float right above it
and you should gently land on it. If it turns right before you land, glide
sideways just a little bit to catch it. Inside the chest is 100 Rupees!

    *** Quick Note ***

  If you didn't land on the rotating platform, then settle for the stationary
  square right below it. You only miss out on 100 Rupees.

The hard part is getting on the stationary platform right below the rotating
one. Slowly walk off the edge of the rotating platform. Link will grab onto the
edge of the platform and hang below it. Let go, and as you fall, hold forward.
Hopefully, you will grab on to the edge of the platform directly below. Inside
the chest is a Heart Piece! (HP1-8)

Drop down onto each platform below and open each chest on each level until you
either run out of chests or run out of room in your wallet.

Now jump into the water and put on the Zora Armor. Dive down to the bottom of
the lake (you can dive now) and head towards the blue spot on your mini map.
Avoid the air jets; they'll push you up towards the surface. Once you get to the
lowest point in the lake, put on your Iron Boots and walk around on the ground.
Try to find the air jet that has been plugged up by a giant boulder. Lay a water
bomb on it to unplug it, then walk into it WHILE WEARING your Iron Boots. Take
out a Water Bomb and attempt to place it with the A Button. Do NOT hold the
analog stick in any direction, or you will throw it somewhere it shouldn't go.

When you place it, it will float up and blow open a hole in the wall. Take off
your Iron Boots and swim through that hole in the wall. Welcome to the Lakebed
Temple.


+==============================================+
|  4.06) Lakebed Temple  ----------------------|
+==============================================+

Yep, it's the dungeon that many veterans of the Zelda franchise dread. Luckily,
this temple isn't as bad as previous water dungeons (but then again, I always
loved the water dungeons, so what do I know), so hopefully you'll enjoy it.


Start out by swimming forward through the tunnel while avoiding ANYTHING you see
(you can't hurt them yet) until you get to a dry room. Crawl out of the water.
Walk up the steps, then turn around and face the water hole in the center of the
room. You should see a switch hanging from the ceiling. Jump out towards it and
Link will automatically grab it. This will open the gate blocking the door.

Before you go through the door, run out directly to the back of the room and
look for a slightly hard to find chest containing five Water bombs. NOW go
through.

In this next room, make a Bomb and Arrow combination and shoot all of the
stalactites on the ceiling. They'll fall down, making wonderful platforms to
climb on. Make your way up to the door on the other side. If you can't get
there, look for a stalactite that you might have missed. Go through the door.

Kill the enemy here, then go through the next door.

This is it! The main puzzle element of this dungeon! Welcome to hell. Start out
by going down the stairs and to the right. At the very end, you'll come across
a chest with Arrows. Head back a very short way and jump off through the open
area in the fence, grabbing onto the yellow handle/switch. (NOTE: If there is no
switch to grab onto, then you have jumped through the wrong hole in the fence.
Climb up the vines to the side of the water and try again.)

When you grab the switch, it will turn the stairs around so that the top of the
stairs is facing North. Climb up the stairs and hang a left. At the end, you'll
find a pot containing our old pal, Ooccoo! Now head back the way you came, but
this time, instead of turning right and going down the stairs, head straight.

When you get to the next door, stop. Don't go through it, but instead jump
through the opening in the fence and grab on to the switch. Now run down the
stairs and through the door at the bottom.

Don't stop here. The enemy here is a pain to kill. Don't bother. Just go through
the next door.

Hang an immediate right and go through the tunnel in the wall. At the end, take
out some Bomb arrows and shoot the stalactite above the short geyser. It will
form a bridge, letting you cross to the center pillar. Climb up the vines and to
the left. When you are above a ledge again, drop down.

Look out to the right and you should find a pillar-like platform. Jump onto it,
then shoot another stalactite down with your Bomb Arrows and use it to jump to
the cliff with the chest. Open it for a small key. Kool! Now jump back over to
the center platforms and climb back in the direction you came. Head back up
through the tunnel in the wall, and go through the door.

Ignore the enemy again, and enter the center staircase room.

Head back up the stairs, and go to the left. Go through the locked door in the
wall. Again, ignore the enemy and head through the next door as well.

Head to the left and kill the giant spider, then open the chest on the left side
of the path for five more water bombs. Now head back in the opposite direction
and shoot the stalactite on the left. Climb onto it, then onto the vines. Crawl
up and to the right. Then when you are above the wall that was blocking your
way, drop down and walk along it to the middle. Jump forward and grab onto the
switch.

Drop down and continue going west. You will soon come to a giant boulder
blocking your way. Throw a bomb at it (or a Bomb Arrow), then continue forward
and through the door.

Quickly turn to the left and go through the door. You might have to kill the
enemy inside the bubble first. I can't remember, because I killed him before I
checked to see if the door was locked. If so, shoot him with a Bomb Arrow, then
slice him with your sword. Now head through the Southeastern door.

Jump down, run forward, and open the chest at the end. Then go through the
North-facing door.

Jump onto the giant gear and cross it. Let the enemy come to you, then kill it
off. Jump across and go through the next North-facing door.

Head to the left and go through the door at the end of the hallway.

Next, unlock the door directly across from the other two. Jump into the empty
pool to your right and climb up the vines on the other side. Now climb over the
short wall and head up the ramp. At the end, open the small chest for 10 Water
Bombs. Now head to the left. Find the ladders and climb up one of them. At the
top, grab onto the switch to get some water flowing.

Now run (er, slide) back down the ramp. At the bottom, swim to the center
platform, climb on, and grab onto the switch. Then climb onto land, go pass
where there used to be a locked door, and then through the door on the right.

Jump down and go through the first door on the left. Cross the big gear, jump
over to the other door and go through it, then turn left. Now head through the
first door on your left.

Cross this next small room and go through the door to get yourself back into the
rotating staircase room. Run around to the left and when you are exactly
opposite from the door you just came through (which will be marked by a blue
triangle on your Mini-Map), jump through the gap and grab onto the switch. Now
head down the stairs. You should be directly below the door you just came
through. Go through the next door.

Avoid the enemy and head through the next door as well.

Because you got the water flowing on the West side of the level, the giant gear
will be spinning. Run out to the edge of the ledge in this room and wait for one
of the platforms attached to the spinning gear to get close to you. When it's in
front of you, jump onto it.

When the platform gets close to the door on the North side of the room, jump
across to it and go through.

Head to the left and open the chest at the end for a small key. Now head back
to the door you just came through and go through it.

Jump onto the hanging platform and ride it to the very next door. Jump over to
the door and go through it. Unlock the locked door.

In this next room, swim along the surface until you are sucked into a tunnel.
Put your Iron Boots on and walk out and to the left. Then, lay a Water Bomb next
to the big boulder and blow it up. Now go through the new opening.

Swim all the way to the end, then crawl out of the water. Now, push the C button
and look up.

+==============================================================================+
|  Mini-Boss: Giant Frog  |
+=========================+

Guess what? It's time to fight another mini-boss! And as always, it's so easy a
caveman could do it.

Start out by killing the swarm of little enemies. Don't forget to use lot's of
Spin Attacks, because it kills them quicker. Then, he will jump into the sky.
Now watch the ground. Soon you'll see a giant shadow. This is your cue to run
around and get out from under the shadow. When it lands, it'll be momentarily
stunned. Find its mouth and attack the toung hanging out of it with. You can fit
about two Jump Attacks in there before he wakes up and does it again.

Rinse and repeat. After the third time, he should fall.

+==============================================================================+

As he dies, he'll cough up a chest containing the treasure of this dungeon: the
Clawshot!

Shoot it at the target above the gate. Your weight will pull the switch and open
the gate. Run forward and go through the door.

Here is a chance for you to get used to using your Clawshot in combat! Target
the enemies and shoot it at them. It'll pull off their mask, leaving them
totally unprotected. Kill them with your sword, and go through the only other
door.

Jump onto one of the hanging platforms and ride it around. Jump onto land when
you get all the way East. Go through the door.

Head through the next one as well.

Head up the stairs and head to the left. When you get to the door on the far
East side of the room, take out the Clawshot and face the center of the room.
Now look at the roof and shoot the target. SURPRISE!! The target is actually a
switch! It'll spin the giant staircase around. The water will now flow down the
staircase and under the door on the west side of the room. Go through that door.

The water will be spinning the water wheel in the center of the room. Run
between its teeth and go through the door on the other side.

Run forward and jump onto the platform hanging from a chain. Now, look at the
ceiling and check out the two giant wheels. This platform you are standing on is
attached to the wheel on the east side of the room. On the North side of the
giant wheel is another target. Shoot your Clawshot at it. Now hold down on your
analog stick and lower yourself to the platform below you. You will find 10
waterbombs inside the chest here. Open it if you want them.

Now face North, take out your Clawshot, and look up and to the left until you
find a pillar with vines on it. Shoot your Clawshot at the vines and crawl to
the right. Soon a ledge will appear below you. Drop down onto it. Now take out
your Clawshot and look at the top of this pillar that you're on. Now turn to the
left and you should see some more vines. Shoot them.

Crawl up to the top, then to the left. Drop down onto the ledge and take out
your Clawshot. Shoot at the vines along the Northern wall. Crawl around to the
right and drop when you're above land. Go through the door.

Turn to the left, yank out a Bomb Arrow and shoot at the stalactite above the
geyser to the right. When the water stops gushing, get on top of the rock. Let
the water push you up to the top, then jump over the wall blocking your way.

Kill off the enemies, then shoot your Clawshot at the target above the door.
Doesn't the Clawshot rock? Anyway, go through the door.

Two more of those enemies that hide in bubbles. Here is a new way to kill them
off! Instead of wasting precious bomb arrows, yank that little bugger out of the
bubble with your Clawshot and unleash hell on him before he can get back in.
Kill them both off, then aim the Clawshot at the ceiling and shoot at some of
the vines. Crawl over the wall, and drop down into the water.

Now climb up the vines on the wall and hike up the ramp. This ramp will be a bit
more... damaged than the last one. Just hookshot over the gaps. Run to the back
and shoot your hookshot at the target on the wall. It'll put you down next to
the chest containing the Compass! Now jump down and find the ladder. Climb up it
and jump onto the switch.

Ride the water down, and when you get to the bottom, swim out into the center of
the room and climb onto the center platform. Yank the switch here, then swim
back to the side of the room. Hookshot over the wall and go through the door to
the left.

Swim across the little pool here and run past the small water wheel. Go through
the door on the left.

Jump onto the giant wheel to the right, then to the one on the left. Kill the
enemies if you wish, then go through the door on the Southeast side of the room.

Turn to the right and shoot the target above the gate to open it. Run through
and go through the door.

And go through the next one as well.

Run around to the right, and when you get to the door on the West side of the
room, go down the stairs. Head through the NEXT TWO (2) doors.

Jump onto one of the hanging platforms, and ride it around. When you get close
to the wheel on the other side of the room, shoot your Clawshot at one of the
targets on it. This'll be hard, because you're both moving. Shoot a LITTLE in
front of where the target is. If any bats come near you, move yourself up and
down to avoid them. Drop down when you are above the door, and go through.

Now, this room is a major pain in the ass. Just plow through it; you can do it.
If my description sucks, well, sorry.

So start out by jumping into the water and putting your Iron Boots on. At the
bottom, head North. Soon the path will curve East. Almost as soon as it does
this, it'll fork. Take off your Boots and swim to the left and to the surface.
At the end, put your boots back on and lay a bomb next to the big rock in the
wall.

Swim through the new hole and put your Iron Boots back on. At the bottom, look
for a rock in the wall and bomb it open. Walk through and take off your Iron
Boots. Swim to the top and find the door. Go through it.

Kill the enemy here, then shoot the target on the roof. Now hold down on the
analog stick to lower yourself through the hole in the roof. When you get to the
bottom, open the chest for the Boss Key!

Jump into the water, put your Iron Boots on, and go through the door.

Swim through the tunnel. When you get to the end, you'll see another tunnel
slightly up and to the right. Swim through it, and up to the surface. Now
Swim north and climb onto land. Follow the path around to the West side of the
room. At the end, jump into the water and climb back out. Head through the door
and leave hell.

Start by shooting your Clawshot at one of the targets on the giant wheel above
you. Ride it around a little bit and drop down onto a small platform on the
South side of the room. Now aim the Clawshot at the only target on the other
giant wheel. Drop down to the platform with the chest on it.

Now, shoot at the vines Northeast from your current location. Climb around to
the right and then drop down onto the small ledge. Now aim your Clawshot at the
top of the pillar you are on, and shoot at the vines to the left. Climb to the
left, drop down, shoot the wall, and go through the door.

Turn right and go past the geysers. Use the Clawshot to get up to the door, and
go through it.

Turn right and go through the other door in the Western wall.

Run forward and swim across the pool. Climb out and run past the water wheel,
and go through the door to the right.

Jump onto the wheel to the right, then jump from that wheel to the other wheel.
Next, jump to the side and go through the door.

Hang a right and go through the door straight ahead and slightly to the left.

And go through the next door as well.

Ok, kill the enemy here, then walk up to the opening in the wall and look at the
center of the roof. Shoot one of the targets, then drop down. Open the chest for
another Heart Piece (HP3-7).

Now jump down and land on the stairs. Ride the water to the bottom and then walk
up to the edge of the room. Run to the left and when you hit a dead end, use the
Clawshot to pull yourself onto vines on the wall. Climb over the wall, then pull
the switch to spin the stairs around. now go through the door.

And the next one as well.

Jump onto one of the platforms, and ride it around. Jump onto the bridge when
you're above it, and run towards the gate. Look around the ground and find the
switch. When you step on it, the gate will open. Shoot the target and open the
chest for a Heart Piece (HP2-7).

Clawshot the target above the gate, and drop down. Now run across the bridge
and to the right. Swim across the SMALL gap between the ledges and cross the
bridge. Head up through the tunnel and go through the door.

And go through the next one as well.

Turn to the left and open the chest for the Dungeon Map. It's somewhat useless
now, though. :\

Now Clawshot the vines to get over the wall, and jump through the opening in the
wall and into the water. Climb onto the center platform and find the door. Open
it with the Boss key, and drop down through the hole.


You'll land in some water. So dark and creepy!! Put your Iron Boots on. The
fight starts when you hit land.

+==============================================================================+
|  Boss Fight: Morpheel  |
+========================+

This is one of the harder ones, but it isn't that bad. It's actually one of my
favorites! Just stand back somewhat far away from the monster, so the tentacles
can't grab you.

Move in when the eye is on the same side of the monster as you. AS SOON as you
can Z-Target the eye, do so and shoot it with the Clawshot. It'll be sucked
towards you. Don't waste time trying to do a jump attack, just slash it.

After you do this a few times, you'll see why I like this fight so much. What an
epic feel the fight now has!

Take off your Iron Boots. You won't need them anymore. Take off and start
swimming. Incase you didn't already know, you can swim faster by tapping the A
Button. Not rapidly; just about the same speed Link moves his arms.

Catch up to it and as soon as you can, Z-Target the eyeball on its back and
shoot at it with your Clawshot. Remember, you CAN use your Clawshot while you
are swimming!

When you are sucked towards the eyeball, Link will automatically grab on. All
you have to do is swing the Wii Remote a bunch. Link will slash at it. Do it
again. And again. Eventually, you will see the word "Finish (A)" below Link.
When you see this, push the A button and kill him off for good.

+==============================================================================+

Collect the Heart Container and leave. Congrats, you're doing good!


+==============================================+
|  4.07) Getting to the Arbiter's Grounds  ----|
+==============================================+

Interesting cut-scene. Anyway, we better get started. When you gain control,
you'll be in North Hyrule Field. Go to Telma's Bar. Incase you don't know how to
get there, just turn to the left and head to the Eastern side of this field.
Head down the southern path at the end. Walk along the wall to the right until
you get to an opening in the wall with a wooden bridge. On the other side of the
bridge is Castle Town.

 +===============+
 |  Castle Town  |
 +===============+

Run forward to the center fountain, then head south. Telma's Bar is down the
second road to the left.

Once you get to Telma's Bar, attempt to enter. You'll get kicked out. As you
leave the area, Telma's pet cat will stop you and show you a hidden passage.
The only problem: It's waaay up there, you're waaay down here, and Midna isn't
exactly in shape to help you up. The solution? There is a crate up against the
north-facing wall. Push it against the crates below the hidden passage. Use it
to climb up and go through the door.

 +===============+
 |  Telma's bar  |
 +===============+

Ah, time to put Link's 1337 rope walking skillz to use! Start by following the
rope to your right, and follow all the rest of them until you get to the end,
and don't knock down any pots. The idea is to be stealthy and ninja-like, not
loud. At the end, climb up the block in the corner of the room and go through
the opening in the wall.

Drop down and use your wolf senses to find a ghost. Kill it, then press the A
Button to rip out its soul. YAY! Your first Poe soul! Now turn around and talk
to the gold statue. Guess what? It's a real human who had a curse put on him for
being greedy. He'll open a chest as a thanks for killing that first one. Cool!
Now fall through the chest. It's actually a secret door leading to the
underground portion of the Castle.

 +=================+
 |  Hyrule Castle  |
 +=================+

Run around the outside edge of this room while looking for a chain hanging from
the ceiling. Z-Target it and jump onto it to open a gate. Go through and let the
water carry you down to the bottom.

At the bottom, look around the ground for a wooden stick and light it with the
torch on the wall. Now burn the spider web (by the way, I recommend avoiding the
spiders; they are a waste of time) and continue forward. Take a burning stick
with you and light one of the lanterns in the next room. Climb up the wall to
the left while holding the burning stick, and burn away the spider web. If the
stick goes out before you get up there, relight it with one of the torches.

Once you get over the wall, find the hallway and dig in the center of the little
room at the end.

Run forward down the new hallway and turn left at the end. You've been here
before, so you should remember how to do this. head up the stairs, use the ropes
to get across the gaps, and kill any enemies you come across! If you don't
they'll shoot you down while you are walking across the ropes. Go through the
door at the top.

Kill the enemies here, and run forward. At the end, use the crate to climb over
the short wooden wall (fence?). Jump down onto the brick platform and kill the
evil bird off, then head North. At the end, jump across the gap and land on the
bridge WHEN THE WIND IS BLOWING! If you don't jump while the wind is blowing,
you will fall and die. When you are on the bridge, cross it quickly and get off
it before the wind stops blowing.

Now CAREFULLY jump down and land on the roof to your right. Follow it around and
climb up through the window at the end.

Drop down and go UP the stairs. Enter Zelda's room. You will get to watch
another interesting cut-scene. As soon as you regain control, warp to N. Faron
Woods.

 +===============+
 |  Faron Woods  |
 +===============+

Run North, and you will soon meet an old friend. But it looks like she's in a
bit of trouble. Kill the enemies, and she'll tell you about a hidden area. So
walk up the ramp to the right and use Midna to jump across. Do that twice, and
at the end, run forward and wait for the wind to blow the bridges so they are
touching. Jump down onto the first one, and run to the second one. Wait for the
wind to blow again. Run onto solid land.

Turn to the left and walk across the ropes, and time it well. Don't let those
swinging... things... knock you off. When you get back onto solid land, howl
through the wind stone in front you. After you do that, head into the cave.

 +================+
 |  Sacred Grove  |
 +================+

This is the sacred grove. I call it Hell for short. This is the most annoying
area in the game.

Start by running forward and howling through the Wind Stone. This song is called
Zelda's Lullaby. Remember how to play it, because you'll need it in the future.
After you play it, the Skullkid will appear. Follow him through the next two
rooms. When you are in the same room as him, you'll hear a horn playing the
background music over the normal instruments. REMEMBER THAT!

Anyway, he is on the elevated area. Attack him, and he'll run off into another
area. Go back into the last room, then go through the doorway under the
waterfall.

After you enter this new area, go through the doorway to the right. When you
come out on the other side of the tunnel, turn left. You should hear the horns
playing the music now. Jump into the water and swim through the small waterfall.
Climb up on the other side and find the Skullkid. Attack!

Jump down and go through the only open tunnel. Run straight across this room and
into the next. On the other side of the room is an open tunnel. Go through it.

You should hear the horn again. Ignore it and go through the tunnel on the
right. As you come out on the other side, you should see some giant steps in
front of you. Climb up them and follow the path to the Skullkid. Attack him, and
watch where he goes. That doorway is right below you. Drop down and go through
it. Head through the next doorway as well, and drop down to the ground.

This is a pain, but it's doable. Just kill off all his little puppets. He'll
honk him little horn and call out some more. While he's playing the horn, he's
distracted. This is your chance to target him, walk up next to his platform, and
do a jump attack. Keep doing this until he gives up and opens a new path.

Go down the path. When you come out on the other side, stand on the Triforce
symbol and howl Zelda's Lullaby.

Puzzle time! It's a hard one, but not that hard. You have to get them onto the
yellow squares.

Solution: left, down, right, right, up, left, up, up, left, down, down, right,
and up. Special thanks to Ohhh11 AKA (Daniel Raw) for providing the solution. I
forgot to put it in, but since he sent it to me, I don't have to play through
the whole game again.

When you complete it, run forward and up the steps. Walk up to the sword and
push the A Button to check it. Now watch the fun little cut scene.

So you are human now, and you can become a wolf whenever you want. Plus, you can
also warp whenever you want. Do that now! Warp to Castle Town and enter Telma's
Bar.

 +===============+
 |  Castle Town  |
 +===============+

Talk to Telma and meet all her friends. Apparently one of them is investigating
some trouble down in the Desert. Look at the map, and it'll place a red mark on
his location. Leave Telma's Bar and get back onto the main road. Head east past
Agitha's castle and follow the road until it turns into Castle Town East Road.
Enter the little circus tent here and play the STAR game. To play, use your
Clawshot to drag you through all the stars. If you win, you'll get a Big Quiver!
You can now carry 60 arrows with you!

When you are done, exit Castle Town through the southern exit.

 +================+
 |  Hyrule Field  |
 +================+

After you go down the first set of stairs, head to the left and kill the Poe
here. Then go down the second set of stairs. Look at the wall to the left. There
is a female Ladybug by the trees, so don't forget to capture it. Now go down the
third and final set of stairs. At the bottom, head to the left to find a Golden
Wolf. Approach the wolf to learn a new sword technique.

To perform this technique, put away your sword by standing still and pushing the
A button to sheathe your sword. They'll get up close and leave their defenses
down. When it says "DRAW" at the bottom of your screen, press the A Button to
draw your sword and give them a quick surprise slash.

Please remember that if you haven't howled through the all howling stones up to
this point, you will learn a different technique (or none at all).

Ok, now warp to lake Hylia.

 +==============+
 |  Lake Hylia  |
 +==============+

Walk along the boardwalk to the house in the center of the lake. There is a
little patch of land half way across. Talk to the bird near the patch of land
and listen to the rules of the new game. Then howl near the grass to summon our
ride.

 +================+
 |  Zora's River  |
 +================+

This game is fun! Just don't hit the walls, and only fly through the red
balloons. Do NOT fly into anything other than the red balloons until you have
over 10,000 points. As a reward, you'll get a Heart Piece! (HP4-8)

When you finish the game, transform into a human and look at the bridge next to
the building. Use your Clawshot to yank in the golden bug. Now look at the
ground and follow its shadow. When the word "Grab!" appears, push A to capture
the Female Dragonfly.

Now walk around the North side of the river but stay in sight of the Boat rental
shop. You should soon meet another trio of enemies. Defeat them, and the woman
will invite you inside. Talk to her, and choose not to help. We'll come back and
help in a little. First we are off to hunt down another Heart Piece!

Nearby is a doorway heading into the northern wall. Enter it to find the fishing
hole! Go inside the little shack here and pay the 20 rupees to go fishing. Row
straight ahead towards the rock with the Heart Piece on it. To fish with this
rod, hold the A Button and swing the Wiimote back. Then swing it forward and let
go of the A Button half way through! If you manage to hook the Heart Piece, then
reel it in by waving the Wii Remote as if you were reeling in a real big fish.
>_> Now you may leave if you want. Oh, and (HP5-9)

Go over to the lady with the afro and talk to her. Offer to help. Make a Bomb
Arrow combo and blow up the first set of rocks. She'll then get you into the
boat and send you down the river. Just concentrate on not dieing until you meet
her employee. She'll point out some rocks for you to blow up. Do so, and
continue down the river. At the end, the second Bomb Bag will officially be
yours! Yay! Now Warp to back to upper Zora's River and enter the canoe rental
shop. Rent out a boat and shoot arrows are all of the jars while trying not to
bump into anything. The red jars are worth two points and the yellow ones are
worth one point. And don't bump into anything because you will lose a point each
time. Get 25 points to obtain the grand prize: a bigger Bomb bag! You can hold
up to 60 regular bombs! Woot!

 +==============+
 |  Lake Hylia  |
 +==============+

look for a really tiny wooden ramp on the Southern edge of the clearing you
arrived at when you warped here. Walk up it to another empty area. Locate the
ladder and climb up to the top. Turn around to the left and look out over the
lake to find your prize! A howling stone! Play the song.

Song: ------------@---------------@----
      |   |   |   |   |   |   |   |   |
      --------@-----------@------------
      |   |   |   |   |   |   |   |   |
      ----@-----------@-------@--------

After you're done, turn around and look south to find a tunnel blocked by a some
rocks. If you bomb it open, then you can hike through a lot of tunnels (more
like one big tunnel actually) and get some good practice killing the enemies
lurk underground. By doing this, you will find three Poes and a Heart Piece.
(HP1-9) It's underground, so you'll need about one free bottle and a full
Lantern. It's completely optional, though.

If you do go ahead and try it, I recommend keeping one bottle filled with Yellow
Chu Jelly and a second one with a fairy. You can get as many fairies as you need
by smashing open the box just in front of the cave entrance, going into the
cave, then coming back out and smashing it open again. You'll be able to find
that Chu Jelly inside the cave by killing the big Jelly monsters and scooping
them up, so don't go buying any elsewhere. Enjoy yourself, and keep at it till
the very end, where you'll get the heart piece. That's the part that's worth it!
Oh, and one more tip; light all of the torches and keep your lantern at your
side the entire time!

After that (or not; you didn't HAVE to go through the tunnels), make your way
east towards the red dot on the mini-map. Transform into a wolf and kill off the
Poe, then transform back into a human and climb up the tower. At the top, you'll
meet Auru. He'll tell you about this prison in the desert where criminals were
sent to the underworld using a Mirror. Interesting...

There are some more Poes that we can get right now. If you would rather skip
gathering the Poes, then ignore the boxed text below. Also, if it's day time,
then ignore the boxed text. You can only get Poes at night unless they are in a
cave/dungeon/dark area.

+==============================================================================+
| Go down to the warp point at lake Hylia (or you could, you know, warp there) |
| and look south for a small wooden ramp. Between that ramp and a big wooden   |
| bridge to the right of the ramp is a dirt path heading up. Follow it and     |
| jump across all the gaps. At the end is another Poe.                         |
|                                                                              |
| The next one costs money. Ride the cannon up to the clown house at the top.  |
| Then pay the clown to let you glide down to the pyramid. One on of the lower |
| levels of the pyramid is another Poe.                                        |
|                                                                              |
| The last one requires a small amount of traveling. Look at the map. Notice   |
| the small portion of land on the west side of the lake? It's on the grass    |
| over there.                                                                  |
+==============================================================================+

Well, head down to the house in the center of the lake (we'll call it the cannon
house from now on) and show Aura's memo to the man running it. He'll start
offering you a ride to the desert called the Oasis ride. Take it now.

 +=================+
 |  Gerudo Desert  |
 +=================+

Interesting little cut-scene. Anyway, if it is nighttime, start out by running
south and killing the Poe at the end before heading west. If it's daytime, skip
heading south and start running west towards a big stone tower right away. When
you get there, use your Clawshot to pull yourself up to a small tree. Then shoot
at a flying plant-like thing called a Peahat. Drop down when the Peahat is above
the highest platform. Walk towards the big stone object, and kill off the trio
of Twilight enemies.

There is a Poe here at night. Kill it off now, or warp back here when it is
nighttime again. Now stand next to the stone object and push up on the D-Pad to
warp out of the desert with it. You want to warp to the bridge of Eldin. Doing
so will repair the bridge, opening up another usable warp point and making the
chore of traveling (though I actually find pleasure in it) much easier. Warp
back to the Gerudo Mesa.

Moving the bridge piece opened up a cave called the Cave of Ordeals. If you can
make it down all 50 levels the queen of fairies will give you some fairy tears.
It is the toughest part of the game, because you receive constant damage from
tough enemies with no way to heal yourself other than with any fairies that you
may have brought along with you. You must wait until you have obtained certain
items as well.

You can do part of it now. When you get to the 10'th floor, the fairy will
release fairies into the Ordon Spring. Easy-to-find fairies is a wonderful
treat. You have to wait until after completing the City in the Sky before fully
finishing the cave, though. And I also recommend having the Magic Armor and 300
Rupees to fuel the Armor. It'll help a lot if you put it on in the tough rooms.

Other than releasing fairies into all the springs, you will also find three Poes
and you can get the Fairy Tears. Fairy Tears will heal all your hearts and
temporarily increase the amount of damage your attacks will do.

Now, look for the towers to the North. Head towards them and be careful not to
fall into any giant cracks. When you get as far to the north as you can, walk
towards a big fire. You'll alarm some enemies. When they attack, take out your
bow and kill the enemies on the towers. Then shoot both enemies off of one of
the wild boars. When one of the boars get up, climb on and ride it like Epona.
If it is nighttime or sunset, then head west. If not, then skip the following
boxed passage.

+==============================================================================+
| Remember where you got the Boar, because you'll be coming back as soon as    |
| you get these three Poes.                                                    |
|                                                                              |
| Head west. You should find an area that's just too high to climb up onto. On |
| the south end of this high area is a withering tree. Use your Clawshot to    |
| pull yourself up to it. You should see the Poe now. Kill it, then find the   |
| three skulls in a circle. Dig through the center of the circle to find an    |
| underground grotto. Blow away some of the rocks to make some room for        |
| yourself, then kill the two Poes here. Also, light all three torches to make |
| a chest containing 100 Rupees appear. Then step into the light               |
|                                                                              |
| Welcome back to the desert. Drop down and head back to where you stole the   |
| Boar. Steal another one, then read on below.                                 |
+==============================================================================+

Park the Boar in front of the fence blocking the path and push the A Button
while holding up on the analog stick to make it charge forward. It will barge
right through the fence blocking the way to the towers.

Continue forward on foot. Climb up the wall and go down the path to the right.
You will run into a Golden wolf. It will teach you a technique called the Helm 
Splitter.

To perform, first perform a Shield Attack (Hidden Skill #2). Then after you do
that, look at the bottom of the screen. If it says "Helm Splitter" or something
like that, then push the A button. You'll jump up into the air and nail him over
the top of his head.

Please remember that if you haven't howled through the all howling stones up to
this point, you will learn a different technique (or none at all).

Anyway, continue down the path. It will split right behind the Golden Wolf, so
take the path going left if it's daytime, or take the path going to right first
if it is nighttime. There is a Poe down the path to the right, so don't forget
to kill it!

You'll soon enter a new area. Run forward to the gate. Enter the fenced area. If
You need arrows, there is a chest to the left. If not, go to the right. When it
curves to the left, you'll get swarmed with enemies. As far as I know, they will
keep coming at you, so don't waste any time killing them unless you get totally
surrounded.

Somewhere near the end, you'll find that they are cooking a Boar over a fire.
Slash at it repeatedly with your sword, and it'll eventually blow up, leaving
behind a Heart Piece (HP3-9).

Now, kill off everyone in this area until one of them drops a Key. You probably
won't see the key get dropped, so keep looking on the ground until you find it.

Now, go back a little ways.

+==============================================================================+
|  Mini-Boss: King Bublin  |
+==========================+

Well, he just doesn't give up! Just repeatedly jump attack him. Try to get
behind him to attack. When he starts blocking your attacks, take a step back,
then go back towards him and unleash another round of attacks on him.

Use the Back Slice and the Helm Splitter on him a lot.

So easy.

+==============================================================================+

There's a Poe in the room where the above battle takes place. Don't forget to
come back later on at night to get it!

Anyway, after Bublin stumbles off, the place will be lit on fire. Get on the
Boar and move it right next to the gate YOU came through. Not the one he left
through! Now push the A Button to charge through the gate, and all the other
ones as well.

As soon as you can, get off and head up the stairs directly in front of you.
At the top, turn to the right and transform into a wolf. Kill it and go through
the entrance


+==============================================+
|  4.08) Arbiter's Grounds  -------------------|
+==============================================+

Run forward and look at the room. Wow, scary. See that big hole in the ground?
Don't ever go in it! Instant death. You'll sink in the rest of the sand as well,
but you have a little bit more time to move. It's much easier to cross when you
are in wolf form. If you changed back into a human, then I recommend becoming a
wolf again.

Well, to your right, there is a platform up against the wall. Run across the
sand and climb on to it. Now turn around and find the next platform. CAREFULLY
jump onto it. And onto the next three as well. Then, run across the sand to the
gate.

Yeah, it's locked. There is some solid ground to your left. Cross the sand and
step up onto it. Now look for a metal handle in the sand. Stay on the stone
ground and use your Clawshot to pull the handle towards you. Grab it and pull it
all the way back, opening the gate.

Run back to the now opened gate and enter this new part of the room.

Use your sword to smash through the wood blocking the path to the right of the
locked door. At the end of the pathway, you'll find a chest containing a key.

Run back and enter the small cave to the left of the locked door. Dip any empty
bottles you have into the big pot to fill them with oil. There are some dark
areas in this temple, so it'd be nice to have some spare oil. Don't forget to
dip your lantern into the pot as well. Fill THAT up too!

When you are ready, head through the locked door.

Take out your lantern and cross the room. Remember to stay out of sand. Kill off
any little skeletons that attack you, then light the torches on either side of
the door. Don't forget the more hidden torch on the left side of the door! After
you light the torches, the door will be unlocked. Go through it.

Watch the short cut-scene. Four Poes will steal the blue flames. Basically, in
order to open the big door, you have to kill each of the Poes. Every time you
kill one, the blue flame contained in the lantern it carries will go back to
this room. Once all four blue flames are set free, the door will open.

Start by killing the one in the center of the room. These Poes are a little
different from the regular ones. You have to wait for them to glow bright white
before your attacks can hurt it. Kill it off, then rip out its soul when you
finish. After that, smell the body to learn the Poe's scent.

Before we go track down the other three, cross the sand to the right of the
stairs and the big door. Open the chest to obtain the Dungeon Map. Cross the
sand to the left of the stairs and the big door and open the chest for a Heart
Piece! (HP2-9) Credit for this Heart Piece goes to Sonic1366. Thanks Sonic1366!

Use your wolf senses to follow one of the trails into the ground. Dig through
the sand there and grab onto the handle. Pull it back to reveal some stairs. Go
through the door at the bottom of the stairs.

Kill off the enemies in this small room, then grab the big lever in the center
of the room. Push it forward to reveal a small chest containing a key. Now stand
on the edge of the small room with the small chest and take out your Clawshot.
Look at the ceiling of the bigger room, and shoot your Clawshot through the hole
and at the red spot on the wall of the floor above you. Go through the Northern
door.

Run forward and transform into a wolf. Use your special wolf senses to find the
second Poe. Kill him off, transform into a human, and leave through the door we
came through. Drop down through the hole in the ground and grab the big lever in
the center of the room, and turn it back. Go through the door.

Head up the steps and through the door directly above you. Cross the next room
and unlock the door on the other side.

Run down to the lower area and head towards the right. Jump on the patch of land
farthest to the right, then head to the left. Here is a quick tip: If you roll
right before you step onto the sand, you'll roll over it. Use that strategy to
save yourself some time.

When you get to the point where you can't go forward anymore, jump onto the
patch of land to your right, then onto the sweet solid earth to the left. Climb
up, and find this empty metal box. Grab it, and pull it forward. It will drop
down a little bit. Now push it down the small path heading west.

Next, climb up the stairs it was blocking and turn to the left. Climb to the top
and jump over the gap. Find the metal handle and pull it all the way back. Now
act quick. Let go of the handle and jump back across the gap. This time, cross
the bridge that was blocked by that big metal thing. If you don't cross fast
enough, it'll fall on you.

Head up the stairs on the other side of the bridge and open the chest behind the
statue to get the Compass. Now grab the lever in the middle of the room and turn
it.

Now, to the west is a chest with a small key. Just smash the wood with you sword
to get to it. After you grab the key, head to the East and through the locked
door.

Make your way through this room, killing off the army of skeletons in the
process. You will find two bigger skeletons near the end. Just target one of
them and start mashing the A Button. They will soon fall after many jump attacks
on each. They have the ability to scream, scaring Link stiff. No, I mean it,
Link will be paralyzed with fear. Swing your Analogue stick around wildly to
wake him up and get him moving before it swings its powerful sword at you. If
you wake up in time, face him and take out your shield to protect yourself.
Don't bother running; you don't have time. Just block.

After they are dead, transform into a wolf and find the Poe's scent. Dig up the
Handle hidden under the sand where the Poe's scent ends, and pull it back to
reveal the third Poe. Grab his soul and boogie through the door to the North. Oh
and I recommend staying in the form of a wolf.

Follow the path to a point where it drops down into a small pit. Open the chest
on the right side of the pit to get a small key. As you leave this little area,
you will be swarmed by invisible rats. Use your senses to see them and do spin
attacks to kill them off. After you kill some of them, walk around and let them
grab onto you. Do another Spin Attack to kill the next batch off. When you are
ready (and you don't have to kill them all), climb out of the pit and follow the
path around the right side of the room, jumping over the small gap when you need
to. Head through the locked door.

Transform into a human now, and jump onto the platform hanging from the ceiling.
Now cross it and jump onto the other ledge. Go through the door.

Head down the path to the left, and push the metal block forward.

Now is the ideal time to save and quit, because by pushing that block, we have
created a shortcut from the beginning of the level to here. To get to this room
when you resume, just enter the main room in the center of the dungeon and go
through the East door. Then head up the path to your left.

Anyway, like I said before, push the block forward, then climb up onto it. Grab
the metal handle and pull it all the way back. When you let go, DON'T CROSS THE
BRIDGE! Stand in the center of the bridge. When the metal thing falls, it will
fall around you, leaving you unharmed. Climb onto the inside, then stand on the
Eastern edge of it and jump towards the ledge on the other side of the room. Go
through the door.

Smash through the wood and walk around the room. An old skeleton will come to
life. It will block well, but it's still fairly easy to defeat. Just do a quick
spin attack, then slash at it while it's off balance. It will crumble to the
floor. You aren't done yet! Quickly take out a bomb and set it on top of the
skeleton's remains. When the bombs blow up, the skeleton will be dead for good.
Open up both chests in here to get some bombs, then go through the southern
door.

Run forward and cross the sand. In this room, you are supposed to light two of
the lanterns. If you light the wrong ones, you will be attacked by dozens of
small baby skeletons. Light the only one in front, and the one on the far right.
An opening will open up in the wall. Cross the sand and go through the door in
the opening.

Morph into a wolf and use your senses to find the final Poe. This fight will be
a little different. The Poe will split into four different Poes. You can only
hurt the original. Target any Poe so you can easily watch them circle around
you. When they stop, the original will get real bright. Break your lock on the
Poe and target the real one, and quickly attack it. Do this twice; then rip out
its soul. After you finish, go through the northern door.

Look to the left and use your Clawshot to pull yourself to the red lantern on
the wall. Drop down and go through the door.

Watch as the giant door opens up. Go through it.

Now go through the door on the right. Drop down to the bottom of the pit. Grab
the lever and spin it counter clock-wise twice. Go through the tunnel on the
left and open the chest at the end to get a key. Grab the lever again and spin
it clock-wise until you are all the way at the bottom. Head through the locked
door.

In this next room, if Link starts moving slowly, just go into wolf form and use
your senses to see all the rats hanging off of you. Just do a spin attack while
using you senses to fix it. This room is like a simple yet annoying maze. There
are lots of giant spikes that pop out of the ground. Follow my instructions
carefully to maneuver around the spikes.

Enter the main part of the room and cross the sand to the left. Now head along
the Eastern wall while walking South. Soon you'll come across some spikes
blocking your way. Head to the right until you get to the other side of the
room. Now continue going south till you hit the end. You'll see a handle. You
need to pull it to move the big wall blocking the door, but don't do that quite
yet. I just wanted you to remember where it was.

Walk North a bit, and keep track of the spikes on your right. As soon as they
end, head right. Transform into a wolf and use your special senses. Slowly walk
south to lure out all the rats. Collect some, then run back to the north a
little bit. You are going to have to fight one of the harder enemies in the game
and I doubt you want to be doing that with ten rats slowing you down. Kill most
of them before you run off to fight the skeleton.

After the skeleton is dead, head back to the handle. Grab it and pull the wall
out of the way. Now run back towards where the skeleton was. After you cross the
room, make a U turn and cross the sand to get to the center area of the room.
Run past the wall before it moves into place and head to the left. Whew, we
finished the maze. Not hard; just a bit annoying.

Stay in the center of the room as you cross the sand in this hallway, and roll
before you start to cross it! When you get back on solid land, look at the wall
on the right. See the patch of ground along it? You are going to walk along that
instead of crossing the sand. Wait until the spinning top of doom comes all the
way toward you, then run across and step onto the little area to the left before
the top slices you up. Wait until the death top goes back before you cross to
the other side. Now, before you go through the door, cross the sand to the right
ad slash at the pots to find Ooccoo! NOW you can go though the door.

Stand still and let the bugs crawl all over you, so you can kill them before you
jump into danger's way. After they are gone, cross the sand and try to outrun
the spinning bar of spikes. Head through the opening on the opposite side of the
room. Find three skeletons and kill them. Doing so will open the gate in the
area with the spinning poles of spikes. Go to the opened gate. There will be
some of those bugs that slow you down. To keep them from bothering you, take out
your lantern. If you hold it while crossing the sand, they won't bother you.

Roll from platform to platform when crossing the sand. You can't really jump, so
just roll so you don't slow down crossing the sand. At the end, jump across the
big gap and follow the path to a door. Go through it.

+==============================================================================+
|  Mini Boss: Invisible Swordsman  |
+==================================+

Walk forward and slash any of the ropes holding the center in place. That will
wake him up.

Start out by transforming into a wolf. Use your senses to see him, and wait.
When he attacks, dodge it. He will glow brightly. Attack! Do enough damage to
make him visible to human Link. Transform and take out you bow.

Shoot him once and he'll start quickly circling the room. Don't bother watching
him, just wait for him to land next to you. Use your sword to slash away.

Rinse and repeat. Too easy.

+==============================================================================+

The doors will unlock. Don't leave! Continue further into the room. You'll find
a chest at the end of the room. In it is a cool new weapon called the Spinner!
It's basically a giant top. You can use it to cross sand easily, as well as ride
along tracks to get to new places.

I remember being here. I was sooooo stuck. took me two days to notice the
obvious and get out. Look on the walls. You should see a black line going across
the wall. Head up to where the chest was and find the end. This isn't just a
line; it's a track. Take out the Spinner and ram into it. The Spinner will hook
onto it and take you around the room. When you are at the area where you fought
the mini boss, push the B Button to jump off of the rail. Go through the door.

As you enter the next room, you'll see a rail along the wall. Hook onto it and
right before you finish going around the curve, push the B Button to jump off.
DON'T DEACTIVATE THE SPINNER! Let it bounce into the wall on the other side. The
Spinner should hook onto a second rail. Ride it up and jump off at the end. Go
through the door.

Start by looking in front of you. You should see some walls with Spinner tracks
on them. Push the B button to jump from wall A to wall, and from wall B to wall
C and so on.     (See the diagram below)

       ____
           \
            \
            |
            |F
        E|
         |
              |D
              |
              |
          C|
           |
              |B
              |

          A|  |
           |  |
          [Door]

Now ride up wall F and let it drop you onto a higher area. Get off the Spinner
and head west. Open up the chest to get a Heart Piece!! (HP4-9)

Behind the chest, you'll see some Spinner tracks. Ride it to the East,
(hopefully) missing the spikes. At the end, jump onto the rail to the right,
then back to the left. When you drop off the end, hold the analog stick to the
right and ride up the Spinner rail. If you do not go UP the rail, then get off
and make sure you go up it clockwise. Now let the game drop you down at the end.

You should land in a new area. Head to the right (East) and walk up the ramp.
You should see two Spinner rails side by side. Ride along the one on the left
first. There will be some of those tops of doom we saw earlier. When the death
tops come towards you, jump to the rail on the other side. Go through the door
at the end and don't be discouraged! This can be tricky, but it's not *too*
hard.


Open the chest for the Boss Key. Use the Spinner to get across the big hole of
doom in the ground and stand in the center of the room. See that tiny hole in
the ground? Stand in it and take out your Spinner. It should click into the
hole. Now tap the B Button repeatedly to make the gears spin. Soon a new path
will be opened up. Head through it and to the left. You should see a Spinner
track going around the outside of the room. Ride it and count the gaps in the
stairs. After you pass the second gap, Push the B Button to jump to the center
of the room. Use the spinner to spin the hole here, as well. Doing this will
form Spinner tracks around this center column. Ride them to the top and enter
the Boss' lair.

+==============================================================================+
|  Boss Fight:  Stallord  |
+=========================+

This is a fun but tedious fight. Start by running to the edge of the room. The
land that you are standing on will sink into the sand and you don't want to be
on it when that happens.

From the edge of the room, take out your Spinner and head back towards Stallord.
You will probably hook onto the rail around the edge of the arena, so hit the
B Button to jump back into the fray. Head towards his backbone and press the
B Button to attack it as you glide by.

Try this again. He'll form a bunch of Zombie minions to guard him, but they are
easily brought down by pushing the B Button to attack as you collide with them.

After a third attack, he'll slide under. The sand will drain. Use your Spinner
to spin the gears in the center of the room. Bring on part 2!

This part of the fight is much more fun in my opinion. But it's a bit
frustrating as well. And I love this music! Great music. Glad they reused some
of the boss music from Ocarina Of Time.

Ride along the Spinner tracks on the center column. When our little friend
appears, wait for him to shoot fire. When he does so, Push the B Button to jump
onto the opposite wall. Do this until he moves up close to you. As soon as he
does, jump into his ugly face. Drop down and do repeated Jump attacks on the
sword sticking from the top of his head.

This time, you have a new enemy too. The spinning tops of death are on the
Spinner rails now, so you'll have to jump to avoid them too. Each time you
attack the boss, more tops appear. Rinse and repeat, and he'll eventually go
down.

+==============================================================================+

After you beat the boss and leave the room, you'll be outside of the dungeon.
Head up the stairs to the right and follow the path to an area on the roof
called the "Mirror Chamber."


+==============================================+
|  4.09) Getting to the Snowpeak Ruins  -------|
+==============================================+

Walk forward a bit, and you'll be paid a little visit by those annoying twilight
messengers. Kill them off and activate the portal, yada yada yada.

When you're done, go stand by the giant pillar in the center of the area, and
look it over to find some Spinner tracks. Ride the spinner up to the top and let
it lock into place by itself. Rapidly push the B Trigger to spin the gears. Two
things will happen; a giant black block will be sucked out of the ground, and
the mirror this place is named after will appear. Watch the next cut-scene to
learn who the real bad guy is: Ganondorf. The cut-scene explains the ending of
OOT in more dept, (sorta) and shows him actually being sent to the Twilight
Realm.

Basically, the Mirror has been broken into four pieces. One is still here with
the sages, and the other three are hidden deep within three more dungeons. And
guess who gets the privilege of hunting them down!

Warp to Zora's Domain.

 +=================+
 |  Zora's Domain  |
 +=================+

If you talk to some of the Zoras around here, you'll learn that there is a beast
walking around the area, and everyone is a bit scared about it. But before we
start tracking the beast down, we should get a few more items to help us along
our way.

Start by dropping down to the bottom of the underwater portion of Zora's Domain.
DO NOT DROP DOWN THE WATERFALL. Now find the Zora standing at the edge of Zora's
Domain who say something to the effect of "that giant rock in the center of the
room looks weird and I feel like it's watching me." If you look at the rock, you
will see that it has a set of purple eyes staring out through a crack in the
center. Swim out and stand on the rock, right next to the eyes. Hold a bomb and
let it blow up while you are holding it (this is the easiest way) to set free a
Goron! He was trapped inside some lava, which was then blasted from the top of
Death Mountain. We then used that lava to melt Zora's Domain, and he has been
trapped here ever since. Poor guy. He will give you another bomb bag filled with
bombs as a show of appreciation, though! How nice.

Rise to the surface and drop down the waterfall now. Once at the bottom of the
waterfall, find a cave on the East side of the area, and follow it to the base
of Snowpeak.

 +============+
 |  Snowpeak  |
 +============+

I like the atmosphere in this area. It's so cold and depressing, and the music
gives such a sound of hopelessness.

Start by walking forward and talking to Ashie. If you forgot who she is, (like I
did on my first playthrough) she's one of the people in that club that hangs out
at Telma's Bar. It doesn't matter; just grab the picture she gives you and warp
to Kakariko Village.

 +====================+
 |  Kakariko Village  |
 +====================+

Start out by heading to the Graveyard behind the Shaman's house. Go to the very
back and crawl through the hole in the wall. Talk to the prince and show him the
picture that Ashei gave you. he will point out that the fist is holding is a
Reekfish, and he'll give you a special fishing hook to help you catch it. Leave
the prince and head to Malo Mart.

You should have saved up another 200 Rupees by now. Donate the last 200 Rupees
to the old Goron inside the Shop. Congrats! You helped open up a Malo Mart in
Castle Town. It isn't a stand, either. It's a whole building! Just look for a
building in the same area as the fountain with Malo's face all over it. When you
save up 600 more Rupees, you can buy the third suit of Armor from the shop. You
can't be hurt in it, but it feeds off of your Rupees non-stop. Unless you are
facing a difficult task, it's rather useless. Still, it's the coolest set of
clothes in the game.

Also, it's a good idea to buy from there all the time because they have some
truly amazing prices. Usually you can only buy 5 Arrows for 20 Rupees. Here,
you can get 10 arrows for FIVE RUPEES! That's practically nothing! And if you
want A good challenge, try not to laugh when you enter the Castle Town Malo Mart
(or as I call it, the WTF Zone).

After that, warp out of here to Zora's Domain.

 +=================+
 |  Zora's domain  |
 +=================+

Drop down the waterfall and swim to the Western side of the lake below. You
should see an area on the western side that you can climb up onto. Look into the
water and try to find the red fish. Those are Reekfish. We just need to pull one
up. Take out your fishing rod. It's been a while, so I'll give refresher course.

=====Fishing Basics=============================================================
1) Cast your line and watch the bobber. It'll sink a little bit, then stop.
2) When it gets tugged down further, a fish is on the line. Unlike OOT, the game
   WILL NOT warn you when a fish is hooked. Many people forget that.
3) Move your Wiimote into a vertical position. You don't have to wave your whole
   Arm up; just keep the Wiimote in your lap and aim it at the ceiling.
4) Keep holding it like that. Eventually the fish will be pulled out of the
   water. Congrats! You've caught a fish.
================================================================================

Quickly morph into a wolf and smell the fish. Yes, forget the Poe Scent.
Congrats! You can now use your special wolf senses to navigate the mountain. If
you try to hike up the mountain without learning the scent of a Reekfish, you'll
only get lost in the blizzard and die.

Before we continue on, I want you to get the male Dragonfly. Just follow the
path behind the area you went fishing from. When it curves around to the North,
you will see it flying around. Grab it. If it's nighttime, you can follow the
path up to the end to find another Poe as well.

Now it's time to head to the next Dungeon. Start by heading across the lake. Use
Midna to jump up the mountain side to the left of the Entrance to Snowpeak. Walk
forward a bit and use Midna to jump a second time. You should see the Poe by
now. Nail him, then drop back down and go through the cave to the base of
Snowpeak.

 +============+
 |  Snowpeak  |
 +============+

Start by jumping down and running forward. You will come to a partially frozen
lake. You must jump from platform to platform to make it across. DON'T FALL IN!
It's too cold; you'll die instantly.

Once on the other side, you will be at the edge of a blizzard. Like I said
earlier, you'll get lost and die unless you use your special wolf senses to
follow the scent of the Reekfish that the beast caught.

Keep moving and don't stop. There are Ice Wolfs just dieing to get a meal, and
I'm sure you don't want to be that meal.

You will soon hit a dead end of sorts. The scent will go up an impassable wall.
You are basically blind, so be careful and follow the wall to the right. This
path will soon curve to the left, so follow it. You will quickly be reunited
with the scent of the Reekfish. Climb up the steps and continue on.

Soon the scent will go up another wall. This time, go to the left and stop using
your special senses. There are two trees up here. The one on the left has a Poe
hovering nearby. Kill it off and yank out its soul. Now head back to the point
where we lose the trail of the scent. This time, follow the path to the right of
the scent. The path soon meets back up with the scent.

Continue following it some more. You will once again hit a dead end. There is a
problem though; there is no path to follow to the left or right. Oh no! Oh, what
will we do, namelessbob? What will we do? Simple, really. Just jump attack the
wall. Aim for the area right below the bulge. It will fall down, making a path
for you to climb. Continue following the scent.

You will get to another Howling Stone. Play the song below.

----@------------------@---------
|   |   |   |   |   |   |   |   |
------@-----@------------@-------
|   |   |   |   |   |   |   |   |
---------@----------@-------@----

Continue following the scent to the right. At the end, it'll go into a wall. Dig
through the black spot you see with your special senses.

you will end up inside a cave. Morph into your human form and follow the path to
the ladder. Climb up the ladder and the many levels of rocks. Then climb up the
dead vines on the wall. Go through the door.

Stand here and use your arrows to kill off all of the Ice Bats. When you walk
forward, you will be surrounded by the Twilight Messengers. It's much easier to
kill them off without the Ice bats flying around in your way. Also, I recommend
taking them down in wolf form because using Midna to attack them by holding down
the B trigger is totally rad, dude!

After you kill the trio of enemies, morph into your human form and hike up to
the beast at the top of the ramp.

After talking to him, roll into the tree and then get on the piece of ice you
knocked down. The controls for snowboarding are simple. Just hold forward on the
analog stick to move faster, jump by holding and releasing the A button, and
steer by pushing the analog stick left and right.

If you have a problem getting past the trees, then go up to the top of the ramp
before them and make a hard left turn. You will do a really cool move. I call
it: Snowboarding on the wall. If you don't turn far enough to the left, you'll
probably just land next to the wall or bump off of it, which is still good
because you avoid the trees. It's just not quite as cool...

The rest is easy. Remember to keep your sword out the entire time so you can
attack the ice bats in your way. If you have a hard time on a part, then don't
hold the Joystick forward. You'll go slower, but you will have to use the A
button to manually jump across gaps at that speed.

At the end, climb up the stairs and go through the Yeti's front door. Welcome to
his home.


+==============================================+
|  4.10) Snowpeak Ruins  ----------------------|
+==============================================+

Start by transforming into Wolf Link and killing the Poe in the center of the
room. Then run forward and go through the North door.

Talk to the second Yeti. This is the Wife of the first yeti we met. She will
give you the Dungeon map! She will also mark down the location of the key to the
master bedroom. After you finish talking to her, go through the Western door.

Talk to the male Yeti. It's clear that they want the mirror gone, so let's hurry
up and get rid of it for them. But first, make your way to the southwestern
corner of the room. Pick up all the pots, and you'll eventually come across
Ooccoo! After that, go through the norther door.


I love puzzles like this. Typing out the solutions is a *****, though. Follow
the instructions on the diagram below.

* Each square represents a possible location for the blocks that we'll be
  pushing around.
* Squares with X's in them are blocked by Ice.
* The square with the exclamation mark is where we need one of the blocks to be.
* A square with a letter in it shows where the blocks currently are.

+-----------------------------------------------------------------------------+
|      ** Step #1 **      |      ** Step #2 **      |      ** Step #3 **      |
|                         |                         |                         |
|     [A][ ][ ][ ][X]     |     [A][>][>][2][X]     |     [ ][ ][ ][A][X]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][v][ ]     |
|     [ ][ ][X][ ][ ]     |     [ ][ ][X][ ][ ]     |     [ ][ ][X][v][ ]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][v][ ]     |
|        [1][<][<][B]     |        [B][ ][ ][ ]     |        [B][ ][3][ ]     |
|           [!]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block B towards  |   Push block A towards  |   Push block A towards  |
|   Square #1             |   Square #2             |   Square #3 now.        |
|-------------------------+-------------------------+-------------------------+
|      ** Step #4 **      |      ** Step #5 **      |
|                         |                         |
|     [ ][ ][ ][ ][X]     |     [ ][ ][ ][ ][X]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |
|     [ ][ ][X][ ][ ]     |     [ ][ ][X][ ][ ]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |
|        [B][4][A][ ]     |        [B][A][ ][ ]     |
|           [!]           |           [!]           |
|                         |                         |
|   Push block A onto     |  Push block A onto the  |
|   Square #4             |Exclamation mark (Switch)|
+---------------------------------------------------+

When you are done, go through the newly opened door on the Eastern side of the
room.

Transform into a wolf and dig through the damaged area of the eastern wall. You
will encounter some ice wolfs, so kill them off. I recommend staying in wolf
form to do so. After they are dead, look for a small yellow piece of wood
sticking out of the snow in the center of the room. Dig around it. TADA! It's a
chest! Open it to get a small Key! Transform back into a human and go through
the only door.

You will find two creatures in this room. They're just chillin. ;) Be careful,
because when you slash them, they'll go flying across the floor. Hold your
shield so that you are protected when they bounce towards you. The second slash
will kill them. Now go through the door at the north end of this room.

Kill the three creatures in here. That will unlock both doors. Go through the
door facing west.

Attempt to go through the other door in here. You will be attacked by some ice
skeletons. Just keep attacking them, and eventually their weapons will shatter.
After that, they'll be defenseless. Take care of them, then go through the
southern door. Open the chest containing the bedroom key.

SURPRISE! She was wrong. Damn, I thought that was too easy.

Go through the southern door. Climb up the blocks to the right and jump into the
center of the room. Head through the next southern door. Talk to Mr. Yeti, and
he'll totally mug you. After he jacks your pumpkin, he'll let you taste his
soup. Just climb up onto the nearby crates and use a free bottle to scoop up
some soup. It'll replenish four hearts. You don't have to if you don't want to,
though.

After you are done, go through the eastern door and talk to the female Yeti.
She'll mark down another location on your map. Start out by going through the
northern door.

Kill the two wolves in here, then find the window in the northeast corner of the
room. Between the window and the door to the right of it is a chest on the
ground, hidden under the snow. Dig it out and open it up for a key. Now use the
key to open up the locked door.

Once on the other side of the door, grab the lever on the wall to the left and
pull it down. Pick up a cannonball and drop it onto the slot to the right of
the actual lever. Now go back through the door and pull down the lever on the
other side.

The cannonball will roll out into this room. Pick it up and drop it into the
cannon, then aim the cannon south. Shoot it to reveal a chest with 5 bombs! The
cannonball landed behind the chest, so you might as well reuse it. This time,
aim the cannon north. Light it up and watch it destroy the evil ice monster.
Go through the door.

Run across the room and attempt to go through the door.

+==============================================================================+
|  Mini-Boss: Knight  |
+=====================+

This guy is slightly tougher than what we're used to with this game. Start out
by waiting at one end of the room. Take out your Clawshot and aim it at the
ceiling on the other side of the room. Wait until he is a little bit closer,
then release your Clawshot. After you drop down from the ceiling, he'll turn
around and throw his ball and chain. Don't wait for him to throw it before you
dodge; do it right away as if he already released it. Just roll to the side.

This is you chance to attack him. He is unable to hurt you while his big heavy
ball is sitting all the way across the room. Don't forget to take out your sword
while you run towards him. Nothing sucks more than getting there and finding you
can't attack him right away.

When you get there, target him and jump to your side twice to perform the
Backslice technique. I do that mostly because it looks cool, but it also does
more damage than you normally would be able to do by just walking to his rear
end. You only have oh so much time to attack before he gathers his ball and
chain, so quickly Backslice him, then slash like crazy. And get out of there as
soon as he gets his mace back. Leaving a little bit before he gets it back would
be preferable, but do whatever works for you.

Repeat until he bites the dust.
+==============================================================================+

After he is dead, go over and look at the ball and chain he left behind. Isn't
it magnificent? The little spikes on its shiny surface and the detail are
great. It must be our lucky day! Push the A Button to pick up your newest item:
the Ball and Chain!

Go through the northern door and practice using the ball and chain. Isn't it
cool? Sadly, other than bashing the ice out of the way (hint), it won't be too
useful because it's so clunky. Anyway, open the chest on the other side of that
ice you just bashed away to get...

ORDON CHEESE!

Hehe, leave this room and the once we fought in. When you get outside, don't
bother breaking the ice up; just go through the southern door and talk to Yeta.
Apparently she can't think while cheese is present, so give that to her husband.
The cheese will make the soup much stronger, and it will now heal 8 hearts.
Anyway, head back to Yeta. She'll mark another room down.

Leave through the eastern door. Head up the path behind the ice, destroying the
Ice monsters by throwing the ball through the open side of the cage as you go
by. When you get to the top, go through the door on your left.

Stand near the edge of the floor and throw your Ball and chain at the platform
in the center of the room. It'll start rocking back and forth. When it gets
close to you, jump onto it. When it gets close to the other side of the room,
jump off and open the chest to get a key! Now jump back across the room using
the same method (you might have to hit it again because it slowly loses
momentum) and go through the door.

Run forward and go behind the broken wall on the other side of the room. Smash
the floor at the end of the rug with your ball and chain. You'll fall down next
to a chest. Open it for a Heart Piece (HP6-14)! Now use your Clawshot to pull
you to the target on the wall above the floor, then go through the locked door
back here.

Look familiar? It should, because this is the first room of the dungeon. Start
by smashing away the ice by the door. Now you can get right to this point from
the beginning of the dungeon by pulling yourself to the now exposed Clawshot
target on the wall. Anyway, start out by knocking the nearby platform with your
Ball and Chain. Hop onto it and kill the ice man with your Ball and Chain. You
have to time it just right. Take out your Ball and Chain but don't twirl it. As
long as you are holding it up to your chest, his spears won't hit you. As soon
as the spear shatters against the Ball, take it out and hit him with it before
he can send another spear your way.

Wait for the platform to stop rocking, then look south. Hit the platform in the
center of the room with you chained ball, then jump onto it. Now quickly hit the
next platform before the one that you are standing on stops moving. Quickly jump
onto it, then next to the chest on the other side. Open it up to get another
Heart Piece (HP5-11)! Just jump down and go up the stairs to the right and use
the Clawshot to pull yourself back up top. If for some reason you didn't smash
the ice on the wall, then jump back across the platforms. Once back on the upper
floors, jump across and go through the door on the west side of the room.

Kill off all the little ice enemies with your Ball and Chain so they die right
away instead of bouncing all around the room, then smash open the ice on the
other side of the room and transform into a wolf. Kill off the Poe in here.
After you are done, go through the northern door.

The door to the right is locked, so start out by heading to the left and pushing
the big block forward. It will fall down to the lower portion of the room,
creating a way to easily get back up to the top. Now drop down to the bottom of
the room to take on the next puzzle. Use your Ball and Chain to smash the ice
off of the frozen block and switch, then follow the instructions on the diagram
below.

Remember,
* Each square represents a possible location for the blocks that we'll be
  pushing around.
* The square with the exclamation mark has a switch on it.
* A square with a letter in it shows where the blocks currently are.

+-----------------------------------------------------------------------------+
|      ** Step #1 **      |      ** Step #2 **      |      ** Step #3 **      |
|                         |                         |                         |
|     [ ][ ][1][ ][C]     |     [2][<][A][ ][C]     |     [A][ ][ ][ ][C]     |
|     [ ][ ][^][ ][ ]     |     [ ][ ][ ][ ][ ]     |     [v][ ][ ][ ][ ]     |
|     [ ][ ][!][ ][ ]     |     [ ][ ][!][ ][ ]     |     [v][ ][!][ ][ ]     |
|     [3][ ][^][ ][ ]     |     [ ][ ][ ][ ][ ]     |     [3][ ][ ][ ][ ]     |
|        [B][^][ ][ ]     |        [B][ ][ ][ ]     |        [B][ ][ ][ ]     |
|           [A]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block A towards  |   Push block A towards  |   Push block A towards  |
|   Square #1             |   Square #2             |   Square #3 now.        |
|-------------------------+-------------------------+-------------------------|
|      ** Step #4 **      |      ** Step #5 **      |      ** Step #6 **      |
|                         |                         |                         |
|     [ ][ ][ ][ ][C]     |     [ ][ ][ ][ ][C]     |     [ ][ ][1][ ][ ]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][v]     |     [ ][ ][ ][ ][ ]     |
|     [ ][ ][!][ ][ ]     |     [ ][ ][!][ ][v]     |     [ ][ ][!][ ][ ]     |
|     [A][ ][ ][ ][ ]     |     [A][ ][ ][ ][5]     |     [A][6][<][<][C]     |
|        [B][>][>][4]     |        [ ][ ][ ][B]     |        [ ][ ][ ][B]     |
|           [!]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block B towards  |   Push block C towards  |   Push block C towards  |
|   Square #4             |   Square #5             |   Square #6 now.        |
|-------------------------+-------------------------+-------------------------|
|      ** Step #7 **      |      ** Step #8 **      |      ** Step #9 **      |
|                         |                         |                         |
|     [2][ ][ ][ ][ ]     |     [A][>][>][>][7]     |     [ ][ ][ ][ ][A]     |
|     [^][ ][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][v]     |
|     [^][ ][!][ ][ ]     |     [ ][ ][!][ ][ ]     |     [ ][ ][!][ ][v]     |
|     [A][C][ ][ ][ ]     |     [ ][C][ ][ ][ ]     |     [ ][C][ ][ ][5]     |
|        [ ][ ][ ][B]     |        [ ][ ][ ][B]     |        [ ][ ][ ][B]     |
|           [!]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block A towards  |   Push block C towards  |   Push block C towards  |
|   Square #2             |   Square #7             |   Square #5 now.        |
|-------------------------+-------------------------+-------------------------|
|     ** Step  #10 **     |     ** Step  #11 **     |     ** Step  #12 **     |
|                         |                         |                         |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][7]     |     [ ][9][ ][ ][B]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][^]     |     [ ][^][ ][ ][ ]     |
|     [ ][ ][!][ ][ ]     |     [ ][ ][!][ ][^]     |     [ ][^][!][ ][ ]     |
|     [ ][C][8][<][A]     |     [ ][C][A][ ][^]     |     [ ][C][A][ ][ ]     |
|        [ ][ ][ ][B]     |        [ ][ ][ ][B]     |        [ ][ ][ ][ ]     |
|           [!]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block A towards  |   Push block B towards  |   Push block C towards  |
|   Square #8             |   Square #7             |   Square #9             |
|-------------------------+-------------------------+-------------------------|
|     ** Step  #13 **     |     ** Step  #14 **     |     ** Step  #15 **     |
|                         |                         |                         |
|     [ ][C][>][0][B]     |     [ ][ ][ ][C][B]     |     [ ][ ][ ][C][ ]     |
|     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][v]     |     [ ][ ][ ][ ][ ]     |
|     [ ][ ][!][ ][ ]     |     [ ][ ][!][ ][v]     |     [ ][ ][!][ ][ ]     |
|     [ ][ ][A][ ][ ]     |     [ ][ ][A][ ][v]     |     [ ][ ][A][ ][ ]     |
|        [ ][ ][ ][ ]     |        [ ][ ][ ][4]     |        [ ][ ][ ][B]     |
|           [!]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block C towards  |   Push block B towards  |   Push Block B towards  |
|   Square #0             |   Square #4             |   Square X              |
|-------------------------+-------------------------+-------------------------|
|     ** Step  #16 **     |     ** Step  #17 **     |     ** Step  #18 **     |
|                         |                         |                         |
|     [ ][9][ ][C][ ]     |     [ ][B][1][C][ ]     |     [ ][B][1][C][ ]     |
|     [ ][^][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |     [ ][ ][ ][ ][ ]     |
|     [ ][^][!][ ][ ]     |     [ ][ ][!][ ][ ]     |     [ ][ ][!][ ][ ]     |
|     [ ][^][A][ ][ ]     |     [ ][ ][A][ ][ ]     |     [ ][ ][A][ ][ ]     |
|        [B][ ][ ][ ]     |        [ ][ ][ ][ ]     |        [ ][ ][ ][ ]     |
|           [!]           |           [!]           |           [!]           |
|                         |                         |                         |
|   Push block B towards  |   Push Block B Towards  |  Push Block B Onto The  |
|   Square 9              |   Square #1             |  Switch                 |
+-----------------------------------------------------------------------------+

                                ***         ***
                                ***         ***


                            **                   **
                            **                   **
                             **                 **
                              **               **
                               *****************
                                 *************


You can't imagine hellish it was typing that solution out. You have no idea how
happy I am to have that finished and out of the way.

Anyway, climb up onto the block in the northwestern corner of the room and make
your way back up to the second floor. If you jumped down without pushing the
block down first, you will have to start from the second level of the first room
and make your way back. Once up to the top half of the room, go through the door
heading east.

You will see some Ice Men to the left. Get as close as you can and chuck your
Ball and Chain at him. It's hard to see, but the stone path he was standing on
is connected to the area we are standing on. Walk down that path and kill the
other two Ice men with whatever method is most convenient for you. Now stand
a little bit back from the big hole in the wall and take out your Clawshot. The
air is a bit foggy, but you should be able to make out a blue Clawshot target.
Use it to pull yourself over the wall and into the next room. Go through the
only door.

Start out by destroying the ice right next to the door. Then throw your Ball and
Chain at the platform in front of you and jump onto it. Then smack the platform
to the south of you and jump onto it, then onto solid ground. Open the chest to
get a key, then go through the door behind the chest.

Drop down to the center of the room and go through the southern door. Run
straight across the room and go through the next door as well. Then go through
the door on the right.

You should now be in the first room. Climb up the stairs to the left and use the
Clawshot to pull yourself up to the second floor. Cross the room and go through
the western door.

Do a U-turn to your right and use your new key to unlock the eastern door on
your left.

Kill both Ice monsters in here by smacking them twice with your Ball and Chain.
Then push the two blocks in the wall forward (or smack them with your Ball and
Chain as well if you are really lazy [like me]). Now jump down through the
opening we created by moving the blocks. Run down to the bottom of the new room,
smash through the ice, and go through the door on the right.

Push the block forward, then run to the other side of the room and pick up a
cannonball. Send it through the wall using the weird lever thing, then go
through the door. Once on the other side, pick the ball up and head up the ramp
to the top. Smash away the ice and load the cannon with the ball. Aim it west
towards the blocks in the wall, then drop a bomb in and send it flying.

Head back over to the blocks. Climb up and go through the gap in the wall. Now
send the cannonball through the cannonball slot on the wall next to the door.
Head through the door and pull the lever to get the cannonball out to the other
side.

Put the cannonball into the cannon and aim it towards the monster in the
northeastern corner of the courtyard. Set it off, then head back towards the
door. Don't go through it, though! Jump over the gap to the left of it instead.
Go around the corner and drop down into the room below. Head north (you may need
to break through some Ice) and climb up the ladder at the end. Go through the
door on the right.

Do. Not. Move. There are Icicles on the roof, and if you get close to them, they
will drop down and turn into Ice Men. It is really hard to fight them when they
swarm you, so just hit the icicles with your Ball and Chain before they
transform. It'll make a world of difference. And while you are at it, destroy
the pews so that you have room to fight incase you do have to fight one or more.
After you kill them all, go through the door on the north end of the room. Open
the chest for *Gasp* the Bedroom key! Cool, head back outside.

Guess what? Yeta drank her husband's soup, so now she feels all better and wants
to accompany you to the bedroom that houses the mirror.

She is so slow that I've seen old people drive faster than she walks.

Ok, my mad joke skills need some improvement. Just head up the path to the right
and go through the door at the end. Don't bother waiting for her; it'll add an
hour onto your game completion time.

Enter the room and watch the effects of the mirror as poor poor Yeta becomes
utterly corrupted!

+==============================================================================+
|  Blizzeta  |
+============+

Just bring up the item screen or something and listen to that music! I don't
think there is any boss music in the Zelda series quite like this. I love it!

Start by running away from the giant Easter egg. Get a little bit of distance
between you and Blizzeta, then wack it with your Ball and Chain. it'll go off
bouncing around the room. Be sure to hold your Ball and Chain until right when
she comes towards you. If you are always swing it around at nothing, then you
won't be prepared to defend yourself when you need to. She comes at you fast, so
you won't expect it the first time.

She'll get small each time you smack her with it. Soon she'll go floating around
the room with a whole lot of Ice. Just run around the edge of the room and
don't stop moving! Even after they all fall, keep running. They will quickly get
up and form a circle. Go stand in the center of the room and start twirling your
Ball and Chain. As they form the circle above you, take out some of the pods
with your Ball and Chain. This will create an opening in their circle. Put away
the Ball and Chain. As it lands, run out of the circle as fast as you can. The
pod containing Yeta will land in the center. Turn around and nail her with the
chained ball.

BLAM! You: 1, Blizzeta: nothing.

If you are unable to hit Yeta's pod, then repeat. You should be able to at least
take out some pods, then just wait for it to land and run out the same hole you
made last time.

After three rounds of this, she'll go down.

+==============================================================================+

Watch Yeto and Yeta reunite. Wow... That's really corny.  Just grab the Heart
Container so you can get out of there.


+==============================================+
|  4.11) Getting to the Temple of Time  -------|
+==============================================+

Before we head off on our next adventure, lets go back and get some Heart
Pieces, Golden bugs, and anything else we can get right now.

Start by warping to the top of Snowpeak. Head west, and go through the door to
the small cave. Smash away some ice at the bottom of the cave to reveal a Poe!
Kill it off, then Warp back to Snowpeak Top.

I bet you are wondering what could possibly be up here? Well DUH! Yeto and Yeta.
If you can beat Yeta at Snowboarding, she will somehow feel compelled to give
you a Heart Piece. (HP3-13)

+==============================================================================+
|  Tips  |                                                                     |
|========+                                                                     |
| * Yeta takes a shortcut on the second half. Learn it and do it as well.      |
| * In the beginning, there is an elevated section on the left side of the     |
|   track around the first bend. I find that if you jump up onto it, you'll be |
|   set up to go across the bridge better.                                     |
| * You can cheat by slashing poor poor Yeta with your sword. Do it if she     |
|   gets close.                                                                |
+==============================================================================+

When you are done, warp to Zora's Domain. When you get there, drop down to the
bottom of the waterfall and head through the tunnel leading to Snowpeak.

Now warp to Kakariko Village.

 +====================+
 |  Kakariko Village  |
 +====================+

Head to the graveyard and approach the Golden wolf to learn the next Sword
Technique. This one's called the Jump Strike. It's like doing a Jump attack,
except you hold down the A button to build up a charge.

Please remember that if you haven't howled through the all howling stones up to
this point, you will learn a different technique (or none at all).

Next up, warp to the Castle Town warp point, but don't actually enter Castle
Town. Instead, go north and enter North Hyrule Field if it's daytime. If it is
nighttime, go south towards Lake Hylia first. You will find a small amphitheater
with a Poe at the bottom. Kill off the Poe, then head up to North Hyrule Field.

As you enter North Hyrule Field, you will see some trees to the right. You will
find a Male Stag Beetle on or around the fourth tree you pass (not counting the
ones on the left).

After you pick it up, head north and follow the path heading to the left, into
the mountains. It will soon split, so head to the left. After a while, it will
get really wide. There is a cave in the wall on the right. Use your Clawshot to
pull down a female Stag Beetle off the wall above the cave. Then use your Ball
and Chain to open the cave. Enter it.

At the end of this cave is a Heart Piece. But to get the heart piece, you will
have to complete three puzzles. Start by smashing away the ice in the room. Here
is the solution to the first puzzle.

* Each letter represents a block.
* The Exclamation mark (!) is where the switch is.
* The side of the puzzle facing the gate is poining up.

      +-------------------------------------------------------------------+
      |  **Step #1**   |  **Step #2**   |  **Step #3**   |  **Step #4**   |
      |                |                |                |                |
      |   [ ][ ][A]    |   [2][ ][ ]    |   [C][>][3]    |   [ ][ ][C]    |
      |   [ ][ ][v]    |   [^][ ][ ]    |   [ ][ ][ ]    |   [ ][ ][v]    |
      |   [ ][!][v]    |   [^][!][ ]    |   [ ][!][ ]    |   [ ][!][4]    |
      |   [ ][ ][1]    |   [^][ ][A]    |   [ ][ ][A]    |   [ ][ ][A]    |
      |   [C][ ][B]    |   [C][ ][B]    |   [ ][ ][B]    |   [ ][ ][B]    |
      |                |                |                |                |
      |  Push Block C  |  Push Block C  |  Push Block C  |  Push Block C  |
      | Towards Square | Towards Square | Towards Square | Towards Square |
      |       #1       |       #2       |       #3       |       #4       |
      |----------------+----------------+----------------+----------------|
      |  **Step #5**   |  **Step #6**   |  **Step #7**   |  **Step #8**   |
      |                |                |                |                |
      |   [ ][ ][ ]    |   [1][ ][ ]    |   [A][ ][ ]    |   [A][ ][ ]    |
      |   [ ][ ][ ]    |   [^][ ][ ]    |   [ ][ ][ ]    |   [7][ ][ ]    |
      |   [ ][!][C]    |   [^][!][C]    |   [ ][!][C]    |   [^][!][C]    |
      |   [5][<][A]    |   [A][ ][ ]    |   [ ][ ][ ]    |   [^][ ][ ]    |
      |   [ ][ ][B]    |   [ ][ ][B]    |   [6][<][B]    |   [B][ ][ ]    |
      |                |                |                |                |
      |  Push Block A  |  Push Block A  |  Push Block B  |  Push Block B  |
      | Towards Square | Towards Square | Towards Square | Towards Square |
      |       #5       |       #1       |       #6       |       #7       |
      |----------------+----------------+----------------+----------------|
      |  **Step #9**   | **Step  #10**  | **Step  #11**  | **Step  #12**  |
      |                |                |                |                |
      |   [A][>][3]    |   [ ][ ][A]    |   [ ][ ][ ]    |   [ ][ ][ ]    |
      |   [B][ ][ ]    |   [B][ ][8]    |   [B][9][A]    |   [B][A][ ]    |
      |   [ ][!][C]    |   [ ][!][C]    |   [ ][!][C]    |   [ ][!][C]    |
      |   [ ][ ][ ]    |   [ ][ ][ ]    |   [ ][ ][ ]    |   [ ][v][ ]    |
      |   [ ][ ][ ]    |   [ ][ ][ ]    |   [ ][ ][B]    |   [ ][0][ ]    |
      |                |                |                |                |
      |  Push Block A  |  Push Block A  |  Push Block B  |  Push Block B  |
      | Towards Square | Towards Square | Towards Square | Towards Square |
      |       #3       |       #8       |       #9       |       #0       |
      |----------------+----------------+----------------+----------------+
      | **Step  #13**  | **Step  #14**  | **Step  #15**  |
      |                |                |                |
      |   [ ][ ][ ]    |   [ ][ ][ ]    |   [ ][ ][ ]    |
      |   [B][ ][ ]    |   [B][ ][ ]    |   [B][ ][ ]    |
      |   [ ][!][C]    |   [2][!][C]    |   [A][!][C]    |
      |   [ ][ ][ ]    |   [^][ ][ ]    |   [ ][ ][ ]    |
      |   [1][A][ ]    |   [A][ ][ ]    |   [ ][ ][ ]    |
      |                |                |                |
      |  Push Block A  |  Push Block A  |  Push Block A  |
      | Towards Square | Towards Square | onto the switch|
      |       #1       |       #2       |                |
      +--------------------------------------------------+

The second puzzle is harder.


+---------------------------------------------------------------------------+
|  ** Step  #1 **  |  ** Step  #2 **  |  ** Step  #3 **  |  ** Step  #4 **  |
|                  |                  |                  |                  |
|   [A][>][1][B]   |   [ ][ ][A][B]   |   [ ][ ][A][B]   |   [ ][ ][A][ ]   |
|   [ ][ ][!][ ]   |   [ ][ ][!][ ]   |   [ ][ ][!][v]   |   [ ][ ][!][ ]   |
|   [ ][!][ ][ ]   |   [ ][!][ ][ ]   |   [ ][!][ ][v]   |   [ ][!][ ][ ]   |
|      [ ][ ][C]   |      [2][<][C]   |      [C][ ][3]   |      [C][4][B]   |
|                  |                  |                  |                  |
|   Push Block A   |   Push Block C   |   Push Block B   |   Push Block A   |
|Towards Square #1 |Towards Square #2 |Towards Square #3 | Towards Square 4 |
|------------------+------------------+------------------+------------------|
|  ** Step  #5 **  |  ** Step  #6 **  |  ** Step  #7 **  |  ** Step  #8 **  |
|                  |                  |                  |                  |
|   [ ][ ][A][ ]   |   [5][<][A][ ]   |   [A][ ][ ][ ]   |   [ ][ ][ ][ ]   |
|   [ ][ ][!][ ]   |   [ ][ ][B][ ]   |   [v][ ][B][ ]   |   [ ][ ][B][ ]   |
|   [ ][!][^][ ]   |   [ ][!][ ][ ]   |   [6][!][ ][ ]   |   [A][!][>][7]   |
|      [C][B][ ]   |      [C][ ][ ]   |      [C][ ][ ]   |      [C][ ][ ]   |
|                  |                  |                  |                  |
|   Push Block B   |   Push Block A   |   Push Block A   |   Push Block A   |
|  Onto Switch #1  |Towards Square #5 |Towards Square #6 | Towards Square 7 |
|------------------+------------------+------------------+------------------|
|  ** Step  #9 **  |  ** Step #10 **  |  ** Step #11 **  |  ** Step #12 **  |
|                  |                  |                  |                  |
|   [ ][8][ ][ ]   |   [9][C][ ][ ]   |   [C][ ][ ][ ]   |   [ ][ ][ ][ ]   |
|   [ ][^][B][ ]   |   [ ][ ][B][ ]   |   [v][ ][B][ ]   |   [ ][ ][B][ ]   |
|   [ ][!][ ][A]   |   [ ][!][ ][A]   |   [0][!][ ][A]   |   [C][!][<][A]   |
|      [C][ ][ ]   |      [ ][ ][ ]   |      [ ][ ][ ]   |      [ ][ ][ ]   |
|                  |                  |                  |                  |
|   Push Block C   |   Push Block C   |   Push Block C   |   Push Block A   |
|Towards Square #8 |Towards Square #9 |Towards Square #0 |  Onto Switch #2  |
+---------------------------------------------------------------------------+

We are finally at the last puzzle!

+---------------------------------------------------------------------------+
|  ** Step  #1 **  |  ** Step  #2 **  |  ** Step  #3 **  |  ** Step  #4 **  |
|                  |                  |                  |                  |
| [ ][ ][ ][ ][A]  | [2][ ][ ][ ][A]  | [C][>][>][3][A]  | [ ][ ][ ][C][A]  |
| [ ][ ][ ][ ][ ]  | [^][ ][ ][ ][ ]  | [ ][ ][ ][ ][ ]  | [ ][ ][ ][ ][v]  |
| [ ][ ][!][ ][ ]  | [^][ ][!][ ][ ]  | [ ][ ][!][ ][ ]  | [ ][ ][!][ ][v]  |
| [ ][ ][ ][ ][ ]  | [^][ ][ ][ ][ ]  | [ ][ ][ ][ ][ ]  | [ ][ ][ ][ ][v]  |
| [C][1][<][<][B]  | [C][B][ ][ ][ ]  | [ ][B][ ][ ][ ]  | [ ][B][ ][ ][4]  |
|                  |                  |                  |                  |
|   Push Block B   |   Push Block C   |   Push Block C   |   Push Block A   |
|Towards Square #1 |Towards Square #2 |Towards Square #3 |Towards Square #4 |
|------------------+------------------+------------------+------------------|
|  ** Step  #5 **  |  ** Step  #6 **  |  ** Step  #7 **  |  ** Step  #8 **  |
|                  |                  |                  |                  |
| [ ][ ][ ][C][ ]  | [ ][ ][6][C][ ]  | [ ][ ][A][C][ ]  | [ ][ ][A][ ][ ]  |
| [ ][ ][ ][ ][ ]  | [ ][ ][^][ ][ ]  | [ ][ ][ ][v][ ]  | [ ][ ][ ][ ][ ]  |
| [ ][ ][!][ ][ ]  | [ ][ ][!][ ][ ]  | [ ][ ][!][v][ ]  | [ ][ ][!][ ][ ]  |
| [ ][ ][ ][ ][ ]  | [ ][ ][^][ ][ ]  | [ ][ ][ ][v][ ]  | [ ][ ][ ][ ][ ]  |
| [ ][B][5][<][A]  | [ ][B][A][ ][ ]  | [ ][B][ ][7][ ]  | [ ][B][5][C][ ]  |
|                  |                  |                  |                  |
|   Push Block A   |   Push Block A   |   Push Block C   |   Push Block C   |
|  Onto Switch #5  |Towards Square #6 |Towards Square #7 |Towards Square #5 |
|------------------+------------------+------------------+------------------|
|  ** Step  #9 **  |  ** Step #10 **  |  ** Step #11 **  |  ** Step #12 **  |
|                  |                  |                  |                  |
| [ ][ ][A][ ][ ]  | [ ][ ][A][>][9]  | [ ][ ][ ][ ][A]  | [ ][ ][ ][ ][ ]  |
| [ ][ ][8][ ][ ]  | [ ][ ][C][ ][ ]  | [ ][ ][C][ ][v]  | [ ][ ][C][ ][ ]  |
| [ ][ ][!][ ][ ]  | [ ][ ][!][ ][ ]  | [ ][ ][!][ ][v]  | [ ][ ][!][ ][ ]  |
| [ ][ ][^][ ][ ]  | [ ][ ][ ][ ][ ]  | [ ][ ][ ][ ][v]  | [ ][ ][ ][ ][ ]  |
| [ ][B][C][ ][ ]  | [ ][B][ ][ ][ ]  | [ ][B][ ][ ][4]  | [ ][B][5][<][A]  |
|                  |                  |                  |                  |
|   Push Block C   |   Push Block A   |   Push Block A   |   Push Block A   |
|Towards Square #8 |Towards Square #9 |Towards Square #4 | Towards Square 5 |
|------------------+--------------------------------------------------------+
|  ** Step #13 **  |
|                  |
| [ ][ ][ ][ ][ ]  |
| [ ][ ][C][ ][ ]  |
| [ ][ ][!][ ][ ]  |
| [ ][ ][^][ ][ ]  |
| [ ][B][A][ ][ ]  |
|                  |
|   Push Block A   |
| Onto The Switch. |
+------------------+

Grab the Heart Piece at the end. (HP4-12) Now leave the cave.

Head to the left and continue heading east while walking next to the northern
wall. You will soon start to go up a path. You might have to blow some rocks out
of the way with bombs in order to continue. You should soon see some Spinner
tracks heading up the wall. Ride the spinner up the tracks and let it bounce you
onto another track. Soon the path will get straight and you will have to jump
from track to track manually. At the end is a chest with a Heart Piece (HP6-12).

Walk to the Kakariko Gorge warp point. Turn around and go to the left after you
get off the bridge. There is a big long pillar-ish thing sticking out of the
gorge. On the top of the longest one is a Heart Piece. Get as close as you can
and use your Clawshot to pull it towards you. (HP5-13)

Now head towards the South Hyrule Field entrance, but don't actually leave the
Kakariko Gorge area. Instead, follow the wall to the right and use your ball and
chain to smash open a cave. Inside it is a series of tunnels. If you want some
Yellow Chu Jelly, then go to the right each time the tunnel branches. To get the
important goodies, you will want to go to the left twice, then to the right.
It'll soon branch again. The path to the right has a Poe in it and the branch to
the left has two torches. When both are lit, a chest containing a Heart Piece
will appear. (HP1-13)

Leave the cave and cross the bridge. Call Epona (we'll be traveling) and head to
the right of the entrance to Kakariko Village. You should find a path heading to
West Hyrule Field. As soon as you are on the new field, head to the right and
stay right next to the edge. As you get to the northeastern corner of the field,
look in towards the center of the area for a Female Grasshopper.

Warp to Castle Town. If you want the location of another Poe, then read the
following boxed passage first.

+==============================================================================+
| Ride your horse back into the field South of Kakariko Village, then cross    |
| that field and enter South Hyrule Field. Follow the path around to the left. |
| Soon you will pass an elevated area. If it's nighttime, you can fight a Poe  |
| up here.                                                                     |
+==============================================================================+

Now warp to Castle Town. When you arrive there, you won't be in Castle Town; you
will be outside it. Don't enter it; stay outside. Walk to the field's eastern
exit point. Don't actually leave! Instead, use the Clawshot to pull yourself up
to the vines on the wall to the left of the exit. Climb up and grab the female
Butterfly. Now warp to Death Mountain.

 +==================+
 |  Death mountain  |
 +==================+

Climb down the trail leading to Kakariko Village. A little while after you pass
the howling stone, you'll see a Goron. He'll offer to push you up to the area
above. Accept his offer and let him push you into the air. You'll grab on to the
edge of a ledge. Walk to the right a little bit and kill the Poe here (if it's
nighttime), then head to the left. Climb up onto the elevated are and continue
heading towards Death Mountain again. Soon you'll see a little Goron in front of
you. Before you get to him, go through a hole in the wall to the right. You'll
drop down next to a chest containing a Heart Piece! (HP2-13)

After you are done, just warp on over to N. Faron Woods. Enjoy! 

 +===============+
 |  Faron Woods  |
 +===============+

Morph into a Human and run forward. Talk to Rusl and he'll ask you to go and get
this great power the Hylians left behind. Say yes, and he'll make a Cuckoo
appear. Pick it up and jump across the gorge. Land on the first alcove and aim
yourself towards a tree branch below. From that big tree branch, aim towards a
tunnel to the south.

Walk through the small tunnel and use your Boomerang to turn the last remaining
bridge towards you. Apparently the other was destroyed, so you'll have to use
the Golden Cuckoo to glide to it.

Take out your boomerang and turn the bridge again. Grab the Cuckoo and jump
across the last gaps. Go through the opening.

 +================+
 |  Sacred Grove  |
 +================+

Ignore the first set of enemies and run forward. Enter the next room and stay up
against the wall on the right. Go through the opening in the wall and into the
next room.

You should start to hear new music in here. Climb up the elevated area in the
back and circle the tree to find the Skull Child. Slash him, then jump down and
go through the new doorway on the right.

Jump into the water and swim around back. then climb up the tree and kill the
Poe on top if you haven't already. Then jump down and crawl onto land. There are
only two doors in this room so just go through the one you didn't enter from.

Run across this room and go through the door on the right.

Head through the doorway on the right side of the next room as well.

He'll be on a small platform in the water. Shot him with one arrow and follow
him through the only other door in the room.

In the next room, there will be two other doors. Take the one on the left.

Cross this room and head straight into the next room.

Go through the door on the right. It's the one underneath the small waterfall.

Head through the first door on the left in here.

Head down the tunnel to the right in here. At the end, go through the only other
doorway available.

Head through the door on the right again.

Climb up to the top of the tree and take out your bow. Look across to the tree
on the other side of the room and shoot the little bugger off the treetop.
Follow him through the doorway at the top of the room.

Drop down and go straight through the door in front of you. If you are mixed up,
then look at the brick wall. The doorway you want is to the left of that wall.

Jump down and walk around the center of the room to trigger the next little
fight with him. Just shoot him with an arrow wherever he goes. It's super easy.
After you beat him, he'll open up a secret place. Enter

Start out by pushing the block forward and jumping down. Go all the way to the
bottom and use your Clawshot to pull the male Snail towards you.

Run out into the main room and head through the crack in the wall to the right.
Bomb the rock next to the center pillar to expose the Poe. Kill it, then
transform into a wolf and use your special wolf sense to find a hidden grotto.
Dig your way under the ground and kill off all the enemies (don't forget the
easy-to-miss one hanging from the roof) to make a chest containing a Heart Piece
appear. (HP2-19) Now, go back into the last room.

Go past the two statues. Head up the walkway and put the Master Sword in the
pedestal, making a statue disappear. If it is nighttime, there will be a Poe
here, so kill it off.

Head back out to the main room. As you cross the center of the room, some
Twilight monsters will appear. I recommend using Spin Attacks to kill off the
bats and maybe one or two of the Twilight enemies before finishing the job off
as a wolf.

Head towards the back and climb up to where the third statue used to be. There
is a doorway behind it. Open it up.

That was interesting. Coolest doorway ever. It looks much cooler when opened in
the daytime, though. Anyway, start by heading down the stairs and turning around
to the right. Use the Clawshot to grab the female Snail off of the wall, then
head north to the Sword chamber.

Place your sword in the pedestal again to create some psychedelic stairs up to
a hidden doorway. Go through and enter the hidden dungeon in the Temple of Time.


+==============================================+
|  4.12) Temple of Time  ----------------------|
+==============================================+

Start out by running forward. When you get to a big door, Midna will point out
that there were matching statues in the grove and in the temple entry, but there
is only one here.

Basically, the one here is missing. It's at the top of the tower, and we have to
find some way for bringing the thing back down here.

Start by picking up a jar and setting it down on the switch in front of the
place where the missing statue once stood. This will raise a portion of the
ground, letting you climb up to the steps heading up.

At the top of the steps, you'll meet Ooccoo. She'll say that the technology of
her people rests in here, and that she wants to use it to get home. Whatever,
what's important is that you found Ooccoo! You can quickly warp out of here now!
unfortunately, the door to the left is locked, so head down the stairs on the
other side of the room. Light both torches to make a chest appear, and use the
key inside the chest to go through the locked door.

Run forward and kill off the spider in here. Then grab a pot and set it on the
switch in the middle of the room. Open the chest at the southern end of the room
to get 30 Arrows, then head down the hallway leading west. The end is blocked by
a gate. To open the gate, take out your Bow and shoot the pot in the center of
the room with an arrow.

Continue hiking up the hallway, killing all four of the armed lizards that you
will come across. After they are gone, kill the statue holding the hammer by
waking it up and performing the Backslice technique by jumping to the side
twice. After he blows up, a chest containing the Dungeon Map will appear.

Grab the two little statues to the side of the smaller chest containing 20
Rupees and place one on each switch in the room. Walk past the opened gate and
through the door at the end.

Head to the right and kill off the lizard men, then head up the stairs, using
the Spinner to cross the gap. At the top, walk into the center area and circle
the edge. You should see a small pot sized statue laying on a small area
sticking out to the west. Pick it up and go find the area sticking out to the
south, and drop the statue onto one of the switches.

Now head to the very middle of the area and grab the lever. Push it so that the
whole center area goes down. Don't bother wasting your time with all the little
baby spiders; just grab the statue and carry it in to the center area. Pull the
lever back to go up to the middle stop. Carry the new statue and drop it on the
other switch. Now watch as the step goes all the way up. Pick the statue back up
and stand on the moving part as you set it down this time. Go through the door.

Kill the two statues in here. Then open the chest that appears to get a key! Now
head back to the room with the moving center piece and go through the locked
door to the north.

Run straight forward and kill the laser machine with an arrow. Now stand next to
it and shoot the green switch on the east end of the room. This will move a wall
out of your way. Head to the center and shoot the (now red) switch through the
ring in the fence. Kill the next Beamos, then open the chest on the west end of
the room to get the compass! Shoot the switch one last time to open the way
forward. Follow the hallway to the next area.

When you get to the next area, stand on the circle in the enter of the area and
take out your bow. Aim southeast and shoot an arrow over the fence to hit the
switch. Move on to the next segment of room and kill the lizard men. Shoot the
switch again and move on to the third segment of the room. Kill the next enemy
and shoot the switch one more time, opening the hallway behind you. Head up and
go through the door.

If you want 50 Rupees, then kill off all the spiders. If not, then ignore them
and run up the stairs to the right. The game will pause to show you the scale in
the center of the room. To cross, you must keep the scale balanced. There is a
statue on each side of the scale. Just throw the statue on your side of the
scale up onto the other side of the scale, then walk onto the other side and
climb off. Go through the door.

Kill off the Beamos in the center of the room, then head through the hallway
leading west. In this area, you will have to run past the logs of spikes and
a large swinging Blade of Doom. Carefully make your way across the room to the
swinging Blade of Doom, and walk past it when it's to the side. Behind it is a
chest containing a key. Now make your way to the northeastern corner of the
room. Pick up the small little statue and set it on the nearby switch.

Head north and kill all the little baby spiders. After they are dead, take care
of the big black statues with hammers. Killing them will open up a gate on the
side of the room. Go past it and through the locked door.

Upon entering the room, the game will zoom in on a big statue. There it is! That
is the statue we must bring to the bottom floor. You are about half way through
the game now. Congrats! Walk forward into the obvious trap.

+==============================================================================+
|  Mini-Boss: Darknut  |
+======================+

This guy is a tank! It's probably the only enemy that actually got tougher any
bit tougher in this game, and even that is debatable.

You can't hurt him until you have knocked off all his armor. The Helm Splitter
is a very useful technique in this battle. He is so heavily armored that the
Shield attack won't hurt him, but there is a way around that. Do a quick Jump
Attack (not the Jump Slice technique). This distracts him long enough for you to
smash him with a Shield Attack. Quickly push the A button to initiate the Helm
Splitter while he is stunned.

Repeat that until all his armor is off. You'll know because he'll lose the Axe
and bust out a sword. You have to be more careful here because he is much more
agile now. You must use quicker attacks to keep up.

Perform a Back Slice on him, and follow through with several regular slices. He
will block the Back Slice, but doing so leaves him open for the flurry of normal
slices you will use immediately afterwards. Repeat until he is dead.

+==============================================================================+

That was a fun fight, but it didn't last long enough! Oh well, open the chest to
obtain the Dominion Rod. Swing this rod at any statue with a hole where its
heart should be to gain control of it.

Test it out on the statue above the chest. Run east to make it drop down off the
ledge. Now get it stuck in by the chest and run towards it. It is much easier to
move when it's close to you, and now that it is, you can easily maneuver it.
Head towards the door. When it is under the big bell, it will be transported
into the next room. Go through the door.

Oh no, a gate! Since we can't open it, there is only one thing to do; destroy
it! Swing the Dominion Rod at your giant statue and stand it right next to the
gate. Now push the B Button. BAM! The deed is done. Run the statue out into the
center of the room and move it south. Put a pot or something on the switch in
the center of the room, lowering a platform. Move the statue onto the platform,
then move or destroy the pot. Now take control of the statue and head south
while staying a good distance behind it.

You have to be far enough away from the statue to move it onto the switch
without running through the Electric beams. When it's on the switch, you can run
past. Take control of it again and head west, destroying the spiked logs as you
go.

In the next area, use the statue to destroy the laser shooting statue and the
other little foes as well, then place the big statue on the platform at the
south end of the room. Take control of one of the little statues to the side and
place it on the switch. Then take control of the big statue and move it under
the bell. Now go through the door leading north.

Once in the next room, take control of the statue and move it onto the first
side of the scale. Jump down and run up the stairs to the other side of the
scale, and climb on. Now shoot your Clawshot at the target above the big bell in
the center of the room. Run forward and ride along the wall on your Spinner.
kill the Poe at the end, then go through the door.

Kill off the two masked enemies first, then take care of the statue. Now use the
Clawshot to pull yourself up above the chest behind the gate. Turn around and
use the Clawshot to pull up both of the Iron masks. Set each of them on a
switch, then put the small statues on the other two switches. Jump down and open
the chest to get the Boss Key, then leave the room.

                                     +================================+
If the following information gets    |  Weight chart  |               |
too confusing, then just refer to    |================+               |
the chart on the left.               |                                |
                                     | Big statue = 4 little statues  |
                                     | Link       = 2 little statues  |
                                     +================================+

Jump down onto the scale and climb off to the west. Get your statue and set it
on the scale like the first time. Make sure both of the little statues are on
the opposite side, then climb up next to them. The weight on each side of the
scale should be equal now that we have the big statue on one side and two little
statues as well as you on the other. Walk it across. As soon as it's onto the
other side, the scale will be unbalanced. Throw the first two statues onto the
south side, then climb up onto the area north of the scale. Look along the west
wall, and you'll see some little statues in an alcove. Use the Dominion Rod to
make two of them drop down, then throw both onto the south side of the scale. As
soon as you are off the scale, it should balance out. Stand on the area north of
the scale and take control of the statue, then walk it off. Head down the stairs
and set it under the bell, then go through the door.

Run down into the main area and start out by finding and shooting the green
switch. This will move the first wall in front of the statue. Now shoot the
statue with your Dominion Rod and walk it forward. Push the B Button to smash
the wall, then set it on the switch. Walk past the now deactivated electric
beams and to the left. Open the chest for a Heart Piece (HP7-14). Head back to
the western side of the room and take control of the big statue. Bring it onto
the same side of the room as you are on and destroy the wall with it.

Continue on up the ramp and down the hallway, into the next room. Smash through
all the walls in here, then place the Statue under the bell. Go thought the
next door.

Run forward and pull the lever, moving the center platform up. Take control of
the statue and move it onto the center elevator. Push the lever twice, moving
you and the statue to the bottom of the room. Kill off all the little spiders (I
like using the statue's hammer, but you're free to use your sword), turning the
electric beams off. Maneuver the statue out of the center ring and to the east
side of the room. Smash open the gate and kill off the Poe, then find the big
bell. Smash away that gate and rest the statue underneath, then head back to the
center platform.

Pick up the little statue and bring it onto the center area, then go back up to
the middle level. Set the little statue on one of the switches on the south side
of the room. Find the other statue on the side of the center platform and put it
on the other switch while standing on the moving step. Ride the moving platform
up and go through the door.

Climb up onto the strip of stone in the center of the southern part of the room.
At the end, use your Dominion Rod to control the little statue on the other side
of the small fence along the wall. Move it north, and set it on top of the
switch at the end. Throw a statue up onto the other side and move it onto the
other switch to make a chest containing a Heart Piece appear. (HP3-19) Now leave
the room.

Make your way down to the bottom of this room and go through the door.

Run down the hallway and use the Clawshot to pull yourself over the gate. Take
control of the statue and continue down the stairs, destroying the next gate in
your way. Place it under the bell and leave through the next door.

You have managed to make it to the bottom of the tower! Jump down and take
control of the statue. This time, place it to the right of the big door. Now
that the door is opened, walk by and go through the regular door.

Jump across the gap and run forward past all the obstacles. At the end, jump
over the gap and pick up a small statue. Jump back over the gap and set it down
on the switch. Jump over the gap again and stand just behind where the first
gate is. Shoot the small statue with your Dominion Rod and move it to the side,
closing the first gate behind you and opening the second gate. Grab the fairy in
the pot and go through the door.

+==============================================================================+
|  Boss Fight: Armogohma  |
+=========================+

This is a fairly easy boss fight. Just stand in the center of the room and take
out your arrows. Follow Gohma around the roof and shoot her eye when she stops.
Don't run away if she starts shooting lava, because you can still hit her eye
while she does that.

After you hit her eye, she will fall to the ground. Run to her side and shoot
the statue in the wall with your Dominion Rod, then push the B Button to smash
her with the statue's fist.

Rinse and repeat. After a while, she will start to spew out spider larva. It's
best to quickly kill all the babies so they don't interfere. Doing so will leave
you vulnerable to Gohma's lava attack, so learn how to dodge it. I find that the
best way to avoid damage is to run around in small circles. Do what works best.

When you kill her off, Link will put away his sword after performing a victory
pose. But wait! She isn't dead!

Just run after her and slash her back a single time. Now you have defeated her.
Grab the Heart Container and leave.

+==============================================================================+

After you defeat the boss and talk to Midna, you'll reappear by the Pedestal of
Time. Run forward into the front room and go to right of the steps. Use the
Dominion Rod to move the statue in the wall, revealing a hidden room. Inside the
room is a chest containing a Heart Piece (HP2-15). Head to the other side of the
stairs and move the statue here to reveal a Poe. Kill it to get back yet another
Poe Soul. After you finish, go through the door.


+==============================================+
|  4.13) Getting to the City in the Sky  ------|
+==============================================+

When you leave the Temple of Time, you will meet up with Ooccoo. Apparently she
wanted the Dominion rod to help her somehow get into the sky. However, she will
let you keep it because it has lost its power and is therefore useless. And sure
enough, it no longer works. What do we do now? We restore its power.

You can also get all the Golden bugs now, so I'd recommend hunting down the ones
you are missing and trading all 24 of them to Agitha to get the Giant wallet,
capable of holding 1,000 Rupees.

Also, you will get a letter from Renado the Shaman asking you to come back to
Kakariko Village. Apparently, he has some important information about Ilia's
memory. Head over to Kakariko.

 +============+
 |  Kakariko  |
 +============+

When you get there, enter the Shaman's hut. Talk to him and he'll talk about her
memory. It's all stuff he should have figured out right away, if you ask me.
Anyway, he'll give you a letter to deliver to Telma. Why couldn't he have sent
it to her when he sent the letter to you? Oh well, we better do it for him. Head
to Telma's Bar.

 +===============+
 |  Castle Town  |
 +===============+

When you get to Telma's Bar, show her the letter. She'll say that the guy who
brought Ilia to her was the doctor. And she'll even give you an invoice to get
the guy talking.

Head to the Doctor's office on the East side of town. Show him the slip of paper
that Telma gave you. When he sees how much money he owes her, he'll flip out and
admit that he planned to sell something that belonged to Ilia. It was stolen,
though. Damn. Oh well, after you talk to him, head to the back of the office and
push the wood crate to the side, revealing some smelly medicine. Morph into a
wolf and smell it, then climb up onto the crate, over the bookcase, and through
the window.

Once outside, follow the scent to Telma's Bar. GASP! The cat stole it! But the
statue was stolen by some Skeletal Dogs to the south of Castle Town. Head
through the southern gate onto Hyrule Field.

 +================+
 |  Hyrule Field  |
 +================+

Wait here until nighttime, then run around on the south end of this field.
Eventually, a whole bunch of skeleton dogs will appear. Kill them all to get the
wooden statue. Warp to Kakariko Village.

 +====================+
 |  Kakariko Village  |
 +====================+

Enter the Shaman's hut and show Ilia the statue. She'll remember a little bit
more, but not enough. However, one of the Gorons recognizes it. It came from a
group of people who protected the Royal family. They eventually died out, and
somewhere along the way, the village was blocked by a rockslide.

The big Goron will go to unblock it, and the small Goron will mark where to go
on your map. Leave the house and call Epona over, then leave the village through
the Northern exit.

 +================+
 |  Hyrule Field  |
 +================+

Ride straight across the Western Field of Hyrule and cross the Bridge of Eldin.
now follow the path until you get to the red mark on your map.

If the bridge is still broken, you can either take the long way around, or you
can fix it. To find out how to fix it or what alternate route would be best,
read the boxed paragraphs below.

+==============================================================================+
| To fix it, you need to go to the Gerudo Desert and head to the southeastern  |
| corner. Use the Clawshot to pull yourself up to the top of the Gerudo Meza.  |
| Stand next to the giant chunk of stone and warp to the Bridge of Eldin.      |
|                                                                              |
| If you'd rather just go around the long way, the best thing to do is to Warp |
| to the Castle Town warp point. Run north into the northern Field of Hyrule.  |
| Cross to the northwestern corner of the northern field and follow the path   |
| to the west until you get to the Mark on your map.                           |
+==============================================================================+

Ok, so you made it here. Before we enter the forgotten village, look along the
northern wall on the east side of the small wooden bridge. You should see a
Spinner track. Ride your Spinner down the track and transform into a wolf at the
end. Dig a hole in the center of the grass to reveal a hidden grotto. Kill the
three Skeletons here. Remember, they aren't dead until you blow up their remains
with a bomb. After all three die, a chest containing a Heart Piece will appear
(HP3-15).

Now leave the underground Grotto and ride the Spinner back up to the main path.
Climb into the tunnel on the other side and run to the back.

 +==================+
 |  Hidden Village  |
 +==================+

This place is pretty simple. Just kill them before they kill you. I recommend
using the Hawkeye; its zoom feature makes sniping the enemy a heck of a lot
easier.

*** Enemy Locations ***

Start by standing at the north end of the town.

1) It's right in the middle of the road.

2) Enemy #2 is right behind enemy #1. Get him as soon as you hit the first one.

3) This one is under the porch to the right of the first two enemies. Sometimes
   he will go inside. Just hit the next two while you wait for him to come back
   outside.

4) Look at the crates to the left of the first two enemies. Now look at the
   balcony behind them. You should see two more enemies. Kill them.

5) See #4. Also, if you can only see one enemy up there, hold the Z Button and
   move a bit to the right. That should bring the second enemy into view.

6) This enemy is a bit harder to spot. Zoom out and look at the billboard on top
   of the buildings to the left. Zoom in on it, then look down at the top
   portion of the building it's on. Now look over to the right. You should see
   an enemy sitting on a rock slab.

7) Look at enemy #6 (or where it was), then look down a little bit. You should
   see another enemy. If you don't have a clear shot, then try moving to the
   right.

8) Look at the building on the right. Shoot through the window on the side
   facing north. That should kill the enemy hiding behind the window. If not,
   then shoot a second shot into the building.

It's time to reposition yourself. Stand on the south side of the watchtower to
your left.

9) Look at the buildings to the right. On the balcony of the nearest building,
   you'll see yet another enemy.

10) This one is on the balcony of the building next to the one where enemy #9
    was.

Run down the street and smash through a window on the second building to the
right. 

11) Jump in through the and slash enemy #11 a couple of times with your sword.

12) Now stay behind the crates near enemy #11. This enemy is to the south of the
    crates, hiding out on an elevated area. You can shoot at it through the gap
    between the crates in the middle, leaving you safely out of his reach.

13) Now, stand up against the south side of the wall of crates and shoot through
    the gap in the roof, killing the 13'th enemy.

14) Point your Clawshot at the netting hanging off the elevated area inside the
    building and climb up. Then look out the door to the left. This enemy is in
    an alley directly across the street from here. You'll likely have to stand
    back and aim through the balcony rail to avoid being shot at.

15) This enemy is hiding behind the window on the second story of the building
    to the right of the last enemy.

16) This guy is standing on top of a watchtower to the south of your current
    location. Shoot him with your bow.

17) Jump down to the road below and kill the two enemies. They start out
    standing by the watchtower from #16, but they might have moved a little bit,
    depending on how long you waited to drop down.

18) See #17

19)

20) Go inside the southern-most building on the east side of town. He'll be up
    on an elevated walkway. Target him and shoot. This one is easiest without
    the Hawkeye equipped.


After they are all dead, and elderly woman will come out of a small house.
Listen to her talk. She will give you Ilia's Charm. Leave the village. As soon
as you are back onto the path to Hyrule Field, warp to Kakariko.

 +====================+
 |  Kakariko Village  |
 +====================+

Morph back into a human and enter the Shaman's hut. Show Ilia her charm, then
watch the quick cut-scene. Her memory has been restored. And on top of that, it
turns out that the charm was actually meant to be a gift for you! She'll let you
keep it. Now, just blow through it to call Epona! No more hunting for horseshoe
grass. Too bad we couldn't obtain it earlier in the game.

Apparently, that elderly woman can't leave the town until she gives something to
a messenger who carries a magical rod of some sort. Gee wiz, I wonder who that
messenger could be... >_> Head back to the Hidden Village. I'm sure you can get
there yourself.

 +==================+
 |  Hidden Village  |
 +==================+

The first thing you should notice is that the town has been overrun by kittens.
Ignore them and go to the southern end of town. Enter the old lady's house and
show her the Dominion Rod. She'll give you the Sky Book. Now leave her house.

Before you head back to Kakariko Village, morph into a wolf and enter the center
building on the west side of town. Go through a window on the other side and
blow through the howling stone.

Song: -----------------@----------@----@---
      |   |   |   |   |   |   |   |   |   |
      @-----------@------------------@----@
      |   |   |   |   |   |   |   |   |   |
      ----@---------------@----------------

After you do that, then talk to the Cuckoo behind you. Play her mini-game to get
another Heart Piece. It's simple; just find all the cats.


*** Cat Locations ***

1) Morph into a Human and climb up to the top of the nearby stack of crates.
   Transform back into a wolf and talk to the kitten up here.

2) Run south. There are five cats in the street. Talk to them all.

3) See #2

4) See #2

5) See #2

6) See #2

7) This one is in front of the Old Lady's house.

8) This one is in the alley behind the center building on the east side of town.

9) This one is south of the line of buildings on the west side.

10) This one is in the northern building on the west side. He'll be by the door.

11) This one will be in the alley between the northern building and the southern
    building on the west side. You may have counted this one as one of the cats
    in the street.

12) Bust through one of the windows on the southwestern building. There are two
    cats in here at ground level.

13) See #12

14) Transform into a human and use your Clawshot to pull yourself up to the
    netting on the south side of the room. Climb up and talk to the cat up here.

15) Now leave through the doorway on the east side of the room. Head left and
    stop at a depression in the balcony. Now face east and jump across the road
    to the balcony on the other side. You have to push the A Button to leap
    forward as you run in order to gain more speed and jump farther. Talk to the
    cat on the other side. Only five more!

16) Walk north. The path will bend around a corner, then split. Don't go to the
    left; go straight. Follow it to the end. Smash away the barrels, then
    transform into a human and use your Clawshot (or your bow) to smash out the
    window on the side of the building across the gap. Transform back into a
    wolf and jump across.

17) Jump down to the center of the room and smash the three barrels. Now talk to
    the cat in the center.

18) This one is west of the old lady's house, at the south-most point in town.

19) Now head north down the road, talking to all the cats. You'll find two more
    that you missed.

20) See #19.

After collecting all 20, go talk to the Cuckoo behind the building on the west
side of town. He'll tell you that your prize is in front of the old lady's
house. Head over there and pick up another Heart Piece. (HP5-16)

Now we can leave this place and never come back! Warp to Kakariko Village.

 +====================+
 |  Kakariko Village  |
 +====================+

Enter the Shaman's hut and drop down into the basement. Show Shad the book that
Impaz gave you. He will read it, hoping that doing so will break the seal. It
won't, but power will be returned to the Dominion Rod.

When you first got the book, you were told that it was missing part of a word.
Well, now we have to track down the missing letters. Chad marked their locations
on your map, so this should be pretty easy.

Call Epona and leave Kakariko Village through the Southern Exit.

 +================+
 |  Hyrule Field  |
 +================+

As you enter Hyrule Field, turn left and ride along the wall until it bends
south. Get off of Epona and climb onto the elevated area. There is a statue in
the back of the elevated area. Use the Dominion Rod to take control of it, and
move it away. I don't care what you do with it; just move it. When you move it,
you'll notice that there is this glowing spot underneath the statue. Walk into
this spot to add the letter to the book.

Warp to the S. Faron Woods warp point.

 +===============+
 |  Faron Woods  |
 +===============+

Head north, then go to the left when the path splits. Stop when you get to the
entrance to Hyrule Field, and blow up some big boulders to the right.

As you enter this new clearing, you should notice a small hole in the ground.
Find the statue and move it, then walk into the yellow light to learn another
letter of the word. Now take control of the statue again and move it into the
small hole. Morph into a wolf and walk up the rock, then use Midna to jump over
the gap. Then follow the path and open the chest at the end to get another Heart
Piece! (HP1-16)

Now warp to the Eldin Bridge Warp Point. And if you are lazy and haven't fixed
the bridge yet, then see the boxed passage below.

+==============================================================================+
| To fix it, you need to go to the Gerudo Desert and head to the southeastern  |
| corner. Use the Clawshot to pull yourself up to the top of the Gerudo Meza.  |
| Stand next to the giant chunk of stone and warp to the Bridge of Eldin.      |
|                                                                              |
| If you'd rather just go around the long way, the best thing to do is to Warp |
| to the Castle Town warp point. Run north into the northern Field of Hyrule.  |
| Cross to the northwestern corner of the northern field and follow the path   |
| to the west until you get to the Mark on your map.                           |
+==============================================================================+

 +================+
 |  Hyrule Field  |
 +================+

So here you are, on the bridge. Head to the north end of the bridge and climb up
next to the statue on the east side. Move it and learn the letter, then warp to
the Castle Town warp point.

After warping, head east along the path. Soon you'll come out above Lake Hylia.
Follow the wall to the right up onto a slightly elevated area. Find the statue.
It'll be up high in a stone alcove. Just move it straight out. It'll drop down
below some vines. Use the Clawshot to pull yourself up to the vines, then let go
and land on the statue. Now jump into the light and learn the letter.

Warp back to the Castle Town warp point, then head south. You'll find a small
amphitheater at the end. At the bottom, there is a pillar with a statue on top
of it. Take control of the statue and drop it off the pillar. Set it right
between the seats and the pillar, then climb up onto the first row of seats and
jump onto it. Now jump onto the pillar and learn the letter.

Warp to the Gerudo Mesa Warp point.

 +=================+
 |  Gerudo Desert  |
 +=================+

Drop down and run along the southern wall. You'll soon find an area with some
brickwork and the last statue. Take control of the statue and drop it off the
east edge of the stone platform. Now climb up the stone... thing to the side of
the statue, then jump onto the statue and to the last letter of the book.

Finally, we are done. Warp to Kakariko Village.

 +====================+
 |  Kakariko Village  |
 +====================+

Enter the Shaman's hut and drop down into the basement. Show him the book. He
will immediately say the word. This will transform the statue down here into a
normal statue. This, however, is not enough to make Chad happy, and so he will
shuffle off into the other room. Move the statue and enter the room behind it.

Also, please DO NOT SAVE AND QUIT HERE! Doing so may glitch your game, depending
on when you bought it. It's best to just not take the chance.

Watch the short cut-scene, then walk towards the cannon. Press up on the D-Pad
to talk to Midna. You can try to warp out, but Midna won't let you until Shad
leaves. The solution? Talk to Shad again. He'll leave.

Now you can warp out. You'll want to warp to lake Hylia with it.

 +==============+
 |  Lake Hylia  |
 +==============+

You can save again. Transform into a human and go talk to Fyer, the cannon
operator. He'll take a quick look at the cannon, then offer to repair it for 300
Rupees. SAY YES!

After it's repaired, all you have to do is use your Clawshot to pull yourself
into the back of it. Do so, and enjoy the ride.

+==============================================+
|  4.14) City in the Sky  ---------------------|
+==============================================+

This level houses the last Mirror Shard. It's a tough level; probably the
hardest in the game. However, it's my favorite level because the game
developers did such a great job with the atmosphere. Plus, I really like the
Ooccoo.

After the cut-scene, start out by following Ooccoo into the shop. Talk to her
again, and she'll ask to come along. You can't warp out of the level, but you
can warp back to this shop, so she will still come in handy at times. However,
you cannot warp back into the last room, so don't use her and then save,
thinking that you will be able to warp back to the last room you were in.
Anyway, leave the shop.

Head back to the pool of water at the beginning of the dungeon, and be careful.
From now on there will be a strong gust of wind every few seconds. It will blow
in from the north, so make sure you don't get pushed through a gap in the
southern wall. When you get to the pool of water, head north.

When you get to the end, you'll find a gate blocking the way. Stand back at the
bottom of the small set of steps and take out your Bow. Shoot an arrow through
the switch above the gate (don't forget to wait for the wind to stop blowing),
then go through the door.

Start out by picking up one of the Oocca in this room and gliding across the
gap. Quickly jump across the second gap to avoid the Hiploop (short enemy with a
mask). You aren't up high enough to land on the other side of the second gap, so
you will have to push the A button to grab onto the edge of the floor. Pull
yourself up and climb up the big step on the east side of the room. Go through
the door.

In this room, there is a big patch of metal mesh in each corner. Use your
Clawshot to pull yourself up to the patch of metal mesh in the southeast corner
of the room and slip through the hole on the side. This will put you outside of
the room.

Drop down onto the ledge below. Take out your spinner and hook it into the
Spinner hole, then rapidly tap the B button to spin the gears, putting a giant
bridge in place. Now take out your Clawshot and shoot it at some vines northeast
of your current position. This will drag you over to the new bridge. Cross it
and go through the door.

Run to the back of the room and look at the ceiling. There are two Clawshot
targets on the roof; aim for the one on the right. After pulling yourself up to
it, let go and open the chest below to obtain a small key. Now, head over to the
gap in the wall surrounding the chest and aim at the metal mesh on the wall to
the north. Go back through the door.

Cross the bridge. When you get to the other side, a big dragon will fly by and
destroy the bridge! Any guesses on who the boss might be? Anyway, go through the
door.

You should now be back in the main room. To cross the gap, use your Clawshot to
pull yourself up to the vines on one of the pillars, and climb around to the
opposite side before dropping to the floor. Head through the door leading west.

Run along the path to the left and hook your Spinner into the Spinner hole. Tap
the B button to extend the bridge, then cross it and use your key to go through
the locked door.

Start out by heading to your left (south) and killing off the enemy here. Then
stand near the edge and look north. See that switch? Shoot it with your Clawshot
(because arrows will just get blown out of the way), shutting down one of the
big fans. Head around to the north end of the room and run through the first
stream of wind, then stop at the blue floor tiles. Use your Clawshot to pull
yourself over to the column covered in vines, then drop down. Head south,
crossing the blue floor blocks, and go through the door.


This room is pretty easy, but sometimes you can get mixed up. I've divided it
into steps. Hopefully that will make it easier.

1) Run forward and stop at the second group of blue floor blocks. Walk along the
solid line of blocks next to it, and jump across the gap.

2) Next, head north one block, then look to the west and jump across the gap.
Sometimes there is wind blowing in that gap; if so, then just wait for it to
stop.

3) Walk along the line of small floor blocks and stop at the end. Take out your
Gale Boomerang and lock onto the floor block directly across from you. Release
the boomerang to kill off the enemy waiting in ambush. Now you can jump across
the gap. Oh, and wait for the wind to stop blowing in the gap.

4) This is where people get stuck. It doesn't look like there is anywhere to
jump to. However, looks can be deceiving. There is a narrow line of blocks north
of your position. Jump across the gap and land on them. Much easier than you
thought, eh?

5) Walk along the narrow line of floor blocks and kill off the enemy waiting in
ambush at the end. Then jump across the gap to the west.

6) Walk along the narrow line of blocks and kill the enemy waiting in ambush
across the gap. Simply pulling it out with your boomerang won't be enough,
because it lands on solid ground. I recommend just jumping across as quickly as
you can and just ignoring it.

7) Head south, jumping over the last two gaps, and go through the door.


Jump across the gap in the center of the room and kill off both of the enemies.
Use the Backslash and the Helm Splitter techniques, but be careful not to fall
over the edge. After you defeat them, use your Clawshot to pull yourself over to
the vines high up on the back wall. Climb into the alcove (I guess it's more of
an apse, really) and use your Clawshot to grab on to the big metallic ball
hanging from the ceiling. Doing so will activate a big fan. Grab one of the
Ooccas and jump into the center of the main room. Fly over the fan, letting the
air push you back to the top of the room, and land on the other side. Go through
the door.

Drop down into the lower portion of the room. Pick up an Oocca and stand over
the wind stream. When the fan turns on, you will be blown to the top of the
room. Glide over to the next big fan and use it to fly through the hole in the
northern wall.

Use the next big fan to fly east. Pull the giant switch down with your Clawshot
to activate the fan by the western wall, then begin heading west, using the
previous big fan to get to the fan by the western wall. Use this big fan to fly
through the final big hole in the wall, then drop down and go through the door.

Don't worry, this room only looks like hell. Start out by standing near the edge
of the ledge and look to your right. Aim your Clawshot at the big switch and
shoot at it. This will open a gate, making travel easier. Now grab the Oocca
here and glide across to the big ledge on the opposite side of the room. Stand
near the ledge and look at the platforms on the other side. Float over to the
platform that's highest up. From this platform, float to the one right below it
and to the south. You should now have a clear shot at the door on the bottom of
the room. Fly over to it and go through.

Put on your Iron Boots and hook your Clawshot onto the switch over the fan. This
will shut off the fan, opening up a way into the room below. Take off your Iron
Boots and drop down.

+==============================================================================+
|  Mini Boss: Dragon Knight  |
+============================+

To begin with, there are several blue floor blocks along the edge of the room.
Try not to step on them, because once they are gone, you can fall to your death.
Be careful!

So, defeating this mini boss is pretty easy. Just Target onto him and wait for
him to hold up his shield. This means he is about to charge at you, so act
quick! Take out your Clawshot and shoot his shield. This will yank him down
towards you. Once he is on the ground, you can attack him for a while. After he
regains his balance, he will be harder to hurt. Use the Helm Splitter to do a
huge amount of extra damage. Repeat this a second time (and maybe a third and
fourth time depending on whether you used the helm splitter or not).

After you beat him around a while, he'll start to fly through the holes in the
wall. Find the wall with no hole in it and stand up against it on the one solid
floor block. Watch all of the holes in the wall. He'll fly through a couple of
times. When he enters the room and stops, take out your Clawshot and shoot it at
him. Beat him up like before, and he'll go down quickly.

+==============================================================================+

After that, use the Clawshot to pull yourself up into the alcove with the chest.
Open it to get the treasure of the dungeon: another Clawshot! Believe it or not,
this will come in quite handy.

To leave this room, stand near the edge of the alcove and shoot at the nearest
Clawshot target on the ceiling. Lower yourself a little bit and shoot at the
next Clawshot target. Lower yourself a little bit again and aim at the vines
hanging from the roof. Climb up the vines and go through the door.

As you enter the room, look to the left. See that trail of Clawshot targets
going up? Use your Clawshot to travel up them. Don't bother letting go of the
target; just keep using your handy dandy Double Clawshots.

After the fourth target, you will find that there is no more Clawshot targets to
grab onto. Look up and find the big metal ball-like switch, then shoot your
Clawshot at it. This will open a big gate. Lower yourself to the level of the
gate while staying attached to the switch, then Shoot your Clawshot at one of
the Clawshot targets behind the gate and go through the door.

Target one of the Clawshot targets and hook onto it. Z-target the next Clawshot
target and hook onto that one. Repeat process until you get to the end. Then,
just drop down and open the chest to get the Compass. Now go through the door.

Hook onto the mesh underneath the bridge, then lower yourself a little bit.
Shoot the Deku Baba once to stun it, then nail its stem to kill it. Now hook
onto the next patch of mesh showing and repeat the process. At the end, hook on
to the vines south of the bridge and climb up, then go through the door.

(HP2-16A)
You should be back in the main room again. Go through the eastern door and use
your Double Clawshot on the flying plants to cross the broken bridge, then go
through the door.

Run to the back of the room along the wall to the left and jump down to the
lower level of the room. Then use your Clawshot to travel from column to column
towards the west end of the room. When you get to the last column, drop down
onto the platform and look through the hole in the wall for a Clawshot target.
Hook onto it and look at the other side of the wall with the big hole in it. Do
you see both of the Clawshot targets? You need to hook onto the one on the left.
From there, hook onto the exposed mesh on the wall to your right. Run through
the hole in the wall and jump over the gap, then stand next to the west edge of
the platform and look down to find the mesh on the lower portion of the wall.

Drop down and kill the two plants hanging from the ceiling, then aim you
Clawshot at the target on the room and lower yourself down. Turn Link around
until you find the switch, and hit it with your other Clawshot. This will open
a gate, revealing another Clawshot target. Hook onto it, then look up and hook
onto a patch of metal mesh on the wall to your left. From there, hook onto the
Clawshot target to the left, then hook onto the mesh directly across from you.
Finally, shoot your Clawshot at the target on the roof. Drop down and go through
the door.

Start out by running forward and killing all the plants. Then find the big
column with the Clawshot target on it. Hook onto the target, then quickly find
the vines on the broken column to the right and hook onto them. Then walk to the
other end of the area and climb up onto the damaged walkway. Carefully cross it
and use your Clawshot to kill the plant from a distance. Continue making your
way to the end to find a chest with a Heart Piece in it (HP2-16B).

Begin heading back and cross the last gap in the path. Look up and find the
Clawshot target on the column, then hook onto it. Next, hook onto the column to
your right. From there, hook onto the vines covering the broken column to your
right. Now shoot the Clawshot at the target hanging from the center of the
ceiling. Kill the enemy (the Mortal Draw works great), then run through the
door.

Start out by hooking your Clawshot into the flying plant when it comes by. Ride
under it until it flies over the wall. Then, let go and hook onto the next one.
When the next one flies over the next wall, look west to find the third plant.
Hook onto that one and ride it as far south as it will go, then hook onto a
stationary Flying plant. Drop down and transform into a wolf, then kill off the
Poe here. Pull yourself back up to the stationary plant, then hook onto the
moving plant when it gets near again. When it gets to the next wall, you'll
find that there isn't enough room for you to ride over it, so lower yourself and
ride under the wall, letting the Clawshot's chain slide through the big crack.

As soon as you are on the other side of the wall, lift yourself back up and aim
at the next flying plant. Don't let go of the flying plant before hooking onto
the next one, because they are too high up to be reached from the ground. Once
you are hooked onto the next one, lower yourself just low enough to fit through
the hole in the wall. Once on the other side, ride it all the way to the end
before letting go, then go through the door.

In this area, there are several flying plants floating around the room in the
shape of a "V". Follow them down to the bottom point of the "V," then begin
heading up the other side. Go through the door at the end.

Head to the right and open the chest here for a Heart Piece. (HP3-16) Now head
back through the previous door and make your way back to the tower in the center
of the map.

Head left and use the Clawshot to pull yourself up to some vines on the wall.
Climb the rest of the way up and then transform into a wolf at the top. Walk
along the cable, then you can either head to the left if you want to kill
another Poe, or to the right if you don't care about it.

If you went to the left, just follow the path, climbing along the vines and the
ropes until you get to the end. If you went to the right, just walk along the
next few lines and go through the door at the end.

Walk around to the left and use the Clawshot to pull yourself over to the switch
in the back of the room. Put on your Iron boots to turn off the giant fan, then
drop down and open the chest containing the Big Key. Find the hole in the floor
and drop down, then hook your Clawshot onto the mesh roof above you. Now, while
hanging from the mesh in this room, lower yourself into the main room below. Aim
yourself north and hook your Clawshot onto the switch in the roof, then put your
iron boots on. This will activate a giant fan, letting us reach the northern
wing of the city.

Drop down and go through the northern door. To cross the gap, look up at the
giant propeller above you and use your Clawshot to hook onto it. Wait for it to
turn around and face the next propeller, then hook onto that one, and so on
until you get to the other side, where you should hook onto the metal mesh on
the wall. Drop down and go through the door.

This room doesn't require much explaining. Start out by killing both enemies in
here the same way you killed the mini boss, then use the Clawshot to hook onto
the first big propeller. After doing so, hit the switch above the door with your
Clawshot. This will start the propeller. Let it rotate around so that you are
facing the next propeller and hook onto it. Keep hooking onto the next propeller
until you get to the one at the top. Hit the switch on the wall to start the
last propeller, the hook onto the switch above the door. Drop down and go
through it.

Hook your Clawshot onto the mesh portion of the pillar to the right. From there,
hook your Clawshot onto some vines to the left. Climb up the vines to face what
could possible be the most awesome boss battle of the game (just my opinion, of
course).

+==============================================================================+
|  Boss Fight: Argorok  |
+=======================+

The first part of the battle is pretty weak. Just hook onto one of the big tall
columns, then hook higher up onto the one next to you. Wait there until the
dragon stops in the center of the arena. He will start to wiggle around; this
means that he is about to breath fire on you and that you should get the hell
outta the way! Hook onto the column next to you. Put on your Iron bots, then
hook onto the end of his tail. This will pull him down, cracking open his armor.
Repeat the process again to completely destroy his armor.

This is when it gets good! You have to make your way to the top of the big
columns. Once you are standing on top of one, hook onto one of the flying
plants. Wait for him to begin breathing fire, then start moving from one plant
to the next. Keep moving in a circle until you get behind him. Make sure you are
behind him by the time he stops. When he does stop, hook your Clawshot into his
back and start hacking away at his weak point.

The second time you try this, he will breath fire for a while, then stop just
long enough to turn around and aim at you. When he does this, change your
direction. The next time he stops will give you an opportunity to attack his
weak point for MASSIVE DAMAGE!

Repeat if needed, and he will soon perish. Grab the Heart Piece and leave!

+==============================================================================+


+===========================================+
|  4.15) Getting to the Palace of Twilight  |
+===========================================+

Getting to the Palace of Twilight is simple. Just warp to the Mirror Chamber.
But before you do that, I recommend getting a few new items available to you.
Start out by warping to Castle Town.

 +===============+
 |  Castle Town  |
 +===============+

Head down East Gate Road and enter the big tent. Remember playing the game in
here to get the upgraded Quiver? Well, he has updated the game, and with your
Double Clawshots, you are as ready as ever! Go ahead and play it, and remember
to use your Double Clawshots as efficiently as possible. Beating the game will
get you the Giant Quiver! It holds 100 Arrows! Awesome! This will no doubt come
in handy. Leave Castle Town and warp to the Kakariko Gorge warp point.

 +================+
 |  Hyrule Field  |
 +================+

Head east along the south side of the gorge until you get to the big stone
columns. Use the Clawshots to pull yourself to the target, then use the second
Clawshot to pull yourself over to the target on the side of the gorge. From
there, hook onto the vines and climb around back where you can open a chest to
get another Heart Piece! (HP4-17) Now Warp to the Mirror Chamber.

 +=================+
 |  Gerudo Desert  |
 +=================+

Walk up onto the platform holding the mirror fragment and watch the cut-scene.
After Midna finishes talking, step onto the glowing rectangle next to the Mirror
and walk up the stairs that will appear. At the end, push the A button to enter
the Twilight Realm.


+===========================================+
|  4.16) The Palace of Twilight  -----------|
+===========================================+

Start out by heading east. Then go through the door.

In this room, there are streams of Dark Crystals sliding down the wall. If you
come into contact with these crystals, you will transform into a wolf. Don't
worry, you can still transform back into a human. Just try not to walk into
them, ok? Anyway, there is a Phantom Head that periodically appears and shoots
orbs of magic at you. To kill it, just wait for it appear, then attack it with
simple sword moves. Killing it will make a chest containing a key appear on the
north end of the room. Grab the key, then use the Clawshot to pull yourself up
to the target on the wall behind the chest. Drop down and go through the locked
door.

Remember those Dark Crystals from the last room? Well, there are a whole bunch
in this room. Run forward and jump down into them. It can be hard to see through
the crystals with your natural eyes, so use your special wolf senses to clear
things up.  Then, kill off the Phantom Head to make two chests appear. The one
on the west side of the room contains the Compass, and the one on the north side
contains a key. Transform into a human and use your Clawshot once again to pull
yourself up to the elevated area behind the chest, and go through the door.

+==============================================================================+
|  Mini Boss: Phantom Zant  |
+===========================+

This guy is very easy. You defeat him the same way as the giant heads. When he
creates the giant red orb over his head, a whole bunch of enemies will be warped
into the room. This royally sucks, but don't worry, because you have the power
to prevent this. He is vulnerable while creating this red orb of doom, so beat
him up with your sword. He will quickly retreat and reappear somewhere else.

Follow him around. He will disappear when you get close, so wait until he starts
to form another orb before rushing at him. Repeat this strategy until he dies.
Simple enough.

+==============================================================================+

After defeating the Mini Boss, head to the north end of the room. That giant
hand is holding an orb called a Sol. It's what illuminates this world. So if you
haven't guessed it yet, you can walk through the giant clouds of Dark Crystals
without transforming into a wolf so long as you are holding it.

Smack the giant hand to make it release the Sol, and pick it up. Head towards
the center of the room and place it on the depression in the floor. This will
raise the stairway to the door. There is one problem, however. That hand wants
its Sol back, so you will have to act quick. Head up the stairway and take out
out your Clawshot. Then use it to pull the Sol up to the top of the stairway.
Go through the door.

After you walk forward a bit, the hand will come through the door. You have
absolutely NO TIME TO SPARE! If it picks up the orb, slash at it until it drops
it. If it makes it through the door with the orb, you will have to start over
from the first room, so don't **** up. Run into the cloud of Dark Crystals and
set the Sol down in the depression. The stairs will rise, so ignore the enemies
and head to the top. Don't use your Clawshot until you are off of all the
glowing portions of floor. Quickly pull it up, and throw it onto the next step.
Climb up, pick it up, and continue on to the end of the path. Then jump down and
go through the door.

Drop down and head through the stream of Dark Crystals on your left. Set it down
at the very back and use the Clawshot to pull yourself up to the chest. In the
Chest is a Heart Piece! (HP18-3) Now quickly make your way up the path and go
through the door.

The first thing you should notice is that the Twilight creature will transform
into something a little more friendly-looking. Head up to the center of the
room and place the Sol in one of the depressions. This will activate a platform.
Step onto it and ride it across the gap to the west wing of the Palace. Go
through the door.

There is a Clawshot target on the ceiling. Hook onto it, then lower yourself
down to the level of the floating platform and drop onto it when it passes you.
Then jump onto the stone platform and make your way across the moving platforms.
At the end, kill the Phantom Head to make a chest containing a key appear and go
through the door.

Kill the trio of Twilight creatures and the many Phantom Heads as well, then use
the Clawshot to pull yourself to the wall. While on the wall, use the Clawshot
to pull yourself up to one of the targets on the roof. Then, lower yourself and
hook your Clawshot on one of the targets in the middle of the room. Now, pull
yourself to the target in the big section in the middle of the room on the east
side. Open the chest here for the Dungeon Map, then pull yourself over to the
opposite side to get a key. Finally, pull yourself up to the northern door and
go through.

This room is exactly the same as last time. Fight Phantom Zant again and leave
the room with the Sol, just like before.

This room is much easier. Run forward and set the orb into the depression. Then,
pick it up and let the floor return to normal. Set it back down, and quickly
roll onto the steps before they rise up. That way, when they rise up, you are on
them and already at the top. Make sure you roll onto the steps on the west side
of the room. Now, just use the Clawshot to pull it up to you. Head through the
southern door.

Jump across the moving platforms until you get to the stationary cement platform
in the center of the room. The Sol will activate those two black (now yellow)
orbs fastened to the ground, making a new platform rise from under your feet and
go all the way to the door on the other side. If you fall down, just run to the
north end of the room. One of those orb-like switches will activate a platform
to take you back up to the top half of the room. Please remember that it is not
enough to simply light up the orb-like switch; you have to let it fully charge.
You'll know when it's charged--it'll shine extra bright. When you make it to the
door, go through and place the Sol next to the first one.


Once you have placed the second Sol, your sword will gain new powers over
darkness. You can now slice through the clouds of Dark Crystals. Head back into
the last room we were in (the southern room on the west wing). Jump down and run
up to the edge of the cloud of darkness. You should see two platforms on either
sides of the solid stone platform. Step onto the platform west of the solid one
and ride it up to an alcove containing a chest with the final Heart Piece in it.
(HP5-19)  Now leave through the southern door.

Back in the main entrance, head north along the center path. When you get to the
massive waterfall of darkness, do a quick Spin Attack to clear it up just long
enough to jump across the gap. Then go through the door.

Slash your sword as you go through the clouds of darkness. Once on the other
side of the cloud, you will find two orbs. Pick them up and take them to the
edge of the darkness, then set them down. Slash your sword around until you have
made a clear path to the depressions in the floor. Set them both down in the
depressions, then climb up the stairs and smack the orb-like switch with your
sword. Ride the platform across to a trio of switches. Kill off all the giant
Phantom Heads to make a chest containing a key appear. (Your sword will kill
them in one hit.) Then do a spin attack to activate all three of the switches.
Ride the final platform to the door and go through.

Head to the right and do a spin attack near the giant waterfall of darkness to
open up the way just long enough to jump through to the other side. Then use
your Double Clawshot to make your way up the wall. At the top is the chest
containing the Boss Key. Do a spin attack and jump down. Walk out to the edge of
the area and kill all the enemies you can. The Twilight birds go down after
several arrow shots. Once it's safe, do a spin attack to activate both orbs and
ride the platform across to another nearby area. Kill the Phantom Head here,
then activate the two switches to go back to the main area. Kill off the rest of
the Phantom Heads, then open the chest for a small key. Go through the door.

Kill off the enemies in here, then make your way through the cloud and activate
all four switches, then ride the platform up. When it gets as far up as it will
go, four more platforms will appear to the side of you. Take the eastern
platform. All the others lead nowhere. When the East platform stops, you will
have two more platforms to choose from. The one on the right only leads to a pot
with a fairy, so take the one to the left. Ride it up, then jump onto the
platform sticking out of the wall. From there, jump onto the only other platform
and ride it until it starts to head south. When it does that, use your Clawshot
to pull yourself to the target on the eastern wall. Kill the Phantom Head, then
use the Clawshot to pull yourself up to the Clawshot target on the ceiling.
Now lower yourself onto the moving platform as it's passing by. Ride it across
the room and pull yourself to the other wall when the Clawshot target is in
range and kill the last Phantom Head. Open the chest that appears for a key!
Now jump onto the last platform and ride it to the door. Go through.

Kill off all of the twilight beasts, then go through the door. Head up the
stairs to face the one and only, ZANT!

Watch him talk. This is the final piece of the storyline. Many people don't like
this cut-scene because it makes Zant look like an idiot, but I think it gives
great insight into his personality.

To sum it all up, he was a servant of the royal family. While angry at the fact
that he would never have a place of power in this society, Ganondorf gets sent
into the twilight realm. He thinks of Ganondorf as a God, or maybe that he is
one. Ganondorf gives him power, and in return, Zant begins transforming the
light world in order to help Ganondorf take control of it. Thus, the events of
this game take place. Now, we have a Boss to destroy.

+==============================================================================+
|  Boss Fight: Zant  |
+====================+

Phase 1 - Forest Temple

He will float over the acid water, so just use your Gale Boomerang to nock him
down. He will then jump out of the water, giving you an opportunity to attack.
Do this a couple of times to progress to phase 2.


Phase 2 - Goron Mines

In this phase, he will jump up and down, shaking the platform in an attempt to
knock you off. You could use Iron Boots to hold you down, but I don't think it's
necessary. Just run towards the middle of the platform at all times. When he
begins shooting at you, run towards him while dodging his attacks and attack him
as soon as you are close enough to do so. After a couple of time, phase 3 will
begin.


Phase 3 - Lakebed Temple

He will be in a giant metal... thing in the shape of his helmet. Stand by the
mouth with your Iron Boots and Zora Armor equipped, and wait for him to attack.
As soon as he does, yank him out of the helmet with your Clawshot and beat him
around with the Master Sword. Soon, four giant helmets will appear. Just stand
in the center of the room and they will all face you eventually. Just watch them
all and pull him out when you see him.


Phase 4 - Forest Temple

Just run around while waiting for him to attack. When he does, roll into his
Totem pole twice to knock him down, then slash at him. Rinse and repeat.


Phase 5 - Snowpeak Ruins

He will float around at first, so keep moving to avoid damage. When he drops to
the ground, he will stomp around. Take out your Ball and Chain and whack his
foot with it. He will hop around rubbing his foot, shrinking the whole time.
Attack! Repeat the process!


Phase 6 - Hyrule Field

He has two main moves in this phase. When he comes mindlessly hacking at you,
hold up your shield and swing your sword right between hacks. This will stun him
long enough for you to push in a flurry of attacks before he recomposes himself.
In the other attack, he will whirl around like a top with his blades sticking
out. Avoid him, then beat the living crap out of him when he is dizzy. After a
while of doing this, he will give up.

+==============================================================================+

After the dandy little cut-scene, grab the Heart Container and leave. For the
few of you who have been following my guide word for word, you now should have
all of the Heart Pieces and Heart Containers. Isn't it great to have all 20
hearts at the top of the screen?

Anyway, walk into the portal. You will reappear at the portal to the light
world. enter it, then warp to the Castle Town warp point and enter Castle Town.


+===========================================+
|  4.17) Finishing the Fight  --------------|
+===========================================+

 +===============+
 |  Castle Town  |
 +===============+

Buy anything you may need, because you might not come out of the castle again.
Grab all of the Heart Pieces you still haven't gotten, and do any sidequests you
want to do. Then, head along the North Road to Hyrule Castle.

Midna will use the power of her ancestors to destroy the barrier around the
castle. After she does, you can enter the Castle Grounds. Before you do, you
will come across the final Golden Wolf. Learn the final skill: The Great Spin.
It's a rather disappointing skill; all that happens is that your Spin Attacks
are stronger when your full on health. Still, every bit helps.

Enter the Castle grounds.

 +====================================+
 |  The Final Dungeon: Hyrule Castle  |
 +====================================+

There are several areas in this dungeon, so I'll make reading this guide easier
by dividing them up into areas. It's the same dungeon, though, so don't get
confused.

 +====================+
 |  Castle Courtyard  |
 +====================+

Start out by heading to the right. A force field will surround you and several
enemies will attack you. Kill them all and going through the door.

Welcome to the east wing of the courtyard. Walk forward and kill the swarm of
enemies, then go through the opening in the wall to the area on the east side of
the yard. Head north and grab the chain sticking out of the wall. Pull it, then
go through the now open gate.

Enter the middle of this new area to fight an enemy not too different from King
Bulblin. Use the Backslice technique to get behind him and attack his weak spot.
After a while, he'll give up and hand over a small key. Grab it, then head back
to the south portion of this area and go through the door.

Head around to the door leading to the pest wing of the courtyard and, after
killing the enemies to dispel the barrier, go through.

Once in the west wing of the garden, head north along the middle path in the
yard and head to the right through a big opening in the wall. Get on one of the
boars and ride it through the fences in order to get to the area on the far west
side of the yard. Then head north, knocking down any fence that has the nerve to
get in your way. When you enter the north part of the yard, get your Gale
Boomerang ready.

You have to blow the fans in a certain                    (1)
order to open the gate. The solution is                  /
drawn out on the ground by the gate, but                /
I'll save you the trouble of blowing the               (2)---(3)
leaves out of the way and just give you                       /
the solution. Check out the diagram to                       /
the right. Just lock on to those fans in            (X)   (4)   (X)
the order shown.

Doing this opens the gate blocking the chest with the dungeon map. Grab it, then
look for a pile of leaves by the wall. Transform into a wolf and dig through the
hole underneath them. You will emerge in the hidden north wing of the courtyard.

Start out by walking past the trees on the north end of the yard. Use your
special wolf senses to find the tree surrounded by ghosts, and blow up the rock
in the ground that they are pointing to. Underneath it is a switch. Step on the
switch to open the gate on the west side of the area. On the other side of the
gate is an unlit torch and a goblet filled with oil. Don't bother filling up a
bottle with oil, because you only need the lantern for one brief period after
this. Just top off the lantern and light the torch. This briefly stops the rain,
giving you time to run over to the east side of the yard and light both torches
by the other gate. If you light them both before the rain starts again and puts
them out, the gate will open, revealing two statues. Take control of each one
and bring them to the south wall. Set them in the small square indentations,
then climb up the blocks on the east side of the wall and jump across the tops
of the statues, using them as stepping stones to get to the other side. Pull the
on the wall to open the gate, and open the chest for a second key. Did you know
that this is the first time in the whole game that you get to carry more than
one key at a time? It's true. Ok, long paragraph - time for a new one.

Jump down to ground level and dig through the hole in the ground by the south
wall to get back to the west wing of the courtyard. Walk through the opening in
the wall and look to the right to find a boar. Ride it through the fences and go
through the door to the south wing of the courtyard. Walk up to the northern
wall and go through the doorway. Welcome to the inside of the grand castle.

 +========================+
 |  Inside Hyrule Castle  |
 +========================+

Run forward and fight the enemies that attack you. Spin attacks on the Moblins
and Helm Splitters on the Lizolfoses seems to work best. After they all perish,
the lights will turn on and a chest will appear. Head up the steps on the west
side of the room and use the Clawshot to pull yourself up to the nearest
chandelier. Drop down and open the chest to obtain the compass, then use the
Clawshot to pull yourself over to the next chandelier. Lower yourself a bit,
then latch onto the next chandelier and drop down. Head through the door.

Walk forward and fight a Darknut again.

+==============================================================================+
|  Mini Boss(ish): Darknut  |
+================================+

This is exactly the same as last time, but I'll post my techniques just in case
you forget how to get past his defenses.

You can't hurt him until you have knocked off all his armor. The Helm Splitter
is a very useful technique in this battle. He is so heavily armored that the
Shield attack won't hurt him, but there is a way around that. Do a quick Jump
Attack (not the Jump Slice technique). This distracts him long enough for you to
smash him with a Shield Attack. Quickly push the A button to initiate the Helm
Splitter while he is stunned.

Repeat that until all his armor is off. You'll know because he'll lose the Axe
and bust out a sword. You have to be more careful here because he is much more
agile now. You must use quicker attacks to keep up.

Perform a Back Slice on him, and follow through with several regular slices. He
will block the Back Slice, but doing so leaves him open for the flurry of normal
slices you will use immediately afterwards. Repeat until he is dead.

+==============================================================================+

Killing him off will make a chest appear. To get to the chest (and subsequently
move on to the rest of the dungeon), Stand between the elevated stage with the
chest and the elevated block right next to it and use your gale boomerang to
blow out the torch on the east end of the room. This will raise a platform. If
you were standing where I said to stand, you would have been on it, and
therefore lifted up to the chest. Open it for a purple rupee (or not), then head
west down the hallway and through the door.

Oh, I remember being stuck here for a whole day.       [LOCKED DOOR]
The secret is to light the candles opposite of             ------
the way they go out. Just look at the diagram to
the right. The dashes are the locked door; they        (1)        (4)
are only there so you know which troches are
which. I put them there, because people misread
it much less than if I were to just put north          
and south. Don't question my reasoning!                (3)        (2)

After lighting them in the correct order, go through the door. Head to the back
of the room and kill the enemies off by doing a quick jump attack to distract
them, then follow up quickly with a shield attack to begin the helm splitter.
Once they both die, go through the door heading out of the tower. (Use your map
to determine which door that is, or just try both and go through the one leading
outside.)

Once outside, run forward and kill the flying enemy just like last time; by
using your Clawshot to drag him over to you. Then, enter the little alcove at
the end and open the chest to get a key. Head back to the door, but don't go
through it; turn right instead and follow the path to the other side of the
main tower. Walk out and prepare to be attacked. Oh no! Not more enemies! What a
drag. But wait! Surprise surprise; Link's friends have come to the rescue! Wow,
and I thought friends were only useful to bum lunch money off of! Anyway, head
to the end and grab the boss key, then begin to head back to the last door. Half
way there, you'll find a locked door on your right. Go through.

 +=================+
 |  Ganon's Tower  |
 +=================+

Not really a new part of the castle, but I'll give it its own header. It's got a
great rendition of the classic Ganon's Tower theme.

Start out by running straight forward while using your special wolf senses to
see the ghosts. They will point you in the right direction. If you don't follow
their directions, you will fall to your death by stepping onto loose blocks of
floor.

At the end, head up the damaged stairs. Kill off the enemies, then transform
into a human and use your Double Clawshots on the hallway lights to get up the
broken stairs.

Kill off the next pair of enemies and go up the next set of stairs. It's really
easy if you time it right. Just ride along the tracks on the right side of the
stairway while riding just a little bit behind the blades on the left. It will
look like you are going to hit the blades in front of you, but they it change
directions at the last second. Ride it past the second set of spikes on the left
side, then jump to the other side and ride that the rest of the way.

Walk forward and face the last Iron Knuckle. Defeat him just like last time. I
won't repost the strategy; I think you can scroll up a little bit.

Go through the locked door to the west, brake all the pots and open all the
chests for supplies, then head into the last room. Now, save your game one last
time, take a deep breath, and use the Boss Key to go through the south door.

The camera will pan out to show you some stairs leading to the room at the top
of the tower. Head up those stairs and enter the tower to begin a series of boss
fights. Good luck!

+==============================================================================+
|  Boss Fight: Zelda  |
+=====================+

If you've fought Ganondorf in previous games, then you have the general idea of
what to do here. She throws a ball of energy at you and you play baseball with
your sword. Bounce it back at her. You both keep bouncing it back with swings of
your sword until one of you screw up and get hit by the energy.

Each time you bounce the ball of energy back at her (or him?), take a step back.
The ball moves faster each time, and it's nice to have more time to react. Get
as far away from her as you can. You won't survive right next to her. Also,
target her and don't break the lock-on. This way, if your timing is off, the
energy will just bounce off your shield and go into the ground.

She (or he) will occasionally make a glowing triangle on the floor. Just get off
of it to avoid damage. Also, she will sometimes charge at you. Like I said
before, stay targeted on her throughout the whole battle. As long as you have a
lock on her, you can do multiple sidesteps to avoid her.

Repeat this until she falls. It doesn't require much explaining, and there
aren't many alternative strategies. This battle is basically a test of
endurance.

+==============================================================================+

After defeating him, the barrier will drop, allowing Midna to use the power of
her ancestors to purge Ganon from Zelda. He then reforms and becomes the Dark
Beast!

+==============================================================================+
|  Boss Fight: Ganon (Beast Form) |
+=================================+

Just stand back and watch the edge of the room. He will enter the room by coming
through a portal. Several portals will start to open up, but won't complete the
process. You know that it's the real portal he's using when it glows a bright
blue.

When you see a portal open up, get in front of it (but not to close to it) and
shoot an arrow at him when he comes through. It'll hit that shiny jewel he has
on his head, stunning him. Quickly run up to his belly and hack away at it.

By the way, you don't have to wait until he comes through a portal. Any time he
charges at you can be used to stun him.

After a while, he will avoid your arrows. The solution? Transform into a wolf
and wait for him to charge at you. This time, stand still. When he gets close,
push the A button to make Midna grab him and push him to the side. Then it's all
up to you to attack his underside. Wow, a character that actually helps out
instead of just claiming to fight along side you. What a rare event in the Zelda
series! Just one more reason why Midna is so great.

After a short while, he'll be defeated.

+==============================================================================+

Oh, what a happy ending! Zelda comes back to life and everyone is friends. But
wait! OH NO! THE HORROR! He isn't dead. Midna will warp you out to Hyrule Field
(funny, I don't recall there being a warp spot anywhere around here) and attempt
to destroy him on her own.

She wasn't successful.

+==============================================================================+
|  Final Boss Fight: Ganondorf  |
+===============================+

This fight begins on Horseback. The Gods have given Zelda the Light Arrows. You
just have to ride Epona and keep him within range of her attacks. Target on to
him and keep as close as you can to him, but leave at least two speed boosts
available. The closer you are, the more likely Zelda is to hit him. When Zelda
actually does make a spot, use a couple of speed boosts to get up next to him
and hit him with your sword.

After a while, he will fall off his horse. This is it; the final fight. Just
dodge his attacks and wait for the one big swing at you. When he does this, you
will see "Chance (A)" at the bottom of your screen. Push A to lock swords. Now
it's a test of strength. To push harder against him, rapidly tap the A Button.
(I find it easier to quickly stop and use my index finger instead of my thumb.)
This will knock him back, leaving him open for damage from the master sword.

When he is done for, push the A Button to finish him off. 

+==============================================================================+

Good job; you have beaten the game. Before you leave me, I have one final
request: please watch the first half of the credits. Many people don't watch the
credits all the way through. If you leave the game right away, you miss the true
ending of the game. You miss what is probably the most touching ending in the
Zelda series. You can skip all the credits after that.

Anyway, thanks for tuning in! Comments on how I can possibly make the guide
better are welcome. My email is at the top of the guide. And once again,
congrats. I hope you enjoyed the game.



+==============================================================================+
|  5) Mini-Boss Guide  --------------------------------------------------------|
+==============================================================================+

 +===========================================+
 |  Forest Temple Mini Boss: Corrupt Baboon  |
 +===========================================+

This is an easy fight. Start out by killing off the Deku Babas he cuts off the
ceiling, but don't spend too much time killing them because more will appear. 
Then, follow him as he jumps from column to column. Then, when he stops and
throws the boomerang at you, run forward and roll into the column. He will be
knocked off balance just long enough for him to forget that he has a boomerang
coming his way. BAM! Hit by his own weapon. He is only stunned, though, so use
several Jump Attacks to deal as much damage as possible.

Also, I found that this fight poses much less of a challenge if you DON'T target
him. If you have a lock on him, Link will move slower. You will need to get to
his pillar as fast as you can; you just can't do that while Z Targeting. It's
also easy to accidentally perform a Jump Attack. Just don't target.

Anyway, rinse and repeat. He will be dead in no time at all. He will also leave
behind the Gale Boomerang, a handy little item that will get plenty of use.


 +============================================+
 |  King Bulblin (The first horseback fight)  |
 +============================================+

Start out by running north along the road through Kakariko Village. Build up
some speed and jump over the gate. Welcome to Hyrule Field!

This is where the real fight begins! There are two main phases to this fight.
This first one is really fun. The second one, not so much.

  *** Phase 1 ***

You have all of Hyrule Field as your arena. Just run up to King Bulbin's side
and swing your Wii remote like crazy. He can move faster than you can, so you'll
need to use some speed boosts to keep from falling behind. Don't use all of your
speed boosts; leave one unused. If you do use all of them, it will take a much
longer time for them to regenerate. After you complete Phase 1, Phase 2 will
automatically begin.


  *** Phase 2 ***

For this battle, you are on a narrow bridge. You have to charge at Kind Bulbin
and slash him with your sword while he passes. Sounds fun, right? It isn't. When
you charge at him, stay on the left side of the bridge. Before you hit him,
swerve to the left. While passing, swing your Wii Remote at him to do damage.
Don't use your speed boosts, because then you won't have enough time to attack
him as you pass.

When you veer to the left, you might go too far away from him. So, to counter
that, simply turn back to the right and try to ram Epona into Mark's side. You
don't want to actually hit him; you just want to get close enough to do some
damage.

When you get to the end of the bridge, turn around by holding down on the 
Analog stick and charge at him again. It'll be a quick fight. Even with the
difficulty of phase 2, it's pretty easy.


 +======================================+
 |  Goron Mines Mini Boss: Goron Elder  |
 +======================================+

This is a fairly easy mini-boss fight! Start off by waiting. Right before the
Goron attacks, he'll expose his belly. Slash away!! One Jump attack should do
the trick! This will hurt him enough to make him curl up like a baby.

A baby that can KILL YOU!!

But he is still only a big baby. Stand right next to him (and I mean RIGHT NEXT
to him), put your Iron Boots on, and grab him with A, throwing him into the
lava. But be quick, because if you aren't, he'll charge at you and cause some
heft damage!

If you can't grab him with the A Button, you aren't close enough.

Do this three or four times, and he'll be defeated!


 +====================================+
 |  Mini-Boss: Twilight Insect Queen  |
 +====================================+

This is another easy fight! YAY!! Sadly, everything in this game is.

Start out by watching it. When it's sparking, that means it can hurt you. Dodge
it well. Jump into the water if you have to.

When it gets right up next to your platform, perform a jump attack to grab on to
it, and rapidly tap the A Button to hurt it. After you have done this about
three times, she should go into the water and float belly up, exposing her weak
point.

Hop on top of her and Hold the B Trigger to charge up, then release to attack
her weak point for MASSIVE DAMAGE!!!1!


 +===================================+
 |  Mini-Boss: King Bulbin, Round 2  |
 +===================================+

OK, this is just like the first time we fought him, 'cept we are on a different
bridge, and this time your sword is useless. The solution? Arrows!

Charge at him, but don't you dare use speed boosts! If you go fast, you won't
have much time to attack. When you get close enough, shoot him with an arrow.
This will be over very quickly.

And yes, after you shoot him with an arrow, you can also attack with your sword,
but that is a pain and it achieves nothing. Just stick to arrows. It only takes
like, two.


 +========================================+
 |  Lakebed Temple Mini-Boss: Giant Frog  |
 +========================================+

Guess what? It's time to fight another mini-boss! And as always, it's so easy a
caveman could do it.

Start out by killing the swarm of little enemies. Don't forget to use lot's of
Spin Attacks, because it kills them quicker. Then, he will jump into the sky.
Now watch the ground. Soon you'll see a giant shadow. This is your cue to run
around and get out from under the shadow. When it lands, it'll be momentarily
stunned. Find its mouth and attack the tongue hanging out of it with. You can
fit about two Jump Attacks in there before he wakes up and does it again.

Rinse and repeat. After the third time, he should fall.


 +=================================================+
 |  Mini-Boss: Kind Bublin (Gerudo Desert battle)  |
 +=================================================+

Well, he just doesn't give up! Just repeatedly jump attack him. Try to get
behind him to attack. When he starts blocking your attacks, take a step back,
then go back towards him and unleash another round of attacks on him.

So easy.


 +====================================================+
 |  Arbiter's Grounds Mini Boss: Invisible Swordsman  |
 +====================================================+

Walk forward and slash any of the ropes holding the center in place. That will
wake him up.

Start out by transforming into a wolf. Use your senses to see him, and wait.
When he attacks, dodge it. He will glow brightly. Attack! Do enough damage to
make him visible to human Link. Transform and take out you bow.

Shoot him once and he'll start quickly circling the room. Don't bother watching
him, just wait for him to land next to you. Use your sword to slash away.

Rinse and repeat.


 +====================================+
 |  Snowpeak Ruins Mini-Boss: Knight  |
 +====================================+

This guy is slightly tougher than what we're used to with this game. Start out
by waiting at one end of the room. Take out your Clawshot and aim it at the
ceiling on the other side of the room. Wait until he is a little bit closer,
release your Clawshot. After you drop down from the ceiling, he'll turn around
and throw his ball and chain. Don't wait for him to throw it before you dodge;
do it right away as if he already released it. Just roll to the side.

This is you chance to attack him. He is unable to hurt you while his big heavy
ball is sitting all the way across the room. Don't forget to take out your sword
while you run towards him. Nothing sucks more than getting there and finding you
can't attack him right away.

When you get there, target him and jump to your side twice to perform the
Backslice technique. I do that mostly because it looks cool, but it also does
more damage than you normally would be able to do by just walking to his rear
end. You only have oh so much time to attack before he gathers his ball and
chain, so quickly Backslice him, then slash like crazy. And get out of there as
soon as he gets his mace back. Leaving a little bit before he gets it back would
be preferable, but do whatever works for you.

Repeat until he bites the dust.


 +==========================================+
 |  Temple of Time Mini-Boss: Iron Knuckle  |
 +==========================================+

This guy is a tank! It's probably the only enemy that actually got somewhat
tougher in this game, and even that can be debated.

You can't hurt him until you have knocked off all his armor. The Helm Splitter
is a very useful technique in this battle. He is so heavily armored that the
Shield attack won't hurt him, but there is a way around that. Do a quick Jump
Attack (not the Jump Slice technique). This distracts him long enough for you to
smash him with a Shield Attack. Quickly push the A button to initiate the Helm
Splitter while he is stunned.

Repeat that until all his armor is off. You'll know because he'll lose the Axe
and bust out a sword. You have to be more careful here because he is much more
agile now. You must use quicker attacks to keep up.

Perform a Back Slice on him, and follow through with several regular slices. He
will block the Back Slice, but doing so leaves him open for the flurry of normal
slices you will use immediately afterwards. Repeat until he is dead.


 +============================================+
 |  City in the Sky Mini Boss: Dragon Knight  |
 +============================================+

To begin with, there are several blue floor blocks along the edge of the room.
Try not to step on them, because once they are gone, you can fall to your death.
Be careful!

So, defeating this mini boss is pretty easy. Just Target onto him and wait for
him to hold up his shield. This means he is about to charge at you, so act
quick! Take out your Clawshot and shoot his shield. This will yank him down
towards you. Once he is on the ground, you can attack him for a while. After he
regains his balance, he will be harder to hurt. Use the Helm Splitter to do a
huge amount of extra damage. Repeat this a second time (and maybe a third and
fourth time depending on whether you used the helm splitter or not).

After you beat him around a while, he'll start to fly through the holes in the
wall. Find the wall with no hole in it and stand up against it on the one solid
floor block. Watch all of the holes in the wall. He'll fly through a couple of
times. When he enters the room and stops, take out your Clawshot and shoot it at
him. Beat 


 +==================================================+
 |  Palace of the Twilight Mini Boss: Phantom Zant  |
 +==================================================+

This guy is very easy. You defeat him the same way as the giant heads. When he
creates the giant red orb over his head, a whole bunch of enemies will be warped
into the room. This royally sucks, but don't worry, because you have the power
to prevent this. He is vulnerable while creating this red orb of doom, so beat
him up with your sword. He will quickly retreat and reappear somewhere else.

Follow him around. He will disappear when you get close, so wait until he starts
to form another orb before rushing at him. Repeat this strategy until he dies.
Simple enough.



+==============================================================================+
|  6) Boss Guide  -------------------------------------------------------------|
+==============================================================================+

 +=======================+
 |  Boss fight: Diabola  |
 +=======================+

This boss is somewhat easy. Start by targeting the Bombling with your Boomerang
first, then targeting one of the giant plant/pineapple things second. Let go of
the boomerang, and it should transport the Bomb Spider into the mouth of the
monster. BAM! Dead. Now repeat with the other. Easy so far! But wait, it gets
slightly less easy!

A third part will emerge, and the Bomb Spiders will disappear. Don't worry,
because the Corrupt Baboon from earlier is feeling guilty and wants to make it
up to you! He will swing across the screen carrying Bombling. Target him with
your Boomerang, then target the middle part of the monster. The boomerang will
carry the Bombling straight into the mouth of this foul beast. It will stun him,
leaving his head laying on the ground. Use two Jump Attacks on its eye, then
follow up with several horizontal slashes. Doing this one more time should be
enough to finish him off.

Some people (myself included) will find it easier to kill off the two plants on
either side first. It's such a relief to be able to ignore their attacks.

Some people might also have trouble with the part where you target the monkey
and Diabola. If the boomerang gets to the monkey when he is all the way to the
side of the room, the Bomb will blow up right there and never reach the monster.
Throw the boomerang while he is still at the end of the room, so that it gets to
the monkey while he is only half way across the room. Good luck, and enjoy!


 +=====================+
 |  Boss fight: Fyrus  |
 +=====================+

This is a fun battle. A bit easy though. Just shoot the shining spot on his head
with your Bow and Arrows. He'll be stunned long enough for you to run up to one
of the chains hanging from his feet, put your iron boots on, and grab the handle
at the end. He'll start walking away. What you need to do now is pull back on
the chain. He'll fall over, giving you the perfect chance to run up to his head
and have a field day. Slash his forehead with your sword as much as you can.

Rinse and repeat.

If you are having trouble grabbing the handle on the chains, you can run up to
the middle of the chain and put your Iron Boots on there. When he starts
walking, grab the handle as it passes you.

Sometimes when I go to his forehead, I'll start swinging my sword but I will
completely miss him. If you Z target him, your sword will be more likely to hit
its target.


 +========================+
 |  Boss Fight: Morpheel  |
 +========================+

This is one of the harder ones, but it isn't that bad. It's actually one of my
favorites! Just stand back somewhat far away from the monster, so the tentacles
can't grab you.

Move in when the eye is on the same side of the monster as you. AS SOON as you
can Z-Target the eye, do so and shoot it with the Clawshot. It'll be sucked
towards you. Don't waste time trying to do a jump attack, just slash it.

After you do this a few times, you'll see why I like this fight so much. What an
epic feel the fight now has!

Take off your Iron Boots. You won't need them anymore. Take off and start
swimming. Incase you didn't already know, you can swim faster by tapping the A
Button. Not rapidly; just about the same speed Link moves his arms.

Catch up to it and as soon as you can, Z-Target the eyeball on its back and
shoot at it with your Clawshot. Remember, you CAN use your Clawshot while you
are swimming!

When you are sucked towards the eyeball, Link will automatically grab on. All
you have to do is swing the Wii Remote a bunch. Link will slash at it. Do it
again. And again. Eventually, you will see the word "Finish (A)" below Link.
When you see this, push the A button and kill him off for good.


 +=========================+
 |  Boss Fight:  Stallord  |
 +=========================+

This is a fun but tedious fight. Start by running to the edge of the room. The
land that you are standing on will sink into the sand and you don't want to be
on it when that happens.

From the edge of the room, take out your Spinner and head back towards Stallord.
You will probably hook onto the rail around the edge of the arena, so hit the
B Button to jump back into the fray. Head towards his backbone and press the
B Button to attack it as you glide by.

Try this again. He'll form a bunch of Zombie minions to guard him, but they are
easily brought down by pushing the B Button to attack as you collide with them.

After a third attack, he'll slide under. The sand will drain. Use your Spinner
to spin the gears in the center of the room. Bring on part 2!

This part of the fight is much more fun in my opinion. But it's a bit
frustrating as well. And I love this music! Great music. Glad they reused some
of the boss music from Ocarina Of Time.

Ride along the Spinner tracks on the center column. When our little friend
appears, wait for him to shoot fire. When he does so, Push the B Button to jump
onto the opposite wall. Do this until he moves up close to you. As soon as he
does, jump into his ugly face. Drop down and do repeated Jump attacks on the
sword sticking from the top of his head.

This time, you have a new enemy too. The spinning tops of death are on the
Spinner rails now, so you'll have to jump to avoid them too. Each time you
attack the boss, more tops appear. Rinse and repeat, and he'll eventually go
down.


 +========================+
 |  Boss Fight: Blizzeta  |
 +========================+

Just bring up the item screen or something and listen to that music! I don't
think there is any boss music in the Zelda series quite like this. I love it!

Start by running away from the giant Easter egg. Get a little bit of distance
between you and Blizzeta, then wack it with your Ball and Chain. it'll go off
bouncing around the room. Be sure to hold your Ball and Chain until right when
she comes towards you. If you are always swing it around at nothing, then you
won't be prepared to defend yourself when you need to. She comes at you fast, so
you won't expect it the first time.

She'll get small each time you smack her with it. Soon she'll go floating around
the room with a whole lot of Ice. Just run around the edge of the room and
don't stop moving! Even after they all fall, keep running. They will quickly get
up and form a circle. Go stand in the center of the room and start twirling your
Ball and Chain. As they form the circle above you, take out some of the pods
with your Ball and Chain. This will create an opening in their circle. Put away
the Ball and Chain. As it lands, run out of the circle as fast as you can. The
pod containing Yeta will land in the center. Turn around and nail her with the
chained ball.

BLAM! You: 1, Blizzeta: nothing.

Repeat. If you are unable to hit Yeta's pod, then repeat. If you can at least
take out some pods, then just wait for it to land and run out the same hole you
made last time.

After three rounds of this, she'll go down.


 +=========================+
 |  Boss Fight: Armogohma  |
 +=========================+

This is a fairly easy boss fight. Just stand in the center of the room and take
out your arrows. Follow Gohma around the roof and shoot her eye when she stops.
Don't run away if she starts shooting lava, because you can still hit her eye
while she does that.

After you hit her eye, she will fall to the ground. Run to her side and shoot
the statue in the wall with your Dominion Rod, then push the B Button to smash
her with the statue's fist.

Rinse and repeat. After a while, she will start to spew out spider larva. It's
best to quickly kill all the babies so they don't interfere. Doing so will leave
you vulnerable to Gohma's lava attack, so learn how to dodge it. I find that the
best way to avoid damage is to run around in small circles. Do what works best.

When you kill her off, Link will put away his sword after performing a victory
pose. But wait! She isn't dead!

Just run after her and slash her back a single time. NOW you have defeated her.
Grab the Heart Container and leave.


 +=======================+
 |  Boss Fight: Argorok  |
 +=======================+

The first part of the battle is pretty weak. Just hook onto one of the big tall
columns, then hook higher up onto the one next to you. Wait there until the
dragon stops in the center of the arena. He will start to wiggle around; this
means that he is about to breath fire on you and that you should get the hell
outta the way! Hook onto the column next to you. Put on your Iron bots, then
hook onto the end of his tail. This will pull him down, cracking open his armor.
Repeat the process again to completely destroy his armor.

This is when it gets good! You have to make your way to the top of the big
columns. Once you are standing on top of one, hook onto one of the flying
plants. Wait for him to begin breathing fire, then start moving from one plant
to the next. Keep moving in a circle until you get behind him. Make sure you are
behind him by the time he stops. When he does stop, hook your Clawshot into his
back and start hacking away at his weak point.

The second time you try this, he will breath fire for a while, then stop just
long enough to turn around and aim at you. When he does this, change your
direction. The next time he stops will give you an opportunity to attack his
weak point for MASSIVE DAMAGE!

Repeat if needed, and he will soon perish. Grab the Heart Container and leave!


 +====================+
 |  Boss Fight: Zant  |
 +====================+

Phase 1 - Forest Temple

He will float over the acid water, so just use your Gale Boomerang to nock him
down. He will then jump out of the water, giving you an opportunity to attack.
Do this a couple of times to progress to phase 2.


Phase 2 - Goron Mines

In this phase, he will jump up and down, shaking the platform in an attempt to
knock you off. You could use Iron Boots to hold you down, but I don't think it's
necessary. Just run towards the middle of the platform at all times. When he
begins shooting at you, run towards him while dodging his attacks and attack him
as soon as you are close enough to do so. After a couple of time, phase 3 will
begin.


Phase 3 - Lakebed Temple

He will be in a giant metal... thing in the shape of his helmet. Stand by the
mouth with your Iron Boots and Zora Armor equipped, and wait for him to attack.
As soon as he does, yank him out of the helmet with your Clawshot and beat him
around with the Master Sword. Soon, four giant helmets will appear. Just stand
in the center of the room and they will all face you eventually. Just watch them
all and pull him out when you see him.


Phase 4 - Forest Temple

Just run around while waiting for him to attack. When he does, roll into his
Totem pole twice to knock him down, then slash at him. Rinse and repeat.


Phase 5 - Snowpeak Ruins

He will float around at first, so keep moving to avoid damage. When he drops to
the ground, he will stomp around. Take out your Ball and Chain and whack his
foot with it. He will hop around rubbing his foot, shrinking the whole time.
Attack! Repeat the process!


Phase 6 - Hyrule Field

He has two main moves in this phase. When he comes mindlessly hacking at you,
hold up your shield and swing your sword right between hacks. This will stun him
long enough for you to push in a flurry of attacks before he recomposes himself.
In the other attack, he will whirl around like a top with his blades sticking
out. Avoid him, then beat the living crap out of him when he is dizzy. After a
while of doing this, he will give up.


 +=====================+
 |  Boss Fight: Zelda  |
 +=====================+

If you've fought Ganondorf in previous games, then you have the general idea of
what to do here. She throws a ball of energy at you and you play baseball with
your sword. Bounce it back at her. You both keep bouncing it back with swings of
your sword until one of you screw up and get hit by the energy.

Each time you bounce the ball of energy back at her (or him?), take a step back.
The ball moves faster each time, and it's nice to have more time to react. Get
as far away from her as you can. You won't survive right next to her. Also,
target her and don't break the lock-on. This way, if your timing is off, the
energy will just bounce off your shield and go into the ground.

She (or he) will occasionally make a glowing triangle on the floor. Just get off
of it to avoid damage. Also, she will sometimes charge at you. Like I said
before, stay targeted on her throughout the whole battle. As long as you have a
lock on her, you can do multiple sidesteps to avoid her.

Repeat this until she falls. It doesn't require much explaining, and there
aren't many alternative strategies. This battle is basically a test of
endurance.


 +=================================+
 |  Boss Fight: Ganon (Beast Form) |
 +=================================+

Just stand back and watch the edge of the room. He will enter the room by coming
through a portal. Several portals will start to open up, but won't complete the
process. You know that it's the real portal he's using when it glows a bright
blue.

When you see a portal open up, get in front of it (but not to close to it) and
shoot an arrow at him when he comes through. It'll hit that shiny jewel he has
on his head, stunning him. Quickly run up to his belly and hack away at it.

By the way, you don't have to wait until he comes through a portal. Any time he
charges at you can be used to stun him.

After a while, he will avoid your arrows. The solution? Transform into a wolf
and wait for him to charge at you. This time, stand still. When he gets close,
push the A button to make Midna grab him and push him to the side. Then it's all
up to you to attack his underside. Wow, a character that actually helps out
instead of just claiming to fight along side you. What a rare event in the Zelda
series! Just one more reason why Midna is so great.

After a short while, he'll be defeated.


 +===============================+
 |  Final Boss Fight: Ganondorf  |
 +===============================+

This fight begins on Horseback. The Gods have given Zelda the Light Arrows. You
just have to ride Epona and keep him within range of her attacks. Target on to
him and keep as close as you can to him, but leave at least two speed boosts
available. The closer you are, the more likely Zelda is to hit him. When Zelda
actually does make a spot, use a couple of speed boosts to get up next to him
and hit him with your sword.

After a while, he will fall off his horse. This is it; the final fight. Just
dodge his attacks and wait for the one big swing at you. When he does this, you
will see "Chance (A)" at the bottom of your screen. Push A to lock swords. Now
it's a test of strength. To push harder against him, rapidly tap the A Button.
(I find it easier to quickly stop and use my index finger instead of my thumb.)
This will knock him back, leaving him open for damage from the master sword.

When he is done for, push the A Button to finish him off. Good job; you have
beaten the game.




+==============================================================================+
|  7) Heart Piece Locations  --------------------------------------------------|
+==============================================================================+

This is it! The wonderful Heart Piece section! Here, you'll find the location of
every Heart Piece in the game. Once I find them, that is... Just kidding! I've
already found them all with the help of Steveinator, Sonic1366, and Amanda.

When using this section, I'll list them by the area that they're in. I'll give a
short description of how to get it, and I'll give a code. Copy the code and the
parenthesis surrounding it, hit Ctrl F, then past it into the little "Find Word"
box that comes up upon pushing Ctrl F. That will take you straight to the point
in the walkthrough that Link locates the Heart Piece. If the description isn't
good enough, try the code. This will hopefully make finding them easier.

Some Heart Pieces don't have a code. That only means that I haven't integrated
it into the walkthrough portion of the guide yet. It shouldn't be a problem.
As always, if my guide isn't good enough, you are free to email me at
Dancingpineapple at earthlink dot net and tell me how much I suck. (Replace "at"
with @, and "dot" with a period)


1)
Code: (HP5-5)

Item Needed: Horse

Description: Go to Ordon Ranch and round up the herd again. This time, you will
             get a Heart Piece for helping the guy wrap up early. Credit for
             this one goes to Amanda. Thanks for the help!


 +===============+
 |  Faron Woods  |
 +===============+

2)
Code: (HP1-3)

Item Needed: Lantern

Description: Make your way to the area with the poison gas (this area is purple
             on your Mini-Map) and use the Lantern to cut through the fog. Go to
             the cave in the northwest corner of the area. If you look to the
             sides of the opened chest where you got a small key, you will see
             torches. Light them and climb up to the big chest. Inside is the
             Heart Piece.

3)
Code: (HP1-16)

Item Needed: Dominion Rod

Description: Start out by warping to the S. Faron Warp Point. Head north, then
             go to the left when the path splits. Stop when you get to the
             entrance to Hyrule Field and blow up some big boulders to the
             right.

             As you enter this new clearing, you should notice a small hole in
             the ground. Find the statue and take control of it using the
             Dominion Rod, then move it into the small hole. Morph into a wolf
             and walk up the nearby rock, then use Midna to jump over the gap.
             Follow the path and open the chest at the end to get another Heart
             Piece!


 +=================+
 |  Forest Temple  |
 +=================+

4)
Code: (HP2-3)

Item Needed: Nothing, until after you defeat the boss, at which point you will
             need the Clawshot to access certain rooms.

Description: Make your way to the second room in the Forest Temple. Walk up the
             center  platform and use a monkey to jump to the door on the right.
             If you have defeated the boss and are backtracking, then you must
             use the Clawshot to hook onto the vines on the wall to the side of
             the door.

             Run to the back of the room and go up the stairs. Turn around and
             go down the path to the side of the stairs, and jump over the gap
             (Note: If you haven't killed the Deku Like inside the gap, you will
             need to do so first). Turn to the right, shoot the Walltulas off
             the vines, then climb up. Turn to the right and use your shield to
             bump the Bombling, activating it. Then use it to kill the other
             Deku Like. Drop down and open the chest behind the Deku Like to get
             the prize.

5)
Code: (HP3-3)

Item Needed: You need the Gale Boomerang, and if you are coming back after
             defeating the boss, then you will need the Clawshot.

Description: Enter the second room of the Forest Temple, run up the center
             platform and use the monkey to jump to the door on the right (if
             you have already defeated the boss, then you will need the Clawshot
             to pull yourself across the gap). Go through the door, run up the
             stairs in the back of the next room, and do a U turn. Jump across
             the gap (kill the Deku Like first, of course) and head through the
             door directly in front of you. Go to the back of this next room and
             use the Gale Boomerang to unlight all of the torches, revealing a
             chest containing a Heart Piece.


 +================+
 |  Hyrule Field  |
 +================+

6)
Code: (HP4-4)

Item Needed: Gale boomerang or Clawshot

Description: Enter Hyrule Field from Faron Woods and follow the path forward.
             Soon you'll get to a wooden bridge. Use the Gale Boomerang or the
             Clawshot to grab the Heart Piece off one of the lower branches of
             the tree to the left.

7)
Code: (HP1-7)

Item Needed: Hero's Bow and Bombs

Description: Exit Kakariko Village through the northern exit and enter the
             western part of Hyrule Field. Ride Epona forward and look along the
             left side of this area for a big stone ramp that looks like a
             wooden log. Blow up the rock at the bottom end of it and climb up.
             Walk up the ramp-like area and jump over the gap at the end. Climb
             up the vines and turn left, then jump onto the ramp-like area
             below. Walk forward, then take out a Bomb/Arrow combination. Blow
             up the rock over the vines with the bomb arrow and jump across. Yo
             should grab onto the vines just in time. Climb up to the top, then
             run forward, turn to the left, and jump down onto the big flat area
             in the side of the mountain. Open the chest at the end to get
             another Heart Piece!

8)
Code: (HP6-12)

Item Needed: Spinner

Description: Go to the eastern half of North Hyrule Field and walk east along
             the northern wall. Soon you will go up a path. It'll be blocked by
             some boulders, so clear the path with a bomb. Now notice how there
             is a spinner track along the wall. Ride the track for a while and
             let it bounce you off the walls. Pretty soon you'll come to a point
             where the path straightens out. You  will have to push the B Button
             to jump to new portions of the track manually. At the end is a
             chest with a Heart Piece in it.

9)
Code: (HP4-12)

Item Needed: Ball and Chain

Description: Go to North Hyrule Field and find the paths heading into the
             northern wall. There is a cave on the side of the southern-most
             path. Inside, you will have to complete three puzzles. Follow the
             code above to the exact point in the walkthrough where this Heart
             Piece is covered if you want the puzzle solutions. I'd post them
             here, but they would take up too much space.

10)
Code: (HP5-13)

Item needed: Clawshot

Description: Walk to the Kakariko Gorge Warp Point. Turn around and go to the
             left after you get off the bridge. There is a big column in the
             gorge. On the top of the tallest one is a Heart Piece. Get as close
             as you can and use your Clawshot to pull it towards you.

11)
Code: (HP5-8)

Item Needed: Lantern and Bombs

Description: Warp to the Kakariko Gorge Warp Point and head south. Before you
             leave this field and head to South Hyrule Field, turn right and
             follow the wall until you come across a cave blocked by a big
             boulder. Blow it open and head inside. Follow the path, burning
             away the webs to get by. The tunnel splits several times. You want
             to go left twice, then Right, and left again. At the end, light the
             two torches to make a chest containing the Heart Piece appear.

12)
Code: (HP3-7)

Item Needed: None

Description: Go to Kakariko Village and enter Malo Mart. Donate money to
             repair the bridge from West Hyrule Field to Castle Town. Once you
             donate 1000 Rupees, the bridge will be rebuilt. When it's rebuilt,
             talk to the Goron sitting at the bridge, then talk to the Old Goron
             outside of Malo Mart. He will give you a barrel of Hot Springwater.
             Run to the Goron at the fixed bridge while carrying the water over
             your head.

             If you stay right by the edge of the field as you run, you won't be
             attacked nearly as much. You might have one or two bad guys on your
             tail, but it's still fairly easy. When you get to the Goron, talk
             to him, then target him and throw the Barrel onto him. When he
             comes back, he'll leave a Heart Piece behind.

13)
Code: (HP3-15)

Item Needed: Spinner

Description: Leave Kakariko Village through the northern exit. Cross Hyrule
             Field and the Bridge of Eldin. (Note: if the bridge is broken and
             you don't know what to do, push Ctrl-F and enter the above code.
             Read the boxed section below to find a way across the bridge.)
             After crossing the Bridge of Eldin, follow the path north of the
             bridge, heading east. When you get to a small wooden bridge, stop.

             Look along the northern wall on the east side of the small wooden
             bridge. You should see a Spinner track. Ride your Spinner down the
             track and transform into a wolf at the end. Dig a hole in the
             center of the grass to reveal a hidden grotto. Kill the three
             Skeletons here. Remember, they aren't dead until you blow up their
             remains with a bomb. After all three are dead, a chest containing a
             Heart Piece will appear.

14)
Code: (HP4-17)

Item Needed: Double Clawshot

Description: Warp to the Kakariko Gorge Warp Point. Head east along the south
             side of the gorge until you get to the big stone column. Use the
             Double Clawshots to pull yourself up to the target low on the side
             of the column, then use the second Clawshot to pull yourself over
             to the target on the side of the gorge. From there, hook onto the
             vines on the column and climb around to the back, where you can
             open a chest to get another Heart Piece!

15)
Code: Coming soon.

Item Needed: Clawshot and Iron Boots

Description: Head to the big stone wall north of the Great Bridge of Eldin. Find
             the Clawshot target and pull yourself up to the path in the wall.
             Walk along this path, and use a bomb to blow up the boulder in the
             way. Enter the cave at the end.

             Once inside the cave, run forward and jump down. As you fall, put
             you Iron Boots on and let the magnet catch you. Take your Iron
             Boots off and continue along the path. Do the same thing with the
             next magnet, then walk back out under the magnetic beam and drop
             down into the third magnet beam. Open the chest here for the
             Heart Piece.

16)
Code: Coming Soon

Item Needed: Dominion Rod

Description: Warp to the Eldin Bridge and use the Dominion Rod to move the
             statue at the north end of the bridge to the south end. There is a
             big gap on the east side of the bridge between the main bridge and
             a building on the side; put the statue in that gap so you can cross
             it. The chest containing the Heart Piece is at the top of the
             ladder.


 +====================+
 |  Kakariko Village  |
 +====================+

17)
Code: (HP3-6)

Item Needed: Bombs and Iron Boots

Description: Credit for this goes to Steveinator. Thanks Steve!

             Head over to the small pond in Kakariko Village. To the left of it
             is a big boulder in the wall. Blow it up and enter the cave. Follow
             it around back and jump into a deep, hidden portion of the pond,
             located behind the main shallow part. Put on your Iron Boots and
             quickly walk over to the chest at the bottom. Open it up to get the
             Heart Piece.




18)
Code: (HP4-6)

Item Needed: Bombs, Arrows, and your Gale Boomerang

Description: Credit for this goes to Steveinator. Thanks Steve!

             Look up on the very top of the stone wall between the entrance to
             the village and the spring. You should see some big boulders. Use
             a Bomb/Arrow combination and shoot the boulders, revealing the next
             Heart Piece. Use your Gale Boomerang to bring it down to you.



19)
Code: (HP5-7)

Item Needed: Arrows

Description: Credit for this goes to Steveinator. Thanks Steve!

             Talk to the Goron in front of the Bomb Shop and let him throw you
             onto the roof. Climb to the top of the roof and at the top of the
             short stairway, follow the path to the right. When you get to the
             house, use the Goron to push you up again. Climb the ladder and
             talk to Talo, the little boy. He'll ask you to show off some more.
             Say yes, and you'll appear by the spring with Malo. Shoot the first
             two targets. Not too hard. Then, You'll need to shoot the third
             target. It's a skinny little pole up by Talo. You can put away your
             bow and move a little bit closer. If you look hard (or if your TV
             is big), you can just barely see the pole. Just line up the dot
             with the pole. As an award for being great, you'll get another
             Heart Piece.


 +==================+
 |  Death Mountain  |
 +==================+

20)
Code: (HP4-7)

Item Needed: None

Description: Walk up the trail to Death Mountain and talk to a Goron before the
             area with the howling Stone. He'll offer to push you up onto the
             area above. Do it, then climb up to a higher area. Walk to the left
             along the hidden path and enter a hole in the wall. You'll fall
             down next to a chest with a Heart Piece.


 +===============+
 |  Goron Mines  |
 +===============+

21)
Code: (HP1-5)

Item Needed: Iron Boots

Description: Play through the dungeon until you get to the first Goron Elder.
             Climb up the ladder in the back of the room and walk around to the
             right. Go through the door and walk across this room using your
             Iron Boots, then go through the next. Run forward and step onto the
             switch while wearing your Iron Boots. This will activate a magnet,
             pulling you onto the ceiling. Then use your Mini-Map to make your
             way to the northwestern corner of the room. At the dead end, drop
             down and open the chest, gaining yet another Heart Piece.



22)
Code: (HP2-5)

Item needed: Iron Boots

Description: Play through Goron mines until you have activated the first two
             Crane-mounted magnets. Use them to get to the north-most door.
             After you go through the door, turn to the right and use your Iron
             Boots to sink to the bottom of the water. Find the mesh box and
             push the block inward if you need to. Then, rise back to the
             surface inside of the mesh box. Ride the magnet onto the ceiling
             and walk north. Drop down, run to the left, and jump off of the
             edge while wearing your Iron Boots. You should get sucked onto the
             wall. Walk to the right and slash the switch, then jump down and go
             through the gate before it closes. Now walk up the magnetic wall of
             this new room and go to the right. Open the chest for your prize.


 +==============+
 |  Lake Hylia  |
 +==============+

23)
Code: (HP1-8)

Item Needed: None

Description: Talk to the clown at the TOP of Lake Hylia. If you don't know where
             he is, then go to lake Hylia and Ride the giant Cannon up to the
             top of Lake Hylia. He is in the building you land at.

             Anyway, pay him the money and grab a chicken. Use the Cuckoo to
             slowly glide down through the trail of Giant Rupees to the right.
             After you go through the last one, hold back on the Analog stick to
             come to a complete stop.

             See that rotating platform on top of the giant wood pyramid?
             (Actually, more like 1/4 of a pyramid, but you get the point.) You
             need to land on the small stationary square right below it. Good
             luck! Inside the chest is a Heart Piece!

24)
Code: (HP4-8)

Item Needed: None

Description: Go to that little patch of land halfway across the boardwalk
             leading to the house in the center of the lake. Go into wolf form
             and stand next to the grass. Howl the song that summons the bird
             and enjoy the mini game! Just don't hit the walls, and only fly
             through the red balloons. Do NOT fly into anything other than the
             red balloons until you have over 10,000 points.

25)
Code: (HP5-9)

Item Needed: Lantern, and I recommend waiting until you can transform into a
             wolf and back at will so you can get the Poes.

Description: Warp to Lake Hylia, then look for a tiny wooden ramp heading South.
             Climb up this ramp to another empty area. Locate the ladder and
             climb up to the top. South of here, you'll find a tunnel blocked by
             a big boulder. If you bomb it open, you can hike through a lot of
             tunnels (more like one big tunnel actually), collecting three Poe
             spirits and a Heart Piece. It's underground, so you'll need at
             least one free bottle and a full Lantern. I recommend keeping one
             bottle filled with Yellow Chu Jelly (you'll get that in the cave;
             just kill the yellow jelly blobs), and it wouldn't hurt to keep a
             second bottle with a fairy inside. There is a box just outside the
             cave containing a fairy in it too! How convenient! Enjoy!

             The Heart Piece is in the last room. Just light both of the
             torches.

26)
Code: Working on it

Item Needed: Clawshot and Lantern

Description: Enter the cave that houses the Lanayru Spirit and follow the path
             to the left. Soon it'll end, but you can use the Clawshot to pull
             you up to some vines across the small gap. Climb up and continue
             on. At the highest point of the path is a round door. It kind of
             blends in with the wall. go to the back and light both torches to
             make another chest appear.


 +======================+
 |  Upper Zora's River  |
 +======================+

27)
Code: (HP5-9)

Item Needed: None

Description: Enter the Fishing Hole and enter the small building to the right,
             then pay the 20 rupees required to go fishing. As soon as you gain
             control of the canoe, row forward towards the rock with the Heart
             Piece on it (do NOT turn; you are aimed perfectly). To fish with
             this rod, hold the A Button and swing the Wii Remote back. Then,
             swing it forward and let go of the A Button half way through! If
             you manage to hook the Heart Piece, then reel it in by waving the
             Wii Remote as if you were reeling in a real fish.


 +===============+
 |  Castle Town  |
 +===============+

28)
Code: (HP2-7)

Item Needed: None

Description: On the East Road of Castle Town, you'll find a man who asks you to
             make a small donation for peace in Hyrule. Donate as much money as
             you can. After you donate 1,000 Rupees, you will be given a Heart
             Piece.


 +==================+
 |  Lakebed Temple  |
 +==================+

29)
Code: (HP2-7)

Item Needed: None

Description: Go through the Temple until the water is flowing from the East
             side. Now go to the center room with the stairs. Go through the
             door on the bottom floor of the West side. Go through the next door
             as well, then get yourself onto the bridge. Walk across, step onto
             the switch on the ground, and use the hooks to pull yourself
             towards the chest. Inside the chest is a Heart Piece.

30)
Code: (HP3-7)

Item Needed: Clawshot

Description: Go to the room in the center of the dungeon (the one with the
             stairs), and get onto the second floor. Now shoot your Clawshot at
             one of the targets on the center of the ceiling. Drop down and open
             the chest.


 +=================+
 |  Gerudo Desert  |
 +=================+

31)
Code: (HP2-9)

Item Needed: None

Description: Make your way through the area just before the entrance to the
             Arbiter's Grounds. Find the dead Boar being cooked over the fire
             and attack it with your sword until explodes, leaving behind your
             prize!


 +=====================+
 |  Arbiter's Grounds  |
 +=====================+

32)
Code: (HP3-9)

Item needed: None

Description: From the beginning of the dungeon, go through the first three
             rooms. In the third room, cross the sand to the left of the stairs
             and the big door. Open the chest here to get this Heart Piece!

33)
Code: (HP4-9)

Item Needed: Spinner

Description: Start by looking in front of you. You should see some walls with
             Spinner tracks on them. Push the B button to jump from wall A to
             wall B to wall C to wall D and so on.    (See the diagram below)
                   ____
                       \
                        \
                        |
                        |F
                    E|
                     | 
                          |D
                          |
                          |
                      C|
                       |
                          |B
                          |

                      A|  |
                       |  |
                      [Door]

             Now ride up wall F and let it drop you onto a higher area. Get off
             the Spinner and head west. Open up the chest to get a Heart Piece!


 +============+
 |  Snowpeak  |
 +============+

34)
Code: (HP3-13)

Item Needed: None

Description: Head to the top of Snowpeak and win at a snowboard race against
             Yeta (the girl Yeti).


 +==================+
 |  Snowpeak Ruins  |
 +==================+

35)
Code: (HP5-11)

Item Needed: Ball and Chain

Description: Make your way through the dungeon until you are above the first
             room. Then jump onto the north-most platform. Let it stop rocking,
             then use the ball and chain to get the second platform rocking.
             Quickly jump onto it and know the third platform with the Ball and
             chain before the second one stops rocking. Now jump onto the ledge
             on the other side of the room. Open up the chest for the prize.

36)
Code: (HP6-14)

Item Needed: Ball and Chain

Description: Use the Clawshot to pull yourself up to the top of the first room.
             Go through the eastern door. Walk to the edge of the rug and hit
             the floor with the ball and chain, then drop down below and open
             the Chest for the heart piece.


 +==================+
 |  Temple of Time  |
 +==================+

37)
Code: (HP7-14)

Item Needed: Dominiom Rod

Description: Head to the 5'th Floor and enter the eastern wing of the north-most
             room (area before the scale). There should be a fence dividing the
             room in half, and several moving walls in the way. Get to the
             center of this area and use your Dominion Rod to take control of a
             small statue, and place it onto the switch on the ground. This will
             disable the electric beams, making it possible for you to reach the
             chest containing the Heart Piece.

38)
Code: (HP3-19)

Item Needed: Dominion Rod

Description: Enter the southern room on the fifth floor and walk along the strip
             of stone in the center of the southern part of the room. At the
             end, use your Dominion Rod to control the little statue on the
             other side of the small fence along the wall. Move it north, and
             set it on top of the switch at the end. Throw a statue up onto the
             other side and move it onto the other switch to make a chest
             containing a Heart Piece appear.


 +=================+
 |  Sacred Meadow  |
 +=================+

39)
Code: (HP2-15)

Item Needed: Dominion Rod

Description: Go to the area where the Master Sword's pedestal is and head
             through the magic door leading into the portion of the Temple of
             Time before the actual dungeon. Now use the Dominion Rod to move
             the statue to the left of the stairs, revealing a hidden room with
             a chest containing the Heart Piece.

40)
Code: (HP2-19)

Item Needed: None

Description: Warp to the Sacred Grove Warp point and head down through a crack
             in the wall. Once in this new area, use your wolf senses to find
             a hidden grotto next to the center column. Dig into it and kill off
             all of the enemies (don't miss the one hanging from the roof) to
             make a chest containing a Heart Piece appear.


 +==================+
 |  Hidden Village  |
 +==================+

41)
Code: (HP5-16)

Item Needed: Clawshot

Description: Talk to the Cuckoo behind the center building on the west side and
             agree to play with the cats. If you find all 20 of them, you get a
             Heart Piece. If you want the cat's location, then follow the code
             above. Oh, and they don't hand you the Heart Piece; they tell you
             that it's in front of the Old Lady's house.


 +===================+
 |  City in the Sky  |
 +===================+

42)
Code: (HP2-16A)
      (HP2-16B)

Item Needed: Double Clawshot

Description: The Heart Piece is hidden deep in the dungeon. Please just use the
             first code to take you to the beginning of the walkthrough portion
             needed to get you to the Heart Piece. The second code is the actual
             location of the Heart Piece.

43)
Code: (HP3-16)

Item Needed: Double Clawshot

Description: Head into the main room and use the Clawshot to pull yourself up
             to the top of the broken column with vines on it. Then pull
             yourself up to the vines hanging from the fan in the center of the
             ceiling. Climb into the room above and go through the door.

             Find the other door in this room and go through it. In this area,
             there are several flying plants floating around the room in the
             shape of a "V." make your way along the portion of the "V" pointing
             to the right and go through the door at the end. Open the chest
             here for a Heart Piece. 


 +======================+
 |  Palace of Twilight  |
 +======================+

44)
Code: (HP18-3)

Item Needed: Clawshot and the first Sol, or the Light Sword.

Description: When you bring the first Sol back to the first room of the dungeon,
             you will travel through three rooms, including the room that
             originally housed the Sol. When you enter the third room, head
             through the stream of Dark Crystals on your left. Set it down at
             the very back and use the Clawshot to pull yourself up to the
             chest. In the chest is a Heart Piece! 

45)
Code: (HP5-19)

Item Needed: None

Description: Head into the southern room on the west wing of the bottom level
             and stand on the edge of the dark cloud. You should see two
             glowing platforms in the ground. Ride the one on the west side of
             the room up to an alcove with a chest containing your prize.




+==============================================================================+
|  8) Golden Bugs  ------------------------------------------------------------|
+==============================================================================+
Welcome to the golden bug section! This section has the location of at least one
of every type of Golden bug that you can get in the game. It only has the
location of ONE of each bug type, not every one. I'll try to fix that later on.

For those of you who don't understand the sex symbols, an arrow pointing up and
to the left means that it's a BOY, and a Cross hanging below the circle means
that it's a Girl.


 +=======+
 |  Ant  |
 +=======+

Female: Go to Kakariko Village and enter the first house to the south of the
        bomb shop. You should see it right in the middle of the room.

Male:   Go to the Graveyard in Kakariko Village. Walk to the back and up the
        steps. It'll be on the trunk of the tree to the right.


 +==========+
 |  Beetle  |
 +==========+

Female: Enter Hyrule Field from the entrance to Faron Woods. Follow the path
        forward and turn left when it splits. Half way between the first tree
        on the right and the second tree on the left, you'll start to hear a
        tingling sound. Look at the trees up on the ledge to the right. Use your
        boomerang to pull the golden bug off of the trunk of the corner tree.

Male:   Enter Hyrule Field from the entrance to Faron Woods. Follow the path
        forward until you get to a bridge. Jump down off the ledge to the right
        and grab this bug off of a tree.


 +=============+
 |  Butterfly  |
 +=============+

Female: Warp to Castle Town. When you arrive there, you won't be in Castle Town,
        you will be outside it. Don't enter it; stay outside. Walk to the
        field's eastern exit point. Don't actually leave! Instead, use the
        Clawshot to pull yourself up to the vines on the wall to the left of the
        exit. Climb up and grab the female Butterfly.

Male:   Go to the Portion of Hyrule Field just East of Castle Town and head
        south. It's in a small patch of tall grass.


 +==========+
 |  Dayfly  |
 +==========+

Female: Warp to the Gerudo Meza warp point (Cave of Ordeals) and look to the
        west. There are three big grooves in the sand. It's in the center of the
        middle one.

Male:   Go to Fyer's cannon and ride the Oasis Flight into the Gerudo Desert.
        Then run west. You want to be moving along a course parallel to the
        southern wall while staying away from it, just close enough to see it.
        You should see the bug off to the left or to the right depending on
        where the bug is hanging out.


 +=============+
 |  Dragonfly  |
 +=============+

Female: Go to the boat rental place and look around the bridge next to the
        building. Use your Clawshot to yank in the golden bug. Now look at the
        ground and follow its shadow. When the word "Grab!" appears, push A to
        capture the Female Dragonfly.

Male:   Head to Zora's Domain and swim around the West side of the lake at the
        bottom of the waterfall. You should see an area that you can climb up
        onto. (It's the area where you go fishing for the Reekfish, remember?)
        Climb up and follow the path here. It will quickly curve around to the
        right. When it does, you should see the male Dragonfly flying around.
        Grab it.


 +===============+
 |  Grasshopper  |
 +===============+

Female: It'll be hopping on the ground in the northeastern quadrant of West
        Hyrule Field. I know that this isn't much to go on, but it hops around
        a lot. There are no landmarks to go by, and its location constantly
        changes

Male:   Exit Kakariko Village through the northern gate and enter the western
        wing of Hyrule Field. Run forward and as soon as you get off of this
        rock-like area, look forward and slightly to the left for a glowing spot
        on the ground that jumps a lot. Sneak up on it slowly and grab it.


 +===========+
 |  Ladybug  |
 +===========+

Female: Exit Castle Town through the southern exit. As you begin going down the
        big set of stairs, head to the right. It'll be near some trees.

Male:   This one is located near a weird stone column to the right of the
        southern entrance to Castle Town.


 +==========+
 |  Mantis  |
 +==========+

Female: Start out on South Hyrule Field. Head up the Northeastern path. Before
        you get to the Great Bridge of Hylia, you'll come to an area where you
        can see the whole lake from over a small fence. Just a bit further,
        you'll cross a small wooden fence. Just after that you'll be in a shady
        area where these blobs called Chu-Chu's will fall from the roof. It'll
        be high up along the wall to the right (East).

Male:   Go to the Great Bridge of Hylia. In case you don't know what that is,
        it's the huge bridge above lake Hylia. Look at the Western tower on the
        north end of the bridge. Somewhere on it is another golden bug. This one
        likes to move around, so I can't tell you exactly where on this tower
        it'll be. Wait till it lands on the wall, then use your boomerang to
        suck it towards you. It won't land immediately, so wait until it drops
        to the ground before picking it up.


 +===========+
 |  Phasmid  |
 +===========+

Female: Ok, you know that big stone bridge in the Western Wing of Hyrule Field? 
        Well, get to the north end of it. If it's broken and you can't cross it,
        then you will either have to cross through the Lanayru Province to get
        there or you will have to go to the southeastern corner of the Gerudo
        desert and find the missing portion of the big stone bridge, depending
        on how far through the
        game you are. Facing the bridge from the northern side of it, turn to
        the right and walk towards the wall. High up on the big stone wall is a
        golden bug. Use your Gale Boomerang to bring it down here.

Male:   Exit Kakariko Village through the northern gate to get to the Western
        wing of Hyrule field. Run over to the big stone bridge to the north.
        Look on the left pillar of the entrance and you should see the glowing
        spot. Use the Gale Boomerang or the Clawshot to yank it towards you.


 +============+
 |  Pill Bug  |
 +============+

Female: Head to the northwestern corner of the portion of Hyrule Field south of
        Kakariko Village. It's under the trees somewhere.

Male:   You can find a male pill bug real easily. Leave Kakariko Village through
        the southern exit. Follow the path forward. When you get to a bridge,
        cross it and look along the ground to the left (near the big wall).


 +=========+
 |  Snail  |
 +=========+

Female: Go through the doorway to the Temple of Time entrance. Walk down the
        steps and turn around to the right.

Male:   It's in the little cave under the door to the Temple of Time entrance.


 +===============+
 |  Stag Beetle  |
 +===============+

Female: Head to North Hyrule Field and work your way up the paths on the north
        end of this field. It'll be on the wall along the lower path, just
        above a cave blocked by a rock with Ice inside.

Male:   Head to North Hyrule Field and cross the bridge to the western side of
        the area. Follow the path west. Soon you will come across some trees to
        your left. The bug will be around one of the first trees.



+==============================================================================+
|  9) Howling Stone and Hidden Skill Locations  -------------------------------|
+==============================================================================+

 +===================+
 |  Hidden Skill #1  |
 +===================+

Howling stone: None

Song: None

Golden Wolf: You get it automatically just before you enter the Forest Temple
             for the first time.

Hidden Skill: This is the Ending Blow. After you attack an enemy enough, it'll
              get stunned and fall to the ground. To attack it while it's on the
              ground, target it and press the A Button to stab it.


 +===================+
 |  Hidden Skill #2  |
 +===================+

Howling Stone: This howling stone is found about half way up the trail to Death
               Mountain.

Song: ----@-----------@----------------
          |   |   |   |   |   |   |   |
      --------@-----------@------------
          |   |   |   |   |   |   |   |
      ------------@-----------@--------

Golden Wolf: The hidden skill unlocked by this Howling Stone is located at the
             Ordon Spring.

Hidden Skill: To perform the Shield Attack, jab the underside of the Nunchuk
              forward as if you were punching someone with your left hand (or
              right hand if you are left handed).


 +===================+
 |  Hidden Skill #3  |
 +===================+

Howling Stone: This Howling Stone is located on the north side of Upper Zora's
               River, right in front of the fishing hole.

Song: ------------@--------------------
          |   |   |   |   |   |   |   |
      --------@-------@----------------
          |   |   |   |   |   |   |   |
      ----@-----@---------@------------

Golden Wolf: This one is located just outside the eastern entrance to Castle
             Town. Just climb up to vines on the elevated platform north of the
             Entrance.

Hidden Skill: The Backslice is very easy to perform. Simply hold the analog
              stick to the right or the left while Z Targeting, and push the A
              button twice to jump and roll behind the enemy.


 +===================+
 |  Hidden Skill #4  |
 +===================+

Howling Stone: Warp to North Faron Woods and walk towards the Forest temple.
               Before you get there, climb up a dirt ramp heading off to the
               right. From the top of the ramp, use Midna to jump across the
               both gaps. Then let the wind turn the first two bridges so they
               line up, and jump down onto them. Wait for the second bridge to
               spin again, and step onto land. Now walk across the rope. It's
               at the end of the rope.

Song: ---------------------------------
          |   |   |   |   |   |   |   |
      ---------------------------------
          |   |   |   |   |   |   |   |
      ---------------------------------

Golden Wolf: This Golden Wolf is located the east of the southern entrance to
             Castle Town.

Hidden Skill: The Mortal Draw is not a skill that is easy to use. I often end up
              just getting attacked. To perform, put away your sword by standing
              still and pushing the A button to sheathe your sword. They'll get
              up close and leave their defenses down. When it says "DRAW" at the
              bottom of your screen, press the A Button to draw your sword and
              give them a quick surprise slash.


 +===================+
 |  Hidden Skill #5  |
 +===================+

Howling Stone: Warp to Lake Hylia, then look for a really tiny wooden ramp
               heading South. Walk up it to another empty area. Locate the
               ladder and climb up to the top. Turn around to the left and look
               out over the lake to find your prize!

Song: ------------@---------------@----
          |   |   |   |   |   |   |   |
      --------@-----------@------------
          |   |   |   |   |   |   |   |
      ----@-----------@-------@--------


Golden Wolf: This wolf is located at the beginning of the trail to the Arbiter's
             Grounds, on the northern end of the Gerudo Desert.

Hidden Skill: To perform the Helm Splitter, first perform a Shield Attack
              (Hidden Skill #1). Then after you do that, look at the bottom of
              the screen. If it says (A) Helm Splitter, then push the A button.
              You'll jump up into the air and nail him over the top of his head.


 +===================+
 |  Hidden Skill #6  |
 +===================+

Howling Stone: This stone is located about halfway up the trail heading to
               Snowpeak Ruins, the fifth dungeon in the game.

Song: ----@------------------@---------
          |   |   |   |   |   |   |   |
      ------@-----@------------@-------
          |   |   |   |   |   |   |   |
      ---------@----------@-------@----

Golden Wolf: This skill is located at the back of the Kakariko village
             Graveyard. 

Hidden Skill: This one's called the Jump Strike. It's like doing a Jump attack,
              except you hold down the A button to build up a charge.


 +===================+
 |  Hidden Skill #7  |
 +===================+

Howling Stone: This stone is located in the Hidden Village, behind a building on
               the west side of town.

Song: ---------------------@----------@----@---
          |   |   |   |   |   |   |   |   |   |
      ----@-----------@------------------@----@
          |   |   |   |   |   |   |   |   |   |
      --------@---------------@----------------

Golden Wolf: This skill is located at the entrance to Hyrule Castle.

Hidden Skill: This move's called the Great Spin. If you have full health, your
              Spin Attacks will be much more powerful. That's it. How anti-
              climactic!



+==============================================================================+
|  10) Sidequests, Upgrades, and Other Rare Items  ----------------------------|
+==============================================================================+

This short section will explain how to get the various upgrades and rare items
located throughout the game. It also covers the Malo Mart Sidequest (if you call
that a sidequest) and the benefits of completing the Cave of Ordeals.


 +===========================================+
 |  Magic Armor and the Malo Mart Sidequest  |
 +===========================================+

The Malo Mart sidequest is basically a quest to introduce a Wal-Mart-like store
to the land of Hyrule! Beware, Mom n' Pop shops; your days are limited! To open
the Malo Mart Castle Town Branch, you must first donate 1,000 Rupees to the old
Goron in the shop at Kakariko Village. Doing this will fix the small wooden
bridge west of Castle Town.

When it's rebuilt, you can get a Heart Piece by talking to the Goron sitting by
the fixed bridge, then talking to the Old Goron outside of Malo Mart to get a
barrel of Hot Springwater. Exit Kakariko Village through the north exit while
carrying the barrel of hot Springwater. Run to the Goron. If you stay by the
edge of the field, you won't be attacked much. You might have one or two bad
guys on your tail, but it's rather easy. When you get to the Goron, talk to him,
then Target him and throw the Barrel onto him. TADA! He'll go rolling away to
pick up some supplies. When he comes back, he'll leave a Heart Piece.

After you get that Heart Piece, you can donate 200 more Rupees to the old Goron.
This will actually start the Malo Mart Castle Town Branch. If you just fixed the
bridge without getting the Heart Piece, then you will have to donate 2,000
Rupees to open up the Castle Town Branch. This Malo Mart is very similar to
Wal-Mart; you can buy stuff for an extremely low price.


Among the many inexpensive goodies you can buy at Malo Mart is the Magic Armor.
It will protect you from all damage! Yes, you heard right; the Magic Armor makes
you invincible. However this comes with a hefty price. No, I'm not talking about
the 200 Rupee Price tag; I'm talking about the fact that it requires fuel, and
this thing runs on pure money. Your Rupees will be gobbled up when you wear it.
When you run out of Rupees, its weight will act like Iron Boots. Because of
this, it is only useful if you are stuck on a boss and you need to be
indestructible for a short amount of time.


 +========================+
 |  Additional Bomb Bags  |
 +========================+

There are three Bomb Bags in the game:

 1) The first one can be bought at Barnes' Bombs, the Bomb shop in Kakariko
    Village. It's the first one you obtain, and getting it is mandatory.

 2) To get this Bomb Bag, you will have to go talk to the lady with the afro in
    the Upper Zora River area. She'll ask you to help clear the boulders
    blocking her canoe route. Just use Bomb/Arrow Combinations to clear the
    boulders.

 3) Remember when we dropped that big molten rock into Zora's Domain to unfreeze
    it? Well, it turns out a Goron was inside the lava, and when you dropped it
    into the water, it trapped him inside. Take out a water bomb and set it on
    the rock to free the Goron. To show how grateful he is, the Goron will give
    you the third bomb bag.


 +====================+
 |  Larger Bomb Bags  |
 +====================+

Getting this upgrade increases the amount of Bombs each Bomb Bag can hold. To
obtain, go to the canoe shop and rent a canoe for 20 Rupees. As you go down the
river, play the game and score 25 points. Destroying a yellow jar will get you
one point and destroying a red jar will get you two points. Be careful, because
you lose a point every time you bump into something.


 +===================+
 |  Wallet Upgrades  |
 +===================+

The Big Wallet: Go to Castle Town and find Agitha's Castle, then give her one
                Golden Bug. As a reward, she will give you a wallet that can
                hold 600 Rupees.

The Giant Wallet: Give Agitha all 24 Golden Bugs to get a wallet that holds a
                  whopping 1,000 Rupees.


 +===================+
 |  Quiver Upgrades  |
 +===================+

Big Quiver: Play the STAR Game once and win by using your Hookshot to move
            across the cage quickly.

Giant Quiver: Play the STAR game and win a second time to get this one. You need
              the Double Clawshots to have a chance, so wait until after you
              complete the City in the Sky to attempt this.


 +=================+
 |  Extra Bottles  |
 +=================+

There are four bottles located throughout the game:

 1) The first one is given to you by the lady who runs the in Ordon Village. It
    is given to you after her cat returns home. There is no way to avoid getting
    this bottle, so you probably already have it.

 2) Buy Oil from the guy in Faron Woods, near the entrance to Hyrule Field. The
    bottle of oil costs 100 Rupees, but is well worth it.

 3) You get a Bottle filled with Fairy Tears from Jovani after finding and
    killing 20 Poes.

 4) Enter the Fishing Hole and find the wood bridge on the west side of the
    area. Go fishing in the waters west of the bridge. You don't have to wait
    for the hook to catch on anything; just reel it in. The Bottle will be
    caught on the hook.


 +===================+
 |  Cave of Ordeals  |
 +===================+

The Cave of Ordeals is located in the southeast corner of the Gerudo Desert. You
must use the Clawshot to pull yourself up to the top of the Mesa by hooking onto
the Peahats (flying plant creatures) and warping the segment of the Eldin Bridge
to the Eldin Bridge Warp Point. On the mesa, underneath the bridge, you'll find
a stairway leading into the ground. Follow it into the cave.

Inside the cave, there are 50 levels. You must kill all the enemies on each
level to continue on to the next level. Completing all 50 levels of the Cave of
Ordeals will provide you with many rewards.

Rewards:

 1) After completing the first ten levels, the Queen of Fairies will place a
    couple of fairies at the Ordon Spring. Whenever you go by, you can capture
    fairies in a bottle, or be healed instantly (as opposed to sitting around
    letting the water slowly fill your hearts).

 2) After completing the first 20 levels, fairies will appear at the Faron
    Spirit Spring.

 3) After the first 30 levels have been completed, fairies will be placed at the
    pond at the Eldin Spirit Spring, located in Kakariko Village.

 4) After Completing the first 40 levels, fairies will be placed in the Lanyaru
    Spirit Spring, located in Lake Hylia.

 5) After completing all 50 Levels, Great Fairies will appear in all the ponds
    and fill your bottle with Fairy's Tears whenever you want.

 6) Additionally, there are 3 Poes in the Cave of Ordeals. One is on level 17,
    the second Poe is on level 33, and the third Poe is on level 44.



+==============================================================================+
|  11) Closing  ---------------------------------------------------------------|
+==============================================================================+

Well, I hope you enjoyed playing this game and using this walkthrough almost as
much as I enjoy making it.

*** Credits ********************************************************************

I would like to say thank you to Nintendo, for making this masterpiece.

To Ohhh11 AKA (Daniel Raw) for giving me the solution to the Sacred Meadow
puzzle. I would have had to play through the whole game again to get it. HUGE
HELP! Thanks!

To Steveinator, for giving three Heart Piece locations! Also a big help.

To Sonic1366, for the location of a Heart Piece.

To Amanda, for the Location of a Heart Piece.

To Digima for various little things.

To Thuyet, for informing me that I had left part of a section blank. Thanks for
telling me! If you hadn't, the info would probably never have been put in!

To Govinator for suggesting that I warn people new to the series that they
should attempt to finish a Temple in one sitting.

To all the sites hosting this guide.

And finally, to you for reading this guide.

_______________________________________________________________________________
Copyright 2006-2007 Namelessbob