The Legend of __ / ____| | __ \ \ / __| | | | _ \ / | | | | ___ \ ____|_____|_____|____/_/ _\ S K Y W A R D S W O R D \| Made by: Banjo2553 /\ Copyright 2011 |/ -'-----------------------------------/ \------------------------------------'- /| / \ |\ | ������ | | Welcome to my walkthrough for The Legend of Zelda: Skyward Sword, for the | | Wii. This game utilizes full motion controls for almost everything in the | | game, and requires either a Wii Motion + accessory or a Wii Remote +, | | which is basically a Wii Remote with Motion Plus built-in. As with all my | | Zelda guides, this will have a main walkthrough detailing how to get | | through not just the story, but also how to get 100%. Along with that | | will be a Spoiler-Free Walkthrough, for those who don't want the story to | | be spoiled and would rather solve the puzzles themselves but still want | | to get everything. Finally, for those who want to know how to get stuff | | but don't want to wade through a pile of text to find what they're after, | | there's sections below all of this detailing every item in the game with | | descriptions of where they are and how to get them. So with that said, on | | with the guide! | |/\ /\| / \---------------------------------------------------------------------/ \ / \ / \ ������ ������ | |/ \_________________________________.- T A B L E O F C O N T E N T S |X /���������������������������������'- | |\ I. Legal Notices [LEGAL] II. Controls [CONT] III. Walkthrough ~:, a. A Hand-Carved Legend [WALK_1] ,ZD7. b. Wooded Search [WALK_2] ,~8I~ c. Fiery Determination [WALK_3] :88D= d. Present Meets Past [WALK_4] +D$ e. Burning Desire [WALK_5] ,~?NNDI?: f. Flame of Generation [WALK_6] .OONN88DNDOZ g. Through Fire, To Flame [WALK_7] I7O8:$ODOZ=~D7~ h. A Whale & Three Dragons [WALK_8] ,,7==+?~+888I$$Z==+, i. Wish of Destiny [WALK_9] ..=I?7II++?+=7888I?$$$Z$8~+??7 IV. Spoiler-Free Walkthrough [SPOIL] ==?O$ZZO7I+??~,Z$Z88O.,I7$ZOOO$=::,I V. Piece of Heart Locations [HEART] I$7?,,?=.+:,. Z8O8ZO? .:=O:$7I8DDD VI. Gratitude Crystals [GRAT] ., .7$OZO88 .~~: VII. Goddess Cubes [CUBE] =8~8$ VIII. Items [ITEM] .8$O$ a. Inventory ~8IZ. b. Equipment +ZO8 c. Adventure Pouch $$Z8 d. Bugs 7:7O, e. Treasures ?,.O f. Bottle Items 7I 8 g. Common Pick-Ups ? D IX. Gossip Stones [STON] .O X. Goddess Walls [WALL] ZZ XI. Enemies [ENEM] XII. Bosses [BOSS] XIII. Credits [CRED] ------------------------ Current Version: 5.0 \ - Updated the walkthrough up to the final boss and covered the changes of Hero Mode! Includes 100% on everything, every side section updated to fit. This is pretty much done, though the Spoiler-Free Walkthrough section WILL be coming up a little later. After it's done, this version will be final. The only updates I'll do afterwards will be minor ones like tips/tricks sent in and touch-ups to the guide, if need be. You can warp to any section on this guide by hitting Ctrl + F and then putting the bracket tag to the section you want to see! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | L E G A L N O T I C E S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [LEGAL] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - The words in this FAQ are copyrighted. Do not copy this FAQ and claim it as your own, or else you'll meet severe penalties. ONLY GameFAQs, Neoseeker, and SuperCheats are allowed to host/display this FAQ, no exceptions. Nothing personal, it just gets confusing to keep track of which FAQ is up-to-date and which is not, so I will decline any requests to put my FAQ on your site. Again, nothing personal. My e-mail address is [email protected] . You can email me for questions, comments, or even suggestions, just make sure your emails are coherent. I will not accept spam or hate mail, as they will get deleted. Make your emails as coherent as possible as well. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | C O N T R O L S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [CONT] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - This section's all about teaching you the controls of the game, as well as some pointers for how to avoid getting some bad calibration issues. So first up, the controls! This game uses a Wii Remote Plus (or Wii Remote with Motion Plus accessory) with the Nunchuk attached, just to get that out of the way. If you don't have a Nunchuk or any kind of Motion Plus, you can't play this game. Kinda similar to how some N64 games required the Expansion Pak in order to play them, like Zelda: Majora's Mask and Donkey Kong 64. --------------------------------- CONTROLS �������� ------------ NUNCHUK ������� Shake: Various actions Control Stick: Move around C Button: First-person mode Z Button: Center camera/lock on ------------ WII REMOTE ���������� Remote itself: Sword combat, various other things D-Pad Up: Take out harp D-Pad Down: Contact Fi/Re-center aiming/other actions B Button: Switch item (hold), equip/de-equip item (tap) A Button: Dashing, various other things - Button: Choose Adventure Pouch item (hold), equip/de-equip Pouch item (tap) + Button: Map screen 1 Button: Quest Status Screens 2 Button: Help --------------------------------- IN-DEPTH CONTROLS & BASICS �������������������������� The big thing this game was marketed for is the 1:1 motion controlled sword combat, so that's basically most of what the motion control is. You can make Link swing his sword in basically any direction. However, the hits register to only eight actual directions: left-to-right, right-to-left, up-to-down, down-to-up, and even diagonal directions. You can even make him do thrusts, horizontal spin attacks, and vertical spin attacks. To do spin attacks, simply move the Wii Remote AND the Nunchuk at the same time. You can take out your shield by shaking the Nunchuk. The motion that Link does when you do this (even when he already has his shield up) is called a shield bash, and it can be used to deflect projectiles. Or, if you're pretty good with timing, you can parry an enemy attack. Finally, you can still do jump strikes. Just Z-Target an enemy, move forward and press A to jump. Flick the Wii Remote downwards during the jump to do the jump strike. This, like the spin attack is powerful enough to knock enemies onto the ground so you can use your fatal strike maneuver. Once you have the Goddess Sword (gotten before the first dungeon, so that isn't spoilerific), you can use Skyward Strikes. Simply point Link's sword in the air and energy will build up. Once the sword is glowing, you can then release the ring of energy horizontally, vertically, diagonally, or by thrusting. You can even make the spin slash more powerful and have more range if you use the Skyward Strike with it. Also, when you have the Goddess Sword, dowsing becomes available as an option when looking around with C. Simply hold C and you can choose what to dowse for. Dowsing is a real term, and in this game is basically pointing your sword out and finding treasure. The more your Wii Remote rumbles, and the more intense the beeping is, the closer you are. But, the sword combat isn't the only thing affected by the motion controls, practically everything except basic movement uses it. You use motion controls for looking around, for swimming (thankfully you don't have to actually do swimming motions, lol), for basically any B item you get, for menu selecting... pretty much everything. Specifics will be given as the situations come up in the walkthrough. So...if you hate the idea of motion controls, then sadly this game might not be for you. I'd still recommend a rent anyway, I've seen some people's opinions saying they hate the idea of motion controls but still found this game enjoyable. So who knows? Can't hurt to try it, assuming you have access to Wii Motion Plus in any fashion... A few big things they changed is the interface and Link himself. There's no assignable item buttons anymore, at least not in the same vain as other 3D Zelda games. But, they streamlined it and made it work in real-time. No more pausing the game to pick out what items you need. You just hold the B Button and point the Wii Remote cursor to whatever item you want. The great thing is that the items are always in the same place in the Inventory, so you can change items on the fly if you know where to point. Another major thing they changed is Link himself. Mainly, how he moves. He is the most athletic Link in a Zelda game yet (...well, Majora's Mask Link is close just because of his crazy flip jumps), being able to run, run up walls for about a second, jumping places when he's climbing vines and ladders...it's just so much more easy and fun to move around in this game. However, all these actions (including using other actions like carrying heavy objects, pushing or pulling heavy objects, using spin slashes, rolling while dashing by shaking the Nunchuk) use up stamina. Whenever you do these actions, the stamina meter that appears near Link starts to decrease. If it completely empties, Link gets really slow and tired and can't perform many maneuvers for a short while until he catches his breath. Thankfully, the stamina meter refills, and fast. The - Button brings up your Adventure Pouch. This is another thing they kinda revamped. This is where various other items that aren't the dungeon weapons go, like Empty Bottles, shields, bomb bags, quivers, and seed satchels. However, this time there's limited inventory space. You start off with four spaces when you get the Adventure Pouch, but can slowly upgrade it to eight slots. Saying this, you can't fit every item you find into the Adventure Pouch. You'll have to use the Item Check at the main town's bazaar to store items you won't use or will be taking with you. This can either be a good thing or a bad thing, depending on the person. It either adds strategy to the game so you can figure out what equipment goes well in the upcoming area, or it's a needless restriction to make the game hard when it shouldn't be. Personally, I don't mind it, I just think the Adventure Pouch should've had more slots. As I mentioned shields in this game, yes there are multiple shields in this game. Each one has different attributes and are better against some environments or worse in others. Such as, the Wooden Shield can burn up really easily against fire, but the Iron Shield also doesn't do a good job of protecting against electricity. Aside from the attribute weaknesses, each shield has a set durability, shown as a meter below the heart meter. This basically shows how much punishment your shield can take before it outright breaks and disappears from your Adventure Pouch. So shield wisely...or you can master the shield bash, as that technique is so broken when mastered properly. Using that never depletes the durability. That said, you can increase the durability of shields by upgrading them at the Scrap Shop in the main town's bazaar. So be careful with a shield you've spent a lot of time upgrading, as if you lose your shield, you lose the progress you've spent upgrading it. Which segues into my next point. They added an upgrading system in this game. Bring various random treasures you find, as well as a bit of money and the item you want to upgrade, and you can upgrade it. These are basically optional. You can clear the game without upgrading a thing. However, some of the upgrades you can get, aside from better shield durability, is making the Beetle item faster; making the Bow more powerful; giving scattershot capability to the Slingshot; all kinds of things like that. You can even upgrade potions to have better effects, and these use bugs, but they only work on the potions you already have bottled. You don't permanently upgrade these potions, unfortunately. With all that said...I think that's everything major to cover about the game up-front, aside from saying that the Hint button is used to tell you what actions you can currently do in your current situation. (Like when holding a Bomb, it tells you how to overhead throw or roll it.) --------------------------------- CONTROLS NOTE ������������� Back when the game was still completely new, a user on GameFAQs by the name of alcabcucu shed some light on how some of the controls worked, which hopefully would lead to less confusion/frustration about calibration. Here's what he said. "Now, when you press the button to access the aiming function (entering in first person view or when using certain items) the game will consider you're pointing at the center of the screen, taking as reference the position of the wiimote when you pressed the button. So, if you press the button when your wiimote is pointing to the floor, the game will "think" the floor is the center of the screen. Pressing the down arrow button will reset the central position, taking the position of the wiimote in that particular moment as reference, and giving the false impression that you need to recalibrate the wiimote all the time. This is easily solved by pressing the "aiming" button (c or B -only with certain items-) RIGHT AFTER you aim at the center of the screen with your wiimote." Hopefully with that tip right there, that should solve some, if not most, issues with motion control. It's not perfect, but when it works, it's pretty dang good I find. Oh! And just to clarify, when aiming with items, the game does NOT use the sensor bar pointing that you may be accustomed to. Instead, you have to tilt the Wii Remote to move the pointer. It's not as odd as it sounds, actually. If you keep that in mind, it'll become second nature. At least that's the way it was with me. Also, try not to sit too close to the sensor bar, because it can screw up the controls somehow. Not always, though. So with that, this lengthy (longer than usual for my guides) controls section is done with. Good luck dudes! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | W A L K T H R O U G H |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - As you boot up the game, you'll get...quite an interesting little intro about what happened before the game started. Enjoy it. Afterwards, you'll get the game's title screen! From here, you can press the - Button to view an instructional video on how Motion + works, or just press A to get to the file select. Once at the file select, choose a file by moving the cursor with the Wii Remote itself, then name the file. Whatever you name it, that's what the main character (Link) will be referred as by the characters, as usual in a Zelda game. I like leaving the name as Link, heh. Afterwards...it starts. // |- - - - - - - - - - - - - - - - - - - - - - \ A HAND-CARVED LEGEND [WALK_1] \ \_________________________________________ ������������������������������������������� ~~~~~~~~~~~ It's a dark and eerie forest...suddenly, the ground shakes and splits, and up rises a huge, frightening beast! It walks a bit, and then makes a disturbing roar! Fade out...the next scene shows two birds flying around gracefully in the sky...Loftwings. A scene shows some people jumping down and landing on these Loftwings. Must be their way of travel up here! Suddenly, a beautiful voice is heard singing...who could it be? A blue Loftwing approaches her, and she gives it a letter before it flies off. The next scene shows a bleak darkness. A teenage boy suddenly appears. It's Link! But not in the traditional green clothes... He looks around, bewildered. Then, the giant beast seen before roars at him, threatening him! Suddenly a light appears overhead. "Rise... The time has come for you to awaken... You are fated to have a hand in a great destiny, and it will soon find you... The time has come for you to awaken..." The beast roars, getting progressively less loud. Link looks, and a blue Loftwing's head is right in front of him! His lazy self has fallen off his bed. He looks around, and sees a blue Loftwing popping its head out of his window. It then spits out the letter onto Link. After getting up, Link reads the letter. It's a letter from Zelda! Ah, that girl must be Zelda...and the two seem to be close friends. Well...time to get ready for the Wing Ceremony today. Promised to meet her first before it started though, so...yeah. ~~~~~~~~~~~ Sorry about that. I won't usually have cutscene descriptors like that, I just wanted to set up the scene here. Anyway, if you head up to your closet, you can find a Blue Rupee. Nice way to start off. Using the + Button, you can see a map of your dorm, which is the Knight Academy. There are a few locked doors, which is obvious since they're other people's rooms...but anyway, exit your room. Looking to your right, you'll see the classroom, a stairway leading up, and Pipit, who is wearing a yellow tunic. You won't be allowed to head upstairs right now, since the lock for the upstairs exit door is stuck at the moment. You can talk to other people around here to familiarize yourself with Link's roommates/classmates, but your priority is to go see Zelda. However, if you talk to Fledge over by the Restroom and Kitchen, you can help him carry a barrel over to the Kitchen to get a Red Rupee. Just approach one of the barrels he's trying to lift and hit A. While carrying the barrel, you can place it with A, or point the Wii Remote up and flick it downward to throw. Obviously you won't be throwing it, so carry it to the kitchen. As it's heavy, it'll use up your stamina, so you may want to put it down about halfway and let Link rest briefly. After delivering the barrel, talk to Fledge for that Red Rupee. Now exit through the double doors nearby. ------------------------------- Skyloft ������� Now you're outside, to the beautiful island in the sky, Skyloft. There's gonna be some gates to keep you from exploring the majority of the town, so don't worry about getting lost right now. Up ahead is a bird statue. These are your save points. Approaching one and pressing A will allow you to save, save & quit, or cancel. They get other uses as you go on through the game. In the meantime, walking along, you get called by someone up on a roof. He teaches you about Z-Targeting and talking to people from far distances. Typical for a 3D Zelda game. Then he asks you to get up to where he is, and tells you that you can run up that stack of blocks there. Yep, you can run up stuff briefly. Just hold A while moving to run. Run towards a wall (or stack of blocks) and Link will run up briefly and catch the edge. Climb up, jump across, and talk to Horwell. After letting him know you're going to visit Zelda, he says that headmaster Gaepora, Zelda's father, has his cat missing, and it's actually up on the roof of the Knight Academy. He asks you to go get it, so accept it. Now see the wooden notch that extends to the south side of the building? Run up to it and grab it, then edge along it to the left. You can flick the Wii Remote while moving to have Link move a bit quicker at the expense of extra stamina. Once there, climb up the vines. Again you can flick the Wii Remote to make him climb faster. Once up there, you'll notice that the part of the roof the cat is on is a bit too high to run up, but there is a block nearby. Get next to it and hold A to grab it, then move to push or pull. Get it up against the side, and run up. Grab Mia, then head back to Horwell and set the cat down beside him. He tells you that Zelda can be found over at the Statue of the Goddess, which is just nearby. You can hit the + Button again for the map. As you notice, you use your cursor by tilting the Wii Remote. If the cursor or aiming for anything feels off-center, you can hit down on the D-Pad to re-center. The 1 Button lets you look at your gear and other things you might collect in your adventure, and the 2 Button gives you control help on what you can do at your particular situation. Also, if you see a yellow thought bubble above a character in the game, that means they usually have something useful or interesting to say. Anyway, enough control jazz, follow the path up to Zelda (hey look, another bird save statue). Watching the scene, you'll notice that Link has been...quite lazy with training for the Bird Ceremony, and Zelda doesn't have too much faith in you winning. Plus the fact that, for some reason, Link can't call his Loftwing. You also noticed that when Zelda asked you how she looked in her dress, you had three choices. Yeah, this game has multiple choice answers for certain dialogues in the game beyond just the basic "Yes" or "No" answers. Aside from initial responses, they change nothing in the story, so don't worry about that. ANYWAY, we need to find Instructor Horwell and tell him to speak with Gaepora and delay the Wing Ceremony just a little until we find where Link's Crimson Loftwing went. Just run on back to the Knight Academy over to where you talked to Horwell. The green fruits are Stamina Fruits which restore all your Stamina when you pick one up, so you can get a continuous run over there. He says you won't have to worry about it, just go find your Loftwing. So with that said, it's time to look around and see who knows where the Loftwing is! The gate that was in front of you when you first exited the Academy is now open, so you can have access to basically the rest of Skyloft! Most of the people like to gather over at the plaza on the south side, so why not head there? On the way, you might notice a kid running and then rolling at a tree to try to knock something down. This demonstrates that you can roll into trees to maybe knock stuff down. To do that, start running and then shake the Nunchuk. A stag beetle will fly out and the kid will chase it. At any rate, head to the plaza. You'll meet Groose and his two followers, who seems to be your typical bully. He picks on Link a bit, and then Zelda comes to the "rescue." Hah, Groose has the hots for Zelda. At any rate, the three leave, and then Zelda goes to help search for your Loftwing. So where's the next place to check? Well, the girl a bit north of here doesn't have a clue of where to find your Loftwing, but she does suggest going to the Statue of the Goddess and looking around with C, so head over there. On the way there, someone will call you. It's Pipit! He's over in front of the Sparring Hall, so head over there. The game's camera should point out the direction, but you can also use the map. Once there, he says he got information on the whereabouts of your Loftwing from Fledge, as he overheard Groose and his gang about their plan to trap it near a waterfall. The way over there is dangerous though, so you might need a sword. Good thing we're right in front of the Sparring Hall! Enter it. Talk to the Knight Commander and he will say that the Practice Sword is in the __________ ________ back room if you want to practice your sword techniques. | |/ | Head back there and open the chest to get the Practice | PRACTICE SWORD | Sword! Exit the room. Now, as this game's sword combat is | FOUND | dramatically different from other 3D Zeldas, I actually '\ | recommend you practice using the sword here. You can do ������������������ horizontal, vertical, diagonal, and thrust attacks all by swinging the Wii Remote in those directions, spin attacks by swinging the Wii Remote and Nunchuk together (can be both vertical and horizontal directions), and the fatal blow by knocking down an enemy and swinging both the Wii Remote and Nunchuk downward. After learning the ropes, attempt to leave and the Knight Commander will try to keep you from leaving since it's only a Practice Sword. However, after telling him the situation, he decides to let you borrow it. Back outside, make your way to the east side of Skyloft, over to where the waterfall is. On the way though, you get stopped by a sudden Sheikah Stone. It tells you that if you're ever stuck, it can give you video hints on how to get through something. So you're probably wondering why I'm bothering with this walkthrough? Well, the thing is, these things are RARE. Only like two in the game, so they're kinda out-of-the-way. It's easier to just take a quick look here. That, and the Sheikah Stones don't really help that much with sidequest stuff, which is another purpose of this guide. So yeah. At any rate, heading towards the waterfall... Jump across the stone platforms along the lake and follow the path to the waterfall cavern. It's kinda blocked off though. Just chop down the stakes with your sword until they're whittled to nothing. Enter. Inside are your first enemies: Green ChuChus and Keese. They're pretty basic enemies. As your Practice Sword is really weak, even these basic enemies will take more than one hit to kill. The Keese are the flying bats, so use sword strikes that aim high, like vertical or diagonal ones. The ChuChus can't be damaged with thrust attacks. If they latch on to you, shake them off by shaking the Wii Remote and Nunchuk. Anyway, continue along the path, taking note of the fence to your right. When you see a break in it, walk there to find a lower ledge. Jump down to the ledge on the other side of the path (which is where you would be if you continued normally) and open the chest for a Red Rupee. Drop down and run up the steep incline to get past that. The way forward is linear, but to the left are some vines you can climb for another Red Rupee if you wish to grab that. Follow the cave, run up the wall, and you'll see outside. However there is some grass to the right. Slashing it down, you'll notice a crawlspace. Approach it and Link will automatically get on his fours and you will get to first person. You can move around at any angle, and can even move faster at the cost of stamina by holding A. Inside are two Red Rupees you can collect. Crawl back out and exit. You'll end up at a lower ledge in Skyloft. Follow it a bit and Zelda will arrive on her Loftwing. After a bit of talking and a weird sound that she seems to hear (not the Loftwing), she will follow you. Just follow the path on this ledge to find your Crimson Loftwing! It's barred behind some tied-up wooden planks. The wood's too hard to cut, so use horizontal and vertical strikes on the ropes to make the wood fall. Watch the scene. She will...act a bit weird, claiming that she keeps on hearing messages like she's being called out to, but no-one's there. Wonder what that's all about. She also wonders what's beneath the clouds. People say there's either nothing there, or is just a barren, inhabitable wasteland. Uh, don't get all philosophical on me now Zelda. At any rate, it's time to learn how to control our Loftwing up in the sky! To start flying, do a running jump off any designated spot in Skyloft (the wooden piers) and, while skydiving, press down on the D-Pad to call your Loftwing. As you follow Zelda on her own Loftwing, she teaches you the ropes. Tilt the Wii Remote to move around, including downwards to descend and go faster. Press A for a quick boost (can do up to three times consecutively, the uses restore after a few seconds) and flick the Wii Remote upward and hold the position to fly higher. Note that you have to keep your speed, because if you ascend too much, you'll lose a lot of speed and your Loftwing will be struggling to stay aloft. You can also press B to slow down as well. Other things will be explained later. For now, the bell for the Wing Ceremony has rung again! ------------------------------- Wing Ceremony ������������� Back on Skyloft, Zelda goes to tell her father that we've found our Crimson Loftwing. Groose then walks in and starts picking on Link again. Afterwards, he starts loudly fantasizing over his moment with Zelda that he'll have after he wins the Wing Ceremony and gets her Sailcloth as a gift up on top of the statue...Zelda then walks up behind him. He then tries to fast-talk his way out of it, then leaves. At any rate, now starts the Wing Ceremony! When the signal goes, run off the pier and call your Loftwing. What you have to do is follow the yellow Loftwing carrying a small statue and attempt to grab it. If you do, you win the Wing Ceremony and will graduate to the next class towards knighthood. With that said, once you're off on your Loftwing, keep an eye on that yellow Loftwing and catch up to it, using the speed up tricks with ascending and then descending to pick up speed, along with the A button for quick boosts. The moment you get close to it, press A and Link will start reaching for it. However, Groose and his other minions decide to play a little unfairly and start throwing rocks at you in an attempt to slow you down. You'll just have to stay away from them at this point and attempt to swoop in as the yellow Loftwing turns. A second attempt and the statue is yours! As Link flies back, Zelda decides to jump down to him in his arms. Aw, how sweet. Then they fly up to the top of the Goddess Statue to continue the ceremony. Link hands the statuette to Zelda as an offering, then Zelda plays the Ballad of the Goddess. Link then kneels down as Zelda __________ ________ blesses Link on behalf of the Goddess. Then Zelda takes | |/ | off her...Sailcloth that she made and hands it to Link. | SAILCLOTH | You got the Sailcloth! Its sturdy design helps to smooth | FOUND | landings from high places! ...It smells nice, too. '\ | ...But uh! Enough goofing around. Zelda then says, we're ������������������ still not done. With her hands held behind her and a bit bashful, she says there's still one thing left to do... *gulp* Uh... Yeah... You jump off the top of the Goddess Statue and try out the Sailcloth! What did you think it was going to be!? While skydiving, you can actually move around by tilting the Wii Remote. You're supposed to be landing on the circle in front of the statue and hit the B button for the Sailcloth just before you land. If successful, the ceremony is finished! Zelda then decides to fly around together on a sort of...date. They do so, and just as Zelda is about to tell Link something's she's been wishing to say for a while, a sudden black tornado appears and sucks her in, down past the clouds! Link tries to help her, but gets knocked back and off his Loftwing. A vision...Link sees blackness, and a shining light above him with a strange figure emerging from it. The figure claims that Link is ready to awaken as a hero...he then sees Zelda, falling towards the clouds. He reaches for her, but she is devoured by a nightmare-ish beast. He then wakes suddenly in his own bed in the Knight Academy. After explaining what happened with Gaepora, he tells Link to rest until daybreak, as flying around in search of Zelda at night is too dangerous. Shortly after he leaves...Link hears a strange sound just outside his door... ------------------------------- A Great Legend �������������� Open Link's door and you'll see a strange figure beckoning you. Follow her up the stairs and out the double doors. Keep following her as she leads you toward the Statue of the Goddess, then takes a quick turn down some side ledges. Soon you'll come to a cute Remlit like the one you rescued at the beginning. It soon becomes apparent that Remlits at night are not very friendly...dodge it as you follow the figure. You'll have to shimmy along a stone ledge, but there's a chest containing a Red Rupee below if you want that first. Along the path this figure leads you on, you'll encounter more ChuChus, this time they're bigger and split apart when struck. Here, avoid using horizontal strikes, as though it splits them, they immediately reform. Use vertical and diagonal strikes to seperate them as you split them. She will eventually lead you to the front of the Statue of the Goddess, magically opening a way inside. Follow her...inside, you'll find a sword stuck to a pedestal. The figure emerges from the sword, and calls herself Fi. She is the spirit of the Goddess Sword, and she will accompany you in your role of a great destiny...she asks you to pull the sword from its pedestal. She explains that your strange dreams, her sudden appearance, and Zelda's disappearance all have something to do with this great destiny set before you. She assures you that Zelda is still alive and well. In the name of her creator, draw the sword and raise it skyward. __________ ________ Approach the pedestal and press A. Ready your stance by | |/ | pointing the Wii Remote downward. Hold A to grab the | GODDESS SWORD | sword, then move the Wii Remote upwards to pull the sword | FOUND | out! Now, raise the Wii Remote and point it skyward, as '\ | the sword draws energy! You now have the Goddess Sword! ������������������ It is bathed in divine light... Fi is now Link's master... After that, Gaepora arrives and sees all that has happened. As Fi explains the true prophecy, she reveals that there is indeed a land below the clouds. To do this, one must pierce the cloud barrier to __________ ________ reach the surface world...thus, Fi materializes a tablet | |/ | piece to insert behind her. It is the Emerald Tablet! To | EMERALD TABLET | do that, perform a Skyward Strike on the crest. Raise the | FOUND | sword skyward much like you did before so energy gathers '\ | within the sword. When it does, slash to send a spiral beam ������������������ of energy forward at the crest! It will make a pedestal rise. Place the Emerald Tablet, and a green beam of energy will shoot out from the Goddess Statue onto the clouds below. The cloud barrier will split open in that area, and a green beacon shines from it. ------------------------------- Preparation ����������� Dawn draws near, and it's time to set off on your adventure. But...your current clothing does not befit a hero. Gaepora and Link return to the dorm and Link puts on his specially-made knight costume! There's the trademark green tunic __________ ________ and cap! However, you're still not quite ready, as you're | |/ | under-equipped. Exit your room and Fledge will speak with | ADVENTURE POUCH | you. After commenting about your new knight's outfit and | FOUND | what you're going to do, he gives you his self-made '\ | Adventure Pouch! You can hold four items in here to take ������������������ with you on your adventure. Of course, it's empty right now. These items can be bought over at the bazaar in the center of town, so why not head over there now? Head out the double doors down here and, outside, you'll find Instructor Owlan. Talk with him and he will help you out by giving you a __________ ________ Wooden Shield to help defend yourself with! This goes in | |/ | your Adventure Pouch, so to access it, hold the - Button. | WOODEN SHIELD | Move the cursor by tilting the Wii Remote to the desired | FOUND | item you want and release the Button to equip it. Once '\ | you've done that, you can quickly de-equip/equip the item ������������������ by tapping the - Button. So go ahead and equip your nice new Wooden Shield. As soon as you equip it, you'll see a shield meter appear below your hearts. This is its durability. It depletes as attacks hit it, and if it depletes completely, it breaks and you'll have to buy a brand new one. Be careful with shields in this game. You can head over to the Sparring Hall to test out your shield on the swinging log if you are so inclined. Keep in mind you can bring up your shield by flicking the Nunchuk forward. This action is also called the shield bash, and it can be used at the right times to deflect projectiles and parry melee attacks! The good thing about the shield bash is that it doesn't deplete the shield meter. At any rate, your next stop is the bazaar. It's down the road from where Owlan is, over to the left. It's easily found on the map. On the way, Fi will get your attention and say that if you look at your Gear screen, you can now change the Heads-Up Display interface. The hearts, shield meter, and Rupees stay there, but if you change the interface, the other buttons start to disappear. Standard is what you've been seeing until this point. Light gets rid of the Wii Remote and Nunchuk outlines surrounding the buttons, as well as removes some of the buttons. It looks kinda similar to the Wii version of Twilight Princess's HUD. Pro gets rid of all those, leaving only the important things on the upper left corner of the screen, as well as what current item you have equipped. No, you don't have this option until at this point in the game. At any rate, once at the bazaar...you can visit all kinds of shops. The restaurant...really isn't too important since I don't think you can buy anything there, but the other shops are... - Scrap Shop. You can go here to upgrade items and shields by using the treasures you've found. Of course, it doesn't go without a Rupee fee as well. You can also fix shields that may be damaged--you don't need treasures for that service. - Fortune Teller. This guy's magical eyeballs see all, even what you ate for dinner, judging by the spot on your shirt. In all seriousness though, he tells you various things at a small fee, such as what you need to do next, what kinds of treasures you can find where, and other things. - Item Check. Any excess items you have that you can't store in your Adventure Pouch goes here. You can send in and take back items at your leisure. The best parts? It costs nothing, and if you get an Adventure Pouch item when the Pouch is full, it goes straight to the Item Check! - Goods Shop. You can buy a number of items here, from shields, to quivers, to seed satchels and ammo bags. His stock increases as the game goes on, so be sure to keep checking! - Potions Shop. Here you can buy a number of different potions. At first, only the red, purple, and white potions are available, which restore hearts, hearts + shield meter, and temporary double damage, respectively. Later on the green and blue potions become available. After purchasing potions, you can upgrade them to make them more effective. To do that, you need to use bugs that you find. Yeah...kinda not too pleasant to think about. __________ ________ So, with that said, head over to the Potion Shop and talk | |/ | to the lady. She says you'll need an Empty Bottle in | EMPTY BOTTLE #1 | order to use potions, and as a nice gesture, she hands | FOUND | you a free Empty Bottle. Very nice! Go ahead and fill it '\ | with the purple Revitalizing Potion, as you don't have ������������������ very many hearts right now for the Heart Potion, and shield restore is always a plus. At any rate, exit the bazaar after you've gotten that. From the bazaar's north exit (which you likely took since it's near the potion shop), if you head east and drop, you'll find a wooden crate. Push it towards the wall so you can have a bit of a shortcut to the Knight Academy from here. At any rate, if you notice your map, it starts marking places you've been to, so for easy reference later on when sidequests start opening up, I suggest visiting every house and location so the map can mark and name those places. Examining bird statues (don't necessarily have to save) also marks them on the map. That bit is important, you're going to need to be doing that. You'll see why later. At any rate, it's time to leave Skyloft. Find a wooden pier, run off it, and call your Loftwing. There are some places you could go around the sky, but I think we've fooled around long enough up here. When flying, you can dismount at any time and start skydiving by pressing down on the D-Pad. You can also view below you by holding Z. With the remaining flying controls out of the way, fly towards the green beacon, dismount when prompted, and start skydiving to the surface... =========================== ITEM SUMMARY ������������ Prelim. Note: Equipment counts anything dealing with items you can use, but aren't put to the B button. This includes how many Heart Containers and Heart Pieces you have. Inventory is the items found in dungeons or elsewhere and are used with the B Button, though it does not keep track of optional upgrades. Quest Items include items collected from the main quest or from sidequests, but not bugs or treasures. Adventure Pouch counts anything in the Pouch or at the Item Check, but does not include duplicates aside from Bottles and medals, or upgrades. ----- Equipment: - Goddess Sword - Small Wallet - Sailcloth - 0 Heart Pieces (0/4) - 6 Heart Containers ----- Quest Items: - Emerald Tablet ----- Inventory: ----- Adventure Pouch: - Wooden Shield - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ WOODED SEARCH [WALK_2] \ \_________________________________________ ������������������������������������������� Sorry for the rather long and wordy intro section. Things should be a little more straightforward from this point on. At any rate, as you arrive on the surface world, you'll land at the Sealed Grounds, a place just outside Faron Woods. This place has a rather odd gaping hole in the ground with a spiral path leading down to the bottom. Either way, there's a Sealed Temple just a bit up the road, blocked by Deku Babas. These Babas have different mouths, and depending on how they open, you have to slice them along their mouths to kill them. So it's either horizontal or vertical strikes depending on the Baba's mouth. While Z-targeting an enemy or person, you can press down on the D-Pad to have Fi give you information on the enemy or person. If it's an enemy, she can also tell you how many of that enemy you've defeated and how well you do against them. Pressing down on the D-Pad at any other time also summons Fi so she can give you tips and various stats about your adventure. Anyway, just thought I'd get that mentioned. Once you arrive in the front of the Sealed Temple, Link looks down below...and suddenly something breaks out from the ground down below and eats Link up! ...Turns out it was just a random daydream. Weird. Head up to the door of the Sealed Temple and you will find (or rather, Fi will tell you) that it's blocked with some kind of magical seal. Guess you can't enter, so...I guess head down to the bottom. It was a daydream, but you gotta be curious as to what's down there. You can either run down or jump down with the help of the Sailcloth. Fun fact, if you look at the walls at the bottom here, you'll find the ink blot paintings shown on the start-up intro. Cool! At any rate, the stake at the bottom is emitting a darkly mist, and a strange unearthly sound is coming from it. A voice tells you to use the Skyward Strike on it. Gather your energy and send it off onto the stake in any form, whether it be horizontal, vertical, diagonal, or thrusted. Note that if you spin slash with it, you get a wider ranged spin attack. Pretty neat. Anyway, by hitting the stake with a Skyward Strike, the darkly mist disappears, and gusts of air start blowing from some holes, giving you a shortcut back up. Fi also introduces the concept of dowsing, and suggests to use it to locate Zelda. You can access your dowsing options by holding C, and tilting the Wii Remote to the desired object you want to dowse for. The top slot is always for the main quest, the left slot is always for sidequests, the down slot is just for looking around without dowsing, and the right slot is for hearts, unlocked when you're low on health and you respond to Fi's call. With dowsing, when you are closer to your objective, the Wii Remote rumbles more and more and the beeping goes at a faster rate. You can also move around while in first-person/ dowsing mode, I forgot to mention. So that's cool as well! With dowsing explained, head back up to the Sealed Temple and the door shall open. Enter. ------------------------------- Sealed Temple ������������� Head up and you'll see an old woman wearing a really large pointy hat. Talk to her. She tells you that Zelda is at work with her destiny, but she arrived in an unexpected manner. Fearing that an evil work may be at hand, she asks you to find and accompany Zelda. She then points to where you may find Faron Woods, and gives you the ability to set beacons. Once you open your map, you can set beacons by pressing C wherever your cursor is at. You can remove beacons by pressing C while hovering over a placed beacon. You can only place one beacon at this point. She tells you to take the contents of the treasure chest in here, and unlocks the side door here to Faron Woods. Beside the old lady, __________ ________ there is a chest like she said. Open it to get another | |/ | Bottle, this one filled with Revitalizing Potion. So now | EMPTY BOTTLE #2 | you have two bottles of those! Exit to the path to Faron | FOUND | Woods. Once out there, you'll notice the blue beacon you '\ | placed reaching out to the sky. Follow the path here and ������������������ you will come to a small clearing. A Goron is there, and surrounded by Bokoblins! Come in for the rescue! Bokoblins usually like to block your attacks with their weapons, so you'll have to either trick them by moving your sword around and slashing in a direction they're not guarded, or shield bash them when they attack and parry. After they're gone, you'll speak with Gorko, the Goron. You'll learn that he's recently bumped into those Bokoblins as well as one of "our kind"...that must be Zelda! He also points toward the bird statues. He's researching ancient history about the surface world and the Isle of the Goddess (that's Skyloft), and he says whenever you find these bird statues, examine them to keep track of landmarks. That is a really good idea actually, because with examined bird statues, you can actually choose where to land up in whenever you skydive back onto Faron Woods or any other place you've been to before. That said as well, bird statues are the only method to return to the sky, as well as save. Examine the bird statue there, the one at the Sealed Grounds right where you landed is already marked. However, look around here to find some vines leading up to a cave. Climb up there and enter the cave to exit back out to the Sealed Grounds. Push the log and you'll have a way to the path to Faron Woods without having to cut through the Sealed Temple. It's...kind of a shortcut. Head back to the Faron Woods path and continue along it to the actual woods that I've been talking about. Roll a log against the wall and climb up to enter. ------------------------------- Faron Woods ����������� After a preliminary cutscene and Fi talking to explain the area, you'll see a bird statue. (I'll make a note of where a bird statue is so you can go up to it and investigate it with A to add it to your map. I won't keep saying to investigate them though.) Up ahead is a rope. Jump to it, and swing to the other side by flicking the Wii Remote back and forward, using the Control Stick to change direction, and A to jump off. On the other side, notice the spiky things? They can stick to you and will explode momentarily if you don't shake them off by rolling or spin slashing. Up ahead are some thin trees blocking the way. Cut them down, and move ahead for a couple more Bokoblins. These ones seem to be harrassing some other creature. Once they're gone, talk to the cute creature. Unfortunately the little guy gets scared of you and runs off up a ramp. Fi mentions that it's weird your dowsing responded towards the Kikwi, so follow it up the ramp by running up it. Follow the path and you'll find the Kikwi again, and it'll run off...again. Jump down to see a bird statue to your right. The Kikwi will be hiding behind a mushroom, as detected by your dowsing. Slash the mushroom to startle him and make him move off behind another mushroom, this time to the right of the path. Slash that one and he'll move off to the end of this little grotto. Move down there. Notice there's a couple of pathways to the right as well as an opening blocked off by rocks. Hm. Either way, follow the path to the west now and talk to the Kikwi. You'll finally convince it that you aren't a bad guy. He says that someone who kinda looked like Link (human) arrived and was with the Kikwi elder. So that explains why dowsing is picking up Kikwis and not Zelda...time to continue searching for her. The Kikwi, Machi, does tell you that he's sure this Zelda of yours is safe, and would like you to find the Kikwi elder and tell him that he (Machi) is safe. So that's a second guy to find. Next to you is a log you can push over the ledge for a shortcut from the pathway to Sealed Grounds. There is an Amber Relic under it, which is one of the game's treasures. You may have been getting other types of treasures from defeated enemies...none at all if you're unlucky. So now for those two paths you saw that led toward the east, with one of them being a ramp. The ramp has a Deku Baba in the way, so that's already shot. Climb up the ledges next to the cracked wall. You can head either up the ledge with the help of the log, or a bit to the right to reach a clearing. Either way, on the west side of this clearing are some new enemies: Octoroks. These pop out of some bushes and spit rocks out at you. Use your shield bash to deflect them back at them. Now, at the north end, there's a slightly hidden crawlspace to reach the north side of the Great Tree, but ignore that for now. Look just west here and down the ledge a little to see a log you can push. Do that for another shortcut from the Sealed Grounds pathway. Up here, look for a way a little higher. It can be from the roots or just climbing up the nearby ledges. Either way, once up there, follow this south root over to the side of the Great Tree. You'll see a peculiar heart-shaped item on a platform, with a tightrope separating you from it. Get on the __________ ________ tightrope and move the Wii Remote in an upright position. | |/ | Tilt it left/right to keep balance as you move along with | HEART PIECE #1 | the Control Stick. At the other side, pick up the item to | FOUND | get a Piece of Heart! These items help increase your life '\ | meter, but you need three more to do so to complete a ������������������ Heart Container. Jump down. South of here is the ramp with the Deku Baba below, and a rather large Kikwi lying down on the ground across the way. Can't jump across, so get on the east side of the ramp, and throw down a rock at the Deku Baba if you wish. Be careful of the Guays. If they crap on you, shake the Wii Remote and Nunchuk to shake it off. No...I'm serious. They can crap on you. At any rate, head south down from this ramp (under the stump of a smaller tree) to go along a spiral path up to a large lake. That serves no importance right now. Along the way you can find a little raised waterfall basin. There may be a treasure lying in the water, so climb up the log to find out. There is also another log to your right that can be pushed for another shortcut, as well as reveal another Amber Relic. Anyway, at the top, there's a passage going down just a bit, and a bit of an open spot with a stump. This stump can be sat on, and while sitting, you can restore hearts. You can do this on anything Link can sit down on, so they're kinda brief resting spots. At the bottom of that small grassy passage mentioned, you'll see a Deku Baba and a rope tied to the ground behind it. Cut the rope so it'll hang over. Swing across, then go over and talk to the large Kikwi. It is Bucha, the Kikwi elder! He says that his tribe seems to be missing due to the recent monster infestation, so he wants you to find his timid little pals. For saving them and getting his mind off of worrying about his tribe, he may be able to remember where Zelda went. Fi also adds the Kikwis as a dowsing target. So now it's time for a Kikwi search! /���� \ Finding Kikwis: /�����������������������������������������������������������������������������\ - Remember the southwest of the clearing where you went up to get a Heart Piece? There is a hole up on the ledge where that south root connects. You can head over there easily by rolling into the nearby grey tree where Bucha is, as it will unfurl a vine you can use for quick access up here. Once there and you find that hole, drop down there. Follow the passage and you'll find the Kikwi, Oolo. Attempt to pick him up. - Head back up to the Kikwi elder. There is a crawlspace in the larger tree next to him, so climb in, climb up the vines, and emerge to find a tightrope. This time there's those spiky thorns. To get them off, lean on the tightrope until Link falls and grabs on with his hands. Flick the Wii Remote to jostle the tightrope so that the thorns fall off. Link may also jostle by just flicking downward while standing. As for balancing, you can balance pretty well by slightly tilting the Wii Remote left/right, alternating with each step that Link takes. Walk across when the stickers are jostled off to reach the eastern clearing. A Red Bokoblin leader is there, so take him out before the others so he doesn't keep spawning more. Once they're gone, the Kikwi named Lopsa will be spotted on top of a tree. Roll into it to knock him down. - In the process of knocking Lopsa down, a vine unfurled from the tree as well. Use the vine to get up out of this clearing by swinging. Push the log down to create a shortcut to this area from the northern clearing. Drop down to this clearing. See the structure northeast of the tree? Get up to the top of it to find a bird statue. From this vantage point, the last Kikwi can also be seen more clearly. Head to the north side of the Great Tree, past the Guays, and you'll see some vines on the cliffside just above one of the Great Tree's roots. Climb up onto the vines and get onto the ledge. You'll have to leap from one set of vines to the other. You'll find the Kikwi, Erla, up here trying to hide in the grass. Cut down all the grass then talk to it. \_____________________________________________________________________________/ That should be all the Kikwis! Now we should head to the Kikwi elder. Keep note of the jumbled up rocks up here on this ledge, similar to the one you saw near where you found Machi. Head up to the Kikwi elder. You __________ ________ can head over there by dropping down and going through | |/ | the crawlspace that links to the southwestern clearing. | SLINGSHOT | Swing across and talk to him. As thanks for finding his | FOUND | tribe and finding out they're safe, he gives you the '\ | Slingshot! You can use this to get up to the temple where ������������������ Zelda is! Climb up Bucha's body to grab it. You can use the Slingshot by aiming the cursor by tilting the Wii Remote, and press A to fire a Deku Seed. It is a B item, so hold B to bring up the item wheel, move the Wii Remote so your cursor is on it, and release to equip it. Now head up to the northern clearing, up to behind that structure. Look for a curled vine and hit it with a Slingshot seed to unfurl it. Swing up to the entrance to the Deep Woods and walk through...a mysterious figure who was right behind you was watching... ------------------------------- Deep Woods ���������� Up ahead are some more Bokoblins. Again, take out the leader first. Once gone, you'll notice a tree surrounded by grass. There is also a hornet hive. You can actually get Hornet Larvae from there if you knock the hive off the tree with the Slingshot. Anyway, follow the only path you can take and you'll get to a place where there's a bottomless pit surrounding most of the area. Thus, tightropes are going to be a must going through here. Shoot down the hive above the first tightrope before crossing (make sure you're far away so the hornets don't come after you). Once past there, you can take a left up some stair-like ledges and push a log at the end for a bit of a shortcut. Continue north to see the temple up ahead, but the bottomless gap is in the way. Look east and shimmy along the ledge. Next up is a tightrope, and there are not only spiky stickers, but also a Bokoblin on the other side. He'll start walking towards you along the tightrope. Just jostle off the stickers and lean from one side to another in an attempt to make the Bokoblin lose its balance and fall over. You can also hang from your hands and jostle that way. On the other side, you'll find a bird statue. Swing across with the rope, and follow the narrow passage. Fight the Quadro Baba (his weakness switches from horizontal slashes to vertical slashes) and get to Gorko the Goron. How'd he get here? He's looking at an odd cube. He says he read about these, that they were placed by the Goddess to help the chosen hero. He calls them Goddess Cubes, so that's what I'll call them. To activate +-------------------------+ these Goddess Cubes, use a Skyward Strike on it. | GODDESS CUBE #01 STRUCK | Doing so will turn it into energy and will shoot +-------------------------+ up towards the sky. What does that mean? We'll find out later. Right now, just head north towards the temple. There is +-------------------------+ a log you can push down for a shortcut up here. | GODDESS CUBE #02 STRUCK | You will spot another Goddess Cube, so Skyward +-------------------------+ Strike that one. Up ahead is a bird statue, and the entrance to Skyview Temple. The entrance door is locked, but the "key" is the jewel switch right above it. Shoot it with the Slingshot and head inside... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| SKYVIEW TEMPLE | �������������� As Fi mentions, in here you won't be able to dowse when in here. So you're left to explore. Another thing to note is that there are bird statues throughout the dungeon to save your progress. However, these ones you can't warp to since... they're inside. However, at any bird statue, you can choose to warp out of the dungeon if you so wish. Anyway, follow the path down. You'll end up seeing some rather large spider webs. You can cut them down with your sword, which you'll have to do since if you get caught in them you'll have to shake them off by shaking the Wii Remote and Nunchuk. You'll also see some thin trees blocking the way and some Keese. At the bottom, you'll see a closed door, and a vine wall blocked by thin trees. Cut them down, but don't climb just yet, as the Deku Baba up there will knock you off the moment you get close to the top. Shoot it with the Slingshot to stun it, then climb up and kill it. Slash the jewel switch and the door will open, so head through. In this room, the next door is closed and there's an eye above it. Oddly enough, you don't shoot this eye. Rather, it follows your sword wherever you move it around. Move the sword in a circle (doesn't matter if it's clockwise or counter-clock) until the eye gets dizzy and disintegrates, leaving the door open. Enter. There's some stickers strewn about the floor here and some Deku Babas hanging from the ceiling, so be careful when walking through here. Once there, you'll see a bird statue. Looking behind where you entered and up, you'll see some vines with Walltulas on them. Pick them off with the Slingshot and climb up to the opening above. Slash the wood in the way to create a shortcut to this room. Now, there are three doors here, one of which has a lock on it, and the others are closed with portcullis gates. Kill the Green Bokoblin here. The east door has a jewel switch above it, but ignore that for now. Drop down, and look around the west side to find another jewel switch in an alcove below the west door. Hit that and the west door will unlock, so climb back up and head through that door. In here, kill the Bokoblin. You will also see a Skulltula on its web. You can't kill it from here, so ignore it and don't get close to it or else it'll snare you. Shake the controller if that happens. Anyway, to the right of the Skulltula you may see two furled vines. Hit them with the Slingshot to unfurl them, and swing across to the other side. (Jump from one vine to the other, then onto the other side.) Enter the door here. Back in the room you were just in, get on the tree branch and open the chest for the Dungeon Map! Now, these items are really cool compared to other Zelda games. They combined the Map and Compass's function together for the Dungeon Maps in this game. It will show treasure chest locations as well as the location to the boss door. Not only that, but the maps are a lot more helpful now, showing the contents of each room instead of just the shape of the rooms. It also puts an X on important parts of the map. With that said, you no longer find the Compass item in dungeons in this game. At any rate, return through the door you just went through. __________ ________ | |/ | | DUNGEON MAP | | FOUND | '\ | ������������������ Now that you're on the other side of those Skulltulas, stab their weak spots to kill them, then cut away their webbing. Look into an alcove to the west to find a jewel switch. Hit it and the water will rise a bit. Head back to that center room, hit the jewel switch above the east door to open, and head through. Cut down the webbing and approach the stone tablet to have a Skulltula get in your way. This one's hanging from a web strand, so to kill this one, hit it with a horizontal strike to make it spin, and stab its weak spot when it gets close. Drop down once it's defeated and look east for a crawlspace. Crawl through, shoot the jewel switch above to raise the water more, and climb the vines to reach a crawlspace to get out. There's nothing else you can do from here, so head back to the center room and look towards the east wall. There's some vines there, and with the log there they look reachable. Pick off the Walltulas first and climb up to reach the southeast door. Enter. Kill the hanging Skulltula same as before, and position yourself so that you're between the two eyes that are beside the chest. Make sure they're both open, and move your sword in circles until they get dizzy and open the lock to the chest. Open it for a [[SMALL KEY]]. Return to the middle room and finally open the locked door to the north to enter the REAL central room. There seems to be a lot going on in this room. First and foremost though, we need to enter the structure in the center. Hit the jewel switch above the door ahead to open it, and walk in to fight a mini-boss! This is a Stalfos. This enemy positions its swords in such a way that only certain directional strikes can hit. It should be fairly obvious to read. You can also wait until the Stalfos attacks and shield bash just as it hits to literally disarm it so you can slash it senseless. For beating the Stalfos, a chest appears containing the Beetle! With this remote-controlled machine, you can launch it with A and tilt the Wii Remote to make it fly, much like when flying your Loftwing. __________ ________ | |/ | | BEETLE | | FOUND | '\ | ������������������ The door's still locked though. Notice this structure has a hole on its side, next to the door? Aim the Beetle there and launch it. Once outside the structure, turn it right and hit the jewel switch to open the door back up. Exit. Now, in this central chamber, the way forward is to the east, but the door is locked. So, head to the west side. (The zoomed-out map gives proper directions.) As a few notes, you'll notice that there are lots of holes in the walls around this central chamber. You can fly the Beetle through those holes to get various Rupee prizes. Might as well, since Rupees are used a lot in this game. Your limit right now is 300, by the way. Anyway, the west door is locked, but there are holes on the walls beside the door. Fly the Beetle in there to find a jewel switch. Hit it to open the door and head in. Inside, just head forward and go through the next door, where you will be locked in with a three-eye puzzle and a Skulltula to suddenly drop down. As this one's on its legs, you'll have to use an upward vertical strike to flip it over, then use the Fatal Strike. Now for the eyes. The third one is a little too high for this to work right now, so look around for some vines and climb them. You'll see a block hanging. Cut the string it's hanging from by flying the Beetle into the string, then push the block down, then push it around the center. If positioned right, all three eyes will open once you dash up on top of the block. Move the sword in circles until they open the gate to the chest. Open it for another [[SMALL KEY]]. Head back through the door. Now how to get back into the central chamber? Fly the Beetle up to the parts up above, dodging around the Skulltulas over to the jewel switch. This will raise the water level so you can get up there and drop to the door. Kill the Skulltula, cut the thin trees blocking the crawlspace, and crawl to the door. Back in the central chamber, go to the north side and look around to see a Piece of Heart locked up. To open it, fly the Beetle up __________ ________ high, towards the top of the structure. If positioned | |/ | right, you can JUST get the Beetle to hit the jewel | HEART PIECE #2 | switch up there as it runs out of juice. Heh, Beetle | FOUND | juice. Get it? Eh...anyway, grab your Heart Piece and '\ | move to the east side. The hanging crate above contains ������������������ a health-restoring Fairy, if you wish to bottle one. Well, if you can, that is. Just touching it though immediately restores health. At any rate, the locked door is ahead, but you have to cross a tightrope with Deku Babas hanging from the ceiling. Use the Beetle to cut their stalks and make it safe to walk across. In the following room, slash the wooden barriers to break them and find a Staldra. This is a three-necked lizard with skulls for heads. Cutting their skull heads off separately does no good, as it immediately regrows the head. You'll need to decapitate all three of its heads. To do that, wait until it moves its heads perfectly horizontal or perfectly diagonal. Keep in mind that it will also attack when it does this, so you need to be quick. One slash across all its heads will completely decapitate it and kill it. Continue on to the final room where the boss door is. Kill the Bokoblin and use the Beetle to cut the Skulltula's strand, and hop across. Hit the jewel switch up and left to open the gate to the central chamber as a shortcut. Now, look right to see a long tightrope and again, another Bokoblin ready to intercept. This time you'll suddenly have another Bokoblin right behind you. Just jostle them off. On the other side, you can look west to see a small chest with a Red Rupee inside. To the right of the boss door, you can see some vines to climb up, so do so. At the top, cut the rope from whatever it's tied to, and jump to it. Turn and swing to the tree branch and jump to it. Climb up, follow the branch to the other side, and unfurl the vines with Slingshot seeds (or the Beetle). Swing across them to the chest and open it for the [[GODDESS CARVING]]. This will be used to unlock that big door. Climb up the vines here so you can jump out of this alcove. Walk along the tightrope again, and press A in front of the big door. You'll have to hold A and tilt the Goddess Carving around with the Wii Remote until it lines up with the lock indent, then press A to place it. Not much I can really do to describe how to do it exactly. Once the door is open, you'll head in and face a...rather weird character. He's apparently also searching for Zelda, and she's behind a door he can't break open. He decides to toy with you a bit, and decides to battle you. ~~~~~~~~~~~~~~~~~~~~~ BOSS: Demon Lord, Ghirahim �������������������������� He starts off the battle completely unarmed, and moves his hand in accordance with how you move your sword. The thing is...he blocks your sword wherever you strike, and holds your sword in place. If you're not careful in trying to shake the sword away, he will take it, look at it a bit, and use it against you! If he does that, he will soon afterwards throw it at you. Dodge it and run to pick up your sword again before he picks it up again. What you're supposed to do is to trick him. Move the sword in different places until he stops moving his hand. Then strike anywhere where his hand isn't near to deal damage. Do a combo of strikes until he jumps back or dodges. Repeat the process until he goes into his second phase, where he summons a sword for him to use. Here he definitely dodges any strikes you perform on him. If you get close to him, he starts slashing with his sword. If you're far away, he does one of two things: summons a group of darkly daggers and sends them toward you that you have to slash along to send them back (vertically, horizontally, or diagonally), or starts a rushing attack. If he does the rushing attack, wait until he's up close, and then shield bash as he swings his sword. You'll knock him back a bit and will be able to counter with a combo of strikes. You can also counter his rushing attack by slashing him at the right time before he's able to swing his sword. Finally, sometimes Ghirahim warps to someplace beside you, holding his sword in a certain manner. If you're quick, you can turn, re-target him, and start slashing him before he strikes. Make sure you strike where his sword isn't, otherwise he will counter-attack immediately. After some more hits, Ghirahim decides he has enough, and says that he will let you go since he can no longer sense Zelda here. But the next time we meet...you're dead. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | ������������������ For defeating him, a Heart Container will appear. Grab it to gain another heart for your life meter! Enter the door to arrive at Skyview Spring. Zelda was apparantly here and left during our battle. Head up to the altar. You'll see a familiar crest, but before doing that, hop down and look back behind the crest's altar to see a +-------------------------+ Goddess Cube. Skyward Strike it, then head back up | GODDESS CUBE #03 STRUCK | and Skyward Strike the crest. For doing so, you'll +-------------------------+ get the Ruby Tablet after Fi beautifully relays a message from the gods of old. You'll need to bring this to Skyloft's Statue of the Goddess. So with that said, you'll be taken just outside the Skyview Temple's entrance after a save prompt... =========================== ITEM SUMMARY ������������ ----- Equipment: - Goddess Sword - Small Wallet - Sailcloth - 2 Heart Pieces (2/4) - 7 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet ----- Inventory: - Slingshot - Beetle ----- Adventure Pouch: - Wooden Shield - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ FIERY DETERMINATION [WALK_3] \ \_________________________________________ ������������������������������������������� Exiting the Skyview Temple, you'll see a Kikwi. He'll ask if you found Zelda, which is an unfortunate no. But, thanks to the message from the gods at the Spring, we were told that she was headed to the province of Eldin. So with the Kikwi heading off, it's time to return to the sky. Approach the nearby bird statue, examine it, and say that you want to head to the sky. You'll be magically sent back up to the sky and automatically call your Loftwing! Fi will most likely mention energy readings similar to when you struck the Goddess Cubes with Skyward Strikes, and that the results can be found on the islands around the sky. But before doing that, let's go ahead and drop ourselves off at Skyloft. ------------------------------- Skyloft ������� Ah...back at home town. Head up to the Statue of the Goddess from here, enter it, and head up to where you inserted the Emerald Tablet from before. Insert the Ruby Tablet and a red beacon will shoot out from the cloud barrier. So now a new province is opened up. Let's get some things done first however. Once you exit the Statue of the Goddess and head towards this island's bridge, you'll see Wyrna worrying about her little girl, Kukiel. Apparently the girl has been kidnapped! Some say it was a man with a scary face, others say it was a monster! Oh dear. Let's agree to help find Kukiel. So where should we go? Well, let's talk to other people and get them to start searching. You can talk to Fledge who's just outside the Knight Academy's upper door. He'll mount a bit of a search-and-rescue. Now head over to the Plaza and talk to Gully. Ask him about Kukiel and he'll say that the last time he saw her she was at the graveyard yesterday. Head over to the east side to find Orielle. Talk to her, say that a monster might've taken Kukiel, and she will mention about an old man who speaks such odd things like that. He's over at the Lumpy Pumpkin, so we've got a place to go! First though, let's offload our Rupees. Flying around town is Beedle's Airship. To get inside, ring the bell with some sort of impact. You can use the Slingshot or the Beetle. So find it (use the map to help), ring the bell, and grab the rope he sends down. He'll pull you up so that you can enter the Airship. Inside is a bunch of expensive goods you can get. Available now, he has an Adventure Pouch upgrade, a Life Medal, an Extra __________ ________ an Extra Wallet, and a Bug Net. Go ahead and purchase the | |/ | Bug Net for 50 Rupees. Okay, that's actually kinda cheap. | BUG NET | The Adventure Pouch upgrade is 300 Rupees, and the Life | FOUND | Medal is 800. Ouch. However, the Extra Wallet is 100, so '\ | definitely buy that. You'll be able to carry an extra 300 ������������������ Rupees with that. Exit his shop. (Funny thing, if you enter his shop, look at his inventory, and don't buy anything, he will open a trapdoor below you and force you out.) __________ ________ | |/ | | EXTRA WALLET #1 | | FOUND | '\ | ������������������ So with shopping at Beedle's place done with, let's head over to Pumpkin Landing. It's the kinda big island to the east of Skyloft. To make flying a little faster, there are certain islands with holes in the middle. If you fly through them, you'll get a HUGE speed boost. Once you get there, try to skydive onto the south awning on top of the pumpkin-shaped building, as there's a Goddess Chest there, activated because of one of the Goddess Cubes. Open it to get a Gold Rupee, worth 300 Rupees. Aren't you glad you bought that Extra Wallet? All that money would've gone to waste had you opened that with a full wallet. Anyway, drop down, and you should see ANOTHER Goddess Chest. Open that one to get an Adventure Pouch upgrade! Now you have a fifth slot to put something! With those taken care of, enter this building, the Lumpy Pumpkin. __________ ________ | |/ | | POUCH UPGRADE #1 | | FOUND | '\ | ������������������ ------------------------------- Lumpy Pumpkin ������������� Welcome to the Lumpy Pumpkin country bar, home of the famous Lumpy Pumpkin soup! Wait...oh my God, is that a Piece of Heart on top of the chandelier? Hnnng, so tempting...but they say not to shake the chandelier. Eh...we're here for the old man, so find him and talk to him about Kukiel. He says he saw a monster over at the graveyard at night. He walked by the tree and saw "it" hit the gravestone nearest the tree, and the gravestone lit up! It pushed the gravestone and the door to the storage shed opened up all by itself...yeah, alright old man, I believe ya. Before we leave back to Skyloft, you can purchase some Hot Pumpkin Soup for one of your bottles if one of them's empty. It cools in five minutes, but it's a neat heart-restoring item. ------------------------------- Skyloft ������� Anyway, back outside, get on your Loftwing and fly west towards the next chest marker. Might be a good idea to set a beacon there too so __________ ________ you don't have to keep checking the map. Once there, open | |/ | the Goddess Chest there for another Piece of Heart! One | HEART PIECE #3 | more to go until you complete a Heart Container! Head up | FOUND | to Skyloft now and humor the old guy. Find a bed (you can '\ | use the one in your room at the Knight Academy) and sleep ������������������ until night. Exit the Knight Academy through the second floor, and head over to the graveyard on the east side. Careful of the enemies on the way over there. Now once at the graveyard, notice the tree? Roll into the gravestone nearest it. It will glow and form a demonic-looking shape. Uh...huh... Push the stone and the nearby door will open. Okay, so the old man wasn't lieing...pretty sure it wasn't a demon he said he saw, right? Follow the path that was opened to get to a lone house normally inaccessible. There's a scream? Enter. OH MY GOD, IT IS A DEMON! TAKE OUT YOUR SWORD AND...huh? It's cowering? Okay... I guess this is actually a nice demon. This Batreaux dude would like to become a human again, and to do that, he needs Gratitude Crystals. Gratitude Crystals form when you make someone happy, so guess what that means? We unlocked the method of getting those crystals, and sidequests should start showing up over the course of the game. Oh, and that scream, Kukiel and Batreaux were just playing a game of "scream as loud as you can". No, seriously. Talking to Batreaux again, he says that Kukiel will be back safe with her mother by morning, and would like to have five Gratitude Crystals. With that, I guess it's time to head back to bed and sleep 'til morning. Oh, and no, you can't fly around on your Loftwing at night, if you were wondering. That means no night exploration on the surface world either. Kinda sucks, but eh. As soon as you enter your own room, you'll notice something hovering over your desk. Pick it up, as it's a [[GRATITUDE CRYSTAL]]! Cool, already found one. Now sleep... Back in the morning, head over to Kukiel's house on the west side of the lake. Wyrna will be so glad that her little girl is back, and you will get [[FIVE GRATITUDE CRYSTALS]] in return! Well, we've already got enough for Batreaux! Hey, um...don't these Gratitude Crystals look familiar...? Eh, must be imagining things... Anyway, head down to Batreaux's place (thankfully doesn't __________ ________ have to be at night) and, as thanks for giving him five | |/ | Gratitude Crystals, he gives you the Medium Wallet! You | MEDIUM WALLET | can hold 500 Rupees now! With the Extra Wallet, that | FOUND | makes 800 Rupees you can carry now! If only you had '\ | enough to buy that Life Medal now...but that'll have to ������������������ wait I suppose. Next, Batreaux's gonna want 10 of them. Thankfully the ones you "gave" him aren't subtracted from your total, so you really need four more. Exit Batreaux's place and climb the ladder back up. Head to the plaza and you'll notice Parrow's worrying about someone else. Talk to him and he'll say that his sister told him she was wanting to check out the "colorful island" out there, but hasn't come back in a worrying long while. Time to search for her. Get on your Loftwing and fly west. Zoom in the map. Notice there's a multi-colored island there. Fly in that direction, but look around it. You'll see a thin sky island with someone on there. That's her, Orielle! Land and talk to her, and she says that her Loftwing is injured. Loftwings heal through special mushroom spores, and says her brother might have some. Return to him, tell him of the situation, and he will give you a bottle (your third bottle!) with Mushroom Spores inside! Take this back to Orielle and heal her bird. She will be thankful and give you [[FIVE GRATITUDE CRYSTALS]]. __________ ________ | |/ | | EMPTY BOTTLE #3 | | FOUND | '\ | ������������������ Return to Skyloft and talk to Parrow and he will thank you for helping Orielle back home! You get [[FIVE GRATITUDE CRYSTALS]]! Wow, you're getting them left __________ ________ and right, aren't you? Since we've already got the 10 | |/ | Batreaux needs, head back to him and he will reward you | HEART PIECE #4 | with a Piece of Heart! Awesome, we got a new heart! Next | FOUND | Batreaux wants 30 Crystals. Alrighty. Hey, you know what? '\ | I never showed you how to use the Bug Net! It's really ������������������ simple actually, just use it like you would your sword! Just move it around with the Wii Remote, and move it quickly in a direction to catch a bug. You have to be slow, silent, and not make sudden movements, otherwise the bugs will fly/run off! What are the bugs used for? Selling to Stritch at night or for upgrading potions at the Bazaar! I won't be mentioning bugs in the walkthrough, but you can check the bugs sub-section in the Items section for location tips for each bug! ------------------------------- Preparation ����������� Speaking of the bazaar, head there now. Let's get some real preparation done for our next visit. We won't be heading there just yet, but might as well get something important done aside from sidequests. Anyway, at the Bazaar, you can look to see if you can upgrade anything if you've been picking up treasures, and check the shop for new items: the Iron Shield and Small Seed Satchel. You can purchase these for 100 Rupees each. You should have enough provided you got that Gold Rupee from before. Overall, you should come equipped with at least an Iron Shield, as the place you're going, your Wooden Shield won't stand up to the heat. __________ ________ __________ ________ | |/ | | |/ | | IRON SHIELD | |SMALL SEED SATCHEL| | FOUND | | FOUND | '\ | '\ | ������������������ ������������������ If you head over to the Item Check, Peatrice will notice that you seem to be the most frequent customer she's had...and then wonders if you're there just to see her. Go ahead and say yes, you sly dog, you. She doesn't believe you at first, but she will think about it later on...and yes this is a kind of sidequest. Anyway, after preparing (bring an Iron Shield at least), it's time to head off Skyloft. Now, I'd say that you'd head to Eldin Province now, but that Heart Piece up in the chandelier in the Lumpy Pumpkin has been bugging me to no end. Head over there! Roll into the walls upstairs to shake the chandelier. Keep doing it and you'll be able to knock the Heart Piece off the...wait...crap. We're in for it now...the chandelier fell and broke... __________ ________ head downstairs and pick up your Heart Piece, and talk to | |/ | Pumm. Needless to say, he's pissed, and he's gonna be | HEART PIECE #5 | having you pay for that priceless chandelier by doing | FOUND | work for him. He's gonna start right off. He wants you to '\ | deliver soup to Eagus, the Knight Commander. Eagus doesn't ������������������ like cold soup, so you'll have to hurry before it turns cold! You'll need an Empty Bottle for this, so if you don't have one...get one. Empty one if you have to. You know where Eagus is, right? He's the guy at the Sparring Hall. Fly to Skyloft, talk to him to give him some o' that pumpkin soup, then fly back to Lumpy Pumpkin. Talk to Pumm and he will think of something else that needs to be done. He needs time, though. So with that done, it's finally time to progress the story. Fly to the red beacon and skydive off to arrive at Eldin Province... ------------------------------- Eldin Volcano ������������� After arriving, you'll get an introduction to the area, and Fi will say that if you catch on fire, you can put it out by rolling or doing spin slashes. Right here's a bird statue. Head forward past the Red +-------------------------+ Chuchu to get to a fork in the road. The left | GODDESS CUBE #04 STRUCK | passage is blocked right now, but the right one is +-------------------------+ free. However, before moving, look behind you and off to the side just a bit. A Goddess Cube! Strike it and move on. Follow the pathway to the southern part of this area, but not without encountering a new creature type: Mogmas! I love these guys for some reason. Past them a bit, you may spot some foliage popping out from the edge on the left. Drop down there for a Red Rupee. Climb back up and continue. You'll get to a sorta cave with a bunch of Fire Keese flying around. Take a left, since there's nothing of importance on the west island. Inside is a cave with bomb flowers being grown! Talk to the Mogma and, whether or not you know already, he'll tell you how to use bomb flowers (and subsequently, just regular bombs). Pick up a bomb flower. Once you have one in hand, press A to place it, or toss it by pointing the Wii Remote up and then flicking it downward. To roll bombs, point the Wii Remote down, and then flick it upward. Before rolling one, you can actually put a spin on it by twisting the Wii Remote to the side left or right. Use these bomb flowers to test them out and all their uses. Eventually one cracked wall opens the way forward, so take that path to eventually emerge back outside. There's a bird statue here for Volcano East. Follow the path just a bit and you will have three ways to go. Left, there's a crawl- -space blocked with rocks and nearby bomb flowers +-------------------------+ to roll them into. Past the crawlspace is a chest | GODDESS CUBE #05 STRUCK | with a Red Rupee. North is another Goddess Cube, +-------------------------+ and right leads further down. Follow the path past the Mogma until you find a Pyrup. It'll retreat into a hole, and if you try to get past it, it'll breathe fire you can't pass by. Bomb flowers are nearby, so roll one in to his hole to kill him. Continue along, kill the Bokoblins, and keep going to meet more Pyrups, this time hiding under skulls. Toss bomb flowers into the holes on top of the skulls to kill them. __________ ________ There's a bone bridge across lava, and some ledges to | |/ | climb northward. Climb those, and follow the path around | HEART PIECE #6 | south, back west. You'll see a Piece of Heart on a ledge | FOUND | below! Grab it and head back to the bone bridge. Run '\ | across the bone bridge to speak to a Mogma. He says some ������������������ weird guys started appearing from the hole over there that was near our fifth Goddess Cube, and decided to plug up the lava flow so that more bad guys wouldn't show up. That plugged up lava flow is right next to you, and needs to be blown up. Run back across to some bomb flowers. Now, you can't run when carrying these, and you do need to run fast to get across. So, what you do is you roll a bomb across the bone bridge. It should roll right to the stopped-up lava and get it flowing again, which lowers the lava on the other side. Now we can continue! Run across the bone bridge again, climb up the ledge, then hop down. Follow the path around to some air vents, and get sent up to the inside of that hole mentioned. Do a running jump off here to start a +-------------------------+ skydive, as it's a bit of a drop. Lean to the | GODDESS CUBE #06 STRUCK | upper left a bit to land on a ledge with a chest +-------------------------+ containing treasure. Look down to see a Goddess Cube on a pillar. Run off to skydive again, leaning towards that Cube so you can strike it. If you missed, head up the upper right path and fly back up with the Sailcloth to try again. Once that's done, head west a bit, then south to find a Mogma. He says those red guys have moved in to take over, so let's kill us some Bokoblins! Keep in mind though that there are some Bokoblin Leaders up on some of the barracks, so you'll have to climb up and defeat them first, otherwise you'll get an endless wave of Bokoblins to fight. Could be good for grinding Ornamental Skulls and Golden Skulls I suppose... Once you __________ ________ have taken them all out, talk to the Mogma there again. | |/ | No matter what you tell him, he'll give you the Digging | DIGGING MITTS | Mitts! With these, just press A near any suspicious soil | FOUND | and you can dig up what's under it! You can keep on '\ | digging in one spot multiple times until a tiny crater is ������������������ left. Anything that isn't an air vent or *something else*, you'll find Rupees, hearts, or Eldin Ore, a type of treasure. So it's good to dig! At any rate, you can test these out by heading back to the room you cleared out Bokoblins in. You might notice there's a chest on a too-high ledge. We'll get to that. Next to the chest is another ledge, this time with an air vent you can dig up. Do that for another dig spot for some Rupees or treasure. Exit this room, and head back to the dig spot the Mogma mentioned, just behind him. Dig up the air vent and head up. Take the left fork, dig up the air vent, fly up, and climb the ladder. Kill the Bokoblin, and look at one of the walls to see three openings. Take the middle one and you'll land on that chest's ledge. Open it for treasure. Head back to that fork and take the right passage this time to get to a room of pillars, made a maze thanks to the Pyrups. Once you enter, turn left. You can dig there to unearth a Mogma if you want. Turn right, then right, follow it to the end. There's a Pyrup's fire in the way, but there's also some bomb flowers. Roll one in to kill, though you might have to curve it this time. Head east now through the tunnel, dig up an air vent, and fly up back to the surface. Head east from up here to find another Mogma, says he saw a fella dressed in black just jump right over the gap to the north. Huh, odd. Don't remember someone dressed in black...at any rate, there's a bomb flower next to the Mogma, so take that and place a bomb on the bunch of rocks blocking the way. This'll open a shortcut to here so you won't have to cut through the underground again. Head back to the northern gap. Suddenly the bridge will extend, and a figure in black will speak to you. She says that Zelda is ahead and you should hurry. Huh...cross the bridge and come across a bird statue. Bomb the west wall just behind the fallen watchtower for a small chest with a Red Rupee. The east cavern is blocked off by rocks, and the bomb flowers are too far to carry one, so just head up the north cavern next to the bird statue. Jump across the lava and you'll be starting to ascend the mountain, starting with a steep sandy slope. Run up the slope to the wooden ledge. Kill the Bokoblin there, then look back down to the west. Looking at the map, this leads all the way to Volcano Entry, that one path that was blocked off from before. Run to the nearby ledge, dig for some Deku Seeds if you're low, and throw a bomb flower down to that blockage. That oughta be good. Now to head up. The only entry at the top, and there's a Bokoblin in the way, and he's throwing down rocks. Seems simple enough, right? Just dodge the rocks and climb up to him? Wrong. As soon as you get up there and jump to grab the ledge, he stomps your hands and makes you fall off, sliding back down. So I'd advise to hit him with the Slingshot while he's holding a rock and he will lose grip, making it crush him. Hahahahaha!! As it's a fairly long range, you'll have to aim quite a bit above your desired target due to gravity and all that. Run up and climb up to find a Bokoblin campsite. Take care of the ones here, and you'll still hear a horn. It's the one on top of the watchtower! So how to get rid of him? Knock the tower down by placing a bomb flower next to it! There's also a bombable wall near where you climbed up. You can just see a crack in it. Grab a bomb flower and toss it over there as you approach it. Blow it up for a couple Red Rupees! Thanks to entlassen who e-mailed me this. ------------------------------- Thrill Digger ������������� Before moving on, you may notice some rocks you can blow apart on the north wall...and that's actually where the bomb flowers are. Blow it up and head inside to find Tubert, the Mogma! He's holding a minigame called Thrill Digger. This is purely for Rupees and treasure for clearing them, but it's fun nonetheless. Dig up Rupees and you can keep them. The game ends if you dig up a bomb. If you've played Minesweeper before, that's basically what this is. You can get hints from a Mogma, but you have to pay some Rupees for it, so I'll give them out for free. Because I'm good like that. - The color of the Rupees you dig up will tell you how many bad holes are around you. - Dig up a green Rupee, there are no bad holes around it. - A Blue Rupee will have one or two bad holes. - A Red Rupee will have three or four bad holes. - A Silver Rupee will have five or six bad holes. - A super-rare Gold Rupee is practically surrounded with bad holes. Seven or eight bad holes. There are three difficulties: Beginner, Intermediate, and Expert. The higher the difficulty, the more holes you have to dig for. You have no time limit, so feel free to take your time and strategize. As I said, this mini-game is purely for Rupees, you don't win anything extra. A fun little thing, if you sit on the stool next to Tubert, you can chat with him, ask him questions. For taking the time to talk to him, he gives you a hint: all around the walls, particularly the shining spots, are pure Rupee ore. If you "sling" something onto them, Rupees will pop out! So you can try that, but beware of the silver ones. Rupoors pop out instead of actual Silver Rupees. If you collect those, you lose Rupees, 10 with each one. Not good. That said, Intermediate and Expert difficulties have Rupoors that can be dug up as well. ------------------------------- Climbing Eldin �������������� Back outside, cross the now-fallen watchtower to use as a sort of bridge. Head along and climb up the vine. Follow the path after taking down the large Red Chuchu, jump acrosss, and you'll be at another sandy slope climb. Run up to the wooden ledges, kill the Bokoblins, run up to the next wooden ledge and kill those, and hit the Bokoblins up there at the top with the Slingshot, preferably when they're holding rocks so they'll squish themselves. Run up to the top and you'll see the entrance to the next temple where Zelda seems to be, but overhearing the conversation between the two Mogmas here, there's a key to the temple, and it's in shards, buried in soft soil around the volcano's surface. Fi adds the key shards as a dowsing option. Anyway, there's a bird statue here. /���� \ Finding the Key Shards: /�����������������������������������������������������������������������������\ - Look back towards the sandy slope where you ran up to here. On the east side beside the little pagoda building are some bomb flowers. Down below is a bombable wall along the sandy slope, and judging by dowsing, a key shard is behind it. Toss a bomb flower over in its direction and a bit left, and it should have the momentum to roll up to it and blow it up. Run down there and dig up the [[PIECE OF KEY]]. - Climb back up to the front of the temple. Over to the west a bit, you'll find the next [[PIECE OF KEY]] hidden under some soil. Dig it up, it's next to the rock where the floor tiling ends. - Over on the west side, there's a bunch of ledges and a smaller sandy slope to the south. First though, dig up the soil near the patch of water to reveal an air geyser. Bring a bomb flower and fly up to a bombable place. The bomb flower will fly up with you and blow it up, revealing a Goddess Cube. Strike it, then jump down. Head south and toss a Bomb to the watchtower at the bottom of the sandy slope to knock it over, revealing a dig spot. Slide/run down the slope to the bottom, and dig up the next [[PIECE OF KEY]]. There's also an odd wind propeller here... +-------------------------+ | GODDESS CUBE #07 STRUCK | +-------------------------+ - Back in front of the Temple Entrance, head east to a small Bokoblin camp. Take down the Bokoblins and bomb the watchtower. Before crossing, look east of the camp. There is a Goddess Cube on the ledge next to the lava river. The cave entrance on the other side of the river can't be entered yet, so head back to the camp. +-------------------------+ | GODDESS CUBE #08 STRUCK | +-------------------------+ - Cross the fallen watchtower and follow the tunnel. You'll get to a little gap you need to bridge. Over to your left you'll see a very thin ledge you can shimmy across, so get close to the edge, press A to drop and grab it, then shimmy. Climb up the left ledge, jump to the right, follow the path and jump to the vines. Follow it down and around until you are at the other side. Drop there and step on the switch to extend a bridge across so you don't have to do that again. Head up and Fi will tell you that you're coming to a very hot place and your clothes may catch on fire. You still need to get through, so enter and quickly run right. You'll head down a sandy slope. When you fall and get to another one, quickly head left and hit the air geyser to get up on a pillar. Just down below is a Goddess Cube, so jump down to it and strike it. +-------------------------+ | GODDESS CUBE #09 STRUCK | +-------------------------+ - Jump back north while holding A, and run over to the other side, taking the air geyser. The pillar up here has a Fairy you can dig up if you need some health. Jump down south and take the right path, ending up on the solid ground. Looking left, you'll see two air geysers. Wait until the first geyser starts, and then the second geyser, and then jump across. Pull yourself up and dig up the [[PIECE OF KEY]]. One more left to go! - Jump down and slide south to the bottom of the mountain again, this time on some different platforms. Jump across to the platform with the stamina fruit and look north to see a cave. Inside, you'll notice a bombable wall on the far side, a lava pool with it, a bomb flower, and a slope on the right. Logic dictates you need to roll the bomb flower across the slope to the bombable wall, but the lava's in the way. Well, just outside is another plugged-up lava flow. Toss a bomb flower down there and the lava inside will lower. NOW you can roll a bomb flower over there. Do so to open it up, then run over there and dig up the last [[PIECE OF KEY]]. \_____________________________________________________________________________/ Yay! You finally have the full key needed to enter the next temple. To get back up, head west from this cave. You'll see another cave entrance with a massive air geyser. That takes you back up to the top, but BEFORE you do that, pick up a bomb flower just outside this cave and use it to blow up the rocks to the left of the geyser. This'll allow a shortcut to the top of the volcano through the Volcano Ascent bird statue. Take the air geyser now. Once up there, you'll be just before the hot area. Backtrack to the Temple Entrance, and use the key to open the temple doors... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| EARTH TEMPLE | ������������ Welcome to the Earth Temple...you'll be dealing with a lot of lava here. This place does have some pretty catchy music...next to you is a bird statue. Head forward, jump across the platforms, and dig up the soil for an air geyser. Fly up it and open the chest for a Red Rupee. Drop down. The west alcove over there has a few dig spots where you can get Rupees, Hearts, and a Red Chuchu if you're so inclined. Otherwise, head north to find some rock platforms on lava geysers that go up and down intermittently. Time your jumps. On the other side, you'll see two gear mechanisms. Cut the rope for each to lower the bridge, but it's not enough. There's another gear mechanism just to the bridge's right, so fly your Beetle there and cut the rope to fully lower the bridge. Head across it. Up ahead is a Lizalfos, a new enemy. This guy likes to block attacks with its massive iron arm. The thing is, you can't trick it like you can with Bokoblins. What you'll have to do is either parry its attacks or slash where its arm is and it'll dodge, placing its arm somewhere and taunting you. Slash then where its arm isn't and you're golden. After it's defeated, it may or may not leave a Lizard Tail treasure. Lizalfos seem to have a high chance of leaving those behind. Now, see the wreckage of something up on the lava? Kinda looks like a statue's face? There are bomb flowers on it, so hit one with the Slingshot. If you have no Seeds, there's a soil spot where you can dig up Seeds. The bomb flowers will blow up, and the remainder of it, the "eyeball", will float to you. Hop on it and you can move around (with the Control Stick) with it. Link tries to balance himself, so if you move too far from the center, let go the Control Stick and Link will re-center himself on it. This will be your mode of transportation for practically half the temple, so get used to it. Head over to the east side. A Mogma there says he left his Bomb Bag behind accidentally, and would like you to go get it for him. It's just behind that rock-blocked passage. Will do! Notice the indent on the floor? It reaches through under the gate, so climb under there to find some bomb flowers. Grab one and roll one under the opening you crawled through and hit the rock blockage. In case you have an Empty Bottle, I suggest climbing the ladder here, then going north along the top of the gate to some dig spots. One of them has a Fairy, so bottle it. Climb back out and head through the door. A portcullis will come down and lock the door behind you. Time to prepare for a battle...up ahead are two Lizalfos. This might actually be a bit tough, which is why I recommended the Fairy if you had an Empty Bottle. Just use the same tactics on them with the lone Lizalfos you faced earlier, it's just now you have to watch for another one and make sure you don't hit the other's arm guard and get counter-attacked. After they're gone, the door will unlock and a chest will appear. Open it to get the Bomb Bag! Exit the room and talk to Ledd. After some talk, he'll let you have the Bomb Bag for yourself, and be kind enough to give you 5 Bombs to go with it after walking away a bit! Nice. __________ ________ | |/ | | BOMB BAG | | FOUND | '\ | ������������������ As he says, if you run low, just head up to a bomb flower, pick one up, and press B to stash it in your Bag. With that done, get on the ball and roll to the southwest corner. Get a bomb flower, place it on the rock platform and jump off. It'll explode the rocks above, revealing a chest. Head up there and open it for a treasure. Get back on the ball and roll to the center platform where a bird statue is. Head up the west stairs, and toss a bomb up onto the rock that's on the pillar ahead. Jump across to the door. Kill the Lizalfos, then enter the door. In this room is a bunch of platforms and a high stone platform on the other side. Be careful in getting rid of the enemies, as there's some Magma Spumes that may make your life hard. Well-placed bomb tosses onto them might do the trick though. After taking them down, take the rock platform on the intermittent lava geyser, kill the Bokoblins, and open the chest for the Dungeon Map! Head back out of this room, and get back on the ball. We'll need to get to the north side of this platform, and there are two ways to do it. Let's do the easy way first. Go left and under where you had to jump across to the west door, being mindful of the Fire Keese and Magma Spumes. On the other side, you'll find what looks like a switch sticking out. Roll into it and push it in to have part of the northern path rise. Open the chest that's also here for some treasure. Head back around and look around the east wall. There's a barely-visible crack in there. Toss a couple of bombs to it to open a passage! Head through, being careful of the lava flows so you don't get knocked around. There's an alcove to the right where you can restock on Bombs, as you're gonna need to open up another passage. It's on the north wall near the second lava flow. Toss a couple bombs to it, take care of the flock of Fire Keese, and follow the path, chasing a Magma Spume. Continue north to a platform you can get off on. See the gate ahead? It needs to be raised. There's a gear mechanism on the front and back of it. So use the Beetle to cut the rope on the front gear, then send the Beetle through the tunnel near the bird statue, make a quick U-turn when on the other side, and cut the rope for the other one. Continue rolling the ball northward. Wait until the lava flow stops, then head through. Up ahead is a narrow path of lava. Be careful to not roll off! On the other side, you'll end up in the central room you practically started in. Get on land, kill the Lizalfos, and open the chest for a Red Rupee. Now push in the other switch by rolling the ball into it, and you'll be able to continue northward! In the next room, you'll see a long steep pathway up. Yeah, in a dungeon, that doesn't look too enticing. Run up and you'll get bombarded with mini-avalanches! You can dodge the first set, but you'll have to jump in to an alcove to your left to dodge the other one. Once that second one's dodged, run up to the top. There's another steep pathway heading west now, but the alcove to duck into is blocked. So, climb through the nearby hole, dig up an air geyser, fly up to a pathway with it, and follow that pathway to a dead-end overlooking the slope. See the part of the slope that looks cracked and not part of the design? Toss a bomb right there and it will roll in the right way to the rocks blocking that alcove and blow it up. Head back down, start running up the slope, using that now-open alcove. At the top, you'll notice a giant dragon-head figure spitting out lava that's in the way to the boss door. Head south from here, up the stairs and up the imposing-looking passage to the last treasure chest. Open it for the [[DRAGON SCULPTURE]]. Well, Indiana Jones-style, that triggered a rolling boulder trap. Start running away, getting the heck out of there! Jumping down back to the bird statue, the boulder will roll its way into the dragon head's mouth, blocking the lava flow. With the Dragon Sculpture collected, head over to the boss door and insert that. Doing so, that dragon head will...swallow the boulder. Okay. Head in and follow the passage as you watch the boulder roll down the dragon's spinal column...you'll eventually see shackles on the floor. Was Zelda here? Who rescued her...? Continue along, and you'll meet Ghirahim. After an exchange, he decides to bring to life that boulder... ~~~~~~~~~~~~~~~~~~~~~ BOSS: Pyroclastic Fiend, Scaldera ��������������������������������� This literal ball of flaming rock with legs is fought a bit uniquely. But first it's going to run towards you, so run up the pathway here to where there's bomb flowers. Let it run into one of them so it'll blow up, and then will roll down. Follow it down while readying a bomb. When Scaldera is back on its feet, it will then start to inhale and then spit large fireballs afterwards. Toss or roll a bomb at it when it's inhaling, and it'll explode in its mouth, revealing its eye. At the moment there's still some rock blocking the eye, but whenever you can, strike it! The eye moves around too. Continue, taking advantage of whenever it opens its mouth to toss or roll a bomb in. Each time you blow it up with a bomb, more and more of its rock body is gone, making it easier to hit the eye. Eventually, Scaldera will attempt to run towards you while extending its legs high. If you're not careful, it'll get on top of you and drop right on you. You can quickly pass under it though. Just beware of it rolling back down (towards you) when it hits the bomb flowers at the top. Aside from that change, there's nothing much to this boss. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | ������������������ A Heart Container will appear in its place, so pick it up and run back up the path to the door up there. You can re-stock here if you want to. In the resulting cutscene, you'll see Zelda in a new wardrobe...she looks pretty... accompanying her is another figure, dressed in black. Looks similar to the one we saw before. A light portal has opened up, but Zelda has been sent in before she has a chance to say hi to Link. As Link rushes up, the woman stops him. She says that he took far too long to rescue Zelda from here, she had to do it herself as Ghirahim was approaching. Link has failed his duty to protect Zelda, and she suggests him that if he wants to be the spirit maiden's guardian, he must be more prompt...otherwise he's useless. Ouch, that really hurts...the woman follows Zelda through the light portal and it closes. Well, after that stinging conversation, head up to the crest and Skyward Strike it. After another beautifully conveyed message of the gods, you get the Amber Tablet! We have to take this one to the Statue of the Goddess up in Skyloft... __________ ________ | |/ | | AMBER TABLET | | FOUND | '\ | ������������������ =========================== ITEM SUMMARY ������������ ----- Equipment: - Goddess Sword - Medium Wallet (+300) - Sailcloth - Digging Mitts - 6 Heart Pieces (2/4) - 9 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Gratitude Crystals (16) ----- Inventory: - Slingshot - Bug Net - Beetle - Bombs ----- Adventure Pouch: - 1 Pouch Upgrade - Wooden Shield - Iron Shield - Seed Satchel - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ PRESENT MEETS PAST [WALK_4] \ \_________________________________________ ������������������������������������������� Outside the Earth Temple, it's time to get back up to the sky. Use the nearby bird statue to do so. Fly right to Skyloft, to the Statue of the Goddess, and place the Amber Tablet where the other two were. Now an amber beacon will shoot up from the skies, signifying a new surface region to visit! But again, it's time for sidequests and preparation. ------------------------------- Skyloft ������� There doesn't seem to be too much of note as far as actual sidequests are concerned, but there's certainly a lot of treasures to pick up. The one in Skyloft itself can't be reached yet though. However, why not go hunting for a few Gratitude Crystals? Not the ones given from sidequests, but the ones lying around. They only appear at night, so...go to a bed and sleep until night, preferably in the Knight Academy. Once at night, head up to the 2nd floor. There's a [[GRATITUDE CRYSTAL]] in the flowers next to the exit. Now exit the Academy. Jump down to the first-floor entrance door, and head south down the pathway, stopping when you get to the windmill to your right. Just before it, there's some vines off the side you can climb down. Do so, and at the bottom you'll find another [[GRATITUDE CRYSTAL]]. Climb back up, and head to the Plaza. Climb the first ladder of the Light Tower, and look left to spot another [[GRATITUDE CRYSTAL]]. Now head north from the Plaza, over to the lake. Where the stone platforms are, take a left. Carefully walk along the wooden planks and you'll see another [[GRATITUDE CRYSTAL]]. That's about enough Gratitude Crystal hunting for now. I mainly just wanted an even number of Crystals...for some reason. At any rate, back at the Knight Academy, if you walk into Cawlin & Strich's room, you'll find that Strich actually loves bugs. He'd like to buy bugs from you at night only, but the thing is that he only wants three specific bugs each night. So yeah, with that said, you can sell any excess bugs you feel you might not want. At Fledge's room, you'll find that he's trying to do push-ups to make himself stronger...he wishes that there was some kind of potion that would give him a bunch of stamina. Hm. That's another thing to keep in mind for later... Anyway, time to sleep until morning again. __________ ________ You can head up to Beedle's Shop __________ ________ | |/ | again. You probably have a lot of | |/ | | EXTRA WALLET | money, so why not buy an Extra | POUCH UPGRADE #2 | | FOUND | Wallet and an Adventure Pouch | FOUND | '\ | upgrade? Get those, then exit his '\ | ������������������ shop. Now, time to go searching for ������������������ the new Goddess Chests! As mentioned earlier, the one you see in Skyloft right __________ ________ now is unreachable, so head off on your Loftwing. Once | |/ | at the sky, fly far to the west to the chest marker |SMALL SEED SATCHEL| there. Jump off to the island and open the chest for a | FOUND | Small Seed Satchel! Huh, we already got one of those. Can '\ | probably send that to the Item Check. Anyway, head over ������������������ to the northeast skym as there are __________ ________ three chest markers there. The east-most marker is our | |/ | destination. Once there, skydive onto the upper part of | TREASURE MEDAL | the island. From there, look for the vines off the side | FOUND | and follow them to a chest. Open it for the Treasure '\ | Medal! With this equipped, treasure will pop up more often! ������������������ Oh, if your Adventure Pouch is full, it'll automatically get sent to the Item Check, so that's good. Next up is the chest marker a bit more to the northwest from here. Land on the top part of the island there and open the chest for a Silver Rupee. Finally, the last chest marker. It's on Bamboo Island. Once you land there, look behind the building to find another Goddess Chest. Open it for a Gold Rupee! So with that, why not enter the building? This is a Bamboo Cutting minigame held by Peater, Peatrice's father. Basically, do your best to cut down a bamboo stalk with as many slices as possible before it falls over. This is another mini-game purely for Rupees and treasures, nothing truly important to be gained from winning this. Apparently though, this game gets easier if you have a longer sword... At any rate, now head to Lumpy Pumpkin. There's more than likely a new job Pumm wants you to do. Once you get there though, try skydiving to it from a high distance. Reason why is that a bunch of colorful flying squirrels are around here, and will form a group around you. Move around while skydiving and collect the flying squirrels. If you collect all of them and complete the formation, you get some Rupees. A nice mini-game, but that's all you get for it. At any rate, once at the Lumpy Pumpkin, talk to Pumm. He says he wants you to help Kina pick pumpkins at the patch out back, so head through the back door here. Once back there, talk to Kina. She will make this a little interesting...carry five pumpkins at once without dropping them! Hoo boy. The trick to this is to move slowly, and when the pumpkins start to lean, move along with their lean. There's always a wind blowing to the left as well, so keep that in mind so they don't start leaning too far to the left when you don't have much room to move that way. Once done, head to Pumm and he'll need some time to think up another job, so we'll have to come back later. So get on your Loftwing and head up to Skyloft to prepare before heading off to the next surface region. At the bazaar, you can upgrade your stuff if you want, get the Treasure Medal equipped if you want, and get some potions if you want. But, it would probably be beneficial for you to buy the Small Bomb Bag. It's also recommended to swap your shields for the Wooden Shield again, as the element you're encountering next, the Iron Shield won't do so great against. With your preparations done, it's time to head off to the amber beacon! __________ ________ | |/ | | SMALL BOMB BAG | | FOUND | '\ | ������������������ ------------------------------- Lanayru Mine ������������ Welcome to the region with one of the best mechanics in the entire Zelda series, in my opinion. You'll see soon. After the +-------------------------+ introductory cutscene of the area, climb down this | GODDESS CUBE #10 STRUCK | tower to find a bird statue. Behind the tower is +-------------------------+ another Goddess Cube, so strike that one. Head north now, the ledges on the sides are unreachable right now. Up ahead, you'll find a cart in the way. Push it forward and into the gap. Kill the Yellow Chuchus (they are electric, so be careful) and pull/push the cart to the other side so you can climb up and continue. Up ahead you will spot an odd crystal. Head up to it and slash it...the area around you will change...it will grow more colorful, the music will sound more mechanical, and you will see that machines are working, robots are moving, and even the minecarts are electrically powered. Ladies and gentlemen, the Timeshift mechanic. Whenever you hit one of these Timeshift Stones, it creates a Timeshift bubble, making anything nearby revert to the past, where everything was a lot greener and more fit for life, and where the machines of the past now work as if they did thousands of years ago here, including the robot race inhabiting this region. You'll see more and more of this mechanic throughout the region, and it makes for some interesting puzzles. But enough gushing about it, this is a walkthrough! One of the minecarts here can be ridden on to the northern cave, where there isn't much. Just a small chest containing a Red Rupee. Grab it and then leave through the minecart again. Another thing I should mention, Ancient Flowers can only be found in certain places when in the past, so keep that in mind when searching for them. They look purple-ish. Anyway, back east, you'll notice there's a minecart outside the Timeshift bubble. Push the cart west until it reaches the Timeshift bubble and it'll change. Ride it southward. In this room, bomb the rocks to find another Timeshift Stone. Here's another thing about the Timeshift mechanic: only one Timeshift Stone can be active at a time. So if you hit another Stone, like this one, the previous one will be de-activated, reverting its area to the present. That said, there's not much point to hitting this Stone other than to talk to the two robots here. Toss a bomb into the bowl that the statue is holding. It'll fall over and reveal a passage. Inside is a room of sinksand, as Fi calls it. Simply put, you always have to run along this sinksand or else you'll quickly get swallowed up. It also wastes a lot of stamina...moreso than usual. So you need to plan your route before heading off. That said, there's more statues holding bowls, so knock them over the same way as your first one and run across. (Behind the first north statue is a crawlspace leading to a small chest with a Red Rupee, so you can get that if you want to.) You'll reach a larger room filled with this sinksand as well as Electro Spumes. I recommend stunning the Spumes with the Slingshot as you cross so you don't get attacked, and then just tossing or rolling Bombs at them. To cross, it's simple: just find the nearest platform and run to it, rest, find the nearest platform, run to it, rest. Mostly it's just heading northeast, then west, then northeast again to the other side of this room. Push the minecart here across to the end of its track, then continue north. To the west is a sinksand corridor that can't be passed, but a lot of rocks to bomb on the other side. Just roll a bomb across the sinksand there. This will blow up the rocks and reveal a Timeshift Stone back there! A well-aimed Slingshot seed or a bomb roll will hit it, creating a large Timeshift bubble and turning the sinksand into normal ground. Walk across after killing the Quadro Baba (the Beetle can cut Baba stalks) and head south from the Stone. Open the chest at the end for a rare treasure. Jump down and get on the minecart here, riding it all the way to a new area... ------------------------------- Lanayru Desert �������������� Watch the introductory cutscene, you'll see a bird statue next to you. Bomb the rocks nearby to find another Timeshift Stone. Hit it, and you'll see some vines on the east cliff. Climb up. Look along the southern cliff to find a thin ledge to grab and shimmy across. Do so. On the other side, follow the path to find a weird object...can't do anything with it right now. But just below (not in the pit) is a chest past an arch that contains a rare treasure. Head north out of here now. There's an Ampilus (shield bash it when it approaches) enemy here. Also, sometimes when running around this Desert area, you'll see Tumbleweeds rolling around. This is a treasure, so use the Bug Net to catch those whenever you see them. Head north until you get to three cages in front of sinksand. There's a wall south of said cages that has a chest on it. Contains treasure if you want it, but from up here, hop onto the nearest cage, then toss a Bomb over to the cage with the hole. It'll blow up the rock inside and reveal a Timeshift Stone. Hit it with the Slingshot, and you'll face off against new enemies: Technoblins. They're basically Red Bokoblins but with electric weapons...so you'll have to be more careful. Shield bashing is your friend. When they're done with, the cages will open. Talk to the robot and as thanks, he'll give you an upgrade to the Beetle, since it apparently is outdated. This is the Hook Beetle, and you can grab onto things with this thing! New puzzle types inbound! __________ ________ | |/ | | HOOK BEETLE | | FOUND | '\ | ������������������ So with that said, you can test it at the sinksand pit just to the left. There's a bomb flower on top of a tree, so you fly the Hook Beetle into it (I'll just keep referencing it as simply the "Beetle") and grab it. To drop a bomb flower, hold Z for an overhead view, and then A. You can drop bombs onto the statues holding bowls to knock them down and there's Blue Rupees behind them. But...the sinksand pit just to the south is where you need to go. Drop those bombs into the statue bowls, and might as well kill the Electro Spume too. Run across, but be careful. There's a vulture enemy that drops boulders on you. Yeah. You can be safe and drop bombs on them. Anyway, southwest of here is a large pit of sinksand. You'll have to drop bombs on the Ampilus and use their shells as resting points since solid ground is too far to simply run to. That said, there's a Goddess Cube here, so head +-------------------------+ over and strike it. Now continue through the | GODDESS CUBE #11 STRUCK | northwest path. There's another bird statue here, +-------------------------+ though you can head back along a higher ledge and push off a minecart so you don't have to go through that again. The next sinksand pit is actually moving because of the sandfall to the west. So to head east, bomb an Ampilus and get on their shells. Once on that side, you can head north onto solid ground again. Before heading through to a new area, climb up to the upper path beside it here and head back to push another minecart so you can have another shortcut. Head back and enter the new area of the Desert. The on-screen prompt...it says Temple of Time. Huh. Anyway, prepare for a bunch of Timeshift Stones! Oh, and another bird statue. Just north is a minecart and a Timeshift Stone near it. Hit it with the Slingshot, and ride the minecart. Looking west, there's a hollow tree with something glowing inside. Grab a bomb with the Beetle and drop it into the tree for the Timeshift Stone! Ride west now, get your Slingshot ready. Once you enter the cave, shoot the jewel switch on your left inside to open the gate. At the other side are some Octoroks again and Gorko the Goron, examining the collapsed entrance to the Temple of Time. He says he saw a human from the Isle of the Goddess enter it along with another person, and then destroyed the entrance. That must be Zelda...! But anyway, on top of the pillars are some rocks. Drop bombs on them with the Beetle to reveal a Timeshift Stone. Hit it, then kill the Technoblins. Talk to the robot and he'll say he guards the Temple of Time and says there's another entrance to the Temple of Time through the Lanayru Mining Facility. He'll also change your map to look more...accurate...at least in their time. Thus the map is going to be slightly inaccurate for us. But afterwards, he moves out of the way of the minecart, so with that done, look east and shoot the other Timeshift Stone. Push the minecart until it's affected by the Timeshift bubble, hop on, and get your sword ready for a Skyward Strike, as you're passing a Goddess Cube. Strike it then move on. +-------------------------+ | GODDESS CUBE #12 STRUCK | +-------------------------+ Follow the path east back to the main Desert area. Drop a bomb on the Hrok up there just so it won't bother you, then run up to the island there, then head northward. You'll notice you don't sink. Fi makes note of this by letting you look at the map. Your new "updated" map actually shows you where floor pathways are, so you can run across those without sinking. She also allows you to set five beacons at a time instead of 1, which is a lot more helpful. You can use these beacons to help you find your way. Another thing said, you're looking to reach the red x on the map. That said, from here (grab the treasure if you want) go southeast, up onto the wall. There's some rocks, a structure, and a bird statue. Bomb the rocks and hit the revealed Timeshift Stone. /���� \ The Power Nodes: /�����������������������������������������������������������������������������\ - Talk to the robot here after vanquishing the Technoblins, and it will say that this structure here opens the Mining Facility, but you need to activate three remote power nodes before you can open it. So that said...another hunt! But it's not "fetch quest" stuff like the previous two. So that said, the different power nodes are pretty much west, north, and east from here, as dowsing would point you to. Set beacons to head to the cliff-face on the west side. Bomb the cracked wall to reveal a Timeshift Stone, hit it, and then toss bombs onto the statue bowls to reveal your first power node. Face it, get your sword out, and thrust it into the hole. Twist it, and then press A. - That's the first power node activated. Set beacons and head back to the large power generator. From the bird statue, hop down. Judging by the map, there's something at the north cliff, and there is a crack there, so blow it up, revealing a doorway. Enter. Inside, you'll have a couple of Ampilus that will always respawn after you kill them, and some sinksand with platforms and rocks. Hint: the rock in the center hides a Timeshift Stone. Blow it up and activate it and the sinksand will disappear, and the Ampilus will be mere eggs. Kill the Technoblins and get the two small chests in here just to clear them out, then carry an Ampilus egg (with the Beetle) over to the north part of this building, onto what looks like a conductor. Head over there, stand on the panel to raise a blockage for a hole, and knock the Ampilus egg in to open a gate. There's another power node, activate it in the same manner. - Before leaving this room though, fly the Beetle back and hit the Timeshift Stone. In the present time now, you'll see a chest. Open it for a rare treasure. Hit the Timeshift Stone again with the Beetle and exit this building. - Once back outside, time to head southeast from here. I recommend going ahead and bombing out the Hrok and Electro Spumes by using the Beetle, then heading over to solid ground after showing yourself the way with beacons. From here though, getting up onto the northeastern wall and looking northeastern shows a crack in the cliff-face...and the map shows something beyond there. So jump down there and blow it up. Follow the Chuchu-infested tunnel to a chest, where you can get a Piece of Heart! Nice, it's been a little while. __________ ________ | |/ | | HEART PIECE #7 | | FOUND | '\ | ������������������ - Head back, and run your way south back to solid ground. I think you're meant to continue from the Heart Piece, but you don't have the proper equipment to do so and since it's available right now, might as well. Anyway, you might have noticed a building a bit to the south. Yep, that's where the last power node is located. The door is on the south side, along with a bird statue. Before entering, look at the wall. There's a gate and a handle. Run up to the handle and hang from it to open the gate as a shortcut from the Desert Entrance. Now enter the building, or Stone Cache. - Inside is something similar to the first building that had the second power node: messing with Ampilus and Timeshift Stones and sinksand. Head along the right side, bombing rocks, and eventually unveiling the Timeshift Stone which is around the center. Be wary that the Ampilus don't run you over as well. After activating the Timeshift Stone, do some cleanup below. Once on the north side where the gigantic pit is, slash the Ampilus egg so it's right next to the central platform, west side preferably. - Now get on top of the platform and hit the Timeshift Stone. Kill the Ampilus, and ride its shell to the other side. From there, get on top of the high blocks, go back south, open the chest for treasure, and push the block down. Now hit the Timeshift Stone once again, grab an Ampilus egg with the Beetle, and drop it onto or near the conductor. Get there, stand on the panel, and hit the egg into the slot. Head in, open both treasures, then activate the last power node. Head back out. \_____________________________________________________________________________/ So with all three power nodes activated, it's time to head to the power generator. Not much I can say to it, just backtrack the way you came over here. Once there, notice the different dials on the generator. You have to twist them in the directions that the symbols for the power nodes are in the map. Hit the Timeshift Stone, insert the sword into the dial, twist it exactly left and press A, twist it lower-right and press A, and then twist it exactly up and press A. Doing this, the Lanayru Mining Facility will rise up from the sand in the middle. That's the next dungeon...head in... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| LANAYRU MINING FACILITY | ����������������������� Welcome to the Lanayru Mining Facility, a place with...odd music. A bird statue's right next to you. Aracha, a new enemy type, is here. They basically look like baby scorpions, but they're gone in one hit, so they're not too bad. Anyway, on the right and left sides of the door, there are sinksand pits. Roll bombs at the Electro Spumes to kill them and cross the sinksand. The right side has a handle which opens an east gate for a small chest, and the left side has a handle that opens the door ahead. For that one though, you'll have to grab a bomb with the Beetle and drop it onto the statue's bowl so you can have a solid platform. In the next room, you'll face a couple of Staldras. Kill them, then head to the northwest side of the room. Push the metal block against the ledge where the door is, climb up, and enter. A bird statue's here, and actually...this is already the final room of the dungeon. The thing is, it's rather large and you still have a bunch more to do here. So yeah, pretty teasing. There's a bomb flower here on a pillar, so what you need to do is grab it with the Beetle, and drop the bombs on the wooden crates just to the east so you can jump across and climb the ladder. Open the chest for a [[SMALL KEY]]. Awesome. Head back to the Staldra room, and use the Key to open the locked door to the east. In this room, slash the Froak away, then run across the belt. Climb up the vines after killing the other Froak and Arachas, then take a right to see a ladder. To your right is a bomb flower on a pillar above where you entered, and on top of the ladder is a wooden crate. Yeah, pick up the bomb with the Beetle and drop it on the crate. Climb up and stand on the switch to open some cage high in the center containing a Timeshift Stone. It'll stay open as long as you stand on the switch. Fly the Beetle there (easier than trying to aim the Slingshot from that far) and hit it and the whole room will change! Now every machine is working here and some of the things you passed are now revealed to be enemies, such as Beamos. You can kill the Beamos by slashing horizontally across their sections until you get to the head, then stabbing their eye. At any rate, continue eastward. With the sinksand gone, you can head down below to a conveyor belt. Run across it and climb up the ladder. Pull the handle to open a gate on the north side of this room. Get back down, and run along the conveyor belt to the north side, dodging the spiky ores and grabbing the stamina fruits on the way (because stamina won't regain normally when on a conveyor belt). Climb the ladder to your left and open the chest for a Red Rupee, then go back down and east along the walkway going up. You'll get to a blocked door and another conveyor. Run along the conveyor to the south end the same as the other one, kill the Beamos, and pull the handle to open said door. Head back and enter. Inside is a maze-like at the bottom and a bunch of pillars to jump along above. You'll need to jump along the pillars/platforms as the maze below doesn't really get you anywhere. Over to the east is a good starting point, heading north from there to the other side, hitting the Froak to the rocks to blow them __________ ________ up, and then west to the north-middle platform. Climb the | |/ | ladder and open the chest to get the Gust Bellows! This | GUST BELLOWS | item blows out powerful gusts...and that's pretty much | FOUND | it. It's used to blow away sand and turn propellers. Not '\ | too exciting, but hey, a unique item...sorta! Drop down, ������������������ but not all the way. Jump along the pillars to the west side platform of the room. Once there, push the block off to the south to have a place to climb up to. Drop towards the chest you might have seen for a rare treasure, then climb back up to the west ledge, climb the ladder, and blow away the sand in front of the door to appear back at the large room. Push the iron block aside, then jump down, jump across, and go south again. In this room once again, jump to the east side, blow away all the sand including the stuff around the iron block, and push the iron block onto the switch you revealed. This will finally open the western door, so take that. In here is a bunch of sinksand. Cross west, then head south, then to the southeastern corner of the room. Blow away the sand pile to find a Timeshift Stone. Hit it, and everything changes. The platform nearby has a mechanism on the top that you can spin to make it move along its track. Get on the platform and blow on the mechanism to get to the other side, since there's a giant pit where the sinksand was. In front of you is a gate, and just above is a propeller. Blow wind on the propeller until the gate is fully opened, then head through. A Beamos on wheels! Kill it! After it's gone, head to the end, drop down, and deal with the Sentrobe. (Shield Bash its missile, slash apart its mini sentries, then Shield Bash another missile.) Now use the Gust Bellows to move the platform there into reach, jump onto it, then jump east, climb up, open the chest. Now jump back onto that platform (not the upper one, the one you used to reach this) and blow it back to the west side so you can reach the northwest ledge. Climb the ladder, kill the Beamos, then blow on the propeller on the wall to open the portcullis on the door. Head through. Inside, you'll face two Staldras. Kill them. Now, blow away the sand on the north side, including the stuff surrounding the iron block, and push the block along the sandy indent so that it's against the wall. Use it to climb up. Jump south across the platforms and blow away the sand for a treasure. Head back to the north end and look into the small room with the chest. Blow away the sand inside from out here to find a Timeshift Stone. Hit it with the Slingshot. The structure at the bottom of the room will come alive. Drop down to meet it. This is the Armos. It hops after you and is actually completely invulnerable... unless you turn the mechanism on its head with the Gust Bellows. It's easier to aim it when you're Z-Targeted. The mechanism opens its mouth. When it's opened enough, two crystals (one on each side) will be revealed. Slash or stab the crystals to destroy them. Once both crystals are destroyed, the Armos self-destructs. For defeating it, you get three hearts, the way forward is opened, and the chest you saw is now available. Climb back up to it and open it for the Dungeon Map! About time. Exit this room through the east door. __________ ________ | |/ | | DUNGEON MAP | | FOUND | '\ | ������������������ Finally on the west side of this large room, step on the switch to open the gate to the bird statue. Now, see the large sinksand pit? There's a way across it. Zoom in to your map and you'll notice part of it shows a pathway. Just like in the Desert area, this is a pathway just under the sinksand. However, you can't use beacons since you're in a dungeon, so you'll have to check your map a good number of times. Anyway, head north, and stop at the solid platform. Blow the sand away and enter the crawlspace, not taking any of the turns except for the main path. At the end, open the chest for a rare treasure. Exit back, and continue along the path in the sinksand to another crawlspace according to the map. Blow away the sand, enter. Take a left, stay straight, then a right, then another right to reach a new room. This room is absolutely FILLED with sand. The door to the northeast is blocked, so you need to find a switch, and less importantly, the chest in this room, though it just contains a Red Rupee and is already marked on the map. The problem is that underneath all this sand is a maze of spikes. For the sake of making it easier on me and less wording to be involved, I'll just provide a mini-map of this room. ------------------ D = Door S = Switch C = Chest ___________ |C| | | | ������| D | |S ��|� |_| | ��� | | |---------- | | | | | | | | | |____| |__| START ------------------ And there you go. Not 100% accurate, but it gets the job done. Hit the switch, open the chest, and climb up to the door you opened. Back in the large room, blow off all the sand to find a minecart with a Timeshift Stone in the midst of the rocks. Stab it to activate a small Timeshift bubble around it, and the minecart will start moving. Time to follow it. It'll stop at a gate. You need to blow the propeller above with the Gust Bellows to open it, but there's a Sentrobe, so take care of it first. Once you open the gate, follow it, and use the minecart for protection, as you'll be passing Beamos you can't hit... except for one which you have to destroy to get it out of the minecart's path. At its end, blow the propeller to open the gate to the bird statue, and head east from the minecart. Blow the sand from the next minecart, and stab the Timeshift Stone. Follow this one as it goes north. Destroy the Beamos as you get to it, and then blow the propeller to your right when the Timeshift bubble covers it to open the blocked door the Beamos was in front of. When the minecart reaches the end, stab it twice to get it moving back towards the door. Enter it. In this room, cross the conveyor to the east, but watch for the steam vents. They don't hurt you, but they sure can knock you around. Blow the Arachas off the vines, then climb them while carefully avoiding the intermittent steam jets. At the top, look at the south wall to find some statues with bowls. Throw bombs on them and they will fall, somehow making solid platforms to jump across. Jump to the west, blow the sand to reveal a Timeshift Stone, and hit it. Jump back across, destroy the Beamos, then cross the conveyors to the north of them. Pull the handle to bring a platform over here, get on it, and blow its mechanism to move to the west side. Get rid of the Sentrobe, then bomb the statue bowls to reveal glowing symbols on the wall, each indent having a different number of them. Keep this in mind. Now, use the Gust Bellows to move the center platform south so you can get on it, and blow it northward. Push the block aside, head to the east, and blow this platform south, but on the way, bomb more statue bowls. This will reveal three jewel switches. The glowing symbols on the west wall correspond to these jewel switches. Get on the platform in the middle so you can have all three jewel switches in view. Viewing the symbols, there's one in the right indent, two in the left indent, and three in the center indent. Saying that, use the Slingshot and hit the left jewel, then the right, then the center. This will open the gate to the north, so move over there (or hop down and climb the ladder to the north assuming you pushed that block). Inside, you'll fight two Armos. Be cautious, see if you can keep one of them active at a time to make it easier. Once both are defeated, the gate ahead will open. Open the chest there for the [[ANCIENT CIRCUIT]]! Now you've got the key for the boss door. Now that you've got that, the next door in this room will open, so head back, drop down where the ladder is, and follow the path to a conveyor. Cross it to the west side, being careful of the intermittent steam jets that could knock you off, and enter the door back to the giant room. Beside you to your left is a ladder, so climb it and follow the path to a chest that you can open. Push the block aside for easy access, then head back north over to another filled minecart with a Timeshift Stone. Stab it and follow the minecart with no worries...as the steam jets here supposedly aren't there in the "past." You'll still have to get on a platform you have to blow across. At the other side is the boss door. Twist and turn the Ancient Circuit until it fits in the hole and insert it, then head in. ~~~~~~~~~~~~~~~~~~~~~ BOSS: Thousand-Year Arachnid, Moldarach ��������������������������������������� A gigantic scorpion. Epic music, but this is actually a pretty easy boss. Its weakpoints are the eyes in its pincers, and it opens its pincers to attack every few seconds. Slash in such a way so that the pincers don't block the attack. It may also attack with its tail, but a lot of Moldarach's attacks are greatly choreographed, so they can be dodged easily. If you do get attacked by one of its pincers, shake the Wii Remote and Nunchuk to break free before it causes more damage. You can also parry its attacks to stun it for a few free hits. After enough hits on one of its pincers, it'll get destroyed, so focus on the other pincer. Once both pincers are destroyed, it goes to its second phase. It opens its small eye on its head this time, and then hides under the sand. Use the Gust Bellows to blow away the sand it's crawling under. You can find it by the bulge from the sand. Just make sure you're a bit far from where Moldarach is, because after it's revealed enough, it'll jump out, and this jump-out can damage you. Once it's out, move in and stab its eye. It'll attack with its tail, so watch out. After being stabbed, regardless of how many more hits you deal to it, it'll go back into the sand, so blow it out again and repeat the process until it's dead. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | ������������������ A Heart Container will be left in its wake, and the sand will drain completely. Grab the container and head through the door. There's a minecart, and up ahead in the middle of the hall near the ceiling is a Timeshift Stone. Hit it with the Beetle, then ride the minecart to the other end, where you'll end up inside the Temple of Time. This is kind of a big plot point, so I won't spoil it for you. It's indeed an awesome scene though. After, you're tasked with pursuing Zelda once more...the old lady at the Sealed Grounds may know what to do... __________ ________ | |/ | | GODDESS'S HARP | | FOUND | '\ | ������������������ =========================== ITEM SUMMARY ������������ ----- Equipment: - Goddess Sword - Goddess's Harp - Medium Wallet (+600) - Sailcloth - Digging Mitts - 7 Heart Pieces (3/4) - 10 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Gratitude Crystals (20) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows ----- Adventure Pouch: - 2 Pouch Upgrades - Wooden Shield - Iron Shield - Seed Satchel - Bomb Bag - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ BURNING DESIRE [WALK_5] \ \_________________________________________ ������������������������������������������� (WARNING: Rather long walkthrough section here!) Fi suggests to heed the advice of Zelda's companion, and to meet the old woman at the Sealed Grounds. So let's go do that right now. Go up to the bird statue here, up to the sky, and fly to the green beacon. Skydive. ------------------------------- Sealed Grounds �������������� Link is skydiving down, and he hears something...what. What the...? Groose!? As the two make a rough landing, Groose freaks out over what he's seeing. Link explains everything to him. He then comes up with the best idea for naming this surface world...Grooseland. And he runs off to the old lady thinking he can save Zelda. You're just outside the Sealed Temple, so follow him in. You'll butt in to the middle of their conversation, Groose pissed that she says he's not the one to save Zelda...Link is. Groose runs off not believing a word he's hearing, and the old lady then speaks to Link. The news is that Zelda has run off through a Gate of Time, and you now have her harp. The old woman will teach you how to use this harp. Press up on the D-Pad to ready your harp, then press and hold A to strum it. Move the Wii Remote back and forth to strum across the strings. Strum it along to the swinging of the old woman's braid. Next, you have to strum in time with the pulsing of the circle of light that surrounds you. When you have the timing right, the old woman will join her voice to your harp and start singing. After you've done it correctly (all the lights surrounding you), you learn the Ballad of the Goddess! _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ BALLAD OF THE GODDESS LEARNED - - - - - - - - - - - - - - - The thing about the songs you learn in this game though, is that you can't play them anywhere. They're strictly story purposes. But, at least you can strum the harp while walking around, and Link will match the strums to the background music. Anyway, for playing the Ballad, a magical stone slab rises up. This is a Gate of Time. This needs to be powered up in order to be able to finally reach Zelda. But you must first need to endure many hardships before the Gate of Time can open. In the midst of her speech though, sudden earth shakings occur. The shaking...the seal at the bottom of the Sealed Grounds has been broken. The monster kept inside is about to be unleashed! You need to head outside quickly and deal with it, the appearance of the Gate of Time must've caused a reaction! Head outside, and drop down to the bottom with the help of your Sailcloth...crap! Too late! ~~~~~~~~~~~~~~~~~~~~~ BOSS: The Imprisoned �������������������� The monster broke free from its seal...it needs to be fought back before it reaches the top! This is the one that kept appearing in Link's nightmares! To seal it, you have to drive down the sealing spike on its head. How to do that? Well there's a couple different ways. One way is to destroy the bulbous nails on its feet, just be careful it doesn't stomp you. With the more nails destroyed, the harder it makes for The Imprisoned to walk. Eventually after all the nails are gone, it'll fall over on its back as it can't keep its balance. Run up to the sealing spike on its head and hit it with three upward strikes. From then on it'll get up, re-form its nails, and will also charge up its stomps to create darkly shockwaves as it walks. As it's a little dangerous to approach its feet from now, try a different approach. Use the air geysers around to get up a level above The Imprisoned, and jump onto its head. Drive down the sealing spike with three downward strikes. As you may have also noticed, after each time the sealing spike is driven into its skull, it'll also slide up the spiral pathway, giving itself some distance from you. There's nothing you can do to stop it, just wait until it stops. After the second time you've driven the sealing spike, use either of the two methods to drive it down once more and get The Imprisoned back where it's supposed to be. Run down to the bottom, use the Skyward Strike on the sealing spike, and follow the on-screen directional slash prompts to seal it. ~~~~~~~~~~~~~~~~~~~~~ Phew, that was harrowing. Unfortunately this may not be the last time we have to deal with this monster. Groose sees how well you did, and the old woman commends you, then telling you to head to the Sealed Temple. She says that the Gate of Time needs to be struck with a Skyward Strike, but your sword is not yet powerful enough to activate the Gate of Time. If you desire to reach Zelda, you need to find three sacred flames to purify and temper the sword, and gain the ultimate power against evil. You also need to grow in spirit along with the sword by enduring three trials the Goddess left for the chosen hero. The locations of these sacred flames have been woven into the lyrics of the Ballad of the Goddess. You need to find someone up in Skyloft who knows well these lyrics. After all is said, Groose acknowledges that he seems pretty worthless in all this. Poor guy. The old lady encourages Groose that he still has some part to play in this, but he doesn't want to hear of it. So with that, you've got a new part of the quest: grow in spirit and temper the sword with three sacred flames in your burning desire to reach Zelda. So with that said, if you exit through the main doors, you'll see Groose run off to a corner and bang against the wall in self-pity. Poor guy...again. What you need to do is take the side door and use the bird statue there to head up to the sky. But wait, Gorko the Goron is here. Talk to him. He says he found a group of butterflies that respond to beautiful tones, but he cannot carry a tune in a bucket. So let's help him out. Get out your harp, approach the butterflies slowly, and strum on the harp. A Gossip Stone will appear! These Gossip Stones can tell you various stories about the game world, much like the Gossip Stones from Ocarina of Time and Majora's Mask. Neat. As a bonus for finding these Gossip Stones, you get a treasure from each one. So with that bit of research for Gorko done with, time to head up to the sky and towards Skyloft. ------------------------------- Skyloft ������� Fi suggested earlier that the best chances of finding the right person who knows about the Ballad lyrics is to look in the Knight Academy. So head in there. Logic would assume that the headmaster would know, so enter Headmaster Gaepora's room in the second floor. After being asked, he recites the lyrics to the Ballad of the Goddess. "Oh youth, guided by the servant of the goddess... unite earth and sky, and bring light to the land. Oh youth, show the two whirling sails the way to the Light Tower...and before you a path shall open, and a heavenly song you shall hear." The Light Tower is an actual place here, next to the plaza. As for the two whirling sails...there are two windmills here on Skyloft. It would seem to suggest you need to point the two windmills toward the Light Tower and something will happen. There's a small windmill on the southwest side of Skyloft on the path linking the Knight Academy and the plaza, and a larger windmill on the east side of Skyloft, reached by getting on top of the number of houses in the residential area. Anyway, for the southwest windmill, just use the Gust Bellows on the propeller until it faces the Light Tower, and stop blowing. Head over to the east windmill next. ...Unfortunately, this windmill is no longer functional, and is missing its propeller. Apparantly it fell down below the clouds, as the guy nearby it says. He says that if we somehow find the propeller, he could fix it. So yeah. He says that even if we did find the propeller, we can't carry it by ourselves... he then remembers that Gondo, the guy who runs the Scrap Shop, once had a flying robot that could haul up stuff. That's an idea...head over to the bazaar and talk to Gondo. He says that the robot is kinda busted up and useless, but he can maybe get it working if he got the oil from a couple of Ancient Flowers...hopefully you've been picking up any you saw in Lanayru Desert! Give him the Ancient Flowers he needs and Scrapper will be up and rarin' to go! The robot itself isn't too grateful to Link, but will do ANYTHING for mistress Fi. Speaking of her, she'll pop up and say you can now dowse for the propeller, and can use Scrapper to haul it up when you find it. Alright. Exit the bazaar, and dowsing will point toward...Eldin Province. So get on your Loftwing and skydive down the red beacon, taking the Temple Entrance bird statue. ------------------------------- Eldin Volcano ������������� This'll be a pretty short visit. Head west from here, then down the small sandy slope. The propeller's right there! Have Fi call Scrapper down and he will carry it. Return to a bird statue, get up to the sky, and fly back to Skyloft. ------------------------------- Skyloft ������� You'll land right by the windmill that needs the propeller, and Scrapper will drop it there. The guy will fix it up, and his wife will call him. Alright! Use the Gust Bellows on the propeller here to turn the windmill and face it towards the Light Tower. By doing this for both windmills, the top of the Light Tower will raise, forming a little gazebo-like top. Head over to the Tower and climb up it, strum the harp to make a little crest appear. Play the Ballad of the Goddess with your harp: just follow the pulsing light ring. For playing this, a beam of light will shoot out and pierce the Thunderhead to the northwest, creating an entrance. Cool stuff, let's head over there. (Don't worry, I'll get to the sidequest stuff soon.) ------------------------------- Thunderhead ����������� Flying through the opening the beam of light created, you'll get to a stormy part of the sky. Follow the beam of light to a special island: the Isle of Songs. Be careful of the dragonfly-like enemies though. Land on the platform in front of the main isle. Here, you have to solve a bit of a puzzle to make a bridge to the island. If you push the central mechanism, it will spin the ones to the side, moving floating pieces of the bridge around. Of course, if there's blockades in the way of the pieces on the ground, the bridge pieces won't move. There's also an odd monolith with three crystals. If you slash them, the blockades move. So with this said... Make sure the left crystal is hit, and move the center mechanism so that the outer piece lines up with the inner piece. Next, hit the right crystal and move the center mechanism until all three pieces align. Hit the upper crystal and move the pieces until one of them hits a barrier, but don't move them out of alignment. Finally, hit either the left or right crystal, then move the pieces one more time to complete the bridge. Walk across and crawl inside. (And no, in case you're curious, you can't prematurely enter the Isle of Songs if you land on the spot where the crawlspace is because...the crawlspace doesn't appear until you place the bridge where it's supposed to be.) Inside, use a Skyward Strike on the crest, and Fi will relay a message from the goddess and teach you a new song for the harp in the process. This is the song named Farore's Courage. It'll allow you to access the first trial in Faron Woods, which you must undertake before finding the sacred flame in Faron Province. The song kinda gives me a Kokiri Forest vibe... _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ FARORE'S COURAGE LEARNED - - - - - - - - - - - - - - - With the new song learned, we can move our way to Faron Province, but let's get some sidequest stuff done. First up, there's actually a Goddess Chest right here on the Isle of Songs. Get on your Loftwing and just fly to the side of the Isle of Songs, walk around to find the Goddess Chest. Open it for a Gold Rupee! Hope you weren't full on Rupees or close to it. (Max right now is 1,100.) Head to Skyloft now. ------------------------------- Skyloft ������� __________ ________ Since you're here, why not buy __________ ________ | |/ | stuff from Beedle? Enter his shop, | |/ | | EXTRA WALLET #3 | get an Extra Wallet and a Pouch | POUCH UPGRADE #3 | | FOUND | Upgrade. That's the last of his | FOUND | '\ | Extra Wallets, but he has one more '\ | ������������������ Pouch Upgrade. 'Tis expensive though. ������������������ Exit his shop. Now, from what Dovos (big guy) in the bazaar's cafe and Henya from the Knight Academy's kitchen say, there's apparantly some odd moaning coming from the restroom at night. Creepy...let's check this out for ourselves. Head into Link's room and rest until night. Once it's night, approach the restroom...sure enough, there's some creepy moaning. Try to enter, it's locked. A voice will tell you that she needs paper. Ookay...sleep until morning. When you wake up, you'll find Cawlin over by the wall near the bathroom. Talk to him. He wants to deliver a love letter to a crush of his, but he just doesn't have the heart to do it. He then gives it to you in the trust that you will deliver this to Karane. Now, there are two ways you can go about this. You can be truthful to Cawlin and deliver this to Karane, or you can give this to the person in the restroom at night. What happens in either? Well, if you deliver it to Karane, who's in the classroom, she snobs him off, but wonders what Pipit (the boy she's really after) would think. Well, Pipit's up in the second floor, go talk to him! He seems...really flustered. Seems like he's a bit into Karane as well. Either way, he wants you to speak with Karane again to make sure of her decision. So head down there, and watch the cutscene. Cawlin gets rejected, and he runs off crying. You'll get [[5 GRATITUDE CRYSTALS]]. Rewind...! Now what happens if you give the letter...er, piece of paper...to the person in the restroom at night? Well...sleep 'til night, enter the restroom to find it's a ghostly hand. Give her the letter, and she will thank you. Sleep until morning, and tell Cawlin the "good" news. He'll run off crying after telling you he hates you. Sleep until night, and you'll find that the ghostly hand is haunting his nights by lovingly petting him. The hand will give you [[5 GRATITUDE CRYSTALS]]. So either way, Cawlin gets screwed over, but either way, you still get the Gratitude Crystals, so it's up to you how you play this sidequest out. With that done, remember Fledge? He's doing pushups at night to make himself stronger, but it isn't working out too well for him, and he wishes he had something that would give him a lot of stamina. Well, by now, the potion shop in the bazaar has green potion available, and this is for stamina. One drink will give you better stamina temporarily so the gauge won't drain as fast during that time. Purchase some, then visit Fledge at night in his room and give the stamina potion to him. Give him some confidence! Yeah, he says to come back later so he can show you his soon-to-be-new self! With that out of the way, you can head to the bazaar for some preparations... such as upgrading your inventory, stocking up on potions, __________ ________ and buying the new Sacred Shield at Rupin's store. You've | |/ | probably noticed by now, but Peatrice at the Item Check | SACRED SHIELD | has probably changed a little considering you've been | FOUND | visiting her a lot lately. Well, she's starting to get a '\ | little crush on you. Peater, her father, also starts ������������������ noticing her mood change, and if you talk to him at his home at night, he'll say that he doesn't want some lowlife trying to woo her, and asks you to take care of the guy...otherwise he's gonna whoop the guy himself. *gulp* Eventually, Peatrice will ask you to see her at her home at night. It's at this point you want two options: you can choose to dump her, or truly say you love her. Either way, you get [[5 GRATITUDE CRYSTALS]] from her or her dad, depending on what you chose. Keep in mind you may not be able to do this sidequest that soon, as its availability seems random (or it's decided by how many times you visit her). I'm just putting this out there now since that's when this happened to me. Also, if you want some funny dialogue if you've chosen to love Peatrice, Z-Target her and speak to Fi. Anyway, head over to the housing on the east side of Skyloft, still at night. Enter Pipit's house, which should be the bottom house facing the river. Talk to Mallara, and she will say that her house is pretty dirty (no kidding) and says she can't bring herself to do some dusting. She'd like for you to clean her house for her. You won't have a broom for this hefty job, you'll need to use your Gust Bellows! Clean up everything in her home, leaving nothing unclean, and as thanks for cleaning her home, you'll get [[5 GRATITUDE __________ ________ [[CRYSTALS]]. Anyway, with that done, you should have | |/ | enough Gratitude Crystals for Batreaux. Go visit him and | BIG WALLET | he will give you a Big Wallet! Now you can carry 1,000 | FOUND | Rupees, not including those Extras! A chest will also '\ | appear. Approach it and he will say to not open it, as it ������������������ contains the dreadful evil of the Cursed Medal! If you carry this, it will shower you with riches by increasing the drop rate of Rupees...but you will not be able to use your pouch at all. No potions, no shields, no ammo bags. Other medal effects still apply, and you can still move stuff around through the Item Check, though. So if you want, take it. __________ ________ | |/ | | CURSED MEDAL | | FOUND | '\ | ������������������ With that, it should be time to head to the sky and do some various things. Let's go! Oh, yeah, you'll need it to be daytime first. ------------------------------- The Sky ������� Let's get the Goddess Chests out of the way. Head to the __________ ________ chest marker east of the Lanayru beacon. Land on the side | |/ | of the island and open the chest for a Heart Medal! This | HEART MEDAL | increases the drop rate of Hearts when equipped. Now go | FOUND | to the northeast sky where the two chest markers are. Get '\ | to the eastern-most one, and you'll find out it's an island ������������������ you've been to. Land on the bottom ledge, and bomb the wall there. Open the Goddess Chest for a Silver Rupee! Now fly to the last chest marker, and it's the island way up high. This is actually Beedle's Island, where he rests at night. Land on the mountain of it and open the Goddess Chest for...a Piece of Heart! Great! That's another Heart Container! __________ ________ | |/ | | HEART PIECE #8 | | FOUND | '\ | ������������������ Next, head over to Pumpkin Landing. You can play the harp near the butterfly group on the east side of the island to make a Gossip Stone appear. Enter the Lumpy Pumpkin. Pumm's got a new job for ya, and is it a doozy...well, apparantly! He says it can only be done at nightfall, so come back at night. So how to get over here if you can't fly at night? Well, there's a bed here...use it. He wants you to do a quick little duet with Kina, since she's "quite the singer." He says that customers will start waving their arms as Kina sings, so you can use that as a guide. When customers stop, freestyle and do your own thing! If you did a well enough job, Pumm will be pleased and will decide that you've done all you needed to do. As thanks, he gives you a Piece of Heart. Now don't break any more chandeliers! __________ ________ | |/ | | HEART PIECE #9 | | FOUND | '\ | ������������������ So, after that, rest at a bed until morning to see the brand new chandelier! Nice. Also, you can actually go back and do the jobs you've done before to earn some pay, which would be pretty good if you couldn't afford that Sacred Shield before. Now, fly over to the southwest part of the sky, and land at the very colorful island, Fun Fun Island. Talk to Dodoh there. He's apparantly missing his party wheel, and without it, he can't have fun fun! Oh dear! Well, let's go find it! Fi calculates that, due to the vicinity of this island, the party wheel must have fallen in Lanayru Desert. So head to the yellow beacon, skydive, and choose the Desert Entrance point. ------------------------------- Lanayru Desert �������������� Quick visit like the one with the propeller. Hit the nearby Timeshift Stone, climb the vines on the nearby cliff, then grab the thin ledge and shimmy across it. Drop and follow the rim here to find the party wheel semi-lodged into the ground. Have Fi call Scrapper to carry it up, then head back to a bird statue. ------------------------------- The Sky ������� Fly the wheel back to Fun Fun Island. Dodoh will be so grateful that he'll open up his Fun Fun Island skydiving game, as well as give you [[5 GRATITUDE CRYSTALS]]. So much fun! Now talk to the guy. He will let you play his first game absolutely free! He will also tell you the rules. First, you will be shot out of a cannon. Next, land on a space on a rotating board. Depending on the Rupee color you land on, that's how much you'll get. But don't land in the grey space, otherwise he'll take some of your Rupees! While diving, Fortune Rings and Dodoh Balls will appear. Passing through Fortune Rings increases the Rupee multiplier as well as slowing the wheel to make it easier to land in a specific spot. But if you hit a Dodoh Ball, it resets the multiplier. Aw. Finally, you can't use your Sailcloth. So if you're ready, hop into the cannon! Now here's a tip: hit all the Fortune Rings, avoid the Dodoh Balls, and land on the 50 Rupee zone. If you do, you will gain a heart-fulfilling prize...a Piece of Heart! That and 500 Rupees...man what an awesome prize. That's actually enough to go get that Sacred Shield if you haven't already! __________ ________ | |/ | | HEART PIECE #10 | | FOUND | '\ | ������������������ With all that done, I think it's finally time to progress the story. Get yourself prepared (I recommend getting an Empty Bottle with you), get on your Loftwing, and head on down to Faron Woods. I know exactly where to find the first trial, but it's actually advisable to start at the In the Woods bird statue, due to some extra things we can do. ------------------------------- Faron Woods ����������� __________ ________ Up here, follow the path north. At the fork, see the | |/ | cracked spot? Bomb it. Inside is a Piece of Heart. Now | HEART PIECE #11 | climb up to the foot of the Great Tree, go around to its | FOUND | west side, and crawl under the crawlspace. You'll see '\ | Blue Bokoblins here, they're just stronger versions of ������������������ the basic Bokoblins that also attack more frequently. Get on the Great Tree root just north of the normal-sized tree, climb the vines up to where you found a Kikwi before, and bomb the wall. Open the chest for a rare treasure. Now head up to where the structure is. You'll see a shining spot where butterflies are. Strum the harp near here and a symbol will show up. Follow the pulsing ring of light and play Farore's Courage. Approach the new marking on the ground, press A and hold A to ready your sword, and thrust the Wii Remote down. Link will be transported to another realm...or rather, his spirit will be transported to another realm. /���� \ Farore's Trial: /�����������������������������������������������������������������������������\ - This is the Spirit Realm, a place hidden from most people. This is your first trial...you must collect all of Farore's Tears to grow in spirit and obtain a special gift from the Goddess. You cannot use your sword and any of your items, including the pouch. Throughout the realm are Guardians and Watchers. If they spot you, you must run to a tear and collect it, making you safe for 90 seconds until you find another. If you get hit by a Guardian or Watcher even once...your spirit shatters and you must try again. Once you step out of the protective ring you start in, the Guardians will be alerted, so make haste to your first Tear! Last, but not least, there are certain fruits that, when collected, make the light from the Tears shine more brightly temporarily, acting as guiding beacons. - Your first Tear of Farore is right in front of you. Step out of the ring and quickly collect it. - Your second Tear of Farore is on top of the structure where the bird statue would be. Go collect that. A Dusk Relic is also at the foot of the structure's southern staircase. - Your third Tear of Farore is on the north side of the Great Tree, beside a Guardian and Sky Watcher. - Your fourth Tear of Farore is up on the ledge nearby. Get on the Great Tree root, climb the vines, and grab this. - Your fifth Tear of Farore is by the tree, surrounded by Waking Water. If you step into the Waking Water, Guardians and Earth Watchers will be alerted. You can, however, run across Waking Water without sinking. Just walk along the log here and grab the tear. A Dusk Relic is also here. - The sixth Tear of Farore is just up ahead, right next to a Guardian. Crawl through the crawlspace next. - The seventh Tear of Farore is up on the ledge ahead next to the tree. Be careful of the Earth Watcher. A Dusk Relic is behind the tree. - The eighth Tear of Farore is up on a platform jutting out of the Great Tree, where a Piece of Heart was in the normal realm. Follow the southern root of the Great Tree, and walk along the tightrope. A Dusk Relic is below said southern root. - The ninth Tear of Farore is south of here, behind a pool of Waking Water, in front of a Sky Guardian, guarded by a number of Sky Watchers. Be careful. A Dusk Relic can be found at the end of the dirt path to the Waking Water. - The tenth Tear of Farore is up on a ledge to the east. Climb up and grab it. Push the log down. - The eleventh Tear of Farore is south of here, near a celestial gate where a tree trunk is. A Dusk Relic is guarded by an Earth Watcher. - The twelfth Tear of Farore is on the sandy slope leading up to the tree trunk. Just follow the path beneath the trunk's roots. - The thirteenth Tear of Farore is on the west side of this mushroom glade. Waking Water sinks and rises surrounding this Tear, so wait for the water to subside before grabbing it. - The fourteenth Tear of Farore is on the south side of this mushroom glade, an Earth Watcher on the dirt path guarding it. - The final Tear of Farore is up on an east ledge, just near where the ninth Tear was. With all 15 Tears collected, you must return to the protective ring of light where you started. You no longer have a time limit, but you can still be spotted by Watchers and stepping onto Waking Water. Don't get careless. \_____________________________________________________________________________/ __________ ________ | |/ | |WATER DRAGON SCALE| | FOUND | '\ | ������������������ As your reward for clearing the first trial, you get the Water Dragon's Scale! This allows you to swim deep in water, as opposed to just on the surface. You can talk to Bucha here if you want to, but what you need to do now is enter the Great Tree. Before doing that, from this side of the Great Tree, look up to see two Goddess Cubes...one on a high root overlooking a pool of water, and one on a platform connected to another by a tightrope. Set beacons for those two, then head into the water. Press and hold A to start swimming, and you can turn by tilting the Wii Remote...very much like you do with the Beetle. If you want to swim evenly, release A and start using the Control Stick to move around. You automatically start swimming to the surface when you stop moving. Swim down and enter the hole in the tree. ------------------------------- Inside the Great Tree ��������������������� Keep in mind that you do have an air meter when underwater. You can refill it by surfacing or by touching air bubbles that come up. Anyway, follow the tunnel in this tree. You'll eventually reach the center. Link will swim towards some vines, so climb up. You'll see some hanging platforms. Use the Gust Bellows to blow on them and make them sway so you can hop on. On the first one, use the Gust Bellows toward the south and jump onto the southern ledge. Follow the series of ledges west, around to the north side. Go through the tunnel over to a branch. Kill the Quadro Baba by either cutting its stalk with the Beetle or throwing a Bomb at it so it'll swallow it and blow up. Jump across and open the chest for a Gold Rupee. Holy crap, awesome! Head back to the swinging platforms, knock the blue Bokoblin off with Bombs or the Beetle, and then swing across to the west side (unless you're already there) with the Gust Bellows. Head outside. ------------------------------- Faron Woods ����������� Now you're on a climb up the Great Tree! First though, look down. There's a Goddess Cube on the west root of the tree. Jump down to it and strike it. Return to where you were. Start climbing up the platforms jutting from the tree, eventually you'll get to some vines. Snipe off Walltulas from the vines by using the Slingshot before starting to climb. Drop onto the platform shortly after hopping from one set of vines to the other, snipe some more Walltulas and the hive, and continue up them. Re-enter the Great Tree. +-------------------------+ | GODDESS CUBE #13 STRUCK | +-------------------------+ ------------------------------- Inside the Great Tree ��������������������� Short visit. You'll fight a Moblin up high, and the guy's pretty resilient. You can fight him by cutting down his wooden shield and fighting him head on, or by running at him and climbing clear over him, going wild on his backside. Er... ...yeah. After killing or bypassing the Moblin, exit out the other side. ------------------------------- Faron Woods ����������� There's a bird statue up here. Head up, kill the Bokoblins and the Keese, and Fi will eventually call your attention to the weird noise up here. Keep going, up the vines, and you will notice a Kikwi up here...apparently he's snoring. Hit him with the Slingshot to wake him up. This old one's called Yerbal, and he will ask you if you really can see him. Of course you can! Your business being here is the flame, and he says to go speak with the Water Dragon. She lives in Lake Floria, but the way there is locked. To open the gate, you have to channel the power of the goddess and carve the rest of the symbol of Farore. You can find the complete symbol of Farore as a marking on the ground on top of that stone structure. Set a beacon there if you wish. So yeah! Head back down to the bird statue up here. See the beacons you placed beside the Great Tree? Head up to the first one from the bird statue and fall down to a root where +-------------------------+ a Goddess Cube is. | GODDESS CUBE #14 STRUCK | +-------------------------+ Strike it, then climb +-------------------------+ | GODDESS CUBE #15 STRUCK | up to the bird statue +-------------------------+ again. Get to the next beacon and jump down to it, cross the tightrope, and strike the Goddess Cube. Now look over on top of the stone structure to find the symbol of Farore. It's a circle with two crescents over it. Remember that. Now head to the south part of Faron Woods, where that spiral path was and that lake. There's a gate there. Approach it and gather power for a Skyward Strike. Now you'll get into a carving mode. See the missing spot of Farore's symbol? Yep, draw a circle where it should be and the gate shall open. Follow the stone quay jutting out and dive... ------------------------------- Lake Floria ����������� This is pretty...unfortunately you won't be able to explore the lake itself that much because the water current from the triple waterfall is too strong. It sends you up a river. Eventually you will meet a new species: Parellas. A Parella will spot you and start swimming away. Follow it. Eventually you'll get to a wooden blockade and it'll tell you to stop following it, then squeezing through the blockade. You can break through that easily. Just shake the Nunchuk to spin at it. Keep in mind this takes away some of your air, so don't spam it. Continue to follow the Parella. It will now take you to the Water Dragon after seeing that you have the abilities the Scale provides. Follow it, crashing through another blockade, and you'll get to a room where the Parella was expecting to meet up with a friend. There are some Froaks swimming about here, and a bunch of rock blockades you can blow up. There's also a bird statue here, but it's not one to skydive from. Basically, to get rid of the blockades, spin into a Froak to knock it toward a blockade and blow it up. The way forward is north, but if you take the time to blow up the other blockades, you can find a Silver Rupee (rock in the middle), two Red Rupees, a Parella who tells you a secret to everybody about the Water Dragon, a Blue Rupee, and a treasure. Follow the Parella to another room. You'll get to a wall you can quite swim through or break through. So what to do? Approach it as you surface, then do a spin! If you timed it right, you'll do a spin jump right over the wall! Keep following the Parella, making a spin jump onto some land. There's a bird statue here. Before dropping back down onto the water, open the blue chest nearby the bird statue for a rare treasure. From here, head south and west along the side ledges to another Goddess Cube! Strike it, then follow the Parella once more. +-------------------------+ | GODDESS CUBE #16 STRUCK | +-------------------------+ Follow the Parella again, making another spin jump over a wall. In this room, you'll have to deal with a new enemy: Cranioc. It's a fish that rushes toward you when it spots you. You'll literally have to butt heads with it to kill it. Spin attack is great! After taking it down (with probably two spins), follow the Parella to the door to the Water Dragon's lair. He'll open it, allowing you inside. Head inside...she's up at the top, so swim up to her. Tell her you're looking for the sacred flame, and she will tell you to bring her some sacred water, as she's healing in a basin and needs more of that purifying stuff. Fi will be able to dowse for this sacred water. Excellent. Before leaving though, get up on the southern and western ledges for a couple of chests containing a Silver Rupee and a treasure. Now take the exit to the west, towards where the Water Dragon pointed you back towards the woods. Out at the Floria Waterfall, there's a bird statue and a group of butterflies that hide a Gossip Stone. Follow the north path back to Faron Woods. Roll the log down so you'll have a shortcut, and drop down. Dowsing seems to be pointing toward the Deep Woods, so head over there. You should know how to do that. It's past the stone structure Viewing Platform. ------------------------------- Deep Woods ���������� I'd advise emptying out a Bottle if you don't already have one. Head up the log behind the tree. Looking with dowsing, it seems it's pointing towards the Skyview Temple. Head down the stone-tiled path, climb up with the log. The ledge behind you has a small chest next to a small tree. There's also a group of butterflies next to the log you climbed up, can call up a Gossip Stone. Head inside the Skyview Temple once more... ------------------------------- Skyview Temple �������������� A revisit to a dungeon. At least this'll be the only instance in the game. Fi says that, due to her calculations, the sacred water seems to be in the deepest part of the temple...oddly enough where you first met Ghirahim. Follow the path down until you get to a group of butterflies. Play the harp and a strange marking on the wall will appear. Also, a Mogma! Awesome. I love these guys. Anyway, he says that a big stone guy tipped him off to some treasure around here. Guess we gotta be careful. As of the wall? Well, we'll experiment with it later. There's a lot of these throughout the world. Take the shortcut here to the middle room. Heading up to the north door, you'll find that the lock has been re-instated! Crap. So where to find the key for it? Well, exploring around the surrounding rooms, you'll get some vague clues as to where to find it from a Mogma, saying he buried it around here somewhere, but can't seem to find it. Well, to stop beating around the bush, enter the east room. Get in the water, swim down to the crawlspace, and head through. Get up to the vines, climb them, and dig at this spot here to get the [[SMALL KEY]]. Use it to open that locked door and move on. Here, you can just skip the central chamber room. Get to the north side and head through the north gate over to the boss door...just a tightrope walk away. The problem here is Bokoblin archers. Use the Beetle to carry a Bomb over to them and drop it. Now walk across and enter the room. Inside...you'll fight three Stalfos at once! Huh, what a challenge. It actually shouldn't be too difficult if you keep an eye out. After all three are defeated, continue on to the Skyview Spring. See the place where the Fairies are gathered? That's the spot where sacred water dwells. Go and bottle some. And no, this spot isn't sacred water at the beginning of the game, so you can't bypass this revisit to the temple. ------------------------------- Floria Waterfall ���������������� Taken back to the front entrance to Skyview Temple, it's time to head back to the place where the Water Dragon resides. You can either cut through the southwestern Faron Woods entry, or simply fly up to the sky and land at the Floria Waterfall. Either way, once you're there, head up to Faron. She will automatically lead you to the entrance of the dungeon where Farore's Flame is kept, and will make the waterfall recede. Head in through a spin jump... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| ANCIENT CISTERN | ��������������� Welcome to the Ancient Cistern, a dungeon designed off of Buddhist symbolism... as well as employing a bit of a Japanese short story. "The Spider's Thread," you can look it up if you want to. Anyway, this central room consists of a bunch of ledges on the side, a giant statue in the center, and water surrounding the statue. The hands of the statue, below the water, have Silver Rupees right above them, but if you simply swim up to them, the hands will grab you and throw you. Time your spin so that you can grab the Silver Rupees and escape before the hands clamp down on you. Anyway, the door to the inside of the giant statue is locked, there's an x on the map signifying an entryway in the water, but blocked by the currents of a waterfall, and an east door blocked by a portcullis. There's a handle right next to it though, so pull it and it will open. Before heading in though, we need to learn the temple's "secret order" as inscribed in the stone tablet by the locked door that leads inside the statue. It tells you to look at the statue's back, then its rear, then the back of its right hand, then finally the back of its left hand. Looking at those spots, you'll see a four-pronged symbol at all these spots, only with one prong highlighted differently. Keep these in mind, and in the order that stone tablet told you to look at them. Now enter that door that had the portcullis in the way. Drop down and you might land on a lilypad. If you do, you'll notice that the force of the drop flipped it around. Keep note of that for later. Get out of the water, and head north, taking care of the Skulltulas. Past there, you'll find a door with a unique lock, and the stone tablet telling you to hit the lock in the temple's secret order. Yep, this is where you needed that. Hit the sections of the lock in the correct order (vertical downward slash, vertical upward slash, horizontal rightward slash, horizontal leftward slash) and the door will open. Head in. Inside, go ahead and cut the web strands from the Skulltulas with the Beetle. On the southwest and southeast ends are some platforms you can climb up using vines. One of them has a treasure. The other one you have to climb up so you can drop down onto the lilypad just north of it, so that the spiky part of the lilypad won't be blocking a tunnel to swim through...so go do that and swim through the tunnel. Surface and open the door. Back in the first room (not the central chamber), open the chest to get a [[SMALL KEY]]. Cool stuff! Drop down and get to the water geyser to get sent back up to the door you entered this series of rooms from. Get back to the central chamber and open the locked door. You'll see a turn-handle, as well as an odd lock at the top of the inside of this statue. Looks like we know where to put the key for the boss door! Since we can't go up, the only way is down...so do that. At the bottom, you'll fight a four-armed skeleton knight...a Stalmaster. At first, it only uses two arms, so it's basically like a regular Stalfos right now. Then, it will use its other two arms, limiting your choice of directional strikes to one each time. Just be careful, it uses multiple attacks in a row. After killing it, enter the door that opens. Pick up the chest to grab...the Whip! You can grab onto things using the end of this whip and pull them! You can also swing across certain poles sticking out of the walls. __________ ________ | |/ | | WHIP | | FOUND | '\ | ������������������ With that, exit this small room, and use the Whip on the turn-handle by flicking the Wii Remote at it. Flick it again to turn it, creating a water geyser. Step in it and get taken up. Up here, ignore the door, and use the Whip on the next turn-handle. Get taken up by the next water geyser to another door. There's yet another turn-handle, so go ahead and turn that with the Whip to activate another water geyser, this time to the very top where that weird lock is. It's obvious what you need to do there though, so just head through this upper door and jump down. Head over to that east portcullis door, but don't go through it. Continue along the ledges to the north until you get to a pole sticking out of the wall. Z-Target it, and flick the Wii Remote upward or downward to grab it and start swinging from it. Jump to the other side, do the same for __________ ________ the next pole. Open the chest up here to get the Dungeon | |/ | Map! Awesome. There's also a Furnix up here...just kill | DUNGEON MAP | it by using the Whip on its tail when it lowers it and | FOUND | then go for a Fatal Strike. Jump down to the west side '\ | near where that waterfall is. Get on a lilypad and use the ������������������ Whip to flip a lily that has the spike side on top. Hop on the now-flipped lily and then use the Whip on the handle up high. This will shut up the waterfall, so now you can swim through that tunnel. After emerging, go around behind the giant fishmouth that you exited from to find a small chest containing a Red Rupee. Now head west and kill the Skulltula. Look through the gate to see a handle behind it. Whip it and the gate will open. In this room, there are some Bokoblin archers, and the south side has a Goddess Wall you can summon by playing the harp near the butterflies. If you gather energy for a Skyward Strike near it and draw a heart, you can get a whole bunch of hearts from it! This works on all Goddess Walls. Get up where the archer was on the north side, swing across with the Whip, and climb the vines. Kill the Deku Babas and climb on the vines on the rotating column. Drop on the west platform for a rest, then climb to the south side. Kill the archer. Now, hang from the pole using the Whip, and angle yourself so that you're swinging towards the handle by the vines. Jump to it so you'll pull and raise the gate up above the vines. Climb back up, and swing to the vines. Climb up, kill the Deku Babas, and flip the turn-handle with the Whip. This will make the water in the center of the room swirl and form a whirlpool. Time to go down the flush! Jump down to it...and you'll be spat out in a place with a drastic change of scenery. Grab the treasure if you want, and take down the Skulltulas with the Beetle. This will make them land on lilypads and flip them, allowing further passage. The passage won't be too far though, you'll have to surface to find a locked door within a gate, and a Bokoblin archer on the other side. What's that dangling from his waist...? Use the Whip to grab it...it's a [[SMALL KEY]]! Use it to open the door. You'll look down into a room to see the chest that contains the boss door key! Sweet. Looks rather ominous down there though... head down the water passage to another pipe that's sucking in water. You will be sucked...if you go in there. Why the hell am I making weird comments? Anyway...just head through... You'll appear back outside where it appears nice again. Head south and pull the handle to open the gate leading to the central chamber. But stay in this room for now. Go to the east side by spin jumping out of the water, use the Whip to flip the lily, then climb the vines. Up here, from the Quadro Baba, jump down to the lilypad below to flip it. Swim down into the hole below that lily and follow the Froak-infested tunnel until you surface. Follow the short stairs to find yourself at the west side. Use the Whip to turn the handle and a water geyser will shoot up where that lily was. Get back up to the high side of the east, flip the lily with the Whip, then jump across. Follow the small path and Whip the handle to open the gate. Now you're at a previously-unreachable series of ledges in the central chamber. Use the vines to reach a small chest right below you and to the ledge on the west. You'll have to drop from one set of vines to another. To do that, just press A to release from the vines, then press forward on the Control Stick to re-grab. Once at the other ledge, turn the turn-handle to turn on a water geyser as a shortcut up here. Now continue, use the Whip on the large handle here to lower the statue. Get up to the south side of the statue now and open the door. Drop to the very bottom and open the door...to hell. Or something creepy at least. Up ahead are Cursed Bokoblins, enemies that don't die (well, they do, but it's an insane amount of hits) unless you Fatal Strike them as soon as they're down. They fear shiny things, so try flashing your Sacred Shield at them if you have one. At any rate, once they're gone (or you passed them) follow the pathway around the statue's feet, over to the right side. Keeping on following the path, you will eventually get to a horde of Fire Keese. Take them down. Up ahead is a Goddess Wall, and a stone tablet with a bomb flower. Another thing you can draw on a Goddess Wall is the shape of a Rupee to get a bunch of Rupees. Nice! The stone tablet says that you must strike gemstone within the eye to shut the mouth and dam the flow. Mmkay. Head back a little bit, keeping an eye to your right. You'll see some lilypads, so jump across them, flipping the last one over with the Whip. On the other side, you'll notice that there's a rock that needs bombing but it's too far away to toss one, and the place where the cursed liquid is flowing from looks like a face...aha. Fly the Beetle into one of the eyes to find a jewel switch. This will shut up the flow so you can grab a bomb flower! Get back on the side with the bomb flower, then use the Beetle to fly it to the rock to the west. Now hop across the lilypads again, swing across with the Whip, and get on the spinning column with vines. Climb up to its top, then jump to the next spinning column. Get on the southern ledge. Follow it, jump to some vines, climb them, then Whip the large handle by moving it to the left. The spinning column below will start spinning the other direction. Jump down to it and run to the ledge it takes you to. Follow it, killing Cursed Bokoblins, and jump to the next vined spinning column. Follow it to a ledge, drop and follow the ledge, jump to the vines, climb them, Whip the large handle to reverse the spinning columns again, then head back the way you came here and get on the column over to the south side. Kill the Fire Keese and look to see a pile of bones and a single string reaching up to a light. Hm. Over to the east is a turn-handle you can pull to activate a water geyser for a shortcut back to where you entered this floor. Now, start climbing the string. Cursed Bokoblins will emerge from the pile and will start climbing after you. They will most likely get to you, so shake them off by shaking the Wii Remote and Nunchuk before they pull you down. Keep climbing and you'll eventually reach the surface. Thank goodness no-one cut the thread. At any rate, pull the handle here to extend a bridge. Go to its end, pull the large handle upward with the Whip, and the statue will get back to its normal position. Climb back down the thread. You'll see that, where the statue used to be resting, there's the big chest! Open it for the [[BLESSED IDOL]]. This is the key to the lock on top of the statue! ...Uh, speaking of, that statue's starting to fall down. On top of that, Cursed Bokoblins are emerging from here to prevent your escape. You really have no time to be fending off the Cursed Bokoblins, you need to get out of there! After escaping from an untimely demise, re-enter the statue from here and ride the water geysers all the way up to the top. Insert the Blessed Idol into the lock, and the top of the statue will open. Follow the stairs up, and use the Whip on all four turn-handles. The statue will rise up really high, past the opening in the ceiling of this Cistern. Head up the stairs...you'll find Ghirahim again, and he will animate a statue with his power...it's time to fight. Possibly my favorite boss battle of the game as well. ~~~~~~~~~~~~~~~~~~~~~ BOSS: Ancient Automaton, Koloktos ��������������������������������� Alright, so first off with this boss, it uses its multiple arms to attack. If you're up close, it'll pound down with one of its arms. If you're far away, it will throw two axes like boomerangs. What you want for it to do is to swing down one of its arms. Dodge it, and it will get stuck to the ground. Use the Whip, swing it downward to the arm, and then rip it off. Do the same to the next arm. Finally, there's two arms left guarding its weak-spot. Either wait until it moves them for one of its attacks to slash it, or wait for it to attack with those arms so you can rip them off, giving you pretty much free aim to its core. It may eventually get its arms back in alignment too, so you'll have to repeat the process. After enough damage to its core, it will rip itself from the ground, revealing legs. It will then cage its weakpoint and have weapons on every arm. Yeah, now it's serious. It will do basic sword swings, spawn Cursed Bokoblins (these are easier to kill though), and as always, swing its arms down to the ground. Dodge those pound swings, and rip off its arms as before. However, there's an added detail...the swords it leaves behind. You can head up to one of these swords and pick them up. Yeah, now you're packing power! The same sword controls apply except you can't do diagonal strikes. Wait until you have an opening, then head in and chop off its legs, then its arms, and then destroy the caging on its weakpoint. Keep at it, and it will eventually re-form. Repeat the process and it will eventually go down. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | ������������������ After a creepy death from the boss, a Heart Container will be left in its place. Grab it and follow the door to the shrine of Farore's Flame. Hit the crest with a Skyward Strike, and watch as the flame tempers the sword, making it longer and stronger. It can now do twice as much damage as before! =========================== ITEM SUMMARY ������������ ----- Equipment: - Goddess Longsword |- Farore's Flame - Goddess's Harp |- Ballad of the Goddess |- Farore's Courage - Big Wallet (+900) - Sailcloth - Water Dragon's Scale - Digging Mitts - 11 Heart Pieces (3/4) - 12 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Cawlin's Letter - Gratitude Crystals (40) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows - Whip ----- Adventure Pouch: - 3 Pouch Upgrades - Wooden Shield - Iron Shield - Sacred Shield - Seed Satchel - Bomb Bag - Cursed Medal - Heart Medal - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ FLAME OF GENERATION [WALK_6] \ \_________________________________________ ������������������������������������������� You'll walk out of the Ancient Cistern with your newly-transformed blade, to find the Water Dragon. She's impressed that you made your way to the flame, but says you're not strong enough to wield the true power of the blade you have yet to unveil. You'll have to endure more trials and train your spirit in growth. That said, she will leave. Before taking a bird statue up to the sky, I'd suggest leaving to the Faron Woods, and making your way to the Sealed Grounds. ------------------------------- Sealed Grounds �������������� You'll find Gorko the Goron up near the Sealed Temple, near some butterflies. He should have a text bubble above his head. Play the harp near the butterflies to unveil a Goddess Wall! Talk to Gorko after this, and he will say something about a "closed circle." Well, draw that onto the wall, and Bombs will pop out! If it isn't that, he may talk about other symbols. Those other symbols may be the heart, which I told you about earlier; the Rupee symbol, which I also told you about; or three triangles, which will make three Fairies pop out! Either way, for helping with his research, you get a Piece of Heart from him! __________ ________ | |/ | | HEART PIECE #12 | | FOUND | '\ | ������������������ Now take the bird statue nearby and head up to the sky. Fly into the Thunderhead. ------------------------------- Thunderhead ����������� Fly back to the Isle of Songs. Thankfully you don't have to do the puzzle for the bridge, so just crawl in. Hit the crest with a Skyward Strike, and learn your new song: Nayru's Wisdom. This will allow you to access the trial in Lanayru Desert. Sweet...exit this building. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ NAYRU'S WISDOM LEARNED - - - - - - - - - - - - - - - Of course, before heading off to our next trial, let's get some side stuff done. First, the chest marker in the Thunderhead. It's just to the northeast of the Isle of Songs, so fly over there and land. There are actually two chests here. One is reached by digging up an air geyser, and contains a treasure. The __________ ________ other, which is the Goddess Chest, is reached by climbing | |/ | vines. Take down the Walltulas first. Once up there, open | RUPEE MEDAL | the chest for a Rupee Medal! This medal, when put in your | FOUND | Adventure Pouch, makes Rupees appear more often! Cool! '\ | With that item grabbed, head out of the Thunderhead and ������������������ head to Skyloft. The other Goddess Chest out here in the sky can't be reached yet, unfortunately. ------------------------------- Skyloft ������� Assuming you have fourty Gratitude Crystals, go visit Batreaux. You can see if you can now do the quest with Peatrice if you couldn't do it before. For giving Batreaux 40 Gratitude Crystals, he gives you a Gold Rupee! Cool! Hope you weren't full on your wallet...with that, let's get two more Goddess Chests, and both are at Skyloft. One you can't get to yet. First, that one in the middle near Kukiel's House. Dive into the lake and find a tunnel. Swim through and surface to the place where the Goddess Chest and another chest is. Open the normal chest for a Silver Rupee, and open the Goddess Chest for a Piece of Heart! Cool stuff. __________ ________ | |/ | | HEART PIECE #13 | | FOUND | '\ | ������������������ Now for the chest marker on the southwest side of Skyloft. Just head north from the Plaza. Head up until you're at the stairs to the Knight Academy, then dive off the nearby pier, leaning towards the island in your dive. Open the chest for a Silver Rupee. That's about it for treasures. Why not stock up on shop stuff? Skydive back toward the main Skyloft island, and head up to Beedle's Shop. Buy the last Adventure Pouch upgrade he has...it's rather pricy at 1,200 Rupees. Damn, that's a lot. That shoots down buying anything else from there. __________ ________ | |/ | | POUCH UPGRADE #4 | | FOUND | '\ | ������������������ At least you maxed out your Adventure Pouch capacity. From here, there's not much to do. Just head to the bazaar and do some preparations, like upgrading, getting some potions...specifically a Stamina Potion...there's nothing really new to buy at Rupin's shop though. After doing that, find a bed to sleep in until night. Return to the Knight Academy, Fledge's room, to find that he's doing a bit well, but he's pretty tuckered out. Give him another Stamina Potion and he'll be raring to go! He'll definitely show off his new physique when you get back! Anyway, after you've made your preparations, take off and start flying to the Lanayru Province beacon! ------------------------------- Lanayru Desert �������������� Land at the North Desert bird statue. Right near here is the spot to play Nayru's Wisdom and open the next trial, so do that. /���� \ Nayru's Trial: /�����������������������������������������������������������������������������\ - Here you're finding 15 Tears of Nayru scattered around this desert area's Silent Realm. The same rules apply as before. Grab your first Tear at the foot of the stairs to the Mining Facility. Take care of the Guardian that's after you! - The second Tear is on top of the Mining Facility. Find vines to climb to the top. - Return to the protective ring where you started, and head west. Climb up on the wall where the power generator is and collect the third Tear. Careful of the Sky Watchers. There's a couple of Dusk Relics nearby as well, one on a wall and one nearby a wall closest to the starting point. - Return to the starting point again and head east. Place beacons on the safe points of the sinksand so you can collect your fourth Tear. - Start heading south, placing beacons on the safe spots on the sinksand. The fifth Tear as well as a Dusk Relic is on top of the wall. - The sixth Tear of Nayru is on the wall just west of here. Be careful when getting by the Sky Watchers for this one. - The seventh, eighth, and ninth Tears are on the sides of the Mining Facility. You can simply climb up from the sinksand surrounding the building. - Jump off the building to the south side. The tenth Tear of Nayru is on the wall near the three cages. - The eleventh Tear is on top of the cage containing the Sky Watcher. Push the cart against the cage and climb up to grab it. - The twelfth Tear is on a tree to the south. Get up to it and roll into it to knock the Tear down. - The thirteenth Tear is up on the southern ledge near where the entrance to this desert would be, easily obtainable from the tree as you'll bypass all those Earth Watchers. - The fourteenth Tear is on the east wall of this area. Squeeze your way around the Earth Watchers to the Mining Facility building, then head off to the east and go south, passing the last Tear on the way. Climb on the cart against the wall, and climb the wall to the Tear. - The last Tear is the one you passed. It's in the air, so you have to jump to it from the nearby minecart. Problem is, you have to push/pull it into position, and there's rising and sinking Waking Water right where the cart is. So yeah, be extremely careful here. After getting all 15 Tears, make your way back to your starting point. \_____________________________________________________________________________/ __________ ________ | |/ | | CLAWSHOTS | | FOUND | '\ | ������������������ For clearing Nayru's Silent Realm trial, you get a new item: the Clawshots! This handy new item lets you reach new areas! Just zip from one area to another with these, as long as there are appropriate targets. Anyway, let's play around with this new gadget! Right near here is a lone piece of wall with a chest on it. Clawshot to the target and open the chest for a treasure. Now climb up to the top of the Mining Facility building for a chest. (Wasn't there at first.) Open it for a rare treasure. Now head over to the northeast side of the desert. Make your way through the tunnel where you got a Heart Piece before (map for reference) and once there, use the Clawshots to move your way across. Once at your destination, follow the ledge, Clawshot one more time, and hit the Goddess Cube with a Skyward Strike. +-------------------------+ | GODDESS CUBE #17 STRUCK | +-------------------------+ Head over to the Stone Cache on the east side and find a platform in the middle of the area that you need the Clawshots to climb. Do so and open the chest for a Red Rupee. Now head over to the west side of the desert. You can do so from the south side, getting over to where you met your first Hrok. Use the Clawshots to get onto the wall. Up on this wall, you can fight a Moblin, open a small chest, push a +-------------------------+ cart down for easier access, and strike a Goddess | GODDESS CUBE #18 STRUCK | Cube after following the wall a bit south. So do +-------------------------+ all that, then actually head over to the west side where the bird statue is. Clawshot up to the sandfall, and enter the tunnel up there to start entering a new area. ------------------------------- Lanayru Caves ������������� Not necessarily a new area...this is moreso a crossroads sub-area that links up the different areas of this region. Inside is a Goron, but not Gorko. This is Golo, the excavating Goron! There's also a chest to open and a Gossip Stone to salvage. (For future reference, in case you want to go back to the Temple of Time, there's a Gossip Stone to summon there as well.) Talk to Golo to mention about a sacred flame. He says he remembers some ancient scrolls talking about the Lanayru Sand Sea, and it's up ahead to the west. The door's locked, but he has a [[SMALL KEY]] with him. Nice! Clawshot up to the west door, open it, and head through. ------------------------------- Lanayru Sand Sea ���������������� This huge area used to hold an ocean, but over time it has all evaporated. We'll have to explore it. Yep, all of it. Clawshot across to the ground. Man, I love this music. Anyway, head to the north side to find some place you can climb up. Do so and look west to find a Clawshot +-------------------------+ mark. Clawshot over there and enter the tunnel. | GODDESS CUBE #19 STRUCK | Kill the Arachas and strike the Goddess Cube. Exit +-------------------------+ and head up to the pier in the middle. There's a boat with a Timeshift Stone. Hit it, and it will create a Timeshift bubble. Surrounding it, water will come back. Aw yeah. Talk to the robot, which is actually called Skipper. It's the captain of a large ship, but was unfortunately taken by pirates. This ship holds Nayru's Flame, and has a cloaking device. So we'll need to find it somehow. Thankfully, we can use this motorboat here! He says we need a proper sea chart if we hope to navigate this area, and one can be found on Skipper's Retreat. He'll mark it on the map, so set a beacon on that mark and hop on! To navigate, just use the Control Stick, hold A to put on the thrusters...but like Link's stamina gauge, it goes down over time, so you need to watch your consumption. Press B to take out the cannon, and tilt the Wii Remote to aim the cannon. Press A to fire. You can move around while aiming the cannon, so that's good. Press B again to put away the cannon. Just head over to Skipper's Retreat. In case you're wondering, you can only get off the boat at piers...you can't get off it at any time. So don't worry about anything being in the water except for enemies. ------------ Once at Skipper's Retreat, it's time to climb. The shack is pretty high. Head to the bird statue, bomb the Electro Spume, run across, bomb the other one, and Clawshot up. Kill the Deku Babas, then Clawshot onto the Peahat, then onto the ledge ahead. Kill the Yellow Chuchu up here and bomb the wall to reveal a tunnel. Head through it, kill the three Yellow Chuchus, and then Clawshot to the Peahat, then to the mark, then to another Peahat, and then to the next mark onto solid ground. Up ahead on the bridge is a Moblin with a metal Shield. You can't cut down a Moblin's metal shield, so run up to him and climb up over him so you can slash at his back wildly. After killing it, you'll find a Quadro Baba, a small chest, and a zipline. Don't take the zipline. After taking down the Baba and opening the chest, look west and down. Clawshot to the vines, move to the south end, take out the Clawshots and Clawshot to the vines on the south pillar. Climb up and strike the Goddess Cube, then +-------------------------+ make your way back to the pillar with the zipline. | GODDESS CUBE #20 STRUCK | Clawshot north, take care of the Furnix, and use +-------------------------+ the Whip on the bud to make a Peahat pop up. Use that with the Clawshot to get further north. This pillar has a couple dragonflies you can catch if you're interested. A Clawshot mark is on the northeast pillar, but wait, it looks like there's a Deku Baba right above it. Fly the Beetle over there and cut its stalk. Now Clawshot over there, then onto the next mark to the south. Take down the two Furnixes, then Clawshot to the Peahat. Stay here and wait until the next Peahat is in alignment, and then Clawshot to that. Next, Clawshot to Skipper's shack. Finally! Inside, it's rather dusty...so much that there's entire piles of dirt! Time to use the Gust Bellows. You'll reveal a treasure chest as well as some other random stuff. Open the chest to get the [[ANCIENT SEA CHART]]. Cool, now we know what to look for. Exit the shack. Now, find the iron pier and do a running jump off of it. Skydive toward the pillar where the chest is, at the bottom. Land and open it for a Silver Rupee! Now Clawshot your way back to Skipper, and get on the boat. The next destination is the Shipyard, as there may be clues to the location of the ship. Set a beacon and let's go. ------------ The voyage over there is a bit more treacherous than it was in getting to the Skipper's Retreat. There's explosive barrels, a bunch of Bokoblin archers, and some Aqua Spumes. Nothing a little cannon-work can't handle though! Eventually you'll reach the Shipyard. The place where ships are constructed is the building right near...but it's locked. Time to enter the back way. Skipper says that the different buildings in this island are linked by a mine-cart system, and the mine-cart station is just up ahead. So head up there, past the bird statue, and south to a couple Lizalfos to fight. After they're gone, follow the path to the mine-cart station. There's another Goron here! This guy's called Gortram, apparantly he keeps watch over the mine-carts to make sure safety guidelines are being kept. Anyway, the signs inside tell you how to ride these mine-carts. Press A to get on, tilt the Wii Remote left or right (hold it horizontally) to balance, B to brake if things get a little too fast, and flick the Wii Remote up to jump over obstacles. The first cart isn't too bad, just make sure you lean when you're supposed to. It makes you gain speed. At the other side, you just need to walk across to another building (more dragonflies here!), kill the Arachas, then go west where another mine-cart awaits. This track is slightly more perilous. By that, I mean that there's forks in the road that drop you. Yeah. You'll need to make turns by leaning in the direction you want. The first turn is after you make a loop around a building, just take a right. Take a right as you pass through another building, and take the curves until you get to a jump. Flick the Wii Remote upward. Next, after a curve, take a left, then a right. The next fork, you can take either way, gets you to the same spot. After that, follow the path, make two last jumps (you can also make them if you have enough speed) over to the construction bay. There's a bird statue and some stools to sit down on. I recommend resting to get your hearts back up. Enter the door. Inside, there's a crapton of sand. Time to blow it away with the Gust Bellows. Blowing it away, you find a...oh great. Another Moldarach! This one's no different from the first one you fought at the Lanayru Mining Facility, so this one will go down quicker with your stronger sword. Well, aside from a re-fight of a boss, nothing of value was really found here. Seems pointless, huh? Well, you'll see the significance of this place later. Exit the construction bay and head back to Skipper. He fears the worst...the clue to the Sandship may actually be in the enemy's lair...the Pirate Stronghold. Set a beacon to it and let's shove off, cap'n. There's a bit more resistance, but nothing too difficult to get us there. ------------ The Pirate Stronghold...there's a bird statue here as well. The entrance is off on the east side, but first kill the Thunder Keese, then fly the Beetle up through the nostrils of the skull base to get three Silver Rupees. Now head to the east side and enter the door. Up ahead is what looks like a pedestal to put something on. So let's go look for whatever that thing is. Enter the furthest door here. Up ahead are two Lizalfos, so take care of them. After those, move forward a bit, toss or roll a bomb at the Electro Spume, and run across the sinksand. Open the door. In this room, you'll find a Timeshift Orb! You can carry this around to make a portable Timeshift bubble around you. Interesting. Carry it through the hall to the east. You'll eventually get to a room with a couple of Technoblins, and then a room with a Beamos blocking the way forward. Take them all out (they only appear when in the Timeshift bubble) and look past the Beamos to see a chest. However if you get too close to it, an electric gate comes up, blocking it. To reach it, just place the Orb so the Timeshift bubble is out-of-range of that gate so it won't activate, then just go and open the chest for a Silver Rupee. Go back and grab the Orb, then head north to a sinksand room. The sinksand disappears as you move along, and certain structures also rise up as you get close to them. Get up on the west side of this room, then hop along the structures so you can continue. In this tunnel, you'll come across a gate, so if you go the other way, an electric barrier comes up. Back up and drop the Orb in front of the gate, then head through the open tunnel. Run up and pull the handle to get rid of the gate so you can continue carrying the Orb to the next sinksand room. You'll see another chest on the corner, but if you approach it, structures rise to prevent you from grabbing it. To remedy this, be far enough away so the structures won't come up, but not too far either. Drop the Orb, run across the sinksand to the chest and open it for a treasure. Grab the Orb and continue through the next tunnel, infested with Deku Babas. In this last sinksand room, there's a gate blocking the way out of these tunnels, and a small room to the south that has a switch and a block. Kill all the enemies first, then place the Timeshift Orb at the corner of that small room, just enough so that the Timeshift bubble doesn't activate the electric barrier on the east entrance. Get in there, and push/pull the metal block onto the switch, since it won't stay down otherwise. This will open the gate to the next few rooms, but will also close one of the entrances to this room. That's where you need to go through the entry where the electric barrier would be and run to solid ground. Grab the Orb and head west. In this series of rooms, head west, but leave the Orb behind, as an electric barrier will come up. Open the chest for a treasure, then go back to grab the Orb. Head south and deal with a bunch of Beamos. Destroy them, then place the Orb where a Beamos used to be. (The northwest corner) Head back north then west, then pull the handle you can now reach since you moved the Orb nearby. This will open a gate, so go through there and bring the Orb. Fight a couple of Armos (would be best to keep one active at a time with the Timeshift bubble) and enter the door. You'll appear back where you entered! Place the Timeshift Orb on its pedestal and enter the west door that opens. You'll end up where the base opened up! Walk along and Fi will examine the ship parts here. Because of the energy readings from these, you can now dowse for the Sandship! Cool stuff, we're so close I can taste it! Before heading back to Skipper though, look back and up from where you +-------------------------+ entered to see a Clawshot target. Clawshot up | GODDESS CUBE #21 STRUCK | there, then up again. You'll see a Goddess Cube! +-------------------------+ Skyward Strike it and then head to Skipper to tell him the good news. After getting back on the motorboat he says that the ship is likely hidden from view, but if we attack it, we can catch a glimpse of it. That said, sail on! Now, you'll have to use dowsing here since you're looking for something invisible. Great thing about that though? You can be in dowsing mode while moving the boat around! So that'll be great for finding the Sandship, as it is indeed moving. Once you find it, quickly get out of dowsing mode, bring out your cannon, and shoot it. After the little scene if you did hit it, get back up to it and shoot it a few more times and it will be fully visible! Prepare to dock... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| SANDSHIP | �������� Finally...welcome to the Sandship dungeon. Nothing much to do up here on the deck, so enter the doors here to get inside. There's a bird statue there, and a locked door. Head downstairs. You'll see a Goddess Wall down here. Follow the south hall and enter the door there. Inside, bomb the Electro Spume and cross the sinksand. Follow the hall and go downstairs. Enter the door. Follow this hall and kill the horde of Arachas, pass the door to the engine room (giant door with a lock...familiar) and enter the door at the north hall. In this room, you'll come up to an extremely sandy room (looks like the brig), and a lock similar to the one you saw in the Ancient Cistern. Blow away the sand by using the Gust Bellows and you'll find four symbols on the ground. Looking at the special-locked door, there are similar symbols on the walls beside it. Notice that part of these symbols is red. This signifies the "top" part of the symbol. The symbols on the ground each have a section of it highlighted. Finally, the number of prongs on the red side of these ground symbols indicates the order you must hit these directions in. So with all the clues put together, the way to hit the lock is...upward slash, downward slash, upward slash, leftward slash. Head through the door to see a single chest. Open it for a [[SMALL KEY]]. Alright, looks like we've got our key. Backtrack all the way to the first floor and open the locked door beside the bird statue. Back outside the Sandship, you'll see a robot pirate captain. Time for the mini-boss! You're basically trying to push this guy off the edge. To do that, use vertical slashes or stabs, as the place is a little narrow for any other type of attack. Be careful of his counterattacks and his regular attacks. Use shield bash to parry those attacks. When he starts to lose balance, hit him with those thrusts to knock him back. Knock him to the edge three times to make him finally fall. A chest will appear, so go and open it to get the Bow! With this, you can shoot powerful arrows! This can be used to snipe at enemies or shoot at far-off targets. To use, take it out with B, point where you need to shoot, and either hold A then release, or hold C, pull the Nunchuk back, and then release C. The C+Nunchuk method is faster I believe. Fi pinpoints that a suitable target for shooting at is on the deck, so head back to the deck where you started, get the Bow out, look up, and shoot the crystal there. A cage up at the sails containing a Timeshift Stone will open, so shoot the Stone. A rather large Timeshift bubble will come up, encompassing the entire ship. So yeah. Also, a Bokoblin up there will turn a lock, closing the cage containing the Stone as well as locking the door to prevent entry into the ship. Well, looks like we've got to head up there. Heading up the ladder to the back shows a locked door. There's also a ladder going up the mast, so climb that. Kill the Bokoblins here, then snipe some Bokoblins on the mast/sails to the west. Now get up to the north side of this mast where the zipline is, and look west over to the other side of the zipline. Shoot the crystal there to make the zipline come for you. Ride it across to the west. Head over to the south side, look east, shoot the crystal at the other side of the zipline, and ride it. Kill the Bokoblin, then thrust your sword into the hole. Turn it so that it goes upright, and the cage for the Timeshift Stone and the way into the ship will open back up! Skipper will then speak to you, and says that his men should be down in the brig and you should save them. After that, look east, snipe the Bokoblin, then shoot the crystal above where he was and ride the zipline over there. Drop down, then look for a Clawshot mark further east. Clawshot to it, then drop all the way down to a part of the ship where a chest and a Goddess Wall awaits. You can draw an arrow on any Goddess Walls to get some arrows from it. Open the chest to get a Piece of Heart! Nice. __________ ________ | |/ | | HEART PIECE #14 | | FOUND | '\ | ������������������ Clawshot back up to the deck, and for future reference, drop down and look north to see a place where an escape raft is hanging. Shoot the crystal above it to lower it. Now enter the Sandship from the west doors like before. Go down the staircase, and take the door in the southern hall. (There seems to be no point to the northern hall.) In here, kill the Technoblins and enter the northwest room. Fi will call you, and if you respond, she'll point out that you can look up at the deck from here, where the Timeshift Stone is in sight. Shoot it to deactivate it and make the electric barrier here no more. Head south and open the door to get the Dungeon Map. About time! __________ ________ | |/ | | DUNGEON MAP | | FOUND | '\ | ������������������ Head east now. Don't worry about shooting the Timeshift Stone up on the deck again yet. Run across the sinksand and follow the hall until you see light shining from the right wall. Look inside to see a crystal you can shoot. Do so and the door beside you will open. Enter it. In this room, pull the block to your right, then stand on the floor switch. This will make a crystal to shoot available as long as you stand on it, and since you moved that block, you can shoot it. So do that. This will open another door to that side. Exit this door, and go west, through the sinksand, and go to hit the Timeshift Stone again from this floor. Now head east and enter the first door on your right. Kill the Technoblin and shove your sword into the mechanism. Twist it leftward then press A to activate part of the Sandship's engine. Now despite what Fi says, I'd still say to continue your work instead of wasting time finding the crew down at the brig. Reason being is, activating the entire ship's engine allows us to free the crew from the brig, and that's what we're doing. That said, exit this room, head east, and enter the door to the left that isn't blocked. Inside, kill the Technoblins, and on the east side, push/pull a metal block onto a floor switch. This will open the two windows here, which you'll need to use. In the right window is the escape raft you lowered. Get on it and shoot the crystal to raise it. Now that you're up here, don't move from the raft and instead shoot the Timeshift Stone up on the mast to de-activate it. Shoot the crystal above you to lower the raft again and re-enter that room. Go through where the electric barrier once was, and pull the handle to open the door. Now from here, shoot the Timeshift Stone, then shove the sword into the mechanism, twist it left, and press A. Now the entire engine is working. Exit this room, head east, and enter the next left door. Go through the left window, climb down the ladder, and head down into the engine. Enter the door. Once inside, climb the ladder down that's in front of you and head west past the crushers. Once there, you'll see a spot you can swing from with the Whip. Use it, and angle yourself into the west alcove. Climb the ladder and you'll find a whopping five treasure chests. Happily get yourself three treasures and two Silver Rupees from those. Climb down, then just drop down to the south side. Get past the crushers as you head east. Climb the small ladder, then use the Whip on the next point. Swing yourself onto the top of this first crusher here, wait until this one is up and the next one is down, and jump down to the next one. Wait until it goes up, then get on solid ground. Pull the handle to make a shortcut to here appear, and then start crawling through the crawlspace. At the other end, climb the ladder and pull the handle to find yourself in the brig. You freed the crew! As thanks, you get a [[SMALL KEY]] so you can open that locked door up on the deck. That's the captain's cabin, and it contains the key to the engine room so you can take control of the ship and obtain Nayru's Flame. Sounds like a plan. Go back through the engine room with the help of the shortcut you created, climb the ladder outside the ship to climb into the window, then go out the other window onto the escape raft, shoot the crystal to raise it, then go to the locked door. Before opening it, shoot the Timeshift Stone so it de-activates. Now open the locked door. Inside, go down the stairs, then north, and through the entryway there, used to be blocked by an electric barrier until you shot that Timeshift Stone. So yeah. Inside, look up through the light and shoot the Timeshift Stone. Destroy the Beamos, then stand on the floor switch to open a small doorway. Stay here and shoot an arrow at the crystal to open the door to the room ahead. Enter. Inside are a bunch of Beamos, so take all of them out. This will open the gate blocking the last chest, so open it to get the [[SQUID CARVING]]. Cool stuff, now we can access the engine room. Make your way out onto the deck, then go through the west doors to enter the ship again. Follow the halls until you're at floor B2. Put the Squid Carving into the large door and enter the engine room. All of a sudden, large tentacles come bursting from the floor! Well, whatever's here will have to wait. Right now, EVACUATE! Exit the engine room and start making your way to the deck. Unfortunately tentacles block your way, but you can take them down with Skyward Strikes. Cut them down and head upstairs as the boat rocks and barrels roll down. As you go up the stairs you'll notice that we're taking water and sinking fast! Hurry! Head through the hall while dodging barrels. Past that, a couple more tentacles will block your way. Strike them down, and head through the large hole in the wall. Geez, this ship's already been damaged majorly...go upstairs, and onto the deck... ~~~~~~~~~~~~~~~~~~~~~ BOSS: Abyssal Leviathan, Tentalus ��������������������������������� Well, welcome to a combination of what looks like a Monsters, Inc. character, a leviathan, and Medusa. Really weird. Anyway, this monstrosity will sink into the water and then pop its tentacles up through the deck. Leave the tentacles alone enough and they will swing themselves to grab you, making you shake the Wii Remote and Nunchuk to break free. You'll need to use horizontal or diagonal Skyward Strikes (or arrows from the Bow, but that wastes ammo) to cut down these tentacles, but you also need to keep moving when charging up your strikes, otherwise you'll keep getting caught. After cutting down enough tentacles, Tentalus itself will rise and roar. After roaring, it will then bang down one of its tentacles in your direction. When you have the chance, whether during its roar or between its attacks, shoot an arrow into its eye. It will fall down onto the deck, so hurry up to its eye and slash like crazy. Repeat the process enough times... After getting hit in the eye enough times, Tentalus will bang against the deck and a metal block will slide down. Climb up to higher ground before this place capsizes! There will be barrels rolling down in your way, so dodge them as you climb up to higher ground. On here, Tentalus will appear here, roar, and then attack by sending its tentacles on its head to bite you. Slash as much as you can here to fend them off. After enough are cut, wait for an opening and shoot its eye. Run up and cut its eye. Repeat the process until Tentalus is finally defeated. ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | ������������������ Grab the Heart Container left behind, and use a Skyward Strike on the crest that shows up. Watch as your sword is tempered with Nayru's Flame, allowing you up to eight dowsing options for your sword! =========================== ITEM SUMMARY ������������ ----- Equipment: - Goddess White sword |- Farore's Flame |- Nayru's Flame - Goddess's Harp |- Ballad of the Goddess |- Farore's Courage |- Nayru's Wisdom - Big Wallet (+900) - Sailcloth - Water Dragon's Scale - Digging Mitts - 14 Heart Pieces (2/4) - 14 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Cawlin's Letter - Gratitude Crystals (40) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows - Whip - Clawshots - Bow ----- Adventure Pouch: - 4 Pouch Upgrades - Wooden Shield - Iron Shield - Sacred Shield - Seed Satchel - Bomb Bag - Cursed Medal - Heart Medal - Rupee Medal - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ THROUGH FIRE, TO FLAME [WALK_7] \ \_________________________________________ ������������������������������������������� Fi suggests that we can now learn a new song at the Isle of Songs, and tells you to head there. After the save prompt, Skipper tells you that he and his crew were able to repair most of the damage done to it, so you can re-enter the Sandship in case you missed anything...which likely you haven't if you followed the guide. Anyway, before heading off to the sky, there's something new we can do at the Sand Sea now that we've cleared the Sandship, so head back on the motorboat and make your way to the Shipyard. Once docked, head up to the mine-cart station where you saw Gortram the Goron. He's holding a Rickety Coaster mini-game. He basically tells you to get to the finish line as fast as you can, and to lean at corners correctly to get a nice speed boost. Pay 20 Rupees to play and get on the "Heart-stopping!" track. This gets you through the entire thing. Basically, go through the track as fast as possible, without slowing down. Make the jumps correctly when they come up as well (build up good speed and flick the Wii Remote upward as you get sent mid-air). Beat the track in 65 seconds or less and you will get a Piece of Heart! Retrieve it proudly, head to the bird statue, and fly up to the sky. __________ ________ | |/ | | HEART PIECE #15 | | FOUND | '\ | ������������������ ------------------------------- Thunderhead ����������� Once at the sky, make your way straight to the Thunderhead, to the Isle of Songs. Crawl in, use the Skyward Strike on the crest, and watch Fi interpret a message from the goddess, telling you that the last flame, Din's Flame, is found in Eldin Province. You will be taught a new song with which to access the trial at the Volcano...Din's Power. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ DIN'S POWER LEARNED - - - - - - - - - - - - - - - With that new song learned, time to do some sidequest stuff...as well as work on filling up those dowsing options. Exit the Thunderhead and land at Skyloft. ------------------------------- Skyloft ������� Down at Skyloft, time to spend some of your hard-earned __________ ________ money at Beedle's Shop again. Purchase the Life Medal | |/ | from him for 800 Rupees. Exit the shop, and go meet | LIFE MEDAL | Fledge just north of the plaza. He should say that you | FOUND | should meet him at night. So find a bed to sleep in until '\ | night, and then go meet Fledge in his room at the Academy. ������������������ He will thank you so much for helping him get stronger, and you will gain [[5 GRATITUDE CRYSTALS]]! Nice. Now exit the Academy while it's still night. Get up on the roof the same way you did at the beginning of the game, and look toward the top of the chimney. There's a Clawshot mark. Clawshot there then drop through. Looking down below, you'll find...Gaepora taking a bath. Did not want to see that...crawl through the crawlspace here and you'll drop down into... Zelda's room. Wow...never been in here before. And there's a [[GRATITUDE CRYSTAL]] right there as well! Pick that up, then open the dresser to find...a Piece of Heart! Heh. There's also a Tingle doll on one of the shelves and there seems to be a love letter there too...you can also read an entry on her diary. Um...maybe we shouldn't be here...let's leave. __________ ________ | |/ | | HEART PIECE #16 | | FOUND | '\ | ������������������ __________ ________ With that, time to sleep until morning. Head to the | |/ | bazaar and you'll find a new item at Rupin's shop: a | SMALL QUIVER | Small Quiver. You can go and buy it if you wish. Might | FOUND | as well have as many arrows as possible, that Bow is '\ | awesome. Bertie, the potion mixer, seems like he might ������������������ have a problem. Talk to him and he'll mention that he just can't sleep at night. Hm...well, sleep in a bed so it's night-time, then head to Bertie's house. Talk to him, and he says that he's missing the baby's rattle...a bird must've taken it. So, let's go find it for him! Exit the house and approach the entrance to the Waterfall Cavern. Before entering, stop and look left and up to see a small island with vines hanging off that you can Clawshot to. Do that. Now Clawshot to the island above the Waterfall Cavern... the one that has the waterfall. Climb up its vines. Up here, there's a Goddess Chest and a Gossip Stone you can summon. Open the Goddess Chest for a Piece of Heart! Cool, another one! Grab the [[GRATITUDE CRYSTAL]] in the water, too. __________ ________ | |/ | | HEART PIECE #17 | | FOUND | '\ | ������������������ Now it's a bit hard to see at night, but looking down from the dirt next to the Gossip Stone, there's a structure with a windmill. You need to run off and skydive over to on top of that structure. If successful, you'll find the Rattle up there. Blow away the dirt and grab it, then head back to Bertie and give it to him. He'll be so grateful that he'll finally be able to get some sleep, and you will gain [[5 GRATITUDE CRYSTALS]]. That's enough to go see Batreaux now! Heading there, you might run across a little argument __________ ________ between Pipit and his mom. Oh dear...either way, head to | |/ | Batreaux. As thanks for finding 50 Crystals, he'll give | GIANT WALLET | you a Giant Wallet! This holds 5,000 Rupees! Oh boy! He's | FOUND | going to want you to collect 70 now if you talk to him '\ | again, and Fi should come up and give you Crystals as a ������������������ dowsing option before you leave. Since we can dowse for them, why not grab the remaining Crystals we can find out here? The first [[GRATITUDE CRYSTAL]] you can grab is between a tree and a fence on the east side of Skyloft. Just head above Bertie's house and you'll see it. there's a pumpkin patch next to it. Next, head through the Waterfall Cavern to the other side. Below Skyloft, next to the bird statue, you'll find another [[GRATITUDE CRYSTAL]]. Pick it up then follow the path down further to grab another [[GRATITUDE CRYSTAL]]. Now head over to the plaza and take the path towards the Knight Academy, but stop. Enter Orielle/Parrow's house, as dowsing seems to point you to. A [[GRATITUDE CRYSTAL]] can be found here. Finally, head inside the Sparring Hall. A [[GRATITUDE CRYSTAL]] is up in the rafters, use the Beetle to grab it. That should take care of all the Gratitude Crystals on Skyloft...there's still others out there in the sky. But we'll get those eventually. Sleep until morning. Head in front of the Sparring Hall and you should find Fledge. Talk to him and he'll compliment your Bow, and decides he should do some workout while you show off your Bow. He'll toss pumpkins into the air, and you'll have to shoot the pumpkins before they land on the ground. This lasts for 90 seconds, and you get 10 points for every pumpkin you hit. You get a bigger point bonus the more pumpkins you hit in a row without missing. This is kinda tough, but practice __________ ________ makes perfect. Get 600 points or more to get a well- | |/ | -deserved Piece of Heart! If you're having trouble, I'd | HEART PIECE #18 | recommend aiming above and just to the right of Fledge, | FOUND | and shoot an arrow just as he moves to throw a pumpkin. '\ | Anyway, head to the bazaar, get yourself prepared...and ������������������ might as well open the Goddess Chest by the Scrap Shop to get a Gold Rupee! Cool! If you talk to Gondo at the Scrap Shop, look at an item, then back out, Fi will add treasures as a dowsing option. I recommend taking an Empty Bottle with you before heading off. ------------------------------- The Sky ������� Now for the other Goddess Chests around the sky. There's one more chest on Skyloft, and it's on an island close to the waterfall, so head over towards the Waterfall Cavern, use the Clawshots to get on the small island that has vines hanging over it, then from here, Clawshot up to the waterfall island. Now jump down to the island that has the Goddess Chest, and open it for a Gold Rupee. Fly off into the sky now. Head to the chest marker that's northwest of Fun Fun Island. Zooming in there's actually two chest markers there, one right on top of another. So fly over to that sky island and land. Once there, look for some vines hanging from the side that's facing the other part of the island. Drop to them, and climb them down to a Goddess Chest. Open it for another Life Medal! Climb back up, the Clawshot into the cage. Open the Goddess Chest inside for a Potion Medal! Wearing this on your pouch increases the duration of potion effects! Very handy to have! Clawshot back out of here and get back to flying. __________ ________ __________ ________ | |/ | | |/ | | LIFE MEDAL | | POTION MEDAL | | FOUND | | FOUND | '\ | '\ | ������������������ ������������������ Next, fly to the sky island east of the Lanayru beacon. Dive into the hole so you'll be inside the island. There's a Gossip Stone you can summon, but the main attraction is the Goddess Chest on the ledge. Claw- __________ ________ -shot up to it and open it for a Piece of Heart! Now fly | |/ | to the northeast sky, over to the sky island west of | HEART PIECE #19 | __________ ________ Beedle's Island. Once there, swim | FOUND | | |/ | through the water and spin jump out '\ | | HEART MEDAL | into the interior. Open the Chest for ������������������ | FOUND | a Heart Medal! Since you're over here, why not try your '\ | hand at the Clean Cut minigame again since you have a ������������������ longer sword. A Gossip Stone's there that you can summon, anyway. Keep in mind you don't win a Piece of Heart or anything from it though. Anyway, it's about time to head off to Eldin Province to find that next flame and do the next trial. So head down... ------------------------------- Eldin Volcano ������������� The trial "gate" is actually right in front of the Volcano Ascent bird statue, but for now, pick the Volcano Entry point. Once landed, speak to Gorko there and he will talk about finding Goddess Cubes. Fi will then add Goddess Cubes as a dowsing option. Now just make your way to the Volcano East bird statue. From here, follow the pathway over to the east side, where the bone bridge across the lava is. Once there, climb the ledges to the north, then go south. Before climbing the next ledge, slash this east cliff-side. Part of it will sound different. Bomb this part to reveal a small chest. Open it for a Red Rupee. Now head back west and skydive down into the underground complex. Once at the bottom, check the walls on the southeast ledge by slashing them. Part of it will have a louder clang like before. Bomb it and open the chest for a rare treasure. Now head west, over to the room divided by pillars. Head over to the north side to find a Mogma named Cobal there. Talk to him, he'll mention something about Rupees being hidden everywhere. In response, Fi adds Rupees as a dowsing option. That's all the dowsing options! As I may have mentioned before, the left slot in the dowsing wheel is for sidequest items, so they vary. Right next to him is a cracked wall you may spot. Bomb it and open the chest for a Silver Rupee. Now head up to the surface and approach the Volcano Ascent bird statue. Play Din's Power here, and thrust your sword into the ground for another trial to undertake... /���� \ Din's Trial: /�����������������������������������������������������������������������������\ - As you may expect, this is the largest Silent Realm yet. Same rules as always still apply. A Tear of Din is just to your east, but a Sky Guardian watches over it, and as you know, when you first enter the Silent Realm, all Guardians are alerted. So to get your first Tear of Din, head through the tunnel and jump across the lava. - For your second Tear of Din, run up the sandy slope, being very careful of the Sky Watchers, over to the west side. It's next to a Guardian. - Your third Tear of Din is up past the sandy slope where the camp is. - Return to where you started (you may find a Dusk Relic on the wall of the tunnel) and pick up the fourth Tear next to the Sky Guardian. - Enter the east cavern and jump into the large air geyser. Up near the top of the mountain, enter the would-be hot cavern and take the west path to see the fifth Tear. - Head west, down the slope, avoiding the Waking Water, down to the large east sandy slope. Take the east air geyser to get onto the pillar, then jump down to the left to get your sixth Tear, avoiding the puddles of Waking Water. - At the bottom of the slide, head west and jump across to get your seventh Tear. - Heading further west, if you picked up a Light Fruit, you'll see the eighth Tear shining from just off the edge. Drop to the vines and climb down to it. - Take the large air geyser again, and go down to the large sandy slope again. Stay on the right side this time, and get on the solid ledge there. Jump across the air geysers to the west to the ninth Tear. - Slide all the way back down again, heading west over to where you got the eighth Tear. Run south across the bone bridge, get up on the ledge to the right, and U-turn to get the tenth Tear. - Run east across the shorter bone bridge when it's clear of the Sky Watcher, then climb the north ledge over to the other side. Jump across the platforms for the eleventh Tear. - Climb up to the high east ledges. The twelfth Tear is up in the air, swing from the rope that's hanging from a tree branch. - Follow this high ledge westward to find the thirteenth Tear up on the ledge where a Piece of Heart was. - Run west, then down the south pathway to the fourteenth Tear. - For the last Tear, go back north a bit, look left, and crawl through the crawlspace. Walk along the tightrope on the other side to get the Tear. From here, make your way back to where you started to complete the Trial. \_____________________________________________________________________________/ __________ ________ | |/ | |FIRESHIELD EARRING| | FOUND | '\ | ������������������ For clearing the Silent Realm trial of Eldin Volcano, you get the Fireshield Earrings! These let you explore hot areas as well as keep you from taking extra damage from fire-based attacks! Think of it like the Varia Suit from Metroid, just without the added defense bonus. Anyway, it's time to explore new areas! Save if you want to, then enter the east cave and ride the large air geyser. Once up here, enter the hot area, then head up the left path. Enter the cave. ------------------------------- Volcano Summit �������������� Up here, you may notice a room off to the east. There's nothing of importance there...yet, anyway. Just head north, either side. From there, snipe the Cursed Spumes, jump west, and go north into another cave, bypassing the large Red Chuchu. Inside, you'll see Gorko again! He's trying to pass the flames there, and we need something to douse it. Alright. Exit, pass the large Red Chuchu, then take the west exit. Outside, you'll see a small pond with a small waterfall. Fill your Empty Bottle with water. Before heading back, look off to the north. Run off the ledge to do a skydive. Fall northward, around the pillar, and you'll see a Goddess Cube on a pillar down below. Fall down there, Skyward Strike it, then use the Clawshots to get back up. You can summon a Gossip Stone up here as well. Head back inside. +-------------------------+ | GODDESS CUBE #22 STRUCK | +-------------------------+ Go back to where Gorko is. Get up to what looks like a statue of a frog, and dump the bottled water onto its tongue. The fires will be doused. Follow Gorko and there will be another fire to douse...there's also a Gossip Stone you can summon. Head back to that waterfall and grab some more water, then head back to Gorko. As you'll see, the staircase to this frog statue is broken. You'll need to get above it by using the Clawshots on the vines so you can get on a ledge. Get above the frog statue and drop the water. Follow Gorko and you'll get to a pretty important-looking place. Gorko believes that judging by what we're seeing, there's something much more important here than Goddess Cubes. No kidding, looks like a dungeon entrance. Unfortunately, it's blocked by big fires, and the frog statue above needs a large amount of water...much more than one of your Bottles. Before we solve this problem, go west into the tower. Climb up into the window, Clawshot to the pillar, then Clawshot south to the next. Kill the Lizalfos, then Clawshot to the south ledge where a Goddess Cube is! Skyward Strike it. +-------------------------+ | GODDESS CUBE #23 STRUCK | +-------------------------+ So as for our fire problem...it isn't immediately obvious where to look, but if you head back to the waterfall where you were getting your water, you'll suddenly find a Mogma there. Talk to him to explain your situation, and he says the waterfall's source here is fed by Lake Floria, so there's a huge amount of water there. Fi suggests that as for the transportation of the water, the Water Dragon has a basin that she might let you borrow. Fi sets the dowsing to that, and we're off! Find a bird statue and take off to Faron Province! ------------------------------- Lake Floria ����������� I recommend landing at the Floria Waterfall bird statue. Once landed, look up at the cliffside behind you to see some vines. Clawshot up there, then climb to find a Goddess +-------------------------+ Cube! Skyward Strike it. Now look around here to | GODDESS CUBE #24 STRUCK | see a Rupee up on a ledge. Fly the Beetle over to +-------------------------+ it to pick it up...it's a Gold Rupee! Drop down and enter the Water Dragon's lair. Swim up and talk to her to ask her to use her basin. She will let you do that, and Fi will suggest we need Scrapper to carry it. Let her call him to carry the basin, then head back to Floria Waterfall and get up to the sky from the bird statue. Fly to Eldin Province. ------------------------------- Eldin Volcano ������������� Unfortunately...we forgot to mention to Scrapper that we need this basin up on top of the Volcano...and Scrapper doesn't want to head back up to the sky and change place, so we're back to square one. Starting from Volcano Entry, we'll have to escort Scrapper all the way to where we need to use this water. Here's another thing though, all of a sudden, a bunch of Bokoblin archers have scattered themselves around the area, so you'll have to make sure Scrapper doesn't take too much damage either. Up ahead is an archer, so shoot him down. Go north and take the shortcut to the west sandy slope. If you didn't open it when we were first here, then follow the paragraph below. Go east, snipe down the archers. Something else I should mention...arrows are in plentiful supply here. You should never run out. Archers always drop some, and the dig spots usually have a good number of arrows to dig up. Anyway, continue east, snipe other archers you see. Clawshot along the Peahats, drop. Go north around the entrance to the underground complex, shoot any archers you might see, and walk around the path to the bridge to Volcano Ascent...but there is a wooden shield Moblin there. You can take him out with Arrows. Another way over here is to run across the bone bridge to the east side and Clawshot across using the Peahat. Enter the cave and get right to the Volcano Ascent bird statue. You can't use the large air geyser as a shortcut. Sorry! From the Volcano Ascent statue, follow the north tunnel to the sandy slope, fighting off Dark Keese that can curse you, making things very hard for you. Do some sniping here before climbing up, and then start running up there to the top. Up at the campsite, you'll find a wooden shield Moblin on the fallen watchtower. How does that thing not break? Anyway, snipe him down and follow the path, up the vines, along to the middle sandy slope. Snipe down the archers, (they're pretty far, might have to aim a little above them due to gravity) and run up the slope to the Earth Temple entrance. Getting there! Head east, take down the Blue Bokoblins, and shoot the Moblin down. Follow the tunnel, keeping vigil. Once at that small area, shoot down the archers and the Moblin there. Don't forget the archer that's just to the left when you exit the tunnel. Once those are taken care of, run to the hot area, take the left path, and enter the Volcano Summit. ------------------------------- Volcano Summit �������������� Just a little more...take down the Fire Keese here and move north. Fight a couple of Lizalfos, shoot the Cursed Spumes, jump west, take the north exit, and follow the path to finally where you need to be. Scrapper will pour the water into the frog statue's mouth, and the fires will be doused. Finally! Let's enter the next dungeon... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| FIRE SANCTUARY | �������������� Welcome to the Fire Sanctuary...may seem a bit redundant to feature another fire-based dungeon, but hey, Ocarina of Time did that too. Up ahead are some spiky fruits. Shooting them reveals that they contain water. I advise using the Slingshot or Beetle to knock them down, to save precious Arrow ammo. Anyway, knock down the water fruit above the lava to create a temporary platform of cooled lava. Jump across. Up ahead is a river of lava, and across from here is a locked door. Knock down the water plant and hop onto the platform. Ride it down the river, and get out your Bow so you can shoot down some archers as you get to the river's end. Hop off and follow the path north and then west to a chest. Kill a Blue Bokoblin, open the chest for a [[SMALL KEY]]. Clawshot across to some pots to break if you want, and jump down. An elderly Mogma will come up, and as response to saying you're on a quest, he tells you an ancient legend...those who seek the king's treasure, look for the two statues that face one another. Show your bravery and jump into the mouth of the sleeping statue. Alright, sounds good! Head through the locked door. So you're outside now. You're pointed to a building out here you need to get to. Follow the path, avoid the Dark Keese, kill the Bokoblins, and enter the door. Take a left to grab a Red Rupee in a small chest, then go right. You'll see a gate with water fruits behind it, so head left into a round room of magma. Head in, and beware of the enemy named Magmanos! It's basically a lava hand. You can't damage it or kill it, so just pass by it for now by getting on the piece of rock and having the Magmanos lift you up. Up here, follow the path, climb the vines, kill the archers, then climb the next vines around to a southern ledge. Follow that and enter the door that a bird statue's next to. Up ahead, you're forced to face a Dark Lizalfos. It's basically the same as a regular Lizalfos, just more health and has the ability to breathe poisonous fumes at you to curse you temporarily. After defeating it, enter the west door. Shoot the Cursed Spumes in here, then look up to the west. You might see an opening in the wall with some vines next to it. Send the Beetle up there to pick up a bomb flower, then have it carry it to the statue on the north side. There's some blockage in the statue's mouth, so just fly the Beetle into the blockage to bomb it, letting some lava flow through. With that done, knock down the water fruit above the lava and ride the platform that was just made. Kill the archers, then enter the door that isn't locked. You'll see a Mogma hanging above the lava. Obviously he's pretty scared. He thinks we're a guard, but we'll show him we ain't one...later! Head through the path here, cooling off and blowing away the hardened lava in our way with the use of the Gust Bellows. Open the chest to get a [[SMALL KEY]]. Exit this room the way you entered, then go through the locked door. Outside, you'll see a bunch of water fruits hanging onto the floor. Get around them and you'll see some fires to douse, and a frog statue above it. You don't have to use your Empty Bottle again, don't worry. Head south from there and open the small chest in the alcove for a Red Rupee. Now go up either the west or east sides of this structure. West side has a chest containing a treasure though. Anyway, at the center of here, you'll see a water fruit positioned oddly behind something circle-shaped. Target it, get your sword out, and stab the fruit. It will stick. Now look on the other side, target the frog statue, and fling the water fruit towards it with an upward slash. It should hit and douse the fires. Neat! Head through, kill the Bokoblins and Dark Keese, enter the door. Inside is another circular room with lava, this time there's two Magmanos. Now these you can kill. How? Well, get on either of the rock slabs, have a Magmanos take you up to the accompanying ledge, stab a water fruit, drop down, and fling it onto a Magmanos. This will solidify it. Slash it until you decimate it, killing it. Do the same for the second one. This will lower the lava and open a door on your level. The Mogma watched what you did and realized that you ain't a bad guy. So he tells you to come over to him. Enter that door that's on your level. Head down and pull the handle on the wall to lower the Mogma and free him. He notices that your Digging Mitts are kinda old, need something stronger. So, he gives you a replacement pair and digs up a chest. Open the chest for the Mogma Mitts! Now you can dig down underground in certain dig spots. __________ ________ | |/ | | MOGMA MITTS | | FOUND | '\ | ������������������ Let's go test them out at the dig spots over there. On one of them, Link will dig right into the ground, and you'll go into top-down view. You can hold Z to get an above-ground view as well! Once underground, you can move around with the Control Stick, hold A to move faster at the expense of stamina, and shake the Wii Remote to attack whatever's in front of you, which can be used to remove light-brown rocks. Head up until you see a bomb flower. Attack it to roll it to a bombable rock, blowing it up. Head up to where you bombed, and go right to the light. Press A to dig out. Back on the surface, blow away the hardened lava and dig down into the southeast dig spot. Down there, head over to the left side and attack the two-sided switch to move the gate above. Climb back out and head east through the door. Back outside, head east past the Blue Bokoblin and step on the floor switch to open the gate. From here take the east door to return to the first Magmanos room. With the Mogma Mitts we can do something new here. Near the door, look left to see a gate and a dig spot. Dig down into the ground, then go around the right side to attack the two-sided switch to move the gate. Get back up to the surface and head through where the gate used to be. You'll get to a room filled with water fruits. Step on the floor switch to open the gate, and stab one of the fruits. Take it with you down to the Magmanos, fling it at it to harden it, then destroy it. The lava will lower, and a passage down here will be opened up. Follow it and enter the door at the end to see a chest. Open it for an Empty Bottle! It's about time you got another one of those! __________ ________ | |/ | | EMPTY BOTTLE #4 | | FOUND | '\ | ������������������ Make your way back to the single-Magmanos room, climb up to the west door (cut through the water fruit room), go west, then north to return to where you were before you started backtracking. Look east, shoot down the archers, then Clawshot across. (There's a Goddess Wall on the pathway below.) Enter the door to find another Mogma hanging. He tells you if you free him, he'll tell you the big secret about this room. Okay. At the south of this room, you'll see a gate blocking a water fruit. You need that. Dig into the nearby dig spot to go underground. Head to the left side from here and hit the two-sided switch to move the left gate downward. Now head to the right side and hit the other two- -sided switch to move the right gate leftward. Now make your way back to the light so you can dig yourself out. Stab the water fruit, and head over to the frog statue next to the stairs and fling the fruit to douse the fires. Pull the handle on the other side to free the Mogma. He digs up a chest, so go open it. __________ ________ | |/ | | DUNGEON MAP | | FOUND | '\ | ������������������ Woah! The Dungeon Map! Kinda late for that, but oh well. This map has a suspicious x mark on a wall where that handle was that you pulled. Place a Bomb in front of that wall to blow it open! Dig into the dig spot behind it. Down below, follow the path and kill the Moldorm by attacking its orange spot at its tail. It should go down in three hits. Follow the path to the other light and dig yourself out. Open the chest to get a [[SMALL KEY]]. Climb out using the vines, then backtrack your way over to where you first used your Mogma Mitts. Go through the locked door that has the bird statue next to it. Follow the path to a river of lava. Shoot the archers up and to the left, then knock down the water fruit hanging above. Jump across and climb the stairs. Enter the door. Inside, kill the Dark Keese and the Blue Bokoblin, and follow the path. You'll get to a dig spot. Dig in underground and you'll find a cowardly Mogma. Hit the two-way switch to open the gate, and chase after the Mogma and catch him! Remember that you can crawl faster with A. I forgot about this when I did it and it took me forever to catch him, haha. Afterwards, he will notice you have __________ ________ his brother's gloves, and will dig up a chest for you to | |/ | open. Open it to get a Piece of Heart! He'll also open | HEART PIECE #20 | the way forward for you. Nice! Kill the Cursed Spumes and | FOUND | Dark Keese here, then knock down the water fruit. Ride it '\ | and jump off to the east side. Step on the floor switch ������������������ to open the gate, and then dig into the spot behind the bird statue. In here, follow the path and get below the bomb flower. Attack it to roll to the rock, and it'll explode...letting lava seep through. Hurry out of there, otherwise the lava will insta-kill you! For doing that, lava will be flowing through the statues, letting the lava river have a current. Get back down there, knock the water fruit off, and ride the new platform to the ledge to your right. Follow it to find a bird statue that you can actually use as a warp from flying! Anyway, up ahead is the boss door, but we don't have the item used as the key for it. East, there's a gate blocking the way. South, there's a stone tablet saying it's the bridge of decision, choose your path. So head over there and the camera will pan down. There's two statue heads facing each other...a-ha! "Jump into the mouth of the sleeping statue." You should know which one that one is. Do a running jump off and skydive down towards that statue and a path should form. Follow it inside. There's a Goddess Wall in here. Continue and enter the door. You'll face two Dark Lizalfos. Get rid of them and climb up to the door that opens. Follow the path and you'll get to a spiral staircase room dotted with Dark Keese. There's another Goddess Wall down here too. Climb the stairs until you reach a stop. Clawshot to the vines and get up onto the staircase up there. Before moving on, look back and Clawshot onto the patch of vines to the left of what you climbed, then from there, Clawshot into the alcove. Open the chest for a treasure. Now just start climbing to the top of this room. Enter the door. Inside, you'll find the first and only torch-lighting puzzle of the game. Huh. In order to reach the big prize, you need to light the torches in accordance with the number of wings each one possesses, from least to most. Their activation spots are underground, so dig in and use the Z above-ground look feature to solve. Down below, move forward onto the first switch, then up and right to the next. Now go down, right, and attack the bomb flower so you can open up the way to the third statue, so go around and hit that, then go down and activate the one you went around, and then finally go to the last one. For doing that, a Moldorm will be released, so kill it, since you can't leave without doing so. Once you do, crawl out and open the chest to get the [[MYSTERIOUS CRYSTALS]]. This is the key to getting through that boss door. So with that, head west through the door. Step on the floor switch to open the gate, and just head west to appear back in front of the boss door! Open it with the Mysterious Crystals, and walk in...only to find Ghirahim. He believes he found out that a second Gate of Time exists, and he is most happy about the news! After he gloats about how beautiful he is, he decides to finish you off personally. Time for a second fight against him! ~~~~~~~~~~~~~~~~~~~~~ BOSS: Demon Lord, Ghirahim �������������������������� Yep, it's time for a rematch. It starts off the same as the first one, with him trying to block your sword strikes with his fingers. Only this time, he's got two darkly daggers protecting the sides of him, limiting your directions with which to strike him. You can knock them away with carefully-placed sword strikes though, just be careful that if he catches your sword, it's a lot harder to break from his grip, and he will throw those daggers at you point-blank if you take too long to break free. Having said that, just move your sword around so he can attempt to predict your slashes, and quickly slash where he doesn't protect himself. He's not as eager to stop moving his arm this time, so it's no longer a waiting game. After a bit of damage, he ups the ante a bit by having four darkly daggers out and surrounding him, instead of two. Limits your directions even more. Eventually, after dealing enough damage to him, he will resort to his second phase, where he uses his sword again...this time he dual-wields! Now he's basically like a Stalfos. He holds his two swords in such a way so that you'll have to strike where it's not protected...otherwise he counter-attacks. Other attacks he may do is powered-up versions of his dagger lines. Send four lines of daggers in your direction that you can either dodge or do precise sword strikes to send them back. Sometimes he may surround you in daggers. If it's a circle around you, do a horizontal spin slash. If they surround you vertically like a U-shape, do a vertical spin slash. After he's damaged a bit, he starts teleporting around in a similar manner as the first time you fought him, where you can either back off or strike where his swords aren't. He's got a new attack though...if he does a jumping animation before he teleports, prepare to run, as he's going to teleport down onto you and do a Fatal Strike kind of maneuver. If he misses, that's your chance to wail on him. Eventually he will go down. Eventually... ~~~~~~~~~~~~~~~~~~~~~ __________ ________ | |/ | | HEART CONTAINER | | FOUND | '\ | ������������������ Ghirahim will have had enough, and will teleport away. He will be back! A Heart Container is left behind, so pick it up and enter the next room. Skyward Strike the crest and watch as Din's Flame tempers the sword, lengthening the blade, strengthening it, and turning the sword's hilt into a purple color...with the blade fully tempered and purified by the sacred flames, it now has the power to withstand against any evil...the blade of evil's bane...the Master Sword! However, it has not fully awakened yet... =========================== ITEM SUMMARY ������������ ----- Equipment: - Master Sword |- Farore's Flame |- Nayru's Flame |- Din's Flame - Goddess's Harp |- Ballad of the Goddess |- Farore's Courage |- Nayru's Wisdom |- Din's Power - Giant Wallet (+900) - Sailcloth - Water Dragon's Scale - Fireshield Earrings - Mogma Mitts - 20 Heart Pieces (0/4) - 17 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Rattle - Cawlin's Letter - Gratitude Crystals (57) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows - Whip - Clawshots - Bow ----- Adventure Pouch: - 4 Pouch Upgrades - Wooden Shield - Iron Shield - Sacred Shield - Seed Satchel - Bomb Bag - Quiver - Cursed Medal - Heart Medal - Heart Medal - Life Medal - Life Medal - Potion Medal - Rupee Medal - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ A WHALE & THREE DRAGONS [WALK_8] \ \_________________________________________ ������������������������������������������� You'll emerge from the Fire Sanctuary entrance. Before heading off to the sky, follow the path into the cliff. Look to the left as soon as you enter to see a few dig spots. One of them you can dig underneath, so do that. Once underground, head right and emerge at the other light, __________ ________ and you'll see some Fairies surrounding a Piece of Heart. | |/ | How quaint. Go grab the Piece, then dig back to the other | HEART PIECE #21 | side. Now head back to the bird statue and take off to | FOUND | the sky. From there, head straight down to the Faron '\ | Province beacon. Land at the Sealed Grounds. ������������������ ------------------------------- Sealed Grounds �������������� You'll notice...there appears to be some tracks surrounding the perimeter of this place...huh, where did that come from? Anyway, make your way into the Sealed Temple. It's time to head to Zelda now that we have the power to open the Gate of Time. Talk to the old woman. She will say to approach the Gate of Time and hit it with a Skyward Strike, it will surely open. So go up to do that...just before you're able to send off the strike, rumbling occurs! Oh crap, seems like that monster is escaping again! Must've reacted to the power our sword has given off. Time to head out there and stop it! And Groose is... helping? Huh. Drop down to the bottom, and the beast will break free... ~~~~~~~~~~~~~~~~~~~~~ BOSS: The Imprisoned �������������������� Well, we've got some problems. Now The Imprisoned has grown arms. It will do its darkly shockwave steps every time, and if you try to hop on its back, it will quickly knock you off before you have the chance to get to the spike on its head. So what to do? Well, you can carefully take down its bulbous nails while avoiding the shockwaves with the sword, or you can use the Bow. Eventually, The Imprisoned will actually move its arms up to the level above it in an attempt to climb up. When this happens, Groose will have his Groosenator set up. Press up on the D-Pad to control the Groosenator. Use the Control Stick to move around and tilt the Wii Remote to aim. Press A to launch the bomb. If it hits, The Imprisoned will stop trying to climb and continue walking forward. There's down time after each use of the Groosenator, make it count! Afterwards, cut down the bulbous nails on its feet as it's getting back to walking to make it fall over. Since it has arms, it'll make it hard to get over to its head, but if you get over there in time, do upward slashes on the stake to drive it in. The next couple of times should be similar, though I have a couple of tips. The bulbous nails on its arms can be destroyed, and this prevents it from trying to climb up a level. Be careful, it'll try to pound down on you if you do this. Also, the Groosenator can be used at any time to stun it. When it's stunned, you are able to hop on The Imprisoned's back and drive the stake in quickly with downward strikes. Keep it up and don't make any big mistakes and you should be fine! After the stake is driven three times, The Imprisoned will disperse and return to the ground. Head to the stake, Skyward Strike it, and follow the directions to seal it again. ~~~~~~~~~~~~~~~~~~~~~ Head back to the Sealed Temple. The old woman thanks the both of us (Link and Groose) for imprisoning that beast once more, and she says you'll find the answer to what exactly that beast is once you pass through the Gate of Time. So now! Without any interruptions, build up power for the Skyward Strike, and send it onto the Gate of Time, and watch it transform. Link heads in. Now in the past, called Hylia's Realm, speak to Impa there. She says this is moments after Hylia lifted a piece of the earth up to the sky, what we now know as Skyloft. Zelda is up ahead, she will tell you everything else you need to know. Read the paragraph below only after watching the cutscene if you don't want to get spoiled. So as expected, you'll get a lot of plot thrown at you, and it's kind of emotional. In short, The Imprisoned is the root of evil, and is really a being called Demise. It was the demon Hylia was trying to vanquish but just couldn't, and sent the humans up into the sky so they would be saved. Hylia now transferred her soul to Zelda's body, so she's essentially the goddess reborn. With the goddess's blessing, the Master Sword now reaches full power. In order to keep Demise sealed, Zelda has to keep herself locked and sleeping in this temple for thousands and thousands of years, and will only awaken when Demise is finally defeated. The only way to defeat him is to call upon the power of the Triforce and make a wish to vanquish him once and for all. Well, that was a lot to digest...with the Master Sword fully awakened, we have to find the physical Triforce and make our wish to defeat Demise. So head back to the present to speak to the old woman. She says that the only clue she remembers about the Triforce's location is that it is hidden somewhere up in the sky...any other clues may be found on Skyloft itself. That seems interesting. Groose also calls over to you, and tells you that he thinks he should stay down here and make sure nothing bad happens. And...he actually likes it better down here than he does up in Skyloft. He also mentions that the ground here is so fresh a sapling could grow really well. A sapling...hm. Exit the Sealed Temple and make your way to the sky. Head right to Skyloft. ------------------------------- Skyloft ������� Well, all we were given is info that clues to the whereabouts of the Triforce can be found somewhere on Skyloft. The higher-ups at the Knight Academy might know something. Head there and talk to Headmaster Gaepora. Mentioning the Triforce to him, he does know of its existance in the texts, but the whereabouts is not highlighted in any of them, so he sadly cannot help us. Hm...maybe one of the instructors knows something. Just as you're about to leave, Gaepora mentions that he knows someone who might know of the Triforce's whereabouts...it is Levias, the sky spirit who protects over the skies. Levias's whereabouts is in the thunderhead, and it appears trapped there. He asked Owlan to look into it, so maybe you could ask Owlan. Don't worry, he's in the Knight Academy. Right next door to the Headmaster's office, actually. Walk in and speak with him. He says that the last time he saw Levias...he wasn't himself. He appeared possessed by something. Well, that's bad. After insisting that you still want to meet Levias, Owlan has an idea, and tells you to follow him. After a transition scene, he decides to teach you a flying technique which you'll need. It's the Spiral Charge. Press A when flying and your Loftwing will spin around like an attack. It's faster than the previous maneuver as well! To prove you're worthy of utilizing this maneuver, he sends you out to use the Spiral Charge on 10 targets out there in the sky. Dive off and call your bird to start this test. You must break 10 targets in under 120 seconds. For this, I recommend taking out the easy-to-reach targets that are immobile. Then you can get the ones where you have to squeeze through to get as well as the mobile ones. There's actually more than 10 targets out there, so don't worry about hitting every single one you find. ------------------------------- The Sky ������� After clearing it, Owlan acknowledges your bird-riding skills and then talks about how to find Levias. He says that Pumm, the owner of the Lumpy Pumpkin, might know something. The guy makes an offering to Levias every year. So dive down, summon your Loftwing, and fly to Pumpkin Landing. Enter the building and talk to Pumm. He'll brew up his pumpkin soup and let you go and transport the big batch. Seems like another job for Scrapper. He'll carry it off, and Pumm will tell you that he offers up the pumpkin soup on the island with an everlasting rainbow. Have you seen that? You probably have. So exit, and fly off into the Thunderhead. Make a beeline right onto the rainbow island and land there. Scrapper will place the pumpkin soup there and fly off, and a moment later, Levias emerges from the clouds...yep, he looks angry. Time to see what we can do about curing this thing! ~~~~~~~~~~~~~~~~~~~~~ BOSS: Levias & Bilocyte ����������������������� First up, Levias himself. He's got ugly eyeball tentacles protruding from his body, and you need to get rid of them. He's flying, so you'll have to get on your Loftwing and do the same. Follow him, keeping away from the flailing of his tail and two wings, and do Spiral Charges on the eyeballs of the tentacles when you get close. After all the eyeball tentacles are destroyed, another one pops up on Levias's head. Fly up above Levias and skydive onto his head, where you fight Bilocyte, the evil parasite infecting Levias. It will basically attack by spitting out green mucous globs at you. Counter by slashing leftward and rightward to send them back, hitting Bilocyte's wings. Then the eye will open and spit more globs. Counter that by doing a vertical slash or shield bash to deflect it and hit its eye. It will fall down to Link's level, so slash it! Repeat the process once more, and the next time its eye opens, it will try to lean to a side after spitting its mucous glob. It's learning...! Do horizontal slashes either leftward or rightward depending on where it's leaning. ~~~~~~~~~~~~~~~~~~~~~ For defeating the parasite, Bilocyte, Levias will be cured! The Thunderhead will stop being stormy, and Levias will thank you for what you have done. Asking about the Triforce, he says that a certain song will let you pinpoint the trial that you must undertake to find the Triforce. Yes...by trial, you should probably know what I'm talking about. Unfortunately for us, Levias doesn't know the entire song...only part of it. The goddess has entrusted Levias and the three dragon deities of the surface world each a piece of the Song of the Hero. You must meet the three dragons and learn their pieces of the song before meeting up with Levias again for his final piece of the song. So with that said, dive off of Levias and get on your Loftwing. Let's take care of these Goddess Chests for now. First, fly toward the Isle of Songs. A __________ ________ Goddess Chest is up on top. Open it for a Small Bomb Bag! | |/ | Huh, you already have one. Anyway, head to the other | SMALL BOMB BAG | chest marker in the Thunderhead (even though it's not | FOUND | technically a Thunderhead anymore...) and land at the top '\ | of it. On top of here, approach the southwest edge where ������������������ a stone part is jutting out, get __________ ________ right to the edge, and press A to hang. Press A again to | |/ | release, dropping right next to a Goddess Chest. Open it | HEART PIECE #22 | for a Piece of Heart! Now head out of the Thunderhead and | FOUND | over to Fun Fun Island. There's a Goddess Chest below it, '\ | so fly down there and open it to get a Gold Rupee! Nice. ������������������ Let's get the rest of the Gratitude Crystals that can be found lying around, shall we? There isn't much, actually. First, fly over to Pumpkin Landing. Enter the Lumpy Pumpkin, and sleep until night on the bed there. For starts, head up to the second floor in here and you'll find a [[GRATITUDE CRYSTAL]] up here. Grab it, then head outside. You'll find another [[GRATITUDE CRYSTAL]] in the shack where you loaded a stack of pumpkins before. With those two grabbed, sleep until morning and fly to Skyloft. Enter Beedle's Shop and sleep until night on his bed. You'll end up in a faraway island he calls his home...it's actually northeast of Skyloft. Anyway, the last [[GRATITUDE CRYSTAL]] to be found lying around is on top of his parked shop, so use the Beetle to grab that. Sleep in his bed until morning, and since you're in his shop, might as well buy the expensive Bug Medal. This will show bugs on your map when equipped. Kinda helpful! __________ ________ | |/ | | BUG MEDAL | | FOUND | '\ | ������������������ Exit the shop. I know this seems random, but head into the Thunderhead. Go back to the Bug Rock island, and you'll find Strich there. You can play a bug-catching game to get either Rupees or rare bugs. I recommend practicing the Bug Wrangler challenge in the game until you can get under three minutes. You'll see why soon. All the bugs stay in their same spots, it's never randomized. Anyway, all kinds are found there, and whatever you catch during the mini-game is yours to keep. Anyway, on the island just south is a Gossip Stone you can summon. Exit the Thunderhead and fly west. West of Fun Fun Island, you'll see a small island that's cracked at the top. Spiral Charge into it to break it, revealing a blue chest. Land and open it to get a Silver Rupee! Get back on your bird and fly toward Pumpkin Landing. Once there, look southeast to see another small, cracked island. Spiral Charge it and land. Open the chest to get another Silver Rupee! Now fly back to Skyloft, and enter Beedle's shop. Beedle might have a text bubble above him. Talk to him, and he appears down...but now is not the right time to talk since he's busy pedaling. Rest until night. Once night, exit the shop and talk to Beedle. He says that he is missing his precious Horned Colossus Beetle. Don't worry guy, we'll find it for you! Right? Right. So sleep until morning, then fly over to Bug Rock. Yeah, Strich the bug-lover. Talk to him and he admits to taking it, but he doesn't want to just give it back to you right away since it's such a valuable bug. He wants you to do the Bug Wrangler challenge in under three minutes. And that's the reason I told you to practice! Go and wrangle those bugs, and you'll get the beetle back along with the cage it's in. Now fly back to Skyloft, enter Beedle's Shop, and sleep until night. Hand Beedle his beetle back, and he will be so joyous! [[5 GRATITUDE CRYSTALS]] are bestowed upon you. He also lets you take anything in his shop for half off the listed price! ...Yeah, that could've been helpful if you didn't almost buy out everything he had, but hey, I wanted some excuse to use up the Rupees you find throughout the course of the game. Speaking of, sleep until morning, and, if you have enough, buy the Piece of Heart from him. __________ ________ | |/ | | HEART PIECE #23 | | FOUND | '\ | ������������������ If you don't have enough Rupees (800 with the half-off thing), you can play some minigames up around here to gain some. With that, it's finally time to start the Song of the Hero quest. Now, pay close attention here, because I'm going to say something about this. You can visit either of the three dragons in any order. However, there is a game-breaking glitch that can occur where the events to meet these dragons don't happen, and thus you can't progress. It seems to mostly happen when you don't leave Lanayru for last, though Nintendo provided an explanation of why it occurs. Apparently, after Golo the Goron opens the way to the Thunder Dragon in Lanayru, you're not supposed to talk to him a second time. If you do that, the glitch supposedly occurs. Of course, you won't have to worry about that if you leave Lanayru for last. However, to be safe, I recommend copying your save file at this point just in case it happens. To copy, just save and quit, go to the file select, have your file selected, and press +. With that precaution out of the way, it's time to start it. I'll list these in my own order (Eldin, Faron, Lanayru), but you can do them in any order you choose. | ===============================+- The Fire Dragon | ��������������� Set off to Eldin Province. As Link falls (a cutscene should occur instead of getting a location choosing screen), suddenly the volcano violently erupts, spreading ash everywhere, making Link black out. He then wakes up inside a jail cell with a Bokoblin guard just outside. Looking at your gear...all of it's taken. Including your Adventure Pouch. You don't even have your sword with you. Well that sucks. Oh, and would you look at that, your health is down to dangerous levels as well. At least you still have your harp, Sailcloth, and Earrings...for some reason. Pick up and toss or roll the pots to break them so you can get some of your hearts back, and go to pick up the barrel. A Mogma will pop up. Hey, it's the one you caught at the Fire Sanctuary! He's here to bust you out of here, and to do that, he gives you back the [[MOGMA MITTS]] he stole from the Bokoblins that stole it from you. So yay! You got that back! Once he leaves, dig down from the dig spot. From there, just crawl to the other light spot and surface. Now it's time for some stealth. You can't get caught. Anyway, you're out of sight from the Bokoblin guard, and hey, there's a stool to sit on in that little hut over there. Go and sit to restore your life and get rid of that slightly annoying "low health beep" noise. Once done, follow the path east so you're outside. You can't get to the sky until you have your stuff back, but at least they can be save points. There's also a Sheikah Stone here, only for this specific time in the game. Follow the pathway and you'll meet Plats, that Mogma, again. This time he decides to mark which item can be found in which chest on the map. With that, you can also set beacons onto all the chests in this area, if you want to. After talking to him, climb up, wait until the Bokoblin is far away and facing away, then run up towards him and drop to the left. Dig into the dig spot down here. Once down there, crawl left, break the rocks until you're on the right side, and attack the bomb flower to roll it north. After it blows up, go north again and attack the other bomb flower to blow up the rocks leading out. Crawl out. Follow the path here and you'll get to a watchtower. As the cutscene shows, drop down carefully (not into the light), dig into the dig spot, crawl to the other side, (can avoid the Moldorm) dig out, and climb the ledges to get your [[GUST BELLOWS]] back. Yay! Use the Gust Bellows to blow away the hardened lava on the ledge here, then climb around and start heading south. After the cutscene, wait until the Bokoblin up ahead moves away, and when you can, duck around to the left. Wait until the other Bokoblin is looking away and dash over to the dig spot. Dig in. Inside, crawl to the other side (again, you can avoid the Moldorm), dig out, then go open the chest to get your [[CLAWSHOTS]] back! Now use them on the Peahats to get over to the north side of the foot of the volcano. From here, look to the left to see some rock platforms moving from the river of lava. Get on one (you can jump across into the cave, but all that's there's a Gossip Stone) and ride it until it gets next to a ledge to your right. Hop off. Follow it and a cutscene will occur. Afterwards, wait until the Bokoblin guard is moving away, and get behind the wall to his left as he passes it. Clawshot to the vines over to the east. You will see some bomb flowers. Hehehe...pick one up, and toss it to the foot of the watchtower to knock it over. Oddly enough, the Bokoblin guard doesn't suspect much despite the loud noise. Open the chest to get your [[WHIP]] back! Now head back over to the bridge where those bomb flowers were, target the plant on the other side of the gate, and use the Whip on it to unearth a Peahat! Use the Clawshots on it to get to the other side. Now at the Volcano Ascent bird statue, you can't head north through the tunnel, so look east and use the bomb flowers to get rid of the rocks in the cave so you can take the large air geyser up and get a couple more of your items back. You'll see Plats up there. Looking at the hot area, there's rocks blocking the way into the Volcano. So head the other way, over towards the Temple Entrance. Once at the Bokoblin campsite, look east to see a line of Peahats as well as rock platforms flowing down the lava river. Get on one, (again, can enter a cave across, but only contains a Gossip Stone) and ride it to the right platform down there, across from the watchtower. Wait for another rock platform to come by, pick up a bomb flower, hop on, toss it toward the watchtower, then hop back. Once it falls over, wait for another rock platform, jump across, and open the chest to get your [[SLINGSHOT]] back! Now head back up the mountain by using the Clawshots up along the line of Peahats to get back to the camp. Head west for another cutscene. Peek around the gate here and Slingshot the guard to stun him, and run past him. Hide quickly from the other one, Slingshot him, then get past. Be careful of the Red Chuchus that can slow you down. Once at the other side, Slingshot the guard on top of the watchtower to temporarily turn off the light, and then dig into the dig spot that was in the light. In here, get over to the west side of the bomb flower, attack it to bomb the rocks, then climb out on the other side. Open the chest to get your [[BOMB BAG]] back. Now you can use bombs whenever you want to again. Dig at the other spot to reveal an air geyser. Head up, then toss a bomb at the watchtower to knock it over. Head back east, using your bombs to take down the Bokoblins, or the Slingshot to just stun them and move on. Your choice. Return to where Plats was, over at the hot area, and bomb the rocks there. Enter the Volcano Summit. ------------------------------- Volcano Summit �������������� Right in front of you, you'll spot your [[TRUE MASTER SWORD]] stuck into the ground! Go and grab it! Open the chest for a measly Blue Rupee, then enter the area on the right. Use your Bombs to take out the +-------------------------+ Cursed Spumes, then ride a rock platform over to | GODDESS CUBE #25 STRUCK | the east. Make sure to Skyward Strike the Goddess +-------------------------+ Cube on the small island as well. Once on that other side, don't enter east yet, instead go along the north ledge, into the north tunnel. Stab a water fruit and continue, then fling it onto the lava pit. Jump across, then kill all the enemies down below. You'll notice now that your sword's so powerful that you can break a Bokoblin's guard and knock it off balance. Hah. Anyway, with them gone, open the chest there to get the rest of your items, your Adventure Pouch, and all the items in that Pouch back! Awesome. Now climb the south ledges, bomb the rock, and return to where you got your sword back. Re-enter the east room, ride a rock platform to the other side, and enter. You're at the Fire Dragon's lair now. Cut the ropes using your sword and your Beetle to lower the bridge. Walk across and you'll speak with Eldin, the Fire Dragon. He will see the mark that you bear on the back of your hand, and will then sing his part of the Song of the Hero. After listening to it, he will apologize about the eruption, it was merely an explosion of his power. He says the skies will clear soon, so it's time for us to leave. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ FIRE DRAGON'S SONG LEARNED - - - - - - - - - - - - - - - You'll appear back outside, at the Earth Temple entrance. All the Bokoblin structures are gone now as well. Now you can leave Eldin Province to go to the sky, but remember those caves that contained nothing but Gossip Stones? Well, you can head into them and summon the stones again. But there's nothing new to the rooms other than that. Exit to the sky. | ===============================+- The Water Dragon | ���������������� Fly to the Faron Province beacon. I suggest having an Air Potion (or +) and the Potion Medal before heading in, although it's not necessary. Skydiving down, Fi will say that there seems to be an anomaly and we can't land anywhere in the woods except for the two places at the Sealed Grounds. Land at the Sealed Grounds, and Groose will come up to you as the ground shakes and rumbles. Looks like the beast is trying to escape again! Head down to the bottom. ~~~~~~~~~~~~~~~~~~~~~ BOSS: The Imprisoned �������������������� He's escaped again, and this time he has a tail, whacking you about when you get near, making it near impossible to get to his feet, so you'll have to get up onto his head after stunning him with the Groosenator. After pounding down the stake, The Imprisoned will immediately try a new technique: it will slowly fly upward straight towards the Sealed Temple. Yeah...pretty scary. Once the Groosenator becomes usable, get to it right away and hit The Imprisoned. It will knock him out of the sky down to the ground, so get down there, over to his head, and pound in the stake with upward strikes. The Imprisoned will try to fly up once more, but the impact made when The Imprisoned landed caused Groose's stash of bombs to be blocked off. Crap, no more bombs...he says you need to quickly head up to where he's at! You can use the giant air geyser in the center of the ground as the quickest way of doing it. Might have to use a smaller one after you skydive to one. Once there, approach the catapult and press A to get on. Now aim over to the top of The Imprisoned's head, and launch! You've only got one shot at this! If you miss, might as well kiss this one goodbye and have a Game Over. If you get on, quickly pound the stake down. The Imprisoned will disperse, returning to the ground. Head down, Skyward Strike the stake, and follow the directional slashes to seal The Imprisoned once more... ~~~~~~~~~~~~~~~~~~~~~ Dunno how much more we can keep up with this...it seems Imprisoned...well, Demise, is getting stronger and breaking free from his sealing more rapidly. Anyway, Groose headed on into the Sealed Temple, so do the same. After letting the old woman know of what you're trying to accomplish, she says that the Faron Woods have...well, they suddenly flooded. You can't enter the Woods normally. Groose has an idea though, says that the battle against that beast gave him an idea on other uses for the Groosenator. He'll give you a "lift" over to the woods! Huh...sounds like a plan...exit the Temple, head up to him, talk to him, and you will get flung clear into the flooded woods! ------------------------------- Faron Woods ����������� Well, this is kind of an...unsettling beauty. The entire woods is flooded almost sky-high, but it's actually kinda pretty...Bucha is over there on a lilypad, so head over to him. He says the water came gushing out of the base of the Great Tree...maybe we should head down there. Swim down to the ground, over to the right, and enter the knothole. Follow the tunnel, and swim up to the top. Walk along, and the Water Dragon will emerge from the water! Oh, hi there Faron. Could we have your part of the Song of the Hero? Wait...why not? I've got the True Master Sword and my mark...you want me to undergo a test? Ugh... /���� \ Find the Tadtones: /�����������������������������������������������������������������������������\ - Yep, in order to get Faron's Song of the Hero part, we have to swim around in the water and collect tadpoles that act as music notes. Tadtones, if you will. It's...a bit hard for me to pinpoint exactly where these Tadtones are with just text, so to be more helpful, I decided to give you a basic map as well as text descriptions, letters showing Tadtone locations. Hope it makes this fetch quest a little less tedious! I should mention though, that around halfway, Craniocs start populating the waters, and then three-fourths of the way through, you can surface and have the Tadtones placed as a dowsing target. A couple other tips...most Tadtones are in a group, and you must grab them quickly in a row. Otherwise they will disappear from your score and will have to try again. Tadtones also restore a bit of your air when picked up. Finally...the spin can attract Tadtones toward Link, so keep that in mind. /��--._ _- ___-� �-� \ _-- _E D ��--__--��-�� -- -�� / K J B /� | / ___ | �; | \_ | A / �\ \___| M _--�� �\_ C ( \ H F �--_ | I ��\ / | | L | | /| | | | \ | | | ��- O _/ | | | _-�-- | \ | G / | | | N | ------�� Q | | | ���������-_ | | // | �\ \__| /| __/ \ / | | ���� \ P | \ / || || || || ( ) || A = Swimming in front of the Viewing Platform. B = Four pink Tadtones underneath the top of the Viewing Platform. Dodge the stickers scattered. C = Two purple Tadtones, one each in the middle of two grass patches. D = Cyan Tadtones in a diamond pattern a bit high, use a spin. E = Single green Tadtone trapped behind rocks on a ledge. Spin into Froak in such a way so that it blows up the rocks. F = Found in a diamond shape just underwater, next to Bucha. Use a spin to grab the set. G = A single purple Tadtone inside the tree trunk, attempts to swim away. H = Four cyan Tadtones swim around in a circle in this general area, close to the ground. I = These green Tadtones, found a bit above the ground. Collect them all in a row. J = Single yellow Tadtone stuck in the thorny side of the lilypad. To free it, get up on the Great Tree (the Peahats from the lilypad on the southeast side help), get on the overlook, and jump down to the lilypad to flip it over. K = Four red Tadtones circle the small tree. L = Pink Tadtones in a large, spread-out circle. Might have to spin from one to the other considering their distance from each other. M = Large, cyan Tadtone underneath the root. When you approach, it attempts to swim away from you. Spin at it! N = Four yellow Tadtones below the tree trunk, mixed with a bunch of stickers. O = Two red Tadtones, separated by a patch of tall grass. P = Four pink Tadtones swim around just above the spiral pathway. Q = These purple Tadtones can be gotten in a row following the pathway. Be careful of the poisonous bubbles. \_____________________________________________________________________________/ With all the Tadtones collected, they will all form a nifty little tune. Re-enter the Great Tree and speak to Faron. The Water Dragon will sing her part of the Song of the Hero. Listen well...afterwards, she will un-flood the land, returning it to normal. You will return back outside on the Great Tree. Before leaving to the sky, head down to the Deep Woods for one last thing. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ WATER DRAGON'S SONG LEARNED - - - - - - - - - - - - - - - ------------------------------- Deep Woods ���������� Approach the grounds of Skyview Temple. No, we're not going back in there. Head to the right side of the Temple, and look up at its walls. You'll see some overgrowing vines in one of the window-like indents. Clawshot up there, then when up here, Clawshot up to some more vines. You'll find a Goddess Cube up here. Skyward Strike it. You've probably noticed a change in your Skyward Strike by now. It charges a lot faster and it...just looks more powerful. Yep, that's the power of the True Master Sword. Anyway, you're all done down here in Faron Province, so drop down, get to a bird statue, and head up to the sky. +-------------------------+ | GODDESS CUBE #26 STRUCK | +-------------------------+ | ===============================+- The Thunder Dragon | ������������������ Head over to the Lanayru Province beacon. Nothing new appears to happen at first, so land at Lanayru Mine Entry. Once there, Golo the Goron up a bit high will ask you to come up to him, he's got something to show. Clawshot up to him. He inquires on if you found the sacred flame (we did) and then says that he may have discovered a new area! He uncovered a small passageway in the Lanayru Caves, so that seems like something to check out. Before doing that though, Clawshot to the east ledge and walk south around it to a blue chest. Open it for a treasure. Now head back to where Golo is and follow that ledge north to see a canyon with Clawshot marks. Clawshot along, and enter the Lanayru Caves. ------------------------------- Lanayru Caves ������������� Drop down to the center area and sure enough, there's a crawlspace on the south side where Golo was digging before. Roll a bomb in there first, then crawl through. There's a Gossip Stone you can summon before heading off into a brand new area. ------------------------------- Lanayru Gorge ������������� According to Fi, this is a mining quarry...er, used to be. Up ahead is a bird statue, and further up is a rather weird skeleton with glowing eyes. I wonder if this is...looking down from where the chains are, you'll see something shining way down there. Well, since it's too risky to drop down there, send the Beetle to look...it's a [[SMALL KEY]]! Now, using the bomb flower on top of one of the cacti here, use the Beetle to drop the bombs onto rocks so you can jump to the west. Enter the locked door. Clawshot across the Peahats to the other side, and follow the tunnel to spot a full minecart. Look in the load to see a Timeshift Stone. Stab it to activate it, then talk to the robot. He says that this is meant to be taken to the Thunder Dragon...yeah, that skeleton must've been him. Kinda grim...anyway, follow the minecart as it's taking off. Step on the floor switch to open the door for the minecart, then follow it in. Head through the enemy-infested room while staying close to the minecart so you don't get caught up by the sinksand, and step on the floor switch at the end to continue. Outside, follow the path that continues to be created by the Timeshift bubble, taking down Bokoblins as soon as they appear, and at the end, run up the cliff to the vines, climb them, up to a platform with a floor switch. Step on it and continue. Once in the caverns, follow the path being created, take a left, climb on the vines to the higher path, follow it south, kill the Deku Baba, look north, Clawshot to the vines, and step on the floor switch. Note that practically all of what you're doing here has to be keeping up with the minecart. Clawshot to the vines a bit further on the south side, and keep on them (bottom side), leaping across the air geysers when they stop so you don't get knocked off. Make sure to keep an eye on your stamina gauge and pick up any stamina fruits you see. You'll eventually reach some platforms that appear, so drop onto them. Wait until the minecart stops, Clawshot onto the mark to the north, then back to the south, and step on the floor switch. Next, follow the Timeshift bubble and Clawshot across the pillars. Don't worry about the Thunder Keese, they actually disappear when the Timeshift bubble covers their area. You'll eventually Clawshot onto solid ground. Phew. Follow the minecart along the narrow tunnel, killing Green Chuchus and ceiling Deku Babas, and use the Whip on the handle on the other side of the gate to open it. Careful of the Spike Traps up ahead, use the Whip to swing across the two gaps, get past the rest of the Spike Traps, and then run up to the ledge from the sinksand side on the east when the minecart stops. Pull the handle to open the gate, follow it. This next room is just infested with enemies, so it may be hard to keep up. You'll have to since the room is just a bunch of sinksand otherwise. A Beamos will be in the minecart's way, so you'll have to cut that one down too. At the door, cut down the left Beamos and Whip the handle to open it. Follow the cart. You're outside, on the last stretch. Again, more platforms that show up because of the Timeshift bubble. However, there's a blockage on the minecart's path. To clear it, wait until the minecart stops, then use the Beetle to find and carry a bomb flower over to the obstruction and explode it. Now you should be home free! Once the minecart stops on its destination, the Timeshift bubble will expand! Hey, there's the Thunder Dragon! He uh...doesn't look too good though. Head up to him and he says that he is sick and can't really help you. Well that's a shame...the robots say that they planted a Tree of Life so the Thunder Dragon could get well, and it's over there on the northeast ledge...doesn't look like the tree's doing too well. Cross the bridge, then the ledge, then the sinksand to the tree's platform. Blow away the sand pile to find a Timeshift Stone. Hit it and the tree will revert to a mere sapling. Dig out the [[LIFE TREE SEEDLING]] since the ground here isn't very good for growing, and strike the Goddess Cube here as well. Return along the ledge, use the Beetle to hit the Timeshift Stone on the minecart, and head to the sky from the bird statue. +-------------------------+ | GODDESS CUBE #27 STRUCK | +-------------------------+ Make your way over to Faron Province. This tree needs a long time to grow, and I know just the place. ------------------------------- Sealed Grounds �������������� As this section says, land at the Sealed Grounds. Enter the Temple, and go through the Gate of Time. Over on the west alcove, place the Life Tree Seedling onto the patch of ground there. Head back through the Gate of Time and look at what grew...very pretty! Oh, and it's bearing fruit! Roll into the tree and grab the [[LIFE TREE FRUIT]]! Awesome. Head back to a bird statue, up to the sky, then down to Lanayru again. This time just land in the Gorge. ------------------------------- Lanayru Gorge ������������� Head up to the Thunder Dragon and talk to him to feed him the Life Tree Fruit. After eating it, he suddenly feels much better! He's now willing to teach you his part of the Song of the Hero. Sounds great...just one more part! The Thunder Dragon says that, as thanks for helping him out, he's going to fix up something really neat for you, but you'll have to wait a little bit. Sounds great! Let's just head up to the sky for now. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ THUNDER DRAGON'S SONG LEARNED - - - - - - - - - - - - - - - | ===============================+- The Sky Spirit | �������������� With all three parts of the Song of the Hero learned from the three dragon deities of the surface, it's time to learn the last part to the song. So back at the sky, head over to the Thunderhead, approach Levias, and land on his back. Seeing your deeds, he will now sing the last part of the Song of the Hero. Play it all together, and wha-bam! You can use this song to open the last trial, located on Skyloft itself. Sounds like a plan. _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ / O/ SONG OF THE HERO LEARNED - - - - - - - - - - - - - - - ------------------------------- The Sky ������� But before doing that, let's get the remaining Goddess Chests. We scrounged up all the Goddess Cubes in the game, so no more need to explore the surface land, really. The first stop is the sky island southwest of the Isle of Songs. There are two Goddess Chests here. Land on the exposed ledge, then dig in with the Mogma Mitts. Inside, kill the Moldorm so it isn't a bother. Now, there are two exits here on the other side. One gets you to a chest right beside you and contains a Small Quiver, the other one you have to climb vines and open to get an Empty Bottle. So there's the last bottle of the game. Exit the way you came. __________ ________ __________ ________ | |/ | | |/ | | SMALL QUIVER | | EMPTY BOTTLE #5 | | FOUND | | FOUND | '\ | '\ | ������������������ ������������������ Now for the last Chest, and it's on Beedle's Island. However, you can't get it during the day. So, land at Skyloft, enter Beedle's shop, and sleep on his bed until night. Once Link wakes, exit the shop, climb the ladder, and jump across into the alcove. Open the chest for another Rupee Medal! With that, re-enter the shop, and sleep until morning. At any rate, the trial gate on Skyloft is right at the plaza. So head over there, strum the harp, and play the Song of the Hero! Walk up and thrust the sword into the ground. /���� \ Goddess's Trial: /�����������������������������������������������������������������������������\ - One last trial, dudes. Time to find and collect the Tears scattered across Skyloft's Silent Realm. The first Sacred Tear is directly in front of you. - The second Sacred Tear is on top of the Light Tower. Careful of the Earth Watcher surrounding the Tower. - The third Sacred Tear is in front of a bench in front of the bazaar. - The fourth Sacred Tear is on the pier right by, in front of a Sky Guardian, guarded by a Sky Watcher. Be careful. - The fifth Sacred Tear is on one of the planks supporting the wooden bridge below the north side of the bazaar. Careful down here, especially with the Sky Watcher. - The sixth Sacred Tear is at the northwest side of the lake of Waking Water. - The seventh Sacred Tear is found on the other side of the sixth. Hop across. - The eighth Sacred Tear is next to a tree on the east side of the bazaar. - The ninth Sacred Tear is on the bridge linking to the residential area. There's a Sky Watcher on the bridge and an Earth Watcher next to it, so be careful. - The tenth Sacred Tear is past a house you have to go down and under an overpass. In front of a Sky Guardian. Be careful when going under the overpass, Waking Water rises from there periodically. - The eleventh Sacred Tear is at the graveyard. Careful of the Earth Guardian when entering. - The twelfth Sacred Tear is surrounded by circling Sky Watchers, over on the dirt patch on the north side of the residential area. You can either get caught and immediately grab the Tear, or just squeeze through an opening. - The thirteenth Sacred Tear is at the top of the stairs leading to the Knight Academy from the north side of the bazaar. - The fourteenth Sacred Tear is in front of the Academy's 2nd-floor double doors, up in the air, requiring you to push a crate below it so you can reach it. You'll have to deal with a Sky Watcher in the process. - The last Sacred Tear is up on top of the Academy. Climb along the same spots you did at the beginning of the game. Careful of the Earth Watcher. After collecting all the Tears, make your way to where you began to end the Trial. \_____________________________________________________________________________/ __________ ________ | |/ | | STONE OF TRIALS | | FOUND | '\ | ������������������ For clearing the final Silent Realm trial, you're given the Stone of Trials. This is one of a set of two, made to lead you to the hidden location of the Triforce! We'll find the other one later (it's actually extremely close by), but for now I'd like to get all the side stuff finished. It's not that there's a point of no return, it's just that the next set of story segments would make more sense without a break in between, you know? Flows better. With that said, take off on your Loftwing and head over to Pumpkin Landing. Once there, talk to Kina on the pumpkin fields. She says she wants someone who is good at plowing...no, get your mind out of that gutter. She wants someone to help plow the dirt for planting pumpkins. Dowsing points toward Eldin Province, so fly over there and skydive. ------------------------------- Eldin Volcano ������������� Land at the Volcano East point, and make your way to the underground complex by skydiving down to it. During the skydiving, look at the pillars down below very closely. There's an elderly Mogma, Guld, up on top of one. Land there and speak with him. This will be the worker we need. Have him carried up by Scrapper, then follow him up to the sky. ------------------------------- The Sky/Skyloft ��������������� Return to Pumpkin Landing. Approach Kina and Scrapper will drop Guld off. After she persuades him a bit, he agrees to help, and you are given [[5 GRATITUDE CRYSTALS]]! We have 70 Crystals now...didn't Batreaux say he needed that much? Fly to Skyloft and visit Batreaux. You'll get two Gold Rupees! Finally, Batreaux wants 80 Gratitude Crystals...we're pretty close! Exit his house and enter the bazaar. You'll notice Sparrot, the Fortune Teller, isn't at his post. Huh. The guy over at the cafe says that Sparrot lives over on the east side, residential area. To get to his house, go on top of Bertie's house, and find a path leading down that goes under an overpass. Inside, talk to Sparrot. He says his current crystal ball is broken, and requires a new one. He does recall that you brought a windmill up from below the sky with you, and says there might be another crystal ball you can find down there. Have Fi add it to dowsing. According to it, it's down at Eldin Province again, so fly over there. ------------------------------- Eldin Volcano ������������� Land at the Temple Entrance point. Head over to the west side, looking up toward the mountain. You'll see a Clawshot mark on the cliffside beside the building. Clawshot up there and you'll find a crystal ball! Have Scrapper haul it. Return to the sky. ------------------------------- Skyloft ������� Return to Skyloft, and head over to Sparrot's house. A cutscene will take over, showing you returning the crystal ball. Sparrot will be thankful that he can continue fortune telling, and you'll get [[5 GRATITUDE CRYSTALS]]. Now there's only five left. Head over to the Knight Academy and enter Instructor Owlan's room on the 2nd floor. He says that he's an avid plant collector, but he's afraid he's collected every species...if he could find a new species of plant, one that you found during your travels, he'd be entirely grateful. Set it to your dowsing, and exit the Academy. You'll see it points you toward Faron Province, so fly over there and skydive. ------------------------------- Faron Woods ����������� Land at the Viewing Platform point. Head south from here, climb the log, and into the eastern clearing. A lone Kikwi, Oolo, is there. He says he's entirely too scared of the forest because of the monster infestation, and wants to be somewhere safer. Have Scrapper take him up, and then return to the sky. ------------------------------- Skyloft ������� Return to Skyloft, and enter the Knight Academy. Approach Owlan's room and watch the cutscene. Owlan will be most pleased with this discovery of plant + animal, and you will gain [[5 GRATITUDE CRYSTALS]]. That's all of them! We've got 80, so head over to Batreaux. As extreme thanks for your deeds, he gives you the Tycoon Wallet! With this, you can hold a jaw-dropping 9,000 Rupees! Combined with the Extra Wallets, that's 9,900 Rupees! Now that you have all the Crystals in the game, Batreaux will transform into a human! ...It's not much of a change, really. But oh well, we got all his prizes! Head out. __________ ________ | |/ | | TYCOON WALLET | | FOUND | '\ | ������������������ So, with all that, there's still one Heart Piece that you're missing. Where can that be found? Well...fly over to Lanayru Province and land at Lanayru Gorge. Remember that thing the Thunder Dragon said he'd prepare for you? Well, this is it. Thunder Dragon's Lightning Round! ------------------------------- Thunder Dragon's Lightning Round �������������������������������� This mini-game basically deals with reliving your past experiences in the game...you can choose to replay Silent Realm trials, or replay bosses in a boss rush type fashion (with the Levias/Bilocyte one omitted oddly enough)! For replaying Silent Realms, you're timed, and if you get a decent time, you get a good number of Rupees, and 50 Rupees if you beat your current time. If you beat the Thunder Dragon's set time, you get a rare treasure. However, if you get hit, you'll return back here with your health in dire straights...so be careful. This is also a chance to gather up Dusk Relics if you want to. Finally, for each Silent Realm trial you first revisit, you get a bonus 50 Rupees. For replaying bosses, you first get to choose where you want to start, then bosses are randomly chosen to fight in a gauntlet without rest. You can end the boss gauntlet at any time, but you'll have to get back to where you were. The further you go, the better the prize, but beware: if you die, it's for real. It's a real Game Over. You are also limited to the items you would have had, and you can't use your Adventure Pouch. Medals work, but you can't switch shields, use potions, or rely on ammo bags. Make sure you have a shield with you and equipped, if you want one, before you talk to the Thunder Dragon. However...you can cheat this Pouch limit by having a Potion Medal and using one of your status-affecting potions before talking to the Thunder Dragon... This Boss Rush part of Lightning Round is actually more important than the Silent Realm retries, as there are two unique prizes you can acquire. In order to get your prize, you must stop the Boss Rush when he says "If you stop here, you'll get *insert item*." You can't get all prizes by completely beating the Boss Rush. As with the Silent Realms, each boss you revisit for the first time, you get a bonus of 50 Rupees. You also get 50 Rupees for beating your previous record. Prize list is down below. Hope you have fun! 1 boss: 20 Rupees 2 bosses: Small Treasure 3 bosses: 100 Rupees 4 bosses: Piece of Heart/200 Rupees 5 bosses: 300 Rupees 6 bosses: Rare Treasure 7 bosses: 500 Rupees 8 bosses: Hylian Shield/1,000 Rupees 9 bosses: 2,000 Rupees And there you go! The last Piece of Heart is there, just stop the boss rush after defeating your fourth boss. Subsequent runthroughs, 200 Rupees is the reward at that point instead of the Heart Piece. And the Hylian Shield is the reward for stopping after eight bosses have been defeated, 1,000 Rupees being the reward for subsequent playthroughs. The Hylian Shield is a real goody: it is a completely unbreakable shield. Yep. No matter how much damage it takes on or how powerful the attack it blocked, it never, ever breaks. Very useful, so if your Pouch was full when you got it, head over to the Item Check on Skyloft and put it in! You've earned it. That's all the side stuff done as well! __________ ________ __________ ________ | |/ | | |/ | | HEART PIECE #24 | | HYLIAN SHIELD | | FOUND | | FOUND | '\ | '\ | ������������������ ������������������ =========================== ITEM SUMMARY ������������ ----- Equipment: - True Master Sword |- Farore's Flame |- Nayru's Flame |- Din's Flame - Goddess's Harp |- Ballad of the Goddess |- Farore's Courage |- Nayru's Wisdom |- Din's Power |- Song of the Hero - Tycoon Wallet (+900) - Sailcloth - Water Dragon's Scale - Fireshield Earrings - Mogma Mitts - 24 Heart Pieces (4/4) - 18 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Stone of Trials - Cawlin's Letter - Beedle's Insect Cage - Rattle - Gratitude Crystals (80) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows - Whip - Clawshots - Bow ----- Adventure Pouch: - 4 Pouch Upgrades - Wooden Shield - Iron Shield - Sacred Shield - Hylian Shield - Seed Satchel - Bomb Bag - Quiver - Bug Medal - Cursed Medal - Heart Medal - Heart Medal - Life Medal - Life Medal - Potion Medal - Rupee Medal - Rupee Medal - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle - Empty Bottle - Empty Bottle // |- - - - - - - - - - - - - - - - - - - - - - \ WISH OF DESTINY [WALK_9] \ \_________________________________________ ������������������������������������������� That's all the important sidequest stuff done! All that's left is to advance the plot. Head back up to Skyloft, and act like you're making your way to the Waterfall Cavern. (Side note: A Gossip Stone called the Moonlight Merchant can now be summoned in the Waterfall Cavern, and you can buy rare treasures from it at hefty prices. Also as the name implies, can only be done at night.) Over here, you'll notice an odd statue with a gem in one of its eyes. Place the Stone of Trials you got onto the other eye, and watch as the rock below the Statue of the Goddess crumbles away, revealing a building. Some floating Clawshot marks will also appear, so Clawshot across, and enter... _______________________________ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| SKY KEEP | �������� Welcome to the Sky Keep, the temple where the sacred Triforce is hidden...this place has a special puzzle gimmick that you'll soon see. __________ ________ Walk forward and you will see a chest. Open it for the | |/ | Dungeon Map! You'll see this dungeon's made of 8 square | DUNGEON MAP | rooms, three of them each containing a piece of the | FOUND | Triforce. Head east, and you will see a pedestal next to '\ | a closed door. Approach the pedestal and press A. Welcome ������������������ to this temple's gimmick! You have to move the rooms around in a slide puzzle fashion so you can grab all three pieces of the Triforce. The "X" marks on the map indicate the locations of these control panels, so you don't have to "solve" this in one go. Moving the pieces by grabbing them and shoving them with the Wii Remote, move the rightmost room down, and then the middle one to the right. ----------------- Enter the new room to the east. You'll see a bunch of mushrooms and the music from Skyview Temple...as you might guess by now, a number of these rooms has a unique theme from the dungeons you've explored. To the north is a gate, so head south. Kill the Deku Babas, then look east. Send the Beetle across the gap to cut the rope from where it's tied down, and then swing across to the rope by using the Whip, so you can reach the other side. Kill the Skulltula, then look north. Shoot the Furnix down with an arrow, then Clawshot to the nearby vine- covered spinning cylinder. Get the Clawshots out again and Clawshot to the next one when you see it. (Hint: Staying in the first-person look for the Clawshots while hanging from vines doesn't deplete your stamina.) Clawshot from there to a target inside the fishmouth. Now, you'll see a rope to swing across, but Pyrups in the wall block the way. Send the Beetle over to pick up the bomb flowers on the bottom of the second spinning cylinder and bomb those Pyrups so you can swing across. Now use the Gust Bellows to make the platforms swing along so you can cross them to the north side of this room. Summon the Goddess Wall if you want, and pull the handle to open the gate for quick travel. Head north to the next room. ----------------- Welcome to the Lanayru Mining Facility room. Over to the left is a Timeshift Orb, so go pick it up. Carry it east past the Technoblins until you get to a Sentrobe. Destroy it, leave the Orb close to the gate down there, and climb the ladder. Pull the handle up top to open that gate, so drop back down, pick up the Orb, step on the switch, and toss it onto the conveyor. Climb up, head north, and step on the switch so you can pick up the Orb. Continue with it west. Place it on the platform there, then get off and use the Gust Bellows to move the platform south. Step on the switch to open the gate and blow it the rest of the way. Now look up and see a crystal to shoot. Use the Bow to hit it and the gate blocking your way will open. Go grab the Orb and continue west. Pull the handle on the southwest side so a shortcut gate will open. Step on the switch and toss the Orb into the conveyor. Move north. Kill the Beamos as the Orb moves the bubble into their range so you don't have anything to worry about. Now, looking up at the west wall, certain targets for the Bow appear when the Timeshift bubble comes up onto them. There is also a handle with which to use the Whip on that will change the direction of the conveyor. Use that to shoot all five targets with the Bow. This will open a gate to the door leading out (which is impossible to do so) and another control panel. Approach the panel. Now, to proceed onward: - Move the top room down - Move the top-left room right - Move the left room upward - Move the bottom-left room up - Move the bottom room left - Move the middle room down - Move the left room right ----------------- Backtrack from here, through the Skyview room again, into a new room...this is Earth Temple room. Move forward, and look left to see a crawlspace. Head in, turn left to re-stock your Bombs, then roll one in back where you crawled in to open the other pathway and crawl through there. Kill the giant Red Chuchu, then dig into the dig spot there. Just crawl north through the white rocks and push the two-way switch so the gate above will open. Dig out the way you came in, and then crawl back out of this crawlspace network, moving west past the newly-opened gate. Kill the Dark Lizalfos, then toss a bomb into the statue bowl on the pool of lava to the south, revealing a jewel switch. Don't shoot it yet. Instead, stand on the stone platform north, and roll a Bomb along the curvy slope. It should land on the bowl down there and open another jewel. Run down the curvy slope to the room that jewel switch is in and climb the vines. At the top, you'll see a bunch of thin trees. Shoot the bomb flower that's in the middle of one group to cut them to size, then use the Beetle to pick up that bomb flower and bomb the other group, revealing another statue bowl. Drop a bomb onto the bowl to reveal another jewel switch. Now, look down to where you climbed, shoot the jewel down there, then shoot the first one you revealed, then finally the last one. A gate will open, so use the rock jutting out to jump across. Once inside, dig into the dig spot in the corner. In here, punch the bomb flower rightward to blow up that rock, then wait for it to respawn and punch it left then upward to blow up the other rock. Make your way to the north side of the two-way switch, punch it, then make your way out. Exit this small space and head right into another small space with three skulls. Dig into the dig spot, and fight two Moldorms at once! Once you've taken them both down, exit through the top-right light. You'll emerge next to a control panel. You don't need to use this one. Pull the handle and move north to the next room. ----------------- Welcome to a mini-boss room! Here you'll face LD-003D Dreadfuse. This is basically the exact same fight as the one against Scervo on the Sandship, so take him down. Only difference is that when he blocks while off-balance, he turns on the electricity of his current weapon, making his blocks a little more dangerous. After defeating him, Clawshot across and open the chest for a [[SMALL KEY]]. Open the door and head in to find another control panel. Use this to move the rooms counter-clockwise (starting with moving the top-left room down) until the room with the Triforce of Courage is to the west. Once done, take the west door. ----------------- Welcome to a mini-gauntlet room, themed from the Ancient Cistern's lower floor. Follow the path and open the locked door with your Small Key. Up ahead, you will fight two Metal Shield Moblins. You can choose to tussle with them if you want, or you can just snipe them with the Bow to cheese your way through this. Enter the next door that opens and you'll face a bunch of Bokoblins, a good number of them as archers. There's also a couple of Stalfos as well. Once they are cleared, enter the next door to face the toughest battle in this room: a Stalmaster and a load of Cursed Bokoblins. After the battle, the Stalmaster will drop a most-likely much-needed Fairy. So grab it and enter the door. Thrust your sword into the mark of Farore on the ground and get sent to the Silent Realm...no, you're not doing Tear-fetching again, the Triforce of Courage is sitting right there in front of you. Take it... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | TRIFORCE OF COURAGE FOUND | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Back in the physical realm, pull the handle to open the gate. Return to the center room, and to the control panel. Starting by moving the top room left, move the rooms counter-clockwise until the Triforce of Power room is to the west. Head through the west door. Welcome to the Fire Sanctuary-themed room. Head to the south side and knock down the water fruit. Ride the rock platform along the river of magma, fighting off the Fire Keese. As you approach the end, shoot the jewel switch to make the adjoining magma river flow through, and knock down the other water fruit and jump to the next rock platform. Look east and up, shoot the jewel switch. Jump off at the other side, and knock down the next water fruit to jump on the next rock platform. Fight off the Cursed Keese, and when you start to reach the end, look and shoot the jewel switch and then knock down the water fruit. Jump off onto the next rock platform and ride it north and then east. Jump onto the platform that's on the lava geyser. Look south and send the Beetle into the alcove for a Silver Rupee, then use the Beetle to hit the jewel switch that you hit before to switch the lava flow. When the rock platform is sent high, knock down the water fruit and then jump down to the rock platform. Get on the grating as it passes under that, shoot down the Cursed Spumes, and ride the rock platform to the other end. Clawshot to see the mark of Din on the ground. Thrust your sword in and find the Triforce of Power... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | TRIFORCE OF POWER FOUND | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ----------------- Back in the physical realm, pull the handle to open the gate, then climb the vines. Return to the center room, over to the control panel. Once again, move rooms in a circle until the Triforce of Wisdom room is at the top, above the center room, with rooms on the west side leading to it. This can be done by moving them clockwise or counter-clockwise. After doing so, head west, cut through the Earth Temple room, then through the "entrance" room, and then finally to the room where the last Triforce piece is held. This room is themed off of what seems to be a mixture of the cave system of Lanayru, Pirate Stronghold, and the Sandship. Shoot the Electro Spume, then run to the east side where a Timeshift Orb is waiting. Grab it, then go and kill all the enemies residing here. Now, look to the north side. There's a suspicious rectangular tile on the floor. Place it there, then move over to the south side where you picked up the Orb. Looking north, you'll see a target past a hole in the wall opened by that Orb. Shoot the target and the nearby gate will open. Go and grab the Orb and bring it through that gate. Follow through the tunnel and take down the Deku Babas. Now, see the sand pillar that moved up? Move backward a bit until it disappears, and place the Orb there. Run up to the other side where a floor switch is. Step on it and a small window will open to a Bow target. Shoot an arrow through the immobile fan (would've been mobile if covered by the Timeshift bubble, and the sand pillar would've been in the way too) to the target. It will open a higher-up gate. Return to the Orb and take it back out of this tunnel. Head up towards the high ledge where you got the Orb, but don't go up it. Instead, go to the east side of it. Place the Orb down there so the bubble covers the above area but also keeps the sand formation up. Climb up that ledge, jump onto the sand formation, and Clawshot in. Head up to the mark of Nayru, thrust your sword in. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | TRIFORCE OF WISDOM FOUND | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Just as Link leaves, the Silent Realm turns golden...could the Silent Realm be the Sacred Realm/Golden Land...? ------------------------------- Granting the Wish ����������������� With the Sky Keep cleared and the entire Triforce collected, Link makes a wish on the Triforce: to destroy Demise. The Triforce reacts, and the Statue of the Goddess shakes, and disconnects from Skyloft, plummeting to the surface world below. Just as Demise tries to break free from its seal again, the Statue of the Goddess falls on top of him, perfectly in place, crushing him and placing a permanent seal. You know, it's a serious scene, but I can't help but chuckle at how it happens. Big ol' guy just gets an island thrown on him. Zelda is about to awaken now that Demise is taken down! Enjoy the heartfelt reunion that follows. Suddenly, Ghirahim appears to crash the party. Oh...crap. He takes Zelda and runs off with her, Link appearing to be held back as he can't get up or lift his sword. Ghirahim's going to the past to revive Demise with Zelda's soul that way, so hurry through the Gate of Time! Save Zelda! ------------------------------- The Past �������� Impa's down and injured...hurry outside to the Sealed Grounds! You'll see Ghirahim down below, preparing the ritual for reviving Demise...to prevent Link from just dropping down, he places magic gates along the area and then sends an army of enemies in your direction...time to settle this. Nothing can stand in your way!! ~~~~~~~~~~~~~~~~~~~~~ BOSS: The Horde ��������������� Not technically a boss, but the game considers it one. You'll have to go down the path of the Sealed Grounds as you fight off an endless army of Bokoblins. Demonstrating the power of the True Master Sword, they all go down like flies. They can still be dangerous due to the sheer number though. Eventually, as you go down, Ghirahim will place a barrier to stop you, forcing you to take down some Bokoblin Leaders. These have a stronger arm and can block your attacks pretty well, though sometimes they can get knocked off-balance. Take them down and keep going. You'll get to some Bokoblins carrying bombs. Best to avoid those as you'll get blown up if you try to attack them. Eventually, you'll get stopped by another barrier. Three Moblins will appear, so take them down! The horde that you most likely passed will also come up, so take them down as well. Once the three Moblins are down for the count, continue down. You'll face the previous types of Bokoblins you've faced so far, as well as lines of archers. So you'll have to do some dodging as you run. Once again, you will get stopped, and a single Blue Bokoblin will appear. Seems underwhelming, but it really isn't. It is extremely quick and powerful, dashing at you and doing quick strikes. Take it down after getting rid of the horde that followed you. Following down, you'll now have to deal with Bokoblins with calling horns that constantly run away from you. Every time they use the horn, more Bokoblins come out, so it's endless unless you take them down. Fun fact: the tune these Bokoblins play is the same as the Flute Boy's tune in A Link to the Past. Once you get stopped again, you'll have to face two Stalfos, which can be difficult when a horde of Bokoblins is surrounding you with annoying horn Bokoblins calling more. Afterwards, you're given all the types of Bokoblins and a few Moblins to come at you as you head to the bottom. Once there, Ghirahim summons one final mob of Bokoblins to try to stop you. Take them all down! ~~~~~~~~~~~~~~~~~~~~~ With every last Bokoblin down for the count, Ghirahim is disappointed and furious that he wasn't given enough time for the ritual, so he decides to stop you himself. A platform rises up as Ghirahim transforms himself. Showing his new, glorious form, he has a weird filter over his voice, a text box similar to Fi's, and reveals that he is a weapon...a Dark Master Sword...he will stop at nothing to revive his master! ~~~~~~~~~~~~~~~~~~~~~ BOSS: Demon Lord, Ghirahim �������������������������� This is a battle of survival. If you get knocked off the arena, you lose. You must hit Ghirahim, pushing him toward the edge. Avoid his attacks, and when he gets at the edge, slash/stab him one last time to push him off, onto a lower platform. Drive the Master Sword down through him with a Fatal Strike, and repeat the process a few more times. On these subsequent tries, he will also try to counter by placing his hands in different spots as he nears the edge. Place your strikes carefully so he doesn't counter. After knocking him down three times and doing Fatal Strikes, the next phase will begin. He will summon a blade again. Avoid his attacks and deliver your own. Unfortunately, you must knock the blade out of his hand before stabbing his chest wound. To do that, slash at the same time and in the same direction of his slashes. Shield bashes don't do much. He can also send Skyward Strikes of his own. Dodge them or send them back in the same angle the energy is at, in a bit of classic "tennis" fashion until either you or him gets hit, ready for an opening. Eventually after enough strikes, he will summon a new two-handed weapon. Shield bash his strikes, and he will then hold the blade up to himself. He will also do this if you go right up and attempt to slash him. Depending on where it's pointing, you have to slash away at the sword, chipping away its pieces. If it's held upright, slash horizontally. If held sideways, slash vertically. Once the sword is destroyed enough, you'll be able to break through to his chest. Stab it more until he jumps back. Repeat the process, though with the more damage done to him, the faster he will change the position he's holding the sword. Be vigilant, as if you make a wrong strike, he'll counter and then regain his sword's structure. ~~~~~~~~~~~~~~~~~~~~~ After defeating Ghirahim, he will say that the ritual was still actually in- process as you were fighting him. He was just a distraction. Demise comes up from the ground and gains Zelda's soul, revealing his true form...an ugly demon with a forehead scar and flaming hair. Groose suddenly shows up to catch Zelda, as he apparently went through the Gate of Time as well. Demise turns the willing Ghirahim back into a weapon, the Dark Master Sword, and then tells you if you wish to face him and die, to follow him...after encouraging words from Groose, telling you that Demise has not fully drained Zelda's soul, meaning he isn't invincible, walk into the dark portal... ~~~~~~~~~~~~~~~~~~~~~ FINAL BOSS: Demise ������������������ Demise follows your blade with his, and blocks a good number of your strikes. He will occasionally try to attack as well. Dodge or shield bash these, though he won't be stunned with your parries. Attacking him enough times before and after his strikes with a shield bash in between can stun him though, allowing you to land a decent number of hits on him. Continue this until the next phase starts. Lightning rains down on the battlefield, and he will raise his sword and charge it with electrical energy. Now you'll have to be really careful with not hitting his sword from his blocks, and he will try multiple strikes with each attack, meaning you'll have to shield bash constantly or just dodge to avoid them. If you're a bit far, he can also slash to send the electrical energy in your direction. You cannot re-direct this. Remember how Demise raised his sword to charge it with electrical energy...you can do the same. Raising your sword will cause lightning to strike it, imbuing it with electrical energy. In order to do this safely though, you have to do it as Demise charges his sword, otherwise he can attack you to interrupt it. Getting too far from him can also cause him to dash toward you really quickly. After charging your sword, you can let it go to stun Demise. Let loose with attacks from there. Repeat the process until Demise is knocked on the ground. Go for the Fatal Strike...! Demise dodges out of the way just in time. Repeat your attack on him until he gets knocked down once more. Each time you knock him down, the window of opportunity to finish him off gets larger and larger, so eventually you'll be able to get him...unless you have really good timing and get him on the second try. ~~~~~~~~~~~~~~~~~~~~~ After defeating Demise, he curses Link and Zelda's descendants to endure an endless war against his reincarnations until the end of time, and then vanishes. Afterwards, enjoy the ending scene. Pretty happy ending otherwise. Hope you enjoyed reading this, and I hope it helped you! =========================== ITEM SUMMARY ������������ ----- Equipment: - True Master Sword |- Farore's Flame |- Nayru's Flame |- Din's Flame - Goddess's Harp |- Ballad of the Goddess |- Farore's Courage |- Nayru's Wisdom |- Din's Power |- Song of the Hero - Tycoon Wallet (+900) - Sailcloth - Water Dragon's Scale - Fireshield Earrings - Mogma Mitts - 24 Heart Pieces (4/4) - 18 Heart Containers ----- Quest Items: - Emerald Tablet - Ruby Tablet - Amber Tablet - Stone of Trials - Cawlin's Letter - Beedle's Insect Cage - Rattle - Gratitude Crystals (80) ----- Inventory: - Slingshot - Bug Net - Hook Beetle - Bombs - Gust Bellows - Whip - Clawshots - Bow ----- Adventure Pouch: - 4 Pouch Upgrades - Wooden Shield - Iron Shield - Sacred Shield - Hylian Shield - Seed Satchel - Bomb Bag - Quiver - Bug Medal - Cursed Medal - Heart Medal - Heart Medal - Life Medal - Life Medal - Potion Medal - Rupee Medal - Rupee Medal - Treasure Medal - Empty Bottle - Empty Bottle - Empty Bottle - Empty Bottle - Empty Bottle =============================================================================== After watching the beautiful (IMO) ending, credits, and epilogue scene, you're given a prompt on if you want to save your game file over with a mode called Hero Mode. If you choose to do this, the next time you choose your file, the game will start over from the beginning. There are some changes though. - Heart depletion is multiplied by two. (As an example, where once you would take three hearts of damage, you'll now take six.) - Hearts do NOT drop at all. You must rely on potions or carry a Heart Medal to make Hearts appear. - Your treasures/bugs that you've collected on your first playthrough are carried over. - Once you get the Goddess Sword, your Skyward Strike remains the same as it was in the end-game of the first playthrough, with it charging almost instantly and travels farther, faster, and deals more damage. When you get the True Master Sword in this mode, the Skyward Strike charges instantly. - Some characters acknowledge that you're playing on Hero mode, and thus you can avoid most tutorial segments. This doesn't affect anything plot-related though. Cutscenes can also be skipped at will by pressing 2, although you could do that on the first playthrough if a cutscene played and you died or quit without saving after the cutscene. So yeah, those are the changes. It can provide quite a bit of challenge. Plus those Heart Medals would actually have a use...but that would ruin the point, I think. Use them if you wish, though. After clearing Hero mode, you will get a chance to save your game again, but this doesn't make it so you can play through the game again. You just get a glowing Triforce emblem on your save file, and when you pick it again, you end up right before Demise. A shame you can't replay Hero mode again and again after that (or choose which mode you want to play after Hero mode), was hoping they'd "fix" that issue with The Wind Waker's second playthrough. But oh well, it's still a nice little bonus. As I said above, treasures/bugs you've collected carry over to Hero mode, so that means you can instantly do upgrading as soon as it's possible. Below is a list of how many treasures you need to upgrade each item, fully. This doesn't include any duplicates. Enjoy Hero mode! Hornet Larvae - 4 Bird Feathers - 5 Tumbleweeds - 16 Lizard Tails - 7 Eldin Ores - 7 Ancient Flowers - 7 Amber Relics - 25 Dusk Relics - 13 Jelly Blobs - 8 Monster Claws - 17 Monster Horns - 8 Ornamental Skulls - 12 Evil Crystals - 4 Blue Bird Feathers - 5 Golden Skulls - 4 Goddess Plumes - 3 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | S P O I L E R - F R E E |�����/( / ���) ����| | (' ( )| W A L K T H R O U G H / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [SPOIL] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - *COMING SOON* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | P I E C E O F H E A R T |�����/( / ���) ����| | (' ( )| L O C A T I O N S / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [HEART] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Scattered throughout the game's world are these items called Heart Pieces, or as the game calls them in the singular: Piece of Heart. Collecting four completes a Heart Container and adds it to your current life meter. Collecting all of them plus the Heart Containers in the game (gotten from defeated bosses) adds up to 18 total hearts of health, normally. Here are the list of Heart Pieces, where to find them, when you can get them, and how to get them. There will be checkmark boxes to keep track of in case you decide to print this section out or something. ---------------------- Piece of Heart #1: [ ] ������������������ Location: Faron Province, Faron Woods Requirements: None How to get: After finding Machi the Kikwi on your first visit to the woods, you will climb up to the south clearing at the foot of the Great Tree. On the southwest portion of the clearing, climb up and follow the southern root leading to the tree to see this on a platform. Walk along the tightrope to get this. ---------------------- Piece of Heart #2: [ ] ������������������ Location: Faron Province, Skyview Temple Requirements: Beetle How to get: In the central chamber, north side of the center structure where you got the Beetle, there's this Piece behind bars. Free it from its undeserved sentence by flying the Beetle up near the top of the center structure where a jewel switch is that you can hit. You can hit it easier with the stamina upgrade for the Beetle, but it's reachable with the base Beetle. ---------------------- Piece of Heart #3: [ ] ������������������ Location: The Sky Requirements: Strike Goddess Cube #2 How to get: After striking Goddess Cube #2, head up to the sky to find a new chest marked on your sky map. It's on a simple small island on the south side of the map. Fly there and open the Goddess Chest to get this. ---------------------- Piece of Heart #4: [ ] ������������������ Location: Skyloft Requirements: At least 10 Gratitude Crystals How to get: Batreaux will give you this Piece of Heart for giving him 10 Gratitude Crystals. See the section below for info. ---------------------- Piece of Heart #5: [ ] ������������������ Location: The Sky, Lumpy Pumpkin Requirements: None How to get: See the Heart Piece up on the chandelier? And how there's warnings to not shake the chandelier? Screw that, roll into the walls to shake the chandelier until it falls to the ground and breaks. You'll have to pay for what you've done by doing various jobs for Pumm, but hey, at least you got the Heart Piece on the chandelier! ---------------------- Piece of Heart #6: [ ] ������������������ Location: Eldin Province, Eldin Volcano Requirements: None How to get: Following along the east path from the Volcano East bird statue, up to the bone bridge, there's some ledges north that lead up to an upper path that takes you south and back west. At the end, you'll find this on a lower ledge. ---------------------- Piece of Heart #7: [ ] ������������������ Location: Lanayru Province, Lanayru Desert Requirements: Bombs How to get: On the east side of the Desert, on the solid ground, you may notice on the map that there's a passageway extending from the cliff-face on the north-eastern side. In your actual environment, there's a crack in the cliff-face in the midst of sinksand, though part of the sinksand can be walked on freely. Bomb it, then follow the resulting path to a chest containing this Piece. ---------------------- Piece of Heart #8: [ ] ������������������ Location: The Sky, Beedle's Island Requirements: None How to get: Activate Goddess Cube #12 in Lanayru Province, then fly to Beedle's Island and open the Goddess Chest on top of the mountain. ---------------------- Piece of Heart #9: [ ] ������������������ Location: The Sky, Lumpy Pumpkin Requirements: Getting Heart Piece #5, have the Goddess Harp How to get: After knocking down the chandelier for Heart Piece #5, Pumm will want you to do a chain of jobs to pay for the damages. The first job is to deliver piping hot Pumpkin Soup to Eagus, the Knight Commander found at Skyloft's Sparring Hall. The second job is to gather a stack of pumpkins to the shack. Slow and steady is the key to keep them balanced! The final job is playing a duet with Kina, following the arm motions of the customers as a sort of metronome, always making full motions, freestyling when they aren't waving their hands. For doing all three jobs, Pumm rewards you with this. ---------------------- Piece of Heart #10: [ ] ������������������� Location: The Sky, Fun Fun Island Requirements: Finishing Dodoh's Party Wheel sidequest (see Gratitude Crystals section for info) How to get: For finding Dodoh's party wheel, he will open up his fun little game: Dodoh's High Dive. For 20 Rupees, you can skydive from high up in an attempt to win Rupees! To get the Heart Piece bonus prize, you need to get a perfect score! How to do that? Well, dive through all the Fortune Rings and avoid the Dodoh Balls to get a multiplier of x10, then land on the 50 Rupee space (the one with 2 Reds and 2 Blues) to get a whopping 500 Rupees to go along with that! ---------------------- Piece of Heart #11: [ ] ������������������� Location: Faron Province, Faron Woods Requirements: Bombs How to get: In the little mushroom glade where the "In the Woods" bird statue is, there's a cracked part of the wall on the north cliff, seen right in front of the fork in the road. Bomb it to find this Piece inside. ---------------------- Piece of Heart #12: [ ] ������������������� Location: Faron Province, Sealed Grounds Requirements: Goddess Harp How to get: After a bit of time has passed in the game (I could do this after the Ancient Cistern), Gorko the Goron will be seen just outside the Sealed Temple in the Sealed Grounds, near a trio of butterflies. Play the harp next to them and a Goddess Wall will appear! Then talk to Gorko and he will mention a specific shape. Draw that (whether it's a closed circle, an arrow, a heart, a Rupee, or the Triforce) and as thanks, he will give you this. ---------------------- Piece of Heart #13: [ ] ������������������� Location: Skyloft Requirements: Water Dragon's Scale How to get: After hitting Goddess Cube #09, and getting the Water Dragon's Scale, dive into the lake in Skyloft and find the tunnel under Kukiel's house. Swim through and surface to a little shed. Open the Goddess Chest for this Piece, the other one contains a Silver Rupee. ---------------------- Piece of Heart #14: [ ] ������������������� Location: Lanayru Province, Sandship Requirements: Clawshots, Bow How to get: On the deck of the Sandship (you can get back on it if you cleared it), climb up the masts by using ladders and ziplines with the help of the Bow. You'll eventually get on the east side of the ship. There's a mast off the edge here that has a Clawshot mark. Clawshot there, then drop all the way down to see a chest and some butterflies for a Goddess Wall. Open the chest for this Piece. ---------------------- Piece of Heart #15: [ ] ������������������� Location: Lanayru Province, Shipyard Requirements: Clear Sandship How to get: Speak to Gortram at the mine-cart station and he will ask you to participate in a mini-game called the Rickety Coaster. Speed through it as fast as possible and win a prize! Lean at corners to get a nice speed boost, just make sure you don't slow down! For 20 Rupees a shot, it's pretty cheap. Clear the "Heart-stopping!" track in 65 seconds or less to get this reward. ---------------------- Piece of Heart #16: [ ] ������������������� Location: Skyloft, Knight Academy Requirements: Clawshots How to get: Can be done at either daytime or nighttime. Climb up to the roof of the Knight Academy and use the Clawshots to drop down the chimney. From there, follow the crawlspace to drop into Zelda's room, normally locked. Open the dresser. ---------------------- Piece of Heart #17: [ ] ������������������� Location: Skyloft Requirements: Clawshots How to get: After hitting Goddess Cube #21, head to Skyloft and approach the Waterfall Cavern entrance. Once there, look up high and to the left to see a small island with vines hanging from it. Use the Clawshots to get up there, then use them again to get up onto the larger island that produces the waterfall. Open the Goddess Chest. ---------------------- Piece of Heart #18: [ ] ������������������� Location: Skyloft Requirements: Bow, finish Fledge's sidequest How to get: After finishing Fledge's sidequest (see the Gratitude Crystals section below), find him in front of the Sparring Hall during the daytime. Talk to him to start an archery minigame. For 20 Rupees a shot, you'll be given 90 seconds to shoot as many pumpkins as possible. Each pumpkin shot gives you 10 points, and the score bonus increases each consecutive pumpkin you hit without missing. Get 600 points or more to get this. If you're having trouble, a good strategy is to aim just above and to the left of Fledge, and shoot the arrow just as soon as he crouches to throw the pumpkin. ---------------------- Piece of Heart #19: [ ] ������������������� Location: The Sky Requirements: Clawshots How to get: After striking Goddess Cube #14, fly to the sky island east of the Lanayru Province beacon and dive inside through the hole. Clawshot up to the Goddess Chest and open it for this. ---------------------- Piece of Heart #20: [ ] ������������������� Location: Eldin Province, Fire Sanctuary Requirements: Mogma Mitts How to get: Some time after finding the key further in to the Fire Sanctuary after bombing that one hidden wall, you'll find a dig spot that you'll dig down below and find a Mogma. Chase him down and catch him (make him do a complete U-turn and fast crawl to him with A) and you'll get this as a reward as well as the way forward getting opened. ---------------------- Piece of Heart #21: [ ] ������������������� Location: Eldin Province, Volcano Summit Requirements: Mogma Mitts How to get: From the entrance to Fire Sanctuary, head south into the mountain. Once inside, look to the left to see three dig spots and a Gossip Stone. (Butterflies if you didn't reveal the Stone.) Dig into the dig spots to go underground. Make your way to the other side and you'll emerge into a Fairy cave with this Piece on the ground. ---------------------- Piece of Heart #22: [ ] ������������������� Location: The Sky Requirements: None How to get: After striking Goddess Cube #22, head over to the Bug Rock island in the Thunderhead. It's the large island on the west side. Anyway, once at the top, find the stone partition that sticks out. Get on the edge, press A to drop, then press A again. You'll drop right to the chest, open it. ---------------------- Piece of Heart #23: [ ] ������������������� Location: Skyloft Requirements: Tons of Rupees How to get: Beedle's Shop. After getting practically everything else from his shop, this becomes available as one of the last items, and it's incredibly pricy at 1,600 Rupees...normally. ---------------------- Piece of Heart #24: [ ] ������������������� Location: Lanayru Province, Lanayru Gorge Requirements: Nothing How to get: After curing the Thunder Dragon by giving him the Life Tree Fruit, return to him after getting the Song of the Hero learned and he will have a minigame called the Lightning Round available, where you refight bosses and go back through Silent Realm trials. Beat Round 4 of the Boss Rush and quit to get this as a prize. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | G R A T I T U D E |�����/( / ���) ����| | (' ( )| C R Y S T A L S / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [GRAT] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Gratitude Crystals are kinda like "sidequest points." The more sidequests you do, the more rewards you can get from Batreaux, the friendly demon hidden in Skyloft. There are even lone Gratitude Crystals laying about the various islands in the sky, but they only appear at night. I'll list sidequest-related Gratitude Crystals first, and then the Crystals found lying around. Rewards from Batreaux are just below. Five Crystals: Medium Wallet Ten Crystals: Piece of Heart Thirty Crystals: Big Wallet, Cursed Medal Fourty Crystals: Gold Rupee Fifty Crystals: Giant Wallet Seventy Crystals: Gold Rupee x2 Eighty Crystals: Tycoon Wallet ---------------------- Search for Kukiel [ ] ����������������� Activates: After placing the Ruby Tablet in Skyloft's Statue of the Goddess. Details: After doing the aforementioned thing, Wyrna, Kukiel's mother, will be in front of the Goddess Statue's plaza, calling out to Kukiel. Agree to help her find her. Talking to people around town, you'll notice that an old man at the Lumpy Pumpkin saw a demon in Skyloft. Fly over to the Lumpy Pumpkin and talk to him. He says he saw the demon in the graveyard at night, hitting the gravestone nearest the tree and then pushing the stone to reveal a passage. So head over to Skyloft's graveyard at night (sleep in a bed), roll into the stone nearest the tree and it should glow. Push it and follow the pathway to Batreaux's house. He says he's friendly and will return Kukiel to Wyrna in the morning. He also talks about Gratitude Crystals, and says to bring him some so he can reward you. Sleep until morning, then visit Kukiel's home by the lake- shore and Wyrna will thank you so much for finding Kukiel! Reward: 5 Gratitude Crystals, enables you to find Gratitude Crystals. ---------------------- Missing Orielle [ ] ��������������� Activates: After the Search for Kukiel is completed. Details: Parrow will be seen pacing the Plaza of Skyloft. Talk to him and he will say that his sister has been gone for an unsettling amount of time. She said she'd check out the colorful island that showed up recently, but never returned. Fly towards that colorful island southwest of Skyloft, and you might see a small, thin sky island with a girl and her Loftwing on it. There's Orielle! Talk to her to find out that her Loftwing is injured, so they can't fly back. Return to Skyloft and speak to Parrow. In response to this, he'll give you a bottle filled with Mushroom Spores: a bird medicine. Give this to Orielle. Reward: 10 Gratitude Crystals, five from Orielle for delivering the bird medicine, and five from Parrow for bringing Orielle back. ---------------------- Cawlin's Love Letter [ ] �������������������� Activates: After Groose leaves Skyloft to follow you down to the Sealed Grounds. Details: Dovos from the cafe bazaar hears a rumor of a woman moaning in the dormitory (Knight Academy) at night, and Henya in the Academy's kitchen claims to hear moaning from the restroom at night. Sleep until night and approach the restroom to find out it's true. Attempt to open the door and the voice behind it will tell you to bring it some paper. Sleep until morning to find Cawlin next to the restroom facing the wall. After talking to him a bit, you'll get his love letter, in the hopes that you'll deliver it to Karane. This can go one of two ways. You can deliver it to Karane who's in the classroom, who will snob him off at first, but then consider just a bit to make a date with him...but she wonders what Pipit would think. Talk to Pipit and he'll act all flustered, indicating he's interested in Karane. But, his do-gooder self says that you should talk to Karane again and see how she makes her decision, as he isn't the one to deny love from blossoming. So head down to Karane, and a cutscene will show between Cawlin and Karane. Just before she's able to say, Pipit barges in and wants her to date him. She willingly accepts, and Cawlin runs off crying. However, if you decide to do this the other way, then sleep until night, and approach the restroom. Attempt to enter and she will open the door. Enter, and it will appear to be a ghostly hand from the toilet. Give her the letter and she will thank you. Sleep until the morning and tell Cawlin what you did. He will be pissed and really sad about what you did. Sleep until night again and visit Groose's room where Cawlin is now sleeping. The ghostly hand will be there, haunting him. She'll thank you for letting her find her true love. Reward: 5 Gratitude Crystals, from Pipit if you delivered the letter to Karane, or from the ghostly hand as she's petting Cawlin if you delivered it to her. ---------------------- Misguided Love? [ ] ��������������� Activates: Randomly, though the main factor seems to be in how many times you visit her at the Item Check. Details: Peatrice is a bored girl who runs the Item Check. However, she starts to notice you visiting her a lot, and starts getting misguided messages. She starts daydreaming about you and gets more lively when you're around. Eventually, Peater (her father) starts noticing her change in behavior. If you talk to him at their house at the night (or if you speak to him at his Clean Cut minigame at Bamboo Island, though I haven't tried that), he says he doesn't want any lowlife wooing his daughter, and asks if you could take care of it for a chance to talk with Peatrice...otherwise he's gonna find the guy and rough him up. Eventually, one visit to the Item Check, Peatrice will ask you to visit her home at night, as she has something important she'd like to discuss with you. Do so, and she will ask you questions about how you feel about her. Do you like her, or is she just a simple Item Check girl? Do you REALLY like her? Or do you not? It's at this point that you have to dump her or say you really like her. If you dump her, she gets all depressed for a bit afterwards, but will gain some confidence in herself afterwards. If you say you really like her, she'll think you actually love her, and will be so happy every time you go to see her at the Item Check. Your choice, I just wouldn't mention this to Zelda...Fi agrees. Reward: 5 Gratitude Crystals, from Peater if you dump Peatrice, or from Peatrice herself if you say you really like her. ---------------------- Lazy Mallara [ ] ������������ Activates: Have the Gust Bellows. Details: Mallara lives in a home on the residential region of Skyloft, and is the mother of Pipit. She's absolutely lazy and doesn't like cleaning. If you walk into her extremely dirty home at night, she'll ask you if you can clean her home. Accept and use the Gust Bellows to clean every inch of the home... the floors, shelves, windows, everything that has dust, dirt, and cobwebs on them. Reward: 5 Gratitude Crystals, red Rupees on subsequent visits to clean her home. ---------------------- Dodoh's Wheel [ ] ������������� Activates: Have Scrapper fixed at the Scrap Shop. Details: Dodoh, the weird...proprieter of his little Fun Fun Island in the southwestern sky, has lost his party wheel, and it has dropped below the clouds. Talk to him and get the party wheel added to your dowsing. It will point you towards Lanayru Desert, so enter Lanayru, and more specifically, the Desert Entrance. Once there, activate the nearby Timeshift Stone (under a rock to blow up), then climb the vines on the nearby small cliff. From up here, you'll see a tiny ledge extending over to a far ledge, where you can see something colorful over there. Grab the tiny ledge and shimmy across, then approach the object to find it's Dodoh's party wheel! Examine it and have Fi call Scrapper to come pick this up. Head back up to the sky and fly it to Dodoh. Reward: 5 Gratitude Crystals, opens up Fun Fun Island skydiving game. ---------------------- Fledge's Workout [ ] ���������������� Activates: After Lanayru Mining Facility, when Stamina Potion becomes available. Details: Fledge decides to work out in his room pretty much every night because he is unsatisfied with his wimpy self. Unfortunately for him, he also doesn't have the stamina to do so. Hand him a Stamina Potion (bought from the bazaar) and he will start working hard. Return later (I usually return after a dungeon is cleared) at night and he will want another Stamina Potion because he feels tired. Do so. Return later from there, and visit him at night, and he should be thankful for helping him get much stronger. Reward: 5 Gratitude Crystals ---------------------- Missing Rattle [ ] �������������� Activates: Obtain Clawshots Details: Bertie, the potion brewer at the bazaar, has not been getting sleep for the past few nights. Going to visit him at his home at night reveals that the baby's Rattle has gone missing. A bird picked it up and flew off with it. Well, there is what looks to be a bird's nest by Kukiel's House, but it's too high to reach it...at least from down here. To get there, approach the entrance to the Waterfall Cavern, look high up and left to see a small island with vines hanging from it. Clawshot up there, then Clawshot onto the vines hanging from the waterfall island. Get on the south side of the island and run off to skydive towards that bird's nest. Blow away the dirt with the Gust Bellows so you can pick it up, then give it to Bertie. Reward: 5 Gratitude Crystals ---------------------- Beedle's Beetle [ ] ��������������� Activates: After fighting Bilocyte, talking to Strich once he's at Bug Rock in the Thunderhead Details: One time you enter Beedle's Shop that flies around Skyloft, he may seem a little down (indicated by a text bubble above him). Talk to him and he says to sleep in the bed until night so we can talk. Do so, then exit the shop and speak to him. He is missing his precious pet bug, a Horned Colossus Beetle. Agree to help him find it, then sleep until morning and exit his shop. Fly over to Bug Rock, the west island inside the Thunderhead, and talk to Strich. He admits to having it, but won't give it up unless you clear his Bug Wrangler challenge in under three minutes. Get it done correctly and you will get the Beetle and its cage! Return to Skyloft, enter Beedle's Shop, sleep until night, and then give the Beetle to him. Reward: 5 Gratitude Crystals, half-off price of any of Beedle's merchandise ---------------------- Kina Needs Plowing [ ] ������������������ Activates: After getting the True Master Sword, and the Lumpy Pumpkin Chandelier Replacement quest chain finished Details: Kina, at Pumpkin Landing, seems to be a bit of an entitled lady. She not only wanted you to help bring pumpkins in, she also wants someone to plow the field for her. Well, tell her you know someone and get that certain someone as a dowsing target. Head over to Eldin Province, land at the Volcano East point, and head over to where you can skydive down to the underground complex. Proceed to do so, and land on the pillar with an elderly Mogma. Talk to him and have him taken to the sky by Scrapper. Head back to Pumpkin Landing and approach Kina to have the Mogma dropped off. After a bit of convincing, he agrees to help! Reward: 5 Gratitude Crystals ---------------------- Sparrot's Misfortune [ ] �������������������� Activates: After getting the True Master Sword Details: Sparrot, the Fortune Teller, suddenly is not seen at his spot in the bazaar. Go visit him at his house on the east side of Skyloft (go up top, and find the pathway leading down) and he will say his crystal ball has broken. Have Fi put dowsing on a new crystal ball, and head down to Eldin Province. Land at the Temple Entrance point and look west and up to see a Clawshot target on the mountain right beside the Earth Temple building. Clawshot up there, then have Scrapper take the crystal ball. Return to Skyloft and Sparrot's house to give it to him! Reward: 5 Gratitude Crystals, special price at Fortune Teller's on next visit ---------------------- New Plant Specimen [ ] ������������������ Activates: After learning the Song of the Hero Details: Instructor Owlan at the Knight Academy is an avid plant collector, but he has unfortunately gathered all the plants known so far. Seeing as you've been traveling around, he asks if you can bring him a new plant species never seen before. Agree and have Fi set it as a dowsing target. Head over to Faron Woods, and land at the Viewing Platform point. Head south from there and climb into the eastern clearing to find a lone Kikwi who is tired of hiding and wants to be someplace safer. Have Scrapper carry him up, then return to Skyloft and back to Instructor Owlan's room. Reward: 5 Gratitude Crystals ---------------------- Link's Bedroom [ ] �������������� Details: This single Gratitude Crystal is found in Link's bedroom, on his desk. Just walk over and pick it up. ---------------------- 2nd Floor of Academy [ ] �������������������� Details: This single Gratitude Crystal is in the plant next to the double-door exit on the 2nd floor of the Knight Academy. ---------------------- Zelda's Room [ ] ������������ Details: This single Crystal is found in Zelda's Room, but it's locked normally. To enter it, climb to the top of the Knight Academy and use the Clawshots to drop down the chimney. Follow the crawlspace and drop into her room! ---------------------- Sparring Hall [ ] ������������� Details: As the title says, enter the Sparring Hall. This Crystal can be found on the rafters above Eagus. Just use the Beetle to grab it. ---------------------- Southwest Skyloft Ledge [ ] ����������������������� Details: From the Knight Academy, head down the southern pathway until you get to the windmill that's before the plaza. Look off the edge to find some vines. Climb down them to a ledge with this on it. ---------------------- Orielle & Parrow [ ] ���������������� Details: The house where Orielle and Parrow live is on the path from the Knight Academy to the Plaza. Enter it and find this Crystal in the corner. ---------------------- Light Tower [ ] ����������� Details: Next to the Skyloft Plaza is the Light Tower. Climb up its first ladder and you'll find this. ---------------------- Treacherous Boardwalk [ ] ��������������������� Details: Below the bridge just north of the bazaar are some wooden boards you can walk along. This Crystal is on the midway piece of land. Be careful around here, there's nothing below you. ---------------------- Above Bertie's House [ ] �������������������� Details: As the title says, this Crystal can be found above Bertie's house. It's right behind the tree near the pumpkin patch. ---------------------- Waterfall Island [ ] ���������������� Details: This single Crystal is up on the Skyloft island where the east waterfall originates. To get up there, approach the entry to the Waterfall Cavern and look high up to see a small island with vines hanging from it. Clawshot up there, then Clawshot up to the waterfall island. It's in the water near where the water drops. ---------------------- Waterfall Cavern [ ] ���������������� Details: Head through the Waterfall Cavern all the way to the lower ledges of Skyloft where you found your Crimson Loftwing imprisoned. This Crystal is right beside the bird statue. ---------------------- Crimson Loftwing [ ] ���������������� Details: From the above Crystal, follow the ledge to the place where your Loftwing was imprisoned to find this Crystal in the small cave. ---------------------- Lumpy Pumpkin [ ] ������������� Details: This one's found on the second floor of the Lumpy Pumpkin. To get here at night, just sleep in one of the beds inside. ---------------------- Pumpkin Landing [ ] ��������������� Details: Outside the Lumpy Pumpkin, you can find this one in the storage shed beside and below the Lumpy Pumpkin. ---------------------- Beedle's Island [ ] ��������������� Details: Sleep until night in the bed inside Beedle's Shop, then exit to find yourself on Beedle's home island. This Crystal's on top of the parked shop, use the Beetle item. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | G O D D E S S C U B E S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [CUBE] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Goddess Cubes are grey, ornamented cubes that can be found all over the surface world. When struck by a Skyward Strike, they turn into energy and shoot up towards the sky, unlocking a treasure chest hidden up in the various islands up in the sky. These unlocked chests will be marked on your sky map, so you don't have to worry about wondering where they are. Each of these Goddess Chests that become unlocked through struck Cubes usually have a very worthwhile treasure, so it's beneficial to hunt these Cubes down. I'll show the locations for Cubes and how to reach them, then how to reach the Goddess Chests that are unlocked, and what prize you get from them. ---------------------- Goddess Cube #01: [ ] ����������������� Cube is Found: In the Deep Woods of Faron Province, up on a ledge next to a stone path south of the Skyview Temple. It's next to Gorko when you can first see it. Chest is Found: At Pumpkin Landing east/southeast of Skyloft. It's beside the main entrance to the Lumpy Pumpkin. (Not the entrance where the pumpkin patches are.) Treasure: Adventure Pouch Slot ---------------------- Goddess Cube #02: [ ] ����������������� Cube is Found: In the Deep Woods of Faron Province, in front of Skyview Temple near the bottomless gap. Best warp to use is the Forest Temple one. Chest is Found: A southern sky island, southwest of Pumpkin Landing. Treasure: Piece of Heart ---------------------- Goddess Cube #03: [ ] ����������������� Cube is Found: In Skyview Spring, at the end of Skyview Temple in Faron Province. It is behind the altar where the crest lies. Chest is Found: At Pumpkin Landing east/southeast of Skyloft. It's on the awning above the front entrance to the Lumpy Pumpkin. Skydive onto it. Treasure: Gold Rupee ---------------------- Goddess Cube #04: [ ] ����������������� Cube is Found: Eldin Volcano of Eldin Province. Near the Volcano Entry warp, just before the branching path, below on your left. Chest is Found: On a sky island far to the west. This one's just out, free to take. Treasure: Small Seed Satchel ---------------------- Goddess Cube #05: [ ] ����������������� Cube is Found: Eldin Volcano of Eldin Province. From the Volcano East bird statue, follow the path north past the forked road and you should find this. Chest is Found: On a sky island far northeast of Skyloft, west/northwest of Beedle's Island. Found on the top part of the island. Treasure: Silver Rupee ---------------------- Goddess Cube #06: [ ] ����������������� Cube is Found: Eldin Volcano of Eldin Province, down in the Mogma Compound at Volcano East. This is found on one of the pillars at the entrance where you have to skydive from, so just control your skydive to land on that pillar. Chest is Found: On the Isle of Songs in the Thunderhead, on the piece of the island surrounding the tower portion. Treasure: Gold Rupee ---------------------- Goddess Cube #07: [ ] ����������������� Cube is Found: Eldin Volcano of Eldin Province. At the Temple Entrance, head west to a little enclosure. Dig at the soil next to the patch of water to reveal an air geyser. Toss a bomb (flower) onto the geyser to send it up to the cracked wall, blowing it up to reveal this Cube. Fly up there with the geyser. Chest is Found: On Bamboo Island north of Skyloft. It's on the opposite side of the island from the entrance to the building. Treasure: Gold Rupee ---------------------- Goddess Cube #08: [ ] ����������������� Cube is Found: Eldin Volcano of Eldin Province. At the Temple Entrance, head east to find an adjacent Bokoblin camp. Just east of that is a lava river and a path leading down to it. This Cube's at the end of the path. Chest is Found: On a sky island in the northeastern sky. Directly southeast of Beedle's Island. Land on the top part of the island and look for some vines off the side. Climb them around to this chest. Treasure: Treasure Medal ---------------------- Goddess Cube #09: [ ] ����������������� Cube is Found: Eldin Volcano of Eldin Province, on a pillar on the long, eastern sandy slope of the mountain. To get there, head east and follow the path from the Temple Entrance, taking a right at the hot area. When you slide down to the long sandy slope, take a left and hit the air geyser there. Jump down to the lower pillar with this Cube. Chest is Found: Inside a building in Skyloft close to the lake. To reach it, you must have the Water Dragon's Scale and swim along Kukiel's House to find a tunnel. Swim through and you'll emerge where this Goddess Chest and another chest is. Treasure: Piece of Heart ---------------------- Goddess Cube #10: [ ] ����������������� Cube is Found: Lanayru Mine of Lanayru Province. At Lanayru Mine Entry, this is found behind the tower on the south side. Chest is Found: At the northeastern sky, southeast of Beedle's Island. Land on the bottom part of the sky island and bomb the wall. Treasure: Silver Rupee ---------------------- Goddess Cube #11: [ ] ����������������� Cube is Found: Lanayru Desert of Lanayru Province. Found at the southern solid platform in the southwest sinksand pit. Chest is Found: On a sky island just east of the Lanayru sky beacon. It's on the island's outside ledge. Treasure: Heart Medal ---------------------- Goddess Cube #12: [ ] ����������������� Cube is Found: Lanayru Desert of Lanayru Province. At the Desert Gorge warp, head up to the Temple of Time collapsed entrance, then start heading back east via another minecart. This Cube is on the ride across, prepare a Skyward Strike as you get on it. Chest is Found: Found on Beedle's Island in the northeast sky. It's on top of the pillar mountain, so land there. Treasure: Piece of Heart ---------------------- Goddess Cube #13: [ ] ����������������� Cube is Found: Faron Woods of Faron Province. This is on the western root of the Great Tree. To reach it, enter the Great Tree from the hole in the southern pool of water and get out the other side. From here, just jump to the Cube. Chest is Found: On a small island on Skyloft, on its southwestern side. To get to it, simply head south from the Knight Academy until you get to your first jump-off point. Jump from there and angle your skydive onto the island. Treasure: Silver Rupee ---------------------- Goddess Cube #14: [ ] ����������������� Cube is Found: Faron Woods of Faron Province. You'll notice that there's a Goddess Cube sitting on top of a high root from the Great Tree, on its south- eastern side. To get up to that, climb up the tree to the bird statue, or choose "The Great Tree" as a landing point. From there, look down and find the correct spot to jump down from to the Cube. Strike it. Chest is Found: On the sky island east of the Lanayru region beacon. Skydive into the hole in the island. It's on a ledge inside, Clawshot to it. Treasure: Piece of Heart ---------------------- Goddess Cube #15: [ ] ����������������� Cube is Found: Faron Woods of Faron Province. This is on one of the ledges jutting from the Great Tree on its northeastern side, facing the Viewing Platform. To get to it, get up to the bird statue on the Great Tree, and walk along until you get to a branch jutting out. Look down to see those two ledges. Jump down to the northern one, and then walk along the tightrope to this Cube. Chest is Found: On a sky island northeast of the Isle of Songs, dwelling inside the Thunderhead. Just climb the vines after getting rid of the Walltulas. Treasure: Rupee Medal ---------------------- Goddess Cube #16: [ ] ����������������� Cube is Found: Lake Floria of Faron Province. In the tunnels leading to the Water Dragon's lair, this is found in the room with the bird statue that can be skydived to. It's resting on the west side of the room, on a ledge. Simple to reach. Chest is Found: On a small island at Skyloft. It is on the east side of Skyloft. To get to it, face the Waterfall Cavern entrance and look off to the left and up to see a small island almost right above you with vines hanging from it. Clawshot up there, Clawshot onto the island that has the waterfall coming from it, then skydive down to the island that has the Chest. Treasure: Gold Rupee ---------------------- Goddess Cube #17: [ ] ����������������� Cube is Found: Lanayru Desert of Lanayru Province. On the northeast side of the desert, you may find that there's a pathway that seems to extend from where sinksand is and a submerged pathway leading to it. Well, get to there and bomb the cracked wall. Follow the tunnel until you get to a chest containing a Piece of Heart. Follow the marks on the walls with the Clawshots until you reach this Cube. Chest is Found: Northeastern sky, sky island west of Beedle's Island. Land on the lower part and dive into the water. Swim through it and spin jump out to a cave with this chest inside. Treasure: Heart Medal ---------------------- Goddess Cube #18: [ ] ����������������� Cube is Found: Lanayru Desert of Lanayru Province. Right near the West Desert bird statue, use the Clawshots to get on the wall here, and follow along the top of the wall to reach this Cube a bit further south. Chest is Found: Southwestern sky, on a sky island northwest of Fun Fun Island. Land on the only place you can, and find some vines hanging off the side. Climb them to this Goddess Chest. Treasure: Life Medal ---------------------- Goddess Cube #19: [ ] ����������������� Cube is Found: Lanayru Sand Sea of Lanayru Province. At the Ancient Harbor, head to the north side to find some supply crates you can climb up. From there, look north to see a Clawshot mark. Clawshot over there and enter the tunnel. Kill the horde of Arachas first before using the Skyward Strike on the Cube. Chest is Found: At Skyloft, inside the Bazaar. The chest is next to the Scrap Shop. Treasure: Gold Rupee ---------------------- Goddess Cube #20: [ ] ����������������� Cube is Found: Lanayru Sand Sea of Lanayru Province. At Skipper's Retreat, climb until you get to a metal bridge where you most likely have to fight a Metal Shield Moblin. Past that, over to the west, is a pillar with vines on it. Clawshot to it, then climb the vines over to the south side. Take out the Clawshots and use them to get onto the south pillar. Climb it and use the Skyward Strike on the Cube. Chest is Found: Southwestern sky, on the sky island northwest of Fun Fun Island. Land on the only spot you can, and use the Clawshots to get yourself inside the caged part of the island where this Chest is. Treasure: Potion Medal ---------------------- Goddess Cube #21: [ ] ����������������� Cube is Found: Lanayru Sand Sea of Lanayru Province. At the Pirate Stronghold, after making it open up by transporting the Timeshift Orb inside, head up to the upper door and look up from it to see a target. Clawshot up there, then Clawshot up again. You'll find this. Chest is Found: Up on Skyloft, on top of where the Waterfall comes out of. Approach the Waterfall Cavern, then look left and up to see an island with vines hanging off of it. Clawshot to there, then Clawshot up to the higher island that has the Waterfall. The Chest is up here. Treasure: Piece of Heart ---------------------- Goddess Cube #22: [ ] ����������������� Cube is Found: Volcano Summit of Eldin Province, at the area with the small waterfall/pond that is west of the first Volcano Summit room. Skydive off the north ledge and work around the pillar to see this on top of a flat-topped pillar. Chest is Found: On the Bug Rock island in the Thunderhead. On the top side, get to the stone edge that sticks out on the southwest side, get to the ledge, and press A twice to drop to the Chest. Treasure: Piece of Heart ---------------------- Goddess Cube #23: [ ] ����������������� Cube is Found: Volcano Summit of Eldin Province. At the Fire Sanctuary entrance, enter the west tower. Climb up into the window, then Clawshot out to the pillar that has the vines. Clawshot to the next one that's south, and climb. Kill the Lizalfos, then Clawshot to the south ledge where this Cube is. Chest is Found: On the Isle of Songs in the Thunderhead. It's right on top, not hard to find at all! Treasure: Small Bomb Bag ---------------------- Goddess Cube #24: [ ] ����������������� Cube is Found: Lake Floria of Faron Province. At the Ancient Cistern entrance area (Floria Waterfall), look up at the east cliffs to see some vines. Clawshot to them, climb up. You'll spot this Cube. Chest is Found: On the sky island RIGHT below Fun Fun Island. Just fly down there and land. Treasure: Gold Rupee ---------------------- Goddess Cube #25: [ ] ����������������� Cube is Found: Volcano Summit of Eldin Province. During the Song of the Hero quest of the game's story, and you're getting back your equipment, enter the east room from the Summit's entrance. Get on the rock platforms that flow out and Skyward Strike the Goddess Cube on the small island. Chest is Found: On an island southwest of the Isle of Songs in the Thunderhead. Land on the outside ledge, use the Mogma Mitts to dig into the dig spot, crawl through to the top right (if you have to move upward) and emerge on a caged side where the Chest is. Climb up the vines to it. Treasure: Empty Bottle ---------------------- Goddess Cube #26: [ ] ����������������� Cube is Found: Deep Woods of Faron Province. Head up to the east side of Skyview Temple (exterior, not inside) and look around the walls to find some overgrowth vines. Use the Clawshots to get up there, then move to the larger platform. Look west and up to see more vines. Clawshot to them and climb. Chest is Found: On Beedle's Island. To get to it, enter Beedle's flying shop at Skyloft and sleep on his bed until night. Exit and you'll see that the shop has docked at Beedle's Island. Climb the ladder beside the entrance, and jump across to the chest. Treasure: Rupee Medal ---------------------- Goddess Cube #27: [ ] ����������������� Cube is Found: Lanayru Gorge of Lanayru Province. After bringing the Timeshift minecart over to where the Thunder Dragon is, make sure the stone's activated and follow the ledge over to the northeast part where a bunch of sinksand is, and where the Tree of Life is/used to be planted. This Goddess Cube is there, more easily reached by hitting the nearby Timeshift Stone. Chest is Found: On an island southwest of the Isle of Songs in the Thunderhead. Land on the outside ledge, use the Mogma Mitts to dig into the dig spot, crawl through to the top left (if you have to move upward) and emerge on a caged side where the Chest is. Right next to you. Treasure: Small Quiver - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | I T E M S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [ITEM] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - This section details all manner of items found in the game, from Inventory, to Adventure Pouch items, to pick-ups. Some of the more important items have checkmark boxes beside them to keep track of what you got in case you want to print out this section, similar to the other sections above. /�����������������\ ===================== INVENTORY > \_________________/ This details all the items you can get from dungeons and other such areas, and are used with the B Button. I will include upgrades from the Scrap Shop. As the items are arranged in a fixed position on an item wheel, I'll list the items in the order you get them in. ---------------------- Slingshot ��������� Description: A basic weapon that allows you to throw Deku Seeds at high velocity. It kills small enemies and stuns larger ones due to their impact. Is designated to the bottom slot of the item wheel. To use, simply move the Wii Remote to move the cursor. Gotten: The Kikwi elder, Bucha, gives this to you after finding his entire Kikwi tribe in Faron Woods. ---------------------- Scattershot ����������� Description: An upgraded Slingshot that has the ability to shoot seeds in a scatter-shot! Just hold A instead of pressing it to charge the scatter-shot. The best part? This doesn't waste any more seeds than normal! Gotten: Upgraded from the regular Slingshot. Just bring 50 Rupees, 2 Dusk Relics, 2 Amber Relics, and 3 Jelly Blobs to the Scrap Shop. ---------------------- Beetle ������ Description: A remote-controlled device shaped like a beetle. It's designated to the right slot of the item wheel. This is controlled by first pointing in a direction to launch it with A, and is then controlled from there by tilting the Wii Remote in much the same fashion as with flying on a Loftwing. The sharp pincers help deliver impacts. Gotten: Found in Skyview Temple, guarded by a Stalfos inside the structure of the central chamber. ---------------------- Hook Beetle ����������� Description: An upgrade to the Beetle, allows you to grab objects, mostly bombs. Once you fly into something grabbable, press Z to have an overhead view, and press A to drop it. You'll have to use that combination in order to drop them. You'll have to have this mandatory upgrade before you can upgrade it in the Scrap Shop. Gotten: From a robot in Lanayru Desert. Hit the Timeshift Stone inside the cages and kill the Technoblins. ---------------------- Quick Beetle ������������ Description: An upgrade to the Beetle, allows it to fly faster than normal! Just press and hold A while flying it to speed it up! However it slows down when it's carrying something... Gotten: Upgraded from the Hook Beetle in the Scrap Shop. Bring 50 Rupees, 2 Ancient Flowers, 2 Hornet Larvae, and 1 Golden Skull. Gondo will fix it up for ya! ---------------------- Tough Beetle ������������ Description: The final upgrade to the Beetle item, this keeps its faster speed as well as keeps it flying further than normal! This upgrade also can take out most minor enemies in one hit! Gotten: Upgraded from the Quick Beetle in the Scrap Shop. Bring 50 Rupees, 3 Ancient Flowers, 4 Amber Relics, 1 Blue Bird Feather, and 1 Goddess Plume. Gondo will give it his best shot to give you an awesome upgrade! ---------------------- Bug Net ������� Description: A simple catching net used to capture bugs. Its designated slot on the item wheel is the bottom-right slot. To use it, just swing the Wii Remote around. It's controlled similarly to the sword, except you actually have to make full movements to swipe. Gotten: Is sold at Beedle's Airship flying around Skyloft. To enter his Airship, you need to ring his bell with a ranged weapon like the Slingshot or Beetle. ---------------------- Big Bug Net ����������� Description: A bug-catching net upgraded to be bigger and more efficient! You can do well at catching multiple bugs at a time with this bad boy! Gotten: Upgraded from the regular Bug Net. Just have 100 Rupees, 3 Tumbleweeds, 2 Ancient Flowers, and 1 Evil Crystal and you're all set. ---------------------- Bombs ����� Description: Them good old explosive devices. Its designated slot is top-right on the item wheel. You use Bomb Flowers as ammunition, and can gather up bombs for free by picking up Bomb Flowers and putting them away by pressing B. You can set them down with A, toss them by pointing the Wii Remote upward and flicking forward, or roll them by pointing the Wii Remote downward and flicking forward, putting a spin on them by tilting the Remote before the roll. Be careful when using them around fire though...they'll blow up in your face if they get too hot... Gotten: Found in Earth Temple, guarded by a Lizalfos duo. You get the Bomb Bag from it, and talking to Ledd gives you 5 Bombs to go with it. ---------------------- Gust Bellows ������������ Description: An item that blows gusts so powerful it can actually completely disintegrate sand! It can also make propellers move. Yeah. It's designated to the upper left slot on the item wheel, and is used by pointing it around and holding A. Yep. Gotten: In the Lanayru Mining Facility, an eastern room of short pillars with spikes on the ground below that make for a semi-maze. ---------------------- Whip ���� Description: A whip with an odd, glowing orb on its end that can grab onto almost anything. Its designated item wheel location is the left slot. To use, just flick the Wii Remote towards the direction you want it to go in. Some times the direction actually matters, so pay attention to what you're whipping at. Once you grab what you want, flick the Wii Remote again. Gotten: In the Ancient Cistern, inside the giant statue in the central chamber. Guarded by a Stalmaster. ---------------------- Clawshots ��������� Description: A special item that allows you to zip from place to place! Designated slot in the item wheel is lower left. Find a special Clawshot target or some vines, aim the Clawshots at it, and shoot! You'll be taken to where you need to go. Gotten: At the Lanayru Desert. Clear Nayru's Silent Realm trial to obtain this item. ---------------------- Bow ��� Description: A ranged weapon that allows you to shoot powerful arrows at foes. Mainly used for sniping and hitting far-off targets. Its designated slot is the top slot on the item wheel. To use, ready the Bow by pressing B, then either hold A to nock an arrow and slowly charge it, or hold C and pull the Nunchuk back to nock an arrow and instantly charge it. Either way, keep the button held and aim by tilting the Wii Remote around, then release the button to fire the arrow. Gotten: In the Sandship. Defeat the robot pirate captain mini-boss to gain this handy little weapon. ---------------------- Iron Bow �������� Description: An upgraded version of the Bow, allows for increased attack power and farther range due to iron ores embedded into it! Gotten: Upgraded from the regular Bow at the Scrap Shop. Upgrade it with 50 Rupees, 3 Tumbleweeds, 1 Evil Crystal, 3 Monster Claws, and 2 Eldin Ores. ---------------------- Sacred Bow ���������� Description: A further upgraded version of the Bow. Features incredible attack power and makes arrows fly pretty far. Fans of Twilight Princess might find the look of this Bow a bit familiar... Gotten: Upgraded from the Iron Bow at the Scrap Shop. Have 100 Rupees, 5 Tumbleweeds, 2 Evil Crystals, 3 Lizard Tails, and 1 Goddess Plume. /�����������������\ ===================== EQUIPMENT > \_________________/ This subsection details all the items seen in the Gear screen in-game, excluding B button items, and the Adventure Pouch. I detail the dowsing options though. These are listed from left to right. ---------------------- Sword Status ������������ Description: On the left of the Gear screen is the sword and its current status. It's a tad spoiler-ific explaining this, but it shows what sword you currently have as well as how many of the sacred flames you have upgraded it with. Upgrades are below... ------------- Practice Sword �������������� Gotten from the back room of Skyloft's Sparring Hall. Incredibly weak, but gets the job done. ------------- Goddess Sword ������������� Pulled from the pedestal inside Skyloft's Statue of the Goddess. Fi inhabits this sacred blade infused with divine light, and allows you to perform Skyward Strikes and to dowse for objects. ------------- Goddess Longsword ����������������� The sacred flame of Farore has lengthened this blade, increasing its offensive power. It now does twice the damage of the Goddess Sword. ------------- Goddess White Sword ������������������� The sacred flame of Nayru has strengthened this blade, increasing its dowsing abilities. You can now dowse for eight things at a time. ------------- Master Sword ������������ With the flames of Farore, Nayru, and Din having tempered and purified the Goddess Sword, it has now transformed into the Master Sword, a blade filled with light which demons revile. ------------- True Master Sword ����������������� Blessed by the goddess herself, this sacred blade has reached its true potential, increasing the power of the Skyward Strike. None can wield it except the hero of legend. ---------------------- Pieces of Heart ��������������� Description: This heart-shaped part of the Gear screen, located under the sword status, shows how many Heart Pieces you have. Not in total unfortunately, just how many you have to make a Heart Container. ---------------------- Wallet ������ Description: This is also located under the Sword Status. This is a wallet that holds 300 Rupees, and you start off with it. Upgrades are below... ------------- Small Wallet ������������ You start off with this one. It holds 300 Rupees. ------------- Medium Wallet ������������� Batreaux, the friendly demon of Skyloft, gives this to you for bringing him five Gratitude Crystals. This holds 500 Rupees. ------------- Big Wallet ���������� You get this from Batreaux for giving him thirty Gratitude Crystals! This holds 1,000 Rupees. ------------- Giant Wallet ������������ You get this from Batreaux for giving him fifty Gratitude Crystals! This holds an awesome amount of 5,000 Rupees! ------------- Tycoon Wallet ������������� You get this from Batreaux for giving him all eighty Gratitude Crystals! This holds an incredible 9,000 Rupees! ------------- Extra Wallet ������������ This is a wallet you can purchase at Beedle's Airship around Skyloft. He has three of them in stock, one at a time, each one costing 100 Rupees. Each Extra Wallet lets you hold an additional 300 Rupees, and that's not counting the upgradeable wallet sizes! ---------------------- Dowsing Wheel ������������� Description: This is shown on the wheel in the center. View it by pressing C. This shows what dowsing options you currently have, and are used to pinpoint certain things. You start off with four dowsing targets when you first arrive at the Sealed Grounds, and you get four more when you get a certain sword upgrade. For the dowsing options, they are placed depending on the slot, and each slot is used specifically for certain things. Top slot: Main quest Bottom slot: Look-around without dowsing Right slot: Hearts Left slot: Sidequests Top left slot: Rupees Top right slot: Treasures Bottom left slot: Gratitude Crystals Bottom right slot: Goddess Cubes The right slot option is unlocked by getting low on Hearts and talking to Fi. However, it doesn't seem to happen the first few times it occurs, so you probably have to get low on hearts and talk to Fi in around five separate occasions for her to add this. Will need research done on this. The top left slot for Rupees is unlocked by speaking to Cobal, the Mogma, in the northwest caverns in the Eldin Volcano underground complex that you have to skydive into. Very northwest corner. The top right slot is unlocked by speaking to Gondo at Skyloft's bazaar. He's the guy who runs the Scrap Shop. Talk to him, look at an item to upgrade, then back out. Fi should add the option for treasures. The bottom right slot for Goddess Cubes is unlocked by speaking to Gorko at Eldin Volcano. He's found either at the Volcano Entry point, or when speaking with him about opening the way to the Fire Sanctuary. This lets you pinpoint not just Cubes, but their corresponding chests when in the sky. The bottom left slot for Gratitude Crystals is unlocked by speaking to Batreaux at Skyloft. Fi should add it before you leave his house. ---------------------- Adventure Pouch ��������������� Description: This is shown on the wheel in the center. View it by pressing - . This holds equipment other than the commonly-used dungeon items, and can be upgraded. The initial one given to you by Fledge right after getting the iconic green costume has four slots initially. There are four Adventure Pouch upgrades, and three of them can be bought at Beedle's Shop. The fourth can be found in a Goddess Chest. Each Pouch upgrade gives you an additional slot. ---------------------- Tablet Pieces ������������� Description: Pieces of a tablet used to reach the different regions of the surface world. The Emerald Tablet is given by Fi and allows you to access Faron Province. The Ruby Tablet is found at the end of Skyview Temple and allows you to access Eldin Province. The Amber Tablet is found at the end of Earth Temple and allows you to access Lanayru Province. ---------------------- Triforce �������� Description: Takes the place of the Tablet Pieces in the Gear Screen when you pick up a piece of the Triforce. This keeps track of the pieces of the Triforce you collected from the Sky Keep. Collect all three pieces of the Triforce to grant your wish... ---------------------- Stone of Trials ��������������� Description: This is given as a symbol of one who has cleared all the trials set before him, and leads to the location of the Triforce. ---------------------- Goddess's Harp �������������� Description: A harp once wielded by the Goddess herself. It was left behind to aid the spirit maiden and the chosen hero in their quests to seal a great evil. You get this from Zelda after clearing the Lanayru Mining Facility. The harp is played by first taking it out with up on the D-Pad, then holding A and moving the Wii Remote left and right to strum the strings. Press B to put it away. When playing it at any time, Link actually matches his strums to the background music. Below are the songs you can learn with the harp, but the learnt songs can only be played through the story...they can't be played at any time. ------------- Ballad of the Goddess ��������������������� This divine tune is meant to be played on a harp. It leads those chosen by the goddess to fulfill a great destiny. You learn this from the old woman at the Sealed Grounds shortly after obtaining the Harp from Zelda. ------------- Farore's Courage ���������������� This courageous song is learned at the Isle of Songs, and is necessary to open the trial found in Faron Woods. ------------- Nayru's Wisdom �������������� This tranquil piece is learned at the Isle of Songs, and is necessary to open the trial found in Lanayru Desert. ------------- Din's Power ����������� This piece is learned at the Isle of Songs, and is necessary to open the trial found in Eldin Volcano. ------------- Song of the Hero ���������������� This grand song is used to open the trial found on Skyloft. But learning it isn't simple...you have to learn parts of it. The Water Dragon's Song has to be learned through a Tadtone-collecting test in the water. You have to endure a volcanic eruption and equipment thievery for the Fire Dragon's Song. For the Thunder Dragon's Song, you have to work a minecart to him, grab a Life Tree Seedling, plant it in the distant past, and grab a Life Tree Fruit from it in the present to heal the Thunder Dragon. Finally, you have to speak with Levias after those three have been collected to learn the final part. ---------------------- Sailcloth ��������� Description: A special Sailcloth Zelda made for the 25th Wing Ceremony. Used to slow your descent from skydiving to prevent damage. Just press B. (Though sometimes it's used automatically despite having an on-screen prompt.) ---------------------- Water Dragon's Scale �������������������� Description: A scale that allows the wearer to swim. Tilt the Wii Remote and hold A to swim, shake the Nunchuk to spin. This is a gift from the goddess, given for clearing the first Silent Realm trial. ---------------------- Fireshield Earrings ������������������� Description: Link's a fashionable dude, these earrings are the hottest in merchandise! These allow you to withstand extreme heat and keep you from taking extra damage when being put on fire. This is a gift from the goddess, given for clearing the third Silent Realm trial. ---------------------- Digging Mitts ������������� Description: Equipment used for digging. Its sharp claws can usually find something of importance. Just press A near a patch of soft soil. Not all soft soil is a one-hit wonder...keep digging until you can't dig anymore! These can be gotten from a Mogma at the underground complex in Eldin Volcano. ---------------------- Mogma Mitts ����������� Description: Equipment used for digging, allows you to even burrow underground into small tunnels and attack when underground! You get these at the Fire Sanctuary after defeating a duo of Magmanos and freeing the nearby Mogma. ---------------------- Cawlin's Letter ��������������� Description: Found in the Collection screen (just flip a page from the Gear screen), this is the heartfelt letter from Cawlin you received. See the Gratitude Crystals section for more details. ---------------------- Beedle's Insect Cage �������������������� Description: Gotten from Strich for clearing his Bug Wrangler game in under three minutes. Give it to Beedle! See the Gratitude Crystals section for more details. ---------------------- Rattle ������ Description: Found in the Collection screen (just flip a page from the Gear screen), this is a Rattle for Luv and Bertie's baby. See the Gratitude Crystals section for more details. ---------------------- Gratitude Crystals ������������������ Description: Found in the Collection screen (just flip a page from the Gear screen), this keeps track of how many Gratitude Crystals you collected. For more information, see the Gratitude Crystals section. /�����������������\ ===================== ADVENTURE POUCH > \_________________/ This details all the items that can be put in your Adventure Pouch. These are listed by type. Shields come up first, then Bottles, and then any other miscellaneous items. Medals that share the same effect will stack, so two Heart Medals will make hearts drop twice as often as just one will! You can also have different types of Medals and they will all still work together. ---------------------- Wooden Shield ������������� Description: A basic wooden shield. Gets the job done, but there are other sturdier shields. It protects well against electricity, but can catch fire really easily. Can be bought at Skyloft's Bazaar, but Instructor Owlan also gives you one at the beginning of the game. ---------------------- Banded Shield ������������� Description: A wooden shield with improved durability. Still weak to fire, and insulates against electricity well. Upgraded from your Wooden Shield with the Scrap Shop. Bring 30 Rupees and 2 Amber Relics, 1 Monster Claw, and 1 Jelly Blob. ---------------------- Braced Shield ������������� Description: The best wooden shield around, though still weak to fire. Does well against electricity though. Upgraded from the Banded Shield at the Scrap Shop, just bring 50 Rupees, 3 Amber Relics, 2 Monster Claws, 2 Tumbleweeds, and 1 Ornamental Skull. ---------------------- Iron Shield ����������� Description: A sturdy iron shield. It protects against fire, but doesn't do a good job against electricity...can be bought at Skyloft's bazaar for 100 Rupees. ---------------------- Reinforced Shield ����������������� Description: A stronger iron shield. It protects against fire, but doesn't insulate electricity very well... This is upgraded from the Iron Shield at the Scrap Shop, just bring 50 Rupees and 2 Eldin Ores, 2 Monster Claws, and 2 Ornamental Skulls. ---------------------- Fortified Shield ���������������� Description: The strongest iron shield available. It does well against fire, but...not so much against electricity. This is upgraded from the Reinforced Shield at the Scrap Shop. You need 100 Rupees, 3 Eldin Ores, 3 Monster Claws, 3 Tumbleweeds, and 1 Blue Bird Feather. ---------------------- Sacred Shield ������������� Description: A rather fragile shield, but it can repair itself over time! It also protects well against fire, electric, AND curse-type attacks! If you're careful, revitalizing potions are a thing of the past with this bad boy! Available at Rupin's shop in the bazaar for 500 Rupees. A worthy investment. ---------------------- Divine Shield ������������� Description: An upgraded version of the Sacred Shield, but still a bit fragile. It protects against all elements and also regenerates itself. Just head to the Scrap Shop and fork over 100 Rupees, 1 Dusk Relic, 2 Bird Feathers, and 3 Ornamental Skulls. ---------------------- Goddess Shield �������������� Description: The best version of the Sacred Shield. It's not as fragile as it used to be, and with a universal protection against the elements plus the ability to re-generate, it's a great shield to have around! Upgraded from the Divine Shield, just need 150 Rupees, 4 Dusk Relics, 3 Bird Feathers, 3 Monster Horns, and 1 Blue Bird Feather. ---------------------- Hylian Shield ������������� Description: The ultimate shield in the game, made by the goddess, Hylia herself. Rewarded from the Thunder Dragon by defeating eight bosses in his Lightning Round and quitting before the ninth, this shield is completely indestructible. ---------------------- Empty Bottle #1 ��������������� Description: A bottle used for storing things. You can get this bottle by talking to Luv, the woman who runs her Potion Shop at Skyloft's Bazaar. ---------------------- Empty Bottle #2 ��������������� Description: A bottle used for storing things. This is found in the Sealed Temple in a wooden chest. It already comes filled with Revitalizing Potion! ---------------------- Empty Bottle #3 ��������������� Description: A bottle used for storing things. After unlocking Gratitude Crystals, Parrow's sister, Orielle, goes missing. Find her to see that her Loftwing is injured. Talk to Parrow after this and he will give you this filled with Mushroom Spores. ---------------------- Empty Bottle #4 ��������������� Description: A bottle used for storing things. Found in the Fire Sanctuary. After getting the Mogma Mitts, head to the east room where you encountered your first Magmanos. Up on the ledge where the west door is, dig into the dig spot next to the gate and move said gate when underground. Back above ground, follow the new tunnel to a room of water fruits. Stab one, stand on the floor switch to open the gate, and head over to the Magmanos and kill it with the help of the water fruit. Go through the passage that opens up and you'll find this in a chest. ---------------------- Empty Bottle #5 ��������������� Description: A bottle used for storing things. After striking Goddess Cube #25, this can be found in a Goddess Chest on the sky island southwest of the Isle of Songs in the Thunderhead. ---------------------- Small Seed Satchel ������������������ Description: A seed satchel that will hold 10 extra Deku Seeds for you. When put in your Pouch, your maximum ammo for the Slingshot will be 30 instead of 20. Can be bought at Skyloft's bazaar for 100 Rupees or from a Goddess Chest. ---------------------- Medium Seed Satchel ������������������� Description: A seed satchel that will hold 20 extra Deku Seeds for you. When put in your Pouch, your maximum ammo for the Slingshot will be 40 instead of 20. Is upgraded from the Small Seed Satchel, just need 50 Rupees, 4 Amber Relics, 3 Monster Claws, and 3 Ornamental Skulls. ---------------------- Large Seed Satchel ������������������ Description: A seed satchel that will hold 30 extra Deku Seeds for you. When put in your Pouch, your maximum ammo for the Slingshot will be 50 instead of 20. Is upgraded from the Medium Seed Satchel, just need 100 Rupees, 5 Amber Relics, 3 Monster Claws, 1 Golden Skull, and 1 Blue Bird Feather. ---------------------- Small Bomb Bag �������������� Description: A bomb bag that will hold 5 extra Bombs for you when you put it in your Adventure Pouch. Can be bought at Skyloft's bazaar for 150 Rupees. ---------------------- Medium Bomb Bag ��������������� Description: A bomb bag that will hold 10 extra Bombs for you when you put it in your Adventure Pouch. Is an upgrade from the Small Bomb Bag, just bring 50 Rupees, 1 Lizard Tail, 3 Ornamental Skulls, and 1 Blue Bird Feather to the Scrap Shop! ---------------------- Large Bomb Bag �������������� Description: A bomb bag that will hold 15 extra Bombs for you when you put it in your Adventure Pouch. Is an upgrade from the Medium Bomb Bag, just bring 100 Rupees, 3 Lizard Tails, 4 Jelly Blobs, 2 Hornet Larvae, and 1 Golden Skull. ---------------------- Small Quiver ������������ Description: A quiver that will hold extra Arrows for your Bow when put in your Adventure Pouch...five extras, to be exact. This costs 150 Rupees at Skyloft's bazaar. Pricy, but worth it in the long run...especially when you upgrade it! ---------------------- Medium Quiver ������������� Description: A quiver that will hold extra Arrows for your Bow when put in your Adventure Pouch...ten extras, to be exact. Upgraded from the Small Quiver, you need 50 Rupees, 3 Monster Horns, 3 Dusk Relics, and 5 Amber Relics. ---------------------- Large Quiver ������������ Description: A quiver that will hold extra Arrows for your Bow when put in your Adventure Pouch...fifteen extras, to be exact. Upgraded from the Medium Quiver, you need 100 Rupees, 2 Monster Horns, 3 Dusk Relics, 1 Golden Skull, and 1 Goddess Plume. ---------------------- Bug Medal ��������� Description: A special medal that, when put in your Adventure Pouch, shows bug locations on the map with a little green dot! Pretty helpful if you like to use potions and upgrade them a lot. Can be bought at Beedle's Shop. ---------------------- Cursed Medal ������������ Description: A medal that increases the drop rate of Rupees and treasures when put in your Adventure Pouch, but also disables your Pouch! You can't use potions, shields, or ammo bags. Additional medal effects still work though. This is gotten from a treasure chest in Batreaux's place up in Skyloft that appears after giving him 30 Gratitude Crystals. ---------------------- Heart Medal ����������� Description: A medal that increases the drop rate of Hearts when put in your Adventure Pouch! Especially helpful in Hero Mode. Found as the treasure for Goddess Cube #11 and Goddess Cube #17. ---------------------- Life Medal ���������� Description: When you have one of these medals in your Adventure Pouch, it increases your maximum health by one heart. There are two of these, so putting both of these in your Pouch, having all the Heart Containers and Heart Pieces will give you 20 Heart Containers! This can be purchased at Beedle's Shop and also found from Goddess Cube #18. ---------------------- Potion Medal ������������ Description: With this medal in your pouch, it will increase the duration of potion effects! Very helpful if you like to use potions! This is gotten from Goddess Cube #20. ---------------------- Rupee Medal ����������� Description: A medal that increases the drop rate of Rupees when put in your Adventure Pouch! Neat, you can have this to gain Rupees fast for buying stuff! Found as the treasure for Goddess Cube #15 and Goddess Cube #26. ---------------------- Treasure Medal �������������� Description: A medal that, when put in your Adventure Pouch, will increase the drop rate of treasures. Pretty valuable when you want to go upgrading your stuff! This is found as a treasure from Goddess Cube #08. /�����������������\ ===================== BUGS > \_________________/ Bugs are found throughout the game, and can be caught with the Bug Net. How to catch bugs easily? Be slow, silent, and discreet. Don't make sudden movements, otherwise the bugs will fly/run off. Bugs are used to upgrade potions or to sell to Strich at night in the Knight Academy. This is a list of bugs and where you can find them. ---------------------- Deku Hornet ����������� Description: An insect that has a painful sting. To get a good number of these, get near or knock down a hive, then just swing the Bug Net wildly at them. ---------------------- Blessed Butterfly ����������������� Description: A very common butterfly seen in basically any area. Very widespread, although if you see an unusually large group of them, chances are there may be something hidden... ---------------------- Gerudo Dragonfly ���������������� Description: An insect that thrives in the desert, regardless of past or present. If you're not too careful, it'll fly really far...too far and out of reach. Sneak up on it... ---------------------- Starry Firefly �������������� Description: A rare bug found in Skyloft at night, and only in the darkest places. I seem to have a hard time catching these even when I do find them, as they like to fly high. ---------------------- Woodland Rhino Beetle ��������������������� Description: A bug found in the forest, and is pretty easy to catch. If you spot one on a wall, just roll into the wall to knock it down. You're free to go and pick it up without the Bug Net. ---------------------- Volcanic Ladybug ���������������� Description: A ladybug that dwells in the volcanic regions of Eldin. It's easy to catch, doesn't move around too much...unless you startle it and it flies away. ---------------------- Sand Cicada ����������� Description: A desert insect that is quick to fly away. Yep, pretty hard to catch, and it flies away before you get it knocked down. ---------------------- Sky Stag Beetle ��������������� Description: An insect found in Skyloft. Can be seen crawling around trees or in secluded places along walls. Knock them down by rolling into the walls or trees, then just walk over to pick them up. ---------------------- Faron Grasshopper ����������������� Description: A hard-to-catch insect that thrives in the Faron Woods. It hops away when in danger, so you'll have to be quick! ---------------------- Skyloft Mantis �������������� Description: A mantis found up in Skyloft. They like to hide, and they're small on top of that! Keep a special eye out for them! ---------------------- Lanayru Ant ����������� Description: An insect found in the desert, a lot of times found in groups. Easy to catch even if you mess up, as they move pretty slowly compared to other insects. ---------------------- Eldin Roller ������������ Description: A rare volcano-dwelling bug that rolls a ball of unidentified material everywhere it goes. Yeah, beating around the bush to explain what it's rolling, eh? This bug is kinda fast, but hilariously, if you misstep, you can actually squish it and kill it. /�����������������\ ===================== TREASURES > \_________________/ There are various treasures in the game that can be used to upgrade your weapons and other items. You can also sell them to Rupin, the shopkeeper, at night. They can be dropped from enemies, found lying around, or can be in some treasure chests. Either way, this is a list of them and some general tips on where they can be found. They're listed from left to right in the game's collection screen, starting from the top. ---------------------- Hornet Larvae ������������� Description: A precious source of protein that comes from a hive. Watch out for nearby Deku Hornets when harvesting these. ---------------------- Bird Feather ������������ Description: A beautiful feather that comes from the little birds that live in areas with abundant greenery, such as in the woods. Use the Bug Net to catch them. ---------------------- Tumbleweed ���������� Description: A dried plant that tumbles around the desert. Snag it with your Bug Net, or it will crumble to bits upon contact. ---------------------- Lizard Tail ����������� Description: A lizard's tail with a spiked ball on the end. Dropped by lizard monsters, of course. ---------------------- Eldin Ore ��������� Description: A rare ore usually found in Eldin Province. Can be used to make strong, durable items. ---------------------- Ancient Flower �������������� Description: A flower that was said to bloom in ancient times, mostly in Lanayru Province. The roots yield a precious oil. Hint to finding them: Use the Timeshift Stones. ---------------------- Amber Relic ����������� Description: An amber-hued relic found in many places. It has a wide range of uses as a general-purpose material. ---------------------- Dusk Relic ���������� Description: Found in the Silent Realm (as well as rewards from some minigames). Similar in appearance to an Amber Relic, yet very different. ---------------------- Jelly Blob ���������� Description: An odd material left behind by squishy foes. They say that heating this gooey substance turns it hard. ---------------------- Monster Claw ������������ Description: A claw dropped by some kind of flying foe. Take care not to poke yourself with the sharp tip. ---------------------- Monster Horn ������������ Description: A battle horn taken from a Bokoblin. It's surprisingly difficult to any sound out of it. If you need a tip, use the Whip. ---------------------- Ornamental Skull ���������������� Description: It's part of a decorative item worn by a Bokoblin. It isn't made from an actual skull. ---------------------- Evil Crystal ������������ Description: A chunk of pure, crystallized monster malice. Often obtained from monsters who possess the power to curse. ---------------------- Blue Bird Feather ����������������� Description: A feather from a particularly rare blue bird. Its bright color would put anyone in a good mood. These can be gotten by catching blue birds with the Bug Net. ---------------------- Golden Skull ������������ Description: A particularly rare skull ornament. It's rumored to be made of something other than gold, despite its color. ---------------------- Goddess Plume ������������� Description: A wondrous stone said to have been dropped by the goddess herself. Finding one of these items is an extremely rare occurrence. /�����������������\ ===================== BOTTLE ITEMS > \_________________/ Your Empty Bottles that you collect have got to come in use for something, right? This shows an alphabetical list of items you can put in your Bottles. ---------------------- Air Potion ���������� Description: This blue potion gives you extra capacity in your lungs temporarily...keeps the air meter from depleting as much as normal for three minutes. Available at the Skyloft bazaar once you gain the ability to swim underwater. ---------------------- Air Potion + ������������ Description: Super lungs! Drinking this keeps your oxygen from depleting for three minutes. Upgraded from the regular Air Potion, just need 20 Rupees, 2 Sky Stag Beetles, 2 Skyloft Mantises, and 2 Lanayru Ants. ---------------------- Cold Pumpkin Soup ����������������� Description: Soup bought at the Lumpy Pumpkin, turned cold. Still a bit tasty, but soup is not good when cold! Only restores four hearts when drunk. ---------------------- Fairy ����� Description: A Fairy that grants revitalizing life to those in need. Just touching one heals your hearts, but bottling one gives you life insurance so that when you lose all your hearts, you won't die! ---------------------- Glittering Spores ����������������� Description: Spores from a glittering mushroom. Hit one and bottle its spores. You'll be able to sprinkle this magical stuff five times, and it can change the color of Rupees as well as confuse enemies. ---------------------- Guardian Potion ��������������� Description: This white potion halves damage for three minutes when you drink it! It's a bit pricy though...200 Rupees a bottle and purchased at the Skyloft bazaar. ---------------------- Guardian Potion + ����������������� Description: Upgraded from a regular Guardian Potion, this temporarily keeps you from losing ANY hearts! Very, very nice. You'll need 40 Rupees, 1 Faron Grasshopper, 2 Eldin Rollers, 3 Blessed Butterflies, and 3 Starry Fireflies to get this upgrade. ---------------------- Heart Potion ������������ Description: This valuable potion heals eight hearts when drunk! Purchase from Skyloft's bazaar for only 20 Rupees! ---------------------- Heart Potion + �������������� Description: Upgraded from the regular Heart Potion, when this is drunk, all your health gets restored. Very helpful when you get up there in the heart number. You'll need 20 Rupees, 3 Blessed Butterflies, 1 Woodland Rhino Beetle, and 1 Volcanic Ladybug to upgrade. ---------------------- Heart Potion ++ ��������������� Description: Upgraded from a Heart Potion +. This restores all hearts when drunk, and can be used twice. So this is two Heart Potion + in one bottle! Nice! To upgrade, you'll need 30 Rupees, 3 Blessed Butterflies, 3 Deku Hornets, 1 Sand Cicada, and 1 Eldin Roller. ---------------------- Hot Pumpkin Soup ���������������� Description: Can be bought at the Lumpy Pumpkin up at the sky for a mere 10 Rupees. This soup is meant to be enjoyed hot, so chug it up before it cools in five minutes! Restores about as many hearts as a Heart Potion, I believe. ---------------------- Mushroom Spores ��������������� Description: Spores from a jumbo-sized mushroom. Hit a giant mushroom and bottle its spores. ---------------------- Revitalizing Potion ������������������� Description: This potion fully replenishes your shield gauge and restores four hearts. Purple in color, you usually find potions at the potion shop in Skyloft's Bazaar. ---------------------- Revitalizing Potion + ��������������������� Description: This handy potion repairs your shield automatically when it becomes broken, and also restores eight hearts. Upgraded from the regular Revitalizing Potion. Just need 20 Rupees, 2 Woodland Rhino Beetles, 2 Skyloft Mantises, and 3 Deku Hornets. ---------------------- Revitalizing Potion ++ ���������������������� Description: What's better than a potion that automatically restores a broken shield and eight hearts? One that can be used twice! For 30 Rupees, 2 Woodland Rhino Beetles, 3 Lanayru Ants, 1 Gerudo Dragonfly, and 1 Sand Cicada, this can be yours, upgraded from a Revitalizing Potion +. ---------------------- Sacred Water ������������ Description: Absolutely pure water found in the Skyview Spring. The Water Dragon, Faron, needs this to heal her body, as well as making it a test to see if you're worthy to gain Farore's Flame. ---------------------- Stamina Potion �������������� Description: This potion slows the rate at which your stamina gauge depletes for three minutes when drunk. Green in color, you can find this at the potion shop in Skyloft's Bazaar...but it isn't available immediately. ---------------------- Stamina Potion + ���������������� Description: This completely stops stamina depletion for about three minutes. Pretty useful! Upgraded from the normal Stamina Potion, you'll need 20 Rupees, 3 Volcanic Ladybugs, 2 Sky Stag Beetles, 2 Gerudo Dragonflies, and 1 Faron Grasshopper to do this. ---------------------- Water ����� Description: Plain water. Nothing special about it, though it does have its uses. /�����������������\ ===================== COMMON PICK-UPS > \_________________/ The common pick-ups, what you'll usually find lieing around or from defeated enemies. Not including the random treasure drops though. ---------------------- Arrows ������ Description: These pop up after destroying some pots or barrels, and give you ammo for your Bow. Single arrows can also be picked up from the Bokoblin archers that miss, leaving their arrows implanted into the ground. ---------------------- Bombs ����� Description: Drops from some pots or other such containers. The number of bombs displayed tells how many bombs you get from them, with three giving you 10. ---------------------- Deku Seeds ���������� Description: Ammunition for the Slingshot. Seems to drop commonly from the fruits growing in trees in Faron Woods. ---------------------- Heart ����� Description: A recovery heart. Pick up one to restore your life by one heart. Pretty basic. ---------------------- Light Fruit ����������� Description: A fruit found only in the Silent Realm. When collected, the tears shine more brightly, acting as guiding beacons. The effect only lasts 30 seconds, however! ---------------------- Rupees ������ Description: The currency of the game. They basically look like different- colored jewels. The color signifies the value: Green is worth 1, Blue is worth 5, Red is worth 20, Silver is worth 100, and Gold is worth 300. ---------------------- Rupoor ������ Description: Not all Rupees are good! This dull, grey-colored Rupee will actually take away 10 Rupees if you collect one! Oddly enough, they only seem to be found in Tubert's Thrill Digger cave, if you hit one of the silver Rupee ores on the walls. They can also be dug up in the Thrill Digger's Intermediate and Expert difficulties. ---------------------- Stamina Fruit ������������� Description: A green, round fruit usually seen on the ground, sometimes on long patches of vines on walls. When collected, they restore all your stamina for your meter. Can be great for keeping a continuous running speed or if you're losing too much stamina from climbing. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | G O S S I P S T O N E S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [STON] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Throughout the world are Gossip Stones, but they have to be summoned first. How to do that? Well, find a group of butterflies and play the Goddess Harp near them to make the Gossip Stone pop out and give you a random treasure. From then on you can speak with a Gossip Stone for it to tell you valuable info. There's actually some funny ways to interact with these Gossip Stones, with some methods returning from Ocarina of Time and Majora's Mask. - Play the Goddess Harp near them and they will bob along to your playing. - Hit them with the Whip to make them rock back and forth or spin. - Blow the Gust Bellows at them to shrink them! - Shoot an arrow at them and they will spit out a Green Rupee each time. - Blow up a Bomb next to them and they will shoot off like a rocket into the sky and explode! A new one will shortly replace it. With that said, below's a list of all the Gossip Stones you can find in the game, excluding the Sheikah Stones since there's only two of them. The Sheikah Stones basically just give you video hints on various places you might get stuck in. Thanks to The_New_Bejitto for helping me with this! ---------------------- Skyloft ������� - Found on the piece of land above the waterfall. Use the Clawshots to get to it with the help of the small island on the side. - Found in the middle of Waterfall Cavern, only at night. This one will sell various treasures to you at hefty prices. Isn't available until after you clear the Silent Realm trial in Skyloft. ---------------------- The Sky ������� - On Pumpkin Landing, beside the Lumpy Pumpkin, on its east side. - At Bamboo Island. Enter the building where the Clean Cut minigame is. - Inside the sky island just east of the Lanayru Province beacon. Fall into the hole in the island. - On small island just south of Bug Heaven in the Thunderhead. ---------------------- Faron Province �������������� - Near the Sealed Grounds, behind the Sealed Temple, at the entrance pathway to Faron Woods. - In the Deep Woods, on the ledges south of Skyview Temple. - Found at Floria Waterfall, the entrance to Ancient Cistern. ---------------------- Eldin Province �������������� - On a ledge west of the Earth Temple entrance. Use an air geyser to get up to it. - At the Volcano Summit area. From the first room of the Summit, take the west exit, then skydive off the edge onto the flat-topped pillar where a Goddess Cube is/was. Clawshot back up and you'll see the butterflies. - From the first room of the Volcano Summit area, take the north exit to make your way towards the Fire Sanctuary. This Gossip Stone can be summoned near a Mogma Mitt burrowing hole. - Found in a cave at the bottom of the Eldin Volcano area, nearby the cave containing the large air geyser. Entering in during the Song of the Hero quest has him tell you about Eldin, the Fire Dragon, but afterwards, it'll have to be summoned again and tells you something different. - Found in a cave east of the Earth Temple entrance, across a river of lava, much like the one above. Inside, the Gossip Stone tells you about Eldin, the Fire Dragon, but after getting the Song of the Hero piece from the Fire Dragon, it'll have to be summoned again and tells you something different. ---------------------- Lanayru Province ���������������� - Over by the north wall outside the Temple of Time. - In Lanayru Caves, at the very middle. - In Lanayru Caves, past the crawlspace leading to Lanayru Gorge. Accessible when doing the Song of the Hero quest part of the story. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | G O D D E S S W A L L S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [WALL] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Goddess Walls are a very useful thing spread around the surface world. They are signified by a trio of butterflies gathering close to a wall. Play the Goddess Wall right near them to activate a Goddess Wall. From there, you can gather power for a Skyward Strike in front of it and then use that energy to draw on the wall by holding A and tilting the Wii Remote. Depending on what you draw, you'll get different items. Make sure you draw the object in one stroke. Sideways arrow pointing right = Arrows for your Bow Circle = Bombs Heart = Ten Hearts Rupee = Bunch of Rupees Triforce = Three Fairies Anything else = Three Hearts So with that, onto a list of Goddess Walls you can find! These Goddess Walls re-appear after a while, so don't worry about "using them up." Thanks to Thanks to The_New_Bejitto for helping me with this! ---------------------- Faron Province �������������� - This is found on the revisit to Skyview Temple, at the spiral staircase right at the beginning. - Found on floor 1F of the Ancient Cistern, in the western room you have to swim to. On the south wall. - Found on floor B1 of the Ancient Cistern, in a tunnel at the northeastern section where a plaque and a Bomb Flower is located. - Found behind the Sealed Temple at the Sealed Grounds, on the path to Faron Woods. This one's listed last because this doesn't show up until clearing the Ancient Cistern. ---------------------- Eldin Province �������������� - Found in the Fire Sanctuary, in the canyon part of the dungeon. After rescuing the first Mogma and getting the Mogma Mitts, you'll get outside to some Bokoblin archers and a broken-down bridge. Drop down to the bridge below to find this. - Another one found in the Fire Sanctuary. Dive down to the correct statue head from the "Inside the Fire Sanctuary" bird statue you can choose from the sky, and you can find it on the path inside said statue. - The last one in the Eldin Province can be found in the Fire Sanctuary. Shortly after the one listed above, you'll fight two Dark Lizalfos. Past them, you'll get to a spiral staircase room. This Goddess Wall can be found at the bottom of that room. ---------------------- Lanayru Province ���������������� - This Goddess Wall is found on the Sandship. Enter it from the deck, then go downstairs. The trio of butterflies should be right here. - This Goddess Wall is also found on the Sandship. Climb along the masts with the help of the Bow, then Clawshot so you'll drop down to the bottom of the ship's east side. ---------------------- Skyloft ������� - Found in the Sky Keep dungeon, so this is only a temporary location. It's at the north side of the "Skyview" room. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | E N E M I E S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [ENEM] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Every Zelda game comes with enemies, so I'm gonna show you an alphabetical list of them. Due to the game's added combat focus, I'll also give you tips and ways to beat each enemy. ---------------------- Ampilus ������� Description: A desert monster that looks like a cross between a crab and a snail. It has a giant electric shell that it carries, and when it spots Link, it rolls after him. Can be tricked by rolling into an obstacle, which will make it unfurl and be dazed, ready to be killed. If there is no nearby obstacle, a well-placed shield bash will have to suffice, as it's pretty hard to dodge them. They can also be bombed overhead through use of the Hook Beetle. ---------------------- Ampilus egg ����������� Description: A very young Ampilus, found in specific places where they're in the same spot as a Timeshift Stone. Usually used for solving certain puzzles requiring to power up things. You can hit them with the sword to move them around, but the Hook Beetle's much better at it. ---------------------- Aqua Spume ���������� Description: An amphibious-like creature that dwells in the vast, ancient seas of Lanayru. They attempt to attack Link while he's on the motorboat by spitting out water globules at him. The cannon makes quick work of them though. ---------------------- Aracha ������ Description: A larval monster said to live for a millenia. It mainly attacks by swarming Link, hopping onto him, and stinging him. They can be taken down in one hit though, so they're not too bad to fight. Just be careful in groups. The Gust Bellows can blow them around. Arachas drop Jelly Blobs. ---------------------- Armos ����� Description: A security mechanism designed in ancient times. When Link approaches, it starts attacking by hopping towards him. The only weakpoint is the crystals inside it that power it up. To reach these crystals, blow the Gust Bellows onto the fan mechanism on its head enough so that its mouths open, revealing said crystals. One side requires a stab to hit. It is defeated when both crystals are destroyed, but if only one crystal is defeated, it becomes faster, making it a bit harder to concentrate with opening its mouths again. ---------------------- Beamos ������ Description: An ancient sentry machine that monitors the rooms it is placed in. If it spots Link, it'll charge up and shoot a beam of energy. The weak point of a Beamos is its eye, and there are a number of ways to reach that. You can shield bash its beam to send it back to it to stun it, slash its sections off horizontally, use the Gust Bellows to spin them around and disorient them, or just shoot them right in the eye with the Bow. If you get a Beamos eye down to your level, you can also just use a stab to destroy it. ---------------------- Blue Bokoblin ������������� Description: A much stronger and resilient form of Bokoblin. Oftentimes the leader of lesser red Bokoblins as they carry horns with which to call others. Snatch the horn from them with the Whip! Not much to say about them, though they really do have more health. Knocking them down and then using the Fatal Strike is almost necessary. Blue Bokoblins drop Ornamental Skulls and Golden Skulls, sometimes Monster Horns if it isn't taken. ---------------------- Blue Chuchu ����������� Description: An aquatic variety of Chuchu. Obviously as it says, it lives mostly in the water and seems to grow huge in size, so it can't be fought conventionally. A simple spin attack into it will suffice, however. ---------------------- Cranioc ������� Description: A fish with a huge head that terrorizes the waters of Faron Province. When it spots you, it turns red and rushes toward you like a torpedo. Butt heads with it by using a spin attack to stun it. Then spin into it again to kill it. ---------------------- Cursed Bokoblin ��������������� Description: A re-animated Bokoblin corpse, hobbles over to you and attempts to choke the living daylights out of you. Seems kinda similar to a ReDead...but it just isn't the same, man! They are incredibly resilient and seem to take forever to kill, unless you Fatal Strike them one by one as they go down. Of course, you can keep them away from you if you get your Sacred Shield out... Cursed Bokoblins drop Evil Crystals. ---------------------- Cursed Spume ������������ Description: An amphibious creature that lives in...lava. Oddly enough. It spits out globs of cursed liquid at Link when he approaches, and if you get hit, you'll temporarily not be able to use anything. ---------------------- Dark Keese ���������� Description: Keese that are surrounded in a dark aura. They like to fly in swarms. Be careful with them, if they attack you, you'll be cursed temporarily, preventing use of anything. Very crippling status ailment...I recommend either taking them out quickly or sniping them from a distance with the Slingshot. The Scattershot works wonders. Dark Keese drop Evil Crystals and Monster Claws. ---------------------- Dark Lizalfos ������������� Description: A purple-skinned Lizalfos that bears an iron arm guard much like the regular versions. Has more stamina and attacks faster, and instead of breathing fire, can breathe poisonous gas at Link that can curse him temporarily if it touches him, rendering him completely helpless. Dark Lizalfos always drop Lizard Tails, and sometimes Evil Crystals. ---------------------- Deku Baba ��������� Description: A vicious man-eating plant found in wooded areas, though sometimes in other areas. Deku Babas have hard plating on their buds, which make it hard to crack. For this, you need to slash along the openings of their mouths. Some Babas open normally, so you'll need to use horizontal slashes. Others open sideways, so you'll have to use vertical slashes. Deku Babas drop Jelly Blobs. ---------------------- Electro Spumes �������������� Description: An amphibious creature living in the sinksands of Lanayru Province. It conducts electricity and spits out electrified wads of... something at Link. Shield the projectiles, but I wouldn't using an Iron Shield to do that. The Hook Beetle does well with carrying bomb flowers and dropping them onto these and other Spume types... ---------------------- Fire Keese ���������� Description: A Keese that lives in volcanic regions, covered in fire. They act much like regular Keese, but if they come into contact with you, you may catch on fire! Blow out the fire by rolling or spin slashing. Fire Keese drop Monster Claws. ---------------------- Froak ����� Description: An enemy found in the Lanayru region that floats in the air, and acts like a puffer fish. When Link gets close, it expands, letting spikes stick out from it. It explodes from impact to ground, walls, or ceiling, so try striking it in those directions or use the Gust Bellows against them. Froaks drop Jelly Blobs. ---------------------- Furnix ������ Description: A bird enemy that appears as a phoenix. It survives by eating flames, but can also go ahead and spit flames at you. Don't be wearing a wooden shield when fighting this thing! As the Furnix gets ready to attack, it lowers its weirdly-shaped tail. Use the Whip on its tail to send it down to your level, where a fatal strike is in order. ---------------------- Green Bokoblin �������������� Description: A Bokoblin that has developed an underground lifestyle. It acts much the same way as a Red Bokoblin, in that it tries to block your strikes, but you can trick it or parry to kill it easily. It is a bit more resilient than your normal Bokoblin, however. Like other Bokoblins though, you can also use the Slingshot to stun them. Green Bokoblins drop Ornamental Skulls and Golden Skulls. ---------------------- Green Bokoblin (Archer) ����������������������� Description: A Green Bokoblin that has excellent archery skills...but unfortunately is poor in close-up combat. It goes down extremely quickly, and doesn't really flee or defend itself when you get up to one. Green Bokoblin Archers drop Ornamental Skulls and Golden Skulls. ---------------------- Green Chuchu ������������ Description: The basic Chuchu, a jelly monster. Don't let it latch on to you, otherwise you'll start taking damage. If you do get latched on, shake the Wii Remote and Nunchuk around to shake it off. They at first come in small sizes, and can't be killed with thrust attacks. Larger ones, when struck, split into smaller sizes much like the Gels and Zols of older Zelda games. However, horizontal sword strikes don't seperate the smaller ChuChus and will immediately reform. Use vertical or diagonal strikes to seperate them and whittle down the ChuChu. Green ChuChus drop Jelly Blobs. ---------------------- Guardian �������� Description: A being that watches over the Silent Realm. Appears as a statue wielding a giant sword. If the protective properties of the tears being collected wears off, or if you're spotted by a Watcher, this Guardian will chase after you! It cannot be defeated, and if you get hit by it, your spirit shatters and will have to try the trial again. There are also Sky Guardians, which fly overhead, not restricted by the obstacles on the ground, and wield double scythes. ---------------------- Guay ���� Description: A crow that flies around the clearings surrounding Faron Woods' Great Tree. It will spare no time in trying to land a turd on Link's head. It does no damage, but it's so stinky that Link will be stuck trying to remove it. Shake the Nunchuk and Wii Remote to shake off that crap. It can also fly down at you to damage you if it's dung tactics don't work. As the Guay likes to fly high from sword range, ranged weapons like the Slingshot can take it out. Z-targeted Skyward Strikes also work. ---------------------- Hrok ���� Description: A vulture found in Lanayru Desert. It stores large rocks in its gullet, ready to drop them on unsuspecting prey. You'll probably be annoyed at them, but drop bombs on them from afar. They'll never suspect! ---------------------- Indroptera ���������� Description: The weird dragonfly-like enemies that fly about in the Thunderhead. They can be defeated with a well-timed aerial spin from your Loftwing, but it's generally best to avoid them. These are actually un-named, or the name is unknown right now, this is just my personal name for them. ---------------------- Keese ����� Description: The basic bats, usually found in caverns. They like to fly in groups, so they can be a bit overwhelming at first. After swarming you, they will start rushing towards you one at a time in an attempt to damage you. Use vertical or diagonal sword strikes to reach these enemies more easily. Keese drop Monster Claws. ---------------------- LD-002S Scervo �������������� Description: The mini-boss of Sandship, this battle takes place on a narrow arena, where the sole purpose is to push him off the other side. To do this, use thrusts or vertical attacks. He's kind of odd, in that he seems to block your attacks but not all the time. If he does, he will counter-attack, so shield bash to parry if you can do it. (Sometimes his counter-attack is too fast to react) Parrying or hitting him enough times will cause him to lose his balance and position his sword in an odd way. Hit him where his sword isn't (specifically, using thrust attacks) to push him back. Repeat the process until you knock him off three times so he's finally defeated. A copy of this mini-boss, named LD-003D Dreadfuse, is found in a room of the Sky Keep. ---------------------- Lizalfos �������� Description: A lizard-like enemy that walks in a humanoid manner. It is equipped with an arm guard made of hard iron. It uses its arm guard to block attacks and quickly counter-attack. It attacks with the mace attached to the end of its tail and can also breathe fire. You can expose the Lizalfos by shield bashing its physical attacks, or slashing where its arm guard isn't. It will dodge a direction and will then most likely taunt with an annoying sound, leaving its arm guard in a certain direction. Slash where the arm guard isn't protecting. Lizalfos drop Lizard Tails all the time. As consequence, they're a pretty rare enemy. ---------------------- Magmanos �������� Description: A hand-shaped monster that dwells in magma. Only seems to live in the Fire Sanctuary and there's only three of them. They are normally invulnerable to damage, but if you solidify them first with a water fruit... ---------------------- Magma Spume ����������� Description: An amphibian-like creature that dwells in lava. It spits out gas produced by the magma at Link. Dodge it or shield bash it to get rid of it. It can be stunned with the Slingshot or killed with well-placed bombs. Later on, the Bow is pretty much THE way of killing them. In the Earth Temple, you can crush them under the weight of the eyeball... ---------------------- Metal Shield Moblin ������������������� Description: A giant creature with a spear and a protective metal shield. The metal shield can't be destroyed, so you'll have to run up to them and climb up over them and slash at their backside, backing off when they turn around and wait again. You can shield bash their attacks to also make them vulnerable, or snipe from a distance with the Bow or Slingshot (Slingshot stuns them). ---------------------- Moldorm ������� Description: A multi-segmented worm creature that dwells in underground tunnels and crawls swiftly toward Link whenever it spots him. To damage the Moldorm, you'll have to crawl swiftly to its tail and attack it. It will get enraged and will try to crawl around to attack you. Wait until it cools down, then go in for another attack. Repeat once more and it's gone. Of course, most of the time you can just skip fighting these things altogether. ---------------------- Octorok (Grass) ��������������� Description: This monster, descended from oceanic mollusks, has developed the ability to spit rocks. This hides in tufts of grass, popping up when Link approaches, but retreats if he gets too close. To defeat, deflect their rocks with a well-timed shield bash or a REALLY well-timed and directed sword slash. ---------------------- Octorok (Rock) �������������� Description: This monster, descended from oceanic mollusks, has developed the ability to spit rocks. This hides under...rocks...in the desert, and spits out rocks at Link. Again, shield bash its rocks back to kill it, or use well-timed slashes. ---------------------- Octorok (Sky) ������������� Description: This monster, descended from oceanic mollusks, has developed the ability to spit rocks. These are found making their home on various round rocks in the sky, and spit rocks that home in on Link and his Loftwing in an attempt to damage him. For most of the game, you'll just have to avoid them. But later on you learn an attack for the Loftwing... ---------------------- Peahat ������ Description: Less a harmful enemy and moreso a flying plant doubling as a Clawshot target. Yeah, that's pretty much what the Peahat does for you. Seems to be found in desert regions. ---------------------- Pyrup ����� Description: An odd lava-creature that likes to hide in holes or in large skulls, breathing fire at Link from their safe haven. Roll bombs into their holes or toss bombs onto the holes of the skulls to kill them. ---------------------- Quadro Baba ����������� Description: A special yellow type of Baba that has quadripartite mouth pieces. Thus, it can open its mouth either horizontally or vertically and constantly switches. It is also a bit more durable than your usual Deku Baba. However, if you shield bash them as they attack, you can one-shot them by cutting off their now-vulnerable stem. Quadro Babas drop Jelly Blobs. ---------------------- Red Bokoblin ������������ Description: Common mooks that have been around since ancient times. They seem to have a liking towards fashionable undergarments, and usually fight in groups. They sport different weaponry, but they attack in much the same manner. They position their sword in such a way to block your strikes. What you have to do is move your sword around so they'll move their weapon to block accordingly, then quickly slash in the direction they aren't protected. If it doesn't seem to work, you can wait until they attack and either slash then or shield bash them for a parry. After the first hit, they get stunned enough with each hit to go down after a few more consecutive hits. Red Bokoblins drop Ornamental Skulls and Golden Skulls. ---------------------- Red Bokoblin (Archer) ��������������������� Description: Red Bokoblins that have taken up archery. Most are found in the ancient seas of Lanayru, and have taken a liking to lighting the arrowheads on fire before shooting them...making things bad for Link if he gets hit with one, especially if he has a Wooden Shield. Red Bokoblin Archers drop Ornamental Skulls and Golden Skulls. ---------------------- Red Bokoblin (Leader) ��������������������� Description: A leader among hordes of Red Bokoblins. Carries his own weapon and attacks much like others, but also uses its horn to call out for backup. It is imperative to take these out first. If you have the Whip, you can actually steal its horn to prevent it from calling more Bokoblins... Red Bokoblin Leaders drop Ornamental Skulls and Golden Skulls, sometimes Monster Horns if it wasn't taken already. ---------------------- Red Chuchu ���������� Description: A Chuchu that lives in volcanic regions. It is hot to the touch, and may even catch your clothes on fire. If that happens, roll or spin slash to blow away the flames. Other than their affinity to fire, they behave much like any other Chuchu. Like many other Chuchu types, if you come across a rather large Chuchu, a well-placed Bomb will instantly take care of it. Better than slowly whittling it down to size! Red Chuchus drop Jelly Blobs. ---------------------- Remlit ������ Description: A Skyloftian cat-like creature. Timid during the day, absolutely terrifying and rabid at night. They attempt to jump out at you and bite you. Avoiding them would be the best option, but you can slash them to chase them off. (No you can't kill them.) ---------------------- Sentrobe �������� Description: An ancient, floating sentry found in the Lanayru regions. It fires missiles and flying bombs at Link whenever it spots him. The missiles can be repelled back with shield bashes. It takes two repelled missiles to destroy a Sentrobe. As for the Bombs, they're simple to dispatch. Just slash along the glowing part where they're segmented at...before they blow up, that is. ---------------------- Skulltula ��������� Description: A giant species of spider that has a hard carapace shaped like a skull. It is faced in many different ways. It either is on a complete spider web and doesn't budge, hangs from a string of web, or gets down on all its legs. Regardless of how you encounter it, its weakpoint is the same: the bottom of its abdomen. If on a complete spider web, get behind it somehow and stab it, unless there's enough room below to knock if off by cutting the strands. A Skulltula hanging from a web strand can be knocked down by cutting the strand with the Beetle, or by doing a horizontal strike on it to spin the Skulltula around, leaving its abdomen vulnerable to thrusts. Finally, if it's walking around, do an upwards vertical strike on it to flip it over, then do the fatal blow. Be careful when they're walking around, they can spit webbing onto Link to trap him in place. Shake it off by shaking the Wii Remote and Nunchuk. ---------------------- Staldra ������� Description: A three-headed snake monster. You can decapitate its bone-plated heads separately, but they instantly grow back. The trick is to wait until the heads are perfectly diagonal to each other or perfectly horizontal to each other, and then slash across all three heads appropriately. Beheading all three of the necks results in defeat. Be careful as usually when the Staldra lines its heads up, it's going to attack. Although, shield bashing the attack will stun them and line the heads up for a horizontal slash, making it easier. ---------------------- Stalfos ������� Description: A skeleton soldier who uses its two swords to block attacks. It positions its swords in such ways that certain directional strikes can only get through. If it places its swords at its sides, pointing upward, then vertical strikes can hit. If it places its swords sideways above and below, then horizontal strikes are the way to go. If it places its swords above and to the side, diagonal strikes depending on which swords are where work. Of course, ignoring all this, you can just shield bash as the Stalfos attacks to temporarily disarm it (literally), leaving you free to slash the heck out of it. ---------------------- Stalmaster ���������� Description: An elite captain of the undead soldiers. It has four arms, and when provoked, WILL use all four of them. Basically a harder and stronger version of a Stalfos, with the added challenge of only being able to hit in one particular angle/direction at a time. It may sometimes put all its weapons together on all sides and prepare for a big attack...stab it then. A well-timed shield bash against its attacks will disarm it temporarily though. ---------------------- Takkuri ������� Description: An enemy bird found up in the skies. They carry varying colors of Rupees, and if attacked, you'll be able to snatch them. However, the Takkuri will try to hit you as well, so until you learn your Loftwing's attack...best to avoid them. ---------------------- Technoblin ���������� Description: A Bokoblin from the past (wow, they've been around a LONG time) with some re-inforced armor and an electric weapon. So yeah, be very careful with attacking them. If you want to be absolutely safe, shield bash their attacks. They can be found in Lanayru Province. Technoblins drop Ornamental Skulls and Golden Skulls. ---------------------- Thunder Keese ������������� Description: Bat-like enemies that can conduct electricity to use as an attack against Link. They fly in swarms but attack one at a time, so when you see a Thunder Keese readying for an attack, prepare to shield...unless you have an Iron Shield. Then just dodge or time a shield bash. These are found in the Lanayru region. Thunder Keese drop Monster Claws. ---------------------- Walltula �������� Description: A spider that likes to hang about on vines that you can crawl on. You can dodge them by climbing around cleverly, but it's easier to just pick them off with a ranged weapon like the Slingshot. ---------------------- Watcher ������� Description: The Watcher is a being that keeps watch over certain areas within the Silent Realm. They come in two types: Earth Watchers float just above the ground, surrounded by a circle of light. Sky Watchers, which float higher up, shine a light down below to the ground. Earth Watchers will chase after you if you get too close (and then alert the Guardians once they catch up to you), whereas Sky Watchers will immediately call attention to the Guardians. ---------------------- Wooden Shield Moblin �������������������� Description: A massive monster that uses a shield the size of a small wall. It defends itself with this shield, and does things like shield bashes and pokes with its spear from behind. The shield isn't too durable however, and can be cut clean through with your sword. After enough of it is cleaved, it gets angry, throws away the shield, and starts going crazy on you. You can also do your own sneak attack by running at them, climbing clear over their shields, slashing like crazy at their ugly backside. ---------------------- Yellow Chuchu ������������� Description: A Chuchu found in Lanayru Province that conducts electricity. It will intermittently emit electricity, making it harmful to the touch. When split, its individual parts will immediately do this as a defense mechanism. Of course, it will also shock you if they latch on to you for too long, so shake them off. Something I found out about Chuchus is that you CAN use horizontal strikes, but you'll have to time another strike before the Chuchu pieces land back on each other. Yellow Chuchus drop Jelly Blobs. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | B O S S E S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [BOSS] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - What's a game without bosses? Here I'll list the bosses in the game, and in what order you fight them in. I will include their attacks as well as ways to beat them. ---------------------- Ghirahim, Demon Lord �������������������� Fought in: Skyview Temple He starts off the battle completely unarmed, and moves his hand in accordance with how you move your sword. The thing is...he blocks your sword wherever you strike, and holds your sword in place. If you're not careful in trying to shake the sword away, he will take it, look at it a bit, and use it against you! If he does that, he will soon afterwards throw it at you. Dodge it and run to pick up your sword again before he picks it up again. What you're supposed to do is to trick him. Move the sword in different places until he stops moving his hand. Then strike anywhere where his hand isn't near to deal damage. Do a combo of strikes until he jumps back or dodges. Repeat the process until he goes into his second phase, where he summons a sword for him to use. Here he definitely dodges any strikes you perform on him. If you get close to him, he starts slashing with his sword. If you're far away, he does one of two things: summons a group of darkly daggers and sends them toward you that you have to slash along to send them back (vertically, horizontally, or diagonally), or starts a rushing attack. If he does the rushing attack, wait until he's up close, and then shield bash as he swings his sword. You'll knock him back a bit and will be able to counter with a combo of strikes. You can also counter his rushing attack by slashing him at the right time before he's able to swing his sword. Finally, sometimes Ghirahim warps to someplace beside you, holding his sword in a certain manner. If you're quick, you can turn, re-target him, and start slashing him before he strikes. Make sure you strike where his sword isn't, otherwise he will counter-attack immediately. ---------------------- Scaldera, Pyroclastic Fiend ��������������������������� Fought in: Earth Temple This literal ball of flaming rock with legs is fought a bit uniquely. But first it's going to run towards you, so run up the pathway here to where there's bomb flowers. Let it run into one of them so it'll blow up, and then will roll down. Follow it down while readying a bomb. When Scaldera is back on its feet, it will then start to inhale and then spit large fireballs afterwards. Toss or roll a bomb at it when it's inhaling, and it'll explode in its mouth, revealing its eye. At the moment there's still some rock blocking the eye, but whenever you can, strike it! The eye moves around too. Continue, taking advantage of whenever it opens its mouth to toss or roll a bomb in. Each time you blow it up with a bomb, more and more of its rock body is gone, making it easier to hit the eye. Eventually, Scaldera will attempt to run towards you while extending its legs high. If you're not careful, it'll get on top of you and drop right on you. You can quickly pass under it though. Just beware of it rolling back down (towards you) when it hits the bomb flowers at the top. Aside from that change, there's nothing much to this boss. ---------------------- Moldarach, Thousand-Year Arachnid ��������������������������������� Fought in: Lanayru Mining Facility A gigantic scorpion. Epic music, but this is actually a pretty easy boss. Its weakpoints are the eyes in its pincers, and it opens its pincers to attack every few seconds. Slash in such a way so that the pincers don't block the attack. It may also attack with its tail, but a lot of Moldarach's attacks are greatly choreographed, so they can be dodged easily. If you do get attacked by one of its pincers, shake the Wii Remote and Nunchuk to break free before it causes more damage. You can also parry its attacks to stun it for a few free hits. After enough hits on one of its pincers, it'll get destroyed, so focus on the other pincer. Once both pincers are destroyed, it goes to its second phase. It opens its small eye on its head this time, and then hides under the sand. Use the Gust Bellows to blow away the sand it's crawling under. You can find it by the bulge from the sand. Just make sure you're a bit far from where Moldarach is, because after it's revealed enough, it'll jump out, and this jump-out can damage you. Once it's out, move in and stab its eye. It'll attack with its tail, so watch out. After being stabbed, regardless of how many more hits you deal to it, it'll go back into the sand, so blow it out again and repeat the process until it's dead. ---------------------- The Imprisoned, Phase 1 ����������������������� Fought in: Sealed Grounds, after clearing Lanayru Mining Facility The monster broke free from its seal...it needs to be fought back before it reaches the top! This is the one that kept appearing in Link's nightmares! To seal it, you have to drive down the sealing spike on its head. How to do that? Well there's a couple different ways. One way is to destroy the bulbous nails on its feet, just be careful it doesn't stomp you. With the more nails destroyed, the harder it makes for The Imprisoned to walk. Eventually after all the nails are gone, it'll fall over on its back as it can't keep its balance. Run up to the sealing spike on its head and hit it with three upward strikes. From then on it'll get up, re-form its nails, and will also charge up its stomps to create darkly shockwaves as it walks. As it's a little dangerous to approach its feet from now, try a different approach. Use the air geysers around to get up a level above The Imprisoned, and jump onto its head. Drive down the sealing spike with three downward strikes. As you may have also noticed, after each time the sealing spike is driven into its skull, it'll also slide up the spiral pathway, giving itself some distance from you. There's nothing you can do to stop it, just wait until it stops. After the second time you've driven the sealing spike, use either of the two methods to drive it down once more and get The Imprisoned back where it's supposed to be. Run down to the bottom, use the Skyward Strike on the sealing spike, and follow the on-screen directional slash prompts (down-right, up-right, left) to seal it. ---------------------- Koloktos, Ancient Automaton ��������������������������� Fought in: Ancient Cistern First off with this boss, it uses its multiple arms to attack. If you're up close, it'll pound down with one of its arms. If you're far away, it will throw two axes like boomerangs. What you want for it to do is to swing down one of its arms. Dodge it, and it will get stuck to the ground. Use the Whip, swing it downward to the arm, and then rip it off. Do the same to the next arm. Finally, there's two arms left guarding its weak-spot. Either wait until it moves them for one of its attacks to slash it, or wait for it to attack with those arms so you can rip them off, giving you pretty much free aim to its core. It may eventually get its arms back in alignment too, so you'll have to repeat the process. After enough damage to its core, it will rip itself from the ground, revealing legs. It will then cage its weakpoint and have weapons on every arm. Yeah, now it's serious. It will do basic sword swings, spawn Cursed Bokoblins (these are easier to kill though), and as always, swing its arms down to the ground. Dodge those pound swings, and rip off its arms as before. However, there's an added detail...the swords it leaves behind. You can head up to one of these swords and pick them up. Yeah, now you're packing power! The same sword controls apply except you can't do diagonal strikes. Wait until you have an opening, then head in and chop off its legs, then its arms, and then destroy the caging on its weakpoint. Keep at it, and it will eventually re-form. Repeat the process and it will eventually go down. ---------------------- Tentalus, Abyssal Leviathan ��������������������������� Fought in: Sandship This monstrosity will sink into the water and then pop its tentacles up through the deck. Leave the tentacles alone enough and they will swing themselves to grab you, making you shake the Wii Remote and Nunchuk to break free. You'll need to use horizontal or diagonal Skyward Strikes (or arrows from the Bow, but that wastes ammo) to cut down these tentacles, but you also need to keep moving when charging up your strikes, otherwise you'll keep getting caught. After cutting down enough tentacles, Tentalus itself will rise and roar. After roaring, it will then bang down one of its tentacles in your direction. When you have the chance, whether during its roar or between its attacks, shoot an arrow into its eye. It will fall down onto the deck, so hurry up to its eye and slash like crazy. Repeat the process enough times... After getting hit in the eye enough times, Tentalus will bang against the deck and a metal block will slide down. Climb up to higher ground before this place capsizes! There will be barrels rolling down in your way, so dodge them as you climb up to higher ground. On here, Tentalus will appear here, roar, and then attack by sending its tentacles on its head to bite you. Slash as much as you can here to fend them off. After enough are cut, wait for an opening and shoot its eye. Run up and cut its eye. Repeat the process until Tentalus is finally defeated. ---------------------- Ghirahim, Demon Lord �������������������� Fought in: Fire Sanctuary Yep, it's time for a rematch. It starts off the same as the first one, with him trying to block your sword strikes with his fingers. Only this time, he's got two darkly daggers protecting the sides of him, limiting your directions with which to strike him. You can knock them away with carefully-placed sword strikes though, just be careful that if he catches your sword, it's a lot harder to break from his grip, and he will throw those daggers at you point-blank if you take too long to break free. Having said that, just move your sword around so he can attempt to predict your slashes, and quickly slash where he doesn't protect himself. He's not as eager to stop moving his arm this time, so it's no longer a waiting game. After a bit of damage, he ups the ante a bit by having four darkly daggers out and surrounding him, instead of two. Limits your directions even more. Eventually, after dealing enough damage to him, he will resort to his second phase, where he uses his sword again...this time he dual-wields! Now he's basically like a Stalfos. He holds his two swords in such a way so that you'll have to strike where it's not protected...otherwise he counter-attacks. Other attacks he may do is powered-up versions of his dagger lines. Send four lines of daggers in your direction that you can either dodge or do precise sword strikes to send them back. Sometimes he may surround you in daggers. If it's a circle around you, do a horizontal spin slash. If they surround you vertically like a U-shape, do a vertical spin slash. After he's damaged a bit, he starts teleporting around in a similar manner as the first time you fought him, where you can either back off or strike where his swords aren't. He's got a new attack though...if he does a jumping animation before he teleports, prepare to run, as he's going to teleport down onto you and do a Fatal Strike kind of maneuver. If he misses, that's your chance to wail on him. Eventually he will go down. Eventually... ---------------------- The Imprisoned, Phase 2 ����������������������� Fought in: Sealed Grounds Well, we've got some problems. Now The Imprisoned has grown arms. It will do its darkly shockwave steps every time, and if you try to hop on its back, it will quickly knock you off before you have the chance to get to the spike on its head. So what to do? Well, you can carefully take down its bulbous nails while avoiding the shockwaves with the sword, or you can use the Bow. Eventually, The Imprisoned will actually move its arms up to the level above it in an attempt to climb up. When this happens, Groose will have his Groosenator set up. Press up on the D-Pad to control the Groosenator. Use the Control Stick to move around and tilt the Wii Remote to aim. Press A to launch the bomb. If it hits, The Imprisoned will stop trying to climb and continue walking forward. There's down time after each use of the Groosenator, make it count! Afterwards, cut down the bulbous nails on its feet as it's getting back to walking to make it fall over. Since it has arms, it'll make it hard to get over to its head, but if you get over there in time, do upward slashes on the stake to drive it in. The next couple of times should be similar, though I have a couple of tips. The bulbous nails on its arms can be destroyed, and this prevents it from trying to climb up a level. Be careful, it'll try to pound down on you if you do this. Also, the Groosenator can be used at any time to stun it. When it's stunned, you are able to hop on The Imprisoned's back and drive the stake in quickly with downward strikes. Keep it up and don't make any big mistakes and you should be fine! After the stake is driven three times, The Imprisoned will disperse and return to the ground. Head to the stake, Skyward Strike it, and follow the directions to seal it again. ---------------------- Levias & Bilocyte ����������������� Fought in: Thunderhead First up, Levias himself. He's got ugly eyeball tentacles protruding from his body, and you need to get rid of them. He's flying, so you'll have to get on your Loftwing and do the same. Follow him, keeping away from the flailing of his tail and two wings, and do Spiral Charges on the eyeballs of the tentacles when you get close. After all the eyeball tentacles are destroyed, another one pops up on Levias's head. Fly up above Levias and skydive onto his head, where you fight Bilocyte, the evil parasite infecting Levias. It will basically attack by spitting out green mucous globs at you. Counter by slashing leftward and rightward to send them back, hitting Bilocyte's wings. Then the eye will open and spit more globs. Counter that by doing a vertical slash or shield bash to deflect it and hit its eye. It will fall down to Link's level, so slash it! Repeat the process once more, and the next time its eye opens, it will try to lean to a side after spitting its mucous glob. It's learning...! Do horizontal slashes either leftward or rightward depending on where it's leaning. ---------------------- The Imprisoned, Phase 3 ����������������������� Fought in: Sealed Grounds He's escaped again, and this time he has a tail, whacking you about when you get near, making it near impossible to get to his feet, so you'll have to get up onto his head after stunning him with the Groosenator. After pounding down the stake, The Imprisoned will immediately try a new technique: it will slowly fly upward straight towards the Sealed Temple. Yeah...pretty scary. Once the Groosenator becomes usable, get to it right away and hit The Imprisoned. It will knock him out of the sky down to the ground, so get down there, over to his head, and pound in the stake with upward strikes. The Imprisoned will try to fly up once more, but the impact made when The Imprisoned landed caused Groose's stash of bombs to be blocked off. Crap, no more bombs...he says you need to quickly head up to where he's at! You can use the giant air geyser in the center of the ground as the quickest way of doing it. Might have to use a smaller one after you skydive to one. Once there, approach the catapult and press A to get on. Now aim over to the top of The Imprisoned's head, and launch! You've only got one shot at this! If you miss, might as well kiss this one goodbye and have a Game Over. If you get on, quickly pound the stake down. The Imprisoned will disperse, returning to the ground. Head down, Skyward Strike the stake, and follow the directional slashes to seal The Imprisoned once more... ---------------------- The Horde ��������� Fought in: Sealed Grounds (Past) Not technically a boss, but the game considers it one. You'll have to go down the path of the Sealed Grounds as you fight off an endless army of Bokoblins. Demonstrating the power of the True Master Sword, they all go down like flies. They can still be dangerous due to the sheer number though. Eventually, as you go down, Ghirahim will place a barrier to stop you, forcing you to take down some Bokoblin Leaders. These have a stronger arm and can block your attacks pretty well, though sometimes they can get knocked off-balance. Take them down and keep going. You'll get to some Bokoblins carrying bombs. Best to avoid those as you'll get blown up if you try to attack them. Eventually, you'll get stopped by another barrier. Three Moblins will appear, so take them down! The horde that you most likely passed will also come up, so take them down as well. Once the three Moblins are down for the count, continue down. You'll face the previous types of Bokoblins you've faced so far, as well as lines of archers. So you'll have to do some dodging as you run. Once again, you will get stopped, and a single Blue Bokoblin will appear. Seems underwhelming, but it really isn't. It is extremely quick and powerful, dashing at you and doing quick strikes. Take it down after getting rid of the horde that followed you. Following down, you'll now have to deal with Bokoblins with calling horns that constantly run away from you. Every time they use the horn, more Bokoblins come out, so it's endless unless you take them down. Fun fact: the tune these Bokoblins play is the same as the Flute Boy's tune in A Link to the Past. Once you get stopped again, you'll have to face two Stalfos, which can be difficult when a horde of Bokoblins is surrounding you with annoying horn Bokoblins calling more. Afterwards, you're given all the types of Bokoblins and a few Moblins to come at you as you head to the bottom. Once there, Ghirahim summons one final mob of Bokoblins to try to stop you. Take them all down! ---------------------- Ghirahim, Demon Lord �������������������� Fought in: Sealed Grounds (Past) This is a battle of survival. If you get knocked off the arena, you lose. You must hit Ghirahim, pushing him toward the edge. Avoid his attacks, and when he gets at the edge, slash/stab him one last time to push him off, onto a lower platform. Drive the Master Sword down through him with a Fatal Strike, and repeat the process a few more times. On these subsequent tries, he will also try to counter by placing his hands in different spots as he nears the edge. Place your strikes carefully so he doesn't counter. After knocking him down three times and doing Fatal Strikes, the next phase will begin. He will summon a blade again. Avoid his attacks and deliver your own. Unfortunately, you must knock the blade out of his hand before stabbing his chest wound. To do that, slash at the same time and in the same direction of his slashes. Shield bashes don't do much. He can also send Skyward Strikes of his own. Dodge them or send them back in the same angle the energy is at, in a bit of classic "tennis" fashion until either you or him gets hit, ready for an opening. Eventually after enough strikes, he will summon a new two-handed weapon. Shield bash his strikes, and he will then hold the blade up to himself. He will also do this if you go right up and attempt to slash him. Depending on where it's pointing, you have to slash away at the sword, chipping away its pieces. If it's held upright, slash horizontally. If held sideways, slash vertically. Once the sword is destroyed enough, you'll be able to break through to his chest. Stab it more until he jumps back. Repeat the process, though with the more damage done to him, the faster he will change the position he's holding the sword. Be vigilant, as if you make a wrong strike, he'll counter and then regain his sword's structure. ---------------------- Demise ������ FINAL BOSS.... Demise follows your blade with his, and blocks a good number of your strikes. He will occasionally try to attack as well. Dodge or shield bash these, though he won't be stunned with your parries. Attacking him enough times before and after his strikes with a shield bash in between can stun him though, allowing you to land a decent number of hits on him. Continue this until the next phase starts. Lightning rains down on the battlefield, and he will raise his sword and charge it with electrical energy. Now you'll have to be really careful with not hitting his sword from his blocks, and he will try multiple strikes with each attack, meaning you'll have to shield bash constantly or just dodge to avoid them. If you're a bit far, he can also slash to send the electrical energy in your direction. You cannot re-direct this. Remember how Demise raised his sword to charge it with electrical energy...you can do the same. Raising your sword will cause lightning to strike it, imbuing it with electrical energy. In order to do this safely though, you have to do it as Demise charges his sword, otherwise he can attack you to interrupt it. Getting too far from him can also cause him to dash toward you really quickly. After charging your sword, you can let it go to stun Demise. Let loose with attacks from there. Repeat the process until Demise is knocked on the ground. Go for the Fatal Strike...! Demise dodges out of the way just in time. Repeat your attack on him until he gets knocked down once more. Each time you knock him down, the window of opportunity to finish him off gets larger and larger, so eventually you'll be able to get him...unless you have really good timing and get him on the second try. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ___ ~ _|___|__ ~ # | ��� | ~ ### | _ |(�����\ ____ /�\ . . ..__| . | | | + | ), ) _/ \___ /'\ ____ ___ |�����������������������������\ \ _/��)( ____ ( ) \__/`\_ /'`\ \ | )/| (_| __ ( ) ( ( ; \ | C R E D I T S |�����/( / ���) ����| | (' ( )| / /` ������) ( ( ') /������ ����� \ | (' /������ ���� �������� \ /�\____ | ��� || \____/��\ / |; \ /� [CRED] - - - - - - - - - - - - - - - - - - - - - - - - \/- - - - - - - - - - - - - - - Gotta thank the people that helped with this! The Readers - You guys, for reading my work and sending me tips and compliments to add to my guides. You're the ones who make this all worthwhile! Pyrotempest, A.K.A. Shawn Naugler - For helping me find the Heart Pieces and Gratitude Crystals in the game. MKaykitkats - For helping me find all the Goddess Cubes. The_New_Bejitto - For the Gossip Stone/Goddess Wall guide he made...it's where my info for that stuff came from. entlassen - Emailed me a tip about a bombable wall in Eldin Volcano that's near the campsite where Thrill Digger is. GameFAQs Skyward Sword board - For giving me additional tips and tricks for various things. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - _____ /�����\ / \ ## # / \ ####### # / \ ########### / \ .. . . | || | | . .. ���������������������������������������������������������������\~~~~~~~~~~~~~~~ |����������������������������������������������|___________ \______ _______ ||�����\\�����������������|������������������| | \\ ||���| \\________________| E N D �|�������| ������\ \\__|�| | �� | \ | | |��\��� | ���� ������������������������������������� ������� ��������