ABCDEFGHIKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUV Watch the margin! This is only a not to myself GGGGGGG A NN N OOOOO NN N DDDD OOOOO RRRRR FFFFFF G A A N N N O O N N N D D O O R R F G GGGG A A N N N O O N N N D D O O RRRRR FFFF G GG AAAAAAA N N N O O N N N D D O O RRR F GGGGGGG A A N NN OOOOO N NN DDDD OOOOO R RR F *Home made ASCII art* ^^ Table of Contents 1...Version History [Vhst] 2...About Me [Abme] 3...Terms [Trms] 4...About Ganondorf/How To Unlock Him [Aguh] 5...Pros and Cons [Pscs] 6...Move Set [Mvst] 7...Techniques [Tcnq] 8...Character Strategies [Crss] 9...Item Strategies [Imss] 10...Stage Strategies [Sgss] 11...Stadium Strategies [Smss] 12...FAQ [FAQQ] 13...Credits [Crdt] 14...Contact Info [Cnif] 15...Legal Info [Lgif] ----------------------------- -1... Version History [Vhst]- ----------------------------- From the beginning... 10/16/08- Gathered info and started TOC. 10/17/08- Finished About Me section, finished About Ganondorf and How To Unlock Him section, finished Pros and Cons, started Terms. 10/18/08- Added to Terms, started Move Set. 10/19/08- Added to Move Set, finished Legal Info, finished Contact Info. 10/20/08- Added to Move Set, added to Terms. 10/23/08- Finished Move Set. 10/26/08- Started Techniques, started Character Strategies, fixed some formating mistakes, Started FAQ, added to Terms, edited Move Set. 10/28/08- Added to Character Strategies, added to Terms. 10/29/08- Added to Character Strategies. 10/30/08- Changed a marginal error, added to Character Strategies. 10/31/08- Finished Credits(for now), edited Move Set, fixed grammar mistakes, added to Character Strategies, added to Techniques, finished FAQ, edited About Ganondorf and How to Unlock Him, added to Terms. 11/1/08- Edited Move Set, added to Terms, added to Finished Character Strategies. Submitted to Gamefaqs, version 1.0! Added Coming Soon to Version History, added to Item Strategies, and changed some abbreviation things. 11/2/08- My FAQ is still waiting to be reviewed... oh well. Finished Item Strategies, and thus changed Coming Soon, compacted Version History, added to Stage Strategies. 11/3/08- Woohoo! Accepted! Although how they cleared through 140 FAQS in one day I'll never know... Of course... at this point, I'm ready to update it... submitted again, version 1.2. Gave Neoseeker permission to use my guide, added to Stage Strategies, big grammar fix. 11/04/08- Gave Supercheats permission to use my guide, big margin fix Coming Soon: More Stage Strategies and more Techniques! ---------------------- -2... About Me [Abme]- ---------------------- Hi, my name is Xavier and I've just registered under the account of elniguel on gamefaqs. I've always considered writing a FAQ, but never gotten around to it, so I'll start with one of my favorite characters around, Ganondorf. I hope you enjoy my guide! ------------------- -3... Terms [Trms]- ------------------- Everything here is the terms I use throughout the guide. If you are reading and find a term you don't recognize, go here. Lag- Wind-up lag and finishing lag, is when a move takes a while to start up or after the move is finished you are left vulnerable. In both cases, you are extremely vulnerable and can easily be hit. Edgeguarding/Hogging- Edgeguarding is when you send an opponent off the edge, and you stand on the edge so that he may be blocked and sent off again. Edgehogging is when you grab the edge so that your opponent may not, and are thus sent to their doom. Abbreviations- When talking about all moves, I will use N, F, B, U, and D- These being neutral, forward, backward, up, and down. All buttons used in this guide refer to the GCN(gamecube) controller. FS, fs, or Fs are all the same as final smash. NOTE! I have changed all my abbreviations to the ones below for practical uses- moves that formerly were >/< are now just F, still referring to B as well. Also, instead of two arrows for smash moves, I will now just use a letter for the direction followed by "smash". Directional Influence- This is a fairly simple technique that most people use without knowing the name of it- basically, its when you just push yourself to the side in midair, rather than just falling straight down. Usually used to get in position for a recovery after a second jump. Tether- A select few characters have this unique move, some have it instead of a recovery. What happens is that when the one tethering is within distance of the edge(i.e., they have to be close enough to the edge for the tether to be successful), they usually press Up, B, or Z(although Sheik uses F-B), and if they're close enough, the end of they're link/chain thingy will grab the edge. Afterwards, they can press U, Z, or A and they will be pulled up to grab on to the edge. Keep in mind they are vulnerable while hanging there and only have a bit of time(I believe it is 7 seconds) before the chain loses its grip. They can jump up or use another recovery or even use the tether again. Obviously this won't work if someone else is on the edge, although since most tethers do damage, they will probably be knocked off and both players will head down. However, unlike in Super Smash Melee, the tether doesn't count as a recovery unless you don't have another recovery move(like Olimar), so if you miss you can use a different recovery. Tethers are not uniform in length. Recovery- Any move that makes it impossible to jump anymore in the air- characters can as many as 4 and always have at least one. Priority- When two characters attack each other at the exact same time, one of two things will happen. 1- a little green circle with a dot in it will appear and neither party will be hurt- this happens most with swords. 2- one character will be hit and sent back, usually with the other either taking much less damage and barely being set back or no damage at all. Number two represents priority- the character less injured had more priority and therefore succeeded in his move. Priority is usually decided by the damage and knockback of the move. Gliding- A new feature available exclusively to winged characters like Pit. After jumping twice, you can hold X, Y, or up to move in the air like with Meta Knights U-B, shuttle loop. It's my understanding you can glide every two jumps. Gimping- Basically, when you kill someone at really low damage(I guess below 40%). Smaller characters like Olimar, Jigglypuff, and Meta Knight have this happen to them rather often. --------------------------------------------------- -4... About Ganondorf and How to Unlock him [Aguh]- --------------------------------------------------- Ganondorf's first appearance was in the legend of zelda games, where he appeared as the evil-doer. He then appeared as a playable character in Super Smash Bros. Melee, and was the most overall powerful fighter, his moves sometimes capping 30%. Now he appears again, once again the most powerful fighter, and this time perhaps even more so. His appearance is for the most part the same, although he appears to wear some sort of armor now, taking on the appearance he had in The Legend of Zelda: Twilight Princess. But remember, he's still good old Ganondorf. He wields the element of darkness, and is one of the only ones with access to it. He is, I suppose, renowned for this. If you see a "Darkness" sticker, this is what it's talking about. There are three ways to unlock Ganondorf- 1. Play 200+ brawl matches. This is the good old fashion way that most hard core veterans should go for, although thats not saying you have to. 2. With either Zelda/Sheik or Link, clear classic on hard. This will probably take less time, but it's probably harder for anyone who isn't good with any of these characters(I happen to be good with Link so I unlocked him this way). 3. In the Subspace Emissary, toward the end of the subspace level, pick up the Zelda and Link trophies. After you clear the level, there will be a cut scene with Link and Zelda, and they will revive the Ganondorf trophy. Luckily, he chooses to fight on your side this time. *Keep in mind that with the first two methods, you will have to face Ganondorf in a one-on-one brawl after the 200th match or after you clear classic* --------------------------- -5... Pros and Cons [Pscs]- --------------------------- Pros: -He's powerful! -He has some decent recovery moves. -He's the most powerful character! -He has a meteor smash/spike. -He's really powerful! -He has a suicide smash. Summary- He's powerful. But besides that, he can usually get back to the stage, mainly because he's heavy so he won't get knocked quite as far. Combined with the fact that if his U-B move shocks someone a recovery move can be used again, he can be rather difficult to eliminate. Also, getting back to the you can use another recovery, it's the perfect opportunity to meteor smash or suicide smash an opponent. Cons: -He's large, so he can sometimes completely miss ducking or small characters. Further more, he can sometimes be hit repeatedly for a lot of damage(keep in mind that since he's heavy this won't impact as much). It can cause his shield to not completely cover him also. -He's slow. -His plain jumps are sub-par, but not too bad -Besides being slow, a few of his moves have a ton of wind-up or finishing lag. Summary- To be honest, if you took an average character, added Ganon's power, then subtracted all that lack of speed, you could argue he was right back to an average character. But not all of his moves are slow- some come out lighting fast(surprise surprise). His jumps aren't terrible, and since one of his really laggy moves can be started in the air, it isn't all bad. Edgeguarding, anyone? ---------------------- -6... Move Set [Mvst]- ---------------------- Here is all moves Ganondorf has, from standard a to a rolling dodge. Here's a little key thing- #-# means it does from # to # damage, this is used in smash moves. (#) means that it can some times do # damage. This is fairly common. #/# is used in moves that attack twice, with the first # being the first amount and the second being... the second. Knockback is rated from 1-5, 1 being the lowest, 5 being the highest. All knockback was recorded at 0%. Button(s): A Damage: 7(9) Knockback: 2(2.5) Move Element(if any): Electricity Description: Ganondorf strikes the opponent with a fist of electricity. This move does 7 if close to the opponent, but if you barely hit them you will do 9. Unfortunately, no triple A combo for Ganondorf. Button(s): F-A Damage: 13 Knockback: 2 Move Element(if any): None Description: As if dancing, Ganondorf strikes out with his foot. It has pretty good range so use it to catch your opponent off guard when they charge at you. Button(s): Dash-A Damage: 15(10) Knockback: 1(backwards) Move Element(if any): None Description: Ganondorf barrels to the enemy and nails them with his shoulder. This move does 10 if the opponent is in the air when he hits them, and 15 if they are on the ground. This move has some finishing lag, and actually hits the opponent backwards a little bit, so it isn't really that good except it does a decent damage. Can be used in a combo. Button(s): U-A Damage: 27 Knockback: 5 Move Element(if any): Fire, explosive Description: Ganondorf does a vertical split, and somehow forms a wind current a few feet in front of himself. Now, if someone steps in the wind current, it becomes difficult to move/get out, and when enough time has passed, he swings down his foot with so much power that the ground where the current was explodes, sending anyone near enough flying. The main problem with this move is it takes a while to charge up, and only with precision can this move be successfully used. Since you can't even charge it in midair, this move is just plain unwieldily. The only time you really should ever use it is for edgeguarding, and only then when either everyone is off the edge or its a 1-on-1 match. Most also say that this move is the biggest difference between Ganondorf and Captain Falcon. Button(s): D-A Damage: 12 Knockback: 1 Move Element(if any): None Description: Ganondorf looks as if he might be doing a breakdancing move as he sweeps his leg beneath the opponent. This move does some moderate damage, and can be used well in accordance with his F-B move, as after it the opponent is left temporarily unconscious on the ground. Granted, your opponent has to be off-guard so that they don't immediately attack you. Overall this move could be used as a good combo move *Smash Moves* Button(s): Smash-A *or* F-C(no charge) Damage: 24(25)-33(34) Knockback: 3-5 Move Element(if any): Dark Description: Ganondorf shoves his elbow into his opponents face... Some ones going to have a bloody nose... But seriously, this move will probably be one of your main KO moves. Easy to charge and wait for an enemy to fall into your range- don't be afraid to let it go early even if you couldn't get it to full charge though. Depending on if you're close or are far, you'll do 24 or 25 to 33 or 34, depending on how long you charge it of course. Button(s): DSmash-A *or* D-C(no charge) Damage: 5/14-7/19 Knockback: *With one kick(back)*: 2-3 *With 2*: 3-4 Move Element(if any): None Description: Ganondorf does a fairly wimpy kick... But wait! He follows it up with another, this time a fairly powerful gut-buster! This is another of Ganon's more graceful dance like moves... perhaps he does ballet? Anyway, if the opponent doesn't know Ganondorf well, they may assume that the move is over after the first kick, use this to your advantage by charging when facing away from them and when they come up behind you to take you out, let'm have it. It's interesting because most down smash moves are really crappy and don't have any KO potential but this one can more than pull it off. And in case you didn't take the info in completely, the whole point of the first kick is to pull them into the second kick. I suppose that it would be possible to attack with just the first kick, but I don't know how. If someone has an idea, please share, you will be given full credit. *Note* Button(s): USmash-A *or* U-C(no charge) Damage: 19-26 Knockback: 1-2(Up-ish) Move Element(if any): None Description: Another rather dance like move... Ganondorf thrusts his foot in the air for a mighty kick. As far as USmash moves in general go, you may consider Ganondorf's sub par just because it doesn't sweep(although for a non sweeping attack it has fairly good range). However, it, like other upward smashes, can be used quite commonly in both horizontal and vertical KOs- see some strategies for it in the stage section. Anyway, keep in mind that if, lets say, Ike is coming down from the heavens and you nail him with this move, it won't do more damage, but it will send him flying farther than if he was standing in front of you when you kicked him- basically, the closer the enemy is to the tip of his foot at the end of the attack, the more knockback. *Note* *Note* While charging these moves, you will notice Ganondorf doing a kind of tensing animation. What you also may notice is that the animation for the moves mentioned are almost identical- this may seems unimportant(and probably is for the less obligated smasher) but it is actually a rather useful way to catch your opponent off guard(see the Techniques and Combos guide). *Aerial Moves* I assume that you know how to jump for this section... Button(s): A Damage: 11/7 Knockback: 2/1 Move Element(if any): None Description: A second double kicking move, this time without quite as much promise as the first. After leaping in the air, Ganondorf thrusts his right foot forward and then his left. Based on the damage, we can assume that Ganondorf is, in fact, right footed. This move really isn't that great, even for an aerial. I suppose that if you manage to hit with both kicks it does decent damage, but there are other things you could do that do at least as much. And since he falls fast, its kind of difficult to get a direct hit, and you'll find yourself hitting your target with only one kick(if any). His Fair is really much better, even if it does do a little less damage, since this move has very little knockback. Button(s): F-A Damage: 17(15) Knockback: 4(2) Move Element(if any): None Description: Ganondorf does a nasty hook into his opponent that sends them into tomorrow afternoon! This is another of Ganondorf's slower moves, and it takes a split second of wind-up, but this is a very good aerial move and can certainly be used as a KO move. However, Ganondorf's position as well as your own timing is very important- if only his elbow to hand hits, you'll do the full 17 damage and send your opponent flying. But if his full arm comes in contact with the target, they will not be sent nearly as far and only 15 damage will be dealt. When coming in to finish the opponent this tidbit is actually fairly important. Button(s): B-A Damage: 16 Knockback: 3 Move Element(if any): None Description: One of his more basic moves. Ganondorf suddenly twists in midair and punches the opponent, and if it didn't do damage one might think it his air dodge animation. There isn't much to say about this move, it does fairly good damage, but since its knockback is mediocre it should probably only be used to block an opponent coming at you from behind. Button(s): U-A Damage: 13(12) Knockback: 3 Move Element(if any): None Description: Ganondorf does a classic backflip, damaging the enemy with his feet. Its a pretty basic move, the main thing you'll really use it for is keeping the enemy in the air a little bit longer for whatever reason, or knocking them out when they're really close to the edge of the screen. Also, if you are farther away when you attack your opponent with this, you will only do 12 rather than 13. Button(s): D-A Damage: 22(17) Knockback: 5(5)-when on ground- 2(Up) Move Element(if any): Electricity Description: Ah, this is a move. Ganondorf stomps in the air- if you miss, it won't look anything out of the ordinary... but if you come in contact... hehe, then whoever is hit is sent rocketing downward! You guessed it- a meteor smash/spike whichever you prefer. When your opponent is just short of the edge don't be afraid to get in there, you'll still have a recovery. But if they aren't going to make it anyway, don't be an idiot. Oh, and this move does 17 damage not 22 if you are on the upper-half of Ganon when you use it. *Special Moves* Button(s): B Damage: 32(35) Knockback: 5(5) Move Element(if any): Dark Description: Ganondorf rears back and unleashes the mighty Warlock Punch! This move is what almost everyone will remember by at the end of the day- it IS the most powerful move(unless you count those charging moves like Ike's B). The thing that concerns most people about this move is that it takes so long to wind-up. However, you can charge it in the air! How great is that! But wait, there's more! If you tap in the opposite direction that Ganondorf is facing right after pressing B, he'll turn around and punch for even more power(even if it is only 3 damage)! Its also good for edgeguarding. Button(s): F-B Damage: 9 (12) Knockback: 0(0) Move Element(if any): Dark Description: After striking a quick pose, Ganondorf rushes forward and grabs the target. Then he lifts them in the air and pumps a healthy dose of darkness into them, causing them to faint- this then opens up a ton of combo options(read about this in the Techniques section). But this move has a twist- in the air, it does an extra 3 damage as well as having completely different properties. Instead of lifting, he slams the opponent to the ground with darkness pushing as hard as gravity. Here's the twist- There doesn't have to be ground. Ganondorf is the proud owner of a suicide smash, the thing that those one-on-one brawlers at final destination with no items hate. The thing that surprises most people is when they unwittingly unleash a SS when trying to recover with this move- if an opponent is on the edge and Ganondorf comes in contact with them, it will drag them both down. This can make someone edgeguarding furious, especially if you are winning/have high(er) damage. However, if you don't have either of these, or don't want to make your opponent mad, don't use this as a recovery. IMPORTANT- if you use this near an edge, you will fall off without even finishing the attack and unless hit in midair you will die. Also, this move doesn't have knockback, don't use it to KO(unless using a combo or something). *Recovery* Button(s): U-B Damage: 11 (7) Knockback: 2 (1) Move Element(if any): Electric (Dark) Description: Ganondorf jumps in the air and does a twist, ending with his fist doing a little swipe. Do I even need to say it? Anyway, this move has some interesting stuff about it too. If, while using this move, you happen to hit someone before that swipe, you'll grab on to them and pump them with electricity, then leap away. At this point you can use any recovery again, including this one, so it's invaluable when you and another player are below the edge. Another interesting factoid would be that if you hit the target with that little swipe, it will hit them with some darkness instead, and do 4 less damage, as if Ganondorf is mad his move didn't hit. *Recovery* Button(s): D-B Damage: 12 (10) (15) (14) (8) Knockback: 2, or however far the kick goes if the opponent is caught at the beginning. Move Element(if any): Dark Description: Ganondorf slams his foot down and does a sweet kick pretty far forward. This moves damage varies a lot, so read carefully. First of all, if you use it on the ground and hit your target in the first half of the distance he covers, you will do the regular 12. If you hit them with the second half, 10. In the air, its the same but with 15 and 14. Finally, if you use the move in the air and hit the ground at the end and your opponent is caught in the little darkness on the left and right of the end, it will do 8. This move doesn't do much damage, and is kind of hard to use well, as since he hovers over the ground he doesn't hit someone that fainted. But, if used near a solid wall on the ground, when you use it you will rebound into the air and do a fada! This can be used to your advantage, how is up to you. *Grabs* Button(s): Z + Z/A Damage: 2 Knockback: 0 Move Element(if any): None Description: He bangs his knee into the opponent while grabbing them- this move is purely for the sake of doing damage and annoying some one, as you continue to hold them. Depending on the damage they have, you can use this in different amounts. When you have only one grab attack left, I highly recommend using one of the other grab moves instead, though. Button(s): Z + F Damage: 13 Knockback: 4 Move Element(if any): None Description: Ganondorf lets go of the opponent just long enough to punch them forward. This is an extremely powerful grab, and you should use this one just because of how much damage it does. Button(s): Z + B Damage: 10 Knockback: 2 (Back) Move Element(if any): None Description: Ganondorf holds the opponent behind him and kicks them backward. Fairly straightforward- still fairly powerful but 3 damage in a grab is a lot. Button(s): Z + U Damage: 7 Knockback: 3 (U) Move Element(if any): None Description: Ganondorf punches the opponent in the air. This is actually an average power grab attack, almost a shame for Ganondorf except it's wonderful for combos. Button(s): Z + D Damage: 7 Knockback: 2 Move Element(if any): None Description: Ganondorf throws the opponent in the dirt. Another average power attack, with a few less combo options. *Misc.* Button(s): Edge- A *or* B Damage: 10 (10) Knockback: 3 Move Element(if any): None Description: Ganondorf gets up off the edge and hooks the opponent- the only use is edge recovery. However, if you have 100+ damage, the animation will be different. You will get up more slowly and kick the enemy rather than punch them. As for the knockback, don't get the wrong idea. No matter how much damage your opponent has, they will always be knocked the same distance by this move. Button(s): Faint- A, B Damage: 6, 6 Knockback: 3, 3 Move Element(if any): None, None Description: There are two different animations for this too, but for the first the button to press is A, and for the second, B. Keep in mind that they do the same damage. #1- Ganondorf does a headstand and spins around, hitting anyone caught by his outstretched legs. #2- Ganondorf does a flippy thing and hits the target with his legs. Thanks to LinkElfice510 on this. *Taunts* How could I leave out those symbols of victory? U(Control Pad)- Ganon levitates and spins around, then stretches himself and laughs. F(Control Pad)- Ganon punches his fists together, causing a bit of darkness to come out. This all happens while his cape twitches, followed by a chuckle. D(Control Pad)- He pulls out a golden sword(Twilight Princess anyone?) and it glitters. Then, darkness flashes down again instead of shining. *Final Smash* Beast Ganon Button(s): B with smash ball Damage: 10-10-45 Knockback: 0-0-5 Move Element(if any): Ground(1), Dark(3), and a new element- I will call it Paralyzer(2). Description: Ganondorf turns into... Ganon, a huge boar with curly orange locks. Immediately after turning into Ganon, any enemies on the ground in front of him are pounded into the ground by his transformation(10). Any enemies in the air in his path(a straight line) are "paralyzed" in the air by his pound after this, and will be stuck there until after the final smash(10). Ganon then charges forward, hitting anyone in his path with darkness and a ton of damage, sending them flying forward, and if close to Ganon when the move begins, backwards(45). If sent backwards, there is a little less chance of the target dying, but it is still likely. Flat levels are perfect for this fs, and in general, Ganondorf's final smash is considered one of the best in the game. ----------------------- -7...Techniques [Tcnq]- ----------------------- Here is a basic one: F-B + D-A This is a good start for several combos, or can be used in one like this. When opponent is on ground- Dair + USmash(charge till opponent is with range) + F-B + D-A +Fair Another basic one is- When on opponent is on ground- Dair + FSmash(charge till opponent is in range). If you have your own, please share. You will of course be given credit. --------------------------------- -8...Character Strategies [Crss]- --------------------------------- There's a lot, so you may want to use the search function like with the TOC. Mario- The average character. Everyone is compared to him, which makes him a fairly commonly used character. However, even a skilled Mario player can have trouble with Ganondorf, as it's easy to counter his moves, meteor smash and suicide smash him, and in general own him. You may find his D-B annoying just because you don't realize what's happening until it's too late. His F-B is equally annoying as it can turn you around(imagine how angry you would be if you pulled off a good Reverse Warlock Punch). Luigi- He's fairly similar to Mario except for a few distinct things I don't really want to go over as they don't matter much. The main things are that his F-B, D-B, and U-B are completely different. His U-B will hit you much harder and inflict fire damage if used right next to you, you can tell because you will hear the same sound as Jigglypuff's rest or a home run bat. His F-B is like Pikachu's, he sends himself flying sideways depending on how long he charges. This counts as a recovery. He also has a chance to pretty much explode and send himself flying even more than usual. His D-B is the same as Mario's Dair. Except for these things, fight him as you would Mario. Peach- Peach has a very special ability- for a short time, she can float. As you may imagine, this can become tiresome when she keeps getting back to the edge. It is for this reason you should meteor smash or suicide smash her. She only has one long range attack(a turnup) which can sometimes have extreme power- this is rare, so don't worry about this too much. Also, the peach bomb can be deadly, you will recognize a large heart breaking as she bumps you with her hip. Counter this by quickly using F-B. You'll want to use special and aerial moves, as well as grabs. Try not to use ground moves, as she can quickly counter them with toad. However, should she put toad out, you will want to use F-B, as it goes right through it(thanks to LinkElfice510 on this). Bowser- Ah, a big character. However, Bowser is quite possibly even slower than you, and also suffers power wise. He should be really easy to beat, although his recovery is decent and you can't meteor smash him. His fire can be annoying, but it also slowly gets smaller. And remember, he also has a suicide smash! And if you do find him about to nail you, get out of there. Just because you're more powerful doesn't mean he isn't powerful at all, and especially his FSmash is really strong. Pretty much anything works here. Donkey Kong- He's big, and he has big range, big meteor smashes, and a big horizontal recovery. Donkey Kong is one of the harder characters to beat for Ganondorf. The best way to beat him is use your faster moves, and catch him with meteor smashes. You can take the game to the air, but be careful. Smash attacks will be hard to land with his huge range, so your best bet is specials and actually grabs. Combos of course help too. Diddy Kong- I find him to be extremely annoying. He has good recoveries, drops bananas, can randomly grab on to your face and shoot a peanut at you. All things said, his aerials and ground aren't that good, but I don't recommend grabbing, as it will be hard to get close enough. His popgun should be easy to dodge, he usually takes a while to charge it or it goes in a big loop first. Since he's fast, you'll probably want to move around a bit more than usual. Yoshi- Ah, Yoshi. Previously the only one without recovery, now even he has one. However, it still isn't that good and meteor smashes work here. He actually can deal out damage really fast, so stay out of the air and move around a lot on the ground. Grabbing will be difficult, as he has a semi-long grab. Yoshi is one of the characters Ganondorf will have trouble with, especially since his shield is a little more tempered and can resist more punching. If you try though, you should win. Don't be afraid to resort to "cheap" moves. Wario- I find Wario extremely annoying too. Anyway, he's supposed to be a heavy character, but is rather small and isn't that powerful. He also has extremely bad jumps though, so he won't do much aerial to you. Your main concern is the Wario Bike. Its great for recovery and to be blunt, it can run you over. Once he falls off, don't throw it or destroy it, as unless he's next to it he can't use it. He's really easy to beat on, and you shouldn't find him too difficult. Use smash attacks often. Link- Ganondorf's arch enemy, and there's no wonder why Ganondorf has trouble with him. Between bombs, arrows, a boomerang that moves people and items, a so-called 4th smash attack, a sword, and a tether, Ganondorf is gonna have trouble. Try to stick to quicker moves, because although Link is fast, he isn't that fast. However, try really hard to dodge, and defiantly stay out from under him. One of his primary KO moves is his Dair. His aerials are OK, and if anything are better than yours, so be careful in the air as well. You can meteor smash if you want, but once again, be careful. Grabs work pretty well here. Zelda/Sheik- The thing here is that they can change, and while they change, they are invincible. This can prove troublesome with your Fs, as it only lasts a split second. Keep the timing in mind. Also, Zelda, despite being rather light, has EXTREME power. I suppose it must be the psychic-ness, but stay away with smash and aerials in generally, and be careful with specials. You'll probably want to attack Sheik instead. Sheik has basically no killing moves, and although she has a whip, which can be used to tether, and throwing needles, her projectiles are sub par. You can use smash, special, ground, and grabs but avoid aerials with Sheik. You can meteor smash both, but be careful as they have really good recoveries, and Sheik's can leave you free-falling. LinkElfice510 says, "I would add the fact that Sheik's chain can rack up damage in the Pseudo-AT "Mortal Chain": The chain keeps the opponent in place (except for jumps) and while it does single digit damage a hit, the hits come very rapidly in even faster succession. Also, Ganon has a superior air game against Zelda (just avoid the F-air) due to the fact that her spike is much harder to hit with, but overall a behind approach is best due to F-air and U-air. A bottom approach is recommended only above ground. Lastly, Zelda and Sheik have a lag b/t their transformation (much to my dismay). Sheik->Zelda lasts about a half a second longer, but you also have about 2 or 3 seconds to charge up a smash while she is in the "cocoon"." Ganondorf- Ah, a one-on-one showdown with yourself. The main thing to remember is that he has no things you don't. In this battle, it will be mainly luck and how many annoying moves(U-B when right next to him, suicide smash, F-B on the ground ect.) you use and how often he uses them. Good luck! Toon Link- Very, very similar to Link, except faster and more powerful. If anything, use more air moves and smash moves, his projectile moves are really easy to dodge. You should still use quick moves, but they aren't as necessary because he is easy to counter and such. Specials work well too. Samus/Zero Suit Samus- Samus has lots of projectiles, one of which is really strong. Her screw attack is also pretty annoying, as are the bombs she randomly drops in the air. Since she can also cause explosions everywhere on the ground and in the air, it will be a pretty tough fight. Stick to aerials, but don't get directly below her as she has a meteor smash. Also, she has a tether. You can use smash and ground attacks, but be careful if they aren't fast. Don't grab, hers has more reach. As for Zero Suit Samus, she has one projectile and a bunch of long range attacks, not to mention a weird jump thing. Stay clear of her when she can barely reach her, but you can get in her face. Unlike normal Samus, she only has a tether to recover, although it's insanely long. Don't be afraid to meteor smash. Grabs aren't recommended here either, but you can use anything else. Pit- This character has supreme recovering ability. Mainly, watch out for his shield, it will turn you around and leave you very vulnerable. Also, he can really go to town with those dagger things, make sure you watch for when he starts to swing him. The best way to approach him is from the air, it isn't that good (despite what you would think). On the ground is cool too, but be a bit more careful as he can get you trapped easily. His recovery is open, as it doesn't damage, so meteor smash him and Fair him all you want. Also note his F-B move can get you stuck. Ice Climbers- This team is light, but surprisingly powerful because of duel hammers. You must kill the purple one(Nana, I think) for both of them to die, if you kill the pink one(Popo) the main difference will be much less damage done when hit and they cannot use their main recovery. Use this to your advantage if the occasion appears. Also watch out for their ice moves, sometimes the freeze you. Mainly, they are easy to kill so just beat on them a little more defensively and try(but not too hard) to separate them. R.O.B.- A rather Wall-E resembling robot. Keep note of if he shoots his laser, as he can save it up for the end of the match for a huge shot. ALso, his gyrocopter things are annoying, watch for where he shoots them. It's also worth noting he has a fantastic recovery, but it does no damage so meteor smash him up. He has really good aerials, and decent ground too, so you're stuck with dodging and sneaking in punches again. Kirby- A rather small character with quick stubs that somehow carries around a gigantic hammer. Watch for when he inhales, as he can copy your Warlock Punch(which you don't want). He has good aerials, so stay out of the air, but he doesn't have very good ground attacks, so beat him up there. He has pretty good recovery, five jumps and a vertical, but he practically has no horizontal recovery. Take advantage of this to meteor smash him. Also, stay out from under him as he can turn into a rock and land on you(I have no idea how the hell he does that). When he does, grab him as he can do pretty much nothing about it. Meta Knight- Meta Knight has the most recoveries in the game, a whopping 4. All of his specials count as recoveries, not to mention that he has 5 jumps and the ability to glide. However, similar to other flying characters, he is very light and it would seems easy to KO... However, his sword is insanely fast, and if he just holds down A his sword is a flying tornado. The main way around this is to wait until there's an opening in his attacks, or he's distracted fighting someone else. The other good thing is that his attacks lack knockback, and with your weight it should take a lot of damage to send you off-screen. Kind Dedede- Another really big character, also really slow. His mallet, however, is really big, and needless to say, can send even you flying. He has an interesting recovery, carried by his momentum and virtually invincible when he uses it. However, he can't grab the edge until he presses Up and is rendered into Directional Influence. This is when to meteor smash him. On the ground, use quick moves, as he has almost none. Avoid grabs and aerials, as he doesn't jump that much and although he doesn't have many good ones yours won't send him far. As for grabs, it's pretty hard to get in his face close enough. Watch for when he throws a Waddle Doo(a Black face) or a Gordo(a spiky ball thing) as they are hard to disengage compared to the Waddle Dees. Olimar- Good ol' Olimar. His pikmin are everything to him, and without them I think he has like two attacks. He can't even recover! So, the strategy is quite obviously separate him from his pikmin. He can have up to six out at a time. Be careful though, because despite his susceptibility to gimping, his pikmin can really pack a punch(his F-B can do up to 48 damage). Smashes and aerials work well, as well as most ground moves, but don't use too many grabs or specials, as he can easily counter them. Fox- Fox is pretty fast, and he is pretty good at recovering too, with no opening for meteor smashing. However, he doesn't have much power, and despite a quintuple kick for aerials and a triple A combo for ground, it should be easy to land smash attacks. Mainly worry about dodging him, don't let him rack up a ton of damage. Also, don't leave openings in your own attacking as he can *quickly* take advantage of them. Falco- Falco is pretty similar to Fox, but his v B is more offensive, not that he'll be using it much as you have no projectiles. Falco is famous for his jumps though, and can jump pretty high and attack from above. Use your USmash to counter this. When he comes at you fast from the side, nail him with FSmash or D-B. Also, his blaster does cause you to flinch unlike Fox's. Wolf- The one mistake almost everyone makes about Wolf is that he's the same as Falco and Fox. These people could not be more wrong- all of his specials are different, he's much heavier, and in general all of his moves have no resemblance to team star fox. With Ganondorf, it will be an easy fight because Wolf is also heavy, but without as much power, simply meaning you'll have more priority. Captain Falcon- Captain Falcon has a fairly similar move set to Ganondorf, although U-A is much more different. The main difference is that Captain Falcon is much faster and his moves do less damage. Even his Falcon Punch(B) charges faster, but it does less damage. So the main idea is to use your power to your advantage, hitting him with Standard A a lot and following up with combos. Using F-B is helpful to start combos, but remember to keep your guard up. And remember that Captain Falcon doesn't have a Suicide Smash. Pikachu- Pika pika! Don't ever get in the air above this guy, his thunder move is brutal. As far as recovery goes, now his recovery damages so meteor smashing is harder than before but still possible(remember it has two separate lines). He's pretty fast, and it can be annoying to kill him especially since for the most part aerials are off limits. His thunder based smash attacks are really strong too. Your best bet is to use grabs and smashes frequently, and use tons of combos. Even a good Ganon player can have trouble with the (annoying) mouse pokemon. Pokemon Trainer(Squirtle/Ivysaur/Charizard)- This is a harder character just because you have to be ready to fight three different characters, all with different traits. First off, I'll cover Squirtle. He has fairly good recovery, and it can damage you pretty bad so don't go for meteor smashing. However, he has very little attack power, and for a small character he isn't that fast, so you can attack him with whatever you like, though specials aren't really needed in your attack force. He has a water move like Mario's v B too, so watch out for it. Next is Ivysaur. He is unfortunate enough to have a tether for recovery, so meteor smash and edgehog to your hearts content. He has better specials, and a really good ^^ A, so in general don't get above him, or below him as he has a meteor smash. His aerials other than that aren't that good though, and his ground moves aren't that good for the most part either, so aerial, smash, ground and grab just as you would squirtle. Finally, Charizard. I would say he is the hardest of the three since you're about the same weight. Watch out for his fire breathing moves, and his rock smash special is good too, as are his other ones. His smashes are OK, but yours are better, so fight him on the ground as well as in the air, as his aerials aren't that good. He does have five jumps and he can glide, so his recovery overall is good, but his recovery move itself isn't that great. It does do damage though, so no meteor smashing. Finally, for all three when they switch pokemon and are in the pokeball for a bit they are invincible, similar to Zelda/Sheik. Add this into your timing schemes. Lucario- Lucario is another fighter bringing a new element to the table- Aura. It is similar to darkness, but it has a very special ability. It increases the power of his moves as Lucario's damage increases, I think it stops at 183%(any info on this would be gratefully accepted). Any way, Lucario has some interesting specials, including a large ball(like Mewtwo's was) that can be charged up, an aura move similar to your F-B, a counter(which your F-B can go through(thanks to LinkElfice510 on this), and his recovery is very fast and he can curve it around. However, it doesn't do damage, so meteor smash, but be careful as it happens quick. Try to gimp him if possible, as his attacks are really wimpy when he starts off at 0 damage. On the other hand, he's easier to KO when he has high damage, so I guess that balances out. He also falls very slowly and has fantastic range with nearly all his moves... In general, pretty much anything will work here, just watch his damage percentage and be on guard. Jigglypuff- Jigglypuff is light as a feather and should be extremely easy to KO. The main problem is her recovery, which is fantastic. Edgehogging will make this part easy. Watch for her rest(D-B), it will send you flying. Luckily, it has been powered down since melee. Smash attacks are your friend here. Remember to watch for her rollout when you have high damage, as it can send you flying horizontally, rendering it impossible for you to recovery unless someone happens to be in range for a few U-Bs(thanks to LinkElfice510 on this). Marth- He's like a faster version of Link with no projectiles. His sword does more damage at the end, so get in his face. This is also a good idea since his sword has huge reach anyway. Don't be afraid to use aerials, his are terrible. Watch for his fancy sword combos, they can really mess you up. Once again, you want to use quick attacks. Keep in mind he has a counter, although your F-B can go right through it(thanks to LinkElfice510 on this). Ike- Another big character, but he isn't as slow as the others... and he has a sword. Ridiculous. Anyway, he has good horizontal recovery, and great vertical recovery, but his diagonal recovery is nonexistent. You may have to actually really play defensive with Ike because some of his moves are as awesome as yours. If he holds his sword up in the air and stands there get out of the way. Use your faster moves to take him off guard like with F-B and then open up a combo. Also, Ike has a counter you should watch for, although like all counters, your F-B can go right through it. Ness- This kid can be really annoying. Watch what you shoot at him item wise as he has that shield thing... you can actually block his recovery though, and it won't even be necessary to meteor smash him. All you have to do is get hit by the blue missile. He has really strong grabs, so you don't want to grab him, and his aerials are good too, so stay out of the air. However, his ground and smash attacks are rather wimpy, so that is how you'll want to attack. Watch out for his meteor smash and all of his projectiles. Lucas- Very similar to Ness, but you can't block his recovery the same way, and since it is much more powerful, you won't want to even try meteor smashing. His USmash is really powerful, so don't go directly above him. He also has a lot of projectiles, and though they aren't as damaging as Ness's, they are still annoying, so be ready to dodge. Mainly, you'll want to use smash and ground attacks, as he has a semi-long range grab. Mr. Game and Watch- He's 2-d! Honestly, he isn't that hard as long as you stay out from under him and don't do an aerial game. He has great aerials, and can knock you hard even if you are Ganondorf. He isn't that heavy though, so you shouldn't have much trouble. Also, watch for any hammers, as some of them are extremely powerful. Stick to any and all ground moves. Snake- All about projectiles and explosives. He can only lay two bombs at a time, so keep track of where they are and avoid stepping on them. When he pulls out the guided missile, get in his face and nail him, it takes a while to get out of the move. He has a fairly good recovery, so It's easy to dodge Ganondorf's final smash, so time it right. Keep in mind his triple a combo comes out really fast and has a lot of knockback. Sonic- He's fast. This is the only problem, as Sonic is a glass ball, even if his final smash is extremely annoying. The main thing will be to counter his moves by charging and unleashing when he comes near. When he turns into a ball back away no matter what. Another character you want to smash and grab. ---------------------------- -9...Item Strategies [Imss]- ---------------------------- It is important to note that since some items have the same effects for all people no matter how you use them(the best example being a capsule- there won't be a way you can use this that others can't). Items like this will not be mentioned here. If you think I should add it, please supply an ample reason and I will add it here(blah blah credit blah). Smash Ball: This, of course, will have completely different effects for you, and there it also features a little sentence or two about how to get it. First of all, since it will be in the air for the most part, you'll be wanting to use... aerials. Anyway, by far the best move is your Fair. It has a little wind-up lag, but it usually can nail and give you the smash ball on the first punch. However, if it is moving quickly and you know it will pass you, use your Bair, as although it doesn't have the same effect, it will certainly help. Uair is good for when it is above you, and Dair for below you. It is important to know that the Dair has so much knockback and such it will break if you use it for 22%. As I have mentioned, I once knocked the smash ball out of someone and got it for myself in one Dair. As far as if its on the ground, you'll almost always want to use either the standard A or FSmash, as they come out pretty quick(if you don't need much power, Dash-A and F-A are also good options). You can get lucky with your Dsmash, but it's rare. If you ever find it above you, which you will pretty often, don't hesitate to Usmash. Now, as far as when you have the smash ball, you'll want to get all your opponents in a straight line directly in front of you. Also, watch for anyone about to use transformation moves or recoveries to get out of the way(reflectors and counters won't work). If it's lined up perfect, unleash Ganon! This is why flat levels are good for Ganon's Fs(see more about this in the next section). Also note that most throwing and explosive items(as well as others) are good for this getting the smash ball, and some are included here. Another thing you should try doing is carefully eliminate enemies with higher damage to get "fresh meat" on the board, so you don't waste your fs on someone with 200 damage. Blast Box- This really shouldn't be in here, but there are a few important things to keep in mind. Never use a powerful move by it, first of all. Also, keep in mind that players with explosive options(like Link's bombs) will use this item as a massive bomb. Also watch for other explosive items that you can use(I'm not covering any of said items). I guess you should just in general avoid it, as an unluckily placed bomb-omb could end the match for you. Remember that for a moment after leaving the angel platform, though, the opponent is invincible, and they will probably use this to try and take your smash ball. Be very careful not to let this happen. Dragoon Parts- You may be wondering why this is here- and the reason is, solely for how to get them. When these appear on the field, your first priority is getting them, and then killing those who have them. When all three parts are retrieved, this item has Fs properties. You have powerful moves, so it shouldn't be a problem. Food Items- I lumped them all into one group(this includes team healer). Ignore food, you're big and don't need the help. Only get the maximum tomatoes if you actually need it(fyi don't go for one when you have 150%+). As for heart containers, always go for them, as they almost always either make a difference for you or it prevents someone who really needs it from getting it(haha). As for team healers, ignore them unless you have a team mate who needs it, and even then only if it's dire. Mushrooms- Another lumped item. Always get the big one, the only thing worse for a Jigglypuff than Ganondorf is giant Ganondorf. If someone else gets it, its not a big deal unless its a big character, as they usually end up your size(another haha). Obviously avoid the poison ones. Metal Box- This is really annoying for your enemies, as you are even heavier than usual. Stick to ground fighting when you have this item, and stay away from the edge, as this can have very bad consequences. Bunny Hood- Is there anything weirder than Ganondorf with bunny ears? Yes, Ganondorf with bunny ears and a flower on his head, but thats beside the point. This item is great as it makes Ganondorf's normally par jumping much better, as well as faster(keep in mind your moves like Warlock Punch won't charge faster, you'll just run faster). Unfortunately, become lighter, so once again stay away from the edges. Superspicy Curry- Ganondorf does run faster, and he is pretty much invincible from the front, but remember to watch for counter and reflector characters... The way you'll use this item is to slowly push your opponent to an edge with your flames, then as they are caught in midair by the curry, charge up a Warlock Punch. It is the same range as the curry, so your opponent either ends up dead or extraordinarily lucky. Timer- First off, if it backfires, or everyone is made slow, you were already slow so it doesn't matter, and the second insures that everyone is slow. Now, if the good stuff happens, bam! Warlock Punching time! Even with everyone including you slow, since you're used to being pretty slow you may even find yourself landing some big hits then too! This item is very handy. Lightning- Remember how I said how the only thing worse for Jigglypuff than fighting Ganondorf is fighting giant Ganondorf? I lied, its being small fighting Ganondorf. Now, keep in mind that this item seems to backfire for me than it does work(if there is a reason for this, please tell me, it's rather annoying V.V). So keep in mind this risk. However, if it does work, you'll be able to destroy with even your dash attack, sending little people to the heavens. Have fun! Deku Nut- Awh yea! If it doesn't send them flying, it stuns them! Woooh, HAAAAAH! Warlock Punching! Remember not to be too close to where you throw it as sometimes you will get stunned too though... Pitfall- Use this item for the same reason as the Deku Nut, to make your opponent stuck getting owned by you. Soccer Ball- This item is very, very hard to use well. However, it is also very possible to accidentally nail someone. Basically, wait for some one to be diagonal from you and hit it with your FSmash. In general, you will use this item more by accident then on purpose though. ------------------------------ -10...Stage Strategies [Sgss]- ------------------------------ Like the Character Strategies section, you may want to use the stage name to find a specific strategy. The stages are also in a-b-c order for your convenience. Battlefield- The three platforms are what you really need to focus on. Like all characters Ganondorf is pretty vulnerable from below. Because of this, you'll be wanting to stay on that lower level, and if you aren't beating on someone there, try to use your USmash to hit someone on the lower platforms, or U-B/Uair to catch someone standing on the top platform. If you need to KO someone on the lower platforms, you defiantly want to use Fair, and remember to hit from farther away. On the main level, use lots of smashes and quick specials. Try using the edges to lure someone into a meteor smash or a suicide smash. Aiming Your FS- Try to stay at the end of the level that has the least people on it, and stay as inconspicuous as a huge glowing person possibly can. THen, when everything is lined up right, unleash your inner boar. Standing on the medium platforms helps too, but only do this if there isn't someone on the main platform. However, don't be afraid to sacrifice a bad KO for a good one. Big Blue- Aiming Your FS- Bridge of Eldin- Brinstar- Castle Siege- Corneria- Delfino Plaza- Distant Planet- Final Destination- Flat Zone 2- Frigate Orpheon- Green Greens- Green Hill Zone- Halberd- Hanenbow- Jungle Japes- Luigi's Mansion- Lylat Cruise- Mario Bros.- Mario Circuit- Mushroomy Kingdom- New Pork City- Norfair- Onett- PictoChat- Pirate Ship- Pokemon Stadium- Pokemon Stadium 2- Port Town Aero Drive- Rainbow Cruise- Rumble Falls- Shadow Moses Island- Skyworld- Smashville- Spear Pillar- Summit- Temple- WarioWare, Inc.- Yoshi's Island(Brawl)- Yoshi's Island(Melee)- 75m- -------------------------------- -11...Stadium Strategies [Smss]- -------------------------------- Coming Soon! ----------------- -12...FAQ [FAQQ]- ----------------- Q: Do you always play as Ganondorf? A: No, sometimes I use Link. Q: Will you make up all these questions? A: Only these first two. You guys are the ones that need to ask them, not me. --------------------- -13...Credits [Crdt]- --------------------- To Gamefaqs, for hosting my guide. To Nintendo, for making both the LoZ games and for all three awesome Super Smash games. To LinkElfice510, who helped me out with a few character strategies and part of the move set. And to you, reader, for... reading... this guide. ------------------------- -14...Contact Info [Cnif]- ------------------------- If you see any: spelling errors factual mistakes missing info Or if you have an idea/technique/critique(I don't mean OMG ur guide sux) Please send me an email at [email protected] Also, if you wish to use this guide on your website, you MUST ask permission first. ----------------------- -15...Legal Info [Lgif]- ----------------------- This guide may not be reproduced under any circumstances except for personal, private, use. It may not be placed on any web site or otherwise distributed publicly without advance written in permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and is a violation of copyright. Only Gamefaqs(url www.gamefaqs.com), Neoseeker(url www.neoseeker.com) and Supercheats(url www.supercheats.com) have permission to use this guide. If you wish to use this guide on your website, JUST ASK. Copyright 2008 Xavier Wilkens.