************************************************************************** ~~~~~~~~~~~~~ S U P E R S M A S H B R O S. B R A W L ~~~~~~~~~~~~~ ************************************************************************** Game Title: Super Smash Bros. Brawl System: Nintendo Wii Guide Type: 100% Complete Walkthrough & FAQ Guide Created: March 31st 2008 Latest Version: Version 1.2 (October 20th, 2008) Author: Friz !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! This guide is no longer updating. Please scroll down to the version history if you care to know why. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ************************************************************************** Section 1: Table of Contents ************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This guide will become very large with numerous sections. I have inserted a convenient search function for you. This will help you find whichever section you are looking for very quickly. To do this all you need to do is a couple steps. 1) Highlight the section title you want to find. For example: Highlight, Subsection 1: Adventure Mode: The Subspace Emissary 2) Hold down the "Ctrl" button on your keyboard and press the letter "C". 3) Now hold down the "Ctrl" button again and press the letter "F". This will bring up the "Find" window. 4) Hold down "Ctrl" again and press the letter "V". This will paste the section into the "Find" box. 5) Now just press the "Next" button to immediately find that section in the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -------------------------------------------------------------------------- Section 1: Table of Contents -------------------------------------------------------------------------- Subsection 1: Introduction to this guide Subsection 2: The Characters -------------------------------------------------------------------------- Section 2: Solo -------------------------------------------------------------------------- Subsection 1: Adventure Mode: The Subspace Emissary Subsection 2: All-Star Subsection 3: Training Subsection 4: Classic Subsection 5: Stadium Subsection 6: Events -------------------------------------------------------------------------- Section 3: Group -------------------------------------------------------------------------- Subsection 1: Special Brawl Subsection 2: Rotation Subsection 3: Tourney Subsection 4: Brawl Subsection 5: Rules Subsection 6: Names -------------------------------------------------------------------------- Section 4: Vault -------------------------------------------------------------------------- Subsection 1: Trophies & Stickers Subsection 2: Stage Builder Subsection 3: Masterpieces Subsection 4: Challenges Subsection 5: Chronicle Subsection 6: Replays Subsection 7: Album -------------------------------------------------------------------------- Section 5: Nintendo Wi-Fi Connection -------------------------------------------------------------------------- Subsection 1: With Friends Subsection 2: With Anyone Subsection 3: Options -------------------------------------------------------------------------- Section 6: Options -------------------------------------------------------------------------- Subsection 1: Erase Data Subsection 2: Deflicker Subsection 3: Controls Subsection 4: My Music Subsection 5: Screen Subsection 6: Rumble Subsection 7: Sound -------------------------------------------------------------------------- Section 7: Data -------------------------------------------------------------------------- Subsection 1: Sound Test Subsection 2: Records Subsection 3: Movies -------------------------------------------------------------------------- Section 8: Conclusion -------------------------------------------------------------------------- Subsection 1: Contributors Subsection 2: Credits Subsection 3: Contact Me Subsection 4: Version History Subsection 5: Copyright ========================================================================== Subsection 1: Introduction to this guide ========================================================================== Welcome to this guide about Super Smash Bros. Brawl! The goal of this guide is to provide very detailed strategies on all modes, as well as including everything there is to know about this wonderful game. Why write a guide on this game? This game has so much content that you will be playing for months only to find something new that you never unlocked or discovered yet. With the staggering amount of content in this game, a well written and very detailed guide is needed. That is the main purpose this guide is for. Also, throughout updates to this guide, you will see sections expanding in information by the tons. The Table of Contents will also be expanding when new sections have been written. Check the version history subsection to find out what will be included in the next update. It also explains what was added in the latest updates to this guide. ========================================================================== Subsection 2: The Characters ========================================================================== ========================================================================== Mario ========================================================================== -------------------------------------------------------------------------- Unlocked by: Mario is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Mario has been the mascot of Nintendo since the beginning. His first game that he appeared in was "Donkey Kong" in 1981. His main success started in 1983 with a game called, "Super Mario Bros.". His job occupation is a plumber, though he usually spends more time rescuing Princess Peach and playing all types of sports. His main enemy that he is against in most of his games is called, "Bowser". He also has a brother named, "Luigi". More about Luigi though in his own section. Mario wears a red hat with a red shirt and blue overalls. He also wears some white gloves. He has a mustache which he is noted for on some occasions. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Mario's grab attacks are weak for the most part, but he has a strong back throw. Don't even bother using your other throws, just stick to his backwards throw. It is his strongest throw and you will be using it in your matches quite often. This is one of his best ways to KO opponents in a match. Mario's standard ground attacks are not anything special. Mario's up tilt is probably his best standard attack. He can volley enemies in the air for a while with this move. Remember, Mario has short reach though, so only do it to hit them into the air a few times. He also has a sliding kick attack that you can perform by running at your opponent and pressing "A". This can catch your opponent off guard every once in a while. Though they can easily just shield it and immediately grab you, so don't rely on it too much. Mario's aerial attacks are not the greatest thing either. Mario's forward aerial attack is slow. Your opponent will more than likely have already gotten around you, or even hit you by the time it connects with them. It can be used to smash your opponent downwards for a KO, but its just too slow to have the desired impact that it needs. Mario's neutral air attack is weak. It comes out fast though, so its better than using your forward aerial when approaching opponents. Mario's down aerial can be difficult to get all of the hits to connect with your opponent. It does some decent damage, but he has 2 other aerials that are more useful. Mario's up aerial comes out fast and also does some good damage. The same can be said for his back aerial attack, but it does even more damage. These are the 2 aerials you should stick to when playing Mario. They probably won't get you any KOs for the most part, but they are good at racking up some quick damage. Mario's smash attacks all come out quickly. They also do some decent damage. His down smash can hit opponents on both sides of him. That is useful when you think your opponent is going to roll behind you. That way, even if they don't, you will still attack in front of you and behind you, in 1 motion. His up smash isn't the greatest due to Mario's short reach. Mario's side smash on the other hand, is very useful. It is a strong smash attack and it comes out quickly. It causes even more damage if you only hit your opponent with the fireball part of the attack. This means to attack them from as far back as possible while hitting them with this move. That will cause optimal damage. The knockback it makes is great for edgeguarding or launching your opponents off the stage. He has a better edgeguarding strategy than this move though, which is his great cape special move. Mario's cape is an incredibly useful special move. You can perform it by using his forward special attack. Whenever this attack connects with anything, it will be thrown back in the direction it came from. This includes items, projectiles, and even your opponent. If you hit your opponent when he is standing still with this move, then he will turn the other direction. If your opponent is coming at you with an attack, it will make his attack fly in the other direction. The best use of this move though, is to use it when your opponent is trying to recover back onto the stage. This will cause him to recover in the opposite direction away from the stage. Normally they will be helpless against this during a recovery and always be sent to their death. One other thing that Mario can use with his cape, is to use it as a recovery move. This isn't your typical recovery move as in trying to get back onto the stage, but it has its uses. You can use it in the air to stop your momentum and switch it back into heading towards the stage. It's not a big increase of momentum, but its enough to stall in the air when trying to get back onto stage. You can possibly use this move more than once, just to slow down your descent a tad. That way, you can use this to play mind games with your opponent. Don't use it more than once if you are just strictly trying to recover, because it only shifts your momentum on its first use. Anytime after that, it will basically just let you fall, barely stalling you at all. Too bad Mario's other special moves are not as great as his cape attack. Mario's up special move is his main recovery move. It has bad horizontal recovery though, and is used only for vertical recovery. You can also use this to hit your opponents. On your way up, you will hit whatever you come in contact with, but on your way down, you are vulnerable to attacks. So, its strictly only to be used as a recovery move. Mario's neutral special move, is his fireballs. He can spam these with short hopping, to approach his opponents. Mario's down special move is his F.L.U.D.D.. This move is practically worthless. It supposedly is for edgeguarding, but the stream is too random, not very big in size, and hardly pushes your opponent back at all. Don't even bother using this move. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Mario's Final Smash is called, "Mario Finale". When he performs his Final Smash, he shoots a huge stream of fire that goes across the stage. You don't have to be close to your opponents at all in order to have this Final Smash hit them. This Final Smash is not a powerful KO move, but it can rack up some damage and make the characters get shot off the screen, if they get trapped in it. The longer they stay trapped in it, the more damage they will rack up. This also means that you might want to try to get closer when performing this Final Smash. Be warned though, that the closer you are to your opponent, the easier time they will have of avoiding it. This move can be difficult to avoid if you are farther away from Mario. If you are up close to Mario when he performs his Final Smash, then usually you will be able to jump over it or even air dodge through it. The farther away you are though, the bigger the fire stream will become and the harder it will be to dodge it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Your method of attack for Mario, is to approach your opponents with short hopping and spamming fireballs. If your opponent has some type of reflector, then you are going to have a much more difficult time approaching them. If that is the case, then try baiting your opponents into chasing you and use your back aerial against them. If they try rushing you, shield their attack and perform a back throw on them. Your side smash attack is going to be your main method of getting a KO and dealing damage. Try using your cape to reflect projecticles and edgeguard your opponents. Compared to most other characters in the game, Mario doesn't have the options that most of the other characters have. The main thing that Mario has going for him, is the use of his cape attack. This will cause a lot of problems for your opponents, if used correctly. Use it to edgeguard and reflect projectiles on your opponents. Mario is supposedly the average character in this game. When you look at all he has to offer as a whole though, you get a below average character. His range is very short, his attack options are limited, and his strength is weak for most of his moves. His speed and recovery ability are the only average things he has. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Mario) -------------------------------------------------------------------------- Any character that has a good range advantage on them, can cause many problems for Mario. Watch out for Mario's fireballs and cape attacks. Those should be the only 2 things you need to watch for when playing against Mario. Things should go pretty smoothly if you can get around that and him edgeguarding you with his cape. Try to make him mistime his cape and grab the ledge after he uses it. Projecticles are also not recommended because of Mario's cape. -------------------------------------------------------------------------- ========================================================================== Luigi ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 22 brawls - Beat Classic with no continues - Get Luigi to join your party in The Subspace Emissary You can unlock Luigi by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Luigi in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Luigi first appeared in 1983 in a game called, "Mario Bros.". His main success though, was not until 1985 where he was featured in, "Super Mario Bros.". He is the brother of Mario and often overshadowerd by his brother. Luigi usually runs from danger anytime that he sees it. He is also taller and skinnier than his brother Mario, but can jump higher than Mario. Luigi normally only appears in Mario games, but he has been featured in a few games of his own. Luigi is tall, skinny, and dressed in green. He wears a green shirt with blue overalls. He also wears the white gloves, just like his brother. He also wears a green hat. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Just like Mario, Luigi's grab attacks are weak for the most part, but he has a strong back throw. Don't even bother using your other throws, just stick to his backwards throw. It is his strongest throw and you will be using it in your matches quite often. This is one of his best ways to KO opponents in a match. Luigi's standard ground attacks are not anything special. His up smash is preferable to his up tilt, so you can pretty much ignore it. Same for his other tilts. He also has a running punch attack, that you can perform by running at your opponent and pressing "A". This move is pretty worthless. Your opponent can also easily just shield it and grab you. It also does weak damage and takes a while to finish the move. This move is not recommended to use. Luigi has a much better aerial game than Mario. Luigi's forward aerial is not slow like Mario's and its actually very quick and powerful. This is a good way to get some damage on your opponents. His other aerials also come out quick, but you will probably want to stick to his forward aerial in most occasions. His neutral aerial though, is his best source of getting KOs, as far as his standard aerial attacks go. If you connect with it early, it will do some heavy damage and have some great knockback power on your opponents. Luigi's smash attacks all come out quickly. They also do some good damage and have great knockback. His up smash is good for sending opponents into the air, but not much else. His down smash is his strongest smash attack and can hit opponents on both sides of you. This is useful when you think your opponent is going to roll behind you. That way, even if they don't, you will still attack in front of you and behind you, in 1 motion. Luigi's side smash is very good for trying to KO your opponents. It comes out incredibly quick and has very good knockback power. It's not quite as powerful as his down smash, but its still better for getting KOs with, due to the angle it sends your opponents at. Luigi has 1 bad special move, an average special move, and 2 good special moves. Lets start with the bad. Luigi's Fireball is pretty much worthless. It has short range and only fires on the horizontal level that Luigi is currently on. That means, even if Luigi is in the air, the fireball will stay in the air during its few second duration. It's not like Mario's at all, where he could make it bounce on the ground and fly at angles towards his opponent. This means, its not useful for approaching his opponent. You could use it when your opponent is just out of reach in certain situations, but don't rely on it beyond that. Luigi's Cyclone is his average special move. It's not as bad as his fireball at all. You can use it while on the stage to cover a large distance very quickly. This can be useful for approaching opponents, but don't overuse it so that they predict it coming. It does weak damage, so don't rely on it to dish out any heavy damage. You can also make him rise into the air a bit by pressing the "B" button. Don't use that as a recovery move though, he has much better options than this. Luigi's Green Missile is only good for recovery situations for the most part. If you fully charge this move, then it will deal some major damage on your opponent. Though, you really won't get a chance to do that, because of how long it takes to charge up. I suppose that you could attempt to charge it while your opponent recovers and then let it go when they are about to get back onto the stage. The main use of this move, is as a recovery option though. He can fly a great horizontal distance when charging up this move after being knocked back. Just make sure you let it go before to reach underneath the stage, because it only flies horizontal and not vertical. It also has a small chance to misfire. This means it will act as if you basically fully charged the move, when you only just started charging it and released. Don't rely on that though because of the small chance it takes to occur. Luigi's Super Jump Punch is useful in more ways that one. The first use of this special move, is for a recovery move. It has some decent vertical height to it and should be used if your Green Missile doesn't quite make it back to the stage. The way that this move is useful, is for KOs. At first glance, it may appear that you think I'm crazy for saying this when you see it do pathetic damage to your opponent. This is because you need to connect your attack at the start of it. If you are on the ground and perform this move while touching your opponent, you will perform incredible damage on your opponent and send them flying. You can also do this in the air, but it doesn't have as much knockback as when doing it on the ground. This is your main way to get KOs on your opponent. Always look for an opportunity to use this. Be careful though, as you can't avoid any attacks if you miss connecting. One of the best ways to help you connect with this move, is to approach your opponent and perform some quick attacks. In the middle of the attacks, perform this move to send them flying. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Luigi's Final Smash is called, "Negative Zone". When Luigi performs this Final Smash, a circle of negativity will be created around Luigi. This circle is pretty big in size. The colors inside this circle mostly shadowy effects of black and gray streaks. The music also changes and Luigi does a weird type of dance inside of the circle. Luigi's Final Smash is very unique. It has lots of effects that it causes opponents who are inside of it. The "Smash Bros. DOJO!!" says, the effects include: * Drastically reduced attack power * Greater launch distance when hit * Increased likelihood of slipping * Steady increase in damage percentage * Flower growth on head * Dizziness * Uncontrollable taunting * Sudden sleepiness * Decreased movement speed Your attack strength also seems to increase when you are inside of the circle. One noticeable difference is that your Down Taunt will do a huge meteor smash against your opponent. If you are trying to avoid this move, then try jumping out of the circle and keeping away from Luigi. You will probably get effected a bit, but by jumping around, you will have a better chance of surviving. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Luigi's matches should going something like this. Since Luigi's fireballs are no good at all, you can't approach opponents like Mario can. You can use your Luigi Cyclone to get a quick approach to your opponents and maybe even surprise them. If they try rushing you, shield their attack and perform a back throw on them. Luigi has more options that Mario, in terms of getting KOs. Your side smash attack is a great method of getting KOs. The one you always want to try to attempt when you can, is his Super Jump Punch. If you see an opportunity, then go for it. Try approaching your opponent with some quick attacks and also releasing his Super Jump Punch in the middle of them to connect. Luigi doesn't really have a great edgeguarding ability. Your best chance is to jump off stage and perform forward tilts, or neutral aerials on your opponent. Since they come out a lot quicker than Mario's, you have a lot less to worry about. You can also try fully charging your Luigi Missile for anticipation of them landing back on stage. Luigi is better than his brother Mario, but he still has downsides. He is not a very fast character in terms of speed and a few of his moves take a long time to recover from. His fireball is also useless, for the most part. He also has short range, which is never good. When talking about the upsides to Luigi, there are many to talk about. He has a great recovery move, great smash attacks, and some great special moves. This pulls Luigi up from being a below average character like his brother Mario, to being an average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Luigi) -------------------------------------------------------------------------- When fighting against Luigi, there are a few things you can do to improve your chances. Luigi is slow and has some short range. Knowing this, you can use a fast character, someone with long range, or better yet, someone with both. This should help a lot to exploit Luigi's weaknesses. Try not to let Luigi get too close to you, otherwise you can expect him to unleash his Super Jump Punch on you. If you have any type of projecticles, you can spam them against Luigi, because he has no type of reflecting abilities on him. Also, when he is trying to get back onto the stage, you can anticipate him using his Green Missile for recovery. If it lands all the way back on the stage, then you have time to perform a quick smash on him, while he is waiting for the animation to end. -------------------------------------------------------------------------- ========================================================================== Peach ========================================================================== -------------------------------------------------------------------------- Unlocked by: Peach is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Peach first appeared in 1985 in a game called, "Super Mario Bros.". Peach is the Princess of the Mushroom Kingdom. There is no queen or king and Peach rules alone. She usually gets captured in all of her games by Bowser. She has also been known to appear in sports games or wherever Mario goes to. She also has a few games of her own. She looks like a young princess wearing a royal dress. Her dress is usually colored pink. She also wears a small crown on her head. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Peach's grab moves, are all weak and have bad knockback ability. Knowing that you can't get any KOs off of her grab abilities, you can use it for a different purpose. Since all of her throws hardly have any knockback to them, you want to use the one that has the smallest amount of knockback. That one, is her down throw. With this move, you can use it for a combo. Down throw your opponent and then follow it up with a quick side smash for some nice damage. Peach has some nice standard attacks. Her best one is her up tilt attack. It can cause some good damage, has some knockback to it, has good reach, and is fairly fast. You can use it for damage, as well as keeping your opponent in the air. Her dash attack isn't anything special, but you can still use it without too many consequences. Peach is an aerial player. She has the ability to float and glide in the air, for long periods of time. Her forward aerial attacks have the best knockback ability to them. Use them when trying to get KOs on your opponents. Her neutral aerial is good for damage as well as hitting on both sides of her. Her up aerial is great at keeping opponents in the air. Her down aerial is good for trying to rack up some damage on opponents, but sticking with her neutral aerial is your better choice. Her back aerial is good when an opponent is coming up from behind her. Peach has a good smash attacks. Her down smash is pretty good. If you played Super Smash Bros. Melee, then you will remember the damage that this moved caused on opponents. Thankfully this move is now fixed. It has short range, but can hit on both sides of her for some good damage. Her up smash is only good if you connect with the tip of your hand. So, you must be close to your opponent when trying to perform this smash. It has incredible knockback also. Use it when an opponent is coming back towards the ground, or if you ever have an opportunity while on the ground. Peach's side smash can randomly do 3 different things. The first is attacking with a tennis racket. This is her weakest out of the 3 and has small knockback to it. Her next weapon is the golf club. It is in the middle of the three weapons, in terms of damage dealing. It has great knockback horizontally though. The last weapon she has, is the frying pan. This is the strongest of the 3 weapons and does some great vertical knockback. These all come out randomly and are pretty quick. Peach has some interesting special moves. First of all, is her special move with Toad. You can use this move for countering an attack. The damage he deals, depends on the amount of the spray that your opponent gets hit with. I don't recommend using this move still though, because of how slow it is and how spread out the spray is. If you miss a counter with this move, then you are defenseless. You can expect your opponent to punish you for missing with your counter. The Peach Bomber is a good move that she has. When she uses it, she thrusts herself backwards in the direction you used the attack. She covers a good amount of distance with this and it does some good damage. It also comes out pretty quick. The only bad thing to this move, is that it has some back knockback ability. Peach also uses a Parasol as one of her special moves. This move is only used for recovery. If you attempt to hit your opponent with it, it will hardly do any damage at all. Peach has horrible vertical recovery and is all about the horizontal recovery. This move is a part of the reason why. She can use the Parasol to slow down her vertical falling and come back onto the stage from any distance away from it. This works as long as she isn't below the stage. You can also cancel this move by pressing down and then press up again to pull out the Parasol. There really is no reason to do this though, as her descent hardly changes in speed at all. Her last special move is using Turnips. She can use these to throw at her opponents. It's good for using them semi long range to hit your opponents, or cancel whatever attack they are about to perform. They have very short horizontal distance though, so they aren't that great. They also come are thrown pretty slow and your opponent can easily catch them by pressing "A", right before they hit him. They can then throw them right back at you. She can also pull out different things randomly. If you look at the Turnips' closely, you will realize that they have faces on them. One of the very rare things that Peach pulls out, is a Turnip with a face that looks like someone squinting. This Turnip is very powerful and will most likely kill your opponent. She can also pull out an assortment of goodies very rarely. Beam Swords, Bombs, and even a Mr. Saturn can be pulled out of the ground. This all happens very rarely though, so don't expect to see it anytime soon. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Peach's Final Smash is called, "Peach Blossom". When Peach performs this Final Smash, she starts to dance and peaches will fall from the sky. Different music also starts playing and the sides of the screen have pictures of Peach on them. Everyone except Peach gets put to sleep when this happens. The closer you are to Peach, when the Final Smash is performed, the longer you will stay asleep. She can also eat the peaches that fall down from the sky for some health recovery. As far as being a powerful Final Smash, this one does some damage, but no knockback at all. The closer you are to Peach, when she performs her Final Smash, the more damage you will take. The farther you are away from it, the less damage you will take. She has a few options though with her Final Smash. Since her opponents are asleep, she can grab some peaches on the ground to recover her health, or she can just do a strong smash attack on her opponent. She can also do a mix of both, by grabbing some peaches and then smashing her opponent. If you want to dodge this attack, then I recommend you stay in the air as long as possible. Try to get as high as you can in the air before she is about to activate her Final Smash. You will only fall asleep if you touch the ground. If you manage to avoid her Final Smash, then you can eat any peaches you see or do whatever you want against Peach. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- When fighting against opponents, Peach is a heavy aerial player. Make use of her floating ability in the air. You can also hold down and then jump to make her float on the ground. Use this to perform any aerials you want to use. Use her Peach Bomber frequently to approach opponents, or even if they are chasing you. Use Turnips for long range fights, but be ready for them to be thrown back at you just incase your opponent catches it. Her up smash is great for KOs, as long as you connect with the tip of your hand. The side smashes will also do a good job. When trying to edguguard with Peach, you have a lot of good options. You can use the Turnips if you want to play it safe on the stage. Just spam them while your opponent is trying to get back onto the stage. If you want to play more risky, then use her float ability and trying to do some forward aerials to KO your opponents. Peach is a great edgeguarder, because of her ability to float in the air for a long period of time whenever she wants. Peach may seem good with all of her attack options, but she has some glaring downsides. For one, she has a horrible vertical recovery. If she gets sent below the stage, don't expect her to make it back up the majority of the time. She is also a very light character. This means that she can be KOed at low percentages. She isn't very fast and other characters have better aerial abilities than her. Peach does have some good things about her also. She does have an amazing horizontal recovery and will be able to get back on stage no matter how far back she is sent. As long as she isn't below the stage, she will be fine. Her floating ability gives her a ton of options to attack her opponents and is great for edgeguarding. The bad thing about her though, is that her weaknesses override her strengths. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Peach) -------------------------------------------------------------------------- Peach is a light character. Take advantage of this by using a heavy character. She also is more on the slower side, so a speedy character could work wonders on her. Watch out for her Turnips that she can throw. Be ready to catch any that come at you and return the favor by throwing them back at her. Keep in mind that she is a very horizontal based player. Any characters that are more aerial based than her, can cause a lot of problems. Use this knowledge to attack from above or below her to get around her floating ability. When recovering back onto the stage, try to get below or above her, so she can't edgeguard you as easily. -------------------------------------------------------------------------- ========================================================================== Bowser ========================================================================== -------------------------------------------------------------------------- Unlocked by: Bowser is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Bowser first appeared in 1985 in a game called, "Super Mario Bros.". Bowser has been Mario's enemy since the beginning. He has often resorted to capturing Princess Peach. His main goal is to rule the Mushroom Kingdom one day. Bowser also has a vast army that he controls to take out the Mushroom Kingdom. He looks like a cross between a small dinosaur and a giant turtle. He has spikes covered all over his shell. His skin is colored green. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- None of Bowser's throws are heavy damage dealing. They also don't have very much knockback to them. Usually, you will want to end up trying to grab your opponent using one of your special moves, instead of your standard grabs. The only reason to use any of these grabs, is to do them out of a shield, if you get the chance. Bowser has some good standard ground attacks. His forward tilt has some very good range on it. It also comes out decently quick, so you won't have too much to worry about when attempting it. His up tilt is strictly for attacking opponents in the air. He swings his claw very vertically and it will miss anyone on the ground. The exception to this, is that it can hit someone behind you. Do not rely on using it for that though. He has a nice neutral, but his down tilt will do even more damage. His dash attack takes a long time to recover from, so its not recommended to use that in most situations. Bowser has some strong, but slow aerial attacks. His forward aerial is quick though, and should be used a lot. It has some good power and great knockback for KOing your opponent. His up aerial is really slow, but does the most damage out of his aerials. His down aerial isn't very strong and there's no reason to use it because of the lag it creates after using it. His back aerial is strong, but slow also. It has a ton of lag after using it. It is probably best used for edgeguarding. His neutral aerial is weak, but not too slow. There really isn't a reason to use it when you have his great forward aerial though. Bowser has some very powerful smash attacks. His up smash is the weakest, but it is still strong. It is best used when your opponent is coming down on you, or if he is above you on a platform. The reach it has is great for these situations and the added damage is a great bonus. His down smash doesn't isn't as useful as his up smash or side smash. He can use it if he is trying to hit an opponent that looks like he could attack from either side of Bowser. If it connects, it will cause some great damage. His side smash though, is unbelievably powerful. If you use it when you are close to your opponent, it will hit twice for even more damage. This is a great edguguarding tool, because most of the time, its way too slow to use for other purposes. Bowser has some great special moves. His Fire Breath attack is good for edgeguarding. The damage it does is weak, but it will cause quite a bit of frustration to the opponent trying to get back onto the stage. The Bowser Bomb special move is powerful, but causes a lot of lag. If he uses it on the ground, he can combo his opponent into it. Use it when you are touching your opponent and Bowser will send him into the air. He will then crash back onto the stage and hit your opponent in the process. This is a great combo and it happens fairly quickly. The only bad side to this move, is of course the lag that it creates after it ends. The Whirling Fortress special move, is Bowser's recovery move. Its great for horizontal recovery, but bad for vertical recovery. It can also hit your opponents for a bit of damage, if they come into contact with it. This move is way too slow for any other purposes like causing damage. This is why it should be strictly for recovery purposes. Bowser's last special move is the most interesting. It is called the, "Flying Slam". He will grab his opponent when this move connects and body slam them into the stage. This move is powerful and causes some knockback also. Bowser can also control where he slams his opponent into the stage at, while holding him in the air. His opponent though, can also control where he lands. The higher damage that your opponent has on him though, the less control he will have on influencing where he lands. The same can be said when Bowser has a higher percentage of damage on him. The other general use for this attack, is KOing your opponent and suiciding yourself, off of the stage. Only do this in a smart situation. That means, if you have nothing to lose by suiciding. This could mean something along the lines of having a high percentage of damage on you, while your opponent has a lower percentage of damage on him. It could also be helpful if you have 2 lives and your opponent has 1 life left. Suicide with this to end the match. This attack comes out very quick, so you don't really have to worry about missing it too much. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Bowser's Final Smash is called, "Giga Bowser". When Bowser performs this Final Smash, he will gigantic in size. He will also change his appearance and looks much more scary. This Final Smash doesn't last very long unfortunately. Bowser's gets a lot stronger in this form though. His attacks are very powerful and can cause a lot of knockback on you. He can easily KO you while he is in this form. If you try to hit Bowser while in this form, he won't even flinch. You are too small for him and won't even make him blink. You can still damage him though. The downside to this Final Smash, is of course that he can't last very long in this form. If you want to avoid this move, then good luck to you. Bowser takes up most of the stage that he's on and has incredible reach. Try your best to just run away from him. Air dodge, if you think he's getting ready to attack you. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Bowser will have a hard time approaching his opponents, due to his slow speed. He should try to bait his opponents into coming to him instead. He could try to approach them by using his forward aerial attacks though. Try a combination of using the Flying Slam special move and smash attacks throughout the match. He doesn't have many options in his arsenal, but he has a lot of power to make up for it. Also, using the Flying Slam in smart situations, is always recommended as a part of your matches. Bowser can be a good edgeguarder, if used properly. If you can time his forward smash on your opponent, then you can almost expect a KO on them. Also your Fire Breath can be used for some pain and frustration, when your opponent is trying to get back onto the stage. Forward aerials will also do a lot of good while edgeguarding. Bowser of course, has a big downside. This big downside is that he is very slow. Slow characters, will normally get punished in this game. He won't be able to react fast enough to the speedy characters, who will enjoy punishing him the whole match. Also, due to the size of Bowser, his opponents will have a much easier time hitting him. These 2 downsides cause Bowser from being a great character, into only being an average character. Bowser has a lot of upsides to him though. He has all of the obvious traits of being a big powerful killing machine. He has great reach, power, and is also a very heavy character. This means that it will cause him a lot of damage in order to be KOed. His recovery is also pretty good and can get him back to the stage in most situations. Lastly, he can be a very powerful and annoying edgeguarder against your opponents, if used properly. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Bowser) -------------------------------------------------------------------------- Bowser has the big weakness of being slow. Any fast characters will be able to make short work of Bowser. Any characters that can use projecticles, will also have a fun time keeping away from Bowser and just spamming him. Bowser is very powerful, so don't pick any characters that are too light, otherwise you will be KOed within a few smashes. Watch out for his Flying Slam if he gets the chance to use it. Also be careful when coming back to stage, as Bowser can KO you if he gets the chance. Try to grab the ledge and roll onto the stage to get around him. -------------------------------------------------------------------------- ========================================================================== Donkey Kong ========================================================================== -------------------------------------------------------------------------- Unlocked by: Donkey Kong is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Donkey Kong first appeared in 1981 in a game called, "Donkey Kong". Donkey Kong used to be Mario's enemy in the early days. Only later, did he develop into being the main character in his own game. The Donkey Kong Country series made Donkey Kong into a very popular character and have some very good games. Donkey Kong is a gorilla. He is huge and weighs a ton. He has brown fur covering most of his body. He also wears a tie around his neck in most of his games. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Actually, none of Donkey Kong's grabs are very powerful at all. They are more towards the weak side, surprisingly enough. His back throw is his most powerful out of the throws though. His forward grab is unique, because he can actually lift up his opponents and carry them for a limited amount of time. Donkey Kong can suicide with this move, but you will have to be quick, because your opponent can break out of it. Just stick to his backthrow for the power, or his front throw for a chance at suiciding with your opponent. Donkey Kong's standard ground attacks are nothing special. His forward tilt is good, because it comes out quick and has some good range to it. His up tilt is also good for juggleing opponents in the air. It can also hit an opponent from behind Donkey Kong. His down tilt is overshadowed by his forward tilt, so just stick to that one for the most part. His dash attack isn't very good. It doesn't do very heavy damage and will also cause some lag. Never a good combination. Donkey Kong's aerials are nothing spectacular, but they aren't bad either. His down aerial can cause a lot of damage, but it is slow and will cause a lot of lag. The same thing can be said for his forward aerial. It is even slower to connect though and highly not recommended. His neutral aerial is weak. His up aerial is decent, when trying to hit your opponent in the air. His back aerial is probably his most useful though. It can cause some good damage and knockback on your opponent. Use then move, when they are chasing you. Donkey Kong has some great smash attacks. They are very powerful and come out pretty quickly. His down smash hits opponents on both sides of Donkey Kong, but has some lag after using it. His up smash is great for keeping opponents in the air. His forward smash is probably his greatest smash attack though. It has incredible knockback, reach, and power all stuffed into 1 nice smash attack. You will be using this move a lot when trying to get KOs. Donkey Kong doesn't have any amazing special moves either. His ground pound attack will cause some damage to your opponent, if they are in the immediate area surrounding your character. If you have items on though, this move is more risky to use, because you might blow up an item that is close to you. This move really isn't necessary to use anyways. Donkey Kong's Headbutt can hit your opponent so hard, that they will fall into the ground in a mini crater. It has the same effect as if you used the Pitfall item. After connecting with the Headbutt, follow it up with a side smash attack for some good damage. This move is slow though and will cause some lag, so its not really recommended because of the low success rate of connecting. His Spinning Kong special move is used as his recovery move. It has some great horizontal recovery distance. It is horrible when trying to vertically recover though. If your opponents come into contact with it, then they will also take some damage. Only use this move strictly for recovering, because it will cause a ton of lag when it is finished. Donkey Kong's last special move is his Giant Punch. This move should be charged up at the beginning of every match, if given the opportunity. It is a great move for getting KOs, due to its power and great knockback ability. Charge this move up when away from your opponent, whenever you get the chance. Let it unleash when you see a good opportunity on your opponent. Using it after the Headbutt move is the ideal situation. It could also even be used for edgeguarding. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Donkey Kong's Final Smash is called, "Konga Beat". When Donkey Kong performs this Final Smash, he starts to play his drums. The sound waves that comes from you playing along to the beat of the song, will damage your opponents if they get hit by it. In order to do any damage to your opponent, you are going to watch to hit the "A" button in time with the rhythm of the song he is playing. You will want to activate this Final Smash as close to your opponent as possible. Then time the beats and the sound waves will grow in size and length the longer you play in tune of the song. This move can deal a lot of damage if timed correctly. It will take a lot of practice in order to get down the timing of the song though. If you want to dodge this Final Smash, then just try to stay as far away from Donkey Kong as possible. It shouldn't be very hard to avoid. Especially if your opponent isn't very good at going along with the beat of the song. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- At the start of the match, charge up your Giant Punch and unleash it whenever you see your opening. Donkey Kong will have a hard time approaching his opponents, due to his slow movement and attack speed. He should try to bait his opponents into coming to him instead. Start using your back aerials if they chase at you. You could try to approach your opponents by also using your back aerials. It will still be hard either way, due to your slow forward aerial. Continue with side smashes, Giant Punches, back aerials, and suicidal forward throws throughout the match. Donkey Kong doesn't have the greatest moveset, so you will have a hard time in most cases. Donkey Kong isn't the best edgeguarder. His forward smash will probably be your best tool when trying to edgeguard. You may even try using the Giant Punch, but the forward smash is recommended more, due to its speed and less lag. His aerials really don't give him any help for edgeguarding, so you will find yourself using only 1 move for the most part. Donkey Kong is a slow character with slow attacks. This is always a bad combination and in the long run, will give you the disadvantage. Donkey Kong is also a pretty big character and is open to projectile spamming from his opponents. Donkey Kong doesn't have much of an edgeguarding ability either. Donkey Kong does have some upsides to him though. He has incredible reach, very quick and powerful smash attacks, a great recovery, and is a heavy character. These upsides put him back onto the playing field, even when his disadvantages cause some problems in matches. He can KO his opponent very quickly with his smashes, but factor in everything as a whole, and you only get another average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Donkey Kong) -------------------------------------------------------------------------- Donkey Kong is big and slow, so the obvious choice is to bring in a fast character. Projectile spam is again useful against Donkey Kong, as he can do nothing about it. Don't pick any character that is light, because of Donkey Kong's powerful and quick smash attacks. Watch out if hes going for a suicide with you, but you should be able to break out of it by spamming buttons when he grabs hold of you. Try to keep away from him if he charges up his Giant Punch. You know what will happen if that thing connects with you. He is also horrible at edguguarding, so you won't have too much of a problem trying to get back onto the stage. -------------------------------------------------------------------------- ========================================================================== Diddy Kong ========================================================================== -------------------------------------------------------------------------- Unlocked by: Diddy Kong is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Diddy Kong first appeared in 1994 in a game called, "Donkey Kong Country". Diddy Kong has helped Donkey Kong is most of his adventures. He has even had a few games all to himself. His main role was get Donkey Kong's bananas back from the Kremlings. Diddy Kong is a small chimp, unlike Donkey Kong, who is a big gorilla. He has brown fur covering most of his body. He also normally wears a red shirt and a red hat on top of his head in his games. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Diddy Kong doesn't have any special grabs. His most powerful grab is his forward throw. All of his other throws are weaker versions. Don't use his grabs for KOs, just use them out of shields. Diddy Kong has some interesting standard ground attacks. If you perform his quick combo (by repeatedly pressing the attack button), then you will perform a tail attack move, that can go on forever, as long as you hold down the attack button. His up tilt is good for keeping opponents in the air, but his up smash is better for this situation. His down tilt has some good reach, but thats about it. His forward smash also has good reach, but is outclassed by his forward smash. Pretty much, all of Diddy Kong's standard ground attacks, get outclasses by his smash attacks. His dash attack, on the other hand, is very good. It comes out very quickly, and has basically no lag, which means that you can follow up with even more attacks. Diddy Kong has a great aerial game also. His forward aerial has great power, great knockback, and comes out very quick. His back aerial is about the same, but with less power. His other aerials are weak and not really worth mentioning, except for his down aerial. His down aerial takes a bit of time to execute, but the result is a spike to the bottom of the screen for a KO. Diddy Kong has some good smash attacks. They pretty much will replace his standard ground tilts. His forward smash comes out quick and does good damage on his opponent. The same can be said for all of his smashes. His down smash hits on both sides of him, comes out quick, and does good damage. His up smash is great for keeping opponents in the air and does great damage. The one you will be using the most for KOs though, will be his forward smash. Diddy Kong doesn't have any powerful special moves, but he does have some interesting ones. His Peanut Popgun can be used for long range, but it comes out slow, takes a while to aim on the correct angle, and the opponent will be able to easily avoid it by then. If it was stronger, it might be worth it, but its not. Also, if you charge the gun for too long, it will explode on Diddy. This won't cause any damage to him, but it will leave him vulnerable for a long period of time. His recovery move is his Rocketbarrel Boost. This move is great for vertical recovery, and can even be angled for horizontal recovery. You can safely get back to stage, no matter where you get hit off to. This move can also cause some damage to your opponent, if they get hit with the initial blast, but you will want to use this strictly for a recovery move. You will get a lot of lag after using this move, which is never a good thing to have. Another of Diddy Kong's special moves, is his Monkey Flip. This move can be interesting. He launches himself a short distance in whichever direction he is facing. He can latch onto opponents this way and even hit them if he jumps onto them. Its a decent move that can cause some damage, but don't overuse it. It can also be used as a recovery option if you prefer. Diddy Kong's last special move is the Banana Peels. I love abusing these little goodies. He can only have 2 of these out on the stage at the same time. He can however, continue pulling them out throughout the whole match, as long as he only has 2 out at a time. Their main use, is to be thrown at opponents to make them slip on them. This will give you time to attack them after they slip. You can pull off a ton of frustration from your opponents by causing them to slip repeatedly and continue comboing them the whole time. Be careful however, as your opponent can pick them up off the ground and throw them back at you, which can cause you to slip on your banana peels. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Diddy Kong's Final Smash is called, "Rocketbarrel Barrage". When Diddy Kong performs this Final Smash, he will pull out his rocketbarrels and turn them into a jetpack. This will keep him in the air constantly, instead of only a limited time. Though the Final Smash doesn't last forever. He also pulls out 2 peanut guns. You can fly like crazy with the jetpack and fire tons of peanuts at your opponents. You can damage your opponents either by the peanuts, or by the jetpack itself. Press "A" to fire the peanuts. Just spam that button the whole duration of the Final Smash to rack up some major damage on your opponents. He is pretty hard to control though, so that its not too easy to hit your opponents with this. If you want to avoid this move, then try air dodging the whole time and keep away from his jetpack. It will still be hard to dodge, because of his airborn speed and the fact that he can spam peanuts at you. Staying in the air and air dodging is still your best bet though. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Diddy Kong is all about speed, aerials, and bananas. At the start of a match, pull out a couple of bananas and grab one. Throw it at your opponent and rush them. If everything goes right, they will slip on the banana and you will come in and combo them with an attack of your own. Keep up this strategy and it will work wonders. Your opponent will get so frustrated slipping on the bananas, while you on the other hand, will be laughing your head off as they are helpless against your banana onslaught. You can also pull off aerials in the meantime, while they are dodging your bananas. Diddy Kong isn't great at edgeguarding, but he has a few tricks up his sleeve for it. The first is to lay down some bananas by the side of the stage they are coming back on. Hopefully they will slip on them as soon as they climb back onto the stage. If not, then jump into the air and aerial assault them. Diddy Kong does have some downsides. He is a light character and that means he can be KOed easily. He also doesn't have the reach that some characters have. His upsides outweigh his downsides though, so not too many problems in this category. Diddy Kong has a ton of advantages going for him. He is a very quick character and can out maneuver most other opponents. He has some great options to frustrate his opponents with, as well as some deadly aerial attacks. His smash attack come out quick and strong and he will let you see it over and over again. I would definatly rate Diddy Kong as an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Diddy Kong) -------------------------------------------------------------------------- When choosing someone to go against Diddy Kong, keep in mind that Diddy will punish any slow characters. Since that is the case, you will want someone that isn't too slow and even has some range or projecticles. Diddy Kong is helpless against projecticles, so you can spam them as much as you want against him. Diddy Kong is also a light character, so someone with power will have an easier time against him. Just make sure they are not too slow. Watch out for his bananas that he will throw all over the place. When he tries his recovery Rocketball Blast move, watch to see where it lands and rush over to him and smash him. Diddy is fierce in the air, so try to keep it on the ground with him. -------------------------------------------------------------------------- ========================================================================== Yoshi ========================================================================== -------------------------------------------------------------------------- Unlocked by: Yoshi is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Yoshi first appeared in 1991 in a game called, "Super Mario World". Yoshi's first role was to let Mario ride him throughout the games. Not much of a role, but it helped still. He does have a few abilities of his own though. He has a giant tongue that can grab enemies and swallow them whole. He can also throw eggs and stomp the ground really hard. He can even fly in short bursts. He looks like a green dinosaur. He also has a little saddle on his back for people to ride on him. There are many different colors of yoshis, but the main yoshi has always had the green color to it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Yoshi's grabs are replaced by one his special moves. All of his standard grabs are very weak, and not worth doing at all. It has some reach to them, considering he tries to grab his opponent with his tongue. If he misses though, he will get a lot of lag, that his opponent can take advantage of. His forward and back throws do the same amount of pathetic damage and are his strongest throws. Since he does little damage in his grabs, try to make them into a combo instead. Use his down throw to put his opponent into the air and then use a down aerial on them. Yoshi is more of an aerial based character, so his ground attacks are not going to be the best. He also has short reach on him. His down tilt is probably his best, as far as reach goes. His up tilt is good for juggleing opponents in the air. This is good, because Yoshi loves to fight in the air. Yoshi's dash attack is weak and not really worth doing. It does have barely any lag after performing it though, so you may be able to combo it into something else. Not recommended to use though. Yoshi has an amazing aerial attack to make up for his horrible ground game. This is his down aerial. This move will rack up damage like no tomorrow. Try your best to get close and connect with it. His back aerial has some nice range to it, but its very weak. His up aerial can be good for juggleing your opponents in the air. It can even KO them if you try to use it for that purpose. His neutral aerial comes out quick and does some decent damage also. His forward is strong, but comes out too slow to make it any good use. Yoshi's smashes are all very small ranged attacks. His up smash is decent for trying to KO your opponent when they are coming down on you. His forward smash will probably be used the most in terms of trying to get a KO on your opponent. It has some decent damage and knockback, but its range is poor. His down smash will hit on both sides of him, which is a good thing. Yoshi doesn't have any good special moves either. Yoshi's Egg Lay will replace his throws. Use this to turn your opponent into an egg and then hit them with an attack, while they remain helpless for a few seconds. Your opponent can break out quickly though, so don't take your time preparing an attack on them. His Egg Roll special move can be a bit useful. You can use it for approaching opponents, ramming into them with your egg, and even trying to get back onto the stage. Use it while you are about to reach the stage, to roll into your opponent and make sure you reach the stage. Yoshi's Ground Pound is similar to Bowser's version of it. Try to get close to your opponent and use it. They will get sent into the air and then get slammed down into the ground. Don't overuse it though, because if you miss, you will be presented with a lot of lag afterwards. Yoshi's final special move, is probably his most useful. It is called the Egg Toss. Yoshi can throw eggs from long distance with this move. The eggs hit fairly hard, but are a pain to try to control. This move can also be used to give Yoshi a bit of height for a short time. It is basically his 3rd jump, but its very small. Since this is his only form of long range attacks, you will want to use it as much as you can. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Yoshi's Final Smash is called, "Super Dragon". When Yoshi performs his Final Smash, he will grow some wings and be able to fly around the stage. He can also blow fireballs at his opponents. You also have complete control over Yoshi. You can damage your opponents by either running into them, blowing fireballs at them, or breathing fire at them. Press the "A" button to blow fireballs. In order to breathe fire, just don't press any attack buttons on the controller and Yoshi will do it automatically. The fire takes too long to come out though, so its not as good as blowing fireballs. Even though the fire will do some good damage still. Its still best to just spam fireballs at your opponent. Probably the optimal way to use this Final Smash though, is to ram into the opponent with Yoshi and then blow a fireball at him for a combo. If you want to dodge this Final Smash, then you will want to stick to air dodging. Jump over any fireballs he blows at you, or if he is trying to ram into you, then try to air dodge over Yoshi. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Yoshi is difficult to play as. You will want to make things aerial based though. Perform long range attacks using your Egg Toss, until your opponent gets closer to you. Try to turn them into an egg with your special move and rush in for an attack. If you have the opportunity to throw your opponent, then use your down throw and try to immediately go into your down aerial on your opponent. You can also use your Egg Roll to advance onto opponents, or even fly back onto the stage with it. Remember that Yoshi really only has 2 jumps and his so called "recovery move" will hardly give you any lift at all. Yoshi can't edgeguard very well at all. Your best bet is to use your back aerials on your opponent. Be careful though, because Yoshi has a hard time recovering back onto the stage, if you go too far away from it. Combine this with his poor edgeguarding and you can't really do much. Yoshi has a lot of downsides to him. He is a semi light character, which means that he can be KOed fairly quickly. Combine this with his poor recovery ability, and you will have a hard time trying to stay alive on stage. Yoshi also doesn't have any powerful moves that he can use. His range is poor and his attack arsenal is limited. Yoshi has few advantages to him. He can move fairly fast across the stage and has some quick attacks. His long range Egg Toss is another factor that he has going for him. If you combine the advantages and the disadvantages of Yoshi, then you will have a very below average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Yoshi) -------------------------------------------------------------------------- Yoshi will be at a disadvantage against most of his opponents. He is semi light and has poor reach. His recovery ability also causes a lot of problems. If you can use a character that is good against edge guarding and has long reach, then you will slaughter Yoshi for the most part. He does have some speed to him, but not so much that it will be a problem for most heavy characters. Watch out for his egg spamming, but the eggs are slow and the angles are odd, so it shouldn't be too much of a problem. Yoshi has no means to defend himself against projecticles, so you can spam those against him also. -------------------------------------------------------------------------- ========================================================================== Wario ========================================================================== -------------------------------------------------------------------------- Unlocked by: Wario is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Wario first appeared in 1992 in a game called, "Super Mario Land 2". Wario was originally the rival of Mario. Later on though, he started appearing in his own games. He likes to steal things and just generally cause any sort of chaos that he can. He is a short and fatter version of Mario you could say. Wario wears a yellow shirt with purple overalls. He also wears a yellow hat on his head. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Wario has 2 great grabs. His back throw and up throw are not really used. His forward throw and his down throw are the main ones for Wario. His forward throw does the most damage and has the greatest knockback out of his throws. His down throw can lead into great things though. He can chain grab most of his opponents, after down throwing them. This is because, his opponents will land right behind him, so Wario can turn around and grab them again. You could also do a forward smash out of the down throw. Your choice on one or the other. Wario's standard ground attacks are strong, but slow. His neutral quick combo can do some damage, but has short reach. His forward tilt has some decent reach, good power, and is a bit slow though. His other tilts are also slow with short reach. His up tilt can put enemies into the air, but he has such a short reach, that it probably won't keep them there. His dash attack is so weak, that it isn't even worth doing. It even has some lag after it. Wario has tremendous maneuverability in the air. That is where most of his matches will take place for him. His forward aerial is quick and weak. His back aerial is decent damage, but has some lag if he hits the ground. Its good for edgeguarding mostly. His neutral aerial is hard to connect with and the damage isn't worth it, so that move really isn't worth using either. His up aerial however, is very strong and can easily KO opponents off the top of the screen. It does have some lag though, but its great for trying to KO your opponent. His down aerial is also good at dealing damage and doesn't have much lag to it. Wario's forward smash is strong, it does have some lag to it and the range is ridiculously short. Wario's down smash doesn't do very good damage for a smash attack and it lasts forever. Not recommended to use at all, because of how long the attack lasts and leaves you open for attack. His up smash is ok, but you should rely on the forward smash for KOs instead of the up smash. Wario's Bite special move has no range whatsoever on it. Wario will just stand there with his mouth open and if his opponent comes close to him, he can grab them with his mouth. When they are in Wario's mouth, press the "B" button to repeatedly bite them for some damage. He can also swallow most items with this move, but not all of them. This is why it is mostly used as a defensive ability and not an offensive ability. Wario's Bike can be used as an approach strategy. It is pretty fast, so you can get behind your opponent quickly. It doesn't cause much damage though, so don't rely on it for attacking. You can also use the Bike as a recovery option. Pull it out in the air and you can ride it using your momentum and then jump off of it back to the stage. This is a handy trick to use. Your bike can be broken into parts, if it has taken enough damage. After it breaks, you can then pick up and throw the pieces of your bike at your opponents. Wario's Waft is an interesting move. It charges up throughout the match and it will take a couple minutes to fully charge. Once it is fully charged, you will see Wario's body start blinking. This is your cue that the move is fully charged. You then have a couple options on how you want to use it. It can be used as a damage dealing move, or as a recovery option. It has great vertical recovery and you will be able to make it back to the stage almost anywhere you get launched to. It also does some extreme damage to your opponent, if used as a damage dealing move instead of recovering. Wario's recovery special move doesn't have much vertical range to it at all. If your opponent gets hit by this move though, you can deal some good damage on them. Since this move is so bad vertically, Wario's Waft is normally used to replace this as your vertical recovery option. The choice is yours. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Wario's Final Smash is called, "Wario-Man". When Wario performs this Final Smash, he will transform into "Wario-Man". He basically just throws on a cape and suit. No size changes or anything along those lines. Wario becomes very powerful when he activates his Final Smash. You double your speed and your strength in all areas. He can basically remain in the air the whole time without touching the stage. Just keep on using your attacks while airborn, and watch as you pull off unlimited combos. This is a great Final Smash and you can really rack up some big damage on your opponents with this. Be careful of using your bike though, because you can easily KO yourself from the great increase of speed and fly off the stage before you know it. If you want to avoid this move, then you will have a difficult time of dodging it. Just treat it like you would any other fast character, but you will want to be dodging them the whole time instead. Try to air dodge, shield roll, whatever you have to do in order to avoid being hit. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Wario is an aerial based character, so you will be spending the majority of your time in the air. You can use your Bike to approach your opponents when needed, or even when recovering. Your aerial based attacks will be your damage dealers. Use all of them to your advantage. You can use your down throw to cause some major damage to your opponents, due to chain throwing and comboing them. Your up aerial will be used as a KO move, as well as your side smash attacks. Use the Wario Waft to your advantage as a recovery move, or as an attack option. Wario can be good at edguguarding, due to his great aerial maneuverability. Use your back aerials when trying to stop your opponent from getting back on stage. You could also use your Bite move and just wait for them to land near your mouth. That option is more risky, but its still an option. Wario has very few downsides. His most obvious one, is the fact that he has almost no range at all to him. This is a big weakness and will prevent Wario from succeeding in a lot of situations. His other big one, is his vertical recovery options. He doesn't have much of one, and should try to stick to his Wario Waft for it. Those are his only 2 big downsides for him. Wario has a lot of great upsides to him. He is actually a heavy based character, even though his short size makes him appear to be a light based character. This means he will take a lot of damage before being KOed. His speed is about that of an average character. His aerial maneuverability on the other hand, is great. Wario definatly makes himself an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Wario) -------------------------------------------------------------------------- Wario has 2 big weaknesses that you can exploit. His vertical recovery and his short range. Since this is the case, pick someone who has long range to them and is good at edgeguarding. Wario will be almost helpless against someone with good range. Most projecticles can be eaten by Wario, but gun fire or explosives cannot be eaten by him. Therefore, you can spam certain types of projectiles at him. Watch out for his air game though, as it will probably be superior to yours. Try to stick to the ground, where his range is bad, as well as his mobility. -------------------------------------------------------------------------- ========================================================================== Link ========================================================================== -------------------------------------------------------------------------- Unlocked by: Link is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Link first came into the gaming world in 1987 with a game called, "The Legend of Zelda". Link has never talked in any of his games (as far as I know) and there has been a ton of them. He is the hero in the Legend of Zelda series and usually ends up rescuing Princess Zelda from the evil Ganondorf in most of his games. I used to think that Zelda was the name of the character you controlled. I only found out it was Link after playing quite a few of the games. Link appears as an elf in his games with his long ears. He wears a green tunic over his body. He also wears a long green hat on top of his head. You will normally see him with a sword and a shield also, because that's what he uses in almost every game that he appeared in. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- All of Link's grabs do the exact same damage. They are all weak also. Don't expect any KOs from his grabs. His grabs do have long range in general, because you are using the Clawshot to grab your opponents. Be warned however, if you miss grabbing them with the Clawshot, you will be wide open for your opponent to attack for some time. Also, since none of his grabs are for KOs, you must look to them for comboing purposes. None of them are really give you the opportunity for this either, but his down throw keeps your opponent the closest to you. Try and get a quick attack in if you can. Link is all about the ground game. His forward tilt has great range to it, and causes some good damage. His up tilt also has great range to it and is good for juggleing opponents in the air. It is a bit on the weaker damage side though. Link's down tilt is also fairly quick, with good damage. Link also has a pretty quick neutral combo. It causes good damage and has great range to it. Link's dash attack is decent at best and is another option for his ground game, though its nothing special. Link has a nice forward aerial. It comes out quick, has little lag, and has great power to it. It is a great move to use a lot when approaching your opponents. His back aerial acts the same as his forward aerial, but he kicks twice instead of slashes. It comes out quick, but its a lot weaker than his forward aerial. Link's neutral aerial is weak and not really worth using when you consider his other aerial offensive moves. Link's up aerial has some power to it, but it has a ton of lag. You should only use it when you are very high in the air trying to KO your opponent coming back down. Link's down aerial is very powerful, but not as strong as his forward aerial. It also causes a ton of lag when you land on the ground. If you hit your opponent more than once with this move though, then it will cancel out the lag when you land. Link actually has one more aerial, which is my personal favorite. You can use his Clawshot in the air to hit your opponent. If you fully connect with this move, it can cause some decent damage. It also has no lag at all when you land on the ground. Use this to your advantage. Try short hopping and approaching your opponent with this move and watch how quickly it all happens. It is very quick with no lag, so spam this move a lot whenever you can. Link has some good smash attacks. Links up smash attack is great for stopping opponents in the air from hitting you, or even coming back down. He will slash upwards 3 times, so he has a good chance to hit his opponent. If he misses though, you will take a long time to recover from this move. His down smash does some good damage and hits on both sides of him, which is always helpful. His forward smash, is his best smash attack though. He can actually slash forward twice using this move. After the initial slash, press the "A" button, or "C Stick" again and he will slash once more. You can vary the timing of this second slash quite a bit, depending on when you press the button again. This can catch your opponent off guard, because it looks like you are only going to slash once with your attack. If you connect with both of these slashes, it will cause a ton of damage. Link also has a good long range game, which make up most of his special moves. His bow can vary in damage from weak, to decent. The longer you hold down the button, the more damage it will cause and arrow will fly farther that he shoots. You should use this when your opponent is really far away from you. His Gale Boomerang is not a good special move at all. It causes little damage if it hits your opponent and most of the time it will just push him away from you. It can be angled in which direction you throw it also. If the boomerang hits your opponent from behind, it will bring him towards you. This can be very bad, if you are not ready for it. You automatically catch the boomerang when it reaches you, unless you are attacking. This will cause some lag and with your opponent right in front of your face now, this isn't a good thing. Link can also throw bombs at his opponents. These don't fly very far, but can cause some decent damage. You might want to jump into the air and then throw them, so they have some distance on them. They are mostly for semi close range attacks, while your bow is for long range. Your opponent can also catch the bombs you throw and throw them back at you. You can remedy this by delaying your throws. Let the bomb sit in your hand for a while and when its about to explode, throw it. Link's last special move, which is his recovery move, is his Spin Attack. This move has a ton of range to it, but the damage isn't so great and if you miss, then you will be seeing a lot of lag. Your opponent will easily be able to hit you, if you miss with using this move. You can also charge this move for extra damage, by holding down the button longer. You could use this move in anticipation of your opponent landing back on stage if you want. Its not really necessary though, as this move is more of a recovery option. Speaking of recovery options, you can also use your Clawshot to grab the edge of the stage. Its not really preferable over the Spin Attack recovery, but its still an option. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Link's Final Smash is called, "Triforce Slash". When he performs his Final Smash, he shoots the Triforce out of his hand and it creates a cage around his opponent. He then proceeds to attack his opponent multiple times until he charges up a bit for the final hit. The final hit is a bit stronger than the other slashes and sends his opponent out of the Triforce cage and knocks the opponent back quite a bit. This is a very powerful move and can KO an opponent pretty easily. You can also perform this a good distance from your opponent and still be able to catch them in the Triforce. You must be on the same level as your opponent though, in order to catch them in the attack. If you are trying to dodge this, then just try to jump all over the place and not be horizontally aligned with Link. If you are moving and jumping, then you have a chance of avoiding it, but its still not going to be easy to dodge. This move is the same as Toon Link's Final Smash, but you have a bit longer range when trying to encage them in the Triforce. The final sword slash of the attack is just a bit weaker though. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Link is a long ranged character, but you definatly have the means to approach your opponent. Short hopping with forward aerials or the clawshot, is a great way to approach and cause damage. Don't rely on Link's throws to do anything special. Stick to using your arrows for long range and your bombs for medium range. Your forward smash is an excellent damage dealer and KO dealer. Your down aerial causes too much lag to be of use, so stick to your forward aerials. Use your Clawshot or Spin attack to recover back to the stage. Link can spam projectiles to edgeguard opponents. It is not recommended for him to jump off the stage, because of his bad recovery. You could also charge your spin attack in anticipation of your opponent landing back on the stage. Most of Link's downsides come from comparing him to Toon Link, who outclasses Link in nearly every way. When we just look at Link as a character, without comparing him to Toon Link, we can specifically see his advantages and disadvantages in a match. Link has average speed and his moves are also about average speed. He doesn't have any good recovery options to get back to stage. His grabs and down aerial also cause a lot of lag. With all of the negative things Link has going for him, he still has quite a few advantages to use in his matches. He has some strong attacks, like his forward smash that can catch opponents off guard. Link is a heavy character, meaning it will take a lot of damage to KO him. He also has a lot of long range options to use against his opponents. He can also approach his opponents in different ways with ease. You can even use his shield to block most projecticles against opponents. Looking at Link with his advantages and disadvantages, I would say he is about an average character. When you compare him with Toon Link though, he appears to look a lot worse. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Link) -------------------------------------------------------------------------- Link doesn't have any obvious weaknesses. You can still take advantage of a few things though. Since he can spam long range projectiles a lot, bring in a character with reflecting abilities to remedy that problem. He is also more on the slow side of things, so a fast character should be at an advantage on him. Don't bother with projectiles, because his shield will stop most of them. Also, you can use someone good at edgeguarding to stop Link from having any slight chance of getting back on stage. -------------------------------------------------------------------------- ========================================================================== Zelda ========================================================================== -------------------------------------------------------------------------- Unlocked by: Zelda is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Zelda first appeared in 1987 in a game called, "The Legend of Zelda". Zelda is usually captured in most of her games by Ganon. Link always ends up being the one to save her. Her magic abilities are very powerful and usually is the reason for her being captured by Ganon or whoever else captures her. She is also the princess of Hyrule. She has blonde hair and is dressed as a princess. She wears a dress with a crown on top of her head. She also holds the Triforce of Wisdom in her hand. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Zelda has some decent throws, but don't expect any of them to be used for KOs. Her forward throw does the most damage out of her throws, but the down throw is the one you will want to use. The reason for using the down throw, is for doing a great combo on your opponent. After you throw your opponent down, they will pop up just behind you. That is your opportunity to immediately follow up with a forward aerial on them for some great damage. Zelda has some slow, but strong standard ground attacks. Her neutral attack is very weak though and not worth using. Her forward tilt has some decent reach on it and does good damage. It can also pop the enemy just over your head to follow up with a combo. Her up tilt is slow, but covers a wide area above your head and is great for KOs. You should use it a lot, because it has incredible knockback. Her down tilt is very weak and not worth using at all. Her dash attack is pretty good. It causes some good damage and will pop the enemy just over your head for another combo. Zelda has amazing aerial offensive abilities. This is definatly what separates her from the rest of the characters. Her forward and back aerials are a character killing machine. If you hit your opponent with the tip of your foot, then you will deal some heavy damage and send the foe backwards, with some amazing knockback. If you fail to hit with the tip of your foot, then you will do very weak damage. These attacks' knockback are so great, that you can kill even heavy opponents at very low percentages. This is Zelda's main method of getting KOs, so spam these moves as often as you can. Zelda's down aerial acts the same way as her forward and back aerials. The weird thing about this attack though, is that you can't hit with the sweetspot if your opponent is not in the air, for some reason. I have tested this countless times and have only been able to hit the opponent with it while they are in the air. This move works as a great spike KO off stage. One hit should be all it takes for a KO. Zelda's neutral aerial does some good damage and hardly has any lag to it. Its range is very nice, as it covers a big area on both sides of Zelda. Zelda's up aerial is also great for KOs. It cause a lot of damage, has great range, and has some good knockback. As you can see, Zelda has many aerial options at her disposal. Zelda's forward smash is awkward. If you hit your opponent close, or far away with it, it does great damage and has great reach. Though, it seems like, if you hit your opponent somewhere in mid range of the attack, it seems to fail and only do 1% damage. Either that, or sometimes the attack randomly fails. I'm not sure. Zelda's up smash does some good damage, but her up tilt has more knockback. So, I prefer her up tilt over her up smash, for that reason. Zelda's down smash hits on both sides of her, but has little range to it. Zelda has a couple special moves that are great also. First of all, the one special move that isn't so great, is Nayru's Love. It acts as a reflector for the most part, but it can also cause some weak damage on your opponent, if they come in contact with it. The bad thing about this move though, is the lag that it causes near the end. You opponent will easily have enough time to come and hit you. Therefore, its not recommended to use this move, unless at long distances. Zelda's Din Fire move is amazing. She can control where this move goes in the air and explodes. It can cover a very large amount of area before it explodes, which is great for Zelda, and horrible for your opponent. The blast radius is also pretty large, and does some good damage on your opponent. You can easily juggle your opponents in the air with this move and even KO them off the top of the screen. You can keep sending it out one after another, in pretty quick succession. Spam this move a lot long range to really devastate your opponents. The one warning about this move though, is not to use it while in the air. She will not be able to recover from this move, until she lands on the ground. Zelda has a great recovery move called, "Farore's Wind". It will teleport you across a large distance of area. Your opponent can't hit you until you reappear and you are invisible until you do. You can also control where you will land. It can also cause a little damage if you use it right next to your opponent, or if you appear on them. Also, once you reappear, you are unable to recover from this move, until you touch the ground. Use this move whenever you need to get away from your opponent, or need to recover back on stage. Zelda's final special move lets her transform into Sheik. There really is no reason to use this, because you can pick Zelda or Sheik at the character select screen. This transformation takes a long time in battle and your opponent can charge up an attack, while waiting for you to transform. You are invincible during the transformation, but when you finally transform, you can be hit again. You also can't move during the transformation, so nothing will stop your opponent from charging up an attack. In short, pick who you want at the character select screen and don't bother transforming. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Zelda's Final Smash is called, "Light Arrow". When Zelda performs this Final Smash, she pulls out a bow and a Light arrow and fires it at her opponent. This arrow can hit multiple opponents when fired. This move is a very powerful KO move. It has some huge knockback power when connected. You must line up your attack horizontally though, in order to make it connect. This move can also be easily avoided. Just keep jumping in the air away from the direction Zelda is facing. She will have a hard time lining up with you this way. This Final Smash is the same as Sheik's Final Smash. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Zelda is an offensive powerhouse. She can easily KO opponents with all of her aerial options. If you are long range from your opponent, spam Din's Fire until they realize its not a good idea to stay long range. Once they finally come up close, start spamming your forward and back aerials on them. If you ever have the opportunity to grab your opponent, do it and do a down throw. Immediately follow it up with a forward or back aerial, for a nice combo. Use Farore's Wind if you need a reflector, but only if you are long range, because of the lag it causes. If your opponent is ever above you, spam your up aerial for KOs. If they are off stage, then spam your Din's Fire, or down aerial for a spike KO. Zelda is an amazing edgeguarding machine. Spam Din's Fire to your hearts content, or until your opponent finally gets KOed. You can also use your down aerial to spike them for a nice KO. Forward or back aerials also act as a nice edgeguard. It may seem like Zelda has no downsides to her after all of that, but she does. She is a light character, meaning she can get KOed at low percentages. Her moves tend to cause a lot of lag after being performed and she isn't a speedy character in general. Those are the only few downsides to her really though. As for Zelda's upsides, there is definatly some good ones. I'll copy and paste the opening sentence a little above this to sum it up nicely. Zelda is an offensive powerhouse. She can easily KO opponents with all of her aerial options. Even the heavy characters will be KOed very quickly. Her Din's Fire is an amazing move, as well as her spike, and other sweetspot kicks. Combining both disadvantages and advantages of Zelda, I would say she is a very above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Zelda) -------------------------------------------------------------------------- Do not approach Zelda from the air. I repeat, do not approach her from the air. You will just get kicked back, or Din Fired, back to oblivion. Try your best to stay on the ground with her. Any aerial based characters will want to stay away from her. The only real characters with any advantage to them, would be the faster characters. They can try to bring the fight close range and out maneuver Zelda in that area of play. Also projecticles can be rendered useless, due to her reflector, but take advantage of the lag it causes and attack her. Also, watch for her teleport and try to guess where she will land. You can get a quick smash if you guess correctly. -------------------------------------------------------------------------- ========================================================================== Sheik ========================================================================== -------------------------------------------------------------------------- Unlocked by: Sheik is available at the start of the game. Select Zelda on the character select screen and then click on the picture of Sheik to use her as your character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Sheik first appeared in 1998 in a game called, "The Legend of Zelda: The Ocarina of Time". Sheik is actually Zelda in a disguise. She went into hiding, because she needed to help Link rescue Hyrule. She could not do this being dressed up as Zelda. Therefore, she changed herself into the person known as Sheik. She looks and acts like a ninja you could say. She wears a tight outfit with mysterious symbols on it and dressed up in odd ways. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- All of Sheik's throws are very weak and all do about the same damage. Her down throw is the only one that you have a chance of following up with a combo. Try to down throw and immediately follow up with another attack. Be quick about it, because your opponent doesn't get thrown very close to Sheik. Sheik is all about speed and her attacks show it. Her forward tilt comes out fast, but is very weak. Considering how quick this comes out and the range it covers, you can it multiple times in a row on your opponent. Her up tilt has some nice vertical reach on it, but only decent damage. If you attack someone on the ground with it, they will get hit twice, but still not major damage. Her down tilt isn't anything special. Her dash attack is quick, but it has some lag afterwards and is weak. Her forward aerial attack comes out quick, but is weak. The same can be said about all of her aerials. Her neutral aerial is very weak. Her back and up aerials are decent, but still nothing great. They are probably your best aerials. Her down aerial makes her kick to the ground, causing a ton of lag when she lands. This move is no good and only benefits your enemy. It is also very weak. Her forward smash has some range, but is really weak for a smash attack. Don't expect many KOs from it. Her down smash quickly hits on both sides of her, which is good, but weak. Her up smash on the other hand, is incredibly powerful, if you hit with the full attack. This will be your KO move and damage dealing move. It comes out quick, has a little lag, but you have no other KO options really. Sheik's Needle Storm special move is a good long range attack. You can press "B" to start grabbing some needles to throw at your opponents. Sheik will eventually stop grabbing them and then you can throw them whenever you want. You can also just throw however many you have at the time, by pressing the button again. These needles are hard to see and cover a good distance. They are also pretty quick and if you connect with all of them, can deal some good damage. Always be holding needles when you get a chance to grab some. You can also jump in the air and release them and they will go diagonally down towards the ground. Another of Sheik's special moves is the Chain. This move can be used for damage or as a recovery. You can use this move as a nice edgeguard to stop opponents in their tracks. Sheik's recovery move is called, "Vanish". It is like the teleport Zelda uses, but its much shorter range. You can hit opponents with it, if you use it right next to them. You can also control where you will end up. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Sheik's Final Smash is called, "Light Arrow". When Sheik performs this Final Smash, she pulls out a bow and a Light arrow and fires it at her opponent. This arrow can hit multiple opponents when fired. This move is a very powerful KO move. It has some huge knockback power when connected. You must line up your attack horizontally though, in order to make it connect. You can also be easily avoid this move. Just keep jumping in the air away from the direction Sheik is facing. She will have a hard time lining up with you this way. This Final Smash is the same as Zelda's Final Smash. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Sheik is all about the speed. You will want to non stop rush your opponent as much as you can. This is her general strategy. If you are ever long range from your opponent, then start charging up your needles and use them when you get a chance. Her up smash will be her main damage dealing and KO move. Your forward ground tilt is nice for some repeated damage, if you get the chance to use it. Stick to your forward and back aerials when trying to edgeguard. If your opponent is ever above you, then jump into the air and use your up aerial for hopefully some KOs. Sheik's not the best edgeguarder, due to her recovery. Her forward and back aerials are nice for edgeguarding, but be careful, because Sheik isn't that great at recovering. Also, using the Chain to edgeguard, will generally work out. Normally, fast characters have the upper hand against opponents. But, when all you rely on is your pure speed, then you will run into a lot of problems. Sheik is very weak, except for her up smash. Every other move and grab she has is weak. She has a very hard time killing opponents. She also leans toward the lighter side of a character, meaning she can get KOed at low percentages. As for Sheik's advantages, there aren't many. She does have her speed factor, which is always a plus. Most of her attacks come out very quick, with little to no lag at all. She is also good at juggleing her opponents in the air, due to her speed. If you combine the advantages and disadvantages of Sheik together, I would say she is a below average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Sheik) -------------------------------------------------------------------------- Most characters will have an easy time dealing with Sheik. The heavier characters are mainly the ones that will run into problems, due to Sheik doing everything so quick. Pick a character with projectiles is a good choice, as Sheik has no means to reflect them. Anyone with good reach, or mobility in general will do decently enough against her. Don't let her spam you with her needles, because they are hard to see. Sheik will more than likely go on the assault in her matches, so wait for her to come to you and then try grabbing her and throwing her off stage. If your character can counter moves, then you can abuse that a lot, to frustrate Sheik a lot. -------------------------------------------------------------------------- ========================================================================== Ganondorf ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 200 brawls - Using either Zelda or Link, clear Classic on Hard difficulty or higher - Get Ganondorf to join your party in The Subspace Emissary You can unlock Ganondorf by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Ganondorf in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Ganondorf first appeared in 1987 in a game called, "The Legend of Zelda". His main role in games was the enemy of Link. He would usually capture princess Zelda for her magical abilities, though Ganondorf has some magical abilities of his own. He also has the Triforce of Power on his hand. Ganondorf looks like a tall man with red hair. He usually wears dark colored clothes. He can also transform into the beast known as, "Ganon". He then looks like a huge bull with horns. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Ganondorf's strongest grab is his forward throw. If you are looking for a combo, then you can attempt his down throw. Do a down throw, followed by a down special, for a nice combo. This will work at even fairly high percentages. Ganondorf is too slow to do anything with his other grabs, so stick with either his forward, or down throws. Ganondorf's neutral standard attack on the ground, has a surprising knockback factor to it. You will hit your opponent pretty far away from you, when you hit them. You can't follow up with a combo, or anything else because of this knockback. It comes out kind of slow, but it has good reach to it. Ganondorf's down tilt, will launch enemies into the air and has good reach to it. Ganondorf's forward tilt, has nice reach to it, but its a very slow attack. Ganondorf's up tilt, is an interesting move. It pulls your opponents towards you and kicks them for some heavy damage. This move takes forever to perform though, so don't even bother using this move. Ganondorf's dash attack, is actually kind of good. It doesn't have much lag to it and you tackle your opponent for some nice damage. You also thrust your character forward quite a ways, so most of the time, even if you miss, you will be out of grabbing range. Ganondorf's neutral aerial, is hard to connect with and has a ton of landing lag, so don't bother with it. His down aerial, has a nice spike to it, so it can be used for heavy damage and KOs. His forward aerial, is pretty good and can be used for KOs, because of the good knockback it has on it. Ganondorf's back aerial is quick, has some good damage, and little to no lag. It is a nice attack for racking up damage. His up aerial isn't the greatest, but it has little lag to it and covers a nice area in its attack. Ganondorf's forward smash, causes some good damage and knockback. It does have some lag to it, so use it carefully. His down smash is pretty bad. It causes weak damage, unless you hit your opponent with both kicks. It also is a very slow attack. It does hit on both sides of you, but its not really worth using because of its negative factors. Ganondorf's up smash, should replace his up tilt on the ground. It also comes out pretty quick, and does decent damage. Ganondorf's Wizard Punch special move, is very strong and can KO your opponents at very low percentages. It is a very slow move though, so you will hardly ever have a chance to use it on your opponent. You could try using it as an edgeguarding move, that way if you miss with it, you have a chance of not having your opponent abuse you for missing. Also, at the beginning of the animation, you can hold the opposite direction to make Ganondorf punch the other way. Very useful if you missed the direction your opponent was in, but you will still probably have little chance of connecting with it. Ganondorf's Dark Dive, is his recovery special move. It does have some decent vertical recovery, but its not that great. You can also hit your opponent with it, if they get in the way of the move. Don't bother using it as an attack, because if you miss, you will be unable to recover from the attack until you touch the stage again. Leave this move strictly for recovery. Ganondorf's Wizard's Foot, is used for his down throw combo. It can also be used to approach your opponents, but it has lag after the attack ends. Do not use it in the air, because it has heavy landing lag. The damage it causes, is not very good either, but you can use it for some quick damage, because of the great range it has. Ganondorf's Flame Choke is a very weak attack. It also has lag if you miss connecting with this move. You can also use it in the air for the same effect. This move is not recommend to use, except for its suicidal purpose. If you connect it with your enemy off stage, you will both fly to the bottom of the screen for a KO. That is this moves only good thing it has going for it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Ganondorf's Final Smash is called, "Beast Ganon". When Ganondorf performs his Final Smash, he will transform into Ganon. He stomps on the stage and rushes his opponent. This move goes all the way to the end of the screen in whichever direction he is facing. The good thing about this Final Smash, is that it has incredible range. It will pretty much go to the end of the screen. This move is pretty powerful and will KO most opponents with some damage already on them. The stomp he performs at the beginning will actually even stun opponents and do a bit of damage on them. If you want to dodge this move, then try your best to jump over it. Being on the stage will probably get you stunned and have him ram into you. So, your best chances are to stay in the air above Ganondorf. He can't jump very high, so that is in your favor. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Ganondorf is a very slow character. You will have a hard time doing much of anything with him. He has a lot of power in his moves, but his slow movement and attack speed, make it very difficult to connect with any of them. His back aerial is nice for some quick damage, because it hardly has any lag at all. His Wizard Punch is good for edgeguarding and the surprise KO at low percentages. Use his Wizard's Foot to approach your opponent quickly. You can also use your dash attack on them. Use your down throw and combo with your Wizard's Foot for some nice damage. Ganondorf is a bad edgeguarder, due to his bad aerial mobility and recovery move. You can try to go for a spike with his down aerial, if it looks like you can connect. His Wizard Punch is also another option you could use. Ganondorf is plagued with disadvantages. He is an incredibly slow character. His mobility and even his attacks all come out very slow. This causes a ton of problems for Ganondorf, to be able to execute anything proficiently. His recovery isn't the greatest either. Most of his moves, all have a ton of lag to them also. Ganondorf only has the 2 obvious advantages. He is a heavy character, meaning he can only be KOed at high percentages, and he has some very powerful attacks. He really has no other advantages, besides those 2 obvious ones. Combining the advantages and disadvantages of Ganondorf, I would say he is easily, one of the worst characters in the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Ganondorf) -------------------------------------------------------------------------- You will be at an advantage with almost any character against Ganondorf. Pick a speed character with projectiles and you will instantly be Ganondorf's worst nightmare. He has no means of getting around your projectiles and is very slow. Anyone with decent speed will easily be able to take out Ganondorf. He does have long reach though, so try to stay long range on him. -------------------------------------------------------------------------- ========================================================================== Toon Link ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 400 brawls - After clearing The Subspace Emissary, clear Classic mode - After clearing The Subspace Emissary, enter the hidden door in The Forest You can unlock Toon Link by completing any of these 3 requirements. After you complete a requirement, you must defeat Toon Link in a basic brawl to unlock the character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Toon Link first appeared in 2003 in a game called, "The Legend of Zelda: The Wind Waker". He goes on a quest to rescue his sister who was taken by a giant bird. Eventually his quest leads him to bigger and more dangerous things. Toon Link looks like a younger version of Link. He wears the same outfit, just twice as small as Link's outfit. He also carries a small sword and shield with him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- All of Toon Link's grabs, do the exact same weak damage. His down throw, is the best one for trying to get a combo out of though. It launches your opponent right behind you. Quickly follow up with any attack you want, for a nice combo and some damage. Be warned, that if you miss with Toon Link's grabs, then you will be presented with a ton of lag. Always make sure you can grab them, before attempting it. Toon Link's ground game is similar to Link's, but less range. His neutral attack is a quick 3 hit combo, but doesn't do any special damage. His down tilt has short range and also weak damage. His forward tilt has decent range, but still weak damage. His up tilt is good for juggleing opponents in the air, because of its wide range it covers. His dash attack is quick and effective. Toon Link runs very fast, combine this with his dash attack, and it turns into a very useful approach. It doesn't deliver heavy damage, but its useful. Toon Link's aerial game is very good. His forward aerial is quick, has no lag at all, and causes good damage. His back aerial is the same as his forward aerial, just the opposite direction. His up aerial has good range to it and should be used to KO your opponents off the top of the screen at any chance you get. Toon Link's neutral aerial, hits on both sides of him, for decent damage. Toon Link's down aerial is very good. It comes down at a very fast speed and causes good damage. It does have a bit of lag, if you miss connecting with the attack though. You can also use it as a spike, to KO your opponents off the stage. Toon Link can also use the hookshot to approach enemies. Is quick, with no lag, but its very weak and short, so not really worth using when you can consider his other aerial options. Toon Link has a nice forward smash. It can cause a double slash, if you press the attack button again, or push the "C Stick" again. You can also vary the timing of the second slash, which will catch your opponent off guard, more often than not. It will cause heavy damage if you connect with both slashes. His down smash is incredibly quick. Toon Link will slash at both sides of him, with just a tiny bit of lag afterwards. This makes it very useful. If you hit your opponent with the forward slash, he will get hit with the back slash also for some heavy damage. You can pretty much replace Toon Link's up tilt with his up smash. It has about the same speed, covers the same amount of area, and does more damage. Very helpful move. Most of Toon Link's special moves are all projectiles. His Boomerang covers a large distance of area and will hit your opponent while coming at him and on its return trip back to Toon Link. You can also angle the direction you throw it. His Bombs are pretty weak, but have a nice blast radius to them. His Bow and arrows cover a large distance of area. The longer you charge up the arrow, the farther it will fly and more damage it will cost. His Boomerang is the better option though, because it covers a large area and hits for more damage faster. Toon Link's Spin Attack is his recovery special move. You can also charge it up on the ground, by holding down the button. The damage is weak though, so only use it for recovering. It has a very nice vertical recovery to it, so you don't have too much to worry about, when trying to make it back to the stage. You can also use your Hookshot to recover, but the distance is very short. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Toon Link's Final Smash is called, "Triforce Slash". When he performs his Final Smash, he shoots the Triforce out of his hand and it creates a cage around his opponent. He then proceeds to attack his opponent multiple times until he charges up a bit for the final hit. The final hit is a bit stronger than the other slashes and sends his opponent out of the Triforce cage and knocks the opponent back quite a bit. This is a very powerful move and can KO an opponent pretty easily. You can also perform this a good distance from your opponent and still be able to catch them in the Triforce. You must be on the same level as your opponent though, in order to catch them in the attack. If you are trying to dodge this, then just try to jump all over the place and not be horizontally aligned with Link. If you are moving and jumping, then you have a chance of avoiding it, but its still not going to be easy to dodge. This move is the same as Link's Final Smash, but you have a bit shorter range when trying to encage them in the Triforce. The final sword slash of the attack is just a bit more powerful though. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Toon Link can be played a lot of ways. His speed makes him able to assault the enemy wherever he wants. His aerial game makes him deadly. He also has a very nice long range game. Combine all of them to play as Toon Link. Use your down aerial to cause a lot of damage quickly, or even spike KO your opponents off the stage. Use your Boomerang or any other projectiles to stay long range on your opponents, if you can't reach them. Use your speed and forward aerials to approach the enemy. You have many options on how you can play. Toon Link is great at edgeguarding. His ability to recover back on the stage, makes him not have to worry about jumping off stage and using a forward aerial on his opponent. You can also use your Boomerang, or Bombs, and arrows to spam projectiles at your opponent, while he is trying to recover. Look for an opportunity to use your down aerial for a nice spike KO also. Toon Link has few disadvantages to him. His reach is one of them. He is a very small character, so he doesn't have incredible reach to any of his attacks. He is also a light character, meaning he can be KOed at low percentages. Those are his only downsides to him. Toon Link has a ton of advantages going for him. He is an incredibly fast character. His mobility and ground speed is very quick. His aerial game is very deadly, with all of his options. He also has a great long range game to play with. His recovery is very good, and he also has some moves with good damage on them. He is even a very small character, meaning his opponent will have a lot of trouble trying to hit him. Combining the disadvantages and advantages of Toon Link, I would say he is easily, one of the best characters in the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Toon Link) -------------------------------------------------------------------------- It is hard to find someone that outclasses Toon Link, when he is already one of the best characters in the game. Heavy and slow characters are going to get dominated with his long range game, so don't use any of them. Fast characters are normally an option for any match up, so you can try you luck with one of them. Anyone with a reflector will take away his long range game. I am going to have to be character specific here though, and say a few characters that will do a decent job against him. Marth has some great reach and is pretty quick with his attacks, so he is a nice option. Meta Knight is fast and has a superb aerial game, which will also be a nice option to use against Toon Link. Not many characters are going to do great against him, but a few will put up a challenge on him. Try to keep the fight close, so you don't get spammed with projectiles. -------------------------------------------------------------------------- ========================================================================== Samus ========================================================================== -------------------------------------------------------------------------- Unlocked by: Samus is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Samus first appeared in 1986 in a game called, "Metroid". Samus has always been thought of as a male character in her games. It wasn't until she finally took off her helmet, that you realize she is in fact, a female character. Samus has been a bounty hunter in her games. Her role is to kill off the Metroid disturbances in the universe. Samus wears an orange power suit almost anywhere she goes. She has a cannon made into one of her arms instead of a hand slot. Inside of her suit however, she looks like a young woman with long blonde hair. She wears a "Zero Suit" for clothing inside of her power suit. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Samus has a horrible grab game. She has very good reach to her grabs, but if she misses, she is going to have a ton of lag. Her grabs are all weak and you really can't get a combo out of any of them, because of how far she throws her opponent. You do have a slight chance with her down throw though. You can try a down throw and immediately follow up with a forward aerial, for some nice damage. Don't count on always connecting though, because Samus is a very slow character. Samus has a slow neutral ground attack, with some weak damage. Her up tilt, mostly just hits in front of her. It comes out slow, but does some good damage. Her down tilt is good. Is has nice reach to it and also causes a lot of damage. Her forward tilt comes out fast, but is a very weak attack. Samus has a nice dash attack. She tackles her opponent for some decent damage. She also thrusts her body forward, so it will be hard for your opponent to grab you if you miss. Her forward aerial is a good attack. It covers a wide range and does some good damage to her opponents. Her back aerial is weak, but it comes out fairly quickly. Her up aerial is decent for racking up damage, but don't expect to get a KO out of it. Her neutral aerial is nothing special, and takes a while before you can attack again. Her down aerial causes some good damage, but comes out slow. It might be able to used for a spike KO, but its not that powerful. She can also use her Grapple Beam to hit her opponent. It has incredible reach to it in the air and has no landing lag when you touch the stage. You can use it as a nice move to approach your opponents. Samus' forward smash is really weak for a smash attack. It does come out quick and have good range to it though. Her down smash causes even more damage than her forward smash. It also hits on both sides of her, but has some lag after the move ends. Her up smash can replace her up tilt. It covers a huge area and can cause good damage if all of it connects with her opponent. All of her special moves, will probably be used the most when playing as Samus. As soon as the match starts, charge up your Charge Shot. Whenever you see an opening, shoot it. It causes a ton of damage, when it is fully charged up. A good time to use it, is after a down throw. Wait for your opponent to get back towards the ground, and fire at them. Samus' Missiles are also nice. They will home in on their opponents, but are slow and weak. If you smash the control stick toward your opponent and fire one though, it will change into a Super Missile and cause more damage. The Super Missiles go faster, but don't home in on your opponents. Samus' Bombs are good as an escape option from your opponent. You can even play mind games with them, when coming down from the air. Your opponent will be ready to up tilt you and instead be met with a bomb to the face. She can also "bomb jump" by laying another bomb immediately after the first one. You can also use this as a recovery option. Speaking of recovery options, her Screw attack, is her recovery special move. This move, is actually a good damage dealer also. Make sure you don't miss though, because you will be unable to recover from it for quite some time. She can also recover back onto stage using her Grapple Beam. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Samus' Final Smash is called, "Zero Laser". When Samus' performs this Final Smash, she shoots out a gigantic beam of energy across the stage. The beam is not very big in its vertical width, but it goes very far horizontally. Your opponent can get caught in this beam and be sent flying backwards. After the beam is fired, Samus will loses her armor and turn into Zero Suit Samus. If you look on the ground, you will notice Samus' broken armor. You can actually pick up and throw these pieces of armor at your opponent. This move is a powerful Final Smash. The thing to worry about though, is that you will turn into Zero Suit Samus. She plays completely different than Samus, so it is just something to keep in mind. You can actually aim the Final smash a bit by holding Up or Down on your control pad. You can KO your opponents pretty easily with this move. If they get caught in the beam, they will rack up some heavy damage and probably be sent off the edge of the screen. If you want to avoid this Final Smash, then your best bet is to stick close to Samus and try to jump over her when she performs it. Not too hard to dodge at all. Since the beam fires so low to the ground, you won't have to jump very high to avoid it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Samus is a long range character. She is too slow to do much up close, so stick to her projectiles. You can try approaching opponents with your forward aerial if you want, but its recommended to stay long range. Use your Charge Shot and Missiles as often as you can. Her smash attacks are all weak, so you will need to rack up quite a lot of damage, before you can KO your opponent. Samus is pretty good at edgeguarding. She is a very floaty character, so she doesn't have much to worry about, by jumping off stage and using forward aerials on her opponent. She can also try a down aerial for a spike KO. Use your Charge Shot and Missiles on your opponents, while they try to make it back onto the stage. Samus has a lot of downsides to her character. She has very slow mobility and attacks. If any opponent rushes at her up close, she is going to have a hard time defending herself. None of her attacks are very powerful either and most of them have a lot of lag to them. Samus has few advantages. Her long range game is good, but thats about it. She also has nice recovery options. She is an average weight character and can stay in the air for a long time. These sadly, are the only few advantages she has. She is too slow to do much of anything. If you combine her advantages and disadvantages, you get one of the worst characters in the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Samus) -------------------------------------------------------------------------- Samus is a very slow character. This means, that any fast characters, will have a fun time assaulting her. Anyone with a reflector, is going to take away Samus' long range game, which is pretty much everything she has going for her. Any of the heavy and slow characters will have a hard time against her, so stay away from them and stick to someone with some speed on them. -------------------------------------------------------------------------- ========================================================================== Zero Suit Samus ========================================================================== -------------------------------------------------------------------------- Unlocked by: Zero Suit Samus is available at the start of the game. In order to use Zero Suit Samus, you can go to the character select screen and select Samus as your character. Now, hold down the shield button on your controller and start the match. You will start the match as Zero Suit Samus. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Samus first appeared in 1986 in a game called, "Metroid". Samus has always been thought of as a male character in her games. It wasn't until she finally took off her helmet, that you realize she is in fact, a female character. Samus has been a bounty hunter in her games. Her role is to kill off the Metroid disturbances in the universe. Samus wears an orange power suit almost anywhere she goes. She has a cannon made into one of her arms instead of a hand slot. Inside of her suit however, she looks like a young woman with long blonde hair. She wears a "Zero Suit" for clothing inside of her power suit. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Zero Suit Samus has incredible reach in her grabs. Be careful though, because if she misses, she will be open to attack. Her strongest throw is her up throw, but you may want to stick with her down throw for a combo. Down throw and then immediacy follow up with a forward aerial, or any other combo you can make. If you hold down the attack button on the ground, She will punch very quick, for as long as you hold down the button. Her neutral attack is weak and nothing special. Her down tilt is very weak and not worth using. Her forward tilt is just as weak. Her up tilt does some decent damage though. It covers a nice range of area also. Her dash attack is quick and has little lag to it, so its pretty good. Her neutral air covers a lot of range and does some decent damage quickly. Her forward aerial is a nice double kick, which can cause some decent damage. Her back aerial is also nice and has some good damage for how quick it is. Her down aerial is on the weak side and also has a lot of landing lag. Her up aerial is just decent and still nothing special. Her forward smash is very weak, but has some incredible range on it. Its also very quick and can even hit opponents that are behind you. Just don't expect many KOs off of this move, because it has low knockback. Her down smash has very short range, but stuns the opponent for a few seconds, which is very helpful. Her up smash has some nice range on it and can hit opponents for decent damage. Its a good move when you want to juggle your opponents in the air. Her Paralyzer special move is very weak, but stuns your opponent for a short amount of time. The amount of time it stuns for is too short to be of any use and the weak damage makes it even worse. Her flip jump is worthless. She can wall jump with it and perform a kick with it also. Other than that, there is no reason to use it. Her Plasma Whip is an awesome attack for KOing your opponents. It has great reach to it and incredible knock back. She can even use it as a recovery move. This move will be your main KO move. Her recovery special move is called, "Plasma Wire". You can perform a 3 hit combo with this move actually. Use it to hit an opponent above you with the tip and they will get dragged down straight into the ground in front of you. Immediately perform a down smash to stun them. Follow this up with a Plasma Whip for an incredible damage dealing combo. This move is a horrible recovery move. You have to be directly under the ledge to grab onto it. You can't angle this move at all, which makes it very difficult to recover with it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Zero Suit Samus' Final Smash is called, "Power Suit Samus". When Zero Suit Samus performs this Final Smash, a light will surround her and she will transform into Samus with her armor back on. The move barely damages the opponent if they are very close to Zero Suit Samus. This Final Smash causes very little damage and your opponent has to be very close to Zero Suit Samus to even cause any. Practically no KO power at all and the only reason to do this really, is to just turn back into Samus. If you want to avoid getting hit, just stay away from her until she uses the Final Smash. Very easy to avoid. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- When Zero Suit Samus enters a battle, her armor will be on the ground around her. Immediately pick it up and start chucking it across the stage at your opponents. Be careful though, because they can also throw it back at you. She is all about speed and range. Try to stun your opponents using your long range attacks and perform any combos you can make out of it. Your main KO move is your Plasma Whip. It deals a ton of damage and has incredible knockback, so spam it often. Zero Suit Samus isn't very good at edgeguarding. She doesn't have any moves that can really stop your opponent from getting back on stage. Her recovery move is also bad, which makes it more risky to jump off stage and hit your opponent. Try to forward smash your opponents, because it has some nice range and you stay on stage the whole time. Most of her moves are very weak. She only has 1 main KO and damage dealing move. She is also not very heavy, so she can get KOed pretty easily. Her recovery is also pretty horrible, which can influence a lot when trying to stay alive. She does have a few advantages though. Even though she only has 1 damage dealing and KO move, It is an incredible one. She is also a very fast character and can assault her opponent very quickly. She also has the added bonus of being able to stun her opponents with a few of her moves. Her grab also has incredible reach to it. Combining the disadvantages and advantages, I would say Zero Suit Samus is about an average character at best. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Zero Suit Samus) -------------------------------------------------------------------------- Her speed and range cause a few problems against most opponents. Her weak power is what you need to take advantage of. Anyone with short range attacks will have a problem with Zero Suit Samus. She is a very bad aerial based character though, so try to pick someone that has a great aerial game. Anyone with some power and range can also make short work of Zero Suit Samus. She also doesn't have a means of reflecting projecticles, so spam them on her. -------------------------------------------------------------------------- ========================================================================== Pit ========================================================================== -------------------------------------------------------------------------- Unlocked by: Pit is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Pit first appeared in 1987 in a game called, "Kid Icarus". His role was to slay Medusa and rescue the goddess called, "Palutena". He took out all enemies in his path with his bow and arrow given to him by Palutena. He eventually saved her and freed the kingdom. He looks like an angel with wings. He wears a white outfit with a golden helm on top of his head. He is also normally seen carrying his bow. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Pit has some decent grabs. His up throw is his strongest in terms of damage. His down throw though, can be lead into combos. Immediately perform a down throw and you can jump into the air and use an aerial on your opponent. You could also use his forward and back throws to launch your opponents away from you and continue the arrow spam. Pit has a good neutral ground attack. If you keep rapidly pressing the attack button, he will perform a lot of quick attacks, which can make your opponent get stuck in them and continue taking a lot of damage. His up tilt does some good damage, but doesn't have much knockback. His down tilt is fast and also does some decent damage. His forward tilt has some reach to it and does decent damage. His dash attack is ok and has some reach to it also. His up aerial does some decent damage, but has weak knockback. His forward aerial has nice reach to it and also does decent damage. His back aerial causes a lot of damage and can be used for a lot of KOs. His neutral aerial has a nice area attack to it, but it is a very weak attack. His down aerial also has some nice range to it and does decent damage against your opponents. Pit's forward smash is good. It causes a lot of damage and double slashes at your opponent with little to no lag. Its a good way of getting KOs. His down smash causes decent damage and hits on both sides of him, but is a little on the slow side. His up smash causes weak damage, but has a nice area attack range to it. It can pretty much replace his up tilt for juggleing opponents. Pit's special moves, is what makes him a good character. Pit's special move that he will spam the most is his Palutena's Arrow. This arrow is very fast and travels the length of the screen. You can also direct the arrows flight path after shooting it. You can even switch directions while holding the arrow in your hand. You can aim it left, right, or even up while holding it. Also, the longer he charges up the arrow, the more damage it will do. These arrows come out so fast and travel so far, makes them an amazing spammable projectile. A great strategy for using them, is to use them while jumping back to the stage, while recovering. This will keep your opponent from edgeguarding you. Pit's Angel Ring special move is very annoying for your opponent. It reflects projectiles back at your opponent and causes damage to them if they hit it. Pit does this move pretty far ahead of his body, which makes most characters have to jump over it, just to hit you. You can also use this to edgeguard opponents from coming back on stage. One of his other special moves called the, "Mirror Shield", can also reflecting projectiles back at your opponents. It can also stop some attacks that your opponents try to hit you with. Its very useful and your opponent will also have an annoying time trying to get around it. Pit's Wings of Icarus special move, is his recovery move. They let you fly around the stage for a very long time. It has incredible horizontal and vertical recovery distance, because it lasts for such a long period of time. Also, be careful when using this, because once the move ends, you will be left open for attack, until you land on the stage again. With this recovery move, you won't have to ever worry about not being able to recovery back on stage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Pit's Final Smash is called, Palutena's Army. When Pit performs this Final Smash, He will ask the goddess Palutena to send an army to help him. She sends in a ton of winged people to attack your opponent. The Final Smash animation for Pit himself, only lasts a little while. Since this is the case, you can join the army and attack your opponent with them. This move can rack up a lot of damage, but probably won't KO your opponent if they are low on percentage. Since there are so many of the winged warriors though, you are practically guaranteed a few hits with them. Add to this the fact that you can also attack almost immediately after calling for them, and you have a pretty good Final Smash. If you want to avoid this attack, then your best bet is to just air dodge constantly, until the Final Smash ends. Anytime you see one of the winged guys coming at you, get ready to air dodge through them. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Pit has some great options as a character. For the most part though, you will want to stick to spamming arrows long range. If your opponent has a reflector, then you will want to bring the fight up close. Pit's back aerials and forward aerials are great for approaching and quick attacks. Your recovery move lets you never have to worry about reaching the stage. You can also reflect any projectiles your opponent fires at you. Stay aerial based against your opponents, because that is where all your strengths lie. Pit is great at edgeguarding. His recovery lets him jump out and attack opponents over and over. He can also spam arrows against them, while they try to make it back on stage. He can also use his Angel Ring to give them frustration, when trying to get back onto the stage. Pit does have some weaknesses though. He is just an average sized character. His attacks are not very strong at all. His smash attacks are not the damage dealers you want them to be. He will have to rack up a lot of damage to KO his opponents. He also isn't the fastest character when attacking. Pit has some big advantages to his game. First and foremost, is that of his arrow spamming. He can stay long range and spam arrows all day long. His recovery ability lets him make it back to stage, no matter where he ends up at. His reflection abilities stop all projectiles and causes a lot of frustration to his opponents. His aerial game is also pretty good. Combining his advantages and disadvantages, I would say Pit is an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Pit) -------------------------------------------------------------------------- Bring in someone with reflecting abilities and watch 50% of Pit's game leave the match. The heavy characters will be at a disadvantage against Pit. Anyone with a great aerial game and speed will evenly match pit, if not outclass him. Speed characters will tend to do pretty good when fighting against Pit. Anyone with some range to them, will also be able to get through Pit's defenses. -------------------------------------------------------------------------- ========================================================================== Ice Climbers ========================================================================== -------------------------------------------------------------------------- Unlocked by: Ice Climbers are available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Ice Climbers first appeared in 1984 in a game called, "Ice Climber". The one in blue is named, "Popo", and the one in pink is named, "Nana". They are usually founding climbing mountains and in their games your goal is to climb to the top through obstacles and other things. They looks like 2 eskimos. One wears a blue coat and the other wears a pink coat. They also both use some brown wooden hammers as their weapon of choice in their games. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Ice Climbers are a very unique character. You have 2 characters fighting at the same time, instead of one. This makes a lot of their moves, very different from other characters. It also means, they have a ton more options than other characters. I will only give a brief summary of some of the unique things you can do with them. Starting with their grab attacks, it always becomes interesting. Once you grab them with Popo, you can control Nana to hit your opponent. This opens up a ton of options for you. Try to do a smash attack when you grab your opponent and Nana will actually do it. You can also perform combos out of grabs with Nana. Try throwing them down and smash upwards with Nana immediately. If you did it quick enough, Nana will smash them right when they hit the ground, for some nice combined damage. There are a ton of different attack variations you can do with their throws. Explore other options to find out all of them. You can even chain throw at low percentages with your opponent. Perform a down throw and then quickly dash in the direction your opponent flew and grab at them again. Keep doing this at low percentages to do some chain throwing. Their standard ground attacks are not as great. Their neutral attack is just a double swing with their hammers for some decent damage. Their down tilt does the same damage as their neutral. Their forward tilt does really good damage though, so try to use that when you can. Their up tilt also does good damage. Its not too good at juggleing opponents in the air, but its a good damage dealer. Their dash attack has both of them running at their opponent and then swinging their hammer at them. Its decent, but nothing special. Their neutral aerial covers a wide range of area and does some decent damage on their opponent. Their down tilt makes them quickly fall to the ground with their hammers. It does good damage, but it has landing lag, so use it carefully. Their forward aerial is slow on execution, but it does great damage. It also can spike the opponent downwards. Try to get some KOs with this off stage, if you can get the timing down. Their up tilt also does good damage, so use it whenever you can. Their back tilt is very fast and does some heavy damage. Abuse this move a lot on all of your opponents. Their forward smash comes out quick and does good damage. It just has a tiny bit of lag after its used. Their up smash comes out quick and can basically replace their up tilt. It does good damage for how quick it is and even covers a wide area. Their down smash is an incredible smash attack. It covers both sides of them and has little to no lag at all. The damage it can deliver though, is amazing. Spam this down smash as often as you can. The Ice Block special move that they have, is a nice long range attack. It covers a nice distance across the ground of the stage and has some decent speed to it. The damage isn't amazing, but at least they have a long range attack on them. The Hammer Squall special move, can do some incredible damage. Tap the special move button, to make them whirl their hammers across the stage together. If you tap the special move button repeatedly, they can even float into the air a bit. Use that to continually hit your opponent with this move. If they use their Blizzard special move on the ground, they will blow ice on both sides of them. If they use it in the air though, they will both blow ice in the same direction. This will cause more damage than using it on the ground. Their last special move is called, "Belay" and is their recovery move. This move has some nice vertical recovery to it. If Nana gets KOed though, then this move will have very little vertical recovery. If they hit their opponent with this move, they can also cause some good damage on them. Its too slow and you cant recover from it until you touch the stage again. So stick to recovering with this move only. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Ice Climbers' Final Smash is called, "Iceberg". When the Ice Climbers performs this Final Smash, a huge iceberg will shoot up in the middle of the stage. The Ice Climbers themselves can jump on this huge iceberg without taking any damage from it. They can't walk on it though. Anyone that touches the iceberg will take damage. It's not going to be any major damage right away, but the iceberg will take up most of the screen any won't go away anytime soon. This means that your opponents are going to rack up a lot of minor damage. This will grow into a lot of damage overall from them not being able to avoid touching the giant iceberg. If they touch it long enough, they will also end up getting frozen into a block of ice for a period of time. You can also attack them while the Final Smash is activated. If you want to dodge this move, then try to stay on the extreme edges of the stage. If that doesn't work, then you will just want to stay in the air as long as possible. Try to stay away from the Ice Climbers also, because they will be able to attack you when the iceberg goes up. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- The Ice Climbers are a close range character. They have a nice long range move, if the situation ever calls for it though. There are many different ways you can attack your opponent with them. You have a ton of grab options at your disposal and it will take you a while to master all of them. Back aerials do a lot of damage on your opponents and come out quick. Your down smash is an incredible damage dealing move and will rack up the KOs. You can also chain grab your opponents at low percentages, so always be watching for that opportunity. The Ice Climbers can be a good edgeguarder also. You can spam their Ice Block at opponents trying to get back onto the stage. You can also do your forward aerial on them, for a spike KO. Another option is to wait for them to land back on stage and then spam the chain throws again. The Ice Climbers have very few weaknesses. You could say that losing Nana would make Popo have a lot of trouble. Especially with a very little recovery move. I really can't think of any other weaknesses on them. They are only average weight, but I'm just trying to find anything to say negatively about them. The Ice Climbers are an amazing character. They have very quick attacks, their attacks can cause a ton of damage in very little time, they are very small, which makes it harder for their opponents to hit them, they have a huge vertical recovery move, and they can chain throw like no tomorrow. Combining all of the advantages and very few disadvantages together, I would say the Ice Climbers are one of the best characters in the game easily. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Ice Climbers) -------------------------------------------------------------------------- The Ice Climbers can be spammed with projecticles, since they have no reflecting moves. They do have their own long range projectile, so watch out for that. Try to avoid their chain throwing, which can mainly just be used at low percentages. They also don't have the best aerial game, so a good aerial character could perform very well here. Anyone with good reach can hit both characters at the same time, which will benefit you in the long run. Try to prepare a smash attack, incase they miss catching the ledge of the stage and land on it instead. You will have a lot of time to hit them if they miss. -------------------------------------------------------------------------- ========================================================================== R.O.B. ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 160 brawls - Get 250 different trophies - Get R.O.B. to join your party in The Subspace Emissary You can unlock R.O.B. by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight R.O.B. in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- R.O.B. first appeared in 1985. He isn't really a character, but instead, he is an actual robot. He was made as an accessory to some games he could interact with. R.O.B. looks like a small robot with a white coat of paint on him. Not much else to say about him, considering that he is just an accessory, instead of a playable character in his beginning days of the gaming world. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- All of R.O.B.s throws do the same damage. He also has a very quick grabbing animation, which makes you worry a lot less about missing your grabs. His down throw can be comboed into his very nice up tilt. This can cause quite a bit of damage, so do it often. His neutral ground attack is very weak and not worth using at all. His forward tilt is also weak, but has good range on it. His down tilt is also very weak and is practically worthless. His up tilt does decent damage for enemies coming down from the air, it has nice range to it for juggleing enemies. His dash attack is very weak also. His neutral air is quick, does decent damage, and covers a very nice range of area. His up tilt can cause a lot of damage, if you manage to connect with the whole move. His forward tilt is decent, but nothing special. His back tilt does about the same damage, but it has incredible reach and knockback power. It also makes R.O.B.'s momentum fly the other way after performing the attack. A great move to spam a lot. His down tilt has decent damage, but a lot of lag to it. It also is a great way for spike KOs though. It can even be used as a sort of recovery move. You can play mind games with your opponent and slow down your fall by spamming this move. R.O.B.s forward smash is a bit on the weak side, but it has a bit of range to it and is pretty quick. His up smash is great range to it and might even be able to replace his up tilt. It causes decent damage also. His down smash is very quick and hits on both sides of him. The damage it does isn't the greatest, but its very useful for hitting opponents out of your way. R.O.B.s Arm Rotor special move, should rarely ever be used. Its only good ability it has, is that it can reflect projectiles. You can keep pressing the special move button, to increase the duration of the attack. It is a very weak move and leaves you open for attack. His Robo Beam beam can do great damage, when fully charged. After using it once though, it takes time to recharge back to its full potential, so you really can't spam it. You can however, angle the beam in which direction you want it to fire. His Gyro special move is pretty good. The longer you let him charge it up, the more damage it will cause. You can also pick it up again after you throw it. Once it disappears, you can make another one, by doing the same process. If it lands on the ground and your enemy walks into it, they will hit for a little damage. The main purpose of it though, is to throw it. R.O.B.'s Robo Burner special move, is his recovery move. This move is incredible for recovery and will let him get back to stage from practically anywhere. You can also turn the move on and off by letting go of the button and pressing it again when you want to turn it back on. Once using it though, it will take some time to recharge his fuel. This means, it won't last as long, if you use it ahead of time again. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- R.O.B.'s Final Smash is called, "Diffusion Beam". When R.O.B. performs his Final Smash, swirling beams will start shooting out of his eyes. Sometimes a laser will also shoot out of him. This Final Smash is great. It can rack up the damage over time and lasts a while. The beam that comes out of him on occasion will be very powerful. Another great thing about this, is that you can use all your attack moves while the Final Smash is activated. It also will last a while. You can easily end up KOing your opponent with the diffusion beam and all of your attacks. You can also use your taunts to angle the beam. The direction R.O.B. faces during his taunt, will swing the beam over to that direction. The only time this is useful, is for making him look up to swing the beam upwards. That way you can hit any enemies about to come back to the stage. If you want to avoid this move, then just stay away from R.O.B.. He isn't the fastest character, but you will still have a hard time dodging him and the beam. Air dodging, shield rolling, anything you can do to keep away from him is recommended. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- R.O.B. has a great variety of attacking options. You can stay long range and fire your Laser, or your Gyro as much as you want. He also has some heavy damage dealing moves, that come out very quick. His recovery move lets him get back to stage from anywhere. As soon as the match starts, charge up your Gyro. Throw it whenever you get the chance. Also, fire your Laser if you can. His down throw into an up aerial combo is very nice in the damage department. Always perform his up tilts when you can. His back aerial is a great way to hit and run your opponents. R.O.B. is great at edgeguarding. His recovery move lets him jump out as far as he wants to attack opponents and still make it back to stage. Use back aerials if you can. Your Laser and Gyro are also good for spamming on the edge. R.O.B. has very few weaknesses. Some of his moves cause lag, so he has to avoid those moves entirely. He also takes time to refuel after doing his long range projectiles, or even his recovery move. This is just nitpicking, but I need to find something that R.O.B. doesn't excel in at least. R.O.B. has many advantages. He is an average sized character, with nice reach in his moves. He has a lot of powerful moves and smashes, as well as all of them being quick. He has an amazing recovery move, is great at edgeguarding, and has a very nice long range game. Combining the advantages and disadvantages of R.O.B., easily makes him one of the best characters in the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against R.O.B.) -------------------------------------------------------------------------- Anyone with a reflector can limit a lot of R.O.B.s gameplan. If you can spam a projectile on R.O.B., then that is another great thing you have going for you. R.O.B. is just a bit on the slower side, so a fast character should be able to take advantage of him. Watch out for his aerials, as they can be deadly. Try to take advantage of him when he misses his laggier moves. Don't expect to edgeguard him, as well he just fly over you. -------------------------------------------------------------------------- ========================================================================== Kirby ========================================================================== -------------------------------------------------------------------------- Unlocked by: Kirby is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Kirby first appeared in 1992 in a game called, "Kirby's Dream Land". Kirby is a small pink puffball of a character. He loves to eat things and it seems as if his stomach is a bottomless pit. His main ability however, is that he can copy the ability of whatever he swallows. He can float in the air because of how light he is and his ability to swallow air. He is round, pink, and appears as a puffball. He has 2 small arms and feet also. A very cute character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Kirby has some good grabs. His down grab though, is his best grab. Not only does it do the most damage, but it sets up your opponent for chain throwing. It works at low percentages, but you can still combo them after it stops working. If you hold down the attack button, Kirby will perform some rapid punches, for as long as you hold it down. They will build up damage pretty quick, if you manage to connect with a few of them. Kirby's up tilt is weak and also short range. His down tilt is even worse and a bit weaker. His forward tilt has the most range for Kirby, but its still weak. Kirby's dash attack can cause some good damage, but it has some lag if you miss. So, make sure you connect with it. Kirby's neutral aerial covers all around his body and does decent damage. It has some lag to it, if you don't land on the stage after performing it though. Kirby's up aerial is a decent attack, but nothing more. Kirby's down aerial can rack up damage, but won't be able to KO anyone. His back aerial can do decent damage and also comes out pretty quick. Kirby's up smash can deal out some damage, but it lags after you perform the move. His down smash is decent with damage and hits both sides of Kirby, but it has some lag after performing it. Kirby's forward smash is probably his best smash. It causes decent damage and has good reach to it also. Kirby's Hammer special move is strong, but is pretty slow. He will swing his hammer twice at his opponent when using this move. Its probably best to use it while short hopping, because it cancels out the move as soon as you land back on the stage. Its really to slow to use often, so try to avoid it unless you see an opportunity. Kirby's Rock special move is powerful also. He can use it in the air to come back down to the stage very quickly. You can't get hit by normal attacks while in your rock form, but your opponent can throw you, so its best to cancel out of it as soon as you land on the stage. Just like his hammer though, this move has too much lag to be of great use. Use it whenever you are trying to quickly land on the stage, instead of using it as an attack. Kirby's Inhale actually has a few purposes. Once you inhale the enemy in your mouth, you can do a few things. Pressing "B" will eat your enemy and you will adopt one of their ability. Pressing "A" will spit your opponent back out of your mouth. Both moves do damage, but if you don't want to copy your opponent's ability, then you should spit them out. Another use of this move, is that you can KO your opponents by nearly suiciding. Inhale them and then walk or jump off the stage and spit them out near the bottom of the screen. You should be able to recover, while KOing them in the process. Also, if you want to get rid of your opponent's ability, then just do a taunt to get rid of it. Kirby's Final Cutter special move is his recovery move. Kirby has a ton of floating ability and jumping ability, so you really don't need this as a recovery move. It can be used as a good attack though. Its pretty quick and doesn't have much lag. The shockwave it sends across the stage can also damage your opponents, so you can use this move from long range even if you want to. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Kirby's Final Smash is called, "Cook Kirby". When he performs his Final Smash, he brings out a giant cooking pot and all characters around him are sent into the pot. They all get cooked for some damage and eventually get flung out of the pot. This move is not very damaging and can't really be considered a KO Final Smash. The whole time your opponent is in the pot, they will rack up some damage. If they had high enough damage before going into the pot, then when they get flung out, sometimes they will get KOed. This move can also be avoided, if you are far enough away from it. It does have some range though, so try to get on the extreme opposite side of Kirby. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Kirby is all about the air game. His floatiness and jumping ability makes him a good aerial character. You will want to stick to your back aerials or short hopping neutral aerials in the air. Try to stay off the ground, as you don't have many good options. Your only option on the ground, is your down throw. Abuse it at low percentages to chain throw your opponents. Your forward smash will be the main source of your KOs. Use it as often as possible. Kirby is a great edgeguarding. With his ability to recover back on the stage, he doesn't have to worry about jumping off stage and attacking his opponent. Try to use your back aerials if you can, or even your neutral aerials. Kirby does have some disadvantages. He is a very light character, meaning that he can get KOed at low percentages. Most of his moves actually have some lag to them. He doesn't have many powerful moves and the ones he does have, have some lag to them. He is also a very small character, meaning that he has very little range to most of his moves. Kirby's advantages are few. His aerial game can be nice, due to how long he can float in the air. He can also recover back onto the stage from wherever he ends up at. He also has a nice chain throw at low percentages. His suicide game can also be a good factor in making KOs. He is also a great edgeguarder. Combining the disadvantages and advantages of Kirby, I would say he is about an average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Kirby) -------------------------------------------------------------------------- Kirby has very small range to him, so use it to your advantage. Any character with good range on them will give Kirby a ton of problems to deal with. Kirby has no means to reflect projectiles, but he will probably fly over them. He also has a hard time getting KOs in the air, so an aerial character may actually be an advantage here also. The heavier characters might also have a good time against Kirby, due to Kirby's low KO power. -------------------------------------------------------------------------- ========================================================================== Meta Knight ========================================================================== -------------------------------------------------------------------------- Unlocked by: Meta Knight is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Meta Knight's first appearance in the Kirby games, was way back in 1993 in a game called, "Kirby's Adventure". He is a known rival of Kirby, but has teamed up with him before in certain situations. He also commands a gigantic ship called, "Halberd". He looks like a dark blue version of Kirby with a mask on. He also wears shoes, gloves, and a cape though. He carries a golden sword, which he has amazing sword skills with. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Meta Knight really can't get any combos out of his grab game. His opponent gets launched back too far from all of his throws. His most damaging throw, will be his up throw, so stick to that one for damage. His neutral standard ground attack is a ton of sword slashes in all directions. This can hit all around your body. It is very weak though and your opponent has the chance to attack you from long range. Try not to use this move very often. It may look quick, but it can take some time to end the attack. His forward tilt has some nice range to it and you can slash 3 times with it. His down tilt is very weak, so avoid that one. His up tilt is good for juggleing, but it is also very weak. His dash attack is also weak, but it covers a lot of ground. In the air is where Meta Knight likes to play. All of his aerials do about the same damage, except for his neutral aerial. His neutral aerial can do a lot of damage, if you connect with the majority of it. It also covers his whole body and is a quick attack. It is definatly your best aerial attack, so spam it as much as possible. His other aerials are all about the same in terms of power and speed. Basically, wherever your opponent is, that is the direction of the aerial you will want to attack with, when chasing him. Your up smash can basically replace your up tilt. It covers a lot more area with the attack and has just a bit more damage. Its still on the weak side though. Your down smash is very quick. It hits on both sides of you, but also hits for low damage. Your forward smash deal the most damage out of your smash attacks. It has some nice reach to it, but it also has just a little lag at the end. Meta Knight has some very interesting special moves. You can spam his Tornado for a lot of weak damage on your opponents. The longer you tap the "B" button, the longer the Tornado will last. You can control the direction it goes in also. Your opponent really can't do anything to stop this move. It covers a very large area and attacks very quickly. You can also use this move for recovery. Make sure that you are close to the stage when performing this move, because you are helpless to recover from it, until you land back on the stage. Your Drill Rush has the same strategies as your Tornado. It can rack up a lot of weak damage. It also has the lag, just like his Tornado. It can be controlled and everything else is just the same as the Tornado. Your Dimension Cape special move, is my favorite. You can control the direction this move goes in also. It will let him do a very small teleport, followed up by a sword slash. The slash is pretty strong and worth trying to connect with. Just hold an attack button to make him perform it. You can use it in many situations, where your opponent will not be expecting it to come. Its great to use it as a recovery move also. Use it just before landing back on stage and watch as you teleport behind your opponent and slash him for hopefully a KO. Your main recovery move is called, "Shuttle Loop". It has some nice vertical recovery on it and comes out very quick. You even have the ability of gliding afterwards. You can use it to attack your enemy, but if you miss, you will have to wait until you land back on the stage to perform attacks again. That makes it very risky as an attacking move, so stick to it as a recovery move. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Meta Knight's Final Smash is called, "Galaxia Darkness". When Meta Knight performs this Final Smash, he will swing his cape around. If the cape touches someone, then the Final Smash will activate. If the cape doesn't touch anyone, then the Final Smash will not activate. Once activated, the screen goes dark and then anyone hit by the cape will be slashed for some damage. This move isn't very powerful and you probably wont get a KO using this unless at decently high damage. You can catch multiple enemies in this attack though. It is a very short range move though, because the cape isn't very long. The only thing this move really has going for it, is the decent knockback it causes. If you want to avoid this move, then simply just try to stay out of reach of Meta Knight. Air dodge or whatever you have to do to avoid him. His cape is very shot, so you shouldn't have too much trouble avoiding this move. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Meta Knight is an agile character. Most of his attacks have little to no lag. This means that you can perform combos with lightning speed, wherever you are. He is an aerial based character, so that is your best place to be. Spam whatever moves are in the direction of your opponent. Your neutral aerial is a great KO and damage dealer though. Your forward smash will be the main source of your KOs, as well as your combos. He is also great at edge guarding people. Just jump off the stage and use your forward aerial, or neutral aerial, to attack and send them flying back off the screen. You are going to make it back to stage no matter what, so you don't have to worry about jumping off and attacking your opponents. One of the downsides to him, is that he is a light character. This means that he can get KOed at low damage. His attacks are also not very strong, which is never a good thing. He will have to cause a lot of damage, to be able to KO his opponent. These are really his only weaknesses though and don't add up too much in the overall picture. Meta Knight is an amazing character. His attack speed and aerial abilities, are the best there is. You can combo opponents like crazy and all in the blink of an eye. He is amazing at edgeguarding, which makes it nearly impossible for your opponents to get back on stage. His ability to recovery from anywhere, is also great. Meta Knight's abilities to damage his opponents, will easily make him one of the best characters in the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Meta Knight) -------------------------------------------------------------------------- Any long range opponents, like projectile spammers, will want to avoid Meta Knight. He can easily get around them and make everything close up and in your face. Ground based characters, also will not enjoy a match against Meta Knight. The only things to exploit on Meta Knight, are the fact that he is a very light character and he doesn't have too much range to his move. Stick to someone that has range and power to their game, to make a more equal match for yourself. -------------------------------------------------------------------------- ========================================================================== King Dedede ========================================================================== -------------------------------------------------------------------------- Unlocked by: King Dedede is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- King Dedede first appeared in 1992 in a game called, "Kirby's Dream Land". King Dedede is the main enemy in most Kirby games. Though in reality, him and Kirby have teamed up on occasions to take on a goal for the greater good. King Dedede isn't an evil character, but his desire for food and other things, leads him in that direction of causing harm to other people. He also controls a vast army of enemies. King Dedede looks like a giant penguin. He wears a big red robe and hat. His weapon of choice in some of his games is a big hammer. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- King Dedede has one of the best grab games in the game. His back throw is very powerful and can KO opponents if given the chance. His down throw is also noteworthy, because you can chain throw opponents at even high percentages. He has a neutral ground attack. If you keep pressing the attack button, he will spin his hammer in front of him. It has nice reach to it and can keep away opponents with its range. His up tilt is on the quick side and does decent damage. The same can be said about his down tilt, but its a bit slower. His forward tilt is very nice, though its weak. He extends his hammer out for some very long range. Its also pretty quick. His dash attack does a lot of damage, but it also has a lot of lag. His aerial up tilt is very good. It has great reach to it and can cause a lot of damage. The same can be said about his down tilt. Its the same move, but in the opposite direction. His back tilt is pretty quick and does decent damage. His forward tilt is slow and strong. His neutral aerial isn't anything special. It does decent damage and has a decent range to it. His up smash covers a wide area and has decent damage, but it has a lot of lag to it. It will get you KOs though. His down smash hits on both sides of him, but also has lag to it. It cause decent damage also. His forward smash, will be his main method of KOs. It has a lot of range to it and does a lot of damage. It is a very slow attack though. His Inhale special move is basically the same as Kirby's, but it doesn't copy your opponent's abilities. He also isn't very good at suiciding with this move, because he is a lot slower than Kirby and doesn't have as good as a recovery as Kirby. His Jet Hammer can do a lot of damage to your opponent. You can walk around with this while it charges up. The main time you want to use it, is when your opponent is trying to get back on stage. That is your cue to start charging it and let it unleash for some powerful damage when they land on stage. His Waddle Tee Toss is a long range special move. He will randomly throw Waddle Dees, Waddle Doos, and Gordos at his opponents. The Waddle Dees just hit on impact and then walk around the stage. You can pick them up again and throw them if you want. The Waddle Doos will hit on impact and then walk around on stage and fire out electricity. You can also throw them again. The Gordos will fly off stage and hit everything in its path. They cause a lot more damage than the other ones. His special recovery move is called, "Super Dedede Jump". He launches very high vertically into the air with this move. On his way down, he can hit opponents by crashing into them, or by them feeling the shockwave of him landing on the stage. You can't grab the ledge when you do this move, unless you cancel it. Press down to cancel it and be able to grab the edge of the stage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- King Dedede's Final Smash is called, "Waddle Dee Army". When King Dedede performs this Final Smash, he will whistle and out will come his army. Waddle Dees, Waddle Doos, and Gordos will all show up on the stage. They keep spawning in and charging at your opponent. This move can be powerful, or it can be weak. It all depends on how much your opponent dodges, or gets lucky. The army will more than likely hit your opponent at least a couple times, due to the big amount of them that come out and attack. Your opponent will have to get hit by quite a few to do some major damage. The Gordos will do the most damage if they hit your opponent. As far as knockback goes, this move is very good at that. If your opponent gets trapped by the army and gets sent off stage, the enemies will come charging at them and prove almost impossible for your opponent to get back on stage. If you want to dodge this move, then your best bet is to stay airborn. Airdodge anything that comes close to you and stay in the air as long as possible. The majority of the army will be on the stage floor, waiting to rush you. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- King Dedede is an aerial based character, but that doesn't stop him from having a good ground game also. Spam his projectiles as often as you can at your opponent. Use your up and down tilts in the air, whenever you are trying to hit your opponent. Your forward smash is great for KOs, as well as your Jet Hammer, when they are trying to get back on the stage. You can also chain throw repeatedly or back throw for some major damage on your opponents. He can also edgeguard a bit, because of his floatiness. Your forward tilt is your best in the air to edgeguard. On the stage however, you will want to stick to your forward smash and Jet Hammer, for when they land back on the stage. King Dedede has only one main disadvantage to him. He is a very slow character and most of his attacks come out slow, with some lag to them. This will always cause problems for any character, when you have that combination. While he has only one, or very few bad things about him, he has lots of advantages. He is a very powerful character and is also heavy, meaning that it will take a lot of damage to KO him. He has a nice recovery option and can float in the air for some time. His chain throwing and back throws make 2 very useful options for him. His attacks also have a lot of nice reach to them. He can even edgeguard in multiple ways. Combining the advantages and disadvantages of him, I would say he is an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against King Dedede) -------------------------------------------------------------------------- King Dedede can outmatch most other heavy characters. Anyone with speed though, will be more than enough to cause King Dedede some problems, because of his slow mobility and attack speed. Anyone with a good aerial game will also cause a lot of problems. Just watch out for his projectiles, which can be easily avoided, if you are an aerial based character. -------------------------------------------------------------------------- ========================================================================== Olimar ========================================================================== -------------------------------------------------------------------------- Unlocked by: Olimar is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Olimar first appeared in 2001 in a game called, "Pikmin". Olimar was the captain of his spaceship, until it got hit by a meteor and crash landed on the planet Pikmin. He basically uses the Pikmin to find the parts of his spaceship that have scattered across the ground. He is a very small person in a space suit. He is just slightly bigger than the Pikmin. You could say he is only a few inches tall in reality. Though in Super Smash Bros. Brawl, he has a size increase. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Olimar needs some explaining before I describe what he can do. Olimar himself, does not fight. Instead, he uses Pikmin to fight for him. He can pull up to 6 Pikmin out of the ground and each color of Pikmin will do different things. Red Pikmin are fire based. Yellow Pikmin are electric based. Blue Pikmin are water based. White Pikmin are poison based. Purple Pikmin are neutral based, but do the most damage. Each Pikmin attacks with their special property on your opponents. Each one also does a different amount of damage. Now you understand the basics, so lets move on to the specific moves. Olimar has a great grab game. His Pikmin run out a bit and grab your opponent. They bring him back to you and then you can throw them. The Pikmin do this very fast, with nice range. You can do some chain throwing with your down throws. Try to grab your opponents as much as possible with Olimar. Olimar has a nice down tilt. He rushes forward on the ground a bit and pops the enemy into the air. You can keep spamming this move a bit for some juggleing even at low percentages. His up tilt has a bit of range on it and does decent damage. His forward tilt has some range on it, but it has some lag and is too weak to be of use. His dash attack does decent damage, but nothing special. His neutral attack is surprisingly strong. It comes out quick and does good damage. All of his aerials, except for his neutral aerial, will use Pikmin to attack with. His neutral aerial is just ok and when you compare it to his other aerials, it will be replaced. His forward and back aerials, will swing Pikmin in that direction. Its a very good move. His down aerial will swing his Pikmin down and even spike the enemy. This can be great for getting a KO off the stage. His up aerial can cause a lot of damage and has some nice reach to it also. His forward smash will throw Pikmin at his opponents. It has great range to it and comes out fast. The damage varies on the Pikmin. His up smash can replace his up tilt. It throws Pikmin upwards and the damage varies on the Pikmin that hits the opponent. His down smash attacks with Pikmin on both sides of him. Olimar's Pikmin Pluck special move, is how he gets Pikmin. He can have up to 6 Pikmin at a time. He also has to be on the ground, in order to gather Pikmin. His Pikmin Throw will throw his Pikmin long range at his opponents. If one of the Pikmin hits his opponent, they will latch onto him and start causing damage. The purple Pikmin will just hit your opponent for good damage, instead of latching on though. His Pikmin Order special move, will arrange his Pikmin and make them come back to you. When you use it, the next color of Pikmin will jump to the front of the Pikmin line. Olimar's Pikmin Chain is also his recovery move. It will make all of his Pikmin grab each other in a rope type fashion. They will try to grab the ledge for you. The bad thing about this move, is that if you don't have a lot of Pikmin with you at the time you use this move, you are not going to have a lot of reach. If you have only 1 or no Pikmin at all, your chances of recovering are very small. It can also be used as an attack. It has long reach to it, so it does have some opportunities to be used. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Olimar's Final Smash is called, "End of Day". When Olimar performs this Final Smash, he will jump into his spaceship and launch off of the stage. While he blasts off, a bunch of Pikmin type enemies will attack your opponents on the stage. After a while, Olimar's spaceship will come back and crash into the stage. This move is very powerful. Being in the blast radius of the spaceship will cause your opponents damage. The Pikmin enemies will cause them damage and when the spaceship crashes into the stage, will also cause them damage. So, a lot of damage will be going around during this Final Smash. When the spaceship crashes into the stage, all of your opponents will go flying backwards. This will probably cause KOs, if they had any decent amount of damage already on them. It is actually possible to avoid this Final Smash though. If you jump high enough into the air, then you can avoid the spaceship, the Pikmin enemies, and even the spaceship crash landing. That is the only downside to this Final Smash. Chances are though, that you will likely not be able to dodge this Final Smash, unless you have a really floaty character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Olimar is all about the Pikmin. At the start of the match, immediately gather up 6 Pikmin. Now the choice is yours on what you want to do. You can stay long range and toss Pikmin all day if you want. You can also abuse his chain throwing down throw. His aerials are very nice and you should attack with them the most. His damage and ability to KO, will all rely on the Pikmin you are attacking with. Use the Pikmin Order special move if you are trying to use a certain Pikmin for a KO. Olimar has decent, but not great edgeguarding. His Pikmin Chain can be used on the stage to hit his opponents. Jumping off the stage, really isn't recommended, because of his poor recovery ability, if he has low Pikmin. Olimar has a few weaknesses. He is a very light character, meaning that he can be KOed at low percentages. His recovery move can also get you in trouble, if you aren't paying attention. If he has no Pikmin out, then he isn't a very good character. Olimar's advantages all come from his Pikmin. He can chain throw with them, because of their great reach and speed. He can also toss them long range, which makes a nice projectile game. He is a very small character and his opponent will have a hard time hitting him. All of his aerials are nice attacks also. Combining the disadvantages and advantages of Olimar, I would say he is an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Olimar) -------------------------------------------------------------------------- Characters with a lot of reach, will be the ones to play against Olimar. He will more than likely be spamming his Pikmin at you. Jump over them and attack him. Anyone with a reflector is going to take away a lot of Olimar's game also. Olimar can be KOed at low percentages, so try to hit him with some powerful moves to take care of him early. If he has no Pikmin out, then go on the assault and try not to let him pull them out on the ground. -------------------------------------------------------------------------- ========================================================================== Fox ========================================================================== -------------------------------------------------------------------------- Unlocked by: Fox is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Fox first appeared in 1993 in a game called, "Star Fox". Fox is a mercenary who protects part of space from Andross. He flies in a ship to battle against the forces trying to attack any planets within sight. He has also recently fallen in love with a character named, "Krystal". Fox is a fox. He wears a suit and carries a gun on him. His fur and body is covered with orange fur. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Fox doesn't have a good grab game. All of his throws do about average damage. You really can't make any combos out of his throws either. Your best chance would probably be his up throw. Try to get an aerial out of it, if you can. Fox's neutral attack on the ground, can be very nice. If you hold down the attack button, he will perform a ton of attacks very quickly. This can rack up damage fast. His up tilt is weak, but hits on both sides of him. His down tilt is also weak and can pop enemies into the air. His forward tilt is very weak and not really worth using. His dash attack is pretty quick and covers some nice range. His neutral aerial is very quick, but only causes minor damage. His down aerial will cause some good damage, but only if you can get the whole thing to connect. His up aerial is strong and can KO opponents. It causes great damage and comes out quick. His back aerial is very strong and is fast also. His forward aerial can cause a ton of damage. If you connect with the majority of this attack, you can watch your opponent's percentage sky rocket. It does have some landing lag though, so make sure to watch out for that. Fox has some good smash attacks. His up smash causes good damage and even hits on both sides of him. His down smash hits on both sides of him also, but only causes average damage. His forward smash will be the main source of your KOs. It covers a lot of ground and has nice knockback and damage to it also. Fox's Blaster is his gun fire special move. You can always be using this long range for some quick and weak damage on your opponents. Spam this move as much as possible. Fox's Reflector is a very handy special move that serves some great purposes. All you have to do, is hold it down and watch as every projectile will ricochet off of you and back towards your opponent. It can slow down your decent in the air. Just keep repeating this move and you will descend very slowly. You can also use this as an attack. The best way to use it, is when your opponent is off stage. You can cause a lot of frustration when you jump out and use this. It will cancel your opponents move and cause them to be knocked farther away from the stage. His Fox Illusion special move has a few purposes. It can be used as a good recovery move horizontally. It is very quick and nearly impossible for your opponent to guess where you are going to be in that short amount of time. It can also cause damage, but only minor. This is a great approaching move though, because you are basically invincible until you stop. His other recovery move is the Fire Fox. It can be used in any direction and will cause damage to all who come in contact with it. It shouldn't be used as an attack though, because it causes weak damage and has a lot of lag to it. You should stick to vertical recovery with this move, because the Fox Illusion will cover your horizontal recovery. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Fox's Final Smash is called, "Landmaster". When Fox performs his Final Smash, this giant vehicle will drop down and you will be able to pilot it. You can damage or KO your opponents multiple ways with this vehicle. Multiple attacks are at your disposal when piloting the Landmaster. You can fire a giant beam cannon at your opponents, roll the Landmaster sideways, ram into the opponents, or fly them off the edge of the screen for some nice KOs. Your opponents can jump onto the Landmaster, but if it rams into them, then they will get damaged. Push Down on your controller to make the Landmaster roll sideways. Use the jump button to make the Landmaster fly into the air. The "A" button will make you fire the cannon. You will have a very hard time dodging this Final Smash. The best advice is to not be in front of the cannon and instead try to jump over the top of it. Staying behind it and above it, will keep you the safest when trying to avoid the Landmaster. This move is basically the same as Falco's and Wolf's Final Smashes, but Fox moves faster on the ground, as well as hitting a little stronger on the ground. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Fox is a very quick character. He has a lot of attack options in his game. He can stick long range and spam his Blaster all day long. He can also come in and abuse you for aerials. Start your matches by spamming your blaster. Once your opponent charges you, you can do some forward aerials on them or back aerials. You could also do the opposite and approach by short hopping back aerials or Blaster fire. Remember to use your Reflector if they spam projectiles at you. Fox has a great edgeguarding game. His reflector will always come into play. Use this to knock back your opponents and cancel out their moves. You can also use your forward aerial or other aerials to hit your opponent back again. Fox has very nice recovery options, so you will never have to worry about not making it back on stage. Fox has very few disadvantages to him. You really can't point out any in particular, but he could be better on some things. His grab game in particular, is poor. All of his standard ground attacks have poor range and are on the weak side. His blaster doesn't cause any stun time either. These are very minor details and don't add up to much in the overall picture. Fox has a ton of good things going for him. His blaster will make him a big threat long range. He is a very fast character and all of his attacks come out very quickly. He also isn't very light. His aerials deal some very good damage. He also has some very nice recovery options. Combining the advantages and disadvantages of Fox, I would say he is a very high above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Fox) -------------------------------------------------------------------------- Fox has no real weaknesses to exploit on him. He is very quick and has some power to back it up also. He can even go long range on you. Any character with a reflector will be a good way to deal with his long range game. You could also use characters with good reach to deal with Fox. You really are not going to find anyone with a clear advantage over Fox. Try to watch out for his Blaster and his strong aerial attacks. Edgeguarding him will also be a problem. Try to spam projectiles at him instead of jumping off the stage to edgeguard. -------------------------------------------------------------------------- ========================================================================== Falco ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 50 brawls - Clear the 100-Man Brawl - Have Falco join your team in The Subspace Emissary You can unlock Falco by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Falco in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Falco first appeared in 1993 in a game called, "Star Fox". He is part of the Star Fox team and helps Fox and his crew stop the evil Andross from taking over the galaxy. Falco has a cocky attitude and will usually do things upon his own will. Falco looks like a giant bird in a human type form. He is mostly covered in blue feathers. He also wears a suit similar to Fox's and also carries a gun with him at most times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Falco has a very good grab game. He can perform a chain throw with his down throw. Just perform the down throw and run forward and grab them again. Falco has a very weak neutral ground attack. If you keep pressing the attack button, he will perform a spin attack until you stop. His up tilt is pretty good. He performs 2 quick attacks upwards that cover a nice area. His down tilt is fairly strong and comes out pretty quick. His forward tilt is weak and doesn't have much range to it. The same can be said about his dash attack, but it covers more range. Falco's forward aerial does a spinning attack at his opponent. It doesn't cause much damage, but it turns his whole body into a weapon. It also has some landing lag to it. His down aerial is actually a spike. You can use it for KOs off stage and for some nice damage. His back aerial is on the weak side, but quick. His up aerial is just a decent attack, nothing special. His neutral aerial is good. It is another spinning attack and turns most of his body into a weapon. It can also cause some good damage, if most of it connects. Falco's down smash can cause some decent damage for a smash attack and hits on both sides of him fairly quickly. His up smash does about the same thing as his down smash, but just a bit weaker and angled upwards. His forward smash has some range to it and hits for decent damage. This will be his main KO move. Falco actually throws his Reflector, instead of holding on to it. It can be used as a quick weak attack and also reflect projectiles. His Blaster will stun enemies for brief moment. You will want to spam this during the whole match as much as you can. Falco relies on this move heavily. You can approach opponents using this move fairly easily. The stun it creates, causes enemies to cancel their attacks, which is always helpful. His Falco Phantasm special move is similar to Fox's Illusion special move. It can be used as a recovery move as well as an attacking move. Use it for approaching enemies unexpectantly. It doesn't cause much damage at all, so its for recovering and approaching. If you hit your opponent while trying to recover with this move, it has a tiny bit of a spike to it. Nothing major, but it could catch them off guard. His main recovery move is his Fire Falco. It has very short range though, as a recovery move. It can also cause damage to enemies, but don't use it as a head on attack, because of its lag. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Falco's Final Smash is called, "Landmaster". When Falco performs his Final Smash, this giant vehicle will drop down and you will be able to pilot it. You can damage or KO your opponents multiple ways with this vehicle. Multiple attacks are at your disposal when piloting the Landmaster. You can fire a giant beam cannon at your opponents, roll the Landmaster sideways, ram into the opponents, or fly them off the edge of the screen for some nice KOs. Your opponents can jump onto the Landmaster, but if it rams into them, then they will get damaged. Push Down on your controller to make the Landmaster roll sideways. Use the jump button to make the Landmaster fly into the air. The "A" button will make you fire the cannon. You will have a very hard time dodging this Final Smash. The best advice is to not be in front of the cannon and instead try to jump over the top of it. Staying behind it and above it, will keep you the safest when trying to avoid the Landmaster. This move is basically the same as Fox's and Wolf's Final Smashes, but Falco moves faster in the sky, as well as hitting a little stronger in the sky. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Falco's game mostly revolves around his Blaster. Spam it from long range as much as you can. You can use it to approach your opponents or your Falco Phantasm to approach also. Use the Phantasm for a horizontal recovery, because it covers more distance than your other recovery move. Your down aerial is going to cause a lot of nice spike KOs. Use your reflector if opponents start spamming you with projectiles. Don't forget about your down throw being used as a chain throw. That will rack up lots of damage on most opponents. Falco has a nice edgeguarding game. His down aerial is going to get a lot of KOs, because it has a spike to it. Spam your blaster if you want to cause enemies some frustration in trying to get back on stage. Once they land on stage, be ready to grab them and continue the chain throwing on them. Falco has a few disadvantages. His recovery is not that great vertically. Also, most of his attacks have some lag to them or are on the slow side. He doesn't run very fast and has slow mobility in general. He jumps very high vertically, which makes it awkward to combo opponents in the air. His Reflector also takes a while to throw back out, which can cause a few projectiles or even normal attacks to hit you while waiting for it to be thrown again. Falco has some interesting advantages to his character. His down throw can be used for a long chain throw. His blaster can stun enemies, as well as cancel their attacks. He can also spike opponents off stage for some nice KOs. If you combine the advantages and disadvantages of Falco, I would say he is an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Falco) -------------------------------------------------------------------------- Falco relies heavily on his blaster, so bring in someone with reflection capabilities is always good to put an end to his long range game. Anyone with good reach on them can also be a good advantage on Falco. Someone with speed can get around Falco's slower mobility. Watch out for his down aerial when trying to recover back on stage. Anyone with good recovery ability should be a priority for that case. Try to avoid his chain grab, as it can rack up a lot of damage. -------------------------------------------------------------------------- ========================================================================== Wolf ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 450 brawls - Beat the Boss Battles mode with Fox or Falco after completing The Subspace Emissary - Pass through the hidden door in The Ruins area after completing The Subspace Emissary You can unlock Wolf by completing any of these 3 requirements. After you complete a requirement, you must defeat Wolf in a basic brawl to unlock the character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- The first time that Wolf appeared was 1997 in a game called, "Star Fox 64". He has been a rival of Fox and his team, as well as teaming up with them in certain situations. He is the leader of Star Wolf and his full name is Wolf O'Donnell. He is bigger than Fox also. He looks like a wolf with gray fur. He wears an eyepatch over one of his eyes and wears some flight gear. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Wolf has 1 good throw. He is too slow to do anything with his other throws. His down throw will be what he relies on. On the lower percentages, you can use this as a chain throw almost. You have to be really quick though and run to your opponent after you throw them, to grab them again. What I like to do is follow his down throw with a forward smash instead. It works nicely for some good damage. Wolf has a nice neutral ground attack. If you tap the attack button a few times, he will do 3 slashes at the opponent and thrust himself forward just a bit. This is a weak attack, but its very quick and covers some nice range. His up tilt is decent and hits on both sides of him. His down tilt is weak and not worth using. His forward tilt is quick and has some nice range to it. If you connect with the full attack, it will do decent damage also. His dash attack isn't that great. He will stop as soon as you press the attack button, instead of lunging forward like most of his other attacks, and instead hit the opponent into the air for decent damage. Wolf's neutral aerial will hit on all sides of him, as he turns his whole body into a weapon. It is a very weak attack though. His down aerial, is a nice spike. It comes out very slow though, which makes it hard to connect with. His back aerial is quick and causes good damage also. His up aerial is also quick, causes nice damage, and has some range to it. His forward aerial has too much lag to be of any use. Wolf has a great forward smash. It covers a large range of area and also hits for good damage. Its even a quick smash, so u can spam it quite often. Wolf up smash does some good damage. It also has some good reach to it. His down smash is very quick and hits on both sides of him. The damage isn't too bad either. His Reflector special move, covers a big area around his body. It doesn't do much damage as an attack, so don't waste your time with it. His Blaster has very short range to it. You can even hit them with the gun itself, if you are close to them, for a combo. His Wolf Flash special move can be used for damage and as a recovery move. Its upward angle makes it useless for damage though. If you connect with the end of the attack though, then he will perform a small spike with some damage. Its great for horizontal recovery though. His Fire Wolf is his main special recovery move. It has some good distance in it. It can also do decent damage on your opponent. Don't try strictly attacking with this move though, because it has lag to it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Wolf's Final Smash is called, "Landmaster". When Wolf performs his Final Smash, this giant vehicle will drop down and you will be able to pilot it. You can damage or KO your opponents multiple ways with this vehicle. Multiple attacks are at your disposal when piloting the Landmaster. You can fire a giant beam cannon at your opponents, roll the Landmaster sideways, ram into the opponents, or fly them off the edge of the screen for some nice KOs. Your opponents can jump onto the Landmaster, but if it rams into them, then they will get damaged. Push Down on your controller to make the Landmaster roll sideways. Use the jump button to make the Landmaster fly into the air. The "A" button will make you fire the cannon. You will have a very hard time dodging this Final Smash. The best advice is to not be in front of the cannon and instead try to jump over the top of it. Staying behind it and above it, will keep you the safest when trying to avoid the Landmaster. This move is basically the same as Falco's and Fox's Final Smashes, but Wolf has both of their powers combined. He moves better and attacks stronger everywhere. The downside to this, is that you spend a shorter amount of time with this Final Smash. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Wolf should be played aggressively. Try short hopping with your Blaster. If you get the chance to grab your opponent, then take it. Try to chain throw with your down throw or follow it up with a side smash. You can spike enemies off stage with your down aerial. Your forward smash will be your main method of getting KOs. Wolf is decent at edgeguarding. He does have a spike, which is his down aerial, but its really slow. You can also spam your Blaster at your opponents if you want. Be ready to grab them when the come back on stage to continue the chain throws or smash combo. Wolf doesn't have much of any weaknesses. The main thing you could say about him, is that he is slow. Also, his blaster has a very short limited range to it, which makes his long range game, not so great. Wolf has many advantages to him. He is a heavy character, meaning he can only be KOed at higher percentages. His attacks have some nice range to them, especially his side smashes. He has a Blaster, which he can fire from long range. His recovery is very good. He even has chain throwing to add to his game. Combining the disadvantages and advantages of Wolf, I would say he is one of the best characters in the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Wolf) -------------------------------------------------------------------------- Wolf has favorable matchups against most characters. The only ones he will have a slight problem with, are the speedier characters. Wolf is more on the slow side as a character, which is pretty much his only weakness. You don't have to worry too much about his blaster, because of its short range. Try to fight an aerial battle with Wolf, instead of a ground one. He might be able to catch you in a chain throw, if you stay on the ground too long. -------------------------------------------------------------------------- ========================================================================== Captain Falcon ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 70 matches in Brawl - Beat Classic Brawl Mode on the Normal difficulty setting or greater in less than 12 minutes - Get Captain Falcon to join your party in The Subspace Emissary You can unlock Captain Falcon by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Captain Falcon in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Captain Falcon first appeared in 1990 in a game called, "F-Zero". Captain Falcon is the pilot of his ship called the, "Blue Falcon". He has appeared in many high speed racing games. In some of his other storylines though, he is considered to be a bounty hunter. Captain Falcon looks like a tall male, wearing some type cross between a racing suit and a space suit. His suit is blue for the most part and he wears a helmet on his head with a falcon logo. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Captain Falcon's grab game, isn't the greatest. None of his grabs are very strong, but you can combo out of his down throw. Perform a down throw and then do a Falcon Kick for a nice damage dealing combo. Other than that, don't bother using his throws. His up tilt on the ground, doesn't cover the area it needs to cover. It hits in front of him for the most part. It is pretty quick and does good damage though. His down tilt pops enemies just a bit into the air. You can follow this up with a Falcon Kick combo, if you get the chance. His forward tilt has decent reach to it, but has some slight lag after performing it. His neutral attack is very quick and the longer you hold down the attack button, the more he will attack. It has very short range though. His dash attack is very quick, but its also weak. Still, because Captain Falcon is so fast, you may be able to approach your opponent and tackle them with it. Captain Falcon's main aerial attack, is his forward aerial. He thrusts his knee at his opponent and if he connects with the sweet spot on it, he will do some major damage and heavy knockback. It is very hard to connect with this move, which makes it a pain to try and hit with the sweet spot on it. It also has some landing lag, which makes it even worse. Short hopping and performing in aerial, is your best chance of getting it to connect. His other aerials are not as impressive as his forward aerial. His up aerial covers a big range of area all around him. It comes out quick and does some decent damage also. His neutral aerial is a double kick in the air. It is a weak attack, but it lasts a while, which might be able to catch opponents off guard or give you a better chance of connecting with it. His down aerial is a nice spike. It comes out not very slow, so use it if you get the chance. His back aerial is very nice. It is a very quick attack and does good damage for how fast it is. Use it as often as you want. His forward smash attack covers some nice range and does good damage, but its a bit on the slow side. Still, it will be one of your main KO moves. His up smash can pretty much replace his up tilt. It does good damage, but has a bit of lag after using it. His down smash hits on both sides of him for some good damage, but its also pretty slow. His Falcon Punch special move is very strong. It has a lot of start up time though, which is the bad thing about it. You can also change the direction you perform it in, by holding the opposite direction as soon as the move starts. Its really too slow to be of any use. Your best chance of using it, is when your opponent is trying to get back onto the stage. Try to time it so you hit them. His Falcon Kick is very fast and can be used to approach opponents unexpectantly. It has decent damage for how quick it is, but never use it in the air. It has a ton of landing lag, which eliminates the purpose of using it in the air. Just stick to the ground when you want to use it. His Raptor Boost special move is not very good at all. You can use it for recovery or attacking, but its generally better off not being used. It causes weak damage and doesn't have very good recovery either. His Falcon Dive is his main recovery move. It has decent recovery. It can also be used to latch onto your opponent and cause some damage to them. The damage it causes is very high. If you miss with it though, you will have to wait a while before you can move again after using the move. This makes it not very safe to use as an attack option, but if you see a chance you still may want to take it for the high damage it dishes out. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Captain Falcon's Final Smash is called, "Blue Falcon". When Captain Falcon performs his Final Smash, he will call for his vehicle to come to him. If the vehicle doesn't hit the opponent, then the Final Smash will stop right there. If it does hit his opponent though, the Final Smash will continue. Your opponent will get knocked onto a race track and watch helplessly as the Blue Falcon crashes into them. This move does deal some good damage, but the knockback from it is incredible. You will probably kill your opponents if they have even a little damage on them. The knockback is just that huge. The downside to this move, is that you have to be very close to your opponent when activating your Final Smash. The Blue Falcon has to hit them in order to start the Final Smash, otherwise you won't do any damage on them. If you want to avoid this move, then just stay away from Captain Falcon. He has to be very close to you in order to pull it off. Your best chances are to stay in the air away from him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Your main method of attack is going to be your forward aerial. You will want to spam this move as much as you can. If you need to approach opponents, your Falcon Kick is a quick method of doing that. His back aerials are quick and cause good damage also. Your speed will let you do pretty much whatever you want on the stage. Use this combined with your other options to play against opponents. Captain Falcon isn't very good at edgeguarding. He does have one useful option though, and that is his down aerial. It will spike opponents and doesn't come out too slow to not be of use. Other than that, you don't have many options. You can try to time a Falcon Punch for when they land back on stage, but don't rely too heavily on it connecting. Captain Falcon has many downsides to him. His speed can actually get in the way of him perform his attacks. You will be overshooting a lot of your attacks, due to not factoring in your speed. He also has a bad throw game, unless you can pull off his down throw combo. His recovery option could be better also. Most of his special moves are either too slow, or too weak to be of any use to him. His main method of attack (his forward aerial), is very hard to connect with opponents and if they are on the small side, then it will be nearly impossible to connect. Captain Falcon does have a few advantages. His speed is of course the obvious one. He has a powerful forward aerial and quick, strong, back aerial. He even has a spike for a down aerial. He has a nice approach move with his Falcon Kick. Other than those though, he doesn't have much else going for him. If you combine the advantages and disadvantages of Captain Falcon, I would say he is one of the worst characters in the game probably. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Captain Falcon) -------------------------------------------------------------------------- Captain Falcon relies on his speed to get him through matches. Do not pick a heavy character against him, or you will regret it. Though, anyone with a better speed game than Captain Falcon, could probably have an advantage on him. Any smaller characters are going to have a great time against him, because his forward aerial will have a very difficult time trying to connect with them. He also has no long range game and no means of reflecting. This means a projectile spammer is going to have an easy time with Captain Falcon also. -------------------------------------------------------------------------- ========================================================================== Pikachu ========================================================================== -------------------------------------------------------------------------- Unlocked by: Pikachu is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Pikachu first appeared in 1998 in a game called, "Pokemon". Pikachu is a Pokemon. He first got popular in the Pokemon anime series. Pikachu is one of the only Pokemon that doesn't stay in his pokeball and instead walks side by side with his trainer. In Pokemon Yellow, you will see this happening, as well as the anime series. Pikachu looks like an electric rat. He is yellow with electricity coming out of him whenever he wishes it pretty much. In the Pokemon games, he can actually change his appearance by evolving into a new Pokemon called, "Raichu". -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Pikachu has a very nice grab game. He can perform combos with his up and down throws. With his up throw, you can combo it with his Thunder move. With his down throw, you have a couple options. You can try chain grabbing with it at low percentages. You can also combo it with a side smash. Both options work great, so use it frequently. Pikachu has a great up tilt on the ground. It hits on both sides of him very quickly. The damage is weak, but it pops the opponent into the air for a nice Thunder combo. His forward tilt has small reach and isn't very strong. His down tilt is about the same as his forward tilt, but quicker. Pikachu has a great neutral attack. It is very fast and you can hold down the button to make him attack even faster and longer. This move is actually very hard to get around, unless your opponent jumps over you and hits you from behind. Experiment with the best situations on when to abuse this attack. His dash attack is weak and has lag after using it, so don't bother trying it. Pikachu's neutral aerial attack is pretty good. It hits all around him, and is pretty quick. You need to watch out for on using it too close to the ground, because it has some landing lag. His back aerial isn't that great. Only if it connects with every hit, then it can only do decent damage at best. It also has landing lag if you land back on the stage right away. His forward aerial is pretty good. The damage is just decent, but it turns his whole body into a weapon, with hardly any landing lag at all. His down aerial causes good damage, but it has a lot of landing lag. It can hit your opponent twice if they are on the ground, but due to the landing lag, I wouldn't advise doing it. His up aerial is very weak, but quick. You can use it for some quick juggleing in the air, but its not worth anything else. Pikachu's up smash is on the weak side for a smash attack, but it can be followed with a Thunder combo. His down smash is very good. It hits on both sides of you for quite some time, but the damage is just decent for a smash attack. It lasts for such a long time, that it can rip apart shields and set you up with a Thunder combo also. His forward smash has very nice reach and great power to it. The closer your opponent is to you, the more damage you will do though. This will be your main KO move. Pikachu loves his special moves. His Thunder Jolt is a great move to spam a lot. It covers a ton of area and is a pretty big projectile. Using it from the air is also a good option, if you want to try to approach your opponents with it. Thunder will be used a lot also. It is great for combos and he has a lot of opportunities to use it. Its also great for edgeguarding. It covers most of the screen in a vertical fashion and hits for very nice damage. You can also use it while jumping. Jump over your opponent it and use it to make the Thunder hit them, while you keep running the other direction. His headbutt can be used as an attack or as a recovery move. It is really too slow to effectively be used to attack your opponent though. So don't really bother with it. Its great for horizontal recovery though. Charge it up and let it fly. You may even hit your opponent in the process. His Quick Attack is his main recovery move. When you first use it, you can press the control stick in a different direction to make him Quick Attack once again. It can only work twice in a row though. It can also hit your opponent for minor damage, so don't worry about using it as some sort of a weapon. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Pikachu's Final Smash is called, "Volt Tackle". When he performs this move, he turns into a huge ball of electrical energy and can move around the stage at very fast speeds. Pikachu is very hard to control when he does this, because he moves at such a quick rate of speed and it doesn't let you control his exact direction. If you press the "A" button, then he can shoot out a bigger burst of electrical energy. It takes some time to recharge between bursts, but you can shoot quite a few before his Final Smash ends. He will also start moving slower once the Final Smash is about to finish. If you want to dodge this move, then try to constantly air dodge the whole time Pikachu has his Final Smash activated. Once you notice him slowing down, then that is your cue to get ready to attack him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- Pikachu is a quick character, with many attack options. Spamming Thunder Jolt long range is always a great way to control a match. Your Thunder move has a ton of uses with edgeguarding and combos. Pikachu has a great grab game with some chain throws and nice combos out of them. He has some nice aerial options, as well as some quick options on the ground. His side smash will be your main method of getting KOs, along with using Thunder in combo with other tactics. He probably has the best edgeguarding in the game. You can get a ton of KOs from this, as you watch your opponent fight for his life to get back on stage. Use your Thunder move to fill up the whole side of the stage vertically and your opponent will have a big problem trying to get around it. Keep spamming it and they will probably get KOed off the top of the screen. Pikachu does have a few disadvantages. His range is very short with his attacks. His small size makes it hard for him to have any type of reach in his moves. He is also a light character, meaning that he can be KOed at low percentages. A lot of his moves have some type of lag to them, which can give your opponent time to attack you, if you are not careful enough with them. Pikachu has some great things going for him. He is a speedy character, which helps in all aspects of his game. He is probably the best edgeguarder in the game. He has an awesome long range projectile that covers a ton of distance. He has chain throwing and combos to add into his game. Combining the advantages and disadvantages of Pikachu, I would say he is an above average character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Pikachu) -------------------------------------------------------------------------- If you have a reflector, you are going to take out 70% of Pikachu's game. He can no longer use his projectile from long range to attack and he can't use Thunder on you either. It will actually reflect his own Thunder back at him for some damage. Any character with long reach will also handle Pikachu very nicely. Projectiles really won't help much, because of how small Pikachu is. -------------------------------------------------------------------------- ========================================================================== Pokemon Trainer ========================================================================== -------------------------------------------------------------------------- Unlocked by: Pokemon Trainer is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Pokemon Trainer first appeared in 1998 in a game called, "Pokemon". His role in the games is to train up Pokemon, capture lots of different Pokemon, and do battle with other Pokemon trainers. There is no specific trainer that this game refers to on this character. Therefore, you can just think of him as the model for what a Pokemon trainer would look like and act like. He looks like a young boy wearing a vest and other clothes. His most notable feature is his hat with the Pokeball symbol designed into it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- Pokemon Trainer has no moves, other than switching out his Pokemon. He just stands back and watches his Pokemon do all of the dirty work for him. What a nice guy. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Pokemon Trainer's Final Smash is called, "Triple Finish". When Pokemon Trainer performs this Final Smash, all 3 of his Pokemon will jump out and fire some sort of attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon close together and has some good range on it. This move is pretty strong, and if your opponent is caught in the beam, then they can get knocked by pretty far. All 3 of the Pokemon's attacks are long range, but the closer the opponent is to you, then the more damage he will receive. You also must line up this move with your opponent to have any hopes of hitting him. If you are trying to dodge this move, then either try to jump over the Pokemon, or stay in the air as long as possible. The Solar Beam attacks pretty low to the ground, so you won't have to worry about it too much if you just remain airborne. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- The Pokemon Trainer, is a very unique character. He controls 3 different Pokemon in his fights. They are Squirtle, Ivysaur, and Charizard. He can switch them out at anytime that he wants. If you select him as your character, instead of a specific Pokemon, he will start out with a random Pokemon. If one of your Pokemon gets KOed in a match, he will automatically throw out the next Pokemon. Also, each Pokemon only has a limited amount of "stamina". Stamina, is the condition that the Pokemon is in at the current time. While the match goes on, after a few minutes you will notice your Pokemon are doing less damage. They will also look tired in their idle animations. To remedy this, just switch out to a new Pokemon to get around the problem. While in their Pokeballs, they will slowly recover their stamina back. Switching Pokemon in battle can be dangerous though. Your opponent will be able to just sit there and wait for the next Pokemon to pop out and then hit him. Try to do it when you are a good distance away from your opponent, like when they are recovering. For more detailed information about the Pokemon, read their own sections below. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Pokemon Trainer) -------------------------------------------------------------------------- Read the strategies about Squirtle, Ivysaur, and Charizard if you want detailed information about fighting each of his Pokemon. -------------------------------------------------------------------------- ========================================================================== Squirtle ========================================================================== -------------------------------------------------------------------------- Unlocked by: Squirtle is available at the start of the game. To start the match as Squirtle, select Pokemon Trainer on the character select screen. Now click on the picture of Squirtle and start the match. You will now begin the match as Squirtle. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Squirtle first appeared in 1998 in a game called, "Pokemon". Squirtle is the first of 3 evolutions this Pokemon can transform into. He is a water Pokemon that looks like a type of turtle. He has the ability to shoot water and create huge amounts of it also. Squirtle is colored blue with a brown shell on his back. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Squirtle's Final Smash is called, "Triple Finish". When Squirtle performs this Final Smash, all 3 of the Pokemon will jump out and fire some sort of attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon close together and has some good range on it. This move is pretty strong, and if your opponent is caught in the beam, then they can get knocked by pretty far. All 3 of the Pokemon's attacks are long range, but the closer the opponent is to you, then the more damage he will receive. You also must line up this move with your opponent to have any hopes of hitting him. If you are trying to dodge this move, then either try to jump over the Pokemon, or stay in the air as long as possible. The Solar Beam attacks pretty low to the ground, so you won't have to worry about it too much if you just remain airborne. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Squirtle) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Ivysaur ========================================================================== -------------------------------------------------------------------------- Unlocked by: Ivysaur is available at the start of the game. To start the match as Ivysaur, select Pokemon Trainer on the character select screen. Now click on the picture of Ivysaur and start the match. You will now begin the match as Ivysaur. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- The first time Ivysaur appeared was in 1998 in a game called, "Pokemon". Ivysaur is the second level of its evolution. It is a grass type Pokemon and appears to look like some form of an animal with a giant plant on his back. He is colored green on his skin and the plant is colored pink on his back. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Ivysaur's Final Smash is called, "Triple Finish". When Ivysaur performs this Final Smash, all 3 of the Pokemon will jump out and fire some sort of attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon close together and has some good range on it. This move is pretty strong, and if your opponent is caught in the beam, then they can get knocked by pretty far. All 3 of the Pokemon's attacks are long range, but the closer the opponent is to you, then the more damage he will receive. You also must line up this move with your opponent to have any hopes of hitting him. If you are trying to dodge this move, then either try to jump over the Pokemon, or stay in the air as long as possible. The Solar Beam attacks pretty low to the ground, so you won't have to worry about it too much if you just remain airborne. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Ivysaur) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Charizard ========================================================================== -------------------------------------------------------------------------- Unlocked by: Charizard is available at the start of the game. To start the match as Charizard, select Pokemon Trainer on the character select screen. Now click on the picture of Charizard and start the match. You will now begin the match as Charizard. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Charizard first appeared in 1998 in a game called, "Pokemon". Charizard is a fire Pokemon and is the 3rd and final stage of his evolution. He looks like a giant lizard with wings. He also has a tail that burns with fire on its tip. He has orange colored skin on his body. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Charizard's Final Smash is called, "Triple Finish". When Charizard performs this Final Smash, all 3 of the Pokemon will jump out and fire some sort of attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon close together and has some good range on it. This move is pretty strong, and if your opponent is caught in the beam, then they can get knocked by pretty far. All 3 of the Pokemon's attacks are long range, but the closer the opponent is to you, then the more damage he will receive. You also must line up this move with your opponent to have any hopes of hitting him. If you are trying to dodge this move, then either try to jump over the Pokemon, or stay in the air as long as possible. The Solar Beam attacks pretty low to the ground, so you won't have to worry about it too much if you just remain airborne. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Charizard) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Lucario ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 100 brawls - Beat Target Smash!! on all difficulty levels (Playing in either 1 or 2 player mode will satisfy this condition.) - Get Lucario to join your party in The Subspace Emissary You can unlock Lucario by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Lucario in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Lucario first appeared in 2007 in a game called, "Pokemon". Lucario is the evolved form of Riolu. He is classified as an aura Pokemon. He has even starred in his own Pokemon movie due to his popularity. Lucario is considered to be a jackal and is based on the design of, "Anubis". He has blue and black fur with 3 spikes on his body. One spike is in the center of his chest and the other 2 are on the back of each hand. He also has a blue tail. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Lucario's Final Smash is called, "Aura Storm". When Lucario performs this Final Smash, he will fly to the top of the screen. He will then perform a powerful aura beam, which you can control. The opponent will get caught in the beam if they touch it and get sent flying after the beam ends. Too bad it isn't as powerful as it looks. This move unfortunately, isn't that strong. It has a low probability to KO your opponents and will likely not cause much damage. Just like Lucario's other attacks though, the more damage he has taken, the more damage his Final Smash will cause. Still this isn't very powerful at even high damage. If you want to dodge this move, then your best chance is to stay on the sides of the stage. When the beam comes close to you, just jump into the air as long as you can. The beam is slow moving and probably won't be able to reach you in time to hit you. It's not very hard to dodge if you run from it right when it's activated. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Lucario) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Jigglypuff ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 350 brawls - Beat 20 or more Events after clearing The Subspace Emissary - Pass through the hidden door in The Swamp area after completing The Subspace Emissary You can unlock Jigglypuff by completing any of these 3 requirements. After you complete a requirement, you must defeat Jigglypuff in a basic brawl to unlock the character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Jigglypuff first appeared in 1998 in a game called, "Pokemon". Jigglypuff is classified as a balloon Pokemon. It can put enemies to sleep using its voice. That is about the only thing this Pokemon can do in his games. Jigglypuff looks like a big balloon. Jigglypuff has pink skin color and a patch of hair growing out the top of it's head. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Jigglypuff's Final Smash is called, "Puff Up". When Jigglypuff performs their Final Smash, Jigglypuff will start glowing and then keep increasing in size for a while. Jigglypuff will end up growing gigantic and likely take up the majority of the whole stage. Jigglypuff is even bigger than Giga Bowser when he/she expands to the maximum size. After Jigglypuff finishes expanding, he/she will yell "Jiggly" and anything that is touching Jigglypuff at this time will be sent away from the stage with some damage. This move is not very powerful, but the knockback is what will KO your opponents. If they have some damage on them, you can expect them to be KOed if you are touching them right when you yell "Jiggly". It will cause some slight damage, but the knockback will be incredible and more than likely KO your opponent. If you want to dodge this move, then your only chance is to stay away from Jigglypuff the whole time. Just make sure that you are not touching Jigglypuff when she yells out "Jiggly". Otherwise, you will be sent flying to your doom more than likely. Jump off the stage and float there, or whatever you have to do in order to not be hit by Jigglypuff. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Jigglypuff) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Marth ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 10 brawls - Finish Classic mode on any difficulty level - Get Marth to join your party in The Subspace Emissary You can unlock Marth by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Marth in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Marth first appeared in 1990 in a game called, "Fire Emblem". Marth is a prince who wields the sword called, "Falchion". Marth is extremely skilled with this sword. His main role was to free his city from capture of the dark dragon called, "Medeus". Marth is a tall and skinny prince. He has blue hair and wears a cape. He is also normally seen carrying his sword around. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Marth's Final Smash is called, "Critical Hit". When Marth performs his Final Smash, he will point his sword upwards and the tip will sparkle. Marth then runs across the stage and performs a critical hit on his opponent. The opponent will have a life bar and you will see it deplete and the opponent get knocked back off the stage and KOed. Instant KO Final Smash. This move is probably the best Final Smash in the game. This is due to its 1 hit KO power. You also can activate it from far away and still connect with the opponent. Be warned however, as you can miss your opponent and end up continuing the dash animation off the stage and KO yourself. However, if it does connect, then its almost a guaranteed KO. Not too bad of a Final Smash. If you want to avoid this then, try to stay in the air and keep air dodging constantly. Or try to play mind games with your opponent and fake them into activating it early. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Marth) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Ike ========================================================================== -------------------------------------------------------------------------- Unlocked by: Ike is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Ike first appeared in 2005 in a game called, "Fire Emblem". Ike's role in his games was to lead a group of mercenaries across the land to get rid of all the people terrorizing it. Ike carries a huge golden sword with him most of the time. He has blue hair and wears a cape. He is also a tall character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Ike's Final Smash is called, "Great Aether". When Ike performs this Final Smash, he swings his sword in front of him. If you hit your opponent with this swing, then your Final Smash will be activated. Your opponent will fly to the top of the screen. Ike then starts slashing them multiple times in the air. The last slash will bring his opponent flying down into the ground to get hit back into the air. This move is very powerful and has a high chance of KOing your opponent with it. The downside to this move is its very short range. If your opponent is practically not standing in front of you, then this move is going to miss. If you want to avoid this move, then simply stay away from Ike. He doesn't move very fast, so it won't be the most difficult thing in the world to stay away from him. Staying out of reach of his sword is not too hard at all. Jumping into the air will make it even easier for you to avoid him, because he doesn't jump very high. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Ike) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Ness ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 5 matches in Brawl - Reflect 10 projectiles - Get Ness to join your party in The Subspace Emissary You can unlock Ness by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Ness in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Ness first appeared in 1994 in a game called, "Mother 2" ("Earthbound" in the United States). His main role in his game, was to save the world from Giygas. He teamed up with 3 other kids and set off on a crazy adventure to do it. He also has some PSI powers, which are a bit like magic or psychic type abilities. He looks like a young boy and is always seen wearing a baseball cap. His weapon of choice is also a baseball bat, that you will see in his games. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Ness' Final Smash is called, "PK Starstorm". When Ness' performs this Final Smash, he yells, "PK Starstorm" and a whole bunch of comets start to rain down from the sky. The comets will probably cover the whole area of the stage, just at different times. This move isn't the best Final Smash. It isn't very powerful, because more than likely, your opponent is going to dodge most of the comets. A single comet hit doesn't do very much damage either. You can easily avoid this Final Smash. Just stay in 1 spot until a comet looks like its going to fall on your location. Just air dodge away from it and you will dodge the comet. Ness' Final Smash is also the same as Lucas' Final Smash. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Ness) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Lucas ========================================================================== -------------------------------------------------------------------------- Unlocked by: Lucas is available at the start of the game. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Lucas first appeared in 2006 in a game called, "Mother 3". Lucas must fight against the Pig Army to take back control of his land. He can also use PSI powers like Ness. PSI powers are a bit like magic or psychic type abilities. Lucas is a small boy with blonde hair. He also wears shorts and sneakers. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Lucas' Final Smash is called, "PK Starstorm". When Lucas performs this Final Smash, he yells, "PK Starstorm" and a whole bunch of comets start to rain down from the sky. The comets will probably cover the whole area of the stage, just at different times. This move isn't the best Final Smash. It isn't very powerful, because more than likely, your opponent is going to dodge most of the comets. A single comet hit doesn't do very much damage either. You can easily avoid this Final Smash. Just stay in 1 spot until a comet looks like its going to fall on your location. Just air dodge away from it and you will dodge the comet. Lucas' Final Smash is also the same as Ness' Final Smash. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Lucas) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Mr. Game & Watch ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 250 brawls - Clear Target Smash with 30 different characters on any single difficulty level - Have Mr. Game & Watch join your party in The Subspace Emissary You can unlock Marth by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Marth in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Mr. Game & Watch first appeared in 1980 in the Game & Watch series. He was the character you controlled in most of the games. He really doesn't have any real role, except for being the character that you are controlling during the little minigames. He looks like a completely black 2 dimensional person. He does not have really any specific characteristics to him, besides being a black shadowy looking character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Mr. Game & Watch's Final Smash is called, "Octopus". When Mr. Game & Watch performs this Final Smash, he will change into a giant octopus. You can move sideways as well as jump in this form. Whenever the octopus touches a character, they will take some damage. You can also extend your tentacles by pressing the "A" button. This Final Smash lasts for some time, so you will have plenty of opportunity to rack up some damage on your opponent. It doesn't have too great of a knockback, but the damage it causes, as well as the longevity of the Final Smash, makes it a good Final Smash. If you want to avoid this Final Smash, then try to run away from the octopus. If he gets close to you, then try to roll under him to the opposite side. It is hard to avoid and will probably end up hitting you sooner or later. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Mr. Game & Watch) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Snake ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 130 brawls - Play 15 brawls on Shadow Moses Island - Get Snake to join your party in The Subspace Emissary You can unlock Snake by completing any of these 3 requirements. For the first 2 requirements though, you must defeat him in a basic brawl to unlock him. For the 3rd requirement, you will not have to fight Snake in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Snake first appeared in 1987 in a game called, "Metal Gear". In most of his games, you will find him going out to locate "Metal Gears" and destroying them. A "Metal Gear" is a huge walking tank with tons of weapons you could say. There are various war and government related themes in his games and the storyline is pretty intense. Snake looks like a mid aged male in most of his games. He never wears the same outfit in most of his games. He is noted for wearing a gray "sneaking suit" in some of his games. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Snake's Final Smash is called, "Grenade Launcher". When Snake activates this Final Smash, he yells, "it's showtime" and disappears off the screen. You see him reappear hanging from a ladder on a helicopter, holding a grenade launcher. You see a huge aimer on the screen, so you know where your grenades are going to land and so does your opponent. This Final Smash is powerful and lasts quite a while. You have a lot of grenades to shoot and can take your time aiming them. The grenades cause quite a bit of damage to your opponent and you can keep them in the air from their explosions. If you want to avoid this Final Smash, then try air dodging the grenades that he fires. You will have to time it right, otherwise you will get caught up in the explosion. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Snake) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ========================================================================== Sonic ========================================================================== -------------------------------------------------------------------------- Unlocked by: - Play 300 brawls - Beat Classic mode with 10 different characters - Play in brawls for 10 hours - Get Sonic to join your party in The Subspace Emissary You can unlock Snake by completing any of these 4 requirements. For the first 3 requirements though, you must defeat him in a basic brawl to unlock him. For the 4th requirement, you will not have to fight Sonic in a basic brawl to unlock him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Background -------------------------------------------------------------------------- Sonic first appeared in 1991 in a game called, "Sonic the Hedgehog". Sonic's main role was to stop Dr. Robotnik (Dr. Eggman in Japan). He also has a few friends teaming up with him in his games. His first friend that appeared in his games was called, "Tails". Sonic is a very fast character. He likes to boast about his speed and has very good reason to back it up. Sonic is also a hedgehog, which is funny, because hedgehogs are slow in real life. Sonic looks like a blue hedgehog. He has blue spikes for hair off the back of his head. He also wears white gloves and has a small blue tail. Sonic can also absorb the power of the Chaos Emeralds to transform into a pure gold form of himself. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Movelist Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Final Smash -------------------------------------------------------------------------- Sonic's Final Smash is called, "Super Sonic". When Sonic performs this Final Smash, he will absorb the power of the chaos emeralds. Sonic will turn a golden color and be able to fly around the stage at very fast speeds. He does move very fast and you are in control of him, but his speed is so great that it makes him hard to control. This move can rack up some good damage on your opponent. The knockback is also very good on this move. Everytime you ram into your opponent, they will take a good amount of damage. This move also lasts a while, so more than likely you are going to be able to KO your opponent. If you want to avoid this move, then you will want to stick to air dodging. Sonic is incredibly fast though, so you might want to just keep air dodging the whole time, instead of only when you see him coming close. You might not react quickly enough and he will probably have already hit you by that time. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Summary -------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- Vs Strategy (Against Sonic) -------------------------------------------------------------------------- -------------------------------------------------------------------------- ************************************************************************** Section 2: Solo ************************************************************************** For almost all of the game modes in the Solo section you can either play by yourself or with a friend cooperatively. This section has a ton of different modes with tons of things to be unlocked. The biggest and probably the most time consuming will be the Adventure Mode: The Subspace Emissary. Plan on spending 10 hours there alone to complete it. ========================================================================== Subsection 1: Adventure Mode: The Subspace Emissary ========================================================================== Welcome to Adventure Mode: The Subspace Emissary! For this part of the guide all my directions about controls will refer to a non edited GameCube controller scheme (with the exception of turning off the Tap Jump option). Before selecting the New Game option you might want to configure your controller to the default scheme and turn off the Tap Jump option also. Do this by going to Options and then select Controls. You can now enter a name you want the controls to be saved under here. After entering your name you then pick the controller you want to edit. Now you can change any of the buttons you want. I personally only disable the Tap Jump option in the upper right corner. This way I can perform up attacks easier without jumping by just holding the analog stick up and pressing the attack button. Once that's done with let's go back to Adventure Mode and select the New Game option! After selecting your name you can pick what difficulty you want to play on. Just to give you an example of the difficulty let me say this. On my first play through I went on normal difficulty the whole game. I never got a game over until the later levels at the end of the game. You can also change your difficulty almost anytime you want throughout the Subspace Emissary. So don't worry if you pick something too hard, you can always change it. All you have to do to change your difficulty is either get a game over on a level or start a level and quit out to the main menu while saving your game. The next time you play the level it will let you pick what difficulty you would play to play on. For this walkthrough I will be writing as if you were playing on Normal Difficulty. ========================================================================== Stage 1: The Stadium ========================================================================== -------------------------------------------------------------------------- Cutscene The game starts up with a great cutscene showing the new and improved graphics from the Gamecube's Super Smash Bros Melee. It starts off showing a stadium and the first 2 characters you see are Zelda and Peach. They are getting ready to watch the current match between Mario and Kirby. -------------------------------------------------------------------------- Now you get to pick your character here. Of course you will want to pick whoever you are a better player with here. Here is another reminder that this walkthrough is on Normal Difficulty. I will still be stating the easiest option if there is one. For this case, fighting against Mario is going to be a lot harder than fighting against Kirby so you may want to just pick Mario so you get the easier opponent. This fight is easy even on Normal Difficulty. You have 3 lives and can't go wrong. If you are a decent fighter you can just go in close and proceed to kick the living daylights out of Kirby without losing too much damage. If you want to play it safer you can stay long range and spam fireballs at him. When he gets in close quickly shield and wait for him to be in grabbing distance and throw him backwards for some good damage. -------------------------------------------------------------------------- Cutscene You see Pit watching the fight through some unknown device from some unknown place through some unknown means by some unknown....... you get the picture. After that the scene switches back to Mario and Kirby. Whatever character you beat will be turned into a trophy and the character you used to win will touch the trophy and turn them back into a living character again. Mario and Kirby start doing their bows to the gigantic crowd. In the middle of that they see the sky turn dark and a giant ship approaching. Scary stuff! It then sends down purplish blobs that turn into some sort of weird looking creature. Zelda and Peach hurry to join the fight... or at least Zelda does as Peach elegantly just glides into the group with her pretty pink umbrella. -------------------------------------------------------------------------- You have 4 characters to pick from this time! It doesn't really matter who you are best with this time. You will be using all 4 of them unless you don't die with any of the characters you pick. You only select the order they will be used in. You will be fighting 30 enemies this time! Once you hit an enemy you see their name displayed in the top left. You find out those weird purplish globs that turned into creatures are called, Primids. If you just short jump into them with attacks they will be easily taken down. You also will be fighting Spaak's, which are cloud monsters that shoot electricity at you. The electricity is easily dodged as all you have to do is jump over it and hit the Spaaks in mid-air. After you start to hurt the Spaak's, they will start throwing different lightning attacks at you, which are harder to dodge. If you don't let them have a chance to attack and just keep rushing them they won't get a chance to hurt you. There will also be Boom Primids that shoot boomerangs at you. These are also easily dodged and come out pretty slow. Just wait for them to throw their boomerang then hop it and smash the primid into the next galaxy. After the Spaak's are dealt with you will get some Sword Primids. The Sword Primids can be pretty deadly, but if you jump into them from above and hit them they will be dealt with easiest that way. Don't bother trying to fight them on the ground unless you want to shield their sword swings and then either go for a quick smash or throw at them. It's easiest to high jump into them and attack. -------------------------------------------------------------------------- Cutscene You see someone flying towards you carrying something and find out that it is the Ancient Minister. He drops it and 2 robots come and open it. You find out its a bomb with a 3 minute timer! The Ancient Minster flies back to the ship. Mario rushes to deal with the bomb, but then hears something behind him. He turns around only to be met with a cannonball to the face! Mario gets sent farther than a Barry Bond's homerun out of the stadium. Kirby looks on watching Mario get sent far away only to realize Peach and Zelda have been captured by Petey Piranha! -------------------------------------------------------------------------- In this fight you are controlling Kirby. You have to break one of the cages open to win this fight. Whichever character's cage you break open first will let you play that character in some of the earlier fights. However, the character's cage that you don't break open, you will have to wait longer to use that character in the adventure mode! Petey Piranha is the first boss you will be fighting and is definitely the easiest. He only has 2 attacks. He can either hit you with one of the cages or he can jump on you. If you think he is going to jump on you, then just air dodge out of the way before he begins falling towards the ground. The easiest way to win is just wait until he jumps to one side of the stage and then smash attack whatever cage is closest to you when he lands. After he swings a cage do another smash attack when the cage is being brought back to its "neutral position". Air dodge if a cage is coming towards you at any time, then jump back and keep smashing that closest cage. Halfway through the fight Petey Piranha will glow red and growl. His jumps and attacks will get a little faster, but its still nothing to worry about. Rinse and repeat for the rest of the fight and you will win yourself a fabulous prize of one whole princess. -------------------------------------------------------------------------- Cutscene Wario now jumps into the scene and does his specialty laugh. He then brings a gun that is double the size of him and points it at the cage you didn't break open. He fires the gun and turns that character into a trophy! Oh no! No, you shouldn't get excited thinking you will finally get your first trophy of the game. Instead Wario kidnaps the trophy, does another amazing laugh, and runs away. Kirby and whichever character you freed will run after him. While you decide to chase after Wario, Kirby will notice the bomb is about to blow up in 2 seconds! The bomb explodes inside the stadium and you get a game over for not defusing it in time. Just kidding! Kirby actually teleported to the sky, grabbed a star, brought it back to earth, threw the character you freed and himself on it and sped away in all under 2 seconds! Amazing isn't he? The stadium meanwhile gets engulfed in the blast. -------------------------------------------------------------------------- Congratulations you completed your first stage! You are now on the Stage Clear page. If you collected any trophies, stickers, CDs, or got any coins it will all be displayed on this screen! With trophies, you can read about what they are displaying in the Trophy Gallery mode found in the Vault. CDs are music you can listen to. Coins are used for the coin launcher and continuing in some gameplay modes. Stickers are for powering up your characters in Adventure Mode! Press A to continue. The screen will then display that you got Newcomer Kirby added to your team as well as the character you freed from Petey Piranha's cage. Actually this is kind of misleading as you are still limited to only certain characters in the stages you can play in. Though you can replay a stage with any character team you wish. To save your game press the B button to enter the menu on the bottom. Then select Save to save your game. I recommend always saving your game every time you beat a stage. Select Back to Map when you wish to select a stage. Now lets enter the stage Skyworld to continue on with the story. ========================================================================== Stage 2: Skyworld ========================================================================== -------------------------------------------------------------------------- Cutscene You can see Pit watching the stadium get blown up in his unknown futuristic television in his unknown... no we won't start the unknown thing again. Let's just say Pit is enjoying watching some prime time hardcore brawling through his amazingly awesome plasma TV from the future for now. That should settle it. He then turns around to see the Goddess Palutena. She gives him a bow weapon (that I sure could put to good use in real life). She then tells him to go and right the wrongs of the world through telepathy or something. You are going to see a lot more of that kind of communication as you journey on through the Subspace Emissary. Never fear as I alone have the power to decipher their telepathy powers all for you my loyal readers (or reader)... Pit then runs off like a 5 year old getting a new video game system for the first time with his bow in hand. He then decides the excitement is too much for him and takes a suicidal leap off the top of the world... err oh I guess he didn't. -------------------------------------------------------------------------- Now the stage begins as you controlling Pit! Pit is a great character in my opinion and tons of fun to play with. Now onto the more serious things. We will begin collecting secrets and goodies throughout all the stages on our path to world domination.... or at least 100% through the Subspace Emissary! Just start dropping down through the clouds as you make your descent to Earth. You will see a few Green Cubes along the way. You should go ahead and grab these as they will often drop goodies for your benefit such as stickers or items. They are not necessary for a Clear percentage though. Only the Orange Cubes, along with a few other things, count towards percentage. After you drop all the way down continue to the right grabbing the Green Cube you see. If you don't grab this cube you will die if you keep heading right. Seriously. Happened to me and I cried. You will soon come to a door. Just press Up on your controller to go through. This type of door will lead your to another area of the stage! -------------------------------------------------------------------------- Cutscene After going through the door you are granted with a cutscene. Pit looks around and notices the giant ship soaring through the clouds. It then starts sending more purple bundles of joy towards everyone's chimneys for some nice Christmas presents... or at least that's what I thought. Just before they reach your chimneys they landed on the clouds and decided to have lunch with Pit first. Pit then whips out his bow and breaks it in half into 2 knives. Obviously to spread the mayonnaise on the sandwiches. -------------------------------------------------------------------------- Aw too bad. It looks like there won't be a picnic after all. Anyways, its time for some brawling again against the Primids. Continue fighting them like you did last time and just leap in for some smash attacks as these are only normal Primids. You may get lucky and one will drop a trophy stand. You can use these to be thrown at any enemy you see. The enemy will turn into a trophy if your throw connects. There are of course a few exceptions to this rule. Anyways, continue right to meet some more Spaaks, which you already know how to deal with. Just keep attacking them and don't let them have a chance to back away and start sending lightning at you. You are presented with a choice of either going up or down here. Take the upper path to be presented with ORANGE CUBE #1 of the SSE! Grab it for clear percentage as well as the goody that it drops. Actually it only counts as clear percentage if you grab what it drops. Now continue on going to the right. Grab the Green Cube along the way if you want, but careful with the Cymul. If you get close too close, it will bring out its blades for you to jump into them. Just leave it alone if you want and it won't chase you or anything. Just be careful trying to avoid it. After jumping to the next platform you will meet a Greap. Its basically a giant bomb with 2 giant axes. Not a fun combination, but you got to deal with it! It does have a weak spot on it though. The weak spot is its red head. The best way to deal with it is to wait for it to bring down its axes and then air doge out of the way and start slashing its red head. This will kill it quickly. After you destroy it a door will appear! Run into the door to continue on with the stage. -------------------------------------------------------------------------- Cutscene Pit will notice Mario's trophy in the clouds and revive Mario in the blink of an eye. Mario has a painful flashback to his meeting with the cannonball again. He then sees Pit and they communicate telepathically about the stadium getting blown up and they want to venture out and take care of whatever did it. This telepathy thing looks pretty handy if you ask me. They then start to run off to find out what's going on. -------------------------------------------------------------------------- You now get to pick the character you want to use! Pick either of them. Whoever you seem to be better with. I recommend using Pit as he has a great jumping ability as well as long range attacks and great recovery as well as great defensive abilities and well you get the picture of how Pit is superior to the world if played correctly. Nice run on sentence we got there by the way. Start dropping through the clouds, but try to stay near the middle because on the left and right will be some Glunders which you just want to avoid. Once you fall down for quite a while you will eventually land on a purple cloud that you won't drop through. Instead you can ride it as it heads towards the right. It only lasts for a few seconds. Anyways, you land on a brick platform and are met with some Jyks. You want to avoid these as they are pretty much invincible. They just want to cause you pain and frustration when you run into them which are never a good combination if you ask me. Continue heading right and with Pit's great jumping ability you will have an easy time of it. Try to take the 2nd to lowest path through this area as it will usually be the safest. Run/Dodge/Jump over any enemies you see or just do whatever you have to do to make it across this section full of enemies. You will eventually come to a section with rising and falling pillars. Count as you go along until you reach the 3rd pillar and wait for it to fall down as it will reveal a hidden door behind it! Enter it now! Well really its your choice if you would rather be eaten alive with everything chasing you. Have fun with that though as I continue the walkthrough. Quickly run left and grab the cube and goody that it drops as this place is about to auto scroll upwards which can give you an easy death if you aren't paying attention. On the other hand you can take the safe way and save that box for the return journey downwards. Keep climbing up all the clouds on your path to the top to be king of the mountain... err clouds. Grab the amazing green cube treasure at the top and hop back down. Now head through that door again. Go ahead and just do your best to jump through the clustered enemies here. Using Pit makes it a lot easier or you can just take your time and long range most of them. As you continue to the right you will meet a forced battle with groups of monsters. Do the usual strategy with dealing with these types until you meet a new enemy called the Rototurret. Try to stand in the middle of its side guns which will shoot at you in short bursts. If you are standing in the middle though it can't touch you. You can poke all the fun and yell great comments about it for as long as you want. When you decide you are tired of taunting him, you can gradually just start hitting it to kill it. Take care to stand in the middle of it the whole time and it will be the easiest thing ever. After you beat that super incredibly hard enemy continue to the right and you will meet a little device on the ground. It will give you a bit of a ride and shoot you to the right very quickly. I like to call them Launchers. You land on the ground not very gently, but are greeted with an amazing golden door which marks the end of the stage! Congratulations you beat another stage! Press Up to enter and finish this stage. You are actually presented with a cut scene before the results screen. -------------------------------------------------------------------------- Cutscene Mario and Pit watch the giant ship fly away realizing they are too late to catch it and all hope is now lost. Then they notice another smaller ship chasing it. They think to themselves as if that's going to do anything. -------------------------------------------------------------------------- Newcomer Mario joins your team this time as well as Pit! As always save your game now. Now if you have been following this super brilliant and expertly written walkthrough (in my head at least), then you will notice a Crown shaped icon is now over Skyworld. That means you have 100% cleared that stage and found all hidden goodies and treasure in it! Good job! Or well I guess its not too hard when you are following a 100% walkthrough now is it? Also one other thing, If you ever want to go and replay a stage that you already beat you will get to use any of the newcomers that you have already "found" and use them on that stage. You may think its great at first but, when you have this walkthrough why replay the same stage again? It will only happen a few times, but some stages you will need to replay to get 100% as you can't get everything in one play through. That is for later though so no worries! ========================================================================== Stage 3: Sea of Clouds ========================================================================== The next stage is named Sea of Clouds. How original. Let's continue on though! -------------------------------------------------------------------------- Cutscene The cutscene starts off with Kirby and the character you freed riding their getaway car... err star throughout the sky. They also have an ever so slightly bigger than them ship chasing them. They then bounce off the ship. -------------------------------------------------------------------------- You are now presented with the character select screen once again. Pick whoever you want as you will be using them for a grand total of about 20 seconds before you get to pick one of them again. What is the logic in this? Don't ask me I just write these walkthroughs. Stage starts and you just run right. Couldn't be any easier unless your controls are inversed which means an early death for you. Just kidding. You can't even die that way either. Too bad. -------------------------------------------------------------------------- Cutscene You see that smaller ship that Mario and Pit noticed early weaving its way through a ton of gunfire from the giant ship. An extendable claw like machine sends itself at the ship and connects with it. The ship is in a crash course with your characters and apparently barely missed, but the wind was so strong from the ship it sent your characters a mile away. -------------------------------------------------------------------------- Video game logic. Got to love it. As Kirby and your freed character fall through the clouds you get to pick one of them again. Pick either one you want and lets start. Head to the right when the stage starts. You will run across a couple enemies and then some blocks that you can break by just hitting them. Continue on. You will then weave back and forth a bit until you see a green cube on the right that you can grab. Keep heading left and down and meet a new enemy called the Poppant. Not really an enemy as it drops good things, but it runs away when you get close. Its similar to Santa Clause. Continue left and meet a Feyesh. A fish like thing that attacks with its tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left and you meet another new enemy called a Towtow. It stays sleeping until it gets hit by either you or an enemy. So while its sleeping charge up your strongest attack and let it rip. It has a lot of health, but just keep jumping in the air and do mid air attacks to kill it after it wakes up. Continue left and you will run into some breakable blocks in mid air. Don't destroy them and instead climb them to a hidden door up above. Enter. You will find a couple of green cubes for your own pleasure. Steal their contents and head back through the door and continue down and left. Get rid of the enemies you see otherwise they are going to chase you to some breakable blocks and probably attack you there all grouped together. So be smart and stay in school or get rid of them early. Its your choice. I prefer SSBB and no school, but that's just me. Break the blocks and continue on down the path. If you keep heading right you can grab a random item or just continue on down the path going left. Its your choice. Drop down and head right and sprint to a door at the end and enter it. Head to the right. Get rid of the Spaak's before there are too many and they can rack up some serious damage. When you see the arrow pointing left ignore it and go right down into the pit. You won't die. Trust me. You will find a green cube playing hiding and seek from you apparently so announce that you found it and go back up and left following that arrow. You will come to a forced battle with a portal and some little things called Mites. They may be easily defeated on their own, but when the portal spits out 10 of them you will start thinking otherwise. Just start hitting that portal until its defeated so it stops bringing out more Mites. Get rid of the rest of those little annoying things and continue left. You see that dirt falling above your head? Yeah, that's a good sign to move away from that spot otherwise a big rock will come down on top of your head to say hello for a cup of tea. Continue left and hopefully you are Kirby right now and climb those platforms trying to dodge those enemies on top of them. Keep climbing them and you will find a green cube at the top. Now head down. You will be sent into a forced battle with a portal sending out mites and some Glunders. Destroy the portal right away and take care of enemies until it lets you proceed to the right. More of the same from above with the falling rocks and other enemies. At the end of the path to the right you will meet another Greap this time. Again just try to rush its weak point and attack it as fast as you can while air dodging those huge axes. Enter the gold door to complete this stage! ========================================================================== Stage 4: The Jungle ========================================================================== -------------------------------------------------------------------------- Cutscene This one starts off with a Goomba and Koopa driving a huge stack of bananas down a path crazily. You then see a big ape clobbering Koopas and Goombas somewhere in the jungle. He then leaps out, does a big I am more ape than you are ape roar, and looks for his apparently stolen banana hoard. It's Donkey Kong! He spots his stolen bananas and the Goomba fires some Bullet Bills at Donkey Kong. Diddy Kong then leaps into the scene using Donkey Kong as a springboard for a great entrance and uses his peanut guns to blast those Bullet Bills away. Who knew peanuts were so strong? I sure didn't. After Diddy takes care of the Bullet Bills, the 2 apes join up and decide to go after all their bananas! -------------------------------------------------------------------------- It's time to pick a character. I prefer Donkey Kong because he's stronger and harder to kill but, its your choice overall. Alright time for some Goomba and Koopa stomping. If you can't kill a Goomba then I sure do feel sorry for you. It can only charge very slowly at you. Hop on its head or punch it to the moon its up to you. Next up is a Koopa. For this situation just hop on him and hop on his shell to send it sliding into the Goombas around him. Normally the Koopa won't die unless you do a very strong attack against it to send it off screen. Its shell will just keep sliding everywhere colliding into things which can be helpful or hurtful depending on if you are still in its sliding path. Next up you got some ParaTroopas which can just jump in the air and float a bit. Deal with them the same way. They aren't going to hurt you unless you do something stupid. Finally once you reach the right edge you will find a barrel cannon. Jump into it for some fun. Actually it just blasts you up to the next ledge. Ignore the next barrel cannon and head right to the next barrel cannon aiming down towards some breakable blocks. Jump into it to be blasted through the breakable blocks down to ORANGE CUBE #2. Grab the cube and then hit the switch next to you to make another barrel cannon appear. Jump in to shoot yourself back up to the ledge you were previously on. Keep heading to the right. Soon you will find a barrel cannon in the middle of your path so hop in for another ride. This time you are floating in a barrel cannon going up and down though. If you played any of the Donkey Kong games you are going to feel right at home with this section. Just keep pressing the A button to shoot yourself from barrel to barrel. Make sure you time it right though. Otherwise you will get a death. You can also fire right through those ParaTroopas so don't worry about avoiding them. You reach solid ground again and find a door that's begging for you to go through. Do it and yourself a favor and head on through to the next section of this stage. Head a little to the right and you will come across a pink circular looking device on a track. Hit it and whatever enemy it touches will get smacked by it and die normally. Continue right, smacking them as you go, laughing as everything helplessly falls to your mayhem. You will see one pink device in the middle of a loop of another device. Hit the one in the middle to break a green cube for some goodies to fall down on you. Head right and climb those stone platforms to the top and look left for a hittable pink circular device in the air. Hit it and drop back down to see a green cube you can now get to. Grab it and proceed to the right. Hit the next pink device you come across to find a trophy at the end. Now head upwards and climb another ladder above you. Hit the pink ball and watch it reveal a hidden door. You come out in the middle of a giant water wheel. Some Koopas and Goombas are on the ground with 2 green cubes on the floor. One to the left and one to the right. Grab them then go back through the door and head right. Hit the ball you see and wait for a rising stone platform to come up then jump on it. Continue right beating down enemies and pink balls as you go. Hit one of the pink balls to break the breakable wall near the right end. Here you will be thrown into a forced battle with Goombas, bullet bills, and hammer bros. Just keep hitting the pink ball to take care of the hammer bros and other enemies. You will get an extra life as your reward for your troubles. Head right to a barrel cannon and finally through a door to the next section of this stage. You start on a moving platform that gradually rises upwards. Enemies will keep dropping down on you so deal with them as you enjoy your ride. Soon some bullet bills will start going across the screen so do your best to avoid them by air dodging. Also once they start appearing a trophy will appear on your right on a small ledge. Grab it and get back on your platform. Keep dodging more bullet bills and finally you will see a door at the top. Hurry and jump to it and go inside. Make sure you jump over the little shooting device here and hold left against the edge. Keep holding left as you fall as your goal is to land on a platform with a door. Try to air dodge through the row of Jyks, but if you can't then just go a bit to the right of them then start holding left again. Eventually you will fall onto the ledge with a door. Go inside to see a green cube and ORANGE CUBE #3. Leave once you get them and continue falling down. You will eventually land on the ground and some normal sized and giant sized Goombas will appear. Treat the giant Goombas the same as you would the normal sized ones. Once you beat all the Goombas the golden glowing door will appear signaling the end of the stage! -------------------------------------------------------------------------- Cutscene Donkey and Diddy Kong finally reach their banana hoard only to find Bowser! Bowser whips out his trophy gun and fires at the Kongs! Donkey Kong realizes what is happening and decided to do a fully charged power fist to hit Diddy out of this world just to avoid being hit by the trophy gun. Wow wasn't that nice of him? He couldn't just give him a little shove now could he? Anyways Donkey Kong gets turned into a trophy and Bowser is happy with his results. -------------------------------------------------------------------------- ========================================================================== Stage 5: The Plain ========================================================================== There is a hard to reach orange cube in this stage. If you pick Pit you will have an easier time reaching it than if you had picked Mario. Mario can wall jump to grab the orange cube, but with Pit's jumping and Up+B recovery move he will have a much easier time getting it. Instead of having to wall jump up to it with Mario. So in short just pick Pit! Start by heading to the right. You will meet a new enemy here called the Borboras. He's more of an annoying type enemy than a damage dealing type enemy. He will just try to blow wind at you from his big air horn of a nose I like to call it. Very scary, but I'm sure you can manage to jump over his super killer wind blowing attack. So go ahead and do your best on him. After that continue to the right. You will see the usual enemies. Make sure you kill the Feyesh right now as they will annoy you in a minute while trying to break open this huge breakable wall. After you kill the Feyesh some Tickens will drop down. They are just big and fat, but I do like their name. Beat them however you feel like. Now there are no more enemies to deal with. Before just breaking through the huge wall in front of you, you will want to work your way to the top right section of it. On the top right of the highest section of the wall just above it is ORANGE CUBE #4 off screen. So just attack upwards and you will hit it down. Once you grab that goody continue to the right. A wall will rise up behind you and push you to the right. Try to hit the green cube, but don't worry about grabbing whatever it drops as the wall will keep pushing it to the right. Once you grabbed whatever it drops, jump into the pit on the right and start breaking the blocks going downwards. Head to the right and you will notice Primids dropping down out of the gap in the ceiling. Here is where Pit's angel wings come in for that orange cube. All you need to do is keep jumping up as high as you can and then use his Up+B recovery move on the last jump to go even higher and eventually see a platform on the right that you want to land on. A Feyesh will be waiting to knock you back down the hole in the wall so deal with it quickly and then enter the door! Remember Mario could wall jump this part, but its much easier with Pit. 3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab them all by breaking the blocks then go back through the door. Trust me there was nothing through that little gap in the floor where the water was going unless you want the great prize of one stupid death. Through the door, drop down the gap in the wall and continue right to another door. Hop onto the moving platform and its time for some forced battles. The only new enemy you will be dealing with is the Fire Primids who absorb fire attacks pretty much so good thing you are Pit. Deal with them the same way as the other primids by jumping into them and striking. They are most like the Boom Primid. So jump over their attack and strike. Easy stuff still. At the end of the ride you will run into a tough combination of enemies. I recommend dealing with the enemies on the higher ground or air first and then working your way down. Once you disposed of them walk to the right to end the stage! -------------------------------------------------------------------------- Cutscene You see the Ancient Minster flying in the air holding a bomb. Mario jumps up to attack, but falls short of the bomb. Pit then leaps off Mario's head and also falls short of the bomb. Nice attempt there boys. The Ancient Minster flies off with the bomb and Mario and Pit look on as they fail at life. -------------------------------------------------------------------------- ========================================================================== Stage 6: The Lake ========================================================================== -------------------------------------------------------------------------- Cutscene Diddy is swinging through the jungle. He sees a small crashed ship and goes to investigate, but then it sounds like something is coming from the water. Diddy looks over at the water to see the giant Rayquaza come up. All Rayquaza wants apparently is to cause destruction to the ship and steal Diddy for maybe some after dinner snack. Just then a seat gets ejected from the small burning ship and Fox emerges! Fox does his dash attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox pulls out his almighty all-powerful all fearing all cheapness reflector and sends Rayquaza's beam right back at him to deal some major damage. -------------------------------------------------------------------------- Here you can pick between Fox and Diddy. I recommend using Fox because his aerial attacks are going to cause a lot of damage and being in the air is a good thing against Rayquaza as you will soon come to find out. -------------------------------------------------------------------------- Cutscene After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off to do his own thing but Diddy drags him off in the other direction literally. -------------------------------------------------------------------------- You can now pick either character again. Pick whoever you prefer this time. Ok now we finally get to start the side scrolling part of the stage. This stage is a little confusing so I will do my best to give you a clear and accurate description of what to do. Well it starts off simple enough. Just head into the door you see. Break the blocks you see to the right and keep on going. Now drop down to the blue door and go inside of it. Watch out for the new enemy called an Auroros that are flying around. They will dive bomb you when you get close. Just try to air dodge or shield roll when they dive bomb at you. Attack them when their beaks get stuck in the ground. Anyways head up and go to the left to find ORANGE CUBE #6. Now go all the way to the right and drop down the big pit and enter the door at the bottom. The room is pitch black and you can't see a single thing. What you want to do to turn on the lights again is to hit the block in the top left. Go to the upper left platform for a green cube floating above you. Go back to the right and head all the way up and climb the ladder to the top. Now head left past the guy blowing his all mighty wind attack at you. Enter the blue door you see. Now follow the path to the right. Avoid the Towtows if you want and keep going. Enter the red door that you eventually come across. Follow the arrow to the right and you will see something reddish pink in the ground. This is called a Bucculus. It will basically kiss you with his giant lips and suck away your health. If you kill it though it will usually drop a health recovery item so its worth it. Keep on the lower path now and go in the gold door that you come across. Now head to the right and deal with the Goomba family that lives in this room. Once you raided their house party a block will appear in the air. Hit it and go back left. Go in the blue door again. Now continue to the right. Watch out for the Bucculus on the ground as there is quite a few of them. You will notice a gap in the ceiling above you. Jump up to the ledge on the left and hit the switch. Then fall back down and keep going right for a block with an extra life. Now head all the way back left to that gold door again, but this time see the ledge above it with a red door? Go inside it this time. If you went into this door before this point it would have been a room full of fiery hot lava. Not something I want to experience right now. So now that you are in the new and improved lava room its all safe now. If you manage to get lost in this room please eject your Brawl disc now and break it in half. And no you can't sue this guide for your broken disc. Anyways, enter the golden door as if it isn't obvious enough already. Kill the cute sleeping twotwo with a smash attack and enter the shiny red door that appears. You are now magically on a raft floating down the river. Enemies will come and try to invade your raft! Play king of the hill with it and don't let them conquer you! Eventually you will see a Jyk floating in the air and to the right of it a floating door. Enter that door! In this room hit both of the pink balls to destroy all those breakable blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now leave the room back onto your raft. Watch out for the bullet bills! If you are Fox just hold down your reflector the whole time to send them in the opposite direction if they hit you. Soon a giant Goomba will come down and soon after that you will see ORANGE CUBE #8 floating in the air. Ignore the Goomba if you haven't killed it by now and grab that orange cube! Now you can kick the living Goomba out of that Goomba. Another giant Goomba comes and wants to be sent to the grave also so give him his wish and your ride soon comes to an end. Continue on the path to the right. If you are Fox you can just use your gun to deal with those hammer bros and ParaTroopas. Be sure to grab the green cube near the 2nd hammer bro in the little pit. Now head to the right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how that was even possible, but it was cool. You get sent down a pit to meet the 1 and only Dark Bowser! Take advantage of his slow speed and keep long range attacks on him or try to rush him with quick attacks. Your choice. -------------------------------------------------------------------------- Cutscene Diddy and Fox are happy about beating dark Bowser and see him turn into a trophy. Diddy tries to get a little extra revenge by shoving the trophy around, but it then turns into those glowing purplish blobs and floats away. Just then a blast from a trophy gun almost hits both of them. They look to see who shot it and its the real Bowser! Fox grabs Diddy and runs for it! Run Fox run! Bowser laughs at their retreat. -------------------------------------------------------------------------- Phew that was a long one. Newcomer Fox will now join your team! Make sure to save and lets go to the next level. ========================================================================== Stage 7: The Ruined Zoo ========================================================================== -------------------------------------------------------------------------- Cutscene It appears you are in a broke down city now. You see Lucas sadly walking across the street who then notices the purple blobs coming down behind him. Primids appear and Lucas freaks out scared. To top it off a giant Porky statue joins the fun! Lucas screams and runs for it. Way to defend yourself there Lucas. -------------------------------------------------------------------------- This part involves a giant Porky statue chasing you. Just jump over any obstacles and enemies in your path and keep running to the right. Don't worry; the giant Porky statue will take care of anything you don't. A new enemy called Buckots will appear here also but you will hardly notice them with that little statue chasing you. Hit the pink switches at the closed gates to advance. The 3rd pink switch will be on the ceiling for you to open that gate. After a while the statue will fall into the water. Don't be fooled by this! After you make it back to the land it will leap out of the water to chase you again! Make sure you stay on the right side of the screen so you don't get stomped on by a 2 ton stone statue. -------------------------------------------------------------------------- Cutscene Lucas is still running from the statue. He trips over something and prepares to be smashed by the statue. Just then Ness comes to save the day with a PK Thunder and knocks the statue over! Lucas, now tell me why you couldn't have done that in the first place instead of dodging 20 enemies and running through gates and obstacles instead of a simple PK thunder? Why Lucas why? Ness then breaks apart the stone statue with a PK frost and inside you find your 3rd boss Porky! -------------------------------------------------------------------------- Porky does some fast attacks as well as shooting out a couple of deadly beams. If you just keep attacking him he will go down soon enough. Not much too it. -------------------------------------------------------------------------- Cutscene Lucas runs up to Ness scared as always and the duo find Wario pointing a trophy gun down their throats. He fires about 5 blasts at Ness, who rolls out of the way of all of them, until he realizes Lucas is the much easier target. Ness sees this and runs back to shove Lucas out of the way and get hit by the trophy gun instead of Lucas. Lucas runs away as Wario claims his prize. Some friend you got there eh ness? Lucas eventually runs into the Pokemon Trainer who is getting ready to deal with about 20 Primids! Lucas sees this and gets ready to run another mile in the opposite direction until the Pokemon Trainer comforts him and sends out his Squirtle Pokemon! -------------------------------------------------------------------------- You can now pick Lucas or Pokemon Trainer. I prefer Lucas because he has better long range abilities than Pokemon Trainer which you will need for this upcoming part. Try to take this part nice and slow because it has lots of traps and annoying enemies. Start off by heading right. Jump over the spike traps and climb the ladder. Now just jump off to the right and try to stay in the air as long as you can while heading to the right. Continue right and you will meet another new enemy called the Floow in a forced battle. These guys usually come in groups and can rack up damage on you very quickly. Also they regenerate their health. Sounds like a fun combination doesn't it? Lucas' up smash works wonders on them. If you start to damage one make sure you keep attacking it until it dies otherwise it will run off to regenerate health. After you finally defeat all the Floows you will encounter a big hut with an entrance outside of it on the right end of the stage. Enter it like you would any normal door. Go right and hit the pink switch to open the gate. You will find a new enemy here called the Bytans. They love to multiply themselves at an alarmingly fast rate so kill the ones that are spawning more first. Kill them all quickly as they love to annoy you to no ends. After you take care of all of them take the upper path to the right for ORANGE CUBE #9. Keep going right and get rid of the portal and Bytans. Go up and enter the door on the high platform. Jump on the springs to jump really high and over the brick wall blocking you from continuing to the right. When you can drop down, do it, and head back left. Enter the red door. You will find ORANGE CUBE # 10 here and a green cube with goodies. As well as a lovely carpet decorated with spikes just waiting for you to walk across. Deny it the pleasure and grab the cubes then leave back through the door you came in. Head right and try to keep jumping on the springs and stay in the air as long as you can to avoid spike traps and enemies. Grab the green cube along the way for some goodies. You will eventually come to a forced battle with Primids and Tickens which you know how to deal with by now. After you beat them you can find a green cube below you if you go to the right a little and drop down. Use the springs to jump over the giant spiked poles and head right a bit more to finally reach the end of the stage! -------------------------------------------------------------------------- Cutscene In the cutscene Pokemon Trainer brings back Squirtle into the poke ball after seeing they took care of all the Primids. He waves goodbye to Lucas and walks off. Lucas doesn't want to be left alone again so he runs up to Pokemon Trainer and decides to join him to have him do Lucas' dirty work. -------------------------------------------------------------------------- Stage Clear! Newcomer Lucas and Pokemon Trainer join your team! Save your game and proceed to the next stage! ========================================================================== Stage 8: The Battlefield Fortress ========================================================================== -------------------------------------------------------------------------- Cutscene The scene starts off with what looks like a big war just took place. You then notice a bomb with 2 robots getting ready to arm it. They arm it and power themselves down and let it explode. Sad really. I feel sorry for the little guys. They don't seem to be enjoying the suicidal bomber career they got themselves into. Oh, but good news! Look at that, it's Marth from Super Smash Bros Melee! He watches from the top of a castle and sees the bomb explode and the Ancient Minister bringing another bomb with primids spawning all around him on the ground. Marth draws his sword and the dramatic music starts to play. -------------------------------------------------------------------------- The stage is now ready to start! You are now in control of Marth the swordsman despite numerous jokes about him being female. Anyways lets continue on and head to the right. Blast through those primids and show those sword primids how to handle a sword. Continue right down some stairs which drops you off onto a lower section where you need to start heading left now. Soon you will run into some new enemies called Armights. They can throw their swords at you and can also combo you a few times with their weapons. You got to take these guys a bit more seriously than those sword primids. Just try to get above them and hit them in mid air with your aerial attacks. The best is your Neutral+A attack in mid air. Don't use your Up+B because that will leave you vulnerable after the attack and they will usually punish you for that. Nothing too hard if you keep on the assault with them. After killing them, continue down the right hallway down some more stairs. Kill some more Armights and climb a ladder. This is the first key you come across in the game. You can't attack or do anything besides moving pretty much with a key in hand. So keep that in mind because if you do attack you will lose your key and have to go all the way back to its spawn point where you first found it at. You can throw it at a locked door or just walk up to a locked door to unlock them. That is the purpose of a key in a nutshell. Enter that locked door and continue heading right. Run under the Jyk when it rises up to get past it. Enter the red door and you will find ORANGE CUBE #11 and a green cube. One on each side of the room. Grab their contents and leave. Now start heading back to your left and take the lower path this time heading left. Take the lower path again when you have a choice of going to an upper or lower path. Be careful though because a Jyk is patrolling this small hallway. What you want to do to get past him is shield roll right through him. Avoid the next Jyk patrolling this section and hit the switch on the floor. Grab that extra life in the green cube! Keep heading left and find a red door waiting for you to enter. So do it. Here you see a giant gate and a pink switch on the other side. Just do a Down+A attack to hit that switch. Problem solved. Continue heading left where you will find new enemies called Roaders. What I recommend you doing here is just to keep pressing the A button until they run into your sword. After they are stunned for a moment from hitting your sword give them a quick smash attack to deal with them. Now continue heading left. When you see a pink switch on the ground ignore it and keep heading left because that will just spawn some useless primids to beat up on. When you see a red door, enter it. -------------------------------------------------------------------------- Cutscene You see Marth looking at the explosion from the bomb. Just then Meta Knight appears out of nowhere and launches an attack on Marth. The two characters duel for a while just for the purpose of creating an awesome cutscene. They then notice some primids try to get the jump on them in the middle of their fight. They quickly slash them away and notice a ton more being created from those purple blobs. They decide to join forces for the moment and stand back to back ready to take on whatever comes at them. -------------------------------------------------------------------------- You can pick whoever you want here. I recommend Marth because he is stronger and therefore has an easier time getting KOs on enemies. But its up to you. You are going to have to beat 30 enemies again. You have dealt with all of them before so refer to the earlier strategies if you need enemy specific help on any of them. Just keep doing Marth's smash attacks and you shouldn't see too much trouble until you get to the aerial enemies. Another strategy is to notice the wind is blowing you to the left the whole time. If you stay near the edge on the left usually the wind will just blow the enemies off the stage for an easy KO. Especially helpful when the good old Greaver comes out to play. Mother Nature for the win. After you win the forced battle its off to another section of the stage. Start by heading left this time. You will run into another forced battle. Just stay in the air against the Scope Primid to easily beat him and dodge his attacks. After you win the forced battle keep heading left to meet a new enemy. These are called Autolance. You need to knock its helmet off and then attack the top part of it to kill it. I don't recommend shielding against his attacks as his lance will normally break your shield and leave you dizzy. Instead just try to rush it and give it a couple quick smash attacks to defeat it. Once you defeat it you will get an extra life for your troubles. Continue left. Grab the green cube along the way and an autoscroll will soon start. You will find a few enemies here, but you will want to stay on the left most side of the screen because there is going to be a secret goody under a ledge on the ground part. You need to hurry and grab it as fast as you can and then jump to the high ledge so you don't get killed from the auto scroll part. Soon a couple more forced battles will start as you keep heading left throughout the stage with a whole bunch of enemies. If you are still Marth just keep smashing everything to come out on top. With Meta Knight do the same but his reach is shorter so you need to play a bit more defense until you have an opportunity to strike. Good thing you grabbed that extra life! Finally you come to a red door so enter it. See the arrow pointing downwards? It obviously wants you to leap to your doom. Pleasure it and do it anyways to find a mine cart you can jump in and ride. Jump in and watch it knock over all enemies in your path. Feels good doesn't it? You will want to jump out right away by pressing the A button though after you kill about your 3rd primid. If you don't jump out then you get to meet a wall of spikes. Your choice. Enter the red door you see here. Another mine cart. This time jump out after it breaks the 2nd column of wooden boxes stacked to the ceiling. Jump over the wreckage to find a green cube and ORANGE CUBE #12. Grab them and head back through the door you came in. Jump up and continue to the right for another easy forced battle. Just try to take out the Buckots when you first see them and stay under a platform if they are dumping their buckets on you. After you win a green cube will appear so grab it and continue heading right. Another mine cart, but this time you actually get warned about when to jump out. Do so right after you see the exclamation point warning sign flashing. Then jump into the next cart. Do so again for a crazy ride on the 3rd cart. Careful on the 3rd cart's jump out point because its a big gap you have to cross if you jump too early. So try to jump out when you are pretty high in the air and see nothing below you. Of course you want to be trying to make your way to the right in the air and not to the left back where you came from. Do it properly and you will land on a platform with a red door. Enter it! Run to the right. -------------------------------------------------------------------------- Cutscene You see Marth and Meta Knight chasing the Ancient Minister. Marth barely misses with his sword attack and Meta Knight gets shot in the wing by the ancient minister. However a newcomer makes sure not to miss and slices the bomb right off of the ancient minister. You find out its Ike! -------------------------------------------------------------------------- You now have a 3rd character to pick from. I still recommend Marth because he's faster than Ike and more powerful than Meta Knight. Stage starts again so head right. Another forced battle will soon happen with a new enemy a little ways into it. This new enemy is called a Nagagog. He just keeps transforming bigger and bigger. When he reaches his 3rd form he won't change anymore and then will try to attack you. You also can't hurt him at certain times usually during his transformation, but just keep attacking anyways to kill him. After you finally take care of this forced battle head to the right for another cut scene and the end of the stage! -------------------------------------------------------------------------- Cutscene You see the trio run to the edge of a cliff and watch the Ancient Minister fly off. End of cut scene. That was a quick one wasn't it? -------------------------------------------------------------------------- After the results screen you get another cut scene though. -------------------------------------------------------------------------- Cutscene You see a Waddle Dee and Luigi getting ready to fight it like its Bowser. Luigi jumps out of the way of the super scary Waddle Dee at the last second and jumps back again when the Waddle Dee looks at him. The Waddle Dee continues on down the path and another one looks at Luigi who then backs up into a giant hammer by King DeDeDe. Luigi gets sent to the sky and comes back down as a nice shiny new trophy. King DeDeDe is happy with his new trophy and hears someone coming so he and the Waddle Dees hide. It's Wario with a Ness and the character you didn't free from Petey trophy. Wario spots the Luigi trophy sitting on the ground unguarded. He laughs and then gets ready to put the trophy with his collection. Just then a Waddle Dee army rushes him. The Luigi trophy gets thrown with the other 2 trophies in the attack and King DeDeDe drives all 3 of the trophies off. Wario comes to his senses after a while to see everyone running off with his trophy collection. -------------------------------------------------------------------------- Newcomer Marth, Meta Knight, and Ike join your team! Also Marth is now unlocked and playable in all game modes! Good stuff! Save your game and get ready to enter the next stage. ========================================================================== Stage 9: The Forest ========================================================================== -------------------------------------------------------------------------- Cutscene It's Link getting ready to pull out the Master Sword! It also looks like the fairy Navi is following him. Link pulls out the sword and the scene switches to somewhere else in the forest with a sleeping Yoshi! Link walks right by the sleeping Yoshi acting as if it was part of the tree stump it was sleeping on. Just then the giant ship in the sky comes and pours down those purple bundles of joy. -------------------------------------------------------------------------- You now get to pick who you want to use in this fight. Link or Yoshi. Well for me the choice is very obvious here. If you are one of those crazy Yoshi users then go for it, otherwise I'm sticking with Link. Stage finally starts so head to your right. You will come to a forced battle with some easily defeated Primids. After the victory continue right. You will soon see a new enemy called a Puppit drop down. It attacks you with its claws if you come in close to it so you can use the preferred method of long range attacks to deal with it. It can also shoot a laser at you so if you see its eyes blinking then get ready to shield or dodge. You could also jump in with some attacks, but you are more likely to get damaged that way. Continue heading right. Careful of that Bucculus hiding under the tree branch waiting for a make out session. Climb the trees and hit the green cube floating in the air on your right. Drop down and enter the door on your left between the 2 trees you just climbed over. A green cube and ORANGE CUBE #13 are resting here. Grab them and be gone with this room. Climb the trees to your right and make sure to stay on the top otherwise you will meet some more Bucculus waiting on the ground. Once you climb over the last tree though you can drop down for a green cube next to it. Grab the cube and head right into a forced battle. Nothing too hard so continue right into the door at the end after you defeat them. You will meet a new enemy in this section called Trowlon. They will try to get under you and lift you up to the top of the screen which will kill you. So in other words don't let strangers give you any free rides. Just jump over him and down attack him if you want. Otherwise he may even attack you if you refuse his ride. Continue all the way to the right until you find some springs to jump on to get over this giant cliff in your way. If you were a Dragonball Z character you might stand a stand getting through this cliff, but sadly you are not so carry on with the springs. Once you reach the top of the cliff jump on the spring to find a green cube high in the air. Grab it and continue right. You will find another forced battle. Deal with it and head right to a breakable block section. Hit the block with a black circle in the middle of it to break open all the blocks with a chain reaction. You find a green cube so grab it and continue right to another breakable block section. Hit it to find ORANGE CUBE #14. Grab it and head out and over to the right side where you see more breakable blocks. Breaking them reveals a red door so go inside. You will find the pink circular balls of mayhem again in this area. Hit all the ones you see to takes out enemies quickly. Eventually you will find a spring that you can jump on to hit a pink ball at the top which will then in turn break open those blocks for you to grab the green cube. It drops an extra life for you. By the way I have no idea why theirs that other spring by the pink ball. It may just be there to launch you to your death. So just do us all a favor and avoid it. Continue to the right and you will find a lot of Mites and 6 pink balls. Hit the one with the sideways track to watch those Mite's get crushed. Now that was fun. Keep heading right. Don't hit this ball just yet as it may look intimidating just begging for you to hit it. If you aren't paying attention though it will also destroy the ledge you are standing on for a nasty KO. So just be ready to jump to the right after hitting it and you will be fine. Grab the goodies that the green cube dropped and you meet a new enemy called a Shellpod. It tries to rush attack you but just keep whacking it until its shell falls off and then continue to beat it until it dies. Not so bad even though he's a big guy on the outside. Continue killing the Shellpods until you find a switch that you should hit. Then climb the ledges and ladder up to the top. Hit the pink ball to break open the block and get out of this place. Head to the right a bit and kill these enemies first before you deal with the problem at hand. You will see a pink ball that you need to hit from long range with an arrow or an egg if you are using Yoshi. Because if you just jump to the right you will die considering there's a wall there to prevent you from landing. So hit the pink ball then continue heading to the right. Jump on the spring to get to the higher platform and head right into a forced battle. After you win head right to reach the end of the stage! -------------------------------------------------------------------------- Cutscene Link and Yoshi see the giant ship flying away from them. They decide to follow it and the scene end. -------------------------------------------------------------------------- Results screen comes up and then another scene. -------------------------------------------------------------------------- Cutscene You see what looks like a box on a ship flying through the sky. Hmm I wonder what ever could be under that certain box. You will find out later. -------------------------------------------------------------------------- Newcomers Link and Yoshi join your team. Save your game and get ready for another stage. ========================================================================== Stage 10: The Research Facility ========================================================================== -------------------------------------------------------------------------- Cutscene You see someone breaking out a panel in the ceiling getting ready to come down. You find out its Zero Suit Samus in her Zero Suit. I don't know if its just me but it looks like they are trying to make her "more appealing" than necessary. That's all I have to say about that. -------------------------------------------------------------------------- Cue the Metroid music and the stage starts with you as Zero Suit Samus. Head to the right breaking boxes if that's your thing and enter the door. Keep going right onto what is an elevator, but before you get to use it a robot may rush you from the right. This is a new enemy called a R.O.B. Sentry. He is very easy and is nothing to worry about at all. He basically just tries to rush at you and hit you with his tiny arms. Anyways back to that elevator. Stand on it and press Up to go up one level. Head to the right when it stops and jump over a gap and deal with a few more sentries and a new R.O.B. called a R.O.B. Blaster. He just fires a laser at you which is easily avoided by jumping over and attacking him from the air. Grab ORANGE CUBE #15 and go back to the elevator. Go up again and head right into a door. -------------------------------------------------------------------------- Cutscene Zero Suit Samus explores inside a room to find Pikachu in a very sad state. Apparently they are using his electricity to power their ship a bit. Either that or draining his energy until he dies. You decide which scenario you like better and run with it. Zero Suit Samus can't stand them torturing a cute little thing like this and decided to break open his container and free him. The alarm goes off and a lot of R.O.B.s come to the scene. -------------------------------------------------------------------------- Pick either Pikachu or Zero Suit Samus here. Whoever you think you are better with as I have no personal preference to make this stage easier. After picking your character fight the R.O.B.s in the hallway and enter the door on the right. Continue right to find some platforms going in a circular motion. Take the bottom right hallway. Climb down a ladder and enter a door. Head right across platforms into a forced battle. Deal with the Roturrets first as they can hurt the most. Also keep in mind they can't fire through platforms so use that to your advantage. After taking care of that battle continue to the right across platforms into a hallway. Ignore the upper path and continue right. Jump in the Launcher if you want to. Fight some enemies and grab the key. Go back left now and take the upper path this time you skipped earlier. Unlock the door and climb the platforms going up and go to the right hallway. Deal with the Roturret and grab the key. Go back left to the locked door on the upper platform. Unlock it and walk left to a pink switch. Hit it and go back to the right where you found the key. Step on the launcher to be sent to ORANGE CUBE #16. Drop down the big pit and make your way back left staying on the lowest floor all the time to the door you entered this big section from. Climb the ladder and go left to one of the platforms going up. Ride it up then jump off to the right and follow that path to a door. Enter. Jump on the orange platform to be taken for a ride. Avoid the Jyks until the ride stops. Kill the Glunders that come to make a pink switch appear. Hit it and be amazed as a ton of platforms and walls come down back to the left of you to conveniently jump across. Make your way all the back left to the door you came in from and leave. Go back left to the moving platforms and take the upper left hallway this time. Climb the ladder and enter the door on your left. Just climb the ladder because the Bytans will keep spawning since their creator will probably be above you on a platform. So take him out to end that mess. Follow the platforms and ladders upwards and you will meet a new enemy called the R.O.B. Launcher. He fires missiles at you from long range. Avoid them or rush attack him so he doesn't even get to fire one off at you. Continue going up. At the top are a green cube and a door. Grab the cube and enter the door. Head right and AHH!!! That thing is one huge Bytan. These ones luckily don't multiply, but they do like to bump into you for some heavy damage. Keep smashing them or run from them your choice. As you continue heading right you will see a floating thing going sideways back and forth. If you get close it will start to blink a different color. Watch out as they are about to explode when that happens. Just use a long range attack on them to get rid of them and continue on right. Take your time heading through all this mess as you want to stay alive because dieing is never a good option. You will eventually be thrown into a forced battle with a new enemy called Metal Primids. These guys don't get stunned or flinch when you attack them. They also can reflect some projectiles (for example: don't pick up a curry against these guys otherwise they will send it right back in your face). Try to just smash, run, and smash again to deal with them. After you take care of them continue heading up and over to the right avoiding all the obstacles to find a shiny door signaling the end of this stage! -------------------------------------------------------------------------- Cutscene Zero Suit Samus and Pikachu find a room full of monitors. Zero Suit Samus also notices her power suit! -------------------------------------------------------------------------- Newcomers Zero Suit Samus and Pikachu join you! Save your game and enter the next stage. ========================================================================== Stage 11: The Lake Shore ========================================================================== This stage is going to have a few variations depending on who you freed from Petey way back in the beginning. This also goes for the cut scenes so it's difficult to describe what is happening with so many variations. -------------------------------------------------------------------------- Cutscene Basically Bowser turns into a trophy whoever you freed earlier. They then turn into a dark character and start attacking (could be different characters here) with a trophy gun. Just before they fire though (different characters here) destroys the Trophy Gun. -------------------------------------------------------------------------- You can now pick your characters. You will be fighting the dark version of whoever you freed in the beginning of the game this time. After you win another cut scene starts. -------------------------------------------------------------------------- Cutscene (Different characters here) are running along the path and look up at the hill to see one of the princesses' trophies fading away. They then get mad and rush whoever was standing by the trophy. -------------------------------------------------------------------------- You now fight whatever characters rushed you. After the battle another cutscene starts. -------------------------------------------------------------------------- Cutscene Whichever characters you defeated will be turned into trophies. King DeDeDe comes along driving his cart full of trophies. He sees the ones you just defeated and grabs them up also. Kirby then slices his driving mobile and frees some trophies up in the process. The 5 characters chase after King DeDeDe. -------------------------------------------------------------------------- You got a nice selection of people this time. I like this team. Go with whoever you use best as you will need them here. Stage starts. Go right like usual to meet a new enemy called Bombed. They are tricky little guys. Try to fight them long range. They may throw their heads at you which will explode when hitting you. They will then run away and grow back another head to throw at you. Just stick to long range and you should be fine against them. Jump right over a floating ledge to find a green cube to grab. After the cube go right and the ground will rise up into the sky where you will be lead into a forced battle. Just try to dodge the Bombed heads they throw and laugh as they run off the floating platform. After taking care of a Greaver and Spaaks the platform will go back down towards the earth. On its descent some bullet bills will fly at you so be prepared to dodge or hit them. Follow the arrow to the right and enter the red door. Another auto scroll. Just head right dodging obstacles and enemies. Eventually you will get to an orange colored bridge that will have its blocks fall down if you stand on them too long. After you cross the 2nd orange colored bridge you will see some moving walls on the ceiling. Pretty soon you will see ORANGE CUBE #17 so hurry and grab it as fast as you can before the auto scroll kills you. Continue heading right and enter the cave door at the end. -------------------------------------------------------------------------- Cutscene The group sees King DeDeDe's driving mobile stopped outside the cave entrance. They decide to go in. -------------------------------------------------------------------------- You get to pick your characters again. Pick whoever you are best with once again. You are inside a cave this time so follow it to the right and drop down to find a new enemy called Shaydas. Hit their glowing red spot in the middle of their body to kill them. It's their weak point and they will try defending it. Be very careful of these enemies as they have incredible reach, nasty attacks, and can KO you in the blink of an eye. So dodge their attacks until you see a chance for you to strike their weak point and rush it. After you beat them drop down into a mine cart again. Jump when you see the warning exclamation sign as always. Climb up to the green cube and grab it. Keep heading up the platforms now. Once you see a hallway to the right don't follow it, but jump to it. Now what you want to do is jump as high as you can and try to reach the top left section of the wall to your left to find a hidden door. Take care of the Shaydas that ambush you and break the blocks to find the door. Enter it and go left to find a green cube and ORANGE CUBE #18. Grab them and leave the way you came in. Deal with the Shaydas again and take the hallway to the right this time. Careful now as molten lava pillars are going to rise and lower in this hallway. If it's not completely obvious, don't touch them. Avoid them and keep going right. Deal with the Mites and then grab the key. Open the highest door out of the three as the other 2 lead to dead ends with more useless keys. You see a Shaydas here but he isn't a forced battle. Kill him anyways to make a hidden door appear and enter it. Swim across the water for a green cube at the left most side. Now quickly jump up to the top of the room because the platforms will fall down when you stand on them too long. Break the blocks in the top left corner to grab ORANGE CUBE #19. Leave the room and continue to the right. Hit the block to cause a chain reaction taking out the rest of the blocks. Continue following the path doing more of the same until the 3rd breakable block section. Make sure to jump to the right when you hit the block that causes the chain reaction. Otherwise it will break the floor below you and you will meet a nasty spike pit. Continue right to a forced battle. Defeat everyone and enter the red door to your right. A green cube and ORANGE CUBE #20 are in this room waiting to be nabbed. Grab them and enter the golden door. That was a long stage. -------------------------------------------------------------------------- Cutscene Kirby looks on and sees the giant ship hovering in the air. New scene. You see Ganondorf watching Bowser through a monitor. It appears as if he was telling him where to go. -------------------------------------------------------------------------- ========================================================================== Stage 12: The path to the Ruins ========================================================================== -------------------------------------------------------------------------- Cutscene You see Charizard flying to a giant rock going high into the sky. Pokemon Trainer and Lucas look on. Pokemon pulls out his pictures of Pokemon he wants to catch and Charizard and Ivysaur is on that list so they go to the giant rock in hopes of catching at least Charizard. -------------------------------------------------------------------------- I sure could name a lot better Pokemon to grab than those ones though. This guy isn't a very good Pokemon trainer apparently. Stage starts. Just follow the path to the right dodging enemies and obstacles as you go. You will eventually come to a forced battle. Take out the Puppits before the Shellpod as they can cause pain if not dealt with earlier. Continue heading right and drop down a pit to some breakable blocks on your right. Plow your way through them and grab the green cube at the end. Keep going right until you find an elevator. Take it up and head right into a new enemy called a Gamygas. These guys take a long time to kill and can deal out the damage also. Keep attacking their base parts until you can reach the head. Kill the head to get rid of this guy. The head will also shoot lasers when it closes its eyes so get ready to dodge. Once you kill it continue to the right leaping over pits until you get to the 3rd pit. Fall down it. Trust me you won't die. Instead you find a hidden door so enter it. Inside this room is a ton of breakable blocks and goodies. There should be 4 total items you can grab from this room excluding stickers which more than 1 may appear. So 4 different types of items. Grab them all then leave. Climb out of the pit and continue right. After the first falling arrow blocks you will see ORANGE CUBE #21. Make sure to stand on the right side of it to grab its contents as you may accidentally push it off if standing on the left of it. Continue to the right jumping across platforms until you get to the next section of this stage. Jump across the lava using the platforms and time your jumps so you avoid the fireballs jumping up and down. Once you get back to solid ground you will find jets of fire shooting up and down. You turn these off for a limited amount of time using the pink switches. Use long range attacks to hit the switch if you can. Once you hit it run for it as they will soon turn back on. Take your time standing in safe spots by each switch you get to so the fire doesn't surprise you and turn back on suddenly. Wait for it to turn on then hit the next switch and run for it again. Do this until you see an arrow pointing downwards on the right. Jump across the gap and work you way up to a ledge above you holding ORANGE CUBE #22. Grab it and fall down the pit. Go left once you reach the ground to find a green cube holding an extra life. Grab it and continue to the right avoiding spike pits. You will get into a forced battle. Once you defeat the enemies go right for another forced battle. Just keep hitting the pink balls to kill the enemies. After that battle continue right onto a platform for yet another forced battle. Keep going right. Now you jump onto a platform that will rise up into the air for yet another forced battle! This one is a bit harder, but just stay on the upper platforms so you don't get hit by the enemies below you. Take care of the floating enemies first and then kill the ones below you. Continue right to another elevator and ride it upwards. At the top head left for a green cube and then go right into the red door. Run to the right for a cut scene. -------------------------------------------------------------------------- Cutscene Wario tries to ambush Pokemon trainer and Lucas. Lucas has a flashback to Wario turning Ness into a trophy and gets ready to do battle with him. -------------------------------------------------------------------------- Use whoever you are better with to fight Wario. I prefer Lucas for his long range attacks on Wario, but its your choice. -------------------------------------------------------------------------- Cutscene Once you defeat Wario he turns into a trophy. Lucas and Pokemon Trainer are happy, but Lucas remembers Ness is still a trophy. He looks around for Ness, but doesn't see him anywhere. Pokemon Trainer tries to cheer him up by inviting him to go into a black doorway of doom. -------------------------------------------------------------------------- How nice of him. Stage Clear! -------------------------------------------------------------------------- Cutscene You see King DeDeDe polishing up his trophies. He then sticks some badges on them and realizes he only has 2 badges and gives up his own badge to stick on the 3rd trophy. The ceiling then breaks apart and hits King DeDeDe on the head knocking him out. Bowser and his group of cohorts jump down to search the area. Bowser sees a trophy under the rock. -------------------------------------------------------------------------- ========================================================================== Stage 13: The Cave ========================================================================== -------------------------------------------------------------------------- Cutscene The group of heroes see the destruction and find a hole in the wall and decide to follow it. -------------------------------------------------------------------------- Pick whatever characters you use best and let's go for it. Now be careful of falling things throughout this stage. There will be one in the first gap you see in the ceiling. Just watch for that dust falling and roll dodge out of the way to avoid a giant rock. Continue to the right. Now some ceiling will try to smash you by falling on you. Just keep running to the right! Climb the ladder and platforms to the top to find another forced battle. Try to take care of the Hammer Bros first before they cause serious damage. After you win continue to the right and fall down the pit. Once you fall down to the ground you are going to want to run to the right and drop down quickly as a falling ceiling is coming. The floor will rise in the next section so just keep jumping up the platforms and head left and up to the next section. Now on this section there is a secret. Make the falling ceiling on the right drop all the way down, but stay on the left hallway. Watch it fall all the way down and see a hidden passageway appear above it. Run through it and up to a ledge with a door, but wait. As soon as you enter the next room there will be 2 walls coming in to squish you from both sides. A green cube will be above you and ORANGE CUBE #23 will be below you. Make sure you at least grab the orange cube then leave quickly through the door again before you become a sandwich. Wait for the ceiling to go all the way down so you can take the passage to get to the left again. Then wait for it to come all the way back up and drop down the pit. Keep on the left side as there will be ORANGE CUBE #24 on the bottom left ledge. Grab it and leap to the hallway on your right. Climb the ladder and head right. Now some moving stone blocks will be coming towards you. Your goal is to jump through their opening sections and keep progressing towards the right. Be careful though because if you are in the open section part of it and it goes into the floor, you will lose a life. Continue to the right and enter the red door. Grab the key and avoid the obstacles as you try to unlock the door on the right side. Enter the red door. In this section you will see purple mist that you can think of as poison. If it touches you it will make you lose health very quickly. Hit the pink switches you see to make the mist disperse for a bit, but be warned it will come back if you are too slow. So hit the switch and continue to the right and climb the platforms upwards. Climb the ladder and head left. Jump the gap to be thrown into another forced battle. Continue left after you defeat the enemies and watch out for the enemies rolling on the ground. Just keep roll dodging to the left to avoid them. Now climb the platforms upwards. Go to the left when you see the purple mist and hit the pink switch and get ready to rush upwards. Head to the right and stay on the lower path but watch out for the Bucculus. Hit the switch and climb up and over to the right where the mist previously was. Hit the next pink switch and quickly run to the right as the ceiling is trying to fall on you. When you see the next purple mist try to do a long range attack to hit it otherwise will you have to sacrifice some health to get it. Once you get it will spawn one giant Goomba on each side of you, but at least it took away the purple mist. Defeat them in the forced battle to continue on to the right, but hurry because the mist will come back still. Continue to the right until you see a giant ferris wheel looking device. Ride it so that it brings you near the top right towards a moving platform. Jump on that platform and head right. A giant rock will roll towards you so try jumping above it with the gaps in the ceiling. After you get past it another giant rock will fall from above you so just run right a little to avoid it towards the giant Goomba. Go to the ledge above you with the red door and enter it. Grab the green cube and ORANGE CUBE #25 in this room. Be careful though because the platform the green cube is above will break and so will the platform below that. Once you grab the cubes leave through the door you came in again. Wait for the giant rock to fall then kill the giant Goomba and head right to the golden door signaling the end of the stage. -------------------------------------------------------------------------- Cutscene Bowser is running away with the trophy. Could be different characters though because of whom you freed in the beginning. A character tries to hit Bowser, but Bowser puts up the trophy and the character avoids it at the last second. Pit tries to shoot Bowser, but Bowser avoids it clumsily and the badge flies off the trophy. Bowser falls off the edge into his clown car that he rides through the air. He takes the trophy back to the giant ship. Kirby notices the badge on the ground and the scene ends. -------------------------------------------------------------------------- Stage Clear! -------------------------------------------------------------------------- Cutscene You see the Ancient Minister and 2 R.O.B.s opening a bomb. The bomb goes off and the Ancient Minister flies away. Ganondorf is watching through the monitor and sees the Master Hand. The Master Hand points at Ganondorf who then bows to the hand with a smile on his face. -------------------------------------------------------------------------- ========================================================================== Stage 14: The Ruins ========================================================================== Pick either Lucas or Pokemon Trainer and start. Your preference. Go left into the elevator and press down to make it go down. Hop into the mine cart and ride it through enemies and into a wall. Don't worry it won't hurt. It just looks like it hurts, but that's video game logic for you. After falling 100 miles lower into this crazy place you finally hit the ground. Now lets start heading to the right. If you can't get past the wall before it goes all the way down don't worry. Just head back to the left and hit the pink switch to try it again. No mistakes this time though! Keep heading right killing enemies along the way and dodging through the raising and falling walls. When you see a Jyk in the air wait for a platform to the right of it to fall down and reveal a trophy. Quickly grab it and rush back to lower ground before it crushes you with the ceiling. Keep heading right. Careful once you get to an open room as there are spikes on the floor and ceiling. Keep running right past those annoying blow air in your face enemies. This time they are even worse because you have spike traps falling from the ceiling. Don't get stuck on it when it goes back up to the ceiling or you will lose a life. If you don't reach the wall on the right before it closes don't worry as a pink switch will spawn on the ceiling next to it. Hit it and proceed to the green cube for an extra life. Jump onto the big square platform and ride it to the right and jump out to the hallway. Now take a leap of faith off the ledge to your right down the pit. Now before you hit one of those pink switches you need to understand what's going to happen. Once you hit a pink switch, the section of floor below it will fall down. Also if you stand on the floor it will eventually fall down also. What you want to do is hit the pink switch on the right and jump back to the middle platform. Then jump to the door that appeared and quickly enter it before you fall to your doom. Auto scroll time. Keep heading right dodging the flames and Mites and Jyks and breakable walls and traps and obstacles and oh man that sounds like a fun time. Seriously though kill as many Mites as you can because when the second breakable wall comes you will want to grab ORANGE CUBE #26 on top of it. If you have a lot of Mites hanging around you they are going to make sure you don't get it. Having Squirtle here is your best bet to grab it as his Up+B move will help a ton. If you manage to grab the orange cube's contents then celebrate. Now watch out for the mine cart coming up as entering it will surely kill you because of the auto scroll. Dodge it and keep going. Eventually you will come to a platform that will take you even deeper into this place. Make sure to avoid the crystals on the walls otherwise they will poke you for some major damage. When you see a ledge to the left jump to it and drop down a few times to get around the crystals on the right. Now jump back onto the big platform and continue riding it down. When you see a door on the ledge enter it. In this room are 2 green cubes for you to nab. Careful when jumping through the moving platforms as not all of them are jump through able. Only the green ones you can jump through. Now leave this room and keep falling down even deeper in this place. Quickly run to the right before the giant Bytans have their way with you. -------------------------------------------------------------------------- Cutscene The Pokemon Trainer captures the Ivysaur trophy. You now can use Ivysaur in battle! -------------------------------------------------------------------------- Continue heading right now riding a platform with some tough forced battles. Do your best in getting rid of those Armights first. After the ride comes to and end just keep heading to the right hitting the pink switches along the way to open the gates. Once you have a choice to go left or right just keep going right as the path to the left only leads to bunny ears. Keep hitting all the switches you see to make it past these gates. Eventually you will see a Roturret. Kill it first and then hit the switch on the right and enter the door you see appear in the middle. Here you find a green cube and ORANGE CUBE #27. Hit the switch next to the door you came from to raise the gate blocking the cubes then run for it. Grab the cubes then hit the pink switch next to you to get back to the door you came in. Leave and keep moving to the right. Kill the Towtow and enter the door. Here you will fight Charizard. He is big and slow, but his attacks are strong. Just keep rushing him for an easy victory. -------------------------------------------------------------------------- Cutscene Charizard turns into a trophy and Pokemon trainer catches him. You can now use Charizard in battle! The two ventures into a humongous room that rises so high you can't even see the ceiling! -------------------------------------------------------------------------- Make sure you save as I bet you don't feel like doing that stage again. ========================================================================== Stage 15: The Wilds ========================================================================== -------------------------------------------------------------------------- Cutscene You see something flying across the desert which you will eventually find out that its your next boss fight. Marth, Ike, and Meta Knight decide to chase after it. -------------------------------------------------------------------------- I always recommend Marth because of the reasons stated before. Anyways lets get on with the stage. Start by heading right. Take care of all the enemies you see because a Gamyga will eventually block your path and you don't want a group of enemies attacking you while trying to get rid of the Gamyga. Continue right and an auto scroll with start. Keep heading down following the scroll. Watch out for the Trowlons that will try to lift you upwards to an early KO. Once you reach the bottom deal with the Bytans and go right. Take care of the Roaders and grab the green cube above the breakable blocks. After you exit the cave part climb the ledges above the cave ceiling to find a hidden door to the up and left part of the area. Enter it. A green cube and ORANGE CUBE #28 are both in this room. Grab them and leave. Continue going to the right and the wind will start pushing against you. Eventually you will come to a breakable wall which has ORANGE CUBE #29 sitting pretty in it. Grab it and keep going right. Watch out for the bombs in this area. Try to airdodge them and jump through the gaps where there are none. Keep going right until you find an arrow pointing upwards so follow it using the platforms to go up. You could take the alternative transportation method of using the Trowlon and riding it up until you see the ledge on your right that you can jump too. Your choice. Go right and you will meet a big new enemy called an Armank. The way to destroy this is to hit it a few times until it sends out its big dragon looking claw. Destroy the claw and the tank controller opens up the tank and you want to kill it. It's a green blob and will die quickly with a few hits. After beating it jump off the cliff to your right and quickly run across the ground to the right as it will soon fall down into a spike trap. Enter the red door when you come to it. Head to the right dodging enemies and jumping across platforms and giant rock sections. Soon you will come to a downwards auto scroll. Watch out for falling rocks and airdodge if you need to. Be very defensive on this auto scroll. At the bottom you will find a couple Big Primids. Nothing new just a bigger sized normal primid. Kill them and continue right. Jump into the barrel cannon for some fun. Keep blasting yourself to the right and then upwards until you come to a choice of 3 barrels to blast to. Pick the one on the right. Enter the door that you land by. There are 2 green cubes and ORANGE CUBE #30. Climb the breakable blocks and ride the moving platform to reach the Orange Cube otherwise you can use Ike's Up+B recovery move on your final jump to get to it. Grab the cubes and leave. You get automatically blasted to a platform on the left. Make your way back to the door you just came from. This time however jump to the wall on the right and keep holding right against the wall. Eventually you will see an opening in the wall on the right which you can either jump to or use your Up+B recovery move to reach. Enter the red door at the end of the path. Grab the green cube and enter the new red door. -------------------------------------------------------------------------- Cutscene The trio finally catches up to the thing flying across the desert and decide to fight it. -------------------------------------------------------------------------- This guy is big. His attacks are powerful and he's just begging for a fight. His attacks do come out slow though. You should be able to tell when he is "winding up" to perform some sort of attack. Just get ready to dodge and keep attacking him after his attack ends. Rinse and repeat. -------------------------------------------------------------------------- Cutscene After defeating Galleom he jumps off a cliff and lands on the ground only to break it and fall down a giant pit. -------------------------------------------------------------------------- Save your game and enter the next stage! ========================================================================== Stage 16: The Ruined Hall ========================================================================== -------------------------------------------------------------------------- Cutscene Lucas and Pokemon Trainer see the ceiling falling down upon them as well as a giant machine. They get knocked back from his impact crater he made from landing. They decide to fight it. -------------------------------------------------------------------------- Apparently this guy isn't done fighting yet. Pick Pokemon Trainer and use Charizard. Use his Forward+B attack Rock Smash to dish out some major damage to this boss and kill him crazy fast. That felt good didn't it? -------------------------------------------------------------------------- Cutscene Galleom still isn't defeated yet! He grabs Pokemon Trainer and Lucas, ignites a suicidal bomb timer in his body, and jumps skywards with the pair. This Galleom guy just isn't have a good day is he? Lucas finally gets brave for once and does a PK Thunder to shoot off the arm holding the pair. Galleom explodes and Meta Knight catches Pokemon Trainer and Lucas just before they hit the ground. -------------------------------------------------------------------------- Stage Clear! ========================================================================== Stage 17: The Wilds ========================================================================== -------------------------------------------------------------------------- Cutscene The Ancient Minister sees the bomb explosion and has a flashback to 2 R.O.B.s exploding with a bomb. Maybe feeling sorry for them finally is he? Just then Pit fires an arrow at the Ancient Minster who barely dodges it. He flies away and the group of 5 chase after him. -------------------------------------------------------------------------- Pick whoever you want and lets get started. As always make your way right and hit the pink balls of destruction that you see to open up some breakable walls. You will come to a forced battle, but just keep whacking that pink ball to kill the enemies. After the forced battle you will get to an auto scroll going to the right. Keep hitting any pink balls you see to clear the way for you. There will be one pink ball that will have a track going vertical and be moving sideways. Hit it so that it breaks the left column of breakable blocks quickly. Then rush over to the little opening in the cliff on the left and press A on the ground to grab some hidden item. Eventually you will come to a floating platform that will trigger a short forced battle. Beat it and keep heading right. You will see 3 elevators. What you want to do is go in the middle one and make it go up then jump off it. Whatever side you jumped off will have an elevator coming up to squish you so quickly go back towards the middle and fall down. Go to the area below where the middle elevator was previously resting and enter the hidden door. Hit the huge pink ball to clear a path to a green cube and ORANGE CUBE #31. Grab them and leave. Hit the breakable block to cause a chain reaction and find a ladder you can climb to get back to the elevators. This time take the left elevator all the way up. Head right fighting enemies and hitting the big pink ball as you go. Enter the red door at the right side of the stage. Head to the ride and its time for another ride on a platform. It's only a short one though. The wind picks up and starts blowing you to the right. Jump down and head right through the enemies. When you get to the cave be careful as the spikes will fall down from the ceiling. Also there is a spike pit on the right wall that the wind tries to blow you into so watch out for that and leap out of the pit. You encounter a forced battle with a Greap, Primids, and a nice spike wall to crush you on the right side. Once you finish the battle continue heading right jumping from cliff to cliff. Careful as more spike walls on the right will be waiting for you. Then you will want to jump from platform to platform to get through this part of the stage. Near the end of the 2nd platform ride you will want to jump through the ceiling before the walls squish you on both sides. Now you will be in a forced battle so hurry and take out all the enemies and the portal. Then proceed upwards and break open the blocks and head left for ORANGE CUBE #32! Now head back to the right and get ready to jump as some Roaders will be speeding towards you. Continue right to reach the end of the stage. -------------------------------------------------------------------------- Cutscene The Ancient Minister is firing beams at Link and Mario who are chasing him. Then a group of R.O.B.s come and cut off Link and Mario. One grabs the bomb and 2 more grab it and open it to arm it. Pit and Mario try to pull them off the bomb, but its impossible. 2 more R.O.B.s drag them away. The Ancient Minister watches from away and 1 of the R.O.B.s wave goodbye to him. The R.O.B.s get engulfed in the blast while the group escapes via Yoshi and Kirby's star. -------------------------------------------------------------------------- Stage Clear! ========================================================================== Stage 18: The Swamp ========================================================================== Select Fox or Diddy to start the stage. I prefer Fox for some of the sections of this stage so I went with him. Start by going right as almost always is the case. Climb a ladder up to a higher ledge and you will see a giant leaf and wind rushing upwards. Jump onto the leaf and let it fall down a bit. You will see an opening to your right under the ledge. Jump to it and you will find ORANGE CUBE #33 here. Grab it and hit the chain reaction starting block to get out of this place. Take either the upper or lower path, it doesn't matter, and continue heading right. Jump across the swinging platforms and a few more leaves and updrafts to find a red door at the end of the section. Enter it. Continue heading right and you will see the wind blowing downwards this time. Wait for a moving platform to come towards you and jump on it to cross the gap. Climb to the top of the ladders and keep going right by jumping off the top of one and holding up and right to reach the next ladder. You will see a green cube below you that doesn't count to your completion percentage of course, but if you want to grab it you are going to have to do some good jumping to get it. If you went and grabbed it then just hit the block to explode the other blocks and climb back up to where you were previously and continue going right. Continue crossing the windy parts and you will reach a forced battle with a launcher. Ignore this launcher as it will just give you problems by sending you back into the wind. Defeat the enemies to move on and earn an extra life. I recommend going for the Floows first because they cause the most damage and are the most annoying. Follow the arrow upwards. Jump to the moving ladder and wait for it to move all the way left before you can climb up. Stay on it and it will then swing you back to the right between the spikes to a platform you should jump on. Now jump to the next ladder and go through the door you see on the left. Careful in this room as you can go too high from the updraft and kill yourself. There is a green cube in the lower left of this room and also ORANGE CUBE #34. You have to jump in the updraft and you will eventually see the orange cube on the upper left. Grab it and leave. Get back on the ladder and wait for the auto scroll to move up before climbing up. Also its pretty obvious that you should be avoiding the bullet bills while on the ladder unless you like getting shot at. If that's the case then by all means go for it. Keep an eye out on your upper left side of the screen for a block you need to hit for the chain reaction to start. Climb the platforms to a red door and enter it. -------------------------------------------------------------------------- Cutscene You see Fox and Diddy walking along the path and then suddenly out of nowhere Diddy gets hit by the trophy gun. Bowser fires again only to have Fox dodge out of the way just in time. The purplish blobs turn Diddy to the dark side like star wars and you have to fight him. Before that though Falco joins the fight and fires at Bowser in his ship. He then jumps out of his ship to help out and destroys the trophy gun. Bowser retreats in his Koopa clown car and leaves the 3 of you to battle a giant Diddy Kong! -------------------------------------------------------------------------- Diddy Kong is extremely hard. Try your best to stay on the ground because most of his aerial attacks will KO you in 1 or 2 hits. The best strategy to use against him is to keep smashing him up and then smash him back up again when he falls downwards. Do this until you KO him. -------------------------------------------------------------------------- Cutscene After the battle the dark Diddy Kong trophy evaporates. Falco walks off to do his own thing much like Fox did earlier and gets dragged back by Diddy. Also similar to Diddy and Fox earlier. Falco walks off again only to be dragged once again exactly the same as Diddy and Fox earlier. Yes you get the picture. Same cut scene different character. -------------------------------------------------------------------------- Pick a character. I prefer Fox once again for his movement abilities and fighting, but its up to you. Ride a mine cart and a few launchers as you head right into a forced battle. After you win head right into the barrel cannon and keep shooting yourself right. You can avoid the barrels if you want just to grab a green cube, but not necessary so keep shooting yourself right to a red door and enter it. Use the springs to jump over gaps and enemies. Keep jumping off all the springs and you will see ORANGE CUBE #35 high in the air waiting for you to grab it. Keep going up the springs on the right and you will see a green cube high above you with an extra life in it. Just double jump from the wooden logs with the 3 springs on it to reach it. Now continue right again. Head down and break through the blocks. When you see the orange floating blocks just drop down before them and go left to find a lot of springs and a hidden red door! Enter the door. Grab the green cube and heart on the left. Then look closely in the water in the middle for a block you can hit to blow up the other blocks. Hit it to reveal a trophy on the platform. Now you can leave again. Keep heading right using springs and platforms to cross the gaps. Eventually you will see some springs floating on platforms that you need to keep jumping up to get over a huge wooden spiked pole. Then drop down to find the red door. Enter it. Jump onto the platform that is going to take you for a ride. Bullet bills will be fired at you so just use your reflector on them if you are Fox or Falco. Also keep an eye on the water below you. The water will begin to bubble and a giant green tentacle type plant will shoot up to hit you. Just don't stand over the bubbling water and you should be fine. Your ride will come to an end and its time to fight a forced battle. After you win the screen auto scrolls to the right again. This time those tentacle looking plant things will break the floor you are walking across. Do your best to dodge them. When your ride comes to an end jump to the ledge above you and deal with a giant Goomba. Or don't and just go through the shiny golden door. Your choice. Stage Clear! -------------------------------------------------------------------------- Cutscene The trio chases the Donkey Kong trophy being flown to a floating island. They can't catch up to it and find the giant Star Fox ship just showing up at the most convenient time. -------------------------------------------------------------------------- Newcomer Falco joins your team and is unlocked for all game modes. Save your game and enter the next stage or take a break. I don't really care. Just make sure you come back to my guide to find out how to get the rest of the 100% for the Subspace Emissary! ========================================================================== Stage 19: The Research Facility ========================================================================== Pick Zero Suit Samus or Pikachu to start the stage. Either character is fine. First thing you notice is how dark it is. The only thing you can see is the lights that go by on the floor and ceiling. So let them be your guide... or well actually let me. Keep heading right for now. Once you see a pink button hit it to turn on the lights for a bit. Now break open the breakable blocks and continue right. Run all the way to the wall on the right and wait for it to be dark again. Hit the pink button that comes out and drop through the orange floor tile and head right. The Glice will now start freezing you which will get very annoying especially in the later stages! Follow the colored platforms and ignore the next switch you come to as that will only bring down 2 giant primids and shut off the path going forward. You need to keep it dark for a while, but that shouldn't be too much trouble since most platforms are lighted up. The next pink switch you need to hit so it opens the wall. Quickly jump over the wall and land to the right on the ledge. Just wait for it to go dark again and the wall will open back up. Continue right jumping across the orange platforms to get into a fight with a few enemies. Deal with them and hit the pink switch. Quickly drop down the ladder and enter the door on the left of the ground floor. In here you will find a green cube which drops a heart container and ORANGE CUBE #36. Now leave and continue right into the door you see. Run to the right fighting enemies as you go along and enter the door. -------------------------------------------------------------------------- Cutscene Zero Suit Samus finds her power suit finally. The bridge is retracted and 2 enemies that look like Dark Samus appear to stop you. -------------------------------------------------------------------------- Use Pikachu for this fight. They fight the same as a normal Samus, but there are 2 of them. Try to hit them into the air and start spamming Pikachu's Down+B lightning attack to KO them. -------------------------------------------------------------------------- Cutscene After you defeat them the alarm will go off and a whole group of R.O.B.s will burst in the doorway. In the blink of an eye though somehow Samus threw on her power suit and blasted the R.O.B.s to mechanical bolts. -------------------------------------------------------------------------- Now pick your character. I prefer Samus as she has good long range attacks. Anyways after you pick your character the stage begins again. Fight your way through the enemies and breakable blocks heading to the right. When you come to a big section of breakable blocks you can find a trophy hiding under one of the lower left blocks. Grab it and proceed to the right. When you come to the big square blocks moving up and down with a big pink switch on the side of them stop. Take your time to hit that switch with something long range and once you hit it the block will stop moving for you to jump on. Ignore hitting the 2nd block and just run on top of it to get to the right side. Use the same strategy again for the next set of blocks. This time there will be 3 though so adjust your timing accordingly. Finally you come to a door so enter it. Hit the pink switch to make an orange machine drop with a platform you can ride on. Get on it for a ride. As soon as you see a ledge to the right drop off and follow that hallway. Go up the ladder you see and hit the switch to bring another platform down to ride. Jump off when you see the enemies spawn around you because the screen will stop and you will die if you stay on the platform. Take care of this forced battle to move on. You get an extra life for your troubles. Hit the pink switch you see and go a little bit right to find the next platform to ride. Ride it down and when you see an opening to the left jump to it. Break the wall here and go left to find a door you should enter. In this room hit the buttons to stop the spike traps from moving up and down. There is a green cube and ORANGE CUBE #37 to grab in this room. After doing so leave. Go right and climb the ladder up. Hit the pink switch again to drop that same platform to your right. Now pay attention here because this part can be tricky. Jump to the first platform you see on your left. After riding it a bit it will start going up. After a few seconds you will see a new orange platform on your left that you should jump to. As soon as this platform starts moving down jump to the one even further to the left and ride it. Get ready to jump to a door on the ledge above you and enter it. Enter the lower teleport by pressing Up. You will be thrown into a forced battle. After you win the sections on the sides will lower revealing 2 teleports. Take the one on the right. Use the springs to jump to the top of this room where another teleport is waiting. Wait for a moving platform to come towards you and then hop on. Ignore the first teleport that you see and hop back on the platform which keeps moving to the left. Take this last teleport you see. Now hit the pink switch on the wall to lower a gate. Take the teleport to go back into the previous room and now take that unused teleport you skipped last time in this room. Now in here you will find more of those Glice and ORANGE CUBE #38 on the bottom. Grab it and run to the left teleport. Now go through the newly opened door in the upper right. Grab the green cube in this room and prepare for a boss fight! -------------------------------------------------------------------------- Cutscene Ridley comes out of the blue and snatches up Samus in his claw. He then proceeds to drag her across all the walls acting as if she was his little play toy. Or maybe he has some deadlier motives. Pikachu finally throws some electricity at Ridley to make him drop Samus. -------------------------------------------------------------------------- It's now time to fight! This fight is fairly simple. Ridley will keep just hovering in the air while you attack him for periods of time. Eventually he will try to attack you a couple different ways, but still nothing to worry about. Just keep hitting him and he will soon go down. -------------------------------------------------------------------------- Cutscene Samus and Pikachu are finally leaving the factory. They notice some R.O.B.s carrying out a bomb from another place and decide to go in after them. -------------------------------------------------------------------------- Stage clear! Newcomer Samus joins your team! Save your game and enter the next stage! ========================================================================== Stage 20: Outside the Ancient Ruins ========================================================================== -------------------------------------------------------------------------- Cutscene Pikmin are apparently having a party on the R.O.B. or something. The R.O.B. then wakes up and throws them off. You then see Olimar being scared to death of the R.O.B.. Just then Captain Falcon makes his entrance into the scene. He Falcon Punches the R.O.B. into oblivion and takes out a group of Pikmin while he's at it. -------------------------------------------------------------------------- Now unless you are a good Olimar player I highly suggest using Captain Falcon as Olimar can be a bit tricky to use at first. Head to the right taking out R.O.B.s as you go. As soon as you start walking on the bridge that looks really thin, try dropping through it to find a hidden red door at the bottom. Before you go through it however let me warn you what's going to happen. You will be falling towards the ground and a trophy will be falling to the right of you. There is a hole in the ground where the trophy will fall through so it will never land on the ground for you to grab. This means you have to grab it while both of you are falling. The good side to this is that you have unlimited tries to attempt it as you can just re enter the same door again to try once more. Once you finally grab the trophy work your way back up to the thin platform and continue right. Climb the ladder once you reach it to be thrown into a forced battle. After you get past the battle continue to the right. You will see a R.O.B. on top of some breakable blocks. You need to get on top of these blocks and jump to another set up and left from those. Once you get on top of the second set of breakable blocks you will find a door suspended in air. Jump to it and enter. You will find ORANGE CUBE #39, ORANGE CUBE #40, as well as a trophy in this room. Be quick about grabbing the orange cube closest to you as the floor will soon fall down when you stand on it. Grab the trophy and the other orange cube then leave this room. Continue right and deal with a Gamyga. Now enter the red door. -------------------------------------------------------------------------- Cutscene Captain Falcon and Olimar see more of the good guys and decide to help them out with the fight. Captain Falcon grabs Olimar and jumps off the cliff to land on the ship below. Diddy Kong finally frees Donkey Kong and some Primids start to show up. -------------------------------------------------------------------------- Pick whoever you are best with and prepare to battle 40 enemies this time! After defeating them you get another cutscene. -------------------------------------------------------------------------- Cutscene Donkey and Diddy are celebrating. The group then gets flown into some sort of hanger and the stage ends! -------------------------------------------------------------------------- You get newcomers Donkey Kong, Captain Falcon, and Olimar on your team. Also Captain Falcon is now unlocked to play as in all game modes! Save your game and go to the next stage! ========================================================================== Stage 21: The Glacial Peak ========================================================================== -------------------------------------------------------------------------- Cutscene The big Star Fox ship is battling the giant ship that has been unleashing all the Primids across the land. Meta Knight sees this and rushes up the mountain while noticing 2 others climbing it. It's the Ice Climbers! Meta Knight wants a race to the top and the Ice Climbers take him on! -------------------------------------------------------------------------- Pick whoever you prefer here. Ice Climbers will probably have an easier time climbing up than Meta Knight will though. This whole stage is vertical and not horizontal! Enjoy the change while it lasts. Woo what a cliffhanger. Anyways lets start your mountainous climb. Keep jumping up! Climb up a small ladder and head left to another ladder. Halfway up this ladder you will see an opening in the wall to the right where a green cube is resting. Hurry and grab it however as the wall will decide to grow spikes at that time just for you. Continue back up the ladder and keep climbing up! Just keep going up avoiding the spike traps and enemies. Nothing new here so far. Eventually you will come to some barrel cannons. Just keep shooting yourself up! Finally after some more climbing you will see a red door begging for you to enter so do it. Jump on the platform which will give you a break from climbing and take you up automatically. Once the ride ends you will have to start climbing up manually again. Ah well it was fun while it lasted. Jump up the ice that comes out of the walls to make your way up. You will see a green cube along the way that you can grab if you want. Otherwise keep climbing up. A little bit after that part you will land on some stable ground and notice some ice coming from the right. Jump on top of this ice as soon as you can and watch it move all the way left to reveal ORANGE CUBE #41. Grab it and keep heading up. Right after grabbing that orange cube you will notice a HUGE block of ice coming from the right side of the screen. Keep climbing the platforms and jump on top of it as soon as you can before it squeezes you against the wall. Some Metal Primids will jump down, but you can just enter the door there unless you for some odd reason want to fight them. Jump into the barrel cannon and blast yourself skywards. Aim to the right as you start falling to get on top of some breakable blocks. Break them to reveal a door and enter it. A green cube ORANGE CUBE #42 will be waiting in here as well as some Primids in the dark. The pink switch in the middle turns on the lights, but its not really necessary as you can see everything fine. Grab the cubes then get out of there. Now fall back down to the cannon and blast yourself upwards again. This time jump to the left at the height of your jump to find a ladder to climb. This part is very annoying as a ton of Glices are waiting to freeze you every second as you climb up. Do your best to avoid them and climb the ladders and platforms upwards. Once you get past them you will be thrown into a forced battle. Once you defeat the enemies keep climbing up. After a little more climbing you will see a red door on your right so enter it. Jump up to grab the green cube above you. Now jump up again to see some metal boxes. Now let me explain. You want to grab a metal box so you turn very heavy and can dive deep down into the water. Swim right under the ice pillar going down into the water and come up on the right side. Climb the ladder to find some stickers on the left. Climb another ladder to find ORANGE CUBE #43. Now break the blocks to the left and fall back down to the door you came in. Keep climbing up jumping from platform to platform and either fighting off the enemies or dodging them your choice. Though dodging is going to be much harder with those Spaaks flying around. Once you get to the top enter the red door. -------------------------------------------------------------------------- Cutscene The Ice Climbers reach the top before Meta Knight and celebrate. HAHA, too slow Meta Knight. Anyways. Meta knight noticed Lucario meditating on top of an ice pillar and Lucario then notices him also. He then jumps down to take Meta knight 1 on 1. -------------------------------------------------------------------------- This is an easy battle no matter who you pick. Just keep smashing them and they will die fast enough. -------------------------------------------------------------------------- Cutscene After you win your character touches the trophy and revives your opponent. -------------------------------------------------------------------------- Stage Clear! -------------------------------------------------------------------------- Cutscene Lucario and Meta Knight now team up. They notice the giant ship coming out of the clouds and it crashes into the ice mountain! Meta Knight and Lucario jump on board while the Ice Climbers take a long fall down the mountain. -------------------------------------------------------------------------- Newcomers Ice climbers, and Lucario join your team! Lucario is also unlocked in all game modes now! Save your game! ========================================================================== Stage 22: The Canyon ========================================================================== -------------------------------------------------------------------------- Cutscene I laugh out loud when the Ice Climbers just lightly land on top of the rock after that fall. A ton of Primids start coming and the group begins fighting them off. More of the team joins up this time to battle 50 enemies. -------------------------------------------------------------------------- Pick your best as its going to be a long battle. No new enemies here though so you should know what to do. After you win the stage is clear! Well that was short. Save your game and move on to the next stage. ========================================================================== Stage 23: Battleship Halberd Interior ========================================================================== -------------------------------------------------------------------------- Cutscene The Star Fox ship seems to have lost the gunfight against the Halberd and flees. Remember that box on the ship you saw way back when? Snake was hiding under it the whole time! Great camo snake. Great camo. -------------------------------------------------------------------------- You are now in control of Snake so lets go and enter that door. You will eventually come to some falling blocks. Run to the 2nd set of falling blocks and hug the left wall while you keep dropping down. You will see a pink switch on the wall that when hit reveals a hidden door. Go inside! Break through the blocks on your right and run across the falling blocks over the spike pit to grab a green cube. Now break open the blocks above you so you can jump up on the ones you didn't break. Go left to find ORANGE CUBE #44. Grab it and leave this room. Climb up the ladder and continue right. Run right across a falling bridge and into a door on the right. -------------------------------------------------------------------------- Cutscene You see snake running through a hallway. He stops to see who's coming. He then pulls out his super awesome box full of camouflage and hides under it. Thinking to himself he is a genius and laughing maniacally while hiding under his box, Lucario notices something about the box and uses his super awesome mind powers to see a person in it. He lifts up the box to find Snake! Snake does his trademark Metal Gear Solid exclamation point when found. He gets ready to fight the duo of Lucario and Meta Knight, but Lucario notices snake is on their side and the real problem is the group of Primids coming up from behind them. -------------------------------------------------------------------------- Pick whoever you want to use and be ready to start the stage. Start by going to the right and stay on the upper platforms when you get to them. Continue into the upper right hallway and follow that path. You will come to a portal spitting out enemies. Destroy that portal to make a pink switch appear on the ceiling above you. Hit it and go back to the left. Now when you come to all the platforms again drop down through them and head into the left hallway. Take a ladder down to find another portal spitting out enemies. Destroy the portal to make another pink switch appear on the ceiling. Hit it and continue left down another ladder. Go right to find a green cube. Now go all the way back to the room with all the platforms. This time take the bottom right hallway and drop down the gap. This room will have some tougher enemies and a portal. Hurry and destroy that portal and hit the pink switch it reveals on the ceiling. After you hit the switch go right a little more to find some breakable blocks. You will notice a door through the wall that you can't seem to reach. Actually you get to jump right the wall here to get to it. So do a couple jumps into the wall on the right and you will be at the door. Enter it to find a portal spitting out enemies and a green cube as well as ORANGE CUBE #45. Grab the cubes and run or destroy the portal. Up to you. Now leave the room. Head left back to the platform room now. Jump on some springs to get back to it. If you are low on health go grab the tomatoes on the top platform to restore your health (if you didn't already grab them). Now fall down into the gap in the middle section of the floor and climb down a ladder. At the bottom right once you get off the ladder you will see ORANGE CUBE #46 so grab it and continue left and into a door. You will be thrown into a forced battle. The lights will keep going on and off throughout the battle but still nothing to worry about. A door will appear once you take out all the enemies so enter it. Another section in the dark. This part is pretty small though. Just keep hitting the pink switches to turn on the lights. Continue right fighting enemies and finding a green cube along the way. Eventually you will come to a door so enter it. Head to the right ignoring the ladder for right now and killed the Bombed. Once you kill it you will notice an alarm goes off a bit (much like hitting those pink switches earlier) and one of the blue gates will open on the right. What you must do is kill every enemy you see in this section to open all the gates. Now go back to that ladder and climb up it. Head right and kill the Primid you see to open another gate. Continue right and drop down to find a green cube and drop down more to find a Nagagog. Kill it to open another gate. Continue to the right now jumping over a spike pit and climbing a ladder up as you go. You will see a Metal Primid now. Take care of him to open another gate. Now go back to where you found that green cube and keep climbing the platforms upwards. Kill a Cymul here to open another gate. Now jump on the springs and land on the right platform to find ORANGE CUBE #47. Grab it and now go left and up a ladder. Kill a Towtow and now all the gates should be open. So fall back to the bottom left ground floor and go right through the now open gates and into a door. -------------------------------------------------------------------------- Cutscene The trio finds the trophy princesses Zelda and Peach locked up in cages. Just then the purplish blobs come down and turn them into the dark versions of themselves! -------------------------------------------------------------------------- It's time for a fight so pick who you are best with and go for it. This fight shouldn't cause any problems either. Both of them are easy to KO so you treat them like you would any other character battle. After winning you see another cut scene. -------------------------------------------------------------------------- Cutscene You break open the cages and the princesses Zelda and Peach are returned to their former selves! Snake tells them to wait here and runs off without them. -------------------------------------------------------------------------- That sure was nice of him. Stage Clear! Newcomer Snake joins your team and is now useable for all game modes! Save your game and head to the next stage. ========================================================================== Stage 24: Battleship Halberd Exterior ========================================================================== -------------------------------------------------------------------------- Cutscene Zelda turns into Sheik here. Peach giggles at this. They look outside and you get to pick a character. -------------------------------------------------------------------------- You will have to do quite a bit of jumping and Peach jumps far easier than Sheik does, but its still doable with either. You are outside the Halberd and the wind is blowing against you full force. All you need to do though is make your way across the platforms and keep heading right into a door. Head to the right. Dodge the bomb and jump onto the orange platform to find a pink switch on your left. Hit it to destroy a bomb. Now wait for the blue flame to go away and climb up and right to find another pink switch on the ceiling. Hit it to make a couple bombs blow up this time. Wait for the blue flames to go away and keep climbing up now. You will find 3 green cubes at top. So grab them and drop back down to the ground floor. Pay attention now as you have a tricky to get orange cube coming up. Head a bit to the right and you will see 2 bombs moving up and down. Once the bomb on the right is near the ceiling blow it up by any means you want. The ceiling will crumble and down will pop a goody from ORANGE CUBE #48! Now keep moving to the right. You will soon come to a room full of bombs. Go to the upper left section to find a green cube hiding an extra life. In the bottom right section of this bomb filled room you will find another green cube. Grab it and jump up and go right to find a pink switch on the ceiling. Hit it and quickly jump across the gap to the right. Enter the door you find here. This room is full of enemies trapped inside glass containers. Whatever could this mean? Hmm. Anyways you have no time to ponder such questions as your must recover from thinking about the endless possibilities it could mean. Head to the right to find a door you should enter. You will be thrown into a forced battle. A kind of glitch may occur here that you might want to watch out for. One of the Puppits may get stuck under the big platform and can't get back up. All you have to do is stand on the edge of either the platform on the far right or far left. That way the Puppit will keep moving in that direction and be freed from his little glitch. After you win jump off the platform and keep heading right. You will see a green cube above you that you can grab. Continue right to find another green cube in a little gap on the floor. Keep heading right. You will see a Greap that you can either avoid or fight. Up to you, but keep going right after you decide what you want. Drop down to find another green cube. Head right and you will now have to navigate through some blue flames that go on and off. After navigation through the blue flames you will find a giant crushing device. It closes up and down with a door in the middle of it. Wait until it starts opening and then jump on it and run into the door. You are now back outside of the Halberd. Head right and keep taking the upper platforms you see. You will eventually see ORANGE CUBE #49 on the high left part of the screen. Grab it and continue right. -------------------------------------------------------------------------- Cutscene Fox will be fighting the giant Halberd ship in his little fighter ship. Peach will just elegantly walk along the halberd as if nothing is happening. Sheik thinks Fox is an enemy because he keeps firing at the ship and almost hits them. Sheik does a super human jump up to Fox's fighter ship and punches through the glass bringing herself and Fox down to the Halberd. Sheik and Fox immediately start fighting when they land on the Halberd. Then the weirdest thing ever happens and Peach magically made some sort of drink and offers it to Fox and Sheik. I don't even want to begin thinking just what that was all about. -------------------------------------------------------------------------- Stage Clear! Newcomer princess you didn't save in the beginning joins your team! Save your game and lets continue. ========================================================================== Stage 25: Battleship Halberd Bridge ========================================================================== -------------------------------------------------------------------------- Cutscene Snake, Lucario, and Meta Knight finally get to the ship's navigational room only to see it being run by a bunch of Mr. Game & Watches! Oh what a shocker. The team blasts the Mr. Game & Watches through the glass and they land by Fox, Peach, and Sheik. The Mr. Game & Watches then turn into a giant boss called Duon. More people join your team and you now get ready to fight a boss. -------------------------------------------------------------------------- Duon is one tough customer. Use long range attacks against his blue side as it can only attack close range. Use short range attacks against his pink side because it can only do long range attacks. You get the picture. Do your best and you will emerge victorious. -------------------------------------------------------------------------- Cutscene After you win Duon fades away and a Mr. Game & Watch trophy remains there. Fox gets ready to blast it, but Peach walks up to it and revives him. Peach has some fun with him by giving him her umbrella. She then giggles at the scene. Meta Knight once again takes back control of his ship and steers it the other direction. -------------------------------------------------------------------------- Stage Clear! Newcomer Mr. Game & Watch joins your team and is now unlocked in all games modes! Save your game and lets continue. ========================================================================== Stage 26: The Subspace Bomb Factory ========================================================================== -------------------------------------------------------------------------- Cutscene The alarm is going off while Samus and Pikachu run for their lives. -------------------------------------------------------------------------- Pick your character here. Doesn't matter which. I prefer Samus. Go right to find an elevator. Go 1 floor down. Go right to find a green cube and 3 Robs. Grab the cube then go back to the elevator and go 2 floors down this time. Go left off the elevator. Grab the green cube if you want and go through the door. You are thrown into a forced battle. After you win you get a green cube and you find ORANGE CUBE #50. Grab them and go through the door that appeared. Go back to the elevator and go another floor down. Go to the right to find another elevator. Take it 2 floors up and take the left exit. Destroy the breakable blocks and hit the pink switch to make a door appear. Go inside. You have to defeat an Armank in this room. After you beat it will drop a trophy which is what you came for. Take the ladder on the left all the way up to find a door suspended in mid air. Jump to it and enter. Go right back to the elevator and go up 1 floor. Go right and grab the green cube. Hit the pink switch on the right wall to get out of here. Go back to the elevator and take it up another floor. Go left and kill all the R.O.B.s. Once defeated a door will appear that you should enter. Go left to find a green cube. Now go all the way right to the wall. What you must do here is wall jump up to the ledge way above you. To wall jump you need to hold the control stick in the direction of the wall and press the jump button when you are on the wall. You will then jump to the opposite side and repeat the same thing with that wall. Keep doing this to climb higher and higher up to ORANGE CUBE #51. Grab it and leave. Go back to the elevator and take it all the way to the bottom floor. Now take it one floor back up. I told you to do it this way because it was much easier to get right rather than telling you to go down a certain number of times. Now go right and enter the door. Head to the right and you will be thrown into a forced battle. After defeating them head right to end the stage. -------------------------------------------------------------------------- Cutscene Samus and Pikachu blast open a door to find the Ancient Minister surrounded by a ton of bombs and R.O.B.s. Samus and Pikachu prepare to take everything on, but the Ancient Minister, as I like to describe it, looks sad or something so Samus and Pikachu wonder what's going on and the scene ends. -------------------------------------------------------------------------- Stage clear! Save your game as this next stage is a long one (though nothing compared to the Great Maze coming up, but more on that later). ========================================================================== Stage 27: The Subspace Bomb Factory ========================================================================== Before selecting your character you should know something about this stage. There is a hidden area that only Captain Falcon and Diddy Kong can reach. If you are either Olimar or Donkey Kong you will not be able to reach it. So try to make sure you have Captain Falcon and Diddy near the front of your line up so you don't run into any problems later on. Head to the right making your way through lots of enemies, breakable walls, and obstacles. On one breakable wall you will notice one of those chain reaction blocks. Be warned that if you hit it the floor will fall out beneath you and you will probably lose a life if you aren't paying attention. Continue on to the right. Soon a forced battle will come with some circular platforms going around. After the battle the stage will start auto scrolling to the right. Jump to the right and you will find a door on one of the platforms going in a circular motion. Enter it. Grab the green cubes you see in this room. In this room hidden very well is also ORANGE CUBE #52. To get it go to the spring on the top of the room and jump on it. You may need to double jump at the height of your spring jump to land on something solid. Do a down attack and you will break open ORANGE CUBE #52. Grab its contents and exit the room. Keep going right avoiding enemies and spike traps to find a door you should enter. In here continue right doing your best to run across the conveyer belts and dodging the spike traps so eager to meet you. Soon you will come to a door with 3 gems on its edges. You need to light each one up to activate the door to be useable. Start by going up. See all those blocks above you? They are breakable and you should break as many as you can because you will need a quick return journey back down them. You can break all of them if you want because you will still have some platforms you can use to jump up. Anyways jump to the top and hit the red device there and fall back down quickly before the spike ceiling says hello. Now climb down the ladder and head left. You will be thrown into a forced battle. Your reward for winning is an extra life. Grab it and continue left. You will now see the blue device that you should hit to activate also. Also here is the hidden area that only Captain Falcon and Diddy can reach. Use one of them and jump as high as you can using your recovery move in the gap to the left of the blue device. You will find a hidden door to enter. You can find one of those chain reaction blocks at the top of this room. Hit it to break all the blocks in the room. A green cube will appear in the lower right of the room. Go left and climb the ladder to find ORANGE CUBE #53 above you! Grab it and leave. Drop back down through the floor and land on the ledge where you came from. Start heading right again. Run right past the ladder and onto another conveyer belt. Jump the gaps you see to find the green device waiting for you to activate. So hit it and go back to the door with the 3 gems by climbing the ladder up to it. Enter it. Start heading right like normal. The blue flames will direct your path as there is no other way to go but to the right. Hit the pink switch you come to in order to kill some R.O.B.s by igniting the blue flames they are standing on. Head right and break open the blocks to climb a ladder. Hit the pink switch and head left through the blocks. Jump on the platform and hit the pink switch on the ceiling to turn off the flames on your left. Hurry and jump to the left while they are off. You will find ORANGE CUBE #54 here. If the flames are still off you can go left some more and drop down to find a ledge on the left holding a green cube. You can also drop through the flames to land on this ledge if you want as the green cube should hold some recovery items. Hit the pink switch on the left wall to turn off the flames again. Now run right and drop back down continuing to the right. Jump on the platform and go right to take a small ladder down to a launcher. Try to jump over the launcher if you can and hit the pink switch to turn off the flames. Hurry down and continue right. You will come to a platform that takes you up while enemies pour down to fight you. Once the forced battle starts after a little riding upwards the walls will slowly close in on you. Make sure you are standing on the platform where they don't close in all the way to avoid losing a life. Now when they separate again take another platform up and climb a ladder. Now head left. Break open the blocks on the ground you see to find a key on the lower left. Some huge Bytans will come down to stop you. You can either fight them or avoid them. Grab the key and run right to the locked door. Enter it and keep going to find a cut scene. -------------------------------------------------------------------------- Cutscene Donkey Kong breaks open a wall or door (couldn't tell which) and joins Samus and Pikachu as well as some other characters coming along. Ganondorf then shows up via a holographic image. He activates all the R.O.B.s and makes them go and activate the bombs. The Ancient Minister goes and blocks their path to stop them. Ganondorf then does something like activate a hidden control mechanism inside all the R.O.B.s to force them to activate the bombs. The Ancient Minister knocks some R.O.B.s off of the bombs and then Ganondorf forces the R.O.B.s to fire on the Ancient Minister! The Ancient Minister catches on fire and looks like he just stops moving and gives up at life at that point. Ganondorf starts laughing while the R.O.B.s start activating bombs. The team tries to stop the R.O.B.s, but they are like permanently attached to those bombs or something. Ganondorf leaves and in starts pouring the enemies. The Ancient Minister isn't dead after all and starts firing laser beams at the enemies! His clothes eventually burn off of him and you find out its a naked R.O.B.! Eww. -------------------------------------------------------------------------- Anyways. You have a big selection of characters to pick from this time. Get ready as you are about to battle a whopping 50 enemies. Pikachu is probably best used in this situation due to his Down+B lightning attack. Pick who you want and get ready to go to war. The only hard part of this battle though is the last 2 enemies which are 2 Armanks. As a tip though if you stay on 1 side of the screen by whichever Armank appears first, the other one will just sit their until you walk closer to it. Use that to your advantage to fight one at a time. After you win you get a cut scene. -------------------------------------------------------------------------- Cutscene A ton of bombs are about to go off and no matter how hard the team tries they can't stop the R.O.B.s. They decide to retreat. -------------------------------------------------------------------------- Re select your characters again this time. No preference this time. Time for a downwards auto scroll! Run through the enemies and keep breaking blocks and climbing ladders as you work your way down. Eventually you will come to a platform that moves down with spikes on both sides of the walls. Some of the spiked sections of the walls will get closer to you so get ready to run away from them. Once you get past the spikes the platform you are on will split apart. Fall down and try to dodge the platforms in the air and keep falling down. If you get stuck on a platform it will rise up in the air bringing you up to meet the spikes for a KO. Eventually after falling down enough you will find a door in the middle. Enter it. You will fall through a chamber full of bombs this time. Hold down so you keep falling through the platforms that are not solid. If you land on a solid one try to either shielding against the bomb or air dodge out of the way. Keep falling down and soon another auto scroll will start. Run right and left through the pathways so you don't get caught in the auto scroll. Be on the lookout though for a portal in one of the sections that you will eventually come to. When you see it drop to the lower right corner of that area and keep pressing A on the ground until you find a hidden goody. Continue running through the auto scroll now and fall down a shaft to get to the next area. There is a green cube on the right that has some items to heal you. Grab them and keep dropping down for a boss fight. -------------------------------------------------------------------------- Cutscene The team falls down a long shaft to land on Captain Falcon's ship. It retreats through the factory, but just then look what's chasing you. Is that Ridley? No! It's Meta Ridley! Oh no. -------------------------------------------------------------------------- Anyways select a team to deal with Meta Ridley. This guy is just like fighting Ridley, but even easier in my opinion. Just keep jumping up and doing aerials on him. You shouldn't have any trouble at all dodging his attacks. After you win the battle you get another cut scene. -------------------------------------------------------------------------- Cutscene You fly away just in time as all the bombs blow up in the factory. Now all your party members finally meet up! -------------------------------------------------------------------------- Stage Clear! Newcomer R.O.B. joins your team and is now unlocked in all game modes as a playable character! Save your game and enter the next stage! ========================================================================== Stage 28: Entrance to Subspace. ========================================================================== -------------------------------------------------------------------------- Cutscene A huge gunship comes out of the big explosion created and fires at something far off in the distance. It hits something off screen that you can't see. Ganondorf and Bowser see the Halberd coming towards them from the other direction. More guns pop up and start firing at the Halberd. Eventually the Halberd gets hit and goes down. Out of the explosion though come more ships. Even more guns pop up and start firing on them. They dodge all the fire amazingly. Then out of the sky comes Kirby riding down on the Dragoon and slices the big cannon gun in half. It causes a chain reaction and starts taking out the whole thing. Ganondorf and Bowser retreat back into the purple bomb and all the ships follow them. Scene change. You see everyone standing together wondering what's going to happen. -------------------------------------------------------------------------- Now select your characters. You sure have quite a few to pick from this time so pick who you are best with and continue on. Keep heading right jumping across platforms to be thrown into another forced battle. After you win the stage will start auto scrolling to the right. When you see the Borboras blowing his all mighty wind attack against you, jump over the piece of land he's next to and grab the trophy on the other side. Keep heading to the right now dealing with lots of enemies and portals as you go. You will come to another forced battle. Take out those portals to stop the enemies from coming. After you win jump across the platforms to the right to be in another forced battle. Defeat it and head right for another forced battle. Do the same and continue right for ANOTHER forced battle. Take out the Big Primids first so you can concentrate on the Armank. After you win keep heading right. The ground will fade away and you fall to your doom. Not really, its just invisible. You can still walk on it. Trust me. Once you finally decide to believe me you will find a door for you to enter to the right. -------------------------------------------------------------------------- Cutscene Ganondorf decides he is done with Bowser and turns him into a trophy. That was nice of him. Less work for us. Master Hand appears and Ganondorf bows to it. Ganondorf then notices something chained to the Master Hand and looks up and sees someone called Tabuu. He jumps up to attack Tabuu and gets sent down just as fast as he did coming up. On his nice fall down he bumps into Master Hand and breaks the chains off him. Master hand gets ticked off and rushes up to attack Tabuu. Tabuu does the same thing to him and send him back down to the ground to join Ganondorf. Your team finally comes and sees Tabuu at this point. Tabuu fires a blast that turns EVERYONE into trophies. Things aren't looking so hot on our side right now. Now this is just my belief and my own opinion on what it is showing now. Apparently all those bubbles with a little picture of places you have been all come together around Tabuu. This is what makes up the Great Maze you are about to play on. That's just my guess and if someone has any better idea about it I would love to hear it. -------------------------------------------------------------------------- Stage Clear! Save your game and oh my. No more characters. The sticker slot is also taken away as you have no characters to use stickers on at this point. Also if you take a look at your map you only have 1 place to go as all the other stages were taken away. Interesting. What can you do with no characters? Let's move on now to the next stage to find out. ========================================================================== Stage 29: Subspace ========================================================================== -------------------------------------------------------------------------- Cutscene Ohh. I bet you forgot about those guys didn't you? The badge that King DeDeDe stuck on them somehow made them turn back into real characters once again. Ness and Luigi revive King DeDeDe and he is happy to be back and gives them a group hug. -------------------------------------------------------------------------- Character selection time! Pick whoever you prefer and lets go. Remember way back when I told you that you would hate Glices more than anything in the later stages? Well, welcome to that stage. These guys are going to freeze you over and over again with barely any room to maneuver around them. They will rack up the damage faster than anything and can even KO you if they freeze you over a section with no floor. Fun times. Do your best to get around them. A few of them will probably get you no matter what you do. I do have one suggestion though. Use some long range attacks and your problem is solved. All that warning for such a simple solution. Got to love it. Keep heading right. Eventually you will see a door with a big Samus trophy sitting above it. Grab the trophy. This means you will be able to use that character from now on if you beat this stage. Now enter the door. Jump up the big pink swinging platforms and enter the first door you see on your right. Jump up and grab the Pit trophy on your right. Now go up and left to grab the Falco trophy. Fall back down to where there are those falling blocks and let it carry you to the ground. Grab ORANGE CUBE #55 here and leave from the door at the top. Keep jumping up the pink platforms and grab the Lucas trophy on your right. Now enter the door. Run to the left and grab the Ike trophy sitting on the platform. Now jump on the yellow block to make some white blocks appear going up. Climb them. Jump to the yellow platform now above you and grab the Donkey Kong trophy. Now run left. Jump on the spring and hit the red block to destroy all of them. Enter the door that appears. Run left to grab the Pokemon Trainer trophy. Now be warned here. To the left of you is a red block that will destroy all the blocks around you that you are standing on. So what you want to do is hit it and quickly grab the Pikachu trophy then quickly run back to the door and leave. Good luck. Run to the right and jump on the yellow platform where you got the Donkey Kong trophy to make more white blocks appear to climb up. At the top of the white blocks run to the right and you will eventually come across a Marth trophy. Grab it and drop down. Run left through a portal spitting out Mites and enter the door. In this room drop down and grab the Olimar trophy. Now use a long range attack on the bombs to explode all of them at the same time. Run to the right and grab the Fox trophy then leave through the door you came in. Jump up and keep running to the right until you find a door to enter. Go inside. Run to the right across the falling blocks and jump onto the safe ledge you find. What you want to do here is jump to the right and break through the orange blocks. Once you break through them keep going right and you will find a door. Don't enter the door, but stay on this ledge until you understand what's going to happen. You will want to drop down to the falling block next to the red chain reaction block. Once the block starts falling hit the red chain reaction block and jump to the ledge with the Mr. Game & Watch trophy. Grab him and then enter the door you were standing by. This room will have a circular auto scroll. Jump up and grab the Diddy Kong trophy then run right and grab the Captain Falcon trophy. If you miss one don't worry as the scroll will come around again and again and again for the rest of eternity. Once you grab both trophies enter the door on the right. Now jump up and grab the Mario trophy on the yellow block to your right. This will make some white blocks appear on your right so follow them to a door you should enter. -------------------------------------------------------------------------- Cutscene Your party finally finds Tabuu. King DeDeDe notices the Bowser trophy on the ground and being the nice guy... err penguin that he is revives him. Bowser doesn't take kindly to this and attacks King DeDeDe on the spot. -------------------------------------------------------------------------- Time for a fight with Bowser. Another character battle. You should know what to do by this point. After you win the battle you get another cutscene. -------------------------------------------------------------------------- Cutscene King DeDeDe tries once again reviving Bowser who gets mad again and gets ready to attack. King DeDeDe gives him a hand to the face and points over at Master Hand. Bowser then realizes they have bigger problems to deal with and the stage ends. -------------------------------------------------------------------------- Stage Clear! Newcomers Luigi, Ness, King DeDeDe, and Bowser will now join your team! Save your game and look at all the characters you got back! Now enter the next stage! ========================================================================== Stage 30: Subspace ========================================================================== -------------------------------------------------------------------------- Cutscene Remember Kirby found the King DeDeDe badge lying on the ground a long time ago? Well, apparently he ate it and it turned him back into a real character. Guess eating everything in site came through for him this time. -------------------------------------------------------------------------- Jump up and a bit to the right when the stage starts to find the Peach trophy sitting on a ledge. Now continue to the right taking the highest path. You will soon see the Zelda trophy so grab it. Go right to find a green cube you can grab. Continue to the right doing your best to get through the bombs. You will see the Meta Knight trophy in an enclosed ledge above you and to the right. Grab it and then fall down to the ground. You will find ORANGE CUBE #56 in the lower right part of the pit you landed in. Jump out and continue right to a door you should enter. Just keep dropping straight down. Hit either red block on each side of you when you land. Now drop down and you will find the Link trophy. Grab it and drop down even further. Destroy the red box on the left when you land. Drop down that pit and veer left to find the Yoshi trophy. Drop down again. This time hit the red block on the right. Drop down to find the Lucario trophy. Break some blocks on the left and drop down to find a forced battle. Once you beat it you will get an extra life on the right. The stage will now start auto scrolling to the right also. Keep jumping from platform to platform as your progress to the right. You will eventually come to a forced battle. Once you get past the forced battle continue right. You will see a R.O.B. trophy so make sure you grab it and enter the door to your right. Once you enter this room drop all the way down to the bottom floor. Stay along this path and keep going right. Eventually you will find ORANGE CUBE #57 at the end of this path. Now backtrack a bit and climb the platforms going up and left. You will see a pink ball that you should hit to bring down an Ice Climbers trophy. Grab it and continue right. Jump in the launcher for a faster transportation method. Once you come to a lot of blocks and a pink ball hit the ball and grab the Snake trophy that drops down. Hurry to the right and jump on the yellow platform to make the white platforms appear again. Climb them and then jump to the ledge above you. You will be thrown into a forced battle. Once you defeat the enemies continue right hopping across the platforms and grabbing the Wario trophy along the way. Head right and enter the door to get a cut scene. -------------------------------------------------------------------------- Cutscene Kirby is getting ready to revive the Ganondorf trophy when Bowser runs up to it and proceeds to tear the trophy out of it. Extracting his revenge he then feels satisfied and leaves. King DeDeDe finally meets up with Kirby and gives him a hug. He then brings Kirby with him and walks off. Scene changes to Link and Zelda looking at the Ganondorf trophy. They agree to revive him. Before Ganondorf has a chance to do anything they point to Tabuu and walk off. Ganondorf ends up following them. Scene change again. Wario rushes King DeDeDe getting his revenge on him for earlier stealing his trophies. Ness and Luigi help King DEDEDE up again. They then point up to Tabuu and start walking up to it. Wario shows off and rides his bike up the steps. -------------------------------------------------------------------------- Stage clear! Newcomers Ganondorf and Wario will now join your team. Save your game as you are about to take on the longest place in the game. ========================================================================== Stage 31: The Great Maze ========================================================================== -------------------------------------------------------------------------- Overview of The Great Maze -------------------------------------------------------------------------- Welcome to by far the longest stage in the game! It has many different things from a normal stage in it as well as numerous bosses and character battles! It's so big that it even includes save points! These are very helpful as you will want to be saving a ton and also restoring your lives from these handy little save points. They also let you switch out characters if you decided you wanted a different team to use. Also in the save point room are teleporters for you to warp to different areas of the Great Maze! That's how huge this place is! Now when picking your team for this place it's very important that you pick your best characters! As I already mentioned there will be a lot of boss fights, a lot of character battles, as well as a ton of enemies to get in your way all in the middle of everything. Also before we begin I want to point out another thing. I have played through this place 4 times now and this is by far the quickest route I have come up with. You may be thinking that there is a faster way, but there really isn't. This route has little backtracking actually and it's impossible to have no backtracking in this stage really. One final thing to say If you pause your game at any time in the Great Maze, you will bring up the map screen for this place. Yes, it even has its own map. Good thing it does have a map otherwise you would be ripping your hair out. So just something to keep in mind as you track your progress through this gigantic place. -------------------------------------------------------------------------- Ok let's begin! -------------------------------------------------------------------------- Northwest Save Room (Connected to Room 1) -------------------------------------------------------------------------- You will notice the Smash Bros. symbol above you on a platform. That is one of the many save points you will find. Just jump up to it and press A to save your game, heal, or switch out characters. When you are ready to move on enter the door you see with black smoke coming out of it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Petey Piranha -------------------------------------------------------------------------- You will get into a fight with Petey Piranha. Refer to the strategy for when you first fought him if you need help. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 1) -------------------------------------------------------------------------- After beating Petey Piranha, you will see 2 doors. The orange door will take you back to the Northwest Save Room. The red door will let you proceed with the stage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 2) -------------------------------------------------------------------------- You can either go left or right here. Go left first. You will soon come across a red door so enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Pit -------------------------------------------------------------------------- Here you will fight the dark version of Pit. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 3) -------------------------------------------------------------------------- After the battle climb the platforms all the way to the top. You will find ORANGE CUBE #58 here. Fall back down and enter the same door again. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 2) -------------------------------------------------------------------------- Now this time go all the way to the right and enter the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 4) -------------------------------------------------------------------------- Take the lower path and go past the Greap to a red door. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Kirby -------------------------------------------------------------------------- Here you will fight the dark version of Kirby. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 4) -------------------------------------------------------------------------- After the fight go back to the entrance to this area. Now climb up and left to find ORANGE CUBE #59. Grab it and continue up and right. Ride the purple cloud up and go in the red door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Link -------------------------------------------------------------------------- Here you will fight the dark version of Link. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- After the fight continue right. There's a save point through the first door you find here. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Save Room (Connected to Room 5) -------------------------------------------------------------------------- Save your game here if you wish. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- Continue right now. Go in the gold door you see here. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 6) -------------------------------------------------------------------------- Break the exploding blocks here. Now enter the blue door you just came out of. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- Go right and grab ORANGE CUBE #60. Go back in the gold door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 6) -------------------------------------------------------------------------- Now start heading to the right. Enter the blue door you see in the air. -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- Exit this room quickly, before the enemies attack you. (The point of that was to just connect the rooms). -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 6) -------------------------------------------------------------------------- Now enter the next blue door you see. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- Break only the vertical blocks on the right. Now go back in the door you came out of. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 6) -------------------------------------------------------------------------- Head to the right. Break open the blocks and enter the blue door you see. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- Go right and only break the blocks that have more beneath them. Now you can leave through the same door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 6) -------------------------------------------------------------------------- Go right and jump to the low ledge. Break the blocks above you now. Go back in the blue door you just came out of. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- Go right to find a red door you should enter. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Yoshi -------------------------------------------------------------------------- In here you will fight the dark version of Yoshi. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 5) -------------------------------------------------------------------------- After the battle go back left and enter the gold door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 6) -------------------------------------------------------------------------- Now go right and enter the red door you see. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 7) -------------------------------------------------------------------------- Head to the right and you can grab a green cube by jumping on one of the springs. Also by jumping on that same spring you can jump right over the Gamyga. Continue right. Hit the ball with a very weak attack so you don't break the floor below you. You will find ORANGE CUBE #61 here. Now go right and enter the red door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Diddy Kong -------------------------------------------------------------------------- In here you will fight the dark version of Diddy Kong. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Room 8) -------------------------------------------------------------------------- After the battle, head right into the orange door to save and heal. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Connected to Room 8) -------------------------------------------------------------------------- Save your game. You should now have 80% completion. Now leave the room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Room 8) -------------------------------------------------------------------------- Take the top right door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Duon -------------------------------------------------------------------------- In here will be a boss fight with Duon! If you need a strategy, refer to the one earlier in the guide. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 9) -------------------------------------------------------------------------- After you defeat Duon, go directly under the platform that you are standing on and enter the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 10) -------------------------------------------------------------------------- Fall down a couple times and start heading right. Fall down when you can and now go left. Head down ladders while continuing to the left. On the bottom floor, go right to a door and enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Snake -------------------------------------------------------------------------- In here you will fight the dark version of Snake. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 10) -------------------------------------------------------------------------- After the battle, head back and up the ladder. Go right and keep climbing platforms and ladders, until you get to a big ladder going down. Descend the ladder and grab ORANGE CUBE #62 on the left. Now enter the door on your right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 11) -------------------------------------------------------------------------- Head right, past the elevator, to another orange door with a save room. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Save Room (Connected to Room 11) -------------------------------------------------------------------------- Save your game here. You should now have 81% completion. Go ahead and leave this room now. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 11) -------------------------------------------------------------------------- Go back left and take the elevator down 1 level. Go right and drop down a pit, but be ready to jump to a key on the left. Grab it and keep falling. Take the elevator back up 1 level and go left to unlock the door. Blow up some breakable rocks and drop down the pit it creates. Enter the door you see below you. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Mr. Game & Watch -------------------------------------------------------------------------- In here you will fight the dark version of Mr. Game & Watch. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 11) -------------------------------------------------------------------------- After the battle, take the elevator back up to the top and work your way back left. Your goal, is to get back to the map that looks like the outside of the Halberd ship (Room 9). -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 9) -------------------------------------------------------------------------- Once you get back to the Halberd map, jump right across all the ledges and enter the door at the end. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Meta Knight -------------------------------------------------------------------------- In here you will fight the dark version of Meta Knight. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 12) -------------------------------------------------------------------------- After the battle, start heading left. Use a spring to jump over the spiked poles and now fall in the water and swim left. You will find ORANGE CUBE #63 here. Grab it and continue left. When you come to the stone building with a door in the lower right corner, ignore it and jump over the stone building. Continue left and enter the door you see there instead. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Ness -------------------------------------------------------------------------- In here you will fight the dark version of Ness. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 12) -------------------------------------------------------------------------- After the battle, you should now enter that door I told you to skip by earlier. To get there, just head right and jump back over the stone building. Drop down and enter the door on your left. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 13) -------------------------------------------------------------------------- Continue left through some breakable boxes and enemies. Now stay on the lower path, when you have a choice of taking a ladder up. Once you can jump up to the platform above you, do it, and hit the button above you to raise the gate. Enter the orange door on your right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Save Room (Connected to Room 13) -------------------------------------------------------------------------- Save your game here. You should now have 83% completion. Go ahead and leave this room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 13) -------------------------------------------------------------------------- Hit the button above you to raise the gate on your right. Now drop down and continue left. Break through the boxes and enter the red door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 14) -------------------------------------------------------------------------- Head left through all the enemies and you will eventually come to a red door you should enter. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Porky -------------------------------------------------------------------------- In here will be a boss fight with Porky. Refer to the earlier strategy with him if you need help defeating him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 7) -------------------------------------------------------------------------- After the battle, head right into the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Room 8) -------------------------------------------------------------------------- Enter the orange door on your right and save your game. You should still have 83% completion. Now leave the save room and enter the door on the lower right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 15) -------------------------------------------------------------------------- Drop down through the obstacles and enter the door on the bottom right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Captain Falcon -------------------------------------------------------------------------- In here you will fight the dark version of Captain Falcon. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 16) -------------------------------------------------------------------------- After the battle, head to the right. You will eventually come across a door, so enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Olimar -------------------------------------------------------------------------- In here you will fight the dark version of Olimar. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 16) -------------------------------------------------------------------------- Now go all the way back to the Northeast Save Room (Room 8). It's the room with the 4 doors and the save point. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Room 8) -------------------------------------------------------------------------- Save your game. You should now have 84% completion. This time, take the lower left door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 17) -------------------------------------------------------------------------- Make your way left. Once you see the arrow pointing left, take the upper path and enter the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Donkey Kong -------------------------------------------------------------------------- In here you will fight the dark version of Donkey Kong. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 18) -------------------------------------------------------------------------- Interesting room. The characters and bosses you see in the background, are ones that you have left to fight still. Quite a bit. Now exit the door you just came in. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 17) -------------------------------------------------------------------------- This time, drop down on your right and break open the blocks on your left. Go left and enter the door you see. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Samus -------------------------------------------------------------------------- In here you will fight the dark version of Samus. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 19) -------------------------------------------------------------------------- After the battle, head to the right. Break open the blocks and continue right. You will notice a key on the platform above you and to the right. Instead of grabbing it, enter the door below the platform that the key is sitting on. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Pikachu -------------------------------------------------------------------------- In here you will fight the dark version of Pikachu. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 19) -------------------------------------------------------------------------- After the battle, jump up and grab the key. Now run all the way back left to unlock the door. Continue left and take the elevator down. Go left, once you reach the bottom, to find an orange door. Enter it to reach a save point. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Save Room (Connect to Room 19) -------------------------------------------------------------------------- Save your game here. You should now have 86% completion. Leave this room now. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 19) -------------------------------------------------------------------------- Go right, past the elevator, and enter the door you find. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 20) -------------------------------------------------------------------------- Hit the red switch and then take door on your right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 21) -------------------------------------------------------------------------- Go all the way to the lower right corner of this room to find ORANGE CUBE #64. Go back left a bit and climb up the platforms and conveyer belts. You will eventually reach a ladder. Go into the little chute on the left here and attack inside of the chute to find ORANGE CUBE #65. Now climb the ladder and hit the green switch on your left. After that, enter the door on the right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark R.O.B. -------------------------------------------------------------------------- In here you will fight the dark version of R.O.B. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 21) -------------------------------------------------------------------------- After the battle, drop back down and head left, back to (Room 20). -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 20) -------------------------------------------------------------------------- This time, enter the door on your left. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 22) -------------------------------------------------------------------------- Go all the way to the left side of the room and break open some boxes. You will find a key. Grab the key and head back to the right. Unlock the door and hit the blue switch. Grab the green cube and run back to (Room 20). -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 20) -------------------------------------------------------------------------- Enter the door in the middle, with the 3 glowing jewels. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Ridley -------------------------------------------------------------------------- In here you will fight a boss battle with Ridley. Refer to the earlier strategy if you need help defeating him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Southeast Save Room (Room 23) -------------------------------------------------------------------------- After the battle, head left to find an orange door. Enter it to reach a save point. Save your game and you should have 87% completion now. Leave and head left. Jump across a platform with a switch on it to find a door on your left. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Mario -------------------------------------------------------------------------- In here you will fight the dark version of Mario. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 24) -------------------------------------------------------------------------- After the battle, head to the left. Climb up all the platforms, as you make your way to the door in the northwest area of this room. Enter it once you reach it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 25) -------------------------------------------------------------------------- Keep making your way left in this room. The wind will be blowing against you as your take your trip. Enter the door when you reach it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 26) -------------------------------------------------------------------------- Again, make your way left in this room. Hit every pink ball you see to break open the blocks in your way. Eventually, you will reach the red door at the end. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Galleom -------------------------------------------------------------------------- In here, will be a boss battle with Galleom. Refer to the earlier strategy if you need help defeating him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Southwest Save Room (Room 27) -------------------------------------------------------------------------- After the battle, head left to find an orange door with a save point inside. Save your game and you should now have 89% completion. Leave the save point and head left to an elevator. Take it down and head in the door below you. -------------------------------------------------------------------------- (Room 28) -------------------------------------------------------------------------- Head to the left first. When you see the Jyk, wait for the platform on the right of it to lower so you can grab that hidden trophy again. Now continue left all the way. Climb the platforms you find and eventually you will come to a red door. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Pokemon Trainer -------------------------------------------------------------------------- In here you will fight the dark version of Pokemon Trainer. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 29) -------------------------------------------------------------------------- After the battle, head to the right and take the door at the end of the path. -------------------------------------------------------------------------- Southwest Save Room (Room 27) -------------------------------------------------------------------------- You are now back in the save room. Take the elevator all the way down again and enter the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 28) -------------------------------------------------------------------------- This time head right. At the end of the path, take the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Zelda -------------------------------------------------------------------------- In here you will fight the dark version of Zelda. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 30) -------------------------------------------------------------------------- After the battle, head all the way to the right. Dodge the fun filled Jyk obstacle course, until you finally come to a door. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Peach -------------------------------------------------------------------------- In here you will fight the dark version of Peach. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 30) -------------------------------------------------------------------------- After the battle, make your way back to the Southwest Save Room (Room 27). -------------------------------------------------------------------------- -------------------------------------------------------------------------- Southwest Save Room (Room 27) -------------------------------------------------------------------------- Hop up onto the elevator and go up 1 floor. Go right to find the orange door and save your game. You should now have 90% completion. Now, get back onto the elevator and take it all the way up. Go into the hallway on your right and enter the door at the end of the hall. -------------------------------------------------------------------------- Character Battle: Dark Lucas -------------------------------------------------------------------------- In here you will fight the dark version of Lucas. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 31) -------------------------------------------------------------------------- After the battle, jump into the barrel cannon and head to the very top of this area. Ignore a door that you see along the way. Enter the door at the very top of this room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Lucario -------------------------------------------------------------------------- In here you will fight the dark version of Lucario. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northwest Save Room (Room 1) -------------------------------------------------------------------------- After the battle, enter the orange door and save your game. You should now have 91% completion percentage. If you check your map at this point, you will notice (for whatever reason) some red and orange faces flashing on your map. They look like Bowser's face to me. They mark all the character battles and boss battles that you have left to defeat. Now use the lower left teleporter in this room to warp to the Southwest Save Room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Southwest Save Room (Room 27) -------------------------------------------------------------------------- Now exit this room and take the elevator on your left to the top. Take the left path this time and climb up the ladder. Keep heading left and break open the blocks in your way. Take the door at the top of this area. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Wario -------------------------------------------------------------------------- In here you will fight the dark version of Wario. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 32) -------------------------------------------------------------------------- After the battle, head down the path on your right and take an elevator up. Go to the right and drop into the 3rd pit you come across. Enter the door you see here. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Luigi -------------------------------------------------------------------------- In here you will fight the dark version of Luigi. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 32) -------------------------------------------------------------------------- After the battle, jump back out of the pit and go left. Don't take the elevator this time. Instead, head left past it and enter the launcher. It will launch you almost all the way to the door on the left side of this room. Enter the door when you see it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 33) -------------------------------------------------------------------------- Climb up the floating platforms and eventually you will find ORANGE CUBE # 66 sitting in the sky on your left. Grab it and continue climbing up. Break open all of the blocks that are in your way and enter the door at the top of this area. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Rayquaza -------------------------------------------------------------------------- In here you will fight a boss battle with Rayquaza. If you need a strategy on defeating him, then refer to the earlier one in this guide. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northwest Save Room (Room 1) -------------------------------------------------------------------------- After the battle, enter the orange door and save your game. You should now have 92% completion percentage. Exit the room with the teleporters and enter the lower right door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 31) -------------------------------------------------------------------------- Now drop down and go in the red door I told you to skip before. It will be on your right while you are going down this room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Ice Climbers -------------------------------------------------------------------------- In here you will fight the dark version of Ice Climbers. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 34) -------------------------------------------------------------------------- After the battle, head to the right. After you drop down, you will find an orange door which leads to a save point. Save and continue on left. Jump between the launcher and the barrel cannon so you don't get sent back into the spikes on the right. Use the next barrel cannon you come to, by the big stone blocks, to shoot yourself straight up to a pink ball. Hit the pink ball and it will break open the blocks for you. Now enter the door on your left. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Ike -------------------------------------------------------------------------- In here you will fight the dark version of Ike. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 34) -------------------------------------------------------------------------- After the battle, head back to the orange door on your right. If the wall to the right of the orange door is all the way down, then enter the orange door to reset it. Run into the door on your right before the spikes come down and crush you. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 35) -------------------------------------------------------------------------- Keep climbing straight up and left while ignoring the key for now. Enter the door you finally come to. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Marth -------------------------------------------------------------------------- In here you will fight the dark version of Marth. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 35) -------------------------------------------------------------------------- After the battle, jump into the barrel cannon to your right. It will send you a good distance back to your right. Now enter the launcher below you. It will send you left into the area with the key. Grab the key and head to the right this time. Unlock the door that you find and enter the red door you see on your right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Ganondorf -------------------------------------------------------------------------- In here you will fight the dark version of Ganondorf. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 18) -------------------------------------------------------------------------- Remember last time you visited this room? A lot of the characters and bosses are now gone from your previous visit. Just a few more left to go (5 if you want to be specific). Exit through the door on your right and head back to the Northeast Save Room (Room 8). -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Room 8) -------------------------------------------------------------------------- Break open the blocks and climb the ladder. Enter the orange door and save your game. You should now have 93% completion percentage. Now take the teleporter on the lower right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Southeast Save Room (Room 23) -------------------------------------------------------------------------- Leave the room you are in and head left to hit the pink button. Drop down quickly and enter the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 36) -------------------------------------------------------------------------- Jump to the ledge above you to find ORANGE CUBE #67. Now drop back down and start heading all the way left. Hit the pink buttons you see along the way to turn off the fire. Enter the red door you come across at the left side of this room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Bowser -------------------------------------------------------------------------- In here you will fight the dark version of Bowser. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 36) -------------------------------------------------------------------------- After the battle, make your way all the way back to the entrance on the right. This time though, drop to the ledge below you and enter the door on your right. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 37) -------------------------------------------------------------------------- Drop down and enter the mine cart. You will only have to switch mine carts one time in this room. Ride the second mine cart all the way to the end of the area until you are just about to read the red door. Jump out and jump to the platform with the door just before the mine cart falls to its doom. Enter the door you are standing by. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark King Dedede -------------------------------------------------------------------------- In here you will fight the dark version of King Dedede. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 38) -------------------------------------------------------------------------- After the battle, climb the ledges to the top and head left. Just after jumping over some spikes on the ground, you will see 3 springs on some wooden logs in the air. Above and just a bit to the left of you, is ORANGE CUBE #68 floating in the air on a platform. Grab it and drop straight down into the water below you. You will see a red door just above you and to the right. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Falco -------------------------------------------------------------------------- In here you will fight the dark version of Falco. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 39) -------------------------------------------------------------------------- After the battle, grab ORANGE CUBE #69 on your right. Grab on heart containers on your left if you need them. There is also a block in the water you can hit to break open the blocks. You will find a trophy resting on a platform after you break open the blocks. Grab it and now leave this room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 38) -------------------------------------------------------------------------- Head to the left and jump on some springs to find a red door sitting on a platform in the air to your left. Enter the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 40) -------------------------------------------------------------------------- Jump into the barrel cannon on your right. Now just keep shooting yourself to the right side of this room. Be careful of the launcher at the end, because it will kill you if you touch it. Enter the door you see. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Character Battle: Dark Fox -------------------------------------------------------------------------- In here you will fight the dark version of Fox. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 40) -------------------------------------------------------------------------- After the battle, jump into the barrel cannon on your right to be launched halfway to your destination on the left. Keep heading left and enter the door you see at the end. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle: Meta Ridley -------------------------------------------------------------------------- In here you will fight a boss fight with Meta Ridley. If you need help defeating him, refer to the earlier strategy in this guide. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Southeast Save Room (Room 23) -------------------------------------------------------------------------- After the battle, head left into the orange door and save your game. You should now have 96% completion percentage. Now take the top right teleporter to leave this room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Northeast Save Room (Room 8) -------------------------------------------------------------------------- You need to make your way back to (Room 18). Therefore, leave this room and take the bottom left exit. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 17) -------------------------------------------------------------------------- Keep heading left until you reach the door in the top left section of this room. Enter it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Room 18) -------------------------------------------------------------------------- Now walk to the middle of this room and press Up. You should walk towards the background if you have defeated all bosses and dark characters in the Great Maze at this point. Also, try moving in different spots and pressing Up incase it doesn't work the first time and you fulfill the requirements already. You will walk towards the final boss of the game. -------------------------------------------------------------------------- Cutscene Tabuu spreads his wings again and gets ready to fire. Just then something breaks off both of his wings and you see that it's Sonic! -------------------------------------------------------------------------- Select your characters and prepare for the hardest boss in the game. Just as a warning, I lost to him probably around 10 times before finally defeating him. He is that hard! Also... I had to throw the difficulty on Easy to win. Yeah, I know I got all this way on Normal difficulty just to switch back to Easy to kill the final boss. The reason I lost to him so many times was his 3 big ring like shockwaves that he will send at you. He spreads his wings and then fires them. I could never dodge these and kept losing to him on Normal because it kills you no matter what. On Easy though you still live even if it hits you. Just a suggestion if you find out that trying to beat him on Normal is too difficult for you. He has tons of attacks. Just keep figuring out how to dodge them and if he proves too much for you then switch it up to easy. I finally learned the timing of when to dodge those red rings later on. I sidestep dodge about a half second before they hit you. Dodge 3 times and then go back to work on killing him. After the battle you finish the Subspace Emissary! Congratulations! -------------------------------------------------------------------------- Cutscene Tabuu explodes and sends all the stages back to how they originally were. Now the awesome SSBB main theme song plays with translated words this time. The credits come next. -------------------------------------------------------------------------- Save your game and you should now have 97% completion percentage. Exit this screen and now go back to your Subspace Emissary save file. Some characters were unlocked in some of the stages after beating the Subspace Emissary for the first time. Now it's time to go grab them and you will have 100% completion percentage after you have grabbed all 3 of them. Newcomer Sonic joins your team and is unlocked in all game modes as well! You will also notice that 3 stages are not crowns anymore. That's the three percentage points that we will need for 100%. So let's start getting it! ========================================================================== Stage 9: The Forest ========================================================================== You can pick any character you want here. Use your best one. Start the stage and head right. Enter the first red door you see hanging in the air above the platform. -------------------------------------------------------------------------- Cutscene You see Toon Link sailing on a pirate ship. He notices you and gets ready to fight. -------------------------------------------------------------------------- You only get 1 life to KO Toon Link so make it count! If you lose you can of course just go back to the door and try again. So no worries. Toon Link is just a faster version of Link. Fight him similar to Link and you will come up on top. After the battle you get a Stage Clear! Newcomer Toon Link joins your team and is now unlocked to play in all game modes! ========================================================================== Stage #14: The Ruins ========================================================================== Head through the level as you normally would. After riding the long platform down with the crystal spikes on each side of the wall, you will see a door in the air at the end of your ride. Enter it for a new fight. -------------------------------------------------------------------------- Cut scene. Wolf is flying in his ship and then jumps onto the stage ready to fight you. -------------------------------------------------------------------------- Wolf is strong and has a lot of good attacks. There is really no character that fights like him either. I recommend just trying to out power him and keep smashing him off the side of the stage as much as you can. After the battle you get a Stage Clear! Newcomer Wolf joins your party and is now unlocked for all game modes! ========================================================================== Stage #18: The Swamp ========================================================================== Go through the stage until you get to the part with the barrel cannons over the water. Swim the rest of the way to the right and enter the first red door you see in the air. -------------------------------------------------------------------------- Cutscene Jigglypuff sings a song on the stage and poses. -------------------------------------------------------------------------- Jigglypuff is by far the easier of the other 2 newcomers you had to fight. Just use strong attacks against it and it will be helpless. It gets KOed very fast also. After the battle you get a Stage Clear! Newcomer Jigglypuff joins your team and is unlocked for all game modes! Now save your game. You will finally notice your 100% Subspace Emissary file! You now have all the characters in the game and also will have unlocked All-Star mode. Congratulations! ========================================================================== Subsection 2: All-Star ========================================================================== In order to unlock this mode, you will need to unlock all characters in the game. Basically you fight every character in the game in this mode, with only 1 life! It's not as hard as it sounds though. You do have 3 heart containers to use throughout the whole mode. If you get a game over, you can try again from where you left off by using some coins to continue. When you start the mode you will select your character. After picking who you want, you will face Mr. Game & Watch. After the battle you will come to a "Rest Station". In this nifty little place you can relax and see a few things. First off you will notice the display(s) of character(s) in the background. These will show you who you are fighting next. It can be anywhere from 1 character, up to 6 characters in a round! Next up you will see a trophy and eventually more trophies in the background near the middle of the "Rest Station". These will display the characters you have already beaten. No other purpose to them other than that. Now, next to you on your right, you will notice a teleporter. This will teleport you to the next round. Only walk into it if you are sure you don't need to heal yourself first. Speaking of healing, if you jump to the right, over the teleporter, you will notice your 3 hearts. Grabbing 1 of these will restore all of your health. Use them wisely though, because you only have those 3 of them to last you through all of the rounds. Now you will have 19 rounds to fight through. The order you fight the characters are determined by the Japanese release dates for the games that the characters comes from. Here is what you can expect when taking a run through All-Star mode: Round 1: Mr. Game & Watch Round 2: Mario, Luigi, Peach, Bowser (fight all 4) Round 3: Donkey Kong and Diddy Kong Round 4: Ice Climbers Round 5: R.O.B. Round 6: Link, Toon Link, Ganondorf, and Zelda or Sheik (fight only 4) Round 7: Samus or Zero Suit Samus (fight only 1) Round 8: Pit Round 9: Snake Round 10: Ness and Lucas Round 11: Marth and Ike Round 12: Yoshi Round 13: Captain Falcon Round 14: Sonic Round 15: Kirby, Meta Knight, and King Dedede (fight all 3) Round 16: Fox, Falco, and Wolf (fight all 3) Round 17: Wario Round 18: Pikachu, Jigglypuff, Lucario, and Pokemon Trainer (which includes Charizard, Squirtle, and Ivysaur) (fight all 6) Round 19: Olimar After you defeat Olimar, you will have completed All-Star mode and you will receive the Final Smash trophy for the character you used! Congratulations! ========================================================================== Subsection 3: Training ========================================================================== In this mode you can practice your moves and check out how much damage each move does. You also have a nice range of options in the match. Just press pause to bring up the options menu. You can spawn items, set your opponent on different settings, as well as a few other things. This is a very useful game mode when wanting to know the damage each character can do. Some Challenges also take place in Training mode. So there are a few reasons to use this mode. ========================================================================== Subsection 4: Classic ========================================================================== Classic mode was present in every Super Smash Bros. game. It consists of multiple variations in each stage. To put it short though, you defeat the enemy or enemies per stage, until you get to the final stage. Here, you will fight a boss battle, which is determined by a few factors. More on that though in its own section. If you have not unlocked all of the characters yet, this mode will only have you fight against characters you do have unlocked. Once you unlock them all though, any of them could show up throughout Classic mode. The variations that can be used throughout this mode will consist of the following: -------------------------------------------------------------------------- 1vs1 (You against 1 computer controlled opponent) 2vs1 (You and an ally against 1 giant computer controlled opponent) 3vs1 (Your team against 1 giant computer controlled opponent) 2vs2 (You have an ally and you are against a team of 2 computer controlled opponents) Metal Character (You against a metal computer controlled opponent) Giant Battle (You against 1 giant computer controlled opponent) Team Battle (You against 10 of the same computer controlled opponent) -------------------------------------------------------------------------- That is most of the variations, if not all of them. You will also get 2 "Target Smash" stages. Basically they are just there for more points for you to increase your score. More information about them is also in its own section. Start out by selecting the character you wish to use. You can also change the number of lives you use, as well as the difficulty. Don't worry if you get a game over though, because you can just use some coins to retry the stage again. Here are all of the stages you will see in Classic mode: -------------------------------------------------------------------------- Stage 1: The Legend of Zelda series Here you can fight any of the following characters: Link, Toon Link, Zelda, Sheik, and Ganondorf. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 2: Donkey Kong series or Yoshi series Here you can fight any of the following characters: Donkey Kong, Diddy Kong, or Yoshi -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 3: Pokemon series Here you can fight any of the following characters: Pikachu, Jigglypuff, Lucario, Charizard, Squirtle, and Ivysaur. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 4: Fire Emblem series or Mother series Here you can fight any of the following characters: Marth, Ike, Ness, and Lucas. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Bonus Stage 1: Target Smash Here you will need to break 10 targets in under 2 minutes. Very simple. Also if you fall off the edge of the stage, it won't count as you losing a stock, so don't worry about that. You can skip the bonus stage entirely by just jumping off the stage, without worrying about any penalties. The only reason to play this is to increase your total score for your character. The Target Smash level will also vary according to the difficulty you picked for Classic mode. Here is a list of the difficulty and what level it will make you play for Target Smash: -------------------------------------------------------------------------- (Easy) Bonus Stage 1 (Level 1 Target Smash) Bonus Stage 2 (Level 2 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Normal) Bonus Stage 1 (Level 2 Target Smash) Bonus Stage 2 (Level 3 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Hard) Bonus Stage 1 (Level 3 Target Smash) Bonus Stage 2 (Level 4 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Very Hard) Bonus Stage 1 (Level 4 Target Smash) Bonus Stage 2 (Level 5 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Intense) Bonus Stage 1 (Level 5 Target Smash) Bonus Stage 2 (Level 5 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 5: Kirby series Here you can fight any of the following characters: Kirby, King Dedede, and Meta Knight. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 6: Metroid series or Pikmin series Here you can fight any of the following characters: Samus, Zero Suit Samus, and Olimar. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 7: Star Fox series or F-Zero series Here you can fight any of the following characters: Fox, Wolf, Falco, and Captain Falcon. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 8: Super Mario Bros. series Here you can fight any of the following characters: Mario, Luigi, Peach, and Bowser. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 9: Wario series, Ice Climbers series, Mr. Game & Watch series, Kid Icarus series, or R.O.B. Here you can fight any of the following characters: Wario, Ice Climbers, Mr. Game & Watch, Pit, and R.O.B.. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 10: Metal Gear series or Sonic the Hedgehog series Here you can fight any of the following characters: Snake and Sonic. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Bonus Stage 2: Target Smash Here you will need to break 10 targets in under 2 minutes. Very simple. Also if you fall off the edge of the stage, it won't count as you losing a stock, so don't worry about that. You can skip the bonus stage entirely by just jumping off the stage, without worrying about any penalties. The only reason to play this is to increase your total score for your character. The Target Smash level will also vary according to the difficulty you picked for Classic mode. Here is a list of the difficulty and what level it will make you play for Target Smash: -------------------------------------------------------------------------- (Easy) Bonus Stage 1 (Level 1 Target Smash) Bonus Stage 2 (Level 2 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Normal) Bonus Stage 1 (Level 2 Target Smash) Bonus Stage 2 (Level 3 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Hard) Bonus Stage 1 (Level 3 Target Smash) Bonus Stage 2 (Level 4 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Very Hard) Bonus Stage 1 (Level 4 Target Smash) Bonus Stage 2 (Level 5 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- (Intense) Bonus Stage 1 (Level 5 Target Smash) Bonus Stage 2 (Level 5 Target Smash) -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 11: Random 3 characters You can fight any character in the game here. It will be a free for all match against you and 3 other computer controlled characters. Also no variations will be present in this stage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage 12: Boss Battle Here you can fight either Master Hand or Master Hand and Crazy Hand. In order to fight Crazy Hand, you will need to be playing on Hard difficulty or higher and get to Stage 12 in under 9 minutes. Also no variations will be present in this stage. -------------------------------------------------------------------------- After you finish Stage 12, you will have beaten Classic mode. Your reward will be a character trophy of the character you used. Congratulations! ========================================================================== Subsection 5: Stadium ========================================================================== Here is the minigame section of Brawl. You have 4 modes here: Target Smash, Home-Run Contest, Multi-Man Brawl, and Boss Battles. Each one has its own section. -------------------------------------------------------------------------- Target Smash -------------------------------------------------------------------------- Smash 10 targets as fast as you can in this game mode. There are 5 different levels of Target Smash. Basically you will want to complete each level with every character. That is if you want to complete the Challenges related to Target Smash. You can save a replay of you completing a level with one of your characters also. -------------------------------------------------------------------------- Home-Run Contest -------------------------------------------------------------------------- Hit the sandbag as far as you can in here. You will have an invisible force field surrounding the platform you are in. This is very helpful so you can rack up the damage on the Sandbag while the force field keeps it on the platform. Be warned though, the force field will break after a certain amount of damage has been applied to it. After racking up a ton of damage on the sandbag, grab the bat and get ready to swing at the Sandbag when the timer gets down to 1. Try to hit it as far as you can! -------------------------------------------------------------------------- Multi-Man Brawl -------------------------------------------------------------------------- In this section you will fight against alloys which are basically computer players with a metallic body. Also you will have the occasional character thrown into the battle. There are quite a few sections in this mode which will all be covered here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10-Man Brawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this mode, you will have to defeat 10 enemies as quick as possible. For the last character, you will have to fight a copy of yourself. Nothing hard here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 100-Man Brawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This mode can be extremely frustrating! Instead of having to defeat 10 enemies as fast as you can, this time you have 100 enemies! It's very hard to outlast 100 enemies. Especially if you are trying to complete the Challenge of beating this mode with all of the characters. I will try to give you some general advice for you to use when trying to complete it with all of the characters. For my example, I will use Marth as the character. First, before I get to the character specific strategy, I will give you some more general strategies to know about the 100-Man Brawl. For every 25 alloys that you kill, you will have to fight a character. For example, when the counter in the top left of your screen displays, 75, 50, 25, and 1, you will have to fight a character instead of an alloy. So 4 characters total. Now each time that a character is about to spawn in, they will come from the exact same spawn point. Keep this in mind, because its very helpful to know this. Their spawn point, will always be above the platform on the right. Knowing this, you can just start spamming your up smash on that platform, when the counter is getting close to 75. The second that the character spawn in, your up smash will have already sent him flying across the screen to KO him. Problem dealt with. Another general strategy to use is the Beam Sword. This sword will work wonders against the alloys. Keep using your smash attack to make the sword KO the alloy in 1 hit! This sword is a lifesaver and you will want to keep it throughout the whole mode. It also will never vanish if you keep it in your hands and don't throw it. Pray that you get this sword for some of the harder to use characters in this mode. For the character specific strategy, I will be using Marth as my example. How I normally go about one of these matches, is to stay under the platform on the right throughout the whole match. Now pay attention to everyone's spawn points. There are 2 spawn points above the left platform, 1 spawn point above the middle platform, and 2 spawn points above the right platform. Knowing this is the key to victory. Now with Marth under the platform on the right, keep using your Up Smash Attack underneath the platform. When the alloys spawn in above this platform, they will fall down to land on the platform, only to be met with your Up Smash and sent to their death. Now if any of the alloys come at you from the left, just use your Side Smash Attack when they get close. Also grab any Pokeballs and Assist Trophies that you see spawn on the ground or platforms. Once you see a Beam Sword though, grab it and hold it throughout the whole match. This is the best strategy to use for most characters. Good luck with this mode! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3-Minute Brawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In this mode, you just have to defeat as many enemies as possible within 3 minutes. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 15-Minute Brawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is another very frustrating mode. You have to stay alive for 15 minutes! That is by no means easy. Again I prefer Marth to get past this endurance mode. Use the same strategies I outlined in the 100-Man Brawl to have a good chance of clearing this. Good luck! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Endless Brawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You fight forever in this mode until you lose a life. This mode is just for your own pleasure and you can play for as long as you want. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Cruel Brawl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Think the other modes of Multi-Man Brawl are hard? Well they are nothing compared to this mode! You will fight alloys in this game mode that can basically kill you in only a couple hits. Usually they will just kill you in 1 hit! Also they are like walking tanks and nearly impossible to KO. Sounds fun doesn't it? No matter what method you try to use to beat this, you can expect to lose quite a few times here. There are 2 methods that have a bit of success for me and are both closely related to one another. The first is to either pick Jigglypuff or Kirby. Using them, you can float from 1 side of the stage to the other by going underneath it. Sometimes, if you are lucky, one of the alloys will try to jump off and attack you. Hopefully they miss while you float to the other side of the stage by going underneath it. The other method just involved Kirby and its a little different than the other one. This will take a bit of practice to do and you will probably die a lot more than using the other method. However, you also have the best chance of success using this. High risk, high reward. Using Kirby, float off the edge of the stage and use his Up+B attack. Try to catch the edge of the stage on your way down. The goal in using this is to hopefully knock an alloy straight down off the stage to KO them. The tricky part is catching the edge of the stage and it will take a lot of practice. Also the alloys will probably hit you a few times during this also. I started this mode thinking that I could beat them up someway. However that proved to be a disaster each and every time. Next I tried avoiding them with Pit by flying off the edge of the stage. Pit just wasn't the floater I needed, so then I tried Kirby and Jigglypuff. Eventually they worked out in different ways. I beat it using both ways, so try both and see which you manage to beat it easier with. -------------------------------------------------------------------------- Boss Battles -------------------------------------------------------------------------- This mode is unlocked when you complete the Subspace Emissary and Classic mode. You go through and fight all the bosses in the game. This is probably the hardest mode in Super Smash Bros. Brawl! The challenges related to this also cannot be broken with Golden Hammers! What a pain. Especially the Challenge for beating Boss Battles on Intense! This is played in almost the same setup as the All-Star mode. You visit the "Rest Station" before each fight (except for the first fight). You have 3 hearts to last you through 10 fights. It also displays the next boss on the little display screen in the background on the left. There is 1 difference though between Boss Battles and All-Star mode. The major difference is that you can't continue if you lose. This makes this mode a lot harder. First off, expect to lose on the higher difficulties. A lot. Especially when it comes to Intense difficulty, you will get very frustrated on how difficult the bosses have become. You are going to have to bear through this frustration, if you want to stand a chance at beating Intense though. You will want to be learning each attack that every boss has. You will want to watch for their movements, so you can predict exactly what they are about to do. You don't really stand any chance if you don't memorize their attack patterns and movement capabilities. Here are a few things of great importance to note before beginning Intense difficulty (which these strategies are written for) and probably the Hard and Very Hard Difficulties also. The first thing to note is about Tabuu. If you were not able to dodge his "rings of death" attack that he does, then you need to practice until you do before beginning Intense difficulty. The "rings of death" attack is when he teleports to the middle of the stage and spreads his rings. He then sends 3 rings across the entire screen. On the harder difficulties these rings will kill you in 1 hit. What a waste it would be to get to Tabuu on Intense only to be defeated by his "rings of death". You can fight Tabuu by going to the Subspace Emissary and selecting the Great Maze stage to fight him again. Make sure you are playing on the harder difficulties against him. A more detailed strategy about avoiding his rings and attacks are found in his boss section below this. The other thing to note about this mode is the order of the bosses. Bosses that you fight earlier on in this mode will be easier than fighting them later on. Basically the further you get in Boss Battle mode, the harder the boss will fight against you. This does not just depend on the boss you are fighting, but instead it depends on when you are fighting that boss. When you fight a boss later on, they will have their attack speed increased. This is very bad! Since Boss Battles works like this, you want to hopefully get a good order of bosses. You want the harder bosses to be fought earlier on and the easier bosses to fight later on. Generally, I see only 4 bosses (not including Tabuu) that can cause a lot of problems. These bosses are Duon, Galleom, Porky, and Rayquazza. You want to fight these 4 bosses earlier on, as they tend to be the toughest of the other bosses. The last thing to note is about your health. You only have 3 hearts to last you through 10 battles. This is important, because you need to space out how you want to use your hearts. My general rule here, is to use a heart around the 4th or 5th battle and then use another heart at the 9th battle. You can keep track of how many battles you have fought by counting the number of trophies in the background. Remember those are all the bosses you have defeated so far. Save the last heart right before you right Tabuu. That is how I generally play using my hearts. It all depends on what boss is coming up and what battle number you are on. Try to keep those general guidelines in play and you should do fine. Before I get to the detailed boss strategies, I just want to say one more thing. I have played Boss Battles on Intense for probably a week straight before finally beating it. I tried using all characters and got pretty close with Meta Knight, but in the end, he to failed. I then started going through the bigger and more powerful characters, in hopes of finding a strong attack that could cheap my way through them. Finally, I came across the almighty Charizard. I didn't realize his greatness at first, because I never really played as him before. I started out just trying his smash attacks and just thought he wasn't anything special. Then I found his Rock Smash attack and fell in love instantly. This attack is what is going to pull you through each and every battle. Rock Smash to your heart's content. Only do Rock Smash and no other attacks. This move is probably the most powerful move in the game. It takes out bosses very quickly and you will love it. Now here is a detailed strategy for each boss you will encounter while playing Boss Battles. These strategies are mainly for Charizard, because he is the only character I have managed to beat Boss Battles on Intense with. -------------------------------------------------------------------------- Petey Piranha -------------------------------------------------------------------------- Petey is the easiest boss you will encounter here. He only has 2 attacks that can damage you. So not too hard to memorize what his attack animations are going to look like. His first attack that he can do is jump on you. Very easy to dodge. He takes a while to perform the actual jump and you will notice when he is getting ready to jump into the air. Note however, that he can jump straight up and not only across the stage. As soon as you see him getting ready to jump, back away from him and watch to see if he is going to jump straight up, or across the stage. Run in the opposite direction of his jump path. If he looks like he is going to land anywhere close to you, then immediately jump into the air and air dodge in any direction. His other attack is swinging those 2 cages he has in both of his... "hands". He will bring the cage he is about to swing back a little and then swing it across his body. Once the cage is finished moving in front of his body, he will then start bringing the cage back to its neutral position. When he starts bringing it back, it can no longer damage you. Keep that in mind, because its very helpful to know that you can't be damaged in that period of his attack animation. Petey can be damaged by hitting either of the cages he is holding, as well as hitting any part of his body. Once you damage him enough, he will let out a growl and perform his attacks just a bit faster. The general strategy that I use to defeat him is to hit 1 cage at a time. I expect to get no damage at all from fighting Petey, so I fight him very safe. After he jumps into the air and he lands, I run up to whatever cage is closest to me and I Rock Smash it. After your Rock Smash, immediately roll backwards, or jump backwards into the air and air dodge. If he jumps to the other side after this, then hit the cage that is closest to you and repeat the same pattern. Never go for just 1 cage, just go for the cage that is closest to you. If you want to be just a bit more risky and are tired of waiting for him to jump, then you can also play a bit more aggressive with his cages. Wait for him to swing a cage and then run to the spot where he will bring the cage back to (I call this the neutral position). Get ready to perform a Rock Smash when the cage is about to reach the neutral position. After the Rock Smash, immediately roll backwards, or jump into the air backwards and air dodge. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Crazy Hand -------------------------------------------------------------------------- Crazy Hand and Master Hand are probably the next 2 easiest bosses. If you played the earlier Super Smash Bros. games, then you will have a good idea on how to fight them already. Luckily though, you have to fight these guys separately, instead of together. Crazy Hand has a few attacks that are well, crazy! He can roll around on the stage like a lunatic, causing damage if you get near him. So just stay away from that. He will also fly to the middle of the stage and drop some type of explosives. Also stay away from that. I'm pretty sure that those are the few moves that separate him from Master Hand. For his other moves, he shares most of them with Master Hand. He will fly to the top of the stage and get ready to smash you to the ground. When he flies to the top, just wait a few seconds and then jump and air dodge out of the way. Another move of his, is that he will follow you for a few seconds and then try to grab you and squeeze the percentage out of you. Just let him follow you for a few seconds and then jump and air dodge out of the way. Another move he has, is that he will fly into the background and then come flying back onto the stage. Just air dodge when he flies back towards the stage to easily avoid it. Another move he shares is that he will fire some blast at you from the side of the stage. If you had a character with a reflect move, you could just spam that to reflect it back at him to hurt him. For this strategy I'm using Charizard though, so just wait a few seconds and air dodge right before he fires. Lastly, his most deadly move, in my opinion, is his screw attack move. He will fly off the top of the stage and then come back down and slam into the ground where your character was standing with a screw attack. This is very hard to avoid. The best way I have found to avoid it, is to just jump off the side of the stage when he flies into the air. This way he can't hit you, because he will only perform it on the stage. Try to stay off the stage as long as possible to avoid it. For all of their moves, both Crazy Hand and Master Hand have hardly any life at all. Just a few Rock Smashes will easily take them out in a hurry. Only attack Crazy Hand when he is in his neutral position (the place he goes back to after every attack he performs). Just jump into the air and Rock Smash. Problem solved. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Master Hand -------------------------------------------------------------------------- Master Hand and Crazy Hand are probably the next 2 easiest bosses. If you played the earlier Super Smash Bros. games, then you will have a good idea on how to fight them already. Luckily though, you have to fight these guys separately, instead of together. Master Hand only has 1 separate move that Crazy Hand does not have. Luckily though, this move that he has, is very beneficial to you. He will do a laser attack from all of his fingers across the stage. This is very easily avoided. Just stay near the back of his hand to avoid it. While he is doing this, make sure to spam Rock Smash on him the whole time. For his other moves, he shares most of them with Crazy Hand. He will fly to the top of the stage and get ready to smash you to the ground. When he flies to the top, just wait a few seconds and then jump and air dodge out of the way. Another move of his, is that he will follow you for a few seconds and then try to grab you and squeeze the percentage out of you. Just let him follow you for a few seconds and then jump and air dodge out of the way. Another move he has, is that he will fly into the background and then come flying back onto the stage. Just air dodge when he flies back towards the stage to easily avoid it. Another move he shares is that he will fire some blast at you from the side of the stage. If you had a character with a reflect move, you could just spam that to reflect it back at him to hurt him. For this strategy I'm using Charizard though, so just wait a few seconds and air dodge right before he fires. Lastly, his most deadly move, in my opinion, is his screw attack move. He will fly off the top of the stage and then come back down and slam into the ground where your character was standing with a screw attack. This is very hard to avoid. The best way I have found to avoid it, is to just jump off the side of the stage when he flies into the air. This way he can't hit you, because he will only perform it on the stage. Try to stay off the stage as long as possible to avoid it. For all of their moves, both Master Hand and Crazy Hand, have hardly any life at all. Just a few Rock Smashes will easily take them out in a hurry. Only attack Master Hand when he is in his neutral position (the place he goes back to after every attack he performs) and when he is performing his laser attack. Just jump into the air and Rock Smash. Problem solved. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Meta Ridley -------------------------------------------------------------------------- I thinks that Meta Ridley is just a bit easier than Ridley. Mainly because its easier to hit him (until he is low on health) and because his attacks are a lot easier to avoid. Meta Ridley has a few moves that can catch you by surprise. One of them is when he slams down on the ship, which will be an instant KO. I can't tell you how many times he caught me off guard doing this. So many times he was the 9th boss and he goes and does this move and KOs me. Very frustrating, but moving on. The way to avoid this is, when you see him fly off the screen pretty quickly, is to just jump into the air so you don't get KOed at the bottom of the screen. You can also attack him with a Rock Smash after this happens. He has a few fireball type attacks. His first one, is that he can shoot fireballs across the ship. He will hover above the ship and start shooting fireballs from right to left and back to the right again. Just do a few jumps off the edge of the ship when the fireballs are coming towards you to avoid them. At the other times, you can get in a Rock Smash or 2 against him. He also has 2 other fireball moves. He will shoot a huge fireball at the ship. You can tell when he is about to do this, because his eyes will glow red. Just get ready to jump and air dodge when he gets closer to you. His other fireball attack can be a bit of a pain also. He will slam down onto the left side of the ship and start shooting some big fireballs across the ship. You can do 1 of 2 things in this situation. The first is to just Rock Smash him while he is latched onto the ship. Do this if you are close enough to him. After 1 or 2 attacks, he will fly back to his neutral position. The other method is to just stand at the tip of the ship while it sinks downwards. Avoid the fireballs and jump into the air when it sinks off screen. Soon enough the ship will come back up. He always starts off flying above the ship. This is the perfect time to get in a few Rock Smashes. When you first start the fight, he will do 1 of 2 attacks on you. Either he will slam the ship all the way down or he will fly across the ship in an attack formation. You can easily air dodge both of them. Every time he returns to his neutral position after performing an attack, is when you will want to be Rock Smashing him. Eventually after you wear down enough of his health, he will start staying more towards the edge of the screen. You will want to jump early in order to Rock Smash him, because he doesn't stay there too long after his health is low. Keep up this attack pattern to take him out. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Ridley -------------------------------------------------------------------------- Ridley is just a bit harder than his counterpart, Meta Ridley. I say this because, he has a few attacks that are much harder to avoid. Another reason is that you can easily and accidentally fall off the edge of the stage when attacking him. He has 2 moves where he flies off screen. The first is that he will fly into the background and come towards you. Just jump into the air and air dodge to avoid it. The other is also easily avoided. He will stay off screen a bit longer and then slam into the ground. Just run across the stage away from where you were attacking him to avoid this move. He also has 2 attacks with his tail. The first, is that he will bring his tail towards you across the stage and then fly back to where you were attacking him previously. Try to jump as high as you can and air dodge to avoid this one. The other is that he will bring his tail across the stage and then flip around and bring his tail across the stage again. Once he does this, he will fly to the opposite side of where you were attacking him. Do the same and double jump and air dodge to avoid it. Try to work your way to the opposite side of the stage to get ready to attack him again. His other attacks consist of making a small loop in the air and blowing wind at you. The first is very hard to avoid, because it comes out so quickly. Just try your best to air dodge it. The other is where he will use his wings to blow a huge gust of wind across the stage for a period of time. If you are anywhere near his wings, then you will get hurt a bit by it, otherwise the wind won't damage you. Just run back across the stage, while the wind is blowing, to attack him again. Generally, the only times to attack him is in his neutral position that he returns to after most attacks. Keep spamming those Rock Smashes during this time. Be very careful to not jump too far off the stage and accidentally suicide. Also when he slams into the stage, you can hit him then also. Keep avoiding his attacks and repeat this pattern to put and end to Ridley. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Porky -------------------------------------------------------------------------- This guy is probably the easiest of the 4 hard bosses in my opinion. That's because of how you can start the battle against him by Rock Smashing off a ton of his health. Read the last paragraph for the exact strategy on starting the battle. As far as his moves go, Porky has some heavy damage dealing stuff. The attack I hate the most is when he makes a energy ball above him and it fires a stream at you. This is the move he performs while on the ground. This is pretty hard to avoid usually. Generally the best way to avoid it, is to jump into the air and air dodge back down to the ground when the stream comes upwards. The stream then should go back down towards you, so jump and air dodge quickly to get around it. The other time he uses this energy ball is when he flies into the air. He will have a spotlight going across the ground the whole time he is in the air. Do your best to keep away from the spotlight because that is where the stream will be fired at. The best way is to just run across the stage so that he fires at you too late. As far as his other attacks go, he has a few more. For one, he will just jump into the air and slam the ground. Just run away from the direction he is jumping to avoid it. Another move, is that he will perform a rapid thrust attack with one of his legs. This is hard to avoid if you are on the side that he performs this attack on. Try your best to roll away from it if you see it coming. His other move that he has in his disposal, is that he can spread some little machines across the ground that will blow up. Just try to stay in the air if any of these little things get near you. Pretty easy to avoid it. When the battle first starts, you want to rush at Porky. Jump into the air and Rock Smash near the top of him. After you Rock Smash him, roll underneath him to the right of him. If you did all of that correctly, you should now see him doing his rapid thrust attack to his left. It might take 2 Rock Smashes to get him to do it, but generally he does it on the first one. Now while he is doing his rapid thrust attack, spam those Rock Smashes on him. After his attack finishes, you should have drained a large amount of his health. Now just keep Rock Smashing his legs while he is on the ground. If he throws out those little machines that blow up, then jump onto him and start Rock Smashing him. Eventually you will defeat him if you keep up this pattern. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Galleom -------------------------------------------------------------------------- Now this guy here is a powerhouse. Nearly every move he has can KO you at very low percentage. He is very powerful, but his weakness is that he is slow. Pray that you get this guy in one of the early stages, otherwise you are going to see Galleom start throwing out those attacks in the blink of an eye. Galleom has a few jumping attacks. One is that he will short jump across the whole stage. He does exactly 4 jumps when he does this move. Normally, if you get hit by this attack, then you will get stuck in the ground. Just press all of the buttons on the controller to get out of it. If anyone knows exactly what buttons to spam to get out of this move, then please shoot me off an E-Mail. I just press everything, because I want out of it as quickly as possible. The other jumping attack that he has, is only 1 jump. He will jump somewhere near the middle of the stage and hover in the air for a few seconds. Just run to the opposite side that he is going to fall on to avoid it. If you don't think you can run away far enough, then try jumping into the air and airdodge it. He also has a few moves where he transforms into a tank. Its very easy to avoid, because all he will do is roll across the stage. After he reaches the end of the stage he will come back onto it and transform back into his standing form. Just jump over him when he transforms into the tank. The other variation of his tank move, is that instead of coming quickly back onto the stage, he will take a while and fall back down onto the stage. Just jump into the air and air dodge away from him to avoid it. He has just a few moves left to cover. One is that he will shoot missiles at you. Just run up close to him to avoid it and throw in a few Rock Smashes while you are at it. The other is that he will swing his whole body around in a circle. Try to roll dodge backwards if you see this move coming. The other is that he will slam his fists into the ground and cause a shockwave across the stage. Jump and airdodge immediately if you see this one coming. Now, since this guy is so big, this is actually an advantage for Charizard. His Rock Smash will just destroy Galleom, because of his size. This is great news for us. Try to jump into the air and perform your Rock Smashes, because staying on the ground, gives you less opportunity to be ready to pull out an air dodge if you need it. Keep this up and he will go down soon enough. Also, another part to this strategy was sent in by "Bean". He says, try to get on the opposite side of Galleom when he is on the edge of the screen. Opposite, meaning not the direction he is facing. Hopefully Galleom will jump up and down at this point. Since he is on the edge of the screen already, he will just jump straight up and down, instead of jumping across the stage. You can jump in the air and perform a few Rock Smashes while this is going on. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Rayquazza -------------------------------------------------------------------------- This guy likes to cause you pain. A lot of pain. His attacks are going to rack up damage on you so quick, you won't even know what hit you half the time. Add onto this the fact that he has more health than the other bosses, and you get 1 crazy hard boss. Now lets discuss his moves. He has a tail swipe attack that is easily avoided. His body will twist a bit right before he's about to perform this attack. Just jump into the air to avoid it. Next he can shoot a fireball from his mouth. Just jump into the air and air dodge it to avoid it. You can tell when he is about to fire it, because his head will go back a bit, before he lets go of it. One other attack he does is that his eyes will glow and an explosion will occur right where you are standing. As soon as you see his eyes glow, make sure you jump into the air and air dodge to avoid it. Some more of his easily avoidable moves are a few ground based ones. He will fly into the air and then fly into the ground after a few seconds. Just run across the stage to avoid this one. After that though, he will come up through the ground, in the spot that you are currently standing. If you just keep running back and forth though, these moves will be easily dodge. One other move that he has, is that he will fly across the stage from side to side. Most characters can just jump over this, but Charizard has a hard time due to his poor jumping ability. I recommend instead, to just roll towards him when you see him flying at you. This head is actually the only part of this attack that can cause any damage to you. That's why I just recommend rolling towards him to avoid his head. A few of his other attacks are not so easily avoided. He has a quick strike attack that will come out, well, quickly. He flies across the bottom of the ground to the opposite side of stage in quick succession. Pretty hard to avoid, but if you see it coming, then jump into the air and air dodge if necessary. Another attack that he does is a lightning based attack. The only thing I can say about this attack, is to be ready to watch your percentage sky rocket. This move happens so fast, that you really don't have any time to avoid it. Try to air dodge, roll around, shield, whatever you can, if you see it coming. The battle will start easy enough. He usually growls at you to begin things, letting you know that you are about to be dominated. Don't let him intimidate you and rush him anyways. Pull off some Rock Smashes only when he is sitting coiled up on the ground like this. All other parts of the battle, will be you avoiding his attacks. Also make sure to jump into the air and perform your Rock Smashes. Don't do it on the ground, because of his ground based attacks. Keep up this pattern for a long time, because of his high health, and eventually he will fall to the might of Rock Smash and Charizard. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Duon -------------------------------------------------------------------------- Did you think the other bosses were tough? Welcome to Duon. This guy is the one that you will be throwing your controllers across the room over. He is just that hard. Probably even harder than Tabuu himself. The reason for this, is because you really don't have any good opportunities to ever attack him. Add onto that his powerful and very hard to avoid moves, and you create 1 Duon. I do have a strategy though, so keep reading. I will begin by describing the blue side of him and all his moves. The blue side is the up close and personal side of Duon. He only has short range attacks, except for one. Most of them are just slash attacks. These come out in different variations. Any time you are ever close to the blue side, that is when he will slash. You can stay away from him and he will roll towards you and slash. Just roll away from him or jump and air dodge to avoid these. His only long range attack, isn't that bad at all. He fires some bombs into the air, that you can easily avoid by just air dodging or moving out of their landing spots. The pink side is the one you need to be very careful about. When he switches over to the pink side, immediately make some good distance between yourself and Duon. Don't go too far away though because you will want to use his missile attack to your advantage. That will be explained later though. Mainly the pink side is all about long range attacks. He fires different variations of lasers and beams at you. He has a rapid fire attack that you can just easily jump into the air and avoid. The other laser attack that he does, is harder to avoid. Try to sidestep dodge these laser blasts or roll dodge. It's going to take a lot of timing to get that down though. Now for the attacks that both sides of Duon share with each other. One attack is that they can jump across the stage. This is easily avoided, because you can see him getting ready to jump, just before he performs this move. Try to stay near him before he jumps and then just run underneath him, away from him to avoid it. Another attack they share is the spin attack. Both sides can spin into the ground and if you are close, you will be drawn into this attack. Try to roll dodge away from them and keep your shield up if you are getting drawn in. This attack only happens if you are close to them though. The last thing they share is an attack where they will run across the stage. When you see them getting ready to rush across the stage, immediately jump into the air and try to jump over them. My general strategy for taking on Duon consists of 2 main attack patterns. Also keep in mind that most of the battle, you will be avoiding Duon. When you are fighting the blue side, try to get near him and bait him to roll towards you and attack you. Immediately do whatever you need to do, to dodge his slash attack. After he attacks, he will roll back to his neutral position. That is your opportunity to Rock Smash him! Only do it once though and then back away. If the blue side shoots out the bombs however, then keep Rock Smashing him until you have to dodge. The other method to attacking him, is to make him suicide! Yes, he can actually damage himself. The way this occurs, is from his missile attack. Once you see the pink side of Duon shoot out those missiles, immediately run over to Duon and wait for the missiles to get near you. Once they do, air dodge them and if your timing is right, they will hit Duon for some massive damage. Now you probably could also jump over Duon to have his missiles hit him. Charizard does have that poor jumping ability though, so I really don't recommend doing it, but its your call. Try out both methods and see which you prefer. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Tabuu -------------------------------------------------------------------------- The final boss of Boss Battles! At first glance you may think he is harder than Duon. There are a couple of key differences between him and Duon though. Tabuu has periods where you can easily attack him, while he is just sitting there, hovering in the air. The other difference is that Tabuu's attacks are all easily avoidable, once you nail down the timing. It's not uncommon for me to have 0% life when beating Tabuu. As for his attacks, he has tons of them. I will do my best to describe most of them. Every attack that Tabuu does, will generally come after his 4th teleport. One of his attacks includes a golden colored cage that will float across the screen. As soon as you see it, jump into the air and airdodge out of its path. If you get caught in this thing, you are going to probably get KOed. Another attack is he will teleport to the side of the stage and bust out a golden whip. This attack comes very fast and is hard to avoid. If you think he is about to do it, then immediately jump into the air and air dodge it. Another attack that Tabuu does, is he will teleport to somewhere around your position and start firing tons of rapid little blasts. He will stay facing the same direction throughout the duration of this attack. At the end he will shoot a giant fireball. You can pretty easily, just try to air dodge out of it, if you get caught in the short rapid blasts. If you happen to get behind him in this attack, then start spamming those Rock Smashes to his back side. Tabuu will sometimes perform an attack where he will grow a ton in size. He will then float off to the side of the stage and fire lasers from his eyes. The best way to avoid this is to run straight up to Tabuu and stand on the very edge of the stage. The lasers won't be able to reach you from this position. Now just abuse Tabuu with some Rock Smashes for a ton of damage. Remember, in the beginning of this section, I told you to go to the Subspace Emissary and practice avoiding Tabuu's rings of death? Well, I hope you did, otherwise you won't be defeating this guy. Once you see him fly towards the middle of the stage and spread his wings, you will know its coming. You must learn the timing of these 3 rings that he fires across the stage, otherwise they will kill you instantly in 1 hit. The best timing method I have used, is to just sidestep dodge each ring. Wait a bit before it attacks you and then immediate sidestep dodge the ring. Don't keep pulling off the sidestep dodges one after another though, because that will break the correct timing and one of the next rings will hit you. Wait a bit before pulling off each sidestep dodge and you will eventually nail down the timing for it. Thankfully, Tabuu is very easy to attack. He has 2 moves at his disposal, that you can abuse him for using. One is the rapid fire blasts. Try to get behind him when he performs this attack and Rock Smash his back. The other move is when he grows in size and fires the lasers across the stage. Stand on the edge of the stage and Rock Smash his face throughout the whole attack. The main periods of time that you will be attacking, is when Tabuu is hovering in the air. If he starts rapidly teleporting, then just wait until he stops and continue the Rock Smashes. Keep up this strategy and you will put an end to Tabuu! -------------------------------------------------------------------------- After you win Boss Battles, all it shows is a Congratulations screen. Not much of a reward is it? There are the challenges that get unlocked by this mode though. Also, If you ever manage to get past intense, then I personally congratulate you. ========================================================================== Subsection 6: Events ========================================================================== In this mode you will have certain tasks to complete in each stage. For the most part, the game will describe what to do on the bottom of your screen when selecting the event. I will write a more detailed version on what to do here as well as providing a strategy to complete each and every event. The strategy I am writing for will be on the Hard Difficulty setting. It should also apply to the other difficulties as well, but some slight differences may occur. -------------------------------------------------------------------------- Event #1: Two Trouble Kings Objective: Just KO Bowser and King DeDeDe. Strategy: This is a pretty easy event even on the Hard Difficulty. Just keep using Mario to smash attack them off the sides of the stage. With the way this stage moves, they will have a hard time getting back on the platform. They get hit back more than normal for this event and are not very hard CPUs. Just keep smashing and using your fireballs long range and you will have the victory soon enough. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #2: Landmaster Ignition Objective: KO at least one person using your Final Smash. Strategy: Another simple event. Meta Knight and Sheik/Zelda will avoid you for the most part when you run away from them. You can just sit on the opposite side of the stage they are on and they normally won't even come attack you. You can do this strategy and wait until about 20 seconds is left and then activate your Final Smash. Now just make sure to KO at least one of them to complete the event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #3: Pink Ball Repulsion Objective: Defeat Kirby within 1 minute and 23 seconds. Strategy: You have plenty of time to KO Kirby in this event. He will try to avoid you for the most part so it's your job to charge in and attack him. Basic fighting skills will get your past this event, so nothing tricky about beating Kirby. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #4: Cleaning House in Skyworld Objective: Destroy all of the platforms that you can stand on. Strategy: Simple event. Just keep using your Down Smash Attack to break all the platforms quickly. Wario will try chasing you while you are doing this, but isn't much of a problem. He will usually get hit by your down smash and even accidentally helps break platforms with you. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #5: Become the Champion! Objective: KO the other Pokemon Trainer's Pokemon. Strategy: You and your opponent both have 3 lives in this event. If you prefer using one Pokemon over the other, then that is probably the one you should use. I personally recommend Charizard for this event. His Side Smash Attacks work wonders against the other Pokemon. I tried using his Rock Smash, but it wasn't as helpful as his side smash. Keep spamming those side smashes against your opponent and you will come out with another easy victory. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #6: Super Bowser Bros. Objective: Keep going right until the stage stops auto scrolling. Strategy: In hard difficulty the stage actually scrolls a lot faster. This actually helps us, because you don't have to deal with the 3 Mario's as long. Keep double jumping to the right throughout the auto scroll. Use your Up+B recovery move if you ever start falling into a pit. Don't bother attacking the Mario's, because that will only make things harder. Just keep up with the auto scroll and you will come out on top. -------------------------------------------------------------------------- Event #7: Diddy Kong Panic Objective: KO all the mini Diddy Kongs. Strategy: Not too hard. From the starting position move a little to the right so you are out of the race path. Now once the mini Diddy Kongs start spawning and falling towards you, just use your Side Smash Attack on them. This will usually take 2 attacks before they are defeated. This also helps knock them into the race path which is a very helpful thing. The karts will knock into them and usually send them away for a KO. Keep up this strategy to clear the event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #8: Go! Triple Finish! Objective: KO the other 3 Pokemon. Strategy: You are fighting against the 3 Pokemon here as Pikachu. You also have 2 lives. You may think this is a hard event at first, with 3 Pokemon rushing you, but it's not too bad once you know how to deal with it. Also having 2 lives is usually more than enough here. Start out by running to the middle of the stage and just start spamming your Down+B lightning attack. This move is very helpful in this event. Make sure that if you get hit away from the middle to run back to it. You don't want to be stuck under the platforms doing your Down+B attack. The lightning won't strike the ground that way. Once you feel confident with how much damage you have racked up, then just attack the Pokemon with Side Smash Attacks to send them off the stage for the KO. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #9: The Monster beneath the Earth Objective: Defeat the 2 Diddy Kongs. Strategy: This event can be hard. You MUST defeat the 2 Diddy Kongs before the stage changes for a 2nd time. If you don't defeat them within that time, then you will have to face a giant Donkey Kong. He will KO you within a matter of seconds. You don't want this to happen obviously, so you must be quick in this event. If you are not good with using Ike, you might have some trouble in this event. I recommend using Smash Attacks pretty much the whole time. Make your goal to get the Diddy Kongs off the side of the stage during the starting point. Then keep trying to Side Smash Attack them for a KO. Also you will want to grab any items you see than can help you during this fight. It's also important to grab them because the Diddy Kongs will try to take them and use them against you. You don't want this to happen. Either grab the item and throw it off stage or use it against them. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #10: All-Star Battle Regulars Objective: Defeat your 8 opponents. Strategy: You get to select whichever character you want for this event. You want to use your best character obviously. I personally use Marth for this event. Keep in mind you only have 2 lives and you are facing 8 opponents. The odds are heavily against you. What I do here is keep using Marth's Side Smash Attacks to knock them off stage. This helps a ton. I only use those attack the entire match. Grab whatever items you see to help you. Also don't let your opponent grab any of them before you. It might take you a few tries, but eventually after learning the strategy you will win. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #11: Yoshi's Rainbow Objective: Defeat the Yoshis in this order: red, pink, yellow, green, pale blue, blue. Strategy: This event isn't as tricky as it sounds. Just remember what Yoshi spawned in first and KO that one. They only spawn 2 at a time so it's not very difficult to remember which one to go for. When the stage starts, jump up to the top platform and keep doing your Up Smash Attack. This will KO the Yoshi in 1 hit! If one of the Yoshis manage to evade your smash attack, then just go after that one and keep trying to smash him. Not too hard, but he will try to run away from you. Keep chasing him and KO him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #12: Sleeping in the Eggs Objective: Use your Neutral+B attack to put both enemies in eggs at the same time. Strategy: This event can be very easy, or be tricky. Most of this is based on luck. Try to get both of the enemies together and start spamming your Neutral+B Attack on them. Don't bother fighting them because your goal is just to egg both at the same time. They can break out of their eggs so you must do it quickly. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #13: Dragoon Strike Objective: Kill all 3 Warios with a Dragoon item. Strategy: This event is very hard. No matter what strategy you use, you will have a tough time with this event. Expect to lose a few times unless you get lucky. My general strategy for going into this event is this: keep floating in the air until a Dragoon piece spawns. Quickly fall down to the ground and grab it. When falling down, don't use your Down+B attack because the Warios will take advantage of this and attack you. Just hold down on the control stick to fall faster and air dodge if you have to grab the piece. Air dodge away from them and jump back into the air out of reach. Keep repeating this strategy until you gather all 3 pieces. Try to wait until all 3 Warios are close together and blast them. Some other notes about this event. The Warios can only be defeated using the Dragoon item. They have unlimited lives until defeated using the Dragoon. The other note is that the Warios can knock a piece out of your hands, as well as picking up a piece for themselves. Normally you can knock a piece out of a Wario's possession by using a Down+B attack on them. If they don't drop it, then just keep attacking them until they do drop it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #14: Sproutage of the Flower Pikmin Objective: Keep all 6 Pikmin away from the enemies until they bloom. Strategy: Another tricky event. As soon as it starts press the B button until you have 6 Pikmin. Now you must dodge your 2 enemies until all your Pikmin bloom. This will normally take around 40 seconds, but it may be a random time so don't quote me on that. Do your best to air dodge and double jump away from your enemies until they bloom. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #15: The Hammer of the King Objective: KO the giant metal King DeDeDe. Strategy: Don't rely on your allies in this event. They will die within a couple hits and practically be no help at all. Your goal should be to knock the giant metal King DeDeDe off the side of the stage. Being metal will make him fall very quickly and probably have no chance at making it back on stage. You can do this fairly simple by rushing over to him when the stage starts and keep throwing him to the right. Repeat this until he falls off the stage and you should have an easy victory. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #16: Power Suit ON! Objective: Activate a smash ball. Strategy: A simple evasive event. Keep evading your 2 enemies until you see a Smash Ball. Quickly rush it and try to break it open before they do. If you succeed then you have cleared the event. If they break it open before you, then just wait until another one spawns and grab it. There really is no need to fight them and the Smash Balls spawn fairly quick. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #17: Super Waterfall Climb Objective: Keep climbing up until the auto scroll ends. Strategy: Very hard event. Do not bother trying to change into Sheik, because you won't have enough time before the auto scroll catches you. Also don't bother fighting the Ice Climbers. Do your best to just keep climbing up as fast as you can. Try to memorize the layout of the stage so you know what obstacles are going to show up at what times. Also try to take the path opposite of the CPU so they don't KO you. Good luck. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #18 Dark Link Duel Objective: Defeat your enemy. Strategy: Another hard event, but I personally love this event. It's a 1vs1 duel with Dark Link in Stamina Mode. He is very good at fighting so it may take you a few tries to get past him. My general strategy is to spam long range attacks until he gets in close. I start spamming my Double Side Smash Attack when he's in range of it. This strategy won't always work and you will have to make up your own strategy in certain situations. Try to be smart against him and don't let him rush you. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #19: Wario Bros. Objective: Defeat your 2 enemies. Strategy: Use the stage to your advantage in this event. The turtles and crabs that come out of the pipes are your friends and your enemies. Try to dodge them and let them hit your opponents. You can really use this strategy for the whole event. You can fight if you want, but its not really necessary. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #20: All-Star Battle x 1 Objective: Defeat your 8 opponents. Strategy: Another 1vs8 event. Select your character and again I prefer Marth. Use the same strategy as Event #10 for here. Keep using Side Smash Attacks on your enemies to send them off stage. Grab any items and use them. Same deal as Event #10. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #21: Visit to Onett Objective: Defeat Ness. Strategy: This is a 1vs1 fight against Ness. No tricks to getting past this fight. You are going to need to bring out your fighting skills to beat Ness. Watch out for the cars that zoom along on the bottom of the stage. You can try fighting ness long range with your PK Thunder move. If he throws up a glowing blue shield, then immediately steer your PK thunder away from him. He will absorb it for some health if it connects with him. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #22: Monkeys Unite! Objective: Defeat your 2 opponents. Strategy: You are basically useless in this event. Any damage you do against your 2 opponents physically will pretty much have no effect on them. They barely get knocked back from any of your attacks even. The giant Donkey Kong is your ally. He also can basically do nothing against them. So don't really rely on him to help you out. You have 2 goals throughout this event. One is to pick up any items that can help you against your 2 opponents. The other goal is to keep up with the autoscroll throughout the stage. The parts of the stage that can hurt you will do some great damage against your opponents as well. If you touch them though, you will pretty much lose a life. So avoid them and keep up with the autoscroll, hoping that your opponents get defeated from it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #23: Molten Norfair Objective: Get inside the safety capsule and keep your opponents out. Strategy: Hard event. Expect a few losses here as well. All of your start at 300%, so one hit will pretty much be a KO. Your opponents also have unlimited lives though and you only have 2. You must do your best at evading them until the capsule appears. Use long range missiles to keep them away from you. If they get close, try jumping as high as you can into the air from platform to platform. Air dodge if necessary. If you get a KO against you, then wait until your invincible time goes away, while waiting on the revival platform. Once the capsule finally appears run to it and try to kill your opponents if they try to get inside it also. Once the doors close, you will win if you are still inside of it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #24: Come On, Blue Falcon Objective: Defeat the 2 R.O.B.s using your final smash before the race ends (can be anywhere from 45 seconds to a minute). Strategy: This event can be a little hard, but not too bad. Try to rack up about 50% damage on both R.O.B.s. Your final smash won't kill them instantly so that's why you need to rack up some damage on them first. Once you get around 50% on them, wait for a smash ball to appear and grab it. Try to get near both R.O.B.s when you activate it. If the Blue Falcon hits both of them, then they should both get defeated. If it misses or only kills one of them, then you are going to have to wait for another smash ball to kill the other one. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #25: The Aura is With Me Objective: Defeat your 2 opponents. Strategy: This event is pretty simple. All you need to do is keep running away from your opponents, until you have a fully charged sphere. Fire the sphere at one of them and within a couple times doing that, they should get defeated. Run into the cave underneath you if you need some time to charge your sphere attack. Rinse and repeat and you will come out with a victory. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #26: The Slow and Easy Life Objective: Defeat your opponents. Strategy: Very easy event. You have to fight 3 mini Olimars. Just keep using your Side Smash Attack and your Up Smash Attack against them. They will die within a few hits. Very easy and not much else to say about it. Enjoy this event as a nice break from all the harder ones. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #27: Three-Beast Carnage Objective: Defeat your opponents. Strategy: You are facing 3 giant opponents this time. You all have 1 life also. It's not as bad as it looks though, because there are a couple tricks to beating them. For one, all your enemies can hit each other. The other trick, and the one you will be using to KO them, will be to wait for the pink Chimera monster to appear on the stage. Once it does, try to make your opponents follow you over to it. Be careful not to get caught yourself in the Chimera. If the Chimera bites any of your opponents, then it will usually mean an instant KO. If only one is left after the Chimera disappears, then go ahead and try to take him on. Get on the bottom of the stage and try to smash him to the left. Hopefully he will get caught between platforms and not be able get back up. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #28: Flower Blooms in the Echoes Objective: Turn all the leaves on the right tree to red. Strategy: This event can be frustrating or can be easy. Depends on Olimar's actions. Your goal throughout this event, is to turn all the leaves on the right tree to red by attacking them. The quickest way to do this is to Down Smash Attack near the middle of the two leaves. This way you can hit both of them. After about 3-4 Down Smash Attacks, the leaves will be red. Do this for all 6 leaves on the tree. Over time though, the leaves will start turning green again. You will have to keep them all red to clear the event! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #29: All-Star Semifinal Regulars Objective: Defeat your opponents. Strategy: This time its only 1vs4 instead of 1vs8. You also keep your 2 lives! Use the same strategies as the other All-Star events to win. Again I prefer Marth and keep using his Side Smash Attacks to take care of the enemies. Also keep in mind that the blocks in the middle of the stage can be hit. This means it won't be solid ground anymore. Just something to look out for. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #30: Sonic Boom Objective: Defeat all of your opponents. Strategy: Very easy event. As soon as it starts, try to find the little device with the ball on top you can hit to turn it red. Now stand under this the whole time and keep hitting it once it changes back to gray. This will KO all of the enemies in 1 hit! The device will go away just before you finish the last couple enemies probably. Once it does, just give them a couple smash attacks to be done with the event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #31: The Ultimate Bodyguard Objective: Defeat your enemies. Strategy: Very hard event and very frustrating. You must protect Zelda the whole time against the 2 Ganondorfs. Zelda will just sit there "focusing", until the stage changes for a 2nd time. Do your best to keep the Ganondorfs away from Zelda. Keep in mind you only have 1 life and the 2 Ganondorfs both have 2 lives. Keep spamming your Side Smash Attacks against the Ganondorfs. If they are ever near the edge of the stage, go over and use your Side Smash Attack on them until they get killed. If you can last until the 2nd stage change, Zelda will finally help out. She will transform into Sheik and begin to destroy the 2 Ganondorfs. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #32: Bird in Darkest Night Objective: Defeat your opponent. Strategy: Throughout this event the stage will keep going pitch black. Watch where Mr. Game & Watch goes and where items drop to see where the solid ground is on the stage while its pitch black. This is just a 1vs1 with 2 lives. You can spam your laser against Mr. Game & Watch long range for some damage. When he gets in close, just do a couple smash attacks to send him far away again. Then repeat with your long range laser attacks. Try to memorize as best you can the layout of the stage. If you ever get hit off the edge while its pitch black, you will want to have a general idea of where you can find solid ground again. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #33: Advent of the Evil King Objective: Defeat all of your opponents. Strategy: You have 2 lives and your opponents all have 1 life. As soon as the stage starts, drop into the cave below you. This will protect you for the most part. You can only be launched left or right in this area. The walls surrounding you protect you from being launched up or down. Now once your opponents finally decide to go after you, start using your Down+B attack on them. This will help a lot and you can usually just repeat this move over and over the whole time to win the event. It really isn't too hard of an event because you have 2 lives compared to their 1 life. Ganondorf is very slow, but his powerful moves make up for it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #34: All-Star Battle Melee Objective: Defeat your opponents. Strategy: Another 1vs8 event. Again refer to the strategies from before to win this event. I prefer Marth and just spam the Side Smash Attacks against them the whole event to win. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #35: The Visitor to Flat Zone Objective: Defeat your opponents. Strategy: Pretty easy event, but watch out for the obstacles on the stage. Some of the can hurt you or send you flying into the air. This stage is very small, so keep that in mind. You can lose pretty easily by going off the edges of this small stage. You need to use that to your advantage though against your opponents. Try standing near the edge of the stage and either use a Side Smash Attack against someone, or grab them and throw them off the side of the stage. Keep doing this until you clear the event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #36: High Tech Special Forces Objective: Defeat your opponents. Strategy: Very hard event! Hopefully you are very good with Snake, otherwise you will have a lot of trouble in this event. Its 1vs3 and you have 2 lives. Still that doesn't increase your chance to win very much. The general advice that I can give you is try not to use attacks that take a lot of time to perform. Mostly stick to just attacking them using the A button with no smash attacks. If they are ever on the uppermost platform, then try to get below them and keep using your Up Smash Attack on them. Hopefully you can kill a few of them using that strategy. Good luck! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #37: The Pirate Airship Objective: Defeat your 2 opponents while the ship is in the sky. Strategy: Not too hard of an event. Especially when compared to the last one. This one though can be frustrating. Your goal is to rack up as much damage as possible on the 2 Yoshis, while the ship is in the water. I would say try to get up to around 100% on them. Once the hurricane comes and lifts the ship into the air, you must now try to KO them. Use smash attacks or any means necessary to launch them off the sides of the stage. Remember, if you don't KO them while in the air, then they will have unlimited lives until they get defeated in the air. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #38: The Wolf Hunts the Fox Objective: Defeat your opponents. Strategy: This match is a 1vs2. You also have 2 lives so its not too hard of an event. Fighting skills will be needed to get past this event, so no real tricks to use on them. Side Smash Attacks will probably be your best bet of dealing the most damage against them. When they are on the upper platforms, try to get underneath them and do Up Smash Attacks on them. Also make sure to grab whatever items you see so you can use it against them. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #39: All-Star Battle x 2 Objective: Defeat your opponents. Strategy: Another 1vs8 match. Refer to the earlier strategies for this event. I prefer Marth. Keep using your Side Smash Attacks against your enemies to KO them. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #40: The Final Battle Objective: Defeat your opponents. Strategy: You get to select your character for this event. I prefer Marth as always, but use whoever you are best with. You get 2 lives and your opponents all have 1 life. Treat this like 1 of the All-Star events and you will come out on top. Just keep spamming those Side Smash Attacks and grab whatever items you see to clear this event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Event #41: The FINAL Final Battle Objective: Defeat your opponents. Strategy: This is one of the hardest events in the game, if not the hardest! You get to select your character in this battle. I always prefer Marth, but you will want to pick whoever you are best with in this event. Even so, expect to lose a lot. The general strategy for this event, is to take out the giant Mario first. If you can just take him out, things will be so much easier. Concentrate on using your Side Smash Attacks (if Marth) against him. After you take care of him, then you don't have to worry about the other 2 as much. Take them out also with Side Smash Attacks. Grab any items you can to help you out with this event. You will need a lot of luck to win. So good luck! There is another strategy to get past this event that was sent in by "Logan". He says, that you can use Pit and fly off the edge of the stage to make the CPU players suicide. Try to stay around ground level off the edge of the stage. Fly close and then fly far away from the edge of the stage to make the CPU players chase you. Grab the ledge when your recovery move is about to end. During this whole process, the CPU players will sometimes chase you off the edge of the stage and end up suiciding in the process. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #1: Two Trouble Kings Objective: KO your opponents. Strategy: This is a pretty easy event even on the Hard Difficulty. Just keep using your smash attacks for both characters to smash them off the stage. With the way this stage moves, they will have a hard time getting back on the platforms. They get hit back more than normal for this event and are not very hard CPUs. Just keep smashing and using Mario's long range fireballs. Kirby can also use his Down+B attack over them for some nice damage. Also having 4 lives combined with both of your characters make this event just that much easier. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #2: Master the Pokemon Tag Battle Objective: Defeat your opponents. Strategy: Use Charizard's Side Smash Attacks to knock back your opponent very far. Keep using this and you will get early KOs. Have Pikachu spam his Down+B lightning attack to help you edgeguard them. You should be able to finish off most of your opponents using this strategy. If you are using Ivysaur, then use his B attack when underneath enemies to do some good damage. If you are using Squirtle, then use can use his speed and do aerial attacks against the enemies. Soon enough you will come out with a victory. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #3: Fastest, Shortest, Sudden Death Objective: Survive for 10 seconds. Strategy: Very easy event. You don't even have to KO anyone to win. Just survive for 10 seconds. Keep away from your partner and keep evading and dodging through the air. The 10 seconds will go by very quickly and you will win the event. If for some reason you can't survive by just dodging, then go ahead and spam some long range attacks. Once your opponents get close to you, then go ahead and start evading them. Either way you will win this event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #4: The DK Tag Calamity Objective: Defeat your opponents. Strategy: Here is a very hard event already! You and your partner are both mini sized. You will be fighting against a normal sized Donkey Kong and quite a few normal sized Diddy Kongs. You also only have 1 life each. Your only chance of surviving is the lightning items that appear throughout this event. As soon as you see one, rush over to it and grab it. Hopefully it will have a beneficial effect for you. Sometimes it will make your enemies smaller or bigger and sometimes it will make your bigger or smaller. Completely random. You still have no choice, but to grab this item in either case. Once you grab it and something beneficial happens, quickly team up one 1 opponent at a time. I recommend going for the Donkey Kong first and then take care of the Diddy Kongs. Just run away and evade them the whole time until you get some beneficial lightning effects for your team. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #5: The Yoshi Team of 50 Objective: Defeat all of your opponents before the stage goes all the way back around to it's starting position. Strategy: Just when you were hoping things would get easier after the last event... Well they didn't and decided to make it even harder. When the event first starts, have Meta Knight hop up to the top platform. Now keep spamming his Up+A attack. This will kill all the Yoshis that spawn in 1 hit. In the meantime you will want Pit to be grabbing any items that will be helpful, as well as cleaning up any Yoshis that manage to survive past Meta Knight. Once you have to jump off this ship, watch for the Yoshis spawn point. Immediately have Meta Knight hover around that position performing his Up+A attack again. Have Pit do the same as he was before and clean up any Yoshis that Meta Knight misses as well as grabbing any items to help. Continue this strategy throughout the stage. You must defeat all 50 Yoshis before the stage rotates all the way back to the starting position. You will need a lot of luck to win this event. So good luck! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #6: Unwanted Suitors Objective: Defeat your opponents. Strategy: You get to fight 2 invisible people this time! The 2 invisible people look like Captain Falcon and Mario or Luigi, but its hard to tell who exactly. This event wasn't too hard for me. For Zelda, I just kept spamming her B button Diamond move and also her Side Smash Attacks. I just did this in the general direction that I thought the 2 invisible people were in. For Zero Suit Samus, I just kept spamming her Side Smash Attack which did really good against them. Also grab any items you see and try to throw it in the general direction you think the 2 enemies are in. Keep up this strategy and you should win. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #7: Battle of the Dark Sides Objective: Defeat your opponents. Strategy: This event is in Stamina Mode. Everyone starts at 200%. You are fighting against Dark Samus and Dark Link. For this battle, try to separate your opponents whenever you can. For this most part though, you will want to keep using long range attacks against your opponents. Have Samus charge up her energy blast, while Link is throwing his boomerang and firing arrows at the enemies. Once they get in close, try to roll through them and attack from the other side. Then run away again and start performing long range attacks. Keep up this strategy and you will come out on top. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #8: ALL MINE! Objective: Gather 2,000 coins and bills combined between you and your partner. Strategy: The coin and bill drop rate is greatly increased in this battle when compared to your normal coin battle brawls. This makes collecting the 2,000 much faster and easier. No real strategy to this event, other than attack your enemies as much as you can. Just grab all the coins you see as quick as possible. One important thing to note however, is that if one you die, then you fail the event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #9: Those Who Wait in Onett Objective: Defeat your opponents. Strategy: Everyone has 2 lives. No tricks to this event, just fighting skills involved this time. If you are long range then use your PK thunder against your 2 enemies. When you are up close then try using your Side Smash Attacks against them. Also split up your enemies in this event. It will make things go faster. Not too hard of an event and you should clear it within your first couple tries, if not on your first try. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #10: The R.O.B.s of Tomorrow Objective: Defeat all of the R.O.B.s. Strategy: In this event, you get to fight multiple versions of R.O.B.. Each time you defeat R.O.B., you will fight a bigger version next time. The very last one you fight though, will be a normal sized R.O.B.. Have Ice Climbers use their Side Smash Attack against the R.O.B.s. In the meantime, have Lucario charge up a fully charged sphere attack and then hit R.O.B. with it. Keep up this strategy the whole battle and you will win. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #11: The Great Remodeling Battle Objective: Grab 300 Coins and Bills combined between your 2 characters. Strategy: This event can be very frustrating unless you know what to do. If any part of the house starts to collapse, then you will automatically fail the event. The house can collapse when one of the support beams is hit enough times to break. All you do though to prevent this, is to lead your opponents to the rooftop. This way they can't break any of the support beams and you can grab your 300 coins without worry. Just keep attacking them on the roof of the house and you will be fine. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #12: Come Back, Falcon Flyer! Objective: Defeat your 2 opponents within 30 seconds. Strategy: This event can be a pain if the 2 Samus' keep running away from you. Your best strategy is throw Pikmin at them with Olimar, while Captain Falcon tries to Falcon Punch them. Within a couple hits from the Falcon Punch, your opponent will fly off screen. Keep up this strategy for the remainder of the event to clear it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #13: Blades of the Quick and Mighty Objective: Defeat your opponents. Strategy: As soon as this event starts, fall down into the cave below you. Both of you only have one life and are facing 3 opponents. Have Marth spam his Side Smash Attacks the whole time. For Ike, you can just press the B button for your Eruption attack, if you want to separate the enemies. When you are not doing that, then also do your Side Smash Attacks against the opponents. You will eventually defeat all of them without too much trouble. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #14: The Dark Guardians Objective: Defeat your opponents. Strategy: The goal of this event is to wait for that Chimera to come out and attack your 2 enemies. Lure them over to the Chimera and have it attack them for an automatic KO. If the Chimera doesn't kill both of them, then go down to the bottom platform and try using your Side Smash Attacks to send them off the edge of the stage. They will normally have a hard time getting back on the stage and will end up dieing. Keep it up and you will win. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #15: Four Swords Brawl Objective: Gather 500 Coins and Bills combined between your 2 characters. Strategy: All 4 players are Toon Link in this event. You may get confused on which Toon Link you are playing as. To remedy this, just turn on names for both you and your teammate. At least its a bit easier than staring at 4 of the same character and wondering which one you are. For this event you will want to separate the Toon Links. Just keep rushing them the whole time and use whatever attacks you can. Try not to die though, because you will lose Coins for that. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #16: Jigglypuff's Great Comeback Objective: Defeat your 2 opponents. Strategy: This event can be hard, but if luck is on your side, then you can finish it really fast. The luck part involves using Jigglypuff to float off the side of the stage. Keep jumping in the air off the side of the stage and hope that both of the giant enemies will follow you. Sometimes they will be stupid and KO themselves. If not then you are going to have to wait for the 2nd stage change pretty much to KO them. Every time the stage changes, you will grow in size and the enemies will get smaller. In the last stage you will be giant sized and the enemies will be mini sized. Just smash attack them if you want as they only have 1 life to deal with. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #17: Sonic & Mario Objective: Defeat all of the enemies. Strategy: When the stage starts, have both you and your teammate move to the device with the hittable ball on top. Hit it and stay near it for the rest of the event. Keep hitting it when it goes back to gray. It will hit your enemies away from you. While they are flying away, run up to them and try to smash them off the sides of the stage. Keep doing this strategy throughout the event and you will have the odds in your favor to win this battle. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #18: The New Weapon of Shadow Moses Objective: Defeat your enemies. Strategy: Why are the events on this stage always so hard? Both you and your teammate only have one life. Your opponents on the other hand both have 2 lives each. How fair. The general strategy for this event is to have R.O.B. lure the enemies to the top platform. Now have Snake get underneath them and start doing his Up Smash Attack on them. This works out pretty well, but remember you only have one life. Mainly stay on the defensive side because of that fact. You will probably lose a few times during this event, but keep trying and you will eventually get past this event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #19: Shadow of Andross Objective: Defeat Wolf. Strategy: Its a 2vs1 situation with a twist. Wolf has an assist trophy of Andross going on in the background for the whole event. Still even with this, let your main focus be on killing Wolf. Keep doing Smash Attacks on Wolf and you will KO him easy enough with 2 against 1. The only annoying part is that Andross will probably be hitting you the whole time. It shouldn't be too hard however, as Wolf dies pretty easily. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #20: The Final Battle for Two Objective: Defeat all of the enemies. Strategy: This is just like an All-Star event. Pick whichever characters you use best. I always prefer Marth. When the event starts, try to separate your 2 enemies from each other. Have your and your teammate go after separate ones. If you are Marth, then keep doing those Side Smash Attacks against enemies to send them flying. Grab any items you see on the ground that can help you along the way. This also keeps your enemies from using them against you. Soon enough, you should beat this event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Co-op Event #21: The True All-Star Battle Objective: Defeat all of the enemies. Strategy: This event is basically all of All-Star mode combined into 1 fight. Here you get to select your characters and fight every character in the game with 1 life each. As always, I prefer Marth. Luckily, in this event, the enemies always die within 1-2 hits. If you are using Marth, you can use one of his smash attacks to kill the enemy within 1 hit. A good strategy to use in this event is to stand under the left or right platform and wait for an opponent to spawn above it. Normally they will drop down onto the platform with you waiting under it. When they land on the platform, use your Up Smash Attack to kill them within 1 hit. To kill the ones that spawn away from you, just wait until they walk up to you and then use a Side Smash Attack to usually kill them within 1 hit. Keep up this strategy with both characters under both platforms, and you should win the event! -------------------------------------------------------------------------- ************************************************************************** Section 3: Group ************************************************************************** You can play multiple game modes with more than 1 person in this area of the game. ========================================================================== Subsection 1: Special Brawl ========================================================================== In here you can turn on some special gameplay options to make your brawls a lot more interesting. Here are all of the available options for you to turn on in your Brawls: -------------------------------------------------------------------------- % Stamina -------------------------------------------------------------------------- There are 2 very different options here for this choice. The first one is the "300%" option. If you have ever played this game before, then you will know 300% is a lot of damage and you will get killed with 1 hit pretty much. This option lets everyone start the match at 300%. You can have very fast matches this way. The other option is "Stamina". When you turn the Stamina option on, you will turn your percent meter into a "Hit Point" meter. Basically you have a set amount of life and your opponent has to beat it down to 0 life in order to KO you. If you have played any RPGs before, you should be very familiar with this option. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Size -------------------------------------------------------------------------- The first option you see here is the "Mega" option. If you turn this on, your character will be giant sized. You character will grow in size until they reach about the same size as using a Super Mushroom item. Your attacks are stronger and its harder for you to get knocked off the stage this way. The other option is "Mini". When you are mini sized, your character can get KOed very easily. You are the same size as using a Poison Mushroom. Your attacks also do less damage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Head -------------------------------------------------------------------------- The first option you see here is the "Flower" option. When you have a flower on your head, you will slowly build up damage over time throughout the match. The other option is "Bunny". When you turn this on, your character will get all of his abilities boosted. They will be able to jump higher and they will be much faster. Try doing this for Sonic to see some serious speed in a match. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Body -------------------------------------------------------------------------- The first option you see here is the "Metal" option. When you turn this on, your character will be turned into metal. This has some advantages, as well as disadvantages. The advantage to this, is that you can continually attack your opponent, while receiving a lot less flinch when they hit you. This means that you won't get knocked back very far and won't be stunned hardly at all if they hit you. This disadvantage to this, is that you can fall off the edge of the stage very easily. If your opponent hits you or throws you off the edge of the stage, your character will fall very fast and you probably won't be able to make it back up because of your body weight. The other option you see here is "Clear". If you turn this on, all of the characters will be invisible. They really are invisible here 100%. You really can't make out anything in the match. If you shield you will be able to see a faint outline of your character. Also sometimes your character outline will have some lines appear on it briefly, so you can make out where you are in the stage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Status -------------------------------------------------------------------------- The first option you see here is the "Curry" option. With this turned on, your character will shoot fire from all directions. It is a constant spray of fire coming from your whole body. Your movement is also effected a bit with this turned on. The other option is "Reflect". If you have this turned on, you will reflect all projectiles that hit your character. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Gravity -------------------------------------------------------------------------- The first option you see here is the "Light" option. If you have it turned on, you will be a lot more floaty in matches. Your characters will jump higher, but they will also fall a lot more slowly. The other option is "Heavy". When you have this option turned on, your characters will feel like they are almost in the metal state. You will jump a lot a shorter and you will fall a lot faster. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Speed -------------------------------------------------------------------------- The first option you see here is the "Slow" option. When you have this turned on, you will move a lot slower. It's basically like you grabbed the Timer item. Everyone will move in slow motion throughout the whole match. The other option is "Fast". When you have this option turned on, your characters will move a lot faster. It's like having the Bunny ears item on, but you won't jump any higher. The whole match is basically sped up with this on. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Camera -------------------------------------------------------------------------- The first option you see here is the "Fixed" option. When you have this turned on, the camera will stay in the same position throughout the whole match. It is zoomed out so you can see the whole stage and it will never move from that position. The other option is "Angled". When you have this option turned on, the camera will be tilted at an angle throughout the whole match. -------------------------------------------------------------------------- ========================================================================== Subsection 2: Rotation ========================================================================== Go to this mode if you have at least 5 players. All it basically does, is let everyone play in a systematic process. Everyone will get a turn, and it will be equally divided based on the rules you have. Convenient when having a lot of people over to play Super Smash Bros. Brawl. ========================================================================== Subsection 3: Tourney ========================================================================== This mode lets you play a tournament with up to 32 players. You can have as many people as you want to play in the tournament. You can also put some computer players in it and set their skill level. ========================================================================== Subsection 4: Brawl ========================================================================== Here is the main area of the Group mode. This is where you will go if you want to play against the computer, or against your friends. Only up to 4 players can play in this mode though. You can play Rotation or Tournament if you have more than 4 players. You can change as many rules as you would like also. The Rules will be covered in it's own subsection. ========================================================================== Subsection 5: Rules ========================================================================== You can change a lot of rules and options in this section for your fights. I will tell you about each one. -------------------------------------------------------------------------- Rules -------------------------------------------------------------------------- The first option you see here is the "Time" option. With it turned on, you will have a timer in your matches. Once the timer reaches 0, the match will end. Whoever has the most KOs will be declared the winner of the match. If some of the players had a tie for the number of KOs, the match will be thrown into Sudden Death, with only those players. Here you will have a high percentage on you in Sudden Death. Also after about 15 seconds, bombs will start dropping into the stage. The next option you see here is the "Stock" option. Each player has a certain amount of lives. Once you lose all of your lives, you will be declared the loser of the match. The last option you see here is the "Coin" option. When you have this turned on, coins and bills will drop when you get hit, or hit your opponents. You will want to collect all the coins and bills that drop as fast as you can. The player that has the most at the end of the match will be declared the winner. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Time Limit and Stock -------------------------------------------------------------------------- You will see 1 of 2 options here, depending on what you picked under the Rules option. The "Time Limit" option, is used for the amount of time you want to have before the match ends. The "Stock" option, is the amount of lives you have in a match before it ends. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Handicap -------------------------------------------------------------------------- You have 3 options here. The first option is "Off". This is how normally all matches are played, so no explanation is needed for this one. The next option is "On". If you have it set to On, you can put whatever amount of percentage you want on your own character. Very helpful when playing against people of vastly different skill levels. The last option you see here is the "Auto" option. This keeps track of who wins and loses the match and then will put a percentage on the player that won the last match. Basically if you win a match, the next match you play will have you start with a higher percentage already. I believe it increases in increments of 20% per win. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Damage Ratio -------------------------------------------------------------------------- This option increase how far you will get knocked back, when you get attacked. 1.0 is the normal number that you play in every match. if you set it lower than that, then when you get attacked, you will get knocked back less. If you set it higher than 1.0, then when you get attacked, you will fly back farther. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage Choice -------------------------------------------------------------------------- The first option you see here is "Choose". It means you can select any stage you wish to play on, without any restrictions. The next option is "Random". The stages will be chosen randomly when this is turned on. The next option is "Turns". Each player gets a turn to pick a stage. It starts with Player 1 and proceeds to Player 2 and so forth. The next option is "Ordered". This means that you can select the order you wish to play the stages in. The last option is "Loser's Pick". This means that whoever lost the last match, will be able to pick the stage for the next match. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Item Switch -------------------------------------------------------------------------- Here is where you will find all the items in the matches. You can change the rate at which they drop throughout the match. You can also decide what items you want to turn on or off. Each item has a little description by it so you can see what that specific item does in a match. Also you have the option to turn all items on or off in the top left of the screen. -------------------------------------------------------------------------- -------------------------------------------------------------------------- More Rules -------------------------------------------------------------------------- You can change some more rules in this area. The "Stock Time Limit" option, lets you put a timer in stock matches before they end. The "Team Attack" option, lets you decide if you can hit your own teammate in team matches. The "Pause" option, lets you decide if you want pausing enabled or disabled in matches. The "Score Display" Option, lets you see your current score for the match. The "Damage Gauge" option, will let you disable or enable your damage percentage display in the match. The "Random Stage Switch" option, lets you disable or enable stages from being picked when choosing the "Random" button in the stage selection screen. -------------------------------------------------------------------------- ========================================================================== Subsection 6: Names ========================================================================== In here you can create names to keep statistics for yourself. Think of it as your own profile for the game. Nothing else is noteworthy for this section. ************************************************************************** Section 4: Vault ************************************************************************** This is a big area of the game. It covers any stages you have made, unlockables you have collected, snapshots you have taken, replays you have saved, and much more. ========================================================================== Subsection 1: Trophies & Stickers ========================================================================== You can view your trophies and stickers in this section as well as play the Coin Launcher. ========================================================================== Trophy Gallery ========================================================================== Go here to read about every trophy you have collected in the game. Here is every trophy organized by series. Super Smash Bros -------------------------- Smash Ball Assist Trophy CDs Rolling Crates Blast Box Sandbag Food Timer Beam Sword Home-Run Bat Fan Cracker Launcher Motion-Sensor Bomb Gooey Bomb Smoke Ball Bumper Team Healer Crates Barrels Capsule Party Ball Smash Coins Red Alloy Blue Alloy Yellow Alloy Green Alloy Subspace Emissary -------------------- Primid Sword Primid Boom Primid Scope Primid Big Primid Metal Primid Fire Primid Glire Glice Glunder Poppant Bytan Roader Bombed Greap Bucculus Towtow Floow Auroros Buckot Jyk Gamyga Feyesh Trowlon Roturret Spaak Puppit Shaydas Mites Shellpod Shellpod (No Armor) Nagagog Cymul Ticken Armight Borboras Autolance Armank R.O.B. Sentry R.O.B. Launcher R.O.B. Blaster Mizzo Galleom Galleom (Tank Form) Duon Tabuu Tabuu (Wings) Master Hand Crazy Hand Dark Cannon Cargo Shadow Bugs Ancient Minister Subspace Gunship Subspace Bomb Trophy Stand Stock Ball Key Super Mario Bros. -------------------- Mario Mario Finale Luigi Negative Zone Bowser Giga Bowser Peach Peach Blossom Super Mushroom Poison Mushroom Starman Metal Box Lightning Golden Hammer Fire Flower Bob-omb Freezie Hothead Green Shell Banana Peel Soccer Ball Lakitu & Spinies Hammer Bro. Waluigi Petey Pirhana Striker Mario Striker Daisy Paper Mario Paper Luigi Paper Bowser Paper Peach Wedding Bowser Wedding Peach Goomba Koopa Troopa (Green) Koopa Troopa (Red) Koopa Paratroopa (Green) Koopa Paratroopa (Red) Bullet Bill Giant Goomba Piranha Plant Buzzy Beetle Shy Guy Boo Cheep Cheep Blooper Toad Toadette Toadsworth Goombella Fracktail Wiggler Dry Bones Chain Chomp Perry Bowser Jr. Birdo Kritter Ballyhoo & Big Top F.L.U.D.D Poltergust 3000 Ghosts Shellcreepers Sidesteppers Luigi's Mansion Donkey Kong ------------------------- Donkey Kong Konga Beat Diddy Kong Rocketbarrel Barrage Dixie Kong Funky Kong Candy Kong Lanky Kong Wrinkly Kong Rambi Enguarde Kritter Tiny Kong Cranky Kong Squitter Expresso King K. Rool Kass Kip Kalypso Kludge Helibird Turret Tusk Peanut Popgun Rocketbarrel Pack Xananab Hammer Spring The Legend of Zelda -------------------------- Link Triforce Slash (Link) Zelda Light Arrow (Zelda) Sheik Light Arrow (Sheik) Ganondorf Beast Ganon Toon Link Triforce Slash (Toon Link) Heart Container Bunny Hood Deku Nuts Tingle Wolf Link Robed Zelda Midna Ilia Malo Zant King Bulblin Agitha Darknut Bulblin Ooccoo Shadow Beast Yeta Ashei Darbus Ralis Goron Zora Sages Outset Link Zelda (Wind Waker) Ganondorf (Wind Waker) Medli Aryll Tetra Halmaroc King Salvatore Link's Grandma Valoo Pigs Great Fairy King of Red Lions Pirate Ship Metroid ----------------------- Samus Zero Laser Zero Suit Samus Power Suit Samus Screw Attack Metroid Ridley Meta Ridley Samus (Fusion Suit) Samus (Power Suit) Samus (Varia Suit) Samus (Gravity Suit) Samus (Dark Suit) Dark Samus Kanden Spire Weavel Noxus Trace Sylux Luminoth Sheegoth Space Pirate Parasite Queen Metroid Prime (Core) Metroid Prime (Exo) Gunship Yoshi ------------------- Yoshi Super Dragon Baby Mario Baby Peach Kirby Super Star ---------------------- Kirby Cook Kirby Meta Knight Galaxia Darkness King Dedede Waddle Dee Army Maxim Tomato Dragoon Warp Star Superspicy Curry Star Rod Knuckle Joe Beam Kirby Needle Kirby Sword Kirby Sleep Kirby Wing Kirby Fighter Kirby Fire Kirby Ice Kirby Plasma Kirby Tornado Kirby Waddle Dee Waddle Doo Gordo Dyna Blade Blade Knight Bonkers Bronto Burt Cappy Golem Kracko Scarfies Sir Kibble Walky Wheelie Hydra Bomber Bugzzy Combo Cannon Halberd Apples Star Fox ------------------------ Fox Landmaster (Fox) Falco Landmaster (Falco) Wolf Landmaster (Wolf) Smart Bomb Andross Fox (Assault) Falco (Assault) Falco (Command) Peppy Hare Slippy Toad Krystal Tricky General Pepper ROB 64 Panther Caroso Leon Powalski Arwing Great Fox Great Fox (Assault) Wolfen Pokemon ----------------------- Pikachu Volt Tackle Pokemon Trainer Triple Finish Charizard Squirtle Ivysaur Lucario Aura Storm Jigglypuff Puff Up Pokeball Piplup Munchlax Bonsly Weavile Manaphy Torchic Gulpin Metagross Gardevoir Latias & Latios Groudon Kyogre Rayquaza Deoxys Jirachi Meowth Electrode Goldeen Staryu Snorlax Chikorita Togepi Bellossom Wobbuffet Moltres Entei Suicune Ho-Oh Lugia Mew Celebi Turtwig Chimchar Bulbasaur Charmander Cyndaquil Totodile Treecko Mudkip Starly Buneary Glaceon & Leafeon Riolu Gyarados Pichu Plusle & Minun Blaziken Mewtwo Darkrai Dugtrio Cubone Hoppip Skarmory Drifloon Snorunt Snover Magnezone Electivire Uxie Mesprit Azelf Dialga Palkia Cresselia F-Zero ----------------------- Captain Falcon Blue Falcon Samurai Goroh Dr. Stewart Pico Jody Summer Mr. EAD The Skull Blood Falcon Black Shadow Zoda Falcon Flyer Earthbound (Mother) --------------------------- Lucas PK Starstorm (Lucas) Ness PK Starstorm (Ness) Mr. Saturn Franklin Badge Jeff Porky Porky Statue Ice Climbers ----------------------- Ice Climbers Iceberg Vegetables Fire Emblem ---------------------- Ike Great Aether Marth Critical Hit Lyn Ashnard Elincia Black Knight Sothe Kid Icarus ----------------------- Pit Palutena's Army Palutena Palutena's Bow WarioWare -------------------- Wario Wario-Man Kat & Ana Wario Bike Pikmin ----------------------- Pikmin & Olimar End of Day Red Pikmin Blue Pikmin Yellow Pikmin White Pikmin Purple Pikmin Louie The President Hocotate Ship Onions Creeping Chrysanthemum Red Bulborb Empress Bulblax Careening Dirigibug Fiery Blowhog Burrowing Snagret Iridescent Flint Beetle Wollywog Swooping Snitchbug Pellets Animal Crossing ------------------------ Mr. Resetti Pitfall Animal Crossing Boy Sable & Mabel Tom Nook Tortimer Blathers & Celeste Pelly & Phyllis Pascal Brewster Dr. Shrunk Katrina Blanca Copper & Booker Joan Saharah K.K. Slider Crazy Redd Tommy & Timmy Nook Katie & Kaitlin Wendell Kapp'n Gulliver Mr. Resetti (Feet) Game & Watch ------------------------ Mr. Game & Watch Octopus Others ------------------------ Robot (R.O.B.) Diffusion Beam Super Scope Unira Excitebikes Devil Dr. Wright Stafy Little Mac Tanks & Infantry Helirin Action Helirin Barbara Ray MK III Isaac Saki Amamiya Jill Stapy Mokka Pyrote Putty Warrior Mech Gauss HM Mech Rosa Musketeer Daltania Custom Robos Jameson & A.I.R.S. Chibi-Robo Telly Vision Boulder Kyle Hyde Ashley Robbins Ouendan Elite Beat Agents Metal Gear ----------------------- Solid Snake Grenade Launcher Gray Fox Iroquois Pliskin Naked Snake Shagohod Metal Gear Ray Metal Gear Rex Gekko Cypher Cardboard Box Sonic the Hedgehog ----------------------- Sonic the Hedgehog Super Sonic Shadow Tails Dr. Eggman Knuckles Amy Rose Blaze Chao Cream Jet Silver ========================================================================== Trophy Hoard ========================================================================== In here you can arrange your trophies any way you would like. ========================================================================== Coin Launcher ========================================================================== Go to this mode if you want to collect more trophies and stickers. Only the random trophies and stickers can be obtained in this mode. None of the trophies or stickers that have requirements to unlock can be obtained in the Coin Launcher. This mode of the game will have you shooting coins at various enemies, trophies, and obstacles. The coins you use are the ones that you have collected throughout playing Super Smash Bros. Brawl. You can collect coins in many of the game modes. Various groups of enemies will come from the sides of the board you are playing on. The only enemies that attack you though, will be the missiles. If they hit you, then you will lose a bundle of your coins. So make sure to take them out right away. The other enemies that you will find will usually come out in some type of a pattern. If you shoot all of the enemies in the pattern, then a random thing will occur. Nothing could happen at all, you will obtain a sticker for taking out the group of enemies, or you will get a coin bonus added to your coin total. Completely random and that is the only way to earn stickers in this mode. Also the missiles are the only enemies that reward you with anything random. They will though give you a bonus point. More on bonus points in a bit. Trophies, on the other hand, will come out at random times throughout playing the Coin Launcher. They will take a certain number of coins to hit them with, until you get that trophy. Each trophy will take a different amount of hits. There is 1 time that trophies will come out guaranteed though. That is when you get the Bonus Points maxed out. See the meter in the bottom left of your screen, under your coin amount? That is the Bonus Point meter. Once it fills up, you will be able to launch coins like crazy. Normally 3 trophies will come onto the playing field also at this time. This only lasts for a limited amount of time, but you are guaranteed to find some trophies this way. The last thing to note about the Coin Launcher, is the 2 obstacles that will come into play. They are Bumpers and Pitfalls. The pitfalls, will randomly happen onto a little square section of the playing field. They will make it disappear and any coins that are sent in that direction, will fall into the pit. The other obstacle is the Bumper. They are silvery metallic balls that come out from the sides of the board. They are only their to get in your way. Shooting them will not make them disappear, and you will only waste coins on them. Sometimes a trophy will also spawn with these bumpers, and you will pretty much be helpless as the bumpers block your way the whole time. ========================================================================== Sticker Album ========================================================================== You can view all the stickers you have collected in this mode. Here is a list of every sticker in the game sorted by Name. 18-Volt (WarioWare: Touched!) 1-Up Mushroom (New SMB) 9-Volt (WarioWare: MPG) 9-Volt (WarioWare: Touched!) Acro (Kirby 64) Aijou Boom no Ya (Sennen Kazoku) Akari Hayami (1080�Avalanche) Akari Hayami (Wave Race BS) Akuma (Sennen Kazoku) Amy Rose (Sonic CD) Ana (Mother) Ana (WarioWare: Touched!) Andrew (Star Fox: Assault) Andy (Advance Wars) Annie (Custom Robo V2) Arwing (Star Fox 64) Aryll (Zelda: Wind Waker) Ashley (Trace Memory) Ashley (WarioWare: Touched!) Ashley Viewing DTS (Trace Memory) Ashnard (Fire Emblem: Path of Radiance) Baby Mario (Yoshi's Island) Balloon Fight Enemy Balloon Fighter Ballyhoo & Big Top (Mario Party 8) Banana (Mario Kart DS) Banana Bunch (DK: Barrel Blast) Banana Coin (DK64) Barkle (Tingle's Rupeeland) Barrel Train (Mario Kart: DD!!) Bellossom (Pok�mon series) Big Boss (MGS: The Twin Snakes) Big Switch (Kirby & The Amazing Mirror) Big The Cat (Sonic Adventure Director's Cut) Black Shadow (F-Zero GX) Blargg (Yoshi's Story) Blathers (Animal Crossing: WW) Blaze The Cat (Sonic Rush) Blipper (Kirby: Squeak Squad) Blood Falcon (F-Zero GX) Blue Falcon (F-Zero GX) Blue Pellet (Pikmin 2) Blue Pikmin (Pikmin) Blue Virus (Nintendo Puzzle Collection) Bone Dragon (Yoshi's Story) Boney (Mother 3) Bonkers (Kirby: Squeak Squad) Bonsly (Pok�mon series) Boo (Mario Tennis) Booker (Animal Crossing: WW) Boomerang (Zelda: Wind Waker) Boulder (Excite Truck) Boundish (Digiluxe) Bow (Paper Mario) Bowser (DDR: Mario Mix) Bowser (Mario Kart 64) Bowser (Mario Power Tennis) Bowser (Super Paper Mario) Bowser Coin (Mario Party 6) Bowser Jr. (Mario Superstar Baseball) Bowser Jr. (Super Mario Sunshine) Box Boxer (Kirby: Squeak Squad) Boxy (Kirby: Squeak Squad) Boy (Animal Crossing: WW) Boy (Magical Starsign) Boy (Magical Vacation) Brewster (Animal Crossing: WW) Brier (Yoshi Touch & Go) Brighton (Mario Party 6) Bronto Burt (Kirby 64) Bubble Baby Mario (Yoshi's Island) Bulborb (Pikmin 2) Bullet Bill (New Super Mario Bros.) Bullet Blaster (Mario Kart: DD!!) Bullfrog (Star Fox Command) Burt the Bashful (Yoshi's Island) Cackletta (Mario & Luigi: SS) Candy (Kirby: Squeak Squad) Capsule (Nintendo Puzzle Collection) Capt. Falcon (F-Zero GX) Capt. Falcon (F-Zero X) Capt. Falcon (F-Zero) Captain (Trace Memory) Car Yoshi (Yoshi's Island) Celebi (Pok�mon series) Celeste (Animal Crossing: WW) Cell Phone (Kirby & The Amazing Mirror) Chain Chomp (Mario Party 8) Chao (Sonic Adventure Director's Cut) Chaos (Sonic Adventure Director's Cut) Charizard (Pok�mon series) Charmy Bee (Knuckles' Chaotix) Cheep Cheep (New Super Mario Bros.) Chef (Game & Watch) Chef (Shaberu! DS Cooking Navi) Chef Kawasaki (Kirby Super Star) Chibi-Robo (Chibi-Robo) Chibi-Robo (Chibi-Robo: Park Patrol) Chihuahua (Nintendogs) Chikorita (Pok�mon series) Chonmagyo (Densetsu no Stafy 2) Chozo Statue (Metroid II) Chromatron (Digiluxe) Chunky Kong (DK64) Classic Sonic (Sonic The Hedgehog JP Ver.) Classic Sonic (Sonic The Hedgehog US Ver.) Claus (Mother 3) Coin (New Super Mario Bros.) Colin (Zelda: Twilight Princess) Colonel (MGS2: Sons of Liberty) Commander Kahn (Elite Beat Agents) Cook Kirby (Kirby Super Star) Copper (Animal Crossing: WW) Cornimer (Animal Crossing: WW) Count Bleck (Super Paper Mario) Cranky Kong (Donkey Konga 3 JP) Crazee Dayzee (Yoshi's Island DS) Crazy Redd (Animal Crossing: WW) Cream The Rabbit & Cheese (Sonic Advance 2) Crimson Candypop Bud (Pikmin 2) Cupid Kirby (Kirby & The Amazing Mirror) Cupit (Sennen Kazoku) Daisy (Super Mario Strikers) Daphnes Nohansen Hyrule (Zelda: WW) Dark Samus (Metroid Prime 2 Echoes) Dark Suit Samus (Metroid Prime 2 Echoes) Darknut (Zelda: Wind Waker) Daroach (Kirby: Squeak Squad) Dash (Star Fox Command) Deke (Fire Emblem: The Binding Blade) Deku Baba (Zelda: Ocarina of Time) Deku Link (Zelda: Majora's Mask) Deku Nut (Zelda: Ocarina of Time) Deoxys (Pok�mon series) Derek (Elite Beat Agents) Devil Car (Mother) Dice Block (Mario Party 8) Diddy Kong (DK64) Diddy Kong (Donkey Kong Country) Diddy Kong (Mario Hoops 3-on-3) Diddy Kong (Mario Superstar Baseball) Digidrive (Digiluxe) Dixie Kong (Donkey Konga 2) DK (Mario Superstar Baseball) DK Barrel (Donkey Kong Country) DK with Barrel (Mario vs. DK 2: MotM) Don Bongo (Yoshi's Story) Donbe (Shin Onigashima) Donkey Kong (DK Jungle Beat) Donkey Kong (Donkey Kong Country) Donkey Kong (Mario Kart DS) Donkey Kong Jr. (Mario Tennis) Dr. Crygor (WarioWare: Touched!) Dr. Eggman (Sonic The Hedgehog) Dr. Lobe (Big Brain Academy) Dr. Lobe (Big Brain Academy: WD) Dr. Mario (Nintendo Puzzle Collection) Dr. Shrunk (Animal Crossing: WW) Dr. Stewart (F-Zero GX) Dribble (WarioWare: MPG) Dry Bones (Mario Party 7) Duck (Duck Hunt) Dunning Smith (Hotel Dusk: Room 215) Duster (Mother 3) Dyna Blade (Kirby Super Star) Dzuke-chan (English Training) E-102 Gamma (Sonic Adventure Director's Cut) E-123 Omega (Sonic Heroes) Egg (Game & Watch) Eggplant Wizard (Kid Icarus) Eight Yoshis (SMA 3: Yoshi's Island) Eirika (Fire Emblem: The Sacred Stones) Eldstar (Mario Party 5) Electrode (Pok�mon series) Electroplankton Eliwood (Fire Emblem) Emerl (Sonic Battle) Energy Tank (Metroid) Enguarde (Donkey Kong Country) Entei (Pok�mon series) Ephraim (Fire Emblem: The Sacred Stones) Epona & Link (Zelda: Ocarina of Time) Erazor Djinn (Sonic & the Secret Rings) Espio The Chameleon (Knuckles' Chaotix) Eva (MGS3: Snake Eater) Excitebike Ezlo (Zelda: Minish Cap) Fairy (Zelda: Twilight Princess) Falco (Star Fox 64) Falco (Star Fox Adventures) Falco (Star Fox Command) Falco (Star Fox: Assault) Fat Hockey Player (Ice Hockey) Federation Trooper (Metroid Prime 2 Echoes) Female Pianta (Super Mario Sunshine) Fierce Deity Link (Zelda: MM) Fire (Game & Watch) Fire Flower (New Super Mario Bros.) Fire Stingray (F-Zero GX) Firefly (Excite Truck) Flag Man (Game & Watch) Flint (Mother 3) Flower Fairy Lip (Nintendo Puzzle Collection) Flower Icon (Paper Mario: TTYD) Fly Guy (Mario Power Tennis) Fox (Star Fox 64) Fox (Star Fox Adventures) Fox (Star Fox Command) Fox (Star Fox) Fox (Star Fox: Assault) Free Ranger (Chibi-Robo: Park Patrol) F-Type (Wild Trax) Funky Kong (Donkey Konga 3 JP) Gale Hawg (DK Jungle Beat) Ganondorf (Zelda: Ocarina of Time) Ganondorf (Zelda: Wind Waker) Gardevoir (Pok�mon series) General Guy (Paper Mario) General Pepper (Star Fox: Assault) Girl (Animal Crossing: WW) Girl (Magical Vacation) Gleeok (The Legend of Zelda) Goldeen (Pok�mon series) Golden Fox (F-Zero GX) Gomar & Shioh (F-Zero GX) Goombella (Paper Mario: TTYD) Goonie (Yoshi's Island DS) Gordo (Kirby: Squeak Squad) Goron (Zelda: Ocarina of Time) Gracie (Animal Crossing: WW) Gravity Suit Samus (Metroid: Zero Mission) Gray Fox (MGS: The Twin Snakes) Green Rupee (Zelda: Twilight Princess) Greil (Fire Emblem: Path of Radiance) Groudon (Pok�mon series) Grutch (Drill Dozer) Gulliver (Animal Crossing: WW) Gulpin (Pok�mon series) Gunship (Metroid Prime 2 Echoes) Guy (Fire Emblem) Hajime Tanaka (Ouendan 2) Hammer Bro (New Super Mario Bros.) Hanenbow (Electroplankton) Happy Mask Salesman (Zelda: MM) Harriet (Animal Crossing: WW) Hawke (Advance Wars: DS) Hayato Saionji (Ouendan 2) Hector (Fire Emblem) Helibokaan (Kururin Squash!) Hero's Bow (Zelda: Twilight Princess) Hinawa (Mother 3) Hiroshi (Trade & Battle: Card Hero) HM Mech Rosa (Chosoju Mecha MG) Hoofer (DK Jungle Beat) Ho-Oh (Pok�mon series) Hookshot (Zelda: Ocarina of Time) Hooktail (Paper Mario: TTYD) Horse Call (Zelda: Twilight Princess) Hot Head (Kirby: Squeak Squad) HP Pot (Magical Starsign) Hylian Shield (Zelda: Minish Cap) Hylian Shield (Zelda: Twilight Princess) Ike (Fire Emblem: Path of Radiance) Ike (Fire Emblem: Radiant Dawn) Instructor (Pilotwings) Iron Tiger (F-Zero GX) Item Box (Mario Kart: DD!!) Ivysaur (Pok�mon series) J (Elite Beat Agents) Jake (Advance Wars: DS) Jeff (EarthBound) Jessica (Trace Memory) Jet The Hawk (Sonic Riders) Jewel Fairy Ruby (Nintendo Puzzle Collection) Jigglypuff (Pok�mon series) Jill & Drill Dozer (Drill Dozer) Jill (Drill Dozer) Jimmy T. (WarioWare: MPG) Jirachi (Pok�mon series) Joan (Animal Crossing: WW) Joshua (Fire Emblem: The Sacred Stones) Judge (Game & Watch) Junior (Donkey Kong Jr.) K.K. Slider (Animal Crossing: WW) Kafei & Keaton Mask (Zelda: MM) Kai Doumeki (Ouendan 2) Kalypso (DK: Barrel Blast) Kamek (Yoshi Touch & Go) Kamek (Yoshi's Island) Kamisama (Sennen Kazoku) Kammy Koopa (Paper Mario) Kanden (Metroid Prime Hunters) Kapp'n (Animal Crossing: WW) Karate Kong (DK Jungle Beat) Kat (WarioWare: Touched!) Katrina (Animal Crossing: WW) King Bulblin & Lord Bullbo (Zelda: TP) King Dedede & Kirby (Kirby 64) King Dedede (Kirby Super Star) King Dedede (Kirby: Squeak Squad) King Dodongo (Zelda: Ocarina of Time) King K. Rool (DK64) King of Red Lions & Link (Zelda: WW) King Zora (Zelda: Ocarina of Time) Kirby (Kirby & The Amazing Mirror) Kirby (Kirby 64) Kirby (Kirby Air Ride) Kirsh (Magical Vacation) Klaptrap (Donkey Kong Country) Knuckles The Echidna (Sonic The Hedgehog 3) Koopa (Super Mario Strikers) Kooper (Paper Mario) Kraid (Metroid: Zero Mission) Kritter (DK: King of Swing) Kritter (Mario Strikers Charged) Krystal (Star Fox Adventures) Krystal (Star Fox Command) Krystal (Star Fox: Assault) Kumatora (Mother 3) Kururin (Kururin Paradise) Kyle Hyde (Hotel Dusk: Room 215) Kyogre (Pok�mon series) Kyorosuke (Densetsu no Stafy 4) Lakitu (Mario Kart: Super Circuit) Lakitu (New Super Mario Bros.) Lanky Kong (DK64) Lantern (Zelda: Twilight Princess) Latias & Latios (Pok�mon series) Legend of Outset (Zelda: Wind Waker) Leon (Star Fox Command) Leon (Star Fox: Assault) Lightning (Mario Kart DS) Lilina (Fire Emblem: The Binding Blade) Linebeck (Zelda: Phantom Hourglass) Link & Pigs (Zelda: Wind Waker) Link (The Legend of Zelda) Link (Zelda: Link to the Past) Link (Zelda: Twilight Princess) Link (Zelda: Wind Waker) Link with Goron Mask (Zelda: MM) Link's Grandma (Zelda: Wind Waker) Lion (Game & Watch) Liquid Snake (MGS: The Twin Snakes) Little Saucer (Mother) Lloyd (Mother) Lon Lon Milk (Zelda: Ocarina of Time) Louie (Pikmin 2) Lucario (Pok�mon series) Lucas (Mother 3) Ludwig von Koopa (Super Mario Bros. 3) Lugia (Pok�mon series) Luigi & Baby Luigi (Mario & Luigi: PiT) Luigi (Luigi's Mansion) Luigi (Mario & Luigi: SS) Luigi (Super Paper Mario) Luminoth (Metroid Prime 2 Echoes) Lyle (Animal Crossing: WW) Lyn (Fire Emblem) Mabel (Animal Crossing: WW) Mace Guy (Yoshi Topsy-Turvy) Mach Rider Mad Truck (Mother) Magkid (Slide Adventure MAGKID) Makar (Zelda: Wind Waker) Male Pianta (Super Mario Sunshine) Malo (Zelda: Twilight Princess) Manaphy (Pok�mon series) Manhole (Game & Watch) Manky Kong (Donkey Kong Country) Mario & Luigi (Mario & Luigi: SS) Mario & Yoshi (Super Mario Sunshine) Mario (Mario Kart DS) Mario (Mario Superstar Baseball) Mario (Super Paper Mario) Marth (Fire Emblem: Monsho no Nazo) Master (Trade & Battle: Card Hero) Master Belch (EarthBound) Master Miller (MGS: The Twin Snakes) Materu (Densetsu no Stafy 4) Max (Advance Wars) Maxim Tomato (Kirby: Squeak Squad) Medli (Zelda: Wind Waker) Mega Mushroom (New Super Mario Bros.) Mega Rush Badge (Paper Mario: TTYD) Mei Ling (MGS: The Twin Snakes) Meowth (Pok�mon series) Meryl Silverburgh (MGS: The Twin Snakes) Meta Knight (Kirby: Squeak Squad) Meta Knight Ball (Kirby Canvas Curse) Metagross (Pok�mon series) Metal Gear RAY (MGS2: Sons of Liberty) Metal Gear REX (MGS: The Twin Snakes) Metal Sonic (Sonic CD) Metroid (Metroid Pinball) Metroid (Metroid: Zero Mission) Mew (Pok�mon series) Micaiah (Fire Emblem: Radiant Dawn) Midna & Wolf Link (Zelda: Twilight Princess) Midna (Zelda: Twilight Princess) Midori Mushi (Slide Adventure MAGKID) Mila (Hotel Dusk: Room 215) Miles "Tails" Prower (Sonic The Hedgehog 2) Millennium Star (Mario Party 3) Mini Mario (Mario vs. DK 2: MotM) Miniature Dachshund (Nintendogs) Misstar (Mario Party 5) Mist (Fire Emblem: Path of Radiance) Moblin (Zelda: Wind Waker) Mokka (Magical Starsign) Moltres (Pok�mon series) Mona & Moped (WarioWare: MMG) Mona (WarioWare: Touched!) Monster (FGPII: 3D Hot Rally) Moon Fairy Seren (Nintendo Puzzle Collection) Morph Ball (Metroid Pinball) Morris (Elite Beat Agents) Mother Brain (Metroid: Zero Mission) Mouser (Super Mario Bros. 2) Mr. EAD (F-Zero GX) Mr. Resetti (Animal Crossing: WW) Mr. Saturn (EarthBound) Mr. Saturn (Mother 3) Munchlax (Pok�mon series) Mushroom (New Super Mario Bros.) Musketeer Daltania (Chosoju Mecha MG) Muskular (Mario Party 5) Myrrh (Fire Emblem: The Sacred Stones) Nabaaru (Fire Emblem: Monsho no Nazo) Naked Snake (MGS3: Snake Eater) Nana (Ice Climber) Nanocarp (Electroplankton) Naomi Hunter (MGS: The Twin Snakes) Needle Kirby (Kirby 64) Ness (EarthBound) New Age Retro Hippie (Mother) Ningyou Kouchuu Viigaru (Chosoju Mecha MG) Ninian (Fire Emblem) Ninten (Mother) Noki (Super Mario Sunshine) Nruff (Kirby 64) Ocarina of Time O'Chunks (Super Paper Mario) Octoman (F-Zero GX) Octopus (Game & Watch) Octorok (Zelda: Ocarina of Time) Olimar & Louie's Ship (Pikmin 2) Olimar's Daughter (Pikmin 2) Onion (Pikmin 2) Ooccoo (Zelda: Twilight Princess) Orbiter (Digiluxe) Orbulon (WarioWare: MPG) Otacon (MGS2: Sons of Liberty) Pak E. Derm (Yoshi's Story) Panel (Nintendo Puzzle Collection) Panther (Star Fox Command) Panther (Star Fox: Assault) Papa (Chibi-Robo) Parachute (Game & Watch) Paratroopa (Super Paper Mario) Party Monkey (DK Jungle Beat) Pascal (Animal Crossing: WW) Paula (EarthBound) Pauline & Donkey Kong (Donkey Kong) Peach & Daisy (Mario Party 7) Peach (Mario Strikers Charged) Peach (Mario Superstar Baseball) Peach (Super Mario Bros. 2) Peach (Super Princess Peach) Pelly (Animal Crossing: WW) Penny (WarioWare: Smooth Moves) Peppy (Star Fox 64) Peppy (Star Fox: Assault) Perara (Kirby: Squeak Squad) Perry (Super Princess Peach) Pete (Animal Crossing: WW) Petey Piranha (Mario Golf: TT) Petey Piranha (Mario Strikers Charged) Phantom Ganon (Zelda: Ocarina of Time) Phyllis (Animal Crossing: WW) Piece of Heart (Zelda: Twilight Princess) Pigma (Star Fox: Assault) Pigmask (Mother 3) Pikachu (Pok�mon series) Pinkle (Tingle's Rupeeland) Piplup (Pok�mon series) Pit (Kid Icarus) Pit (Kid Icarus: OM&M) Plum (Mario Golf) Pok�mon Trainer (Pok�mon series) Poo (EarthBound) Porky (EarthBound) Postman (Zelda: Majora's Mask) Postman (Zelda: Twilight Princess) Power Jump Badge (Paper Mario) Prince Peasley (Mario & Luigi: SS) Propeller Shy Guy (Yoshi's Story) Purple Pikmin (Pikmin 2) Putty (Magical Starsign) R.O.B. (Mario Kart DS US) Raccoon Mario (Super Mario Bros. 3) Rachel (Advance Wars: DS) Rad (Excite Truck) Raiden (MGS2: Sons of Liberty) Rakensen (Custom Robo: BR) Rambi (Donkey Kong Country) Raphael the Raven (Yoshi's Island) Rawk Hawk (Paper Mario: TTYD) Ray (Custom Robo) Ray 01 (Custom Robo: BR) Ray MKIII (Custom Robo Arena) Rayquaza (Pok�mon series) Reaper & Reapette (Kid Icarus) Reclining Red Pikmin (Pikmin 2) Red Fire (Mario Kart: DD!!) Red Gazelle (F-Zero GX) Red Pellet Flower (Pikmin 2) Red Pikmin (Pikmin) Red Virus (Nintendo Puzzle Collection) ReDead (Zelda: Ocarina of Time) Revolver Ocelot (MGS2: Sons of Liberty) Ricky Winterborn (1080�Avalanche) Ridley (Metroid) Ridley (Metroid: Zero Mission) ROB (Star Fox Adventures) ROB 64 (Star Fox: Assault) Rob Haywood (Wave Race BS) Robo Cube (Custom Robo: BR) Robot & Blocks (Stack-Up) Robot (Mario Kart DS JP) Rosie (Animal Crossing: WW) Rotohex (Digiluxe) Rouge The Bat (Sonic Adventure 2: Battle) Rover (Animal Crossing: WW) Roy (Fire Emblem: The Binding Blade) Running Chibi-Robo (Chibi-Robo) Running Zero Suit Samus (Metroid: ZM) Rusl (Zelda: Twilight Princess) Rutoga (Fire Emblem: The Binding Blade) Ryota Hayami (Wave Race BS) Ryuta Ippongi (Ouendan 2) Sable (Animal Crossing: WW) Sabure Prince (Kaeru no Tame ni Kane wa Naru) Saharah (Animal Crossing: WW) Salsa (Mother 3) Salvatore (Zelda: Wind Waker) Sami (Advance Wars) Samurai Goroh (F-Zero X) Samurai Goroh (F-Zero) Samus (Metroid Fusion) Samus (Metroid Prime 2 Echoes) Samus (Metroid) Sayaka Amemiya (Ouendan 2) Seal Head (Custom Robo: BR) Seiuchi-kun (Densetsu no Stafy 3) Shadow Beast (Zelda: Twilight Princess) Shadow Mario (Super Mario Sunshine) Shadow The Hedgehog (Sonic Adventure 2: Battle) Shagohod (MGS3: Snake Eater) Shahra (Sonic & the Secret Rings) Sheik (Zelda: Ocarina of Time) Shiba Inu (Nintendogs) Shiida (Fire Emblem: Monsho no Nazo) Shine Sprite (Super Mario Sunshine) Shroob (Mario & Luigi: PiT) Shy Guy (Yoshi's Story) Sidestepper (Mario Bros.) Silver The Hedgehog (Sonic The Hedgehog) Skull Kid (Zelda: Majora's Mask) Skull Kid (Zelda: Ocarina of Time) Skulltula (Zelda: Ocarina of Time) Slippy (Star Fox 64) Slippy (Star Fox: Assault) Snifit (Mario Party 3) Snorlax (Pok�mon series) Snowman (1080�Avalanche) Solid Snake (MGS: The Twin Snakes) Solid Snake (MGS2: Sons of Liberty) Sonic The Hedgehog (Sonic The Hedgehog) Sothe (Fire Emblem: Radiant Dawn) Space Pirate (Super Metroid) Sparrow (Magical Starsign) Special Token (Metroid Pinball) Spinner (Zelda: Twilight Princess) Spiny (New Super Mario Bros.) Spiny Shell (Mario Kart: DD!!) Spitz (WarioWare: MPG) Squeaker (Kirby: Squeak Squad) Squirtle (Pok�mon series) Stafy (Densetsu no Stafy 2) Stafy (Densetsu no Stafy) Stapy (Densetsu no Stafy 3) Starman (EarthBound) Starman (Kirby: Squeak Squad) Starman (New Super Mario Bros.) Starship (Metroid Fusion) Starship (Metroid Prime Hunters) Staryu (Pok�mon series) Stork (Yoshi's Island DS) Stork Stop (Yoshi's Island DS) Storm The Albatross (Sonic Riders) Stuffwell (Mario & Luigi: PiT) Suicune (Pok�mon series) Sukapon (Joy Mech Fight) Super Baby (Yoshi's Island DS) Super Mario Bros. Super Sonic (Sonic The Hedgehog 2) Sylux (Metroid Prime Hunters) Takamaru (Nazo no Murasamejo) Tamagon (Devil World) Tameo (Trade & Battle: Card Hero) Tap-Tap (Yoshi Touch & Go) Teddy (Mother) Telly (Chibi-Robo) Tetra (Zelda: Wind Waker) The Black Knight (Fire Emblem: PoR) The Boss (MGS3: Snake Eater) The Great Fairy (Zelda: Wind Waker) The President (Pikmin 2) Tikal (Sonic Adventure Director's Cut) Tingle (Tingle's Rupeeland) Tingle (Zelda: Wind Waker) Tiny Kong (DK64) Tiny Wario (Virtual Boy Wario Land) Tippi (Super Paper Mario) Toad & Toadette (Mario Party 7) Toad (Mario Party 6) Toad (Mario Party 7) Toadette (Mario Party 6) Toadsworth (Mario & Luigi: PiT) Toadsworth (Super Mario Sunshine) Togepi (Pok�mon series) Tom Nook (Animal Crossing: WW) Torchic (Pok�mon series) Tortimer (Animal Crossing: WW) Tractor Trailer (Wild Trax) Training Academy Coach (X) Treasure Chest (Kirby: Squeak Squad) Triple Red Shells (Mario Kart: DD!!) Turbo Birdo (Mario Kart: DD!!) Twila (Mario Party 6) Valoo (Zelda: Wind Waker) Vector The Crocodile (Knuckles' Chaotix) Vermin (Game & Watch) Vivian (Paper Mario: TTYD) Volvoice (Electroplankton) Waddle Dee (Kirby 64) Waddle Dee Ball (Kirby Canvas Curse) Waluigi (Mario Superstar Baseball) Waluigi (Super Mario Strikers) Wario & Bike (WarioWare: MMG) Wario (Super Mario 64 DS) Wario (Super Mario Strikers) Wario (WarioWare: Smooth Moves) Wario Car (Mario Kart: DD!!) Wario World Symbol (Wario World) Wario-Man (WarioWare: Touched!) Warrior Ing (Metroid Prime 2 Echoes) Warrior Mech Gauss (Chosoju Mecha MG) Water Fairy Elias (Nintendo Puzzle Collection) Wave Race Blue Storm Wave The Swallow (Sonic Riders) Weavel (Metroid Prime Hunters) Weavile (Pok�mon series) Welsh Corgi (Nintendogs) Wendell (Animal Crossing: WW) Whispy Woods (Kirby Super Star) White Cat (F-Zero GX) White Pikmin (Pikmin 2) Wiggler (Mario Power Tennis) Wild Goose (F-Zero GX) Wild Gunman Wobbuffet (Pok�mon series) Wolf (Excite Truck) Wolf (Star Fox Command) Wolf (Star Fox: Assault) Wolfen (Star Fox 64) Wolfen (Star Fox: Assault) Wrinkly Kong (DK: King of Swing) Xananab (DK Jungle Climber) Yadokarita (Densetsu no Stafy) Yakuman Player (Yakuman) Yellow Pellet (Pikmin 2) Yellow Pikmin (Pikmin) Yellow Virus (Nintendo Puzzle Collection) Yoshi (Mario Party 2) Yoshi (Paper Mario: TTYD) Yoshi (Yoshi Touch & Go) Yoshi Ship (Yoshi Topsy-Turvy) Yoshi's Egg (Yoshi Touch & Go) Young Cricket (WarioWare: Smooth Moves) Young Zelda (Zelda: Minish Cap) Young Zelda (Zelda: Ocarina of Time) Zant (Zelda: Twilight Princess) Zebes Inhabitant (Metroid Fusion) Zelda (Zelda: Link to the Past) Zelda (Zelda: Ocarina of Time) Zero Suit Samus (Metroid: Zero Mission) Zinger (DK: King of Swing) Zora (Zelda: Ocarina of Time) Zora Link (Zelda: Majora's Mask) ========================================================================== Sticker Center ========================================================================== In here you can arrange the stickers how you want and take snapshots of them. ========================================================================== Subsection 2: Stage Builder ========================================================================== In this mode you can create your very own custom stages and play on them in Brawl mode. First off, go to where it says "NEW!", to make a new stage. You can now pick the size of the stage you want to make. Small, medium, or large. Next you can pick the background you want the stage to be played on. Lastly, you can pick what music you want to be played on your stage. After you select all those options, select the "OK" button to start making your stage! Alright, now you are presented with the actually building part of your stage. Its not very complicated at all and its a very simplified process of making stages. You have a few options and designed at your disposal, so have fun with what you do have. Now lets look at all the different things on this screen. If you look at the top of your screen, you will see the "Back" button, the "Remaining Parts" meter, and a button that should display "All" currently. The "Back" button, will let you exit the stage builder without saving your progress. The "Remaining Parts" meter, is how many objects you can put in your stage. The more objects you put in your stage, the more the meter will fill up. Once it reaches the end of the meter, you won't be able to put any more objects in your stage. The last button, that should say "All" currently, is for you to organize your pieces which are on the right side of the screen. Press the "Z" button on your controller, to cycle through the different organizations for your pieces. Now lets talk about the bottom of your screen. Starting from the left you have the "OK" button. This will let you save your stage that you made. It also lets you name the stage, make a comment about the stage, and change your music. The next button on the right is the "Test" button. This lets you play on your stage to check out how everything is currently. The next button on the right is the "Undo" button. This lets you undo the last thing you edited on your stage. You can also just press the "Y" button on your controller to undo. The next 2 buttons on your right is the "Zoom Out" and "Zoom In" button. Press "R" to zoom in and press "L" to zoom out. The next button on your right is the "Rotate" button. This lets you rotate your pieces on the right side of the screen. You can flip them so they are facing left or facing right, using this button. The last button you see on the right is the "Size" button. Just select it and press the "A" button on your controller to increase the size of the pieces on the right side of your screen. The last part of the stage builder is the pieces on the right. Just try testing out all of them on your stage and let your imagination run wild while trying to think up clever designs using these pieces. Just highlight a piece you want to use and press the "A" button to select it. Now you can put it anywhere on the stage you want. Well, almost anywhere. If you have red parts on your screen, then that means you can't put that piece in that area. This is just because the other pieces are filling up that area in your stage. So find a place that isn't red and place it there. You can also use the "Z" button, if you want to use more of that same piece. ========================================================================== Subsection 3: Masterpieces ========================================================================== In this section of the game, you can play demos of some of the old Nintendo classics. These are some of the best selling Nintendo games ever! Be sure to play through them all if you haven't played them before. These games are not ones to be passed by without playing at least once in your life! -------------------------------------------------------------------------- Donkey Kong (System: Nintendo Entertainment System) Unlocked by: Leave your game on for more than 10 hours. You can check how long the game has been on in the Data menu. Just select Data, then select Records, and finally select Brawl Records. Look for where it says, "Power Time". That is how long your game has been turned on for. Description: Ah that classics. You play as Mario in this game and your goal is to rescue the Princess. She is being held hostage by Donkey Kong. You must climb ladders, jump over fireballs, as well as avoiding other obstacles, while you make your climb up to rescue the princess. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Ice Climber (System: Nintendo Entertainment System) Unlocked by: Is available at the start. Description: Climb to the top! Your goal here is simple: just keep climbing up! You will of course have to avoid obstacles and enemies along the way. Break through the blocks as you make your way up to the top of the level. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Super Mario Bros. (System: Nintendo Entertainment System) Unlocked by: Is available at the start. Description: The game that started the whole series. Play the original Super Mario Bros. game. Jump on Goombas and other enemies as you race to the flag at the end of the level. You will also need to dodge other obstacles and pits along the way. The faster the time you reach the flag, the more points you will get. -------------------------------------------------------------------------- -------------------------------------------------------------------------- The Legend of Zelda (System: Nintendo Entertainment System) Unlocked by: Is available at the start. Description: Another game that started a legendary series of games to follow it. Play as Link, in an epic quest to save the princess. Fight through caves, temples, and other places, as you battle tons of enemies in your path. Find numerous items to help you along your journey and collect hearts to raise your health. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Kid Icarus (System: Nintendo Entertainment System) Unlocked by: Is available at the start. Description: Set out with your bow and arrow and fight through the enemies as you try to rescue Palutena. Your goal is to destroy the evil Medusa who has imprisoned Palutena. You are Palutena's last hope to rid the world of Medusa. Good luck! Of course, if you are playing the demo, I don't think you will be able to do that. -------------------------------------------------------------------------- -------------------------------------------------------------------------- F-Zero (System: Super Nintendo Entertainment System) Unlocked by: You must have Captain Falcon join your team in the Subspace Emissary. Once he joins your team, you will unlock this Masterpiece. Description: Race at crazy high speeds in this super fast futuristic racer. I personally love this game and used to play it all the time. It started the whole series and was a great game for its time period! Have fun with this one. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Super Mario World (System: Super Nintendo Entertainment System) Unlocked by: Brawl on Yoshi's Island Melee stage at least 3 times to unlock this Masterpiece. Description: Another great game. The Mario series got upgraded graphics on the Super Nintendo and made the game looks tons better. If you have never played this game, then you are really missing out. No matter what generation you are in, you must give this game a try. Epic boss battles and stages that will always be remembered, give this game a place in history. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Super Mario Bros. 2 (System: Nintendo Entertainment System) Unlocked by: Win at least 5 Brawls using Peach to unlock this Masterpiece. Description: The second game in the Super Mario Bros. series! This time you get to pick between 4 characters. Each character has their own unique play style. In this adventure, you must save the world from Wart. This was another great game on the NES. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Kirby's Adventure (System: Nintendo Entertainment System) Unlocked by: Is available at the start. Description: The original Kirby game! Set out on a quest to fix the Star Rod and take care of King DeDeDe. Copy enemy abilities and use them to reach the goal in each stage. -------------------------------------------------------------------------- -------------------------------------------------------------------------- The Legend of Zelda: Ocarina of Time (System: Nintendo 64) Unlocked by: Use Toon Link 10 times in Brawls to unlock this Masterpiece. Description: One of the greatest Zelda games ever made! This game is big, really big. Set out as Link in a quest to free Hyrule from the evil Ganondorf. Collect the pieces of the triforce and turn Hyrule back into the peaceful place that it once was. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Star Fox 64 (System: Nintendo 64) Unlocked by: Is available at the start. Description: One of the best Star Fox games in the series, if not the best. You pilot Fox and try to get rid of the evil Andross, who is out to take over the galaxy. This game has some epic boss battles, that you won't soon forget. Still loads of fun to this day. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Super Metroid (System: Super Nintendo Entertainment System) Unlocked by: Is available at the start. Description: This game brought the Metroid series a lot of attention. Many consider this the best game in the series even. You take control of Samus as you blast your way through enemies. Your goal in this game, is to recover the lost Metroid. -------------------------------------------------------------------------- ========================================================================== Subsection 4: Challenges ========================================================================== In this section of the game you can view requirements to unlock certain rewards in the game. There are 128 different unlockables in this place! With tons of things to unlock, you will be spending a lot of time browsing through all the requirements. At first you will have nothing but blue squares, but after you spend some time playing this game, you are bound to unlock at least one of the Challenges. Here is a list of every Challenge box with the requirements to unlock it. I will be sorting this list using the letters A, B, C, and D followed by a number from 1-32. The letters will represent the row I am referring to, and the number will represent the column I am referring to. I will start from the top left of the Challenge screen. For example: (A-1) will refer to the blue square in the 1st column of the 1st row (the uppermost and leftmost square on the screen). Then I will proceed moving to the right onto (A-2). Once I finish a row I will then start the next row and continue right again (for example: (B-1)). -------------------------------------------------------------------------- (A-1) Description: Galleom (Tank Form) Reward Type: Trophy Requirement: Clear Boss Battles on Intense difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-2) Description: Palutena's Bow Reward Type: Trophy Requirement: Clear Target Smash level 1 in under 15 seconds. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-3) Description: Cardboard Box Reward Type: Trophy Requirement: Clear Target Smash level 4 in under 32 seconds. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-4) Description: Clu Clu Land Reward Type: Music Requirement: Hit 1,200 ft. in Home-Run Contest. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-5) Description: Big Blue (Melee) Reward Type: Stage Requirement: Use Captain Falcon 10 times in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-6) Description: Ryuta Ippongi (Ouendan 2) Reward Type: Stickers Requirement: Clear 100-Man Brawl in under 3 minutes, 30 seconds. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-7) Description: Gekko Reward Type: Trophy Requirement: Clear All-Star with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-8) Description: HIS WORLD (Instrumental) Reward Type: Music Requirement: Brawl on the Green Hill Zone stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-9) Description: Pirate Ship Reward Type: Stage Requirement: Unlock Toon Link. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-10) Description: Subspace Bomb Reward Type: Trophy Requirement: Clear Boss Battles on Easy difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-11) Description: Mario Bros. Reward Type: Stage Requirement: Clear the "Wario Bros." Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-12) Description: Pichu Reward Type: Trophy Requirement: Clear All-Star with no continues. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-13) Description: Pokemon Center Reward Type: Music Requirement: Get 200 different stickers. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-14) Description: Zelda: Ocarina of Time Reward Type: Masterpieces Requirement: Use Toon Link 10 times in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-15) Description: Musketeer Daltania Reward Type: Trophy Requirement: Clear Target Smash level 4 with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-16) Description: Dyna Blade Reward Type: Trophy Requirement: Clear All-Star on Very Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-17) Description: Menu 2 Reward Type: Music Requirement: Unlock all playable characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-18) Description: Red Alloy Reward Type: Trophy Requirement: Defeat 5 enemies in Cruel Brawl. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-19) Description: Smash Coins Reward Type: Trophy Requirement: Play 10 or more Coin matches. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-20) Description: Hanenbow Reward Type: Stage Requirement: Clear the "Flower Blooms in the Echoes" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-21) Description: King Dedede's Theme Reward Type: Music Requirement: Clear "The Hammer of the King" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-22) Description: Green Alloy Reward Type: Trophy Requirement: Endure a 15-Minute Brawl. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-23) Description: Ray MK III Reward Type: Trophy Requirement: Clear Target Smash level 3 in under 20 seconds. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-24) Description: Excitebikes Reward Type: Trophy Requirement: Collect all Masterpieces. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-25) Description: Multi-Man Melee 1 (Melee) Reward Type: Music Requirement: Clear 100-Man Brawl in under 4 minutes. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-26) Description: Creeping Chrysanthemum Reward Type: Trophy Requirement: Collect trophies for all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-27) Description: Title (3D Hot Rally) Reward Type: Music Requirement: Clear Target Smash level 5. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-28) Description: Banana Peel Reward Type: Trophy Requirement: Get 10 max combos in Training. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-29) Description: Dream Chaser Reward Type: Music Requirement: Brawl on the Port Town Aero Dive stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-30) Description: Yellow Alloy Reward Type: Trophy Requirement: Defeat 100 enemies in Endless Brawl. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-31) Description: Master Hand Reward Type: Trophy Requirement: Clear Classic with 20 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (A-32) Description: Golden Hammer Reward Type: Trophy Requirement: Hit 45,000 ft. combined with all fighters' Home-Run Contest records. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-1) Description: Ballyhoo & Big Top Reward Type: Trophy Requirement: Unlock 75 or more hidden songs. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-2) Description: Paper Mario Reward Type: Trophy Requirement: Clear Classic with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-3) Description: Luigi's Mansion Reward Type: Stage Requirement: Use Luigi 3 times in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-4) Description: Boo (Mario Tennis) Reward Type: Stickers Requirement: Hit 900 ft. in Home-Run Contest. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-5) Description: Multiplayer (Metroid Prime 2) Reward Type: Music Requirement: Brawl on the Frigate Orpheon stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-6) Description: Edit Parts A Reward Type: Stage Parts Requirement: Brawl on custom stages 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-7) Description: Princess Peach's Castle (Melee) Reward Type: Music Requirement: Unlock all Melee stages. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-8) Description: Outset Link Reward Type: Trophy Requirement: Clear Target Smash level 5 with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-9) Description: Ouendan Reward Type: Trophy Requirement: Get 400 combined max combos with all characters in Training. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-10) Description: Credits (Super Smash Bros.) Reward Type: Music Requirement: Clear Classic on Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-11) Description: Running Chibi-Robo (Chibi-Robo) Reward Type: Stickers Requirement: Clear Classic on Easy difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-12) Description: Icicle Mountain (Melee) Reward Type: Music Requirement: Clear Classic on Normal difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-13) Description: Pokemon Stadium (Melee) Reward Type: Stage Requirement: Brawl on the Pokemon Stadium 2 stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-14) Description: Franklin Badge Reward Type: Trophy Requirement: Have Ness join you in The Subspace Emissary. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-15) Description: Ike's Theme Reward Type: Music Requirement: Have Ike join you in The Subspace Emissary. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-16) Description: Jyk Reward Type: Trophy Requirement: Clear Boss Battles with 20 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-17) Description: Phyllis (Animal Crossing: WW) Reward Type: Stickers Requirement: Clear All-Star on Normal difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-18) Description: Song of Storms Reward Type: Music Requirement: Clear "The Pirate Airship" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-19) Description: Jungle Japes (Melee) Reward Type: Stage Requirement: Play Melee stages 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-20) Description: Apples Reward Type: Trophy Requirement: Clear Target Smash level 1. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-21) Description: Super Mario Bros. 2 Reward Type: Masterpieces Requirement: Get 5 standard brawl victories with Peach. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-22) Description: Red Pikmin Reward Type: Trophy Requirement: Clear the "Sproutrage of the Flower Pikmin" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-23) Description: Walky Reward Type: Trophy Requirement: Unlock 50 hidden songs. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-24) Description: Xananab Reward Type: Trophy Requirement: Hit 24,000 ft. combined with all fighters' Home-Run Contest records. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-25) Description: Silver Reward Type: Trophy Requirement: Clear Target Smash level 3 with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-26) Description: Subspace Gunship Reward Type: Trophy Requirement: Clear Boss Battles with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-27) Description: Home-Run Bat Reward Type: Trophy Requirement: Hit 1,500 ft. in Home-Run Contest. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-28) Description: The Legendary Air Ride Machine Reward Type: Music Requirement: Clear the "Dragoon Strike" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-29) Description: Snake Eater (Instrumental) Reward Type: Music Requirement: Brawl on the Shadow Moses Island stage 15 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-30) Description: F-Zero Reward Type: Masterpieces Requirement: Have Captain Falcon join you in The Subspace Emissary. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-31) Description: Mach Rider (Melee) Reward Type: Music Requirement: Defeat 50 enemies in Endless Brawl. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (B-32) Description: Baby Peach Reward Type: Trophy Requirement: Get 500 different trophies. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-1) Description: Gulliver Reward Type: Trophy Requirement: Get 2,000 or more KOs in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-2) Description: Blue Alloy Reward Type: Trophy Requirement: Clear 100-Man Brawl with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-3) Description: Edit Parts C Reward Type: Stage Parts Requirement: Make 15 stages in Stage Builder. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-4) Description: Road to Viridian City (From Pallet Town / Pewter City) Reward Type: Music Requirement: Clear the "Go! Triple Finish!" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-5) Description: Peanut Popgun Reward Type: Trophy Requirement: Clear Target Smash level 2. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-6) Description: Pellets Reward Type: Trophy Requirement: Clear Target Smash level 2 with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-7) Description: Cracker Launcher Reward Type: Trophy Requirement: Get 1,000 or more KOs in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-8) Description: Kapp'n Reward Type: Trophy Requirement: Exceed 300 ft. combined swim distance for all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-9) Description: Tal Tal Heights Reward Type: Music Requirement: Clear All-Star on Easy difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-10) Description: Sandbag Reward Type: Trophy Requirement: Use every character in Home-Run Contest. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-11) Description: Blast Box Reward Type: Trophy Requirement: Clear Target Smash level 2 with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-12) Description: Green Greens (Melee) Reward Type: Stage Requirement: Use Kirby 20 times in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-13) Description: Ending (Metroid) Reward Type: Music Requirement: Brawl on the Norfair stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-14) Description: Dr. Eggman Reward Type: Trophy Requirement: Get 500 different stickers. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-15) Description: Ashnard Reward Type: Trophy Requirement: Clear Target Smash level 3 with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-16) Description: Striker Mario Reward Type: Trophy Requirement: Clear Classic on Very Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-17) Description: Ancient Minister Reward Type: Trophy Requirement: Clear The Subspace Emissary. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-18) Description: Stafy Reward Type: Trophy Requirement: Clear Target Smash level 1 with 10 characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-19) Description: Super Scope Reward Type: Trophy Requirement: Clear Target Smash level 1 with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-20) Description: Underwater Theme (Super Mario Bros.) Reward Type: Music Requirement: Brawl on the Mushroomy Kingdom stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-21) Description: Pitfall Reward Type: Trophy Requirement: Clear 100-Man Brawl. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-22) Description: Fire Field Reward Type: Music Requirement: Clear the "Come On, Blue Falcon" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-23) Description: Shadow Bugs Reward Type: Trophy Requirement: Clear Boss Battles on Normal difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-24) Description: Star Wolf (Star Fox: Assault) Reward Type: Music Requirement: Clear "The Wolf Hunts the Fox" Event on Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-25) Description: Mewtwo Reward Type: Trophy Requirement: Clear All-Star on Intense difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-26) Description: Green Hill Zone Reward Type: Stage Requirement: Unlock Sonic. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-27) Description: Rocketbarrel Pack Reward Type: Trophy Requirement: Clear Target Smash level 4. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-28) Description: Frozen Hillside Reward Type: Music Requirement: Brawl on the Halberd stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-29) Description: Halberd Reward Type: Trophy Requirement: Clear the "Pink Ball Repulsion" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-30) Description: Spear Pillar Reward Type: Stage Requirement: Clear "The Aura Is With Me" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-31) Description: Party Ball Reward Type: Trophy Requirement: Score 500 total combined KOs in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (C-32) Description: K.K. Slider Reward Type: Trophy Requirement: Collect all songs. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-1) Description: Stickers Reward Type: Trophy Requirement: Collect all stickers. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-2) Description: Crazy Hand Reward Type: Trophy Requirement: Clear Classic on Intense difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-3) Description: Excite Truck Reward Type: Music Requirement: Clear Target Smash level 2 in under 19 seconds. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-4) Description: 75 m Reward Type: Stage Requirement: Use Donkey Kong 20 times in brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-5) Description: Super Mario World Reward Type: Masterpieces Requirement: Brawl on the Yoshi's Island Melee stage 3 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-6) Description: Dark Cannon Reward Type: Trophy Requirement: Clear Boss Battles on Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-7) Description: Kyle Hyde Reward Type: Trophy Requirement: Clear All-Star with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-8) Description: Combo Cannon Reward Type: Trophy Requirement: Clear Target Smash level 5 in under 30 seconds. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-9) Description: Wario Bike Reward Type: Trophy Requirement: Clear Target Smash level 3. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-10) Description: Ashley Robbins Reward Type: Trophy Requirement: Play over 100 hours of brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-11) Description: Great Temple / Temple Reward Type: Music Requirement: Clear the "Advent of the Evil King" Event on Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-12) Description: Palutena Reward Type: Trophy Requirement: Clear the "Cleaning House in Skyworld" Event. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-13) Description: Flat Zone 2 Reward Type: Stage Requirement: Unlock Mr. Game & Watch. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-14) Description: Power-Hungry Fool Reward Type: Music Requirement: Brawl on the Castle Siege stage 10 times. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-15) Description: Plusle & Minun Reward Type: Trophy Requirement: Collect Final Smash trophies for all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-16) Description: Liquid Snake (MGS: The Twin Snakes) Reward Type: Stickers Requirement: Defeat 10 enemies in Cruel Brawl. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-17) Description: King K. Rool Reward Type: Trophy Requirement: Clear Target Smash level 4 with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-18) Description: Hidden Mountain & Forest Reward Type: Music Requirement: Clear the "Dark Link Duel" Event on Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-19) Description: Bumper Reward Type: Trophy Requirement: Hit 15,000 ft. combined with all fighters' Home-Run Contest records. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-20) Description: Timer Reward Type: Trophy Requirement: Play 30 hours of brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-21) Description: Donkey Kong Reward Type: Masterpieces Requirement: Exceed 10 hours of powered-on time. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-22) Description: Shy Guy Reward Type: Trophy Requirement: Hit 30,000 ft. combined with all fighters' Home-Run Contest records. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-23) Description: O2 Battle Reward Type: Music Requirement: Collect more than 5,000 coins in Coin matches. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-24) Description: Birdo Reward Type: Trophy Requirement: Clear All-Star on Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-25) Description: Gray Fox Reward Type: Trophy Requirement: Clear Target Smash level 5 with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-26) Description: Porky Statue Reward Type: Trophy Requirement: Clear Boss Battles on Very Hard difficulty. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-27) Description: Tails Reward Type: Trophy Requirement: Exceed 30,000 ft. combined walking distance with all characters. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-28) Description: Edit Parts B Reward Type: Stage Parts Requirement: Create 5 stages in the Stage Builder. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-29) Description: Main Theme (Super Mario 64) Reward Type: Music Requirement: Play 50 hours of brawls. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-30) Description: Tom Nook Reward Type: Trophy Requirement: Collect 1,000 coins in Coin matches. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-31) Description: Ai no Uta (French Version) Reward Type: Music Requirement: Hit 37,500 ft. combined with all fighters' Home-Run Contest records. -------------------------------------------------------------------------- -------------------------------------------------------------------------- (D-32) Description: Tabuu (Wings) Reward Type: Trophy Requirement: Clear Boss Battles with all characters. -------------------------------------------------------------------------- ========================================================================== Subsection 5: Chronicle ========================================================================== In this area of the vault, you can view most of the Nintendo games made up to December of 2007. ========================================================================== Subsection 6: Replays ========================================================================== View any replays you have saved in this mode. ========================================================================== Subsection 7: Album ========================================================================== You can view all the snapshots you have taken in this mode. ************************************************************************** Section 5: Nintendo Wi-Fi Connection ************************************************************************** This is where you go to play online with other people. The first time you connect to the Wifi it will display your friend code and make you enter a profile name. ========================================================================== Subsection 1: With Friends ========================================================================== In this section you can play anyone that you registered as a friend. -------------------------------------------------------------------------- Brawl -------------------------------------------------------------------------- This is where you go to brawl with your friends. -------------------------------------------------------------------------- Friend Roster -------------------------------------------------------------------------- Go here to register any friends you want to play against. -------------------------------------------------------------------------- Team Multi-Man Brawl -------------------------------------------------------------------------- Here you can bring a friend to play with you in the Multi Man brawl modes. -------------------------------------------------------------------------- Home-Run Contest -------------------------------------------------------------------------- In this section you can play with a friend in the Home Run Contest. ============================= Subsection 2: With Anyone ============================= In this section you can play with anyone connected to SSBB Wifi. -------------------------------------------------------------------------- Basic Brawl -------------------------------------------------------------------------- This is where you go to start the match against anyone on Wifi. -------------------------------------------------------------------------- Spectator -------------------------------------------------------------------------- In here you can watch other matches that have happened. It also allows you to bet on the winner. -------------------------------------------------------------------------- Team Battle -------------------------------------------------------------------------- Here you will have a teammate to fight with in a 2vs2 style match. ========================================================================== Subsection 3: Options ========================================================================== In here you can turn on or off Spectator Mode and the Smash Service. -------------------------------------------------------------------------- Allow Spectators -------------------------------------------------------------------------- Turning this on means other people can view your matches you have played. -------------------------------------------------------------------------- Smash Service -------------------------------------------------------------------------- Turning this on means Smash Bros can send you certain things. These include stages, replays, and screenshots. ************************************************************************** Section 6: Options ************************************************************************** Go here to change some in game options. ========================================================================== Subsection 1: Erase Data ========================================================================== In this area you can erase specific game data or all of it. ========================================================================== Subsection 2: Deflicker ========================================================================== Here you can change the way the graphics appear in game for you. ========================================================================== Subsection 3: Controls ========================================================================== Configure your controls in this section. ========================================================================== Subsection 4: My Music ========================================================================== Here you can choose what songs will be heard on what stages. ========================================================================== Subsection 5: Screen ========================================================================== You can change between wide screen or standard screen size in here. ========================================================================== Subsection 6: Rumble ========================================================================== Go here to turn on or off the rumble on your controller. ========================================================================== Subsection 7: Sound ========================================================================== You can switch which will be heard louder between the music or sound effects. ************************************************************************** Section 7: Data ************************************************************************** In this section you can watch movies, listen to music and sound effects, as well as view all the records you have achieved. ========================================================================== Subsection 1: Sound Test ========================================================================== In this section you can listen to all the music you have found or unlocked as well as listen to the sound effects in the game. Here is a list of all of the songs in the game sorted by category. Super Smash Bros. Brawl ----------------------- Super Smash Bros. Brawl Main Theme Menu 1 Menu 2 Battlefield Battlefield Ver. 2 Final Destination Online Practice Stage Results Display Screen Tournament Registration Tournament Match End Classic: Results Screen All-Star Rest Area Home-Run Contest Boss Battle Trophy Gallery Sticker Album/Album/Chronicle Coin Launcher Stage Builder Target Smash!! Adventure Map Step: The Plain Step: The Cave Step: Subspace Step: Subspace Ver. 2 Step: Subspace Ver. 3 Boss Battle Song 1 Boss Battle Song 2 Save Point Credits Super Smash Bros. ----------------- Menu Credits (Super Smash Bros.) Opening (Super Smash Bros. Melee) Princess Peach's Castle (Melee) Rainbow Cruise (Melee) Kong Jungle (Melee) Jungle Japes (Melee) Temple (Melee) Brinstar (Melee) Brinstar Depths (Melee) Yoshi's Island (Melee) Fountain of Dreams (Melee) Green Greens (Melee) Corneria (Melee) Venom (Melee) Pokemon Stadium (Melee) Poke Floats (Melee) Mute City (Melee) Big Blue (Melee) Mother (Melee) Icicle Mountain (Melee) Flat Zone (Melee) Super Mario Bros. 3 (Melee) Battle Theme (Melee) Fire Emblem (Melee) Mach Rider (Melee) Mother 2 (Melee) Dr. Mario (Melee) Battlefield (Melee) Menu (Melee) Multi-Man Melee 1 (Melee) Final Destination (Melee) Giga Bowser (Melee) Super Mario Bros. ----------------- Delfino Plaza Title/Ending (Super Mario World) Main Theme (New Super Mario Bros.) Ricco Harbor Main Theme (Super Mario 64) Ground Theme (Super Mario Bros.) Ground Theme 2 (Super Mario Bros.) Gritzy Desert Underground Theme (Super Mario Bros.) Underwater Theme (Super Mario Bros.) Underground Theme (Super Mario Land) Luigi's Mansion Theme Castle/Boss Fortress (Super Mario World/SMB 3) Airship Theme (Super Mario Bros. 3) Mario Kart ---------- Mario Circuit Luigi Circuit Waluigi Pinball Rainbow Road Donkey Kong ----------- Jungle Ver. 2 Jungle Level King K. Rool/Ship Deck 2 Bramble Blast Battle for Storm Hill DK Jungle 1 Theme (Barrle Blast) The Map Page/Bonus Level Donkey Kong Opening (Donkey Kong) 25m BGM The Legend of Zelda ------------------- Main Theme (The Legend of Zelda) Ocarina of Time Medley Title (The Legend of Zelda) The Dark World Hidden Mountain & Forest Hyrule Field Theme Main Theme (Twilight Princess) The Hidden Villiage Midna's Lament Great Temple/Temple Dragon Roost Island The Great Sea Tal Tal Heights Song of Storms Gerudo Valley Molgera Battle Village of the Blue Maiden Termina Field Metroid ------- Main Theme (Metroid) Ending (Metroid) Norfair Theme of Samus Aran, Space Warrior Vs. Ridley Vs. Parasite Queen Opening/Menu (Metroid Prime) Sector 1 Vs. Meta Ridley Multiplayer (Metroid Prime 2) Yoshi's Island -------------- Obstacle Course Ending (Yoshi's Story) Yoshi's Island Flower Field Wildlands Kirby ----- Meta Knight's Revenge The Legendary Air Ride Machine Gourmet Race Butter Building King Dedede's Theme Squeak Squad Theme Vs. Marx Boss Theme Medley Checker Knights Forest/Nature Area Frozen Hillside Star Fox -------- Space Armada Corneria Main Theme (Star Fox) Main Theme (Star Fox 64) Area 6 Area 6 Ver. 2 Star Wolf Star Wolf (Star Fox: Assault) Space Battleground Pokemon ------- Pokemon Main Theme Road to Viridian City (From Pallet Town/Pewter City) Pokemon Center Pokemon Gym/Evolution Wild Pokemon Battle! (Ruby/Sapphire) Victory Road Dialga/Palkia Battle at Spear Pillar! Wild Pokemon Battle! (Diamond/Pearl) Team Galactic Battle! Route 209 F-Zero ------ Mute City Fire Field White Land Car Select Dream Chaser Devil's Call in your Heart Climb Up! And Get The Last Chance! Brain Cleaner Shotgun Kiss Planet Colors Earthbound (Mother) ------------------- Porky's Theme Unfounded Revenge/Smashing Song of Praise Mother 3 Love Theme You Call This a Utopia?! Humoresque of a Little Dog Snowman Fire Emblem ----------- Fire Emblem Theme With Mila's Divine Protection (Celica Map 1) Attack Preparing to Advance Winning Road - Roy's Hope Shadow Dragon Medley Ike's Theme Against the Dark Knight Crimean Army Sortie Power-Hungry Fool Victory Is Near Kid Icarus ---------- Underworld Skyworld Title (Kid Icarus) Kid Icarus Original Medley WarioWare, Inc. --------------- WarioWare, Inc. WarioWare, Inc. Medley Ashley's Song Ashley's Song (JP) Mike's Song Mike's Song (JP) Mona Pizza's Song Mona Pizza's Song (JP) Pikmin ------ Main Theme (Pikmin) World Map (Pikmin 2) Stage Clear/Title (Pikmin) Forest of Hope Ai no Uta Ai no Uta (French Version) Tane no Uta Environmental Noises Animal Crossing --------------- Title (Animal Crossing) Go K.K. Rider! 2:00 a.m. Town Hall and Tom Nook's Store The Roost Nintendo -------- Ice Climber Balloon Trip Clu Clu Land Mario Bros. Gyromite Famicom Medley Power-Up Music Douchuumen (Nazo no Murasamejo) Flat Zone 2 Chill (Dr. Mario) PictoChat Mii Channel Wii Shop Channel Shaberu! DS Cooking Navi Brain Age: Train Your Brain in Minutes a Day Opening Theme (Wii Sports) Charge! (Wii Play) Lips Theme (Panel de Pon) Tetris: Type A Tetris: Type B Title (3D Hot Rally) Tunnel Scene (X) Mario Tennis/Mario Golf Marionation Gear Title (Big Brain Academy) Golden Forest (1080 Snowboarding) Battle Scene/Final Boss (Golden Sun) Excite Truck Metal Gear ---------- MGS4 ~Theme of Love~ Smash Bros. Brawl Version Encounter Theme of Tara Battle in the Base Yell "Dead Cell" Cavern Snake Eater (Instrumental) Theme of Solid Snake Calling to the Night SONIC THE HEDGEHOG ------------------ Green Hill Zone Angel Island Zone Scrap Brain Zone Emerald Hill Zone Sonic Boom Super Sonic Racing Live & Learn Sonic Heroes Right There, Ride On His World (Instrumental) Seven Rings In Hand ========================================================================== Subsection 2: Records ========================================================================== In this section you can see all your statistics in the game pretty much. There are KO records as well as game specific stats to view. You can also see all the notices you have got up to this point. -------------------------------------------------------------------------- Group Records -------------------------------------------------------------------------- You can view character specific stats from any Brawls you have played. -------------------------------------------------------------------------- Brawl Records -------------------------------------------------------------------------- Here you can see game specific stats. -------------------------------------------------------------------------- Notices -------------------------------------------------------------------------- Here you can see all the notices that you have achieved throughout playing the game. Here is a list I made and tried to put into categories. I probably don't have all of the notices yet, so feel free to E-Mail me anything I might have missed. -------------------------------------------------------------------------- Character Notices -------------------------------------------------------------------------- Ness, the PSI-powered youth, has joined the brawl! Marth, the emblem prince, has joined the brawl! Luigi, the green wonder, has joined the brawl! Falco, Star Fox's brash pilot, has joined the brawl! Captain Falcon, the invincible F-Zero pilot, has joined the brawl! Lucario, the Aura Pokemon, has joined the brawl! Snake, the legendary soldier of fortune, has joined the brawl! R.O.B., the robot with the scorching beam, has joined the brawl! Ganondorf, the resurrected king of evil, has joined the brawl! Mr. Game & Watch, the denizen of Superflat World, has joined the brawl! Sonic The Hedgehog, the world's fastest hedgehog, has joined the brawl! Jigglypuff, the Balloon Pokemon, has joined the brawl! Toon Link, the swordsman of the Great Sea, has joined the brawl! Wolf O'Donnell, the leader of Star Wolf, has joined the brawl! You can now use all fighters! Now the real battle begins! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage Notices -------------------------------------------------------------------------- A new stage has appeared! It's the super-retro construction site, 75m! You've unlocked the Melee stage called Green Greens! You've unlocked the Melee stage called Jungle Japes! You've unlocked the Melee stage called Pokemon Stadium! You've unlocked the Melee stage called Big Blue! The new stage Mario Bros. has appeared! Mysterious pipes, turtles, and crabs! The new stage Spear Pillar has appeared, featuring both Dialga and Palkia! The new stage Luigi's Mansion has appeared! Home sweet home! It's the famed shuttle loop! The new stage Green Hill Zone has appeared! It's an acoustic flood! The new stage Hanenbow has appeared! Fight fierce battles in a flat world! The new stage Flat Zone 2 has appeared! Behold, the Great Sea! The new stage Pirate Ship has appeared! You can now use all Brawl stages! Play as much as you like on all 41 stages! -------------------------------------------------------------------------- -------------------------------------------------------------------------- All-Star Mode Notices -------------------------------------------------------------------------- You've added a new mode! Choose All-Star from the Solo menu. You cleared All-Star for the first time! You cleared All-Star on Intense difficulty! You cleared All-Star with all characters! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battles Mode Notices -------------------------------------------------------------------------- You've added a new game mode! Choose Boss Battles from the Stadium menu under Solo. You cleared Boss Battles for the first time! You cleared Boss Battles with all characters! You cleared Boss Battles on Intense difficulty! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Classic Mode Notices -------------------------------------------------------------------------- You cleared Classic for the first time! You cleared Classic on Intense difficulty! You cleared Classic with all characters! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Events Mode Notices -------------------------------------------------------------------------- You cleared 20 solo Events! You cleared 41 solo Events! You cleared 10 Co-op Events! You cleared 21 Co-op Events! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stadium Mode Notices -------------------------------------------------------------------------- You survived 15-Minute Brawl for the first time! You won 100-Man Brawl for the first time! You cleared level 1 of Target Smash with all characters! You cleared level 2 of Target Smash with all characters! You cleared level 3 of Target Smash with all characters! You cleared level 4 of Target Smash with all characters! You cleared level 5 of Target Smash with all characters! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stage Builder Mode Notices -------------------------------------------------------------------------- You got Parts Set A for your Stage Builder! Make a new stage with these extra parts! You got Parts Set B for your Stage Builder! Make a new stage with these extra parts! You got Parts Set C for your Stage Builder! Make a new stage with these extra parts! You've gotten all of the Stage Builder Parts! Now start making new stages! -------------------------------------------------------------------------- -------------------------------------------------------------------------- The Subspace Emissary Mode Notices -------------------------------------------------------------------------- You cleared The Subspace Emissary for the first time! You can now view all of the movies from The Subspace Emissary! You've collected all enemy trophies from the Subspace Emissary! You've collected all boss trophies from The Subspace Emissary! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Assist Trophies Notices -------------------------------------------------------------------------- Gray Fox from Metal Gear Solid was added to your Assist Trophies! Barbara from Daigasso! Band Bros. and Master of Illusion is now an Assist Trophy! Shadow The Hedgehog was added to your Assist Trophies! Custom Robo was added to your Assist Trophies! Isaac from Golden Sun was added to your Assist Trophies! The tanks and infantry from Advance Wars were added to your Assist Trophies! You've gotten all of the Assist Trophies! Battle side by side with all of them. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Pokemon Notices -------------------------------------------------------------------------- You encountered Celebi for the first time! This is a rare thing indeed. You encountered Mew for the first time! Strange things do happen. You encountered Jirachi for the first time! Make a wish! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stickers Notices -------------------------------------------------------------------------- You now have 100 different stickers! You now have 200 different stickers! You now have 300 different stickers! You now have 400 different stickers! You now have 500 different stickers! You now have 600 different stickers! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Trophies Notices -------------------------------------------------------------------------- You now have 100 different trophies! You now have 200 different trophies! You now have 300 different trophies! You now have 400 different trophies! You now have 500 different trophies! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Chronicle Mode Notices -------------------------------------------------------------------------- All Game & Watch titles have been revealed in the Chronicle! All Nintendo Entertainment System titles have been revealed in the Chronicle! All Game Boy titles have been revealed in the Chronicle! All Super Nintendo Entertainment System titles have been revealed in the Chronicle! All Virtual Boy titles have been revealed in the Chronicle! All Nintendo 64 titles have been revealed in the Chronicle! All Game Boy Advance titles have been revealed in the Chronicle! All Nintendo GameCube titles have been revealed in the Chronicle! All Nintendo DS titles have been revealed in the Chronicle! All Wii titles have been revealed in the Chronicle! The Chronicle has been filled! Look at the history of Nintendo! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Masterpieces Mode Notices -------------------------------------------------------------------------- The classic Donkey Kong appeared! Play a demo version in Masterpieces! The classic Super Mario Bros. 2 appeared! Play a demo version in Masterpieces! The Classic Super Mario World appeared! Play a demo version in Masterpieces! The classic F-Zero appeared! Play a demo version in Masterpieces! The Legend of Zelda: Ocarina of Time appeared! Play a demo in Masterpieces! You've got all of the Masterpieces! Learn character origins in the demo versions. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Songs Notices -------------------------------------------------------------------------- You now have over 150 songs! You now have over 200 songs! You now have over 250 songs! You've gotten all of the songs! Now enjoy your collection of musical masterpieces! -------------------------------------------------------------------------- -------------------------------------------------------------------------- Other Notices -------------------------------------------------------------------------- You've played 100 matches! You've played 1,000 matches! You're quite dedicated! You've collected all of the online Friend Icons! Choose your favorite! You can now use additional rules options! Choose More Rules from the Rules menu. The Random Stage choice has been added! Choose Rules from the Group menu. -------------------------------------------------------------------------- ========================================================================== Subsection 3: Movies ========================================================================== In this section you can view an assortment of movies. All the Subspace Emissary cutscenes you have seen will be displayed here. There is also a "How to Play" video, as well as some trailers for the game. Here are all the Subspace Emissary movies you can get while playing the Subspace Emissary. Remember that you have to pick different characters in certain situations to view different cutscenes. -------------------------------------------------------------------------- The World of Trophies Mario Beats Kirby Kirby Beats Mario Pit Watches from Above Attack on the Stadium The Ancient Minister and the Subspace Bomb Zelda Taken Peach Taken Pit's Descent The Subspace Army in the Sea of Clouds Mario and Pit Meet The Arwing's Pursuit Kirby and Peach Flee the Sea of Clouds Kirby and Zelda Flee the Sea of Clouds Arwing Downed, Peach Overboard Arwing Downed, Zelda Overboard Donkey Kong & Diddy Kong The Dark Cannon Aims for the Kongs The Ancient Minister Escapes Mario and Pit Fox Confronts Rayquaza Diddy Kong Appeals to Fox The Dissolving of the False King Bowser The Pig King Statue Targets Lucas Ness and Porky Face Off Lucas Leaves Ness Lucas Joins the Pokemon Trainer The Battlefield Fortress The Meta Knight Encounter Ike Unleashes Aether Three Warriors and the Ancient Minister King Dedede Steals Peach King Dedede Steals Zelda Link Draws the Master Sword The Subspace Army in the Forest Link Loses the Battleship Halberd Snake's Cardboard Box Zero Suit Samus Infiltrates The Pikachu Generator Where is the Power Suit? Bowser's Surprise Attack on Peach Bowser's Surprise Attack on Zelda False Peach Battles Link False Zelda Battles Mario Mario's Misunderstanding Link's Misunderstanding King Dedede Nabs Defeated Link King Dedede Nabs Defeated Mario The Cavern's Entrance King Dedede's Castle Discovered Ganondorf Issues Bowser's Orders Charizard Flies to the Ruins The Wario and Lucas Rematch Wario's Trophication King Dedede Pins a Badge on Peach King Dedede Pins a Badge on Zelda King Dedede's Hidden Castle Passage Bowser Kidnaps Peach Bowser Kidnaps Zelda Subspace Engulfs King Dedede's Castle Ganondorf Meets with Master Hand I Found You, Ivysaur! I Caught You, Charizard! The Hole in the Ruins The Tank in the Wastelands Galleom Transformed Three Warriors Defeat Galleom Galleom Tumbles into the Ruins Galleom Self-Destructs The Sorrow of the Ancient Minister The R.O.B. Army Rallies Falco Appears Diddy Kong Appeals to Falco The Floating Island of the Ancients The Copied Power Suit Samus Revived The Destiny of Ridley & Samus Ruins on the Island of the Ancients The Two Captains Jump to the Smash Skiff Donkey Kong's Rescue The Halberd Vs. the Great Fox Lucario Challenges Meta Knight Meta Knight Defeats Lucario Lucario Defeats Meta Knight Meta Knight and Lucario Board the Halberd The Five Warriors Snake's Mission Begins Lucario Discovers Snake Princesses, Both Captured and False Snake Frees the Princesses The Battleship Pleasure Cruise Sheik and the Fallen Arwing The Ones in the Bridge The Conversion of Mr. Game & Watch In the Subspace Bomb Factory The Melancholy of the Ancient Minister Ganondorf Takes Command The Countdown Will Not Stop The Falcon Flyer Escape from the Island of the Ancients The Great Reunion The Great Invasion At the Entrance to Subspace The Crushing, Ruinous Defeat King Dedede's Timed Badges King Dedede Vs. King Bowser The True Enemy is Right There Kirby Revived by Hunger King Dedede and Kirby Unite Link and Zelda Put Ganondorf to Action Wario Messes with King Dedede The Final Battle The World Returns Toon Link Appears Jigglypuff Appears Wolf Appears -------------------------------------------------------------------------- ************************************************************************** Section 8: Conclusion ************************************************************************** ========================================================================== Subsection 1: Contributors ========================================================================== -------------------------------------------------------------------------- Read the "Contact Me" subsection for details on how to be added to this list. -------------------------------------------------------------------------- "Friz" - I wrote this guide and have been enjoying Super Smash Bros. Brawl since the day it was released! "Opti" - Corrected me on some information, as well as finding a few other mistakes in this guide. "Kevin" - Told me about a few pieces of information that were incorrect in the guide. "Matt" - Sent me an E-Mail about not including Dark Peach in the Great Maze level of the Subspace Emissary. "Mel" - Told me that I said to go the wrong direction during a part of the Great Maze in the Subspace Emissary. "Bean" - Sent me another strategy to use against Galleom in Boss Battles. "Logan" - Told me about another strategy that you can use to get past Event #41. ========================================================================== Subsection 2: Credits ========================================================================== Here is a list of places or people that I have used information from in this guide. They have come up with the original information or strategies and are listed here. "Smash Bros. DOJO!!" - I used to check this site everyday until the game finally got released in the USA. They have a lot of interesting information on the game and I have used some of it to clarify things in this guide. ========================================================================== Subsection 3: Contact Me ========================================================================== You may contact me for numerous reasons. If you like or dislike something about my guide, then please let me know. Also if you find any spelling or grammar errors in the guide, then I would really appreciate that a lot. This is a very large guide and its hard to catch all the errors. Here are some guidelines to use when contacting me. Make sure you read them all very carefully otherwise your E-Mail will be automatically ignored. 1) Make sure you put in the subject title of the E-Mail, "Super Smash Bros. Brawl Guide" 2) If you are contributing something to this guide then, make sure you leave the name you want to be identified by when given credit for the contribution. Example: "Friz" 3) Sorry, but I won't give out my friend code for this game because I have slow internet at the moment. The online mode doesn't seem to do very well with slow internet. 4) Don't send multiple E-Mails asking if I received your E-Mail or not. I will reply to every E-Mail I receive as soon as I can. 5) After following the above guidelines, you can send E-Mails to me at my E-Mail address: frizisgone (at) yahoo (dot) com Just replace the (at) with a "@" and replace the (dot) with a "." I put it in that form to block out some internet spam bots. ========================================================================== Subsection 4: Version History ========================================================================== -------------------------------------------------------------------------- Version 0.10 (March 31st 2008) Guide Size: 50 KB I started writing for the Subspace Emissary walkthrough. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 0.20 (April 4th 2008) Guide Size: 180 KB I finally finished writing the Subspace Emissary Walkthrough. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 0.30 (April 5th 2008) Guide Size: 217 KB Added a trophy list. Added basic information to all guide sections. Formatted all of the sections and subsections in the guide. Organized all information together into its respective category. Submitted the guide to GameFAQs. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 0.35 (April 8th 2008) Guide Size: 232 KB Wrote up to event #20 in the Solo Events section. Updated the copyright. Gave permission to the following sites to host my guide: http://www.neoseeker.com http://www.supercheats.com -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 0.45 (April 10th 2008) Guide Size: 263 KB Finished writing the Solo Events section. Also finished writing all of the Co-op events. Corrected numerous grammatical errors throughout the guide. Also split up the Adventure Mode: Subspace Emissary section into its own separate guide and put it up on GameFAQs. I also did a little update to the Contact Me section. Last, but not least, I gave permission to the following website to host my guide: http://www.mycheats.com -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 0.65 (April 17th 2008) Guide Size: 336 KB Big update! I'm getting much closer to the first complete version of this guide (expect a lot of sections to be rewritten and more sections added when version 1.0 comes)! Wrote the Masterpieces section. Finished writing the Challenges section. Put every song in the game in the Sound Test section. I also put all the stickers in the game in the Sticker Album section. I corrected some information and spelling/grammar errors throughout the guide. Formatted some sections and edited them just a little bit with some more information. Added my first contributor to the guide! Lastly, I have also given permission to the following websites to host my guide: http://www.gamesradar.com http://www.cheatplanet.com -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 1.0 (April 23rd 2008) Guide Size: 423 KB I have very bad news (at least for me) and very good news. I will start with the bad news. Just yesterday, my Brawl game got a Disc Read Error during the Subspace Emissary. I was going through all the levels on Intense and I only had one left to beat on Intense. Anyways, I got a Disc Read Error just then, and now that level is unplayable. I can't even start that level without getting a Disc Read Error. I don't know how this is going to effect my guides, because I won't be able to play that level anymore to check things out. All other sections of the game are working still though. So that was the bad news. Now for the good news. Version 1.0 is finally here! Wow, I never thought I would write so much in a week. All sections of this guide are now complete! The most noteworthy section, is probably the Boss Battles section that is now complete. This guide is far from over though. I have many plans to keep adding new sections to this guide. I also will re-write a lot of sections, because I have found some new strategies to use. The Subspace Emissary is going to get a big revamp also. It needs a lot more information actually. For instance, I am going to include how to get trophies of all the enemies in the Subspace Emissary. I also need to organize the information a bit better (especially the Great Maze). As for the basic information to this game, as well as the general strategies, they have all been written for. That is why we are at version 1.0. I also added a few new contributors to the guide. Thank you for sending in that information. It was very helpful! Lastly, I have also given permission to the following website to host my guide: http://www.gamershell.com -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 1.05 (May 6th 2008) Guide Size: 464 KB Version 1.01 was just a minor update with some spelling and grammar fixes I noted at the last minute. I finally got my Brawl disc replaced, so now I can play the Subspace Emissary again. I added 2 new contributors in this update. Thank you for your advice. Added a Credits section to this guide. I also cleaned up the Great Maze section in the Subspace Emissary. It is now much easier to follow and not a giant wall of text. The Great Maze level was the most heavily requested via E-Mail to fix up. So, now that its fixed up (until later updates where I will clean up a lot more), I will move onto the next thing that most people asked about. A lack of a character section. I know I didn't include it when version 1.0 came out, but I just focused on strategy advice instead of adding new content to the guide. So, next update will include a character section. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Version 1.2 (October 20th 2008) Guide Size: 750 KB Yeah, I know it's been a long time since I updated last. This update will be the last one for a while also. I added a huge character section to the guide, but I didn't finish up the last 8 or so characters. I decided I might as well submit what I have so it doesn't just go to waste. The reason I havn't updated in so long is for a couple reasons. The primary being that I felt burned out doing the character section. Then the secondary reason was because I discovered a new site that I got addicted to. It has like over 8,000 games with achievements, so instantly I fell in love. If you want to play it with me and automatically be added to my friends list, then use this link: http://www.kongregate.com/?referrer=Friz -------------------------------------------------------------------------- ========================================================================== Subsection 5: Copyright ========================================================================== This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. If you wish to post this document on your website, you must E-Mail me first for permission. If I give you permission, you cannot change any part of this document. Only the following websites have my permission to host this guide: http://www.gamefaqs.com http://www.neoseeker.com http://www.supercheats.com http://www.mycheats.com http://www.gamesradar.com http://www.cheatplanet.com http://www.gamershell.com Copyright 2008 Jerret Leach