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Walkthrough

by FrizRules


**************************************************************************
~~~~~~~~~~~~~  S U P E R   S M A S H   B R O S.   B R A W L  ~~~~~~~~~~~~~
**************************************************************************
Game Title:     Super Smash Bros. Brawl
System:         Nintendo Wii
Guide Type:     100% Complete Walkthrough & FAQ
Guide Created:  March 31st 2008
Latest Version: Version 1.2 (October 20th, 2008)
Author:         Friz



!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This guide is no longer updating. Please scroll down to the version 
history if you care to know why.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



**************************************************************************
Section 1: Table of Contents
**************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This guide will become very large with numerous sections. I have inserted
a convenient search function for you. This will help you find whichever
section you are looking for very quickly. To do this all you need to do is
a couple steps.

1) Highlight the section title you want to find. For example: Highlight, 
   Subsection 1: Adventure Mode: The Subspace Emissary

2) Hold down the "Ctrl" button on your keyboard and press the letter "C".

3) Now hold down the "Ctrl" button again and press the letter "F". This
   will bring up the "Find" window. 

4) Hold down "Ctrl" again and press the letter "V". This will paste the
   section into the "Find" box. 

5) Now just press the "Next" button to immediately find that section in   
   the guide.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


--------------------------------------------------------------------------
Section 1: Table of Contents
--------------------------------------------------------------------------
Subsection 1: Introduction to this guide
Subsection 2: The Characters

--------------------------------------------------------------------------
Section 2: Solo
--------------------------------------------------------------------------
Subsection 1: Adventure Mode: The Subspace Emissary
Subsection 2: All-Star
Subsection 3: Training
Subsection 4: Classic
Subsection 5: Stadium
Subsection 6: Events

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Section 3: Group
--------------------------------------------------------------------------
Subsection 1: Special Brawl
Subsection 2: Rotation
Subsection 3: Tourney
Subsection 4: Brawl
Subsection 5: Rules
Subsection 6: Names

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Section 4: Vault
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Subsection 1: Trophies & Stickers
Subsection 2: Stage Builder
Subsection 3: Masterpieces
Subsection 4: Challenges
Subsection 5: Chronicle
Subsection 6: Replays
Subsection 7: Album

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Section 5: Nintendo Wi-Fi Connection
--------------------------------------------------------------------------
Subsection 1: With Friends
Subsection 2: With Anyone
Subsection 3: Options

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Section 6: Options
--------------------------------------------------------------------------
Subsection 1: Erase Data
Subsection 2: Deflicker
Subsection 3: Controls
Subsection 4: My Music
Subsection 5: Screen
Subsection 6: Rumble
Subsection 7: Sound

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Section 7: Data
--------------------------------------------------------------------------
Subsection 1: Sound Test
Subsection 2: Records
Subsection 3: Movies

--------------------------------------------------------------------------
Section 8: Conclusion
--------------------------------------------------------------------------
Subsection 1: Contributors
Subsection 2: Credits
Subsection 3: Contact Me
Subsection 4: Version History
Subsection 5: Copyright


==========================================================================
Subsection 1: Introduction to this guide
==========================================================================

Welcome to this guide about Super Smash Bros. Brawl! The goal of this
guide is to provide very detailed strategies on all modes, as well as 
including everything there is to know about this wonderful game.

Why write a guide on this game? This game has so much content that you 
will be playing for months only to find something new that you never 
unlocked or discovered yet. With the staggering amount of content in this 
game, a well written and very detailed guide is needed. That is the main 
purpose this guide is for.

Also, throughout updates to this guide, you will see sections expanding in 
information by the tons. The Table of Contents will also be expanding when 
new sections have been written. Check the version history subsection to 
find out what will be included in the next update. It also explains what 
was added in the latest updates to this guide.


==========================================================================
Subsection 2: The Characters
==========================================================================



==========================================================================
Mario
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Mario is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Mario has been the mascot of Nintendo since the beginning. His first game 
that he appeared in was "Donkey Kong" in 1981. His main success started in 
1983 with a game called, "Super Mario Bros.". His job occupation is a 
plumber, though he usually spends more time rescuing Princess Peach and 
playing all types of sports. His main enemy that he is against in most of 
his games is called, "Bowser". He also has a brother named, "Luigi". More 
about Luigi though in his own section. Mario wears a red hat with a red 
shirt and blue overalls. He also wears some white gloves. He has a 
mustache which he is noted for on some occasions. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Mario's grab attacks are weak for the most part, but he has a strong back 
throw. Don't even bother using your other throws, just stick to his 
backwards throw. It is his strongest throw and you will be using it in 
your matches quite often. This is one of his best ways to KO opponents in 
a match. 

Mario's standard ground attacks are not anything special. Mario's up tilt 
is probably his best standard attack. He can volley enemies in the air for 
a while with this move. Remember, Mario has short reach though, so only do 
it to hit them into the air a few times. He also has a sliding kick attack 
that you can perform by running at your opponent and pressing "A". This 
can catch your opponent off guard every once in a while. Though they can 
easily just shield it and immediately grab you, so don't rely on it too 
much. 

Mario's aerial attacks are not the greatest thing either. Mario's forward 
aerial attack is slow. Your opponent will more than likely have already 
gotten around you, or even hit you by the time it connects with them. It 
can be used to smash your opponent downwards for a KO, but its just too 
slow to have the desired impact that it needs. Mario's neutral air attack 
is weak. It comes out fast though, so its better than using your forward 
aerial when approaching opponents. Mario's down aerial can be difficult to 
get all of the hits to connect with your opponent. It does some decent 
damage, but he has 2 other aerials that are more useful.

Mario's up aerial comes out fast and also does some good damage. The same 
can be said for his back aerial attack, but it does even more damage. 
These are the 2 aerials you should stick to when playing Mario. They 
probably won't get you any KOs for the most part, but they are good at 
racking up some quick damage.

Mario's smash attacks all come out quickly. They also do some decent 
damage. His down smash can hit opponents on both sides of him. That is 
useful when you think your opponent is going to roll behind you. That way, 
even if they don't, you will still attack in front of you and behind you, 
in 1 motion. His up smash isn't the greatest due to Mario's short reach.

Mario's side smash on the other hand, is very useful. It is a strong smash 
attack and it comes out quickly. It causes even more damage if you only 
hit your opponent with the fireball part of the attack. This means to 
attack them from as far back as possible while hitting them with this 
move. That will cause optimal damage. The knockback it makes is great for 
edgeguarding or launching your opponents off the stage. He has a better 
edgeguarding strategy than this move though, which is his great cape 
special move.

Mario's cape is an incredibly useful special move. You can perform it by 
using his forward special attack. Whenever this attack connects with 
anything, it will be thrown back in the direction it came from. This 
includes items, projectiles, and even your opponent. If you hit your 
opponent when he is standing still with this move, then he will turn the 
other direction. If your opponent is coming at you with an attack, it will 
make his attack fly in the other direction. The best use of this move 
though, is to use it when your opponent is trying to recover back onto the 
stage. This will cause him to recover in the opposite direction away from 
the stage. Normally they will be helpless against this during a recovery 
and always be sent to their death. 

One other thing that Mario can use with his cape, is to use it as a 
recovery move. This isn't your typical recovery move as in trying to get 
back onto the stage, but it has its uses. You can use it in the air to 
stop your momentum and switch it back into heading towards the stage. It's 
not a big increase of momentum, but its enough to stall in the air when 
trying to get back onto stage. You can possibly use this move more than 
once, just to slow down your descent a tad. That way, you can use this to 
play mind games with your opponent. Don't use it more than once if you are 
just strictly trying to recover, because it only shifts your momentum on 
its first use. Anytime after that, it will basically just let you fall, 
barely stalling you at all. 

Too bad Mario's other special moves are not as great as his cape attack. 
Mario's up special move is his main recovery move. It has bad horizontal 
recovery though, and is used only for vertical recovery. You can also use 
this to hit your opponents. On your way up, you will hit whatever you come 
in contact with, but on your way down, you are vulnerable to attacks. So, 
its strictly only to be used as a recovery move. Mario's neutral special 
move, is his fireballs. He can spam these with short hopping, to approach 
his opponents. Mario's down special move is his F.L.U.D.D.. This move is 
practically worthless. It supposedly is for edgeguarding, but the stream 
is too random, not very big in size, and hardly pushes your opponent back 
at all. Don't even bother using this move. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Mario's Final Smash is called, "Mario Finale". When he performs his Final 
Smash, he shoots a huge stream of fire that goes across the stage. You 
don't have to be close to your opponents at all in order to have this 
Final Smash hit them.

This Final Smash is not a powerful KO move, but it can rack up some damage 
and make the characters get shot off the screen, if they get trapped in 
it. The longer they stay trapped in it, the more damage they will rack up. 
This also means that you might want to try to get closer when performing 
this Final Smash. Be warned though, that the closer you are to your 
opponent, the easier time they will have of avoiding it.

This move can be difficult to avoid if you are farther away from Mario. If 
you are up close to Mario when he performs his Final Smash, then usually 
you will be able to jump over it or even air dodge through it. The farther 
away you are though, the bigger the fire stream will become and the harder 
it will be to dodge it.  
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Your method of attack for Mario, is to approach your opponents with short 
hopping and spamming fireballs. If your opponent has some type of 
reflector, then you are going to have a much more difficult time 
approaching them. If that is the case, then try baiting your opponents 
into chasing you and use your back aerial against them. If they try 
rushing you, shield their attack and perform a back throw on them. Your 
side smash attack is going to be your main method of getting a KO and 
dealing damage. Try using your cape to reflect projecticles and edgeguard  
your opponents.

Compared to most other characters in the game, Mario doesn't have the 
options that most of the other characters have. The main thing that Mario 
has going for him, is the use of his cape attack. This will cause a lot of 
problems for your opponents, if used correctly. Use it to edgeguard and 
reflect projectiles on your opponents. 

Mario is supposedly the average character in this game. When you look at 
all he has to offer as a whole though, you get a below average character. 
His range is very short, his attack options are limited, and his strength 
is weak for most of his moves. His speed and recovery ability are the only 
average things he has. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Mario)
--------------------------------------------------------------------------
Any character that has a good range advantage on them, can cause many 
problems for Mario. Watch out for Mario's fireballs and cape attacks. 
Those should be the only 2 things you need to watch for when playing 
against Mario. Things should go pretty smoothly if you can get around that 
and him edgeguarding you with his cape. Try to make him mistime his cape 
and grab the ledge after he uses it. Projecticles are also not recommended 
because of Mario's cape. 
--------------------------------------------------------------------------


==========================================================================
Luigi
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 22 brawls
 
             - Beat Classic with no continues
 
             - Get Luigi to join your party in The Subspace Emissary 

You can unlock Luigi by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Luigi in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Luigi first appeared in 1983 in a game called, "Mario Bros.". His main 
success though, was not until 1985 where he was featured in, "Super Mario 
Bros.". He is the brother of Mario and often overshadowerd by his brother. 
Luigi usually runs from danger anytime that he sees it. He is also taller 
and skinnier than his brother Mario, but can jump higher than Mario. Luigi 
normally only appears in Mario games, but he has been featured in a few 
games of his own. Luigi is tall, skinny, and dressed in green. He wears a 
green shirt with blue overalls. He also wears the white gloves, just like 
his brother. He also wears a green hat.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Just like Mario, Luigi's grab attacks are weak for the most part, but he 
has a strong back throw. Don't even bother using your other throws, just 
stick to his backwards throw. It is his strongest throw and you will be 
using it in your matches quite often. This is one of his best ways to KO 
opponents in a match.

Luigi's standard ground attacks are not anything special. His up smash is 
preferable to his up tilt, so you can pretty much ignore it. Same for his 
other tilts. He also has a running punch attack, that you can perform by 
running at your opponent and pressing "A". This move is pretty worthless. 
Your opponent can also easily just shield it and grab you. It also does 
weak damage and takes a while to finish the move. This move is not 
recommended to use. 

Luigi has a much better aerial game than Mario. Luigi's forward aerial is 
not slow like Mario's and its actually very quick and powerful. This is a 
good way to get some damage on your opponents. His other aerials also come 
out quick, but you will probably want to stick to his forward aerial in 
most occasions. His neutral aerial though, is his best source of getting 
KOs, as far as his standard aerial attacks go. If you connect with it 
early, it will do some heavy damage and have some great knockback power on 
your opponents.

Luigi's smash attacks all come out quickly. They also do some good damage 
and have great knockback. His up smash is good for sending opponents into 
the air, but not much else. His down smash is his strongest smash attack 
and can hit opponents on both sides of you. This is useful when you think 
your opponent is going to roll behind you. That way, even if they don't, 
you will still attack in front of you and behind you, in 1 motion. Luigi's 
side smash is very good for trying to KO your opponents. It comes out 
incredibly quick and has very good knockback power. It's not quite as 
powerful as his down smash, but its still better for getting KOs with, due 
to the angle it sends your opponents at. 

Luigi has 1 bad special move, an average special move, and 2 good special 
moves. Lets start with the bad. Luigi's Fireball is pretty much worthless. 
It has short range and only fires on the horizontal level that Luigi is 
currently on. That means, even if Luigi is in the air, the fireball will 
stay in the air during its few second duration. It's not like Mario's at 
all, where he could make it bounce on the ground and fly at angles towards 
his opponent. This means, its not useful for approaching his opponent. 
You could use it when your opponent is just out of reach in certain 
situations, but don't rely on it beyond that. 

Luigi's Cyclone is his average special move. It's not as bad as his 
fireball at all. You can use it while on the stage to cover a large 
distance very quickly. This can be useful for approaching opponents, but 
don't overuse it so that they predict it coming. It does weak damage, so 
don't rely on it to dish out any heavy damage. You can also make him rise 
into the air a bit by pressing the "B" button. Don't use that as a 
recovery move though, he has much better options than this.

Luigi's Green Missile is only good for recovery situations for the most 
part. If you fully charge this move, then it will deal some major damage 
on your opponent. Though, you really won't get a chance to do that, 
because of how long it takes to charge up. I suppose that you could 
attempt to charge it while your opponent recovers and then let it go when 
they are about to get back onto the stage. The main use of this move, is 
as a recovery option though. He can fly a great horizontal distance when 
charging up this move after being knocked back. Just make sure you let it 
go before to reach underneath the stage, because it only flies horizontal 
and not vertical. It also has a small chance to misfire. This means it 
will act as if you basically fully charged the move, when you only just 
started charging it and released. Don't rely on that though because of the 
small chance it takes to occur.

Luigi's Super Jump Punch is useful in more ways that one. The first use of 
this special move, is for a recovery move. It has some decent vertical 
height to it and should be used if your Green Missile doesn't quite make 
it 
back to the stage. The way that this move is useful, is for KOs. At first 
glance, it may appear that you think I'm crazy for saying this when you 
see it do pathetic damage to your opponent. This is because you need to 
connect your attack at the start of it. If you are on the ground and 
perform this move while touching your opponent, you will perform 
incredible damage on your opponent and send them flying. You can also do 
this in the air, but it doesn't have as much knockback as when doing it on 
the ground. This is your main way to get KOs on your opponent. Always look 
for an opportunity to use this. Be careful though, as you can't avoid any 
attacks if you miss connecting. One of the best ways to help you connect 
with this move, is to approach your opponent and perform some quick 
attacks. In the middle of the attacks, perform this move to send them 
flying. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Luigi's Final Smash is called, "Negative Zone". When Luigi performs this 
Final Smash, a circle of negativity will be created around Luigi. This 
circle is pretty big in size. The colors inside this circle mostly shadowy 
effects of black and gray streaks. The music also changes and Luigi does a 
weird type of dance inside of the circle. 

Luigi's Final Smash is very unique. It has lots of effects that it causes 
opponents who are inside of it. The "Smash Bros. DOJO!!" says, the effects 
include:

    * Drastically reduced attack power 
    * Greater launch distance when hit 
    * Increased likelihood of slipping 
    * Steady increase in damage percentage 
    * Flower growth on head 
    * Dizziness 
    * Uncontrollable taunting 
    * Sudden sleepiness 
    * Decreased movement speed

Your attack strength also seems to increase when you are inside of the 
circle. One noticeable difference is that your Down Taunt will do a huge 
meteor smash against your opponent.

If you are trying to avoid this move, then try jumping out of the circle 
and keeping away from Luigi. You will probably get effected a bit, but by 
jumping around, you will have a better chance of surviving. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Luigi's matches should going something like this. Since Luigi's fireballs 
are no good at all, you can't approach opponents like Mario can. You can 
use your Luigi Cyclone to get a quick approach to your opponents and maybe 
even surprise them. If they try rushing you, shield their attack and 
perform a back throw on them. Luigi has more options that Mario, in terms 
of getting KOs. Your side smash attack is a great method of getting KOs. 
The one you always want to try to attempt when you can, is his Super Jump 
Punch. If you see an opportunity, then go for it. Try approaching your 
opponent with some quick attacks and also releasing his Super Jump Punch 
in the middle of them to connect.

Luigi doesn't really have a great edgeguarding ability. Your best chance 
is to jump off stage and perform forward tilts, or neutral aerials on your 
opponent. Since they come out a lot quicker than Mario's, you have a lot 
less to worry about. You can also try fully charging your Luigi Missile 
for 
anticipation of them landing back on stage.

Luigi is better than his brother Mario, but he still has downsides. He is 
not a very fast character in terms of speed and a few of his moves take a 
long time to recover from. His fireball is also useless, for the most 
part. He also has short range, which is never good.

When talking about the upsides to Luigi, there are many to talk about. He 
has a great recovery move, great smash attacks, and some great special 
moves. This pulls Luigi up from being a below average character like his 
brother Mario, to being an average character. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Luigi)
--------------------------------------------------------------------------
When fighting against Luigi, there are a few things you can do to improve 
your chances. Luigi is slow and has some short range. Knowing this, you 
can use a fast character, someone with long range, or better yet, someone 
with both. This should help a lot to exploit Luigi's weaknesses. Try not 
to let Luigi get too close to you, otherwise you can expect him to unleash 
his Super Jump Punch on you. If you have any type of projecticles, you can 
spam them against Luigi, because he has no type of reflecting abilities on 
him. Also, when he is trying to get back onto the stage, you can 
anticipate him using his Green Missile for recovery. If it lands all the 
way back on the stage, then you have time to perform a quick smash on him, 
while he is waiting for the animation to end. 
--------------------------------------------------------------------------


==========================================================================
Peach
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Peach is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Peach first appeared in 1985 in a game called, "Super Mario Bros.". Peach 
is the Princess of the Mushroom Kingdom. There is no queen or king and 
Peach rules alone. She usually gets captured in all of her games by 
Bowser. She has also been known to appear in sports games or wherever 
Mario goes to. She also has a few games of her own. She looks like a young 
princess wearing a royal dress. Her dress is usually colored pink. She 
also wears a small crown on her head.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Peach's grab moves, are all weak and have bad knockback ability. Knowing 
that you can't get any KOs off of her grab abilities, you can use it for a 
different purpose. Since all of her throws hardly have any knockback to 
them, you want to use the one that has the smallest amount of knockback. 
That one, is her down throw. With this move, you can use it for a combo. 
Down throw your opponent and then follow it up with a quick side smash for 
some nice damage.

Peach has some nice standard attacks. Her best one is her up tilt attack. 
It can cause some good damage, has some knockback to it, has good reach, 
and is fairly fast. You can use it for damage, as well as keeping your 
opponent in the air. Her dash attack isn't anything special, but you can 
still use it without too many consequences.

Peach is an aerial player. She has the ability to float and glide in the 
air, for long periods of time. Her forward aerial attacks have the best 
knockback ability to them. Use them when trying to get KOs on your 
opponents. Her neutral aerial is good for damage as well as hitting on 
both sides of her. Her up aerial is great at keeping opponents in the air. 
Her down aerial is good for trying to rack up some damage on opponents, 
but sticking with her neutral aerial is your better choice. Her back 
aerial is good when an opponent is coming up from behind her.

Peach has a good smash attacks. Her down smash is pretty good. If you 
played Super Smash Bros. Melee, then you will remember the damage that 
this moved caused on opponents. Thankfully this move is now fixed. It has 
short range, but can hit on both sides of her for some good damage. Her up 
smash is only good if you connect with the tip of your hand. So, you must 
be close to your opponent when trying to perform this smash. It has 
incredible knockback also. Use it when an opponent is coming back towards 
the ground, or if you ever have an opportunity while on the ground.

Peach's side smash can randomly do 3 different things. The first is 
attacking with a tennis racket. This is her weakest out of the 3 and has 
small knockback to it. Her next weapon is the golf club. It is in the 
middle of the three weapons, in terms of damage dealing. It has great 
knockback horizontally though. The last weapon she has, is the frying pan. 
This is the strongest of the 3 weapons and does some great vertical 
knockback. These all come out randomly and are pretty quick.

Peach has some interesting special moves. First of all, is her special 
move with Toad. You can use this move for countering an attack. The damage 
he deals, depends on the amount of the spray that your opponent gets hit 
with. I don't recommend using this move still though, because of how slow 
it is and how spread out the spray is. If you miss a counter with this 
move, then you are defenseless. You can expect your opponent to punish you 
for missing with your counter.

The Peach Bomber is a good move that she has. When she uses it, she 
thrusts herself backwards in the direction you used the attack. She covers 
a good amount of distance with this and it does some good damage. It also 
comes out pretty quick. The only bad thing to this move, is that it has 
some back knockback ability.

Peach also uses a Parasol as one of her special moves. This move is only 
used for recovery. If you attempt to hit your opponent with it, it will 
hardly do any damage at all. Peach has horrible vertical recovery and is 
all about the horizontal recovery. This move is a part of the reason why. 
She can use the Parasol to slow down her vertical falling and come back 
onto the stage from any distance away from it. This works as long as she 
isn't below the stage. You can also cancel this move by pressing down and 
then press up again to pull out the Parasol. There really is no reason to 
do this though, as her descent hardly changes in speed at all.

Her last special move is using Turnips. She can use these to throw at her 
opponents. It's good for using them semi long range to hit your opponents, 
or cancel whatever attack they are about to perform. They have very short 
horizontal distance though, so they aren't that great. They also come are 
thrown pretty slow and your opponent can easily catch them by pressing 
"A", right before they hit him. They can then throw them right back at 
you. She can also pull out different things randomly. If you look at the 
Turnips' closely, you will realize that they have faces on them. One of 
the very rare things that Peach pulls out, is a Turnip with a face that 
looks like someone squinting. This Turnip is very powerful and will most 
likely kill your opponent. She can also pull out an assortment of goodies 
very rarely. Beam Swords, Bombs, and even a Mr. Saturn can be pulled out 
of the ground. This all happens very rarely though, so don't expect to see 
it anytime soon. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Peach's Final Smash is called, "Peach Blossom". When Peach performs this 
Final Smash, she starts to dance and peaches will fall from the sky. 
Different music also starts playing and the sides of the screen have 
pictures of Peach on them. Everyone except Peach gets put to sleep when 
this happens. The closer you are to Peach, when the Final Smash is 
performed, the longer you will stay asleep. She can also eat the peaches 
that fall down from the sky for some health recovery.

As far as being a powerful Final Smash, this one does some damage, but no 
knockback at all. The closer you are to Peach, when she performs her Final 
Smash, the more damage you will take. The farther you are away from it, 
the less damage you will take. She has a few options though with her Final 
Smash. Since her opponents are asleep, she can grab some peaches on the 
ground to recover her health, or she can just do a strong smash attack on 
her opponent. She can also do a mix of both, by grabbing some peaches and 
then smashing her opponent. 

If you want to dodge this attack, then I recommend you stay in the air as 
long as possible. Try to get as high as you can in the air before she is 
about to activate her Final Smash. You will only fall asleep if you touch 
the ground. If you manage to avoid her Final Smash, then you can eat any 
peaches you see or do whatever you want against Peach.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
When fighting against opponents, Peach is a heavy aerial player. Make use 
of her floating ability in the air. You can also hold down and then jump 
to make her float on the ground. Use this to perform any aerials you want 
to use. Use her Peach Bomber frequently to approach opponents, or even if 
they are chasing you. Use Turnips for long range fights, but be ready for 
them to be thrown back at you just incase your opponent catches it. Her up 
smash is great for KOs, as long as you connect with the tip of your hand. 
The side smashes will also do a good job. 

When trying to edguguard with Peach, you have a lot of good options. You 
can use the Turnips if you want to play it safe on the stage. Just spam 
them while your opponent is trying to get back onto the stage. If you want 
to play more risky, then use her float ability and trying to do some 
forward aerials to KO your opponents. Peach is a great edgeguarder, 
because of her ability to float in the air for a long period of time 
whenever she wants.

Peach may seem good with all of her attack options, but she has some 
glaring downsides. For one, she has a horrible vertical recovery. If she 
gets sent below the stage, don't expect her to make it back up the 
majority of the time. She is also a very light character. This means that 
she can be KOed at low percentages. She isn't very fast and other 
characters have better aerial abilities than her.

Peach does have some good things about her also. She does have an amazing 
horizontal recovery and will be able to get back on stage no matter how 
far back she is sent. As long as she isn't below the stage, she will be 
fine. Her floating ability gives her a ton of options to attack her 
opponents and is great for edgeguarding. The bad thing about her though, 
is that her weaknesses override her strengths.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Peach)
--------------------------------------------------------------------------
Peach is a light character. Take advantage of this by using a heavy 
character. She also is more on the slower side, so a speedy character 
could work wonders on her. Watch out for her Turnips that she can throw. 
Be ready to catch any that come at you and return the favor by throwing 
them back at her. Keep in mind that she is a very horizontal based player. 
Any characters that are more aerial based than her, can cause a lot of 
problems. Use this knowledge to attack from above or below her to get 
around her floating ability. When recovering back onto the stage, try to 
get below or above her, so she can't edgeguard you as easily. 
--------------------------------------------------------------------------


==========================================================================
Bowser
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Bowser is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Bowser first appeared in 1985 in a game called, "Super Mario Bros.". 
Bowser has been Mario's enemy since the beginning. He has often resorted 
to capturing Princess Peach. His main goal is to rule the Mushroom Kingdom 
one day. Bowser also has a vast army that he controls to take out the 
Mushroom Kingdom. He looks like a cross between a small dinosaur and a 
giant turtle. He has spikes covered all over his shell. His skin is 
colored green.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
None of Bowser's throws are heavy damage dealing. They also don't have 
very much knockback to them. Usually, you will want to end up trying to 
grab your opponent using one of your special moves, instead of your 
standard grabs. The only reason to use any of these grabs, is to do them 
out of a shield, if you get the chance. 

Bowser has some good standard ground attacks. His forward tilt has some 
very good range on it. It also comes out decently quick, so you won't have 
too much to worry about when attempting it. His up tilt is strictly for 
attacking opponents in the air. He swings his claw very vertically and it 
will miss anyone on the ground. The exception to this, is that it can hit 
someone behind you. Do not rely on using it for that though. He has a nice 
neutral, but his down tilt will do even more damage. His dash attack takes 
a long time to recover from, so its not recommended to use that in most 
situations.

Bowser has some strong, but slow aerial attacks. His forward aerial is 
quick though, and should be used a lot. It has some good power and great 
knockback for KOing your opponent. His up aerial is really slow, but does 
the most damage out of his aerials. His down aerial isn't very strong and 
there's no reason to use it because of the lag it creates after using it. 
His back aerial is strong, but slow also. It has a ton of lag after using 
it. It is probably best used for edgeguarding. His neutral aerial is weak, 
but not too slow. There really isn't a reason to use it when you have his 
great forward aerial though.

Bowser has some very powerful smash attacks. His up smash is the weakest, 
but it is still strong. It is best used when your opponent is coming down 
on you, or if he is above you on a platform. The reach it has is great for 
these situations and the added damage is a great bonus. His down smash 
doesn't isn't as useful as his up smash or side smash. He can use it if he 
is trying to hit an opponent that looks like he could attack from either 
side of Bowser. If it connects, it will cause some great damage. His side 
smash though, is unbelievably powerful. If you use it when you are close 
to your opponent, it will hit twice for even more damage. This is a great 
edguguarding tool, because most of the time, its way too slow to use for 
other purposes.

Bowser has some great special moves. His Fire Breath attack is good for 
edgeguarding. The damage it does is weak, but it will cause quite a bit of 
frustration to the opponent trying to get back onto the stage. The Bowser 
Bomb special move is powerful, but causes a lot of lag. If he uses it on 
the ground, he can combo his opponent into it. Use it when you are 
touching your opponent and Bowser will send him into the air. He will then 
crash back onto the stage and hit your opponent in the process. This is a 
great combo and it happens fairly quickly. The only bad side to this move, 
is of course the lag that it creates after it ends.

The Whirling Fortress special move, is Bowser's recovery move. Its great 
for horizontal recovery, but bad for vertical recovery. It can also hit 
your opponents for a bit of damage, if they come into contact with it. 
This move is way too slow for any other purposes like causing damage. This 
is why it should be strictly for recovery purposes.

Bowser's last special move is the most interesting. It is called the, 
"Flying Slam". He will grab his opponent when this move connects and body 
slam them into the stage. This move is powerful and causes some knockback 
also. Bowser can also control where he slams his opponent into the stage 
at, while holding him in the air. His opponent though, can also control 
where he lands. The higher damage that your opponent has on him though, 
the less control he will have on influencing where he lands. The same can 
be said when Bowser has a higher percentage of damage on him. The other 
general use for this attack, is KOing your opponent and suiciding 
yourself, off of the stage. Only do this in a smart situation. That means, 
if you have nothing to lose by suiciding. This could mean something along 
the lines of having a high percentage of damage on you, while your 
opponent has a lower percentage of damage on him. It could also be helpful 
if you have 2 lives and your opponent has 1 life left. Suicide with this 
to end the match. This attack comes out very quick, so you don't really 
have to worry about missing it too much.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Bowser's Final Smash is called, "Giga Bowser". When Bowser performs this 
Final Smash, he will gigantic in size. He will also change his appearance 
and looks much more scary.

This Final Smash doesn't last very long unfortunately. Bowser's gets a lot 
stronger in this form though. His attacks are very powerful and can cause 
a lot of knockback on you. He can easily KO you while he is in this form. 
If you try to hit Bowser while in this form, he won't even flinch. You are 
too small for him and won't even make him blink. You can still damage him 
though. The downside to this Final Smash, is of course that he can't last 
very long in this form.

If you want to avoid this move, then good luck to you. Bowser takes up 
most of the stage that he's on and has incredible reach. Try your best to 
just run away from him. Air dodge, if you think he's getting ready to 
attack you.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Bowser will have a hard time approaching his opponents, due to his slow 
speed. He should try to bait his opponents into coming to him instead. He 
could try to approach them by using his forward aerial attacks though. Try 
a combination of using the Flying Slam special move and smash attacks 
throughout the match. He doesn't have many options in his arsenal, but he 
has a lot of power to make up for it. Also, using the Flying Slam in smart 
situations, is always recommended as a part of your matches. 

Bowser can be a good edgeguarder, if used properly. If you can time his 
forward smash on your opponent, then you can almost expect a KO on them. 
Also your Fire Breath can be used for some pain and frustration, when your 
opponent is trying to get back onto the stage. Forward aerials will also 
do a lot of good while edgeguarding.

Bowser of course, has a big downside. This big downside is that he is very 
slow. Slow characters, will normally get punished in this game. He won't 
be able to react fast enough to the speedy characters, who will enjoy 
punishing him the whole match. Also, due to the size of Bowser, his 
opponents will have a much easier time hitting him. These 2 downsides 
cause Bowser from being a great character, into only being an average 
character. 

Bowser has a lot of upsides to him though. He has all of the obvious 
traits of being a big powerful killing machine. He has great reach, power, 
and is also a very heavy character. This means that it will cause him a 
lot of damage in order to be KOed. His recovery is also pretty good and 
can get him back to the stage in most situations. Lastly, he can be a very 
powerful and annoying edgeguarder against your opponents, if used 
properly.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Bowser)
--------------------------------------------------------------------------
Bowser has the big weakness of being slow. Any fast characters will be 
able to make short work of Bowser. Any characters that can use 
projecticles, will also have a fun time keeping away from Bowser and just 
spamming him. Bowser is very powerful, so don't pick any characters that 
are too light, otherwise you will be KOed within a few smashes. Watch out 
for his Flying Slam if he gets the chance to use it. Also be careful when 
coming back to stage, as Bowser can KO you if he gets the chance. Try to 
grab the ledge and roll onto the stage to get around him.
--------------------------------------------------------------------------


==========================================================================
Donkey Kong
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Donkey Kong is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Donkey Kong first appeared in 1981 in a game called, "Donkey Kong". Donkey 
Kong used to be Mario's enemy in the early days. Only later, did he 
develop into being the main character in his own game. The Donkey Kong 
Country series made Donkey Kong into a very popular character and have 
some very good games. Donkey Kong is a gorilla. He is huge and weighs a 
ton. He has brown fur covering most of his body. He also wears a tie 
around his neck in most of his games. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Actually, none of Donkey Kong's grabs are very powerful at all. They are 
more towards the weak side, surprisingly enough. His back throw is his 
most powerful out of the throws though. His forward grab is unique, 
because he can actually lift up his opponents and carry them for a limited 
amount of time. Donkey Kong can suicide with this move, but you will have 
to be quick, because your opponent can break out of it. Just stick to his 
backthrow for the power, or his front throw for a chance at suiciding with 
your opponent.

Donkey Kong's standard ground attacks are nothing special. His forward 
tilt is good, because it comes out quick and has some good range to it. 
His up tilt is also good for juggleing opponents in the air. It can also 
hit an opponent from behind Donkey Kong. His down tilt is overshadowed by 
his forward tilt, so just stick to that one for the most part. His dash 
attack isn't very good. It doesn't do very heavy damage and will also 
cause some lag. Never a good combination.

Donkey Kong's aerials are nothing spectacular, but they aren't bad either. 
His down aerial can cause a lot of damage, but it is slow and will cause a 
lot of lag. The same thing can be said for his forward aerial. It is even 
slower to connect though and highly not recommended. His neutral aerial is 
weak. His up aerial is decent, when trying to hit your opponent in the 
air. His back aerial is probably his most useful though. It can cause some 
good damage and knockback on your opponent. Use then move, when they are 
chasing you.

Donkey Kong has some great smash attacks. They are very powerful and come 
out pretty quickly. His down smash hits opponents on both sides of Donkey 
Kong, but has some lag after using it. His up smash is great for keeping 
opponents in the air. His forward smash is probably his greatest smash 
attack though. It has incredible knockback, reach, and power all stuffed 
into 1 nice smash attack. You will be using this move a lot when trying to 
get KOs.

Donkey Kong doesn't have any amazing special moves either. His ground 
pound attack will cause some damage to your opponent, if they are in the 
immediate area surrounding your character. If you have items on though, 
this move is more risky to use, because you might blow up an item that is 
close to you. This move really isn't necessary to use anyways. Donkey 
Kong's Headbutt can hit your opponent so hard, that they will fall into 
the ground in a mini crater. It has the same effect as if you used the 
Pitfall item. After connecting with the Headbutt, follow it up with a side 
smash attack for some good damage. This move is slow though and will cause 
some lag, so its not really recommended because of the low success rate of 
connecting. 

His Spinning Kong special move is used as his recovery move. It has some 
great horizontal recovery distance. It is horrible when trying to 
vertically recover though. If your opponents come into contact with it, 
then they will also take some damage. Only use this move strictly for 
recovering, because it will cause a ton of lag when it is finished.

Donkey Kong's last special move is his Giant Punch. This move should be 
charged up at the beginning of every match, if given the opportunity. It 
is a great move for getting KOs, due to its power and great knockback 
ability. Charge this move up when away from your opponent, whenever you 
get the chance. Let it unleash when you see a good opportunity on your 
opponent. Using it after the Headbutt move is the ideal situation. It 
could also even be used for edgeguarding.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Donkey Kong's Final Smash is called, "Konga Beat". When Donkey Kong 
performs this Final Smash, he starts to play his drums. The sound waves 
that comes from you playing along to the beat of the song, will damage 
your opponents if they get hit by it. 

In order to do any damage to your opponent, you are going to watch to hit 
the "A" button in time with the rhythm of the song he is playing. You will 
want to activate this Final Smash as close to your opponent as possible. 
Then time the beats and the sound waves will grow in size and length the 
longer you play in tune of the song. This move can deal a lot of damage if 
timed correctly. It will take a lot of practice in order to get down the 
timing of the song though.

If you want to dodge this Final Smash, then just try to stay as far away 
from Donkey Kong as possible. It shouldn't be very hard to avoid. 
Especially if your opponent isn't very good at going along with the beat 
of the song.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
At the start of the match, charge up your Giant Punch and unleash it 
whenever you see your opening. Donkey Kong will have a hard time 
approaching his opponents, due to his slow movement and attack speed. He 
should try to bait his opponents into coming to him instead. Start using 
your back aerials if they chase at you. You could try to approach your 
opponents by also using your back aerials. It will still be hard either 
way, due to your slow forward aerial. Continue with side smashes, Giant 
Punches, back aerials, and suicidal forward throws throughout the match. 
Donkey Kong doesn't have the greatest moveset, so you will have a hard 
time in most cases. 

Donkey Kong isn't the best edgeguarder. His forward smash will probably be 
your best tool when trying to edgeguard. You may even try using the Giant 
Punch, but the forward smash is recommended more, due to its speed and 
less lag. His aerials really don't give him any help for edgeguarding, so 
you will find yourself using only 1 move for the most part.

Donkey Kong is a slow character with slow attacks. This is always a bad 
combination and in the long run, will give you the disadvantage. Donkey 
Kong is also a pretty big character and is open to projectile spamming 
from his opponents. Donkey Kong doesn't have much of an edgeguarding 
ability either.

Donkey Kong does have some upsides to him though. He has incredible reach, 
very quick and powerful smash attacks, a great recovery, and is a heavy 
character. These upsides put him back onto the playing field, even when 
his disadvantages cause some problems in matches. He can KO his opponent 
very quickly with his smashes, but factor in everything as a whole, and 
you only get another average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Donkey Kong)
--------------------------------------------------------------------------
Donkey Kong is big and slow, so the obvious choice is to bring in a fast 
character. Projectile spam is again useful against Donkey Kong, as he can 
do nothing about it. Don't pick any character that is light, because of 
Donkey Kong's powerful and quick smash attacks. Watch out if hes going 
for 
a suicide with you, but you should be able to break out of it by spamming 
buttons when he grabs hold of you. Try to keep away from him if he charges 
up his Giant Punch. You know what will happen if that thing connects with 
you. He is also horrible at edguguarding, so you won't have too much of a 
problem trying to get back onto the stage.
--------------------------------------------------------------------------


==========================================================================
Diddy Kong
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Diddy Kong is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Diddy Kong first appeared in 1994 in a game called, "Donkey Kong Country". 
Diddy Kong has helped Donkey Kong is most of his adventures. He has even 
had a few games all to himself. His main role was get Donkey Kong's 
bananas back from the Kremlings. Diddy Kong is a small chimp, unlike 
Donkey Kong, who is a big gorilla. He has brown fur covering most of his 
body. He also normally wears a red shirt and a red hat on top of his head 
in his games.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Diddy Kong doesn't have any special grabs. His most powerful grab is his 
forward throw. All of his other throws are weaker versions. Don't use his 
grabs for KOs, just use them out of shields.

Diddy Kong has some interesting standard ground attacks. If you perform 
his quick combo (by repeatedly pressing the attack button), then you will 
perform a tail attack move, that can go on forever, as long as you hold 
down the attack button. His up tilt is good for keeping opponents in the 
air, but his up smash is better for this situation. His down tilt has some 
good reach, but thats about it. His forward smash also has good reach, 
but 
is outclassed by his forward smash. Pretty much, all of Diddy Kong's 
standard ground attacks, get outclasses by his smash attacks. His dash 
attack, on the other hand, is very good. It comes out very quickly, and 
has basically no lag, which means that you can follow up with even more 
attacks. 

Diddy Kong has a great aerial game also. His forward aerial has great 
power, great knockback, and comes out very quick. His back aerial is about 
the same, but with less power. His other aerials are weak and not really 
worth mentioning, except for his down aerial. His down aerial takes a bit 
of time to execute, but the result is a spike to the bottom of the screen 
for a KO. 

Diddy Kong has some good smash attacks. They pretty much will replace his 
standard ground tilts. His forward smash comes out quick and does good 
damage on his opponent. The same can be said for all of his smashes. His 
down smash hits on both sides of him, comes out quick, and does good 
damage. His up smash is great for keeping opponents in the air and does 
great damage. The one you will be using the most for KOs though, will be 
his forward smash.

Diddy Kong doesn't have any powerful special moves, but he does have some 
interesting ones. His Peanut Popgun can be used for long range, but it 
comes out slow, takes a while to aim on the correct angle, and the 
opponent will be able to easily avoid it by then. If it was stronger, it 
might be worth it, but its not. Also, if you charge the gun for too long, 
it will explode on Diddy. This won't cause any damage to him, but it will 
leave him vulnerable for a long period of time.

His recovery move is his Rocketbarrel Boost. This move is great for 
vertical recovery, and can even be angled for horizontal recovery. You can 
safely get back to stage, no matter where you get hit off to. This move 
can also cause some damage to your opponent, if they get hit with the 
initial blast, but you will want to use this strictly for a recovery move. 
You will get a lot of lag after using this move, which is never a good 
thing to have.

Another of Diddy Kong's special moves, is his Monkey Flip. This move can 
be interesting. He launches himself a short distance in whichever 
direction he is facing. He can latch onto opponents this way and even hit 
them if he jumps onto them. Its a decent move that can cause some damage, 
but don't overuse it. It can also be used as a recovery option if you 
prefer.

Diddy Kong's last special move is the Banana Peels. I love abusing these 
little goodies. He can only have 2 of these out on the stage at the same 
time. He can however, continue pulling them out throughout the whole 
match, as long as he only has 2 out at a time. Their main use, is to be 
thrown at opponents to make them slip on them. This will give you time to 
attack them after they slip. You can pull off a ton of frustration from 
your opponents by causing them to slip repeatedly and continue comboing 
them the whole time. Be careful however, as your opponent can pick them up 
off the ground and throw them back at you, which can cause you to slip on 
your banana peels. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Diddy Kong's Final Smash is called, "Rocketbarrel Barrage". When Diddy 
Kong performs this Final Smash, he will pull out his rocketbarrels and 
turn them into a jetpack. This will keep him in the air constantly, 
instead of only a limited time. Though the Final Smash doesn't last 
forever. He also pulls out 2 peanut guns. You can fly like crazy with the 
jetpack and fire tons of peanuts at your opponents.

You can damage your opponents either by the peanuts, or by the jetpack 
itself. Press "A" to fire the peanuts. Just spam that button the whole 
duration of the Final Smash to rack up some major damage on your 
opponents. He is pretty hard to control though, so that its not too easy 
to hit your opponents with this.

If you want to avoid this move, then try air dodging the whole time and 
keep away from his jetpack. It will still be hard to dodge, because of his 
airborn speed and the fact that he can spam peanuts at you. Staying in the 
air and air dodging is still your best bet though.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Diddy Kong is all about speed, aerials, and bananas. At the start of a 
match, pull out a couple of bananas and grab one. Throw it at your 
opponent and rush them. If everything goes right, they will slip on the 
banana and you will come in and combo them with an attack of your own. 
Keep up this strategy and it will work wonders. Your opponent will get so 
frustrated slipping on the bananas, while you on the other hand, will be 
laughing your head off as they are helpless against your banana onslaught. 
You can also pull off aerials in the meantime, while they are dodging 
your bananas. 

Diddy Kong isn't great at edgeguarding, but he has a few tricks up his 
sleeve for it. The first is to lay down some bananas by the side of the 
stage they are coming back on. Hopefully they will slip on them as soon as 
they climb back onto the stage. If not, then jump into the air and aerial 
assault them. 

Diddy Kong does have some downsides. He is a light character and that 
means he can be KOed easily. He also doesn't have the reach that some 
characters have. His upsides outweigh his downsides though, so not too 
many problems in this category.

Diddy Kong has a ton of advantages going for him. He is a very quick 
character and can out maneuver most other opponents. He has some great 
options to frustrate his opponents with, as well as some deadly aerial 
attacks. His smash attack come out quick and strong and he will let you 
see it over and over again. I would definatly rate Diddy Kong as an above 
average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Diddy Kong)
--------------------------------------------------------------------------
When choosing someone to go against Diddy Kong, keep in mind that Diddy 
will punish any slow characters. Since that is the case, you will want 
someone that isn't too slow and even has some range or projecticles. Diddy 
Kong is helpless against projecticles, so you can spam them as much as you 
want against him. Diddy Kong is also a light character, so someone with 
power will have an easier time against him. Just make sure they are not 
too slow. Watch out for his bananas that he will throw all over the place. 
When he tries his recovery Rocketball Blast move, watch to see where it 
lands and rush over to him and smash him. Diddy is fierce in the air, so 
try to keep it on the ground with him.
--------------------------------------------------------------------------


==========================================================================
Yoshi
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Yoshi is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Yoshi first appeared in 1991 in a game called, "Super Mario World". 
Yoshi's first role was to let Mario ride him throughout the games. Not 
much of a role, but it helped still. He does have a few abilities of his 
own though. He has a giant tongue that can grab enemies and swallow them 
whole. He can also throw eggs and stomp the ground really hard. He can 
even fly in short bursts. He looks like a green dinosaur. He also has a 
little saddle on his back for people to ride on him. There are many 
different colors of yoshis, but the main yoshi has always had the green 
color to it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Yoshi's grabs are replaced by one his special moves. All of his standard 
grabs are very weak, and not worth doing at all. It has some reach to 
them, considering he tries to grab his opponent with his tongue. If he 
misses though, he will get a lot of lag, that his opponent can take 
advantage of. His forward and back throws do the same amount of pathetic 
damage and are his strongest throws. Since he does little damage in his 
grabs, try to make them into a combo instead. Use his down throw to put 
his opponent into the air and then use a down aerial on them. 

Yoshi is more of an aerial based character, so his ground attacks are not 
going to be the best. He also has short reach on him. His down tilt is 
probably his best, as far as reach goes. His up tilt is good for juggleing 
opponents in the air. This is good, because Yoshi loves to fight in the 
air. Yoshi's dash attack is weak and not really worth doing. It does have 
barely any lag after performing it though, so you may be able to combo it 
into something else. Not recommended to use though.

Yoshi has an amazing aerial attack to make up for his horrible ground 
game. This is his down aerial. This move will rack up damage like no 
tomorrow. Try your best to get close and connect with it. His back aerial 
has some nice range to it, but its very weak. His up aerial can be good 
for juggleing your opponents in the air. It can even KO them if you try to 
use it for that purpose. His neutral aerial comes out quick and does some 
decent damage also. His forward is strong, but comes out too slow to make 
it any good use.

Yoshi's smashes are all very small ranged attacks. His up smash is decent 
for trying to KO your opponent when they are coming down on you. His 
forward smash will probably be used the most in terms of trying to get a 
KO on your opponent. It has some decent damage and knockback, but its 
range is poor. His down smash will hit on both sides of him, which is a 
good thing.

Yoshi doesn't have any good special moves either. Yoshi's Egg Lay will 
replace his throws. Use this to turn your opponent into an egg and then 
hit them with an attack, while they remain helpless for a few seconds. 
Your opponent can break out quickly though, so don't take your time 
preparing an attack on them. His Egg Roll special move can be a bit 
useful. You can use it for approaching opponents, ramming into them with 
your egg, and even trying to get back onto the stage. Use it while you are 
about to reach the stage, to roll into your opponent and make sure you 
reach the stage. Yoshi's Ground Pound is similar to Bowser's version of 
it. Try to get close to your opponent and use it. They will get sent into 
the air and then get slammed down into the ground. Don't overuse it 
though, because if you miss, you will be presented with a lot of lag 
afterwards.

Yoshi's final special move, is probably his most useful. It is called the 
Egg Toss. Yoshi can throw eggs from long distance with this move. The eggs 
hit fairly hard, but are a pain to try to control. This move can also be 
used to give Yoshi a bit of height for a short time. It is basically his 
3rd jump, but its very small. Since this is his only form of long range 
attacks, you will want to use it as much as you can.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Yoshi's Final Smash is called, "Super Dragon". When Yoshi performs his 
Final Smash, he will grow some wings and be able to fly around the stage. 
He can also blow fireballs at his opponents. You also have complete 
control over Yoshi.

You can damage your opponents by either running into them, blowing 
fireballs at them, or breathing fire at them. Press the "A" button to blow 
fireballs. In order to breathe fire, just don't press any attack buttons 
on the controller and Yoshi will do it automatically. The fire takes too 
long to come out though, so its not as good as blowing fireballs. Even 
though the fire will do some good damage still. Its still best to just 
spam fireballs at your opponent. Probably the optimal way to use this 
Final Smash though, is to ram into the opponent with Yoshi and then blow a 
fireball at him for a combo.

If you want to dodge this Final Smash, then you will want to stick to air 
dodging. Jump over any fireballs he blows at you, or if he is trying to 
ram into you, then try to air dodge over Yoshi.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Yoshi is difficult to play as. You will want to make things aerial based 
though. Perform long range attacks using your Egg Toss, until your 
opponent gets closer to you. Try to turn them into an egg with your 
special move and rush in for an attack. If you have the opportunity to 
throw your opponent, then use your down throw and try to immediately go 
into your down aerial on your opponent. You can also use your Egg Roll to 
advance onto opponents, or even fly back onto the stage with it. Remember 
that Yoshi really only has 2 jumps and his so called "recovery move" will 
hardly give you any lift at all.

Yoshi can't edgeguard very well at all. Your best bet is to use your back 
aerials on your opponent. Be careful though, because Yoshi has a hard time 
recovering back onto the stage, if you go too far away from it. Combine 
this with his poor edgeguarding and you can't really do much.

Yoshi has a lot of downsides to him. He is a semi light character, which 
means that he can be KOed fairly quickly. Combine this with his poor 
recovery ability, and you will have a hard time trying to stay alive on 
stage. Yoshi also doesn't have any powerful moves that he can use. His 
range is poor and his attack arsenal is limited.

Yoshi has few advantages to him. He can move fairly fast across the stage 
and has some quick attacks. His long range Egg Toss is another factor that 
he has going for him. If you combine the advantages and the disadvantages 
of Yoshi, then you will have a very below average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Yoshi)
--------------------------------------------------------------------------
Yoshi will be at a disadvantage against most of his opponents. He is semi 
light and has poor reach. His recovery ability also causes a lot of 
problems. If you can use a character that is good against edge guarding 
and has long reach, then you will slaughter Yoshi for the most part. He 
does have some speed to him, but not so much that it will be a problem for 
most heavy characters. Watch out for his egg spamming, but the eggs are 
slow and the angles are odd, so it shouldn't be too much of a problem. 
Yoshi has no means to defend himself against projecticles, so you can spam 
those against him also.
--------------------------------------------------------------------------


==========================================================================
Wario
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Wario is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Wario first appeared in 1992 in a game called, "Super Mario Land 2". Wario 
was originally the rival of Mario. Later on though, he started appearing 
in his own games. He likes to steal things and just generally cause any 
sort of chaos that he can. He is a short and fatter version of Mario you 
could say. Wario wears a yellow shirt with purple overalls. He also wears 
a yellow hat on his head.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Wario has 2 great grabs. His back throw and up throw are not really used. 
His forward throw and his down throw are the main ones for Wario. His 
forward throw does the most damage and has the greatest knockback out of 
his throws. His down throw can lead into great things though. He can chain 
grab most of his opponents, after down throwing them. This is because, his 
opponents will land right behind him, so Wario can turn around and grab 
them again. You could also do a forward smash out of the down throw. Your 
choice on one or the other.

Wario's standard ground attacks are strong, but slow. His neutral quick 
combo can do some damage, but has short reach. His forward tilt has some 
decent reach, good power, and is a bit slow though. His other tilts are 
also slow with short reach. His up tilt can put enemies into the air, but 
he has such a short reach, that it probably won't keep them there. His 
dash attack is so weak, that it isn't even worth doing. It even has some 
lag after it.

Wario has tremendous maneuverability in the air. That is where most of his 
matches will take place for him. His forward aerial is quick and weak. His 
back aerial is decent damage, but has some lag if he hits the ground. Its 
good for edgeguarding mostly. His neutral aerial is hard to connect with 
and the damage isn't worth it, so that move really isn't worth using 
either. His up aerial however, is very strong and can easily KO opponents 
off the top of the screen. It does have some lag though, but its great for 
trying to KO your opponent. His down aerial is also good at dealing damage 
and doesn't have much lag to it.

Wario's forward smash is strong, it does have some lag to it and the range 
is ridiculously short. Wario's down smash doesn't do very good damage for 
a 
smash attack and it lasts forever. Not recommended to use at all, because 
of how long the attack lasts and leaves you open for attack. His up smash 
is ok, but you should rely on the forward smash for KOs instead of the up 
smash. 

Wario's Bite special move has no range whatsoever on it. Wario will just 
stand there with his mouth open and if his opponent comes close to him, he 
can grab them with his mouth. When they are in Wario's mouth, press the 
"B" button to repeatedly bite them for some damage. He can also swallow 
most items with this move, but not all of them. This is why it is mostly 
used as a defensive ability and not an offensive ability.

Wario's Bike can be used as an approach strategy. It is pretty fast, so 
you can get behind your opponent quickly. It doesn't cause much damage 
though, so don't rely on it for attacking. You can also use the Bike as a 
recovery option. Pull it out in the air and you can ride it using your 
momentum and then jump off of it back to the stage. This is a handy trick 
to use. Your bike can be broken into parts, if it has taken enough damage. 
After it breaks, you can then pick up and throw the pieces of your bike at 
your opponents.

Wario's Waft is an interesting move. It charges up throughout the match 
and it will take a couple minutes to fully charge. Once it is fully 
charged, you will see Wario's body start blinking. This is your cue that 
the move is fully charged. You then have a couple options on how you want 
to use it. It can be used as a damage dealing move, or as a recovery 
option. It has great vertical recovery and you will be able to make it 
back to the stage almost anywhere you get launched to. It also does some 
extreme damage to your opponent, if used as a damage dealing move instead 
of recovering.

Wario's recovery special move doesn't have much vertical range to it at 
all. If your opponent gets hit by this move though, you can deal some good 
damage on them. Since this move is so bad vertically, Wario's Waft is 
normally used to replace this as your vertical recovery option. The choice 
is yours.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Wario's Final Smash is called, "Wario-Man". When Wario performs this Final 
Smash, he will transform into "Wario-Man". He basically just throws on a 
cape and suit. No size changes or anything along those lines.

Wario becomes very powerful when he activates his Final Smash. You double 
your speed and your strength in all areas. He can basically remain in the 
air the whole time without touching the stage. Just keep on using your 
attacks while airborn, and watch as you pull off unlimited combos. This is 
a great Final Smash and you can really rack up some big damage on your 
opponents with this. Be careful of using your bike though, because you can 
easily KO yourself from the great increase of speed and fly off the stage 
before you know it.

If you want to avoid this move, then you will have a difficult time of 
dodging it. Just treat it like you would any other fast character, but you 
will want to be dodging them the whole time instead. Try to air dodge, 
shield roll, whatever you have to do in order to avoid being hit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Wario is an aerial based character, so you will be spending the majority 
of your time in the air. You can use your Bike to approach your opponents 
when needed, or even when recovering. Your aerial based attacks will be 
your damage dealers. Use all of them to your advantage. You can use your 
down throw to cause some major damage to your opponents, due to chain 
throwing and comboing them. Your up aerial will be used as a KO move, as 
well as your side smash attacks. Use the Wario Waft to your advantage as a 
recovery move, or as an attack option.

Wario can be good at edguguarding, due to his great aerial 
maneuverability. 
Use your back aerials when trying to stop your opponent from getting back 
on stage. You could also use your Bite move and just wait for them to land 
near your mouth. That option is more risky, but its still an option.

Wario has very few downsides. His most obvious one, is the fact that he 
has almost no range at all to him. This is a big weakness and will prevent 
Wario from succeeding in a lot of situations. His other big one, is his 
vertical recovery options. He doesn't have much of one, and should try to 
stick to his Wario Waft for it. Those are his only 2 big downsides for 
him.

Wario has a lot of great upsides to him. He is actually a heavy based 
character, even though his short size makes him appear to be a light based 
character. This means he will take a lot of damage before being KOed. His 
speed is about that of an average character. His aerial maneuverability on 
the other hand, is great. Wario definatly makes himself an above average 
character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Wario)
--------------------------------------------------------------------------
Wario has 2 big weaknesses that you can exploit. His vertical recovery and 
his short range. Since this is the case, pick someone who has long range 
to them and is good at edgeguarding. Wario will be almost helpless against 
someone with good range. Most projecticles can be eaten by Wario, but gun 
fire or explosives cannot be eaten by him. Therefore, you can spam certain 
types of projectiles at him. Watch out for his air game though, as it will 
probably be superior to yours. Try to stick to the ground, where his range 
is bad, as well as his mobility.
--------------------------------------------------------------------------


==========================================================================
Link
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Link is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Link first came into the gaming world in 1987 with a game called, "The 
Legend of Zelda". Link has never talked in any of his games (as far as I 
know) and there has been a ton of them. He is the hero in the Legend of 
Zelda series and usually ends up rescuing Princess Zelda from the evil 
Ganondorf in most of his games. I used to think that Zelda was the name of 
the character you controlled. I only found out it was Link after playing 
quite a few of the games. Link appears as an elf in his games with his 
long ears. He wears a green tunic over his body. He also wears a long 
green hat on top of his head. You will normally see him with a sword and a 
shield also, because that's what he uses in almost every game that he 
appeared in.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of Link's grabs do the exact same damage. They are all weak also. 
Don't expect any KOs from his grabs. His grabs do have long range in 
general, because you are using the Clawshot to grab your opponents. Be 
warned however, if you miss grabbing them with the Clawshot, you will be 
wide open for your opponent to attack for some time. Also, since none of 
his grabs are for KOs, you must look to them for comboing purposes. None 
of them are really give you the opportunity for this either, but his down 
throw keeps your opponent the closest to you. Try and get a quick attack 
in if you can.

Link is all about the ground game. His forward tilt has great range to it, 
and causes some good damage. His up tilt also has great range to it and is 
good for juggleing opponents in the air. It is a bit on the weaker damage 
side though. Link's down tilt is also fairly quick, with good damage. Link 
also has a pretty quick neutral combo. It causes good damage and has great 
range to it. Link's dash attack is decent at best and is another option 
for his ground game, though its nothing special.

Link has a nice forward aerial. It comes out quick, has little lag, and 
has great power to it. It is a great move to use a lot when approaching 
your opponents. His back aerial acts the same as his forward aerial, but 
he kicks twice instead of slashes. It comes out quick, but its a lot 
weaker than his forward aerial. Link's neutral aerial is weak and not 
really worth using when you consider his other aerial offensive moves. 
Link's up aerial has some power to it, but it has a ton of lag. You should 
only use it when you are very high in the air trying to KO your opponent 
coming back down. Link's down aerial is very powerful, but not as strong 
as his forward aerial. It also causes a ton of lag when you land on the 
ground. If you hit your opponent more than once with this move though, 
then it will cancel out the lag when you land.

Link actually has one more aerial, which is my personal favorite. You can 
use his Clawshot in the air to hit your opponent. If you fully connect 
with this move, it can cause some decent damage. It also has no lag at all 
when you land on the ground. Use this to your advantage. Try short hopping 
and approaching your opponent with this move and watch how quickly it all 
happens. It is very quick with no lag, so spam this move a lot whenever 
you can. 

Link has some good smash attacks. Links up smash attack is great for 
stopping opponents in the air from hitting you, or even coming back down. 
He will slash upwards 3 times, so he has a good chance to hit his 
opponent. If he misses though, you will take a long time to recover from 
this move. His down smash does some good damage and hits on both sides of 
him, which is always helpful. His forward smash, is his best smash attack 
though. He can actually slash forward twice using this move. After the 
initial slash, press the "A" button, or "C Stick" again and he will slash 
once more. You can vary the timing of this second slash quite a bit, 
depending on when you press the button again. This can catch your opponent 
off guard, because it looks like you are only going to slash once with 
your attack. If you connect with both of these slashes, it will cause a 
ton of damage.

Link also has a good long range game, which make up most of his special 
moves. His bow can vary in damage from weak, to decent. The longer you 
hold down the button, the more damage it will cause and arrow will fly 
farther that he shoots. You should use this when your opponent is really 
far away from you. His Gale Boomerang is not a good special move at all. 
It causes little damage if it hits your opponent and most of the time it 
will just push him away from you. It can be angled in which direction you 
throw it also. If the boomerang hits your opponent from behind, it will 
bring him towards you. This can be very bad, if you are not ready for it. 
You automatically catch the boomerang when it reaches you, unless you are 
attacking. This will cause some lag and with your opponent right in front 
of your face now, this isn't a good thing.

Link can also throw bombs at his opponents. These don't fly very far, but 
can cause some decent damage. You might want to jump into the air and then 
throw them, so they have some distance on them. They are mostly for semi 
close range attacks, while your bow is for long range. Your opponent can 
also catch the bombs you throw and throw them back at you. You can remedy 
this by delaying your throws. Let the bomb sit in your hand for a while 
and when its about to explode, throw it.

Link's last special move, which is his recovery move, is his Spin Attack. 
This move has a ton of range to it, but the damage isn't so great and if 
you miss, then you will be seeing a lot of lag. Your opponent will easily 
be able to hit you, if you miss with using this move. You can also charge 
this move for extra damage, by holding down the button longer. You could 
use this move in anticipation of your opponent landing back on stage if 
you want. Its not really necessary though, as this move is more of a 
recovery option. Speaking of recovery options, you can also use your 
Clawshot to grab the edge of the stage. Its not really preferable over the 
Spin Attack recovery, but its still an option.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Link's Final Smash is called, "Triforce Slash". When he performs his Final 
Smash, he shoots the Triforce out of his hand and it creates a cage around 
his opponent. He then proceeds to attack his opponent multiple times until 
he charges up a bit for the final hit. The final hit is a bit stronger 
than the other slashes and sends his opponent out of the Triforce cage and 
knocks the opponent back quite a bit.

This is a very powerful move and can KO an opponent pretty easily. You can 
also perform this a good distance from your opponent and still be able to 
catch them in the Triforce. You must be on the same level as your opponent 
though, in order to catch them in the attack. 

If you are trying to dodge this, then just try to jump all over the place 
and not be horizontally aligned with Link. If you are moving and jumping, 
then you have a chance of avoiding it, but its still not going to be easy 
to dodge.

This move is the same as Toon Link's Final Smash, but you have a bit 
longer range when trying to encage them in the Triforce. The final sword 
slash of the attack is just a bit weaker though.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Link is a long ranged character, but you definatly have the means to 
approach your opponent. Short hopping with forward aerials or the 
clawshot, is a great way to approach and cause damage. Don't rely on 
Link's throws to do anything special. Stick to using your arrows for long 
range and your bombs for medium range. Your forward smash is an excellent 
damage dealer and KO dealer. Your down aerial causes too much lag to be of 
use, so stick to your forward aerials. Use your Clawshot or Spin attack to 
recover back to the stage. 

Link can spam projectiles to edgeguard opponents. It is not recommended 
for him to jump off the stage, because of his bad recovery. You could also 
charge your spin attack in anticipation of your opponent landing back on 
the stage.

Most of Link's downsides come from comparing him to Toon Link, who 
outclasses Link in nearly every way. When we just look at Link as a 
character, without comparing him to Toon Link, we can specifically see 
his advantages and disadvantages in a match. Link has average speed and 
his moves are also about average speed. He doesn't have any good recovery 
options to get back to stage. His grabs and down aerial also cause a lot 
of lag. 

With all of the negative things Link has going for him, he still has quite 
a few advantages to use in his matches. He has some strong attacks, like 
his forward smash that can catch opponents off guard. Link is a heavy 
character, meaning it will take a lot of damage to KO him. He also has a 
lot of long range options to use against his opponents. He can also 
approach his opponents in different ways with ease. You can even use his 
shield to block most projecticles against opponents. Looking at Link with 
his advantages and disadvantages, I would say he is about an average 
character. When you compare him with Toon Link though, he appears to look 
a lot worse.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Link)
--------------------------------------------------------------------------
Link doesn't have any obvious weaknesses. You can still take advantage of 
a few things though. Since he can spam long range projectiles a lot, bring 
in a character with reflecting abilities to remedy that problem. He is 
also more on the slow side of things, so a fast character should be at an 
advantage on him. Don't bother with projectiles, because his shield will 
stop most of them. Also, you can use someone good at edgeguarding to stop 
Link from having any slight chance of getting back on stage.
--------------------------------------------------------------------------


==========================================================================
Zelda
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Zelda is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Zelda first appeared in 1987 in a game called, "The Legend of Zelda". 
Zelda is usually captured in most of her games by Ganon. Link always ends 
up being the one to save her. Her magic abilities are very powerful and 
usually is the reason for her being captured by Ganon or whoever else 
captures her. She is also the princess of Hyrule. She has blonde hair and 
is dressed as a princess. She wears a dress with a crown on top of her 
head. She also holds the Triforce of Wisdom in her hand.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Zelda has some decent throws, but don't expect any of them to be used for 
KOs. Her forward throw does the most damage out of her throws, but the 
down throw is the one you will want to use. The reason for using the down 
throw, is for doing a great combo on your opponent. After you throw your 
opponent down, they will pop up just behind you. That is your opportunity 
to immediately follow up with a forward aerial on them for some great 
damage.

Zelda has some slow, but strong standard ground attacks. Her neutral 
attack is very weak though and not worth using. Her forward tilt has some 
decent reach on it and does good damage. It can also pop the enemy just 
over your head to follow up with a combo. Her up tilt is slow, but covers 
a wide area above your head and is great for KOs. You should use it a lot, 
because it has incredible knockback. Her down tilt is very weak and not 
worth using at all. Her dash attack is pretty good. It causes some good 
damage and will pop the enemy just over your head for another combo.

Zelda has amazing aerial offensive abilities. This is definatly what 
separates her from the rest of the characters. Her forward and back 
aerials are a character killing machine. If you hit your opponent with the 
tip of your foot, then you will deal some heavy damage and send the foe 
backwards, with some amazing knockback. If you fail to hit with the tip of 
your foot, then you will do very weak damage. These attacks' knockback are 
so great, that you can kill even heavy opponents at very low percentages. 
This is Zelda's main method of getting KOs, so spam these moves as often 
as you can.

Zelda's down aerial acts the same way as her forward and back aerials. The 
weird thing about this attack though, is that you can't hit with the 
sweetspot if your opponent is not in the air, for some reason. I have 
tested this countless times and have only been able to hit the opponent 
with it while they are in the air. This move works as a great spike KO off 
stage. One hit should be all it takes for a KO.

Zelda's neutral aerial does some good damage and hardly has any lag to it. 
Its range is very nice, as it covers a big area on both sides of Zelda. 
Zelda's up aerial is also great for KOs. It cause a lot of damage, has 
great range, and has some good knockback. As you can see, Zelda has many 
aerial options at her disposal.
  
Zelda's forward smash is awkward. If you hit your opponent close, or far 
away with it, it does great damage and has great reach. Though, it seems 
like, if you hit your opponent somewhere in mid range of the attack, it 
seems to fail and only do 1% damage. Either that, or sometimes the attack 
randomly fails. I'm not sure. Zelda's up smash does some good damage, but 
her up tilt has more knockback. So, I prefer her up tilt over her up 
smash, for that reason. Zelda's down smash hits on both sides of her, but 
has little range to it.

Zelda has a couple special moves that are great also. First of all, the 
one special move that isn't so great, is Nayru's Love. It acts as a 
reflector for the most part, but it can also cause some weak damage on 
your opponent, if they come in contact with it. The bad thing about this 
move though, is the lag that it causes near the end. You opponent will 
easily have enough time to come and hit you. Therefore, its not 
recommended to use this move, unless at long distances.

Zelda's Din Fire move is amazing. She can control where this move goes in 
the air and explodes. It can cover a very large amount of area before it 
explodes, which is great for Zelda, and horrible for your opponent. The 
blast radius is also pretty large, and does some good damage on your 
opponent. You can easily juggle your opponents in the air with this move 
and even KO them off the top of the screen. You can keep sending it out 
one after another, in pretty quick succession. Spam this move a lot long 
range to really devastate your opponents. The one warning about this move 
though, is not to use it while in the air. She will not be able to recover 
from this move, until she lands on the ground.

Zelda has a great recovery move called, "Farore's Wind". It will teleport 
you across a large distance of area. Your opponent can't hit you until you 
reappear and you are invisible until you do. You can also control where 
you will land. It can also cause a little damage if you use it right next 
to your opponent, or if you appear on them. Also, once you reappear, you 
are unable to recover from this move, until you touch the ground. Use this 
move whenever you need to get away from your opponent, or need to recover 
back on stage.

Zelda's final special move lets her transform into Sheik. There really is 
no reason to use this, because you can pick Zelda or Sheik at the 
character select screen. This transformation takes a long time in battle 
and your opponent can charge up an attack, while waiting for you to 
transform. You are invincible during the transformation, but when you 
finally transform, you can be hit again. You also can't move during the 
transformation, so nothing will stop your opponent from charging up an 
attack. In short, pick who you want at the character select screen and 
don't bother transforming.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Zelda's Final Smash is called, "Light Arrow". When Zelda performs this 
Final Smash, she pulls out a bow and a Light arrow and fires it at her 
opponent. This arrow can hit multiple opponents when fired.

This move is a very powerful KO move. It has some huge knockback power 
when connected. You must line up your attack horizontally though, in 
order to make it connect. 

This move can also be easily avoided. Just keep jumping in the air away 
from the direction Zelda is facing. She will have a hard time lining up 
with you this way. 

This Final Smash is the same as Sheik's Final Smash.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Zelda is an offensive powerhouse. She can easily KO opponents with all of 
her aerial options. If you are long range from your opponent, spam Din's 
Fire until they realize its not a good idea to stay long range. Once they 
finally come up close, start spamming your forward and back aerials on 
them. If you ever have the opportunity to grab your opponent, do it and do 
a down throw. Immediately follow it up with a forward or back aerial, for 
a 
nice combo. Use Farore's Wind if you need a reflector, but only if you are 
long range, because of the lag it causes. If your opponent is ever above 
you, spam your up aerial for KOs. If they are off stage, then spam your 
Din's Fire, or down aerial for a spike KO.

Zelda is an amazing edgeguarding machine. Spam Din's Fire to your hearts 
content, or until your opponent finally gets KOed. You can also use your 
down aerial to spike them for a nice KO. Forward or back aerials also act 
as a nice edgeguard.

It may seem like Zelda has no downsides to her after all of that, but she 
does. She is a light character, meaning she can get KOed at low 
percentages. Her moves tend to cause a lot of lag after being performed 
and she isn't a speedy character in general. Those are the only few 
downsides to her really though.

As for Zelda's upsides, there is definatly some good ones. I'll copy and 
paste the opening sentence a little above this to sum it up nicely. Zelda 
is an offensive powerhouse. She can easily KO opponents with all of her 
aerial options. Even the heavy characters will be KOed very quickly. Her 
Din's Fire is an amazing move, as well as her spike, and other sweetspot 
kicks. Combining both disadvantages and advantages of Zelda, I would say 
she is a very above average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Zelda)
--------------------------------------------------------------------------
Do not approach Zelda from the air. I repeat, do not approach her from the 
air. You will just get kicked back, or Din Fired, back to oblivion. Try 
your best to stay on the ground with her. Any aerial based characters will 
want to stay away from her. The only real characters with any advantage to 
them, would be the faster characters. They can try to bring the fight 
close range and out maneuver Zelda in that area of play. Also projecticles 
can be rendered useless, due to her reflector, but take advantage of the 
lag it causes and attack her. Also, watch for her teleport and try to 
guess where she will land. You can get a quick smash if you guess 
correctly. 
--------------------------------------------------------------------------


==========================================================================
Sheik
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Sheik is available at the start of the game. Select Zelda on  
             the character select screen and then click on the picture of 
             Sheik to use her as your character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Sheik first appeared in 1998 in a game called, "The Legend of Zelda: The 
Ocarina of Time". Sheik is actually Zelda in a disguise. She went into 
hiding, because she needed to help Link rescue Hyrule. She could not do 
this being dressed up as Zelda. Therefore, she changed herself into the 
person known as Sheik. She looks and acts like a ninja you could say. She 
wears a tight outfit with mysterious symbols on it and dressed up in odd 
ways. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of Sheik's throws are very weak and all do about the same damage. Her 
down throw is the only one that you have a chance of following up with a 
combo. Try to down throw and immediately follow up with another attack. Be 
quick about it, because your opponent doesn't get thrown very close to 
Sheik.

Sheik is all about speed and her attacks show it. Her forward tilt comes 
out fast, but is very weak. Considering how quick this comes out and the 
range it covers, you can it multiple times in a row on your opponent. Her 
up tilt has some nice vertical reach on it, but only decent damage. If you 
attack someone on the ground with it, they will get hit twice, but still 
not major damage. Her down tilt isn't anything special. Her dash attack is 
quick, but it has some lag afterwards and is weak. 

Her forward aerial attack comes out quick, but is weak. The same can be 
said about all of her aerials. Her neutral aerial is very weak. Her back 
and up aerials are decent, but still nothing great. They are probably your 
best aerials. Her down aerial makes her kick to the ground, causing a ton 
of lag when she lands. This move is no good and only benefits your enemy. 
It is also very weak.

Her forward smash has some range, but is really weak for a smash attack. 
Don't expect many KOs from it. Her down smash quickly hits on both sides 
of her, which is good, but weak. Her up smash on the other hand, is 
incredibly powerful, if you hit with the full attack. This will be your KO 
move and damage dealing move. It comes out quick, has a little lag, but 
you have no other KO options really.

Sheik's Needle Storm special move is a good long range attack. You can 
press "B" to start grabbing some needles to throw at your opponents. Sheik 
will eventually stop grabbing them and then you can throw them whenever 
you want. You can also just throw however many you have at the time, by 
pressing the button again. These needles are hard to see and cover a good 
distance. They are also pretty quick and if you connect with all of them, 
can deal some good damage. Always be holding needles when you get a chance 
to grab some. You can also jump in the air and release them and they will 
go diagonally down towards the ground.

Another of Sheik's special moves is the Chain. This move can be used for 
damage or as a recovery. You can use this move as a nice edgeguard to stop 
opponents in their tracks. Sheik's recovery move is called, "Vanish". It 
is like the teleport Zelda uses, but its much shorter range. You can hit 
opponents with it, if you use it right next to them. You can also control 
where you will end up.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Sheik's Final Smash is called, "Light Arrow". When Sheik performs this 
Final Smash, she pulls out a bow and a Light arrow and fires it at her 
opponent. This arrow can hit multiple opponents when fired.

This move is a very powerful KO move. It has some huge knockback power 
when connected. You must line up your attack horizontally though, in 
order to make it connect. 

You can also be easily avoid this move. Just keep jumping in the air away 
from the direction Sheik is facing. She will have a hard time lining up 
with you this way. 

This Final Smash is the same as Zelda's Final Smash.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Sheik is all about the speed. You will want to non stop rush your opponent 
as much as you can. This is her general strategy. If you are ever long 
range from your opponent, then start charging up your needles and use them 
when you get a chance. Her up smash will be her main damage dealing and KO 
move. Your forward ground tilt is nice for some repeated damage, if you 
get the chance to use it. Stick to your forward and back aerials when 
trying to edgeguard. If your opponent is ever above you, then jump into 
the air and use your up aerial for hopefully some KOs.

Sheik's not the best edgeguarder, due to her recovery. Her forward and 
back aerials are nice for edgeguarding, but be careful, because Sheik 
isn't 
that great at recovering. Also, using the Chain to edgeguard, will 
generally work out.

Normally, fast characters have the upper hand against opponents. But, when 
all you rely on is your pure speed, then you will run into a lot of 
problems. Sheik is very weak, except for her up smash. Every other move 
and grab she has is weak. She has a very hard time killing opponents. She 
also leans toward the lighter side of a character, meaning she can get 
KOed at low percentages. 

As for Sheik's advantages, there aren't many. She does have her speed 
factor, which is always a plus. Most of her attacks come out very quick, 
with little to no lag at all. She is also good at juggleing her opponents 
in the air, due to her speed. If you combine the advantages and 
disadvantages of Sheik together, I would say she is a below average 
character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Sheik)
--------------------------------------------------------------------------
Most characters will have an easy time dealing with Sheik. The heavier 
characters are mainly the ones that will run into problems, due to Sheik 
doing everything so quick. Pick a character with projectiles is a good 
choice, as Sheik has no means to reflect them. Anyone with good reach, or 
mobility in general will do decently enough against her. Don't let her 
spam you with her needles, because they are hard to see. Sheik will more 
than likely go on the assault in her matches, so wait for her to come to 
you and then try grabbing her and throwing her off stage. If your 
character can counter moves, then you can abuse that a lot, to frustrate 
Sheik a lot.
--------------------------------------------------------------------------


==========================================================================
Ganondorf
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 200 brawls
 
             - Using either Zelda or Link, clear Classic on Hard  
               difficulty or higher
 
             - Get Ganondorf to join your party in The Subspace Emissary   

You can unlock Ganondorf by completing any of these 3 requirements. For 
the first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Ganondorf 
in a basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ganondorf first appeared in 1987 in a game called, "The Legend of Zelda". 
His main role in games was the enemy of Link. He would usually capture 
princess Zelda for her magical abilities, though Ganondorf has some 
magical abilities of his own. He also has the Triforce of Power on his 
hand. Ganondorf looks like a tall man with red hair. He usually wears dark 
colored clothes. He can also transform into the beast known as, "Ganon". 
He then looks like a huge bull with horns.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Ganondorf's strongest grab is his forward throw. If you are looking for a 
combo, then you can attempt his down throw. Do a down throw, followed by a 
down special, for a nice combo. This will work at even fairly high 
percentages. Ganondorf is too slow to do anything with his other grabs, so 
stick with either his forward, or down throws.

Ganondorf's neutral standard attack on the ground, has a surprising 
knockback factor to it. You will hit your opponent pretty far away from 
you, when you hit them. You can't follow up with a combo, or anything else 
because of this knockback. It comes out kind of slow, but it has good 
reach to it. Ganondorf's down tilt, will launch enemies into the air and 
has good reach to it. Ganondorf's forward tilt, has nice reach to it, but 
its a very slow attack. Ganondorf's up tilt, is an interesting move. It 
pulls your opponents towards you and kicks them for some heavy damage. 
This move takes forever to perform though, so don't even bother using this 
move. Ganondorf's dash attack, is actually kind of good. It doesn't have 
much lag to it and you tackle your opponent for some nice damage. You also 
thrust your character forward quite a ways, so most of the time, even if 
you miss, you will be out of grabbing range.

Ganondorf's neutral aerial, is hard to connect with and has a ton of 
landing lag, so don't bother with it. His down aerial, has a nice spike to 
it, so it can be used for heavy damage and KOs. His forward aerial, is 
pretty good and can be used for KOs, because of the good knockback it has 
on it. Ganondorf's back aerial is quick, has some good damage, and little 
to no lag. It is a nice attack for racking up damage. His up aerial isn't 
the greatest, but it has little lag to it and covers a nice area in its 
attack.

Ganondorf's forward smash, causes some good damage and knockback. It does 
have some lag to it, so use it carefully. His down smash is pretty bad. It 
causes weak damage, unless you hit your opponent with both kicks. It also 
is a very slow attack. It does hit on both sides of you, but its not 
really worth using because of its negative factors. Ganondorf's up smash, 
should replace his up tilt on the ground. It also comes out pretty quick, 
and does decent damage.

Ganondorf's Wizard Punch special move, is very strong and can KO your 
opponents at very low percentages. It is a very slow move though, so you 
will hardly ever have a chance to use it on your opponent. You could try 
using it as an edgeguarding move, that way if you miss with it, you have a 
chance of not having your opponent abuse you for missing. Also, at the 
beginning of the animation, you can hold the opposite direction to make 
Ganondorf punch the other way. Very useful if you missed the direction 
your opponent was in, but you will still probably have little chance of 
connecting with it.

Ganondorf's Dark Dive, is his recovery special move. It does have some 
decent vertical recovery, but its not that great. You can also hit your 
opponent with it, if they get in the way of the move. Don't bother using 
it as an attack, because if you miss, you will be unable to recover from 
the attack until you touch the stage again. Leave this move strictly for 
recovery.

Ganondorf's Wizard's Foot, is used for his down throw combo. It can also 
be used to approach your opponents, but it has lag after the attack ends. 
Do not use it in the air, because it has heavy landing lag. The damage it 
causes, is not very good either, but you can use it for some quick damage, 
because of the great range it has.

Ganondorf's Flame Choke is a very weak attack. It also has lag if you miss 
connecting with this move. You can also use it in the air for the same 
effect. This move is not recommend to use, except for its suicidal 
purpose. If you connect it with your enemy off stage, you will both fly to 
the bottom of the screen for a KO. That is this moves only good thing it 
has going for it. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ganondorf's Final Smash is called, "Beast Ganon". When Ganondorf performs 
his Final Smash, he will transform into Ganon. He stomps on the stage and 
rushes his opponent. This move goes all the way to the end of the screen 
in whichever direction he is facing.

The good thing about this Final Smash, is that it has incredible range. It 
will pretty much go to the end of the screen. This move is pretty powerful 
and will KO most opponents with some damage already on them. The stomp he 
performs at the beginning will actually even stun opponents and do a bit 
of damage on them.

If you want to dodge this move, then try your best to jump over it. Being 
on the stage will probably get you stunned and have him ram into you. So, 
your best chances are to stay in the air above Ganondorf. He can't jump 
very high, so that is in your favor.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Ganondorf is a very slow character. You will have a hard time doing much 
of anything with him. He has a lot of power in his moves, but his slow 
movement and attack speed, make it very difficult to connect with any of 
them. His back aerial is nice for some quick damage, because it hardly has 
any lag at all. His Wizard Punch is good for edgeguarding and the surprise 
KO at low percentages. Use his Wizard's Foot to approach your opponent 
quickly. You can also use your dash attack on them. Use your down throw 
and combo with your Wizard's Foot for some nice damage. 

Ganondorf is a bad edgeguarder, due to his bad aerial mobility and 
recovery move. You can try to go for a spike with his down aerial, if it 
looks like you can connect. His Wizard Punch is also another option you 
could use.

Ganondorf is plagued with disadvantages. He is an incredibly slow 
character. His mobility and even his attacks all come out very slow. This 
causes a ton of problems for Ganondorf, to be able to execute anything 
proficiently. His recovery isn't the greatest either. Most of his moves, 
all have a ton of lag to them also.

Ganondorf only has the 2 obvious advantages. He is a heavy character, 
meaning he can only be KOed at high percentages, and he has some very 
powerful attacks. He really has no other advantages, besides those 2 
obvious ones. Combining the advantages and disadvantages of Ganondorf, I 
would say he is easily, one of the worst characters in the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Ganondorf)
--------------------------------------------------------------------------
You will be at an advantage with almost any character against Ganondorf. 
Pick a speed character with projectiles and you will instantly be 
Ganondorf's worst nightmare. He has no means of getting around your 
projectiles and is very slow. Anyone with decent speed will easily be able 
to take out Ganondorf. He does have long reach though, so try to stay long 
range on him.
--------------------------------------------------------------------------


==========================================================================
Toon Link
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 400 brawls
 
             - After clearing The Subspace Emissary, clear Classic mode
 
             - After clearing The Subspace Emissary, enter the hidden door 
               in The Forest

You can unlock Toon Link by completing any of these 3 requirements. After 
you complete a requirement, you must defeat Toon Link in a basic brawl to 
unlock the character. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Toon Link first appeared in 2003 in a game called, "The Legend of Zelda: 
The Wind Waker". He goes on a quest to rescue his sister who was taken by 
a giant bird. Eventually his quest leads him to bigger and more dangerous 
things. Toon Link looks like a younger version of Link. He wears the same 
outfit, just twice as small as Link's outfit. He also carries a small 
sword and shield with him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of Toon Link's grabs, do the exact same weak damage. His down throw, 
is the best one for trying to get a combo out of though. It launches your 
opponent right behind you. Quickly follow up with any attack you want, for 
a nice combo and some damage. Be warned, that if you miss with Toon Link's 
grabs, then you will be presented with a ton of lag. Always make sure you 
can grab them, before attempting it.

Toon Link's ground game is similar to Link's, but less range. His neutral 
attack is a quick 3 hit combo, but doesn't do any special damage. His down 
tilt has short range and also weak damage. His forward tilt has decent 
range, but still weak damage. His up tilt is good for juggleing opponents 
in the air, because of its wide range it covers. His dash attack is quick 
and effective. Toon Link runs very fast, combine this with his dash 
attack, and it turns into a very useful approach. It doesn't deliver heavy 
damage, but its useful.

Toon Link's aerial game is very good. His forward aerial is quick, has no 
lag at all, and causes good damage. His back aerial is the same as his 
forward aerial, just the opposite direction. His up aerial has good range 
to it and should be used to KO your opponents off the top of the screen at 
any chance you get. Toon Link's neutral aerial, hits on both sides of him, 
for decent damage. Toon Link's down aerial is very good. It comes down at 
a very fast speed and causes good damage. It does have a bit of lag, if 
you miss connecting with the attack though. You can also use it as a 
spike, to KO your opponents off the stage. Toon Link can also use the 
hookshot to approach enemies. Is quick, with no lag, but its very weak and 
short, so not really worth using when you can consider his other aerial 
options.

Toon Link has a nice forward smash. It can cause a double slash, if you 
press the attack button again, or push the "C Stick" again. You can also 
vary the timing of the second slash, which will catch your opponent off 
guard, more often than not. It will cause heavy damage if you connect with 
both slashes. His down smash is incredibly quick. Toon Link will slash at 
both sides of him, with just a tiny bit of lag afterwards. This makes it 
very useful. If you hit your opponent with the forward slash, he will get 
hit with the back slash also for some heavy damage. You can pretty much 
replace Toon Link's up tilt with his up smash. It has about the same 
speed, covers the same amount of area, and does more damage. Very helpful 
move.

Most of Toon Link's special moves are all projectiles. His Boomerang 
covers a large distance of area and will hit your opponent while coming at 
him and on its return trip back to Toon Link. You can also angle the 
direction you throw it. His Bombs are pretty weak, but have a nice blast 
radius to them. His Bow and arrows cover a large distance of area. The 
longer you charge up the arrow, the farther it will fly and more damage it 
will cost. His Boomerang is the better option though, because it covers a 
large area and hits for more damage faster.

Toon Link's Spin Attack is his recovery special move. You can also charge 
it up on the ground, by holding down the button. The damage is weak 
though, so only use it for recovering. It has a very nice vertical 
recovery to it, so you don't have too much to worry about, when trying to 
make it back to the stage. You can also use your Hookshot to recover, but 
the distance is very short.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Toon Link's Final Smash is called, "Triforce Slash". When he performs his 
Final Smash, he shoots the Triforce out of his hand and it creates a cage 
around his opponent. He then proceeds to attack his opponent multiple 
times until he charges up a bit for the final hit. The final hit is a bit 
stronger than the other slashes and sends his opponent out of the Triforce 
cage and knocks the opponent back quite a bit.

This is a very powerful move and can KO an opponent pretty easily. You can 
also perform this a good distance from your opponent and still be able to 
catch them in the Triforce. You must be on the same level as your opponent 
though, in order to catch them in the attack.

If you are trying to dodge this, then just try to jump all over the place 
and not be horizontally aligned with Link. If you are moving and jumping, 
then you have a chance of avoiding it, but its still not going to be easy 
to dodge.

This move is the same as Link's Final Smash, but you have a bit shorter 
range when trying to encage them in the Triforce. The final sword slash of 
the attack is just a bit more powerful though.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Toon Link can be played a lot of ways. His speed makes him able to assault 
the enemy wherever he wants. His aerial game makes him deadly. He also has 
a very nice long range game. Combine all of them to play as Toon Link. Use 
your down aerial to cause a lot of damage quickly, or even spike KO your 
opponents off the stage. Use your Boomerang or any other projectiles to 
stay long range on your opponents, if you can't reach them. Use your speed 
and forward aerials to approach the enemy. You have many options on how 
you can play.

Toon Link is great at edgeguarding. His ability to recover back on the 
stage, makes him not have to worry about jumping off stage and using a 
forward aerial on his opponent. You can also use your Boomerang, or Bombs, 
and arrows to spam projectiles at your opponent, while he is trying to 
recover. Look for an opportunity to use your down aerial for a nice spike 
KO also.

Toon Link has few disadvantages to him. His reach is one of them. He is a 
very small character, so he doesn't have incredible reach to any of his 
attacks. He is also a light character, meaning he can be KOed at low 
percentages. Those are his only downsides to him.

Toon Link has a ton of advantages going for him. He is an incredibly fast 
character. His mobility and ground speed is very quick. His aerial game is 
very deadly, with all of his options. He also has a great long range game 
to play with. His recovery is very good, and he also has some moves with 
good damage on them. He is even a very small character, meaning his 
opponent will have a lot of trouble trying to hit him. Combining the 
disadvantages and advantages of Toon Link, I would say he is easily, one 
of the best characters in the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Toon Link)
--------------------------------------------------------------------------
It is hard to find someone that outclasses Toon Link, when he is already 
one of the best characters in the game. Heavy and slow characters are 
going to get dominated with his long range game, so don't use any of them. 
Fast characters are normally an option for any match up, so you can try 
you luck with one of them. Anyone with a reflector will take away his long 
range game. I am going to have to be character specific here though, and 
say a few characters that will do a decent job against him. Marth has some 
great reach and is pretty quick with his attacks, so he is a nice option. 
Meta Knight is fast and has a superb aerial game, which will also be a 
nice option to use against Toon Link. Not many characters are going to do 
great against him, but a few will put up a challenge on him. Try to keep 
the fight close, so you don't get spammed with projectiles.
--------------------------------------------------------------------------


==========================================================================
Samus
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Samus is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Samus first appeared in 1986 in a game called, "Metroid". Samus has always 
been thought of as a male character in her games. It wasn't until she 
finally took off her helmet, that you realize she is in fact, a female 
character. Samus has been a bounty hunter in her games. Her role is to 
kill off the Metroid disturbances in the universe. Samus wears an orange 
power suit almost anywhere she goes. She has a cannon made into one of her 
arms instead of a hand slot. Inside of her suit however, she looks like a 
young woman with long blonde hair. She wears a "Zero Suit" for clothing 
inside of her power suit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Samus has a horrible grab game. She has very good reach to her grabs, but 
if she misses, she is going to have a ton of lag. Her grabs are all weak 
and you really can't get a combo out of any of them, because of how far 
she throws her opponent. You do have a slight chance with her down throw 
though. You can try a down throw and immediately follow up with a forward 
aerial, for some nice damage. Don't count on always connecting though, 
because Samus is a very slow character.

Samus has a slow neutral ground attack, with some weak damage. Her up 
tilt, mostly just hits in front of her. It comes out slow, but does some 
good damage. Her down tilt is good. Is has nice reach to it and also 
causes a lot of damage. Her forward tilt comes out fast, but is a very 
weak attack. Samus has a nice dash attack. She tackles her opponent for 
some decent damage. She also thrusts her body forward, so it will be hard 
for your opponent to grab you if you miss.

Her forward aerial is a good attack. It covers a wide range and does some 
good damage to her opponents. Her back aerial is weak, but it comes out 
fairly quickly. Her up aerial is decent for racking up damage, but don't 
expect to get a KO out of it. Her neutral aerial is nothing special, and 
takes a while before you can attack again. Her down aerial causes some 
good damage, but comes out slow. It might be able to used for a spike KO, 
but its not that powerful. She can also use her Grapple Beam to hit her 
opponent. It has incredible reach to it in the air and has no landing lag 
when you touch the stage. You can use it as a nice move to approach your 
opponents.

Samus' forward smash is really weak for a smash attack. It does come out 
quick and have good range to it though. Her down smash causes even more 
damage than her forward smash. It also hits on both sides of her, but has 
some lag after the move ends. Her up smash can replace her up tilt. It 
covers a huge area and can cause good damage if all of it connects with 
her opponent.

All of her special moves, will probably be used the most when playing as 
Samus. As soon as the match starts, charge up your Charge Shot. Whenever 
you see an opening, shoot it. It causes a ton of damage, when it is fully 
charged up. A good time to use it, is after a down throw. Wait for your 
opponent to get back towards the ground, and fire at them. Samus' Missiles 
are also nice. They will home in on their opponents, but are slow and 
weak. If you smash the control stick toward your opponent and fire one 
though, it will change into a Super Missile and cause more damage. The 
Super Missiles go faster, but don't home in on your opponents.

Samus' Bombs are good as an escape option from your opponent. You can even 
play mind games with them, when coming down from the air. Your opponent 
will be ready to up tilt you and instead be met with a bomb to the face. 
She can also "bomb jump" by laying another bomb immediately after the 
first 
one. You can also use this as a recovery option. Speaking of recovery 
options, her Screw attack, is her recovery special move. This move, is 
actually a good damage dealer also. Make sure you don't miss though, 
because you will be unable to recover from it for quite some time. She can 
also recover back onto stage using her Grapple Beam. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Samus' Final Smash is called, "Zero Laser". When Samus' performs this 
Final Smash, she shoots out a gigantic beam of energy across the stage. 
The beam is not very big in its vertical width, but it goes very far 
horizontally. Your opponent can get caught in this beam and be sent flying 
backwards. After the beam is fired, Samus will loses her armor and turn 
into Zero Suit Samus. If you look on the ground, you will notice Samus' 
broken armor. You can actually pick up and throw these pieces of armor at 
your opponent.

This move is a powerful Final Smash. The thing to worry about though, is 
that you will turn into Zero Suit Samus. She plays completely different 
than Samus, so it is just something to keep in mind. You can actually aim 
the Final smash a bit by holding Up or Down on your control pad. You can 
KO your opponents pretty easily with this move. If they get caught in the 
beam, they will rack up some heavy damage and probably be sent off the 
edge of the screen.

If you want to avoid this Final Smash, then your best bet is to stick 
close to Samus and try to jump over her when she performs it. Not too hard 
to dodge at all. Since the beam fires so low to the ground, you won't have 
to jump very high to avoid it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Samus is a long range character. She is too slow to do much up close, so 
stick to her projectiles. You can try approaching opponents with your 
forward aerial if you want, but its recommended to stay long range. Use 
your Charge Shot and Missiles as often as you can. Her smash attacks are 
all weak, so you will need to rack up quite a lot of damage, before you 
can KO your opponent. 

Samus is pretty good at edgeguarding. She is a very floaty character, so 
she doesn't have much to worry about, by jumping off stage and using 
forward aerials on her opponent. She can also try a down aerial for a 
spike KO. Use your Charge Shot and Missiles on your opponents, while they 
try to make it back onto the stage.

Samus has a lot of downsides to her character. She has very slow mobility 
and attacks. If any opponent rushes at her up close, she is going to have 
a hard time defending herself. None of her attacks are very powerful 
either and most of them have a lot of lag to them.

Samus has few advantages. Her long range game is good, but thats about 
it. 
She also has nice recovery options. She is an average weight character and 
can stay in the air for a long time. These sadly, are the only few 
advantages she has. She is too slow to do much of anything. If you combine 
her advantages and disadvantages, you get one of the worst characters in 
the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Samus)
--------------------------------------------------------------------------
Samus is a very slow character. This means, that any fast characters, will 
have a fun time assaulting her. Anyone with a reflector, is going to take 
away Samus' long range game, which is pretty much everything she has going 
for her. Any of the heavy and slow characters will have a hard time 
against her, so stay away from them and stick to someone with some speed 
on them. 
--------------------------------------------------------------------------


==========================================================================
Zero Suit Samus
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Zero Suit Samus is available at the start of the game. In 
             order to use Zero Suit Samus, you can go to the character 
             select screen and select Samus as your character. Now, hold 
             down the shield button on your controller and start the 
             match. You will start the match as Zero Suit Samus.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Samus first appeared in 1986 in a game called, "Metroid". Samus has always 
been thought of as a male character in her games. It wasn't until she 
finally took off her helmet, that you realize she is in fact, a female 
character. Samus has been a bounty hunter in her games. Her role is to 
kill off the Metroid disturbances in the universe. Samus wears an orange 
power suit almost anywhere she goes. She has a cannon made into one of her 
arms instead of a hand slot. Inside of her suit however, she looks like a 
young woman with long blonde hair. She wears a "Zero Suit" for clothing 
inside of her power suit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Zero Suit Samus has incredible reach in her grabs. Be careful though, 
because if she misses, she will be open to attack. Her strongest throw is 
her up throw, but you may want to stick with her down throw for a combo. 
Down throw and then immediacy follow up with a forward aerial, or any 
other combo you can make.

If you hold down the attack button on the ground, She will punch very 
quick, for as long as you hold down the button. Her neutral attack is weak 
and nothing special. Her down tilt is very weak and not worth using. Her 
forward tilt is just as weak. Her up tilt does some decent damage though. 
It covers a nice range of area also. Her dash attack is quick and has 
little lag to it, so its pretty good.

Her neutral air covers a lot of range and does some decent damage quickly. 
Her forward aerial is a nice double kick, which can cause some decent 
damage. Her back aerial is also nice and has some good damage for how 
quick it is. Her down aerial is on the weak side and also has a lot of 
landing lag. Her up aerial is just decent and still nothing special.

Her forward smash is very weak, but has some incredible range on it. Its 
also very quick and can even hit opponents that are behind you. Just don't 
expect many KOs off of this move, because it has low knockback. Her down 
smash has very short range, but stuns the opponent for a few seconds, 
which is very helpful. Her up smash has some nice range on it and can hit 
opponents for decent damage. Its a good move when you want to juggle your 
opponents in the air.

Her Paralyzer special move is very weak, but stuns your opponent for a 
short amount of time. The amount of time it stuns for is too short to be 
of any use and the weak damage makes it even worse. Her flip jump is 
worthless. She can wall jump with it and perform a kick with it also. 
Other than that, there is no reason to use it. Her Plasma Whip is an 
awesome attack for KOing your opponents. It has great reach to it and 
incredible knock back. She can even use it as a recovery move. This move 
will be your main KO move.

Her recovery special move is called, "Plasma Wire". You can perform a 3 
hit combo with this move actually. Use it to hit an opponent above you 
with the tip and they will get dragged down straight into the ground in 
front of you. Immediately perform a down smash to stun them. Follow this 
up 
with a Plasma Whip for an incredible damage dealing combo. This move is a 
horrible recovery move. You have to be directly under the ledge to grab 
onto it. You can't angle this move at all, which makes it very difficult 
to recover with it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Zero Suit Samus' Final Smash is called, "Power Suit Samus". When Zero Suit 
Samus performs this Final Smash, a light will surround her and she will 
transform into Samus with her armor back on. The move barely damages the 
opponent if they are very close to Zero Suit Samus.

This Final Smash causes very little damage and your opponent has to be 
very close to Zero Suit Samus to even cause any. Practically no KO power 
at 
all and the only reason to do this really, is to just turn back into 
Samus.

If you want to avoid getting hit, just stay away from her until she uses 
the Final Smash. Very easy to avoid.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
When Zero Suit Samus enters a battle, her armor will be on the ground 
around her. Immediately pick it up and start chucking it across the stage 
at your opponents. Be careful though, because they can also throw it back 
at you. She is all about speed and range. Try to stun your opponents using 
your long range attacks and perform any combos you can make out of it. 
Your main KO move is your Plasma Whip. It deals a ton of damage and has 
incredible knockback, so spam it often.

Zero Suit Samus isn't very good at edgeguarding. She doesn't have any 
moves that can really stop your opponent from getting back on stage. Her 
recovery move is also bad, which makes it more risky to jump off stage and 
hit your opponent. Try to forward smash your opponents, because it has 
some nice range and you stay on stage the whole time.

Most of her moves are very weak. She only has 1 main KO and damage dealing 
move. She is also not very heavy, so she can get KOed pretty easily. Her 
recovery is also pretty horrible, which can influence a lot when trying to 
stay alive.

She does have a few advantages though. Even though she only has 1 damage 
dealing and KO move, It is an incredible one. She is also a very fast 
character and can assault her opponent very quickly. She also has the 
added bonus of being able to stun her opponents with a few of her moves. 
Her grab also has incredible reach to it. Combining the disadvantages and 
advantages, I would say Zero Suit Samus is about an average character at 
best.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Zero Suit Samus)
--------------------------------------------------------------------------
Her speed and range cause a few problems against most opponents. Her weak 
power is what you need to take advantage of. Anyone with short range 
attacks will have a problem with Zero Suit Samus. She is a very bad aerial 
based character though, so try to pick someone that has a great aerial 
game. Anyone with some power and range can also make short work of Zero 
Suit Samus. She also doesn't have a means of reflecting projecticles, so 
spam them on her.
--------------------------------------------------------------------------


==========================================================================
Pit
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Pit is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Pit first appeared in 1987 in a game called, "Kid Icarus". His role was to 
slay Medusa and rescue the goddess called, "Palutena". He took out all 
enemies in his path with his bow and arrow given to him by Palutena. He 
eventually saved her and freed the kingdom. He looks like an angel with 
wings. He wears a white outfit with a golden helm on top of his head. He 
is also normally seen carrying his bow.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Pit has some decent grabs. His up throw is his strongest in terms of 
damage. His down throw though, can be lead into combos. Immediately 
perform 
a down throw and you can jump into the air and use an aerial on your 
opponent. You could also use his forward and back throws to launch your 
opponents away from you and continue the arrow spam.

Pit has a good neutral ground attack. If you keep rapidly pressing the 
attack button, he will perform a lot of quick attacks, which can make your 
opponent get stuck in them and continue taking a lot of damage. His up 
tilt does some good damage, but doesn't have much knockback. His down tilt 
is fast and also does some decent damage. His forward tilt has some reach 
to it and does decent damage. His dash attack is ok and has some reach to 
it also.

His up aerial does some decent damage, but has weak knockback. His forward 
aerial has nice reach to it and also does decent damage. His back aerial 
causes a lot of damage and can be used for a lot of KOs. His neutral 
aerial has a nice area attack to it, but it is a very weak attack. His 
down aerial also has some nice range to it and does decent damage against 
your opponents.

Pit's forward smash is good. It causes a lot of damage and double slashes 
at your opponent with little to no lag. Its a good way of getting KOs. His 
down smash causes decent damage and hits on both sides of him, but is a 
little on the slow side. His up smash causes weak damage, but has a nice 
area attack range to it. It can pretty much replace his up tilt for 
juggleing opponents.

Pit's special moves, is what makes him a good character. Pit's special 
move that he will spam the most is his Palutena's Arrow. This arrow is 
very fast and travels the length of the screen. You can also direct the 
arrows flight path after shooting it. You can even switch directions while 
holding the arrow in your hand. You can aim it left, right, or even up 
while holding it. Also, the longer he charges up the arrow, the more 
damage it will do. These arrows come out so fast and travel so far, makes 
them an amazing spammable projectile. A great strategy for using them, is 
to use them while jumping back to the stage, while recovering. This will 
keep your opponent from edgeguarding you.

Pit's Angel Ring special move is very annoying for your opponent. It 
reflects projectiles back at your opponent and causes damage to them if 
they hit it. Pit does this move pretty far ahead of his body, which makes 
most characters have to jump over it, just to hit you. You can also use 
this to edgeguard opponents from coming back on stage. One of his other 
special moves called the, "Mirror Shield", can also reflecting projectiles 
back at your opponents. It can also stop some attacks that your opponents 
try to hit you with. Its very useful and your opponent will also have an 
annoying time trying to get around it. 

Pit's Wings of Icarus special move, is his recovery move. They let you fly 
around the stage for a very long time. It has incredible horizontal and 
vertical recovery distance, because it lasts for such a long period of 
time. Also, be careful when using this, because once the move ends, you 
will be left open for attack, until you land on the stage again. With this 
recovery move, you won't have to ever worry about not being able to 
recovery back on stage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Pit's Final Smash is called, Palutena's Army. When Pit performs this Final 
Smash, He will ask the goddess Palutena to send an army to help him. She 
sends in a ton of winged people to attack your opponent. The Final Smash 
animation for Pit himself, only lasts a little while. Since this is the 
case, you can join the army and attack your opponent with them.

This move can rack up a lot of damage, but probably won't KO your opponent 
if they are low on percentage. Since there are so many of the winged 
warriors though, you are practically guaranteed a few hits with them. Add 
to this the fact that you can also attack almost immediately after calling 
for them, and you have a pretty good Final Smash.

If you want to avoid this attack, then your best bet is to just air dodge 
constantly, until the Final Smash ends. Anytime you see one of the winged 
guys coming at you, get ready to air dodge through them.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Pit has some great options as a character. For the most part though, you 
will want to stick to spamming arrows long range. If your opponent has a 
reflector, then you will want to bring the fight up close. Pit's back 
aerials and forward aerials are great for approaching and quick attacks. 
Your recovery move lets you never have to worry about reaching the stage. 
You can also reflect any projectiles your opponent fires at you. Stay 
aerial based against your opponents, because that is where all your 
strengths lie.

Pit is great at edgeguarding. His recovery lets him jump out and attack 
opponents over and over. He can also spam arrows against them, while they 
try to make it back on stage. He can also use his Angel Ring to give them 
frustration, when trying to get back onto the stage.

Pit does have some weaknesses though. He is just an average sized 
character. His attacks are not very strong at all. His smash attacks are 
not the damage dealers you want them to be. He will have to rack up a lot 
of damage to KO his opponents. He also isn't the fastest character when 
attacking.

Pit has some big advantages to his game. First and foremost, is that of 
his arrow spamming. He can stay long range and spam arrows all day long. 
His recovery ability lets him make it back to stage, no matter where he 
ends up at. His reflection abilities stop all projectiles and causes a lot 
of frustration to his opponents. His aerial game is also pretty good. 
Combining his advantages and disadvantages, I would say Pit is an above 
average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Pit)
--------------------------------------------------------------------------
Bring in someone with reflecting abilities and watch 50% of Pit's game 
leave the match. The heavy characters will be at a disadvantage against 
Pit. Anyone with a great aerial game and speed will evenly match pit, if 
not outclass him. Speed characters will tend to do pretty good when 
fighting against Pit. Anyone with some range to them, will also be able to 
get through Pit's defenses.
--------------------------------------------------------------------------


==========================================================================
Ice Climbers
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Ice Climbers are available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ice Climbers first appeared in 1984 in a game called, "Ice Climber". The 
one in blue is named, "Popo", and the one in pink is named, "Nana". They 
are usually founding climbing mountains and in their games your goal is to 
climb to the top through obstacles and other things. They looks like 2 
eskimos. One wears a blue coat and the other wears a pink coat. They also 
both use some brown wooden hammers as their weapon of choice in their 
games.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Ice Climbers are a very unique character. You have 2 characters fighting 
at the same time, instead of one. This makes a lot of their moves, very 
different from other characters. It also means, they have a ton more 
options than other characters. I will only give a brief summary of some of 
the unique things you can do with them.

Starting with their grab attacks, it always becomes interesting. Once you 
grab them with Popo, you can control Nana to hit your opponent. This opens 
up a ton of options for you. Try to do a smash attack when you grab your 
opponent and Nana will actually do it. You can also perform combos out of 
grabs with Nana. Try throwing them down and smash upwards with Nana 
immediately. If you did it quick enough, Nana will smash them right when 
they hit the ground, for some nice combined damage. There are a ton of 
different attack variations you can do with their throws. Explore other 
options to find out all of them. You can even chain throw at low 
percentages with your opponent. Perform a down throw and then quickly dash 
in the direction your opponent flew and grab at them again. Keep doing 
this at low percentages to do some chain throwing.

Their standard ground attacks are not as great. Their neutral attack is 
just a double swing with their hammers for some decent damage. Their down 
tilt does the same damage as their neutral. Their forward tilt does really 
good damage though, so try to use that when you can. Their up tilt also 
does good damage. Its not too good at juggleing opponents in the air, but 
its a good damage dealer. Their dash attack has both of them running at 
their opponent and then swinging their hammer at them. Its decent, but 
nothing special.

Their neutral aerial covers a wide range of area and does some decent 
damage on their opponent. Their down tilt makes them quickly fall to the 
ground with their hammers. It does good damage, but it has landing lag, so 
use it carefully. Their forward aerial is slow on execution, but it does 
great damage. It also can spike the opponent downwards. Try to get some 
KOs with this off stage, if you can get the timing down. Their up tilt 
also does good damage, so use it whenever you can. Their back tilt is very 
fast and does some heavy damage. Abuse this move a lot on all of your 
opponents.

Their forward smash comes out quick and does good damage. It just has a 
tiny bit of lag after its used. Their up smash comes out quick and can 
basically replace their up tilt. It does good damage for how quick it is 
and even covers a wide area. Their down smash is an incredible smash 
attack. It covers both sides of them and has little to no lag at all. The 
damage it can deliver though, is amazing. Spam this down smash as often as 
you can.

The Ice Block special move that they have, is a nice long range attack. It 
covers a nice distance across the ground of the stage and has some decent 
speed to it. The damage isn't amazing, but at least they have a long range 
attack on them. The Hammer Squall special move, can do some incredible 
damage. Tap the special move button, to make them whirl their hammers 
across the stage together. If you tap the special move button repeatedly, 
they can even float into the air a bit. Use that to continually hit your 
opponent with this move. If they use their Blizzard special move on the 
ground, they will blow ice on both sides of them. If they use it in the 
air though, they will both blow ice in the same direction. This will cause 
more damage than using it on the ground.

Their last special move is called, "Belay" and is their recovery move. 
This move has some nice vertical recovery to it. If Nana gets KOed though, 
then this move will have very little vertical recovery. If they hit their 
opponent with this move, they can also cause some good damage on them. Its 
too slow and you cant recover from it until you touch the stage again. So 
stick to recovering with this move only.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ice Climbers' Final Smash is called, "Iceberg". When the Ice Climbers 
performs this Final Smash, a huge iceberg will shoot up in the middle of 
the stage. The Ice Climbers themselves can jump on this huge iceberg 
without taking any damage from it. They can't walk on it though. 

Anyone that touches the iceberg will take damage. It's not going to be any 
major damage right away, but the iceberg will take up most of the screen 
any won't go away anytime soon. This means that your opponents are going 
to rack up a lot of minor damage. This will grow into a lot of damage 
overall from them not being able to avoid touching the giant iceberg. If 
they touch it long enough, they will also end up getting frozen into a 
block of ice for a period of time. You can also attack them while the 
Final Smash is activated. 

If you want to dodge this move, then try to stay on the extreme edges of 
the stage. If that doesn't work, then you will just want to stay in the 
air as long as possible. Try to stay away from the Ice Climbers also, 
because they will be able to attack you when the iceberg goes up.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
The Ice Climbers are a close range character. They have a nice long range 
move, if the situation ever calls for it though. There are many different 
ways you can attack your opponent with them. You have a ton of grab 
options at your disposal and it will take you a while to master all of 
them. Back aerials do a lot of damage on your opponents and come out 
quick. Your down smash is an incredible damage dealing move and will rack 
up the KOs. You can also chain grab your opponents at low percentages, so 
always be watching for that opportunity.

The Ice Climbers can be a good edgeguarder also. You can spam their Ice 
Block at opponents trying to get back onto the stage. You can also do your 
forward aerial on them, for a spike KO. Another option is to wait for them 
to land back on stage and then spam the chain throws again.

The Ice Climbers have very few weaknesses. You could say that losing Nana 
would make Popo have a lot of trouble. Especially with a very little 
recovery move. I really can't think of any other weaknesses on them. They 
are only average weight, but I'm just trying to find anything to say 
negatively about them.

The Ice Climbers are an amazing character. They have very quick attacks, 
their attacks can cause a ton of damage in very little time, they are very 
small, which makes it harder for their opponents to hit them, they have a 
huge vertical recovery move, and they can chain throw like no tomorrow. 
Combining all of the advantages and very few disadvantages together, I 
would say the Ice Climbers are one of the best characters in the game 
easily.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Ice Climbers)
--------------------------------------------------------------------------
The Ice Climbers can be spammed with projecticles, since they have no 
reflecting moves. They do have their own long range projectile, so watch 
out for that. Try to avoid their chain throwing, which can mainly just be 
used at low percentages. They also don't have the best aerial game, so a 
good aerial character could perform very well here. Anyone with good reach 
can hit both characters at the same time, which will benefit you in the 
long run. Try to prepare a smash attack, incase they miss catching the 
ledge of the stage and land on it instead. You will have a lot of time to 
hit them if they miss.
--------------------------------------------------------------------------


==========================================================================
R.O.B.
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 160 brawls
 
             - Get 250 different trophies
 
             - Get R.O.B. to join your party in The Subspace Emissary 

You can unlock R.O.B. by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight R.O.B. in 
a basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
R.O.B. first appeared in 1985. He isn't really a character, but instead, 
he is an actual robot. He was made as an accessory to some games he could 
interact with. R.O.B. looks like a small robot with a white coat of paint 
on him. Not much else to say about him, considering that he is just an 
accessory, instead of a playable character in his beginning days of the 
gaming world.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of R.O.B.s throws do the same damage. He also has a very quick 
grabbing animation, which makes you worry a lot less about missing your 
grabs. His down throw can be comboed into his very nice up tilt. This can 
cause quite a bit of damage, so do it often.

His neutral ground attack is very weak and not worth using at all. His 
forward tilt is also weak, but has good range on it. His down tilt is also 
very weak and is practically worthless. His up tilt does decent damage for 
enemies coming down from the air, it has nice range to it for juggleing 
enemies. His dash attack is very weak also.

His neutral air is quick, does decent damage, and covers a very nice range 
of area. His up tilt can cause a lot of damage, if you manage to connect 
with the whole move. His forward tilt is decent, but nothing special. His 
back tilt does about the same damage, but it has incredible reach and 
knockback power. It also makes R.O.B.'s momentum fly the other way after 
performing the attack. A great move to spam a lot. His down tilt has 
decent damage, but a lot of lag to it. It also is a great way for spike 
KOs though. It can even be used as a sort of recovery move. You can play 
mind games with your opponent and slow down your fall by spamming this 
move.

R.O.B.s forward smash is a bit on the weak side, but it has a bit of range 
to it and is pretty quick. His up smash is great range to it and might 
even be able to replace his up tilt. It causes decent damage also. His 
down smash is very quick and hits on both sides of him. The damage it does 
isn't the greatest, but its very useful for hitting opponents out of your 
way.

R.O.B.s Arm Rotor special move, should rarely ever be used. Its only good 
ability it has, is that it can reflect projectiles. You can keep pressing 
the special move button, to increase the duration of the attack. It is a 
very weak move and leaves you open for attack. His Robo Beam beam can do 
great damage, when fully charged. After using it once though, it takes 
time to recharge back to its full potential, so you really can't spam 
it. You can however, angle the beam in which direction you want it to 
fire. His Gyro special move is pretty good. The longer you let him charge 
it up, the more damage it will cause. You can also pick it up again after 
you throw it. Once it disappears, you can make another one, by doing the 
same process. If it lands on the ground and your enemy walks into it, they 
will hit for a little damage. The main purpose of it though, is to throw 
it.

R.O.B.'s Robo Burner special move, is his recovery move. This move is 
incredible for recovery and will let him get back to stage from 
practically anywhere. You can also turn the move on and off by letting go 
of the button and pressing it again when you want to turn it back on. Once 
using it though, it will take some time to recharge his fuel. This means, 
it won't last as long, if you use it ahead of time again.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
R.O.B.'s Final Smash is called, "Diffusion Beam". When R.O.B. performs his 
Final Smash, swirling beams will start shooting out of his eyes. Sometimes 
a laser will also shoot out of him.

This Final Smash is great. It can rack up the damage over time and lasts a 
while. The beam that comes out of him on occasion will be very powerful. 
Another great thing about this, is that you can use all your attack moves 
while the Final Smash is activated. It also will last a while. You can 
easily end up KOing your opponent with the diffusion beam and all of your 
attacks. You can also use your taunts to angle the beam. The direction 
R.O.B. faces during his taunt, will swing the beam over to that direction. 
The only time this is useful, is for making him look up to swing the beam 
upwards. That way you can hit any enemies about to come back to the stage. 

If you want to avoid this move, then just stay away from R.O.B.. He isn't 
the fastest character, but you will still have a hard time dodging him 
and the beam. Air dodging, shield rolling, anything you can do to keep 
away from him is recommended. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
R.O.B. has a great variety of attacking options. You can stay long range 
and fire your Laser, or your Gyro as much as you want. He also has some 
heavy damage dealing moves, that come out very quick. His recovery move 
lets him get back to stage from anywhere. As soon as the match starts, 
charge up your Gyro. Throw it whenever you get the chance. Also, fire your 
Laser if you can. His down throw into an up aerial combo is very nice in 
the damage department. Always perform his up tilts when you can. His back 
aerial is a great way to hit and run your opponents. 

R.O.B. is great at edgeguarding. His recovery move lets him jump out as 
far as he wants to attack opponents and still make it back to stage. Use 
back aerials if you can. Your Laser and Gyro are also good for spamming on 
the edge.

R.O.B. has very few weaknesses. Some of his moves cause lag, so he has to 
avoid those moves entirely. He also takes time to refuel after doing his 
long range projectiles, or even his recovery move. This is just 
nitpicking, but I need to find something that R.O.B. doesn't excel in at 
least.

R.O.B. has many advantages. He is an average sized character, with nice 
reach in his moves. He has a lot of powerful moves and smashes, as well as 
all of them being quick. He has an amazing recovery move, is great at 
edgeguarding, and has a very nice long range game. Combining the 
advantages and disadvantages of R.O.B., easily makes him one of the best 
characters in the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against R.O.B.)
--------------------------------------------------------------------------
Anyone with a reflector can limit a lot of R.O.B.s gameplan. If you can 
spam a projectile on R.O.B., then that is another great thing you have 
going for you. R.O.B. is just a bit on the slower side, so a fast 
character should be able to take advantage of him. Watch out for his 
aerials, as they can be deadly. Try to take advantage of him when he 
misses his laggier moves. Don't expect to edgeguard him, as well he just 
fly over you.
--------------------------------------------------------------------------


==========================================================================
Kirby
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Kirby is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Kirby first appeared in 1992 in a game called, "Kirby's Dream Land". Kirby 
is a small pink puffball of a character. He loves to eat things and it 
seems as if his stomach is a bottomless pit. His main ability however, is 
that he can copy the ability of whatever he swallows. He can float in the 
air because of how light he is and his ability to swallow air. He is 
round, pink, and appears as a puffball. He has 2 small arms and feet also. 
A very cute character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Kirby has some good grabs. His down grab though, is his best grab. Not 
only does it do the most damage, but it sets up your opponent for chain 
throwing. It works at low percentages, but you can still combo them after 
it stops working. 

If you hold down the attack button, Kirby will perform some rapid punches, 
for as long as you hold it down. They will build up damage pretty quick, 
if you manage to connect with a few of them. Kirby's up tilt is weak and 
also short range. His down tilt is even worse and a bit weaker. His 
forward tilt has the most range for Kirby, but its still weak. Kirby's 
dash attack can cause some good damage, but it has some lag if you miss. 
So, make sure you connect with it.

Kirby's neutral aerial covers all around his body and does decent damage. 
It has some lag to it, if you don't land on the stage after performing it 
though. Kirby's up aerial is a decent attack, but nothing more. Kirby's 
down aerial can rack up damage, but won't be able to KO anyone. His back 
aerial can do decent damage and also comes out pretty quick.

Kirby's up smash can deal out some damage, but it lags after you perform 
the move. His down smash is decent with damage and hits both sides of 
Kirby, but it has some lag after performing it. Kirby's forward smash is 
probably his best smash. It causes decent damage and has good reach to it 
also.

Kirby's Hammer special move is strong, but is pretty slow. He will swing 
his hammer twice at his opponent when using this move. Its probably best 
to use it while short hopping, because it cancels out the move as soon as 
you land back on the stage. Its really to slow to use often, so try to 
avoid it unless you see an opportunity. Kirby's Rock special move is 
powerful also. He can use it in the air to come back down to the stage 
very quickly. You can't get hit by normal attacks while in your rock form, 
but your opponent can throw you, so its best to cancel out of it as soon 
as you land on the stage. Just like his hammer though, this move has too 
much lag to be of great use. Use it whenever you are trying to quickly 
land on the stage, instead of using it as an attack.

Kirby's Inhale actually has a few purposes. Once you inhale the enemy in 
your mouth, you can do a few things. Pressing "B" will eat your enemy and 
you will adopt one of their ability. Pressing "A" will spit your opponent 
back out of your mouth. Both moves do damage, but if you don't want to 
copy your opponent's ability, then you should spit them out. Another use 
of this move, is that you can KO your opponents by nearly suiciding. 
Inhale them and then walk or jump off the stage and spit them out near the 
bottom of the screen. You should be able to recover, while KOing them in 
the process. Also, if you want to get rid of your opponent's ability, then 
just do a taunt to get rid of it.

Kirby's Final Cutter special move is his recovery move. Kirby has a ton of 
floating ability and jumping ability, so you really don't need this as a 
recovery move. It can be used as a good attack though. Its pretty quick 
and doesn't have much lag. The shockwave it sends across the stage can 
also damage your opponents, so you can use this move from long range even 
if you want to.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Kirby's Final Smash is called, "Cook Kirby". When he performs his Final 
Smash, he brings out a giant cooking pot and all characters around him are 
sent into the pot. They all get cooked for some damage and eventually get 
flung out of the pot.

This move is not very damaging and can't really be considered a KO Final 
Smash. The whole time your opponent is in the pot, they will rack up some 
damage. If they had high enough damage before going into the pot, then 
when they get flung out, sometimes they will get KOed.

This move can also be avoided, if you are far enough away from it. It does 
have some range though, so try to get on the extreme opposite side of 
Kirby.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Kirby is all about the air game. His floatiness and jumping ability makes 
him a good aerial character. You will want to stick to your back aerials 
or short hopping neutral aerials in the air. Try to stay off the ground, 
as you don't have many good options. Your only option on the ground, is 
your down throw. Abuse it at low percentages to chain throw your 
opponents. Your forward smash will be the main source of your KOs. Use it 
as often as possible.

Kirby is a great edgeguarding. With his ability to recover back on the 
stage, he doesn't have to worry about jumping off stage and attacking his 
opponent. Try to use your back aerials if you can, or even your neutral 
aerials.

Kirby does have some disadvantages. He is a very light character, meaning 
that he can get KOed at low percentages. Most of his moves actually have 
some lag to them. He doesn't have many powerful moves and the ones he does 
have, have some lag to them. He is also a very small character, meaning 
that he has very little range to most of his moves.

Kirby's advantages are few. His aerial game can be nice, due to how long 
he can float in the air. He can also recover back onto the stage from 
wherever he ends up at. He also has a nice chain throw at low percentages. 
His suicide game can also be a good factor in making KOs. He is also a 
great edgeguarder. Combining the disadvantages and advantages of Kirby, I 
would say he is about an average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Kirby)
--------------------------------------------------------------------------
Kirby has very small range to him, so use it to your advantage. Any 
character with good range on them will give Kirby a ton of problems to 
deal with. Kirby has no means to reflect projectiles, but he will probably 
fly over them. He also has a hard time getting KOs in the air, so an 
aerial character may actually be an advantage here also. The heavier 
characters might also have a good time against Kirby, due to Kirby's low 
KO power.
--------------------------------------------------------------------------


==========================================================================
Meta Knight
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Meta Knight is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Meta Knight's first appearance in the Kirby games, was way back in 1993 in 
a game called, "Kirby's Adventure". He is a known rival of Kirby, but has 
teamed up with him before in certain situations. He also commands a 
gigantic ship called, "Halberd". He looks like a dark blue version of 
Kirby with a mask on. He also wears shoes, gloves, and a cape though. He 
carries a golden sword, which he has amazing sword skills with.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Meta Knight really can't get any combos out of his grab game. His opponent 
gets launched back too far from all of his throws. His most damaging 
throw, will be his up throw, so stick to that one for damage. 

His neutral standard ground attack is a ton of sword slashes in all 
directions. This can hit all around your body. It is very weak though and 
your opponent has the chance to attack you from long range. Try not to use 
this move very often. It may look quick, but it can take some time to end 
the attack. His forward tilt has some nice range to it and you can slash 3 
times with it. His down tilt is very weak, so avoid that one. His up tilt 
is good for juggleing, but it is also very weak. His dash attack is also 
weak, but it covers a lot of ground.

In the air is where Meta Knight likes to play. All of his aerials do about 
the same damage, except for his neutral aerial. His neutral aerial can do 
a lot of damage, if you connect with the majority of it. It also covers 
his whole body and is a quick attack. It is definatly your best aerial 
attack, so spam it as much as possible. His other aerials are all about 
the same in terms of power and speed. Basically, wherever your opponent 
is, that is the direction of the aerial you will want to attack with, when 
chasing him.

Your up smash can basically replace your up tilt. It covers a lot more 
area with the attack and has just a bit more damage. Its still on the weak 
side though. Your down smash is very quick. It hits on both sides of you, 
but also hits for low damage. Your forward smash deal the most damage out 
of your smash attacks. It has some nice reach to it, but it also has just 
a little lag at the end.

Meta Knight has some very interesting special moves. You can spam his 
Tornado for a lot of weak damage on your opponents. The longer you tap the 
"B" button, the longer the Tornado will last. You can control the 
direction it goes in also. Your opponent really can't do anything to stop 
this move. It covers a very large area and attacks very quickly. You can 
also use this move for recovery. Make sure that you are close to the stage 
when performing this move, because you are helpless to recover from it, 
until you land back on the stage.

Your Drill Rush has the same strategies as your Tornado. It can rack up a 
lot of weak damage. It also has the lag, just like his Tornado. It can be 
controlled and everything else is just the same as the Tornado. Your 
Dimension Cape special move, is my favorite. You can control the direction 
this move goes in also. It will let him do a very small teleport, followed 
up by a sword slash. The slash is pretty strong and worth trying to 
connect with. Just hold an attack button to make him perform it. You can 
use it in many situations, where your opponent will not be expecting it to 
come. Its great to use it as a recovery move also. Use it just before 
landing back on stage and watch as you teleport behind your opponent and 
slash him for hopefully a KO.

Your main recovery move is called, "Shuttle Loop". It has some nice 
vertical recovery on it and comes out very quick. You even have the 
ability of gliding afterwards. You can use it to attack your enemy, but if 
you miss, you will have to wait until you land back on the stage to 
perform attacks again. That makes it very risky as an attacking move, so 
stick to it as a recovery move. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Meta Knight's Final Smash is called, "Galaxia Darkness". When Meta Knight 
performs this Final Smash, he will swing his cape around. If the cape 
touches someone, then the Final Smash will activate. If the cape doesn't 
touch anyone, then the Final Smash will not activate. Once activated, the 
screen goes dark and then anyone hit by the cape will be slashed for some 
damage. 

This move isn't very powerful and you probably wont get a KO using this 
unless at decently high damage. You can catch multiple enemies in this 
attack though. It is a very short range move though, because the cape 
isn't very long. The only thing this move really has going for it, is the 
decent knockback it causes.

If you want to avoid this move, then simply just try to stay out of reach 
of Meta Knight. Air dodge or whatever you have to do to avoid him. His 
cape is very shot, so you shouldn't have too much trouble avoiding this 
move.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Meta Knight is an agile character. Most of his attacks have little to no 
lag. This means that you can perform combos with lightning speed, wherever 
you are. He is an aerial based character, so that is your best place to 
be. Spam whatever moves are in the direction of your opponent. Your 
neutral aerial is a great KO and damage dealer though. Your forward smash 
will be the main source of your KOs, as well as your combos.

He is also great at edge guarding people. Just jump off the stage and use 
your forward aerial, or neutral aerial, to attack and send them flying 
back off the screen. You are going to make it back to stage no matter 
what, so you don't have to worry about jumping off and attacking your 
opponents.

One of the downsides to him, is that he is a light character. This means 
that he can get KOed at low damage. His attacks are also not very strong, 
which is never a good thing. He will have to cause a lot of damage, to be 
able to KO his opponent. These are really his only weaknesses though and 
don't add up too much in the overall picture.

Meta Knight is an amazing character. His attack speed and aerial 
abilities, 
are the best there is. You can combo opponents like crazy and all in the 
blink of an eye. He is amazing at edgeguarding, which makes it nearly 
impossible for your opponents to get back on stage. His ability to 
recovery from anywhere, is also great. Meta Knight's abilities to damage 
his opponents, will easily make him one of the best characters in the 
game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Meta Knight)
--------------------------------------------------------------------------
Any long range opponents, like projectile spammers, will want to avoid 
Meta Knight. He can easily get around them and make everything close up 
and in your face. Ground based characters, also will not enjoy a match 
against Meta Knight. The only things to exploit on Meta Knight, are the 
fact that he is a very light character and he doesn't have too much range 
to his move. Stick to someone that has range and power to their game, to 
make a more equal match for yourself.
--------------------------------------------------------------------------


==========================================================================
King Dedede
==========================================================================

--------------------------------------------------------------------------
Unlocked by: King Dedede is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
King Dedede first appeared in 1992 in a game called, "Kirby's Dream Land". 
King Dedede is the main enemy in most Kirby games. Though in reality, him 
and Kirby have teamed up on occasions to take on a goal for the greater 
good. King Dedede isn't an evil character, but his desire for food and 
other things, leads him in that direction of causing harm to other people. 
He also controls a vast army of enemies. King Dedede looks like a giant 
penguin. He wears a big red robe and hat. His weapon of choice in some of 
his games is a big hammer.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
King Dedede has one of the best grab games in the game. His back throw is 
very powerful and can KO opponents if given the chance. His down throw is 
also noteworthy, because you can chain throw opponents at even high 
percentages. 

He has a neutral ground attack. If you keep pressing the attack button, he 
will spin his hammer in front of him. It has nice reach to it and can keep 
away opponents with its range. His up tilt is on the quick side and does 
decent damage. The same can be said about his down tilt, but its a bit 
slower. His forward tilt is very nice, though its weak. He extends his 
hammer out for some very long range. Its also pretty quick. His dash 
attack does a lot of damage, but it also has a lot of lag.

His aerial up tilt is very good. It has great reach to it and can cause a 
lot of damage. The same can be said about his down tilt. Its the same 
move, but in the opposite direction. His back tilt is pretty quick and 
does decent damage. His forward tilt is slow and strong. His neutral 
aerial isn't anything special. It does decent damage and has a decent 
range to it.

His up smash covers a wide area and has decent damage, but it has a lot of 
lag to it. It will get you KOs though. His down smash hits on both sides 
of him, but also has lag to it. It cause decent damage also. His forward 
smash, will be his main method of KOs. It has a lot of range to it and 
does a lot of damage. It is a very slow attack though.

His Inhale special move is basically the same as Kirby's, but it doesn't 
copy your opponent's abilities. He also isn't very good at suiciding with 
this move, because he is a lot slower than Kirby and doesn't have as good 
as a recovery as Kirby. His Jet Hammer can do a lot of damage to your 
opponent. You can walk around with this while it charges up. The main time 
you want to use it, is when your opponent is trying to get back on stage. 
That is your cue to start charging it and let it unleash for some powerful 
damage when they land on stage.

His Waddle Tee Toss is a long range special move. He will randomly throw 
Waddle Dees, Waddle Doos, and Gordos at his opponents. The Waddle Dees 
just hit on impact and then walk around the stage. You can pick them up 
again and throw them if you want. The Waddle Doos will hit on impact and 
then walk around on stage and fire out electricity. You can also throw 
them again. The Gordos will fly off stage and hit everything in its path. 
They cause a lot more damage than the other ones.

His special recovery move is called, "Super Dedede Jump". He launches very 
high vertically into the air with this move. On his way down, he can hit 
opponents by crashing into them, or by them feeling the shockwave of him 
landing on the stage. You can't grab the ledge when you do this move, 
unless you cancel it. Press down to cancel it and be able to grab the edge 
of the stage. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
King Dedede's Final Smash is called, "Waddle Dee Army". When King Dedede 
performs this Final Smash, he will whistle and out will come his army. 
Waddle Dees, Waddle Doos, and Gordos will all show up on the stage. They 
keep spawning in and charging at your opponent.

This move can be powerful, or it can be weak. It all depends on how much 
your opponent dodges, or gets lucky. The army will more than likely hit 
your opponent at least a couple times, due to the big amount of them that 
come out and attack. Your opponent will have to get hit by quite a few to 
do some major damage. The Gordos will do the most damage if they hit your 
opponent. As far as knockback goes, this move is very good at that. If 
your opponent gets trapped by the army and gets sent off stage, the 
enemies will come charging at them and prove almost impossible for your 
opponent to get back on stage. 

If you want to dodge this move, then your best bet is to stay airborn. 
Airdodge anything that comes close to you and stay in the air as long as 
possible. The majority of the army will be on the stage floor, waiting to 
rush you.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
King Dedede is an aerial based character, but that doesn't stop him from 
having a good ground game also. Spam his projectiles as often as you can 
at your opponent. Use your up and down tilts in the air, whenever you are 
trying to hit your opponent. Your forward smash is great for KOs, as well 
as your Jet Hammer, when they are trying to get back on the stage. You can 
also chain throw repeatedly or back throw for some major damage on your 
opponents.

He can also edgeguard a bit, because of his floatiness. Your forward tilt 
is your best in the air to edgeguard. On the stage however, you will 
want to stick to your forward smash and Jet Hammer, for when they land 
back on the stage.

King Dedede has only one main disadvantage to him. He is a very slow 
character and most of his attacks come out slow, with some lag to them. 
This will always cause problems for any character, when you have that 
combination.

While he has only one, or very few bad things about him, he has lots of 
advantages. He is a very powerful character and is also heavy, meaning 
that it will take a lot of damage to KO him. He has a nice recovery option 
and can float in the air for some time. His chain throwing and back throws 
make 2 very useful options for him. His attacks also have a lot of nice 
reach to them. He can even edgeguard in multiple ways. Combining the 
advantages and disadvantages of him, I would say he is an above average 
character. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against King Dedede)
--------------------------------------------------------------------------
King Dedede can outmatch most other heavy characters. Anyone with speed 
though, will be more than enough to cause King Dedede some problems, 
because of his slow mobility and attack speed. Anyone with a good aerial 
game will also cause a lot of problems. Just watch out for his 
projectiles, which can be easily avoided, if you are an aerial based 
character. 
--------------------------------------------------------------------------


==========================================================================
Olimar
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Olimar is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Olimar first appeared in 2001 in a game called, "Pikmin". Olimar was the 
captain of his spaceship, until it got hit by a meteor and crash landed on 
the planet Pikmin. He basically uses the Pikmin to find the parts of his 
spaceship that have scattered across the ground. He is a very small person 
in a space suit. He is just slightly bigger than the Pikmin. You could say 
he is only a few inches tall in reality. Though in Super Smash Bros. 
Brawl, he has a size increase.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Olimar needs some explaining before I describe what he can do. Olimar 
himself, does not fight. Instead, he uses Pikmin to fight for him. He can 
pull up to 6 Pikmin out of the ground and each color of Pikmin will do 
different things. Red Pikmin are fire based. Yellow Pikmin are electric 
based. Blue Pikmin are water based. White Pikmin are poison based. Purple 
Pikmin are neutral based, but do the most damage. Each Pikmin attacks with 
their special property on your opponents. Each one also does a different 
amount of damage. Now you understand the basics, so lets move on to the 
specific moves. 

Olimar has a great grab game. His Pikmin run out a bit and grab your 
opponent. They bring him back to you and then you can throw them. The 
Pikmin do this very fast, with nice range. You can do some chain throwing 
with your down throws. Try to grab your opponents as much as possible with 
Olimar. 

Olimar has a nice down tilt. He rushes forward on the ground a bit and 
pops the enemy into the air. You can keep spamming this move a bit for 
some juggleing even at low percentages. His up tilt has a bit of range on 
it and does decent damage. His forward tilt has some range on it, but it 
has some lag and is too weak to be of use. His dash attack does decent 
damage, but nothing special. His neutral attack is surprisingly strong. 
It comes out quick and does good damage.

All of his aerials, except for his neutral aerial, will use Pikmin to 
attack with. His neutral aerial is just ok and when you compare it to his 
other aerials, it will be replaced. His forward and back aerials, will 
swing Pikmin in that direction. Its a very good move. His down aerial will 
swing his Pikmin down and even spike the enemy. This can be great for 
getting a KO off the stage. His up aerial can cause a lot of damage and 
has some nice reach to it also.

His forward smash will throw Pikmin at his opponents. It has great range 
to it and comes out fast. The damage varies on the Pikmin. His up smash 
can replace his up tilt. It throws Pikmin upwards and the damage varies on 
the Pikmin that hits the opponent. His down smash attacks with Pikmin on 
both sides of him. 

Olimar's Pikmin Pluck special move, is how he gets Pikmin. He can have up 
to 6 Pikmin at a time. He also has to be on the ground, in order to gather 
Pikmin. His Pikmin Throw will throw his Pikmin long range at his 
opponents. If one of the Pikmin hits his opponent, they will latch onto 
him and start causing damage. The purple Pikmin will just hit your 
opponent for good damage, instead of latching on though. His Pikmin Order 
special move, will arrange his Pikmin and make them come back to you. When 
you use it, the next color of Pikmin will jump to the front of the Pikmin 
line.

Olimar's Pikmin Chain is also his recovery move. It will make all of his 
Pikmin grab each other in a rope type fashion. They will try to grab the 
ledge for you. The bad thing about this move, is that if you don't have a 
lot of Pikmin with you at the time you use this move, you are not going to 
have a lot of reach. If you have only 1 or no Pikmin at all, your chances 
of recovering are very small. It can also be used as an attack. It has 
long reach to it, so it does have some opportunities to be used. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Olimar's Final Smash is called, "End of Day". When Olimar performs this 
Final Smash, he will jump into his spaceship and launch off of the stage. 
While he blasts off, a bunch of Pikmin type enemies will attack your 
opponents on the stage. After a while, Olimar's spaceship will come back 
and crash into the stage.

This move is very powerful. Being in the blast radius of the spaceship 
will cause your opponents damage. The Pikmin enemies will cause them 
damage and when the spaceship crashes into the stage, will also cause them 
damage. So, a lot of damage will be going around during this Final Smash. 
When the spaceship crashes into the stage, all of your opponents will go 
flying backwards. This will probably cause KOs, if they had any decent 
amount of damage already on them.

It is actually possible to avoid this Final Smash though. If you jump high 
enough into the air, then you can avoid the spaceship, the Pikmin enemies, 
and even the spaceship crash landing. That is the only downside to this 
Final Smash. Chances are though, that you will likely not be able to dodge 
this Final Smash, unless you have a really floaty character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Olimar is all about the Pikmin. At the start of the match, immediately 
gather up 6 Pikmin. Now the choice is yours on what you want to do. You 
can stay long range and toss Pikmin all day if you want. You can also 
abuse his chain throwing down throw. His aerials are very nice and you 
should attack with them the most. His damage and ability to KO, will all 
rely on the Pikmin you are attacking with. Use the Pikmin Order special 
move if you are trying to use a certain Pikmin for a KO.

Olimar has decent, but not great edgeguarding. His Pikmin Chain can be 
used on the stage to hit his opponents. Jumping off the stage, really 
isn't recommended, because of his poor recovery ability, if he has low 
Pikmin.

Olimar has a few weaknesses. He is a very light character, meaning that he 
can be KOed at low percentages. His recovery move can also get you in 
trouble, if you aren't paying attention. If he has no Pikmin out, then he 
isn't a very good character.

Olimar's advantages all come from his Pikmin. He can chain throw with 
them, because of their great reach and speed. He can also toss them long 
range, which makes a nice projectile game. He is a very small character 
and his opponent will have a hard time hitting him. All of his aerials are 
nice attacks also. Combining the disadvantages and advantages of Olimar, I 
would say he is an above average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Olimar)
--------------------------------------------------------------------------
Characters with a lot of reach, will be the ones to play against Olimar. 
He will more than likely be spamming his Pikmin at you. Jump over them and 
attack him. Anyone with a reflector is going to take away a lot of 
Olimar's game also. Olimar can be KOed at low percentages, so try to hit 
him with some powerful moves to take care of him early. If he has no 
Pikmin out, then go on the assault and try not to let him pull them out on 
the ground.
--------------------------------------------------------------------------


==========================================================================
Fox
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Fox is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Fox first appeared in 1993 in a game called, "Star Fox". Fox is a 
mercenary who protects part of space from Andross. He flies in a ship to 
battle against the forces trying to attack any planets within sight. He 
has also recently fallen in love with a character named, "Krystal". Fox is 
a fox. He wears a suit and carries a gun on him. His fur and body is 
covered with orange fur.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Fox doesn't have a good grab game. All of his throws do about average 
damage. You really can't make any combos out of his throws either. Your 
best chance would probably be his up throw. Try to get an aerial out of 
it, if you can.

Fox's neutral attack on the ground, can be very nice. If you hold down the 
attack button, he will perform a ton of attacks very quickly. This can 
rack up damage fast. His up tilt is weak, but hits on both sides of him. 
His down tilt is also weak and can pop enemies into the air. His forward 
tilt is very weak and not really worth using. His dash attack is pretty 
quick and covers some nice range.

His neutral aerial is very quick, but only causes minor damage. His down 
aerial will cause some good damage, but only if you can get the whole 
thing to connect. His up aerial is strong and can KO opponents. It causes 
great damage and comes out quick. His back aerial is very strong and is 
fast also. His forward aerial can cause a ton of damage. If you connect 
with the majority of this attack, you can watch your opponent's percentage 
sky rocket. It does have some landing lag though, so make sure to watch 
out for that.

Fox has some good smash attacks. His up smash causes good damage and even 
hits on both sides of him. His down smash hits on both sides of him also, 
but only causes average damage. His forward smash will be the main source 
of your KOs. It covers a lot of ground and has nice knockback and damage 
to it also.

Fox's Blaster is his gun fire special move. You can always be using this 
long range for some quick and weak damage on your opponents. Spam this 
move as much as possible. Fox's Reflector is a very handy special move 
that serves some great purposes. All you have to do, is hold it down and 
watch as every projectile will ricochet off of you and back towards your 
opponent. It can slow down your decent in the air. Just keep repeating 
this move and you will descend very slowly. You can also use this as an 
attack. The best way to use it, is when your opponent is off stage. You 
can cause a lot of frustration when you jump out and use this. It will 
cancel your opponents move and cause them to be knocked farther away from 
the stage.

His Fox Illusion special move has a few purposes. It can be used as a good 
recovery move horizontally. It is very quick and nearly impossible for 
your opponent to guess where you are going to be in that short amount of 
time. It can also cause damage, but only minor. This is a great 
approaching move though, because you are basically invincible until you 
stop. His other recovery move is the Fire Fox. It can be used in any 
direction and will cause damage to all who come in contact with it. It 
shouldn't be used as an attack though, because it causes weak damage and 
has a lot of lag to it. You should stick to vertical recovery with this 
move, because the Fox Illusion will cover your horizontal recovery. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Fox's Final Smash is called, "Landmaster". When Fox performs his Final 
Smash, this giant vehicle will drop down and you will be able to pilot it. 
You can damage or KO your opponents multiple ways with this vehicle.

Multiple attacks are at your disposal when piloting the Landmaster. You 
can fire a giant beam cannon at your opponents, roll the Landmaster 
sideways, ram into the opponents, or fly them off the edge of the screen 
for some nice KOs. Your opponents can jump onto the Landmaster, but if it 
rams into them, then they will get damaged. Push Down on your controller 
to make the Landmaster roll sideways. Use the jump button to make the 
Landmaster fly into the air. The "A" button will make you fire the cannon.

You will have a very hard time dodging this Final Smash. The best advice 
is to not be in front of the cannon and instead try to jump over the top 
of it. Staying behind it and above it, will keep you the safest when 
trying to avoid the Landmaster. 

This move is basically the same as Falco's and Wolf's Final Smashes, but 
Fox moves faster on the ground, as well as hitting a little stronger on 
the ground.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Fox is a very quick character. He has a lot of attack options in his game. 
He can stick long range and spam his Blaster all day long. He can also 
come in and abuse you for aerials. Start your matches by spamming your 
blaster. Once your opponent charges you, you can do some forward aerials 
on them or back aerials. You could also do the opposite and approach by 
short hopping back aerials or Blaster fire. Remember to use your Reflector 
if they spam projectiles at you. 

Fox has a great edgeguarding game. His reflector will always come into 
play. Use this to knock back your opponents and cancel out their moves. 
You can also use your forward aerial or other aerials to hit your opponent 
back again. Fox has very nice recovery options, so you will never have to 
worry about not making it back on stage.

Fox has very few disadvantages to him. You really can't point out any in 
particular, but he could be better on some things. His grab game in 
particular, is poor. All of his standard ground attacks have poor range 
and are on the weak side. His blaster doesn't cause any stun time either. 
These are very minor details and don't add up to much in the overall 
picture.

Fox has a ton of good things going for him. His blaster will make him a 
big threat long range. He is a very fast character and all of his attacks 
come out very quickly. He also isn't very light. His aerials deal some 
very good damage. He also has some very nice recovery options. Combining 
the advantages and disadvantages of Fox, I would say he is a very high 
above average character. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Fox)
--------------------------------------------------------------------------
Fox has no real weaknesses to exploit on him. He is very quick and has 
some power to back it up also. He can even go long range on you. Any 
character with a reflector will be a good way to deal with his long range 
game. You could also use characters with good reach to deal with Fox. You 
really are not going to find anyone with a clear advantage over Fox. Try 
to watch out for his Blaster and his strong aerial attacks. Edgeguarding 
him will also be a problem. Try to spam projectiles at him instead of 
jumping off the stage to edgeguard.
--------------------------------------------------------------------------


==========================================================================
Falco
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 50 brawls
 
             - Clear the 100-Man Brawl

             - Have Falco join your team in The Subspace Emissary

You can unlock Falco by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Falco in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Falco first appeared in 1993 in a game called, "Star Fox". He is part of 
the Star Fox team and helps Fox and his crew stop the evil Andross from 
taking over the galaxy. Falco has a cocky attitude and will usually do 
things upon his own will. Falco looks like a giant bird in a human type 
form. He is mostly covered in blue feathers. He also wears a suit similar 
to Fox's and also carries a gun with him at most times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Falco has a very good grab game. He can perform a chain throw with his 
down throw. Just perform the down throw and run forward and grab them 
again. 

Falco has a very weak neutral ground attack. If you keep pressing the 
attack button, he will perform a spin attack until you stop. His up tilt 
is pretty good. He performs 2 quick attacks upwards that cover a nice 
area. His down tilt is fairly strong and comes out pretty quick. His 
forward tilt is weak and doesn't have much range to it. The same can be 
said about his dash attack, but it covers more range.

Falco's forward aerial does a spinning attack at his opponent. It doesn't 
cause much damage, but it turns his whole body into a weapon. It also has 
some landing lag to it. His down aerial is actually a spike. You can use 
it for KOs off stage and for some nice damage. His back aerial is on the 
weak side, but quick. His up aerial is just a decent attack, nothing 
special. His neutral aerial is good. It is another spinning attack and 
turns most of his body into a weapon. It can also cause some good damage, 
if most of it connects.

Falco's down smash can cause some decent damage for a smash attack and 
hits on both sides of him fairly quickly. His up smash does about the same 
thing as his down smash, but just a bit weaker and angled upwards. His 
forward smash has some range to it and hits for decent damage. This will 
be his main KO move.

Falco actually throws his Reflector, instead of holding on to it. It can 
be used as a quick weak attack and also reflect projectiles. His Blaster 
will stun enemies for brief moment. You will want to spam this during the 
whole match as much as you can. Falco relies on this move heavily. You can 
approach opponents using this move fairly easily. The stun it creates, 
causes enemies to cancel their attacks, which is always helpful. 

His Falco Phantasm special move is similar to Fox's Illusion special move. 
It can be used as a recovery move as well as an attacking move. Use it for 
approaching enemies unexpectantly. It doesn't cause much damage at all, so 
its for recovering and approaching. If you hit your opponent while trying 
to recover with this move, it has a tiny bit of a spike to it. Nothing 
major, but it could catch them off guard. His main recovery move is his 
Fire Falco. It has very short range though, as a recovery move. It can 
also cause damage to enemies, but don't use it as a head on attack, 
because of its lag. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Falco's Final Smash is called, "Landmaster". When Falco performs his Final 
Smash, this giant vehicle will drop down and you will be able to pilot it. 
You can damage or KO your opponents multiple ways with this vehicle.

Multiple attacks are at your disposal when piloting the Landmaster. You 
can fire a giant beam cannon at your opponents, roll the Landmaster 
sideways, ram into the opponents, or fly them off the edge of the screen 
for some nice KOs. Your opponents can jump onto the Landmaster, but if it 
rams into them, then they will get damaged. Push Down on your controller 
to make the Landmaster roll sideways. Use the jump button to make the 
Landmaster fly into the air. The "A" button will make you fire the cannon.

You will have a very hard time dodging this Final Smash. The best advice 
is to not be in front of the cannon and instead try to jump over the top 
of it. Staying behind it and above it, will keep you the safest when 
trying to avoid the Landmaster. 

This move is basically the same as Fox's and Wolf's Final Smashes, but 
Falco moves faster in the sky, as well as hitting a little stronger in the 
sky.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Falco's game mostly revolves around his Blaster. Spam it from long range 
as much as you can. You can use it to approach your opponents or your 
Falco Phantasm to approach also. Use the Phantasm for a horizontal 
recovery, because it covers more distance than your other recovery move. 
Your down aerial is going to cause a lot of nice spike KOs. Use your 
reflector if opponents start spamming you with projectiles. Don't forget 
about your down throw being used as a chain throw. That will rack up lots 
of damage on most opponents.

Falco has a nice edgeguarding game. His down aerial is going to get a lot 
of KOs, because it has a spike to it. Spam your blaster if you want to 
cause enemies some frustration in trying to get back on stage. Once they 
land on stage, be ready to grab them and continue the chain throwing on 
them.

Falco has a few disadvantages. His recovery is not that great vertically. 
Also, most of his attacks have some lag to them or are on the slow side. 
He doesn't run very fast and has slow mobility in general. He jumps very 
high vertically, which makes it awkward to combo opponents in the air. His 
Reflector also takes a while to throw back out, which can cause a few 
projectiles or even normal attacks to hit you while waiting for it to be 
thrown again.

Falco has some interesting advantages to his character. His down throw can 
be used for a long chain throw. His blaster can stun enemies, as well as 
cancel their attacks. He can also spike opponents off stage for some nice 
KOs. If you combine the advantages and disadvantages of Falco, I would say 
he is an above average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Falco)
--------------------------------------------------------------------------
Falco relies heavily on his blaster, so bring in someone with reflection 
capabilities is always good to put an end to his long range game. Anyone 
with good reach on them can also be a good advantage on Falco. Someone 
with speed can get around Falco's slower mobility. Watch out for his down 
aerial when trying to recover back on stage. Anyone with good recovery 
ability should be a priority for that case. Try to avoid his chain grab, 
as it can rack up a lot of damage. 
--------------------------------------------------------------------------


==========================================================================
Wolf
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 450 brawls
 
             - Beat the Boss Battles mode with Fox or Falco after  
               completing The Subspace Emissary
 
             - Pass through the hidden door in The Ruins area after 
               completing The Subspace Emissary 

You can unlock Wolf by completing any of these 3 requirements. After you 
complete a requirement, you must defeat Wolf in a basic brawl to unlock 
the character. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
The first time that Wolf appeared was 1997 in a game called, "Star 
Fox 64". He has been a rival of Fox and his team, as well as teaming up 
with them in certain situations. He is the leader of Star Wolf and his 
full name is Wolf O'Donnell. He is bigger than Fox also. He looks like a 
wolf with gray fur. He wears an eyepatch over one of his eyes and wears 
some flight gear.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Wolf has 1 good throw. He is too slow to do anything with his other 
throws. His down throw will be what he relies on. On the lower 
percentages, you can use this as a chain throw almost. You have to be 
really quick though and run to your opponent after you throw them, to grab 
them again. What I like to do is follow his down throw with a forward 
smash instead. It works nicely for some good damage.

Wolf has a nice neutral ground attack. If you tap the attack button a few 
times, he will do 3 slashes at the opponent and thrust himself forward 
just a bit. This is a weak attack, but its very quick and covers some nice 
range. His up tilt is decent and hits on both sides of him. His down tilt 
is weak and not worth using. His forward tilt is quick and has some nice 
range to it. If you connect with the full attack, it will do decent damage 
also. His dash attack isn't that great. He will stop as soon as you press 
the attack button, instead of lunging forward like most of his other 
attacks, and instead hit the opponent into the air for decent damage.

Wolf's neutral aerial will hit on all sides of him, as he turns his whole 
body into a weapon. It is a very weak attack though. His down aerial, is a 
nice spike. It comes out very slow though, which makes it hard to connect 
with. His back aerial is quick and causes good damage also. His up aerial 
is also quick, causes nice damage, and has some range to it. His forward 
aerial has too much lag to be of any use.

Wolf has a great forward smash. It covers a large range of area and also 
hits for good damage. Its even a quick smash, so u can spam it quite 
often. Wolf up smash does some good damage. It also has some good reach to 
it. His down smash is very quick and hits on both sides of him. The damage 
isn't too bad either.

His Reflector special move, covers a big area around his body. It doesn't 
do much damage as an attack, so don't waste your time with it. His Blaster 
has very short range to it. You can even hit them with the gun itself, if 
you are close to them, for a combo. 

His Wolf Flash special move can be used for damage and as a recovery move. 
Its upward angle makes it useless for damage though. If you connect with 
the end of the attack though, then he will perform a small spike with some 
damage. Its great for horizontal recovery though. His Fire Wolf is his 
main special recovery move. It has some good distance in it. It can also 
do decent damage on your opponent. Don't try strictly attacking with this 
move though, because it has lag to it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Wolf's Final Smash is called, "Landmaster". When Wolf performs his Final 
Smash, this giant vehicle will drop down and you will be able to pilot it. 
You can damage or KO your opponents multiple ways with this vehicle.

Multiple attacks are at your disposal when piloting the Landmaster. You 
can fire a giant beam cannon at your opponents, roll the Landmaster 
sideways, ram into the opponents, or fly them off the edge of the screen 
for some nice KOs. Your opponents can jump onto the Landmaster, but if it 
rams into them, then they will get damaged. Push Down on your controller 
to make the Landmaster roll sideways. Use the jump button to make the 
Landmaster fly into the air. The "A" button will make you fire the cannon.

You will have a very hard time dodging this Final Smash. The best advice 
is to not be in front of the cannon and instead try to jump over the top 
of it. Staying behind it and above it, will keep you the safest when 
trying to avoid the Landmaster. 

This move is basically the same as Falco's and Fox's Final Smashes, but 
Wolf has both of their powers combined. He moves better and attacks 
stronger everywhere. The downside to this, is that you spend a shorter 
amount of time with this Final Smash.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Wolf should be played aggressively. Try short hopping with your Blaster. 
If 
you get the chance to grab your opponent, then take it. Try to chain throw 
with your down throw or follow it up with a side smash. You can spike 
enemies off stage with your down aerial. Your forward smash will be your 
main method of getting KOs.

Wolf is decent at edgeguarding. He does have a spike, which is his down 
aerial, but its really slow. You can also spam your Blaster at your 
opponents if you want. Be ready to grab them when the come back on stage 
to continue the chain throws or smash combo.

Wolf doesn't have much of any weaknesses. The main thing you could say 
about him, is that he is slow. Also, his blaster has a very short limited 
range to it, which makes his long range game, not so great.

Wolf has many advantages to him. He is a heavy character, meaning he can 
only be KOed at higher percentages. His attacks have some nice range to 
them, especially his side smashes. He has a Blaster, which he can fire 
from long range. His recovery is very good. He even has chain throwing to 
add to his game. Combining the disadvantages and advantages of Wolf, I 
would say he is one of the best characters in the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Wolf)
--------------------------------------------------------------------------
Wolf has favorable matchups against most characters. The only ones he will 
have a slight problem with, are the speedier characters. Wolf is more on 
the slow side as a character, which is pretty much his only weakness. You 
don't have to worry too much about his blaster, because of its short 
range. Try to fight an aerial battle with Wolf, instead of a ground one. 
He might be able to catch you in a chain throw, if you stay on the ground 
too long.
--------------------------------------------------------------------------


==========================================================================
Captain Falcon
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 70 matches in Brawl
 
             - Beat Classic Brawl Mode on the Normal difficulty setting or  
               greater in less than 12 minutes 

             - Get Captain Falcon to join your party in The Subspace 
               Emissary 
  
You can unlock Captain Falcon by completing any of these 3 requirements. 
For the first 2 requirements though, you must defeat him in a basic brawl 
to unlock him. For the 3rd requirement, you will not have to fight Captain 
Falcon in a basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Captain Falcon first appeared in 1990 in a game called, "F-Zero". Captain 
Falcon is the pilot of his ship called the, "Blue Falcon". He has appeared 
in many high speed racing games. In some of his other storylines though, 
he is considered to be a bounty hunter. Captain Falcon looks like a tall 
male, wearing some type cross between a racing suit and a space suit. His 
suit is blue for the most part and he wears a helmet on his head with a 
falcon logo.  
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Captain Falcon's grab game, isn't the greatest. None of his grabs are very 
strong, but you can combo out of his down throw. Perform a down throw and 
then do a Falcon Kick for a nice damage dealing combo. Other than that, 
don't bother using his throws.

His up tilt on the ground, doesn't cover the area it needs to cover. It 
hits in front of him for the most part. It is pretty quick and does good 
damage though. His down tilt pops enemies just a bit into the air. You can 
follow this up with a Falcon Kick combo, if you get the chance. His 
forward tilt has decent reach to it, but has some slight lag after 
performing it. His neutral attack is very quick and the longer you hold 
down the attack button, the more he will attack. It has very short range 
though. His dash attack is very quick, but its also weak. Still, because 
Captain Falcon is so fast, you may be able to approach your opponent and 
tackle them with it.

Captain Falcon's main aerial attack, is his forward aerial. He thrusts his 
knee at his opponent and if he connects with the sweet spot on it, he will 
do some major damage and heavy knockback. It is very hard to connect with 
this move, which makes it a pain to try and hit with the sweet spot on it. 
It also has some landing lag, which makes it even worse. Short hopping and 
performing in aerial, is your best chance of getting it to connect.

His other aerials are not as impressive as his forward aerial. His up 
aerial covers a big range of area all around him. It comes out quick and 
does some decent damage also. His neutral aerial is a double kick in the 
air. It is a weak attack, but it lasts a while, which might be able to 
catch opponents off guard or give you a better chance of connecting with 
it. His down aerial is a nice spike. It comes out not very slow, so use it 
if you get the chance. His back aerial is very nice. It is a very quick 
attack and does good damage for how fast it is. Use it as often as you 
want.

His forward smash attack covers some nice range and does good damage, but 
its a bit on the slow side. Still, it will be one of your main KO moves. 
His up smash can pretty much replace his up tilt. It does good damage, but 
has a bit of lag after using it. His down smash hits on both sides of him 
for some good damage, but its also pretty slow.

His Falcon Punch special move is very strong. It has a lot of start up 
time though, which is the bad thing about it. You can also change the 
direction you perform it in, by holding the opposite direction as soon as 
the move starts. Its really too slow to be of any use. Your best chance of 
using it, is when your opponent is trying to get back onto the stage. Try 
to time it so you hit them. His Falcon Kick is very fast and can be used 
to approach opponents unexpectantly. It has decent damage for how quick it 
is, but never use it in the air. It has a ton of landing lag, which 
eliminates the purpose of using it in the air. Just stick to the ground 
when you want to use it.

His Raptor Boost special move is not very good at all. You can use it for 
recovery or attacking, but its generally better off not being used. It 
causes weak damage and doesn't have very good recovery either. His Falcon 
Dive is his main recovery move. It has decent recovery. It can also be 
used to latch onto your opponent and cause some damage to them. The damage 
it causes is very high. If you miss with it though, you will have to wait 
a while before you can move again after using the move. This makes it not 
very safe to use as an attack option, but if you see a chance you still 
may want to take it for the high damage it dishes out.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Captain Falcon's Final Smash is called, "Blue Falcon". When Captain Falcon 
performs his Final Smash, he will call for his vehicle to come to him. If 
the vehicle doesn't hit the opponent, then the Final Smash will stop right 
there. If it does hit his opponent though, the Final Smash will continue. 
Your opponent will get knocked onto a race track and watch helplessly as 
the Blue Falcon crashes into them.

This move does deal some good damage, but the knockback from it is 
incredible. You will probably kill your opponents if they have even a 
little damage on them. The knockback is just that huge. The downside to 
this move, is that you have to be very close to your opponent when 
activating your Final Smash. The Blue Falcon has to hit them in order to 
start the Final Smash, otherwise you won't do any damage on them.

If you want to avoid this move, then just stay away from Captain Falcon. 
He has to be very close to you in order to pull it off. Your best chances 
are to stay in the air away from him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Your main method of attack is going to be your forward aerial. You will 
want to spam this move as much as you can. If you need to approach 
opponents, your Falcon Kick is a quick method of doing that. His back 
aerials are quick and cause good damage also. Your speed will let you do 
pretty much whatever you want on the stage. Use this combined with your 
other options to play against opponents.

Captain Falcon isn't very good at edgeguarding. He does have one useful 
option though, and that is his down aerial. It will spike opponents and 
doesn't come out too slow to not be of use. Other than that, you don't 
have many options. You can try to time a Falcon Punch for when they land 
back on stage, but don't rely too heavily on it connecting.

Captain Falcon has many downsides to him. His speed can actually get in 
the way of him perform his attacks. You will be overshooting a lot of your 
attacks, due to not factoring in your speed. He also has a bad throw game, 
unless you can pull off his down throw combo. His recovery option could be 
better also. Most of his special moves are either too slow, or too weak to 
be of any use to him. His main method of attack (his forward aerial), is 
very hard to connect with opponents and if they are on the small side, 
then it will be nearly impossible to connect.

Captain Falcon does have a few advantages. His speed is of course the 
obvious one. He has a powerful forward aerial and quick, strong, back 
aerial. He even has a spike for a down aerial. He has a nice approach move 
with his Falcon Kick. Other than those though, he doesn't have much else 
going for him. If you combine the advantages and disadvantages of Captain 
Falcon, I would say he is one of the worst characters in the game 
probably.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Captain Falcon)
--------------------------------------------------------------------------
Captain Falcon relies on his speed to get him through matches. Do not pick 
a heavy character against him, or you will regret it. Though, anyone with 
a better speed game than Captain Falcon, could probably have an advantage 
on him. Any smaller characters are going to have a great time against him, 
because his forward aerial will have a very difficult time trying to 
connect with them. He also has no long range game and no means of 
reflecting. This means a projectile spammer is going to have an easy time 
with Captain Falcon also.
--------------------------------------------------------------------------


==========================================================================
Pikachu
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Pikachu is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Pikachu first appeared in 1998 in a game called, "Pokemon". Pikachu is a 
Pokemon. He first got popular in the Pokemon anime series. Pikachu is one 
of the only Pokemon that doesn't stay in his pokeball and instead walks 
side by side with his trainer. In Pokemon Yellow, you will see this 
happening, as well as the anime series. Pikachu looks like an electric 
rat. He is yellow with electricity coming out of him whenever he wishes it 
pretty much. In the Pokemon games, he can actually change his appearance 
by evolving into a new Pokemon called, "Raichu".
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Pikachu has a very nice grab game. He can perform combos with his up and 
down throws. With his up throw, you can combo it with his Thunder move. 
With his down throw, you have a couple options. You can try chain grabbing 
with it at low percentages. You can also combo it with a side smash. Both 
options work great, so use it frequently.

Pikachu has a great up tilt on the ground. It hits on both sides of him 
very quickly. The damage is weak, but it pops the opponent into the air 
for a nice Thunder combo. His forward tilt has small reach and isn't very 
strong. His down tilt is about the same as his forward tilt, but quicker.
Pikachu has a great neutral attack. It is very fast and you can hold down 
the button to make him attack even faster and longer. This move is 
actually very hard to get around, unless your opponent jumps over you and 
hits you from behind. Experiment with the best situations on when to abuse 
this attack. His dash attack is weak and has lag after using it, so don't 
bother trying it. 

Pikachu's neutral aerial attack is pretty good. It hits all around him, 
and is pretty quick. You need to watch out for on using it too close to 
the ground, because it has some landing lag. His back aerial isn't that 
great. Only if it connects with every hit, then it can only do decent 
damage at best. It also has landing lag if you land back on the stage 
right away. His forward aerial is pretty good. The damage is just decent, 
but it turns his whole body into a weapon, with hardly any landing lag at 
all. His down aerial causes good damage, but it has a lot of landing lag. 
It can hit your opponent twice if they are on the ground, but due to the 
landing lag, I wouldn't advise doing it. His up aerial is very weak, but 
quick. You can use it for some quick juggleing in the air, but its not 
worth anything else.

Pikachu's up smash is on the weak side for a smash attack, but it can be 
followed with a Thunder combo. His down smash is very good. It hits on 
both sides of you for quite some time, but the damage is just decent for a 
smash attack. It lasts for such a long time, that it can rip apart shields 
and set you up with a Thunder combo also. His forward smash has very nice 
reach and great power to it. The closer your opponent is to you, the more 
damage you will do though. This will be your main KO move.

Pikachu loves his special moves. His Thunder Jolt is a great move to spam 
a lot. It covers a ton of area and is a pretty big projectile. Using it 
from the air is also a good option, if you want to try to approach your 
opponents with it. Thunder will be used a lot also. It is great for combos 
and he has a lot of opportunities to use it. Its also great for 
edgeguarding. It covers most of the screen in a vertical fashion and hits 
for very nice damage. You can also use it while jumping. Jump over your 
opponent it and use it to make the Thunder hit them, while you keep 
running the other direction.  

His headbutt can be used as an attack or as a recovery move. It is really 
too slow to effectively be used to attack your opponent though. So don't 
really bother with it. Its great for horizontal recovery though. Charge it 
up and let it fly. You may even hit your opponent in the process. His 
Quick Attack is his main recovery move. When you first use it, you can 
press the control stick in a different direction to make him Quick Attack 
once again. It can only work twice in a row though. It can also hit your 
opponent for minor damage, so don't worry about using it as some sort of a 
weapon.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Pikachu's Final Smash is called, "Volt Tackle". When he performs this 
move, he turns into a huge ball of electrical energy and can move around 
the stage at very fast speeds. 

Pikachu is very hard to control when he does this, because he moves at 
such a quick rate of speed and it doesn't let you control his exact 
direction. If you press the "A" button, then he can shoot out a bigger 
burst of electrical energy. It takes some time to recharge between bursts, 
but you can shoot quite a few before his Final Smash ends. He will also 
start moving slower once the Final Smash is about to finish. 

If you want to dodge this move, then try to constantly air dodge the whole 
time Pikachu has his Final Smash activated. Once you notice him slowing 
down, then that is your cue to get ready to attack him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Pikachu is a quick character, with many attack options. Spamming Thunder 
Jolt long range is always a great way to control a match. Your Thunder 
move has a ton of uses with edgeguarding and combos. Pikachu has a great 
grab game with some chain throws and nice combos out of them. He has some 
nice aerial options, as well as some quick options on the ground. His side 
smash will be your main method of getting KOs, along with using Thunder in 
combo with other tactics.

He probably has the best edgeguarding in the game. You can get a ton of 
KOs from this, as you watch your opponent fight for his life to get back 
on stage. Use your Thunder move to fill up the whole side of the stage 
vertically and your opponent will have a big problem trying to get around 
it. Keep spamming it and they will probably get KOed off the top of the 
screen.

Pikachu does have a few disadvantages. His range is very short with his 
attacks. His small size makes it hard for him to have any type of reach in 
his moves. He is also a light character, meaning that he can be KOed at 
low percentages. A lot of his moves have some type of lag to them, which 
can give your opponent time to attack you, if you are not careful enough 
with them.

Pikachu has some great things going for him. He is a speedy character, 
which helps in all aspects of his game. He is probably the best 
edgeguarder in the game. He has an awesome long range projectile that 
covers a ton of distance. He has chain throwing and combos to add into his 
game. Combining the advantages and disadvantages of Pikachu, I would say 
he is an above average character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Pikachu)
--------------------------------------------------------------------------
If you have a reflector, you are going to take out 70% of Pikachu's game. 
He can no longer use his projectile from long range to attack and he can't 
use Thunder on you either. It will actually reflect his own Thunder back 
at him for some damage. Any character with long reach will also handle 
Pikachu very nicely. Projectiles really won't help much, because of how 
small Pikachu is.
--------------------------------------------------------------------------


==========================================================================
Pokemon Trainer
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Pokemon Trainer is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Pokemon Trainer first appeared in 1998 in a game called, "Pokemon". His 
role in the games is to train up Pokemon, capture lots of different 
Pokemon, and do battle with other Pokemon trainers. There is no specific 
trainer that this game refers to on this character. Therefore, you can 
just think of him as the model for what a Pokemon trainer would look like 
and act like. He looks like a young boy wearing a vest and other clothes. 
His most notable feature is his hat with the Pokeball symbol designed 
into it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Pokemon Trainer has no moves, other than switching out his Pokemon. He 
just stands back and watches his Pokemon do all of the dirty work for him. 
What a nice guy.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Pokemon Trainer's Final Smash is called, "Triple Finish". When Pokemon 
Trainer performs this Final Smash, all 3 of his Pokemon will jump out and 
fire some sort of attack. Charizard performs Fire Blast. Ivysaur performs 
Solar Beam, and Squirtle performs Hydro pump. This attack is performed 
with all 3 Pokemon close together and has some good range on it.

This move is pretty strong, and if your opponent is caught in the beam, 
then they can get knocked by pretty far. All 3 of the Pokemon's attacks 
are long range, but the closer the opponent is to you, then the more 
damage he will receive. You also must line up this move with your opponent 
to have any hopes of hitting him.

If you are trying to dodge this move, then either try to jump over the 
Pokemon, or stay in the air as long as possible. The Solar Beam attacks 
pretty low to the ground, so you won't have to worry about it too much if 
you just remain airborne.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
The Pokemon Trainer, is a very unique character. He controls 3 different 
Pokemon in his fights. They are Squirtle, Ivysaur, and Charizard. He can 
switch them out at anytime that he wants. If you select him as your 
character, instead of a specific Pokemon, he will start out with a random 
Pokemon. If one of your Pokemon gets KOed in a match, he will 
automatically throw out the next Pokemon.

Also, each Pokemon only has a limited amount of "stamina". Stamina, is the 
condition that the Pokemon is in at the current time. While the match goes 
on, after a few minutes you will notice your Pokemon are doing less 
damage. They will also look tired in their idle animations. To remedy 
this, just switch out to a new Pokemon to get around the problem. While in 
their Pokeballs, they will slowly recover their stamina back. Switching 
Pokemon in battle can be dangerous though. Your opponent will be able to 
just sit there and wait for the next Pokemon to pop out and then hit him. 
Try to do it when you are a good distance away from your opponent, like 
when they are recovering.

For more detailed information about the Pokemon, read their own sections 
below.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Pokemon Trainer)
--------------------------------------------------------------------------
Read the strategies about Squirtle, Ivysaur, and Charizard if you want 
detailed information about fighting each of his Pokemon.
--------------------------------------------------------------------------


==========================================================================
Squirtle
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Squirtle is available at the start of the game. To start the 
             match as Squirtle, select Pokemon Trainer on the character 
             select screen. Now click on the picture of Squirtle and start 
             the match. You will now begin the match as Squirtle.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Squirtle first appeared in 1998 in a game called, "Pokemon". Squirtle is 
the first of 3 evolutions this Pokemon can transform into. He is a water 
Pokemon that looks like a type of turtle. He has the ability to shoot 
water and create huge amounts of it also. Squirtle is colored blue with a 
brown shell on his back. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Squirtle's Final Smash is called, "Triple Finish". When Squirtle performs 
this Final Smash, all 3 of the Pokemon will jump out and fire some sort of 
attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and 
Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon 
close together and has some good range on it.

This move is pretty strong, and if your opponent is caught in the beam, 
then they can get knocked by pretty far. All 3 of the Pokemon's attacks 
are long range, but the closer the opponent is to you, then the more 
damage he will receive. You also must line up this move with your opponent 
to have any hopes of hitting him. 

If you are trying to dodge this move, then either try to jump over the 
Pokemon, or stay in the air as long as possible. The Solar Beam attacks 
pretty low to the ground, so you won't have to worry about it too much if 
you just remain airborne.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Squirtle)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Ivysaur
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Ivysaur is available at the start of the game. To start the 
             match as Ivysaur, select Pokemon Trainer on the character 
             select screen. Now click on the picture of Ivysaur and start 
             the match. You will now begin the match as Ivysaur.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
The first time Ivysaur appeared was in 1998 in a game called, "Pokemon". 
Ivysaur is the second level of its evolution. It is a grass type Pokemon 
and appears to look like some form of an animal with a giant plant on his 
back. He is colored green on his skin and the plant is colored pink on his 
back.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ivysaur's Final Smash is called, "Triple Finish". When Ivysaur performs 
this Final Smash, all 3 of the Pokemon will jump out and fire some sort of 
attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and 
Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon 
close together and has some good range on it.

This move is pretty strong, and if your opponent is caught in the beam, 
then they can get knocked by pretty far. All 3 of the Pokemon's attacks 
are long range, but the closer the opponent is to you, then the more 
damage he will receive. You also must line up this move with your opponent 
to have any hopes of hitting him. 

If you are trying to dodge this move, then either try to jump over the 
Pokemon, or stay in the air as long as possible. The Solar Beam attacks 
pretty low to the ground, so you won't have to worry about it too much if 
you just remain airborne.
--------------------------------------------------------------------------

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Character Summary
--------------------------------------------------------------------------

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--------------------------------------------------------------------------
Vs Strategy (Against Ivysaur)
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==========================================================================
Charizard
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Charizard is available at the start of the game. To start the 
             match as Charizard, select Pokemon Trainer on the character 
             select screen. Now click on the picture of Charizard and  
             start the match. You will now begin the match as Charizard.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Charizard first appeared in 1998 in a game called, "Pokemon". Charizard is 
a fire Pokemon and is the 3rd and final stage of his evolution. He looks 
like a giant lizard with wings. He also has a tail that burns with fire on 
its tip. He has orange colored skin on his body.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Charizard's Final Smash is called, "Triple Finish". When Charizard 
performs this Final Smash, all 3 of the Pokemon will jump out and fire 
some sort of attack. Charizard performs Fire Blast. Ivysaur performs Solar 
Beam, and Squirtle performs Hydro pump. This attack is performed with all 
3 Pokemon close together and has some good range on it.

This move is pretty strong, and if your opponent is caught in the beam, 
then they can get knocked by pretty far. All 3 of the Pokemon's attacks 
are long range, but the closer the opponent is to you, then the more 
damage he will receive. You also must line up this move with your opponent 
to have any hopes of hitting him. 

If you are trying to dodge this move, then either try to jump over the 
Pokemon, or stay in the air as long as possible. The Solar Beam attacks 
pretty low to the ground, so you won't have to worry about it too much if 
you just remain airborne.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

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--------------------------------------------------------------------------
Vs Strategy (Against Charizard)
--------------------------------------------------------------------------

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==========================================================================
Lucario
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 100 brawls
 
             - Beat Target Smash!! on all difficulty levels (Playing in 
               either 1 or 2 player mode will satisfy this condition.)
 
             - Get Lucario to join your party in The Subspace Emissary 

You can unlock Lucario by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Lucario in 
a basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Lucario first appeared in 2007 in a game called, "Pokemon". Lucario is the 
evolved form of Riolu. He is classified as an aura Pokemon. He has even 
starred in his own Pokemon movie due to his popularity. Lucario is 
considered to be a jackal and is based on the design of, "Anubis". He has 
blue and black fur with 3 spikes on his body. One spike is in the center 
of his chest and the other 2 are on the back of each hand. He also has a 
blue tail.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Lucario's Final Smash is called, "Aura Storm". When Lucario performs this 
Final Smash, he will fly to the top of the screen. He will then perform a 
powerful aura beam, which you can control. The opponent will get caught in 
the beam if they touch it and get sent flying after the beam ends. Too bad 
it isn't as powerful as it looks.

This move unfortunately, isn't that strong. It has a low probability to KO 
your opponents and will likely not cause much damage. Just like Lucario's 
other attacks though, the more damage he has taken, the more damage his 
Final Smash will cause. Still this isn't very powerful at even high 
damage.

If you want to dodge this move, then your best chance is to stay on the 
sides of the stage. When the beam comes close to you, just jump into the 
air as long as you can. The beam is slow moving and probably won't be able 
to reach you in time to hit you. It's not very hard to dodge if you run 
from it right when it's activated.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Lucario)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Jigglypuff
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 350 brawls
 
             - Beat 20 or more Events after clearing The Subspace Emissary
 
             - Pass through the hidden door in The Swamp area after  
               completing The Subspace Emissary 

You can unlock Jigglypuff by completing any of these 3 requirements. After 
you complete a requirement, you must defeat Jigglypuff in a basic brawl to 
unlock the character. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Jigglypuff first appeared in 1998 in a game called, "Pokemon". Jigglypuff 
is classified as a balloon Pokemon. It can put enemies to sleep using its 
voice. That is about the only thing this Pokemon can do in his games. 
Jigglypuff looks like a big balloon. Jigglypuff has pink skin color and a 
patch of hair growing out the top of it's head.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Jigglypuff's Final Smash is called, "Puff Up". When Jigglypuff performs 
their Final Smash, Jigglypuff will start glowing and then keep increasing 
in size for a while. Jigglypuff will end up growing gigantic and likely 
take up the majority of the whole stage. Jigglypuff is even bigger than 
Giga Bowser when he/she expands to the maximum size. After Jigglypuff 
finishes expanding, he/she will yell "Jiggly" and anything that is 
touching Jigglypuff at this time will be sent away from the stage with 
some damage.

This move is not very powerful, but the knockback is what will KO your 
opponents. If they have some damage on them, you can expect them to be 
KOed if you are touching them right when you yell "Jiggly". It will cause 
some slight damage, but the knockback will be incredible and more than 
likely KO your opponent.

If you want to dodge this move, then your only chance is to stay away from 
Jigglypuff the whole time. Just make sure that you are not touching 
Jigglypuff when she yells out "Jiggly". Otherwise, you will be sent flying 
to your doom more than likely. Jump off the stage and float there, or 
whatever you have to do in order to not be hit by Jigglypuff.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Jigglypuff)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Marth
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 10 brawls
 
             - Finish Classic mode on any difficulty level
 
             - Get Marth to join your party in The Subspace Emissary 

You can unlock Marth by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Marth in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Marth first appeared in 1990 in a game called, "Fire Emblem". Marth is a 
prince who wields the sword called, "Falchion". Marth is extremely skilled 
with this sword. His main role was to free his city from capture of the 
dark dragon called, "Medeus". Marth is a tall and skinny prince. He has 
blue hair and wears a cape. He is also normally seen carrying his sword 
around.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Marth's Final Smash is called, "Critical Hit". When Marth performs his 
Final Smash, he will point his sword upwards and the tip will sparkle. 
Marth then runs across the stage and performs a critical hit on his 
opponent. The opponent will have a life bar and you will see it deplete 
and the opponent get knocked back off the stage and KOed. Instant KO Final 
Smash.

This move is probably the best Final Smash in the game. This is due to its 
1 hit KO power. You also can activate it from far away and still connect 
with the opponent. Be warned however, as you can miss your opponent and 
end up continuing the dash animation off the stage and KO yourself. 
However, if it does connect, then its almost a guaranteed KO. Not too bad 
of a Final Smash.

If you want to avoid this then, try to stay in the air and keep air 
dodging constantly. Or try to play mind games with your opponent and fake 
them into activating it early. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Marth)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Ike
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Ike is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ike first appeared in 2005 in a game called, "Fire Emblem". Ike's role in 
his games was to lead a group of mercenaries across the land to get rid of 
all the people terrorizing it. Ike carries a huge golden sword with him 
most of the time. He has blue hair and wears a cape. He is also a tall 
character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ike's Final Smash is called, "Great Aether". When Ike performs this Final 
Smash, he swings his sword in front of him. If you hit your opponent with 
this swing, then your Final Smash will be activated. Your opponent will 
fly to the top of the screen. Ike then starts slashing them multiple times 
in the air. The last slash will bring his opponent flying down into the 
ground to get hit back into the air.

This move is very powerful and has a high chance of KOing your opponent 
with it. The downside to this move is its very short range. If your 
opponent is practically not standing in front of you, then this move is 
going to miss. 

If you want to avoid this move, then simply stay away from Ike. He doesn't 
move very fast, so it won't be the most difficult thing in the world to 
stay away from him. Staying out of reach of his sword is not too hard at 
all. Jumping into the air will make it even easier for you to avoid him, 
because he doesn't jump very high.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Ike)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Ness
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 5 matches in Brawl
 
             - Reflect 10 projectiles
 
             - Get Ness to join your party in The Subspace Emissary 
  
You can unlock Ness by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Ness in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ness first appeared in 1994 in a game called, "Mother 2" ("Earthbound" in 
the United States). His main role in his game, was to save the world from 
Giygas. He teamed up with 3 other kids and set off on a crazy adventure to 
do it. He also has some PSI powers, which are a bit like magic or psychic 
type abilities. He looks like a young boy and is always seen wearing a 
baseball cap. His weapon of choice is also a baseball bat, that you will 
see in his games.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ness' Final Smash is called, "PK Starstorm". When Ness' performs this 
Final Smash, he yells, "PK Starstorm" and a whole bunch of comets start to 
rain down from the sky. The comets will probably cover the whole area of 
the stage, just at different times.

This move isn't the best Final Smash. It isn't very powerful, because more 
than likely, your opponent is going to dodge most of the comets. A single 
comet hit doesn't do very much damage either.

You can easily avoid this Final Smash. Just stay in 1 spot until a comet 
looks like its going to fall on your location. Just air dodge away from it 
and you will dodge the comet.

Ness' Final Smash is also the same as Lucas' Final Smash.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Ness)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Lucas
==========================================================================

--------------------------------------------------------------------------
Unlocked by: Lucas is available at the start of the game.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Lucas first appeared in 2006 in a game called, "Mother 3". Lucas must 
fight against the Pig Army to take back control of his land. He can also 
use PSI powers like Ness. PSI powers are a bit like magic or psychic type 
abilities. Lucas is a small boy with blonde hair. He also wears shorts and 
sneakers.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Lucas' Final Smash is called, "PK Starstorm". When Lucas performs this 
Final Smash, he yells, "PK Starstorm" and a whole bunch of comets start to 
rain down from the sky. The comets will probably cover the whole area of 
the stage, just at different times.

This move isn't the best Final Smash. It isn't very powerful, because more 
than likely, your opponent is going to dodge most of the comets. A single 
comet hit doesn't do very much damage either.

You can easily avoid this Final Smash. Just stay in 1 spot until a comet 
looks like its going to fall on your location. Just air dodge away from it 
and you will dodge the comet.

Lucas' Final Smash is also the same as Ness' Final Smash.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Lucas)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Mr. Game & Watch
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 250 brawls
 
             - Clear Target Smash with 30 different characters on any  
               single difficulty level
 
             - Have Mr. Game & Watch join your party in The Subspace  
               Emissary 

You can unlock Marth by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Marth in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Mr. Game & Watch first appeared in 1980 in the Game & Watch series. He was 
the character you controlled in most of the games. He really doesn't have 
any real role, except for being the character that you are controlling 
during the little minigames. He looks like a completely black 2 
dimensional person. He does not have really any specific characteristics 
to him, besides being a black shadowy looking character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Mr. Game & Watch's Final Smash is called, "Octopus". When Mr. Game & Watch 
performs this Final Smash, he will change into a giant octopus. You can 
move sideways as well as jump in this form. 

Whenever the octopus touches a character, they will take some damage. You 
can also extend your tentacles by pressing the "A" button. This Final 
Smash lasts for some time, so you will have plenty of opportunity to rack 
up some damage on your opponent. It doesn't have too great of a knockback, 
but the damage it causes, as well as the longevity of the Final Smash, 
makes it a good Final Smash. 

If you want to avoid this Final Smash, then try to run away from the 
octopus. If he gets close to you, then try to roll under him to the 
opposite side. It is hard to avoid and will probably end up hitting you 
sooner or later.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Mr. Game & Watch)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Snake
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 130 brawls
 
             - Play 15 brawls on Shadow Moses Island
 
             - Get Snake to join your party in The Subspace Emissary 

You can unlock Snake by completing any of these 3 requirements. For the 
first 2 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 3rd requirement, you will not have to fight Snake in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Snake first appeared in 1987 in a game called, "Metal Gear". In most of 
his games, you will find him going out to locate "Metal Gears" and 
destroying them. A "Metal Gear" is a huge walking tank with tons of 
weapons you could say. There are various war and government related themes 
in his games and the storyline is pretty intense. Snake looks like a mid 
aged male in most of his games. He never wears the same outfit in most of 
his games. He is noted for wearing a gray "sneaking suit" in some of his 
games. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Snake's Final Smash is called, "Grenade Launcher". When Snake activates 
this Final Smash, he yells, "it's showtime" and disappears off the screen. 
You see him reappear hanging from a ladder on a helicopter, holding a 
grenade launcher. You see a huge aimer on the screen, so you know where 
your grenades are going to land and so does your opponent.

This Final Smash is powerful and lasts quite a while. You have a lot of 
grenades to shoot and can take your time aiming them. The grenades cause 
quite a bit of damage to your opponent and you can keep them in the air 
from their explosions.

If you want to avoid this Final Smash, then try air dodging the grenades 
that he fires. You will have to time it right, otherwise you will get 
caught up in the explosion.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Snake)
--------------------------------------------------------------------------

--------------------------------------------------------------------------


==========================================================================
Sonic
==========================================================================

--------------------------------------------------------------------------
Unlocked by: - Play 300 brawls
 
             - Beat Classic mode with 10 different characters

             - Play in brawls for 10 hours
 
             - Get Sonic to join your party in The Subspace Emissary 

You can unlock Snake by completing any of these 4 requirements. For the 
first 3 requirements though, you must defeat him in a basic brawl to 
unlock him. For the 4th requirement, you will not have to fight Sonic in a 
basic brawl to unlock him. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Sonic first appeared in 1991 in a game called, "Sonic the Hedgehog". 
Sonic's main role was to stop Dr. Robotnik (Dr. Eggman in Japan). He also 
has a few friends teaming up with him in his games. His first friend that 
appeared in his games was called, "Tails". Sonic is a very fast character. 
He likes to boast about his speed and has very good reason to back it up. 
Sonic is also a hedgehog, which is funny, because hedgehogs are slow in 
real life. Sonic looks like a blue hedgehog. He has blue spikes for hair 
off the back of his head. He also wears white gloves and has a small blue 
tail. Sonic can also absorb the power of the Chaos Emeralds to transform 
into a pure gold form of himself.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Sonic's Final Smash is called, "Super Sonic". When Sonic performs this 
Final Smash, he will absorb the power of the chaos emeralds. Sonic will 
turn a golden color and be able to fly around the stage at very fast 
speeds. He does move very fast and you are in control of him, but his 
speed is so great that it makes him hard to control.

This move can rack up some good damage on your opponent. The knockback is 
also very good on this move. Everytime you ram into your opponent, they 
will take a good amount of damage. This move also lasts a while, so more 
than likely you are going to be able to KO your opponent.

If you want to avoid this move, then you will want to stick to air 
dodging. Sonic is incredibly fast though, so you might want to just keep 
air dodging the whole time, instead of only when you see him coming close. 
You might not react quickly enough and he will probably have already hit 
you by that time.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------

--------------------------------------------------------------------------

--------------------------------------------------------------------------
Vs Strategy (Against Sonic)
--------------------------------------------------------------------------

--------------------------------------------------------------------------



**************************************************************************
Section 2: Solo
**************************************************************************

For almost all of the game modes in the Solo section you can either play 
by yourself or with a friend cooperatively. This section has a ton of 
different modes with tons of things to be unlocked. The biggest and 
probably the most time consuming will be the Adventure Mode: The Subspace 
Emissary. Plan on spending 10 hours there alone to complete it. 


==========================================================================
Subsection 1: Adventure Mode: The Subspace Emissary
==========================================================================

Welcome to Adventure Mode: The Subspace Emissary! For this part of the 
guide all my directions about controls will refer to a non edited GameCube 
controller scheme (with the exception of turning off the Tap Jump option).

Before selecting the New Game option you might want to configure your 
controller to the default scheme and turn off the Tap Jump option also. Do 
this by going to Options and then select Controls. You can now enter a 
name you want the controls to be saved under here. After entering your 
name you then pick the controller you want to edit. Now you can change any 
of the buttons you want. I personally only disable the Tap Jump option in 
the upper right corner. This way I can perform up attacks easier without 
jumping by just holding the analog stick up and pressing the attack 
button. Once that's done with let's go back to Adventure Mode and select 
the New Game option!

After selecting your name you can pick what difficulty you want to play 
on. Just to give you an example of the difficulty let me say this. On my 
first play through I went on normal difficulty the whole game. I never got 
a game over until the later levels at the end of the game. You can also 
change your difficulty almost anytime you want throughout the Subspace 
Emissary. So don't worry if you pick something too hard, you can always 
change it. All you have to do to change your difficulty is either get a 
game over on a level or start a level and quit out to the main menu while 
saving your game. The next time you play the level it will let you pick 
what difficulty you would play to play on. For this walkthrough I will be 
writing as if you were playing on Normal Difficulty.


==========================================================================
Stage 1: The Stadium
==========================================================================

--------------------------------------------------------------------------
Cutscene

The game starts up with a great cutscene showing the new and improved 
graphics from the Gamecube's Super Smash Bros Melee. It starts off showing 
a stadium and the first 2 characters you see are Zelda and Peach. They are 
getting ready to watch the current match between Mario and Kirby.
--------------------------------------------------------------------------

Now you get to pick your character here. Of course you will want to pick 
whoever you are a better player with here. Here is another reminder that 
this walkthrough is on Normal Difficulty. I will still be stating the 
easiest option if there is one. For this case, fighting against Mario is 
going to be a lot harder than fighting against Kirby so you may want to 
just pick Mario so you get the easier opponent.

This fight is easy even on Normal Difficulty. You have 3 lives and can't 
go wrong. If you are a decent fighter you can just go in close and proceed 
to kick the living daylights out of Kirby without losing too much damage. 
If you want to play it safer you can stay long range and spam fireballs at 
him. When he gets in close quickly shield and wait for him to be in 
grabbing distance and throw him backwards for some good damage.

--------------------------------------------------------------------------
Cutscene

You see Pit watching the fight through some unknown device from some 
unknown place through some unknown means by some unknown....... you get 
the picture. After that the scene switches back to Mario and Kirby. 
Whatever character you beat will be turned into a trophy and the character 
you used to win will touch the trophy and turn them back into a living 
character again. Mario and Kirby start doing their bows to the gigantic 
crowd. In the middle of that they see the sky turn dark and a giant ship 
approaching. Scary stuff! It then sends down purplish blobs that turn into 
some sort of weird looking creature. Zelda and Peach hurry to join the 
fight... or at least Zelda does as Peach elegantly just glides into the 
group with her pretty pink umbrella.
--------------------------------------------------------------------------

You have 4 characters to pick from this time! It doesn't really matter who 
you are best with this time. You will be using all 4 of them unless you 
don't die with any of the characters you pick. You only select the order 
they will be used in. You will be fighting 30 enemies this time!

Once you hit an enemy you see their name displayed in the top left. You 
find out those weird purplish globs that turned into creatures are called, 
Primids. If you just short jump into them with attacks they will be easily 
taken down. You also will be fighting Spaak's, which are cloud monsters 
that shoot electricity at you. The electricity is easily dodged as all you 
have to do is jump over it and hit the Spaaks in mid-air. After you start 
to hurt the Spaak's, they will start throwing different lightning attacks 
at you, which are harder to dodge. If you don't let them have a chance to 
attack and just keep rushing them they won't get a chance to hurt you.

There will also be Boom Primids that shoot boomerangs at you. These are 
also easily dodged and come out pretty slow. Just wait for them to throw 
their boomerang then hop it and smash the primid into the next galaxy. 
After the Spaak's are dealt with you will get some Sword Primids. The 
Sword Primids can be pretty deadly, but if you jump into them from above 
and hit them they will be dealt with easiest that way. Don't bother trying 
to fight them on the ground unless you want to shield their sword swings 
and then either go for a quick smash or throw at them. It's easiest to 
high jump into them and attack.

--------------------------------------------------------------------------
Cutscene

You see someone flying towards you carrying something and find out that it 
is the Ancient Minister. He drops it and 2 robots come and open it. You 
find out its a bomb with a 3 minute timer! The Ancient Minster flies back 
to the ship. Mario rushes to deal with the bomb, but then hears something 
behind him. He turns around only to be met with a cannonball to the face! 
Mario gets sent farther than a Barry Bond's homerun out of the stadium. 
Kirby looks on watching Mario get sent far away only to realize Peach and 
Zelda have been captured by Petey Piranha!
--------------------------------------------------------------------------

In this fight you are controlling Kirby. You have to break one of the 
cages open to win this fight. Whichever character's cage you break open 
first will let you play that character in some of the earlier fights. 
However, the character's cage that you don't break open, you will have to 
wait longer to use that character in the adventure mode!

Petey Piranha is the first boss you will be fighting and is definitely the 
easiest. He only has 2 attacks. He can either hit you with one of the 
cages or he can jump on you. If you think he is going to jump on you, then 
just air dodge out of the way before he begins falling towards the ground.

The easiest way to win is just wait until he jumps to one side of the 
stage and then smash attack whatever cage is closest to you when he lands. 
After he swings a cage do another smash attack when the cage is being 
brought back to its "neutral position". Air dodge if a cage is coming 
towards you at any time, then jump back and keep smashing that closest 
cage. Halfway through the fight Petey Piranha will glow red and growl. His 
jumps and attacks will get a little faster, but its still nothing to 
worry about. Rinse and repeat for the rest of the fight and you will win 
yourself a fabulous prize of one whole princess.

--------------------------------------------------------------------------
Cutscene

Wario now jumps into the scene and does his specialty laugh. He then 
brings a gun that is double the size of him and points it at the cage you 
didn't break open. He fires the gun and turns that character into a 
trophy! Oh no! No, you shouldn't get excited thinking you will finally get 
your first trophy of the game. Instead Wario kidnaps the trophy, does 
another amazing laugh, and runs away. Kirby and whichever character you 
freed will run after him.

While you decide to chase after Wario, Kirby will notice the bomb is about 
to blow up in 2 seconds! The bomb explodes inside the stadium and you get 
a game over for not defusing it in time. Just kidding! Kirby actually 
teleported to the sky, grabbed a star, brought it back to earth, threw the 
character you freed and himself on it and sped away in all under 2 
seconds! Amazing isn't he? The stadium meanwhile gets engulfed in the 
blast.
--------------------------------------------------------------------------

Congratulations you completed your first stage! You are now on the Stage 
Clear page. If you collected any trophies, stickers, CDs, or got any coins 
it will all be displayed on this screen! With trophies, you can read about 
what they are displaying in the Trophy Gallery mode found in the Vault. 
CDs are music you can listen to. Coins are used for the coin launcher and 
continuing in some gameplay modes. Stickers are for powering up your 
characters in Adventure Mode! Press A to continue.

The screen will then display that you got Newcomer Kirby added to your 
team as well as the character you freed from Petey Piranha's cage. 
Actually this is kind of misleading as you are still limited to only 
certain characters in the stages you can play in. Though you can replay a 
stage with any character team you wish. 

To save your game press the B button to enter the menu on the bottom. Then 
select Save to save your game. I recommend always saving your game every 
time you beat a stage. Select Back to Map when you wish to select a stage. 
Now lets enter the stage Skyworld to continue on with the story.


==========================================================================
Stage 2: Skyworld
==========================================================================

--------------------------------------------------------------------------
Cutscene

You can see Pit watching the stadium get blown up in his unknown 
futuristic television in his unknown... no we won't start the unknown 
thing again. Let's just say Pit is enjoying watching some prime time 
hardcore brawling through his amazingly awesome plasma TV from the future 
for now. That should settle it. He then turns around to see the Goddess 
Palutena. She gives him a bow weapon (that I sure could put to good use in 
real life). She then tells him to go and right the wrongs of the world 
through telepathy or something. You are going to see a lot more of that 
kind of communication as you journey on through the Subspace Emissary. 
Never fear as I alone have the power to decipher their telepathy powers 
all for you my loyal readers (or reader)... Pit then runs off like a 5 
year old getting a new video game system for the first time with his bow 
in hand. He then decides the excitement is too much for him and takes a 
suicidal leap off the top of the world... err oh I guess he didn't.
--------------------------------------------------------------------------

Now the stage begins as you controlling Pit! Pit is a great character in 
my opinion and tons of fun to play with. Now onto the more serious things. 
We will begin collecting secrets and goodies throughout all the stages on 
our path to world domination.... or at least 100% through the Subspace 
Emissary!

Just start dropping down through the clouds as you make your descent to 
Earth. You will see a few Green Cubes along the way. You should go ahead 
and grab these as they will often drop goodies for your benefit such as 
stickers or items. They are not necessary for a Clear percentage though. 
Only the Orange Cubes, along with a few other things, count towards 
percentage. After you drop all the way down continue to the right grabbing 
the Green Cube you see. If you don't grab this cube you will die if you 
keep heading right. Seriously. Happened to me and I cried. You will soon 
come to a door. Just press Up on your controller to go through. This type 
of door will lead your to another area of the stage! 

--------------------------------------------------------------------------
Cutscene

After going through the door you are granted with a cutscene. Pit looks 
around and notices the giant ship soaring through the clouds. It then 
starts sending more purple bundles of joy towards everyone's chimneys for 
some nice Christmas presents... or at least that's what I thought. Just 
before they reach your chimneys they landed on the clouds and decided to 
have lunch with Pit first. Pit then whips out his bow and breaks it in 
half into 2 knives. Obviously to spread the mayonnaise on the sandwiches.
--------------------------------------------------------------------------

Aw too bad. It looks like there won't be a picnic after all. Anyways, its 
time for some brawling again against the Primids. Continue fighting them 
like you did last time and just leap in for some smash attacks as these 
are only normal Primids. You may get lucky and one will drop a trophy 
stand. You can use these to be thrown at any enemy you see. The enemy will 
turn into a trophy if your throw connects. There are of course a few 
exceptions to this rule. Anyways, continue right to meet some more Spaaks, 
which you already know how to deal with. Just keep attacking them and 
don't let them have a chance to back away and start sending lightning at 
you.

You are presented with a choice of either going up or down here. Take the 
upper path to be presented with ORANGE CUBE #1 of the SSE! Grab it for 
clear percentage as well as the goody that it drops. Actually it only 
counts as clear percentage if you grab what it drops. Now continue on 
going to the right. Grab the Green Cube along the way if you want, but 
careful with the Cymul. If you get close too close, it will bring out its 
blades for you to jump into them. Just leave it alone if you want and it 
won't chase you or anything. Just be careful trying to avoid it.

After jumping to the next platform you will meet a Greap. Its basically a 
giant bomb with 2 giant axes. Not a fun combination, but you got to deal 
with it! It does have a weak spot on it though. The weak spot is its red 
head. The best way to deal with it is to wait for it to bring down its 
axes and then air doge out of the way and start slashing its red head. 
This will kill it quickly. After you destroy it a door will appear! Run 
into the door to continue on with the stage.

--------------------------------------------------------------------------
Cutscene

Pit will notice Mario's trophy in the clouds and revive Mario in the blink 
of an eye. Mario has a painful flashback to his meeting with the 
cannonball again. He then sees Pit and they communicate telepathically 
about the stadium getting blown up and they want to venture out and take 
care of whatever did it. This telepathy thing looks pretty handy if you 
ask me. They then start to run off to find out what's going on.
--------------------------------------------------------------------------

You now get to pick the character you want to use! Pick either of them. 
Whoever you seem to be better with. I recommend using Pit as he has a 
great jumping ability as well as long range attacks and great recovery as 
well as great defensive abilities and well you get the picture of how Pit 
is superior to the world if played correctly. Nice run on sentence we got 
there by the way.

Start dropping through the clouds, but try to stay near the middle because 
on the left and right will be some Glunders which you just want to avoid. 
Once you fall down for quite a while you will eventually land on a purple 
cloud that you won't drop through. Instead you can ride it as it heads 
towards the right. It only lasts for a few seconds. Anyways, you land on a 
brick platform and are met with some Jyks. You want to avoid these as they 
are pretty much invincible. They just want to cause you pain and 
frustration when you run into them which are never a good combination if 
you ask me.

Continue heading right and with Pit's great jumping ability you will have 
an easy time of it. Try to take the 2nd to lowest path through this area 
as it will usually be the safest. Run/Dodge/Jump over any enemies you see 
or just do whatever you have to do to make it across this section full of 
enemies. You will eventually come to a section with rising and falling 
pillars. Count as you go along until you reach the 3rd pillar and wait for 
it to fall down as it will reveal a hidden door behind it! Enter it now! 
Well really its your choice if you would rather be eaten alive with 
everything chasing you. Have fun with that though as I continue the 
walkthrough.

Quickly run left and grab the cube and goody that it drops as this place 
is about to auto scroll upwards which can give you an easy death if you 
aren't paying attention. On the other hand you can take the safe way and 
save that box for the return journey downwards. Keep climbing up all the 
clouds on your path to the top to be king of the mountain... err clouds. 
Grab the amazing green cube treasure at the top and hop back down. Now 
head through that door again.

Go ahead and just do your best to jump through the clustered enemies here. 
Using Pit makes it a lot easier or you can just take your time and long 
range most of them. As you continue to the right you will meet a forced 
battle with groups of monsters. Do the usual strategy with dealing with 
these types until you meet a new enemy called the Rototurret. Try to stand 
in the middle of its side guns which will shoot at you in short bursts. If 
you are standing in the middle though it can't touch you. You can poke all 
the fun and yell great comments about it for as long as you want. When you 
decide you are tired of taunting him, you can gradually just start hitting 
it to kill it. Take care to stand in the middle of it the whole time and 
it will be the easiest thing ever. 

After you beat that super incredibly hard enemy continue to the right and 
you will meet a little device on the ground. It will give you a bit of a 
ride and shoot you to the right very quickly. I like to call them 
Launchers. You land on the ground not very gently, but are greeted with an 
amazing golden door which marks the end of the stage! Congratulations you 
beat another stage! Press Up to enter and finish this stage. You are 
actually presented with a cut scene before the results screen. 

--------------------------------------------------------------------------
Cutscene

Mario and Pit watch the giant ship fly away realizing they are too late to 
catch it and all hope is now lost. Then they notice another smaller ship 
chasing it. They think to themselves as if that's going to do anything. 
--------------------------------------------------------------------------

Newcomer Mario joins your team this time as well as Pit! As always save 
your game now. Now if you have been following this super brilliant and 
expertly written walkthrough (in my head at least), then you will notice a 
Crown shaped icon is now over Skyworld. That means you have 100% cleared 
that stage and found all hidden goodies and treasure in it! Good job! Or 
well I guess its not too hard when you are following a 100% walkthrough 
now is it? Also one other thing, If you ever want to go and replay a stage 
that you already beat you will get to use any of the newcomers that you 
have already "found" and use them on that stage. You may think its great 
at first but, when you have this walkthrough why replay the same stage 
again? It will only happen a few times, but some stages you will need to 
replay to get 100% as you can't get everything in one play through. That 
is for later though so no worries!


==========================================================================
Stage 3: Sea of Clouds
==========================================================================

The next stage is named Sea of Clouds. How original. Let's continue on 
though!

--------------------------------------------------------------------------
Cutscene

The cutscene starts off with Kirby and the character you freed riding 
their getaway car... err star throughout the sky. They also have an ever 
so slightly bigger than them ship chasing them. They then bounce off the 
ship.
--------------------------------------------------------------------------

You are now presented with the character select screen once again. Pick 
whoever you want as you will be using them for a grand total of about 20 
seconds before you get to pick one of them again. What is the logic in 
this? Don't ask me I just write these walkthroughs. 

Stage starts and you just run right. Couldn't be any easier unless your 
controls are inversed which means an early death for you. Just kidding. 
You can't even die that way either. Too bad.

--------------------------------------------------------------------------
Cutscene

You see that smaller ship that Mario and Pit noticed early weaving its way 
through a ton of gunfire from the giant ship. An extendable claw like 
machine sends itself at the ship and connects with it. The ship is in a 
crash course with your characters and apparently barely missed, but the 
wind was so strong from the ship it sent your characters a mile away.
--------------------------------------------------------------------------

Video game logic. Got to love it. As Kirby and your freed character fall 
through the clouds you get to pick one of them again. Pick either one you 
want and lets start.

Head to the right when the stage starts. You will run across a couple 
enemies and then some blocks that you can break by just hitting them. 
Continue on. You will then weave back and forth a bit until you see a 
green cube on the right that you can grab. Keep heading left and down and 
meet a new enemy called the Poppant. Not really an enemy as it drops good 
things, but it runs away when you get close. Its similar to Santa Clause.

Continue left and meet a Feyesh. A fish like thing that attacks with its 
tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left 
and you meet another new enemy called a Towtow. It stays sleeping until it 
gets hit by either you or an enemy. So while its sleeping charge up your 
strongest attack and let it rip. It has a lot of health, but just keep 
jumping in the air and do mid air attacks to kill it after it wakes up. 

Continue left and you will run into some breakable blocks in mid air. 
Don't destroy them and instead climb them to a hidden door up above. 
Enter. You will find a couple of green cubes for your own pleasure. Steal 
their contents and head back through the door and continue down and left. 
Get rid of the enemies you see otherwise they are going to chase you to 
some breakable blocks and probably attack you there all grouped together. 
So be smart and stay in school or get rid of them early. Its your choice. 
I prefer SSBB and no school, but that's just me. Break the blocks and 
continue on down the path. If you keep heading right you can grab a random 
item or just continue on down the path going left. Its your choice. Drop 
down and head right and sprint to a door at the end and enter it.

Head to the right. Get rid of the Spaak's before there are too many and 
they can rack up some serious damage. When you see the arrow pointing left 
ignore it and go right down into the pit. You won't die. Trust me. You 
will find a green cube playing hiding and seek from you apparently so 
announce that you found it and go back up and left following that arrow. 
You will come to a forced battle with a portal and some little things 
called Mites. They may be easily defeated on their own, but when the 
portal spits out 10 of them you will start thinking otherwise. Just start 
hitting that portal until its defeated so it stops bringing out more 
Mites.

Get rid of the rest of those little annoying things and continue left. You 
see that dirt falling above your head? Yeah, that's a good sign to move 
away from that spot otherwise a big rock will come down on top of your 
head to say hello for a cup of tea. Continue left and hopefully you are 
Kirby right now and climb those platforms trying to dodge those enemies on 
top of them. Keep climbing them and you will find a green cube at the top. 
Now head down. You will be sent into a forced battle with a portal sending 
out mites and some Glunders. Destroy the portal right away and take care 
of enemies until it lets you proceed to the right. More of the same from 
above with the falling rocks and other enemies. At the end of the path to 
the right you will meet another Greap this time. Again just try to rush 
its weak point and attack it as fast as you can while air dodging those 
huge axes. Enter the gold door to complete this stage!


==========================================================================
Stage 4: The Jungle
==========================================================================

--------------------------------------------------------------------------
Cutscene

This one starts off with a Goomba and Koopa driving a huge stack of 
bananas down a path crazily. You then see a big ape clobbering Koopas and 
Goombas somewhere in the jungle. He then leaps out, does a big I am more 
ape than you are ape roar, and looks for his apparently stolen banana 
hoard. It's Donkey Kong! He spots his stolen bananas and the Goomba fires 
some Bullet Bills at Donkey Kong. Diddy Kong then leaps into the scene 
using Donkey Kong as a springboard for a great entrance and uses his 
peanut guns to blast those Bullet Bills away. Who knew peanuts were so 
strong? I sure didn't. After Diddy takes care of the Bullet Bills, the 2 
apes join up and decide to go after all their bananas!
--------------------------------------------------------------------------

It's time to pick a character. I prefer Donkey Kong because he's stronger 
and harder to kill but, its your choice overall. Alright time for some 
Goomba and Koopa stomping. If you can't kill a Goomba then I sure do feel 
sorry for you. It can only charge very slowly at you. Hop on its head or 
punch it to the moon its up to you. Next up is a Koopa. For this situation 
just hop on him and hop on his shell to send it sliding into the Goombas 
around him. Normally the Koopa won't die unless you do a very strong 
attack against it to send it off screen. Its shell will just keep sliding 
everywhere colliding into things which can be helpful or hurtful depending 
on if you are still in its sliding path. Next up you got some ParaTroopas 
which can just jump in the air and float a bit. Deal with them the same 
way. They aren't going to hurt you unless you do something stupid.

Finally once you reach the right edge you will find a barrel cannon. Jump 
into it for some fun. Actually it just blasts you up to the next ledge. 
Ignore the next barrel cannon and head right to the next barrel cannon 
aiming down towards some breakable blocks. Jump into it to be blasted 
through the breakable blocks down to ORANGE CUBE #2. Grab the cube and 
then hit the switch next to you to make another barrel cannon appear. Jump 
in to shoot yourself back up to the ledge you were previously on. Keep 
heading to the right.

Soon you will find a barrel cannon in the middle of your path so hop in 
for another ride. This time you are floating in a barrel cannon going up 
and down though. If you played any of the Donkey Kong games you are going 
to feel right at home with this section. Just keep pressing the A button 
to shoot yourself from barrel to barrel. Make sure you time it right 
though. Otherwise you will get a death. You can also fire right through 
those ParaTroopas so don't worry about avoiding them. You reach solid 
ground again and find a door that's begging for you to go through. Do it 
and yourself a favor and head on through to the next section of this 
stage.

Head a little to the right and you will come across a pink circular 
looking device on a track. Hit it and whatever enemy it touches will get 
smacked by it and die normally. Continue right, smacking them as you go, 
laughing as everything helplessly falls to your mayhem. You will see one 
pink device in the middle of a loop of another device. Hit the one in the 
middle to break a green cube for some goodies to fall down on you. Head 
right and climb those stone platforms to the top and look left for a 
hittable pink circular device in the air. Hit it and drop back down to see 
a green cube you can now get to. Grab it and proceed to the right. Hit the 
next pink device you come across to find a trophy at the end.

Now head upwards and climb another ladder above you. Hit the pink ball and 
watch it reveal a hidden door. You come out in the middle of a giant water 
wheel. Some Koopas and Goombas are on the ground with 2 green cubes on the 
floor. One to the left and one to the right. Grab them then go back 
through the door and head right. Hit the ball you see and wait for a 
rising stone platform to come up then jump on it. Continue right beating 
down enemies and pink balls as you go. Hit one of the pink balls to break 
the breakable wall near the right end. Here you will be thrown into a 
forced battle with Goombas, bullet bills, and hammer bros. Just keep 
hitting the pink ball to take care of the hammer bros and other enemies. 
You will get an extra life as your reward for your troubles. Head right to 
a barrel cannon and finally through a door to the next section of this 
stage.

You start on a moving platform that gradually rises upwards. Enemies will 
keep dropping down on you so deal with them as you enjoy your ride. Soon 
some bullet bills will start going across the screen so do your best to 
avoid them by air dodging. Also once they start appearing a trophy will 
appear on your right on a small ledge. Grab it and get back on your 
platform. Keep dodging more bullet bills and finally you will see a door 
at the top. Hurry and jump to it and go inside.

Make sure you jump over the little shooting device here and hold left 
against the edge. Keep holding left as you fall as your goal is to land on 
a platform with a door. Try to air dodge through the row of Jyks, but if 
you can't then just go a bit to the right of them then start holding left 
again. Eventually you will fall onto the ledge with a door. Go inside to 
see a green cube and ORANGE CUBE #3. Leave once you get them and continue 
falling down. You will eventually land on the ground and some normal sized 
and giant sized Goombas will appear. Treat the giant Goombas the same as 
you would the normal sized ones. Once you beat all the Goombas the golden 
glowing door will appear signaling the end of the stage!

--------------------------------------------------------------------------
Cutscene

Donkey and Diddy Kong finally reach their banana hoard only to find 
Bowser! Bowser whips out his trophy gun and fires at the Kongs! Donkey 
Kong realizes what is happening and decided to do a fully charged power 
fist to hit Diddy out of this world just to avoid being hit by the trophy 
gun. Wow wasn't that nice of him? He couldn't just give him a little shove 
now could he? Anyways Donkey Kong gets turned into a trophy and Bowser is 
happy with his results.
--------------------------------------------------------------------------


==========================================================================
Stage 5: The Plain
==========================================================================

There is a hard to reach orange cube in this stage. If you pick Pit you 
will have an easier time reaching it than if you had picked Mario. Mario 
can wall jump to grab the orange cube, but with Pit's jumping and Up+B 
recovery move he will have a much easier time getting it. Instead of 
having to wall jump up to it with Mario. So in short just pick Pit!

Start by heading to the right. You will meet a new enemy here called the 
Borboras. He's more of an annoying type enemy than a damage dealing type 
enemy. He will just try to blow wind at you from his big air horn of a 
nose I like to call it. Very scary, but I'm sure you can manage to jump 
over his super killer wind blowing attack. So go ahead and do your best on 
him. After that continue to the right. You will see the usual enemies. 
Make sure you kill the Feyesh right now as they will annoy you in a minute 
while trying to break open this huge breakable wall. After you kill the 
Feyesh some Tickens will drop down. They are just big and fat, but I do 
like their name. Beat them however you feel like. 

Now there are no more enemies to deal with. Before just breaking through 
the huge wall in front of you, you will want to work your way to the top 
right section of it. On the top right of the highest section of the wall 
just above it is ORANGE CUBE #4 off screen. So just attack upwards and you 
will hit it down. Once you grab that goody continue to the right. A wall 
will rise up behind you and push you to the right. Try to hit the green 
cube, but don't worry about grabbing whatever it drops as the wall will 
keep pushing it to the right. Once you grabbed whatever it drops, jump 
into the pit on the right and start breaking the blocks going downwards.

Head to the right and you will notice Primids dropping down out of the gap 
in the ceiling. Here is where Pit's angel wings come in for that orange 
cube. All you need to do is keep jumping up as high as you can and then 
use his Up+B recovery move on the last jump to go even higher and 
eventually see a platform on the right that you want to land on. A Feyesh 
will be waiting to knock you back down the hole in the wall so deal with 
it quickly and then enter the door! Remember Mario could wall jump this 
part, but its much easier with Pit. 

3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab 
them all by breaking the blocks then go back through the door. Trust me 
there was nothing through that little gap in the floor where the water was 
going unless you want the great prize of one stupid death. Through the 
door, drop down the gap in the wall and continue right to another door.

Hop onto the moving platform and its time for some forced battles. The 
only new enemy you will be dealing with is the Fire Primids who absorb 
fire attacks pretty much so good thing you are Pit. Deal with them the 
same way as the other primids by jumping into them and striking. They are 
most like the Boom Primid. So jump over their attack and strike. Easy 
stuff still. At the end of the ride you will run into a tough combination 
of enemies. I recommend dealing with the enemies on the higher ground or 
air first and then working your way down. Once you disposed of them walk 
to the right to end the stage!

--------------------------------------------------------------------------
Cutscene

You see the Ancient Minster flying in the air holding a bomb. Mario jumps 
up to attack, but falls short of the bomb. Pit then leaps off Mario's head 
and also falls short of the bomb. Nice attempt there boys. The Ancient 
Minster flies off with the bomb and Mario and Pit look on as they fail at 
life.
--------------------------------------------------------------------------


==========================================================================
Stage 6: The Lake
==========================================================================

--------------------------------------------------------------------------
Cutscene

Diddy is swinging through the jungle. He sees a small crashed ship and 
goes to investigate, but then it sounds like something is coming from the 
water. Diddy looks over at the water to see the giant Rayquaza come up. 
All Rayquaza wants apparently is to cause destruction to the ship and 
steal Diddy for maybe some after dinner snack. Just then a seat gets 
ejected from the small burning ship and Fox emerges! Fox does his dash 
attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox 
pulls out his almighty all-powerful all fearing all cheapness reflector 
and sends Rayquaza's beam right back at him to deal some major damage.
--------------------------------------------------------------------------

Here you can pick between Fox and Diddy. I recommend using Fox because his 
aerial attacks are going to cause a lot of damage and being in the air is 
a good thing against Rayquaza as you will soon come to find out.

--------------------------------------------------------------------------
Cutscene

After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off 
to do his own thing but Diddy drags him off in the other direction 
literally.
--------------------------------------------------------------------------

You can now pick either character again. Pick whoever you prefer this 
time.

Ok now we finally get to start the side scrolling part of the stage. This 
stage is a little confusing so I will do my best to give you a clear and 
accurate description of what to do. 

Well it starts off simple enough. Just head into the door you see. Break 
the blocks you see to the right and keep on going. Now drop down to the 
blue door and go inside of it. Watch out for the new enemy called an 
Auroros that are flying around. They will dive bomb you when you get 
close. Just try to air dodge or shield roll when they dive bomb at you. 
Attack them when their beaks get stuck in the ground. Anyways head up and 
go to the left to find ORANGE CUBE #6. Now go all the way to the right and 
drop down the big pit and enter the door at the bottom.

The room is pitch black and you can't see a single thing. What you want to 
do to turn on the lights again is to hit the block in the top left. Go to 
the upper left platform for a green cube floating above you. Go back to 
the right and head all the way up and climb the ladder to the top. Now 
head left past the guy blowing his all mighty wind attack at you. Enter 
the blue door you see. Now follow the path to the right. Avoid the Towtows 
if you want and keep going. Enter the red door that you eventually come 
across.

Follow the arrow to the right and you will see something reddish pink in 
the ground. This is called a Bucculus. It will basically kiss you with his 
giant lips and suck away your health. If you kill it though it will 
usually drop a health recovery item so its worth it. Keep on the lower 
path now and go in the gold door that you come across. Now head to the 
right and deal with the Goomba family that lives in this room. Once you 
raided their house party a block will appear in the air. Hit it and go 
back left. Go in the blue door again. Now continue to the right.

Watch out for the Bucculus on the ground as there is quite a few of them. 
You will notice a gap in the ceiling above you. Jump up to the ledge on 
the left and hit the switch. Then fall back down and keep going right for 
a block with an extra life. Now head all the way back left to that gold 
door again, but this time see the ledge above it with a red door? Go 
inside it this time. If you went into this door before this point it would 
have been a room full of fiery hot lava. Not something I want to 
experience right now. 

So now that you are in the new and improved lava room its all safe now. If 
you manage to get lost in this room please eject your Brawl disc now and 
break it in half. And no you can't sue this guide for your broken disc. 
Anyways, enter the golden door as if it isn't obvious enough already. Kill 
the cute sleeping twotwo with a smash attack and enter the shiny red door 
that appears.

You are now magically on a raft floating down the river. Enemies will come 
and try to invade your raft! Play king of the hill with it and don't let 
them conquer you! Eventually you will see a Jyk floating in the air and to 
the right of it a floating door. Enter that door!

In this room hit both of the pink balls to destroy all those breakable 
blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now 
leave the room back onto your raft. Watch out for the bullet bills! If you 
are Fox just hold down your reflector the whole time to send them in the 
opposite direction if they hit you. Soon a giant Goomba will come down and 
soon after that you will see ORANGE CUBE #8 floating in the air. Ignore 
the Goomba if you haven't killed it by now and grab that orange cube! Now 
you can kick the living Goomba out of that Goomba. Another giant Goomba 
comes and wants to be sent to the grave also so give him his wish and your 
ride soon comes to an end.

Continue on the path to the right. If you are Fox you can just use your 
gun to deal with those hammer bros and ParaTroopas. Be sure to grab the 
green cube near the 2nd hammer bro in the little pit. Now head to the 
right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how 
that was even possible, but it was cool. You get sent down a pit to meet 
the 1 and only Dark Bowser! Take advantage of his slow speed and keep long 
range attacks on him or try to rush him with quick attacks. Your choice.

--------------------------------------------------------------------------
Cutscene

Diddy and Fox are happy about beating dark Bowser and see him turn into a 
trophy. Diddy tries to get a little extra revenge by shoving the trophy 
around, but it then turns into those glowing purplish blobs and floats 
away. Just then a blast from a trophy gun almost hits both of them. They 
look to see who shot it and its the real Bowser! Fox grabs Diddy and runs 
for it! Run Fox run! Bowser laughs at their retreat.
--------------------------------------------------------------------------

Phew that was a long one.

Newcomer Fox will now join your team! Make sure to save and lets go to 
the next level.


==========================================================================
Stage 7: The Ruined Zoo 
==========================================================================

--------------------------------------------------------------------------
Cutscene

It appears you are in a broke down city now. You see Lucas sadly walking 
across the street who then notices the purple blobs coming down behind 
him. Primids appear and Lucas freaks out scared. To top it off a giant 
Porky statue joins the fun! Lucas screams and runs for it. Way to defend 
yourself there Lucas.
--------------------------------------------------------------------------

This part involves a giant Porky statue chasing you. Just jump over any 
obstacles and enemies in your path and keep running to the right. Don't 
worry; the giant Porky statue will take care of anything you don't. A new 
enemy called Buckots will appear here also but you will hardly notice them 
with that little statue chasing you. Hit the pink switches at the closed 
gates to advance. The 3rd pink switch will be on the ceiling for you to 
open that gate.

After a while the statue will fall into the water. Don't be fooled by 
this! After you make it back to the land it will leap out of the water to 
chase you again! Make sure you stay on the right side of the screen so you 
don't get stomped on by a 2 ton stone statue.

--------------------------------------------------------------------------
Cutscene

Lucas is still running from the statue. He trips over something and 
prepares to be smashed by the statue. Just then Ness comes to save the day 
with a PK Thunder and knocks the statue over! Lucas, now tell me why you 
couldn't have done that in the first place instead of dodging 20 enemies 
and running through gates and obstacles instead of a simple PK thunder? 
Why Lucas why? Ness then breaks apart the stone statue with a PK frost and 
inside you find your 3rd boss Porky!
--------------------------------------------------------------------------

Porky does some fast attacks as well as shooting out a couple of deadly 
beams. If you just keep attacking him he will go down soon enough. Not 
much too it.

--------------------------------------------------------------------------
Cutscene

Lucas runs up to Ness scared as always and the duo find Wario pointing a 
trophy gun down their throats. He fires about 5 blasts at Ness, who rolls 
out of the way of all of them, until he realizes Lucas is the much easier 
target. Ness sees this and runs back to shove Lucas out of the way and get 
hit by the trophy gun instead of Lucas. Lucas runs away as Wario claims 
his prize. Some friend you got there eh ness?

Lucas eventually runs into the Pokemon Trainer who is getting ready to 
deal with about 20 Primids! Lucas sees this and gets ready to run another 
mile in the opposite direction until the Pokemon Trainer comforts him and 
sends out his Squirtle Pokemon!
--------------------------------------------------------------------------

You can now pick Lucas or Pokemon Trainer. I prefer Lucas because he has 
better long range abilities than Pokemon Trainer which you will need for 
this upcoming part. Try to take this part nice and slow because it has 
lots of traps and annoying enemies. 

Start off by heading right. Jump over the spike traps and climb the 
ladder. Now just jump off to the right and try to stay in the air as long 
as you can while heading to the right. Continue right and you will meet 
another new enemy called the Floow in a forced battle. These guys usually 
come in groups and can rack up damage on you very quickly. Also they 
regenerate their health. Sounds like a fun combination doesn't it? Lucas' 
up smash works wonders on them. If you start to damage one make sure you 
keep attacking it until it dies otherwise it will run off to regenerate 
health. After you finally defeat all the Floows you will encounter a big 
hut with an entrance outside of it on the right end of the stage. Enter it 
like you would any normal door.

Go right and hit the pink switch to open the gate. You will find a new 
enemy here called the Bytans. They love to multiply themselves at an 
alarmingly fast rate so kill the ones that are spawning more first. Kill 
them all quickly as they love to annoy you to no ends. After you take care 
of all of them take the upper path to the right for ORANGE CUBE #9. Keep 
going right and get rid of the portal and Bytans. Go up and enter the door 
on the high platform.

Jump on the springs to jump really high and over the brick wall blocking 
you from continuing to the right. When you can drop down, do it, and head 
back left. Enter the red door. You will find ORANGE CUBE # 10 here and a 
green cube with goodies. As well as a lovely carpet decorated with spikes 
just waiting for you to walk across. Deny it the pleasure and grab the 
cubes then leave back through the door you came in. Head right and try to 
keep jumping on the springs and stay in the air as long as you can to 
avoid spike traps and enemies. Grab the green cube along the way for some 
goodies.

You will eventually come to a forced battle with Primids and Tickens which 
you know how to deal with by now. After you beat them you can find a green 
cube below you if you go to the right a little and drop down. Use the 
springs to jump over the giant spiked poles and head right a bit more to 
finally reach the end of the stage!

--------------------------------------------------------------------------
Cutscene

In the cutscene Pokemon Trainer brings back Squirtle into the poke ball 
after seeing they took care of all the Primids. He waves goodbye to Lucas 
and walks off. Lucas doesn't want to be left alone again so he runs up to 
Pokemon Trainer and decides to join him to have him do Lucas' dirty work.
--------------------------------------------------------------------------
 
Stage Clear!

Newcomer Lucas and Pokemon Trainer join your team! Save your game and 
proceed to the next stage!


==========================================================================
Stage 8: The Battlefield Fortress
==========================================================================

--------------------------------------------------------------------------
Cutscene

The scene starts off with what looks like a big war just took place. You 
then notice a bomb with 2 robots getting ready to arm it. They arm it and 
power themselves down and let it explode. Sad really. I feel sorry for the 
little guys. They don't seem to be enjoying the suicidal bomber career 
they got themselves into. Oh, but good news! Look at that, it's Marth from 
Super Smash Bros Melee! He watches from the top of a castle and sees the 
bomb explode and the Ancient Minister bringing another bomb with primids 
spawning all around him on the ground. Marth draws his sword and the 
dramatic music starts to play.
--------------------------------------------------------------------------

The stage is now ready to start!

You are now in control of Marth the swordsman despite numerous jokes about 
him being female. Anyways lets continue on and head to the right. Blast 
through those primids and show those sword primids how to handle a sword. 
Continue right down some stairs which drops you off onto a lower section 
where you need to start heading left now. Soon you will run into some new 
enemies called Armights. They can throw their swords at you and can also 
combo you a few times with their weapons. You got to take these guys a bit 
more seriously than those sword primids. Just try to get above them and 
hit them in mid air with your aerial attacks. The best is your Neutral+A 
attack in mid air. Don't use your Up+B because that will leave you 
vulnerable after the attack and they will usually punish you for that.

Nothing too hard if you keep on the assault with them. After killing them, 
continue down the right hallway down some more stairs. Kill some more 
Armights and climb a ladder. This is the first key you come across in the 
game. You can't attack or do anything besides moving pretty much with a 
key in hand. So keep that in mind because if you do attack you will lose 
your key and have to go all the way back to its spawn point where you 
first found it at. You can throw it at a locked door or just walk up to a 
locked door to unlock them. That is the purpose of a key in a nutshell.

Enter that locked door and continue heading right. Run under the Jyk when 
it rises up to get past it. Enter the red door and you will find ORANGE 
CUBE #11 and a green cube. One on each side of the room. Grab their 
contents and leave. Now start heading back to your left and take the lower 
path this time heading left. Take the lower path again when you have a 
choice of going to an upper or lower path. Be careful though because a Jyk 
is patrolling this small hallway. What you want to do to get past him is 
shield roll right through him. Avoid the next Jyk patrolling this section 
and hit the switch on the floor. Grab that extra life in the green cube! 
Keep heading left and find a red door waiting for you to enter. So do it.

Here you see a giant gate and a pink switch on the other side. Just do a 
Down+A attack to hit that switch. Problem solved. Continue heading left 
where you will find new enemies called Roaders. What I recommend you doing 
here is just to keep pressing the A button until they run into your sword. 
After they are stunned for a moment from hitting your sword give them a 
quick smash attack to deal with them. Now continue heading left. When you 
see a pink switch on the ground ignore it and keep heading left because 
that will just spawn some useless primids to beat up on. When you see a 
red door, enter it.

--------------------------------------------------------------------------
Cutscene

You see Marth looking at the explosion from the bomb. Just then Meta 
Knight appears out of nowhere and launches an attack on Marth. The two 
characters duel for a while just for the purpose of creating an awesome 
cutscene. They then notice some primids try to get the jump on them in the 
middle of their fight. They quickly slash them away and notice a ton more 
being created from those purple blobs. They decide to join forces for the 
moment and stand back to back ready to take on whatever comes at them.
--------------------------------------------------------------------------

You can pick whoever you want here. I recommend Marth because he is 
stronger and therefore has an easier time getting KOs on enemies. But its 
up to you. You are going to have to beat 30 enemies again. You have dealt 
with all of them before so refer to the earlier strategies if you need 
enemy specific help on any of them. Just keep doing Marth's smash attacks 
and you shouldn't see too much trouble until you get to the aerial 
enemies. Another strategy is to notice the wind is blowing you to the left 
the whole time. If you stay near the edge on the left usually the wind 
will just blow the enemies off the stage for an easy KO. Especially 
helpful when the good old Greaver comes out to play. Mother Nature for the 
win.

After you win the forced battle its off to another section of the stage. 
Start by heading left this time. You will run into another forced battle. 
Just stay in the air against the Scope Primid to easily beat him and dodge 
his attacks. After you win the forced battle keep heading left to meet a 
new enemy. These are called Autolance. You need to knock its helmet off 
and then attack the top part of it to kill it. I don't recommend shielding 
against his attacks as his lance will normally break your shield and leave 
you dizzy. Instead just try to rush it and give it a couple quick smash 
attacks to defeat it. Once you defeat it you will get an extra life for 
your troubles. Continue left.

Grab the green cube along the way and an autoscroll will soon start. You 
will find a few enemies here, but you will want to stay on the left most 
side of the screen because there is going to be a secret goody under a 
ledge on the ground part. You need to hurry and grab it as fast as you can 
and then jump to the high ledge so you don't get killed from the auto 
scroll part. Soon a couple more forced battles will start as you keep 
heading left throughout the stage with a whole bunch of enemies. If you 
are still Marth just keep smashing everything to come out on top. With 
Meta Knight do the same but his reach is shorter so you need to play a bit 
more defense until you have an opportunity to strike. Good thing you 
grabbed that extra life! Finally you come to a red door so enter it.

See the arrow pointing downwards? It obviously wants you to leap to your 
doom. Pleasure it and do it anyways to find a mine cart you can jump in 
and ride. Jump in and watch it knock over all enemies in your path. Feels 
good doesn't it? You will want to jump out right away by pressing the A 
button though after you kill about your 3rd primid. If you don't jump out 
then you get to meet a wall of spikes. Your choice. Enter the red door you 
see here. Another mine cart. This time jump out after it breaks the 2nd 
column of wooden boxes stacked to the ceiling. Jump over the wreckage to 
find a green cube and ORANGE CUBE #12. Grab them and head back through the 
door you came in.

Jump up and continue to the right for another easy forced battle. Just try 
to take out the Buckots when you first see them and stay under a platform 
if they are dumping their buckets on you. After you win a green cube will 
appear so grab it and continue heading right. Another mine cart, but this 
time you actually get warned about when to jump out. Do so right after you 
see the exclamation point warning sign flashing. Then jump into the next 
cart. Do so again for a crazy ride on the 3rd cart. Careful on the 3rd 
cart's jump out point because its a big gap you have to cross if you jump 
too early. So try to jump out when you are pretty high in the air and see 
nothing below you. Of course you want to be trying to make your way to the 
right in the air and not to the left back where you came from. Do it 
properly and you will land on a platform with a red door. Enter it! Run to 
the right.

--------------------------------------------------------------------------
Cutscene

You see Marth and Meta Knight chasing the Ancient Minister. Marth barely 
misses with his sword attack and Meta Knight gets shot in the wing by the 
ancient minister. However a newcomer makes sure not to miss and slices the 
bomb right off of the ancient minister. You find out its Ike!
--------------------------------------------------------------------------

You now have a 3rd character to pick from. I still recommend Marth because 
he's faster than Ike and more powerful than Meta Knight.

Stage starts again so head right. Another forced battle will soon happen 
with a new enemy a little ways into it. This new enemy is called a 
Nagagog. He just keeps transforming bigger and bigger. When he reaches his 
3rd form he won't change anymore and then will try to attack you. You also 
can't hurt him at certain times usually during his transformation, but 
just keep attacking anyways to kill him. After you finally take care of 
this forced battle head to the right for another cut scene and the end of 
the stage!

--------------------------------------------------------------------------
Cutscene

You see the trio run to the edge of a cliff and watch the Ancient Minister 
fly off. End of cut scene. That was a quick one wasn't it?
--------------------------------------------------------------------------

After the results screen you get another cut scene though.

--------------------------------------------------------------------------
Cutscene

You see a Waddle Dee and Luigi getting ready to fight it like its Bowser. 
Luigi jumps out of the way of the super scary Waddle Dee at the last 
second and jumps back again when the Waddle Dee looks at him. The Waddle 
Dee continues on down the path and another one looks at Luigi who then 
backs up into a giant hammer by King DeDeDe. Luigi gets sent to the sky 
and comes back down as a nice shiny new trophy. King DeDeDe is happy with 
his new trophy and hears someone coming so he and the Waddle Dees hide. 
It's Wario with a Ness and the character you didn't free from Petey 
trophy. Wario spots the Luigi trophy sitting on the ground unguarded. He 
laughs and then gets ready to put the trophy with his collection. Just 
then a Waddle Dee army rushes him. The Luigi trophy gets thrown with the 
other 2 trophies in the attack and King DeDeDe drives all 3 of the 
trophies off. Wario comes to his senses after a while to see everyone 
running off with his trophy collection.
--------------------------------------------------------------------------

Newcomer Marth, Meta Knight, and Ike join your team! Also Marth is now 
unlocked and playable in all game modes! Good stuff! Save your game and 
get ready to enter the next stage.


==========================================================================
Stage 9: The Forest
==========================================================================

--------------------------------------------------------------------------
Cutscene

It's Link getting ready to pull out the Master Sword! It also looks like 
the fairy Navi is following him. Link pulls out the sword and the scene 
switches to somewhere else in the forest with a sleeping Yoshi! Link walks 
right by the sleeping Yoshi acting as if it was part of the tree stump it 
was sleeping on. Just then the giant ship in the sky comes and pours down 
those purple bundles of joy.
--------------------------------------------------------------------------

You now get to pick who you want to use in this fight. Link or Yoshi. Well 
for me the choice is very obvious here. If you are one of those crazy 
Yoshi users then go for it, otherwise I'm sticking with Link.

Stage finally starts so head to your right. You will come to a forced 
battle with some easily defeated Primids. After the victory continue 
right. You will soon see a new enemy called a Puppit drop down. It attacks 
you with its claws if you come in close to it so you can use the preferred 
method of long range attacks to deal with it. It can also shoot a laser at 
you so if you see its eyes blinking then get ready to shield or dodge. You 
could also jump in with some attacks, but you are more likely to get 
damaged that way. 

Continue heading right. Careful of that Bucculus hiding under the tree 
branch waiting for a make out session. Climb the trees and hit the green 
cube floating in the air on your right. Drop down and enter the door on 
your left between the 2 trees you just climbed over. A green cube and 
ORANGE CUBE #13 are resting here. Grab them and be gone with this room. 

Climb the trees to your right and make sure to stay on the top otherwise 
you will meet some more Bucculus waiting on the ground. Once you climb 
over the last tree though you can drop down for a green cube next to it. 
Grab the cube and head right into a forced battle. Nothing too hard so 
continue right into the door at the end after you defeat them.

You will meet a new enemy in this section called Trowlon. They will try to 
get under you and lift you up to the top of the screen which will kill 
you. So in other words don't let strangers give you any free rides. Just 
jump over him and down attack him if you want. Otherwise he may even 
attack you if you refuse his ride. Continue all the way to the right until 
you find some springs to jump on to get over this giant cliff in your way. 
If you were a Dragonball Z character you might stand a stand getting 
through this cliff, but sadly you are not so carry on with the springs.

Once you reach the top of the cliff jump on the spring to find a green 
cube high in the air. Grab it and continue right. You will find another 
forced battle. Deal with it and head right to a breakable block section. 
Hit the block with a black circle in the middle of it to break open all 
the blocks with a chain reaction. You find a green cube so grab it and 
continue right to another breakable block section. Hit it to find ORANGE 
CUBE #14. Grab it and head out and over to the right side where you see 
more breakable blocks. Breaking them reveals a red door so go inside.

You will find the pink circular balls of mayhem again in this area. Hit 
all the ones you see to takes out enemies quickly. Eventually you will 
find a spring that you can jump on to hit a pink ball at the top which 
will then in turn break open those blocks for you to grab the green cube. 
It drops an extra life for you. By the way I have no idea why theirs that 
other spring by the pink ball. It may just be there to launch you to your 
death. So just do us all a favor and avoid it.

Continue to the right and you will find a lot of Mites and 6 pink balls. 
Hit the one with the sideways track to watch those Mite's get crushed. Now 
that was fun. Keep heading right. Don't hit this ball just yet as it may 
look intimidating just begging for you to hit it. If you aren't paying 
attention though it will also destroy the ledge you are standing on for a 
nasty KO. So just be ready to jump to the right after hitting it and you 
will be fine. Grab the goodies that the green cube dropped and you meet a 
new enemy called a Shellpod. It tries to rush attack you but just keep 
whacking it until its shell falls off and then continue to beat it until 
it dies. Not so bad even though he's a big guy on the outside. 

Continue killing the Shellpods until you find a switch that you should 
hit. Then climb the ledges and ladder up to the top. Hit the pink ball to 
break open the block and get out of this place. Head to the right a bit 
and kill these enemies first before you deal with the problem at hand. You 
will see a pink ball that you need to hit from long range with an arrow or 
an egg if you are using Yoshi. Because if you just jump to the right you 
will die considering there's a wall there to prevent you from landing. So 
hit the pink ball then continue heading to the right. Jump on the spring 
to get to the higher platform and head right into a forced battle. After 
you win head right to reach the end of the stage!

--------------------------------------------------------------------------
Cutscene

Link and Yoshi see the giant ship flying away from them. They decide to 
follow it and the scene end.
--------------------------------------------------------------------------

Results screen comes up and then another scene.

--------------------------------------------------------------------------
Cutscene

You see what looks like a box on a ship flying through the sky. Hmm I 
wonder what ever could be under that certain box. You will find out later.
--------------------------------------------------------------------------

Newcomers Link and Yoshi join your team. Save your game and get ready for 
another stage.


==========================================================================
Stage 10: The Research Facility
==========================================================================

--------------------------------------------------------------------------
Cutscene

You see someone breaking out a panel in the ceiling getting ready to come 
down. You find out its Zero Suit Samus in her Zero Suit. I don't know if 
its just me but it looks like they are trying to make her "more 
appealing" than necessary. That's all I have to say about that.
--------------------------------------------------------------------------

Cue the Metroid music and the stage starts with you as Zero Suit Samus. 
Head to the right breaking boxes if that's your thing and enter the door. 
Keep going right onto what is an elevator, but before you get to use it a 
robot may rush you from the right. This is a new enemy called a R.O.B. 
Sentry. He is very easy and is nothing to worry about at all. He basically 
just tries to rush at you and hit you with his tiny arms. Anyways back to 
that elevator. Stand on it and press Up to go up one level. Head to the 
right when it stops and jump over a gap and deal with a few more sentries 
and a new R.O.B. called a R.O.B. Blaster. He just fires a laser at you 
which is easily avoided by jumping over and attacking him from the air. 
Grab ORANGE CUBE #15 and go back to the elevator. Go up again and head 
right into a door.

--------------------------------------------------------------------------
Cutscene

Zero Suit Samus explores inside a room to find Pikachu in a very sad 
state. Apparently they are using his electricity to power their ship a 
bit. Either that or draining his energy until he dies. You decide which 
scenario you like better and run with it. Zero Suit Samus can't stand them 
torturing a cute little thing like this and decided to break open his 
container and free him. The alarm goes off and a lot of R.O.B.s come to 
the scene.
--------------------------------------------------------------------------

Pick either Pikachu or Zero Suit Samus here. Whoever you think you are 
better with as 
I have no personal preference to make this stage easier. 

After picking your character fight the R.O.B.s in the hallway and enter 
the door on the right. Continue right to find some platforms going in a 
circular motion. Take the bottom right hallway. Climb down a ladder and 
enter a door. Head right across platforms into a forced battle. Deal with 
the Roturrets first as they can hurt the most. Also keep in mind they 
can't fire through platforms so use that to your advantage. After taking 
care of that battle continue to the right across platforms into a hallway.

Ignore the upper path and continue right. Jump in the Launcher if you want 
to. Fight some enemies and grab the key. Go back left now and take the 
upper path this time you skipped earlier. Unlock the door and climb the 
platforms going up and go to the right hallway. Deal with the Roturret and 
grab the key. Go back left to the locked door on the upper platform. 
Unlock it and walk left to a pink switch. Hit it and go back to the right 
where you found the key. Step on the launcher to be sent to ORANGE CUBE 
#16. Drop down the big pit and make your way back left staying on the 
lowest floor all the time to the door you entered this big section from.

Climb the ladder and go left to one of the platforms going up. Ride it up 
then jump off to the right and follow that path to a door. Enter. Jump on 
the orange platform to be taken for a ride. Avoid the Jyks until the ride 
stops. Kill the Glunders that come to make a pink switch appear. Hit it 
and be amazed as a ton of platforms and walls come down back to the left 
of you to conveniently jump across. Make your way all the back left to the 
door you came in from and leave. Go back left to the moving platforms and 
take the upper left hallway this time. Climb the ladder and enter the door 
on your left.

Just climb the ladder because the Bytans will keep spawning since their 
creator will probably be above you on a platform. So take him out to end 
that mess. Follow the platforms and ladders upwards and you will meet a 
new enemy called the R.O.B. Launcher. He fires missiles at you from long 
range. Avoid them or rush attack him so he doesn't even get to fire one 
off at you. Continue going up. At the top are a green cube and a door. 
Grab the cube and enter the door.

Head right and AHH!!! That thing is one huge Bytan. These ones luckily 
don't multiply, but they do like to bump into you for some heavy damage. 
Keep smashing them or run from them your choice. As you continue heading 
right you will see a floating thing going sideways back and forth. If you 
get close it will start to blink a different color. Watch out as they are 
about to explode when that happens. Just use a long range attack on them 
to get rid of them and continue on right. Take your time heading through 
all this mess as you want to stay alive because dieing is never a good 
option.

You will eventually be thrown into a forced battle with a new enemy called 
Metal Primids. These guys don't get stunned or flinch when you attack 
them. They also can reflect some projectiles (for example: don't pick up a 
curry against these guys otherwise they will send it right back in your 
face). Try to just smash, run, and smash again to deal with them. After 
you take care of them continue heading up and over to the right avoiding 
all the obstacles to find a shiny door signaling the end of this stage!

--------------------------------------------------------------------------
Cutscene

Zero Suit Samus and Pikachu find a room full of monitors. Zero Suit Samus 
also notices her power suit!
--------------------------------------------------------------------------

Newcomers Zero Suit Samus and Pikachu join you! Save your game and enter 
the next stage.


==========================================================================
Stage 11: The Lake Shore
==========================================================================

This stage is going to have a few variations depending on who you freed 
from Petey way back in the beginning. This also goes for the cut scenes so 
it's difficult to describe what is happening with so many variations. 

--------------------------------------------------------------------------
Cutscene

Basically Bowser turns into a trophy whoever you freed earlier. They then 
turn into a dark character and start attacking (could be different 
characters here) with a trophy gun. Just before they fire though 
(different characters here) destroys the Trophy Gun.
--------------------------------------------------------------------------

You can now pick your characters. You will be fighting the dark version of 
whoever you freed in the beginning of the game this time.

After you win another cut scene starts.

--------------------------------------------------------------------------
Cutscene

(Different characters here) are running along the path and look up at the 
hill to see one of the princesses' trophies fading away. They then get mad 
and rush whoever was standing by the trophy.
--------------------------------------------------------------------------

You now fight whatever characters rushed you. After the battle another 
cutscene starts.

--------------------------------------------------------------------------
Cutscene

Whichever characters you defeated will be turned into trophies. King 
DeDeDe comes along driving his cart full of trophies. He sees the ones you 
just defeated and grabs them up also. Kirby then slices his driving mobile 
and frees some trophies up in the process. The 5 characters chase after 
King DeDeDe.
--------------------------------------------------------------------------

You got a nice selection of people this time. I like this team. Go with 
whoever you use best as you will need them here.

Stage starts. Go right like usual to meet a new enemy called Bombed. They 
are tricky little guys. Try to fight them long range. They may throw their 
heads at you which will explode when hitting you. They will then run away 
and grow back another head to throw at you. Just stick to long range and 
you should be fine against them. 

Jump right over a floating ledge to find a green cube to grab. After the 
cube go right and the ground will rise up into the sky where you will be 
lead into a forced battle. Just try to dodge the Bombed heads they throw 
and laugh as they run off the floating platform. After taking care of a 
Greaver and Spaaks the platform will go back down towards the earth. On 
its descent some bullet bills will fly at you so be prepared to dodge or 
hit them. Follow the arrow to the right and enter the red door.

Another auto scroll. Just head right dodging obstacles and enemies. 
Eventually you will get to an orange colored bridge that will have its 
blocks fall down if you stand on them too long. After you cross the 2nd 
orange colored bridge you will see some moving walls on the ceiling. 
Pretty soon you will see ORANGE CUBE #17 so hurry and grab it as fast as 
you can before the auto scroll kills you. Continue heading right and enter 
the cave door at the end.

--------------------------------------------------------------------------
Cutscene

The group sees King DeDeDe's driving mobile stopped outside the cave 
entrance. They decide to go in.
--------------------------------------------------------------------------

You get to pick your characters again. Pick whoever you are best with once 
again.

You are inside a cave this time so follow it to the right and drop down to 
find a new enemy called Shaydas. Hit their glowing red spot in the middle 
of their body to kill them. It's their weak point and they will try 
defending it. Be very careful of these enemies as they have incredible 
reach, nasty attacks, and can KO you in the blink of an eye. So dodge 
their attacks until you see a chance for you to strike their weak point 
and rush it. After you beat them drop down into a mine cart again. Jump 
when you see the warning exclamation sign as always. Climb up to the green 
cube and grab it. Keep heading up the platforms now. Once you see a 
hallway to the right don't follow it, but jump to it. Now what you want to 
do is jump as high as you can and try to reach the top left section of the 
wall to your left to find a hidden door. Take care of the Shaydas that 
ambush you and break the blocks to find the door. Enter it and go left to 
find a green cube and ORANGE CUBE #18. Grab them and leave the way you 
came in.

Deal with the Shaydas again and take the hallway to the right this time. 
Careful now as molten lava pillars are going to rise and lower in this 
hallway. If it's not completely obvious, don't touch them. Avoid them and 
keep going right. Deal with the Mites and then grab the key. Open the 
highest door out of the three as the other 2 lead to dead ends with more 
useless keys. You see a Shaydas here but he isn't a forced battle. Kill 
him anyways to make a hidden door appear and enter it. Swim across the 
water for a green cube at the left most side. Now quickly jump up to the 
top of the room because the platforms will fall down when you stand on 
them too long. Break the blocks in the top left corner to grab ORANGE CUBE 
#19.

Leave the room and continue to the right. Hit the block to cause a chain 
reaction taking out the rest of the blocks. Continue following the path 
doing more of the same until the 3rd breakable block section. Make sure to 
jump to the right when you hit the block that causes the chain reaction. 
Otherwise it will break the floor below you and you will meet a nasty 
spike pit. Continue right to a forced battle. Defeat everyone and enter 
the red door to your right.

A green cube and ORANGE CUBE #20 are in this room waiting to be nabbed. 
Grab them and enter the golden door. That was a long stage.

--------------------------------------------------------------------------
Cutscene

Kirby looks on and sees the giant ship hovering in the air. New scene. You 
see Ganondorf watching Bowser through a monitor. It appears as if he was 
telling him where to go.
--------------------------------------------------------------------------


==========================================================================
Stage 12: The path to the Ruins
==========================================================================

--------------------------------------------------------------------------
Cutscene

You see Charizard flying to a giant rock going high into the sky. Pokemon 
Trainer and Lucas look on. Pokemon pulls out his pictures of Pokemon he 
wants to catch and Charizard and Ivysaur is on that list so they go to the 
giant rock in hopes of catching at least Charizard. 
--------------------------------------------------------------------------

I sure could name a lot better Pokemon to grab than those ones though. 
This guy isn't a very good Pokemon trainer apparently.

Stage starts. Just follow the path to the right dodging enemies and 
obstacles as you go. You will eventually come to a forced battle. Take out 
the Puppits before the Shellpod as they can cause pain if not dealt with 
earlier. Continue heading right and drop down a pit to some breakable 
blocks on your right. Plow your way through them and grab the green cube 
at the end. Keep going right until you find an elevator. Take it up and 
head right into a new enemy called a Gamygas. These guys take a long time 
to kill and can deal out the damage also. Keep attacking their base parts 
until you can reach the head. Kill the head to get rid of this guy. The 
head will also shoot lasers when it closes its eyes so get ready to dodge.

Once you kill it continue to the right leaping over pits until you get to 
the 3rd pit. Fall down it. Trust me you won't die. Instead you find a 
hidden door so enter it. Inside this room is a ton of breakable blocks and 
goodies. There should be 4 total items you can grab from this room 
excluding stickers which more than 1 may appear. So 4 different types of 
items. Grab them all then leave. Climb out of the pit and continue right. 
After the first falling arrow blocks you will see ORANGE CUBE #21. Make 
sure to stand on the right side of it to grab its contents as you may 
accidentally push it off if standing on the left of it. Continue to the 
right jumping across platforms until you get to the next section of this 
stage. 

Jump across the lava using the platforms and time your jumps so you avoid 
the fireballs jumping up and down. Once you get back to solid ground you 
will find jets of fire shooting up and down. You turn these off for a 
limited amount of time using the pink switches. Use long range attacks to 
hit the switch if you can. Once you hit it run for it as they will soon 
turn back on. Take your time standing in safe spots by each switch you get 
to so the fire doesn't surprise you and turn back on suddenly. Wait for it 
to turn on then hit the next switch and run for it again. Do this until 
you see an arrow pointing downwards on the right. Jump across the gap and 
work you way up to a ledge above you holding ORANGE CUBE #22. Grab it and 
fall down the pit. 

Go left once you reach the ground to find a green cube holding an extra 
life. Grab it and continue to the right avoiding spike pits. You will get 
into a forced battle. Once you defeat the enemies go right for another 
forced battle. Just keep hitting the pink balls to kill the enemies. After 
that battle continue right onto a platform for yet another forced battle. 
Keep going right. Now you jump onto a platform that will rise up into the 
air for yet another forced battle! This one is a bit harder, but just stay 
on the upper platforms so you don't get hit by the enemies below you. Take 
care of the floating enemies first and then kill the ones below you. 
Continue right to another elevator and ride it upwards. At the top head 
left for a green cube and then go right into the red door. Run to the 
right for a cut scene. 

--------------------------------------------------------------------------
Cutscene

Wario tries to ambush Pokemon trainer and Lucas. Lucas has a flashback to 
Wario turning Ness into a trophy and gets ready to do battle with him.
--------------------------------------------------------------------------

Use whoever you are better with to fight Wario. I prefer Lucas for his 
long range attacks on Wario, but its your choice.

--------------------------------------------------------------------------
Cutscene

Once you defeat Wario he turns into a trophy. Lucas and Pokemon Trainer 
are happy, but Lucas remembers Ness is still a trophy. He looks around for 
Ness, but doesn't see him anywhere. Pokemon Trainer tries to cheer him up 
by inviting him to go into a black doorway of doom.
--------------------------------------------------------------------------

How nice of him. Stage Clear!

--------------------------------------------------------------------------
Cutscene

You see King DeDeDe polishing up his trophies. He then sticks some badges 
on them and realizes he only has 2 badges and gives up his own badge to 
stick on the 3rd trophy. The ceiling then breaks apart and hits King 
DeDeDe on the head knocking him out. Bowser and his group of cohorts jump 
down to search the area. Bowser sees a trophy under the rock.
--------------------------------------------------------------------------


==========================================================================
Stage 13: The Cave
==========================================================================

--------------------------------------------------------------------------
Cutscene 

The group of heroes see the destruction and find a hole in the wall and 
decide to follow it.
--------------------------------------------------------------------------

Pick whatever characters you use best and let's go for it.

Now be careful of falling things throughout this stage. There will be one 
in the first gap you see in the ceiling. Just watch for that dust falling 
and roll dodge out of the way to avoid a giant rock. Continue to the 
right. Now some ceiling will try to smash you by falling on you. Just keep 
running to the right! Climb the ladder and platforms to the top to find 
another forced battle. Try to take care of the Hammer Bros first before 
they cause serious damage.

After you win continue to the right and fall down the pit. Once you fall 
down to the ground you are going to want to run to the right and drop down 
quickly as a falling ceiling is coming. The floor will rise in the next 
section so just keep jumping up the platforms and head left and up to the 
next section.

Now on this section there is a secret. Make the falling ceiling on the 
right drop all the way down, but stay on the left hallway. Watch it fall 
all the way down and see a hidden passageway appear above it. Run through 
it and up to a ledge with a door, but wait. As soon as you enter the next 
room there will be 2 walls coming in to squish you from both sides. A 
green cube will be above you and ORANGE CUBE #23 will be below you. Make 
sure you at least grab the orange cube then leave quickly through the door 
again before you become a sandwich. Wait for the ceiling to go all the way 
down so you can take the passage to get to the left again. Then wait for 
it to come all the way back up and drop down the pit.

Keep on the left side as there will be ORANGE CUBE #24 on the bottom left 
ledge. Grab it and leap to the hallway on your right. Climb the ladder and 
head right. Now some moving stone blocks will be coming towards you. Your 
goal is to jump through their opening sections and keep progressing 
towards the right. Be careful though because if you are in the open 
section part of it and it goes into the floor, you will lose a life. 
Continue to the right and enter the red door.

Grab the key and avoid the obstacles as you try to unlock the door on the 
right side. Enter the red door.

In this section you will see purple mist that you can think of as poison. 
If it touches you it will make you lose health very quickly. Hit the pink 
switches you see to make the mist disperse for a bit, but be warned it 
will come back if you are too slow. So hit the switch and continue to the 
right and climb the platforms upwards. Climb the ladder and head left. 
Jump the gap to be thrown into another forced battle. Continue left after 
you defeat the enemies and watch out for the enemies rolling on the 
ground. Just keep roll dodging to the left to avoid them.

Now climb the platforms upwards. Go to the left when you see the purple 
mist and hit the pink switch and get ready to rush upwards. Head to the 
right and stay on the lower path but watch out for the Bucculus. Hit the 
switch and climb up and over to the right where the mist previously was. 
Hit the next pink switch and quickly run to the right as the ceiling is 
trying to fall on you. When you see the next purple mist try to do a long 
range attack to hit it otherwise will you have to sacrifice some health to 
get it. Once you get it will spawn one giant Goomba on each side of you, 
but at least it took away the purple mist. Defeat them in the forced 
battle to continue on to the right, but hurry because the mist will come 
back still.

Continue to the right until you see a giant ferris wheel looking device. 
Ride it so that it brings you near the top right towards a moving 
platform. Jump on that platform and head right. A giant rock will roll 
towards you so try jumping above it with the gaps in the ceiling. After 
you get past it another giant rock will fall from above you so just run 
right a little to avoid it towards the giant Goomba. Go to the ledge above 
you with the red door and enter it.

Grab the green cube and ORANGE CUBE #25 in this room. Be careful though 
because the platform the green cube is above will break and so will the 
platform below that. Once you grab the cubes leave through the door you 
came in again. Wait for the giant rock to fall then kill the giant Goomba 
and head right to the golden door signaling the end of the stage.

--------------------------------------------------------------------------
Cutscene

Bowser is running away with the trophy. Could be different characters 
though because of whom you freed in the beginning. A character tries to 
hit Bowser, but Bowser puts up the trophy and the character avoids it at 
the last second. Pit tries to shoot Bowser, but Bowser avoids it clumsily 
and the badge flies off the trophy. Bowser falls off the edge into his 
clown car that he rides through the air. He takes the trophy back to the 
giant ship. Kirby notices the badge on the ground and the scene ends.
--------------------------------------------------------------------------

Stage Clear!

--------------------------------------------------------------------------
Cutscene

You see the Ancient Minister and 2 R.O.B.s opening a bomb. The bomb goes 
off and the Ancient Minister flies away. Ganondorf is watching through the 
monitor and sees the Master Hand. The Master Hand points at Ganondorf who 
then bows to the hand with a smile on his face.
--------------------------------------------------------------------------


==========================================================================
Stage 14: The Ruins
==========================================================================

Pick either Lucas or Pokemon Trainer and start. Your preference. Go left 
into the elevator and press down to make it go down. Hop into the mine 
cart and ride it through enemies and into a wall. Don't worry it won't 
hurt. It just looks like it hurts, but that's video game logic for you. 
After falling 100 miles lower into this crazy place you finally hit the 
ground. Now lets start heading to the right. If you can't get past the 
wall before it goes all the way down don't worry. Just head back to the 
left and hit the pink switch to try it again. No mistakes this time 
though! 

Keep heading right killing enemies along the way and dodging through the 
raising and falling walls. When you see a Jyk in the air wait for a 
platform to the right of it to fall down and reveal a trophy. Quickly grab 
it and rush back to lower ground before it crushes you with the ceiling. 
Keep heading right. Careful once you get to an open room as there are 
spikes on the floor and ceiling. Keep running right past those annoying 
blow air in your face enemies. This time they are even worse because you 
have spike traps falling from the ceiling. Don't get stuck on it when it 
goes back up to the ceiling or you will lose a life. If you don't reach 
the wall on the right before it closes don't worry as a pink switch will 
spawn on the ceiling next to it. Hit it and proceed to the green cube for 
an extra life.

Jump onto the big square platform and ride it to the right and jump out to 
the hallway. Now take a leap of faith off the ledge to your right down the 
pit. Now before you hit one of those pink switches you need to understand 
what's going to happen. Once you hit a pink switch, the section of floor 
below it will fall down. Also if you stand on the floor it will eventually 
fall down also. What you want to do is hit the pink switch on the right 
and jump back to the middle platform. Then jump to the door that appeared 
and quickly enter it before you fall to your doom.

Auto scroll time. Keep heading right dodging the flames and Mites and Jyks 
and breakable walls and traps and obstacles and oh man that sounds like a 
fun time. Seriously though kill as many Mites as you can because when the 
second breakable wall comes you will want to grab ORANGE CUBE #26 on top 
of it. If you have a lot of Mites hanging around you they are going to 
make sure you don't get it. Having Squirtle here is your best bet to grab 
it as his Up+B move will help a ton. If you manage to grab the orange 
cube's contents then celebrate.

Now watch out for the mine cart coming up as entering it will surely kill 
you because of the auto scroll. Dodge it and keep going. Eventually you 
will come to a platform that will take you even deeper into this place. 
Make sure to avoid the crystals on the walls otherwise they will poke you 
for some major damage. When you see a ledge to the left jump to it and 
drop down a few times to get around the crystals on the right. Now jump 
back onto the big platform and continue riding it down. When you see a 
door on the ledge enter it. 

In this room are 2 green cubes for you to nab. Careful when jumping 
through the moving platforms as not all of them are jump through able. 
Only the green ones you can jump through. Now leave this room and keep 
falling down even deeper in this place. Quickly run to the right before 
the giant Bytans have their way with you.

--------------------------------------------------------------------------
Cutscene

The Pokemon Trainer captures the Ivysaur trophy. You now can use Ivysaur 
in battle!
--------------------------------------------------------------------------

Continue heading right now riding a platform with some tough forced 
battles. Do your best in getting rid of those Armights first. After the 
ride comes to and end just keep heading to the right hitting the pink 
switches along the way to open the gates. Once you have a choice to go 
left or right just keep going right as the path to the left only leads to 
bunny ears. Keep hitting all the switches you see to make it past these 
gates.

Eventually you will see a Roturret. Kill it first and then hit the switch 
on the right and enter the door you see appear in the middle. Here you 
find a green cube and ORANGE CUBE #27. Hit the switch next to the door you 
came from to raise the gate blocking the cubes then run for it. Grab the 
cubes then hit the pink switch next to you to get back to the door you 
came in. Leave and keep moving to the right. Kill the Towtow and enter the 
door. Here you will fight Charizard. He is big and slow, but his attacks 
are strong. Just keep rushing him for an easy victory.

--------------------------------------------------------------------------
Cutscene

Charizard turns into a trophy and Pokemon trainer catches him. You can now 
use Charizard in battle! The two ventures into a humongous room that rises 
so high you can't even see the ceiling!
--------------------------------------------------------------------------

Make sure you save as I bet you don't feel like doing that stage again.


==========================================================================
Stage 15: The Wilds
==========================================================================

--------------------------------------------------------------------------
Cutscene

You see something flying across the desert which you will eventually find 
out that its your next boss fight. Marth, Ike, and Meta Knight decide to 
chase after it.
--------------------------------------------------------------------------

I always recommend Marth because of the reasons stated before. Anyways 
lets get on with the stage.

Start by heading right. Take care of all the enemies you see because a 
Gamyga will eventually block your path and you don't want a group of 
enemies attacking you while trying to get rid of the Gamyga. Continue 
right and an auto scroll with start. Keep heading down following the 
scroll. Watch out for the Trowlons that will try to lift you upwards to an 
early KO. Once you reach the bottom deal with the Bytans and go right. 
Take care of the Roaders and grab the green cube above the breakable 
blocks. After you exit the cave part climb the ledges above the cave 
ceiling to find a hidden door to the up and left part of the area. Enter 
it. A green cube and ORANGE CUBE #28 are both in this room. Grab them and 
leave.

Continue going to the right and the wind will start pushing against you. 
Eventually you will come to a breakable wall which has ORANGE CUBE #29 
sitting pretty in it. Grab it and keep going right. Watch out for the 
bombs in this area. Try to airdodge them and jump through the gaps where 
there are none. Keep going right until you find an arrow pointing upwards 
so follow it using the platforms to go up. You could take the alternative 
transportation method of using the Trowlon and riding it up until you see 
the ledge on your right that you can jump too. Your choice.

Go right and you will meet a big new enemy called an Armank. The way to 
destroy this is to hit it a few times until it sends out its big dragon 
looking claw. Destroy the claw and the tank controller opens up the tank 
and you want to kill it. It's a green blob and will die quickly with a few 
hits. After beating it jump off the cliff to your right and quickly run 
across the ground to the right as it will soon fall down into a spike 
trap. Enter the red door when you come to it.

Head to the right dodging enemies and jumping across platforms and giant 
rock sections. Soon you will come to a downwards auto scroll. Watch out 
for falling rocks and airdodge if you need to. Be very defensive on this 
auto scroll. At the bottom you will find a couple Big Primids. Nothing new 
just a bigger sized normal primid. Kill them and continue right. Jump into 
the barrel cannon for some fun. Keep blasting yourself to the right and 
then upwards until you come to a choice of 3 barrels to blast to. Pick the 
one on the right.

Enter the door that you land by. There are 2 green cubes and ORANGE CUBE 
#30. Climb the breakable blocks and ride the moving platform to reach the 
Orange Cube otherwise you can use Ike's Up+B recovery move on your final 
jump to get to it. Grab the cubes and leave. You get automatically blasted 
to a platform on the left. Make your way back to the door you just came 
from. This time however jump to the wall on the right and keep holding 
right against the wall. Eventually you will see an opening in the wall on 
the right which you can either jump to or use your Up+B recovery move to 
reach. Enter the red door at the end of the path. Grab the green cube and 
enter the new red door.

--------------------------------------------------------------------------
Cutscene

The trio finally catches up to the thing flying across the desert and 
decide to fight it.
--------------------------------------------------------------------------

This guy is big. His attacks are powerful and he's just begging for a 
fight. His attacks do come out slow though. You should be able to tell 
when he is "winding up" to perform some sort of attack. Just get ready to 
dodge and keep attacking him after his attack ends. Rinse and repeat.

--------------------------------------------------------------------------
Cutscene

After defeating Galleom he jumps off a cliff and lands on the ground only 
to break it and fall down a giant pit.
--------------------------------------------------------------------------

Save your game and enter the next stage!


==========================================================================
Stage 16: The Ruined Hall
==========================================================================

--------------------------------------------------------------------------
Cutscene

Lucas and Pokemon Trainer see the ceiling falling down upon them as well 
as a giant machine. They get knocked back from his impact crater he made 
from landing. They decide to fight it.
--------------------------------------------------------------------------

Apparently this guy isn't done fighting yet. Pick Pokemon Trainer and use 
Charizard. Use his Forward+B attack Rock Smash to dish out some major 
damage to this boss and kill him crazy fast. That felt good didn't it?

--------------------------------------------------------------------------
Cutscene

Galleom still isn't defeated yet! He grabs Pokemon Trainer and Lucas, 
ignites a suicidal bomb timer in his body, and jumps skywards with the 
pair. This Galleom guy just isn't have a good day is he? Lucas finally 
gets brave for once and does a PK Thunder to shoot off the arm holding the 
pair. Galleom explodes and Meta Knight catches Pokemon Trainer and Lucas 
just before they hit the ground.
--------------------------------------------------------------------------

Stage Clear!


==========================================================================
Stage 17: The Wilds
==========================================================================

--------------------------------------------------------------------------
Cutscene

The Ancient Minister sees the bomb explosion and has a flashback to 2 
R.O.B.s exploding with a bomb. Maybe feeling sorry for them finally is he? 
Just then Pit fires an arrow at the Ancient Minster who barely dodges it. 
He flies away and the group of 5 chase after him.
--------------------------------------------------------------------------

Pick whoever you want and lets get started.

As always make your way right and hit the pink balls of destruction that 
you see to open up some breakable walls. You will come to a forced battle, 
but just keep whacking that pink ball to kill the enemies. After the 
forced battle you will get to an auto scroll going to the right. Keep 
hitting any pink balls you see to clear the way for you. There will be one 
pink ball that will have a track going vertical and be moving sideways. 
Hit it so that it breaks the left column of breakable blocks quickly. Then 
rush over to the little opening in the cliff on the left and press A on 
the ground to grab some hidden item.

Eventually you will come to a floating platform that will trigger a short 
forced battle. Beat it and keep heading right. You will see 3 elevators. 
What you want to do is go in the middle one and make it go up then jump 
off it. Whatever side you jumped off will have an elevator coming up to 
squish you so quickly go back towards the middle and fall down. Go to the 
area below where the middle elevator was previously resting and enter the 
hidden door. Hit the huge pink ball to clear a path to a green cube and 
ORANGE CUBE #31. Grab them and leave.

Hit the breakable block to cause a chain reaction and find a ladder you 
can climb to get back to the elevators. This time take the left elevator 
all the way up. Head right fighting enemies and hitting the big pink ball 
as you go. Enter the red door at the right side of the stage.

Head to the ride and its time for another ride on a platform. It's only a 
short one though. The wind picks up and starts blowing you to the right. 
Jump down and head right through the enemies. When you get to the cave be 
careful as the spikes will fall down from the ceiling. Also there is a 
spike pit on the right wall that the wind tries to blow you into so watch 
out for that and leap out of the pit. You encounter a forced battle with a 
Greap, Primids, and a nice spike wall to crush you on the right side. Once 
you finish the battle continue heading right jumping from cliff to cliff.

Careful as more spike walls on the right will be waiting for you. Then you 
will want to jump from platform to platform to get through this part of 
the stage. Near the end of the 2nd platform ride you will want to jump 
through the ceiling before the walls squish you on both sides. Now you 
will be in a forced battle so hurry and take out all the enemies and the 
portal. Then proceed upwards and break open the blocks and head left for 
ORANGE CUBE #32! Now head back to the right and get ready to jump as some 
Roaders will be speeding towards you. Continue right to reach the end of 
the stage.

--------------------------------------------------------------------------
Cutscene

The Ancient Minister is firing beams at Link and Mario who are chasing 
him. Then a group of R.O.B.s come and cut off Link and Mario. One grabs 
the bomb and 2 more grab it and open it to arm it. Pit and Mario try to 
pull them off the bomb, but its impossible. 2 more R.O.B.s drag them 
away. The Ancient Minister watches from away and 1 of the R.O.B.s wave 
goodbye to him. The R.O.B.s get engulfed in the blast while the group 
escapes via Yoshi and Kirby's star.
--------------------------------------------------------------------------

Stage Clear!


==========================================================================
Stage 18: The Swamp
==========================================================================

Select Fox or Diddy to start the stage. I prefer Fox for some of the 
sections of this stage so I went with him.

Start by going right as almost always is the case. Climb a ladder up to a 
higher ledge and you will see a giant leaf and wind rushing upwards. Jump 
onto the leaf and let it fall down a bit. You will see an opening to your 
right under the ledge. Jump to it and you will find ORANGE CUBE #33 here. 
Grab it and hit the chain reaction starting block to get out of this 
place. Take either the upper or lower path, it doesn't matter, and 
continue heading right. Jump across the swinging platforms and a few more 
leaves and updrafts to find a red door at the end of the section. Enter 
it.

Continue heading right and you will see the wind blowing downwards this 
time. Wait for a moving platform to come towards you and jump on it to 
cross the gap. Climb to the top of the ladders and keep going right by 
jumping off the top of one and holding up and right to reach the next 
ladder. You will see a green cube below you that doesn't count to your 
completion percentage of course, but if you want to grab it you are going 
to have to do some good jumping to get it. If you went and grabbed it then 
just hit the block to explode the other blocks and climb back up to where 
you were previously and continue going right.

Continue crossing the windy parts and you will reach a forced battle with 
a launcher. Ignore this launcher as it will just give you problems by 
sending you back into the wind. Defeat the enemies to move on and earn an 
extra life. I recommend going for the Floows first because they cause the 
most damage and are the most annoying. Follow the arrow upwards. Jump to 
the moving ladder and wait for it to move all the way left before you can 
climb up. Stay on it and it will then swing you back to the right between 
the spikes to a platform you should jump on. Now jump to the next ladder 
and go through the door you see on the left. Careful in this room as you 
can go too high from the updraft and kill yourself. There is a green cube 
in the lower left of this room and also ORANGE CUBE #34. You have to jump 
in the updraft and you will eventually see the orange cube on the upper 
left. Grab it and leave.

Get back on the ladder and wait for the auto scroll to move up before 
climbing up. Also its pretty obvious that you should be avoiding the 
bullet bills while on the ladder unless you like getting shot at. If 
that's the case then by all means go for it. Keep an eye out on your upper 
left side of the screen for a block you need to hit for the chain reaction 
to start. Climb the platforms to a red door and enter it.

--------------------------------------------------------------------------
Cutscene

You see Fox and Diddy walking along the path and then suddenly out of 
nowhere Diddy gets hit by the trophy gun. Bowser fires again only to have 
Fox dodge out of the way just in time. The purplish blobs turn Diddy to 
the dark side like star wars and you have to fight him. Before that though 
Falco joins the fight and fires at Bowser in his ship. He then jumps out 
of his ship to help out and destroys the trophy gun. Bowser retreats in 
his Koopa clown car and leaves the 3 of you to battle a giant Diddy Kong!
--------------------------------------------------------------------------

Diddy Kong is extremely hard. Try your best to stay on the ground because 
most of his aerial attacks will KO you in 1 or 2 hits. The best strategy 
to use against him is to keep smashing him up and then smash him back up 
again when he falls downwards. Do this until you KO him.

--------------------------------------------------------------------------
Cutscene

After the battle the dark Diddy Kong trophy evaporates. Falco walks off to 
do his own thing much like Fox did earlier and gets dragged back by Diddy. 
Also similar to Diddy and Fox earlier. Falco walks off again only to be 
dragged once again exactly the same as Diddy and Fox earlier. Yes you get 
the picture. Same cut scene different character.
--------------------------------------------------------------------------

Pick a character. I prefer Fox once again for his movement abilities and 
fighting, but its up to you.

Ride a mine cart and a few launchers as you head right into a forced 
battle. After you win head right into the barrel cannon and keep shooting 
yourself right. You can avoid the barrels if you want just to grab a green 
cube, but not necessary so keep shooting yourself right to a red door and 
enter it.

Use the springs to jump over gaps and enemies. Keep jumping off all the 
springs and you will see ORANGE CUBE #35 high in the air waiting for you 
to grab it. Keep going up the springs on the right and you will see a 
green cube high above you with an extra life in it. Just double jump from 
the wooden logs with the 3 springs on it to reach it. Now continue right 
again.

Head down and break through the blocks. When you see the orange floating 
blocks just drop down before them and go left to find a lot of springs and 
a hidden red door! Enter the door. Grab the green cube and heart on the 
left. Then look closely in the water in the middle for a block you can hit 
to blow up the other blocks. Hit it to reveal a trophy on the platform. 
Now you can leave again. Keep heading right using springs and platforms to 
cross the gaps. Eventually you will see some springs floating on platforms 
that you need to keep jumping up to get over a huge wooden spiked pole. 
Then drop down to find the red door. Enter it.

Jump onto the platform that is going to take you for a ride. Bullet bills 
will be fired at you so just use your reflector on them if you are Fox or 
Falco. Also keep an eye on the water below you. The water will begin to 
bubble and a giant green tentacle type plant will shoot up to hit you. 
Just don't stand over the bubbling water and you should be fine. Your ride 
will come to an end and its time to fight a forced battle. After you win 
the screen auto scrolls to the right again. This time those tentacle 
looking plant things will break the floor you are walking across. Do your 
best to dodge them. When your ride comes to an end jump to the ledge above 
you and deal with a giant Goomba. Or don't and just go through the shiny 
golden door. Your choice. Stage Clear!

--------------------------------------------------------------------------
Cutscene

The trio chases the Donkey Kong trophy being flown to a floating island. 
They can't catch up to it and find the giant Star Fox ship just showing up 
at the most convenient time.
--------------------------------------------------------------------------

Newcomer Falco joins your team and is unlocked for all game modes. Save 
your game and enter the next stage or take a break. I don't really care. 
Just make sure you come back to my guide to find out how to get the rest 
of the 100% for the Subspace Emissary!


==========================================================================
Stage 19: The Research Facility
==========================================================================

Pick Zero Suit Samus or Pikachu to start the stage. Either character is 
fine. First thing you notice is how dark it is. The only thing you can see
is the lights that go by on the floor and ceiling. So let them be your
guide... or well actually let me. Keep heading right for now. Once you see
a pink button hit it to turn on the lights for a bit. Now break open the 
breakable blocks and continue right. Run all the way to the wall on the 
right and wait for it to be dark again. Hit the pink button that comes out 
and drop through the orange floor tile and head right.

The Glice will now start freezing you which will get very annoying 
especially in the later stages! Follow the colored platforms and ignore 
the next switch you come to as that will only bring down 2 giant primids 
and shut off the path going forward. You need to keep it dark for a while, 
but that shouldn't be too much trouble since most platforms are lighted 
up. The next pink switch you need to hit so it opens the wall. Quickly 
jump over the wall and land to the right on the ledge. Just wait for it to 
go dark again and the wall will open back up. Continue right jumping 
across the orange platforms to get into a fight with a few enemies. Deal 
with them and hit the pink switch. Quickly drop down the ladder and enter 
the door on the left of the ground floor.

In here you will find a green cube which drops a heart container and 
ORANGE CUBE #36. Now leave and continue right into the door you see. Run 
to the right fighting enemies as you go along and enter the door.

--------------------------------------------------------------------------
Cutscene

Zero Suit Samus finds her power suit finally. The bridge is retracted and 
2 enemies that look like Dark Samus appear to stop you.
--------------------------------------------------------------------------

Use Pikachu for this fight. They fight the same as a normal Samus, but 
there are 2 of them. Try to hit them into the air and start spamming 
Pikachu's Down+B lightning attack to KO them.

--------------------------------------------------------------------------
Cutscene

After you defeat them the alarm will go off and a whole group of R.O.B.s 
will burst in the doorway. In the blink of an eye though somehow Samus 
threw on her power suit and blasted the R.O.B.s to mechanical bolts.
--------------------------------------------------------------------------

Now pick your character. I prefer Samus as she has good long range 
attacks. Anyways after you pick your character the stage begins again. 

Fight your way through the enemies and breakable blocks heading to the 
right. When you come to a big section of breakable blocks you can find a 
trophy hiding under one of the lower left blocks. Grab it and proceed to 
the right.

When you come to the big square blocks moving up and down with a big pink 
switch on the side of them stop. Take your time to hit that switch with 
something long range and once you hit it the block will stop moving for 
you to jump on. Ignore hitting the 2nd block and just run on top of it to 
get to the right side. Use the same strategy again for the next set of 
blocks. This time there will be 3 though so adjust your timing 
accordingly. Finally you come to a door so enter it.

Hit the pink switch to make an orange machine drop with a platform you can 
ride on. Get on it for a ride. As soon as you see a ledge to the right 
drop off and follow that hallway. Go up the ladder you see and hit the 
switch to bring another platform down to ride. Jump off when you see the 
enemies spawn around you because the screen will stop and you will die if 
you stay on the platform. Take care of this forced battle to move on. You 
get an extra life for your troubles. Hit the pink switch you see and go a 
little bit right to find the next platform to ride. Ride it down and when 
you see an opening to the left jump to it. Break the wall here and go left 
to find a door you should enter. 

In this room hit the buttons to stop the spike traps from moving up and 
down. There is a green cube and ORANGE CUBE #37 to grab in this room. 
After doing so leave. Go right and climb the ladder up. Hit the pink 
switch again to drop that same platform to your right. Now pay attention 
here because this part can be tricky. Jump to the first platform you see 
on your left. After riding it a bit it will start going up. After a few 
seconds you will see a new orange platform on your left that you should 
jump to. As soon as this platform starts moving down jump to the one even 
further to the left and ride it. Get ready to jump to a door on the ledge 
above you and enter it.

Enter the lower teleport by pressing Up. You will be thrown into a forced 
battle. After you win the sections on the sides will lower revealing 2 
teleports. Take the one on the right. Use the springs to jump to the top 
of this room where another teleport is waiting. Wait for a moving platform 
to come towards you and then hop on. Ignore the first teleport that you 
see and hop back on the platform which keeps moving to the left. Take this 
last teleport you see.

Now hit the pink switch on the wall to lower a gate. Take the teleport to 
go back into the previous room and now take that unused teleport you 
skipped last time in this room. Now in here you will find more of those 
Glice and ORANGE CUBE #38 on the bottom. Grab it and run to the left 
teleport. Now go through the newly opened door in the upper right. Grab 
the green cube in this room and prepare for a boss fight!

--------------------------------------------------------------------------
Cutscene

Ridley comes out of the blue and snatches up Samus in his claw. He then 
proceeds to drag her across all the walls acting as if she was his little 
play toy. Or maybe he has some deadlier motives. Pikachu finally throws 
some electricity at Ridley to make him drop Samus.
--------------------------------------------------------------------------

It's now time to fight! This fight is fairly simple. Ridley will keep just 
hovering in the air while you attack him for periods of time. Eventually 
he will try to attack you a couple different ways, but still nothing to 
worry about. Just keep hitting him and he will soon go down.

--------------------------------------------------------------------------
Cutscene

Samus and Pikachu are finally leaving the factory. They notice some 
R.O.B.s carrying out a bomb from another place and decide to go in after 
them.
--------------------------------------------------------------------------

Stage clear! Newcomer Samus joins your team! Save your game and enter the 
next stage!


==========================================================================
Stage 20: Outside the Ancient Ruins
==========================================================================

--------------------------------------------------------------------------
Cutscene

Pikmin are apparently having a party on the R.O.B. or something. The 
R.O.B. then wakes up and throws them off. You then see Olimar being scared 
to death of the R.O.B.. Just then Captain Falcon makes his entrance into 
the scene. He Falcon Punches the R.O.B. into oblivion and takes out a 
group of Pikmin while he's at it.
--------------------------------------------------------------------------

Now unless you are a good Olimar player I highly suggest using Captain 
Falcon as Olimar can be a bit tricky to use at first.

Head to the right taking out R.O.B.s as you go. As soon as you start 
walking on the bridge that looks really thin, try dropping through it to 
find a hidden red door at the bottom. Before you go through it however let 
me warn you what's going to happen. You will be falling towards the ground 
and a trophy will be falling to the right of you. There is a hole in the 
ground where the trophy will fall through so it will never land on the 
ground for you to grab. This means you have to grab it while both of you 
are falling. The good side to this is that you have unlimited tries to 
attempt it as you can just re enter the same door again to try once more.

Once you finally grab the trophy work your way back up to the thin 
platform and continue right. Climb the ladder once you reach it to be 
thrown into a forced battle. After you get past the battle continue to the 
right. You will see a R.O.B. on top of some breakable blocks. You need to 
get on top of these blocks and jump to another set up and left from those. 
Once you get on top of the second set of breakable blocks you will find a 
door suspended in air. Jump to it and enter.

You will find ORANGE CUBE #39, ORANGE CUBE #40, as well as a trophy in 
this room. Be quick about grabbing the orange cube closest to you as the 
floor will soon fall down when you stand on it. Grab the trophy and the 
other orange cube then leave this room.

Continue right and deal with a Gamyga. Now enter the red door.

--------------------------------------------------------------------------
Cutscene

Captain Falcon and Olimar see more of the good guys and decide to help 
them out with the fight. Captain Falcon grabs Olimar and jumps off the 
cliff to land on the ship below. Diddy Kong finally frees Donkey Kong and 
some Primids start to show up.
--------------------------------------------------------------------------

Pick whoever you are best with and prepare to battle 40 enemies this time!

After defeating them you get another cutscene.

--------------------------------------------------------------------------
Cutscene

Donkey and Diddy are celebrating. The group then gets flown into some sort 
of hanger and the stage ends!
--------------------------------------------------------------------------

You get newcomers Donkey Kong, Captain Falcon, and Olimar on your team. 
Also Captain Falcon is now unlocked to play as in all game modes! Save 
your game and go to the next stage!


==========================================================================
Stage 21: The Glacial Peak
==========================================================================

--------------------------------------------------------------------------
Cutscene

The big Star Fox ship is battling the giant ship that has been unleashing 
all the Primids across the land. Meta Knight sees this and rushes up the 
mountain while noticing 2 others climbing it. It's the Ice Climbers! Meta 
Knight wants a race to the top and the Ice Climbers take him on!
--------------------------------------------------------------------------

Pick whoever you prefer here. Ice Climbers will probably have an easier 
time climbing up than Meta Knight will though.

This whole stage is vertical and not horizontal! Enjoy the change while it 
lasts. Woo what a cliffhanger. Anyways lets start your mountainous climb. 
Keep jumping up! Climb up a small ladder and head left to another ladder. 
Halfway up this ladder you will see an opening in the wall to the right 
where a green cube is resting. Hurry and grab it however as the wall will 
decide to grow spikes at that time just for you. Continue back up the 
ladder and keep climbing up! Just keep going up avoiding the spike traps 
and enemies. Nothing new here so far. Eventually you will come to some 
barrel cannons. Just keep shooting yourself up! Finally after some more 
climbing you will see a red door begging for you to enter so do it.

Jump on the platform which will give you a break from climbing and take 
you up automatically. Once the ride ends you will have to start climbing 
up manually again. Ah well it was fun while it lasted. Jump up the ice 
that comes out of the walls to make your way up. You will see a green cube 
along the way that you can grab if you want. Otherwise keep climbing up. A 
little bit after that part you will land on some stable ground and notice 
some ice coming from the right. Jump on top of this ice as soon as you can 
and watch it move all the way left to reveal ORANGE CUBE #41. Grab it and 
keep heading up. Right after grabbing that orange cube you will notice a 
HUGE block of ice coming from the right side of the screen. Keep climbing 
the platforms and jump on top of it as soon as you can before it squeezes 
you against the wall. Some Metal Primids will jump down, but you can just 
enter the door there unless you for some odd reason want to fight them.

Jump into the barrel cannon and blast yourself skywards. Aim to the right 
as you start falling to get on top of some breakable blocks. Break them to 
reveal a door and enter it. A green cube ORANGE CUBE #42 will be waiting 
in here as well as some Primids in the dark. The pink switch in the middle 
turns on the lights, but its not really necessary as you can see 
everything fine. Grab the cubes then get out of there.

Now fall back down to the cannon and blast yourself upwards again. This 
time jump to the left at the height of your jump to find a ladder to 
climb. This part is very annoying as a ton of Glices are waiting to freeze 
you every second as you climb up. Do your best to avoid them and climb the 
ladders and platforms upwards. Once you get past them you will be thrown 
into a forced battle. Once you defeat the enemies keep climbing up. After 
a little more climbing you will see a red door on your right so enter it.

Jump up to grab the green cube above you. Now jump up again to see some 
metal boxes. Now let me explain. You want to grab a metal box so you turn 
very heavy and can dive deep down into the water. Swim right under the ice 
pillar going down into the water and come up on the right side. Climb the 
ladder to find some stickers on the left. Climb another ladder to find 
ORANGE CUBE #43. Now break the blocks to the left and fall back down to 
the door you came in.

Keep climbing up jumping from platform to platform and either fighting off 
the enemies or dodging them your choice. Though dodging is going to be 
much harder with those Spaaks flying around. Once you get to the top enter 
the red door.

--------------------------------------------------------------------------
Cutscene

The Ice Climbers reach the top before Meta Knight and celebrate. HAHA, too 
slow Meta Knight. Anyways. Meta knight noticed Lucario meditating on top 
of an ice pillar and Lucario then notices him also. He then jumps down to 
take Meta knight 1 on 1.
--------------------------------------------------------------------------

This is an easy battle no matter who you pick. Just keep smashing them and 
they will die fast enough.

--------------------------------------------------------------------------
Cutscene

After you win your character touches the trophy and revives your opponent.
--------------------------------------------------------------------------

Stage Clear!

--------------------------------------------------------------------------
Cutscene

Lucario and Meta Knight now team up. They notice the giant ship coming out 
of the clouds and it crashes into the ice mountain! Meta Knight and 
Lucario jump on board while the Ice Climbers take a long fall down the 
mountain.
--------------------------------------------------------------------------

Newcomers Ice climbers, and Lucario join your team! Lucario is also 
unlocked in all game modes now! Save your game!


==========================================================================
Stage 22: The Canyon
==========================================================================

--------------------------------------------------------------------------
Cutscene

I laugh out loud when the Ice Climbers just lightly land on top of the 
rock after that fall. A ton of Primids start coming and the group begins 
fighting them off. More of the team joins up this time to battle 50 
enemies.
--------------------------------------------------------------------------

Pick your best as its going to be a long battle. No new enemies here 
though so you should know what to do. After you win the stage is clear! 
Well that was short.

Save your game and move on to the next stage.


==========================================================================
Stage 23: Battleship Halberd Interior
==========================================================================

--------------------------------------------------------------------------
Cutscene

The Star Fox ship seems to have lost the gunfight against the Halberd and 
flees. Remember that box on the ship you saw way back when? Snake was 
hiding under it the whole time! Great camo snake. Great camo.
-------------------------------------------------------------------------- 

You are now in control of Snake so lets go and enter that door. You will 
eventually come to some falling blocks. Run to the 2nd set of falling 
blocks and hug the left wall while you keep dropping down. You will see a 
pink switch on the wall that when hit reveals a hidden door. Go inside!

Break through the blocks on your right and run across the falling blocks 
over the spike pit to grab a green cube. Now break open the blocks above 
you so you can jump up on the ones you didn't break. Go left to find 
ORANGE CUBE #44. Grab it and leave this room.

Climb up the ladder and continue right. Run right across a falling bridge 
and into a door on the right.

--------------------------------------------------------------------------
Cutscene

You see snake running through a hallway. He stops to see who's coming. He 
then pulls out his super awesome box full of camouflage and hides under 
it. Thinking to himself he is a genius and laughing maniacally while 
hiding under his box, Lucario notices something about the box and uses his 
super awesome mind powers to see a person in it. He lifts up the box to 
find Snake! Snake does his trademark Metal Gear Solid exclamation point 
when found. He gets ready to fight the duo of Lucario and Meta Knight, but 
Lucario notices snake is on their side and the real problem is the group 
of Primids coming up from behind them.
--------------------------------------------------------------------------

Pick whoever you want to use and be ready to start the stage.

Start by going to the right and stay on the upper platforms when you get 
to them. Continue into the upper right hallway and follow that path. You 
will come to a portal spitting out enemies. Destroy that portal to make a 
pink switch appear on the ceiling above you. Hit it and go back to the 
left. Now when you come to all the platforms again drop down through them 
and head into the left hallway. Take a ladder down to find another portal 
spitting out enemies. Destroy the portal to make another pink switch 
appear on the ceiling. Hit it and continue left down another ladder.

Go right to find a green cube. Now go all the way back to the room with 
all the platforms. This time take the bottom right hallway and drop down 
the gap. This room will have some tougher enemies and a portal. Hurry and 
destroy that portal and hit the pink switch it reveals on the ceiling. 
After you hit the switch go right a little more to find some breakable 
blocks. You will notice a door through the wall that you can't seem to 
reach. Actually you get to jump right the wall here to get to it. So do a 
couple jumps into the wall on the right and you will be at the door. Enter 
it to find a portal spitting out enemies and a green cube as well as 
ORANGE CUBE #45. Grab the cubes and run or destroy the portal. Up to you. 
Now leave the room.

Head left back to the platform room now. Jump on some springs to get back 
to it. If you are low on health go grab the tomatoes on the top platform 
to restore your health (if you didn't already grab them). Now fall down 
into the gap in the middle section of the floor and climb down a ladder. 
At the bottom right once you get off the ladder you will see ORANGE CUBE 
#46 so grab it and continue left and into a door.

You will be thrown into a forced battle. The lights will keep going on and 
off throughout the battle but still nothing to worry about. A door will 
appear once you take out all the enemies so enter it.

Another section in the dark. This part is pretty small though. Just keep 
hitting the pink switches to turn on the lights. Continue right fighting 
enemies and finding a green cube along the way. Eventually you will come 
to a door so enter it.

Head to the right ignoring the ladder for right now and killed the Bombed. 
Once you kill it you will notice an alarm goes off a bit (much like 
hitting those pink switches earlier) and one of the blue gates will open 
on the right. What you must do is kill every enemy you see in this section 
to open all the gates. Now go back to that ladder and climb up it. Head 
right and kill the Primid you see to open another gate. Continue right and 
drop down to find a green cube and drop down more to find a Nagagog. Kill 
it to open another gate.

Continue to the right now jumping over a spike pit and climbing a ladder 
up as you go. You will see a Metal Primid now. Take care of him to open 
another gate. Now go back to where you found that green cube and keep 
climbing the platforms upwards. Kill a Cymul here to open another gate. 
Now jump on the springs and land on the right platform to find ORANGE CUBE 
#47. Grab it and now go left and up a ladder. Kill a Towtow and now all 
the gates should be open. So fall back to the bottom left ground floor and 
go right through the now open gates and into a door.

--------------------------------------------------------------------------
Cutscene

The trio finds the trophy princesses Zelda and Peach locked up in cages. 
Just then the purplish blobs come down and turn them into the dark 
versions of themselves!
--------------------------------------------------------------------------

It's time for a fight so pick who you are best with and go for it.

This fight shouldn't cause any problems either. Both of them are easy to 
KO so you treat them like you would any other character battle. After 
winning you see another cut scene. 

--------------------------------------------------------------------------
Cutscene

You break open the cages and the princesses Zelda and Peach are returned 
to their former selves! Snake tells them to wait here and runs off without 
them.
--------------------------------------------------------------------------

That sure was nice of him. Stage Clear!

Newcomer Snake joins your team and is now useable for all game modes! Save 
your game and head to the next stage.


==========================================================================
Stage 24: Battleship Halberd Exterior
==========================================================================

--------------------------------------------------------------------------
Cutscene

Zelda turns into Sheik here. Peach giggles at this. They look outside and 
you get to pick a character.
--------------------------------------------------------------------------

You will have to do quite a bit of jumping and Peach jumps far easier than 
Sheik does, but its still doable with either.

You are outside the Halberd and the wind is blowing against you full 
force. All you need to do though is make your way across the platforms and 
keep heading right into a door.

Head to the right. Dodge the bomb and jump onto the orange platform to 
find a pink switch on your left. Hit it to destroy a bomb. Now wait for 
the blue flame to go away and climb up and right to find another pink 
switch on the ceiling. Hit it to make a couple bombs blow up this time. 
Wait for the blue flames to go away and keep climbing up now. You will 
find 3 green cubes at top. So grab them and drop back down to the ground 
floor. 

Pay attention now as you have a tricky to get orange cube coming up. Head 
a bit to the right and you will see 2 bombs moving up and down. Once the 
bomb on the right is near the ceiling blow it up by any means you want. 
The ceiling will crumble and down will pop a goody from ORANGE CUBE #48!

Now keep moving to the right. You will soon come to a room full of bombs. 
Go to the upper left section to find a green cube hiding an extra life. In 
the bottom right section of this bomb filled room you will find another 
green cube. Grab it and jump up and go right to find a pink switch on the 
ceiling. Hit it and quickly jump across the gap to the right. Enter the 
door you find here.

This room is full of enemies trapped inside glass containers. Whatever 
could this mean? Hmm. Anyways you have no time to ponder such questions as 
your must recover from thinking about the endless possibilities it could 
mean. Head to the right to find a door you should enter.

You will be thrown into a forced battle. A kind of glitch may occur here 
that you might want to watch out for. One of the Puppits may get stuck 
under the big platform and can't get back up. All you have to do is stand 
on the edge of either the platform on the far right or far left. That way 
the Puppit will keep moving in that direction and be freed from his little 
glitch. After you win jump off the platform and keep heading right. You 
will see a green cube above you that you can grab.

Continue right to find another green cube in a little gap on the floor. 
Keep heading right. You will see a Greap that you can either avoid or 
fight. Up to you, but keep going right after you decide what you want. 
Drop down to find another green cube. Head right and you will now have to 
navigate through some blue flames that go on and off. After navigation 
through the blue flames you will find a giant crushing device. It closes 
up and down with a door in the middle of it. Wait until it starts opening 
and then jump on it and run into the door.

You are now back outside of the Halberd. Head right and keep taking the 
upper platforms you see. You will eventually see ORANGE CUBE #49 on the 
high left part of the screen. Grab it and continue right.

--------------------------------------------------------------------------
Cutscene

Fox will be fighting the giant Halberd ship in his little fighter ship. 
Peach will just elegantly walk along the halberd as if nothing is 
happening. Sheik thinks Fox is an enemy because he keeps firing at the 
ship and almost hits them. Sheik does a super human jump up to Fox's 
fighter ship and punches through the glass bringing herself and Fox down 
to the Halberd. Sheik and Fox immediately start fighting when they land on 
the Halberd. Then the weirdest thing ever happens and Peach magically made 
some sort of drink and offers it to Fox and Sheik. I don't even want to 
begin thinking just what that was all about.
--------------------------------------------------------------------------

Stage Clear!

Newcomer princess you didn't save in the beginning joins your team! Save 
your game and lets continue.


==========================================================================
Stage 25: Battleship Halberd Bridge
==========================================================================

--------------------------------------------------------------------------
Cutscene

Snake, Lucario, and Meta Knight finally get to the ship's navigational 
room only to see it being run by a bunch of Mr. Game & Watches! Oh what a 
shocker. The team blasts the Mr. Game & Watches through the glass and they 
land by Fox, Peach, and Sheik. The Mr. Game & Watches then turn into a 
giant boss called Duon. More people join your team and you now get ready 
to fight a boss.
--------------------------------------------------------------------------

Duon is one tough customer. Use long range attacks against his blue side 
as it can only attack close range. Use short range attacks against his 
pink side because it can only do long range attacks. You get the picture. 
Do your best and you will emerge victorious. 

--------------------------------------------------------------------------
Cutscene

After you win Duon fades away and a Mr. Game & Watch trophy remains there. 
Fox gets ready to blast it, but Peach walks up to it and revives him. 
Peach has some fun with him by giving him her umbrella. She then giggles 
at the scene. Meta Knight once again takes back control of his ship and 
steers it the other direction.
--------------------------------------------------------------------------

Stage Clear!

Newcomer Mr. Game & Watch joins your team and is now unlocked in all games 
modes! Save your game and lets continue.


==========================================================================
Stage 26: The Subspace Bomb Factory
==========================================================================

--------------------------------------------------------------------------
Cutscene

The alarm is going off while Samus and Pikachu run for their lives.
--------------------------------------------------------------------------

Pick your character here. Doesn't matter which. I prefer Samus. 

Go right to find an elevator. Go 1 floor down. Go right to find a green 
cube and 3 Robs. Grab the cube then go back to the elevator and go 2 
floors down this time. Go left off the elevator. Grab the green cube if 
you want and go through the door. You are thrown into a forced battle. 
After you win you get a green cube and you find ORANGE CUBE #50. Grab them 
and go through the door that appeared.

Go back to the elevator and go another floor down. Go to the right to find 
another elevator. Take it 2 floors up and take the left exit. Destroy the 
breakable blocks and hit the pink switch to make a door appear. Go inside. 
You have to defeat an Armank in this room. After you beat it will drop a 
trophy which is what you came for. Take the ladder on the left all the way 
up to find a door suspended in mid air. Jump to it and enter.

Go right back to the elevator and go up 1 floor. Go right and grab the 
green cube. Hit the pink switch on the right wall to get out of here. Go 
back to the elevator and take it up another floor. Go left and kill all 
the R.O.B.s. Once defeated a door will appear that you should enter. Go 
left to find a green cube. Now go all the way right to the wall. What you 
must do here is wall jump up to the ledge way above you. To wall jump you 
need to hold the control stick in the direction of the wall and press the 
jump button when you are on the wall. You will then jump to the opposite 
side and repeat the same thing with that wall. Keep doing this to climb 
higher and higher up to ORANGE CUBE #51. Grab it and leave. 

Go back to the elevator and take it all the way to the bottom floor. Now 
take it one floor back up. I told you to do it this way because it was 
much easier to get right rather than telling you to go down a certain 
number of times. Now go right and enter the door. Head to the right and 
you will be thrown into a forced battle. After defeating them head right 
to end the stage.

--------------------------------------------------------------------------
Cutscene

Samus and Pikachu blast open a door to find the Ancient Minister 
surrounded by a ton of bombs and R.O.B.s. Samus and Pikachu prepare to 
take everything on, but the Ancient Minister, as I like to describe it, 
looks sad or something so Samus and Pikachu wonder what's going on and the 
scene ends.
--------------------------------------------------------------------------

Stage clear!

Save your game as this next stage is a long one (though nothing compared 
to the Great Maze coming up, but more on that later).


==========================================================================
Stage 27: The Subspace Bomb Factory
==========================================================================

Before selecting your character you should know something about this 
stage. There is a hidden area that only Captain Falcon and Diddy Kong can 
reach. If you are either Olimar or Donkey Kong you will not be able to 
reach it. So try to make sure you have Captain Falcon and Diddy near the 
front of your line up so you don't run into any problems later on.

Head to the right making your way through lots of enemies, breakable 
walls, and obstacles. On one breakable wall you will notice one of those 
chain reaction blocks. Be warned that if you hit it the floor will fall 
out beneath you and you will probably lose a life if you aren't paying 
attention. Continue on to the right. Soon a forced battle will come with 
some circular platforms going around. After the battle the stage will 
start auto scrolling to the right. Jump to the right and you will find a 
door on one of the platforms going in a circular motion. Enter it.

Grab the green cubes you see in this room. In this room hidden very well 
is also ORANGE CUBE #52. To get it go to the spring on the top of the room 
and jump on it. You may need to double jump at the height of your spring 
jump to land on something solid. Do a down attack and you will break open 
ORANGE CUBE #52. Grab its contents and exit the room.

Keep going right avoiding enemies and spike traps to find a door you 
should enter.

In here continue right doing your best to run across the conveyer belts 
and dodging the spike traps so eager to meet you. Soon you will come to a 
door with 3 gems on its edges. You need to light each one up to activate 
the door to be useable. Start by going up. See all those blocks above you? 
They are breakable and you should break as many as you can because you 
will need a quick return journey back down them. You can break all of them 
if you want because you will still have some platforms you can use to jump 
up. Anyways jump to the top and hit the red device there and fall back 
down quickly before the spike ceiling says hello.

Now climb down the ladder and head left. You will be thrown into a forced 
battle. Your reward for winning is an extra life. Grab it and continue 
left. You will now see the blue device that you should hit to activate 
also. Also here is the hidden area that only Captain Falcon and Diddy can 
reach. Use one of them and jump as high as you can using your recovery 
move in the gap to the left of the blue device. You will find a hidden 
door to enter.

You can find one of those chain reaction blocks at the top of this room. 
Hit it to break all the blocks in the room. A green cube will appear in 
the lower right of the room. Go left and climb the ladder to find ORANGE 
CUBE #53 above you! Grab it and leave.

Drop back down through the floor and land on the ledge where you came 
from. Start heading right again. Run right past the ladder and onto 
another conveyer belt. Jump the gaps you see to find the green device 
waiting for you to activate. So hit it and go back to the door with the 3 
gems by climbing the ladder up to it. Enter it.

Start heading right like normal. The blue flames will direct your path as 
there is no other way to go but to the right. Hit the pink switch you come 
to in order to kill some R.O.B.s by igniting the blue flames they are 
standing on. Head right and break open the blocks to climb a ladder. Hit 
the pink switch and head left through the blocks. Jump on the platform and 
hit the pink switch on the ceiling to turn off the flames on your left. 
Hurry and jump to the left while they are off. You will find ORANGE CUBE 
#54 here. If the flames are still off you can go left some more and drop 
down to find a ledge on the left holding a green cube. You can also drop 
through the flames to land on this ledge if you want as the green cube 
should hold some recovery items. Hit the pink switch on the left wall to 
turn off the flames again.

Now run right and drop back down continuing to the right. Jump on the 
platform and go right to take a small ladder down to a launcher. Try to 
jump over the launcher if you can and hit the pink switch to turn off the 
flames. Hurry down and continue right. You will come to a platform that 
takes you up while enemies pour down to fight you. Once the forced battle 
starts after a little riding upwards the walls will slowly close in on 
you. Make sure you are standing on the platform where they don't close in 
all the way to avoid losing a life. Now when they separate again take 
another platform up and climb a ladder. Now head left. Break open the 
blocks on the ground you see to find a key on the lower left. Some huge 
Bytans will come down to stop you. You can either fight them or avoid 
them. Grab the key and run right to the locked door. Enter it and keep 
going to find a cut scene.

--------------------------------------------------------------------------
Cutscene

Donkey Kong breaks open a wall or door (couldn't tell which) and joins 
Samus and Pikachu as well as some other characters coming along. Ganondorf 
then shows up via a holographic image. He activates all the R.O.B.s and 
makes them go and activate the bombs. The Ancient Minister goes and blocks 
their path to stop them. Ganondorf then does something like activate a 
hidden control mechanism inside all the R.O.B.s to force them to activate 
the bombs. The Ancient Minister knocks some R.O.B.s off of the bombs and 
then Ganondorf forces the R.O.B.s to fire on the Ancient Minister!

The Ancient Minister catches on fire and looks like he just stops moving 
and gives up at life at that point. Ganondorf starts laughing while the 
R.O.B.s start activating bombs. The team tries to stop the R.O.B.s, but 
they are like permanently attached to those bombs or something. Ganondorf 
leaves and in starts pouring the enemies.

The Ancient Minister isn't dead after all and starts firing laser beams at 
the enemies! His clothes eventually burn off of him and you find out its 
a naked R.O.B.! Eww.
--------------------------------------------------------------------------

Anyways. You have a big selection of characters to pick from this time. 
Get ready as you are about to battle a whopping 50 enemies. Pikachu is 
probably best used in this situation due to his Down+B lightning attack. 
Pick who you want and get ready to go to war. The only hard part of this 
battle though is the last 2 enemies which are 2 Armanks. As a tip though 
if you stay on 1 side of the screen by whichever Armank appears first, the 
other one will just sit their until you walk closer to it. Use that to 
your advantage to fight one at a time. After you win you get a cut scene.

--------------------------------------------------------------------------
Cutscene

A ton of bombs are about to go off and no matter how hard the team tries 
they can't stop the R.O.B.s. They decide to retreat.
--------------------------------------------------------------------------

Re select your characters again this time. No preference this time.

Time for a downwards auto scroll! Run through the enemies and keep 
breaking blocks and climbing ladders as you work your way down. Eventually 
you will come to a platform that moves down with spikes on both sides of 
the walls. Some of the spiked sections of the walls will get closer to you 
so get ready to run away from them. Once you get past the spikes the 
platform you are on will split apart. Fall down and try to dodge the 
platforms in the air and keep falling down. If you get stuck on a platform 
it will rise up in the air bringing you up to meet the spikes for a KO. 
Eventually after falling down enough you will find a door in the middle. 
Enter it.

You will fall through a chamber full of bombs this time. Hold down so you 
keep falling through the platforms that are not solid. If you land on a 
solid one try to either shielding against the bomb or air dodge out of the 
way. Keep falling down and soon another auto scroll will start. Run right 
and left through the pathways so you don't get caught in the auto scroll.

Be on the lookout though for a portal in one of the sections that you will 
eventually come to. When you see it drop to the lower right corner of that 
area and keep pressing A on the ground until you find a hidden goody. 
Continue running through the auto scroll now and fall down a shaft to get 
to the next area. 

There is a green cube on the right that has some items to heal you. Grab 
them and keep dropping down for a boss fight.

--------------------------------------------------------------------------
Cutscene

The team falls down a long shaft to land on Captain Falcon's ship. It 
retreats through the factory, but just then look what's chasing you. Is 
that Ridley? No! It's Meta Ridley! Oh no.
--------------------------------------------------------------------------

Anyways select a team to deal with Meta Ridley. This guy is just like 
fighting Ridley, but even easier in my opinion. Just keep jumping up and 
doing aerials on him. You shouldn't have any trouble at all dodging his 
attacks. After you win the battle you get another cut scene.

--------------------------------------------------------------------------
Cutscene

You fly away just in time as all the bombs blow up in the factory. Now all 
your party members finally meet up!
--------------------------------------------------------------------------

Stage Clear!

Newcomer R.O.B. joins your team and is now unlocked in all game modes as a 
playable character! Save your game and enter the next stage!


==========================================================================
Stage 28: Entrance to Subspace.
==========================================================================

--------------------------------------------------------------------------
Cutscene

A huge gunship comes out of the big explosion created and fires at 
something far off in the distance. It hits something off screen that you 
can't see. Ganondorf and Bowser see the Halberd coming towards them from 
the other direction. More guns pop up and start firing at the Halberd. 
Eventually the Halberd gets hit and goes down. Out of the explosion though 
come more ships. Even more guns pop up and start firing on them. They 
dodge all the fire amazingly. Then out of the sky comes Kirby riding down 
on the Dragoon and slices the big cannon gun in half. It causes a chain 
reaction and starts taking out the whole thing. Ganondorf and Bowser 
retreat back into the purple bomb and all the ships follow them. Scene 
change. You see everyone standing together wondering what's going to 
happen.
--------------------------------------------------------------------------

Now select your characters. You sure have quite a few to pick from this 
time so pick who you are best with and continue on.

Keep heading right jumping across platforms to be thrown into another 
forced battle. After you win the stage will start auto scrolling to the 
right. When you see the Borboras blowing his all mighty wind attack 
against you, jump over the piece of land he's next to and grab the trophy 
on the other side. Keep heading to the right now dealing with lots of 
enemies and portals as you go.

You will come to another forced battle. Take out those portals to stop the 
enemies from coming. After you win jump across the platforms to the right 
to be in another forced battle. Defeat it and head right for another 
forced battle. Do the same and continue right for ANOTHER forced battle. 
Take out the Big Primids first so you can concentrate on the Armank. After 
you win keep heading right. The ground will fade away and you fall to your 
doom. Not really, its just invisible. You can still walk on it. Trust me. 
Once you finally decide to believe me you will find a door for you to 
enter to the right.

--------------------------------------------------------------------------
Cutscene

Ganondorf decides he is done with Bowser and turns him into a trophy. That 
was nice of him. Less work for us. Master Hand appears and Ganondorf bows 
to it. Ganondorf then notices something chained to the Master Hand and 
looks up and sees someone called Tabuu. He jumps up to attack Tabuu and 
gets sent down just as fast as he did coming up. On his nice fall down he 
bumps into Master Hand and breaks the chains off him. Master hand gets 
ticked off and rushes up to attack Tabuu. Tabuu does the same thing to him 
and send him back down to the ground to join Ganondorf.

Your team finally comes and sees Tabuu at this point. Tabuu fires a blast 
that turns EVERYONE into trophies. Things aren't looking so hot on our 
side right now. Now this is just my belief and my own opinion on what it 
is showing now. Apparently all those bubbles with a little picture of 
places you have been all come together around Tabuu. This is what makes up 
the Great Maze you are about to play on. That's just my guess and if 
someone has any better idea about it I would love to hear it.
--------------------------------------------------------------------------

Stage Clear!

Save your game and oh my. No more characters. The sticker slot is also 
taken away as you have no characters to use stickers on at this point. 
Also if you take a look at your map you only have 1 place to go as all the 
other stages were taken away. Interesting. What can you do with no 
characters? Let's move on now to the next stage to find out.


==========================================================================
Stage 29: Subspace
==========================================================================

--------------------------------------------------------------------------
Cutscene

Ohh. I bet you forgot about those guys didn't you? The badge that King 
DeDeDe stuck on them somehow made them turn back into real characters once 
again. Ness and Luigi revive King DeDeDe and he is happy to be back and 
gives them a group hug.
--------------------------------------------------------------------------

Character selection time! Pick whoever you prefer and lets go.

Remember way back when I told you that you would hate Glices more than 
anything in the later stages? Well, welcome to that stage. These guys are 
going to freeze you over and over again with barely any room to maneuver 
around them. They will rack up the damage faster than anything and can 
even KO you if they freeze you over a section with no floor. Fun times. Do 
your best to get around them. A few of them will probably get you no 
matter what you do. I do have one suggestion though. Use some long range 
attacks and your problem is solved. All that warning for such a simple 
solution. Got to love it. Keep heading right. Eventually you will see a 
door with a big Samus trophy sitting above it. Grab the trophy. This means 
you will be able to use that character from now on if you beat this stage. 
Now enter the door.

Jump up the big pink swinging platforms and enter the first door you see 
on your right. Jump up and grab the Pit trophy on your right. Now go up 
and left to grab the Falco trophy. Fall back down to where there are those 
falling blocks and let it carry you to the ground. Grab ORANGE CUBE #55 
here and leave from the door at the top. Keep jumping up the pink 
platforms and grab the Lucas trophy on your right. Now enter the door.

Run to the left and grab the Ike trophy sitting on the platform. Now jump 
on the yellow block to make some white blocks appear going up. Climb them. 
Jump to the yellow platform now above you and grab the Donkey Kong trophy. 
Now run left. Jump on the spring and hit the red block to destroy all of 
them. Enter the door that appears.

Run left to grab the Pokemon Trainer trophy. Now be warned here. To the 
left of you is a red block that will destroy all the blocks around you 
that you are standing on. So what you want to do is hit it and quickly 
grab the Pikachu trophy then quickly run back to the door and leave. Good 
luck.

Run to the right and jump on the yellow platform where you got the Donkey 
Kong trophy to make more white blocks appear to climb up. At the top of 
the white blocks run to the right and you will eventually come across a 
Marth trophy. Grab it and drop down. Run left through a portal spitting 
out Mites and enter the door.

In this room drop down and grab the Olimar trophy. Now use a long range 
attack on the bombs to explode all of them at the same time. Run to the 
right and grab the Fox trophy then leave through the door you came in.

Jump up and keep running to the right until you find a door to enter. Go 
inside. Run to the right across the falling blocks and jump onto the safe 
ledge you find. What you want to do here is jump to the right and break 
through the orange blocks. Once you break through them keep going right 
and you will find a door. Don't enter the door, but stay on this ledge 
until you understand what's going to happen. You will want to drop down to 
the falling block next to the red chain reaction block. Once the block 
starts falling hit the red chain reaction block and jump to the ledge with 
the Mr. Game & Watch trophy. Grab him and then enter the door you were 
standing by. 

This room will have a circular auto scroll. Jump up and grab the Diddy 
Kong trophy then run right and grab the Captain Falcon trophy. If you miss 
one don't worry as the scroll will come around again and again and again 
for the rest of eternity. Once you grab both trophies enter the door on 
the right.

Now jump up and grab the Mario trophy on the yellow block to your right. 
This will make some white blocks appear on your right so follow them to a 
door you should enter.

--------------------------------------------------------------------------
Cutscene

Your party finally finds Tabuu. King DeDeDe notices the Bowser trophy on 
the ground and being the nice guy... err penguin that he is revives him. 
Bowser doesn't take kindly to this and attacks King DeDeDe on the spot.
--------------------------------------------------------------------------

Time for a fight with Bowser. Another character battle. You should know 
what to do by this point. After you win the battle you get another 
cutscene.

--------------------------------------------------------------------------
Cutscene

King DeDeDe tries once again reviving Bowser who gets mad again and gets 
ready to attack. King DeDeDe gives him a hand to the face and points over 
at Master Hand. Bowser then realizes they have bigger problems to deal 
with and the stage ends.
--------------------------------------------------------------------------

Stage Clear!

Newcomers Luigi, Ness, King DeDeDe, and Bowser will now join your team! 
Save 
your game and look at all the characters you got back! Now enter the next 
stage!


==========================================================================
Stage 30: Subspace
==========================================================================

--------------------------------------------------------------------------
Cutscene

Remember Kirby found the King DeDeDe badge lying on the ground a long time 
ago? Well, apparently he ate it and it turned him back into a real 
character. Guess eating everything in site came through for him this time.
--------------------------------------------------------------------------

Jump up and a bit to the right when the stage starts to find the Peach 
trophy sitting on a ledge. Now continue to the right taking the highest 
path. You will soon see the Zelda trophy so grab it. Go right to find a 
green cube you can grab. Continue to the right doing your best to get 
through the bombs. You will see the Meta Knight trophy in an enclosed 
ledge above you and to the right. Grab it and then fall down to the 
ground. You will find ORANGE CUBE #56 in the lower right part of the pit 
you landed in. Jump out and continue right to a door you should enter.

Just keep dropping straight down. Hit either red block on each side of you 
when you land. Now drop down and you will find the Link trophy. Grab it 
and drop down even further. Destroy the red box on the left when you land. 
Drop down that pit and veer left to find the Yoshi trophy. Drop down 
again. This time hit the red block on the right. Drop down to find the 
Lucario trophy. Break some blocks on the left and drop down to find a 
forced battle.

Once you beat it you will get an extra life on the right. The stage will 
now start auto scrolling to the right also. Keep jumping from platform to 
platform as your progress to the right. You will eventually come to a 
forced battle. Once you get past the forced battle continue right. You 
will see a R.O.B. trophy so make sure you grab it and enter the door to 
your right.

Once you enter this room drop all the way down to the bottom floor. Stay 
along this path and keep going right. Eventually you will find ORANGE CUBE 
#57 at the end of this path. Now backtrack a bit and climb the platforms 
going up and left. You will see a pink ball that you should hit to bring 
down an Ice Climbers trophy. Grab it and continue right. Jump in the 
launcher for a faster transportation method.

Once you come to a lot of blocks and a pink ball hit the ball and grab the 
Snake trophy that drops down. Hurry to the right and jump on the yellow 
platform to make the white platforms appear again. Climb them and then 
jump to the ledge above you. You will be thrown into a forced battle. Once 
you defeat the enemies continue right hopping across the platforms and 
grabbing the Wario trophy along the way. Head right and enter the door to 
get a cut scene.

--------------------------------------------------------------------------
Cutscene

Kirby is getting ready to revive the Ganondorf trophy when Bowser runs up 
to it and proceeds to tear the trophy out of it. Extracting his revenge he 
then feels satisfied and leaves. King DeDeDe finally meets up with Kirby 
and gives him a hug. He then brings Kirby with him and walks off.

Scene changes to Link and Zelda looking at the Ganondorf trophy. They 
agree to revive him. Before Ganondorf has a chance to do anything they 
point to Tabuu and walk off. Ganondorf ends up following them.

Scene change again. Wario rushes King DeDeDe getting his revenge on him 
for earlier stealing his trophies. Ness and Luigi help King DEDEDE up 
again. 
They then point up to Tabuu and start walking up to it. Wario shows off 
and rides his bike up the steps.
--------------------------------------------------------------------------

Stage clear!

Newcomers Ganondorf and Wario will now join your team. Save your game as 
you are about to take on the longest place in the game.


==========================================================================
Stage 31: The Great Maze
==========================================================================

--------------------------------------------------------------------------
Overview of The Great Maze
--------------------------------------------------------------------------
Welcome to by far the longest stage in the game! It has many different 
things from a normal stage in it as well as numerous bosses and character 
battles! It's so big that it even includes save points! These are very 
helpful as you will want to be saving a ton and also restoring your lives 
from these handy little save points. They also let you switch out 
characters if you decided you wanted a different team to use. Also in the 
save point room are teleporters for you to warp to different areas of the 
Great Maze! That's how huge this place is! 

Now when picking your team for this place it's very important that you 
pick your best characters! As I already mentioned there will be a lot of 
boss fights, a lot of character battles, as well as a ton of enemies to 
get in your way all in the middle of everything. 

Also before we begin I want to point out another thing. I have played 
through this place 4 times now and this is by far the quickest route I 
have come up with. You may be thinking that there is a faster way, but 
there really isn't. This route has little backtracking actually and it's 
impossible to have no backtracking in this stage really. 

One final thing to say If you pause your game at any time in the Great 
Maze, you will bring up the map screen for this place. Yes, it even has 
its own map. Good thing it does have a map otherwise you would be ripping 
your hair out. So just something to keep in mind as you track your 
progress through this gigantic place.
--------------------------------------------------------------------------

Ok let's begin!

--------------------------------------------------------------------------
Northwest Save Room (Connected to Room 1)
--------------------------------------------------------------------------
You will notice the Smash Bros. symbol above you on a platform. That is 
one of the many save points you will find. Just jump up to it and press A 
to save your game, heal, or switch out characters. When you are ready to 
move on enter the door you see with black smoke coming out of it. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Petey Piranha
--------------------------------------------------------------------------
You will get into a fight with Petey Piranha. Refer to the strategy for 
when you first fought him if you need help.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 1)
--------------------------------------------------------------------------
After beating Petey Piranha, you will see 2 doors. The orange door will 
take you back to the Northwest Save Room. The red door will let you 
proceed with the stage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
You can either go left or right here. Go left first. You will soon come 
across a red door so enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Pit
--------------------------------------------------------------------------
Here you will fight the dark version of Pit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 3)
--------------------------------------------------------------------------
After the battle climb the platforms all the way to the top. You will find 
ORANGE CUBE #58 here. Fall back down and enter the same door again.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
Now this time go all the way to the right and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
Take the lower path and go past the Greap to a red door. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Kirby
--------------------------------------------------------------------------
Here you will fight the dark version of Kirby.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
After the fight go back to the entrance to this area. Now climb up and 
left to find ORANGE CUBE #59. Grab it and continue up and right. Ride the 
purple cloud up and go in the red door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Link
--------------------------------------------------------------------------
Here you will fight the dark version of Link.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the fight continue right. There's a save point through the first 
door you find here.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connected to Room 5)
--------------------------------------------------------------------------
Save your game here if you wish.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Continue right now. Go in the gold door you see here.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Break the exploding blocks here. Now enter the blue door you just came out 
of.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and grab ORANGE CUBE #60. Go back in the gold door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now start heading to the right. Enter the blue door you see in the air.

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Exit this room quickly, before the enemies attack you. (The point of that 
was to just connect the rooms).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now enter the next blue door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Break only the vertical blocks on the right. Now go back in the door you 
came out of.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Head to the right. Break open the blocks and enter the blue door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and only break the blocks that have more beneath them. Now you 
can leave through the same door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Go right and jump to the low ledge. Break the blocks above you now. Go 
back in the blue door you just came out of.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right to find a red door you should enter.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Yoshi
--------------------------------------------------------------------------
In here you will fight the dark version of Yoshi.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the battle go back left and enter the gold door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now go right and enter the red door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
Head to the right and you can grab a green cube by jumping on one of the 
springs. Also by jumping on that same spring you can jump right over the 
Gamyga. Continue right. Hit the ball with a very weak attack so you don't 
break the floor below you. You will find ORANGE CUBE #61 here. Now go 
right and enter the red door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Diddy Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Diddy Kong.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
After the battle, head right into the orange door to save and heal.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Connected to Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 80% completion. Now leave the room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Take the top right door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Duon
--------------------------------------------------------------------------
In here will be a boss fight with Duon! If you need a strategy, refer to 
the one earlier in the guide.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
After you defeat Duon, go directly under the platform that you are 
standing on and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
Fall down a couple times and start heading right. Fall down when you can 
and now go left. Head down ladders while continuing to the left. On the 
bottom floor, go right to a door and enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Snake
--------------------------------------------------------------------------
In here you will fight the dark version of Snake.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
After the battle, head back and up the ladder. Go right and keep 
climbing platforms and ladders, until you get to a big ladder going down. 
Descend the ladder and grab ORANGE CUBE #62 on the left. Now enter the 
door on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Head right, past the elevator, to another orange door with a save room. 
Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connected to Room 11)
--------------------------------------------------------------------------
Save your game here. You should now have 81% completion. Go ahead and 
leave this room now.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Go back left and take the elevator down 1 level. Go right and drop down a 
pit, but be ready to jump to a key on the left. Grab it and keep falling. 
Take the elevator back up 1 level and go left to unlock the door. Blow up 
some breakable rocks and drop down the pit it creates. Enter the door you 
see below you.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Mr. Game & Watch
--------------------------------------------------------------------------
In here you will fight the dark version of Mr. Game & Watch.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
After the battle, take the elevator back up to the top and work your way 
back left. Your goal, is to get back to the map that looks like the 
outside of the Halberd ship (Room 9).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
Once you get back to the Halberd map, jump right across all the ledges and 
enter the door at the end.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Meta Knight
--------------------------------------------------------------------------
In here you will fight the dark version of Meta Knight.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, start heading left. Use a spring to jump over the spiked 
poles and now fall in the water and swim left. You will find ORANGE CUBE 
#63 here. Grab it and continue left. When you come to the stone building 
with a door in the lower right corner, ignore it and jump over the stone 
building. Continue left and enter the door you see there instead.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ness
--------------------------------------------------------------------------
In here you will fight the dark version of Ness.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, you should now enter that door I told you to skip by 
earlier. To get there, just head right and jump back over the stone 
building. Drop down and enter the door on your left.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Continue left through some breakable boxes and enemies. Now stay 
on the lower path, when you have a choice of taking a ladder up. Once you 
can jump up to the platform above you, do it, and hit the button above you 
to raise the gate. Enter the orange door on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connected to Room 13)
--------------------------------------------------------------------------
Save your game here. You should now have 83% completion. Go ahead and 
leave this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Hit the button above you to raise the gate on your right. Now drop down 
and continue left. Break through the boxes and enter the red door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 14)
--------------------------------------------------------------------------
Head left through all the enemies and you will eventually come to a red 
door you should enter.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Porky
--------------------------------------------------------------------------
In here will be a boss fight with Porky. Refer to the earlier strategy 
with him if you need help defeating him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
After the battle, head right into the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Enter the orange door on your right and save your game. You should still 
have 83% completion. Now leave the save room and enter the door on the 
lower right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 15)
--------------------------------------------------------------------------
Drop down through the obstacles and enter the door on the bottom right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Captain Falcon
--------------------------------------------------------------------------
In here you will fight the dark version of Captain Falcon.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
After the battle, head to the right. You will eventually come across a 
door, so enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Olimar
--------------------------------------------------------------------------
In here you will fight the dark version of Olimar.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
Now go all the way back to the Northeast Save Room (Room 8). It's the room 
with the 4 doors and the save point.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 84% completion. This time, take the 
lower left door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Make your way left. Once you see the arrow pointing left, take the upper 
path and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Donkey Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Donkey Kong.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Interesting room. The characters and bosses you see in the background, are 
ones that you have left to fight still. Quite a bit. Now exit the door you 
just came in.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
This time, drop down on your right and break open the blocks on your left. 
Go left and enter the door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Samus
--------------------------------------------------------------------------
In here you will fight the dark version of Samus.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, head to the right. Break open the blocks and continue 
right. You will notice a key on the platform above you and to the right. 
Instead of grabbing it, enter the door below the platform that the key is 
sitting on.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Pikachu
--------------------------------------------------------------------------
In here you will fight the dark version of Pikachu.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, jump up and grab the key. Now run all the way back left 
to unlock the door. Continue left and take the elevator down. Go left, 
once you reach the bottom, to find an orange door. Enter it to reach a 
save point.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Save Room (Connect to Room 19)
--------------------------------------------------------------------------
Save your game here. You should now have 86% completion. Leave this room 
now.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
Go right, past the elevator, and enter the door you find.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Hit the red switch and then take door on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
Go all the way to the lower right corner of this room to find ORANGE CUBE 
#64. Go back left a bit and climb up the platforms and conveyer belts. You 
will eventually reach a ladder. Go into the little chute on the left here 
and attack inside of the chute to find ORANGE CUBE #65. Now climb the 
ladder and hit the green switch on your left. After that, enter the door 
on the right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark R.O.B.
--------------------------------------------------------------------------
In here you will fight the dark version of R.O.B.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
After the battle, drop back down and head left, back to (Room 20).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
This time, enter the door on your left.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 22)
--------------------------------------------------------------------------
Go all the way to the left side of the room and break open some boxes. You 
will find a key. Grab the key and head back to the right. Unlock the door 
and hit the blue switch. Grab the green cube and run back to (Room 20).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Enter the door in the middle, with the 3 glowing jewels.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Ridley
--------------------------------------------------------------------------
In here you will fight a boss battle with Ridley. Refer to the earlier 
strategy if you need help defeating him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left to find an orange door. Enter it to reach a 
save point. Save your game and you should have 87% completion now. Leave 
and head left. Jump across a platform with a switch on it to find a door 
on your left. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Mario
--------------------------------------------------------------------------
In here you will fight the dark version of Mario.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 24)
--------------------------------------------------------------------------
After the battle, head to the left. Climb up all the platforms, as you 
make your way to the door in the northwest area of this room. Enter it 
once you reach it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 25)
--------------------------------------------------------------------------
Keep making your way left in this room. The wind will be blowing against 
you as your take your trip. Enter the door when you reach it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 26)
--------------------------------------------------------------------------
Again, make your way left in this room. Hit every pink ball you see to 
break open the blocks in your way. Eventually, you will reach the red door 
at the end. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Galleom
--------------------------------------------------------------------------
In here, will be a boss battle with Galleom. Refer to the earlier strategy 
if you need help defeating him.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
After the battle, head left to find an orange door with a save point 
inside. Save your game and you should now have 89% completion. Leave the 
save point and head left to an elevator. Take it down and head in the door 
below you.

--------------------------------------------------------------------------
(Room 28)
--------------------------------------------------------------------------
Head to the left first. When you see the Jyk, wait for the platform on the 
right of it to lower so you can grab that hidden trophy again. Now 
continue left all the way. Climb the platforms you find and eventually you 
will come to a red door. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Pokemon Trainer
--------------------------------------------------------------------------
In here you will fight the dark version of Pokemon Trainer.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 29)
--------------------------------------------------------------------------
After the battle, head to the right and take the door at the end of the 
path.

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
You are now back in the save room. Take the elevator all the way down 
again and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 28)
--------------------------------------------------------------------------
This time head right. At the end of the path, take the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Zelda
--------------------------------------------------------------------------
In here you will fight the dark version of Zelda.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 30)
--------------------------------------------------------------------------
After the battle, head all the way to the right. Dodge the fun filled Jyk 
obstacle course, until you finally come to a door. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Peach
--------------------------------------------------------------------------
In here you will fight the dark version of Peach.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 30)
--------------------------------------------------------------------------
After the battle, make your way back to the Southwest Save Room (Room 27).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Hop up onto the elevator and go up 1 floor. Go right to find the orange 
door and save your game. You should now have 90% completion. Now, get back 
onto the elevator and take it all the way up. Go into the hallway on your 
right and enter the door at the end of the hall. 

--------------------------------------------------------------------------
Character Battle: Dark Lucas
--------------------------------------------------------------------------
In here you will fight the dark version of Lucas.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 31)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon and head to the very top of 
this area. Ignore a door that you see along the way. Enter the door at the 
very top of this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Lucario
--------------------------------------------------------------------------
In here you will fight the dark version of Lucario.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now 
have 91% completion percentage. If you check your map at this point, you 
will notice (for whatever reason) some red and orange faces flashing on 
your map. They look like Bowser's face to me. They mark all the character 
battles and boss battles that you have left to defeat. Now use the lower 
left teleporter in this room to warp to the Southwest Save Room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Now exit this room and take the elevator on your left to the top. Take the 
left path this time and climb up the ladder. Keep heading left and break 
open the blocks in your way. Take the door at the top of this area.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Wario
--------------------------------------------------------------------------
In here you will fight the dark version of Wario.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, head down the path on your right and take an elevator 
up. Go to the right and drop into the 3rd pit you come across. Enter the 
door you see here.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Luigi
--------------------------------------------------------------------------
In here you will fight the dark version of Luigi.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, jump back out of the pit and go left. Don't take the 
elevator this time. Instead, head left past it and enter the launcher. It 
will launch you almost all the way to the door on the left side of this 
room. Enter the door when you see it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 33)
--------------------------------------------------------------------------
Climb up the floating platforms and eventually you will find ORANGE CUBE #
66 sitting in the sky on your left. Grab it and continue climbing up. 
Break open all of the blocks that are in your way and enter the door at 
the top of this area.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Rayquaza
--------------------------------------------------------------------------
In here you will fight a boss battle with Rayquaza. If you need a strategy 
on defeating him, then refer to the earlier one in this guide.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now 
have 92% completion percentage. Exit the room with the teleporters and 
enter the lower right door. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 31)
--------------------------------------------------------------------------
Now drop down and go in the red door I told you to skip before. It will be 
on your right while you are going down this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ice Climbers
--------------------------------------------------------------------------
In here you will fight the dark version of Ice Climbers.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head to the right. After you drop down, you will find an 
orange door which leads to a save point. Save and continue on left. Jump 
between the launcher and the barrel cannon so you don't get sent back into 
the spikes on the right. Use the next barrel cannon you come to, by the 
big stone blocks, to shoot yourself straight up to a pink ball. Hit the 
pink ball and it will break open the blocks for you. Now enter the door on 
your left.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ike
--------------------------------------------------------------------------
In here you will fight the dark version of Ike.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head back to the orange door on your right. If the wall 
to the right of the orange door is all the way down, then enter the orange 
door to reset it. Run into the door on your right before the spikes come 
down and crush you.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
Keep climbing straight up and left while ignoring the key for now. Enter 
the door you finally come to.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Marth
--------------------------------------------------------------------------
In here you will fight the dark version of Marth.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon to your right. It will send 
you a good distance back to your right. Now enter the launcher below you. 
It will send you left into the area with the key. Grab the key and head to 
the right this time. Unlock the door that you find and enter the red door 
you see on your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Ganondorf
--------------------------------------------------------------------------
In here you will fight the dark version of Ganondorf.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Remember last time you visited this room? A lot of the characters and 
bosses are now gone from your previous visit. Just a few more left to go 
(5 if you want to be specific). Exit through the door on your right and 
head back to the Northeast Save Room (Room 8).
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Break open the blocks and climb the ladder. Enter the orange door and save 
your game. You should now have 93% completion percentage. Now take the 
teleporter on the lower right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
Leave the room you are in and head left to hit the pink button. Drop down  
quickly and enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
Jump to the ledge above you to find ORANGE CUBE #67. Now drop back down 
and start heading all the way left. Hit the pink buttons you see along the 
way to turn off the fire. Enter the red door you come across at the left 
side of this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Bowser
--------------------------------------------------------------------------
In here you will fight the dark version of Bowser.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
After the battle, make your way all the way back to the entrance on the 
right. This time though, drop to the ledge below you and enter the door on 
your right.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 37)
--------------------------------------------------------------------------
Drop down and enter the mine cart. You will only have to switch mine carts 
one time in this room. Ride the second mine cart all the way to the end of 
the area until you are just about to read the red door. Jump out and jump 
to the platform with the door just before the mine cart falls to its doom. 
Enter the door you are standing by. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark King Dedede
--------------------------------------------------------------------------
In here you will fight the dark version of King Dedede.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
After the battle, climb the ledges to the top and head left. Just after 
jumping over some spikes on the ground, you will see 3 springs on some 
wooden logs in the air. Above and just a bit to the left of you, is  
ORANGE CUBE #68 floating in the air on a platform. Grab it and drop 
straight down into the water below you. You will see a red door just above 
you and to the right. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Falco
--------------------------------------------------------------------------
In here you will fight the dark version of Falco.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 39)
--------------------------------------------------------------------------
After the battle, grab ORANGE CUBE #69 on your right. Grab on heart 
containers on your left if you need them. There is also a block in the 
water you can hit to break open the blocks. You will find a trophy resting 
on a platform after you break open the blocks. Grab it and now leave this 
room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
Head to the left and jump on some springs to find a red door sitting on a 
platform in the air to your left. Enter the door.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
Jump into the barrel cannon on your right. Now just keep shooting yourself 
to the right side of this room. Be careful of the launcher at the end, 
because it will kill you if you touch it. Enter the door you see.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Character Battle: Dark Fox
--------------------------------------------------------------------------
In here you will fight the dark version of Fox.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon on your right to be launched 
halfway to your destination on the left. Keep heading left and enter the 
door you see at the end.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battle: Meta Ridley
--------------------------------------------------------------------------
In here you will fight a boss fight with Meta Ridley. If you need help 
defeating him, refer to the earlier strategy in this guide.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left into the orange door and save your game. You 
should now have 96% completion percentage. Now take the top right 
teleporter to leave this room.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
You need to make your way back to (Room 18). Therefore, leave this room 
and take the bottom left exit.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Keep heading left until you reach the door in the top left section of this 
room. Enter it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Now walk to the middle of this room and press Up. You should walk towards 
the background if you have defeated all bosses and dark characters in the 
Great Maze at this point. Also, try moving in different spots and pressing 
Up incase it doesn't work the first time and you fulfill the requirements 
already. You will walk towards the final boss of the game.

--------------------------------------------------------------------------
Cutscene

Tabuu spreads his wings again and gets ready to fire. Just then something 
breaks off both of his wings and you see that it's Sonic!
--------------------------------------------------------------------------

Select your characters and prepare for the hardest boss in the game. Just 
as a warning, I lost to him probably around 10 times before finally 
defeating him. He is that hard! Also... I had to throw the difficulty on 
Easy to win. Yeah, I know I got all this way on Normal difficulty just to 
switch back to Easy to kill the final boss.

The reason I lost to him so many times was his 3 big ring like shockwaves 
that he will send at you. He spreads his wings and then fires them. I 
could never dodge these and kept losing to him on Normal because it kills 
you no matter what. On Easy though you still live even if it hits you. 
Just a suggestion if you find out that trying to beat him on Normal is too 
difficult for you. 

He has tons of attacks. Just keep figuring out how to dodge them and if he 
proves too much for you then switch it up to easy. I finally learned the 
timing of when to dodge those red rings later on. I sidestep dodge about a 
half second before they hit you. Dodge 3 times and then go back to work on 
killing him.

After the battle you finish the Subspace Emissary! Congratulations!

--------------------------------------------------------------------------
Cutscene

Tabuu explodes and sends all the stages back to how they originally were. 
Now the awesome SSBB main theme song plays with translated words this 
time. The credits come next.
--------------------------------------------------------------------------

Save your game and you should now have 97% completion percentage. Exit 
this screen and now go back to your Subspace Emissary save file. Some 
characters were unlocked in some of the stages after beating the Subspace 
Emissary for the first time. Now it's time to go grab them and you will 
have 100% completion percentage after you have grabbed all 3 of them.

Newcomer Sonic joins your team and is unlocked in all game modes as well! 
You will also notice that 3 stages are not crowns anymore. That's the 
three percentage points that we will need for 100%. So let's start getting 
it!


==========================================================================
Stage 9: The Forest
==========================================================================

You can pick any character you want here. Use your best one. Start the 
stage and head right. Enter the first red door you see hanging in the air 
above the platform.

--------------------------------------------------------------------------
Cutscene

You see Toon Link sailing on a pirate ship. He notices you and gets ready 
to fight.
--------------------------------------------------------------------------

You only get 1 life to KO Toon Link so make it count! If you lose you can 
of course just go back to the door and try again. So no worries. Toon Link 
is just a faster version of Link. Fight him similar to Link and you will 
come up on top.

After the battle you get a Stage Clear!

Newcomer Toon Link joins your team and is now unlocked to play in all game 
modes!


==========================================================================
Stage #14: The Ruins
==========================================================================

Head through the level as you normally would. After riding the long 
platform down with the crystal spikes on each side of the wall, you will 
see a door in the air at the end of your ride. Enter it for a new fight.

--------------------------------------------------------------------------
Cut scene. Wolf is flying in his ship and then jumps onto the stage ready 
to fight you.
--------------------------------------------------------------------------

Wolf is strong and has a lot of good attacks. There is really no character 
that fights like him either. I recommend just trying to out power him and 
keep smashing him off the side of the stage as much as you can.

After the battle you get a Stage Clear!

Newcomer Wolf joins your party and is now unlocked for all game modes!


==========================================================================
Stage #18: The Swamp
==========================================================================

Go through the stage until you get to the part with the barrel cannons 
over the water. Swim the rest of the way to the right and enter the first 
red door you see in the air.

--------------------------------------------------------------------------
Cutscene

Jigglypuff sings a song on the stage and poses.
--------------------------------------------------------------------------

Jigglypuff is by far the easier of the other 2 newcomers you had to fight. 
Just use strong attacks against it and it will be helpless. It gets KOed 
very fast also.

After the battle you get a Stage Clear!

Newcomer Jigglypuff joins your team and is unlocked for all game modes!

Now save your game. You will finally notice your 100% Subspace Emissary 
file! You now have all the characters in the game and also will have 
unlocked All-Star mode. Congratulations!



==========================================================================
Subsection 2: All-Star
==========================================================================

In order to unlock this mode, you will need to unlock all characters in 
the game. Basically you fight every character in the game in this mode, 
with only 1 life! It's not as hard as it sounds though. You do have 3 
heart containers to use throughout the whole mode. If you get a game over, 
you can try again from where you left off by using some coins to continue.

When you start the mode you will select your character. After picking who 
you want, you will face Mr. Game & Watch. After the battle you will come 
to a "Rest Station". In this nifty little place you can relax and see a 
few things. First off you will notice the display(s) of character(s) in 
the background. These will show you who you are fighting next. It can be 
anywhere from 1 character, up to 6 characters in a round!

Next up you will see a trophy and eventually more trophies in the 
background near the middle of the "Rest Station". These will display the 
characters you have already beaten. No other purpose to them other than 
that.

Now, next to you on your right, you will notice a teleporter. This will 
teleport you to the next round. Only walk into it if you are sure you 
don't need to heal yourself first. Speaking of healing, if you jump to the 
right, over the teleporter, you will notice your 3 hearts. Grabbing 1 of 
these will restore all of your health. Use them wisely though, because you 
only have those 3 of them to last you through all of the rounds.

Now you will have 19 rounds to fight through. The order you fight the 
characters are determined by the Japanese release dates for the games that 
the characters comes from. Here is what you can expect when taking a run 
through All-Star mode:

Round 1: Mr. Game & Watch

Round 2: Mario, Luigi, Peach, Bowser (fight all 4)

Round 3: Donkey Kong and Diddy Kong

Round 4: Ice Climbers

Round 5: R.O.B.

Round 6: Link, Toon Link, Ganondorf, and Zelda or Sheik (fight only 4)

Round 7: Samus or Zero Suit Samus (fight only 1)

Round 8: Pit

Round 9: Snake

Round 10: Ness and Lucas

Round 11: Marth and Ike

Round 12: Yoshi

Round 13: Captain Falcon

Round 14: Sonic

Round 15: Kirby, Meta Knight, and King Dedede (fight all 3)

Round 16: Fox, Falco, and Wolf (fight all 3)

Round 17: Wario

Round 18: Pikachu, Jigglypuff, Lucario, and Pokemon Trainer (which  
          includes Charizard, Squirtle, and Ivysaur) (fight all 6)

Round 19: Olimar

After you defeat Olimar, you will have completed All-Star mode and you 
will receive the Final Smash trophy for the character you used! 
Congratulations!


==========================================================================
Subsection 3: Training
==========================================================================

In this mode you can practice your moves and check out how much damage 
each move does. You also have a nice range of options in the match. Just 
press pause to bring up the options menu. You can spawn items, set your 
opponent on different settings, as well as a few other things. This is a 
very useful game mode when wanting to know the damage each character can 
do. Some Challenges also take place in Training mode. So there are a few 
reasons to use this mode.


==========================================================================
Subsection 4: Classic
==========================================================================

Classic mode was present in every Super Smash Bros. game. It consists of 
multiple variations in each stage. To put it short though, you defeat the 
enemy or enemies per stage, until you get to the final stage. Here, you 
will fight a boss battle, which is determined by a few factors. More on 
that though in its own section.

If you have not unlocked all of the characters yet, this mode will only 
have you fight against characters you do have unlocked. Once you unlock 
them all though, any of them could show up throughout Classic mode.

The variations that can be used throughout this mode will consist of the 
following:

--------------------------------------------------------------------------
1vs1 (You against 1 computer controlled opponent)

2vs1 (You and an ally against 1 giant computer controlled opponent)

3vs1 (Your team against 1 giant computer controlled opponent)

2vs2 (You have an ally and you are against a team of 2 computer controlled  
     opponents)

Metal Character (You against a metal computer controlled opponent)

Giant Battle (You against 1 giant computer controlled opponent)

Team Battle (You against 10 of the same computer controlled opponent)
--------------------------------------------------------------------------

That is most of the variations, if not all of them. You will also get 2 
"Target Smash" stages. Basically they are just there for more points for 
you to increase your score. More information about them is also in its own 
section. 

Start out by selecting the character you wish to use. You can also change 
the number of lives you use, as well as the difficulty. Don't worry if you 
get a game over though, because you can just use some coins to retry the 
stage again.

Here are all of the stages you will see in Classic mode:

--------------------------------------------------------------------------
Stage 1: The Legend of Zelda series

Here you can fight any of the following characters: Link, Toon Link, 
Zelda, Sheik, and Ganondorf.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 2: Donkey Kong series or Yoshi series

Here you can fight any of the following characters: Donkey Kong, Diddy 
Kong, or Yoshi
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 3: Pokemon series

Here you can fight any of the following characters: Pikachu, Jigglypuff, 
Lucario, Charizard, Squirtle, and Ivysaur.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 4: Fire Emblem series or Mother series

Here you can fight any of the following characters: Marth, Ike, Ness, and 
Lucas.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Bonus Stage 1: Target Smash

Here you will need to break 10 targets in under 2 minutes. Very simple. 
Also if you fall off the edge of the stage, it won't count as you losing a 
stock, so don't worry about that. You can skip the bonus stage entirely by 
just jumping off the stage, without worrying about any penalties. The only 
reason to play this is to increase your total score for your character.

The Target Smash level will also vary according to the difficulty you 
picked for Classic mode. Here is a list of the difficulty and what level 
it will make you play for Target Smash:

--------------------------------------------------------------------------
(Easy)      Bonus Stage 1 (Level 1 Target Smash)
            Bonus Stage 2 (Level 2 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Normal)    Bonus Stage 1 (Level 2 Target Smash)
            Bonus Stage 2 (Level 3 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Hard)      Bonus Stage 1 (Level 3 Target Smash)
            Bonus Stage 2 (Level 4 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Very Hard) Bonus Stage 1 (Level 4 Target Smash)
            Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Intense)   Bonus Stage 1 (Level 5 Target Smash)
            Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 5: Kirby series

Here you can fight any of the following characters: Kirby, King Dedede, 
and Meta Knight.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 6: Metroid series or Pikmin series

Here you can fight any of the following characters: Samus, Zero Suit 
Samus, and Olimar.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 7: Star Fox series or F-Zero series

Here you can fight any of the following characters: Fox, Wolf, Falco, and 
Captain Falcon.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 8: Super Mario Bros. series

Here you can fight any of the following characters: Mario, Luigi, Peach, 
and Bowser.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 9: Wario series, Ice Climbers series, Mr. Game & Watch series, Kid  
         Icarus series, or R.O.B.

Here you can fight any of the following characters: Wario, Ice Climbers, 
Mr. Game & Watch, Pit, and R.O.B..
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 10: Metal Gear series or Sonic the Hedgehog series

Here you can fight any of the following characters: Snake and Sonic.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Bonus Stage 2: Target Smash

Here you will need to break 10 targets in under 2 minutes. Very simple. 
Also if you fall off the edge of the stage, it won't count as you losing a 
stock, so don't worry about that. You can skip the bonus stage entirely by 
just jumping off the stage, without worrying about any penalties. The only 
reason to play this is to increase your total score for your character.

The Target Smash level will also vary according to the difficulty you 
picked for Classic mode. Here is a list of the difficulty and what level 
it will make you play for Target Smash:

--------------------------------------------------------------------------
(Easy)      Bonus Stage 1 (Level 1 Target Smash)
            Bonus Stage 2 (Level 2 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Normal)    Bonus Stage 1 (Level 2 Target Smash)
            Bonus Stage 2 (Level 3 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Hard)      Bonus Stage 1 (Level 3 Target Smash)
            Bonus Stage 2 (Level 4 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Very Hard) Bonus Stage 1 (Level 4 Target Smash)
            Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(Intense)   Bonus Stage 1 (Level 5 Target Smash)
            Bonus Stage 2 (Level 5 Target Smash)
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 11: Random 3 characters

You can fight any character in the game here. It will be a free for all 
match against you and 3 other computer controlled characters. Also no 
variations will be present in this stage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage 12: Boss Battle

Here you can fight either Master Hand or Master Hand and Crazy Hand. In 
order to fight Crazy Hand, you will need to be playing on Hard difficulty 
or higher and get to Stage 12 in under 9 minutes. Also no variations will 
be present in this stage.
--------------------------------------------------------------------------

After you finish Stage 12, you will have beaten Classic mode. Your reward 
will be a character trophy of the character you used. Congratulations!


==========================================================================
Subsection 5: Stadium
==========================================================================

Here is the minigame section of Brawl. You have 4 modes here: Target 
Smash, Home-Run Contest, Multi-Man Brawl, and Boss Battles. Each one has 
its own section.

--------------------------------------------------------------------------
Target Smash
--------------------------------------------------------------------------

Smash 10 targets as fast as you can in this game mode. There are 5 
different levels of Target Smash. Basically you will want to complete each 
level with every character. That is if you want to complete the Challenges 
related to Target Smash. You can save a replay of you completing a level 
with one of your characters also. 

--------------------------------------------------------------------------
Home-Run Contest 
--------------------------------------------------------------------------

Hit the sandbag as far as you can in here. You will have an invisible 
force field surrounding the platform you are in. This is very helpful so 
you can rack up the damage on the Sandbag while the force field keeps it 
on the platform. Be warned though, the force field will break after a 
certain amount of damage has been applied to it. After racking up a ton of 
damage on the sandbag, grab the bat and get ready to swing at the Sandbag 
when the timer gets down to 1. Try to hit it as far as you can!

--------------------------------------------------------------------------
Multi-Man Brawl
--------------------------------------------------------------------------

In this section you will fight against alloys which are basically computer 
players with a metallic body. Also you will have the occasional character 
thrown into the battle. There are quite a few sections in this mode which 
will all be covered here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
10-Man Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this mode, you will have to defeat 10 enemies as quick as possible. For 
the last character, you will have to fight a copy of yourself. Nothing 
hard here.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100-Man Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This mode can be extremely frustrating! Instead of having to defeat 10 
enemies as fast as you can, this time you have 100 enemies! It's very hard 
to outlast 100 enemies. Especially if you are trying to complete the 
Challenge of beating this mode with all of the characters. 

I will try to give you some general advice for you to use when trying to 
complete it with all of the characters. For my example, I will use Marth 
as the character.

First, before I get to the character specific strategy, I will give you 
some more general strategies to know about the 100-Man Brawl. For every 25 
alloys that you kill, you will have to fight a character. For example, 
when the counter in the top left of your screen displays, 75, 50, 25, and 
1, you will have to fight a character instead of an alloy. So 4 characters 
total. Now each time that a character is about to spawn in, they will come 
from the exact same spawn point. Keep this in mind, because its very 
helpful to know this. Their spawn point, will always be above the platform 
on the right. Knowing this, you can just start spamming your up smash on 
that platform, when the counter is getting close to 75. The second that 
the character spawn in, your up smash will have already sent him flying 
across the screen to KO him. Problem dealt with. 

Another general strategy to use is the Beam Sword. This sword will work 
wonders against the alloys. Keep using your smash attack to make the sword 
KO the alloy in 1 hit! This sword is a lifesaver and you will want to keep 
it throughout the whole mode. It also will never vanish if you keep it in 
your hands and don't throw it. Pray that you get this sword for some of 
the harder to use characters in this mode.

For the character specific strategy, I will be using Marth as my example. 
How I normally go about one of these matches, is to stay under the 
platform on the right throughout the whole match. Now pay attention to 
everyone's spawn points. There are 2 spawn points above the left platform, 
1 spawn point above the middle platform, and 2 spawn points above the 
right platform. Knowing this is the key to victory. Now with Marth under 
the platform on the right, keep using your Up Smash Attack underneath the 
platform. When the alloys spawn in above this platform, they will fall 
down to land on the platform, only to be met with your Up Smash and sent 
to their death. Now if any of the alloys come at you from the left, just 
use your Side Smash Attack when they get close. Also grab any Pokeballs 
and Assist Trophies that you see spawn on the ground or platforms. Once 
you see a Beam Sword though, grab it and hold it throughout the whole 
match. This is the best strategy to use for most characters. Good luck 
with this mode!


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3-Minute Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In this mode, you just have to defeat as many enemies as possible within 3 
minutes.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
15-Minute Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is another very frustrating mode. You have to stay alive for 15 
minutes! That is by no means easy. Again I prefer Marth to get past this 
endurance mode. Use the same strategies I outlined in the 100-Man Brawl to 
have a good chance of clearing this. Good luck!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Endless Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You fight forever in this mode until you lose a life. This mode is just 
for your own pleasure and you can play for as long as you want.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cruel Brawl
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Think the other modes of Multi-Man Brawl are hard? Well they are nothing 
compared to this mode! You will fight alloys in this game mode that can 
basically kill you in only a couple hits. Usually they will just kill you 
in 1 hit! Also they are like walking tanks and nearly impossible to KO. 
Sounds fun doesn't it? 

No matter what method you try to use to beat this, you can expect to lose 
quite a few times here. There are 2 methods that have a bit of success for 
me and are both closely related to one another. The first is to either 
pick Jigglypuff or Kirby. Using them, you can float from 1 side of the 
stage to the other by going underneath it. Sometimes, if you are lucky, 
one of the alloys will try to jump off and attack you. Hopefully they miss 
while you float to the other side of the stage by going underneath it.

The other method just involved Kirby and its a little different than the 
other one. This will take a bit of practice to do and you will probably 
die a lot more than using the other method. However, you also have the 
best chance of success using this. High risk, high reward. Using Kirby, 
float off the edge of the stage and use his Up+B attack. Try to catch the 
edge of the stage on your way down. The goal in using this is to hopefully 
knock an alloy straight down off the stage to KO them. The tricky part is 
catching the edge of the stage and it will take a lot of practice. Also 
the alloys will probably hit you a few times during this also.

I started this mode thinking that I could beat them up someway. However 
that proved to be a disaster each and every time. Next I tried avoiding 
them with Pit by flying off the edge of the stage. Pit just wasn't the 
floater I needed, so then I tried Kirby and Jigglypuff. Eventually they 
worked out in different ways. I beat it using both ways, so try both and 
see which you manage to beat it easier with.


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Boss Battles
--------------------------------------------------------------------------

This mode is unlocked when you complete the Subspace Emissary and Classic 
mode. You go through and fight all the bosses in the game. This is 
probably the hardest mode in Super Smash Bros. Brawl! The challenges 
related to this also cannot be broken with Golden Hammers! What a pain. 
Especially the Challenge for beating Boss Battles on Intense! 

This is played in almost the same setup as the All-Star mode. You visit 
the "Rest Station" before each fight (except for the first fight). You 
have 3 hearts to last you through 10 fights. It also displays the next 
boss on the little display screen in the background on the left. There is 
1 difference though between Boss Battles and All-Star mode. The major 
difference is that you can't continue if you lose. This makes this mode a 
lot harder. 

First off, expect to lose on the higher difficulties. A lot. Especially 
when it comes to Intense difficulty, you will get very frustrated on how 
difficult the bosses have become. You are going to have to bear through 
this frustration, if you want to stand a chance at beating Intense though. 
You will want to be learning each attack that every boss has. You will 
want to watch for their movements, so you can predict exactly what they 
are about to do. You don't really stand any chance if you don't memorize 
their attack patterns and movement capabilities. 

Here are a few things of great importance to note before beginning Intense 
difficulty (which these strategies are written for) and probably the Hard 
and Very Hard Difficulties also. The first thing to note is about Tabuu. 
If you were not able to dodge his "rings of death" attack that he does, 
then you need to practice until you do before beginning Intense 
difficulty. The "rings of death" attack is when he teleports to the middle 
of the stage and spreads his rings. He then sends 3 rings across the 
entire screen. On the harder difficulties these rings will kill you in 1 
hit. What a waste it would be to get to Tabuu on Intense only to be 
defeated by his "rings of death". You can fight Tabuu by going to the 
Subspace Emissary and selecting the Great Maze stage to fight him again. 
Make sure you are playing on the harder difficulties against him. A more 
detailed strategy about avoiding his rings and attacks are found in his 
boss section below this.

The other thing to note about this mode is the order of the bosses. Bosses 
that you fight earlier on in this mode will be easier than fighting them 
later on. Basically the further you get in Boss Battle mode, the harder 
the boss will fight against you. This does not just depend on the boss you 
are fighting, but instead it depends on when you are fighting that boss. 
When you fight a boss later on, they will have their attack speed 
increased. This is very bad! Since Boss Battles works like this, you want 
to hopefully get a good order of bosses. You want the harder bosses to be 
fought earlier on and the easier bosses to fight later on. Generally, I 
see only 4 bosses (not including Tabuu) that can cause a lot of problems. 
These bosses are Duon, Galleom, Porky, and Rayquazza. You want to fight 
these 4 bosses earlier on, as they tend to be the toughest of the other 
bosses. 

The last thing to note is about your health. You only have 3 hearts to 
last you through 10 battles. This is important, because you need to space 
out how you want to use your hearts. My general rule here, is to use a 
heart around the 4th or 5th battle and then use another heart at the 9th 
battle. You can keep track of how many battles you have fought by counting 
the number of trophies in the background. Remember those are all the 
bosses you have defeated so far. Save the last heart right before you 
right Tabuu. That is how I generally play using my hearts. It all depends 
on what boss is coming up and what battle number you are on. Try to keep 
those general guidelines in play and you should do fine.

Before I get to the detailed boss strategies, I just want to say one more 
thing. I have played Boss Battles on Intense for probably a week straight 
before finally beating it. I tried using all characters and got pretty 
close with Meta Knight, but in the end, he to failed. I then started going 
through the bigger and more powerful characters, in hopes of finding a 
strong attack that could cheap my way through them. Finally, I came across 
the almighty Charizard. I didn't realize his greatness at first, because I 
never really played as him before. I started out just trying his smash 
attacks and just thought he wasn't anything special. Then I found his Rock 
Smash attack and fell in love instantly. This attack is what is going to 
pull you through each and every battle. Rock Smash to your heart's 
content. Only do Rock Smash and no other attacks. This move is probably 
the most powerful move in the game. It takes out bosses very quickly and 
you will love it.

Now here is a detailed strategy for each boss you will encounter while 
playing Boss Battles. These strategies are mainly for Charizard, because 
he is the only character I have managed to beat Boss Battles on Intense 
with.

--------------------------------------------------------------------------
Petey Piranha
--------------------------------------------------------------------------
Petey is the easiest boss you will encounter here. He only has 2 attacks 
that can damage you. So not too hard to memorize what his attack 
animations are going to look like. His first attack that he can do is jump 
on you. Very easy to dodge. He takes a while to perform the actual jump 
and you will notice when he is getting ready to jump into the air. Note 
however, that he can jump straight up and not only across the stage. As 
soon as you see him getting ready to jump, back away from him and watch to 
see if he is going to jump straight up, or across the stage. Run in the 
opposite direction of his jump path. If he looks like he is going to land 
anywhere close to you, then immediately jump into the air and air dodge in 
any direction.

His other attack is swinging those 2 cages he has in both of his... 
"hands". He will bring the cage he is about to swing back a little and 
then swing it across his body. Once the cage is finished moving in front 
of his body, he will then start bringing the cage back to its neutral 
position. When he starts bringing it back, it can no longer damage you. 
Keep that in mind, because its very helpful to know that you can't be 
damaged in that period of his attack animation.

Petey can be damaged by hitting either of the cages he is holding, as well 
as hitting any part of his body. Once you damage him enough, he will let 
out a growl and perform his attacks just a bit faster.

The general strategy that I use to defeat him is to hit 1 cage at a time. 
I expect to get no damage at all from fighting Petey, so I fight him very 
safe. After he jumps into the air and he lands, I run up to whatever cage 
is closest to me and I Rock Smash it. After your Rock Smash, immediately 
roll backwards, or jump backwards into the air and air dodge. If he jumps 
to the other side after this, then hit the cage that is closest to you and 
repeat the same pattern. Never go for just 1 cage, just go for the cage 
that is closest to you.

If you want to be just a bit more risky and are tired of waiting for him 
to jump, then you can also play a bit more aggressive with his cages. Wait 
for him to swing a cage and then run to the spot where he will bring the 
cage back to (I call this the neutral position). Get ready to perform a 
Rock Smash when the cage is about to reach the neutral position. After the 
Rock Smash, immediately roll backwards, or jump into the air backwards and 
air dodge.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Crazy Hand
--------------------------------------------------------------------------
Crazy Hand and Master Hand are probably the next 2 easiest bosses. If you 
played the earlier Super Smash Bros. games, then you will have a good idea 
on how to fight them already. Luckily though, you have to fight these guys 
separately, instead of together.

Crazy Hand has a few attacks that are well, crazy! He can roll around on 
the stage like a lunatic, causing damage if you get near him. So just stay 
away from that. He will also fly to the middle of the stage and drop some 
type of explosives. Also stay away from that. I'm pretty sure that those 
are the few moves that separate him from Master Hand. 

For his other moves, he shares most of them with Master Hand. He will fly 
to the top of the stage and get ready to smash you to the ground. When he 
flies to the top, just wait a few seconds and then jump and air dodge out 
of the way. Another move of his, is that he will follow you for a few 
seconds and then try to grab you and squeeze the percentage out of you. 
Just let him follow you for a few seconds and then jump and air dodge out 
of the way. Another move he has, is that he will fly into the background 
and then come flying back onto the stage. Just air dodge when he flies 
back towards the stage to easily avoid it. Another move he shares is that 
he will fire some blast at you from the side of the stage. If you had a 
character with a reflect move, you could just spam that to reflect it back 
at him to hurt him. For this strategy I'm using Charizard though, so just 
wait a few seconds and air dodge right before he fires.

Lastly, his most deadly move, in my opinion, is his screw attack move. He 
will fly off the top of the stage and then come back down and slam into 
the ground where your character was standing with a screw attack. This is 
very hard to avoid. The best way I have found to avoid it, is to just jump 
off the side of the stage when he flies into the air. This way he can't 
hit you, because he will only perform it on the stage. Try to stay off the 
stage as long as possible to avoid it. 

For all of their moves, both Crazy Hand and Master Hand have hardly any 
life at all. Just a few Rock Smashes will easily take them out in a hurry. 
Only attack Crazy Hand when he is in his neutral position (the place he 
goes back to after every attack he performs). Just jump into the air and 
Rock Smash. Problem solved.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Master Hand
--------------------------------------------------------------------------
Master Hand and Crazy Hand are probably the next 2 easiest bosses. If you 
played the earlier Super Smash Bros. games, then you will have a good idea 
on how to fight them already. Luckily though, you have to fight these guys 
separately, instead of together.

Master Hand only has 1 separate move that Crazy Hand does not have. 
Luckily though, this move that he has, is very beneficial to you. He will 
do a laser attack from all of his fingers across the stage. This is very 
easily avoided. Just stay near the back of his hand to avoid it. While he 
is doing this, make sure to spam Rock Smash on him the whole time.

For his other moves, he shares most of them with Crazy Hand. He will fly 
to the top of the stage and get ready to smash you to the ground. When he 
flies to the top, just wait a few seconds and then jump and air dodge out 
of the way. Another move of his, is that he will follow you for a few 
seconds and then try to grab you and squeeze the percentage out of you. 
Just let him follow you for a few seconds and then jump and air dodge out 
of the way. Another move he has, is that he will fly into the background 
and then come flying back onto the stage. Just air dodge when he flies 
back towards the stage to easily avoid it. Another move he shares is that 
he will fire some blast at you from the side of the stage. If you had a 
character with a reflect move, you could just spam that to reflect it back 
at him to hurt him. For this strategy I'm using Charizard though, so just 
wait a few seconds and air dodge right before he fires.

Lastly, his most deadly move, in my opinion, is his screw attack move. He 
will fly off the top of the stage and then come back down and slam into 
the ground where your character was standing with a screw attack. This is 
very hard to avoid. The best way I have found to avoid it, is to just jump 
off the side of the stage when he flies into the air. This way he can't 
hit you, because he will only perform it on the stage. Try to stay off the 
stage as long as possible to avoid it. 

For all of their moves, both Master Hand and Crazy Hand, have hardly any 
life at all. Just a few Rock Smashes will easily take them out in a hurry. 
Only attack Master Hand when he is in his neutral position (the place he 
goes back to after every attack he performs) and when he is performing his 
laser attack. Just jump into the air and Rock Smash. Problem solved.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Meta Ridley
--------------------------------------------------------------------------
I thinks that Meta Ridley is just a bit easier than Ridley. Mainly because 
its easier to hit him (until he is low on health) and because his attacks 
are a lot easier to avoid.

Meta Ridley has a few moves that can catch you by surprise. One of them is 
when he slams down on the ship, which will be an instant KO. I can't tell 
you how many times he caught me off guard doing this. So many times he was 
the 9th boss and he goes and does this move and KOs me. Very frustrating, 
but moving on. The way to avoid this is, when you see him fly off the 
screen pretty quickly, is to just jump into the air so you don't get KOed 
at the bottom of the screen. You can also attack him with a Rock Smash 
after this happens.

He has a few fireball type attacks. His first one, is that he can shoot 
fireballs across the ship. He will hover above the ship and start shooting 
fireballs from right to left and back to the right again. Just do a few 
jumps off the edge of the ship when the fireballs are coming towards you 
to avoid them. At the other times, you can get in a Rock Smash or 2 
against him. He also has 2 other fireball moves. He will shoot a huge 
fireball at the ship. You can tell when he is about to do this, because 
his eyes will glow red. Just get ready to jump and air dodge when he gets 
closer to you. His other fireball attack can be a bit of a pain also. He 
will slam down onto the left side of the ship and start shooting some big 
fireballs across the ship. You can do 1 of 2 things in this situation. The 
first is to just Rock Smash him while he is latched onto the ship. Do this 
if you are close enough to him. After 1 or 2 attacks, he will fly back to 
his neutral position. The other method is to just stand at the tip of the 
ship while it sinks downwards. Avoid the fireballs and jump into the air 
when it sinks off screen. Soon enough the ship will come back up.

He always starts off flying above the ship. This is the perfect time to 
get in a few Rock Smashes. When you first start the fight, he will do 1 of 
2 attacks on you. Either he will slam the ship all the way down or he will 
fly across the ship in an attack formation. You can easily air dodge both 
of them. Every time he returns to his neutral position after performing an 
attack, is when you will want to be Rock Smashing him. Eventually after 
you wear down enough of his health, he will start staying more towards the 
edge of the screen. You will want to jump early in order to Rock Smash 
him, because he doesn't stay there too long after his health is low. Keep 
up this attack pattern to take him out.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Ridley
--------------------------------------------------------------------------
Ridley is just a bit harder than his counterpart, Meta Ridley. I say this 
because, he has a few attacks that are much harder to avoid. Another 
reason is that you can easily and accidentally fall off the edge of the 
stage when attacking him.

He has 2 moves where he flies off screen. The first is that he will fly 
into the background and come towards you. Just jump into the air and air 
dodge to avoid it. The other is also easily avoided. He will stay off 
screen a bit longer and then slam into the ground. Just run across the 
stage away from where you were attacking him to avoid this move.

He also has 2 attacks with his tail. The first, is that he will bring his 
tail towards you across the stage and then fly back to where you were 
attacking him previously. Try to jump as high as you can and air dodge to 
avoid this one. The other is that he will bring his tail across the stage 
and then flip around and bring his tail across the stage again. Once he 
does this, he will fly to the opposite side of where you were attacking 
him. Do the same and double jump and air dodge to avoid it. Try to work 
your way to the opposite side of the stage to get ready to attack him 
again.

His other attacks consist of making a small loop in the air and blowing 
wind at you. The first is very hard to avoid, because it comes out so 
quickly. Just try your best to air dodge it. The other is where he will 
use his wings to blow a huge gust of wind across the stage for a period of 
time. If you are anywhere near his wings, then you will get hurt a bit by 
it, otherwise the wind won't damage you. Just run back across the stage, 
while the wind is blowing, to attack him again.

Generally, the only times to attack him is in his neutral position that he 
returns to after most attacks. Keep spamming those Rock Smashes during 
this time. Be very careful to not jump too far off the stage and 
accidentally suicide. Also when he slams into the stage, you can hit him 
then also. Keep avoiding his attacks and repeat this pattern to put and 
end to Ridley.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Porky
--------------------------------------------------------------------------
This guy is probably the easiest of the 4 hard bosses in my opinion. 
That's because of how you can start the battle against him by Rock 
Smashing off a ton of his health. Read the last paragraph for the exact 
strategy on starting the battle.

As far as his moves go, Porky has some heavy damage dealing stuff. The 
attack I hate the most is when he makes a energy ball above him and it 
fires a stream at you. This is the move he performs while on the ground. 
This is pretty hard to avoid usually. Generally the best way to avoid it, 
is to jump into the air and air dodge back down to the ground when the 
stream comes upwards. The stream then should go back down towards you, so 
jump and air dodge quickly to get around it. The other time he uses this 
energy ball is when he flies into the air. He will have a spotlight going 
across the ground the whole time he is in the air. Do your best to keep 
away from the spotlight because that is where the stream will be fired at. 
The best way is to just run across the stage so that he fires at you too 
late.

As far as his other attacks go, he has a few more. For one, he will just 
jump into the air and slam the ground. Just run away from the direction he 
is jumping to avoid it. Another move, is that he will perform a rapid 
thrust attack with one of his legs. This is hard to avoid if you are on 
the side that he performs this attack on. Try your best to roll away from 
it if you see it coming. His other move that he has in his disposal, is 
that he can spread some little machines across the ground that will blow 
up. Just try to stay in the air if any of these little things get near 
you. Pretty easy to avoid it.

When the battle first starts, you want to rush at Porky. Jump into the air 
and Rock Smash near the top of him. After you Rock Smash him, roll 
underneath him to the right of him. If you did all of that correctly, you 
should now see him doing his rapid thrust attack to his left. It might 
take 2 Rock Smashes to get him to do it, but generally he does it on the 
first one. Now while he is doing his rapid thrust attack, spam those Rock 
Smashes on him. After his attack finishes, you should have drained a large 
amount of his health. Now just keep Rock Smashing his legs while he is on 
the ground. If he throws out those little machines that blow up, then jump 
onto him and start Rock Smashing him. Eventually you will defeat him if 
you keep up this pattern.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Galleom
--------------------------------------------------------------------------
Now this guy here is a powerhouse. Nearly every move he has can KO you at 
very low percentage. He is very powerful, but his weakness is that he is 
slow. Pray that you get this guy in one of the early stages, otherwise you 
are going to see Galleom start throwing out those attacks in the blink of 
an eye. 

Galleom has a few jumping attacks. One is that he will short jump across 
the whole stage. He does exactly 4 jumps when he does this move. Normally, 
if you get hit by this attack, then you will get stuck in the ground. Just 
press all of the buttons on the controller to get out of it. If anyone 
knows exactly what buttons to spam to get out of this move, then please 
shoot me off an E-Mail. I just press everything, because I want out of it 
as quickly as possible. The other jumping attack that he has, is only 1 
jump. He will jump somewhere near the middle of the stage and hover in the 
air for a few seconds. Just run to the opposite side that he is going to 
fall on to avoid it. If you don't think you can run away far enough, then 
try jumping into the air and airdodge it.

He also has a few moves where he transforms into a tank. Its very easy to 
avoid, because all he will do is roll across the stage. After he reaches 
the end of the stage he will come back onto it and transform back into his 
standing form. Just jump over him when he transforms into the tank. The 
other variation of his tank move, is that instead of coming quickly back 
onto the stage, he will take a while and fall back down onto the stage. 
Just jump into the air and air dodge away from him to avoid it.

He has just a few moves left to cover. One is that he will shoot missiles 
at you. Just run up close to him to avoid it and throw in a few Rock 
Smashes while you are at it. The other is that he will swing his whole 
body around in a circle. Try to roll dodge backwards if you see this move 
coming. The other is that he will slam his fists into the ground and cause 
a shockwave across the stage. Jump and airdodge immediately if you see 
this one coming.

Now, since this guy is so big, this is actually an advantage for 
Charizard. His Rock Smash will just destroy Galleom, because of his size. 
This is great news for us. Try to jump into the air and perform your Rock 
Smashes, because staying on the ground, gives you less opportunity to be 
ready to pull out an air dodge if you need it. Keep this up and he will go 
down soon enough.

Also, another part to this strategy was sent in by "Bean". He says, try to 
get on the opposite side of Galleom when he is on the edge of the screen. 
Opposite, meaning not the direction he is facing. Hopefully Galleom will 
jump up and down at this point. Since he is on the edge of the screen 
already, he will just jump straight up and down, instead of jumping across 
the stage. You can jump in the air and perform a few Rock Smashes while 
this is going on.  
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Rayquazza
--------------------------------------------------------------------------
This guy likes to cause you pain. A lot of pain. His attacks are going to 
rack up damage on you so quick, you won't even know what hit you half the 
time. Add onto this the fact that he has more health than the other 
bosses, and you get 1 crazy hard boss.

Now lets discuss his moves. He has a tail swipe attack that is easily 
avoided. His body will twist a bit right before he's about to perform this 
attack. Just jump into the air to avoid it. Next he can shoot a fireball 
from his mouth. Just jump into the air and air dodge it to avoid it. You 
can tell when he is about to fire it, because his head will go back a bit, 
before he lets go of it. One other attack he does is that his eyes will 
glow and an explosion will occur right where you are standing. As soon as 
you see his eyes glow, make sure you jump into the air and air dodge to 
avoid it. 

Some more of his easily avoidable moves are a few ground based ones. He 
will fly into the air and then fly into the ground after a few seconds. 
Just run across the stage to avoid this one. After that though, he will 
come up through the ground, in the spot that you are currently standing. 
If you just keep running back and forth though, these moves will be easily 
dodge. 

One other move that he has, is that he will fly across the stage from side 
to side. Most characters can just jump over this, but Charizard has a hard 
time due to his poor jumping ability. I recommend instead, to just roll 
towards him when you see him flying at you. This head is actually the only 
part of this attack that can cause any damage to you. That's why I just 
recommend rolling towards him to avoid his head.

A few of his other attacks are not so easily avoided. He has a quick 
strike attack that will come out, well, quickly. He flies across the 
bottom of the ground to the opposite side of stage in quick succession. 
Pretty hard to avoid, but if you see it coming, then jump into the air and 
air dodge if necessary. Another attack that he does is a lightning based 
attack. The only thing I can say about this attack, is to be ready to 
watch your percentage sky rocket. This move happens so fast, that you 
really don't have any time to avoid it. Try to air dodge, roll around, 
shield, whatever you can, if you see it coming.

The battle will start easy enough. He usually growls at you to begin 
things, letting you know that you are about to be dominated. Don't let him 
intimidate you and rush him anyways. Pull off some Rock Smashes only when 
he is sitting coiled up on the ground like this. All other parts of the 
battle, will be you avoiding his attacks. Also make sure to jump into the 
air and perform your Rock Smashes. Don't do it on the ground, because of 
his ground based attacks. Keep up this pattern for a long time, because of 
his high health, and eventually he will fall to the might of Rock Smash 
and Charizard.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Duon
--------------------------------------------------------------------------
Did you think the other bosses were tough? Welcome to Duon. This guy is 
the one that you will be throwing your controllers across the room over. 
He is just that hard. Probably even harder than Tabuu himself. The reason 
for this, is because you really don't have any good opportunities to ever 
attack him. Add onto that his powerful and very hard to avoid moves, and 
you create 1 Duon. I do have a strategy though, so keep reading.

I will begin by describing the blue side of him and all his moves. The 
blue side is the up close and personal side of Duon. He only has short 
range attacks, except for one. Most of them are just slash attacks. These 
come out in different variations. Any time you are ever close to the blue 
side, that is when he will slash. You can stay away from him and he will 
roll towards you and slash. Just roll away from him or jump and air dodge 
to avoid these. His only long range attack, isn't that bad at all. He 
fires some bombs into the air, that you can easily avoid by just air 
dodging or moving out of their landing spots.

The pink side is the one you need to be very careful about. When he 
switches over to the pink side, immediately make some good distance 
between yourself and Duon. Don't go too far away though because you will 
want to use his missile attack to your advantage. That will be explained 
later though. Mainly the pink side is all about long range attacks. He 
fires different variations of lasers and beams at you. He has a rapid fire 
attack that you can just easily jump into the air and avoid. The other 
laser attack that he does, is harder to avoid. Try to sidestep dodge these 
laser blasts or roll dodge. It's going to take a lot of timing to get that 
down though.

Now for the attacks that both sides of Duon share with each other. One 
attack is that they can jump across the stage. This is easily avoided, 
because you can see him getting ready to jump, just before he performs 
this move. Try to stay near him before he jumps and then just run 
underneath him, away from him to avoid it. Another attack they share is 
the spin attack. Both sides can spin into the ground and if you are close, 
you will be drawn into this attack. Try to roll dodge away from them and 
keep your shield up if you are getting drawn in. This attack only happens 
if you are close to them though. The last thing they share is an attack 
where they will run across the stage. When you see them getting ready to 
rush across the stage, immediately jump into the air and try to jump over 
them.

My general strategy for taking on Duon consists of 2 main attack patterns. 
Also keep in mind that most of the battle, you will be avoiding Duon. When 
you are fighting the blue side, try to get near him and bait him to roll 
towards you and attack you. Immediately do whatever you need to do, to 
dodge his slash attack. After he attacks, he will roll back to his neutral 
position. That is your opportunity to Rock Smash him! Only do it once 
though and then back away. If the blue side shoots out the bombs however, 
then keep Rock Smashing him until you have to dodge.

The other method to attacking him, is to make him suicide! Yes, he can 
actually damage himself. The way this occurs, is from his missile attack. 
Once you see the pink side of Duon shoot out those missiles, immediately 
run over to Duon and wait for the missiles to get near you. Once they do, 
air dodge them and if your timing is right, they will hit Duon for some 
massive damage. Now you probably could also jump over Duon to have his 
missiles hit him. Charizard does have that poor jumping ability though, so 
I really don't recommend doing it, but its your call. Try out both methods 
and see which you prefer.
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Tabuu
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The final boss of Boss Battles! At first glance you may think he is harder 
than Duon. There are a couple of key differences between him and Duon 
though. Tabuu has periods where you can easily attack him, while he is 
just sitting there, hovering in the air. The other difference is that 
Tabuu's attacks are all easily avoidable, once you nail down the timing. 
It's not uncommon for me to have 0% life when beating Tabuu.

As for his attacks, he has tons of them. I will do my best to describe 
most of them. Every attack that Tabuu does, will generally come after his 
4th teleport. One of his attacks includes a golden colored cage that will 
float across the screen. As soon as you see it, jump into the air and 
airdodge out of its path. If you get caught in this thing, you are going 
to probably get KOed. Another attack is he will teleport to the side of 
the stage and bust out a golden whip. This attack comes very fast and is 
hard to avoid. If you think he is about to do it, then immediately jump 
into the air and air dodge it. 

Another attack that Tabuu does, is he will teleport to somewhere around 
your position and start firing tons of rapid little blasts. He will stay 
facing the same direction throughout the duration of this attack. At the 
end he will shoot a giant fireball. You can pretty easily, just try to air 
dodge out of it, if you get caught in the short rapid blasts. If you 
happen to get behind him in this attack, then start spamming those Rock 
Smashes to his back side.

Tabuu will sometimes perform an attack where he will grow a ton in size. 
He will then float off to the side of the stage and fire lasers from his 
eyes. The best way to avoid this is to run straight up to Tabuu and stand 
on the very edge of the stage. The lasers won't be able to reach you from 
this position. Now just abuse Tabuu with some Rock Smashes for a ton of 
damage.

Remember, in the beginning of this section, I told you to go to the 
Subspace Emissary and practice avoiding Tabuu's rings of death? Well, I 
hope you did, otherwise you won't be defeating this guy. Once you see him 
fly towards the middle of the stage and spread his wings, you will know 
its coming. You must learn the timing of these 3 rings that he fires 
across the stage, otherwise they will kill you instantly in 1 hit. The 
best timing method I have used, is to just sidestep dodge each ring. Wait 
a bit before it attacks you and then immediate sidestep dodge the ring. 
Don't keep pulling off the sidestep dodges one after another though, 
because that will break the correct timing and one of the next rings will 
hit you. Wait a bit before pulling off each sidestep dodge and you will 
eventually nail down the timing for it.

Thankfully, Tabuu is very easy to attack. He has 2 moves at his disposal, 
that you can abuse him for using. One is the rapid fire blasts. Try to get 
behind him when he performs this attack and Rock Smash his back. The other 
move is when he grows in size and fires the lasers across the stage. Stand 
on the edge of the stage and Rock Smash his face throughout the whole 
attack. The main periods of time that you will be attacking, is when Tabuu 
is hovering in the air. If he starts rapidly teleporting, then just wait 
until he stops and continue the Rock Smashes. Keep up this strategy and 
you will put an end to Tabuu!
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After you win Boss Battles, all it shows is a Congratulations screen. Not 
much of a reward is it? There are the challenges that get unlocked by this 
mode though. Also, If you ever manage to get past intense, then I 
personally congratulate you.


==========================================================================
Subsection 6: Events
==========================================================================

In this mode you will have certain tasks to complete in each stage. For 
the most part, the game will describe what to do on the bottom of your 
screen when selecting the event. I will write a more detailed version on 
what to do here as well as providing a strategy to complete each and every 
event.

The strategy I am writing for will be on the Hard Difficulty setting. It 
should also apply to the other difficulties as well, but some slight 
differences may occur.

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Event #1: Two Trouble Kings

Objective: Just KO Bowser and King DeDeDe.

Strategy: This is a pretty easy event even on the Hard Difficulty. Just 
keep using Mario to smash attack them off the sides of the stage. With the 
way this stage moves, they will have a hard time getting back on the 
platform. They get hit back more than normal for this event and are not 
very hard CPUs. Just keep smashing and using your fireballs long range and 
you will have the victory soon enough.
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Event #2: Landmaster Ignition

Objective: KO at least one person using your Final Smash.

Strategy: Another simple event. Meta Knight and Sheik/Zelda will avoid you 
for the most part when you run away from them. You can just sit on the 
opposite side of the stage they are on and they normally won't even come 
attack you. You can do this strategy and wait until about 20 seconds is 
left and then activate your Final Smash. Now just make sure to KO at least 
one of them to complete the event.
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Event #3: Pink Ball Repulsion

Objective: Defeat Kirby within 1 minute and 23 seconds.

Strategy: You have plenty of time to KO Kirby in this event. He will try 
to avoid you for the most part so it's your job to charge in and attack 
him. Basic fighting skills will get your past this event, so nothing 
tricky about beating Kirby.
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Event #4: Cleaning House in Skyworld

Objective: Destroy all of the platforms that you can stand on.

Strategy: Simple event. Just keep using your Down Smash Attack to break 
all the platforms quickly. Wario will try chasing you while you are doing 
this, but isn't much of a problem. He will usually get hit by your down 
smash and even accidentally helps break platforms with you.
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Event #5: Become the Champion!

Objective: KO the other Pokemon Trainer's Pokemon.

Strategy: You and your opponent both have 3 lives in this event. If you 
prefer using one Pokemon over the other, then that is probably the one you 
should use. I personally recommend Charizard for this event. His Side 
Smash Attacks work wonders against the other Pokemon. I tried using his 
Rock Smash, but it wasn't as helpful as his side smash. Keep spamming 
those side smashes against your opponent and you will come out with 
another easy victory.
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Event #6: Super Bowser Bros.

Objective: Keep going right until the stage stops auto scrolling.

Strategy: In hard difficulty the stage actually scrolls a lot faster. This 
actually helps us, because you don't have to deal with the 3 Mario's as 
long. Keep double jumping to the right throughout the auto scroll. Use 
your Up+B recovery move if you ever start falling into a pit. Don't bother 
attacking the Mario's, because that will only make things harder. Just 
keep up with the auto scroll and you will come out on top.

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Event #7: Diddy Kong Panic

Objective: KO all the mini Diddy Kongs.

Strategy: Not too hard. From the starting position move a little to the 
right so you are out of the race path. Now once the mini Diddy Kongs start 
spawning and falling towards you, just use your Side Smash Attack on them. 
This will usually take 2 attacks before they are defeated. This also helps 
knock them into the race path which is a very helpful thing. The karts 
will knock into them and usually send them away for a KO. Keep up this 
strategy to clear the event.
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Event #8: Go! Triple Finish!

Objective: KO the other 3 Pokemon.

Strategy: You are fighting against the 3 Pokemon here as Pikachu. You also 
have 2 lives. You may think this is a hard event at first, with 3 Pokemon 
rushing you, but it's not too bad once you know how to deal with it. Also 
having 2 lives is usually more than enough here. Start out by running to 
the middle of the stage and just start spamming your Down+B lightning 
attack. This move is very helpful in this event. Make sure that if you 
get hit away from the middle to run back to it. You don't want to be stuck 
under the platforms doing your Down+B attack. The lightning won't strike 
the ground that way. Once you feel confident with how much damage you have 
racked up, then just attack the Pokemon with Side Smash Attacks to send 
them off the stage for the KO.
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Event #9: The Monster beneath the Earth

Objective: Defeat the 2 Diddy Kongs.

Strategy: This event can be hard. You MUST defeat the 2 Diddy Kongs before 
the stage changes for a 2nd time. If you don't defeat them within that 
time, then you will have to face a giant Donkey Kong. He will KO you 
within a matter of seconds. You don't want this to happen obviously, so 
you must be quick in this event. If you are not good with using Ike, you 
might have some trouble in this event. I recommend using Smash Attacks 
pretty much the whole time. Make your goal to get the Diddy Kongs off the 
side of the stage during the starting point. Then keep trying to Side 
Smash Attack them for a KO. Also you will want to grab any items you see 
than can help you during this fight. It's also important to grab them 
because the Diddy Kongs will try to take them and use them against you. 
You don't want this to happen. Either grab the item and throw it off stage 
or use it against them.
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Event #10: All-Star Battle Regulars

Objective: Defeat your 8 opponents.

Strategy: You get to select whichever character you want for this event. 
You want to use your best character obviously. I personally use Marth for 
this event. Keep in mind you only have 2 lives and you are facing 8 
opponents. The odds are heavily against you. What I do here is keep using 
Marth's Side Smash Attacks to knock them off stage. This helps a ton. I 
only use those attack the entire match. Grab whatever items you see to 
help you. Also don't let your opponent grab any of them before you. It 
might take you a few tries, but eventually after learning the strategy you 
will win.
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Event #11: Yoshi's Rainbow

Objective: Defeat the Yoshis in this order: red, pink, yellow, green, pale 
blue, blue.

Strategy: This event isn't as tricky as it sounds. Just remember what 
Yoshi spawned in first and KO that one. They only spawn 2 at a time so 
it's not very difficult to remember which one to go for. When the stage 
starts, jump up to the top platform and keep doing your Up Smash Attack. 
This will KO the Yoshi in 1 hit! If one of the Yoshis manage to evade your 
smash attack, then just go after that one and keep trying to smash him. 
Not too hard, but he will try to run away from you. Keep chasing him and 
KO him.
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Event #12: Sleeping in the Eggs

Objective: Use your Neutral+B attack to put both enemies in eggs at the 
same time.

Strategy: This event can be very easy, or be tricky. Most of this is based 
on luck. Try to get both of the enemies together and start spamming your 
Neutral+B Attack on them. Don't bother fighting them because your goal is 
just to egg both at the same time. They can break out of their eggs so you 
must do it quickly.
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Event #13: Dragoon Strike

Objective: Kill all 3 Warios with a Dragoon item.

Strategy: This event is very hard. No matter what strategy you use, you 
will have a tough time with this event. Expect to lose a few times unless 
you get lucky. My general strategy for going into this event is this: keep 
floating in the air until a Dragoon piece spawns. Quickly fall down to the 
ground and grab it. When falling down, don't use your Down+B attack 
because the Warios will take advantage of this and attack you. Just hold 
down on the control stick to fall faster and air dodge if you have to 
grab the piece. Air dodge away from them and jump back into the air out of 
reach. Keep repeating this strategy until you gather all 3 pieces. Try to 
wait until all 3 Warios are close together and blast them.

Some other notes about this event. The Warios can only be defeated using 
the Dragoon item. They have unlimited lives until defeated using the 
Dragoon. The other note is that the Warios can knock a piece out of your 
hands, as well as picking up a piece for themselves. Normally you can 
knock a piece out of a Wario's possession by using a Down+B attack on 
them. If they don't drop it, then just keep attacking them until they do 
drop it.
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Event #14: Sproutage of the Flower Pikmin

Objective: Keep all 6 Pikmin away from the enemies until they bloom.

Strategy: Another tricky event. As soon as it starts press the B button 
until you have 6 Pikmin. Now you must dodge your 2 enemies until all your 
Pikmin bloom. This will normally take around 40 seconds, but it may be a 
random time so don't quote me on that. Do your best to air dodge and 
double jump away from your enemies until they bloom.
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Event #15: The Hammer of the King

Objective: KO the giant metal King DeDeDe.

Strategy: Don't rely on your allies in this event. They will die within a 
couple hits and practically be no help at all. Your goal should be to 
knock the giant metal King DeDeDe off the side of the stage. Being metal 
will make him fall very quickly and probably have no chance at making it 
back on stage. You can do this fairly simple by rushing over to him when 
the stage starts and keep throwing him to the right. Repeat this until he 
falls off the stage and you should have an easy victory.
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Event #16: Power Suit ON!

Objective: Activate a smash ball.

Strategy: A simple evasive event. Keep evading your 2 enemies until you 
see a Smash Ball. Quickly rush it and try to break it open before they do. 
If you succeed then you have cleared the event. If they break it open 
before you, then just wait until another one spawns and grab it. There 
really is no need to fight them and the Smash Balls spawn fairly quick.
--------------------------------------------------------------------------

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Event #17: Super Waterfall Climb

Objective: Keep climbing up until the auto scroll ends.

Strategy: Very hard event. Do not bother trying to change into Sheik, 
because you won't have enough time before the auto scroll catches you. 
Also don't bother fighting the Ice Climbers. Do your best to just keep 
climbing up as fast as you can. Try to memorize the layout of the stage so 
you know what obstacles are going to show up at what times. Also try to 
take the path opposite of the CPU so they don't KO you. Good luck.
--------------------------------------------------------------------------

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Event #18 Dark Link Duel

Objective: Defeat your enemy.

Strategy: Another hard event, but I personally love this event. It's a 
1vs1 duel with Dark Link in Stamina Mode. He is very good at fighting so 
it may take you a few tries to get past him. My general strategy is to 
spam long range attacks until he gets in close. I start spamming my Double 
Side Smash Attack when he's in range of it. This strategy won't always 
work and you will have to make up your own strategy in certain situations. 
Try to be smart against him and don't let him rush you. 
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Event #19: Wario Bros.

Objective: Defeat your 2 enemies.

Strategy: Use the stage to your advantage in this event. The turtles and 
crabs that come out of the pipes are your friends and your enemies. Try to 
dodge them and let them hit your opponents. You can really use this 
strategy for the whole event. You can fight if you want, but its not 
really necessary. 
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Event #20: All-Star Battle x 1

Objective: Defeat your 8 opponents.

Strategy: Another 1vs8 event. Select your character and again I prefer 
Marth. Use the same strategy as Event #10 for here. Keep using Side Smash 
Attacks on your enemies to send them off stage. Grab any items and use 
them. Same deal as Event #10.
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Event #21: Visit to Onett

Objective: Defeat Ness.

Strategy: This is a 1vs1 fight against Ness. No tricks to getting past 
this fight. You are going to need to bring out your fighting skills to 
beat Ness. Watch out for the cars that zoom along on the bottom of the 
stage. You can try fighting ness long range with your PK Thunder move. If 
he throws up a glowing blue shield, then immediately steer your PK thunder 
away from him. He will absorb it for some health if it connects with him. 
--------------------------------------------------------------------------

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Event #22: Monkeys Unite!

Objective: Defeat your 2 opponents.

Strategy: You are basically useless in this event. Any damage you do 
against your 2 opponents physically will pretty much have no effect on 
them. They barely get knocked back from any of your attacks even. The 
giant Donkey Kong is your ally. He also can basically do nothing against 
them. So don't really rely on him to help you out. You have 2 goals 
throughout this event. One is to pick up any items that can help you 
against your 2 opponents. The other goal is to keep up with the autoscroll 
throughout the stage. The parts of the stage that can hurt you will do 
some great damage against your opponents as well. If you touch them 
though, you will pretty much lose a life. So avoid them and keep up with 
the autoscroll, hoping that your opponents get defeated from it.
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Event #23: Molten Norfair

Objective: Get inside the safety capsule and keep your opponents out.

Strategy: Hard event. Expect a few losses here as well. All of your start 
at 300%, so one hit will pretty much be a KO. Your opponents also have 
unlimited lives though and you only have 2. You must do your best at 
evading them until the capsule appears. Use long range missiles to keep 
them away from you. If they get close, try jumping as high as you can into 
the air from platform to platform. Air dodge if necessary. If you get a KO 
against you, then wait until your invincible time goes away, while waiting 
on the revival platform. Once the capsule finally appears run to it and 
try to kill your opponents if they try to get inside it also. Once the 
doors close, you will win if you are still inside of it.
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Event #24: Come On, Blue Falcon

Objective: Defeat the 2 R.O.B.s using your final smash before the race 
ends (can be anywhere from 45 seconds to a minute).

Strategy: This event can be a little hard, but not too bad. Try to rack up 
about 50% damage on both R.O.B.s. Your final smash won't kill them 
instantly so that's why you need to rack up some damage on them first. 
Once you get around 50% on them, wait for a smash ball to appear and grab 
it. Try to get near both R.O.B.s when you activate it. If the Blue Falcon 
hits both of them, then they should both get defeated. If it misses or 
only kills one of them, then you are going to have to wait for another 
smash ball to kill the other one.
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Event #25: The Aura is With Me

Objective: Defeat your 2 opponents.

Strategy: This event is pretty simple. All you need to do is keep running 
away from your opponents, until you have a fully charged sphere. Fire the 
sphere at one of them and within a couple times doing that, they should 
get defeated. Run into the cave underneath you if you need some time to 
charge your sphere attack. Rinse and repeat and you will come out with a 
victory.
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Event #26: The Slow and Easy Life

Objective: Defeat your opponents.

Strategy: Very easy event. You have to fight 3 mini Olimars. Just keep 
using your Side Smash Attack and your Up Smash Attack against them. They 
will die within a few hits. Very easy and not much else to say about it. 
Enjoy this event as a nice break from all the harder ones.
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Event #27: Three-Beast Carnage

Objective: Defeat your opponents.

Strategy: You are facing 3 giant opponents this time. You all have 1 life 
also. It's not as bad as it looks though, because there are a couple 
tricks to beating them. For one, all your enemies can hit each other. The 
other trick, and the one you will be using to KO them, will be to wait for 
the pink Chimera monster to appear on the stage. Once it does, try to make 
your opponents follow you over to it. Be careful not to get caught 
yourself in the Chimera. If the Chimera bites any of your opponents, then 
it will usually mean an instant KO. If only one is left after the Chimera 
disappears, then go ahead and try to take him on. Get on the bottom of the 
stage and try to smash him to the left. Hopefully he will get caught 
between platforms and not be able get back up.
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Event #28: Flower Blooms in the Echoes

Objective: Turn all the leaves on the right tree to red.

Strategy: This event can be frustrating or can be easy. Depends on 
Olimar's actions. Your goal throughout this event, is to turn all the 
leaves on the right tree to red by attacking them. The quickest way to do 
this is to Down Smash Attack near the middle of the two leaves. This way 
you can hit both of them. After about 3-4 Down Smash Attacks, the leaves 
will be red. Do this for all 6 leaves on the tree. Over time though, the 
leaves will start turning green again. You will have to keep them all red 
to clear the event!
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Event #29: All-Star Semifinal Regulars

Objective: Defeat your opponents.

Strategy: This time its only 1vs4 instead of 1vs8. You also keep your 2 
lives! Use the same strategies as the other All-Star events to win. Again 
I prefer Marth and keep using his Side Smash Attacks to take care of the 
enemies. Also keep in mind that the blocks in the middle of the stage can 
be hit. This means it won't be solid ground anymore. Just something to 
look out for.
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Event #30: Sonic Boom

Objective: Defeat all of your opponents.

Strategy: Very easy event. As soon as it starts, try to find the little 
device with the ball on top you can hit to turn it red. Now stand under 
this the whole time and keep hitting it once it changes back to gray. This 
will KO all of the enemies in 1 hit! The device will go away just before 
you finish the last couple enemies probably. Once it does, just give them 
a couple smash attacks to be done with the event.
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Event #31: The Ultimate Bodyguard

Objective: Defeat your enemies.

Strategy: Very hard event and very frustrating. You must protect Zelda the 
whole time against the 2 Ganondorfs. Zelda will just sit there "focusing", 
until the stage changes for a 2nd time. Do your best to keep the 
Ganondorfs away from Zelda. Keep in mind you only have 1 life and the 2 
Ganondorfs both have 2 lives. Keep spamming your Side Smash Attacks 
against the Ganondorfs. If they are ever near the edge of the stage, go 
over and use your Side Smash Attack on them until they get killed. If you 
can last until the 2nd stage change, Zelda will finally help out. She will 
transform into Sheik and begin to destroy the 2 Ganondorfs.
--------------------------------------------------------------------------

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Event #32: Bird in Darkest Night

Objective: Defeat your opponent.

Strategy: Throughout this event the stage will keep going pitch black. 
Watch where Mr. Game & Watch goes and where items drop to see where the 
solid ground is on the stage while its pitch black. This is just a 1vs1 
with 2 lives. You can spam your laser against Mr. Game & Watch long range 
for some damage. When he gets in close, just do a couple smash attacks to 
send him far away again. Then repeat with your long range laser attacks. 
Try to memorize as best you can the layout of the stage. If you ever get 
hit off the edge while its pitch black, you will want to have a general 
idea of where you can find solid ground again.
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Event #33: Advent of the Evil King

Objective: Defeat all of your opponents.

Strategy: You have 2 lives and your opponents all have 1 life. As soon as 
the stage starts, drop into the cave below you. This will protect you for 
the most part. You can only be launched left or right in this area. The 
walls surrounding you protect you from being launched up or down. Now once 
your opponents finally decide to go after you, start using your Down+B 
attack on them. This will help a lot and you can usually just repeat this 
move over and over the whole time to win the event. It really isn't too 
hard of an event because you have 2 lives compared to their 1 life. 
Ganondorf is very slow, but his powerful moves make up for it. 
--------------------------------------------------------------------------

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Event #34: All-Star Battle Melee

Objective: Defeat your opponents.

Strategy: Another 1vs8 event. Again refer to the strategies from before to 
win this event. I prefer Marth and just spam the Side Smash Attacks 
against them the whole event to win.
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Event #35: The Visitor to Flat Zone

Objective: Defeat your opponents.

Strategy: Pretty easy event, but watch out for the obstacles on the stage. 
Some of the can hurt you or send you flying into the air. This stage is 
very small, so keep that in mind. You can lose pretty easily by going off 
the edges of this small stage. You need to use that to your advantage 
though against your opponents. Try standing near the edge of the stage and 
either use a Side Smash Attack against someone, or grab them and throw 
them off the side of the stage. Keep doing this until you clear the event.
--------------------------------------------------------------------------

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Event #36: High Tech Special Forces

Objective: Defeat your opponents.

Strategy: Very hard event! Hopefully you are very good with Snake, 
otherwise you will have a lot of trouble in this event. Its 1vs3 and you 
have 2 lives. Still that doesn't increase your chance to win very much. 
The general advice that I can give you is try not to use attacks that take 
a lot of time to perform. Mostly stick to just attacking them using the A 
button with no smash attacks. If they are ever on the uppermost platform, 
then try to get below them and keep using your Up Smash Attack on them. 
Hopefully you can kill a few of them using that strategy. Good luck!
--------------------------------------------------------------------------

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Event #37: The Pirate Airship

Objective: Defeat your 2 opponents while the ship is in the sky.

Strategy: Not too hard of an event. Especially when compared to the last 
one. This one though can be frustrating. Your goal is to rack up as much 
damage as possible on the 2 Yoshis, while the ship is in the water. I 
would say try to get up to around 100% on them. Once the hurricane comes 
and lifts the ship into the air, you must now try to KO them. Use smash 
attacks or any means necessary to launch them off the sides of the stage. 
Remember, if you don't KO them while in the air, then they will have 
unlimited lives until they get defeated in the air.
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Event #38: The Wolf Hunts the Fox

Objective: Defeat your opponents.

Strategy: This match is a 1vs2. You also have 2 lives so its not too hard 
of an event. Fighting skills will be needed to get past this event, so no 
real tricks to use on them. Side Smash Attacks will probably be your best 
bet of dealing the most damage against them. When they are on the upper 
platforms, try to get underneath them and do Up Smash Attacks on them. 
Also make sure to grab whatever items you see so you can use it against 
them.
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Event #39: All-Star Battle x 2

Objective: Defeat your opponents.

Strategy: Another 1vs8 match. Refer to the earlier strategies for this 
event. I prefer Marth. Keep using your Side Smash Attacks against your 
enemies to KO them.
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Event #40: The Final Battle

Objective: Defeat your opponents.

Strategy: You get to select your character for this event. I prefer Marth 
as always, but use whoever you are best with. You get 2 lives and your 
opponents all have 1 life. Treat this like 1 of the All-Star events and 
you will come out on top. Just keep spamming those Side Smash Attacks and 
grab whatever items you see to clear this event.
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Event #41: The FINAL Final Battle

Objective: Defeat your opponents.

Strategy: This is one of the hardest events in the game, if not the 
hardest! You get to select your character in this battle. I always prefer 
Marth, but you will want to pick whoever you are best with in this event. 
Even so, expect to lose a lot. The general strategy for this event, is to 
take out the giant Mario first. If you can just take him out, things will 
be so much easier. Concentrate on using your Side Smash Attacks (if Marth) 
against him. After you take care of him, then you don't have to worry 
about the other 2 as much. Take them out also with Side Smash Attacks. 
Grab any items you can to help you out with this event. You will need a 
lot of luck to win. So good luck!

There is another strategy to get past this event that was sent in by 
"Logan". He says, that you can use Pit and fly off the edge of the stage 
to make the CPU players suicide. Try to stay around ground level off the 
edge of the stage. Fly close and then fly far away from the edge of the 
stage to make the CPU players chase you. Grab the ledge when your recovery 
move is about to end. During this whole process, the CPU players will 
sometimes chase you off the edge of the stage and end up suiciding in the 
process.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #1: Two Trouble Kings

Objective: KO your opponents.

Strategy: This is a pretty easy event even on the Hard Difficulty. Just 
keep using your smash attacks for both characters to smash them off the 
stage. With the way this stage moves, they will have a hard time getting 
back on the platforms. They get hit back more than normal for this event 
and are not very hard CPUs. Just keep smashing and using Mario's long 
range fireballs. Kirby can also use his Down+B attack over them for some 
nice damage. Also having 4 lives combined with both of your characters 
make this event just that much easier.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #2: Master the Pokemon Tag Battle

Objective: Defeat your opponents.

Strategy: Use Charizard's Side Smash Attacks to knock back your opponent 
very far. Keep using this and you will get early KOs. Have Pikachu spam 
his Down+B lightning attack to help you edgeguard them. You should be able 
to finish off most of your opponents using this strategy. If you are using 
Ivysaur, then use his B attack when underneath enemies to do some good 
damage. If you are using Squirtle, then use can use his speed and do 
aerial attacks against the enemies. Soon enough you will come out with a 
victory.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #3: Fastest, Shortest, Sudden Death

Objective: Survive for 10 seconds.

Strategy: Very easy event. You don't even have to KO anyone to win. Just 
survive for 10 seconds. Keep away from your partner and keep evading and 
dodging through the air. The 10 seconds will go by very quickly and you 
will win the event. If for some reason you can't survive by just dodging, 
then go ahead and spam some long range attacks. Once your opponents get 
close to you, then go ahead and start evading them. Either way you will 
win this event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #4: The DK Tag Calamity

Objective: Defeat your opponents.

Strategy: Here is a very hard event already! You and your partner are both 
mini sized. You will be fighting against a normal sized Donkey Kong and 
quite a few normal sized Diddy Kongs. You also only have 1 life each. Your 
only chance of surviving is the lightning items that appear throughout 
this event. As soon as you see one, rush over to it and grab it. Hopefully 
it will have a beneficial effect for you. Sometimes it will make your 
enemies smaller or bigger and sometimes it will make your bigger or 
smaller. Completely random. You still have no choice, but to grab this 
item in either case. Once you grab it and something beneficial happens, 
quickly team up one 1 opponent at a time. I recommend going for the Donkey 
Kong first and then take care of the Diddy Kongs. Just run away and evade 
them the whole time until you get some beneficial lightning effects for 
your team.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #5: The Yoshi Team of 50

Objective: Defeat all of your opponents before the stage goes all the way 
back around to it's starting position.

Strategy: Just when you were hoping things would get easier after the last 
event... Well they didn't and decided to make it even harder. When the 
event first starts, have Meta Knight hop up to the top platform. Now keep 
spamming his Up+A attack. This will kill all the Yoshis that spawn in 1 
hit. In the meantime you will want Pit to be grabbing any items that will 
be helpful, as well as cleaning up any Yoshis that manage to survive past 
Meta Knight. Once you have to jump off this ship, watch for the Yoshis 
spawn point. Immediately have Meta Knight hover around that position 
performing his Up+A attack again. Have Pit do the same as he was before 
and clean up any Yoshis that Meta Knight misses as well as grabbing any 
items to help. Continue this strategy throughout the stage. You must 
defeat all 50 Yoshis before the stage rotates all the way back to the 
starting position. You will need a lot of luck to win this event. So good 
luck!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #6: Unwanted Suitors

Objective: Defeat your opponents.

Strategy: You get to fight 2 invisible people this time! The 2 invisible 
people look like Captain Falcon and Mario or Luigi, but its hard to tell 
who exactly. This event wasn't too hard for me. For Zelda, I just kept 
spamming her B button Diamond move and also her Side Smash Attacks. I just 
did this in the general direction that I thought the 2 invisible people 
were in. For Zero Suit Samus, I just kept spamming her Side Smash Attack 
which did really good against them. Also grab any items you see and try to 
throw it in the general direction you think the 2 enemies are in. Keep up 
this strategy and you should win.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #7: Battle of the Dark Sides

Objective: Defeat your opponents.

Strategy: This event is in Stamina Mode. Everyone starts at 200%. You are 
fighting against Dark Samus and Dark Link. For this battle, try to 
separate your opponents whenever you can. For this most part though, you 
will want to keep using long range attacks against your opponents. Have 
Samus charge up her energy blast, while Link is throwing his boomerang and 
firing arrows at the enemies. Once they get in close, try to roll through 
them and attack from the other side. Then run away again and start 
performing long range attacks. Keep up this strategy and you will come out 
on top.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #8: ALL MINE!

Objective: Gather 2,000 coins and bills combined between you and your 
partner.

Strategy: The coin and bill drop rate is greatly increased in this battle 
when compared to your normal coin battle brawls. This makes collecting the 
2,000 much faster and easier. No real strategy to this event, other than 
attack your enemies as much as you can. Just grab all the coins you see as 
quick as possible. One important thing to note however, is that if one you 
die, then you fail the event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #9: Those Who Wait in Onett

Objective: Defeat your opponents.

Strategy: Everyone has 2 lives. No tricks to this event, just fighting 
skills involved this time. If you are long range then use your PK thunder 
against your 2 enemies. When you are up close then try using your Side 
Smash Attacks against them. Also split up your enemies in this event. It 
will make things go faster. Not too hard of an event and you should clear 
it within your first couple tries, if not on your first try.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #10: The R.O.B.s of Tomorrow

Objective: Defeat all of the R.O.B.s.

Strategy: In this event, you get to fight multiple versions of R.O.B.. 
Each time you defeat R.O.B., you will fight a bigger version next time. 
The very last one you fight though, will be a normal sized R.O.B.. Have 
Ice Climbers use their Side Smash Attack against the R.O.B.s. In the 
meantime, have Lucario charge up a fully charged sphere attack and then 
hit R.O.B. with it. Keep up this strategy the whole battle and you will 
win.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #11: The Great Remodeling Battle

Objective: Grab 300 Coins and Bills combined between your 2 characters.

Strategy: This event can be very frustrating unless you know what to do. 
If any part of the house starts to collapse, then you will automatically 
fail the event. The house can collapse when one of the support beams is 
hit enough times to break. All you do though to prevent this, is to lead 
your opponents to the rooftop. This way they can't break any of the 
support beams and you can grab your 300 coins without worry. Just keep 
attacking them on the roof of the house and you will be fine.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #12: Come Back, Falcon Flyer!

Objective: Defeat your 2 opponents within 30 seconds.

Strategy: This event can be a pain if the 2 Samus' keep running away from 
you. Your best strategy is throw Pikmin at them with Olimar, while Captain 
Falcon tries to Falcon Punch them. Within a couple hits from the Falcon 
Punch, your opponent will fly off screen. Keep up this strategy for the 
remainder of the event to clear it.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #13: Blades of the Quick and Mighty

Objective: Defeat your opponents.

Strategy: As soon as this event starts, fall down into the cave below you. 
Both of you only have one life and are facing 3 opponents. Have Marth spam 
his Side Smash Attacks the whole time. For Ike, you can just press the B 
button for your Eruption attack, if you want to separate the enemies. When 
you are not doing that, then also do your Side Smash Attacks against the 
opponents. You will eventually defeat all of them without too much 
trouble.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #14: The Dark Guardians

Objective: Defeat your opponents.

Strategy: The goal of this event is to wait for that Chimera to come out 
and attack your 2 enemies. Lure them over to the Chimera and have it 
attack them for an automatic KO. If the Chimera doesn't kill both of them, 
then go down to the bottom platform and try using your Side Smash Attacks 
to send them off the edge of the stage. They will normally have a hard 
time getting back on the stage and will end up dieing. Keep it up and you 
will win.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #15: Four Swords Brawl

Objective: Gather 500 Coins and Bills combined between your 2 characters.

Strategy: All 4 players are Toon Link in this event. You may get confused 
on which Toon Link you are playing as. To remedy this, just turn on names 
for both you and your teammate. At least its a bit easier than staring at 
4 of the same character and wondering which one you are. For this event 
you will want to separate the Toon Links. Just keep rushing them the whole 
time and use whatever attacks you can. Try not to die though, because you 
will lose Coins for that.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #16: Jigglypuff's Great Comeback

Objective: Defeat your 2 opponents.

Strategy: This event can be hard, but if luck is on your side, then you 
can finish it really fast. The luck part involves using Jigglypuff to 
float off the side of the stage. Keep jumping in the air off the side of 
the stage and hope that both of the giant enemies will follow you. 
Sometimes they will be stupid and KO themselves. If not then you are going 
to have to wait for the 2nd stage change pretty much to KO them. Every 
time the stage changes, you will grow in size and the enemies will get 
smaller. In the last stage you will be giant sized and the enemies will be 
mini sized. Just smash attack them if you want as they only have 1 life to 
deal with.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #17: Sonic & Mario

Objective: Defeat all of the enemies.

Strategy: When the stage starts, have both you and your teammate move to 
the device with the hittable ball on top. Hit it and stay near it for the 
rest of the event. Keep hitting it when it goes back to gray. It will hit 
your enemies away from you. While they are flying away, run up to them and 
try to smash them off the sides of the stage. Keep doing this strategy 
throughout the event and you will have the odds in your favor to win this 
battle.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #18: The New Weapon of Shadow Moses

Objective: Defeat your enemies.

Strategy: Why are the events on this stage always so hard? Both you and 
your teammate only have one life. Your opponents on the other hand both 
have 2 lives each. How fair. The general strategy for this event is to 
have R.O.B. lure the enemies to the top platform. Now have Snake get 
underneath them and start doing his Up Smash Attack on them. This works 
out pretty well, but remember you only have one life. Mainly stay on the 
defensive side because of that fact. You will probably lose a few times 
during this event, but keep trying and you will eventually get past this 
event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #19: Shadow of Andross

Objective: Defeat Wolf.

Strategy: Its a 2vs1 situation with a twist. Wolf has an assist trophy of 
Andross going on in the background for the whole event. Still even with 
this, let your main focus be on killing Wolf. Keep doing Smash Attacks on 
Wolf and you will KO him easy enough with 2 against 1. The only annoying 
part is that Andross will probably be hitting you the whole time. It 
shouldn't be too hard however, as Wolf dies pretty easily.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #20: The Final Battle for Two

Objective: Defeat all of the enemies.

Strategy: This is just like an All-Star event. Pick whichever characters 
you use best. I always prefer Marth. When the event starts, try to 
separate your 2 enemies from each other. Have your and your teammate go 
after separate ones. If you are Marth, then keep doing those Side Smash 
Attacks against enemies to send them flying. Grab any items you see on the 
ground that can help you along the way. This also keeps your enemies from 
using them against you. Soon enough, you should beat this event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Co-op Event #21: The True All-Star Battle

Objective: Defeat all of the enemies.

Strategy: This event is basically all of All-Star mode combined into 1 
fight. Here you get to select your characters and fight every character in 
the game with 1 life each. As always, I prefer Marth. Luckily, in this 
event, the enemies always die within 1-2 hits. If you are using Marth, you 
can use one of his smash attacks to kill the enemy within 1 hit. A good 
strategy to use in this event is to stand under the left or right platform 
and wait for an opponent to spawn above it. Normally they will drop down 
onto the platform with you waiting under it. When they land on the 
platform, use your Up Smash Attack to kill them within 1 hit. To kill the 
ones that spawn away from you, just wait until they walk up to you and 
then use a Side Smash Attack to usually kill them within 1 hit. Keep up 
this strategy with both characters under both platforms, and you should 
win the event!
--------------------------------------------------------------------------



**************************************************************************
Section 3: Group
**************************************************************************

You can play multiple game modes with more than 1 person in this area of 
the game.


==========================================================================
Subsection 1: Special Brawl
==========================================================================

In here you can turn on some special gameplay options to make your brawls 
a lot more interesting. Here are all of the available options for you to 
turn on in your Brawls:

--------------------------------------------------------------------------
% Stamina
--------------------------------------------------------------------------
There are 2 very different options here for this choice. The first one is 
the "300%" option. If you have ever played this game before, then you will 
know 300% is a lot of damage and you will get killed with 1 hit pretty 
much. This option lets everyone start the match at 300%. You can have very 
fast matches this way.

The other option is "Stamina". When you turn the Stamina option on, you 
will turn your percent meter into a "Hit Point" meter. Basically you have 
a set amount of life and your opponent has to beat it down to 0 life in 
order to KO you. If you have played any RPGs before, you should be very 
familiar with this option.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Size
--------------------------------------------------------------------------
The first option you see here is the "Mega" option. If you turn this on, 
your character will be giant sized. You character will grow in size until 
they reach about the same size as using a Super Mushroom item. Your 
attacks are stronger and its harder for you to get knocked off the stage 
this way.

The other option is "Mini". When you are mini sized, your character can 
get KOed very easily. You are the same size as using a Poison Mushroom. 
Your attacks also do less damage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Head
--------------------------------------------------------------------------
The first option you see here is the "Flower" option. When you have a 
flower on your head, you will slowly build up damage over time throughout 
the match.

The other option is "Bunny". When you turn this on, your character will 
get all of his abilities boosted. They will be able to jump higher and 
they will be much faster. Try doing this for Sonic to see some serious 
speed in a match.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Body
--------------------------------------------------------------------------
The first option you see here is the "Metal" option. When you turn this 
on, your character will be turned into metal. This has some advantages, as 
well as disadvantages. The advantage to this, is that you can continually 
attack your opponent, while receiving a lot less flinch when they hit you. 
This means that you won't get knocked back very far and won't be stunned 
hardly at all if they hit you. This disadvantage to this, is that you can 
fall off the edge of the stage very easily. If your opponent hits you or 
throws you off the edge of the stage, your character will fall very fast 
and you probably won't be able to make it back up because of your body 
weight.

The other option you see here is "Clear". If you turn this on, all of the 
characters will be invisible. They really are invisible here 100%. You 
really can't make out anything in the match. If you shield you will be 
able to see a faint outline of your character. Also sometimes your 
character outline will have some lines appear on it briefly, so you can 
make out where you are in the stage.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Status
--------------------------------------------------------------------------
The first option you see here is the "Curry" option. With this turned on, 
your character will shoot fire from all directions. It is a constant spray 
of fire coming from your whole body. Your movement is also effected a bit 
with this turned on. 

The other option is "Reflect". If you have this turned on, you will 
reflect all projectiles that hit your character.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Gravity
--------------------------------------------------------------------------
The first option you see here is the "Light" option. If you have it turned 
on, you will be a lot more floaty in matches. Your characters will jump 
higher, but they will also fall a lot more slowly.

The other option is "Heavy". When you have this option turned on, your 
characters will feel like they are almost in the metal state. You will 
jump a lot a shorter and you will fall a lot faster.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Speed
--------------------------------------------------------------------------
The first option you see here is the "Slow" option. When you have this 
turned on, you will move a lot slower. It's basically like you grabbed the 
Timer item. Everyone will move in slow motion throughout the whole match.

The other option is "Fast". When you have this option turned on, your 
characters will move a lot faster. It's like having the Bunny ears item 
on, but you won't jump any higher. The whole match is basically sped up 
with this on.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Camera
--------------------------------------------------------------------------
The first option you see here is the "Fixed" option. When you have this 
turned on, the camera will stay in the same position throughout the whole 
match. It is zoomed out so you can see the whole stage and it will never 
move from that position.

The other option is "Angled". When you have this option turned on, the 
camera will be tilted at an angle throughout the whole match.
--------------------------------------------------------------------------


==========================================================================
Subsection 2: Rotation
==========================================================================

Go to this mode if you have at least 5 players. All it basically does, is 
let everyone play in a systematic process. Everyone will get a turn, and 
it will be equally divided based on the rules you have. Convenient when 
having a lot of people over to play Super Smash Bros. Brawl.


==========================================================================
Subsection 3: Tourney
==========================================================================

This mode lets you play a tournament with up to 32 players. You can have 
as many people as you want to play in the tournament. You can also put 
some computer players in it and set their skill level. 


==========================================================================
Subsection 4: Brawl
==========================================================================

Here is the main area of the Group mode. This is where you will go if you 
want to play against the computer, or against your friends. Only up to 4 
players can play in this mode though. You can play Rotation or Tournament 
if you have more than 4 players. You can change as many rules as you would 
like also. The Rules will be covered in it's own subsection.


==========================================================================
Subsection 5: Rules
==========================================================================

You can change a lot of rules and options in this section for your fights.
I will tell you about each one.

--------------------------------------------------------------------------
Rules
--------------------------------------------------------------------------
The first option you see here is the "Time" option. With it turned on, you 
will have a timer in your matches. Once the timer reaches 0, the match 
will end. Whoever has the most KOs will be declared the winner of the 
match. If some of the players had a tie for the number of KOs, the match 
will be thrown into Sudden Death, with only those players. Here you will 
have a high percentage on you in Sudden Death. Also after about 15 
seconds, bombs will start dropping into the stage.

The next option you see here is the "Stock" option. Each player has a 
certain amount of lives. Once you lose all of your lives, you will be 
declared the loser of the match.

The last option you see here is the "Coin" option. When you have this 
turned on, coins and bills will drop when you get hit, or hit your 
opponents. You will want to collect all the coins and bills that drop as 
fast as you can. The player that has the most at the end of the match will 
be declared the winner.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Time Limit and Stock
--------------------------------------------------------------------------
You will see 1 of 2 options here, depending on what you picked under the 
Rules option. The "Time Limit" option, is used for the amount of time you 
want to have before the match ends. The "Stock" option, is the amount of 
lives you have in a match before it ends.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Handicap
--------------------------------------------------------------------------
You have 3 options here. The first option is "Off". This is how normally 
all matches are played, so no explanation is needed for this one. The next 
option is "On". If you have it set to On, you can put whatever amount of 
percentage you want on your own character. Very helpful when playing 
against people of vastly different skill levels. The last option you see 
here is the "Auto" option. This keeps track of who wins and loses the 
match and then will put a percentage on the player that won the last 
match. Basically if you win a match, the next match you play will have you 
start with a higher percentage already. I believe it increases in 
increments of 20% per win.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Damage Ratio
--------------------------------------------------------------------------
This option increase how far you will get knocked back, when you get 
attacked. 1.0 is the normal number that you play in every match. if you 
set it lower than that, then when you get attacked, you will get knocked 
back less. If you set it higher than 1.0, then when you get attacked, you 
will fly back farther.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage Choice
--------------------------------------------------------------------------
The first option you see here is "Choose". It means you can select any 
stage you wish to play on, without any restrictions. The next option is 
"Random". The stages will be chosen randomly when this is turned on. The 
next option is "Turns". Each player gets a turn to pick a stage. It starts 
with Player 1 and proceeds to Player 2 and so forth. The next option is 
"Ordered". This means that you can select the order you wish to play the 
stages in. The last option is "Loser's Pick". This means that whoever lost 
the last match, will be able to pick the stage for the next match.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Item Switch
--------------------------------------------------------------------------
Here is where you will find all the items in the matches. You can change 
the rate at which they drop throughout the match. You can also decide what 
items you want to turn on or off. Each item has a little description by it 
so you can see what that specific item does in a match. Also you have the 
option to turn all items on or off in the top left of the screen.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
More Rules
--------------------------------------------------------------------------
You can change some more rules in this area. The "Stock Time Limit" 
option, lets you put a timer in stock matches before they end. The "Team 
Attack" option, lets you decide if you can hit your own teammate in team 
matches. The "Pause" option, lets you decide if you want pausing enabled 
or disabled in matches. The "Score Display" Option, lets you see your 
current score for the match. The "Damage Gauge" option, will let you 
disable or enable your damage percentage display in the match. The "Random 
Stage Switch" option, lets you disable or enable stages from being picked 
when choosing the "Random" button in the stage selection screen.
--------------------------------------------------------------------------


==========================================================================
Subsection 6: Names
==========================================================================

In here you can create names to keep statistics for yourself. Think of it 
as your own profile for the game. Nothing else is noteworthy for this 
section.



**************************************************************************
Section 4: Vault
**************************************************************************

This is a big area of the game. It covers any stages you have made, 
unlockables you have collected, snapshots you have taken, replays you have 
saved, and much more.

==========================================================================
Subsection 1: Trophies & Stickers
==========================================================================

You can view your trophies and stickers in this section as well as play 
the Coin Launcher.


==========================================================================
Trophy Gallery
==========================================================================
Go here to read about every trophy you have collected in the game.

Here is every trophy organized by series. 


Super Smash Bros
--------------------------

Smash Ball
Assist Trophy
CDs
Rolling Crates
Blast Box
Sandbag 
Food 
Timer 
Beam Sword 
Home-Run Bat 
Fan 
Cracker Launcher 
Motion-Sensor Bomb 
Gooey Bomb 
Smoke Ball 
Bumper 
Team Healer
Crates 
Barrels 
Capsule 
Party Ball 
Smash Coins 
Red Alloy 
Blue Alloy 
Yellow Alloy 
Green Alloy 


Subspace Emissary
--------------------

Primid 
Sword Primid 
Boom Primid 
Scope Primid 
Big Primid 
Metal Primid 
Fire Primid 
Glire 
Glice 
Glunder 
Poppant 
Bytan 
Roader 
Bombed 
Greap 
Bucculus 
Towtow 
Floow 
Auroros 
Buckot 
Jyk 
Gamyga 
Feyesh 
Trowlon 
Roturret 
Spaak 
Puppit 
Shaydas 
Mites 
Shellpod 
Shellpod (No Armor) 
Nagagog 
Cymul 
Ticken 
Armight 
Borboras 
Autolance 
Armank 
R.O.B. Sentry 
R.O.B. Launcher 
R.O.B. Blaster 
Mizzo 
Galleom 
Galleom (Tank Form) 
Duon 
Tabuu 
Tabuu (Wings) 
Master Hand 
Crazy Hand 
Dark Cannon 
Cargo 
Shadow Bugs 
Ancient Minister 
Subspace Gunship 
Subspace Bomb 
Trophy Stand 
Stock Ball 
Key 


Super Mario Bros.
--------------------

Mario 
Mario Finale 
Luigi 
Negative Zone 
Bowser 
Giga Bowser 
Peach 
Peach Blossom 
Super Mushroom 
Poison Mushroom 
Starman 
Metal Box 
Lightning 
Golden Hammer 
Fire Flower 
Bob-omb 
Freezie 
Hothead 
Green Shell 
Banana Peel 
Soccer Ball 
Lakitu & Spinies
Hammer Bro. 
Waluigi 
Petey Pirhana 
Striker Mario 
Striker Daisy 
Paper Mario 
Paper Luigi 
Paper Bowser 
Paper Peach
Wedding Bowser 
Wedding Peach 
Goomba 
Koopa Troopa (Green) 
Koopa Troopa (Red) 
Koopa Paratroopa (Green) 
Koopa Paratroopa (Red) 
Bullet Bill 
Giant Goomba 
Piranha Plant 
Buzzy Beetle 
Shy Guy 
Boo 
Cheep Cheep 
Blooper 
Toad 
Toadette 
Toadsworth 
Goombella 
Fracktail 
Wiggler 
Dry Bones 
Chain Chomp 
Perry
Bowser Jr. 
Birdo 
Kritter 
Ballyhoo & Big Top 
F.L.U.D.D 
Poltergust 3000 
Ghosts 
Shellcreepers 
Sidesteppers 
Luigi's Mansion 


Donkey Kong
-------------------------

Donkey Kong 
Konga Beat 
Diddy Kong 
Rocketbarrel Barrage 
Dixie Kong 
Funky Kong 
Candy Kong 
Lanky Kong 
Wrinkly Kong 
Rambi 
Enguarde 
Kritter 
Tiny Kong 
Cranky Kong 
Squitter 
Expresso 
King K. Rool 
Kass 
Kip 
Kalypso 
Kludge 
Helibird 
Turret Tusk 
Peanut Popgun 
Rocketbarrel Pack 
Xananab 
Hammer 
Spring 


The Legend of Zelda
--------------------------

Link 
Triforce Slash (Link) 
Zelda 
Light Arrow (Zelda) 
Sheik 
Light Arrow (Sheik) 
Ganondorf 
Beast Ganon 
Toon Link 
Triforce Slash (Toon Link) 
Heart Container
Bunny Hood 
Deku Nuts 
Tingle 
Wolf Link 
Robed Zelda 
Midna 
Ilia 
Malo 
Zant 
King Bulblin 
Agitha 
Darknut 
Bulblin 
Ooccoo 
Shadow Beast 
Yeta 
Ashei 
Darbus 
Ralis 
Goron 
Zora 
Sages 
Outset Link 
Zelda (Wind Waker) 
Ganondorf (Wind Waker) 
Medli 
Aryll 
Tetra 
Halmaroc King 
Salvatore 
Link's Grandma 
Valoo
Pigs 
Great Fairy 
King of Red Lions 
Pirate Ship 


Metroid
-----------------------

Samus 
Zero Laser 
Zero Suit Samus 
Power Suit Samus 
Screw Attack 
Metroid 
Ridley 
Meta Ridley 
Samus (Fusion Suit) 
Samus (Power Suit) 
Samus (Varia Suit) 
Samus (Gravity Suit) 
Samus (Dark Suit)
Dark Samus 
Kanden 
Spire 
Weavel 
Noxus 
Trace 
Sylux 
Luminoth 
Sheegoth 
Space Pirate
Parasite Queen 
Metroid Prime (Core) 
Metroid Prime (Exo) 
Gunship 


Yoshi
-------------------

Yoshi 
Super Dragon 
Baby Mario 
Baby Peach 


Kirby Super Star
----------------------

Kirby 
Cook Kirby 
Meta Knight 
Galaxia Darkness 
King Dedede 
Waddle Dee Army 
Maxim Tomato 
Dragoon 
Warp Star 
Superspicy Curry 
Star Rod 
Knuckle Joe 
Beam Kirby 
Needle Kirby 
Sword Kirby 
Sleep Kirby 
Wing Kirby 
Fighter Kirby 
Fire Kirby 
Ice Kirby 
Plasma Kirby 
Tornado Kirby 
Waddle Dee 
Waddle Doo 
Gordo 
Dyna Blade 
Blade Knight 
Bonkers 
Bronto Burt 
Cappy 
Golem
Kracko 
Scarfies 
Sir Kibble 
Walky 
Wheelie
Hydra 
Bomber
Bugzzy 
Combo Cannon 
Halberd
Apples 


Star Fox
------------------------

Fox 
Landmaster (Fox) 
Falco 
Landmaster (Falco) 
Wolf 
Landmaster (Wolf) 
Smart Bomb 
Andross 
Fox (Assault) 
Falco (Assault) 
Falco (Command) 
Peppy Hare 
Slippy Toad 
Krystal 
Tricky 
General Pepper 
ROB 64 
Panther Caroso 
Leon Powalski 
Arwing 
Great Fox 
Great Fox (Assault) 
Wolfen 


Pokemon
-----------------------

Pikachu 
Volt Tackle 
Pokemon Trainer
Triple Finish 
Charizard 
Squirtle 
Ivysaur 
Lucario 
Aura Storm 
Jigglypuff 
Puff Up 
Pokeball 
Piplup 
Munchlax 
Bonsly 
Weavile 
Manaphy 
Torchic 
Gulpin 
Metagross 
Gardevoir 
Latias & Latios 
Groudon
Kyogre 
Rayquaza 
Deoxys 
Jirachi 
Meowth 
Electrode 
Goldeen 
Staryu
Snorlax 
Chikorita 
Togepi 
Bellossom 
Wobbuffet 
Moltres 
Entei 
Suicune 
Ho-Oh 
Lugia 
Mew 
Celebi 
Turtwig 
Chimchar 
Bulbasaur 
Charmander 
Cyndaquil 
Totodile 
Treecko 
Mudkip 
Starly 
Buneary 
Glaceon & Leafeon 
Riolu 
Gyarados 
Pichu 
Plusle & Minun 
Blaziken 
Mewtwo 
Darkrai 
Dugtrio 
Cubone 
Hoppip 
Skarmory 
Drifloon 
Snorunt 
Snover 
Magnezone 
Electivire 
Uxie 
Mesprit 
Azelf 
Dialga 
Palkia 
Cresselia 


F-Zero
-----------------------

Captain Falcon 
Blue Falcon
Samurai Goroh 
Dr. Stewart 
Pico 
Jody Summer 
Mr. EAD 
The Skull 
Blood Falcon 
Black Shadow 
Zoda
Falcon Flyer 


Earthbound (Mother)
---------------------------

Lucas 
PK Starstorm (Lucas) 
Ness 
PK Starstorm (Ness) 
Mr. Saturn 
Franklin Badge 
Jeff 
Porky 
Porky Statue 


Ice Climbers
-----------------------

Ice Climbers 
Iceberg 
Vegetables 


Fire Emblem
----------------------

Ike 
Great Aether 
Marth 
Critical Hit 
Lyn 
Ashnard
Elincia 
Black Knight 
Sothe 


Kid Icarus
-----------------------

Pit 
Palutena's Army 
Palutena 
Palutena's Bow 


WarioWare
--------------------

Wario 
Wario-Man 
Kat & Ana 
Wario Bike 


Pikmin
-----------------------

Pikmin & Olimar 
End of Day 
Red Pikmin 
Blue Pikmin 
Yellow Pikmin 
White Pikmin 
Purple Pikmin 
Louie 
The President 
Hocotate Ship 
Onions 
Creeping Chrysanthemum 
Red Bulborb 
Empress Bulblax 
Careening Dirigibug 
Fiery Blowhog 
Burrowing Snagret 
Iridescent Flint Beetle 
Wollywog 
Swooping Snitchbug 
Pellets 


Animal Crossing
------------------------

Mr. Resetti 
Pitfall 
Animal Crossing Boy
Sable & Mabel 
Tom Nook 
Tortimer 
Blathers & Celeste 
Pelly & Phyllis 
Pascal 
Brewster 
Dr. Shrunk 
Katrina 
Blanca 
Copper & Booker
Joan 
Saharah 
K.K. Slider 
Crazy Redd
Tommy & Timmy Nook 
Katie & Kaitlin 
Wendell 
Kapp'n 
Gulliver
Mr. Resetti (Feet)
 

Game & Watch
------------------------

Mr. Game & Watch
Octopus 


Others
------------------------

Robot (R.O.B.)
Diffusion Beam 
Super Scope 
Unira 
Excitebikes 
Devil 
Dr. Wright 
Stafy 
Little Mac 
Tanks & Infantry 
Helirin 
Action Helirin 
Barbara 
Ray MK III 
Isaac 
Saki Amamiya 
Jill 
Stapy 
Mokka 
Pyrote 
Putty 
Warrior Mech Gauss 
HM Mech Rosa 
Musketeer Daltania 
Custom Robos 
Jameson & A.I.R.S.
Chibi-Robo 
Telly Vision 
Boulder 
Kyle Hyde 
Ashley Robbins 
Ouendan 
Elite Beat Agents 


Metal Gear
-----------------------

Solid Snake 
Grenade Launcher 
Gray Fox 
Iroquois Pliskin
Naked Snake 
Shagohod 
Metal Gear Ray 
Metal Gear Rex 
Gekko 
Cypher 
Cardboard Box 


Sonic the Hedgehog
-----------------------

Sonic the Hedgehog 
Super Sonic 
Shadow 
Tails 
Dr. Eggman 
Knuckles 
Amy Rose
Blaze 
Chao 
Cream 
Jet 
Silver



==========================================================================
Trophy Hoard
==========================================================================

In here you can arrange your trophies any way you would like.

==========================================================================
Coin Launcher
==========================================================================

Go to this mode if you want to collect more trophies and stickers. Only 
the random trophies and stickers can be obtained in this mode. None of the 
trophies or stickers that have requirements to unlock can be obtained in 
the Coin Launcher.

This mode of the game will have you shooting coins at various enemies, 
trophies, and obstacles. The coins you use are the ones that you have 
collected throughout playing Super Smash Bros. Brawl. You can collect 
coins in many of the game modes. 

Various groups of enemies will come from the sides of the board you are 
playing on. The only enemies that attack you though, will be the missiles. 
If they hit you, then you will lose a bundle of your coins. So make sure 
to take them out right away. The other enemies that you will find will 
usually come out in some type of a pattern. If you shoot all of the 
enemies in the pattern, then a random thing will occur. Nothing could 
happen at all, you will obtain a sticker for taking out the group of 
enemies, or you will get a coin bonus added to your coin total. Completely 
random and that is the only way to earn stickers in this mode. Also the 
missiles are the only enemies that reward you with anything random. They 
will though give you a bonus point. More on bonus points in a bit.

Trophies, on the other hand, will come out at random times throughout 
playing the Coin Launcher. They will take a certain number of coins to hit 
them with, until you get that trophy. Each trophy will take a different 
amount of hits. There is 1 time that trophies will come out guaranteed 
though. That is when you get the Bonus Points maxed out. See the meter in 
the bottom left of your screen, under your coin amount? That is the Bonus 
Point meter. Once it fills up, you will be able to launch coins like 
crazy. Normally 3 trophies will come onto the playing field also at this 
time. This only lasts for a limited amount of time, but you are guaranteed 
to find some trophies this way.

The last thing to note about the Coin Launcher, is the 2 obstacles that 
will come into play. They are Bumpers and Pitfalls. The pitfalls, will 
randomly happen onto a little square section of the playing field. They 
will make it disappear and any coins that are sent in that direction, will 
fall into the pit. The other obstacle is the Bumper. They are silvery 
metallic balls that come out from the sides of the board. They are only 
their to get in your way. Shooting them will not make them disappear, and 
you will only waste coins on them. Sometimes a trophy will also spawn with 
these bumpers, and you will pretty much be helpless as the bumpers block 
your way the whole time.


==========================================================================
Sticker Album
==========================================================================

You can view all the stickers you have collected in this mode. Here is a 
list of every sticker in the game sorted by Name.

18-Volt (WarioWare: Touched!) 
1-Up Mushroom (New SMB) 
9-Volt (WarioWare: MPG) 
9-Volt (WarioWare: Touched!)
 
Acro (Kirby 64) 
Aijou Boom no Ya (Sennen Kazoku) 
Akari Hayami (1080�Avalanche) 
Akari Hayami (Wave Race BS) 
Akuma (Sennen Kazoku) 
Amy Rose (Sonic CD) 
Ana (Mother) 
Ana (WarioWare: Touched!) 
Andrew (Star Fox: Assault) 
Andy (Advance Wars) 
Annie (Custom Robo V2) 
Arwing (Star Fox 64) 
Aryll (Zelda: Wind Waker) 
Ashley (Trace Memory) 
Ashley (WarioWare: Touched!) 
Ashley Viewing DTS (Trace Memory) 
Ashnard (Fire Emblem: Path of Radiance)
 
Baby Mario (Yoshi's Island) 
Balloon Fight Enemy  
Balloon Fighter  
Ballyhoo & Big Top (Mario Party 8) 
Banana (Mario Kart DS) 
Banana Bunch (DK: Barrel Blast) 
Banana Coin (DK64) 
Barkle (Tingle's Rupeeland) 
Barrel Train (Mario Kart: DD!!) 
Bellossom (Pok�mon series) 
Big Boss (MGS: The Twin Snakes) 
Big Switch (Kirby & The Amazing Mirror) 
Big The Cat (Sonic Adventure Director's Cut) 
Black Shadow (F-Zero GX) 
Blargg (Yoshi's Story) 
Blathers (Animal Crossing: WW) 
Blaze The Cat (Sonic Rush) 
Blipper (Kirby: Squeak Squad) 
Blood Falcon (F-Zero GX) 
Blue Falcon (F-Zero GX) 
Blue Pellet (Pikmin 2) 
Blue Pikmin (Pikmin) 
Blue Virus (Nintendo Puzzle Collection) 
Bone Dragon (Yoshi's Story) 
Boney (Mother 3) 
Bonkers (Kirby: Squeak Squad) 
Bonsly (Pok�mon series) 
Boo (Mario Tennis) 
Booker (Animal Crossing: WW) 
Boomerang (Zelda: Wind Waker) 
Boulder (Excite Truck) 
Boundish (Digiluxe) 
Bow (Paper Mario) 
Bowser (DDR: Mario Mix) 
Bowser (Mario Kart 64) 
Bowser (Mario Power Tennis) 
Bowser (Super Paper Mario) 
Bowser Coin (Mario Party 6) 
Bowser Jr. (Mario Superstar Baseball) 
Bowser Jr. (Super Mario Sunshine) 
Box Boxer (Kirby: Squeak Squad) 
Boxy (Kirby: Squeak Squad) 
Boy (Animal Crossing: WW) 
Boy (Magical Starsign) 
Boy (Magical Vacation) 
Brewster (Animal Crossing: WW) 
Brier (Yoshi Touch & Go) 
Brighton (Mario Party 6) 
Bronto Burt (Kirby 64) 
Bubble Baby Mario (Yoshi's Island) 
Bulborb (Pikmin 2) 
Bullet Bill (New Super Mario Bros.) 
Bullet Blaster (Mario Kart: DD!!) 
Bullfrog (Star Fox Command) 
Burt the Bashful (Yoshi's Island)
 
Cackletta (Mario & Luigi: SS) 
Candy (Kirby: Squeak Squad) 
Capsule (Nintendo Puzzle Collection) 
Capt. Falcon (F-Zero GX) 
Capt. Falcon (F-Zero X) 
Capt. Falcon (F-Zero) 
Captain (Trace Memory) 
Car Yoshi (Yoshi's Island) 
Celebi (Pok�mon series) 
Celeste (Animal Crossing: WW) 
Cell Phone (Kirby & The Amazing Mirror) 
Chain Chomp (Mario Party 8) 
Chao (Sonic Adventure Director's Cut) 
Chaos (Sonic Adventure Director's Cut) 
Charizard (Pok�mon series) 
Charmy Bee (Knuckles' Chaotix) 
Cheep Cheep (New Super Mario Bros.) 
Chef (Game & Watch) 
Chef (Shaberu! DS Cooking Navi) 
Chef Kawasaki (Kirby Super Star) 
Chibi-Robo (Chibi-Robo) 
Chibi-Robo (Chibi-Robo: Park Patrol) 
Chihuahua (Nintendogs) 
Chikorita (Pok�mon series) 
Chonmagyo (Densetsu no Stafy 2) 
Chozo Statue (Metroid II) 
Chromatron (Digiluxe) 
Chunky Kong (DK64) 
Classic Sonic (Sonic The Hedgehog JP Ver.) 
Classic Sonic (Sonic The Hedgehog US Ver.) 
Claus (Mother 3) 
Coin (New Super Mario Bros.) 
Colin (Zelda: Twilight Princess) 
Colonel (MGS2: Sons of Liberty) 
Commander Kahn (Elite Beat Agents) 
Cook Kirby (Kirby Super Star) 
Copper (Animal Crossing: WW) 
Cornimer (Animal Crossing: WW) 
Count Bleck (Super Paper Mario) 
Cranky Kong (Donkey Konga 3 JP) 
Crazee Dayzee (Yoshi's Island DS) 
Crazy Redd (Animal Crossing: WW) 
Cream The Rabbit & Cheese (Sonic Advance 2) 
Crimson Candypop Bud (Pikmin 2) 
Cupid Kirby (Kirby & The Amazing Mirror) 
Cupit (Sennen Kazoku)
 
Daisy (Super Mario Strikers) 
Daphnes Nohansen Hyrule (Zelda: WW) 
Dark Samus (Metroid Prime 2 Echoes) 
Dark Suit Samus (Metroid Prime 2 Echoes) 
Darknut (Zelda: Wind Waker) 
Daroach (Kirby: Squeak Squad) 
Dash (Star Fox Command) 
Deke (Fire Emblem: The Binding Blade) 
Deku Baba (Zelda: Ocarina of Time) 
Deku Link (Zelda: Majora's Mask) 
Deku Nut (Zelda: Ocarina of Time) 
Deoxys (Pok�mon series) 
Derek (Elite Beat Agents) 
Devil Car (Mother) 
Dice Block (Mario Party 8) 
Diddy Kong (DK64) 
Diddy Kong (Donkey Kong Country) 
Diddy Kong (Mario Hoops 3-on-3) 
Diddy Kong (Mario Superstar Baseball) 
Digidrive (Digiluxe) 
Dixie Kong (Donkey Konga 2) 
DK (Mario Superstar Baseball) 
DK Barrel (Donkey Kong Country) 
DK with Barrel (Mario vs. DK 2: MotM) 
Don Bongo (Yoshi's Story) 
Donbe (Shin Onigashima) 
Donkey Kong (DK Jungle Beat) 
Donkey Kong (Donkey Kong Country) 
Donkey Kong (Mario Kart DS) 
Donkey Kong Jr. (Mario Tennis) 
Dr. Crygor (WarioWare: Touched!) 
Dr. Eggman (Sonic The Hedgehog) 
Dr. Lobe (Big Brain Academy) 
Dr. Lobe (Big Brain Academy: WD) 
Dr. Mario (Nintendo Puzzle Collection) 
Dr. Shrunk (Animal Crossing: WW) 
Dr. Stewart (F-Zero GX) 
Dribble (WarioWare: MPG) 
Dry Bones (Mario Party 7) 
Duck (Duck Hunt) 
Dunning Smith (Hotel Dusk: Room 215) 
Duster (Mother 3) 
Dyna Blade (Kirby Super Star) 
Dzuke-chan (English Training) 

E-102 Gamma (Sonic Adventure Director's Cut) 
E-123 Omega (Sonic Heroes) 
Egg (Game & Watch) 
Eggplant Wizard (Kid Icarus) 
Eight Yoshis (SMA 3: Yoshi's Island) 
Eirika (Fire Emblem: The Sacred Stones) 
Eldstar (Mario Party 5) 
Electrode (Pok�mon series) 
Electroplankton  
Eliwood (Fire Emblem) 
Emerl (Sonic Battle) 
Energy Tank (Metroid) 
Enguarde (Donkey Kong Country) 
Entei (Pok�mon series) 
Ephraim (Fire Emblem: The Sacred Stones) 
Epona & Link (Zelda: Ocarina of Time) 
Erazor Djinn (Sonic & the Secret Rings) 
Espio The Chameleon (Knuckles' Chaotix) 
Eva (MGS3: Snake Eater) 
Excitebike  
Ezlo (Zelda: Minish Cap)
 
Fairy (Zelda: Twilight Princess) 
Falco (Star Fox 64) 
Falco (Star Fox Adventures) 
Falco (Star Fox Command) 
Falco (Star Fox: Assault) 
Fat Hockey Player (Ice Hockey) 
Federation Trooper (Metroid Prime 2 Echoes) 
Female Pianta (Super Mario Sunshine) 
Fierce Deity Link (Zelda: MM) 
Fire (Game & Watch) 
Fire Flower (New Super Mario Bros.) 
Fire Stingray (F-Zero GX) 
Firefly (Excite Truck) 
Flag Man (Game & Watch) 
Flint (Mother 3) 
Flower Fairy Lip (Nintendo Puzzle Collection) 
Flower Icon (Paper Mario: TTYD) 
Fly Guy (Mario Power Tennis) 
Fox (Star Fox 64) 
Fox (Star Fox Adventures) 
Fox (Star Fox Command) 
Fox (Star Fox) 
Fox (Star Fox: Assault) 
Free Ranger (Chibi-Robo: Park Patrol) 
F-Type (Wild Trax) 
Funky Kong (Donkey Konga 3 JP) 

Gale Hawg (DK Jungle Beat) 
Ganondorf (Zelda: Ocarina of Time) 
Ganondorf (Zelda: Wind Waker) 
Gardevoir (Pok�mon series) 
General Guy (Paper Mario) 
General Pepper (Star Fox: Assault) 
Girl (Animal Crossing: WW) 
Girl (Magical Vacation) 
Gleeok (The Legend of Zelda) 
Goldeen (Pok�mon series) 
Golden Fox (F-Zero GX) 
Gomar & Shioh (F-Zero GX) 
Goombella (Paper Mario: TTYD) 
Goonie (Yoshi's Island DS) 
Gordo (Kirby: Squeak Squad) 
Goron (Zelda: Ocarina of Time) 
Gracie (Animal Crossing: WW) 
Gravity Suit Samus (Metroid: Zero Mission) 
Gray Fox (MGS: The Twin Snakes) 
Green Rupee (Zelda: Twilight Princess) 
Greil (Fire Emblem: Path of Radiance) 
Groudon (Pok�mon series) 
Grutch (Drill Dozer) 
Gulliver (Animal Crossing: WW) 
Gulpin (Pok�mon series) 
Gunship (Metroid Prime 2 Echoes) 
Guy (Fire Emblem) 

Hajime Tanaka (Ouendan 2) 
Hammer Bro (New Super Mario Bros.) 
Hanenbow (Electroplankton) 
Happy Mask Salesman (Zelda: MM) 
Harriet (Animal Crossing: WW) 
Hawke (Advance Wars: DS) 
Hayato Saionji (Ouendan 2) 
Hector (Fire Emblem) 
Helibokaan (Kururin Squash!) 
Hero's Bow (Zelda: Twilight Princess) 
Hinawa (Mother 3) 
Hiroshi (Trade & Battle: Card Hero) 
HM Mech Rosa (Chosoju Mecha MG) 
Hoofer (DK Jungle Beat) 
Ho-Oh (Pok�mon series) 
Hookshot (Zelda: Ocarina of Time) 
Hooktail (Paper Mario: TTYD) 
Horse Call (Zelda: Twilight Princess) 
Hot Head (Kirby: Squeak Squad) 
HP Pot (Magical Starsign) 
Hylian Shield (Zelda: Minish Cap) 
Hylian Shield (Zelda: Twilight Princess)
 
Ike (Fire Emblem: Path of Radiance) 
Ike (Fire Emblem: Radiant Dawn) 
Instructor (Pilotwings) 
Iron Tiger (F-Zero GX) 
Item Box (Mario Kart: DD!!) 
Ivysaur (Pok�mon series) 

J (Elite Beat Agents) 
Jake (Advance Wars: DS) 
Jeff (EarthBound) 
Jessica (Trace Memory) 
Jet The Hawk (Sonic Riders) 
Jewel Fairy Ruby (Nintendo Puzzle Collection) 
Jigglypuff (Pok�mon series) 
Jill & Drill Dozer (Drill Dozer) 
Jill (Drill Dozer) 
Jimmy T. (WarioWare: MPG) 
Jirachi (Pok�mon series) 
Joan (Animal Crossing: WW) 
Joshua (Fire Emblem: The Sacred Stones) 
Judge (Game & Watch) 
Junior (Donkey Kong Jr.) 

K.K. Slider (Animal Crossing: WW) 
Kafei & Keaton Mask (Zelda: MM) 
Kai Doumeki (Ouendan 2) 
Kalypso (DK: Barrel Blast) 
Kamek (Yoshi Touch & Go) 
Kamek (Yoshi's Island) 
Kamisama (Sennen Kazoku) 
Kammy Koopa (Paper Mario) 
Kanden (Metroid Prime Hunters) 
Kapp'n (Animal Crossing: WW) 
Karate Kong (DK Jungle Beat) 
Kat (WarioWare: Touched!) 
Katrina (Animal Crossing: WW) 
King Bulblin & Lord Bullbo (Zelda: TP) 
King Dedede & Kirby (Kirby 64) 
King Dedede (Kirby Super Star) 
King Dedede (Kirby: Squeak Squad) 
King Dodongo (Zelda: Ocarina of Time) 
King K. Rool (DK64) 
King of Red Lions & Link (Zelda: WW) 
King Zora (Zelda: Ocarina of Time) 
Kirby (Kirby & The Amazing Mirror) 
Kirby (Kirby 64) 
Kirby (Kirby Air Ride) 
Kirsh (Magical Vacation) 
Klaptrap (Donkey Kong Country) 
Knuckles The Echidna (Sonic The Hedgehog 3) 
Koopa (Super Mario Strikers) 
Kooper (Paper Mario) 
Kraid (Metroid: Zero Mission) 
Kritter (DK: King of Swing) 
Kritter (Mario Strikers Charged) 
Krystal (Star Fox Adventures) 
Krystal (Star Fox Command) 
Krystal (Star Fox: Assault) 
Kumatora (Mother 3) 
Kururin (Kururin Paradise) 
Kyle Hyde (Hotel Dusk: Room 215) 
Kyogre (Pok�mon series) 
Kyorosuke (Densetsu no Stafy 4) 

Lakitu (Mario Kart: Super Circuit) 
Lakitu (New Super Mario Bros.) 
Lanky Kong (DK64) 
Lantern (Zelda: Twilight Princess) 
Latias & Latios (Pok�mon series) 
Legend of Outset (Zelda: Wind Waker) 
Leon (Star Fox Command) 
Leon (Star Fox: Assault) 
Lightning (Mario Kart DS) 
Lilina (Fire Emblem: The Binding Blade) 
Linebeck (Zelda: Phantom Hourglass) 
Link & Pigs (Zelda: Wind Waker) 
Link (The Legend of Zelda) 
Link (Zelda: Link to the Past) 
Link (Zelda: Twilight Princess) 
Link (Zelda: Wind Waker) 
Link with Goron Mask (Zelda: MM) 
Link's Grandma (Zelda: Wind Waker) 
Lion (Game & Watch) 
Liquid Snake (MGS: The Twin Snakes) 
Little Saucer (Mother) 
Lloyd (Mother) 
Lon Lon Milk (Zelda: Ocarina of Time) 
Louie (Pikmin 2) 
Lucario (Pok�mon series) 
Lucas (Mother 3) 
Ludwig von Koopa (Super Mario Bros. 3) 
Lugia (Pok�mon series) 
Luigi & Baby Luigi (Mario & Luigi: PiT) 
Luigi (Luigi's Mansion) 
Luigi (Mario & Luigi: SS) 
Luigi (Super Paper Mario) 
Luminoth (Metroid Prime 2 Echoes) 
Lyle (Animal Crossing: WW) 
Lyn (Fire Emblem) 

Mabel (Animal Crossing: WW) 
Mace Guy (Yoshi Topsy-Turvy) 
Mach Rider  
Mad Truck (Mother) 
Magkid (Slide Adventure MAGKID) 
Makar (Zelda: Wind Waker) 
Male Pianta (Super Mario Sunshine) 
Malo (Zelda: Twilight Princess) 
Manaphy (Pok�mon series) 
Manhole (Game & Watch) 
Manky Kong (Donkey Kong Country) 
Mario & Luigi (Mario & Luigi: SS) 
Mario & Yoshi (Super Mario Sunshine) 
Mario (Mario Kart DS) 
Mario (Mario Superstar Baseball) 
Mario (Super Paper Mario) 
Marth (Fire Emblem: Monsho no Nazo) 
Master (Trade & Battle: Card Hero) 
Master Belch (EarthBound) 
Master Miller (MGS: The Twin Snakes) 
Materu (Densetsu no Stafy 4) 
Max (Advance Wars) 
Maxim Tomato (Kirby: Squeak Squad) 
Medli (Zelda: Wind Waker) 
Mega Mushroom (New Super Mario Bros.) 
Mega Rush Badge (Paper Mario: TTYD) 
Mei Ling (MGS: The Twin Snakes) 
Meowth (Pok�mon series) 
Meryl Silverburgh (MGS: The Twin Snakes) 
Meta Knight (Kirby: Squeak Squad) 
Meta Knight Ball (Kirby Canvas Curse) 
Metagross (Pok�mon series) 
Metal Gear RAY (MGS2: Sons of Liberty) 
Metal Gear REX (MGS: The Twin Snakes) 
Metal Sonic (Sonic CD) 
Metroid (Metroid Pinball) 
Metroid (Metroid: Zero Mission) 
Mew (Pok�mon series) 
Micaiah (Fire Emblem: Radiant Dawn) 
Midna & Wolf Link (Zelda: Twilight Princess) 
Midna (Zelda: Twilight Princess) 
Midori Mushi (Slide Adventure MAGKID) 
Mila (Hotel Dusk: Room 215) 
Miles "Tails" Prower (Sonic The Hedgehog 2) 
Millennium Star (Mario Party 3) 
Mini Mario (Mario vs. DK 2: MotM) 
Miniature Dachshund (Nintendogs) 
Misstar (Mario Party 5) 
Mist (Fire Emblem: Path of Radiance) 
Moblin (Zelda: Wind Waker) 
Mokka (Magical Starsign) 
Moltres (Pok�mon series) 
Mona & Moped (WarioWare: MMG) 
Mona (WarioWare: Touched!) 
Monster (FGPII: 3D Hot Rally) 
Moon Fairy Seren (Nintendo Puzzle Collection) 
Morph Ball (Metroid Pinball) 
Morris (Elite Beat Agents) 
Mother Brain (Metroid: Zero Mission) 
Mouser (Super Mario Bros. 2) 
Mr. EAD (F-Zero GX) 
Mr. Resetti (Animal Crossing: WW) 
Mr. Saturn (EarthBound) 
Mr. Saturn (Mother 3) 
Munchlax (Pok�mon series) 
Mushroom (New Super Mario Bros.) 
Musketeer Daltania (Chosoju Mecha MG) 
Muskular (Mario Party 5) 
Myrrh (Fire Emblem: The Sacred Stones) 

Nabaaru (Fire Emblem: Monsho no Nazo) 
Naked Snake (MGS3: Snake Eater) 
Nana (Ice Climber) 
Nanocarp (Electroplankton) 
Naomi Hunter (MGS: The Twin Snakes) 
Needle Kirby (Kirby 64) 
Ness (EarthBound) 
New Age Retro Hippie (Mother) 
Ningyou Kouchuu Viigaru (Chosoju Mecha MG) 
Ninian (Fire Emblem) 
Ninten (Mother) 
Noki (Super Mario Sunshine) 
Nruff (Kirby 64) 

Ocarina of Time  
O'Chunks (Super Paper Mario) 
Octoman (F-Zero GX) 
Octopus (Game & Watch) 
Octorok (Zelda: Ocarina of Time) 
Olimar & Louie's Ship (Pikmin 2) 
Olimar's Daughter (Pikmin 2) 
Onion (Pikmin 2) 
Ooccoo (Zelda: Twilight Princess) 
Orbiter (Digiluxe) 
Orbulon (WarioWare: MPG) 
Otacon (MGS2: Sons of Liberty) 

Pak E. Derm (Yoshi's Story) 
Panel (Nintendo Puzzle Collection) 
Panther (Star Fox Command) 
Panther (Star Fox: Assault) 
Papa (Chibi-Robo) 
Parachute (Game & Watch) 
Paratroopa (Super Paper Mario) 
Party Monkey (DK Jungle Beat) 
Pascal (Animal Crossing: WW) 
Paula (EarthBound) 
Pauline & Donkey Kong (Donkey Kong) 
Peach & Daisy (Mario Party 7) 
Peach (Mario Strikers Charged) 
Peach (Mario Superstar Baseball) 
Peach (Super Mario Bros. 2) 
Peach (Super Princess Peach) 
Pelly (Animal Crossing: WW) 
Penny (WarioWare: Smooth Moves) 
Peppy (Star Fox 64) 
Peppy (Star Fox: Assault) 
Perara (Kirby: Squeak Squad) 
Perry (Super Princess Peach) 
Pete (Animal Crossing: WW) 
Petey Piranha (Mario Golf: TT) 
Petey Piranha (Mario Strikers Charged) 
Phantom Ganon (Zelda: Ocarina of Time) 
Phyllis (Animal Crossing: WW) 
Piece of Heart (Zelda: Twilight Princess) 
Pigma (Star Fox: Assault) 
Pigmask (Mother 3) 
Pikachu (Pok�mon series) 
Pinkle (Tingle's Rupeeland) 
Piplup (Pok�mon series) 
Pit (Kid Icarus) 
Pit (Kid Icarus: OM&M) 
Plum (Mario Golf) 
Pok�mon Trainer (Pok�mon series) 
Poo (EarthBound) 
Porky (EarthBound) 
Postman (Zelda: Majora's Mask) 
Postman (Zelda: Twilight Princess) 
Power Jump Badge (Paper Mario) 
Prince Peasley (Mario & Luigi: SS) 
Propeller Shy Guy (Yoshi's Story) 
Purple Pikmin (Pikmin 2) 
Putty (Magical Starsign) 

R.O.B. (Mario Kart DS US) 
Raccoon Mario (Super Mario Bros. 3) 
Rachel (Advance Wars: DS) 
Rad (Excite Truck) 
Raiden (MGS2: Sons of Liberty) 
Rakensen (Custom Robo: BR) 
Rambi (Donkey Kong Country) 
Raphael the Raven (Yoshi's Island) 
Rawk Hawk (Paper Mario: TTYD) 
Ray (Custom Robo) 
Ray 01 (Custom Robo: BR) 
Ray MKIII (Custom Robo Arena) 
Rayquaza (Pok�mon series) 
Reaper & Reapette (Kid Icarus) 
Reclining Red Pikmin (Pikmin 2) 
Red Fire (Mario Kart: DD!!) 
Red Gazelle (F-Zero GX) 
Red Pellet Flower (Pikmin 2) 
Red Pikmin (Pikmin) 
Red Virus (Nintendo Puzzle Collection) 
ReDead (Zelda: Ocarina of Time) 
Revolver Ocelot (MGS2: Sons of Liberty) 
Ricky Winterborn (1080�Avalanche) 
Ridley (Metroid) 
Ridley (Metroid: Zero Mission) 
ROB (Star Fox Adventures) 
ROB 64 (Star Fox: Assault) 
Rob Haywood (Wave Race BS) 
Robo Cube (Custom Robo: BR) 
Robot & Blocks (Stack-Up) 
Robot (Mario Kart DS JP) 
Rosie (Animal Crossing: WW) 
Rotohex (Digiluxe) 
Rouge The Bat (Sonic Adventure 2: Battle) 
Rover (Animal Crossing: WW) 
Roy (Fire Emblem: The Binding Blade) 
Running Chibi-Robo (Chibi-Robo) 
Running Zero Suit Samus (Metroid: ZM) 
Rusl (Zelda: Twilight Princess) 
Rutoga (Fire Emblem: The Binding Blade) 
Ryota Hayami (Wave Race BS) 
Ryuta Ippongi (Ouendan 2) 

Sable (Animal Crossing: WW) 
Sabure Prince (Kaeru no Tame ni Kane wa Naru) 
Saharah (Animal Crossing: WW) 
Salsa (Mother 3) 
Salvatore (Zelda: Wind Waker) 
Sami (Advance Wars) 
Samurai Goroh (F-Zero X) 
Samurai Goroh (F-Zero) 
Samus (Metroid Fusion) 
Samus (Metroid Prime 2 Echoes) 
Samus (Metroid) 
Sayaka Amemiya (Ouendan 2) 
Seal Head (Custom Robo: BR) 
Seiuchi-kun (Densetsu no Stafy 3) 
Shadow Beast (Zelda: Twilight Princess) 
Shadow Mario (Super Mario Sunshine) 
Shadow The Hedgehog (Sonic Adventure 2: Battle) 
Shagohod (MGS3: Snake Eater) 
Shahra (Sonic & the Secret Rings) 
Sheik (Zelda: Ocarina of Time) 
Shiba Inu (Nintendogs) 
Shiida (Fire Emblem: Monsho no Nazo) 
Shine Sprite (Super Mario Sunshine) 
Shroob (Mario & Luigi: PiT) 
Shy Guy (Yoshi's Story) 
Sidestepper (Mario Bros.) 
Silver The Hedgehog (Sonic The Hedgehog) 
Skull Kid (Zelda: Majora's Mask) 
Skull Kid (Zelda: Ocarina of Time) 
Skulltula (Zelda: Ocarina of Time) 
Slippy (Star Fox 64) 
Slippy (Star Fox: Assault) 
Snifit (Mario Party 3) 
Snorlax (Pok�mon series) 
Snowman (1080�Avalanche) 
Solid Snake (MGS: The Twin Snakes) 
Solid Snake (MGS2: Sons of Liberty) 
Sonic The Hedgehog (Sonic The Hedgehog) 
Sothe (Fire Emblem: Radiant Dawn) 
Space Pirate (Super Metroid) 
Sparrow (Magical Starsign) 
Special Token (Metroid Pinball) 
Spinner (Zelda: Twilight Princess) 
Spiny (New Super Mario Bros.) 
Spiny Shell (Mario Kart: DD!!) 
Spitz (WarioWare: MPG) 
Squeaker (Kirby: Squeak Squad) 
Squirtle (Pok�mon series) 
Stafy (Densetsu no Stafy 2) 
Stafy (Densetsu no Stafy) 
Stapy (Densetsu no Stafy 3) 
Starman (EarthBound) 
Starman (Kirby: Squeak Squad) 
Starman (New Super Mario Bros.) 
Starship (Metroid Fusion) 
Starship (Metroid Prime Hunters) 
Staryu (Pok�mon series) 
Stork (Yoshi's Island DS) 
Stork Stop (Yoshi's Island DS) 
Storm The Albatross (Sonic Riders) 
Stuffwell (Mario & Luigi: PiT) 
Suicune (Pok�mon series) 
Sukapon (Joy Mech Fight) 
Super Baby (Yoshi's Island DS) 
Super Mario Bros.  
Super Sonic (Sonic The Hedgehog 2) 
Sylux (Metroid Prime Hunters) 

Takamaru (Nazo no Murasamejo) 
Tamagon (Devil World) 
Tameo (Trade & Battle: Card Hero) 
Tap-Tap (Yoshi Touch & Go) 
Teddy (Mother) 
Telly (Chibi-Robo) 
Tetra (Zelda: Wind Waker) 
The Black Knight (Fire Emblem: PoR) 
The Boss (MGS3: Snake Eater) 
The Great Fairy (Zelda: Wind Waker) 
The President (Pikmin 2) 
Tikal (Sonic Adventure Director's Cut) 
Tingle (Tingle's Rupeeland) 
Tingle (Zelda: Wind Waker) 
Tiny Kong (DK64) 
Tiny Wario (Virtual Boy Wario Land) 
Tippi (Super Paper Mario) 
Toad & Toadette (Mario Party 7) 
Toad (Mario Party 6) 
Toad (Mario Party 7) 
Toadette (Mario Party 6) 
Toadsworth (Mario & Luigi: PiT) 
Toadsworth (Super Mario Sunshine) 
Togepi (Pok�mon series) 
Tom Nook (Animal Crossing: WW) 
Torchic (Pok�mon series) 
Tortimer (Animal Crossing: WW) 
Tractor Trailer (Wild Trax) 
Training Academy Coach (X) 
Treasure Chest (Kirby: Squeak Squad) 
Triple Red Shells (Mario Kart: DD!!) 
Turbo Birdo (Mario Kart: DD!!) 
Twila (Mario Party 6) 

Valoo (Zelda: Wind Waker) 
Vector The Crocodile (Knuckles' Chaotix) 
Vermin (Game & Watch) 
Vivian (Paper Mario: TTYD) 
Volvoice (Electroplankton) 

Waddle Dee (Kirby 64) 
Waddle Dee Ball (Kirby Canvas Curse) 
Waluigi (Mario Superstar Baseball) 
Waluigi (Super Mario Strikers) 
Wario & Bike (WarioWare: MMG) 
Wario (Super Mario 64 DS) 
Wario (Super Mario Strikers) 
Wario (WarioWare: Smooth Moves) 
Wario Car (Mario Kart: DD!!) 
Wario World Symbol (Wario World) 
Wario-Man (WarioWare: Touched!) 
Warrior Ing (Metroid Prime 2 Echoes) 
Warrior Mech Gauss (Chosoju Mecha MG) 
Water Fairy Elias (Nintendo Puzzle Collection) 
Wave Race Blue Storm  
Wave The Swallow (Sonic Riders) 
Weavel (Metroid Prime Hunters) 
Weavile (Pok�mon series) 
Welsh Corgi (Nintendogs) 
Wendell (Animal Crossing: WW) 
Whispy Woods (Kirby Super Star) 
White Cat (F-Zero GX) 
White Pikmin (Pikmin 2) 
Wiggler (Mario Power Tennis) 
Wild Goose (F-Zero GX) 
Wild Gunman  
Wobbuffet (Pok�mon series) 
Wolf (Excite Truck) 
Wolf (Star Fox Command) 
Wolf (Star Fox: Assault) 
Wolfen (Star Fox 64) 
Wolfen (Star Fox: Assault) 
Wrinkly Kong (DK: King of Swing) 

Xananab (DK Jungle Climber) 

Yadokarita (Densetsu no Stafy) 
Yakuman Player (Yakuman) 
Yellow Pellet (Pikmin 2) 
Yellow Pikmin (Pikmin) 
Yellow Virus (Nintendo Puzzle Collection) 
Yoshi (Mario Party 2) 
Yoshi (Paper Mario: TTYD) 
Yoshi (Yoshi Touch & Go) 
Yoshi Ship (Yoshi Topsy-Turvy) 
Yoshi's Egg (Yoshi Touch & Go) 
Young Cricket (WarioWare: Smooth Moves) 
Young Zelda (Zelda: Minish Cap) 
Young Zelda (Zelda: Ocarina of Time) 

Zant (Zelda: Twilight Princess) 
Zebes Inhabitant (Metroid Fusion) 
Zelda (Zelda: Link to the Past) 
Zelda (Zelda: Ocarina of Time) 
Zero Suit Samus (Metroid: Zero Mission) 
Zinger (DK: King of Swing) 
Zora (Zelda: Ocarina of Time) 
Zora Link (Zelda: Majora's Mask) 


==========================================================================
Sticker Center
==========================================================================

In here you can arrange the stickers how you want and take snapshots of 
them.


==========================================================================
Subsection 2: Stage Builder
==========================================================================

In this mode you can create your very own custom stages and play on them 
in Brawl mode. First off, go to where it says "NEW!", to make a new stage. 
You can now pick the size of the stage you want to make. Small, medium, or 
large. Next you can pick the background you want the stage to be played 
on. Lastly, you can pick what music you want to be played on your stage. 
After you select all those options, select the "OK" button to start making 
your stage!

Alright, now you are presented with the actually building part of your 
stage. Its not very complicated at all and its a very simplified process 
of making stages. You have a few options and designed at your disposal, so 
have fun with what you do have.

Now lets look at all the different things on this screen. If you look at 
the top of your screen, you will see the "Back" button, the "Remaining 
Parts" meter, and a button that should display "All" currently. The 
"Back" button, will let you exit the stage builder without saving your 
progress. The "Remaining Parts" meter, is how many objects you can put in 
your stage. The more objects you put in your stage, the more the meter 
will fill up. Once it reaches the end of the meter, you won't be able to 
put any more objects in your stage. The last button, that should say 
"All" currently, is for you to organize your pieces which are on the right 
side of the screen. Press the "Z" button on your controller, to cycle 
through the different organizations for your pieces.

Now lets talk about the bottom of your screen. Starting from the left you 
have the "OK" button. This will let you save your stage that you made. It 
also lets you name the stage, make a comment about the stage, and change 
your music. The next button on the right is the "Test" button. This lets 
you play on your stage to check out how everything is currently. The next 
button on the right is the "Undo" button. This lets you undo the last 
thing you edited on your stage. You can also just press the "Y" button on 
your controller to undo. The next 2 buttons on your right is the "Zoom 
Out" and "Zoom In" button. Press "R" to zoom in and press "L" to zoom out. 
The next button on your right is the "Rotate" button. This lets you rotate 
your pieces on the right side of the screen. You can flip them so they are 
facing left or facing right, using this button. The last button you see on 
the right is the "Size" button. Just select it and press the "A" button on 
your controller to increase the size of the pieces on the right side of 
your screen.

The last part of the stage builder is the pieces on the right. Just try 
testing out all of them on your stage and let your imagination run wild 
while trying to think up clever designs using these pieces. Just highlight 
a piece you want to use and press the "A" button to select it. Now you can 
put it anywhere on the stage you want. Well, almost anywhere. If you have 
red parts on your screen, then that means you can't put that piece in that 
area. This is just because the other pieces are filling up that area in 
your stage. So find a place that isn't red and place it there. You can 
also use the "Z" button, if you want to use more of that same piece.


==========================================================================
Subsection 3: Masterpieces
==========================================================================

In this section of the game, you can play demos of some of the old 
Nintendo classics. These are some of the best selling Nintendo games ever! 
Be sure to play through them all if you haven't played them before. These 
games are not ones to be passed by without playing at least once in your 
life!

--------------------------------------------------------------------------
Donkey Kong (System: Nintendo Entertainment System)

Unlocked by: Leave your game on for more than 10 hours. You can check how 
long the game has been on in the Data menu. Just select Data, then select 
Records, and finally select Brawl Records. Look for where it says, "Power 
Time". That is how long your game has been turned on for.

Description: Ah that classics. You play as Mario in this game and your 
goal is to rescue the Princess. She is being held hostage by Donkey Kong. 
You must climb ladders, jump over fireballs, as well as avoiding other 
obstacles, while you make your climb up to rescue the princess.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Ice Climber (System: Nintendo Entertainment System)

Unlocked by: Is available at the start.

Description: Climb to the top! Your goal here is simple: just keep 
climbing up! You will of course have to avoid obstacles and enemies along 
the way. Break through the blocks as you make your way up to the top of 
the level.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Super Mario Bros. (System: Nintendo Entertainment System)

Unlocked by: Is available at the start.

Description: The game that started the whole series. Play the original 
Super Mario Bros. game. Jump on Goombas and other enemies as you race to 
the flag at the end of the level. You will also need to dodge other 
obstacles and pits along the way. The faster the time you reach the flag, 
the more points you will get.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Legend of Zelda (System: Nintendo Entertainment System)

Unlocked by: Is available at the start.

Description: Another game that started a legendary series of games to 
follow it. Play as Link, in an epic quest to save the princess. Fight 
through caves, temples, and other places, as you battle tons of enemies in 
your path. Find numerous items to help you along your journey and collect 
hearts to raise your health.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Kid Icarus (System: Nintendo Entertainment System)

Unlocked by: Is available at the start.

Description: Set out with your bow and arrow and fight through the enemies 
as you try to rescue Palutena. Your goal is to destroy the evil Medusa who 
has imprisoned Palutena. You are Palutena's last hope to rid the world of 
Medusa. Good luck! Of course, if you are playing the demo, I don't think 
you will be able to do that. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
F-Zero (System: Super Nintendo Entertainment System)

Unlocked by: You must have Captain Falcon join your team in the Subspace 
Emissary. Once he joins your team, you will unlock this Masterpiece.

Description: Race at crazy high speeds in this super fast futuristic 
racer. I personally love this game and used to play it all the time. It 
started the whole series and was a great game for its time period! Have 
fun with this one.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Super Mario World (System: Super Nintendo Entertainment System)

Unlocked by: Brawl on Yoshi's Island Melee stage at least 3 times to 
unlock this Masterpiece.

Description: Another great game. The Mario series got upgraded graphics on 
the Super Nintendo and made the game looks tons better. If you have never 
played this game, then you are really missing out. No matter what 
generation you are in, you must give this game a try. Epic boss battles 
and stages that will always be remembered, give this game a place in 
history.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Super Mario Bros. 2 (System: Nintendo Entertainment System)

Unlocked by: Win at least 5 Brawls using Peach to unlock this Masterpiece.

Description: The second game in the Super Mario Bros. series! This time 
you get to pick between 4 characters. Each character has their own unique 
play style. In this adventure, you must save the world from Wart. This was 
another great game on the NES.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Kirby's Adventure (System: Nintendo Entertainment System)

Unlocked by: Is available at the start.

Description: The original Kirby game! Set out on a quest to fix the Star 
Rod and take care of King DeDeDe. Copy enemy abilities and use them to 
reach the goal in each stage. 
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Legend of Zelda: Ocarina of Time (System: Nintendo 64)

Unlocked by: Use Toon Link 10 times in Brawls to unlock this Masterpiece.

Description: One of the greatest Zelda games ever made! This game is big, 
really big. Set out as Link in a quest to free Hyrule from the evil 
Ganondorf. Collect the pieces of the triforce and turn Hyrule back into 
the peaceful place that it once was.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Star Fox 64 (System: Nintendo 64)

Unlocked by: Is available at the start.

Description: One of the best Star Fox games in the series, if not the 
best. You pilot Fox and try to get rid of the evil Andross, who is out to 
take over the galaxy. This game has some epic boss battles, that you won't 
soon forget. Still loads of fun to this day.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Super Metroid (System: Super Nintendo Entertainment System)

Unlocked by: Is available at the start.

Description: This game brought the Metroid series a lot of attention. Many 
consider this the best game in the series even. You take control of Samus 
as you blast your way through enemies. Your goal in this game, is to 
recover the lost Metroid. 
--------------------------------------------------------------------------


==========================================================================
Subsection 4: Challenges
==========================================================================

In this section of the game you can view requirements to unlock certain 
rewards in the game. There are 128 different unlockables in this place! 
With tons of things to unlock, you will be spending a lot of time browsing 
through all the requirements. At first you will have nothing but blue 
squares, but after you spend some time playing this game, you are bound to 
unlock at least one of the Challenges.

Here is a list of every Challenge box with the requirements to unlock it. 
I will be sorting this list using the letters A, B, C, and D followed by a 
number from 1-32. The letters will represent the row I am referring to, 
and the number will represent the column I am referring to. I will start 
from the top left of the Challenge screen. For example: (A-1) will refer 
to the blue square in the 1st column of the 1st row (the uppermost and 
leftmost square on the screen). Then I will proceed moving to the right 
onto (A-2). Once I finish a row I will then start the next row and 
continue right again (for example: (B-1)).

--------------------------------------------------------------------------
(A-1) Description: Galleom (Tank Form) 

      Reward Type: Trophy

      Requirement: Clear Boss Battles on Intense difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-2) Description: Palutena's Bow

      Reward Type: Trophy

      Requirement: Clear Target Smash level 1 in under 15 seconds.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-3) Description: Cardboard Box

      Reward Type: Trophy

      Requirement: Clear Target Smash level 4 in under 32 seconds.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-4) Description: Clu Clu Land

      Reward Type: Music

      Requirement: Hit 1,200 ft. in Home-Run Contest.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-5) Description: Big Blue (Melee)

      Reward Type: Stage

      Requirement: Use Captain Falcon 10 times in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-6) Description: Ryuta Ippongi (Ouendan 2)

      Reward Type: Stickers

      Requirement: Clear 100-Man Brawl in under 3 minutes, 30 seconds.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-7) Description: Gekko

      Reward Type: Trophy

      Requirement: Clear All-Star with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-8) Description: HIS WORLD (Instrumental)

      Reward Type: Music

      Requirement: Brawl on the Green Hill Zone stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-9) Description: Pirate Ship

      Reward Type: Stage

      Requirement: Unlock Toon Link.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-10) Description: Subspace Bomb

       Reward Type: Trophy

       Requirement: Clear Boss Battles on Easy difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-11) Description: Mario Bros.

       Reward Type: Stage

       Requirement: Clear the "Wario Bros." Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-12) Description: Pichu

       Reward Type: Trophy

       Requirement: Clear All-Star with no continues.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-13) Description: Pokemon Center

       Reward Type: Music

       Requirement: Get 200 different stickers.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-14) Description: Zelda: Ocarina of Time

       Reward Type: Masterpieces

       Requirement: Use Toon Link 10 times in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-15) Description: Musketeer Daltania

       Reward Type: Trophy

       Requirement: Clear Target Smash level 4 with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-16) Description: Dyna Blade

       Reward Type: Trophy

       Requirement: Clear All-Star on Very Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-17) Description: Menu 2

       Reward Type: Music

       Requirement: Unlock all playable characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-18) Description: Red Alloy

       Reward Type: Trophy

       Requirement: Defeat 5 enemies in Cruel Brawl.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-19) Description: Smash Coins

       Reward Type: Trophy

       Requirement: Play 10 or more Coin matches.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-20) Description: Hanenbow

       Reward Type: Stage

       Requirement: Clear the "Flower Blooms in the Echoes" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-21) Description: King Dedede's Theme

       Reward Type: Music

       Requirement: Clear "The Hammer of the King" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-22) Description: Green Alloy

       Reward Type: Trophy

       Requirement: Endure a 15-Minute Brawl.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-23) Description: Ray MK III

       Reward Type: Trophy

       Requirement: Clear Target Smash level 3 in under 20 seconds.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-24) Description: Excitebikes

       Reward Type: Trophy

       Requirement: Collect all Masterpieces.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-25) Description: Multi-Man Melee 1 (Melee)

       Reward Type: Music

       Requirement: Clear 100-Man Brawl in under 4 minutes.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-26) Description: Creeping Chrysanthemum

       Reward Type: Trophy

       Requirement: Collect trophies for all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-27) Description: Title (3D Hot Rally)

       Reward Type: Music

       Requirement: Clear Target Smash level 5.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-28) Description: Banana Peel

       Reward Type: Trophy

       Requirement: Get 10 max combos in Training.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-29) Description: Dream Chaser

       Reward Type: Music

       Requirement: Brawl on the Port Town Aero Dive stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-30) Description: Yellow Alloy

       Reward Type: Trophy

       Requirement: Defeat 100 enemies in Endless Brawl.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-31) Description: Master Hand

       Reward Type: Trophy

       Requirement: Clear Classic with 20 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(A-32) Description: Golden Hammer

       Reward Type: Trophy

       Requirement: Hit 45,000 ft. combined with all fighters' Home-Run    
                    Contest records.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-1) Description: Ballyhoo & Big Top

      Reward Type: Trophy

      Requirement: Unlock 75 or more hidden songs.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-2) Description: Paper Mario

      Reward Type: Trophy

      Requirement: Clear Classic with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-3) Description: Luigi's Mansion

      Reward Type: Stage

      Requirement: Use Luigi 3 times in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-4) Description: Boo (Mario Tennis)

      Reward Type: Stickers

      Requirement: Hit 900 ft. in Home-Run Contest.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-5) Description: Multiplayer (Metroid Prime 2)

      Reward Type: Music

      Requirement: Brawl on the Frigate Orpheon stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-6) Description: Edit Parts A

      Reward Type: Stage Parts

      Requirement: Brawl on custom stages 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-7) Description: Princess Peach's Castle (Melee)

      Reward Type: Music

      Requirement: Unlock all Melee stages.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-8) Description: Outset Link

      Reward Type: Trophy

      Requirement: Clear Target Smash level 5 with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-9) Description: Ouendan

      Reward Type: Trophy

      Requirement: Get 400 combined max combos with all characters in
                   Training.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-10) Description: Credits (Super Smash Bros.)

       Reward Type: Music

       Requirement: Clear Classic on Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-11) Description: Running Chibi-Robo (Chibi-Robo)

       Reward Type: Stickers

       Requirement: Clear Classic on Easy difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-12) Description: Icicle Mountain (Melee)

       Reward Type: Music

       Requirement: Clear Classic on Normal difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-13) Description: Pokemon Stadium (Melee)

       Reward Type: Stage

       Requirement: Brawl on the Pokemon Stadium 2 stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-14) Description: Franklin Badge

       Reward Type: Trophy

       Requirement: Have Ness join you in The Subspace Emissary.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-15) Description: Ike's Theme

       Reward Type: Music

       Requirement: Have Ike join you in The Subspace Emissary.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-16) Description: Jyk

       Reward Type: Trophy

       Requirement: Clear Boss Battles with 20 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-17) Description: Phyllis (Animal Crossing: WW)

       Reward Type: Stickers

       Requirement: Clear All-Star on Normal difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-18) Description: Song of Storms

       Reward Type: Music

       Requirement: Clear "The Pirate Airship" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-19) Description: Jungle Japes (Melee)

       Reward Type: Stage

       Requirement: Play Melee stages 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-20) Description: Apples

       Reward Type: Trophy

       Requirement: Clear Target Smash level 1.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-21) Description: Super Mario Bros. 2

       Reward Type: Masterpieces

       Requirement: Get 5 standard brawl victories with Peach.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-22) Description: Red Pikmin

       Reward Type: Trophy

       Requirement: Clear the "Sproutrage of the Flower Pikmin" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-23) Description: Walky

       Reward Type: Trophy

       Requirement: Unlock 50 hidden songs.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-24) Description: Xananab

       Reward Type: Trophy

       Requirement: Hit 24,000 ft. combined with all fighters' Home-Run
                    Contest records.        
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-25) Description: Silver

       Reward Type: Trophy

       Requirement: Clear Target Smash level 3 with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-26) Description: Subspace Gunship

       Reward Type: Trophy

       Requirement: Clear Boss Battles with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-27) Description: Home-Run Bat

       Reward Type: Trophy

       Requirement: Hit 1,500 ft. in Home-Run Contest.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-28) Description: The Legendary Air Ride Machine

       Reward Type: Music

       Requirement: Clear the "Dragoon Strike" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-29) Description: Snake Eater (Instrumental)

       Reward Type: Music

       Requirement: Brawl on the Shadow Moses Island stage 15 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-30) Description: F-Zero

       Reward Type: Masterpieces

       Requirement: Have Captain Falcon join you in The Subspace Emissary.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-31) Description: Mach Rider (Melee)

       Reward Type: Music

       Requirement: Defeat 50 enemies in Endless Brawl.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(B-32) Description: Baby Peach

       Reward Type: Trophy

       Requirement: Get 500 different trophies.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-1) Description: Gulliver

      Reward Type: Trophy

      Requirement: Get 2,000 or more KOs in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-2) Description: Blue Alloy

      Reward Type: Trophy

      Requirement: Clear 100-Man Brawl with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-3) Description: Edit Parts C

      Reward Type: Stage Parts

      Requirement: Make 15 stages in Stage Builder.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-4) Description: Road to Viridian City (From Pallet Town / Pewter City)

      Reward Type: Music

      Requirement: Clear the "Go! Triple Finish!" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-5) Description: Peanut Popgun

      Reward Type: Trophy

      Requirement: Clear Target Smash level 2.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-6) Description: Pellets

      Reward Type: Trophy

      Requirement: Clear Target Smash level 2 with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-7) Description: Cracker Launcher

      Reward Type: Trophy

      Requirement: Get 1,000 or more KOs in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-8) Description: Kapp'n

      Reward Type: Trophy

      Requirement: Exceed 300 ft. combined swim distance for all 
                   characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-9) Description: Tal Tal Heights

      Reward Type: Music

      Requirement: Clear All-Star on Easy difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-10) Description: Sandbag

       Reward Type: Trophy

       Requirement: Use every character in Home-Run Contest.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-11) Description: Blast Box

       Reward Type: Trophy

       Requirement: Clear Target Smash level 2 with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-12) Description: Green Greens (Melee)

       Reward Type: Stage

       Requirement: Use Kirby 20 times in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-13) Description: Ending (Metroid)

       Reward Type: Music

       Requirement: Brawl on the Norfair stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-14) Description: Dr. Eggman

       Reward Type: Trophy

       Requirement: Get 500 different stickers.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-15) Description: Ashnard

       Reward Type: Trophy

       Requirement: Clear Target Smash level 3 with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-16) Description: Striker Mario

       Reward Type: Trophy

       Requirement: Clear Classic on Very Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-17) Description: Ancient Minister

       Reward Type: Trophy

       Requirement: Clear The Subspace Emissary.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-18) Description: Stafy

       Reward Type: Trophy

       Requirement: Clear Target Smash level 1 with 10 characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-19) Description: Super Scope

       Reward Type: Trophy

       Requirement: Clear Target Smash level 1 with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-20) Description: Underwater Theme (Super Mario Bros.)

       Reward Type: Music

       Requirement: Brawl on the Mushroomy Kingdom stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-21) Description: Pitfall

       Reward Type: Trophy

       Requirement: Clear 100-Man Brawl.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-22) Description: Fire Field

       Reward Type: Music

       Requirement: Clear the "Come On, Blue Falcon" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-23) Description: Shadow Bugs

       Reward Type: Trophy

       Requirement: Clear Boss Battles on Normal difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-24) Description: Star Wolf (Star Fox: Assault)

       Reward Type: Music

       Requirement: Clear "The Wolf Hunts the Fox" Event on Hard 
                    difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-25) Description: Mewtwo

       Reward Type: Trophy

       Requirement: Clear All-Star on Intense difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-26) Description: Green Hill Zone

       Reward Type: Stage

       Requirement: Unlock Sonic.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-27) Description: Rocketbarrel Pack

       Reward Type: Trophy

       Requirement: Clear Target Smash level 4.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-28) Description: Frozen Hillside

       Reward Type: Music

       Requirement: Brawl on the Halberd stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-29) Description: Halberd

       Reward Type: Trophy

       Requirement: Clear the "Pink Ball Repulsion" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-30) Description: Spear Pillar

       Reward Type: Stage

       Requirement: Clear "The Aura Is With Me" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-31) Description: Party Ball

       Reward Type: Trophy

       Requirement: Score 500 total combined KOs in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(C-32) Description: K.K. Slider

       Reward Type: Trophy

       Requirement: Collect all songs.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-1) Description: Stickers

      Reward Type: Trophy

      Requirement: Collect all stickers.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-2) Description: Crazy Hand

      Reward Type: Trophy

      Requirement: Clear Classic on Intense difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-3) Description: Excite Truck

      Reward Type: Music

      Requirement: Clear Target Smash level 2 in under 19 seconds.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-4) Description: 75 m

      Reward Type: Stage

      Requirement: Use Donkey Kong 20 times in brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-5) Description: Super Mario World

      Reward Type: Masterpieces

      Requirement: Brawl on the Yoshi's Island Melee stage 3 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-6) Description: Dark Cannon

      Reward Type: Trophy

      Requirement: Clear Boss Battles on Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-7) Description: Kyle Hyde

      Reward Type: Trophy

      Requirement: Clear All-Star with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-8) Description: Combo Cannon

      Reward Type: Trophy

      Requirement: Clear Target Smash level 5 in under 30 seconds.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-9) Description: Wario Bike

      Reward Type: Trophy

      Requirement: Clear Target Smash level 3.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-10) Description: Ashley Robbins

       Reward Type: Trophy

       Requirement: Play over 100 hours of brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-11) Description: Great Temple / Temple

       Reward Type: Music

       Requirement: Clear the "Advent of the Evil King" Event on Hard 
                    difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-12) Description: Palutena

       Reward Type: Trophy

       Requirement: Clear the "Cleaning House in Skyworld" Event.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-13) Description: Flat Zone 2

       Reward Type: Stage

       Requirement: Unlock Mr. Game & Watch.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-14) Description: Power-Hungry Fool

       Reward Type: Music

       Requirement: Brawl on the Castle Siege stage 10 times.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-15) Description: Plusle & Minun

       Reward Type: Trophy

       Requirement: Collect Final Smash trophies for all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-16) Description: Liquid Snake (MGS: The Twin Snakes)

       Reward Type: Stickers

       Requirement: Defeat 10 enemies in Cruel Brawl.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-17) Description: King K. Rool

       Reward Type: Trophy

       Requirement: Clear Target Smash level 4 with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-18) Description: Hidden Mountain & Forest

       Reward Type: Music

       Requirement: Clear the "Dark Link Duel" Event on Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-19) Description: Bumper

       Reward Type: Trophy

       Requirement: Hit 15,000 ft. combined with all fighters' Home-Run 
                    Contest records.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-20) Description: Timer

       Reward Type: Trophy

       Requirement: Play 30 hours of brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-21) Description: Donkey Kong

       Reward Type: Masterpieces

       Requirement: Exceed 10 hours of powered-on time.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-22) Description: Shy Guy

       Reward Type: Trophy

       Requirement: Hit 30,000 ft. combined with all fighters' Home-Run 
                    Contest records.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-23) Description: O2 Battle

       Reward Type: Music

       Requirement: Collect more than 5,000 coins in Coin matches.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-24) Description: Birdo

       Reward Type: Trophy

       Requirement: Clear All-Star on Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-25) Description: Gray Fox

       Reward Type: Trophy

       Requirement: Clear Target Smash level 5 with all characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-26) Description: Porky Statue

       Reward Type: Trophy

       Requirement: Clear Boss Battles on Very Hard difficulty.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-27) Description: Tails

       Reward Type: Trophy

       Requirement: Exceed 30,000 ft. combined walking distance with all 
                    characters.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-28) Description: Edit Parts B

       Reward Type: Stage Parts

       Requirement: Create 5 stages in the Stage Builder.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-29) Description: Main Theme (Super Mario 64)

       Reward Type: Music

       Requirement: Play 50 hours of brawls.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-30) Description: Tom Nook

       Reward Type: Trophy

       Requirement: Collect 1,000 coins in Coin matches.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-31) Description: Ai no Uta (French Version)

       Reward Type: Music

       Requirement: Hit 37,500 ft. combined with all fighters' Home-Run 
                    Contest records.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
(D-32) Description: Tabuu (Wings)

       Reward Type: Trophy

       Requirement: Clear Boss Battles with all characters.
--------------------------------------------------------------------------


==========================================================================
Subsection 5: Chronicle
==========================================================================

In this area of the vault, you can view most of the Nintendo games made up 
to December of 2007.


==========================================================================
Subsection 6: Replays
==========================================================================

View any replays you have saved in this mode.


==========================================================================
Subsection 7: Album
==========================================================================

You can view all the snapshots you have taken in this mode.


**************************************************************************
Section 5: Nintendo Wi-Fi Connection
**************************************************************************
This is where you go to play online with other people. The first time you 
connect to the Wifi it will display your friend code and make you enter a 
profile name.


==========================================================================
Subsection 1: With Friends
==========================================================================

In this section you can play anyone that you registered as a friend.


--------------------------------------------------------------------------
Brawl
--------------------------------------------------------------------------

This is where you go to brawl with your friends.

--------------------------------------------------------------------------
Friend Roster
--------------------------------------------------------------------------

Go here to register any friends you want to play against.

--------------------------------------------------------------------------
Team Multi-Man Brawl
--------------------------------------------------------------------------

Here you can bring a friend to play with you in the Multi Man brawl modes.

--------------------------------------------------------------------------
Home-Run Contest
--------------------------------------------------------------------------

In this section you can play with a friend in the Home Run Contest.


=============================
Subsection 2: With Anyone
=============================

In this section you can play with anyone connected to SSBB Wifi.


--------------------------------------------------------------------------
Basic Brawl
--------------------------------------------------------------------------

This is where you go to start the match against anyone on Wifi.

--------------------------------------------------------------------------
Spectator
--------------------------------------------------------------------------

In here you can watch other matches that have happened. It also allows you 
to bet on the winner.

--------------------------------------------------------------------------
Team Battle
--------------------------------------------------------------------------

Here you will have a teammate to fight with in a 2vs2 style match.


==========================================================================
Subsection 3: Options
==========================================================================

In here you can turn on or off Spectator Mode and the Smash Service.

--------------------------------------------------------------------------
Allow Spectators
--------------------------------------------------------------------------

Turning this on means other people can view your matches you have played.

--------------------------------------------------------------------------
Smash Service
--------------------------------------------------------------------------

Turning this on means Smash Bros can send you certain things. These 
include stages, replays, and screenshots.


**************************************************************************
Section 6: Options
**************************************************************************

Go here to change some in game options.


==========================================================================
Subsection 1: Erase Data
==========================================================================

In this area you can erase specific game data or all of it.


==========================================================================
Subsection 2: Deflicker
==========================================================================

Here you can change the way the graphics appear in game for you.


==========================================================================
Subsection 3: Controls
==========================================================================

Configure your controls in this section.


==========================================================================
Subsection 4: My Music
==========================================================================

Here you can choose what songs will be heard on what stages.


==========================================================================
Subsection 5: Screen
==========================================================================

You can change between wide screen or standard screen size in here.


==========================================================================
Subsection 6: Rumble
==========================================================================

Go here to turn on or off the rumble on your controller.


==========================================================================
Subsection 7: Sound
==========================================================================

You can switch which will be heard louder between the music or sound 
effects.


**************************************************************************
Section 7: Data
**************************************************************************

In this section you can watch movies, listen to music and sound effects, 
as well as view all the records you have achieved.


==========================================================================
Subsection 1: Sound Test
==========================================================================

In this section you can listen to all the music you have found or unlocked 
as well as listen to the sound effects in the game. Here is a list of all 
of the songs in the game sorted by category.


Super Smash Bros. Brawl
-----------------------

Super Smash Bros. Brawl Main Theme
Menu 1
Menu 2
Battlefield
Battlefield Ver. 2
Final Destination
Online Practice Stage
Results Display Screen
Tournament Registration
Tournament Match End
Classic: Results Screen
All-Star Rest Area
Home-Run Contest
Boss Battle
Trophy Gallery
Sticker Album/Album/Chronicle
Coin Launcher
Stage Builder
Target Smash!!
Adventure Map
Step: The Plain
Step: The Cave
Step: Subspace
Step: Subspace Ver. 2
Step: Subspace Ver. 3
Boss Battle Song 1
Boss Battle Song 2
Save Point
Credits

Super Smash Bros.
-----------------

Menu
Credits (Super Smash Bros.)
Opening (Super Smash Bros. Melee)
Princess Peach's Castle (Melee)
Rainbow Cruise (Melee)
Kong Jungle (Melee)
Jungle Japes (Melee)
Temple (Melee)
Brinstar (Melee)
Brinstar Depths (Melee)
Yoshi's Island (Melee)
Fountain of Dreams (Melee)
Green Greens (Melee)
Corneria (Melee)
Venom (Melee)
Pokemon Stadium (Melee)
Poke Floats (Melee)
Mute City (Melee)
Big Blue (Melee)
Mother (Melee)
Icicle Mountain (Melee)
Flat Zone (Melee)
Super Mario Bros. 3 (Melee)
Battle Theme (Melee)
Fire Emblem (Melee)
Mach Rider (Melee)
Mother 2 (Melee)
Dr. Mario (Melee)
Battlefield (Melee)
Menu (Melee)
Multi-Man Melee 1 (Melee)
Final Destination (Melee)
Giga Bowser (Melee)

Super Mario Bros.
-----------------

Delfino Plaza
Title/Ending (Super Mario World)
Main Theme (New Super Mario Bros.)
Ricco Harbor
Main Theme (Super Mario 64)
Ground Theme (Super Mario Bros.)
Ground Theme 2 (Super Mario Bros.)
Gritzy Desert
Underground Theme (Super Mario Bros.)
Underwater Theme (Super Mario Bros.)
Underground Theme (Super Mario Land)
Luigi's Mansion Theme
Castle/Boss Fortress (Super Mario World/SMB 3)
Airship Theme (Super Mario Bros. 3)

Mario Kart
----------

Mario Circuit
Luigi Circuit
Waluigi Pinball
Rainbow Road

Donkey Kong
-----------

Jungle Ver. 2
Jungle Level
King K. Rool/Ship Deck 2
Bramble Blast
Battle for Storm Hill
DK Jungle 1 Theme (Barrle Blast)
The Map Page/Bonus Level
Donkey Kong
Opening (Donkey Kong)
25m BGM

The Legend of Zelda
-------------------

Main Theme (The Legend of Zelda)
Ocarina of Time Medley
Title (The Legend of Zelda)
The Dark World
Hidden Mountain & Forest
Hyrule Field Theme
Main Theme (Twilight Princess)
The Hidden Villiage
Midna's Lament
Great Temple/Temple
Dragon Roost Island
The Great Sea
Tal Tal Heights
Song of Storms
Gerudo Valley
Molgera Battle
Village of the Blue Maiden
Termina Field

Metroid
-------

Main Theme (Metroid)
Ending (Metroid)
Norfair
Theme of Samus Aran, Space Warrior
Vs. Ridley
Vs. Parasite Queen
Opening/Menu (Metroid Prime)
Sector 1
Vs. Meta Ridley
Multiplayer (Metroid Prime 2)

Yoshi's Island
--------------

Obstacle Course
Ending (Yoshi's Story)
Yoshi's Island
Flower Field
Wildlands

Kirby
-----

Meta Knight's Revenge
The Legendary Air Ride Machine
Gourmet Race
Butter Building
King Dedede's Theme
Squeak Squad Theme
Vs. Marx
Boss Theme Medley
Checker Knights
Forest/Nature Area
Frozen Hillside

Star Fox
--------

Space Armada
Corneria
Main Theme (Star Fox)
Main Theme (Star Fox 64)
Area 6
Area 6 Ver. 2
Star Wolf
Star Wolf (Star Fox: Assault)
Space Battleground

Pokemon
-------

Pokemon Main Theme
Road to Viridian City (From Pallet Town/Pewter City)
Pokemon Center
Pokemon Gym/Evolution
Wild Pokemon Battle! (Ruby/Sapphire)
Victory Road
Dialga/Palkia Battle at Spear Pillar!
Wild Pokemon Battle! (Diamond/Pearl)
Team Galactic Battle!
Route 209

F-Zero
------

Mute City
Fire Field
White Land
Car Select
Dream Chaser
Devil's Call in your Heart
Climb Up! And Get The Last Chance!
Brain Cleaner
Shotgun Kiss
Planet Colors

Earthbound (Mother)
-------------------

Porky's Theme
Unfounded Revenge/Smashing Song of Praise
Mother 3 Love Theme
You Call This a Utopia?!
Humoresque of a Little Dog
Snowman

Fire Emblem
-----------

Fire Emblem Theme
With Mila's Divine Protection (Celica Map 1)
Attack
Preparing to Advance
Winning Road - Roy's Hope
Shadow Dragon Medley
Ike's Theme
Against the Dark Knight
Crimean Army Sortie
Power-Hungry Fool
Victory Is Near

Kid Icarus
----------

Underworld
Skyworld
Title (Kid Icarus)
Kid Icarus Original Medley

WarioWare, Inc.
---------------

WarioWare, Inc.
WarioWare, Inc. Medley
Ashley's Song
Ashley's Song (JP)
Mike's Song
Mike's Song (JP)
Mona Pizza's Song
Mona Pizza's Song (JP)

Pikmin
------

Main Theme (Pikmin)
World Map (Pikmin 2)
Stage Clear/Title (Pikmin)
Forest of Hope
Ai no Uta
Ai no Uta (French Version)
Tane no Uta
Environmental Noises

Animal Crossing
---------------

Title (Animal Crossing)
Go K.K. Rider!
2:00 a.m.
Town Hall and Tom Nook's Store
The Roost

Nintendo
--------

Ice Climber
Balloon Trip
Clu Clu Land
Mario Bros.
Gyromite
Famicom Medley
Power-Up Music
Douchuumen (Nazo no Murasamejo)
Flat Zone 2
Chill (Dr. Mario)
PictoChat
Mii Channel
Wii Shop Channel
Shaberu! DS Cooking Navi
Brain Age: Train Your Brain in Minutes a Day
Opening Theme (Wii Sports)
Charge! (Wii Play)
Lips Theme (Panel de Pon)
Tetris: Type A
Tetris: Type B
Title (3D Hot Rally)
Tunnel Scene (X)
Mario Tennis/Mario Golf
Marionation Gear
Title (Big Brain Academy)
Golden Forest (1080 Snowboarding)
Battle Scene/Final Boss (Golden Sun)
Excite Truck

Metal Gear
----------

MGS4 ~Theme of Love~ Smash Bros. Brawl Version
Encounter
Theme of Tara
Battle in the Base
Yell "Dead Cell"
Cavern
Snake Eater (Instrumental)
Theme of Solid Snake
Calling to the Night

SONIC THE HEDGEHOG
------------------

Green Hill Zone
Angel Island Zone
Scrap Brain Zone
Emerald Hill Zone
Sonic Boom
Super Sonic Racing
Live & Learn
Sonic Heroes
Right There, Ride On
His World (Instrumental)
Seven Rings In Hand


==========================================================================
Subsection 2: Records
==========================================================================

In this section you can see all your statistics in the game pretty much. 
There are KO records as well as game specific stats to view. You can also 
see all the notices you have got up to this point.


--------------------------------------------------------------------------
Group Records
--------------------------------------------------------------------------

You can view character specific stats from any Brawls you have played.

--------------------------------------------------------------------------
Brawl Records
--------------------------------------------------------------------------

Here you can see game specific stats.

--------------------------------------------------------------------------
Notices
--------------------------------------------------------------------------

Here you can see all the notices that you have achieved throughout playing 
the game. Here is a list I made and tried to put into categories. I 
probably don't have all of the notices yet, so feel free to E-Mail me 
anything I might have missed.

--------------------------------------------------------------------------
Character Notices
--------------------------------------------------------------------------
Ness, the PSI-powered youth, has joined the brawl!
Marth, the emblem prince, has joined the brawl!
Luigi, the green wonder, has joined the brawl!
Falco, Star Fox's brash pilot, has joined the brawl!
Captain Falcon, the invincible F-Zero pilot, has joined the brawl!
Lucario, the Aura Pokemon, has joined the brawl!
Snake, the legendary soldier of fortune, has joined the brawl!
R.O.B., the robot with the scorching beam, has joined the brawl!
Ganondorf, the resurrected king of evil, has joined the brawl!
Mr. Game & Watch, the denizen of Superflat World, has joined the brawl!
Sonic The Hedgehog, the world's fastest hedgehog, has joined the brawl!
Jigglypuff, the Balloon Pokemon, has joined the brawl!
Toon Link, the swordsman of the Great Sea, has joined the brawl!
Wolf O'Donnell, the leader of Star Wolf, has joined the brawl!
You can now use all fighters! Now the real battle begins!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage Notices
--------------------------------------------------------------------------
A new stage has appeared! It's the super-retro construction site, 75m!
You've unlocked the Melee stage called Green Greens!
You've unlocked the Melee stage called Jungle Japes!
You've unlocked the Melee stage called Pokemon Stadium!
You've unlocked the Melee stage called Big Blue!
The new stage Mario Bros. has appeared! Mysterious pipes, turtles, and 
crabs!
The new stage Spear Pillar has appeared, featuring both Dialga and Palkia!
The new stage Luigi's Mansion has appeared! Home sweet home!
It's the famed shuttle loop! The new stage Green Hill Zone has appeared!
It's an acoustic flood! The new stage Hanenbow has appeared!
Fight fierce battles in a flat world! The new stage Flat Zone 2 has 
appeared!
Behold, the Great Sea! The new stage Pirate Ship has appeared!
You can now use all Brawl stages! Play as much as you like on all 41 
stages!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
All-Star Mode Notices
--------------------------------------------------------------------------
You've added a new mode! Choose All-Star from the Solo menu.
You cleared All-Star for the first time!
You cleared All-Star on Intense difficulty!
You cleared All-Star with all characters!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Boss Battles Mode Notices
--------------------------------------------------------------------------
You've added a new game mode! Choose Boss Battles from the Stadium menu 
under Solo.
You cleared Boss Battles for the first time!
You cleared Boss Battles with all characters!
You cleared Boss Battles on Intense difficulty!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Classic Mode Notices
--------------------------------------------------------------------------
You cleared Classic for the first time!
You cleared Classic on Intense difficulty!
You cleared Classic with all characters!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Events Mode Notices
--------------------------------------------------------------------------
You cleared 20 solo Events!
You cleared 41 solo Events!
You cleared 10 Co-op Events!
You cleared 21 Co-op Events!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stadium Mode Notices
--------------------------------------------------------------------------
You survived 15-Minute Brawl for the first time!
You won 100-Man Brawl for the first time!
You cleared level 1 of Target Smash with all characters!
You cleared level 2 of Target Smash with all characters!
You cleared level 3 of Target Smash with all characters!
You cleared level 4 of Target Smash with all characters!
You cleared level 5 of Target Smash with all characters!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stage Builder Mode Notices
--------------------------------------------------------------------------
You got Parts Set A for your Stage Builder! Make a new stage with these 
extra parts!
You got Parts Set B for your Stage Builder! Make a new stage with these 
extra parts!
You got Parts Set C for your Stage Builder! Make a new stage with these 
extra parts!
You've gotten all of the Stage Builder Parts! Now start making new stages!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
The Subspace Emissary Mode Notices
--------------------------------------------------------------------------
You cleared The Subspace Emissary for the first time!
You can now view all of the movies from The Subspace Emissary!
You've collected all enemy trophies from the Subspace Emissary!
You've collected all boss trophies from The Subspace Emissary!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Assist Trophies Notices
--------------------------------------------------------------------------
Gray Fox from Metal Gear Solid was added to your Assist Trophies!
Barbara from Daigasso! Band Bros. and Master of Illusion is now an Assist 
Trophy!
Shadow The Hedgehog was added to your Assist Trophies!
Custom Robo was added to your Assist Trophies!
Isaac from Golden Sun was added to your Assist Trophies!
The tanks and infantry from Advance Wars were added to your Assist 
Trophies!
You've gotten all of the Assist Trophies! Battle side by side with all of 
them.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Pokemon Notices
--------------------------------------------------------------------------
You encountered Celebi for the first time! This is a rare thing indeed.
You encountered Mew for the first time! Strange things do happen.
You encountered Jirachi for the first time! Make a wish!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Stickers Notices
--------------------------------------------------------------------------
You now have 100 different stickers!
You now have 200 different stickers!
You now have 300 different stickers!
You now have 400 different stickers!
You now have 500 different stickers!
You now have 600 different stickers!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Trophies Notices
--------------------------------------------------------------------------
You now have 100 different trophies!
You now have 200 different trophies!
You now have 300 different trophies!
You now have 400 different trophies!
You now have 500 different trophies!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Chronicle Mode Notices
--------------------------------------------------------------------------
All Game & Watch titles have been revealed in the Chronicle!
All Nintendo Entertainment System titles have been revealed in the 
Chronicle!
All Game Boy titles have been revealed in the Chronicle!
All Super Nintendo Entertainment System titles have been revealed in the 
Chronicle!
All Virtual Boy titles have been revealed in the Chronicle!
All Nintendo 64 titles have been revealed in the Chronicle!
All Game Boy Advance titles have been revealed in the Chronicle!
All Nintendo GameCube titles have been revealed in the Chronicle!
All Nintendo DS titles have been revealed in the Chronicle!
All Wii titles have been revealed in the Chronicle!
The Chronicle has been filled! Look at the history of Nintendo!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Masterpieces Mode Notices
--------------------------------------------------------------------------
The classic Donkey Kong appeared! Play a demo version in Masterpieces!
The classic Super Mario Bros. 2 appeared! Play a demo version in 
Masterpieces!
The Classic Super Mario World appeared! Play a demo version in 
Masterpieces!
The classic F-Zero appeared! Play a demo version in Masterpieces!
The Legend of Zelda: Ocarina of Time appeared! Play a demo in 
Masterpieces!
You've got all of the Masterpieces! Learn character origins in the demo 
versions.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Songs Notices
--------------------------------------------------------------------------
You now have over 150 songs!
You now have over 200 songs!
You now have over 250 songs!
You've gotten all of the songs! Now enjoy your collection of musical 
masterpieces!
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Other Notices
--------------------------------------------------------------------------
You've played 100 matches!
You've played 1,000 matches! You're quite dedicated!
You've collected all of the online Friend Icons! Choose your favorite!
You can now use additional rules options! Choose More Rules from the Rules 
menu.
The Random Stage choice has been added! Choose Rules from the Group menu.
--------------------------------------------------------------------------



==========================================================================
Subsection 3: Movies
==========================================================================

In this section you can view an assortment of movies. All the Subspace 
Emissary cutscenes you have seen will be displayed here. There is also a 
"How to Play" video, as well as some trailers for the game.

Here are all the Subspace Emissary movies you can get while playing the 
Subspace Emissary. Remember that you have to pick different characters in 
certain situations to view different cutscenes.

--------------------------------------------------------------------------
The World of Trophies

Mario Beats Kirby

Kirby Beats Mario

Pit Watches from Above

Attack on the Stadium

The Ancient Minister and the Subspace Bomb

Zelda Taken

Peach Taken

Pit's Descent

The Subspace Army in the Sea of Clouds

Mario and Pit Meet

The Arwing's Pursuit

Kirby and Peach Flee the Sea of Clouds

Kirby and Zelda Flee the Sea of Clouds

Arwing Downed, Peach Overboard

Arwing Downed, Zelda Overboard

Donkey Kong & Diddy Kong

The Dark Cannon Aims for the Kongs

The Ancient Minister Escapes Mario and Pit

Fox Confronts Rayquaza

Diddy Kong Appeals to Fox

The Dissolving of the False King Bowser

The Pig King Statue Targets Lucas

Ness and Porky Face Off

Lucas Leaves Ness

Lucas Joins the Pokemon Trainer

The Battlefield Fortress

The Meta Knight Encounter

Ike Unleashes Aether

Three Warriors and the Ancient Minister

King Dedede Steals Peach

King Dedede Steals Zelda

Link Draws the Master Sword

The Subspace Army in the Forest

Link Loses the Battleship Halberd

Snake's Cardboard Box

Zero Suit Samus Infiltrates

The Pikachu Generator

Where is the Power Suit?

Bowser's Surprise Attack on Peach

Bowser's Surprise Attack on Zelda

False Peach Battles Link

False Zelda Battles Mario

Mario's Misunderstanding

Link's Misunderstanding

King Dedede Nabs Defeated Link

King Dedede Nabs Defeated Mario

The Cavern's Entrance

King Dedede's Castle Discovered

Ganondorf Issues Bowser's Orders

Charizard Flies to the Ruins

The Wario and Lucas Rematch

Wario's Trophication

King Dedede Pins a Badge on Peach

King Dedede Pins a Badge on Zelda

King Dedede's Hidden Castle Passage

Bowser Kidnaps Peach

Bowser Kidnaps Zelda

Subspace Engulfs King Dedede's Castle

Ganondorf Meets with Master Hand

I Found You, Ivysaur!

I Caught You, Charizard!

The Hole in the Ruins

The Tank in the Wastelands

Galleom Transformed

Three Warriors Defeat Galleom

Galleom Tumbles into the Ruins

Galleom Self-Destructs

The Sorrow of the Ancient Minister

The R.O.B. Army Rallies

Falco Appears

Diddy Kong Appeals to Falco

The Floating Island of the Ancients

The Copied Power Suit

Samus Revived

The Destiny of Ridley & Samus

Ruins on the Island of the Ancients

The Two Captains

Jump to the Smash Skiff

Donkey Kong's Rescue

The Halberd Vs. the Great Fox

Lucario Challenges Meta Knight

Meta Knight Defeats Lucario

Lucario Defeats Meta Knight

Meta Knight and Lucario Board the Halberd

The Five Warriors

Snake's Mission Begins

Lucario Discovers Snake

Princesses, Both Captured and False

Snake Frees the Princesses

The Battleship Pleasure Cruise

Sheik and the Fallen Arwing

The Ones in the Bridge

The Conversion of Mr. Game & Watch

In the Subspace Bomb Factory

The Melancholy of the Ancient Minister

Ganondorf Takes Command

The Countdown Will Not Stop

The Falcon Flyer

Escape from the Island of the Ancients

The Great Reunion

The Great Invasion

At the Entrance to Subspace

The Crushing, Ruinous Defeat

King Dedede's Timed Badges

King Dedede Vs. King Bowser

The True Enemy is Right There

Kirby Revived by Hunger

King Dedede and Kirby Unite

Link and Zelda Put Ganondorf to Action

Wario Messes with King Dedede

The Final Battle

The World Returns

Toon Link Appears

Jigglypuff Appears

Wolf Appears
--------------------------------------------------------------------------



**************************************************************************
Section 8: Conclusion
**************************************************************************


==========================================================================
Subsection 1: Contributors
==========================================================================

--------------------------------------------------------------------------
Read the "Contact Me" subsection for details on how to be added to this 
list.
--------------------------------------------------------------------------

"Friz"  - I wrote this guide and have been enjoying Super Smash Bros.  
          Brawl since the day it was released!

"Opti"  - Corrected me on some information, as well as finding a few other 
          mistakes in this guide.

"Kevin" - Told me about a few pieces of information that were incorrect in  
          the guide.

"Matt"  - Sent me an E-Mail about not including Dark Peach in the Great 
          Maze level of the Subspace Emissary.

"Mel"   - Told me that I said to go the wrong direction during a part of 
          the Great Maze in the Subspace Emissary. 

"Bean"  - Sent me another strategy to use against Galleom in Boss Battles.

"Logan" - Told me about another strategy that you can use to get past  
          Event #41.

==========================================================================
Subsection 2: Credits
==========================================================================

Here is a list of places or people that I have used information from in 
this guide. They have come up with the original information or strategies 
and are listed here.

"Smash Bros. DOJO!!" - I used to check this site everyday until the game  
                       finally got released in the USA. They have a lot of  
                       interesting information on the game and I have used  
                       some of it to clarify things in this guide.


==========================================================================
Subsection 3: Contact Me
==========================================================================

You may contact me for numerous reasons. If you like or dislike something 
about my guide, then please let me know. Also if you find any spelling or 
grammar errors in the guide, then I would really appreciate that a lot. 
This is a very large guide and its hard to catch all the errors.

Here are some guidelines to use when contacting me. Make sure you read 
them all very carefully otherwise your E-Mail will be automatically 
ignored.


1) Make sure you put in the subject title of the E-Mail, "Super Smash  
   Bros. Brawl Guide"

2) If you are contributing something to this guide then, make sure you 
   leave the name you want to be identified by when given credit for the 
   contribution. Example: "Friz"

3) Sorry, but I won't give out my friend code for this game because I have 
   slow internet at the moment. The online mode doesn't seem to do very    
   well with slow internet.

4) Don't send multiple E-Mails asking if I received your E-Mail or not. I   
   will reply to every E-Mail I receive as soon as I can.

5) After following the above guidelines, you can send E-Mails to me at my 
   E-Mail address: frizisgone (at) yahoo (dot) com
   Just replace the (at) with a "@" and replace the (dot) with a "." I put  
   it in that form to block out some internet spam bots. 


==========================================================================
Subsection 4: Version History
==========================================================================

--------------------------------------------------------------------------
Version 0.10 (March 31st 2008) Guide Size: 50 KB

I started writing for the Subspace Emissary walkthrough.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 0.20 (April 4th 2008) Guide Size: 180 KB

I finally finished writing the Subspace Emissary Walkthrough.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 0.30 (April 5th 2008) Guide Size: 217 KB

Added a trophy list. Added basic information to all guide sections. 
Formatted all of the sections and subsections in the guide. Organized all 
information together into its respective category. Submitted the guide to 
GameFAQs.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 0.35 (April 8th 2008) Guide Size: 232 KB

Wrote up to event #20 in the Solo Events section. Updated the copyright. 
Gave permission to the following sites to host my guide: 

http://www.neoseeker.com
http://www.supercheats.com
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 0.45 (April 10th 2008) Guide Size: 263 KB

Finished writing the Solo Events section. Also finished writing all of the 
Co-op events. Corrected numerous grammatical errors throughout the guide. 
Also split up the Adventure Mode: Subspace Emissary section into its own 
separate guide and put it up on GameFAQs. I also did a little update to 
the Contact Me section. Last, but not least, I gave permission to the 
following website to host my guide:

http://www.mycheats.com
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 0.65 (April 17th 2008) Guide Size: 336 KB

Big update! I'm getting much closer to the first complete version of this 
guide (expect a lot of sections to be rewritten and more sections added 
when version 1.0 comes)! Wrote the Masterpieces section. Finished writing 
the Challenges section. Put every song in the game in the Sound Test 
section. I also put all the stickers in the game in the Sticker Album 
section. I corrected some information and spelling/grammar errors 
throughout the guide. Formatted some sections and edited them just a 
little bit with some more information. Added my first contributor to the 
guide!  Lastly, I have also given permission to the following websites to 
host my guide:

http://www.gamesradar.com
http://www.cheatplanet.com
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 1.0 (April 23rd 2008) Guide Size: 423 KB

I have very bad news (at least for me) and very good news. I will start 
with the bad news. Just yesterday, my Brawl game got a Disc Read Error 
during the Subspace Emissary. I was going through all the levels on 
Intense and I only had one left to beat on Intense. Anyways, I got a Disc 
Read Error just then, and now that level is unplayable. I can't even start 
that level without getting a Disc Read Error. I don't know how this is 
going to effect my guides, because I won't be able to play that level 
anymore to check things out. All other sections of the game are working 
still though. So that was the bad news.

Now for the good news. Version 1.0 is finally here! Wow, I never thought I 
would write so much in a week. All sections of this guide are now 
complete! The most noteworthy section, is probably the Boss Battles 
section that is now complete. 

This guide is far from over though. I have many plans to keep adding new 
sections to this guide. I also will re-write a lot of sections, because I 
have found some new strategies to use. The Subspace Emissary is going to 
get a big revamp also. It needs a lot more information actually. For 
instance, I am going to include how to get trophies of all the enemies in 
the Subspace Emissary. I also need to organize the information a bit 
better (especially the Great Maze). As for the basic information to this 
game, as well as the general strategies, they have all been written for. 
That is why we are at version 1.0.

I also added a few new contributors to the guide. Thank you for sending in 
that information. It was very helpful! Lastly, I have also given 
permission to the following website to host my guide:

http://www.gamershell.com
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 1.05 (May 6th 2008) Guide Size: 464 KB

Version 1.01 was just a minor update with some spelling and grammar fixes 
I noted at the last minute. I finally got my Brawl disc replaced, so now I 
can play the Subspace Emissary again. I added 2 new contributors in this 
update. Thank you for your advice. Added a Credits section to this guide. 
I also cleaned up the Great Maze section in the Subspace Emissary. It is 
now much easier to follow and not a giant wall of text. 

The Great Maze level was the most heavily requested via E-Mail to fix up. 
So, now that its fixed up (until later updates where I will clean up a lot 
more), I will move onto the next thing that most people asked about. A 
lack of a character section. I know I didn't include it when version 1.0 
came out, but I just focused on strategy advice instead of adding new 
content to the guide. So, next update will include a character section.
--------------------------------------------------------------------------

--------------------------------------------------------------------------
Version 1.2 (October 20th 2008) Guide Size: 750 KB

Yeah, I know it's been a long time since I updated last. This update will 
be the last one for a while also. I added a huge character section to the 
guide, but I didn't finish up the last 8 or so characters. I decided I 
might as well submit what I have so it doesn't just go to waste.

The reason I havn't updated in so long is for a couple reasons. The 
primary being that I felt burned out doing the character section. Then the 
secondary reason was because I discovered a new site that I got addicted 
to. It has like over 8,000 games with achievements, so instantly I fell in 
love. If you want to play it with me and automatically be added to my 
friends list, then use this link: http://www.kongregate.com/?referrer=Friz
--------------------------------------------------------------------------


==========================================================================
Subsection 5: Copyright
==========================================================================

This may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any 
other web site or as a part of any public display is strictly prohibited, 
and a violation of copyright.

If you wish to post this document on your website, you must E-Mail me 
first for permission. If I give you permission, you cannot change any part 
of this document.

Only the following websites have my permission to host this guide:

http://www.gamefaqs.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.mycheats.com
http://www.gamesradar.com
http://www.cheatplanet.com
http://www.gamershell.com



Copyright 2008 Jerret Leach