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Version 0.2 All characters done. Game modes added. Version 0.3 Items listed (not all assist trophies and pokeballs yet). Version 0.4 All unlockables and Events done. Version 0.5 All items listed. Version 0.6 All Trophies added. Still have to put Stickers, SSE, and Classic Mode. Version 0.7 3-6-2008 Added Classic Mode and Brawl Mode description. Version 0.8 3-8-2008 Began on the SSE walkthrough. Also started listing Stickers. Fixed some typos and added some content on controls. Slightly changed layout as well. Version 0.9 3-9-2008 Added Pit to Characters. (Whoops!) Continued with SSE walkthrough and added more content. Verified some things and changed false info. Version 0.95 3-10-2008 Changed names to english. Deconfirmed and confirmed a lot. Continued walkthrough and added more stickers and unlockables. Version 0.98 3-11-2008 Added Stage Descriptions and Challenges section. Continued walkthrough, added more stickers, and fixed some of the unlockable character info. Version 0.99 3-12-2008 Added stickers and almost finished walkthrough. Still need to add Boss data and challenges, as well as some fixes. Version 1.00 3-17-2008 Finished walkthrough. Added more stickers, fixed up lots of false info, and changed all names to english (I think). Still updating minor things, have to flesh out sections such as stages and challenges. Version 1.1 3-20-2008 Added more content to the SSE, as well as some more stickers. Also added more content to other sections, such as Challenges. Pretty much finished all sections I have currently. Still need to tidy up a few details and fix possible errors, but the guide is pretty much done. Yay! Version 1.2 3-29-2008 Added CD list. Fixed minor problems and a few fixes on Trophy info. Pretty much done with everything, maybe missing a few stickers but everything else is done. Version 1.3 4-19-2008 S'been a while. I finished all the lists and went back over old sections. I think everything's accounted for, so I'm probably done updating the guide. ======================================== ======================================== ======================================== Introduction ----------------------INTDU Hello all, and welcome to my very first FAQs. I hope it will help everyone while getting their Brawl on! Super Smash Bros. Brawl is a Nintendo fighting game made for four players to fight each other using various characters from Nintendo's past games on stages that embody some of the most memorable locales in Nintendo games gone by. All trademarks and copyrights in this guide are copyright their respective tradmark and copyright owners. This guide itself is copyright Miqe Eskridge 2008. Since it's my first FAQ, feel free to e-mail me at butterfly.of.death at gmail.com with any questions or suggestions. I'll try and check it every day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject line to avoid it getting deleted in SPAM. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you can see this whole line then you should have no problem viewing the rest of the guide. To navigate the guide quickly, hit Ctrl+F and type in the short 5-character code listed in the Contents section for whatever section you wish to view. The only sites allowed to host this FAQ is gamefaqs.com, MyCheats, NeoSeeker.com, livenintendo.com, supercheats.com, and gamerevolution.com and cheatcc.com at the moment. Do not take or reproduce any of this stuff without my permission. Let's get started shall we? ======================================== ======================================== ======================================== Moves/Controls --------------------MOCON All right, first, for those of you out there that have been living under a rock for the past decade or so, Smash Bros. is first and foremost a multiplayer fighting game. Unlike traditional fighting games, there are no complicated, multi-button combo inputs that create devastating attacks. Much to the critics dismay, the game is played primarily with two buttons - one for attack and one for special attack. This is fleshed out by using the control stick to add more and more attacks to each character's arsenal, as well as adding some variation on air attacks. ======================================== Controllers -----------------------BRACO Still, Brawl offers more intense gameplay than ever in the series. The game brings new options for controls on the Wii, allowing for four different controller types. I'll go ahead an list all of them and the basic controls, though you can customize your controls however you like. Wiimote - (Not Recommended) Control Pad - Move (double tap to run), Duck, and Jump 1 - Special Attack 2 - Normal Attack 1+2 - Smash Attack - button - Grab A - Taunt (Hold directions for other taunts) B - Shield This controller is not recommended unless you don't have a nunchuk attachment or a spare GCN controller for your friend. The awkward positioning of the shield button and grab button make this a hands down. Wiimote w/ Nunchuk - (Recommended) Control Stick on Nunchuk - Move, Duck, Jump Z on Nunchuk - Shield C on Nunchuk - Jump Control Pad Up - Jump Control Pad right/left - Grab Control Pad Down - Duck 1 - Taunt (Up Taunt) 2 - Taunt (Down Taunt) 1+2 - Taunt (Side Taunt) A - Normal Attack B - Special Attack A+B - Grab While most old school players dislike this style at first, it has some untapped potential. A "Shake Smash" feature allows you to shake the controller in a direction to perform a smash attack, something that could prove as useful as the c-stick (or even more useful, seeing as you don't need a spare thumb to do it). It may take some getting used to, but it's definitely better than just the wiimote. GCN (Gamecube Nintendo) Controller - (Recommended) Control Stick - Move, Duck, Jump Control Pad Up - Taunt (Up Taunt) Control Pad Right/Left - Taunt (Side Taunt) Control Pad Down - Taunt (Down Taunt) L - Shield R - Shield Z - Grab A - Normal Attack B - Special Attack C-stick - Smash Attack X - Jump Y - Jump Highly recommended because it's just a solid control. Anyone who doesn't want to learn how to use the Nunchuk combo should definitely use one of these - it's worth going to buy a used one. Classic Controller - (Not Recommended) Control Stick (left) - Move, Duck, Jump Control Stick (right) - Smash Attack Control Pad Up - Taunt (Up Taunt) Control Pad Right/Left - Taunt (Side Taunt) Control Pad Down - Taunt (Down Taunt) L - Shield R - Shield Zl - Grab Zr - Grab a - Normal Attack b - Special Attack x - Jump y - Jump Although not terrible, the controller doesn't hold well for the game (intense battles aren't good without grips). Although grab buttons on both sides are a plus for those that single-button grab. It just doesn't feel right. ======================================== Attacks ---------------------------BRAAT The general attacks in the game are composed of normal attacks, smash attacks, and special attacks. Normal Attacks - Normal attacks are the usual run of the mill punches. These can be performed in a neutral position as well as while holding any direction. They also can be performed while running, resulting in a sliding attack. Aerial attacks can also be performed in the neutral position or while holding any direction. Smash Attacks - Smash attacks are performed with the same button as a normal attack (or their own button) but with a quick tap in any direction. Up-smash attacks usually are used for "juggling" opponents, while side-smash attacks are usually hard-hitting kill moves. Down-smash attacks usually have good range and knock back ability, commonly striking both directions. In the air, down-smash atacks are useful for "meteor smashing" opponents (knocking them straight down over a pit or trap) or have a drilling effect, while the other smash attacks are used similarly to the ground smash attacks. Special Attacks - Special attacks are a completely different story. They vary a great deal from character to character. There are four special moves for each character - the neutral-special (not touching the control stick), side-special (either direction), up-special, and down-special. The neutral-special is commonly a charge up move or a projectile move (or both), the side-special move is usually a horizontal recovery move (saving yourself from being far away from the platforms), the up-special move is usually a vertical recovery (saving yourself from being far below from the platforms), and the down special move is often a drop down attack. None of these moves are definite and you should try out each characters moves for yourself to see the abilites of each move. For detailed info on each character's moves, either see a character specific FAQ or check the Characters section. Shielding - Other basic attacks include shielding and throwing. Shielding allows a shield to appear around your character, blocking attacks - but don't hold it too long or it will break and leave you vulnerable. You can press right or left whil shielding to perform a roll. Also, a Throw will totally bypass a shield. Throwing - Throwing requires you to be close to an opponent (unless your character shoots out a grappling hook or something) and allows you to perform four different throws - Down, Up, Forward and Backwards. Usually a Down throw is for damage, Up throw is for juggling, and Forward/Backward throws are for off-screen kills (at high percentages). Throwing can also be performed by holding the shield button and pressing the normal attack button. ======================================== Advanced Moves --------------------BRAAD Dodge - While you can shield and press right or left to roll away from some attacks, you can also press down while shielding to do a dodge. For an instant you will be invulnerable to most attacks. L-cancel - While falling press down just before you hit the ground and your "down time" or lag from getting back will be greatly reduced. L stands for lag in this acronym. Perfect Shield - Press the shield just before being hit by an attack and your shield energy won't go down. Mastering this will allow you to block ANY attack it seems. ======================================== New Moves -------------------------BRANE All those things are great, but there's some advanced techniques that come up in Brawl as well. I'll add more as they're discovered. Final Smash - This is a super move that can be performed after breaking a smash ball (see items). By pressing the neutral special attack button, your character will perform a specific super attack that usually can KO at least one opponent. Wall-Jump/Wall-Cling - While some could perform the Wall-Jump in Smash Bros. Melee, this time around a lot of characters can not only jump off of walls but hold on to them for a few seconds. Swimming - When you land in water, you can swim for a short duration. Any time you jump out of the water it's treated as you jumping off of the ground. If your character starts to drown, get out of the water and on dry land quickly or you will drown. Reverse Throw - The reverse throw is the fastest throw in the game. It is performed by running in one direction, then turning around a performing a throw immediately. It will grab your opponent faster than a regular throw, and is quite unexpected sometimes. Aerial Dodge - While not new, this move has been totally changed in this installment of Smash. Wave-Dashing (for those that played Melee) is TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions throughout the Smash community. Guess you pros will have to get used to slowing down, huh? Anyway, Aerial Dodges require you to press the Shield button while in air, and your character will become invulnerable for a fraction of a second. The new mechanics allow you to Aerial Dodge many times in a row, or jump or attack after you perform an Aerial Dodge. The catch is that you can no longer "move" while dodging, just following your momentum as you fall. Gliding - Certain characters can glide (Charizard, Pit, and Meta Knight) by performing a jump with the jump button and holding it down. The character will then get into a gliding stance and fly forward, descending slowly. By pressing down or forward you can tilt steeper down into a faster descent, and by pressing back or up will slow you down to a snail's pace and you will eventually stall out. You cannot change direction during a glide. Footstool Jump - If your character jumps over another character and lands on their head, if you press jump just as you touch them you will bounce off their head, providing you a boost. This is also useful if your enemy is airborne, as they will plummet straight down, into a pit or a platform below. Shield Roll Toss - This is a new technique that allows you to throw any items you're holding (or turnips for example) as you're shielding. To do this, Shield and Roll in the direction you want to throw, then press the Normal Attack or Throw button to throw the item. You will continue rolling and the item will fly away. Ledge Tether - Not sure if this one is totally new, but for the characters that have a grapple or shoot something out for their grab you can do a grab in mid-air near a ledge and the hook/beam/whatever will attach itself to the ledge. You usually have to be almost horizontally lined up with the ledge, but there is some leeway, depedning on the character. Tripping - Wow, this sucks. Randomly you will trip and your character will fall over and do a faceplant. Try to be prepared for this, but it's totally random it seems. Turning around, starting to run, or being on ice seems to raise the chance of tripping. BOOST SMASH (NEW) - This is a recently discovered move. It allows you to do your up smash attack on the ground with a huge boost of momentum. To do it, you need to run and do a dash attack. Just as the dash attack begins, press up and Grab to cancel the attack. VERY QUICKLY after cancelling the attack perform an up smash. This move is tricky to pull off and only effective for a few characters, but it's surprisingly useful. If used correctly, you can fly halfway across Final Destination in an instant using an up smash the whole time. Search Boost Smash in YouTube if you want to see it in action. ======================================== ======================================== ======================================== Characters ------------------------STACH In this section I'll discuss each of the starting roster's characters. For damage info, check out the damage guide. This section will discuss the character's themselves then list their final smash description. For info on hidden characters, see the Secrets section. *Note: This only describes the characters and a little about them. To get specifics and tips on how to use a character, check out in depth guides on them. ======================================== Mario -----------------------------CHA01 Games: Anything with "Mario" in it... except Mario's Missing Mario, the red-clad plumber that has wall-jumped off of practically everything in existence. He makes his third appearance in the Smash series, packing a similar punch as his average build and good beginner moves come back in force. Final Smash - Mario Finale Mario shoots out his fireballs with a twist. Two fireballs are unleashed in the direction the player is facing, and they slowly split upwards and downwards in a small "v" pattern. Better if used on the far edge of a screen. Unique Abilities - Mario doesn't have anything too special. He's your typical all- around fighter. ======================================== Peach -----------------------------CHA02 Games: Usually at the "rescuee" end, but most Mario series games The blushing princess returns for her second Smash appearance, bringing her crazy floaty moves and turnips back into the ring. She has been weakened from her previous visit, but that doesn't mean she can't still pack a devastating punch! Final Smash - Peach Blossom Peach dances to entrance her opponents into a deep sleep. Peaches appear all over the stage, allowing Peach a rest to eat all she wants or smash her opponents while they're out. Unique Abilities - Peach has the ability to float for a few moments after jumping. If you hold your jump button or up on the movement stick, she will float and can attack and move right and left. ======================================== Bowser ----------------------------CHA03 Games: Anything with Mario that ends with a fiery castle, but Super Mario Galaxy is probably the most recent King Koopa shows up again for his second Smash appearance. His flames and sharp spike-shell return for more plumber-punishment. Final Smash - Giga Bowser And you thought he was a heavyweight before? Bowser grows into his excessively large form for about 15 seconds, allowing him to pummel his tiny foes. Unique Abilities - Bowser's one of the slower characters. He's not terribly slow to move, but he's got some slow attacks. He's definitely got a weight advantage. ======================================== Yoshi -----------------------------CHA04 Games: Started in Super Mario World, now an eternal rival to Luigi for Mario's sidekick role The loveable green dinosaur returns for his third season of Smash. He comes hungry, ready to eat his foes and use eggs like bombs. Final Smash - Super Dragon One of the better final smashes in my opinion, Yoshi dons wings and fire breath just like back in Super Mario World. Players can fly freely around the stage and shoot fire for a short while. Unique Abilities - Yoshi has the disadvantage of not having a "third jump" by using his up special attack (Well, not MUCH of one anyway). Instead, his second jump is very high, and also has a strong resistance to flinching. ======================================== Wario -----------------------------CHA05 Games: WarioWare games are his main staple nowadays Mario's crazy (other) arch-nemesis arrives for his first Smash appearance. He provides almost as many laughs as he does damage with his... unique fighting style. Final Smash - Wario-Man Wario eats some garlic and busts out of his costume into a... totally different costume. Players can run around with a boosted speed and extra damage, and the ability to cancel moves used against Wario. Unique Abilities - Wario is unique in the fact that he has 10 different costumes instead of 5. The additional 5 are his original overalls. Wario's down special is annoying at first because it takes about 90 seconds to charge. Once it's charged, using it will do a massively damaging attack and send Wario flying upwards. ======================================== Pikachu ---------------------------CHA06 Games: Anything with "Pokemon" in it Pikachu shocks his way back into the battle for a third time, bringing his signature electric moves. Not much has changed for the little guy, so veteran's will love/hate him as much as they used to. Final Smash - Volt Tackle Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant electric ball which can be maneuvered in any direction, free to pass through solid objects or any other terrain. Be careful when you're done, as you can easily get caught under a platform. Unique Abilities - Pikachu's up special attack can actually be performed twice. If you press a direction after initiating the move, Pikachu will teleport there, but after he disappears, if you change the direction you're holding, even slightly, he will disappear again and appear again there. ======================================== Pokemon Trainer -------------------CHA07 Games: Pokemon series This interesting character makes his debut appearance in Brawl. He brings with him three pokemon - and no desire to join in the fight. Not himself anyway. You will instead play as his three pokemon - Charizard, Ivysaur, and Squirtle. Final Smash - Triple Finish It's super effective! Actually, this move pulls out all three pokemon for a triple attack that blasts a beam out in the direction the player is facing. The closer the enemy is to the attack the more damage they'll take, seeing as how there are extra explosions at ground zero. Unique Abilities - You can choose which Pokemon you start out with by pressing your character picture when choosing your character. Just click on whichever Pokemon you want in the picture to select that as your starter. After about 2 minutes of having the same Pokemon out, your pokemon will become fatigues, moving slower and dealing less damage. Switch out to give them a break. When changing Pokemon you'll retain damage meters and Final Smash aura, but you'll lose most power-ups like being giant or fast. Charizard has more than two jumps (five I believe) as well. ======================================== Fox -------------------------------CHA08 Games: Star Fox series Fox does a barrel roll back onto the Smash scene for his third showing. He comes packing his laser and his patented "shine" that reflects practically everything. Final Smash - Landmaster Yes, a Landmaster Tank, for those that have played any Star Fox but the original (and that walking around one, unless it had a Landmaster too). Fox calls out a Landmaster from the sky, which can then proceed to run over, blast away, or hover around the rest of the opponents. It can turn around as well, or even "Do a barrel roll!" if you press down twice. Unique Abilities - Fox is very fast. Other than that, he's a relatively normal character. Fox's side special can be devastating to newer players and an easy suicide move. To avoid killing yourself, you can press the side attack again during the move to cancel the move and stop before you fly off a ledge. ======================================== Link ------------------------------CHA09 Games: Anything with "Zelda" in it Link returns for his third appearance in Smash. He brings all the projectiles you loved from the previous series (well, the boomerang is different but it's still a boomerang) with his new vamped up Twilight Princess model. Final Smash - Triforce Slash Link shoots out light to trap opponents and commences to slash and hack his way through them. Lots of damage and cool graphics, but not much to say about it past that. He can trap multiple opponents here, but the real kicker is the final stab at the end of the move, resulting in almost certain death. Unique Abilities - Link has a great number of projectiles, but he also has the tether ability. He can use his grappling hook to latch on to edges. His shield also is useful as a projectile blocking device (I mean his metal shield, not the shield that pops up when you press the shield button). If you do not move or press anything Link will hold his shield in front of him and block any projectiles that come in contact with the shield, such as lazers, arrows, or such. ======================================== Zelda/Sheik -----------------------CHA10 Games: Again, anything with "Zelda" in it (technically Ocarina of Time for Sheik) Zelda returns for her second attempt at a Smash title. She brings back her signature transformation to Sheik, a ninja-esque type that contrasts her princess form in speed and mobility. Final Smash - Light Arrow A quick flash and everyone in a straight line from Zelda's bow gets caught up in a massive shot. The only difference in the forms is at what angle the combatants fly away after being hit by the arrow (Zelda shoots enemies upwards while Sheik shoots more straight off the side of the screen). Unique Abilities - To choose between Zelda and Sheik before you begin the match, click on the character in your character profile window (the picture of the character under your 1P, 2P, 3P, or 4P box). Zelda's "lightning kicks" are performed by doing front or back attacks in the air. If you hit the enemy just as the move's starting and get a clean hit, then they will be electrified and be knocked back quite a ways. ======================================== Kirby -----------------------------CHA11 Games: The Kirby series Kirby floats back to the battlefield for a third time. Eating up everything and everyone in sight, he brings all his moves back (with a few new normal attacks). Final Smash - Cook Kirby Kirby gathers all the fighters in his pot and brings them to a slow simmer. Damage ensues, then they fly out of the pot and back into the fray. Unique Abilities - Kirby has 6 jumps I believe, giving him a lot of ability to come back after being hit off the screen, as well as his up special to add even more vertical recovery. ======================================== King Dedede -----------------------CHA12 Games: Kirby series King Dedede makes his debut in this Smash. Kirby's arch-nemesis brings his giant hammer with him into the battle, not to mention his endless army of minions! Final Smash - Waddle Dee Army Dedede calls forth his army, and a mass of Waddle Dees and Waddle Doos fall out of the sky and run off the sides. Highly effective against multiple opponents. Unique Abilities - Dedede has a few extra jumps, 5 I believe, but he's got some very slow attacks. Interestingly enough, Masahiro Sakurai (the head of the game's development) did the voice for Dedede. ======================================== Meta Knight -----------------------CHA13 Games: Kirby series Meta Knight swoops in for his first appearence in the Smash series. The villain brings his trusty sword and cape into the mix, attacking much faster than his looks give him credit for. Final Smash - Galaxia Darkness Meta Knight flashes his cape out, trying to trap nearby opponents. Be sure to catch SOMEONE in the cape, as otherwise it will be totally useless. If you catch someone, Meta Knight will lash out with a strong attack, possibly catching other enemies close by. Unique Abilities - Meta Knight has multiple jumps, as well as a lot of recovery moves along with the ability to glide. Just be careful as almost all of his special attacks make him unable to jump or do anything after they're completed, so plan out when to use them. ======================================== Donkey Kong -----------------------CHA14 Games: Old School Mario Bros. and Donkey Kong series The king of Kongs comes back for a third season of Smash. He comes bearing all the attacks everyone's favorite ape should, along with an upgraded character model. Final Smash - Konga Beat Donkey pulls out the big bongos for this one. He pounds the drums to create shockwaves eminating from him, and if the player times attacks right, he can send extra-strong waves out in either direction (up and down or right and left). *Note: If you play the Konga Beat perfectly without missing a beat, Donkey Kong will get a fully charged Giant Punch (neutral special attack). Unique Abilities - Donkey Kong is unique in that his forward throw will pick up the enemy, allowing you to carry your opponent. ======================================== Diddy Kong ------------------------CHA15 Games: Donkey Kong series Donkey's little buddy breaks onto the Smash scene for the first time in Brawl. He's a lot quicker than his burly counterpart, with more maneuverability than you can shake a banana peel at. Final Smash - Rocketbarrel Barrage One of the craziest final smashes in the game, Diddy puts on a rocket pack and pulls out dual popguns to fly like a madman. This move requires the player to control Diddy's movements from right to left, and is very awkward at first. It takes some getting used to, but he definitely can do some crazy aerobatics with those rockets. At the end of the move, Diddy's rockets will shoot off and explode nearby, doing a very damaging attack if it connects. Unique Abilities- He has a lot of speed and maneuverability, but he's kind of a light character. ======================================== Samus/Zero Suit Samus -------------CHA16 Games: Metroid series Samus busts back into Smash for her third showing, this time bringing a totally new transformation into the mix - her Zero Suit (without armor basically). Final Smash (Samus) - Zero Laser Take Samus's old blaster and toss it out the window. This thing explodes from one side of the screen to the other, taking out everything in it's path. It goes straight, but has a large blast radius. Afterwards you'll be switched into Zero Suit Samus. *Note: You can slightly affect the direction of the Zero Laser (up or down) by pressing up or down during the Final Smash animation. Final Smash (Zero Suit Samus) - Power Suit Samus ZSS lights up in a flash, badly damaging anyone close to her. After pulling it off, you'll be back to normal Samus. Unique Abilties - To begin the match as ZSS, hold down the Shield button on whatever controller you're using as you select Samus until you can choose your stage. (Must hold it ALL the way until the stage selection appears) To change from Samus to ZSS without using Final Smash, press up/ down/up on the control pad (the taunts, up/down/up) and you can switch between them. You must press it VERY quickly, and this will only allow you to go from Samus to ZSS, not the other way. ======================================== Ice Climbers ----------------------CHA17 Games: Ice Climbers Ice Climbers return for their second Smash, much to mixed reactions. Many hated the duo in the previous installment, but that didn't stop them from coming back for more! Final Smash - Iceberg A giant iceberg comes flying up out of nowhere, engulfing most of the stage. It's slippery, and causes slow and painful torture to any combatants (except the Ice Climbers who summoned it) that are close enough. Unique Abilities - That would be the fact that there's two of them. Nana (the computer controlled Ice Climber) has gotten a lot smarter in this game, and will fight by herself if she gets seperated. Losing her makes their up special attack much less useful as well. ======================================== Ike -------------------------------CHA18 Games: Fire Emblem: Path of Radiance Fire Emblem's newest hero enters the Smash arena for the first time, replacing Roy from the previous installment (don't get me wrong, he's totally different than Roy, but Roy's not here anymore). Final Smash - Great Aether Ike throws his sword up, just like his Up-special attack, catching foes in it's path. He then jumps up with it and slashes away at anything and everything, causing massive damage. He'll eventually come crashing back down to the ground in an explosive finish. Unique Abilities - His normal attacks are slow, but his special attacks seem decently fast. Take care when fighting projectile users. ======================================== Lucas -----------------------------CHA19 Games: Mother 3 (Earthbound series) Lucas comes in from the Mother/Earthbound series for the first time in Brawl. Anyone who was a fan of Ness in the previous installments will likely be very familiar with Lucas's moves. Final Smash - PK Starstorm Gotta be honest with you, this final smash is pretty dumb in my opinion. Lucas calls forth stars to rain straight down from the sky, and while they're huge and damaging, they're slow and kind of erratic in their placement. I've seen someone stand there, not moving, and only get hit once for 14%. Still, with luck you can get a lot of hits off and bust some people up. Unique Abilities - His "third jump" is actually very effective as an attack, but a bit harder to perform than some characters. To perform it use his up special attack and curve the lightning ball around to hit yourself. This will send you flying in the direction away from the ball, but it takes practice. ======================================== Olimar and Pikmin -----------------CHA20 Games: Pikmin series Captain Olimar shows up for his Smash debut, packing an unlimited supply of pikmin at his disposal. Definitely a new feel in the game, he's quite unique in his attacks. Final Smash - End of Day Olimar hops in his ship and flys away, cementing everyone to the ground. Then... some stuff happens, and everyone gets beaten up off screen for a ton of damage. If you're lucky enough to crash land on someone afterwards, they're most likely goners. Unique Abilities - Use his neutral special to pull out various Pikmin. Without pikmin, his attacks will be weak (if effective at all) and his up special will not travel as far. Each different colored Pikmin has a different ability. ======================================== Pit -------------------------------CHA21 Games: Kid Icarus The angel of Palutena comes flying in to the Smash series for his first appearance, boasting lots of air time, a nice projectile and a decent combo set with his blade-bow. Final Smash - Army of Palutena Pit calls on the angels of the Goddess Palutena to join the fight. They appear on screen and dart at the closest foe one at a time. Unique Abilities - Pit has amazing recovery using his up special attack. Not only that but he has 5 jumps, making him able to recover from almost any non- lethal attack. ======================================== ======================================== ======================================== Game Modes ------------------------GAMOD Here is a list of all the Game Modes and what they are basically. =================Solo=================== Classic Mode - Here's where you will fight battles arcade style, stage by stage, until you reach the end. A few themes occur every stage, and a random minigame is tossed in for fun. Adventure Mode: The Subspace Emissary - This is a one-player or two-player cooperative mode that plays like an old platformer. It has a storyline and 31 stages to complete, including bosses and other battles. Here you can find a lot of trophies and stickers, the latter of which you can use to power up your characters by sticking them to the bottom of your character's trophy. Events Mode - Events return for more challenges! Here you will be given events with a specific clear challenge. Sometimes it's just to kill your opponent, but sometimes it's much different, such as turning leaves red or not destroying any part of the stage. You will unlock more events as you beat the ones you have. Not only is it extensive single player fun, but you can add a second person for two player events that are totally different! ================Stadium================= Target Test - Here is where you will choose a character and try to break all of the targets given using their moveset. Unlike previous installments,each character has five different settings of difficulty for their target tests. Homerun Contest - The homerun contest returns. In this mode, you will choose your character and attempt to beat on a sandbag for 10 seconds and then unleash a killing blow to send it as far as you can. ============Multi-Man Brawl============= 10-Man Brawl - Defeat 10 alloys (faceless characters) with any character. 100-Man Brawl - Defeat 100 alloys with any character. 3-Minute Brawl - Survive for 3 minutes against endless alloys. 15-Minute Brawl - Survive for 15 minutes against endless alloys. Endless Brawl - Survive as long as you can against endless alloys. Cruel Brawl - Survive as long as you can against endless alloys with no items. ===============Training================= Training Mode - Pick your character and practice moves on a computer opponent. You can set the computer to try to kill you or just stand there, or even to a second controller. Pausing the game will bring up a menu showing details and letting you change your opponent's moves or even the speed of the battle. ================Group=================== Brawl Mode - This is where you'll be doing most of the multiplayer. Here you can have up to four people fight on different stages with different rules, such as stock (lives), time, or even fight over coins. Rules - Change the rules for your Brawl Mode here. Special Brawl - Here is where you can set crazy rules to your fight, such as size of players, effect of gravity, or even the speed of the match. Rotation - In case you have too many friends, you can play with rotation to allow everyone a turn. Set different rules such as winner out or bottom 2 out, depending on how many people you have. Tourney - Here's where you get a whole bunch of people to test their skill. You can have up to 32 participants in this bracket style elimination tournament. Names - Here you can set your name for your profile or friends' profiles. ================Wi-Fi=================== With Friends - This option will allow you to play with friends that you have Friend Codes for. With Anyone - This will let you play Brawls with random players. You also have the option to spectate in these matches, just watching and perhaps betting on the winner with coins from your vault. Options - Here you can turn on Allow Spectators, which will allow people to watch your "With Anyone" matches. Also, you can turn on Smash Service which will allow you to recieve data from Nintendo every day you log into Wi-Fi. This includes a custom stage and photo data, but will be deleted after the day is done. -------------With Friends--------------- Brawl Mode - Here you can choose to hook up with a friend to Brawl. You can have any combination of amount of players on any Wii, such as 1 player on 1 Wii and 3 players on another. Friend Roster - Here you will input your friend's Friend codes and Brawl codes. Seriously Nintendo, it's getting old. Team Multi-Man Brawl - Here you can hook up with someone online to take on any of the Multi-Man Brawl challenges. Home-run Contest - Join a friend to beat that sandbag and send it flying! -------------With Anyone---------------- Spectator - Here's where you will watch other matches. You can watch normal matches or Team Matches, and you can place bets on the winner, possibly winning you some coins. Basic Brawl - A two-minute match against 3 random opponents. Straight forward. Team Battle - You and a random ally will take on two other brawlers. ================Vault=================== Trophies and Stickers - Here you can look at your trophies and stickers collected. You can use the Coin Launcher here to get more trophies, as well as move your trophies and stickers around to take pictures of them. Coin Launcher - Here you can use the coins you collect to get more trophies! Just shoot coins into the launcher and try to hit the moving targets in a scrolling shooter type mode. Trophies will fly by randomly, and if you hit them enough before they escape you will add them to your vault. Simple isn't it? Stage Builder - Here you can design your own stages! You can use parts from a set list, but you can make any number of possible (or impossible) stages for you and your friends! Album - You can view all your photos here. You can take snapshots in most modes, but not online (I think). Challenges Mode - Here is where you can unlock all kinds of extras. Just look at the red windows to see what you need to do to unlock them (there won't be any red windows right off, they'll appear when accomplish other challenges). Once you unlock a challenge, the two challenges on either side of it will turn red and you can view the requirements to unlock it. Replays - View your replays here. Take replays after matches or contests, but you can only take about 3 minutes worth of a replay at a time. Masterpieces - Here you can play the games that feature some of the characters in Brawl! You can play demos of the game for a few minutes or less, just to get a feel of the classics. Chronicle - View the games that had content taken in to Smash. An encyclopedia of games, if you will. ---------------Options------------------ Here you can set the different settings on your controller, screen, and sound. Also, here you can erase your data and start over. One last feature here is the My Music, which will allow you to change the frequency of songs on particular stages. ----------------Data-------------------- Movies - Watch various movies from trailers to all the movies you've seen in the Subspace Emissary. Records - View all the statistics of your game, from what characters have KO'd the most, swam the most, or SD'd the most to how long your game has been on. Sound Test - Listen to the sounds of the game. At the top you can switch from the Music songs of the game to the Sound Effects of the different characters. ======================================== ======================================== ======================================== Subspace Emissary -----------------SUBEM Here I will list the stages of the Subspace Emissary. Each stage will have a walkthrough, with a seperate section on secrets, such as orange cube and secret door locations. There will be no spoilers here, as far as story or unlockable extra characters goes. ======================================== Features --------------------------SUBFE Subspace Emissary is an offline mode where one or two players can play through a storyline. While playing you can earn trophies, CDs, or even stickers, which are used in this mode. To use stickers, go to the World Map (available after beating Stage 1) and click on the Sticker button. You'll be taken to the Sticker Mode where you can build up your characters by applying Stickers. Sticker Mode - Sticker mode is where you'll apply stickers. In the bottom right hand corner you will see the character you're applying stickers to. To switch characters, press the buttons shown to either side of the character (left and right on the control PAD on GCN, classic controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote). To apply a sticker, choose it in the list and choose where you want it to be on the trophy base. Be careful, as you cannot put stickers on top of each other. You can manually place as many stickers as can fit, or you can use the options to sort the stickers or randomly fill the trophy base. Once you are ready, just hit the big OK button on the left to apply all placed stickers. Once you apply a sticker, it's stuck there. You CAN take a sticker off, but you will lose that sticker forever. Take care in using stickers, as they're a great help but you might not get that sticker again for a while! ======================================== Stage 1 ---------------------------SUB01 Stage 1 - Midair Stadium The SSE (Subspace Emissary from here on out) opens with a cinematic showing you a match between to familiar faces. Choose whichever character you'd rather fight as and defeat the other in single stock Brawl. After a cutscene an army of Primids will appear. Choose which of the four characters you want to fight with and in what order they will come out, then defeat all 30 of the Primids to move on. Another cutscene, and then it's time for your first... Boss Battle! - Boss #1 Your first boss shouldn't be too difficult. You must decide on saving one of the two imprisoned characters, so choose and beat up on the cage surrounding that one. Watch another cutscene and Stage 1 is done. Whichever character you destroy the cage of will join your party. ======================================== Stage 2 ---------------------------SUB02 Stage 2 - Skyworld Watch a cutscene as the stage begins. In the first part of the stage, just go down to the bottom of the level and then right over to the door. Another cutscene, and a small battle with Primids takes place. Afterwards move right, fighting enemies and jumping over simple pitfalls. The mini-boss at the end is simple enough, just shield and roll past him to avoid his attacks. Another cutscene and you've got a friend to help out. Choose which character you'd like to fight as first, then proceed downwards past the bumpers. At the bottom, move right past the obstacles and the windmill. Keep moving right over the platforms and shifting platforms to reach the door. The next area slowly scrolls upward, so just jump on the platforms slowly. Once you reach the top, jump off and go back to the bottom and enter the door. The next area is a short clip to the right and a required battle against some enemies. After defeating them, a mini-boss will show up. Just stand in between his bullets as they fire to avoid being hit and beat him between shots. Move on to the door to finish the stage. ======================================== Stage 3 ---------------------------SUB03 Stage 3 - Sea of Clouds After the opening cinema, choose which character you'd like to play as. Move to the right in the opening area, which will end abruptly. After another cinema, choose your character again (what was the point of that?). Move through the stage, going right then down, then left, then down, then right where EVENTUALLY you'll get to a door. At the next area move right until you see disappearing platforms. Here a portal will open up, sending out enemies. Destroy the portal then beat the enemies to move forward. Head left and watch out for the falling rocks. When you reach the pit, another portal will open. Destroy it again to move on, then head right. This time the rocks roll, so seek cover from a platform or overhang. The mini-boss is back, doing many of the same moves. Avoid jumping as this will cause him to do a giant spinning attack. Head right to the door after he's done and end the stage. ======================================== Stage 4 ---------------------------SUB04 Stage 4 - The Jungle After a cutscene, choose your character. Move right past the enemies and use the barrels to climb up cliffs and get past the pits. Go in the door to the next area. Here there will be a lot of railed bumpers. Most will either do nothing or break some blocks for an item or trophy. Move to the right until you find a big chasm, then hit the bumper at the edge to raise a platform. After heading across the platform, you will fight a bunch of enemies in a closed space. Watch out for the heat- seeking flying enemies (I know what their name is, but I'm trying to be spoiler-free) as they tend to be very annoying. Continue right into a barrel to get to the door. The next area is your classic elevator stage, where you will ride an elevator up, fighting off enemies as they fall or fly in. Go in the door at the top. The next area is a downward plunge. Try avoiding the enemies as you fall. At the bottom you'll face a few enemies and a Giant version as well. Go in the door when you're done. After a cutscene, the stage will end. ======================================== Stage 5 ---------------------------SUB05 Stage 5 - The Plain Start by going right while attacking/avoiding the enemies. Break through the blocks and continue right into the ruins. Watch out, as the wall will start to move behind you, pushing you forward. Keep jumping over the pits and go down after you reach the end of the tunnel, breaking through the blocks. Move right some more and go through another door. In the next area get on the platform and it will drift out. Fight enemies every time it stops and defeat them all to get it going again. When you get to the end move right to be greeted with another cinema. After watching it, the stage is over. ======================================== Stage 6 ---------------------------SUB06 Stage 6 - The Lake Goodness this one's long. Hooray more cinema! After the cinema, choose your character and then it's time for another... Boss Battle! - Boss #2 This battle it much tougher than the previous. See the Boss List section for details on it. Watch the cinema then choose your character again. Head right. This next section is just comprised of going through the first door you see to pass obstacles. Go through the yellow door to get past the wall, then the blue door to get past the next obstacle. Head down the shaft and into the yellow door. In the darkness, there is a bomb square at the top middle of the small enclosed space you're trapped in. Just jump and up-attack in the middle to break the blocks, then head up to the top. Go left and into the blue door, then head back to the right. Break through the wall and into the door. This area is a bit more complicated. Don't go into the red door, as it's a trap until you've finished the area. Go into the yellow door and head the right. Defeat the enemies that appear in the small room and hit the bomb square, then head back through the blue door. Go right and up the small shaft that's appeared and hit the switch. Now you can finally go through the red door. Here you need to go through yellow door then defeat the enemy there. After that go through the red door that appears. Here you're on a raft. Fight off the enemies and stay alive as the raft drifts to the right. You don't have to enter the red door if you don't want to. After a while, you'll automatically move to the next area. Head right over the pit and into barrel. In the next area, you have defeat the dark character. It's just a one stock match, but he is no push-over. Afterwards watch a cinema and the stage will be over. ======================================== Stage 7 ---------------------------SUB07 Stage 7 - The Ruined Zoo 'Nother cinema, then it's time to run! Run away from the statue following you. Basically, the stage scrolls to the right and you need to stay to the right. Be sure to press the red buttons to open the gates. Eventually another cinema will play, and a friend will come to the rescue. After the cinema, it's time to choose your character and fight another... Boss Battle! - Boss #3 See the info in the Boss List about this bad boy. Watch the cinema, then choose your character. Head to the right, avoiding the pits and spikes. Once you pass a few of the swinging platforms, you'll have to beat a few enemies on a platform surrounded by spikes. The floating enemies are a pain, as they heal if you don't hit them fast enough. Afterwards head right and into the door. Head right in the next area to find another battle with a bunch of enemies. When they flash they spawn more of themselves, so don't stop beating on them. Beat them all, then head to the top right and through the door. The next area is more of the same. Keep moving right, using springs to pass the big wall. on the high platform, you will face more enemies. Beat them all to continue, jumping over or using the springs to get past the high spikes. A little bit farther and the stage is over. ======================================== Stage 8 ---------------------------SUB08 Stage 8 - The Battlefield Fortress Yay, another pretty cinema. Head right and down through the passageway, continuing along the path. When you reach a fork in the road, going down will lead to traps and up will lead to enemies. The traps are easily dodged, so I suggest down, hitting the switch to open the door and moving on. Go into the door at the very bottom left to get to the next area. Here you will have to use a special attack to get through the door. After you get through, head left, avoiding or killing the enemies. Go into the door and watch the pretty cinema. Choose your character when the cinema is done and then duke it out with 30 enemies. You will be constantly pushed to the left, and near the end a giant previous mini-boss will appear. Afterwards, head to the left. Beat up the enemies that appear, then head left again to face a mini boss. He moves slow, so just roll around him to beat him from behind. Then move on to the left, and the screen will start scrolling. Beat the enemies and jump over the hanging cliff. Beat more enemies, including a giant previous mini-boss, and continue left. More enemies near a hole and even more enemies up on a platform. Finally go into the door. Fall down into the mine cart. After the dip, be careful to jump out before it crashes into the wall. You don't have to go in the door if you don't want to. Move to the right to fight more enemies. Ride the mine cart afterwards and follow the warnings to jump out. When a "!" appears, get ready to jump to the next mine cart. Stay inside though, as there are a lot of enemies and cliffs to deal with otherwise. At the end, there is a big chasm and you must ride the cart to the right then jump out onto the platform with the door. Outside, head to the right again and another cinema takes place. Choose your character order and get ready. Head right to fight more enemies, some of which grow after being hit. Defeat them with hard hits, then move right. Yay for more cinema, and FINALLY the stage is over. ======================================== Stage 9 ---------------------------SUB09 Stage 9 - The Forest Watch the cinema, choose your character. Move right, then fight the enemies on the rising/falling platform, then head right again. Go past the trees until you have to fight more enemies. Watch out for the flying enemies when they shoot bullets. Right some more to the door. At the next area head right again. Avoid the crazy moving enemies that fly around, and keep heading right. Spring up the cliff, then head right for more enemies on some platforms. Move right more, over the stone blocks to the far right. At the far right, hit the bomb block to reveal the door to the next area. Head right, using the bumpers to destroy the blocks in your way. Watch out, as some bumpers destroy blocks that cover holes. Continue right past all the shelled monsters, then hit the switch and climb upwards. The switch only lasts a moment, so hurry up. Break through with the bumper and head right. Bounce up to the platform and fight the enemies. Head right for more cinema goodness. Hooray, stage is done! ======================================== Stage 10 --------------------------SUB10 Stage 10 - The Research Facility Cinema time, then head right to the door. In the next area, take the elevator up to the top (press up while standing there) and head right to the next door. More cinema time, then choose your character. Head right to the door. In the next area, go right past the windmill and down to the bottom right door. Move right and fight some mini-bosses from before. Then head all the way right and beat up the enemies in the room. Grab the key and go back left, going up the fork and throw the key at the locked door to open it. Head up and right from the next room, beating the spinning enemy and grabbing the key. Head back to the room and open the door on the top left. Go left and hit the switch, then go back down right from where you started. Go all the way back to the previous area, then go through the door at the top right. Go right and jump on the platform that you raised. Stay on the platform and dodge the traps until you hit a solid wall. Kill the enemies that climb down and hit the switch, then head back to the left. Make it past all the traps and head back to the previous area again, then go to the door on the top left. Head up past all the rocket launching and ball enemies and get to the door. Head right and either kill the giant balls or run past them. Keep going right until you get stopped by a bunch of metal enemies. Fight them and kill them to move further right and to the golden door. Watch the cinema and the stage is done. ======================================== Stage 11 --------------------------SUB11 Stage 11 - The Lake Shore After the cinema, choose your character! Then you get to beat up on the dark character. Another fun cinema, then you get to fight a double battle! Yay for more cinema! Then choose your characters and start the real stage. Head right until you get on a platform, which will take you up. Beat the enemies that appear and the platform will start to shrink and fall down. Avoid the enemies while staying on the platform until the ground appears, then head right again into the door. The next area scrolls right, so watch out. Avoid the rising and falling pillars and monsters that hide in the ground. When the pit comes up, watch out for the moving wall that appears on the top half of the screen. On the second pit, watch out for more walls that pop out of the ceiling to block you. Finally at the end, go in the door and be greeted with another cinema. Choose your characters and head down. Beat the enemies there and head further down, into the mine cart. Jump at the "!" and head right. Watch out for the falling platforms, and head up. Head right at the top, avoiding the pillars of lava. Grab the key and use the top door to keep moving right. Break the blocks and keep going, breaking the bomb boxes and tunneling your way through. Eventually you'll get to an area where you have to defeat more enemies. Beat both waves and keep going right into the door. Go right into the last door and watch the cinema that ends the stage. ======================================== Stage 12 --------------------------SUB12 Stage 12 - The Path to the Ruins Watch the cinema and choose your character. Go right until you have to fight some floating enemies and a shelled enemy. Head right after beating them and down to the breakable blocks. Break your way into the ruins and go right to the elevator. Head up on the elevator and either defeat the tower enemy or jump past it to the right. Keep going right past the falling platforms and into the cave. Head right in the cave avoiding the fireballs, then keep going and avoid the fire streams. Hit the switches along the way to turn the fire streams off for a while. At the end, go over the last blocks and head down into the passage. Head right into a room where you get to beat up on the enemies and can't die. Try not to get too much damage and head to the right afterwards, where you'll fight more of the growing enemies. Use the bumpers to your advantage to defeat the enmies and move right more to fight on floating platforms. Watch out for the rolling enemies, then continue on to the right. Down the slop is some more platforms, which will rise once you stand on them. After beating the enemies that appear, head to the right and up the elevator. Go in the door at the top to end this long section. Head right to vie another cinema and choose your character to fight another battle. Beat the enemy to move on, completing the stage. ======================================== Stage 13 --------------------------SUB13 Stage 13 - The Cave More cinema, then choose your characters. First off, head right but watch out for falling boulders. After reaching the bottom of the incline, don't wait, because the ceiling will collapse. Climb up the ladder and continue right, then beat all the enemies that appear. Continue down and right, and watch out for the falling ceiling again. Fall through the platforms and rush right. The next part has the floor rush up, but you need to stay on the left to escape death. Head right after you clear it and watch out for the moving ceiling/floor. Wait for it to go up, then rush forward and down, getting to the bottom right as quick as possible. Head up the ladder and get ready for moving platforms. They come in a pattern of low-middle-high, so jump through the opening and keep going right. After all that, head right to the door. In the next short room, grab the key and dodge the traps to rush through the room. Get to the door and then head right. Hit the switch to turn off the gas, then head up the passage. The floors sink if you stand on too long, so keep hopping up. Head left to a new platform and more enemies you have to fight. After they're all gone, head left again to find another upwards passage. They're a switch on the left to turn off the gas, but watch out - the ledge will break away. Hit that switch then head up quick. At the top head right, and at the fork go down to hit the switch and turn off the gas. Head up to pass the gas (lol) and then get ready to outrun a ceiling again. Once you hit the next switch to turn the gas on, the ceiling will start to fall. Run right quickly after hitting it to clear the ceiling, or you can just dodge right to avoid it all together. Head right again and hit the switch from afar if you can to turn off the gas. Beat up the enemies that appear quickly, as the gas will turn back on shortly. Run right after doing so and start crossing the platforms. Be careful, as that windmill turns FAST (at least in harder difficulties). Jump on the platform at the top-right of the windmill to keep moving right. Head right and up the incline, using the holes in the ceiling to avoid the rolling rocks. At the top head right past the enemies and go in the golden door (the red door is just extra stuff). Hooray, cinema and stage is done! ======================================== Stage 14 --------------------------SUB14 Stage 14 - The Ruins Woah, no cinema! Head down the elevator after choosing your character, then head right. If the door closes on you, you have to backtrack then hit the switch to raise the door. In the next area you have to watch what parts of the ceiling come down. Try not to get crushed and keep moving right. After getting through the jig- saw type place, get across the platform with spikes above and below then move to the right. The moving platforms are laden with spikes, so stay on the side without spikes or move quickly past them. At the top hit the switch to open the door, then move to a set of rotating rooms. Stay inside one, but be careful about flying enemies and projectiles. Once past go right and down, where you'll find three switches. The right most switch is the one you want to hit, then fall and get in the door before you fall to your death. The next area will scroll to the right. You'll have to dodge fire and enemies alike to keep ahead. Once you get past all the flames there's blocks in your way as well. Get past all that and there's a mine cart waiting, but don't stay in too long or you'll fly off the edge of the screen. Once you get past ALL of that, you'll find yourself on an elevator. Head on down, defeating enemies and watch out for the crystals that appear on either side of the shaft. Jump to the left and fall through the platforms when the crystals take up the entire shaft. Make your way all the way down the shaft, then take a right to view another cinema and get a new character. Head right after the cinema and get ready for battle. Beat all the waves of enemies and then go right, hitting switches to open doors. You'll eventually have to hit two switches quickly to open a door, then just keep going. If you hit every switch and quickly run right, you should be fine. If you ever get stuck, you can fall through the thin floors and return to a certain point. Keep going right past the three switches and spinning enemy, and past the rest of the enemies into the door. Defeat the enemy here to get another character and a cinema. Not to mention clearing another stage. ======================================== Stage 15 --------------------------SUB15 Stage 15 - The Wilds Quick cinema then choose your characters. Head right past the enemies and tower enemy to the cliff, where you'll have to fall quickly through the platforms. Watch out for the enmies there, as they act like platforms themselves. At the bottom head right past the enemies and into the cave. Watch out for the wheel enemies here and continue right. At the end, watch out for the wind blasting and press onwards over the pillars. At the platforms watch out for the bombs spinning around. Avoid them and keep going right past a second platform with bombs. Watch out for the wheel enemies that come by while doging the bombs. Afterwards, head up the platforms and get ready for a mini-boss. Beat on the boss until he's dead, watching out for his snap attacks. You have to finish it off when the green center is showing. Head down the cliff and over the falling squares to the door. Head right past enemies and rising/falling platforms, none of which are deadly (well, maybe the enemies). After getting past that you will get to a cliff and the screen will scroll downwards again. Go down through the platforms, but watch out for falling rocks. At the bottom beat on the giant enemies and then go right. Time your shots right from the barrels and keep going right into the passage. Head on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A HEART CONTAINER. Watch the pretty cinema and get ready for a... Boss Battle! - Boss #4 See the Boss List for details on this bad boy. He's a toughy, so go all out and beat him for a short cinema and the stage is over. ======================================== Stage 16 --------------------------SUB16 Stage 16 - The Ruined Hall After a short cinema, guess what? It's time for another... Boss Battle! - Boss #5 Jeese, as if it wasn't hard enough the first time. I've literally been KOed in one hit by this guy (on intense). Anyway, after you beat him, watch the cinema and be happy, it's a quick stage. ======================================== Stage 17 --------------------------SUB17 Stage 17 - The Wilds (2) Cinema, pick your character, head right, the usual. Use the bumbers to break through the blocks and beat on the enemies that appear, then the stage starts to scroll. Keep hitting the bumpers when you can and moving onward. Once you reach the up and down platform you'll have to beat the floating monsters, then continue right. Take the first elevator all the way up and head right to the door. Jump on the platform to float down a bit then head right past the falling spike traps. Jump over the spike wall and then beat on the enemies that appear. Head right past the spike walls to get to a platform. Jump on the platforms to move forward, jumping up as the walls start closing in. Go up more by breaking the rocks, then head right past the wheel enemies to view a cinema and end the stage. ======================================== Stage 18 --------------------------SUB18 Stage 18 - The Swamp No cinema this time, just choose your character. Head right over the pits and past the enemies. Just keep going right, watching out for pits under swinging platforms, but be careful of the wind. It blow up here, so you fall slower and can fly higher. At the far right is a door which will take you to the next area. Head right again here, being careful of the bullet enemies and the wind that blows down, making you fall much faster. After some time you'll end up just jumping from ladder to ladder. Again, be careful of the wind blowing up and down. At the far right, you'll have to beat some enemies. Be careful of the launch pad and the bullet enemies, as well as the healing flying enemies. Once you beat them, the screen will start to scroll up. Get on the ladders and keep away from spikes. Break the blocks in your path and keep heading up. At the top right go in the door. After the pretty cinema it's time to fight the giant enemy. Choose your character and beat him down! More cinema ensues, then head right into the mine cart. Jump out before it crashes, then head right over the water. You can use the launch pads to quickly move ahead, getting to the platforms where you will have to beat a few enemies. Move right and jump in the barrel. Shoot from barrel to barrel, aiming for the bomb square if there's a wall. You'll eventually get to the door. Head right, using the springs to bounce over enemies and on top of them, watching out for the bullet enemies. When you need to go down watch out for the springs, as they'll launch you into spikes above. Break the blocks and continue right past the falling blocks and over the spikes. Use the springs here to get past all the spikes, avoiding any that point left. You'll eventually make it to the door. Move right and get on the platform. Stay on avoiding the bullet enemies and pillar of vines. When it stops go right and beat the enemies that appear. The stage will then start scrolling right. Watch the water for vines about to pop out and keep moving. At the end jump up to the ledge and get in the door. Hooray for more cinema. Stage is done. ======================================== Stage 19 --------------------------SUB19 Stage 19 - The Research Facility (2) Again no cinema, so choose your character and head right. The switches here will turn on the lights so you can see. Kepp going right, breaking through blocks and dropping through floors when necessary. Go right over the chasm on the platforms ignoring the switch, but hitting the second switch. After this go right until you dead end into a wall, but just wait a moment and you'll be able to pass. Head right past the enemies and hit the switch to light up the area. With the lights on, fall through the thin part of the floor and go through the door at the bottom. Head right past the enemies for cinema time, then a double battle! Beat the two dark enemies for another cinema, then head right. Break through the blocks then head right past the moving blocks. Enter the door. Hit the switch and jump on the platform that appears, and ride it up.Head right and up the ladder, repeating for another switch and platform. You'll have to jump off quickly though and fight the enemies that appear. Hit the switch on the right for another platform, then jump to each platform you see. Be careful not to jump off the platforms that are moving. At the end you'll jump up to the platform with the door. Go in the teleporter on the right, then beat the enemies. Head right into the next teleporter and up through the shaft, using springs. At the top go through another teleporter then wait for the platform to take you all the way to the left for the next teleporter (you don't go in the platform one yet). After going in the far right teleporter, hit the switch to raise the door in front of the white door, then go in the teleporter in the middle that you skipped. You'll go down the shaft and to the right into the last teleporter back to the first room and get in that door. ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so pretty for one of those characters, then choose your character. It is time for another... Boss Battle! - Boss #6 Man, these battles are tough on intense. Anyway, check the Boss List section for details on how to beat this one, then watch a short cinema and the stage is complete. ======================================== Stage 20 --------------------------SUB20 Stage 20 - Outside the Ancient Ruins OH YA BABY! Cinema, choose your characters, then it's off to the right. Keep going past the wheel enemies, over the pit, and past the tower enemy and climb the ladder. Beat the enemies that appear and head right. Watch out for the rocket enemies and another tower enemy, then into the door. Yay more cinema, then choose your characters. Beat 40 enemies this time, with all kinds of different enemies. Be careful and watch out for the metal enemies at the end. Afterwards watch another cinema and the stage is done. ======================================== Stage 21 --------------------------SUB21 Stage 21 - The Glacial Peak Cinema time, then choose your character. Head upwards, climbing ladders and platforms. The item box on the right can be grabbed, but get out quick as the wall will close in. Head up past the spikes and you'll meet an old school platforming game. The platforms scroll by and you have to keep heading up. Eventually you'll get in some barrels and shoot up. After all the barrels just a little further and you'll find the door. Ride the platform up and avoid the crystals and enemies. At the top the screen will scroll upwards, so keep climbing. When you see the more "clear" ice wall coming from the right side of the screen, CLIMB FAST as this will completely cover the screen soon. Get in the door to move forward. Jump in the barrel and go left after reaching the peak of the shot to land on a platform. Climb the ladders and avoid the ice enemies. At the top beat the enemies that appear and keep climbing. At the VERY top is a door. Watch the cinema, then get ready to fight! Choose your fighter and take on the other. 'Nother very short cinema and stage is over. ======================================== Stage 22 --------------------------SUB22 Stage 22 - The Canyon Hooray more cinema, then a battle royale! Beat 50 enemies here. They come in waves, not too hard at first, but eventually giant enemies show up. Near the end, a spinning enemy shows up and then a BUNCH of giant enemies show up. Try to make them kill themselves in the pit if you can. After they're all gone the stage is done. ======================================== Stage 23 --------------------------SUB23 Stage 23 - Battleship Halberd Interior A little cinema, then go right to the door. In the next area, just keep going right. Jump over the solid wall and fall through the falling platforms. Keep going right and you'll find the door. Watch the cinema then choose your characters. In this area you'll have to search for the portals that appear and destroy them. Once they are destroyed, hit the switch that appears near them. Once you've hit all four switches, head down through the floor in the center room to find the door. In the next room, defeat all the enemies that appear, then go throught eh door that appears. In the next room head right. Hitting the switches will light up the area. At the right, go in the door. In the next area, you need to defeat every enemy. There are six in all, just hunt them down at every extremity of the level. Once they're all beaten, return to the left-most room and go through the now-accessible door. Watch another cinema then get ready for a double battle! Beat both the dark enemies to continue. Ugh, these ones can be as tough as some of the bosses you've fought. Watch the next cinema, then the stage is done. ======================================== Stage 24 --------------------------SUB24 Stage 24 - Battleship Halberd Exterior Cinema, then it's time to choose your character. Quick run to the left, hopping from platform to platform agains the wind and you'll find the door. Inside head right, passing enemies and mines. Once you reach a switch, hit it and quickly go right while the gate's open and into the door. A little ominous room and you'll go through the door on the right side. Beat up the enemies here (easier said than done) and then head right. Avoid the big enemy if you want, then continue right through the blue flame jets. Avoid or kill the flying enemies and continue right to a "crusher". You'll have to run in quickly while the crusher is open and get in the door. Climb up the platforms then watch the ridiculous cinema and the stage is over. ======================================== Stage 25 --------------------------SUB25 Stage 25 - Battleship Halberd Bridge Coolies cinema then choose your character. Time for yet another... Boss Battle! - Boss #7 Beat this guy then the stage is done. Hooray for short stages! ======================================== Stage 26 --------------------------SUB26 Stage 26 - The Subspace Bomb Factory Cinema, choose your character, head right and down the elevator. Go all the way to the bottom, then right past the enemies and to the next elevator. Go up once and head right to the door. Head right past the rocket enemies and you'll eventually have to beat a bunch of enemies. Beat them and head right... and the stage is done. Wow, that's a quickie! ======================================== Stage 27 --------------------------SUB27 Stage 27 - The Subspace Bomb Factory (2) Choose your characters and head right. Break through the boxes if you'd like, but otherwise just keep going right. When you come up to the bomb square, hit it and quickly jump on the platform to avoid falling. Head right to the windmill platforms and beat all the enemies that appear. Continue right past more windmills as the screen scrolls, avoiding spikes. Go in the door on the far right. In the next area cross the conveyor belt, watching out for the falling ceiling with spikes. You'll see the door, but have to activate 3 switches before you can go through. Head up first, breaking the blocks and moving up. After you hit the red switch at the top, fall quickly as the ceiling will start to collapse. After that, head down the ladder and to the left. Beat the enemies that appear on the platform and hit the blue switch just a little past it. Head back the junction and head right over the conveyors and the pits. Hit the switch and head back to the door at the top of the ladder. Head right past the jet flames. When you see the switch, hit it to start some jet flames and kill the rocket enemies. Head right through the breakable blocks, hitting the switch to drop blocks on the flames to the right. Continue right and down the ladder. Head right to fight some enemies, then head right past the flames. Watch out for the launch pad and hit the switch to turn the jet flames to the right off. Hurry past them and onto an elevator, beating the enemies as they appear. At the top, fight the enemies but BE CAREFUL as the room will collapse. Stay on the center platform to avoid being crushed. After all the enemies are gone head up and to the left. Destroy the rightmost blocks to get the key and head back to the right to watch a cinema. Choose your characters and fight off the massive wave of 50 enemies in the next area. OMFG at the last two enemies. Break their heads to make them show their weak spots, and try to fight only one at a time. Afterwards another cinema, then choose your characters again. Head down as the screen starts to scroll. Take out the enemies or avoid them, breaking the blocks on the right to keep going down. Eventually you'll make it to a shaft with spikes on the walls, so just beat the enemies up as you descend. Go left and right to avoid getting trapped on the elevator, and stay in the middle when the walls start to close in. Afterwards wait for the floor to open and fall further down. These platforms will fly up, so keep going down until you reach the door. At the next area just keep falling and watch out for the mines. Don't linger on the platforms here and watch for when the screen starts to scroll when you get into the corridor at the bottom. Head down avoiding or killing the enemies, going right and left with the corridor until you reach the door at the bottom. Fall some more to see another cinema and it's time for another... Boss Battle! - Boss #8 Again? Anyway, see the Boss List section for details on this guy. Afterwards hooray, it's time for cinema and the stage is done. ======================================== Stage 28 --------------------------SUB28 Stage 28 - Entrance to Subspace Watch the friggin' awesome cinema, then choose your characters. Head right, beat the enemies. The screen will then start to scroll right. Beat the enemies if you want, and when the screen stops scrolling you have to beat the portals that appear. Afterwards, you can either kill the enemies or move forward. When you move to the right enough, you'll face previous mini-bosses. Just continue going right and beating any enemies that appear. Once you reach the incline you know you're done. Just head in the door to see another cinema. Yay, stage complete! ======================================== Stage 29 --------------------------SUB29 Stage 29 - Subspace This stage is crucial. Trophies will be scattered about of the other characters. Everyone you pick up will be joined into your party. Pick up everyone you find and search everywhere for these trophies. Watch the cinema then choose your characters. Head right, watching out for the freezing enemies as they will kill you if you fall in a pit. Head all the way to the right to find the door. (A character is above the door on the far right). Head up in the next area. Halfway up is a door which will allow you to get 2 more characters. Watch out for the end, as flying enemies will drag you all the way to the top and kill you. Head into the door at the top. (Another character is to the right of the door) Head right here and jump on top of the lit up platform. Continue up and to the left, grabbing another character and continuing left. Break the bomb square and go inside the door. Here you will pick up another character, then hit the bomb square and QUICKLY grab yet another character. Head back to the shiny platform area. This time jump up on the lit up platform and head up and right. Here you should go into the bottom-left door and pick up another character, then roll past the mines and pick up another character. Head back to the previous area and then go through the top right door. Head right to the door, but first hit the bomb square and get another character on the right. Then go through the door. Grab the characters on the top left and right in this weird spinning room, then go through the door on the right. Grab the character and head right over the platforms quickly, then into the door. Time for a cinema and a fight against a specific character! Beat him then it's stage over! ======================================== Stage 30 --------------------------SUB30 Stage 30 - Subspace (2) Another character gathering stage. Pick up the character on a platform just above you after the cinema, then head right. Head right past all the bombs then grab another character. Make your way past the second set of mines by throwing something at them, then continue right and grab another character in a mine-protected niche. Head right to the door. Fall down at first, breaking the left bomb square, grabbing the character, and continuing down. Break the left bomb square again to get another character, then continue down. Break the right bomb square this time to grab the character then continue down. At the bottom beat the enemies that appear, and get ready because the screen scrolls to the right afterwards. Head past all the enemies until it stops scrolling, then defeat the enemies that appear. Head right to grab another character and get in that door. Head right using the launch pads if you want until you see a bumper with a character above it. Hit the bumper then grab the character, then continue right up over the ledge. Hit the bumper to the right to get another character and watch the enemy die. Head right again and skip the next set of enemies. Keep heading right and up, then beat the enemies up there. The small ones will trap you and then the tower enemy will shoot you, so be careful. Head right and grab the next character then get in that door. Watch the cinema then the stage is done. ======================================== Stage 31 --------------------------SUB31 Stage 31 - The Great Maze Yay, final stage! Here is a giant maze of a level. Press start to see your location in the maze. I'd suggest you use the map I uploaded to GameFAQs to navigate this maze, but here's a decent description of what to do. Any door with black smoke will have you fight a battle or boss battle. There's really not much you can say about this stage other than to just go around defeating everyone. Then go through the final door which is in a small room close to the upper right save/teleport point. Use the map and avoid all the traps. I don't have the patience or stamina to describe the whole place. Then watch a cinema and fight... THE LAST BOSS BATTLE! - Boss #9 See the boss description for this battle. Good luck, and finish up the adventure mode with style! ======================================== Orange Cube Locations -------------SUBOC ---------------------------------------- Stage 1 - Midair Stadium None. ---------------------------------------- Stage 2 - Skyworld 1 - On a floating platform during the second part of the stage, fairly obvious. ---------------------------------------- Stage 3 - Sea of Clouds None - Be sure to enter all doors to get a crown. ---------------------------------------- Stage 4 - The Jungle 2 - The first is at the bottom of a shafter in the middle of the first area. Just jump in the cannon to shoot down through the blocks. 3 - The second is in the last area where you freefall. Stay to the left and land on the ledge, then go through the door and there it is. ---------------------------------------- Stage 5 - The Plain 4 - Man, this took forever for me to find. At the big wall of breakable blocks, this cube is above the top right block off the screen. Just break the top right block but not the one below it, then do an up attack. 5 - Slightly hidden, at the end of the first area there is a shaft that primids fall out of. Jump up and either fly or wall jump to the door at the top, where this cube is. ---------------------------------------- Stage 6 - The Lake 6 - In the "first" area after the boss, after the second door that leaves you under a ledge, go up and over the ledge to the left. 7 - During the raft ride, jump up to the door and go inside. 8 - Later in the raft ride jump up and break it. ---------------------------------------- Stage 7 - The Ruined Zoo 9 - After the sewer fight with the ball enemies, head up the ledges to the right. 10 - After the first spring you come across, go over the building in your way and drop down on the right side. Go in the door there. ---------------------------------------- Stage 8 - The Battlefield Fortress 11 - When you come to the second "bend" on the right, grab the key at the top right and use it on the locked door to the right. Then go right and enter the door. 12 - During the first mine area, go in the door in the small hole in the floor. Ride the mine cart to the end to find the cube. ---------------------------------------- Stage 9 - The Forest 13 - Jump over the trees in the first area and head into the door on the left at the bottom. 14 - In the second area, break the second set of bomb squares to reveal the cube. ---------------------------------------- Stage 10 - The Research Facility 15 - In the first area (after the boxes) take the elevator up once and head right. Over the small shaft is the cube. 16 - In the first area after you reach the "windmill" platforms, step on the launch pad to fly over the gap at the top right of the passage. ---------------------------------------- Stage 11 - The Lake Shore 17 - During the scrolling right section, it is directly in your path. 18 - After the mine cart ride, head up the ledges and left to break the blocks to reveal a door to the cube. 19 - After the three locked doors, kill the floating enemy that appears to reveal a door. 20 - In the last area, it's staring at you. ---------------------------------------- Stage 12 - The Path to the Ruins 21 - After the small pits in the first area and the falling ledge you'll see it. 22 - After all the fire jets in the second area, instead of falling down jump up on the ledge and take out the flying enemies with swords. Then jump up to the left to find the cube. ---------------------------------------- Stage 13 - The Cave 23 - After the floor rises up and you have to escape to the left, wait for the next ceiling to fall completely. Get on top and head up and to the right for a door to the cube. 24 - During the third ceiling's fall (the one with no floor), this cube is on a ledge at the bottom left. 25 - At the VERY end of the stage, during the incline where rocks are rolling towards you, hit the switch to open a door just to the right of where the rocks fall. ---------------------------------------- Stage 14 - The Ruins 26 - During the right scrolling area, this cube is on top of the second breakable wall. 27 - In the third area, watch for the Roturret (spinning enemy). Kill it then hit the right switch to reveal a door. Go in then make it under the closing gate to find the cube. ---------------------------------------- Stage 15 - The Wilds 28 - After the "cave" in the first area jump up the ledges and go through the door on the right. Then climb the ledges for the cube. 29 - After leaving the previous cube's location, continue forward until you reach a breakable wall with this cube behind it. 30 - During the barrel section, take the rightmost barrel to land next to a door that leads to the cube. ---------------------------------------- Stage 16 - The Ruined Hall None. ---------------------------------------- Stage 17 - The Wilds (2) 31 - Where there are three elevators in the first area, go up in the middle elevator, then after the left elevator passes you go left and drop down to the door. 32 - After the ladder at the end of the stage, head left. ---------------------------------------- Stage 18 - The Swamp 33 - Jump on the first leaf in an updraft and stay on until you see a passage on the right that contains the cube. 34 - During the scrolling up section with ladders, go in the door on the left. Use the updraft and get to the top right ledge, where a cube resides. 35 - After the barrels area, jump on the first set of "inclined" springs to see the ledge with the cube on it. ---------------------------------------- Stage 19 - The Research Facility (2) 36 - During the dark area at the beginning, then after the ladder leading down hit the switch and drop down to the left quickly to enter the door with the cube. 37 - At the downward platform section, on the third descending platform jump to the ledge on the left and blow up the wall to reveal a door to the cube. 38 - At the end of the teleporting section, at the bottom of the shaft on your way back to the main room. ---------------------------------------- Stage 20 - Outside the Ancient Ruins 39 - Climb the breakable ledges after the ladder in the first area to find a door leading to this cube. 40 - Right next to the previous cube. ---------------------------------------- Stage 21 - The Glacial Peak 41 - During the second area, this cube is on the right after the platform ride and moving ice section. 42 - When the barrel blasts you up, move right to land on a ledge with a door. The cube is inside. 43 - Enter the obvious door on the right side during the climb. In the small area, a block of ice is protruding into a pond to protect the cube. Grab a metal box above you and dive down into the water to make it under the icicle. ---------------------------------------- Stage 22 - The Canyon None. ---------------------------------------- Stage 23 - Battleship Halberd Interior 44 - In the first area (other than the stupid joke room at first) stay to the left of the falling blocks to find a switch. Hit the switch to reveal a door to this cube (it's behind a wall, just hit the bomb square). 45 - A little tricky. In the room with 3 portals to destroy, at the bottom right portal there is a ledge to the right. Get on the ledge and jump THROUGH the right wall to the door. Watch out for the ice enemies and grab the cube at the end of the passage. 46 - At the bottom of the ladder in the room with the three portals to destroy, it is on the left (I think, maybe right, but still pretty obvious). 47 - In the room where you must kill all the enemies, bounce off the springs in the top right area to reach this cube. ---------------------------------------- Stage 24 - Battleship Halberd Exterior 48 - UGH. Finally figured this one out. In the second area (after the platforms with no enemies) jump up to the orange ledge. Move past the first mine and then watch the next two mines moving vertically. There is a small crack above the second one, so you must detonate the mine when it is close to that crack. The cube is then revealed. 49 - At the last area when you can go up or down, go up to ledge to the left with the cube. ---------------------------------------- Stage 25 - Battleship Halberd Bridge None. ---------------------------------------- Stage 26 - The Subspace Bomb Factory 50 - Go down the elevator from the start three times and head left. Go in the door and kill the enemies to reveal the cube. 51 - At the right elevator, go ALL the way up to the top and head left into the door. Fly or wall jump up to the top of this shaft to find the cube. ---------------------------------------- Stage 27 - The Subspace Bomb Factory (2) 52 - Enter the door on the windmill after you fight the rocket enemies on a previous windmill. Here there are some green boxes and another windmill, but the cube is hidden. Jump on the springs and jump at the top of the vault to land on a hidden ledge. Attack down to break the box and the platform you're standing on, so the contents of the box will fall. 53 - When opening the blue/red/green door, reach the blue switch. A shaft is to the left, and you must fly or wall jump up to the top of the shaft to reach a door. Inside is a bomb square to reveal the cube. 54 - In the area with a switch to activate blue flames to kill some rocket enemies (third area I believe), climb up the ladder and head left across some platforms. Hit the switch to turn off the jets and head further left to find the cube. ---------------------------------------- Stage 28 - Entrance to Subspace None. ---------------------------------------- Stage 29 - Subspace 55 - After the pink swings, go in the door. The cube is at the very bottom. ---------------------------------------- Stage 30 - Subspace (2) 56 - Near the end of the first area, fall into the pit below the mine-protected blocked in platform (it had Meta Knight's trophy on it). 57 - In the third area, run along the bottom most ledge to find the cube. ---------------------------------------- Stage 31 - Subspace Maze *Note: Use the map I've uploaded to GameFAQs.com to navigate these areas if you have already defeated these enemies. Top Left Area - 58 - The room past Pit at the top. 59 - Above Kirby's door on the left of the rising platform. 60 - After Link, go into the door, hit the bomb square, then go back through the door to find the cube. 61 - In case you missed this one (it's obvious), go to the top right teleport points and go through the top left door. Head left and it's right on your path. Top Right Area - 62 - Right of Snake's door and on the way to Mr. Game & Watch's door. 63 - In Ness's door's area, stay down along the water line to find it on the right side. 64 - In the area with R.O.B.'s door go to the bottom left corner. 65 - In the same area, on the vertical section with conveyor belts, just before the ladder go left and attack. The cube is partially hidden behind an outcropping, so break it and take the goods. Bottom Right Area - 66 - In the area with Bowser's door, just as you enter from the save point area jump up to the ledge to find the cube. 67 - Above Falco's door is a ledge with the cube. 68 - In Falco's door is a room with the cube. Bottom Left Area - 69 - Before Rayquaza's door on the tilting platforms, it is on a ledge to the left. ======================================== Character Enlistment --------------SUBCH ***Warning - This section contains how to get all characters in this mode, including secret characters. Do not read if you don't want these characters spoiled. - - - - - - - - - - - - - - - - - - - - - - - Bowser - Beat Stage 29. Captain Falcon - Beat Stage 20. Donkey Kong - Beat Stage 20. Diddy Kong - Beat Stage 4. Falco - Beat Stage 18. Fox - Beat Stage 6. Ganondorf - Beat Stage 30 (Grab Link and Zelda trophies during the stage) Ice Climbers - Beat Stage 21. Ike - Beat Stage 8. Jigglypuff - Complete the Subspace Emissary, then go through the new door in Stage 18 - The Swamp. (See Secrets for more details) King Dedede - Beat Stage 29. Kirby - Beat Stage 1. Link - Beat Stage 9. Lucario - Beat Stage 21. Lucas - Beat Stage 7. Luigi - Beat Stage 29. Mario - Beat Stage 2. Marth - Beat Stage 8. Meta Knight - Beat Stage 8. Mr. Game & Watch - Beat Stage 25. Ness - Beat Stage 29. Olimar and Pikmin - Beat Stage 20. Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24. Pikachu - Beat Stage 10. Pit - Beat Stage 2. Pokemon Trainer (Charizard) - Beat Stage 14. Pokemon Trainer (Ivysaur) - Beat Stage 14. Pokemon Trainer (Squirtle) - Beat Stage 7. R.O.B. - Beat Stage 27. Samus - Beat Stage 19. Snake - Beat Stage 23. Sonic - Complete the Subspace Emissary (Beat Stage 31). Toon Link - Complete the Subspace Emissary, then go through the new door in Stage 9 - The Forest. (See Secrets for more details) Wolf - Complete the Subspace Emissary, then go through the new door in Stage 14 - The Ruins. (See Secrets for more details) Yoshi - Beat Stage 9. Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24. Zero Suit Samus - Beat Stage 10. ======================================== Boss List -------------------------SUBBO Boss #1 - Petey Pirahna This boss has two basic attacks - swing a cage and jump. It raises its arm before it swings, and the jump does a lot of damage when it falls back to the ground. Keep on your toes and dodge these attacks. ---------------------------------------- Boss #2 - Rayquaza When it's mouth lights up, it will either spit out a projectile horizontally or fire at an angle downwards. Jump away to avoid both. It can jump up and then dive down through the ground, so keep on your toes. When it dives into the ground, watch out for the bulge in the ground to see where it's going to pop out. It may pop out a few times, so just roll or dodge away. If you get close it will spin, causing damage to you, so jump or get away quickly in close combat. When it's eyes light up it will cause an explosion near your character. Shield to protect yourself. ---------------------------------------- Boss #3 - Porky This guy always seems to pull out new moves when I fight him. He has a basic walk which does no damage and leaves him open for attacks, and he also can do a damaging physical attack to one side. Dodge or stay away when he raises his legs. He sometimes builds up energy above himself, then shoots out a laser that homes in on you. Try jumping to avoid the laser, though it almost always seems to hit me just a little. Be careful when he summons a bunch of little Porkies with lights on their heads. They will run at you and explode if they get too close. They can be easily killed, but try to keep your distance while breaking them down. ---------------------------------------- Boss #4 - Galleom This guy has a few attacks. He may turn into a tank and zoom across the stage, which can be jumped over. If he turns toward the screen, get ready to dodge or move quickly. He'll jump across the stage in small jumps, pinning you to the ground then blowing you away with the next small jump. He also does a basic physical attack which can be dodged or jumped over. Along with that, he sometimes shoots missles and lasers. The missles can be destroyed with some projectiles and the lasers can be avoided if you stay very close to Galleom. ---------------------------------------- Boss #5 - Galleom Same as above. ---------------------------------------- Boss #6 - Ridley This guy isn't terrible I guess. He's got a few attacks, most of which all do the same thing. He'll usually rush across the screen, but he'll either fly across which you can roll to dodge, or use his tail to scrape along the ground, which you can jump over. Be aware that once he reaches lower health he may do these multiple times and go across the screen several times. He'll also randomly fly into the background and come at you. Gauge how far he is away from you and dodge or roll just as he reaches the platform. It also is possible to just stay airborne enough to dodge this attack. ---------------------------------------- Boss #7 - Duan This boss has several attacks. It can shoot very slow missiles, some bad lasers, swing a sword or spin to do close combat damage. There really aren't a lot of ways to dodge the missles, so either avoid them as you beat on the boss or hit them with a projectile. Stay behind the boss or airborne when he fires lasers, and dodge or run away when he begins a wind up for a physical attack. The different "sides" of the boss will do different attacks (I believe the pink side does projectiles and the blue does melee). ---------------------------------------- Boss #8 - Meta Ridley You only have 2 minutes to beat this boss, so attack whenever you can. After each attack MR will fly in slowly from the left side of the screen, leaving a perfect chance for some beatings. This guy has a few tricks up his sleeve. He can jump on the back of the ship, landing on the edge and building up a projectile attack or floating above the back and shooting some projectiles. If he hangs on the back, jump at him and attack before he builds up to knock him off. If he's floating and starts shooting the little projectiles, then stay under him or behind him and beat him while you can. He has two other moves as well. He may jump up slightly and then come crashing down on the ship. He'll either chase you down and try to trample you or crash down at the back of the ship. If he's aiming at the back of the ship, JUMP IMMEDIATELY. Otherwise you'll go off the bottom of the screen and die. If he's chasing you, there will be a little lag time for you to dodge or roll away. Another attack he might do is fly across the screen. Just jump over him or dodge or roll to avoid this attack. ---------------------------------------- Boss #9 - Tabuu Wow, this guy's a beast. He has a nasty habit of teleporting 4 or 5 times after every attack, so wait until he's stopped teleporting before chasing him down. He has a few basic attacks. When he stops pay attention to how he holds himself. He'll either fly across the stage, doing a basic gliding attack that can be jumped over, or throw out a ninja star, which must be avoided both when it's thrown and when it returns to him. He also may summon a "figurine head" of sorts. If he summons it below him and drops down to the platform, get ready to jump over a huge beam he shoots. If he holds it in front of him, get ready to avoid it, as he'll shoot straight across the screen. You can either jump over it if it's low enough or stay under it if it's high enough. It can also be dodged or rolled to be avoided. His big super move is the real kicker. He'll move to the center of the screen and sprout wings. Here is where you MUST dodge. Wait for red rings to shoot out from him (they're very unnoticable at first, but if you know what you're looking for you'll see them). If these hit you you're a goner (on Intense at least). To avoid them shield as they approach and press down to dodge. There are three rings in quick succession, so be prepared to dodge all of them. ---------------------------------------- Extra Boss #1 - Master Hand You don't fight Master Hand in the SSE, but you do fight him in Boss Battles. He has the same basic attacks he's had for a while. He can shoot lasers for a few seconds from his fingers. If he does this, jump over the lasers and beat on him while he can't do anything to you. Watch out, as he moves back and forth slowly, and the lasers are slightly erratic. He can also "walk" across the arena. If he does this keep your distance and jump over him, as he'll "kick" you if you get too close. When he forms a "gun" hand, be prepared for him to shoot at you. He'll charge up for a moment, and depending on his health will shoot you once or three times. When he points down at you, start moving left. After a moment of following you, he'll poke downwards three times, so keep moving left until he does so. When he spins and launches himself upwards, run quickly to either side or roll as he comes down, otherwise he'll rack up damage on you. If you see him open palmed and flying out of the background, MOVE quickly to the right or left or roll out of the way at the last possible second to avoid being launched. If he appears in the backround slowly spinning towards the platform in a circular motion either jump or roll away at the last second to avoid him as he reaches the platform. ---------------------------------------- Extra Boss #2 - Crazy Hand This guy is much more erratic than Master Hand. Luckily, he only has a handful (LAWL) of attacks. When he "turns to face the screen, he'll drop bombs. Get out from under him. When he moves to the center of the stage, he'll convulse crazily. Just stay away from him or hit him with projectiles. When he gets on the ground, just jump over him as he crawls by. ======================================== ======================================== ======================================== Classic Mode ----------------------CLAMO Here you will fight through 11 stages with themes and mini- games to get the best score. ***Note: Secret characters usually show up with their themes. If they are standalone characters with no others showing up from their universe, then they might show up in Olimar, Ice Climbers, Samus, or Wario's place. Stage 1 - Zelda Theme You'll fight a character from the Zelda series here (Sheik, Zelda, Link), usually on Bridge of Eldin. ---------------------------------------- Stage 2 - DK/Yoshi Theme Here you can fight Donkey Kong and Diddy Kong with Yoshi as your ally, a Giant Yoshi with Donkey Kong and Diddy Kong as your allies, or just a single character of the three. Either Rumble Falls or Yoshi's Island could show up. ---------------------------------------- Stage 3 - Pokemon Theme Here you'll fight a pokemon (Pikachu, Ivysaur, Squirtle, Charizard) at Pokemon Stadium 2. They also may be Giant. ---------------------------------------- Stage 4 - Fire Emblem / Earthbound Theme You can fight a doubles match, a team match, or even a giant match here. Lucas and Ike will show up in this place. ---------------------------------------- Break the Targets - Here you'll play Target Smash of the level below you. For example, on intense you'll play Target Smash level 4. ---------------------------------------- Stage 5 - Kirby Theme A team match, giant match, metal match, or doubles match awaits you here, with Kirby, King Dedede, and Meta Knight being the main players. ---------------------------------------- Stage 6 - Pikmin Theme Here you can expect to face Olimar in a team battle, metal battle, or a giant battle. (perhaps even a normal one) You also might find a secret character that you've unlocked here on occasion. ---------------------------------------- Stage 7 - Metroid Theme Here you'll fight Samus in giant, metal, or even team form (or normal, yes). Secret characters you've unlocked might also be here instead. ---------------------------------------- Stage 8 - Super Mario Bros. Theme Here you'll face anyone from the Mario Bros. gang (Mario, Peach, Yoshi, Bowser), in a variety of stages and forms. ---------------------------------------- Stage 9 - Kid Icarus Theme Here you can fight Pit in a variety of forms on Skyworld. Don't be shocked if hidden characters take his spot if you've unlocked enough of them. ---------------------------------------- Stage 10 - WarioWare Theme This can be either a normal match, a Metal Wario match, or a Team Wario match. ---------------------------------------- Break the Targets - Here you'll play on your level of difficulty of target test. An example is on normal you'll play Target Test Level 2. ---------------------------------------- Stage 11 - Four Man Free-For-All Here you'll fight three other fighters at random on Final Destination in a Free-For-All Brawl. It's suggested that you let the enemy kill each other, but they'll target you more often than not. ---------------------------------------- Final Stage - Master Hand Here you will fight Master Hand who has a Stamina bar. Get him to 0 HP and you win. At a difficulty of Hard or higher you will also fight Crazy Hand if you've reached it in a short amount of time and with no continues. ---------------------------------------- Credits - Shooting Gallery Shoot all the pictures/trophies to get coins. ======================================== ======================================== ======================================== Brawl Mode ------------------------BRAMO This Mode is where you'll do multiplayer. You can fight with up to 3 friends, with all kinds of different rules and such. Duke it out however you like! ---------------------------------------- Rules - Here is where you can set the rules for the match. Rules - This option will let you switch the rules of the match. You can play a Stock, Time, Coin, or Score (not official). Stock - You have a certain amount of stocks or lives. Whoever lives the longest wins. Time - You play for a specified amount of time. Every kill you get earns you a point, where as every time you die you lose a point. Whoever has the most points at the end of the match wins. Coin - You fight for coins that will pop out of anyone that gets hit. Whoever has the most coins at the end of the match wins. Handicap - You can turn on handicaps here. Each player can set their handicap before a match, effecting how easy it is to KO them. The lower the handicap, the easier it is to KO the handicapped player. Damage Ratio - This effects how much knock-back each attack will do. At 1.0 it's normal, at 0.5 damage it's halved, and at 2.0 it's doubled. Stage Choice - You can decide here how the stage gets chosen. It can be set to your choice before every match, a random stage, players taking turns, or an ordered switch through the stages. Item Switch - Here you can select which items will appear in your Brawl. You can individually select which items will appear or you can set all of them to appear. You can also change the frequency of items appearing, from None to High. ---------------------------------------- Special Brawl - Here is where you can set different rules for even more specialized play. % Stamina - This will change the way percentage works. Instead of counting up and making you fly farther, you will be counting down with every hit. If you reach 0 stamina, you're out. Also, the option to start at 300% is available as well. Size - Here you can set the size your characters will be. Mega makes them larger, while Mini makes them smaller. Head - Here you can set a permanent hat for your characters. Flower will cause damage slowly throughout the match, while Bunny will equip everyone with a Bunny Hood, increasing speed and jump ability. Body - Here you can select a differnt body type for your Brawl match. Metal makes everyone metal, making them harder to knock away and heavier, while Clear makes everyone invisible. Status - N/A Gravity - Changing this will change the weight of your gravity of the match, allowing for moon jumps or an extra weight on your shoulders. Speed - This will change the speed of the match, either much faster or almost half speed. Camera - This will change the way the battle is viewed. Fixed makes the camera immobile, zooming to the extents of the map. Angled will skew the camera view, giving a new perspective on the fight. ======================================== ======================================== ======================================== Events ----------------------------BRAEV Here I'll list all of the Events you can complete in Events Mode, including coop events. Anything you can unlock is listed as well. To unlock 1-player events 11-20, beat 7 of the first 10 events. To unlock 1-player events 21-28, beat at least 18 of the first 20 events and unlock Secret Characters 1,2,3,5,6, and 8. (see Secrets section) To unlock 1-player events 29-40, beat at least 20 of the first 28 events and unlock all characters. To unlock 1-player event #41, beat events 1-40. To unlock 2-player events 9-13, unlock secret characters 1,2,3,5,6, and 8. To unlock 2-player events 14-20, beat at least 10 of the first 13 2-player events and unlock all characters. To unlock 2-player event #21, beat 2-player events 1-20. *Note - All characters, including hidden ones, participate in the events, so do not read these if you don't want spoilers. ==================1P==================== 1 Player --------------------------EVE1P Event #01 - Two Trouble Kings Objective - Defeat Bowser and King Dedede. Playable Characters - Mario. ---------------------------------------- Event #02 - Landmaster Ignition Objective - Defeat Meta Knight and Sheik with Fox's Landmaster. Playable Characters - Fox. ---------------------------------------- Event #03 - Pink Ball Repulsion Objective - Defeat Kirby before reaching the Halberd. Playable Characters - Meta Knight. Unlocks Battleship Halberd Trophy. ---------------------------------------- Event #04 - Cleaning House in Skyworld Objective - Destroy all the terrain. Playable Characters - Pit. Unlocks Palutena Trophy. ---------------------------------------- Event #05 - Become the Champion! Objective - Defeat Pokemon Trainer. Playable Characters - Pokemon Trainer. ---------------------------------------- Event #06 - Super Bowser Bros. Objective - Survive to the end of the level. Playable Characters - Bowser. ---------------------------------------- Event #07 - Diddy Kong Panic Objective - Defeat 15 small Diddy Kongs. Playable Characters - Donkey Kong. ---------------------------------------- Event #08 - Go! Triple Finish! Objective - Defeat Squirtle, Ivysaur, and Charizard. Playable Characters - Pikachu. Unlocks Route 1 Viridian City CD. ---------------------------------------- Event #09 - The Monster beneath the Earth Objective - Defeat both Diddy Kongs before reaching the dungeon. If you don't defeat them in time, Donkey Kong joins the battle. Playable Characters - Ike. ---------------------------------------- Event #10 - All-Star Battle Regulars Objective - Defeat all 8 original fighters two at a time. (Mario, Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link) Playable Characters - Any character. ---------------------------------------- Event #11 - Yoshi's Rainbow Objective - Defeat the Yoshis in this order - Red, Pink, Yellow, Green, Light Blue, and Blue. Playable Characters - Ice Climbers. ---------------------------------------- Event #12 - Sleeping in the Eggs Objective - Trap Kirby and Pikachu in eggs at the sime time. Playable Characters - Yoshi. ---------------------------------------- Event #13 - Dragoon Strike Objective - Collect the three dragoon pieces and kill all three Warios by using it. Playable Characters - Kirby. Unlocks Legendary Air Ride CD. ---------------------------------------- Event #14 - Sproutage of the Flower Pikmin Objective - Protect your Pikmin until their flowers bloom (for one minute). Might need to pull Pikmin out (neutral special attack). Playable Characters - Olimar and Pikmin. ---------------------------------------- Event #15 - The Hammer of the King Objective - Defeat the giant metal Dedede. Playable Characters - King Dedede. Unlocks Dedede's Theme CD. ---------------------------------------- Event #16 - Power Suit ON! Objective - Be the first to break a Smash Ball and activate your Final Smash. Playable Characters - Zero Suit Samus. ---------------------------------------- Event #17 - Super Waterfall Climb Objective - Survive until you reach the top of the waterfall. Playable Characters - Zelda. ---------------------------------------- Event #18 - Dark Link Duel Objective - Defeat Dark Link (stamina battle). Playable Characters - Link. Unlocks Dark Mountain Theme CD. ---------------------------------------- Event #19 - Wario Bros. Objective - Beat Mario and Luigi. Playable Characters - Wario. Unlocks Secret Stage. (See Secrets for more info.) ---------------------------------------- Event #20 - All-Star Battle x 1 Objective - Defeat all the newcomer characters on the starting roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit, Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer) Playable Characters - Any character. ---------------------------------------- ***Note: From here on, secret characters will be revealed in these Events. Go no further unless you want to find out who they are. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Event #21 - Visit to Onett Objective - Defeat Ness. Playable Characters - Lucas. ---------------------------------------- Event #22 - Monkeys Unite Objective - Defeat Donkey Kong, Sheik, and Lucario. Playable Characters - Diddy Kong. ---------------------------------------- Event #23 - Molten Norfair Objective - Enter the Safety capsule when the lava rises. The safety capsule will appear when the lava arrives. Playable Characters - Samus. ---------------------------------------- Event #24 - Come on! Blue Falcon! Objective - Defeat both R.O.B.'s before the stage finishes one lap. Playable Characters - Captain Falcon. Unlocks Fire Field CD. ---------------------------------------- Event #25 - The Aura is With Me Objective - Defeat Ness and Sheik. You start with 182% Playable Characters - Lucario. Unlocks Secret Stage. (see Secrets for more info.) ---------------------------------------- Event #26 - The Slow and Easy Life Objective - Defeat three small Olimar and Pikmins. Playable Characters - Ness. ---------------------------------------- Event #27 - Three-Beast Carnage Objective - Defeat Charizard, Donkey Kong, and Bowser. Playable Characters - R.O.B. (small) ---------------------------------------- Event #28 - Flower Blooms in the Echoes Objective - Turn all leaves on the right of the flower red by hitting them. Playable Characters - Peach. Unlocks Secret Stage. (see Secrets for more info.) ---------------------------------------- Event #29 - All-Star Semifinal Regulars Objective - Defeat all four of the third season hidden characters. (Jigglypuff, Luigi, Captain Falcon, and Ness) Playable Characters - Any character. ---------------------------------------- Event #30 - Sonic Boom Objective - Defeat 15 Sonics. Playable Characters - Sonic. ---------------------------------------- Event #31 - The Ultimate Bodyguard Objective - Protect Zelda until she turns into Sheik. (Or just kill the Ganondorfs) Playable Characters - Marth. ---------------------------------------- Event #32 - Bird in Darkest Night Objective - Defeat Mr. Game & Watch. The screen will go black every so often. Playable Characters - Falco. ---------------------------------------- Event #33 - Advent of the Evil King Objective - Defeat Link, Zelda, and Pit. Playable Characters - Ganondorf. Unlocks Great Temple CD on Hard difficulty. ---------------------------------------- Event #34 - All-Star Battle Melee Objective - Defeat the eight second season (Melee) characters two at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game & Watch, Ganondorf, and Falco.) Playable Characters - Any character. ---------------------------------------- Event #35 - The Visitor to Flat Zone Objective - Defeat Peach, Jigglypuff, and Toon Link. Playable Characters - Mr. Game & Watch. ---------------------------------------- Event #36 - High-Tech Special Forces Objective - Defeat Samus, Captain Falcon, and Wolf. Playable Characters - Snake. ---------------------------------------- Event #37 - The Pirate Airship Objective - Defeat both Yoshis while the ship is floating. Playable Characters - Toon Link. Unlocks Song of Storms CD. ---------------------------------------- Event #38 - The Wolf Hunts the Fox Objective - Defeat Fox and Falco. Playable Characters - Wolf. Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty. ---------------------------------------- Event #39 - All-Star Battle x 2 Objective - Defeat all the newcomers in the unlockable roster (mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike, Lucario, Wolf, and Toon Link) Playable Characters - Any character. ---------------------------------------- Event #40 - The Final Battle Objective - Defeat Bowser, Ganondorf, and King Dedede. Playable Characters - Any character. ---------------------------------------- Event #41 - The FINAL Final Battle Objective - Defeat Sonic, Snake, and Giant Mario. Playable Characters - Any character. ==================2P==================== 2 Player --------------------------EVE2P ***WARNING - Some of these events