*****  *   * ***** ***** *****   *    *     *    *****  ***** *****
*      *   * *   * *     *   *   **  **   *  *   *   *    *   *   *
*      *   * *   * *     *   *   * ** *   *  *   *   *    *   *   *
*****  *   * ***** ***** *****   *    *  *    *  *****    *   *   *
    *  *   * *     *     *   *   *    *  ******  *   *    *   *   *
    *  *   * *     *     *   *   *    * *      * *   *    *   *   *
*****  ***** *     ***** *    *  *    * *      * *    * ***** *****

              *****    *    *        *    *     * *   *
              *       * *   *       * *    *   *  *   *
              *       * *   *       * *     * *   *   *
         ~~~~~*      *   *  *      *   *     *    *****~~~~~
              *****  *****  *      *****    * *     *
              *   * *     * *     *     *  *   *    *
              ***** *     * ***** *     * *     *   *

==========================================
                ~Line Test~
==========================================
If the following line is readable without scrolling over, you can easily 
read this walkthrough.
ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMONPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVW

==========================================
              ~Introduction~
==========================================
Welcome readers! I'm Deathborn 668 on the message boards and this is
a walkthrough for Super Mario Galaxy for the Nintendo Wii. At the
time of this writing, this is by far my favorite Wii game and probably the
greatest Wii game created this far, even outdoing the amazing experience
that was Super Mario 64. So enjoy, and please keep these Do's and Do not's 
in mind:

DO:
-Use this walkthrough as a refrence tool
-Tell people about it
-Print it for personal use
-Give to other people for no profit

DON'T:
-Plagerize this walkthrough without any credit
-Call this walkthrough "yours"
-Sell this walkthrough for profit

ONLY the following sites have permission to use this walkthrough without
the need to contact me:
-www.gamefaqs.com
-www.gamespot.com
-www.ign.com

Please use Ctrl+F to find the topic in question that you need to find. 
Also, if there is misprinted information in this walkthrough, please
notify me at someguy668 (at) yahoo (dot) com. I rarely reply to e-mails,
only to ones I certainly don't cover within this walkthrough. I may or may
not update something that you find. It all depends if I feel its worth it
or not. Don't feel offended or anything, please.

=============================================================
|                    ~Table of Contents~                    |
=============================================================
|1.The Star Festival                                        |
=============================================================
|2.Controlling Mario                                        |
=============================================================
|3.Items and Powerups                                       |
=============================================================
|4.Star-Powered Walkthrough                                 |
|  4A.The Star Festival                                     |
|     4A-1.Gateway Galaxy                                   |
|  4B.The Terrace                                           |
|     4B-1.Good Egg Galaxy                                  |
|     4B-2.Honeyhive Galaxy                                 |
|     4B-3.Loopdeeloop Galaxy                               |
|     4B-4.Flipswitch Galaxy                                |
|     4B-5.Bowser Jr's Robot Reactor                        |
|  4C.The Fountain                                          |
|     4C-1.Space Junk Galaxy                                |
|     4C-2.Battlerock Galaxy                                |
|     4C-3.Rolling Green Galaxy                             |
|     4C-4.Hurry-Scurry Galaxy                              |
|     4C-5.Bowser's Star Reactor                            |
|  4D.The Kitchen                                           |
|     4D-1.Beach Bowl Galaxy                                |
|     4D-2.Ghostly Galaxy                                   |
|     4D-3.Bubble Breeze Galaxy                             |
|     4D-4.Buoy Base Galaxy                                 |
|     4D-5.Bowser Jr.'s Airship Armada                      |
|  4E.The Bedroom                                           |
|     4E-1.Gusty Garden Galaxy                              |
|     4E-2.Freezeflame Galaxy                               |
|     4E-3.Dusty Dune Galaxy                                |
|     4E-4.Honeyclimb Galaxy                                |
|     4E-5.Bowser's Dark Matter Plant                       |
|  4F.The Engine Room                                       |
|     4F-1.Gold Leaf Galaxy                                 |
|     4F-2.Sea Slide Galaxy                                 |
|     4F-3.Toy Time Galaxy                                  |
|     4F-4.Bonefin Galaxy                                   |
|     4F-5.Bowser Jr.'s Lava Reactor                        |
|  4G.The Garden                                            |
|     4G-1.Deep Dark Galaxy                                 |
|     4G-2.Dreadnought Galaxy                               |
|     4G-3.Melty Molten Galaxy                              |
|     4G-4.Matter Splatter Galaxy                           |
|  4H.Bowser's Galaxy Reactor                               |
|  4I.Comet Observatory Galaxies                            |
|     4I-1.Sweet Sweet Galaxy                               |
|     4I-2.Sling Pod Galaxy                                 |
|     4I-3.Drip Drop Galaxy                                 |
|     4I-4.Bigmouth Galaxy                                  |
|     4I-5.Sand Spiral Galaxy                               |
|     4I-6.Boo's Boneyard Galaxy                            |
|     4I-7.Snow Cap Galaxy                                  |
|  4J.Trial Galaxies                                        |
|     4J-1.Bubble Blast Galaxy                              |
|     4J-2.Loopdeswoop Galaxy                               |
|     4J-3.Rolling Gizmo Galaxy                             |
|  4K.Grand Finale Galaxy                                   |
=============================================================
|5.Rosalina's Storybook                                     |
=============================================================
|6.Credits                                                  |
=============================================================

---------------------------------------------------------------------------
                        ~1.The Star Festival~
---------------------------------------------------------------------------
Every 100 years, a huge comet flies above the skies of the Mushroom
Kingdom. When it does, the citizens of the Mushroom Kingdom run out to
collect the pieces of Star Bits that rain from the sky, then bring them
to the Castle where they are reborn into a giant Power Star. 

Such an event is happening this night, and Mario recieves a letter from
Princess Peach to meet her at the Castle. Mario, naturally, rushed off to
the Princess's Castle as the festivities were underway, but disaster
struck as Mario neared the Castle...

Bowser and an army of Airships come and tow away Peach's Castle, dragging
away Peach, and for the matter Mario, with it. Once in deep space, Mario
is blasted away from the Castle due to Bowser, yet finds himself on a
mysterious observatory after flying through the emptiness of space. Now he 
must traverse many wide galaxies searching for the stolen Power Stars 
taken from the Observatory due to Bowser in order to restore its power, and
allow Mario to rescue Peach from wherever Bowser is holding her.

---------------------------------------------------------------------------
                        ~2.Controlling Mario~
---------------------------------------------------------------------------
Using the Wii Remote and Nunchuk to control Mario may take several
minutes of getting used to, but you will rather like it once you are
accustomed to the controls of the game.

     -----------------Infared sensor. Point the Wii Remote at the screen
     V                in order to move the star-shaped pointer on the 
------------          screen move around. If you point the cursor at a Star
|  !       |          Bit, you will collect the Star Bit that you are
|Power     |          pointing at.
|    **    |
|  **  **  |<---------D-Pad. You can manipulate the camera. Press left or
|  **  **  |          right to shift the camera 90 degrees in that 
|    **    |          direction (often doesn't work in some areas). Press
|          |          up to go into first-person view. It too doesn't work
|    A     |<----     in some areas.
|          |    |     
|          |    |
|          |    ------A button. Press this to Jump, interact with things in
|  - & +   |<--        the environment, talk to people/signs, and shift 
|          |  |        through text boxes.
|          |  |        
|   :::    |  |
|   :::    |  --------Minus, Home, and Plus buttons. Pressing the Home 
|   :::    |          button will bring up the Home menu where you can 
|   :::    |          choose to reset the game or configure to Wii Remote
|   :::    |          settings. Pressing the Minus or Plus buttons will
|          |          pause the game where you can choose to quit the 
|          |          level/game entirely, or continue on.
|    1     |          
|          |<----     
|    2     |    |     
|          |    |
|          |    ------1 and 2 buttons. These have no use.
|.  .  .  .|          
|X  X  X  X|          
------------          ***Shaking the Wii Remote will make Mario spin once
     ^                you have that ability. When on ice, shaking the Wii
     |                Remote will mae you start skating.***
     |
     -----------------Bottom of the Wii Controller. Plug the Nunchuk 
                      attachment here. Also, not seen (on the back of the
                      Wii Controller) is the B button. Press this to shoot
                      a Star Bit, assuming that you have at least one in
                      reserve. The Star Bit will land where the cursor was
                      on the screen when you push the B button.

      ----------------C and Z buttons. The C button will shift the camera
      V               behind Mario if possible. If not, it will shift as 
  --------            close to behind Mario as possible. Hold the Z button
 /        \           to crouch. To can walk around while crouched as well.
|    **    |          If you are running, and tap Z and A at roughly the 
|   ****   |<----     same time, you will perform a Long Jump you can use
|    **    |    |     to soar long distances. The Z button makes you dive
|          |    |     underwater while swimming.
|          |    |     
 \        /     |     
  |      |      |     
  |      |      |
   \    /       ------Control Stick. Move this to make Mario move around.
    |  |              Doesn't really do anything else.
    |  |              
     \/
     --

---------------------------------------------------------------------------
                        ~3.Items and Powerups~
---------------------------------------------------------------------------
No Mario game would be complete without a wide variety of powerups, and
Super Mario Galaxy surely delivers with a large group of them that are
waiting to be discovered.

=======
~Items~
=======
Koopa Shell--There are three varieties of Koopa Shells, but they all
function roughly the same. All Koopa Shells can either be grabbed manually
or be sucked into your arms by using a Spin attack. Shaking the Wii Remote
will throw them in the direction you are facing (going in a straight line,
defying gravity if flung in mid-air). You will also swim much faster when
holding them underwater (they even come with a searchlight when 
underwater). There are three colors they come in. Green Koopa Shells have
no special properties, Red Koopa Shells home in on foes when thrown, and
Golden Koopa Shells can open golden chests. All Shells can open regular
treasure chests.

? Coin--These coins will make a mysterious event occur. They can range from
making another ? Coin appear nearby (which, at the end of the chain, makes
an event occur). Some make an action occur, others open new paths or even
create a set of musical notes. If you walk into all of the notes, you earn
a 1-Up. 

1-Up--Grabbing one of these magical green Mushrooms will earn you an extra
life. Good to earn on those levels where you are going to die about 4
seconds after actually obtaining the 1-Up.

Coin--These are regular golden Coins. Earning one will replenish 1 section
of your health meter. Collecting 100 of them no longer earns you a Star.

Purple Coin--Purple Coins appear in galaxies that have a Purple Comet
in orbit. Collecting all 100 of them (or 100 of the 150 in several 
galaxies) earns you a Star.

Star Bit--These are small little stars that bounce around the ground, or 
are stuck in place. They come in a variety of colors, and appear all over
each galaxy. Point the cursor at one to collect it, or you can just walk
into it. Collecting 50 earns you a 1-Up, as well as each 50 thereafter.
You can shoot them at foes, or use them to feed hungry Luma's.

Life Mushroom--These look like typical Mushrooms from previous games. 
However, they have yellow stars on top of them. If you collect one, you
will earn a second health meter, totaling up to 6. However, if your health
ever dips below 4, then the second health meter will vanish. Be sure to
keep your health above 4 to ensure maximum safety.

===========
~Power Ups~
===========
Bee Mario--By grabbing a yellow and brown striped Mushroom, you will become
Bee Mario. Mario now has the capability to fly through the air for a short
time by holding the A button, but you will stop flying when the Fly Meter
runs out. The meter replenishes when you land on the ground. Bee Mario can
also cling to honeycomb walls and walk through honey on the ground at
regular speed. You will revert back to regular Mario if you take any form
of damage or if you touch water. Bee Mario cannot grab onto items.

Boo Mario--By obtaining a white Mushroom, you will become Boo Mario. You
take the shape of a Boo, and need to keep pressing A to float in the air.
By shaking the Wii Remote, you will turn transparent for several seconds.
You can go through some walls and objects when invisible. You will revert 
to regular Mario by taking any form of damage, or if you touch light.

Ice Mario--By grabbing an Ice Flower, Mario will become covered in ice and
becomes Ice Mario. Mario can now walk over water by freezing the surface as
he walks over it, and can also skate over the ice that he forms. Ice Mario
can even walk over lava. The power will wear off after about 15 seconds, so
make good use of it.

Fire Mario--When you grab a Fire Flower, Mario will don his classic white 
cap and red overalls, becoming Fire Mario. By shaking the Wii Remote, Mario
will shoot a fireball that can burn enemies and light torches. The powerup
will wear off after about 15 seconds, so do your business quickly.

Spring Mario--By obtaining a grey Mushroom, Mario will become Spring Mario.
Mario will now be bouncing around on the ground, and he is quite hard to
control. By holding A as he hits the ground, Mario will coil up and spring
high into the air. The powerup will wear off if you take and form of
damage, touch water, or enter a Launch Star.

---------------------------------------------------------------------------
                      ~4.Star-Powered Walkthrough~
---------------------------------------------------------------------------
Turn on the Wii, push the Super Mario Galaxy disc into it, wait out the
update if necessary, and let's get started playing one of the greatest
games ever designed. There are six file slots to choose from, so pick to
start on one of them, choose an icon to represent it, and choose to "Play
this file".

When the game starts, you will be shown several storybook-esque screens.
They detail that a comet appears above the Mushroom Kingdom every 100
years. Shooting stars rained from the sky when it appeared, and all the
Toads brought the stars back to the Castle for form a large Power Star. It
should be a great festival, but...something is going to happen. Mario gets
a letter from Peach inviting him to festival to meet with her. 

===========================================================================
                        ~4A.The Star Festival~
===========================================================================
Mario is the last guest to arrive, and now you have full control over him.
Take some time to get used to controlling Mario. Along the path here you 
will notice falling stars that bounce on the ground. These are Star Bits.
You can collect them by point the cursor at them. Try to collect as many
as you can--you'll understand why later. 

You can talk to some of the Toads here if you wish, although you can read
what some of them say just by standing near them. As you round the top of
the hill you will see a town at the bottom of the valley, with Peach's
Castle not too far off from it. Run down the hill, collecting the falling
Star Bits if you desire.

Once you enter the town, another cutscene will play. Airships will appear
and start to bombard the village. It's quite clear that they belong to 
Bowser. Several of the Airships head straight for the Castle. Bowser makes
several large UFO's appear, and then you'll regain control of Mario. The
path to the Castle is pretty simple from here. Just follow the dirt road.
As far as I can tell, the boulders can't hit Mario, so don't worry about 
being killed in the process of running to Peach.

Once you make it to the Castle, the large mothership carves the ground up,
allowing several smaller ships to lift Peach's Castle into the sky--Mario
in tow with them. Didn't this plan fail already along time ago? Eh. When
you appear high in space, a Magikoopa will blast Mario away from the Castle
and into the depths of space. 

===========================================================================
                        ~4A-1.Gateway Galaxy~
===========================================================================
You will awake on a distant planet in another galaxy, actually. When Mario
awakes from the flowerbed, a small Star will be hovering around his head.
It will turn into a bunny and asks you to catch it. Time for the first
Star.

========================
Star 1-Grand Star Rescue
Difficulty-*/*****
========================
To start with, all you need to do is follow the white bunny as it hops 
around the planet. As you round the top of it, you will meet up with two
other bunnies. The white one will ask to play a game of hide-and-seek now.
If you can catch them all, they will inform you on where you are right now.
This isn't too tough. The first bunny can be found by jumping into a nearby
crater. On the other side of the planet, walk near another crate (but don't
fall in) to reveal the bunny. Chase it around until you touch it, at which
point Mario will grab it.

You should be near a pipe at this point. Hop onto it. You will 
automatically enter the pipe. Once you appear out the other side, the 
second bunny will appear. Repeat the process of chasing it and catching
this one as well. On one area of the planet you can find a patch of tall
grass, with several green bulbs surrounding it. Walk into the grass to
reveal the last bunny. Again, run into the bunny to catch it.

Once all of them have been caught, a new structure will appear on the
planet. You will be standing infront it now, so you may as well climb to
the top of it. Once you do, you will meet up with someone who looks
strikingly similar to Peach. She is actually Rosalina, protector of the
cosmos. She says that in order to save Peach you will need the power to
travel through space. She hands you a Luma who will help you. You can now
perform Spin attacks by shaking the Wii Remote. 

You should notice some crystals where Rosalina was just standing. You can
use the Spin attack to destroy these crystals, as well as enemies. Destroy
the large one to reveal a Launch Star. Jump into it and shake the Wii
Remote to blast off into space. On the next planet, a Luma will tell you 
that to form the next Launch Star you will need to collect the five Star
Chips that form it. You also need to do so without falling into the black
hole. It...well, kills you. Should be simple to figure that out on your 
own.

One Star Chip is inside a crystal right next to the Luma. Head left from
there to find another Star Chip on a raised grey platform. A third Star
Chip can be located on the edge of the planet from where you stand. Now,
head north to a grey pillar with a 1-Up on top. Behind the pillar is the
fourth Star Chip. You should also get the 1-Up. Never know--you might get
yourself killed here or sometime later. The final Star Chip can be found
a bit northwest of here, on a small raised black platform.

Once you have every Star Chip, the Launch Star will be formed. On the next
planet you can find a trapped Luma at the top. He says that one of the
Goombas holds the key to the cage. The Goomba holding the key is an 
"actual" Goomba, by which I mean it is the standard brown color. The other
Goombas are slightly yellow in shading. The Luma will transform into a
Sling Star. These are like Launch Stars, but merely send you to nearby 
planets without launching you into deep space. 

The next planet also has a trapped Luma. Remember that you can use the Spin
attack on most enemies to confuse them. After that, just run into them to
kill them. They leave Star Bits behind when they do. If you kill enemies by
jumping on them, they leave behind Coins instead. The key, naturally, is in
the giant Goomba at the top of the planet. Spin into him and then walk into
the Goomba to kill it. After grabbing the key, enter the Warp Pipe where
the Luma was trapped.

Inside this next room is a bunch of machinery, and a Grand Star. You need
to go around the room and step on every yellow switch, making it turn blue.
Be warned that if you step on it again it changes from blue back to yellow,
so you'll just waste time if you step on a space more than once. There are
four scattered near the moving electric walls. The last 12 are found 
infront of the machine itself. Once you have freed the Great Star, go 
collect it.

=============================
Star 2-Gateway's Purple Coins
Difficulty-*/*****
=============================
When you get access to the Garden in the Comet Obersvatory, you will pass
the Gate. Enter it to appear in Gateway Galaxy again. Climb to the top of
the tower to intiate a cutscene with Rosalina. A red Luma nearby will
challenge you to obtain 100 Purple Coins on the planet, and gives you 
access to the Red Star. Grab this to become Flying Mario. Jump into the 
air and Spin while in midair to start flying. You can fly in any 
direction--and this isn't like Super Mario 64 flying. Go straight up if
you wish. You don't need to move up and down to gain height. Awesome!

The planet is so small and highly indescribible that I can't exactly 
detail on the location of every Purple Coin. There are thirty in the air
you need to fly for, and the other 70 rest on the ground or on the roofs
of houses. No need to rush. It's an easy Star. The Red Star will appear
where Rosalina was.

~A Hungry Luma appears for beating this Star~

===========================================================================
                           ~4B.The Terrace~
===========================================================================
After getting the Grand Star, you will fly onto the Comet Observatory. One
area of the Observatory will light up, now available to be visited. This
Observatory is home to Rosalina as well as the Lumas. Normally this 
Observatory is flying around, but a mysterious force took all of the Power
Stars away from it. As it turns out, other galaxies that have Power Stars
hidden on them can be found on the Observatory. You need to enter the 
opened Terrace and search the newly found galaxies for Stars. The Terrace
can be found to the left of Rosaline, inside the green-roofed building.

Near the Terrace you can find a Green Launch Star. This has no significance
right now, or for a while actually. You need to collect more Grand Stars
to restore power to the Comet Observatory, allowing you access to more
galaxies, and therefore, more Stars.

Enter the Terrace. A blue Luma will turn into a Pull Star. With these,
point at them and press A to have Mario pulled to the Pull Star in a 
bubble. The galaxies availble in the Terrace will be shown on the map. The
amount of Stars required to visit them is listed, and since you have only
1, your only choice is to choose the Good Egg Galaxy. At least, for now.
The ??? galaxies will be unlocked as you progress through the game. Blast
off to the Good Egg Galaxy.

===========================================================================
                        ~4B-1.Good Egg Galaxy~
===========================================================================
Star Requirements-1
Overall Difficulty-*/*****

The Good Egg Galaxy isn't too challenging, and eases your way into the way
Super Mario Galaxy works. Blasting off from planet to planet, crazy gravity
engines, and black holes galore. You'll learn about them all through this
mostly-basic galaxy. Luckily, none of the Stars are absurdly long or too
difficult, so Mario veterans and new players alike should perform fine.

===================
Star 1-Dino Piranha
Difficulty:**/*****
===================
Before you begin each Star, you will be shown to brief cutscene showing you
the general location of the Star. For this one, it appears to be on a
planet with a giant egg on it. When you land in the galaxy, there are
several things you can do. You can walk through sparkling pieces of grass
and flowers for Star Bits, or kill the enemies for Coins or Star Bits. 
Once done with that, locate the stone bridge to the right and walk to the 
underside of the planet. Jump up the stone staircase. At then end of the
path are several more Star Bits. Head back to the stairs and jump onto the
ground to the right.

There is a Warp Pipe here. Ignore the green one and jump over the next path
to the red one. Take it to an underground room. Walk on the walls using
the ramps to reach a ? Coin which will make a bunch of musical notes 
appear. Touch them all before they disappear for a 1-Up. Every set of
musical notes you encounter from here on, except for one, will yield a
1-Up. Grab it and use the pipe you used to enter this room, on the bottom
floor.

Back outside, head back left and jump onto the path with a Goomba on it.
Run up the path to the top of the tower, then talk to the Luma to form a
Sling Star which propels you into a Launch Star. On this small planet with
a bunch of rolling boulders, you need to collect five Star Chips. The first
two can be found to the left and right of the Luma. The third is in the
path of the center set of rolling boulders. The fourth is on the opposite
side of the third, and the final Star Chip can be found at the opposite end
of the planet from where the Luma is. Use the Launch Star when it appears.

On the top side of the planet you land on next is a Pirhana Plant. When you
kill this one, a vine forms where it was sitting. Jump onto the vine and
shake the Wii Remote to climb it quickly. On the next planet with spike
plants and rolling boulders, make your way around the planet, standing in
safe zones from the boulders along the way. Be sure not to fall off into a
black hole! At the end of the path, just past where the boulders spawn, is
a purple Piranha Plant. Spin into one of the green bulbs to have it slam 
into the plant, killing it and forming a vine.

On the next planet the vine leads to, walk to the topside of the planet.
Climb the stone structure, killing the foes if you want, and use the Launch
Star. You will slam into a giant egg on a planet, angering it. It now 
starts to slowly lurch towards you. Use the Spin attack on the giant nut at
the end of its tail to have the nut fly into the air and slam onto the egg.

The shell falls off, revealing the Dino Piranha. Boss time! Dino Piranha 
will charge at you. Run out of the way and get behind it. Once you do, you
can Spin the nut at the end of its tail again, damaging the beast. Now
Dino Piranha rarely stops in short moments, making it slightly harder to
spin into the nut again. Keep dodging his charges if you are ever infront 
of them, and the second hit shouldn't be too hard. The final hit is almost
identical to the second one. After you Spin the nut a third time, Dino
Piranha will be killed, allowing you to pick up the Star.

====================================
Star 2-A Snack of Cosmic Proportions
Difficulty-*/*****
====================================
The intro will show a Hungry Luma. These Lumas ask you to fill them with a
certain amount of Star Bits so they can transform into something, generally
a new planet or a Launch Star to reach a planet. The Hungry Luma will ask
you for 100 Star Bits, so try to acquire such an amount by the time you
reach it. On the starting planet there are tons of Star Bits. The rain from
the sky in groups of four constantly, spinning into enemies yeilds them,
they can be found in grass, and that alone is just the first planet! If you
stay long enough, you will easily fulfill the 100 requirement on this
planet alone. When ready to leave, head up the path with a stone staircase.
Talk to the blue Luma at the end. It'll transform into a set of Pull Stars.
Grab onto them one by one and lead yourself into the Launch Star.

On this small planet, there are some Goombas, a bunch of spiky plants, and
several crystals that contain more Star Bits once destroyed. The spiky
plants will give up Star Bits too if you hit spin into a green bulb and the
bulb hits them. By now you should have filled your 100 Star Bit quota. Now,
find the Launch Star that's encased in crystal, destroy the crystal, and
blast off.

You will pass a Launch Star while flying through space. Ignore it for now.
On the next planet are some rolling boulders. Collect more Star Bits if you
wish, then break the crystal with the Launch Star (don't use the Sling 
Star). Ignore the next Launch Star in space and you will land on a Yoshi
Egg-like planet. The Hungry Luma is in plain sight at the top of it. Fill
her with snacky happiness, and she will transform into a new planet. Use
the newly formed pink Launch Star to blast to it. 

Circle around the planet until you find the lowermost ledge. Jump onto it 
and start climbing. Dodge the plants and break boxes for Coins if you want.
When you see a 1-Up, break a spiky plant using the green bulb, then Wall
Jump up the walls (do so by jumping at a wall, then pressing A to jump off
when Mario starts sliding down it). Head left at the top, up a series of
stone stairs to the top of the planet. Use the Launch Star. 

You will be on a capsule-shaped glass planet. To find the entrance into the
dome, head to the opposite end of the planet to where some Goombas are. 
Destroy a crystal that has no Coins or Star Bits inside of it to reveal the
entrance. Hop inside. The gravity in the dome changes depending on the
way the arrows point. Jump to the right until you reach the red section
where gravity completely flips. Walk along the ceiling to the right some
more until the blue gravity area appears again. In the next red area you
will quickly find regualr blue gravity, and some moving platforms. If the
platforms push you into the blue area, you will fall down to the beginning
area of the dome.

Run across the ceiling when the platforms retract. Head right until you 
fall up onto a ledge, then head left (or right for a 1-Up). Jump up the
ledges to where gravity turns normal. When gravity flips at the end, you
will land where the Launch Star is. Use it. On this Star-shaped planet you
can find, well, the Star itself. You need to collect the five Blue Star
Chips here. It's quite easy. Jump to the one next to where you land, 
another two are located to the left and right of you. The fourth and fifth
are easily spotted on the underside of the planet.

Five Pull Stars now appear around the Star. Stand by one, then grab a Pull
Star across from you. In the middle of flight, grab a Pull Star in the 
direction of the Star so you are flung into it, clearing the level.

===================================
Star 3-King Kaliente's Battle Fleet
Difficulty-**/*****
===================================
See the house ahead of where you always start? On top of it is the Lauch
Star. You can't jump to the top of it, so you must find another path. Walk
onto the underside of this planet and find the red pipe along the ground,
near some trees with Star Bits on them. Enter the pipe and complete the
underground area. Walk on the walls to the red pipe at the other end, 
getting the 1-Up from the notes if you want to along the way. You appear on
the roof I mentioned earlier. Use the Launch Star.

When you land on the peanut-shaped planet, free the nearby Toad. Turns out
the spiky plants also hate coconuts. The coconuts are lying near one 
plant, and that plant reveals a Sling Star when destroyed. Do so and use 
it. On the next planet you will find more coconuts and spiky plants. What
you are interested here in is the Pokey at one end of the planet. Use a
coconut and fling it into him. When his head falls onto the ground, stomp
on it to kill the Pokey, revealing a Launch Star. Promptly use it.

You will land on a Sling Star on a meteor with two Chain Chomps on it. Use
the Warp Pipe at the other end instead. Grab the ? Coin to make a Rainbow
Star appear. Grabbing it turns you into Rainbow Mario briefly, making you
invincible. Running into foes killes them, and makes them explode into many
Star Bits. You can also exit the Warp Pipe and use them on the Chain Chomps
for even more Star Bits. use the Sling Star once you have had your fun.

On this next planet are a bunch of electric walls. Don't hit them. Find 
openings through the electric fences (or just jump over them) to the other
side of the planet. A building here is launching Chain Chomps, as well as
Bullet Bills. If a Bullet Bill sees you, it will follow you until it
crashes into something. You can't kill it. Jump to the top of the structure
using the stairs and break the crystal, revealing a Launch Star.

You now land on an Airship. Head forwards towards where a bridge should 
lead to the adjacent Airship, and two creatures appear out of barrels. They
shoot coconuts at you, so Spin into them to knock them back to the 
creatures. Once they both have been killed, the bridge lowers. You can find
the Launch Star at the stern of the Airship, up the stairs several enemies
are guarding.

On the final planet, you will learn a useful fact. See the yellow lights on
the ground? If you shoot a Star Bit at it, it turns into a Coin. Use these
in sticky situations! Walk to the opposite side of the planet. King 
Kaliente will appear out of the lava pool. Stay on the edge of it, and 
dodge the flaming rocks it shoots. When it spits a coconut, Spin into it to
shoot it back at King Kaliente.

You need to repeat this process two more times. However, in subsequent 
hits, King Kaliente will knock the coconut back at you, forcing you to play
a little tennis game before the coconut strikes him. After three hits, King
Kaliente will sink into the lava, allowing you to collect the Star.

==========================================
Speedy Comet Star 4-Dino Piranha Speed Run
Difficulty-**/*****
==========================================
When the Speedy Comet arrives, you will be playing the first Star again. 
You only have four minutes, so there is NO time to screw around! Quickly 
run to the underside of this planet and climb the smooth wall of the tower
to the Launch Star. Talk to the Luma first to make a Sling Star that allows
you to reach it. On the next planet, you need to collect five Star Chips.
Three of them are in pretty plain sight from where you land near the Luma,
and the other two can be found on the Chain Chomp's path on the other side
of the planet. Once you have quickly obtained them all, enter the Launch
Star.

On this planet, kill the Piranha Plant closest to you to make a vine appear
that leads to the next planet above. On this one, quickly run along the 
only path of the planet, dodging the Chain Chomps and the numerous pits 
into a black hole along the way. At the end, smack a green bulb into the 
purple Piranha Plant to make a vine appear. Use it to reach another 
planet. Climb the ledges to the top of the structure and Spin attack the
glass, revealing a Launch Star.

You will land a the domain of Dino Piranha. The fight is the same as last
time, only with a time limit going on. Defeat him by smacking the nut on
the end of his tail a total of four times. Once you have done this (be sure
to dodge his charging attacks along the way!) he will hand over a Star.

======================================
Purple Comet Star 5-Purple Coin Omelet
Difficulty-*/*****
======================================
This should be the first "real" Purple Coin challenge. You can only do this
after beating the final boss. 100 Purple Coins are scattered around the
level. If you collect them all, a Star will appear. Let's get to it. Now
for something about Purple Coins. They are always out in the open. You will
never need to defeat an enemy for them or pretty much commit suicide to 
earn them. Some may be hidden in crates, but nothing worse than that.

On the planet you land on, collect the fifteen Purple Coins (15/100). Once
you have done that, break the crystal containing the Launch Star. Use it.
You will collect 10 Purple Coins in midair. When you reach a Launch Star in
space, use it. You will soar through another 10 Purple Coins, then land on
the Yoshi Egg planet. Grab another 5 Purple Coins, then use the Launch Star
here (45/100).

You will collect another 10 Purple Coins in flight. When you pass through
the Launch Star in space, use it as well. You will earn another 10 Purple
Coins and land on a planet with boulders rolling around on it. From where
you land, collect the 15 Purple Coins on the simple path laid out for you.
Break open the crystal at the end to reveal a Launch Star, then use it
(80/100).

You will collect another 10 Purple Coins inflight, and be headed straight
for the Yoshi Egg planet. Before reaching it, use the Launch Star in space.
You will pass through the last 10 Purple Coins (100/100).

The Star will appear right where you land. Isn't that great? Too bad they
aren't all that easy.

===============================
Secret Star 6-Luigi on the Roof
Difficulty-*/*****
===============================
You can earn this Star when you have obtained a letter from Luigi saying
that he found a Star and can't get back home. The picture shows him on top
of the house in the beginning of the Good Egg Galaxy. Choose the first
Star, Dino Piranha. 

Walk to the underside of the planet. Inbetween two trees that have several
Star Bits on their branches is a red Warp Pipe you need to use. In the
underground area, grab the ? Coin and music notes if you wish, then travel
down the red Warp Pipe at the end. You will appear on the room of the 
house from the beginning. Talk to Luigi and he will hand over the Star.

===========================================================================
                       ~4B-2.Honeyhive Galaxy~
===========================================================================
Star Requirements-3
Overal Difficulty-**/*****

This is the galaxy where you will obtain your first transformation costume.
Honeyhive Galaxy isn't focused on blasting from planet to planet so much as
it is focused on just one central area. You'll still go planet to planet
in some Stars, but most of them take place in the main area of the galaxy.

=============================
Star 1-Bee Mario Takes Flight
Difficulty-**/*****
=============================
Welcome to the Honeyhive Kingdom! This relaxing area is ruled by the Bee
Queen. No, she won't become possessed or anything. Just a regular happy-go-
lucky galaxy. Follow the dirt path to the right from where you land. Head
right at the fork, towards a ? Coin. Touching this will make a Bee Mushroom
appear nearby. Walk off the cliff to the left and you will land near it.
Grab the Mushroom.

You will now become Bee Mario. As a bee, you now have the ability to fly 
for a short time. Hold A to fly, or keep tapping it in air to sustain your
altitude. The Fly Meter will decrease as you fly, and refills when you 
land. You turn back t normal Mario if you take any form of damage, or if 
you hit water. Fly up to the ledge that the nearby bee tells you to. Walk
behind the waterfall and fly up to the next ledge above you. At the end of
this tunnel you will find a tree stump. Jump into it and you will land on
a short hill. Slide to the bottom.

Fly up to the ledge next to the bee at the bottom. See those flowers? You
can only walk on them if you are wearing the Bee costume. Otherwise, they
disappear if you try standing on them. Make your way up the next few 
ledges. Avoid walking on the honey--it just slows you down. At the end of
the path is a Launch Star.

On this next planet, there is a pond of water along with some enemies on 
the land bordering it. Jump across the lily pads, making your way right and
to a platform with a flower with a long stem, and a bee. Grab onto the stem
and shake the Wii Remote to swing from it, flinging yourself to a higher
up flower. There are water jets up here, so avoiding touching them as you
fly from flower to flower. At the highest and largest flower, fly into the
air to reach another Launch Star.

You will land at the bottom of the Bee Queen's castle. There are a bunch of
honeycombs on the wall. As Bee Mario, you can cling to the honeycombs. Use
this ability to scale the wall. You will need to fly off and land on 
another section of honeycombs several times when you reach dead ends. At 
the top, jump onto the grey ledge. Kill the Piranha Plant to make a vine 
form. Use it to reach the Bee Queen.

She says that she is suffering from something very itchy. Well, now we have
to help her. Fly onto the Bee Queen. You can stick to her just like you can
to honey. There are five Star Chips hidden by her coated jacket. They are
pretty easy to see since stars hover around their locations. Once you have
all five, a Launch Star appears behind the Bee Queen. Use it.

You will land at the top of a large tree in the main area of the galaxy.
Talk to the leader of the Toad Brigade, the one wearing the mining light.
Turns out they found a Power Star. Well, that was easy. Go grab it.

===========================
Star 2-Trouble on the Tower
Difficulty-**/*****
===========================
Head right again when you enter the galaxy. There are several stone blocks
that have appeared due to some recent activity. Ground Pound them to 
destroy them. The first one will reveal several Star Bits. The next one
further up the road reveals a vine. Grab onto it and swing yourself on to
a ledge further on ahead. You will land on another block. Destroy this one
to reveal a trampoline. Ground Pound it so you are sent high enough to
reach the ? Block.

Head behind the large tree. Ground Pound this block for more Star Bits. A
little farther ahead are two more blocks. After collecting the Star Bits
from these, use the trampoline to reach a Sling Star, blasting you onto a
ledge very close by. Up on a tree stump here is a red switch and a Wiggler.
Ground Pound Wiggler's to stun them, then jump on their underside (don't 
just stomp on them. I'm sure you know why!). Now Ground Pound the switch to
make a bridge form. Ground Pound the brown switch ahead to lower the walls,
allowing you to climb them.

You'll need to perform several Wall Jumps to reach the top. Once there,
follow the path around the pond to where two wooden planks are close enough
to allow some Wall Jumps. At the top you can find and use a Launch Star.
Make your way to the underside of the planet you land on, killing any
Piranha Plants in the way. On the underside, you will be close to another
planet. Jump to be pulled by the gravity to the next planet. At the bottom
of this planet (avoiding or killing the Wiggler's in the way) is a Sling
Star. 

Grab the ? Coin on this next planet to have a Rainbow Star appear. Use it
to smash all of the foes here into oblivion. Jump into the wooden stump at
the top, and you will then fall onto the tower that was shown in the intro
to this Star. Walk left and get onto the swing. Propel yourself onto the
left to the other side. Go for the lower one first. When you see the first
purple bug, fall down the checkerboard tiled floor below. Grab the Life
Mushroom here. Your health meter is now 6! To kill the bugs, stand on their
backs to calm them, then Ground Pound them. Near where you fell onto this
platform is a trampoline. Use it to reach the previous upper ledge.

Kill the bug up here, then follow the path to where you can Wall Jump up
the brown wall. Head left, past another bug, and to a red switch. Ground
Pound it to make the windmill start spinning. Hop onto one of the ledges
the windmill provides and ride it to the top. There are two bugs up here--
a large one and a baby one riding on top. Jump onto the baby one and Ground
Pound it. The mother bug gets upset and will charge at you at a quick pace.
After killing her too in the same manner, grab the Star.

=======================
Star 3-Big Bad Bugaboom
Difficulty-**/*****
=======================
Well, the purple Mandibugs are back for revenge. Follow the path to the
right as usual, dodging or killing any Mandibugs that get in the way. 
Follow the path right again at the split, back to where you got the ? Coin
back in the first Star. A water bubble launcher is stationed here. Jump 
onto the block infront of the blue launcher so a bubble hits Mario, sending
him to a ledge across the gap.

Jump onto the tree stump here and avoid the Mandibug to obtain a Life 
Mushroom. Grab the pole to the left and slide down it to the bottom. There
are a bunch of Mandibugs here around the tree. Kill them for Star Bits if
you wish. Grab the Bee Mushroom, then head down the Warp Pipe located not
far from the Mushroom. You will appear near three water launchers. Avoid
them all, then fly onto the ledge they are near. Go behind the waterfall
and fly into the tunnel. Jump over the three Mandibugs and the Bee Queen
will talk to you, asking for help. She makes a Launch Star appear ahead,
so go use it.

You will land near a flower and another Bee Mushroom if needed. Grab onto
the flower and swing from it to get enough height to reach the next 
platform that also has a flower. Also use it to get enough height to reach
the main platform of this area.

When you land, a giant green Mandibug will appear. You have the Ground 
Pound his back like every other Mandibug. To get enough height to reach
him, use one of the flowers as he slowly charges around the tree. After the
first Ground Pound, he starts to fly around the tree, dropping bombs along
the way. If you ever get hit and lose the Bee outfit, another Bee Mushroom
is waiting near the edge of the platform. Just don't get killed trying to
reach it. Once you Ground Pound the Mandibug again, it will turn red and
starts to fly around the tree tilted on its side, flying quite fast. The
last Ground Pound needs to be quite accurate to kill him. The Star will
appear near the Bee Mushroom.

~A Hungry Luma appears for beating this Star~

===============================================
Cosmic Comet Star 4-Honeyhive Cosmic Mario Race
Difficulty-***/*****
===============================================
In Cosmic Comet missions, you will race a Shadow Mario-esque figure to a
Star on at the end of a predetermined course. It isn't too hard as long as
you follow the giant arrow signs and don't mess up any jumps. 

Start off by following the path straight. When the path splits off, choose
to go right and up the hill. Head towards the waterfall. When you get close
to it, perform a Long Jump to try and land inside the tunnel. You won't
make it, so you need to Spin right before hitting the ledge to get a little
extra distance. You should grab the ledge and just barely be ahead of 
Shadow Mario. Long Jump through the tunnel and head for the tree stump.

Fall down the stump and onto the slide. At the end, Backwards Somersault 
onto the brown block, then do it again to reach the upper ledge. You now
need to pass through several platforms along the wall to reach the Star at
the end of the course. Stay out of the honey because it will slow you down.
The Shadow Mario will slow down a bit here, allowing you to catch up (which
is something you probably have to do at this point). Pass up your shadow
and claim the Star before he does.

================================================
Purple Comet Star 5-The Honeyhive's Purple Coins
Difficulty-***/*****
================================================
Hopefully, this Star won't utterly annoy you to death. Collect the easy 10
Purple Coins when you land on the ground. From where you land, look left.
Just over the fence is a tiny ledge with a single Purple Coin. This one is
most easily missed. Now start following the path to the right. At the spot
where the boulders fall off the galaxy is a Purple Coin. Backflip to reach
it. Continue along the path to see a grey boulder on the ground near where
the path splits. Pound it to make a vine appear. We'll be using that
later (12/100).

For now, continue straight and grab onto the swing above you. Gain some
momentum by pushing left and right on the control stick in good rhythm to
get the high Purple Coin here. Head right. There should be a ledge near
the vine. Get onto the ledge and get the Purple Coin. Fall off the other
side and get another. Follow the short cliff ledge to where you can Wall
Jump for several more Purple Coins. The top ledge has two more Purple
Coins (23/100).

Jump off the ledge and to where the boulders are spawned. A pond is nearby.
Grab the five Purple Coins around it. Near the pond, and the ledge where
you can jump to the waterfall, should be a huge stack of grey blocks. 
Ground Pound through all of them. A Purple Coin will be revealed. Triple
Jump up to the ledge with the waterfall. Collect the two Purple Coins here.
Head down the Warp Pipe right near them. Follow the ledges along the edge
of the tree, collecting all of the Purple Coins. Don't fall here! Make your
way back once you hit the dead end (40/100).

Go back to where the Warp Pipe led. Fall off the cliff ledge. Get the two 
Purple Coins, then head down the Warp Pipe. Now, fall of the cliff ledge
you appear on, then use the vine you made appear earlier. When you land on
a grey boulder, look left. Slide down the edge of the tree back to where
you started the galaxy, collecting the three Purple Coins on the edge of 
the tree. Make your way back to the vine and to the grey boulder. Ground
Pound the boulder and use the trampoline to boost yourself into another
Purple Coin. You need to land on the brick block, then Backflip into the
coin (46/100).

Near the vine are three more Purple Coins. Don't fall trying to get them!
Now take the path around the giant tree to earn five more Purple Coins. You
will be near a brown ramp on the edge of the area. Walk up it slowly (one
mistep and you're food for a black hole) and collect the five Purple Coins.
You will end up in a small stump with a red switch and a Wiggler. Ground 
Pound the switch. Go across the bridge, then Ground Pound the brown switch.
Make your way up the wall now, collecting four more Purple Coins (63/100).

Look on the left cliff egde now. See a Purple Coin up there? Triple Jump
up to it. Once you are up there, the camera should turn and zoom out,
revealing some brick blocks far below the cliff edge. Walk off to fall onto
them. Don't worry--it's prefectly safe. Both brick blocks have a Purple
Coin.Now fall to the tunnel with the tree stump. Before hopping in, go down
the tunnel and collect three Purple Coins. Hop down the stump now. Collect
the five Purple Coins on the slide. Keep jumping to slow your descent so
you can grab them easily. Enter the Warp Pipe at the bottom (74/100).

Now you need to make your way back to that area. Go around the big tree and
up the brown cliff edge to where the red switch was. Before going on, jump 
into the pool of water next to the switch for a Purple Coin. Behind a small
spire near the pond are two more Purple Coins. Now follow this ledge to
where you can easily overlook the vine. It is there you can find three more
Purple Coins. Now go across the bridge made by the red switch, Wall Jump 
to the top, and keep going forward (80/100).

Go around the pond and collect the three Purple Coins. Jump onto the cliff
edge and get another Purple Coin. Now jump onto the cliff ledge opposite
the previous one. At the edge are three more Purple Coins. Now use the 
nearby wooden planks to Wall Jump to the top of them. You should have 90
Purple Coins now. Jump back onto the cliff ledge that had only one Purple
Coin. The camera should zoom out to view a ledge below with some more
Purple Coins. Fall all the way down to it. There are five more Purple Coins
here. Use the fountain to reach the high Purple Coin (95/100).

Head to the bottom left corner of this ledge. Backflip onto a higher ledge.
This ledge goes behind the waterfall. The last five Purple Coins are here
(100/100).

The Star will now appear. Fall down to the pool of water the waterfall
drains into, then jump down to the right. Follow the path back to where you
started to earn the Star. Try not to get killed on the way there!

============================================
Secret Star 6-Luigi in the Honeyhive Kingdom
Difficulty-*/*****
============================================
Choose the first Star, Bee Mario Takes Flight. You can only get this Star
when Luigi sends you a letter detailing he's lost, and a picture of him in
the Honeyhive Galaxy. 

Follow the path like normal when you land in the galaxy. Take a right when
you reach the split, then hit the ? Coin when you reach it. Grab the Bee
Mushroom that appears on the lower ledge. Fly up to the ledge with the
waterfall, then fly up to the ledge higher up to the left. You will land
right next to a tree with Luigi stuck to it (to reach this ledge, land in
the tunnel, then continue flying). Spin Luigi to make him fall, and grab
the Star he hands you.

===========================================================================
                       ~4B-3.Loopdeeloop Galaxy~
===========================================================================
Overall Difficulty-*/*****
This is the first of many "mini-galaxies". These kinds of galaxies host 
only one Stars, and they generally aren't too difficult to obtain. They are
usually fun as well.

==================
Star 1-Surfing 101
Difficulty-*/*****
==================
Head forward and talk to the Penguin Coach. He will ask if you are surfer.
Answer "Yes" and he will show you the ropes to Manta Ray Surfing. Point
the Wii Remote at the screen. To turn left, tilt the Wii Remote left. Do
the opposite for turning right. To speed up, hold the A button. That's all
there is to surfing. You will do a practice run on the straightaway ahead.
Get used to the controls. When you enter the blue tunnel at the end, the
real race will start.

You have 1:30.00 to make a complete lap of the course. It isn't all too 
hard. Start off by smoothly making your way around the first three left,
right, and left turns. The course starts going uphill, so the Manta Ray 
gets to be slightly harder to turn. At the top is a long right turn, with
a 1-Up in the middle (just in case you fall off). Now you will go uphill
and around a sharp left turn. Let go of the A button breifly--you don't 
want to take the corners too fast. You will go off a large hill after that,
then off another small hill. The course makes one final long left turn, and
then it's a straight path to the finish line.

If you finish under 1:30.00, the Penguin Coach will be so impressed that he
hands you a Star.

===========================================================================
                       ~4B-4.Flipswitch Galaxy~
===========================================================================
Overall Difficulty-**/*****
This is another mini-galaxy, and it isn't too terribly challenging. It is a
pretty short Star.

=================================
Star 1-Painting the Planet Yellow
Difficulty-**/*****
=================================
Once you land on the only planet here, the objective should become clear--
turn every switch from blue to yellow. Start by going onto the left side of
the planet, walking on every switch along the way. When you reach the end,
jump onto the moving red platform with spikes and ride it across the gap to
more blue switches. 

When the path is clear of electric fields, keep hitting the blue switches
on the top side of the planet. A purple enemy will be shooting shockwave
fields at you. Be sure to jump over them carefully! When you reach the
right edge of the planet, you will be at the entrance to the last side of
it. Dodge the electric fields and hit the last four switches here, dodging
the red spiked platform along the way. When every blue switch is yellow,
the Star will appear above the purple shockwave-making enemy. Jump onto
that enemy--he's actually a trampoline. Ground Pound it to reach the Star.

===========================================================================
                    ~4B-5.Bowser Jr's Robot Reactor~
===========================================================================
Overall Difficulty-***/*****
There's only 1 Star in every Bowser/Bowser Jr. level. They can be difficult
at times--they are boss battles after all. 

=====================
Star 1-Megaleg's Moon
Difficulty-***/*****
=====================
You will land near the Launch Star on this small planet, but it is encased
in glass. To break it, you need a Bullet Bill. Head south to the Bullet
Bill cannon. Wait for a Bullet Bill to start following you, then run behind
the glass casing of the Launch Star. If done right, the Bullet Bill will
crash, revealing the Launch Star. Use it to reach the moon ahead.

Bowser Jr. will appear, but doesn't stick around long. He sics his Megaleg
robot on you. And damn, that is one big robot. How do we destroy this 
thing? Wait for the legs to slam onto the moon. There are ramps on them,
so jump on to either leg and run up it. Megaleg will become aware of your
presence and a security system will begin to attack you. First, dodge the
three Bullet Bills fired at you. Jump over their cannons and leap across
the spinning cogs up ahead. Run up the next ramp to be at the top of the
robot.

Get one of the Bullet Bills to ram into the metal grating surrounding the
Grand Star. However, another security gate will be placed around the Grand
Star, this one split into 8 pieces and moving clockwise. Get a Bullet 
Bill to destroy one part of the gate, then lead another through the hole
made before the piece can be reformed. Get a Bullet Bill to crash into the
glass encasing the Grand Star, and it will be all yours.

===========================================================================
                           ~4C.The Fountain~
===========================================================================
Once the Grand Star has been acquired from the Terrace, the Fountain
becomes available, with another set of 5 galaxies. The Fountain is located
down the path left of the Terrace. Use the blue pad on the ground to reach
the ledge with the Fountain dome. There isn't much else to add. Go rescue
the next Grand Star!

Also of note is that after obtaining 13 Stars, Prankster Comets will begin
to appear. A comet will come to a galaxy at a random time. The types of
comets that can appear in any given galaxy are predetermined, but when they
appear from after 13 Stars is random (except for Purple Comets which only
appear after beating the final boss).

Speedy Comets put a time limit on a specific Star, giving you less time to
screw around. Cosmic Comets place you in a race to a specific location
against a clone of yourself. Fast Foe Comets make all of the enemies in the
level move at a quick pace. Daredevil Comets force you to accomplish a Star
with only 1 point of health. Purple Comets scatter 100 or 150 Purple Coins
in a level, and collecting 100 of them earns you a Star (some of these
missions are timed!)

===========================================================================
                      ~4C-1.Space Junk Galaxy~
===========================================================================
Stars Required-9
Overall Difficulty-***/*****
This galaxy has some difficult Stars, and some are quite annoying with very
eays ways to die. Try not to get too frustrated. Just take your time.

=====================
Star 1-Pull Star Path
Difficulty-**/*****
=====================
As you can tell, you will be making large use of the Pull Stars here. Start
off by grabbing the first Pull Star above the planet you are on. Shake the
Wii Remote to get out of the bubble, landing now on the next planet. There
is a Pull Star pathway on the other end of the planet. The path is 8 Pull
Stars long, and you will land on a glass dome planet next to others just
like it (you can't land on the L-Block planet along the way. Haha). 

You will land on the first Star Chip hopefully. Jump to the left dome and
collect the second and third Star Chips right next to each other. Now jump
to the last glass dome to the right. The fourth Star Chip is sitting at the
top of the planet, while fifth one is circling around it. Once you have all
five, the Launch Star will appear.

You will land on a rocket-shaped planet. Grab the Pull Star planet and land
on it. Repeat this until you land on the third Pull Star planet, at which
point you will find another Pull Star path. Head through all 13 Pull Stars
with relative ease. On the T-shaped planet you land on, walk to the top of
it, destroying any spiders in the way, to find the Toad Brigade trapped in
crystals. Free all of them and the captain will appear on his Starshroom
ship. Jump onto the ship (its gravity will pull you onto it) and talk to
the captain. He says he found the Power Star and offers a Sling Star
shortcut to it, found at the top of the ship.

You will land in an area full of space junk. Where are all the platforms?
Walk towards the top ledge and...ah, that's it. All this space junk will
form platforms for you. There are five Silver Stars here. Collecting them
all will form a real Star. Start off by heading straight, then left onto
the green blocks to find the first Silver Star. Head back right, then keep
going right and up some stairs to the second Silver Star. Back at the
split, head north this time. Head left at the next split to reach the third
Silver Star.

Jump across the gap to the north. The fourth Silver Star is atop a purple
block. Head all the way back to the split, this time heading right. You
will end up on a brown platform. Jump straight ahead to have the red 
triangle platforms form a solid platform. Now just jump right and into the
fifth Silver Star. The real Star appears now. Jump back left and down onto
the brown platform. Head south to the split. Head due south from the split
to reach the starting platform where the Star is held.

===============================
Star 2-Kamella's Airship Attack
Difficulty-**/*****
===============================
Airships? Hell yeah! Jump from the yellow ship to the red Shroomship and 
talk to the captain. The rest of the Toad Brigade boarded the Airships, but
none have returned. Use the Launch Star next to him to board the Airships
yourself.

On the first Airship, there are several Goombas you can opt to kill. There
is also a ? Block on the stern of the ship. Look at the blue level right
next to the raised wooden bridge. Spin into the front of it to lower the
bridge, allowing access to the platforms ahead. Two bunnies are here, and
they say you should try the jump and spin technique. Use it to reach the
platform on the left for a 1-Up (or just Long Jump). Break the crate to the
right to make a Sling Star appear.

On the next Airship, jump onto the green valve near where you land. Spin on
it to make it rise, that way you can hit the ? Block. Free both members of
the Toad Brigade after that. Now, see the Koopa Shell? Pick it up. Shake 
the Wii Remote to fling it. Only thrown Koopa Shells can open treasure
chests. Open both chests if you want, then grab another Koopa Shell and 
head for the chest on the stern. Dodge the Magikoopa and open the chest to
reveal a Launch Star.

From the platform you land on another Airship, jump to the tilting platform
on the left. Make a Long Jump towards the smokestack and grab the Pull
Star. Jump into the smokestack. There are a ton of Star Bits down here. Use
the Sling Star to reach the deck again. There are two chests on this deck.
Use the Koopa Shells to break them open. The chest on the right holds a
Life Mushroom, and I advise you grab it.

There are two enemies on the opposing Airship that are spitting fiery rocks
at you. Throw a Koopa Shell at both of them to kill them off, lowering the
bridge they are guarding. Use the Sling Star on the opposite side and get
ready for another boss fight.

Kamella will appear and starts casting spells at you. She will send either
fireballs at you, which I advise dodging, or she will make a Koopa Shell
appear on the floor. When the Koopa Shell appears, pick it up and throw it
at Kamella. Now Kamella will start floating around in erratic patterns,
making it a bit harder to aim your Koopa Shells at her. She also summons 
two fireballs at once. When hit again, Kamella will summon two Magikoopas
to aid her. I advise killing them first so their attacks don't distract
you. After one more Koopa Shell hit, Kamella will hand over the Star.

=============================
Star 3-Tarantox's Tangled Web
Difficulty-***/*****
=============================
Jump onto the red Starshroom ship and talk to the Toad Brigade captain yet
again. Another one of his crew members went missing, and you need to find
him. Use the Pull Star to pull yourself onto the crystal-like planet. Now
use the Pull Star path from before. When you reach the L-Block this time,
you will be going left instead of right. You will end up on a glass domed
planet. Find the hole in the planet that is the entrance.

Head straight, then take a right. Head right again, then left, and one more
left to reach the Launch Star. Use it to blast off onto a far away planet.
Walk down the path, killing the spiders in the way, until you see a Toad
stuck to a sticky Sling Pod. Pull on the Sling Pod and aim him at the
Sling Pod on the planet not far from you. Afterwards, hop in the Sling Pod
and repeat the process for yourself. On the next planet, sling the Toad to
the rocket-shaped planet.

There is a Life Shroom on the roof of the rocket. Be sure to grab it! At 
the tail end of the rocket is another Sling Pod. Get in and fling yourself
to the L-Block shaped meteor. Defeat the spiders here if you wish, then get
inside another Sling Pod. Fling yourself through the giant spider web-like
planet.

There is a giant cocoon nesting in the center of the planet. Get in one of
the Sling Pods strung on the web and shoot yourself through the giant
cocoon. The giant Tarantox isn't happy. It begins by shooting acid at you.
Run in the opposite direction and get behind Tarantox, facing its large,
glowing butt. Hop into a Sling Pod and rocket through the glowing butt. 
This will stun Tarantox. He flips over, so get into a Sling Pod and shoot
yourself through one of the flashing red weak points on the stomach.
Destroy all three quickly before he recovers.

Tarantox isn't going to take it nice anymore. He now spits acid out of his
side orbs. Stay in the center of two jet streams if you get trapped and
wait until he stops the attack before you keep going. His is large glowing
butt again, and repeat the process of hitting his weak points via the
Sling Pods. Tarantox will be thrown into space after this, and the Star
will be revealed. Use a Sling Pod to obtain it.

~A Hungry Luma appears for beating this Star~

============================================
Speedy Comet Star 4-Pull Star Path Speed Run
Difficulty-***/*****
============================================
Performing this Star in only four minutes actually isn't all that bad. But,
if you rush, you are likely to get yourself killed. Be sure to take it slow
in the harder areas. Use the Pull Star at the beginning to reach the next
planet. Then use the long Pull Star path to reach the glass dome planets
ahead. 

Once you land there, you need to collect the five Star Chips. The first is
on the planet you land on. There are two additional Star Chips on the other
two glass domes. Once you have all five of the Star Chips, don't hesitate
to use the Launch Star. When you land on the rocket-shaped planet, you need
to use the Pull Stars in other nearby planets. When you land on the third
Pull Star planet, you can actually use a Pull Star path afterwards. At the
end of the long path, run straight past the spiders and up the side of the
metal object. 

Free all of the Toads up here to make the Starshroom land. Jump onto it
and walk to the top, then use the Sling Star to reach the area with a 
bunch of space junk. You must collect the five Silver Stars quickly. Head
straight, and at the split go left to get a Silver Star. Back at the split,
head right for a Silver Star. Then go straight at the split. At the next
split, go left. At the first left here you can get a Silver Star, then you
can get another by going straight. Back at the split, go right. Continue
along the path to find the last Silver Star.

Jump back onto the main group of platforms from there, and then take every
southern route from every split path. You'll reach the Star in no time.

=========================================
Purple Comet Star 5-Purple Coin Spacewalk
Difficulty-**/*****
=========================================
When the Purple Comet arrives, you know you're in trouble. This is one of
the few Purple Coin challenges that is timed. You have 2 minutes to collect
all 100 Purple Coins. That sounds daunting, but all of them are in groups
of 10. That doesn't mean you can take your time, though. Head straight at
first, right into the first group of 10 Purple Coins. Jump across the gap
ahead and take a right, into the second group of 10 Purple Coins. Now head
left, and into the third group of 10 Purple Coins (30/100).

Head left a bit, and then north into a group of 10 Purple Coins. Keep
heading right, now. Jump over a gap to reach the fifth set of 10 Purple 
Coins. Head right some more and into the sixth set of 10 Purple Coins 
(60/100).

Head north. You want to go for the righternmost set of 10 Purple Coins. You
will end up on a platform with them. Head back south, a bit to the left,
and then north again. You will end up at the eighth set of 10 Purple Coins.
Head left and into the ninth set of 10 Purple Coins. Head left a little
more, jump over the big gap, and onto the platform with the last set of 10
Purple Coins (100/100).

The Star appears back where you started. Follow the path south, east, then
south again. When no platforms appear, Long Jump and land on the ones that
do in the distance. Head left and south some more. Keep finding the 
southernmost route and you will make it back to the beginning platform.
The Star will be waiting for you.

===========================================
Secret Star 6-Yoshi's Unexpected Appearence
Difficulty-*/*****
===========================================
You will need to choose the third Star, Tarantox's Tangled Web. There is a
Hungry Luma in the level, and you need 50 Star Bits to make her transform.
Be sure to have 50 by that point. At the start, use the Pull Star path from
the red Starshroom. The planet you land on has several enemies and a bunch
of Star Bits that you can obtain. Do so. After that, use the Pull Star
path again. 

The glass planet you land on has the Hungry Luma. Get some more Star Bits
from the crystals on the planet, and if you still need more, go into the
planet and Spin into enemies for the last few. Also, under the glass 
planet, if you find a circle of eight rocks, perform a Spin attack in the
center of them to turn all the rocks into Star Bits. That'll prove useful.

The Luma will transform into a new planet shaped like...Yoshi? Cool. Use
the Launch Star to land on the new planet. Now, all you have to do is kill
all of the Goombas to earn the Star. The odd camera angles can make this
a big difficult at times. I advise you just stomp on them all--it is far
faster and easier than trying to Spin all 20-some Goombas. Once you have
mercilessly killed all of the Goombas, the Star will appear.

===========================================================================
                      ~4C-2.Battlerock Galaxy~
===========================================================================
Stars Required-12
Overall Difficulty-**/*****
Most of Battlerock's Stars are quite enjoyable, and they aren't too
terribly hard to obtain. You'll probably love this galaxy, as well as the
music to it too.

=========================
Star 1-Battlerock Barrage
Difficulty-**/*****
=========================
You will land on a small platform, near five other platforms that are
quite similar. It should be quickly obvious you need to collect five Star
Chips on these platforms. The first one is in plain sight, circling right
infront of you. The next platform has a ? Coin that makes a group of 10
coins appear for a short period of time. The next platform over has 
another Blue Star Chip. The platform after that has four small yellow
Topman, as well as the third Blue Star Chip.

The platform to the left has the fourth Blue Star Chip on the bottom of it.
The final platform of the bunch has an easy to obtain Blue Star Chip as
well. Several Pull Stars will be formed above the final platform, leading
to a Launch Star. This will launch you to another pair of platforms. Get
on the upper side of the one you land on and use the purple trampoline
enemy to jump onto the higher platform. At the top of this platform, get
on top of the blue screw and perform a Spin attack.

This will make the platform move. Dodge the oncoming barrage of cannon
blasts, and when you reach a yellow wall, be sure to walk to the underside
of the platform so you aren't knocked off. Switch from top, bottom, top,
bottom in order to avoid the incoming electrical fields that you will pass.
After the tall electric fences, you will either need to jump over the
short electric lines, or just stand on the opposite side of the platform
to avoid them. At the end, jump onto the platform with the Star.

But...it is encased in glass. Jump onto the last platform, th eone with a
bunch of glass cases. At the end, get a Bullet Bill to follow you after
being fired from the cannon. All you need to do is lead it back to the case
with the Star. Once you break it open, grab it.

===================================
Star 2-Breaking into the Battlerock
Difficulty-***/*****
===================================
This time when you land on the same set of six platforms, you don't need
Star Chips. Instead, the Launch Star is encased in glass. Luckily, there
are Bob-ombs here that you can use. Grab a Bob-omb and run across the two
platforms and throw it at the glass. Wait for it to explode and you can use
the Launch Star. You can also grab more Star Bits if you wish. There's an
infinite supply of Bob-ombs, so don't fret about missing.

You will land on a three-pronged planet. There is an encased Luma on the
red corner, a Rainbow Star encased on the yellow corner, a ton of Chain
Chomps rolling arond, and a Bob-omb resting on the green corner. I'd say 
get the Rainbow Star first so that you can collect a ton of Star Bits by
bashing the Chain Chomps. After that, destroy the case with the Luma. It
will transform into a Sling Star. Use it to be blasted into a Launch Star,
then use that as well.

You will land in a giant Pull Star minefield. Stick to the right side at
first. There is a Life Mushroom you can grab on your way to the Launch
Star, which is at the top left corner. If you hit a mine, you will fall,
but you can quickly grab back on to a Pull Star if you are quick. Take your
time, but dying isn't too bad since the 1-Up here is easily obtained. Use 
the Launch Star when you come to it.

You will land at the location the intro showcased. You can't hit the red
switch yet, so opt to go down the nearby pipe instead. A Luma is trapped
inside an oversized Star Bit. When you get into this area, a cannon is
encased in glass. Use a nearby Bob-omb (who is an actual Bob-omb that 
moves) to destroy the glass. In the cannon, aim for the giant blue Star 
Bit and fire away. At the top of the room you will need to destroy another
cannon glass casing. Use the Bob-ombs again to do so, and then fire 
yourself into the Launch Star and get out of this room.

You will land on another planet in the distance. Take a Bob-omb and run for
the other end of the planet. Ignore the encased 1-Up and go for the encased
cannon. Once you have revealed the cannon, hop inside. You can see the
Star, but all of those platforms are circling around it. Wait for an
opening, then fire. If you timed it well, the Star will be yours.

=====================================
Star 3-Topmaniac and the Topman Tribe
Difficulty-***/*****
=====================================
There is only a set of three platforms now. The second platform houses a
mole. To defeat it, stand far back enough so it appears, then Ground Pound
to stun it. Spin into it or jump to finish him off. The third platform has
a ? Coin which makes some Star Bits appear. Near the mole on this platform,
use the Pull Stars to reach another platform above you. There is a Sling
Star here another platform not far away. It will begin moving through a
short minefield. Move around and dodge the mines. On the last platform,
use the Launch Star.

There is a red Topman on the next planetoid you land on. If it hits you,
you will be pushed back slightly. They don't cause direct damage, but 
jumping on the spike on its head isn't advised. Grab the Life Mushroom on
the platform that moves up and down, then Spin attack the Topman. Keep
doing this until you push it into the electrical field. The freed Luma will
transform into a Launch Star.

You will land on a set of four platforms. Break the box furthest from where
you land to reveal a Warp Pipe. Head down it. In this next area, Spin next
to the green arrow to reverse gravity. Dodge the fire bar and hit the ?
Block if you want. Keep heading right, across the platforms moving up and
down, until you reach a part with some lava. Get onto the green platform
above and run across the circling block, hitting the ? Coin to make some
Star Bits appear along the way. At the end of the tunnel, Spin the arrow
to reverse gravity again.

Start making your way to the left now. Wait for the platforms to retract
back into the ceiling before going on, because they will push you to where
the gravity pulls downwards and you'll have to repeat the processing of 
getting back here again. At the left end is a giant moving platform with
several safe area just barely missing the gravity in the opposite 
direction. Wait there until the platform retracts. When you reach the far
left end, fall up the gap. Start head right, now. Avoid standing on the red
machinery! It slams into the ground, instantly killing you if you are
smashed with it. Use the purple trampoline at the end to reach the Warp
Pipe.

Use the purple trampoline enemy to reach a Sling Star in the air. This
places you on an automatic elevator, and you will lower into the depths of
the Battlerock. There are two Topmen here. Spin both of them into the
electrical fields to open the door. This will lead you to a Launch Star.
You will appear on a distant planet with many electrical fields. Dodge them
all and make your way to the opposite side of the planet. There is a Luma
Shop right below the final platforms. You can buy either a 1-Up or a Life
Mushroom for 30 Star Bits. Buy one if you wish, then climb to the center
platform.

Topmaniac will fly in, and the boss fight begins. Jump on the flashing
yellow button on Topmaniac to make him retract his spikes for a short
period of time. Now, Spin him into the electrical fields. Repeat this
process a second time, and then two Topmen join to aid Topmaniac. Kill
them if you wish, then stomp on Topmaniac and Spin him into an electrical
field one last time. The Star will finally be revealed. 

================================================
Daredevil Comet Star 4-Topmaniac's Daredevil Run
Difficulty-**/*****
================================================
You will need to do the Topmaniac boss battle without taking a single point
of damage. Get to the actual boss arena calmly. There's nothing hindering
you, so don't hit the electric fences. When you actually begin the battle,
just don't hit the electric fences or Topmaniac's spikes. Since he hardly
moves, that shouldn't be much of a problem. The first two hits should go
easily since the yellow Topmen hardly do anything to you and Topmaniac 
won't be aggressive. On the final hit, kill off the two red Topmen first
since they can actually pose a threat.

As for Topmaniac, he is still the same for the last hit. Once he has hit
the electric fence three times, this Daredevil Star is yours. As a note,
Topmaniac jumps back to the center of the stage after he hits the electric
wall. If he lands on you, you take damage (which, obviously, kills you).
It happened to my friend once so it's best to be warned now.

==================================================
Purple Comet Star 6-Purple Coins on the Battlerock
Difficulty-****/*****
==================================================
Total. Freaking. Hell. You will land on the moving platform, all 100 Coins
along the path on the side of the Battlerock. This Star, if you miss a 
Purple Coin, you are screwed. That's how annoying it is. From the start,
you go through a trail of Purple Coins. You go through about 25 Purple
Coins before the platform goes under a wall. Walk to the side of the
platform to avoid it, and pick up some Purple Coins. Now there will be a
long trail of Purple Coins leading to the underside, and a Life Mushroom
(50/100).

The Purple Coins lead over electric walls. You need to do a Backflip to
reach them. If you are too close, you will just fly over the highest
Purple Coin. Damnit, you will lose here so many times because of that.
Hopefully not since I warned you, but still. Then you have to do that a 
second time. The Purple Coins go back under the platform, and the last 10
or so Purple Coins are above the platform. If you actually collected them
all, go collect your Star. If you made it to the end and you missed some
Purple Coins, talk to the robot. He'll kill you. Yeah. What a guy!

=======================================
Secret Star 7-Battlerock's Garbage Dump
Difficulty-***/*****
=======================================
You need to choose the second Star, Breaking into the Battlerock. There is
a Hungry Luma on the second planet that requires 30 Star Bits to transform
into the area with the Secret Star. Use the Bob-ombs to earn a ton of Star
Bits on the first few platforms before using the Launch Star on the last
one. You can easily earn all 30 Star Bits on these platforms at the
beginning. Don't forget to check the undersides!.

In the area where you land, the Hungry Luma is in the yellow area. You can
get a Rainbow Star here and destroy the Chain Chomps if you are still low
on Star Bits. Feed 30 of the little things to the Hungry Luma and she will
transform. Use the Launch Star to reach the next location. You will land at
a garbage dump. Talk to the robot to start a 30 second mini-game. If you
can blow up all the trach using Bob-ombs in 30 seconds, you get the Star.
However, this is pretty difficult. Here's a map:
  G
G B G  G  G
  G   GB G BG
G B G  G    G B
            G  G

Where the G's are the garbage, and the B's are the places you should place
the Bob-ombs. If you place the Bob-ombs in roughly those locations, you
should easily be able to clear all of the trash. However, each Bob-omb 
takes 10 seconds to explode. Remember, you can form chain reactions with
Bob-ombs! If you don't like my way, just make some chain reactions. You can
probably finish with a quick time using that method. Grab the Star once you
complete the challenge.

===================================
Green Star 8-Luigi Under the Saucer
Difficulty-**/*****
===================================
Choose the first Star, Battlerock Barrage. You can only get this Star when
Luigi has sent you a letter and includes a picture of him being stuck in
Battlerock Galaxy. Grab the five Blue Star Chips at the beginning. One is
on the platform you start on, the second is on the third platform, the 
third is on the fourth platform, the fourth is on the underside of the
fifth platform, and the last is on the underside of the last platform. Use
the Pull Stars to reach the Launch Star.

When you land on the next planet, Spin when you are on top of the screw.
All you need to do now is dodge the electrical fields. You also have to
dodge the cannonballs the Battlerock is firing, too. Once you reach the
end of the track, jump to the platform with what would be the Star we are
going for. Walk to the underside of the platform to find Luigi. Walk to the
underside of the last platform, then get a Bullet Bill to follow you. Run
back to Luigi's glass dome and get the Bullet Bill to break it. Talk to
Luigi to receive the Green Star.

===========================================================================
                     ~4C-3.Rolling Green Galaxy~
===========================================================================
Overall Difficulty-*/*****
This is a fun level. It's very simple, but I must admit I love this mini-
galaxy.

============================
Star 1-Rolling in the Clouds
Difficulty-*/*****
============================
The Star is sitting inside the ball infront of you. Oh, but you can't get
it yet. That'd be too easy! What you need to do is jump onto the ball. 
Follow the sign's instructions. You hold the Wii Remote straight up and 
move the ball much like a joystick. Your objective is to roll this ball 
into the finish line. 

Start off by rolling ahead, the jumping onto the ledge with the cannon.
Roll into it to be blasted onto a high ledge. Roll over the Goombas like
they were fluff, and head straight into the hole. You will roll down a
chute and land on a long green path, littered with holes. Avoid falling
into any of those at all costs. Take the path to the left and follow the
trail of Star Bits that the ? Coin leaves. Hit the next ? Coin to create
even more Star Bits. When you reach the brick bridge, you are halfway 
there. 

You can now head either left or right. If you head right, the path is short
and simple, but must jump to the final cannon. If you go left, you'll hit
a ? Coin, but the path is thin, harder, and longer, but there's no jump to
the cannon. It's your call. When you get inside the cannon, you will be
propelled to the final island with the last hole. Place the ball in here to
have the Star revealed. 

===========================================================================
                     ~4C-4.Hurry-Scurry Galaxy~
===========================================================================
Overall Difficulty-**/*****
The last of the mini-galaxies in the Fountain, Hurry-Scurry Galaxy is true
to its name. You need to be quick on the lone Star, or you die. End of
story.

==========================
Star 1-Shrinking Satellite
Difficulty-**/*****
==========================
See these green tiles? When you step on them, they disappear within three
seconds. As long as part of the green tiles remains on the space, you can
walk across it (despite seeming like you shouldn't be able to walk mostly
on thin air). Walk along the path to the end, grabbing the 1-Up you may
need later. Walk on the green tile under the ? Block and fall when it
disappears. Use the Launch Star you fall into.

When you land on the satellite itself, you will need to step onto a ton of 
green spaces. Why? Because there will be one music note on most blocks of
the satellite. I can't explain this at all due to the way the camera works,
and there being nearly infinite paths to complete the Star. I will say that
you want to work on one side of the satellite at a time. Then move to
another. Work quickly, though. If you find one or two blocks stranded, 
don't forget you can jump and then Spin in midair for a little extra
distance. It will likely come in handy.

Once you have every music note, the black hole below the planet will
disappear, revealing a Star. Just fall down to grab it now. If you miss,
the planet's (more like wireframe) gravity will keep pulling you back, so
keep on flying until you ram into the Star.

===========================================================================
                     ~4C-5.Bowser's Star Reactor~
===========================================================================
Stars Required-15
Overall Difficulty-***/*****
The first real Bowser level, with an actual Bowser fight at the end. It's
a moderately challenging battle, but the Bowser fight at the end is all
worth it.

===========================
Star 1-The Fiery Stronghold
Difficulty-***/*****
===========================
Aw yeah, Super Mario 64 Bowser level music. It's all good. Start off by
jumping over the fire bars and continuing down the path. The path is going
to make a full loop, but the camera angles won't make that very noticible.
Jump over the small gap and earn the 1-Up before it falls off the course.
You will need to jump over two more fire bars after that.

As the course moves up, there is a red fire shooted on a stair right below
a Thwomp. Wait for the Thwomp to move up and the fire to cease before
moving on. Walk onto the green platform to be flipped upsidedown (or
sideways. I'm not sure which at this point). You will have to get past some
gravity walls without falling into a black hole. Jump onto the ceiling and
dodge the fire bar, waiting on the right side of it. When a platform 
appears below you, jump onto it.

When the platform goes as far right as it does, jump back onto the ceiling.
Continue right, avoiding another fire bar and another Thwomp. Walk onto the
yellow platform to be brought to a platform with a four-pronged spinning
fire bar. Dodge them and continue north to a set of stairs. Each one either
has a Thwomp or a fire emitter. You will need some careful timing to dodge
all of the objects. You will have to move past about six more fire bars,
all in really off beat rhythms. If you get hit, there are coins up ahead so
it isn't too big of a deal. 

Bowser will start attacking you around the corner by shooting fireballs at
the platforms you walk on, breaking them away. You will need to hurry. 
Around the corner, break the crystal for a Life Mushroom, the continue 
running up the stairs. You should easily make it, but if not, then try to
be faster when you restart from the checkpoint. Ignore the Life Mushroom if
you are really having trouble making it.

Bowser will greet you on arriving and forces you up onto a planet above,
and so begins an epic fight. Bowser will jump into the air constantly, and
creates several blue shockwaves when he lands. Be sure to jump over them.
The object of this battle is to get Bowser to jump on top of one of the 
blue-glassed spots on the planet. These are covers to the hot magma. When
Bowser jumps into the air, be sure to stand on one, then run out of the way
before Bowser lands on you.

If done right, Bowser will jump out of the lava and start running around
the planet due to his tail being on fire. You need to intercept him. Run in
the opposite direction Bowser is running to head him off. Before Bowser
crashes into you, he will turn around. Spin attack his tail when he does,
and Bowser will be flipped and starts spinning around the planet. Do the
same method as before and intercept his shell. Spin attack it again and
Bowser will get back up. If you are not quick enough on either hits, Bowser
will recover. Bowser tends to recover after making two full circuits around
the planet, so you need to act fast.

On the second and final hits, Bowser will create shockwaves more often, and
tends to create a large amount of them at that. For the last hit, you will
need to hit Bowser's shell two times. After each hit, Bowser sends out 
several fireballs. They move quite slowly, so they shouldn't be too much
of a threat. After being knocked around three times, Bowser will hand over
a Grand Star. We'll be meeting him again, that's for sure.

===========================================================================
                           ~4D.The Kitchen~
===========================================================================
The Kitchen is home to another set of five galaxies. Two main ones, two
mini-galaxies, and a Bowser Jr. level. The galaxies are getting a bit
harder, and the Comet missions are a bit annoying for all of them. Good
luck.

===========================================================================
                      ~4D-1.Beach Bowl Galaxy~
===========================================================================
Stars Required-16
Overall Difficulty-**/*****
Yes, Beach Bowl Galaxy is shaped like a toliet bowl. You're not the only
person who thought that. Judging by the overview, you may get the 
impression that this is a small galaxy. It is. Doesn't detract from it 
being fun (but then again, most galaxies are fun to begin with).

======================
Star 1-Sunken Treasure
Difficulty-*/*****
======================
Yeah, this is a short and simple Star. Well, Beach Bowl Galaxy is actually
a large paradise...for penguins? Aha, proof global warming is real! All of
the penguins are searching the ocean for "sparklies", or, "Star Chips". 
All five of them are underwater. Swimming controls are pretty easy. To dive
underwater, press Z. Keep tapping A to swim, hold Up to swim further down
and hold Down to swim towards the surface.

The Star Chips aren't too hard to find--the ocean is pretty small. The
first is located right below the dock the Penguin Coach stands on. The 
second Star Chip is to the left of it if you were to face where the Coach
Penguin's general location is. The third Star Chip is held by a clam to the
right of where the first Star Chip was. Get near the clam and it will open
up for several seconds, revealing the Chip. The fourth can be found on the
far right side of the ocean, near where some eels pop out of the walls. The
final Star Chip is inside a crate near where you found the first Star Chip.
You can perform Spin attack underwater.

Once you have all five, a Launch Star appears on a rock in the center of 
the ocean. Use it to reach the upper area of Beach Bowl. Use a jump and 
Spin to reach the ? Coin, then follow the music notes around the back 
alley to the Super Mario Bros. underwater theme. At the end, Ground Pound
the ! Switch. Use a Side Somersault and a Spin to get high enough to reach
the platforms that appear briefly. Walk left and Ground Pound the next !
Switch. Wall Jump quiclky up the boards that appear to the top of Beach
Bowl. Spin the crystal twice to release the Star.

~A Hungry Luma appears for beating this Star~

============================
Star 2-Passing the Swim Test
Difficulty-*/*****
============================
If you thought the last Star was simple and quick, this one is so short it
puts the Stars in the mini-galaxies to shame. Head over to the central
sand bar and speak to the Penguin Coach. He will ask if you want to take
part in the final swim test. Answer "Yes" and he says that you need to 
bring him a golden Koopa Shell in the ocean for an A. 

Go ahead and jump into the ocean. Search the ocean floor all you want--you
aren't going to find the golden Koopa Shell. As it turns out, one of the
Penguin's is swimming around the ocean with it. Time for Mario to be a big
bully. Swim up to the Penguin holding the shell and use a Spin attack to
steal it from him. Great moral values, Nintendo! Bring the golden Koopa
Shell to the Penguin Coach. He'll be so impressed that he hands over the 
Star.

=================================
Star 3-The Secret Undersea Cavern
Difficulty-**/*****
=================================
Several Penguins near the Coach will be discussing how to break down the
cracked wall near the ocean floor. Well, they say that they should try
flinging a Koopa Shell at it. Brilliant idea. Let's steal their idea before
they try it out, and then take the credit for ourselves! Yeah, we're 
badass. Dive into the water and pick up a Koopa Shell. Swim over to where
a Penguin is pointing at the cracked wall. Throw the Koopa Shell at it to
break the wall, revealing a cave behind it.

Swim through the tunnel until you hit dry land again. Break the crates that
are closed to the barred fence to reveal a hole. Walk through the hole,
then Ground Pound the tree stump to reveal a Launch Star. You will land on
the Cyclone Stone.

There are a bunch of Tox Boxes and Thwomps on this stone slab. You need to
traverse it to the end to collect the Star. Past the Thwomp is the first
Tox Box. Remember these guys? They will never roll onto a part of the 
course with a raised platform. Think of those as safe zones. If they smash
you, you are dead. Note how there is an opening in the Tox Boxes. If the
opening covers you, you are safe. Just before the first Tox Box is a 1-Up
you should collect. Follow the path after the Tox Box to the right. 

Jump onto the brown triangle. You need to make your way to the stone slab
on the far right using the moving platforms. Be sure not to fall into the
water which leads to a black hole! And don't land on the slab when the Tox
Box is close. You'll just die right away. When you do get there, head to
the path that leads over the black hole (the other directions is just a
circular loop). Follow the path, dodging the Tox Box by waiting for the
opening to fall onto you. The space next the the green tile with a 1-Up 
that is up ahead is also safe. Get past yet another Tox Box near the ?
Block.

After that simple one, run past the Thwomp and break the crystal with two
Spin attacks to reveal the Star.

====================================================
Fast-Foe Comet Star 4-Fast Foes on the Cyclone Stone
Difficulty-**/*****
====================================================
You will begin on the Cyclone Stone. The Tox Boxes and Thwomps are quite
fast, so you will need to react faster to their movement. Technically, the
level is easier now since you don't need to wait as long for the Tox Boxes
to get out of your way. Start off by getting under the Thwomp quickly, grab
the 1-Up to the left, and head straight some more. When the Tox Box ahead
isn't blocking the way, you can always skip the corner by Long Jumping. 

Jump across the water hazard using the brown triangles and moving
platforms. Be especially careful not to be killed by a quick Tox Box on the
other side. There will be three more Tox Boxes up ahead. Their paths are
pretty simply laid out, so you shouldn't have much trouble getting through
them. Once you have done so, get past the last Thwomp and Spin attack the
crystal twice so you can earn the Star.

=================================================
Purple Comet Star 5-Beachcombing for Purple Coins
Difficulty-***/*****
=================================================
Well. It seems someone decided to put most of the Purple Coins in one
group, and the rest in another. Whatever makes it easier. Turn around when
you start and get the Koopa Shell. There are five Purple Coins in the 
water. Dive down and get the first near where you dive down. Another is
at the far left corner of the ocean. The third is on a rock near the brown
underwater tree. The fourth is near where the clam normally is in this
level (in the purple reef). The fifth is at the side of the underwater
tree (5/100).

Once done with that, go back to the surface to where I said to get the 
Koopa Shell to begin with. Walk to the top of the palm tree on this island,
getting the two Purple Coins on the stem and two on the leaves. There is
a series of wooden boxes leading to an island. Get onto them from the palm
tree, getting all 9 Purple Coins, including the one on the island. Keep
heading straight and to the small chain of islands, following them around
the the Penguin Coach. Get the Purple Coins on the way there, the one on
the dock the Coach usually stands on, and on the island the Coach is
currently standing on (25/100).

Head straight, near the starting island to get four more Purple Coins. From
there, Long Jump onto the vine hanging from the tree. It's quite fun to 
ride. So fun, infact, you can collect a ton of Purple Coins hanging around
it. Once you have them all, head back to the Penguin Coach and bounce on
his head for a Purple Coin. Head back to the island you Long Jumped to the
vine from and swim to the sandy beach and get to the stone area around the
waterfall. There are three Purple Coins to the left, and three to the 
right. There's one on the wooden box in the water, and two in the water.
There's two more just to the right of the Purple Coins earlier, on the
stone stairs (65/100).

You should be near a palm tree. On the ledge below the base is another
Purple Coin. Long Jump from the base of the tree to the trapeeze hanging
from a higher tree. Use the swing to reach several more Purple Coins, then
try to land on the spire sticking out of the water with another Purple
Coin on top. Head back to the waterfall, to the left side of it. Grab the
Spring Mushroom here. Go behind the waterfall and bounce into a Purple Coin
(74/100).

Go back left of the waterfall and spring onto the palm trees nearby. There
is 1 Purple Coin in two of the trees, and two in another. Get back down. 
Near the stone steps left of the waterfall, towards the brown fencing on
the edge of the level is a Purple Coin easily missed. There's another palm
tree near these steps with two more Purple Coins. Now, get the Spring
Mushroom and bounce onto the area high above where the Mushroom is. Get
onto the ledge. Get the two Purple Coins near the water's edge, then two
more just ahead and by the fence. Continue left and get the four Purple
Coins near the flowers. Jump onto the shell-like thing and spring into 
three more Purple Coins (91/100).

Head left some more. Get 2 more Purple Coins near the edge of the level,
then spring up to the next ledge. Get the 2 Purple Coins here, then spring
to the highest ledge and get the two Purple Coins here. The last three
Purple Coins are on top of the palm tree at the top of Beach Bowl 
(100/100).

The Star will appear near the Penguin Coach. Jump down there and go claim
your prize.

========================================
Secret Star 6-Wall Jumping Up Waterfalls
Difficulty-**/*****
========================================
Choose the third Star, The Secret Undersea Cavern. Dive underwater from the
start and grab one of the Koopa Shells. Now, head back to the surface. At
the right-most point of the area is a treasure chest. It is on solid ground
(not underwater) and is far right of the waterfall, just to give a remote
description of where it is. When you locate it, break it open with the 
Koopa Shell to reveal a Launch Star. Use it.

You will land in a large area with several waterfalls, and a ? Coin high in
the air. What you need to do is walk across the bridges and get the 
Cataquack's attention. When you do, it will start to follow you. Get him
to follow you over the bridges, then stand under the shadow of the ? Coin.
When the Cataquack hits you, it will fling you into the air and into the
? Coin. This will make an Ice Flower appear.

Grab it to become Ice Mario. Head over to the waterfalls, and, just do what
the Star says. Wall Jump up them. If you do the waterfalls to the left of
the Ice Flower, then you will only earn some Star Bits. Wall Jump up the
waterfalls on the right. There are three waterfalls here. Jump up the two
on the left to reach a platform with a Sling Star. Hop on to be taken to a
higher platform with a Purple Piranha Plant. Run around it until it falls
to the ground, then stomp on its head to reveal another Ice Flower. Grab it
and Wall Jump up the next waterfall.

Use the Sling Star near the Piranha Plant to land on a platform with a 
Goomba and one waterfall. Wall Jump off the waterfall and into the Sling
Star. At the very top area, things get tricky. The Star is in plain sight,
high above the ground. There's also a Cataquack. Clearly you need to guide
the Cataquack over there. This is a little hard, though. Grab the Ice 
Flower and create a bridge of ice on the water over to the island with the
Star, slowly guiding the Cataquack along the way. It drowns if it hits the
water. The Cataquack reappears on the platform, though, so you have as much
time as you need. Once you successfully make it to the platform, have the
Cataquack fling you into the Star. Be careful as the moving icebergs 
destroy any ice you created on the water.

===========================================================================
                        ~4D-2.Ghostly Galaxy~
===========================================================================
Stars Required-20
Overall Difficulty-***/*****
Yay! Giant mansions filled with ghosts! What's this? Luigi's trapped? What
is with him and giant mansions anyways? You may have some trouble here. 
Some of these Stars can be pretty brutal.

====================================
Star 1-Luigi and the Haunted Mansion
Difficulty-**/*****
====================================
You will start on a green Starshroom ship. At the bottom of it is a Launch
Star. At the mainland of the galaxy, Spin attack the stone pillar to the
right of where you land to make a Rainbow Star appear. Grab it and smash
away the Pumpkin-wearing Goombas. Then start to head down the path ahead.
Chain Chomps roll down it, but if possible, you can still just smash 
through them. Enter the mansion up ahead.

You'll be trapped her now that the doors close. A Boo is in here. Ghosts
hate light (or so a nearby Toad in a crate says). Spin the blue level near
the doors to turn on a beam of light. Guide the Boo into it by facing away
from him and he will be killed. Go near the Boo painting up the stairs to
make an actual Boo appear out of it. Guide this Boo into the beam of light
to make a key appear. Grab the key to open the door leading to the next
room of the mansion.

In the next room, five Star Chips will be moving along the walls. They move
around the edges in random directions, so there is no definite location for
any of them. Run around the walls of the room, or just wait for them to
come to you, to collect all five of them. Note that you can fall out of the
windows. You will die if that happens, so avoid doing it. Once you have
collected all five, a Launch Star appears in one of the windows. 

You will land at the outside top are of the mansion. Luigi can be seen
through one of the upper windowns. Head to the right, and jump into the
key. Use one of the Pull Stars to prevent yourself from impaling Mario on
the spikes. Continue to the right and through the now opened doors. At the
end of the room there will be a ? Coin. Grab it to make a Boo Mushroom
appear, then grab that too.

Boo Mario is a bit interesting. Shake the Wii Remote to vanish for several
seconds. Keep pressing A to float up. Grab the ? Coin on the ceiling to 
make a 1-Up pop out of the painting. You will revert back to regular Mario
if you take any form of damage or if you touch light. Phase through the
grated wall to reach another hallway. Phase through the first grating you
come to, the room with the trampoline, and hit the light to turn back to 
regular Luigi. Use the trampoline to reach the other side. Talk to Luigi
to earn the Star. 

~After this Star, Luigi will send you letters from other galaxies. Head to
the location shown in his pictures to obtain a Star. You can get three
Stars from these short missions.~

===========================
Star 2-A Very Spooky Sprint
Difficulty-***/*****
===========================
Use the Launch Star at the bottom of the Starshroom ship. When you reach
land, get the Rainbow Star again by smashing the nearby pillar with a Spin
attack if you want. Head towards the bridge. Or, at least, what was the
bridge. It's now just several Pull Stars. Use them to reach the other side,
and a Launch Star.

On the planet you land on, walk up to the Big Boo. Challenge him to a race.
You need to reach the goal at the end of a long Pull Star path before he
does. The first straightaway is pretty simple and you can get an early
lead. Then you get into a huge field of meat. Yeah. You'll bounce off of
the stuff if you hit it, but that wastes time. Be careful. Navigate the 
right, outer end of the meat field. You'll head through another 
straightaway after that. After a right turn you will be with some more 
meat. 

In the next area, some of the Pull Stars move around. Don't let that 
distract you from rounding the next bend of the track. This is the last
area. You will have to navigate a short minefield. Avoid hitting anything
here. If you do, you will fall. Quickly use another Pull Star to save 
yourself before you get sucked into a black hole. At the last planet,
cross the finish line before the Big Boo does. The Star is all yours.

=============================
Star 3-Beware of Bouldergeist
Difficulty-***/*****
=============================
You will start on the Starshroom as usual. Use the Launch Star at the
bottom to reach the mainland. The land looks quite different now. Kill the
bats if you need do, then kill the hanging spiders that are blocking the
way to the bridge. Avoid the Chain Chomp that rolls across the bridge, then
run across it quickly before the bats can follow you. Enter the mansion.

The first room looks quite different. There is a painting of a black Boo on
the wall ahead. When you get near it, it will come out and attack. These
are actually Bomb Boos. You can Spin near them to grab on to them and use
them to bomb objects. Pretty nifty. Use a Bomb Boo to destroy the Bowser
statue in the fireplace. Once destroyed, a Launch Star will be revealed.

In the next area, kill any of the spiders that get in your way. Jump on the
moving platform, then jump into the Sling Pod. Sling yourself onto the 
next platform. Kill the Goomba, the jump into the next Sling Pod. Fling
yourself into the Sling Star now, which propels you into a Launch Star.
use it. At the next area, use the Bomb Boos to destroy the Bowser statues.
One of them has a 1-Up. Use the Sling Pods on the wall, and the Sling Star
as well, to obtain the five Blue Star Chips. This will make some Pull Stars
appear just off of the top right Sling Pod. Use them to reach another
Launch Star.

On the next planet, if you can call it that, you will be bouncing on its
rubbery core. Bounce around until you locate the Launch Star. Ground Pound
to boost high into it, then fly to the boss area. You can buy a Life 
Mushroom from the Luma Shop if you want. I advise that you do.

When you step down into the arena, Bouldergeist will appear. To defeat this
interesting boss, wait until it shoots rocks at you. Keep running either
left or right to dodge them. The grey rocks have no special effects, the 
gold ones leave behind a Coin, and the black ones turn into Bomb Boos. You
need to fling Bomb Boos into Bouldergeist. After three hits, Bouldergeist
will turn into its essence form and starts floating around the room, 
spawning Bomb Boos every few seconds. As a note, you hold on to multiple
Bomb Boos at once. Fling one more Bomb Boo into the essence.

Bouldergeist will now reform, this times with hands. It keeps the rock
throwing attack, and you need to hit the body three more times with Bomb
Boos. However, the hands can attack themselves. They can charge up and
punch you. Be sure to dodge them. Don't forget that Bouldergeist retains
the attack to summon rock pillars. They appear as shadows on the ground for
a brief second, so get out of the way when they appear. The hands will be
destroyed from just two Bomb Boos. However, they reform after about 15
seconds. 

After you hit Bouldergeist three more times, it will turn into the essence
form again. After hitting it with another Bomb Boo, Bouldergeist will be
defeated, earning you another Star.

===================================================
Daredevil Comet Star 4-Bouldergeist's Daredevil Run
Difficulty-****/*****
===================================================
Hopefully you liked the Bouldergeist fight before. Now you need to do it
without taking any damage! The fight remains exactly the same. You should
be able to beat the first form and the essence quite quickly, mainly since
there aren't any difficult obstacles stopping you from doing so.

The second part of the fight is where the trouble begins. Between the 
shooting rocks, dodging those evil pillars, and then both hands that are
able to attack, it can be easy to take a hit during the second phase. Try
to wrap up two Bomb Boos at once. This can make the fight a whole lot 
easier. If you are still having trouble, destroy one of the hands. For the
short time it is gone, you can easily score some hits on Bouldergeist. You
may need to retry this level many times before you finish it, but it will
be satisfying when you do without taking damage.

================================================
Purple Comet Star 5-Purple Coins in the Bone Pen
Difficulty-****/*****
================================================
Look, I'm sure this doesn't look too hard. A bunch of Pull Stars and 150
Purple Coins. Yes, 150. You only need 100 for the Star, though. Huh? A
one minute time limit!? Damnit! 

Yes, this Star is made very tough by the absurdly strict time limit that
is imposed on you. All I can say for this is to keep using Pull Stars.
Never stop and wait--keep flinging Mario into Purple Coins. I'd say that
you should start on the left side, making your way in a circle on the
outer edge of the course. You should make a complete loop in about fourty
seconds. After that, enter the center of the course and pick up any last
Purple Coins that you need. Oh, and try not to hit too many mines. They can
kill you fast if you're not careful.

Remember, the timer is still running when the Star appears! Don't dawdle
on your way to getting it! And make sure you don't run into too much of the
floating ham. That is an easy way to screw up. The Star appears in the
exact location the Life Mushroom is. Get the Life Mushroom if you keep
hitting the mines.

====================================
Secret Star 6-Matter Splater Mansion
Difficulty-***/*****
====================================
To obtain this Secret Star, choose the second Star, A Very Spooky Sprint.
From where you start, use the Launch Star on the Starshroom ship. When you
land at the mainland, you should notice two pillars to the right of where
you land. The one closest to you has a Rainbow Star in it. The one just
past that is glowing. Break it with a Spin attack to reveal a Launch Star.
Use this to reach the Matter Splatter Mansion.

When you step onto the oddly shaped floor ahead, it will start moving.
However, only the areas lit up by the blue border can be walked on. Follow
the path until it reaches a key. Grab it to unlock the doors to the next
room.

In the next area you will need to grab the ? Coin to start the floor 
moving. It starts by moving north. Jump over the gap and hit the ? Block.
Head right now, jumping over the cleverly placed gaps, to another ? Block.
The path now starts heading south. You will reach another ? Block along the
way. When you reach the final ? Block of this area, you will head right and
down some stairs. Jump to the ledge with the door and head through.

When you grab the key here, the screen will slowly rise because the matter
is moving upwards. You need to keep up with it. This will happen when you
touch the ? Coin on the bottom floor. Each key will unlock the doors on
the floor you find it on, revealing either Star Bits or a Coin. One reveals
a 1-Up. At the top floor, grab the key to reveal the Star.

===========================================================================
                      ~4D-3.Bubble Breeze Galaxy~
===========================================================================
Overall Difficulty-**/*****
The Bubble Breeze Galaxy will require a bit of patience. If you try to rush
this level, you probably will end up killing yourself. Just take it slow
and easy doing something new with the Wii Remote.

===============================
Star 1-Through the Poison Swamp
Difficulty-**/*****
===============================
When you land here, you will find the Toad Brigade stranded because they
crash landed the Starshroom. Well, don't let that prevent you from getting
the Star. Follow the path to thr right. Yes, the purple water is indeed
poisonous. Jump into that and you will die. Just past several more Brigade
members, Phil Board will stop you and tell you how to control the bubble
up ahead. First, you jump into it. Then the cursor on the screen turns
into a bubble blower. Hold the cursor near the bubble and hold A to push
it. Keep it under control, though!

Now, jump into the bubble. Follow the path back to where the Toad Brigade
landed. You can now fly over the swamp in this area. Hitting a mine will
pop the bubble, dropping you into the water. Don't do that. Collect the 
first Star Chip here and ride the wind. You will pass through several long
windtunnels, but at the end of them is the second Star Chip. The ? Coin
makes some regular Coins appear, outlining the best path. You can hit the
walls and still be safe, so don't worry about that.

Past the first area of fans, keep going straight. Near two more mines is
the third Star Chip. Follow the path straight a little more and enter the
next, but short, windtunnel. In the middle of it is the fourth Star Chip,
so avoid missing it. If you do, hold the cursor close to the bubble in the
opposite direction to fight the wind currents. Past these fans, continue
left, then take the northern route to find the final Star Chip. The Launch
Star appears on an island nearby. Fly south and to the east. Get onto the
island and press Z to get out of the bubble. Use the Lanuch Star.

When you land, Phil Board warns you that if the bubble gets pinched between
two objects, it will pop and you, obviously, will end up getting killed by
the water. Hop in this bubble. Start off by following the trail of Coins.
The mines here pose no threat. You will soon come to a spinning wooden log.
Get inside an opening when it appears and wait for an opening on the other
side, and ignore the ? Coin. On the other side, get the ? Coin if you want
and ride the wind tunnels. You will end up at two more spinning log blocks.

Make sure you end up on the areas without mines to make your job easier.
Once you slowly get past these two wooden planks, you will land on an
island. Hit the ! Switch if you want to open up a shortcut for several
seconds. You will need to hurry into the bubble to reach it, though. You
can just head south if you want. It's much easier. You can dodge the 
circling mines for a 1-Up if you wish. Keep heading west, though. Follow
the arrows. If you hit a wooden wall, fly next to it to make it move.

Now just proceed south onto the island with the Star.

===========================================================================
                       ~4D-4.Buoy Base Galaxy~
===========================================================================
Overall Difficulty-**/*****
Woohoo, the music here is awesome! It's a pretty short level, but it should
prove to be an enjoyable one at best.

============================
Star 1-The Floating Fortress
Difficulty-**/*****
============================
Climb to the top of the fortress? Shouldn't prove hard. However, that is
impossible as is. A part of the fortress is currently submerged underwater,
and you need to lift it. Dive underwater and search for a giant weight 
encased in glass. Once you have found it, go near a Torpedo Ted launcher
and get one of them to start following you. Like Bullet Bills, just get the
Torpedo Ted to crash into the glass covering the weight.

Now that part of the fortress has rised, you can go ahead and climb to the
top now. Jump onto the yellow platforms and run to the left. Wall Jump up
the two walls. The blue water launchers will pretty much knock you off the
fortress entirely, so avoid them. Also avoid the wall right after that 
which likes to push you. Wall Jump when he retracts into the wall, Wall 
Jump.

In this next area, kill the pink enemies quickly before they shoot boulders
at you. You will need to pass under two Thwomps after that. Jump on top of
the first one, though, and grab the first Blue Star Chip when it rises up.
Continue on, and soon you will reach a robot who tells you to turn off the
water shooters. Head to the green valve on the left and Spin while on top
of it to turn off every water shooter in the level. A green Topman also
appears. Get the Topman to stand on the white circle, then jump on him. 
While stunned, a trampoline comes out of his head. Use it to reach the 
upper ledge. Spin the blue screw when you do.

That makes all the platforms move. The second Blue Star Chip shouldn't be
missed up ahead. Now you need to use the moving platforms to climb to the
top of the fortress, getting two more Star Chips along the way. A third
can be found midway up the climb, on a platform with a Goomba on it. The
fourth can be found on a platform near the top of the fortress.

Now head to the top to find several yellow Topmen and a trampoline foe.
Jump on him to soar into the final Blue Star Chip. Use it to land on the
planet above you. After that, dodge the shockwaves as you walk to the top
of the planet. Jump on the enemy there and Spin the screw on its head.
Completely ignoring how the water keeps that kind of shape, dive down to
reach the Star.

==============================
Star 2-The Secret of Buoy Base
Difficulty-**/*****
==============================
Dive back down at the beginning. Instead of using a Torpedo Ted to destroy
the glass around the weight, you want one of the enemies to blow up the 
glass surrounding a Warp Pipe. It can be tough due to the crappy as hell
camera angles, but just keep trying. Swim into the pipe once you have
accomplished this.

You will appear on the underside of Buoy Base. Run to the end of that path,
and be sure to get one of the Bullet Bills to follow you. Get one of them
to crash into the glass casing of the Green Star. Kill the smaller enemies
if they keep getting in the Bullet Bills' way.

===========================================================================
                  ~4D-5.Bowser Jr.'s Airship Armada~
===========================================================================
Stars Required-23
Overall Difficulty-**/*****
The Bowser Jr. fight, as well as the part where you are actually getting
to him, isn't very hard at all. The fight is really easy as well. At least
your on Airships!

===========================
Star 1-Sinking the Airships
Difficulty-**/*****
===========================
When you land on the first Airship, kill off all of the foes and head to 
the stern of the ship. There is a cannon here, so you might as well hop in.
Aim a little to the right, towards a tall white pole. Gravity will not
affect your flight, you aim directly at the pole and fire away. If you did
it right, you will grab onto the pole. Slide down and rush across the deck
towards the stern again. The two metal enemies here shoot lasers, so jump
over them. At the back of the ship is a Magikoopa and another cannon.
Repeat the same process as last time--firing at the pole on the nearby 
Airship.

Once there, slide down and talk to the Luma. You can buy either a 1-Up or
a Life Mushroom for 30 Star Bits. If you don't have enough, Spin on the
green valve for some Star Bits, kill the Wigglers, and hit the ? Block on
the bow for some more as well. I recommend the Life Mushroom, but the 
choice is yours. Head down the wooden bridge once you are done and onto the
wooden platform. Spin against the blue switch to make the platform move.

Avoid the cannons that the Airships shoot at you, and be sure to grab the
free 1-Up along the way. Avoid or Spin attack the first spider, then dodge
a large armada of cannonballs. Three spiders get in your way at the end. Do
a Spin attack right before hitting them to shove them out of your way, then
board the Airship you dock at. Use the Sling Star just ahead to get onto 
the deck, and Bowser Jr. will appear.

This time it is an actual face off. Bowser Jr. fires cannonballs slowly 
from his Airship, while several Koopa Troopa's walk along the deck of 
yours. Pick up a Koopa Shell and fling it at Bowser Jr.'s Airship. He will
fire three Bullet Bills in retaliation. Now, fling another Koopa Shell at
his Airship and he will fire three more Bullet Bills, as well as summoning
a Magikoopa. Kill the Magikoopa first off, then fire another Koopa Shell
at Bowser Jr.

After the three hits, Bowser Jr.'s Airship will now face you, shooting 
three fire rocks every few seconds. The process still remains the same. 
After the fourth hit, Bullet Bills will be constantly fired. After the 
fifth hit, the Airship will be sunk, and you can collect the Grand Star.

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                         ~4E.The Bedroom~
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The Bedroom is home to another collection of three main galaxies, one mini-
galaxy, and a Bowser level. The galaxies in here are, more likely then
not, going to annoy you. But you can get through it. You've done the rest
of the game well so far.

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                      ~4E-1.Gusty Garden Galaxy~
===========================================================================
Stars Required-24
Overall Difficulty-***/*****
The hardest part about Gusty Garden Galaxy, I'd say, is reaching the second
planet. If you screw up