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Item Location Guide

by Angnix

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~*~*~*~*~*~*~*~*~*~*~*~
Sonic Unleashed Wii/PS2 Item Location Guide
Version 1.01: 1/4/2008
By Angnix
[email protected]
~*~*~*~*~*~*~*~*~*~*~*~
By e-mail request, I will send you a level by level guide, or the Microsoft
Excel file you can sort as you want to. (Note, now the only home internet access
I have is a phone, so it's gonna be hard for me to send out files for a while.)

~*~*~*~*~*~*~*~*~*~*~*~
Help Me Out!
~*~*~*~*~*~*~*~*~*~*~*~
If you help me with this guide, your name will go in the Special
Thanks
Section forever.
The more you help out with this guide or give me suggestions, the
better
it will be!

Help Needed:

I really, really hope that at the end of the level that the items
displayed are in the same order that you grabbed them in-level. If
not, I would have to go through it again, grabbing one item at a
time to put them in the right order, I need this checked out badly.


Guide Inaccuracies

~*~*~*~*~*~*~*~*~*~*~*~
Thanks Too:
~*~*~*~*~*~*~*~*~*~*~*~
A special section honoring those who have helped me with this guide!

My Uncle Johnny: If he didn't fix my computer, there wouldn't be a
guide.

Darth 'Chris' Marsden- Help with Secret Documents 21 and 22

Clayton F. Way to Item 106

~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. Sonic
and all related characters copyright Sonic Team/Sega.

Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
1up.com
www.gamerstemple.com
http://www.gameplayworld.com
http://www.cheatcc.com
www.spong.com
GamerHelp.com
GameSlander.com
www.7cheats.de
www.mogelgott.de
www.gamerevolution.com
gamesradar.com
cheatplanet.com


~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.01 IS HERE!!!
~*~*~*~*~*~*~*~*~*~*~*~
Yay! I figured out a way to export the data so it looks neater at
least, enjoy!

~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~
1. About Items and Item Location Tips
1.a. Continent Order and Gaia Gate Door requirements

2. Item Locations
2.a. Illustrations
2.b. Soundtracks
2.c. Movies
2.d. Secret Documents

3. Questions?

4. Version History


~*~*~*~*~*~*~*~*~*~*~*~
1. About Items and Item Location Tips
~*~*~*~*~*~*~*~*~*~*~*~
Question marks in a bubble, contains either a soundtrack, picture,
video or secret document that gives you gameplay tips. Check the
Extras
Menu for tips on locations for the items and the goodies you
received by grabbing items. Items help you unlock more missions also,
including number 69 moon medal and last mission.

Tips:
Talk to villagers more than once to get the villager items.

Items love to hide behind boxes or other breakable objects.

You can lose lives and still keep items.

Look up and down... up for ledges, down for mysterious holes.

During Day stages, most items are in the hardest to reach part of
the
levels.

Explore every part of the level.

Stop often and just look around, you might see an item in the
distance, or notice something funny and out of the ordinary.

The Secret Document Tips can help a lot.

~*~*~*~*~*~*~*~*~*~*~*~
1.a. Continent Order and Gaia Gate Door requirements
~*~*~*~*~*~*~*~*~*~*~*~
Continent Order:

Apotos and Mazuri
Spagonia
Chun-nan
Holoska
Shamar
Adabat
Eggmanland


Numbers of Medals to open the doors in the Gaia Gates:

Apotos
Door to the left: 33 Sun, 26 Moon
First door to the right: 43 Sun, 45 Moon
Second door to the right: 14 Sun, 14 Moon

Mazuri
Door to the left: 14 Sun, 15 Moon
First door to the right: 55 Sun, 46 Moon
Second door to the right: 87 Sun, 69 Moon

Spagonia
First door to the left: 93 Sun, 69 Moon
Second door to the left: 75 Sun, 52 Moon
First door to the right: 95 Sun, 69 Moon
Second door to the right: 23 Sun, 15 Moon

Chun-nan
First door to the left: 89 Sun, 69 Moon
Second door to the left: 86 Sun, 60 Moon
First door to the right: 33 Sun, 34 Moon
Second door to the right: 33 Sun, 21 Moon

Holoska
Door to the left: 90 Sun, 69 Moon
First door to the right: 23 Sun, 21 Moon
Second door to the right: 60 Sun, 46 Moon

Shamar
First door to the left: 43 Sun, 52 Moon
Second door to the left: 96 Sun, 69 Moon
First door to the right: 68 Sun, 56 Moon
Second door to the right: 70 Sun, 59 Moon

Adabat
First door to the left: 99 Sun, 69 Moon
Second door to the left: 80 Sun, 60 Moon
First door to the right: 97 Sun, 69 Moon
Second door to the right: 80 Sun, 69 Moon


~*~*~*~*~*~*~*~*~*~*~*~
2. Item Locations
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
2.a. Illustrations
~*~*~*~*~*~*~*~*~*~*~*~
1 Illustration 1  3rd Continent, Special Mission
Chun-nan without getting hit, It's in the same place as Soundtrack
19, but in this level :P

2 Illustration 2  3rd Continent, Day Stage   Chun-
nan Go for the Goal. First long flying enemy chain, instead of going
all the way across it, only Homing Attack three enemies, then let
yourself fall and a lower enemy chain will appear to a Rainbow Hoop.
Go this direction, and stay to the right, and Light Speed Dash
across a couple of gaps. Now continue on and stay to the left, and
Light Speed Dash across a couple more gaps to find the item.

3 Illustration 3  5th Continent, Gaia Gate   Shamar
First door to the right, Use the Crank first, and move the platform
so it is in front of the item on the pedestal sort of in front of
you. Double Jump and grab Secret Mission 22. Now turn the crank so
that the platform is in the right side of the screen, basically on
the other end of the Rings from where it started off from. Now swing
on the horizontal poles to the left. Grab Movie 19. Ignore the blue
switch for now, you have nothing to put on it, go across the
horizontal poles. Grab Illustration 3.

4 Illustration 4  1st Continent, Day Stage   Apotos
Go for the Goal 2, First enemy chain, take it to the higher path and
you will eventually hit the item.

5 Illustration 5  7th Continent, Night Stage
Eggmanland Act 5, After the fight with the green wizards and green
flying enemies, look in a pile of breakable black boxes.

6 Illustration 6  5th Continent, Day Stage   Shamar
Go for the Goal. Near the beginning of the side scroll part, homing
attack the first few enemies to reach a higher area with the item.

7 Illustration 7  6th Continent, Day Stage   Adabat
Go for the Goal, From the beginning of the level, in the middle of
the path.

8 Illustration 8  7th Continent, Day Stage
Eggmanland Go for the Goal, Second side stepping part, between the
first two blue arrow signs

9 Illustration 9  2nd Continent, Day Stage
Spagonia Go for the Goal, A 180 degree turn, there's a pile of boxes
at the end of it, break open the boxes with a jump to find an item
inside.

10 Illustration 10  7th Continent, Day Stage
Eggmanland Go for the Goal, After the first Action Chain, it's in
front of an electrified robot and between two shield robots.

11 Illustration 11  2nd Continent, Special Mission
Spagonia Time Attack, Side scroll part, after hitting a checkpoint
in the darker area, catch the two wall jumps in a row above the
wooden platform and this way will lead you to the item.

12 Illustration 12  3rd Continent, Day Stage   Chun-
nan Go for the Goal, After going through two orange hoops and a
rainbow hoop over water then running across water, head to your
right toward a spring on land, keep on this path to find an item.

13 Illustration 13  4th Continent, Night Stage   Holoska
Act 3, Key section, in a breakable ice formation to the right of the
room soon after the force field appears.

14 Illustration 14  7th Continent, Night Stage
Eggmanland Act 3, Battle room after Document 8, when you go up to
the higher area, look for a swingy thingy on the wall, go up to
another one to find the item to the right.

15 Illustration 15  2nd Continent, Night Stage
Spagonia Act 1, See the pole on the other side of the Goal Ring? You
will find an item in this area on top of a short roof.

16 Illustration 16  6th Continent, Night Stage   Adabat
Act 4, Final fight with goal ring in site, if you look carefully to
the left of the area with all the platforms, you will see a pole,
climb it to find the item.

17 Illustration 17  5th Continent, Night Stage   Shamar
Act 4, Before you get to the first door, to the left under the
little building behind jars.

18 Illustration 18  4th Continent, Night Stage   Holoska
Act 2, After the battle room with the fan enemies, and climbing up
the ledge, go to the right and double jump up to a higher path.
After some pole swinging up here, you will see the item on a little
platform to the left.

19 Illustration 19  4th Continent, Night Stage   Holoska
Act 1, First battle area, climb on top of the boxes to your right,
then on the ice formation to the left of the boxes, jump again and a
flying enemy appears, leading you to the item on top of a taller
formation.

20 Illustration 20  2nd Continent, Night Stage
Spagonia Act 3, You see this item behind a fence after climbing up
the first pole, but you have to wait till later to get it. You know
how to get the key you see when on the ledge, by finding a wooden
platform going up and down beside the high narrow pathway? See the
barrels up here beyond this platform to the left? Well break them
and keep going left a LONG way up here, till at the end of this
pathway you find another wooded platform that leads down to this
item.

21 Illustration 21  5th Continent, Night Stage   Shamar
Act 2, After putting out the fire and climbing up the pole, look to
your right and you will find a pole going down into a small hole.
See the plants to the right? Push against the wall here and you will
find a narrow tunnel to the item.

22 Illustration 22  6th Continent, Night Stage   Adabat
Act 1, At the very beginning of the level, go backwards a bit and
break some jars to the right.

23 Illustration 23  1st Continent, Night Stage   Apotos
Act 1, After swinging off a pole for 5 Rings then grabbing a ledge,
you will see a pole up ahead, climb it, then jump across rooftops to

the left to find the item.

24 Illustration 24  2nd Continent, Night Stage
Spagonia Act 1, During the key section, it's on top of the high
tower to the right of the high tower with a key.

25 Illustration 25  6th Continent, Night Stage   Adabat
Act 3, First set of horizontal swinging poles in the level, instead
of swinging across the third to the forth, off the third fall down a
bit to catch a lower pole, that leads to the item.

26 Illustration 26  1st Continent, Night Stage   Apotos
Act 3: From the beginning keep going straight toward a ruin, the
item is behind this ruin.

27 Illustration 27  3rd Continent, Night Stage   Chun-
nan Act 2, After the camera pans up the waterfall, break the jars
ahead and follow that narrow path behind the waterfall for the item.

28 Illustration 28  5th Continent, Night Stage   Shamar
Act 4, After the first battle against fire wizards, go off to the
right near a line of Rings and you will find you can climb on top of
the little building. You will find a ledge up here, use it to go
horizontally to an item.

29 Illustration 29  7th Continent, Night Stage
Eggmanland Act 4, Battle after Illustration 74, double jump to a
ledge on the left hand side.

30 Illustration 30  1st Continent, Night Stage   Apotos
Act 2, Not too far from the first enemy battle, before the path
curves to the left, there is a secret little house to the left you
can jump into, just before the second enemy battle.

31 Illustration 31  7th Continent, Night Stage
Eggmanland Act 3, After jumping across gaps with spiky balls falling
down, it's in the first door you get to. There will be a metal thing
chasing you, stay in this room until it passes.

32 Illustration 32  1st Continent, Day Stage   Apotos
Go for the Goal 2, After grabbing Secret Document 20, attack the
enemies to hit a rainbow ring to a higher area, the item is in the
middle of the path up here.

33 Illustration 33  4th Continent, Day Stage   Holoska
Go for the Goal, Two flying enemies, then a third appears to the
left over a rail, use the enemies to catch this rail to reach an
item.

34 Illustration 34  4th Continent, Night Stage   Holoska
Act 1, Behind the first igloo in the level.

35 Illustration 35  4th Continent, Night Stage   Holoska
Act 1, Soon after killing the freezing fan enemies in front of the
ice you have to smash, look to the right and you will see a ledge.
Fall down into the area below it, then head left to find a hidden
item.

36 Illustration 36  7th Continent, Night Stage
Eggmanland Act 5, After the fight against the giant, open a door and
go left instead of right.

37 Illustration 37  2nd Continent, Day Stage
Spagonia Go for the Goal. Side scrolling section, later on after the
bell tower, the first rip cord, after getting off it instead of
getting on the second rip-cord, jump the opposite direction off the
tower to catch a secret rail that leads to the item.

38 Illustration 38  2nd Continent, Night Stage
Spagonia Act 2, As soon as you see your first spikes in the level,
you will find a pathway to your right. Follow this winding pathway
to the end, jumping over more spikes, for an item.

39 Illustration 39  4th Continent, Night Stage   Holoska
Act 3, Instead of swinging across the first couple of bars, drop
down below and you will find the item if you head toward the screen.

40 Illustration 40  5th Continent, Gaia Gate   Shamar
First door to the right, Use the Crank first, and move the platform
so it is in front of the item on the pedestal sort of in front of
you. Double Jump and grab Secret Mission 22. Now turn the crank so
that the platform is in the right side of the screen, basically on
the other end of the Rings from where it started off from. Now swing
on the horizontal poles to the left. Grab Movie 19. Ignore the blue
switch for now, you have nothing to put on it, go across the
horizontal poles. Grab Illustration 3. Now hit the sunspot and
Lightspeed Dash the Rings. If you moved the platform where I asked,
then the platform should be lined up so you can put the metal crate
on top of it. Now go all the way back to the crank. Move the
platform so it is near the blue switch, then go all the way back to
the blue switch and set the crate on the switch. Now go back toward
the sunspot area, and another platform has appeared going back and
forth, take it to Illustration 40

41 Illustration 41  3rd Continent, Special Mission
Chun-nan Time Attack 2, Take the first Action Chain of enemies to
the first spring. Now this way, get all the buttons right off the
pads to get the item.

42 Illustration 42  4th Continent, Special Mission
Holoska Break Nothing, End of the hallway with three bees.

43 Illustration 43  6th Continent, Special Mission
Adabat Don't get hit, On the other side of the goal ring.

44 Illustration 44  5th Continent, Day Stage   Shamar
Go for the Goal. Soon after the side scroll part, there a bunch of
rails and stuff, soon after the rail part, stick to your left hand
side to go up a ramp. Keep running against the left side wall, and
eventually you will fall off in back of a group of spikes. Look
behind you and you will find an item.

45 Illustration 45  5th Continent, Night Stage   Shamar
Act 2, Last enemy battle in front of the Goal Ring, look on top of
the small building to the right.

46 Illustration 46  5th Continent, Night Stage   Shamar
Act 1, After the staircase, jump on the grassy path to your right,
then jump on the higher platform. You will find a passageway through
the wall up there, go through it and you will find the item to your
left once you spot the Goal Ring.

47 Illustration 47  6th Continent, Day Stage   Adabat
Go for the Goal, On the boardwalk after the part where the large
robot is in front of you, look to the left for a single spring robot.
Homing Attack it, then a couple of flying enemies and a Rainbow Hoop
to the item.

48 Illustration 48  7th Continent, Night Stage

Eggmanland Act 1, First Enemy Battle. Jump on the crates and jump to
the left to find a switch. This opens a door with an item behind it,
use one of the crates to reach it.

49 Illustration 49  7th Continent, Night Stage
Eggmanland Act 1, Elevator going down, first enemy battle double
jump to a hole in the wall.

50 Illustration 50  7th Continent, Night Stage
Eggmanland Act 2, After putting out the fire in front of the first
swingy do dady, look to your right and you will see another platform,
after landing on the top, jump to this platform to find an item.

51 Illustration 51  6th Continent, Night Stage   Adabat
Act 2, Third Whirlpool ride, outer ring, ride the whirlpool all the
way around pretty much (past the ledge you are suppose to climb up
on) to find an item on a small platform to the left.

52 Illustration 52  6th Continent, Night Stage   Adabat
Act 3, After the first enemy battle, there's a big tree with spiky
balls at the base. Jump over the right root to find this item.

53 Illustration 53  3rd Continent, Night Stage   Chun-
nan Act 3, Soon after your first flying enemy crossing, you will see
a line of Rings. Dash along them, those Rings are on top of a
falling bridge! Hurry up and get to the other side for an item, you
might have to jump at the end.

54 Illustration 54  7th Continent, Night Stage
Eggmanland Act 2, After the part with the switch that changes the
conveyor belts and putting out the fire, before you get on the next
conveyor, fall down just in front of it.

55 Illustration 55  7th Continent, Night Stage
Eggmanland Act 3, At the first metal thingy that comes in and out of
the wall, before going past it double jump and you will see it. To
get to it, go all the way to the swingy thingy you can't swing on
because of the spikes, jump backwards off it toward the 5 Ring, and
instead of going to the rest of the level, use the metal thingies to
get to the item, jumping just before they retract into the wall.

56 Illustration 56  6th Continent, Night Stage   Adabat
Act 4, After turning the crank and going to the other side with the
enemies, open the second door you see.

57 Illustration 57  1st Continent, Day Stage   Apotos
Go for the Goal 1, Off first spring, make sure to homing attack the
enemy to get to the blue higher platform path. The item is in the
middle of this path after the speed boosters

58 Illustration 58  5th Continent, Night Stage   Shamar
Act 3, First set of horizontal swingy poles, go all the way across,
and then grab the ledge to get the Red Orb bubble. Now stand there
and look carefully to the top right hand side of the screen, there's
another horizontal pole. Double Jump to it, then jump to the item
from this pole.

59 Illustration 59  1st Continent, Night Stage   Apotos
Act 1, During the Find the Key section, it's behind boxes on the
floor to the right in the battle area.

60 Illustration 60  6th Continent, Night Stage   Adabat
Act 3, Near the beginning, when you first see a spiky ball to the
right, climb the ledge above it to find an item above.

61 Illustration 61  6th Continent, Gaia Gate   Adabat
second door to the right, Get on the moving platform, remember the
one sitting there not moving. Now you have a choice to get on two
moving platforms, one in front and one behind. First go with the one
behind. Take those platforms to Secret Mission 27. Now after a
couple more platforms, push a switch you find, and a platform and
then drop down below, and the platform that wasn't moving earlier
now is. Take that set of platforms to Secret Mission 26, then head
back to where you have a choice between two moving platforms. Now go
with the one in front. Now the third platform you get to has a
sunspot, after turning into regular Sonic, take that platform to the
other side, and lightspeed dash the Rings. Now turn into Werehog and
climb the ledge. Grab Illustration 61.

62 Illustration 62  2nd Continent, Gaia Gate
Spagonia Second Door to the Left, Take the first platform to the
sunspot, then take the second platform, make sure to kneel down to
get past the gap in the wall. Grab Secret Mission 12 on the next
platform. Another sunspot, more kneeling, and another platform takes
you to Illustration 62.

63 Illustration 63  1st Continent, Gaia Gate   Mazuri
Gaia Gate Door to the left, Climb up on the ledge in front of you.
Now use the floating moving platforms to get to the other side. Hit
the switch, then hit the sunspot behind the switch to change into
regular Sonic. Lightspeed Dash the Rings to grab Illustration 63.

64 Illustration 64  1st Continent, Night Stage   Apotos
Act 2, During the climbing up the buildings part after Movie 3, when
you pass a bell and go up a staircase, double jump where the little
blue door is to a higher platform with the item on it.

65 Illustration 65  1st Continent, Night Stage   Apotos
Act 3, From Illustration 26, keep hugging the wall and run behind
the dog statues, it's behind the boxes.

66 Illustration 66  1st Continent, Night Stage   Apotos
Act 2: After sliding down the pole with rings, go to the left
instead of the right. A small jump and a ledge leads to a door with
the item behind it.

67 Illustration 67  1st Continent, Night Stage   Apotos
Act 3, During the key searching area, after fighting the bees, there
is a room to the left where you fight enemies but doesn't contain a
key. The Item is behind this room, fenced in by some walls.

68 Illustration 68  3rd Continent, Night Stage   Chun-
nan Act 2, After the enemy battle and before the swinging blades
part, it's behind some jars to the right.

69 Illustration 69  7th Continent, Night Stage
Eggmanland Act 4, Key section, you will find a funky yellow ledge
with Rings leading into the wall, horizontally go along the ledge
into the wall to find an item.

70 Illustration 70  2nd Continent, Night Stage
Spagonia Act 2, First enemy battle with flying enemies. Don't
destroy the wooden crates during the enemy battle, there is an item
above these crates you need a crate to reach, pick up a crate and
gently set it down where needed.

71 Illustration 71  7th Continent, Night Stage
Eggmanland Act 5, When you first start the level, look carefully and
you will see a ledge, double jump to it to find an item.

72 Illustration 72  4th Continent, Night Stage   Holoska
Act 2, Later in the level, on platforms with goal ring in sight in
the distance, after a few flying enemies, you will come to a
platform with a red orb item box, and a large breakable ice
formation. Break apart the ice formation, and Dash jump and double
jump to get the item.

73 Illustration 73  4th Continent, Day Stage   Holoska
Go for the Goal, First collapsing bridge, fall through it onto the
rails below to find a path to this item on a bridge.

74 Illustration 74  7th Continent, Night Stage
Eggmanland Act 4, After the platform part where you hold the box to
shield you from fire, look in the lower left hand corner of the area
you get to.

75 Illustration 75  4th Continent, Night Stage   Holoska
Act 2, After climbing up the first two ledges, you will see a large
breakable ice formation. Smash it, and a flying enemy appears. Take
this enemy to the area with the item.

76 Illustration 76  5th Continent, Night Stage   Shamar
Act 3, Grab Illustration 58, then stand at the edge of that platform
and look at the right hand lower corner of the screen, you can get
it by jumping from the yellow platform below, but carefully, it's
hard to get.

77 Illustration 77  2nd Continent, Night Stage
Spagonia Act 1. Fall down the right side of the building just before
the Goal Ring. Go forward then left, then break the boxes you see
and continue on for an item.

78 Illustration 78  3rd Continent, Night Stage   Chun-
nan Act 2, After the swinging blades part, it's behind some boxes to
the right.

79 Illustration 79  2nd Continent, Night Stage
Spagonia Act 1, After pulling the level and going up the wooden
platform, go up the first flight of stairs and look in front of you,
jump through a hole in the fence to the item.

80 Illustration 80  7th Continent, Night Stage
Eggmanland Act 5, After breaking down doors first pole in level.
Climb up it instead of down.

81 Illustration 81  3rd Continent, Night Stage   Chun-
nan Act 1: First bridge, before you cross it, go to the left of it
to find a small path that leads under the bridge, use the poles and
stuff under the bridge to finally reach a platform with the item on
it.

82 Illustration 82  3rd Continent, Night Stage   Chun-
nan Act 3, Crank that lowers the bridge, only lower the crank a
little, and then go across and underneath the bridge to find an item.

83 Illustration 83  4th Continent, Night Stage   Holoska
Act 3, Key section, after grabbing the high key that is on top of
the small pillar (probably the second one you grab, on the thin ice
path at the next intersection instead of going toward the next key,
go toward the screen instead and follow that path to the item.

84 Illustration 84  3rd Continent, Night Stage   Chun-
nan Act 1, After the bridge part, you will come to a pole. At this
pole, go to your right to find some jars, the item is behind them.

85 Illustration 85  5th Continent, Night Stage   Shamar
Act 1, During the third enemy battle (bees) look up against the wall
to the right of the purple force field. See how there are little
yellow windows and most of them except the first one have a fence in
front of them? You can go through that first window and find a
passageway to the item.

86 Illustration 86  5th Continent, Night Stage   Shamar
Act 1, Just like Illustration 85 just after the same enemy battle,
you will find up ahead the same situation after the battle to the
right.

87 Illustration 87  6th Continent, Night Stage   Adabat
Act 4, First fight in the level (with Big Titan), climb on the
wooden crates near the 30 Ring and double jump higher, then go to
the right to find the item.

88 Illustration 88  6th Continent, Night Stage   Adabat
Act 4, After fighting the two big titans (giants with clubs) you
will have the choice to go right or left, go the right path to find
a small building with a door, go behind the building for the item.

89 Illustration 89  5th Continent, Gaia Gate   Shamar
Second door to the right, Find the Metal Crate near the sunspot, and
carry it a short distance (away from the sunspot) to where you see
an item up high, put the crate down to double jump from it to grab
Soundtrack 21. Now take the crate and put it over the fire to grab
Secret Mission 23. Now set the crate down back where you found it.
Climb up a ledge near the treadmill to that sunspot, then go up the
treadmill. Grab Illustration 89.

90 Illustration 90  5th Continent, Night Stage   Shamar
Act 3, Soon after the fire fan enemy part, look for some jars to the
left, the item is behind them.

91 Illustration 91  6th Continent, Night Stage   Adabat
Act 2: Near the entrance to the beach near the Goal Ring, on the
edge of the beach.

92 Illustration 92  6th Continent, Gaia Gate   Adabat
Second door to the left, Go past a bunch of stuff till you find
Secret Mission 20. Now jump to your right, and see the level in
front of the fire, carefully pull it to shut the fire off. Now get
in the sunspot, and lightspeed dash the rings behind the fire. Grab
Secret Mission 24. Fall down, and go back to the level/sunspot. Now
pull the lever again, and this time get on the platform that is
moving. Now you can get Illustration 92.

93 Illustration 93  6th Continent, Night Stage   Adabat
Act 1: After the first swingy poles thingies, there is a pole in
front of you, climb it and jump on the roof to your right for an
item.

94 Illustration 94  6th Continent, Night Stage   Adabat
Act 3: Narrow paths after Illustration 25, you will come to a choice
of going left toward some spikes or to the right into Rings. Go to
the path to the left over the spikes to find the item.

95 Illustration 95  1st Continent, Gaia Gate   Mazuri
Second door to the right, There's a smashable door in front of you,
but first go to the left of that to find another door and
Illustration 95.

96 Illustration 96  1st Continent, Gaia Gate   Apotos
First Door to the Right, Go to the left of the treadmill to find a
ledge leading up to a 1up. Now swing across a couple of poles, then
head over to a level to the right. Push it to activate a platform
floating over the treadmill. Get on it, and let the platform take
you to a sunspot. Jump from here to the right to push a switch. Now
you opened a door, run up the treadmill to get Secret Mission 14. To
the right of the door you just opened is another door, attack it to
open it as Werehog to find Illustration 96 and Secret Mission 13.


~*~*~*~*~*~*~*~*~*~*~*~
2.b. Soundtracks
~*~*~*~*~*~*~*~*~*~*~*~
97 Sound 1  7th Continent, Night Stage   Eggmanland Act 4,
Key section, swingy thingies between the spikes, swing up from the
second one.

98 Sound 2  1st Continent, Gaia Gate   Mazuri Second door
to the right, There's a smashable door in front of you, but first go
to the left of that to find another door and Illustration 95. Go
across some bars after going through the other door, then ignore the
climbable ledge to the right for now, go left to find a metal crate,
double jump from it to catch a ledge to find Soundtrack 2.

99 Sound 3  6th Continent, Gaia Gate   Adabat first door
to the left, Get in the sunspot next to the blue switch, then go up
the treadmill. Soundtrack 3 is over another blue switch (I'm calling
this switch 2).

100 Sound 4  1st Continent, Gaia Gate   Apotos Gaia Gate,
second door to the right. Climb the pole and catch the ledge, then
climb up to get Soundtrack 31. Now go into the sunspot and change
into regular Sonic, and run down the treadmill and jump to get
Soundtrack 47. Now after you land, turn to your left to grab
Soundtrack 4.

101 Sound 5  4th Continent, Gaia Gate   Holoskia Gaia Gate
first door to the right, behind the iron crate that is to the right
when you first enter the room

102 Sound 6  2nd Continent, Gaia Gate   Spagonia Second
door to the right, Head to the right, jump a couple of times, to
find Secret Mission 1. Now drop down to the area below and you will
see sunrays coming out of the walls, I'm gonna call the sunrays 1, 2
and 3 going from left to right, and the medal crates 1, 2 and 3.
First just go ahead and grab Soundtrack 6 in front of sunspot 1
floating over the switch.

103 Sound 7  3rd Continent, Gaia Gate   Chun-nan second
door to the left, You can't open the door yet. Get in the sunspot,
and go across the treadmill. Now push the green switch, and then
pick up the metal crate and set it on the treadmill. Go on the
treadmill yourself, then carry the crate through the now open door.
Set the crate down so you can double jump to Secret Mission 19. Now
get in the sunspot and Lightspeed Dash the Rings. Turn back into
Werehog, then go to your left and climb the ledge. Grab Soundtrack 7.

104 Sound 8  5th Continent, Special Mission  Shamar Collect
Rings 2 (Collect 70 Rings) Homing Attack the first few things you
can and you will run into it the path that leads to.

105 Sound 9  6th Continent, Special Mission   Adabat Time
Attack 1, Side scroll part, between a checkpoint and two pink
enemies, easy to get.

106 Sound 10  7th Continent, Special Mission   Eggmanland Go
for the Goal, Don't collect the first 280, (clayton's description slightly
altered) After the ferris wheel do not homing attack the first three robots that
lead to the grind rail, instead drop down to the lowest level and continue. At
the next accumulation of floating robots, homing attack the robots and
lightspeed dash the rings to get on the correct sled.

107 Sound 11  3rd Continent, Gaia Gate   Chun-nan Second
door to the right, Break open the grey cracked stone, use the
sunspot to turn into regular Sonic and go up the treadmill. Then you
will see another cracked stone, turn back into Werehog and smash it
to get a 1up.  Now open the door to your right, and smash the other
stone. Use the sunspot behind the door to go up another treadmill.
Grab Soundtrack 48 on the staircase. Keep going to find Soundtrack
11.

108 Sound 12  1st Continent, Gaia Gate   Apotos Gaia Gate
door to the left, Ignore the sunspot at first, and swing across the
two bars at the right side of the room. Now run across the treadmill
and pick up the 1up. Now go across the second treadmill after the
door, and go to the right, where you will see a platform going up
and down. Use it to reach Soundtrack 12.

109 Sound 13  1st Continent, Special Mission   Apotos Time
Attack, Side scroll part, get the button combo correct, then later
jump through the hoops.

110 Sound 14  4th Continent, Gaia Gate   Holoskia Gaia Gate
first door to the right, First go to the right and pick up
Soundtrack 5 behind the metal crate. Now hit the sunspot and turn
into regular Sonic, you can't open the door yet. Run up the
treadmill then pick up the 1up box. Now open the door as Werehog. Go
through it, avoiding the sunspot to one side, pick up the medal
crate, then go back through the door avoiding the sunspot again. Set
the medal crate down about where the 1up item was, to double jump
off it to a ledge and reach another 1up item box. Now carry the
crate toward the treadmill, and you will find a higher place you can
reach by putting the crate up against the back wall in front of the
treadmill to reach Soundtrack 14.

111 Sound 15  4th Continent, Gaia Gate   Holoska Second door
to the right Go past the blue switch, you don't have anything to set
on it yet, get in the sunspot, then Lightspeed Dash the trail of
Rings. Climb up the pole, and actually jump off to the left instead
of the right to find a 1up, the other way you cannot go yet. Go past
the pole and you will find a door to the left with a 1up. Keep going,
and you will find a climbable ledge to the right, where you will
find Soundtrack 15 and a metal crate.

112 Sound 16  6th Continent, Gaia Gate   Adabat first door
to the left, Get in the sunspot next to the blue switch, then go up
the treadmill. Soundtrack 3 is over another blue switch (I'm calling
this switch 2). Put the metal crate on switch 2, then go back over
the treadmill. You will find a platform going up and down and
another metal crate. First put the crate on switch 1, then go back
on the platform moving up and down, you will find another platform
now moving up there, and use it to get to Soundtrack 16.

113 Sound 17  4th Continent, Gaia Gate   Holoska Second door
to the right, Go past the blue switch, you don't have anything to
set on it yet, get in the sunspot, then Lightspeed Dash the trail of
Rings. Climb up the pole, and actually jump off to the left instead
of the right to find a 1up, the other way you cannot go yet. Go past
the pole and you will find a door to the left with a 1up. Keep going,
and you will find a climbable ledge to the right, where you will
find Soundtrack 15 and a metal crate. Pick up the Metal Crate and
drop it in front of you, then go down there yourself to put the box
on the switch. Now go back to the pole by going in the sunspot and
lightspeed dashing across again, and this time climb the pole and
now go off to the right. Now up here, you will find a platform
moving back and forth, take it to Soundtrack 17.

114 Sound 18  3rd Continent, Gaia Gate   Chun-nan Gaia Gate
first door to the right, follow instructions for soundtrack 26, then
stand in the sunspot to turn into regular Sonic. Lightspeed Dash the
rings, then go to your right.

115 Sound 19  3rd Continent, Night Stage   Chun-nan Act 3, Not
too long after the enemy battle with the wizards, you will be
crossing several small platforms across the blackness, look between
the first couple and you will see a much lower platform with an item
on it.

116 Sound 20  3rd Continent, Gaia Gate   Chun-nan Gaia Gate
first door to the right, Climb the pole and jump off to the left for
Soundtrack 26. Get in the sunspot, Lightspeed Dash the Rings, and
grab Soundtrack 18. Now head to where the Spike (bomb enemy) is and
change back into Werehog. See the gray stone below with a crack in
it? Pick up the enemy, throw it at the stone to open a hole in the
wall. Now fall down below, and Dash/double jump through the hole.
Push the switch and grab Soundtrack 20.

117 Sound 21  5th Continent, Gaia Gate   Shamar Second door
to the right, Find the Metal Crate near the sunspot, and carry it a
short distance (away from the sunspot) to where you see an item up
high, put the crate down to double jump from it to grab Soundtrack
21.

118 Sound 22  4th Continent, Special Mission   Holoska
Gather Rings 2, Don't grab the first 100 Rings, it's in the final
tunnel, in the middle.

119 Sound 23  6th Continent, Gaia Gate   Adabat first door
to the right, Go down the treadmill in front of you, than the next
one. Set the metal crate on the switch to the right. Use the sunspot,
and go back up the treadmills, and you will find a platform moving
up and down. Grab Soundtrack 46, then grab the second metal crate.
Drop down below, cross the treadmill, and put it on the switch. Now
go back to the sunspot, and then go up all three treadmills to
another room and another switch, set the metal crate on it. Go
across two treadmills to find a new platform moving up and down.
Grab Soundtrack 23.

120 Sound 24  4th Continent, Gaia Gate   Holoska Door to the
Left, You can't open the door yet, instead climb up a ledge to the
right. Double jump to the left to find a moving platform going to
Soundtrack 24.

121 Sound 25  2nd Continent, Gaia Gate   Spagonia first door
to the right, Use the sunspot to go across the treadmill and on the
treadmill grab Movie 34. Now get in the sunspot and go across both
treadmills to attack the stone, grab Movie 30. In there is a Spike
enemy, grab it, go across the treadmill to break open the stone you
passed up (There's a dangerous small gap here) to reveal Movie 24
and a switch.

122 Sound 26  3rd Continent, Gaia Gate   Grab the movie,
press the switch, then go back across the first treadmill. Don't go
in the sunspot, go way to the right instead to find a platform that
is now moving up and down that was still before to grab Soundtrack
25.

123 Sound 27  2nd Continent, Gaia Gate   Spagonia First door
to the left, Grab the Spike (bomb enemy) and throw it up against the
cracked stone to open a hole in the wall, then jump through there.
Now climb up the ledge in front of the sunspot, pick up the Spike up
there, take it down the hall, then throw it at the cracked rock that
is beyond the horizontal pole, then use the pole to reach Soundtrack
27.

124 Sound 28  3rd Continent, Gaia Gate   Chun-nan first door
to the left, Swing across the pole, and find a little passageway to
the right that leads to a sunspot so you can Lightspeed Dash a row
of Rings. Climb up the pole, Grab the metal crate, then while
holding it fall on top of Movie 29. Now set the metal crate down on
the blue switch to activate the platform to the left of the switch,
get on it and go to the sunspot to Lightspeed Dash some rings to get
Movie 28. Now jump like you are trying to get back to the sunspot to
find Soundtrack 28.

125 Sound 29  1st Continent, Gaia Gate   Mazuri Second door
to the right, There's a smashable door in front of you, but first go
to the left of that to find another door and Illustration 95. Go
across some bars after going through the other door, then ignore the
climbable ledge to the right for now, go left to find a metal crate,
double jump from it to catch a ledge to find Soundtrack 2. Now climb
the other ledge, and carry the metal box down to where you see the
sunspot up above, use it to double jump up there and change into
regular Sonic. Lightspeed Dash some Rings to find Soundtrack 29.

126 Sound 30  5th Continent, Gaia Gate   Shamar Second door
to the left, Ignore everything else for now, swing across the bars,
and head right. Get in the sunspot. See the rings to the right? They
are in front of a gap in the wall, crawl through there, then quickly
get to the treadmill and go across it, it might take more than one
try to make it. Before picking up the metal crate, jump up the
ledges to eventually find Movie 27. Now pick up the metal crate, and
put it on the switch next to the gap in the wall. Now go back to the
sunspot, and then as regular Sonic run to the treadmill that is by
another blue switch (area to the left after swinging across the
bars) Now pick up the metal crate and put it on the treadmill. Put
this box on the blue switch next to the treadmill. Now go back to
the sunspot area and get on the platform going up and down. Now pick
up the metal crate up there, and get on the other platform moving
back and forth, you will run into Movie 32. Put the box down on a
blue switch. Now go all the way back to where Movie 27 was. Use the
platforms that are now moving to get Soundtrack 30.

127 Sound 31  1st Continent, Gaia Gate   Apotos Gaia Gate,
Second door to the right, Climb the pole and catch the ledge, then
climb up to get Soundtrack 31.

128 Sound 32  1st Continent, Villager   Apotos Village Day,
Bell Square

129 Sound 33  1st Continent, Villager   Apotos Village
Night, Bell Square


130 Sound 34  1st Continent, Villager   Mazuri Village Day,
Shop

131 Sound 35  1st Continent, Villager   Mazuri Village
Night, The Hunter's Home

132 Sound 36  4th Continent, Villager   Holoska Village Day,
Family Home

133 Sound 37  4th Continent, Villager   Holoska Village
Night, Family Home

134 Sound 38  2nd Continent, Villager   Spagonia Village
Day, Main Street

135 Sound 39  2nd Continent, Villager   Spagonia Village
Night, Baker Street

136 Sound 40  3rd Continent, Villager   Chun-nan Village
Day, Restaurant

137 Sound 41  3rd Continent, Villager   Chun-nan Village
Night, Street Bench

138 Sound 42  5th Continent, Villager   Shamar Village Day,
Back Alley

139 Sound 43  5th Continent, Villager   Shamar Village
Night, Outside the Palace

140 Sound 44  6th Continent, Villager   Adabat Village Day,
Boat House

141 Sound 45  6th Continent, Villager   Adabat Village
Night, Village Entrance

142 Sound 46  6th Continent, Gaia Gate   Adabat first door
to the right, Go down the treadmill in front of you, than the next
one. Set the metal crate on the switch to the right. Use the sunspot,
and go back up the treadmills, and you will find a platform moving
up and down. Grab Soundtrack 46

143 Sound 47  1st Continent, Gaia Gate   Apotos Gaia Gate,
Second Door to the Right. Climb the pole and catch the ledge, then
climb up to get Soundtrack 31. Now go into the sunspot and change
into regular Sonic, and run down the treadmill and jump to get
Soundtrack 47.

144 Sound 48  3rd Continent, Gaia Gate   Chun-nan Second
door to the right, Break open the grey cracked stone, use the
sunspot to turn into regular Sonic and go up the treadmill. Then you
will see another cracked stone, turn back into Werehog and smash it
to get a 1up.  Now open the door to your right, and smash the other
stone. Use the sunspot behind the door to go up another treadmill.
Grab Soundtrack 48 on the staircase



~*~*~*~*~*~*~*~*~*~*~*~
2.c. Movies
~*~*~*~*~*~*~*~*~*~*~*~
145 Movie 1  1st Continent, Day Stage   Apotos Go for the
Goal 1, Off first ramp, you will see an orange ring in front of you.
If you boost in the air here, you can catch this ring, then bounce
off springs and go through other rings to the item.

146 Movie 2  1st Continent, Night Stage   Apotos Act 1, At
the very beginning, go behind you and eventually you will find a
path off to the side to the right.

147 Movie 3  1st Continent, Night Stage   Apotos Act 2:
Underneath the first spinning pole, dash then double jump toward the
screen, so you can land on top of a building with an item on top.

148 Movie 4  2nd Continent, Night Stage   Spagonia Act 1,
After opening the first door, there is a fruit stand to your left,
the item is behind it.

149 Movie 5  2nd Continent, Night Stage   Spagonia Act 2,
After grabbing Illustration 70, head straight ahead and you will
find some barrels. Above these barrels on the wall is a spinny pole.
Use it to get up higher to an item.

150 Movie 6  3rd Continent, Night Stage   Chun-nan Act 2,
After the swinging blades part and jumping over the large gap, look
to your right and you will see a blue flying enemy. Grab onto it and
it leads to an area with an item.

151 Movie 7  3rd Continent, Night Stage   Chun-nan Act 3,
Don't go through the first archway! Look above it, and there's a
swingy thingy that leads to the roof with an item on it.

152 Movie 8  4th Continent, Night Stage   Holoska Act 2, Soon
after Illustration 75, you will pass a small fire, head toward the
screen to find the item on a little ledge.

153 Movie 9  2nd Continent, Night Stage   Spagonia Act 1, As
soon as you see the Goal Ring, go down the stairs to your left. Jump
down into the area with the pole, then head toward the screen, make
a turn and still head toward the screen for an item.

154 Movie 10  5th Continent, Night Stage   Shamar Act 2, After
the enemy battle in front of the building ruin involving both pink
and green enemies, go toward the boxes and the 30 ring to the right,
then toward the screen and you will see a little swingy thing below,
take that path to the item.

155 Movie 11  5th Continent, Night Stage   Shamar Act 4, After
the part where there is a winding path with three 5 Rings in a row,
go off to the right near some boxes and the camera pan changes, jump
on the broken pillar to the other side for an item.

156 Movie 12  2nd Continent, Night Stage   Spagonia Act 3, At
the very beginning, head straight past the pole, break the jars to
the left to find this item.

157 Movie 13  3rd Continent, Night Stage   Chun-nan Act 1,
Soon after the second battle, look against the wall for a small door
with a crack in it, attack the door for the item.

158 Movie 14  4th Continent, Night Stage   Holoska Act 3,
After opening the second door in the level, you will see a red orb
item box on top of a ledge, fall below here, and head toward the
screen to find a small secret room with the item in it.

159 Movie 15  5th Continent, Night Stage   Shamar Act 1, First
pole, jump down below, and go toward the screen to find the hidden
item.

160 Movie 16  6th Continent, Night Stage   Adabat Act 4, Final
Fight with goal ring in site, if you go to the grassy path to the
left side, there is an item behind some jars.

161 Movie 17  6th Continent, Night Stage   Adabat Act 2, After
the whirlpool part when you finally reach the beach, head right
instead of left. You will find a breakable rock wall, go inside, you
will have to battle some touch enemies, but the item is behind some
jars in here.

162 Movie 18  5th Continent, Night Stage   Shamar Act 2, Get
on top of the building ruin mentioned for Movie 10. See the narrow
wall that is the left side of the way you normally go with the fire?
Carefully walk along the top of this wall, and when you get far
enough a flying enemy will appear that will take you to the item.

163 Movie 19  5th Continent, Gaia Gate   Shamar First door
to the right, Use the Crank first, and move the platform so it is in
front of the item on the pedestal sort of in front of you. Double
Jump and grab Secret Mission 22. Now turn the crank so that the
platform is in the right side of the screen, basically on the other
end of the Rings from where it started off from. Now swing on the
horizontal poles to the left. Grab Movie 19.

164 Movie 20  7th Continent, Night Stage   Eggmanland Act 1,
After the elevator ride, before you throw the crate at the breakable
floor, there is a high ledge on the left side of the hallway, climb
up it for an item.

165 Movie 21  7th Continent, Night Stage   Eggmanland Act 2,
After the conveyor ride where you have to carry a metal crate to
avoid being burned, there is an enemy battle. Put that crate in the
left-hand corner of that room toward the screen, double jump up to a
ledge. Climb up for the item.

166 Movie 22  2nd Continent, Gaia Gate   Spagonia First door
to the left, Grab the Spike (bomb enemy) and throw it up against the
cracked stone to open a hole in the wall, then jump through there.
Now climb up the ledge in front of the sunspot, pick up the Spike up
there, take it down the hall, then throw it at the cracked rock that
is beyond the horizontal pole, then use the pole to reach Soundtrack
27. Now use the sunspot and lightspeed dash a couple lines of Rings.
Now get in the next sunspot, and step on the platform to make it
move. Now quickly Lightspeed Dash a line of Rings the platform goes
by to grab Movie 22.

167 Movie 23  4th Continent, Gaia Gate   Holoska Gaia Gate
Door to the Left, You can't open the door yet, instead climb up a
ledge to the right. Double jump to the left to find a moving
platform going to Soundtrack 24. Now go back to the right, before
turning, see the sunspot to the right? Change into regular Sonic,
push the switch to open the door (don't go in here yet, and
Lightspeed Dash the Rings to grab Secret Mission 17. Now Lightspeed
Dash across again, and go through the door. Jump on the platform to
get across to the switch, which makes the platform move. Now hop on
the other platform to reach Movie 23.

168 Movie 24  2nd Continent, Gaia Gate   Spagonia first door
to the right, Use the sunspot to go across the treadmill and on the
treadmill grab Movie 34. Now get in the sunspot and go across both
treadmills to attack the stone, grab Movie 30. In there is a Spike
enemy, grab it, go across the treadmill to break open the stone you
passed up (There's a dangerous small gap here) to reveal Movie 24
and a switch.

169 Movie 25  4th Continent, Gaia Gate   Holoska Gaia Gate
Door to the left, You can't open the door yet, instead climb up a
ledge to the right. Double jump to the left to find a moving
platform going to Soundtrack 24. Now go back to the right, before
turning, see the sunspot to the right? Change into regular Sonic,
push the switch to open the door (don't go in here yet, and
Lightspeed Dash the Rings to grab Secret Mission 17. Now Lightspeed
Dash across again, and go through the door. Jump on the platform to
get across to the switch, which makes the platform move. Now hop on
the other platform to reach Movie 23. Hop in the sunspot, and
Lightspeed Dash the Rings three times in a row to reach Movie 25.

170 Movie 26  2nd Continent, Gaia Gate   Spagonia first door
to the left, Grab the Spike (bomb enemy) and throw it up against the
cracked stone to open a hole in the wall, then jump through there.

Now climb up the ledge in front of the sunspot, pick up the Spike up
there, take it down the hall, then throw it at the cracked rock that
is beyond the horizontal pole, then use the pole to reach Soundtrack
27. Now use the sunspot and lightspeed dash a couple lines of Rings.
Now get in the next sunspot, and step on the platform to make it
move. Now quickly Lightspeed Dash a line of Rings the platform goes
by to grab Movie 22. Now a series of still platforms appear, let
Spike catch up with you. Now go on the moving platform when it's
moving to the right and face right in order to throw spike at a
cracked stone when the platform stops. Now you can jump through the
hole to Movie 26.

171 Movie 27  5th Continent, Gaia Gate   Shamar Second door
to the left, Ignore everything else for now, swing across the bars,
and head right. Get in the sunspot. See the rings to the right? They
are in front of a gap in the wall, crawl through there, then quickly
get to the treadmill and go across it, it might take more than one
try to make it. Before picking up the metal crate, jump up the
ledges to eventually find Movie 27.

172 Movie 28  3rd Continent, Gaia Gate   Chun-nan first door
to the left, Swing across the pole, and find a little passageway to
the right that leads to a sunspot so you can Lightspeed Dash a row
of Rings. Climb up the pole, Grab the metal crate, then while
holding it fall on top of Movie 29. Now set the metal crate down on
the blue switch to activate the platform to the left of the switch,
get on it and go to the sunspot to Lightspeed Dash some rings to get
Movie 28.

173 Movie 29  3rd Continent, Gaia Gate   Chun-nan first door
to the left, Swing across the pole, and find a little passageway to
the right that leads to a sunspot so you can Lightspeed Dash a row
of Rings. Climb up the pole, Grab the metal crate, then while
holding it fall on top of Movie 29.

174 Movie 30  2nd Continent, Gaia Gate   Spagonia first door
to the right, Use the sunspot to go across the treadmill and on the
treadmill grab Movie 34. Now get in the sunspot and go across both
treadmills to attack the stone, grab Movie 30.

175 Movie 31  6th Continent, Gaia Gate   Adabat first door
to the left, Get in the sunspot next to the blue switch, then go up
the treadmill. Soundtrack 3 is over another blue switch (I'm calling
this switch 2). Put the metal crate on switch 2, then go back over
the treadmill. You will find a platform going up and down and
another metal crate. First put the crate on switch 1, then go back
on the platform moving up and down, you will find another platform
now moving up there, and use it to get to Soundtrack 16. Now drop
down below, go across the treadmill, take the box off switch one and
use it as a fire shield and put it on the switch there (switch 3).
This will make a platform to the left of switch 3 go up and down,
this platform has a sunspot on it. Lightspeed dash the rings and you
will get Secret Mission 28. Jump down into the area below, and head
toward the screen to find Movie 31.

176 Movie 32  5th Continent, Gaia Gate   Shamar Second door
to the left, Ignore everything else for now, swing across the bars,
and head right. Get in the sunspot. See the rings to the right? They
are in front of a gap in the wall, crawl through there, then quickly
get to the treadmill and go across it, it might take more than one
try to make it. Before picking up the metal crate, jump up the
ledges to eventually find Movie 27. Now pick up the metal crate, and
put it on the switch next to the gap in the wall. Now go back to the
sunspot, and then as regular Sonic run to the treadmill that is by
another blue switch (area to the left after swinging across the
bars) Now pick up the metal crate and put it on the treadmill. Put
this box on the blue switch next to the treadmill. Now go back to
the sunspot area and get on the platform going up and down. Now pick
up the metal crate up there, and get on the other platform moving
back and forth, you will run into Movie 32.

177 Movie 33  6th Continent, Gaia Gate   Adabat first door
to the right, Go down the treadmill in front of you, than the next
one. Set the metal crate on the switch to the right. Use the sunspot,
and go back up the treadmills, and you will find a platform moving
up and down. Grab Soundtrack 46, then grab the second metal crate.
Drop down below, cross the treadmill, and put it on the switch. Now
go back to the sunspot, and then go up all three treadmills to
another room and another switch, set the metal crate on it. Go
across two treadmills to find a new platform moving up and down.
Grab Soundtrack 23. Now head toward the screen to find another
moving platform. Grab Movie 33.

178 Movie 34  2nd Continent, Gaia Gate   Spagonia First door
to the right, Use the sunspot to go across the treadmill and on the
treadmill grab Movie 34.

179 Movie 35  6th Continent, Gaia Gate   Adabat first door
to the right, Go down the treadmill in front of you, than the next
one. Set the metal crate on the switch to the right. Use the sunspot,
and go back up the treadmills, and you will find a platform moving
up and down. Grab Soundtrack 46, then grab the second metal crate.
Drop down below, cross the treadmill, and put it on the switch. Now
go back to the sunspot, and then go up all three treadmills to
another room and another switch, set the metal crate on it. Go
across two treadmills to find a new platform moving up and down.
Grab Soundtrack 23. Now head toward the screen to find another
moving platform. Grab Movie 33. Now look behind Movie 33 for another
metal box, pick it up and get on the next platform. Now drop down
below and go all the way back to the sunspot to find another
platform going up and down now, grab Movie 35.

180 Movie 36  6th Continent, Special Mission   Adabat
Unschaved, In the middle of the path after two enemies (note, this
is the final mission, find all other items in the game to unlock it)


~*~*~*~*~*~*~*~*~*~*~*~
2.d. Secret Documents
~*~*~*~*~*~*~*~*~*~*~*~
181 Document 1  2nd Continent, Night Stage   Spagonia Act
1, Just after fighting your first bad guys, you will see some jars
to the left, the item is among these jars.

182 Document 2  2nd Continent, Night Stage   Spagonia Act
3, During the key section, before going down the pole to the key
below, look behind the large pillar in front of this pole.

183 Document 3  1st Continent, Day Stage   Apotos Go for
the Goal 1. After crawling under the wall, up ahead after a sharp
right hand curve is the choice of a higher route to the right and a
lower route to the left. Take the higher route and you will find an
item up there.

184 Document 4  6th Continent, Night Stage   Adabat Act 2:
Third Whirlpool ride, outer ring, Jump up onto the platform with all
the jars on it, the item is among the jars.

185 Document 5  5th Continent, Day Stage   Shamar Go for
the Goal. About mid-way through the level just before the side
scroll part, you have the choice to take a ramp to the right, or a
lower path with enemies to the left. Take the ramp up to an area
with the item.

186 Document 6  2nd Continent, Day Stage   Spagonia Go
for the Goal, In front of the staircase to the Goal Ring.

187 Document 7  2nd Continent, Day Stage   Spagonia Go
for the Goal, Soon after the quick stepping part, you will see to
your right an enemy on a box, use Homing Attack and a flying enemy
will appear, homing attack it to get to a higher route with the item.

188 Document 8  7th Continent, Night Stage   Eggmanland
Act 3, Second part with metal thingies coming out of the wall, after
the first one, there is a swingy thingy on the wall. Use it to go up,
then you should latch onto another one to the right, swing up from
here to get the item.

189 Document 9  4th Continent, Day Stage   Holoska Go
for the Goal, First giant falling icicle part, amongst the icicles.

190 Document 10  3rd Continent, Day Stage   Chun-nan Go
for the Goal, First long flying enemy chain, take it to the end and
hit the orange hoop. Inside the building up ahead, it's past the
enemies, in the middle of a narrow hallway

191 Document 11  4th Continent, Special Mission   Holoska
Time Attack 2, In front of the checkpoint that is in front of the
tunnel.

192 Document 12  2nd Continent, Special Mission
Spagonia Break Nothing, Easy to see floating over a box to the left.

193 Document 13  3rd Continent, Special Mission   Chun-
nan Battle Royale, Farthest back part of the area.

194 Document 14  2nd Continent, Special Mission
Spagonia Collect 100 Rings, In middle of path after first Action
Chain to a higher area.

195 Document 15  6th Continent, Special Mission   Adabat
Don't Break Anything, After the first turn when the robot is in
front of you, it's between two jars.

196 Document 16  4th Continent, Special Mission   Holoska
Battle Royale, Behind breakable ice in back of the last battle area.

197 Document 17  1st Continent, Day Stage   Apotos Go for
the Goal 2, During the side scroll part, enter the correct button
combo when prompted to be sent to a higher path with the item.

198 Document 18  5th Continent, Special Mission   Shamar
Break Nothing 2(Night Stage) First door to the left, this door opens
when you open the Goal Ring door.

199 Document 19  6th Continent, Special Mission   Adabat
Battle Royale, Second battle area, to the right across a water gap,
on fire. You have to get it during the battle.

200 Document 20  1st Continent, Day Stage   Apotos Go for
the Goal 2, In the middle of a very narrow portion of the level.

201 Document 21  4th Continent, Special Mission   Holoska
Time Attack 1, in the
middle of the giant tilting ice sheet

202 Document 22  4th Continent, Special Mission   Holoska
Time Attack 1, on the rail that comes after Secret Document 21, you need to
homing attack a couple of enemies to get onto it.

203 Document 23  2nd Continent, Special Mission
Spagonia Unscathed, Easy to see in middle of path.

204 Document 24  2nd Continent, Special Mission
Spagonia Time Attack, From the beginning hug the right wall till you
find a secret path, follow this way, but be careful, when you see
enemies pop up ahead, instead of going that direction make a hard
left. You will go up a staircase and break some pots and then get
the item.

205 Document 25  3rd Continent, Special Mission   Chun-
nan Unscathed, Sitting next to the fourth fire enemy.

206 Document 26  2nd Continent, Special Mission
Spagonia Find the Treasure, It's in the same place as Movie 9, but
in this level :P

207 Document 27  3rd Continent, Special Mission   Chun-
nan Gather Rings 2 (100 Rings) Not too long after the button
pressing part, you will have a choice to go right or left. Choose
right, there will be one very long Action Chain, take it all the way
through for the item.

208 Document 28  5th Continent, Special Mission   Shamar
Collect Rings 3, Stick to the left part of the level. After the
first booster ramp, hug the left wall. Eventually, you will fall
down to a lower area, you will see the item up ahead.

209 Document 29  5th Continent, Special Mission   Shamar
Time Attack, From the beginning, keep to the right, go through the
boxes. Now hit the checkpoint, and hit the boxes on the other side
to find a hidden spring. In the next area after a couple of boosters
and going across a gap, take the ramp to the left up to the item.

210 Document 30  6th Continent, Special Mission   Adabat
Time Attack 2: Falling heads section, in the middle of the path.

211 Document 31  5th Continent, Special Mission   Shamar
Find the Treasure, Second area, behind some jars to the right.

212 Document 32  7th Continent, Special Mission
Eggmanland Find the Treasure, Find the swingy thingy to the right of
the higher switch in the first room.

213 Document 33  6th Continent, Gaia Gate   Adabat First
door to the left, Get in the sunspot next to the blue switch, then
go up the treadmill. Soundtrack 3 is over another blue switch (I'm
calling this switch 2). Put the metal crate on switch 2, then go
back over the treadmill. You will find a platform going up and down
and another metal crate. First put the crate on switch 1, then go
back on the platform moving up and down, you will find another
platform now moving up there, and use it to get to Soundtrack 16.
Now drop down below, go across the treadmill, take the box off
switch one and use it as a fire shield and put it on the switch
there (switch 3). This will make a platform to the left of switch 3
go up and down, this platform has a sunspot on it. Lightspeed dash
the rings and you will get Secret Mission 28. Jump down into the
area below, and head toward the screen to find Movie 31. Pick up the
metal crate down here, and set it on top of the switch next to Movie
31. Now go back to where Secret Mission 28 was by first dropping
down below the switch, and now another platform is moving, take it
to Document 33.

214 Document 34  7th Continent, Special Mission
Eggmanland Goal without getting hit (night)Over the elevator at the
top, you have to dash in order to jump and grab it in time.

215 Document 35  7th Continent, Special Mission
Eggmanland Unscathed, Land the Walljump in this level to reach the
item.

216 Document 36  7th Continent, Special Mission
Eggmanland Battle Royale, at the beginning head toward the screen,
and you will find it in back of two Blue Orb items.


~*~*~*~*~*~*~*~*~*~*~*~
3. Questions?:
~*~*~*~*~*~*~*~*~*~*~*~
Got Questions or need help?
e-mail me, [email protected]
I prefer e-mails relating only to the FAQS.

~*~*~*~*~*~*~*~*~*~*~*~
4. Version History:
~*~*~*~*~*~*~*~*~*~*~*~

0.3: 12/11/2008
About 30% done, with over 60 items described

0.75: 12/14/2008
About 75% done, with over 160 items described
A few mistakes fixed.

1.0: 12/15/2008
All items described.
Addition of section 1.a.

1.01: 1/4/09
Item 106 described better.


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(c) Angnix (Angela Petersen) 2008, 2009