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Fire Soul Location Guide

by Angnix

                    
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(yes, it is just the O from Sonic from my other guide changed a 
little... >_>;)
 

~*~*~*~*~*~*~*~*~*~*~*~
Sonic and the Secret Rings
Fire Soul Location Guide
Version: 1.23 4/21/07 
By Angnix (Angela Petersen)
[email protected] 
Wii #7035-3047-5500-7479 (e-mail me and I might add you...)
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
Help Me Out!
~*~*~*~*~*~*~*~*~*~*~*~
If you help me with this guide, your name will go in the Special 
Thanks Section forever. 
The more you help out with this guide or give me suggestions, the 
better it will be!

Where I currently need help:

Some Fire Souls seem "out-of-order" in-level, for example you 
encounter the one the game identifies as 2 before you find 1, so 
any of these switched Fire Souls you notice.

Any errors.

If there is an easier way to get a Fire Soul, tell me.

~*~*~*~*~*~*~*~*~*~*~*~
Special Thanks:
~*~*~*~*~*~*~*~*~*~*~*~
GameFAQs.com, BLAZEHEATNIX- (I found the Fire Souls, but didn't 
record the numbers to unlock certain things, so yeah, I looked 
them up.)

Cody and Darren- Telling me how to get the last two Fire Souls in 
Night Palace 1. Oh well, I had to be told how to get a couple of 
Silver Medals in Sonic 06 also... don't tell anyone... 

Farid- Pointing out that in Levitated Ruin 9, the one I said was 1 
was in fact 2, and vice-versa.

Phelix- Easier way to get Fire Soul 2 in Night Palace 9.

Kevin- Pointing out I had the Fire Souls in the wrong order for 
Sand Oasis 9.

Someone...(I can't find their e-mail) how to jump to some of the 
Fire Souls in Skeleton Dome that use the spinning springs during 
Time Break.

Pete- Another methoid for Pirate Storm 

~*~*~*~*~*~*~*~*~*~*~*~
Legal Notes:
~*~*~*~*~*~*~*~*~*~*~*~

This guide cannot be placed on any site without my permission. 
Sonic
and all related characters copyright Sonic Team/Sega.

Sites with permission to post any of my FAQS:
www.GameFAQS.com (This is the major site I update to)
www.Neoseeker.com
www.cheathappens.com
faqs.ign.com
www.cheats.de
www.supercheats.com
www.wogaming.com
1up.com
www.gamerstemple.com 
http://www.gameplayworld.com
http://www.cheatcc.com
www.spong.com
GamerHelp.com
GameSlander.com
www.7cheats.de
www.mogelgott.de


~*~*~*~*~*~*~*~*~*~*~*~
VERSION 1.23 IS HERE!!!
~*~*~*~*~*~*~*~*~*~*~*~

A Fire Soul Location Guide was wanted, so I made one. Remember, 
some Fire Souls cannot be grabbed unless you obtain a certain 
skill.

Enjoy!

1.2: 
Added Unlock info for Ring Skills needed to Get Fire Souls, an 
easier method to get Fire Soul 2 in Night Palace 9 sent in by 
Phelix, also a general re-read and tweaking.
1.21:
Kevin pointed out to me that I had the Fire Souls in the wrong 
order for Sand Oasis 9, so I fixed it.
Also for the Fire Souls in Skeleton Dome that normally require 
Time Break to hit a spring and to find them in a cage, you can 
jump to the cage from a higher platform instead of using the 
spinning springs below, it's takes less of your Soul Gauge that 
way.
1.22:
I noticed I messed up the numbering for Sand Oasis 9 after I fixed 
the order, also a little comment about how all Fire Souls are 
easier to see during Time Break.
1.23:
I small error I noticed for Levitated Ruin 9, Fire Soul 3, it's 
Fire Soul 1, not 2 that number 3 is near...
Also, a much simpler way to get the 3rd Fire Soul in Pirate Storm 5, 
submitted by Pete.
Plus since I was bored (Saturday night, but I have a bad cold and 
no body seems to want me to come along with them anywhere...), I re-
read the entire thing and fixed up/tweaked things.
And just for fun added my Wii number.


~*~*~*~*~*~*~*~*~*~*~*~
Table of Contents:
~*~*~*~*~*~*~*~*~*~*~*~

1. Fire Soul Introduction/Tips

2. Sand Oasis
2.a. Sand Oasis 1: Go for the Goal
2.b. Sand Oasis 2: Diehard Challenge
2.c. Sand Oasis 5: Special Challenge
2.d. Sand Oasis 6: Diehard Challenge
2.e. Sand Oasis 9: Special Challenge
2.f. Sand Oasis 10: Collect Rings

3. Dinosaur Jungle
3.a. Dinosaur Jungle 1: Go for the Goal
3.b. Dinosaur Jungle 2: Diehard Challenge
3.c. Dinosaur Jungle 5: Rampage!
3.d. Dinosaur Jungle 6: Stealth Attack
3.e. Dinosaur Jungle 9: Special Challenge
3.f. Dinosaur Jungle 10: Special Challenge

4. Evil Foundry
4.a. Evil Foundry 1: Go for the Goal
4.b. Evil Foundry 2: Diehard Challenge
4.c. Evil Foundry 5: Beat the Clock
4.d. Evil Foundry 6: Stealth Attack
4.e. Evil Foundry 9: Rampage!
4.f. Evil Foundry 10: Collect Rings

5. Levitated Ruin
5.a. Levitated Ruin 1: Go for the Goal
5.b. Levitated Ruin 2: Rampage!
5.c. Levitated Ruin 5: Special Challenge
5.d. Levitated Ruin 6: Diehard Challenge
5.e. Levitated Ruin 9: Rampage!
5.f. Levitated Ruin 10: Beat the Clock

6. Pirate Storm
6.a. Pirate Storm 1: Go for the Goal
6.b. Pirate Storm 2: Head to Head
6.c. Pirate Storm 5: Rampage!
6.d. Pirate Storm 6: Hands Off
6.e. Pirate Storm 9: Diehard Challenge
6.f. Pirate Storm 10: Stealth Attack

7. Skeleton Dome
7.a. Skeleton Dome 1: Go for the Goal
7.b. Skeleton Dome 2: Hands Off
7.c. Skeleton Dome 5: Rampage!
7.d. Skeleton Dome 6: Diehard Challenge
7.e. Skeleton Dome 9: Special Challenge
7.f. Skeleton Dome 10: Rampage!

8. Night Palace
8.a. Night Palace 1: Go for the Goal
8.b. Night Palace 2: Head to Head
8.c. Night Palace 5: Rampage!
8.d. Night Palace 6: Stealth Attack
8.e. Night Palace 9: Diehard Challenge
8.f. Night Palace 10: Hands Off

9. Questions?

10. Version History


~*~*~*~*~*~*~*~*~*~*~*~
1. Fire Soul Introduction/Tips
~*~*~*~*~*~*~*~*~*~*~*~
These Red Fiery Rings appear in certain Missions and unlock things 
in Party Mode. You can easily tell if there are Fire Souls in that 
missions because there will be three small white lines to the 
right of the Mission Title representing the three Fire Souls in 
that Mission.

When you grab a Fire Soul, you need to finish the Mission you are 
in. Don't worry about dying if you have a Fire Soul, you will keep 
it, but don't just hit Restart from the Pause menu or you will 
loose it. In some Missions you can fail, like "Don't collect 
Pearls" and "Don't Defeat an Enemy" you can fail the mission by 
not meeting the Objective, but even if you get the "Mission 
Failed" Screen, you will still keep any Fire Souls you have found 
if you choose Next instead of Retry.

The three Fire Souls in the Mission Select Screen appear in order, 
so if you only picked up one or two, you can look back to see 
which slot is empty on the screen and figure out roughly where in 
the level you need to go back to find it, or which number you need 
to look up in this guide. But occasionally the numbering is messed 
up, so be on guard.

Some Fire Souls only appear and are collectable during Time Break, 
but usually in spots where you would normally use Time Break, or 
in Empty Cages during Time Break. Also some appear in objects only 
breakable with Speed Break.

Skills Needed to Get Certain Fire Souls:
~*~*~*~*~*~*~*~*~*~*~*~
Soul Gauge- Beat Evil Foundry 1
H-Expand- Lv. 12
Splash Jump- Lv. 42
Fire Lock-on- Evil Foundry 5 Gold Medal
*Sub S-Search- Lv. 44
*Slowed Search- 45 Silver Medals
*Doesn't matter which one of these you get

The things unlocked with Fire Souls in Party Mode:
~*~*~*~*~*~*~*~*~*~*~*~
(I got these from GameFAQs, and the numbers are close, but might 
be a little off based on some of my counts...)
Aim! Big Crossbow: 6
Sink 'em! Pirate Ship: 12
Row! Canoe Race: 18
Reel! Battle Fishing: 24
Shadow: 30
Thrust! Bone Knight: 36
Cream: 42
Cross! Balance Race: 48
Watch out! Trap: 54
Put it out! Big Fire: 60
World Bazaar: 69
Fly! Ptero-rider: 78
Silver: 87
Spin! Propeller Race: 96
Blaze: 105
Extreme Difficulty: 114
Final X Adventure: 126


NOTE: Sometimes two Missions in the same World have the same name, 
don't get confused! Make sure you count down the list to the 
correct Mission.


Tips:
~*~*~*~*~*~*~*~*~*~*~*~
There is a Skill that allows you to Homing Attack Fire Souls 
called Fire Lock-on. You receive it by getting a Gold Medal in 
Evil Foundry Mission 5. Beat the Clock! 
Some Fire Souls seem to require this ability to grab them or at 
least to make it easier, but this makes all Fire Souls easier to 
obtain.

Other common Skills that Fire Souls often need are Soul Gauge, 
Splash Jump and Slowed Search. 
A list of how to get these skills appears earlier in the guide.

If you are just going though a mission looking for Fire Souls, you 
might not want to put much speed on your Ring at all so you can 
search easier, but put more agility and Homing Attack increase 
skills and similar things that will help you reach Fire Souls 
easier, especially since many Fire Souls need specific Skills and 
it's nicer if you already have that skill equipped when you first 
find it.

Fire Souls that are in plain sight but seem unreachable are either 
reachable with a spring or some other level object nearby that is 
often hidden itself, or you need another Ring Skill to grab it 
later on.

Catapults sometimes have to be purposefully undershot to reach 
Fire Souls by having them in the up or mid position when you jerk 
the wiimote, or sometimes a spring, launch pad or switch has to be 
avoided.

Sometimes, a Fire Soul seems to be placed where if you get it you 
will Fail the Mission. Don't worry about this, just grab the thing 
and fail the mission, you will still have your Fire Soul if you 
press the 1 button afterwards.

During Collection Type Missions, such as Rampage! And Collect 
Rings, the Fire Souls are often near the end of the Mission and 
sometimes it's a challenge not to end the Mission before you reach 
the Fire Soul.

Many Fire Souls are sneaky, look for them in:
Hidden Areas, often opened up by a switch

Blocks broken only by a certain group of enemies

Inside Breakable Objects, including those only broken by Speed 
Break

On Invisible Rails or above Invisible Springs(which are sometimes 
at the end of a rail)

Out of sight but gotten by hitting a certain spring or other level 
object/enemy or something behind something else blocking it from 
view.

By using the Catapult differing ways.

During Time Break some will suddenly appear and are only 
obtainable then. As I said above, check not only areas where you 
would normally use Time Break, but also random empty cages. 
Also, all Fire Souls keep their color during Time Break and stand 
out like a sore thumb.

Near other things in the level that are about the same color as a 
Fire Soul (I swear they put Fire Soul colored things in some 
levels on purpose)



~*~*~*~*~*~*~*~*~*~*~*~
2. Sand Oasis
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
2.a. Sand Oasis 1: Go for the Goal
Find King Shahryar!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Ring Skill Needed: Splash Jump(Lv. 42)
After a section on paths over the water, you will find a Spiky 
Ball floating over a switch. Carefully press the switch and two 
high pillars rise up. You need to use Splash Jump to get over them, 
then use a quick Jump Cancel to land on top. A line of enemies 
will appear up there, Homing Attack to the Fire Soul.

FS #2:
Inside the fiery building, clearly seen floating in the air above 
flames surrounded by pearls.

FS #3: 
After Shahra says "Just past that pier is the town", there is a 
bridge with two brown paths. If you look between the paths, there 
is a lower rail below. Jump down and land on that rail and an 
invisible spring at the end of it will send you into a Fire Soul.


~*~*~*~*~*~*~*~*~*~*~*~
2.b. Sand Oasis 2: Diehard Challenge
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Defeat the very first enemy in the mission, and a block will open 
to your right revealing a spring to the Fire Soul.

FS #2:
Room with fire pillars circled by spiky balls, it's in front of 
the second fire.

FS #3: 
Clearly seen in the middle of the ramp with spiky balls falling 
down.


~*~*~*~*~*~*~*~*~*~*~*~
2.c. Sand Oasis 5: Special Challenge
Don't Break the Jar!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Clearly seen to the left on top of a jar after the fire room. (Try 
jumping over it then a Jump Cancel, don't worry if you break the 
jar and fail the mission, you'll still have it.)

FS #2:
On the edge of the path where you have to jump and hit two purple 
enemies over the water.

FS #3: 
Appears out of the magic rocks in front of the Goal when you 
defeat the last three enemies.


~*~*~*~*~*~*~*~*~*~*~*~
2.d. Sand Oasis 6: Diehard Challenge 
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Before the first enemy to the left, there are two jars in front of 
a spiky ball and a jar behind it. Break the jar behind it to find 
the Fire Soul.

FS #2:
After crossing that dangerous water gap with disappearing enemies... 
there is a rail to your right with a spiky ball on the end, grind 
it and well run into the spiky ball while getting it... so what?

FS #3: 
Water's edge, to the far left on the other side of a spike trap.


~*~*~*~*~*~*~*~*~*~*~*~
2.e. Sand Oasis 9: Special Challenge
Break 5 jars!
~*~*~*~*~*~*~*~*~*~*~*~
Tip: Don't break the first 5 jars, the Fire Souls are found 
further into the Mission.
FS #1:
Clearly seen in a cage surrounded by spikes.

FS #2: 
Clearly seen in a ring of pearls in a spike trap.

FS #3:
Section with cages on top of stones behind fire pillars, in the 
fourth cage.


~*~*~*~*~*~*~*~*~*~*~*~
2.f. Sand Oasis 10: Collect Rings 
Collect 99 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Don't collect first 99 Rings. Also this level loops, but it also 
has identical sections, so it doesn't end as soon as you think it 
does, the last two Fire Souls are really deep into the mission.
FS #1:
Clearly see above path floating in pearls.

FS #2:
First flame pillar section, between the third and fourth ones.

FS #3: 
Second flame pillar section, to the left of the last one.



~*~*~*~*~*~*~*~*~*~*~*~
3. Dinosaur Jungle
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
3.a. Dinosaur Jungle 1: Go for the Goal
Follow the Pterosaur!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
When the path splits, go to the left and don't hit the boost ramp. 
When you get to the first flower enemy, after you defeat it you 
will see a jump carpet up ahead, Jump on that one and then the 
next one to jump high enough to see a Fire Soul in a cage, just 
keep using Homing Attack on the carpet to jump high enough to 
lock-on to and Homing Attack the cage.

FS #2:
Not long after Fire Soul 1, you will see a genie enemy on top of a 
little green platform. Homing Attack it and two other enemies to 
break a magic block on another platform up ahead. It reveals a 
catapult you have to Homing Attack to. Activate the catapult while 
in the lowest position to get the farthest jump. You will 
automatically bounce off a bunch of things and end up hitting a 
Fire Soul on top of a jump carpet.

FS #3: 
Log ride in the cave, clearly see up ahead between two rock 
pillars. You will probably get hit by spiky balls soon after 
getting it, but you'll still have it if you fall into the water 
and die. You might have to try to get it more than once. If you 
have your Soul Gauge, Time Break can help.


~*~*~*~*~*~*~*~*~*~*~*~
3.b. Dinosaur Jungle 2: Diehard Challenge
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Log ride in the cave, far left by a rock pillar with a spiky ball 
circling it. You will probably fail the mission because the ball 
will probably hit you, but don't worry!

FS #2:
Clearly seen floating in the air beyond a log, it's on an 
invisible rail, so just jump for it.

FS #3: 
Ring Skill Needed: Soul Gauge
You will come to two enemies in front of an empty cage. Use Time 
Break to reveal a hidden Fire Soul in the cage.


~*~*~*~*~*~*~*~*~*~*~*~
3.c. Dinosaur Jungle 5: Rampage! 
Defeat 10 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Tip: Back Step Ring Skill required to finish level.
FS #1:
Helpful Skills: H-Expand and similar, Fire Gaze, Fire Lock-on.
After the first couple of enemies, there are a couple of Winged 
Treasure Chests. Smash the second one, then carefully jump until 
you lock-on to a high cage with a Fire Soul in it. You don't have 
to try to jump to the small platform to your right. 
There is a tendency to fall off after smashing this cage and it's 
a little far of a jump, so it's best to have a H-Expand or similar 
skill and use a Jump Cancel after smashing the cage, Fire Gaze to 
smash the cage, or have Fire Lock-on Skill.

FS #2:
At the boost ramp after Fire Soul 1, jump clear over it instead of 
on it to find a hidden spiral path with a Fire Soul.

FS #3: 
Ring Skill Needed: Soul Gauge(Beat Evil Foundry 1)
First, make sure to Homing Attack up three springs with spikes on 
the other side to a switch high above under a Winged Treasure 
Chest, you need to hit this switch to make the dinosaur up ahead 
move and change the path. After the dinosaur, there are a bunch of 
little rocks on the path, use Speed Break in front of the last 
rock to reveal a Fire Soul. You might want to plan on canceling 
Speed Break very quickly in case Sonic speeds past it.
  

~*~*~*~*~*~*~*~*~*~*~*~
3.d. Dinosaur Jungle 6: Stealth Attack 
Don't Defeat Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
When you are in the first Air Launcher, get out of it when the 
hoop is big so you don't end up jumping into the second one. Land 
below and when you are on the dinosaur you will see the Fire Soul 
over the Fire Genie. You will have to attack the genie to get it, 
but if you just attack it once, you will not fail the mission 
since it is a multi-hit enemy.

FS #2:
Above the first flower enemy, go ahead and attack the flower.

FS #3: 
First carefully hit the switch under Fire Soul #2 the flower is on 
to change the path ahead. Further into the Mission following this 
path, you will be in a very tricky Air Launcher pointing straight 
up. High above it is a Rich Ring(huge silver ring) and an enemy. 
If you launch out of it too soon, you just simply won't go high 
enough and end up back into the launcher, but if you activate it 
when the launcher is very tight and go too high you will kill the 
enemy and fail the mission. So launch yourself when the launcher 
is almost but not quite the smallest so you grab the Rich Ring and 
not kill the enemy. When you get that Rich Ring, a spring appears 
in the launcher and you fall down into it through a bunch of rings 
that suddenly appear. Later on, when you land on the green 
platform with winged treasure chest up ahead, you just simply need 
to go backwards a bit to hit a Fire Soul behind you.


~*~*~*~*~*~*~*~*~*~*~*~
3.e. Dinosaur Jungle 9: Special Challenge 
Smash 5 Genie Eggs!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
First catapult, launch it from the ground.

FS #2:
After the first log ride in the Flying pot, get off of it below 
the spring to go on the lower path. First log ride after that, 
it's behind the first rock, to the left. Remember you can break 
through that rock to get to it.

FS #3: 
Helpful Ring Skill: Fire Lock-on
Second log ride after the flying pot, make sure to tilt the 
wiimote to the left to get on the left-most path. When on the 
dinosaur a group of enemies appear, Homing Attack them to reach 
the Fire Soul, Fire Lock-on Skill helps a lot here, but you can 
get it without that skill if you are careful.


~*~*~*~*~*~*~*~*~*~*~*~
3.f. Dinosaur Jungle 10: Special Challenge 
Get the Pterosaur Egg!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
First Log Ride, behind the rock to the far left, smash through the 
rock to grab it.

FS #2:
After the first log ride in the Flying pot, get off of it below 
the spring to go on the lower path. Second log ride after that, 
make sure to tilt the wiimote to the right to get on the right 
hand path. When you get to the catapult, make sure to undershoot 
it by firing from the up position to land on the platform with the 
Fire Soul.

FS #3: 
Required Ring Skill: Soul Gauge(Beat Evil Foundry 1)
After the first log ride in the Flying pot, get off of it below 
the spring to go on the lower path. Second log ride after that, 
make sure to tilt the wiimote to the LEFT to get on the left hand 
path. (you should loop back through here after getting Fire Soul 
#2 also.) There will be a huge cactus in the middle of the path, 
use Speed Break in front of it, then cancel quickly and backtrack 
to get the Fire Soul if you have to. If you don't, you might have 
to loop through the level again!


~*~*~*~*~*~*~*~*~*~*~*~
4. Evil Foundry 
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
4.a. Evil Foundry 1: Go for the Goal 
Head for the Center!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Helpful Ring Skill: Fire Lock-on
First enemy in the mission is a giant robot. Jump onto the barrels 
in front of it. Then wait until the enemy is closest to you, then 
jump and Homing Attack it. When you bounce off the enemy, you will 
see the Fire Soul above it surrounded by pearls. It's a lot easier 
to grab with Fire Lock-on skill.

FS #2:
After the first hallway with fans and stuff, there is a giant 
robot enemy. Attack it from high up on a pillar to make it fall 
down, and a nearby pillar will also fall down, revealing a spring 
leading to a Fire Soul. I think you can also use Splash Jump to 
reach it before the pillar falls down.

FS #3: 
Not long after Fire Soul 2, you will come to a gap crossed by two 
rails, there is a lower part of the level below. You need to get 
on the right-most rail, I find it easier just to jump to it than 
to try to get on it from the left rail. At the end of that rail is 
a spring and another rail, beyond that is a giant robot enemy. 
Either jump on the enemy's head from the rail, or from the barrels 
next to the rail. When the enemy falls down, it will bridge a gap 
with a Fire Soul in it.


~*~*~*~*~*~*~*~*~*~*~*~
4.b. Evil Foundry 2: Diehard Challenge 
Don't get Defeated! 
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
At the very beginning, jump on a series of robot enemies up to a 
Jump Carpet, then from the Carpet to a Fire Soul in a cage. (hint, 
sit her for a few seconds for something else...)

FS #2:
When the little furnaces fall onto your path, it's underneath the 
third one. Ouch! Touch the furnace near the Rich Ring to grab it... 
or better yet get on the rail and grab it before the furnaces fall 
down if you can.

FS #3: 
When running up the wall toward the Goal, it appears in the very 
last spiky obstacle as it moves upward, so you have to plan on 
running smack into it.


~*~*~*~*~*~*~*~*~*~*~*~
4.c. Evil Foundry 5: Beat the Clock! 
Find the Exit in Time!
~*~*~*~*~*~*~*~*~*~*~*~
Tip: You have 180 seconds
Also, get a Gold Medal here to get the Fire Lock-on Skill!
FS #1:
Ring Skill Needed: Soul Gauge
After the ledge part (or if you skipped the ledge part with the 
secret shortcut...) In the large room, get past the first gap. Now 
listen carefully! Use Jump Cancel to land on top of the two Rich 
Pearls, then quickly charge up a jump and before letting the jump 
go hit Time Break! While slowly sailing through the air wait until 
the red marker appears, than Homing Attack the enemy, then quickly 
go for the hanging debris behind it to reach the Fire Soul. If you 
don't activate Time Break from this far back, the debris will fall 
before you can get to it, putting this Fire Soul out-of-reach.

FS #2:
Above two enemies in the narrow red hallway, just attack the 
enemies to get it.

FS #3: 
Last Air Launcher, clearly seen up ahead. Launch just as the 
launcher is at it's tightest.


~*~*~*~*~*~*~*~*~*~*~*~
4.d. Evil Foundry 6: Stealth Attack 
Don't Defeat Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Helpful Ring Skill: Fire Lock-on
In the air above an enemy after the first spiral staircase. Jump 
from the higher barrels to reach it. Don't worry if you end up 
smashing the enemy.

FS #2:
Ring Skill Needed: Soul Gauge
After the dangerous spiky air launcher part... there is an empty 
cage below an enemy and behind another spinning enemy. It's best 
to try to first break the cage (hard to do because you are more 
likely to hurt the enemy first and fail the mission) or have a lot 
of Soul, because you need to use Time Break to expose a hidden 
Fire Soul in that cage and have Time Break last long enough to 
break the cage and then grab the Fire Soul.

FS #3: 
Among the pillars before you reach the Goal, there are three 
switches. Press all three to make Winged Treasure Boxes appear. 
Homing Attack up them to reach a Flying Pot with a Fire Soul 
hidden inside.


~*~*~*~*~*~*~*~*~*~*~*~
4.e. Evil Foundry 9. Rampage! 
Defeat 20 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Obviously don't defeat the first 20 when getting these.
FS #1:
Second hallway full of hot fans, to the left of the second fan.

FS #2:
After Fire Soul 1 and in a room with a giant robot, you will find 
a catapult. Fire it from the lowest position, and then don't land 
too carefully and fall down a hole to a room below. When you land, 
simply back up to find a Fire Soul behind you.

FS #3: 
Not far after Fire Soul 2, after hitting one of three springs, you 
will see a huge gap spanned by a rail with more of the level below. 
Hit the first enemy to start grinding the long rail, and 
eventually near the end you will see a Fire Soul floating in the 
air. It is actually on an Invisible Rail, to grab it attack the 
last enemy that appears in this area to land on the rail.


~*~*~*~*~*~*~*~*~*~*~*~
4.f. Evil Foundry 10. Collect Rings 
Collect 99 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
If you want to make it far enough to get the Fire Souls, avoid the 
Rings like a madman, that might actually take very careful 
maneuvering, especially for the last one...
FS #1:
First hallway with rails and doors, it's behind the second to the 
last spiky door before the end of the hallway, the left hand side.

FS #2:
Helpful Ring Skills: H-Expand, Turbo Jump
After the room full of treasure chests, you will come to three 
springs. Hit the right-most spring then do a quick Jump Dash to 
land on a narrow platform with an enemy. Attack that enemy, then 
charge up a jump so you can hit the next enemy up ahead, repeat 
and then finally you will make it to the other side where a Fire 
Soul is waiting for you.

FS #3: 
Helpful Ring Skill: Hard Brake (I think)
HARMFUL Ring Skill: Grind Speed Enhancers.
Hard to get! It's at the very end of the looped course, you will 
even see it behind you when you first start. Before you reach the 
goal of this course, you first need to avoid a ton of Rings to get 
this far. On top of that, it's frustrating because if you hit the 
Goal, the Mission ends and on top of that there are Rich Rings 
near the Fire Soul, so you need to have a really low number of 
Rings. Finally, you will find yourself coming off a Boost Ramp and 
on an Invisible Rail. You need to BRAKE LIKE CRAZY to fall off the 
rail and fall down below just in front of the Fire Soul, keep the 
brake pressed down, then back up away from the Goal.  


~*~*~*~*~*~*~*~*~*~*~*~
5. Levitated Ruin
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
5.a. Levitated Ruin 1: Go for the Goal 
Find Sinbad!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
In the area where Shahra says "Watch out for those spikes, Sonic!" 
are several rails. Try to get on the left-most set of Rails, you 
will have to charge a jump and Homing Attack an enemy at one point, 
to reach a higher area with a switch. Hit the switch to make a 
spring appear that will send you into a Fire Soul.

FS #2:
Ring Skill Needed: Soul Gauge
When you land after getting Fire Soul 1 or just simply going 
through the level the normal way, you will be trapped in a room 
with a gargoyle. Defeat the gargoyle first, then use Time Break in 
the room, you will see a Fire Soul appear on the pedestal the 
gargoyle was sitting on.

FS #3: 
After the first time chasing the gargoyle through the air, you 
will come to one set of rails, then some enemies in front of a 
magic stone, IGNORE THEM! Go past here to the next set of rails, 
the Fire Soul is on a rail to the far left.


~*~*~*~*~*~*~*~*~*~*~*~
5.b. Levitated Ruin 2: Rampage! 
Defeat 1 Enemy! 
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Behind where you start, so just backtrack.

FS #2:
In the air, you will probably hit it as you swing the rope.

FS #3: 
Helpful Ring Skill: Fire Lock-on(EF5 Gold Medal)
Near the 1 enemy in this mission after you jump off the rope at 
full swing. I would highly recommend Fire Lock-on, I got it 
without it somehow, but it's really hard to!


~*~*~*~*~*~*~*~*~*~*~*~
5.c. Levitated Ruin 5: Special Challenge 
Open Sinbad's Cage!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Helpful Ring Skill: Fire Lock-on(EF 5 Gold)
Clearly seen below a rope in the second tower. I would recommend 
jumping at the rope, but waiting for Fire Lock-on to home in on 
the Fire Soul instead of the rope.

FS #2:
In the third tower, there is a switch between two spiky balls. 
Jump over the first ball then use a Jump Cancel to land on the 
switch. A spring will appear and send you into a series of Air 
Launchers facing straight upwards, make sure to especially launch 
the third one as far as possible to get a Fire Soul.

FS #3: 
It's on the side of the wall outside the fourth tower. Use the 
catapult, you have to be careful and fire it at mid-level when the 
giant spiky ball is not in the way and you might have to back up 
some once you land.


~*~*~*~*~*~*~*~*~*~*~*~
5.d. Levitated Ruin 6: Diehard Challenge 
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Ring Skill Needed: Soul Gauge
Make sure to open a treasure chest to get Pearls. After the first 
narrow ledge there is a switch that activates a spring. Before 
hitting this switch, use Time Break and the spring that appears on 
the switch will send you into a hidden Fire Soul.

FS #2:
Easily seen in front of a spiky ball after getting Fire Soul 1.

FS #3: 
Helpful Ring Skill: Fire Gaze
A little tricky... what you need to do is actually go back to the 
beginning of the level, to do that jump over the switch near Fire 
Soul 2, then when you get to the switch that sent you into Fire 
Soul #1 jump over it instead! There is a spring/switch on the side 
of the wall, Homing Attack that to make enemies and a new spring 
appear at the very  bottom of the tower. Attack the enemies 
carefully, it's best to use Fire Gaze here because of the other 
spring and hit the spring that is under them. Now you will be in 
an air launcher, launch strongly out of it to get the Fire Soul.


~*~*~*~*~*~*~*~*~*~*~*~
5.e. Levitated Ruin 9: Rampage! 
Defeat 20 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
(Note, you actually see it further in the level than 2) 
Immediately after chasing the second gargoyle through the air (the 
one with the purple path), move backwards until you hit the Fire 
Soul.

FS #2:
(Note, you actually see this one before 1)
First rip-cord to the far left, you need to tilt the wiimote back 
and fourth to get enough momentum to lean that far over to get it. 
You might have to try a few times.

FS #3: 
A little further down the path from Fire Soul 1, clearly seen on 
the far left on top of a pedestal. 


~*~*~*~*~*~*~*~*~*~*~*~
5.f. Levitated Ruin 10: Beat the Clock 
Finish Within 90 seconds!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Required Ring Skill: Soul Gauge
Defeat the first group of enemies to collect Pearls, then you will 
come to a small tan cracked rock, activate Speed Break in front of 
it to bust it open.

FS #2:
Very Helpful Ring Skill: Fire Lock-on
In the tower, clearly seen in the air after defeating two enemies. 
If you have Fire Lock-on, it's simple to grab, or you can 
precisely time a Jump Cancel.

FS #3: 
Very Helpful Ring Skill: Fire Lock-on
Higher in the tower, clearly seen floating above a spiky ball. 
Charge up a jump to get it, Fire-lock On will allow you to Home in 
on it easier without hitting the spiky ball.


~*~*~*~*~*~*~*~*~*~*~*~
6. Pirate Storm 
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
6.a. Pirate Storm 1: Go for the Goal! 
Follow the Pirates!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
First narrow path over the water, clearly seen on a small box, 
just do a small jump and use a Jump Cancel to land on it.

FS #2:
Helpful Ring Skill: Fire Lock-on
Catapult on first pirate ship. Fire the catapult in the middle 
position to land on the crow's nest. Then hit the spring, jump on 
the rail and charge a jump while on the rail to jump over a spiky 
ball with a Fire Soul hovering over it.

FS #3: 
After the "no traction" section, inside the ship, defeat enemies 
to make a magic rock on the far left open to reveal a Fire Soul.


~*~*~*~*~*~*~*~*~*~*~*~
6.b. Pirate Storm 2: Head to Head 
Beat Uhu to the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
Tip: If focusing on Fire Souls, don't worry about beating him to 
the goal.
FS #1:
Three springs next to the water, hit the right-most spring to send 
you into the Fire Soul ahead.

FS #2:
After defeating a group of three enemies to get over an obstacle, 
it's on the ground on the other side of the obstacle.

FS #3: 
Ring Skill Needed: Splash Jump(Lv. 42)
Shortly after getting two and waiting for the barrel to cross the 
water, you will come to a switch. Don't press it to lower a 
section of the path ahead, instead Jump Dash into the wall ahead 
to use Splash Jump to get to the top to grab this high Fire Soul.


~*~*~*~*~*~*~*~*~*~*~*~
6.c. Pirate Storm 5: Rampage! 
Defeat 20 Enemies! 
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Very Helpful Skill: Fire Lock-on
In the air after defeating the first three enemies.

FS #2:
Ring Skill Needed: Soul Gauge
The very tricky sharp fan part! Use Time Break here and you will 
see a hidden Fire Soul in the middle of this fan section.

FS #3: 
Required Ring Skills: Fire Lock-on (very difficult without it)
Helpful Ring Skills: Soul Gauge, Splash Jump
Two methods, the first one submitted by Pete (simpler, but I 
didn't think of it *sweatdrop*
After the tricky fan part and stuff, the first gate you get to has 
a Flying Treasure chest on the other side, three enemies, and a 
Fire Soul. 
Method 1:
Hit the switch, then jump on top of the gate before the gate 
completely comes down to the ground so you are high enough to 
Homing Attack the Treasure Chest, then the enemies beyond. Have 
Fire Lock-on equipped so you can easily get the Fire Soul.
Method 2:
Splash Jump the gate without opening it, use a Jump Cancel to land 
on top of it, then Homing Attack the treasure box, enemies and 
Fire Soul.


~*~*~*~*~*~*~*~*~*~*~*~
6.d. Pirate Storm 6: Hands Off 
Finish with 0 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
(This mission is freaky, there are four Fire Souls, two of them 
BOTH count as number 1? I'll have to look into this a little more, 
maybe the Goal appears on a looped level later on or something... I 
wonder if other levels are like this, maybe I described one later 
in the level you can pick up earlier, who knows.)
FS #1:
After the first group of enemies, on the path ahead in front of a 
fire. AND before the Goal, seen clearly on the ground. (it doesn't 
matter which one you pick up, if you pick up the first one, the 
second one later in the level disappears.)

FS #2:
Seen clearly below you when you hit a spring after the sharp fans, 
use a Jump Cancel to land on top of it.

FS #3: 
On the ground before the section where you Homing Attack a series 
of springs with spikes on the other side across the water.


~*~*~*~*~*~*~*~*~*~*~*~
6.e. Pirate Storm 9: Diehard Challenge 
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Clearly seen when using the swords to go up an obstacle with spiky 
balls falling down it.

FS #2:
Helpful Skill: Fire Lock-on
Clearly seen after the first catapult, fire the catapult from the 
highest position so you can Homing Attack the first barrel which 
will send you into this Fire Soul, or you can use Fire Lock-on.

FS #3: 
Required Skill: Fire Lock-on(EF 5 Gold)
After weaving through spiky balls and hitting switches, you will 
come to a part where there is a barrel floating in the water to 
the right, and a rail to the left going over the water. Choose to 
Homing Attack the barrel. Now carefully land on the next platform 
by braking when you hit it. Jump and use Fire Lock-on to grab the 
Fire Soul on the box ahead, when I try to jump for it regularly, I 
always end up landing on the rail next to it, which is no good.


~*~*~*~*~*~*~*~*~*~*~*~
6.f. Pirate Storm 10: Stealth Attack 
Don't Defeat Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
When jumping up the first tower/obstacle, to the right-hand side 
near the bottom.

FS #2:
Extremely Helpful Skill: Fire Lock-on
You will see it over the water after sliding on a double rail full 
of pearls. The enemy ahead disappears and reappears, try not to 
hit it when going after this Fire Soul, it's a lot easier to grab 
with Fire Lock-on. You can save yourself if you Homing Attack the 
spring ahead after grabbing it, but don't worry too much if you 
fall into the water below.

FS #3: 
Path full of spiky balls, about in the middle. Try to avoid the 
boost pads.



~*~*~*~*~*~*~*~*~*~*~*~
7. Skeleton Dome
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
7.a. Skeleton Dome 1: Go for the Goal 
Find King Solomon!
~*~*~*~*~*~*~*~*~*~*~*~
You need to go through the level twice to get Fire Souls one and 
two.
FS #1:
When Shahra says "These are huge, there must be something up 
there," keep going straight ahead, don't take the shortcut. Later 
on inside the cave during the collapsing bridge part, after 
getting out of the first flying pot, fall into the next gap you 
see. It contains a spiky air launcher, get out of it quickly and 
you will be launched up to the Fire Soul.

FS #2:
When Shahra says "These are huge, there must be something up 
there," defeat the first group of enemies in that area to break 
open a magic rock with a boost ramp inside. Take that Boost Ramp 
and follow the upper path, making sure to charge up a jump at the 
correct time to defeat an enemy and to get the enemies blocking a 
boost ramp. This is a shortcut through the level that eventually 
leads to a Fire Soul clearly seen between two swinging sharp 
blades.

FS #3: 
Required Skill: Soul Gauge
Large Circular room with orange windows, after the narrow ledge 
section. You will come to two springs with spikes on the other 
side spinning around rapidly. Two ways you can do this, either 
slow them down with Time Break, hit one of them to spring up to a 
higher platform with a Time Break hidden Fire Soul inside a cage.
Or you can jump over the spinning springs from the higher platform 
and land on the platform with the cage then use Time Break to get 
the Fire Soul in the cage.



~*~*~*~*~*~*~*~*~*~*~*~
7.b. Skeleton Dome 2: Hands Off 
Finish with 0 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Ignore the 0 Ring Rule when getting Fire Souls. It doesn't matter 
if you reach the goal or not with Rings if you want to keep your 
Fire Souls.
FS #1:
Clearly seen in the middle of the path amongst Rings.

FS #2:
Required Ring Skill: Soul Gauge
Two springs with spikes on the other side spinning rapidly, two 
methods: 
Use Time Break to slow the spinning springs down, then Homing 
Attack one of them when it is safe to jump up to a higher platform, 
there is a hidden Fire Soul on the other side of the cage with a 
Rich Ring in it.
Or you can jump over the spinning springs from the higher platform 
and Homing Attack the cage, then use Time Break to get the Fire 
Soul on the other side of the cage.

FS #3:
Clearly seen floating above a switch that opens a gate.
 

~*~*~*~*~*~*~*~*~*~*~*~
7.c. Skeleton Dome 5: Rampage! 
Defeat 40 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
Tip: There are five small brown switches in this level. They are 
marked up to the number five with tally marks. Make sure to hit 
the switches in order, doing so will revive the collapsed 
skeletons, giving you the rest of the enemies you need to attack 
to complete this Mission. Make sure to hit the switches in order, 
or you will have to lap the course and start all over again. There 
is a walkthrough of the switch locations in the general FAQS/Guide 
I wrote for this game.
FS #1:
You actually have to hit all 5 switches first and resurrect the 
skeletons to get this one. At the beginning of the room where you 
first came in, defeat nearby skeletons to open up a magic rock to 
your left and a Fire Soul will appear.

FS #2:
After hitting Switch 2, Homing Attack the Treasure Chest to your 
far right, then a Spring. This will send you to a rail with the 
Fire Soul on it.

FS #3: 
You should see it to the right of Switch 5. To get it, backtrack a 
little and you will see an Air Launcher to the far right, get into 
it and time a strong launch carefully since there is a sharp blade 
in the way.


~*~*~*~*~*~*~*~*~*~*~*~
7.d. Skeleton Dome 6: Diehard Challenge 
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Ignore a switch and invisible rail to the right side. In this area 
just past three swinging blades in a row, defeat a purple-capped 
enemy and a red-capped enemy to break open a magic rock to the 
left up ahead containing this Fire Soul.

FS #2:
Clearly seen on the ground, next to a skinny pole circled by a 
spiky ball.

FS #3: 
It's seen above the large Magic Rock before the Goal, to get it 
make sure to defeat all the enemies between Fire Soul #2 and the 
Goal to break open a smaller magic rock containing a spring that 
sends you into this Fire Soul.


~*~*~*~*~*~*~*~*~*~*~*~
7.e. Skeleton Dome 9: Special Challenge
Find the King's Bones!
~*~*~*~*~*~*~*~*~*~*~*~
You can get the 5 bones early because there are no Fire Souls in 
this area.
But there is one in the Giant Hand area, so don't hit the Giant 
Hand for quite a while to stay here.
FS #1:
Giant Hand area, clearly seen in front of one of the gates above a 
switch with spiky balls circling around it.

FS #2:
Required Ring Skill: Soul Gauge
Large Circular room with orange windows, ignore a shortcut around 
the narrow ledge section. After the narrow ledge section you will 
come to two sets of two rapidly spinning springs with spikes on 
the other side. It's the second set that leads up to a cage with a 
hidden Fire Soul in it.

FS #3: 
Required Ring Skill: Splash Jump(Lv. 42)
After the large circular room, you are in a hallway with gates. 
It's floating above the last gate, instead of hitting the switch, 
Splash Jump the gate to grab it.


~*~*~*~*~*~*~*~*~*~*~*~
7.f. Skeleton Dome 10: Rampage! 
Defeat 15 Enemies! 
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
First hallway full of enemies, behind a spiky ball on the ground 
in the middle of the hallway.

FS #2:
Helpful Ring Skill: Fire Lock-on
Second hallway, there is a flying pot. Jump in it and fly to the 
ceiling then jump out to hit a switch on the ceiling. This will 
make enemies appear up ahead. You will see the Fire Soul beyond 
the last gate, make sure to hit the switch that opens that gate 
first, then attack the enemies, the Fire Soul should be reachable 
after hitting the last enemy with a Jump Dash or Fire Lock-on.

FS #3: 
Third section, room with four rails. In between the second and 
third rail. It's best not to jump on the rails but to simply run 
in-between them, being careful not to hit the sharp blades.



~*~*~*~*~*~*~*~*~*~*~*~
8. Night Palace 
~*~*~*~*~*~*~*~*~*~*~*~

~*~*~*~*~*~*~*~*~*~*~*~
8.a. Night Palace 1: Go for the Goal
Sneak into the Palace!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Magic Carpet section, clearly seen between two spiky balls. Very 
carefully steer the carpet between them.

FS #2:
Required Ring Skills: Slowed Search or Sub S-Search (45 Silver 
Medals or Lv. 44), Soul Gauge
Helpful Ring Skill: Fire Lock-on.
High above the exit of the third poison gas room. This one is very 
tricky, you might have to let the gas kill you, then gather more 
Pearls to re-try. Now run to the back of the room, then before the 
middle pillar at the back of the room reconstitutes itself, use 
Time Break and then use Slowed Search to Homing Attack the top of 
the pillar as it's going up to eventually reach the Fire Soul. 
Basically, Time Attack when the pillar is still on the ground, 
then stand in front of it as much as you can because Sonic will 
try to lock-on to pieces of the chandelier too, you don't want him 
to do that.
Note: I tried it at Lv. 44 with Sub-S Search and I got it fine, so 
you really don't have to get 45 Silver Medals before getting this 
one.

FS #3: 
Required Ring Skills: Slowed Search or Sub S-Search (45 Silver 
Medals or Lv. 44), Soul Gauge
Helpful Ring Skill: Fire Lock-on.
Clearly seen both above the purple portal that becomes the archway 
that leads to the Goal (Ghaw, used to think there were two 
separate Fire Souls *sweatdrop*). To get it, hit Time Break as 
soon as you enter this room after leaving the third poison gas 
room, then with Slowed Search you can Homing Attack the pieces of 
the archway before they rebuild themselves. 
Note: I tried it at Lv. 44 with Sub-S Search and I got it fine, so 
you really don't have to get 45 Silver Medals before getting this 
one.


~*~*~*~*~*~*~*~*~*~*~*~
8.b. Night Palace 2: Head to Head
Beat Uhu to the Goal!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
First hallway full of small boxes, push away the last pile of 
boxes.

FS #2:
Clearly seen above a fire genie, attack the enemy to grab it.

FS #3: 
Helpful Ring Skill: Fire Lock-on
Clearly seen above a spiky ball moving back and forth, just jump 
for it, or use Fire Lock-on, but not that hard to jump at.


~*~*~*~*~*~*~*~*~*~*~*~
8.c. Night Palace 5: Rampage! 
Defeat 20 Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Helpful Ring Skill: Fire Lock-on
Hit the first hourglass, then go behind it to see a Fire Soul up 
ahead on a floating platform. Either use a couple of Jump Cancels 
to reach the platform, or use Fire Lock-on.

FS #2:
Required Ring Skill: Soul Gauge
First catapult launch in the middle position so you land safely on 
the other side without going too far into the Air Launcher or too 
low into the hole. The Fire Soul is in a glass case, in order to 
break it you need to activate Speed Break in front of it. Be 
warned, you will most likely die after grabbing it, but at least 
you have it if you continue on with and finish the mission.

FS #3: 
Required Ring Skill: Soul Gauge
Third hourglass, stairs will appear after hitting it with enemies 
on it. At the top of the stairs behind a fire genie is an empty 
cage, use Time Break to reveal a hidden Fire Soul inside.


~*~*~*~*~*~*~*~*~*~*~*~
8.d. Night Palace 6: Stealth Attack
Don't Defeat Enemies!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Beyond the first two red laser gates, you will see an enemy that 
disappears and reappears and a flying Treasure Chest. Wait until 
the enemy disappears and Homing Attack the Treasure Chest to get 
to a small platform, use a Jump Cancel to brake. Now jump ahead to 
where you see the Rings, they are on an invisible rail. The Fire 
Soul is at the end of this rail next to the spiky ball.

FS #2:
Clearly seen on the ground in front of a fire genie.

FS #3: 
Helpful Skill: Fire Lock-on (even though this level is easier if 
you can take off Homing Attack all together.)
You will get to a section of the level where the path is split in 
two by a wall down the middle, take the right path. After the 
first laser gate, you will first come to a switch on a small 
elevated platform, Charge jump at it and do a Jump Cancel to hit 
the switch. The platform ahead will rise up higher, an enemy will 
appear, and another switch will appear beyond the enemy. Jump over 
the enemy, then hit the next switch and VERY QUICKLY slide off 
that switch so you land on a platform that is quickly rising up to 
get high enough to grab a Fire Soul. Since it is a double hit Fire 
Genie, you can hit the enemy once to reach the Fire Soul, Fire 
Lock-on helps also. You need to be quick about it because you 
can't jump on this rising platform and grab the Fire Soul if you 
miss it, you might as well die and try again.


~*~*~*~*~*~*~*~*~*~*~*~
8.e. Night Palace 9: Diehard Challenge
Don't get Defeated!
~*~*~*~*~*~*~*~*~*~*~*~
FS #1:
Helpful Skills (one of these might be required, I'll do more 
research): Quick Air and related, Splash Jump.  
First set of rails, keep grinding and jumping into Winged Treasure 
Chests/Air Launchers until you reach the last rail where you have 
to jump to off to the side with the Fire Soul. When I first got it, 
heh, I just Splash Jumped the little pillar that held up the rail 
to get on the rail!

FS #2:
(Thanks to Phelix for an easier way to get this Fire Soul, but 
I'll also leave the other method.)
Method 1:
Required Ring Skill: Soul Gauge
Helpful Ring Skill: Fire Lock-on
Room tilted on its side. Either jump up from high in this room to 
Lock-on to and Homing Attack a spring in a light, or wait in front 
of the very first spike trap until blocks fall in front of it from 
the ceiling or go a little ahead and backtrack carefully. Jump 
onto the large block, then the little block that fell on top of it 
on the right side.
After hitting the spring, instead of landing on the rail land to 
the right instead on the left edge of the Golden Dome. Get as far 
left as possible on top of the Dome, then hit Time Break and walk 
backwards until you fall near or on top of it.
Method 2:
Ring Skills Required/Helpful: Soul Gauge, Fire Lock-on, H-Expand
(Note, this requires a lot of Soul from my experience, so you 
should wait until you are at a high level)
Stand on the blocks as mentioned in Method 1. Charge up a Jump, 
then hit Time Break and let go of the Jump Button. Eventually, 
Sonic will lock-on to a hidden spring in a light, and a Fire Soul 
will appear up ahead to the right. Sonic seems to have a hard time 
locking on to this Fire Soul, and when I did it he was already way 
up high in the air after hitting the spring but eventually you 
will hear a lock-on noise if you have Fire Lock-on Active, then 
quickly Homing Attack the Fire Soul. 

FS #3: 
Required Ring Skill: H-Expand
Helpful Ring Skill: Fire Lock-on
Upside-down room. You need to jump into the Flying Pot, to do that 
you need at least H-Expand and to stand on one of the little tan 
rocks. Then fly up and carefully jump out of the pot, then Jump 
Dash or aim for the Fire Soul avoiding the spiky balls.


~*~*~*~*~*~*~*~*~*~*~*~
8.f. Night Palace 10: Hands Off
Finish with 0 Rings!
~*~*~*~*~*~*~*~*~*~*~*~
Grab those Rings, doesn't matter... blah blah blah...
FS #1:
Clearly seen above a line of Rings and Pearls after going through 
the first purple portal.

FS #2:
After going through the second purple portal, Homing Attack the 
enemies up ahead. After hitting the last enemy, Jump Dash straight 
ahead quickly when you are at the top of your flip off the enemy 
and you will land on an invisible rail that takes you to the Fire 
Soul.

FS #3: 
Helpful Ring Skill: Fire Lock-on.
Above the second Laser Gate before reaching the Goal.


~*~*~*~*~*~*~*~*~*~*~*~
9. Questions?:
~*~*~*~*~*~*~*~*~*~*~*~

Got Questions or need help? 
E-mail me, [email protected] 
I prefer e-mails relating only to the FAQS.
Wii #7035-3047-5500-7479 I'll only add nice people...
And note, I'm mostly after Miis... and maybe mine will wander over 
your 
way... and if you're lucky, you'll see that elusive Angnix Mii... 
>_>;


~*~*~*~*~*~*~*~*~*~*~*~
10. Version History:
~*~*~*~*~*~*~*~*~*~*~*~

1.0: 3/7/07

1.1: 3/8/07
Added info for last two Fire Souls in Night Palace 1.
Added Pirate Storm 6 Four Fire Soul Glitch

1.11: 3/10/07
Fixed order of Levitated Ruin 9

1.2: 3/15/07
Added Unlock info for Ring Skills Needed
Added easier method to get Night Palace 9's Fire Soul 2.
General Reread and addition of info

1.21: 4/6/07
Corrected Fire Soul Order for Sand Oasis 9
Added easier way to get some Fire Souls in Skeleton Dome

1.22: 4/8/07
Corrected numbering for Sand Oasis 9
Added another Time Break tip

1.23: 4/21/07
Corrected Levitated Ruin 3 error
Simpler Pirate Storm 5, Fire Soul 3 method
General reread/tweaking
Added my Wii Code, if anyone cares...


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(c) Angnix (Angela Petersen) 2007