Shining in the Darkness (c) 1991 Climax Walkthrough v1.0 by: TheStarbird e-mail: [email protected] website: http://www.rpgclassics.com/~hideout Copyright 2007 Eric Starbird This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. =============================================================================== To easily use this walkthrough, use the find option on your internet explorer and type in the exact title of the place you want to go to from the index. =============================================================================== Index: I. Introduction II. Characters a. You b. Milo c. Pyra III. Walkthrough a. Level 1 b. Cave of Strength c. Cave of Courage d. Cave of Truth e. Cave of Wisdom f. Level 2 g. Level 3 h. Level 4 i. Level 5 IV. Enemies V. Weapons a. Swords b. Staves c. Axes d. Flails e. Whips f. Lances g. Shield-Handed VI. Armor a. Body Armor b. Helmets c. Shields VII. Items VIII. Spells a. Attack Spells b. Defensive Spells c. Field Spells IX. Tips & Tricks X. Thanks =============================================================================== II. Characters =============================================================================== Below are short descriptions of each character, followed by their stats. What is given are their initial stats, along with a +(#-#)x, meaning that for each time they level up (x), the earn # amount of points for that stat. For instance, your starting HP would look like this: HP (1st): 24 + (6-10)x This means that you start at 24 HP, but gain anywhere between 6-10 HP per level. The (1st) after the HP means that your HP stats are the best of the 3 characters. ------------------------------------------------------------------------------- a. You ------------------------------------------------------------------------------- The nameless hero of this story is none other than... YOU! That's right, you are the hero of this game. You are the son of the King's most trusted Knight, Mortred, and are sent out on a quest to find the Princess Jessa. As important as you are, there are a few things about you to add to the list. 1. You are super strong. Most monsters you encounter in the game will be destroyed in one hit by you 2. Your HP is high compared to your comrades... which is good because... 3. Your Defense is the lowest compared to your allies, and you will be taking a lot of the damage. 4. You are the slowest in your group. Until you reach higher levels, your friends and foes will all get a shot off. 5. You cannot use magic. So, basically, all you are really good for is attacking and running. It's good to be a knight. Lol. Stats: Rate: HP: 24 + (6-10)x 1st MP: 0 3rd ATK: 18 + (3-5)x 1st DEF: 4 + (1-3)x 3rd IQ: 8 + (2-4)x 3rd Speed: 8 + (2-3)x 3rd Luck: 6 + (1-3)x 3rd The bad news is, aside from HP and ATK, you're the worst statistical character in the game. The good news is that your equipment will more than make up for it. ------------------------------------------------------------------------------- b. Milo ------------------------------------------------------------------------------- Though nobody can be as strong as you are in this party, Milo is 2nd on the list in terms of strength. Milo is basically a well-rounded fighter. He can do some decent damage, can use some powerful magic spells, and can heal your party of all that ails it. If Milo dies while in your party, hopefully you have an Angel Wing ready, because once you get him, he is very valuable to your party. In fact, he is more valuable than you, considering that if you die, Milo can still revive you, but if he were to die... well, you've got to go back to down, revive, and trek all the way back to where you were. Spell Chronology: Spell Level Heal 1 1 Vision 3 Detox 1 5 Heal 2 7 Blast 1 9 Quick 1 12 Burst 1 14 Detox 2 15 Screen 1 16 Blast 2 17 Quick 2 18 Revive 1 20 Heal 3 21 Burst 2 22 Desoul 1 23 Blast 3 24 Screen 2 25 Burst 3 27 Heal 4 30 Blast 4 32 Desoul 2 34 Revive 2 35 Burst 4 38 Stats: Rate: HP: 20 + (5-8)x 2nd MP: 7 + (5-7)x 2nd ATK: 13 + (2-3)x 2nd DEF: 5 + (1-3)x 2nd IQ: 15 + (3-6)x 2nd Speed: 10 + (2-4)x 2nd Luck: 12 + (2-4)x 1st Milo was just born to be runner-up to everything. He is, however, built tough to handle everything thrown at him. ------------------------------------------------------------------------------- c. Pyra ------------------------------------------------------------------------------- Pyra is a very interesting character, but don't let this little hot-head fool you. She is a very powerful spellcaster and very quick on her feet. She will always attack first (if her level is about even with yours), but because her attacks are so weak, she's more of a build-up for Milo to finish a monster off. She is the only one who can use a Whip, however, which means that while she has one, she can attack a group of monsters at once. This really makes the game a lot easier because any battle can be finished in two or less rounds, providing she can kill a monster in two rounds. Her strongest whip, the Hex Whip, does quite a bit of damage even late in the game. Spell Chronology: Spell Level View 1 Slow 1 1 Blaze 1 2 Sleep 1 4 Freeze 1 6 Blaze 2 8 Heal 1 8 Egress 12 Freeze 2 13 Slow 2 14 Bolt 1 15 Muddle 1 17 Sleep 2 17 Blaze 3 18 Peace 19 Heal 2 22 Boost 1 22 Freeze 3 24 Bolt 2 27 Blaze 4 31 Boost 2 34 Freeze 4 35 Bolt 3 36 Muddle 2 42 Bolt 4 44 Stats: Rate: HP: 16 + (4-7)x 3rd MP: 10 + (4-7)x 1st ATK: 8 + (1-2)x 3rd DEF: 6 + (2-4)x 1st IQ: 10 + (4-7)x 1st Speed: 12 + (3-5)x 1st Luck: 10 + (2-3)x 2nd She is basically the statistical opposite of you. Her equipment, however is somewhat lacking, so it all balances out in the end. =============================================================================== III. Walkthrough =============================================================================== The following here is a walkthrough of the entire game, broken down into each Level. Each section will have a map of the floor at the top of it, though you may have to refer back to the Level 1 map to get directions to the next 5 maps. Later on, you will have to flip back and forth between maps just to find what you are looking for. Note that the walkthrough is not entirely detailed, as the game itself is very straightforward. What is given is generally tips on how to defeat the level. ------------------------------------------------------------------------------- a. Level 1 ------------------------------------------------------------------------------- ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A#F ##### T ############## 3 # B# # ### # ## # # # # C#### # # SSSSSSS ### #### D## ####### #SSS S # # E## # # ### S #### ### F## ### ### ###### ##S # # G## # # # # S T ###### H#### 4 ######## ### S # I## # # # # # # ###### J## # ### # 5 # ### #### # # # K # # # D # # # # ## # L###### L # # # # ######## ## # M# # # # # # # # # # N#### ### # # # ### SSS# ###### O# # # # # # # # S # P# ## ## # # T # # SSSSSSSS# T Q # # # # # # # R# ## #####?### # T ########### S# # ##W # # T############ # ### # T T T # U# # T # # # # # # # # V###T ####### # # 2 # # ##### # W # # # # # # # X# ############ # ##### #####/# Y# # # # # # Z# ###### # ##### ####### # 1 # 1# # # # ### # # # 2###### T## # # # ##L## ##### 3# # # # ### # # 4###T ######### E # ########### Key: Treasure: E: Entrance J, A: Herb L: Locked Door W, G: Smelling Salts T: Treasure N, P: 100 Gold S: Slime 4, P: Morning Star D: Altar R, R: 100 Gold 1: To Cave of Strength X, T: Depoison 2: To Cave of Courage Z, T: Herb 3: To Cave of Truth 2, T: Wisdom Seed 4: To Cave of Wisdom N, U: Bronze Knife 5: To Level 2 D, V: Herb W: Grimwall H, 2: 50 Gold F: Fountain D, 4: Herb /: Temporary Wall ?: Kaiser Krab/Royal Tiara -Castle- As you start the game, King Drake of Thornwood will call you up to help him find his daughter Jessa. You will be given 200 Gold and be sent on your way. -Town- This is where you will be making all your pit stops in the game. There are a couple of things you want to do right now. The first is to stop into the Weaponry and spend your 200 Gold on a Short Sword. After you sell him your old Bronze Knife, head to the Alkemist and buy a couple of Herbs. Your next stop is the Tavern, where you will run into Old Vik. Let him talk for a bit, then head to the Shrine to save. Go back to the Castle. -Castle- You won't be talking long about how Jessa was last seen with your father, Mortred, when an dark being named Dark Sol crashes into the castle and says that he has the Princess inside the Labyrinth. After he leaves, you are allowed to enter the Labyrinth. -Labyrinth, Level 1- Level: 1 Monsters: Slimy Ooze, Cave Slug, Pit Worm You will be very weak to start off with, but your Short Sword should be able to kill any monster you start off against in one hit. Hang around the first couple of hallways near the entrance. You should only be fighting the above 3 monsters, as anything else will crush you. Stay near the door for a quick exit when your HP runs low. Try to go up to Level 3. -Town- Buy yourself a Gauntlet now, rest and save up. Head back to the Labyrinth. -Labyrinth, Level 1- Level: 3 Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly You can now venture a bit further to the west. There are a couple of Herbs and 50 Gold that you can possibly pick up now. Just stick around the southwest section of the floor until you reach Level 5. Exit again. -Town- Now buy yourself a Leather Helmet, then rest and save. Buy an Angel Feather and then return to the Labyrinth. -Labyrinth, Level 1- Level: 5 Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat, Killer Bee Now you'll want to explore the northwest side of the map. Don't attempt to face the Kaiser Krab yet, as he will still crush you. Try to earn about 650 Gold (the treasure chest containing 100 Gold should help) and make your way up to Level 8. -Town- Finish your equipment off by buying a Bronze Saber and a Fur Robe. Sell whatever equipment you don't need. Make sure you have a couple of Herbs and an Angel Feather. Rest and Save, then head back. -Labyrinth, Level 1- Level: 8 Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat, Killer Bee, Kaiser Krab You should easily be able to make your way to the spot where the Kaiser Krab appears. Boss: Kaiser Krab HP: 45 EXP: 40 Gold: 50 Item: Royal Tiara Beware, the Kaiser Krab does have double strike and can hit you very hard. All you can do is strike at it and use an Herb when your HP closes in on 20 or lower. Keep up your HP and when you have him beat, claim the Royal Tiara as your own. Exit the Labyrinth. -Castle- The King will recognize the Tiara as Jessa's and asks that you find her. There is a new person in the castle named Melvyl, who knows a lot about how to enter the Labyrinth Proper, which is where Jessa is believed to be held. Whatever you do, do not talk to Tristan, else you will lose the Royal Tiara. You will be asked to form a party. -Town- Enter the Tavern and you will see Pyra and Old Vik getting into a fight. Soon after, Pyra will join you, but not before running into a man named Gila, whom Pyra hits with a Slow 1 spell before he leaves for the Labyrinth. Rest at the Tavern and head to the Shrine, where Milo will await and then join. Give Pyra the Royal Tiara to equip. You should buy a Short Axe for Milo before heading back to the castle. -Castle- After you have formed your party, you will be given the Dwarves Key, which will allow you access to the Cave of Strength. -Labyrinth, Level 1- Levels: 8 & 1 Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat, Killer Bee Again, stay near the entrance for a little bit. Monsters will appear in larger numbers now that you have the added help. You shouldn't have much of a problem getting Milo and Pyra up to around level 3 or so. After you get them that high, you can use the Dwarf�s Key at V, 2 to unlock the door. The monsters on the other side are a bit stronger, so continue to stay close to this door. Fight around until Milo and Pyra reach Level 8 themselves, then head back to town. -Town- There are only two more items for you to buy. Get a Sword for yourself and a Leather Shield for Milo. Give Pyra your old Bronze Saber. Rest and save. Current Equipment: You: Sword, Fur Robe, Gauntlet, Leather Helmet Milo: Short Axe, Cotton Robe, Leather Shield Pyra: Bronze Saber, Cotton Robe, Royal Tiara -Labyrinth, Level 1- Levels: 8-10 Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat, Killer Bee, Kaiser Krab, Scavenger, Mad Gnome Head towards the bronze door again and make your way to the Cave of Strength, grabbing the three treasures above if you wish to. Be careful about left turns, as you may end up face to face with some more Kaiser Krabs. ------------------------------------------------------------------------------- b. Cave of Strength ------------------------------------------------------------------------------- Upper Floor: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A1 #####T T## # ##### ######### B# # # ### ### # # C## ####### # # # ! # ##### D # ####### # ### # T#### # # E## ## # # # # # # ### F############ ### # T F # # # G############ # # G ### # ##T H## # ### # # # I## ####### # # # ##### ##### J## ####### ### ### ? # K # # # # ##### ## ## L## # 2 # ######### # ## # M# # # # # ## ## # #F # #### # NT F# ##### ##### # # # #### # O # # ##### # #F # #### # P######## # # # # ######## Q## # # # ##T # T## #F ## R# O O # # ## ## ## S###### ##### # ######### ## ## T# # # # # ## ## ## U# T##### T## # ###### ######## V# # ## ######## W######## ### # ### ## X# # # # # # # ## ######## Y# T # ## # # # # # #### # Z# # # ## # ##### # ## ######## 1# # # ## # # ## 2# ### ## ###T T### ## # ###### 3# # ## #### # # # 4##### ############### ###### T Key: Treasure: 1: To Level 1 H, A: Chestbeak 2: To Lower Floor J, A: Wisdom Seed T: Treasure T, D: Wisdom Seed F: Fountain T, F: Forbidden Box G: Iron Gate 4, G: Short Sword ?: Gila A, N: Chestbeak O: Pit L, Q: Wisdom Seed !: Finish P, Q: Depoison C, U: Herb J, U: Mithril Ore C, Y: Chestbeak M, 2: 100 Gold O, 2: Smelling Salts 4, 4: Woven Robe Lower Floor: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A B C D E F G H I J ##### K # # # L 2 # T M # N # O # P # ### Q # # # R X X # S # # # T ### # U V W X Y Z 1 2 3 4 Key: Treasure: 2: To Upper Floor J, L: Healing Fruit T: Treasure X: Pit Landing -Labyrinth, Cave of Strength- Levels: 8-10 Monsters: Chestbeak, Killwave, Darkbat, Widowfang, Neanderthal, Killerbee, Scavenger, Mad Gnome, Cave Goblin, Dark Hermit, Kaiser Krab, Triklops, Vampyre, Punkinhead, Vile Ooze, Skeletar, Deathguide Beware what you are opening for treasures here, as some of them contain Chestbeaks. These pesky monsters do hit hard, but can easily be defeated with Sleep or Slow. Defeating one lands you a lot of Exp, and there are 3 in this dungeon. Make sure you carry an Angel Feather with you at all times. If anybody dies while in the cave, use it to return to town and start all over. It's better than trying to crawl back and dying on the way, thus losing half of your Gold. Looking into every chest is a good way to fight and earn Exp and Gold, even if you know what the chest will contain and even if you don't like it. This will allow you to build up your levels so that the challenges become easier. Don't worry if you have to make a few trips in and out. This gives you a good chance to upgrade your equipment. Make sure you find Gila at (X, J). Gila is the person that Pyra put the Slow spell on earlier. He seems to be wounded, but he will help you out if you bring him back to down. Do so and he will join as a non-playable character. He can automatically attack once in a while, and his attacks are usually kill-shots, so the extra attack can help. When you return to town with him, he will tell you that he's been looking for the Orb of Truth. Get what treasures you can get, though you won't be able to get the Mithril Ore or the Forbidden Box. Once you are ready, visit the Alter at (R, C) and press up. You will be sent back to Level 1. -Labyrinth, Level 1- The wall to the right of the stairs leading to the Cave of Strength will be gone now. This will allow you to go towards the Cave of Courage next. However, before doing so, return back to town. -Town- As usual, rest, save up, and make sure you have an Angel Feather. Depending on how much money you get from the Cave of Strength, upgrade your equipment accordingly. Though your equipment could differ slightly, depending on how you play, this is what I recommend as a minimum. Current Equipment: You: Sword, Leather Armor, Leather Shield, Leather Helmet Milo: Short Axe, Fur Robe, Leather Shield, Woven Hood Pyra: Bronze Saber, Hemp Robe, Royal Tiara If you've been offered a Morningstar, don't take it, as you can get a free one very soon. Head back to the Labyrinth. -Labyrinth, Level 1- Levels: 13-15 Monsters: Slimy Ooze, Cave Slug, Pit Worm, Man-Ape, Dark Jelly, Dark Bat, Killer Bee, Kaiser Krab, Scavenger, Mad Gnome, Deathguide, Punkinhead, Skeletar, Vile Ooze, Stinger, Killer Gnome Make your way back to the entrance to the Cave of Strength, but this time, take the path that was unveiled by the wall coming down. If you wish to walk through the slime (1 step or turn drains 1 MP from Milo and Pyra, so be careful), you can get the Morningstar at (4, P). Give this to Milo and then, unless you need to rest, head to the stairs leading to the Cave of Courage. ------------------------------------------------------------------------------- Cave of Courage ------------------------------------------------------------------------------- Upper Floor: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 ASSS ###### T########## ##### 1 BS S # # # # # # # # CS S # ############ ##L## # ### DS S # # # ES S ################## ##### # FS S # S # # # # GS S ####T SSSSSS # ##### L ### HS S S # # # # # I# SSSS#####SSSSS ####### ### # J# # # K#########T ####### T ####### # L # # # # # # # # M### ### #### ##### # ### # # # N# # # # # # # # # ### # OT T T T # T######### # 3 # # # P # # # M # Q######### ########## ##### # R# # # # # S######### # # TG## # ######### T S # S # # # # # # # UT S # S # ### SSS# # 2 ####T # V# S # S # # S # # # W# S # S # T # S ## # #SSSSSS # X# S # S # # # SS## # # # # Y# S # S # # # # # # ####T # Z# S ! S ####### # F# # # 1# S S # # # ##### # 2SSSS SSSS ######## # ### # ### 3S S S S # # # 4SSSS SSSS ###################T Key: Treasure: 1: To Level 1 L, A: Wisdom Seed 2 & 3: To Lower Floor I, G: 50 Gold T: Treasure J, K: 100 Gold F: Fountain T, K: Smelling Salts G: Iron Gate A, O: Angel Feather M: Tortolyde/Orb of Truth C, O: Woven Robe O: Pit E, O: Chestbeak L: Locked Door G, O: Morningstar S: Slime K, O: Depoison !: Finish O, S: Demon Staff A, U: Bronze Shield 2, U: Wisdom Seed K, W: Smelling Salts 2, Y: Woven Hood 4, 4: Healer Fruit Lower Floor: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A B C D E F G H I J K L M N O # 3 P # # Q ##### R # S # T # U 2 ### V # # W ### X Y Z 1 2 3 4 Key: 2 & 3: To Upper Floor -Labyrinth, Cave of Courage- Levels: 13-15 Monsters: Killer Gnome, Stinger, Vile Ooze, Deathguide, Wild Orc, Hydrax, Clodhopper, Killwave, Chestbeak, Grimfowl, Nightstalker, Cyblok, Minotaur, TORTOLYDE You will probably end up making 4 or 5 trips into this Cave, depending on how well you are handling the fights. The first thing you will want to do is to find the Tortolyde and defeat him. By taking the door that leads south (unlock it with the Dwarves Key), follow the path south until you reach a path going west. Follow it to the stairs. Follow them to another set of stairs going back up. At (1, N) you should see something roll across the screen. Heal up and then go to it and you will face Tortolyde. Boss: Tortolyde HP: 85 EXP: 100 Gold: 80 Item: Orb of Truth The battle isn't insanely tough, though watch out if Tortolyde tries to double strike you. Most likely he will try to cast Quick on the first round, which gives you ample opportunity to destroy him in a round or two. Have Pyra cast Sleep on him for a couple of rounds, unless you need to heal, then have her do that. If Sleep hits, the battle won't last very long and you will be awarded with the Orb of Truth. After the battle, head back to town and upgrade your equipment again if need be. Make another trip to the Cave, but this time, head through the western door. Attempt to get the 5 treasures beyond the halls of slime (which start at K, F). If you need to leave again after getting everything there, do so. Again, crack at the western path, even though it is the longest. This time, try to go for the Bronze Shield in the corner (by the slime of course) and give it to Milo. From here, you are close to the Alter, but again, you haven't explored everything yet. Head back out and rest in town again. For the last trip(s) for this cave, take the southern path. Grab any treasures that you have missed and make your way for the alter. Press up and you will return to Level 1. Head back to town. -Town- Again, upgrade your equipment. Hopefully, you are offered a deal for a Thorn Whip at the weapon shop. If you aren't, fight around in the cave of Courage until you get 5500 gold so that you can buy it. If it's still not offered, exit town and try again. This weapon for Pyra will make the fights a lot easier. As a minimum, you should have the following equipment. Current Equipment: You: Long Sword, Chain Mail, Leather Shield, Bronze Helmet Milo: Sword, Leather Armor, Bronze Shield, Woven Hood Pyra: Thorn Whip, Hemp Robe, Royal Tiara Sell the Dwarves Key to make some extra room. You won't need it again. Rest and Save and head back to the Labyrinth. -Labyrinth, Level 1- Levels: 17-19 Monsters: Grimwall, Hydrax, Grimfowl, Toadstool, Nightstalker, Dark Wing, Minotaur Where you want to go now is to (P, S) (check Level 1 Map, it's not too far from the entrance). You will notice at the end that the wall is now glowing. Use the Orb of Truth here and a monster will pop out of the wall. This is Grimwall. He will be tough at first, and he will hit hard, but it's still nothing Slow or Sleep can't handle. Kill him in a couple of rounds and the wall will disappear. From there, just head straight to the Cave of Truth at the northeast corner. ------------------------------------------------------------------------------- Cave of Truth ------------------------------------------------------------------------------- ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 AT### #########T ############## B # # # # # F # C## ####### #### ### #### S # D# # # # ## # # # # ! SS# E##### ## ## # # ! # #### # S # F ## ### #### # # # # S # G### # # # # # # T I# # S # H# SSSSS # # # # # # # # S # I# S # # ### # # ?L## # T # JT ### S # # # # # # # # K # # S ##### ### ###### ##### L# # ### # M# # # ### ################## N##@## ### # # # # # O# # # ### #F #####T TG## # P# # ### ### F # # Q# # # # # # ########## # R##### ##T ##T #S# # # # S # # # SSSSSSST # # T### # T## # T#### S # # U # # # # # SSSSS ###@## VT ##@#### # ### # S # W# # ### # # SSSSS##### # X### ### # # S # # # Y# # # # S # T## ### #F ### Z######### # S T # # # # # 1 # # S S # # # # #### 2### # ##### SSSSS # ##@#### # 3# # # # S # # # 41 ### ######################## Key: Treasure: 1: To Level 1 A, A: Chain Mail T: Treasure O, A: Ghost F: Fountain U, G: Rune Key G: Iron Gate 2, I: Battle Axe ?: Doppler A, J: Healer Fruit L: Locked Door W, O: Ghost !: Finish Y, O: Magic Ring @: Spinner I, R: Wood Staff S: Slime M, R: Depoison I: Niche (place Idol here) Z, S: False Idol G, T: 50 Gold M, T: Smelling Salts A, V: Wisdom Seed Q, Y: Angel Feather O, Z: Ghost -Labyrinth, Cave of Truth- Levels: 17-19 Monsters: Grimfowl, Toadstool, Nightstalker, Dark Wing, Minotaur, Bullsnout, Tombwalker, Deathgrin, Ghost, Cyblok, Sea Stallion, Ostrik, Dark Wizard, Jackobutch, War Lizard, Death Rattle, DOPPLER The game may have been easy for you during the first three levels, but now playtime is over and the real challenge beings. There is only one floor, so there are no pits to worry about here. However, the game now introduces the spinners, which will spin you 270 degrees from the direction you are facing and will send you that way. So, if you are facing north, you will end up going west. If you are facing south, you will go east, and so forth. The trick to make this go by quicker so that you don't have to turn around and use the spinner again to get to the direction you want to go (for instance, you want to go east, but you are facing north, so you'd normally have to use the spinner 3 times) is to walk backwards onto the spinner. For instance, you are still going north, but since you are facing south, you will end up east. But yeah, don't let the spinners confuse you. Like any other level from here on out, you will be making multiple trips. Lucky for you that you have the Thorn Whip to make these battles easier. By giving Pyra this weapon, she can attack a group of monsters, allowing her to kill them in 1-2 rounds while you and Milo finish off another group of monsters by yourselves. The chestbeaks are gone and Ghosts now inhabit the chests. Be VERY careful of them as they can use Desoul 1 on you. Again, try to get them to sleep or slow them down to make it easier. You absolutely NEED to get the False Idol located at (Z, S). You cannot get to the next trial without it. You will have to go through some slime to get to it, but it shouldn't be much of a problem. Starting at (I, G), you will see a large open room. Don't let it fool you, as there are many places that when you step, a wall will come down and block your path. The maps I have given shows what the path will look like when all the walls are down. Don't panic if you think you're lost though. Grab the Chain Mail if you wish to have some extra money. After the room of falling walls you will find the Alter... except for the fact that it remains motionless. Use the Orb of Truth on it to open it up and reveal the remainder of the cave. After you take a couple turns from the false alter, you will hear a voice. It is Princess Jessa, but she is behind a gate. She says that if you put the False Idol in the niche up ahead, the gate will open. Before you do so, make sure you are fully healed (else go back and rest up). Use the False Idol at the Niche to open the gate. Go around to get her and she will reveal that she is not Jessa, but is Doppler! Boss: Doppler HP: 150 EXP: 300 Gold: 130 This battle can be a pain, but like any battle before it, by using the right combination of spells, this monster will fall. Casting Quick 2 and Sleep/Slow will make the battle go by a lot easier. Doppler will hit hard, but he is slow, so use that to your advantage. Freeze 2 and Bolt 1 work real well against him. Once he is defeated, grab the Rune Key from the chest behind him. The rest of the path is pretty straight-forward. There is a Battle Axe beyond the slime right before the Alter that you should get for Milo. Once you reach the real Alter, press up to return to Level 1. Then head back to town. -Town- Hopefully you've been keeping tabs on upgrading your equipment. This is what you should have by now. Current Equipment: You: Long Sword, Bronze Armor, Bronze Shield, Bronze Helmet Milo: Battle Axe, Chain Mail, Madu, Fur Hood Pyra: Thorn Whip, Hemp Robe, Wood Shield, Royal Tiara The Wood Shield is a deal that the Armorer will offer you. Since this is the last trial before entering the rest of the labyrinth, you will need all the defense you can get. By getting the Madu for Milo, his attack and defense will go up a bit. You won't be keeping this item for long, but it is handy for the time you need it. Some people take the deal of the Long Spear when offered. Trust me and don't take it. It does offer a lot more attack than the Battle Axe and Thorn Whip, but paying almost 10000 Gold for it is not worth the cash. Rest and save, and when you are ready, head back to the Labyrinth. -Labyrinth, Level 1- Remember where you fought the Kaiser Krab? The entrance to the Cave of Wisdom is just beyond the door to the west of it. You can either make the trek there like you did the first time, or defeat the Grimwall and just head left after it (makes the trip shorter). Either way, use the Rune Key to open the door then head into the cave. ------------------------------------------------------------------------------- Cave of Wisdom ------------------------------------------------------------------------------- Upper Floor: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A######### ##T ##5 T########### B# # # # # S C# 4## G # # ### #O# ### O### S D# # T # ###O### ###O#### # S E# ##### # # ### ### O O## S F# # # # # T### # # S G# v ### # ##### T## #O#### S H# # # ### # #### # O S I### # SSSS# ### # ### # J# # ### # #O###O###O # # K# ##### ####### ### ### #### # L# F S # M# O##### # S ##6 !####### F# N## ### S # # # O # ####### # S ##### ######### P## # # # S # # # # # Q # # v ###O#O### S # ##o## # # R## # v # ##### # S # # # # # # S # # v #O # O# S # ##### # # T## # v ## ### ## S # # # # U # # v O##O #O#O # ####### ### V#### v ## ### ## # # W# v # T # # # ####### ##### X#### v # # O # # # # # # Y# # v #####O### ##TO##### 1 2 Z## ^ # # # 1 # ###?# # ##3 ####### ### T 2#### # # # # # # # G 3# T # # # ### ### # ### # # 4########## ###O### # ### ##### Key: Treasure: 1: To Level 1 M, A: Ghost 2-6: To Lower Floor S, A: Mithril Ore T: Treasure G, D: Map 2 F: Fountain U, F: Dark Block G: Iron Gate Q, G: Steel Saber ?: Dai J, W: Map 1 V & ^: One-way Doors T, Y: Herb Water O: Pit 4, 1: Ghost S: Slime F, 3: Smelling Salts !: Finish Lower Floor: ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A 5## B # C##4 ### #x######x# T D# #x# #####x#### # E############### ######x##x # F # ########## # G # #######x## # H # ###### # I ##### ### ###### # J # #x# #x###x # K ^ T #### ######## L # # # M x## # 6## N # # O ##### P # Q ###x#x### ####x R # # S #x#####x# T # # # U x #x##x x V # # # # W # ##### # X # x # Y #####x##### x####### 2 Z # # # 1 3## ### 2 # 3 # 4 x### Key: Treasure: 2-6: To Lower Floor 2, C: 200 Gold T: Treasure G, K: Fire Sword V & ^: One-way Doors x: Pit Landing -Labyrinth, Cave of Wisdom- Levels: 20-22 Monsters: Ostrik, War Lizard, Jackobutch, Smoke, Cokatoris, Sorceror, Tarantia, Mazerunner, Nightwraith, Fungoid, Driffid, Ghost, Sea Stallion, Krusher Just a note, don't attempt to upgrade any equipment when you return to town. You'll see why later, just stick with what you've got. This is by far the most annoying level in the game, just because of all the trap holes that look like floors but indeed will drop you like a bad habit to the floors below. There are only 2 places where I recommend this, but I will tell you later. My map does show you where all the holes are, so keep that in mind. At (J, W) you will find Map 1. By using it, you will see all the holes in the area you are in. Refer to it if you are indeed lost (though you shouldn't need to use it, but it is extra money). The first hole I recommend you take is located at (E, M). Once you fall, you can go either north to the door or east. East takes you to a chest containing a Fire Sword, which is twice as powerful as your Long Sword. Now you can take the door and then take a left which will take you to the stairs. Back at that floor, you can take a left to get Map 2. Take this time to return to town and rest. After returning to the cave, instead of going to the hole you were at before, go south until you reach the set of doors located at (F, Q). Follow these doors until you find Dai. It seems that he has gotten lost in the cave and wishes to head back home. He will join your party. Like with Gila before, Dai will get some attacks in... and he will do probably about 1-2 damage per shot. Um, yeah. Take him back to town as soon as you can. The place where Map 2 shows the holes starts at (L, D). Navigate your way through this maze, making sure you grab the Steel Saber and Dark Block on your way. The hole you want to take is located at (R, J). From there, take the stairs back up. The rest of the cave is pretty easy to navigate. Grab the Herb Water before making your way to the Alter. Also, before you reach the Alter, go to the eastern hallway and walk past the slime until you reach the chest with the Mithril Ore. Grab it, then head back to the Alter. Press up and you'll go back to Level 1. Head to the castle. -Castle- It seems that after you completed the last trial, Melvyl ran away. Talk to everybody to find out how to enter the Labyrinth Proper and to learn about the Arms of Light. Head back to town. -Town- By now you should have plenty of money in stock. The Trader is now open for business as well, which will be where you'll do most of your shopping from now on. The Trader can also fix broken items (if you've used a magical item too many times, he can fix it if it isn't beyond repair) and he can craft equipment from Dark Blocks and Mithril Ore. Since you have one of each, have him craft a weapon for Pyra with the Dark Block, and a Shield for Pyra from the Mithril Ore. It will probably cost around 30000 Gold, but you've probably got that tucked away somewhere. If not, just fight around in the Cave of Wisdom some more until you do. What will result is the Hex Whip and Mithril Shield. The Hex Whip, though it will curse Pyra, is very powerful. It is as strong as the Fire Sword and can attack a group of monsters just like the Thorn Whip. This will be her last weapon that you should ever get her. Also, you can cell the Rune Key now. You should have the following equipment by now. Current Equipment: You: Fire Sword, Iron Armor, Wood Shield, Bronze Helmet Milo: Battle Axe, Bronze Armor, Madu, Fur Hood Pyra: Hex Whip, Leather Robe, Mithril Shield, Royal Tiara Rest and save, then head back to the Labyrinth. -Labyrinth, Level 1- Fight the Grimwall to get it over with, then head to where you fought the Kaiser Krab. Face North and follow the pots of fire to the alter, which will give way to the warp to the Labyrinth Proper. ------------------------------------------------------------------------------- Level 2 ------------------------------------------------------------------------------- ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A##### ##### B# # D D # # C### # # ############## # # ### D # ### # S # ### # E### v T SSSSSS T ^ ### F# ### # # S # # ### # G### # ### ########## ### ##### H# # # I####@#### ##### T### T SSSSS # J # # # # ##S # Kx ##### ### 1 ##T F# SSSSS # L# # # # # # # # F S # M### M# # ##### T#########SSS# N # # # O#### ####### ########x###### # P# M # # # # # # # # # Q#F ####### ##### T######M# # R# # # # # S# ##### # ##### # ##### T#M# # T# M # # # # # # # # # # U# # # # # # T # ##x 2 #$ M# # V# T # T ### # # # # # # # W# # # # # ##### T#M# # X# ######## # # # # Y# # # # # # x ### # ###### # Z# ### # # # # # # # # # # 1# # # # T # # # # # # # ## # # 2# ### # G # ##### # # ###### # 3# # # # # # ## # 4####### ########### ########## Key: Treasure: 1: To Level 1 K, E: Magic Hood 2: To Level 3 T, E: Angel Feather T: Treasure Q, I: Healer Fruit F: Fountain V, I: Fire Staff G: Iron Gate Q, K: Mithril Ore V & ^: One-way Doors Q, M: Smelling Salts S: Slime T, Q: 300 Gold $: Gold Fountain Y, S: Worn Robe D: Door to outside M, U: 500 Gold @: Spinner C, V: Great Axe M: Sentinel G, V: Depoison x: Pit Landing Y, W: Sun Armor I, 1: Barrier Ring -Labyrinth Proper, Level 2- Levels: 23-25 Monsters: Cokatoris, Driffid, Fungoid, Sorceror, Maligator, Billow, Reaper, Mantoro, Deadhead, Demi-Wight, Berserker, Mandrake, Salamander, Kamil, Deathserpent, Wingblade, Brikeye, Sentinel, Kromeball, Headhunter Now the game gets really fun (the music makes the difference, trust me). The monsters do get stronger, but the Hex Whip should be able to take care of most of them. Just follow the same strategy you've been following with the whips. If you find the monsters are getting too hard for even the whip, have Milo follow Pyra's attacks with a Blast 2 or 3 spell. To the east of the teleporter is another Mithril Ore. Since you probably do not have the money yet to make anything out of it, just hang onto it. When you have around 25000 Gold, head back to town and create a Shield for Milo. At this time, the Alkemist might also offer a Mithril Ore of her own. Buy it and make a helmet for Pyra. This will create the Mithril Hood. Pick up any treasure you see during your venture. Make sure you pick up the Great Axe for Milo. You will have to fight a Sentinel for it (they do hit hard, so use Sleep/Slow to fix their wagon). When you reach the door, you will be taken to the east half of the floor. Here you can pick up the Magic Hood from behind the one-way door and past the slime (give it to Milo) as well as the Fire Staff (which is good for some free spells and some money. Be VERY careful while walking down the hallway going south. You will most likely run into Kromeballs, and they WILL hurt you very much. If you're not prepared, they will kill you. Use Slow or Sleep on it to make the fights easier. Boost helps as well as it will allow you to do more damage to it. If you don't kill it fast enough, it will explode and do around 100 damage to each of your party members. There will be a place towards the end where there are a bunch of Sentinels blocking various hallways. The one you want to face is located at (1, W). Defeat it and the Sun Armor is yours for the taking. Be very careful when you see a hole in the ceiling. Sometimes Head Hunters pop out and attack, and they will hurt worse than the Kromeballs. The easy way around this is to walk backwards until you are under the hole, then turn around and walk straight. Near the stairs you will see a Gold Fountain. Keep this in mind and head up the stairs. When you are at Level 3, warp out and head back to the Castle. -Castle- Here you will meet Xern, a wise old wizard. He will tell you that Melvyl is really Dark Sol himself! Xern will also give you the Medallion, which is VERY VITAL to your progress. When you see a Gold Fountain, you can place one half of the Medallion in it and then use the other half from ANYWHERE to return to that Gold Fountain. However, to use it in another fountain, you first have to retrieve the other piece, so just keep the piece in the fountain until you found the next fountain and are certain you can get to it without any trouble. Head back to town. -Town- Rest and save at the town. You should be able to upgrade your equipment once again. You should have at least this. Current Equipment: You: Fire Sword, Sun Armor, Steel Shield, Steel Helmet Milo: Great Axe, Bronze Armor, Mithril Shield, Magic Hood Pyra: Hex Whip, Leather Robe, Mithril Shield, Mithril Hood When you are ready, head back to Level 2. -Labyrinth Proper, Level 2- Just make your way back to the Gold Fountain for now. Use the Medallion there, then head back to town to rest up. Use the Medallion from town to return to the Gold Fountain, then head back up the stairs. ------------------------------------------------------------------------------- Level 3 ------------------------------------------------------------------------------- ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A##G## ########### #### ######x B# ### ### # # C# ### ####### ## x # ####x D# # ### ### # # # E# #F ## ### # ### ## ##>## F# # # ### ### # # # # # G# # ## ## #### F# # ## SS# H# # # # ### S S # # # # IT ### ##### ## S S ## ## ##GT# J # S S # # # # KO ### ##### ## S S ## # ## SS# L# # # # ### S # # # # M# # ## ## ### ### ## ##<## N# # # ### ### # ## # # # O# ## ## ### # ## O # ## ## P# # ### ### ## # # # Q# S## #####M# #### ## #W#T R# S ### # # # # SW S # ########### ### ### #### T# # # # # # # UT ### ########### O 1 # # #### V # # # # # # # W### # # # T ###T $# # # #### X# ### # # # ##### # Y### # ### O 2## # 3 # Z# ####### # # # ? ## ### # # 1x # # # ##T # # T ### x 2T ######### # #### G # 3 # # # # # # ### # F F # 4T########## ### ############## Key: Treasure: 1: To Level 2 A, I: Light Shield 2 & 3: To Level 4 3, I: Light Helmet T: Treasure 4, Q: Ice Staff F: Fountain A, U: Storm Sword G: Iron Gate K, W: Herb Water V & ^: One-way Doors P, W: 500 Gold S: Slime Q, 1: Great Flail $: Gold Fountain X, 1: Mithril Ore @: Spinner A, 2: Mystic Rope M: Shell Beast A, 4: Healer Fruit W: Grimwall O: Pit x: Pit Landing ?: Blackbone -Labyrinth Proper, Level 3- Levels: 27-30 Monsters: Deathserpent, Mandrake, Kamil, Sea Stallion, Wingblade, Tommyhawk, Grim Specter, Hellknight, Mad Tut, Battle Oxe, Kromeball, SHELLBEAST, Soulthief, Scizzar, Necormancer, Living Dead, Dreampuff, Bloodrooster, Demonika, Gryphon, Troll, BLACKBONE Right now, your main priority is to get the elusive Mystic Rope. The way you do this? You have to go through the Shellbeast first. Take your time here, since now the monsters are going to start to appear more often and will hurt you more and more. Leveling up on this floor is key. Try to combo Pyra's Whip attacks with Milo's Blast spells to make quick work while you take out one monster at a time. The center corridors wind around in a weird spiral-like shape. Deep along this path is the mighty Shellbeast. Boss: Shellbeast HP: 335 EXP: 1500 Gold: 500 Much like the Tortolyde, the Shellbeast is a monster you will only have to face just the once. However, the quicker you kill him the better. Have Pyra start off with Sleep and pray that it hits as Milo casts Quick on yourself. Make sure you heal when needed and just keep up the attacks after that and the Shellbeast should fall quickly. If you have enough power, make your way to (A, 2) to grab the Mystic Rope. Now you can do one of two things: You can use the Mystic Rope now to climb up to Level 4 and grab the Enduro Staff at the end of the hall, or just leave the Labyrinth and head back to town. -Town- If you've sold it already, grab the Dwarf Key and rest up. Save and head back to the Labyrinth and to the Cave of Strength. -Labyrinth, Cave of Strength- If you need to look above at the map again, do so. What you need to do is fall down the hole at (H, R) and then use the Mystic Rope to come back up. Step on the other side of the hole and you'll soon be at a chest containing a piece of Mithril Ore. Head back to town. -Town- Sell the Dwarf's Key again and head to the Trader. This time, make some Armor for yourself. You will receive the Mithril Armor, but give it to Milo. Rest and head back to the Labyrinth, this time going back to Level 2. -Labyrinth Proper, Level 2- Here you will want to use the Mystic Rope at two places. The first being at (O, Y) where it will take you to Level 3, which leads you to the Great Flail, which is a great weapon for Milo (even though it is a bit weaker, but given that fact you can strike twice with it, making it a perfect match for following after Pyra's attack). Once you have it, fall back down the hole and make your way to (A, K). Use the Rope here back up to Level 3, where you can follow to... a dead end? Nope, just use the Orb of Truth here and smash the Grimwall to reveal a chest with the Storm Sword. This will be the 2nd strongest sword that you will ever have, so make good use of it. Head back to town. -Town- Save and rest, selling any unwanted equipment that you have. Make sure again that you are carrying an Angel Feather. Warp back to Level 3. -Labyrinth Proper, Level 3- With the Great Flail and the Storm Sword, the battle should be getting a bit easier now. There is another Grimwall at (1, Q) that you can defeat to obtain an Ice Staff if you would wish. At (2, E), there is a one-way door that you can take. This door will lead you to the chest that is behind the Iron Gate that you passed to get to that door, and in that chest is the Light Helmet. Make sure you equip it immediately. If you need healing, make sure you exit out and head to town. Before going too much beyond that point, try to get Pyra up to at least Level 34... just trust me on this. After you get the Helmet, head to (4, A) and use the Mystic Rope to go up the hole. Follow on Level 4 to the other hole and come back down. Make sure you keep your HP up around here. Follow the path provided until you reach the area near the stairs. You are so close to Level 4... however, somebody doesn't want you to go up. Boss: Blackbone HP: 435 EXP: 3000 Gold: 2500 Have a load of fun with this battle. Blackbone is NOT very easy. Start out with Pyra casting Boost 2 and Milo casting Quick 2. Blackbone has a double strike attack, so make sure you are keeping Milo on hand to heal when needed. Have Pyra cast Blaze 4 on Blackbone to deal massive damage. If you run out of MP for Blaze 4, start working with Slow and Sleep. Blackbone should eventually fall. After you kill him, head back to town. Rest up and save, then warp back to Level 2. Go up to Level 3 and then walk to (V, C). Use the Mystic Rope and follow the hallway to a Guardian. These red Sentinels hurt a lot more, but it's still nothing that sleep and slow cannot cure. Grab the Elven Hood from the chest and go back to town, saving and resting. Give the Elven Hood to Milo. Last trip I promise. Grab the Medallion from the fountain and head back to Level 3. If you go to (4, 1), you can use the Mystic Rope to lead you to a set of stairs and some Holy Water. The stairs will lead you to a piece of Mithril Ore. Head back to where you faced Blackbone. Beyond the stairs is a Golden Fountain. Use the Medallion there and then head back to town. -Town- Use this piece of Mithril Ore to craft Pyra a piece of Armor, which will end up being a Mithril Robe. Make sure you have the following equipment now: Current Equipment: You: Storm Sword, Sun Armor, Steel Shield, Light Helmet Milo: Great Flail, Mithril Armor, Mithril Shield, Elven Hood Pyra: Hex Whip, Mithril Robe, Mithril Shield, Mithril Hood When you are ready, head to the Castle. -Castle- Here you will see a battle scene between Dark Sol and Xern. Just enjoy the battle that they put on and learn some more about the power that Dark Sol possesses. ------------------------------------------------------------------------------- Level 4 ------------------------------------------------------------------------------- ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A##### # ##O B# # # D # # # C# # # # ######x## ###O # # ##O D### ### # # # ### E# # T#W## # #M#T # ### F# T 6 x # # # # # # # G# # # # #SSSSS# # #### # # # # H# ##### # # ##### # I# # ######@##### # J# ####### # # ##### # K# # $ # # # T## # #### # # # # L# 3 # # # # # # # # 5 # # M# ? # T # T## # #### x # N### G B # # # # ### # O # # # ####### #####@## ##### PT ##### # # # # # # Q# # # # T## #### # ####### R##### # # # # # # # S# # # # # T## ###### ##### # T ### # # # # # # U# # ################ # V#### ######## W# # ##### #### ##### X#### # # T### # # # # # # # Y# # # x # ##1 ### # # 2 T Z ## # ##4 ## # # #### # 1O # # # ### # # # O 2# ########### ###### ### # 3# # ### # # # # 4##########T ### ### T##### ### Key: Treasure: 1 & 2: To Level 3 K, E: Light Blade 3-6: To Level 5 V, E: Elven Hood T: Treasure C, F: Miracle Herb F: Fountain M, K: Heal Ring G: Iron Gate I, M: Cell Key V & ^: One-way Doors M, M: Hand Eater S: Slime Q, M: Hand Eater $: Gold Fountain S, M: Frost Armor O: Pit A, P: Steel Whip D: Door to outside J, X: Herb Water @: Spinner 4, Y: Holy Water M: Guardian K, 4: Enduro Staff W: Grimwall U, 4: Healer Fruit x: Pit Landing ?: Jessa B: Dark Knight -Labyrinth Proper, Level 4- Levels: 34-36 Monsters: Meat Zombie, Mandagora, Vyper, Deathbringer, Dragonspawn, Gryphon, Necromancer, Demonika, Warbird, Living Armor, Troll, Scizzar, Cerebus, Troglodyte, Lancerot, Handeater, Gollum, Deathmask, Hobgoblin, Bildblok, Syren, Blackbone, DARK KNIGHT Be very careful of the Mandagoras. The reason being is that they will use an attack that can instantly kill everybody. The good news is that Milo and Pyra at this point will have some protection with their Mithril Items, but you will have absolutely none and will die almost every time. When you see them, do not hesitate to use a Whip/Blast Combo or Bolt/Blast combo to rid of them. You will probably, like the last few levels, be making a few trips here just because the enemies are so tough. The treasures here are really worth getting, including the Miracle Herb, Heal Ring, and Herb Water. However, the two items you are longing for are the Frost Armor and the Light Blade. The Frost Armor can be found at (S, M), which is easy enough to get, but the Light Blade is located at (K, E) and is behind a Grimwall. Make sure you get this, as it is the best weapon in the game. Keep the Storm Sword if you wish for some extra Bolt 2 power. Just a note, on your way back from the Light Blade, you will find a hole in the ceiling at (O, C). Climb up the Mystic Rope and follow to obtain the last piece of Mithril Ore. Head back to town. -Town- Now is the time to craft the last piece of Mithril equipment, and that is the all powerful Mithril Axe. Just make a weapon for Milo using it and you will get his strongest weapon. Though the Great Flail was good for a while, this will be what you end with. Rest, save, and return to Level 4. -Labyrinth Proper, Level 4- By the time you reach (E, P), you will hear a voice calling to you. Turn to face the cell and you will find Princess Jessa! She is locked up in the cell and is being guarded by Mortred, your father, who Dark Sol made into his personal Dark Knight! She asks that you get the Cell Key. After she asks this of you, you can do one of two things: Either return to town to heal if you need it or go straight for the key, which is located at (I, M). However, on your way you will be stopped by the Dark Knight. Boss: Dark Knight HP: 1600 EXP: 1000 Gold: 0 This guy hits fast and hits hard... and also hits twice per round, so make sure you are ready for him. Attack and have Milo cast Quick 2 on all while Pyra casts Boost 1 on you. If you've survived the first round, attack again and have Milo heal while Pyra casts Boost 1 on Milo. Now, with the Light Blade and Mithril Axe, having these two attack will take a lot of life out of the Dark Knight. Any move Pyra makes after this point should be to Heal, unless Milo needs to cast Heal 4 or Heal 3 to completely heal somebody. After about 1000 HP of damage, Dark Knight's helmet will come off. He doesn't get any harder after this change, but it does note that he is almost done. Just keep attacking to finish him off. After the tearful Father-Son reunion and then the even more tearful Father- Son separation, grab the Cell Key and open up Princess Jessa's cell. She will join the party (and like Gila and Dai, will be able to fight... just not well). Egress out and head to the castle. -Castle- Finally, the princess is safe and sound... but all is not done. Dark Sol still needs to be encountered. However, to help in this struggle the King will reward you with a Magic Ring. Give this to Pyra and then head back to town. -Town- Before getting rid of the Cell Key, you still remember the cells that you've seen along the way? Well, it is time to get them. Buy the Dwarves Key back again (don't worry about the Rune Key, as the chest behind that cell just contains some Ghosts). Instead of just giving detailed instructions on how to get to what, I'll just list off where the chests are and what they contain. Cave of Strength: Forbidden Box (T, F) Cave of Courage: Demon Staff (O, S) Cave of Truth: Magic Ring (Y, O) Level 2: Barrier Ring (I, 1) Level 3: Light Shield (A, I) The Magic Ring and Barrier Ring should be given to Milo, while you should take the Light Shield. This will leave you with one piece of the Arms of Light to go. The Forbidden Box and Demon Staff can both be handy items if you like a little randomness. Be very weary of the Forbidden Box (see reasons why in the Items Section of this guide). The Demon Staff is an excellent way to get some rare items from enemies, though at this point in the game they are not worth getting, except for maybe the Mercy Staff (if anybody can tell me whether this item can be found in the game from enemies, please e-mail me), as the Mercy Staff can cast Heal 3. Sell your Keys and even the Orb of Truth and the Mystic Rope, as you will never need them again. Anyways, when you are ready, rest, save and head back to the Labyrinth. -Labyrinth Proper, Level 3- Grab the Medallion and head back to Level 4. -Labyrinth Proper, Level 4- Make your way back to where the Dark Knight was. It's not far from there where you will find the Gold Fountain and the stairs to Level 5. Make sure you use the Medallion here, else it is a long way back. Current Equipment: You: Light Blade, Frost Armor, Light Shield, Light Helmet Milo: Mithril Axe, Mithril Armor, Mithril Shield, Elven Hood Pyra: Hex Whip, Mithril Robe, Mithril Shield, Mithril Hood ------------------------------------------------------------------------------- Level 5 ------------------------------------------------------------------------------- ABCDEFGHIJKLMNOPQRSTUVWXYZ1234 A############################## B# F # C# # ####### O## ########## # D# ##### # # # T # E# # T # ## ## # ###### G # F### 4 O # ### ### # # # # # G# # # # # # # ### # H# ^ # ## # BBB #### #### # I# # M # # # BBB # # # # J# ######## # BBB ##### ##### # K# # # ! # # # # L# 1 T##### ## # ### ## # 2 T # M# # # # # # # # # # O # N### ######T # # # T ## ##### # O# M # # # # # # # P# # ## F# # # # ######## # # Q# # # # # # # # # # # # R# ##### # # # # # # T#M# # # S# # # # M # # # # # # # T# # # ##### ##### #### ##### # U# # # # # # # V# ### ######SSSSSSST # # ### # W# # # # # # # # # X# #####@############## ##### # Y# # O # # # # # Z# #? T # 3## T###### # ##### # 1# # # # # # # # # # 2# ########## T## T## # T # # 3# # # # # 4###################### ####### Key: Treasure: 1-4: To Level 4 2, D: Mithril Ore T: Treasure I, E: Light Armor F: Fountain E, L: 2000 Gold G: Iron Gate 2, L: Hand Eater V & ^: One-way Doors K, N: 2000 Gold S: Slime S, N: Miracle Herb $: Gold Fountain W, R: Hand Eater O: Pit T, V: Dark Scimitar @: Spinner F, Z: Dark Block M: Guardian N, Z: Magic Robe !: Alter N, 2: Hand Eater ?: Spirit Fountain R, 2: 1000 Gold B: Dark Sol X, 2: Magic Ring -Labyrinth Proper, Level 5- Levels: 40-42 Monsters: Gargoyle, Centaurian, Hellhound, Hobgoblin, Ghoul, Colossus, Chimera, Graveroc, Lancerot, Gollum, Deathpaw, Brimstone, Warhorse, Syren, Dragonfyre, Serpi, Ragnarock, Demonesk, Lokjaw, Kamilun, Bildblock, Guardian, Blackbone, Ramiun, Crystal Ooze, DARK SOL Of course, like any ending to a game, the toughest monsters will lay in wait here. Bolt 3 will work wonders on some of the best ones, but so will Burst spells. You will gain a lot of levels here, so don't be afraid to go back and forth between town and here. You will have two ways to go here at the fork, north and south. Start off by going south to get the treasure that lay below. The three treasures here you are really looking for are the Miracle Herb (S, N), the Magic Ring (X, 2), and the Light Armor (I, E). Give the Magic Ring to Pyra so that she has two. Once you have the Light Armor, give it to yourself and head back to the Castle. -Castle- At the castle, Jessa will let the cat out of the bag and tell the story of how you had to kill your father to save her. She starts to cry while Theos starts to collect the tears and give them to you. Rest in town and head back to the Labyrinth. -Labyrinth Proper, Level 5- Now the place where you want to go is at (D, Z). This is where you will find a fountain unlike any other you've seen. It is not a useless Blue one, nor a Gold one (so your Medallion will not work here to get you closer to the end). However, the Vial of Tears will work. Using them here will reveal the Water Spirit, who will make you a Shining Knight. Now you are ready to take on Dark Sol. Keep this place in mind, because in coming back here, you will fully restore your HP and MP. Now that you are almost set, everybody should have the following equipment. Final Equipment: You: Light Blade, Light Armor, Light Shield, Light Helmet, Medallion, Barrier Ring, Miracle Herb Milo: Mithril Axe, Mithril Armor, Mithril Shield, Elven Hood, Heal Ring, Magic Ring, Miracle Herb* Pyra: Hex Whip, Mithril Robe, Mithril Shield, Mithril Hood, Magic Ring, Magic Ring, Miracle Herb* *The 2nd and 3rd Miracle Herb will be found shortly. The final spot on everyone's inventory can be replaced with whatever. Some items I recommend are Herb Water (since it reduces Magic Damage), the Storm Sword, the Fire Sword, the Fire Staff, or the Forbidden Box. If you've managed to snag up an Ogre Flute or Earth Hammer, those are worth it as well. If you have used the Miracle Herb already, then yes, have the Herb Waters first on hand. From the spot where you got the Light Armor (I, E), head to the hole located at (G, F). Fall down and follow to a chest containing the last Miracle Herb. Go up the stairs back to Level 5. This is the final hallway to Dark Sol. On the way you may encounter the Crystal Oozes, which are worth a truckload of XP. If you find that you haven't gotten everyone to around 46-48 yet, this may be the best time to fight around, else just go back to the Spirit Fountain and stick around so you can heal. Anyways, Crystal Oozes are tough to beat, as they usually run away or use Freeze 4 to do the job. Not only that, they are fast and usually take no damage from attacks and very little from magic. The Solution? The Forbidden Box is probably the best trick unless you have found the Earth Hammer or anything else similar. The problem with the Forbidden Box is that it may backfire, so use it wisely. Once you are ready, grab the last Miracle Herb at (S, N), then head up the lit hallway until you find the door leading to Dark Sol. Before going in, make sure to heal and use the Magic Rings to restore some MP. Boss: Dark Sol HP: 1500 Dark Sol will not say a whole lot as he begins his assault. In all actuality, this is a fairly simple battle. Try not to use your magic yet unless you need Milo to Heal (in which case, use the Heal Ring). For starters, use the Barrier Ring and just follow with Boost 1 to yourself and Milo. Dark Sol's attacks are fairly strong, but nothing like facing Blackbone or Dark Knight's double strike attacks. Demonbreath will probably be your worst enemy, but even so, it is nothing Milo cannot cure. As long as you keep your HP up, Dark Sol will fall... And then he will beg the Darkness for another chance... ask and ye shall receive. Boss: Dark Sol HP: 3500 Now you have a bit to worry about, as Dark Sol now has a double strike ability of his own. This means that you should instantly start off by using the Barrier Ring, Boost 1 to Milo, and an Herb Water if Milo has one to help against the possibility of the double strike of Blaze 3 or Bolt 3 (or even worse, an upgraded Demonbreath). The 2nd round should pit yourself attacking, Pyra using Boost 1 on you, and Milo either attacking or healing, depending on what Dark Sol did and what the Herb Water didn't help out, else he should attack. Once you've boosted both yourself and Milo, let Pyra loose with her explosive Bolt 4 spells. Yes they eat up a ton of MP, but so what, it will hit Dark Sol a lot harder than your sword will. Once you've dealt about 2000 damage to him, the arms will drop and his tail will come out (which hits a lot harder than his arms). To make up for this, Dark Sol will now cast Demonbreath more often, but his double strike is less frequent. Just keep up the attacks and use a Magic Ring if you need some extra MP. Milo will be mostly used for Healing as the battle goes out longer. Just keep attacking and it will be over. -Castle- You will find yourself outside the Labyrinth after the battle. Not much else you can do except go to the Castle to see the ending. Congrats on beating this ancient game. Hope the walkthrough helped. =============================================================================== IV. Enemies =============================================================================== Here is a list of all the enemies in the game, in alphabetical order. NOTE: The HP on the list is the lowest that it takes the kill them. Enemies of the same name can generally have 1-5 more HP than listed. *Spells listed with an * behind it are non-magical breaths that the monster uses that are not called by that name, but are the equivalent of it. Name HP Exp Gold Found Abilities Battle Oxe 63 470 130 Level 3 Freeze 2* Berserker 60 180 91 Level 2 Bildblok 475 2500 1000 Level 4 & 5 Freeze 4*, Paralysis Billow 52 165 73 Level 2 BLACKBONE 435 3000 2500 Levels 3, 4, 5 2x Strike Bloodrooster 56 560 153 Level 3 Paralysis Brikeye 95 200 250 Level 2 Heal 2 Brimstone 154 3580 1500 Level 5 Muddle 2 Bullsnout 36 37 32 Truth Defends, Heal 2 Cave Goblin 17 8 13 Strength Defends Cave Slug 7 1 2 Level 1 Entrance Centaurian 115 1680 790 Level 5 Cerebus 81 1100 450 Level 4 2x Strike, Blaze 3* Chestbeak 95 85 60 Strength, Courage Chimera 95 1860 980 Level 5 Freeze 3* Clodhopper 21 22 26 Courage Cokatoris 49 127 70 Wisdom Paralysis Collossus 120 2030 840 Level 5 Throws boulders Crystal Ooze 2 30000 5000 Level 5 Freeze 4, Muddle 2, Calls help, high defense Cyblok 85 80 50 Courage Darkbat 11 3 6 Level 1 NW Dark Hermit 13 6 7 Strength Dark Jelly 9 3 5 Level 1 SW DARK KNIGHT 1600 1000 0 Level 4 2x Strike DARK SOL 1500 -- -- Level 5 Bolt 3, Demonbreath 3500 -- -- Level 5 2x Strike, Bolt 3, Blaze 3, Demonbreath Dark Wing 27 33 24 Level 1 N/NE Poisonous Dark Wizard 35 66 37 Truth Blast 1, Screen 1 Deadhead 55 146 76 Level 2 Defends Deathbringer 68 1010 380 Level 4 Defends, Revive 2 Deathgrin 27 39 32 Truth Deathguide 22 19 19 Strength, Level 1 E Sleep 2* Deathmask 95 1330 470 Level 4 Instant Death Deathpaw 104 2270 962 Level 5 2x Strike, Muddle 2 Death Rattle 35 50 30 Truth Deathserpent 58 270 115 Level 2 & 3 Blaze 2 Demi-Wight 58 175 88 Level 2 Burst 2, Blast 2 Demonesk 113 2600 1030 Level 5 Freeze 4* Demonika 65 770 265 Level 3 & 4 2x Strike DOPPLER 150 300 130 Truth Sleep attack Dragonfyre 102 2100 830 Level 5 Blaze 4* Dragonspawn 70 900 270 Level 4 Blaze 3* on 1 Dreampuff 59 640 210 Level 3 Calls help, Group attack (10x single) Driffid 49 138 74 Wisdom, Level 2 Sleep 2* Fungoid 44 114 82 Wisdom, Level 2 Splits, Sleep 2* Gargoyle 93 1680 550 Level 5 Ghoul 105 2240 800 Level 5 Poisonous Gollum 105 1460 590 Level 4 & 5 Graveroc 91 1860 760 Level 5 Blast 4* Grimfowl 22 26 24 Courage, Level 1 N/NE Paralysis Grim Specter 58 380 124 Level 3 Desoul 1 Grimwall 60 150 100 Levels 1, 3, 4 Gryphon 63 710 230 Level 3 & 4 Blaze 3* Guardian 345 4500 3000 Level 4 & 5 2x Strike Handeater 95 1500 500 Level 4 & 5 Freeze 3*, Desoul 2* Head Hunter 275 600 300 Level 2 2x Strike Hellhound 90 1640 620 Level 5 2x Strike Hellknight 64 430 128 Level 3 Hobgoblin 89 1570 480 Level 4 & 5 Hydrax 20 21 19 Courage Paralysis Powder Jackobutch 41 73 41 Truth Heal 1 Kaiserkrab 45 40 50 Level 1, Strength 2x Strike Kamil 57 240 97 Level 2 & 3 Calls help, Group attack (15x party) Kamiliun 118 2520 1120 Level 5 Killerbee 12 4 8 Level 1 NW Poisonous Killer Gnome 23 19 22 Level 1 E, Courage Calls Killer Gnome Killwave 60 50 30 Stregnth, Courage 2x Strike, Freeze 2 Kromeball 295 500 300 Level 2 & 3 Explodes when HP Low Krusher 195 350 200 Wisdom Lancerot 103 1500 450 Level 4 & 5 2x Strike, Slow 2 Living Armor 60 950 230 Level 4 Living Dead 57 600 185 Level 3 Poison powder Lokjaw 124 2450 1000 Level 5 Screen 1 Mad Gnome 12 5 7 Level 1 SE, Strength Mad Tut 61 500 138 Level 3 Slow 2 Maligator 53 163 84 Level 2 Blaze 2* Man-Ape 10 2 4 Level 1 SW Mandragora 67 1060 420 Level 4 No attack, Heal 2, DeSoul 2* Mandrake 55 200 101 Level 2 & 3 Heal 1, Drains MP Mantoro 56 170 85 Level 2 Mazerunner 44 108 62 Wisdom Meat Zombie 94 1250 390 Level 4 Poisonous Minotaur 24 28 25 Courage, Level 1 N/NE Quick 1 Neanderthal 16 7 9 Strength Necromancer 64 820 250 Level 3 & 4 2 moves, Heal 2, Call Meat Zombie, Defend Nightstalker 23 24 27 Courage, Level 1 N/NE Blaze 2* Nightwraith 43 120 65 Wisdom Blaze 2 Ostrik 37 58 35 Truth Group attack (10x single) Pit Worm 9 1 3 Level 1 Entrance Punkinhead 18 14 18 Strength, Level 1 E Heal 1 Ragnarock 137 2800 1350 Level 5 Ramiun 147 3200 1200 Level 5 Blaze 4* Salamander 61 220 120 Level 2 Blaze 3* Scavenger 11 4 8 Level 1 SE, Strength Blaze 1 Scizzar 300 1000 600 Level 3 & 4 Freeze 3* Sea Stallion 95 250 120 Truth, Wisdom, Level 3 2x Strike, Freeze 3 Sentinel 165 430 250 Level 2 2x Strike Serpi 110 2900 1400 Level 5 Desoul 2 SHELLBEAST 335 1500 500 Level 3 Blaze 3* Skeletar 20 13 16 Stregnth, Level 1 E Slimy Ooze 6 1 2 Level 1 Entrance Smoke 42 89 59 Wisdom Slow 1, Freeze 3 Sorceror 40 132 74 Wisdom, Level 2 Defends, Bolt 1 Soulthief 375 700 400 Level 3 2x Strike, Sleep Stinger 22 18 20 Level 1 E, Courage Slow 1 Syren 455 3400 2900 Level 4 & 5 2x Strike, Paralysis, Muddle 1 Tarantia 40 97 59 Wisdom Web Toadstool 33 36 22 Level 1 N/NE Defends, Sleep attack Tombwalker 32 42 28 Truth Paralysis Powder Tommyhawk 60 300 108 Level 3 Defends TORTOLYDE 85 100 80 Courage 2x strike, Quick 1 Troglodyte 94 1300 510 Level 4 Freeze 3* Troll 61 670 165 Level 3 & 4 Triklops 16 9 17 Strength Drains MP Vampyre 17 12 13 Strength Paralysis Vile Ooze 21 16 21 Strength, Level 1 E Freeze 1 Vyper 66 930 302 Level 4 No attack, Paralysis Warbird 76 970 310 Level 4 Blast 3* Warhorse 131 2110 1230 Level 5 Shoots an arrow War Lizard 39 85 52 Truth Quick 1 Widowfang 17 8 11 Strength Poisonous Wild Orc 17 20 23 Courage Defends Wingblade 59 300 115 Level 2 & 3 Waits =============================================================================== V. Weapons =============================================================================== Here is the list of all the weapons in the game, broken down into category and by strength. *Marks a cursed item NOTE: If anybody knows how to get the Doom Blade, Ice Saber, Dream Blade, Mercy Staff, and War Hammer (like which monster drops it), please tell me and I will post it on here and give you full credit. ------------------------------------------------------------------------------- a. Swords ------------------------------------------------------------------------------- Name ATK Used By Price Special Bronze Knife +5 You, Milo, Pyra 100 Short Sword +10 You, Milo, Pyra 200 Bronze Saber +15 You, Pyra 300 Sword +20 You, Milo 750 Steel Saber +25 You, Pyra 1250 Long Sword +30 You 2530 Broad Sword +50 You 9000 Ice Saber +55 You 15000 Casts Freeze 3 Fire Sword +60 You 12500 Casts Blaze 3 Doom Blade +90 You 24000 Chance of Instant Kill Storm Sword +110 You 25000 Casts Bolt 2 Dark Scimitar* +120 You 28000 50% chance of paralysis Mithril Sword +125 You 42000 Light Blade +150 You 65000 Dream Blade* +175 You 36500 Wearer goes berserk, Casts Muddle 2 ------------------------------------------------------------------------------- b. Staves ------------------------------------------------------------------------------- Name ATK Used By Price Special Enduro Staff +15 Pyra 1000 Backlashes when attacking Fire Staff +15 Pyra 2000 Casts Blaze 3 Demon Staff +20 Pyra 6774 Casts Muddle on everything Woodstaff +20 Pyra 760 Ice Staff +25 Pyra 3500 Casts Freeze 3 Mercy Staff +35 Milo, Pyra 10000 Casts Heal 3 Mithril Rod +100 Milo, Pyra 45000 Doom Staff* +105 Milo, Pyra 15000 Damages an ally ------------------------------------------------------------------------------- c. Axes ------------------------------------------------------------------------------- Name ATK Used By Price Special Short Axe +15 Milo 330 Battle Axe +23 Milo 1380 Double Axe +30 Milo 3200 Great Axe +45 Milo 11800 Mithril Axe +120 Milo 38000 ------------------------------------------------------------------------------- d. Flails ------------------------------------------------------------------------------- Name ATK Used By Price Special Wooden Club +6 You, Milo 120 Flail +12 Milo 800 Double-strike Morningstar +18 You, Milo 350 Super Flail +25 Milo 17500 Triple-strike Great Flail +28 Milo 7500 Double-strike Battle Hammer +38 Milo 8800 War Hammer +90 Milo 16500 ------------------------------------------------------------------------------- e. Whips ------------------------------------------------------------------------------- Name ATK Used By Price Special Bull Whip +15 Pyra 2000 Attacks monster group Thorn Whip +25 Pyra 5500 Attacks monster group Steel Whip +35 Pyra 13500 Attacks monster group Hex Whip* +60 Pyra 20000 33% chance of being tangled Attacks monster group ------------------------------------------------------------------------------- f. Lances ------------------------------------------------------------------------------- Name ATK Used By Price Special Short Spear +25 You, Milo, Pyra 2800 Bronze Lance +35 You 5000 Long Spear +35 You, Milo, Pyra 9500 Iron Lance +75 You 12000 Steel Lance +100 You 20000 ------------------------------------------------------------------------------- g. Shield-handed ------------------------------------------------------------------------------- Name ATK Used By Price Special Main Gauche +8 You, Milo 900 DEF +10 Madu +15 You, Milo 2500 DEF +20 =============================================================================== VI. Armor =============================================================================== Here is the list of all the armor in the game, broken down into category and by strength. *Marks a cursed item !Marks a blessed item, which increases magic defense NOTE: If anybody knows how to get the Thunder Armor, Glass Armor, and Tamayoshi in the game without hacking (like which monster drops it), please tell me and I will post it on here and give you full credit. ------------------------------------------------------------------------------- a. Body Armor ------------------------------------------------------------------------------- Name DEF Used By Price Special Glass Armor* @0 You, Milo, Pyra 2 DEF=0 Worn Robe +2 You, Milo, Pyra 40 Cotton Robe +4 You, Milo, Pyra 80 Woven Robe +8 You, Milo 200 Straw Robe +8 Milo, Pyra 250 Hemp Robe +14 Milo, Pyra 700 Fur Robe +16 You, Milo 450 Leather Armor +20 You, Milo 700 Leather Robe +20 Milo, Pyra 1800 Chain Mail +26 You, Milo 1200 Breast Plate +32 You, Milo 1850 Bronze Armor +40 You, Milo 3200 Magic Robe +40 Milo, Pyra 16000 Light Robe! +44 Milo, Pyra 24000 Iron Armor +48 You 5600 Magic Mail +50 You, Milo, Pyra 30000 Sun Armor +52 You 5000 Increases Fire Resistance Steel Armor +58 You 10000 Frost Armor +64 You 7500 Increases Ice Resistance Mithril Armor +68 You, Milo 18000 Dark Robe* +70 Milo, Pyra 22000 25% of helping enemy Thunder Armor +70 You 13800 Increases Bolt Resistance Light Armor! +80 You 36000 Dark Armor* +100 You 18000 Instant Paralysis ------------------------------------------------------------------------------- b. Helmets ------------------------------------------------------------------------------- Name DEF Used By Price Special Tamayoshi* @0 You, Milo, Pyra 3 Wearer goes Berserk, DEF=0 Cloth Hood +4 Milo, Pyra 120 Leather Helmet +8 You 300 Woven Hood +8 Milo, Pyra 450 Fur Hood +12 Milo, Pyra 1030 Bronze Helmet +14 You 1200 Royal Tiara +16 You, Milo, Pyra 1000 Magic Hood! +18 Milo, Pyra 5800 Iron Helmet +20 You 3400 Elven Hood! +22 Milo 14000 Steel Helmet +25 You 5980 Mithril Hood! +26 Pyra 11800 Mithril Helmet +32 You, Milo 9800 Dark Hood* +35 Milo, Pyra 18000 Lowers Magic Defense Light Helmet! +40 You 19200 Dark Helmet* +50 You 26400 Blinds wearer ------------------------------------------------------------------------------- c. Shields ------------------------------------------------------------------------------- Name DEF Used By Price Special Gauntlet +6 You 120 Leather Shield +12 You, Milo 300 Bronze Shield +18 You, Milo 700 Wood Shield +20 You, Milo, Pyra 3500 Iron Shield +26 You, Milo 2300 Steel Shield +32 You, Milo 6400 Magic Shield +35 You, Milo, Pyra 16500 Mithril Shield! +40 You, Milo, Pyra 10000 Light Shield! +50 You 20000 Dark Shield* +60 You, Milo, Pyra 27000 Halves ATK =============================================================================== VII. Items =============================================================================== Here is the list of items listed in alphabetical order. Name Price Effect Angel Feather 24 Escape from Labyrinth, 1 use Barrier Ring 7800 Casts Quick 2 Black Box 65000 Instantly kill all enemies, except bosses Cell Key 1000 Use to Open Iron Gates Dark Block 4500 The Trader can make cursed equipment out of this Depoison 15 Purges poison from an ally, 1 use Dwarf's Key 300 Open the doors to Caves of Strength & Courage Earth Hammer 40000 Deals 60+ HP of damage to all enemies False Idol 500 Place in Niche in Cave of Truth Forbidden Box* 6000 Has random effects in battle Healer Fruit 100 Casts Heal 2, 1 use Heal Ring 9000 Casts Heal 3 Herb 12 Casts Heal 1, 1 use Herb Water 2200 Reduces magic damage, 1 use Holy Water 8600 Removes a curse, 1 use Magic Mirror 3500 Reflects magic spells Magic Ring 12000 Restores about 20-30 MP Map 1 500 Shows traps of first area in Cave of Wisdom Map 2 500 Shows traps of second area in Cave of Wisdom Medallion 1800 Warp to Gold Fountain that other half rests in Miracle Herb 8000 Casts Revive 1, 1 use Mithril Ore 4000 The Trader can make strong equipment out of this Mystic Rope 400 Use to climb up holes in a ceiling Ogre Flute 60000 Instantly kill all enemies, except bosses Orb of Truth 1500 Use to reveal Grimwalls and false alter Rune Key 500 Opens the door to Cave of Wisdom Shock Box 50000 Instantly kill all enemies, except bosses Smelling Salts 30 Cures Paralysis, 1 use Vial of Tears 1000 Use at Spirit Fountain on Level 5 Wisdom Seed 8 Casts View, 1 use *The Forbidden Box does do a lot of random things, both good and bad. Here is a list of what it can do. Good Effects: 1. Uses effect of Earth Hammer 2. Uses effect of Shock Box 3. Uses effect of Ogre Flute 4. Uses effect of Black Box 5. Instant death to all enemies 6. Casts a high-level Quick spell on the party 7. Casts Heal 4 and removes all status affects Bad Effects: 1. All allies and enemies fall asleep 2. All allies and enemies become blind 3. The one who opened the box falls asleep 4. Casts Boost 2 on all enemies 5. All allies and enemies become cursed Neutral Effects: 1. Hits a random enemy or ally for 150 HP of damage 2. Nothing Happens All in all, the Forbidden Box can be a blessing, or a true curse, depending on what happens. =============================================================================== VIII. Spells =============================================================================== ------------------------------------------------------------------------------- a. Attack Spells ------------------------------------------------------------------------------- Name MP Element Affect Blast 1 2 Wind 1 enemy Blast 2 4 Wind 1 group Blast 3 8 Wind 1 group Blast 4 14 Wind All enemies Blaze 1 2 Fire 1 enemy Blaze 2 4 Fire 1 group Blaze 3 8 Fire 1 group Blaze 4 14 Fire All enemies Freeze 1 3 Ice 1 enemy Freeze 2 5 Ice 1 group Freeze 3 10 Ice 1 group Freeze 4 17 Ice All enemies Burst 1 5 Fire 1 group Burst 2 8 Fire 1 group Burst 3 12 Fire All enemies Burst 4 20 Fire All enemies Bolt 1 5 Lightning 1 group Bolt 2 8 Lightning 1 group Bolt 3 20 Lightning All enemies Bolt 4 40 Lightning All enemies Desoul 1 8 Death 1 enemy Desoul 2 15 Death 1 enemy *Wind spells gain a boost against anything flying or that has wings *Fire spells gain a boost against anything undead or ice-based *Ice spells gain a boost against fire-based and stone-monsters *Lightning spells does not discriminate and is an equal-opportunity monster crusher *Desoul 2 has a better chance of working than Desoul 1 ------------------------------------------------------------------------------- b. Defensive Spells ------------------------------------------------------------------------------- Name MP Effect Boost 1 9 Attack up by 2x, 1 ally Boost 2 20 Attack up by 1.5x, all allies Detox 1 3 Cures Poison, 1 ally Detox 2 5 Cures Poison and Paralysis, 1 ally Heal 1 3 Restores 20-30 HP, 1 ally Heal 2 5 Restores 60-100 HP, 1 ally Heal 3 10 Restores all HP, 1 ally Heal 4 50 Restores all HP, all allies Muddle 1 3 Low chance to Confuse enemies Muddle 2 7 Higher chance to confuse enemies Revive 1 15 Revives fallen ally with 33% HP Revive 2 35 Revives fallen ally with all HP Quick 1 3 Speed & Defense up by 1.5x, 1 ally Quick 2 5 Speed & Defense up by 1.33x, all allies Screen 1 4 Stops enemy from using magic Screen 2 6 Stops all enemies from using magic Sleep 1 4 Puts an enemy to sleep Sleep 2 6 Puts all enemies to sleep Slow 1 2 Lowers Speed and Defense of enemy by .5x Slow 2 5 Lowers Speed and Defense of all enemies by .33x ------------------------------------------------------------------------------- c. Field Spells ------------------------------------------------------------------------------- Name MP Effect Egress 9 Escape from Labyrinth Peace 7 Stops enemies from attacking for a while View 1 See where you are in the Labyrinth Vision 1 Look at what an item does =============================================================================== IX. Tips & Tricks =============================================================================== -Whip & Blast- This technique has saved a lot of time and energy throughout the game. The tip is simple, have Pyra with a Whip (Thorn Whip early on, then Hex Whip later) and follow that up with Milo's Blast spell on the same group. This will most likely kill the group enough for you to finish off any other monsters. However, only use this trick if there are 3 or more monsters in the group. This works well against monsters that either attack as a group or use Desoul. -Sleepy Time- Sleep is a real life saver early in the game. While Chestbeaks, Ghosts, Killwaves, Sea Stallions, Kaiserkrabs, and the like want to crush you into oblivion with their massive attack points, Sleep 1 makes short work of these monsters. Have Pyra cast it in the opening round, then have Milo and yourself hack away at the monster. Sometimes the monster will awaken though, but by then you may be able to take it out easily. -Keep Milo Alive- I've mentioned this above in the characters, and it is probably common sense, but since Milo's life is the only thing keeping you in the labyrinth, you should make sure to keep him alive. If he dies, you're screwed as far as healing or revival unless you have one of the revival items, which are better off saved for the end. Just make sure to keep him alive. -Don't Buy Weapons from the Trader- In all honesty, you shouldn't be buying any weapons from the Trader unless they are custom made from a Mithril Ore or Dark Block. The most powerful weapon he sells is the Steel Lance (+100), which at 20000 is very expensive to come by, especially when by the time you get it, the Fire Sword is still effective enough for fighting and the Storm Sword is only 1 level away. -Flails- Flails are some of Milo's best weapons, even if they are not the most powerful. The Great Flail should be found as soon as you get the Mystic Rope because it will allow you to strike twice, and mixed with Pyra's Hex Whip, you should be able to take out two monsters if you team up with her. If you manage to find the Super Flail, you're in even better shape because this rare item has a triple-strike effect and is only 3 ATK weaker than the Great Flail. Though these items are generally weaker than Hammers or Axes, being able to strike twice and taking down more than one enemy more than makes up for it. The only time you shouldn't be using the Great or Super Flails is when Milo has a Great Axe and you are at Level 4. -Crystal Ooze- On the last stretch leading to Dark Sol (right after you fall down the hole back to Level 4 then up the stairs back to Level 5), you may run into these elusive monsters. Your normal attacks won't phase it, so it is up to Pyra and Milo to take them out for 30000 EXP a piece. The best way to do this is to have Pyra use Bolt 1 and have Milo use Blast 2. This is purely luck based, as these attacks still may do 0 damage, but then again their level 4 counterparts will do the same, so save the magic and think low. If you want an extra shot at it, have yourself use the Storm Sword. If you can defeat one before they retreat or Freeze 4 you to death, you'll land 30000 EXP a pop. However, if you've managed to get an Earth Hammer, Shock Box, Ogre Flute, or Black Box, then you can give them to Pyra and have her use it for an instant victory. -Special Deals- Special Deals pop up often, so make sure that every time you return from the Labyrinth to check the 3 stores. You won't see them right away, but if you try to leave, they might ask you to look at something. Keep this in mind for when you need the Thorn Whip. =============================================================================== X. Thanks =============================================================================== -To my beautiful wife Ashley for her love and support -To Nintendo for re-releasing this classic on the Wii Virtual Console -To my father and uncle for introducing this game to me -To me for spending so much time to create a complete walkthrough such as this. ===============================================================================