~ FAQ #2 ~ Justeazy ~ FAQ #2 ~ Justeazy ~ FAQ #2 ~ Justeazy ~ FAQ #2 ~ Justeazy /|| | | /||.___.___.___ _____ .___.___.___. ||'| | | | __ | | | | |\ |'|| | | || | | _ | | | ||\ |||.___.___.___ ||__| | |_| _ .___.___.___.||\ ||'| | | | __ \ _ ||____ _ |/___ | | | |`|| |'|| | | || \ \ || | || _ || |||// | __| | | | ||`| |||.___.___.___ || \ \ ||__| || |_| || || \ |__ | .___.___.___.||| ||'/___/___/___ || \__\|_____|||____||_|||\_\|___| | | | |`|| |'/___/___/___/ _ __ | | | ||`| |/___/___/___/ \\ / / .___.___.___.||| \\ / / \___\___\___\`|| .___.___.___. \\ / / _ _ \___\___\___\`| /___/___/___/| \\ _ / /____ _ __ | | __| | \___\___\___\|/___/___/___/|| \\ / \ / /| _ || | _|| || _ | ___.___.___. /___/___/___/||^ \\//\ \/ / ||_| || / | |||_| | |\___\___\___\ | | | ||^| \/ \__/ |____||_| |_||___|| ||\___\___\___\ | | | |^|| *||\___\___\___\.___.___.___.||^ For Wii |*|| | | || | | ||^| ||*| | | || | | |^|| Complete FAQ *||.___.___.___..___.___.___.||/ |*|| | | || | | ||/ =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= STEP INSIDE THE CUBE =-=-=-=-=-=-=-= Contents =-=-=-=-=-=-=-= Sec 1: Version History________[RWS1] Sec 2: Introduction___________[RWS2] Sec 3: Game Modes_____________[RWS3] 3A: Rubik's Cube________[RWS3A] 3B: Fit_________________[RWS3B] 3C: Switch______________[RWS3C] 3D: Guide_______________[RWS3D] 3E: View________________[RWS3E] 3F: Deconstruct_________[RWS3F] 3G: Create______________[RWS3G] 3H: Compose_____________[RWS3H] Sec 4: Secrets________________[RWS4] Sec 5: Legal/Thanks___________[RWS5] 5A: Legal Info__________[RWS5A] 5B: Acknowledgements____[RWS5B] Sec 6: Contact Me_____________[RWS6] Auto Find: To jump to a specific section of this FAQ, press F3, or hold Ctrl and press F, then input the code in brackets across from the section that you want to look at. Then just hit [NEXT] and it will bring you to the beginning of your section. All letters are capitolized. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 1: Version History [RWS1] =-=-=-=-=-=-=-= 03/08/09 ver. 0.3 Started this guide. Contents, legal, Version History, ascii art, basic structure of guide down with some info added. Not yet ready to be posted. 03/10/09 Ver. 0.4 Got main Sec 1-3A done main descriptions of most games along with main outlines Updated sec 1, 5-6 More ascii art! 06/04/09 Ver. 0.65 Finally got back to doing this... sorry it took so long. Finished main outlines/descriptions. Completed sections 1, 2, 3A, 3F, 3G, 3H, 4, 5A, 5B, 6. (unless anything new is sent in/discovered) All needed now is to finish detailing all game modes. ([.35]) Submitted before finished. Wouldn't have done it, but it serves two purposes: 1: Motivate me to finish it 2: There is STILL nothing on GameFAQs for this game, so this is the best! 06/06-07/09 Ver. 0.8 Finished sections 3C, 3D (mostly [.075 each]). Fixed some minor spelling/grammar/etc. errors. Still missing a few of the solutions. Hmmm.... All needed is guide (which is a pain, because it's like five levels in each one [1.15]), view (which I think is boring [.075]) finish remaining puzzles, any minor additions/changes ([.1]). =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 2: Introduction [RWS2] =-=-=-=-=-=-=-= Have you ever wondered what the inside of a Rubik's cube looks like? Step inside the mysterious "27th part" of the Rubik's Cube and discover an abstract and interactive world of Rubik's themed puzzles and activities - including the classic cube solving game! Multiplayer games allow you to share the fun with family and friends! Sound well written but also like an advertisement? That's because it's from the back cover of the game. The ironic thing is they don't seem to be consistent with the capitolization of the word "cube"...? The main description of each game mode is also quoted from the player's manual. The quoted segments will have a smaller indent, whereas those I write will have larger indentations. Anyway, I've been a Rubik's fanatic all my life. Starting with a 3x3 I won at a pizza parlor, I've since gone on to solve (and display proudly) all of the currently avaliable cubes (2x2, 3x3, 4x4, 5x5, 4 sided triangle, and more!) and I couldn't resist picking up a copy when I heard there was a Rubik's cube game coming out! This game features 8 different game types. One is the basic cube, but can be played in any variety from 2-5 squares on each side. There are also 7 other games, all have their unique Rubik's twist, but some of them are more fun than puzzling. I have outlined all of these games here, as well as what you need to know to beat every level of each mode. The order the games appear in this guide is based off of the order they appear in the player's manual. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 3: Game Modes [RWS3] =-=-=-=-=-=-=-= Rubik's World consist of eight game modes, each with their own unique style of gameplay. Some of these are puzzling, some are for fun, and some still are not around for much it seems. Each game mode keeps a record of if you have beaten it, and a high score if it applies to that mode. =-=-=-=-=-=-=-= Section 3A: Rubik's Cube [RWS3A] =-=-=-=-=-=-=-= (1 player) Every Cubie is born as part of a Rubik's Cube. When they grow up, the move about on their own, but for most of them it is still their favorite game. In Rubik's World, you can learn to solve a Rubik's Cube, try to solve several differently sized cubes, or play in reverse where you have to unsolve a Rubik's cube. The game "Rubik's Cube" can be carried out in three different ways: 1: How to Solve 2: Solve a Size 3: Unsolve a Cube These are each outlined below. 1: How to Solve Always wanted to learn how to solve the original Rubik's Cube? This is your chance! How to solve teaches players how to solve the original, 3x3 Rubik's cube. It gives the player a seven step method to solving the cube, and walks them through it step by step. Cubers who have purchased an official Rubik's cube will recognize these steps as the same steps outlined by the solutions manual packaged with the original cube. The steps are as follows: 1: Solve the upper cross 2: Solve the top layer 3: Solve the middle layer 4: Solve the lower cross 5: Solve the bottom sides 6: Arrange the bottom corners 7: Solve the bottom layer Each step is outlined, and easy to follow on-screen instructions and examples are provided for you. You can twist and turn your cube at any time and you can always skip ahead or back pages to the step you need. This mode does not end until you finish your cube or quit. 2: Solve a Size How fast can you solve a Rubik's Cube? What about four different sized ones? For this mode, you pick your cube size, and try to solve it in the shortest time possible. You can pick from 2x2, 3x3, 4x4, or 5x5 cubes. Each time you complete a cube, your time is recorded, and your name placed on the top-six board according to which profile solved it the fastest. Since the cubes can be mixed up in ANY combination, it would make this file be MUCH too large to list complete solution guides for each cube in here. However, I'm confident in your ability to use the first mode, and searching the internet, to accomplish these. 3: Unsolve a Cube Let's change the rules a bit! We will start out with a solved Rubik's Cube and it is your job to match the on-screen assignment. This mode is simple, yet challenging. You are shown a pre-solved cube that you must mix up. Sound simple? Think again! You are only given 15 seconds for each picture you must create, and it continues increasing in difficulty until you lose. The cube faces you on the blue side, and you can turn it, but it will only confuse you, as you have to solve each step in relation to the blue side. Additionally, as you solve each step, it resets back to it's solved state, no matter where you are looking at it from. To help you solve this, remember these 3 hints: 1: From the blue side, white is top, yellow is bottom, green is back, orange is the right, and red is the left. 2: When there are perpendicular or vertical stripes on the blue, move the color that has all 3 in a row last. 3: When blue is on top of a stripe, move it out of the way until that colored stripe is there, then move it back on top. Since the possibilities are limitless, it is impossible to provide exact help in this guide, however, one more tip: If you have a Rubik's cube, pause the game on the hard ones and take your time to figure it out in real life, then just repeat the sequence on the game! =-=-=-=-=-=-=-= Section 3B: Fit [RWS3B] =-=-=-=-=-=-=-= (1-2 Players) The goal in this game is to fit a group of Cubies safely through a series of walls before time runs out. Cubies can be picked up, dragged around, and even smashed into different sizes. Anything goes, as long as they fit through the next wall. The game will be over if a Cubie gets knocked off the level by the wall. Cubies can be smashed to make them fit. Grab a Cubie and try to smash it on the candy colored part of the level. When smashed, grabbing the center part of that cubie will give you a solid grip, while grabbing the corners allows you to rotate the cube. There are three levels of difficulty in single player mode, easy medium and hard. Easy contains two levels, and medium and hard each contain fifteen levels. The cubies start as a cube, but are essentially a square, since this game is only played in two dimensions. They can be smashed into any of the following shapes: ____ | | | | |____| I will refer to this shape as the square. ________ |________| I will refer to this shape as the rectangle. .________________.I will refer to this shape as the flat. It is important to note that the flats do have some height, but it is only one half that of the rectangle, and one forth that of the square. In the purpose of space, I have made the visual representations half of the size it would take to accurately show their sizes. Also, each shape may appear in any level in any direction, whether it be flat, up and down, or diagonally. If it doesn't appear to be one of this shapes, chances are it is just turned in an akward direction. =-=-=-=-=-=-=-= Section 3C: Switch [RWS3C] =-=-=-=-=-=-=-= (1 Player) The Cubies are constantly getting stuck! It's your job to free them. Getting five or more Cubies of the same color together will start a chain reaction which frees the cubies. Cubies not yet affected by a chain reaction can still be switched. Transparent Cubies cannot be switched with other Cubies. They take over the color of the chain reactions that move past them. Try to use that to your advantage. In this mode, you are given a pre-set shape or design consisting of Cubies and one cubie in your stock. You switch your stock cubie with one cubie in the design until all cubies have been freed. The cubie you currently hold as the stock doesn't count against you. There are three levels of difficulty in single player mode, easy medium and hard. Easy contains two levels, and medium and hard each contain twenty levels. Walkthrough: Easy: Level 1: Switch your green cube for the top left red one, then switch that for the top right green one. Level 2: Switch for either of the red ones on the right, then switch for either of the green ones at the left. Wait for the reaction to stop. Then, follow that up by switching for the red on the right and then the green on the left. Medium: Level 1: Switch for either of the left blue blocks, and follow up by switching for the red one on the right. Switch for the remaining blue on the left, and then finally switch for the top right white block. Level 2: Switch for a white on the third row (any of them), immediately switch again for a blue on the fifth row (any of them). Finally, just select any blue to complete it. Level 3: Very simple, take the White brick from the red square, then take the green from white. Follow this pattern to green, orange, yellow, and blue to complete it and win. Level 4: Switch for the orange in the middle, the yellow on bottom, and then the white one on top. Easy. Level 5: Switch for the yellow on the bottom row. Follow this up with the green in the yellow row, the white in the green row, the red in the white row, and finally replace the blue on the top row. Level 6: Take the bottom left green, followed up by the top right yellow. Continue this pattern, taking the bottom left orange, and the top right red. Finish by selecting any red once. Can also be done in the other direction (top right to bottom left). Level 7: Start by taking either the blue or yellow in the very center of the spiral. Follow this up by immediately taking the other center one (yellow if you chose blue, blue if you chose yellow) and then taking back your original red Cubie. Level 8: Take one of the yellows touching the blues (four choices). Wait for that chain to finish, and replace the center blue with a yellow. Immediately, replace one of the yellows touching a blue with the blue you are holding to complete this level. Level 9: Take the top right green and the top left red. After the first reactions finish, take the green on the right and then the red on the left. Level 10: Take the very top right red. Wait for the reaction to conclude, and take the bottom right green, followed by switching for the top red. Level 11: Take the bottom left red. Take the top left white, and follow it up by taking the red in the corner between the whites. You need to take it before the red chain reaction catches the red you need to switch for. Level 12: There are many ways to complete this level, and many more ways not to complete it. The easiest way to complete it is this: Switch your orange for any orange in the upper half of the orange link. Then, switch that one for any blue touching an orange from the lower half. After that reaction stops, switch your blue once with one from one half of the remaining blues, and then once more with one from the other sides? Level 13: Switch your red with the top left yellow. Switch that yellow with the bottom green, to switch with the right blue, then the bottom orange, the left white, the right red, and then you win! Level 14: Start by switching the top left green. Switch for the top right green, then the top blue, the top green. Follow by immediately switching for the top left blue, the top right green, the next top left blue, and the green directly adjacent. Level 15: Start by taking the center blue in the second row, and then change it for the very right white in the same row. Quickly, take the center blue from the second to bottom row, and take the very right white from that row. Wait for the reaction to finish, then exchange the white you are holding for your favorite blue, and then switch right back. Level 16: Switch the white for the orange directly under the white stack. Switch that for the right yellow. Switch that for the bottom left red, to switch it for the bottom blue, then the right green, and the top right white. Level 17: Switch your red for the bottom left green, and then for the red directly above it. Switch that for the bottom right green, and that for the red directly above that. Switch that for the bottom left blue, the red above it, the bottom right blue, and the red above. After that, follow the same pattern with the whites and reds. Level 18: Switch your blue for the red on the right. Switch that for the red in the center. Switch that back for the blue at the center right and then for the center blue. Switch that for the center right red, then quickly switch back and forth the blues and reds on the left and right from top to the bottom. You must be quick enough to beat the reaction. Level 19: Take either of the yellows on the top, switch it for the top right red. Switch that for the other top yellow, and then the very right red. Switch that for the far left yellow, then the very right red. Switch that for the very right white, and quickly switch for the top left red and the only white on the right. Level 20: Switch the orange for the second from the bottom red. Switch that for the top white, to switch for the bottom red for the top yellow. Then, switch that for the top white for the bottom green for the top white for the bottom blue. Switch that for the top right yellow, for the bottom right blue, for the top right yellow for the bottom blue. Switch that for the top orange, then the top yellow for the bottom orange. Quickly switch for the top right green, the top left orange, and the bottom center green. There are other ways to complete this level, but they all follow this main strategy. Hard: Level 1: Switch for the left-center blue, take the very far left green, and finally switch for the right-center blue. Can also be done mirrored.d Level 2: Switch your white for the top right yellow, and switch back for the white. Switch for the top right yellow and back again. Finally, switch for the right yellow then the left yellow. Level 3: Starting with the second one (blue) in the bottom row, switch for every Cubie in that column from bottom to top. Then, quickly, repeating the same procedure, switch for every fourth Cubie from bottom to top. Level 4: Level 5: Level 6: Level 7: Switch your yellow for the bottom left blue, then the center white. Switch for the top left yellow, the bottom center blue, the top yellow, the bottom blue. The top left yellow, the bottom right blue, and finally the white. You must do this all quickly to avoid the reaction stopping. Level 8: Very Easy. Switch for the lone blue, the lone yellow, the lone green, the lone orange, and finally the lone red. Piece of cake! Level 9: You must do this level quick, but it is very easy. Switch your red for any of the four outstanding greens, the immediately switch that green for the red directly across from it next to the green square. Quickly move on to the other three, doing the exact same thing. I recommend starting on the top left "C" and working clockwise. Level 10: Level 11: Level 12: Start in the three rows. Switch for the top right red, for the top left yellow, for the blue directly under it, and switch for the bottom left red. Finally, switch that for the orange in the upper "flower". Level 13: Level 14: Switch your blue for the orange on the right. Then, switch that for the green one directly below and that for the white on the white. Follow that by a switch of the red one on the left, the yellow directly above it, and finally the blue on the left. Level 15: Start by switching out for the orange on the left. Then, switch for the lower right blue, the upper right green, the left red, the lower right white, and then any of the whites on the board. Level 16: Level 17: Switch out your red for the bottom yellow. Immediately switch that for the upper right red in that chain. Then, switch that for the top left green, then the upper left yellow, the bottom left blue, and finally the top right green. Must be done quickly. Level 18: This level is EXTREMELY simple for this late in the game, but you must be quick here too. Switch your orange for the center white left. Switch that for the center green. Then, switch for the upper right white, the upper left green, the lower left white, the lower right orange, and finally the center right white. NOTE: For reasons unknown, this level gives you 100 chances to switch. This is only confirmed on the US version. Not that many uses are needed, however, I'm sure you can come up with a more complicated method using MUCH more switches than the one I have provided you. Level 19: Level 20: =-=-=-=-=-=-=-= Section 3D: Guide [RWS3D] =-=-=-=-=-=-=-= (1 Player) The Cubies keep bumping into eachother and they really need your guidance! The goal is to make each Cubie reach a same-colored exit point without letting them collide with eachother. To do this, you cam place signs on the level to instruct the cubies. Can you make sure they reach the exit safely? In each level, you are given a pre-determined ammount of "signs". By using these you must guide the cubies to their exits. There are five types of "signs" you are assigned: 1: Arrows: These point in four directions: up, down, left, and right. You cannot change the direction they point, but, obviously, they will rely on your point of view for direction. All directions are given from the default point of view. 2: Alt's: Alternaters take the shape of a triangle. The first cubie to touch this piece will turn right, and the second will turn left, from their initial directions. Continues in this pattern. 3: Pluses: These increase the speed of your Cubie. A cubie has only seven speeds, and generally start at the middle speed, so you can only effectively increase their speed three times usually. 4: Minuses: These decrease the speed of your Cubie. A cubie has only seven speeds, and generally start at the middle speed, so you can only effectively decrease their speed three times usually. 5: Stops: Stops appear as a white octogon, no doubt reflecting on a stop sign. A Cubie landing on this space will immediately stop for about one second, then continue on at it's original speed. There are three levels of difficulty in single player mode, easy medium and hard. Easy contains four levels, and medium and hard each contain twenty levels. Walkthrough: Easy: Level 1: Just click start. Level 2: Place an up arrow to the right of the spawn point, either three, four, or five squares away. Then, place a left arrow four squares above that. Level 3: No need to do anything in this level, however, you can test out the pluses, minuses, and stops. Level 4: Place the Alt on the right directly in between both of the goal pieces. Medium: Level 1: Place a down arrow four, five, six, or seven spaces to the left of the blue spawn point, and then place a right arrow directly under that one space away from the bottom row. Place an up arrow four, five, six, or seven spaces right of the green spawn point, and place a left arrow directly above that one row from the top. Level 2: Place the down arrow one square down and one square to the right of the white goal. Level 3: Place down arrows: Two squares right of bottom red spawn point, four squares right of middle red spawn point, and six squares right of top red spawn point. Up arrows: Two left of top yellow spawn, four left of middle yellow spawn, and six left of bottom yellow spawn. Left arrows: Five right of top yellow goal, three right of middle yellow goal, one right of bottom yellow goal. Right arrows: Five left of bottom red goal, three left of middle red goal, one left of top red goal. Level 4: Left arrows: Bottom trough directly above yellow spawn points. Up arrow: Just below yellow goal. Right arrows: Top trough directly below blue spawn points. Down arrow: Directly above blue goal. Level 5: Left arrows: Two squares below right blue spawn, two squares below right green spawn. Right arrows: Two squares above left green spawn, two squares above left blue spawn. Level 6: Left arrows: Two squares below red spawn, two squares right of orange goal. Up arrows: Two squares left of blue spawn, two squares below yellow goal. Right arrows: Two squares above orange spawn, two squares left of red goal. Down arrows: Two squares right of yellow spawn, two squares above blue goal. Level 7: Left arrows: Three squares right of white goal, two squares above white goal. Up arrows: Three squares below red goal, two squares right of red goal. Right arrows: Three squares left of green goal, two squares below green goal. Down arrows: Three squares above blue goal, two squares left of blue goal. Level 8: Place one plus next to one spawn point, two next to another. Place one minus next to another spawn point, and two next to the last one. Place all pluses and minuses on the raised section of the level. Level 9: Right arrows: Four squares below spawn, two squares right and one down from spawn, four left and four down from goal. Up arrows: Four squares down and two squares right of spawn, four squares down of goal. Level 10: Down arrow: Five squares right of orange spawn. Right arrow: Three squares left of orange goal. Level 11: Left arrow: Two squares right of left orange goal. Up arrows: Two squares right of both the left orange and red spawn points. Right arrows: Two squares right of left red goal, five squares left of right red goal. Down arrows: One square right of left red spawn, one square above left red goal. Level 12: Level 13: Left arrow: Directly left of spawn. Right arrow: Three below spawn. Level 14: Left arrows: Four right of green goal, two right and one up from green goal, two right and one down from green goal. Right arrows: Four left of green goal, two left and one up from green goal, two left and one down from green goal. Down arrows: One down from green goal, one up from green goal, five up from green goal, three up and four left from green goal, three up and four right from green goal. Alt's: Three up from green goal, two left from green goal, two right from green goal. Level 15: Alt: One below white spawn. Left arrows: Four left of white spawn, four left of bottom left blue goal, one below bottom blue spawn. Up arrows: Five left of white spawn, four left and one down from white spawn, three right and one down from white spawn, three left of bottom blue spawn. Right arrows: Three right of white spawn, five right and two down from white spawn. Down arrows: One right of top right blue spawn, five right of white spawn, six right and two down from white spawn. Level 16: Left arrows: Two and four squares below top spawn. Up arrows: Two and four squares left of right spawn. Right arrows: Two and four squares up from bottom spawn. Down arrows: Two and four squares right of left spawn. NOTE: All signs are on the lower level. Level 17: Left arrow: One above lower spawn. Up arrow: One above and one left of lower spawn. Right arrow: One below and one left of upper right spawn. Down arrows: One left of upper left spawn, one down and one right of upper left spawn, one left of upper right spawn, two left and one down from upper right spawn. Level 18: Left arrows: One down and one right of yellow spawn, one right of yellow goal. Right arrow: Two below green spawn. Down arrows: One right and one up of yellow spawn, one up and right of yellow goal, two right of yellow goal. Level 19: Up arrows: One right of upper right spawn, three left and two down from lower left spawn. Right arrow: Four above top right spawn. Level 20: Alt's: One right of red goal, one left of green goal. Pluses: One, two, three, and four above blue spawn, one, two, three, and four below white spawn. Left arrow: Three left of green goal. Right arrow: Three right of red goal. Hard: Level 1: Left arrows: Six above and one right of right spawn point (two levels down). Up arrow: Five above and one right of right spawn point (one level down). Down arrow: Four above and one left of left spawn point (one level down). Stop: One above left spawn. This level may seem confusing by all of the seperate layers (and therefore hard to write how to solve it) but it is easier than it looks. Level 2: Right arrow: One above and two left of the red goal. Touching the wall. Down arrows: Directly in between orange and red spawns, two down and four right of orange spawn, four down and four left of red spawn, one above both red and orange spawn. Level 3: Pluses: One down, one down and one left, and one down and two left from the orange spawn. Up arrow: One down from orange goal. Down arrow: Three right of orange spawn. Left arrow: Three right and one down from orange spawn. Level 4: Left arrow: Two right of blue goal. Up arrow: Four left of blue spawn. One above blue spawn. Right arrow: Two left and two down from green goal. Down arrow: Three above green goal. Level 5: Down arrow: Two right of green spawn. Right arrows: Two below left red spawn, eight left of green goal, one left of red goal. Level 6: This level looks similar to level three, but it is different. Plus: One left of orange spawn. Right arrows: Three left of orange spawn, one down from orange spawn. Up arrow: One below orange goal. Level 7: Level 8: Left arrows: Twelve squares below yellow spawn (bottom row), ten squares left of yellow spawn (intersection). Down arrow: Five below and three left of yellow goal. Level 9: Level 10: Pluses: One, two, and three above white spawn, one, and two below red spawn, four above yellow spawn. Minuses: One above yellow spawn, one below blue spawn, one, two, and three above green spawn. Down arrows: Six to the right and one down from white goal, two to the right and one down from red goal. Left arrows: Six to the right and one down from red goal, two right and one down from orange goal, five above white, yellow, and green goals. Up arrow: One below orange goal. NOTE: In this level, you recieve an insanely high ammount of signs. The highest possible for each type (except stops). It is not necessary to use all of your signs. NOTE: You can add pluses anywhere in the path after the three consecutive arrows in order to speed up the process and make your time smaller. Level 11: Level 12: These levels are the funnest in my opinion. Left arrows: Two below spawn, eight right of goal, three below and one left of goal. Up arrow: three below and two left of goal. Right arrow: Six above and three left of goal. Level 13: This level is so annoyingly simple, yet at the same time, devious! Left arrows: One right of red goal, two above and one left of red goal. Up arrows: One left of red goal, one right of blue goal, two below and one left of blue goal. Right arrows: One below and one left of red spawn, two below and one right of red spawn, one left of blue goal. Down arrows: One below and one right of red spawn, two above and one left of blue spawn. Level 14: Like it's becoming common, the solution I have found for this level doesn't require all of the pieces required. Left arrow: One right and one above left red goal. Up arrows: One above right orange spawn, one right of left orange spawn. Right arrow: One below and two right of left red spawn. Down arrow: One above left red spawn. Level 15: Level 16: Up arrows: Two right of green spawn, two above and four right of green spawn, two below and four right of blue spawn, two left of green goal. Right arrows: Two right and two below blue spawn, two right and two above green spawn, four right and four above green spawn, seven right and one above green spawn, four right of white spawn, two left of white goal, one left of green goal, three left of green goal, three left of blue goal. Down arrows: two right of blue spawn, seven right and three above green spawn, one right and one above blue goal. Alt: Three left of white goal. Level 17: Up arrows: One left of blue and green spawns, one right of yellow and white spawns, one under blue and green goals, one under and one left of yellow goal. Right arrow: One above green goal. Alt's: One above and one right of yellow spawn, one left of yellow goal, two left of yellow goal. Level 18: Level 19: Level 20: =-=-=-=-=-=-=-= Section 3E: View [RWS3E] =-=-=-=-=-=-=-= (1 Player) Okay Sometimes it can be wise to view things from a different angle. The Cubies have taken this quite literally; can you solve their assignments? The goal in this game is to make sure you match the views at the top of the screen by placing Cubies in the level. You will have to achieve this with a limited ammount of Cubies. You will pass the level if all the views have been matched, and you did not use too many cubies. A Cubie can be placed on the board or next to another cubie as long as at least one of it's sides touches another Cubie. A transparent cubie is also avaliable for you to use. You can build with it, but it doesn't have a color of it's own. Use this special Cubie to create otherwise impossible structures. In this game, you are given six possible colors, along with a transparent Cubie. You must figure out how to stack them in order that the three dimensions of your structure make different images in the two dimensional views provided. You will start in view number one (facing a floating "1"). Turning to the right reveals a two, three, and four. Looking down from above reveals the final view, number five. Usually, there is only one way to complete these levels, as the limits on the number of Cubies you can use limit your options. However, some levels can be beaten multiple ways, as you don't need to use all of your Cubies to beat every one. There are three levels of difficulty in single player mode, easy medium and hard. Easy contains two levels, and medium and hard each contain twenty levels. =-=-=-=-=-=-=-= Section 3F: Deconstruct [RWS3F] =-=-=-=-=-=-=-= (1-4 Players) Welcome to the Junkyard! It may look like a dump, but this is where the Cubies are recycled. Of course, the Cubies make this into a game as well. Can you safely remove them from the structures they are stuck on so they can be recycled and fly up and become part of Rubik's World again? In single player mode, the goal is to earn enough points and reach the target score. Points are awarded for removing the green and blue Cubies from the structure. You do this by shooting white Cubies at them. Yellow, orange and red Cubies will give you negative points, so beware not to shoot those off. The size of the Cubie indicate how many points you will earn or lose. Here are a few tips to help you ace those levels with top scores: 1: Examine each cubie before shooting it. This means looking at what the cubie is on, as well as what is around it. Shooting a cubie that is precariously balanced will be more effective near the top, whereas shooting a cubie on a flat surface is more effective near the bottom. Also, if there are other scoring (green/blue) cubies around, shoot in the direction of those if possible to earn more points with less shots. 2: Go Green! What this means, is if you have one shot left, a green cube, a blue cube, and you cannot get both, get the green one. Green cubes are worth over twice as much as equally sized blue cubes, so make those a priority. Also, if you must knock off negative cubes, make them yellows. Orange are over twice the negative points of yellows, and red over five times as much. 3: Conserve your ammo. If you have enough points left to finish the level, but enough shots to clear it, consider the value of the blocks before shooting them off. Often, it is more valuable to save those extra shots for the 1000 point bonus each instead of firing off a 250 point cube. In Multiplayer mode, the goal is to free all Cubies of your color. Cubies that are freed will earn points for their owner, so be careful not to shoot off the other colored Cubies. The game will automatically use as many Wii Remotes as are connected, but each multiplayer mode can also be played with just one Wii Remote. There are three levels of difficulty in single player mode, easy medium and hard. Easy contains two levels, and medium and hard each contain twenty levels. Walkthrough: Easy: Level 1: Training Level. Simply hold A and aim your white cube at the stack of green cubes. This level is to familiarize you with the aiming procedure. It is possible, but EXTREMEMLY HARD, to clear this level in one shot! Level 2: Training Level. Simply aim at the blue and green cubes and knock them off the platforms. The white one is okay to hit, but avoid the red, yellow, and orange cubes. Medium: Level 1: Shoot the green cubes off the sides, the shoot the cubes off of the middle. It is almost impossible to lose this level if you don't miss. Level 2: Shoot at the base of the surrounding six stacks. Aim at one of the two blocks from the side, because by removing one, you will throw each stack off balance. Also, aiming at those from the outside will usually knock those blocks into the middle ones, knocking those down and saving you at least two shots. Level 3: Rotate the camera to one side of the white structure, then aim at the two medium green blocks at either side. With great aiming, you can clear both sides with one shot each. Then, aim at the larger green block in the center through two stacks of blue small cubes. Level 4: Turn your camera to get an angle from below, and take aim at each of the large top blocks. A good shot will send each one off with a few small green blocks. Then, shoot the lower large blocks in the same way. If you get lucky, you can clear this level in only four shots. You can try aiming at the lower of the large blocks, and possibly knock them both off in one shot, but it is risky as your ammo can bounce off ineffectively. This way, you can clear in three shots. Level 5: Shoot at the tip blue block from the side with the large white block and at a low angle to knock all 6 colored blocks back. Then, shoot at the whole line to knock them one at a time into a hole. Low angles are to maximize slide and save ammo. DO NOT shoot them into the corners until all are backed up because you will clog your corners, and make it impossible to get a good score on this level. Level 6: First, shoot at the tops of the long green blocks in the flowers. Shoot on the opposite side that the block is leaning to so you will launch the block from the cup. Next, shoot at the base support blocks on the towers to collapse the structures and save you shots from the upper blocks. Angle it so you will get two supports with one shot, because they will stand with only three each. Level 7: DO NOT shoot the blocks in the middle. Instead, aim at one leg of the white stacks under the white structures in the three corners that the blue and green blocks point to. DO NOT do the same with the one the red block points to. LAST, shoot the blue and green blocks from the center. Level 8: This level is harder than it looks. Shoot the supports from one side out first, and continue until you reach the other side. Then, shoot the bottom blocks in their askew stacks until you reach the goal. If you can clear more blocks, do so because each block is worth more than a saved shot. Level 9: Double Down Part 1 __ __| | In this level, there are two arrows pointing down, with a __| |__| formation of blocks in each pit like the one at the left. What __| |__| | you need to do is shoot at each one where the one is first, and | |__| |__| follow that up with a shot where the two is. You also need to |__| |__| | shoot the lower arrow ones first, so you can shoot the upper |__1 |2_| arrows blocks from the other side. If not, some may get stuck |__| | in the lower arrow and waste shots to hit them again. Just |__| reverse for the right sides of the arrows. Level 10: Shoot the blocks embedded in the sides of the structure from top to bottom, taking care to only to knock off the blue and green blocks. If there are two or more scoring blocks next to eachother, shoot for the center to net both at the same time. Avoid the top, because you can clear the level without those blocks, and those red ones will force you to restart the level when knocked off. Level 11: First, shoot at one side of the thin blocks at the gap in the bottom to clear those out of the way. Next, shoot at the middle level green blocks that you can easily hit. With any luck, you can clear this level easily with still half of your shots left. Level 12: Shoot at a sharp upward angle at the two large stacks to knock them out in one hit. Next, go for the larger block near the bottom. Finally, work at the blocks from the top to the bottom trying to get as many blocks as possible with as few hits as possible. No problem. Level 13: Easier than it looks. Simply shoot the green bars on the outside near the top, and they should go down with the other scoring ones. At the very least, you may get one or two yellows, but should still pass in two shots with over 20,000 points. An upward angle works well here. Level 14: Two methods here: 1st: Shoot all of the white blocks to the left (or right if you prefer) then shoot all of the blocks from the left tunnels only. They fall straight off. Eight shots. 2nd: Shoot all of the green blocks in one direction for top and bottom. Then shoot any blocks that haven't fallen off until you run out of ammo or green blocks. Four to ten shots. Level 15: For each of the four sides, shoot your white cubie at the medium green cubes so you hit them at the corner. You should doslodge them all without knocking off a single negative block. Next, shoot a white diamond from each side near the bottom. This will tip it and knock off the blue and green cubes from above without disturbing any negative cubes. Finally, pan the camera all the way down, and shoot at the LARGE green cube from below. A well placed hit should dislodge it, and net you a large score. Lots of practice and a true aim will clear all the green and blue from this level in only nine shots, without a single negative cubie. Level 16: Double Down Part 2 __ __| | In this level, there are two arrows pointing down, with a __| |__| formation of blocks in each pit like the one at the left. What __| |__| | you need to do is shoot at each one where the one is first, and | |__| |__| follow that up with a shot where the two is. You also need to |__| 1__|2 | shoot the lower arrow ones first, so you can shoot the upper |__| |__| arrows blocks from the other side. If not, some may get stuck |__| | in the lower arrow and waste shots to hit them again. Just |__| reverse for the right sides of the arrows. You must be extra careful, however, because the previous white cubes have now become red, subtracting points if knocked off. All else it is the same strategy. However, at the end, shoot at an upward angle both of the large flat green pieces to preserve the red blocks there. If you did well on "Double Down Part 1" then this one shouldn't give you any problems. Level 17: Row 1: Shoot at the large blue one from the lower part of the slope. It should take out all of the greens along with itself. One shot. Row 2: Shoot through the gap to knock the blue one into the other blue one and both off of the edge. One shot Row 3: Shoot from the sides through the gap. You must have just the right angle to send them off or it won't work very well. The back edge is too narrow to fit either your white cubies or the blue ones. Hardest row. This one could take as little as two, or as much as all seven shots you have. Row 4: Shoot through the front gap to send the blue cube careening down the path and take out all of the ones in it's path. One to two shots. Level 18: Chow Time Focus on knocking all of the green ones out of the creature's mouth. By the time you get them all out, you should have enough blue ones to make the required 12,000 points. If not, then there will be enough within easy reach to get you the score. Don't struggle with the ones in the back, as they lose you more bonus points than they gain. The red cube cannot be dislodged and seems only to be there to look like a tongue and/or to distract you. Level 19: Only one thing can help you on this level: upward angles! Hit the big block in the middle from an upward angle to dislodge it in one to two hits, and maybe one more to get it to fall. Then, hit all of the stacked green blocks near their tops at upward angles to remove them and leave the negative blocks untouched. Only nine to eleven shots. Level 20: Remember what you used last time? Well, it's that time again! Get below the level and shoot at the three cubie-caches through the bottom corner holes to clear up the medium green blocks. One to two shots each. Then, come from behind each green block surrounding the bottom to launch them each into space. If you made sure to get all eight, and the three medium blocks from the caches, you can clear this level with fifteen remaining shots! Hard: Level 1: Hardest level in this game, in my opinion. First, remove the four blue squares from the top. Then, find a gap between the segmenting level pieces where you can see the red cube. Fire through that gap, and if your accuracy was perfect, you can hit the red cube. You want to do this about eight times, and you will eventually dislodge two blue and two green medium sized cubes. When you see the first fall, wait after each shot so you don't knock out the red cube from that side, or you will fail the level. Level 2: Shoot the top middle white block, and the bottom three. Go to the right side of the structure and shoot the four corner white blocks. Go to the back side and shoot the top three white blocks. Then go right and shoot the four corner white blocks. Finally, rotate your camera to the top and shoot the blue blocks off of their pedestals one by one until you meet your goal. To find out which white blocks to shoot for yourself, rotate the camera downwards, and look up through the hole. Only shoot the white blocks in front of green and blue blocks, not the yellow/orange/red ones. Level 3: Dominoe Stairs Shoot the bottom blue "dominoe" from each "spiral staircase" in such a way that it falls off without hitting any other bricks. Then, shoot the top block so it tumbles down and starts a chain reaction like dominoes all the way down. This can also be done upwards by shooting the top block off then starting the chain at the bottom. Be careful, because even one red block being knocked off will spell disaster. Level 4: This one is easier than it looks. See those big white blocks that you could barely move with your little white ones? Hit them from the inside edge at their top edge to tip them into the bottomless abyss and watch the fun begin! Two Shots. Level 5: On this level, you will notice four white platforms surrounding a center platform. On each of these white platforms are green and blue blocks. What you want to do, is shoot the blue support block that is laying horizontally between the center (with negative yellow pieces) and side platforms at it's end under a vertical green block. Doing so will free up enough green and blue blocks to clear the level without any of the negatives. Level 6: First, shoot each of the four small green blocks in the lower level on a flat side. If you hit correctly, each one will fall in it's hole. Then, hit the large lower green block on it's corner that is just on the lip of the white hole from above. Immediately following, do the exact same with the four corresponding small green blocks and the large one for an easy win. Level 7: First, take a few shots at the right back side of the bridge, where all of the blue/green "cars" are stacked with no negative pieces inbetween. After clearing all five, proceed with the blue and green truck next to the yellow car. Then, turn around and knock the blue and green car off of the other end. Knock the green end off of the truck on the other side, then turn back around and shoot off the remaining blues carefully to avoid that red truck. You should have no problems with this one, as you are given more than enough shots to be careful. Level 8: Go around the level, shooting off all of the green/blue "cars and trucks" from between the buildings. Then, shoot the green and blue out of the middle via the few sides that have no negative blocks at the end. It may take a few shots, but you can clear out the middle and avoid all of the negative blocks. Make sure you take out the large green blocks first, as those will net you the most points. Level 9: Pick your favorite angle. I have found it easiest to start from near the bottom of the slide. After picking one, shoot the white blocks from the side then quickly get to your angle. You want to shoot the green blocks as they descend the slide. If they land in the container, there is no retrieving them. You must make EVERY block to pass the level, but it isn't too difficult as long as you picked an angle where you won't miss very much. Level 10: The same as the previous level, with a twist! This time, there are two slides, and red and yellow blocks thrown into the mix. Just do one at a time, and avoid the red/yellow blocks to make this level even easier than the last one. You can have as many as 12 extra shots left over at the end! Level 11: This level is fun. Simply shoot the large green block across the level on it's bottom inside corner. You will need to make it hit the block in front of it, and fly off the level, without disturbing the next row over. You can do this to the opposite side instead if you prefer. Wait, as usually the tumbling effect falls short a time or two, and use your remaining shots to make it continue, and to knock the large green block off of the other end. Level 12: Shoot each of the large green blocks near its top from across the level, and it will throw each stack off balance near the top. Most of the scoring blocks will fall off into the slide and into the pit. If you don't make the 50,000 points in only four shots, you can easily knock the remaining scoring blocks into the pit to finish this one up. Level 13: Shoot the very left green block on it's side from a right/back angle. It will shoot that one off the edge, and dominoe all (or all except one) of the other green blocks off of the edge. Keep this style to make this level in only 4 shots. Level 14: From each side, carefully shoot all of the green blocks from between the red ones. This can be done in only 6 shots. Only a single red block will ruin your chances of passing this level, so be careful. Level 15: First, shoot all of the blocks (or at least the green ones) off of the sides. Then, come from outside, and shoot between each pillar to the blocks that are lined up with the gap. A perfect shot every time will mean they come out clean every time. As you don't need all of the interior blocks, don't worry if you miss a few. Level 16: Shoot the white end blocks off into the center on each side, then shoot the row from one end. Try to shoot dead center as much as possible. The whole row will slide to one end, and off. If they fall off into the middle, it is extremely hard and sometimes impossible to retrieve the cubes, so try to keep them on the middle bar as long as possible. Level 17: Easy enough. Shoot the blue/green rows that are laying down from the sides, and you shall clear this level in only four shots, even with a few orange blocks falling in. Level 18: Shoot the large green blocks on the top of their flatter side to knock them all off for a cool 36,000 points. Then, carefully shoot the small green blocks at an angle to take out two of the side ones at a time. Do this to both sides of them until all that remains is a small green in the center, under a large red block. Carefully shoot this one, and the red one should drop down, but stay on the white platform. Do this for all four, and you will beat this level. Shooting from lower angles makes these tricky shots easier. Level 19: Coming from the side, shoot the horizontal blocks at the top of the middle top section at the end. Then, shoot the standing ones from the same way, and finally shoot the lower horizontal blocks from the end. A low angle works best. Next, shoot the tops off of the left and right stacks in the same way (you may have to change your angle) to remove them effectively. Then, shoot from whichever end you choose through the larger gap you have created and knock out the other side's blocks from the inside. After clearing most/all of them, switch sides and repeat. Level 20: Look Familiar? Well don't worry, this one is even easier! Simply shoot the white block at the right in the same way you did to the ones on level 4. Make sure you shoot it from a back/left direction, and your white cubie will ricochet into the green tower. Perfect score, only one shot! =-=-=-=-=-=-=-= Section 3G: Create [RWS3G] =-=-=-=-=-=-=-= (The Instruction Booklet says "1-4 players", but it is only 1 Player) (If it actually IS multiplayer (which isn't likely) please contact me) Cubies are curious creatures and they would like you to show them what things in the real world look like. You can do this by creating structures made out of Cubies. Be creative and let your imagination run wild! Each assignment has a limited playfield and a limited amount of Cubies to place on it. A Cubie can be placed on the board or next to another Cubie, as long as at least one of its sides touches the other Cubie. There are nine "objects" the cubies want you to make for them. You can make them however you want, but you have a few restrictions: 1: Space is limited in each level to a pre-determined area. 2: The total ammount of Cubies you can use in each level is limited. 3: You only have the six basic colored Cubies (and a transparent one). Other than that, feel free to make whatever you want, you don't have to make what the Cubies want if you don't want to. I mean, they have never seen the real world, so how do they know if that balloon you made is actually a dog? I will list each "level" with what the cubies want you to make, area dimensions and cubes avaliable, and recommendations for how to make something good (following the ideas that they give you, that is. If you don't want to make what they ask for, use your imagination). 1: Can you show the Cubies what a tree looks like? Area: 3x6x3 Cubies: 35 Avaliable Suggestions: There are a few things you can do here. You can make a palm tree by making it tall and skinny, with a small "ball" of green on top, or you can make a pine tree with a small trunk with spreading roots, and a large ammount of foilage, or make a red red and blue space tree! 2: Can you show the Cubies what a cloud looks like? Area: 9x5x5 Cubies: 50 Avaliable Suggestions: You can make a decent 3D cloud by making it hollow to save cubes, or you can make a "top-down" or "bottom-up" view cloud and stack the Cubies in more "concentrated" areas of the cloud to make a 3D look at a 2D cloud. 3: The Cubies would like to know what makes you happy. Can you show them? Area: 6x7x1 Cubies: 36 Avaliable Suggestions: By the limited depth of this level, I recommend making a smiley- face. Go with traditional yellow, or your favorite color! 4: The Cubies would like to know what makes you sad. Can you show them? Area: 6x7x1 Cubies: 36 Avaliable Suggestions: By the limited depth of this level, I recommend making a frowney- face. Go with traditional yellow, or your least favorite color! 5: Can you show the Cubies something that is heavy? Area: 8x8x8 Cubies: 75 Avaliable Suggestions: Whatever you make, center it. You can design a big "acme" weight or anvil, or you can make a large dumbell. If designing something large, make it hollow to conserve cubes. It's doubtful that you will use all of the space you are given. 6: Cubies can fly in Rubik's World, but can you show them something that flies in the real world? Area: 12x5x7 Cubies: 75 Avaliable Suggestions: I would suggest making a bird, a plane, its SUPERMAN! Lame joke aside, a paper airplane works great here (although it's hard to show the "paper" details of it). Whatever you choose to make, I recommend facing it to the left. 7: Cubies really admire the Rubik's Cube. Can you show them what you admire? Area: 10x7x10 Cubies: 100 Avaliable Suggestions: Although you have 100 Cubies avaliable, you will go through them quickly. Make whatever you wish here. I'll tell you that it's best to make it in the back right corner of this area (from default perspective) and if you don't have enough cubies to make what you wish, you can leave the back and right sides missing. You can do this because those sides will not show up in what you make. 8: Can you show the Cubies what a balloon looks like? Area: 6x7x6 Cubies: 100 Avaliable Suggestions: There are a few choices on this. You can show the main body of a balloon, without the string, making it large and hollow. Or, you can make a single balloon, or small group of balloons, with the strings intact. Choose your favorite color(s) and get started! 9: Can you show the Cubies something that you think is useless? Area: 9x8x9 Cubies: 70 Avaliable Suggestions: Again, this one you are encouraged to create whatever you like. Also, you are given much more area than you can effectively use. This means that you must just choose to make whatever you want, and go for it. I recommend, if you are getting frustrated with this game, make a large Rubik's Cube! : ) NOTE: Each of these items you made will appear somewhere in-game. You can try to find them yourself, or just skip down to the secrets section for a quick list. =-=-=-=-=-=-=-= Section 3H: Compose [RWS3H] =-=-=-=-=-=-=-= (1 Player) Teach Cubies what music sounds like. Each Cubie knows several sounds, but they need your instructions to make music out of it. Point at one of the Cubies and press the A button on the Wii Remote to select it, and then use they key icons to preview the sounds. Point at the record icon and press the A button on the Wii Remote to start recording your input. When you are done, use the checkmark icon to save your song. To help you get started, use the music note icon to begin with one of four presets. Although there are eventually five Assignments, there are, in reality, only three. The first two are distinct, and then the last three are exactly the same. There are five cubies you can select sounds from while making music. Red: This Cubie produces "hollow" sounds. Green: This Cubie produces "sharp" sounds. Blue: This Cubie produces sounds similar to an Electric Keyboard. Yellow: This Cubie produces electric, metallic sounds. Orange: This Cubie produces miscellaneous sound effects. Each song you can produce has a set number of frames. Each frame consists of exactly 16 beats. You can speed up the song, but you cannot change the number of beats in a frame or the number of frames in a song. You can cycle through the ammounts of beats per minute by clicking the small button on the top right of the screen. You can select 60, 90, 120, 140, 160, 180, or 200 bpm. By selecting higher bpm rates, you can make better quality music, with the sacrifice of the duration of the song. 1: Can you teach the Cubies a short song that makes you happy? Frames: 4 Suggestion: As simple as it sounds. Simply make a four frame song that emphasizes a "happy mood" for you. You can make whatever you want, it doesn't matter, the Cubies are pleased with your music either way. 2: Can you teach the Cubies a short song that makes you sad? Frames: 4 Suggestion: As simple as it sounds. Simply make a four frame song that emphasizes a "sad mood" for you. You can make whatever you want, it doesn't matter, the Cubies are pleased with your music either way. 3-5: Feel free to teach the Cubies a song you like. They are open-minded, so feel free to experiment all you want. I'm sure they won't mind. Frames: 20 Suggestion: Use your imagination, and create three songs however you like. For those of you less musically talented, you can simply select a preset song for one (or all three). They loop, so it will still fill all twenty frames, and they don't sound half bad with the bpm sped up. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 4: Secrets [RWS4] =-=-=-=-=-=-=-= The Cubies are shy at first, but will become friendlier the more you play. Once you have unlocked more "Compose" options and more "Create" options, you will start so see more Cubies flying around, being friendlier, and making the world an all out more colorful place. Pressing "A B B A A" at the game mode select screen for your file will have the same effect as playing and unlocking everything. You will be able to see some of the benefits from playing without actually doing it. However, when you finish playing, it will reset back to the way it was before you input the code. This has no effect if you have already unlocked everything. Everything you create will show up in this game. The trees you make will line the pathways, and be all over the "Switch" mountain. The clouds you create will be seen floating in all directions in the sky almost everywhere you see it. The "what makes you happy" option will pop up in a Cubie "firework show" when you successfully complete a level. The "what makes you sad" option will pop up and drop into the pit of eternal despair when you fail to complete a level.... =[ The heavy item you create will appear hanging from the crane above "Create" on the game mode select screen. The flying object you create will appear in the background of the sky when playing a game. What you admire will appear as a monument in the "town square" at the game mode select screen. This way, all Cubies can look up to what the "great creator" looks up to. The balloon you create will appear in the background of the sky when you are playing a game. The "useless object" you create will often appear in the background of the "deconstruct" game, apparently waiting for its own recycling. The "happy" and "sad" music you write will play when you win or lose a level respectively. I haven't been able to confirm the three custom music appearing anywhere specific, but if anyone can, please notify me. In the instruction booklet provided with the game, there are some easter eggs. 1: On the opening page (after the warnings) of the booklet, they encourage us to "Have fun!" If only they had done this with the original Rubik's Cube.... 2: The screenshots provided aren't the same! If you check within the different languages, you will notices differences in these games: Spanish is Different: Guide All Unique Screenshots: Rubik's Cube, Fit, Deconstruct, Create, Composer All Same Screenshots: Switch, View The reason for this is because not only do the instructions come in three languages, but so do the options in game. These screenshots are authentic in- game screenshots, and therefore levels with language specific words were re- played and a new screenshot was taken. Nice Touch! 3: The instructions in the booklet are much more detailed in French and Spanish than in English. One Example of this is easily recognizable in "Guide"s piece discription, on the alternator: English: Alternates between sending your Cubie left or right. French/Spanish: The triangles alternate between sending your Cubie left or right. (translation, of course) Credits are only in English. Okay, so they're not the "Best" secrets... got anything better? Send it in and I'll put it in the guide with the latest update! All credit goes to you, of course! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 5: Legal/Thanks [RWS5] =-=-=-=-=-=-=-= You know what this is all about. Giving credit to the folks behind this game, and this FAQ. It is only because of all the people listed below that this FAQ was possible, and you owe it to them to simply take thirty seconds out of your day and read this short section. =-=-=-=-=-=-=-= Section 5A: Legal Information [RWS5A] =-=-=-=-=-=-=-= Rubik's World is copyright (c) 2009 The American Game Factory Inc. all rights reserved. Liscensed by Nintendo. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This FAQ is copyright (c) 2009 Justin Castillo, all rights reserved. You may only have one (1) copy of this saved to your harddrive OR printed for personal, private use. NO MORE Currently, the only sites which may host this FAQ, or any of my other FAQ's, are: GameFAQs (www.gamefaqs.com) Neoseeker (www.neoseeker.com) Super Cheats (www.supercheats.com) MyMedia (www.mymedia.net.au) Each of these sites must have the most current update of my FAQ for it to be legal. If any site fails to maintain that priority, it shall be removed until it becomes updated. Also, each site must have all of my currently released FAQs posted on their site. If they fail to maintain any of my FAQs, they will not be allowed to host any of them. I reserve the right to change this list at any time under my discretion, regardless of where this FAQ may appear at any particular moment in time. If you see any work of mine on any other site, please contact me at the below listed e-mail under the subject "Stolen Work" =-=-=-=-=-=-=-= Section 5B: Acknowledgements [RWS5B] =-=-=-=-=-=-=-= First off, thanks to The Game Factory for making this game, and Nintendo for liscensing it. Second, thank YOU for reading this. Also thanks to all of the sites which host this FAQ. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-= Section 6: Contact Information [RWS6] =-=-=-=-=-=-=-= Questions, comments, problems, suggestions? E-Mail me at [email protected] under the subject like "Rubik's World ~~~" where ~~~ is whatever you want it to be. If you find anything wrong with this guide, something missplaced, need to be added, or anything else deserving, which includes spelling, punctuation, grammer, etc., you will be mentioned in the above section when it gets updated.