* * ***** ** ** ***** **** ***** ** * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * **** ***** * * * * * * * * * * * * * ** * * * * * * * * * * * ***** * * ***** * * ***** * * ***** **** ***** ***** ***** * * * * * * * * * * * * * * * * * * ***** ***** **** * * ***** ***** * * * * * * * * * * * * * * * * * * * * ***** * * ***** ***** ***** ========================================== ~Line Test~ ========================================== If the following line is readable without scrolling over, you can easily read this walkthrough. ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMONPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVW ========================================== ~Introduction~ ========================================== Welcome readers! I'm Deathborn 668 on the message boards and this is a walkthrough for No More Heroes, the beat-em-up slasher on the Nintendo Wii. Hopefully you'll enjoy this walthrough as much as I enjoyed playing this game. Some Do's and Don'ts to keep in mind: DO: -Use this walkthrough as a refrence tool -Tell people about it -Print it for personal use -Give to other people for no profit DON'T: -Plagerize this walkthrough without any credit -Call this walkthrough "yours" -Sell this walkthrough for profit ONLY the following sites have permission to use this walkthrough without the need to contact me: -www.gamefaqs.com -www.gamespot.com -www.ign.com Anybody else wishing to use this walkthrough will need to e-mail me at someguy668 (at) yahoo (dot) com Those wishing to leave me comments and corrections should also e-mail me. I generally won't respond to e-mails, and probably won't update if you send me a corrections unless it extremely important. Don't feel offended if I don't respond or update with a change. Thanks for your concern. And remember, use Ctrl+F to search for what you need. ============================================= | ~Table of Contents~ | ============================================= |1.Story of No More Heroes | ============================================= |2.Controlling Travis | | 2A.Out of Battle Controls | | 2B.Schpeltiger Controls | | 2C.Basic Combat Techniques | | 2D.Conditional Combat Techniques | | 2E.Hidden Combat Techniques | ============================================= |3.Dark Side Mode | ============================================= |4.Game Flow | ============================================= |5.Santa Destroy Travel Guide | ============================================= |6.Items in Combat | ============================================= |7.Heroic Walkthrough | | 7A.Rank 10-Death Metal | | 7B.Rank 9-Dr. Peace | | 7C.Rank 8-Shinobu | | 7D.Rank 7-Destroyman | | 7E.Rank 6-Holly Summers | | 7F.Rank 5-Letz Shake | | 7G.Rank 4-Harvey Moseiwitsch Volodarskii | | 7H.Rank 3-Speed Buster | | 7I.Rank 2-Bad Girl | | 7J.Rank 1-Dark Star | | 7K.Real Ending-Final Boss | ============================================= |8.New Game + Information | ============================================= |9.Ranked Assassins Guide | ============================================= |10.Side-Job Guide | ============================================= |11.Assassination Gig Guide | ============================================= |12.Free Fight Mission Guide | ============================================= |13.Lovikov Ball Locations | ============================================= |14.Dumpter Locations | ============================================= |15.Clothing Guide | ============================================= |16.Trading Card Locations | ============================================= |17.Frequently Asked Questions | ============================================= |18.Credits | ============================================= =========================================================================== ~1.Story of No More Heroes~ =========================================================================== You play as Travis Touchdown, an anime loving guy who lives in a low rent motel room. After he wins a Beam Katana from an internet auction, he joins the ranks of the United Assassins Association by killing the 11th ranked assassin. Finding the gig enjoyable, Travis sets out to kill the remaining top 10 assassins and rise to rank #1. Of course, this path is not going to be easy. These assassins won't be letting Travis kill them very easily. That won't be stopping Travis, though. Who knows? Getting to rank 1 could be awesome, could totally suck, but there is only one way to find out. Let the bloodshed begin! =========================================================================== ~2.Controlling Travis~ =========================================================================== Travis has a variety of controls depending on his current location and situation in battle. Fortunately, these controls are standard for almost any video game, and you should have little to no trouble getting used to them. --------------------------- ~2A.Out of Battle Controls~ --------------------------- These are the controls used while Travis is wandering around Santa Destroy while not riding the Schpeltiger. A Button--Press this when inside holograms at the entrance to various locations to enter them. When next to the Schpeltiger, you can press A to ride it. While on grassy surfaces, you can also press A to stab the ground with your Beam Katana. Stabbing the ground can result in finding treasure (you'll want the Accelerator to find treasure easily). Finally, press A when close to dumpsters to open them and grab their contents. B Button--Hold this to run. Travis' stamina is shown on a meter on the right side of the screen. If you run so much that it gets depleted, Travis will stop briefly to catch his breath. Stop running to let the meter refill a bit before you continue running. You cannot run until you purchase the "Soul of Child" ability from Lovikov in Gold Town. It is heavily advised you get this ability before you purchase the entrance fee for the Rank 1 fight. D-Pad--Move the camera around. You can move it left and right, and pan it upwards or lower to the ground to get a better view of your surroundings. 1 Button--If you are a decent distance away from the Schpeltiger, pushing this will make Travis call Bishop to bring on over the Schpeltiger to the curb closest to you. You are unable to use this in certain areas, such as during assassination missions and the walk to the Rank 1 fight. 2 Button--Turns on/off the mini-map in the bottom-left corner of the screen. + Button--Brings up the menu. You can view remaining health/energy in the Beam Katana, current Rank and entrance fee for the next fight, toggle sound options, load a different save file, or start a new game. Control Stick--Moves Travis. Z Button--Changes camera to first person perspective. Useful while investigating the nooks and crannies of Santa Destroy. C Button--Centers the camera behind Travis. ------------------------- ~2B.Schpeltiger Controls~ ------------------------- Travis's trusty and fancy motorcycle, the Schpeltiger, will get you across the city in no time. It has several moves, and best of all, it doesn't require gas! A Button--Hold it to accelerate. Let go to drift to a stop. B Button--Hold this to brake. If you are at a complete stop, you can hold the B Button to move in reverse. 2 Button--Turns mini-map on/off. + Button--Brings up the menu. Control Stick--Move left or right. Z Button--Hold it to boost. The amount of boost power remaining is shown by a meter on the right side of the screen. If it depletes, you can't boost again until the meter refills about halfway. If you don't completely use up all the boost then the meter will refill extremely quickly. C Button--Shift camera positions between standard 3rd person, distant 3rd person, and first person view. There are also several additional techniques you can pull off with the Schpeltiger. You won't learn these, except for one of them, through playing the game, so knowing them early can make travel quite useful. First is the jump. If you flick the Wiimote upwards while cruising at a decent speed, Travis will make the Schpeltiger fly through the air for several seconds. if you're boosting, you're speed will remain constant while jumping, but the boost meter will not deplete. This is extremely useful for conserving speed and boost energy on straightaways. Be warned, though, that you cannot hop over fences cars, short walls, etc., with a jump. You'll just hit an invisible wall and Travis will fly out of the Schpeltiger. Try to avoid wasting time hopping back on. Second is the quick acceleration. Begin by traveling briefly in reverse, then hold the A button. You'll pause for a moment, Travis will rev the engine and do a wheelie in place, and you will then jump start to full speed. Like the jump, don't do this unless you are on a straightaway or are able to make a turn with the distance ahead of you, otherwise you will just go crashing into a wall. Finally, and arguably the most useful, is the spin turn. While traveling at high speeds, hold the B button and quickly tilt the Wiimote in the direction you want to turn to make the Schpeltiger pull off a 90 degree turn. Best of all, your boost meter is completely refilled when you exit a spin turn. Also, hold B and the tilted Wiimote to remain in a constant spin turn until you let go of B. You can use that to turn 180 or 370 degrees, or just watch Travis perform donuts all day. The only problem with this trick is that occasionally the motion detection gets...wonky. If you tilt the Wiimote left, Travis may turn right instead. Because of that, the constant spin drift that I just mentioned can be very useful. ---------------------------- ~2C.Basic Combat Techniques~ ---------------------------- These are the techniques you can learn on your first playthrough of the game through a tutorial. The moves listed here are the in the order you would learn them through the tutorial, with some extra notes added in. You can get a feel of the combat easily through the tutorial, but several techniques are not displayed. Beam Katana Swing--Press the A button to swing the Beam Katana. Obviously, you will want the Beam Katana to actually connect with your enemy. Every enemy has a health bar, and that will appear if you are locked-on to that enemy, or if you are attacking them. Keep pressing the A button to swing the Beam Katana multiple times to combo the enemy. Most enemies are unable to escape combos, but be alert of those that can. Travis will occasionally pause during his combos, regardless of which Beam Katana you are using. Enemies you are hitting can attack you during that pause. Also be aware that you are completely vulnerable to attacks from other nearby enemies while you are swinging, even if you're hitting an enemy. Electricity--Your Beam Katana runs on electricity, obviously. The amount of remaining electricity is displayed by a meter on the right side of the screen. Every time you swing the Beam Katana or block an attack, a little bit of electricity is used. Once the electricity is depleted, the Beam Katana cannot be used for attacking or blocking until it gets recharged. In order to recharge the Katana, press the 1 Button and shake the Wiimote rapidly (despite the screen prompt, I find shaking up and down works best). The faster you shake, the faster the meter recharges. Press any button to exit recharge mode. You'll also exit automatically when the Beam Katana's energy is full. You can also refill electricity be getting Batteries, an item found inside blue colored boxes. They are strewn across levels, and there will always be one of them during a boss fight. Finally, be alert that the recharge screen does NOT stop time. Enemies can still attack you while recharging, so be sure to run away, recharge a bit, then continue attacking before taking damage. Locking On--Hold the Z Button when near an enemy to lock-on to them. When in a group of enemies, holding Z will randomly lock-on to one of the foes. While locked on you can circle around the enemy. Also, while holding Z (regardless if you're locked on to a foe or not) you can block almost every attack in the game. Locking on to enemies is ALWAYS advised, and there are only a minute few situations where not locking on is useful. The attacks that can't be blocked are usually rather obvious. Energy attacks, like giant ball-like projectiles, are generally unblockable. Also, some enemies have combo attacks themselves. The last hit of the combo is almost always unblockable, so Emergency Evade out of the combo before its too late. The only exception is pistol users--their combos will never hit you unless you stop blocking against their attacks. On Sweet difficulty you can also block enemy attacks if you aren't moving. Emergency Evade--One of the most useful techniques you'll use. While holding the Z button (regardless if you're locking on to an enemy or not), press left, right, or down on the D-Pad to roll in that direction. This is an Emergency Evade. While executing the roll, Travis is completely invincible. There isn't a single attack in the game that can harm him while he's rolling. Until you get control back, you can't be touched. Obviously, this move is useful in almost any situation, especially boss fights. Emergency Evades can also be used to trigger Dark Steps. During combo attacks, doing left/right Emergency Evades can trigger a Dark Step. However, the timing for this must be very precise, and you are generally better off wriggling the control stick left and right to activate a Dark Step. High and Low Stances--If you didn't notice these words in the right corner of the screen, you will now. Travis can hold the Beam Katana in two different stances--either low or high. His low stance will deal more damage but makes combos slightly slower, while a high stance does slightly less damage but combos much faster. To do a high stance, tilt the Wiimote up, and keep the Wiimote level or tilt it down to stay in a low stance. Stances are also important because many enemies that hold some type of weapon themselves are also in a particular stance. In order to attack that enemy, you'll need to hit them in the opposite stance. For an enemy in a low stance, switch to the high stance to hit them, and vice versa. Charged attacks, regardless of the stance, will hurt an enemy in either stance. Some foes change stances occasionally, so you'll need to change stances as well. Beat Attack--Press the B button to kick the enemy. Like Beam Katana stances, you'll perform a high kick in a high stance and a low kick in a low stances. Unlike Beam Katana stances, though, stunning enemies with beat attacks requires you to beat them with the stance they are using. A high stance enemy can only be hit with high stance beat attacks, and vice versa. Usually, though, it won't matter the stance you're in in order to connect the kick. After several beat attacks, most enemies become stunned. While stunned, enemies are completely defenseless. Strike them with the Beam Katana! Fling them with a wrestling move! Kill them! You can perform Charged Beat Attacks as well. Simply hold the B button and Travis will pause before his kick. This will automatically stun the enemy if it connects. As a final note, you can only stun bosses with Charged Beat Attacks, and they will only connect if the boss himself is blocking (usually seen as them covering themselves with their weapon for a brief moment). Charged Slash--Hold down the A button to charge the Beam Katana for an attack. There are two different types of charged attacks--high and low. A high Charged Slash will only hit enemies directly infront of you, is extremely powerful, and will be released automatically after several seconds if you don't let go of the A button. Note that you cannot move while charging. A low Charged Slash attack can hit a widespread group of enemies, but is slightly weaker. You are capable of moving while charging, and the attack is not released until you let go of the A button. This is useful for when you're surrounded by enemies. Be warned that Charged Slashes of both varieties will instantly drain the Beam Katana's electricity if executed while fully charged (the attack I mean, not the battery). Also, Travis is defenseless while charging. If he's hit, the charge is lost and you'll have to start again. ---------------------------------- ~2D.Conditional Combat Techniques~ ---------------------------------- These techniques are also learned during the tutorial, but they require a certain effect before they can be used. You will encounter many situations where you will need to use these moves, so get to know them well. Death Blow--When a foe has lost all of its health you will enter Death Blow mode. The screen will fade dark and an arrow will appear over the enemy. Swing the Wiimote in the direction shown to finish off the enemy. The Beam Katana has a wide range, and often can hit other nearby enemies. If they are weakened already, you'll likely kill them along with the original foe you were attacking. If you don't finish off an enemy in Death Blow mode, the enemy will kick you for some damage and will continue to attack you. Its health bar remains empty, so any other attack will make you enter Death Blow mode. Also of note is that Death Blow mode can only be entered if the finishing attack is a normal slice. Charged attacks, Down attacks, wrestling moves, and so on will not activate Death Blow mode. Performing a Death Blow and killing an enemy with it will activate the slots at the bottom of the screen (one set for each enemy you kill, up to three max running at a time if you kill three or more enemies simultaniously). If three of the same icon match up, you'll enter Dark Side mode. Weapon Clash--When you an an enemy attack eachother at the same time, a Weapon Clash will occur. Basically, all enemies except for the one in the clash freeze and an on-screen prompt will occur. You'll need to shake the Wiimote several times in circles to win the Weapon Clash (Shaking it up and down from a 0 degree to 45 degree angle and back rapidly also works very well). When you shove back the enemy you will automatically enter Death Blow mode. For high HP enemies this won't kill the enemy, but will still do a lot of damage. You can also get into Weapon Clashes with bosses. The same rules apply, but you can't instant kill the boss with the Death Blow (but you will do a fair amount of damage). Actually, you literally can't kill kill bosses with a Death Blow. The last hit must be a normal slice in order to activate their death cutscene. Down Attack--After using a wrestling move, or catching enemies in a Charged Slash attack and not killing them, you will find enemies lying on the ground defenseless. Walk over to them and press the A button to stab them as they lie on the ground, instantly killing them. If you get the "Memory of White" ability from Lovikov, then you can do a jumping stab from any distance as long as you're locked on to the downed enemy. If you purchase the "Memory of Demon" ability, you can shake the Nunchuk to do a jumping slice, dealing moderate damage and automatically knocking the target to the ground, allowing for a great follow up Down Attack. The Down Attack is impossible to perform on bosses (mainly because none of them can be forced into lying on the ground). Wrestling Moves--After stunning an enemy with a Beat Attack, or getting a long combo with certain Beam Katanas, you can perform a Wrestling Move. Walk up to the stunned enemy and push the B button to initiate a grab. Two arrows will appear on the screen. The left one corrosponds to the Nunchuk, and the right one corrosponds to the Wiimote. Move them in their respective directions at the same time to perform the wrestling move. Occasionally you will need to perform a second Wiimote+Nunchuk movements to finish the wrestling move. Wrestling Moves almost always kill enemies, or leaves them downed so you can perform a Down Attack. On bosses, Wrestling Moves do a lot of damage. Use them whenever the oppertunity presents itself. ----------------------------- ~2E.Hidden Combat Techniques~ ----------------------------- These techniques are not covered by the tutorial or the instuction manual, but nonetheless they are immensely useful. Dark Step--By far one of the most useful abilities, performing a Dark Step can be a bit tricky at first. Firstly, you can only do it when an enemy attacks you (best used during enemy combo attacks). During the attack, rock the control stick left and right. If done right, Travis will spin around his foe and the screen will get a bit dark. All enemies will move briefly in slow motion. Keep pressing the A button to get a bunch of free hits on the foe. And it's not just for basic enemies. Every boss can be Dark Stepped, and there is usually at least one attack a boss has that will allow for easy Dark Stepping. By abusing the Dark Step, bosses will go down quite quickly. That's good for the really irritating bosses, as well as the bosses that don't have many defenseless periods of time where you can wail on them. Triangle Death Blow--And you thought the original Death Blow was badass! When you perform a Death Blow, note how Travis moves in slow motion for a brief second right before the strike connects with the enemy. Shake the Wiimote in the direction originally indicated by the Death Blow again during this small time frame. If done correctly, a "zing!" sound effect will occur and small triangles will appear around the Beam Katana as it strikes the foe. The Triangle Death Blow deals more damage than a normal Death Blow, and the range is slightly larger so you can hit nearby foes even easier. You can only do this with normal slash activated Death Blows. You can't get the Triangle Death Blow with Death Blows activated from Weapon Clashes. =========================================================================== ~3.Dark Side Mode~ =========================================================================== Whenever you kill an enemy through a Death Blow, a set of slots will appear at the bottom of the screen. Mutliple slots will appear if you kill several enemies at the same time with a Death Blow. These slots will only appear during boss levels, and never during assassination missions. You won't be getting money from these slots, though. Instead, if you match up three of any icon, you'll enter Dark Side Mode. While in this state, Travis becomes not only invincible but also an absolute killing machine. Activating Dark Side Mode does not happen very often, so use it to its fullest extent when you do activate it. The timer for Dark Side Mode is displayed by a tiger in the top right corner of the screen. It will move towards the goal marker in the top center of the screen. When it reaches it, Dark Side Mode ends. You can double the time Dark Side Mode lasts by purchasing the Memory of Woman ability from Lovikov. Quite useful for doubling the time you can mindlessly murder enemies. This is the End!--Going off of what Travis yells once activated, this is obtained by getting three Cherries. Time slows down to a crawl, making it next to impossible for enemies to touch you. Travis' attacks are also sped up greatly, so you can clear a room of enemies rather effectively. The only problem is the short time limit. This Dark Side ability won't last very long, so make the most of it. Strawberry on the Shortcake!--Obtained by getting three Grasshoppers. This Dark Side ability is insane. The screen flunctuates a bit as Travis is encased in electricity, making him run at nearly three times his normal speed. One swipe of the Beam Katana and you'll instantly go into Death Blow mode with a spinning arrow. Swing the Wiimote in any direction to kill the foe. The time limit isn't much longer than getting three Cherries, but seeing blood spill in such a bizarre pattern all over the screen makes it a sweet Dark Side attack to launch. Hell, all of them look cool! Blueberry Cheese Brownie!--Obtained when you get three Bells. The camera zooms close to Travis, getting a close-up shot of the Beam Katana. A targeting reticule will also appear in the center of the screen. Travis will move a but slow during this Dark Side attack, but that allows for easier aiming. See, the Beam Katana, when you press the A button, now launches a long range projectile energy ball. Aim with the reticule and fire at distant enemies, covering the screen with a blinding flash and then a fountain of blood when the instant kill energy ball connects. Because Travis moves slower, thusly taking more time to aim, this Dark Side attack lasts a bit longer than the previous two. Cranberry Chocolate Sundae!--Obtained by getting three BAR's. The entire screen turns black and white, and you'll get an over-the-shoulder camera view with Travis, who will walk very slow. When you approach an enemy, a button prompt will appear above Travis' head. Press the button to instantly kill the foe in a dazzling shower of blood. If you press the wrong button, Travis will waste time by taunting the enemy. Once the taunt ends, a new button will appear for you to (hopefully) correctly press. Due to Travis' insanely slow speed, as well as how long it takes for you to get control of him again after killing a foe, the time limit is quite long for this Dark Side ability. As proof of its awesomeness, one Assassination Gig has this Dark Side ability activated the entire time! Anarchy in the Galaxy!--Obtained by getting three 7's. This attack is so insanely overpowered that it isn't even activated the instant you get the 7's on the slots. Instead, you recieve a stock. A single 7 will appear in the bottom right corner of the screen, and you can hold up to three stock. Each stock can be used to activate Anarchy in the Galaxy by pressing the - Button. Anarchy in the Galaxy, in a very flash manor, obliterates every single enemy in the room in a pool of blood. The only problem with this is how often you'll get a stock for Anarchy in the Galaxy. Simply put:you won't. Honestly, I've only gotten it six times. In 21 playthroughs of the game. Yeah, you won't be getting it too often. I haven't heard a single report of someone actually getting this three times in a single boss level (the most has been two, I believe). Further yet, you won't want to use it. You'll get $10000 LBs for any unused stock after killing the boss (speaking of which, Anarchy in the Galaxy doesn't deal any damage to them). You'll get $50000 LBs on New Game +'s. =========================================================================== ~4.Game Flow~ =========================================================================== No More Heroes is, essentially, one large cycle of work until you beat the game. Sure, it is repetitive, but you should be having enough fun to not pay much mind to that. The flow of the game is simple to understand, but you'll still have a variety of options on how to proceed at every turn. Receive Payment Invoice--After each assassination, you'll travel back to the No More Heroes motel and be greeted with a voice message congratulating you on you're previous victory. No long after that ends you will be stuck with a large entrance fee for the next ranked fight. You'll need to somehow amass that ever-growing sum of cash if you want to even have a chance to fight the next ranked assassin. Earning Money--Now that you're stuck with a huge bill, you will need to earn some cash. There are three ways to collect money. First is visiting the Job Center in southern Santa Destroy. You will unlock a new part-time job here each time you rise in rank, making for a total of nine jobs. Pick the job you want to play, then head towards the "M" marker on the map to begin the mini-game. Complete as much of the task given in the time limit (from collecting coconuts to kittens) and you will earn a cash reward, as well as receieve a medal ranking (Bronze, Silver, Gold). Second, and best paying, are the assassination gigs. Near the No More Heroes motel you can find K-Entertainment, marked by a skull on the map. Here you can take on assassination gigs, earning far more cash per kill than in regular side-jobs. However, when you first enter K-Entertainment there will be no assassination jobs for you to choose. You'll have to unlock them. To unlock assassination gigs, you'll need to get a Silver or Gold rank on side-jobs. For instance, getting a Silver or Gold rank on Coconut Collecting will unlock Assassination Gigs 1 & 2. There are a total of 20 assassination gigs, and all side-jobs will unlock two or three of them. For the record, Assassination Gig 18 is the best way to make money in the entire game. Keep that in mind. Finally, you have Free Fight missions. These are marked all across Santa Destroy by blue "M"'s. You unlock one or two of these for each Gold rank you earn from side-jobs. As the name implies, you can fight these missions whenever you want. Just walk on up to them M and press the A button. The catch is that you have to kill every enemy without taking a single hit. If you get hit just one time, mission's over. You get paid a decent amount after you finish, as well as earn a ranking. Rankings here don't unlock anything, and are merely for completion's sake. Pay the Fee--You've gotten the stipulated amount (the game will tell you when you've surpassed the required amount for the next fight). Now all you need to do is hand over that money to the UAA. Close to the No More Heroes motel you can find an ATM, marked by a $ symbol on the map. Walk over to the ATM and you will deposit all of the money into a specified account. Return to the motel afterwards. Destination Confirmation--Sylvia will give you a call upon your return to the motel. She'll detail the location of the fight, as well as hints upon who you will be fighting. After the call ends, leave the motel, hop on the Schpeltiger, then cruise on down to the roman numeral location on the map signifying the next ranked match. Lackey Fight--You won't get to fight the assassin right away. Instead, you get to prepare yourself by fighting through waves of his or her lackeys. These guys can use a variety of weapons, but your goal remains the same-- use whatever means necessary to slice, decapitate, brutally murder, or anything else to kill them. Generally, each level is split into several areas. In order to pass onto the next area you are required to kill every enemy in the current area you're in. There are several excpetions where you can just skip through enemies. That's no fun, though (not to mention you also get paid based on how many enemies you kill). At the end of the level you can pick up a wrestling mask, learning a new wrestling technique in the process. Enter the large S to head for the bathroom and save the game (the UAA advises relieving yourself before every ranked fight), as well as health and Beam Katana energy refills. Once you are ready, step inside the "!" to begin the fight. Ranking Fight--The boss fight itself. You will fight the assassin in a fight to the death. If you win you will increase in rank. If you lose, you're going to hell. To defeat the boss, just deplete their health bar. Simple as that. Of course, the actual fight is rarely that simple. You'll be facing some crazy, bizarre, and unique bosses on your way to the top. End of Battle Bonus--If you defy the odds and come out the victor, you will increase in rank. Also, you will earn a health pickup increasing your maximum vitality. Finally, you get a cash reward. You get a bare minimum bonus for defeating the assassin (usually about 50% of the entrance fee required to even fight them), then extra bonuses for enemies killed, time taken to clear the lackey fight and kill the boss, amount of damage taken (the less you take the more you're paid), cash for unused Anarchy in the Galaxy stock, and if you purchased the Memory of Tattoo from Lovikov you will earn extra cash from your maximum kill chain (it increases by 1 for each kill, resetting if you take any damage). Restart the Chain--You'll return back to the No More Heroes motel after every fight. You'll be given the entrance fee for the next ranked fight, and the process begins anew. =========================================================================== ~5.Santa Destroy Travel Guide~ =========================================================================== Santa Destroy is a pretty big city, and there is a fair amount of locations you can visit. This section will outline the city's points of interest, describe their locations, as well as what you can do at each place. ---------------------- ~No More Heroes Motel~ ---------------------- Travis's home. The only motel in Santa Destroy where the rent is low and the quality of service is even lower. Despite that, Travis gets quite the quality room (and you're never really stuck with any boarding fees). On the map, the motel is displayed by a house symbol. Press left and right on the D-Pad/Control Stick to shift between the living room and bedroom. Telephone--Doesn't do anything. If you try interacting with it you'll always recieve the "You have no new messages" voice. The telephone is only there for interaction in cutscenes. Drawer--The large drawer on the side of Travis's bed contains all of the Beam Katana's that he has bought. Here you can switch between any of the Katanas. Of course, you really shouldn't be switching from the powerful Tsubaki Mk-III unless you want a challenge with the game. If you're ever curious about what Beam Katana you are currently wielding, just pause the game. The Katana's picture and name will be at the bottom-right corner of the menu. Map--You can view the Santa Destroy Guide (essentially what I'm listing here) or the result of your Assassination Gigs, Part-Time Jobs, and Free Fight missions. The locations of each is marked on the map, as well as the medal (if any) earned for each mission. Closet--Believe it or not, Travis is extremely customizable. I'm sure that you will get tired of him wearing the same clothes all of the time (despite them looking rather cool to begin with), so you can spend some time at the closet changing what he wears. You can change is sunglasses, jacket, shirt, jeans, and belt. Unfortunately, you don't start with any extra clothes. You will need to buy them from Area 51 (at extremely high price to boot!) or find hidden shirts in dumpsters strewn around Santa Destroy (see the appropriate section to find their locations). There's practically a million ways to dress up Travis. Choose the combonation that best fits you. Toilet--Exactly as it implies. Enter the bathroom and Travis will do some business on the toilet. Not only does this look funny, but you will need to take a dump in order to save the game. Every bathroom serves as a save point, and there will always be a save point before each boss fight. Travis returns to the motel's bathroom after beating each assassin as well, so don't stress about needing to find a save point quickly after defeating that difficult boss. Fridge--No bachelor's pad is complete without a fridge! Choose the fridge option and Travis will eat something out of it, restoring all of his vitality. Unfortunately, this doesn't serve any actual purpose within the game. Whenever you finish a mission (whether you win or die), your vitality is restored back to full, making it impossible to ever have less than maximum health while traveling Santa Destroy. Go ahead, crash into as many buildings as you want at maximum speed. You'll never lose any health from it. And the police isn't going to try and stop you. Go crazy. Cards--View your album of trading cards. In each rankings fight level you can find five different trading cards, making a total of fifty (Death Metal's mansion has cards 1-5, Dr. Peace's level has cards 6-10 and so on). The first 50 cards you collect will all be pictures of fictional wrestlers, as well as a little info about them. The more cards you collect, though, the more masks that will be hung on the wall in Travis's room, as well as the size his collection of anime figurines will grow. Once you have beaten the game, you can collect an additional 100 cards, making a total of 150. The new set of 100 cards is all concept art for the characters and bosses in the game, and is fun to look at, making it worth your time to collect every single card. Any of the original 50 cards you missed on your first playthrough can still be found again. Television--Watch video tapes here. The only tape you have at the start is an original trailer for No More Heroes. There are three other tapes you can buy from Beef Head Videos. If you watch those tapes you will learn a new wrestling move from each tape. In the long run they can be worth your while to eventually purchase. Also, after rising to rank 4, you can replay the mini-game Pure White Giant Glastonbury, the game Travis was playing during that dream sequence on the train. Shoot for a high score! Jeane--Travis's pet cat. Shake the Wiimote or press the A button in order to interact with her by petting her, feeding her, or letting her roll around on Travis's stomach as he lies down. Jeane does not improve any of Travis's stats and has no actual effect on the game. She's merely there to show that Travis isn't some psychopath that only wants to kill, but rather an assassin who still admires his kitty. ------------ ~Job Center~ ------------ Signified by a pink circle with a many running on the map, you'll be coming to the Job Center time and time again to perform wacky jobs, earn cash, and unlock new assassination gigs. When you first enter the Job Center you will only have one side-job available. You unlock a new one each time you rise in rank, eventually spanning out to nine side-jobs. All of the side-jobs pay decent cash, but assassination missions are definately the way to go for quicker cash. Each side job will have you accomplishing as much of a task as possible within a time limit, from mowing lawns to collecting kittens. The more of a particular object you collect/erase/earn, the more money you are paid when the time expires. You will be wanting a lot of those objects because you are ranked when time expires as well. If you get a Silver or Gold rank, then you unlock new assassination gigs. If you earn a Gold rank, you also unlock a new Free Fight mission. ----------------- ~K-Entertainment~ ----------------- Signified by a white skull, K-Entertainment is an advertising agency located only two streets south of the motel. However, they also have a large hand in the shady underworld of assassins, and employ many of them to take on a large variety of gigs. You gain access to K-Entertainment at the beginning of your free roaming of Santa Destroy, but you'll quickly find out that you can't take on any missions yet. To unlock them, you'll need to head down to the Job Center and get a Silver or Gold rank on a side-job. That will unlock new assassination gigs. For example, getting a Silver on on the first side-job will unlock Assassination Gigs 1 & 2, and getting a Silver on the second job will unlock Gigs 3 and 4. This trend continues throughout all of the side- jobs. As you can see, you have no choice but to play those side-jobs to unlock the big paying assassination gigs (fortunately, Silver ranks are not terribly challenging on all of the side-jobs). Once you pick an assassination gig, leave the building. An "M" will appear on the map, signifying where the gig takes place. Head to the M and enter it to begin the mission. The goal is usually the same--kill every enemy in the given time limit (although there are several exceptions, such as there being infinite enemies). You aren't always using the Beam Katana to slice enemies to death. Sometimes you must use only wrestling moves, kill enemies in a game of baseball, or play with some other bizarre condition. Don't expect everything to be easy! Payment is different for each gig. Sometimes the pay is based off how many enemies you killed (such as getting $2000 LBs per kill), while others pay only one amount for completing the objective (such as getting paid $50,000 LBs for finishing). Obviously, failure on the missions where you get paid per kill is better because you'll still be paid a decent amount. Failure on missions where you only get paid for completing the objective nets you no pay at all. Always make an effort to finish! ----- ~ATM~ ----- The ATM is marked by a $ on the map, very close to the motel. Once you have enough money to pay off the entrance fee for the next ranked fight, head to the ATM to deposit your money. The ATM is unavailable until you have the satisfactory amount of cash required to pay the UAA. Remember to head back to the motel whenever you pay off your entrance fee. --------- ~Area 51~ --------- Signified by a T-Shirt on the map, and only available after defeating Dr. Peace, Area 51 is the place to shope for all of your clothing needs. Here you can purchase new sunglasses, jackets, T-Shirts, jeans, and belts for Travis to wear and change into at the Closet in the motel whenever you wish. A lot of the clothing found here is extremely expensive, so you'll need to do some assassinating to amount the cash needed to purchase some of the clothing. The clothing does not affect the game whatsoever. It's merely there to allow the player to style Travis to their delight. Want Travis to look like a geek? There're clothes for that. Want him to look like a complete badass? There're clothese for that, too. His defense/attack power isn't changing based on his clothese. Don't expect it to. ------------- ~Naomi's Lab~ ------------- Indicated by a blue symbol with a Beam Katana on it, Naomi's Lab is in a warehouse right behind the motel. You can access it once you have defeated Dr. Peace. Naomi is a scientist who researches and designs Beam Katanas. Obviously, she's the place to go when you want a better weapon to kill people with. Over the course of the game she will sell new Beam Katanas for you to purchase, each one more expensive (and powerful) than the last. Exit and re-enter the lab after purchasing a new Katana to find two new upgrades available for purchase (no upgrades are purchasable for the Blood Berry, the starting Katana, however). There is an Energy Saver upgrade which makes the current Katana use less energy when swinging/defending, limiting the amount of time you need to waste recharging it. The other upgrade is a Power Upgrade. As you could guess, this makes your attacks with the Katana more powerful. Quite useful. The Accelerator is a purchasable upgrade that affectes every Beam Katana, so you only need to purchase it once. When you get near buried objects on grass, the Wiimote will rumble. When you're over the buried object, the Wiimote will rumble violently. Stab the ground with the A button to reveal the treasure (usually $1000 LBs). On New Game +'s, new buried objects will appear on the map. These new objects are additional trading cards. Get hunting! ------------------- ~Thunder Ryu Bldg.~ ------------------- Signified by an orange Kanji symbol on the map along the east edge of Santa Destroy not too far from the motel and available after beating Dr. Peace, the Thunder Ryu Building is essentially your gym. There are three stats you can upgrade (maximum vitality, strength, and maximum Beam Katana combo). The price for each exercise starts at a cheap $1000 LBs. However, each exercise for the three stats increases exponentially every time it's available (from 1000 to 2000, 4000, 8000, and so on). The ability to increase your Beam Katana's maximum combo is available only once for each of the four Katanas. The ability to increase vitality and strength is available each time you go up in rank. Note that vitality and strength exercises are one time only. If you're rank 8, you can do those two exercises and increase those stats. If you forget and jump to rank 7 and head to the Thunder Ryu Building, you can still do the exercises. However, you can't make up the missed exercises. You can still only do one of each (instead of two of each--one for missing the rank 8 exercises, and one for becoming rank 7). If you start a New Game +, completed exercises are kept, so you can finish off anything you missed. The minigames (exercises) are as follow: Dumbbells--Travis will hold a pair of dumbells, and you'll need to lift them a total of 30 times in 30 seconds to max out your Beam Katana combo. You alternate between the right hand (fling Wiimote upwards) and the left hand (fling the Nunchuk upwards). It's a fairly easy minigame and definitely won't take the entire 30 seconds to complete. You can do this exercise once for each Beam Katana. Bench Press--Travis will need to lift up a heavy barbell 10 times within one minute. In order to do the repititions, rapidly press the A button. If you stop pressing them, Travis will lower the weights back down to his chest, forcing you to repress the buttons to lift it back up (if you get tired for any reason, just press the Home button to pause the game). Succeeding this minigame will upgrade your attack power. It can be done after every ranked fight, for a total of nine bars of strength. Your added bars of energy can be viewed in the pause menu (yes, there is "room" for a tenth bar, but nine bars of strength is indeed the maximum). Squats--Travis will, obviously, need to do squats in this minigame. He needs to do 20 of them in 30 seconds. To perform a squat, simply flick the Wiimote and Nunchuk downwards at the same time. You can easily perform two squats per second if you strike a nice rhythm. It isn't too hard. Succeeding in the squats will increase Travis's maximum vitality. You can perform this exercise after each ranking fight, for a total of nine vitality increases. You won't see any difference in health until you perform all eight. When you do, the heart will get significantly larger, adding about 15% to your total vitality. ----------- ~Gold Town~ ----------- Signified by a glass of beer, accessed after defeating Shinobu and located in an alley right behind the Thunder Ryu Bldg. is Gold Town. It's home to several shops, but most importantly, a bar. Inside the bar you can find a drunken man called Lovikov. When you first meet him he will tell you to go find a bunch of his balls in order to master new techniques. He's talking about Lovikov Balls, though. After speaking with him, check the map on the pause menu. A bunch of orange and pink dots will appear. The pink dots are spots on the ground where buried treasure lies. The orange dots are the Lovikov Balls. The balls are not buried. To collect them, merely walk into them (or run them over if you're riding the Schpeltiger). When you are close to a Lovikov Ball you will here a loud hum. It's easy to hear when you're not riding the Schpeltiger because there is no music when running through the city. There are 49 Lovikov Balls to be found. I have a list of the ball locations in a later section. Check there if there are any balls you need to find. Head back to Lovikov to purchase abilities. He requires 7 balls per ability. There are seven abilities (the Killer7 refrences still don't end here!) to be purchased, so you'll be using every ball. As a note, several Free Fight mission symbols cover up some orange dots on the map. You may need to look at my list anyways if you don't find them all before unlocking the Free Fight missions. Here are the purchasable abilities, listed in the recommended order of purchase: Memory of Child--When you hold the B button outside of combat you will be able to perform a dash. Travis's stamina is displayed by a bar on the right side of the screen. When you are dashing, the meter will slowly empty. Stop running to make it refill. If it runs out, Travis will crouch over to catch his breath. Get this ability as soon as you can--it makes traveling around Santa Destroy much easier on foot. Also, you MUST get this before paying off the entrance fee to the rank 1 fight. If you don't, you'll be hating yourself. Trust me. Memory of Woman--Dark Side mode will now about twice as long. Definately one of the better upgrades because Dark Side mode does get activated time and again, and wouldn't it be more fun if it didn't end in like 10 seconds? Now you can make twice as many enemies spill blood! Memory of Three--All enemies (and by that, it means targetable objects as well as enemies that will activly try to kill you) appear on the mini-map as red dots. Quite useful because you can tell when you're about to be ambushed when turning a corner just ahead of you, or when you need to clear a room of enemies and you can't find an enemy or two that is hiding. Breakable doors, telephone poles, and other things also appear on the mini- map as red dots despite not being actual "enemies". Don't get too confused. Memory of Tattoo--After buying this ability, whenever you kill strings of enemies you may notice "## Combo" on the side of the screen. This is because after you beat a boss you will earn extra cash for your maximum combo throughout the level. Your combo increases with each enemy killed, and resets if you ever take damage. You get paid $2000 LBs times the maximum combo, so if you can kill well without taking damage, you can earn quite a large amount of money after beating a boss. Memory of Demon--If you shake the Nunchuk you can perform a jumping slice on enemies, knocking them to the ground and setting them up for an instant kill Down Attack. During the brief time before the hit connects, Travis is completely vulnerable to attack, and if he's hit then the attack gets cancelled out and you'll have to try again. Quite useful against groups of enemies, but you'll need to avoid getting attacked as you pull off the move. Memory of White--This ability extends the range of a Down Attack. If you are locked on to a downed enemy, press the A button to perform a jumping Down Attack. It doesn't matter how far away you are from the downed enemy, just as long as you are locked on you will be able to kill them. This ability works hand in hand with Memory of Demon, so it's advised that you get both of them at once. Memory of Mask--With this ability you can grab enemies at a slightly farther range. Apparently. To be perfectly honest, I can't find any improvement in grabbing range with this ability. If there is one, it's definitely quite small. Save this ability for last if you can--there is no real need to buy it early. Not to mention grabbing is only important during boss fights, and if you manage to make them dizzy then you are likely already close to them. Although, this ability is insanely useful for the wrestling match Assassination Gigs. I have noticed a huge improvement there. If you have trouble with those missions, this is a great ability to buy. ----------------- ~Beef Head Video~ ----------------- This place is around the corner of the Thunder Ryu Bldg. and is represented by an orange logo with bull horns on it, accessable only after you defeat Shinobu. You'll want to check back at Beef Head Video often in order to collect all of the available video tapes that they occasionally sell. Don't worry about those bizarre and funny titles Travis rents that Diane complains about--you don't need to return those (you can't even watch them, sadly). You can, though, purchase videos that you can watch back at the motel. If you watch a video then you will learn a new wrestling move. It's advised that you watch all of them so you can perform all of the various wrestling moves the game has to offer. =========================================================================== ~6.Items in Combat~ =========================================================================== There are a variety of items you can find in combat situations (and for the most part, you'll only find these in boss levels). Get to know these items well because you'll be wanting to find them often. Pizza--You can find pizza inside pink boxes. Break open the box and either a full pizza or a piece of pizza will appear. A slice of it (it is quite small and easily distinguishable) will refill about 15% of your vitality. A large pizza will restore your vitality back to max. You can only find these in pink boxes. Pink boxes found on all boss levels will contain pieces of pizza. Battery--Found in blue boxes, and work in a way similar to pizza. Once you break the box open, either a small battery piece (a triangle) or a large battery (a large rectangle) will pop out. The small battery will refill about 50% of your Beam Katana's electricity. The large battery will refill the electricity back to maximum. Until you get the Tsubaki Mk-III's Energy Saver, always get these boxes. Blue boxes found in boss fights contain small batteries. Money Chests--Just as the name implies. Break open this red chest and a fountain of money will rain out. Money automatically gets picked up by you, so don't worry about the effort needed to pick it all up. The chests contain about $1000 LBs, and aren't found on many levels. Card Chests--Far more valuable than Money Chests, these chests look exactly the same. However, when you break them open, a trading card will pop out instead. There will be five trading cards in each boss level on your first playthrough of the game. When you start a New Game +, additional Card Chests will appear containing new cards. Any unclaimed Card Chests from the first playthrough will remain in the level until you collect it. Wrestling Masks--Before every boss fight you will find a Wrestling Mask on the ground, along with a note on it from the mysterious M.S. (Mask Smith?). You learn a new wrestling move from picking these up, and the wrestling move is conveniently used for the upcoming boss. =========================================================================== ~7.Heroic Walkthrough~ =========================================================================== And finally, let's begin the actual walkthrough itself. The way I'll be writing this is pretty simple to understand. I will begin by talking about all of the new activities that open up after defeating an assassin and moving up in rank. This includes the new Job Center side-job, K-Entertainment assassination gigs that will open up, and descriptions of Free Fight missions you can try. The descriptions of those jobs and missions will be somewhat brief. If you want a far more detailed description, then look in the Side Job/ Assassination Gig/Free Fight mission sections for extremely detailed descriptions on how to beat the missions, or score the most amount of kills. After I get through explaining all of the side missions and jobs, its time to describe the boss level itself. I will list the locations of all the cards you can grab along the way, as well as methods to defeating the various enemies on your way to the boss. Finally, there is the boss fights. Obviously, the details for each boss is going to be important. I'll list how to dodge all of their attacks, how to predict their attacks, vulnerability times and the best method to killing the boss as quickly as possible. Now, let's spill some blood! --------------------------------------------------------------------------- ~7A.Rank 10-Death Metal~ --------------------------------------------------------------------------- Turn on the game and select your difficulty. Choose Sweet if you want to have a moderately easy time with the game, or Mild if you want a challenge through the game. You can only choose the hardest difficulty, Bitter, for a New Game + sadly (that's for the better, though--it's quite hard). You'll go through several badass cutscenes in the beginning. In order to trigger the cutscenes, walk Travis over to the stairs of the motel. He'll hop on his Schpeltiger and cruise on off to his destination. Go ahead. Enjoy the cutscenes. Hopefully they will get you pumped up for the fun times you're going to have. -------------------- ~Townsend Residence~ -------------------- You'll crash through a mansion's entrance, wiping out the guards in the way. Once you get control of Travis, press the A button to switch on the Beam Katana. You will then be asked if you want to play the tutorial. If you want to, and I highly advise you do, go right ahead and learn the basics of the game. Look at my combat section above to learn additional info about all of the moves, including the ones not included in the tutorial. Anyways, once the tutorial is over, you will face two basic grunts. These guys will rarely attack you, instead preferring to just walk circles around you. Corner each of them and slash away. They are both easily wiped out after several attacks. Once you dispose of both of the guards, the door on the second floor opens up. Head up either staircase and go through into the next room. Once you enter the room, the door behind will close and traps you in. A bunch more of those guards spawn in this room, and you'll need to take them all out. There are six total, and they like to gang up on you in pairs. They can also be a bit aggressive, and you may take a little damage. Luckily for you there happens to be a health box in the back of the room. Grab it if you need to restore your health. The door will open after defeating the enemies. The door leading back to the lobby will close, though, forcing you to head right and down the hallway. Follow the hallway to the end and then climb the spirling staircase to the third floor. At the end of this hallway is a blue box containing a battery restore. Before the end of the hallway is a side hallway to the left with the entrance to the next main room. Before entering, break the box to grab TRADING CARD 001. The doors will lock again, and now you will have to fight through twenty cronies. These guys are now brandishing katanas, and are more powerful than the normal guards you are used to. Try to fight each of them one by one to avoid taking too much damage. Near the entrance of this room is another health box if you ever need a health restore. Hopefully you can score a Dark Side attack in here (I almost always get three cherries during this fight). You can also break open the chest infront of the desk to grab TRADING CARD 002. Once all of the enemies stop spawning, the doors will unlock. Head out the door on the right and turn right to find a chest containing $500 LBs. Head back to the hallway and head back right and down the staircase again. As you make your way back to the lobby, you'll need to take down another six guard. Watch out for the lone guard the ambushes you around the corner. Once all six are killed, the door to the lobby opens. Instead of entering it right away, head down the hallway past it to the dead end to find a chest containing $300 LBs. When you reach the bottom of the lobby, turn around the find a new hallway you can head down (as the cutscene before showed). Four more grunts are through here. The first two don't have any weapons while the second pair wield katanas. None of them should prove to be too difficult. At the end of the hallway a beam katana weilding grunt will spawn after the first four are murdered, Beam katana wielders will always be much stronger than other foes in the level, and always have the highest amount of health. Watch out for his charge attack. It can't be blocked. When he swings his katana three times, keep locked on to him and rock the control stick left and right. After an attempt or two you will Darkstep him and be able to get a ton of free hits on the foe, easily wiping him out. The ! leads to the next area, so head on through. In this large room you will need to kill off a group of ten enemies. All of them are spread out, and only a few of them are holding katanas, so this should be an easy fight. Once you wipe them out, another group of seven enemies will spawn. Same process here. Half of them are wielding katanas, but with even fewer enemies this still shouldn't prove very difficult. Once you kill them all, a cutscene will show the nearby gate opening, as well as another beam katana wielder dropping down. Before leaving the room, open the chests at the back end of the room. The one on the right has $500 LBs, the one on the left holds TRADING CARD 003. Watch out for the enemies with pistols down this final hallway. Before doing anything else, turns around when you enter this outdoor hallway. You can find TRADING CARD 004 in the chest. There are only five enemies on the way to the end. All of them use guns, so approach them one at a time. Wait for them to fire several bullets, then rush the foe while they run off to reload. Once one enemy is disposed, move to the next. When all are killed, you can enter the ! to the final area. Not long after you begin walking down this hallway, Sylvia will call you (turn up the speakers on the Wiimote, otherwise have fun watching Travis walk slowly for about 30 seconds). Once her motivating conversation ends, you can walk at full speed again. TRADING CARD 005 is in a chest towards the end of the room, as well as a wrestling mask right next to the bathroom (labeled as the giant "S"). Speaking of which, enter that and save now. Enter the nearby ! to begin the fight. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ Battle for Rank 10--Travis vs. Death Metal Enjoy the pre-battle cutscene and prepare to fight. Death Metal has two main attacks, and as long as you are locked on to him and not swinging wildly, both of them are completely blockable. The first is a simple horizontal slice (despite the sword going through Travis's body, you'll take no damage). The second is a huge ten-swing combo attack. Rock the control stick back and forth to perform a Dark Step in the middle of the combo. The only problem here is that you'll likely take a little damage from the sword when you initiate the Dark Step. I have no idea why this is. The damage is neglible compared to how much you'll be dealing. Also of note is that every few Dark Steps will stun Death Metal. Grab him while he's stunned and perform the wrestling move prompts. As you'll find out, wrestling moves do a lot of damage to bosses. Always use them when the oppertunity presents itself. Death Metal is also vulnerable to attack after each of his own attacks. Wait for him to stop swinging, then throw three or four swings of your own, then back off a bit. Obviously, the clanking noise is an obvious sign you aren't dealing any damage. The fight remains simple until he loses half of his health. When he does, he clones himself twice over. The real Death Metal will remain at half health whenever you lock-on to him, and he will always be in a defensive position. The two clones will start at full health and actively try to hit you. Each clone will only need several hits to kill, and you can't hurt the real Death Metal until both clones are killed. Try to single one out, wait for the combo attack, then perform a Dark Step and beat the crap out of the clone. Each of the clones will require three or four Dark Steps to finish off, or about 20-30 regular swings. Once the clones are killed, the real Death Metal will continue his attacks against you. Just keep defending--he hasn't learned anything new and won't try to defend himself after he finishes either of his two attacks. It should only take a few minutes to wrap up this battle. I highly advise getting used to the Dark Step here. The move is the #1 counterattack against every single boss in this game. Learn it, learn it well. Once the fight ends, break open the chest for $2000 LBs and a vitality upgrade (don't worry--you're forced to get this to continue with the game). Enter the flashing ! and get the hell out of here. ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ --------------------------------------------------------------------------- ~7B.Rank 9-Dr. Peace~ Entrance Fee-$150,000 LBs Quote-"Listen...to my song!" --------------------------------------------------------------------------- So, you've killed Death Metal and you're on your way to the top of the rankings list. There's still a long way to go, though. You'll return to the motel after winning each ranked fight, and you'll be prompted to save the game. The next cutscene is basically telling you to head outside, but first, take a look around the room. There's a living room on the right, and the bedroom on the left. Nothing of major importance is in the bedroom, except for a closet to change Travis's clothes and a drawer where you can swap Beam Katanas (you don't possess any other at the moment, though). The living room has the toilet where you can save, a TV where you can watch videos you can purchase later, and the Cards option which allows you to view cards you have collected. Once you are done messing around, leave the motel. Walk down the stairs and into the parking lot. Ignore the Schpeltiger for now and head for the exit and enter the ! to get inside the limo. After a short talk with Sylvia, she will kick you out onto the streets. Conveniently infront of K-Entertainment, that is. She mentioned that this is where you can take on assassination missions and earn a decent amount of cash, at least enough to pay off your $150,000 LB fee. Enter K- Entertainment and you will be shooed away by the woman at the desk, saying that you'll need to prove yourself as a hard worker before you can begin assassinating. Well that's just great. After leaving you will unlock the Job Center. Convenient. The Job Center is marked by a pink dot on the map with a man on it. It is quite a distance away, so you'll want to drive there. Press the 1 button to have Bishop drive the Schpeltiger over to where you're standing. This will only work if you're a decent distance away from the Schpeltiger (and you are currently). Hop on with the A button and get a feel for the controls. A is accelerate, B to break, control stick to turn. Fairly simple. You can hold Z to boost, and if you hold B and quickly tilt the Wiimote left or right, you can pull off quick 90 degree turns. Flick the Wiimote upwards to do a jump. Have fun messing around, but be sure to at least be driving towards your destination. Enter the Job Center once you reach it. Enter and the man behind the counter will give a short speech on the importance of hard work to get anywhere in this world. Once you reach the bulletin board you can choose the part-time job you want to play. The only one available is Coconut Collector, so pick it and leave. The minigame is held near Body Slam Beach, relatively close to the Job Center. Just head for the purple "M" on the map. --------------------------------------------------------------------------- Side Job 1--Coconut Collector Time Limit--3 Minutes Pay--$2000 LBs per coconut delivered Gold Rank--7 Coconuts In this minigame your goal is to bring as many coconuts as you can back to the coconut vendor. After talking with the vendor the game will begin. You will be making coconuts drop from the palm trees all around the vendor instead of buying them from a store. That's crazy! To make the coconuts fall, walk near trees. When you see the A button flash above Travis's head, that will tell you it is a tree that contains coconuts. Press the A button several times to punch and kick the tree until coconuts fall. 1-3 coconuts will fall from each tree. Walk over to each coconut and press the A button to pick it up. Travis can carry a maximum of three coconuts. He walks rather slow when he is holding them, so keep pressing the A button to make him waddle faster. Walk to the front of the vendor's table to deliver the coconuts. This process will repeat for the duration of the three minutes. Be careful, though. Occasionally the falling coconuts will conk Travis on the head and stun him for several seconds. Try to avoid that as much as possible by standing still and waiting for the coconuts to fall down (and even then they will still occasionally hit you). --------------------------------------------------------------------------- You'll get paid once you time runs out. Getting at least a Silver rank here is fairly easy (only requires about 5 coconuts to be delivered, and at least 10 is easily possible). Getting a Silver rank or better is necessary because it unlocks the first two assassination gigs at K-Entertainment. Also, if you get a Gold rank, you unlock a Free Fight mission. We'll talk about that after the pair of assassination gigs you unlocked. Head to K-Entertainment and pick one of them. --------------------------------------------------------------------------- Assassination Gig 01--Pizza Butt Time Limit--1 Minute Goal--Kill the CEO Pay--$30,000 LBs Gold Rank--Victory in 15 seconds or less Head back over to the Job Center. Avalanche Hold is a parking garage located next door to the Job Center, making it pretty easy to find. Once you enter, you'll be confronted with a group of grunts. Your goal is not to kill everyone, but rather the CEO himself. The CEO is behind his wall of grunts and is labeled with "Target" above his head, making him easy to pin out. None of the grunts have weapons, so they are all fairly easy to dispose of. The problem is that the CEO is armed with a pistol, and will constantly fire at you. Defeat a few grunts to clear a path to the CEO, then rush him. I advise not using the lock-on for this fight when going for the CEO because you might target a regular grunt by accident, wasting time. You only have one minute to kill the CEO. Failure to do so will result in no pay whatsoever. Gold Rank Notes--It's extremely hard to Gold rank this at the beginning of the game. Wait for a stronger Beam Katana (or the final one. The Tsubaki Mk-III rips through enemies) and spam the down charge a few times. Rush for the CEO and kill him quickly. If you're lucky, a Death Blow from one enemy may have enough range to kill the CEO if he's nearby. By the way, the tenths of a second are irrelevent. If you finish in 15.86 seconds, it's still a Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 02--Snake Hall Time Limit--2 Minutes Goal--Kill all enemies (15) until you die Pay--$2,000 LBs per kill (Maximum of $30,000 LBs) Gold Rank--Victory in under 1 minute This mission takes place in the same parking garage as the first assassination gig. This mission is far more fun because you're just flat out killing people instead of one specific target. All of these enemies group up on your right from the start, so just go in swinging. A left/right Death Blow is likely to kill several other enemies with its range (especially if you use the Triangle Death Blow). There's only 15 enemies. The last few will spawn towards the end, and they are armed with beam katanas. They have more health than the regular grunts, so take them out quickly and dodge their charge attacks. Gold Rank Notes--Nothing too hard. It's easily finished in about 30-45 seconds, so a Gold rank isn't insanely challenging. The main problem can be a lack of doing much damage. Come back later after some training with Thunder Ryu, or upgrading Beam Katanas a little later, for a much easier shot at the Gold rank. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 01 Location--Northwest corner of Santa Destroy Time Limit--2 Minutes Enemies--12 Pay--$30,000 LBs This Free Fight mission is hard because of the erratic spawning of enemies. The first group is a mere three grunts. None of them should pose much of a threat. The second group spawns after the last one dies. These next three grunts are armed with crowbars, and they all have a charge attack they like to spam. It's unblockable--ergo, if it connects with you, you fail the mission (since you'll take damage and all that...). Spam Emergency Evades and Dark Step whenever possible. They occasionally strike combos on you-- that's the time to Dark Step for a possible free kill. The final group of enemies is the worst. Six will spawn, and I ensure at least one will be behind you. These are the same grunts as when the mission started, but being swarmed by six of them at once, and not a single hit is allowed on you, can make it a bit irratating. If possible, run away from all of them and perform a low charge attack to decimate at least half the group. That should make finishing the mission rather simple. --------------------------------------------------------------------------- Well, that takes care of your money making opportunities. Coconut Collector and either of the Assassination Gigs/Free Fight will easily put you over $150,000 so you can enter the next ranked fight. To pay off the fee, head for the ATM. It is located on near the motel, marked by an orange $ symbol on the map. Walk up to it and Travis will take care of the rest. Head back to the motel. Sylvia will call and tell you the fight has been arranged at Destroy Stadium. Leave the motel after the phone call to find a "IX" has been marked on the map, signifying where the match takes place. You'll need to head for it. Destroy Stadium is located at the southwestern most point of Santa Destroy. Still, the drive there shouldn't take more than a minute. The entrance to the battle is a back door of the stadium accessed in the parking lot, not the front gates. Enter and prepare to fight. --------------------------------------------------------------------------- ----------------- ~Destroy Stadium~ ----------------- You'll be attacked by two baseball loving junkies right from the start. Dispose of them then head down the hallway to the left. You will encounter four more of these guys, all of them holding baseball bats. They're just like crowbars, so occasionally you'll need to change stances in order to score hits on them. At the end of the hallway is TRADING CARD 006's chest, but it's being blocked by a beam katana wielding guard. Avoid his charge attack and wait for him to combo swing. Dark Step his combo as you block it. Two Dark Steps will kill him, or about 15 swings total if you don't want to Dark Step. Turn around and head back towards the entrance, this time heading further down the hallway as if you had gone right at the beginning. Two more bat wielding foes are waiting for you. After killing them, four last enemies are around the corner. All of them will either use hand-to-hand combat, or throw baseballs at you. Try not to get all four's attention at once and instead focus on one at a time. Once every enemy in this area is killed, access to the next area opens up. Past the opened gate, turn right for a chest containing $600 LBs. Now head left and down the hallway to an open area. A total of eight enemies are here. One infront of you, another pops out from the corner, four in the center, then two in the back. The last enemy is wielding a beam katana, so save him for last. I'd say rush in swinging to this fight. These guys will not be attacking very often, and there is a health chest nearby to replenish any lost health. Access to the next area opens when these eight enemies have been decapitated. In this long hallway there will be nine baseball throwing enemies. However, they want Travis to partake in a small minigame. The enemy closest to you will throw a baseball at you, and you'll need to swing the Beam Katana like a baseball bat to hit the ball back at them, killing them. The harder the swing the more enemies you will kill. Any of them leftover will need to be manually killed. You get three chances. The power of the swing comes from how hard you swing, as well as the transition from a high stance to a low stance when the ball connects. Swing right before the ball passes Travis for best results. Once you pass/fail this game, pick up $500 LBs from both chests in this hallway. The gate at the end blasts open if you killed every enemy with the baseballs, or opens once you manually kill the remaining foes. When you get out of the hallway, four enemies will rush up to you. Kill them all, Emergency Evading whenever necessary, and pick up TRADING CARD 007 from a chest on the left. Two more enemies remain in this area. Kill the bat-swinging freaks and enter the ! to move to the next area. In this third area, head left. Before reaching the clearing with a group of four enemies, a single guard will ambush you form the corner. Kill him, then rush into the group of four enemies. Once all of them have been killed you can enter the flashing !. You'll play yet another baseball minigame against a line of nine foes. The ball is significantly faster this time, however. Once all of the enemies are killed, or you're running to kill them yourself, grab the chests in this hallway. The first contains $500 LBs while the second holds TRADING CARD 008. A total of nine enemies are around the corner, and they can be a bit annoying to kill. You've got a variety of them this time. Baseball throwers, bat wielders, hand combaters, and they end with a guard holding a beam katana. You'll probably take some damage from attacking so many foes at once, but back away if you can't get many hits in and try to single out a single foe. Before moving on to the next area after killing every enemy, grab TRADING CARD 009 from the chest. A bunch of enemies crowd this final hallway. None of them are overly difficult to kill, and you generally only fight one at a time, making it quite easy. Towards the end, two beam katana wielders will run out of the bathrooms (you can't use these, though) and attack you. Once you kill those two guys, the final enemy of the hallway also wields a beam katana. He's different, though. His charge attack sends a ball of energy flying at you. Emergency Evade or just move left/right to avoid. Kill him quickly before he racks up too much damage. Just past this guy is the chest containing TRADING CARD 010. For killing every enemy, the double doors ahead open up. In the long hallway, Sylvia will call and tell you the fight is ahead. Grab the Wrestling Mask near the bathroom, use the bathroom to save the game, and be sure to grab the health and battery pickups before reaching the end of the hallway. Enter the arena when you're ready. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 9--Travis vs. Dr. Peace Dr. Peace is an insanely simple boss fight if you know what you're doing. And if you don't, well, it's still very easy. You'll start far away from Dr. Peace. He starts on the pitchers mound while you're stuck at home plate. Run on over to him, but hold down the Z button when he starts firing his pistols so that you can block his attacks. Once you reach Dr. Peace, the fight can really begin. Dr. Peace's attacks consist of firing single bullets at you, firing a huge barrage of bullets at you, and firing several powerful bullets at you. These attacks are all blockable, but note that Dr. Peace cannot move while he is attacking. You can Emergency Evade out of the way during his attacks, which is advisable because your Beam Katana's energy will quickly deplete from blocking his attacks. He is vulnerable during the short reload time after every attack, as well as whenever he does attack. Basically, he's almost always vulnerable. Once you start damaging him, though, he gets a new attack. He'll stand still and hold one pistol, red energy lines absorbing into him (easily indicating he's gonna pull off some crazy move). He'll then turn to face you after several seconds and fire an extremely fast and powerful bullet that does quite a lot of damage and knocks you to the ground. When he turns around, Emergency Evade in any direction to ensure your safety. Alternatively, just keep moving left/right in circles around him as you are locked on. Either works fine for avoiding him. Occasionally your combos will stun him. The wrestling move will do a lot of damage to Dr. Peace, so be sure to grab him at every possible opportunity. When Dr. Peace attacks when he is fully off the pitcher's mound, he usually fires a barrage of bullets at different angles. It's easy to hit him here-Emergency Evade away from him and rush at his side. Whenever he charges for his super bullet attack, there is also the chance to stun him. As he's charging, pull of a Charged Beat Attack. It won't always stun him, but it often does. Not only does it cancel out his attack, but it's also a free wrestling move attack. Nice. It's also possible to do this (usually with low Charged Beat Attacks) after he finishes shooting after any of his attacks. Once his health is depleted, when you get close to him time will freeze and a button will appear above Travis' head. Press it to finish off Dr. Peace. Push the wrong button or take too long and Dr. Peace will shoot you away. Obviously, fail too many times and you'll end up getting killed. Collect your vitality increase after killing the doctor and head back to hotel Mr. Rank 9. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7C.Rank 8-Shinobu~ Entrance Fee-$200,000 LBs Quote-"What's that in your hand, a toy?" --------------------------------------------------------------------------- After your fight, feel free to save the game. You'll get a phone call and invoice from the UAA. The entrance fee to the next match is $200,000 LBs. That isn't too much--you earned half of that from winning the fight with Dr. Peace. Leave the motel and you will be alerted that several new facilties are open. Allow me to explain them in reverse order of importance. Firstly, Area 51 is now open. This is represented by a T-shirt on the mini-map. As you could guess, this is the only clothing store within Santa Destroy. You will find a decent amount of clothes here, including new sunglasses, belts, jeans, t-shirts, and jackets. All of the clothing is quite expensive, though, so you'll need to kill a lot to buy some of it. Also, new clothing is unlocked every time you increase in rank. Several pieces of clothing aren't unlocked until you start a New Game +. Clothing has no effect on the game other then to make Travis dress a way you want him to. The second new location is the Thunder Ryu Building. This is represented by an orange Kanji symbol (I'm guessing for "gym" or something). You'll definitely going to want to stop here. Be sure to bring some cash with you, too. The Thunder Ryu Building is essentially your gym. Choose "Training" (there aren't any other options...) and pick your workout. You can do Dumbbells that increase the maximum combo of your current Beam Katana (you can do this exercise once for each Beam Katana). The price starts at $2000 LBs and doubles through each exercise. Bench Presses increase Travis's strength. You can do this a maximum of eight times, once after each ranking match. Don't forget to do it! The cost starts at $1000 LBs and doubles for each new training session. Squats increase maximum vitality. You won't see any improvement until you do all eight training sessions of it, though. The price is the same as Bench Presses, and can also be only done once after each ranking fight. I'll always remind you to head to the Thunder Ryu Building after each rankings fight. Remember, these prices go up exponentially, so you'll be needing a lot of cash later on. For now, only $4000 LBs is required to train in all three catagories. Finally, and the best new location, is Naomi's Lab. It's in a warehouse right behind the motel, but can be tough to find. From the motel's exit, turn right, then turn right again at the intersection. A long wall will be on the right side of the road. When you see an opening between two red gates leading to a warehouse, turn there. It shouldn't take too long to find. Enter Naomi's Lab at the warehouse. Naomi is a scientist who works on creating new Beam Katana models. At the moment she has the Tsubaki ready for purchase at the low price of $98,000 LBs. It's well worth it--this Beam Katana is far more powerful than the Blood Berry. You should also buy the Accelerator accessory for $29,800 LBs. This accessory doesn't need to be bought for each Beam Katana. When you get close to buried treasure, the Wiimote will rumble. When it rumbles violently, stab the ground to recieve the treasure. Good to know. If you leave and re-enter the lab, you'll find Power Up-I and Energy Saving-I are also available for purchase, both at $29,800 LBs. They do exactly as they say for the Tsubaki--increase its power and require less electricity per attack/block respectively. Buy them as soon as possible. But you may need more cash... Luckily for us there is a new part-time job. Head on over to the Job Center. The newest job is Lawn Mowing. Take it on--it's good pay. --------------------------------------------------------------------------- Side Job 2-Lawn Mowing Time Limit--2 Minutes Pay--$300 LBs per acre cut (100 acres, maximum of $30,000 LBs) Gold Rank--Cut 80 acres This is a pretty simple minigame, and goes faster than the previous side- job. The control scheme is easy to understand. Hold A to move the lawn mower forward, hold B to go in reverse, tilt the Wiimote left or right to turn in the respective direction, and hold Z to do a fancy 90 degree turn. There are a total of 100 acres of grass, but you don't need to cut them all (infact, it's quite a bit hard to do so in the time limit). Make use of the reverse button. It'll come in handy for the smaller patches of grass. And don't forget to pull off 90 degree turns with the Z button, especially when you are stuck against a wall. They can be extremely useful. The pay for the minigame is quite good, but later assassination missions completely overshadow the maximum amount you can earn from this. A measely $30,000 LBs isn't going to get you far later in the game. The best strategy for cutting the grass is start with the outside layer, then slowly make your way inside. Cut through the middle and work in lines once you have finished circling around the outside. When you get to about 80 acres of grass cut, you'll be running low time and the remaining grass patches are likely spread out all over the field. Use the reverse function to best use. You'll need a decent amount for a Silver rank to get those new assassination missions. --------------------------------------------------------------------------- If you get a Silver rank or better, then you will unlock Assassintation Gigs 3 and 4. If you get a Gold rank, then you will also unlock a new Free Fight mission. Let's start with the good paying Assassination Gigs. --------------------------------------------------------------------------- Assassination Gig 03--Hooligans Parade Time Limit--2 Minutes Goal--Kill all enemies (15) using ONLY wrestling moves Pay--$3,000 LBs per kill (Maximum of $45,000 LBs) Gold Rank--Kill all 15 enemies This mission takes place at Destroy Stadium. The entrance is the stadium's gates. This mission can be quite difficult because you are limited to only wrestling moves. You can't swing your Beam Katana. What you need to do is simple to understand, but irritating to pull off. Use Charged Beat Attacks on every enemy, then grab them while they are stunned and pull off a wrestling move. It will always be an instant kill, no matter what. The problem is getting off Charged Beat Attacks. If you attract the attention of one enemy, you can be sure several others will follow him. While performing the beat attack, your move can be cancelled out if you take damage. And with several foes surrounding you, that is likely. The good thing is that one Charged Beat Attack, especially the low ones, can stun multiple enemies at once, allowing for a long string of kills. Once the first group of nine enemies are killed, six more spawn on the outside of the field. They all rush you at once. Get several Charged Beat Attacks in on the first one or two foes that reach you and try to take them about before it gets too crowded. After that, Emergency Evade to a side and try to line them all up, making it easier to take down only one at a time. Gold Rank Notes--Killing every enemy in the time limit can be very annoying, so you'll need to work quick. Focus on one enemy at a time. If you focus on more, you risk getting hurt more, wasting time as you keep trying to pull of Charged Beat Attacks. Focus on lone enemies and you'll finish before the time limit expires. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 04--Baseball Battle Time Limit--None Goal--Go on a batting killing spree! Pay--$4,500 LBs per kill (Maximum of $40,500 LBs) Gold Rank--Kill all 9 enemies Remember the baseball throwing minigames during the Dr. Peace level? This assassination gig is that exact same thing. You have three chances to kill as many enemies as possible. The ball move pretty slowly in this one, so the timing isn't too hard to get right. The strength put into the ball is based on two factors--how fast you swing, and your change from a high stance to a low stance. If you can swing hard from high to low, you are ensured a large amount of kills (usually resulting in all of the enemies getting killed in one go). If you only kill 8 in the first or second balls, the last enemy can be hard because the ball is thrown from such a long distance. It'll take about five full seconds before it reaches you, so be patient. Gold Rank Notes--I don't really have any. All you need to do is kill all nine enemies. If you're having trouble smacking the ball hard enough, change how you hold the Wiimote. Swing hard, moving it from point upwards to pointing slanted downwards a bit for best results. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 02 Location--Basketball Court in Northern Santa Destroy Time Limit--2 Minutes Enemies--10 Pay--$35,000 LBs The mission starts with three grunts spawning just ahead of you. All three of them are easy to take down as none of them have weapons. Just play it safe and Emergency Evade whenever you're afraid you will take damage. Never can be too safe in these Free Fight missions. Once the beginning trio is killed off, five more enemies will spawn, all of them wielding crowbars. Run away and focus on killing one at a time, trying to Dark Step any combo that they unleash on you. All of them can perform charged attacks--instant death in these missions. Remember the time limit. Be quick, but don't rush it to the point where you will be killed. After those five are dead, two final enemies will drop down. One holds a crowbar, the other a beam katana. Kill the crowbar wielder first before taking on the man with the beam katana. Attack him like you would all beam katana wielding foes--block his combo attack and try to Dark Step it, and avoid his charge attack. Cautiousness will earn you a victory here. --------------------------------------------------------------------------- Before paying off the entrance fee at the ATM, make sure you've bought the Tsubaki from Naomi and bought both upgrades for it. Once you pay off the entrance fee and talk to Sylvia at the motel and you'll find out the next ranked match is at Santa Destroy High School. It's located around the center of southern Santa Destroy, so head for the XIII on the map and get ready to fight! --------------------------- ~Santa Destroy High School~ --------------------------- Several enemies will attack you as you set foot on the school grounds. Head left from the start. A trio of enemies will be waiting for you. They don't put up much of a fight. You should notice that the crowbar wielders have really, really poor attack accuracy, so don't expect them to be much of a threat. After killing them, return to the entrance of the school and head off to the right to find a group of six more students. They will all swarm you at once, so try to hack and slash your way through them and hope that the Death Blows cover a large enough range to take out several at once. Just to the left of the group is a chest containing TRADING CARD 011. Once you've disposed of all the enemies, the ! will appear leading into the school. Once you enter you will be attacked by two students, and in the middle of the fight a third will appear. Kill them all off, avoiding their axe swings, then head right in the hallway to find a chest holding TRADING CARD 012. Now head left and down the hallway. As you turn the corner you will be ambushed by a dangerous enemy. Many students throughout the school are wielding planks of wood that have been lit on fire. If you're hit, Travis will be lit on fire and will take damage every few seconds. If you get lit on fire, search for a yellow arrow on the mini-map--those are fire extingushers that will, well, do as the name says. In the middle of the next hallway several more fire board students will attack. On the right is a blocked off staircase, but you can move behind it to find a box containing health. Continue down the hallway, and around several more corners. A student with a flaming board will appear around almost every corner. At the end of the second long hallway you will encounter two more students with flaming boards. Take caution with them. Once all of the enemies have been killed, the ! will appear. Enter it to find a student setting off the fire alarms. This will make the Beam Katana short-circuit, shocking Travis. You can't attack, but at the least you can run much faster. You need to dodge all of the enemies' attacks. Weaving in and out of them at the speed you're running won't be much of a problem. At the end of the hallway will be an open door with electrical stations inside. Enter the ! to shut off the sprinklers. Recharge the Beam Katana and head back through the hallways, this time getting revenge on those bastards and killing them all. Luckily, the water extinguished all of the students' flaming boards, so no need to worry about catching on fire. Enter the ! at the end once everyone has been killed (does no teacher care we're killing their students?). You'll enter the gym and you will have to fight your way through 15 enemies, all of them using a variety weapons including bare fists, axes, and crowbars. The first thirteen aren't too difficult, but they like to spawn and attack in groups so you may take some damage through the fight. after they are dead, the final two will spawn. Surprise surprise, they're beam katana wielders. Their charge attacks shoot balls of energy at you, so make sure to evade it. Dark Step them or just bash their heads in (using wrestling moves is also advised) to finish them off. The gym doors open when all 15 are killed. As soon as you leave the gym, look to the left at the hallway intersection to find a chest containing TRADING CARD 014. Continue down the hallway to reach a staircase. Before going up them, walk around the staircase to find a chest with TRADING CARD 013. Now head up the stairs. Sylvia will call, and after the call continue down the hallway. Break open the chest for TRADING CARD 015, then turn the corner and restore your health and battery power. Save the game, pick up the Wrestling Mask, and begin the fight. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 8--Travis vs. Shinobu This won't be an easy fight. It's claimed as one of the hardest fights in the game by most people. Basically, there is no point where she is deeply vulnerable to damage. Not to mention that Shinobu has a ton of attacks. First she has several different combo attacks. Most of them just involve her swinging her katana wildly, and a few have her performing jumping slashes every few swings. All of these can be blocked as long as you're locked on to her. She isn't vulnerable after these attacks, so the most you can do is attempt to Dark Step her here. She's vulnerable after her single sword swing, though. Next she will charge herself for a brief moment before yelling "Sonic Sword", at which point you should Emergency Evade in any direction. She shoots a small, fast moving ring at you that deals a lot of damage. Avoid it by any means necessary. Speaking of avoiding, that is a pain in the ass throughout this fight. Those large pillars will constantly be getting in your way, and Emergency Evading into one of them instantly breaks the lock-on to Shinobu. However, you can use them to your advantage, too. Just keep a pillar between you and Shinobu and the majority of her attacks can't hit you. Of course, she's quite agile as you will soon find out. She jumps off of walls constantly, changing positions in the room in an instant (this also breaks the lock-on to her). Keep moving the camera to find where she lands. She can also sheathe her sword and attack. When she does this, get close to her. She will run forward and do a swing at you. When she's infront of you, right before she swings, hit right on the D-Pad. This is the easiest Dark Step moment in the battle, and your first swing almost always dizzies her, so follow up with a wrestling move (which takes out about 1/5th of her health). Shinobu will also do a forward flip (eh...I don't know gymnastics moves. She flips onto her hands and then flips to stand up again). In this combo she will follow up by two sword swings, then a final swing that's unblockable. Be careful. Occasionally she will hold her katana infront of her face, blocking any of your attacks. When she's doing this, a Charged Beat Attack will stun her, setting you up for a wrestling move. Make use of it. Finally, she will often pause and point her katana at you, taunting you by saying something. You can get several free hits on her at this moment, so show her how stupid she is by doing so. Once you've depleted half of her energy she will gain several new attacks. The first is a more advanced version of the Sonic Sword. The animation looks the same, but this time she will throw about a dozen rings at you. Use the trick to keep a pillar between you and her to protect yourself. If there is no nearby pillar, keep Emergency Evading to the left or right and hope to avoid all of the rings. They do a ton of damage so you'll want to avoid getting hit. Her final attack, and by far the most devistating, is awesome to see. She will stand still and charge for about a full second (a ton of red lines will be absorbed, pretty easy to see). She will then run right at you. If you see this, strafe to the left or circle around a pillar. If she connects with her katana, you'll see a cutscene of her circling around you, beating the bloody crap out of Travis. If you aren't at full health, you are dead. Simple as that. You'll lose about 85% of your energy from this attack, so basically if you've taken any damage from the fight this will result in a one-hit-KO. Avoid it. Damn well avoid it. Basically, the entire fight is merely hitting her a few times after she finishes an attack. Of course, she often follows up her attacks with yet another attack, making this difficult. Dark Step opportunities are few and far between, so make the best of them, and always attack her while she's taunting. Bitter Advice--Almost everyone has trouble with Shinobu on Bitter difficulty. There's an easy way to beat her, though. Spam the Tsubaki Mk-III's low charge attack. Charge it up and keep pressing the A button when you release to do three swings through the attack. Travis is invincible while doing this, and it does a lot of damage to Shinobu. Shinobu often has moments where she is merely pacing around the stage, taunting you, or preparing attacks. Charge and unleash the attack then. About a dozen of these will end the battle. As long as you avoid that ass- kicking near OHKO attack, it won't be extremely hard. And if that's still a problem, then stop attacking her and learn her patterns. Every one of her attacks is easily sidestepped. Attack when she lets her guard down, then hit down on the D-Pad to evade away from her, then wait for another opening. ...in any case, once you do manage to beat Shinobu another health upgrade is yours. Head back to the motel to save the game. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7D.Rank 7-Destroyman~ Entrance Fee-$250,000 LBs Quote-"Come and get some, ha ha ha!" --------------------------------------------------------------------------- Think your hot crap don't you now that you're on a roll in rankings here. Rank 8 is nothing to scoff at--seven more killers are above you. That $250,000 LB fee is pretty big, but we're going to be getting into some big paying assassination gigs. Leave the motel when you're ready. You have two new buildings accessable. Gold Town and Beef Head are open, as well as a new part-time job. Head for Gold Town. It is located right behind the Thunder Ryu Building. There's a parking lot right outside the Thunder Ryu Building. Near it is a grated fence the creates a pathway to a small alley with several shops. That's is Gold Town. All you can enter is the bar. Inside you will find Lovikov, a drunken man who was clearly a fighter some time ago. He'll shoo you off, saying that you should go find some Lovikov Balls. Maybe we will! There are 49 Lovikov Balls scattered all across Santa Destroy. By talking to the man, all of their locations will be marked on your map by small orange dots. For every seven you collect you can trade them to Lovikov to learn a new skill. Look at the Santa Destroy Travel Guide section to find Gold Town and the order I advise buying skills (although for your sanity, buy Memory of Child as soon as possible). Or, look at the Lovikov Ball Locations section to find some balls without much effort. Your call. You'll want to get all of these abilities at some point, however, because they are all quite useful in their own way. While we're here, stop inside Thunder Ryu's gym and do some training. Increase the Tsubaki's maximum combo if you haven't already, your strength, and your maximum vitality. Once that's all taken care of, head over to Beef Head. It's marked on the map with a pair of horns. Bishop runs the store, and he offers to sell you bootleg videos at a low price. Each video can be watched with the TV in the motel. Watching each video makes you learn a wrestling move, so I advise buy each video as they appear. New videos appear after every other ranking match from here on, so check back often. With out affairs taken care of (sadly, no new Beam Katanas have been made yet...), head on over to the Job Center. For the next job, I advise having Memory of Child. Not a big deal if you don't, but you can earn a lot more money if you do. --------------------------------------------------------------------------- Side Job 3-Garbage Collection Time Limit--3 Minutes Pay--$1,000 LBs for each piece of trash Gold Rank--Collect 25 pieces of trash You'll be thrown out onto the streets of Santa Destroy, and there is a lot of cans and other assorted trash to pick up. Obviously, if you have the Memory of Child you can just run to each piece of trash, saving not only time but allowing you to pick up nearly twice as much twice as you could without the ability. You're not allowed to use the Schpeltiger here, but that won't be a problem. Trash will be scattered all around the surrounding area. Walk up to a piece of trash and press the A button. When the camera focuses on the piece of trash, flick the Wiimote upwards to scoop it up. That's it. There isn't much complications here. Don't worry about running out of trash--it infinite respawns. Use the three minutes to the fullest. Collecting at least fourty pieces of garbage is quite simple, so this side-job pays off nicely. --------------------------------------------------------------------------- If you got at least a Silver rank, two new Assassination Gigs will be available for you. If you got a Gold rank, then Free Fight mission 04 will be available. Free Fight mission 03 becomes unlocked after you beat Shinobu, which you probably have done by now, eh? --------------------------------------------------------------------------- Assassination Gig 05--Pizza Butt Returns Time Limit--1 Minute Goal--Kill the CEO Pay--$50,000 LBs Gold Rank--Victory in 15 seconds or less Everybody in this mission is now holding a pistol. You aren't likely to finish this quickly if you try killing all of the CEO's guards, so rush straight for him instead and wail on him. Perform an Emergency Evade here and there to avoid being hit by bullets, but other than that there is nothing special about this mission. Gold Rank Notes--Nothing else to say. Really, just rush the CEO. Remember that you can finish in, for example, 15.55 seconds and it will still be a Gold Rank (so...technically you have 16 seconds to finish the mission). Eh. All the same, kill and make it quick! --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 06--Sword Master Time Limit--2 Minutes Goal--Kill as many as you can (15) within the time limit Pay--$4,000 LBs per kill (Maximum of $60,000 LBs) Gold Rank--Victory in 1 minute or less You'll be fighting in the area you fought Shinobu, which may lead you to think that this fight against fifteen enemies will be annoying. Rest assured, though, that there is a catch. See, all the enemies trigger a Death Blow after just one hit. I'm not sure why this is, but hey, makes the mission really simple. Completion should be fairly easy from there. Of course, you're likely to get into weapon clashes with almost every axe wielding foe, and that chews up some time. Two minutes is quite generous, though. Gold Rank Notes--Finishing in under one minute is insanely simple. It may come down to a little bit of luck if you are constantly wasting time with weapon clashes, but other then that simple one hit kills make finishing in less than a minute a breeze. Or you can spam low charge attacks if you still can't finish in time. Those always work. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 03 Location--Parking Garage adjacent to the Job Center Time Limit--2 Minutes Enemies--10 Pay--$40,000 LBs This Free Fight Mission is unlocked after defeating Shinobu. You face off against ten students right away. No more will (thankfully) spawn. Eight of them wield crowbars while the two in the back use beam katanas. From the start, use a low charge attack and kill the first three enemies that rush you. Afterwards, try and attract the attention of only a few more. Strike rapidly, and don't be afraid to Emergency Evade whenever you think an enemy is charging an attack (which, as usual, kills you). You can probably finish this quite fast. Once you get down to the beam katana foes, use a low charge attack on each of them to kill them quickly, or at least weaken them and making a setup for a quick Death Blow. This mission is only hard if you attract too much attention at once. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 04 Location--Santa Destroy High School (center of southern Santa Destroy) Time Limit--2 Minutes Enemies--11 Pay--$40,000 LBs This Free Fight Mission can be pretty easy if you know what you're doing. Start off by using low charged attacks to kill the three students infront of you. There's a fourth infront of the school entrance, so charge and walk into his range. Head down the left path to find a trio of enemies. Repeat the process of charging, getting only one foes' attention, kill him, and repeat for another foe. Pretty simple. On the right side of the school will be four final enemies. Two of them hold beam katanas, and a charge attack will only knock off half of their health. Use Dark Steps if you can to safely kill both of them. The other two enemies near them are easy to kill normally or with charge attacks. --------------------------------------------------------------------------- Once you have paid off the entrance fee, return to the motel to find where the next fight has been set up. As you try and leave, you will pick up a letter telling you to head for the subway station. It's located in southeastern Santa Destroy. Head for the marked VII on the map and prepare to battle! ----------------------------- ~Rounding Body Press Station~ ----------------------------- As soon as you enter you can go through the ! to the other side of the gate, but before doing so, grab the chest containing TRADING CARD 016. Head down the stairs to the station platform. Again, before entering the ! you should grab the chest containing TRADING CARD 017 nearby. A train will come for you when you enter the !. Don't think it'll be that easy. As the train moves to its destination you will need to fight through several cars of enemies. Each train car contains one to three enemies. The door to the next car only opens once the enemies in the current car have been killed. The final railcar has three beam katana wielders. It can be very annoying in the cramped space, but that makes low charged attacks all the better! Once you kill them, the last car has the ! to take you off the train. Before heading up the stairs, turn around and grab TRADING CARD 018 from a chest. Now head up the stairs and towards the !. Before entering, turn around to find another chest containing TRADING CARD 019 near the unusable restrooms. Use the ! and head for the next ! to leave the station. ---------------------- ~Bear Hug Film Studio~ ---------------------- Interesting. In any case, follow the path into the first film studio. You will find the following fights quite irritating. These guys...wearing paper bags on their heads...have annoying attacks when they swarm together on you. There are six enemies on the ground floor, all of them wielding stop signs. Yeah. Try not to get too many of them attracted to you at one time. That will spell quick disaster. Once you dispose of the first six, use the staircases on the front or back ends of the room to reach the second floor. Three pistol carrying enemies will be up here. Kill them and the door to the next studio will open. In the brief moment you're outside before entering the second studio, head left to find TRADING CARD 020. Inside the second studio, you'll find the ground floor has three pistol users and three stop sign wielders in the back. Rush in against the pistol users and try to finish them all off as quickly as possible before you take too much damage against them. The second floor contains six enemies (one on the staircase), half of them using pistols. When they die, three crowbar wielders will spawn on the ground floor. After killing them you can proceed on to the final studio. The bottom floor contains three beam katana wielders, while the top floor only has two. Try luring them out one at a time and going nuts attacking them. Shouldn't take too many hits to finish each off. Once they are all dead, two final enemies will spawn on the first floor. One has a pistol, the other a beam katana. Standard fare against these guys. Once they die, Sylvia will call and the door to the boss fight will open. Get the Wrestling Mask, health and battery restores, and save the game before entering. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 7--Travis vs. Destroyman Travis you stupid idiot! Falling for old tricks like that... Well, didn't cause you to lose health or anything. In any case this will be an easy fight. Why? Because like any anime villain, Destroyman feels compelled to yell out the name of all of his attacks. What a fool. The only attack that he doesn't call out is a combo of punches. You can more than easily Dark Step this attack and score almost a dozen hits on him, so abuse that attack whenever possible. The first of his attacks is Destroy POW. He'll raise one of his fists into the air, then punches the ground, sending out a red shockwave. Back off to avoid taking damage from the shock, then rush in and get in a few hits. You can only get in a few before he jumps off. Next is Destroy Cannon. Destroyman will cup both of his hands at his hips, and as soon as he finishes yelling he will shoot a fast moving ball of energy at you. This attack is immensely powerful, so try not to get hit by it. Simply Emergency Evade to the side when he fires. He is also vulnerable to a few strikes after using this attack (and often gets dizzied from it). After that is Destroy Beam. Destroyman will put his hands on the sides of his head and fires a long range yellow beam. It can be blocked by the Beam Katana, so no need to outrun it. Destroyman is rarely vulnerable after this attack, but you can strike him during the attack if you can Emergency Evade behind him. Finally there is Destroy Spark. He will extend one of his hands and shoots a short range flurry of sparks. This won't hit you if you are a bit backed up from Destroyman. Best of all is that he is completely vulnerable during this attack, so take the time to wail on him. Once you whittle down half of his health, Destroyman will fly into the air and several alarms will come on. He is invincible while in the air, so you'll need to make him fall. Along the walls of the room are several control panels, each marked with a flashing yellow light. Lock-on to one and hit it several times to destroy it. There are three of them. Two of them merely drop props while only one of them drops Destroyman. It is random as to which does what, so destroy until he falls down. Keep moving during this phase--Destroyman will launch nothing but Destroy Cannon's at you, so avoid the fast moving energy balls. After Destroyman gets back up, he'll start using his ultimate attack-- Destroy Buster. Or Crotch Cannon. You're choice as to what you want to think of it. He'll pose triumphantly as his...crotch...glows blue, then launches a huge laser. It can't be blocked so you'll need to outrun it. Keep strafing either left or right and you can outrun it. If you hit the wall, Emergency Evade left and right constantly to remain invincible until the attack ends. After he stops, Destroyman will laugh at how pathetic you are, allowing for a ton of free hits. That's how the battle goes. Wait for him to yell an attack, dodge it, then wail on him. See? Nothing too hard about this fight. Just don't get hit by too many attacks, and watch your feet. Filming equipment is strewn across the floor and can hamper your movement if you aren't paying attention. Also, Destroyman occasionally guards himself by holding both of his arms infront of his face. Use a Charged Beat Attack here to stun him and pull off a wrestling move. Wrestling moves don't deal too much damage to Destroyman, but they still do a decent amount, so use them whenever possible to end the fight quicker. After you win, pick up your vitality increase and get out of here. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- --------------------------------------------------------------------------- ~7E.Rank 6-Holly Summers~ Entrance Fee-$300,000 LBs Quote-"Still, just a bud." --------------------------------------------------------------------------- Save the game and listen to your congratulatory message. You'll need to pay $300,000 LBs this time, but if you have done every side-job and Assassination Gig at least once to try them all out, you may already have enough cash to move on. But what's the rush? You'll be needing a lot of money soon, so you may as well rake in some more. A new wrestling video is available at Beef Head for $14,800 LBs if you're interested. Still now new Beam Katanas are available, so head on over to the Job Center. And be sure to stop by Thunder Ryu's Gym at some point and train some more. --------------------------------------------------------------------------- Side Job 4--Gas Stand Time Limit--3 Minutes Pay--$2000 LBs per car filled up Gold Rank--15 cars filled This is an extremely simple minigame. Travis won't need to be moving anywhere as he fills up cars with gasoline. Basically, cars will drive up to you one by one. Once they stop, hold the B button to pump gas into the car, paying attention to the meter on the right side of the screen. You want to stop when the lights reach the yellow arrow near the top of the meter. You can go over and still succeed, but if you let go too early or hold it so long all the lights fill up, the car won't count. This isn't a very good side-job to earn cash, sadly. Earning between 20 to 25 cars isn't a huge challenge, but that pay isn't very much. Have fun holding the B button down in the only side-job that requires this little amount of thought. --------------------------------------------------------------------------- Getting a Silver rank unlocks Assassination Gigs 7, 8, and 9. Getting a Gold rank will also unlock Free Fight Mission 5. All of these gigs are quite fun and easy, and pay very well. Same with the Free Fight mission, except that's actually challenging. --------------------------------------------------------------------------- Assassination Gig 07--Death Match 100 Time Limit--5 Minutes Goal--Kill all 100 enemies Pay--$90,000 LBs Gold Rank--Victory Damn this is a crazy battle. You will fight in one of the filming studios, so watch out for the pillars while you fight. You will fight a total of, obviously, one hundred enemies. The catch here is that just like the previous assassination gig, everyone triggers a Death Blow on one strike. You will get into a lot of weapon clashes, that's for sure. A variety of weapons are used, including axes, stop signs, regular hand combat, and beam katanas. Focus on beam katana wielders first because they can hurt you while you try killing foes. Really, just keep the Z button held down and slash away. Try not to get too blinded by the shower of blood that will constantly be covering the screen. Gold Rank Notes--As far as I can tell, you get a Gold rank regardless of the time taken to finish. So, uh, just beat the mission. It can easily be done in four minutes due to how much the enemies love to group together. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 08--Baseball Battle Round 2 Time Limit--None Goal--Go on a batting killing spree! Pay--$5,500 LBs per kill (Maximum of $49,500 LBs) Gold Rank--Kill all nine enemies Remember the previous batting gig? This one is exactly the same. The only difference here is that you will be paid a bit more, as well as the balls thrown will be much faster. The first ball may take you by surprise, but the timing isn't terribly difficult to learn once you see it. Swing hard and kill all nine enemies for the best payout. If you don't, well, at least you'll earn something. Gold Rank Notes--Kill everyone. This may take a few tries based on how good your timing is. If you have superb timing, this will be fairly simple for you. Otherwise, just try to swing a bit harder to hit those last few enemies. Nothing much to say here. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Assassination Gig 09--Dark Side Battle Time Limit--1 Minute 30 seconds Goal--Kill all enemies within the time limit Pay--$3,000 LBs per kill Gold Rank--Kill at least 20 enemies Damn. This is one fun fight. Cranberry Chocolate Sundae will be activated for the entire fight, so you're going on one invincible killing spree. If you've never activated Cranberry Choclate Sundae before, basically it's Travis's coolest looking Dark Side move. Move towards an enemy and the screen will freeze with a button above Travis's head. Press it to kill the foe. Press the wrong button and Travis will waste a few seconds taunting. Keep doing that until time runs out. The enemies infinitely respawn, so go nuts killing everyone in a fashionable style. Gold Rank Notes--Nothing more to say here. This is a very easy mission, and the most fun, so you'll likely Gold rank it on your first try. If you don't, you probably wasting too much time taunting. Take your time pressing the buttons. 20 enemies is pretty easy to reach. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Free Fight Mission 05 Location--Northwest corner of northern Santa Destroy Time Limit--2 Minutes Enemies--12 Pay--$50,000 LBs This is an insanely hard fight. All of the enemies are spread out, fortunately, but if you attract the attention of more than one you are likely going to be hit. One will rush you right from the start. Kill him quickly. To the left is a beam katana wielding foe, so take caution around him. Half a dozen foes are in the center of the lot, and getting only one foe's attention at a time works best here. You don't have much time, so you'll need to get their attention quick and beat them up. Continue doing this and fight your way through the center of the truck lot. Once you've cleared the center of enemies, you can find a few more, including more beam katana wielding foes, on the right. Exercise caution with these guys and take them out slowly. Dark Steps will easily take down their low vitality. Take your time through this battle, fight one at a time, and spam low charge attacks when necessary to prevail. --------------------------------------------------------------------------- Once you have earned enough cash, desposit it at the ATM and head back to the motel. The next ranked fight is on Body Slam Beach, so head for the VI and get ready to fight! ----------------- ~Body Slam Beach~ ----------------- This will be a long and annoying level right to the boss. This entire first area consists of about a dozen enemies popping out of the ground in various areas of this part of the beach. Most of them are carrying pistols, while the rest will use hand combat. Try to take on enemies one at a time, mainly the pistol users, but you'll find that pretty hard. Once you kill all of the foes, two more will appear. One has an axe, the other a beam katana. Kill them off and the nearby electric fence will become disabled. Before you destroy it from a few slashes, grab TRADING CARD 021 and $1000 LBs from the chests at the far end of the beach. In the second area you will need to fight off another dozen or so enemies. All of them are holding axes, so don't worry about gun users. Near the blue crate is a chest containing TRADING CARD 022, and on the near the pink box is a chest holding $1000 LBs. Once you kill all of the enemies, three pistol users will drop from the helicopter above. You will be fighting on darkened sand--these are minefields. On the mini-map you will see a ton of yellow dots representing land mines. Step on one and you will take damage. Avoid them as you kill the trio of foes to deactivate the electric fence. Break it to move on. All of the enemies in the third section have machine guns that fire a ton of bullets at you. You can block them, but it drains the electricity insanely fast. Emergency Evade to get out of the way, then rush at each enemy. The majority of them spawn only one at a time, so this shouldn't be a huge problem. After killing them all, three more enemies will drop down. One uses a machine gun and the others use regular pistols. Nothing new here. Before taking down the fence, grab TRADING CARD 023 from the nearby chest. In the next area you will fight across two large minefields. Grab the chest with $1000 LBs, then attack the beam katana wielder. Three enemies drop down, one of them a pistol user and the others machine gunners. Grab the second chest with TRADING CARD 024 inside, then break through the fence. Sylvia will call in the final area, so just keep walking through the maze of barriers and up the stairs. Head past the bathroom to find a wooden staircase leading to the outlook spot on the cabana. Find TRADING CARD 025 up here, then save, heal up, pick up the Wrestling Mask, and enter the boss fight when ready. -~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~- Battle for Rank 6--Travis vs. Holly Summers This is one of the more irritating boss fights in the game. First of all, there are a ton of holes in the ground over the beach. You're likely to fall in one near the beginning of the fight. Whenever you fall in one, save for the first time since that triggers a cutscene, you will either need to mash the A button, shake the Wiimote, or the Nunchuk to escape. The Nunchuk has horrible motion sensing so if you're forced to escape using that you probably will end up failing and taking damage. There's a trick, though. If you swing the Beam Katana, any nearby holes will be revealed. Swing like crazy if you want to to reveal all of the holes. One of the easier attacks she uses that can be avoided is where she throws a bunch of knives. As long as you're locked on this will be blocked. She's vulnerable for a bit after she uses this. Next is where she shoots a dozen or so homing missiles at you. She's vulnerable the entire duration of the attack, but good luck getting in a hit without taking massive damage yourself. To avoid this, either fall into a hole or walk a distance back, Emergency Evade to the left or right, then rush at Holly to get som strikes in. The next attack is just a basic swing of her shovel. After she swings, hit her a few times. Next, Holly will often throw a grenade at her feet. Back off so the splash damage doesn't hit you. She uses these to jump all around the battlefield, so keep an eye on her where she lands. She will block your attacks when she lands, but a Charged Beat Attack stuns her here. When she blocks herself with her shovel you can also score a Charged Beat Attack to set her up for a wrestling move. Use them whenever possible. Holly can also kick sand at your face at close range. She'll yell "Huurgh, ahh!" before doing so, so Emergency Evade backwards to avoid it. She follows up her kick with another attack, so don't go in swinging. Holly also runs around the field and covers the holes with sand. While sh