Naruto: Clash of Ninja Revolution 2 Special Jutsu FAQ 1) Introduction Welcome to this Naruto: CON Revolution 2 FAQ on the various special in-game jutsus. In this FAQ I will tell you about all the special jutsus used in this game and how to initiate them and possibly power them up. 2) Controls On the Wiimote: Activation of Jutsu: Right on the D-Pad Power-up motions: Move the Wiimote/nunchuck as specified on screen On the GCN Controller: Activation of Jutsu: X Button 3) Jutsu (by character) 3.1) Naruto Uzumaki Regular special: Uzumaki Barrage: Naruto makes Shadow Clones that launch the opponent upwards with a series of kicks and then another clones leaps up and slams the opponent into the ground with a final kick. A fairly powerful special. This is a strike-based special, meaning that once you hit either right or X, depending on your controller, you must connect with an initial strike before the attack will activate. This is the case in most specials. Crisis Special: Rasengan: Naruto makes one clone who helps him charge the chakra around him into a very destructive ball. One of the more powerful specials. Strike-based. Crisis Alternate: Nine-Tailed Berserker: After activating the chakra of the Nine-tailed Fox by pressing down on the analog stick while pressing the jutsu activation button wait for your chakra bar to fill again before tapping the jutsu button and going nuts on your opponent. Strike-based. 3.2) Sakura Haruno Regular Special: Inner Sakura: Sakura summons her inner-self to pummel her opponent. Strike-based. Crisis Special: Super Inner Sakura: As the saying goes, hell hath no fury like a woman scorned, and while you haven't scorned her you've really ticked Sakura off at this point and you better hope this doesn't connect. Strike-based. 3.3) Might Guy Regular Special: Youthful Embrace: Guy knocks you halfway across the arena and then hugs you and breaks your spine in the process. Strike-based. Crisis Special: Leaf Youthful Lotus: This is only useable if you've opened the Gate of Rest by pressing down on the analog stick as you hit the jutsu button. Then just hit the jutsu button again when your chakra's maxed out. Guy will then perform the Lotus. Strike-based. 3.4) Kakashi Hatake Regular Special: Lightning Blade: A sick jutsu and one that you need to charge to have any real impact by holding down the jutsu button. The longer you charge the farther you go, but only in a straight line. One of the first non strike-based specials all you have to do here is connect. Regular Alternate: Lightning Blade Strike: To do this truly mean special you must first have Kakashi's sharingan activated by pressing down and the jutsu button. After that just hit the regular jutsu button when you have max chakra and wwatch the pain unfold. Strike-based. Counter: Copy Jutsu: First activate the Sharingan then wait for the opponent to attempt a jutsu. Hit Back and strong attack and if done properly Kakashi will take their jutsu and use it for his own. Beware that this only works with certain jutsus though. 3.5) Hinata Hyuga Regular Special: 8 Trigrams Palm: Hinata unleashes a series of chakra fueled blows and finishes with a pummeling of chakra. Strike-based. Crisis Counter: 8 Trigrams Spirit Palm: Hit down and the jutsu button when Hinata has a full chakra bar to put Hinata in a counter stance. If the opponent would connect on an attack Hinata grabs their arm flips them into the air and then drills them with a chakra-infused palm as they come down. 3.6) Tenten Regular Special: Rising Twin Dragons: Tenten slams two scrolls into the ground and then rises into the air with them and unleashes a barrage of various throwing weapons onto the foe. Strike-based. Regular Alternate: Rising Dragon Dance: Jump into the air and hit the jutsu button when you have at least three circles worth of chakra or just the one in 3-4 player fights and Tenten will unleash a quick burst of throwing weapons. Just don't miss. 3.7) Sasuke Uchiha Regular Special: Lions Barrage: Sasuke begins with an upward kick and if it connects it launches the opponent into the air and Sasuke follows him nailing him/her with kick after kick before slamming them into the ground with a heel drop. Strike-based. Regular Alternate: Phoenix Flower Jutsu: Activate Sasuke's Sharingan the same way you do Kakashi's and jump into the air to unleash a burst of flame to engulf the opponent. Again you better not miss or you'll waste chakra. Regular Alternate 2: Chidori: Activate Sharingan and begin to charge Sasuke's version of Lightning Blade. Works just like Kakashi's. 3.8) Ino Yamanaka Regular Special: Petal Diversion: Chakra Rope: Ino throws a bunch of petals into the air and manages to get behind the opponent, then she pins them down with a chakra rope before running up and punching them. Crisis Special: Petal Diversion: Flower Fireworks: Same setup as her regular justsu but instead of punching the opponent Ino kicks them into the air and then hits them with a paper bomb. 3.9) Rock Lee Regular Special: Primary Lotus: Lee uses a kick to launch the foe into the air he then unleashes a bunch of tape to trap the foe and then he grabs him and drives him head first into the ground. Strike-based. Regular Alternate: Hidden Lotus: Activate the Gate of Life by hitting down and Jutsu twice when you have the necessary chakra to activate the Gate of Rest followed by the Gate of Life. Afterwards your Chakra will quickly rise and your health will quickly drop to the point where you can only take one more hit. Once your chakra is maxed you can teleport in and nail the foe unexpectedly with a kick to begin this different lotus which sees you bounce the opponent around the screen like a pinball before using the tape to throw him down before reeling back him again hitting him with one final strike. Very powerful special that usually only needs to connect once. 3.10) Neji Hyuga Regular Special: 8 Trigrams 64 Palms: Neji unleashes a series of blows to drain your chakra and it starts at 2 hits and doubles till it reaches 64. Strike-based and actually not that powerful. Regular Alternate: 8 Trigrams Palm Rotation: Down and jutsu will unleash a bigger than normal field of rotation defense this one orange colored. This forcefully repels the foe if it hits. 3.11) Shikamaru Nara Regular Special: Shadow Possession Jutsu: One of the funnier jutsus to watch Shikamaru uses his shadow to force the foe to pull out a big shurikan and throw it whereupon Shikamaru does a matrix dodge and so does the foe...promptly smacking their head into the concrete wall that magically appears behind them. Strike-based. Regular Alternate: Shadow Drop Jutsu: Press down and jutsu and Shikamaru extends his shadow and if the foe gets caught they get sucked into the ground and then fall from the sky onto the ground again. Works on all opponents at once in 4 player fights. 3.12) Shino Aburame Regular Special: Parasitic Insects Justu: Shino transforms into a bunch of bugs before reforming behind the opponent and then knocking them to the ground where another swarm of bugs attacks. Strike-based. Regular Alternate: Insect Pillar: Down and jutsu sees Shino become a bug swarm again and move towards the opponent where he unleases a literal bug pillar from underneath them. Hits everybody in a 3 or 4 player fight. 3.13) Tsunade Regular Special: Legendary Heel Drop: Tsunade hits you, you double over in pain, she then slams her heel into you and the ground breaking the ground underneath. Ouch. Strike-based. Crisis Special: Ninja Art: Mitotic Regeneration: Down and jutsu and a connecting initital strike will allow Tsunade to slowly regain health! Strike-based. 3.14) Jiraiya Regular Special: Summoning Jutsu-Fire Style: Toad Flame Bombs: Jiraiya jumps onto a kind of big toad and they unleash a fireblast on you. Strike-based. Regular Alternate: Summoning Jutsu-Bring Down the House the Jutsu: A giant toad with a house on its back erupts from the ground to hit you. Good range. 3.15) Itachi Uchiha Regular Special: Tsukuyomi: Itachi uses his Mangekyo Sharingan to put you into a different dimension and stab you. Strike-based. Counter: Clone Explosion: Down and jutsu button as a counter to an enemy's attack will see Itachi quickly summon a clone that blows up for good damage. Try to avoid getting hit with this as best you can. 3.16) Gaara Regular Special: Sand Coffin/Sand Burial: Gaara extends a set of sand hands which if they catch you wrap you up in the Sand Coffin. The Sand Burial comes when Gaara commands the sand to crush your body. The range of the hands is okay, but they do have to connect to do anything. Strike-based. Regular Alternate: Shukaku, the Sand Spirit: Down and jutsu button will envelope Gaara in a sand sphere for a moment protecting him from attacks before launching out an arm of Shukaku to attack the foe. 3.17) Temari Regular Special: Wind Scythe Jutsu: Temari unleashes a whirlwind with good range and if you get hit there's nothing you can do. It picks you up into the air and the wind rapidly and repeaedly slices you before you fall spine first onto Temari's metal fan. An amazing special that's hard not to hit with. Strike-based though because the wind must hit and it can miss on occasion. Regular Alternate: Ninja Art: Hurricane: Jump into the air and hit the jutsu button and Temari will unleash a series of tornados and if the first one hits they all do. 3.18) Orochimaru Regular Special: Five-Pronged Seal: Orochimaru uses his nasty snake tongue to choke you, slam you into the ground, and then hold you still while he applies the seal which drains and seals off your chakra for a bit. Strike-based. Regular Alternate: Snake Sword: Down and jutsu makes Orochimaru open his mouth from which protrudes a sword. He then leaps into the air and dashes for you trying to stab you with the mouth-sword. 3.19) Kisame Hoshigaki Regular Special: Shark Skin: Kisame uses the unwrapped part of his sword to dig into you and lift you up and slam you into the ground. Drains chakra. Strike-based. Regular Alternate: Water Style: Water Shark Bomb Jutsu: Down and jutsu sends a water form shark across the screen in a medium arc. Good for driving the opponent back for a moment. 3.20) Kankuro Regular Special: Puppet Master Jutsu: Kankuro commands his puppet to hug you Might Guy style and then snap you in half. Strike-based. Regular Alternate: Puppet Scatter Shot: Down and jutsu allows Crow, Kankuro's puppet, to unleash a bunch of kunai on the foe. Good as a surprise attack. Regular Alternate 2: Puppet Smoke Bombs: This one isn't in the instruction book, but it does exist so I gave it a name and put it in here. Jump up and the puppet follows suit and as you hit the justu button the puppet unleashes a barrage of smoke balls. 3.21) Choji Akimichi Regular Special: Human Boulder: Choji makes himself bigger via Expansion Jutsu and then rolls over the opponent. Strike-based. Crisis Special: Heavy Human Boulder: Choji mixes in some Leaf Village taijutsu for this special which sees his boulder form bounce ont he opponent a couple of times. Strike-based. 3.22) Kiba Inuzuka Regular Special: Fang over Fang: Kiba activates The Art of Beast Mimicry and transforms Akamaru into a copy of him before using his Fang Over Fang attack. Strike-based. Crisis Special: Extreme Fang Over Fang: Kiba opens the same way but adds several more hits to the original. Strike-based. 3.23) Kabuto Yakushi Regular Special: Paralysis Taijutsu: Kabuto charges a special paralyzing energy on his hands and then strikes the opponent a couple of times. Strike-based. Regular Alternate: Sleeping Genjutsu: Kabuto unleashes a short range field and when it connects properly it makes the opponent fall asleep. The move has lots of end lag though so be very careful. Not officially strike-based but the field does need to actually hit a foe. Like Shadow Drop and Insect Pillar this can hit everyone on the field. Down and Special 3.24) Baki Regular Special: Vortex Punch: Baki charges up wind energy on his hands and attacks eventually slamming a fist into the foe's gut and then unleashing a blast of wind energy that sends the foe into the air. Strike-based. Regular Alternate: Tornado: Baki creates a tornado around him damaging anyone close enough. Can hit everyone. Down and Special 3.25) Towa Regular Special: Crimson Sword: Towa sends you into the air and then cuts you in half with his sword. Strike-based. Regular Alternate: Radial Slash: Towa whips out his sword and generates a huge field covering slash. Down and Special 3.26) Komachi Regular Special: Senbon Storm: Komachi throws a set of senbon to stun you first and then she opens up on you with a flurry of senbon. Prepare to be called Swiss from then on. Strike-based. Regular Alternate: Senbon Wave: Komachi unleashes a small flurry of senbon needles. Down and Special 3.27) Yagura Regular Special: Crescent Moon Dance: Yagura creates a pair that distract the opponent long enough for her to hit them with a big slash. Strike-based. Regular Alternate: Black Combo: Yagura does a high-speed, in place, teleport and then opens up with a series of physical and sword-based strikes. Unfortunately, most computers, Baki especially, will see through the teleport attempt and strike Yagura before she can get started. Down and Special. 3.28) Bando Regular Special: Super Shot: Bando gets you into the air and then charges his gun before shooting you out of the sky. Strike-based. Crisis Alternate: Power Aura: Bando charges up, covering himself in a golden aura. 3.29) Kagura Regular Special: Senbon Explosion: Kagura gets you into the air, ties you up, and then unleashes a bunch of glowing senbon. Strike-based. Regular Alternate: Senbon Field: Kagura unleashes a force field of sorts made of senbon. Down and Special and can probably hit all opponents. 3.30) Anko Mitarashi Regular Special: Serpent Combo: Anko quickly unleashes a series of physical strikes and finishes with a burst of snakes from her sleeve. Not a regular special and if you miss you are wide open for a counter attack so be careful. Crisis Special: Ninja Hurracanrana: Anko knocks you into the air before jumping up, wrapping her legs around your neck and then flipping you over and slamming down to the ground. Strike based. 3.31) Asuma Sarutobi Regular Special: Knuckle Buster: Asuma hits the opponent with a couple of simple strikes and finishes by charging his knuckles with chakra and making a double slash, forming an X. Strike-based. Regular Alternate: Knuckle Rush: This attack is a series of charged knuckle strikes, but like Anko's Serpent Combo you're wide open if this misses so use with caution. Down and Special. 3.32) Kurenai Yuhi Regular Special: Genjutsu: Tree Binding Death: Kurenai creates a genjutsu of a tree ensnaring the foe. Kurenai then walks in and strikes with a kunai. Strike-based. Regular Alternate: Genjutsu: Tree Explosion Counter Kurenai wraps the foe int he genjutsu tree again but this time the tree explodes with the foe still held by it. Down and Special. 3.33) Ultimate Nine-Tailed Naruto Regular Special: Blazing Rasengan: Naruto charges a Rasengan by himself and envelops it in Nine- Tailed energy before driving it into the foe. Strike-based. Regular Alternate: Ultimate Slash: Naruto unleashes a slash burst of nine-tailed energy. Down and special and can possibly hit everyone if lined up. 3.34) Second-State Sasuke Regular Special: Cursed Chidori: Sasuke charges a Chidori full of curse mark energy and then slams it into his foe. Strike-based. Regular Alternate: Giant Fireball: Sasuke jumps into the air and unleashes a huge fireball. Down and special and might be able to hit everyone. 3.35) Awakened Hinata Regular Special: 8 Trigrams 64 Palms: Hinata steals her cousin's special. Strike- based. Regular Alternate: 8 Trigrams Spirit Palm: This one works the same way it does for regular Hinata but now she can use it outside of crisis state. Down and Special and a counter. 4)Team Specials 4.1) Explanation In two man squad fights all teams possible have a team special. However most of these are generic. I'm going to list the unique ones here. These are performed by pressing forward and special when both members have a full chakra bar. 4.2) Naruto & Jiraiya Double Rasengan: Jiraiya traps the opponent in a Dark Swamp and then Naruto teleports behind them and charges a Rasengan. He slams it into the foe which blasts them towards Jiraiya who proceeds to hit them with a second Rasengan. 4.3) Sasuke & Kakashi Double Chidori: Sasuke and Kakashi begin charging Chidori attacks and then strike the opponent simultaneously. 4.4) Sakura & Tsunade Double Legendary Heel Drop: Sakura and Tsunade begin what looks like a generic special but after the intro they both use Tsunade's heel drop. 4.5) Hinata & Neji Hyuga Pinball: Neji begins this by striking the opponent several times before sending them to Hinata who hits them a couple more sending them back Neji's way to finish them with one final blow. 4.6) Itachi & Kisame Mangekyo Slash: Itachi uses the Mangekyo Sharingan on the foe and then walks up from behind and puts a kunai in their back. Kisame then comes up out of the water and slashes with his sword. 4.7) Rock Lee & Guy Double Lotus: Guy and Lee knock the foe into the air before surrounding them and then wrapping themselves around them to hit a 2-man Lotus. 4.8) Rock Lee & Gaara Taijutsu Burial: Gaara begins by calling up a desert burial which Lee uses as a cover to unleash a brutal kick. The sand then buries the opponent. 4.9) Orochimaru & Kabuto Paralyzing Crush: Kabuto teleports into the ground and then tags the foe's ankles with his paralyzing energy, holding them in place so Orochimaru can summon a giant snake who slams it's head down on the foe. 4.10) Sakura & Ino Mind Crush: Sakura throws some shuriken to distract the opponent allowing Ino to use her Mind Transfer Jutsu. She then calls to Sakura and releases the jutsu right before Sakura decks the foe. 4.11) Towa & Komachi Senbon Drill: Starts like a generic special before Komachi unleashes a bunch of senbon hitting the opponent several times as Towa gets behind them. When the senbon is done Towa powers up his crimson energy drill and then drives it into the opponent. 4.12) Kakashi & Yagura Black Lightning: This starts like a generic special before Yagura slashes with her sword allowing Kakashi to charge a Lightning Blade and then hit the opponent. 4.13) Shikamaru & Choji Shadow Boulder: Shikamaru holds the foe in place with Shadow Possesion allowing Choji to charge a high powered Human Boulder bounce and then hit the foe. 4.14) Shikamaru & Temari Wind Bomb: This starts like a generic special then Shikamaru unleashes his Shadow Possession and then he throws paper bombs while Temari whips up a wind that hurts the opponent long enough for the bombs to explode for more damage. 4.15) Kiba & Shino Parasitic Fang: Kiba starts by attacking with Tunneling Fang and when the foe hits the ground Shino uses his bugs to send them back into the air so Akamaru can transform & can hit them some more. 4.16) Kiba & Kankuro Black Ant Fang: Starts like a generic special before Kiba uses Tunneling Fang to knock the foe into Kankuro's Black Ant Dummy which Kankuro then penetrates with weapons. 4.17) Asuma & Kurenai Tree Cutter: Kurenai uses her Tree Binding Death genjutsu and then Asuma attacks with his knuckles cutting the genjutsu tree in half and hurting the foe. 4.18) Bando & Kagura Senbon Shot : Kagura unleashes her stringed senbon, striking the foe and knocking them back so Bando can shoot them in the face as he jumps over them. 5)Copyright Info. This FAQ is c2008 by Jacob Scharff(aka Scifi13186)(aka ImperialStingmon).All trademarks and copyrights in this FAQ are owned by their respective trademark and copyright holders. The following sites may use this FAQ without my consent: www.ign.com www.gamefaqs.com www.gamespot.com If anyone else wants to use my faq e-mail me at Scifi13186@aol.com and I'll respond ASAP.