__ ___ /'\_/`\ /\ \ __ /'___\ /\ \ __ __ \ \ \ /\_\/\ \__/ __ \ \ \__\ \/\ \/\ \ \ \ \ __\/\ \ \ ,__\/'__`\ \ \ \_/\ \ \ \_\ \ \ \ \L\ \\ \ \ \ \_/\ __/ \ \_\\ \_\/`____ \ \ \____/ \ \_\ \_\\ \____\ \/_/ \/_/`/___/> \ \/___/ \/_/\/_/ \/____/ /\___/ \/__/ __ ____ __ /'__`\ /',__\ /'__`\ /\ \L\.\_/\__, `\ /\ \L\.\_ \ \__/.\_\/\____/ \ \__/.\_\ \/__/\/_/\/___/ \/__/\/_/ ____ __ ___ __ /\ _`\ /\ \ /\_ \ /\ \ \ \ \/\ \ __ _ __\ \ \/'\ \//\ \ ___ _ __ \_\ \ \ \ \ \ \ /'__`\ /\`'__\ \ , < \ \ \ / __`\/\`'__\/'_` \ \ \ \_\ \/\ \L\.\_\ \ \/ \ \ \\`\ \_\ \_/\ \L\ \ \ \//\ \L\ \ \ \____/\ \__/.\_\\ \_\ \ \_\ \_\/\____\ \____/\ \_\\ \___,_\ \/___/ \/__/\/_/ \/_/ \/_/\/_/\/____/\/___/ \/_/ \/__,_ / I. Introduction (int1) Ia. Version History (ver1) (bas2) II. Basics III. Walkthrough (wak3) (con2) IIa. Controls IIIa. Chapter 1 (wa13) IIIb. Chapter 2 (wa23) IIIc. Chapter 3 (wa33) IIId. Chapter 4 (wa43) IIIe. Chapter 5 (wa53) IIIf. Chapter 6 [DLC] (wa63) IIIg. FAQs (faq3) (lis4) IV. Lists (bty4) IVa. Bestiary (flr4) IVb. Floors (sta4) IVc. Status Afflictions (adv4) IVd. Adventurers (cos4) IVe. Costumes V. Closings (cls5) (spl4) IVf. Spells Va. Credits (crd5) Vb. Contact (tat5) ! You can press CTRL + F, Vc. Copyright (cop5) then type in the code in (parenthesis) to easily skip to your desired section. You can also search by typing in the exact stage name. % % % % %%%%% (=================) %%%%% %%%%%%%%%% I. %%%%%%%%%% %%%%%%%%%%%%%%% Introduction %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%int1 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Welcome to my guide for Final Fantasy Crystal Chronicles: My Life as a Darklord. This is a recently released game for the Nintendo Wii's download service known as WiiWare, and can be bought for 1000 Wii Points, which is equal to ten american dollars. This guide will cover just about everything you'll ever need to know about the game, whether it be the Walkthrough of each and every castle, a list giving out every little detail about every little monsters, and all down to those pesky adventurers. Looking for a specific section? Check out the table of contents. Anyways, thanks for reading this, now on to the guide! % % % % %%%%% (=================) %%%%% %%%%%%%%%% Ia. %%%%%%%%%% %%%%%%%%%%%%%%% Version History %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%ver1 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% VERSION 0.30 -------------- - Introduction section added. - Version History section added. - Basics added. - Controls added. - Walkthrough added. - Chapter 1 added. - FAQs added. - Lists added. - Bestiary added. - Adventurers partially added. - Spells added. - Floors added. - Closings added. - Credits added. - Contact added. - Copyright added. - ASCII inserted. - Released on GameFAQs. VERSION 0.30.1 ------------------ - Status Afflictions added. - Costumes added. - Chapter 2 partially added. - Version History section revamped. - New title ASCII. VERSION 0.30.1.1 ----------------- - GamerHelp added to approved sites list. - The Game Square added to approved sites list. - CheatPlanet added to approved sites list. - Copyright updated. VERSION 0.30.1.2 ----------------- - PlayHaven added to approved sites list. - Typos fixed. - ASCII adjustments VERSION 0.40 -------------- - Chapter 2 worked on. - Changed order of Spells. - A few spelling errors corrected. VERSION 0.40.1 --------------- - Minor fixes. % % % % %%%%% (=================) %%%%% %%%%%%%%%% II. %%%%%%%%%% %%%%%%%%%%%%%%% Basics %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%bas2 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ==================================== ==[[Towers, Monsters & Artifacts]]== ==================================== My Life as a Darklord is a tower defense game. You control Mira, a Dark Lord, who will take control of towers. Located at the top of a tower, is the crystal as displayed in [image #1]. That is what you are guarding from the good guys, known as adventurers. Don't forget that you are the bad guy. If you were to do nothing, the adventurers would climb the tower, nab the crystal and it would be game over. That's why you must build floors to heighten your tower. When you place a floor, attatched to it is an artifact. These artifacts will harm (or in some cases, increase the stats of your own artifcats and summon monsters) the adventurers, and deducts either a stat or HP from that adventurer. If that adventurer's HP hits zero, he dies. (well, not die, but dissapears) Note that building floors cost NP, or Negative Points, a currency that you are given some at the start of a battle, and get more as enemies die. NP is reset at the end of each match. Artifacts are pretty powerful, but they cannot do their job alone. You will need monsters, which can be obtained as a reward for certain stages. From the battle menu, select "Summon Monster", and you can summon a monster on any of the floors that your artifcats are on. You can summon up to 3 monsters on most floors, though some may limit you to only 2, 1, or sometimes no adventurers per floor. These are similar to artifacts, but the floor does not crumble when a monster dies. The other currency in Darklord is Karma. Between battles, you can invest Karma into any monster you currently have to level it up on the world map. Leveling it up on the world map gives it extra attack, HP, and better effects. However, in order to get these increased effects, in battle, you have to select "Power Up" from the battle menu and use it on one of your monsters. This will cost NP, though very little. [Image #1] http://image.com.com/gamespot/images/2009/083/959020_20090325_screen002.jpg ================ ==[Attributes]== ================ Monsters have different attributes associated with them. Each one is assigned an attack power, max HP, speed, class, and an effect. All adventuers also have these attributes, with the addition of target, and battle timer. The first attribute is attack power - this determines the amount of HP subtracted from the enemy upon a hit. This is one of the most important attributes, combined with speed, as this is what slays your foes. Same goes for adventurers, also. Using [Bravery] will increase this stats, while [Bio] decreases this stat. Max HP is the amount of HP your monster has. Likewise, if your monsters run out of HP, they'll dissapear. Your monster starts with the max HP, and if damaged, they can only heal to the max HP. Speed is how fast a monster or adventurer goes. There is a bar below the HP bar, and when it fills up, that monster or adventurer can attack. The bar fills up at a rate depending on the speed. With the exception of Healers, if a bar is filled up and there is no enemy, it will save it until an enemy comes. You can cleverly use this to ambush adventurers with monsters with normally low speed. If more than one adventurer or monster have their bar filled up and are about to attack, the order will go in the amount of the highest speed. Speed can be increased using [Haste], slowed down using [Slow], or temporarily stopped completely with either [Sleep] or [Stun]. =========== ==[Class]== =========== There are five classes of creatures - and every single object, whether monster, artifact, or even enemy adventurers fit into one of these. There are MELEE, MAGIC, RANGED, GENERIC, and HEALING. The melee/magic/ranged work in a triangular based pro and con cycle, or, a la Rock/Paper/Scissors. Melee does more damage against Ranged, but less against Magic. Magic do more against Melee, but less against Ranged. Ranged do more again Magic, but less against Melee. Generic's have no weaknesses, but at the same time, do not have any strengths either. Healers work a similar way - they have no strengths or weaknesses, however, instead of attacking, they heal themselves and allies on the same floor as them. Using these checks and balances is a simple but vital part of conquering opponents - with the wrong classes, you'll most likely lose at every single stage. =============== ==[[Effects]]== =============== There are several effects that do various things to an enemy. An effect is an attribute that when healing (for Healers) or attacking (all others) a status effect is given. For example, an Ochu has the Poison LV2 ability. If Ochu attacks, the enemy attacked would be afflicted with LV2 Poison. Using effects properly can give you the upper hand in a match. ============ ==[Spells]== ============ In a pinch, you can use a spell. Spells can be accessed by selecting "Use Item" from the battle menu, and will release either a heal to your monsters, or damage to your foes. Note that you can also attack on the crystal floor, and right outside the tower, assuming the adventurer is visible. % % % % %%%%% (=================) %%%%% %%%%%%%%%% IIa. %%%%%%%%%% %%%%%%%%%%%%%%% Controls %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%con2 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% My Life as a Darklord utilizes the Nintendo Wii Remote in a horizontal manner. You hold it with the pointer facing on the left. The Plus (+) button should be facing you. Note that all directional labels will be given as if the remote was sideways. UP CONTROL PAD - Moves cursor or map cursor up. LEFT CONTROL PAD - Moves cursor or map cursor left. RIGHT CONTROL PAD - Moves cursor or map cursor right. DOWN CONTROL PAD - Moves cursor or map cursor down. MINUS (-) - Displays the in-game guide. HOME - Displays the Wii Home menu. PLUS (+) - Zooms in in you are zoomed out/zoom out if you are zoomed in A - Calls adventurers to the tower. B - Nothing. BUTTON 1 - Cancel/go back a menu. BUTTON 2 - Confirm a highlighted action. % % % % %%%%% (=================) %%%%% %%%%%%%%%% III. %%%%%%%%%% %%%%%%%%%%%%%%% Walkthrough %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%wak3 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Now time for the good part - the walkthrough. This part of the guide will detail how to play through each and every stage. % % % % %%%%% -(=================)- %%%%% %%%%%%%%%% IIIa. %%%%%%%%%% %%%%%%%%%%%%%%% Chapter 1 %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%wa13 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Welcome to Chapter 1. After some cut-scenes introducing the storyline, you'll arrive at the world map. Use the control pad in the direction you'd like to move the cursor, and place the cursor over the lit-up sphere to begin that stage. %% %%% % +=*=====*=====*=====*=======*=+ ! Stage is optional. When creating a ====Old Vanveige Road 1 ==== new file, press "No" when asked if you +=*=====*=====*=====*=======*=+ would like to play the tutorial. +=*======*=====*=+ +=*========*=======*=+ +=*=======*=======*=+ == Chapter 1 == ==15 Karma / Goblin == === 5 Generic === +=*======*=====*=+ +=*========*=======*=+ +=*=======*=======*=+ Your first tower. Your handy Tonberries should be able to give you advice on how to do it, so this guide is mostly just for consistency. Yeah, complete consistency. Either that, or your horrible. Joking, joking, of course, for that one E-Mail I'm probably going to get of someone being offended. Anyways, I ramble, let's continue on. --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee -------------------------------------------------- Place down 5 Iron Ball floors, and those four should take care of four of the trainees. The fourth one, however, should destroy the first three Iron Ball floors. As it requires 4 to kill one Trainee, and you have one left, build three replacement Iron Ball floors. --- x1 Trainee ----------- The floors you replaced should take care of this last Trainee. * *-*-* * VICTORY! * * *-*-*-*-* * * When the last Trainee has been slain, you'll be prompted with a victory message. Though your reward is only 15 Karma, you will be given 15 more for playing. Whether you win or lose, you'll be given participation Karma, very nice. You'll also get a neat new toy - a Goblin. Tonberries will show you how to use them on the next stage - you'll need them. %% %%% % +=*=====*=====*=====*=======*=+ ! Stage is optional. When creating a ====Old Vanveige Road 2 ==== new file, press "No" when asked if you +=*=====*=====*=====*=======*=+ would like to play the tutorial. +=*======*=====*=+ +=*========*=======*=+ +=*=======*=======*=+ == Chapter 1 == ==15 Karma / None == === 6 Generics === +=*======*=====*=+ +=*========*=======*=+ +=*=======*=======*=+ Now time for the second tower. With Goblins in your arsenal, the second stage will ironically be much easier than the first. --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee2 + x1 Trainee2 + x1 Trainee3 ------------------------------------------------------------------------------- What, all six at once? Yup. Just place 1 Iron Ball floor, and stick 3 Goblins on it. Just watch them battle it out - a 100% guaranteed win. The 2's and 3's next to the Trainee's in this guide mean they're Level 2 or 3 respectively, but it'll make no difference - they'll still clobber the poor guys before they even get a chance to get to the next floor. * *-*-* * VICTORY! * * *-*-*-*-* * * Upon victory you'll get 34 Karma and a ... nothing. Yeah, some rounds you'll get no additional reward. Sucks, doesn't it? Oh well, carry on to the Gnalgri Plains, the first non-optional stage. %% %%% % +=*=====*=====*=====*=======*=+ ====Gnalgri Plains 1 ==== +=*=====*=====*=====*=======*=+ +=*======*=====*=+ +=*========*=======*=+ +=*=======*=======*=+ == Chapter 1 == ==40 Karma / None == === 8 Generic === +=*======*=====*=+ +=*========*=======*=+ +=*=======*=======*=+ This time, for those who were lazy and skipped the tutorial stages, you guys have to do this one. Though a bit more, it's not too much harder than Old Vanveige Road. --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee -------------------------------------------------- Same deal as last time. Place one Iron Ball floor with 3 Goblins and watch them fall. --- x2 Trainee2 + x2 Trainee3 -------------------------- 2 Trainees? Gasp! They'll come out twice, so you'll need an extra floor. All it requires is one more Iron Ball floor with 3 more Goblins, and put your controller down until the Victory prompt. * *-*-* * VICTORY! * * *-*-*-*-* * * You'll get a nice 66 Karma, which will put you in the late 100s for total Karma. Onwards. %% %%% % +=*=====*=====*=====*=======*=+ ====Gnalgri Plains 2 ==== +=*=====*=====*=====*=======*=+ +=*======*=====*=+ +=*===========*============*=+ +=*=======*=======*=+ == Chapter 1 == ==40 Karma / Dark Dresser == === 7 Generic === +=*======*=====*=+ +=*===========*============*=+ === 3 Magic === +=*=======*=======*=+ This is where it gets hard - with those pesky Yukes. Still, follow my directions and you still should be able to conquer these adventurers. --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee2 + x1 Trainee2 ----------------------------------------------------------------- Can't teach an old dog new tricks I suppose. Iron Ball w/ 3 Goblins should easily do the trick. --- x2 Trainee3 ------------ Build another Iron Ball w/ 3 Goblins, that'll take care of all of the trainees. Prepare for Black Mages, now. --- x1 Black Mage -------------- These guys are faster, (they attack twice) entire floor attacking, do double damage, and recieve half damage. That's because they're Magic and you're Melee. However, you two Goblin Floors should hold up for this Black Mage. --- x2 Black Mage -------------- ! For you too long; didn't readers, make 3 more Iron Ball floors and fill them with Goblins. However, it won't for these guys. As soon as the first dies, these two will take their spot in the two floors. You should know the top one won't be enough. Build another floor and fill it with Goblins. Meanwhile, the first floor should be cleared after one attack by the Goblins. Leave the floor be, you won't have enough time for them to gain attack power. Your third floor will then be occupied by the Yuke from the first floor. Now, the second floor Yuke will skip past the first floor Yuke, so build a fourth floor. That will take care of the fourth one, however, for the third floor one, the Goblins from the first floor had only dished out one attack, so it will leapfrog the fourth floor Yuke. You'll have to build a fifth one - and yes, that'll take care of it. Phew. * *-*-* * VICTORY! * * *-*-*-*-* * * For a reward, you'll be given 73 Karma. You should have 200+ now, and you can spend it on upgrading the floor under EXPAND. You'll also be given the Dark Dresser. It won't be of much use next stage, though in late levels it will be. %% %%% % +=*=====*=====*=====*=======*=+ Warning! You will want the 10-Floor Tower ====Gnalgri Plains 3 ==== Upgrade to complete this stage. It +=*=====*=====*=====*=======*=+ is easier to do it with more floors. +=*======*=====*=+ +=*========*=====*=+ +=*=======*=======*=+ == Chapter 1 == ==50 Karma / None == === 7 Generic === +=*======*=====*=+ +=*========*=====*=+ === 5 Magic === +=*=======*=======*=+ --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee2 + x1 Trainee2 + x2 Trainee ------------------------------------------------------------------------------ These guys are warm-ups now, just build two Iron Ball floors with 3 Goblins in each floor. It will take care of all the Generics. --- x1 Black Mage -------------- No change of plans, your current 2-6 set-up will take care of the lone Black Mage. --- x2 Black Mage -------------- These smart Yukes will attempt to pull a similar stunt to last time - this time, however, you only have enough NP for five floors with two missing Goblins at the time. When the first Black Mage dies, add in two Goblins to the fifth floor - the Black Mages will be to the second by the time you have the NP to add one to the first floor. End result: No Goblin first floor, 3 Goblins second/third/fourth, 3 Goblins fifth floor. --- x2 Black Mage2 --------------- 2 more Black Mages, appear, except they're Level 2. Build a sixth floor, with Goblins on it and it will take care of it. Haha, nice job - it took me a while before I figured out I needed that sixth floor. FORK IN THE ROAD! If you went without upgrading to 10 Floors, it is very possible albeit somewhat difficult to do it with five. The key is to keep at least one Goblin on the floors at all times. * *-*-* * VICTORY! * * *-*-*-*-* * * You will be given around 80+ Karma for your victory. %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ Warning! You will want the 10-Floor Tower *=*- Gnalgri Plains 4!!! -*=* Upgrade to complete this stage. It +=*=====*=====*=====*===*===*=+ is easier to do it with more floors. +=*======*=====*=+ +=*==========*=======*=+ +=*=======*=======*=+ == Chapter 1 == ==100 Karma / Scorpion== === 6 Generic === +=*======*=====*=+ +=*==========*=======*=+ === 6 Magic === +=*=======*=======*=+ --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee + x2 Trainee2 ---------------------------------------------------------------- Boring. 2/6 set-up, for those who don't remember, 2 Iron Ball Floors with 3 Goblins on each should take care of every single Generic ... --- x1 Black Mage -------------- as well as a Black Mage ... --- x1 Black Mage -------------- and this one. However, Floor 1 will be KIA'd, and will need replacement. To prepare for the coming burst, build two more Floors and fill Floor 3 with Goblins. --- x2 Black Mage -------------- When the first perishes, fill Floor 4 with Goblins. After some battling, you will be left with two more dead Yukes, and a wiped out first floor. Replace it. --- x1 Black Mage2 --------------- He'll (or she??) take 3 floors to wipe out. Make sure to replace Goblins as the boss approaches. *-*-* BOSS! Chime (Level 10) *-*-*-*-*-*-*-*-*-*-*-*-* Chime will take near each and every floor to beat. Try to have two Goblins on each floor where Chime is and above her at all times. To conserve precious NP, do not replace below her. If she goes through five floors with full Goblins, she'll die. It mostly calls for careful placement - and do not worry if you are defeated. In fact, you can take the liberty to use the defeated Karma to upgrade your Goblins! * *-*-* * VICTORY! * * *-*-*-*-* * * Congratulations! You have conquered Chime, your first boss. You are to move onwards to Chapter 2. Along with that, you are rewarded with around 150 Karma, I reccommend you upgrade one of your monsters. Speaking of monsters, you'll obtain a Scorpion - Ranged, it's great for picking off those Yukes! % % % % %%%%% (=================) %%%%% %%%%%%%%%% IIIb. %%%%%%%%%% %%%%%%%%%%%%%%% Chapter 2 %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%wa23 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ *=*- Tzormiy Strait 1 -*=* +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*==========*=======*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / None == === 6 Generic === +=*======*=====*=+ +=*==========*=======*=+ === 4 Magic === +=*=======*=======*=+ With Scorpions under your command, this fight will actually be much easier than the last two. --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee2 --------------------------------------------------- Iron Ball floor with 3 Goblins will do the trick with all of these. Avoid the temptation of building more than one floor, or filling it with Scorpions. --- x2 Black Mage + x2 Trainee2 + x2 Black Mage2 -------------- Build on top of the Goblins, three Iron Ball floors with 3 Scorpions in each (you may have to cut down on the highest floor) This should take care of everything except the last two Black Mages which will require you to build another. * *-*-* * VICTORY! * * *-*-*-*-* * * You will then recieve a new guide screen as well as 100 Karma. %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ *=*- Tzormiy Strait 2 -*=* +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*==========*=======*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / None == === 8 Generic === +=*======*=====*=+ +=*==========*=======*=+ === 6 Magic === +=*=======*=======*=+ --- x1 Trainee + x1 Trainee + x1 Trainee + x2 Trainee2 --------------------------------------------------- Iron Ball floor with 3 Goblins will do the trick with all of these. Avoid the temptation of building more than one floor, or filling it with Scorpions. Make sure to replace your army as necessary, as it's not impossible with bad luck for all the enemy lines to target but one of your monsters. --- x3 Black Mage -------------- Three layers of 3 Scorpions should do the trick for these guys. Just make sure to put them ahead of time to make sure they have time to charge, or else they might get ambushed. --- x3 Trainee ----------- Most likely what you have will suffice, but on the off-case that is does happen, place another Iron Ball floor with 3 Scorpions. You should have a surplus of NP, anyways. --- x3 Black Mage3 ---------------- Just replace your monsters as they die and keep rolling. Again, what you currently have should suffice, but build more Triple Scorpion floors if you need them with your excess NP pool. * *-*-* * VICTORY! * * *-*-*-*-* * * %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ !Note! It helps if you've leveled up your *=*-Pake Emerale Forest 1 -*=* Goblins. +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*===========*========*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / Ruin Ring== === 4 Generic === +=*======*=====*=+ +=*===========*========*=+ === 6 Magic === === 4 Ranged === +=*=======*=======*=+ Welcome to your worse nightmare, boys. And girls. Rangers are usually quick, speedy, and hard hitting. --- x1 Trainee + x1 Trainee + x1 Trainee2 + x1 Trainee2 ---------------------------------------------------- Triple IB Goblin (200K) formation, simple as that. --- x2 Black Mage ------------- On top of the Iron Ball floor, lay down 3 Scorpions each on 2 Iron Ball floors. This will take care of the Black Mages in most cases, if not, simply build another floor. You should have enough NP. --- x2 Bandit ---------- Build more Triple IB Goblins on top of the first floor. They're not that tough, but it's possible it might slay one of your monsters. If so simply replace it. About two should do the trick. --- x2 Black Mage2 + x2 Black Mage3 --------------------------------- The Black Mages might tear through the Goblins, but they'll probably fall flat to the Scorpions. Build one or two more Scorpion floors to take down these Mages. --- x2 Bandit4 ----------- The Goblins might be weakened from the Black Mages, but it's alright. You should have a decent pool of NP left from the Mages to build. Make sure to build the highest possible to give your monsters time to recharge. * *-*-* * VICTORY! * * *-*-*-*-* * * You will get your first item, a Ruinous Ring. This adds 50NP to your starting NP! Neat. Also, you'll get 100 Karma. You'll also get a new in-game mini guide page. %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ *=*-Pake Emerale Forest 2 -*=* +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*===========*========*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / None == === 6 Generic === +=*======*=====*=+ +=*===========*========*=+ === 5 Magic === === 4 Ranged === +=*=======*=======*=+ --- x1 Trainee + x1 Trainee + x1 Trainee + x1 Trainee -------------------------------------------------- Three Goblins should do the trick. --- x1 Black Mage 2 + x1 Black Mage 2 + x2 Trainee 2 -------------------------------------------------- Two more floors with 3 Scorpions on them will take out the Black Mages. Those Goblins should take care of the coming Trainees. --- x3 Black Mage 3 --------------- Two more Scorpion floors will take down these Black Mages. You may run a bit thin on NP, so if you do, spread out your Scorpions evenly. Replace as necessary. --- x2 Bandit 3 ----------- Build a floor similar to your Goblin floor at the bottom with what NP you have left. If worse comes to worse and they escape your Goblins, the Scorpions will slowly take care of them. --- x2 Bandit 5 ------------ Just continuously build more Goblin floors near the bottom. It may be a close call, but upgrade your Goblins whenever you have 10-40 spare NP. This is the point where it starts to become hard to detail you entirely. Just build Goblin floors above the Bandits, and hopefully you'll win. * *-*-* * VICTORY! * * *-*-*-*-* * * %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ *=*-Pake Emerale Forest 3 -*=* +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*===========*========*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / None == === 2 Generic === +=*======*=====*=+ +=*===========*========*=+ === 6 Magic === === 7 Ranged === +=*=======*=======*=+ --- x1 Trainee + x1 Trainee ------------------------ Goblin floor. --- x2 Bandit + x1 Bandit 3 ------------------------ Four more Goblin floors'll take care of these guys. Space them out though, since they're in large quantities - 4 floors with 8 Goblins total is better than 3 floors with 12 Goblins total. --- x2 Black Mage 2 + x2 Black Mage 2 ---------------------------------- Build three Scorpion floors below the Goblins, if not, the Mages will tear through them. They're not too tough, however. --- x3 Bandit 3 ------------ The Bandits will take their time fighting Scorpions, but when they get to the Goblins they'll be taken down. --- x3 Black Mage 2 ---------------- When they start mixing in different classes is when it gets confusing. They should be similar to the previous Black Mage though, and won't last long. --- x1 Bandit 6 ------------- Simple. With all your floors, it's near impossible NOT to kill the last, stray one. * *-*-* * VICTORY! * * *-*-*-*-* * * %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ *=*-Voleebo Flatland 1 -*=* +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*============*=========*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / PoisonHarp=== === 2 Generic === +=*======*=====*=+ +=*============*=========*=+ === 4 Magic === === 10 Ranged === +=*=======*=======*=+ --- x1 Trainee + x1 Trainee ------------------------ Goblin floor. --- x2 Black Mage + x2 Black Mage 2 -------------------------------- Two fully-charged Scorpion floors should take care of both of these. --- x1 Bandit + x1 Bandit 2 ------------------------ Build more Goblin floors as high as possible, even above the Scorpion floors as you no longer have much use for them. There's only two at the moment and they're not too tough yet. --- x3 Bandit 2 ------------ Keep building Goblin floors with any left-over NP you have. If your NP pool is running low or your Goblins are getting sliced through, try using the Dark Dresser floor. --- x3 Bandit 3 ------------ They're not that much tougher, but they tend to come into your tower while you're still chewing on the previous Bandit wave. Just follow the same instructions. --- x2 Thief 6 ----------- Thieves hit hard and probably won't even let a fully charged Goblin hit more than once or twice. Because of this, I reccommend you build vertically - lots of Iron Ball floors with only one or two Goblins per floor because they love to leapfrog all over heavy-duty floors. Just remember my advice to build vertically and you'll do fine. * *-*-* * VICTORY! * * *-*-*-*-* * * You'll be awarded with a Poison Harp floor. It grants you the useful ability of Poison, and combined with a Mu, will make easy work of those pesky Thieves you saw. This is just a sampler of them - amazingly tough enemies like this will appear all over the game. %% %% %% % %%% % +~*=====*=====*=====*===*===*~+ *=*-Voleebo Flatland 2 -*=* +=*=====*=====*=====*===*===*=+ +=*======*=====*=+ +=*===============*============*=+ +=*=======*=======*=+ == Chapter 2 == === 50 Karma / EvilPuppetShow === === 2 Generic === +=*======*=====*=+ +=*===============*============*=+ === 4 Magic === === 10 Ranged === +=*=======*=======*=+ % % % % %%%%% (=================) %%%%% %%%%%%%%%% IIIg. %%%%%%%%%% %%%%%%%%%%%%%%% FAQs %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%faq3 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Q: How do I speed up the adventurers early game. A: Press A. Most asked question by far. - Q: How do you have information about DLC - I only have the Darklord Armory pack. A: Square Enix accidently released it early for Europeans. They were able to buy it for a few days after Darklord's release. They then, however, removed it and you can no longer get it. DLC is to be released on a strict schedule, which can be located in-game using the Operations Guide located in the Wii Menu. - Q: You mentioned Chapter 6 in the Table of Contents though I do not have access to it even though Iv'e beaten the game? A: It is DLC, and the chapter is Wanted on Vacation. It opens up a new world map, some new stages, and some story. It costs $5, or 500 Wii Points. - Q: I cannot beat -any chapter- even though I followed your instructions! A: As you get later in the game there are more and more customizable options to the point where end-game, there are thousands of possible level-up combinations. I have to keep my walkthrough more and more vague as I get later in the game. However, my walkthrough was made as I actually played and beat the level, so I am never too far off no matter what path you chose. % % % % %%%%% (=================) %%%%% %%%%%%%%%% IV. %%%%%%%%%% %%%%%%%%%%%%%%% Lists %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%lis4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% For all you guys who want to build your own strategies or for those who want a sneak-peek of what floors are on the way, here's the lists section. % % % % %%%%% (=================) %%%%% %%%%%%%%%% IVa. %%%%%%%%%% %%%%%%%%%%%%%%% Beastiary %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%bty4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Slow/Norm/Haste Name NP Cost Class Speed Rank +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Goblin --*-+ +*--050--*+ +*-Melee-*+ +* 5/3/1 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ [72] --> [90] --> [108] --> [132] --> [144] (HP) [10] --> [13] --> [16] --> [19] --> [21] (Attack Pwr.) [10] --> [10] --> [15] --> [15] --> [NA] (Upgrd. Cost) Goblins are first used on Stage 1-2, and will be used from the beginning to the end of the game. They aren't too costly and attack at a decent rate. They're also great against Ranged attacks, as they're able to hit multiple times, unlike Behemoths later in the game. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Behemoth --*-+ +*--120--*+ +*-Melee-*+ +* 8/6/4 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ [120] --> [138] --> [162] --> [180] --> [200] [36] --> [44] --> [48] --> [54] --> [60] [10] --> [15] --> [20] --> [25] --> [NA] Behemoths are part of the 3 big guys that do heavy damage. Doing more than a Level 5 Scorpion at Level 1, and nearly doubling that at Level 5, these guys can knock out Rangers, Generics, Healers, and when combined, even Melees before they get a chance to attack. The downside is their slowness. They are best paired with Haste, or they can be fully charged, and hope to 1HKO enemies. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ +*-- Scorpion --*-+ +*--050--*+ +*Ranged*+ +* 6/4/2 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ [66] --> [78] --> [84] --> [114] --> [140] [14] --> [17] --> [21] --> [25] --> [30] [10] --> [10] --> [15] --> [15] --> [NA] Scorpions may have higher attack, but that's to make up for their slightly lower speed. However, they're great for knocking out Chapter 2 and 3 Magic users, and if their attack is fully charged, will make an OK replacement for getting extremely-quick Rangers. Their HP is rather low, however, and die easily. Some Chapter 2 Melees will 1HKO them, so you have to level them up early, or take a chance and stick them with Goblins and hope they take the hit. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ +*-- Ochu --*-+ +*--110--*+ +*Ranged*+ +* 9/8/6 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ [114] --> [132] --> [156] --> [174] --> [200] [P1] --> [P1] --> [P2] --> [P3] --> [P4] (Special Effects) [43] --> [50] --> [59] --> [66] --> [75] (G = Guard, B = Bravery, P = Poison) [10] --> [15] --> [20] --> [25] --> [NA] With the highest raw attack power in the non-DLC game, along with adding a Poison effect, which, when added, brings the actual attack power to nearly 100, means that Ochus are going to be used frequently. However, they also hold another record - tied for the slowest in the game also. It's reccommended that you place these on a floor with full attack power, because unless the adventurer is painfully slow, even with full Haste and maxed out speed, the Ochu will probably only attack once - occasionally he won't even get an attack in. Ochu's can conquer Mages, other Rangers, Generics, Healers, and with their amazing attack power, possibly even Melees. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Bomb --*-+ +*--050--*+ +* Magic *+ +* 4/2/0.6 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ [72] --> [90] --> [108] --> [132] --> [144] [07] --> [09] --> [11] --> [13] --> [14] [10] --> [10] --> [15] --> [20] --> [NA] Bombs are great for tackling Warriors and Knights found all over the game, and aren't too bad against Magic users. They also have the second-highest speed in the non-DLC game, making up for low attack. However, this also means they're affected by the Haste curse: meaning, along with Mus, the only monster to not get the full effects of Haste. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Minion --*-+ +*--100--*+ +* Magic *+ +* 8/6/4 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ [91] --> [105] --> [120] --> [134] --> [153] [NA] --> [G2] --> [G3] --> [G3] --> [G4] [41] --> [47] --> [54] --> [60] --> [69] [15] --> [15] --> [20] --> [20] --> [NA] Minions have a nice, even 100 NP cost to work with, meaning that you can usually fit these in a floor, and it's the cheapest of the large monsters. However, they have the highest Level-Up cost, as well as the worst HP ratio - not much more than a Goblin. They do, however, easily eliminate those late-game Knights and Warriors. They also have the Guard ability at level 2 and above. This is can either be a savior or a nightmare, though with their low HP, most likely the latter. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Mu --*-+ +*--030--*+ +*Generic*+ +* 3/1/0.6 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ [54] --> [64] --> [86] --> [97] --> [113] [03] --> [05] --> [06] --> [06] --> [07] [05] --> [05] --> [10] --> [10] --> [NA] Mu's have the highest speed in the game, however, their attack is painfully though. But they have, using a ratio, one of the highest climbs in terms of attack. It is highly reccommended you always max them out - as it only costs 50 NP to level and max a Mu. Another great time to use them is when you are low on NP, and can't afford a Goblin, but you can afford a Mu. Place a Mu to stall it until you can get more NP. However, to be frank, I've found little other uses other than low-on-NP situations. I'd really just stay away from using Mu as anything other than defense. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Shade --*-+ +*--045--*+ +*Generic*+ +* 8/6/4 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ [68] --> [87] --> [102] --> [116] --> [136] [G2] --> [G2] --> [G3] --> [G3] --> [G4] [10] --> [13] --> [15] --> [17] --> [20] [15] --> [15] --> [20] --> [20] --> [NA] Nearly half the speed, yet slightly less damage as a Goblin, Shades aren't the most respected monsters around the Darklord community. Their HP is bad, and have little weaknesses. However - they may fail miserably as offense, though they have access to Guard. Sure, Minions have it too, but they cost over double as a Shade, and requires Level 2. The best time to use one would be in a panic situation where you have a near depleted HP artifcact, and an adventurer is about to attack. Stick a Shade, and he'll take the hit for the artifact. Pretty useful, however, sometimes it's easier simply to just eliminate the enemy rather than waste one vital block on the floor. Your choice. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ +*-- Cactuar --*-+ +*--030--*+ +*Healer*+ +* 5/3/1 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ [63] --> [75] --> [84] --> [92] --> [100] [09] --> [11] --> [12] --> [13] --> [15] (Amount Healed) [15] --> [15] --> [15] --> [15] --> [15] The Cactuar is the first healer you get, and with a not too shabby speed to healing ratio, the Cactuar is actually by a sliver and in terms of healing, the best healer. However, the bad thing about all healers in general, is would it be easier to just place another Ochu or another power-house, rather than wasting a valuable spot on defense? The monsters auto-heal slowly on their own, at just a bit lower than a Healer's healing rate. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ +*-- Sphere --*-+ +*--030--*+ +*Healer*+ +* 6/4/2 *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*------*+ +*---------*+ [79] --> [92] --> [100] --> [109] --> [121] [B1] --> [B1] --> [B1] --> [B2] --> [B2] [10] --> [12] --> [13] --> [14] --> [16] (Amount Healed) [15] --> [15] --> [15] --> [15] --> [15] The Sphere may be slower and only heal 1 more HP than a Cactuar, but they're equipped with the handy Bravery skill. However, in order for Bravery to work, it must be healing a unit - and that only happens if he is damaged. BUT, the great thing about Bravery is, not only does it add some attack, it also wipes clear status effects like stun, and poison. But also, this means it might erase positive ones too, like Haste. Be careful where you place your Spheres. % % % % %%%%% (=================) %%%%% %%%%%%%%%% IVb. %%%%%%%%%% %%%%%%%%%%%%%%% Floors %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%flr4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Name NP Cost Class Placement +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Iron Ball --*-+ +*--050--*+ +*-Melee-*+ +* Offense *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ HP Atk. Slots Effects Speed +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-080*+ +-15-+ +-3-+ +-N/A*+ +-6-+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ Iron Ball is the strongest floor out there, and it's the most efficient for raw damage. It also allows all 3 units out on to the field, so it's there for those who want a quick and easy massacre. It's great for withstanding those pesky artifact targeting Rangers. However, it's weak to Magic and it's HP isn't the greatest. It's very prone to pesky Illusionists without a good Guard set-up. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Thunder Stand --*-+ +*--050--*+ +*-Magic-*+ +* Offense *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-080*+ +-10-+ +-3-+ +L2.ST+ +-8-+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ Thunder Stand may not do much damage, but they can Stun. Combining a Thunder Stand, and three maxed Ochus can kill even the strongest of, even MELEEs with one hit. The reason is that Stun combined with a filled action timer bar will allow all your monsters to hit first. However, Thunder Stands are very, very prone to Rangers, and can even be knock out in one hit by high enough leveled Thieves. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Poison Harp --*-+ +*--050--*+ +*-Range-*+ +* Defense *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-070*+ +-07-+ +-3-+ +L2.PO+ +-4-+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ Poison Harp is great before you have access to Ochu's, as they are the only means of Poison, as well as the only means of a Ranged attack. They excel against any class, due to their Poison doing equal damage to all classes, but they do 7 extra damage to Mages. Their Poison also gets to erase any positive effects your enemies may have. Though, to be honest, once you get Ochus you'll find this more and more useless. Though before-hand, use these often. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Evil Puppet Show --*-+ +*--020--*+ +*--N/A--*+ +* Defense *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-150*+ +-00-+ +-0-+ +L2.BI+ +N/A+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ Evil Puppet Shows are the cheapest of all floors, meaning they can stall rather well. But what's best is that they can be used to protect floors above, it's best used on All hitting adventurers. They're also cheap to build and replace. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Slow Clock --*-+ +*--030--*+ +*--N/A--*+ +* Defense *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-150*+ +-00-+ +-1-+ +L4.SL+ +012+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ Slow Clocks will cast Slow on the enemy - and it lasts for the floor above it with no monsters, and this floor with a little bit for the floor above it if you have monsters fighting. This is the most useful against those Thieves, it slows them nearly to the speed of a Goblin! However, they can only fit one monster, and since their rather cheap, it's best to leave them alone to get the full efficiency out of it, and just replace it with only 30 NP if it collapses. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Dark Dresser --*-+ +*--025--*+ +*--N/A--*+ +* Support *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-120*+ +-00-+ +-2-+ +-SLD-+ +INF+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ Dark Dresser casts a permanent (well, until the tower ends or the monsters die) Shield effect on monsters, halfing their recieved damage - which is great for your glass cannon monsters such as Scorpions and Minions. But, another amazing thing is that it ONLY costs 25 NP! An amazing deal, and great if you're low on NP, and even greater if you build vertically. Unfortunatly, though, it only can carry 2 adventurers at once, and it does not do ANYTHING in offense, and besides Shield, nothing in defense. +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*-------*+ +*---------*+ +*-- Haste Clock --*-+ +*--035--*+ +*--N/A--*+ +* Support *+ +*-*----*-----*-----*-----*-----*-+ +*-*---*-*+ +*---*---*+ +*---------*+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ +-120*+ +-00-+ +-1-+ +L4.HA+ +012+ +*---*+ +*--*+ +*-*+ +*---*+ +*-*+ A Hasted Ochu with a Slowed monster .. will attack with near the speed of a Scorpion or Goblin - that's the power of a Haste Clock. They increase your speed by 2 points - which makes Goblins move at speeds of Mu's, and makes Scorpions double speed. There's lots of uses of Haste Clock, but it's best combined with an empty Slow Clock under it. % % % % %%%%% (=================) %%%%% %%%%%%%%%% IVc. %%%%%%%%%% %%%%%%%%%%%%%%% Status Affl. %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%sta4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% these are the level effects. They start with L1 and go up. +*----*+--- [??] --> [??] --> [??] --> [??] +Poison+ times hit under effect / amount hit *+----*+ Indication: Green Bar. Poison is a status effect that damages whoever is afflicted with it over time. As Poison levels up, the enemy will recieve more damage of higher density, and recieves more attacks in the time poisoned. --- Ochu, Poison Harp +*----*+--- [1?] --> [??] --> [??] --> [??] +-Stun-+ how many what would be a floor timer notch +*----*+ Indication: White Bar. Stun is a status effect that stops the battle timer from moving as well as the floor timer. As the level goes up, the enemy will be stunned longer. --- Thunder Stand +*-----*+--- [??] --> [??] --> [??] --> [??] +-Sleep-+ how many what would be a floor timer notch +*-----*+ Indication: Yellow Bar. Sleep is a status effect similar to Stun, however, it does not stop the status bars from moving. However, an enemy cannot advance or attack if he or she is sleep. It also usually lasts longer than Stun. --- Hypno Box +*----*+--- [N/A] --> [1] --> [1?] --> [2] +-Slow-+ how much the speed is reduced. (add X amount of speed) +*----*+ Indication: Yellow Bar. Slow is a status effect that reduces the battle speed and floor speed of any monster affected. As the level goes up, the --- Slow Clock +*---*+--- [??] --> [??] --> [??] --> [50?] +-Bio-+ % reduced +*---*+ Bio is a status effect that decreases enemy's attack power. Presumably, as the level goes up, amount reduced is increased. I speculate it follows the pattern of Bravery, though it's hard to tell. --- Evil Puppet Show +*-----*+--- [20%] --> [30%] --> [N/A] -- > [N/A] +Bravery+ % increased +*-----*+ Gold aura on monster Bravery is a status effect that raises the attack power of the afflicted monster or adventurer by a set percentage. As the level goes up, the percentage is increased. --- Sphere +*-----*+--- [??] --> [??] --> [??] --> [??] +-Drain-+ +*-----*+ Drain is a status effect similar to poison, than when initiated, deals damage to the adventurer afflicted. However, part of that damage goes to the artifact, who uses that energy to heal the monsters. In a nutshell, it steals the enemie's health. Presumably as the level goes up, the damage dealt, how many time in a duration the damage is dealt, and the percentage healed is increased as the level goes up. --- Drain Chest +*-----*+--- [N/A] --> [N/A] --> [N/A] --> [2] +-Haste-+ how much speed is increased (decrease X amount of speed from +*-----*+ current speed; it cannot go lower than 0.6) Haste is a status effect that increases the battle speed of an ally. As the level goes up, the amount is presumably increased, though the only known Haster only has L4 Haste. --- Haste Clock --- Dark Dresser +*-----*+--- [??] --> [??] --> [??] --> [??] +-Guard-+ +*-----*+ Guard is an infinite effect that cannot be cast on anyone. If an artifact is on the floor with a monster with Guard, the monster will take the damage for the artifact. This does not work on entire floor attacks. --- Minion (L2+ only), Shade +*------*+--- No levels. +-Shield*+ +*------*+ Shield is an effect that is continuous. If a monster or artifact on the floor has the Shield effect, it automatically comes in place when an enemy attacks. It reduces damage by one half. +*-----*+--- No levels. +-Clear-+ +*-----*+ Clear is a status effect that is given to the Void Fountain and some enemies. Clear wipes away all status effects - including Bravery, so I wouldn't pair up a Sphere and a Void Fountain. --- Void Fountain +*------*+--- No levels. +-Summon-+ +*------*+ Summon is given to the Summon Mirror. When an adventurer arrives and the attack gauge is filled, it will summon another monster (at random) that is already on your floor for no NP. The monster will remain on that floor permanently (or until it dies) --- Summon Mirror +*------*+--- No levels. +Teleport+ +*------*+ Teleport is given to the Abyss Crane artifact, and when an adventurer is on the floor, it will teleport them to the bottom of the tower. --- Abyss Crane % % % % %%%%% (=================) %%%%% %%%%%%%%%% IVd. %%%%%%%%%% %%%%%%%%%%%%%%% Adventurers %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%adv4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Slow/Norm/Haste Name Class Speed Rank Battle Time +*-*----*-----*-----*-----*-----*-+ +*-------*+ +*---------*+ +*---------*+ +*-- Trainee --*-+ +*-Melee-*+ +* 5/3/1 *+ +* 5/3/1 *+ +*-*----*-----*-----*-----*-----*-+ +*---*---*+ +*---------*+ +*---------*+ [060] --> [067] (HP) [50%] (Attack Pwr.) Trainees are the jokes of the game found commonly at the beginning of each tower in the first two chapters. They require little effort to defeat. +*-*----*-----*-----*-----*-----*-+ +*-------*+ +*---------*+ +*---------*+ +*-- Black Mage --*-+ +*-Magic-*+ +* 6/4/2 *+ +* 5/3/1 *+ +*-*----*-----*-----*-----*-----*-+ +*---*---*+ +*---------*+ +*---------*+ [???] --> [094] [35%] Black Mages are found through-out early and mid-game. Before you get the scorpions, it can take up to 5 towers of Goblins to knock out high leveled Black Mages, but when you get Scorpions, it won't take many. +*-*----*-----*-----*-----*-----*-+ +*-------*+ +*---------*+ +*---------*+ +*-- Chime --*-+ +*-Magic-*+ +* 6/4/2 *+ +* 6/4/2 *+ +*-*----*-----*-----*-----*-----*-+ +*---*---*+ +*---------*+ +*---------*+ +---LV2 Slow ---+ +---7 pt. Heal---+ [N/A] --> [N/A] --> [N/A] --> [N/A] --> [N/A] --> [N/A] --> [N/A] --> [N/A] --> [N/A] --> [127] --> [N/A] ... [60%] Boss! This can be taken down using five or six floors of near filled Iron Ball floors of Goblins. % % % % %%%%% (=================) %%%%% %%%%%%%%%% IVe. %%%%%%%%%% %%%%%%%%%%%%%%% Costumes %%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%cos4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Costumes are items that can be worn on Mira. You can get 2 in the vanilla game, the rest are obtaine with DLC. +*---*---*---*---*---*---*---*+ Default clothing. +---- Dueling Dress ----*+ Has no bonuses. +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked on Padarak. (Chapter 5) +---- Chic Bikini ----+ Adds spell "Piercing Arrow". (low-Ranged) +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked by buying the Beloved Wardrobe DLC. +---- Radiant Dress ----+ Adds spell "Cure". (low-Healing) +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked by buying the Beloved Wardrobe DLC. +---- Dark Dress ----+ Adds 50 NP. +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked by buying the Beloved Wardrobe DLC. +---- Prim Dress ----+ Adds spell "Hard Slash". (low-Melee) +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked by buying the Designer Wardrobe DLC. +---- Cat Dress ----+ Adds 50 NP. +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked by buying the Designer Wardrobe DLC. +---- Mystic Dress ----+ Adds spell "Fire". (low-Magic) +*---*---*---*---*---*---*---*+ +*---*---*---*---*---*---*---*+ Unlocked by buying the Designer Wardrobe DLC. +---- Puffy Dress ----+ Adds spell "Cyclone." (low-Generic) +*---*---*---*---*---*---*---*+ % % % % %%%%% (=================) %%%%% %%%%%%%%%% IVf. %%%%%%%%%% %%%%%%%%%%%%%%% Spells %%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%spl4 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% For damage, note that for Healer classes, it heals and doesn't attack. If it has an advantage against that class (ie, Melee @ Ranged) double it. If it has a disadvantage, half it. +*----*----*----*+ +*-*---*-*+ +*---*+ Can be found in the non-DLC game. +*- Aero -*+ +-Generic-+ +-015*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Puffy Dress (Costume/DLC) +*- Cyclone -*+ +-Generic-+ +-015*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Darklord Armory (DLC) +*- Quake -*+ +-Generic-+ +-025*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Prim Dress (Costume/DLC) +*- Hard Slash -*+ +- Melee -+ +-015*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Darklord Armory (DLC) +*- Shockwave -*+ +- Melee -+ +-025*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Chic Bikini (Costume/non-DlC) +*-Pierce Arrow-*+ +- Range -+ +-015*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Darklord Armory (DLC) +*- BlastArrow -*+ +- Range -+ +-025*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Mystic Dress (Costume/non-DLC) +*- Fire -*+ +- Magic -+ +-015*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Darklord Armory (DLC) +*- Fira -*+ +- Magic -+ +-025*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Radiant Dress (Costume/DLC) +-- Cure -*+ +-Healing-+ +-015*+ +*----*----*----*+ +*-*---*-*+ +*---*+ +*----*----*----*+ +*-*---*-*+ +*---*+ Darklord Armory (DLC) +*- Cura -*+ +-Healing-+ +-025*+ +*----*----*----*+ +*-*---*-*+ +*---*+ % % % % %%%%% (=================) %%%%% %%%%%%%%%% Va. %%%%%%%%%%% %%%%%%%%%%%%%%% Contact %%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%tat5 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% If you need to contact me with criciticism, advice, praise, thanks, or pretty much anything - even if it's negative, that's not downright rude, look at the bottom of the section. If you need help with the game, you can also contact me. I may or may not respond to my own digression to any questions - even if it follows the rules. This may or may not be intentional. If this guide is more than 2 years old, do not expect a response. Look at my newer guides, as I create new E-Mails every few years because of a spam overload. Thanks! -Primary- trixter (dot) GFAQs (at) hotmail (dot) com -Secondary- greenfire64 (at) hotmail (dot) com % % % % %%%%% (=================) %%%%% %%%%%%%%%% Vb. %%%%%%%%%%% %%%%%%%%%%%%%%% Credits %%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%crd5 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% All hosts of this guide, GameFAQs.com in particular to be my main host. Darklord boards, and DarkLord board users. In particular, for several different people confirming my Speed tests. Friend from the UK (he requested name was not given) who has been giving me DLC information for the guide. % % % % %%%%% (=================) %%%%% %%%%%%%%%% Vc. %%%%%%%%%%% %%%%%%%%%%%%%%% Copyright %%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%% (===) %%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%cls5 %%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Copyright 2009 Robert Aleman. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. If a site not on the list below contains my guide, please contact me. It is possible that the site is actually approved and I will place it on the list, if not I will request that it is removed. 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