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Walkthrough

by DomZ Ninja

------------------------------------------------------------------------------
            Winner of the GameFAQs FAQ of the Month for April 2009
------------------------------------------------------------------------------

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==============================================================================

                         MUSHROOM MEN: THE SPORE WARS

                               FAQ/Walkthrough
                         Copyright (c)2009 DomZ Ninja

==============================================================================

 Author: DomZ Ninja
 E-mail: domzninja[at]hotmail[dot]com
 Updated: 08/14/09
 Version: 1.0

 NOTE: This guide does contain spoilers!

______________________________________________________________________________

                              TABLE OF CONTENTS
______________________________________________________________________________

See that series of numbers to the right of each section? If you want to find 
a specific section in the FAQ, press CTRL + F to open a search box. Type in 
the series of numbers for the desired section that you're trying to find and 
press Enter. Whabam! The search function will take you there in an instant.


1] - Version History.................................. [0100]
2] - Controls......................................... [0200]
3] - The Basics....................................... [0300]
4] - Walkthrough...................................... [0400]
       4.01] Round One................................ [0401]
       4.02] Dial "M" for Morel....................... [0402]
       4.03] The Kudzu Request........................ [0403]
       4.04] The Morel Backyard....................... [0404]
       4.05] The Mighty Morels........................ [0405]
       4.06] Showdown in Shiitake Town................ [0406]
       4.07] Giants of the Inner Sanctum.............. [0407]
       4.08] Log Village Villainy..................... [0408]
       4.09] The Trailer.............................. [0409]
5] - Bosses........................................... [0500]
6] - Gear............................................. [0600]
7] - Items............................................ [0700]
8] - Minigames........................................ [0800]
9] - Thanks/Credits................................... [0900]

______________________________________________________________________________

 1] VERSION HISTORY                                                     [0100]
______________________________________________________________________________

FAQ/Walkthrough #42
-------------------

 Version 1.0 (04/05/09) - FAQ/Walkthrough complete and submitted.

______________________________________________________________________________

 2] CONTROLS                                                            [0200]
______________________________________________________________________________

.-----------------------------.----------------------------------------------.
|  Wii Remote                 |  Swing Weapon (shake)                        |
|-----------------------------|----------------------------------------------|
|  D-Pad                      |  Move Camera                                 |
|-----------------------------|----------------------------------------------|
|  A Button                   |  Jump                                        |
|-----------------------------|----------------------------------------------|
|  B Button                   |  Use Sticky Hand/Spore Power (point + B)     |
|-----------------------------|----------------------------------------------|
|  1 Button                   |  Shortcut to Goals Screen                    |
|-----------------------------|----------------------------------------------|
|  2 Button                   |  Shortcut to Gear Screen                     |
|-----------------------------|----------------------------------------------|
|  + Button                   |  Open Menu                                   |
|-----------------------------|----------------------------------------------|
|  - Button                   |  Center Camera                               |
'-----------------------------'----------------------------------------------'

.-----------------------------.----------------------------------------------.
|  Nunchuk                    |  Switch Weapons (shake)                      |
|-----------------------------|----------------------------------------------|
|  Control Stick              |  Move                                        |
|-----------------------------|----------------------------------------------|
|  C Button                   |  Roll                                        |
|-----------------------------|----------------------------------------------|
|  Z Button                   |  Block                                       |
'-----------------------------'----------------------------------------------'

______________________________________________________________________________

 3] THE BASICS                                                          [0300]
______________________________________________________________________________

  .----------------.
--' Basic Gameplay '----------------------------------------------------------

There are several abilities that will help navigating through the area in 
Mushroom Men: The Spore Wars. Naturally, you can move Pax with the Nunchuk's 
Control Stick. To jump, press the A button. The longer you hold down A, the 
higher Pax will jump. Lightly tapping A will result in a hop, while holding 
down A will result in a huge leap.

While in the air, Pax can use his cap to glide through the air. To perform 
this move, press and hold A while airborne. You can use the cap glide ability 
to soar across chasms and gaps to reach far-away platforms and ledges.

Press the Z button to block. When facing off against enemies, blocking is 
essential to surviving. When blocking, Pax will take much, much less daSage 
than if he were hit unprotected. You can also press C to roll; possibly to 
evade attacks. Alternatively, jump just after rolling to give yourself a 
little boost in your leap.


  .-------.
--' Goals '-------------------------------------------------------------------

Each level features a wide range of goals to complete. You can access the 
goals through the Goal Menu: press the 1 button. Unfinished goals will be 
represented by a black silhouette. Upon completing the goal, the silhouette 
will colored in. If you are stuck on a certain goal, check out the hint given 
to you by pointing the Wii Remote on the silhouette.


  .------------------.
--' Combat (Weapons) '--------------------------------------------------------

A neat aspect of the game is that you can actually create your own weapons. 
Build weapons with scav - various items strewn throughout the game's levels. 
Once you have the desired pieces, press the 2 button to access the gear menu 
and pick the designated weapon to create it. There are four types of weapons 
in the game, with each having their special traits:

 Bashing - Like the name implies, weapons in the "Bashing" category are blunt
           objects that are used to pummel enemies into the dirt. Pax swings
           these weapons vertically. When using a jump attack, Pax smashes
           the weapon into the ground.

 Slashing - These weapons can slice and dice enemies like vegetables. Unlike
            Bashing weapons, Pax uses Slashing weapons by attacking in a
            horizontal motion. Pax will spin around like a buzzsaw when
            pulling off an aerial attack.

 Thrusting - Thrusting weapons are known for their long range. Again, it also
             has a specific attack pattern. These weapons are aimed forward
             when attacking, hence the name. Pax jabs forward and will also
             thrust forward when using a jump attack.

 Radical! - Radical! weapons are nothing like the other three weapon types.
            These weapons are very big and slow Pax down, take away his block
            ability, and also consume ammo. Regardless, some of the weapons in
            this very small category are very cool. They're often projectile
            weapons, such as a flamethrower. Radical! weapons are best used to
            target tough foes, since they dish out the most daSage.


  .--------------------.
--' Combat (Abilities) '------------------------------------------------------

There are four abilities in all, though only three of them actually consume 
Spore Power (the green bar underneath the targeting reticule). To replenish 
your Spore Power, find spore goo.

 Sporekinesis - It is used to move objects, and later, throw them. Point the
                Wii Remote at an object for a brain to appear on the target.
                Press B to pick up the object as it floats in the air. 
                Sporekinesis is primarily used to move objects, but you can
                also use it to attack enemies: shake the Wii Remote with an
                object in your possession to throw it.

 Will of Spores - This technique is mainly used to go from one place to
                  another. Like Sporekinesis, it can only be used on objects
                  covered in green spores (though Will of Spores is limited to
                  only certain plants). Your pointer target will turn into a
                  vine when usable. Using this ability can move plants out of
                  the way or use them to reach previously inaccessible areas.

 Spore Punisher - Spore Punisher is a brutal attack aimed towards killing
                  foes. Aim at an enemy and press B when the target turns
                  orange: the helpless enemy will spin around before blowing
                  up, taking anything out nearby (except you). You can only
                  use this ability after severely damaging the enemy first - 
                  it must be spurting out green liquid/blood.

The last ability does not consume Spore Power.

 Sticky Hand - Again, this technique, for the most part, is only used to get
               from one place to another. Point the Wii Remote at a designated
               object for the target to transform into a hand. Hit B to have a
               long, sticky hand latch onto the pin, dragging Pax to it as
               well. While stuck on the object/wall, you can press A to jump.

______________________________________________________________________________

 4] WALKTHROUGH                                                         [0400]
______________________________________________________________________________

=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 4.01] ROUND ONE                                                        [0401]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

The game begins in a village inhabited by the mutated mushrooms. The main 
protagonist, Pax, is found next to the village sage. He will teach you the 
basic controls, so follow his commands. The sage will send you on your way 
after insulting your lousy weapon. Time to explore the village!

Well, the first three goals are very easy to complete. There are three green 
and pink plastic containers on the other side of the village. Cross the bridge 
and break open the first one with your stick to find the razor blade.

 Razor Blade - Goal completed!

The next plastic container is up a slope near a small house and a Bolete 
villager. Break it open to obtain the bubble gum.

 Gum - Goal completed!

The third and final container isn't far. Descend the slope past the villager 
and whack the container up ahead to get the thimble.

 Thimble - Goal completed!

Now that you have the three pieces of scav, return to the village sage. He 
will open up the Gear Menu and give you the lowdown of building weapons. It's 
pretty straightforward: if you have the available components, you can use them 
to build the weapon. You have the three scav needed to construct The Iron 
Thumb, so go ahead and do so.

 Build - Goal completed!

The village sage gives Pax a new task. Before we continue with it, we should 
spend some time searching for items. When facing the village sage, turn around 
and walk through the patch of pink flowers. You'll soon find a yellow rock. A 
useless shiny yellow rock to be exact! Pick up the yellow rock [1/3] and cross 
the bridge back to where you found the scav.

Proceed up the slope towards the villager's home and jump on top of the awning 
to find the second useless shiny yellow rock [2/3]. The third yellow rock is 
found just outside the home made out of the PC cola can. Collect it [3/3] and 
do not worry about falling in the river: Pax can swim.

Return to the village sage and pass by him towards the giant mushrooms growing 
off of the wall. Jump up the mushrooms (remember, hold down A to jump even 
higher) and defeat each of the three flies here. You will win the "challenge" 
after killing all three.

 Quit Buggin' Me - Goal Completed!

The sage tells Pax to break the lanterns scattered around the village. The 
first one is on a mushroom platform far across the wall. To reach it, you'll 
have to cap glide. To do so, press A while airborne to glide in the air for a 
short time.

Jump towards the first mushroom, then press A at the peak of your jump to 
begin gliding. Once you reach the mushroom with the lantern on it, break it 
open to free the fire flies.

 Let There Be Light - Goal Completed!

The village sage must have a different definition for "prize" than others, 
because he gives Pax a free fight against the toughest guy in the village: 
Brunt! How one can qualify for such an event by killing flies is beyond me.

This is your first battle, so the game will give you a rundown to your basic 
combat commands. Aside from attacking, Pax can also block and evade. Press and 
hold Z to block enemy attacks. If you're feeling a bit more risky, you can try 
dodging an attack by rolling (press C). 

Brunt's hits pack quite a punch. Pax's health meter is symbolized by his own 
head. Every time Pax gets hurt, his cap will begin detiriorating as parts of 
his brain become exposed. In order to heal yourself in this battle, attack the 
glowing green plant on the side of the arena. It will release spore goo, which 
can heal you when collected.

Block Brunt's incoming attacks, then retaliate with a three-hit combo of your 
own. You can also use jump attacks, which can be pulled off by swinging the 
Wii Remote while airborne. The fight is fairly simple if you protect yourself, 
as Brunt will only be able to take a couple combos.

 Tough Guy - Goal Completed!

Once victorious, go up the ramp. Your Wii Remote will begin shaking as you
approach the glowing green crystal. Pax will absorb the meteorite chunk [1/1].

 Champion - Goal Completed!

The village sage is shocked at the disappearance of the meteor, but Pax vows 
to find another one to return to the town. Continue through the cave to 
complete the chapter.

  .------------.
--' Nice Work! '--------------------------------------------------------------

 1/1 meteor chunks
 3/3 collectables

 Total: 1/81 meteor chunks
        3/38 collectables


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 4.02] DIAL "M" FOR MOREL                                               [0402]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

You will learn about snailboxes when you approach the snail shell. Give it a 
good whack to wake the snail up. If you couldn't figure it out, snailboxes 
hold letters, which often give you tips among other things. If you ever spot 
one, check if you have any new letters!

The letter is of no importance, so pass by the snailbox down the path until 
you hear a cry for help. The Morel Heavy is being attacked by a mole, so rush 
to his aid. Since the mole doesn't focus on you, killing it is a cinch. The 
Morel Heavy thanks Pax, though doesn't know the whereabouts of any meteors. He 
suggests heading to the outpost for more information, yet you will have to get 
past the blockade.

To move the doll out of the tunnel entrance, Pax must use Sporekinesis. If you 
see an object covered in glowing green spores, you will be able to target and 
subsequently move it. Use the Wii Remote to point at the doll as the target 
reticule turns into a brain. Press B to use your new power to push the doll 
out of the way.

Using Sporekinesis consumes Spore Power (the green bar underneath the 
targeting reticule), so collect spore goo to refill your Spore Power along 
with your health. There is an infected plant that releases spore goo to your 
left, so you should be fine in terms of health and Spore Power.

Now that the tunnel is opened, head through. Break open the container to find 
a stick inside. We're one step closer to building a new weapon!

 Stick - Goal Completed!

Smash the crackers in the way and continue towards a glowing green bulb. These 
things also release spore goo when struck. Basically anything that glows neon 
green will drop spore goo when hit.

As you pass the spore container, your controller will rumble. A meteorite must 
be nearby! Destroy the crackers to your left to uncover a meteorite [1/10]. 
Pax absorbs this one as well. I'm sensing a pattern of sorts... Continue 
forward past the two baseballs. Note that they are also covered in green 
spores. You can use Sporekinesis on them, but there is no need.

Proceed until you reach a flimsy, spore-covered wall. Tear it down with your 
new ability and move on. Up ahead is a fork in the road. Take a left and 
continue to reach a large area. There are several moles below; we don't need 
to drop down, so go right along the walkway. As your controller begins to 
rumble, collect the useless shiny yellow rock in the corner behind the pipes 
[1/4].

Go back down towards the entrance and look to the right. There is a ledge 
underneath the ramp we just walked over, and you should see a meteorite chunk 
on said ledge. Remove the wooden planks nearby using Sporekinesis, then jump 
and use a cap glide to reach the ledge. Collect the meteorite [2/10] before 
gliding back to the main walkway.

Collect the spore goo from the spore container before returning to the fork. 
This time take the right path. Use Sporekinesis to push the mine cart down the 
track; any enemies in the way will be killed. Follow the track down to reach 
the bottom of the room we were just in. Eliminate the trio of moles and snag 
the useless shiny yellow rock on the left side of the chamber [2/4].

A spore has found its way on the corpse of a rat in the far end of the room. 
As brutal as it sounds, attack the dead body to release spore goo. Again, 
anything infected, whether it be animals or plants, drop health-replenishing 
spore goo. After hitting the corpse a few times, it'll curl up, symbolizing 
the fact that you have emptied it of spore goo.

Before exiting the room, jump up on the stack of cans near the carrots. Ignore 
the blatant product placements as you climb up the stack of cans. When you 
reach the top, look across the gap towards a small alcove. Cap glide over to 
it and nab the meteorite chunk [3/10]. Drop down and continue following the 
track down the tunnel. Break open the cute container to find more scav.

 Rubber Band - Goal Completed!

Break the spore containers open after removing the wooden planks from the 
shaft. Slay the beetle on the other side of the wall and exit the mine shaft 
via the overturned cans. Once in this new area, drop down and smash open the 
capsule for a paper clip.

 Paper Clip - Goal Completed!

Don't miss out on the meteorite chunk [4/10] in the southeast corner of the 
room, behind the pipe. After getting it, follow the blocks on the perimeter of 
the room and jump on the pistons. Wait for the moving one to descend to your 
level, then hop on. Wait for the piston to move up, then drop off on the metal 
ledge. You will find a slot car motor inside the capsule here.

 Slot Car Motor - Goal Completed!

Follow the arrow sign through the pipe to the other side. Drop down onto the 
slanted red platform. Destroy the spore container and collect the Saw Staff 
ammo scattered around. If we're getting ammo for a weapon we don't even own, 
that must mean that we're about to get it. Break open the canisters on the 
gray platform to confirm your speculations.

 Can Opener - Goal Completed!

You can use your scav pieces to build the Saw Staff. Naturally, build it. Now 
we just have to test it out on poor, unsuspecting saps! I know exactly where 
to do it...

Go backwards towards the base of the platform, where it meets with the wall. 
Walk to the right down the slope and hop onto the gray platforms. From here, 
descend the platforms on the pole to your right in a spiral fashion. Along the 
way, you'll obtain another useless shiny yellow rock [3/4].

Once on the ground, test out your new weapon on the three beetles. Even though 
the Saw Staff uses ammo, you use it the same way as any other weapon. After 
mutilating the beetles, switch back to your other weapon, The Iron Thumb, by 
shaking the Nunchuk. You're more agile with this small weapon.

Grab the yellow rock past the beetles [4/4]; it's lying against two crackers. 
Head towards the wooden beam slanted diagonally upwards; it's near the spiral 
staircase you used to reach the ground. Hug up against the beam and travel 
around it to spot a very dark alcove behind the giant wheel above you. A 
meteorite chunk is hidden here, and I mean it's really hidden [5/10].

Return to where you found the can opener and walk past the platforms. When 
facing the two wrenches at the end of the big red ledge, walk onto the 
cylinder to the left. Once on the edge, look down to spot a meteorite chunk 
[6/10] on the underside of the giant gray wheel. Hover down and get it, then 
return to where you found the can opener.

Pass by the Morel Heavy nearby as you make your way into the tunnel. Use 
Sporekinesis on the mine cart to open the path for you, then follow it. Defeat 
the mouse up ahead along with the mole that springs out of the earth. At the 
intersection ahead, take a left.

As the screen begins to rumble, a mine cart comes flying your way; jump over 
it to avoid a nasty collision. When you reach a wall of pencils to your right, 
your remote will begin shaking. You know what that means. Smash the pencils 
with your weapon to reveal a meteorite chunk on the other side [7/10].

Proceed along the track and destroy any hazard that gets in your way, whether 
it be mice with very creepy eyes or more crackers. Dismantle the wooden wall 
ahead to enter a shaft. Unfortunately, the mine track is stripped and makes it 
pretty much impossible to cross. Before you drop to the ground, look forward 
to find a meteorite lying on a support beam. It's in gliding distance, so cap 
glide on over; it'll be drawn to you if you are close enough to it [8/10].

The road ahead is incredibly steep, and you'll have to climb across the rocks 
on both sides of the tunnel to make your way up the slope. Ignore the tunnel 
behind you; it only leads you back to the intersection. Jump up the rocks 
until you reach the top of the slope and follow the mine track.

Defeat the mouse and the mole up ahead and you will eventually reach another 
intersection and a Morel dude. The left path is pointless, so go straight past 
the Morel. Move the gasoline can out of the way with Sporekinesis and follow 
the track to reach yet another... yep, you guessed it: intersection. Blargh.

If you try to go right, the tunnel will cave in. That makes things easier on 
us at least. Naturally, go left. As you proceed up the hill, you'll hear more 
rumbling. It isn't a mine cart this time: it's a boulder, and you better 
outrun it, Indiana Jones style!

Unfortunately, this situation isn't as suspenseful or enjoyable as the movie 
mentioned above. All you have to do is run back down the fork and hide down 
the right path. Once the boulder passes, resume your trek down the left path.

Pax will learn another ability in the open chamber ahead. Now when you shake 
the Wii Remote when using Sporekinesis, you will throw it. Pick up a nearby 
baseball and hurl it at one of the four moles for an instant kill. Polish your 
pitching skills on the remaining moles. If you need health, you can find some 
spore goo at the infected plant nearby.

After using America's pastime to kill the moles, clear out the random junk 
past the infected plant. Climb down the slope and break open the capsule for 
another piece of scav.

 Thread - Goal Completed!

With this new item, you can build your first slashing weapon: Occam's Razor. 
As you can see, you can reuse scav, so it's not like you can only use one scav 
piece once. Build Occam's Razor and equip it. Hug the left wall to reach a 
broken fence; peek inside and take the meteorite chunk [9/10]. Pass by the 
mine cart and continue down the track to reach a gap. Jump over the gap.

If you follow the track straight ahead, it leads to the mine's exit. We don't 
have all the meteorite chunks yet, so refrain from exiting. The track splits 
as it crosses the gap and leads to another path. Cap glide over to it and 
continue down the tunnel, defeating the mice in the way. You will reach 
another pencil wall not too far down; break it to obtain another meteorite 
[10/10]. 

Return to the gap and jump over to the other mine track. Follow it and avoid 
one last rogue mine cart, then continue to the exit. As soon as you exit out 
to the open, the tunnel seals up.

                                   - - -

Walk past the infected plant towards the group of Morels. Three moles will 
attack the mushroom people, so protect them by disposing of the creatures. The 
leader of the moles, Old King Mole, will appear on a ledge above a spike pit 
after killing the three minions. Try to ignore the groovy music as you face 
off against this boss. Actually, you can probably stay focused on the music, 
because this fight doesn't require much thought or patience.


 .---------------------.
 | BOSS: Old King Mole |
 |---------------------'-----------------------------------------------------.
 | Old King Mole will attack by hurling boulders your way. You cannot see    |
 | them due to them being offscreen, and there isn't even a shadow on the    |
 | ground to help notify you when a boulder is coming. Once you see the boss |
 | fling his hind legs in the air, get ready to roll. If you need health,    |
 | return to the infected plant and sap away its spore goo. When it withers  |
 | up, then you're on your own.                                              |
 |                                                                           |
 | You must target the four ropes nailed into the ground. Attack the blue    |
 | nail to release the rope. Roll between the boulder (or destroy them with  |
 | airborne attacks before they land on top of you) as you unearth each      |
 | nail. Once the ropes are cut loose, Old King Mole will meet his demise.   |
 |___________________________________________________________________________|

 Mole King - Goal Complete!

After the boss battle, climb across the wooden pole past the unpleasant 
remains of the mole king. Jump on top of them to collect the quarter.

 Quarter - Goal Complete!

Head past the congratulatory Morels towards a large gumball machine. A Morel 
Heavy will shout at Pax from above. He hands over the quarter. Break open the 
capsule that falls from the gumball machine to learn the Sticky Hand ability.

 Gumball Machine - Goal Complete

To use Sticky Hand, point at one of the "VOTE" pins and the pointer will turn 
into a hand. Press B to sling over to the pin; you can press A afterwards for 
a boosted jump. Make your way to the top of the gumball machine using your new 
ability to confront another Morel. He suggests meeting with The Engineer in 
hopes of learning about your meteor-absorbing ailment.

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 4/4 collectables

 Total: 11/81 meteor chunks
        7/38 collectables


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 4.03] THE KUDZU REQUEST                                                [0403]
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Pax learns Will of Spores at the start of the level. Test it out on the plant 
leaf on the wall; you use it the same way as Sporekinesis. The leaf will move 
to the side, revealing a hole. Jump through to encounter the strange Kudzu 
plants. The Kudzu is slowly being chomped on by a wild-eyed rabbit, and it 
asks you to put the monster to rest.

Directly attacking the rabbit is a foul idea, so take note of the humongous
spinning fan with its sharp blades. You catch my drift? Use Sporekinesis on
the fan to, well, you know... You receive a rabbit's foot [1/5] afterwards!

 Nolan Rabbit - Goal Completed!

You can pretty much explore the big shed in any order, but lets try to stay on 
the ground for now. Walk to the left and kill the two red spiders. There is an 
infected rat if you need any spore goo. Behind the corpse is a snailbox that 
reveals some information about the shed.

You will find a large hole in the ground across from the corpse. In front of 
the hole is a capsule containing a dog collar. Continue straight head past the 
weight machine and a stack of books. To the right is another rabbit, so don't 
get too close or you will get its attention. Defeat the spider ahead and break 
open the container nearby for some glue. Move the oil can away from the side 
of the freezer to locate an entrance inside!

Follow the path as it bends to the right. Up ahead is an intersection. To the 
left is a meteorite chunk encased in ice. We cannot get to it just yet, so go 
down the other path to eventually find an aspirator.

 The Aspirator - Goal Completed!

Exit the freezer for now. Across is a dresser with shelves in a zig-zag 
pattern. We can use these shelves to reach the top of the dresser, but ignore 
it for now. Instead, approach the cardboard box to the left of the dresser. As 
your controller begins to shake, walk around the back of the box to find a 
secret compartment containing a meteorite [1/9].

Okay, NOW return to the dresser. As you approach the base of it, a minigame 
called Egg Jump will begin. As eggs roll down the slopes, you must jump over 
them. As you do, you will earn a point as the egg disappears in a burst of 
colorful fireworks. If you fail to jump over it and the egg hits you, you will 
lose a point. Obtaining the highest score possible is trivial, for you always 
receive a meteorite for simply reaching the top of the dresser [2/9].

Turn around and cap glide to the top of the freezer. Look above towards the 
rafters, and you should be able to see a spherical object on top. Get into 
seeing-eye view and use Sporekinesis on it; the bowling ball will land on the 
jackalope mount, then fall onto the rabbit below. Success!

 Felix Rabbit - Goal Completed!

Of course, you will receive the second rabbit's foot [2/5]. Before dropping 
down from the freezer, look at the mess of spiderwebs in the corner: there is 
a capsule behind it. Jump onto the wooden plank to the right to reach the 
container. You'll find a bobble head inside.

 The Bobblehead - Goal Completed!

From the edge of the freezer, look down for the foldup chair. Cap glide onto 
the seat and open the container for a screwdriver. You can now build The 
Terrier Terror! Build the weapon, then jump onto the turquoise weight bench to 
the left. Hop onto the Kudzu leaf on the side of the wall.

Continue up the wall via the leaves; if you see one toppled over, use Will of 
Spores to straighten the leaf out. When you reach the top leaf, stand on it 
and use Will of Spores to have the plant rocket you in the air. Aim for the 
rafter when you land. Once on the rafter, the Kudzu plant will open up an 
easier way of reaching the rafters if you fall down for any reason: to the 
right of the entrance is a hole. Go inside to reach the top of the rafters 
again!

Now that you have a bird's-eye view of the entire shed, it is much easier to 
spot out objects and items. When you reach the other end of the support beam, 
look down at the TV below. Drop down onto the television to find a capsule 
containing a pencil. Climb back up using the nearby Kudzu plant, who acts like 
an elevator.

Hop onto the first leaf on the side of the beam, then continue across the 
other three. These three brown leaves are very light and will give out from 
under you, so immediately jump to the other upon landing on one. When you 
reach the second support beam, walk to the right. Look below to spot a 
meteorite on the very top of the work bench. Drop down and grab it [3/9], then 
fall down to the floor. Use the shortcuts to return to this support beam again.

You may notice a pipe on the right side of the wooden beam. This pipe takes 
you to the next room of the shed, but we aren't ready to go there just yet. 
Instead, head to the other end of the wooden beam and hop on the plant leaf. 
Use Will of Spores on the leaf across the gap, then cap glide onto it. Jump to 
the support beam, then to the nearby leaf. Cap glide to the fourth and final 
support beam, where you will also find a meteorite chunk [4/9].

We are done exploring this room, so drop all the way down to the floor. Enter 
the big hole in the middle of the room and eliminate the red spider along the 
way. You will emerge in the next portion of the shed.

Dispose of the spider near the hole, then defeat the small group near the 
middle of the room. Once the coast is clear, run underneath the black water 
heater (it is across from the hole you came from). Underneath the water heater 
is a match.

 The Match - Goal Completed!

Emerge from underneath the water heater and look up to the stool near the 
hole. Use Sticky Hand on the bottle on top of the stool to reach the top. 
Collect the bottle cap here and leap onto the nearby leaf, then onto the 
table. I suggest building the Cap Cutter now that you have the necessary 
ingredients. Use Sticky Hand on the red toolbox to your right. Once at the 
top, open the capsule for electrician's tape!

 Electrical Tape - Goal Completed!

Return to the stool back a lil' ways and hop onto the leaf again. Follow the 
trail of plant leaves along the side of the wall to reach the top of the water 
heater. Collect the zip tie as you make your way to the back of the water 
heater to find a second row of plant leaves. Jump along these to gain access 
to the rafters. A meteorite chunk is sitting right in front of you, so why not 
grab it? [5/9].

From here, turn around and jump on top of the pipe connected to the tip of the 
water heater. Climb down the pipe and defeat any hornets flying around. You 
can reach the second support beam once on the edge of the pipe, so cap glide 
down onto it.

Go down the wooden beam towards the black box thingy. You should feel the 
controller rumbling, which can only mean one thing. Walk to the very tip of 
the wooden beam and turn your camera; there is a hole on the other end of the 
box! Carefully jump inside and collect the meteorite [6/9]. With it in your 
possession, jump back onto the wooden beam.

From up here, you should be able to see the pipe from the last room, so if you 
want to return to the previous room, you can also go through the pipe up here.

From up here, glide down onto the motorcycle. Jump on the dresser and get rid 
of the red spider. There is a hole in the corner of the dresser, so grab the 
toothpick at the edge and jump on in. Upon obtaining the toothpick, you can 
now create the Gore D'Oeuvre Staff, your first Thrusting weapon!

Drop all the way down to the floor and dispose of the two spiders. There are 
two valuable items on both sides of the dresser; one side holds a whistle 
(which allows you to build the Out-Of-Bounds Incinerator granted you found the 
other pieces) and a meteorite chunk tucked in the other corner [7/9].

 The Whistle - Goal Completed!

With both of these in hand, exit the dresser the same way you came in. Move to 
the other end of the dresser; across from you is a crated filled with logs and 
just below is a poor, unsuspecting rabbit. Use Sporekinesis on the lock on the 
underside of the crate to open it. Needless to say, you'll come up with the 
third rabbit's foot [3/5].

 Caleb Rabbit - Goal Completed!

Two more rabbits jump out from some loose floorboards. Jump onto the 
motorcycle and look below for another rabbit. Just above its head is a shover 
teetering on its hook. Give it some help with Sporekinesis to take down the 
fourth rabbit [4/5].

 Xavier Rabbit - Goal Completed!

Jump back on the dresser and focus on the leaves next to the hole. Jump on the 
lowest one and use Will of Spores to shoot up to the next one. Repeat this 
twice more to reach a leaf high above. Look around the bend to the left to 
spot another leaf; once it's in your sight, cap glide over. Keep jumping 
across leaves and using Will of Spores on the spore-covered ones to eventually 
reach the other side of the rafters.

Another shortcut will open back down on the ground, making your trip to the 
rafters much easier. Continue across the support beams. As you can probably 
tell, there is a meteorite chunk lying in plain sight on one of the support 
beams here [8/9].

Make your way to the open pipe on the other side of the rafters and head to 
the previous room. Remember the meteorite frozen inside the freezer? Head back 
inside and use the Out-Of-Bounds Incinerator to melt the ice block. Collect 
the meteorite chunk once freed [9/9].

The final rabbit is also in this room, next to the jackalope mount (which is 
now on the ground). The pin to the weight machine is above and to the left of 
the rabbit. Pull it out using Sporekinesis to finish off the rabbit and 
receive the final rabbit's foot [5/5].

 Gary Rabbit - Goal Completed!

 NOTE: If for any reason you did not use the traps to kill any of the five
       rabbits and had to dispose of them with a weapon, you will not receive
       a rabbit's foot. If this is the case, restart the level to reset all
       the traps and try again.

Now that all the rabbits are taken care of and we have all the meteorites, we 
can exit the shed! A cutscene will show an opening appear in the room with the 
motorcycle. Head on back and climb down the new hole to finish the first half 
of the level.

                                   - - -

Pax will encounter a nasty jackalope after leaving the shed. I guess they are 
real after all!


 .-----------------.
 | BOSS: Jackalope |
 |-----------------'---------------------------------------------------------.
 | The Jackalope may be more difficult than that joke Old King Mole, but the |
 | strategy for defeating this boss isn't that much of a head-scratcher. The |
 | Jackalope only has one main attack: it will spit out apple cores (how it  |
 | does that and manages to keep them in tact is beyond me). These things    |
 | can hurt, so don't let them hit you. If you're getting smacked around by  |
 | the flying produce, consult to the infected plant for health.             |
 |                                                                           |
 | You must fling the apple cores back at the Jackalope, but this can be a   |
 | tad difficult. They tend to explode on impact, leaving you with the sole  |
 | option of grabbing them in midair with Sporekinesis. Sometimes you may    |
 | get lucky if the apple rolls on the ground; if that is the case, pick it  |
 | up and hurl it back at the boss.                                          |
 |                                                                           |
 | The key is that you must be standing next to one of the four rocks. Once  |
 | you anger the boss by throwing its regurgitated food back at it, it'll    |
 | charge your position. If you are hiding behind one of the rocks, the boss |
 | will smash the rock and knock itself out momentarily. When the Jackalope  |
 | is down, whack it a few times. Repeat this process three more times,      |
 | using the other rocks as cover, to defeat the Jackalope.                  |
 |___________________________________________________________________________|

 The Jackalope - Goal Completed!

Pick up the meteorite chunk the Jackalope coughs up (literally!) [1/1] and
approach the glowing ball of light to complete the level.

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 5/5 collectables

 Total: 21/81 meteor chunks
        12/38 collectables


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 4.04] THE MOREL BACKYARD                                               [0404]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

A huge bug guards the entrance of the level, and as Pax mentions, doesn't look 
too friendly. The snailbox to your right suggest using Thrusting weapons 
against flying creatures. Well the bug up ahead can fly, so why don't you 
equip your Gore D'Oeuvre Staff?

Before you confront the enemies, turn around and whack the capsule to find a 
rabbit's foot scav. Also look to the right of the snailbox to find an opossum 
tooth behind a rock [1/3]. Run forward and kill the tiny hornets, then face 
off against the bloated, mutated fly.

The easiest way to fight this battle is to jump and execute an aerial attack. 
Pax will fly forwards as he jabs the air in front of him. As you hit the fly, 
immediately block afterwards to counter its attack. Repeat this simple process 
to weaken the beast. Pax will then learn the Spore Punisher attack. When an 
enemy is weakened and is spewing green goo, aim and press B to make it spin 
around and explode. Test it out on this guy; you will find a meteorite chunk 
amidst the, well, chunks [1/6].

Run up the tilted wooden plank and near the cage to talk to an imprisoned 
Morel. They mention that their camp has been ambushed by the evil Amanita 
mushroom tribe. Yeah, there are evil mushrooms in this game! Just as they are 
mentioned, a band of Amanitas appear and... further imprison the prisoners?

The Amanitas are pretty tough foes. They are equipped with weapons of their 
own and surely know how to use them. I suggest using Slashing or Thrusting 
weapons on these enemies. Definitely test out your Spore Punisher ability; 
note that an exploding enemy will daSage others if they are close by.

There are three types of Amanita: the Scout are the quick little guys. The 
Heavies are the big lugs, and the Sages are the annoying guys that stay on the 
outskirts of battle and shoot magic projectiles at you. In any fight against 
Amanitas, worry about the Scouts and Heavies first, then concentrate on the 
weak Sage.

After the fight, the caged Morels will be freed. They tell you to warn the 
others before running away.

 Caged Morels? - Goal Completed!

Look inside the cage to find an opossum tooth [2/3]. Stock up on spore goo at 
the infected plant and continue forward. Go up the plank and look across at 
the meteorite in the corner. That wasn't that hard to find [2/6]. Head up 
towards the house and claim the jack underneath the ramp leading into the 
house. Build the Jumping Jack Bash and enter the house via the ramp.

Inside, Pax encounters an extremely angry opossum. Dodge the acorns it flings 
at you. Quickly jump onto the cinderblock to the left and up the metal 
platforms towards the dial for the garden hose. Turn it using Sporekinesis to 
spray the possum. It will run away, leaving behind a meteorite. You can also 
defeat the opossum by shooting three acorns at it, but it won't leave the 
meteorite chunk behind if you beat it this way.

Check inside the cinderblock below to find an opossum tooth inside [3/3]. 
Defeat the cockroaches and also open the capsule next to it for a can opener 
handle. Glide over to the lazy boy from the dial to the garden hose and claim 
your prize [3/6]. Drop back down and go underneath the leg rest of the chair. 
Move around the perimeter of the area to find a meteorite chunk behind the 
hole [4/6]. If you have 25 meteorites at this point, Pax will upgrade his cap 
strength, Spore Power, and attack!

Okay, NOW you can fall down the hole. Continue through to reach a band of 
Morels toying with the defense system. Before warning them of the incoming 
attack, turn around and jump behind the hole. There is a meteorite inside the 
red gas can, but we cannot get it just yet. Instead, follow the wall towards a 
capsule; open it for a safety pin. Pass by the towers towards a ramp on the 
left side of the area. Go to the right of the ramp, past the infected plant, 
to find a meteorite behind a small rock [5/6].

Return to the ramp and climb it. Ignore the mean Refinery Morels and go beyond 
the watch tower to find some rubber cement. Jump into the watch tower and use 
your weight to move the gear to sound the alarm. Instead of defending their 
turf, the Morels evacuate.

 Warn the Morels - Goal Completed!

Cap glide onto the tower that the Morel was just on: it's recognizable by the 
green gear on the top. There are nine towers in all, grouped like so:

 .---.    .---.    .---.
 |   |    |   |    |   |
 '---'    '---'    '---'   Looking at this diagram, the broken TV is south of
                           of the tower on the bottom row. Each tower is
 .---.    .---.    .---.   broken up into two parts: the upper part and the
 |   |    |   |    |   |   lower part. You will find switches on both the top
 '---'    '---'    '---'   and bottom part of each tower. However, they are  
                           only activated when the remote bridge is facing the
 .---.    .---.    .---.   tower. I probably made it very confusing to you,
 |   |    |   |    |   |   but follow these steps to complete the puzzle.
 '---'    '---'    '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |---| 1 |                           |   |   | 2 |---|   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 1: Lower switch on top of                   Step 2: Hit switch on lower
 tower (Point "1") to move remote.                part of tower ("2").


    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   | 4 |
    '---'   '---'   '---'                           '---'   '---'   '---'
                      |                                               |
    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   | 3 |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 3: Rotate gear clockwise to                 Step 4: Cross onto tower "4"
 turn remote north.                               and move the switch up.


    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   | 6 |---
    '---'   '---'   '---'                           '---'   '---'   '---'
                      |
    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   | 5 |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 5: Climb up to tower "5"                    Step 6: Turn gear so the
 and move the switch up.                          remote faces the eastern TV.


    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'
                                                                      |
    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |---                        |   |   |   |   | 8 |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 7: Step on the remote button to             Step 8: Move the gear to
 destroy the TV screen, then use                  adjust the remote bridge.
 Sporekinesis on the knob inside the TV


    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   | 9 |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'
                      |                                               |
    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   | 10|
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 9: Lower the switch to move the             Step 10: Lower the switch on
 remote down.                                     tower "10" to move bridge.


    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |---| 11|                           |   |   |12 |---|   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 11: Turn gear clockwise to                  Step 12: Raise the switch on
 rotate the remote bridge.                        the bottom of the tower.


    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |---| 13|                           |   |---|14 |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 13: Raise the switch to                    Step 14: Turn the gear twice
 move the remote upwards.                        so the bridge faces as so.


      |                                               |
    .---.   .---.   .---.                           .---.   .---.   .---.
    |15 |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

    .---.   .---.   .---.                           .---.   .---.   .---.
    |   |   |   |   |   |                           |   |   |   |   |   |
    '---'   '---'   '---'                           '---'   '---'   '---'

 Step 15: Change the position of                  Step 16: Hit the button on
 the bridge to face the TV.                       to smash the TV and use
                                                  Sporekinesis on the knob.

The heat pipe turns up, igniting the red gas canister. It explodes, revealing 
a meteorite chunk as well as an exit! The Amanitas turn around at the sight of 
fire as they shake their fists like crazed barbarians.

Drop down towards the opening and slowly approach the meteorite chunk near the 
flames. Avoid touching the flames or else it's game over [6/6]. Move through 
the exit to finish the first half of the level.

                                   - - -

The Amanitas ambush Pax in a bathroom of all places. Again, try to use Spore 
Punisher on one of the enemies. As they are spinning, stand next and block as 
the other enemies are baited in. Once the poor sap blows up, the others go 
down with him.

After defeating all enemies, use Sticky Hand to get on top of the toilet seat. 
Look towards the wall at all the nooks and crannies between the broken tiles. 
There is one particular crevice to the left of a slanted title that looks like 
a diamond. Cap glide into this crevice to find a well-hidden meteorite [1/4].

Drop down and climb up the ramp on the other side of the bathroom. As you near 
the sink, use Sporekinesis on the medicine cabinet to leave it slightly ajar. 
Hop inside and collect the meteorite chunk [2/4], then hop back outside. 
Follow the walkways to eventually reach a vehicle manned by Il Capitano.

This neat balloon uses the steam to propel itself, though the Aminitas plugged 
up the steam vent nearby. Cap glide over to it and make contact with the cork 
to knock it out. Before you go back to the captain, look towards the far end 
of the room; the left side. There is a small medicine cabinet in front of you 
to the left, and you should be able to see a capsule inside if you adjust the 
camera just right. Cap glide over to the capsule and open it for a bike clamp.

Return to the balloon and jump inside. You must control the vehicle yourself 
by using Sporekinesis on one of the arrow buttons. Use it on the right button 
(an arrow pointing up) to cross over to the steam vent you just unplugged.

The one ahead is also unplugged, and Il Capitano needs your assistance. Drop 
off and jump up to the ledge, then follow it towards the steam vent. Defeat 
the Aminita Heavy and unplug the vent. Return to the balloon and travel to the 
vent you just unplugged. Up ahead is, yep, another plugged-up steam vent. 
Continue down the catwalk and collect the cotton swab.

 Cotton Swab - Goal Completed!

Kill the Aminita Heavy and let the steam run free, then ride here with the 
captain's balloon. Head towards the next plugged vent by jumping onto the 
cabinet. Snag the meteorite chunk on top [3/4]. It's probably best now to get 
the next piece of scav, which is inside the cabinet below you. Drop down and 
cap glide inside and grab the toothbrush.

 Toothbrush - Goal Completed!

Il Capitano will go get you at the starting point, so return there. Fly back 
to the farthest steam vent and jump back on top of the cabinet where you found 
the meteorite. Jump to the platforms on the opposite side of the bathroom and 
break open the container for a screw.

 Screw - Goal Completed!

From where you found the screw, look below you to spot a small wooden ledge 
between the wall and the cabinet. Fall down onto this ledge to find the 
opossum tooth [1/1]. 

Step down onto the platform and kill the Aminita guarding the steam vent. 
While you're here, use Sporekinesis on the switch on the wall to open the 
hatch all the way down on the ground. The next plug seems to be out of reach, 
but upon further inspection you can use Sticky Hand on the "VOTE" pin near the 
plug. Latch onto the pin, kill the enemy, and unplug the vent. Finally, ride 
the balloon to the top of the bathroom to find the jig saw blade.

 Saw Blade - Goal Completed!

Build the Kavity Kreaper, then drop down to the ground towards the open hatch. 
Make your way through and head to the left. Continue up the large, zig-zag 
walkways, Jumpman-style. Some of the portions will collapse under you, in 
which you should roll or jump to safety. There are a few Aminitas strewn along 
this path, though they can easily be taken care of.

At the top, you will reach that dang possum again!


 .---------------.
 | BOSS: Opossum |
 |---------------'-----------------------------------------------------------.
 | You fight the opossum in a side-scrolling view like the previous area.    |
 | The pesky poss hurls acorns at Pax like before, though they move way too  |
 | fast to be controlled by your Sporekinesis. Just jump over them. The boss |
 | often throws two acorns in a row, then moves onto its next attack. The    |
 | possum will jump across the room before landing on the other side, so     |
 | make sure you aren't crushed by rolling to the side.                      |
 |                                                                           |
 | After jumping and throwing acorns a few times, the opossum will hang down |
 | from the ceiling. As it falls to the ground, an acorn falls down with it. |
 | Grab the acorn and toss it right in the dang possum's face to daSage it.  |
 | After hurting the boss once, it'll increase its battle tactics.           |
 |                                                                           |
 | Now that the opossum is ticked off, it will begin throwing acorns more 'n |
 | more and at a much greater speed. Again, continue to jump over each one.  |
 | When the boss starts acting cheap, it's time to return the favor. Instead |
 | of waiting for the opossum to knock an acorn to the ground, grab one from |
 | the ceiling yourself with Sporekinesis. Keep on hurling the acorns at the |
 | boss; it will go down after five or six acorns to the face.               |
 |___________________________________________________________________________|

 Opossum - Goal Completed!

If you manage to defeat the opossum without dying once, you will receive the 
final meteorite [4/4]. The possum plays dead and strikes when Pax least 
expects it, though its plan goes a bit south. Like, literally. Pax finally 
makes it to the Morel Fortress as the level comes to a close.

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 4/4 collectables

 Total: 31/81 meteor chunks
        16/38 collectables


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 4.05] THE MIGHTY MORELS                                                [0405]
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After the cutscene, open the green container to the left for an Exact-ow 
Blade, then use your parts to build a Hades Hatchet. To the right of The 
Engineer is a slide puzzle. It actully looks kinda difficult, but is rather 
easy when you start moving things around.

You have to get the three dominos in the slots to the left, right, and top of 
the puzzle. I suggest moving the domino with the "Two, One" markings into its 
slot first, then the "One" domino, then leaving the "Two, Three" domino last. 
Once the dominos are moved into place, the engine will start running and a new 
path will open up. 

 Position the Dominos - Goal Completed!

Before going up the ramp, walk behind the rotting dead rat (lovely...) and 
check behind the boxes to find the first graduation cap [1/5].

Head up the ramp to the step, where The Engineer will badger you into starting 
up the engine. Drop down to the ground towards the three toy cars. Use your 
Sporekinesis to pull the cars back on the track so they are clamped in place. 
Past the third toy car, sneak between the side of the wooden clamp box and 
sqeeze between the box and the wall to find a meteorite [1/10].

Continue to the other side of the box and climb up the walkway against the 
wall. Climb to the top of the box and jump on top of the seesaw-like lever in 
the middle to use the toy cars to start the engine. Boy, these mushroom guys 
are really smart if they can build intricate contraptions like this.

 Start the Engine - Goal Completed!

Amanitas storm the room and The Enginner, being the nice guy that he is, seals 
Pax in with them and won't open the doors until they are all defeated. Take 
care of the five or six Amanitas to unlock the doors.

Go back behind the box if you haven't already and take the door on the right. 
Follow the hallway to reach an open area with a switch and a meteorite chunk 
lying on top of two crates [2/10]. Turn the switch with Sporekinesis to open 
one of the hatches in front of you. Go through the hatch door and follow the 
catwalk in front of you. Hop over the railing and onto the pipe hugging the 
wall. Follow it to reach a meteorite chunk on the far end of the room [3/10].

Drop down to the ground immediately afterwards. Kill any Amanitas present and 
heal if needed, then face the opposite wall (the same wall where the entrance 
doorway is). Look above at the two ice cream scoops hanging on the wall. Use 
Sporekinesis on the horizontal one to turn it downwards, opening another hatch 
in the previous room. Search underneath the ice cream scoop you just moved to 
find a graduation cap [2/5].

Before you explore the opened door, head to the right side of the room. Head 
to the southeast corner near the metal piping holding the giant structure up. 
Squeeze between the object and the wall to find a closed door. Jump over the 
low pipe past the door to find another meteorite [4/10].

Return to the previous room and enter the newly-opened hatch door. Flip the 
switch with Sporekinesis to open the door in front of you. Go through and flip 
the second switch to open the next door in front of you (while closing the one 
you just came through). In the third room, turn the ice cream scoop to open 
the final hatch in the last room. Take note of the closed door to the left of 
the scoop; we'll open it in a second.

Go backwards and open the door using the switch, then return to the last room 
and head through Door #3. The closed door back through Door #2 opens, so head 
there and proceed through. Collect the meteorite chunk in the corner [4/10] 
and open the container for a pickle fork.

Build the Pickle Pricker and look above you to spot two ice cream scoops. 
Turn 'em both, then exit and go through Door #1 again. Return to where you 
found the graduation cap and turn around to find a lone ice cream scoop on the 
adjascent wall. Turn it with Sporekinesis to power on the steam vents and open 
the door near where we found the fourth meteorite chunk.

As soon as you go through, The Engineer seals off all exits and waits for you 
to eliminate the Amanitas. Finish off the three enemies to unlock the doors. 
The only door that stays closed is the one you just came from. Facing said 
door, turn to the left and take the graduation cap [3/5] in the alcove.

With your back against the alcove, look up to find a "VOTE" sticker high up on 
the wall above the topmost ledge. Use Sticky Hand to get up there, then hop 
across the gap to the left and flip the switch here at the dead end. Now 
continue all the way around the walkway to reach a meteorite chunk in the 
corner [6/10].

Fall down to the ground and go through the door near the base of the ramp. 
Jump over the box and flip the switch to open another hatch on the far side of 
the wall. Look for a quarter on the far side of the wall. Use Sticky Hand on 
it, then drop down on the other end and through the door. At the intersection 
here, go to the right to find yet another switch! Flip it to open a nearby 
door.

Before finding its whereabouts, jump on top of the crates near the switch. Hop 
over to the platform, then drop to the other side to find both a graduation 
cap [4/5] and a meteorite [7/10]. To get out of here, use Sticky Hand on the 
quarter stuck to the ceiling. Take the door in front of you.

In this room, push the block to the left and use it to reach the ledge above 
you. Knock away the tiny cluster of blocks to reveal a switch. Naturally, push 
it, then drop down on the other side of the ledge and proceed through the open 
hatch. Lotta switches, lotta doors...

Pax will discover the defense mechanism through the door. It's basically just 
a trumpet. Fiddle around with the keys to push them down; try various combos 
until all the keys are pushed down.

 Activate the Defenses - Goal Completed!

Before leaving, collect the graduation cap [5/5] on the left side of the room. 
Use Sticky Hand on the quarter stuck to the ceiling to reach the ledge and 
flip the switch again to open the entrance. An Amanita will drop down from the 
ventilation shaft, so kill him.

Basically you have to backtrack through all of these rooms, flipping every 
switch again to continue through. Every time you do so, you'll have to fight a 
couple Amanitas. Annoying, I know. Continue backtracking to the very start of 
the level where The Engineer lies. He gives you a battery and tells Pax to man 
the crossbow on the ledge above. Go up the ramp and get on the crossbow to 
begin a minigame.

The minigame is mind-numbingly simple. Bugs will fly onto the screen and try 
to drop Amanitas onto the building you're protecting. Shoot them with B to 
knock them down. You have ten hearts, and continue killing Amanitas until all 
your hearts are depleted. Yep, there's no winning or losing the game; just see 
how many Amanitas you can shoot down before they overwhelm you.

The Engineer escapes, but not before giving Pax another chore to do. From the 
walkway, go to the right and jump over the gap. Use Sticky Hand on the quarter 
and jump to the top of the box. Hop to the platform, then to the gear and take 
the meteorite chunk in plain sight [8/10]. Jump past the gear towards the 
brown platform in the corner. Sticky Hand over to the quarter stuck on the 
stack of boxes and jump up to the top.

Hop to the machinery on your left and climb up onto the pipe to find the ninth 
meteorite chunk at the end [9/10]. Drop down onto the platform to the right 
and continue around the perimeter of the room. Use Sticky Hand on the next 
quarter to seemingly reach a dead end. However, look across at the wall and 
scan the area for another quarter. Sling up to it to reach a ledge high up on 
the roof.

Grab the meteorite chunk on a small platform to the left [10/10]. You can find 
another platform to glide over to on the opposite side of the room. Cap glide 
over to it and use Sporekinesis on the lever to set off the entire shaft. 

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 5/5 collectables

 Total: 41/81 meteor chunks
        21/38 collectables


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 4.06] SHOWDOWN IN SHIITAKE TOWN                                        [0406]
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Ha, "Miyamoto Musushi". Cute. Check what the snailbox has to offer, then move 
forward to encounter the Rookie Shiitake. This guy is very tough despite being 
a supposed rookie; he will jump all over the place to dodge your attack.

Follow up on his backflips and side jumps with your strongest weapon. You can 
also use the two marbles on the ground to stun the enemy. Block his jab and 
slice attacks, then continue pounding on him. Note that you cannot use your 
Spore Punisher technique on the Rookie Shiitake. He has a lot of health, but 
will go down if you stay persistant. He drops a shiitake armband [1/5] before 
disappearing in a puff of smoke.

 Rookie Shiitake - Goal Completed!

There are several areas to explore after completing your first goal. First 
things first: there is an infected plant to the right of the starting area, if 
you need to heal after the fight.

Go beyond the shopping cart where you start the level. Ignore the red arch to 
your left and continue to the very end. To the right is a green-tinted alcove 
and to the left is an overturned dresser. Jump inside and break open the 
capsule at the top to find a glass shard.

 NOTE: If you want to face off against the Water Shiitake early on, you can.
       Drop down into the sewer and enter the drain pipe to encounter him. He
       will teleport into a waterlogged chamber. Follow the Water Shiitake in
       and begin the fight. He will skate on the water's surface and toss
       water balls at you. He isn't too tough, but it's recommended that you
       ignore the sewer for now, as you can take him on at a much easier state
       later in the level.

Build the Glass Club and equip it, then return to the red arch we passed 
earlier. Go through and follow the tunnel to reach the Earth Shiitake's realm. 
He is a lot slower than the Rookie Shiitake, but has stronger attacks. He 
jumps around the arena nearly non-stop, creating tiny shockwaves every time he 
lands. These do not hurt you, but will knock Pax backwards.

The Earth Shiitake can also throw rocks at you, but they are easily dodged. 
Later in the fight, he will conjure up rock pillars from the ground. They can 
be tricky to dodge, so just keep rolling and jumping when you see him stop and 
move his arms up in the air. You can use the Glass Club to attack the Earth 
Shiitake or repeatedly hurl the empty honey can at him.

Once the Earth Shiitake submits, he retreats and hands over a shiitake armband 
[2/5]. Heal up at the infected plant nearby, then use Will of Spores on the 
withered plant next to you. Climb up on the leaves to reach a wooden board. 
Continue up the side ramp to reach a plank higher up, where a meteorite chunk 
lies [1/10].

Look across the gap to find two other wooden planks. There are withered plants 
underneath in which you can use, but it's far simpler to just cap glide over 
to one of them. Use Sporekinesis on both of the dials; from the rightmost 
plank, jump up to the birdhouse. Break open the canister for a sardine can key.

Go through the birdhouse and follow the path. You'll feel a vibration 
indicating a meteorite chunk. If you look over the wooden railing to the right 
you should spot it. We cannot get it at this point, so ignore it and continue 
on. Turn the third dial here to open a floodgate down below.

Backtrack through the tunnel and drop down to the floor. An opening has 
appeared across from the entrance to the Earth Shiitake's realm. Proceed 
through, opening the capsule on the other side to obtain a corn cob holder. 
Now you can build the Malice on the Cob!

Upon entering this new area, jump on top of the balcony above you, then hop 
onto the rock to the left for a meteorite [2/10]. Jump back onto the balcony 
and hop up to the slanted rock and follow the side of the birdhouse to reach 
the meteorite chunk we saw before [3/10].

Drop down and go towards the opposite side from the entrance to find another 
dresser. Walk behind the dresser to find another meteorite chunk [4/10]. The 
cockroaches and flies wandering around are incredibly annoying, as there is an 
endless wave of them. Try your best to avoid them and fight off any that get 
too close. Run under the arch and hop up the brick. Jump to the coffee cup and 
hop in the plastic crate to the left to find a capsule containing a corkscrew.

Use Sticky Hand on the quarters to get out of the crate, then jump onto the 
garbage bag to the left. Look above you to find another quarter stuck to the 
roof of a small opening. Once up there, look inside to find a meteorite chunk 
tucked away [5/10].

Now resume your ascent up the mountain of junk. From the coffee cup, hop up to 
the newspaper and scale the garbage can. Jump to the overturned box of Crunchy 
Puffs!!, then up to the cinderblock. The box here is slightly ajar, giving you 
access to a wooden bridge, but stay on the cinderblock and face against the 
wall. You can hop through a crack in the side below the bridge. Jump down into 
the area to find a well-hidden meteorite [6/10].

Jump back up and walk across the bridge. Follow the slope down into a pretty 
forest, where you will encounter the Twin Forest Shiitake. Makes sense.

These guys may seem tough, but are incredibly easy once you figure out their 
battle strategy. They will teleport in the bamboo stalks and toss projectiles 
down at Pax below. In order to stop their little charade, cut down the bamboo 
stalks in the area. I believe there are five or six of them in the arena. Now 
that the Twin Forest Shiitake have nowhere to teleport to, they'll stay on the 
ground and run amok.

Bash them a few times before they grow another set of bamboo stalks. Again, 
cut 'em all down like a crazed lumberjack and attack the twins once they 
appear on the ground. The first one that goes down will leave behind a 
shiitake armband [3/5]. Defeat the second one to receive another one [4/5].

 Twin Forest Shiitake - Goal Complete!

Heal up at the infected plant, then approach the red arch. Before dropping 
down, leap onto the boulder to the left to find another container. Open it for 
a thermometer, which completes the ingredients needed for the Mercury Mincer. 
Fall down in the hole past the archway.

Walk across the root to find another capsule; it holds a second corn cob 
holder. Turn to the right to spot a meteorite chunk on a small platform not 
too far from your location. Cap glide over to it [7/10]. From here, your best 
bet is to drop all the way to the ground. Follow the ledge on the perimeter of 
the area past the "Up" sign to reach a platform. Jump up to the second branch 
above you and look around.

Use Will of Spores on the nearby infected branch to make it move to your 
location. Ride the branch to the second infected branch. Ride the third branch 
to reach a meteorite high up on another infected branch. If you somehow miss 
it when jumping to it, use Will of Spores on the branch to make it retreat 
into the wall, dropping the meteorite chunk to the ground [8/10].

Exit through the opening at the end and follow the trail to the left. Beat up 
the dead rat for some spore goo, then proceed under the arch towards a raging 
river. We have to redirect the water flow to continue onward. To do this, use 
Will of Spores on the three water ducts to move the water flow.

Pax will encounter the Water Shiitake after moving through the dried river. He 
complains at the lack of water before running to the left. Follow him towards 
a small pond. Before facing off against the Water Shiitake, we should really 
collect the final two meteorite chunks. If you do not, the level ends after 
beating the Shiitake.

Ignore your opponent for now and run to the back of the area. The meteorite 
chunk is lying on the ground behind a branch [9/10]. You should get an upgrade 
after this meteorite if you have collected every last one up to this point.

Jump onto the central rock pillar, then hop onto the stone walkway on the side 
of the room. Follow it to a tiny pipe, where the final meteorite lies [10/10].

He will only attack by throwing water balls at you, which are easy enough to 
dodge. Sometimes he will create a huge wave, but that rarely happens. Overall, 
this fight is a lot easier if you drain the water from the battlefield. Attack 
the Water Shiitake relentlessly to finish this simple fight. Pax will receive 
the last shiitake armband [5/5] for his troubles.

 Water Shiitake - Goal Complete!

The five Shiitakes thank Pax and ask him a favor: defeat the scourge that 
thrives under the ground. What a fun level!

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 5/5 collectables

 Total: 51/81 meteor chunks
        26/38 collectables


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 4.07] GIANTS OF THE INNER SANCTUM                                      [0407]
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Ooh, a spooky graveyard! Definitely a nice change of pace. From your starting 
location, turn around and run behind the wooden wall to find the first 
meteorite chunk [1/10]. Normally, we would run down the slope, but that isn't 
needed. :) Check the right side of the wooden wall for an open space between 
the wall and the bone fence. Drop down onto the wooden ledge down here, then 
continue forward to reach a platform containing a meteorite [2/10].

Now you can drop down onto the red floor below. Kill the Amanita down here. 
The three entrances are sealed up, but luckily there is a small hole in one of 
the gates (the one without the two skull decorations above it). Crawl through 
and proceed down the tunnel.

At the fork ahead, take the path with the green tinted glow. The other path 
takes you to the Amanita General, who will slaughter you with little 
hesitation. Cactos is being held prisoner in this next room. We can't really 
do much as of this moment, so instead kill the two Amanitas. The two gates 
back near the start of the level open up, but we have one stop before that.

Proceed up the hill towards Cactos's cage and jump on top of the soda cans, 
then jump into the strange ceremonial bowl. Avoid the searing hot coals in the 
center by cap gliding to the other end, where you will find a meteorite chunk 
lying at the end [3/10]. 

Backtrack to the open gates and slay all the Amanitas running around. You may 
have an easier time if you use the many baseballs down here. From the cracked 
gate, go straight ahead through the opening. At the intersection, eliminate 
the two Amanitas and go right. Collect the broken scissors and take the 
meteorite chunk from inside the skull's mouth [4/10].

Go back to the fork and go straight this time. A meteorite chunk is lying 
under a platform at the end of the path. You can either drop down to the right 
and search under the platform to reach it, but Pax usually absorbs it just by 
standing above it [5/10].

Jump up the two bone platforms to your right to reach an upper ledge. Continue 
up the bone platforms to the top of the shaft. Move through the tunnel for a 
scene once you reach the end. Run between the coffin and the wall to your 
right and kill the three Amanitas. Follow the path as it winds around and try 
not to focus on the creepy cyclops mushrooms growing on the side of the trail. 
Pass an infected plant to come across a capsule holding a dart. Now you can 
build a Bull's Eye!

Backtrack a bit until you reach the bone platforms on the side of the wall. 
Start your way up to reach a seemingly dead end. Use Will of Spores on the 
creepy cyclops mushroom growing on the side of the adjascent wall. Hop onto it 
and look to your right; more bone platforms in the distance. Cap glide over 
to 'em to reach a meteorite chunk [6/10].

Glide back over to the mushroom and follow the path the other way. Coninue 
across the string of bone platforms to eventually reach another withered 
mushroom. Invigorate it with Will of Spores and use it as a platform. Proceed 
across the platforms to reach the top of the coffin.

Okaaaaay, two cans and two lids. I wonder what we are to do? Use Sporekinesis 
on the lids to plug both of the cans up, which raises two nearby cans. Jump on 
top of the raised cans and into the duct on the side of the wall. Inside, take 
care of the two Amanitas and yank the lever to free Mr. Left: Cactos's left 
arm. !!!

 Free Left Cactos Arm - Goal Completed!

Before leaving the main chamber, head over to the cage and collect the cactus 
flower underneath the cage door (which is a hand) [1/3].

Return all the way to the red room near the start of the level. Along the way, 
you will face off against many more Amanitas. Once at your destination, move 
through the third gate. A piece of a ribcage will block your path, but you're 
able to squeeze between the ribs to the other side. 

Continue trudging through the tunnel (which looks like all the others) to 
reach another open area. Defeat the wave of Amanitas and pass by the spinal 
columns to the left. Use Will of Spores on the fungi and stand on the third 
mushroom. Jump onto the leaft and use Will of the Spores to power it up.

The leaf will begin moving alongside the wall. There are two vertebrae against 
the wall, and they will halt your progress (they don't stop the leaf, they 
just stop you). When you reach the first one, jump to the spinal column 
sticking out of the center of the room. As the leaf passes underneath the 
column, jump back to it. Do the same with the second spinal column.

Instead of jumping back onto the moving leaf, look between the two spinal 
columns attached to the wall. Use Sticky Hand on the "VOTE" sticker to get 
launched up to a secret compartment. It holds a meteorite chunk [7/10] and two 
capsules. Collect the boardgame figurine and pipe inside, then build some new 
weapons!

The next meteorite is tricky, because it's on the other side of the rightmost 
spinal column. Stand on the opening gazing out to the rest of the room below. 
Cap glide around the spinal column to the right and drop down onto the 
mushroom below to get it [8/10]. From here, cap glide across the room to the 
spinal column covered in leaves.

Face to the right of the cage and jump onto the brown walkway. Walk across the 
top of the tombstone and to the edge of the ledge. There are a few leaves and 
green roots emerging from a small hole in the wall across from you. Glide over 
to it and use Will of Spores on the pile of green branches to make a turret 
appear on one of the spinal columns.

Return to the spine and operate the turret. As Amanitas emerge from sewer 
ducts below, attack them with the turret by pressing B. There is no way to win 
or lose the game, so continue attacking until the game ends. A meteorite chunk 
appears at the base of the cage once the game wraps up, so jump down to get it 
[9/10].

Enter the room to the left of the cage to find a lever at the far end. Pull it 
to remove one frying pan from the side of the cage. A ceiling trap appears 
next to you; time your movements and use a rolling jump to breach it without 
trouble. Run around the raised walls to reach the cage. Remove the screw from 
the top of the cage, then enter the room on the right.

Run to the end and lower the lever. The step leading to the entrance will 
lower. Have no fear! Just use the mushrooms on the side of the room to get 
outta here. Remove the second screw to free the right hand.

 Free Right Cactos Arm - Goal Completed!

Take the cactus flower from underneath the cage [2/3] and return to Cactos's 
cage. Of course your journey won't be easy, because you will have to fight 
Amanitas at nearly every turn.

When you reach the red "hub room", several Amanitas attack using two blue 
scorpions. These nasty arachnids may look big and may seem tough, but they 
actually aren't. Attack their backsides or simply fling baseballs to defeat 
them. Next, finish off the remaining Amanitas.

 Defeat Amanita Wave - Goal Completed!

Once the wave is reduced to shambles, enter the tunnel where they came from. 
Drop down the hole to reach a side-scrolling section similar to one of the 
earlier levels. Go forward and use Will of Spores on the two mushrooms; take 
the last meteorite chunk [10/10] before climbing up the mushrooms. The room 
will begin filling up with lava, so be quick when crossing the mushrooms and 
using Will of Spores on the others.

Once you reach the top, open the container for a wall hook and build a Hokey 
Pokey from the scav. Follow the path to the red room.

Follow Mr. Left and Mr. Right back to Cactos's holding cell. Cactos frees 
himself and vows revenge on the Amanitas General. Before you go, take the 
final cactus flower from the remains of his cage [3/3]. Head to the general's 
chamber to start the fight.


 .-----------------------.
 | BOSS: Amanita General |
 |-----------------------'---------------------------------------------------.
 | This fight is pretty simple, even though it's like David vs. Goliath with |
 | you and the boss. Cactos deals with the general himself while Pax is left |
 | to deal with the Amanita army. Each wave usually consists of one Sage, a  |
 | few Scouts and a couple Heavies. Worry about the Scouts and Heavies first |
 | before focusing on the Sage. Try to use Spore Punisher on one of the foes |
 | to take out a whole group.                                                |
 |                                                                           |
 | After Pax takes down the first wave, the Amanita General will focus on    |
 | you. Simply stand still and hold down Z to block. No matter how big your  |
 | opponent may be, the general's claw swipes will not hurt you if you are   |
 | blocking. Continue until another wave appears.                            |
 |                                                                           |
 | Once the general and Cactos duke it out in a lava-filled chamber, leap    |
 | across the platforms on the side of the room. When you reach the top, go  |
 | through the side tunnel and take down a couple scorpions. Sling over to   |
 | the "VOTE" sticker at the end of the path and use Will of Spores on the   |
 | plant eye to open two of the four leaves in the boss chamber.             |
 |                                                                           |
 | Exit the side tunnel and jump to the left to find another "VOTE" sticker. |
 | Sticky Hand over to it, then look across the chasm to find a second one.  |
 | Repel yourself over to the platform. Hop across the next two platforms    |
 | and use Sticky Hand one final time to reach the base of another tunnel.   |
 | Take down the scorpion and move the blocks at the end of the tunnel to    |
 | reveal another plant eye. Use Will of the Spores on it.                   |
 |                                                                           |
 | Back in the boss chamber, the leaves pull away, revealing a skeleton hand |
 | on the ceiling. Carefully drop/float back down to the bottom of the room  |
 | and use Sporekinesis on the hand to finish the fight.                     |
 |___________________________________________________________________________|

 Defeat General - Goal Completed!

Hmmmm, Cactos couldn't have just like, punched the general into the lava? Wow, 
what a waste.

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 3/3 collectables

 Total: 61/81 meteor chunks
        29/38 collectables


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 4.08] LOG VILLAGE VILLAINY                                             [0408]
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Once you gain control of Pax, use Will of Spores to lower the leaves in front 
of you. Open the container past them for a sparkler, then continue forward. 
Take the flimsy ramp made of popsicle sticks. You should probably spot the 
bright green glow of a meteorite chunk as you make your ascent. At the top of 
the ramp, go forward and climb the boxes to snag it [1/10].

Go across the bridge and take the turtle egg, which is to the right of the 
Deermint gum [1/4]. Fall down to the ground and head through the eastern 
tunnel. The very bottom of the path leads to a high wall, which you cannot 
reach from the floor. Stand on the second leaf, then cap glide to reach the 
high ledge. Open the container for an engagement ring and drop down.

Use Will of Spores on the plant eyeball to open up a path in the previous 
area. Head back to the popsicle stick ramp and proceed towards the open 
leaves. Break open... whatever those things are that are in your way, then 
continue through the tunnel.

When you reach the pond up ahead, you'll be attacked by a swarm of hornets. 
Equip a Slashing weapon and use an aerial attack to finish them off. Jump 
across the lily pads to the left to find a capsule containing tweezers. Next, 
scale the large rock structure to your right. Ignore the leaves on the side 
for now and walk across the rock to find another capsule. Open it for a soda 
can tab.

Return to the leaves and jump across each one to find a meteorite chunk on the 
final one [2/10]. Standing on this leaf also gives you a nice bird's-eye view 
of the surrounding area. Cap glide onto the watering can in the middle of the 
pond and sneak inside it to find a turtle egg [2/4]. Jump back on top of the 
watering can.

Look across at the wall above where you entered. There is a small hole in the 
center of the log wall. Stand on the handle of the watering can and cap glide 
over to it. Collect the meteorite chunk inside [3/10].

Glide to the leaf on your right, then use Will of Spores on the leaf above it
and to the right. This one will act like an elevator of sorts, so ride it to a
nearby leaf. Jump to the next one and use Will of the Spores to be catapulted
up the side of the wall. Jump across to the two darkened leaves and use Will
of Spores on the leaf across from the hole to your left. Jump to it, then hop
to the leaf past it instead of the hole in the wall. 

Use the leaf to launch yourself upwards, then continue across the trio of 
leaves for another meteorite chunk [4/10]. Fall down into the hole in the wall 
and move on for a scene.

 Find the Lepiota - Goal Completed!

Hm, is this another mushroom race? Interesting. Like the Amanitas, there are 
three main classes. The Scouts carry pea pods and the Heavies wield sticks 
with live bugs attached to the end. Sages... well, we have yet to encounter 
one at this point.

Defeat the Lepiotas and go to the left. The Amanitas on the ground are playing 
dead, so attack 'em before they can surprise you. You'll find a turtle egg 
just past the first "dead" Amanita [3/4]. Clear the room of enemies and you 
will soon reach another small cave entrance. Jump through for a cutscene.

After Pester disappears, go to the right of the mushroom walls. Follow the 
dark and narrow path to a dead end containing a meteorite chunk [5/10].

Backtrack, then jump onto the nearby ledge. Go around the mushrooms sticking 
from the floor and jump onto the rock. Giant red worms pop out of the holes in 
the walls, flutter around, then retreat. You can kill these baddies before 
they pop out to get you, but avoiding them is just as easy.

Jump to the first wormhole and glide over the mushroom wall. It's actually 
possible to stand on top of the thin mushroom wall, making traversing past the 
wormholes null and void. Once you get past the third wall, drop down on the 
other side to find a meteorite chunk in the corner [6/10]. Hop up to the 
mushrooms on the right and run past the three wormholes to reach the far side.

Proceed around the mushrooms down here to reach a dead end. With Pester 
cornered, he floods the chamber and escapes. Once you regain control of Pax, 
jump out of the water onto shore. Search behind the birdhouse for a capsule 
and take the rotary blade inside. Jump onto the birdhouse, then over the ledge 
through a small hole to reach the other room. Alternatively, head back into 
the water and jump through the hole near the fungi.

Snag the meteorite chunk lying next to your [7/10] and move forward towards 
the mound of dirt. Wood chips will fall from the ceiling and land on this pile 
(particularly on top of the crushed soda can). When the wood chips stop 
raining from above, jump onto the soda can and glide to the right before they 
start up again.

Again, jump onto the soda can here when the coast is clear and hop over to the 
box in the corner. To the left is the third soda can pile, but to the right is 
a dirt ledge in which you can crawl across along the side of the wall. Do so 
and climb up to the very top. Stand on the mound of junk, which is overlooking 
the waterlogged chamber where we found the rotary blade. Look to the right (on 
the far side of the junk) to spot a large wooden barrel of sorts. Cap glide 
over to it to find the final turtle egg on top [4/4].

Return to the second soda can/wood chip pile and jump over to the box. Instead 
of gliding to the third pile, you can go around the back of the box to reach 
it. Jump onto the crushed soda can, then to the top of the box. Look above you 
on the side of the wooden box to find a "VOTE" sticker. Sticky Hand up to it 
for another cutscene with Pester. 

Let Pester escape. Turn around and jump on the wooden cylinder. Walk on top of 
the foggy green stuff and head towards the wall. Leap onto the blue glowing 
vine and look across the area to the other side. There is a wooden structure 
and a license plate against the wall. Look for the hole in the side and the 
distinct green glow emanating from it. Yep, you know what's up.

On the side of the wooden thing is a "VOTE" sticker. Use Sticky Hand on it, 
then jump to the top. Walk forwards towards the lisence plate sticking up. The 
hole on the side of the structure is to your left. While it's tricky, all you 
have to do is drop and slowly glide inside the tiny hole. Inside is the 
meteorite [8/10].

It's also possible to glide back to the slope where Pester disappeared off to 
if you jump out of the hole. Either way, return to where you viewed the 
cutscene. Follow the tunnel past the mushrooms sticking out of the ground. You 
should find a meteorite chunk in plain view along the way [9/10]. At the end, 
climb up the obnoxiously tall shaft via the mushrooms for a boss fight.

Before you concentrate on the boss, hug the left side of the area and continue 
around the perimeter to eventually find a meteorite in a small alcove [10/10].


 .-----------------------.
 | BOSS: Snapping Turtle |
 |-----------------------'---------------------------------------------------.
 | His name is not Neal? My bad... :( He'll always be known as Neal in my    |
 | heart! Anyways, this poor guy has been corrupted by Pester and can't help |
 | himself. There are patches of spores on each of his legs. To start things |
 | off, use Will of Spores on the snapper's two front legs. Don't get too    |
 | close to the turtle, or he'll stomp his feet and knock you backwards.     |
 |                                                                           |
 | Hornets will be buzzing around in the boss's chamber. They are quite      |
 | annoying, so kill any that get near you. They also drop spore goo, which  |
 | can be a saving grace if you're dying. All you need to watch out for in   |
 | this fight or hornets and the turtle whenever he stomps the ground.       |
 |                                                                           |
 | Run behind Mr. Snapping Turtle and use Will of Spores on his two hind     |
 | legs. Doing so isn't too difficult if you use rolling jumps. I mean, he   |
 | is a turtle after all. Once all four patches of spores disappear, a huge  |
 | mound grows on the boss's head. Destroy all three pieces as he tries to   |
 | scratch it off to make some more growths appear on his legs again.        |
 |                                                                           |
 | Yet again, use Will of Spores to destroy the spores on the turtle's legs. |
 | This time they will be on the back of his legs, which could make them a   |
 | bit harder to target. Plus, the boss moves much faster now. Okay, use     |
 | Will of Spores to destroy the final spores to finish the battle.          |
 |___________________________________________________________________________|

 Heal the Turtle - Goal Completed!

Now that our turtle friend has been purified, he will thank Pax by giving him
a ride. The two dive into the watery hole to complete the level.

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 4/4 collectables

 Total: 71/81 meteor chunks
        33/38 collectables


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 4.09] THE TRAILER                                                      [0409]
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

As the level begins, start destroying all the piles of food, from the chinese 
food boxes to the well, piles of food! Cockroaches will continuously spawn 
from these locations if you leave them untouched. Since we don't have any 
pieces to build a rocket, we can ignore the launch pad for now.

Scale the television using the "VOTE" sticker to find a pewter figurine, then 
drop back down. Facing the container (or where it was), glide down to the pink 
ledge and destroy the food here. Collect the meteorite in the corner [1/10]. 
You might as well continue around the ledge, destroying all of the cockroach 
generators.

Once on the opposite side of the room, drop down onto the pizza box and open 
the capsule for electrical wire. Float to the floor and continue destroying 
food and chinese food boxes. Man, this guy sure does love chinese takeout! 
Once that's over with, use the stack of records to reach the top of the crate 
for a srange, small skull [1/5].

Jump in the open cabinet and go to the right. Break open the RPG Joes box to 
find some rocket duct tape.

 Rocket Duct Tape - Goal Completed!

Go to the other end and use the leaf to shoot up to the side of the ledge. 
Proceed across and take the meteorite chunk [2/10] before jumping across the 
leaf to the adjascent ledge. Go to the right to spot a container on the ledge 
to the right. Jump over to it to find a marble, then return here again. Break 
the hive after jumping up the wall, then hop to the top of the counter.

Walk to the left towards the VCR. Ahh, ancient technology. Take the strange, 
small skull that's lying between the pizza box and the VCR [2/5]. There's 
nothing of importance beyond the VCR, so turn back. Head the other way towards 
the toolboard and move the first one with Sporekinesis. Jump on it and 
continue moving the tools to create a staircase. Note that you can move them 
back to their original place by using Sporekinesis again.

When you reach the ledge, jump over and enter the hole. Use Sticky Hand on the 
bottle peeking out of the hole in the ceiling. Kill the mice scurrying around 
and open the RPG Joes box for a rocket chassis.

 Rocket Chassis - Goal Completed!

Run through the next hole and around the cylinder to find a meteorite chunk in 
the corner [3/10]. Before sneaking into the hole in the cylinder, return to 
the previous room. Use Sticky Hand to go through the hole in the ceiling, then 
go behind the Crunchy Puffs!! cereal to find both a meteorite chunk [4/10] and 
a strange, small skull [3/5]. Go back down through the hole and return to the 
cylindrical object. Use Will of Spores on the Kudzu here.

You'll be taken over to the stove via the Kudzu Express. Naturally, don't get 
any ideas about jumping into the pot of boiling water. Clear out the food 
spills on the stove and walk over to the sink. Flip the switch on the wall to 
turn on the garbage disposal, then flick it off once you see a meteorite chunk 
pop out. Jump in and take it [5/10]. 

Pass by the toaster and open the lunchbox to find the rocket engines.

 Rocket Engines - Goal Completed!

Flip the switch on the side of the toaster, then jump on top to get shot up 
into a cabinet high above. Unorthodox, but it worked! Defeat the giant ant 
(well it's not giant, you're just really small) that comes out from the hole, 
then use Sticky Hand on the bottle through the hole in the ceiling. Take down 
the two ants here as well, then collect the rocket nozzles.

 Rocket Nozzles - Goal Completed!

From where the nozzles stood, Sticky Hand through the hole on the ceiling and 
exit the cabinet. Slay the two ants and open the capsule for an egg holder. 
Don't fall through the mesh just yet; examine the hole in the cabinet first. 
Stand on the very edge and move the camera to the left side of the room. There 
is a meteorite chunk on an old, crusty pizza box. Float over to it [6/10].

Glide over to the box and destroy the piles of food. Kill any spiders and 
hornets that bug you (oh man I'm golden) and hop up to the box above you. Take 
the 9-Volt Battery in the capsule; you can now build the PAAZapper Prod! From 
the very edge of the box, face the blue windowsill. Perform a rolling jump, 
then glide over to the top of the curtains. If you miss it, you can glide onto 
the leaf between the box and the windowsill. 

Destroy the two hives and collect the meteorite chunk [7/10]. There is another 
meteorite in which you can get right now. It is on a ledge directly below your 
position. Stand where you got the meteorite, then fall down the edge of the 
ledge. Start gliding and when you reach underneath the ledge, float towards 
the ledge [8/10].

From here, fall down onto the counter across from the sink. You can mess 
around with the robotic hand for fun, but there's no use for it (for now). 
Open the capsule for a laser pointer and the box for rocket a wing.

 Rocket Wing - Goal Completed!

The Necromancer shows up and conjured an army of dead Amanitas. You don't even 
have to kill any of them right now; your main target is the Lepiota 
Necromancer. Use Sporekinesis on the drill hanging up to knock him off of the 
ledge. He will fight you down here as well, but you cannot hurt him. Instead, 
use Sporekinesis to trigger the robotic hand, crushing the necromancer.

 Defeat the Lepiota Necromancer - Goal Completed!

Between the counter you're on and the counter with the toaster is a pile of 
trash. As unpleasant as it may sound, fall down into it. Break the piles of 
garbage to find a strange, small skull [4/5]. Take down the cockroaches and 
spiders until you reach the floor. Continue destroying the enemy generators 
here. In the corner of the room past the doggy door is a container; break it 
open for a doorstopper.

Now to get to the launch pad. Walk over to the garbage can (next to the smelly 
sneakers) and step on the little foot pad. It'll shoot you on top of the trash 
can. Stand on the red contraption and position yourself on the pedestal to the 
right. Flip the switch to be catapulted onto a box. Use Sticky Hand on 
the "VOTE" sticker above you to reach the box where you found the 9-Volt 
Battery.

Fall down on the other side of the box to end up at the launch pad. Build your 
lil' makeshift rocket. It rides good, but you need to work on the landing. 
Sheesh...

Climb out of the toilet and onto the ground. Destroy all of the food piles and 
pick up the strange, small skull from off of the ground behind the sink [5/5]. 
Use Will of Spores on the leaf near the fuzzy rug to shoot up into the shower. 
Fall into the bottom and use Sporekinesis on the plug to plug up the drain. As 
the shower begins to flood, use Will of Spores on the leaves here. Why are 
there leaves growing here in a shower anyways... ?

When you reach the Kudzu elevator, use him to transport you over to the towel 
rack. Jump to the soap stand, then climb up the brush and the soap to another 
leaf. Use it to catapult you up onto a rack, where you will find yet another 
meteorite chunk [9/10].

From here, cap glide all the way across the bathroom to the top of the toilet, 
where you will find the final meteorite chunk [10/10]. You have now unlocked 
Radical! Ammo! Hop into the sink and ride the Kudzu elevator to the bright 
white light.

                                   - - -

Pax finally faces off against Pester. Well, kind of. Pax will drop down onto 
the floor; at the feet of the dreaded... ROBOT WIFE!

You'll be confronted by... yep. Evil chihuahua. Like this game honestly could 
not have been done without an evil chihuahua. This little freak will 
immediately spot Pax and rip him up like a chew toy. Fortunately, there are 
plenty of those on the ground. Pick up a chew toy and fling it as far away 
from you as possible to distract the dog.

Run over to the cardboard box on the left and climb the stack of VHS tapes. 
Pester will shoot fireballs at you from above; dodge them and use Sporekinesis 
on the latch on the wall to lower the ironing board. Climb up as he teleports 
to another location. Use Sporekinesis on the toy robot for a scene.

Climb up onto the robot wife's lap. Smack Pester after the confrontation for 
him to teleport onto a shelf.


 .--------------.
 | BOSS: Pester |
 |--------------'------------------------------------------------------------.
 | At the start of the fight, Pester will stay on the outskirts while you're |
 | left to deal with other hazards. He'll sick some Lepiotas on Pax for a    |
 | while, then shoot projectiles down at you. Like the Jackalope fight,      |
 | catch them in midair with Sporekinesis and toss them back at him. He will |
 | teleport to another shelf while more Lepiotas are summoned.               |
 |                                                                           |
 | Once they're finished, focus on Pester (look for the green smog emitted   |
 | from his body). This time, he will throw two projectiles. Catch the first |
 | one, then move to the side to avoid the second's explosion. Repeat this a |
 | second time to make more Lepiotas appear. Again, kill them and focus on   |
 | Pester. Remember that dying doesn't really matter in this game, as you'll |
 | appear on robot wife's lap if you do.                                     |
 |                                                                           |
 | Now Pester hurls three projectiles at you. Catch the first, avoid the     |
 | last two, then throw it back at him. When Pester teleports down onto the  |
 | lap, continue attacking him while avoiding the trio of projectiles. When  |
 | Pester teleports in front of the robot wife's vacuum arm, use             |
 | Sporekinesis on it to have him be sucked inside.                          |
 |                                                                           |
 | Pester lands on top of the TV and continues the next stage. This one is   |
 | very easy. Avoid Pester's fireballs and destroy the three orange support  |
 | beams. All you have to do is destroy them with any weapon type. They      |
 | regenerate at a pretty quick rate, so you'll have to be quicker. Once     |
 | that's done with, the final stage of the battle starts. The REAL battle.  |
 |                                                                           |
 | Alrighty, a good ol' fashioned swordfight! Right? I guess. Pester only    |
 | uses melee attacks in this fight, which range from spin kicks to overhead |
 | slams. They are all to be treated the same way: block. All of his attacks |
 | can be blocked without taking any damage whatsoever. And if you die, Pax  |
 | will be revived at this stage of the fight anyways.                       |
 |                                                                           |
 | If you want to play by the rules, take your strongest/favorite weapon and |
 | start the duel. It's always fun using the Space Gunn because it looks     |
 | like a lightsaber, but the Thor Stopper is another good one. Use a three- |
 | hit combo, block, and repeat. Once Pester starts seeping green goo blood, |
 | the time has come to deliver the finishing blow. Normal strikes will not  |
 | hurt him, so use Spore Punisher to finish the fight. Of course, you can   |
 | also use the PAAZapper and its unlimited ammo to finish him off, too.     |
 |___________________________________________________________________________|

Well, that's the end. Not only enjoy the credits, but PLAY the credits too!

  .------------.
--' Nice Work! '--------------------------------------------------------------

 10/10 meteor chunks
 5/5 collectables

 Total: 81/81 meteor chunks
        38/38 collectables

______________________________________________________________________________

 5] BOSSES                                                              [0500]
______________________________________________________________________________

 .---------------------.
 | BOSS: Old King Mole |
 |---------------------'-----------------------------------------------------.
 | Old King Mole will attack by hurling boulders your way. You cannot see    |
 | them due to them being offscreen, and there isn't even a shadow on the    |
 | ground to help notify you when a boulder is coming. Once you see the boss |
 | fling his hind legs in the air, get ready to roll. If you need health,    |
 | return to the infected plant and sap away its spore goo. When it withers  |
 | up, then you're on your own.                                              |
 |                                                                           |
 | You must target the four ropes nailed into the ground. Attack the blue    |
 | nail to release the rope. Roll between the boulder (or destroy them with  |
 | airborne attacks before they land on top of you) as you unearth each      |
 | nail. Once the ropes are cut loose, Old King Mole will meet his demise.   |
 |___________________________________________________________________________|


 .-----------------.
 | BOSS: Jackalope |
 |-----------------'---------------------------------------------------------.
 | The Jackalope may be more difficult than that joke Old King Mole, but the |
 | strategy for defeating this boss isn't that much of a head-scratcher. The |
 | Jackalope only has one main attack: it will spit out apple cores (how it  |
 | does that and manages to keep them in tact is beyond me). These things    |
 | can hurt, so don't let them hit you. If you're getting smacked around by  |
 | the flying produce, consult to the infected plant for health.             |
 |                                                                           |
 | You must fling the apple cores back at the Jackalope, but this can be a   |
 | tad difficult. They tend to explode on impact, leaving you with the sole  |
 | option of grabbing them in midair with Sporekinesis. Sometimes you may    |
 | get lucky if the apple rolls on the ground; if that is the case, pick it  |
 | up and hurl it back at the boss.                                          |
 |                                                                           |
 | The key is that you must be standing next to one of the four rocks. Once  |
 | you anger the boss by throwing its regurgitated food back at it, it'll    |
 | charge your position. If you are hiding behind one of the rocks, the boss |
 | will smash the rock and knock itself out momentarily. When the Jackalope  |
 | is down, whack it a few times. Repeat this process three more times,      |
 | using the other rocks as cover, to defeat the Jackalope.                  |
 |___________________________________________________________________________|


 .---------------.
 | BOSS: Opossum |
 |---------------'-----------------------------------------------------------.
 | You fight the opossum in a side-scrolling view like the previous area.    |
 | The pesky poss hurls acorns at Pax like before, though they move way too  |
 | fast to be controlled by your Sporekinesis. Just jump over them. The boss |
 | often throws two acorns in a row, then moves onto its next attack. The    |
 | possum will jump across the room before landing on the other side, so     |
 | make sure you aren't crushed by rolling to the side.                      |
 |                                                                           |
 | After jumping and throwing acorns a few times, the opossum will hang down |
 | from the ceiling. As it falls to the ground, an acorn falls down with it. |
 | Grab the acorn and toss it right in the dang possum's face to daSage it.  |
 | After hurting the boss once, it'll increase its battle tactics.           |
 |                                                                           |
 | Now that the opossum is ticked off, it will begin throwing acorns more 'n |
 | more and at a much greater speed. Again, continue to jump over each one.  |
 | When the boss starts acting cheap, it's time to return the favor. Instead |
 | of waiting for the opossum to knock an acorn to the ground, grab one from |
 | the ceiling yourself with Sporekinesis. Keep on hurling the acorns at the |
 | boss; it will go down after five or six acorns to the face.               |
 |___________________________________________________________________________|


 .-----------------------.
 | BOSS: Amanita General |
 |-----------------------'---------------------------------------------------.
 | This fight is pretty simple, even though it's like David vs. Goliath with |
 | you and the boss. Cactos deals with the general himself while Pax is left |
 | to deal with the Amanita army. Each wave usually consists of one Sage, a  |
 | few Scouts and a couple Heavies. Worry about the Scouts and Heavies first |
 | before focusing on the Sage. Try to use Spore Punisher on one of the foes |
 | to take out a whole group.                                                |
 |                                                                           |
 | After Pax takes down the first wave, the Amanita General will focus on    |
 | you. Simply stand still and hold down Z to block. No matter how big your  |
 | opponent may be, the general's claw swipes will not hurt you if you are   |
 | blocking. Continue until another wave appears.                            |
 |                                                                           |
 | Once the general and Cactos duke it out in a lava-filled chamber, leap    |
 | across the platforms on the side of the room. When you reach the top, go  |
 | through the side tunnel and take down a couple scorpions. Sling over to   |
 | the "VOTE" sticker at the end of the path and use Will of Spores on the   |
 | plant eye to open two of the four leaves in the boss chamber.             |
 |                                                                           |
 | Exit the side tunnel and jump to the left to find another "VOTE" sticker. |
 | Sticky Hand over to it, then look across the chasm to find a second one.  |
 | Repel yourself over to the platform. Hop across the next two platforms    |
 | and use Sticky Hand one final time to reach the base of another tunnel.   |
 | Take down the scorpion and move the blocks at the end of the tunnel to    |
 | reveal another plant eye. Use Will of the Spores on it.                   |
 |                                                                           |
 | Back in the boss chamber, the leaves pull away, revealing a skeleton hand |
 | on the ceiling. Carefully drop/float back down to the bottom of the room  |
 | and use Sporekinesis on the hand to finish the fight.                     |
 |___________________________________________________________________________|


 .-----------------------.
 | BOSS: Snapping Turtle |
 |-----------------------'---------------------------------------------------.
 | His name is not Neal? My bad... :( He'll always be known as Neal in my    |
 | heart! Anyways, this poor guy has been corrupted by Pester and can't help |
 | himself. There are patches of spores on each of his legs. To start things |
 | off, use Will of Spores on the snapper's two front legs. Don't get too    |
 | close to the turtle, or he'll stomp his feet and knock you backwards.     |
 |                                                                           |
 | Hornets will be buzzing around in the boss's chamber. They are quite      |
 | annoying, so kill any that get near you. They also drop spore goo, which  |
 | can be a saving grace if you're dying. All you need to watch out for in   |
 | this fight or hornets and the turtle whenever he stomps the ground.       |
 |                                                                           |
 | Run behind Mr. Snapping Turtle and use Will of Spores on his two hind     |
 | legs. Doing so isn't too difficult if you use rolling jumps. I mean, he   |
 | is a turtle after all. Once all four patches of spores disappear, a huge  |
 | mound grows on the boss's head. Destroy all three pieces as he tries to   |
 | scratch it off to make some more growths appear on his legs again.        |
 |                                                                           |
 | Yet again, use Will of Spores to destroy the spores on the turtle's legs. |
 | This time they will be on the back of his legs, which could make them a   |
 | bit harder to target. Plus, the boss moves much faster now. Okay, use     |
 | Will of Spores to destroy the final spores to finish the battle.          |
 |___________________________________________________________________________|


 .--------------.
 | BOSS: Pester |
 |--------------'------------------------------------------------------------.
 | At the start of the fight, Pester will stay on the outskirts while you're |
 | left to deal with other hazards. He'll sick some Lepiotas on Pax for a    |
 | while, then shoot projectiles down at you. Like the Jackalope fight,      |
 | catch them in midair with Sporekinesis and toss them back at him. He will |
 | teleport to another shelf while more Lepiotas are summoned.               |
 |                                                                           |
 | Once they're finished, focus on Pester (look for the green smog emitted   |
 | from his body). This time, he will throw two projectiles. Catch the first |
 | one, then move to the side to avoid the second's explosion. Repeat this a |
 | second time to make more Lepiotas appear. Again, kill them and focus on   |
 | Pester. Remember that dying doesn't really matter in this game, as you'll |
 | appear on robot wife's lap if you do.                                     |
 |                                                                           |
 | Now Pester hurls three projectiles at you. Catch the first, avoid the     |
 | last two, then throw it back at him. When Pester teleports down onto the  |
 | lap, continue attacking him while avoiding the trio of projectiles. When  |
 | Pester teleports in front of the robot wife's vacuum arm, use             |
 | Sporekinesis on it to have him be sucked inside.                          |
 |                                                                           |
 | Pester lands on top of the TV and continues the next stage. This one is   |
 | very easy. Avoid Pester's fireballs and destroy the three orange support  |
 | beams. All you have to do is destroy them with any weapon type. They      |
 | regenerate at a pretty quick rate, so you'll have to be quicker. Once     |
 | that's done with, the final stage of the battle starts. The REAL battle.  |
 |                                                                           |
 | Alrighty, a good ol' fashioned swordfight! Right? I guess. Pester only    |
 | uses melee attacks in this fight, which range from spin kicks to overhead |
 | slams. They are all to be treated the same way: block. All of his attacks |
 | can be blocked without taking any damage whatsoever. And if you die, Pax  |
 | will be revived at this stage of the fight anyways.                       |
 |                                                                           |
 | If you want to play by the rules, take your strongest/favorite weapon and |
 | start the duel. It's always fun using the Space Gunn because it looks     |
 | like a lightsaber, but the Thor Stopper is another good one. Use a three- |
 | hit combo, block, and repeat. Once Pester starts seeping green goo blood, |
 | the time has come to deliver the finishing blow. Normal strikes will not  |
 | hurt him, so use Spore Punisher to finish the fight. Of course, you can   |
 | also use the PAAZapper and its unlimited ammo to finish him off, too.     |
 |___________________________________________________________________________|


______________________________________________________________________________

 6] GEAR                                                                [0600]
______________________________________________________________________________

Each weapon has its own five-star rating. A box fully filled represents one
filled star and a box with only one "#" represents half a star. It is not
rocket science exactly; just a little thing I conjured up for fun.


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 BASHING
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  .----------------.
--' The Iron Thumb '----------------------------------------------------------

 - PDA Pointer                                       Rating: .--.--.--.--.--.
   Thimble                                                   |# |  |  |  |  |
   Gum                                                       '--'--'--'--'--'


  .--------------------.
--' The Terrier Terror '------------------------------------------------------

 - Screwdriver                                       Rating: .--.--.--.--.--.
   Glue                                                      |##|  |  |  |  |
   Dog Collar                                                '--'--'--'--'--'


  .-------------------.
--' Jumping Jack Bash '-------------------------------------------------------

 - Thread                                            Rating: .--.--.--.--.--.
   Jack                                                      |##|# |  |  |  |
   Pencil                                                    '--'--'--'--'--'


  .------------.
--' Lucky Harm '--------------------------------------------------------------

 - Thread                                            Rating: .--.--.--.--.--.
   Can Opener Handle                                         |##|##|  |  |  |
   Rabbit's Foot                                             '--'--'--'--'--'


  .-------------------.
--' Malice On the Cob '-------------------------------------------------------

 - Sardine Can Key                                   Rating: .--.--.--.--.--.
   Corn Cob Holder                                           |##|##|# |  |  |
   Rubber Cement                                             '--'--'--'--'--'


  .-----------------------.
--' Beat 'em Down Scottie '---------------------------------------------------

 - Pipe                                              Rating: .--.--.--.--.--.
   Rubber Cement                                             |##|##|##|  |  |
   Boardgame Figurine                                        '--'--'--'--'--'


  .--------------.
--' Thor Stopper '------------------------------------------------------------

 - Doorstopper                                       Rating: .--.--.--.--.--.
   Rubber Cement                                             |##|##|##|##|# |
   Pewter Figurine                                           '--'--'--'--'--'


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 SLASHING
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  .---------------.
--' Occam's Razor '-----------------------------------------------------------

 - Stick                                             Rating: .--.--.--.--.--.
   Razor Blade                                               |# |  |  |  |  |
   Thread                                                    '--'--'--'--'--'


  .------------.
--' Cap Cutter '--------------------------------------------------------------

 - Stick                                             Rating: .--.--.--.--.--.
   Thread                                                    |##|  |  |  |  |
   Bottle Cap                                                '--'--'--'--'--'


  .---------------.
--' Hades Hatchet '-----------------------------------------------------------

 - Thread                                            Rating: .--.--.--.--.--.
   Exact-ow Blade                                            |##|##|  |  |  |
   Match                                                     '--'--'--'--'--'


  .------------.
--' Glass Club '--------------------------------------------------------------

 - Bubble Gum                                        Rating: .--.--.--.--.--.
   Glass Shard                                               |##|##|# |  |  |
   Pencil                                                    '--'--'--'--'--'


  .-----------------.
--' Saw-dine Slicer '---------------------------------------------------------

 - Bubble Gum                                        Rating: .--.--.--.--.--.
   Sardine Can                                               |##|##|##|# |  |
   Rotary Blade                                              '--'--'--'--'--'


  .--------------------.
--' Sparklin Pop-A-Top '------------------------------------------------------

 - Paper Clip                                        Rating: .--.--.--.--.--.
   Sparkler                                                  |##|##|##|##|  |
   Soda Can Tab                                              '--'--'--'--'--'


  .------------.
--' Space Gunn '--------------------------------------------------------------

 - Paper Clip                                        Rating: .--.--.--.--.--.
   Laser Pointer                                             |##|##|##|##|# |
   Marble                                                    '--'--'--'--'--'


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 THRUSTING
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  .---------------------.
--' Gore D'Oeuvre Staff '-----------------------------------------------------

 - Pencil                                            Rating: .--.--.--.--.--.
   Zip Tie                                                   |##|# |  |  |  |
   Toothpick                                                 '--'--'--'--'--'


  .----------------.
--' Safety-Stabber '----------------------------------------------------------

 - PDA Pointer                                       Rating: .--.--.--.--.--.
   Safety Pin                                                |##|##|  |  |  |
   Rubber Cement                                             '--'--'--'--'--'


  .----------------.
--' Mercury Mincer '----------------------------------------------------------

 - Corkscrew                                         Rating: .--.--.--.--.--.
   Rubber Cement                                             |##|##|# |  |  |
   Thermometer                                               '--'--'--'--'--'


  .-----------------.
--' Pickled Pricker '---------------------------------------------------------

 - Thread                                            Rating: .--.--.--.--.--.
   Pickle Fork                                               |##|##|# |  |  |
   Safety Pin                                                '--'--'--'--'--'


  .-------------.
--' Hokey Pokey '-------------------------------------------------------------

 - Broken Scissor                                    Rating: .--.--.--.--.--.
   Wall Hook                                                 |##|##|##|  |  |
   Electrician's Tape                                        '--'--'--'--'--'


  .------------.
--' Bull's Eye '--------------------------------------------------------------

 - Pickle Fork                                       Rating: .--.--.--.--.--.
   Dart                                                      |##|##|##|# |  |
   Electrician's Tape                                        '--'--'--'--'--'


  .-------------------.
--' Engagement Zinger '-------------------------------------------------------

 - Thread                                            Rating: .--.--.--.--.--.
   Tweezers                                                  |##|##|##|##|# |
   Engagement Ring                                           '--'--'--'--'--'


=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
 RADICAL!
=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

  .-----------.
--' Saw Staff '---------------------------------------------------------------

 - Stick                                             Rating: .--.--.--.--.--.
   Slot Car Motor                                            |##|# |  |  |  |
   Rubber Band                                               '--'--'--'--'--'
   Paper Clip
   Can Opener


  .---------------------------.
--' Out-Of-Bounds Incinerator '-----------------------------------------------

 - Aspirator                                         Rating: .--.--.--.--.--.
   Whistle                                                   |##|##|# |  |  |
   Bobble Head                                               '--'--'--'--'--'
   Electrician's Tape
   Match


  .----------------.
--' Kavity Kreaper '----------------------------------------------------------

 - Tooth Brush                                       Rating: .--.--.--.--.--.
   Screw                                                     |##|##|##|# |  |
   Jig Saw Blade                                             '--'--'--'--'--'
   Bike Clamp
   Cotton Swab


  .----------------.
--' PAAZapper Prod '----------------------------------------------------------

 - Electrical Wire                                   Rating: .--.--.--.--.--.
   9-Volt Battery                                            |##|##|##|##|##|
   Egg Holder                                                '--'--'--'--'--'
   Pencil
   Electrician's Tape

______________________________________________________________________________

 7] ITEMS                                                               [0700]
______________________________________________________________________________

  .-----------.
--' Spore Goo '---------------------------------------------------------------

Spore Goo are tiny green globs that replenish Pax's health and fill up his
Spore Power. These items can be found in a multitude of ways. Arguably the
most common way is by defeating enemies. You can also harvest spore goo a
few other ways:

 Infected Plants - Infected plants are tall clusters of foliage covered in
                   glowing spores. Attacking them releases several pieces of
                   spore goo. The number of spore goo ranges from four to six.

 Infected Animals - These corpses are covered in patches of green spores. Like
                    the plants, they can drop spore goo when hit, though they
                    drop only two to three pieces of spore goo.

 Spore Containers - Spore containers are small bulbs that grow bright green.
                    You can find a single piece of spore goo inside after
                    breaking it open.


  .------------------.
--' Meteorite Chunks '--------------------------------------------------------

These green glowing pieces of a rogue meteor will increase Pax's health and 
strength. There are meteorite chunks found in every level, and you can view 
the meteorite counter in the Goals menu to see how many are in each level and 
how many you've got. Your Wii Remote will rumble when nearing a meteorite 
chunk, indicating that one is very close by.


  .--------------.
--' Collectibles '------------------------------------------------------------

Collectibles are scattered through each level and range from different items, 
from rabbit's feet to shiny (but useless!) yellow rocks. You will unlock 
gallery art upon finding these collectibles and like meteorite chunks, you can 
view a counter for these collectibles in the Goals menu.


   .------.
---' Scav '-------------------------------------------------------------------

Scav are various household items that can be used to construct weapons. Scav 
are always found in colorful plastic containers; like the ones seen in vending 
machines and such. Crack it open to obtain the scav. Scav can be used over and 
over to build weapons, so it's not like they can be used up or replaced.


  .------.
--' Ammo '--------------------------------------------------------------------

Radical! weapons require their own ammo, and they are often found scattered 
through various levels in large quantities. They take the form of batteries or 
small cans of fuel or oil.

______________________________________________________________________________

 8] MINIGAMES                                                           [0800]
______________________________________________________________________________

You can access the minigames in the Gallery (which is found in the Options 
menu). These games are not featured in the main game, though you can record 
the high scores and just have a bit of harmless fun if you're getting tired of 
collecting items and defeating enemies.

  .----------------.
--' Morel Mine Car '----------------------------------------------------------

If my memory serves me, this minigame is similar to the hacking minigame in 
BioShock. You are given a sheet of tiles as five random pieces are shown on 
the bottom of the screen. There are several types of pieces:

                  _____    _____    _            _
 Corner Pieces - |  ___|  |___  |  | |          | |
                 | |          | |  | |___    ___| |
                 |_|          |_|  |_____|  |_____|

                    _
 Straight Pieces - | |    ______        You must use the Wii Remote and the A
                   | |   |______|       button to drag and place these pieces
                   |_|                  on the tiles, ultimately forming a
                                   path for the Morel mine cart. Upon using a
                    _              pieces, another one will appear in its
 Cross Piece -     | |             place. If you are without an essential
                ___| |___          piece, place random pieces on unused places
               |___   ___|         on the board in hope that the one you are
                   | |             looking for appears.
                   |_|
                                   As soon as you place the first piece, the
mine cart will begin rolling, so you better build him a path or else it's game
over! If the mine cart goes off the track, then it's game over. Use the pieces
you have to build a line from start to finish! There are three difficulties,
wich the game board increasing as the difficulty goes up, to try out so you
can really test your mad track-building skillz.


  .------------.
--' Spore Jump '--------------------------------------------------------------

Spore Jump is a fairly strange game; I didn't even know how to play for the 
first few minutes of trying the game out. I have had people tell me that it's 
similar to Chinese Checkers, but I would not know considering how I have never 
played Chinese Checkers before.

Essentially, you are given a board divided up into square spaces. You must use 
the spore goo placed on each piece to "jump". Like checkers, a piece can jump 
over a piece (remove it from the game) by leaping over it and onto an empty, 
adjascent space. It's easier to explain with an ASCII diagram, but ignore the 
fact that the diagram features squares instead of diamonds like in the game.

    END        START
   _____ _____ _____    Note how your piece is directly next to an opposing
  |     |     |     |   piece. You can jump this piece and remove it from the
  |  X  |  O  |  O  |   game as you land on the space on the opposite side
  |_____|_____|_____|   of the eliminated piece (the "X"). Unlike conventional
                 |      checkers games, you cannot double jump pieces.
     ^-----------'

The object of Spore Jump is to remove all pieces of spore goo except one. Like 
Morel Mine Cart, there are three difficulties. The board and number of pieces 
increase as the difficulty goes up, so see how many pieces you can remove!


  .--------.
--' Memory '------------------------------------------------------------------

I probably shouldn't have to explain the concept of this game, but I'll take a 
stab at it anyways. Memory is a game featured paired cards. The cards are 
flipped over. With each turn, you can flip over two cards. If the two cards 
are a match, then they are taken out of the game and you receive five points. 
If the two cards are not paired, then you lose one point and the cards are 
flipped back over.

Like the name implies, you must memorize the location of the cards so you can 
pair each of them up. The game ends when all cards have been paired up, and 
your score will be tallied up. There are three difficulties, and the number of 
cards increases as the difficulty goes up.


  .----------.
--' Pachinko '----------------------------------------------------------------

Here is another game that I'm not too familiar with, though it's definitely 
interesting. You are given control of a piece of spore goo on top of the 
screen. Below is a tall wall covered in many wooden pegs. At the bottom of the 
wall are slots, each with their own point total. The main premise is to grab 
the spore goo with A and drop it down the wall into one of the slots. You will 
earn the number of points described in the slot that it lands.

However, every time the spore goo hits a peg, your total score is multiplied 
by 10%. In short, try to hit as many pegs as you can as the spore goo travels 
down the wall. Keep in mind that the percentage is multiplied onto your final 
score (the number on the slot that the goo lands in), so try to avoid the slot 
marked "0" or else you'll get jack.

You start off with six pieces of spore goo, though sometimes you will receive 
an extra by earning enough points. After all of your spore goo is gone, your 
score will be totaled up. Pachinko has no difficulty level.


  .----------.
--' Catapult '----------------------------------------------------------------

Catapult is another neat minigame. It's also a two-player game if you want a 
friend to tag along. In this minigame, you take control of a catapult as you 
try and defend your turf against the evil Amanita tribe. These mushroom 
warriors appear at the top of the screen and move in a zig-zag formation like 
the lil' dudes from Space Invaders. If an Amanita reaches the teal portal at 
the bottom of the screen (between both catapults), you lose.

You aim the catapult by moving the Wii Remote pointer, and you can fire 
projectiles by holding down A, then releasing. As you hold down A, pull the 
Wii Remote towards you to "pull back" on the catapult. The more you pull back, 
the farther the projectile travels. You have an unlimited amount of 
projectiles, so spend all the time you like killing Amanitas.

The Amanita Heavies are slow and big, who only warrant 10 points, and the fast 
Scouts are worth 25 points. Alternatively, scoring a direct hit will net you 
50 points, regardless on which type of enemy you downed. Defeating each enemy 
completes the level. As the levels increase, the number of Amanitas appear, as 
well as hazards like immobile mushrooms that can block your shots.

______________________________________________________________________________

 9] THANKS/CREDITS                                                      [0900]
______________________________________________________________________________

Of course, this guide couldn't have been made without some extra help. Here is
a shoutout to everyone who made this FAQ possible:

 CJayC: For being an awesome host of an awesome site.

 Eternal Czar Smapdi: For being the best co-author anyone could have, and for
                      being yourself.
                      
 MetroidCommando: I was very adamant on naming the boss turtle "Neal". You
                  soundly put me in my place. :)
 
 FESBians: Because you're cool.

 You: For reading this FAQ.

------------------------------------------------------------------------------
 LEGAL
------------------------------------------------------------------------------

This document is copyright (c) DomZ Ninja 2009. 

This document may be found on the following sites:

 * GameFAQs     - http://www.gamefaqs.com
 * GameSpot     - http://www.gamespot.com
 * IGN          - http://faqs.ign.com
 * Super Cheats - http://www.supercheats.com
 * Neoseeker    - http://www.neoseeker.com
 * HonestGamers - http://www.honestgamers.com

The latest update of this document can always be found on GameFAQs.

Other sites may use this document, but only with my permission. If you see
this document on a website not listed above, please email me. Do not edit or
alter this document in any way. Do not steal anything from this document. Do
not host or distribute this document for profit. That is plagiarism, and it is
against the law.

If you have any questions, comments, or anything that you would like to add to
this guide, then feel free to email me. My email address is found at the top
of this guide. However, if you do email me, please include the name of the
game in the title. Lastly, thanks for reading and using this FAQ. If you like
this FAQ, then please recommend it to others by clicking the "recommend"
button at the top of the guide. :]

 http://www.gamefaqs.com/features/recognition/52173.html


"I've been roaming around, I was looking down at all I see"
- Kings of Leon
______________________________________________________________________________
                                                               END OF DOCUMENT