Metroid Prime 3 100% Guide Table of Contents 1)- Getting started 1.1)- Controls 1.1.1)- Control Options 1.2)- Options Menu 1.3)- Basic Gameplay 1.3.1)- Heads Up Display 1.3.2)- Interactive Devices 1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells 1.3.4)- Field Items: Healing and reloading 1.3.5)- Hypermode 1.4)- Suit Upgrade Basics 1.5)- Samus's Ship 1.6)- Scanning Basics 1.7)- Medal Basics 1.7.1)- Extras Basics 1.7.2)- Friend Vouchers 1.8)- Metroid Timeline 1.8.1)- Summery of the story thus far 2)- Walkthrough 2.1)- G.F.S Olympus: Tutorial 2.2)- Norion: Prelude 2.2.1)- Generator A 2.2.2)- Generator C 2.3)- Bryyo: The First Phazon Seed 2.3.1)- G.F.S Olympus (PED Suit) 2.3.2)- Bryyo: Cliffside (Grapple Swing) 2.3.3)- Bryyo: Fiery (Ice Missiles) 2.3.4)- Bryyo: Cliffside (Gunship Missile) 2.3.5)- Bryyo: Fiery (Seed Shield 1) 2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) 2.3.6)- Bryyo: Seed (Final Boss / Hyper Ball) 2.4)- Elysia: Second Phazon Seed 2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam) 2.4.2)- Bryyo Revisited: Ice (Screw Attack) 2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile) 2.4.4)- Elysia: Seed (Final Boss / Hyper Missile) 2.5)- Pirate Homeworld: First Landing 2.5.1)- Pirate Homeworld: Command Center (X-ray visor) 2.5.2)- Pirate Homeworld: Research Facility (Grapple Voltage) 2.5.3)- Elysia Revisited: SkyTown West (Spider Ball/Expansions) 2.5.4)- Pirate Homeworld: Research Facility (Hazard Shield) 2.5.5)- Pirate Homeworld: Mining Site (Nova Beam) 2.6)- G.F.S Valhalla 2.6.1)- Norion Final Visit (Energy Cell / Expansions) 2.6.2)- Bryyo Final Visit (Energy Cell / Expansions) 2.5.3)- Elysia Final Visit: SkyTown East (Medals and scans) 2.6.4)- G.F.S Valhalla (Pirate Passcodes) 2.7)- Pirate Homeworld: The Final Phazon Seed 2.7.1)- Pirate Homeworld: Command Center (Defense system) 2.7.2)- Pirate Homeworld: Seed 2.7.3)- Pirate Homeworld Final Visit (Battleship / Expansions) 2.8)- Phaaze: The Final Battle 2.8.1)- Phaaze: Landing site (Path to the final battle) 2.8.2)- Phaaze: Close Encounters of the Third Kind 2.8.3)- Re-playing your game 3)- Expansion Locations 3.1)- Missile Expansions 3.2)- Energy Tanks 3.3)- Gunship Missiles 3.4)- Energy Cells 4)- Enemy Guide 5)- Logbook 5.1)- Creatures 5.2)- Research 5.3)- Lore 6)- Suit Upgrades 7)- Extras 7.1)- Gold medals and Friend Vouchers 7.1.1)- Red Phaazoids 8)- Tips, Tricks, and Cool little things 9)- Copyright/Contact Info 10)- Version History 11)- Credits ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 1)- Getting started ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Welcome to the wonderful world of Metroid! Er, Metroid Prime. You control the female antagonist Samus in her quest to rid the universe of the Space Pirates and Metroids. In the Prime series though, your goal changes a bit and is more about the elimination of Metroid Prime, and the eradication of Phazon from known space. ====================================================================== 1.1)- Controls ====================================================================== Wii Remote: A - Fire (hold to charge shots) B - Jump (press again to double-jump) D pad: Down - Fire Missile Up - Take Screenshot (if unlocked) - - Hold to bring up visor selection screen + - Hold to active Hypermode 1 - Brings up map screen and options menu 2 - Gives you a hint at your current objective Pointer - Aim/turn Motion sensors: When interacting with objects, twist/push/pull accordingly When in morph ball mode, pull upward to jump Nunchuk: Joy stick - walk/sidestep C - Activate morph ball mode Z - Hold to Lock-on Motion sensors: When locked on to a grapple object, cast forward to throw lasso, pull back to pull the object ---------------------------------------------------------------------- 1.1.1)- Control Options ---------------------------------------------------------------------- - The functions of the A and B buttons can be swapped. - The functions of - and + can be swapped. - There are 3 different levels of turning sensitivity in the options menu: Basic, Standard, and Advanced. Basic makes you turn very slowly, having to point to the very edges of the screen to turn. Standard is a bit quicker, but can still be slow in some situation. Advanced is by far the best for vets of the FPS genre. You turn very quickly, but can be disorienting until you get used to it. - Wii remote sensitivity setting can cancel out interference if your targeting reticule seems to be jumping everywhere. This option can be reached by pressing the Home button on the Wii Remote and selecting Wii Remote Settings. The lower the sensitivity, the more IR light needs to be present before the pointer will sense motion. If you sit really far away from your TV, you should turn the sensitivity all the way up. - Free lock-on, unless you're a really bad shot, should be turned on. Free lock-on means that if you lock on to an enemy, your screen will turn to keep pace with him, but you are free to move your targeting reticule anywhere on screen, allowing for more precise shots. If this feature is off, when you lock onto a target your reticule will also follow him and sometimes make boss fights a bit more complicated. ====================================================================== 1.2)- Options Menu ====================================================================== Press the 1 button to bring up the options menu. You will be brought to a map of your current location. On the left side you have: Map Logbook Inventory Options The right side changes depending on which category you're in. --== Map ==-- Shows a 3D map of the area Right side: - Recenter on Samus (if you've been playing with the map) - World Map Shows you a large map of the planet you're on. - Galactic Map Shows you a map of the galaxy --== Logbook ==-- Allows you to look over descriptions of scans you've made categorized by type on the right side. --== Inventory ==-- Allows you to see what current upgrades you have, and gives a description of each. --== Options ==-- Right side: - Controls Lets you change control options. Rumble: On/off Lock-on/Free aim: On/off Reverse Jump and Fire (swap A and B) Sensitivity (basic, standard, Advanced) Reverse Visor and Hyper (swap - and +) - Sound Change the sound settings Music volume (sound of the music) Speech volume (sound of people voices) Sound Effects volume (sound of effects, explosions, bullets, ect) - Display Change the display settings. Brightness (change the brightness of the game) Helmet Opacity (how visible the top and bottom of your helmet is) Visor Opacity (how visible your HUD is) HUD Lag (not sure what this does) Hint System: On/off (good for your first play through, annoying the second) Bonus Credit Messages: On/off (whether or not you want to be notified when you receive a new medal) - Quit Exits your game and takes you back to the game startup screen ====================================================================== 1.3)- Basic Gameplay ====================================================================== The basic gameplay in Metroid Prime is pretty much a free-roam FPA. This means you are free to roam in any area, at any time, provided you have the upgrades necessary to get there and the current mission permits, and it's in the first-person perspective. The main object is normally get to a certain location and activate some device to help you reach the main boss and causing massive damage to the Space Pirates while doing so. To accomplish this, you use a variety of devices integrated into your Power Suit, most of which you'll pick up in the course of the game. This includes an arm-mounted energy cannon, missiles, bombs, and grapples. ---------------------------------------------------------------------- 1.3.1)- Heads Up Display ---------------------------------------------------------------------- Otherwise known as a HUD, your heads up display tells you whats going on with your suit and your surroundings. The HUD in Metroid Prime 3 is pretty self explanatory. Top left of screen ----------------------------------------- Top right ---------------------------------------------------------------------- OO / \ OOOO ************** 3 | 5 | OOOOOO - 1 2 - 100 -------------- 4 | | OOOO \ / OO ^ < O > - 6 v \ 05 7 ---- / 10 ---------------------------------------------------------------------- Bottom left --------------------------------------------- Bottom right 1) Radar: Radar tells you if there are enemies nearby. You are the dot in the center, while orange dots are enemies around you. Note that the radar is indiscriminate to walls and such, so it may be picking up an enemy on the other side of a door. 2) Current Health: Your health is represented by the number to the right of the health bar. 100 is a full tank of energy, while 00 is empty. If your tank hits zero and you have no extra Tanks left, its game over. 3) Energy Tanks: while your health bar maxes out at 100, you can carry even more via Energy Tanks. How many spare Tanks you have is represented by small cubes over your health bar. A full cube equals 100 energy, while an empty cube means 0. If the tank your are currently using hits zero, a spare tank will automatically be loaded. Tanks can be refilled by collecting health. If you collect more the 100 health in one tank, you will start to fill up the next tank. 4) Health Bar: in addition to the number on the left, your health is also indicated by a bar. It means the exact same thing as the number, just in bar form. 5) Map: your map gives you a 3-D perspective of the room you're in, as well as any surrounding rooms. The green arrow represents you. 6) Targeting Reticule: Marks where you're aiming. 7) Missile Ammo: Very simple. Top number is how many missiles you have, bottom number is the maximum amount you can carry. ---------------------------------------------------------------------- 1.3.2)- Interactive Devices ---------------------------------------------------------------------- Interactive devices are new to Prime 3. They allow you to "interact" with them in other ways then just shooting them (as in more Metroid games). They vary in use, but are normally found in 4 forms: Hand Scanner: Walk up and press A to place your left hand on the scanner. Normally used to activate doors and lifts. Manual Lock: Walk up and press A to grab it. Pull the Wii remote back, twist either clockwise or counterclockwise, then push back in. Most often used for early locked areas and retrieving Energy Cells. Password Terminal: Walk up and press A to activate. The center will have a grouping of letters. Point and press the letters on the outside in the same order. Note that some of these terminals (especially Space Pirate versions) are X-ray encrypted, meaning they can only be used when looking through the X-ray visor. Dial Lock: Walk up and press A to interact. Twist the Wii Remote to line up the notches with the protrusions on the twisty part. When one is lined up, press A to insert, then move on to the next until the rings are complete. Note, like Password Terminals, these can be X-ray encrypted. ---------------------------------------------------------------------- 1.3.3)- Energy Tanks, Missiles, Gunship Missiles, and Energy Cells ---------------------------------------------------------------------- Oh my! >.> Ok, four types of powerups in the game: Energy Tanks, Missiles, Gunship Missiles, and Energy Cells. Energy Tanks are greenish blue cylinders. When you pick them up, they will add 100 points to your overall health (one square over your health bar). Missile Expansions look like large missiles in a tube and will add 5 to your overall missile capacity. Gunship Missile Expansions are pretty useless, but needed for 100% completion. They add 1 to the total number of missiles your ship can carry. Energy Cells are a pretty new way of thinking: they power things. Energy Cells look a lot like Energy Tanks. They aren't a suit upgrade, but instead are used to power thing in basses (doors, shields, ect). for the most part, you will remove a cell to power down something. The only time you really ever use cells to power something is on the G.F.S Valhalla, which isn't until much later in the game. ---------------------------------------------------------------------- 1.3.4)- Field Items: Healing and reloading ---------------------------------------------------------------------- There are only 3 types of field items: Health, Missiles, and Gunship Missiles. These randomly appear after defeating enemies and randomly blowing stuff up. You can either walk through them or charge and hold your power Beam to draw them to you. Health is in the form of little round balls of Phazon. The color and size of the ball tells how much it will heal. Purple heals 10, Blue 25, Red 50, and Yellow 100 units of health. Missiles come in 3 sizes, and the only way to tell them apart is the size of the item. Small gives 5, medium 10, and large 25. Gunship Missiles look like your ship, only small and glowing. The restore 1 missile each. You only need to use your ship's missiles like 6 times in the game, so you wont be seeing many of these. ---------------------------------------------------------------------- 1.3.5)- Hypermode ---------------------------------------------------------------------- Hypermode becomes usable just after your mission on Norion. Hypermode is a very important, if not dangerous, part of the game. After Norion, Samus's body starts producing Phazon (a radioactive substance) all on its own. The Galactic Federation installs a PED (Phazon Enhancement Device) into your power suit, allowing you to tap into your Phazon reserves to enhance your abilities. To activate Hypermode, press and hold the + button until it kicks in. Hypermode drains 1 full Energy Tank (100 units of health), and exchanges that for power. When in Hypermode, everything looks blue and your power Beam is replaced with the Phazon Beam. The Phazon Beam is MUCH more powerful, but every shot will drain the energy bar at the top of the screen. Damage will also reduce the bar. When the bar completely drains, you will be forced out of Hypermode and will be missing 1 Energy Tanks worth of health. To end Hypermode on your own, press and hold the + button again. If you willfully come out of Hypermode, some of your health will be restored. Beware though, if you stay in Hypermode for too long, you will become corrupted, and the bar at the top will turn red and slowly start to fill. If the bar fills up, you'll die. When this happens, rapidly press A to vent all the Phazon. Technically, you could stay in corrupted mode for a long time, so long as the bar doesn't fill all the way up. But this isn't the case, as when you are in corrupted mode your health will slowly drain. If you stay in it for too long, all of your health will drain, and you'll die. You don't have a bar to indicate how much health you have left, so its best to vent the Phazon as fast as possible to avoid any problems. At start, the only weapon you have in Hypermode is the Phazon Beam, but you get more with time. **NOTE** Some Space Pirates will throw Phazon grenades at you. If one of them explodes near you, your PED suit will overload and you will be put in a corrupted state. Same rules apply as if you accidentally entered the state: vent the Phazon or die. ====================================================================== 1.4)- Suit Upgrade Basics ====================================================================== Suit upgrades are a very important part of the game, in fact, most of the game you'll spend looking for new suit parts to access new areas. You start with the basic upgrades, and unlike the other Prime games don't lose any of your upgrades early on. Upgrades marked with (Starting Upgrade) mean you start the game with them. Note that a more complete guide to suit upgrades can be found later in the guide. Suit Upgrades: Suits: - Power Suit (Starting Upgrade) - Varia Suit (Starting Upgrade) - PED Suit - Hazard Shield - Space Jump Boots (Starting Upgrade) - Screwattack Arm Cannon: - Power Beam (Starting Upgrade) - Plasma Beam - Nova Beam - Hyper Beam - Missiles - Ice Missiles - Seeker Missiles - Hyper Missiles Visors: - Combat Visor (Starting Upgrade) - Scan Visor (Starting Upgrade) - Command Visor (Starting Upgrade) - X-ray Visor Morphball: - Morph Ball (Starting Upgrade) - Morph Ball Bombs (Starting Upgrade) - Ball Jump (Starting Upgrade) - Boost Ball - Spider Ball - Hyper Ball Grapple: - Grapple Lasso - Grapple Swing - Grapple Voltage - Hyper Grapple ====================================================================== 1.5)- Samus's Ship ====================================================================== Samus's ship is by far not new to the Metroid series, but being able to actually get inside and use the ship is. There are plenty of bright and flashy things in there; enough to keep and idiot entertained for many days. Few of these gizmos are of any use though. To use something in the ship, point at it and press A, then point again and press A (again). Here is a list of gadgets in the ship: Left Side: Left orange button: Game stats (enemies killed, shots fired, ect) Right orange button: Activates attack mode (never used) Big green thing: Thrusters. Only used once. Middle: Lower red square: Map Brings up the map and lets you choose a landing site. Top green circle: Radio. Only actually used once, but several secret messages can be heard with special combos (see secrets section) Right Side: Right orange button: Biohazard scanner. Useless. Left orange button: Activates lockdown. Useless. ====================================================================== 1.6- Scanning Basics ====================================================================== Scanning is preformed by holding the - button and pointing at the top third of the screen to select the scan visor. Then use the lock-on button (Z) to scan an object. Objects that can be scanned are highlighted by the scan visor. Important objects are normally red (but sometimes blue), normal objects that have some purpose or backstory are blue, while green objects have already been scanned before (or at least an object the same as that one). You have to stayed locked on to the object for a few seconds for the scan to complete. Once it has, the game will pause and a brief description will come up in the bottom center of the screen. If the object is one of importance, it will be added to the log book, at which point you can press 1 to immediately view the full profile, or look at it later. ====================================================================== 1.7- Medal Basics ====================================================================== You earn medals throughout the game for accomplishing certain tasks. These include scanning objects, completing special objectives, and defeating enemies. When a medal is earned, it will flash at the top of the screen for a second. There are four different types of medals: Red, Blue, Gold, and Green. The type earned depends on the task completed. Every task has a set medal color associated with it. Medals can be used to buy things in the extras menu. For a full list of medals and their requirements, see the medals section. For a list of extras, see the extras menu section. ====================================================================== 1.7.1)- Extras Basics ====================================================================== When you first enter your profile, you can choose the "Extras" option. In there, you can use your medals to buy extras. Most of these are pretty useless, but there are a few neat ones. The total number of medals you have is shown at the bottom of the screen. Each extra costs a certain amount of medals. ---------------------------------------------------------------------- 1.7.2)- Friend Vouchers ---------------------------------------------------------------------- Friend Vouchers are special. They can be traded in for a Green medal (it's the only way to get green medals), but not in a conventional way. First, you have to have Wiiconnect24 on in the Wii options menu. Second, you need to have some Friends on your Wii Friend list that have Metroid Prime 3. Finally, get them to send you a Friend Voucher. When you start your profile, you will have the option to convert any number of Vouchers you've received from Friends into green medals. Beware, as every profile in the game shares the same Friend list, and as such the same Friend Vouchers received. To send other people Vouchers, select "Friend Vouchers" then select someone whose name is black (as opposed to gray) as that means they've played Metroid Prime 3. You can send them as many Vouchers as you want, but only one at a time. Remember, you don't have infinite Vouchers, you have to earn them in game. ====================================================================== 1.8)- Metriod Timeline ====================================================================== The order in which the Metroid games go chronologically. - Metroid (Zero Mission) - Metroid Prime - Metroid Prime: Hunters - Metroid Prime 2: Echoes - Metroid Prime 3: Corruption - Metroid II: Return of Samus - Super Metroid - Metroid Fusion ---------------------------------------------------------------------- 1.8.1)- Summery of the story thus far ---------------------------------------------------------------------- The rest of the Metroid series doesn't really have much of a bearing on the Prime series. All's you need to know from those games is that the Space Pirates are bad, and Samus has foiled their plots time and time again. As said at the start of the guide, while most Metroids deal with the Space Pirates, Metroid Prime has more to do with Metroid Prime and the Space Pirates just play a bit part; just kind of an annoyance. Ok, onward to Metroid Prime. --== Samus's background ==-- Samus was orphaned during a raid on her homeworld (K-2L) by the Space Pirates. She was rescued by a highly Advanced and philosophical bird- like race called the Chozo, when she was then "infused" with Chozo blood. Regarded as an excellent warrior by the Chozo, they gave her specially designed battle armor: the Power Suit. Weather Samus knows of her past or not is unknown, though some things do suggest that she suffers from amnesia. However, just before the events of the original Metroid, the few remaining Chozo on Zebes are killed (most likely because of the Space Pirates). The Chozo themselves were spread out across the universe, and are a highly regarded race before their death. --== Metroid Prime 1 ==-- In Prime 1, you start out continuing your chase of the Space Pirates from Zebes and land on a seemingly abandoned research frigate above Tallon IV (IV = 4 in roman numerals). Inside, you find mutated creatures from the surrounding planets and strange experiments regarding a new highly-radioactive substance dubbed "Phazon." After a few skirmishes and some rouge mutants, the space station goes haywire and starts to crash into the planet. You escape just in time and give chase onto the planets surface. Once on Tallon IV, you discover that this was once a homeworld of the Chozo. You (as the player) discover much about the Chozo during this game. You also learn that the planet is slowly being destroyed Phazon, and that the Phazon was originally brought to the planet via a meteor (dubbed "Leviathan" in Prime 3) (this Phazon is also what killed the Chozo on Tallon IV). Near the end of your journey, Samus's Power Suit gets infused with Phazon. This infusion grants you invulnerability to the radioactive effects of Phazon. With the so called Phazon Suit, you can finally face off against creature that is creating the Phazon: Metroid Prime, who still lives in the meteor that originally brought him to Tallon IV. After a long battle, Metroid Prime is finally defeated. Just before he dies, he soaks up all residual Phazon from the planet; including Samus's Phazon Suit. --== Metroid Prime 2 ==-- You get a distress signal from Galactic Federation (good guys) troops on the unstable planet of Ather. Some neat stuff happens, and there is a lot background to the planet, but hardly any mentions of the Chozo, and nothing really about Phazon. However, you do learn that Metroid Prime is still alive, and is now called "Dark Samus". He fused himself to Samus's Phazon Suit and copied some of Samus's DNA, thus gaining human like form and some sentient-like abilities. He also has access to several of Samus's weapons, which he powered up through the use of Phazon. His main goal still seems to be the same: absorb and spread as much Phazon as possible. --== Metroid Prime 3 ==-- Well, you'll have to play it and find out :P ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ **NOTE** Formatting. --== (Room) ==-- New Scans: (New things to scan in this room) Old Scans: (Old scans are listed for two reasons: 1) to give warning of a danger in the area, IE, pirates mostly 2) To make sure you got a scan that may have been hard to get earlier in the game. Therefor, old scans aren't always listed, reguardless of whats in the room). New Medals: (New medals you can earn) New Pickups: (New upgrades/expansions you can now get) ** NOTE 2 ** Logbook scans are NOT needed for the 100% ending. They ARE needed for bragging rights, however (at least in my book). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2)- Walkthrough ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright, inside Samus's ship. Click on the blinking thing in front of you (the map). HELLO! Now click on the green thing above the map (radio). Click the symbols as follows: Second from the left, second from the right, fourth from the right, first on the left. Look left. Click on the new blinky thing (thrusters), then push the remote forward to active (as prompted). ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.1)- G.F.S Olympus: Tutorial ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Docking Bay 5 ==- New Scans: Hunter-class gunship Landing beacon Federation Marine Halberd-class turret Fleet mechanic Galactic federation crates Heavy federation creates Galactic federation door Training drone New Medals: Red x4 Gold x1 Friend Voucher x1 Walk forward. Turn around and scan your ship and the small blue things around it (landing beacons). Continue forward and shoot the targets as prompted. Several things to do in here before we leave. First, scan the Marine right in front of you (federation marine). Next, scan the small blue object overtop of the large door in front of you (halberd-class turret). Turn left and scan the small create and the person in front of it (galactic federation create, fleet mechanic). Walk around to the other side of the transport thing and scan the large create (heavy federation create). Turn around. You should see a blue plate on the ground (when in scan mode). Walk over and stand on it. You should now see two small blue things pop up, scan them (training drone). Time for a mini game. From any angle, shoot one of the training drones. It should pop up into the air. Fire at it again in air to "juggle" it. Keep it up in the air for 10 hits to net you a gold credit. Keep it up for 20 for a Friend Voucher. With that done, go up the ramp on the left. Scan the door before entering (galactic federation door). --== Docking Bay access ==-- New Scans: Female fleet Trooper Male fleet Trooper Galactic federation door Old scans: Halberd-class turret Galactic federation crates Heavy federation creates New Medals: Red x2 Turn left and scan the male and female fleet Troopers. Now turn around and shoot the two large sparking cells with a charged shot. Up the ramps and through the door behind you. --== Docking Bay 4 ==-- New Scans: Blast shield Old scans: Female fleet Trooper Male fleet Trooper Galactic federation door First, walk and turn left to scan the door (blast shield). Now scan the panel beside it to unlock it. Now turn around and scan the red panel to unlock it. Walk up to the second panel and log in. It will give you your access code for the door. While you're here click on the 4 pictures (2 on each side) and listen to the narrator. Exit and walk back to the locked door. Click on the panel and input the code 13576. Go through the now unlocked door. --== Security Station ==-- New Scans: Hunter Ghor Lore: Olympus-class battleship Old scans: Female fleet Trooper Male fleet Trooper Galactic federation door New Medals: Red x1 Blue x1 Quickly turn on your scan visor and scan the specious person on the left in the decam chamber (Hunter Ghor). Walk over to the lever that pops out after Ghor leaves the chamber. Follow the instructions and enter the chamber. Wait for the scan to finish, then use the terminal that comes down. Line up the crosshair looking things by twisting the remote, then hold it there. After, pull the lever at the opposite side you came in on to get out. Before exiting this room, scan the terminal by the door (Lore: Olympus-class battleship). --== Security Access ==-- There actually isn't anything in here but some old scans. Just continue through to the next room. --== Command Lift A ==-- Activate the elevator by clicking the hand scanner. Walk into the hologram. Door. --== Flag Bridge Access ==-- Again, nothing new, so just continue through the right side door. --== Flag Bridge ==-- Some more old scans. Walk forward, turn about, and go up either the left or right ramp. Face the middle locked door. Go through the door on the right. --== lift Access ==-- New Scans: Save station Old scans: Heavy federation create Galactic federation create Galactic federation door Blast shield Use a charged shot to blow away the large create then enter the door it reveals. Scan the glowing object (save station) then enter and save. Back out into the flag bridge. --== Flag Bridge ==-- Talk to the marine across from you. He should let you pass. Enter the door. Through the next hallway (meeting access) and through the door. --== Ready Room ==-- While there are a lot of things to scan here, you don't get the chance. A cut scene takes place and everyone leaves before you regain control of Samus. It's ok, we'll get them later. :) It's also worth noting that the Admiral stresses a few points that you never really end up doing. --== Flag Bridge ==-- New Scans: Admiral Dane New Medals: Red x1 While you're here, scan the Admiral right in front of you. Hop down and enter the door behind you. --== Flag Bridge Access ==-- New Scans: Pirate Militia New Medals: Red x1 Big fight right in front of you. Scan then kill the Pirates. Go through the whole they knocked in the wall and into the door therein. --== Port Observation Deck ==-- New Scans: Space Pirate Boarding Pod New Medals: Blue medal x1 Red medal x1 Quickly enter and round the corner. Take out the two Pirates quickly to save the GF Trooper (blue medal). Scan the thing the Pirates came out off beside the door (Space Pirate boarding pod) and enter the door. --== Xenoresearch Lab ==-- New Scans: Crawltank New Medals: Red x1 Scan and take out the two CrawlTanks on the wall. Go through the door past them. --== Lab Access ==-- New Medals: Friend Voucher x1 Quickly run around the corner. When the wall blows up, save the remaining GF Trooper by quickly shooting the red/yellow thing over the airlock door. Turn back to Xenoresearch Lab. --== Xenoresearch Lab ==-- New Scans: Armored Pirate militia Crawlmine New Medals: Red x2 Ok, now the Pirates steal the Energy Cell and play keepaway with it. Kill all three of them (while scanning the Armored ones) and retrieve the cell. Go put the cell back in the generator by walking up to it and pressing A, then follow the instructions. Great, excellent design GF >.> Start killing the cralMines and CrawlTanks that come out. Eventually a Crawltank will come out of the floor, revealing a space just large enough for your morphball. Curl up and enter. Roll around until you find a passage that leads out. --== Ventilation Shaft ==-- New Pickups: Energy Tank In here, you'll have to use bombs to blow away some propellers, and eventually find an Energy Tank (T1). Roll past it and hop up to fall into a turbo thing. --== Disposal Chamber ==-- New Scans: Bomb Slot Uncurl and scan the red terminal. Now scan the newly opened slot (bomb slot) then curl back up, hop in, and plant a bomb. --== Repair Bay A ==-- Old scans: Pirate Militia Crawltank Heavy federation creates Galactic federation creates That cutscene was just awesome wasn't it? Enter the door. Take out the 3 Pirates that assault you (one up on the ledge). Then look around for a ramp (opposite the door). Use this to jump to the ledge in front of it. 3 CrawlTanks will attack as you work your way around the walkway. When you reach the end, jump to the next ledge. Another Pirate will attack. Turn and face the docked ship. Two more Pirates will jump down and attack from it. Kill them and jump up to where they were, then onto the walkway beside that. Another Crawltank will ambush you beside the door. Enter the door. --== Munitions Storage ==-- New Pickups: Missile Expansion Grab the missile and go back out. (M5) --== Repair Bay A ==-- Remember the debris that fell down blocking the terminal earlier? No? Well use the scan visor and look for something red. Hit it with a missile and use the hand scanner. The bay doors should have just opened. Walk through. --== Repair Bay Shaft ==-- New Scans: Aeromine Old scans: Save station New Medals: Red x1 Blue x1 Shoot the four glowing targets around the door to open it. IF you completed your tasks quick enough, the GF Trooper will still be struggling against the aroMines. Run over and save him for a blue medal. If not, the GF Trooper will die and a bunch of aroMines will assault you. Scan them and either destroy them or use morph ball mode to bypass them. Enter the door on the left to save. Exit and use the hand scanner by the large air lock. --== Docking Bay 5 ==-- New Scans: Berserker Lord New Medals: Gold x1 Red x1 ---------------------------------------------------------------------- !!Boss Fight!! This fight may be hard to you now, but later in the game this guy isn't even classified as a mini-boss. Be sure to scan him, just to get it out of the way. Now for strategy: Strategy: shoot the large red orbs under his arms until they blow, then wait for him to shoot a large glowing blue orb out his mouth. Fire at the orb to send it back to him, thus blowing up in his face. After the armor on his head explodes, start shooting at the exposed area until he goes down. Attacks: Phazon breath: spews phazon at you, very slow and easy to dodge Phazon orbs: shoots blue orbs at you. Fire at them to damage him. Phazon Beam: fires an arching Beam of phazon. Jump to dodge. Fire balls: fires large balls of fire. Quickly dodge left or right to avoid. Ground quake: pounds the ground creating a shockwave. Jump to dodge. HP: Red arms: 12 shots each Head armor: 4 Phazon orbs Head: 40 shots ---------------------------------------------------------------------- With that over, save and enter you ship. --== Samus's Ship ==-- Use you're map and land in Norion Docking Hub Alpha. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2)- Norion: Prelude ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2.1)- Generator A ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Docking Hub Alpha ==-- New Scans: Lore: Hunter Rundas New Pickups: Grapple Laso New Medals: Blue x1 Let the GF Trooper yak, then continue past him toward the locked door. shoot the red locks to unlock it. As soon as you pass through, your should be able to lock onto something just ahead. You can shoot it from this angle though, so walk up to it and hit it to open the door. Inside is the grapple lasso upgrade and a terminal to scan containing Lore (Hunter Rundas) Exit and continue around the hall. Scan the terminal beside the door to activate the manual lock. Use it to unlock the elevator. Enter the hologram. Enter the door. --== Hub Access ==-- New Scans: Mounted blast shield Old scans: Crawltank Pirate Militia As soon as you enter, a Crawltank is waiting for you. Kill it and continue down the hall where a Pirate and two more CrawlTanks wait. Take them out and jump around to the next door. Scan it first (mounted blast shield) then proceed to rip it off. --== Cargo Hub ==-- Old scans: Aeromine New Pickups: Missile Expansion Missile Expansion: Take a few steps forward then turn right and scan the suspicious plate opposite the dead marine. You cant do anything else just yet, but remember where this is at. Follow the hall around. You'll be attacked by 3 sets of aroMines. Take out all three. Turn around and go back to that terminal. It's a hand scanner. Use it. Use the morph ball to get into the space that opens up. Roll right and blow up the fan. Continue right and let the jet push you over the top. Carefully jump up the next set of jumps, as the air jets can push you off. Once at the top, destroy the fan again. Fall down and get blasted back up. Destroy the fan. Don't worry about the thing shooting you. Navigate the jets right; one jet will stop you from moving forward while it's on, you'll have to jump while its off which isn't very long. Just after that jet, there is a small jet on the ground. Stop over top of it and wait for it to blow. Destroy the fan at the top and fall off. Another jet should push you right past the Missile Expansion. Go back and get it. Destroy the last fan to be back where you started. Roll right and ride the jet back out. (M10) Follow the path around till you get to some debris blocking your path. Use the grapple lasso to pull it out of the way. Use the morph ball to get through the gap. Enter the door behind you. --== Substation East ==-- New Pickups: Energy Tank Curl up into a ball and park below the Energy Tank (T2). Jump up towards it. Now quickly try to get across. If the things push you off, just uncurl and go back and try again. Enter the door. --== Conduit A/Munitions Storage ==-- New Scans: Red blast shield Lore: Valhalla Incident Lore: Hunter Ghor Lore: Hunter Gandrayda Map station Jumpmine New Medals: Red x1 Blue x3 Walk forward and watch the GF troops get utterly owned by a Pirate militia. Take him out and turn right to find a missile-shielded door. scan it, then use a missile to open it. Scan the hologram (map station) and the three terminals (the three lore's) enter the hologram for the map of the area. Walk out and continue right. Around the next bend some debris will fall in your way. Destroy it with a charged shot. Around the next corner the same thing will happen. Just past the second set of debris are some jumpMines. Scan them, then shoot them to detonate them. Go through the missile door. --== Cargo Dock A ==-- New Scans: Pirate Troopers Space Pirate ATC Shield Pirate militia AeroTrooper New Medals: Red x4 Ok, a real fight is about to break out! :) Walk out into the bay to be ambushed by 2 Pirate militia and 2 Pirate Troopers (be sure to scan the later). I would take out the militia first, as they can get annoying. After you've dispatched all four, look to the right and scan the Space Pirate ATC while it drops off two shield Pirate militia. Take them out by first pulling off there shields. Phase 3: two AeroTroopers. Locking on, then firing a missile normally works well. Finally, you'll start getting shot at by an ATC. Find it and aim for the glowing grill just above the cannon. Missiles don't work so well, and charged shots can be to slow against the wobbly craft. Instead just pour rapid fire into it. .... Rundas is such a showoff.... Well, do as he says and use the command visor to call in your ship. Save and reload, but don't enter. Your next target is the door on the right. --== Generator Access A ==-- Old scans: Crawltank 4 CrawlTanks in the hall. Destroy all four. When you get to the end of the hall, you'll see a strange locked door. When you approach it, one of the lights should turn on. quickly shoot it, followed by the next light and final one. If you don't hit them fast enough, it will reset and you'll have to start over. After, a grappling target should appear. Rip the lock off and open the door. --== Generator A ==-- New Scans: Jolly roger drones New Medals: Red x1 That's a whole lot of Mines O_o Well, after everything blows up, walk into the center of the room. You will be assaulted by 2 waves of 3 jolly roger drones. The easiest way to win this fight is to let the bots circle around you while keeping a close eye on your radar. As soon as you see one of the blips stop, quickly turn in that direction and hit it with a missile. After the fight, some debris should be blown away, granting you access to that ledge. Jump over to it and use a charged blast to destroy the rest of the debris. Use the manual lock to activate the generator, then jump back to the handscanner you just saw in the cutscene. Use that to turn on the generator. Ok, we're done. Go back to your ship two rooms back. Oh, and enjoy that awesome cutscene while you're at it. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.2.2)- Generator C ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Cargo Dock A ==-- New Scans: PED Trooper New Medals: Red x 1 Ok, you probably just saw that Trooper demolish those Pirates. Talk to him and scan him to learn how (PED Trooper). Save in your ship and continue back to the Cargo Hub. --== Conduit A ==-- New Scans: Shield Pirate Trooper Old scans: PED Trooper Crawlmine Jumpmine New Medals: Red x1 Ok, as far as I'm aware, this is a one time scan, so no messing up! Make sure you saved in your ship just before, as you might need to restart. As soon as you enter the room, activate your scan visor. As you come up over the ridge in the hall, quickly look down the other side to see the Pirate getting assaulted by a PED Trooper. Scan him QUICK! Theres your shield Pirate Trooper. Past him, there are some jump Mines and a hoard of CrawlMines. Take them all out (or just wade through them) to reach substation east, and finally the cargo hub. Don't forget that in substation east you have to use morphball mode to jump up into the right wall and reach the other side. --== Cargo Hub ==-- Old scans: Hunter: Ghor Curl up into a morphball and enter the small opening on the left. As you some through the other side, watch as Ghor kills the berserker lord. Scan Ghor if you haven't already, as this is the last chance you'll get. Approach him to activate a scene. ... chicken. Ok, the door on the left has a special blast shield. Shoot the four locks on the walls to the left and right of it, then rip the shield off and enter the door. --== Maintenance Station ==-- New Scans: White blast shield Come around the corner and watch the PED Troopers take out the shield Pirates (you don't have enough time to scan them). Look to the left and scan the white door 9white blast shield). It just holds a Missile Expansion, and you cant open it yet anyway, so move on to the next room. --== Conduit C ==-- Old scans: Jolly roger drone Crawlmine Go around the left side. A jolly roger drone will come out of the gap in front of you. After you jump across a bunch of CrawlMines will come around the corner. Continue. Another jolly roger drone. Jump across and enter the glowing hole (in morphball form of course). Continue through the conduit until you drop down. Walk to and through the door ahead on the left. --== Cargo Dock C ==-- New Medals: Gold x1 Go morphball and plant a bomb beside the morphball-sized plate up ahead. Enter the tube. Follow the tube around, then jump into the next tube. ** Gold Medal warning ** This is probably the hardest gold medal to get in the game. You have to fight Ridley (see below), only you cant take any damage while in the tube. This includes running into his claws. Good luck. Oh, and it's not worth reseting over if you don't get it. Really. Ridley will come down and land on top of you. His claws will block the exits. He will try to hit you with lasers fired from his mouth, as well as try to bit you. Dodge the lasers (though they don't do that much damage) and wait for him to bit down a little too hard. When he does, his mouth will get stuck. Quickly plant a couple of bombs beside him to damage him. After a few rounds, his left leg will come up and allow you to pass. A little later in the tube he will be back, and do the same thing. Repeat the above and continue. Through the door once you're out of the tube. --== Generator C Access ==-- Nothing really exciting here. Save station on the left, be sure to use it. Watch out for the couple CrawlTanks and continue to generator C. The door has another blinky light lock on it. Just quickly shoot the lights in order then rip off the shield. --== Generator C and Generator Shaft ==-- New Scans: Meta Ridley New Medals: Gold x1 Red x1 Go go Gandrayda! Do the same thing you did in the last generator. Hop across and use the manual lock. This time, a morphball puzzle activates. Hop back across and enter the tube on the right. Plant a bomb on the glowy purple gas to send you high up into the air. Ignore the jolly roger drone. Active the gas again in the middle here to land in a bomb slot. Plant a bomb and continue right. Don't cross till all the geysers are activated! If you fall down, don't worry. Just go all the way right and wait for that geyser to activate, then roll off right. Ride up again, right, and fall down. Ride up again and go left. Ride up into the bomb slot, activate, then go right, past another geyser bridge. Final bomb slot. Activate and continue right, using three geysers on your way. Roll out onto the bridge (you cant fall off... unless you do something really stupid). Continue all the way across till you're back in the tube. Two geysers later, and you're in another bomb slot. Activate and prepare for a boss fight! ---------------------------------------------------------------------- !!Boss Fight!! Meta Ridley This fight has a timer. You have to kill him before it hits zero. Don't worry too much though, you should have plenty of time. Don't forget to scan him! Part 1: Freefall: In this part, you are falling down a shaft with Ridley in front. Ridley will fire lasers like before, and there will be some bits of debris you have to dodge. Neither of these attacks do a lot of damage, so don't worry about them. Mainly, fire at his mouth (the only vulnerable part of him) (you cant lock on either). You'll know when you hit him, as he'll flash red. Don't bother with charged shots or missiles, as they'll probably just miss anyway. During this part you will have mild control overSamus, but not much. Just try keep her from bashing into the walls. Part 2: Melee combat: To start this part, in the shaft Ridley will lunge up at you and grab you. When this happens, you will be face to face with him (Eew, breath mints much?) During this part, Ridley has 3 attacks. The first of which he will draw back his arm to the left, and try to slap you. Second, he will draw his arm to the right and try to slap you. Finally, he will kind of look up and charge his mouth to fire a laser at you. Again, you cant lock on, so this part is kind of difficult. When he goes to attack, that part of his body will start to glow. When this happens, aim and fire a charged shot at said part. If it hits, his attack wont go through and you'll damage him. If not, start pouring fire on it in hopes you'll damage it enough. Part 3: Great Balls of Fire: After part 2, Ridley will throw you down and he'll be in front you again. This is very similar to part 1, except he will fire fireballs at you instead of lasers. Use the same strategy as part one, only be sure to shoot at the fireballs and blow them up before the hit you. They hurt! After part 3, the fight will reset to part 2, then part 1, and continue in this cycle until the fight ends. ---------------------------------------------------------------------- Enjoy the awesome cutscene (again, Rundas is such a showoff), then activate the generator (the hand scanner on the left). Start running back to the Cargo Hub. You're on a timer now (its not on screen, but every so often a voice will come up and say "X minutes until impact"). You should have plenty of time though. --== Generator C Access ==-- A couple of CrawlTanks. You can save if you want. --== Cargo Dock C ==-- Roll into a ball and enter the same tube you fought Ridley in (plant a bomb to get a ride up). It's a tube, so you cant exactly get lost, just keep hading right until you find a door. --== Conduit C ==-- Jolly Roger drone right inside the door. Go right and watch the Pirate jump through the glass. Kill him and move on. Two CrawlTanks around the bend. When you get to the top of the ramp, jump up then turn around and jump across the gap. --== Maintenance Station ==-- AroMines. Just roll up and go past them. --== Cargo Hub ==-- Right we go. Morphball and go under the debris. Walk up and use the hand scanner. --== Tower elevator ==-- New Scans: Hunter Gandrayda Hunter Rundas New Medals: Red x2 Quickly switch to your scan visor and scan the above (the girl and the big thing on the right). One big and totally awesome cutscene to finally get this game started! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3)- Bryyo: The First Phazon Seed ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.1)- G.F.S Olympus (PED Suit) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ You start out in the Olympus. According to the doctor, you've been out cold for a month. She introduces the Hypermode to you. Follow her instructions to continue. There are only two new scans in this ship: New Scans: Lore: Phazon enhancement device Lore: Phazon New Medals: Blue x2 The are both located in medlad delta where you first start out. Use your map (and a little common sense) to get to the Aurora Chamber. You will pass through: Gunnery Station Command Lift B Lift Access (be sure to save while you're here) Flag Bridge Talk to the Trooper in the flag bridge standing by the barricaded door. Continue to the Aurora Chamber. Walk up the panel that pops up and use it to talk with the unit. The gravy thickens.... In your ship, use your map and fly to Bryyo. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.2)- Bryyo: Cliffside (Grapple Swing) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Cliffside Airdock ==-- New Scans: Kashh Plant Mature Kashh Plant Bryyo Blue door Walk straight forward off the landing pad ramp. Look right to see a strange little seed on the wall (Mature Kashh Plant). Continue along till you find a door. Scan it first (Bryyo blue door), then turn around to see another mature Kashh plant, and a smaller Kashh plant above it (Kashh plant). Now go through the door. --== Gateway Hall ==-- New Scans: Gragnol Old scans: Kashh Plant Mature Kashh Plant New Medals: Red x1 Walk through the hall, noting the frozen natives. When you come to a frozen bridge, you'll be ambushed by three Gragnols. Scan them and continue. --== Gateway ==-- New Scans: Small Bryyo Coffer Phazon nightbarbs Gel Puffers Hopper New Medals: Red x3 Hop left. Scan the coffer and continue hopping. Once you're standing on the red emblem, (adjacent from where you started) you should see a rickety path up to a locked down door (with a green and red emblem on it). Run across quickly, noting that it falls apart. Look back behind you to see a grapple point. Latch on to it and pull the ledge down. You're not going to use it just yet though. Turn left and jump up on the ledge. Now turn right and jump over to the central pillar. Use morph ball mode to go inside the pillar. At the end of the path, plant a bomb. Note the Phazon Nightbarbs that just flew in. Now would be a good time to scan them, but don't bother fighting them. Turn about and look on your radar. See the door there? Go towards it (by jumping to the ledge), but don't enter it. Follow the ledge around until you reach a dead end. Jump up twice to reach the top. You should see that red and green door again. Turn right and to up that path. Jump to the next ledge, then to the ledge on the right. Finally to the centeral pillar. Use morph ball mode again, and plant a bomb at the end. A new path opens and some Gel Puffers come out. Turn right and scan the puffers, then destroy them and use those ledges to get to the newly opened door. Straight ahead you see a small, well-lit opening for a morph ball. Just to the right of that is a block. Lock onto the block and use the grapple lasso to yank it a few times till it's out. With that done, curl up and jump into the hole. Go right. Two hoppers will jump down once you exit the pipe. Scan them, then continue past through the door. --== Reliquary II ==-- New Scans: Lore: Bryyo: Golden Age New Medals: Blue x1 New Pickups: Energy Tank First, walk forward and pick up the tank (T3). Next, use the scan visor to look around for a red section of wall. You don't have to scan it, but use the grapple lasso to rip it off the wall. Scan the now- revealed text. Ok, we're done. --== Gateway ==-- New Scans: Large Bryyo Coffer Enter the pipe again, and this time go all the way left. As soon as you come out, you will be assaulted by Bryyoian Shriekbats. Sadly, they come at you to fast to fully scan, but scan them a little (it will help later). Scan the coffer and go through the door (if you don't remember, blast the door with a missile first). --== Grand Court Path ==-- New Scans: Shelbug Old scans: Hopper Small Bryyo Coffer Large Bryyo Coffer New Medals: Red x1 As soon as you enter, scan the bug on the wall (shelbug). Jump up and continue. Your path will be blocked by Phazon vines. To destroy them, enter Hypermode and start blasting. Your targets are the blue bulbs, not the vines themselves. Two hopper lay in wait through the tunnel. Go through the door. --== Grand Court ==-- New Scans: Reptilicus Hunter Lore: Bryyo: Age of Science New Medals: Red x1 Blue x1 Jump down to be attacked by two Reptilicus hunters. They aren't that tough, just watch out for their boomerangs. Focus on one at a time and they should go down quick. Continue ahead towards the statue that just moved. Turn left to see a strange plate with a glowing red dot. Shoot the red dot, and 3 more red dots will appear. Shoot the new red dots quickly and in order to open the plate. Scan the lore behind it. Through the door behind you. --== Hillside Vista ==-- New Scans: Snatcher Korba Old scans: Gragnol New Medals: Red x2 New Pickups: Missile Expansion Fall down again and turn about. 3 Gragnols. Look in the wall on the left. Carefully scan the two creatures therein (Korba, Snatcher) Turn back around and head towards the door. when you reach the bottom of the first ledge, look for a strange cracked rock in the wall. Blow it up with a morph ball bomb and roll inside. Roll to the right and let the little bugs attach to you. After you get so many on you, you'll start to float. Pull hard to the left with the joy stick to float up the path there. You probably see the Missile Expansion on the right by now, that's your target. When you get above the ledge, lay bomb to drop and go pick it up (M15). Jump up the ledge on the left, then jump to the right to land on a ledge above the Missile Expansion. Follow that around till you drop. Roll out and uncurl. Lock on to the statue and pull the plate off. Now fire a charged shot into the center of it (the yellow dot). Enter the door. --== Reliquary I ==-- New Pickups: Grapple swing Walk forward and claim your prize. --== Hillside Vista ==-- New Scans: Grapple swing point Scan the thing hanging over the gap (grapple swing point). Then lock on and swing across. At the apex of your swing, let go to fly to the other ledge. Back up the ledges and through the door. --== Grand Court ==-- Out into the main courtyard, look for a small path on the left. Jump up the ledges until you reach the end (and are outside again). Turn left to see a row of grapple points. First, kill the gel puffers in your way. Now swing from point to point. It can be difficult at first, but you'll get the hang of it. Grab onto the first one, then point at the second one, keep pointing till you reach the apex again, the release Z and quickly press it again to grapple to the next point. Keep doing that till you're on the next ledge. You'll land face to face with a bunch of metal plates. Rip them all off, then use the morph ball to navigate through where they were. Enter the door. --== Grand Court Path ==-- New Scans: Reptilicus New Medals: Red x1 New Pickups: Missile Expansion Back through where the vines were. Turn right and in the wall you should see another explody statue. Fire a charged shot at the center to blow it up. Jump to where it was, then turn around and jump to the next gap. Turn right and across the gap is the Missile Expansion (M20) Hop down and go to the Gateway. Oh, and be sure to track down the teleporting Reptilitcus before you leave. Just run around and keep an eye on your radar. --== Gateway ==-- Old scans: Reptilicus Into the pipe, but this time come out in the middle. Walk out, then jump to the ledge on the right, to the ledge to the right of that (in the wall) and to the ledge to the left of that. Fall down onto the ledge (not the floor). Follow it to the door. --== Crash Site ==-- New Scans: Bryyoian shriekbat Atomic New Medals: Red x2 Come around the corner, and HOLD IT! before jumping down, take out your scan visor and look ahead for the shriekbat. Scan it, then hop down. Use the grapple point to get across. You should see a small cracked panel right in front of you when you land. Use a morph ball bomb to enter. Hop left till you're out of the pipe. --== G.F.S Theseus ==-- New Scans: Atomic New Medals: Red x1 Scan the atomic as soon as you enter. Now this thing is going to get annoying, but you have no way to kill it, so bear with it. When in scan mode, you should also see a large red panel. Scan it to figure out what to do next. Don't use a charged shot, instead, use missiles to destroy the locks. Now you have to grapple the generator parts, but make sure you grapple one on each side (left, right, left, right, or vise versa) or it wont activate. Use the manual lock on the machine to download a map. The door behind you is now unlocked. Use it. --== Crash Site ==-- New Scans: Gragnol Adult New Medals: Red x1 New Pickups: Missile Expansion We're not quite done yet. Go back into the morphball pipe. Now you have to contend with electric bolts in your way. Jump through them when they're off. This time, at the second jump, jump right instead of left. Jump right again, then left. Ok, now you are going to have to perform a double-bomb-jump. It's easy for me, but it will be very hard for you, but it's good you learn it now as you'll need it later. How you do this is easy on paper: Lay a bomb on the ground and just before it goes off lay another one. the first bomb will send you into the air. Just before you reach the apex of your jump lay a third bomb. When you land, the second bomb will explode and send you back up just in time for the third bomb to explode and will send you even higher. Continue right to get outside and get your Missile Expansion (M25). Scan the Gragnol Adult while you're up here and head back to Gateway Hall. --== Gateway Hall ==-- New Scans: Alpha Hopper New Medals: Red x1 As soon as you enter, use the grapple to pull out one of the statues allowing you to jump on them. About halfway out onto the bridge and you get attacked by Alpha Hoppers. One-time scan, so be sure to get it. Hypermode works best here, as you can kill all five of them before it ends (normally). Continue all the way back to your ship. Save and enter. Use your map and select Fiery Airdock ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.3)- Bryyo: Fiery (Ice Missiles) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== Fiery Airdock ==-- Noting to do in here. Just go through the door. --== Imperial Hall ==-- New Scans: Fuel gel You see a large disk blocking your path. Aim for the thing spewing out fuel and hit it with a charged blast. When the disk rolls away, scan the liquid under it (Fuel Gel). Continue moving the disks till you reach the door on the right. --== Refinery Access ==-- Old scans: Reptilicus Watch out for the two Reptilicus in this room. You're going to want to kill them so they don't get in the way. After, jump across the gap and turn left. Walk a few steps. See the door up ahead? That's your target. Turn right. Some more things leaking fuel gel. Hit both of them with a charged blast to raise the platform. Use that to rech the door. --== Main Lift ==-- New Scans: Lore: Age of schism New Medals: Blue x1 New Pickups: Missile Expansion Turn right and rip the plate off the wall. Scan to get your lore, then go into morph ball and enter the hole directly in front of the door. Roll right and let snatcher pick you up again. Go left, but go higher then the first ledge, and above the ledge with the plant on it (careful not to get eaten by the korba). Land on the ledge right beside the korba. Roll left, jump, and enter the pipe. Missile Expansion (M30)! Ok, roll back and destroy the plant with a bomb. This time, ride the snatchers up to the ledge just under the plant. Roll through and uncurl. Theres an elevator on the left, but it doesn't look like one. scan it to figure out how it works, then use the grapple lasso to pull the leaver. Blow the blast shield off with a missile and enter the door. --== Corrupted Pool ==-- Old scans: Hopper Kill the two hoppers, then jump down and use Hypermode to destroy the vines. Congrates. You just entered corrupted mode for the first time. For more info, wait for the Aurora unit to get back to you, or read the Hypermode section above. Also note that you can jump into the Phazon pool below and heal yourself. With that done. Jump back up and use the grapple to swing across. --== Gel Processing Site ==-- New Scans: Warp Hound Lore: Age of war Grab Ledge Phazon Pillbug Old scans: Gragnol Gragnol Adult New Medals: Red x2 Blue x1 About the time you reach the center of the floor, you are attacked by three Warp Hounds. They aren't a limited scan, but now is the easiest time to get them. In short, they can breath fire, bite, and warp short distances. Hypermode still works the best, as you can take down several of them (though it's unlikely you'll finish them off). After that, use more rapid fire, as a charged shot or missile isn't going to do you any good if they warp right as it's about to hit them. A gate opposite the door you came through should have just gone down. First scan the red wall (Lore: Age of war), then turn to the morph ball slot. It's not active. Shoot the fuel gel leaking out the sides to turn it on, then use a morph ball bomb to activate it. The platform in the center will rise and some Gragnols will come out. take out the Gragnols, then jump onto the platform. Turn left and grapple the pipe (use your scan visor to find it if you have to). Turn around and do the same to that side. Jump onto the platform you should now be facing. Use the pump (press A and "pump" with Wii remote in and out) to activate the fuel gel. Now step back and aim at the part that is shooting the fuel gel, not the where the gel is hitting. Charged shot or missiles will ignite it and force the barrels back. To the right of the pump there should now be a slot big enough for a morph ball. Enter and follow the pipe around. Uncurl and activate the morph ball slot. Now go back through the pipe. Jump up onto the raised platform. I would take care of the Gragnol adults before continuing. Face opposite the door you came into the room from (south, if you check your map) and pull the grapple point. Use a charged blast to activate the fuel gel. Another fuel gel arm will come out. Burn that one too. Before continuing, look right and scan the Phazon pillbug in the wall. Ok, jump over to the platform in the wall. Note the morph ball pipe on the wall. Curl up and jump in. Head right. Watch out for the pillbug. The first one you can just pass, but the second one you'll have to kill (lay a few bombs to knock it off the wall, then another one to kill it). Jump up on top of the block the second bug was on, then jump to the ledge above that. One more jump then lay a bomb to destroy the sandblock. Another block should fall, blocking the fire below. Use that to jump up and continue right. Uncurl to find another bomb slot up ahead. Charged shots to the fuel gel, then lay a bomb inside. Lots of puffers. Destroy a few, but you don't have to get them all. Walk over to the right side of the platform that was raised up. See that glowing green ledge above it? Scan it first (Grab ledge), then jump onto it. Enter the door. --== Gel Hall ==-- New Pickups: Missile Expansion Shoot the puffers, then notice the large head in the middle of ceiling spewing fuel gel. Now notice the vine on the left overtop of the gel pool. Wait for the head to cycle around so its facing the vine, then fire a charged shot at its mouth to ignite its nose and burn the vine. A platform will fall containing the Missile Expansion (M35). Use said platform to jump across the pool and enter the door. --== Save station A ==-- Finally, a save station. Save and heal, then continue on. --== Cavern Entry ==-- Old scans: Hoppers 4 hoppers. Nothing big. Continue to the next room. --== Gel Cavern ==-- Old scans: Gragnol Couple of gragnols in here. Overall, just time your jumps in between the oozing fuel gel. --== Temple Access ==-- New Scans: Gelbug New Medals: Red x1 Be very careful with the explosive gelbugs in this room. Shoot them ones to dislodge them, then again to detonate. --== Temple of Bryyo ==-- New Scans: Space Pirate Crate Armored Pirate Trooper Large Space Pirate create Rundas Old scans: Space Pirate ATC Pirate Trooper Pirate militia New Medals: Red x2 Gold x1 As soon as you come out of the tunnel, you will be assaulted by: 1 ATC 1 Pirate Trooper 1 Pirate militia 2 Armored Pirate Troopers Take out the ATC first, then the militia and Trooper, then finally use missiles to take out the Armored Pirates (Hypermode also works well, though not recommended). Note that now would not be the best time to scan the Pirate crates, but that's up to you. After, Rundas will come down and "save" you. But he is actually just saving you so he can kill you. How nice of him. >_> ---------------------------------------------------------------------- !! Boss Fight !! Rundas Start by scanning him. Now, Rundas has Ice Armor on. It can be ripped off with the grapple lasso, but you have to stun him first. To do this, hammer away at him with missiles and rapid shots. Eventually he will come to a stop and look dazed. Lock on and rip his armor off as if it was a locked door. Now he is vulnerable to fire. Hit him as many times as possible before he creates new armor and you have to stun him again. Rundas isn't defenseless, however. As we've seen in the past, he is quite powerful. His favorite attack is creating an ice belt in the sky and using it to fly. From this position he will hail missiles down on you. He moves to fast to keep a lock, so just dodge the missiles and wait for him to land. When on land, he likes to shoot Beams of freezing air, usually in sets of 3. If you don't dodge them all, you will become frozen. Rapidly tap B to unfreeze. His final attack is he will launch giant balls of ice at you. If you are low on health or ammo, you can destroy the balls in mid-air and collect the health inside. Otherwise it's best to hid from this attack. His final move isn't really an attack, but he will create large ice pillars on the field. Not much you can do about this one. After you get his health down a ways, he will enter Hypermode. Yes, he, along with just about every other creature in this game, has the ability to enter Hypermode. In this mode, his attacks are a lot more powerful and he moves much faster. ---------------------------------------------------------------------- After the fight, collect your prize: the Ice Missiles. Oh, and a gold medal. Enter the elevator hologram that appears. --== Temple Reservoir ==-- New Scans: Scorchbug Gel Ray New Medals: Red x2 Turn on your scan visor. First scan the bugs on the opposite wall (scorchbug). Fire a missile into the fuel gel to freeze a section of it. Jump onto that, then fire another missile a little farther away. Keep doing that till you reach the other side. Now turn back and look down the hall through your scan visor. Wait for a fish to come flying out of the gel (you may have to exit the room and re-enter). Keep scanning it bit by bit till you have one of the most annoying things to scan in the game. (Gel Ray) --== Temple Hall ==-- Old scans: Shelbug Kashh plant Mature Kashh plant Scorchbug Small Bryyo coffer Walk up to the pump on the right. Pump it, then turn to the left and look across the ravine. The jets of fuel can be frozen with your rockets, allowing them to be used as platforms. Fire at the first one, jump, fire at the next, ect. until across. --== Temple Generator ==-- New Scans: Lore: Downfall New Medals: Blue x1 Scan the red panel on the right wall for your lore. Use the Space Pirate hand scanner on the left. Walk around to the window scan everything that's glowing until the Aurora Unit starts talking. Now head back to Gel Hall. --== Gel Hall ==-- New Pickups: Missile Expansion First things first, take out the gel puffers. Now jump onto the central platform. Look right (opposite the white door) to see a path. Use the ice missiles to get back there and claim your missiles (M40). Back out into the main room, look across the way to see that white door. White doors can be opened with ice missiles, and you can create a path through the gel with the same missiles. You figure it out. --== Gel Purification Site ==-- This is going to test your grapple prowess. To start, shoot the red dot in front of you to activate the first grapple point. Latch on to it, and while swinging shoot the next red dot for the next grapple point. Wait to swing back, then forward again before jumping to the next point. One more time and you're done. --== Gel Refinery Site ==-- New Pickups: Missile Expansion HOLD IT! DON'T FALL DOWN!. Turn right and grapple the gate there. That will reveal your Missile Expansion (M45) and provide you with a way back up. Now head back to your ship. --== Imperial Hall ==-- New Scans: Bryyoian Shriekbat New Medals: Red x1 I stop you here because if you missed the bats earlier, now is probably going to be your last chance to get them. As soon as you enter the room, turn on your scan visor and look left. Carefully edge around the corner and quickly scan the bats on the ledge over the gel pools. **NOTICE** Before leaving, make sure to scan all the indigenous creatures here. By the time you come back, the Space Pirates will have taken over and most of the original creatures will have left. Now into your ship. Save and enter. Your next stop is Bryyo: Cliffside Airdock ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.4)- Bryyo: Cliffside (Gunship Missile) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Alright. Your destination is the G.F.S Theseus. It's very easy to get there, since you've already solved all the puzzles. --== G.F.S Theseus ==-- Once inside, your going to want to take the door you've never been in before. It leads to... --== Falls of Fire ==-- Destroy the puffers, then use missiles to freeze the gel. Once across, note the large golem with the bomb slot in its chest. Lay a bomb in it and enjoy the ride. --== Hidden Court ==-- Old scans: Warp hound Two warp hounds attack. Ice missiles work very well against them. A bomb slot will open in front of the large statue. Lay a bomb in it. Uncurl and fire a charged shot into the plate he pulled loose. Next, go over to the right of the statue and fire a missile into the stream of fuel gel. This will freeze it allowing you to fit through in morph ball form. Hop up and around till you cant go any farther. Lay a bomb beside the vine to blow it up. Exit. Face the statue again and turn around backwards. There should be a vine in front of a jet of fuel gel. Ignite the gel to break the vine. One left. It's connected to his right arm. Trace it back to see it goings behind a rock. Hit the rock with a missile then jump in and ignite the vine again. Finally free. Go back into the morph ball slot and lay a bomb. Enter the new tunnel. --== Ruined Shrine ==-- New Pickups: Energy Tank First, scan the object on the wall ahead and to the left to find it's a Gragnol hive. Hit it with a charged blast to destroy it. Fall down. You should see a piece of an arm. Lay bombs all around it to blow a hole in it and clam your Energy Tank (T4). Use the arm and subsequent platforms to get back up. Face the gap again. To the right you should see some large crystals. Hit them with a charged blast. Swing across using the new grapple point. Turn to the right and jump up onto the golem. Look to the left a little to see (and destroy) another hive. Cross the bridge and continue up. Turn about facing the gap again. Fire at the crystals right across from you. Look to the left to see another crystal just above the destroyed hive. Shoot that one as well (you may have to jump). Swing across and follow the cave around. Cross the bridge and destroy the debris with a charged shot. Go through the door. --== Federation Landing Site ==-- New Scans: Energy Cell Galactic Federation Orange Door New Pickups: Gunship Missile Energy Cell Wow, makes you wonder how they built this huh? Well, go left and approach the panel across the platform (south on the map) The whole place will go into lockdown because of a couple of warp hounds. Stupid things. By now you should be able to take them out quickly. After, some reptilicus hunters will come down. They're even easier. Look around the ceilings to find two Gragnol hives. Destroy them before they become a problem. After everything is destroyed (except for the hives, which I recommend you destroy), the panel should come back up. Go over and press the up arrow. Across the platform is an elevator. Use the hand scanner to activate it. Ride up. Turn around and jump across. See that glowing vent? Use a morph ball bomb to blow it out. Hop in the vent to get shot up. Look around in this room for a flashy thing on the wall. Scan it (Energy Cell) then remove it from the wall (EC1). Exit through the other vent. You'll likely get shot off the platform, so ride the elevator back up. Jump across and turn left. Jump onto the platform there, but not onto the green ledge. Turn left and grapple pull the glowing panel. Now jump onto the green ledge, then onto the ledge you just pulled out. Turn right and jump onto the ledge there. Turn back around and jump back to the center pillar, only higher. Continue across by jumping straight ahead into the nook with blue paneling. Curl into a ball and jump into the glowing slot. Roll left till out. Now use the red (when looked at through the scan visor) system. Follow the instructions to engage. Roll back out and fall down, back to the panel with the arrows on it. This time press the down arrow. Now use your command visor to make your ship land in the middle of the room. Go back to the panel and press the missile button. You now have three Gunship Missiles (GS1-3). To count how many missiles you have left, look in the bottom right corner of the command visor. Before you leave, look around for an orange door to scan (GF orange door). Enter your ship. We're going back to Fiery. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.5)- Bryyo: Fiery (Seed Shield 1) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Since your return trip isn't much different from your fist trip (only easier, as all the puzzles are already solved) I'll just list the rooms you need to go through and any new enemies found therein (Note: new as in "wasn't there before" not necessarily "new scan") Your final destination is the Temple of Bryyo. Fiery Airdock Imperial Hall Jolly roger drone Gel Refinery Site Shield Pirate Trooper Gel Purification Site Gel Hall Jolly roger drone Save Station A Cavern Entry Pirate Trooper Gel Cavern Crawltank Temple Access Pirate Trooper --== Temple of Bryyo ==-- New Scans: Armored AeroTrooper Space Pirate create Large Space Pirate create New Medals: Red x1 As soon as you enter, you'll notice that the Pirates have set up camp. Time to tear then their tent. Two Armored AeroTroopers will come at you first. Scan them, then take them out with missiles. You should see two objects with bright red disks above them. Ignoring the incoming AeroTroopers, run up to each machine and latch onto the front of it with the grapple lasso. Pull away to deactivate them. They will reactivate before long, so after getting the second one quickly take out your command visor and scan the large object in the center of the area to call in a bombing run. Now would also be a good time to scan the Pirate creates. The elevator will come back online. Use it. --== Temple Generator ==-- Old scans: Pirate Trooper New Medals: Gold x1 Nothing much new on your way over here, cept for some AeroMines in temple reservoir. A Pirate Trooper awaits you in temple generator. Kill him, then walk over to the window. Target the generator with your command visor. --== Temple of Bryyo ==-- New Scans: Advanced Shield Trooper New Medals: Red x1 Back out into the temple, Pirate reinforcements await you. One of which is an Advanced shield Trooper. Be sure to scan him. kill him by ripping off his shield then blasting him. Back to gel hall. --== Gel Hall ==-- New Medals: Friend Voucher: use shortcut After you jump the second puddle in gel hall, turn left to see a continuous stream of gel. Aim up at the thing pouring it out and hit it with a missile. The stream will dry up revealing a statue. Jump across and use morph ball mode to enter the statues mouth. Note that this shortcut is only one way. Back to your ship. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.6)- Bryyo: Thorn Jungle (Seed Shield 2) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The final landing site on Bryyo: Thorn Jungle. --== Thorn jungle Airdock ==-- Nothing to do here, just enter the door. --== Overgrown Ruins ==-- Old scans: Pirate Trooper New Pickups: Energy Tank As soon as you enter, the Pirate Trooper will enter Hypermode. Get used to this, as most of your enemies will from here on out. The easiest (if not only) way to (safely and quickly) defeat a Hypermode creature is to use Hypermode yourself. Take out both Troopers. Now, there are three walls with yellow crystals in them. Hit each with a charged shot to blow it up. The first will provide health. The second (on the right) leads to the Vault (locked with a missile shield) and Energy Tank (T5). The final one is up off the ground, and unearths a morph ball hole that leads to a manual lock used to deactivate the shield around the door. Enter the door after deactivating the shield. --== Ancient Courtyard ==-- New Scans: Assault Pirate Trooper Advanced Pirate Trooper Berserker knight New Medals: Red x3 As soon as you enter an ATC will fly off leaving behind 2 Pirate militia. Kill them then deactivate the jamming device (the radar dish thing, deactivate by pulling the leaver) and use your command visor to blow up the wall beside it. The berserker knight and the assault and Advanced Pirate Troopers will come out from behind the wall. Be sure to scan the Troopers first, as they are rare. The berserker knight might try to pick them up and throw them. If this happens, they will die on impact and you wont be able to scan them. Use Beam attacks on the assault Trooper and missiles on the Advanced Trooper. The berserker knight is pretty much the same as the berserker lord, just weaker. Enter the door behind them. --== Enlightened Walkway ==-- Three CrawlTanks and some creates. --== Jousting Field ==-- New Scans: Pirate Hussar Korakk beast New Medals: Red x2 Gold x1 To start, there is just two AeroTroopers. After they are defeated, the korakk beast comes down. Be sure to scan both the beast and the rider. To start, aim for the rider. He should go down fairly quickly. The beast is a little harder to take down. Stand in front of him till his mouth starts to glow. Hit it with a charged blast. This will daze him (just like Rundas) at which point you need to enter morph ball mode and get underneath him. lay a few bombs then get out. Repeat until he falls over. Once he falls over, get behind him and quickly grapple and pull his tail. After, he will get up on his hind legs and look dazed. This will expose his chest. Fire as many rounds as you can into his chest until he gets back down. Repeat the whole process until he goes down. After the fight, some shield Troopers will attack (did they not see what you just did to the thing that's three times their size? What could they possibly be thinking?) --== Field Access ==-- Some jolly roger drones in here. You're going to want to go right and blast the white shield with a missile. --== Save Station B ==-- Save, then head back through Field Access, this time to Jungle Generator. --== Jungle Generator ==-- New Scans: Lore: The hunted New Medals: Blue x1 New Pickups: Missile Expansion Right as you enter, play the little gong game with the wall (shoot the red circles) then scan the wall for the lore and the Missile Expansion (M50). Walk around and look through the window. Scan the generator just like last time, but this time watch your ship get damaged. Try to exit the room. The walls on either side of the room will open, and out will come two Pirate Troopers. Take the door on the right. --== Generator Hall South ==-- New Scans: Remorse-class turret. Space Pirate blue door New Medals: Red x1 Shoot the yellow things overhead, then jump to the green ledge. Turn around and kill the two Pirates that attack. Jump across the gap and go towards the door. To turrets will come out from above the door. Scan them. They should go down with just a charged blast. Now scan the door and go through. --== South Jungle Court ==-- Another turret attacks in the hall. The large ship-grade turret is a bit tricky to take down. First you have to go underneath it and grapple a small dot on its underside. After, one of the fuel gel canisters will temporarily pop out one of the sides. Go destroy it with a charged shot or missile, then wait for the big explosion in the center to calm down. repeat until all three canisters are destroyed. Don't worry about the Pirates in the room, as they will spawn infinitely. --== South Jungle Hall ==-- New Scans: Phazon Fungus One turret and a bunch of jolly roger drones. Don't even bother with the drones and just head toward the door. Just before the door though there is some Phazon fungus on the walls. Be sure to scan it. --== Auxiliary Dynamo ==-- New Pickups: Gunship Missile Expansion Note right in front of you when you first come in the entrance to a morph ball pipe. Go around the bend and look for a grapple point. Lasso it and pull it down. Now quickly go back to that entrance, curl, jump up and go left. Follow the path (and the piston) to the expansion (GS4). Fall down, uncurl, and enter the door. --== North Jungle Hall ==-- A group of AeroMines will attack as soon as you enter. Destroy them and continue. Watch for round objects on the floor! Those are Mines. Shoot them from a save distance. There are three of them along with another group of AeroMines. --== North Jungle Court ==-- New Medals: Friend Voucher: pull all leavers without the Pirates interfering This generator is a little different from the last. Your target is three leavers up above the generator in their own little nooks. You see the AeroTrooper pull one in the cutscene. Your job is to get behind it and pull it from behind with the grapple lasso. Simple enough, except that the AeroTroopers will come along and pull them back if you take to long. The trick here is that the AeroTroopers come in groups of two with a few second delays in between defeated groups. Get behind the first leaver and quickly kill both Troopers. Pull the first leaver and quickly jump to the second one. Pull that one then wait. Two more AeroTroopers should come down about now. Enter Hypermode and kill them very quickly. Jump to the final leaver and pull that one. If you did all of this without an AeroTrooper touching a leaver, you get a Friend Voucher. After all the leavers are pulled, the fuel gel canisters will be exposed. Destroy them all and move on. --== Generator Hall North ==-- New Pickups: Missile Expansion Kill the Pirate then walk around the path till you find some jolly roger drones. Destroy them, then watch just over the wall ahead. When you see some fuel gel canisters come directly in front of you, hit them with a charged shot to blow the clamps off the draw bridge on the other side of the gap. Cross the bridge and use the pump to gain access to the Missile Expansion. Curl up and use the track that is now right in front of you to reach it (M55). Drop down and use the door. --== Jungle Generator ==-- New Medals: Gold x1 Couple of Pirate Troopers in here. Use your command visor to take out the final generator. Hike all the way back to your ship. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.3.7)- Bryyo: Seed (Final Boss / Hyper Ball) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The final big boss of Bryyo. Fly to the Bryyo seed. --== Landing Site Delta ==-- New Scans: Leviathan door New Medals: Friend Voucher Your first time in a Leviathan... well, unless you played Prime 1 or 2, then this would be your second time (if not third). Only thing to do here is to kill all the little vermin running around on the floor. Once you get all of them, you get a Friend Voucher! Now just hop across the floating platforms to the door. Scan the door though. --== Core Access ==-- The things blocking your path, just hit them in the blue eye with a charged shot or two. --== Leviathan Core ==-- New Scans: Mogenar New Medals: Red x1 Gold x1 ---------------------------------------------------------------------- !! Boss Fight !! This is probably one of the hardest boss fights in the game, just out of shear semantics. To start, Mogenar will grab some red orbs and shove them inside himself. These supply his power and are his weakpoint. There are four of them (three in the front and one in the back). To defeat Mogenar, you have to destroy all four orbs and the generators that house them. The ones in the front will go first. Keep locked on and every time the flaps open pour fire onto one of them. Mogenar will switch the orbs around like a card game, but you have to destroy them all anyway so don't worry about it. After an orb is destroyed, the slot it's in will glow bright white, exposing the generator housing. The only way to destroy the generator housing is to use Phazon based attacks, but since the housing isn't always open you'll find yourself switching in and out of Phazon mode a lot, and that could get dangerous. The one on his back can only be reach when he charges you and you dodge the attack. When this happens, he will be stunned against the way for a sec, exposing the orb for just a few shots. But wait, this fight gets even more annoying. Mogenar will sometimes shoot out telekinetic hands to grab two orbs from nearby pedestals. The hands will slowly bring the orbs back to him, and if you don't destroy the orbs before they do, two of his damaged orbs will be replaced. Now, if a generator housing is blown out, the orb can be replaced, so blow those generators as soon as possible. Attacks: Just when you thought it couldn't get any more annoying, this thing can actually fight back, and with the most annoying attacks known to Metroid Prime. The first of his attacks are shockwaves. He will stomp his feet creating shockwaves that can damage you. Jump to dodge. The next is he fires those telekinetic hands at you as if they were projectiles. The good thing about this attack is you can destroy the hands and sometimes collect health from them. After his health is down a bit, he will absorb Phazon into his feet, allowing him to run fast. You cant do anything to him like this, so to get rid of the shoes use morph ball mode and lay bombs by his feet when he stops. After the above attack and after you've taken out at least two of the orbs on the front, he will start trying to run over you. This attack is only good in that it gives you a chance to shoot at the orb on his back. When he starts to dash, lock on and jump to the side. Circle behind him and fire at his back orb. Again, after about two orbs on the front are down He'll start firing energy-based tri-missiles at you. Not hard to dodge. His final attack only happens once three orbs are down. He'll shoot lasers from his mouth just like Ridley. And like Ridley, they are easy to dodge. ---------------------------------------------------------------------- After he goes down, claim your pirze (Hyper ball). You enter a state of permanent Hypermode. Test out your new toy, then follow the cutscenes and instructions to continue. Note that you cannot scan anything while in this state, so don't bother. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4)- Elysia: Second Phazon Seed ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.1)- Elysia: SkyTown West (Boost Ball / Plasma Beam) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Do as the big brain says and head to Elysia Main Docking Bay. --== Main Docking Bay ==-- New Scans: SkyTown storage unit Heavy SkyTown storage unit Transportation drone Aerial repair drone Databot Lore: creators SkyTown blue door New Medals: Red x3 Blue x1 Lots of stuff to scan. The creates are easy, the transportation drones are flying around overhead. Everything else is inside the complex. Walk in and scan everything that moves. When you find something called a databot, turn off your scanner and shot it, then scan it again. This is how you get lore in SkyTown. When you're done, scan the door and go through. --== Main Docking Access ==-- Go into morph ball and jump into the hole. Enter Hypermode and hold A to blast away the vines. Uncurl and shoot the window up ahead. Swing to the other side. --== Zipline Station Alpha ==-- New Scans: Zipline cable The only thing I hate about Elysia is the ziplines. >_< Scan the grapple target to learn it's a zipline. Grab on and don't let go! If something (say, a door or a bomb) gets in your way, blast it before you run into it. if you don't, you'll fall off and have to start over. Blasted Chozo. I think your architect needs new glasses, or at least a new straight edge. --== Arrival Station ==-- New Scans: Tinbot Lore: gift New Medals: Red x1 Blue x1 Scan the robots ahead before walking forward (tinbots). Very easily defeated. Around the corner till your outside. Turn left to find more tinbots. The databot with the lore is in the same room as the door. --== Hub Access ==-- Just a hallway. If you're quick you might be able to scan the ghostly steamlord, but I wouldn't worry about it. --== Transit Hub ==-- New Scans: Kinetic orb cannon New Pickups: Missile Expansion Scan the glowing hologram (kinetic orb cannon). Morph ball into the hologram. Upon landing, don't bother uncurling. Roll over to the right and get inside the pipe. Jump up once. To get the Missile Expansion, you'll have to double-bomb-jump (M60). Continue through the pipe. Uncurl and jump across. Use the zipline, again watching out for obstacles. --== Barracks Access ==-- New Pickups: Missile Expansion Just ahead are several rows of lasers. Curl up and fall down into the ditch under them. Go back towards the ledge you fell off of to get the Missile Expansion (M65). Now go under the lasers and through the door. --== Steambot Barracks ==-- New Scans: Steambot Steamlord New Medals: Red x2 Gold x1 New Pickups: Energy Tank Hand scanner and elevator. Morph ball to the right and enter the pipe. Hop through avoiding pistons and using bombs to get rid of obstacles. Yes, there is a Missile Expansion in here but you cant get it yet. There doesn't appear to be anything to do in here, so head for the door. NOT! Door locks and a bunch of animated tin cans appear. Scan he steambots and the ghostly steamlord when he appears. The steamlord can revive the steambots, so it's best to aim for him first. To lure him out, take down a couple of bots. He'll come out to revive them. That's your chance to scan and kill him. Missiles don't work on robots very well by the way. After the fight, the steamlord drops an Energy Tank (T6). Three of the cocoons in the room holds a vent that powers the lock. Pull them to unlock the door. --== Barracks Lift ==-- New Scans: Lore: discovery New Medals: Blue x1 Look around for your databot and lore, then find and use the hand scanner. That should activate the elevator. Ride it up. Enter the door at the top. --== Zipline Station Bravo ==-- Another Zipline. You know the drill. --== Aurora Lift ==-- New Scans: Repair drone New Medals: Red x1 Rolling along the ground is the repair drone. Scan him and move on. The hand scanner activates the elevator, but you're probably going to want to use the save station first. --== Save Station A ==-- Save and exit. Ride the elevator down. --== Aurora Chamber ==-- Just walk through the hall. Nothing you can do here now. --== Maintenance Shaft AU ==-- New Scans: Sky Puffer New Medals: Red x1 Scan the puffers and jump across. --== Spire Dock ==-- Ride the cannon to the spire. Go right and take that zipline across. --== Junction ==-- You want the white door dead opposite from you. You'll have to battle a few tinbots (like that's even worth mentioning) --== Skybridge Hera ==-- New Scans: Dragoon Battle Drone New Medals: Red x1 Friend Voucher: collapse the bridge with steambots still on it. New Pickups: Missile Expansion Alright, time for some real action. Rip off the ornamental gate in front of you. Doing so will call forth a couple battle drones. Scan them first, then destroy them by using the grapple lasso (very fun to defeat). Look around in the pillars on this platform. The one opposite the gate ahead has a morph ball sized hole in it. Jump in (M70). Now rip off the next gate. This bridge is unstable. DO NOT fight the steambots on it. You have plenty of time, but you get a Friend Voucher if you don't. Rip off the gate at the end to tear loose the bridge (why does the steamlord fall? He can fly cant he?) Three more battle drones before the door. --== Maintenance Shaft GP ==-- Nothing to do in here but jump to the next door. --== Construction Bay ==-- This can be tricky. First, jump up the platforms dead ahead. When you reach the final one, look up at the large structure for a target. Use a charged blast to tear down the ledge and jump onto the green part. There's a morph ball sized hole on the right. Go in and trigger all three bomb slots. Jump back down to the ledge you used to blast the higher ledge down. Aim far off to the end of the large structure and snipe the shriekbats (use your scan visor if you're not sure where to aim). Now, grapple onto the points below the structure. Be sure to line up your jumps before letting go, you cant make it on the first swing. Upon landing, use the morph ball to get through the small rigging. Stay in morph ball mode to get inside of and jump up the pillar. Couple of battle drones await you at the top. Use the hand scanner to move the crane, then use morph ball to get across. --== Ballista Lift ==-- New Scans: Lore: slumber New Medals: Blue x1 Scan the databot and use the hand scanner. Ride the elevator down. --== Ballista Storage ==-- New Scans: Defense drone Spinner New Medals: Red x1 Gold x1 And there's the boost ball, right in front of you. Go get it! Pfft, like anything in a video game is that easy. ---------------------------------------------------------------------- !! Boss Fight !! Defense Drone As always, scan him first. His weak point are the antenna on its head. Fire at them till they all retract, at which point he will become dazed. Rip the plating off its head and start firing at its brain (Hypermode works well). Eventually it will lock the plates back on and its antenna will come back up. Repeat till dead. Attacks: Why does every boss have to have attacks? Why cant he just sit there and let you kill him? >_> First, he has a missile barrage. He will fire ~10 missiles consecutively while following you around the room. Sidestep to dodge. Another favorite is the ever-popular shockwave. He'll jump up, and when he lands a shockwave will crease across the floor. Jump to dodge. Sometimes he will shoot a fireball at you. It's very slow, but it homes. Good luck dodging it. Finally, a gooey bomb attack. He will jump up onto one of the nooks in the room and fire several bouncing proximity gooey bombs. Don't do a whole lot of damage, but they do cloud your vision. ---------------------------------------------------------------------- Suck up all the extra health and claim your prize: the boost ball. Use the boost ball in the hologram that appears to build kinetic energy and power the lift. Get used to this, as you'll be doing it a lot. It's pretty easy. Just press and hold the B button, then release. Continue doing this till it stops you. Don't touch the joy stick or you'll mess it up. --== Construction Bay ==-- A few battle drones appear, I wouldn't worry about it. go left and enter the morph ball pipe. --== Skybridge Hera ==-- Another cannon needs kinetic energy just like before. Get going around in circles. --== Junction ==-- New Medals: Friend Voucher: destroy three tinbots in a row with the boost ball You heard the medals section. There are 6 tinbots in here, giving you two chances. Note that you can get this medal later and in other places if you mess up. --== Aurora Chamber ==-- All the way back to the Aurora Chamber. In the center raised section of the hall is a cylinder in the right wall. Hop up in it via morph ball. It's just another kinetic device, tough it's a little harder do to being vertical. Go up and use the panel to talk to the AU. It opens the maintenance shaft. Go through in morph ball form. Upon entering, you will be attacked by 12 tinbots. After they are all destroyed, look for a device in one of the holes they were coming out of. Press A to upload the vaccine. Stupid Ghor. Well, go back up (via morph ball) and talk to the AU. Ok, exit and go back to the spire (left door). --== Spire Dock ==-- After jumping the gap, take the left zipline. Just before you reach the door, you'll get an alert from your ship. High tail it back to the save station above the AU, then back to the main docking bay. No matter how fast or slow you are, you always get there "just in the nick of time" so don't worry to much. --== Steambot Barracks ==-- New Scans: Half-pipe Right as you walk in you'll notice another vertical kinetic energy chamber like in the AU chamber. Hop in and build up some energy! Scan the thing that pops up (half-pipe). If you've every been skateboarding, or even know a little bit of the subject, you should know what a half-pipe is for. Jump into and curl up. Start rolling up one side of the ramp, then charge the boost ball and release to climb higher. As soon as you release, start charging it again. When you hit the center of the pipe, release again. Keep doing this till you build up enough momentum to carry you to the top where you can tilt the joy stick to get off on the upper ledge. Use the dial lock on the gate. Twist the Wii remote to line up one of the rings, then press A to lock in place. Repeat till open. --== Arrival Station ==-- New upgrades: Energy Tank Destroy the tinbots and jump up on the ledge. Go no where yet! Turn around and hop up to the green ledge. Activate the kinetic cannon via the spinner. This will launch you to your Energy Tank (T7). Ride the cannon back and continue to the main docking bay. Oh, and all those tinbots by the door make a good target for the bowling Friend Voucher if you didn't get it earlier (destroy 3 tinbots in a row with the boost ball). --== Main Docking Bay ==-- Hopefully you took my advice and saved, cus we're about to enter a boss fight. New Scans: Ghor New Medals: Red x1 Gold x1 Wander down to your ship, only to have it thrown at you. (you know, if Samus can remotely command her ship like that, why didn't she do it sooner, and have it shoot some missiles at Ghor?) ---------------------------------------------------------------------- !! Boss Fight !! Ghor Again, this fight is only challenging because of the semantics. Oh, and watch out for the molten stuff your ship leaves on the battle field. It burns. When the fight start, Ghor will have a shield. To bypass this, wait for him to ram you and shoot the glowing part of his back. His shield will go down temporarily, and a weak point will flash on his forehead. Aim for that flashing spot. When his shield is up, his attacks are limited to ramming you and creating shockwaves. Both of which we've dealt with many times before. When his shield is down, he has a wider range of attacks. This includes ramming you (side step), a strafing run (side step in the opposite direction that he is moving), a mortar attack (side step rapidly), and finally a laser Beam (jump). Once you get his health past half way, the battle changes a bit. A small disk will appear under him. Use bombs to hit it. Once you do, the weak point on his head will reappear. Continue pounding it. His attacks remain largely the same, except now he has a 360 degree laser attack and his attacks are a little faster. A little lower on health and he'll to Hypermode. The battle doesn't change except that the weak point on his head is permanent and his attacks are a LOT stronger. Phazon attacks work best, and you should be able to take him down with just one Energy Tank. ---------------------------------------------------------------------- After the battle, claim your prize: the Plasma Beam. It's a lot more powerful, and it can melt things! Call your ship back in so you can save, then go see the AU again. If you're wondering how to get back to SkyTown, use your new Beam to melt the metal plate blocking the way. --== Main Docking Bay ==-- New Pickups: Missile Expansion Go up the ramp towards the door. while facing the door, turn around to spot a bit of metal plate in the window. Melt it and jump in for a Missile Expansion (M75) --== Main Docking Access ==-- New Scans: Elysian Shriekbat New Medals: Red x1 As soon as you walk in, switch to the scan visor. Look just past the first grapple point to scan the bats. --== Transit Hub ==-- By now you've probably noticed just how much more powerful the Plasma Beam is. I mean, you're able to melt battle drones in just a few shots... Anyway, in transit hub, after going through the morph ball pipe and jumping to the platform with the zipline, look to the left to see a cannon like thing with melty plates all around it. melt the plates then jump in it via morph ball. --== Aurora Chamber ==-- New Scans: Aurora Unit 217 New Medals: Red x1 Don't bother talking to the AU, just enter the maintenance shaft beside him (where you first found Ghor, or rather he found you). Now walk up to one of the plates Ghor destroyed. Press A to weld. Start at one end, press and hold A and draw a line through the crack to the other end. Don't take to long or the weld will break and you'll have to start over. Do this to all three panels then go back up. Don't talk to the AU just yet, instead scan him (be sure you do! This will be pretty much your only chance). Now talk to him. Not done here just yet. Go to the Spire dock and take the left on the main platform, just like you were before you got interrupted. --== Security Station ==-- New Scans: SkyTown orange door New Pickups: Gunship Missile Expansion Your ship should have repaired itself by now (dang, that was fast). Right across from you is an orange door. Scan it (SkyTown orange door), and continue around to the right. Watch out for the puffers, and you might as well melt that plate. Now use the lift thing to your right to reach a morph ball pipe. Once out, turn around and use the dial lock to unlock the door. Melt all the metal in this room. One of the plates hides a morph ball pipe. Use to reach the Gunship Missile Expansion (GS5). Now go back right, and this time you can use the doorway you unlocked. Enter the door on the immediate right. --== Landing Site A ==-- New Scans: Lore: alone New Medals: Blue x1 Before using the elevator, scan the databot for the lore. Walk forward and the AU will unlock the landing site. Use the bomb slot to lower the roof. Call your ship in. Save and enter. We're heading back to Bryyo. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.2)- Bryyo Revisited: Ice (Screw Attack) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ I know the title says Bryyo Ice, but you land at Bryyo Fiery. I know this doesn't make any sense (Bryyo + Fiery = Ice?) but it will soon. --== Gel Refinery Site ==-- New Scans: Bryyo Orange Door First take out the hunter, then blast the ice around the morph ball track under the pillar you collapsed earlier. Enter the track. Jump up and roll right to land on a fuel jet. Lay a bomb to be shot upwards. Continue right and do this twice more till your in the ceiling. Roll around and watch out for the two fire jets blocking your path. Stop on another jet. Lay a bomb to go up, then lay a bomb by the pillar to collapse it (its amazing anything in here still works >_>) Drop back down to the right an use the jet again to be propelled to the door, er, ice sheet. Melt the ice and open the door. Oh, and scan the door for research. --== Refinery Access ==-- New Scans: Lore: prophecy New Medals: Blue x1 Why can the "refinery access" only be gotten to through the refinery? Anyway, play Simon says with the panel ahead of you and scan the lore. Continue till you find a door. --== Imperial Hall ==-- New Pickups: Missile Expansion Be careful here, as if you fall you have to start all back over again. Enter the morph ball track on the right and come out the other side. Uncurl and target the panels in front of you. Use the grapple lasso to pull them down. Use these panels to jump across to the Missile Expansion (M80). It doesn't look like you can make it, but you can. Ok, back to the Main Lift --== Main Lift ==-- Go into the morph ball tunnel and let the korbas pick you up and to the left again. You want the first ledge. Uncurl and turn right. Break all the ice on the statue there. Go through the statues mouth and through the door. --== Warp Site Alpha ==-- Look up and shoot the ice off of whatever is overhead. Jump into the golem and lay a bomb. Use the spinner to spin the room so that there is an opening in front of you (where the gong is). Lay a bomb to get out then activate the golem again. Step though the mysterious glowing light. --== Warp Site Bravo ==-- See? Ice. Oh, and you get a Friend Voucher for coming here. If you'll notice, the music and scenery are from Phadronada Drifts in Metroid Prime 1. Anyway, blast away the ice to reach the door. --== Imperial Caverns ==-- Blast away the icy floors and fall down. --== Imperial Crypt ==-- No one has yet deciphered what that strange voice is saying on your comm. unit. Blast away the floor again and enter the door. --== Hall of Remembrance ==-- Whoa! Big Chozo and Golem. Scan them to find out what's going on. Hop across the platforms to claim your prize: the Screw Attack. For once, it really is that easy. We're still not done here though. All the platforms get destroyed. You better learn how to use this attack, and now. :P You should be facing the door you didn't come through. Screw attack over there and enter. --== Tower ==-- New Scans: Wall jump surface What a creative name for a room >_> Scan the shiny surface right in front of you, then screw attack into it. continue the jump all the way up. Again with the strange voices. I'm going to figure out what they are saying one of these days, you'll see. --== Hall of Remembrance ==-- New Pickups: Gunship Missile Expansion Here we are again, only higher. Fire a shot at the blue part of the Chozo's hand. Screw attack over there. Now turn and face the Golem. Jump up onto his head to get the expansion (GS6). Jump back to the hand, turn left, and jump to the door. Pull the leaver to unlock the door. --== Imperial Crypt ==-- Screw attack across. --== Imperial Caverns ==-- New Scans: Lore: our plea New Medals: Blue x1 Technically you could have gotten this on the way in, but it's much easier to see now. Scan it, then wall jump your way out. Back through the light and back to your ship. Note what the AU says. Save and enter. We're going back to Elysia. You're going to want to touchdown at Landing Site A. Take the elevator up to Security Station. --== Security Station ==-- Go back to the Orange door from before (or use your map). Remember to watch out for the puffers. Even though you went through a door, you're still in the Security Station. Wall jump up to the top and enter the door. --== Security Tube ==-- Same thing as when you first came to Elysia. Go into morph ball and roll onto the slot. Enter Hypermode and hold A to destroy the vines. Through the tube and through the door. --== SkyTram West ==-- Use the spinner to activate the lift. Step in to ride to a new area. ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ====================================================================== 2.4.3)- Elysia: SkyTown East (Ship Grapple / Seeker Missile) ====================================================================== ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ --== SkyTram East ==-- New Medals: Friend Voucher Nothing to do here but soak up a Friend Voucher. --== Concourse Access A ==-- Nothing to do here either. Note the Space Pirate presence however. --== Concourse ==-- Old scans: Armored Pirate Trooper Pirate militia Shield Pirate Trooper This is probably the most confusing room in SkyTown. When you walk out into the main room, you'll be attacked by several different types of Pirates including Armored Pirate Troopers and Pirate militia. After the battle, go back to the door you came in from so I can give you accurate directions. Follow the hall back out into the main room. Walk around the room clockwise (right) (your map will also show it as clockwise). When you reach a dead end, there should be a doorway on your left. Walkthrough and head left. A gate will block your path. Use a charged blast to destroy it and any more gates like it. Use the elevator to go up. Take a left out onto the walkway. You'll probably be attacked by a couple more Armored Troopers. Kill them, but don't fall off! Follow the walkway around to the right. When you enter the next hall, turn left. After a few steps, you will be locked in and attacked by three turrets. Destroy them all and blow away the gates. There should be a door right behind one of them. --== Concourse Ventilation ==-- Old scans: Space Pirate ATC There is a morph ball slot on the left wall. Use it to remove the floor. Do this one more time to reach the bottom. Walk forward and through the doorway outside. Turn left and go towards the door. You'll probably be attacked by an ATC, but you can just ignore it. --== Maintenance Shaft 08 ==-- Just grapple across. A Pirate militia will come out the door, but like he's a threat. --== Chozo Observatory ==-- New Scans: Advanced AeroTrooper New Medals: Red x1 Friend Voucher: rip the jet pack off an AeroTrooper When you walk in, two A. AeroTroopers will attack. Use missiles to break their armor, then hit them with one charged shot from the Plasma Beam. Lock on and throw your lasso around them to rip off their jet packs, earning you another Friend Voucher. Note that you can earn the Voucher on any level with an AeroTrooper, and that this is a very quick way to end a fight with an AeroTrooper as well. Hop down and use the hand scanner to activate the elevator. Enter the door at the bottom. --== Observatory Lift ==-- There is a panel in need of welding on the right. Weld it to activate the elevator. Ride it up. Destroy the jumpmines on the right and enter the door. --== Gearworks ==-- New Scans: Swarmbot New Medals: Red x1 Scan the swarmbots, but don't bother trying to kill them as they will keep coming back. There should be a platform out to the right. Screw attack there, then turn left and screw attack to the door. --== Broken Lift ==-- Old scans: Aeromine Cus, if the lift worked, the game would be much easier. >_> Anyway, a set of AeroMines comes around the corner. Destroy them and enter the door. --== Turbine Chamber ==-- Old scans: Remorse-class turret If you weren't reading this guide, this room will make you scream later in the game. Take out the turret and look for an ornate window. Destroy it and walk on the ledge where it was. The large thing in front of you needs to not be in front of you. On the walls to the left and right of it are cables linking to little plates. Destroy the plates with a charged shot. Now you should be able to jump across. Blow out the window and enter the door. --== Maintenance Shaft TR ==-- New Scans: Lore: Federation Old scans: Sky puffer New Medals: Blue x1 That look like an R on the map to you? It does me.... Anyway, scan the databot for your lore then screw attack across to the door. --== Skybridge Athene ==-- Old scans: Tinbot Ok, if you haven't gotten the bowling for bots Friend Voucher yet, now's your chance. Simply use the boost ball to take out three tinbots in a row. That should be very easy on this bridge. --== Landing Access ==-- Destroy the ornate glass panels in your way then screw attack across. --== Landing Site B ==-- New Scans: Lore: Agreement New Medals: Blue x1 New Pickups: Ship Grapple Right as you enter, look for the databot with the lore, then ride the elevator up. The AU will unlock the landing pad. Use the bomb slot in the middle of the platform to lower the roof. Call your ship in then look around for a console somewhere on the walkway between you and the door (should be on the left). Press the blinking button to get a new upgrade: Ship Grapple. Save in your ship. Now to do some back tracking. We are going to go all the way back to the Chozo Observatory. --== Gearworks ==-- New Pickups: Missile Expansion On your way back to the Observatory, you'll pass through the gearworks. Upon entering, a Pirate ATC will destroy the middle platform, as well as the giant gears on the right. Bad news for whatever those gears were powering, good news for you as now you can reach the Missile Expansion (M85). It will probably take you a few tries, but screw attack right through the Missile Expansion and on to the platform on the other side. --== Chozo Observatory ==-- New Scans: Ship grapple point Ride the elevator up. Jump up onto the ledge and scan the glowing thing in the middle of the platform (ship grapple point). Now call your ship in to pick up the block. After it's suspended in mid-air, go underneath it and weld the plate. Jump back out of the hole and tell your ship to drop it. Use the now-activated morph ball bomb slot. A bunch of bomb slots all over the room will activate, but don't worry bout them till you get the spider ball (you can get a few now, but it's not worth it. The ones you actually need you have to use the spider ball to get). Jump up onto the newly arisen array to reach the doorway shown to you in the cutsene. --== Botanica ==-- Old scans: Dragoon Battle drones New Pickups: Missile Expansion There is a save station on the left around the corner. I would recommend using it. Out of the save station, turn left and grab the block in the wall. Pull it out and use it as a step. You will be attacked by 4-5 battle drones. It's best to take them out. Pull the next block and jump up again. Before entering the door, turn back around. You should see a small nook acros