-------------------------------- [METROID: OTHER M] ---------------------------
---------------------------------[by Ice Queen Zero]---------------------------
Hello everyone, Ice Queen Zero/Azul Fria is back on the scene with another FAQ
for ya'll to digest. This may or may not be my last big name FAQ before I turn
15 on October 11th, 2010. I could easily come up with another big name FAQ if I
have time. As you can see, my next big guide is Metroid: Other M. This serves
as a deeper look into Samus's backstory as it explains her days in the Galactic
Federation and it also takes place between Super Metroid and Metroid Fusion.
Metroid: Other M and its characters are trademarks of Nintendo and all of its
copyrights belong to them.
This FAQ/Walkthrough is the sole copyright of Andrea "Azul Fria" Castillo aka
Ice Queen Zero and cannot be put on other sites or posted without my given
permission nor can it be reproduced w/o proper consent.
For more guides by myself visit this link:
Shortly, after the events of Super Metroid where Samus's metroid child saved
her at the cost of its own life; followed by the defeat of Mother Brain and the
explosion of Zebes, Samus is still having a reocurring dream of the fateful day
the aformentioned events occured. She is awaken from her recent dream by the
quarantine officer. After her training, she is sent on to a bottle ship where
she meets up with two of her old comrades: Anthony and Adam. From here on, Adam
has Samus work under his orders as they investigate the bottle ship.
D-pad: The d-pad works in a 3-D type state...
Up - Out (away from the screen)
Left - Left
Right - Right
Down - In (towards the screen)
1 button - Fire. If locked-on, fire missile. Drop bomb in Morph Ball Mode
2 button - Jump (can be used when in Morph Ball mode)
A button - Morph Ball
B button - while in 1st person mode, hold to look around and lock on if needed.
point at screen with Wiimote - 1st person view
+ button - Map and Menus
Charge Shot: Hold down 1 to charge a shot then release to fire.
Concentration: Hold the Wiimote up and press A to restore missiles. You can get
back some energy if you do it when low on health and the bar fills up.
Sense: Press the D-pad and the 1 button before you are hit by a projectile. In
1st person, shake the Wiimote to do the Sense
Lethal Strike: Press the D-pad towards downed enemies and press 1.
Overblast: You can jump on some enemies and blast em.
Shinespark - Run at full speed after getting the Speed Booster then press down
on the D-pad and Samus will flash, press jump to do a rocket-like jump.
Kick Climb - Much easier to do in this game, jump towards a wall then press the
D-pad in the opposite direction if you grab the wall first then press 2 to jump
to the other way.
Throughout the game, Adam will authorize access to more weapons in your arsenal
such as the use of bombs and missiles depending on the level of danger the team
* BEAMS *
Normal Beam - your everyday weapon (available at start)
Charge Shot - A more powerful beam attack (available at start)
Diffusion Beam - Splits up when charged and fired to hit more than one enemy.
Ice Beam - Used to freeze enemies and other things to use as stepping stones.
Wave Beam - Can go through surfaces
Plasma Beam - Can pierce enemies for continual damage
Grapple Beam - Swing like Tarzan across pits and chasms. Can be used on some
* MISSILES *
Missile - Your main weapon to use when locked on to a target. Packs more punch
than the normal beam
Super Missile - Much more powerful missiles that is worth 5 missiles per use.
Seeker Missile - This is more of a Super Missile+ as it hits more enemies on
impact. They are given to you after defeating the Rhedogian in the fourth fight
* BOMBS *
Note: Bombs are used when in Morph Ball mode
Normal Bomb - Use a bomb to destroy weak surfaces and enemies.
Power Bomb - This is does a lot of damage, so much that Adam does not authorize
it till later in the game.
* SUITS *
Normal suit - Samus's everyday suit
Varia Suit - it was supposed to be called Barrier suit in the first Metroid but
the name stuck throughout the series. Protects Samus from heated areas and also
Gravity Suit - Negates the effects of liquids and extreme gravity and further
reduces damage from enemy attacks.
* OTHER *
Speed Booster - Run at full speed. Can steamroll over some enemies.
Space Jump - Spin Jump continuously in air
Screw Attack - Adds a buzzsaw effect to your spin jump
Missile Tank - Adds 1 extra missile to Samus's missile supply. 70 total.
Energy Tank - Adds 100 more Hit Points to Samus's energy. 5 total.
Energy Parts - Collect 4 of these to make one energy tanks. 16 total.
E-Recovery Tanks - Concentration adds 100 more HP when low on energy. 3 total.
Accel Charge - Samus's charge time is reduced in order to fire a charge shot.
Reo: They spawn from Fly Pods in packs and fly towards Samus.
Geemer: Tries to run into Samus. Attacks in packs.
Skree: When Samus draws close to them, they swoop down and bury into the ground
Dessgeega and Sidehopper: They hop towards Samus. Dessgeega's have an added web
attack that can paralyze Samus.
Waver: If Samus is in range of attack, it will spiral at her to damage her.
Zero: The larval stage of Kihunters. If attacked, they'll cocoon and turn into
Kihunter: A brand of Space Pirates who resemble praying mantises with wings. If
Samus pounces on one, she can remove its wings.
Baristute: More powerful version of the Dessgeega.
Bull: When destroyed or if Samus is within attack range, it will explode and
let out a damaging cloud of gas.
Magdolite: Lava Monsters that appear in Sector 3. Unlike their counterparts in
Super Metroid, they have arms this time around and can throw rocks.
Mella: They resemble fireflies with fire actually protruding from them.
Sova: Pretty much a firey version of the Geemers. They were originally known as
Skultera: Underwater fish that ram into Samus if she gets too close.
Rinka: Rings that home in on Samus. Much like their counterparts in Metroid 1
and Super Metroid, they appear when you are nearing a battle with Mother Brain
or in this case, Melissa Bergman.
Zebesian: Space Pirate that originated from the planet Zebes before it was
Metroid: They are indistructible due to the removed vulnerability to the cold
but Adam will sacrifice his life by self-destructing part of the ship along
with them much to Samus's chagrin.
Heat Bull: Found in the Pyroshpere of Sector 3. It is a Bull with an affinity
to fire. When Samus gets close, it will charge at her and explode when it hits
Asborean: A miniboss of sorts that attempts to charge into Samus and it will
occassionally send out Asborean Spawns toattack Samus. If Samus should use the
Lethal Strike on it, it will lose its armor. From here it must be killed or it
will perform a kamikaze move of grabbing Samus and self-destructing thus it'll
kill itself along with Samus if she is low on energy.
Asborean Spawn: Their own sole purpose is to collide with Samus. They are sent
out by Asboreans.
Sandfang: Desert worms that look for Samus then tries to attack her where she
stands. If Samus is too far when they directly attack her, they get stuck and
left open for lethal strike. They also spit sand balls at Samus.
Kyratian: These fors are tough since they fight similar to Samus when she uses
melee attacks. They also have an attack where they can charge up electricity
through their bodies. While in normal state, they can kick away missiles. The
best time to fight these guys is near water since they'll instantly die if they
fall into it.
Brug: Small bugs that get together to form Emperor Brug. They are harmless by
FG-1000: A mechanical device that is well protected by armor. It can only be
hurt when its charging up its energy attack. It also has a tendency to charge
into Samus. The first encounter with this enemy (you fight 3 of them) will give
you the Diffusion Beam.
FG II-Graham: Weaker versions of the FG-1000. They fire energy bolts at Samus
individually but they can group in twos and form a barrier between them.
Griptain: Not to be confused with the Arachnus from Metroid 2. They will attack
Samus by rolling into a ball at her, burrowing beneath the ground and spring up
on her, or slash at her. They can also jump on her and start slashing at her. A
charge shot will stun it when its in ball mode.
Mighty Griptain: A stronger version of the Griptain. They are brown with spikes
Gigafraug: Found in the Cryosphere, they look similar to the Sheegoths from
Metroid Prime 1. It will chase after Samus to run her over. Much like the Motos
from Metroid 2, you can shoot it in the ass to cause damage. You can also shoot
Missiles at it head to break it then you can use Overblasts and Lethal Strikes
Fumbleye: They are invincible until much later in the game when Samus is given
authorization to her most powerful attacks. They try to grab Samus with their
Snomer: They are just like Geemers except they are found in the Cryosphere and
they have the ability to attack Samus directly with leaping rolling attacks.
Super Zebesian: They are Zebesians with the ability to fire Wave Beam shots at
Samus. They are red in color and have cannon in the place of an arm.
Desbrachian: They appear in the battle with MB. Madeline Bergman and Marines
from the Galactic Federation will assist Samus during the fight with them. They
have the ability to take a lot of damage even Plasma Beams and Super Missiles
barely damage them.
Dragotix: When first encountered, it is asleep. When it is active, it will try
to either eat Samus or spray fire on her.
Fly Pod: Seves only to distribute Reos, Mellas, and Himellas to attack Samus
depending on where they are located.
Ghalamanian: These chameleon-like creatures occassionaly turn invisible and
spit globs at Samus. It can sometimes grab Samus with its tail. If it is in its
invisible state, target it in 1st person view and fire a missile at it. You
fight one of them in an elevator shaft. Get to an opening or the elevator will
crush you along with it.
Cyborg Zebesian: Zebesians with cyber-armor. They are able to shoot missiles.
Cyclaw: They behave like Skree except they can grab onto Samus and explode on
Himella: They behave like Mellas except they can fire ice shards at Samus too.
Gripper: Similar to Venus Fly Traps, they wait for Samus to get close then try
to snap their jaws to eat her. Use a bomb to get free.
Poison Gripper: Weaker version of the Grippers.
Rage Hand: Appears during the fight with Phantoon. Tries to slam Samus into the
Joulion: Throws a ball of energy at Samus if she gets close. Like the Bulls,
if Samus kills one it will explode and damage Samus if she is too close. It can
also damage other Joulions during its explosion.
Whipvine: They usually just swat Samus off of a platform or grab her and flow
electricity through her before dumping her.
Emperor Brug: A single white brug which back is made to look like an eye. It
will call all the brugs to alliance to form a Brug Mass.
Brug Mass: A mass of brugs along with the Emperor Brug comes together to form
it. It attacks by throwing its arm at Samus or the Marines. The marines use Ice
Guns to freeze a part of it while Samus targets the frozen part of the creature
with her missiles. It will resort to a pounce attack when its arms are gone.
When the base is destroyed, Samus can move in to destroy it.
Fune and Namihe: They were originally normal enemies in Super Metroids, in this
game they behave like Botwoon by poking their head out of holes in the walls
and ceiling to attack. They must be targeted while in first-person view to give
proper damage. They both attack by either shooting energy orbs or chewing Samus
up and spitting her out. When enough damage is done, they are vulnerable to a
Groganch: Samus will encounter this boss twice in the game. It walks akwardly
around the room while shooting acid balls at Samus. Samus must aim her missiles
or first-person charge shots at the bulb on the creature to damage it. Groganch
will flip over a few times in the battle so the bulb will either be on top or
the bottom of it. When the bulb is destroyed, the Grogranch falls dead.
King Kihunter: After climbing up the spiral vine and falling through the hole
at the top, Samus encounters the King Kihunter and send Kihunters to protect it
from harm. When Samus frees the area of Kihunters, she can fire upon the King
Kihunter at will with missile until it sends more Kihunters. The cycle will
repeat until it dies.
Mystery Creature (it eventually becomes Ridley): After exiting the Exam Center,
this creature whom turns out to be the next form of the little bird creature
Samus met earlier. It pounces on Samus and pins her down as it tries to stab
Samus with its tail. The struggle continues until Anthony shoots it away and
forces it to retreat.
Goyagma: Goyagma will throw lava rocks or swipe at Samus with its firey or
non-firey arms depending on if the weak spot is exposed or not. It can be
frozen in some spot so Samus can damage it.
RB176 Ferrocrusher - This piece of machinery tries to run over Samus and MB. It
is being driven by a traitorous marine refered to as the deleter. It will fire
lasers on occasion. Samus can avoid both of its attacks by sensing.
Rhedogian: Wierd creature with tentacles and large claws on its face. It can
several kinds of attacks. It can launch missiles, slam Samus to the ground, or
shoot a charged massive beam at Samus. Lethal Strikes doesn't kill it in one
shot if early in battle.
Vorash - Samus first meets this creature upon entering Section 3 the first time
and it will try to eat Samus for an instant death on the first attack. Samus
must use the Sense move to avoid certain doom and avoid its subsequent strikes
to avoid being knocked into the lava. When the real fight starts, Samus must
attack its eyes and use grapple it onto a platform to attack its belly. Repeat
until the pod is completely swallowed (note that it bit a chunk of it during
the first encounter), then Samus must kill it when it is attacking.
Ridley - Samus's eternal nemesis makes a return. She first reunites with him
unknowingly as a cute white harmless birdy, they she meets up with him again as
the Mystery Creature that attacks her in the Biosphere. When it finally comes
time to face him, Samus is in disbelief that her suit temporarily malfunctions
and Ridley grabs her. Anthony saves her at what was initially thought to be the
cost of his life.
Nightmare - Samus fights him twice in the game. The first time, Nightmare has
an advantage with the ability to manipulate gravity to slow down Samus while
either shooting lasers or trying to ram into her. Samus must freeze his gravity
manipulator to win the first fight. The second fight is with Nightmare sans his
masks. He has an extra laser to fire.
Queen Metroid - She serves as the final boss in the main story. She sends out
metroids to attack Samus which must be killed before she starts to fight for
real. The Queen Metroid will grow crystals and be able to breath fire. It looks
like a downhill battle until someone slams on the breaks knocking Samus and the
Queen Metroid to the floor. Samus must shoot the belly as the QUeen Metroid is
getting up then grapple inside of her mouth and lay a Super Bomb to finish her
Phantoon - This is the very final boss of the game as you will fight him during
the post-game playthrough of the game. It will send out Rage Hands time to time
and also tries to attack Samus from the outside. His eyeball can attack Samus
as well but after enough damage, his eye falls to the ground ready to be hit by
a Lethal Strike.
Blue dots occassionally appear on the map. This tells you that an item is in
that location butits not always possible to get it by normal means.
You technically have all your powers from Super Metroid but access to them must
be authorized by Adam little by little over time.
Diffusion Beam is one of the few weapons that Samus can use without waiting for
authorization considering she never had it in Super Metroid. You get this beam
by defeating the two FG-1000s the first time.
Another weapon that doesn't need authorization is the Seeker Missiles which
also weren't one of your weapons in Super Metroid. Defeat Rhedogian in the 4th
fight to get it.
There are a total of 70 Missile Tanks, 5 Energy Tanks, 16 Tank Parts, and 6
Accel Charges to collect.
There are times when you will be stuck in 1st person view. You need to seek out
an area of interest (referred to as AOI in this guide) to proceed.
You are now watching the re-enactment of the final battle of Super Metroid. The
Mother Brain has just killed Samus's metroid child with a Hyper Beam. As pieces
of the Metroid drips all over Samus, she gets pissed and destroys Mother Brain
with a taste of her own medicine. Samus then wakes up from her nightmare of the
situation and hears the voice of the Quarantine Officer. He directs her to the
training room and she get reacquainted with her powers and some new ones.
The first attack you will learn is the Charge Beam (I'll refer to it as the
Charge Shot in the FAQ). Hold down the 1 button to gather up some energy then
release the button to fire it at the sphere. Do the same for two more spheres.
The next thing to use is the Morph Ball. Press the A button. While in Morph
Ball mode, press the 1 button to lay some bombs. Then press the A button to
deactivate the Morph Ball.
Stand in the middle of the room and Samus fall down a hole. Use the Kick Climb
to get back up by jumping towards the wall then press the opposite direction
and jump to the other wall.
You will now face some Geemers. Press the 1 button to attack them. You now will
learn the Sensemove. Press the D-pad just before getting hit to move out of the
way. Press the 1 button to unload a charge shot while doing the Sensemove.
You will learn the concentration move by holding the Wiimote upward and holding
the A button to replenish your missiles then point the Wiimote at the screen to
go into Search View and hold B to look around. See that Zebesian lurking around
on the ceiling? Lock on to it and press A to blast it with a Missile. After you
fight it a bit, jump on its head and fire. This is called the Overblast. Repeat
until it is dead.
Next move is the Power Bomb, go into Morph Ball mode and hold the 1 button to
fully charge it then let er' rip. That it for the test. Samus flies off into
space and a distress signal is received thus our story begins.
The AOI scene starts immediately as you search for the Galactic Federation logo
located on the slight upper right of the screen. Head to the right and enter
the door. Keep running right until you reach a dead end then go up until the
game takes over and Samus goes through the door, through some walls and does
her side roll move. She points her gun at the people she sees and they're ready
to fire. The main guy, Anthony Higgs stops them and he greets Samus. Anthony is
an old colleague from Samus's past. Adam Malkovich is there too. He is not too
pleased to see Samus. Anthony notes that the power is out and its too dangerous
to use explosives without too much damage so he cues Samus to use a missile to
open the door. At the AOI scene, point the Wiimote at the red dot in the center
and fire a missile at it. The Galactic Federation soldiers move on ahead. Samus
decides to do the same.
You are back in full control of Samus. She has decided not to use bombs or any
missiles unless Adam authorized her to do so. The only place you can go for now
is through the same door the soldiers went through. Up until you reunite with
them, any item you want to obtain is blocked by the lack of authorization to
use bombs. As you are on the way to meet them, Samus gets attacked by Reos and
gets knocked off the platfrom. Kill all the Reos first and ai the Wiimote at
the green dot on the cage and use a Charge Shot to lift it up. Roll under the
cage and zig zag your way back up the platforms back to where you got knocked
off. Kill the Geemers and jump up the steps and kill some more Reos. Once you
make it to the top enter the door. Kill the Skrees as you go right, then go up
and enter the door to kill more Reos. Ignore the door on the left, it leads to
nowhere. Run up the stairs and use the terminal to activate the door. Run to
the broken shaft and kick climb your way to the top and enter the door. Get rid
of the Geemers and continue forward. Remember, you can't use your bombs yet so
you will have to wait until authorization to get the Energy Tank. Don't worry,
this path will play a role later on. Run up the stairs and go left into the
door. Kill the Geemers and work your way to the very top. Now go down (towards
the screen, otherwise I'll say "to the bottom" when I mean drop down) and go
up the door on the left hand side. Stand in the middle of the platform to save
your game and restore your energy.
This activates the door ahead, now run forward to the next door. There is no
enemies to worry about on the way. Samus meets up with the others. There is an
eye staring at the group. There is a dead scientist on the floor. There is some
green substance all over him. A Brug crawls from under his dead body. Lyle then
kicks away at shoots it dead. Samus is about to tell Adam the danger within the
ship and she'll follow his orders but a series of Brugs form together with the
King Brug to form the Brug Mass.
Boss Fight: Brug Mass
During the first part of the fight, nothing seems to faze it. Use the Sense to
avoid its swipes the use the first person view to lock onto the King Brug. This
is the white Brug within the Brug Mass that has an eye pattern on its back thus
its name. Samus dodges another swipe then Adam authorizes the use of the freeze
guns for his men and he authorizes the use of Missiles for Samus. Aim and shoot
a missile and the King Brug. Adam then tells everyone to freeze a part of the
Brug Mass and for Samus to use a Missile on the frozen spot. Do as he says. One
arm down. Shoot the King Brug with another Missile then let them freeze the
other arm and blow that one away. Now the Brug Mass is hoping around. Try to
aim for the King Brug to stun it. The tail is frozen. Use a missile on it to
make the King Brug pop out. One more missile will finish it off.
Adam asks for Samus's co-operation and that she follows his commands. She don't
move until he says so and she don't fire until he says so. You are then treated
to a flashback of Samus's past with the Galactic Federation. Back to reality,
Adam sends his men out to find survivors. He sends Lyle to Sector 1, Maurice to
Sector 2, Anthony to Sector 3, James to the Control Bridge, and K.G. to the
residential quarters. He then sends Samus to the System Management room. He now
authorizes the use of Bombs and will authorize the use of other weapons as he
sees fit. There is currently no plans to authorize the use of Power Bombs since
they are highly destructive. Once the system is restored, Adam says to report
back for the next orders.
You now have access to a map. Go back out the door you originally came from and
kill the Geemers. One Geemer even pops out of a hatch in the ground. Use the
Morph Ball to roll into the shaft and get the first Missile Tank in the game.
You'll have to bomb a broken cage to get to it. Roll back the other way and
spring ball out the shaft then head down and use the Restoration System. To sum
up the rest of what to do, go back to that where you had to roll up the ramp
but couldn't get the Energy Tank because the bombs were not authorized at that
time. Use the bomb on the cage blocking the Energy Tank and get it. Keep on
rolling past it and use another bomb to get past another cage. Drop down and
you'll be in the System Management Room. Stand near the terminal and activate
it. Destroy the Fly Pods and the Reos that spring from it by hitting the Fly
Pods with three missiles each. Once they are destroyed, the door will be able
You are then told to go back to Adam's location via the map. Before you do, you
may notice a blue dot on the map. That means there is an item in that location.
You can get reach it by using a bomb in another spot you couldn't bomb before.
Continue to backtrack to just past the room with the elevator shaft and bomb
the grate on the left side of the screen and roll through it to the end. There
is another missile tank waiting for you here. Run down to get it then activate
the terminal to activate the door and run inside. Go through to the next door
and down the stairs. You'll probably recognize this room as where you had first
rendezvoused with Adam and his men. In this room is another spot you couldn't
bomb until now. Kick climb up the crates until you are at the top and bomb the
grate and roll inside for another missile tank. The next room contains another
missile tank you couldn't get the first time around. Jump down from the ledge
and bomb the floor panel and roll to the missile tank. Look out for the Geemers
who swarm in on you. Bomb them to kill them then get out of the shaft. Now you
can head back to Adam's location. Some Sidehoppers will pop onto the screen and
break the bridge. Use the Overblast to take them out faster. Once all three are
dead, run down and kick climb your way to a missile tank. Run up to the ladder
and use a charge shot on the symbol at above to break the barrier then kick
climb to the top. Use the terminal to restore the bridge and keep making your
way back to Adam. You can use the elevator now. At the top of the elevator, you
can use the terminal to raise the platforms. Now you can go into that yellow
tunnel you couldn't even get into before. Inside is a missile tank. Use the
Restoration System and finally onward to Adam. He directs you to go towards
Run right then run up to the elevator and go inside. Enter the green door. No
enemies will attack you. Look up the vents and you'll see one is open. Destroy
the Fly Pod and get a running jump inside the vent and Kick Climb to the top.
Bomb the container and get the missile tank. Go on ahead to the elevator but
before you go in, go inside the tunnel on the upper left to get another missile
tank. As you go down the elevator, you'll probably notice the Energy Tank Parts
on one of the ledges. You can get it by climbing up the ledges starting from
the right hand side. Beware of the Bulls. They release a toxin that hurts Samus
if she gets too close when they die so shoot them from afar. Drop back down and
enter the door. Beware of the bulls here too. Run ahead and kill more of the
Sidehoppers to be able to proceed. There are six total. Once they are out of
the way, proceed forward and you come to the main elevator that separates the
sectors. Go into the Sector 1 elevator.
Tune in next time as I tackle sector 1 and sector 3.
These are listed in the order as I get them.
* MISSILE TANK *
 - After Adam's briefing to Samus and the others, exit through the only door
that is functional and kill the Geemers in that room. One will pop out of
a shaft during the fight. Once the fight is over, roll into that shaft and
bomb the cage then roll forward to claim it. (1 of 70)
 - As you keep backtracking towards the direction of Samus's ship (you aren't
actually going there), just past the room with the broken elevator shaft
is a room with a cage that you can bomb and roll into. Roll all the way to
the end and after you come out, you can run to the item. (2 of 70)
 - After you got missile tank #2, you'll end up in a room where you first met
up with Adam and his men. Kick climb up the crates and at the top, bomb
the grate and roll your way to the next missile tank (3 of 70)
 - Remember when you the Reos knocked you down off the ledge near the start
of the game? In that area was another spot where you had no access to your
bombs. Go back to that area and bomb it. A missile tank is at the end of
the tunnel. (4 or 70)
 - After your first encounter with the Sidehoppers, run down and kick climb
to the missile tank. (5 of 70)
 - Just before returning to Adam, access the terminal on the top floor of the
elevator and it will raise platforms. Drop down to the level where there
was a tunnel previously inacessible and roll in for the missile tank that
at the end of it. (6 of 70)
 - On your way to Sector 1, you will notice a vent overhead. Look up through
openings and one has a Fly Pod. Destroy it then run and jump into the vent
and kick climb to the top. Bomb the container and get the missile tank
(7 of 70)
 - Go inside the left vent before you enter the elevator that leads a long
way down. (8 of 70)
* ENERGY TANK *
 - You'll bump into this when you are on the way to rendezvous with Adam
and his crew but you are not authorized to use bombs yet so you'll have
to wait until you receive your first orders from Adam. Now roll up the
vent and bomb the grating to get to it. Basically, you'll get this item
en route to entering the System Management Room through the ventilation
shaft. (1 of 5)
* E-TANK PARTS *
 - After Missile Tank #8, you go down an elevator. You'll see it on the way
down. Climb back up to get it but watch out for the Bulls. (1 of 16)
* E-RECOVERY *
* ACCEL CHARGE *
The threat of Metroids and Space Pirates had seemingly disappered from galactic
society... Samus receives a distress call known as a "Baby's Cry" while flying
through space. Something stirs within her, and Samus sets out for the distress
call source, a decommisioned facility called the BOTTLE SHIP. When she arrives,
a Galactic Federation ship is already on the scene.
Before long, Samus encounters a group of soldiers led by her former commander
in the Galactic Forces, Adam Malkovich. Among the soldiers is her old friend,
Anthony. Although she's unable to ascertain Adam's motives on the BOTTLE SHIP,
she decides to stay.
With Samus's help, Adam's team defeats a gigantic creature. Adam uses the
incident as an opportunity to ask Samus for her aid if she'll be willing to
follow his orders. As the soldiers split up to search the area, Samus begins on
her assigned task: restoring power to the Main Sector.
Having restored power to the Main Sector, Samus receives Adam's next order:
investigating Sector 1.
Nintendo for making this game
Team Ninja for working on the game
Metroid Wikia for enemy names
You for reading this FAQ
GameFAQs for hosting the FAQ
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Marvel vs Capcom 3
Kirby: Epic Yarn
Bonk Brink of Extinction
God of War 3
New Super Mario Bros Wii
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-Ice Queen Zero