=== Nintendo Wii ============================================================== * MERCURY MELTDOWN REVOLUTION WALKTHROUGH * --------------------------------------------------- Author: Gareth Lang (gcl2005) E-mail: See contact section below [End01] FIRST POSTED: 23/07/07 LATEST VERSION: 23/07/07 VERSION 0.14 =================================================== CONTENTS =================================================== I Update History........................ [For01] II Foreword.............................. [For02] III Controls.............................. [For03] IV Walkthrough........................... [Wal01] a Astro Lab............................ [Wal02] b Bio Lab (Incomplete)................. [Wal03] c Cryo Lab (Incomplete)................ [Wal04] d Electro Lab (Incomplete)............. [Wal05] e Geo Lab (Incomplete)................. [Wal06] f Atom Lab (Incomplete)................ [Wal07] g Aero Lab (Incomplete)................ [Wal08] h Hydro Lab (Incomplete)............... [Wal09] V General Tips.......................... [Wal10] VI Contact Details....................... [End01] VII Credits (Incomplete).................. [End02] VIII Accepted Sites List................... [End04] IX Copyright Info........................ [End05] X Margin Test........................... [End06] NOTE: To jump to a section, press CTRL + F then enter the section's code as displayed in the boxes on the right. (eg. For01) =================================================== UPDATE HISTORY =================================================== NOTE: The decimels in the version number indicate how complete the main walkthrough is (e.g. 0.1 = 10% complete). -------------------------------------------------------- Version 0.15 -------------------------------------------------------- First submission, Astro Lab (first 17 levels) completed. =================================================== FOREWORD =================================================== Hi! Welcome to my guide for Mercury Meltdown Revolution on Nintendo Wii. In this game you control a small blob of mercury, with the objective of guiding it through one of many increasingly fiendishly designed courses. At first this game appears very simple, but after playing you'll soon realise this isn't the case - the levels grow very difficult, and in the later stages they become filled with obstacles. In my opinion this is exactly the kind of game the Wii was designed for - simple enough for anyone to play, yet deep and challenging enough to appeal to more experianced players. Anyhow, a short note about the guide..... When writing this guide I've tried to provide the simplest, easiest soloution to the levels. This guide is nowhere near to providing perfect soloutions, however, I've just provided the best solution I can find. That said, if you have a better solution to one of the levels, please do e-mail me and I can add it to the guide (my e-mail details are at the top; you'll receive full credit for any info you submit). Enjoy the guide! =================================================== CONTROLS =================================================== I've provided controls for the Wii-remote method of controlling the game, but it's worth noting you can also use the Classic or Gamecube controllers as well. ____________________________________________________ | | | [] | | ..... | | __|__ + ..... [] | | | (A) O ..... (1) (2) | | - ..... [] | | | | O [] | |___________________________________________________| When controlling the game, Mercury Meltdown Revolution makes use of the Wii Controller's motion sensing feature. Basically, you control the blobs of mercury by tilting the Wii Remote in the direction you want it to go in. This is similar to other Wii titles such as Super Monkey Ball, and makes controlling the game seem a lot more smooth and fluid than a traditional controlller does. D PAD LEFT & RIGHT: Snaps the camera left or right 90 degrees. D PAD UP & DOWN: Moves the camera higher or lower. A & B BUTTONS: Focuses on different blobs. 1 & 2 BUTTONS: Zoom in/out - BUTTON: Move Camera + BUTTON: Pause game. =================================================== WALKTHROUGH - ASTRO LAB =================================================== ---------------------------------------------- LEVEL ONE ---------------------------------------------- Time: 55 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * First of all, go straight forward into the spiked wall to split your blob into two pieces. Now, make the left blob move into the red paintshop, and make the right blob move into the blue paintshop. Now, make the two seperate blobs touch each other to form a single purple blob. Now activate the purple switch and move through the newly opened door on the left. In the new room, split your blob on the spiked wall then move the two pieces into the two paintshops. Mix the colours to create a yellow blob, which you can use to activate the yellow switch in the room. Move through the opened door on the left. In the new room, split your blob and enter the two paint shops, then mix the two pieces to form a light blue blob. To collect the level bonus, move the light blue blob back through the rooms until you reach the original starting room, where you will find it through a light blue door. ---------------------------------------------- LEVEL TWO ---------------------------------------------- Time: 35 seconds Bonuses: 2 Score Required: 54,100 Difficulty: * Simply cross the see-saw to enter the yellow paint shop, then cross back over to complete the level. To collect the bonuses, go up the yellow ledges to the left and right of the see-saw. ---------------------------------------------- LEVEL THREE ---------------------------------------------- Time: 45 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * Firstly, split your blob then enter the red and green paintshops. Move the resultant yellow blob onto the switch to open the gate. Now, split the yellow blob into two pieces. Move one piece into the blue paintshop, and keep the other yellow. You can now mix them to create a grey blob, which you can use to enter the finish pad and complete the level. The level bonus is located behind the finish pad. It's easier to collect when you're any colour but grey, so you don't complete the level by mistake. ---------------------------------------------- LEVEL FOUR ---------------------------------------------- Time: 40 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * Pretty self explanatory, just needs patience and timing. There's plenty of time to complete the level though, so don't rush this one! The bonus for this level is behind the finish pad. ---------------------------------------------- LEVEL FIVE ---------------------------------------------- Time: 50 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * This level is pretty self explanatory too. Simply follow the path around to the paintshop then back again. Make sure to avoid the Jacob's ladder when it's red. The level's bonus is on the green ledge to the left of the Jacob's ladder, go up the yellow ramp to collect it. ---------------------------------------------- LEVEL SIX ---------------------------------------------- Time: 40 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * Another pretty easy level. Just cross the see-saw, then head down to the paintshop which you can use to open the gate and then complete the level. In comparison, collecting the bonus on this level is pretty tricky. To collect it, you need to take a run up and then cross the see-saw diagonally to carry your mercury to the platform, then get off the crumble block quicly to avoid falling into the abyss. ---------------------------------------------- LEVEL SEVEN ---------------------------------------------- Time: 40 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * First up, have the blue and green blobs enter their respective coloured doors, and then activate the two coloured switches inside. After this, mix the two colours together then exit through the light blue door; the finish pad is in between the two paintshops. To collect the bonus, find the launchpad in the bottom left of the room through the green door, and then use it to lauch you to the green platform above. Move along it to collect the bonus. ---------------------------------------------- LEVEL EIGHT ---------------------------------------------- Time: 40 seconds Bonuses: 2 Score Required: 54,100 Difficulty: * Make your way along the path, taking care when crossing the slippery ice - the finish pad is at the end. The first bonus is along the icy path leading left near the start, and the second bonus is on a crumble block to the left of the finish pad, along another icy path. ---------------------------------------------- LEVEL NINE ---------------------------------------------- Time: 50 seconds Bonuses: 3 Score Required: 56,100 Difficulty: ** Firstly, activate the switch to the left of the bridge, which causes it to start moving up and down. Wait until the bridge comes down and then cross it, keeping the controller tilted down so you are pushing against the wall on the other side. This way, when the bridge raises you will drop off it, onto the platform in front. When you've done this, enter the yellow paint shop and then run back accross the bridge, using the yellow ramp to reach the finish pad. Collecting the bonuses is relatively self explanatory. The first is to the left of the paintshop; the second is right and up from it; the third is below the second bonus. ---------------------------------------------- LEVEL TEN ---------------------------------------------- Time: 45 seconds Bonuses: 4 Score Required: 58,100 Difficulty: ** Reaching the finish pad on this one is relatively simple. Just follow the path round until you reach the edge, at which point you need to drop off onto the ramp below. Next, enter the paintshop and then drop off the edge of the ramp, landing on the path below. Now just follow the path round until you reach the finish pad. Collecting the bonuses on this level is a real pain, though. To collect the first, you need to slowly ease yourself around the edge of the green block at the start; you'll find the bonus on the other side. The second is at the top left of the ramp; collecting it should be quite simple. To collect the third, you need to fall of the ramp so that you land on the green block below - the bonus is at the end. The final bonus is behind the finish pad, I find that snapping the camera around 180 degrees makes it a lot easier to collect. ---------------------------------------------- LEVEL ELEVEN ---------------------------------------------- Time: 55 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * The first thing I thought when I entered this level is that my camera was messed up - but of course this isn't the case. Other than this, the level's pretty straight forward. You just need to go up the escalators in order to become the right colour to progress through the doors. The single bonus for the level is at the top of the second escalator, on the right. ---------------------------------------------- LEVEL TWELVE ---------------------------------------------- Time: 45 seconds Bonuses: 3 Score Required: 56,100 Difficulty: * Another easy one, this. You just need to enter the paintshop in each room that will turn you into the right colour to enter the next room. The first bonus of the level is behind you at the start, and may seem impossible to get at first, but if you look closely there is actually a semi-invisible platform leading to it that you can move on. The other two bonuses are on the left and right as you exit from the first blue door in the level. ---------------------------------------------- LEVEL THIRTEEN ---------------------------------------------- Time: 35 seconds Bonuses: 3 Score Required: 56,100 Difficulty: * To complete this level you need to move along the slanted yellow platform, which leads to the finish. It's fairly easy - just keep close to the green wall and you should be fine. The first of the level's bonuses is to the left at the start, the second is on the yellow path, and the third is by the finish pad. ---------------------------------------------- LEVEL FOURTEEN ---------------------------------------------- Time: 35 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * First of all, move the green blob down to the bottom platform, where you can mix it with the red blob. Now you just need to activate the yellow switch, which will force your blob up onto the top platform allowing you to complete the level. The bonus is on the lower platform in the bottom corner, it's easiest if you collect this after mixing the blobs, but before activating the switch. ---------------------------------------------- LEVEL FIFTEEN ---------------------------------------------- Time: 35 seconds Bonuses: 1 Score Required: 52,100 Difficulty: * A very easy level. You just need to make sure that both blobs are on their right coloured finish pads at the same time, in order to complete it - you may find it easier to zoom out a bit if one of the blobs isn't visible on the screen. The level's bonuses are in the bottom two corners of the screen. ---------------------------------------------- LEVEL SIXTEEN ---------------------------------------------- Time: 85 seconds Bonuses: 2 Score Required: 54,100 Difficulty: * This level looks a lot harder than it actually is. Firstly, activate the red switch on the left then dash through the timed door before it closes. From here, turn left then follow the path all the way round until you reach the paintshop. Enter it, then make your way back to the red door where you can activate the blue switch in front, allowing you to reach the finish pad. The bonuses can't be missed, they're by the pushers at the bottom of the level. ---------------------------------------------- LEVEL SEVENTEEN ---------------------------------------------- Time: 120 seconds Bonuses: 2 Score Required: 54,100 Difficulty: *** This level is very difficult, perhaps the first truly difficult level in the game so far. Due to the magnetic field emitted from the central platform below you, you'll find yourself being thrown all over the place as you try to complete this level. Also, you don't necessarily have to complete the level in the order I've given here, as there's several different methods of completing this. Anyway, the first thing you need to do is tilt forward to land on the flatform with the red paintshop, which you need to enter. Now, move forward into the teleporter so that you arrive back on the central platform. This time, tilt right so that you land on the platform with the green paintshop - but DO NOT enter it yet. Instead, split your blob on the spiked wall and have one of the pieces enter the green paintshop. Now mix the pieces together to make a yellow blob, then head right into the teleporter. When you arrive back on the central platform, tilt right so that you land on the platform with the green paintshop. Activate the yellow switch then enter the blue paintshop. Now enter the teleporter and return to the centre platform one again. Now you need to tilt forward to arrive back on the red paintshop platform, but again DO NOT enter it yet. Instead split your blob and have one piece enter the paintshop. You can now mix the pieces to create a pink blob, which you can use to activate the switch. Once again, enter the teleporter then tilt left to reach the blue teleport platform, which you need to enter Return to the centre platform then tilt down to reach the green paintshop platform, but do not enter it. Split the blobs, have one enter the paintshop then mix them to create a light blue blob that can activate the switch. The magnetic field should now have been deactivated. Now, return to the centre platform then head forward to the green paintshop - don't enter it yet. Split the blob then mix green and light blue, before entering the teleporter. Now simply drop down and reach the finish pad. The bonuses are on the centre platform and can be collected once the magnetic field has been deactivated. -------------------------- *More levels coming soon* -------------------------- =================================================== GENERAL TIPS =================================================== * If you're aiming for a high score, a quicker time is usually more important than collecting bonus items. Only collect bonus items if doing so is likely to take only two seconds or less out of your final level time. * On most levels you CANNOT beat the high-score if you fail to complete the level within the level's time limit, even if you have 100% mercury and all bonuses. * It helps if you complete the level's objectives one by one, instead of doing them all in one go. For instance, don't try to acheive the award for collecting all bonuses at the same time as trying to beat the high score. * Although the Wii-remote's motion sensing can take some getting used to, I find it is by far the easiest wasy of controlling the game. =================================================== CONTACT DETAILS =================================================== If you have a question, recommendation, or contribution (however small), please contact me using the below address: E-MAIL ADDRESS: [email protected] IM ADDRESS: [email protected] IMPORTANT NOTE: Due to the large amount of SPAM I receive to my e-mail address, please can you enter one of the following titles into the subject field to ensure your e-mail doesn't get put into my SPAM folder accidentally: . Mercury Meltdown Revolution . MMR . GameFAQs . Walkthrough . FAQ . Guide Generally, I try to respond to most of the e-mails I receive, especially if a response is requested. If you do not receive a response however, this is usally either because your e-mail has been filtered as SPAM (for this reason make sure you're using one of the above subject titles), or because I just haven't got round to responding yet. Lastly, I would be grateful if you could indicate in the e-mail whether you want your e-mail address to be included in the credits page of my FAQ, or whether you wish to remain annonymous. Also, if you are a member of GameFAQs, you can have your username listed on the credits page instead of (or in addition to) your e-mail address, if you prefer. =================================================== ACCEPTED SITES LIST =================================================== Currently, GameFAQs.com is the only site that may host my guide. If you would like to host this guide on your own site, please e-mail me. MORE SITES COMING SOON. =================================================== COPYRIGHT INFO =================================================== Guide Copyright (c) 2007 Gareth Lang. All rights reserved. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display without authorisation is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright owners. SOME INTERESTING INFORMATION ON COPYRIGHT LAW CAN BE FOUND AT THIS ADDRESS: http://www.templetons.com/brad/copymyths.html =================================================== MARGIN TEST =================================================== You should be able to see all 79 numbers. 1234567890123456789012345678901234567890123456789012345678901234567890123456789 ---------^---------^---------^---------^---------^---------^---------^--------^ 10^ 20^ 30^ 40^ 50^ 60^ 70^ 79^