-------------------------------------------------- Mario Strikers Charged: Trick Shot and Special Technique F.A.Q. Version:1.20 By: Titankratos, Tyberg29 Last updated: 9.12.07 -------------------------------------------------- Table of Contents- 1.Introduction 2.Timeline of F.A.Q. 3.Trick Shots, Special Techniques, and How to Execute Them 4.Serve It Up 5.Serve It In 6.Titan's Chip 7.Belgian Waffle 8.Lob Shot 9.Flaming Shield 10.Playmaker 11.Deke Charging 12.Circling 13.Deke Goals Via Teleporting Techniques 14.Boo Deke Goal 15.DK, Bowser, Petey, Wario, and Hammer Bro Deke Goals 16.Monty Mole Deke Goal 17.Toad/Diddy Kong/Peach Goal Keeper Hop 18.Alternative Kritter Hop Goal Method 19.DK's Captain Item Special Goal Trick 20.Daisy's Captain Item Special Goal Trick 21.Waluigi's Captain Item Special Goal Trick 22.Intro to Gimmick Stage Advantages/The Wastelands 23.The Sand Tomb/The Lava Pit 24.The Dump 25.Thunder Island 26.Credits/Legal Information 27.Contacts -------------------------------------------------- 1. Introduction- Welcome to our trick shot F.A.Q. This F.A.Q. will teach you the fundamentals of trick shots and how to use them. This F.A.Q. was created to teach newer players about these shots to hopefully make them better. More experienced players can also raise their level of play with these moves. Lastly, less commonly used methods of gaining the upper hand and scoring that aren't exactly trick shots will be explained in detail. With us and the help of other players we hope to inform you of all the trick shots,less common scoring techniques, and a few new things along the way as best we can. -------------------------------------------------- 2. Timeline - 9.01.07- Starting F.A.Q. Writng and spell checking F.A.Q. Waiting for more tricks to come in to write down. Submitting F.A.Q. 9.01.07 Fixed every grammar thing I could find. Added 6 or so new entries to the tricks/technique list as well as minor updates to the pre-existing ones. Added special techniques to the title, and introduction. 9.02.07 Added more trick shot descriptions plus other special techniques and scoring methods to use in game. -------------------------------------------------- 9.12.07 FAQ accepted. Spent 2 hours working on it to meet standards. -------------------------------------------------- 3.0 Trick Shots and How to Do Them- Trick shots are basically easy goals without worrying about the goalie blocking them. Some are easy to pull off and others aren't. Hopefully, after reading this F.A.Q. you will be a scoring maniac. -------------------------------------------------- 3.1 Fundamentals- Things you need to know before executing trick shots is how to chip, deke, pass, and shoot. You will need to be able to chip the ball at odd angles off the wall, and in some cases at odd heights. As far as dekeing goes, you will need to know how to adjust the length of your deke with Drybones, Waluigi, and Daisy. You may also need to know the distance and way most other characters' dekes work. As for passing and shooting, you will need to master your pass precision and how to change the direction of your shot. Finally, to appropriately pull off some of the special techniques covered in this guide, you will need to know the basic elements of many captains' specials, and how to use them in different situations. You may also need a keen sense of game observation about you, which will help in our gimmick stage advantage articles. Most of all, enjoy yourself here in our F.A.Q., as it was created for all of you to learn new ideals in and have a great time in the process! Thank you, and good luck. -------------------------------------------------- 4.0 Serve It Up- There are a couple ways to do a serve it up which will be explained right now. -------------------------------------------------- 4.1 Normal Serve It Up- Result of Move- Making a goal by beating the goalie to the ball. Easiest Character to Use- Drybones/Any fast character --------------------------------------------------- Difficulty- 4/10 How to do It- First what you want to do is possess the ball with Dry Bones or another fast character of choice and run up to the goal from the side. Next, chip the ball so that it hits dead center over the goal. You will need a fully charged chip to achieve this. While the goalie is getting ready to grab the ball, run around him, being careful not to get hit, and tap "B" to knock the ball in before the goalie can grab it, making a goal with no obstruction in the way. You can also do this by chipping it directly over the goalie's head from no angle. Another thing that might make this easier is by using a Mushroom before you launch the chip. The speed boost will allow you to get to the ball much quicker. --------------------------------------------------- 5.0 Serve It In- Result of Move-The goalie A.I. doesn't realize that chips from outside the box that don't land in it are threats, so you can just chip a ball over his head that he won't go for! Easiest Character to Use- Any fast player, I prefer Boo Difficulty-8.9/10 How to do It- For this trick, grab a faster character. Now, this move requires perfect ball control and timing. Run down the center of the field, and when you get about half-way between the middle circle and the goal crease, hold "Z" for chip. When you reach the point where the ball is just on the penalty box line, release the button. The ball should fly right over Kritter in a small arc and give you a point. Note: This trick is easier to perform from an angle. Run down the side of the court, a little out from the wall. Start to charge your chip when you become perpendicular with the front goalie box line, as referred to many times before. Now, make your way towards the goal mouth, and let go of "Z" a little before Kritter, and the ball should either land just the net, or bounce off the crossbar and drop in. Variation: Playmaker, invented by VAK. See 10.0 This move is based on the same mechanic. -------------------------------------------------- 6.0 Titan's Chip- Result of Move- Making a goal over the goalie's head. Easiest character to Use- Any maximum skill power character. Difficulty- 6.7/10 How to do It- First, run towards the goal making sure you are parallel to the marking of the goalie box, leaving a little space in between it and you. Next, chip it up against the wall straight ahead of you. This move is most easily accomplished with the most powerful "Z" chip possible. As the metal sphere is coming back down, tap "B", and you should strike the ball over the goalie's head. Note: Even if you follow this description exactly, the Titan Chip is not an absolute guaranteed goal. Oftentimes, the goalie may make the save. Estimated success rate: 70%. This move can also be done a bit further away from the location described above. Simply lob the ball off any wall, wait for it to come back, and slam it out of mid-air. Although, this method will not go in with a purple ball as the original Titan Chip does, it looks cool and has a decent chance just like a regular shot as a white ball with a power or offensive person. --------------------------------------------------- 7.0 Belgian Waffle- Result of Move- Making a goal without Kritter in the way. Easiest Character to Use- Boo/Any max. speed player. Difficulty-8.6/10 How to do it- First, achieve possession of the ball with Boo or preferred speed player. Next, run along the opponent's wall with Boo and about when you reach maybe 10 feet in front of the corner, chip the ball so that it hits both walls and makes its way towards Kritter, and hold down "Z" and mash "A" afterwards. If done correctly, you should pass it to someone in front of the goal while the goalie is still off to the side. Once you receive the pass shoot it in. Note: You can also pass the ball out with a regular "A" pass. This move is counterable, so try and pass it out quickly, and shoot, so Kritter can't get back into position. Also, this move normally gets your first player plowed into the electric fence. --------------------------------------------------- 8.0 Lob Shot- Result of Move- A small glitch in the goalie A.I. doesn't allow him to correctly grab a lob shot, "Z"+"B" from certain areas of the field, which gives you a goal from a dinky no charge shot, and hurts your enemie's pride. Easiest Character to Use- Any character will do, but using fast characters is recommended, especially Boo. Difficulty-9.4/10 How to do It- Select a fast character and gain the ball. Next, position yourself so that the ball is either right on, or an inch before the crease. Press "Z"+"B" to tap the ball into the sky. As it comes down, Kritter may do a couple of things. This is where this move gets tricky. If Kritter throws his whole body backwards, parallel with the ground, you are too close for the ball to glitch in. If Kritter jumps to the side and reaches out with one hand to grab it, you are near the right range. Eventually, Kritter will go up for that grab save, but miss it completely, and it will just go in. Sometimes, Kritter just submits to the ball, and drops to the ground, knees collapsed, and falls backwards in defeat, hilariously. This move is hard to do in high pressure situations, so it is better to try and do it on the run, straight towards the goal. Note: Different stages require different distances. The Vice will allow you to often chip the ball over Kritter right on the goal line, while the Battle Dome requires you be a few feet out from it. Experiment with it, and enjoy it, it is one of the hardest shots in the game, if not, and my specialty. This lob shot can also net you a goal from another area. This area is located in the exact spot as VAK's Playmaker shot is taken, about at the end of the middle circle. See 10.0 --------------------------------------------------- 9.0 Flaming Shield- Result of Move- Goalie allows you to walk right in the net. Easiest Character to Use- Toad. Difficulty-6.2/10 How to do it- First, you catch the goalie's hands on fire by using Toad's unique Skillshot. Next, you pass to a quick character, (Toad works too) and run from one side of the goal, to the tip of the goalie box, down to the other side near the opposite goal post and you should be able to walk right in. --------------------------------------------------- 10.0 Playmaker- Result of Move- Goalie doesn't recognize the ball as a shot threat because of his A.I., and therefore doesn't block it, resulting in a funny and sweet trick shot goal. Easiest Character to Use- Boo Difficulty-3.5/10 How to do it- First you hand the ball off to Boo or whoever you choose to use that is fast, and roam around on your side of the field. This will trick the goalie into thinking you are not on the offensive, which causes him to move to the front of his crease. Next, hold down "Z" 'till you think you have a fully charged chip. Next cross over the half mark. A few moments after you do let go of z and turn right back around to your side of the field. Failing to turn around will make the goalie think you are coming in to scoop up the ball making him move back messing up the trick. ---------------------------------------------------- 11.0 Deke Charging- Result of Move- You charge the ball with a single person by repeating a deke in between to lower the risk of a stolen ball. Easiest Character to Use- Boo Difficulty-1.5/10 How to do it- Start to charge the ball with "B". Then deke, and start the whole thing over until the ball is fully charged. Best done when you have no pressure, allowing freedom of deke direction and such. Boo is easiest, since he charges so quickly and his deke takes no time at all. Just remember to pass it off after the second charge, since his deke needs time to refuel. This is an impossible tactic with Dry Bones, Daisy, and Waluigi, since they teleport and return the charge of the ball to purple. ----------------------------------------------------- 12.0 Circling- Result of Move-You are able to charge the ball in a very short amount of time, to do what you like with. Easiest Character to Use- Boo, or any other very quick character Difficulty-3/10 How to do It- This move requires that you don't have anyone on your tail, or trying to steal the precious ball from you. Run towards a wall, normally in your own end so you have more free time to charge, and just press and release "Z" as fast as you can. The ball should bounce against the wall, but remain pretty much in the same place. Now, make a small circle backwards and make your way to the ball on the sidelines and chip it once again. By repeating this process, you can have the ball charged in two or three chips within seconds, and it normally takes less time than powering it to white with dekes (except for Boo's). ------------------------------------------------------- 13.0 Teleporting Deke- Result of Move- You reappear behind goalie or in the net for an easy score. Easiest Character to Use- Waluigi Difficulty-9/10 with purple charge on ball, 7/10 with red, 4/10 with yellow, and 1/10 with white. How to do it- Get any character that can teleport when they deke(except for Boo, who's deke will be described later)and run towards the goalie. When you are about 4 feet from the goalie, deke. If timed correctly, you should wind up behind the goalie for an easy shot or walk into the goal. Note: A purple ball deke goal can be most easily achieved by dekeing as soon as the ball is on the goal line. A red ball can deke you past Kritter from a little further out than that, and a white ball can easily take you from the middle of your opponent's end into the net. This deke can be done from all angles, and one of the most common techniques is to dribble the ball up the side wall with "Z" and teleport into the goal from the corner. --------------------------------------------------- 14.0 Boo Deke Goal- Result of Move- Boo teleports into or past the goalie, allowing a goal to be made. Easiest Character to Use- Boo Difficulty-2.7/10 How to do it- To score with Boo's deke, head towards the goalie. As soon as you are halfway on the goalline, deke. At this point, mash the "B" button to get a shot off quick. It should go in most of the time, since Kritter tries to hit Boo before the ball, and this gives enough time to easily pound a goal in. Note: You can pull off a fancier version of this move as follows. Instead of dekeing on the goal line, deke right before the goalie is about to grab you. Now, you should be behind him. When you are, shoot as quick as you can or he will spin around and hit you, thus stealing the ball. The thing about doing it this way is, that Boo can often pull it off without getting hit, or pushed into the fence, so it is just for better looks compared to the original way. Once you master the distance to achieve the chance for a shot, you can deke from all angles and still score. ------------------------------------------------------ 15.0 DK, Bowser, Petey, Wario, and Hammer Bro Deke Goals- Result of Move- Dekeing into the goalie with any of the above characters can open up opportunities for a sure goal. Easiest Character to Use- Petey Piranha Difficulty-9.1/10 How to do it- With any of the forementioned players, make your way to the goalie. Deke as soon as he makes a move for you, or even a bit sooner. After this, a couple of things may happen. The ball may just roll by Kritter, unnoticed, and score, or it may drop short of the net. In this case, try and shoot it in with another man before Kritter realizes that he has been duped! If you can't accomplish this, oh well, you gave it a good try. Also with hammer bros. you can use a star to give yourself more speed, resulting in you clearing the goalie for an open shot. ------------------------------------------------------- 16.0 Monty Mole Deke Goal- Result of Move-Monty stuns the goalie with his deke, letting you shoot the ball in without competition. Plus, you may get another fun result that will be in this trick's note. Easiest Character to Use-Monty Mole Difficulty-6.9/10 How to do It- First, you have to lug Monty Mole's big body all the way to the net, which can be a challenge. Move inside the penalty box, and as soon as you see the keeper make a move for you, deke. One of two things will happen. One possibility is that Kritter will get dazed by the deke, and remain motionless in the ground for a few seconds. If this occurs, simply move to the side a bit, and tap "B". You move to the side so your shot does not hit Kritter. The other thing that sometimes happens is that Kritter will crouch down as he does when preparing to toss Monty from underground due to a badly judged skillshot. But, because you are this close to the net, he will often throw the ball in his own goal behind him! Unfortunately, this doesn't happen all the time, but I would give it a good 30% chance of success. Note: Remember, Monty Mole's deke can duck items, such as harmful Shells, or a charging Mushroom maniac. -------------------------------------------------- 17.0 Toad/Diddy Kong/Peach Goal Keeper Hop- Result of Move- You will be put behind the goalie much like a teleport deke, only without the ability to end up in the net immediately. Easiest Character to Use- Toad Difficulty- 2/10 How to do it- While controlling Toad, you run straight at the goalie, right after you cross the goalie front box line, deke, you should be behind the goalie for an easy shot. Note: This deke trick also works with Diddy and Peach from the same distance. We recommend shooting it in, since it is more reliable and faster than walking it in. Once you learn the correct distance to succeed in the deke, you can use it from all different angles. --------------------------------------------------- 18. Alternative Kritter Hop Goal Method Result of Move- A playmaker steals the goalie's attention, leaving an open net for a teammate to seal the deal Easiest Character to Use- Toad, but Diddy and Peach work, too. Difficulty-6.6/10 How to do It- As a playmaker with the jump deke, make your way towards your target, the goal. Then, either a bit before or after the correct distance to completely jump over Kritter, see 17.0, perform the deke. Kritter should come out or back up to volt you into the air, taking the ball away from your control. To score, you have to pass the ball off to another on the field just before you get chucked. Then, shoot it into the net. Most of the time, Kritter will still be somewhere else, hurting your playmaker, showing much open net. Note: This trick is easiest achieved with a white ball, of course. Also, don't forget that you can use the playmakers' deke to simply avoid players by vaulting over and landing behind them. ------------------------------------------------------ 19. DK's Captain Item Special Goal Trick Result of Move- DK sends a shockwave towards Kritter that makes him release the ball from his grip, backwards into his own goal. Easiest Character to Use-DK Difficulty-8.5/10 How to do It- Before you begin to attempt this technique, first makes sure that DK is your captain, and that you have obtained his special item, Thunder Wham, one way or another. Now, to continue, DK must have the ball and charge up a full chip with "Z". From about half-way into your challenger's side of the field, launch your chip and follow it towards the goalie. After Kritter catches it near the back of the net, use Thunder Wham and he will simply fall over, letting the ball slip behind him. Note: Remember to use a chip here, not a lob. If you try lobbing the ball towards the next and attempting the move, you either won't be able to get there fast enough, or Kritter will have caught the shot too far out from the entrance of the net, causing your shockwave to send the ball off to the side, instead of in the desired direction. -------------------------------------------------------- 20. Daisy's Captain Item Special Goal Trick Result of Move- In an uproar of rage, Daisy punches the ground in front of the goalie, causing a small quake and easy-peasy free from worry point. Easiest Character to Use-Daisy Difficulty-5/10 How to do It- Make sure that Daisy is your team's captain and has her special move waiting handily on "C". Retrieve the ball as Daisy and strive onwards. You have a few options of what to do next. There is the option to just tap "B" and hope Kritter picks the ball up, send in a lob and make sure he catches it, or chip it towards him and hope he bends over and brings it up in his hands. Just make sure you don't score immediately, and that Kritter has the ball in his hands. Now, quickly, run up in front of Kritter and hit "C" on the nunchaku before he gets a chance to throw or pass the ball away. He should collapse under the force, leaving the ball right in front of your nose to poke in with "B". --------------------------------------------------------- 21.0 Waluigi's Captain Item Special Goal Trick Result of Move- Waluigi sprints into the goal past Kritter with blazing speed un-matched! Easiest Character to Use-Waluigi Difficulty-N/A How to do It- As with the previous captain item tricks, set up Waluigi and Wall-Luigi. Now, this move has a very small range of use, since it is useless in many situations. It has been found out that Waluigi can use his item to gain an immense burst of speed and just run in the net unchallenged. Be warned though, this can be hard to do, and should only be attempted when there is a clear, somewhat open path. Otherwise, you will just waste your limited supply of vines. Note: I marked difficulty as N/A because I have actually never done the move before, but this is subject to change. --------------------------------------------------------- 22. Intro to Gimmick Stage Advantages/The Wastelands Finally, instead of focusing on the actual mechanics of player choices to gain the upperhand, we will look at some of the things you can't control in the game-the gimmick stage environment changes. In this section, you will learn how to use each of these unique gameplay additions in your benefit, and not fall victim to their events. First, I will explain how to survive and more in the stage, "The Wastelands". The events of this stage include: Slippery surfaces and lightning hazards. To use these to your advantage, move around a lot more on the court when you have the ball than you normally would, it will make it harder for you to catch. When you see the lightning beging to strike, try and give the ball to their Kritter in some way. He will become incapacitated for a while, and allow you to score a goal with no worries. ---------------------------------------------------------- 23. The Sand Tomb/The Lava Pit At "The Sand Tomb", there is sand on the walls of the court to slow you down, and thowmps in the middle to crush you. Try to use the sand by running through it with a fast character or your captain to rush a megastrike or skillshot before the slow enemy can reach you. When passing through the middle, normally use lob passes to avoid the thwomps the most, both physically, and them messing up your pass half-way through. The only thing you have to worry ----------------------------------------------------------- 24. The Dump "The Dump"'s only gimmick is that everything movement wise is slowed down. When on this stage, you just really have to try and deal with the lack of speed. ----------------------------------------------------------- 25. Thunder Island Elemental acts on this stage range from obstacles flying through the field to knock your teammates away for a few seconds, so there being no walls along the side to stop you from dropping off the cliff. Try to knock opposing players off the sides to lower their team's amount of players and abilites. Always get out of the way of obstacles if possible, and have fun with this one, since it has to bethe closest to a comic relief stage out there, if there is one. ------------------------------------------------------------ 26.0 Credits Titankratos- One of the creators, inventor of Titan's Chip Tyberg29- The Other Author, Prime Community Founder of Banked Shot to the Side Senor_Waffles- Inventor of the Belgian Waffle _Crazy__Zero_- Supporter of the Flaming Shield VeryAngryKirby- Inventor of the Playmaker Zzz- Prime Community Founder of Banked Shot to the Side GenericGamer-Prime Community Founder of Banked Shot to the Side PAL players- For inspiring some of these great shots --------------------------------------------------- 27.0 Contacts- (TitanKratos)[email protected] (Tyberg29)[email protected] --------------------------------------------------- Copyright, 2007 Cory Clements Rights reserved for gamefaqs.com, gamespot.com, and tyberg29/tyler F.A.Q. Subject to change.