__ __ |\ /| _ __ . _ | \ _ __ _|_ | | | \/ | / | | | / \ |__/ / | | | \ / |--| | | \_| | | \_/ | \_| | | \/ |__| / O---------------------------------------O | Mario Party 8 | | An FAQ/Strategy Guide | | By KeyBlade999 | | | | Total Data: 59 KB | | Current Version: Final | | Previous Update: 12:08 AM 8/27/2011 | O---------------------------------------O 0. Contents***************************MP0************************************ _______________________________________________________ / | \ | Section Title | CTRL+F Tag | | | | >-------------------------------------< >---------------< | 0. Contents | **MP0** | | 1. Intro | **MP1** | | 2. Version History | **MP2** | | 3. Legal | **MP3** | >-------------------------------------< >---------------< | 4. Basics of the Game | **MP4** | | 5. Game Boards | **MP5** | | 6. Minigame Listings | **MP6** | | 7. The Fun Bazaar (in detail) | **MP7** | | 8. Candy Data | **MP8** | \______________________________________|________________/ 1. Intro***************************MP1*************************************** Welcome to my second FAQ for Mario Party, this one having been written just after my Mario Party 7 FAQ. It is also my first Wii FAQ since I wrote my FAQ for Super Paper Mario about two months ago. Anyhow, this one is on my most-recently-obtained Mario Party, Mario Party 8, and is my favorite among the three I own. Enjoy. 2. Version History***************************MP2***************************** v0.10 - VERY late start, seeing as I started immediately after finishing my Mario Party 7 FAQ. Did the general layout. Finished Sections 1, 3, 4, and 7. 11:51 PM 8/25/2011 Final - Finished Sections 5 and 6. Thusly, I am done ... and going to sleep. ~~ Start-End Time: 24 hours, 17 minutes. ~~ File Size : 59 KB. ~~ Time of Update: 12:08 AM 8/27/2011. 3. Legal***************************MP3*************************************** This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. � 2011 Daniel Chaviers (aka KeyBlade999). If you would wish to contact me concerning this or my other FAQs, use this e-mail: [email protected], or PM me on the GameFAQs message boards. O-----------------------------------O O------------------------------------O | Allowed sites for my FAQs | | Forever-Banned Sites | O-----------------------------------O O------------------------------------O | GameFAQs (www.gamefaqs.com) | | CheatCC (www.cheatcc.com) | | Neoseeker (www.neoseeker.com) | | www.cheat-database.com | | SuperCheats (www.supercheats.com) | | Cheat Index (www.cheatindex.com) | | | | Cheat Search (www.cheatsearch.com) | | | | www.panstudio.com/cheatstop | | | | Game Express (www.gameexpress.com) | | | | Mega Games | O-----------------------------------O O------------------------------------O 4. Basics of the Game***************************MP4************************** Mario Party is a turn-based board game that is sometimes described as being similar to the Monopoly board game. O--------------O | Party Tent | Player Capacity: 1 to 4 O--------------O Here, you will play a simple game. You can choose from a decent selection of boards. You can play a Battle Royale game (4 player free-for-all), a Tag Battle (2-vs-2), or a Duel Battle (1-on-1). The game begins by the rolling of Dice Blocks to determine play order (higher numbers go first). On your turn, you can use a piece of Candy for its effect (see section nine) and/or roll the Dice Block and move the number of specified spaces. Depending on the space, something happens... - Blue Space: Get three coins. - Red Space: Lose three coins (or all, if you have 3 or less). - Green ? Space: Random; depends on the board itself. - DK Space: Donkey Kong will help you out. After landing here, all DK Spaces become Bowser Spaces. - Bowser Space: Bowser will somehow mess with you, though he MIGHT help you... After landing here, the Bowser Spaces return to DK Spaces. - Lucky Space: Land here for an easy chance at lots of coins and a Star (or three, on one case), all for free. - VS. Space: Land here to start a Duel Minigame with a chosen player. You then get a random reward (if you win). Only in Party Tent Duel Battles. - Challenge Space: Play one of the three 1-Player/Challenge minigames. Only in Duel Battles for the Party Tent. Usually, at the end of a turn, you'll then play some kind of minigame, with the winner(s) usually getting coins. This will continue until the end of all turns, or the objective is met. On the last five turns, Chump Charity will occur (except in Duel Battles). In this, MC Ballyhoo grants the last-place player(s) a reward. At the end, your Stars and coins are tallied up. If turned on, three Bonus Stars (out of six) are awarded: ~~ Candy Star: Awarded to whoever uses the most Candy. ~~ Green Star: Awarded to whoever lands on the most green ?-mark spaces. ~~ Minigame Star: Awarded to whoever wins the MOST COINS in minigames (not number of wins). ~~ Red Star: Awarded to whoever lands on the most red spaces. ~~ Running Star: Awarded to whoever runs across the most spaces. ~~ Shopping Star: Awarded to whoever spends the most coins. After this, there's a re-tally. Whoever has more Stars wins; if there is a tie, it goes by coins. If that is a tie... *shrugs* O---------------------O | Star Battle Arena | Players: 1 O---------------------O The "story mode" of Mario Party 8. It plays like Party Mode above, but with some changes... - Bowlo Candy steals 20 coins, not 10. - There are certain objectives that need to be done on each board to continue: - DK's Treetop Temple: Get two Stars. - Goomba's Booty Boardwalk: Get a Star from Goomba for fifty coins. - King Boo's Haunted Hideaway: Get two Stars. - Shy Guy's Perplex Express: Give Holly Koopa 50 coins for a Star. - Koopa's Tycoon Town: Get four Stars. - Bowser's Warped Orbit: Get all of your opponent's Stars. I also have some board tips. DK's Treetop Temple: - Use Slowgo Candies to get on DK Spaces! - If your opponent is about to win, use a Bowser Space and move it! Goomba's Booty Boardwalk: - Don't buy anything. Period. - VS. Spaces are an idea. King Boo's Haunted Hideaway: - Always carry a Thrice/Springo Candy if you hit a pitfall. - FIND THE DK SPACE. He'll cover the pitfalls and give you a free Star if you find him. Shy Guy's Perplex Express: - Don't buy Candy unless it is VERY cheap and useful. Like 10 coins cheap. - Remember the Challenge Space, VS. Space, and the conductor. They can all yield free coins. Koopa's Tycoon Town: - At the start, go up, not left. This way, you won't have to fight over a hotel early on. Bowser's Warped Orbit: - Use Bowser Candy when easily possible. Buy it, too. - Leave the Green ?-mark spaces alone. There is a minigame after the last thing. Don't worry about it too much -- if you lose, you'll restart from where you lost, but with full health. >_> O-----------------O | Minigame Tent | Players: 1 - 4 O-----------------O There are several different play modes here. Free Play Arcade ````````````````` Play minigames of choice, if unlocked. Crown Showdown ``````````````` The first person to win 3/5/7 times will win. Flip-Out Frenzy ```````````````` You'll aim to control the board by playing random minigames. Tic-Tac Drop ````````````` A game of Tic-Tac-Toe, basically. You'll play a game, and the winner of it will get place down a piece. The first to connect three vertically, diagonally, or horizontally will win. Test for the Best `````````````````` This one-player mode can be bought from the Fun Bazaar and requires these minigames to be unlocked: ~ Swing Kings ~ Kartastrophe ~ Snipe for the Picking ~ Rotation Station ~ Alpine Assault ~ Ion the Prize ~ Settle It in Court ~ Surf�s Way Up ~ Pumper Cars ~ Saucer Swarm This is a mode similar to Decathlon Castle of Mario Party 7, or the Score Scuffle of Mario Party DS. You'll play the games and, based on your performance in said game, you'll earn up to 1,000 points. O------------------O | The Fun Bazaar | O------------------O The shop of this game, you buy things here. It is more detailed in section seven. The money used here is Carnival Cards, earned for various things like playing games. At the records board, you'll find your records (and the staff's, once unlocked). There is the Suprise Wagon, where you can buy stuff. Then there is the Carnival Wagon, which lets you see all currently-owned figurines. Then there is the Minigame Wagon, where you can randomly buy a minigame that has yet to been unlocked. The last thing, the Carnival Calliope, is where you'll listen to unlocked in-game music and sounds. O---------------O | Extras Zone | Players: 1 - 4 O---------------O This has a total of eight special minigames that Miis can play. Four need to be unlocked at the Fun Bazaar after beating Star Battle once. 5. Game Boards***************************MP5********************************* In this section, I'll list the boards and give some general data on them, and some tips. O=======================O | DK's Treetop Temple | O=======================O Star Battle Goal - To earn two Stars. The Star Space - Random; Stars are 20 coins apiece. Lucky Space: It is found in front of the DK statue. It'll take you to a path with coins on the spaces and a free Star at the end! You'll be sent to the start afterwards. DK Space: You'll be sent to the Star Space. Bowser Space: The Star Space gets moved. Chump Charity: The last-place players gets a Duelo Candy. Coins are added to all spaces. Tips: - Obviously, go STRAIGHT for the DK/Lucky Spaces! The Slowgo Candy helps. - Some of the Green ? Spaces have Shy Guys on them. You'll give them a Candy in return for a few coins. If you lack a Candy, you still get coins. O============================O | Goomba's Booty Boardwalk | O============================O Star Battle Goal: Bring Goomba 50 coins. He is at the track's end. Star Space: Go to the linear board's end for a free one! Lucky Space: It is found two spaces past the bridge the first Dolphin brings you to. It'll take you to an island with coins on each space and *gasp* a free Star! You'll return to the Lucky Space afterwards. DK Space: You'll pay five coins and shake the Wii Remote to get lots of coins. Bowser Space: Embers appear and you'll need to jump over them, lest you lose coins. Chump Charity: The last-place players gets a Duelo Candy. Coins are added to all spaces. Tips: - Avoid the green space prior to the track's end -- it'll send you to the start again! - The Dolphin Shuttle helps towards the Shopping Star. O===============================O | King Boo's Haunted Hideaway | O===============================O Star Battle Goal: Get 2 Stars. Star Space: Somewhere in the mansion with King Boo. Costs 10 coins. Lucky Space: Random area near a staircase. This sends you up a floor with some coin-topped spaces. At the end, you'll go down a pipe to get a (not-free) Star from King Boo. Then everyone is sent to the start. DK Space: You'll be safe from a trap somehow, or you'll get a Star. Bowser Space: You'll lose a Star or get 10 coins. Chump Charity: The last-place player throws a dart that affects the game. There are coins placed atop the spaces, too. Tips: - Watch the background, map, and your opponents' paths. - Always keep Thrice and Springo Candies on-hand. The former is for when you find someone nearby going for the King Boo's room and cannot afford it. The latter is if you find yourself on a trapped path. - It is preferable to concentrate on taking your opponents' coins and Stars, using Candy as needed. (And when possible!) O=============================O | Shy Guy's Perplex Express | O=============================O Star Battle Goal: Give Holly Koopa 50 coins to get a Star. Star Space: In the frontmost compartent. Pay the conductor 10 coins to get it. Lucky Space: Will send you to the train station. There, you'll find some coins atop spaces, with a Star at the end. You'll return to the start at this point. DK Space: Free star! (First come, first served.) Bowser Space: You'll lose a Star or, if you lack one, you'll get 30 coins!! Chump Charity: The last-place player throws a dart that affects the game. There are coins placed atop the spaces, too. Tips: - The journey to the Star Space is short; be ready to use Thrice Candy to speed ahead, ESPECIALLY when DK comes around. - Look at the background characters. One ?-mark space has you identify the one who stole some money. (It was me! </joke>) O=======================O | Koopa's Tycoon Town | O=======================O Star Battle Goal: Obtain four Stars. Star Space: Here, you'll find hotels everywhere. The 1-Stars go to the highest bidder. They become 2-Star at twenty coins and 3-Star at fifty. The hotels no one can put money into need 100 coins. Lucky Space: There are two here. You'll be taken to a part of town where you can invest in a 3-Star hotel FOR ANY AMOUNT OF CASH. Remember, there are two Lucky Spaces and two separate hotels. After getting the hotel, you'll return to the main area. DK Space: DK puts 20 coins into your account at a hotel. Bowser Space: Bowser goes to some hotel and take 10 coins from each account. Chump Charity: The last-place player throws a dart that affects the game. There are coins placed atop the spaces, too. Tips: - This truly is a place built on winning minigames. - Those in 1st place should focus on keeping hotels safe; others should focus towards stealing the hotels. O=========================O | Bowser's Warped Orbit | O=========================O Star Battle Goal: Steal ALL of your opponent's Stars. Star Space: None. Lucky Space: Data unknown as of yet. DK Space: Candy!~ Bowser Space: You'll, of course, lose a Star. Chump Charity: The last-place player gets a Duelo Candy. Coins are added to all spaces. Tips: - Bowser and Bullet Candy must be saved and used only when it will affect someone. - Steal Candy whenever possible. 6. Minigame Listings***************************MP6*************************** >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 4-Player Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Alpine Assault Main Objective: Go down the slope on a snowboard while avoiding obstacles. Difficulty : 5/10. Remote Style : Flat. Tips : Avoid crashing into the snowmen. There also can be traps where you land post-jumping a ramp. Speaking of ramps, you should use A/B to get a rotating speed boost midair. Finally, use the ramp at the end to go left and avoid the final snowman. ============================================================================= At the Chomp Wash Main Objective: Clean off the dirty Chain Chomps faster than the others. Difficulty : 1.5/10. Remote Style : Pointer. Tips : You need not be dead on; just clean fast using a rotary motion. (Wax on... wax off...) ============================================================================= Crank to Rank Main Objective: Get your place to the top before the opponents. Difficulty : 2.5/10. Remote Style : Pointer. Tips : Small, short, fast circles are key to this. As is turning clockwise (as a clock goes). ============================================================================= Flip the Chimp Main Objective: Get your monkey to the top while avoiding the debris. Difficulty : 2.75/10. Remote Style : Upwards. Tips : Once you see something begin to fall, dodge! ============================================================================= In the Nick of Time Main Objective: Copy the shown clock using the Wii Remote to match up the hour (short) and minute (long) hands. Difficulty : 5.5/10. Remote Style : Pointer. Tips : Aim for the blue/hour hand first. ============================================================================= Kartastrophe Main Objective: Win a two-lap go-kart race. Difficulty : 5/10. Remote Style : Sideways. Tips : Stay close to the inside, turn early for corners, slow down around those tight corners, and STAY OFF MY GRASS. ============================================================================= Lava or Leave 'Em Main Objective: Avoid the Podoboos for as long as possible. Difficulty : 7.75/10. Remote Style : Sideways. Tips : Jump on your opponents early on to slow them down, but avoid it later on. Also stay away from the edges. ============================================================================= Mario Matrix Main Objective: Select a lot of the flashing hexagons. Difficulty : 3.5/10. Remote Style : Pointer. Tips : None. ============================================================================= Mosh Pit Playroom Main Objective: Pop all fifty balloons of your color. Difficulty : 3.25/10. Remote Style : Sideways. Tips : Go for the smaller clumps of balloons first. ============================================================================= Punch-a-Bunch Main Objective: Use your boxing gloves and smash that statue to bits! Difficulty : 3/10. Remote Style : Clenched. Tips : Let the glove swell up first, rather than go super-fast. ============================================================================= Rudder Madness Main Objective: Get your lilypad to the goal. Difficulty : 5.75/10. Remote Style : Upwards Tips : Avoid crashes and going too far ahead. The left side tends to have less obstacles, too. ============================================================================= Scooter Pursuit Main Objective: Shoot your opponents on scooters and earn points. Difficulty : 4/10. Remote Style : Sideways. Tips : Going around the central stand helps you stay protected. Aside from there, never stay still and in the open. ============================================================================= Shake It Up Main Objective: Shake the Wii Remote to get a huge spew from the can. Difficulty : 1/10. Remote Style : Upwards. Tips : Just find your fastest shaking method -- I try holding the middle and rapidly tilting left and right. ============================================================================= Sick and Twisted Main Objective: Get to the goal past the rotating platforms. Difficulty : 4/10. Remote Style : Sideways. Tips : Stay away from the edges - falling disqualifies you. Also stay from the screen edge - Bullet Bills can hit you. And remember that you must cross the finish line to win, even if you're the last one standing. ============================================================================= Speedy Graffiti Main Objective: Copy and fill the shape outlines. Difficulty : 3/10. Remote Style : Pointer. Tips : Remember, you cannot have a break in the line. ============================================================================= Swing Kings Main Objective: Hit the baseballs out of the park. Difficulty : 3/10. Remote Style : Upwards/Swinging. Tips : Be ready for the unexpected. You'll be good at this if you've played Wii Sports or Mario Super Sluggers. ============================================================================= Treacherous Tightrope Main Objective: Balance across the tightrope to the goal. Difficulty : 7/10. Remote Style : Sideways. Tips : Only move forward when balanced. When wind blows, tilt against it. ============================================================================= Water Sky Spree Main Objective: Waterski along the water, going up ramps for coins. Difficulty : 3.5/10. Remote Style : Sideways. Tips : Avoid obstacles, namely the Spinies dropped by the Shy Guy. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 2-vs-2 Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Boo-ting Gallery Main Objective: Work together and eliminate the Boos before they get to confront the Pink Boo. Difficulty : 6/10. Remote Style : Pointer. Tips : Fire rapidly upon finding the Pink Boo, though beware that it does get smaller. ============================================================================= Bumper Balloons Main Objective: Pop the four balloons of your color. Difficulty : 3.75/10. Remote Style : Sideways. Tips : Don't waste time, don't hit the grass, and don't pop your rival's balloons. ============================================================================= Crops 'n' Robbers Main Objective: Empty the garden of the moles and fill the veggie carts. Difficulty : 6.25/10. Remote Style : Pointer. Tips : The hammerer should clear a path for the veggie picker. That person needs to grab as many veggies as possible. ============================================================================= Grabby Gridiron Main Objective: Play a game of football, Mario Party style, and score five points. Difficulty : 5.5/10. Remote Style : Sideways. Tips : Use kicks to grab the footballs as they drop. Try to have someone guard the opponents' goal, too. ============================================================================= King of the Thrill Main Objective: Separate and knock your rival off of the hill. Only one must survive to win. Difficulty : 7/10. Remote Style : Sideways. Tips : Avoid the edges and jumping on your opponent. ============================================================================= Lean, Mean Ravine Main Objective: Work together in your hovercrafts to get to the goal and win. Difficulty : 6.75/10. Remote Style : Sideways. Tips : Avoid the rocks and geysers. Use the ramps and stay in the water as much as possible. Try to stay near your partner to go faster. ============================================================================= Paint Misbehavin' Main Objective: Shoot and paint the most Goombas of your color to win. Difficulty : 3.25/10. Remote Style : Sideways. Tips : None. ============================================================================= Rowed to Victory Main Objective: Row your boat to the end of the water. Difficulty : 6.5/10. Remote Style : Clenched. Tips : Row in synch. ============================================================================= Sugar Rush Main Objective: Bake a cake based on the given specifics. Difficulty : 3.5/10. Remote Style : Pointer. Tips : Place the ingredients in any order - speed needs to, at first, precede accuracy. Once you have what you need, THEN worry about the location. ============================================================================= Winner or Dinner Main Objective: Collect coins while avoiding Piranha Plants and Spinies. Difficulty : 3.75/10. Remote Style : Sideways. Tips : Step on your opponents and they might get eaten. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 1-vs-3 Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Bob-ombs Away Main Objective: The three players need to get rid of the other one; that lone player needs to survive. Difficulty : 2.25/10. Remote Style : Sideways. Tips : (Lone Player) Run randomly. ============================================================================= Chump Rope Main Objective: The lone player turns a jump rope while the other try not to trip. Difficulty : 7.25/10. Remote Style : Pointer (lone player); Upwards (other three). Tips : (Lone Player) Vary the speeds. If you see someone jump early, BE SURE to trip them up by going fast. (Team) Watch the rope carefully. Also beware of the lag. ============================================================================= Grabbin' Gold Main Objective: Catch the coins that fall from the machine. Difficulty : 4.75/10. Remote Style : Pointer. Tips : Watch out for Spinies - they will stun you. ============================================================================= Gun the Runner Main Objective: The team will bombard the lone player while he tries to reach the top. Difficulty : 5/10 (team); 7.75/10 (lone player). Remote Style : Sideways (lone player); Pointer (team). Tips : (Lone Player) During a wait, run around and dodge -- you'll surely be shot at. (Team) Shoot when your opponent jumps. ============================================================================= Picture Perfect Main Objective: Create a picture with the slots. Difficulty : 4.75/10. Remote Style : Pointer. Tips : None. ============================================================================= Power Trip Main Objective: The lone player is to zap the other three with a hovercraft. Difficulty : 6.5/10. Remote Style : Sideways. Tips : (Lone Player) Corner your opponents when possible. (Team) Avoid being near gaps, corners, edges, and the lone player. ============================================================================= Snow Way Out Main Objective: The lone player is to hit the other three via snowball. Difficulty : 4.5/10. Remote Style : Pointer (lone player); Sideways (team). Tips : (Lone player) Remember to try to aim a bit higher than usual - the opponents may jump. (Team) Watch for the icy patches and the edge. ============================================================================= Swervin' Skies Main Objective: The lone player is to pop his opponents' balloons. Difficulty : 7/10. Remote Style : Pointer. Tips : (Team) Split and avoid being targeted. ============================================================================= Thrash 'n' Crash Main Objective: The lone player is to trip up the other three skateboarders using some traps. Difficulty : 6.75/10. Remote Style : Pointer. Tips : (Lone Player) Psych out your opponents by moving randomly. (Team) Don't get so far ahead you can't see what's ahead. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Duel Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Attention Grabber Main Objective: Flag down the ship. Difficulty : 1/10. Remote Style : Upwards and swinging. Tips : Swing like crazy (and into the opponent's head! :D). ============================================================================= Balancing Act Main Objective: Ride on barrels to the goal, avoiding the traps as you go. Difficulty : 3.75/10. Remote Style : Sideways. Tips : Spin clockwise to go forward and the other way to go back. ============================================================================= Blazing Lassos Main Objective: Lasso the barrels for their points. Difficulty : 3/10. Remote Style : Upwards. Tips : The lasso is ready when it glows. Aim for the high-point barrels, considering all possible factors. ============================================================================= Breakneck Building Main Objective: Aid in building a building. Difficulty : 4/10. Remote Style : Flat and Pointing. Tips : Sawing - Don't go out too much. Painting - Leave nothing blank. NOTHING. ============================================================================= Cardiators Main Objective: Use cards to attack your opponent. (God, what a rip-off.) Difficulty : ?/10. Remote Style : Sideways. Tips : None. ============================================================================= Cosmic Slalom Main Objective: Hop on a rocket sled and get to the goal. Difficulty : 7/10. Remote Style : Flat. Tips : Watch for the gates, and save a boost for the end. ============================================================================= Eye Brawl Main Objective: Make the eyeballs dizzy (technically impossible). Difficulty : 6/10. Remote Style : Pointer. Tips : None. ============================================================================= Flip the Chimp Main Objective: Get your monkey to the top while avoiding the debris. Difficulty : 2.75/10. Remote Style : Upwards. Tips : Once you see something begin to fall, dodge! ============================================================================= Frozen Assets Main Objective: Break the icicles and collect the gems they contain. First to find five wins. Difficulty : 5.5/10. Remote Style : Sideways. Tips : Punching is preferable to ground-pounding. ============================================================================= Ion the Prize Main Objective: Put the colored balls into the correct tubes. Difficulty : 4/10. Remote Style : Sideways. Tips : The Wii Remote is very sensitive; be careful. ============================================================================= Lava Lobbers Main Objective: Battle your opponent from your mine carts. Difficulty : 6.25/10. Remote Style : Sideways. Tips : The mine carts can be used as shields. Also try to psych out your opponent. ============================================================================= Lob to Rob Main Objective: Shoot the Mushrooms, not the Goombas. Difficulty : 3.25/10. Remote Style : Pointer. Tips : Simply shoot whatever is red or green. (That has to be killer if you're color-blind, though.) ============================================================================= Loco Motives Main Objective: Select the trains to stop them from popping your balloons. Whoever survives longer wins. Difficulty : 6.5/10. Remote Style : Pointer. Tips : None. ============================================================================= Paint Misbehavin' Main Objective: Shoot and paint the most Goombas of your color to win. Difficulty : 3.25/10. Remote Style : Sideways. Tips : None. ============================================================================= Pumper Cars Main Objective: Reach the end of the coaster. Difficulty : 7.5/10. Remote Style : Sideways/Pumping. Tips : Pump shortly and quickly, while holding A and 1, but without going crazy. ============================================================================= Rotation Station Main Objective: Get to the top of the tower. Difficulty : 8.75/10. Remote Style : Sideways. Tips : Tilt the Wii Remote ONLY AS NEEDED to change the angle. Also note that the yellow blocks will move. ============================================================================= Saucer Swarm Main Objective: Protect yourself from the aliens. Difficulty : 5.75/10. Remote Style : Sideways. Tips : Never stay in one place, and fire even while moving. ============================================================================= Settle it in Court Main Objective: Make a bunch of baskets. Difficulty : 3/10. Remote Style : Upwards. Tips : Balls can come in various speeds. Also press A with the Goomba icon present for an assist. ============================================================================= Shake It Up Main Objective: Shake the Wii Remote to get a huge spew from the can. Difficulty : 1/10. Remote Style : Upwards. Tips : Just find your fastest shaking method -- I try holding the middle and rapidly tilting left and right. ============================================================================= Specter Inspector Main Objective: Find the characters hiding from the ghosts in room. Find three to win. Difficulty : 4.5/10. Remote Style : Pointer. Tips : These are the characters you can find: Goomba, Koopa, Pink Boo, Sky Guy, Whomp, Thwomp, that penguin, Flutter, Zap, Podoboo, and a Piranha Plant. Think about where the can fit. ============================================================================= Surf's Way Up Main Objective: Fly through space, crashing through the point targets. Difficulty : 3/10. Remote Style : Flat. Tips : AVOID THE BOWSER TARGETS. ============================================================================= Swing Kings Main Objective: Hit the baseballs out of the park. Difficulty : 3/10. Remote Style : Upwards/Swinging. Tips : Be ready for the unexpected. You'll be good at this if you've played Wii Sports or Mario Super Sluggers. ============================================================================= Sugar Rush Main Objective: Bake a cake based on the given specifics. Difficulty : 3.5/10. Remote Style : Pointer. Tips : Place the ingredients in any order - speed needs to, at first, precede accuracy. Once you have what you need, THEN worry about the location. ============================================================================= Wing and a Scare Main Objective: Get through as many stone outlines in your plane. First to get to the end wins. Difficulty : 6/10. Remote Style : Flat. Tips : Turn early to ensure making turns. And, of course, accuracy is preferable to speed. ============================================================================= You're the Bob-omb Main Objective: Survive. Difficulty : ---/10. Remote Style : Sideways. Tips : Luck. All luck. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Battle Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Aim of the Game Main Objective: Shoot cards for their point values and multipliers. Difficulty : 3/10. Remote Style : Pointer. Tips : Avoid the dreaded 0x cards. Also spend about the first half going for high value cards and the other going for multipliers; of course, if you can't find either... ============================================================================= Cut from the Team Main Objective: Cut the strings and hope you survive. If not... ouch. Difficulty : ---/10. Remote Style : Pointer. Tips : None. ============================================================================= Glacial Meltdown Main Objective: Survive the attacks without falling into the water. Difficulty : 7.75/10. Remote Style : Sideways. Tips : You can use Buzzy Beetles to hit your opponents. Avoid the opponents at all costs. ============================================================================= Snipe for the Picking Main Objective: Aim at the targets and get points. Difficulty : 5.25/10. Remote Style : Pointer. Tips : These 15 targets are fast, huh? ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Challenge Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Fruit Picker Main Objective: Memorize and recall where the fruits are. Difficulty : 0.5/10. Remote Style : Pointer. Tips : Simply go around from a certain point at the start and think of each fruit's letter. Then follow them around. ============================================================================= Pour to Score Main Objective: Pour sand and reach the target weight. Difficulty : 4.5/10. Remote Style : More like pouring something than anything else... Tips : Go slow as you approach the target. ============================================================================= Stampede Main Objective: Stamp your symbol on a bunch of papers, you tree-killer. Difficulty : 10/10. (It's a lot harder than you think.) Remote Style : Downward slam. Tips : Don't stamp Bowser sheets or you'll lose two points -- press A or B to move it aside. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Extra Minigames >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Canyon Cruisers Main Objective: Race to the goal in a hovercraft! Difficulty : 6.5/10. Remote Style : Flat. Tips : Avoid the rocks and the walls, especially near the end. ============================================================================= Chomping Frenzy Main Objective: Shoot the Chain Chomps' desired fruit at them. Difficulty : 8.75/10. Remote Style : Pointer. Tips : Shoot all of one fruit, switch, more shooting... ============================================================================= Flagging Rights Main Objective: Raise the flags as told. Difficulty : 6/10. Remote Style : [REQUIRES WII REMOTE AND NUNCHUK.] Upwards. Tips : PAY ATTENTION. ============================================================================= Moped Mayhem Main Objective: Race in a thirty-player free-for-all in three laps. Difficulty : 6.25/10. Remote Style : Sideways. Tips : Don't turn more than needed. Slow down around corners. You know, general driving/racing rules. ============================================================================= Puzzle Pillars Main Objective: Line up blocks of the same color and get points. Difficulty : 5/10. Remote Style : Pointer. Tips : If you match more than four, you'll get extra points. ============================================================================= Star Carnival Bowling Main Objective: Bowling. That's it. Difficulty : 5.5/10. Remote Style : Normal. Tips : You get ten seconds for aiming. Also take into account that the earlier/far-too-later you swing, the more spin you get, sometimes whether you want it or not. ============================================================================= Table Menace Main Objective: Ping pong. That's it. Difficulty : 4/10. Remote Style : Upwards. Tips : Don't overswing or swing too hard. Oh, and failed serves = opponent point. XD ============================================================================= Trial by Tile Main Objective: Find the matching pattern. Difficulty : 7/10. Remote Style : Pointer. Tips : Imagine it like a word search and operate as such. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> THE FINAL SHOWDOWN >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Minigame name] Main Objective: [Short description of purpose, etc.] Difficulty : [On a scale of 1 to 10.] Remote Style : Pointer - used to point. Sideways - held with the D-Pad on the left, and 2 on the right. Flat - Pointer, but facing straight mainly. Upwards - Pointer, but facing upwards mainly. Clenched - Held holding the 1/2 part; pointer points left. Tips : [Just some tips.] ============================================================================= Superstar Showdown Main Objective: Defeat Bowser. Difficulty : 3.14159265358979... / 10. :P Remote Style : Flat. Tips : You can't lose. >_> ============================================================================= 7. The Fun Bazaar (in detail) **************************MP7****************** Below is a listing of the Fun Bazaar's buyable things. O====================================================O | The Fun Bazaar's Surprise Wagon | O====================================================O | Minigames, Etc. | O~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~O | Item Name | Cost | O~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~O | Carnival Music | 50 Carnival Cards | | Character Voices | 50 Carnival Cards | | Chomping Frenzy | 50 Carnival Cards | | Heckling Voices | 50 Carnival Cards | | Minigame Music | 50 Carnival Cards | | Moped Mayhem | 50 Carnival Cards | | Puzzle Pillars | 50 Carnival Cards | | Staff Best Records | 50 Carnival Cards | | Staff Credits | 100 Carnival Cards | | Table Menace | 50 Carnival Cards | | Test for the Best | 50 Carnival Cards | | Very Hard Difficulty | 50 Carnival Cards | | | | | | | O~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~O | Souvenirs/Figurines | O~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~O | Item Name | Cost | O~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~O | Baby Penguin Frolic | 30 Carnival Cards | | Ballyhoo and Big Top | 30 Carnival Cards | | Barrel of Fun | 30 Carnival Cards | | Big Bob-omb�s Blast | 30 Carnival Cards | | Bowser�s Fury | 30 Carnival Cards | | Bullet Blitzer | 30 Carnival Cards | | Chain Chomphouse | 30 Carnival Cards | | DK�s Balancing Act | 30 Carnival Cards | | DK�s Barrel Cannon | 30 Carnival Cards | | Dolphin Shuttle Swirl | 30 Carnival Cards | | Express Engine | 30 Carnival Cards | | Flip the Chimp | 30 Carnival Cards | | Hideway Breakout | 30 Carnival Cards | | Hotel Happiness | 30 Carnival Cards | | King Boo�s Revenge | 30 Carnival Cards | | Koopa Crane | 30 Carnival Cards | | Lava Bubble Burst | 30 Carnival Cards | | Party Karting | 30 Carnival Cards | | Perplexed Chef | 30 Carnival Cards | | Poppin� Party Tent | 30 Carnival Cards | | Potted Piranha Plant | 30 Carnival Cards | | Shipwrecked Goombas | 30 Carnival Cards | | Space Colony Tower | 30 Carnival Cards | | Spinning Boat | 30 Carnival Cards | | Star Carnival Stage | 30 Carnival Cards | | Sugar Rush Surprise | 30 Carnival Cards | | Supershaken Soda | 30 Carnival Cards | | Sweet Saucer | 30 Carnival Cards | | Test Take Off | 30 Carnival Cards | | Warped Space Shuttle | 30 Carnival Cards | | | | O============================O=======================O You can also buy locked minigames at the Minigame Wagon for 50 Carnival Cards each. Below are the Staff Records, which happens to be the most expensive item to obtain. So ... you're welcome. :) O=========================================================O | STAFF RECORDS | O============================O============================O | Alpine Assault | 0 minutes, 29.28 seconds | | Canyon Cruisers | 1 minutes, 1.91 seconds | | Chomping Frenzy | 226 points | | Crank to Rank | 0 minutes, 5.03 seconds | | Flagging Rights | 35 points | | Kartastrophe | 0 minutes, 44.96 seconds | | Lean, Mean Ravine | 0 minutes, 36.23 seconds | | Moped Mayhem - Course #1 | 2 minutes, 5.9 seconds | | Moped Mayhem - Course #2 | 2 minutes, 30.56 seconds | | Moped Mayhem - Course #3 | 4 minutes, 33.36 seconds | | Puzzle Pillars | 16,210 points | | Rotation Station | 0 minutes, 31.18 seconds | | Saucer Swarm | 44 points | | Star Carnival Bowling | 183 points | | Swing Kings | 20 points | | Trial by Tile | 0 minutes, 30.1 seconds | O=========================================================O 8. Candy Data***************************MP8********************************** >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Red Candy (messes with Dice Block only) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Candy name] ~~ Effect: [What does it do?] ~~ Location: [Some Candy is board-specific, after all.] ============================================================================= Twice Candy ~~ Effect: Roll two Dice Blocks. ~~ Location: All boards. ============================================================================= Thrice Candy ~~ Effect: Roll three Dice Blocks. ~~ Location: All boards. ============================================================================= Slowgo Candy ~~ Effect: Slows down the Dice Block speed; reduces it to 1 to 5, however. ~~ Location: All boards. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Yellow Candy (affect you when moving) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Candy name] ~~ Effect: [What does it do?] ~~ Location: [Some Candy is board-specific, after all.] ============================================================================= Bowlo Candy ~~ Effect: Transform into a bowling ball and ram opponents in the way, taking ten of their coins as you go. ~~ Location: All boards. ============================================================================= Bitsize Candy ~~ Effect: Transform into an 8-bit character, earning 3 coins per space traveled (3 to 30 coins). ~~ Location: All boards. ============================================================================= Bloway Candy ~~ Effect: Return any opponent you pass to the start! ~~ Location: All boards. ============================================================================= Weeglee Candy ~~ Effect: Steal Candy from opponents you pass. ~~ Location: All boards. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Green Candy (affect game before moving) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Candy name] ~~ Effect: [What does it do?] ~~ Location: [Some Candy is board-specific, after all.] ============================================================================= Springo Candy ~~ Effect: Go to another character's space, as determined by a dart throw. ~~ Location: All boards. ============================================================================= Cashzap Candy ~~ Effect: Zap away half of an opponent's coins; determined by a dart throw. ~~ Location: All boards. ============================================================================= Vampire Candy ~~ Effect: Steal coins from everyone; determined via dart throw. ~~ Location: All boards. ============================================================================= >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Blue Candy (powerful version of Red/Yellow Candy) >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Candy name] ~~ Effect: [What does it do?] ~~ Location: [Some Candy is board-specific, after all.] ============================================================================= Thwomp Candy ~~ Effect: Roll two Dice Blocks and, if you pass someone, you destroy half of their coins. ~~ Location: All boards. ============================================================================= Duelo Candy ~~ Effect: Roll two Dice Blocks and, if you pass someone, you'll battle them in a Duel Minigame. However, afterwards, you'll remain on that space and stop moving for the turn. ~~ Location: All boards. ============================================================================= Bowser Candy ~~ Effect: Roll two Dice Blocks and TAKE TWO STARS from anyone you pass!! ~~ Location: Bowser's Warped Orbit. ============================================================================= Bullet Candy ~~ Effect: ROLL THREE DICE BLOCKS AND TAKE A STAR FROM ANYONE PASSED! ~~ Location: Bowser's Warped Orbit. ============================================================================= ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +++ +++ +++ This is the end of KeyBlade999's +++ +++ Mario Party 8 FAQ/Strategy Guide. +++ +++ +++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ________________ | ____________ | | | | | | | | | | |____________| |____________________________________________ | |____________| |_________________________ | | | | | | |\ /\ /| | | | | | | | \ / \ / | | | |____________| | | | (_) (_) | | |________________| |_| |_| ___ ___ ___ /'__`\ /'__`\ /'__`\ /\ \_\ \ /\ \_\ \ /\ \_\ \ \ \___, \ \ \___, \ \ \___, \ \/__,/\ \ \/__,/\ \ \/__,/\ \ \ \_\ \ \_\ \ \_\ \/_/ \/_/ \/_/ KeyBlade999