Your Account
    Log into your account here:
       Forgot Password

    Not registered? Sign Up for free
    Registration allows you to keep track of all your content and comments, save bookmarks, and post in all our forums.

Secrets, interesting things and tips

by Robvalue

Mad World - Secrets, interesting things and tips

Version 1.2

By Robvalue

Spoiler warning: I would recommend you only read this guide once you have 
completed the game or at least played it for quite a while. It doesn't have 
any huge spoilers, but there may be things you would have rather have 
experienced or figured out for yourself.

*******************************************************************************

CONTENTS

#1.0 INTRODUCTION

#2.0 SECRETS
  #2.1 Special tree 
  #2.2 Weird abduction
  #2.3 Fast combo and secret finish

#3.0 TIPS
  #3.1 Double chainsaw attack cancel
  #3.2 Lifting objects quickly
  #3.3 Sticking 10 things in/on someone's head
  #3.4 Double points bonus
  #3.5 Sticking stuff in guys at unusual times
  #3.6 Bleedout timer
  #3.7 The Courtyard gardeners
  #3.8 Quicker prompt inputs
 
4.0 AMUSING THINGS
  #4.1 Triple barreling
  #4.2 Table sliding
  #4.3 Mistake? 

#5.0 CREDITS, INFORMATION AND VERSION HISTORY

*******************************************************************************

#1.0 INTRODUCTION

Mad World has very quickly become one of my favourite games of all time, the
most violent and sadistic I have ever seen. I just love it! I've played it
extensively and found out little things here and there that I thought other
fans of the game might like. Some are points of interest, some are tips for 
gameplay. It may come across that I have an obsession with jamming
stuff into guys' heads as you read this. My only defense is that this is 
really Jack's obsession that he has passed on to me!

#2.0 SECRETS

#2.1 Special tree 

In the Bistro level, in the first huge area with loads of ninjas there is a
tree in the middle with a spike on each of its 4 sides. If you stick a ninja on
each of these, something special happens! I reckon this is a nod to Okami,
another awesome game.

#2.2 Weird abduction

In facility, when a gray escapes, grab him and throw him into the UFO abduction
beam for some hilarious results!

#2.3 Fast combo and secret finish

When you are punching a guy repeatedly with the A button, press it as fast as 
you can. Jack will eventually go into a super-fast frenzy of punches, keep
this up and you'll see an alternative finish animation.

#3.0 TIPS

#3.1 Double chainsaw attack cancel

Once you've completed the game and started another game on the same file, some
of the levels will present you with the double chainsaw (others with the
katana). Sometimes it's right at the start, other times a bit further in or
hidden in crates. 

After experimenting with it's use, I found out that you can cancel out of its
attacks (except Z then A) by shaking the nunchuk to do your backflip. This
works for the double spin attack (A button) and is very useful here as you
don't always want the second spin if you hit your target first time. You can
defy gravity by jumping backwards during your somersault attack (shake remote)
and backflip out of your chainsaw dance (hold B then shake remote). I find
these especially useful when trying to do the 'take no damage' challenge
in the Bistro.

#3.2 Lifting objects quickly

Instead of walking right up to an object you want to lift, stopping in front of
it then holding down A, there is a quicker way. Walk towards the object you
want, then hold down A just before you get to it, while still moving Jack 
towards it. If you get it right, he'll grab the object almost instantly when
he reaches it, rather than you having to wait around. Saves time in crucial
situations.

#3.3 Sticking 10 things in/on someone's head

When playing I'm sure you've all found the limit to the amount of signposts
that can be stuck in a guy's head, which is 5. However, there are other smaller
objects which can also be stuck in guys' heads. I had assumed they would be
included in the limit of 5 things per head, but in fact they have their own
independent limit, which is 4. This means you can have up to 9 things stuck in
a guy's head, top that off with a barrel or something similar over the head
and you have a total of 10! This can get you some hilarious comments from
Howard and Kreese. It also leads naturally on to my next hint (double points
bonus).

This is easier said than done as these smaller items aren't on every level.
I'm sure you'll have seen them, but I'll suggest some oppurtunities:

Great Wall Street- There are two trumpets on a stall on the right hand side
near where you start, and if you continue forward from there and veer slightly
left and head for the tiger gate (following the curving path on the floor)
there are two more trumpets in a stand to your right. However you are only 
allowed to put 2 trumpets in a guy's head, for some reason! But later on in the
level, seemingly when you have enough points, there also appears three funny 
shaped items on a stall just past the first one with the trumpets. You can put 
up to 3 of these into a guy's head plus a trumpet, or 2 of these and 2 
trumpets! Then 5 lamp-posts and doll head.

Bistro- When you pass through the gate that closes behind Jack, you will find
a pinwheel to your left and to your right. In the top left room of this section
(near where you get the spear) you will find two funny looking things on a 
table which also work. There are 3 lamp-posts around this area so you can score
7 in a head. Also later on in the giant kitchen there are 2 spatulas to be 
had.

Courtyard- Plenty of small candelsticks here. You can find some going straight
ahead near where you get the bat, or up the stairs and into the dining room.
Plenty of lamp-posts around for you to maximise head injuries.

You can also use your backflip while holding one of the smaller items.

#3.4 Double points bonus

You will have noticed that when you stick stuff through a guy's head, stick
something on their head, or smash them into a rosebush, you get little
icons above the running total for your score for that enemy. If you can 
generate 11 or more of these icons by the time you kill them, you get the
score for them doubled. The only way I can think of to do this involves the 
previous hint. Jam at least 7 things in/on a guy's head, then murder him
up close on a rosebush for another 4 icons (keep shaking the remote).

#3.5 Sticking stuff in guys at unusual times

You are able to stick stuff such as lamp-posts through a guy's head at the
following unusual times, to save waiting for them to stumble back to their
feet:

-When they are sliding down the wall after you throw them against it
-Lying on the floor
-Starting to fall down on the verge of bleeding out after having another thing
in their head for a long time

#3.6 Bleedout timer

Getting loads of points out of killing a guy is about sticking as much in his
head as possible before finally offing him. Once you've put a lamp-post in his
head, you have a timer of around 13 seconds before he will bleed out and die
(except zombies). To keep your combo going you need to stick something in/on 
his head during this 13 seconds, doing this resets the timer to 13 seconds,
and so on.

You can also reset this timer by grabbing the enemy. They won't die while you
are holding them, and the countdown will only restart after you let go. This
is useful I find if you are worried an enemy will die before you get the next
thing you need.

#3.7 The Courtyard gardeners

The gardners in the Courtyard, who carry the huge shears, are unusual in a
number of ways:

-Jack isn't allowed to use his B attack with the golf club on them to tee off
on their head
-Jack has a special finishing execution for them, beat them down with punches
as usual and press B to do it.
-You get 50,000 for finishing them with your chainsaw attack, so it is better
to use this than an environmental kill, as you will usually get less points.
Also they drop health pills often, and you may not get them if you use 
certain environmental kills.

#3.8 Quicker prompt inputs

When you need to do an input with the remote such as for jamming in a pole or
to start a power struggle, you can do the motion just before the prompt comes
on-screen (as long as you know what direction you will need to swing). So
you can swing the remote down just before you get to an enemy so that Jack
sticks in the pole as soon as he is in range. Or for example against Shogun,
he does his crazy roar, then an attack, then another attack. You always need to
swing down during the second attack but you don't get much time, so you can 
swing the remote down just as he is finishing his first attack and as you are 
moving Jack into close enough range. If you time it right you can pre empt in 
this way to save time or to make sure you get your power struggle with less 
risk of missing the opportunity.

4.0 AMUSING THINGS

#4.1 Triple barreling

If you do a lot of amusing stuff to a guy such as stick loads of lamp-posts
through his head and a barrel over it, you can then grab him and dump
him into a 'man heater' barrel, creating a double barrel situation. But then
you can pick up that barrel, and the guy's legs and all the other stuff stuck
in him will still be sticking out! 

But then, you stick the barrel onto another guy's head (after sticking him with
more stuff first if you want) so you've got that guy and the previous dead
guy all jammed in there. Then throw the whole lot into another man heater
for a triple barrel... then jam that on someone else's head for an enemy
threesome in a triple barrel!

#4.2 Table sliding

This is an execution I hadn't found for some time, so I thought I'd point it
out. On the Courtyard level, go up the stairs into the dining room. Now grab
a zombie and throw them onto the table. An amusing sequence will follow, there
are two variations depending on which direction you throw them down the table!

#4.3 Mistake?

In the Access Hangar I think there may have been a mistake in production as 
Howard and Kreese keep implying or stating that the drivers of the enemy cars 
are the grays. But Instead they are being driven by the storm trooper guys from
the Facility. I drove up close to try and see if there was a gray somewhere 
else in the cars, but couldn't see any.

#5.0 CREDITS, INFORMATION AND VERSION HISTORY

Version 1.1 
Updated information about the trumpets in Great Wall Street (#3.3)

Version 1.2
Added #2.3 Fast combo and secret finish
Deleted some stuff I realised are covered in the main guide

Websites authorised to host this guide:
gamefaqs.com
supercheats.com
gamesradar.com
cheatplanet.com
neoseeker.com

Created by Robert Watts (Robvalue). The only sources I have used are the game 
itself and my experience, except where noted.

Feel free to reproduce anywhere, being credited would be nice.

Please contact me if you have any suggestions, questions, comments or find an 
error. My email is robvalue (at) yahoo.com

Thanks for reading my guide!