Lost in Blue: Shipwrecked FAQ 1.6/Dec 21, 2008
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Please send your tips or hints to the above address. You'll be credited
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- unlock method for album pages #1,2,4,7
- missing mini-games information (clock time used)
Quick-Find tags have been added to help you find the section of the faq you
want without having to page through it. They're three letters long and start
with 'QF'. To jump back to the table of contents hit CTRL+F in your browser
and search for 'QFX'. It should jump right back here. The tags you can
search for are given in parentheses.
New in this FAQ
Basic Gameplay (QFG)
Spoiler-Free Walkthrough: Aiden (QFW)
Tool uses / notes
World Carpentry (QFL)
Materials Locations (QFM)
Cooking Recipes (QFE)
Keeping Hobo Happy (QFH)
Keeping Max Happy
The Ruins Puzzle (QFR)
Stone Tablet Locations
Sliding Puzzle Solution
Ruins Puzzle Solutions
GAME SYNOPSIS/FAQ META-INFO
If you haven't played other Lost in Blue games (such as the ones for the
Nintendo DS), then you can think of this as an adventure game.
You're shipwrecked on an island and are looking for a way off. You explore
a 3D environment and use the Wiimote's motion controls to gather food and
resources to make your stay more bearable and work towards getting home. It
is similar to the old adventure games by Sierra, except that there's fewer
puzzles to solve and more of a focus on survival and free-roaming.
There are multiple endings to the game, and playing it through several times
will be necessary to understand the full story.
The gameplay and basic concept is very similar to Sims: Castaway. Most people
agree that Lost In Blue is much harder though.
The latest version of this FAQ can be found at GameFAQs:
If you found it somewhere else, make sure to get the latest version before
sending me any questions or comments. Other sites are free to post it
without asking me so long as:
1) It's posted in it's entirety
2) You don't charge people to see it
NEW IN THIS FAQ:
Ending #6, Totals added to carpentry items, more mini-game data,
Mineral Crystal drops, minor walkthrough updates
All album pages, remaining mini-game names, recipes completed
Recipes, Mini-Games, Updated descriptions, misc
More tools & accessories, descriptions of stuff, secrets.
Tools, Accessories, Materials, Carpentry, Walkthrough
QFG - BASIC GAMEPLAY
The first thing you need to understand is that this game can be very difficult.
You are constantly managing the health, hunger, thirst and sleepiness stats of
your characters. While slowly starving to death, you'll also be trying to
explore and find the new areas as they appear.
Additionally, it's possible to save the game in a state where you can no longer
"win" (get the 'best' or 'okay' endings).
This leads to the basic Save strategy: use all 10 save slots. After every
cut-scene, start saving to a new slot. Additionally, when new areas open up,
take 2 or 3 game days to explore them and learn what's there. Then reset and
load an earlier save once you know what to do. Have a 'scratch' save where
you just explore or try new things. Try to always keep a save spot at least
15-20 days back from your main game in case you need to redo a lot of actions.
There is a time limit of 100 game days. If you haven't found one of the other
endings by then, you'll be forced to stop playing (this is one of the game's
multiple endings). Additionally, the final end-game sequence takes a day or
two, and the 'best' ending game sequence can take several days, so you must
allow for these problems.
In my first play-through, I completed the game with the 'Best' ending by day
51. I also wasted a lot of days, so it should have been easily completed a
few days earlier. Once you know what to do, the 100-day limit shouldn't be
a huge concern, but always keep it in mind.
For many players, a large part of the enjoyment of the game comes from finding
their way around this island and exploring, so you may want to use the quick-
find tags to jump around this document and avoid the walkthrough and puzzle
solutions. The most spoiler-ish stuff (like puzzle solutions) are at the
bottom of the document.
- To see the time and name of your location, press '+' and look in the lower
left corner. When people say the 'Craggy Place', they don't mean some
random area with cliffs, they mean the location called 'Craggy Place'.
- Pressing '+' also skips most cut-scenes, including the one that appears
every time you cook something. [thanks 5thof7]
- Pressing 1 and 2 (the buttons near the bottom of the wiimote) take away
the map and the status indicators. Press them again to get them back.
- During a mini-game, '+' brings up the rules again (and pauses). '-' will
exit the game early.
QFW - SPOILER-FREE WALKTHROUGH (Aidan)
I'll be telling you what to do, but won't ruin any of the story elements.
For starters, lets introduce Aidan. He's the leader of your team of 2 on
your first run through the game. He gets hungrier faster than your partner,
but doesn't get thirsty as fast. Additionally, he has a small monkey friend
named Hobo. Hobo can be sent to retrieve items from trees and high areas
that Aidan can't get to. Hobo's skills will be required to get the 'best'
ending of the game.
Additionally, Aidan is some sort of super-genius who can be told he needs to
build something and magically know what components he needs to do it. He
somehow has access to a hammer for pounding stakes and a saw for cutting
All that brainpower comes at a cost, however. Aidan and his partner have
the freakish metabolisms of champion sumo wrestlers. They can eat 20
coconuts in a sitting and not feel full, or an entire wild boar or deer.
Fish and fruit are barely snacks to them. This makes exploration very
costly as their needs will constantly be dropping. You'll be eating dozens
of fruit throughout the day to stay fed and trying to get back to your base
every day before nightfall so they can sleep.
Note that you have a time limit of 100 days, and it's easy to "waste" whole
days exploring and never finding where to go next. Always save onto a
scratch file when you're exploring, then reset when you know what you need
Glass Bottles are scarce in the beginning. Every day after a storm (that
doesn't let you leave the area of your base), you can often find them on
The "Day 3-10" numbering system is just a guideline. You can probably
achieve the stated goals by the end of that timespan, though if it takes a
bit longer or shorter nothing bad will happen.
Day 1: Tutorial Island
Your goal for this day is to be ready to get off the island as soon as
you can. Don't bother collecting twigs or vines yet, just collect coconuts,
fruit and the plastic bottle, then walk along the beach, climb the vines by
the watering hole and walk to the shore. Now walk north along this new
beach to a series of ledges where you climb up. Push down the log and get
Approach the suitcase on the ground for another cut-scene. Now you'll have
your first building goal.
You need to collect the following:
2 driftwood (laying around on beaches where you started)
4 tree vines (you should get them all from the tree at the top of the
vines you climbed up)
1 stick (from shaking non-coconut trees)
Collect all these, then approach the suitcase and assemble them all. Now
you'll get another cut-scene.
Day 3-10: A new island, and a new partner
Your partner will give you a goal, then there's a cut-scene. The day after,
all your motives should be close to 100. This is the PERFECT day to explore,
so save here, then save onto a scratch file while you explore. When you
know what to do, reset and reload the save and try to get all this done the
Talk to your partner at the start of the day, they'll tell you about how
nice it'd be to have a shelf. Now leave and take your partner with you.
Shake any dark-brown trees you come across, but don't worry about the
coconut trees. From the beach area, take the sloping exit north. Gather
all the fruit and white mushrooms you see. Give sticks, twigs, tree bark
and any other non-fruit to your partner. Don't fish, spear fish, or play
the clam mini-game on the beach, it wastes too much of the day right now.
Although making the signal fire will progress the story, it's not what we want
to make first. Instead, we'll be trying to make some essential tools and a
Stone Knife: Sharp Stone (from Hard Stone), Stick
Stone Axe: Tree Vine, Rock Slab, Stick
Small Shelf: 4 Logs, 4 Vines, 2 Sticks, Wooden Board*
Signal Fire: 2 Big Rock, 2 Tree Vines, 2 Leaves, 2 Sticks
* leave the wooden board till last, since it's right on the beach
So this is what you want to collect today:
Twigs: lots (for firewood)
Wooden Bark: 2-3
Big Rock: 2
Hard Stone: 1
If it's not on the list, or it's not food, leave it on the ground. Until you
build a shelf, you won't have much room to carry anything but essentials.
After you get to the area where your partner found you, keep climbing the
ledges, shaking trees and collecting fruit. If you get a full inventory,
eat fruit so you can collect more. Eat the red fruit first, then mushrooms,
blue fruit and breadfruit. Breadfruit restores 15 water, so it's good to
save for your partner.
Exit through the red line in the cave on the wall.
Now you'll be in the 'Mountain Path'. Walk to the end, climb up, then go
left along the grass. At the end, climb up and stop. As you look ahead
you should be seeing a big ledge with a bush, some fruit and a nasty-looking
boar walking around. Walk forward a bit to a dark rock on the ground, it
should be 'hard rock'. Pick it up. Now open the 'make tools' menu and make
a 'sharp rock' (materials), then stone knife (other). Equip it, then exit
the menu. Now that you've used a stick and a hard stone, you only need 5
more sticks (for now) and no more hard stones.
Press 'C' (upper button on the nunchuk) to disengage from your partner, then
fight the boar.
Here's how animal combat works with aggressive animals:
1. As soon as they see you, they'll charge you
2. After they charge, they'll turn to face you
3. After they've taken either a certain amount of damage, or a certain
amount of time has passed, they'll turn again, then charge again
4. Then they'll repeat from step 2.
To make an animal tougher, they make it do more damage when it hits you,
and they shorten step 3. So here's how to fight them without getting hurt:
1. Walk toward them slowly, when they see you and charge, run to the side
2. Approach the SIDE of the animal and start attacking with your weapon
3. After a few hits, the animal will turn to face you...
4. IMMEDIATELY run to the side again
5. After the animal charges, go back to step 2.
The boar is fairly easy, you can get 3 hits in on it while it's waiting
in step 3. About 7 hits from the dagger should kill it.
For now, just take the boar meat. Leave behind bones, skin and oil.
Rejoin your partner and push the block down. Jump down onto it, then
onto the ground below. As you run around a bit (this area is fairly
linear) you'll see another block to push down at the edge of a cliff. It
will go down a long ways. Then climb the vines, push down the third
block. Trees in the uppermost area can be shaken for breadfruit, which
is great since you don't have much water.
You should come to an area with a stone ramp leading to a cliff face. If
you get close to the cliff face you can see a red 'exit' area in the north.
Ignore it. Don't climb up. Instead, at the beginning of the ramp, there
should be another ramp leading down. Climb down a ways till you get to an
area with yellow crystals (you can't do anything with them yet). In the
north-east part of this area is a tree next to a chasm. Push the tree down,
but don't cross it. Instead, exit the area through the south exit nearby.
You should appear in a northern exit of a new area. Keep to the north wall
and head east. You should go out a new exit right away. Here, climb down
a bit and push down the log. You have now created a shortcut back to the
new craggy area. You probably need a drink, so climb down. If you have
room in your inventory, load up on clams. If you're still not tired and have
time, make a spear out of a stick and fish right next to your base.
Start a fire, cook, then toss all your remaining twigs onto the fire (unless
it hits it's max of 48 hours)
The next day, climb up your new shortcut to the new area. There's not much
to do here, but you'll have to push one block against the wall (you don't
push it down a cliff, like the other blocks), so you have to approach it
from the correct side. High up in a grassy area, you can jump across a gap
to a big grassy area with a big rock. Up here, collect the large stone on
the ground to enable new cooking recipies.
As you're jumping down onto a rock you've pushed, you'll have a cut-scene
and a mini-game. After this, you'll open up a blocked tunnel to a new area-
Some of the trees look a bit... stringy. You've finally found the trees
that give you vines again! Add this to the collection of non-edible things
you've been carrying around:
Tree Vines: 5 (on the ground near vine trees, vine mini-game)
Rock Slab: 1 (on the ground near a ledge you can't climb up to)
Keep left, but don't go down any ledges yet. At the top of a high ledge
will be another log that needs to be pushed down from the back. You'll
have a cut-scene about it. After that, look around the base of that
ledge for a flat-looking rock, the Rock Slab. Once you get it, you can
make an axe and finally cut down those dead trees!
There are three trees you can cut down in this area. Two are in the
north part, by the watering hole. Cut them all down. Here's the entire
shopping list you should be trying to get:
Logs: 4 (one is going to be by the beach, 3 are in the forest)
Tree Vines: 6 (turn extra vines into rope to save space)
Wooden Board: 1 (by the beach)
Big Rocks: 2 (in the area with the crystals, or by the boar)
Leaves: 2 (forest)
It seems like a lot to carry... but drop everything else that isn't food or
one of your tools. The board and one log you can pick up last when you get
back down to the beach. Once you have them, go to your camp and to the
big rocks near the fire (the carpentry station). Create a small shelf.
Now leave, go make the signal fire on the beach and light it. If you did
this all by day 10, you're doing very well. Now that you have a shelf, you
can pick up everything you see. It's not worth storing stones, big rocks,
or wooden boards though. You can store both tree vines and rope, since
both are used a lot. Make a replacement knife or two, store one on your
partner and the rest on the shelf, but don't store the hard/sharp rocks.
If you see any extra rock slabs, make them into axes, store one on your
partner, and the rest on the shelf (axes break a lot and you'll be cutting
down lots of trees).
Note that now you have a bathtub and a water barrel. I never needed either
one, but perhaps you might. To use the bathtub, chop up a log and get at
least 4 firewood (you can get a max of 8 from log chopping). Now you can
rest at the oil can; it will restore +100 tiredness, but take an hour of
time and drop your hunger/thirst by 10. It might be handy before you build
a hard bed... but I think the logs are best put to better use building
stuff. The water barrel is like a water bank. You can go up to it and fill
it with your glass water bottles. It holds 50 bottles worth of water. Then
you can withdraw your water anytime later. If you leave someone behind in
camp, they will die of thirst before they'll consider refilling their water
from the barrel, though.
Several cutscenes later, you should be scratching your head about the new
guy. Play out this day conservatively, eat lots of food and come back to
camp well-rested and fed, preferably just after 18:00 (6:00pm/evening).
You'll have another cutscene and a new mission: to get medicine for
***** THIS IS URGENT!!! *****
Although the game makes no indication that you need to do this in a
hurry, you MUST complete it in 2 days, or you'll get a Game Over when
you return to camp. Save in a new slot to be safe.
It's possible you know how to make an 'antidote' at this point. That's
not the thing you want. You need to return to the forest, climb up the log
that's been pushed down and to a new beach. Walk around the beach, then
around a grassy patch. To the north, you'll see an exit. Go there for a
cut-scene and the medicine. Go east some more to the watering hole, drink
up. Then go north of the hole a bit and climb the vines. Push down the
log here, then climb down the vines, go up the log and back to the forest.
Do not collect any food that needs to be cooked (meat, fish, clams),
since you won't have access to your campfire for a few days of game time.
Once you return with the antidote, you'll get another cutscene, then have
to head back to your camp afterward. Now you have a new area you can
explore: the Jungle!
The Jungle has a better class of materials all around. The trees here drop
'Sturdy Sticks' instead of regular sticks (they can't be used in place of
regular sticks though), and the huge vine trees have Supple Vine. There's
absolutely no use for Supple Vine itself though, so turn every two of them
into Supple Rope.
There is one accessible exit from the jungle, it leads to a dock and another
cut-scene. After this, you'll have a new goal: Build a raft. From now on,
see the 'World Carpentry' section for what you need for goals.
Collect the materials for your raft. Also note that now that you have a
shelf you can make a fishing pole, bow and arrows and have room to collect
and store spices (rock salt, chili). In the forest area, near a tree that
can be cut down in a sunken area, there is a semi-hidden western exit. Go
out the exit to collect Bamboo, a useful material.
After 18:00 (6:00pm), there is sometimes a tiger in the bamboo area. I'd
suggest not going there or fighting it for now. There's also some cool
freebies you can pick up in other places after 6:00pm:
Stand on the rocks on the western beach and look at the cliff in 1st-
person mode. You should see a flashing light. Send hobo to get it to
collect a red medicine. This heals 50 health (not hunger).
In the forest, above the tree with Arnoglossa there's another flashing
light. There's a fruit that restores 100 health and water.
I'd also suggest working on your medium shelf and hard bed. Talk to your
partner every time you make a new thing for your camp. She'll tell you
the next thing to make. I never used the drying rack, but making it lets
you make the smoker (which came in handy for me at the end of the game).
Before you complete the raft, I'd suggest having at least one Large Trap in
your inventory. To make it, you first need to make a bamboo spear, then
basket, then small trap.
Sail the raft for another cut-scene. If you have a large trap, drop it by
the big rock, between the rock and the tree. In a few days, you can check
it in hopes of catching a sheep. Then head back toward the beach for yet
Now you'll have yet another goal; make a wooden house. Again, check the
World Carpentry section. After that, you'll have yet another cutscene,
and be told to make the Large Raft.
You should now have access to the cave at the top of the jungle. Don't
pick up any green pebbles, and avoid any rocks you don't need to make the
smoker or some other tool. Just before the water you can jump across is
a fork to the right. Head that way to the dead end, then climb the vines.
If you're lucky, you'll find a black mushroom up here. If you do, grab
that and the brown herb (and anything else you want up here, there's often
a sturdy stick in one of the trees), then climb back down. You can
come back to this vine area with a torch after 18:00 to get a tablet piece
with your pet's help.
At the other end of the cave is a watering hole and another exit. Out this
exit, turn to your right and face the wall at the end. There's a beach ball
in the wall you can get with a torch and your pet's help after dark. With
the beach ball, return to this area later to play a mini-game with the
At any rate, jump down a ways and if it's still daytime you can go to the
water and play a diving mini-game. Get the tablet piece. Then grab one
red and one yellow herb. With brown, yellow and red herb and the black
mushroom, you can make deadly poison. Apply this to your arrows and you'll
be able to face the tiger, crocodile, lizard and other nasty animals. It's
also good for taking down deer. Don't waste it on boars, wolves and birds
After an event with the large raft, you'll get a new key item. If you can
make a pick-axe, now's a good time. Go to the back of the cave, in the dead
end by the watering hole. Another cutscene should occur. If you use your
pickaxe on the nearby crystal, you'll get Iron. You should probably collect
iron until you can make an Iron Pickaxe, then an Iron Axe.
Now go back to the dead-end area with the vines and the black mushroom...
Cross the bridge, go left and push the new rock into place. Then go back and
out the new exit. You're in the Old Field.
The Old Field has Sturdy Bamboo, a Supple Vine tree and a fair amount of
food. Cross the bridge and go south to a new area. Investigate all the
ruined houses here for another cutscene. Now head out the western exit for
another cutscene and a new goal.
Building the Stone House will be rough on your pickaxes. There's stone for
it in the craggy area and the cave, Although all the mineral deposits look
alike, they'll always give you the same thing when broken. So if you got a
Black rock from a certain deposit, that's what it'll be next time too.
If you're planning to eventually make the Fluffy Bed, I'd suggest collecting
the 3 soft fur needed before moving on to the stone house. Once you move
there, it's a long way back to the forest.
With a stone house, you'll get a new key item. Take it to the barred cave
to open it. This cave is fairly short. At one point you'll have to climb
up a vine to a ledge, then push a block down to climb down the other side of
Most of the crystals in here give you pebbles, but one gives you iron. It's
in a dead end with a set of three crystals, it's the one on the left. Push
a block down to make a shortcut before you leave the area, then exit to the
There's two ways to go at the beginning of the pirate dock, up to your right
and down to the left. Go up first, into the big square room and grab the
tablet. Then stay up and follow the path around to the big ship. There
will be another cutscene... go up the to the end of the path then down onto
the ship. Enter through the door, grab the tablet piece and go down the
smashed floor into the middle of the ship. There's another cutscene and you
have a new key item!
Go back all the way to the beginning of the dock area and go left. It's a
short path that leads to an exit. There, push down the block to make another
shortuct. It takes you back to the beginning beach, so rather than going
just go back to your stone house and rest.
With the key item from the old town and the one from the ship, you're ready
to trigger the end of the game. Save a new slot. Take the shortcut from
the pirate dock to the craggy place, go back to the mountain path at the
top and climb up. After a bunch of cutscenes and events you'll get the Okay
For the better ending, collect all 12 tablet pieces, solve the monolith
puzzle, wait for the day after a big storm, then go to the north cape
(with the dolphin, where the diving game was) and enter the Ruins.
There are 6 puzzles in the ruins. To avoid ruining them for you, the
solutions are in a later section. Complete the ruins, get the cutscene at
the end, and THEN go to the mountain with your key items. The ending looks
pretty much the same, but the last scene is different.
With either the Okay or Great ending, you can now replay the game as your
partner! You'll learn more about them and they have slightly different pet
mechanics. After you've beaten *that* game, you can replay as the two
wierdos you met on the island.
QFT - TOOLS
If you can't make a particular tool on the list, wait till you pick up one
of it's components. For example, you can't make a Stone Knife till you've
found a Hard Stone and turned it into a Sharp Stone. If a tool is indented
below another one, you need to make the one above it to get the new one.
Stone Knife: Sharp Stone, Stick
Stone Axe: Tree Vine, Rock Slab, Stick
Wooden Bow: Stick, Tree Vine, Animal Skin
Wooden Arrows (x10): Stick, Leaf
Wooden Spear: Stick
Wooden Pole: Stick, Tree Vine, Twigs
Lure A: Twigs, Bark
Lure B: Tree Bark, Twigs, Wooden Board
Lure C: Tree Bark, Wooden Board, Stick
Lure D: Tree Bark, Wooden Board, Green Bamboo, Yarn
Lure E: Tree Bark, Wooden Board, Sturdy Bamboo, Yarn
Special Lure: Tree Bark, Wooden Board, Sharp Iron, Yarn
Bamboo Spear: Green Bamboo
Bamboo Basket: Green Bamboo, Tree Vine
Fish Trap: Bamboo Basket, Rope
Small Trap: Bamboo Basket, Twigs
Large Trap: Stick, Rope
Bone Spear: Sturdy Stick, Sharp Bone, Tree Vine
Bamboo Pole: Green Bamboo, Rope, Sharp Bone
Bamboo Torch: Twigs, Green Bamboo, Oil
Bamboo Bow: Green Bamboo, Rope, Animal Skin
Slingshot: Sturdy Stick, Rope
Sling Bullet (x10): Stone 2, Big Rock
Bamboo Arrow (x10): Green Bamboo, Feather
Poison: Purple Mushroom, Red Mushroom, White Mushroom, Yellow Mushroom
ARROW-poison: Any set of arrows, poison
Rope: Tree Vine 2
Fire Starter+: Tree Bark, Twigs, Stick, Rope
Iron Axe: Iron Lump, Sturdy Stick, Supple Rope
Sturdy Bow: Sturdy Stick, Sturdy Bamboo, Supple Vine, Rough Skin
Stone Arrows: Sharp Stone, Sturdy Stick, Feather
Bone Arrows: Sharp Bone, Sturdy Bamboo, Feather
Sharp Iron: Iron Lump
Iron Rod: Iron Lump 2
Iron Spear: Iron Rod, Supple Rope
Iron Pickaxe: Iron Rod, Sturdy Stick, Tree Vine
Iron Bow: Iron Rod, Yarn, Rope, Supple Rope
Iron Arrows (x10): Sharp Iron, Sturdy Stick, Feather
Supple Rope: Supple Vine 2
Sharp Bone: Large Bone
Sharp Stone: Hard Stone
Sharp Horn: Antler 2
Sturdy Pole: Sturdy Stick, Yarn, Sharp Horn, Rough Skin
Special Pole: Sturdy Bamboo, Iron Lump, Yarn, Supple Rope
Drum: Log, Green Bamboo, Animal Skin, Supple Rope
Maracas: Sturdy Bamboo, Coconut 2
Flute: Sturdy Bamboo, Large Bone
Antidote: Arnoglossa, Green Herb, Red Mushroom, Glass Bottle
Cold Medicine: White Mushroom, Brown Mushroom, Brown Herb, Glass Bottle
WonderMedicine: Black Mushroom, Blue Mushroom, Yellow Herb, Glass Bottle
HerbalMedicine: Arnoglossa, Red Herb, Orange Mushroom, Glass Bottle
Deadly Poison: Black Mushroom, Red Herb, Yellow Herb, Brown Herb
ARROW-deadly: Any set of arrows, deadly poison
TOOL USES / NOTES
These are used to cut down trees. Equip and wield the axe, then approach a
dead tree (the short ones with no branches) from the side it's leaning away
from. Then press A and swing the wiimote back and forth a bunch to cut it
down. The Iron axe isn't any faster, but it lasts longer.
Bows / Arrows
You use these to hunt animals. Aggressive animals can be killed by staying
far away and pelting it with arrows. As long as it doesn't get within range
of you, you can wear it down. If you get too close, switch to a spear.
Arrows are affected by gravity, so to hit something far away, aim above it.
Non-aggressive animals will run away when hit, so you usually need poisoned
arrows to kill them. All birds can be killed in one hit from the weakest
non-poisoned arrow, so don't waste poison on them.
You need one of these to light the campfire and the signal fire. The '+'
version can be used more times than the regular one. If you always keep the
campfire stocked with fuel, it's possible to get through the game with only
the first starter you got. Most people will probably make at least 1
'Fire Starter+' though. More if you let the fire go out during the days
(saves twigs/firewood, but wears out your starter eventually).
Instruments ( Drum / Maracas / Flute )
Each instrument has a stone stage where you can play the instrument mini-game.
The drum's stage is in the forest (you probably already ran into the big rock
on the ground and got a scene where your characters wondered what it was for).
The maracas stage is at the top of the vines in the cave, and the flute stage
is in the old field. If you succeed at the mini-games you get a random reward,
often fruit. One of the random rewards from each stage is a tablet piece, so
you can save before playing and reset till you get it. After that you can
replay the stage as much as you want for fruit.
Consider it a spear with strength between bamboo and bone. You can't catch
fish with it, but it's a better weapon than the early spears for fighting the
animals at the beginning of the game. You can also kill non-aggressive animals
by approaching them slowly and then suddenly attacking, just like with a spear.
The Antidote cures poison (such as from eating red mushrooms). Cold medicine
cures the cold from sleeping without stocking the campfire or going out in the
rain. WonderMedicine cures infection (if you get hit when fighting an animal,
it's possible to start bleeding and then get an infection that drains health).
HerbalMedicine cures a stomachache from eating spoiled food. Poison, Cold and
the stomachache can be cured by just resting though.
Once you've made a packet of poison and a set of arrows, go to
'make tools'->arrows and make the relevant 'arrow-poison' or 'arrow-deadly' to
turn your set of regular arrows into poisoned ones. Deadly poison on a wooden
arrow can kill boars, wolves, sheep, goats, deer and any bird with one hit.
It takes about 3 hits from a wooden-deadly arrow to kill lizards, 4 for the
crocodiles and 5 for the tiger. Iron-deadly arrows can kill the tiger in 2
hits. I've not tested the regular poison since deadly poison is easier to
make (all the ingredients are close to each other in the cave).
Poles / Lure
These are used to catch fish. You must first equip the pole and a lure, then
approach any body of water to start the fishing mini-game. More advanced
lures will attract more fish.
Consider it a bow with arrows you can make out of rocks. The sling bullets
can't be poisoned, so use it mostly for taking out birds.
These can be used to fight any ground animal. To attack the non-aggressive
animals (such as deer, goats, sheep, turkey) you must walk slowly up to it,
then attack normally.
Additionally, spears can be used to hunt fish. Equip it and wield it, then
approach any body of water. Press A to start the spearfishing mini-game.
A use for that oil you keep getting. You need torches to find some of the
tablet pieces and other hidden items. It also helps in the ruins with one of
the puzzles. If you know where the hidden items are and how to solve that
puzzle, you can get by with only one torch for the whole game. Go to where
the item is after dark (18:00 / 6:00pm), equip torch, wield it, go to
first-person view and send your pet to get the glowing item.
You can set a small trap anywhere. In about 3 days you can check it and play
a short mini-game. It will have four or five animals (mice, rabbits, crabs)
in the trap and you have a limited time to catch some. The fish trap goes in
a watering hole. In about 3 days you can check it and play a mini-game to
catch a few fish. To place a trap, equip it and then use it where you want
it to go. One of each kind of trap can be on the same map.
The large trap is the most interesting. Place it where you see animals
walking around. If an animal appears in the area while your trap is there,
it will get caught. An aggressive animal can be approached and killed in one
hit (it won't fight back or move). Goats, Sheep and Chicken can be approached
without a weapon and domesticated. Domesticated animals move to your base.
Each must be talked to and fed a glass of water every day to keep them from
leaving. Goats can be milked (Milk: restores 50 water and 10 food).
Chickens drop one egg on the ground every day (5 food, used in cooking). Sheep
can be sheared every three days or so, giving 1-4 wool. This is by far the
best way to get wool, since getting out to the lake is a pain. You can only
have one of each kind of animal (if it appears again while your trap is there,
it will just be wandering around). The simplest way to catch a particular
animal is to see it wandering around, kill it, then place a trap exactly where
it was standing. Sheep, Goats and Chicken all appear at the lake, on the
opposite side of the rock from the monolith. Goats also appear sometimes in
the old field, but that can also be a lizard or wolf.
Your trap is washed away after a hard rain. Thankfully, the weather is random
so if you really want to catch that sheep, just save before sleeping and reset
if it's raining.
QFC - CARPENTRY
Talk to your partner at the camp to have them suggest carpentry items to
build. After you've built one, talk to your partner again to get the idea
for the next item category.
Shelves let you store items at your camp. Each shelf can store a certain
number of different items in three categories: materials, food and tools.
Additionally, up to 20 of the same material can be stored in the same 'slot'
in the materials category. Thus, the small shelf can simultaneously hold
20 each of twigs, branches, vines and 6 other stacks of stuff AND 9 spare
tools AND 9 lunches / salt / spices. Shelves are probably the most valuable
carpentry item, so they are usually the first thing everyone builds, even
before the first signal fire.
Small Shelf (9 items) - 3 Stages
Stage 1: 2 logs, 2 tree vines.
Stage 2: 2 logs, 2 tree vines.
Stage 3: Wooden board, 2 sticks.
TOTAL: 4 Logs, 4 Tree Vines, 2 Sticks, 1 Wooden Board
Shelf (15 items) - 4 Stages
Stage 1: 2 logs, rope, stick.
Stage 2: Wooden board, 2 sticks.
Stage 3: 2 logs, rope, stick.
Stage 4: Wooden board, 2 sticks.
TOTAL: 4 Logs, 6 Sticks, 2 Rope, 2 Wooden Board
Large Shelf (21 items) - 5 Stages
Stage 1: 2 logs, 2 sturdy sticks.
Stage 2: 2 wooden boards, 2 sturdy sticks.
Stage 3: 2 logs, 2 supple ropes.
Stage 4: Log, sturdy stick, 2 wooden boards.
Stage 5: Log, sturdy stick, 2 supple ropes.
TOTAL: 6 Logs, 6 Sturdy Stick, 4 Supple Rope, 4 Wooden Board
Beds let you restore more tiredness when you go to sleep. The hard bed
restores at least 50 tiredness (compared to 30 from sleeping on the ground).
The soft bed seems to be about 10 better, and the Fluffy bed about 10 better
than the soft bed (70 total). These are the base tiredness restored; the
earlier you go to sleep, the more tiredness you can recover.
The Fluffy bed is a huge pain to make since the animal that drops soft fur
(tiger) is freakishly rare. If you plan to make it, I'd suggest at least
collecting all the soft fur before moving to the stone house.
Hard Bed - 3 Stages
Stage 1: 2 logs, 2 tree vines.
Stage 2: Log, 2 tree vines, wooden board.
Stage 3: 3 leaves, tree bark.
TOTAL: 3 Logs, 4 Tree Vines, 3 Leaves, 1 Tree Bark, 1 Wooden Board
Soft Bed - 4 Stages
Stage 1: 3 feathers, animal skin.
Stage 2: 2 logs, 2 supple ropes.
Stage 3: 3 feathers, animal skin.
Stage 4: 2 logs, 2 supple ropes.
TOTAL: 4 Logs, 4 Supple Rope, 6 Feathers, 2 Animal Skin
Fluffy Bed - 5 Stages
Stage 1: 2 logs, animal skin, soft fur.
Stage 2: 3 wool and 1 soft fur.
Stage 3: 3 wool and 1 soft fur.
Stage 4: 2 logs and 2 supple ropes
Stage 5: 2 logs and 2 supple ropes
TOTAL: 6 Logs, 6 Wool, 1 Animal Skin, 3 Soft Fur, 4 Supple Rope
You can place fish and mushrooms in the drying rack. This will take a
couple days to dry them out (during which time you cannot retrieve them from
the rack), then turn them into dried food. Dried and Smoked food last 9 days
on the shelf and can be eaten directly (you can't cook with it). This
compares to raw meat, which goes bad in 3 days if not smoked/dried.
Small Drying Rack (3 items) - 3 Stages
Stage 1: 2 logs, rope, stick.
Stage 2: Rope, 3 sticks.
Stage 3: 2 ropes, 2 sticks.
TOTAL: 2 Logs, 4 Rope, 6 Stick
Large Drying Rack (5 items) - 3 Stages
Stage 1: 2 logs, sturdy stick, supple rope.
Stage 2: Sturdy stick, supple rope.
Stage 3: 2 sturdy sticks, 2 supple ropes.
TOTAL: 2 Logs, 4 Sturdy Stick, 4 Supple Rope
Most kinds of meat can be stored in the smoker (not fish for some reason).
This is basically the same as the drying rack; in a few days you'll have
dried meat that lasts a long time on the shelf.
Small Smoker (3 items) - 3 Stages
Stage 1: 4 leaves.
Stage 2: Rope, green bamboo, 2 big rocks.
Stage 3: Rope, 3 green bamboo.
TOTAL: 4 Leaves, 2 Rope, 4 Green Bamboo, 2 Big Rocks
Large Smoker (6 items) - 3 stages
Stage 1: 4 leaves.
Stage 2: Supple rope, sturdy bamboo, 2 big rocks.
Stage 3: Supple rope, 3 sturdy bamboo.
TOTAL: 4 Leaves, 2 Supple Rope, 4 Sturdy bamboo, 2 Big Rocks
QFL - WORLD CARPENTRY
Suitcase Raft (2 stages):
1. Driftwood, Tree Vine 2
2. Driftwood, Stick, Tree Vine 2
TOTAL: 2 Driftwood, 4 Tree Vine, 1 Stick
Signal Fire (2 Stages):
1: Stick, tree vine, 2 big rocks.
2: Stick, tree vine, 2 leaves.
TOTAL: 2 Stick, 2 Tree Vine, 2 Big Rocks, 2 Leaves
Small Raft (4 stages):
1. Log 3, Sturdy Stick
2. Log 2, Sturdy Stick, Rope
3. Log 2, Green Bamboo, Rope
4. Log, Sturdy Stick, Green Bamboo, Rope
TOTAL: 8 Log, 3 Sturdy Stick, 2 Green Bamboo, 3 Rope
Wooden House (8 stages):
1. Log 2, Sturdy Stick 2
2. Log 2, Sturdy Stick, Supple Rope
3. Log, Study Stick 2, Wooden Board
4. Log 2, Supple Rope 2
5. Log, Sturdy Stick 2, Wooden Board
6. Log, Supple Rope 3
7. Log, Supple Rope, Leaf 2
8. Log, Study Stick, Supple Rope 2
TOTAL: 11 Log, 8 Sturdy Stick, 9 Supple Rope, 2 Wooden Board, 2 Leaf
Large Raft (6 stages):
1. Log 4
2. Log 2, Sturdy Stick, Supple Rope
3. Log 2, Supple Rope 2
4. Log 2, Wooden Board, Animal Skin
5. Sturdy Stick, Wooden Board, Supple Rope, Animal Skin
6. Log 2, Supple Rope, Animal Skin
TOTAL: 12 Log, 2 Sturdy Stick, 4 Supple Rope, 2 Wooden Boad, 3 Animal Skin
Stone House (8 stages)
1. Black Slab, Red Slab, Brown Slab 2
2. Black Slab, Red Slab 2, Brown Slab
3. Black Slab, Red Slab, Brown Slab 2
4. Log 2, Supple Rope 2
5. Black Slab, Red Slab 2, Brown Slab
6. Black Slab 2, Red Slab, Brown Slab
7. Black Slab 2, Red Slab, Brown Slab
8. Log, Sturdy Stick 2, Supple Rope
TOTAL: 3 Log, 3 Supple Rope, 2 Sturdy Stick, 8 ea. Black/Red/Brown Slab
QFA - ACCESSORIES
Accessories are given to your partner to make them happy. The pebbles are
mostly found in the pirate cave, green ones are from the regular cave.
Shells can be found on the beach.
Earth Necklace: Green Pebble, Yellow Pebble, Brown Shell
Dusk Bracelet: Red Pebble 2
Sky Bracelet: Blue Pebble 2, Brown Shell
*Night Bracelet: Yellow Pebble, Blue Pebble, Black Pebble, White Shell
Moon Necklace: Yellow Pebble 2, Green Pebble, White Shell
Sun Necklace: Red Pebble, Black Pebble 2, Brown Shell
* The Night Bracelet accessory became available for me after making the Sky
Bracelet, however I had also previously made all the other ones. So you
either have to make the Sky Bracelet or All 5 other accessories to get the
Night Bracelet option.
QFM - MATERIALS LOCATIONS
This isn't a complete list of locations. Feel free to send more in if the
item is not so common it can be found everywhere.
Twigs: Many trees near the first base camp, the craggy place and the forest
Stick: Many trees near the first base camp, the craggy place and the forest
Hard Stone: By the first boar, in some parts of the cave
Wooden Bark: Tree closest to the first base camp, occasionally on the ground
Wooden Board: 1-2 On the eastern beach (the first one you start on)
Coconut: Eastern and Western beach
Some near the boar in the craggy place,
near the minerals in the craggy place,
Leaf: Some trees in the forest and the jungle
Animal Skin: From a killed boar, wolf, deer or goat
Large Bone: From most killed animals
Forest: Near the base of the cliff with the tree trunk gord pushes down
On the path between the ox and the forest
In the craggy place, in the mineral area near the log bridge
In the pirate cave, near the exit to the pirate dock.
1 on Eastern Beach
3 in Forest
3 in Jungle (lower area), 3 more in upper area after building a house
3 in Old Field
Arnoglossa: Forest, island on Lake
Tree Vine: Two viney trees in the forest, also on the ground near these trees
In the grove at the western exit of the forest
Ground spawn in old field
Feather: Ground in the bamboo grove, or from any killed bird
Soft Fur: From killed tigers in the bamboo grove or ruins
Two viney trees in the jungle,
One viney tree in the old field near the town entrance
Rough Skin: Crocodile at the lake, lizard in the old field
Wool: From sheep on the monolith island, or domesticated sheep
Sturdy Stick: Trees in the jungle, cave, old field and monolith island
Stone: In the forest near the water, at the top of the jungle, in the cave
Purple: In the lower jungle
Red: On eastern beach, forest
Yellow: In the jungle, after the first set of vines you climb up
In the craggy place, near the log bridge
White: On eastern beach
Black: Up the vines in the first cave,
sometimes in Old Town near the cave
ledge (up the vines) in Pirate cave
Brown: Raised area at forest exit to western beach,
Outside the cave,
Up the vines in first cave
In the cave, in the dead-end past the watering hole (every day!)
In the cave, in the dead-end past the jump-over stones at the beginning
Pirate cave, the left one of 3 in a dead end left fork past the jump-across
Pirate cave, the middle of 3 in a southern fork near the exit to the bay
Antler: From a killed deer
Brown: At the entrance of old town, up the vines in the cave
Red: Northern cape, monolith island, jungle
Yellow: Northern cape, jungle
Blue: Cave (in dead-end by the water at the north end)
Red: Eastern shore, as buried treasure near jump-over area to forest
All other colors: Pirate Cave
Stone (Black, Red, Brown): From crystals in the craggy area and cave
[thanks rainmaker59 for some materials locations!]
There are three locations for mineral crystals. One is at the end of the
mountain path (3 crystals), one is the cave (12 crystals) and the last is the
Pirate cave (12 crystals). When smashed, a crystal will always give you the
same thing. Here's what they'll drop. Since there are multiple paths through
the areas, this is written as if you were coming from one area and walking
through. So for example, as you go through the cave from the jungle, the
first two minerals will both give Black Slabs, then you come to a fork where
you can go Right or Left. If you go Right, there's a Brown Slab, then a
bridge, then a black slab, then the exit to the Old Field.
Lower area (coming from Craggy Place):
Cave, coming from jungle entrance:
[exit to Old Field]
[jump over water]
[climb up rock]
[exit to Northern Cape]
Pirate Cave, coming from Old Town:
Left Fork (3 crystals, from left-to-right):
South Fork (3 crystals, from left-to-right):
[exit to pirate cove]
QFE - Cooking Recipes
Once you've learned a recipe, you can choose to cook from it for an automatic
5-star meal. Additionally, the recipe will satisfy a fair amount of hunger.
Recipes are listed below in the order they appear in the Notebook.
1. Potato Salad - potato, carrot, yellow seeds.
2. Arowana Salad - arowana, onion, carrot, yellow seeds.
3. Carrot Salad - carrot, chives, yellow seeds.
4. Radish Salad - 2 daikon radish, onion, herbs.
5. Burdock Salad - 2 burdock, chili.
6. Seaweed Salad - 2 seaweed, yellow seeds.
7. Mushroom Salad - mushroom (any), mugwort, fern, herbs.
8. Sashimi - bonito, mackerel, olive flounder, rock salt.
9. Veggie Plate - carrot, daikon radish, chives, rock salt.
10. Fruit Plate - papaya, guava, banana, passion fruit, yellow seeds.
11. Char Roast - char, lemon, rock salt.
12. Shellfish Roast - oyster, scallops, abalone, herbs.
13. Sweetfish Roast - 2 sweetfish, rock salt.
14. Clam Roast - 2 clams, rock salt.
15. Chicken Roast - bird meat (any), onion, chili.
16. Salmon Roast - salmon, seaweed, rock salt.
17. Eel Roast - eel, herbs.
Boil (All recipies also require one water bottle)
18. Pot-Au-Feu - bird meat (any), carrot, onion, rock salt.
19. Duck Stew - duck meat, onion, taro, chili.
20. Salmon Stew - salmon, carrot, daikon radish, rock salt.
21. Boar Stew - boar meat, bamboo shoot, burdock, chili.
22. Meatball Stew - animal meat, egg, chili.
23. Rabbit Stew - rabbit, chives, onion, chili.
24. Mixed Stew - freshwater fish, bird meat, mushroom, chili.
25. Veggie Stew - carrot, potato, chives, yellow seeds.
26. Tropical Soup - coconut, pineapple*, grapes*, herbs.
Steam (All recipies also require one water bottle)
27. Steamed Potatoes - potato, taro, rock salt.
28. Steamed Crab - coconut crab, sand crab, rock salt.
29. Steamed Octo - 2 octopus, purple fruit, rock salt.
30. Steamed Turkey - turkey meat, daikon radish, yellow fruit, herbs.
31. Steamed Seafood - saltwater fish, shellfish, seaweed, herbs.
32. Steam Meat/Veg - animal meat, bamboo shoot, carrot, herbs.
33. Steam Sea Bream - sea bream, seaweed, lemon*, yellow seeds.
34. Steamed Flounder - olive flounder, lemon*, yellow seeds.
35. Crab Omlette - sand crab, hermit crab, egg, yellow seeds.
36. Mushroom Omlette - mushroom, red fruit, blue fruit, egg, yellow seeds.
37. Potato Omlette - potato, onion, egg, yellow seeds.
38. Fried Meat/Veg - animal meat, potato, daikon radish, rock salt.
39. Fried Mix - bird meat, carrot, pineapple*, papaya, rock salt.
40. Mushroom Saute - mushroom, bamboo shoots, herbs.
41. Mixed Saute - bamboo shoots, burdock, chives, herbs.
42. Huchen Saute - Japanese Huchen*, shellfish, rock salt.
Deep Fry (all recipies also require one Oil)
43. Deep Fried Onion - 2 onions, herbs.
44. French Fries - 2 potatoes, rock salt.
45. Deep Fried Shell - oyster, abalone, scallop*, yellow, seeds.
46. Deep Fried Mack - 2 mackerel, arnoglossa, rock salt.
47. Deep Fried Mix - sillaginoid, potato, onion, rock salt.
48. Deep Fried Fowl - 2 bird meat, herbs.
49. Deep Fried Patty - 2 animal meat (large?), onion, rock salt.
50. Deep Fried Marlin - Marlin, rock salt.
51. Deep Fried Lamb - goat meat, sheep meat, rock salt.
* Rare Ingredient Locations
Lemon, Grapes, Pineapple: Instrument & Dolphin mini-games
Scallops, Oyster: diving mini game
Japanese Huchen: fishing in the lake
[thanks rainmaker59 and Kozak Family for this entire section!]
QFI - Mini-Games
Nearly every minor action in the game starts a mini-game. Digging up clams?
Crossing a bridge? Yanking a vine down from a tree? They're all mini-games,
and all timed. Failing a mini-game usually means you fail at whatever you
were trying to do. If you had to put up some materials to start the mini-
game (like Carpentry), the materials are gone. If you were trying to get
somewhere (like the log bridge or rowing games) then you're back where you
Additionally, each mini-game consumes time in the game. The same amount of
time will be used regardless of whether you quit early (like in the buried
treasure game), fail, or let the timer run out. This makes some games a bit
costly to play. No indication is made that a lot of time has passed, but
the clock will have advanced and the characters needs will have dropped
automatically when you return to the main game.
The #s are from the mini-game list available at the game title screen. In
order to have a mini-game added to the list, you must play it in the game and
then save the game afterward. If you play it, but reset afterward, it will
not be added.
## Name Min Reward/Notes
1. Fire Starting 0 Fire
2. Fire Starting 2 0 Fire, w/ Fire Starter+
3. Buried Treasure 20 Clams, Shells, Worms, Plants by Location
4. Vine Grab 40 Up to 5 vines/supple vines depending on location
5. Harpoon 60 2-8 fish depending on skill, luck (4+ is good)
6. Fishing 60 fish
7. Fish Trap 20 fish
8. Basket Trap 20 crabs, mice, rabbits
9. Diving 40 tablet, iron axe, scallops, other rewards
10. Raft Paddling 0 successfully reach main island
11. 2P Raft Paddling 1 60 successfully reach lake island
12. 2P Raft Paddling 2 (unlocked in Gord & Fiona mode)
13. Log Bridge 20 cross area at start of mountain path
14. Volcano Slide 15 escape volcano (failure = try again)
15. Cutting Board 0 prepare a 4-5 star meal
16. Grilling 0 prepare a 4-5 star meal
17. Pan-Frying 0 (unlocked in Lucy's walkthrough)
18. Boiling 0 prepare a 4-5 star meal
19. Steaming 0 prepare a 4-5 star meal
20. Deep Frying 0 (unlocked in Lucy's walkthrough)
21. Splitting Logs 5 Up to 8 logs
22. Carpentry 1 40 House/Large item stage completed
23. Carpentry 2 40 House/Large item stage completed
24. Carpentry 3 40 House/Large item stage completed
25. Making Jewelry 5 Jewelry item completed
26. Map Puzzle (unlocked in Gord & Fiona mode)
27. Coin Collecting (unlocked in Gord & Fiona mode)
28. Goat Milking 20 1 Milk: restores 50 water/10 food
29. Sheep Shearing 40 Up to 4 wool
30. Rodeo 80 3 Guavas
31. Drum Dance 60 Tablet piece, fruit (random)
32. Maraca Dance 60 Tablet piece, fruit (random)
33. Flute Dance 60 Tablet piece, fruit (random)
34. Chest-Beating Contest 60 Story progression, then fruit
35. Fun with Hobo 40 Hobo's happiness increases
36. Fun with Max Max's happiness increases, unlocked in Lucy mode
37. Dolphin Ball Rally 60 Tablet piece, fruit (random)
38. Mural Cleaning Mural becomes readable to solve ruins puzzle
39. Tablet Puzzle Story progression
QFH - KEEPING HOBO HAPPY
Having a happy Hobo is required to collect some of the tablets and win the
game with the best ending. He gets angry at you if you eat a 3-star meal
or worse, get hit by animals or (possibly) go days without having a
To make him happy, eat 4 or 5-star meals. If he's really unhappy because
he was neglected for a while, you may have to cook lots of meals (2
ingredients at a time). It looks like about 10 '4-star' meals makes up for
1 hit from an animal.
It's possible that sending him up trees makes him happier, but he has to
already be happy to do that. If you have a torch, go to the eastern beach at
night (the same beach where you started out on the island). On the cliff
wall furthest from your base is a glowing spot that appears at night after
6:00pm / 18:00. If Hobo is already happy, he can retrieve a jump-rope for
you. Once you have it, you can talk to Hobo at the camp to play the jump-rope
mini-game. If you succeed, Hobo will get a lot happier.
Contrary to popular rumor, Hobo does NOT knock down everything in a tree all
at once. If the tree has more than one thing in it, you have to send him up
more than once.
Keeping Max Happy
Max is basically the same as Hobo. 10 4-star meals = 1 animal hit restored.
It's far better not to get hit. His toy, 'Bone for Max' is also on the
Western Beach, but along the base of the cliff.
You don't have to keep Max happy when playing as Aidan, and you don't have to
keep Hobo happy when playing as Lucy.
QFS - SECRETS
There are several glowing spots that can be seen at night in first-person view.
Your pet can be sent to get them if he's happy. Some are tablet pieces (see
the Ruins Puzzle section for these), and others can make the game a LOT easier.
It must be dark (after 18:00 / 6:00pm) to see the glow, and some also require a
torch to be equipped and wielded before switching to first-person view.
Eastern Beach - Cliff wall furthest from camp - Pet Toy
Forest - *Tree with Arnoglossa - ??? Fruit (restores 100 water/food)
Bamboo Grove - *Cliff wall at top of area - ??? Lure (best fishing lure)
Western Beach - *Cliff wall close to beach - ??? Medicine (restores 50 health)
Jungle - Right of cave entrance when facing it - YellowMedicine
Yellow Medicine restores 20 food/water/tiredness
Northern Cape - Eastern cliff face - Beach Ball (for Dolphin mini-game)
Lake - Entrance area, tree past mushrooms - ??? Medicine (restores 50 health)
* No torch required
[thanks BladeKill990 for most of these, Kozak family for ??? Lure tip]
- At low tide, you can walk around a normally-impassible bush on the western
beach to see your raft and play a diving mini-game. It's possible to get
the Iron Axe and other stuff from this game.
In the 'Options' page of the game's title screen is an Album. Game endings
you've found will appear in the album and can be watched again anytime you
like. Here's the album page#s and how to unlock them. Some pages are known,
but the conditions for unlocking them are not.
1. "Aidan's Island" - *Spend 100 (?) days without leaving the first island
2. "Beach Queen" - *As Lucy, spend 100 (?) days without meeting Aidan
3. "Adam and Eve" - Spend 100 days on the island
4. "Rescue Team?" - *Visit the Monolith at night (random event?) 
5. "One With Nature" - Don't get Gord's medicine back to him within 2 days
6. "Can't Remember" - Light signal fire again after Lucy leaves crying
7. "Home on the Sea" - *Spend 100 days on the island in the wooden house 
8. "Gord and Fiona?" - Find the Large Raft and sail it away.
9. "Our Deserted Isle" - Get off the island without solving the ruins puzzle
10. "Let's go see Mom!" - Get off island as Lucy without solving ruins puzzle
11. "To Protect Lucy" - Solve ruins puzzle before getting off the island
12. "Happy Together" - Solve ruins puzzle as Lucy before getting off island
13. "Pirates now?" - Finish Gord & Fiona's adventure
14. "The Creators" - The credits screen & mini-game from an "official" ending.
[thanks nobelidea for #6!]
[thanks Bladekill990 for #10,11 and 13!]
[thanks Kozak Family for #3!]
* The conditions for unlocking these endings have not been confirmed
 The ending shows Aidan & Lucy approaching the monolith at night. It is
glowing and lights are in the sky. The mast can be seen on the ground,
implying that the wooden house has not been built yet.
 The scene shows all four islanders living in the wooden house. The
language in the voiceover is similar to the language in #1-3, suggesting
that you may need to spend 100 days in the wooden house. Since all four
islanders are there, you may have to do this before building the large
QFR - THE RUINS PUZZLE
There are 12 stone tablets.
1. Gorilla game (can't miss this)
2. Diving spot at the dolphin site,
Each of the three instruments can be taken to one of the stone stages and
played. At the end of the game you MIGHT get a tablet. It's random, so
you can save and reset till you get it. Also, your instruments can break,
so if you don't want to make more, just make sure to get the tablets first.
3. Maracas site
4. Flute site
5. Drum site
You'll have to use your pet to get the next four. It must also be after
dark (18:00 / 6:00pm), and you must have a torch equipped and active.
6. bamboo area on the old field, on the wall
7. the house where you got the radio, far corner on right as you enter
8. bridge on the cave, wall near the vines
9. dolphin game, need pet to get the beach ball (on the wall nearby)
These are just laying on the ground in the pirate dock area
10. in the pirate ship,
11. at the lower pirate base storage room.
12. at the upper pirate base storage room.
Take the tablets to the monolith, and solve the sliding puzzle.
If you're having trouble, use the Hint button to see the numbers on the
tiles. Numbers 1-3, 4-6, 7-9, 10-12 and 13-15 are in order in rows
when the puzzle is completed. The top square in the center will be
empty. Multiple tiles can be 'pushed' at once; if there's an empty
square and two tiles above it, clicking two tiles up from the empty
square will push both tiles down. This still uses only 1 move.
The shortest solution to the puzzle is:
11(D), 15(R), 8(U), 11(L), 9(D), 3(R), 10(U), 14(L), 6(D), 3(R), 2(D)
That is: Click those numbers to push them in the indicated direction
in that order.
Now wait for a storm. The next day, take some pickaxes, a fresh bow and
deadly arrows, plenty of food and water and then take the path in the
dolphin area to the hidden area. There are 6 puzzles to solve.
Puzzle 1: Get Hobo to retrieve the red gem, then take both gems to the
top of the altar.
Puzzle 2: Go down the steps on the left, push the bridge, then go back
up and across it.
Puzzle 3: Take your partner to the green platform on the left and make
her wait there. Then go stand on the right platform.
Puzzle 4: Push the mural immediately right of the door, then immediately
right of that one. Skip the one right of that and push the one on the
right side of where you came in. Now push the one on the left of the
Puzzle 5: Kill the tiger. Then make your partner stand on one green
block while you stand on the other. Repeat. Both go stand on the
big green block.
Puzzle 6: Push down the big block to return to the entrance. Smash all
the minerals in the room. Then go back up to the other room and
jump from platform to platform till you get to the end.
S,S,S,S,E,E,N,E will get you through [thanks BladeKill990]
QFD - CREDITS
Thanks to everyone who contributed to this FAQ! I read the GameFAQs forum
a lot when playing, so if I ripped off that thing you discovered and didn't
give you credit, please let me know so I can enshrine your name here.
Nobelidea - Ending #6 conditions
BladeKill990 - Glowing Locations, Ruins Puzzle #6 solution, endings
Kozak Family - Most Recipes, ending #3, FAQ answers
Rainmaker59 - Most Recipes, some materials locations
5thof7 - Gameplay tips