=============================================================================== LINK'S CROSSBOW TRAINING BONUSES F.A.Q. by TheRewster =============================================================================== TABLE OF CONTENTS ----------------- I. Version History II. Introduction III. Bonus Items IV. Bonuses Guide V. Master List of Bonuses VI. Contact Me VII. Copyright & Legal Stuff I. VERSION HISTORY ------------------ Version 1.01: Minor modifications to the introduction (II), as well as some design tweaking in section III; also created a list of allowed sites in the copyright section (VII). April 20, 2009. Version 1.0: Yay, this guide is finished! April 11, 2009. II. INTRODUCTION ---------------- Over the course of this brief shooting game, you will come across a variety of items that, if utilized to their potential, will gain you extra points and hopefully boost your score. Many of them are hidden. The purpose of this guide, therefore, is to bring to light every bonus item in the game and to tell you how to win all the bonuses that there are in the game. A word of caution is in order, however. In some ways, these bonus items can be a distraction to attaining the highest score possible. As any veteran of this game can tell you, the biggest key to getting a very high score is by maintaining a consecutive streak of hits against your primary targets (whether they be painted targets or enemies). Missing even once can be catastrophic if you're seeking a high score of a Platinum Medal. Therefore, pursue the bonuses laid out in this guide at your own risk. Another danger is running out of time trying to hit these bonus items when you should be concentrating on your main targets instead. Indeed, that's one of the reasons for this guide--to eliminate the need to waste time searching around for bonuses. I've laid them all out in this guide so you can pick them out readily. While pursuing them can endanger your score (unless you're good!), the primary purpose of the guide is to make you aware of where they are in case you do decide to up your score by shooting for them as well. Still, section IV should not be treated like a walkthrough, complete in and of itself. Due to the nature of the time limit in this game, you'll probably have to choose, for instance, between finding all the bonus items or going for the Triforce bonus. This guide is divided into two main parts. The first is a very detailed description of how to find everything as you're going through a particular stage. It looks like a walkthrough, but as I explain in the next paragraph below, it's not a full walkthrough. For the purposes of this guide, I'll be pointing out the bonuses. The second part is a master list or index that functions as a quick reference without all the verbiage of the first part. Finally, this is strictly a bonus item guide. I will not be walking you through each level proper telling where the targets are coming, how to hunt certain enemies, or attain the highest scores possible. There are already two other walkthroughs on GameFAQs for those more comprehensive purposes, and I have already written a guide on what strategies to use against all the enemies. All I'm doing here is pointing out what's under the jars and crates and hiding behind cliffs and the like. So without further ado, let's get on with it. III. BONUS ITEMS ---------------- ----------- | Scarecrow | ----------- These guys appear in nearly every stage of the game. In order to get the most points out of these things, aim at the midsection (zooming in is a good idea in pretty much every case) and shoot it eight times, which will inflate the head. After the eighth time, the head is as bloated as it'll get, so hit the head and you'll get 1000 points! (If you hit the head before striking the midsection eight times, you'll get triple-digit value points but not the full 1000.) There's an even bigger payoff with regard to Scarecrows on certain stages, though. For if you hit the midsection eight times and then the head for 1000 points, a second Scarecrow will appear in the second round of the stage. Do the same to it, and you'll be transported to an alternate area for the third round, one with more special targets and higher bonus opportunities. This is a must for those seeking Platinum Medals! The stages where one can do this are Levels 1-1, 3-1, 4-1, and 7-1. -------------- | Orange Rupee | -------------- Sometimes, while smashing jars or other objects with your Arrows, an Orange Rupee will spring up and float up and down, waiting for you to nab it--hit it with an Arrow! If you're able to shoot it as soon as it comes out, you'll get a full 1000 points! As it lingers, its point value for shooting it goes down, and eventually it'll fade and disappear if you don't shoot it soon enough. In general, getting over 900 points from a Rupee is a reasonable expectation. More importantly, don't let it distract you from maintaining your combo--don't just go wild shooting at it. You can oftentimes find more than one Rupee per stage. Another thing to keep in mind is that the location of a Rupee is variable; it may not always be in the same jar or skull or barrel, but it will always be in the same general vicinity. ------- | Fairy | ------- These are (with one exception) the rarest bonus items in the game, and while there isn't a Fairy in every stage, it never appears more than once in any stage where it can be found. As soon as you've uncovered a Fairy, there's no need to shoot it or do anything more with it--the Fairy will automatically come to you and award you a free 1000 points! Unlike the Orange Rupees, though, Fairies are always found in the exact same place each time. They're tricky to find, and the strategy to uncovering them differs in each stage. Then again, that is what this guide is for, after all. ---------------- | Fruit Balloons | ---------------- Normally reserved for Level 3-2, smaller versions of the watermelon balloons can be found in a couple other places. Note that whenever you come upon a building, in most cases, the door can be shot for points--but only 1 point per pop! In general, it's not worth, with two exceptions, both in Ordon Village. In Levels 1-1 and 6-1, at the first building where a door can be shot, doing so several times sounds a chime and out float five small watermelon balloons! Shooting the first four is worth 100 points each, but if you manage to destroy all five Fruit Balloons, then the fifth one gets you 500 points--for a total of 900 points. This is a worthwhile diversion! Alas, it only occurs twice in the whole game. Both instances are noted in the guide below. ---------------- | Triforce Bonus | ---------------- Each stage has a specific task for you to carry out. Once you've carried that task out to completion, you'll hear a chiming sound and see a Triforce mark appear on the screen behind your score. You get 500 bonus points for each second remaining at the time of completion. In other words, the sooner you finish your objective, the more those bonus points will rack up! What the tasks are for the stages varies depending on the type of stage. In general, target practice stages require you to destroy all the targets; defender stages require you to destroy a certain quota of enemies; ranger stages require you to destroy all of the preset number of enemies; and the boss stages require you to fully defeat the boss. These bonuses tend to be very difficult to obtain before time runs out, though, so it'll take some practice. What you need for the Triforce bonus will be noted throughout the guide. IV. BONUSES GUIDE ----------------- Level 1 - Stage 1 ORDON TARGET PRACTICE You'll see the Scarecrow as soon as you start the first round, on a high bluff overlooking Ordon Village. Zoom in, shoot the midsection eight times, and then shoot the head for 1000 points. If done correctly, the Scarecrow will burrow into the ground and will reemerge when you reach the second round of this stage. Do the same thing there, hitting the middle eight times, then the head. Also note the jars in this second round, as one of them (more often than not, one on the porch) contains a Rupee. Finally, shoot up the door to release five Fruit Balloons. After this, return to the targets. If you shot up the Scarecrows correctly, then you'll find yourself in a special area for the third round, near some water. As you're shooting up targets, don't forget the jars-- one of them contains a Fairy! Moreover, in the event that you went the default route on the third stage, to the pumpkin patch, then you can shoot up all the pumpkins; destroying them all also reveals a Fairy. At any rate, to get the Triforce bonus in this stage, you must destroy every target (no matter which route you take). Level 1 - Stage 2 GERUDO STALFOS: DEFENDER As soon as the stage begins, look at the cluster of skulls in front of you and a little to the right. Shoot them up, and inside one of them you'll find a Rupee. Keep panning around to the right until you find a big jar next to a sign--destroy the jar for an additional Rupee! Keep panning around, and you can find the Scarecrow on a high ledge, which is behind you and to the left of where you're facing when you start the stage. Beyond this, there's nothing else in this stage except to battle the Stalkins and Stalfos that will keep coming at you. Because there is an unlimited number of them, you don't have to destroy all of them to get the Triforce bonus. After you've destroyed a good many (defeat the Green Stalfos to power up your Crossbow a lot like a machine gun), you'll get the bonus. Level 1 - Stage 3 ARBITER'S GROUNDS: RANGER Now you can move around! Shoot up the two jars at the beginning as there's a Rupee inside one of them. Once you reach the first turn, look for an explosive barrel behind the tent. Detonating it releases another Rupee for you to shoot. Looking up toward the rest of the stage, you'll find the Scarecrow on a high lookout tower bordering the outer wall. Finally, at the end of the stage, behind the second roasting pig, you'll find an animal's skeletal remains on the ground. Destroy it (by either hitting it multiple times or using a Bomb Arrow) to find a third Rupee. Naturally, the objective in this stage is to defeat all 25 Bulblins (you'll see a counter on your screen, and you can also find them with your radar) in order to get the Triforce bonus. Level 2 - Stage 1 GORON TARGET PRACTICE First off, among the barrels on the left side of the screen during the first round, you'll find a valuable Fairy! That's not all either. Shoot up the jars on the right to find a Rupee as well. After that, get back to the targets that the Gorons are holding. Once you reach the second round, you can find another Rupee in a big jar that's high and off to the right. The same is true in the third and final round--shoot the jars that are (again) high and to the right to find a third Rupee. Also note the Scarecrow on the far right side of the screen in the third round, almost beyond the edge of the screen. Destroy all the targets (well, not the ones with X's, obviously) in order to obtain the Triforce bonus here. Level 2 - Stage 2 ZORA RIVER: DEFENDER You'll find the Scarecrow early on in this river ride, on the right side of the screen, visible as soon as you pass the first big rock. As you're fighting the Toadpolis, you'll soon find a group of Tektites waiting for you too. If you destroy all of the Tektites, though, you'll release a Fairy and net 1000 points! After you're finished with the Tektites, look at the cluster of five jars to the right. Shoot them up (a Bomb Arrow might be good here) to uncover a Rupee. Afterward, shoot up one or two of the solo jars on the right to find another Rupee too. Then there's a third Rupee among the line of jars at the very end of the stage. The key to getting the Triforce bonus on this stage is to destroy all the Toadpolis and Tektites. Level 2 - Stage 3 SKULL SHOOTING There really isn't much in the way of bonuses here. The Scarecrow is easily visible on a high bluff to the right if you want it. You'll also see three barrels spread out in front of you; one contains a Rupee. After that, simply concentrate on shooting down all the skulls that are shot out into the air. There's an unlimited number of skulls, so you only have to destroy a certain amount of them to get the Triforce bonus. The leeway isn't much, though--you can probably afford to miss only two or three. Level 3 - Stage 1 KAKARIKO TARGET PRACTICE When the stage starts, you'll see the first Scarecrow on the right side of the building (Malo Mart). Shoot it up in the proper way in order to unlock an additional Scarecrow for the second round of this stage. Also note that there is a Rupee inside one of the jars in front of Malo Mart. After you're transported to the second round, properly shoot up the second Scarecrow if you unlocked it and then return to the targets. Assuming you shot up both Scarecrows correctly, the third round will transport you in front of Eldin's spring where you'll find a bevy of targets to destroy. If not, then you'll be taken to the default destination of the third round, in front of Barnes' bomb shop. Note the beehive hanging from the building, though. Be very careful! If you shoot the hive itself, bees will come out and sting you, deducting 100 points from your score and removing whatever combo you had. Instead, zoom in and shoot the tiny string holding the hive up. The beehive will fall, and out will come a Fairy! Regardless of which route you take, if you want the Triforce bonus, you must destroy every target. Level 3 - Stage 2 FRUIT BALLOONS You start out looking at beautiful Hyrule Castle and the night sky above it. Instead, immediately look down, and you'll see Castle Town Square. Shoot the Triforce statue in the center of the fountain to unleash a Fairy. Next, note the four barrels positioned around the town square--one of them contains a Rupee. Finally, turn all the way around and look up above the doorway to find a Scarecrow hiding right under (or rather, above) your nose. After you've ransacked these goodies, there's nothing left except to return your view to the skies so you can shoot up those balloons (and meteorites)! There's an unlimited number of fruit balloons in this stage, so you only have to destroy a certain number of them to gain the Triforce bonus. Level 3 - Stage 3 THE GREAT BRIDGE: DEFENDER On the other side of the bridge from you, on the left, you can spot a Scarecrow in the distance if you want to shoot it up. Next, fix your attention on the handrail immediately in front of you, where you can find three skulls. One of them contains a Rupee. After this, all you can do is shoot down the Kargaroks that will by now be swarming you. With an infinite number of Kargaroks here, you only need to shoot down enough of them to get the Triforce bonus. Level 4 - Stage 1 ZORA RIVER TARGET PRACTICE Before each round, the camera will pan around while taking you to your next location. Normally this is a time to relax and observe. In this stage, though, if you want some bonuses, you need to stay alert! Shoot up as many of the big blue jars as you can before the first round. Then you can shoot up whichever ones you've missed later. At any rate, if you destroy them all (which you should have done by the third round), you'll release a Fairy. Also in the first round, zoom in on the Scarecrow to the right of the waterfall and shoot it in the correct way, making it burrow underground. Then it should return in the second round, right in the center of the screen between the middle two pillars for you to shoot up again. Also in the second round, you'll find a Rupee in the line of jars in front of you. If the Scarecrows were dispatched correctly, you'll be taken to the gate of Zora's Domain to shoot up the remaining targets. If not, your destination will be looking down the waterfall where you'll have to shoot targets as they descend the falls. Regardless of the route, the objective for catching the Triforce bonus is to destroy every target without letting one get away. Level 4 - Stage 2 HYRULE CASTLE: DEFENDER Notice the round object in front of you that rolls each time you shoot it. Shoot it enough times (or just use a Bomb Arrow), and you'll relase a Rupee. (I don't really know what those objects are called; I'm going to call them Deku Nuts for the purposes of this guide). Behind you, you'll find the Scarecrow next to a sign, near a sealed alcove. Also note the line of skulls in this area, for there's a Rupee underneath one of them. Once you've obtained these goodies, focus all your attention on the enemies in this stage. You must defeat enough Stalfos and Keese (they come in an unlimited supply) to get the Triforce bonus. Level 4 - Stage 3 SKULLTULA FOREST: RANGER There's lots to see and do in this stage! Walk straight forward, keeping the lefthand wall in view, and you can find several items. Hug the left wall and you'll find a beast's skeleton that you can shoot up for a Rupee. From there, locate a cluster of skulls toward the back of the stage to unearth another Rupee. Along the way, looking to your right but keeping the left wall within view, you should have seen the Scarecrow on a low tree stump ledge. From where you start the stage, walk straight ahead to find a bunch of jars clustered together and suspended in a tiny opening by webbing--in there is a third Rupee for the taking. The goal of this stage is to destroy all 18 Skulltulas to win the Triforce bonus (some of them are suspended in trees high above you). Also of interest is the right side of this stage, populated by Deku Babas, as well as many crates and explosive barrels. I have yet to discover anything of value in this strange area, though. Level 5 - Stage 1 OOCCA TARGET PRACTICE Every time you see a Peahat before a round (as well as during rounds), do your best to shoot it down. If you destroy them all (which you should by the third round), you'll gain a Fairy! During the first round, you'll see a pair of jars. Shoot them both, and there might be a Rupee; if there's not, you'll find it in the next pair of jars in the second round. The Scarecrow is visible in the upper righthand corner of the screen during the second round. If you don't get it then, you can still shoot it during the third round as well. Unlike other target practice stages, those Oocca bring in an unlimited number of targets, so you have only to shoot a certain number of them to gain the Triforce bonus (of course, it's still a lot, so you can't afford to miss very many at all). Level 5 - Stage 2 GERUDO MOLDORM: DEFENDER To your right, on a high bluff next to a tree, stands a Scarecrow for you to shoot. Pan back around to your left and shoot up the lone jar high atop a rocky spire to gain a Rupee. Then look behind you and shoot up a cluster of skulls at the bottom of a sand slope to uncover an additional Rupee. Beyond that, focus on eliminating the leaping Moldorms (and Leevers). After you've defeated enough of the enemies (typically after you've wiped out the second wave of Leevers), you'll get the Triforce bonus. Level 5 - Stage 3 THE SHOOTOUT This stage is just full of enemies and treasures to be discovered! Inside the first house on your left are some jars containing a Rupee. Next, moving back outside, go down the first alleyway on your right. Destroy the barrels in your path to find a second Rupee. Finally, at the end of the village, shoot up the plethora of explosive barrels and you'll find the third Rupee. Nearby is the Scarecrow, located inside the last house on the left (left from where you face when you start the stage). You have to hit the Scarecrow from one of the windows, though, since there's no way to enter that house. The objective here is simple, even if attaining it is difficult: Dispatch all 25 Bulblins to obtain the Triforce bonus. Level 6 - Stage 1 ORDON TARGET PRACTICE 2 There's a Scarecrow at the very beginning for you to shoot. (Note that this whole stage is circular, so the same Scarecrow will be available again at the very end of the stage if you're not finished with it the first time.) Then shoot the door of the first house you see to release five Fruit Balloons for you to shoot up. Around the middle of the stage, find the Deku Nut near the small plank bridge leading to Ordon Ranch--destroy it to find a Fairy. You can find a Rupee at the end of the stage by shooting the jars in front of the last house. If you want the Triforce bonus, you must shoot every single target without letting one slip past. Level 6 - Stage 2 BRIDGE OF ELDIN: DEFENDER Once you've reached the bridge itself, look up and locate a big jar at the top of the arch, on top of a high column on the right. Shoot it for a Rupee. After you've left the bridge proper and you're turning away in another direction, shoot a cluster of explosive barrels to release another Rupee. Immediately above where you found that second Rupee, look up to see a Scarecrow that you can shoot. Beyond that, there's nothing here but the fighting. An uncountable number of enemies--Bokoblins, Bublins, Bulbos, and Kargoroks-- swarm you here. There's no limit, so after you've dispatched enough of them, you'll win the Triforce bonus. Level 6 - Stage 3 SNOWPEAK RUINS: RANGER As soon as you start, immediately turn around to find each side leading to the door lined with explosive barrels and jars. Detonate the barrels, and on one of the two sides you'll find your first Rupee of the stage. In the second room (with the fireplace and Ice Keese), shoot up the jars to your right for another Rupee. Outside in the courtyard, look at the lever next to the door on your right. If you shoot it, it moves down a little. Shoot it enough times (about 5 times), and it'll go down all the way--releasing a Fairy! This is probably the most cleverly hidden Fairy in the game. Move to the narrow section of the courtyard, where you're walled in by the ice. Use a Bomb Arrow to quickly dispatch the two coats of armor you find at the end of the icy corridor, which gives you access to the two jars behind them and a third Rupee. Finally, in the last room of this stage, behind a wooden barricade, you'll find the stage's Scarecrow. Getting the Triforce bonus here is obvious: You must destroy all 25 of the Chilfos who are ambushing you throughout this stage. Level 7 - Stage 1 UNDERGROUND TARGET PRACTICE As soon as the camera starts to pan in, before the first round, shoot the skull on your right that's lying next to the righthand pillar; doing so gets you a Fairy. This stage's first Scarecrow is very hard to see. Once you're at the first round, zoom in and straight ahead you'll faintly see the Scarecrow in the alcove on the far end--you should know what to do here by now. Return your attention to the moving targets, and when you move to the second round, the second Scarecrow should pop up right in front of you--destroy it in the usual way. Also shoot up the skulls here in the second round, as one hides a Rupee. If you destroyed the Scarecrows correctly, you'll be carried off to the left and will be faced with a veritable treasure trove of targets to destroy. If not, then you'll be taken to the right and must reckon with a horde of Redeads in the third round. If you want the Triforce bonus, you must destroy every target--and if you went the default route, that would include killing every Redead as well. Level 7 - Stage 2 CITY IN THE SKY: DEFENDER Locate a pair of jars in front of the Clawshot tower either to your left or right; one contains a Rupee. Now do the same to the jars next to the Clawshot tower on the other side for a second Rupee. Turn around behind you so you're facing another building far off in the horizon. Now zoom in. You'd never know it, but there's a Scarecrow on top of that thing! Even fully zoomed in, the Scarecrow remains just barely on the edge of sight--you'll need precision shooting to get 1000 points out of that thing. There's nothing more here except to fight the droves of Aeralfos that fly around you. Once you've defeated enough of them, you'll get the Triforce bonus (although because of how tricky Aeralfos are, this stage is likely the most difficult to get that bonus--I recommend Bomb Arrows). Level 7 - Stage 3 TEMPLE OF TIME: RANGER Once you start the stage, look into the first corridor on your right where you'll see a bunch of jars, inside which is a Rupee. Go upstairs, and in the first Beamos room, dead ahead as you're entering, you'll find an alcove with jars and coats of armor. Clear it out with a Bomb Arrow or two to uncover another Rupee. Next, continue moving upstairs until you arrive at this stage's final room, which is large and circular in nature. Look up at the ceiling to find objects hanging from webbing string. Shoot the string to start releasing those objects, and they fall in a gated area that you can't reach yourself! Doing so not only detonates a bunch of explosive barrels, but it'll also activates a crystal switch, unsealing two alcoves that would've otherwise been inaccessible to you! Go to the right as you enter the room and enter the first alcove, where you can shoot up the jars for a third Rupee. Continue around to the end of the room where a Scarecrow is now available for shooting. Your ultimate goal in this stage, if you want the Triforce bonus, is to eliminate all 18 Lizalfos who will be dogging your steps in here. Level 8 - Stage 1 HORSEBACK TARGET PRACTICE As soon as Epona gallops off in the first round, shoot the jar. Then shoot the next two jars (three in total), and once you've destroyed the third one, a Fairy will be yours. As soon as you enter the second round, shoot up the skulls at the foot of the first tree you see in order to find a Rupee. Finally, the only other bonus item here is a Scarecrow all the way at the very end of the stage, in the third round. To get the Triforce bonus, you must destroy every last target. Level 8 - Stage 2 SNOWPEAK RUINS: DEFENDER When the stage begins, turn toward your left, looking up. You'll find the Scarecrow on a high cliff overlooking the area. Look down again to find a couple ice pillars in the far distance, near the slope where a pack of White Wolfos descend early on in the stage. Use Bomb Arrows to destroy the ice pillars, as one contains a Rupee. Keep turning around until you find some more ice pillars, still far out but a little closer this time, next to the icy lake. Destroy these to find an additional Rupee to be shot. There's not much else to say here. The White Wolfos will swarm you in unlimited numbers, so once you've defeated enough of them (generally after you've eliminated most of that second wave, the one that comes in off the lake), you'll get the Triforce bonus. You'll find one or two Green Keese you can shoot for a powered up Crossbow to help you with this, and a couple of the ice pillars also unleash a Green Keese (as well as some Ice Keese) when they're destroyed. Level 8 - Stage 3 DARKNUT BATTLE As soon as the battle starts, turn around to locate and shoot the Scarecrow right in front of the sealed door directly behind you. Next move to the left side of the room and shoot up the two jars next to the coat of armor, as one of them contains a Rupee. Then move to the opposite side of the room where you see a similar setup but the opposite result: This time destroy the coat of armor (a Bomb Arrow is quickest) in order to unleash a second Rupee. Once you've obtained these goodies, there's nothing left but to join the Darknut in battle. You only get the Triforce bonus here by completely defeating Darknut before time runs out. Finale - Stage 1 RANCH TARGET PRACTICE To cushion your score by means of the Scarecrow, you can shoot it up either in the first round or second round--it's visible both times, on a high bluff that's overlooking the ranch. During the second round, shoot the two jars inside the barn, as one hides a Rupee. Then in the third round, destroy the barrel on the far left side of the screen in order to obtain a Fairy. This stage is not your usual target practice stage--for the Bokoblins are your targets! Since they come in unlimited numbers, once you destroy a certain number of them, you'll be rewarded with the Triforce bonus. Finale - Stage 2 SACRED GROVE: DEFENDER You'll find a couple big blue jars here at the outset, one situated on a short pillar to either side of you. One of them holds a Rupee. Next, turn around to find the Scarecrow in the archway behind you. And that's all the bonus items you'll find in this stage. Skull Kid unleashes wave after wave of Puppets on you. After you've destroyed enough of them, you'll get the Triforce bonus. To help your cause, locate Skull Kid when he's glowing green and shoot him then in order to power up your Crossbow so you can mow down those Puppets more efficiently. Finale - Stage 3 FOSSIL STALLORD BATTLE There are no bonus items here! So you have no distractions in this final stage as you must focus exclusively on bringing down the game's "final boss," Fossil Stallord. It's a very long battle, consisting of three phases, and if you can defeat him before time runs out, then you'll obtain the Triforce bonus. V. MASTER LIST OF BONUSES ------------------------- 1-1 ~ Ordon Target Practice * Scarecrow #1: on a high bluff overlooking the village, first round. * Scarecrow #2: on a high bluff behind the house, second round. * Rupee: among the jars by the house, second round. * Fairy (default route): shoot all pumpkins in the third round. * Fairy (special route): among the jars in the third round. * Balloons: shoot at door to the house in the second round until they emerge. * Triforce: destroy all targets. 1-2 ~ Gerudo Stalfos: Defender * Scarecrow: on a high bluff behind you, turning to your left. * Rupee #1: among a cluster of skulls dead ahead, slightly to the right. * Rupee #2: inside one of the tall jars on either side. * Triforce: destroy enough Stalfos. 1-3 ~ Arbiter�s Grounds: Ranger * Scarecrow: on a lookout tower by the wall after you first turn right. * Rupee #1: in one of the jars at the beginning. * Rupee #2: detonate the explosive barrel behind tent after first turn. * Rupee #3: in one of the skeletons behind the second pig roast. * Triforce: destroy all 25 Bulblins. 2-1 ~ Goron Target Practice * Scarecrow: on the far right side of the screen, third round. * Rupee #1: among the jars toward the right, first round. * Rupee #2: in the tall jar, high and to the right, second round. * Rupee #3: in one of the two jars, high and to the right, third round. * Fairy: among the barrels on the left, first round. * Triforce: destroy all targets. 2-2 ~ Zora River: Defender * Scarecrow: on the right, visible after passing the first big rock. * Rupee #1: in a cluster of five jars on the right, midway through. * Rupee #2: in one of the single jars right after Rupee #1. * Rupee #3: in the line of jars at the end. * Fairy: destroy all Tektites. * Triforce: destroy all Toadpolis and Tektites. 2-3 ~ Skull Shooting * Scarecrow: on a high bluff to the right. * Rupee: in one of the three barrels in front of you. * Triforce: destroy enough skulls. 3-1 ~ Kakariko Target Practice * Scarecrow #1: on the right of the building, first round. * Scarecrow #2: on the left side of the porch, second round. * Rupee: among the jars in front of the building, first round. * Fairy: drop the beehive hanging from the building, third round (default). * Triforce: destroy all targets. 3-2 ~ Fruit Balloons * Scarecrow: immediately behind you, above the doorway. * Rupee: in one of the four barrels in the town square below. * Fairy: shoot the Triforce symbol in the center of the fountain. * Triforce: destroy enough fruit balloons. 3-3 ~ The Great Bridge: Defender * Scarecrow: on the other side of the bridge from you, on the left. * Rupee: in one of the three skulls on the handrail in front of you. * Triforce: destroy enough Kargaroks. 4-1 ~ Zora River Target Practice * Scarecrow #1: to the right of the waterfall, first round. * Scarecrow #2: between the two middle columns, second round. * Rupee: among the line of jars in the second round. * Fairy: shoot every blue jar in the stage. * Triforce: destroy all targets. 4-2 ~ Hyrule Castle: Defender * Scarecrow: behind you, next to the sign and the sealed alcove. * Rupee #1: destroy the Deku Nut right in front of you. * Rupee #2: behind you, among a line of skulls in front of the sealed alcove. * Triforce: destroy enough Keese and Stalfos. 4-3 ~ Skulltula Forest: Ranger * Scarecrow: on a low tree stump ledge near the left wall. * Rupee #1: in the cluster of jars suspended by webbing. * Rupee #2: hugging the left wall from the start, in a skeleton nearby. * Rupee #3: from Rupee #2, among a mound of skulls toward the back. * Triforce: destroy all 18 Skulltulas. 5-1 ~ Oocca Target Practice * Scarecrow: visible on the right side in both second and third rounds. * Rupee: in one of the pairs of jars in the first or second round. * Fairy: destroy all the Peahats. * Triforce: destroy enough targets. 5-2 ~ Gerudo Moldorm: Defender * Scarecrow: to the right, on a high bluff beside a tree. * Rupee #1: to the left, in a lone jar on top of a rock spire. * Rupee #2: behind you, in a cluster of skulls at the bottom of the slope. * Triforce: destroy enough Moldorms and Leevers. 5-3 ~ The Shootout * Scarecrow: inside the last house on the left (shoot through a window). * Rupee #1: among the jars in the first house on the left. * Rupee #2: among the barrels in the first alleyway on the right. * Rupee #3: among the jars and explosive barrels at the back of the village. * Triforce: destroy all 25 Bulblins. 6-1 ~ Ordon Target Practice 2 * Scarecrow: at the very beginning (the view circles back at the end too). * Rupee: among the jars in front of the last house, near the stage's end. * Fairy: destroy the Deku Nut near the plank bridge leading to Ordon Ranch. * Balloons: shoot at the door to the first house until they emerge. * Triforce: destroy all targets. 6-2 ~ Bridge of Eldin: Defender * Scarecrow: on a high rock above and to the left after the bridge. * Rupee #1: in a lone jar on top of the rightmost pillar of the entry arch. * Rupee #2: among the three explosive barrels to the left after the bridge. * Triforce: Destroy enough enemies. 6-3 ~ Snowpeak Ruins: Ranger * Scarecrow: in the final room, on the other side of the wooden barricade. * Rupee #1: behind you at the start, among the jars and explosive barrels. * Rupee #2: among the jars in the second room (fireplace room). * Rupee #3: in the ice-walled corridor of the courtyard behind coats of armor. * Fairy: shoot the lever in the courtyard by the door until it lowers. * Triforce: destroy all 25 Chilfos. 7-1 ~ Underground Target Practice * Scarecrow #1: in the alcove at the far end, first round (zoom in to see). * Scarecrow #2: dead ahead in the center, second round. * Rupee: among any of the skulls in the second round. * Fairy: in the skull next to the right pillar before the first round. * Triforce: destroy all targets (and Redeads on default route). 7-2 ~ City in the Sky: Defender * Scarecrow: behind you, on the spire of a distant building (zoom in to see). * Rupee #1: in one of the jars by a Clawshot tower to one side of you. * Rupee #2: in one of the jars by a Clawshot tower on the other side. * Triforce: destroy enough Aeralfos. 7-3 ~ Temple of Time: Ranger * Diamond switch: shoot strings holding objects from the ceiling, final room. * Scarecrow: in the sealed alcove at the far end of the final room. * Rupee #1: among the jars in the first corridor to the right from the start. * Rupee #2: among the jars and coats of armor in the first Beamos room. * Rupee #3: among the jars in the right sealed off alcove in the final room. * Triforce: destroy all 18 Lizalfos. 8-1 ~ Horseback Target Practice * Scarecrow: dead ahead at the very end of the stage, third round. * Rupee: among the three skulls by the first tree, second round. * Fairy: shoot all three jars in the first round. * Triforce: destroy all targets. 8-2 ~ Snowpeak Ruins: Defender * Scarecrow: on a high cliff to the left, overlooking the area. * Rupee #1: destroy one of the far ice pillars behind you to the left. * Rupee #2: destroy one of the ice pillars to the right, near the icy lake. * Triforce: destroy enough White Wolfos. 8-3 ~ Darknut Battle * Scarecrow: in front of the sealed door right behind you. * Rupee #1: in one of the jars to the left, by the coat of armor. * Rupee #2: in the coat of armor between the two jars to the right. * Triforce: destroy Darknut. F-1 ~ Ranch Target Practice * Scarecrow: on a high bluff overlooking the ranch, first and second rounds. * Rupee: in one of the two jars inside the barn, second round. * Fairy: in the barrel off to the left, third round. * Triforce: destroy enough Bokoblins. F-2 ~ Sacred Grove: Defender * Scarecrow: in the archway right behind you. * Rupee: in one of the big jars atop either pillar in front of you. * Triforce: destroy enough Puppets. F-3 ~ Fossil Stallord Battle * Triforce: destroy Fossil Stallord. VI. CONTACT ME -------------- If you have further questions or anything to add to this guide that I may have missed, messed up on, or made any mistakes, feel free to drop me a line at therewster1996[at]juno[dot]com. Constructive criticism is also welcomed. Be advised that if you write to me and are belligerent, mean-spirited, or condescending, your email will be ignored. Also, if you send a stupid email, or if you ask a question that's clearly answered in the guide already--or if I can't deciper your email because of atrocious grammatical and spelling errors-- I will probably disregard your email as well. For worthwhile emails, I will try to have a response (even if nothing more than a simple thanks), but even that is no guarantee. After all, I am busy, work a full-time job and such, so I'll reply as I have time. Whenever you write, make sure to put something in your email's subject title about my guide or the game so I know what it is and don't just delete it right off as spam. VII. COPYRIGHT & LEGAL STUFF ---------------------------- Copyright 2009 by Andrew Anderson. This guide may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any website or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright, except for the websites listed below: - GameFAQs.com - Neoseeker.com - SuperCheats.com - Zelda Universe (modified format) I go by the username TheRewster on GameFAQs and as Rew on several Zelda forums, such as Zelda Universe, where I used to work on site staff. Any content produced under the name of Rew can be considered as by the author of this document as well. In other words, don't think that there's somebody out there named "Rew" who's plagiarizing me--because that's actually me too. ;-) All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.