Walkthrough by az47
James Cameron's Avatar: The Game on SuperCheats.com

Font: Courier New 10

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+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
                                                                
~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~

Written by: Andy Z                               January, 2011

The walkthrough is written in the third person and with a comical approach not
giving very much detail to the names of the characters.

Version: 1.3  01/10/12  Spelling and grammer changes.

Version: 1:0

My contact address:  azisavatar@yahoo.com



===============================================================
======================= Introduction:(me) =====================
===============================================================

I have never written a walkthrough so please bear with me.  The reason for 
doing this was due to the fact that no walkthroughs were to be found for the 
Nintendo Wii.  There were one or two for other platforms but not the Wii.  I 
have been playing video games since their introduction over forty years ago 
when I was in my twenties.  Yes I am an old fart who enjoys a challenging 
game.  That is why I continue to play or for a better reason, to keep my 
mind sharp.  I have stayed with the Nintendo platform since it was introduced 
because I like what is offered for their system, namely the Zelda series.  
The games I play are varied.  From children’s games, I have grand kids, to 
undercover agents.  Of the 65 games currently in my collection, my favorites 
are, Splinter Cell, 007, Hit Man, Call of Duty, Medal of Honor, Army Men RTS 
and others.  I should also mention that I have never seen the movie, AVATAR, 
and had no idea of what to expect in the game.


===============================================================
======================= Game Comments =========================
===============================================================

I found the graphics to be very good with decent detail.  There was almost 
zero lagging or frame lose in character movement.  Control of the camera angle
did leave a something to be desired.  Lack of control here leaves you in the 
dark at times as to the location of your enemy.  Ubisoft could have put a 
little more effort into this.  To say the least the controls are minimal when 
using the standard issue Wii.  I don’t have the Wii Plus so I was not able to 
use the object control it offers.  Never the less the game plays well.  There 
are but two weapons.  A bow and a staff.  The many upgrades of both these 
weapons give more than adequate defense as well as attack strength.  Of 
coarse you must collect spirits and totems to receive points that are redeemed
for the upgrades.  I found no other reason for collecting the spirits, totems 
or relics.  I found this game to be average and it should be played with that 
in mind.  I give it a 5 on a scale of 10. 


===============================================================
========================= Lists/References ====================
===============================================================

I am not including a reference list for the weapons, enemies, other characters
or the weapons they use.  Also not included is a reference to the location of 
the spirits.  There are around fifty in most of the chapters, of which there 
are thirteen, and it would take volumes to describe where to find them.  Some 
of the spirits can only be collected when using the Wii Plus.

Locations of the totems, relics and other items will be given throughout the 
walkthrough and highlighted with **  **.

Much of the area you will travel is on a path or road, herein referred to as 
the path.  The other obvious route used sometimes looks like a tree branch and
other times more like a tree root, which is herein referred to as the 
branch/root.

One of the vehicles in the game is an all (6) wheel drive attack vehicle that 
will be referred to as the AWD/AV.  The helicopter has two pivoting fans, not 
twin rotors that will be referred to as a twin fan heli or just heli.

There are explosive red canisters throughout the game that I refer to as 
energy canisters.  Sometime toward the end of the game an enemy referred to 
them as power pods.  I’ll stick with energy canisters.

There are several types of mechanical robots that have no name, carrying a 
variety of weapons.  You may get a laugh out of how I have described them.

Any dinosaurs will simply be referred to as a dino.


===============================================================
====================== Tip’s and Hints ========================
===============================================================

Collect as many spirits as you can to upgrade your staff and bow.

Upgrade often and before any major fight.

Staff upgrades should, at first, be to increase damage, then for quickness.

Bow upgrades should be, at first, to cause more damage, then to increase 
accuracy.

Don’t bother with upgrading bow stun abilities.

The only upgrade for The Way of the Hunter that was helpful was “bullet 
proof”.

Actually the Way of the Hunter feature I seldom found to be of any use.

Stealth is your biggest asset in taking down the enemy.

A strong bow and accuracy is the next best asset.

Use tall grass and water to there full advantage.

Patience and knowing your surroundings will bring rewards.

The obvious route may not be the best route.

Some snipers/enemies fire rifles and others fire rockets.  

Enemies in red uniforms take more hits to take them down.  They also fire 
rockets.

The green beam laser will sound alarms while the red beam laser sounds an
alarm and shoots at you.

Note:  The game auto-saves often but without any defined checkpoint.  However 
the save points are close together.  If you wish to leave the game for any 
reason, press the “plus” button and choose “exit to Pandora”.  When you open 
the game later just click on the last chapter you were playing and it will 
return to the last auto-save point.  Also note that once the chapter is 
completed the save points are lost and it starts at the beginning of the 
chapter.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Difficulty set at Normal

The game starts out with an introduction of sorts and a basic story line.  You
are then found on a dirt path in the jungle.  The fact is that most of the 
game takes place in the jungle where you are at home with the elements.

                      <<<<<<<<<<<>>>>>>>>>>>>
                      #1  A Mater of Dignity:
                      <<<<<<<<<<<>>>>>>>>>>>>
	
Reclaim the clans bow:  You are high above the ground on a branch/root.  Move 
along this route, jumping several times, and soon an enemy will appear below 
you.  Use the “stealth attack” to take him out.  The stealth attack can be 
used from above, below or on the ground.  I found it best to use the ”Z” 
target while moving into position from behind.  When the “B” symbol appears 
press the button and follow the motion command on the screen.  This may be a 
downward motion, usually from above, an upward or swing motion from below and 
on the ground either the downward or swing motion.  From the rock plateau you 
are now on, follow the branch/root and continue forward.  As you come upon the
next two enemies take one out with the stealth attack from above and the other
from behind.  Now on the ground move along the path past the AWD/AV.  Follow 
the branch/root to the left and take out the approaching enemy from above.  
Now follow the path and move into the tall grass for cover.  Make your attack 
from here on two more enemies.  On your left are some rocks.  Climb them and 
follow the branch/root into the tall grass to take out the enemy here.  Move 
forward to next area to find four more enemies.  Take each of them out with 
the stealth attack.  If you have taken any damage walk up to one of the 
“Helicoradian” plants nearby.  It will collapse giving off a shower of pollen.
The pollen has healing powers and will raise your health a few points each 
time.  The plants regenerate quickly if you need more pollen.  

If at any time you lose track of which direction you should be going, just 
press the “C” button and you will turn in the general direction you need to 
go.  On your right are some rocks.  Climb them and follow the branch/root to 
find yet another enemy.  Take him out.  Then take out the enemy next to the 
AWD/AV, then the one near the tent.  Move along the right side of the tent to 
find **totem 1/3**.  Move forward and take out the next enemy you find and 
four more ahead.  Follow the path, vault over the log and take out two enemies
near the AWD/AV.  To the right is a large tree.  To it’s right is **totem 
2/3**.  Move forward to find two more enemies.  With them out of the way open
the flashing case nearby, using “B”, with the side to side motion, to find 
**relic 1/1**.  At this point you should have well over 900 points so why not 
upgrade your staff.  Press the, “minus”, button and select staff.  Then select
“staff damage” @ 250 points and click on upgrade.  This will increase the 
damage from your staff by 25%.  Then click on “vertical dash attack” @ 500 
points and click on upgrade.  You should periodically upgrade your weapons so 
as to cause more damage to your enemies, which in turn will cause less damage 
to you

Follow the path and to the left will be two Helicoradian plants.  Walk through
them to a branch/root.  Follow it and take out the enemy from above using 
stealth.  Ahead are three more enemies.  Move to the tall grass on the right 
of the path.  Take out the enemy to the right of the AWD/AV, then the one to 
the left and then the last one.  Move into the tall grass on your left and 
take out the enemy near the fence.  Climb the rock to the left of the fence 
and follow the branch/root to find **totem 3/3**.  Back track to where you 
first entered the tall grass and cross the path to the other tall grass.  Take
out the enemies ahead, via stealth, and make your way through the break in the
fence.  Move to the tall grass on your left and take the enemy near the ATV.  
Follow the grass and attack the enemy near the tent.  Get back in the grass 
and wait for two more enemies to approach.  Take the out.  Move forward.  
Climb the crates and vault the wall.  A, quick, cut scene showing a twin fan 
helicopter takes off.  You land behind some crates.  Move into the tall grass 
on your left and move forward taking out the enemy ahead.  Move just past the 
tent and take out the enemy here.  Hide behind the crates near the wall and 
wait for the next enemy.  With him out of the way sneak up to the heli pad and
take out two more enemies.  Open the flashing case to receive the “bow”.

-Cut Scene-
Military command discussing a virus and security.
-End Cut Scene-

                      <<<<<<<<>>>>>>>
                      #2  To Gulistan
                      <<<<<<<<>>>>>>>

Reclaim your clan's artifact: Move forward and vault the log.  You will see a 
flashing plant.  This is a climbable rock wall.  Press “A” then “B” to reach 
the top.  Below are three enemies.  Shoot an arrow at the red energy canister 
near the enemy.  It will explode taking them all out.  To your right is 
another climbable rock wall.  Use “A”, “B”, ”A” then “B” to reach the top.  
Follow the path jumping a gap, vaulting a log and climbing a rock wall.  Shoot
the energy canister to take out three enemies.  Jump down.  Across the bridge 
is another enemy.  Shoot the energy canister to take him out.  Cross the 
bridge and follow the path to the right and climb the rock wall.  From above 
shoot the energy canister to your right to take out two enemies.  An alarm 
will sound.  Wait for the alarm to stop, then shoot the energy canister in 
front of you as the enemy walks up to it.  Gone!!  Move across the area and 
climb the rock wall at the far right.  At this point you might want to upgrade
your bow damage.

Jump down and follow the path.  A cut scene will show a sniper in a tower.  
Move to the tall grass on your left and get closer to the sniper to take him 
out.  Note:  When the reticule of the bow is green, you are out of range.  If 
it is yellow, you might hit the enemy but won’t take him out.  When it is red,
the enemy is history.  Stay in the tall grass following the path.  You will 
soon see another tower and an enemy walking the path.  When he walks away from
you, cross the path.  Get closer to the tower and take out the sniper, then 
the enemy on the path.  Just past the tower are two more enemies on the path 
with their backs to you.  Stealth attack both.  Back track and climb the rocks
to the right of the tower.  Follow the path to some tall grass and climb the 
rock wall.  From the tall grass here take out the two enemies below with 
arrows.  The sniper will try to take you out but he can’t see you.  Just hide
in the grass until he looks away.  Turn around and jump down the wall you had
climbed.  Cross the path and climb the rock wall just ahead to find **totem 
1/3**.  Get back to the path moving forward.  Turn left and left again into 
the tall grass.  Get closer to the sniper to take him out.  Just ahead are 
some crates.  Climb them to get to the path above.  Follow it to the end and 
take out the enemy below with an arrow.  Jump down and cross the path to the 
tall grass.  Move forward to get in range to take out the sniper and enemy 
walking the path.  Cross the bridge and get on the branch/root to your right.
There will be three enemies on the path.  When they split up take out the 
first one with a stealth attack form above.  Repeat for the second one.  The 
third will attack.  Just hit him a few times with your staff.  

Ahead and to the left is a branch/root.  Follow it to take out two enemies 
from above.  Next to this point near the path is **totem 2/3**.  You might 
want to upgrade the bow accuracy at now.  Down the path on the left is another
tower with a sniper and an enemy walking.  Move to the tall grass on the left 
to get closer to the tower.  Take out the sniper, then the walking enemy.  At 
the end of the path is a metal fence corner you can climb.  From above the 
fence you will see a laser sensor beam moving side to side.  This laser has a 
green beam and will sound an alarm if you break the beam.  Note: Lasers with 
red beams shoot back.  Jump down and get behind some crates.  When the laser 
beam moves to your right run to the left past two crates.  To your right are 
two sets of crates.  Get behind the second set of crates clear of the laser 
beam and take out the enemy ahead with an arrow.  When the laser beam is to 
your left run to a stack of crates in the open to block the beam of the next 
laser to your left.  Ahead and to your right is an enemy at the laser control 
console.  Take him out with an arrow.  When the laser beams are clear run to 
the console and disable it.  An alarm may sound.  Hide!!  Take out the enemy 
who appears.  To the right of this area are some crates.  Climb them and vault
the wall.  Stealth attack the three enemies here.  To the right of the gate 
ahead is a large container.  Next to it is **totem 3/3**.  Open the gate and 
follow the corridor to a new area with more lasers.  Move along the low wall 
and move quickly to the right when the enemy moves away.  Wait behind the 
crates for him to come back.  Take him out.  Climb the crates at the wall and
vault over.  Disable the laser console.  To your left is another enemy.  Take
him out with an arrow.  Just left of him is a flashing case. Open it, for 
**relic 1/1**.  Open the gate and the artifact is then found.

-Cut Scene-  
Sean, the artifact thief, takes off in a twin fan heli.
-End Cut Scene-

In the new area, is a caged Banshee and several enemies.  Take them out and 
open the cage to free the Banshee.  Mount the Banshee and go to Cut scene.


                      <<<<<<<<<<<>>>>>>>>>>>
                      #3  Cry of the Banshee
                      <<<<<<<<<<<>>>>>>>>>>>

Fly to footing Mountain: You are riding the Banshee through a narrow water 
passage.  Collect spirits as you go and shoot the mines that are in your way 
using “A”.(There is no mounted gun so the Banshee must be spitting out rocks 
from its gullet or maybe fur balls, lol) The water passage drops off several 
times so avoid the obstacles as they cause damage to the Banshee.  Now you 
follow an earthen passage to a large open area.  Cut scene.


                      <<<<<<<<<<>>>>>>>>>>
                      #4  On the Dark Path
                      <<<<<<<<<<>>>>>>>>>>

Track down Sean Wallen: The area has many earthen rocks floating in the air.  
Before the upcoming battle collect as many spirits as you can while avoiding 
the mines.  The scene changes; A twin fan heli attacks you.  This isn’t much
of a battle once you learn the sequence of buttons and gestures to take him
out. 
	   
The heli will be chasing you firing machine guns.  Just fly side to side and 
up and down to avoid the bullets.  When the “B” symbol appears, press the 
button.  You are now behind the heli.  It will deploy mines behind it.  Shoot 
at the heli and any mines that are a threat.  When his damage level is low the
“B” symbol appears.  Press the button.  The battle movement then becomes 
automatic, providing that you go through the Wii buttons and motions that 
appear on the screen.  After the “B” is an “A”, the “B”, a swing left, a down 
motion, right to left motion and several downward jabs.  The heli goes down.  
Cut scene -  The Banshee lands.

Find Sean Wallen: Go to the cliff edge jetting out and walk down the 
branch/root.  A couple of jumps and you are at a climbable wall.  Cut scene- 
Heli drops several enemies.  Climb the wall and find yourself in tall grass.  
Stealth attack the enemy.  Move forward to a jump point, jump and climb the 
rock ahead.  Press “B” to use the zip-line.  Follow the branch/root to a 
climbable rock wall.  At the top is tall grass.  Stealth attack the two 
enemies.  Climb the rocks to your left and drop down.  To your left and behind
the rocks is a jump point.  Jump and climb the wall to find **totem 1/3**.  
Use the zip-line to come back down.  In the open area are two more enemies.  
After taking them out move forward.  Use the zip-line at the cliff edge.  You 
will fall into the lap of three enemies.  Beat them with the staff, then move 
forward to a jump point.  Jump and use the zip-line.  You drop into some tall 
grass.  To your left and below is more tall grass.  Drop down and stealth 
attack the enemy as he moves behind a rock.  Avoid the laser.  Another is 
close by, take him out with your bow.  Run to the laser console, while 
avoiding the laser, and disable it.  Turn around and look back to where you 
were and see **totem 2/3** to the left.  At the forward end of this area is a 
jump point.  Jump to and follow the branch/root to the top.  Use the zip-line 
to your left.  Follow the next branch/root and sneak up behind some crates.  
Take out the five enemies here while avoiding the lasers.  Move forward and 
jump on the crates to your left.  Take out the enemy to your right with an 
arrow.  To your left is a tent.  Go around it to the tall grass.  Ahead and to
the right is a branch/root that takes you to a flashing case holding **relic 
1/1**.  Back in camp disable the laser console to your left.  Move forward and
to your left where you find a zip-line above a steel walkway.  Use it.  Now 
take out the enemy to your right.  In the area ahead are two more enemies.  
Take them out.  To the right is a laser and another enemy.  Take him out.  
Return to main area and move forward to find three more enemies.  Take them 
out with arrows.  Ahead and to the left is a lower level area.  Take out the 
enemy and disable the laser console.  Open the gate and move into the next 
area again with lasers and enemies.  Avoid the laser and move to the crates.  
Take out the enemy with your bow.  Move forward, avoiding the lasers, and take
out four more enemies.  To your right is another area.  As you enter turn 
right to find **totem 3/3** behind a stack of pallets.  Disable the lasers.  
Ahead and to the right is a break in the fence.  Climb the crate and container
to go through the break.  From above take out three enemies.  Move forward -

-Cut Scene-
A heli takes off and a new enemy comes on the scene.  It looks like a large
screen TV mounted on legs, with arms holding a mini-gun.  Funny.
-End Cut Scene-
  
It can only be taken out using stealth.  Come from behind and press “B” when 
shown, followed by a downward thrust motion.  This will weaken the beast.  
Another way to weaken this walking TV set is to shoot an energy canister when 
it is near one.  Now that it is weak do the same as before and an “A” symbol 
will appear.  Press the button followed by the upward thrust motion when 
prompted.  The TV beast is dead.  The Banshee then appears.  Mount it and - 
cut scene--

                      <<<<<<<<<<<<<>>>>>>>>>>>>>
                      #5  A Matter of Vengeance
                      <<<<<<<<<<<<<>>>>>>>>>>>>>

Another battle with the twin fan heli.  Similar to before.  During his attack 
click on “B”, “A”, then “B” and a downward motion.  You are now behind him 
with missiles coming at you.  He repeats his attack.  Your attack is then “B”,
“A”, “B”, downward thrust and an up/down motion.  He repeats his attack.  Your
final attack is:  “B”, “A”, “B”, downward thrust, up/down thrust and a left 
swing motion.  The Banshee and heli go down together. - Cut scene - Another 
warrior is standing next to a dino watching the heli and Banshee come down.

                      <<<<<<<>>>>>>>
                      #6  A New Home
                      <<<<<<<>>>>>>>

Cut scene: Another warrior approaches along with a hammerhead dino and sees 
you trying to revive the wounded Banshee.  He praises your courage.

Protect the Hammerhead: Move along the path with the hammerhead dino while 
collecting spirits, totems and a relic.  As the path curves to the right two 
enemies will attack.  Take them out with arrows.  A few steps further you hear
a heli and find two more enemies.  Take them out with arrows.    A few steps 
more and two mores enemies come out from behind a rock on your right.  Take 
them out.  A little further, and another enemy on the right.  An arrow for 
him.  Moving along three more enemies' attack.  One on the left and two on the
right.  An arrow each.  In the camp ahead are two snipers, one on a raised 
building to the left and the other on a stack of crates to the right along 
with two walking enemies.  Take out each one with an arrow.  Now look to the 
right of the raised building to find **totem 1/3**.  Collect health from the 
Helicoradian plants and spirits before you move on.  Don’t worry about dino, 
he will wait for you.  If you take to long though the enemy will find him.  
Interestingly dino’s energy level goes up when you recharge yours.  As you 
leave the camp a heli will drop three more enemies ahead of you and two behind
you.  Take them out with arrows.  To the left of where the three enemies were
is an outcropping of rock.  Follow along the right edge to find **totem 2/3**.
Back on the path and a lone enemy attacks from the right.  Give him an arrow.
Then three more drop down on the left.  Again use your bow.  The path will 
curve to the left where there are two lasers.  Shoot the energy canister to 
the right, which is next to the console to disable the lasers.  

As you move forward you again hear a heli and soon enemies are approaching.  
Use your bow to take them all out.  Now look along the right edge of the path 
to find **totem 3/3**.  A little further ahead is a processing plant.  Take 
out the enemies as they attack as well as the sniper to the right.  As the 
path turns to the right you will see a laser console to your right.  Disable 
it.  On the other side of the wall from the console is a flashing case 
containing **relic 1/1**.  Leaving the plant is a gauntlet of enemies on the 
ground and on the cliffs above.  Luckily the end of the path isn’t too far 
ahead.  Cut scene:


                      <<<<<<<<<<<>>>>>>>>>>>
                      #7  The Waters of Life
                      <<<<<<<<<<<>>>>>>>>>>>

Find the cause of the draught: From your position on the rock take out the 
enemy below with an arrow.  Jump down and take out the snipers in both towers.
You can’t get by the electrified gate so..........Next to the left tower is a 
laser and a little further a climbable rock wall.  As the laser beam swings 
away from you run quickly to the wall and climb.  From the top of the wall 
take out the enemy directly below with an arrow.  Move along the steel walkway
dropping down at its end onto a large storage container and down to the 
ground.  You will see an electrified gate next you and a caged section with an
electrified gate in the adjacent area.  Work your way over to the next area 
and take out the two enemies.  To the left is another area and another enemy.
Take him out.  At any time an enemy is alerted or a laser is tripped more 
enemies will come from the large building to attack.  Now look back toward the
caged area and see two large storage containers.  Climb over them and the 
wall.  Here you will find **totem 1/4** and the console for the lasers.  
Disable it and climb back over the wall.  Now look to your right to see crates
on a cart.  Climb to the overhang via the crates.  Drop down and disable the 
electrified gates at the console.  Open the gate to exit.  As you move toward 
the far gate you will hear a heli dropping more enemies.  Take them out the 
best way you can.  Most likely the alarm will sound and more will come from 
the building.  Open the far gate and follow the branch/root to you left.  Take
out the two enemies from above with your bow.  Continue on to the area 
accessing the dam.  Here are several enemies; one being a walking TV set.  
Shoot the human enemies from above with arrows and the TV set via stealth.  
Open the gate ahead and use the zip-line.

Destroy the dam: You will land on a platform.  Vault over the crates to the 
left and take out the enemy near the laser by shooting the energy canister.  
The others will come running.  Take them out by stealth if you can.  If the 
alarm sounds more will arrive and a shield will come up blocking the next 
area.  It won’t open again until all the enemies are dealt with.  To disable 
the lasers shoot the energy canister next to the console, which is to the 
right of the laser on your left.  As you leave this compound there will be 
enemies on the path ahead.  Move into the tall grass to the right of the path 
and take out the enemy using stealth.  Stay in the grass and move forward.  
You will soon see sonic sensors on the ground.  Cross the path to the rock 
with grass, being careful not to walk through the sonic waves.  Look toward 
the tower to see a sniper above.  Take him out with an arrow.  The console for
the sonic sensors is under the tower.  You can either cross to your left to 
the rocks ahead between sonic waves to get around the sensors or you can go 
back across the path and jump from rock to rock to approach from the right.  
From the console you can enter the next area one of two ways.  First is to 
climb the rocks on the backside of the tower to a ledge.  Jump down into the 
tall grass to get closer to the tower but out of the sonic sensors range to 
take out the sniper.  Cross-to the left to a rock and then between the two 
sonic sensors to find the console.  Disable it.  A heli will arrive with more 
enemies, 8 or 9.  Have at it!!  The other way is to leave from the first 
console on the path and sneak up to the climbable wall on the right without 
the sniper spotting you.  From here you can take out the sniper and jump the 
wood platform to get to the console.

Leave this area following the path.  To your right is a climbable wall.  At 
the top jump to your right, turn left and jump.  You will find **totem** 2/4.
Work your way back to the path and either enter the next area from here or 
from another point.  To get to the other point, back track a short distance 
and enter a narrow path that is now on your right.  Follow it and jump the 
gap.  Follow this path into the next area using the rock and tall grass on 
your left as cover.  When close enough take out the sniper in the tower.  If 
you enter from the original path there is very little cover and it will be 
more difficult to get the sniper.  The gate is electrified.  To the right of 
the gate is a jump point.  Make several jumps to a climbable wall.  At the top
turn left to see a break in the fence.  You can’t get to it.  But!!!!  On the 
other side of the fence is an energy container next to a console.  Shoot the 
container and the console is disabled.  Go back and open the gate.  Jump on 
the crate to your right.  Just ahead of you are some crates.  The laser 
console is on the left side of them.  Wait for the laser beams to leave a 
clear spot for you. Jump off then run to the console and disable it.  Do it 
quickly because a heli will land with more enemies.  Near the enemy is an 
energy canister.  Shoot it to take out at least half of them.  Do some mop up 
and a shield will drop down giving you access to the next area.  Move quickly 
to the tall grass on the left to take out the sniper in the left tower and the
sniper walking in front of you.  The gate here is not accessible.

Move to the left then to the right.  As you turn the corner be ready to take 
out the sniper ahead on the right and above you.  The path ends at a ledge.  
Jump down and climb the rocks ahead of you.  This is a climbable wall.  At the
top are three enemies.  If you have been doing your upgrades you should be 
able to take them all out using stealth and the side swing motion.  If not the
alarm will sound and more will come.  Once you have eliminated these and the 
two in the next two areas you can move on to the caged area with the sonic 
sensor console.  To get there climb the large container in the area next to a 
sonic sensor.  Jump onto the stack of crates in front of you on the other side
of the fence .  Then jump to the crates to your right, then to the large 
container and vault the fence into the caged area.  Fist open the flashing 
case to find **relic 1/1**.     Now disable the console.  An alarm will sound 
and enemies will arrive.  Quickly climb the crates behind you and wait for the
enemies to leave.  One will remain.  Try to take him out with stealth as you 
vault over the fence.  Now turn to the right and climb the crates and pipe 
next to the gate.  Vault the wall and move toward the left of this area.  
Around the corner is an enemy looking away.  Easy take down.  The next area 
has lasers, guards, some with rocket launchers, and sonic sensors.  It is a 
tough one to get through.  

Between the first two lasers are some crates and a large container.  Remember 
that these are the red beam lasers that shoot back.  Climb the container to 
shoot the enemy near laser #1 on the left.  Jump to the large container to 
your left and the alarm will sound.  Quickly jump back the containers you 
climbed up on to get back on the ground.  When the #1 laser beam is far left 
run past it to take out the enemy here.  Move around the crates and take out 
the others as they come in.  Do not leave the raised area you are in.  If all 
goes well you come out in good shape and alone.  Looking out from here the 
sonic sensor is on your left and laser #3 is in another area adjacent to this.
Between sonic waves run to the crates across the way and jump on.  When laser 
#3’s beam is nearest you jump and run to the far fence.  Wait here in case 
another enemy comes near.  When it is clear and the laser beam is moving away 
from you, disable the console.  Now move to the gate covered by laser #2 and 
open it.  To the right is **totem #3/4**.  Go back out and climb the crates 
near the sonic sensor.  Jump down and climb the mesh wall.  Use the zip-line.
Follow the pipes to another zip-line that will drop you on a large container.
From here take out the enemy walking in front of you with an arrow.  Jump down
to the right and walk toward the heli pad.

Drop down to your right into a lower level corridor.  As the corridor turns 
left take out the enemy in front of the laser console and disable it.  Go up 
the ramp to your left slowly and take out the enemy using stealth.  Slowly go 
up the ramp that is above the laser console and take out this enemy using 
stealth as he walks away from you.  Move along the walkway toward the other 
end and take out the last enemy as he walks away from you.  Move down the ramp
to the far wall to find **totem 4/4** behind a large container.  Now go back 
up the ramp to the walkway and disable the console for the electrified gate.  
Open the gate and move to your right.  Cut scene -A twin fan heli rises up 
behind you.

The heli attacks with machine guns and missile.  Run to the right and jump the
guardrail to your left.  Follow the pipelines down moving side to side to 
avoid the missiles.  At the end of the pipelines you will land behind some 
crates and the heli will break off its attack.  Turn right and take the 
walkway to the end.  Turn left and go up the ramp.   Turn left again and go 
half way up the ramp.  There will be four enemies ahead of you.  Take out the 
closet one with an arrow.  Take out the one on the left by stealth, then 
return to the ramp.  Now take out the enemy on the right with stealth and the 
last one also with stealth.  Open the gate and step through.  Follow the 
walkway as it turns to the right to - Cut scene- A twin fan heli rises up and 
the camera zooms to show a stack of energy canisters.

Run toward the heli straight up the ramp and turn to the left to a zip-line.
GO go go!!!  You land on a raised platform.  The heli is still firing on you.
In the center of the platform is a stack of crates with what looks like a
board sticking out.  Climb it.  To your left is a stack of pallets and crates.
Get behind them and shoot an arrow at the energy canisters.

-Cut scene -  The explosion knocks you of the platform and the collapsing rig
takes out the heli.  You are falling through the air and a Banshee appears to
save your butt.
-End Cut Scene-

                      <<<<<<<<<<<<<>>>>>>>>>>>>>
                      #8  Land of the Omaticaya
                      <<<<<<<<<<<<<>>>>>>>>>>>>>

Reach the land of the Omaticaya: Move forward and mount the Banshee.  The 
banshee drops off the ledge going straight down to a water passage.  Collect 
spirits and shoot the mines.  Some of them shoot back.  You arrive in an area 
like before with floating earthen rocks.  Soon you are attacked by a twin fan 
heli.  The routine is very much the same as before; “B”, left swing motion, 
downward jab, left/right motion, several downward jabs and he is gone.

-Cut Scene-
A woman of your race tells you of others.  Then a human woman appears 
and an argument ensues.
-End Cut Scene-


                      <<<<<<<<<<<>>>>>>>>>>>
                      #9  Collateral Damage
                      <<<<<<<<<<<>>>>>>>>>>>

Reach the metal village: You and the Banshee are at the beginning of the 
path.  Move forward leaving the Banshee behind.  At the end of the path is a 
ledge.  Jump down.  Everything around you seems to be burned.  Move on and at 
the end of the path climb the rocks.  Follow the branch/root.  Two enemies are
ahead.  Take out the one on your left with an arrow.  The other may attack 
with grenades.  Back off for a moment and then take him out with an arrow.  
Jump down and follow the path, but beware of the sonic mines in the ground.  
When you are near one it explodes with a sonic ringing that stuns you.  To 
recover you must use the side to side motion with the Wii.  This takes time 
and other enemies could be approaching.  To see where the mines are located, 
press the “C” button to use your senses.  Just ahead is an enemy near an 
AWD/AV.  Take him out with an arrow.  Past the AWD/AV, are several more 
enemies, surrounded by sonic mines.  Take them out with arrows and vault the 
log.  Climb the rock in front of you to take out two enemies in front of and 
below you using the bow.  Turn around and jump back down.  Follow the path to 
your left (it was on your right before) to find **totem 1/4**.  To your left 
and below is a red laser.  When the laser beam is to your left jump down and 
run to the crate on your right.  Take out the enemy ahead of you with an arrow
then disable the laser console.  Move forward and take out the enemy nearby.  
Move on to where the road curves to the right.  A lone enemy will have his 
back to you.  Take him out stealth.  Looking down from the ledge you see four
enemies.  Take out two with arrows then jump down behind some crates.  Take 
out the other two, using stealth while avoiding the sonic mines.  In front of 
the crates you were at is a flashing case that contains **relic 1/2**.  Move 
forward and take out the enemy near the AWD/AV using stealth.  

To the right climb the rocks and jump past the two lasers.  A little further 
is a camp.  Slowly move between the two sonic mines and take out the enemy 
near the AWD/AV.  Move to the left of the AWD/AV and shoot the energy canister
on the left to take out the enemy nearest you.  Still remaining is a walking 
TV set that shoots rockets and a human enemy.  Stay behind the AWD/AV until 
they move away then run to the laser console.  Disable it and get back to the
AWD/AV to hide.  When the TV set returns wait for him to move to your left 
then go to the right of the AWD/AV and put an arrow in the energy canister to
the right.  Do this just as the TV set approaches it so as to weaken him.  
Jump back behind the AWD/AV.  When the TV set moves away to your right run to 
the two large containers on the right and hide.  If your timing is good the TV
set will walk back to the center of camp and you come out and go right, around
the large container to find the human enemy with his back to you.  Take him 
out stealth and hide behind the large container.  When the TV set has its 
back to you make your attack.  This guy takes several hits from behind to 
weaken him further.  Then finish him off.  Look at the communication tower on 
the left to find **totem 2/4**.  Head out of the camp and run/jump to get past
more sonic mines.  Climb the wall and move down the path.  Cut scene -

Destroy the metal village: You are on a new path with waterfalls on your 
left.  Drop down and follow the stream vaulting several logs.  A camp is 
ahead.  While in the water you are hidden from the enemy.  Take out the first 
enemy with the stealth attack using “B”, left swing motion.  When the other 
enemy has his back to you come out of the water for a stealth attack.  As you 
leave this area climb the rocks on your left.  From here you see three 
enemies.  Shoot the one on the right as he moves away to the right from the 
center enemy.  Then shoot the center guy.  Jump down and stealth attack the 
one on the left.  Move forward and watch for sonic mines.  There will be a 
clearing to your left with a sonic mine.  Go past it to the rocks and climb 
them to find **totem 3/4**.  Go back to the camp you just left.  Yes really!!
Turn around and follow the branch/root next to the path on the right which, 
takes you past the nasty sonic mines and ends at a climbable wall.

Climb up and come down behind an enemy next to an AWD/AV.  Take him out 
stealth.  Move around the left side of the AWD/AV and behind some crates.  
Take out the enemy in front of you with an arrow.  Then the next guy standing 
next to a stack of pipes via stealth.  In front of you is a stack of pipes on 
the left and a large container to it’s right.  Above the container is a zip-
line.  Don’t use it yet!!  Instead, follow the path a few steps to see the 
next area with several enemies.  Shoot the energy canister next to the enemy 
in front of you.  He’s gone.  Move forward to a ledge and shoot the energy 
container on the right to take out the other guy.  If the explosion doesn’t 
take him out instantly then one or two arrows will finish him off.  Now go 
back and use the zip-line.  You land in some tall grass safe to move around, 
but look out for sonic mines.  The gate here is not accessible so look to the
right for two stacks of pipes.  Climb them to get to the next area.

Drop down into a pool of water and vault to the next pool.  An enemy will 
approach.  Remember; they can’t see you while you are in the water.  Take him 
out stealth along with two others.  Get behind the stack of crates on the left
at the end of this area.  Shoot the enemy in the next area with an arrow.  On 
the other side of the wall in front of you is the laser console.  Get past the
two laser beams to disable the console.  To the right of this area is a 
climbable steel corner.  Climb it and follow the branch/root to a jump point.
STOP!  Don’t jump!  Drop down to your right to find **totem 4/4**.  Move 
forward and climb the rocks ahead.  Drop down take a few steps and stop at the
log.  Take out the nearest enemy with an arrow and then the one on the right 
when he gets within range.  Vault the log into the tall grass.  There are 
sonic mines everywhere so move to the right staying in the tall grass.  Walk 
slowly between two sonic mines toward the AWD/AV and into the water.  Look 
forward to see stacks of pipes.  Climb them to the top of the wall.  Just 
below is a stack of crates an energy canister.  Shoot the canister when the 
enemy is near it.  Gone!  Take out the two that show up using arrows.  Drop 
down to a large container and look across this area to see a large console.  
Now turn right and jump to the next large container and drop down to find a 
flashing case with **relic 2/2**.  Now go to the console to disable it and the
electrified gate.  Open the gate, step through and climb the crates ahead to 
enter the next area.

The gate you see is not accessible, but there is a break in the fence above a 
low wall to the right of the gate.  Vault the wall and a cut scene will show a
sniper in the tower on the left who shoots rockets.  Hide behind the crates on
your right.  When he is distracted leap to the crates on the left.  Now take 
him out.  Left of the tower is another break in the fence above a low wall.  
Vault the wall and follow the pipeline.  Stop and take out the enemy here with
an arrow.  Vault the crates and turn right to a ramp to the next area.

Shoot the energy canister to take out the three enemies ahead of you.  Climb 
the crates to the left of the canister you just shot and take out at least one
of the enemies on the far side of the ponds.  When the enemy below you is 
looking away vault the wall to land in the pond below.  Take him out using 
stealth.  Wait for the enemy on the far side to move away and vault to the 
next pond on the left.  Take out the enemy with an arrow when he returns.  
Vault to the next pond and the next set of ponds, staying clear of the lasers.
The laser console is to the far left and has an energy canister next to it.  
Shoot the canister to disable the lasers but wait to see if you can get one or
two other enemies with the explosion.  Cool!!  Now jump on the platform and 
take out the enemy in front of you using stealth.  Go into the pond on the 
left and stealth attack the enemy here.  Then to the next pond to get the last
guy.  Now disable the console for the electrified gate.  Open the gate and 
climb the large container to you left to take out the enemy ahead with an 
arrow, as well as the sniper in the tower.  Behind the tower is a pipeline.  
Follow it and stop! Get into to the pond on your right when the enemy is 
looking away.  Take out all the enemies using stealth or arrows.  Be sure to 
get the sniper in the far right tower.  The alarm may sound and others will 
arrive.  Make you way to the far side avoiding the lasers to disable the laser
console on top of the building here.  Look across the ponds to the left corner
to see the console for the electrified gate.  There are two energy canisters 
next to it.  Shoot them with an arrow.  

Open the gate and follow the corridor to a stack of crates and pipes.  Climb 
them to a zip-line that lands you on a platform.  A cut scene shows your 
target.  Around the corner to your left shoot the energy canister ahead to 
take out the enemies.  Climb the pipe, where the canister was, to the next 
level and shoot the sniper on the next platform over.  Climb the pipe on your 
right to get to the next level.  Shoot the energy canister on the platform 
over to your right to take out the sniper.  Move forward, then left to climb 
the pipe to the next level.  Follow the platform around to a stack of pipes.  
Take out the sniper in front of you on the next platform over and the enemy 
coming toward you.  Continue on and climb the pipe on your right to the next 
level.  Get behind the crates ahead and take out the sniper to your right on 
the next platform over.  There is an enemy walking far in front of you and 
another sniper on the next platform straight ahead.  Now run quickly to the 
stack of crates to your right and shoot the target canisters.

-Cut Scene-
A large explosion and the platforms start collapsing.  You fall and somehow
the Banshee saves your butt again. Sean Wallen’s father tells him to return to
the clan all that he has taken.  An argument ensues.............
-End Cut Scene-

                      <<<<<<<<<<<<>>>>>>>>>>>
                      #10  Return to the Past 
                      <<<<<<<<<<<<>>>>>>>>>>>

Reach the tree of voices: The banshee lands and you dismount.  A ledge is at 
your feet.  Drop down to the ground below and turn right.  Cross the bridge to
the ledge and drop down to the ground.  Turn to your right to see some 
colorful plants.  Take the path to the right of the plants and climb several 
rocks to a zip-line.  Don’t use it yet!  Take out the enemy below with an 
arrow and then use the zip-line.  Ahead are four more enemies.  Drop down and 
move into the tall grass to your left next to the heli.  Take out the first 
guy using stealth.  Take out the others with arrows.  To the front left of the
heli is **totem 1/5**.  Move on to the stream ahead and turn right to a 
climbable wall where you will find **totem 2/5** at the top.  Go back to where
you entered the stream and now cross it.  Climb two rocks to a branch/root and
jump across the waterfall to the tall grass ahead.  There is a sniper, who 
shoots rockets, on a rock beyond the ledge in front of you.  Quickly climb the
ledge, dash forward and take out the sniper with an arrow.  Go to this point  
and follow the branch/root over the stream to climb a rock.  In plain sight is
**totem 3/5**.  There are four enemies below.  Take out #2 with an arrow and 
#1, the closest to you, via stealth.  Move slightly to your left and shoot the
enemy to your right with the bow.  The one on the left will come out from 
behind the crates.  Two arrows and he is history.  Collect the totem.

To the left is the stream with the waterfall on the right.  Cross the stream 
and climb the rocks slightly to your left to find **relic 1/1**.  To the left 
of the waterfall is a climbable wall.  Climb it and go a few steps but not 
into the stream.  There is a sniper above and just to the left with an enemy 
walking.  Run across the stream to an open area and turn to your left to take 
out the sniper.  Climb the rocks in front of you to take out the next guy.  
Follow the branch/root to take out another sniper and walking enemy just ahead
near another waterfall.  In front of this waterfall is **totem 4/5**.  Climb 
the rock to the left of the waterfall, and then turn right to climb the wall. 
Follow the branch/root to cross above and in front of the waterfall.  When you
reach the other side climb the wall to your left.  Move forward, jump the gap 
and use the zip-line.  When you land turn and go to the far left and look 
slightly to your right to find **totem 5/5**.  Collect as many spirits as you 
can then walk up to the tree.  Cut scene - The tree tells a story of warriors.
You are now in a clearing with two walking TV sets, one black and one silver.
They will split up and walk different directions.  Move to the tall grass to 
your right and behind you.  Move toward the silver TV on the right, he is the 
weaker of the two, while staying in the grass.  When he turns his back to walk
away make your first stealth attack, then run back to the tall grass and hide.
They both will try and find you.  Just move around in the grass to avoid them.
Soon they will move away.  The silver TV goes back to his guard post but is 
now facing you and only looking from right to left.  Quickly run around the 
stump next to him to make your final attack.  He is toast.  The black TV will 
come running so back to the tall grass.  As it walks away make your first 
attack and back into the grass.  He will try to find you.  Repeat this attack 
three times and then make your final attack.  Cut scene - “It ends here”

                      <<<<<<<<>>>>>>>>
                      #11  Under Siege
                      <<<<<<<<>>>>>>>>

Defend Li’ona village: The scene shows the banshee flying with you along for 
the ride.  Through a narrow passageway for a short distance to a large area 
with treetops below.  A twin fan heli comes in for an attack, very much the 
same as before, but quick.  Your attack is “B”, left swing motion, right/left
motion, a down motion, and a few downward jabs.  He goes down.  Suddenly a 
second heli is on your tail or should I say the Banshee’s tail.  Repeat your 
attack and it goes down.  Cut scene - The Banshee lands and you dismount.

Run to the village: As you move down the path a heli lands dropping off 
enemies just ahead of you.  Next to the path is a rock.  Get behind it and 
take out the enemy in the open with two arrows.  Another enemy will attack 
from the right.  One arrow for him.  Follow the path around the rock and shoot
the last guy using your bow.  Vault the log to the area below.  As you move 
forward an enemy will be on the path.  Take him out and continue on this path 
where it curves to the right.  Two enemies will approach.  Draw their 
attention and run back to the tall grass behind you.  As the come around the 
curve take them out.  To the left of the path, at the curve, is a branch/root.
Follow it and climb the rock.  Another heli lands with more enemies.  Move 
forward to a rock plateau.  Take out the guy on the left, then the one nearest
you and the third will fire a rocket.  Back off for a moment and then follow 
the branch/root that is slightly to your left, into the tall grass.  From 
here quickly take out this enemy with two arrows.  Vault the log or just drop 
down to the area below and climb the rock in front of you to find **totem 
1/3**.  Climb back down and follow the path a few steps.  Take out the enemy 
here with an arrow.  There are sonic mine in the path ahead so follow the 
branch/root on your left to cross the path.  

Take out the enemy in the open with an arrow.  The other two are behind rocks.
If you have upgraded your bow with “mine sweeper”, shoot a mine to draw their 
attention.  Take them out with arrows as the come out.  Otherwise drop down 
and take them by stealth while avoiding the sonic mines.  Or follow the 
branch/root to gain the advantage from a different angle.  Now move forward to
a climbable rock wall and use the zip-line at the top.  Follow the path 
vaulting a few logs to the end and use the zip-line.  When you land stealth 
attack the enemy here.  Now climb the rock and jump two gaps ahead.  Climb 
another rock, then drop down and follow the path, vaulting a log, to arrive at
a ledge.  Take out the two enemies directly below with arrows.  Drop down and 
take out the next guy using stealth, but beware of sonic mines.  From the tall
grass here take out the next enemy with an arrow.  Drop down from this ledge 
to land behind a large log.  When the enemy moves to the left, climb the log 
and make a stealth attack.  Move on down the path and climb the rocks to your 
left.  Stop!  An enemy will appear.  Shoot him with an arrow.  Follow the 
branch/root and take out yet another with an arrow.

As you come to the tall grass the heli will lift off leaving a walking TV set 
and human enemies.  Take out the humans first and then the TV set the usual 
way.  Across the clearing and slightly to the right are climbable rocks where 
you will find **totem 2/3**.  Now follow the path and use the zip-line ahead. 
Vault two logs and use the zip-line at the end of this path.  Move forward and
climb the rocks.  From the ledge take out three enemies using your bow.  Turn 
to your left and follow the branch/root to find **totem 3/3** in front of a 
large log.  Turn around and drop down into the water below.  Turn slightly to 
your left and look upward to see a flashing case with **relic 1/1**.  Next to 
it is a sniper who shoots rockets.  Take him out with a couple of arrows.  
Look to your right to see a path.  Shoot the sonic mines and go up to collect 
the relic.  From here jump down into the tall grass and take out this enemy 
via stealth.  Shoot the sonic mine in the path at the fork and go right.  
Fade.

                      <<<<<<<<>>>>>>>>
                      #12  Last Stand
                      <<<<<<<<>>>>>>>>

Cross the enemy lines: Heli’s are hovering and moving about.  You are 
standing on a log near a zip-line.  The zip-line drops you right in the middle
of three enemies all with their backs to you.  Take out each one via stealth. 
To the left of where you landed is **totem 1/2**.  Move to the right of this 
area into the water.  Turn right and a heli will land dropping more enemies.  
Move to the right between a large stump and a downed tree.  Move toward the 
enemy at the shore and take him out stealth.  Then the next three using 
stealth.  Down the path to the right is a walking TV set and several human 
enemies.  There is an ATV in the middle of the path.  Go just past the ATV and
shoot the TV set from a distance to get his attention.  This will also weaken 
him.  Hide behind the ATV and take out the human enemy as he approaches using 
your bow.  Shoot the TV set again and he will approach.  As it walks away make
your stealth attack and finish him off.  Now go left to the tall grass and 
climb the rocks nearby to find **totem 2/2**.

Now go across to the far right of this area and look to your left to see a 
climbable rock wall.  To climb the next rock wall you will have to jump and 
press the “A” button while in mid air followed by the “B” to reach the top 
where you will find **relic 1/1**.  Now look to your left to see another 
climbable wall.  From the top of this wall jump to a rock plateau.  From this 
point you can take out the five enemies below using your bow.  Drop down and 
move forward.  Two more enemies will approach.  Use arrows or stealth to take 
them out.  Move through the next area and - fade -

                      <<<<<<<<<<<>>>>>>>>>>>
                      #13  The Cycle Broken
                      <<<<<<<<<<<>>>>>>>>>>>

Stop Avatar Conrad: The starting point is a branch/root.  Follow it to a 
climbable rock wall.  Climb this wall to another climbable rock wall.  At the 
top move forward and follow the branch/root on your left.  Scene; Sean 
Wallen has a sniper rifle and shoots you, knocking you to the ground.  Three 
other enemies jump into the area.  The first order of business is to take out 
the three enemies on the ground.  Then find the Helicoradian plants to 
replenish your health.  Now move to your right into some tall grass.  This is 
the large patch of grass in an alcove.  It gives you some protection from 
Sean.  Watch for the laser beam from Sean’s rifle to locate him on the ledge.
He is quick at targeting you and moves constantly.  Shoot him with an arrow 
and three more enemies will drop down to attack you.  Take them out and run to
the Helicoradian’s to replenish your health.  Run back to the tall grass and 
shoot Sean again.  Now two walking TV sets are on the scene.  Take them out 
the usual way.  Note than Sean doesn’t take any shots at you during this 
fight.  Replenish your health and return to the tall grass.  Take a couple of 
shots at Sean and he will fall to the ground.  Now he is really mad and is in 
your face.  Your staff and bow are now useless against him except in a stealth
attack.  Sean will be throwing grenades and shooting at you when your are in 
his line of sight.  Stay in the tall grass or behind a stump to get behind 
him.  As you move around he will lose sight of you.  This is when you make 
your stealth attack.  Three or four attacks and he is finished.

-Cut Scene-  
You are mounted on a dino and another warrior tells you to leave in peace..

                           -- Game Over --
                           
                            -- Credits --

===============================================================
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foregoing text, in the manner it is written, is solely owned by the writer 
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Except for the personal use of an individual player, none of the
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