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Written by: Andy Z January, 2011
The walkthrough is written in the third person and with a comical approach not
giving very much detail to the names of the characters.
Version: 1.3 01/10/12 Spelling and grammer changes.
My contact address: email@example.com
======================= Introduction:(me) =====================
I have never written a walkthrough so please bear with me. The reason for
doing this was due to the fact that no walkthroughs were to be found for the
Nintendo Wii. There were one or two for other platforms but not the Wii. I
have been playing video games since their introduction over forty years ago
when I was in my twenties. Yes I am an old fart who enjoys a challenging
game. That is why I continue to play or for a better reason, to keep my
mind sharp. I have stayed with the Nintendo platform since it was introduced
because I like what is offered for their system, namely the Zelda series.
The games I play are varied. From children’s games, I have grand kids, to
undercover agents. Of the 65 games currently in my collection, my favorites
are, Splinter Cell, 007, Hit Man, Call of Duty, Medal of Honor, Army Men RTS
and others. I should also mention that I have never seen the movie, AVATAR,
and had no idea of what to expect in the game.
======================= Game Comments =========================
I found the graphics to be very good with decent detail. There was almost
zero lagging or frame lose in character movement. Control of the camera angle
did leave a something to be desired. Lack of control here leaves you in the
dark at times as to the location of your enemy. Ubisoft could have put a
little more effort into this. To say the least the controls are minimal when
using the standard issue Wii. I don’t have the Wii Plus so I was not able to
use the object control it offers. Never the less the game plays well. There
are but two weapons. A bow and a staff. The many upgrades of both these
weapons give more than adequate defense as well as attack strength. Of
coarse you must collect spirits and totems to receive points that are redeemed
for the upgrades. I found no other reason for collecting the spirits, totems
or relics. I found this game to be average and it should be played with that
in mind. I give it a 5 on a scale of 10.
========================= Lists/References ====================
I am not including a reference list for the weapons, enemies, other characters
or the weapons they use. Also not included is a reference to the location of
the spirits. There are around fifty in most of the chapters, of which there
are thirteen, and it would take volumes to describe where to find them. Some
of the spirits can only be collected when using the Wii Plus.
Locations of the totems, relics and other items will be given throughout the
walkthrough and highlighted with ** **.
Much of the area you will travel is on a path or road, herein referred to as
the path. The other obvious route used sometimes looks like a tree branch and
other times more like a tree root, which is herein referred to as the
One of the vehicles in the game is an all (6) wheel drive attack vehicle that
will be referred to as the AWD/AV. The helicopter has two pivoting fans, not
twin rotors that will be referred to as a twin fan heli or just heli.
There are explosive red canisters throughout the game that I refer to as
energy canisters. Sometime toward the end of the game an enemy referred to
them as power pods. I’ll stick with energy canisters.
There are several types of mechanical robots that have no name, carrying a
variety of weapons. You may get a laugh out of how I have described them.
Any dinosaurs will simply be referred to as a dino.
====================== Tip’s and Hints ========================
Collect as many spirits as you can to upgrade your staff and bow.
Upgrade often and before any major fight.
Staff upgrades should, at first, be to increase damage, then for quickness.
Bow upgrades should be, at first, to cause more damage, then to increase
Don’t bother with upgrading bow stun abilities.
The only upgrade for The Way of the Hunter that was helpful was “bullet
Actually the Way of the Hunter feature I seldom found to be of any use.
Stealth is your biggest asset in taking down the enemy.
A strong bow and accuracy is the next best asset.
Use tall grass and water to there full advantage.
Patience and knowing your surroundings will bring rewards.
The obvious route may not be the best route.
Some snipers/enemies fire rifles and others fire rockets.
Enemies in red uniforms take more hits to take them down. They also fire
The green beam laser will sound alarms while the red beam laser sounds an
alarm and shoots at you.
Note: The game auto-saves often but without any defined checkpoint. However
the save points are close together. If you wish to leave the game for any
reason, press the “plus” button and choose “exit to Pandora”. When you open
the game later just click on the last chapter you were playing and it will
return to the last auto-save point. Also note that once the chapter is
completed the save points are lost and it starts at the beginning of the
Difficulty set at Normal
The game starts out with an introduction of sorts and a basic story line. You
are then found on a dirt path in the jungle. The fact is that most of the
game takes place in the jungle where you are at home with the elements.
#1 A Mater of Dignity:
Reclaim the clans bow: You are high above the ground on a branch/root. Move
along this route, jumping several times, and soon an enemy will appear below
you. Use the “stealth attack” to take him out. The stealth attack can be
used from above, below or on the ground. I found it best to use the ”Z”
target while moving into position from behind. When the “B” symbol appears
press the button and follow the motion command on the screen. This may be a
downward motion, usually from above, an upward or swing motion from below and
on the ground either the downward or swing motion. From the rock plateau you
are now on, follow the branch/root and continue forward. As you come upon the
next two enemies take one out with the stealth attack from above and the other
from behind. Now on the ground move along the path past the AWD/AV. Follow
the branch/root to the left and take out the approaching enemy from above.
Now follow the path and move into the tall grass for cover. Make your attack
from here on two more enemies. On your left are some rocks. Climb them and
follow the branch/root into the tall grass to take out the enemy here. Move
forward to next area to find four more enemies. Take each of them out with
the stealth attack. If you have taken any damage walk up to one of the
“Helicoradian” plants nearby. It will collapse giving off a shower of pollen.
The pollen has healing powers and will raise your health a few points each
time. The plants regenerate quickly if you need more pollen.
If at any time you lose track of which direction you should be going, just
press the “C” button and you will turn in the general direction you need to
go. On your right are some rocks. Climb them and follow the branch/root to
find yet another enemy. Take him out. Then take out the enemy next to the
AWD/AV, then the one near the tent. Move along the right side of the tent to
find **totem 1/3**. Move forward and take out the next enemy you find and
four more ahead. Follow the path, vault over the log and take out two enemies
near the AWD/AV. To the right is a large tree. To it’s right is **totem
2/3**. Move forward to find two more enemies. With them out of the way open
the flashing case nearby, using “B”, with the side to side motion, to find
**relic 1/1**. At this point you should have well over 900 points so why not
upgrade your staff. Press the, “minus”, button and select staff. Then select
“staff damage” @ 250 points and click on upgrade. This will increase the
damage from your staff by 25%. Then click on “vertical dash attack” @ 500
points and click on upgrade. You should periodically upgrade your weapons so
as to cause more damage to your enemies, which in turn will cause less damage
Follow the path and to the left will be two Helicoradian plants. Walk through
them to a branch/root. Follow it and take out the enemy from above using
stealth. Ahead are three more enemies. Move to the tall grass on the right
of the path. Take out the enemy to the right of the AWD/AV, then the one to
the left and then the last one. Move into the tall grass on your left and
take out the enemy near the fence. Climb the rock to the left of the fence
and follow the branch/root to find **totem 3/3**. Back track to where you
first entered the tall grass and cross the path to the other tall grass. Take
out the enemies ahead, via stealth, and make your way through the break in the
fence. Move to the tall grass on your left and take the enemy near the ATV.
Follow the grass and attack the enemy near the tent. Get back in the grass
and wait for two more enemies to approach. Take the out. Move forward.
Climb the crates and vault the wall. A, quick, cut scene showing a twin fan
helicopter takes off. You land behind some crates. Move into the tall grass
on your left and move forward taking out the enemy ahead. Move just past the
tent and take out the enemy here. Hide behind the crates near the wall and
wait for the next enemy. With him out of the way sneak up to the heli pad and
take out two more enemies. Open the flashing case to receive the “bow”.
Military command discussing a virus and security.
-End Cut Scene-
#2 To Gulistan
Reclaim your clan's artifact: Move forward and vault the log. You will see a
flashing plant. This is a climbable rock wall. Press “A” then “B” to reach
the top. Below are three enemies. Shoot an arrow at the red energy canister
near the enemy. It will explode taking them all out. To your right is
another climbable rock wall. Use “A”, “B”, ”A” then “B” to reach the top.
Follow the path jumping a gap, vaulting a log and climbing a rock wall. Shoot
the energy canister to take out three enemies. Jump down. Across the bridge
is another enemy. Shoot the energy canister to take him out. Cross the
bridge and follow the path to the right and climb the rock wall. From above
shoot the energy canister to your right to take out two enemies. An alarm
will sound. Wait for the alarm to stop, then shoot the energy canister in
front of you as the enemy walks up to it. Gone!! Move across the area and
climb the rock wall at the far right. At this point you might want to upgrade
your bow damage.
Jump down and follow the path. A cut scene will show a sniper in a tower.
Move to the tall grass on your left and get closer to the sniper to take him
out. Note: When the reticule of the bow is green, you are out of range. If
it is yellow, you might hit the enemy but won’t take him out. When it is red,
the enemy is history. Stay in the tall grass following the path. You will
soon see another tower and an enemy walking the path. When he walks away from
you, cross the path. Get closer to the tower and take out the sniper, then
the enemy on the path. Just past the tower are two more enemies on the path
with their backs to you. Stealth attack both. Back track and climb the rocks
to the right of the tower. Follow the path to some tall grass and climb the
rock wall. From the tall grass here take out the two enemies below with
arrows. The sniper will try to take you out but he can’t see you. Just hide
in the grass until he looks away. Turn around and jump down the wall you had
climbed. Cross the path and climb the rock wall just ahead to find **totem
1/3**. Get back to the path moving forward. Turn left and left again into
the tall grass. Get closer to the sniper to take him out. Just ahead are
some crates. Climb them to get to the path above. Follow it to the end and
take out the enemy below with an arrow. Jump down and cross the path to the
tall grass. Move forward to get in range to take out the sniper and enemy
walking the path. Cross the bridge and get on the branch/root to your right.
There will be three enemies on the path. When they split up take out the
first one with a stealth attack form above. Repeat for the second one. The
third will attack. Just hit him a few times with your staff.
Ahead and to the left is a branch/root. Follow it to take out two enemies
from above. Next to this point near the path is **totem 2/3**. You might
want to upgrade the bow accuracy at now. Down the path on the left is another
tower with a sniper and an enemy walking. Move to the tall grass on the left
to get closer to the tower. Take out the sniper, then the walking enemy. At
the end of the path is a metal fence corner you can climb. From above the
fence you will see a laser sensor beam moving side to side. This laser has a
green beam and will sound an alarm if you break the beam. Note: Lasers with
red beams shoot back. Jump down and get behind some crates. When the laser
beam moves to your right run to the left past two crates. To your right are
two sets of crates. Get behind the second set of crates clear of the laser
beam and take out the enemy ahead with an arrow. When the laser beam is to
your left run to a stack of crates in the open to block the beam of the next
laser to your left. Ahead and to your right is an enemy at the laser control
console. Take him out with an arrow. When the laser beams are clear run to
the console and disable it. An alarm may sound. Hide!! Take out the enemy
who appears. To the right of this area are some crates. Climb them and vault
the wall. Stealth attack the three enemies here. To the right of the gate
ahead is a large container. Next to it is **totem 3/3**. Open the gate and
follow the corridor to a new area with more lasers. Move along the low wall
and move quickly to the right when the enemy moves away. Wait behind the
crates for him to come back. Take him out. Climb the crates at the wall and
vault over. Disable the laser console. To your left is another enemy. Take
him out with an arrow. Just left of him is a flashing case. Open it, for
**relic 1/1**. Open the gate and the artifact is then found.
Sean, the artifact thief, takes off in a twin fan heli.
-End Cut Scene-
In the new area, is a caged Banshee and several enemies. Take them out and
open the cage to free the Banshee. Mount the Banshee and go to Cut scene.
#3 Cry of the Banshee
Fly to footing Mountain: You are riding the Banshee through a narrow water
passage. Collect spirits as you go and shoot the mines that are in your way
using “A”.(There is no mounted gun so the Banshee must be spitting out rocks
from its gullet or maybe fur balls, lol) The water passage drops off several
times so avoid the obstacles as they cause damage to the Banshee. Now you
follow an earthen passage to a large open area. Cut scene.
#4 On the Dark Path
Track down Sean Wallen: The area has many earthen rocks floating in the air.
Before the upcoming battle collect as many spirits as you can while avoiding
the mines. The scene changes; A twin fan heli attacks you. This isn’t much
of a battle once you learn the sequence of buttons and gestures to take him
The heli will be chasing you firing machine guns. Just fly side to side and
up and down to avoid the bullets. When the “B” symbol appears, press the
button. You are now behind the heli. It will deploy mines behind it. Shoot
at the heli and any mines that are a threat. When his damage level is low the
“B” symbol appears. Press the button. The battle movement then becomes
automatic, providing that you go through the Wii buttons and motions that
appear on the screen. After the “B” is an “A”, the “B”, a swing left, a down
motion, right to left motion and several downward jabs. The heli goes down.
Cut scene - The Banshee lands.
Find Sean Wallen: Go to the cliff edge jetting out and walk down the
branch/root. A couple of jumps and you are at a climbable wall. Cut scene-
Heli drops several enemies. Climb the wall and find yourself in tall grass.
Stealth attack the enemy. Move forward to a jump point, jump and climb the
rock ahead. Press “B” to use the zip-line. Follow the branch/root to a
climbable rock wall. At the top is tall grass. Stealth attack the two
enemies. Climb the rocks to your left and drop down. To your left and behind
the rocks is a jump point. Jump and climb the wall to find **totem 1/3**.
Use the zip-line to come back down. In the open area are two more enemies.
After taking them out move forward. Use the zip-line at the cliff edge. You
will fall into the lap of three enemies. Beat them with the staff, then move
forward to a jump point. Jump and use the zip-line. You drop into some tall
grass. To your left and below is more tall grass. Drop down and stealth
attack the enemy as he moves behind a rock. Avoid the laser. Another is
close by, take him out with your bow. Run to the laser console, while
avoiding the laser, and disable it. Turn around and look back to where you
were and see **totem 2/3** to the left. At the forward end of this area is a
jump point. Jump to and follow the branch/root to the top. Use the zip-line
to your left. Follow the next branch/root and sneak up behind some crates.
Take out the five enemies here while avoiding the lasers. Move forward and
jump on the crates to your left. Take out the enemy to your right with an
arrow. To your left is a tent. Go around it to the tall grass. Ahead and to
the right is a branch/root that takes you to a flashing case holding **relic
1/1**. Back in camp disable the laser console to your left. Move forward and
to your left where you find a zip-line above a steel walkway. Use it. Now
take out the enemy to your right. In the area ahead are two more enemies.
Take them out. To the right is a laser and another enemy. Take him out.
Return to main area and move forward to find three more enemies. Take them
out with arrows. Ahead and to the left is a lower level area. Take out the
enemy and disable the laser console. Open the gate and move into the next
area again with lasers and enemies. Avoid the laser and move to the crates.
Take out the enemy with your bow. Move forward, avoiding the lasers, and take
out four more enemies. To your right is another area. As you enter turn
right to find **totem 3/3** behind a stack of pallets. Disable the lasers.
Ahead and to the right is a break in the fence. Climb the crate and container
to go through the break. From above take out three enemies. Move forward -
A heli takes off and a new enemy comes on the scene. It looks like a large
screen TV mounted on legs, with arms holding a mini-gun. Funny.
-End Cut Scene-
It can only be taken out using stealth. Come from behind and press “B” when
shown, followed by a downward thrust motion. This will weaken the beast.
Another way to weaken this walking TV set is to shoot an energy canister when
it is near one. Now that it is weak do the same as before and an “A” symbol
will appear. Press the button followed by the upward thrust motion when
prompted. The TV beast is dead. The Banshee then appears. Mount it and -
#5 A Matter of Vengeance
Another battle with the twin fan heli. Similar to before. During his attack
click on “B”, “A”, then “B” and a downward motion. You are now behind him
with missiles coming at you. He repeats his attack. Your attack is then “B”,
“A”, “B”, downward thrust and an up/down motion. He repeats his attack. Your
final attack is: “B”, “A”, “B”, downward thrust, up/down thrust and a left
swing motion. The Banshee and heli go down together. - Cut scene - Another
warrior is standing next to a dino watching the heli and Banshee come down.
#6 A New Home
Cut scene: Another warrior approaches along with a hammerhead dino and sees
you trying to revive the wounded Banshee. He praises your courage.
Protect the Hammerhead: Move along the path with the hammerhead dino while
collecting spirits, totems and a relic. As the path curves to the right two
enemies will attack. Take them out with arrows. A few steps further you hear
a heli and find two more enemies. Take them out with arrows. A few steps
more and two mores enemies come out from behind a rock on your right. Take
them out. A little further, and another enemy on the right. An arrow for
him. Moving along three more enemies' attack. One on the left and two on the
right. An arrow each. In the camp ahead are two snipers, one on a raised
building to the left and the other on a stack of crates to the right along
with two walking enemies. Take out each one with an arrow. Now look to the
right of the raised building to find **totem 1/3**. Collect health from the
Helicoradian plants and spirits before you move on. Don’t worry about dino,
he will wait for you. If you take to long though the enemy will find him.
Interestingly dino’s energy level goes up when you recharge yours. As you
leave the camp a heli will drop three more enemies ahead of you and two behind
you. Take them out with arrows. To the left of where the three enemies were
is an outcropping of rock. Follow along the right edge to find **totem 2/3**.
Back on the path and a lone enemy attacks from the right. Give him an arrow.
Then three more drop down on the left. Again use your bow. The path will
curve to the left where there are two lasers. Shoot the energy canister to
the right, which is next to the console to disable the lasers.
As you move forward you again hear a heli and soon enemies are approaching.
Use your bow to take them all out. Now look along the right edge of the path
to find **totem 3/3**. A little further ahead is a processing plant. Take
out the enemies as they attack as well as the sniper to the right. As the
path turns to the right you will see a laser console to your right. Disable
it. On the other side of the wall from the console is a flashing case
containing **relic 1/1**. Leaving the plant is a gauntlet of enemies on the
ground and on the cliffs above. Luckily the end of the path isn’t too far
ahead. Cut scene:
#7 The Waters of Life
Find the cause of the draught: From your position on the rock take out the
enemy below with an arrow. Jump down and take out the snipers in both towers.
You can’t get by the electrified gate so..........Next to the left tower is a
laser and a little further a climbable rock wall. As the laser beam swings
away from you run quickly to the wall and climb. From the top of the wall
take out the enemy directly below with an arrow. Move along the steel walkway
dropping down at its end onto a large storage container and down to the
ground. You will see an electrified gate next you and a caged section with an
electrified gate in the adjacent area. Work your way over to the next area
and take out the two enemies. To the left is another area and another enemy.
Take him out. At any time an enemy is alerted or a laser is tripped more
enemies will come from the large building to attack. Now look back toward the
caged area and see two large storage containers. Climb over them and the
wall. Here you will find **totem 1/4** and the console for the lasers.
Disable it and climb back over the wall. Now look to your right to see crates
on a cart. Climb to the overhang via the crates. Drop down and disable the
electrified gates at the console. Open the gate to exit. As you move toward
the far gate you will hear a heli dropping more enemies. Take them out the
best way you can. Most likely the alarm will sound and more will come from
the building. Open the far gate and follow the branch/root to you left. Take
out the two enemies from above with your bow. Continue on to the area
accessing the dam. Here are several enemies; one being a walking TV set.
Shoot the human enemies from above with arrows and the TV set via stealth.
Open the gate ahead and use the zip-line.
Destroy the dam: You will land on a platform. Vault over the crates to the
left and take out the enemy near the laser by shooting the energy canister.
The others will come running. Take them out by stealth if you can. If the
alarm sounds more will arrive and a shield will come up blocking the next
area. It won’t open again until all the enemies are dealt with. To disable
the lasers shoot the energy canister next to the console, which is to the
right of the laser on your left. As you leave this compound there will be
enemies on the path ahead. Move into the tall grass to the right of the path
and take out the enemy using stealth. Stay in the grass and move forward.
You will soon see sonic sensors on the ground. Cross the path to the rock
with grass, being careful not to walk through the sonic waves. Look toward
the tower to see a sniper above. Take him out with an arrow. The console for
the sonic sensors is under the tower. You can either cross to your left to
the rocks ahead between sonic waves to get around the sensors or you can go
back across the path and jump from rock to rock to approach from the right.
From the console you can enter the next area one of two ways. First is to
climb the rocks on the backside of the tower to a ledge. Jump down into the
tall grass to get closer to the tower but out of the sonic sensors range to
take out the sniper. Cross-to the left to a rock and then between the two
sonic sensors to find the console. Disable it. A heli will arrive with more
enemies, 8 or 9. Have at it!! The other way is to leave from the first
console on the path and sneak up to the climbable wall on the right without
the sniper spotting you. From here you can take out the sniper and jump the
wood platform to get to the console.
Leave this area following the path. To your right is a climbable wall. At
the top jump to your right, turn left and jump. You will find **totem** 2/4.
Work your way back to the path and either enter the next area from here or
from another point. To get to the other point, back track a short distance
and enter a narrow path that is now on your right. Follow it and jump the
gap. Follow this path into the next area using the rock and tall grass on
your left as cover. When close enough take out the sniper in the tower. If
you enter from the original path there is very little cover and it will be
more difficult to get the sniper. The gate is electrified. To the right of
the gate is a jump point. Make several jumps to a climbable wall. At the top
turn left to see a break in the fence. You can’t get to it. But!!!! On the
other side of the fence is an energy container next to a console. Shoot the
container and the console is disabled. Go back and open the gate. Jump on
the crate to your right. Just ahead of you are some crates. The laser
console is on the left side of them. Wait for the laser beams to leave a
clear spot for you. Jump off then run to the console and disable it. Do it
quickly because a heli will land with more enemies. Near the enemy is an
energy canister. Shoot it to take out at least half of them. Do some mop up
and a shield will drop down giving you access to the next area. Move quickly
to the tall grass on the left to take out the sniper in the left tower and the
sniper walking in front of you. The gate here is not accessible.
Move to the left then to the right. As you turn the corner be ready to take
out the sniper ahead on the right and above you. The path ends at a ledge.
Jump down and climb the rocks ahead of you. This is a climbable wall. At the
top are three enemies. If you have been doing your upgrades you should be
able to take them all out using stealth and the side swing motion. If not the
alarm will sound and more will come. Once you have eliminated these and the
two in the next two areas you can move on to the caged area with the sonic
sensor console. To get there climb the large container in the area next to a
sonic sensor. Jump onto the stack of crates in front of you on the other side
of the fence . Then jump to the crates to your right, then to the large
container and vault the fence into the caged area. Fist open the flashing
case to find **relic 1/1**. Now disable the console. An alarm will sound
and enemies will arrive. Quickly climb the crates behind you and wait for the
enemies to leave. One will remain. Try to take him out with stealth as you
vault over the fence. Now turn to the right and climb the crates and pipe
next to the gate. Vault the wall and move toward the left of this area.
Around the corner is an enemy looking away. Easy take down. The next area
has lasers, guards, some with rocket launchers, and sonic sensors. It is a
tough one to get through.
Between the first two lasers are some crates and a large container. Remember
that these are the red beam lasers that shoot back. Climb the container to
shoot the enemy near laser #1 on the left. Jump to the large container to
your left and the alarm will sound. Quickly jump back the containers you
climbed up on to get back on the ground. When the #1 laser beam is far left
run past it to take out the enemy here. Move around the crates and take out
the others as they come in. Do not leave the raised area you are in. If all
goes well you come out in good shape and alone. Looking out from here the
sonic sensor is on your left and laser #3 is in another area adjacent to this.
Between sonic waves run to the crates across the way and jump on. When laser
#3’s beam is nearest you jump and run to the far fence. Wait here in case
another enemy comes near. When it is clear and the laser beam is moving away
from you, disable the console. Now move to the gate covered by laser #2 and
open it. To the right is **totem #3/4**. Go back out and climb the crates
near the sonic sensor. Jump down and climb the mesh wall. Use the zip-line.
Follow the pipes to another zip-line that will drop you on a large container.
From here take out the enemy walking in front of you with an arrow. Jump down
to the right and walk toward the heli pad.
Drop down to your right into a lower level corridor. As the corridor turns
left take out the enemy in front of the laser console and disable it. Go up
the ramp to your left slowly and take out the enemy using stealth. Slowly go
up the ramp that is above the laser console and take out this enemy using
stealth as he walks away from you. Move along the walkway toward the other
end and take out the last enemy as he walks away from you. Move down the ramp
to the far wall to find **totem 4/4** behind a large container. Now go back
up the ramp to the walkway and disable the console for the electrified gate.
Open the gate and move to your right. Cut scene -A twin fan heli rises up
The heli attacks with machine guns and missile. Run to the right and jump the
guardrail to your left. Follow the pipelines down moving side to side to
avoid the missiles. At the end of the pipelines you will land behind some
crates and the heli will break off its attack. Turn right and take the
walkway to the end. Turn left and go up the ramp. Turn left again and go
half way up the ramp. There will be four enemies ahead of you. Take out the
closet one with an arrow. Take out the one on the left by stealth, then
return to the ramp. Now take out the enemy on the right with stealth and the
last one also with stealth. Open the gate and step through. Follow the
walkway as it turns to the right to - Cut scene- A twin fan heli rises up and
the camera zooms to show a stack of energy canisters.
Run toward the heli straight up the ramp and turn to the left to a zip-line.
GO go go!!! You land on a raised platform. The heli is still firing on you.
In the center of the platform is a stack of crates with what looks like a
board sticking out. Climb it. To your left is a stack of pallets and crates.
Get behind them and shoot an arrow at the energy canisters.
-Cut scene - The explosion knocks you of the platform and the collapsing rig
takes out the heli. You are falling through the air and a Banshee appears to
save your butt.
-End Cut Scene-
#8 Land of the Omaticaya
Reach the land of the Omaticaya: Move forward and mount the Banshee. The
banshee drops off the ledge going straight down to a water passage. Collect
spirits and shoot the mines. Some of them shoot back. You arrive in an area
like before with floating earthen rocks. Soon you are attacked by a twin fan
heli. The routine is very much the same as before; “B”, left swing motion,
downward jab, left/right motion, several downward jabs and he is gone.
A woman of your race tells you of others. Then a human woman appears
and an argument ensues.
-End Cut Scene-
#9 Collateral Damage
Reach the metal village: You and the Banshee are at the beginning of the
path. Move forward leaving the Banshee behind. At the end of the path is a
ledge. Jump down. Everything around you seems to be burned. Move on and at
the end of the path climb the rocks. Follow the branch/root. Two enemies are
ahead. Take out the one on your left with an arrow. The other may attack
with grenades. Back off for a moment and then take him out with an arrow.
Jump down and follow the path, but beware of the sonic mines in the ground.
When you are near one it explodes with a sonic ringing that stuns you. To
recover you must use the side to side motion with the Wii. This takes time
and other enemies could be approaching. To see where the mines are located,
press the “C” button to use your senses. Just ahead is an enemy near an
AWD/AV. Take him out with an arrow. Past the AWD/AV, are several more
enemies, surrounded by sonic mines. Take them out with arrows and vault the
log. Climb the rock in front of you to take out two enemies in front of and
below you using the bow. Turn around and jump back down. Follow the path to
your left (it was on your right before) to find **totem 1/4**. To your left
and below is a red laser. When the laser beam is to your left jump down and
run to the crate on your right. Take out the enemy ahead of you with an arrow
then disable the laser console. Move forward and take out the enemy nearby.
Move on to where the road curves to the right. A lone enemy will have his
back to you. Take him out stealth. Looking down from the ledge you see four
enemies. Take out two with arrows then jump down behind some crates. Take
out the other two, using stealth while avoiding the sonic mines. In front of
the crates you were at is a flashing case that contains **relic 1/2**. Move
forward and take out the enemy near the AWD/AV using stealth.
To the right climb the rocks and jump past the two lasers. A little further
is a camp. Slowly move between the two sonic mines and take out the enemy
near the AWD/AV. Move to the left of the AWD/AV and shoot the energy canister
on the left to take out the enemy nearest you. Still remaining is a walking
TV set that shoots rockets and a human enemy. Stay behind the AWD/AV until
they move away then run to the laser console. Disable it and get back to the
AWD/AV to hide. When the TV set returns wait for him to move to your left
then go to the right of the AWD/AV and put an arrow in the energy canister to
the right. Do this just as the TV set approaches it so as to weaken him.
Jump back behind the AWD/AV. When the TV set moves away to your right run to
the two large containers on the right and hide. If your timing is good the TV
set will walk back to the center of camp and you come out and go right, around
the large container to find the human enemy with his back to you. Take him
out stealth and hide behind the large container. When the TV set has its
back to you make your attack. This guy takes several hits from behind to
weaken him further. Then finish him off. Look at the communication tower on
the left to find **totem 2/4**. Head out of the camp and run/jump to get past
more sonic mines. Climb the wall and move down the path. Cut scene -
Destroy the metal village: You are on a new path with waterfalls on your
left. Drop down and follow the stream vaulting several logs. A camp is
ahead. While in the water you are hidden from the enemy. Take out the first
enemy with the stealth attack using “B”, left swing motion. When the other
enemy has his back to you come out of the water for a stealth attack. As you
leave this area climb the rocks on your left. From here you see three
enemies. Shoot the one on the right as he moves away to the right from the
center enemy. Then shoot the center guy. Jump down and stealth attack the
one on the left. Move forward and watch for sonic mines. There will be a
clearing to your left with a sonic mine. Go past it to the rocks and climb
them to find **totem 3/4**. Go back to the camp you just left. Yes really!!
Turn around and follow the branch/root next to the path on the right which,
takes you past the nasty sonic mines and ends at a climbable wall.
Climb up and come down behind an enemy next to an AWD/AV. Take him out
stealth. Move around the left side of the AWD/AV and behind some crates.
Take out the enemy in front of you with an arrow. Then the next guy standing
next to a stack of pipes via stealth. In front of you is a stack of pipes on
the left and a large container to it’s right. Above the container is a zip-
line. Don’t use it yet!! Instead, follow the path a few steps to see the
next area with several enemies. Shoot the energy canister next to the enemy
in front of you. He’s gone. Move forward to a ledge and shoot the energy
container on the right to take out the other guy. If the explosion doesn’t
take him out instantly then one or two arrows will finish him off. Now go
back and use the zip-line. You land in some tall grass safe to move around,
but look out for sonic mines. The gate here is not accessible so look to the
right for two stacks of pipes. Climb them to get to the next area.
Drop down into a pool of water and vault to the next pool. An enemy will
approach. Remember; they can’t see you while you are in the water. Take him
out stealth along with two others. Get behind the stack of crates on the left
at the end of this area. Shoot the enemy in the next area with an arrow. On
the other side of the wall in front of you is the laser console. Get past the
two laser beams to disable the console. To the right of this area is a
climbable steel corner. Climb it and follow the branch/root to a jump point.
STOP! Don’t jump! Drop down to your right to find **totem 4/4**. Move
forward and climb the rocks ahead. Drop down take a few steps and stop at the
log. Take out the nearest enemy with an arrow and then the one on the right
when he gets within range. Vault the log into the tall grass. There are
sonic mines everywhere so move to the right staying in the tall grass. Walk
slowly between two sonic mines toward the AWD/AV and into the water. Look
forward to see stacks of pipes. Climb them to the top of the wall. Just
below is a stack of crates an energy canister. Shoot the canister when the
enemy is near it. Gone! Take out the two that show up using arrows. Drop
down to a large container and look across this area to see a large console.
Now turn right and jump to the next large container and drop down to find a
flashing case with **relic 2/2**. Now go to the console to disable it and the
electrified gate. Open the gate, step through and climb the crates ahead to
enter the next area.
The gate you see is not accessible, but there is a break in the fence above a
low wall to the right of the gate. Vault the wall and a cut scene will show a
sniper in the tower on the left who shoots rockets. Hide behind the crates on
your right. When he is distracted leap to the crates on the left. Now take
him out. Left of the tower is another break in the fence above a low wall.
Vault the wall and follow the pipeline. Stop and take out the enemy here with
an arrow. Vault the crates and turn right to a ramp to the next area.
Shoot the energy canister to take out the three enemies ahead of you. Climb
the crates to the left of the canister you just shot and take out at least one
of the enemies on the far side of the ponds. When the enemy below you is
looking away vault the wall to land in the pond below. Take him out using
stealth. Wait for the enemy on the far side to move away and vault to the
next pond on the left. Take out the enemy with an arrow when he returns.
Vault to the next pond and the next set of ponds, staying clear of the lasers.
The laser console is to the far left and has an energy canister next to it.
Shoot the canister to disable the lasers but wait to see if you can get one or
two other enemies with the explosion. Cool!! Now jump on the platform and
take out the enemy in front of you using stealth. Go into the pond on the
left and stealth attack the enemy here. Then to the next pond to get the last
guy. Now disable the console for the electrified gate. Open the gate and
climb the large container to you left to take out the enemy ahead with an
arrow, as well as the sniper in the tower. Behind the tower is a pipeline.
Follow it and stop! Get into to the pond on your right when the enemy is
looking away. Take out all the enemies using stealth or arrows. Be sure to
get the sniper in the far right tower. The alarm may sound and others will
arrive. Make you way to the far side avoiding the lasers to disable the laser
console on top of the building here. Look across the ponds to the left corner
to see the console for the electrified gate. There are two energy canisters
next to it. Shoot them with an arrow.
Open the gate and follow the corridor to a stack of crates and pipes. Climb
them to a zip-line that lands you on a platform. A cut scene shows your
target. Around the corner to your left shoot the energy canister ahead to
take out the enemies. Climb the pipe, where the canister was, to the next
level and shoot the sniper on the next platform over. Climb the pipe on your
right to get to the next level. Shoot the energy canister on the platform
over to your right to take out the sniper. Move forward, then left to climb
the pipe to the next level. Follow the platform around to a stack of pipes.
Take out the sniper in front of you on the next platform over and the enemy
coming toward you. Continue on and climb the pipe on your right to the next
level. Get behind the crates ahead and take out the sniper to your right on
the next platform over. There is an enemy walking far in front of you and
another sniper on the next platform straight ahead. Now run quickly to the
stack of crates to your right and shoot the target canisters.
A large explosion and the platforms start collapsing. You fall and somehow
the Banshee saves your butt again. Sean Wallen’s father tells him to return to
the clan all that he has taken. An argument ensues.............
-End Cut Scene-
#10 Return to the Past
Reach the tree of voices: The banshee lands and you dismount. A ledge is at
your feet. Drop down to the ground below and turn right. Cross the bridge to
the ledge and drop down to the ground. Turn to your right to see some
colorful plants. Take the path to the right of the plants and climb several
rocks to a zip-line. Don’t use it yet! Take out the enemy below with an
arrow and then use the zip-line. Ahead are four more enemies. Drop down and
move into the tall grass to your left next to the heli. Take out the first
guy using stealth. Take out the others with arrows. To the front left of the
heli is **totem 1/5**. Move on to the stream ahead and turn right to a
climbable wall where you will find **totem 2/5** at the top. Go back to where
you entered the stream and now cross it. Climb two rocks to a branch/root and
jump across the waterfall to the tall grass ahead. There is a sniper, who
shoots rockets, on a rock beyond the ledge in front of you. Quickly climb the
ledge, dash forward and take out the sniper with an arrow. Go to this point
and follow the branch/root over the stream to climb a rock. In plain sight is
**totem 3/5**. There are four enemies below. Take out #2 with an arrow and
#1, the closest to you, via stealth. Move slightly to your left and shoot the
enemy to your right with the bow. The one on the left will come out from
behind the crates. Two arrows and he is history. Collect the totem.
To the left is the stream with the waterfall on the right. Cross the stream
and climb the rocks slightly to your left to find **relic 1/1**. To the left
of the waterfall is a climbable wall. Climb it and go a few steps but not
into the stream. There is a sniper above and just to the left with an enemy
walking. Run across the stream to an open area and turn to your left to take
out the sniper. Climb the rocks in front of you to take out the next guy.
Follow the branch/root to take out another sniper and walking enemy just ahead
near another waterfall. In front of this waterfall is **totem 4/5**. Climb
the rock to the left of the waterfall, and then turn right to climb the wall.
Follow the branch/root to cross above and in front of the waterfall. When you
reach the other side climb the wall to your left. Move forward, jump the gap
and use the zip-line. When you land turn and go to the far left and look
slightly to your right to find **totem 5/5**. Collect as many spirits as you
can then walk up to the tree. Cut scene - The tree tells a story of warriors.
You are now in a clearing with two walking TV sets, one black and one silver.
They will split up and walk different directions. Move to the tall grass to
your right and behind you. Move toward the silver TV on the right, he is the
weaker of the two, while staying in the grass. When he turns his back to walk
away make your first stealth attack, then run back to the tall grass and hide.
They both will try and find you. Just move around in the grass to avoid them.
Soon they will move away. The silver TV goes back to his guard post but is
now facing you and only looking from right to left. Quickly run around the
stump next to him to make your final attack. He is toast. The black TV will
come running so back to the tall grass. As it walks away make your first
attack and back into the grass. He will try to find you. Repeat this attack
three times and then make your final attack. Cut scene - “It ends here”
#11 Under Siege
Defend Li’ona village: The scene shows the banshee flying with you along for
the ride. Through a narrow passageway for a short distance to a large area
with treetops below. A twin fan heli comes in for an attack, very much the
same as before, but quick. Your attack is “B”, left swing motion, right/left
motion, a down motion, and a few downward jabs. He goes down. Suddenly a
second heli is on your tail or should I say the Banshee’s tail. Repeat your
attack and it goes down. Cut scene - The Banshee lands and you dismount.
Run to the village: As you move down the path a heli lands dropping off
enemies just ahead of you. Next to the path is a rock. Get behind it and
take out the enemy in the open with two arrows. Another enemy will attack
from the right. One arrow for him. Follow the path around the rock and shoot
the last guy using your bow. Vault the log to the area below. As you move
forward an enemy will be on the path. Take him out and continue on this path
where it curves to the right. Two enemies will approach. Draw their
attention and run back to the tall grass behind you. As the come around the
curve take them out. To the left of the path, at the curve, is a branch/root.
Follow it and climb the rock. Another heli lands with more enemies. Move
forward to a rock plateau. Take out the guy on the left, then the one nearest
you and the third will fire a rocket. Back off for a moment and then follow
the branch/root that is slightly to your left, into the tall grass. From
here quickly take out this enemy with two arrows. Vault the log or just drop
down to the area below and climb the rock in front of you to find **totem
1/3**. Climb back down and follow the path a few steps. Take out the enemy
here with an arrow. There are sonic mine in the path ahead so follow the
branch/root on your left to cross the path.
Take out the enemy in the open with an arrow. The other two are behind rocks.
If you have upgraded your bow with “mine sweeper”, shoot a mine to draw their
attention. Take them out with arrows as the come out. Otherwise drop down
and take them by stealth while avoiding the sonic mines. Or follow the
branch/root to gain the advantage from a different angle. Now move forward to
a climbable rock wall and use the zip-line at the top. Follow the path
vaulting a few logs to the end and use the zip-line. When you land stealth
attack the enemy here. Now climb the rock and jump two gaps ahead. Climb
another rock, then drop down and follow the path, vaulting a log, to arrive at
a ledge. Take out the two enemies directly below with arrows. Drop down and
take out the next guy using stealth, but beware of sonic mines. From the tall
grass here take out the next enemy with an arrow. Drop down from this ledge
to land behind a large log. When the enemy moves to the left, climb the log
and make a stealth attack. Move on down the path and climb the rocks to your
left. Stop! An enemy will appear. Shoot him with an arrow. Follow the
branch/root and take out yet another with an arrow.
As you come to the tall grass the heli will lift off leaving a walking TV set
and human enemies. Take out the humans first and then the TV set the usual
way. Across the clearing and slightly to the right are climbable rocks where
you will find **totem 2/3**. Now follow the path and use the zip-line ahead.
Vault two logs and use the zip-line at the end of this path. Move forward and
climb the rocks. From the ledge take out three enemies using your bow. Turn
to your left and follow the branch/root to find **totem 3/3** in front of a
large log. Turn around and drop down into the water below. Turn slightly to
your left and look upward to see a flashing case with **relic 1/1**. Next to
it is a sniper who shoots rockets. Take him out with a couple of arrows.
Look to your right to see a path. Shoot the sonic mines and go up to collect
the relic. From here jump down into the tall grass and take out this enemy
via stealth. Shoot the sonic mine in the path at the fork and go right.
#12 Last Stand
Cross the enemy lines: Heli’s are hovering and moving about. You are
standing on a log near a zip-line. The zip-line drops you right in the middle
of three enemies all with their backs to you. Take out each one via stealth.
To the left of where you landed is **totem 1/2**. Move to the right of this
area into the water. Turn right and a heli will land dropping more enemies.
Move to the right between a large stump and a downed tree. Move toward the
enemy at the shore and take him out stealth. Then the next three using
stealth. Down the path to the right is a walking TV set and several human
enemies. There is an ATV in the middle of the path. Go just past the ATV and
shoot the TV set from a distance to get his attention. This will also weaken
him. Hide behind the ATV and take out the human enemy as he approaches using
your bow. Shoot the TV set again and he will approach. As it walks away make
your stealth attack and finish him off. Now go left to the tall grass and
climb the rocks nearby to find **totem 2/2**.
Now go across to the far right of this area and look to your left to see a
climbable rock wall. To climb the next rock wall you will have to jump and
press the “A” button while in mid air followed by the “B” to reach the top
where you will find **relic 1/1**. Now look to your left to see another
climbable wall. From the top of this wall jump to a rock plateau. From this
point you can take out the five enemies below using your bow. Drop down and
move forward. Two more enemies will approach. Use arrows or stealth to take
them out. Move through the next area and - fade -
#13 The Cycle Broken
Stop Avatar Conrad: The starting point is a branch/root. Follow it to a
climbable rock wall. Climb this wall to another climbable rock wall. At the
top move forward and follow the branch/root on your left. Scene; Sean
Wallen has a sniper rifle and shoots you, knocking you to the ground. Three
other enemies jump into the area. The first order of business is to take out
the three enemies on the ground. Then find the Helicoradian plants to
replenish your health. Now move to your right into some tall grass. This is
the large patch of grass in an alcove. It gives you some protection from
Sean. Watch for the laser beam from Sean’s rifle to locate him on the ledge.
He is quick at targeting you and moves constantly. Shoot him with an arrow
and three more enemies will drop down to attack you. Take them out and run to
the Helicoradian’s to replenish your health. Run back to the tall grass and
shoot Sean again. Now two walking TV sets are on the scene. Take them out
the usual way. Note than Sean doesn’t take any shots at you during this
fight. Replenish your health and return to the tall grass. Take a couple of
shots at Sean and he will fall to the ground. Now he is really mad and is in
your face. Your staff and bow are now useless against him except in a stealth
attack. Sean will be throwing grenades and shooting at you when your are in
his line of sight. Stay in the tall grass or behind a stump to get behind
him. As you move around he will lose sight of you. This is when you make
your stealth attack. Three or four attacks and he is finished.
You are mounted on a dino and another warrior tells you to leave in peace..
-- Game Over --
-- Credits --
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