Font: Courier New 10 _ / \ / _ \ / / \ \ / /___\ \ / _______ \ /_/ \_\ __ __ \ \ / / _____ _ _ ____ \ \ / / |_ _| | | | | | __| \ \ / / | | | |_| | | |_ \ \_/ / | | | _ | | _| \ / | | | | | | | |__ \_/ |_| |_| |_| |____| _ _____ _____ _ _ ____ / \ | ___| | _ | | \ / | | __| / \ | | __ | | | | | \/ | | |_ / / \ \ | ||_ | | |_| | | | | _| / /___\ \ | |_| | | _ | | |\/| | | |__ / ______ \ |_____| |_| |_| |_| |_| |____| /_/ \_\ _____________ |_____ _____| | | | | __ __ | | \ \ / / | | \ \ / / |_| \ \ __ / / _ \ \/ \/ / / \ \ / / _ \ \_/\_/ _ / / \ \ |_| / /___\ \ _ / _______ \ | | /_/ \_\ | | _ ________ | | |_| | _____ \ | | _ | | \ \ |_| | | | |_____/ / | | | ___ _/ | | | | \ \ | | |_| \_\ |_| +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ~~~~~~~~~~~~~~~~~~~~~~~~~~WALKTHROUGH~~~~~~~~~~~~~~~~~~~~~~~~~~ Written by: Andy Z January, 2011 The walkthrough is written in the third person and with a comical approach not giving very much detail to the names of the characters. Version: 1.3 01/10/12 Spelling and grammer changes. Version: 1:0 My contact address: email@example.com =============================================================== ======================= Introduction:(me) ===================== =============================================================== I have never written a walkthrough so please bear with me. The reason for doing this was due to the fact that no walkthroughs were to be found for the Nintendo Wii. There were one or two for other platforms but not the Wii. I have been playing video games since their introduction over forty years ago when I was in my twenties. Yes I am an old fart who enjoys a challenging game. That is why I continue to play or for a better reason, to keep my mind sharp. I have stayed with the Nintendo platform since it was introduced because I like what is offered for their system, namely the Zelda series. The games I play are varied. From children’s games, I have grand kids, to undercover agents. Of the 65 games currently in my collection, my favorites are, Splinter Cell, 007, Hit Man, Call of Duty, Medal of Honor, Army Men RTS and others. I should also mention that I have never seen the movie, AVATAR, and had no idea of what to expect in the game. =============================================================== ======================= Game Comments ========================= =============================================================== I found the graphics to be very good with decent detail. There was almost zero lagging or frame lose in character movement. Control of the camera angle did leave a something to be desired. Lack of control here leaves you in the dark at times as to the location of your enemy. Ubisoft could have put a little more effort into this. To say the least the controls are minimal when using the standard issue Wii. I don’t have the Wii Plus so I was not able to use the object control it offers. Never the less the game plays well. There are but two weapons. A bow and a staff. The many upgrades of both these weapons give more than adequate defense as well as attack strength. Of coarse you must collect spirits and totems to receive points that are redeemed for the upgrades. I found no other reason for collecting the spirits, totems or relics. I found this game to be average and it should be played with that in mind. I give it a 5 on a scale of 10. =============================================================== ========================= Lists/References ==================== =============================================================== I am not including a reference list for the weapons, enemies, other characters or the weapons they use. Also not included is a reference to the location of the spirits. There are around fifty in most of the chapters, of which there are thirteen, and it would take volumes to describe where to find them. Some of the spirits can only be collected when using the Wii Plus. Locations of the totems, relics and other items will be given throughout the walkthrough and highlighted with ** **. Much of the area you will travel is on a path or road, herein referred to as the path. The other obvious route used sometimes looks like a tree branch and other times more like a tree root, which is herein referred to as the branch/root. One of the vehicles in the game is an all (6) wheel drive attack vehicle that will be referred to as the AWD/AV. The helicopter has two pivoting fans, not twin rotors that will be referred to as a twin fan heli or just heli. There are explosive red canisters throughout the game that I refer to as energy canisters. Sometime toward the end of the game an enemy referred to them as power pods. I’ll stick with energy canisters. There are several types of mechanical robots that have no name, carrying a variety of weapons. You may get a laugh out of how I have described them. Any dinosaurs will simply be referred to as a dino. =============================================================== ====================== Tip’s and Hints ======================== =============================================================== Collect as many spirits as you can to upgrade your staff and bow. Upgrade often and before any major fight. Staff upgrades should, at first, be to increase damage, then for quickness. Bow upgrades should be, at first, to cause more damage, then to increase accuracy. Don’t bother with upgrading bow stun abilities. The only upgrade for The Way of the Hunter that was helpful was “bullet proof”. Actually the Way of the Hunter feature I seldom found to be of any use. Stealth is your biggest asset in taking down the enemy. A strong bow and accuracy is the next best asset. Use tall grass and water to there full advantage. Patience and knowing your surroundings will bring rewards. The obvious route may not be the best route. Some snipers/enemies fire rifles and others fire rockets. Enemies in red uniforms take more hits to take them down. They also fire rockets. The green beam laser will sound alarms while the red beam laser sounds an alarm and shoots at you. Note: The game auto-saves often but without any defined checkpoint. However the save points are close together. If you wish to leave the game for any reason, press the “plus” button and choose “exit to Pandora”. When you open the game later just click on the last chapter you were playing and it will return to the last auto-save point. Also note that once the chapter is completed the save points are lost and it starts at the beginning of the chapter. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Difficulty set at Normal The game starts out with an introduction of sorts and a basic story line. You are then found on a dirt path in the jungle. The fact is that most of the game takes place in the jungle where you are at home with the elements. <<<<<<<<<<<>>>>>>>>>>>> #1 A Mater of Dignity: <<<<<<<<<<<>>>>>>>>>>>> Reclaim the clans bow: You are high above the ground on a branch/root. Move along this route, jumping several times, and soon an enemy will appear below you. Use the “stealth attack” to take him out. The stealth attack can be used from above, below or on the ground. I found it best to use the ”Z” target while moving into position from behind. When the “B” symbol appears press the button and follow the motion command on the screen. This may be a downward motion, usually from above, an upward or swing motion from below and on the ground either the downward or swing motion. From the rock plateau you are now on, follow the branch/root and continue forward. As you come upon the next two enemies take one out with the stealth attack from above and the other from behind. Now on the ground move along the path past the AWD/AV. Follow the branch/root to the left and take out the approaching enemy from above. Now follow the path and move into the tall grass for cover. Make your attack from here on two more enemies. On your left are some rocks. Climb them and follow the branch/root into the tall grass to take out the enemy here. Move forward to next area to find four more enemies. Take each of them out with the stealth attack. If you have taken any damage walk up to one of the “Helicoradian” plants nearby. It will collapse giving off a shower of pollen. The pollen has healing powers and will raise your health a few points each time. The plants regenerate quickly if you need more pollen. If at any time you lose track of which direction you should be going, just press the “C” button and you will turn in the general direction you need to go. On your right are some rocks. Climb them and follow the branch/root to find yet another enemy. Take him out. Then take out the enemy next to the AWD/AV, then the one near the tent. Move along the right side of the tent to find **totem 1/3**. Move forward and take out the next enemy you find and four more ahead. Follow the path, vault over the log and take out two enemies near the AWD/AV. To the right is a large tree. To it’s right is **totem 2/3**. Move forward to find two more enemies. With them out of the way open the flashing case nearby, using “B”, with the side to side motion, to find **relic 1/1**. At this point you should have well over 900 points so why not upgrade your staff. Press the, “minus”, button and select staff. Then select “staff damage” @ 250 points and click on upgrade. This will increase the damage from your staff by 25%. Then click on “vertical dash attack” @ 500 points and click on upgrade. You should periodically upgrade your weapons so as to cause more damage to your enemies, which in turn will cause less damage to you Follow the path and to the left will be two Helicoradian plants. Walk through them to a branch/root. Follow it and take out the enemy from above using stealth. Ahead are three more enemies. Move to the tall grass on the right of the path. Take out the enemy to the right of the AWD/AV, then the one to the left and then the last one. Move into the tall grass on your left and take out the enemy near the fence. Climb the rock to the left of the fence and follow the branch/root to find **totem 3/3**. Back track to where you first entered the tall grass and cross the path to the other tall grass. Take out the enemies ahead, via stealth, and make your way through the break in the fence. Move to the tall grass on your left and take the enemy near the ATV. Follow the grass and attack the enemy near the tent. Get back in the grass and wait for two more enemies to approach. Take the out. Move forward. Climb the crates and vault the wall. A, quick, cut scene showing a twin fan helicopter takes off. You land behind some crates. Move into the tall grass on your left and move forward taking out the enemy ahead. Move just past the tent and take out the enemy here. Hide behind the crates near the wall and wait for the next enemy. With him out of the way sneak up to the heli pad and take out two more enemies. Open the flashing case to receive the “bow”. -Cut Scene- Military command discussing a virus and security. -End Cut Scene- <<<<<<<<>>>>>>> #2 To Gulistan <<<<<<<<>>>>>>> Reclaim your clan's artifact: Move forward and vault the log. You will see a flashing plant. This is a climbable rock wall. Press “A” then “B” to reach the top. Below are three enemies. Shoot an arrow at the red energy canister near the enemy. It will explode taking them all out. To your right is another climbable rock wall. Use “A”, “B”, ”A” then “B” to reach the top. Follow the path jumping a gap, vaulting a log and climbing a rock wall. Shoot the energy canister to take out three enemies. Jump down. Across the bridge is another enemy. Shoot the energy canister to take him out. Cross the bridge and follow the path to the right and climb the rock wall. From above shoot the energy canister to your right to take out two enemies. An alarm will sound. Wait for the alarm to stop, then shoot the energy canister in front of you as the enemy walks up to it. Gone!! Move across the area and climb the rock wall at the far right. At this point you might want to upgrade your bow damage. Jump down and follow the path. A cut scene will show a sniper in a tower. Move to the tall grass on your left and get closer to the sniper to take him out. Note: When the reticule of the bow is green, you are out of range. If it is yellow, you might hit the enemy but won’t take him out. When it is red, the enemy is history. Stay in the tall grass following the path. You will soon see another tower and an enemy walking the path. When he walks away from you, cross the path. Get closer to the tower and take out the sniper, then the enemy on the path. Just past the tower are two more enemies on the path with their backs to you. Stealth attack both. Back track and climb the rocks to the right of the tower. Follow the path to some tall grass and climb the rock wall. From the tall grass here take out the two enemies below with arrows. The sniper will try to take you out but he can’t see you. Just hide in the grass until he looks away. Turn around and jump down the wall you had climbed. Cross the path and climb the rock wall just ahead to find **totem 1/3**. Get back to the path moving forward. Turn left and left again into the tall grass. Get closer to the sniper to take him out. Just ahead are some crates. Climb them to get to the path above. Follow it to the end and take out the enemy below with an arrow. Jump down and cross the path to the tall grass. Move forward to get in range to take out the sniper and enemy walking the path. Cross the bridge and get on the branch/root to your right. There will be three enemies on the path. When they split up take out the first one with a stealth attack form above. Repeat for the second one. The third will attack. Just hit him a few times with your staff. Ahead and to the left is a branch/root. Follow it to take out two enemies from above. Next to this point near the path is **totem 2/3**. You might want to upgrade the bow accuracy at now. Down the path on the left is another tower with a sniper and an enemy walking. Move to the tall grass on the left to get closer to the tower. Take out the sniper, then the walking enemy. At the end of the path is a metal fence corner you can climb. From above the fence you will see a laser sensor beam moving side to side. This laser has a green beam and will sound an alarm if you break the beam. Note: Lasers with red beams shoot back. Jump down and get behind some crates. When the laser beam moves to your right run to the left past two crates. To your right are two sets of crates. Get behind the second set of crates clear of the laser beam and take out the enemy ahead with an arrow. When the laser beam is to your left run to a stack of crates in the open to block the beam of the next laser to your left. Ahead and to your right is an enemy at the laser control console. Take him out with an arrow. When the laser beams are clear run to the console and disable it. An alarm may sound. Hide!! Take out the enemy who appears. To the right of this area are some crates. Climb them and vault the wall. Stealth attack the three enemies here. To the right of the gate ahead is a large container. Next to it is **totem 3/3**. Open the gate and follow the corridor to a new area with more lasers. Move along the low wall and move quickly to the right when the enemy moves away. Wait behind the crates for him to come back. Take him out. Climb the crates at the wall and vault over. Disable the laser console. To your left is another enemy. Take him out with an arrow. Just left of him is a flashing case. Open it, for **relic 1/1**. Open the gate and the artifact is then found. -Cut Scene- Sean, the artifact thief, takes off in a twin fan heli. -End Cut Scene- In the new area, is a caged Banshee and several enemies. Take them out and open the cage to free the Banshee. Mount the Banshee and go to Cut scene. <<<<<<<<<<<>>>>>>>>>>> #3 Cry of the Banshee <<<<<<<<<<<>>>>>>>>>>> Fly to footing Mountain: You are riding the Banshee through a narrow water passage. Collect spirits as you go and shoot the mines that are in your way using “A”.(There is no mounted gun so the Banshee must be spitting out rocks from its gullet or maybe fur balls, lol) The water passage drops off several times so avoid the obstacles as they cause damage to the Banshee. Now you follow an earthen passage to a large open area. Cut scene. <<<<<<<<<<>>>>>>>>>> #4 On the Dark Path <<<<<<<<<<>>>>>>>>>> Track down Sean Wallen: The area has many earthen rocks floating in the air. Before the upcoming battle collect as many spirits as you can while avoiding the mines. The scene changes; A twin fan heli attacks you. This isn’t much of a battle once you learn the sequence of buttons and gestures to take him out. The heli will be chasing you firing machine guns. Just fly side to side and up and down to avoid the bullets. When the “B” symbol appears, press the button. You are now behind the heli. It will deploy mines behind it. Shoot at the heli and any mines that are a threat. When his damage level is low the “B” symbol appears. Press the button. The battle movement then becomes automatic, providing that you go through the Wii buttons and motions that appear on the screen. After the “B” is an “A”, the “B”, a swing left, a down motion, right to left motion and several downward jabs. The heli goes down. Cut scene - The Banshee lands. Find Sean Wallen: Go to the cliff edge jetting out and walk down the branch/root. A couple of jumps and you are at a climbable wall. Cut scene- Heli drops several enemies. Climb the wall and find yourself in tall grass. Stealth attack the enemy. Move forward to a jump point, jump and climb the rock ahead. Press “B” to use the zip-line. Follow the branch/root to a climbable rock wall. At the top is tall grass. Stealth attack the two enemies. Climb the rocks to your left and drop down. To your left and behind the rocks is a jump point. Jump and climb the wall to find **totem 1/3**. Use the zip-line to come back down. In the open area are two more enemies. After taking them out move forward. Use the zip-line at the cliff edge. You will fall into the lap of three enemies. Beat them with the staff, then move forward to a jump point. Jump and use the zip-line. You drop into some tall grass. To your left and below is more tall grass. Drop down and stealth attack the enemy as he moves behind a rock. Avoid the laser. Another is close by, take him out with your bow. Run to the laser console, while avoiding the laser, and disable it. Turn around and look back to where you were and see **totem 2/3** to the left. At the forward end of this area is a jump point. Jump to and follow the branch/root to the top. Use the zip-line to your left. Follow the next branch/root and sneak up behind some crates. Take out the five enemies here while avoiding the lasers. Move forward and jump on the crates to your left. Take out the enemy to your right with an arrow. To your left is a tent. Go around it to the tall grass. Ahead and to the right is a branch/root that takes you to a flashing case holding **relic 1/1**. Back in camp disable the laser console to your left. Move forward and to your left where you find a zip-line above a steel walkway. Use it. Now take out the enemy to your right. In the area ahead are two more enemies. Take them out. To the right is a laser and another enemy. Take him out. Return to main area and move forward to find three more enemies. Take them out with arrows. Ahead and to the left is a lower level area. Take out the enemy and disable the laser console. Open the gate and move into the next area again with lasers and enemies. Avoid the laser and move to the crates. Take out the enemy with your bow. Move forward, avoiding the lasers, and take out four more enemies. To your right is another area. As you enter turn right to find **totem 3/3** behind a stack of pallets. Disable the lasers. Ahead and to the right is a break in the fence. Climb the crate and container to go through the break. From above take out three enemies. Move forward - -Cut Scene- A heli takes off and a new enemy comes on the scene. It looks like a large screen TV mounted on legs, with arms holding a mini-gun. Funny. -End Cut Scene- It can only be taken out using stealth. Come from behind and press “B” when shown, followed by a downward thrust motion. This will weaken the beast. Another way to weaken this walking TV set is to shoot an energy canister when it is near one. Now that it is weak do the same as before and an “A” symbol will appear. Press the button followed by the upward thrust motion when prompted. The TV beast is dead. The Banshee then appears. Mount it and - cut scene-- <<<<<<<<<<<<<>>>>>>>>>>>>> #5 A Matter of Vengeance <<<<<<<<<<<<<>>>>>>>>>>>>> Another battle with the twin fan heli. Similar to before. During his attack click on “B”, “A”, then “B” and a downward motion. You are now behind him with missiles coming at you. He repeats his attack. Your attack is then “B”, “A”, “B”, downward thrust and an up/down motion. He repeats his attack. Your final attack is: “B”, “A”, “B”, downward thrust, up/down thrust and a left swing motion. The Banshee and heli go down together. - Cut scene - Another warrior is standing next to a dino watching the heli and Banshee come down. <<<<<<<>>>>>>> #6 A New Home <<<<<<<>>>>>>> Cut scene: Another warrior approaches along with a hammerhead dino and sees you trying to revive the wounded Banshee. He praises your courage. Protect the Hammerhead: Move along the path with the hammerhead dino while collecting spirits, totems and a relic. As the path curves to the right two enemies will attack. Take them out with arrows. A few steps further you hear a heli and find two more enemies. Take them out with arrows. A few steps more and two mores enemies come out from behind a rock on your right. Take them out. A little further, and another enemy on the right. An arrow for him. Moving along three more enemies' attack. One on the left and two on the right. An arrow each. In the camp ahead are two snipers, one on a raised building to the left and the other on a stack of crates to the right along with two walking enemies. Take out each one with an arrow. Now look to the right of the raised building to find **totem 1/3**. Collect health from the Helicoradian plants and spirits before you move on. Don’t worry about dino, he will wait for you. If you take to long though the enemy will find him. Interestingly dino’s energy level goes up when you recharge yours. As you leave the camp a heli will drop three more enemies ahead of you and two behind you. Take them out with arrows. To the left of where the three enemies were is an outcropping of rock. Follow along the right edge to find **totem 2/3**. Back on the path and a lone enemy attacks from the right. Give him an arrow. Then three more drop down on the left. Again use your bow. The path will curve to the left where there are two lasers. Shoot the energy canister to the right, which is next to the console to disable the lasers. As you move forward you again hear a heli and soon enemies are approaching. Use your bow to take them all out. Now look along the right edge of the path to find **totem 3/3**. A little further ahead is a processing plant. Take out the enemies as they attack as well as the sniper to the right. As the path turns to the right you will see a laser console to your right. Disable it. On the other side of the wall from the console is a flashing case containing **relic 1/1**. Leaving the plant is a gauntlet of enemies on the ground and on the cliffs above. Luckily the end of the path isn’t too far ahead. Cut scene: <<<<<<<<<<<>>>>>>>>>>> #7 The Waters of Life <<<<<<<<<<<>>>>>>>>>>> Find the cause of the draught: From your position on the rock take out the enemy below with an arrow. Jump down and take out the snipers in both towers. You can’t get by the electrified gate so..........Next to the left tower is a laser and a little further a climbable rock wall. As the laser beam swings away from you run quickly to the wall and climb. From the top of the wall take out the enemy directly below with an arrow. Move along the steel walkway dropping down at its end onto a large storage container and down to the ground. You will see an electrified gate next you and a caged section with an electrified gate in the adjacent area. Work your way over to the next area and take out the two enemies. To the left is another area and another enemy. Take him out. At any time an enemy is alerted or a laser is tripped more enemies will come from the large building to attack. Now look back toward the caged area and see two large storage containers. Climb over them and the wall. Here you will find **totem 1/4** and the console for the lasers. Disable it and climb back over the wall. Now look to your right to see crates on a cart. Climb to the overhang via the crates. Drop down and disable the electrified gates at the console. Open the gate to exit. As you move toward the far gate you will hear a heli dropping more enemies. Take them out the best way you can. Most likely the alarm will sound and more will come from the building. Open the far gate and follow the branch/root to you left. Take out the two enemies from above with your bow. Continue on to the area accessing the dam. Here are several enemies; one being a walking TV set. Shoot the human enemies from above with arrows and the TV set via stealth. Open the gate ahead and use the zip-line. Destroy the dam: You will land on a platform. Vault over the crates to the left and take out the enemy near the laser by shooting the energy canister. The others will come running. Take them out by stealth if you can. If the alarm sounds more will arrive and a shield will come up blocking the next area. It won’t open again until all the enemies are dealt with. To disable the lasers shoot the energy canister next to the console, which is to the right of the laser on your left. As you leave this compound there will be enemies on the path ahead. Move into the tall grass to the right of the path and take out the enemy using stealth. Stay in the grass and move forward. You will soon see sonic sensors on the ground. Cross the path to the rock with grass, being careful not to walk through the sonic waves. Look toward the tower to see a sniper above. Take him out with an arrow. The console for the sonic sensors is under the tower. You can either cross to your left to the rocks ahead between sonic waves to get around the sensors or you can go back across the path and jump from rock to rock to approach from the right. From the console you can enter the next area one of two ways. First is to climb the rocks on the backside of the tower to a ledge. Jump down into the tall grass to get closer to the tower but out of the sonic sensors range to take out the sniper. Cross-to the left to a rock and then between the two sonic sensors to find the console. Disable it. A heli will arrive with more enemies, 8 or 9. Have at it!! The other way is to leave from the first console on the path and sneak up to the climbable wall on the right without the sniper spotting you. From here you can take out the sniper and jump the wood platform to get to the console. Leave this area following the path. To your right is a climbable wall. At the top jump to your right, turn left and jump. You will find **totem** 2/4. Work your way back to the path and either enter the next area from here or from another point. To get to the other point, back track a short distance and enter a narrow path that is now on your right. Follow it and jump the gap. Follow this path into the next area using the rock and tall grass on your left as cover. When close enough take out the sniper in the tower. If you enter from the original path there is very little cover and it will be more difficult to get the sniper. The gate is electrified. To the right of the gate is a jump point. Make several jumps to a climbable wall. At the top turn left to see a break in the fence. You can’t get to it. But!!!! On the other side of the fence is an energy container next to a console. Shoot the container and the console is disabled. Go back and open the gate. Jump on the crate to your right. Just ahead of you are some crates. The laser console is on the left side of them. Wait for the laser beams to leave a clear spot for you. Jump off then run to the console and disable it. Do it quickly because a heli will land with more enemies. Near the enemy is an energy canister. Shoot it to take out at least half of them. Do some mop up and a shield will drop down giving you access to the next area. Move quickly to the tall grass on the left to take out the sniper in the left tower and the sniper walking in front of you. The gate here is not accessible. Move to the left then to the right. As you turn the corner be ready to take out the sniper ahead on the right and above you. The path ends at a ledge. Jump down and climb the rocks ahead of you. This is a climbable wall. At the top are three enemies. If you have been doing your upgrades you should be able to take them all out using stealth and the side swing motion. If not the alarm will sound and more will come. Once you have eliminated these and the two in the next two areas you can move on to the caged area with the sonic sensor console. To get there climb the large container in the area next to a sonic sensor. Jump onto the stack of crates in front of you on the other side of the fence . Then jump to the crates to your right, then to the large container and vault the fence into the caged area. Fist open the flashing case to find **relic 1/1**. Now disable the console. An alarm will sound and enemies will arrive. Quickly climb the crates behind you and wait for the enemies to leave. One will remain. Try to take him out with stealth as you vault over the fence. Now turn to the right and climb the crates and pipe next to the gate. Vault the wall and move toward the left of this area. Around the corner is an enemy looking away. Easy take down. The next area has lasers, guards, some with rocket launchers, and sonic sensors. It is a tough one to get through. Between the first two lasers are some crates and a large container. Remember that these are the red beam lasers that shoot back. Climb the container to shoot the enemy near laser #1 on the left. Jump to the large container to your left and the alarm will sound. Quickly jump back the containers you climbed up on to get back on the ground. When the #1 laser beam is far left run past it to take out the enemy here. Move around the crates and take out the others as they come in. Do not leave the raised area you are in. If all goes well you come out in good shape and alone. Looking out from here the sonic sensor is on your left and laser #3 is in another area adjacent to this. Between sonic waves run to the crates across the way and jump on. When laser #3’s beam is nearest you jump and run to the far fence. Wait here in case another enemy comes near. When it is clear and the laser beam is moving away from you, disable the console. Now move to the gate covered by laser #2 and open it. To the right is **totem #3/4**. Go back out and climb the crates near the sonic sensor. Jump down and climb the mesh wall. Use the zip-line. Follow the pipes to another zip-line that will drop you on a large container. From here take out the enemy walking in front of you with an arrow. Jump down to the right and walk toward the heli pad. Drop down to your right into a lower level corridor. As the corridor turns left take out the enemy in front of the laser console and disable it. Go up the ramp to your left slowly and take out the enemy using stealth. Slowly go up the ramp that is above the laser console and take out this enemy using stealth as he walks away from you. Move along the walkway toward the other end and take out the last enemy as he walks away from you. Move down the ramp to the far wall to find **totem 4/4** behind a large container. Now go back up the ramp to the walkway and disable the console for the electrified gate. Open the gate and move to your right. Cut scene -A twin fan heli rises up behind you. The heli attacks with machine guns and missile. Run to the right and jump the guardrail to your left. Follow the pipelines down moving side to side to avoid the missiles. At the end of the pipelines you will land behind some crates and the heli will break off its attack. Turn right and take the walkway to the end. Turn left and go up the ramp. Turn left again and go half way up the ramp. There will be four enemies ahead of you. Take out the closet one with an arrow. Take out the one on the left by stealth, then return to the ramp. Now take out the enemy on the right with stealth and the last one also with stealth. Open the gate and step through. Follow the walkway as it turns to the right to - Cut scene- A twin fan heli rises up and the camera zooms to show a stack of energy canisters. Run toward the heli straight up the ramp and turn to the left to a zip-line. GO go go!!! You land on a raised platform. The heli is still firing on you. In the center of the platform is a stack of crates with what looks like a board sticking out. Climb it. To your left is a stack of pallets and crates. Get behind them and shoot an arrow at the energy canisters. -Cut scene - The explosion knocks you of the platform and the collapsing rig takes out the heli. You are falling through the air and a Banshee appears to save your butt. -End Cut Scene- <<<<<<<<<<<<<>>>>>>>>>>>>> #8 Land of the Omaticaya <<<<<<<<<<<<<>>>>>>>>>>>>> Reach the land of the Omaticaya: Move forward and mount the Banshee. The banshee drops off the ledge going straight down to a water passage. Collect spirits and shoot the mines. Some of them shoot back. You arrive in an area like before with floating earthen rocks. Soon you are attacked by a twin fan heli. The routine is very much the same as before; “B”, left swing motion, downward jab, left/right motion, several downward jabs and he is gone. -Cut Scene- A woman of your race tells you of others. Then a human woman appears and an argument ensues. -End Cut Scene- <<<<<<<<<<<>>>>>>>>>>> #9 Collateral Damage <<<<<<<<<<<>>>>>>>>>>> Reach the metal village: You and the Banshee are at the beginning of the path. Move forward leaving the Banshee behind. At the end of the path is a ledge. Jump down. Everything around you seems to be burned. Move on and at the end of the path climb the rocks. Follow the branch/root. Two enemies are ahead. Take out the one on your left with an arrow. The other may attack with grenades. Back off for a moment and then take him out with an arrow. Jump down and follow the path, but beware of the sonic mines in the ground. When you are near one it explodes with a sonic ringing that stuns you. To recover you must use the side to side motion with the Wii. This takes time and other enemies could be approaching. To see where the mines are located, press the “C” button to use your senses. Just ahead is an enemy near an AWD/AV. Take him out with an arrow. Past the AWD/AV, are several more enemies, surrounded by sonic mines. Take them out with arrows and vault the log. Climb the rock in front of you to take out two enemies in front of and below you using the bow. Turn around and jump back down. Follow the path to your left (it was on your right before) to find **totem 1/4**. To your left and below is a red laser. When the laser beam is to your left jump down and run to the crate on your right. Take out the enemy ahead of you with an arrow then disable the laser console. Move forward and take out the enemy nearby. Move on to where the road curves to the right. A lone enemy will have his back to you. Take him out stealth. Looking down from the ledge you see four enemies. Take out two with arrows then jump down behind some crates. Take out the other two, using stealth while avoiding the sonic mines. In front of the crates you were at is a flashing case that contains **relic 1/2**. Move forward and take out the enemy near the AWD/AV using stealth. To the right climb the rocks and jump past the two lasers. A little further is a camp. Slowly move between the two sonic mines and take out the enemy near the AWD/AV. Move to the left of the AWD/AV and shoot the energy canister on the left to take out the enemy nearest you. Still remaining is a walking TV set that shoots rockets and a human enemy. Stay behind the AWD/AV until they move away then run to the laser console. Disable it and get back to the AWD/AV to hide. When the TV set returns wait for him to move to your left then go to the right of the AWD/AV and put an arrow in the energy canister to the right. Do this just as the TV set approaches it so as to weaken him. Jump back behind the AWD/AV. When the TV set moves away to your right run to the two large containers on the right and hide. If your timing is good the TV set will walk back to the center of camp and you come out and go right, around the large container to find the human enemy with his back to you. Take him out stealth and hide behind the large container. When the TV set has its back to you make your attack. This guy takes several hits from behind to weaken him further. Then finish him off. Look at the communication tower on the left to find **totem 2/4**. Head out of the camp and run/jump to get past more sonic mines. Climb the wall and move down the path. Cut scene - Destroy the metal village: You are on a new path with waterfalls on your left. Drop down and follow the stream vaulting several logs. A camp is ahead. While in the water you are hidden from the enemy. Take out the first enemy with the stealth attack using “B”, left swing motion. When the other enemy has his back to you come out of the water for a stealth attack. As you leave this area climb the rocks on your left. From here you see three enemies. Shoot the one on the right as he moves away to the right from the center enemy. Then shoot the center guy. Jump down and stealth attack the one on the left. Move forward and watch for sonic mines. There will be a clearing to your left with a sonic mine. Go past it to the rocks and climb them to find **totem 3/4**. Go back to the camp you just left. Yes really!! Turn around and follow the branch/root next to the path on the right which, takes you past the nasty sonic mines and ends at a climbable wall. Climb up and come down behind an enemy next to an AWD/AV. Take him out stealth. Move around the left side of the AWD/AV and behind some crates. Take out the enemy in front of you with an arrow. Then the next guy standing next to a stack of pipes via stealth. In front of you is a stack of pipes on the left and a large container to it’s right. Above the container is a zip- line. Don’t use it yet!! Instead, follow the path a few steps to see the next area with several enemies. Shoot the energy canister next to the enemy in front of you. He’s gone. Move forward to a ledge and shoot the energy container on the right to take out the other guy. If the explosion doesn’t take him out instantly then one or two arrows will finish him off. Now go back and use the zip-line. You land in some tall grass safe to move around, but look out for sonic mines. The gate here is not accessible so look to the right for two stacks of pipes. Climb them to get to the next area. Drop down into a pool of water and vault to the next pool. An enemy will approach. Remember; they can’t see you while you are in the water. Take him out stealth along with two others. Get behind the stack of crates on the left at the end of this area. Shoot the enemy in the next area with an arrow. On the other side of the wall in front of you is the laser console. Get past the two laser beams to disable the console. To the right of this area is a climbable steel corner. Climb it and follow the branch/root to a jump point. STOP! Don’t jump! Drop down to your right to find **totem 4/4**. Move forward and climb the rocks ahead. Drop down take a few steps and stop at the log. Take out the nearest enemy with an arrow and then the one on the right when he gets within range. Vault the log into the tall grass. There are sonic mines everywhere so move to the right staying in the tall grass. Walk slowly between two sonic mines toward the AWD/AV and into the water. Look forward to see stacks of pipes. Climb them to the top of the wall. Just below is a stack of crates an energy canister. Shoot the canister when the enemy is near it. Gone! Take out the two that show up using arrows. Drop down to a large container and look across this area to see a large console. Now turn right and jump to the next large container and drop down to find a flashing case with **relic 2/2**. Now go to the console to disable it and the electrified gate. Open the gate, step through and climb the crates ahead to enter the next area. The gate you see is not accessible, but there is a break in the fence above a low wall to the right of the gate. Vault the wall and a cut scene will show a sniper in the tower on the left who shoots rockets. Hide behind the crates on your right. When he is distracted leap to the crates on the left. Now take him out. Left of the tower is another break in the fence above a low wall. Vault the wall and follow the pipeline. Stop and take out the enemy here with an arrow. Vault the crates and turn right to a ramp to the next area. Shoot the energy canister to take out the three enemies ahead of you. Climb the crates to the left of the canister you just shot and take out at least one of the enemies on the far side of the ponds. When the enemy below you is looking away vault the wall to land in the pond below. Take him out using stealth. Wait for the enemy on the far side to move away and vault to the next pond on the left. Take out the enemy with an arrow when he returns. Vault to the next pond and the next set of ponds, staying clear of the lasers. The laser console is to the far left and has an energy canister next to it. Shoot the canister to disable the lasers but wait to see if you can get one or two other enemies with the explosion. Cool!! Now jump on the platform and take out the enemy in front of you using stealth. Go into the pond on the left and stealth attack the enemy here. Then to the next pond to get the last guy. Now disable the console for the electrified gate. Open the gate and climb the large container to you left to take out the enemy ahead with an arrow, as well as the sniper in the tower. Behind the tower is a pipeline. Follow it and stop! Get into to the pond on your right when the enemy is looking away. Take out all the enemies using stealth or arrows. Be sure to get the sniper in the far right tower. The alarm may sound and others will arrive. Make you way to the far side avoiding the lasers to disable the laser console on top of the building here. Look across the ponds to the left corner to see the console for the electrified gate. There are two energy canisters next to it. Shoot them with an arrow. Open the gate and follow the corridor to a stack of crates and pipes. Climb them to a zip-line that lands you on a platform. A cut scene shows your target. Around the corner to your left shoot the energy canister ahead to take out the enemies. Climb the pipe, where the canister was, to the next level and shoot the sniper on the next platform over. Climb the pipe on your right to get to the next level. Shoot the energy canister on the platform over to your right to take out the sniper. Move forward, then left to climb the pipe to the next level. Follow the platform around to a stack of pipes. Take out the sniper in front of you on the next platform over and the enemy coming toward you. Continue on and climb the pipe on your right to the next level. Get behind the crates ahead and take out the sniper to your right on the next platform over. There is an enemy walking far in front of you and another sniper on the next platform straight ahead. Now run quickly to the stack of crates to your right and shoot the target canisters. -Cut Scene- A large explosion and the platforms start collapsing. You fall and somehow the Banshee saves your butt again. Sean Wallen’s father tells him to return to the clan all that he has taken. An argument ensues............. -End Cut Scene- <<<<<<<<<<<<>>>>>>>>>>> #10 Return to the Past <<<<<<<<<<<<>>>>>>>>>>> Reach the tree of voices: The banshee lands and you dismount. A ledge is at your feet. Drop down to the ground below and turn right. Cross the bridge to the ledge and drop down to the ground. Turn to your right to see some colorful plants. Take the path to the right of the plants and climb several rocks to a zip-line. Don’t use it yet! Take out the enemy below with an arrow and then use the zip-line. Ahead are four more enemies. Drop down and move into the tall grass to your left next to the heli. Take out the first guy using stealth. Take out the others with arrows. To the front left of the heli is **totem 1/5**. Move on to the stream ahead and turn right to a climbable wall where you will find **totem 2/5** at the top. Go back to where you entered the stream and now cross it. Climb two rocks to a branch/root and jump across the waterfall to the tall grass ahead. There is a sniper, who shoots rockets, on a rock beyond the ledge in front of you. Quickly climb the ledge, dash forward and take out the sniper with an arrow. Go to this point and follow the branch/root over the stream to climb a rock. In plain sight is **totem 3/5**. There are four enemies below. Take out #2 with an arrow and #1, the closest to you, via stealth. Move slightly to your left and shoot the enemy to your right with the bow. The one on the left will come out from behind the crates. Two arrows and he is history. Collect the totem. To the left is the stream with the waterfall on the right. Cross the stream and climb the rocks slightly to your left to find **relic 1/1**. To the left of the waterfall is a climbable wall. Climb it and go a few steps but not into the stream. There is a sniper above and just to the left with an enemy walking. Run across the stream to an open area and turn to your left to take out the sniper. Climb the rocks in front of you to take out the next guy. Follow the branch/root to take out another sniper and walking enemy just ahead near another waterfall. In front of this waterfall is **totem 4/5**. Climb the rock to the left of the waterfall, and then turn right to climb the wall. Follow the branch/root to cross above and in front of the waterfall. When you reach the other side climb the wall to your left. Move forward, jump the gap and use the zip-line. When you land turn and go to the far left and look slightly to your right to find **totem 5/5**. Collect as many spirits as you can then walk up to the tree. Cut scene - The tree tells a story of warriors. You are now in a clearing with two walking TV sets, one black and one silver. They will split up and walk different directions. Move to the tall grass to your right and behind you. Move toward the silver TV on the right, he is the weaker of the two, while staying in the grass. When he turns his back to walk away make your first stealth attack, then run back to the tall grass and hide. They both will try and find you. Just move around in the grass to avoid them. Soon they will move away. The silver TV goes back to his guard post but is now facing you and only looking from right to left. Quickly run around the stump next to him to make your final attack. He is toast. The black TV will come running so back to the tall grass. As it walks away make your first attack and back into the grass. He will try to find you. Repeat this attack three times and then make your final attack. Cut scene - “It ends here” <<<<<<<<>>>>>>>> #11 Under Siege <<<<<<<<>>>>>>>> Defend Li’ona village: The scene shows the banshee flying with you along for the ride. Through a narrow passageway for a short distance to a large area with treetops below. A twin fan heli comes in for an attack, very much the same as before, but quick. Your attack is “B”, left swing motion, right/left motion, a down motion, and a few downward jabs. He goes down. Suddenly a second heli is on your tail or should I say the Banshee’s tail. Repeat your attack and it goes down. Cut scene - The Banshee lands and you dismount. Run to the village: As you move down the path a heli lands dropping off enemies just ahead of you. Next to the path is a rock. Get behind it and take out the enemy in the open with two arrows. Another enemy will attack from the right. One arrow for him. Follow the path around the rock and shoot the last guy using your bow. Vault the log to the area below. As you move forward an enemy will be on the path. Take him out and continue on this path where it curves to the right. Two enemies will approach. Draw their attention and run back to the tall grass behind you. As the come around the curve take them out. To the left of the path, at the curve, is a branch/root. Follow it and climb the rock. Another heli lands with more enemies. Move forward to a rock plateau. Take out the guy on the left, then the one nearest you and the third will fire a rocket. Back off for a moment and then follow the branch/root that is slightly to your left, into the tall grass. From here quickly take out this enemy with two arrows. Vault the log or just drop down to the area below and climb the rock in front of you to find **totem 1/3**. Climb back down and follow the path a few steps. Take out the enemy here with an arrow. There are sonic mine in the path ahead so follow the branch/root on your left to cross the path. Take out the enemy in the open with an arrow. The other two are behind rocks. If you have upgraded your bow with “mine sweeper”, shoot a mine to draw their attention. Take them out with arrows as the come out. Otherwise drop down and take them by stealth while avoiding the sonic mines. Or follow the branch/root to gain the advantage from a different angle. Now move forward to a climbable rock wall and use the zip-line at the top. Follow the path vaulting a few logs to the end and use the zip-line. When you land stealth attack the enemy here. Now climb the rock and jump two gaps ahead. Climb another rock, then drop down and follow the path, vaulting a log, to arrive at a ledge. Take out the two enemies directly below with arrows. Drop down and take out the next guy using stealth, but beware of sonic mines. From the tall grass here take out the next enemy with an arrow. Drop down from this ledge to land behind a large log. When the enemy moves to the left, climb the log and make a stealth attack. Move on down the path and climb the rocks to your left. Stop! An enemy will appear. Shoot him with an arrow. Follow the branch/root and take out yet another with an arrow. As you come to the tall grass the heli will lift off leaving a walking TV set and human enemies. Take out the humans first and then the TV set the usual way. Across the clearing and slightly to the right are climbable rocks where you will find **totem 2/3**. Now follow the path and use the zip-line ahead. Vault two logs and use the zip-line at the end of this path. Move forward and climb the rocks. From the ledge take out three enemies using your bow. Turn to your left and follow the branch/root to find **totem 3/3** in front of a large log. Turn around and drop down into the water below. Turn slightly to your left and look upward to see a flashing case with **relic 1/1**. Next to it is a sniper who shoots rockets. Take him out with a couple of arrows. Look to your right to see a path. Shoot the sonic mines and go up to collect the relic. From here jump down into the tall grass and take out this enemy via stealth. Shoot the sonic mine in the path at the fork and go right. Fade. <<<<<<<<>>>>>>>> #12 Last Stand <<<<<<<<>>>>>>>> Cross the enemy lines: Heli’s are hovering and moving about. You are standing on a log near a zip-line. The zip-line drops you right in the middle of three enemies all with their backs to you. Take out each one via stealth. To the left of where you landed is **totem 1/2**. Move to the right of this area into the water. Turn right and a heli will land dropping more enemies. Move to the right between a large stump and a downed tree. Move toward the enemy at the shore and take him out stealth. Then the next three using stealth. Down the path to the right is a walking TV set and several human enemies. There is an ATV in the middle of the path. Go just past the ATV and shoot the TV set from a distance to get his attention. This will also weaken him. Hide behind the ATV and take out the human enemy as he approaches using your bow. Shoot the TV set again and he will approach. As it walks away make your stealth attack and finish him off. Now go left to the tall grass and climb the rocks nearby to find **totem 2/2**. Now go across to the far right of this area and look to your left to see a climbable rock wall. To climb the next rock wall you will have to jump and press the “A” button while in mid air followed by the “B” to reach the top where you will find **relic 1/1**. Now look to your left to see another climbable wall. From the top of this wall jump to a rock plateau. From this point you can take out the five enemies below using your bow. Drop down and move forward. Two more enemies will approach. Use arrows or stealth to take them out. Move through the next area and - fade - <<<<<<<<<<<>>>>>>>>>>> #13 The Cycle Broken <<<<<<<<<<<>>>>>>>>>>> Stop Avatar Conrad: The starting point is a branch/root. Follow it to a climbable rock wall. Climb this wall to another climbable rock wall. At the top move forward and follow the branch/root on your left. Scene; Sean Wallen has a sniper rifle and shoots you, knocking you to the ground. Three other enemies jump into the area. The first order of business is to take out the three enemies on the ground. Then find the Helicoradian plants to replenish your health. Now move to your right into some tall grass. This is the large patch of grass in an alcove. It gives you some protection from Sean. Watch for the laser beam from Sean’s rifle to locate him on the ledge. He is quick at targeting you and moves constantly. Shoot him with an arrow and three more enemies will drop down to attack you. Take them out and run to the Helicoradian’s to replenish your health. Run back to the tall grass and shoot Sean again. Now two walking TV sets are on the scene. Take them out the usual way. Note than Sean doesn’t take any shots at you during this fight. Replenish your health and return to the tall grass. Take a couple of shots at Sean and he will fall to the ground. Now he is really mad and is in your face. Your staff and bow are now useless against him except in a stealth attack. Sean will be throwing grenades and shooting at you when your are in his line of sight. Stay in the tall grass or behind a stump to get behind him. As you move around he will lose sight of you. This is when you make your stealth attack. Three or four attacks and he is finished. -Cut Scene- You are mounted on a dino and another warrior tells you to leave in peace.. -- Game Over -- -- Credits -- =============================================================== ======================== Copy Rights ========================== =============================================================== Under the copy right laws of the United States and most other countries, the foregoing text, in the manner it is written, is solely owned by the writer who’s name or user name is noted in the beginning of this guide/walkthrough. Except for the personal use of an individual player, none of the guide/walkthrough, in part or in whole, may be copied for any purpose. All of the text herein may be posted on the Internet, by the owner, for the personal use of individual players on one or more hosting sites with their permission.