------------------------------------------------------------------------------- . . . | | _|_ |---| .-. .--.. ._.-. .--.| | |( ) | \ / (.-' `--.| ' ' `-'`-' `' `--'`--'`-' . . |\ /| | \/ | .-. .-. .--. | |( )( )| | ' ' `-' `-' ' `- .---. .-. | | |.--..-. .-. .-.-|- || (.-'(.-' ( )| '' `-' `-' `-' ' .---. . . | . | . _|_ |.--..-. .--. .-.,. . . | . | . . || ( ) | |( || | | | | | | | '' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--| | ; ' `-' Winner of GameFAQs FAQ of the Month, August 2008! --- | Copyright 2009 -- DetroitDJ | | with substantial aid from | | contributor mister_jmp. | | | | Version - 5.0.0 | | Updated: 06/29/2009 | | FAQ/Walkthrough/Guide | | | | Note: the latest version of | | this file will ALWAYS be at | | www.gamefaqs.com/console/ | | wii/file/933022/53688 | | | | Other places are permitted to | | show this FAQ - however, most | | don't automatically update, | | and I only update my FAQ on | | GameFAQs - so, if you don't | | see something, check that | | URL to see if there's a newer | | version of this file. | | | _________|_______________________________|_________ | | | Navigating This Guide | | | | If : you're here for general information on | | : Harvest Moon: Tree of Tranquility, skip | | : the contents sections below and just | | : start reading. | | | | If : you're here for broad information about a | | : certain topic, like crops, animals, or | | : fishing, find the topic in the box below, | | : hit Ctrl+F and search for the code listed | | : by that section, either in parentheses or | | : angle brackets. | | | | If : you're here for specific information | | : a particular sub-topic, like turnips, the | | : hammer, or animal products, find the | | : topic in the second box below, hit Ctrl+F | | : and search for the code listed by that | | : section, either in box brackets or curly | | : brackets. | | | | If : you have any trouble finding what you're | | : looking for in this guide, please let me | | : know. It's my goal to make this guide as | | : easily navigable as possible, and your | | : input will help. | `_______|___________________________________________________|_______` `| |` `| Broad Topics |` `| |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| The Particulars (TPA) |` `| |` `| Information about the game, the guide and the |` `| basic controls. |` `| |` `| - - | - - |` `| | |` `| Release Data | Game Summary |` `| | |` `| Information on the game's | A basic summary of the |` `| release date, as well as | game's plot, controls and |` `| this FAQ's release dates | new features. |` `| and version history. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Around the Island (ATI) |` `| |` `| The introductory section, to help you get acquainted |` `| with the island and all the things you can do there. |` `| |` `| - - | - - |` `| | |` `| Welcome to the Island | Passing the Time, |` `| | Filling Your Wallet |` `| | |` `| A general overview of the | An introduction to all the |` `| first few days of the game, | different tasks you can do |` `| the major locations on the | to earn money and pass the |` `| island and how the game | game time along. |` `| is played. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Home Sweet Home: Your Ranch (HSH) |` `| |` `| You, your home, and the things most relevant to it: |` `| crops, animals and tools. |` `| |` `| - - | - - |` `| | |` `| Your Character | Your Property |` `| | |` `| A guide to your character | An overview of the places |` `| and how he or she operates. | you can live and what you |` `| | can do there. |` `| | |` `| - - | - - |` `| | |` `| Farming | The Animals |` `| | |` `| A comprehensive overview of | A comprehensive overview of |` `| everything there is to know | everything there is to know |` `| about every crop, every | about every animals you can |` `| herb and every flower, and | own - including poultry, |` `| how to grow all of them. | livestock and wild animals. |` `| | |` `| - - | - - |` `| | |` `| Tools | Cooking |` `| | |` `| All the tools you can buy | All the information you need |` `| and equip, what they do and | to cook every recipe, and |` `| how they level up. | make some profit, too. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Going Out: The Island (VIL) |` `| |` `| Everything that can be done outside your humble abode, with |` `| everyone you can meet, everywhere you can go and everything |` `| you can do. |` `| |` `| - - | - - |` `| | |` `| Characters | Places and Shops |` `| | |` `| The locations, birthdays, | Price listings for every shop |` `| families and favored gifts | on (and off) the island, as |` `| of everyone you can meet | well as information on |` `| over the course of the game. | seasonal goods. |` `| | |` `| - - | - - |` `| | |` `| Festivals | Fishing |` `| | |` `| All the yearly festivals the | How to fish, all the spots |` `| island holds, including | where you can fish, what |` `| participation instructions | you'll catch, and what you |` `| and price listings for all | can do with what you catch. |` `| seasonal markets. | |` `| | |` `| - - | - - |` `| | |` `| | Mining |` `| | |` `| | How to mine, the different |` `| | mining caves on the island, |` `| | what you'll find and what |` `| | you can do with it. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| As the Days Go By (ADG) |` `| |` `| The important things in life: |` `| friends, family and reviving the goddess tree. |` `| |` `| - - | - - |` `| | |` `| Making Friends and | Family Life |` `| Wooing a Mate | |` `| | |` `| How to make friends, fall in | ...and how to live happily |` `| love and... | ever after. |` `| | |` `| - - | - - |` `| | |` `| Return of the Goddess | Walkthroughs |` `| | |` `| How to find the quilt, | Step-by-step help in |` `| create the rainbows and | accomplishing whatever it |` `| revive the Goddess Tree | is that you want to |` `| once and for all. | achieve. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Reference Guides (REF) |` `| |` `| Lists of everything there is to know about anything ever |` `| in Harvest Moon: Tree of Tranquility. |` `| |` `| - - | - - |` `| | |` `| Calendars | Lists |` `| | |` `| Calendars of the critical | Lists of... pretty much |` `| events, dates for reviving | everything there is in the |` `| the Goddess Tree, and every | entire game, such as prices, |` `| villager's birthday. | recipes and gifts. |` `| | |` `| - - | - - |` `| | |` `| FAQs | Miscellaneous |` `| | |` `| Frequently asked questions, | Everything that didn't |` `| from readers like you. | belong in the other areas, |` `| | such as Part-Time Jobs and |` `| | Island Arrivals. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| The Three C's: |` `| Copyright, Credit and Contact Information (CCC) |` `| |` `| The information you need to know about me and this guide. |` `| |` |___________________________________________________________________|` ``````````|_________________________________________________|`````````` `| |` `| Specific Sub-topics |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Release Data |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Game Release [GDA] | FAQ Release [FDA] |` `| Data | Data |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Game Summary |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Controls and [COB] | Plot Outline [POU] |` `| Basic Info | |` `| Basics {BAI} | - - - - - - - - - |` `| Controls {CON} | New Features [NFE] |` What you can | | Main Screen {MSC} | Brand-New {BNF} |` find on the | | Saving {SAV} | Features |` 'pause' |--| Information {INS} | Returning {REF} |` screens. | | Screens | Features |` `| Map Screen {MAP} | |` `| Trashing {TRA} | |` `| Items | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Welcome to the Island |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Locations [ILO] | Day Flow [DFL] |` `| Caramel {YFA} | |` `| River District | - - - - - - - - - |` `| Waffle Town {TVA} | Weather [WEA] |` `| Area | | | Need help `| Waffle Town {TBE} | - - - - - - - - - | | unlocking an `| Beach | Unlockable [ULA] |--| area? Take `| Maple Lake {TMO} | Areas | | a look right `| District | Brownie {BRA} | | here. `| Ganache {TWL} | Ranch Area |` `| Mine District | Shortcut to {STM} |` `| Other Areas {TOI} | Mine Area |` `| | Toucan {TIS} |` `| - - - - - - - - - | Island |` `| Daily Routine [DRO] | West Gull {WGI} |` `| Chores {CHO} | Island |` `| Socializing {SOC} | East Gull {EGI} |` `| | Island |` `| - - - - - - - - - | Mt. Gelato {MGB} |` `| Getting [IAR] | Base/Spring |` `| Started | Mt. Gelato {MGP} |` `| Walkthrough | Peak |` `| | |` `| |` Get | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` acquainted | | |` with all the |--| Passing the Time, Filling Your Wallet |` game's | | -- --- -- |` activities. | | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [FMG] | Intro to [RHG] |` `| Farming | Ranching |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [MNG] | Intro to [FRG] |` `| Mining | Foraging |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [FHG] | Intro to [PAR] |` `| Fishing | Part-Time Jobs |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Your Character |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` Knowing | | Character [CME] | Character [CCZ] |` how stamina | | Mechanics | Customization |` works will |--| Stamina {STA} | |` help you | | Fatigue {FAT} | - - - - - - - - - | | Get a bigger plan your | | | Rucksack [RUC] |--| rucksack! chores. | | | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Your Property |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Initial [INL] | Your House [YHO] |` `| Location | Initial {INP} |` `| | Possessions |` `| - - - - - - - - - | Furniture {FUR} |` `| The Field [TFE] | Cooking {COK} |` `| | Television {TLV} |` `| - - - - - - - - - | Storage {SSP} |` `| The Coop [TCO] | Space |` `| | Mailbox {MBX} | | Brownie `| - - - - - - - - - | | | Ranch or `| The Barn [TBA] | - - - - - - - - - | | Souffle Farm `| | Farm Ranks [FRA] |--| not selling `| - - - - - - - - - | | | what you `| Extensions [EXT] | | | need? Find `| | | | out why `| | | here! `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Farming |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - | | Looking for `| Preparation [PRP] | Quick-Ref [FQR] | | information `| Choosing {CYF} | | | about a `| Your Field | - - - - - - - - - | | particular `| Clearing {CLF} | Spring Crops [SPR] |--| crop, herb `| Your Field | Turnip {TUR} | | or flower? `| Buying Your {BYS} | Potato {POT} | | Find it here `| Seeds | Breadfruit {BRE} | | to jump `| Seasonal {SSM} | Flax {FLA} | | straight to `| Seed Mixes | Strawberry {STR} | | it! `| Crop {CRF} | Cabbage {CAB} |` `| Formations | Green Herb {GHB} |` `| | Hyacinth {HYA} |` `| - - - - - - - - - | Lavender {LAV} |` `| Mechanics [MEC] | Tulip {TUL} |` `| Soil and {SQU} | Moondrop {MON} |` `| Crop Quality | |` Fertilizing | | Fertilizer {FER} | - - - - - - - - - |` the ground | | | Summer Crops [SUM] |` will yield | | - - - - - - - - - | Watermelon {WAT} |` better crops |--| Trees [TRE] | Onion {ONI} |` and fruit. | | Apple {APP} | Honeydew {HYD} |` Find out | | Cherry {CHY} | Corn {COR} |` more here. | | Chestnut {CHS} | Tomato {TOM} |` `| Grape {GRP} | Cocoa {COC} |` `| Orange {ORA} | Blue Herb {BHB} |` `| Hali {HAL} | Pansy {PAN} |` `| | Sunflower {SUN} |` `| - - - - - - - - - | Pinkcat {PKC} |` `| Field Items [FIT] | Hibiscus {HIB} |` `| Bamboo Shoot{BBS} | Lily {LIL} |` `| Banana {BAN} | Begonia {BEG} |` `| Black Pearl {BPE} | |` `| Blueberry {BLB} | - - - - - - - - - |` `| Clam {CLM} | Fall Crops [FAL] |` `| Coconut {CCN} | Spicy Pepper{SPP} |` `| Coral {CRA} | Rice {RIC} |` `| Dyed Yarns {DYN} | Bell Pepper {BPP} |` `| Fancy Shell {FSS} | Eggplant {EGP} |` `| Honey {HON} | Carrot {CRT} |` `| Mushroom {MUS} | Yam {YAM} |` `| Pearl {PEA} | Spinach {SPN} |` `| Perfume {PER} | Pumpkin {PUM} |` `| Pineapple {PIN} | Red Herb {RHB} |` `| Pontata Root{PON} | Purple Herb {PHB} |` `| Sea Urchin {SEU} | Cosmos {CMS} |` `| Seaweed {SEW} | Morning {MNG} |` `| Shell {SES} | Glory |` `| Toadstool {TOD} | Blue Mist {BLM} |` `| Very Berry {VRB} | Rose {ROS} |` `| | Chrysanthmum{CHR} |` `| - - - - - - - - - | |` `| Profit Study [CRP] | - - - - - - - - - |` `| Spring {SGP} | Winter Crops [WNT] |` `| Summer {SMP} | Buckwheat {BCK} |` `| Fall {FLP} | Snowflake {SNW} |` `| Winter {WTP} | Yellow Herb {YHB} |` `| Overall {OVP} | Green Bell {GRB} |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| |` `| The Animals |` At-a-glance | | -- --- -- |` guide to all | | |` the most | | - - - - - - - - - | - - - - - - - - - |` important |--| Animal [LQR] | Animal [ANP] |` animal | | Quick-Reference | Products |` information. | | | Eggs {EGG} |` `| - - - - - - - - - | Milk {MLK} |` `| Preparation [APR] | Wool {WOL} |` `| Accessing {ACC} | Silk Cocoon {SLK} | | Dyed silk `| Brownie | Mayonnaise {MAY} | | yarn is the `| Ranch | Butter {BUT} | | game's most `| Build a {BUI} | Cheese {CHE} | | profitable `| Coop/Barn | Wool Yarn {WLY} | | item. Find All the | | Purchasing {PUR} | Flax Yarn {FXY} | | how to make animals | | Feeding {FEE} | Silk Yarn {SKT} |--| it here. operate on | | | Dyed Yarns {CCL} |` the same | | - - - - - - - - - | |` basic |--| Mechanics [AMC] | - - - - - - - - - | | Did you know principles. | | Weather {WEA} | Animal Profit [LPA] |--| the goat is Find all | | Moving {MOV} | Analysis | | the most you need to | | Appearances {AAP} | New Animal {PA1} | | profitable know about | | Affection {APO} | for a Year | | animal over them here. | | Points | New Animal {PA2} | | its lifetime `| Animal {ANP} | for a Month | | if you have `| Products | Owned Animal{PA3} | | the Cheese `| Animal {ABY} | for a Month | | Maker? That `| By-Products | New Animal {PA4} | | and more can `| Product {PRQ} | for its | | be found `| Qualities | Lifetime | | here. `| Breeding {BEE} | Profit {PA5} |` `| Selling {SEL} | Margins |` `| Transport. {TRN} | Quickest to {PA6} |` `| Illness {ILL} | Profit |` `| Death {DEA} | |` `| | - - - - - - - - - |` `| | Wild Animals [YFP] |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Tools |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Upgradeable [UPT] | Non-Upgrade [NUT] |` `| Tools | Tools |` `| Axe {AXE} | Bell {BEL} |` `| Hammer {HAM} | Brush {BRU} |` `| Sickle {SIC} | Medicine {MED} |` Upgrading | | Watering {WTC} | Milker {MLR} |` tools has | | Can | Saddle {SAD} |` changed | | Hoe {HOE} | Shears {SHR} |` a lot in |--| Fishing {FSP} | |` Tree of | | Pole | - - - - - - - - - |` Tranquility. | | How to {UPG} | Yarn, Butter [00M] |` Find the new | | Upgrade | Mayo and |` rules here. | | | Cheese Makers |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | Extra profit `| | | can be made `| Cooking |--| by cooking `| -- --- -- | | your items `| | | into recipes `| - - - - - - - - - | - - - - - - - - - | | - check here `| Recipe [RRC] | Basics [CBA] | | to see the `| Profit | | | most `| Recommendations | - - - - - - - - - | | profitable `| | Fish Recipe [FRP] | | recipes to `| - - - - - - - - - | Qualities | | use. `| Ingredient [IRC] | |` `| Profit | - - - - - - - - - |` `| Recommendations | Complete [REC] |` `| | Recipe List |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` There are | | |` over 50 |--| Characters |` villagers | | -- --- -- |` living on | | |` the island. | | - - - - - - - - - | - - - - - - - - - |` Find the | | Bachelors [BAC] | Bachelorettes [BCE] |` perfect gift | | Calvin {CAL} | Anissa {ANI} |` for every | | Chase {CHI} | Candace {CAN} |` one of them | | Gill {GIL} | Kathy {KAT} |` here. | | Jin {JIN} | Luna {ROM} |` `| Julius {JUL} | Maya {MAI} |` `| Luke {LUK} | Phoebe {PHO} |` `| Owen {OSE} | Renee {LEN} |` `| Toby {TAO} | Selena {SHE} |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Other [OTC] | Villagers' [VLC] |` `| Characters | Children |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Places and Shops |` `| -- --- -- |` `| |` Complete | | - - - - - - - - - | - - - - - - - - - |` price |--| Shops [SHP] | Other Places [OPB] |` listings for | | Town Hall {THA} | Town Square {OPT} |` every shop | | Brownie {BRO} | Library {OPL} |` can be found | | Ranch | Waffle Town {OPP} |` here. | | Souffle Farm{SOF} | Pier |` `| Carpenter's {CAR} | Lighthouse {OPH} |` `| Shop | Church {OPC} |` `| General {SUP} | Graveyard {OPG} |` `| Store | Hot Spring {OHS} |` `| Tailor Shop {TAL} | Praline {OPF} |` `| Blacksmith's{BLA} | Forest |` `| Shop | Mayor's {OPM} |` `| Sundae Inn {SIB} | House |` `| and Bar | Yolanda's {OPY} |` `| Meringue {MRC} | Jin's {OPJ} |` `| Clinic | Toby's {OPB} |` `| On the Hook {FSC} | Julius's {OPU} |` `| Pineapple {PNI} | Chase's {OCH} |` `| Inn | Calvin's {OCL} |` `| Taylor's {TYS} | Mira's {OMI} |` `| Seeds | Gray's {OGR} |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Festivals |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Spring [SPF] | Summer [SMF] |` `| Festivals | Festivals |` `| New Year's {NYD} | Ocean {OCF} |` `| Sunrise | Festival | | Make sure `| Flower {FLF} | Fireworks {FWD} |--| you never `| Festival | Display | | miss the `| Spring {SPK} | Summer {SMK} | | chance to `| Market | Market | | ask your `| Animal {ANF} | Firefly {FFF} |--| beloved `| Festival | Festival | | to one of `| | | | these `| - - - - - - - - - | - - - - - - - - - | | romantic `| Fall [FAF] | Winter [WTF] | | festivals, `| Festivals | Festivals | | held every `| Arts {ARF} | Thanksgiving{THF} | | year in `| Festival | Festival | | various `| Fall {FAK} | Winter {WTM} | | locations `| Market | Market | | around the `| Harvest {HVF} | Starry Night{SNF} |--| island. `| Festival | Festival |` `| | New Year's {NYE} |` `| - - - - - - - - - | Eve Festival |` `| Game-Specific [GMS] | |` `| Your {YBD} | |` `| Birthday | |` `| Anniversary {YAN} | |` `| Child's {YCB} | |` `| Birthday | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` It's not |--| Fishing |` optional | | -- --- -- |` anymore. You | | |` must fish in | | - - - - - - - - - | - - - - - - - - - |` order to | | Mechanics [FMC] | Fishing [LOC] |` complete the | | Obtaining/ {FOU} | Locations |` goddess | | Upgrading | |` quest. Find | | the Rod | - - - - - - - - - |` out how to | | How to Fish {FHT} | Miscellaneous [MFI] |` catch every | | Stamina {FST} | Fish Info |` fish here. | | Why Fish? {FWH} | Fish and {FCR} |` `| Tips {FTP} | Crustacean |` `| | Recipes |` `| - - - - - - - - - | Recipe [FRP] |` `| The Fish [FIS] | Mechanics |` At-a-glance | | | Beach Items {BIT} |` guide to | | - - - - - - - - - | |` fish prices, |--| The Fish [FCH] | |` locations | | Chart | |` and seasons. | | |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Mining |--| For `| -- --- -- | | upgrading `| | | your tools, `| - - - - - - - - - | - - - - - - - - - | | making `| Mechanics [MMC] | The Mines [MIN] | | jewelry and `| Basics {BAS} | Ganache {GAN} | | even `| Stairs, {SHG} | Mine | | reawakening `| Holes and | Mt. Gelato {MGM} | | the goddess, `| Geysers | Mine | | mining is a `| Afflictions {AFL} | | | must. Find `| Ores and {OAW} | - - - - - - - - - | | everything `| Wonderfuls | Ores, Gems, [GOW] | | you need to `| Refining {APR} | Minerals and | | know here. `| Moles {MOL} | Wonderfuls |` `| Why Mine? {WHM} | Mining {MQR} |` `| Descending {DTM} | Quick-Reference |` `| the Mine | Ores {ORE} |` `| | Wonderfuls {WON} |` `| - - - - - - - - - | Minerals {MIN} |` `| Other Mine [OMI] | Gems {GEM} |` `| Items | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` Make |--| Making Friends and Wooing Mates |` friends, | | -- --- -- |` fall in | | |` love, get | | - - - - - - - - - | - - - - - - - - - |` married and | | Raising [AFF] | Heart Events [HEV] |` raise a | | Affection | | | Don't let family. This | | | - - - - - - - - - | | someone else is the | | - - - - - - - - - | Rivals' Heart [RHE] |--| steal your essence of | | Gift-Giving [GGM] | Events | | beloved! any Harvest | | Mechanics | | | Check here Moon game. | | | | to find out Find | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how to everything | | | | prevent you need to |--| Family Life | | someone else know to woo | | -- --- -- | | from and wed that | | | | stealing one special | | - - - - - - - - - | - - - - - - - - - | | your beloved someone | | Marriage [PRO] | Married Life [MLI] | | from you! here. | | Proposal | |` `| | - - - - - - - - - |` `| | Your Child [YCI] |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| | | The goddess `| Return of the Goddess |--| has vanished `| -- --- -- | | and only `| | | you can `| - - - - - - - - - | - - - - - - - - - | | bring her `| The Quilt [QUI] | The Five [RAI] | | back. `| | Rainbows | | Find out how `| - - - - - - - - - | Daren's {RA1} | | here. `| Goddess Tree [GST] | (Green) |` `| Finding the {FTS} | Ben's {RA2} |` `| Seedlings | (Blue) |` `| Growing the {GTT} | Collin's {RA3} |` It's two | | Tree | (Yellow) |` islands for | | Your {NG+} | Alan's {RA4} |` the price |--| Child's | (Red) |` of one! | | Journey | Edge's {RA5} |` Find out | | | (Purple) |` how your | | | |` child can | | |` sail away | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` to save a | | |` goddess of | | Walkthroughs |` his own. | | -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Island [IAR] | Getting [GTW] |` `| Arrival | Started | | Create the `| | | | first `| - - - - - - - - - | - - - - - - - - - | | rainbow in `| Season-by [SBS] | The Goddess [GTC] |--| first spring `| Season | Tree | | to make sure `| | | | villagers `| - - - - - - - - - | | | arrive as `| Personal [GML] | | | soon as `| Game Log | | | possible. `| | | | Find out `| | | how here. `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Calendars |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Event {EVC} | Birthday {BDC} |` `| Calendar | Calendar |` `| | |` `| - - - - - - - - - | |` `| Festival {FEC} | |` `| Calendar | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Lists |` Have the | | -- --- -- |` complete | | |` game! Here | | - - - - - - - - - | - - - - - - - - - |` you'll find |--| Bookshelf [CHK] | Sale Price [SLP] |` all the | | Checklists | List |` bookshelf | | | | | Ingredients lists, in | | - - - - - - - - - | - - - - - - - - - | | and utensils order, so | | Goddess Item [GIT] | Recipe List [REC] |--| for every you can find | | List | | | recipe in what you're | | | - - - - - - - - - | | the game - missing! | | | Glitches [GLT] | | over 200 in | | | | all! | | `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| `| |` `| Miscellaneous |` `| -- --- -- |` Power | | |` Berries are | | - - - - - - - - - | - - - - - - - - - |` crucial. |--| Power Berries {POW} | TV Schedule {TVS} |` Find them | | | |` all here. | | - - - - - - - - - | - - - - - - - - - |` `| Phonebook {PNB} | Mini-Games {MNI} |` `| | |` Part-Time | | - - - - - - - - - | - - - - - - - - - |` jobs earn | | Island {IAR} | Foraging {FOR} |` you extra | | Arrivals | Guide |` money, plus | | | |` brownie | | - - - - - - - - - | - - - - - - - - - |` points with |--| Part-Time Job {PTJ} | Scavenger Hunt{SCH} |` villagers | | | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| `| |` Oft-asked |--| Frequently Asked Questions |` questions on | | -- --- -- |` a variety of | | |` topics. | | - - - - - - - - - | - - - - - - - - - |` Check the | | Gameplay [QGA] | Commonly [QCO] |` above | | | Requested Advice |` sections for | | - - - - - - - - - | |` general info | | Navigating [QNA] | - - - - - - - - - |` or here for | | the Islands | Characters [QCH] |` answers to | | | |` some | | - - - - - - - - - | - - - - - - - - - |` specific | | Heart Events, [QHE] | The Goddess [QGO] |` questions. | | Proposals, | Quest and Main |` `| Marriage and Family | Plotline |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Animals [QAN] | Crops and [QCR] |` `| | Foraging |` `| - - - - - - - - - | |` `| Shops [QSH] | - - - - - - - - - |` `| | General [QGE] |` `| - - - - - - - - - | Questions |` `| Miscellaneous [QMI] | |` `| | |` `| |` `|_____________________________________________|` ````````````````````````````````````````````````` #########################################################################(TPA)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | The Particulars | / / \ \ | | / / \ \| "Excellence is in the details. Give attention to the |/ / \ | details and excellence will come." -Perry Paxton | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Release Data |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[GDA]_ | | | Game Release Data | | ___________________________________________________________________________| | / |/ Genre : Simulation (Farming) | Developer : Marvelous Interactive | Publisher : Natsume | Distributor : Nintendo | System : Nintendo Wii | Official Title : Harvest Moon: Tree of Tranquility (English) | : Bokujou Monogatari: Yasuragi no Ki (Japan) | Release Date : June 7th, 2007 (Japan) | : September 30th, 2008 (US) | ESRB Rating : E | |\ | \_____________________________________________________________________[FDA]_ | | | FAQ Release Information | | ___________________________________________________________________________| | / |/Detailed release information on acceptable use of this FAQ can be found | under the Copyright section in this FAQ. | | First of all, let me say this. This Harvest Moon game is HUGE - there's | likely as much information on this game as all previous Harvest Moons put | together. Every feature, from recipes to furniture to fishing and foraging, | exists again in this game, but is exponentially deeper and more involved. | If I'd known how much there was to this game when I started, I wouldn't | have dared to try to write a FAQ about it. But here I am. | | This guide has taken a crapton of work to put together. I've written guides | before, but never one nearly this enormous. Putting together a guide like | this is like a month of full-time work - which is especially interesting to | try to pull off while attending graduate school. So if you find this guide | helpful, I'd really appreciate hearing it. | | A huge portion of the information contained in this guide has been obtained | from the Japanese copy of the game, and thus some of this information may | change when the American version arrives. Special thanks go to all my friends | possessing copies of the Japanese version for their help in accumulating the | wealth of data possessed in this guide. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _ | Version History: | | The version history below doubles as my Credits section, which is why it's | so long. I've considered deprecating it to save file space, but given that | the majority of contributors are recognized in this section, I'd rather not. | | 5.0.0 (06/29/2009): This is not an update with any major new inclusions, but | rather is an update to take a step towards finalizing this guide. I'm not | saying I'm never going to touch it ever again, especially if people still | find mistakes, but I'm moving it past the point of being a work-in-progress. | To that end, for this update I've completely re-read over the entire guide | (yes, all 400+ pages of it) and made sure it's consistent throughout. There | still may be some small errors in places, especially areas that are | especially hard to test (like what fish are available where), but overall | there should not be any major, glaring problems at this point, and the guide | should be consistent throughout. The biggest improvements in this version | besides the overall revision are a big enhancement to the characters section, | and the inclusion of some animal preferences. It's been a helluva project, | and as much fun as it is, I'm ready to be done - so, I am. | File Size: 1300KB, 1275763 characters, 150247 words, 470 pages | | 4.7.0 (03/05/2009): Long time, no update. We're almost done, anyway. I might | be pruning back a couple sections that are currently empty and just leaving | them out altogether, considering the non-essentialness of them. So if anyone | really, really wants us to include character schedules, date responses and | a purchase price list, let me know - otherwise, those sections will probably | be removed. For this update, I've added in the Checklist section - it lists | most of the Bookshelf items in the order they appear on the shelf, so that | you'll be able to more easily figure out what you're missing. Corrections | and minor additions this update include: fixed Eggplant seed sellers (thanks, | g_knightley!), fixed something on the Animal Festival (thanks, Zorack64!), | fixed that it's Maya, not Mira, that has a booth at the Spring/Summer | Markets, added in that the Skull Jellyfish can be caught in the goddess cave | (thanks, Navaria!), removed the rumor (that I might've started) that ducks | can be mallards (brown/green) and goats can be black (thanks, | HarvestQueen105!), added in Renee's Thanksgiving gift (thanks, Z_Oblivion!), | fixed Souffle Farm workers' days off (thanks, HarvestQueen105!), added in | several gift responses (thanks, mister_jmp and g_knightley!), fixed the max | amount that can be earned in the tutorial (thanks, Saph Rose!), fixed the | number of sparkles on Crystal (thanks, Vincent!), fixed that Crawfish is a | crustacean (thanks, mister_jmp!), added in Strawberry's out-of-season growth | times (thanks, mister_jmp!), and fixed that Eels can be used in fish recipes | (thanks, Taylor_dt!). | File Size: 1119KB, 1096869 characters, 130542 words, 416 pages | | 4.6.0 (02/09/2009): Major overhaul to the FAQ section. Had some other | corrections I wanted to get into this edition, but ran out of time, and | rather than wait a couple days to get them in I figured I'd go ahead and post | this update with the new and improved FAQ section. | File Size: 1104KB, 1082201 characters, 129108 words, 406 pages | | 4.5.0 (01/26/2009): Pretty major update. Finally finished writing the Places | index, corrected the incredibly incorrect guide to how long it takes to run | from each plot to various locations, added in new info on the Mt. Gelato | Mine, added in out-of-season growth times (thanks, Light Yagami!), added in | animal sale price rules (thanks, mister_jmp!), nearly finished the gift | responses (thanks again, mister_jmp!), completed the Sale Price Index (huge | thanks to MJ for putting the spreadsheet together!), added in the Crop Quick | Reference chart, and completed (mostly) the Season-by-Season walkthrough. | There's minor changes too; Owen's thanksgiving gift has been added (thanks, | Yuliana!), fixed details on typhoons and Swim Shorts (thanks, Thunder Bro), | fixed Pinkcat's purchase season (thanks, MJ!), and clarified the New Game+ | rules (thanks, g_knightley!). This guide, at this point, is almost done. The | only sections left are the Bachelor/ette Walkthroughs and the Purchase Price | list, both of which will be done at some point. After that, I plan to read | through it and make sure no extremely outdated information is still in here, | and then we'll be done. The gift preferences project is still under way, of | course, and we're making good progress - almost at 30% now. I've also run my | extra-space removing program on this guide, lowering the size by a few KB. | File Size: 1051KB, 1030317 characters, 121867 words, 388 pages | | 4.2.3 (01/13/2009): Just a change to the 'Contact Info' section, since my old | note was scaring too many people off contacting me. | File Size: 1004KB, 983776 characters, 115603 words, 369 pages | | 4.2.2 (01/11/2009): Added a note on Jin (thanks, sae12489!), added Candace's | thanksgiving gift (thanks, dabraincoc!), made a few fixes to the shops' | listings (thanks a ton to the mercurial 'm' for these!), fixed the cut-off | time for triggering lunch and confession dates (thanks, rpumilia!), and added | in Renee's 'liked' response (thanks, volcanflame!). Also, the gift listing | has been updated at the URL listed in the update below - special thanks to | g_knightley, who has been actively pursuing testing all the different | flowers. Thanks! | File Size: 1003KB, 982753 characters, 115463 words, 369 pages | | 4.2.1 (01/06/2009): Fixed Owen's 5-heart request (thanks, Brittany!), added | more information on Chase (thanks, yhibiki!), and a couple other small fixes. | Additionally, the Gifts-by-Recipient and Recipients-by-Gifts sections have | been removed and moved to a separate guide. They were taking up far too much | space in this guide. To find them, check out the new guide, which is posted | at: www.gamefaqs.com/console/wii/file/933022/55357 | File Size: 1001KB, 981951 characters, 115338 words, 368 pages | | 4.2.0 (01/04/2009): Elaborated on Gill's request event location, added in a | couple gift responses (thanks, Mizushimo!), added a note on bird feed and | incubating eggs (thanks, Tammy!), added in Kathy's lunch date answer (thanks, | shadow.ouimette!), added in info on Luke (thanks, green_link!), fixed Owen's | gifts and responses (thanks, missypearl!), fixed some fishing stuff (thanks, | Bullfrog245!), added a Part-Time Job column to the character quick-reference | chart, added some Luna info (thanks, JvGemma!), and added in a new Cooking | section encompassing the summary of some of the things in my new Recipe | Profits Guide. Also, added in some new gift preferences, courtesy of | Kmdstoddard, mister_jmp, Mizushimo, Musicalgal25, uofdoom and missypearl. | Thanks to all the contributors. | File Size: 1339KB, 1316362 characters, 132647 words, 461 pages | | 4.1.1 (12/17/2008): Added in more stuff. Woo. Gift preferences and gift | responses, mostly. New gift preferences are from Drouge87, Mizushimo and, of | course, mister_jmp. Also fixed the Chirashi Sushi recipe, thanks gummystar2. | The word count has gone down since some duplicate listings and mis-labeled | listings were removed from the Gift Lists. | File Size: 1200KB, 1179969 characters, 120713 words, 413 pages | | 4.1.0 (11/24/2008): Fixed a couple places where I was still referring to | Ganache Mine as the "small mine", fixed the description of horse racing, | added Mira to the list of Blacksmith Shop workers (thanks, BlackBrigade22!), | fixed the date of the Harvest Festival in the several places it was wrong, | made a couple other fixes to the Harvest Festival Cooking Contest, fixed the | perfume recipes, fixed something about honey in the walkthrough and added a | note on meeting Julius (thanks, Callista1348!), elaborated a bit on tool | usage and stamina consumption, moderately rearranged the Making Friends and | Wooing a Mate section, added in the framework for including character | schedules, correct date answers and proposal locations, changed '4-heart | gift' to '5-heart gift', replaced 'thread' with 'Silk Yarn' (a surprisingly | tough task), and... ok, I'll be honest. This is the point where documenting | every tiny change got really old. Thanks to mister_jmp, wonnyluv, AshleyTX | and Mizushimo for some gift preferences, thanks to mister_jmp for ridiculous | amounts of information as always, but beyond that, I didn't document the | other changes. If you contributed (and there were several) and aren't | credited at the base of the guide, let me know - I really do appreciate it, | but at this point most people who are contributing have contributed before, | so I'm not paying as much attention. | File Size: 1190KB, 1169660 characters, 120846 words, 412 pages | | 4.0.0 (11/11/2008): Pretty huge update this time around: included in this | update are the profit studies, growth times and profitability rankings for | every crop in every season; an overhaul to the section on Villager Affection | Mechanics; an overhaul to the section on Poultry Affection Mechanics and to | the section on Livestock Affection Mechanics; an overhaul to the Stamina and | Fatigue Mechanics section; and a few other things that I've forgotten. All of | these things were completed with incredible contributions from mister_jmp. | That would be why his name is now listed at the very top of this giant guide. | Also, fixed the Souffle Farm price list's seed mixes (thanks, oulytZ!), added | that recipes, crops and most anything else can be stored in the toolbox | (thanks, several people), a tip on New Game+ tools (thanks, DayWolf!), a tip | on mushroom profits (thanks, mrstrace!), a fix on the coop and Selena's | birthday (thanks, Melissa!), fixed Luna's meeting event and a note on the dye | pot (thanks, twilight.empress!), a fix on obtaining the Snowflake flower | thanks, Maggie!), a note on Toby and Renee's heart events (thanks, | Nickboy101!), a note on the Mother Bear (thanks, billgus!), a fix on the | monkey's gift (thanks, AshleyTX!), a fix on where to meet Taylor (thanks, | voku0247!), and a fix on crawfish (thanks, jan_lee23!). Also, special thanks | to voku0247, mister_jmp, Mothership1953 and HausKat for submitting some | villager gift preferences. This is likely the last big update. There are a | few sections that still need to be filled out, but almost all the information | there is about the game is now officially in this giant guide. | File Size: 1118KB, 1098509 characters, 113939 words, 392 pages | | 3.7.0 (10/31/2008): The most significant part of this Halloween update is | that one of the most-requested parts of the guide has finally been posted: | a more comprehensive listing of every villager's opinion of every item. Well, | that's the goal at least. At present it's not nearly complete - there are | likely around 50,000 villager-item pairs, and currently we have about 1500 of | them. But with your help, we'll get it! Besides that, I've Fixed Fall | Festivals' search code, fixed where to buy Bell Pepper seeds, fixed Souffle | Farm's Fall produce, added some notes on typhoons and changing the weather, | added in notes about farm rankings in various places, fixed Mt. Gelato Mine's | floor guide (thanks, Hexforester!), fixed the Hilltop and Seaside plot sizes | (thanks, mister_jmp!), fixed Strawberry's and Begonia's sale prices (thanks | again, mister_jmp!), added a lot of information on watering can upgrades | (thanks again, mister_jmp!), fixed gem availability (thanks, several people), | added in some of Selena's likes (thanks, voku0427!), added Selena's 5-heart | event (thanks, JaydeWiz!), fixed Pineapple Inn's Part-Time Jobs (thanks, | AshleyTX!), fixed the dog locations (thanks, Pikaley!), fixed the Goddess | Cave fishing availability (thanks, Adam!), added a Renee gift preference and | a note on the blue feather (thanks, Blade Kiri, for both of these!), and as | always, updated the walkthrough and game log. The Getting Started walkthrough | is basically done - it'll lead into a Season-by-Season walkthrough, which is | what I'll be writing next, as well as several other new and exciting things. | There are going to be a few more major additions in the near future as well. | With a lot of help from mister_jmp, there will soon be a comprehensive guide | to the mine, a comprehensive guide to stamina usage, and profit analysis for | every season's crops. The profit analysis should be up by the end of the | weekend, while the other two should follow sometime next week (hopefully). | And that'll take us to version 4. | File Size: 962KB, 944340 characters, 95602 words, 342 pages | | 3.6.2 (10/23/2008): Changed 'appraise' to 'refine' with respect to Mira, a | fix on where Rare Metals/Rare Ores are obtained (thanks, mister_jmp!), fixed | Candace's 2-heart gift (thanks, Nightshade Zero!), several wild animal likes | and dislikes (thanks again, mister_jmp!), added a couple time restrictions on | when proposals will be accepted (thanks, mister_jmp and IcyBlizzard!), fixed | yellow herb's classification (thanks, ThiefRikku!), clarified something on | coop capacity (thanks, Sugar_Celebi!), fixed the Firefly Festival location | (thanks, TheGrizzly333!), added in info on the Box Lunches, fixed the | Watering Can's search code, fixed something about snowy weather, fixed the | sale price and uses of Shining Baumkuchen (thanks to mister_jmp for the | previous four things), fixed a note on the purple wonderfuls (thanks, | Stormfeather!), made a couple changes to the Getting Started walkthrough, | and added to the Personal Game Log. Also, thanks in advance to Stormfeather | for contributing basically every single thing that Julius likes, and Shionite | for many things Toby likes. These will be posted at a later date, but in case | I forget to acknowledge them then, thanks in advance! | File Size: 714KB, 698750 characters, 83511 words, 269 pages | | 3.6.1 (10/17/2008): Added some animal likes (thanks, mister_jmp!), fixed a | note on weather on the other islands (thanks, masterofmon!), added in | Anemone flowers that I somehow missed (thanks, DayWolf!), replaced the 'Used | in Recipes' field with 'Flower Color' for flowers, fixed perfume and cloth | recipes, corrected Eggplant seed purchasing (thanks, Sugar_Celebi!), fixed | something about horses (thanks, masterofmon!), a fix on mining (thanks, | mister_jmp!), a note on mine floor 25 (thanks again, mister_jmp!), a note on | mushrooms in the mines (thanks, Stormfeather!), a note on the items that | moles can drop (thanks again, Stormfeather!), corrected husband behavior | (thanks, DayWolf!), a note on keeping flowers that have already grown | (thanks, Master Cube 10!), and added to the walkthrough and game log. | File Size: 699KB, 684233 characters, 81490 words, 263 pages | | 3.6.0 (10/14/2008): Changed Julius' description as a thank you for | Stormfeather's contributions, stated more conclusively that a double bed is | NOT required for marriage (thanks, Brittany, for confirming this), fixed the | price of the fishing rod upgrades (thanks, brybry4567!), added in a guide to | finding the Hot Spring (thanks, akialyn!), fixed when the Snowflake Flower | can be purchased (thanks again, akialyn!), mentioned a bug about removing the | root by the mine (and thanks one more time, akialyn!), fixed what happens | when the bell is rung while some animals are in and some are out (thanks, | swimmehdude!), added Pascal to the list of On The Hook villagers (thanks, | DayWolf!), fixed Owen's likes/dislikes (thanks, Lily!), fixed the fourth | rucksack upgrade (thanks again, DayWolf!), a fix on Owen's 2-heart gift | (thanks, LunarForever!), changed Melon au Lait to Honeydew Milk (thanks, | Stormfeather!), fixed how to obtain a coconut (thanks again, Stormfeather!), | fixed the white affliction (thanks, mister_jmp!), added a note on affliction | patterns, a fix on Snowflake Flowers (thanks, Rapturell!), a fix on the | Souffle Farm Summer produce list (thanks again, Rapturell!), a fix on wild | animal gifts (thanks again, Stormfeather!), a note on Julius's sunrise event | thanks yet again, Stormfeather!), added in some more thorough acknowledgment | to Master Cube 10, DayWolf and Stormfeather for all their work, completed the | first month of the Getting Started Walkthrough, got the Game Log started, | and fixed something about crop re-growth (thanks, mister_jmp!). | File Size: 688KB, 673918 characters, 80127 words, 259 pages | | 3.5.0 (10/10/2008): The most major part of the update is the re-introduction | of the walkthrough section. It currently consists of three walkthroughs: | an "Island Arrival" walkthrough that functions as a walk through the first | four days on the island (the tutorial section, basically); a "Getting | Started" walkthrough that functions as a walk through the first couple months | of the game, from new farm to established with animals; and a "Goddess | Walkthrough" that functions simply as a walkthrough of the relevant dates in | the goddess quest. The "Getting Started" walkthrough is currently incomplete, | but will be completed as time goes on. New walkthroughs will also include a | "Season-by-Season" walkthrough with suggestions on overall seasonal plans, | and bachelor/ette walkthroughs for wooing each of your eligible bachelors | and bachelorettes. In addition to that, pretty big new notes have been made | on the crops mechanics section and the fishing section on fish-based recipes, | and then there's the fixes: fixes on fertilizer and silkworms (thanks, | Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom- | and toadstool-infested (thanks, pretty much everyone), fixed the formerly | crappy and wrong Meringue Clinic price list and On the Hook price list, | added star ratings for the General Store, fixed Souffle Farm's spring price | list, added the Calvin glitch, pretty much re-did the fish section, fixed | the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's | relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal | Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks, | knititblack!), a note on actually meeting Maya before the Spring Market | (thanks, ellix_warrior!), a fix on where to buy Honey (thanks, | JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list | (thanks, several people), a fix on the upstream river fishing location | (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!), | and some information on Julius (thanks, Stormfeather!). And wow wall of text. | File Size: 632KB, 618869 characters, 72093 words, 239 pages | | 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the | Month on GameFAQs for the Month of August! Thanks to everyone who's | contributed and made this possible. And don't worry, I still plan on updating | the guide. Speaking of which: clarified the Shortcut to Mine section (thanks, | masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix | on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2 | and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix | on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to | the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's | request, fixed the places you can obtain a Grilled Yam for Daren's rainbow | recipe, fixed a navigation system problem (Carrot and Carpenter had the same | quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens | (thanks again, faulc!), a fix on Harvest Festival location (thanks, | North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on | goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy. | File Size: 595KB, 581575 characters, 66617 words, 227 pages | | 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix | on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix | on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda | Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and | Luna's request event descriptions (thanks, WinterKitsune!), fixed something | about snowy weather (thanks, zalbaag!), fixed details on purchasing the | Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow | section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks, | animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!). | Yes, an update full of nothing but fixes. Walkthrough's through to day 7 - | yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it | once it's up to Spring 15. | File Size: 593KB, 579892 characters, 66349 words, 227 pages | | 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand - | hopefully it'll be up in version 3.5.0. Also added in re-growth times for a | couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names | (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple | fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!), | finished re-writing the Getting Started section (which will likely evolve | into one of the walkthroughs), made a change on the Main Screen section, | fixed some things about grass growing and moving animals (thanks, | Majes_wandar and arcaneja!), fixed something with the navigation system | (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks, | kdg0189!), and fixed everything about the Initial Possessions section. | File Size: 591KB, 578032 characters, 66104 words, 226 pages | | 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks, | XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in | another way to complete Jin's heart event (thanks again, XReikaX!), a tip on | finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!), | extra information on the axe upgrades (thanks, FullMetalPanic!), more of | Anissa's gift preferences, a correction on Request events, and a little | glitch on the date heart events (thanks, Shadow, for all three of these!), | rewrote the "Getting Started" portion, and fixed one of the phone numbers | (thanks one more time, Shadow!). | File Size: 589KB, 576140 characters, 65791 words, 226 pages | | 3.1.0 (10/02/2008): With the game's release, lots of questions are being | asked. Many of these have now been added to the FAQ section. Additionally, | corrections have been made to the Controls section, a 'Screen' section has | been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added | in the Scavenger Hunt section, and added an attractive decorative border to | the navigation system above (because things can always look prettier). | File Size: 584KB, 571473 characters, 64991 words, 224 pages | | 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there | emerges a few little issues. Minor fix to the Goddess Tree calendar, minor | gender correction submitted by WinterKitsune, a new 'credit' section to | accomodate the soon-to-be-numerous contributors, and a tip from amishlou on | getting the 20-item rucksack. | File Size: 578KB, 565502 characters, 64216 words, 222 pages | | 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the | Mining section, the Fishing section and the Part-Time Jobs section, overviews | of each bachelor/ette's gifts and request events, updates to all characters' | item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps, | fixed some goddess rainbow ingredients, dropped the walkthroughs section, | wrote a calendar of reminders for reawakening the goddess as fast as | possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a | list of forageables, and fixed various other little details. This guide is | pretty much complete: all that's left to be done is compiling together the | information in this guide into the Purchase and Sale price lists, and to | complete the comprehensive gift-giving gifts. And to fix dozens and dozens of | errors that I'm sure are here. Oh, and the navigation system was completely | revamped too. Now does it make since how this guide's length increased by | almost 100 pages since the last update? | File Size: 576KB, 563405 characters, 63881 words, 221 pages | | 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial | property options, added Flax Yarn and Silk Yarn to the Animal Products | list, finished reformatting everything with a colon in it, added birthdays | to the character list (not sure why it took so long, I've had the birthday | list for ages), and temporarily dropped the Animals section, pending a | major overhaul. | File Size: 362KB, 353262 characters, 38204 words, 146 pages | | 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the | market festivals, added in Classic Controller controls, added more detail on | the map screen, added in the unlockable areas, added a note on the weather, | and started reformatting some of the colon lists. | File Size: 378KB, 368897 characters, 40890 words, 153 pages | | 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the | versioning system to something a bit more systematic. First digit are major | versions, second digit represents minor updates, third digit represents tiny | fixes. Like this one! | File Size: 353KB, 345045 characters, 37831 words, 143 pages | | 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a | couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes | section, and a few translation fixes. Up next are Taylor's Seeds listings | and stall listings for all the Festival stalls. | File Size: 353KB, 344344 characters, 37725 words, 143 pages | | 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types | of fish, as well as some translation corrections. | File Size: 336KB, 327405 characters, 35589 words, 137 pages | | 2.00 (09/02/2008): A minor redesign (the double lines on the left looked | great in Notepad, but not so good in Firefox and IE), added a question to the | FAQ, elaborated a bit on how specifically the stamina and fatigue system | works and nearly completed the Farming section of the guide. The Farming | section is one of the largest sections there will be in this guide (thus the | +.40 in this latest release's version number), and currently comprises 66129 | of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of | this guide's 133 printed pages. The official BradyGames guide has only 176 | pages, and that's with pictures. Aren't you glad you're here instead? | File Size: 324KB, 315737 characters, 34451 words, 134 pages | | 1.60 (08/28/2008): Changed several names to reflect the newly confirmed | names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena, | Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to | Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene, | Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha | to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota), | added some birthdays, added to the General Store price list, corrected the | price of land plots, removed the farm rank requirements from the | General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn, | renamed the 'Supermarket' the 'General Store', renamed 'Southern Island' | to 'Toucan Island', included names for West and East Gull Island, and | renamed Koron to Collin. | File Size: 272KB, 266227 characters, 27926 words, 101 pages | | 1.50 (08/26/2008): Additional information on the initial state of the house | and on gemstone appraisals, added in the names of the sprites, added in a | reference list of the goddess items, wrote the final sequence of | reawakening the goddess, added usage information on tools, added a note | about the Hot Spring, added some information on upgrading tools, and | finally added the non-upgradeable tools section. | File Size: 268KB, 262393 characters, 27322 words, 99 pages | | 1.40 (08/22/2008): Completed the controls and informational screens | section, changed some names to their Americanized translations (Miori to | Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and | Thyme to Taylor), added in a couple notes on Day Flow, added "Basic | Information" section, added some Power Berries, and added info on the 00 | Makers. | File Size: 253KB, 247955 characters, 25470 words, 94 pages | | 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon | popularity poll into the FAQ and another FAQ about the Harvest Moon series, | included the Recipe Guide (also posted separately on GameFAQs), fixed | a couple notes about ostriches, added to the Plot Outline and Getting | Started section, fixed some things in the Goddess section, added in the | starting plots, and added in the 'Controls and Other Basic Information | section'. Also, experimenting with some different layouts on a couple later | sections since the vertical bar appears so differently in-browser than it | does in Notepad. | File Size: 245KB, 239636 characters, 24319 words, 91 pages | | 1.20 (08/16/2008): Finished most of the shop price lists and added some new | information on recipes. Up next should be the recipes list. | File Size: 206KB, 201029 characters, 20941 words, 76 pages | | 1.15 (08/15/2008): Added several shop price lists and began work on the | recipe guide; shop price lists will be completed by version 1.20. | File Size: 202KB, 197617 characters, 20488 words, 75 pages | | 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation | easier, added produce to the Souffle Farm list and added a Supermarket | price list. | File Size: 194KB, 190089 characters, 19680 words, 72 pages | | 1.00 (08/11/2008): Lots of new information (too much new stuff to list it | all) and a major, major redesign. At this point, every section is complete | (although there's certainly stuff to add all over the place when I come | across it) except for the Reference and Walkthrough sections, which will be | next (though neither will be complete until the English version is | released). Contributions are always welcome, by the way. | File Size: 187KB, 182407 characters, 19070 words, 69 pages | | 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains | significant data that has been released, as well as a framework to fill | in once the game arrives. Please note, this guide will undergo | significant changes once the game is released states-side. | File Size: 67KB, 58996 characters, 9877 words, 27 pages | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Game Summary |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest Moon | game for the Nintendo Wii (although Magical Melody was re-released for Wii | in Europe and Australia). Gameplay requires use of the WiiMote and a Nunchuk, | or the Classic Controller. | | Although the specific plot line for the different Harvest Moon games differs, | Tree of Tranquility retains the same general goals as previous Harvest Moon | games. You play the role of a farmer, given the task of running a farm. As | part of this task, you grow and sell crops and raise animals to sell their | products (milk for cows, eggs for chickens, etc.). In addition to these | goals, you also interact with the villagers, both for commercial purposes | (buying seeds, selling products, etc.) and social reasons. Festivals play a | key role in the game, giving your character a chance to socialize and meet | the neighbors. You even can meet and woo one of the local bachelors or | bachelorettes, get married and have a child. | |\ | \_____________________________________________________________________[POU]_ | | | Plot Outline | | ___________________________________________________________________________| | / |/As mentioned, the "plot" of Harvest Moon games tends to change from edition | to edition. In the early days, it was simply restoring a decrepit farm, but | in the more recent games it has moved toward the existence of a Harvest | Goddess who, for whatever reason, needs your help. Aren't you special? | | In Tree of Tranquility, the plot objective (similar to Magical Melody) is to | reawaken the Harvest Goddess. This is performed by helping the Harvest | Sprites create rainbows and collecting certain "badges". Once all the | rainbows are created, the Harvest Goddess will reawaken, and the game | continues indefinitely (note that after the opening sequences, the plot is | mostly fluidly determined by how you play, and therefore there is no overall | summary). | | You'll also have the opportunity at one point to discontinue your current | game and start over as your child, while keeping any money you made (think of | it as inheritance, even though your character doesn't die). Unfortunately, | though, the villagers don't react to you any differently, and your character | sprite is the same. You can even marry your new character's parent from your | previous play-through. Creepy. | |\ | \_____________________________________________________________________[NFE]_ | | | New Features | | ___________________________________________________________________________| | / |/As has become traditional in the Harvest Moon franchise, each iteration of | the game introduces several new features. Some features carry over into | subsequent games, some do not. Here are some the new additions to this game, | as well as features from certain previous games that are present in ToT: | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _ | Brand New Features | | All-New Livestock: Goats, Ducks, Ostriches and Silkworms. | All-New Crops and Flowers: Including rice and a half-dozen new flowers. | All-New Foraging Items: Including honey from your farm, and beach items. | Character Customization: The ability to modify your character's clothing. | Villager Appearances: Villagers change clothing based on their settings. | New Game+: Ability to play as your own player's child. | Stay Up Past 6AM: No more is your character sent to bed at 5:50AM. | Motion Controls: Obvious for a Wii game, but tool use and other actions can | be executed by motion controls rather than buttons. | More Robust Family: Your spouse actually does something (makes you a lunch | box), and your child can help on the farm. | Wild Animal Adoption: Your character has the ability to adopt wild animals. | Completion Lists: In-game lists of all the fish, gems, recipes and items that | can be obtained. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _ | Returning Features | | Multiple Land Plots (MM): the ability to buy new land plots, as well as | choose the initial location of your farm. | Crop Quality (MM, AWL): different crops are of different quality depending | on multiple factors; better crops sell better. | Different-Looking Children (AWL): Different children actually look different. | Play as Boy or Girl (MM): You'll choose your character's gender at the | beginning of the game. | Trees (MM, AWL): In addition to standard crops, you can also plant trees | that stay grown and reproduce fruit every year. | |\ | \_____________________________________________________________________[COB]_ | | | Controls and Other Basic Information | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _ | Basic Information | | Let's get down to the overly-detailed basics. In Harvest Moon, you play a | farmer. You run around, do chores, talk to people, give gifts, grow crops and | raise animals. You can play as a boy or a girl, but to avoid s/he and other | annoying gender-neutral terms, I'll most likely refer to the character as a | male, except when normal gender-neutral words ('spouse', 'parent') exist. | | Your character stays the same the entire game: this is you. He can do a | variety of actions, like walking, talking and using tools. He can hold | either items or tools. Items can be given or thrown away, whereas tools | can be used. He can only hold one item or tool at a time. | | He can run or walk according to how much the control stick is tilted. | He can talk to people by going up to them and pressing A. If he has an item | when he talks to a person, he'll automatically give it to them. If he has | a tool, he'll show it to them, though oftentimes they won't pay any | attention unless the tool has some particular relevance. | | You can pick things up in the game. Just walk up to them and press A to | pick them up. On your back is the world's most space-efficient backpack | (called a rucksack) able to hold up to 30 items at a time later in the game, | including all your tools. Multiple items will stack in the rucksack, allowing | you to hold up to 99 of an item for the same amount of space as 1. Yes, that | rucksack can apparently hold 2970 pumpkins at a time. Crazy. | | One of the main goals in the game is to make money. To make money, place | items in the various shipping bins. Any item that can be sold can be placed | in the shipping bins. Price lists for various items can be found throughout | this guide, but you'll mostly sell crops, fish, mine products, forageables | and dairy products. For a list of Shipping Bin locations, search for { SBL } | without the spaces. | | I think that about covers it. If you don't see something here, feel free | to ask using the contact information at the bottom of this guide. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _ | Controls | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | WiiMote/Nunchuk Button Controls | | A Button : Talk, pick up items, choose options from menus, examine objects, | : and use your currently equipped tool (hold down before release to | : charge). | B Button : Get out latest tool, put away current tool, cancel in a menu. | C Button : Press to open rucksack, hold for 5 seconds to open info screens. | Z Button : Check field square selection (use when tilling, watering or | : planting). | + Button : Open the map screen, described below. | - Button : View controls. | D-Pad : Control the camera (press down, then move controller to move | : camera). | Joystick : Move (run by tilting all the way, walk by tilting slightly). | A and B : Press together to whistle for your horse or ostrich (if you have | : a full-grown one and currently have the saddle in your rucksack). | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | WiiMote Motion Tool Controls | | These controls are only applicable when the corresponding tool is equipped. | | Watering: Hold the WiiMote upright (think of a watering can handle) to | charge, then tilt to the side (not to the front) to pour. | | Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge, | then quickly drop it to horizontal. | | Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it | here to charge, then drop it back down to horizontal to hoe. | | Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it | back towards you (vertical), then back towards the screen (horizontal) to | cast. Hold the WiiMote vertical for longer in the middle to charge. | | Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the | nunchuk as fast as you can. | | Ringing the Bell: Shake the WiiMote back and forth. | | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Classic Controller Controls | | A Button : Talk, pick up items, choose options from menus, examine | : objects and use your currently equipped tool (hold down | : before release to charge). | B Button : Get out latest tool, put away current tool, cancel in a | : menu. | X Button : Open rucksack view. | Y Button : Open informational screens, described below. | Right Joystick : Controls camera. | Left Joystick : Move (run by tilting all the way, walk by tilting slightly). | Right Shoulder : Open map screen, described below. | Left Shoulder : Check field square selection (use when tilling, watering or | : planting). | + Button : Open the map screen, described below. | - Button : View controls. | D-Pad : Select items and objects from your rucksack. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _ | Main Screen | | The main screen - that is, the screen when you're just out and around - has | quite a few notable items. | _ _ _ _ | Center | | You : The most obvious characteristic, you! | _ _ _ _ _ | Top Left | | Time Meter : A graphic depiction of the time of day. Really not all that | useful. | Clock : A clock displaying the current time in 10-minute increments. | Day : The day of the season and current day of the week. | Season : Displayed as an image: a green leaf for spring, a sun for | summer, a red leaf for fall and a snowflake for winter. | _ _ _ _ _ | Top Right | | Tips : A and - buttons appear when there's something your character | can do. | _ _ _ _ _ _ _ | Bottom Right | | Money : How much Gold you have on hand. | Stamina : How much stamina you currently have - when at its maximum, it | : will appear as a rainbow-colored bar. | Portrait : A picture of you. Aren't you cute? The portrait will reflect | : your current level of stamina and fatigue. | _ _ _ _ _ _ | Bottom Left | | Tracker : After activated from the informational screens (see 'Heart', | : below), appears in the bottom left and points to where a certain | : character is. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _ | Saving | | Saving the game is done at the nightstand next to your bed. To save, simply | press A while standing next to the nightstand and choose where you'd like | to save the game. Note that unlike in some past Harvest Moon games, you are | not required to go to bed once you've saved, nor are you required to save in | order to go to bed. Note that the cursor pointing to a particular save file | will stay in the same place when you save your game as it was when you last | saved or loaded, so accidental overwrites shouldn't be an issue. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _ | Informational Screens | | Bringing up the menu (pressing the + button) introduces you to a sequence | of several informational screens with details about your farm, your | relationships and your tools. Which screen you're on is represented by the | icon on the wheel of icons in the top left; you can navigate amongst the | screens by using the D-Pad (for some stupid reason), and the control stick | to navigate within a screen. | | Silo : Overall status screen. Displays general farm information (farm | : name, house level, amount of animal feed on hand, number of | : each animal), character information (name, birthday, general | : information), and tool skill levels. | | Heart : Relationships with wild animals/pets, livestock and the local | : villagers (measured out of 10 hearts). Also features the new | : creepy Harvest Moon stalker utility, which will tell you where a | : particular villager is at any time (select their name to open the | : tracking meter, which will appear in the bottom left and always | : point to where that character can be found). | | Rucksack : An overall view of the current contents of your rucksack. Here you | : can rearrange the order of items in your rucksack by pressing A | : on the item to be moved, then A again where you would like the | : item to be placed. | | Chest : Recipes for individual rainbows, if obtained, and progress through | : the Goddess quest. | | Tools : All your financial information, including total money, money per | : season, and money gathered through each "category". | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _ | Map Screen | | The map screen initially displays a broad map of the area you are in - if | you're inside a building, it shows the area that contains that building. | Included in this map is a list of the pets and characters currently in the | area, as well as icons on the map showing the precise location of the | characters. | | Above this main screen is a broader map of the entire island. Here you can | select a particular area to view it in greater detail; however, you can only | view the characters present in your own area, not other areas. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _ | Trashing Items | | In past Harvest Moon games, a major problem was that if you were holding | an item and accidentally pressed A (either just by slipping or by trying to | give a gift and the person moving at the last second), it would get thrown | on the ground and disappear. | | Tree of Tranquility has fixed this annoyance. If you try to throw an item | away (meaning press A when not facing a person or the shipping box), you'll | receive a confirmation screen, which gives you the option of either | throwing it away, or putting it in your backpack. And even then, if you | throw it away by accident, you'll have a momentary opportunity to pick it | up again. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(ATI)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Around the Island | / / \ \ | | / / \ \| "Oh, it's a snug little island! |/ / \ | A right little, tight little island!" -Thomas Dibdin | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Welcome to the Island |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Welcome to the game! And welcome to the village, the island, and the world | of Harvest Moon. If you're new to Harvest Moon, this section will help to | to get you up-to-speed on some of the mechanics of the game as a whole. If | you consider yourself a seasoned vet, though, skip down to the next section | (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this | section will mostly re-hash what you likely already know (or could easily | figure out). | | Like many Harvest Moon games, Tree of Tranquility opens with a substantial | tutorial section. The one here is actually even more thorough than most: it | involves a couple days of service at the local farm, as well as some chores | and errands for the Mayor. | | The majority of it is fairly self-explanatory, and you're more than | encouraged to experience it yourself. However, if you really want some help, | there's a walkthrough provided in the Walkthroughs section. To see it, search | for [ IAR ] without the spaces. | | This section, though, will get you acquainted with the island, the locations, | unlockable areas, and generally how the game works. | |\ | \_____________________________________________________________________[ILO]_ | | | Locations | | ___________________________________________________________________________| | / |/The village is divided into several large areas; these areas will be further | explained later in this guide. But for now, knowing the broad groups should | help you find your way around this brave new world. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _ | Caramel River District (Your Farm) | | Caramel River District serves one main purpose: it's where you live and farm. | This is where you'll find your very own home. | | Be it ever so humble, there's no place like home. Initially, your farm sure | qualifies for the label "humble" - a house, a field, and little else. But | have no fear, with your help (and maybe a little of mine) your humble abode | will soon be a bustling commercial hub. | | At the beginning of the game, you'll be given the option of where you would | like to put your initial farm, with three locations to choose from. For | information on the benefits and drawbacks of each plot, check under Initial | Location (search for [ INL ] without the spaces). | | This area is also home to Caramel River, the only place you can catch river | fish, along with the Caramel Falls area. Caramel Falls is technically its own | area, but it has only one notable characteristic separate from Caramel River: | the Hot Spring, which you can utilize once per day to restore your stamina. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _ | Waffle Town Area | | The hustling, bustling town center of the island. Well, it will be, at least. | Early on it can be fairly quiet - new villagers arrive as the game progresses | Eventually, the village area will be the central commercial location for | buying seeds, buying clothes, celebrating festivals (up the stairs in the | separate Waffle Town Square area), meeting the villagers, and pretty much | everything else you could think of doing in a small town such as this - the | main exceptions are certain shops and buildings in the Maple Lake and | Ganache Mine area. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _ | Waffle Town Beach | | The beach to the southwest (well, and just west, and just south - it is an | island, after all) is home to a fishing pier, soft sands, seashells and | a single fun-in-the-sun festival. Beyond that, though, it's a fairly quiet | area that you likely won't be visiting on a daily basis. Unlike the other | areas in this section, the beach actually coexists with other areas - it can | be reached on the south or west side of Waffle Town, as well as the south | side of Caramel River District. | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _ | Maple Lake District | | Maple Lake District, named for a small lake in the middle, is the primary | residential zone on the island. No shops exist here, but almost half the | game's characters hold houses in this area. Most of the characters that | arrive after you complete certain tasks live in this area too. Maple Lake | itself is also home to at least three fish that can't be caught anywhere | else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _ | Ganache Mine District | | Most of the shops you'll find besides the ones in Waffle Town lie in Ganache | Mine district: the blacksmith shop, carpenter's shop and seed shop. In | addition to these, you'll find the area's name sake: Ganache Mine, accessible | year-round for some low-reward metal and gem mining. | | Also notable in this area is Praline Forest, at the far northeast edge. Here | is one of three places in the game you can find all different color herbs, | as well as Very Berries, blueberries, logs, choppable trees and breakable | stones. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _ | Other Areas | | If you look at a map, you'll see that there are several places beyond just | these that you can't access at the beginning of the game. Among these are | Brownie Ranch District (to the northwest, past Souffle Farm); Mt. Gelato (the | entire east side of the island); and three other islands (in the ocean to the | south). These locations are unlocked through tasks you undertake throughout | the game - for specific information on how to unlock then, read the next | section. | |\ | \_____________________________________________________________________[ULA]_ | | | Unlockable Areas | | ___________________________________________________________________________| | / |/Unlike several Harvest Moon games, all areas aren't initially accessible in | Tree of Tranquility. Instead, certain areas will only unlock after a certain | amount of time has passed, or after you've completed a certain task. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _ | Brownie Ranch District | | Brownie Ranch is the home to all your ranching needs: buying animals, | animal feed, and all the animal care-taking tools. It is also the home of | Renee, Cain and Hanna, Gray's place of employment, and Kathy's daily | hang-out. | | But unfortunately, at the beginning of the game, it's blocked by a giant | boulder. You'd think someone would take care of that, wouldn't you? That's | what you're here for. Kind of. | | The boulder in question is just past Souffle Farm, on the far western side of | the Ganache Mine District. You'll need a level 3 hammer to bust it - if you | have a level 3 hammer, just pull it out, approach the rock and press A. | | More information on upgrading tools comes later, but what you need to know | for this is that the hammer reaches level 3 strictly through use - you don't | need to upgrade it at all. But, it takes a ton of uses to level the hammer | to level 3. You likely won't level your hammer to level 3 in the first month | unless you go to the mine frequently, since the hammer only gains levels when | it is used to break actual rocks. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. | | The only real reason to smash the boulder early is if Kathy or Renee are your | choice for marriage, and you want to get their heart levels up in order to | ask them to the first Fireworks Display. In this case, you might want to | expend your extra stamina each day in the mine by using your hammer to level | it up as quickly as possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _ | Shortcut to Mine Area | | At the beginning of the game, Caramel River District (where your farm is) and | Ganache Mine District (where the mines, Souffle Farm and other shops are) | border other, but yet aren't accessible directly from one another: a big log | blocks access from one to another. You can still get to Ganache Mine | District, but you have to go west through Maple Lake District. | | Unlike the boulder in front of Brownie Ranch, moving the log (which, as | you later learn, is actually a root) only requires you to talk to people. | After examining the log by pressing A next to it (and automatically talking | to Gill), simply go to the Carpenter's Shop during operating hours. You'll | automatically experience a few scenes that will trigger the root's removal. | | Be warned, however. Do NOT examine the root before meeting Dale at the | Carpenter's Shop. Doing so may trigger a glitch where the scene will never | trigger, and therefore the root will never be removed, making your game a lot | more difficult. No word yet on whether this has been fixed in the re-release | that fixed the Calvin Glitch. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _ | Toucan Island | | Toucan Island is unlocked by completing Daren's rainbow, and is probably | the most significant unlockable area. You'll learn more about completing the | rainbows later in this guide. | | Unlike the other areas unlocked by rainbows, Toucan Island is not directly | accessible over the rainbow. Instead, completing Daren's rainbow simply | starts the Ferry back running, and the Ferry takes you to the island. This | Ferry also ushers new characters onto the island. | | Given that the Ferry is required to access the island, Toucan Island is only | accessible while the Ferry is running. Fortunately, it's open almost all the | time (6:00AM to 10:00PM), but is unavailable on Mondays (although you can be | there on Monday if you stay all night on Sunday). | | Toucan Island is the home to several new characters: Sue and Samson run the | inn on the island, while Selena is their daughter (but spends most of her | time on the main island). The inn on the island also sells several new and | rare seeds, and certain items found on the beach can't be found anywhere | else, like bananas, pineapples and coconuts. Make sure to check out the hill | behind the inn - it blends in a bit, but it's the only place to get coconuts | and to meet the panda. | | Toucan Island also provides probably the second-best fishing location in the | game, offering access to several new fish. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _ | West Gull Island | | West Gull Island is also unlocked by completing Daren's rainbow. It's | accessible directly by walking over the rainbow. | | Unlike Toucan Island, West Gull Island introduces no new characters. Its | only features are a few fruits (grapes, oranges) and another rainbow sprite, | Collin. You can also find a new potential pet (a squirrel - great), and some | new fish - but finding a spot to fish from can be difficult. Try the angles | that jut out a bit towards the ocean, but also know that the best fishing in | the game is on the next Gull Island. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _ | East Gull Island | | East Gull Island has even fewer features than West Gull Island: its only real | practical purpose is as a new fishing spot (although it does provide another | location to gather beach forageables). | | East Gull Island is actually the destination of Collin's (the yellow one) | rainbow tree. However, it's also where you find Ben's (the blue one, and | probably the second rainbow you'll complete) badge (the item that allows you | to cross the rainbow), so it must be accessed before Ben's rainbow is | crossed. | | (Just to make sure you're keeping up - Daren's rainbow is usually completed | first, and lets you access Toucan Island and West Gull Island. Ben's rainbow, | found in Maple Lake District, is usually completed second, but you can't | cross it until you complete Collin's rainbow, which is usually completed | third. Collin's rainbow starts on West Gull Island, so you can't make it | until you create Daren's. Make sense? The 'order' is mostly based on when the | different items for the rainbows become available.) | | As mentioned above, East Gull Island is the game's best fishing spot. Some | fish can only be found here (Angler Fish, Rock Lobster, Sea Bream), while | others are much more common here than at other spots (Shark, Swordfish, | Tuna). | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _ | Mt. Gelato Base and the Goddess Spring | | The base of Mt. Gelato is accessible once you get Ben's (the blue sprite, | whose rainbow is usually completed second) badge from East Gull Island. | While it doesn't introduce any new characters, it's the home of several | adoptable pets (bear, rabbit, weasel, raccoon), a new forageable item (Bamboo | Shoot), and most notably, the second mine and the goddess spring. | | The Base of Mt. Gelato is a pretty big area - there's a large field at the | base where you can meet the animals and gather Shining Bamboo Shoots and | mushrooms. | | To the north of that is a rocky, curvy path. Along this path are rocks and | trees you can break and chop, but these won't re-spawn like the ones in | Praline Forest. | | Past this path is a log that you must walk across without falling to | progress - it isn't that difficult, and it's best to run across it rather | than walk slowly. Usually you can cross it by just tilting the control stick | down and to the left into the bottom-left notch on the stick area, with maybe | a slightly tilt more toward the left. It isn't as hard as it sounds or looks. | | Past the log is a fork in the road. To the right is Mt. Gelato Mine; to the | left is a bear, followed by the goddess spring. Let's start with the right. | | Mt. Gelato Mine is just like Ganache Mine, except that it's deeper, has rarer | items, and is easier to descend. One you have access to Mt. Gelato Mine, | you'll never want to go to Ganache Mine again, except possibly to gather | mushrooms. | | While the Mine is straightforward, the spring is a bit more complicated. | Blocking the goddess spring is a bear that won't let you pass until you | befriend her - to befriend her, you need to give her 14 honeys. You can't | give more than 2 per day, so you're looking at 7 trips to give her honey. | Remember, honey can be purchased at Brownie Ranch (for some bizarre reason). | The bear can also be befriended by giving it 28 fish (maximum 4 per day), but | that's harder to do than 14 honeys. | | Once you befriend the bear, you can access the goddess spring and its first | treasure: a power berry, the sparkle on the ground. Aside from the Power | Berry, the goddess spring is where you catch the Woodfish, an ingredient in | Alan's rainbow, which has to be completed fourth because you can't get to the | Woodfish until you create Daren's, Collin's and Ben's rainbows. The goddess | spring is also where a lot of other plot events happen later, but those | aren't important now. | | Once you've accessed the base of Mt. Gelato the first time, you can create | a shortcut back to the main island so you don't have to walk up the rainbow | every time. There's a boulder between Mt. Gelato and Caramel River District, | over by the Mountain plot on the east side; there's no room to smash it from | the farm side (thus why you haven't smashed it yet), but it can be smashed | from the Mt. Gelato side, allowing you easier access from now on. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _ | Mt. Gelato Peak and Tree Top | | The final unlockable area is the top of Mt. Gelato, accessed by completing | Alan's (the red one) rainbow. The only thing here is the fifth and final | sprite - completing his rainbow leads to the top of the tree, where you'll | discover there's much more to do before the goddess tree is revived. But | that's a topic for another section. | | For information on the rainbows, see the goddess section (search for < GOD > | without the spaces). | |\ | \_____________________________________________________________________[DFL]_ | | | Day Flow | | ___________________________________________________________________________| | / |/One of the key details that separates Harvest Moon from the vast majority | of other video games in the world is that time actually flows as you play. | Whenever you're not inside your own house (where time mysteriously stops), | you'll find that time is continuously progressing. The exact ratio is: | | 10 Real-Time Seconds = 20 Game-Time Minutes | | Or, essentially, one second real-time is two minutes in the game. It's a | pretty easy conversion. This is pretty different from past Harvest Moon | games, where one real-second was one game-minute. | | You'll wake up each morning promptly at 6AM, regardless of when you went | to bed, though the longer you sleep, the more stamina you'll recover; see | the Character Mechanics section for more information (search for [ STA ] | without the spaces). | | Time is critical in the game. Depending on the time of day, different | characters are in different spots - for example, a character might take | a stroll in the morning before going to work, then spend the evenings at | the beach. The time of day will dictate where you can find them. | | Time of day also plays a role in store opening and closings; stores aren't | open all hours of the day: they have hours just like in real life. Make | sure to plan accordingly or you might find yourself arriving at a store | after it's closed for the night. | | Just as time flows through the day, the days change also. Just like in our | real world, there are 7 days in a week, with 4 weeks in each month. Unlike | the real world, though, there are only 4 months in each year, named Spring, | Summer, Fall and Winter. | | The day of the week impacts the game just like time of day does: some stores | will be closed on certain days, and some villagers will have specific | routines for specific days. For example, a villager might go to the church | on Sundays, but work the rest of the days of the week. | | Certain days of the year will also have specific events, called festivals. | Festivals typically occur on a specific day, at a specific place, at a | specific time, so make sure you're there at that time to take part in the | festivities. | | The four months in the game go along with the four seasons: Fall, Winter, | Spring and Summer. The months significantly impact your routine: certain | crops will only grow in certain seasons, for example. Weather patterns | change from season to season as well - hurricanes are possible in the | summer, whereas blizzards are a constant threat in the winter. | |\ | \_____________________________________________________________________[WEA]_ | | | Weather | | ___________________________________________________________________________| | / |/Weather plays an important role in Tree of Tranquility. Depending on the | weather outside, you may find that you don't need to water crops for the | day, but that you should also avoid heavy labor to reduce the chance of | getting sick. Don't worry if you don't understand some of the things this | section is referring to yet, though - you will as you play the game. | | Weather falls into several different categories, with different weather types | happening in certain seasons. An interesting note about the weather in this | game is that Toucan Island is always sunny, even during typhoons and | blizzards. | | The weather for the next day is set when you wake up the previous day; so, if | you save every night, you can reload your game from the night before if the | weather turns out to be very bad the following day - for example, if on Fall | 10 you observe through the weather channel or telephone that the weather on | Fall 11 will be a typhoon, you can reload your save from the night of Fall 9 | to reset Fall 11's weather. This can be annoying when you don't have the | phone since you have to wait until 6:00PM to find out the next day's weather. | Additionally, Gill will alert you if the following day is going to be very | bad weather (typhoon or blizzard) if you talk to him. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sunny | | Appears as... a bright, sunny, clear day. | Happens in... all seasons. | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (even in winter). | Villagers... will go about their normal routines. | You... can go about your work as normal. | Telephone... "Clear skies from dawn to dusk." | Television... "Clear and sunny skies throughout the day. Crisp and dry | weather. Sunny and pleasant. A good day for a picnic." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cloudy | | Appears as... a cloudy, gray, overcast day. | Happens in... all seasons. | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (even in winter). | Villagers... will go about their normal routines. | You... can go about your work as normal. | Telephone... "Cloudy with a chance of rain." (It won't rain.) | Television... "Heavy cloud cover all through the day. Dull weather, but don't | let it get you down!" | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rainy | | Appears as... rain, with wet ground, muted music and rain sounds. | Happens in... Spring, Summer and Fall (and rarely Winter 1). | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness and anger. | Villagers... will adjust their routines to avoid hanging out outside much. | You... can work outside (chopping, hammering, tilling, sickling), but | should make sure not to run too low on stamina (after the first | "I'm getting tired" animation) to avoid getting sick. | Telephone... "Rainy with chilly temperatures." | Television... "Continuous light rain throughout the day with chilly | temperatures. Steady rain. Make sure to bring your umbrella." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Thunderstorm | | Appears as... rain, with wet ground, muted music, rain and thunder sounds. | Happens in... Spring, Summer and Fall. | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness and anger. | Villagers... will adjust their routines to avoid hanging out outside. | You... can work outside (chopping, hammering, tilling, sickling), but | should make sure not to run too low on stamina (after the first | "I'm getting tired" animation) to avoid getting sick. | Telephone... "Rainy with a high chance of thunderstorms tomorrow. Be careful | if you plan on going out." | Television... "Thunderstorms. Be careful if you plan on going outdoors." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Snowy | | Appears as... snowfall (on the already-snowy ground). | Happens in... Winter. | Plants... need to be watered by hand. | Animals... should be kept inside (as they should all winter long). | Villagers... will adjust their routines to avoid hanging out outside. | You... can work outside (chopping, hammering, tilling, sickling), but | should make sure not to run too low on stamina (after the first | "I'm getting tired" animation) to avoid getting sick. | Telephone... "Snow with very low temperatures all day." | Television... "Chilly temperatures throughout the day with a high chance of | snowfall. Be sure to keep warm and dry to avoid catching | cold." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Typhoon | | Appears as... extremely heavy rainfall, lightning. | Happens in... Summer/Fall (and may last multiple days). | Plants... don't need to be watered, but some will be damaged. | Animals... MUST be kept inside to avoid illness or worse. | Villagers... will avoid going outside at all costs (although you can). | You... can work outside (chopping, hammering, tilling, sickling), but | should make sure not to run too low on stamina (after the first | "I'm getting tired" animation) to avoid getting sick. | Telephone... "A low-pressure system will bring strong winds from the north. | Make sure your livestock are indoors." | Television... "A major typhoon is approaching. Heavy winds have already | started, signaling its arrival. Please be sure to keep your | animals indoors." | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blizzard | | Appears as... extremely heavy snowfall and strong winds. | Happens in... Winter (and may last multiple days). | Plants... need to be watered by hand. | Animals... MUST be kept inside to avoid illness or worse. | Villagers... will adjust their routines to avoid hanging out outside. | You... can work outside (chopping, hammering, tilling, sickling), but | should make sure not to run too low on stamina (after the first | "I'm getting tired" animation) to avoid getting sick. | Telephone... "Extreme weather advisory; expect several feet of snow." | Television... "Heavy snow. Be advised if you plan to go out. There is a | possibility of damage from heavy snow. Please be careful." | | Note : unlike in past Harvest Moon games, though, you CAN leave the house | : during the worst weather patterns (typhoons and blizzards). There | : may be consequences to how long you spend outside though. | |\ | \_____________________________________________________________________[DRO]_ | | | The Daily Routine | | ___________________________________________________________________________| | / |/As the game goes on, tasks to be completed will separate themselves out | into two groups: tasks to be completed once (or once-in-a-while), and tasks | to be completed daily. Tasks to be completed once are tasks like planting | crops (which you plant, then water for a few days before they grow), buying | certain tools, and breeding animals. These are tasks where completing them | once has implications for several days or weeks afterwards. | | The other type of task is daily tasks. These are tasks that can or need | to be completed every day for maximum impact. Some of them might need to be | completed every day to avoid consequences (e.g. feeding animals, watering | plants), whereas others can be completed once a day to reap rewards (e.g. | giving gifts, brushing animals). | | As you progress in the game, try to settle into a daily routine of | tasks you want to complete every day. Below is a list of such actions that | could become part of your routine. Note also that this section is my personal | advice and analysis, not something really determined by the game. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _ | Chores | | Watering the Plants: when you're growing crops (which should be most of | the time), make sure to water them on every non-rainy day. If you miss | a day, it will take one day longer for the crop to eventually produce | the final fruit/vegetable. If you miss several days in a row, the plant | may die altogether. For more information, see the Farming section. | | Taking Care of the Animals: this is a pretty broad category and largely | dependent on what, if any, animals you have. But some tasks under this | heading that can be done once you have the corresponding animals are: | - Feeding the chickens/ducks/silkworms. | - Feeding the cows/sheep/goats/ostriches/horses. | - Brushing the cows/sheep/goats/ostriches/horses. | - Talking to the cows/sheep/goats/ostriches/horses. | - Collecting the eggs/silk. | - Collecting milk/wool. | - Take animals outside/put animals inside (depending on the weather). | For more information, see the Animals section. | | Extra Money-Making: if you have the time and need the money, there are | other activities that can be done every day to get extra items to ship | or give. These activities are things like Mining (see Mining section), | Foraging (see Foraging section), Fishing (see Fishing section) or | working part-time jobs (see, you guessed it, Part-Time Jobs). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _ | Socializing | | Giving Gifts to Villagers: villagers are so vain, they probably think this | guide is about them. The chief way of making friends (and wooing mates) | is giving gifts, so try to make giving gifts part of your daily routine | (note: not giving gifts to EVERYONE every day, but a few gifts per day). | These can be things you find (like flowers and herbs), products from | your farm, or things you buy. Check the Villagers section for more | information on what each villager likes - and don't worry, it's really not | necessary to give gifts to everyone, but it sure makes the game more | enjoyable. | | Giving Gifts to Possible Mates: basically the same as above, but you may | want to put a special focus on giving your beloved a gift every day to | help woo him/her faster. Again, check the Villagers section for | information on what each bachelor and bachelorette likes. | | Giving Birthday Presents: and again, basically the same as above, but you | receive an extra friendship boost for giving a villager a gift on their | birthday, so you might try to make it a point of giving every villager | a gift on their special day. The Villagers section has every birthday | listed, and the reference section has a calendar of just birthdays. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Passing the Time, |/ / \ | Filling Your Wallet | / \| __________________________|/ _______________________| | | ________________________| | / |/Although it's oftentimes the social scene that people are most interested | in, the chief objective of any Harvest Moon game is to build a prosperous | farm - or, in Tree of Tranquility, to be prosperous in general. There are | numerous ways to spend your time and make money in Harvest Moon: Tree of | Tranquility; below you'll find an overview of each one. | |\ | \_____________________________________________________________________[FMG]_ | | | Introduction to Farming | | ___________________________________________________________________________| | / |/Farming is where it all begins, in more ways than one. It's the cornerstone | of the game's early development (although cows later take the crown as most | profitable), and it's likely to take the largest portion of your in-game | time. | | The concept behind farming is simple: plant crops, water them daily, and | wait for them to grow. When they mature, pick the fruit or vegetable from | them and sell it (or give it, or use it in a recipe - whatever you'd like | to do, though the majority of your crops will likely end up getting sold). | | In planting crops, there are a couple aspects to pay attention to. First | of all, pay attention to seasons. Different crops grow in different | seasons - although unlike past Harvest Moon games, crops can grow in seasons | other than their "main" season. For example, strawberries - a Spring crop, | can grow in Summer as well. However, it's always more profitable to plant | crops in their "main" season, so focus on doing that. | | Secondly, there are two types of crops: there are one-time sprouting crops | and there are re-growing crops. One-time crops are crops whose soil is | returned to normal after picking them - a new crop can be planted in its | spot once it's picked. Re-growing crops are more like vines - when you | pick the fruit or vegetable, the vine stays behind and grows another fruit | after a few more days. Typically, re-growing crops are more profitable, as | the time to grow a second fruit from a single vine or stalk is usually | much shorter than the time to grow a whole-new crop. | | If this is still confusing, consider this example: potatoes vs. corn. For | potatoes, you plant a single seed in the ground, wait a few days and pull the | potato: one seed, one potato. For the corn, though, you plant a single seed | in the ground and a corn stalk grows. The corn grows from this stalk, but | when you pick the corn, the stalk remains - allowing another ear of corn to | grow a few days later. | | Farming is especially prevalent in Spring and Summer, and has become more | relevant in Fall in recent Harvest Moon games. Winter, though, is the down | season for farming - with snow on the ground, not much will grow, so make | sure you either have enough money saved up or enough animals in your barn | to keep you through winter. Unlike past Harvest Moon games, there are Winter | crops, but they aren't very profitable at all. | | Crops that grow have different qualities: Decent, Good, Perfect and Shining. | The crop quality will depend on what soil quality the crop is planted in. | Poor soil (light and sandy looking) will usually give Decent crops; Decent | soil (a bit darker) will usually give Good crops; and Good soil (very deep | and brown) will usually give Perfect crops. Good soil will also rarely give | you Shining crops. Higher-quality crops sell for more and are liked by more | villagers as gifts. | | For more information on farming (specific crops, growth times, prices), see | the Farming section (search for < FRM > without the spaces). | |\ | \_____________________________________________________________________[RHG]_ | | | Introduction to Ranching | | ___________________________________________________________________________| | / |/Second only to farming comes ranching. Ranching (in my terminology at | least) is the animal side of running your farm. | | At the beginning of the game, you lack any of the necessary accouterments to | begin running a ranch. However, these can be built by talking to the | carpenter (and paying him, of course). There are two ranch buildings: a | bird coop (which houses the chickens, ducks and silkworms) and | a barn (which houses the cows, goats, sheep, horses and ostriches). Odds are | you'll build the bird coop first - it's cheaper, and the animals that live in | it are cheaper and more profitable in the short-term as well. | | After building the necessary buildings, Brownie Ranch in its self-named | district is the place to go. initially you'll only be able to buy select | animals and products, but as you sell more ranch products (milk, eggs, etc.), | Brownie Ranch will grow and sell more. | | The chief reason for raising animals is that they yield enormous returns | on the investment: a single cow gives milk every single day, and they operate | through all seasons as well, with every animal giving products all the way | through the winter. | | To care for your animals, you must make sure they eat every day. On sunny | days even in winter, you can let them out to graze in the lawn by ringing the | big bell outside the barn. On rainy and snowy days, though, you must feed | them in the barn and coop, either by placing feed in their trough or by | giving the feed to them directly. | | Additionally, there are other things you can do to each animal to increase | its heart level. For chickens, ducks and silkworms, all you can do is pick | them up; but for goats, cows, ostriches, sheep and horses, you can talk to | them and brush them. Milking cows and goats and sheering sheep also gives you | an increase in the animal's heart level. | | Higher heart levels correspond to a better chance of getting better products. | A 1-heart animal will almost always give Decent goods, while a 10-heart | animal will give mostly Perfect goods. Even the most affectionate animal will | only give Shining goods about 5% of the time. For horses, heart level | controls how fast they run. | | Almost every animal can be bred. Cows, sheep, horses and goats are bred | through the use of something called a "Miracle Potion". After using a | Miracle Potion on an animal and waiting a few weeks, it will give birth to | a baby of its own type. | | Chickens, ducks and ostriches are bred differently though - instead of | a potion, simply place one of their eggs in an incubator and wait a week. | After a week, a chick will hatch. After another week, the chick will mature | and start giving eggs of its own. | | For more information on the Animals, see the Animals section. For more | information on the buildings, see the 'Home Sweet Home' section. For more | information on having the buildings built, see the Carpenters' section | (under the Shops section). And for more information on Brownie Ranch, | see the shops section (also under the Shops section). | |\ | \_____________________________________________________________________[MNG]_ | | | Introduction to Mining | | ___________________________________________________________________________| | / |/Beyond those two activities, there are several other ways to make money in | your spare time - they just require venturing a little further away from | your farm. | | The first of these is mining. Mining involves going to the mine and | breaking apart rocks, many of which hold ores, precious gems or other items | that can be sold or used in a variety of ways, such as jewelry-making. | | In order to mine, you only need a hammer. As you descend the mine, you'll | come across rocks and crystals. Rocks can contain what are called Ores, | whereas crystals can contain what are called Wonderfuls. Ores and Wonderfuls | are refined by Mira into Metals and Gems. | | When you uncover an Ore or Wonderful, it may sparkle - these are the only | Ores and Wonderfuls you're interested in. Non-sparkling ones will refine to | junk ore or glass, neither of which are useful or profitable. | | A sparkling Ore will always become a Metal of that type - for example, a | sparkling Copper Ore will always become Copper. Wonderfuls, however, can | become different things - a purple Wonderful, for example, can become either | a Garnet or an Amethyst. You can tell how good a Wonderful is by looking at | it in your rucksack - one sparkle is the least-valuable gem of that color, | while three sparkles is the most valuable. | | Aside from the gems and metals, you can also make lots of profit in the mines | by picking up the mushrooms and toadstools that are lying around. Floor 19 | in Ganache Mine is especially good for profit early in the game - one trip | down there will yield about 1500G in mushrooms and toadstools. | | For more information on mining, see the full mining section by searching for | < MIN > without the spaces. | |\ | \_____________________________________________________________________[FRG]_ | | | Introduction to Foraging | | ___________________________________________________________________________| | / |/Foraging? How can foraging be a viable moneymaking option? What are we, a | bunch of squirrels? | | So many things grow in the woodlands around the village that foraging for | little goodies can actually bring in a fair supplement to your income early | in the game. It's not quite as useful as in past Harvest Moon games, but it | is useful early on. | | There three types of forageable items, based on where you can find them and | what they are. First off, there regular forageable items - these are herbs | and berries, and are available in Praline Forest and Brownie Ranch. Secondly, | there are beach items, like seashells, clams and pearls. These are, clearly, | found on all the beaches. And lastly, there are mountain items, which are | Bamboo Shoots, mushrooms and toadstools. These are only found on Mt. Gelato | (with the exception of mushrooms and toadstools also being in the mines). | Toucan Island has some items on the hill behind the inn as well. | | These items serve other purposes as well: certain recipes require them, and | they also can make great gifts if you choose the recipient well. Recipes are | perhaps the best use for most of them, although herbs are an ingredient in | one of the easiest yet well-liked gifts in the game (Herbal Tea). | | A complete listing of all the forageable items, their sale prices, and | their locations is in the Foraging section (search for { FOR } without the | spaces). | |\ | \_____________________________________________________________________[FHG]_ | | | Introduction to Fishing | | ___________________________________________________________________________| | / |/Fishing is a favorite past time in Harvest Moon. After obtaining the | fishing rod from Toby, you'll be able to fish in any of the bodies of water | around the island: the ocean, the river, or the lakes. | | Fishing plays an extremely large role in Tree of Tranquility; every rainbow | recipe involves a fish, and multiple characters' entire professions and lives | are based around fishing. There are 41 different fish that can be caught of | varying sale prices, rarity and cooking usage. There are also some | crustaceans that can be caught. | | To fish, simply approach a body of water and cast your line. Wait until you | notice a bite (a sound will play, the controller will vibrate and there will | be an icon on screen), then hold the WiiMote vertically until the fish is | reeled in. If you're using the classic controller, press A repeatedly | instead. | | For more information on fishing, see the full fishing section by searching | for < FSH > without the spaces. | |\ | \_____________________________________________________________________[PAR]_ | | | Introduction to Part-Time Jobs | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting part-time job system to the | Harvest Moon franchise. Different stores in the village possess the ability | to allow you to perform part-time jobs for the store, doing small tasks and | receiving compensation. | | The benefits of these part-time jobs aren't limited to just monetary | rewards; if you work in the shop where you prospective spouse works or | lives, you'll gain affection points towards increasing their heart level. | Your pay at a given store is also correlated to the affection level of the | person who runs the store, so the more you work in a store, the more they'll | pay. | | When working part-time, you won't actually do any chores; you'll see a | montage of yourself working. You'll always work until closing time, so be | careful with shops that stay open late, like On the Hook and Sundae Bar. | | For more information on part-time jobs, see the full part-time job section by | searching for { PTJ } without the spaces. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(HSH)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Home Sweet Home: Your Ranch | / / \ \ | | / / \ \| "Home is an invention on which |/ / \ | no one has yet improved." -Ann Douglas | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Your Character |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/So now that you have a nice overview of the game mechanics and the island, | it's time to get a bit more detailed. The information below is useful, but | not crucial. If you're a casual player, you probably won't care about this, | but if you really want to get the most out of your character, read on. | |\ | \___________________________________________________________________________ | | | Background | | ___________________________________________________________________________| | / |/Yes, you're a character too. You come to the village at the start of the | game to manage a farm you read about in a newspaper. Within a few days, | you're given the farm by the mayor and you're on your way. | | That's really all there is to your character:. no back story and doesn't | actually speak except for the very rare choice of statements you're given. | | However, Tree of Tranquility does provide for a bit more character | customization than past Harvest Moon games - you're actually able to dress | your character how you want with clothes purchased from the tailor and | other shops; more information on this is available later in this section. | |\ | \_____________________________________________________________________[CME]_ | | | Character Mechanics | | ___________________________________________________________________________| | / |/Typically, your character operates based on two variables: stamina and | fatigue. | | At this point, I should note the terms "stamina" and "fatigue" are | borrowed from Sky Render's terminology from his incredible guide to Harvest | Moon: Back to Nature. If you're ever playing either Back to Nature or Boys | and Girls, his guide comes highly recommended - you can find it over on | Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c | Incidentally, the most up-to-date version of this guide will also always | be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other | sites like to claim they have the most up-to-date version, but only that | URL is guaranteed to have it (as that's the only place I upload it too). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _ | Stamina | | Your character operates on a type of points system that indicates how much | stamina he has at a given time. Stamina, in turn, controls how much work | your character can perform. You begin the game with 500 stamina points (which | are typically restored every night), and your actions throughout the day | will drain your stamina. | | There are two actions that consume stamina: | - Using any tool (certain tools, like the axe or hammer, use more stamina | than others, like the watering can or fishing pole). However, it's notable | that the charge level of the tool does not impact how much stamina it | consumes, surprisingly enough. That means using a Level 1 axe takes the | same amount of stamina as using a Level 5 axe, even when fully charged. | - Picking up objects, especially weeds. | | As you lose stamina, two animations will take place: at 150 points, your | character will say "I'm tired" and begin to look tired in his portrait. At | 50 points, he will say "I could collapse at any moment" and begin to look | dead in his portrait. | | Likewise, there are four actions that restore stamina: | - Sleeping. | - Eating (different foods restore different amounts of stamina). | - The Hot Springs (restores all stamina, but can only be used once per day). | - Eating a Power Berry (restores all stamina and permanently raises stamina | by 100 points) | | mister_jmp has done a lot of research on how exactly stamina operates in | Tree of Tranquility. He has come up with the following information, presented | to you in convenient chart form: | | Action Stamina | Eating/Drinking +/- the stamina value listed for the food | Sleeping + 3 per minute slept | Using the Hot Spring +999 | Eating a Power Berry +999 | Get Hit by Yellow Mine Gas +100 | Get Hit by Green Mine Gas +300 | | Picking Up an Item - 1 | Sowing Seeds - 2 | Pulling a Weed - 40 | Watering Can | Standard - 20 | Iron - 15 | Copper - 10 | Silver - 5 | Gold - 3 | Hoe/Axe | Standard - 30 | Iron - 25 | Copper - 20 | Silver - 15 | Gold - 10 | Hammer/Sickle | Standard - 25 | Iron - 20 | Copper - 15 | Silver - 10 | Gold - 5 | Brush - 5 | Milker/Shears - 15 | Get Hit By Red Mine Gas - 20 / - 50 (varies) | Falling Off Mt. Gelato Log - 50 | | The bar at the bottom right of the screen corresponds to your stamina. When | it is depleted, your character will collapse. You'll show up in the clinic, | where Jin will exhort you for working too hard. Then you'll wake up the next | morning with full stamina. | | There's really no negative consequences to running out of stamina besides | losing the rest of the day and not being able to save or ship the stuff you | haven't put in the shipping bin. So, if you're working late in the mine or | fishing, you don't need to be too afraid of running out of stamina. | | To increase total stamina, you can obtain Power Berries that lengthen your | stamina meter. Each Power Berry you obtain increases your stamina by 100 | points, for a maximum of 1000 stamina points. For information on how to find | these Power Berries, see the Power Berries section (search for { POW } | without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _ | Fatigue | | Fatigue operates similar to stamina; however, fatigue corresponds to | something different: the easiest analogy is that Stamina corresponds to | tiredness while Fatigue corresponds to sleepiness. | | When your fatigue hits a certain value, you'll start to walk extremely | slowly, about on the same order as when you have less than 50 stamina points. | Typically, after one full night's sleep, you'll have enough energy to stay | awake all through one day and into the next, but at the start of the second | day you'll hit your limit and get fatigued. Basically, your character sucks | at all-nighters. | | Fatigue is accumulated two ways: staying up all night, and eating mushrooms | (and possibly other foods). As soon as you hit 6:00AM, you'll become drowsy. | Additionally, if you eat too many mushrooms you'll become drowsy as well. | Both these operate on a points system (detailed below). | | The actual points system behind stamina is not fully known, but mister_jmp | and I have devised a fatigue system that seems to model it accurately. | | Your character begins the day with 20 fatigue points, similar to the initial | 500 stamina points. When your character's fatigue points drop to 5 points, | your character will become drowsy and start to shuffle around slowly. Note | that fatigue points cannot drop below 0, but there are no additional ill | effects to falling below 5. | | Action Fatigue | Eating One Mushroom - 1 | Eating One Toadstool -10 | Staying Up All Night -20 | | Using the Hot Springs + 0 (no effect) | Sleeping +20 | Eating One Herb (Any Color) + 1 | Eating One Pontata Root + 4 | | Drinking One Tomato Juice, + 4 | Very Berry Juice, Coconut | Juice or Vegetable Juice | | Drinking One Pineapple Juice + 6 | Drinking One Herbal Tea + 6 | Drinking One Stay Awake +10 | Drinking One Super Stay Awake +20 | Drinking One Bodigizer XL +20 | | Mushrooms are still effective for stamina restoration when you're in the | mine, but pay attention to how many you're eating if you don't have a | restoration item on you. Note, however, that Pontata Roots can be found in | the mines, and moles will occasionally drop Stay Awakes when you hit them | with a hammer. | | Fatigue is also correlated to illness. Essentially, getting drowsy (fatigue | dropping below 5 points) while it's raining or snowing will result in illness | even if you don't go outside. The exception appears to be working in the | mine, which never results in illness. | | After three days of all-nighters, your character will be forced to go to bed | regardless of your fatigue. | |\ | \_____________________________________________________________________[CCZ]_ | | | Character Customization | | ___________________________________________________________________________| | / |/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room | for character customization and personalization. The most obvious example | is the ability to choose your farmer's gender (initially available in | Magical Melody), but ToT expands upon this. | | In Tree of Tranquility, as the game progresses you eventually receive the | ability to purchase alternate outfits for your character, including hats, | shirts, pants and jewelry. These are then kept in your house for your own | use. | | Clothing is purchased from the tailor (see the shops section for more | information), while other clothing can be gathered from multiple locations. | For more information on clothing, see the Tailor Shop section by searching | for { TAL } without the spaces. For information on jewelry, see the | Blacksmith's Shop section by searching for { BLA } without the spaces. | |\ | \_____________________________________________________________________[RUC]_ | | | Your Rucksack | | ___________________________________________________________________________| | / |/Like in A Wonderful Life, rather than having specific parts of your | rucksack for tools and for items, your rucksack has simply a maximum | capacity, and every item takes up one space. Slots are stackable though, | meaning that having 10 of an item (such as a crop) takes up the same amount | of rucksack space as having only one of that item. | | At the beginning of the game, you have 10 spots in your rucksack; the | maximum obtainable is 30, with several intermediate sizes (15, 20 and 25). | | Rucksack upgrades are obtained at the Tailor Shop, similar to how tools are | upgraded at the Blacksmith. To upgrade your rucksack, you need to supply the | required amount different types of yarn. For more information on obtaining | rucksack upgrades, see the Tailor Shop price list (search for { TAL } without | the spaces). | | There is also a special rucksack obtainable much later in the game; creating | this special rucksack (which requires you to first complete the goddess | quest) and having a child allows you to trigger a New Game+ option, where | you'll restart the game as your child on a new island, retaining your current | money and any Makers you've purchased. Your personal character won't look any | different though, and the village is identical (yes, same characters), so | besides the name change this functions exactly as a standard New Game+. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Your Property |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| | / |/The place you'll be spending the most of your time is your own property, | which includes your house, field, coop and barn. | |\ | \_____________________________________________________________________[INL]_ | | | Initial Location | | ___________________________________________________________________________| | / |/Before you can manage your property, you have to choose where you want your | initial house to be located. You'll initially have three farm plots to choose | from, and there's a fourth that you have the option of purchasing later. | | All four farm plots lie on the eastern side of the island in Caramel River | District, lying on either side of the river and bordering the ocean. | | Each plot has some advantages and disadvantages, but every plot has certain | characteristics: | | - All plots can fit your three main buildings (level 5 house, bird coop and | barn) - this isn't like Magical Melody where one of the plots couldn't fit | everything. | | - All plots have a field for crops, and the soil quality of all plots is | rather random. | | - All plots have a field of grass. This starts growing automatically when | you build a barn or coop. Yes, the grass is psychic. | | Beyond this, the plots have two subtle differences: field size and proximity | to other areas of the island. Field size isn't as relevant as you'd expect: | early in the game you won't have the time, strength or funds to plant your | entire field, and by the time you do have enough you'll be able to afford | to buy another plot if you need it. | | So the most relevant detail about which plot you choose is its proximity to | different locations. Each of the locations below has some notable | characteristic that it can be useful to have nearby. | | - The Town is probably most useful, given that it's where most of the shops | and villagers can be found. | | - The Hot Spring is important early, given that it can completely your | stamina once per day. | | - The Mine area holds the couple shops that aren't in Town - mainly the | Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine | itself. | | - Different fish can be caught in the river and the ocean. The river runs | through the island, while the ocean lies along the south edge. | | - The only location of frequent interest in the Gelato area is the second | mine, so it doesn't present a huge interest as far as initial location. | | Personally, I choose the Town Plot, but it and the Hilltop Plot are about | equal in their pros and cons, and themselves are only 20 minutes apart. | There's really no good reason to choose the Seaside plot, other than how | picturesque it is. | | Later in the game, it's good to remember that when you own multiple plots, | you can sleep in the house nearest your first chore the next day. So if you | plan to spend a day mining, you can sleep in the Mountain Plot's house, or | if you plan to spend a day fishing, you can sleep in the Seaside Plot's | house. If you're married, though, you'll want to stay home most nights given | that your spouse will only stay at your main home. | | The locations listed below correspond to the location relative to the others | in the farmland half of the map. The four plots are arranged somewhat like | a diamond, allowing one to be called 'North', one 'South', etc. | _ _ _ _ _ _ | Hilltop Plot | | Location : North | Field Size : 100 squares | | Walk time to... | Waffle Town : 45 minutes | Town Square : 65 minutes | | Maple Lake : 45 minutes | Nearest Ocean : 55 minutes | Nearest River : 20 minutes | | Brownie Ranch : 80 minutes | Carpenter's Shop : 20 minutes | | Ganache Mine : 40 minutes | Mt. Gelato Mine : 120 minutes | Praline Forest : 10 minutes | Hot Spring : 85 minutes | | _ _ _ _ _ _ | Seaside Plot | | Location : South | Field Size : 120 squares | | Walk time to... | Waffle Town : 35 minutes | Town Square : 55 minutes | | Maple Lake : 65 minutes | Nearest Ocean : 0 minutes | Nearest River : 0 minutes | | Brownie Ranch : 120 minutes | Carpenter's Shop : 60 minutes | | Ganache Mine : 80 minutes | Mt. Gelato Mine : 80 minutes | Praline Forest : 60 minutes | Hot Spring : 90 minutes | | _ _ _ _ _ | Town Plot | | Location : West | Field Size : 92 squares | | Walk time to... | Waffle Town : 15 minutes | Town Square : 35 minutes | | Maple Lake : 45 minutes | Nearest Ocean : 25 minutes | Nearest River : 10 minutes | | Brownie Ranch : 100 minutes | Carpenter's Shop : 40 minutes | | Ganache Mine : 60 minutes | Mt. Gelato Mine : 100 minutes | Praline Forest : 40 minutes | Hot Spring : 80 minutes | | _ _ _ _ _ _ _ | Mountain Plot | | Location : East | Field Size : 226 squares | | Walk time to... | Waffle Town : 45 minutes | Town Square : 65 minutes | | Maple Lake : 75 minutes | Nearest Ocean : 0 minutes | Nearest River : 10 minutes | | Brownie Ranch : 130 minutes | Carpenter's Shop : 70 minutes | | Ganache Mine : 90 minutes | Mt. Gelato Mine : 70 minutes | Praline Forest : 70 minutes | Hot Spring : 100 minutes | | |\ | \_____________________________________________________________________[YHO]_ | | | Your House | | ___________________________________________________________________________| | / |/Your house, your home, your humble abode. Your house is initially home to | only your character, but will eventually (if you so choose) accommodate | your spouse, child and pets. | | The house is expanded in levels, with each level costing a certain amount | of gold and wood to complete. In Tree of Tranquility, no game plot events | depend on the size of your house, except that expanding allows you to have | more pets. | | The house has 5 levels, each bigger and more expensive than the last. The | first three extensions simply expand the house, while the fourth adds a | second floor. Home extensions are relatively cheap, however, with the top | level costing "only" 12,000 gold. More information on the intermediate stages | can be found under the Carpenter's shop in the Shops section (search for | { CAR } without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INP} _ | Initial Possessions | | Initially your possessions are pretty meager. You have your bed and a dresser | where your diary is kept, a bookcase, a toolbox and a table with some chairs. | You also have a kitchen counter-type thing, but it's not movable. So | initially your possessions are rather slim - unlike past Harvest Moon games, | you don't even start with a television or calendar, let alone a dog or horse. | You do receive a bag of potato seeds, though, to get you started. | | You do start with the ability to get free tools from several sources, | however. You obtain the watering can and hoe during the opening scenes, and | you can get the fishing rod for free from Toby (meet him by walking down the | stairs near the beach), axe from Luke (meet him in Praline Forest), hammer | from Owen (meet him outside the Blacksmith's Shop) and the sickle from the | folks at Brownie Ranch, once you can access it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FUR} _ | Furniture | | You start with relatively meager possessions, but you can purchase more | furniture as the game goes on. Whenever you buy a new piece of furniture - | including shelves, wardrobes, tables, beds, chairs, refrigerators, | televisions, telephones, calendars and cooking utensils - you must set it out | before it will be available to use. | | To do this, examine the diary by your bedside table and select Furniture. | This will give you a list of all the furniture you own. From there, select | an item, then position it in your house. Spots where you can't place the | furniture will appear in Red, and the game is strangely restrictive on where | furniture can go. | | For cooking utensils, note that you must place them on the counter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _ | Cooking | | One major task that can only be performed in your house is cooking. Since you | have a kitchen in your new house, you can immediately start buying cooking | tools from the General Store. These tools allow you to cook different dishes. | | Cooking is a relatively simple process. First, choose which cooking utensil | you'll be using (note that these tools must be set out in your house before | you can use them - for information on this, refer to the Furniture section | above); every recipe requires only one utensil. Then, add in your ingredients | from your rucksack. If your ingredients (with that utensil) are a viable | recipe, you'll receive one of it; if not, you'll receive a "Weird Dish"/ | "Failed Dish/"Failed Soup", all of which are gifts no one likes. Before | making your recipe with a set of ingredients, though, you can hit the Recipe | option to see if it will give you something edible. | | Obtaining recipes is rather simple and can be done in a multitude of ways, | including: | - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays). | - Examine other peoples' kitchen utensils. | - Purchase a dish (or receive it as a gift). | - Experiment! If you "accidentally" make a real dish, it's added as well. | | When you've obtained a recipe, it's added to your list of available recipes | for easy selection later. | | Cooking doesn't have to be done in the kitchen; it can also be done in the | fire boxes on every beach. Simply toss some matches in the box, then toss | one of the other ingredients (see Recipes reference section) for a Roasted | version of that item. This is mostly for fish, but Corn, Eggplant, Chestnuts | and Clams can be cooked this way too. | | For more information on kitchen utensils, see the General Store section | under Shops (search for { SUP } without the spaces); for cooking information, | check under Cooking (search for < COK > without the spaces); for recipes, see | the recipe list under References (search for { REC } without the spaces). | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _ | Television | | Your house is also home to your television. Your TV only gets one channel, | but what's shown on that channel varies from day to day. The TV schedule | is: | | 6:00AM - 10:00AM : Current Weather Forecast | 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends) | 2:00PM - 6:00PM : News (Festival Announcements, etc.) | 6:00PM - 10:00PM : Tomorrow's Weather | 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays) | / Mastery of Beauty (weekends) | 2:00AM - 6:00AM : Off-Air | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSP} _ | Storage Space | | As you go throughout the game, you'll collect several items in several | categories. You can carry anything in your rucksack, but what if you want to | save it longer-term? Fortunately, there are several options as far as storage | space goes. | | There are five different types of storage units: | | Cabinets : Cabinets can store any non-food item, including tools. | Wardrobes : Wardrobes store clothes and jewelry. | Bookshelves : Bookshelves store books you receive and completion lists. | Refrigerators : Refrigerators can store any food item. | Toolbox : The toolbox can store any rucksack item, food and non-food. | | Storage units (and other furniture) is bought from the Carpenter's Shop and | some festivals. It must be set out before it can be used. For information on | setting storage units out, see the Furniture section above. | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MBX} _ | Mailbox | | Your house also comes with a mailbox sitting outside. Occasionally, you'll | receive letters from the area villagers, informing you of various events, | like new villager arrivals and increased store inventories. | | When you receive a letter, a bouncing letter icon will appear over the | mailbox. To view the letter, approach the front of the mailbox and press A. | The letter text will appear. | | All letters you receive are kept in your bookshelf for later reading. A | complete list of all the letters in the game can be found in the Lists | section (search for < LIS > without the spaces). | |\ | \_____________________________________________________________________[TFE]_ | | | The Field | | ___________________________________________________________________________| | / |/Every possible starting location has a field close to it where you'll be | doing most of your initial work. Fields are typically plagued by three | obstacles: weeds, rocks and trees. Weeds are easy enough to get rid of | (either pull them up by hand or use the sickle), but rocks and trees can be | be more difficult. Both rocks and trees can be destroyed by any level hammer | and axe, but require many, many strikes for low-level tools. Early in the | game, it can take an entire day's worth of stamina just to destroy a couple | trees and rocks. | | Periodically, weeds will spring up in your field and new little tree saplings | will appear. These will slow down the growth of any crops near them, so it's | best to destroy them when they appear. Pulling weeds uses a lot of stamina, | so use the sickle instead if you've gotten it from Cain. | | The boundaries of your field should be relatively clear: it's the darker | brown area that forms the majority of your property. If you're somehow | unsure whether a certain spot of ground is field or just regular ground, | try tilling it: if it tills, it's field. However, you can only till a field | once you own it. | | There are four fields total on the island: you start with one, and the other | three can be purchased later. Note also that the field that corresponds to | the Seaside plot is south of the house on the little peninsula. Many people | mistakenly think that the Mountain plot is their field, and are confused when | they are unable to till it. Rule of thumb: you never have to cross a bridge | to get from your house to your field. | |\ | \_____________________________________________________________________[TCO]_ | | | The Coop | | ___________________________________________________________________________| | / |/Initially, you won't actually have a bird coop - you have to first have one | built by the carpenter. This coop can subsequently be upgraded to a larger | coop - the small coop holds 8 birds and 6 silkworms, while the larger can | hold 12 birds and 8 silkworms. As always, more information on this can be | found in the Carpenter's shop section under Shops (search for { CAR } without | the spaces). | | Once you have the coop built, you can start populating it with chickens, | ducks and silkworms (although you won't be able to buy ducks until the Ranch | levels up). The main notable parts of the coop are the feeding trough/spout | and the shipping bin. The feeding trough is for putting bird feed in, | although it's better to hand-feed your animals by giving the food to them | directly. Feed is taken out of the feed spout at the back of the coop. | | The shipping bin is for easier shipping of bird products. Later on, the coop | will also house a mayonnaise maker that can be used to make your eggs into | mayonnaise, which sells for higher profits. | | Note that the number of chickens/ducks you have does not affect how many | silkworms you can have, or vice versa. You can have up to 8 birds in a | regular coop and still have up to 6 silkworms. Having fewer of either won't | let you have more of the other. | |\ | \_____________________________________________________________________[TBA]_ | | | The Barn | | ___________________________________________________________________________| | / |/Initially, you won't have a barn either - you have to first have the | carpenter build this too. The barn can initially hold 6 animals, but can | be upgraded later to hold 8. | | Once you have the barn built, you can start populating it with cows, sheep, | ostriches, goats and horses. The notable parts of the barn mirror those of | the coop: a shipping bin, a feeding spout and a feeding trough for each | animal; pretty straightforward. The barn also has a special corner for | pregnant animals to stay in during the course of the pregnancy, complete with | a special feeding trough. There's also a special ostrich egg incubator. | | The barn also has a big bell on both the outside: ringing this bell will | automatically put all the animals outside in the field (or if they're already | outside, move them back inside). | |\ | \_____________________________________________________________________[EXT]_ | | | Extensions | | ___________________________________________________________________________| | / |/As mentioned above, several parts of your farm must be either built or | extended, including the house, bird coop and barn. In order to do this, you | need three things: money, wood lumber and stone lumber. | | Each extension costs a certain amount of money, but you must also have a | certain amount of wood and stone lumber. Lumber is obtained by destroying | the stones and stumps around the village; these can be found on your farm | in the field (these won't reappear once you've destroyed them) and around | the island. You can chop trees and bust stones in Praline Forest and on Mt. | Gelato, but only the ones in Praline Forest will regenerate. | | When chopping or smashing, it's not necessary to manually take the lumber | back to your farm; it's automatically transported. You do, however, need to | pick up the wood and stone once you've busted the rock or chopped down the | tree. The stump that's left over once you've chopped down a tree can be | destroyed with a couple more axe strikes. | | For more information on having Extensions built, see the Carpenter's section | by searching for { CAR } without the spaces. | |\ | \_____________________________________________________________________[FRA]_ | | | Farm Ranks | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting new feature: several shops will | will stock better products based on your sales patterns. Stores that this | applies to are Souffle Farm, Brownie Ranch and the General Store. | | Each shop starts as a one-star shop and levels up as you ship their specific | type of good. It takes 5000G shipped to level a shop to two stars, and | another 5000G (10000G total) to level it to three stars. | | To level up Brownie Ranch, you need to sell ranch products, like eggs, milk, | and wool, as well as processed products, like yarn, mayonnaise and cheese. | Leveling up Brownie Ranch grants access to new animals, like ostriches and | silkworms. | | To level up Souffle Farm, you need to sell farm products, like any crop, | herb or flower grown on your own farm. Leveling up Souffle Farm grants | access to new flowers and fertilizer. | | To level up the General Store, you need to ship basically anything else. Mine | products are especially lucrative for increasing the General Store's rating. | Leveling up the General Store grants access to new books, mostly. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Farming |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[FQR]_ | | | Farming Quick-Reference | | ___________________________________________________________________________| | / |/This chart is just a quick-reference for all the basic farming-related facts | and numbers. More thorough information on all the crops, as well as farming | as in general, can be found in the following sections. | | Key : T : Type of item: | : : C : Crop | : : F : Flower | : : H : Herb | : Seeds : The price of the bag of seeds | : Sellers : The stores that sell the seeds: | : : SF : Souffle Farm | : : TS : Taylor's Seeds | : : PI : Pineapple Inn | : : FF : Flower Festival | : : HF : Harvest Festival | : : SM : Spring/Summer Market | : Sale : The four sale prices of the crop based on its quality - if | : : only one price is listed, the item has no quality rating. | : : D : Decent | : : G : Good | : : P : Perfect | : : S : Shining | : Growth : How long the crop takes to grow in each soil type: | : : P : Poor Soil | : : D : Decent Soil | : : G : Good Soil | : Re-Grow : How long the crop takes to re-grow - if nothing is listed in | : : these columns, the crop does not re-grow: | : : P : Poor Soil | : : D : Decent Soil | : : G : Good Soil | : Rank : The crop's ranking on the profit chart - the first number is | : : the crop's ranking for that season, the second number is the | : : crop's ranking overall. Both are based on total profit for | : : an entire season in Good Soil. | | Crop T Seeds Sellers Sale Growth Re-Grow Rank | D G P S P D G P D G | (Spring) | Breadfruit C 210 SF, TS 70 90 110 180 9 7 6 5 4 4 2 11 | Cabbage C 135 SF, TS 80 130 180 260 9 7 6 3 12 | Flax C 120 TS 50 60 70 120 8 6 6 7 30 | Potato C 75 SF, TS 60 70 80 140 4 4 4 4 14 | Strawberry C 600 SF, TS 130 210 290 420 13 11 9 7 5 5 1 2 | Turnip C 60 SF 50 60 70 120 6 5 5 5 24 | Hyacinth F 75 FF, TS 80 9 7 7 5 25 | Lavender F 60 SF 50 6 5 5 8 31 | Moondrop F 75 SF, FF 40 6 5 5 10 39 | Tulip F 90 SF, TS 60 8 6 6 9 36 | Green Herb H 105 FF, TS 30 6 5 5 11 43 | | (Summer) | Cocoa C 225 PI 120 150 180 300 10 8 7 5 4 4 1 1 | Corn C 210 SF, TS 100 120 140 240 11 9 8 5 4 4 3 4 | Honeydew C 735 SF 200 330 460 660 11 9 8 2 3 | Onion C 75 SF, TS 60 70 80 140 5 5 5 7 21 | Tomato C 225 SF, TS 90 110 130 220 7 7 7 4 4 4 4 6 | Watermelon C 480 SF, TS 110 180 250 360 9 7 6 5 10 | Begonia F 75 FF, TS 50 6 5 5 12 33 | Hibiscus F 90 PI 80 9 7 6 8 26 | Lily F 120 FF, TS 70 8 6 6 9 27 | Pansy F 60 SF 30 6 5 5 13 41 | Pinkcat F 60 SF 50 6 5 5 11 32 | Sunflower F 75 SF, TS 70 8 6 6 10 28 | Blue Herb H 120 FF, TS 70 6 5 5 6 18 | | (Fall) | Bell Pepper C 90 TS 60 70 80 140 8 6 6 4 3 3 3 8 | Carrot C 60 TS 80 100 120 200 8 6 6 7 16 | Eggplant C 285 SF 100 120 140 240 10 8 7 5 4 4 1 5 | Pumpkin C 195 SF 130 160 190 320 10 8 7 4 9 | Rice C 120 SF, TS 50 90 130 180 6 5 5 5 13 | Spicy Pepper C 30 PI, TS 60 70 80 140 6 5 5 9 20 | Spinach C 75 SF 60 80 100 160 6 5 5 8 17 | Yam C 135 SF 50 90 120 170 10 8 7 5 4 4 2 7 | Blue Mist F 525 SF 320 16 13 12 6 15 | Chrysanthemum F 60 TS 50 8 6 6 14 38 | Cosmos F 75 SF 50 6 5 5 13 35 | Morning Glory F 75 SF 90 9 7 6 11 23 | Rose F 105 TS 100 9 7 6 10 22 | Purple Herb H 135 FF, TS 60 6 5 5 12 34 | Red Herb H 135 FF, SM 50 6 5 5 15 40 | | (Winter) | Buckwheat C 150 SF, TS, HF 50 80 110 160 6 5 5 1 19 | Anemone F 90 SF 30 8 6 6 5 44 | Green Bell F 165 PI, TS, HF 70 8 6 6 3 37 | Snowflake F 80 SF 80 8 6 6 2 29 | Yellow Herb H 120 TS, FF, HF 40 8 6 6 4 42 | |\ | \_____________________________________________________________________[PRP]_ | | | Preparation | | ___________________________________________________________________________| | / |/Before you start planting and watering your seeds, there's some overhead that | that needs to be taken care of. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _ | Choosing Your Field | | The first relevant decision to your farming career is your choice of an | initial farm location. Each farm has a different field, so your initial | choice of home location is also your choice of your initial field. | | Each property has its own benefits and drawbacks; but with respect to farming | the three fields are actually relatively even. They differ slightly in size | (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot), | but at the beginning of the game you won't have the stamina to till and water | a plant in every spot anyway - and by the time you do have that much stamina, | you'll likely be able to afford to purchase one of the secondary fields. | | So choose your field based on the other characteristics you're interested in | (proximity to fishing, the hot spring, the town) instead of just field size. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CLF} _ | Clearing Your Field | | Unfortunately at the beginning, your field is infested by boulders, rocks | and trees. These need to be cleared away for more effective farming. | | Annoyingly, early in the game you really won't have the stamina to do some | major field-clearing. The trees are definitely too strong, and the boulders | will take most of your stamina to clear. | | One strategy is to make use of the hot spring to double your stamina for the | day. After your chores are done, visit the hot spring and return to bust | apart a boulder. | | Overall, though, you'll be forced to work around the obstacles for the first | season or two. Eventually you'll have the money to upgrade your tools to make | major field-clearing more feasible, as well as Power Berries that will give | you more stamina. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _ | Buying Seeds | | Seeds can be bought from a variety of places. The most prominent places are | Souffle Farm and from Taylor, though early in the game only Souffle Farm is | available (Taylor arrives on Winter 15 at the earliest). | | Souffle Farm will sell seeds according to its store level; early on, it | only sells a limited selection of seeds and fertilizers, but as the farm | grows in level (meaning as you sell crops), it will level up and increase its | selection. To raise Souffle Farm to Level 2, sell 5,000G worth of produce. To | raise it to Level 3, sell 10,000G (total, 5,000G more than before) worth of | produce. | | Fortunately, this isn't a huge sum, and you'll likely have raised it to Level | 3 by the time first Fall begins. | | There are a few other places to buy seeds as well. Several seeds, especially | flower seeds, can be found at the Flower Festival on Spring 10. A few others | can be found at the Harvest Festival and different Flea Markets throughout | the year. A select few can only be purchased from Pineapple Inn on Toucan | Island. | | And in case you forget, you can only buy from Taylor by calling him on the | telephone: his number is 881. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _ | Seasonal Seed Mixes | | Seasonal seed mixes are a bit of a gamble. They each contain every type of | seed, and can potentially contain any seed from the season - including ones | that aren't sold at Souffle Farm. However, there's no way of determining what | the seeds will be, and mixed seed bags typically cost slightly more than the | average of the crops for the season. | | Seasonal seed mixes will not be included in the profit analysis for each | season, given the heavy variation involved. In general, you won't want to | choose mixed bags of seeds for profit. Use them if you want to grow a | particular crop or flower whose seller you haven't accessed yet - for | example, Taylor sells Flax seeds, but a mixed bag from Souffle Farm could | grow Flax as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _ | Crop Formations | | Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than | they have in past Harvest Moon games. In past games, crop formations were | especially crucial because your character couldn't walk over crops - so there | was always a risk of blocking one crop from being harvested or watered. | | In Tree of Tranquility, though, you can walk over, around and through your | planted crops, so planting crops with access in mind is no longer necessary. | | Instead, it is now more important to consider tool usage when planting | crops. Initially your watering can can only water one square at a time, but | as it levels up it will water different formations - a 1x3 strip (a strip of | three directly out from in front of you, not right or left) at Level 2, a | 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5. | | Given that there is nothing to block you from harvesting or watering any | crop, it really isn't necessary to plant anything besides a block of crops. | As you level up, it actually becomes more effective to plant your crops in | one giant block, as the watering can will touch more. Additionally, given | that seeds are planted in a row of 6, there's never any need for the classic | 3x3 block except as a part of a larger 3x6 block. | | Once you've settled on a formation, till the land, plant the seeds and start | watering. Water your plants every day to minimize growth time - growth times | listed in later sections will assume you water your crops every day. And | don't forget, a bag of seeds will plant a 1x6 strip of seeds directly in | front of you, so to maximize the profit per bag make sure to have 6 squares | tilled. | |\ | \_____________________________________________________________________[MEC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/Like all Harvest Moon games, farming is done on a large plot of land with | tillable soil. Each spot on the ground can hold one seed and grow one crop. | | But unlike past Harvest Moon games, a single bag of seeds contains enough | seeds for 6 spots, and these are planted in a horizontal line in front of you | (rather than a square). If you're unclear about where your seeds will land, | press Z to check it out before pressing A to plant them. | | Raising crops is relatively simple: using the hoe, till a plot of soil (or | for best results, six in a row to plant the entire bag), then use the bag | of seeds at one end of the row to plant seeds along the tilled spots. | Then, water the seeds each day. They will begin to sprout - keep watering | them every day until eventually they bare fruit. You'll know they're ready to | be plucked when you the "A" graphic appears in the top right of the screen | as you walk by them. | | Seeds are purchased from several different places in and around town; prices | vary based on the type of seed. | | There are some considerations to be made when choosing and planting crops: | | - Crops are seasonal. If you try to plant a crop out of season, it MAY | sprout (with some restrictions), but it will take drastically longer to | grow. Additionally, no crop planted out-of-season is more profitable than | any in-season crop. Read the 'Growing Out of Season' section below for | more information. | | - Different crops take different amounts of time to grow. Before planting | late in the season, check the growth time - no point in planting a crop | that takes 7 days to grow when there are only 6 days left in the season, | for profit at least. If you need the crop for a recipe or gift, go ahead | and plant - it will sprout the following season (as long as it fits the | rules mentioned in the 'Growing Out of Season' section below). | | - Some crops re-grow. These crops have an initial growth time (time until | they first bear fruit) and a re-grow time (time after they bear fruit that | they bear fruit again). These crops tend to be more profitable, but must | be planted early in the season for maximum profit. You'll know that a crop | is multi-harvest if something remains behind when you pick its produce. | | - Hurricanes and thunderstorms may destroy crops. Not all of them, just | random crops throughout your field. There's nothing you can do about this | though, unless you avoid hurricanes by saving and resetting the night | before. Sucks, doesn't it? | | - Crops have qualities. Each crop will be rated as Decent, Good, Perfect or | Shining. The better the soil quality, the better the crop. Read the | section that starts 3 lines from now for more information. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _ | Soil and Crop Quality | | The quality of mature crops varies according to the type of soil they are | grown in, as well as some other key details. When tilling the soil, there is | a visible difference in the types of soil: the best soil is darkest, while | the lesser soils are progressively lighter. The best soil is so dark it | almost looks like it's already been watered if not viewed next to a watered | square; the worst soil is so light it looks more like sand. Remember, though, | that all soil qualities look the same once they've been watered, so don't | check for soil quality after watering. | | There are three soil levels: Good Soil, Decent Soil and Poor Soil. There are | also four levels of crop quality: Decent, Good, Perfect and Shining. Notice | that there are three types of soil, but four types of crop: a given soil | quality will not reliably generate the same level crop. | | Higher-quality soil yields higher-quality crops, which in turn sell for | more. However, even plants planted in the highest-quality soil will not | reliably yield Shining-level crops. Poor soil will typically yield Decent | and Good crops, while Regular soil will yield Good, Perfect, and rarely | Shining. Good soil will yield Good, Perfect and Shining as well, but with | Perfect and Shining occurring at higher rates. | | Experimentation from contributor mister_jmp and I has revealed the following | table of proportions. These are just estimates, but they're based on | on thousands and thousands of trials, so they should be accurate within a | percent or two. The profit studies below are based on these proportions. | | Soil: Decent Good Perfect Shining | Poor 70% 26% 4% 0% | Decent 0% 80% 18% 2% | Good 0% 30% 64% 6% | | It's notable, however, that the level of a crop isn't determined until the | day it finally blossoms for picking; therefore, if you wake up one day and | find that you have a surprisingly low proportion of Shining crops, you can | reset and start the day again and you may have more crops at the "Shining" | level. This is also helpful for some of the goddess recipes, which require | a crop of a specific level. Note, though, that for this to work, you must | save and reset from the night before. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _ | Fertilizer | | Fertilizer serves a basic purpose: raising your soil quality. A single bag | of fertilizer operates on six squares of soil in a row, similar to the way | a bag of seeds is planted. | | There are three types of fertilizer: Fertilizer, Rapid Fertilizer and Happy | Fertilizer. Each has subtle differences: | | - Regular Fertilizer will raise the quality of each square it touches by one | level (Poor to Decent, Decent to Good). It will last one season (give or | take a few days). It costs 90G. | | - Rapid Fertilizer will raise the quality of each square it touches to Good, | no matter what it starts out as. It will last two seasons (give or take a | few days). It costs 180G. | | - Happy Fertilizer will raise the quality of each square it touches to Good, | no matter what it starts out as. It will last three seasons (give or take | a few days). It costs 225G. | | Given the prices of the three fertilizers, it is never better to buy Regular | or Rapid. The only time buying Regular makes sense is when Souffle Farm has | begun selling Regular, but not Rapid and Happy (which it sells starting at 3 | stars). | | None of the three fertilizers are available at Souffle Farm initially. | Regular becomes available at 2 stars (5,000G of crops sold), while Rapid and | Happy become available at 3 stars (10,000G of crops sold). | | Fertilizer can be purchased from other places in the meantime. The best place | to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here | you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you | may not have much money by the first Flower Festival to buy much fertilizer, | given its close proximity to the start of the game. | | Fertilizer can also be purchased from the Harvest Festival (in Fall) and from | Taylor (who arrives in the middle of your first Winter at the earliest), but | by the time these both roll around, Souffle Farm will have likely leveled-up. | If it hasn't, you're not really selling enough crops to even care, now are | you? | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crop Growth Times | | Every crop has three growth times, corresponding to the crop's growth time | in the three different soil types: Good soil, Decent soil and Poor soil. | | The Good soil growth time is always the fastest, followed by the Decent soil | time. There are, however, some crops that take the same amount of time to | grow regardless of soil quality, like Potatoes. For these crops, they will | take the same number of days to grow regardless of the type of soil they're | planted in - the only impact soil quality will have is on crop quality. | | Crop growth times can be impacted by other factors as well: most importantly, | the growth time of crops that have weeds sitting by them (either right | alongside or diagonally alongside) will be slowed, and the quality may be | impacted as well. To avoid this, pick weeds the first morning you see them. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Growing Out-Of-Season | | Unlike every other Harvest Moon game... well, ever, pretty much, crops in | Tree of Tranquility can grow out of season. Not every crop can grow in every | season, however: | | - In Spring, you can also plant and grow Summer crops. | - In Summer, you can also plant and grow Spring and Fall crops. You can also | leave multi-harvest crops from Spring growing into Summer. | - In Fall, you can also plant and grow Summer and Winter crops. You can also | leave multi-harvest crops from Summer growing into Fall. | - In Winter, you can also plant and grow Fall crops. You can also leave | multi-harvest crops from Fall growing into Winter. | | Or, shown in convenient chart form: | | Spr Sum Fal Wnt In general, crops can be grown and harvested in | Spring X X seasons "bordering" their primary season. The | Summer X X X exception to this is Winter, whose crops cannot | Fall X X X grow in Spring, and which cannot grow crops from | Winter X X Spring. | | However, crops growing out of season suffer from greatly reduced growth | times - it is never more profitable to grow out-of-season crops in Spring, | Summer and Fall than it is to grow those season's best crops (Strawberries, | Cocoa and Eggplants, respectively). It is, however, more profitable to grow | Eggplants in Winter than the only Winter crop (Buckwheat). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Weeds | | Weeds now actually have a practical purpose. When weeds are growing near your | crops or trees, they may (and often will) actually harm the crop in two ways: | the quality of the crop may be lowered, and the growth time will be notably | increased. | | To prevent this from happening, pull any weed found within 2 squares (either | side-to-side or diagonally) of a crop or tree. Be careful, though, as in | Tree of Tranquility, pulling weeds actually consumes stamina. The sickle | uses much less stamina than strictly pulling - but the sickle will also chop | down your crops if you focus on the wrong square, so again, be careful. | | Weeds have an extra impact on trees: trees go through four growth stages, | but will not progress from one stage to another if there are any weeds (or | anything else) within the 3x3 square surrounding the tree. While the tree is | growing, make sure to clear out these weeds - once the tree is grown, though, | this is not as significant as the tree will bare fruit regardless. | | Each field does have a maximum weed capacity, so you may notice that if you | let the weeds grow long enough without trimming them, new ones may stop | spawning up. This can be useful: if you're maintaining a smaller field within | your field and trim only the weeds bordering your crops, eventually weeds may | fill in far enough from your crops to stop worrying about it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stamina | | Certain crops can be consumed raw. These crops carry different levels of | stamina restoration, measured in points. Consuming the crop raw will grant | that many points of stamina restoration. | | Cooked dishes almost always carry a higher stamina restoration value than | raw crops, but raw crops can help in a pinch, or early in the game when | cooking utensils haven't been obtained. | | Your character begins the game with 500 stamina points, and each power berry | grants an increase of 100 points, for a maximum total of 1000 points. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crops vs. Herbs and Flowers | | There are three types of seeds that you can buy: crops, herbs and flowers. | The vast majority of your seed purchases will be crops: these are the most | profitable of the growable items, and are affected by soil quality. | | That last note is the key difference between crops and herbs/flowers; while | crops are affected by soil quality, herbs and flowers do not have quality | levels. Every herb grown will be of the same quality, as well as every | flower - the only drawback to planting flowers and herbs in poor quality soil | is in the growth time. | | Between herbs and flowers, the main difference is in consumption: mainly, | herbs can be consumed, whereas flowers cannot. Both can be used for dyeing | yarn, and both can be sold, though neither are nearly as profitable as | crops. | | Note that if you want to keep flowers alive after they're fully grown (for | honey, for example), you still need to water them each day. If you notice | that your flowers are brown one day, pick them immediately - they'll | disappear before the next day. | | Flowers can also be used to attract bees for honey; more information on this | is available in the 'Field Items' section (search for { FIT } without the | spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Key | | The crop guides below will be laid out in the following format: | | (crop name) | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : (price to purchase the bag of 6 seeds) | Purchase Location : (where the seeds can be purchased, and in what seasons) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : (what season the crop is intended to grow in) | Growth Time : (how long the crop takes to grow in different soils, assuming | it is watered every day and no weeds spring up next to it to | slow it down - Out-of-Season growth times are the times it | takes the crop to grow when it is planted out-of-season) | Multi-Harvest : (whether or not the crop will remain after being harvested | and sprout a crop again) | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : (crop, flower or herb) | Sale Price : (price at sale - for crops, multiple qualities are | : separated by slashes - Decent/Good/Perfect/Shining) | Purchase Price : (the price to purchase that item from a store, followed by | : the quality it's available at, where, and when) | Stamina Recovery : (how much stamina is recovered by consuming the item raw; | : for crops, multiple qualities are separated by slashes - | : Decent/Good/Perfect/Shining) | Used in Recipes : (what recipes, if any, the item is used in) | Goddess Recipe : (what goddess recipe, if any, the item is used in, and | : what quality is required) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | (The maximum number of harvests that can be garnered from a | single strip of soil from that crop. This count assumes that | the crop is planted on the first day of the season, watered | every day (except when it's raining, of course), harvested | the first day it's available, and - for single-harvest crops - | re-planted the same day of the harvest. Additionally, this | count includes the harvest that can take place on the 1st of | the following month, given that it does not interfere with the | following month's farming.) | | Profit by Season : Profit by Bag : | (the profit garnered over an (the profit garnered for a | entire season, assuming single bag, assuming the crop | maximum harvests according to is watered every day) | the assumptions listed above) | | Profit Per Square : Profit Per Square : | (the profit garnered for (the profit garnered for | each square the crop is each square the crop is | planted in, over the planted in, for one bag) | entire season) | | Profit/Square Per Day : Profit/Square Per Day : | (the profit garnered over (the profit garnered for one | an entire season divided square of a crop bag, divided | by the total days in a by the days it takes the crop | season) to grow - good for computing | the highest-value crop per day) | | Profit Per Row : Profit Per Bag : | (the profit garnered over (the profit garnered for one | an entire season for one bag of a particular crop) | 1x6 row of the crop) | | Profit/Row Per Day : Profit/Bag Per Day : | (the profit garnered over (the profit garnered for one | an entire season divided bag of a crop, divided by the | by the total days in a days it takes the crop to grow | season) - good for computing the | most cost-efficient crop) | | (for more thorough information * - amounts marked with a star | about the profit studies, check represent multi-harvest crops. | the Profit Studies section by These values represent the base | searching for [ CRP ] without the value (the profit from the first | spaces. This section contains harvest) plus the additional | information on mixed-quality profit for each additional | rows, how crop qualities harvest. | affect profits, and the possible | uses of the different profit ** - these values are for only the | studies.) first harvest for multi-harvest | crops - their profit per day will | increase with subsequent harvests. | |\ | \_____________________________________________________________________[SPR]_ | | | Spring Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _ | Turnip | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/60G/70G/120G | Purchase Price : Can't be bought | Stamina Recovery : 50/60/70/80 | Used in Recipes : Pickled Turnips, Steamed Turnip | Goddess Recipe : None | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 174G Poor Soil : 40G | Decent Soil : 264G Decent Soil : 50G | Good Soil : 301G Good Soil : 60G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 9G Decent Soil : 10G | Good Soil : 11G Good Soil : 12G | Profit Per Row : Profit Per Bag : | Poor Soil : 1043G Poor Soil : 240G | Decent Soil : 1584G Decent Soil : 300G | Good Soil : 1805G Good Soil : 360G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 37G Poor Soil : 40G | Decent Soil : 57G Decent Soil : 60G | Good Soil : 64G Good Soil : 72G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _ | Potato | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 4 days 9 days | Decent Soil : 4 days 9 days | Good Soil : 4 days 9 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Spring) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin, | : Potato Miso Soup, Potato Pancake, Potato Stew, Baked | : Potato, Spicy Stew, Stew | Goddess Recipe : None | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 7 | Decent Soil : 7 | Good Soil : 7 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 357G Poor Soil : 48G | Decent Soil : 423G Decent Soil : 58G | Good Soil : 478G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 13G Poor Soil : 12G | Decent Soil : 15G Decent Soil : 14G | Good Soil : 17G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 2139G Poor Soil : 285G | Decent Soil : 2540G Decent Soil : 345G | Good Soil : 2868G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 76G Poor Soil : 71G | Decent Soil : 91G Decent Soil : 86G | Good Soil : 102G Good Soil : 101G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _ | Cabbage | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 80G/130G/180G/260G | Purchase Price : 120G (Decent, Souffle Farm, Spring) | Stamina Recovery : 70/80/100/120 | Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 224G Poor Soil : 58G | Decent Soil : 476G Decent Soil : 108G | Good Soil : 591G Good Soil : 158G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 6G | Decent Soil : 17G Decent Soil : 15G | Good Soil : 21G Good Soil : 26G | Profit Per Row : Profit Per Bag : | Poor Soil : 1344G Poor Soil : 345G | Decent Soil : 2854G Decent Soil : 645G | Good Soil : 3544G Good Soil : 945G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 48G Poor Soil : 38G | Decent Soil : 102G Decent Soil : 92G | Good Soil : 127G Good Soil : 158G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _ | Flax | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/60G/70G/120G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Flax Yarn | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 100G Poor Soil : 30G | Decent Soil : 171G Decent Soil : 40G | Good Soil : 201G Good Soil : 50G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 4G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 602G Poor Soil : 180G | Decent Soil : 1028G Decent Soil : 240G | Good Soil : 1204G Good Soil : 300G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 21G Poor Soil : 23G | Decent Soil : 37G Decent Soil : 40G | Good Soil : 43G Good Soil : 50G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _ | Strawberry | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 600G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 13 days 24 days | Decent Soil : 11 days 19 days | Good Soil : 9 days 16 days | Multi-Harvest : Yes | Poor Soil : 7 days 13 days | Decent Soil : 5 days 10 days | Good Soil : 5 days 9 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G/210G/290G/420G | Purchase Price : 195G (Decent, Souffle Farm, Spring) | : 435G (Perfect, Harvest Festival, Fall 27) | Stamina Recovery : 40/50/60/80 | Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 373G Poor Soil : 30G + 130G* | Decent Soil : 813G Decent Soil : 110G + 210G* | Good Soil : 998G Good Soil : 190G + 290G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 13G Poor Soil : 2G** | Decent Soil : 29G Decent Soil : 11G** | Good Soil : 36G Good Soil : 21G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2235G Poor Soil : 180G + 780G* | Decent Soil : 4879G Decent Soil : 660G + 1260G* | Good Soil : 5985G Good Soil : 1140G + 1740G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 80G Poor Soil : 14G** | Decent Soil : 174G Decent Soil : 66G** | Good Soil : 214G Good Soil : 127G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _ | Breadfruit | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 210G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : Yes | Poor Soil : 5 days 10 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 7 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 70G/90G/110G/180G | Purchase Price : 105G (Decent, Souffle Farm, Spring) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate | : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb | : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange | : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin | : Croquette, Shortcake, Spinach Cake, Yam Cake | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 273G Poor Soil : 35G + 70G* | Decent Soil : 536G Decent Soil : 55G + 90G* | Good Soil : 616G Good Soil : 75G + 110G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 10G Poor Soil : 4G** | Decent Soil : 19G Decent Soil : 8G** | Good Soil : 22G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 1635G Poor Soil : 210G + 420G* | Decent Soil : 3216G Decent Soil : 330G + 540G* | Good Soil : 3694G Good Soil : 450G + 660G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 58G Poor Soil : 23G** | Decent Soil : 115G Decent Soil : 47G** | Good Soil : 132G Good Soil : 75G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spring Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _ | Green Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 105G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 30G | Purchase Price : 45G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Vegetable Juice, Green Yarns | Goddess Recipe : Yes, Ben's (Blue) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 50G Poor Soil : 13G | Decent Soil : 63G Decent Soil : 13G | Good Soil : 63G Good Soil : 13G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 2G | Decent Soil : 2G Decent Soil : 3G | Good Soil : 2G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 300G Poor Soil : 75G | Decent Soil : 375G Decent Soil : 75G | Good Soil : 375G Good Soil : 75G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 11G Poor Soil : 13G | Decent Soil : 13G Decent Soil : 15G | Good Soil : 13G Good Soil : 15G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _ | Hyacinth | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 7 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 203G Poor Soil : 68G | Decent Soil : 270G Decent Soil : 68G | Good Soil : 270G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 8G | Decent Soil : 10G Decent Soil : 10G | Good Soil : 10G Good Soil : 10G | Profit Per Row : Profit Per Bag : | Poor Soil : 1215G Poor Soil : 405G | Decent Soil : 1620G Decent Soil : 405G | Good Soil : 1620G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 43G Poor Soil : 45G | Decent Soil : 58G Decent Soil : 58G | Good Soil : 58G Good Soil : 58G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _ | Lavender | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : 75G (Flower Festival, Spring 10) | Stamina Recovery : Can't be eaten raw | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 160G Poor Soil : 40G | Decent Soil : 200G Decent Soil : 40G | Good Soil : 200G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 960G Poor Soil : 240G | Decent Soil : 1200G Decent Soil : 240G | Good Soil : 1200G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 34G Poor Soil : 40G | Decent Soil : 43G Decent Soil : 48G | Good Soil : 43G Good Soil : 48G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _ | Tulip | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 60G | Purchase Price : 90G (Flower Festival, Spring 10) | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 135G Poor Soil : 45G | Decent Soil : 180G Decent Soil : 45G | Good Soil : 180G Good Soil : 45G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 6G Decent Soil : 8G | Good Soil : 6G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 810G Poor Soil : 270G | Decent Soil : 1080G Decent Soil : 270G | Good Soil : 1080G Good Soil : 270G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 29G Poor Soil : 34G | Decent Soil : 39G Decent Soil : 45G | Good Soil : 39G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _ | Moondrop | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Spring) | : Flower Festival (Spring 10) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 40G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 110G Poor Soil : 28G | Decent Soil : 138G Decent Soil : 28G | Good Soil : 138G Good Soil : 28G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 5G Decent Soil : 6G | Good Soil : 5G Good Soil : 6G | Profit Per Row : Profit Per Bag : | Poor Soil : 660G Poor Soil : 165G | Decent Soil : 825G Decent Soil : 165G | Good Soil : 825G Good Soil : 165G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 24G Poor Soil : 28G | Decent Soil : 29G Decent Soil : 33G | Good Soil : 29G Good Soil : 33G | |\ | \_____________________________________________________________________[SUM]_ | | | Summer Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _ | Watermelon | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 480G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 110G/180G/250G/360G | Purchase Price : 165G (Decent, Souffle Farm, Summer) | Stamina Recovery : 50/60/80/100 | Used in Recipes : None | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 162G Poor Soil : 30G | Decent Soil : 464G Decent Soil : 100G | Good Soil : 624G Good Soil : 170G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 3G | Decent Soil : 17G Decent Soil : 14G | Good Soil : 22G Good Soil : 28G | Profit Per Row : Profit Per Bag : | Poor Soil : 973G Poor Soil : 180G | Decent Soil : 2783G Decent Soil : 600G | Good Soil : 3746G Good Soil : 1020G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 35G Poor Soil : 20G | Decent Soil : 99G Decent Soil : 86G | Good Soil : 134G Good Soil : 170G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _ | Onion | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 5 days 9 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 9 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Summer) | : 105G (Good, Harvest Festival, Fall 27) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish, | : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried | : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew, | : Spinach Risotto, Stew, Tomato Risotto | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 5 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 255G Poor Soil : 48G | Decent Soil : 302G Decent Soil : 58G | Good Soil : 341G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 10G | Decent Soil : 11G Decent Soil : 12G | Good Soil : 12G Good Soil : 14G | Profit Per Row : Profit Per Bag : | Poor Soil : 1528G Poor Soil : 285G | Decent Soil : 1814G Decent Soil : 345G | Good Soil : 2048G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 55G Poor Soil : 57G | Decent Soil : 65G Decent Soil : 69G | Good Soil : 73G Good Soil : 81G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _ | Honeydew | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 735G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 11 days 9 days | Decent Soil : 9 days 9 days | Good Soil : 8 days 9 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 200G/330G/460G/660G | Purchase Price : 300G (Decent, Souffle Farm, Summer) | : 690G (Perfect, Souffle Farm, Summer) | Stamina Recovery : 50/60/80/100 | Used in Recipes : Honeydew Juice, Honeydew Milk | Goddess Recipe : Yes (Perfect); Edge's (Purple) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 2 | Decent Soil : 3 | Good Soil : 3 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 244G Poor Soil : 78G | Decent Soil : 711G Decent Soil : 208G | Good Soil : 934G Good Soil : 338G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 7G | Decent Soil : 25G Decent Soil : 23G | Good Soil : 33G Good Soil : 42G | Profit Per Row : Profit Per Bag : | Poor Soil : 1466G Poor Soil : 465G | Decent Soil : 4267G Decent Soil : 1245G | Good Soil : 5605G Good Soil : 2025G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 52G Poor Soil : 42G | Decent Soil : 152G Decent Soil : 138G | Good Soil : 200G Good Soil : 253G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _ | Corn | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 210G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 11 days 21 days | Decent Soil : 9 days 17 days | Good Soil : 8 days 15 days | Multi-Harvest : Yes | Poor Soil : 5 days 9 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 7 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 100G/120G/140G/240G | Purchase Price : 150G (Decent, Souffle Farm, Summer) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 393G Poor Soil : 65G + 100G* | Decent Soil : 593G Decent Soil : 85G + 120G* | Good Soil : 807G Good Soil : 105G + 140G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 6G** | Decent Soil : 21G Decent Soil : 9G** | Good Soil : 29G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2355G Poor Soil : 390G + 600G* | Decent Soil : 3559G Decent Soil : 510G + 720G* | Good Soil : 4841G Good Soil : 630G + 840G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 84G Poor Soil : 35G** | Decent Soil : 127G Decent Soil : 57G** | Good Soil : 173G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _ | Tomato | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 225G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 7 days 13 days | Decent Soil : 7 days 13 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 4 days 8 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 8 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 90G/110G/130G/220G | Purchase Price : 135G (Decent, Souffle Farm, Summer) | : 165G (Good, Harvest Festival, Fall 27) | Stamina Recovery : 80/90/100/110 | Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury | : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato | : Omelet, Tomato Risotto, Tomato Soup | Goddess Recipe : Yes (Good); Ben's (Blue) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 6 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 544G Poor Soil : 53G + 90G* | Decent Soil : 655G Decent Soil : 73G + 110G* | Good Soil : 741G Good Soil : 93G + 130G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 19G Poor Soil : 8G** | Decent Soil : 23G Decent Soil : 10G** | Good Soil : 26G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 3263G Poor Soil : 315G + 540G* | Decent Soil : 3932G Decent Soil : 435G + 660G* | Good Soil : 4444G Good Soil : 555G + 780G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 117G Poor Soil : 45G** | Decent Soil : 140G Decent Soil : 62G** | Good Soil : 159G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _ | Cocoa | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 225G | Purchase Location : Pineapple Inn (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 5 days 9 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 7 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 120G/150G/180G/300G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate | : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate | : Pudding, Hot Cocoa | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 484G Poor Soil : 83G + 120G* | Decent Soil : 910G Decent Soil : 113G + 150G* | Good Soil : 1034G Good Soil : 143G + 180G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 17G Poor Soil : 8G** | Decent Soil : 33G Decent Soil : 14G** | Good Soil : 37G Good Soil : 20G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2903G Poor Soil : 495G + 720G* | Decent Soil : 5462G Decent Soil : 675G + 900G* | Good Soil : 6204G Good Soil : 855G + 1080G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 104G Poor Soil : 50G** | Decent Soil : 195G Decent Soil : 84G** | Good Soil : 222G Good Soil : 122G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Summer Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _ | Blue Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 7 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 70G | Purchase Price : 105G (Flower Festival, Spring 10) | Stamina Recovery : 30 | Used in Recipes : Blue Yarns | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 340G Poor Soil : 85G | Decent Soil : 425G Decent Soil : 85G | Good Soil : 425G Good Soil : 85G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 12G Poor Soil : 14G | Decent Soil : 15G Decent Soil : 17G | Good Soil : 15G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 2040G Poor Soil : 510G | Decent Soil : 2550G Decent Soil : 510G | Good Soil : 2550G Good Soil : 510G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 73G Poor Soil : 85G | Decent Soil : 91G Decent Soil : 102G | Good Soil : 91G Good Soil : 102G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _ | Sunflower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 173G Poor Soil : 58G | Decent Soil : 230G Decent Soil : 58G | Good Soil : 230G Good Soil : 58G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 8G Decent Soil : 10G | Good Soil : 8G Good Soil : 10G | Profit Per Row : Profit Per Bag : | Poor Soil : 1035G Poor Soil : 345G | Decent Soil : 1380G Decent Soil : 345G | Good Soil : 1380G Good Soil : 345G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 37G Poor Soil : 43G | Decent Soil : 49G Decent Soil : 58G | Good Soil : 49G Good Soil : 58G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _ | Pansy | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 30G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 80G Poor Soil : 20G | Decent Soil : 100G Decent Soil : 20G | Good Soil : 100G Good Soil : 20G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 3G Poor Soil : 3G | Decent Soil : 4G Decent Soil : 4G | Good Soil : 4G Good Soil : 4G | Profit Per Row : Profit Per Bag : | Poor Soil : 480G Poor Soil : 120G | Decent Soil : 600G Decent Soil : 120G | Good Soil : 600G Good Soil : 120G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 17G Poor Soil : 20G | Decent Soil : 21G Decent Soil : 24G | Good Soil : 21G Good Soil : 24G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _ | Pinkcat | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 160G Poor Soil : 40G | Decent Soil : 200G Decent Soil : 40G | Good Soil : 200G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 960G Poor Soil : 240G | Decent Soil : 1200G Decent Soil : 240G | Good Soil : 1200G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 34G Poor Soil : 40G | Decent Soil : 43G Decent Soil : 48G | Good Soil : 43G Good Soil : 48G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _ | Lily | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 190G Poor Soil : 63G | Decent Soil : 253G Decent Soil : 63G | Good Soil : 253G Good Soil : 63G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 8G | Decent Soil : 9G Decent Soil : 11G | Good Soil : 9G Good Soil : 11G | Profit Per Row : Profit Per Bag : | Poor Soil : 1140G Poor Soil : 380G | Decent Soil : 1520G Decent Soil : 380G | Good Soil : 1520G Good Soil : 380G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 41G Poor Soil : 48G | Decent Soil : 54G Decent Soil : 63G | Good Soil : 54G Good Soil : 63G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _ | Begonia | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _ | Hibiscus | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Pineapple Inn (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 195G Poor Soil : 65G | Decent Soil : 260G Decent Soil : 65G | Good Soil : 260G Good Soil : 65G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 7G | Decent Soil : 9G Decent Soil : 9G | Good Soil : 9G Good Soil : 11G | Profit Per Row : Profit Per Bag : | Poor Soil : 1170G Poor Soil : 390G | Decent Soil : 1560G Decent Soil : 390G | Good Soil : 1560G Good Soil : 390G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 42G Poor Soil : 43G | Decent Soil : 56G Decent Soil : 56G | Good Soil : 56G Good Soil : 65G | |\ | \_____________________________________________________________________[FAL]_ | | | Fall Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _ | Rice | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No (despite what the game says) | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/90G/130G/180G | Purchase Price : 75G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi | : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried | : Rice, Mushroom Rice, Omelet Rice, Potato Rice, Rice | : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried | : Rice, Seafood Rice, Southern Friend Rice, Southern | : Omelet, Spinach Risotto, Sushi, Tuna Bowl, Tomato | : Risotto, Rice Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 175G Poor Soil : 30G | Decent Soil : 395G Decent Soil : 70G | Good Soil : 506G Good Soil : 110G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 5G | Decent Soil : 14G Decent Soil : 14G | Good Soil : 18G Good Soil : 22G | Profit Per Row : Profit Per Bag : | Poor Soil : 1050G Poor Soil : 180G | Decent Soil : 2367G Decent Soil : 420G | Good Soil : 3038G Good Soil : 660G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 38G Poor Soil : 30G | Decent Soil : 85G Decent Soil : 84G | Good Soil : 108G Good Soil : 132G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _ | Spicy Pepper | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 30G | Purchase Location : Pineapple Inn (Year-Round) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelet, Spicy | : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 234G Poor Soil : 55G | Decent Soil : 340G Decent Soil : 65G | Good Soil : 379G Good Soil : 75G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 12G Decent Soil : 13G | Good Soil : 14G Good Soil : 15G | Profit Per Row : Profit Per Bag : | Poor Soil : 1403G Poor Soil : 330G | Decent Soil : 2039G Decent Soil : 390G | Good Soil : 2273G Good Soil : 450G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 55G | Decent Soil : 73G Decent Soil : 78G | Good Soil : 81G Good Soil : 90G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _ | Carrot | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 80G/100G/120G/200G | Purchase Price : 150G (Good, Harvest Festival, Fall 27) | Stamina Recovery : 40/50/60/80 | Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew, | : Spicy Stew, Stew | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 231G Poor Soil : 70G | Decent Soil : 381G Decent Soil : 90G | Good Soil : 436G Good Soil : 110G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 14G Decent Soil : 15G | Good Soil : 16G Good Soil : 18G | Profit Per Row : Profit Per Bag : | Poor Soil : 1384G Poor Soil : 420G | Decent Soil : 2288G Decent Soil : 540G | Good Soil : 2618G Good Soil : 660G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 49G Poor Soil : 53G | Decent Soil : 82G Decent Soil : 90G | Good Soil : 93G Good Soil : 110G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _ | Yam | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 5 days TBD | Decent Soil : 4 days 8 days | Good Soil : 4 days 8 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/90G/120G/170G | Purchase Price : 75G (Decent, Souffle Farm, Fall) | : 280G (Perfect, Fall Market, Fall 22) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam | : Stew, Yam Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 231G Poor Soil : 28G + 50G* | Decent Soil : 559G Decent Soil : 68G + 90G* | Good Soil : 663G Good Soil : 98G + 120G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 3G** | Decent Soil : 20G Decent Soil : 8G** | Good Soil : 24G Good Soil : 14G** | Profit Per Row : Profit Per Bag : | Poor Soil : 1386G Poor Soil : 165G + 300G* | Decent Soil : 3353G Decent Soil : 405G + 540G* | Good Soil : 3977G Good Soil : 585G + 720G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 49G Poor Soil : 17G** | Decent Soil : 120G Decent Soil : 51G** | Good Soil : 142G Good Soil : 84G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _ | Bell Pepper | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : Yes | Poor Soil : 4 days 8 days | Decent Soil : 3 days 6 days | Good Soil : 3 days 6 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Fall) | Stamina Recovery : 30/40/60/80 | Used in Recipes : Ratatouille, Vegetable Juice | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 6 | Decent Soil : 8 | Good Soil : 8 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 381G Poor Soil : 60G + 60G* | Decent Soil : 584G Decent Soil : 70G + 70G* | Good Soil : 646G Good Soil : 80G + 80G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 8G** | Decent Soil : 21G Decent Soil : 12G** | Good Soil : 23G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2284G Poor Soil : 360G + 360G* | Decent Soil : 3503G Decent Soil : 420G + 420G* | Good Soil : 3878G Good Soil : 480G + 480G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 82G Poor Soil : 45G** | Decent Soil : 125G Decent Soil : 70G** | Good Soil : 138G Good Soil : 80G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _ | Eggplant | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 285G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : Yes | Poor Soil : 5 days 11 days | Decent Soil : 4 days 8 days | Good Soil : 4 days 8 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 100G/120G/140G/240G | Purchase Price : 150G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura | : Buckwheat Noodles | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 380G Poor Soil : 53G + 100G* | Decent Soil : 706G Decent Soil : 73G + 120G* | Good Soil : 794G Good Soil : 93G + 140G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 5G** | Decent Soil : 25G Decent Soil : 9G** | Good Soil : 28G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2280G Poor Soil : 315G + 600G* | Decent Soil : 4238G Decent Soil : 435G + 720G* | Good Soil : 4766G Good Soil : 555G + 840G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 81G Poor Soil : 32G** | Decent Soil : 151G Decent Soil : 54G** | Good Soil : 170G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _ | Spinach | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/80G/100G/160G | Purchase Price : 120G (Good, Harvest Festival, Fall 27) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup, | : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable | : Juice | Goddess Recipe : Yes (Perfect); Collin's (Yellow) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 218G Poor Soil : 48G | Decent Soil : 363G Decent Soil : 68G | Good Soil : 427G Good Soil : 88G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 8G | Decent Soil : 13G Decent Soil : 14G | Good Soil : 15G Good Soil : 18G | Profit Per Row : Profit Per Bag : | Poor Soil : 1305G Poor Soil : 285G | Decent Soil : 2175G Decent Soil : 405G | Good Soil : 2559G Good Soil : 525G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 47G Poor Soil : 48G | Decent Soil : 78G Decent Soil : 81G | Good Soil : 91G Good Soil : 105G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _ | Pumpkin | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 195G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 10 days 19 days | Decent Soil : 8 days 15 days | Good Soil : 7 days 13 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G/160G/190G/320G | Purchase Price : 195G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin | : Pudding, Pumpkin Stew | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 2 | Decent Soil : 3 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 216G Poor Soil : 98G | Decent Soil : 407G Decent Soil : 128G | Good Soil : 627G Good Soil : 158G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 10G | Decent Soil : 15G Decent Soil : 16G | Good Soil : 22G Good Soil : 23G | Profit Per Row : Profit Per Bag : | Poor Soil : 1294G Poor Soil : 585G | Decent Soil : 2441G Decent Soil : 765G | Good Soil : 3761G Good Soil : 945G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 46G Poor Soil : 59G | Decent Soil : 87G Decent Soil : 96G | Good Soil : 134G Good Soil : 135G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fall Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _ | Purple Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 60G | Purchase Price : 90G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Bodigizer XL | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _ | Red Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Flower Festival (Spring 10) | : Summer Market (Summer 22) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 50G | Purchase Price : 75G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Bodigizer | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 110G Poor Soil : 28G | Decent Soil : 138G Decent Soil : 28G | Good Soil : 138G Good Soil : 28G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 5G Decent Soil : 6G | Good Soil : 5G Good Soil : 6G | Profit Per Row : Profit Per Bag : | Poor Soil : 660G Poor Soil : 165G | Decent Soil : 825G Decent Soil : 165G | Good Soil : 825G Good Soil : 165G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 24G Poor Soil : 28G | Decent Soil : 29G Decent Soil : 33G | Good Soil : 29G Good Soil : 33G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _ | Cosmos | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : 75G (Spring Market, Spring 22) | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _ | Morning Glory | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 90G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Blue | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 233G Poor Soil : 78G | Decent Soil : 310G Decent Soil : 78G | Good Soil : 310G Good Soil : 78G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 11G Decent Soil : 11G | Good Soil : 11G Good Soil : 13G | Profit Per Row : Profit Per Bag : | Poor Soil : 1395G Poor Soil : 465G | Decent Soil : 1860G Decent Soil : 465G | Good Soil : 1860G Good Soil : 465G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 52G | Decent Soil : 66G Decent Soil : 66G | Good Soil : 66G Good Soil : 78G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _ | Blue Mist | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 525G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 16 days (not possible) | Decent Soil : 13 days 25 days | Good Soil : 12 days 21 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 320G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Blue | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 1 | Decent Soil : 2 | Good Soil : 2 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 233G Poor Soil : 233G | Decent Soil : 465G Decent Soil : 233G | Good Soil : 465G Good Soil : 233G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 15G | Decent Soil : 17G Decent Soil : 18G | Good Soil : 17G Good Soil : 19G | Profit Per Row : Profit Per Bag : | Poor Soil : 1395G Poor Soil : 1395G | Decent Soil : 2790G Decent Soil : 1395G | Good Soil : 2790G Good Soil : 1395G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 87G | Decent Soil : 100G Decent Soil : 107G | Good Soil : 100G Good Soil : 116G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _ | Rose | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 105G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 9 days 16 days | Decent Soil : 7 days 13 days | Good Soil : 6 days 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 100G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 248G Poor Soil : 83G | Decent Soil : 330G Decent Soil : 83G | Good Soil : 330G Good Soil : 83G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 9G | Decent Soil : 12G Decent Soil : 12G | Good Soil : 12G Good Soil : 14G | Profit Per Row : Profit Per Bag : | Poor Soil : 1485G Poor Soil : 495G | Decent Soil : 1980G Decent Soil : 495G | Good Soil : 1980G Good Soil : 495G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 53G Poor Soil : 55G | Decent Soil : 71G Decent Soil : 71G | Good Soil : 71G Good Soil : 83G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _ | Chrysanthemum | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 120G Poor Soil : 40G | Decent Soil : 160G Decent Soil : 40G | Good Soil : 160G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 6G Good Soil : 7G | Profit Per Row : Profit Per Bag : | Poor Soil : 720G Poor Soil : 240G | Decent Soil : 960G Decent Soil : 240G | Good Soil : 960G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 26G Poor Soil : 30G | Decent Soil : 34G Decent Soil : 40G | Good Soil : 34G Good Soil : 40G | |\ | \_____________________________________________________________________[WNT]_ | | | Winter Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _ | Buckwheat | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Winter) | : Taylor's Seeds (Year-Round) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 6 days 11 days | Decent Soil : 5 days 9 days | Good Soil : 5 days 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/80G/110G/160G | Purchase Price : 75G (Decent, Souffle Farm, Winter) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat | : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 141G Poor Soil : 25G | Decent Soil : 309G Decent Soil : 55G | Good Soil : 396G Good Soil : 85G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 4G | Decent Soil : 11G Decent Soil : 11G | Good Soil : 14G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 848G Poor Soil : 150G | Decent Soil : 1856G Decent Soil : 330G | Good Soil : 2377G Good Soil : 510G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 30G Poor Soil : 25G | Decent Soil : 66G Decent Soil : 66G | Good Soil : 85G Good Soil : 102G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _ | Yellow Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Taylor's Seeds (Year-Round) | : Flower Festival (Spring 10) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 40G | Purchase Price : 60G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Yellow Yarns | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 60G Poor Soil : 20G | Decent Soil : 80G Decent Soil : 20G | Good Soil : 80G Good Soil : 20G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 3G | Decent Soil : 3G Decent Soil : 3G | Good Soil : 3G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 360G Poor Soil : 120G | Decent Soil : 480G Decent Soil : 120G | Good Soil : 480G Good Soil : 120G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 13G Poor Soil : 15G | Decent Soil : 17G Decent Soil : 20G | Good Soil : 17G Good Soil : 20G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _ | Green Bell | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 165G | Purchase Location : Pineapple Inn (Year-Round) | : Taylor's Seeds (Year-Round) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Green | Goddess Recipe : Yes; Alan's (Red) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 128G Poor Soil : 43G | Decent Soil : 170G Decent Soil : 43G | Good Soil : 170G Good Soil : 43G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 5G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 6G Good Soil : 7G | Profit Per Row : Profit Per Bag : | Poor Soil : 765G Poor Soil : 255G | Decent Soil : 1020G Decent Soil : 255G | Good Soil : 1020G Good Soil : 255G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 27G Poor Soil : 32G | Decent Soil : 36G Decent Soil : 43G | Good Soil : 36G Good Soil : 43G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _ | Snowflake | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150 | Purchase Location : Souffle Farm (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : 120G (Spring/Summer Market, Spring/Summer 22) | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : Yes; Edge's (Purple) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 165G Poor Soil : 55G | Decent Soil : 220G Decent Soil : 55G | Good Soil : 220G Good Soil : 55G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 8G Decent Soil : 9G | Good Soil : 8G Good Soil : 9G | Profit Per Row : Profit Per Bag : | Poor Soil : 990G Poor Soil : 330G | Decent Soil : 1320G Decent Soil : 330G | Good Soil : 1320G Good Soil : 330G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 35G Poor Soil : 41G | Decent Soil : 47G Decent Soil : 55G | Good Soil : 47G Good Soil : 55G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANE} _ | Anemone | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Souffle Farm (Winter) (Two Stars) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : Out-Of-Season : | Poor Soil : 8 days 14 days | Decent Soil : 6 days 11 days | Good Soil : 6 days 10 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 30G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 45G Poor Soil : 15G | Decent Soil : 60G Decent Soil : 15G | Good Soil : 60G Good Soil : 15G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 2G | Decent Soil : 2G Decent Soil : 3G | Good Soil : 2G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 270G Poor Soil : 90G | Decent Soil : 360G Decent Soil : 90G | Good Soil : 360G Good Soil : 90G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 10G Poor Soil : 11G | Decent Soil : 13G Decent Soil : 15G | Good Soil : 13G Good Soil : 15G | |\ | \_____________________________________________________________________[CRP]_ | | | Profit Study | | ___________________________________________________________________________| | / |/Each season below will have three profit studies for it: a seasonal profit | study, a per-bag profit study and an observations study. The three studies | serve different purposes: | | - The seasonal profit study is meant for your planning from the beginning of | the season. These values represent the maximum amount that can be earned | from that crop for the season. Use this to plan which crops you want to | plant the first day and maintain throughout the season. | | The values in this column are assuming several things: that the crop is | planted on the first day of the season, that the crop is watered every | day (except when it's raining), that the crop is harvested the first day | it's available, that single-harvest crops are re-planted the same day | they're harvested, and that any weeds that spring up alongside the crops | are picked or cut the same day they appear. | | Additionally, harvests are counted all the way up until the 1st day of the | following month - so for the values below to hold true, refrain from | chopping down old crops until the 1st day of the next season. | | This list is sorted by profit per season per row in Good Soil. The number | listed alongside the profit is that crop's rank in that particular soil. | | - The per-bag profit study is meant for your planning later in the season, | when the number of days you have to grow the crop is limited. Use this to | find the best crop to plant when your days are running low and you're | looking for a little extra cash. | | Because this list is intended only for short-term profits, only the | profits from the first harvest of a multi-harvest crop are listed. If you | have the time for more than one harvest from a multi-harvest crop, check | its listing in its section above to see how much it would make for your | number of harvests. | | This list is sorted by each crop's profit per day per bag in Good Soil, | the best measure of crop cost-efficiency. Pay attention to the crop's | growth time so you know if the crop will sprout in time for the end of | the season. | | - The observations profit study is a way for those of you who still aren't | sure how to interpret the charts to get the conclusions. | | The values listed are, needless to say, approximate. Because crop quality is | somewhat random, profits will differ - they should be near the below values, | but won't be precise. For more information on this, check the Crop Quality | section at the beginning of the Farming section (search for { SQU } without | the spaces). | | Note that for profits computed for an entire bag or row, the profit listed | for a soil quality is assuming the entire row is of that quality. If your | row is of mixed qualities, average the profits. | | It might seem a bit non-intuitive that the per-day lists and the per-season | lists differ so much; there are two chief reasons for this. The first is that | multi-harvest crops become more and more profitable with subsequent harvests, | while single-harvest crops have the same profitability throughout. Secondly, | some crops' growth times leave a large "remainder" - that is, the part of the | season after the final harvest when there isn't time for another harvest. | Blue Mist flowers are very profitable per day, but because they can take 16 | days to grow (in Poor soil), a large portion of the season (12 days) can't be | used for another harvest, decreasing its seasonal profitability. | | Huge thanks go out to mister_jmp for doing more of the research on this | section than I did. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SGP} _ | Spring | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Strawberry 3 4 4 2235G ( 1) 4879G ( 1) 5985G ( 1) | Breadfruit 4 6 6 1635G ( 3) 3216G ( 2) 3694G ( 2) | Cabbage 3 4 4 1344G ( 4) 2854G ( 3) 3544G ( 3) | Potato 7 7 7 2139G ( 2) 2540G ( 4) 2868G ( 4) | Turnip 4 5 5 1043G ( 6) 1584G ( 6) 1805G ( 5) | Hyacinth 3 4 4 1215G ( 5) 1620G ( 5) 1620G ( 6) | Flax 3 4 4 602G (10) 1028G ( 9) 1204G ( 7) | Lavender 4 5 5 960G ( 7) 1200G ( 7) 1200G ( 8) | Tulip 3 4 4 810G ( 8) 1080G ( 8) 1080G ( 9) | Moondrop 4 5 5 660G ( 9) 825G (10) 825G (10) | Green Herb 4 5 5 300G (11) 375G (11) 375G (11) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Cabbage 9 7 6 38G ( 5) 92G ( 1) 158G ( 1) | Strawberry 13 10 9 14G (10) 66G ( 3) 127G ( 2) | Potato 4 4 4 71G ( 1) 86G ( 2) 101G ( 3) | Breadfruit 9 7 6 23G ( 8) 47G ( 7) 75G ( 4) | Turnip 6 5 5 40G ( 3) 60G ( 4) 72G ( 5) | Hyacinth 9 7 7 45G ( 2) 58G ( 5) 58G ( 6) | Flax 8 6 6 23G ( 8) 40G ( 9) 50G ( 7) | Lavender 6 5 5 40G ( 3) 48G ( 6) 48G ( 8) | Tulip 8 6 6 34G ( 6) 45G ( 8) 45G ( 9) | Moondrop 6 5 5 28G ( 7) 33G (10) 33G (10) | Green Herb 6 5 5 13G (11) 15G (11) 15G (11) | _ _ _ _ _ _ _ | Observations | | Over all of Spring, the most profitable crop - regardless of soil quality - | is the Strawberry. The seeds are expensive and growth time is long, but if | you're planting on the first day then no other crop even comes close to the | Strawberry's profit. | | If you're planting in Poor soil, Potato is the next best option - the Potato | growth time is not affected by soil quality, resulting in the same number of | harvests regardless. It also grows very quickly. | | Turnips also grow very quickly, but are very un-profitable under any | circumstances. | | In Spring, no flowers or herbs rival any crops for profitability. The one | exception is Flax, which should really never be grown for its own profit - | however, Flax is very profitable when used with the yarn maker and dye pot, | so keep that in mind if you have those tools. It's also an ingredient in the | rucksack upgrades. | | For end-of-the-season planting, Cabbage carries the highest profit per day, | followed by Strawberries again if you have the time to grow it. This | measurement is given in profit per bag per day, which means that planting one | bag of Strawberries in Good soil is more profitable than planting Potatoes, | even though twice as many harvests of Potatoes can be had in the same time as | the first Strawberry harvest. Strawberries are still more profitable than | Potatoes per day. | | If you're planting in Poor soil, however, Potato is your best option pretty | much no matter what. Cabbage is better as long as you're in Decent or Good | soil. | | Remember that the Per-Bag listing is assuming that only one harvest of | multi-harvest crops can be had during the season. If more can be had, check | the crop's listing in the sections above for an estimate of how much more | money the crop can make if more than one harvest is possible. | | So, in short, if you're planting at the beginning of the season, plant | Strawberries. If you're planting at the end of the season, plant Cabbage if | it's before the 21st; otherwise, plant Potatoes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMP} _ | Summer | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) | Honeydew 2 3 3 1466G ( 6) 4267G ( 2) 5605G ( 2) | Corn 4 5 6 2355G ( 3) 3559G ( 4) 4841G ( 3) | Tomato 6 6 6 3263G ( 1) 3932G ( 3) 4444G ( 4) | Watermelon 3 4 4 973G (10) 2783G ( 5) 3746G ( 5) | Blue Herb 4 5 5 2040G ( 4) 2550G ( 6) 2550G ( 6) | Onion 5 5 5 1528G ( 5) 1814G ( 7) 2048G ( 7) | Hibiscus 3 4 4 1170G ( 7) 1560G ( 8) 1560G ( 8) | Lily 3 4 4 1140G ( 8) 1520G ( 9) 1520G ( 9) | Sunflower 3 4 4 1035G ( 9) 1380G (10) 1380G (10) | Pinkcat 4 5 5 960G (11) 1200G (11) 1200G (11) | Begonia 4 5 5 900G (12) 1125G (12) 1125G (12) | Pansy 4 5 5 480G (13) 600G (13) 600G (13) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Honeydew 11 9 8 42G ( 8) 138G ( 1) 253G ( 1) | Watermelon 9 7 6 20G (12) 86G ( 3) 170G ( 2) | Cocoa 10 8 7 50G ( 3) 84G ( 4) 122G ( 3) | Blue Herb 6 5 5 85G ( 1) 102G ( 2) 102G ( 4) | Onion 5 5 5 57G ( 2) 69G ( 5) 81G ( 5) | Tomato 7 7 7 45G ( 5) 62G ( 7) 79G ( 6) | Corn 11 9 8 35G (11) 57G ( 9) 79G ( 6) | Hibiscus 9 7 6 43G ( 6) 56G (10) 65G ( 8) | Lily 8 6 6 48G ( 4) 63G ( 6) 63G ( 9) | Sunflower 8 6 6 43G ( 6) 58G ( 8) 58G (10) | Pinkcat 6 5 5 40G ( 9) 48G (11) 48G (11) | Begonia 6 5 5 38G (10) 45G (12) 45G (12) | Pansy 6 5 5 20G (12) 24G (13) 24G (13) | _ _ _ _ _ _ _ | Observations | | Over all of summer, Cocoa is the best crop unless you're planting in Poor | soil, in which case Tomatoes take precedence. Honeydew is a close second in | Decent or Good soil. | | Blue Herbs are an interesting summer crop. In Poor soil, they're the fourth | most profitable crop for the season and the most profitable per-day. However, | blue herbs' primary profitability comes in dyes. Blue Yarns are the most | valuable Yarn, selling for over 1000G for any blue item (2100G for blue | Silk Yarn). So, blue herbs are worth growing, but it's best to save them for | Yarn dying. | | Again, flowers are never more profitable than crops for an entire season | under any circumstances. | | For end-of-the-season planting, Honeydew are your best bet if you have the | time to harvest them, and if you're in Decent or Good soil. However, Honeydew | take over a week to harvest, so if you're more pressed for time than that, it | is better to go with Watermelons, which take two days less. If you're even | more pressed for time, or if you're in Poor soil, go with Blue Herbs. They're | more profitable per day than any other crop in Poor soil, and they're the | most profitable 5-days-or-less crop in Decent or Good soil. | | So, in short, if you're planting at the beginning of the season, go with | Cocoa - if you haven't created the first rainbow and can't get to Toucan | Island for the seeds, go with Honeydew and remember to re-plant on harvest | day. And if you're planting at the end of the season, plant Honeydew if you | have a week or more, but otherwise Blue Herb is typically the best option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLP} _ | Fall | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Eggplant 4 6 6 2280G ( 2) 4238G ( 1) 4766G ( 1) | Yam 4 6 6 1386G ( 7) 3353G ( 3) 3977G ( 2) | Bell Pepper 6 8 8 2284G ( 1) 3503G ( 2) 3878G ( 3) | Pumpkin 2 3 4 1294G (10) 2441G ( 5) 3761G ( 4) | Rice 4 5 5 1050G (11) 2367G ( 6) 3038G ( 5) | Blue Mist 1 2 2 1395G ( 5) 2790G ( 4) 2790G ( 6) | Carrot 3 4 4 1384G ( 8) 2288G ( 7) 2618G ( 7) | Spinach 4 5 5 1305G ( 9) 2175G ( 8) 2559G ( 8) | Spicy Pepper 4 5 5 1403G ( 4) 2039G ( 9) 2273G ( 9) | Rose 3 4 4 1485G ( 3) 1980G (10) 1980G (10) | Morning Glory 3 4 4 1395G ( 5) 1860G (11) 1860G (11) | Purple Herb 4 5 5 900G (12) 1125G (12) 1125G (12) | Cosmos 4 5 5 900G (12) 1125G (12) 1125G (12) | Chrysanthemum 3 4 4 720G (14) 960G (14) 960G (14) | Red Herb 4 5 5 660G (15) 825G (15) 825G (15) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Pumpkin 10 8 7 59G ( 2) 96G ( 2) 135G ( 1) | Rice 6 5 5 30G (12) 84G ( 4) 132G ( 2) | Blue Mist 16 13 12 87G ( 1) 107G ( 1) 116G ( 3) | Carrot 8 6 6 53G ( 5) 90G ( 3) 110G ( 4) | Spinach 6 5 5 48G ( 7) 81G ( 5) 105G ( 5) | Spicy Pepper 6 5 5 55G ( 3) 78G ( 6) 90G ( 6) | Yam 10 8 7 17G (15) 51G (11) 84G ( 7) | Rose 9 7 6 55G ( 3) 71G ( 7) 83G ( 8) | Bell Pepper 8 6 6 45G ( 8) 70G ( 8) 80G ( 9) | Eggplant 10 8 7 32G (11) 54G (10) 79G (10) | Morning Glory 9 7 6 52G ( 6) 66G ( 9) 78G (11) | Purple Herb 6 5 5 38G ( 9) 45G (12) 45G (12) | Cosmos 6 5 5 38G ( 9) 45G (12) 45G (12) | Chrysanthemum 8 6 6 30G (12) 40G (14) 40G (14) | Red Herb 6 5 5 28G (14) 33G (15) 33G (15) | _ _ _ _ _ _ _ | Observations | | For all of Fall, Eggplants are reliably the best crop. They're ranked first | in Decent or Good soil, and come in at a virtual tie for first in Poor soil. | Bell Peppers are their rival for profitability in Poor soil, but aren't | initially available. | | Two crops: Pumpkins and Rice - are fairly profitable in Good soil, ranking | 4th and 5th, but see their profitability plummet in poorer soil, down to only | 10th and 11th in Poor soil. | | Interestingly, in Poor soil, some flowers are actually viable profit options. | Roses and Morning Glory are the 3rd and 5th most profitable Poor soil crops | over an entire season. The other flowers and herbs, however, are never even | close to as profitable as the standard crops. | | The exception to this is, of course, Blue Mist flowers. Blue Mist flowers | take ages to harvest, but are extremely profitable as far as flowers go. They | have the highest sale price of any flowers, and are the 6th most profitable | Fall crop even in Good soil. | | Blue Mist flowers are even more valuable per-day. In Poor and Decent soil, | Blue Mist flowers are the most profitable Fall crop - however, because they | take so long to harvest, it's not usually viable to plant them for profit for | an entire season. They're your best option if you want to plant a Poor and | Decent soil row about halfway through the season, though. | | Beyond Blue Mist flowers, the best options in Good Soil are Pumpkins and Rice | - depending on which you have the time to grow. Pumpkins take 7 days to grow, | while Rice takes only 5. In Poor and Decent soil, Blue Mist flowers are the | most profitable if you have time to grow them (more than two weeks), but | otherwise it's back to Pumpkins if you have a week, or Spicy Peppers if you | have only 5 days. | | So in short, plant Eggplants at the beginning of the season. Then, if you | want to play something new later in the season, go with Blue Mist flowers if | you have over two weeks, Pumpkins if you have a week, and Rice or Spicy | Peppers if you have less than a week. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTP} _ | Winter | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Buckwheat 4 5 5 848G ( 2) 1856G ( 1) 2377G ( 1) | Snowflake 3 4 4 990G ( 1) 1320G ( 2) 1320G ( 2) | Green Bell 3 4 4 765G ( 3) 1020G ( 3) 1020G ( 3) | Yellow Herb 3 4 4 360G ( 4) 480G ( 4) 480G ( 4) | Anemone 3 4 4 270G ( 5) 360G ( 5) 360G ( 5) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Buckwheat 6 5 5 25G ( 3) 66G ( 1) 102G ( 1) | Snowflake 8 6 6 41G ( 1) 55G ( 2) 55G ( 2) | Green Bell 8 6 6 32G ( 2) 43G ( 3) 43G ( 3) | Yellow Herb 8 6 6 15G ( 4) 20G ( 4) 20G ( 4) | Anemone 8 6 6 11G ( 5) 15G ( 5) 15G ( 5) | _ _ _ _ _ _ _ | Observations | | Winter's not a good month for planting for profit. The most profitable | Winter crop ranks 19th overall. | | If you're looking to make some money anyway, Buckwheat's the way to go unless | you're in Poor soil - then go with Snowflake flowers. That goes for both | planting seasonally and late-season planting. | | If you're going to plant Buckwheat for profit, though, there's something you | can do to increase your profit substantially. Buckwheat sells for 160G max | (Shining), and typically sells for 80G (50G, 80G and 110G for Decent, Good | and Perfect). Buckwheat Noodles are made using just Buckwheat and a pot, and | they sell for 300G. So if you're in need of winter crop profit, grow | Buckwheat and convert it to Buckwheat Noodles. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OVP} _ | Overall | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: P D G Poor Decent Good Season | Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) Summer | Strawberry 3 4 4 2235G ( 5) 4879G ( 2) 5985G ( 2) Spring | Honeydew 2 3 3 1466G (12) 4267G ( 3) 5605G ( 3) Summer | Corn 4 5 6 2355G ( 3) 3559G ( 6) 4841G ( 4) Summer | Eggplant 4 6 6 2280G ( 6) 4238G ( 4) 4766G ( 5) Fall | Tomato 6 6 6 3263G ( 1) 3932G ( 5) 4444G ( 6) Summer | Yam 4 6 6 1386G (16) 3353G ( 8) 3977G ( 7) Fall | Bell Pepper 6 8 8 2284G ( 4) 3503G ( 7) 3878G ( 8) Fall | Pumpkin 2 3 4 1294G (20) 2441G (15) 3761G ( 9) Fall | Watermelon 3 4 4 973G (27) 2783G (12) 3746G (10) Summer | Breadfruit 4 6 6 1635G ( 9) 3216G ( 9) 3694G (11) Spring | Cabbage 3 4 4 1344G (18) 2854G (10) 3544G (12) Spring | Rice 4 5 5 1050G (24) 2367G (16) 3038G (13) Fall | Potato 7 7 7 2139G ( 7) 2540G (14) 2868G (14) Spring | Blue Mist 1 2 2 1395G (14) 2790G (11) 2790G (15) Fall | Carrot 3 4 4 1384G (17) 2288G (17) 2618G (16) Fall | Spinach 4 5 5 1305G (19) 2175G (18) 2559G (17) Fall | Blue Herb 4 5 5 2040G ( 8) 2550G (13) 2550G (18) Summer | Buckwheat 4 5 5 848G (33) 1856G (22) 2377G (19) Winter | Spicy Pepper 4 5 5 1403G (13) 2039G (19) 2273G (20) Fall | Onion 5 5 5 1528G (10) 1814G (23) 2048G (21) Summer | Rose 3 4 4 1485G (11) 1980G (20) 1980G (22) Fall | Morning Glory 3 4 4 1395G (14) 1860G (21) 1860G (23) Fall | Turnip 4 5 5 1043G (25) 1584G (25) 1805G (24) Spring | Hyacinth 3 4 4 1215G (21) 1620G (24) 1620G (25) Spring | Hibiscus 3 4 4 1170G (22) 1560G (26) 1560G (26) Summer | Lily 3 4 4 1140G (23) 1520G (27) 1520G (27) Summer | Sunflower 3 4 4 1035G (26) 1380G (28) 1380G (28) Summer | Snowflake 3 4 4 990G (27) 1320G (29) 1320G (29) Winter | Flax 3 4 4 602G (40) 1028G (36) 1204G (30) Spring | Lavender 4 5 5 960G (29) 1200G (30) 1200G (31) Spring | Pinkcat 4 5 5 960G (29) 1200G (30) 1200G (31) Summer | Begonia 4 5 5 900G (31) 1125G (32) 1125G (33) Summer | Purple Herb 4 5 5 900G (31) 1125G (32) 1125G (33) Fall | Cosmos 4 5 5 900G (31) 1125G (32) 1125G (33) Fall | Tulip 3 4 4 810G (35) 1080G (35) 1080G (36) Spring | Green Bell 3 4 4 765G (36) 1020G (37) 1020G (37) Winter | Chrysanthemum 3 4 4 720G (37) 960G (38) 960G (38) Fall | Moondrop 4 5 5 660G (38) 825G (39) 825G (39) Spring | Red Herb 4 5 5 660G (38) 825G (39) 825G (39) Fall | Pansy 4 5 5 480G (41) 600G (41) 600G (41) Summer | Yellow Herb 3 4 4 360G (42) 480G (42) 480G (42) Winter | Green Herb 4 5 5 300G (43) 375G (43) 375G (43) Spring | Anemone 3 4 4 270G (44) 360G (44) 360G (44) Winter | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: P D G Poor Decent Good Season | Honeydew 11 9 8 42G (18) 138G ( 1) 253G ( 1) Summer | Watermelon 9 7 6 20G (38) 86G ( 7) 170G ( 2) Summer | Cabbage 9 7 6 38G (23) 92G ( 5) 158G ( 3) Spring | Pumpkin 10 8 7 59G ( 4) 96G ( 4) 135G ( 4) Fall | Rice 6 5 5 30G (31) 84G ( 9) 132G ( 5) Fall | Strawberry 13 10 9 14G (42) 66G (16) 127G ( 6) Spring | Cocoa 10 8 7 50G (10) 84G ( 9) 122G ( 7) Summer | Blue Mist 16 13 12 87G ( 1) 107G ( 2) 116G ( 8) Fall | Carrot 8 6 6 53G ( 8) 90G ( 6) 110G ( 9) Fall | Spinach 6 5 5 48G (11) 81G (11) 105G (10) Fall | Blue Herb 6 5 5 85G ( 2) 102G ( 3) 102G (11) Summer | Buckwheat 6 5 5 25G (35) 66G (16) 102G (12) Winter | Potato 4 4 4 71G ( 3) 86G ( 7) 101G (13) Spring | Spicy Pepper 6 5 5 55G ( 6) 78G (12) 90G (14) Fall | Yam 10 8 7 17G (40) 51G (28) 84G (15) Fall | Rose 9 7 6 55G ( 6) 71G (13) 83G (16) Fall | Onion 5 5 5 57G ( 5) 69G (15) 81G (17) Summer | Bell Pepper 8 6 6 45G (13) 70G (14) 80G (18) Fall | Eggplant 10 8 7 32G (29) 54G (27) 79G (19) Fall | Tomato 7 7 7 45G (13) 62G (20) 79G (20) Summer | Corn 11 9 8 35G (27) 57G (24) 79G (21) Summer | Morning Glory 9 7 6 52G ( 9) 66G (16) 78G (22) Fall | Breadfruit 9 7 6 23G (36) 47G (31) 75G (23) Spring | Turnip 6 5 5 40G (20) 60G (21) 72G (24) Spring | Hibiscus 9 7 6 43G (16) 56G (25) 65G (25) Summer | Lily 8 6 6 48G (11) 63G (19) 63G (26) Summer | Hyacinth 9 7 7 45G (13) 58G (22) 58G (27) Spring | Sunflower 8 6 6 43G (16) 58G (22) 58G (28) Summer | Snowflake 8 6 6 41G (19) 55G (26) 55G (29) Winter | Flax 8 6 6 23G (37) 40G (37) 50G (30) Spring | Lavender 6 5 5 40G (20) 48G (29) 48G (31) Spring | Pinkcat 6 5 5 40G (20) 48G (29) 48G (32) Summer | Begonia 6 5 5 38G (23) 45G (32) 45G (33) Summer | Tulip 8 6 6 34G (28) 45G (32) 45G (34) Spring | Purple Herb 6 5 5 38G (23) 45G (32) 45G (35) Fall | Cosmos 6 5 5 38G (23) 45G (32) 45G (36) Fall | Green Bell 8 6 6 32G (29) 43G (36) 43G (37) Winter | Chrysanthemum 8 6 6 30G (31) 40G (37) 40G (38) Fall | Red Herb 6 5 5 28G (33) 33G (39) 33G (39) Fall | Moondrop 6 5 5 28G (33) 33G (39) 33G (40) Spring | Pansy 6 5 5 20G (38) 24G (41) 24G (41) Summer | Yellow Herb 8 6 6 15G (41) 20G (42) 20G (42) Winter | Anemone 8 6 6 11G (44) 15G (43) 15G (43) Winter | Green Herb 6 5 5 13G (43) 15G (43) 15G (44) Spring | _ _ _ _ _ _ _ | Observations | | Seasonally, Summer is the most profitable season for farming. Four of the six | most profitable crops overall grow in Summer: Cocoa, Honeydew, Corn and | Tomato. Winter is obviously the least profitable, given how few things there | are to grow; but after Winter, Spring is the second least profitable, with | only one crop in the top 10. | | However, since harvesting for profit doesn't necessitate having any kind of | variety in your crops, Spring can be very profitable if you plant nothing but | strawberries. Strawberries are the second-most profitable crop in the game, | after only Cocoa. | | Flowers and Herbs are almost always less profitable than crops. The only | notable exceptions in Good soil are Blue Mist flowers and Blue Herbs. In | Poor and Decent soil, however, flowers and herbs can be more profitable. | |\ | \_____________________________________________________________________[TRE]_ | | | Trees | | ___________________________________________________________________________| | / |/Trees operate differently from crops. Rather than being planted and | harvested when they bloom, then cut down at the end of the season, trees are | permanent. They exist through all seasons, but only produce fruit in their | particular season. | | Trees can be planted in any season and take two seasons to mature. Once | mature, they will only produce fruit in-season. Trees do not need to be | watered, and any tree can be cut down for lumber. Each tree must lie in the | center of an empty 3x3 square for it to grow. Trees planted too close to | other trees, crops, or the edge of the plot will never mature. If you're not | sure if a particular spot will work, till a 3x3 square and plant the tree in | the middle. | | Trees, once planted, will go through four growth stages, each lasting around | two weeks. The tree will remain a sapling for a couple weeks, then grow into | a small tree, then a medium tree, then finally a large tree. Trees will not, | however, mature if there is anything (weeds, other saplings, non-soil | squares) in the 3x3 area surrounding them, so make sure to chop weeds fairly | frequently. Trees will begin to produce fruit starting at stage 2 (small | tree), but will produce more and better fruit as they grow. | | When the tree's fruit is in season, fruit can be found around the base of the | tree throughout the season. Fruit can fall on top of weeds, but it cannot | fall on top of other saplings or other fruits - so chop any Hali sprouts that | pop up and make sure to collect the fruit at least once or twice a week. | | Fruit harvested from trees has only two qualities: Regular and Shining. Fruit | quality does not appear to be heavily influenced by soil quality, as even | trees planted in low-quality soil produce Shining fruit with some regularity. | | All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and | are available in any season. | | Trees can actually be extremely profitable long-term. A typical tree will | produce around 15 fruits per season, sometimes amounting to over 3,000G. An | orchard of 15 trees (approximately the most that will fit on the three | starting plots) can produce as much as 45,000G per season. That's even more | than a barn full of cows can produce for a season, for much less work. | | The best tree for profit is the Cherry (Mora) tree, selling its fruit for | 210G and 420G. The others are fairly even besides Chestnuts, which are not | very profitable. | | Similar to the above crop sections, Regular and Shining prices and stamina | values are separated by a slash (so 150G/300G means a Regular apple sells for | 150G, and a Shining one sells for 300G). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _ | Apple | | Seedling Price : 570G | Harvest Season : Fall | | Sale Price : 150G/300G | Stamina Recovery : 80/120 | | Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22) | | Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam | Goddess Recipe : Yes (Regular); Daren's (Red) | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _ | Cherry (Mora) | | Seedling Price : 450G | Harvest Season : Spring | | Sale Price : 210G/420G | Stamina Recovery : 30/60 | | Purchase Price : 315G (Regular, Souffle Farm, Spring) | | Used in Recipes : None | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _ | Chestnut | | Seedling Price : 525G | Harvest Season : Fall | | Sale Price : 80G/150G | Stamina Recovery : Can't be eaten raw | | Purchase Price : 120G (Regular, Souffle Farm, Fall) | | Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted | : Chestnuts | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _ | Grape | | Seedling Price : 555G | Harvest Season : Fall | | Sale Price : 140G/280G | Stamina Recovery : 50/90 | | Purchase Price : 210G (Regular, Souffle Farm, Fall) | | Used in Recipes : Grape Juice, Grape Cocktail | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _ | Orange | | Seedling Price : 540G | Harvest Season : Summer | | Sale Price : 130G/260G | Stamina Recovery : 40/80 | | Purchase Price : 195G (Regular, Souffle Farm, Summer) | | Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie, | : Marmalade Jam | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _ | Hali | | Seedling Price : 300G | | Hali trees produce no fruit; their sole purpose is lumber. | |\ | \_____________________________________________________________________[FIT]_ | | | Field Items | | ___________________________________________________________________________| | / |/In addition to the standard crops, herbs, flowers and trees that can be | grown, your field can help you produce several other products for shipping | or alternate uses. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Power Berry | | There are several Power Berries in the game, each of which increases your | total stamina by 100 points. One of these Power Berries is obtained by using | your hoe to till 1,000 total squares. There's probably not any chance that | you'll need to till 1,000 squares in your game (that'd be tilling every | square of all four fields, twice), but fortunately, re-tilling already-tilled | squares counts for the total. To get this Power Berry, expend your excess | stamina buy repetitively tilling the same squares over and over at the end of | the day. Charging up your hoe will make this process go much faster. | | For information on the other Power Berries, search for { POW } without the | spaces. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _ | Pontata Roots | | Sale Price : 150G | Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22) | Stamina Recovery : 20 | Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super | : Stay Awake | | Pontata roots can be found around your field when you're tilling, as well as | occasionally in the mines. When you discover a Pontata Root in your field, | your character will react with exclamation, but you'll have to pick up the | Pontata Root manually. In the field, it will disappear if you do not pick it | up within a few seconds (whereas in the mine it will remain until you pick it | up or change floors). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _ | Honey | | Obtaining honey requires you to plant flowers on your farm. Any type of | flower will work, though different colors of flower lead to different types | of honey. | | Once the flowers bloom, each flower has a small chance each day of yielding | honey instead of the flower. A flower that will yield honey will appear with | a little bee flying around it. When you go to pick the flower, you'll receive | honey instead of the flower. The flower will disappear too, though, so if you | want the flower itself, don't pick it - water it instead and check again the | next day. | | So, to obtain honey, plant some flowers and wait for them to sprout. Once | they've sprouted, do not pick them: instead, check every sunny morning to see | if there is a bee hovering around any of the flowers. If there is, pick those | flowers to obtain some honey (instead of the flower). If there is no bee, | water the flower anyway to keep it alive and check again another day. | | Be careful when trying to pick honey; for some reason, the game tends to | assume you're picking other flowers alongside the honey-flower. | _ _ _ _ _ _ _ | Decent Honey | | Sale Price : 90G | Stamina Recovery : 100 | Obtained From : Any flower | _ _ _ _ _ _ _ | Yellow Honey | | Sale Price : 250G | Stamina Recovery : 150 | Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake | _ _ _ _ _ _ _ | Purple Honey | | Sale Price : 300G | Stamina Recovery : 150 | Obtained From : Lavender, Pinkcat, Begonia | _ _ _ _ _ | Red Honey | | Sale Price : 330G | Stamina Recovery : 150 | Obtained From : Tulip, Hibiscus, Rose, Cosmos, Anemone | _ _ _ _ _ _ | Blue Honey | | Sale Price : 500G | Stamina Recovery : 150 | Obtained From : Morning Glory, Blue Mist | _ _ _ _ _ _ | Green Honey | | Sale Price : 280G | Stamina Recovery : 150 | Obtained From : Green Bell | _ _ _ _ _ _ | Royal Jelly | | Sale Price : 450G | Stamina Recovery : 500 | Obtained From : Any flower | | Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink, Cold | Medicine* | | Any color honey can be used in these recipes. | | * - Royal Jelly is also an ingredient in Cold Medicine. Other honeys cannot | be used to make Cold Medicine, though Royal Jelly can be used in any | other Honey recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _ | Perfume | | Similar to honey, perfume is created from flowers you can grow on your farm. | Most perfumes are created by combining two of the same type of flower in | the mixer. | _ _ _ _ _ _ _ _ | Decent Perfume | | Ingredients : Any two flowers, total value less than 500G | Sale Price : 100G | Purchase Price : Can't be purchased | _ _ _ _ _ _ _ _ | Purple Perfume | | Ingredients : Two Lavender flowers | Sale Price : 170G | Purchase Price : Can't be purchased | _ _ _ _ _ _ _ _ | Yellow Perfume | | Ingredients : Two Moondrop flowers | Sale Price : 160G | Purchase Price : 240G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ | Green Perfume | | Ingredients : Two Green Bell flowers | Sale Price : 290G | Purchase Price : Can't be purchased | _ _ _ _ _ _ | Red Perfume | | Ingredients : Two Rose flowers | Sale Price : 210G | Purchase Price : 315G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ | Blue Perfume | | Ingredients : Two Blue Mist flowers | Sale Price : 1210G | Purchase Price : 1815G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ _ | Shining Perfume | | Ingredients : Any two flower varieties, valued more than 500G | Sale Price : 1030G | Purchase Price : Can't be purchased | Note : Because of flower prices, a Blue Mist flower must be used to | : obtain Shining Perfume. There is no combination of multiple | : types of flowers that adds to 500G without a Blue Mist | : flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _ | Dyed Yarn | | While the primary item needed for dyed yarn is the actual yarn, various items | grown on your farm can be used to dye those particular yarn balls. | | Three items can be placed in the yarn maker to make balls of Yarn: Wool | (which makes balls of Wool Yarn), Silk (which makes balls of Silk Yarn) and | Flax (which makes balls of Flax Yarn). All three of these items can then be | dyed using the dyeing pot. | | In general, blue yarns are the highest-priced yarns, followed by red, then | purple, then green, then yellow. | _ _ _ _ _ _ _ | Yellow Yarns | | Wool Yarn Sale Price : 500G | Silk Yarn Sale Price : 1120G | Flax Yarn Sale Price : 580G | Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, | : Snowflake, Yellow Herb | _ _ _ _ _ _ _ | Purple Yarns | | Wool Yarn Sale Price : 560G | Silk Yarn Sale Price : 1260G | Flax Yarn Sale Price : 650G | Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb | _ _ _ _ _ _ | Red Yarns | | Wool Yarn Sale Price : 620G | Silk Yarn Sale Price : 1400G | Flax Yarn Sale Price : 720G | Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb, Anemone | _ _ _ _ _ _ _ | Green Yarns | | Wool Yarn Sale Price : 530G | Silk Yarn Sale Price : 1190G | Flax Yarn Sale Price : 610G | Dyeing Ingredients : Green Bell, Green Herb | _ _ _ _ _ _ | Blue Yarns | | Wool Yarn Sale Price : 930G | Silk Yarn Sale Price : 2100G | Flax Yarn Sale Price : 1080G | Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Forageable Items | | While these items are not technically produced on your farm, they are | very similar to farm items, and thus are included here for convenience. | _ _ _ _ _ | Mushrooms {MUS} | | Sale Price : 30G | Where to Find : Mt. Gelato, Ganache Mine, Mt. Gelato Mine | Purchase Price : Can't be purchased | Stamina Recovery : 50 | Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom, | : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom | _ _ _ _ _ | Blueberry {BLB} | | Sale Price : 50G | Where to Find : Praline Forest, Brownie Ranch (South corner and North | : corner) | Purchase Price : Can't be purchased | Stamina Recovery : 30 | Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam | _ _ _ _ _ _ | Very Berry {VRB} | | Sale Price : 50G | Where to Find : Praline Forest, Brownie Ranch (South corner and North | : corner) | Purchase Price : Can't be purchased | Stamina Recovery : 20 | Used in Recipes : Very Berry Juice, Very Berry Jam | _ _ _ _ _ _ _ | Bamboo Shoot {BBS} | | Sale Price : 210G/560G (Shining) | Where to Find : Mt. Gelato | Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bamboo en Papilote, Bamboo Rice, Bamboo Stew | Note : All Bamboo Shoots found on Mt. Gelato are Shining; the | : only way to obtain a regular Bamboo Shoot is by purchasing | : it from Simon at the Spring and Summer Markets. | _ _ _ _ _ | Toadstool {TOD} | | Sale Price : 40G | Where to Find : Ganache Mine, Mt. Gelato Mine | Purchase Price : Can't be purchased | Stamina Recovery : -100 | Used in Recipes : None (used in Alan's goddess recipe) | _ _ _ _ | Banana {BAN} | | Sale Price : 100G | Where to Find : Toucan Island (behind Pineapple Inn) | Purchase Price : 150G (Pineapple Inn) | Stamina Recovery : 80 | Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana | _ _ _ _ _ | Pineapple {PIN} | | Sale Price : 120G | Where to Find : Toucan Island (behind Pineapple Inn) | Purchase Price : 180G (Pineapple Inn) | Stamina Recovery : 100 | Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelet | _ _ _ _ | Coconut {CCN} | | Sale Price : 170G | Where to Find : Toucan Island (behind Pineapple Inn) | Purchase Price : Can't be purchased | Stamina Recovery : 100 | Used in Recipes : Coconut Juice, Coconut Cocktail | _ _ _ _ | Seaweed {SEW} | | Sale Price : 40G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Potato Miso Soup, Seaweed Miso Soup | _ _ _ _ _ | Seashell {SES} | | Sale Price : 70G/140G (Fancy) | Where to Find : All Beaches | Purchase Price : 210G (Fancy, Pineapple Inn) | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ | Clam {CLM} | | Sale Price : 90G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria, | : Seafood Rice, Seafood Stew | _ _ _ _ _ _ | Sea Urchin {SEU} | | Sale Price : 700G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Sea Urchin | _ _ _ | Coral {CRA} | | Sale Price : 50G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ | Pearl {PEA} | | Sale Price : 300G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None (used for some jewelry) | _ _ _ _ _ _ | Black Pearl {BPE} | | Sale Price : 800G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None (used for Journey Rucksack and some jewelry) | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| The Animals |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[APR]_ | | | Preparation | | ___________________________________________________________________________| | / |/So you want to raise animals, huh? Well just go right on out and buy some! | ...hardly. In order to raise animals on your farm, there are a few things you | need to do first. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _ | Access Brownie Ranch | | Brownie Ranch isn't accessible at the very beginning of the game: there's | a large boulder blocking the path. | | The boulder in question is near the western side of the hills area, by | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3. | | Check the tools section (search for [ TOL ] without the spaces) for extensive | information on upgrading tools, but what you need to know here is that the | hammer can be upgraded to level 3 strictly through using it: unlike other | Harvest Moon games, upgrading it to be more powerful happens automatically. | Upgrading it to use less stamina costs money, but stamina doesn't matter to | this one-time task. | | But, using the hammer enough to level it to level 3 takes a ridiculous | amount of time and stamina: you'll have to try really hard to get it leveled | up before the end of first spring. In order to level it, you must use it on | actual rocks - several mine trips, though, will give you all the rocks you | need. But even with a mine trip every few days, you'll still be hard pressed | to get that hammer to Level 3 quickly. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. The only real reason to | smash the boulder early is if Kathy or Renee are your choice for marriage, | and you want to get their heart levels up in order to ask them to the first | Fireworks Display. In this case, you might want to expend your extra stamina | each day in the mine by using your hammer to level it up as quickly as | possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _ | Build a Coop/Barn | | Your animals can't just live outside all the time; they need a building to | live in, and unfortunately your farm doesn't come equipped with one. | | The Carpenter's Shop is where you'll need to go to arrange for these | these buildings to be built. They're pricey, but they're worth it once you | have the money. | | The buildings don't just require money to be built, though. You'll also need | lumber and stones. Collect these simply by chopping trees and smashing stones | you find around your farm and in Praline Forest. When you cut down a tree or | destroy a stone, several smaller logs or stones will take its place. Pick | these up manually and the lumber or stone will automatically be added to your | inventory. | | When you have sufficient materials, talk to the folks at the Carpenter's Shop | and elect to have your barn or coop built. The coop requires 2400G, 10 lumber | and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. | | Barns and coops can only be built on your main property, and you can only | have one of each. The coop can initially hold 8 chickens and 6 silkworms, | while the barn can initially hold 6 animals of any type. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Upgrade Your Coop/Barn | | While you can't buy a second coop or barn, you can upgrade them at the same | Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and | 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and | 22 stones. The upgrades only slightly increase the capacity of your coop and | barn: the coop can hold 12 chickens and 8 silkworms (up from 8 and 6), while | the barn can hold 8 animals of any type (up from 6). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUR} _ | Purchasing | | After you have a barn or coop, it's time to actually purchase your animal. | All animals are purchased from Brownie Ranch; however, initially only a few | are available. | | At the start of the game, four animals are available: Chickens, Cows, Sheep | and Silkworms. To gain access to more animals, you need to sell animal | products. After selling 5,000G total worth of animal products, you can buy | Horses and Goats. After selling 10,000G total worth of animal products, you | can buy Ducks and Ostriches. | | Once you purchase an animal, it will appear in your coop or barn immediately. | Chickens, ducks and silkworms come fully-grown and will begin producing | products within a few days. Cows, sheep, horses, ostriches and goats start | out young and must grow up before they begin to produce products. For | information on how long it takes each animal to grow up, refer to the quick | reference section below (search for [ LQR ] without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _ | Feeding | | Animals, like people, have to eat. Granted your character apparently doesn't | have to eat, but you get the picture. Every field you can start with has a | pre-planted field of grass that will automatically start growing when you | purchase your barn or coop. Yes, the grass is psychic. | | Every animal, no matter the stage of growth, needs to eat every day. The | penalty for missing a day is that the animal will take one day longer to | produce its next product. For animals like cows, goats and chickens which | produce something every day, they will basically skip a day. For animals | like ducks, silkworms, ostriches and sheep which produce products at a longer | interval, it will take one day longer than it would have otherwise. | | If you go a few days in a row without feeding a given animal, it will die. | Cain will come to your house and yell at you for this. For more information | on animal death, see the { DEA } section below. | | The border around an animal's name will change from red to blue when the | animal has been fed for the day. Use this to keep track of which ones have | been fed so far. Animals must have eaten by 8:00PM or they will not eat for | the day. | | There are two ways to feed your animals: feeding them with feed and fodder, | and letting them graze. | _ _ _ _ | Grazing | | Generally speaking, letting them graze is the simpler option. Every animal | (except silkworms) can be let outside to get their nom on in the field | outside your house. Once let outside, each will eat one patch of grass per | day. Animals can be let outside to graze in every season, even Winter. | | The grass grows fast enough for every animal to graze every day, so don't | worry about running out if you think you have too many animals. | | To let your animals out to graze, just ring the bell outside the barn. This | will let every animal out into the lawn. They'll be automatically returned | at 6:00AM the next morning, or you can ring the bell again to put them back | inside yourself. There is no penalty for leaving them out all night, though, | even if it's raining the next day. | | In some rare instances, if your barn and coop are both full, ringing the | bell will not let every animal out - one or two may remain inside. There will | also be rare days when an animal, despite being outside all day, simply does | not eat. These are not a huge issues given their rarity (each happens around | once every couple weeks, to only one animal at a time), but if you want to | make extra-certain that every animal eats every day, check after ringing the | bell to make sure everyone got out, and check later in the day to make sure | everyone was fed. Hand-feed any animal that didn't eat for the day, or let | them all in and out again. | | In some cases, however, letting the animals graze is not the best option. | They should not be let outside if it's raining or snowing, so in these cases | it's better to feed them inside. Silkworms cannot graze outside, and thus | must be fed manually. Additionally, hand-feeding them carries a more | substantial affection boost, so if you want to get your animal's hearts up | faster, you need to know about feed, fodder and manual feeding. | _ _ _ _ | Feeding | | Your other option for feeding your animals is to obtain feed and fodder to | give to your animals directly. You'll need to do this at least part of the | time, given that animals should be be let outside when it is raining or | snowing. Additionally, feeding them manually can raise their heart level | faster. Silkworms cannot be let outside, and thus must be fed manually with | feed. | | Fodder can be obtained in two ways: it can be purchased from Brownie Ranch | for 15G each, or you can cut your own grass with the sickle. Purchasing is | typically the better option so that there is plenty of grass for the animals | to graze. Feed can also be bought for 15G each from Brownie Ranch, and cannot | be obtained any other way. | | You'll need to keep at least some feed and fodder on hand in case of rainy | or snowy days. You don't want to get stuck on a rainy day with no feed or | fodder, especially if it's Monday when Brownie Ranch is closed. | | To feed your animals with feed and fodder, pull the food out of the spout at | the back of the barn and coop by standing against it and pressing A. For | efficiency, pull out as many feeds or fodders as you need before giving it | to your animals. | | Once you have the animal food, you have two options: give it to each animal | directly, or place it in their feed bins. There is no good reason to place it | in their bins, though; giving it to them directly raises their heart level | more and takes no extra time. For the coop, there aren't even enough feed | bins to feed every bird in a full coop, so you have no choice but to feed | them manually. Note that each barn animal and each silkworm has its own | feeding trough, but the coop has only "community" feeding areas to be shared | by all the chickens and ducks. | | Both hand-feeding and letting animals graze carry a heart level boost; but | the grazing boost comes from letting the animal out in general, so you can | pick up both boosts in one day by hand-feeding the animal first, then letting | her outside. | | The bins do serve a purpose: if you put feed in a bin, the animals will use | it as a 'back-up' meal, and eat it on a day when you did not feed them | otherwise. This can be useful as a fallback in case you are worried about | forgetting to feed them or running out of time in a given day. | |\ | \_____________________________________________________________________[AMC]_ | | | Mechanics | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _ | Weather | | Remember, animals must be kept inside on rainy days; otherwise, they run the | risk of getting sick. | | Horses and ostriches can be ridden in bad weather, but only if you ride them | out of the barn and into the barn. If you simply push them out or whistle | them out, they'll suffer the ill effects of the weather. Once you've ridden | them out, you can mount and dismount them as long as you ride them back into | the barn at the end of the day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _ | Moving Animals | | Animals can be called and moved in four different ways, which differ by the | animal. | | _ _ _ _ _ | Saddling | | Horses and ostriches can be ridden from place to place. To ride, simply stand | alongside the animal with your saddle and use the saddle to hop on. Horses | and ostriches can be ridden into and out of the barn, and around town. If | you dismount, the animal will stay in roughly the same area for a decent | period of time. Remember to ride the horse or ostrich into and out of the | barn during bad weather: there's no affection decrease if you're riding it | instead of pushing it in and out or whistling for it. | _ _ _ _ _ | Whistling | | Horses and ostriches, when outside, can also be whistled for. Press A and | B at once to whistle for an animal to ride and the nearest ridable animal | will head your way. Note that for this, you must have the saddle in your | rucksack. | _ _ _ _ _ | Hand Bell | | All livestock can be called towards you using the bell. When you ring the | bell, every livestock animal within earshot (on screen and within a few steps | off-screen) will walk towards your character. This isn't actually that | useful, since to take care of the animals you need them to be somewhat | separated. The only purpose it served in past Harvest Moon games was to make | it easier to move the animals in and out, but in Tree of Tranquility... | _ _ _ _ _ | Barn Bell | | There is a bell alongside your barn that can be rung to automatically | transport all your animals indoors and outdoors (whichever they weren't | before you rang it). If some are in and some out, all will come out. This | is the easiest way to move your animals in and out. If you want your animals | to graze in the yard, simply let them out in the morning using the bell, then | put them back in at night using it. That will give them ample time to graze | and eat their fill, and will raise their affection levels too. This bell | will summon both barn animals and coop animals. | | Note, however, that if your barn and coop are full, there will be rare | occasions (once or twice a month) where an animal or two is not let out into | the field. These animals will see a one-day delay before they give their next | product, but overall if your barn and coop are full, this won't be a major | problem. | | If you don't put the animals back in the barn by 6:00AM, they'll somehow be | automatically transported there for the next morning: so there is no way to | leave animals out for the next morning. You don't even need to worry about | leaving them out the night before a rainy day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AAP} _ | Animal Appearances | | Most animals can have multiple appearances: for example, cows can come in | black, brown or black & white. Unlike A Wonderful Life, however, the color | of a cow has no significance to the quality or sale price of that cow's milk. | Color differences are purely cosmetic. | | An animal's color is determined when it is purchased or born. For birthed | animals, the color isn't related to the color of its parent at all: a black | cow has an equal chance of giving birth to a black cow, a brown cow or a | black & white cow. | | If you have your heart set on a certain color for your animal, you can save | and reset your game either the day you buy the animal or the day the animal | is born. The color is determined at purchase or birth, so reloading your game | will re-generate the animal's color, giving you a chance of a different color | animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APO} _ | Affection Points | | For most aspects so far, poultry (chicken, ducks and silkworms) and livestock | (cows, goats, sheep, horses, ostriches) have been identical. However, when it | comes to raising your animal's affection points, there is a strong difference | between poultry and livestock. | _ _ _ _ | Poultry | | Like the villagers, poultry operate on a 10-heart system for affection - each | heart corresponds to 100 heart points. So, raising a poultry animal's | affection by 100 heart points corresponds to an increase in 1 heart on their | heart level. You can check your poultry's heart level by opening up the menu | screens, scrolling to the Heart icon and scrolling down to Animals. | | There are three ways to increase a poultry animal's heart points: | | Action Heart Points | Hand-Feeding 1 | Picking Up 5 | Letting Outside 3 | | As you can see from those values, raising a poultry animal's heart level is a | long, slow process. Fortunately, you can both hand-feed and let the poultry | outside the same day (they receive the points for both, even if they've | already eaten when they go outside), but you may find this overkill for only | 1 extra point per day. It will take only about 14 extra days to raise a | poultry animal's heart level to 10 hearts from 0 if you do not hand-feed | them every day. | | Using these numbers, the fastest that the animals' heart level can be raised | by one heart is: | | Animal and Care Days to +1 Heart | Chickens/Ducks | Hand-Feeding, Picking Up and Letting Outside 11 | Hand-Feeding and Picking Up 16 | Hand-Feeding and Letting Outside 25 | Picking Up and Letting Outside 12 | Only Picking Up 20 | Only Letting Outside 33 | Only Hand-Feeding 100 | Silkworms | Hand-Feeding and Picking Up 16 | Only Hand-Feeding 100 | Only Picking Up 20 | | Obviously, 'Only Picking Up' is not recommended given that your animals need | to, you know, eat. Note also that these numbers are approximate, given that | rain will necessitate that you not let the chickens and ducks outside on | certain days. | | This also makes it clearer why it takes ages and ages to raise a silkworm's | heart level. Fortunately, the dye pot and yarn maker make silkworm's | affection relatively irrelevant - the only time a silkworm's heart level | becomes relevant is when you are trying to obtain that elusive Shining Silk | Yarn for the 30-slot rucksack upgrade. | | Unfortunately, it's a lot easier to lower a poultry animal's heart level than | raise it. Two actions lower their heart level: letting them outside in the | rain (-10 points) and using a tool on them (-50 points or more). Fortunately | though, forgetting to feed them does not appear to lower their affection: | instead, they just don't give products for a couple days after a missed | feeding. Of course, forgetting to feed them for days on end will kill them, | which could be considered the "ultimate" affection lowerer. | _ _ _ _ _ | Livestock | | Like villagers and poultry, livestock operate on a 10-heart system. Each | heart corresponds to 100 heart points - so, raising an animal's heart points | by 100 corresponds to an increase in 1 in their heart level. | | There are several ways to increase livestocks' heart points: | | Action Heart Points | Hand-Feeding 1 | Letting Outside 3 | Talking 5 | Brushing 10 | Milking/Shearing 3 (shearing can only be done every 4 days) | | As those numbers show, raising the affection of livestock is a lot faster | than raising the affection of chickens, ducks and silkworms. And like | poultry, you can receive heart points both for hand-feeding and for letting | your livestock outside. Again, given that hand-feeding is only worth one | point, this may not be worth it to you. | | Using those numbers, we find the following fastest times for raising animals' | heart levels. Note that cows and goats operate under the same conditions. | | Animal and Care Days to +1 Heart | Cows/Goats | Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9 | Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6 | Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6 | Letting Outside, Talking, Brushing, Milking . . . . . . .5 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Milking . . . . . . . . 15 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Milking . . . . . . . . . . .12 | Hand-Feeding, Brushing, Milking . . . . . . . . . . .8 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Milking . . . . . . . . . .10 | Letting Outside, Brushing, Milking . . . . . . . . . .7 | Talking, Brushing, Milking . . . . . . . . . . . . 6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Milking . . . . . . . . . . . . . .25 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Milking . . . . . . . . . . . . .17 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Milking . . . . . . . . . . . . . . . 13 | Brushing, Milking . . . . . . . . . . . . . . . 8 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Milking . . . . . . . . . . . . . . . . .34 | | Sheep | Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11 | Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7 | Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6 | Letting Outside, Talking, Brushing, Shearing . . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Shearing . . . . . . . .22 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Shearing . . . . . . . . . . 15 | Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Shearing . . . . . . . . . 12 | Letting Outside, Brushing, Shearing . . . . . . . . . 8 | Talking, Brushing, Shearing . . . . . . . . . . . . 7 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Shearing . . . . . . . . . . . . . 58 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Shearing . . . . . . . . . . . . 27 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Shearing . . . . . . . . . . . . . . . 18 | Brushing, Shearing . . . . . . . . . . . . . . .10 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Shearing . . . . . . . . . . . . . . . . 134 | | Ostriches/Horses | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANP} _ | Animal Products | | Every animal serves a purpose - and for every animal except the Horse, that | purpose is to produce some product for profit. | | Products are obtained in two different ways: some are "collected", while | others are "obtained". Those are pretty vague words, so let me explain. | | Products that are "collected" appear on the floor of either the barn or the | coop each morning. They sit there until you pick them up, even for days at a | time. These items are Eggs (from Chickens, Ducks and Ostriches) and Cocoons | (from Silkworms). | | Products that are "obtained" require you to actually go to the animal and do | something to obtain them. Because these items require you to actually grab | them from the animal, not obtaining them for a day will decrease the amount | of the product you'll obtain in the long run. The two products that are | obtained this way are Milk (from Cows and Goats) and Wool (from Sheep). To | obtain Milk, you use the Milker (obtained from Brownie Ranch) on the Cows | and Goats. To obtain Wool, you use the shears (also obtained from Brownie | Ranch) on a Sheep. | | In addition to differing in how the products are obtained, different products | appear at different intervals. Milk (both Cow and Goat) and Chicken Eggs | are available on a daily basis. Duck Eggs appear every other day, and Ostrich | Eggs, Silkworm Cocoons and Sheep Wool are available every fourth day. | | For Milk, if you skip Milking for a day, you will not be able to obtain an | extra Milk another day to make up for the one you missed. For Wool, it will | always take four days after you shear your sheep for the Wool to grow back. | Therefore, if you wait a day before shearing your sheep after its Wool has | grown, your next wool will be a day later than it could have been. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ABY} _ | Animal By-Products | | In addition to selling these animal products, every product can also be | turned into other items which sell for even more. To do this, you'll need | items called Makers. | | There are four Makers: the Butter Maker, the Cheese Maker, the Mayonnaise | Maker, and the Yarn Maker. All four are purchased from the General Store. | The Mayonnaise Maker resides in the coop while the Butter, Cheese and Yarn | Makers reside in the barn (even though silkworms' products utilize the Yarn | Maker). The Yarn Maker also comes with the Dye Pot, which also sits in the | barn (in the front right corner). | | Milk goes into the Butter Maker and Cheese Maker to make those products. | For profit, Cheese is more profitable than Butter. Both Cow and Goat Milk can | be used, and result in different items with different sale prices. | | Eggs go in the Mayonnaise Maker to make Mayonnaise. All three types of Eggs | (Chicken, Duck, Ostrich) can be used; however, only Chicken Eggs will retain | their quality rating (discussed in the next section). Ostrich and Duck eggs | will yield 'Ostonnaise' and 'Duckonnaise', which can be used in every recipe | that calls for Mayonnaise. | | Wool, Cocoons (Silk) and Flax (a crop) can all be placed in the Yarn Maker to | make Wool Yarn, Silk Yarn and Flax Yarn. These yarns can, in turn, be placed | in the Dye Pot with different herbs and flowers to dye them different colors. | Dyed yarns are the most profitable items in the game, with blue yarns being | the best option. | | Placing products into these Makers nearly always increases their sale value, | with only three exceptions: Good or better Duck Eggs, Good or better Ostrich | Eggs, and Shining Wool should not be put into Makers for profit. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PRQ} _ | Product Qualities | | Like crops, animal products have quality ratings: Decent, Good, Perfect and | Shining. Higher-quality products sell for more, restore more stamina (if | eaten raw), and make better gifts. In fact, Perfect and Shining animal | products - Milk, Butter and Cheese especially - are the most well-liked gifts | in the game. | | The quality of a given good will depend on the heart level of the animal it | is obtained from; more hearts will lead to better quality. Even a max-heart | animal, though, will not produce Shining products on a regular basis - even | then they only appear around 5% of the time. | | With two exceptions (Ostrich and Duck Eggs), items retain their quality | rating when they are placed into a Maker. Perfect Milk will yield Perfect | Cheese, Perfect Wool will yield Perfect Wool Yarn, and so on. And again, | higher-quality by-products sell more than lower-quality, restore more | stamina, and make better gifts. Dyed yarns, however, do not have a quality | rating. | | Certain events in the game will require items of a certain quality or better. | For example, the final rucksack upgrade (30-slot) requires a Shining version | of each type of Yarn. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEE} _ | Breeding | | Every animal you can buy - with the exception of silkworms - can be bred to | obtain a new one. This is done two different ways: | | Chickens, Ducks and Ostriches breed by taking their eggs and putting them in | the incubator (the one in the coop for Chickens and Ducks, the one in the | barn for Ostriches). After a few days (for the specific number, refer to the | At-A-Glance section below), a new chick will be born. After a few more days, | it will mature and start producing product of its own. In order to place an | egg in an incubator, you must have an empty space in your barn or coop. | | Cows, Goats, Horses and Sheep breed by giving them a Miracle Potion. A | Miracle Potion will induce pregnancy in the animal, and after a few weeks, it | will give birth to a new baby. During this time, the animal can still be | milked or sheared as normal, but it will spend its time in a special corner | of the barn with its own feeding trough. After its child is born, it will | take a few weeks for the new animal to grow up and begin to produce products | of its own. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SEL} _ | Selling | | You can sell one of your animals at Brownie Ranch by talking to Hanna over | the counter. | | The price of the animal is based solely on its heart level; the price is | evaluated based on a very simple formula: | | For coop animals (the chickens, ducks and silkworms), the sale price is | 200G + (500G x heart_level). | | For barn animals (the cows, goats, horses, sheep and ostriches), the sale | price is 500G + (500G x heart_level). | | In both cases, the heart level is evaluated based on the animal's hidden | heart points - so, if your cow actually has 4.5 hearts, the sale price would | be 2750G, even though only 4 hearts are displayed. | | This formula can also be used to calculate exactly how many heart points an | animal has, in case you're curious. | | Some people have asked if it's profitable to breed animals for the sole | purpose of selling them - the answer is no. You have to leave at least one | spot open in your barn or coop for the duration of the pregnancy for animals, | and in the time it takes any animal to be born, the full-grown animal that | could have taken that spot will make more money with its products. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRN} _ | Transportation | | Horses and ostriches can also be used for transportation. To ride them, | simply face them while holding your saddle and use it. Alternatively, if you | have your saddle, you can whistle for them and ride them automatically. To | whistle, press A and B simultaneously. Whichever animal has a higher heart | level will come. | | Horses and ostriches are much faster at transporting you around than simply | running. With the size of the island, this is actually a significant | difference. When you dismount an animal while riding, it will stay in the | same place, allowing you to ride it on errands. | | The speed of a particular horse or ostrich is based on your heart level with | the animal. Horses and ostriches travel equally fast at the same heart | levels - there is no speed difference between horses and ostriches. A horse | or ostrich with no hearts travels 25% faster than walking, while a horse or | ostrich with 10 hearts travels 75% faster than walking. That means that a | horse or ostrich with 10 hearts travels 40% faster than a horse or ostrich | with 0 hearts, meaning that each heart level carries a 4% increase in speed | over walking. | | Ostriches and horses can be ridden in rainy weather as well, with no threat | to their affection level. The key here is that you must ride the horse or | ostrich out of the barn (instead of just pushing them out, or calling them | out using the bell or whistle), and you must remember to ride them back | inside. | | Also, take note that if a horse or ostrich is ridden outside (rather than | pushed or moved outside with the bell), it will not graze while there. In | order to feed it, you'll have to either feed it by hand, or ride it back | inside the barn and let it back out. On sunny or cloudy days, it's best to | move the horse or ostrich outside with the bell and wait for it to eat before | riding it off. | | And, in case you're wondering, horses can be ridden while pregnant. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ILL} _ | Illness | | Animals may get sick if you forget to feed them or leave them out in the | rain. If an animal gets sick, it will stop producing products for a few days | (except sheep) or stop letting you ride it for a few days (for ostriches and | horses). If it remains sick for too long, it may even die. | | The first time an animal gets sick on your farm, Cain will come and tell you | what to do. After that, you're on your own. | | If your animal does get sick somehow, use an Animal Medicine on it. It's best | to keep one of these on hand in case an animal gets sick on a day when | Brownie Ranch is closed. Animal affection will decrease with every day the | animal remains sick. | | Illness is easy to avoid, however; while animals can get sick randomly, it is | very rare for an animal to get sick without being let out in rainy or snowy | weather first. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _ | Death | | Animals can die, both of old age and of illness. To prevent animals from | dying of illness, make sure to have some Animal Medicine on hand in case they | get sick. However, there's really nothing you can do to stop an animal from | dying of old age. | | When they die, Cain will come to your ranch and either yell at you for not | caring about the animal enough (if they died of illness) or express his | condolences (if they died of old age). Then the animal will be buried at the | church graveyard. | | Fortunately, two animals cannot die on the same day; so even if you go many | days in a row without feeding any of your animals, you can only lose one per | day. | |\ | \_____________________________________________________________________[LQR]_ | | | Animals At-A-Glance | | ___________________________________________________________________________| | / |/_ _ _ _ _ | Chickens | | Purchased From : Brownie Ranch | Appearances : White | Price : 2100G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Daily | Product Prices : Eggs: 80G / 100G / 120G / 200G | : Mayo: 100G / 120G / 140G / 240G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | _ _ _ | Cows | | Purchased From : Brownie Ranch | Appearances : Black, Brown, Black & White | Price : 4500G | Age at Purchase : Calf (28 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 100G / 130G / 160G / 260G | : Butter: 120G / 150G / 240G / 300G | : Cheese: 140G / 170G / 240G / 340G | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth; 28 days to maturity | Lifespan : Around 3 years | _ _ _ | Sheep | | Purchased From : Brownie Ranch | Appearances : White, Black | Price : 4200G | Age at Purchase : Lamb (14 days to adult) | Residence : Barn | Product : Wool/Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Wool: 210G / 260G / 310G / 520G | : Yarn: 250G / 310G / 430G / 620G | : Colored Yarn*: 500G (Yellow), 530G (Green), | : 560G (Purple), 620G (Red), 930G (Blue) | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | | * - Note that colored yarn has no quality; therefore, given | the choice it is more beneficial to dye a lower-quality | yarn than a higher-quality one. A 'Decent' yarn ball dyed | Blue would make 580G more than undyed, but a 'Shining' | yarn ball died Blue would make only 210G more. By that | same idea, a 'Shining' yarn ball will never be worth as | much dyed as it is undyed unless it's dyed blue (the | price of an undyed ball of 'Shining' yarn is 620G, | whereas every dyed ball of yarn besides Blue is worth | 620G or less). | _ _ _ | Goats | | Purchased From : Brownie Ranch | Appearances : White | Price : 3600G | Age at Purchase : Kid (14 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 90G / 110G / 130G / 220G | : Butter: 100G / 130G / 180G / 260G | : Cheese: 170G / 210G / 290G / 420G | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | _ _ _ | Ducks | | Purchased From : Brownie Ranch | Appearances : White | Price : 2400G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 2 Days | Product Prices : Eggs: 150G / 190G / 230G / 380G | : Mayo*: 190G / 190G / 190G / 190G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | | * - Note that Duck Mayonnaise has no quality; therefore, it | is only profitable to put Decent duck eggs into the Mayo | Maker. | _ _ _ _ _ | Ostriches | | Purchased From : Brownie Ranch | Appearances : Dark Blue | Price : 13500G | Age at Purchase : Chick (24 days to adult) | Residence : Barn | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 4 Days | Product Prices : Eggs: 280G / 350G / 420G / 700G | : Mayo*: 320G / 320G / 320G / 320G | Breeding : Yes; in ostrich egg incubator | Breed Time : 14 days to birth, 24 days to maturity | Lifespan : Around 4 years | | * - Note that Ostrich Mayonnaise has no quality; therefore, | it is only profitable to put Decent Ostrich eggs into the | Mayo Maker. | _ _ _ _ _ | Silkworms | | Purchased From : Brownie Ranch | Appearances : White | Price : 2850G | Age at Purchase : Adult | Residence : Bird Coop | Product : Silk/Silk Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Silk : 400G / 500G / 600G / 1000G | : Silk Yarn : 420G / 700G / 980G / 1400G | : Colored Silk Yarn*: 1120G (Yellow), 1190G (Green), | : 1260G (Purple), 1400G (Red), | : 2100G (Blue) | Breeding : No | Breed Time : N/A | Lifespan : Around 1.5 years | _ _ _ | Horse | | Purchased From : Brownie Ranch | Appearances : White, Brown, Black | Price : 6300G | Age at Purchase : Colt (28 days to adult) | Residence : Barn | Product : None | Product Frequency : N/A | Product Prices : N/A | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth, 14 days to maturity | Lifespan : Around 4 years | |\ | \_____________________________________________________________________[ANP]_ | | | Animal Products | | ___________________________________________________________________________| | / |/The primary purpose for raising animals, besides how darn cute they are, is | to sell their products for a profit. Below are the four core animal | products that can be sold (Milk, Eggs, Wool and Silk), along with the | secondary products that you can make out of them. | | As always, slash-separated sale prices represent the sale prices at different | qualities - Decent / Good / Perfect / Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _ | Eggs | | Obtained from : Chickens, Ducks, Ostriches | Frequency : Daily (Chickens), Every 2 Days (Ducks), | : Every 4 Days (Ostriches) | Sale Prices : From Chickens: 80G / 100G / 120G / 200G | : From Ducks: 150G / 190G / 230G / 380G | : From Ostriches: 280G / 350G / 420G / 700G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Mayonnaise, when put in the Mayo Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _ | Milk | | Obtained from : Cows, Goats | Frequency : Daily | Sale Prices : From Cows: 100G / 130G / 160G / 260G | : From Goats: 90G / 110G / 130G / 220G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Cheese, when put in the Cheese Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _ | Wool | | Obtained from : Sheep | Frequency : Every 4 Days | Sale Prices : 210G / 260G / 310G / 520G | Can Be : Sold or given as a gift. | Can Become : Yarn, when put in the Yarn Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _ | Silk Cocoon | | Obtained from : Silkworms | Frequency : Every 4 Days | Sale Prices : 400G / 500G / 600G / 1000G | Can Be : Sold or given as a gift. | Can Become : Silk Yarn, when put in the yarn maker | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _ | Mayonnaise | | Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker | Sale Prices : From Chickens: 100G / 120G / 140G / 240G | : From Ducks*: 190G / 190G / 190G / 190G | : From Ostriches*: 320G / 320G / 320G / 320G | Can Be : Sold, given as a gift, or used in recipes. | | * - Note that Duck and Ostrich Mayonnaise have no quality; | therefore, it is only profitable to put eggs of Decent | quality from either of these animals into the mayo maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _ | Butter | | Obtained from : Milk (cows and goats), through the Butter maker | Sale Prices : From Cows: 120G / 150G / 240G / 300G | From Goats: 100G / 130G / 180G / 260G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _ | Cheese | | Obtained from : Milk (cows and goats), through the Cheese maker | Sale Prices : From Cows: 140G / 170G / 240G / 340G | From Goats: 170G / 210G / 290G / 420G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _ | Wool Yarn | | Obtained from : Wool (sheep), through the Yarn maker | Sale Prices : 250G / 310G / 430G / 620G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _ | Flax Yarn | | Obtained from : Flax (a crop; here for convenience), through the Yarn maker | Sale Prices : 220G / 360G / 500G / 720G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _ | Silk Yarn | | Obtained from : Silk (silkworms), through the Yarn maker | Sale Prices : 420G / 700G / 980G / 1400G | Can Be : Sold or given as a gift. | Can Become : Dyed silk yarn, when put in the dye pot with an herb/flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _ | Colored Yarns | | Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot | Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk) | : Green : 530G (Wool), 610G (Flax), 1190G (Silk) | : Purple : 560G (Wool), 650G (Flax), 1260G (Silk) | : Red : 620G (Wool), 720G (Flax), 1400G (Silk) | : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk) | Can Be : Sold or given as a gift. | |\ | \_____________________________________________________________________[LPA]_ | | | Animal Profit Analysis | | ___________________________________________________________________________| | / |/In case it wasn't perfectly obvious, this is a pretty advanced section. | Unless you'd consider yourself an "advanced" player, this section will be | a combination of completely uninteresting and way over your head. If you're | an advanced player, though, read on. | | Conducting a comprehensive profit analysis for this game is quite difficult. | There are many questions about what should be included: for example, for | dyed yarns, should you include the money you're missing by not selling the | flower? Should you include the money you spend on the seeds to grow the | flowers? For cheese, butter, yarn and mayonnaise, should you include the cost | of the 00 Maker? What about affection levels and product qualities? | | So, the way we're going to do this is to calculate what the most profitable | products are as if you have unlimited resources - unlimited flowers and herbs | for dyes, and all four makers. Then, we'll list the animals and their | products in order based on how profitable they are. This list can then | function as a sort of priority queue for you in choosing an animal or | product. For example, if we were considering only cows and goats, the order | would be: | | Goats (Cheese) | Cows (Cheese) | Cows (Butter) | Goats (Butter) | Cows (Milk) | Goats (Milk) | | Use this type of queue to find the most profitable animal and product based | on your current equipment. For example, if you have the Cheese Maker, the | goat is the best option. If you don't have the Cheese Maker, a cow is a | better option, regardless of whether you have a Butter Maker or not. | | The cost of food is not included in this analysis because it is the same over | every animal: every animal costs 15G to feed on a rainy day, and is free | to feed on a sunny day. If you specifically start to feed your animals in | different ways, your rankings will differ. | | We'll rank the animals in three different categories that should encompass | the three most common questions: the profitability of a new animal over the | course of a year, the profitability of a possessed animal over the course of | a month, and the profitability of a new animal over the course of its | lifetime. | | Please note that due to the large degree of variability in multiple aspects | of each animal's parameters, these are just approximations. Additionally, | given that even at particular heart levels an animal's product quality will | will vary, it is impossible to determine accurately exactly how much profit | a given animal will create. These lists should be used primarily for ranking | animals against each other, not planning for an absolute profit value. | | Additionally, the profits are operating as if you sell the animal's product | in that form for every single product that animal produces: for example, the | Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out | of every hunk of silk a silkworm produces. Needless to say, you probably | won't actually be able to do that. This list, though, can also serve as a | queue for what the best product to make is given your ingredient; just go | down the list until you find the best product you're able to make. This isn't | the function of the list, but within each animal, the products will always | fall in the same order, regardless of what time period their profits are | being analyzed for. | | The math behind these lists is all entered into a giant OpenOffice | spreadsheet on my computer. If you'd like to see the spreadsheet or use it | for your own FAQ, let me know - you're more than welcome to it. Additionally, | if you think you see an error, let me know and I'll send you my reasoning | and we can figure it out. | | Key: Certain abbreviations and conventions are used below to make it easier | for the information to fit in chart format. Note the following abbreviations: | Silk Y : Silk Yarn | M. : Maker | F/H : Flower or Herb (used in dyes; here, always interchangeable) | Bought : Profit is assuming the animal was purchased from Brownie Ranch. | Bred : Profit is assuming the animal was bred on your farm. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _ | Profitability of a New Animal for a Year | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the year. Remember | that your animal certainly will not produce the same quality good all year | round, even if its heart level stays consistent. All the prices listed below | are assuming Decent-quality goods are the only ones produced. Your animals | will certainly produce higher-quality goods, but the belief is that that | should happen fairly consistently across all animals, allowing us to use | Decent-quality goods as a benchmark for rankings. | | If you have any evidence that animals' affection levels develop at different | enough rates to seriously threaten these rankings, let me know. | | Animal Product Obtained Profit Required Items | - - - - - - - - - - - - - - - - - - - - - - - - | Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H | Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese Bred 13670G Cheese Maker | Goat Cheese Bought 13060G Cheese Maker | Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H | Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 9800G Mayonnaise Maker | Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H | Duck Mayonnaise Bred 9310G Mayonnaise Maker | Chicken Mayonnaise Bought 9100G Mayonnaise Maker | Silkworm Silk Yarn Bought 8910G Yarn Maker | Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H | Silkworm Cocoon Bought 8350G (none) | Duck Mayonnaise Bought 8240G Mayonnaise Maker | Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H | Chicken Egg Bred 7840G (none) | Cow Cheese Bred 7700G Cheese Maker | Duck Egg Bred 7350G (none) | Goat Butter Bred 7300G Butter Maker | Cow Cheese Bought 7260G Cheese Maker | Chicken Egg Bought 6860G (none) | Goat Milk Bred 6390G (none) | Cow Butter Bred 6300G Butter Maker | Goat Butter Bought 6200G Butter Maker | Duck Egg Bought 6000G (none) | Ostrich Mayo Bred 5920G Mayonnaise Maker | Cow Butter Bought 5580G Butter Maker | Goat Milk Bought 5220G (none) | Ostrich Egg Bred 5180G (none) | Cow Milk Bred 4900G (none) | Cow Milk Bought 3900G (none) | Sheep Yarn Bred 3887G Yarn Maker | Sheep Wool Bred 2977G (none) | Sheep Yarn Bought 1925G Yarn Maker | Sheep Wool Bought 945G (none) | Ostrich Mayo Bought -6460G Mayonnaise Maker | Ostrich Egg Bought -7340G (none) | | The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the | fact that a bought ostrich will not pay for itself in under a year. | | Obviously, over a one-year period the silkworm is by far the most profitable | animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable | supply of flowers or herbs. And considering silkworms only produce silk every | 4 days, you should have plenty of herbs and flowers at your disposal. Blue | are obviously the best, but any color will do. | | Note, however, that part of the reason dyed Silk Yarn ranks so high in this | list is because we're assuming that all the products are of Decent quality. | Dyed Silk Yarn has no quality rating, so it inherently has an advantage in | this list. However, considering this list is intended for one-year | profitability only, chances are other animal products will not rise | substantially above this level: by the end of a year, an animal will likely | be consistently producing Good-quality product, but that would not be enough | to alter these rankings. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _ | Profitability of a New Animal for a Month | | If you're in need of some money fast - as in, this season - the above list | might not be too helpful. After all, cows and ostriches take an entire | season to mature, and sheep and goats take half of one. | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the month. | | Animal Product Obtained Profit Required Items | - - - - - - - - - - - - - - - - - - - - - - - - | Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H | Chicken Mayonnaise Bred 1400G Mayonnaise Maker | Duck Mayonnaise Bred 1330G Mayonnaise Maker | Chicken Eggs Bred 1120G (none) | Duck Eggs Bred 1050G (none) | Chicken Mayonnaise Bought 700G Mayonnaise Maker | Duck Mayonnaise Bought 260G Mayonnaise Maker | Chicken Eggs Bought 140G (none) | Silkworm Silk Yarn Bought 90G Yarn Maker | | As you can see, your quickest bet for fast money is the silkworm, but odds | are that when you need fast money, you won't have the yarn maker yet (as it | costs 4500G). Your best bet early in the game is the chicken - it pays for | itself in under a season - but grab the yarn maker, dye pot and silkworm | when you can. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _ | Profitability of an Owned Animal for a Month | | Here, instead of assuming you're just now buying or breeding your new animal, | we'll assume that you've had it for a while. It's probably producing one | quality of good fairly consistently, and you want to know which animal is | most profitable over the course of a month. | | Under this list, there is an extra column, simply labeled Q. This list ranks | all the different quality levels against one another, so Q represents the | quality of that particular good: D for Decent, G for Good, P for Perfect, | S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and | ostrich mayonnaise). Given that the animal has been owned prior to the month | we're calculating, though, how the animal was obtained is irrelevant here. | | Given that animal products will vary even within the same heart level, none | of these numbers will actually describe how much profit you receive. Instead, | this can be used to rank animals that are producing mostly a certain level of | product. Choose the level you see most often and base your personal ranking | on that level. | | Animal Product Q Profit Required Items | - - - - - - - - - - - - - - - - - - - - - | Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese S 11760G Cheese Maker | Silkworm Silk Yarn S 9800G Yarn Maker | Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H | Cow Cheese S 9520G Cheese Maker | Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H | Cow Butter S 8400G Butter Maker | Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H | Goat Cheese P 8120G Cheese Maker | Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H | Cow Milk S 7280G (none) | Goat Butter S 7280G Butter Maker | Silkworm Cocoon S 7000G (none) | Silkworm Silk Yarn P 6860G Yarn Maker | Cow Cheese P 6720G Cheese Maker | Chicken Mayonnaise S 6720G Mayonnaise Maker | Cow Butter P 6720G Butter Maker | Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H | Goat Milk P 6160G (none) | Goat Cheese G 5880G Cheese Maker | Chicken Egg S 5600G (none) | Duck Egg S 5320G (none) | Goat Butter P 5040G Butter Maker | Silkworm Silk Yarn G 4900G Yarn Maker | Ostrich Egg S 4900G (none) | Cow Cheese G 4760G Cheese Maker | Goat Cheese D 4760G Cheese Maker | Cow Milk P 4480G (none) | Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H | Sheep Yarn S 4340G Yarn Maker | Cow Butter G 4200G Butter Maker | Silkworm Cocoon P 4200G (none) | Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H | Cow Cheese D 3920G Cheese Maker | Chicken Mayonnaise P 3920G Mayonnaise Maker | Cow Milk G 3640G (none) | Goat Butter G 3640G Butter Maker | Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H | Goat Milk P 3640G (none) | Sheep Wool S 3640G (none) | Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Cocoon G 3500G (none) | Cow Butter D 3360G Butter Maker | Chicken Mayonnaise G 3360G Mayonnaise Maker | Chicken Egg P 3360G (none) | Duck Egg P 3220G (none) | Goat Milk G 3080G (none) | Sheep Yarn P 3010G Yarn Maker | Silkworm Silk Yarn D 2940G Yarn Maker | Ostrich Egg P 2940G (none) | Cow Milk D 2800G (none) | Silkworm Cocoon D 2800G (none) | Goat Butter D 2800G Butter Maker | Chicken Mayonnaise D 2800G Mayonnaise Maker | Chicken Egg G 2800G (none) | Duck Mayonnaise N 2660G Mayonnaise Maker | Duck Egg G 2660G (none) | Goat Milk D 2520G (none) | Ostrich Egg G 2450G (none) | Chicken Egg D 2240G (none) | Ostrich Mayonnaise N 2240G Mayonnaise Maker | Sheep Yarn G 2170G Yarn Maker | Sheep Wool P 2170G (none) | Duck Egg D 2100G (none) | Ostrich Egg D 1960G (none) | Sheep Wool G 1820G (none) | Sheep Yarn D 1750G Yarn Maker | Sheep Wool D 1470G (none) | | As usual, the silkworms rule if you have an unlimited supply of flowers and | herbs (especially blue ones). But here we see some alternative profitable | goods that are a bit more reliable - that is, they don't require you to go | out and get an herb or a flower to make them. Goat Cheese, for one month, is | the most profitable quality-based good, followed by plain Silkworm Silk Yarn, | Cow Cheese and Cow Butter. Of the goods that don't require any of the 00 | Makers, Cow Milk and Silkworm Silk are the way to go. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _ | Profitability of a New Animal for its Lifetime | | To a large extent, animal profitability over their entire lifetime mirrors | their profitability over one month. However, there are some places when an | alteration in an animal's lifespan has a profound impact on how profitable | that animal ends up being over the course of its entire life. | | For this list, we'll be using the Perfect-quality sale price of the good to | calculate the good's lifespan profitability. Considering that an animal can | typically be raised to 10-hearts within a year and a half (with daily care), | the average sale price for all goods sold in an animal's lifetime should | average out to approximately the price of the Perfect-quality good. The only | instance in which this might not be the case is for the silkworm, whose | average lifespan is only 1.5 years anyway, and thus may not produce a | substantial amount of Perfect+ quality goods; but for the sake of consistency | we'll use sale prices for Perfect-quality silk here too. | | Animal Product Obtained Profit Required Items | - - - - - - - - - - - - - - - - - - - - - - - - | Goat Cheese Bred 91580G Cheese Maker | Goat Cheese Bought 89780G Cheese Maker | Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bred 71820G Cheese Maker | Cow Butter Bred 71820G Butter Maker | Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bought 69420G Cheese Maker | Cow Butter Bought 69420G Butter Maker | Goat Butter Bred 56160G Butter Maker | Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H | Goat Butter Bought 54360G Butter Maker | Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H | Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H | Cow Milk Bred 47180G (none) | Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 47040G Mayonnaise Maker | Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H | Chicken Mayonnaise Bought 44940G Mayonnaise Maker | Cow Milk Bought 44780G (none) | Ostrich Eggs Bred 44520G (none) | Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H | Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H | Chicken Eggs Bred 40320G (none) | Goat Milk Bred 40060G (none) | Duck Eggs Bred 38640G (none) | Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk Y Bought 38310G Yarn Maker | Goat Milk Bought 38260G (none) | Chicken Eggs Bought 38220G (none) | Duck Eggs Bought 36240G (none) | Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H | Ostrich Mayonnaise Bred 33920G Mayonnaise Maker | Sheep Yarn Bred 32815G Yarn Maker | Duck Mayonnaise Bred 31920G Mayonnaise Maker | Ostrich Eggs Bought 31020G (none) | Sheep Yarn Bought 30415G Yarn Maker | Duck Mayonnaise Bought 29520G Mayonnaise Maker | Sheep Wool Bred 23155G (none) | Silkworm Cocoon Bought 22350G (none) | Sheep Wool Bought 20755G (none) | Ostrich Mayonnaise Bought 20420G Mayonnaise Maker | | There you have it, the most profitable animal over its own lifespan is... the | goat? Yeah, I was surprised too. But bought or bred, the most profitable | animal in the game is the goat - if you have the Cheese Maker. Without the | Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker. | And if you don't have the yarn maker, go for cows. The butter maker with | cow milk is the next most profitable, but cows are also the most profitable | animal if you don't have any of the four 00 Makers. | | Looking at the price list, it's pretty evident how much the ostrich's initial | purchase price affects its overall profit. A purchased ostrich is arguably | the least profitable animal over the course of its lifetime; but a bred | ostrich is the second most profitable non-00 Maker animal. This is partially | due to the ostrich possessing the longest lifespan among the producing | animals. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _ | Profit Margins | | A profit margin - at least in the way I'm using it - refers to how much extra | profit can be made by converting a good to a higher good. They are listed | below, by ingredient. Profit margins are per product. | | Original Product Resultant Product Tool Margin | | Decent Chicken Egg -> Decent Mayonnaise Mayonnaise Maker + 20G | Good Chicken Egg -> Good Mayonnaise Mayonnaise Maker + 20G | Perfect Chicken Egg -> Perfect Mayonnaise Mayonnaise Maker + 20G | Shining Chicken Egg -> Shining Mayonnaise Mayonnaise Maker + 40G | | Decent Duck Egg -> Duckonnaise Mayonnaise Maker + 40G | Good Duck Egg -> Duckonnaise Mayonnaise Maker + 0G | Perfect Duck Egg -> Duckonnaise Mayonnaise Maker - 40G | Shining Duck Egg -> Duckonnaise Mayonnaise Maker - 190G | | Decent Ostrich Egg -> Ostonnaise Mayonnaise Maker + 40G | Good Ostrich Egg -> Ostonnaise Mayonnaise Maker - 30G | Perfect Ostrich Egg -> Ostonnaise Mayonnaise Maker - 100G | Shining Ostrich Egg -> Ostonnaise Mayonnaise Maker - 380G | | Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G | Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G | Good Cow Milk -> Good Cow Butter Butter Maker + 20G | Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G | Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G | Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G | Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G | Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G | | Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G | Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G | Good Goat Milk -> Good Goat Butter Butter Maker + 20G | Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G | Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G | Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G | Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G | Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G | | Decent Wool -> Wool Yarn Yarn Maker + 40G | Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G | Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G | Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G | Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G | Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G | Good Wool -> Wool Yarn Yarn Maker + 50G | Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G | Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G | Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G | Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G | Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G | Perfect Wool -> Wool Yarn Yarn Maker + 120G | Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G | Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G | Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G | Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G | Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G | Shining Wool -> Wool Yarn Yarn Maker + 100G | Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G | Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G | Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G | Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G | Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G | | Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G | Decent Yarn -> Green Wool Yarn Dye Pot + 280G | Decent Yarn -> Purple Wool Yarn Dye Pot + 310G | Decent Yarn -> Red Wool Yarn Dye Pot + 370G | Decent Yarn -> Blue Wool Yarn Dye Pot + 880G | Good Yarn -> Yellow Wool Yarn Dye Pot + 190G | Good Yarn -> Green Wool Yarn Dye Pot + 220G | Good Yarn -> Purple Wool Yarn Dye Pot + 250G | Good Yarn -> Red Wool Yarn Dye Pot + 310G | Good Yarn -> Blue Wool Yarn Dye Pot + 620G | Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G | Perfect Yarn -> Green Wool Yarn Dye Pot + 100G | Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G | Perfect Yarn -> Red Wool Yarn Dye Pot + 190G | Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G | Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G | Shining Yarn -> Green Wool Yarn Dye Pot - 90G | Shining Yarn -> Purple Wool Yarn Dye Pot - 60G | Shining Yarn -> Red Wool Yarn Dye Pot + 0G | Shining Yarn -> Blue Wool Yarn Dye Pot + 310G | | Decent Cocoon -> Silk Yarn Yarn Maker + 20G | Decent Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G | Decent Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 790G | Decent Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G | Decent Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot +1000G | Decent Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G | Good Cocoon -> Silk Yarn Yarn Maker + 200G | Good Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G | Good Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 690G | Good Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G | Good Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot + 900G | Good Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G | Perfect Cocoon -> Silk Yarn Yarn Maker + 380G | Perfect Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G | Perfect Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 590G | Perfect Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G | Perfect Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot + 800G | Perfect Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G | Shining Cocoon -> Silk Yarn Yarn Maker + 400G | Shining Cocoon -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G | Shining Cocoon -> Green Silk Yarn Yarn Maker, Dye Pot + 190G | Shining Cocoon -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G | Shining Cocoon -> Red Silk Yarn Yarn Maker, Dye Pot + 400G | Shining Cocoon -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G | | Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G | Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G | Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G | Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G | Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G | Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G | Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G | Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G | Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G | Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G | Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G | Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G | Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G | Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G | Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G | Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G | Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G | Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G | Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G | Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G | | Notice that several products actually have negative profit margins. They are: | - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or | Purple Silk Yarn) | - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn) | - Shining Wool (converted to Yellow Yarn) | - Ostrich Eggs of Good, Perfect or Shining quality (converted to Ostonnaise) | - Duck Eggs of Perfect or Shining quality (converted to Duckonnaise) | | These are products for which it is not beneficial to "upgrade". Otherwise, | every product can be upgraded for extra profit. The most profitable upgrades | are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a | +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk | to Shining Cheese). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _ | Quickest to Profit | | It's not only important how much profit an animal makes - it's also important | how soon it becomes profitable. How fast does each animal pay for its own | cost? | | Note that bred chickens, ducks and ostriches have no cost, and thus their | time until they become profitable is 0 days. | | Note also that like the above lists, this is utilizing only the animal's | Decent-quality goods for calculating the time. If your animal begins to | produce higher-quality goods, this time will obviously decrease; however, | typically an animal won't produce higher-quality goods until after it's begun | to be profitable (with the exception of Ostriches, which take an age and a | half to become profitable). | | And as always, the list is by the product used, assuming that every product | an animal produces is converted to that product. Days are rounded up when | a fractional number of days occurs. | | 'Days' are from the day an animal becomes mature: so, for animals that take | some time to mature after purchase or birth, the combined time is provided | in parentheses to the right. The first number is the 'time to profit' from | the first day the animal produces product, while the second number is the | 'time to profit' from the day the purchase money is spent (either from the | day the animal is purchased, or from the day that the Miracle Potion is | purchased, assuming it is used the same day). | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Cow Cheese Bred 15 (57) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Cow Butter Bred 18 (60) Butter Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Cow Milk Bred 21 (63) (none) | Goat Cheese Bought 22 (36) Cheese Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Cocoon Bought 29 (29) (none) | Sheep Yarn Bred 29 (50) Yarn Maker | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Duck Egg Bought 32 (32) (none) | Cow Cheese Bought 33 (61) Cheese Maker | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Wool Bred 35 (56) (none) | Goat Butter Bought 36 (50) Butter Maker | Cow Butter Bought 38 (66) Butter Maker | Goat Milk Bought 40 (54) (none) | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Because including 'growth' and 'birth' times in the day count alters the list | substantially, here is the list again, sorted by time including growth and | birth times. This is the 'days to profit' calculated from the first day money | is spent on the animal. | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/ | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Cocoon Bought 29 (29) (none) | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Duck Egg Bought 32 (32) (none) | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bought 22 (36) Cheese Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Yarn Bred 29 (50) Yarn Maker | Goat Butter Bought 36 (50) Butter Maker | Goat Milk Bought 40 (54) (none) | Sheep Wool Bred 35 (56) (none) | Cow Cheese Bred 15 (57) Cheese Maker | Cow Butter Bred 18 (60) Butter Maker | Cow Cheese Bought 33 (61) Cheese Maker | Cow Milk Bred 21 (63) (none) | Cow Butter Bought 38 (66) Butter Maker | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Of course, there is one other consideration to make here: animals as parents. | An ostrich, for example, will pay for itself much faster if you breed one of | its eggs. But that's a level of math I'm not really interested in going into. | |\ | \_____________________________________________________________________[YFP]_ | | | Wild Animals (Your Future Pets) | | ___________________________________________________________________________| | / |/The island (and surrounding islands, too) is home to several animals that | can, with time and effort, become your pets. In past Harvest Moon games, | these were simply wild animals - but Tree of Tranquility allows you to | befriend and adopt these cute little woodland creatures. | | Wild animals can be befriended the same way as any other character: | conversation and gifts. After meeting a wild animal, it will possess an | affection meter in your informational screens just like any other character. | | Speak to the animal and give it gifts to raise its affection level: once | you've raised its affection level to 4 hearts, it will give you a gift. The | daily television show 'Kingdom of Wildlife' airs information about a | different animal each week, including the gifts most preferred by each | animal. It's notable, though, that animals typically only like food items - | best save flowers, wool and other non-edibles for the more cultured | villagers. | | At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful: | once you adopt an animal, you can't get rid of it, but if you turn down the | initial opportunity to adopt it, you won't get the option again. | | If you choose to adopt the pet, you'll get to name it; then it will move into | your house. How many pets you can adopt depends on the size of your house: | one pet per level of the house. | | Once a pet has been adopted, you can talk to it and take it for a walk to | raise its affection. Otherwise, it just hangs around your house looking cute. | Be careful, though - pets are extremely prone to becoming angry and annoyed. | Personally, I recommend just not taking your pets for walks. They tend to get | annoyed when you take them to walk in Winter, when you take them to walk and | get too far ahead of them, or when you take them to walk and leave the area. | It's easier just to leave them home. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | The Animals | | In total, there are 17 animals that can be befriended, though in some | instances there are multiple animals in a certain category (cats, dogs, | weasels). Each animal has its own gift preferences; mister_jmp has undertaken | finding at least a sample of good gifts to give each animal to befriend it. | | The best gifts to give are listed below; the very best gifts are listed | first. Note that other gifts may be good as well; these gifts are just known | to grant substantial gains in friendship. For a comprehensive list of all | known Animal Gift Preferences, see the {CAP} section of the more | comprehensive Gift Guide at this URL: | http://www.gamefaqs.com/console/wii/file/933022/55357 | | It is recommended to use the Preferred Gifts listed below as guidelines; | for example, cats are shown to like Catfish, Crawfish and Saury, so there is | a strong chance they will like other fish as well. | _ _ _ _ _ | Bear Cub | | How Many : 1 | Location : Mt. Gelato (after befriending Mother Bear; see below | Gift Received : Salmon | Preferred Gifts : Apple, Honey (Decent), Blueberry, Catfish, Cherry, Grape | | _ _ _ | Boar | | How Many : 1 | Location : Brownie Ranch | Gift Received : Mushroom | Preferred Gifts : Banana, Blueberry, Chestnut, Mushroom, Very Berry | | _ _ _ | Cats | | How Many : 3 | Location : Orange Cat : Maple Lake | : Black Cat : Toucan Island | : White Cat : Waffle Town | Gift Received : Saury | Preferred Gifts : Saury, Catfish, Crawfish, Milk (Cow) (Perfect) | | _ _ _ _ _ | Dog (Big) | | How Many : 2 | Location : White Dog : Toucan Island | : White & Black Dog : Brownie Ranch | Gift Received : White Dog : Salmon | : White & Black Dog : Catfish | Preferred Gifts : Milk (Cow) (Perfect), Banana, Coconut, Pineapple | | _ _ _ _ _ _ | Dog (Small) | | How Many : 2 | Location : White : Town Square | : Brown : Waffle Town (near lighthouse) | Gift Received : Char | Preferred Gifts : Milk (Cow) (Perfect), Yam (Perfect), Coral, Banana | | _ _ _ _ | Monkey | | How Many : 1 | Location : Caramel Falls | Gift Received : Yam | Preferred Gifts : Banana, Apple, Coconut, Yam (Perfect), Blueberry, Cherry | | _ _ _ | Panda | | How Many : 1 | Location : Toucan Island (behind the Inn) | Gift Received : Bamboo Shoot | Preferred Gifts : Chestnut, Coconut, Pontata Root, Apple, Banana, Blueberry | | _ _ _ _ | Penguin | | How Many : 1 | Location : East Gull Island | Gift Received : Pearl | Preferred Gifts : Saury, Catfish, Crawfish, Sea Urchin, Laver Seaweed | | _ _ _ _ | Rabbit | | How Many : 2 | Location : White : Brownie Ranch | : Patched : Mt. Gelato | Gift Received : Very Berry | Preferred Gifts : Apple, Blueberry, Pontata Root, Very Berry, Yam (Perfect) | | _ _ _ _ | Raccoon | | How Many : 1 | Location : Mt. Gelato | Gift Received : Apple | Preferred Gifts : Apple, Chestnut, Yam (Perfect), Cherry, Grape | | _ _ _ _ _ | Squirrel | | How Many : 1 | Location : West Gull Island | Gift Received : Blueberry | Preferred Gifts : Blueberry, Very Berry, Cherry, Grape, Orange | | _ _ _ _ | Turtle | | How Many : 1 | Location : Caramel River District | Gift Received : Seashell | Preferred Gifts : Crawfish, Catfish, Saury, Laver Seaweed, Apple | | _ _ _ _ | Weasel | | How Many : 2 | Location : White : Mt. Gelato | : Brown : Praline Forest | Gift Received : Pontata Root | Preferred Gifts : Cherry, Grape, Orange, Pontata Root, Apple, Blueberry | | _ _ _ _ _ _ | Mother Bear | | How Many : 1 | Location : Mt. Gelato Cave (near Mine and Goddess Spring) | Gift Received : None | Preferred Gifts : Honey | | The mother bear is different from the other adoptable wild animals. She lives | halfway up Mt. Gelato, and will prevent you from passing until you've | befriended her. This is relevant because beyond her is the Harvest Goddess | spring, home of a Power Berry, as well as other areas that must be accessed | to continue the game plot. | | To get her to let you pass, feed her honey until her affection level is at | 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well | as let you meet her bear cub. It will take 14 honeys to befriend her, so two | a day for a week will take care of it. Additionally, you could feed her 28 | fish at 4 a day - still only a week, though more items to give. Or any combo | of the two will work. | | Once you've befriended her, she'll retreat into her cave and won't come back | out. However, after you've befriended her, the Bear Cub will start wandering | the lower part of Mt. Gelato. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Tools |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Your standard tools include the axe, the hammer, the sickle and the | watering can. There are several other tools in the game, but these four | represent a different classification of tools: they are upgradeable. | | Other tools often center around taking care of animals or other extra | activities. These tools are traditionally not upgradeable. | |\ | \_____________________________________________________________________[UPT]_ | | | Upgradeable Tools | | ___________________________________________________________________________| | / |/Upgradeable tools are strengthened in two different ways: they can "level | up", which happens just by using them a certain number of times, and they can | be "upgraded", which requires you to purchase the upgrade from the General | Store or Blacksmith's Shop. "Leveling up" and "Upgrading" result in two | different types of benefits. | | Generally speaking, leveling up a tool makes the tool more powerful. It can | hit harder or hit more at once. To use the higher-level use, hold down A when | using the tool and let it charge up. With each charge, you'll see an | animation and hear a sound. Don't charge up beyond your tool's level, though, | or your character will fail and lose stamina. For example, if your tool is | Level 2, release A once you've seen one "power-up" animation. | | Upgrading makes the tool easier to use. In most cases, the only benefit to | upgrading is that the tool consumes less stamina when used. Exceptions are | noted below. Also note that the tool will use the same amount of stamina no | matter how much you charge it up, so other than saving a couple seconds there | is no reason to use a lower-level strike when you could charge the tool up | more. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _ | Axe | | Purpose : Chopping down trees and destroying stumps. | Obtained : Obtained free from Luke (to meet Luke, refer to { LUK }). | Leveling Up : Able to strike trees harder, and thus able to chop them down | : in fewer strengths. Also able to strike multiple trees in a | : close vicinity, though that barely ever happens. | Upgrading : Uses less stamina. | Usage : Face the tree or stump, hold A to your desired charge level | : (you'll see an animation and hear a sound), then release A to | : strike the tree. As you charge, you may see squares outlined | : on the ground - the strike will hit all trees in this area, | : though it will hit the tree nearest you the strongest. | : | : A tree will take approximately 12 level one hits, 8 level two | : hits, 4 level three hits, 2 level four hits and 1 level five | : hit to chop down. To gather the wood, pick them up just like | : any other item. A stump requires 2 level one hits or 1 level | : two or higher hit. | : | : In these diagrams, > is your character facing right. The X's | : are the squares that are affected by that level axe; however, | : the nearer spots will experience more of the impact than spots | : further away. | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: One square, in front of your character (but a | : stronger hit) | : | : >X | : | : Level 3: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 4: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 5: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | Stamina Use : Standard : -30 | : Iron : -25 | : Copper : -20 | : Silver : -15 | : Gold : -10 | : Note : Stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _ | Hammer | | Purpose : Destroying stones and boulders | Obtained : Obtained free from Owen (to meet Luke, refer to { OWE }). | Leveling Up : Able to strike boulders harder, and thus able to break | : boulders in fewer strikes. Also able to strike multiple | : boulders in a single strike, though that barely ever happens. | Upgrading : Uses less stamina. | Usage : Face the boulder, hold A to your desired charge level (you'll | : see an animation and hear a sound), then release A to strike | : the boulder. As you charge, you may see squares outlined on | : the ground - the strike will hit all boulders in this area, | : though it will hit the boulder nearest you the strongest. | : | : A boulder will take approximately 12 level one hits, 8 level | : two hits, 4 level three hits, 2 level four hits and 1 level | : five hit to destroy. To gather the stone, pick them up just | : like any other item. | : | : In these diagrams, > is your character facing right. The X's | : are the squares that are affected by that level hammer; | : however, the nearer spots will experience more of the impact | : than spots further away. | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: One square, in front of your character (but a | : stronger hit) | : | : >X | : | : Level 3: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 4: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 5: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | Stamina Use : Standard : -25 | : Iron : -20 | : Copper : -15 | : Silver : -10 | : Gold : - 5 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _ | Sickle | | Purpose : Cutting grass and weeds | Obtained : Obtained free from Cain (talk to Cain). | Leveling Up : Cuts a larger area with one strike. | Upgrading : Uses less stamina. | Usage : Stand in front of the grass or weeds you want to cut and press | : A to begin charging. When you're at your desired charge level | : (you'll see an animation and hear a sound), release A to cut. | : As you charge, squares will appear on the ground showing the | : area that will be cut. | : | : Be careful, though, as crops will be cut too. If you're | : cutting weeds, be careful there are no crops in your cut | : radius. The same goes for cutting grass when there are animals | : outside. | : | : In these diagrams, > is your character facing right. The X's | : are the squares that are affected by that level sickle. | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 3: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 4: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | : Level 5: A 5x6 rectangle out from your character. | : | : XXXXXX | : XXXXXX | : >XXXXXX | : XXXXXX | : XXXXXX | : | Stamina Use : Standard : -25 | : Iron : -20 | : Copper : -15 | : Silver : -10 | : Gold : - 5 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTC} _ | Watering Can | | Purpose : Waters crops. | Obtained : Obtained during opening sequence (automatically). | Leveling Up : Waters larger area with one action, as demonstrated below. | Upgrading : Uses less stamina, holds more water as demonstrated below. | : Standard : Holds 20 squares worth of water. | : Iron : Holds 40 squares worth of water. | : Copper : Holds 60 squares worth of water. | : Silver : Holds 80 squares worth of water. | : Gold : Holds 100 squares worth of water. | Usage : Stand facing the plant (or plants) you'd like to water and | : use; depending on the strength of the watering can and the | : level of charge, a larger area (in front of you) will be | : watered. | : | : In these diagrams, > is your character facing right. The X's | : are the squares watered by that level watering can. Note that | : as long as you have any water left in your watering can, you | : can water the area covered by an entire level in the diagram | : below (meaning that even if you only have 1 square of water | : left, you can water the entire 5x6 rectangle with a Level 5 | : use). | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 3: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 4: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | : Level 5: A 5x6 rectangle out from your character. | : | : XXXXXX | : XXXXXX | : >XXXXXX | : XXXXXX | : XXXXXX | : | Stamina Use : Standard : -20 | : Iron : -15 | : Copper : -10 | : Silver : - 5 | : Gold : - 3 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _ | Hoe | | Purpose : Tills soil. | Obtained : Obtained during opening sequence (automatically). | Leveling Up : Plows more land with one stroke. | Upgrading : Uses less stamina. | Usage : Stand facing the soil you want to till and press A until you | : reach your desired charge level (you'll hear a sound and see | : an animation with each level of charge). As you charge, you'll | : see a diagram on the ground of which spots will be tilled. | : When you've reached the charge level for the spots you want | : to till, release A. | : | : Be careful, as hoeing where seeds are planted (but haven't | : sprouted) will dig up those seeds - so make sure there are no | : un-sprouted seeds in your tilling radius. | : | : Remember also that one Power Berry is awarded for tilling | : 1000 squares of soil. They don't have to be previously | : untilled squares, so it can be wise to expend your excess | : stamina each night by tilling the same squares over and over | : to get the tilling berry sooner. | : | : In these diagrams, > is your character facing right. The X's | : are the squares that are affected by that level sickle. | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 3: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 4: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | : Level 5: A 5x6 rectangle out from your character. | : | : XXXXXX | : XXXXXX | : >XXXXXX | : XXXXXX | : XXXXXX | : | Stamina Use : Standard : -30 | : Iron : -25 | : Copper : -20 | : Silver : -15 | : Gold : -10 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _ | Fishing Pole | | Purpose : Lets you fish in rivers and the ocean. | Obtained : Obtain free from Toby (talk to Toby). | Leveling Up : Able to catch bigger/better fish. | Upgrading : Uses less stamina; more likely to catch better fish. | : | : For the fishing pole, leveling and upgrading interact in an | : interesting way. | : | : In order to catch most rare fish at all, you need to have your | : pole leveled up. For example, you cannot catch a Huchen with | : a low-level rod. | : | : When your rod levels, you can catch better fish; but rare fish | : are still rather uncommon. To make the rare fish easier to | : catch, you need to upgrade your rod. | : | : So, to summarize, to catch rare fish at all, you need to level | : your rod; to be more likely to catch rare fish, you need to | : upgrade it. | Usage : Stand facing the water and hold A until your desired charge | : level is reached (you'll see an animation and hear a sound; | : the longer you charge, the further you cast). When it's | : reached, release A to cast. Wait around until you get a bite | : (again, you'll see an animation and hear a sound), then hold | : the controller vertically (for the WiiMote) or press A over | : and over (for the classic controller). The longer you have to | : hold the controller up or press A, the better the fish will | : be. | : | Stamina Use : Fishing pole stamina consumption occurs when you reel in the | : caught fish - the longer you reel, the more stamina is used. | : | : Because stamina is consumed as you reel in, not when you cast, | : it's usually best to stop fishing when you even start running | : low on stamina. Otherwise you may find yourself running out of | : stamina in the middle of reeling in your next fish. For more | : information on how to fish, see the fishing section by | : searching for < FSH > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _ | How to Upgrade | | In Tree of Tranquility, upgradeable tools are subject to two measures of | strength: their 'upgrade' and their 'level'. | | 'Level' depends solely to how much a tool is used. As you use a tool, its | 'level' will rise automatically. You'll receive alerts in the field when this | happens. | | Once a tool reaches a new 'level', it will become stronger. The watering can, | for example, will now be able to water a 1x3 line rather than just a single | square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and | the axe and hammer will pack more power intro a single strike. | | To use the 'higher level', simply hold down the A button longer. You'll see a | little 'charge' animation. Once you see it, release the A button to use the | tool at that level. Be careful not to charge your tool past your maximum | level (one charge for Level 2, two charges for Level 3, etc.), or else your | tool usage will fail and your character will lose stamina. | | There are 5 levels for each tool. To use a higher level, simply watch the | number of power charge animations - one charge for Level 2, two for Level 3, | etc. | | 'Level' improves the actual function of the tool, but it does not improve the | stamina usage of the tool. For that, we need to look at 'upgrade'. | | 'Upgrade' is not based on tool usage. Rather, raising a tool's 'upgrade' is | a function of actually having the tool upgraded to a new tool. | | Upgrades are obtained by taking the tool, a metal and some money to the | Blacksmith; or , you can also upgrade a tool by just taking the tool itself | to the General Store. Either one will allow you to upgrade your tool - the | Blacksmith is cheaper, but the General Store will not require a metal. | | Upgrading a tool will increase its 'upgrade', represented by the tool name | (iron, copper, silver and gold axes). A higher upgrade level has a couple | different applications. In all cases, the tool will use less stamina. A | Level-5 hammer will allow you to hit a boulder very hard, but it will | consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer | will allow you to use its level 5 pound without destroying your stamina | gauge. The Fishing Rod and Watering Can have additional benefits to | upgrading, noted above. | | For more information on upgrade purchase prices, see the Blacksmith section | (search for { REC } without the spaces) or the General Store section | (search for { SUP } without the spaces). | |\ | \_____________________________________________________________________[NUT]_ | | | Non-Upgradeable Tools | | ___________________________________________________________________________| | / |/Non-upgradeable tools are used to care for the animals. These are items like | brushes, milkers and sheep shears. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _ | Bell | | Purpose : Calls the barnyard animals toward you. | Obtained : Purchase at Brownie Ranch (750G). | Rank Required : * | Usage : Stand anywhere and ring the bell. Animals within a | : reasonable range will start to walk towards you. | Notes : This does not need to be used to put animals in the barn; | : there is a bell hanging outside the barn that does this | : automatically. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _ | Brush | | Purpose : Increases an animal's affection. | Obtained : Purchase at Brownie Ranch (1200G). | Rank Required : * | Usage : Stand facing the animal you want to brush and use. | Notes : This is the fastest way to increase an animal's affection, | : but the benefits can only be gained once per day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _ | Medicine | | Purpose : Cures an animal of illness. | Obtained : Purchase at Brownie Ranch (600G). | Rank Required : * | Usage : Stand facing the animal you want to heal and use. | Notes : It may be best to have one of these on hand; the longer an | : animal stays sick, the more its affection drops, and an | : animal may get sick on a day when the ranch is closed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _ | Milker | | Purpose : Obtains milk from mature cows. | Obtained : Purchase at Brownie Ranch (1500G). | Rank Required : * | Usage : Stand next to the cow you wish to milk and use; the milk | : will replace the milker in your hands. | Notes : Using the milker on a cow will boost its affection as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _ | Saddle | | Purpose : Allows you to ride your horse or ostrich. | Obtained : Purchase at Brownie Ranch (2400G). | Rank Required : * * | Usage : Stand facing the horse or ostrich you wish to ride and use; | : you will place the saddle on the animal and jump up onto it. | Notes : The same saddle is used for both horses and ostriches. When | : you have the saddle in your rucksack, you can also | : automatically mount your horse or ostrich by pressing A and | : B simultaneously anywhere outside (except places where the | : animal cannot go, such as Mt. Gelato). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _ | Shears | | Purpose : Shears your sheep's wool. | Obtained : Purchase at Brownie Ranch (1200G). | Rank Required : * | Usage : Stand facing the sheep you wish to shear and use; wool will | : replace the shears in your hands. | Notes : Using the shears on a sheep will boost their affection. | |\ | \_____________________________________________________________________[00M]_ | | | 00 Makers | | ___________________________________________________________________________| | / |/I'm calling these '00 Makers' after their name in Harvest Moon: Back to | Nature, though in this game they're officially just 'Makers'. These devices | reside in the barn and chicken coop and are used to process animal products | (and flax) into more useful or more valuable products. | | 00 Makers are purchased from the General Store; however, you will not have | access to them (whether you've purchased them or not) until the building they | reside in is constructed. | _ _ _ _ _ _ | Mayo Maker | | Price : 3000G | Location : Bird Coop | Color : Red | Input : Eggs (Chicken/Duck/Ostrich) | Output : Mayonnaise | _ _ _ _ _ _ _ | Cheese Maker | | Price : 4200G | Location : Barn | Color : Blue | Input : Milk (Cow/Goat) | Output : Cheese | _ _ _ _ _ _ _ | Butter Maker | | Price : 3750G | Location : Barn | Color : Yellow | Input : Milk (Cow/Goat) | Output : Butter | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yarn Maker (comes with Dye Pot) | | Price : 4500G | Location : Barn | Color : Green | Input : Wool; Silk; Flax | Output : Wool Yarn; Silk Yarn; Flax Yarn | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Cooking |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Cooking has gone through several iterations of improvement in the most recent | Harvest Moon games. Now, cooking is actually a profitable part of the game. | |\ | \_____________________________________________________________________[CBA]_ | | | Cooking Basics | | ___________________________________________________________________________| | / |/In order to cook, you need two things: the ingredients, obviously, and the | cooking utensils. The ingredients are gathered everywhere: crops, animal | products, fish and most things you find in the field can be used for recipes. | | Cooking utensils have to be purchased to be used: they can be bought from the | General Store, under Makers. For a price listing, see the General Store | section (search for { SUP } without the spaces). There are seven utensils: | oven, frying pan, mixer, pot, cutting board, match set and aging pot. These | utensils (except the match set) go in the kitchen inside your house; to place | one, go to your diary and select Furniture, then select Cooking. These | cooking utensils can only be placed on the kitchen counter. Your counter | space increases with every upgrade of the house; only a Level 5 house can | have all seven utensils out at once. | | Also, there are a few devices that behave very similarly to cooking utensils: | the Makers (Mayo Maker, Butter Maker, Cheese Maker and Yarn Maker) and the | Dyeing Pot. Information on the Makers can be found in the Makers section | (search for [ 00M ] without the spaces), but information on the Dyeing Pot | can be found in this section. | | Once you have the utensils, you can start cooking dishes. Below, you'll find | recommendations for how to cook for profit, as well as a list of every recipe | in the game. | | For more detailed information on how to cook profitably, consult my Recipe | Profits Guide, found at: www.gamefaqs.com/console/wii/file/933022/55271 | | Recipe Recommendations are generally profitable recipes with easy-to-come-by | ingredients. These are recommendations for when you want to plan what items | to gather. | | Ingredient Recommendations are the good uses for each ingredient. These are | recommendations for when you find yourself with a particular ingredient and | want to know the most profitable way to cook it for sale. | | For a complete list of all the recipes, skip down to [ REC ] (search without | the spaces). | |\ | \_____________________________________________________________________[RRC]_ | | | Recipe Profit Recommendations | | ___________________________________________________________________________| | / |/In the game, there are a number of recipes that, for one reason or another, | are very profitable to actively pursue making and selling. These recipes come | in a few different forms: some require only a couple easy-to-find | ingredients, while others require several ingredients that are easy to gather | all at once (for example, all in-season together). If you're interested in | increasing your profit through cooking, consider some of these recipes. | | Note that these are not the most profitable recipes in the game, but rather | are the most profitable recipes that are also fairly easy to come by with | some pre-planning. | | Several of the recipes are plausible because they rely on one of a set of | easily obtainable ingredients: these include animal products (like Milk and | Eggs) and ingredients that can be found in the wild (like herbs and | mushrooms). Rarely do profitable recipes involve any ingredient bought from a | store. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dyed Cloths | | The most obvious example of an easy and highly profitable recipe comes in the | form of the dyed cloths: silk yarn, wool yarn and flax yarn. Silk, wool and | flax can be converted to yarn for free using the Yarn Maker, and then dyed | with the dye pot using flowers and herbs, most of which sell for next-to- | nothing anyway. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Of the three yarn types, silk is most profitable, followed by | flax; however, there's no reason to only pursue a particular one. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Marinated Mushroom | | Marinated Mushrooms are one of the simplest recipes, and can be made starting | as soon as you have a Cutting Board. Both ingredients can be found at any | time (herbs in Praline Forest or Brownie Ranch, mushrooms in the mine), and | the recipe has a very high profit margin. This is a great choice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple Juice | | Pineapple Juice is the only recipe of its kind that I've found in the game. | It is the only place in the game where an ingredient can be bought, used in | a recipe and immediately sold for profit. Pineapples can be purchased from | Pineapple Inn and immediately used to make Pineapple Juice. Each Pineapple | bought and made grants 90G of profit on a 180G investment, so it's not an | easy method - however, if there's a particular item you want to buy at a | festival the following day that you don't yet have money for, Pineapple Juice | is a great way to raise the money in time when you have no other way of | getting the money that fast. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Colored Perfumes | | Colored perfumes are highly profitable if you have two of the flowers used | for them (Blue Mists, Roses, Moondrops, Green Bells, or Lavender Flower) - | just toss them in the Mixer. | | Stay away from Decent or Shining Perfume though. Decent Perfume is nearly | never profitable, and Shining Perfume effectively requires a Blue Mist | flower, which is more profitably used in Blue Perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stir-Fry | | For vegetables that can be used in Stir-Fry, Stir-Fry is an easy way to | quickly increase the profit of the vegetable. Stir-Fry sells for a flat price | regardless of its ingredient, so for Decent crops or just low-price crops, | Stir-Fry is a great way to prepare them for extra profit when selling. | | To make sure that your particular Stir-Fry recipe will be profitable, though, | see the Profit guide: http://www.gamefaqs.com/console/wii/file/933022/55271 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Recipe Milks | | Several ingredients can be made into a Milk derivative, like Honeydew Milk, | Strawberry Milk and Hot Cocoa. These recipes are only especially profitable | when using Decent or Good ingredients, but are a great option when these | ingredients are in-season for a bit of extra profit from combining with your | daily milk supply. | | Milk Tea is made using just your Milk and an herb, making it extremely easy | to come by. It's profitable with any type Milk except Shining, and Herbs can | be found freely or grown cheaply. | | Hot Milk is even easier, made just by heating your milk in a pot. Slightly | less profitable than Milk Tea, but useful when you lack an herb. Just don't | use Shining Milk for this. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pizza | | Pizza is very easy to make in Spring: all it requires is two Milks (one | converted to Butter, one converted to Cheese) and a Breadfruit (combined with | the butter for a Pie Crust). Only bother if you have a cow or goat of your | own, though, as it's not profitable to buy the ingredients; and don't use any | Shining Ingredients. Otherwise, it's still highly profitable. | | You can also add one of several vegetables to the Pizza to make it into | Vegetable Pizza, but typically the value added by the vegetable is less than | the sale price of the vegetable itself. It's better to save the vegetable for | Stir-Fry. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat Noodles with Egg | | Perfect Buckwheat and Perfect Eggs (or a lower quality for either) combine | quite well to form Buckwheat Noodles with Egg. This is a great way to shore | up your profits in the farming-slow Winter month. If you don't have a chicken | by winter, Buckwheat Noodles on their own are a good option as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Doria | | Three of Doria's four ingredients are extremely easy to come by: Milk, Cheese | and Mushrooms. So in Fall, growing Rice for use in Doria is quite an | effective system. Profits are basically gone once more than one ingredients | is Perfect or Shining, so try this only if your soil is still lacking in | quality or when your animals aren't producing Perfect goods regularly. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana Pudding | | Banana Pudding is one of the few times in the game when a recipe can be | profitable even if one of its ingredients is purchased rather than grown. | Buy bananas from Pineapple Inn and combine them with basically any | combination of chicken eggs and milk for some quick and easy profit. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shortcake | | Shortcake is a pretty complicated recipe, but can be profitable if planned | correctly. First of all, if you've fertilized your soil, don't bother as | Perfect Strawberries destroy the profitability of this recipe. If not, | though, planting a bunch of Breadfruit and Strawberries in Spring and | combining them with Milk, Butter and Egg from your animals can yield pretty | substantial profits. It's not the best option since by the time you have the | animals to produce those goods you'll likely have fertilized your soil, but | for some it might be useful. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cheesecake | | Cheesecake is only really useful when using almost all Decent ingredients, | but remains profitable even with higher levels of Breadfruit if most of the | animal products are Decent or Good. So, if you have some cows and chickens, | the Breadfruit grown in Spring can be combined with four animal products to | make Cheesecake. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato Pancake | | As long as the ingredients aren't all Perfect or better, Potato Pancakes are | a more profitable way to sell the standard Potato, and are a good option for | Spring profits. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Egg Rice | | Egg and Rice. What could be easier? You'll likely have several eggs each day, | so combine them with the Rice you grow in Fall for some extra profit. Just | stick to chicken eggs for this one, as duck and ostrich eggs are often | not profitable. | |\ | \_____________________________________________________________________[IRC]_ | | | Ingredient Profit Recommendations | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Apple | | It is never profitable to use a Shining Apple in a dish. For regular Apples, | there are two possible profitable dishes: Apple Jam and Apple Juice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bamboo Shoot | | It is never profitable to use a Shining Bamboo Shoot in a dish. For regular | Bamboo Shoots, they are most profitable in Bamboo Rice (with any quality of | rice); they are also equally profitable in Bamboo en Papilote and Bamboo | Stew. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana | | Bananas are most profitable in Banana Pudding and Banana Milk. They are also | slightly profitable in Chocolate Banana when combined with Decent Milk and | Decent Cocoa. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bell Pepper | | Bell Peppers are largely unprofitable to use in cooking. Shining Bell Peppers | are never profitable to use, and lower-quality Bell Peppers are only | profitable in Ratatouille and certain combinations for Vegetable Juice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Mist | | Blue Mist flowers are profitable both as a yarn dye and for perfume in all | cases, except when dying Shining Wool Yarn blue. In all cases, however, it is | more profitable to use Blue Herbs or Morning Glory flowers to dye your yarns. | Save the Blue Mist flowers for blue perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blueberry | | Blueberries are most profitable in making a Blueberry Cocktail, but are also | profitable in Blueberry Jam (though not as much so). Blueberry Juice is not | profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bread | | No recipe involving Bread is every profitable. Strange, isn't it? | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Breadfruit | | Breadfruit is used in a huge number of recipes. It is especially profitable | when used in any of the Cake recipes (Shortcake, Yam Cake, Cheesecake, | Spinach Cake, Pumpkin Cake, Chocolate Cake, Carrot Cake, Orange Cake, Mont | Blanc Cake - even Pancakes). It is sometimes profitable even when a Shining | Breadfruit is used, though the lower-quality ones are obviously preferable. | | Most other Breadfruit uses actually aren't profitable. It's difficult to | summarize Breadfruit given how many combinations the cakes account for; to | ensure your cooking is profitable, either make sure you're using only Decent- | and Good-ingredients, or check the lists at the Recipe Profits Guide for | specifics: http://www.gamefaqs.com/console/wii/file/933022/55271 | | Remember also, though - when speaking about profitability, there's no reason | to aim only for those lower-quality ingredients. If you find yourself with | higher-quality ingredients, just sell them. That's more profitable than | intentionally growing lower-quality ingredients just to cook with. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat | | Tempura Buckwheat Noodles are extremely profitable, even when made with the | highest-quality ingredients if Prawn is used for the crustacean. Even when | made with the highest-possible quality for all ingredients (Shining | Buckwheat, Shining Eggplant, Rock Lobster), though, Tempura Buckwheat Noodles | are still profitable. | | Buckwheat Noodles with Egg are also extremely profitable, for almost every | combination of Buckwheat and Egg qualities. Buckwheat Noodles on their own | are also very profitable, and far simpler. All are great ways to shore up the | otherwise-lacking Winter crop season. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Butter | | Butter is also used in many, many recipes. It is present in most of the cake | recipes just like Breadfruit, and is profitable in most cases. | | Butter is also profitable when just sold on its own after being made from | milk, but cheese is more profitable - so if you'll be selling the product | on its own, stick with butter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cabbage | | Shining Cabbage is never used profitably in a recipe. Lower qualities are | used profitably in Vegetable Pizza and Stir-Fry, though the most simple and | still profitable Cabbage recipe is Pickled Cabbage. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carrot | | As with all vegetables, the Carrot is particularly profitable in Stir-Fry. | Carrots are equally good in Carrot Cake, although make sure you're using a | good combination of other ingredients to ensure maximum profitability. | | Carrots are also one of the ingredients in Kimchi, a simpler dish, and | Vegetable Salad. Carrot Juice is also profitable, but only with a | Perfect-or-lower quality Carrot. Shining Carrots can be profitable in other | recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cheese | | Cheese is used in dozens of recipes - the most profitable among these, | though, is the three types of Pizza (Seafood Pizza, Vegetable Pizza and plain | Pizza). | | Most other Cheese dishes are profitable as well. The only ones to avoid are | Cheese Fondue and Cheese Omelet. As always, pay attention to ingredient | qualities to make sure you're actually making something profitable. Shining | Cheese can be profitably used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chestnut | | Chestnuts' most profitable recipe is Mont Blanc Cake - it can be profitable | even with Shining Chestnuts (though pay attention to other ingredient | qualities too). | | Chestnut Rice and Chestnut Pie also have positive profit margins, but the | profit is very small, and only present when using normal Chestnuts, not | Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Clam | | The easiest clam recipe is Clam Soup, which has a very high profit margin. | | Clams are also an important ingredient in Seafood Doria and Seafood Rice - | and since there are no clam qualities, they don't impact the profit margin, | so just keep an eye on your other ingredients. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoa | | Cocoa is used in many recipes - Chocolate Pie and Chocolate Cake have high | profits, but Hot Cocoa is the simplest recipe for Cocoa for profit. | | Shining Cocoa are never used profitably in a recipe, but Perfect Cocoa can | be. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Coconut | | The elusive coconut only has two recipes it can be used for, and only one is | profitable: Coconut Juice. No need to use these for profit, just make the two | Coconut dishes for your recipe completion. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoon (Silk) & Silk Yarn | | Silk serves exactly one purpose in the game: conversion to Silk Yarn. And | Silk Yarn is most profitable when dyed. So, convert it to Silk Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. For Shining Silk Yarn, only dyeing it blue is profitable - for | the other qualities, any color is profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Corn | | Corn recipes on the whole aren't very profitable - the most profitable is | Corn Bread, followed by Boiled Corn and Roasted Corn. For most people it'll | be best just to focus on the last two, considering for both Corn is the only | ingredient. Shining Corn is never profitable, but Perfect can be. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crustaceans | | Several high-profit dishes require at least one crustacean, like Seafood | Pizza, Tempura Buckwheat Noodles, Seafood Doria, Seafood Rice, Seafood Gratin | and Seafood Fried Rice, as well as others. Here, however, the crustacean | has a big influence on the final profitability of the dish. If you can use | a Crawfish, the dish will be most profitable. The Prawn is an option as well, | but Lobsters and Rock Lobsters severely lower the dish's profitability. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Egg | | A ridiculous number of recipes use eggs. Most are profitable, and your supply | of eggs probably isn't limited, so it really shouldn't matter. Just stay away | from Chirashi Sushi and Egg Sandwiches, at least for profit. Cookies aren't | a great option either. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eggplant | | Eggplants are good for the Tempura Buckwheat Noodles, but are perhaps best | served by being used for Pickled Eggplant. Shining Eggplant, however, is | almost never used profitably. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fish | | Most fish are most profitable when used in Sashimi or Sushi. Given the number | of combinations for these recipes, however, it is unfeasible to examine | the profitability of every single combination. The formulas for each fish | recipe are described in the section below. | | In general, though, because what quality a fish dish turns out to be is based | on the sale prices of the ingredients used to cook it, the six "any fish" | dishes - Herb Fish, Sushi, Sashimi, Meuniere, Bouillabaise and Marinated Fish | - should usually be profitable. | | Among the other fish recipes, most Grilled Fish recipes are profitable. The | exceptions are Grilled Shark, Grilled Huchen, Grilled Skull Jellyfish, | Grilled Seasky, and Grilled Rock Trout - all other Grilled Fish are more | profitable grilled than raw. Typically, however, the difference is not very | large - only 30G in most cases. | | Most other recipes involving fish are profitable as well. Seafood Pizza, | Seafood Doria, Seafood Rice, Seafood Fried Rice and Seafood Gratin all have | high maximum profit margins, as do Shark Fin Soup and Shark Fin Stew. Seafood | Stew, Conger Eel Bowl, Fish Soup, Sardine in Oil and Spicy Seafood Stew are | also profitable, though not as much so, as well as both Sardine and Saury | Tomato Stew. However, Squid Tomato Stew, Salmon Cream Stew and Chirashi Sushi | are never profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flax & Flax Yarn | | Flax serves exactly one purpose in the game: conversion to Flax Yarn. And | Flax Yarn is most profitable when dyed. So, convert it to Flax Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Shining Flax Yarn is only profitable when dyed blue, but other | qualities are profitable regardless of what color they're dyed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flowers | | Flowers have two possible uses: Perfume and Dyes. For the flowers that can | be used for colored Perfumes - Blue Mist, Rose, Moondrop, Green Bell, | Lavender - that is the most profitable use. For the others, it's always most | profitable to use them for dyeing yarns - certain combinations of flowers | are profitable for Decent Perfume, but none more profitable than dyeing. | | Shining Perfume (not listed below) is profitable as well; however, in order | to make it, you must use at least one Blue Mist flower, and blue perfume is | always a more profitable. So unless you have only one Blue Mist flower, stick | to blue perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Grape | | None of the recipes that involve grapes are profitable enough to note. Grape | Juice is slightly profitable, but not notably, and only when made with normal | Grapes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Herbs | | Herbs - especially blue and red ones - are best used for dyeing yarns. Beyond | that, herbs are an ingredient in one of the highest-profit dishes, Shark Fin | Soup. | | Herbs are also an ingredient in Marinated Mushroom, Marinated Fish and Milk | Tea, three of the easiest dishes to make, all of which have a high profit as | well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honey | | The only profitable use of Honey is in Pancakes. No other recipe involving | honey is profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honeydew | | Honeydew are very rarely profitable in recipes. The only profitable use is in | Honeydew Milk, and even then only when a Decent or Good Honeydew is used with | a Decent or Good Milk (either Goat or Cow). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mayonnaise | | Mayonnaise isn't very profitable in any recipe. The only plausible use of it | is in Vegetable Salad and Egg Salad, but even then it is likely more | profitable to use the ingredients in other recipes and sell the Mayonnaise | by itself. Shining Mayonnaise is outright never profitable used in a recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Milk | | Milk is used in more recipes than any other ingredient. Most are profitable, | but avoid Chocolate Fondue, Salmon Cream Stew, Stay Awake, and Super Stay | Awake. Also remember to pay attention to qualities - while Shining Milk is | profitable in some recipes, it is always better to use a lesser-quality | Milk when cooking. | | The simplest profit from Milk can be made just from converting it to Cheese. | Cheese is more profitable than butter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mushroom | | Mushrooms are an ingredient in Doria, but are also an ingredient in one of | the simplest and most profitable recipes in the game: Marinated Mushrooms. | Other Mushroom recipes are profitable too (besides Cold Medicine and Chirashi | Sushi), but Marinated Mushrooms are by far the best option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Onion | | Onions are ingredients in several profitable recipes, most of which involve | at least three or four ingredients. All are pretty good options, though avoid | Salmon Cream Stew. | | Shining Onions are often profitable as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Orange | | Orange is the key ingredient in Orange Cake, but its other uses aren't | particularly profitable. Marmalade Jam is profitable when using two Normal | Oranges, though not by much, and Orange Juice only adds 20G to a Normal | Orange's sale price. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple | | The rare pineapple is a key ingredient in Southern Fried Rice, but its | simplest and most profitable use is in simple Pineapple Juice, which carries | a 150G increase. | | Pineapples do have another interesting application - Natsume attempted to | remove all the instances where the player could purchase an ingredient, use | it in a recipe, then sell for instant profit with no work. However, | Pineapples can be purchased from Pineapple Inn for 180G, made into Pineapple | Juice, then sold for 270G. Not a huge profit, but good if you need a | particular amount by the next day for a specific purchase. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pontata Root | | Never profitable, although if you need a Bodigizer, Stay Awake or Cold | Medicine, it's more cost-effective to cook it yourself than sell the same | ingredients and buy it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato | | Most of the Potato recipes have around the same profitability, with French | Fries and Potato Stew slightly less so. French Fries and Potato Stew are | one-ingredient recipes, though, so they are often the better and simpler | option. | | Shining Potatoes are sometimes profitable, but lower qualities are always the | better option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pumpkin | | Pumpkin Cake has the highest profit of Pumpkin recipes, but Pumpkin Stew is | much simpler. Avoid using a Shining Pumpkin though, as it is never profitable | in any recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rice | | Rice is an ingredient in several profitable-yet-complicated dishes, like | Seafood Doria, Doria, Seafood Rice and Seafood Fried Rice. The more useful | uses of Rice are probably in the simpler dishes - these aren't as profitable | per dish, but involve less ingredients. Try Bamboo Rice if you have some | normal Bamboo Shoots (profitable even with Shining Rice) or any Risotto Dish. | | The most easily-produced recipe is probably Egg Rice, though it is really | only notably profitable when used with a combination of lower-qualities. | Mushroom Rice is also simple and profitable, though Marinated Mushrooms are | just as easy to come by and more profitable. | | Shining Rice can be profitable as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Seaweed | | Seaweed is free profit - just toss it in a pot for some Seaweed Miso Soup and | sell it for 130G more. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spicy Pepper | | Spicy Pepper is an ingredient in several profitable recipes with several | ingredients, but its only somewhat-simple recipe is Kimchi. Just stay away | from the medicines that are made with it, at least as far as profit goes - | although, it does save money to make the medicines yourself rather than buy | them from the Clinic. The exception is if you only have Perfect- and Shining- | quality ingredients, in which case it's better to sell them and buy the | medicine. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spinach | | Spinach is an ingredient in one of the most profitable recipes, Shark Fin | Soup, but that's difficult to produce reliably given the rarity of Sharks. | It can be used in Vegetable Pizza, Stir-Fry and Spinach Cake, but its | simplest use is in Boiled Spinach. Just avoid using Shining Spinach for that | recipe, and don't waste your time boiling a bunch of Perfect Spinaches either | - the benefit isn't notable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Strawberry | | Strawberry Jam is the most profitable Strawberry recipe when using | low-quality strawberries, but the returns quickly diminish when you're using | any Perfect or Shining Strawberries. Shortcake is also a possibility, but by | the time you have the Milk, Butter and Egg to make it and it's Spring, | you probably won't be growing many Decent and Good crops - and Shortcake's | profit margin plummets when you start using both Perfect Strawberries and | Perfect Breadfruit. | | Strawberry Milk is also a simple-and-profitable recipe, but essentially | demands a Decent or Good Strawberry. So basically, just sell strawberries. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tomato | | Vegetable Pizza is always an option, but Tomato Risotto is a good bit simpler | - and no other Tomato recipe has a large enough profit margin to really | warrant the amount of work necessary to make them. Tomato Juice is the | exception, but even a Tomato Juice made from a Decent Tomato carries only a | 70G profit margin. | | Shining Tomatoes can be profitable in Tomato Risotto, but not much else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Turnip | | Pickled Turnips are one of the most easy and profitable recipes, and there is | a positive profit margin regardless of what quality turnip you use. No other | turnip recipe is simpler or more profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Very Berry | | Both Very Berry Jam and Very Berry Juice are profitable, but barely - 20G per | Very Berry in each. It's hardly worth it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wool & Wool Yarn | | Wool serves exactly one purpose in the game: conversion to Wool Yarn. And | Wool Yarn is most profitable when dyed. So, convert it to Wool Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Dyed Shining Wool Yarns are only profitable when dyed blue, and | even then only when dyed with a blue herb or Morning Glory flower. Other | colors are always profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yam | | Yams don't have very many simple-yet-highly-profitable dishes, though the Yam | Cocktail is profitable when using only Decent or Good Yams. Yam Stew is also | an option, and ranks slightly more profitable than Yam Cocktail per Yam. | Shining Yams are only profitable in one or two instances. | |\ | \_____________________________________________________________________[FRP]_ | | | Fish Recipe Qualities | | ___________________________________________________________________________| | / |/There are 41 fish in the game, and six recipes involve one ingredient that | can be any of these fish: Herb Fish, Meuniere, Bouillabaise, Marinated Fish, | Sushi and Sashimi. | | Fortunately, the six fish recipes operate on a unified mechanic, and they can | all be profitable when done properly. For all these dishes, the quality of | the dish is based on the sale prices of the ingredients used. | | The qualities are based on three cut-off points that divide the dish into | four qualities. If the total value of your ingredients is less than the | bottom cut-off, the dish will turn out Decent. If the total value of your | ingredients is greater than the top cut-off, the dish will turn out Shining. | | For example, Herb Fish's cut-offs are at 300G, 600G and 1200G. A dish made | from ingredients summing to 150G would be Decent; 450G would be Good; 750G | would be Perfect; and 1350G would be Shining. These are just examples: any | sum less than 300G will be Decent; any sum between 300G and 600G will be | Good; any sum between 600G and 1200G will be Perfect; and any sum above | 1200G will be Shining. | | Below are the cut-offs and sale prices for the six fish dishes. Use these | numbers to determine if it's worth it to cook your fish into the dish or | just sell them outright. Note also that for dishes involving an ingredient | other than fish, the sale value of those ingredients counts too - so pay | attention to your ingredient qualities. Sale prices are listed below the | cut-off that leads to them - so if your ingredients add up to the cut-off | or more, the below dish price will result. | | For convenience, the sale price of every ingredient used in any of the above | recipes is supplied at the bottom of this section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _