FAQ/Strategy Guide by Uber_Awesomenes
Greg Hastings Paintball 2 on SuperCheats.com
Greg Hastings Paintball 2

FAQ/Strategy Guide
Version 1.0

+++++++++++++++++
Table of Contents
+++++++++++++++++
1. Version History

2. Legal/copyright

3. Intro

4. Main Menu

5. Controls
      5.1 Wii Remote & Nunchuck
      5.2 Wii Zapper
      5.3 Classic Controller(pro)
      5.4 Gamecube Controller
      
6. Loctaions/Fields
      6.1  Pev's Paintball Park
      6.2  EuroBigGame
      6.3  National Paintball Fields
      6.4  KM Paintball Resort
      6.5  SC Village
      6.6  D-Day Adventure Park
      6.7  SPLATXD Adventure Park
      6.8  Hell Survivors
      6.9  Skirmish USA
      6.10 Boston Paintball
      6.11 Diamond Head Paintball
      6.12 EMR Paintball Park

7. Weapons
      7.1  Marker Overviews
      7.2  Barrel Overviews
      7.3  Hopper Overviews
      7.4  Air Tank Overviews
      7.5  Goggles Overviews
      7.6  Pods Overviews
      7.7  Uniform Overviews
      7.8  Pistols Overviews
      7.9  Grenade Overviews
       
8. Strategies & Tips 
      8.1 General(includes grenade tips)
      8.2 Woods
      8.3 Buildings
      8.4 Speedball

9. Special Thanks

10. Contact Info



///////////////////////////////////////////////////////////////////////////
###########################################################################
///////////////////////////////////////////////////////////////////////////
1. VERSION HISTORY

Version 0.50 Submitted Sections 1-5.

Version 1.0  Added locations, weapons, strategies and tips, special thanks, and 
contact info.


///////////////////////////////////////////////////////////////////////////
###########################################################################
///////////////////////////////////////////////////////////////////////////
2. LEGAL/COPYRIGHT

This may be not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other 
web site or as a part of any public display is strictly prohibited, and a 
violation of copyright.
Copyright 2011 Drew Williams
There are currently no other websites that have my permission to us this file
except for Gamefaqs. If you wish to seek my permission, contact me by email
at dpw1998@comcast.net

//////////////////////////////////////////////////////////////////////////
##########################################################################
//////////////////////////////////////////////////////////////////////////
3. INTRODUCTION

Hey guys, Uber Awesomeness here with a FAQ for Greg Hastings Paintball 2. 
In the game's career mode, you take the role of an aspiring team captain 
of a small paintball team, where (hopefully) it will become the national 
paintball champions of the world! There's also a Single Player and Multiplayer
mode that's free of the career mode. Plus, there's a field editor in which you 
can make your own custom fields or replicate real ones! This is my first FAQ, 
so I hope you like it!

//////////////////////////////////////////////////////////////////////////
##########################################################################
//////////////////////////////////////////////////////////////////////////
4. MAIN MENU

Career Mode: In this mode, you have your own custom team of ballers
that you can train, equip, and trade. In battle, you can even issue special
field commands that can greatly affect the battle. You have three different 
tracks to compete in: Speedball, Woodsball, and Recball. Speedball consists of 
a rectangular field in which inflatable barriers are placed. These battles 
often take place in under a minute, hence the name Speedball. Woodsball is
played in an area that often is wooded or has many buildings for lots of cover.
Recball is just for recreation and doesn't pay out much; just for practice.

Local Mode: Single player is where you get to choose everything: guns, jeresey
pods, even the barrels. You can choose the weather, wind, game type, 
everything! Multiplayer is where you can do split screen whith a friend. 

//////////////////////////////////////////////////////////////////////////
##########################################################################
//////////////////////////////////////////////////////////////////////////
5. CONTROLS

5.1 Wii Remote & Nunchuck
    Move: Control Stick
    Quick Look: C 
    Change Stance: Z = Stand/Crouch Hold=Dive/Go prone Tap while running=slide
    Reload: 1 
    Fire/Lob Grenade: B 
    Zoom: A 
    Change Snap: - 
    Switch Hands: + 
    Cheat: A Button
    Field Commands: UP Button LEFT:Go there RIGHT:Cover fire DOWN:Defend
    Change Gear: LEFT & RIGHT
    Summary: DOWN
    Aim: Point
    Snap: Turn Nunchuck Left/Right
    Pitch/Lob Grenade: Hold B at the area in which you whish to fire, then make 
    an overhand or underhand motion with the Wii Remote.
    Pause: 2
    
5.2 Wii Zapper
    Move: Control Stick 
    Quick Look: 1 
    Change Stance: A 
    Reload: +
    Fire/Lob Grenade: C
    Zoom: B 
    Change Snap: -
    Switch Hands: Tilt Zapper opposite of current hand
    Cheat: B
    Field Commands: Same as Wii Remote & Nunchuck
    Change Gear: LEFT & RIGHT
    Summary: DOWN
    Aim: Point
    Snap: Tilt Zapper left/right
    Grenade: Same
    Pause: 2

5.3 Classic Controller(Pro)
    Move: L-Stick
    Quick Look: LZ
    Change Stance: b
    Reload: x
    Fire: R
    Zoom: x
    Change Snap: Hold y
    Switch Hands: y
    Cheat: y
    Field Commands: Same
    Change Gear: Same
    Summary: Same
    Aim: R Stick
    Snap: L
    Grenade: Pitch= R Lob= RZ Hold for long, half for short
    Pause: +
    Pro:L and LZ/R and RZ functions swapped

5.4 Gamecube Controller
    Move: Control Stick
    Quick Look: Z
    Change Stance: A
    Reload: X
    Fire/Grenade: R
    Zoom: Y
    Change Snap: Hold B
    Switch Hands: B
    Cheat: B
    Field Commands: Same
    Change Gear: Same
    Summary: Same
    Aim: C Stick
    Snap: L
    Pause: Start/Pause

/////////////////////////////////////////////////////////////////////////////
#############################################################################
/////////////////////////////////////////////////////////////////////////////
6. LOCATIONS/FIELDS

OK, so here's how I'm going to do this:
Location
Field
Description
POI(Points of Interest).
Also, I'll be skipping all Speedball courses, as they're very hard to explain.

Pev's Paintball Park
Hill Fort
This looks just like it sounds, you can actually see the fort on the hill in 
the preview pic. Then to the right is a sparse forest. This is an awesome 
coursefor capture point games.
The fort is easily defended, the woods provide good cover, and STAY HIDDEN!

Pev's Paintball Park
Sherwood
I would call this a speedball course, but it's very long so techincally, it's 
not. However, it is very narrow, with tons of cover in the form of logs. Great 
for long games of elimination!
Just make sure to keep an eye on where they spawn from, they  can practically 
run the entire course while they're invincible!

Pev's Paintball Park
Shanty Town 
This field has cover, cover, and more cover! Basically, it's divided into three
sectors: left, right, and middle. Each has a column of shells of houses,
the left and right having more than the center.
Take ONE column, no switching!, STAY HIDDEN, I cannot stress that enough!

Pev's Paintball Park
Pev's Rocks
This field is interesting, as the only cover you'll get besides 2 shelters is
geometrically shaped rocks! Not much to say here, as that's pretty much it.
Just stay on the higher side of the field, and open assults are supported!

EuroBigGame
Barrack Battle
The pic says it all: a courtyard with plenty of cover, inbetween 2 Large 
buildingsthat are accessible. You start behind the barracks. Great for no 
reinsertion rounds of CTF!
The barracks(duh).

EuroBigGame
Hill Battle
The name says it all. I personally don't favor this course much because you get 
stuck in the hills very often. There's almost no cover except for the hills, 
and enemies are usually widely scattered. 
TAKE THE HILLS! Then you'll have easy shots when they come running up them!

EuroBigGame
Black Forest Battle
This is a fun course. It has everything: buildings, forest, cover. Great 
all-round course.
Spreading out is probably the best idea here, as there's no one objective to 
take.

EuroBigGame
Plaza Battle
This is basically Speedball with more cover and side buildings. Barrack Battle
restricted to the courtyard.
Take the plaza, it has cover from every side.

National Paintball Fields
Temple
This is a really cool course that has you battling it out in a temple complex. 
There's barely any room for your balls to go, and it very hard to make hits. 
Largely a snap battle. 

National Paintball Fields
Wild West
This is 100% guerilla warfare. If you don't know what that means, it's 
basically  like you can see them, they can't see you. In other words, you can 
shoot them, yet they can't shoot you. Bassically, it's got a ton of buildings 
to hide out in,and the starting gate on one side of the course has a narrow 
section of rocksto snipe from. 
STAY HIDDEN! If somebody sees you stop and shoot them, so they can't go running
back or start firing LOUDLY at you. Gunfire brings help, even in this game.

National Paintball Fields
Operation Diamond
FUN COURSE! Anyway, there's ton of cover, and cover eqauls snipers, on both 
teams. Keep an eye out for them, always stay moving, or snipe yourself.
Snipers are everywhere, and remember you are NEVER safe from a sniper.

National Paintball Fields
Trenches
Just as it sounds, this course is marked up with trenches. The areial view
probably makes it look like a maze. Believe it or not, the trenches are not
the way to go. Your best bet is to make a slow advance, using all the cover 
you can except the trenches.
Only use the trenches as "service tunnels", shuttling your men through for 
an ultra secret strike, but you run the risk of paint grenades taking out
your entire party in one hit.

National Paintball Fields
Rescue Rambo
The course, despite the pic, has little cover in the form of buildings, 
it's mostly just barrels and scrap. Fun for CTF though.
Stay out of the buildings with alot of windows, there what's known as 
a "kill box".

KM Paintball Resort
Castle South
Basically, there's a castle on top of the hill, and a lot of rock walls
for cover going up. Just use the cover and snap out alot, and you'll 
do fine.
When in the castle, you can see the entire battlefield. Use this for
field commands and, with the right marker, sniping.

KM Paintball Resort
Castle North
Bassically the same as Castle South, just more castle to explore.
Same as Castle South, except in a much closer proximity so sniping
gets a bonus here.

SC Village
Belnut
This is just about as real as it gets in this game, making you feel like
your storming this town in the middle of a desert. Crazy fun! There's a
TON of empty houses to snipe from.
Just stay crouched, and shoot first, think second.

SC Village
Iraq
The picture sums it up. A couple of small-medium hills on a dry barren 
landscape.
Just go all out assault and you'll do good.

SC Village
North Vietnam
This is a fun course if you love staking out in buildings and only going out 
to survey the field. It requires everything: stealth, sniping, assaults, even
recon skills in multiplayer.
Grenades are a must for clearing out crowded buildings.

SC Village
Kuwait
Again the pic is all seeing. A plateu with cover in the middle, ringed by mini
valleys.
Get a ton of paint for this one.

D-Day Adventure Park
Airfield
This has a ton of buildings to hide in, so be aware of snipers, and use the 
buildings. They aren't the only ones who can take cover!
Snipe!

D-Day Adventure Park
Sainte-Mere-Eglise
Whole lotta cover, so stay alert if you happen to stray from it. That fort in
the pic is terrible by the way, never go in.
Stay behind cover, only snap out when you have to.

D-Day Adventure Park
Pegasus Bridge
The bridge actually isn't important, it's what's under that's helpful. Great 
source of cover. Has a couple of hills and plenty of bunkers.
Secure under the bridge as a stronghold, then branch out to take the high 
ground!

D-Day Adventure Park  
Omaha Beach
A true military defend the hill style game, camo is a must for going prone
in the long brush.
Keep a tab on all enemies, I once played a game where one guy on the red team
stayed hidden for 1:30 against 4 guys on the blue team!

D-Day Adventure Park
Normandy
Kinda sorta the same as Sainte-Mere-Eglise, in terms of the types of cover you
recieve, just alot less.
Stay behind cover, only snap out when you need to.

SPLATXD Paintball Park
All Speedball Courses

Hell Survivors
Castle Roc
Very fun, challenging course with a mini castle in the middle and two ways to 
go for the sides.
Beware snipers in or near the castle. They LOVE it there!

Hell Survivors
Highlands Fort
To be honest, the fort is not the main objective: the junkyard is. It's got
junk all over, and that means cover from everywhere.
Stay hidden.

Hell Survivors
Sin City
This course is AWESOME!!! It's got a tank! That YOU can GO IN! However it's
facing the wrong way. ANYWAY, it is a pretty good field, with plenty of cover,
and you should always use field commands.
Make extensive use of the field commands button.

Hell Survivors
River Siege
The river annoys me first of all. It's near impossible to find the way across,
and this is especially annoying for CTF. But it's awsome for elimination,
with a large hill, short flatland, and the river bridges to protect.
Take the bridge and any small pieces of cover available. They will prove
invaluable in any mode type.

Skirmish USA
Metalands
It's kind of sort of speedball with a longer field and short boxes instead 
of inflatables.
Creep forward while prone in stealth.

Skirmish USA
Tunnel Town
Do you see those holes in the hills in the pic? Those are tunnels that you can 
crawl through. Those and the hills are your only cover. 
Sniping in the tunnels is usually a good idea. Tons of people pass them every 
second. Just choose one with a high traffic level and snipe away.

Skirmish USA
*Hemlock* FAVORITE COURSE
This is what I think is the greatest field of all time. It has everything: 
woods,a river that you can crawl in, bunkers, cover, the whole 9 yards. It's 
amazing. Great course for stealth, by the way.
CRAWL, and wear camo.

Skirmish USA
Circle City
"A picture is worth a thousand words". Good, because I'm not about to write a
1000 words on this course. Just look at the pic instead! Short white buildings
with 1-2 doors, and alot of cover.
Stay in the buildings.

Boston Paintball
Salem
A fun, varied course that's got it all: forest, forts, and cover.
Stay in a fort.

Diamond Head Paintball
The Yard 
A fun, scrap yard looking field with plenty of cover, or you can go all-
out DEFCON-1 mode against everything you see. Both are fitted to this course.
Everything goes.

Diamond Head Paintball
Switchback, Valley Battle, Path Climb
These three are all seperate courses, but they are very much alike, so I 
figuredI'd save time by summing them all up. The all are on hills/mountains 
where one team starts on the to and the other the bottom. Grenades and sniping
rules.
Grenades dominate, sniping is the name of the game.

EMR Paintball Park
Courtyard Conquest, Castle Conquest NE, Castle Conquest SE,Castle Conquest S,
Tower Battle
These are, again, seperate fields yet so alike, it made sense to bundle them 
together. They each have an outlying castle, and a little bit to much cover for 
my taste. 
Shoot, shoot, and shoot. 

//////////////////////////////////////////////////////////////////////////////
##############################################################################
//////////////////////////////////////////////////////////////////////////////
7. GEAR*

7.1 Marker Overviews
    Personally, I use the Infinity Legend and LUXE for normal markers, and the 
    Modified Pump Gun for sniping. The Infinity Legend has a LARGE firing rate
    and good speed,
    while the Pump is better in every way except for the firing rate. 

7.2 Barrel Overviews
    I use the Hammerhead Bang Stikxx for almost all the markers, no matter what 
    it is. There's not much to say with the barrels.

7.3 Hopper Overviews
    I equip the Empire Prophecy for my quick guy, and the Pinokio Hopper for my 
    not-so-fast guy. Empire Prophecy is a good all-round hopper, while the 
    Pinokio Hopper will keep you firing the whole match.
 
7.4 Air Tank Overviews
    I just use the Crossfire 45 4500, because you really don't need that much 
    air.

7.5 Goggle Overviews
    I use either the Save Phace Blue or the Save Phace Digi Camo depending if 
    I'm playing Woodsball or Speedball. They both perform about equal.

7.6 Pods Overeviews
    I use R7 Advantage or R7 Titan tepending on wether I'm going for speed, or
    firepower.

7.7 Uniform Overviews
    These are largely your choice of design and ball break resistance. I use 
    the Angel set and the Tippman set for Speedball and Woodsball.

7.8 Pistol Overviews
    Use the T8.1 with First Strike. I have no idea what that means, but if you
    compare it to all the other pistols, it weighs the same, but with WAY 
    better performance.

7.9 Grenade Overviews
    Just equip it, as there's no other choice, and it helps a ton and weighs 
    almost nothing.
    *For local singleplayer mode, not career. 

//////////////////////////////////////////////////////////////////////////////
##############################################################################
//////////////////////////////////////////////////////////////////////////////
8. STRATEGIES & TIPS

8.1 General
    >Stay low, and use cover
    >Only use aim when the enemy can't see you, or you'll be to slow to evade
    attacks
    >It takes time to go from crouch to prone, or vice versa, so do it behind
    cover
    >Remember how much time it takes to reload, and plan accordingly
    >Balls travel in wierd patterns and arc, so you're never truly safe
    >Try to make use of the Quick Look feature. I know it's hard, but it helps
    alot
    >Crawing is for a time and place, but not everywhere. Crawl wisely
    >Remember how many pods you have left, and keep in mind that 1 pod doesn't
    always
     fill the hopper
    >Diving and sliding are both great ways to evade shots, but with sliding,
    you can keep shooting
    On Grenades
    >ALWAYS have one equiped, if the oppurtunity arises, you'll be thanking
    yourself
    >For use in buildings, not open spaces
    >Best for a group of enemies, not a single opponent
    >You hear a grenade by a distinct whistling sound
    >Yes, you can zoom with grenades
    >To throw: point at the target area, hold B, and make an underhand or
    overhand
     motion with the Wii Remote
    >Grenades will explode the second it touches anything. No fuses or
    "glue grenades"
   
8.2 Woods
    >Stay low, stealth and sniping rule
    >Wear camo
    >Always stay moving
    >Crawl in tall grass with a pistol to get around quick and efficiently
    >You're faster crawling than crouching
    >Use snap and aim to clear an area, then advance
    >NO GRENADES
    >Pistol=Self Protection Marker=Assault
    >STAY HIDDEN!!! I can't STRESS this enough!!!
    
8.3 Buildings
    >Very cramped, so never inflitrate an enemy building unless you have a 
    grenade IN HAND
    >Windows aren't always protection, the CPU are excellent shots
    >Go to the highest level possible to use field commands and snipe
    >Make sure NOBODY sees you going in the building, as they are hiding places
    >Use grenades to clear them out
    >Remember, even in a building, you are NEVER SAFE

8.4 Speedball
     At the begining, there will be a massive barrage of balls in the center.
     If you 
     want to survive do to the right or left, and send a volley of your own.
     Then, you have 5 choices: defensive maneuvers, storm left, right, or 
     center, and sneak onto thier territory and shoot them from behing. The
     latter is usually my choice, and I usually win. Just snap out a ton and
     you'll do fine!

//////////////////////////////////////////////////////////////////////////////
##############################################################################
//////////////////////////////////////////////////////////////////////////////
9. SPECIAL THANKS
   I would like to thank Greg Hastings for having the original thought of the 
   game, Mobiclip Video Codec and Majesco Entertainment for producing the game,
   and my family, for letting me use the TV to get all the info for the FAQ.
   Finally, I would like to thank Gamefaqs and everybody who's reading this!

//////////////////////////////////////////////////////////////////////////////
##############################################################################
//////////////////////////////////////////////////////////////////////////////
10. CONTACT INFO
    If you have any suggestions, corrections, or comments about this FAQ,
    please email me at dpw1998@comcast.net.