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Kiryu FAQ

by akurixs


Kiryu FAQ

Godzilla: Unleashed

by: Akurixs

Table of Contents
~~~~~~~~~~~~~~~~~
1*BIO*

2*MOVE SET AND STATS*

3*MONSTER STRATEGIES*

-King Ghidorah
-Destoroyah
-Moguera
-Mecha King Ghidorah

4*GENERAL STRATEGIES*

-Offensive
-Defensive
-Counter
-Adaptation
-Original

5*ANTI-KIRYU STRATEGIES*

-Long-range
-Close-range

6*LEGAL STUFF*

7*CREDITS*

8*CONTACT INFO*
~~~~~~~~~~~~~~~

BIO
~~~~

Kiryu is a Bio-mechanical version of Godzilla. He was built using
the bones of the first Godzilla. He first appeared in "Godzilla 
Against Mechagodzilla", where he fought Godzilla twice; both 
ending with Godzilla fleeing. The first battle, however, also 
ended with him going on a rampage, destroying a good portion of 
Tokyo. This problem was fixed once he ran out of energy, and it 
wasn't long before he battle Godzilla a second time. He later 
appeared in "GOdzilla: Tokyo S.O.S". In this movie, the twin Mothra 
Faries warned scientists not to rebuild Kiryu, because "men should 
not touch the souls of the dead". This warning was ignorned, however, 
because Kiryu was Japan's only defense against Godzilla. In the end, 
however, Kiryu grabbed Godzilla and dove into the ocean, and he was
never seen again.

MOVE SET AND STATS
~~~~~~~~~~~~~~~~~~

Stats
-----

Attack: 5/8
Defense: 5/8
Speed: 5/8
Weapons: 4/8

Weak Against: Electric

Resists: Edged, Alien energy, Radiation, Poison

Inflicts: Edged, Blunt, Explosive, Electric, Ice

Kiryu is a pretty balanced character, though he leans slighlty more 
towards close ranged combat, due to his 4/8 weapons rank. Despite 
his high defense, he's best when used a an aggressive fighter, 
though his relatively even stats allow for varied strategies.

Move Set
--------

A-Jab
Weak attack. Low damage.

^A-Uppercut
Kiyur does and uppercut. Medium damage,

<A-Plasma Sword
Kiryu stabs forwards with his electric blade. If you do the
 attack again, he'll do a left-right slash. Medium-High damage.

>A-Grand Slam
Kiryu slams his fist into the ground. Medium damage.

VA-Dual slam
Kiryu does a downwards strike with both of his hands. 
Medium damage.

B-Kick
Weak attack. Low damage.

^B-Spinning Air Kick
Kiryu jumps into the air and spins around. Low-High damage.

<B-Round house
Kiryu does a jumping round house. High damage.

>B-Two Foot Kick
Kiryu activates his boosters and slides across the ground. 
Medium damage.

VB-Stomp
Kiryu slams his foot into the ground. Low damage.

^AB-Tail Uppercut
Kiryu does a "tail-round house". High damage.

<AB-Tail Skewer(left)
Kiryu does a forward stab with his tail. Low damage

>AB-Tail Skewer(right)
Kiryu does a forward stab with his tail. Low damage

VAB-Tail Sweep
Kiryu slams his tail into the ground, and then spins around. 
Low damage

A+B+C+Z-Absolute Zero Cannon
Kiryu's chest opens, and he fires a blue laser that freezes 
anything it touches. Unfortunately, it's angled downwards.
(This is NOT intentional, by the way. You could call it a glitch)
Because of this, it's best used when in the air.
High damage and freezes.

C(hold)- Maser beam
Kiryu shoots and electric beam from his mouth. Medium damage.

C(tap)- Missiles
Kiryu shoots missiles from his back. Low damage.

Shake the Nunchuck+Z(hold)-Hover
Kiryu uses his boosters to hover over the ground. 

Z+Shake the nunchuck-Charge
Kiryu uses his boosters to charge forwards. Unlike most monsters,
he doesn't travel much fasters than he normally would when running.
Medium damage.

Shake nunchuck+shake Wiimote- Throw
Kiryu grabs the enemy, stabs them with his blade, and then throws 
them. High damage.

MONSTER STRATEGIES
~~~~~~~~~~~~~~~~~~

King Ghidorah
-------------

King Ghidorah, if used correctely, can easily destroy Kiryu.
To prevent this from happening, you should always keep some energy, 
in case he decides to use his Triple Electric beam, which can be VERY
dangerous due to Kiryu's weakness towards electricity. The best advice,
however, is to get up close and beak him down with your A and B moves 
(don't use AB moves too often, they're too weak). Due to his lack of
speed, Ghidorah won't be able to keep up with your fast attacks.
I suggest using your PLasma sword combo, because it's fast and 
very powerful. Other than that, do your best to parry his attacks,
and keep him on the defensive. Avoid long range combat, however.
If you run out of energy, Ghidorah will decimate you with his 
Triple Electric Beam.

Destoroyah
---------

Destoroyah. The most over-powered character in the game. Not only does 
his Horn Katana do MASSIVE amounts of damge, it also goes through gaurds
and it doesn't even use any energy like it did in the two last games.
Your main priority is prevent the use of this weapon. To do so, you'll 
need to keep up a steady barrage of attacks, charges, and throws. 
A good chain of attacks is <A(x2), Charge, >B, ^A, A+B+C+Z, throw.

This way, you'll force him backwards with two sword strikes, then follow
up with a charge. Once you do this, hit him with a Two foot kick to close 
the distance. After this, use an Uppercut to knock him off of his feet.
Then, as soon he lands pn the ground, get up close and use the AZC. Once 
he's frozen, run up to him and throw him. This combo leaves very little 
room for Destoroyah to use his Horn Katana, and also deals a ton of 
damage. If he does manage to get in a HK attack, hit him with an uppercut,
which will give you time to regroup.

Another thing you'll want to do is to always make sure you have energy, 
in case Destoroyah wants to use his Micro-oxygen beam on you 
(which is particularly effective against Kiryu, due to his electricity 
weakness)

Moguera
-------

Moguera, master of long-ranged combat. Since Kiryu isn't as good at 
long-ranged combat as he is at close-ranged combat, you'll want to
stay as close to Moguera as possible. If Moguera manages to get some 
distance between you and him, let him use up all of his energy.
If he doesn't, force him into a beam fight to finish the rest off.
This way, he'll either have to rely on melee attacks, or risk charging.
Either way, he's screwed. Some Moguera users, however, have managed to 
become good at both long-ranged AND close-range combat. If you happen
to run into a person like this, the best strategy is to balance 
offense and defense. Try to parry as many attacks as possible, and 
exploit Moguera's low defense.

Mecha King Ghidorah
-------------------

MKG can be quite a pain due to his tasers. Said tasers take away Kiryu's
advantages, which are speed and a constant offense. While tased, MHG
will more than likely hit you with a powerful Gravity beam blast, which 
will probably do a ton of damage, if timed right. The only way to avoid this 
is by, well, not getting hit by the tasers, which is easier said than done.
The only other strategy is to get up close and spam Uppercuts and Plasma sword
strikes, in order to keep MKG off of his feet. Unlike most monsters, 
I DO suggest using Kiryu's Maser beam. But first, you'll have to make sure
that you get MKG on the ground, or he'll use his shiled and absorb your 
beam. You should also try to hit him with you're AZC as often as possible.

GENERAL STRATEGIES
~~~~~~~~~~~~~~~~~~

Offense
-------

This is one of the most effective strategies. Your priority is 
hitting your opponent, not giving them any time to hit you with 
their own attacks. The only thing you'll have to worry about is 
parries. Avoid attacking when you know your oppnent will parry 
you. Also, be sure to mix you're attacks, because if you create 
a pattern, your opponent will be able to strike back.

Good offensive attacks:

Plasma sword
Grand Slam
Roundhouse
Two foot Kick
Dual Slam
Uppercut
Spinning Air Kick
Charge

Good against:
Destoroyah
Mecha King Ghidorah
Baragon
Biollante
Fire Rodan
Mothra
Mechagodzilla 2
Moguera
Space Godzilla


Defensive
--------

Your main priority is blocking/parrying opponents, and attacking when
you find an opening. Also, it's best to keep enemies in front of you,
because you obviously can't block strikes from behind. Don't be too 
offensive. If you're opponent manages to parry an attack, you're
in for some major damage.

Good Defensive attacks:

Tail Sweep
Charge
Tail Skewer
Uppercut
Tow Foot Kick

Good Against:
Megaguirus
Anguirus
Titanosaurus
King Caesar
Mechagodzilla 1
Obsidius

Counter
-------

Your priority is parrying strikes, and then following with your own 
attacks. This is an affective strategy, but it's hard to master.
This is particularly usefull against strong opponents such as Orga
and King Ghidorah.

Good Counter attacks:

Plasma Sword
Uppercut
Grand Slam
Tail Uppercut

Good against:
King Ghidorah
Gigan
Megalon
Godzilla
Orga
Krystalak
Varan
Kiryu
Jet Jaguar

Adaptation
----------

Your main priority is memorizing your opponent's battle pattern,
and adjusting to counter it. This strategy is affective against 
foes who heavily rely on a specific pattern, yet it won't do crap
against a person who knows how to mix up their attacks. This is 
the hardest strategy to master, as you have to be able to quickly 
adapt to any situation.

Good Adaptation moves:

Any

Good Against:

Everything

Original
--------

Since Kiryu is one of, if not the most balanced character, chances are,
he'll be able to follow any strategy you  feel like using. For example,
you could mix long-range and defensive to get a Tank based strategy.
Or, you could mix long-range and close-range to get a Constant-Offense 
based strategy. 

ANTI-KIRYU STRATEGIES
~~~~~~~~~~~~~~~~~~~~~

There are two main Anti-Kiryu strategies. Long-range, and Close-range.
Depending on the monster you use and your personal preferences, you
will have to either choose one of these two, or try to make your own.

Close-Range Monsters:

Destoroyah
Orga
Gigan
Anguirus
Megaguirus
Jet Jaguar
Titanosaurus
Godzilla
King Caesar
Megalon
Varan
Baragon
Kiryu

Long-Range Monsteres:

Space Godzilla
Fire Rodan
King Ghidorah
Mecha King Ghidorah
Moguera
Biollante
Mechagozilla 1
Mechagodzilla 2
Mothra 
Krystalak
Obsidius


Close-Range
-----------

As the name implies, you'll be fighting Kiryu hand-to-hand.
Focus on parrying, attacking, and blocking. Monsters with 
a decent amount of strength, speed, or both are best when used 
as offensive players.

Now, here are some things you'll have to remember:

-Kiryu's Electric Blade can be blocked, but not parried.

-Kiryu can use the AZC whenever he wants, as long as he has 
four energy cells.

-Kiryu is balanced, allowing for various strategies. Be ready
to deal with a new one each time you encounter a new Kiryu
user.

-Kiryu has a five out of eight in everything exept for weapons,
in which he has a four. This makes him a decent melee monster,
so don't let him get the upperhand.

In order to defeat Kiryu, you'll have to figure out how to 
avoid getting hit. Obvious? Yes. Does everyone actually do so? 
No.

Block his Plasma Sword at all closts. If he gets those two 
hits in, he'll butcher you. However, if you manage to block
both of the strikes, he'll be left open to attack. Make use 
of this brief period of time and uppercut him.

If he tries to blast you with his Maser, either start a beam
fight, or ignore the damage and get as close as you can, in 
order to grab him or something.

If he tries to get up close and use his AZC, charge him.
That way, he'll be pushed backwards AND fire his cannon,
obviously resulting in a waste of four energy cells.

If Kiryu tries to fling himself towards you, either counter
with an Uppercut or some other anit-air attack, or charge.
If you get your timing right and hit him with an Uppercut,
he'll fall to the ground. If you charge, you'll either hit
him (also resulting in him falling to the ground), or he'll
fly right over your head.

Long-Range
----------

The key to mastering Long Range combat is knowing
when to start a beam fight, when to charge your 
weapon, and when to go in and finish offthat energy cell.

-Kiryu only has a 4/8 in weapons. Use this to your advantage
as best you can.

-Kiryu is weak to Electricity. 

-His missiles are weak, but if all four sets are fired,
they can do some decent damage. 

-Always keep your distance. Even if he tries to get closer, 
focus on getting away, not on attacking him with your weapon.

Always be close to cover. If he can't hit you with melee
attacks or his beam, he'll probably try to throw a building
at you. 

Exploit his weakness towards electricity. King Ghidorah,
MKG, Destoroyah, Kiryu(gasp), and Mothra inflict electric
damage. 

Only approach him when you need to knock off one of those 
energy cells. The purpose of a Long-Range based strategy
is attacking your opponent from afar.

LEGAL STUFF
~~~~~~~~~~~

Disclaimer:
-----------

This FAQ may not be used by anyone. The only website that
can host this FAQ is GameFAQs. If you want to host my FAQ,
you must contact me and ask me.

This may only be used for personal use.

Copyright: Akurixs(Nick Kinstler)

CREDITS
~~~~~~~

Me- For making this FAQ
Atari- For making this game
Mr.Strange- For being awesome
Toho Kingdom- For porviding names for the moveset

CONTACT INFO
~~~~~~~~~~~~

You can email me at akurixs(at)comcast(dot)net

Did I make a mistake? Do you want to share a strategy?
Please tell me!

I also post on the GameFAQs forums, if you want to contact me
that way, for whatever reason.