_______ _________ _ _______ _ ( ____ \\__ __/( ( /|( ___ )( \ | ( \/ ) ( | \ ( || ( ) || ( | (__ | | | \ | || (___) || | | __) | | | (\ \) || ___ || | | ( | | | | \ || ( ) || | | ) ___) (___| ) \ || ) ( || (____/\ |/ \_______/|/ )_)|/ \|(_______/ _______ _______ _ _________ _______ _______ ( ____ \( ___ )( ( /|\__ __/( ___ )( ____ \|\ /| | ( \/| ( ) || \ ( | ) ( | ( ) || ( \/( \ / ) | (__ | (___) || \ | | | | | (___) || (_____ \ (_) / | __) | ___ || (\ \) | | | | ___ |(_____ ) \ / | ( | ( ) || | \ | | | | ( ) | ) | ) ( | ) | ) ( || ) \ | | | | ) ( |/\____) | | | |/ |/ \||/ )_) )_( |/ \|\_______) \_/ ( ____ \( ____ )|\ /|( ____ \\__ __/( ___ )( \ | ( \/| ( )|( \ / )| ( \/ ) ( | ( ) || ( | | | (____)| \ (_) / | (_____ | | | (___) || | | | | __) \ / (_____ ) | | | ___ || | | | | (\ ( ) ( ) | | | | ( ) || | | (____/\| ) \ \__ | | /\____) | | | | ) ( || (____/\ (_______/|/ \__/ \_/ \_______) )_( |/ \|(_______/ _______ _______ _______ _ _________ _______ _ ( ____ \|\ /|( ____ )( ___ )( ( /|\__ __/( ____ \( \ | ( \/| ) ( || ( )|| ( ) || \ ( | ) ( | ( \/| ( | | | (___) || (____)|| | | || \ | | | | | | | | | | | ___ || __)| | | || (\ \) | | | | | | | | | | ( ) || (\ ( | | | || | \ | | | | | | | | (____/\| ) ( || ) \ \__| (___) || ) \ |___) (___| (____/\| (____/\ (_______/|/ \||/ \__/(_______)|/ )_)\_______/(_______/(_______/ _______ _______ ( ____ \( ____ \ | ( \/| ( \/ | (__ | (_____ | __) (_____ ) | ( ) | | (____/\/\____) | (_______/\_______) The Crystal Bearers. --------------------------------------------------- Final Fantasy Crystal Chronicles: Crystal Bearers. For the Nintendo Wii Gamefaqs.com SquareEnix Nintendo Wii Iheartpancreas e-mail:woopdeefrickin(at)yahoo(dot)com --------------------------------------------------- ===================== ---CONTENTS--------- ===================== --------------- INTRODUCTION --------------- --------------- WALKTHROUGH --------------- Use Ctrl+F and then the [#] to find a specific spot in the guide ------------------------ ---- Capital Gate Hall [1] ---- ---- Fountain Park Avenue [2] ---- ---- Subterranean Ruins [3] ---- ---- Eastern Wildlands [4] ---- ---- Bridge Town Passage [5] ---- ---- Eye of the Rock [6] ---- ---- Winery [7] ---- ---- Guild Ship Pathway [8] ---- ---- High Tide Cove [9] ---- ---- Costa Fagulte [10] ---- ---- Queen's Garden [11] ---- ---- Clock Plaza [12] ---- ---- Shuttle Central Platform [13] ---- ---- Cherry Checkpoint [14] ---- ---- Eastern Wildlands [15] ---- ---- Snowfields [16] ---- ---- Chocobo Barn [17] ---- ---- Yuke Sky City [18] ---- ---- Cid's Workshop Zone [19] ---- ---- Forbidden Falls [20] ---- ---- Prison Sands Station [21] ---- ---- Crystal Chamber [22] ---- ---- Final Boss [23] ---- --------------------------- CREDITS [24] --------------------------- LEGAL INFO [25] --------------------------- ============================================== INTRODUCTION ============================================== Hello, and welcome to my guide for Final Fantasy Crystal Chronicles: The Crystal Bearers for the Nintendo Wii. The Final Fantasy franchise has numerous titles and spin offs that hold it's name. One of the reasons for this is their quality level, and charm. This game does things a little differently from the norm, and in my opinion, they did things right. Please enjoy the guide, and enjoy your travels and feats on your path to save the world. --------------------------------------------------- =============================== WALKTHROUGH =============================== As you start off after the opening sequence, aim the Wii remote and shoot at the bird-like creatures. They'll do damage when they get too close, so take them out from afar. You'll be done when the score prompt comes up. Watch the scene and you'll soon be piloting the ship. Steer through the corner of the gorge, heading left and right to avoid crashing into the sides. Don't worry about moving up and down over the ledges and other obstacles, your buddy will take care of that for you. Keep moving, and you'll eventually head through a tunnel. Take a hard right and you'll be home free. After the little scene, you'll assume control of your character, Layle. Take him out for a spin by moving forward, and paying attention to the tutorial on screen, to get your bearings. ---- Capital Gate Hall [1] ---- Select mission from the menu screen like the tutorial tells you, and also take the time to see all of the other options on the screen, and familiarize yourself with them. Head up the stairs. You can pull and throw the large boulders in the way with the Wii remote. Head behind the counter with the receptionist and open up the chest behind for some cash. Head through the path behind, you can move the boulders around to gain access to the sides. ---- Clock Plaza ---- After moving through the hallway, head behind the other receptionist and get some more cash from the chest behind her. There's another receptionist nearby, so head there for some more cash. Head downstairs, save your gave at the blue crystal if you please, and after moving to the open space there will be a brief scene. Grab and launch yourself at the structure in the middle, the great clock, to get it moving again. From there head straight towards the open gate, taking the two chests nearby first. Head down the stairs. ---- Shuttle Central Platform ---- Keep moving forward, and head into the nearby train to the left, by the clerk and the moogle. It'll start moving, and after a while, you'll arrive at your destination. You can grab the wanted poster on the notice boards nearby before heading downstairs. Keep heading down, and eventually you'll see a scene of a person running by. ---- Fountain Park Avenue [2] ---- Open the chest nearby and follow after the ferret. Grab it with your wii remote, and it'll move to another spot. Keep doing this, and you'll get your stuff back. There will be another scene to watch. After a weird turn of events, you'll be in the back seat of a chocobo carriage. Aim and grab the guards that will pursue you, and chuck them away. You don't have to worry about steering. Grab the pillar and pull it down to slow the guards down. Grab the bridge after you come towards it to make it collapse, and when the knights get a little too close for comfort, shake your remote like the screen prompts and be ready to grab hold of the glowing reticule to assist in the steep turn you'll eventually come towards. Keep tossing the guards away as they come to you, and the path after the turn should be a scene. After you romantic session with...the chocobo, head along the path with Belle. ---- Cave in the cliff ---- Climb over the walls, and open up the nearby chests. After a little while, some monsters will come to greet you. Take them out by throwing the nearby rocks, and the monsters themselves at each other. After that, you'll have to close the hole in the air they came from, just in case they can't get enough of you. Keep moving along the path after heading upwards. ---- Subterranean Ruins [3] ---- Head to the blue platforms, grab, and thrust yourself to and from them to get across the gap. Grab the one near the nears, and move through the path. Hook on to the floating object over the little gap, and fling across. Do this with the next ones, and turn left for some more. Grab the chest and turn back. Head opposite the open gate that leads to nothingness, and fling yourself into the area with a grapple point, and the chest. Swing along to the empty chest, and move along. Head up the stairs after Belle, and let off some steam by tossing the surrounding objects around. I recommend throwing them at Belle for maximum enjoyment. There will be a little scene, and some monsters to take care of. Aim your target at the middle door until the marker makes a full circle. The enemies will fire projectiles at you, so don't stand in one place for too long. ---- Crystal Chamber ---- After getting pushed back enough by the enemies who didn't want to play with you, grab the chest in the crystal chamber. Head along with Belle, and move past the wall that comes down. There'll be a scene with a familiar face. When you assume control again, follow the path of floating blocks by grappling, and be sure to pick up the chest. One will need to be pulled from its resting place, and from there, you should here Belle. Move in that direction. When to come to a seemingly dead end, turn around, and pull on the glowing spit. Follow along the path. One of the pillars you'll walk on will split into a blocky staircase. Grab the chest next to where Belle is lollygagging. Head up the path leading up and you should find a chest. From there take the path that leads to the glowing blue archway. Grapple onto it to open it. ---- Old Lett Aqueduct ---- After the scene head forward, and you should receive some mail. Climb over the wall where the flowers are to the right. You should spot Belle running away. Grab the chest to the left, and then the one in view. Head forward and save at the blue crystal if you please. ---- Eastern Wildlands [4] ---- Grab the little critters and throw them at each other. You can toss the skeleton to the large skeleton laying flat to take care of him quickly. Move through and you should come across cacti. Toss them at the skeletons to take them out. Throwing the skeletons at the walls only breaks them into pieces that will reanimate. Take all the buggers in the area out and then close their spawn hole and then move along. ---- Eye of the Rock ---- You can check out info in the news stand past the people loitering. Open up the chest nearby and move through. There's a save crystal nearby. ---- Bridge Town ---- Head forward to the main gate with the guard, and activate the lever to the left. Head through and move to the lower path. There's a lever to pull nearby that will allow you access to the moogle shops. Look around if you please. The third shop if for emblems you can get if you so desire. The second has some gear you can buy. Gear up Layl with whatever you can afford/ appears it would help you. For now there aren't any must have items, so you can shop at your leisure or not. When you're done, turn back and head up the stairs. Take the right path, and then head down to the area with the self opening door. ---- Bridge Town Passage [5] ---- Follow the passage along until you get to the wide open area with the save crystal in the distance. ---- Cid's Workshop Zone ---- Save up and pull the red lever to get to Cid's workshop. There will be a cutscene involving Cid. When done, be sure to grab the chests in the workshops. You can make accessories from Cid himself, but your goal is to head to the poster of yourself for a cut scene. When you get control, head over to the save crystal to save. Go to the the left and downwards onto your next mission. ---- Bridge Town Passage ---- Backtrack to the door that opens up by itself leading to Bridge town, and head to the gate. Pull the lever and exit the town ---- Eye of the Rock [6] ---- Head along keeping an eye out for goodies, and head through to the Old Lett Aqueduct. Head past the trees and move along and over the bridge. ---- Lett Highlands ---- There will be monsters in the area. Toss them at each other, and watch out for the ones that charge. Be sure to keep your distance when you see the bombs charging. The go out with a bang. Toss them away quickly when you have the chance to avoid this. There's gun powder barrels near the water if you can't find anything to throw the bad guys to. A strategy when you're faced with solitary enemies is to carry them all the way over to where the action is so you can throw them away. After the last guy has been taken care of, close the the rift in the air up. When you're down, head over the bridge near the waterfall, and drop down to the right into the shallow water. Climb the flower covered cliff and pick up the goodies. Head back over the bridge, and climb where you see the flowers. Next to the pole like tree stump is a chest below, followed by another one. Hop swing onto the latch near the oblong tree stump, and jump swing to the next one. Spend too much time lollygagging and the enemies will come back, so keep that in mind. You should be on top of the waterfall. Head along the path, and take the left to get the treasure. Then head through the small tunnel and jump swing onto the latch. Head along the path to the side of where the pole is a house structure that hold a bell, or bird call, as it's called. Hop over the little patches of earth above the water to pick up the treasure chest. Here you can find a fisherman and join him in a game of fishing. Continue land hopping for a couple more chests. When you're down with all of that, move along the path on your map until you get to the house with the peep hole. After you've been identified, you'll be let in. ---- Vineyard ---- Move forward and climb up the stairs to get the chest perched up there. Head down and to the left of it there's a save crystal waiting to be touched. Moving towards it will trigger a scene. Save up, and move through. Open the door and head on through. ---- Winery [7] ---- Follow Goldenrod and pay attention to the advice that will pop on screen. Toss barrels at her and chase after here when she runs off. Swing your way through the door, and head through, making chase with your friend. ---- Forgotten Forest ---- Move forward and swing from vine to vine, activating the green glowing plant life to obtain another vine to climb on the way. Grab the chests, and head back down. Throw the roller bugs onto each other as you take out the enemies in the area. Near the firefly fungus and hollow is a chest on a perch where a treasure chest lies. Open the chest up, and move past activating the fireflies and make chase. You'll near Goldenrod. As you swing past the moss covered perches. Head up and collect the chest in the distance before running off. Remember to activate the the fungi you find. Take out the other enemies and move towards the glowing green and yellow light. The green light is a firefly you must activate, the yellow is a gold nugget you can break open for some more cash. Move through the green warp for a treasure chest. Head through the hollow (it won't open if you haven't activated the fire fly). There will be a cutscene eventually. You'll now have to face Goldenrod's Bahamut. Grab the rusty sword in the area and aim toss it as Bahamut. The enemies in the way may put your aiming off track, so you'll want to take the nearby ones out. Watch out for the orbs of energy Bahamut drops to the ground. It has a larger explosion radius. Get to the rusty sword again and toss it at Bahamut. You'll have to aim properly if you wish to do damage. Eventually, Bahamut will be pissed, and you'll end up on a floating block of rock. Hook onto Bahamut's mouth and leap from there to his arm and leg joints. You'll eventually be in range of the pear on it's tail Grab it, and you'll be able to aim and fire it at the beast. ---- Existence and Oblivion ---- Rush ahead and grapple onto the Zu. Land on the space with the two chests and take out the skeletons. Grab the chests, and finish off the other enemies bothering. Head on the nearby Zu and land on the next spot with two more chests. Head on the next Zu going in the direction you haven't been, and drop off at the area with the stairs. Head forward and you'll eventually catch up to Goldenrod. ---- Forbidden Falls ---- Head forward steering through the jet, and swim over to where Keiss is standing. Head down to the edge from where you're standing and drop down the platform, and then to the lower level to pick up the chest. From there, take the nearest ladder up and move along the mast past the little moogle. Head from there along and down, then onto the ramp path that leads up. ---- Guild Ship Pathway [8] ---- Follow the path that now starts to move downwards and you should come across a save crystal. Save your game and head back and go to the lower level to collect the chests before heading past the save crystal upstairs again for a scene. Head over to where Vaigali's waiting. Head along the path near the blue save crystal and head up the stairs. Watch your footing, there will be some barrels that will drop down. Move in between them to avoid getting hit. Head around and upwards to some fresh air. ---- Selkie Guild ---- Climb up the ladder where the guy's standing, and run along the mast. Drop down and grab the treasure chest with the Wii remote, and place it on higher ground. Then head around and up the ramp to pick it up. Climb up the ladder and walk along the mast. Speak with your trusted moogle buddy and he'll lead you to where you need to go. Head up the high tall ladder, and swing along the rope with your bearer powers. Head up the ladder, and move through the cave like area. Move along, and there'll be a cut scene. ---- Covenant Falls ---- Head along the path in the water slide minigame and don't touch any of the red flags, as the game yells you to do. Grab as many white flags as you can, and you'll soon land. ---- High Tide Cove [9] ---- There will be enemies in the vicinity. Take them out, note that you can toss the torches at the enemies. Though that's one of the number of items you can toss if you keep your eyes open. Some of the enemies can swim, so you may have to go to lower ground to take them out. There's a treasure chest in the area you should take note of. Grapple the sharks out of the water after getting within reasonable distance, and toss them onto dry land/ at other objects. ---- Hush-Hush Pond ---- Swim along when the baddies are gone until you get to a cavern inside of the cliff side. Move through the side and there will be a glowing light on the sand where the people are sitting. Pull it out obtain a key. Toss it from where you find it to the moogle shopkeeper to get him to open shop. Shop if you please, and there is a treasure chest in the water nearby. Pull it out to get the contents from within, and grab the other one in the area. ---- Costa Fagulte [10] ---- Head to the other opening and you should come across a wide expanse of people lazying about. One can enjoy a vacation here, don't you think? There will be a brief scene. Head into the women's dressing room for another scene. Don't tell anyone that I told you to do that. In this mini game, you'll have to help out Belle without anyone noticing. To do this, toss the items you see in the background at the opponent of Belle, so that she tips towards her, and Belle can butt her away. You'll have to grab Belle to keep her from falling, if she gets too close to the edge. You can also slightly move the opponent towards Belle. There's almost no strategy to use here, as the mini game isn't designed for you to have full control on where the balls go. Just slightly tip the opponent to the edge once in a while. When you win watch the scene. Head to the save crystal and save up. Head to the beach vendor, mess up her stand for some cash, and recover as she kicks you away. You can browse the shopping selection if you please. When you're done with all of that, (I recommend getting an item that increases your attack or reticule range). Head to the side alley that leads to the trains. Take the train to Grassland station and watch the cut scene that comes up. Now you'll have to be all stealthy like. Wait till the guard moves his head, away, and then pop out and move along. When there's any indication that he might turn his head again, quickly shake the remote carefully to hide behind cover. Don't take any unnecessary risks, if you think you can move up three aisles, but just barely, it's best you just take your time and move past two and be safe. Wait for the moogle carts to pass by before moving, because though they'll hid you from the guard's view, you'll take steps back. When prompted, head down and you'll go prone and you can be able to crawl under the seats. When you're at the side view of the guard when you're really close, wait for him to have his side to you for a little while to ensure he isn't going to move soon, then head behind him and walk back to exit that cab. Move the boxes and pick up the card near the corner. Turn and hide behind the side, and you'll spot a kid with a soccer ball. Time it right so that you'll be able to grapple on to the ball, and kick it full force at the guard. Head along and over the guard to the next cab door. Kick open the chest to the right first, before you go on your little espionage mission. Wait till the guard isn't looking, and then head right, and then left, when you aren't being spotter, and head under the seats, moving in the same fashion as you did before. Get behind the guard and use the seats as cover again. When his back's to you, you'll be able to walk backwards, and then head to cover before the guard moves again. Turn and head through the cab door when the coast is clear. Head to the left and some kids will want your help getting a balloon that's floated to the top of the train cab. Grab the balloon and head on. Take the right at the door, and hang onto the ceiling. When the guard lets his guard down, head away to the next door. After you've given the guy his ace of heart,s head into the next cab when the coast is clear. Head to the sides and pull the food cart to the middle of the road. A guard will move to you, you can circle around him using the cart, head behind him, and move to the seats. Hit the floor, and crawl through the seats. When you move through a couple of aisles, you'll be behind the guard, walk backwards when his back or sides are to you, and turn, for there'll be another guard coming. Pull down the distraction to the upper left, and head to the right. Head to the bottom of the seats and crawl until you're behind the guard. Watch the cut scene after your little Metal Gear Solid montage, and head along the path. ---- Grassland Station ---- Head behind the shopkeeper counter and grab the chest. You can shop if you like, but when you're done, head left to the save crystal. Head past the right side of the sign post and move along, grab the chest that's past some walls, and head back. Make your way to the closed door and open it. It reads garden entrance. ---- Queen's Garden [11] ---- Head up across the stairs. You can play hide and seek with the kids in the garden if you please, but you've got Goldenrods crystals, and fugitives to deal with, so keep heading forward, whatever your choice is. ---- Alfitaria Capital City ---- Head forward, and the door will eventually open. ---- Capital Gate Hall ---- Move up the path and take the side stairs up. Head past the receptionist desk for some goodies, and then head to the side to get to clock plaza ---- Clock Plaza [12] ---- Head straights and then down to the train track path. Head on board and you'll depart shortly. ---- Shuttle Platform 3 ---- Head down the stairs, shop if you have the moola, and head to the royal library. ---- Royal Library ---- Grab the nearby chests to the left, and try to abstain from running. Head to the greenery entrance for a scene. Head back up the stairs before the moogle hushes you to death. Board the train, and you'll soon be off. ---- Shuttle Central Platform [13] ---- Head back up the stairs to clock plaza, and save up if you need to. Head through the long side path, and through and past the capital gate. ---- Queen's Garden ---- Head forward and jump from the floating grass hedges. Take the one that moves to the treasure chest and continue. Exit via the garden entrance, and move forward. Head atop the chocobo and move along the sand path to... ---- Cherry Checkpoint [14] ---- The hue settings on your t.v. aren't messed up; it IS getting darker. Head off the yellow bird, and take care of the enemies in the vicinity, the roller bugs and such. Keep splitting the giant flan until it isn't giant anymore, and then close up the enemy's spawn pod. Grab the chest near the stair case. Head towards Grassland station to get another chocobo if you want the trip to be a little shorter. Head back and towards chocobo circuit. Move to the banner and follow the path. Take the right and move along, dropping down the hole you'll eventually come across. Head through and there'll be a host of baddies waiting for you. Take them out like a snake takes it's prey out...for dinner, and grab the chest in the area when all's said and done. Head along the chocobo path, climbing the pillars when you fall onto the ground to get to the other side of the starting gate for the chocobo racers. Grab a nearby chocobo, and get ready to race. Head to the starting line, and follow the instructions give: Head on and smash 20 of the rad flags you see, and then head back to the starting line. It may take a couple of tries, but it's manageable. Should more enemies come to face you on your way to the cavern way you're headed to, dispatch them quickly. There should be numerous things laying about on the ground that you can throw at the enemies if you are hard pressed for something to throw them to. When you're done head right up from the sign post and it should take you to a path that'll lead you to towards the desert area. Keep moving along until you get there, and save up if you wish. ---- Eastern Wlidlands ---- Continue along, you should pass some chocobos and people, and you'll be in Bridge town in no time. Grab the goodies, save up, and then head through the gate. ---- Bridge Town ---- After pulling the lever, head upstairs, and head over to the lower path. Be sure to grab the goodies. Scoot on over to Cid's place, and there should be a scene. Head over to the entrance to Bridge Town, and you may care to do some shopping at the three moogle lever-operated stand. Make your way out of the town, and head back along the chocobo path. ---- Eastern Wildlands [15] ---- Head out and keep moving past the transition gate. Backtrack through Cherry Checkpoint, and over to the Grassland station. Move, once again, through the Queen's garden, and you'll be able to create a garden by speaking to the man in the middle structure. Whether you chose to or not, your destination lies up the stairs through the large gate, past the garden. ---- Alfitaria Capital City ---- Move along, and up the stair path. Move past the narrow way through clock plaza, saving if you wish, and wait at the middle structure for your secret admirer. You heard the message. Cid's waiting for you at Grassland Station, so head on over there. Take the passage from Queen's Garden, and move on over. You'll eventually come up to Cid. After the scene, head down the stairs and hop aboard, and head to Red Leaf Station. Save up after heading up the stairs, and you'll have the option of doing more gardening. Move along the stone path ahead and grab the goodies. Head down the stream, and move along. You'll reunite with Kiess shortly. Chase after Goldenrod when the scene ends. ---- Chasing Goldenrod again ---- There will be enemies that will hinder your progress to Goldenrod. Take them out, there are some nice large tree stumps you can throw at them, and when everyone's out of the picture, keep moving up and forward, you'll get to a snow path eventually. ---- Pilgrim's Ice Cave ---- The path with lead you to a frigid cave, and grapple onto the lanterns overhead and make your way through to the clearing where there'll be enemies to fight. There's a couple of new foes, but they shouldn't give you too much trouble. When you've taken out all of the enemies, head through the path behind the fisherman. ---- Snowfields [16] ---- There will be enemies that will come after you. Some won't pay attention to you, so you can use that opportunity to get the drop on them. Always have a monster or item in hand in case some of them want to rush you, and then head on over to the large purple monster in the distance. You can't miss it. It'll take quite a few hits to take out the King Behemoth, so don't take out all of the surrounding enemies just yet; use them on him. Stick towards the fire place and you'll have an infinite amount of objects to throw at the over sized bugger. When the coast is clear, head behind the wild adult chocobo in the area for the chest, and make your way across the bridge. ---- Tribulation Bridge ---- Head across and save up at the blue save crystal. Keep moving and there'll be a cut scene, you're hot on Goldenrod's trail. Move past a little further, and there'll be another. ---- Rivelgauge Monastery ---- Open up the chest in the area, and shake up all of the pilgrims in the area. Be sure to get the goodies you pass by. Whenever you actually do spot Goldenrod, she'll take off again, and as such, you'll have to follow after the slithery sunnuvagun. When she moves across the gated side, grapple onto the light way up to and head through. Shake up the person you see, and you'll have a little family reunion. Head through the door after the scene, and shake up the other pilgrims. Grab the treasure and follow Goldenrod when you actually find her. Keep moving and you'll find another familiar face. You'll meet up with Belle again. When the scene's over, head up the stairs and open up the treasure. Head into the water before heading back to meet up with yet another character. Head along, like the superhero you are, after hearing the scream. Head through, grab the chest, and exit towards the save crystal. ---- Chocobo Barn [17] ---- Grapple across the top perches to get through the fire. Head along and there'll be another scene. Boss battle time! Grapple Blaze and toss him around to interrupt his powerful fire attacks. There are some heavy objects in the vicinity you can throw at him. Throw him at the oblong structures to take care of him. Be sure to dodge, as he can catch you off guard with his fire attacks. Remember to keep interrupting his attacks. Dodge right after tossing him, as he likes to fire you once you let him go. The guy will go down eventually, and shouldn't give you that much trouble. When you regain control, follow after Goldenrod with your chocobo. The gusts will carry you higher over gaps, but you don't have to touch all of them. Avoid them otherwise. Keep in close distance, and you'll be done in no time. There's another scene waiting for you. Goldenrod will aid you-for now- as the two of you run away from your pursuers. Roll when you're under fire, and every so often, as you'll be chased as if you owe them money. You should be able to see the fire that will be spit at you coming, so move to the appropriate section of the screen to avoid getting burned alive. After the monster leaves, you'll still be chased. Roll right when the airships come your way to avoid getting sprayed by airship fire. Roll immediately when the monster charges and leaps at you. Things get pretty hectic, but rolling's your friend. Keep your spirits up and you'll be done running around. ---- Yuke Sky City [18] ---- When you fist chased Goldenrod to the snowy caverns, bet you didn't think things would turn out this way, eh? Well, anyway, leap over to the blue save crystal, and save up. Chat with the Yuke mongers if you wish, but leap your way through to the path heading towards the sphere of energy. Speaking to one of the Yuke there will allow you access to warping. Grapple the warp points that lead back and leap from where the save crystal is to the warp point is. Amidateilon wants you. ....Um.........yeah I'm gonna go ahead and keep calling her Goldenrod. It's easier to spell. ---- Edge of Oblivion ---- Jump into the...warp soup, and you'll soon be in the moogle woods station. ---- Moogle Woods Station ---- Save up if you want, and check out the shops nearby to see if you can spot something that catches your eye. When done, head onto the train and set stage for the Prison Sands station. When you arrive, turn and collect the two treasure chests nearby. Head through the columned archway that leads to a blue save crystal. Head along the path. ---- Cid's Workshop Zone [19] ---- Cid's your destination now. Grab the goodies along the way, and then pull the lever to enter Cid's place. There'll be a scene once you get there. Head to the right of the save crystal, and hurry along. Move through the gate, and head to Grassland Station. Head forward, and head left towards the blue save crystal. Take the Queen's Garden route to the central. ---- Capital Gate Hall ---- Head up top, and grab the goodies near the receptionist desk. Head through the side, and head towards the train station. Take the shuttle to the commerce tower. You heard the game, dance your way closer to your main target. Follow the color prompts that come up as you make your way along. You'll go through a couple of women to get there, but there shouldn't be any trouble. Just don't panic in the button prompts and you'll do fine. You're a great dancer at heart, I know it. Anyway, when you eventually do get to her, there'll be a cut scene. Save up and take the side entrance over to the train station. Head to Coasta Fagualta and when you arrive, head forwards to the side of the bridge, and through the cave way. ---- Hush-Hush Pond ---- Head around and through the passing with the moogle shop. Make your way through the water and there are some new chests in the area. Some enemies may crash the party, should they, there's a lot of walls to throw them to. There are also torches in the area. Head over the net bridges, and head upwards opposite the waterfall. ---- Forbidden Falls [20] ---- Take the express route, ala the waterfall, down to the Selkie Guild. Head across one of the masts and you should come up to Belle for a cut scene. Head up the highest point through the ladders like you did during your earlier visit. Swing across, and head through the cave. Activate the portal to meet up with Goldenrod. Turn back and grab the treasure chest once you land in prison. There's a grapple point floating to the side that you can leap from. Head down, grab the treasure, and then leap to the next few. Head towards the orange force field and leap at the gloating point again. Grab the chest, then head through the gray block platforms. Head up the pillar near the old man, and then leap your way through to a floating platform. Grapple from there, collecting the goodies, and move along the pipe path . Head from the next grapple point and walk along. You should eventually reach another floating platform. Leap from there to the other grapple point where you can hang from. Slide along the pipe, and head through the path way for a cut scene. Head through, and take out the enemy combatants. The largely consist of robots, but are still prone to being tossed around like a ceasar salad. Head over to the elevator when prompted, and head in to see Jegran effin stuff up. Toss the items in the vicinity at Jegran to slow him down. Turn and look around quickly for items to throw. Aiming isn't a problem, just finding things to throw. Pull the pipes off, and keep an eye out for ladders. There'll be a cut scene after you save the Selkies. Unfortunately, a few of them will die in the process. ---- Prison Sands ---- Open up the chest, and head up. Hop over the gaps in the sand, and head forth, opening up the treasure chests on the way. Turn back when you've got everything, and head to the small cliff near the sign post and climb up. Move through the gate to the station. ---- Prison Sands Station [21] ---- Head through the over hang, and save up at the blue save crystal. Your main goal is this: Take the path to the Old Lett Aqueduct. Move forward, and over the bridge to the Lett Highlands area. Keep moving, and drop to the lower level on the left where the large door resides. Open it up. Goldenrod's giving you quite the run around, eh? From Cid's workshop zone, head to the sands station and take the train to the Grassland Station. When you arrive at the station, head forward, and move up the stairs. Head towards the door to the garden a,d you should spot Keiss. There'll be a cut scene. Follow him through the door and past the garden. ---- Alfitaria Capital City ---- Head through the doors, and through the capital gate hall. Head through clock plaza, and save up at the save crystal if you wish. Board the train and head to Cid's place again. While in Bridge town, you can do some shopping at the lever activated moogle shops. Head on a chocobo and make your way through the eastern wildlands. Head through the old Lett Aqueduct and save up if you need to. Move through and head to the left of the sign post to the ruins. Run forward. ---- Crystal Chamber [22] ---- Hop over the floating platforms, and head to the blue large glowing structure. You'll meet up with Goldenrod again. Watch the cut scene....Jegran, that son of a........bye Goldenrod. I always..kinda thought you were cute....in a....metallic, copper kinda way. Anyway, when you gain control again, save up and head over to the shuttle station. You have to meet up with Althea, and you know just where to find her. Meet up with Keiss, and agree to leave. Swing the Wii remote when prompted to keep the ship up right. Do so, your friends are depending on you! No pressure, right? Evade the cannon once you control the ship. Steer all the way to the side to avoid taking fire. Grapple onto the marker when you head off. ---- Final Boss [23] ---- Grab the crystal weapons and throw them at the face of the enemy. Strafe while doing this, and in a little while, Jegran will gain an arm up in the situation. Aim your throwing at the arm now, and keep moving to avoid getting hit. You'll then encounter Jegran's other form. Grapple the batteries, and Jegran's arm that will come out in this bout. Aim, and dodge the fire that comes your way. There'll be another form of Jegran you'll have to deal with. Grab off Jegran's armor, and avoid the massive array of fire he'll send at you. It helps to have your best equipment equipped. Before going for the shields, however, it's best to deal with Jegran's arm first. Also know that you can grab the batteries up top to aid you in this battle- it's not an easy one. If you prioritize dodging, while not wasting any time while aiming, you'll be able to take this monster out once and for all. When the core is exposed, give it all you've got and Jegran will be no more. +-+-+-+-+-+-+-+-+-+-+CONGRATULATIONS!!!+-+-+-+-+-+-+-+-+-+-+ ================================================ CREDITS [24] Thanks for reading this guide, I hope you found it especially helpful. The game was better than I though it would be, and if you have any discussions you'll like to reach me on, be sure to send me an e-mail. Thanks to gamefaqs.com and David B. Thankts to Emiru and thanks to Square Enix. I can't say thanks enough, but here's a try: THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS- THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS- THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS- THANKSTHANKSTHANKSTHANKS THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS- THANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKSTHANKS- THANKSTHANKSTHANKSTHANKSTHANKSTHANKS ================================================ LEGAL INFO [25] This guide is for personal use only, and is to appear on the site: Gamefaqs.com. Also, this guide is copyright (c) to 2010 iheartpancreas E-mail: Woopdeefrickin (at) yahoo (dot) com. Reach me for any reasons/permission. Final Fantasy Crystal Chronicles: The Crystal Bearers is property of SquarEnix. Nintendo Wii.