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Medal Guide

by Arthur_Writer

Final Fantasy Crystal Chronicles: My Life as a King

Medals Guide v2.3
by Arthur Vinson

Contents

1. Intro
2. Medal Questions
3. Medal Types  
4. Medal Listing
5. Misc Info
6. Version History
7. Copyright


1. Intro

Final Fantasy Crystal Chronicles: My Life as a King is a really relaxing
sort of Final Fantasy fun.  It's not the typical RPG fare however.  You take on
the role of the king's son, recently back from a mysterious kingdom dispersion.
Unlike most other fantasy games, where the royal family takes an active role
in the battle to regain a homeland from monsters, King Leo follows the advice
of his Chancellor-Nanny Chime and the former Captain of the Royal Knights Hugh
Yurg, and stays within the safety of the Castle Town.  The King doesn't do any
fighting for himself, but sends adventurers from the town into dungeons to 
collect the resources needed to build the kingdom back up to its former glory
and beyond.

Since there aren't many FAQs or guides detailing this charming little game, I
figured I could help out the burgeoning little community of MLaaK gamers with
a set of guides.  This one, concerning medals is my first.  


2. Medals

So what are medals and why are they important? How can I get and use 'em?

Besides the normal level grind, medals are actually the prefered way to grant
your adventurers stat bonuses as well as influence their shopping preferences
and how they act in battle among other things.  

Adventurers will get slight bonuses to their stats based on what buildings are
closest to their home.  You'll find that those with homes around the Black 
Mage Academy will have more intellect than someone who has a house by a 
Training Hall (which would build up strength).  Simply put, non-house buildings
have generally the same effect on adventurers as medals, just remarkably weaker
and less consistent.

New medals can be acquired in several ways: 

 * Beating the game grants you some number of each of the Stat+ medals for the
next playthrough that uses the clear save data.  The exact number is determined
by how well the game scores your performance.  This takes place right after the
ending credits.

  Score | # of Medals
  -------------------
   SSS  |  7 Medals
   SS   |  6 Medals
   S    |  5 Medals
   A    |  4 Medals
   B    |  3 Medals

(Any medals that you have in stock at the end of the game also carry over, so
you do not need to worry about losing them between connected playthroughs.)

 * Funding an Adventurer Shop or Job-type research past a certain point.  Give
enough money to the a weapon shop and you'll get medals that increase
weapon proficiency.  Fund Frost magic research and you'll get a medal that
boosts Frost spells. Etc. Shop owners will also hand out No Specialty medals as
well.

 * Building Family Affection. When you spend a Morale Sphere to raise morale,
talking to a civilian will bring up the notice that "So-so is getting along a
bit better with family members." What that means is the Family Affection has
gone up a bit. If you go into a townsperson's home, you'll see a guage in the
top right - a heart with a reddish-pink bar extending from it.  When family 
affection is enough to fill up the bar, making the heart shine, then you have
a chance at being given a medal.  What medal you get is based on the buildings
near the house. 

To give a medal to an adventurer, first that adventurer has to complete a 
behest that involves fighting a monster.  The morning after success, you'll be
asked to select a medal from your cache to give.  In the case of a party 
completing the behest together, only the party leader gets the medal.

Medals are awarded to the adventurer (or party leader) who sucessfully 
completes a behest that involves slaying a specific monster in a dungeon.  The
morning after, Chime will ask you to select a medal from your vault


3.  Medal Types

There are generally four types of medals available to use.  Each one giving a
bonus or effecting the major aspects of an adventurer in some way.

Medals #1 - 7 (*)
Raw Stat Bonuses - These innfluence the seven base stats.  The general effect 
increases with the difficulty of the behest.  That is, earlier, lower-leveled
behests will garner only a +1 or +2 from the basic versions of these medals, 
while it's not uncommon to see later behests give stats bonus of +7 or higher.
Also remember that the Stat+ versions of these medals have double the bonus of
the normal versions.

Medals #8 - 20
Weapon/Spell Proficiency - Influence the which weapon or spell the character
speciallizes in. This is reflected in the icon in the top right hand corner of
the status info page.  Characters will prefer shopping for and employing their
"specialty." They will also recieve a bonus when using it in battle.

White and Black mages can specialize in a weapon OR in a related spell-type,
but they can't do both.  Warriors and Thieves, of course, can't specialize in a
spell type at all.

Medals #21 - 29
Town Actions - These medals will predispose the adventurer to act a certain
way while in town, either through shopping habits or by effecting which
adventurer building they prefer to hang out in.  This is the listed as the
character's "tendencies" in the status screen.  Only one can be in affect at a
time.

Medals #30 - 37
Dungeon Actions - These medals will determine how the character acts in while
on a dungeon romp.  Things from focusing on weaker monsters (while getting a 
bonus), to heading home more often.  Like the "town" medals, only one can be in
affect at a time.

--
(*) Technically, the "normal" Stat medals - the ones that Chime says you have
in the vault - aren't counted as in the medals list as you see it when visiting
the castle, or giving a medal to an adventurer.  But to stay simple, I'm
lumping them in with the Stat+ versions in the "Raw Stat Bonus" medals group.
--


4, Medal List

This works as follows:

Medal #. Medal Name - In game description. 

Tendency/Policy: In game description depending on which the medal gives.

 1. Vitality
Increases Vitality. Vitality affects the amount of HP a character possesses.

Obtained: Houses near the Training Hall

 2. Strength+ - Greatly increases Strength.  Strength affects the damage dealt
by melee attacks.

Obtained: Game Clear

Note: The Strength+ medal gives double the strength that a normal Strength 
medal would have given.  This goes the same as the other Stat+ medals.

 3. Toughness+ - Greatly increases Toughness.  Toughness affects the amount of
damage mitigated from attacks.

Obtained: Game Clear

 4. Dexterity+ - Greatly increases Dexterity.  Dexterity affects the accuracy
of melee attacks.

Obtained: Game Clear

 5. Agility+ - Greatly increases Agility.  Agility affects a character's chance
to dodge incoming attacks.

Obtained: Game Clear

 6. Intellect+ - Greatly increases Intellect.  Intellect affects the
potency of black magic spells.

Obtained: Game Clear

 7. Willpower+ - Greatly increases Willpower.  Willpower affects the potency
of white magic spells.

Obtained: Game Clear

 8. No specialty - Removes any weapon or magic affinity from the character.

Obtained: Level 45 research, Level 90 research

 9. Dueler - The character will mainly buy and use swords, and gains bonuses
when wielding this type of weapon.

Obtained: Funding Sword improvements
Proficiency: Sword

10. Executioner - The character will mainly buy and use axes, and gain
bonues when wielding this type of weapon.

Obtained: Funding Axe improvements
Proficiency: Axe

11. Bludgeoner - The character will mainly buy and use hammers, and gains
bonuses when wielding this type of weapon.

Obtained: Funding Hammer improvements
Proficiency: Hammer

12. Impaler - The character will mainly buy and use daggers, and gains bonuses
when wielding this type of weapon.

Obtained: Funding Dagger improvements
Proficiency: Dagger

13. Fire - The character will mainly use fire spells, and gains bonuses when
casting this type of magic.

Obtained: Funding Fire magic research
Proficiency: Fire spells

14. Frost - The character will mainly use frost spells, and gains bonuses when
casting this type of magic.

Obtained: Funding Frost magic research
Proficiency: Frost spells

15. Lightening - The character will mainly use lightening spells, and gains
bonuses when casting this type of magic.

Obtained: Funding Lightening magic research
Proficiency: Lightening spells

16. Enfeebling -  The character will mainly use enfeebling spells, and gains
bonuses when casting this type of magic.

Obtained: Funding Enfeebling magic research
Proficiency: Enfeeblings spells

17. Restoration -  The character will mainly use restorative spells, and gains
bonuses when casting this type of magic.

Obtained: Funding Restoration magic research
Proficiency: Restoration spells

18. Enhancing -  The character will mainly use enhancing spells, and gains
bonuses when casting this type of magic.

Obtained: Funding Enhancing magic research
Proficiency: Enhancing spells

19. Protection -  The character will mainly use protection spells, and gains
bonuses when casting this type of magic.

Obtained: Funding Protection magic research
Proficiency: Protection spells

20. Holy - The character will mainly use the spell Holy, and gains bonuses when
casting it.

Obtained: Funding Holy spell research
Proficiency: The spell Holy

21. Adventurer - The character will make balanced preparations in town before
setting out to dungeons.

Tendency: Spends gil normally.
Obtained: Houses near a Guild Hall

22. Weapon Buff - The character will visit weapon shops more often when
preparing, sometimes getting disconts.

Tendency: Spends gil on weapons.
Obtained: Houses near a Weapon Shop

23. Armor Buff - The character will visit armor shops more often when
preparing, sometimes getting discounts.

Tendency: Spends gil on armor.
Obtained: Houses near an Armor Shop

24. Bargain Hunter - The character will be on the lookout for discount sales,
and will also try to barter with shopkeeps.

Tendency: Likes to save gil.
Obtained: Houses near an Item Shop

25. Item Buff - The character will always try to be stocked up on necessary
items, sometimes getting discounts.

Tendency: Likes to be prepared.
Obtained: Houses near an Item Shop

26. Treehugger - Spending time in a fountain park will not only raise morale
but stats as well.

Tendency: Likes parks.
Obtained: Houses near a Fountain Park

27. Tavern Lurker - The character becomes a Chime fan.  Just a few minutes in
the tavern will boost the character's morale.

Tendency: Likes taverns.
Obtained: Houses near a tavern

28. Training Freak - The character becomes a follower of Yurg's teachings and
will spend more time in the training hall.

Tendency: Likes to train.
Obtained: Houses near the Training Hall

29. Game Guru - The character becomes an avid gamer and will spend more time
in the gaming hall.

Tendency: Likes games.
Obtained: Houses near a Gaming Hall

30. Balance - The character will behave normally when adventuring.

  Policy: Explores normally.
Obtained: Houses near a Guild Hall

31. Safety - The character will err on the side of caution when adventuring
will retreat to the city when things look bleak.

  Policy: Explores carefully.
Obtained: Houses near an Armor Shop

32. Tenacity - The character will push it to the limit, almost never backing
from fights or running back to the city. 

  Policy: Explores tenaciously.
Obtained: Houses near a Weapon Shop

33. Preemptive - The character will often use abilities when current HP is
high, also gaining bonuses to these abilities.

  Policy: - Currently being verified -
Obtained: Houses near Black Mage Academy

34. Last Stand - The character will often use abilities when current HP is low,
also gaining bonuses to these abilities.

  Policy: - Currently being verified -
Obtained: Houses near White Mage Temple

35. Mop Up - The character will go to low-level areas and gain bonuses against
weaker foes.

  Policy: Hunts weaker foes.
Obtained: Houses near a Bakery

36. Vanguard - The character will go to high level areas and gain bonuses
versus stronger foes.

  Policy: Hunts stronger foes.
Obtained: Houses near Emporium or Sacred Shrines 

* Other sources have said that Sacred Shrines would provide this medal. This
would make sense as every other building is accounted for except the Emporium.
Also, I recieved Vanguard medals before ever purchasing the downloadable 
content packages.  So I'm assuming it's both.

37. Forced March - The character will never stop to rest in dungeons, and
eating lunch will not restore HP.

  Policy: Explores without rest.
Obtained: Houses near a Gaming Hall



5. Misc Info

Thanks for reading my MLaaK Medals Guide.  If you have any information that I
don't have, feel free to contact me!

Email: jude AT chez-vrolet DOT net
AIM: ArthurWriter
     Jude the Rat

You can find me online most nights, really.  If you email me, make sure you put
"MLaaK Guide" somewhere in the subject line.

Finally, I'd like to thank my Lord for giving me the patience and the skill
to make a video game guide. Nintendo for the Wii and SE for coming up with such
a delightful game.  And I'd like to thank you, my readers as well.



6. Version History
v .1 5/13 Rough notes made in the first 5 hours of play. Started composing 
file.

v .2 5/14 More notes-to-gameplay transcription. 

v1.0 5/15 Guide Complete ~ with 28 Medals, currently working on aquiring the 
 missing 9

v1.1 5/16 Added Tendencies and Policies. It looks like I was right about the
 "Protection" line of spells being called as such. Was wrong about "Lightening"
though.

v1.11 5/16 Fixed some typos and added some more medal info.

v1.2 Added names for Weapon Buff, Tenacity, Preemptive and Last Stand.
 (provided by JustChillin) 

v1.3 5/17 Fixed some formatting, started adding policies, tendencies and 
 acquistion information to medal listing

v2.0 5/18 Thanks to the generous input of CiprianoMcDohl I have now fleshed out
 much of the missing and incomplete information present in previous
 incarnations of this guide.

v2.1 5/20 Grammar, formatting errors

v2.2 5/20 Lots of information verification by Ludovico47 (especially Medal#10).
 TsugaruMJS gets a mention, because he took the time to email me some thoughts
 of his.

v2.3 5/21 Added info on Medal#32 from Nate Bodine

7. Copyright Notice

This file is Copyright (c)2008 Arthur Vinson. All rights reserved.  This guide
may not be posted to any internet site aside from GameFAQs.com,
SuperCheats.com, NeoSeeker.com and GamesRadar.com apart from my expressed
permission.