Final Fantasy Crystal Chronicles: My Life As A King General Information and Strategy Guide v0.2 Written By barinelg THIS IS A WORK IN-PROGRESS. IF YOU WOULD LIKE TO HELP PLEASE READ THE CONTACT SECTION. ----------------------------- __/**============|| Table of Contents ||============**\__ ----------------------------- Walkthrough Section CTRL/Apple+F Section Name Quick Search Label ---------------- ------------------------------------ ------------------ 0.0 Version History VER0 1.0 Introduction INTR1 2.0 About This Guide ABT2 3.0 Controls CTRL3 3.1 *WiiMote CTRL3_1 3.2 *WiiMote + Nunchuck CTRL3_2 3.3 *Classic Controller CTRL3_3 3.4 *GameCube Controller CTRL3_4 4.0 Important NPCs NPC4 5.0 Behests BHST5 6.0 Daily Pattern DAYP6 7.0 Adventurer Cycle ADVC7 8.0 Realm Development RDEV8 9.0 Morale MOR9 9.1 *General Morale MOR9_1 9.1a -How to Obtain MOR9_1A 9.1b -Benefits of This Morale MOR9_1B 9.1c -How to Keep Morale Up MOR9_1C 9.2 *Enhanced Morale MOR9_2 9.2a -How to Obtain MOR9_2A 9.2b -Benefits of This Morale MOR9_2B 9.2c -How to Keep Morale Up MOR9_2C 9.3 *Adventurer Morale MOR9_3 9.3a -How to Obtain MOR9_3A 9.3b -Benefits of This Morale MOR9_3B 9.3c -How to Keep Morale Up MOR9_3C 10.0 Game Guide GAME10 10.1 *Chapter 1 - The Little King GAME10_1 10.2 *Chapter 2 - Cloak of Shadows GAME10_2 10.3 *Chapter 3 GAME10_3 10.4 *Chapter 4 GAME10_4 10.5 *Chapter 5 GAME10_5 11.0 Buildings BLD11 11.1 *Houses BLD11_1 11.2 *Citizen Shops BLD11_2 11.3 *Adventurer BLD11_3 11.4 *Special BLD11_4 11.5 *Parks BLD11_5 12.0 Medals MDL12 12.1 *Description of Medals MDL12_1 12.2 *When Medals Are Used MDL12_2 12.3 *List of Medals MDL12_3 13.0 Dungeons DNG13 14.0 FAQs FAQ14 15.0 Credits CRED15 16.0 Legal LEGAL16 17.0 Contact CON17 __/**=========================================================**\__ ------------------------------------------------ __/**=========|| 0.0 Version History -- VER0 ||=========**\__ ------------------------------------------------ Version 0.2 - May , 08 - First Major Update *Many sections reorganized and renumbered *Updated the "About This Guide" Section *Updated the "Important NPCs" Section *Added the "Behests" Section *Added the "Daily Pattern" Section *Added the "Adventurer Cycle" Section *Added the "Realm Development" Section *Updated the "Game Guide" Section -Added Chapter 1 Guide *Updated the "Buildings" Section *Updated the "Medals" Section *Updated the "Dungeons" Section *Added the "Credits" Section *Updated the "Legal" Section Version 0.1 - May 16, 08 - Initial Release! Contains general information, some found in-game. Also has placeholders for additional information to be added in. A lot of info is missing due to the fact I started writing this near the completion of the game. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 1.0 Introduction -- INTR1 ||=========**\__ ------------------------------------------------ Final Fantasy Crystal Chronicles: My Life As A King is one of the first titles made available for Nintendo's downloadable service WiiWare, launched on May 12, 2008 (in N.A.). This game takes place in the FFCC universe, so those familiar with the previous games in the series will be met with familiar names and faces as well as the overall look and feel of FFCC. In the story, the miasma is gone, and now you, a young king, are seeking for a new place to rebuild your realm; a new place to call home. After much searching, the young king comes across what appears to be a deserted, and rather vacant, kingdom found out at the edge of a frontier, presumably left by the king's father. There exists a castle and many areas for buildings to be built, all surrounded by a tall wall. In the middle stands a large crystal that once kept the miasma at bay, and kept the old kingdom protected. It is here that the young king and his two loyal subjects decide to start a new life. It is here that the young king will build his new kingdom. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 2.0 About This Guide -- ABT2 ||=========**\__ ------------------------------------------------ This guide is written in the hopes of helping those joining the FFCC: My Life As A King universe understand the game better and hopefully guide them through the game. The goal is to make this guide as thorough as possible. The downside is a lot of this game is based on luck and calculations that end up in your favor. Since this is the case, a perfect walkthrough is impossible, but hopefully this can point you in the right direction if you are stuck. It is also the hope that those who read this will add in their input and knowledge acquired while playing the game and thus help many gamers out there. Between all of us, this guide can expand and be a major resource for this greatly addicting game! __/**======================================================================**\__ ________________________________________________ __/**=========|| 3.0 Controls -- CTRL3 ||=========**\__ ------------------------------------------------ FFCC: MLAAK supports 4 control schemes. All of them work equally well with this game. /*+++++++++++| 3.1 WiiMote -- CTRL3_1 |+++++++++++*\ SHAKE --> Call Chime (open building menu)** D-PAD --> Move A --> Confirm/Talk/Inspect + --> Toggle View, Skip Cutscene Event B --> Cancel/Back/Move Camera (Hold down + D-PAD) - --> Call Chime /*+++++++++++| 3.2 WiiMote + Nunchuck -- CTRL3_2 |+++++++++++*\ SHAKE --> Call Chime (open building menu)** D-PAD --> Move Camera A --> Confirm/Talk/Inspect + --> Toggle View, Skip Cutscene Event B --> Cancel/Back - --> Call Chime JOYSTICK --> Move Z --> Reset Camera /*+++++++++++| 3.3 Classic Controller -- CTRL3_3 |+++++++++++*\ LEFT STICK --> Move RT STICK --> Move Camera A --> Confirm/Talk/Inspect B --> Cancel/Back X --> Toggle View Y --> Call Chime /*+++++++++++| 3.4 GameCube Controller -- CTRL3_4 |+++++++++++*\ LEFT STICK --> Move C-STICK --> Move Camera A --> Confirm/Talk/Inspect B --> Cancel/Back X --> Toggle View Y --> Call Chime L --> Reset Camera **NOTE: There is no way to turn this off, so if you shift a little too much or move a little too much, chances are you will call her by accident, which can sometimes be annoying. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 4.0 Important NPCs -- NPC4 ||=========**\__ ------------------------------------------------ /---**** Chime ****---\ | Race: Selkie/Clavat (Thanks WolfenHero for this info!) | | Usefulness to You: | | Chime provides you with all the menus you need to get things done. She | | allows you to build buildings, raise morale, dismantle a building, or end | | the day early. Inside the castle, she gives you your morning reports, | | allows you to set up your behests, allows you to purchase downloadable | | content, and can list all the medals you currently have available. | | | | After gaining the ability to build taverns, she allows you to | | create/edit/disband custom parties as well as list dungeon/adventurer | | information. She is essentially the entire user interface. | \---************************************************************************---/ /---**** Hugh Yurg ****---\ | Race: Lilty | | Usefulness to You: | | Can give good advice from time to time. Handles the hiring of new | | adventurers. When the training hall is available, he allows for weapon | | technique and warrior ability training/research. | \---************************************************************************---/ /---**** Pavlov ****---\ | Race: Penguin | | Usefulness to You: | | Follows you around. Allows you to review adventurer/dungeon/party | | information as well as all the adventuring updates that have been | | displayed up to that time. Can also speak to people when told to do so. | \---************************************************************************---/ /---**** Mogroe ****---\ | Race: Moogle | | Usefulness to You: | | Roams the city providing advice and comic relief. Talk to him for some | | morale. | \---************************************************************************---/ /---**** Mogiosh ****---\ | Race: Moogle | | Usefulness to You: | | Is the in-game instruction manual. He can give you information about the | | game. A valuable NPC for when you first start playing and do not want to | | go back to the Wii Shop Channel just to read the manual. He also allows | | you to go into the lookout. | \---************************************************************************---/ /---**** Mogtillo ****---\ | Race: Moogle | | Usefulness to You: | | Grants the ability to build some buildings. | \---************************************************************************---/ /---**** Mogmune ****---\ | Race: Moogle | | Usefulness to You: | | When Realm development is at the level of Empire, he will tell you, | | in song, about which citizens to talk to for in-town behests. His | | appearance seems to be random. | \---************************************************************************---/ **Thanks canadianbacon99 for info on Mogmune!** __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 5.0 Behests -- BHST5 ||=========**\__ ------------------------------------------------ Behests are the missions you send your adventurers out to complete. They are important because through these behests you obtain new buildings, more Elementite, and story advancement. They also give adventurers experience to level up and sometimes may even get new items. Behests are issued at the start of each day (see Daily Pattern - DAYP6). After this, you can view the Behest Bulletins to see what behest you issued. You can also assigned specific adventurers to the behest, view the currently commissioned adventurers, commission all adventurers, or close the behest. Closing the behest will cause all commissioned adventurers to being their planning/exploring. The adventurers who were not chosen will automatically prepare to gain experience points. You can also speak to each adventurer individually and assign them the behest. You can also tell them to gain experience. Each dungeon has, at minimum, a total of 2 behest. The castle itself may have behests as well, allowing for job changes of adventurers, holidays, or other needed functions. Always make sure you check the level of the dungeon before assigning an adventurer to that dungeon's behest. Carelessness may cause your adventurer and/or his/her party to be wiped out, leaving you without some of your adventurers for a day. See the FAQ section (find FAQ14) for information on how to get specific adventurers/parties to take certain behests. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 6.0 Daily Pattern -- DAYP6 ||=========**\__ ------------------------------------------------ After the first couple of days in the game you will being a pattern, with the exceptions of holidays. The general pattern is below: View Adventurer Report | View Financial Report | Award Medal to Adventurer | Issue behest(s) | Mingle | End Day Where Mingle is where you take the time to build buildings, talk to the citizens, fund research, and all your other town duties. For the first 2 chapters this will be a bit tedious, but after you gain a lot more citizens you will find yourself very busy talking to everyone, increasing all types of morale, building buildings, and gathering medals. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 7.0 Adventurer Cycle -- ADVC7 ||=========**\__ ------------------------------------------------ Adventurers tend to follow a general cycle when they go about their days. This can be useful to know if you plan on shutting down shops or wanting to do some sort of interaction with adventurers before they leave to attempt the behest. The cycle is below: Wake-up/Leave Home | Fountain Park | Behest Bulletin | Shops/Schools | Tavern | Dungeon | Castle | Home In which order the adventurers visits the shops/schools appears to be random. It most likely depends on which things are closest to them at the time and whether they visited that place yet. In my experience then went from the items/weapons shop one after the other, then to the school of their class, and then the item shop, but this is probably because of my layout. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 8.0 Realm Development -- RDEV8 ||=========**\__ ------------------------------------------------ Coming soon! __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 9.0 Morale -- MOR9 ||=========**\__ ------------------------------------------------ There appears to be 3 forms of morale in this game: morale used to create Morale Spheres (which I'll refer to as "General Morale), morale that is used to determine your bed time (which I'll refer to as "Enhanced Morale") that is correlated with families and their happiness, and a morale that adventurers have which determines their willingness to fight (which I'll refer to as Adventurer Morale). /*+++++++++++| 9.1 General Morale -- MOR9_1 |+++++++++++*\ /-----| 9.1a How to Determine Level of Morale: -- MOR9_1A |-----\ The yellow bar on the left-hand side displays how much general morale you have gained as well as the number of Morale Spheres you have. /-----| 9.1b How to Obtain: -- MOR9_1B |-----\ General Morale can be obtained by the following: *Talking to a NPC while there is a green smiley face above their head. *After 2 NPCs have conversations with each other. *Speaking to adventurers before leaving town for behests/training and after they have returned. *After an NPC interacts with a store. *Gain morale as a reward for completing an in-town behest. You will know when morale is gained by a sound and a music note appearing above an NPC's head. The yellow bar will also increase. /-----| 9.1c Benefits of This Morale: -- MOR9_1C |-----\ Filling the yellow bar gives the following: *A Morale Sphere *A gil reward that is gained the next day (shown in the Financial Report) If you already have all the Morale Spheres you can have, you will only gain the gil reward. /-----| 9.1d How to Keep Morale Up: -- MOR9_1D |-----\ Filling this meter up is not very difficult, and later in the game you can easily gain a single Morale Sphere by doing absolutely nothing, thanks to the NPCs. To maximize the amount of General Morale gained a day, consistently performing the above will keep the General Morale meter full. Also, when an adventurer completes a behest, or during a holiday, the town will be under a Morale Frenzy. During this time, the amount of General Morale gained per action is increased, thus making Morale Spheres easy to get. /*+++++++++++| 9.2 Enhanced Morale -- MOR9_2 |+++++++++++*\ /-----| 9.2a How to Determine Level of Morale: -- MOR9_2A |-----\ There are 2 ways to check Enhanced Morale: going to each citizen's house and checking their family relations bar (pink bar in the top right corner), or by looking for the blue arrow attached to the side of the clock, which displays your current bedtime. /-----| 9.2b How To Obtain: -- MOR9_2B |-----\ In order for you to gain Enhanced Morale, you must summon Chime and select "Raise morale!". This will consume 1 Morale Sphere. When this is done, the yellow bar is replaced with a red one that will deplete over time and you will have a starry glow. During this time, you must speak to the citizens in order to increase your Enhanced Morale levels. Also during this time you will be able to gain General Morale normally. /-----| 9.2c Benefits of This Morale: -- MOR9_2C |-----\ This morale gives the following benefits: *The citizen you spoke to and his/her family get along better which will allow you to have a later bedtime. The latest you can goto bed is shortly after nightfall. *If a family's family relations bar is full, when you visit their home there is a chance that you will be given a Medal that can be given to your adventurers. *When speaking to an adventurer before or after a behest, then will have their stats boosted. NOTE: This is only a temporary boost and does not appear to be affected by the amount of Enhanced Morale attained. /-----| 9.2d How to Keep Morale Up: -- MOR9_2D |-----\ The amount of Enhanced Morale decreases daily. As it decreases your bedtime becomes earlier and family relations meters deplete, so it is a good idea to keep this morale level up as much as possible. The best times to do this is during a holiday or during slow days where you are not building anything and have plenty of Morale Spheres that you are not planning on using for realm development. /*+++++++++++| 9.3 Adventurer Morale -- MOR9_3 |+++++++++++*\ /-----| 9.3a How to Determine Level of Morale: -- MOR9_3A |-----\ This one is a little harder to determine. The only real noticeable times that morale is low for an adventure is when they are standing in a park with an exclamation mark (!) over their head. From here you can encourage them to go fight or go rest. Other times you see them standing by the crystal with the (!) over their heads. They may even decide to not adventure due to their low pay ranks. /-----| 9.3b How To Obtain: -- MOR9_3B |-----\ Occasional holidays for resting, increasing the pay rank (Guild Hall required), or by telling them to rest if the are (!) in the park will increase this morale. I believe family relations may also be a factor in this, but am not 100% sure. /-----| 9.3c Benefits of This Morale: -- MOR9_3C |-----\ The happier the adventurer is, the more likely he will continue doing behests. /-----| 9.3d How to Keep Morale Up: -- MOR9_3D |-----\ Keeping an eye out for a random adventurer standing still with (!) is the best way to keep this up. Some medals can help this morale as well. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 10.0 Game Guide -- GAME10 ||=========**\__ ------------------------------------------------ The following is the guide to the 5 chapters of the game. This information is based on gameplay that occurs while playing under the normal difficulty. Also, the part of the guide covering Chapter 1 will be broken down describing what to do on a day by day basis. This is because the first chapter is mostly an introduction to a lot of the gameplay ideas and mechanics, so there is little chance of things being too different. However, the rest of the chapters rely more on your own decision and your own luck, which makes breaking the days up impossible. For those chapters, a general guide of what should be done to continue will be given. Furthermore, if your day does not end up exactly like it should (and if you are trying to follow this guide exactly how it is written), don't worry. Simply repeat that day with the same steps. The only difference is the day number you are on. Resetting the game before it saves is also an option, but by doing so you lose any levels or items the adventurers might have gained, though the behest wasn't complete. By continuing, you may have a higher chance of success due to the higher levels of your adventurers. /*+++++++++++| 10.1 Chapter 1 - The Little King -- GAME10_1 |+++++++++++*\ DAY 1 1) Name your king. 2) Walk onto a small plot. This will automatically cause a Small House to be made. 3) Talk to the new citizen that came from the house. 4) Build 2 Small Houses. A cutscene will start explaining elementite. END DAY 1 DAY 2 1) Name your kingdom. After this, a cutscene will being where you see the adventurer off. You will also receive your clock here. 2) Run around/talk to citizens until the adventurer returns. The next cutscene you will gain another adventurer. 3) Speak to the citizen next to the crystal. (S)he will have a (!) above their head. 4) Search for Mogtillo. He roams, but in two different games I found him in grassy areas. This will give you the ability to build Bakeries, but you cannot do so at this time. 5) Talk to citizens/wait until Chime tells you to go to bed. 6) A cutscene will begin, introducing Pavlov the Penguin. You will have 30 seconds to chase him. However, you do not have to actually catch him. Stay near him as much as possible to gain elementite. END DAY 2 DAY 3 1) Review the reports. 2) Issue the "Defeat the boss!" behest for Pallum Dei Caverns. 3) Go to the Behest Bulletin and choose an adventurer to take the behest by speaking to them individually, or use the Behest Bulletin to choose 1 or more adventurers. You may even choose to have 1 "Go EXP!" and one take the behest. 4) Build a Bakery. This will allow you to gain morale for Morale Spheres. 5) Should the adventurer successfully kill the boss, Morale Frenzy will occur. Talk to citizens to raise morale. Talk to the returned adventurer who is near the crystal. (S)he will have a (!) above their head. 6) Hire the novice that is wanting to be an adventurer. END DAY 3 DAY 4 1) Review the reports. 2) Award adventurer a medal for defeating the boss 3) Issue the "Explore this area." behest for Kubito Grotto. 4) Go to the Behest Bulletin and check it. This will bring up a menu that can give you quick control over your behests. Choose the "Commission all adventurers." option and confirm it. This will make all adventurers interested in this behest to take it. This can be very useful when exploring a place for the first time, since it tends to allow the entire are to be fully explored in much less time. Early in the game, this is OK. Later, be sure that the adventurers interested can possibly succeed, or else you may accidently send one off to be wiped out and will have one less adventurer the next day. The behest will now be closed by Chime and no further alterations can be made to this behest. When closed, any adventurers who were interested in the behest that were not selected will immediately begin their journey to a dungeon to train at. 5) Be sure to speak to the adventurers before they leave the city to gain some morale. 6) There isn't much else that can be done for the rest of this day. Build a few homes if you have the Elementite to do so since this will increase the tithings you receive. Also speak to the citizens to gain morale. 7) Speak to the adventurers as they re-enter the city to gain some morale. 8) At the end of the day, Chime will appear and tell you it is time for day. If you want to restart the day for whatever reason, this is your last chance to do so before the game is saved. END DAY 4 DAY 5 1) Review the reports. 2) Issue the "Defeat the boss!" behest for Kubito Grotto. 3) Go to the Behest Bulletin. If there is an adventurer that has a blue smiley above their heads, then they are too tired to adventure due to working so hard. Tell that person to "Go rest." This will allow them to take the day off and then be 100% read the next day. 3) Give the behest to the adventurer(s) you feel most likely to succeed at the behest. 4) Tell all remaining adventurers to "Gain EXP." 5) Be sure to speak to the adventurers before/after the behest for extra morale. 6) At this point you have a choice as to what you want to do. Choose 1 or more of the following: *Build more houses - Tithing is always useful, but it will be of greater use soon since the completion of this behest will give you the ability to create a Weapon Shop which will require gil to research newer and more powerful weapons. *Save Elementite for Weapon Shop - The shop takes 200 Elementite to build so if you do not think you will have enough the following day save up what you have and then use the remaining to build houses. *Hire a new adventurer - Depending on your current gil and needs, you can hire a new adventurer. Be sure to check their stats to see which is the strongest. By this time you may also have attained enough morale to gain a Morale Sphere. If so, you have 2 options: *Use Morale Sphere for Realm Development - Doing so will begin your realm's development towards the next level. Go to the castle and select "Use morale spheres to develop this realm" and confirm it to do so. *Use Morale Sphere for Enhanced Morale - Doing so will allow you to stay out later, though not as effective earlier in the game. Call Chime and select "Raise morale" to do so. These are the choices I made while writing this guide, so it is very possible that future assumptions will be based off this: save Elementite for Weapon shop, Hire a new adventurer, and Use Morale Sphere for Realm Development. 7) Speak to the citizens to gain morale. 8) Wait for the day to end or call Chime to end the day by selecting "I need to rest". END DAY 5 DAY 6 1) Review the reports. 2) Reward the adventurer with a medal. 3) Today will be slightly different. Do not issue a behest at all. The next logical place to explore is the Goblin's Den, but it is best to have a weapons shop before doing so. Not issuing a behest will make the adventurers automatically go and gain EXP while also giving you time to build a Weapons Shop. 4) Confirm that you want to do this. 5) A cutscene will now play. 5) Be sure to speak to the adventurers before/after they leave/return for extra morale. 6) Build a Weapons Shop. 7) Speak to the adventurer near the crystal that has a (!). (S)he will speak about wanting a park. 8) If you have enough Elementite, build some more Small Houses. 9) Wait for the day to end or call Chime to end the day by selecting "I need to rest". END DAY 6 DAY 7 1) Review the reports. 2) Issue the "Explore this area." behest for Goblin's Den. 3) Like always, head to the Behest Bulletin and make sure that all who need to rest are told to do so. Pick the best adventurers for the job and let all others gain EXP. 4) Try to speak to the adventurers to gain more morale. 5) Speak to Mogtillo who is by the crystal with a (!). He will give you a behest that you can use to gain the ability to build a park. This, like all behests given in town, are available the next day. 6) Speak to the citizens for morale. 7) Here you have a choice again. Build houses if you can, hire another adventurer, or fund research if you are able. The choice I made was hiring another adventurer. 8) Wait for the day to end or call Chime to end the day by selecting "I need to rest". END DAY 7 DAY 8 1) Review the reports. 2) Issue the "Defeat the boss!" behest for Goblin's Den. 3) Like always, head to the Behest Bulletin and make sure that all who need to rest are told to do so. Pick the best adventurers for the job and let all others gain EXP. 4) Try to speak to the adventurers to gain more morale. 5) Go about the day normally, making any choice you see fit. The choice I made was to fund Weapons Research at the Weapon's Shop, since I have not done so yet. 6) Don't forget to talk to the citizens, especially when the boss is defeated and the Morale Frenzy is active. 6) Finish the day like always. 7) A cutscene will play. END DAY 8 --- END OF CHAPTER 1 --- /*+++++++++++| 10.2 Chapter 2 - Cloak of Shadows -- GAME10_2 |+++++++++++*\ Coming soon! __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 11.0 Buildings -- BLD11 ||=========**\__ ------------------------------------------------ /*+++++++++++| 11.1 Houses -- BLD11_1 |+++++++++++*\ /---*** Small House -- Elementite: 100 ***---\ | Recalled Citizens: 2 | | Adventurers: 1 | | Tithing: +10 gil | | Plot Space: | | - - - | | X - - | | Made Available: Chapter 1, Day 1 | \---**********************************************************---/ /---*** Spacious House -- Elementite: 300 ***---\ | Recalled Citizens: 2, + 2 flown in from SkySphere | | the following day | | Adventurers: 1 | | Tithing: +30 gil | | Plot Space: | | - - - | | X X - | | Made Available: ??? | \---**********************************************************---/ /*+++++++++++| 11.2 Citizen Shops -- BLD11_2 |+++++++++++*\ /---*** Bakery -- Elementite: 200 ***---\ | Effects: | | *Morale boost per purchase | | *+1 maximum available Morale Spheres | | Plot Space: | | - - - | | X X - | | Made Available: Chapter 1, Day 2 after speaking to Mogtillo | \---**********************************************************---/ /---*** Emporium -- Elementite: 600 ***---\ | Effects: | | *Large morale boost per purchase | | *Nearby shops gain new wares | | *+2 maximum available Morale Spheres | | Plot Space: | | X X X | | X X X | | Made Available: ??? | \---**********************************************************---/ /*+++++++++++| 11.3 Adventurer -- BLD11_3 |+++++++++++*\ /---*** Weapon Shop -- Elementite: 200 ***---\ | Effects: | | *Sells weapons to adventurers | | *Allows weapons research | | *Occasionally creates new behests when more research is | | needed | | *Subsequent shops allow for new types of weapons to be | | made, such as axes and hammers; not applicable to those | | on normal difficulty | | Plot Space: | | X X - | | X X - | | Made Available: After clearing the Kubito Grotto | \---**********************************************************---/ /---*** Armor Shop -- Elementite: 350 ***---\ | Effects: | | *Sells armor to adventurers | | *Allows armor research | | *Occasionally creates new behests when more research is | | needed | | Plot Space: | | X X - | | X X - | | Made Available: Junun Dei Meadows | \---**********************************************************---/ /---*** Item Shop -- Elementite: 300 ***---\ | Effects: | | *Sells items to adventurers | | *Allows item research | | *Occasionally creates new behests when more research is | | needed | | Plot Space: | | X X - | | X X - | | Made Available: ??? | \---**********************************************************---/ /---*** White Mage Temple -- Elementite: 500 ***---\ | Effects: | | *Can list all White Mages | | *Allows for White Mage training | | *Allows white magic research | | *Occasionally creates new behests when more research is | | needed | | Plot Space: | | X X X | | X X X | | Made Available: ??? | \---**********************************************************---/ /---*** Black Mage Academy -- Elementite: 500 ***---\ | Effects: | | *Can list all Black Mages | | *Allows for Black Mage training | | *Allows black magic research | | *Occasionally creates new behests when more research is | | needed | | Plot Space: | | X X X | | X X X | | Made Available: ??? | \---**********************************************************---/ /---*** Training Hall -- Elementite: 450 ***---\ | Effects: | | *Can list all Warriors | | *Allows for adventurers to train and gain experience | | without leaving the kingdom | | *Allows weapon technique research | | *Allows Warrior ability research | | Plot Space: | | X X X | | X X X | | Made Available: ??? | \---**********************************************************---/ /---*** Gaming Hall -- Elementite: 350 ***---\ | Effects: | | *Can list all Thieves | | *Allows Thief ability research | | *Adventurers may win prizes when visiting | | Plot Space: | | - - - | | X X - | | Made Available: ??? | \---**********************************************************---/ /*+++++++++++| 11.4 Special -- BLD11_4 |+++++++++++*\ /---*** Tavern -- Elementite: 500 ***---\ | Effects: | | *Can list adventurer information | | *Can list dungeon information | | *Allows for adventurers to form parties | | *Allows player to create/edit 1 custom party per Tavern | | Plot Space: | | - - - | | X X - | | Made Available: ??? | \---**********************************************************---/ /---*** Guild Hall -- Elementite: 300 ***---\ | Effects: | | *Allows player to raise the maximum number of available | | adventurers | | *Allows player to raise the pay rank of adventurers | | Plot Space: | | X X - | | X X - | | Made Available: ??? | \---**********************************************************---/ /---*** Inn -- Elementite: 400 ***---\ | Effects: | | *Allows travelers to stay. Some are adventurers that will | | accept behests. Others are | | sages or merchants that will converse with the citizens | | and help raise morale. | | Plot Space: | | - - - | | X X - | | Made Available: ??? | \---**********************************************************---/ /*+++++++++++| 11.5 Parks -- BLD11_5 |+++++++++++*\ /---*** Fountain Park -- Elementite: 200 ***---\ | Effects: | | *Recuperates adventurers morale | | *Adventurer will come here if down. The player can tell | | the adventurer to rest and | | recuperate, or continue fighting. | | Plot Space: | | - - - | | X X - | | Made Available: | | After attaining the ability to build a Weapons shop, first | | talk to an adventurer near the crystal with a (!). The next | | day, speak to Mogtillo. The following day, issue a behest to | | "Find a round dandelion"in town. The next day, issue a behest| | in Junun Dei Meadows to obtain the flower. Speak to Mogtillo | | again. | \---**********************************************************---/ /---*** Bulletin Park -- Elementite: 150 ***---\ | Effects: | | *+1 to maximum available behests | | *Reduces costs of behest postings | | Plot Space: | | X X - | | X X - | | Made Available: ??? | \---**********************************************************---/ __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 12.0 Medals -- MDL12 ||=========**\__ ------------------------------------------------ ***Special thanks to Punkrocker404 on providing a ton of information about medals, from theories about their acquisition as well as names of medals and their in-game description. It was a major help!*** /*+++++++++++| 12.1 Description of Medals -- MDL12_1 |+++++++++++*\ Medals are items that give a character a stat bonus of some sorts. They also can change the character's personality and give them bonuses during a battle, which can give that character and their party an edge. They are also relatively easy to obtain. Each research option has a set level increment in which you will gain a new medal based on that researched item. Also, when you enter a home and they are getting along so well they they're meter is glowing, there is a chance that you will be given a medal from the family member who is welcoming you. It appears that the medal that the family gives you is based on whatever is close to that house. For instance, a house near a park may cause that family to provide the Treehugger Medal, or a house near the Training Hall may provide the Training Freak Medal. Keep this in mind if you are running low on a particular medal. It also appears that you can only receive 1 medal per day from a family. There are currently a total of 37 medals available (excluding the ones exclusively for general stat bonuses). /*+++++++++++| 12.2 When Medals Are Used -- MDL12_2 |+++++++++++*\ Medals are given to the adventurer who completes a major behest, such as a boss fight, research item acquisition, or an item that was needed found within the kingdom. This character has a star next to their name in the report. After the financial report you will be asked to give the adventurer a medal. Choose a stat to increase, or hit/press RIGHT on the JOYSTICK/LEFT STICK/D-PAD until you go past Willpower and then select it. This will allow an acquired medal to be used. /*+++++++++++| 12.3 List of Medals -- MDL12_3 |+++++++++++*\ This is listed in the order that Chime displays them in the castle as well as their in-game descriptions. /---*** Vitality -- Medal #1 ***---\ | Acquired From: | | *Gift from a family | | Description: | | Increases vitality. Vitality is the amount of HP a | | character possesses. | \---**********************************************************---/ /---*** ???????????? -- Medal #2 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** ???????????? -- Medal #3 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** ???????????? -- Medal #4 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** ???????????? -- Medal #5 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** ???????????? -- Medal #6 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** ???????????? -- Medal #7 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** No Specialty -- Medal #8 ***---\ | Acquired From: | | *Armor Research - Shields Level 90 | | *Weapon Research - Daggers Level 90 | | *Ability Research - Battle Skills Level 90 | | *Ability Research - Dagger Skills Level 90 | | *White Magic Research - Holy Spells Level 90 | | Description: | | Removes any weapon or magic affinity from the character. | \---**********************************************************---/ /---*** Dueler -- Medal #9 ***---\ | Acquired From: | | *Weapon Research - Daggers Level ?? | | Description: | | The character will mainly buy and use swords, and gains | | bonuses when wielding this type of weapon. | \---**********************************************************---/ /---*** Executioner -- Medal #10 ***---\ | Acquired From: | | Description: | | The character will mainly buy and use axes, and gains | | bonuses when wielding this type of weapon. | \---**********************************************************---/ /---*** Bludgeoner -- Medal #11 ***---\ | Acquired From: | | Description: | | The character will mainly buy and use hammers, and gains | | bonuses when wielding this type of weapon | \---**********************************************************---/ /---*** Impaler -- Medal #12 ***---\ | Acquired From: | | *Weapon Research - Daggers Level 80 | | *Weapon Research - Daggers Level 100 | | Description: | | The character will mainly buy and use swords, and gains | | bonuses when wielding this type of weapon. | \---**********************************************************---/ /---*** Fire -- Medal #13 ***---\ | Acquired From: | | *Black Magic Research - Fire Spells Level ?? | | Description: | | The character will mainly use fire spells, and gains bonuses | | when casting this type of magic. | \---**********************************************************---/ /---*** ???????????? -- Medal #14 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** Lightning -- Medal #15 ***---\ | Acquired From: | | Description: | | The character will mainly use lightning spells, and gains | | bonuses when casting this type of magic. | \---**********************************************************---/ /---*** Enfeebling Medal -- Medal #16 ***---\ | Acquired From: | | *Black Magic Research - Enfeebling Spells Level 80 | | *Black Magic Research - Enfeebling Spells Level 100 | | Description: | | The character will mainly use enfeebling spells, and gains | | bonuses when casting this type of magic. | \---**********************************************************---/ /---*** Restoration -- Medal #17 ***---\ | Acquired From: | | *White Magic Research - Restoration Spells Level ?? | | Description: | | The character will mainly use restoration spells, and gains | | bonuses when casting this type of magic. | \---**********************************************************---/ /---*** ???????????? -- Medal #18 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** Protection -- Medal #19 ***---\ | Acquired From: | | Description: | | The character will mainly use protection spells, and gains | | bonuses when casting this type of magic. | \---**********************************************************---/ /---*** Holy Medal -- Medal #20 ***---\ | Acquired From: | | *White Magic Research - Holy Spells Level 80 | | *White Magic Research - Holy Spells Level 100 | | Description: | | The character will mainly use the spell Holy, and gains | | bonuses when casting it. | \---**********************************************************---/ /---*** Adventurer -- Medal #21 ***---\ | Acquired From: | | Description: | | The character will make balanced preparations in town before | | setting out to a dungeon. | \---**********************************************************---/ /---*** ???????????? -- Medal #22 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** Armor Buff -- Medal #23 ***---\ | Acquired From: | | Description: | | The character will visit the armor shop often while | | preparing, sometimes getting discounts. | \---**********************************************************---/ /---*** ???????????? -- Medal #24 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** Item Buff -- Medal #25 ***---\ | Acquired From: | | *Gift from a family living near an Item Shop | | Description: | | The character will always try to be stocked up on necessary | | items, sometimes getting discounts. | \---**********************************************************---/ /---*** Treehugger -- Medal #26 ***---\ | Acquired From: | | *Gift from a family living near a Park | | Description: | | Spending some time in a fountain park will not only raise | | this character's morale, but states as well. | \---**********************************************************---/ /---*** Tavern Lurker -- Medal #27 ***---\ | Acquired From: | | *Gift from a family living near a Tavern | | Description: | | The character becomes a Chime fan. Just a few minutes in the | | tavern will boost the character's morale. | \---**********************************************************---/ /---*** Training Freak -- Medal #28 ***---\ | Acquired From: | | *Gift from a family living near a Training Hall | | Description: | | The character becomes a follower of Yurg's teachings and | | will spend more time in the training hall. | \---**********************************************************---/ /---*** Game Guru -- Medal #29 ***---\ | Acquired From: | | Description: | | The character becomes an avid gamer and will spend more time | | in the gaming hall. | \---**********************************************************---/ /---*** Balance -- Medal #30 ***---\ | Acquired From: | | Description: | | The character will behave normally when adventuring. | \---**********************************************************---/ /---*** ???????????? -- Medal #31 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** ???????????? -- Medal #32 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ /---*** Preemptive -- Medal #33 ***---\ | Acquired From: | | Description: | | The character will often use abilities when current HP is | | high, also gaining bonuses to these abilities. | \---**********************************************************---/ /---*** Last Stand -- Medal #34 ***---\ | Acquired From: | | *Gift from a family | | Description: | | The character will often use abilities when current HP is | | low, also gaining bonuses to these abilities. | \---**********************************************************---/ /---*** Mop-up -- Medal #35 ***---\ | Acquired From: | | Description: | | The character will go to low-level areas and gains bonuses | | against weaker foes. Good for raising exploration rate. | \---**********************************************************---/ /---*** Vanguard Medal -- Medal #36 ***---\ | Acquired Frome: | | *Gift from a family living near a Guild Hall or White Mage| | academy | | Description: | | The character will go to high-level areas and gains bonuses | | against stronger foes. | \---**********************************************************---/ /---*** ???????????? -- Medal #37 ***---\ | Acquired From: | | Description: | | | \---**********************************************************---/ __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 13.0 Dungeons -- DNG13 ||=========**\__ ------------------------------------------------ Dungeons are listed in order from lowest level to highest level. Level numbers are based on the normal difficulty. /---**** Pallum Dei Caverns -- Level 1 ****---\ | Original Description: | | A small maze of natural tunnels. Large elementite present. | | | | Fully Explored/Cleared Description: | | A small maze of natural tunnels. Wee Worm defeated. Dungeon cleared. All | | large Elementite recovered. | | | | Clear: Defeat dungeon boss to clear dungeon. | | Information: | | *Fountain of Restoration exists. | | | | Monsters: | | Mini Mu, Wee Worm | | | | Boss: Wee Worm, Level 1 | \---************************************************************************---/ /---**** Kubito Grotto -- Level 2 ****---\ | Original Description: | | An unusually well-lit grotto. One can easily get lost here. | | | | Fully Explored/Cleared Description: | | An unusually well-lit grotto. Small Scorpion defeated. Dungeon cleared. | | All large Elementite recovered. Well-explored. No one should get lost. | | | | Clear: Defeat dungeon boss to clear dungeon. | | Clear Bonus: Weapon Shop+ | | | | Information: | | *Sword Metal may be found here. | | | | Monsters: | | Bitsy Bat, Small Scorpion, Ice Goblin | | | | Boss: Small Scorpion, Level 2 | \---************************************************************************---/ /---**** Goblin's Den -- Level 3 ****---\ | Original Description: | | A camp of heavily armored goblins. | | | | Fully Explored/Cleared Description: | | A camp of heavily armored goblins. Goblin Boss defeated. Dungeon Cleared. | | All large elementite recovered. | | | | Clear: Defeat dungeon boss to clear dungeon | | Clear Bonus: House+ | | | | Information: | | *Completion required to advance the story to Chapter 2 | | *A Fountain of Restoration exists | | | | Monsters: | | Goblin, Goblin Boss | | | | Boss: Goblin Boss, Level ?? | \---************************************************************************---/ /---**** Junun Dei Meadows -- Level 4 ****---\ | Original Description: | | Deceptively peaceful grasslands. A shortcut may be found if further | | explored. | | | | Fully Explored/Cleared Description: | | | | Clear: | | Clear Bonus: Armor Shop+ | | | | Information: | | *Armor Plating may be found here | | | | Monsters: | | Mini Mu, Wee Worm + 2 foes, Killer Bee + 2 foes, Bavarois | | | | Boss: ???, Level ?? | \---************************************************************************---/ /---**** Polpus Mistmoor -- Level 5 ****---\ | Original Description: | | A misty marsh fraught with hidden dangers. One can easily get lost here. | | | | Fully Explored/Cleared Description: | | | | Clear: | | Clear Bonus: Bulletin Park+ | | | | Information: | | *Armor Plating may be found here. | | | | Monsters: | | Bitsy Bat, Wee Worm + 2 foes, Wolf + 2 foes, Mu + 3 Foes | | | | Boss: ???, Level ?? | \---************************************************************************---/ __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 14.0 FAQs -- FAQ14 ||=========**\__ ------------------------------------------------ QUESTION: I have a adventurer/party I want to take a specific behest, but (s)he isn't interested. How can I make this character/party take the behest? ANSWER: It appears that adventurers are only really interested in behests that are around their level. For example, if (s)he is level 15, (s)he would probably be most interested in a behest between levels 13 and 17. The further they are from the behest level, the less interested they are. Furthermore, interest also seems to be random. Some days the adventurer is interested, some days they aren't. Just keep retrying it, or try posting it on another Behest Bulletin. As for the party, they depend on their leader for the behest. Therefore the leader decides which behest the party is interested in. Thus everything said above about a single adventurer applies to the leader of a party. If the leader isn't interested, the party isn't as well. It is a good idea to switch the leader to the lowest level member of the party so that (s)he may show more interest to behests around their level and could make behest completion more successful. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 15.0 Credits -- CRED15 ||=========**\__ ------------------------------------------------ I want to thank the following people for providing information to help make this guide better: WolfenHero Punkrocker404 canadianbacon99 I also want to thank Nintendo and Square Enix for making this great game available and for 20 years of amazing gaming! Also, I'd like to thank GameFAQs (where this guide originated), Cheat Code Central, SuperCheats, Games Radar, and Cheat Planet for allowing me to post this guide on their sites and for asking for permission before posting them. Lastly, I would like to thank you for taking the time to use this guide! I hope you found it very useful. __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 16.0 Legal -- LEGAL16 ||=========**\__ ------------------------------------------------ This guide was written and collected by barinelg, and as thus is copyrighted. Wii, WiiWare, and GameCube and related trademarks are properties of Nintendo. Final Fantasy Crystal Chronicles: My Life As A King and all related Final Fantasy properties mentioned above belong to Square Enix. This guide is not to be copied or rewritten without the permission of barinelg, except for private/personal use. Contact for permission may be found below. The following sites and their affiliates have permission to display this guide: GameFAQs www.gamefaqs.com Cheat Code Central www.cheatcc.com SuperCheats www.supercheats.com Games Radar www.gamesradar.com Cheat Planet www.cheatplanet.com (C) 2008 Glen J. (barinelg) __/**======================================================================**\__ ------------------------------------------------ __/**=========|| 17.0 Contact -- CON17 ||=========**\__ ------------------------------------------------ If you see something wrong, find some grammatical/spelling errors, want to add some ASCII art, I forgot to give you credit, know of something that should be added, or if you want to add information to this guide, please email me at [email protected]! Anything you added will be credited to you with whatever name you specify. __/**======================================================================**\__