______ _ _ ______ _______ __ | ____| | | | | | ____| |_ _\ \ / / | |__ __ _| |_ __ _| | | |__ _ __ __ _ _ __ ___ ___ | | \ \ / / | __/ _` | __/ _` | | | __| '__/ _` | '_ ` _ \ / _ \ | | \ \/ / | | | (_| | || (_| | | | | | | | (_| | | | | | | __/ _| |_ \ / |_| \__,_|\__\__,_|_| |_| |_| \__,_|_| |_| |_|\___| |_____| \/ _______ _ _ _ _ |__ __| | | (_) | (_) | |___ _ _| | ___| |__ __ _ _ __ ___ _ _ __ ___ | / __| | | | |/ / | '_ \ / _` | '_ ` _ \| | | '_ \ / _ \ | \__ \ |_| | <| | | | | (_| | | | | | | | | | | | (_) | |_|___/\__,_|_|\_\_|_| |_|\__,_|_| |_| |_|_| |_| |_|\___/ _ __ | |/ / | ' / __ _ _ __ ___ ___ _ __ | < / _` | '_ ` _ \ / _ \ '_ \ | . \ (_| | | | | | | __/ | | | |_|\_\__,_|_| |_| |_|\___|_| |_| Walkthrough written by: Stanley Floyd (Demkote) E-mail: [email protected] (Please do not spam!) Version 1.0 ---------------------------------------------------------------------- INTRODUCTION ---------------------------------------------------------------------- This is just a brief introduction about me and this guide. This is my first time ever writing a walkthrough for a game, so if it seems not up to par with all the other ones out there, all I can say is that I'll try better next time. Just a little bit about me, I currently live in Japan and work as a translator. I majored in Japanese at the University of Michigan. As for this guide, it is nothing more than a simple walkthrough for the game. This guide is for the JAPANESE version of the game and will probably be irrelevant when an American version of the game is released. I will try to keep it as simple and easy as I can. ---------------------------------------------------------------------- TABLE OF CONTENTS ---------------------------------------------------------------------- I. LEGAL/COPYRIGHT II. CONTROLS III. CAMERA/SPIRIT FLASHLIGHT FUNCTIONS IV. MISCELLANEOUS V. WALKTHROUGH i. PROLOGUE ii. CHAPTER 1 iii. CHAPTER 2 iv. CHAPTER 3 v. CHAPTER 4 vi. CHAPTER 5 vii. CHAPTER 6 viii. CHAPTER 7 ix. CHAPTER 8 x. CHAPTER 9 xi. CHAPTER 10 xii. CHAPTER 11 xiii. FINAL CHAPTER VII. UNLOCKABLES VIII. CLOSING REMARKS ---------------------------------------------------------------------- I. LEGAL/COPYRIGHT ---------------------------------------------------------------------- This Walkthrough/FAQ is for personal or private use only. It is not to and cannot be used or reproduced for any reason or purpose whatsoever. No website except for Gamefaqs (www.gamefaqs.com) is authorized to publish or use all or any of this Walkthrough/FAQ without my consent. Anyone wishing to use this Walkthrough/FAQ on their website may request to do so by sending me an e-mail, and I will get back to you as soon as I can. Thanks in advance. ---------------------------------------------------------------------- II. CONTROLS ---------------------------------------------------------------------- CAMERA CONTROLS OUT OF CAMERA MODE (WHEN NOT HOLDING THE CAMERA TO TAKE A PICTURE) Wii Remote A Button: Examines/pickups objects. / Selects things from menus. B Button: Takes you into Camera Mode / Takes you back to the previous screen. - Button: Brings up the main menu. / Takes you back to the previous screen. + Button: Brings up the map./ Closes the map. +Control Pad: Scrolls through the menu. Shaking: 1. Shaking the Wii Remote will allow you to turn backwards 180 degrees. 2. Shaking the Wii Remote right before a ghost grabs/ attacks you will allow you to evade the attack completely. This is very useful! (You have to find this function first.) Flashlight: Pointing the Wii Remote in any direction will give you limited control over where you point the flashlight. Nunchuck Z Button: Run forward. Control Stick: Allows you to walk forward/backwards or turn your character to the right or left./Scrolls through the menu. IN CAMERA MODE (WHEN HOLDING THE CAMERA TO TAKE A PICTURE) Wii Remote A Button: Takes picture. B Button: Takes you out of Camera Mode. +Control Pad: Pressing left or right on the +Control Pad will allow you to change the type of film you are using shown in the bottom right of your screen. Pressing up or down on the +Control Pad will allow you to switch between your enhancement lenses shown in the bottom left of your screen. Shaking: Shaking the Wii Remote right before a ghost grabs/attacks you will allow you to evade the attack completely. Aiming: Pointing the Wii Remote up and down will raise or lower your camera's aim. Nunchuck Z Button: Locks the camera on an enemy. C Button: Uses the special function of your set enhancement lens. Control Stick: Allows you to walk forwards/backwards. / Aims your camera to the right or left. SPIRIT FLASHLIGHT The Spirit Flashlight pretty much operates the same way the camera does except that you cannot lock on to an enemy with the Z Button. You also have to charge your Spirit Flashlight by holding down the A Button, which will allow you to do more damage than just pressing the A Button by itself. (the Spirit Flashlight doesn't charge on its own like the camera does.) ---------------------------------------------------------------------- III. CAMERA/SPIRIT FLASHLIGHT FUNCTIONS ---------------------------------------------------------------------- I'm assuming that the majority of people playing this game have played previous Fatal Frame games before, but like the other games, you can power up the Camera/Spirit Flashlight by finding blue and red crystals as you play through the game. The blue crystals are used for powering up functions and the red crystals are used to power up special enhancement lenses. I'm going to go through and explain each function so you know just exactly what you're powering up. Camera To get to the Camera settings, press the - Button and go to �ˉe�@ (Shaeiki) which is the camera. You will be on the ���݂̑����@�iCurrent Equipment) Tab. The Tab is as follows from top to bottom: �t�B����: This lists all the film and how much of each type that you have. ���������Y: This shows all your special enhancement lenses and which ones are set to your camera. �����@�\: This shows all your equippable camera functions. If they are highlighted yellow, then your camera currently has the function equipped. Note: All special lenses and equippable functions must either be found or unlocked. The next Tab to the right is the ��{���\ (Basic Functions) Tab. In order to raise the level of these functions, you need to have the appropriate amount of blue crystals. The Tab is as follows from top to bottom: �ő�l: This increases the amount you can charge the camera, which will allow you to deal more damage to ghosts. ���x: This increases how fast your camera charges up. �`���[�W: This shortens the time it takes for film to load between shots (doesn't affect fatal frame combos). �~��: This increases the amount of blue orbs you can carry which is used for storing up power to do special attack with an enhancement lens. (The blue orbs appear in the bottom left corner of your screen in camera mode.) ��q�z��: This increases the amount of energy stored in the blue orbs every time you attack a ghost. In other words, it will replenish your power to use special lenses faster. �͈�: This increases the range of your camera. The next Tab to the right is the ���������Y (Enhancement Lenses) that you can use that will give your camera an added effect or boost in power. As stated above and in the controls section, pressing the C Button of the Nunchuck will allow you to use the special lens if you have enough power stored in your blue orbs, which are located at the bottom left side of the screen in camera mode. The Tab is as follows from top to bottom: ��: This slightly boosts the damage of your camera for one shot. In other words, press the C Button and you will take a shot with your camera that is slightly more powerful than normal. ��: This will push back a ghost after its picture is taken. ��: This moderately boosts the damage of your camera for one shot. ��: This greatly boosts the damage of your camera for one shot. ��: This boots the damage of your camera for one shot depending on how much power you have stored in your blue orbs. This will use all the power of your orbs at once, but if you have your Basic Function stat fully maxed out and have your blue orbs fully powered, this is by far the strongest lens. �x: This will slow down a ghost's movements for a short period of time. The higher the level, the longer the ghost's movements will be slower. ��: This will temporarily raise the attack power of your camera. With this stat fully maxed out, it will do x1.4 the normal damage. It's not much, but it helps. ��: This lens will paralyze a ghost for a short period of time. ��: This lens will automatically aim you at the nearest ghost. ��: This will give you twice the amount of points you get for a Fatal Frame shot. (Note that you will get twice the amount when this special lens' stats have been maxed out. At Lvl 1 you'll get x1.25 points, at Lvl 2 you'll get x1.5 points, and at Lvl 3 you'll get x2 points.) ��: This will give you more time to perform a Fatal Frame shot. Note: Your list will be different depending on which special enhancement lenses you have found and unlocked. Combos: If you catch a ghost with a fatal frame, you will have a chance to perform a combo. A combo is basically doing multiple shots in a row, which will do more damage. To perform a combo, shoot a fatal frame. You will have to time your next shots to the blinking light to perform the combo. If you're too fast or too slow, you will break the combo. Combos will also be broken if things obstruct you from a clear shot, like a wall, etc. Spirit Flashlight To get to the Spirit Flashlight settings, press the - Button and go to ��Γ�. Scroll over to the ��{���\ (Basic Functions) Tab. This Tab is the same as it was for the Camera in that you need Blue Crystal to upgrade each stat. The Tab is as follows from top to bottom: �ő�l: Increases the amount of damage you inflict. Press and hold the A Button to charge the Flashlight and release it to attack the ghost. �[�x: Increases the depth (range) that the Flashlight can attack. �����: Increases the Flashlight's recovery speed when out of Flashlight Mode (when you're not using the Flashlight to attack a ghost.) In the bottom right of your screen is a circular gauge that shows how much power your Spirit Flashlight has. As you use the Flashlight, the gauge depletes. This will speed up how fast your Flashlight's energy returns when you are not using it to attack ghosts. �~��: This increases the amount of energy stored in the blue orbs every time you attack a ghost. �A��: This will increase the amount of points you receive for performing chains and increase the time for performing a chain. Chains are basically doing consecutive charged Flashlight shots on a ghost. The next Tab to the right is the ���������Y (Enhancement Lenses). Like the camera, you have to use red crystals to upgrade these stats as well. The Tab is as follows from top to bottom: ��: When selected, this will give you the ability to take pictures with the Spirit Flashlight. (BE SURE TO TURN IT OFF BEFORE YOU FIGHT A GHOST BY DESELECTING IT!!!) �J: When selected, this will extend the time you have for chains. (Like ��, it becomes effective the moment you select it.) �j: This will boost the strength of your attack for one attack. As with the Camera, press and hold the C Button to charge it up. As it charges, your aim will get smaller and it will be harder to see a ghost. Release the C Button to unleash a powerful attack. ��: This will do an attack that will push back surrounding ghosts. (This can't be used for chains.) Equippable Functions As with previous Fatal Frame games, there are equippable functions you can find throughout the game that will add special features to your camera. Enhancement lenses and equippable functions must either be found or unlocked for you to be able to use them. When you have an equippable lens, make sure that it is highlighted in yellow (this means it's equipped). Here is a list of all the equippable lenses and what they do. (Please note that due to bugs in the game, not all of these will be available.) ��: In camera mode, a light will blink to let you know when you have a Fatal Frame chance. ��: This will allow you to avoid virtually all ghost attacks by shaking the Wii Remote right before being attacked. ��: This will allow you to have up to 3 enhancement lenses set to your camera at a given time. You can only use 1 of the 3, but you will be able to scroll through them in camera mode (as stated in the controls above.) ��: Shows a ghost's hit points. ��: This allows you to see things that you normally couldn't see. In other words, in order to find all of the 233 ghosts in this game, you must have this equippable function equipped. You will receive this after you beat the game for the first time. So for those of you wondering, on your first play through the game, you won't be able to find all the ghosts. (Note: Due to bugs, you won't be able to find all 233 ghosts.) ��: You will hear a sound when you are near a doll. ��: Increases the amount of points you get. With this, you will automatically get 1.5 times more points than you normally would. ��: Your film will not waste. This is by far the best equippable function in the game. To get it, you will have to get all S rankings in the missions (good luck). ��: Your camera will always be fully charged when you take pictures, which means you don't have to charge up anymore while you aim at a ghost. Unfortunately, due to bugs in this game, this function is impossible to get. To unlock this function, you need to take a picture of all the 233 ghosts in the ghost list, but bugs prevent you from being able to complete this list, so this can�ft be unlocked. ---------------------------------------------------------------------- IV. MISCELLANEOUS ---------------------------------------------------------------------- All right, so just before you get to the walkthrough ahead, there are some things that I would like to point out. Things To Know: 1. This walkthrough only covers the normal playthrough of this game. For other playthroughs on different difficulties, it should still be valid. 2. There are 2 different endings for the game. One is received for beating the game on Normal and the other is received for beating the game on Hard. 3. There are two types of special ghosts in this game. One are dolls and one are ghosts for completing the ghost list. This walkthrough will tell you all of the locations of the 79 dolls. As for ghosts on the ghost list, not all of them can be seen on the first play through the game as stated above, but this walkthrough will give you over 190 of them. When there is a doll in the area, I will denote it by writing DOLL ALERT and if there is a ghost list ghost, I will denote it by writing GHOST LIST ALERT. For ghost list ghosts, you have to be quick because most of them only appear for a few seconds. There might be ghost list ghosts that you might find outside of this walkthrough, which is perfectly fine. I did my best to get the majority of them, but if you like to do a little exploring on your own and tons of backtracking, you might find a few I missed. For this walkthrough, you have my word that you will get all 79 dolls, over 190 ghost list ghosts, all the equippable functions found in the game (not the ones unlocked at the end), and all the enhancement functions found in the game (not ones unlocked at the end). 4. I will try to point out all blue balls that appear in a room, but since the blue balls containing crystals (not major items like key items, notebooks, healing items, film, etc.) or generated by random by the game, the color of the crystal, the amount of blue balls in a given room, and the spot where it appears may differ. If at any time you find a ball not mentioned by me or find that the color of the crystal I found is different than the one you found or find that it is a ghost hand and not a crystal, don't be alarmed. The game decides these things, not me. (By the way, the blue balls that appear are things that you can examine. Blue balls appear for finding items, blue and red crystals, files, lenses, functions, etc.) 5. I've decided not to include a section for Missions. Instead, I will be posting a save file later with everything unlocked. ---------------------------------------------------------------------- V. WALKTHROUGH ---------------------------------------------------------------------- -------------------- i. PROLOGUE -------------------- The games starts off with some white text telling you about the game and characters being fiction. We begin the game with two characters, Misaki and Madoka. Misaki and Madoka are two of the five girls kidnapped and brought to Rogetsu Island long ago to take part in a ceremony which, of course, failed. 2 of the 5 girls kidnapped long ago, Marie and Tomoe, have died. Fearing that they will be next, Misaki and Madoka come to Rogetsu Island in search for answers. Unfortunately, they both have no memories of what happened to them in the past. We start with an opening cut scene of the girls talking. Once the scene is over, we are given control of Madoka to play the prologue. When you have control of her, start off by pressing the + Button to bring up the map. You should see �O���و�K ��K�G���x�[�^�[�z�[��. In the upper left of your screen. This is the name of where you are on the map. From here on out, when I refer to rooms in this game, I will refer to them by the Japanese name as shown on the map. Now press the + Button again to exit the map. (I just wanted to introduce how I will be using the map in this game.) Now, we have control of Madoka. For now, you will be chasing after Misaki. Go forward and to the left. Don't go up the stairs on the right. As you move forward, you'll come to a hallway on your left. After going a little ways in it, you will see Misaki for a few seconds. Once you have control of Madoka again, continue going down the hall, which on your map is �O���و�K �A���ʘH�O�̘L��. As you proceed on, you will be given an explanation about how to run. It says that you can run by pressing the Z Button on the Nunchuck. It also says that you can do a 180 degree turn by shaking the Nunchuck or the Wii Remote. Once back in control of Madoka again, work your way down to the end of the hall and go through the door. The big set of two doors on the right side are locked and cannot be opened until much, much later in the game. You are now at �O���و�K �L��. In front of you, you will see a flashlight and when you walk toward it, you will pick it up automatically. Upon picking it up, you will have another control explanation pop up. It tells you that you can raise or lower the flashlight by raising or lowering the Wii Remote. (No, this is not Misaki's flashlight. That is what Madoka is saying in the text, too, by the way.) Once picking up the flashlight, you will see Misaki go into a room at the end of the hall. Go down to the door that Misaki went into and try to open the door by pressing the A Button on the Wii Remote. What nerve! She locked us out! Madoka, being the intuitive girl that she is, looks at a sign to the right of the door that says there is an office on the second floor and realizes that the key might be there (luckily for us, she's right!) Now, we have to turn around and go all the back the way we came, so turn around and backtrack down the hall and go through the door to the previous hallway. Walk all the way down the hall back to the stairway we were at the beginning of the game. You will see a nurse walking up the stairs. How nice of the ghost nurse to lead the way for us. Go up the stairs. As soon as you reach the top, turn right. You will see a hallway bending to the left. Halfway down the hallway, you will see the nurse again. She must really like us to be showing us the way. walk down to the door that the nurse went through and go through it. After going through the door, keep going straight (your only choice). As you get close to the office, the nurse will appear and tell you to go back to your room. Unfortunately, we're too dumb to take a hint. Go up the steps and into the nurse's office. Upon entering, Madoka will look around and notice nobody's there. Another explanation will pop up telling you how to examine things. You do this by pressing and holding the A Button. (WARNING: Sometimes when you examine things, a ghost hand will appear and grab you. If this happens, shake the Wii Remote to free yourself from the ghost's grasp.) Now walk around the office and wait. A few seconds later, a glowing blue ball will appear on the desk. Walk over to it. Once you get close enough, another explanation will pop up. It's just a continued explanation on how to examine things with the A Button. From now on, blue balls will appear throughout the game. Before picking up the blue ball, look at the bottom right of your screen. Whenever you can examine stuff, the Examine A will be shown like it is on the screen. The glowing blue meter next to the A Button is your item filament. Whenever you get close to blue balls you can examine, it will glow blue. It will glow brighter the closer you are to the ball. (Note: A lot of the times, the item filament will glow blue before a ball has appeared. I think that it takes the game a little bit of time to load the item sometimes, so if the filament is blue and you don't see a blue ball, just wait a little bit and it should appear. If you wait for a minute or so and it hasn't appeared, then it might be a glitch in the game. I hate to say this, but there are lots of these, so keep this in mind.) Now, press and hold the A Button to pick up the little memo that's on the desk. All the memo says is that the key to the Museum (the room that Misaki went in) is on the desk. After reading the memo, turn around. On the desk behind you is the key to the room that Misaki is in. Once you have the key, another explanation will pop up telling you about memos, notebooks and other things you get in the game that you can always review later. It also tells you about pressing the + Button to bring up the map. Once the explanation popup is closed, your map will automatically open and show you the room where you need to use the key (how hospitable). So now, we need to backtrack and go all the back to the door that Misaki went in. Before leaving out, turn around and go over to the intercom by the glass window and examine it. Madoka will say that her name is written there (hmm, like that's a big surprise). The moment you walk out of the office, a distorted song is played over the PA system. Backtrack your way through the hall and go through the door. On the other end, everything will go back to normal, and Madoka will say that she can't remember the song (even though she has heard it before) and that she must look for Misaki. Once back in control of Misaki, go through the hallway and back down the stairs and then go back to the room that Misaki went into. If you don't remember where to go, just bring up your map and head for the room with the key next to it. Open the door and get prepared for a little cut scene. Once you have control of Madoka again, turn to your left and go around to the desk in the corner of the room. Examine the desk. You will get a notebook which talks about a camera with the power to take pictures of the spirit world, yada, yada, yada. I'm sure most of you have played previous Fatal Frames and already know the drill. You will then see a close-up of a camera inside a broken display case. No way, it can't be?! Yes, it is the camera, the "Shaeiki" in Japanese games or the Camera Obscura in the American games. Walk over to the camera and examine it. Get ready for a cut scene. Congratulations, you are almost done with the prologue. Now it is time for our first ghost fight using the camera. Once the cut scene has finished, another explanation will pop up and tell you how to use the camera. It says to press the B Button to go into camera mode and press the A Button to take pictures. It also tells you that if you hold the Z Button on the Nunchuck that you can lock on to a ghost as long as you keep the Z Button held. Once you close the popup, you will begin the fight. press B to go into camera mode and look for the ghost. Once you spot her, aim at her or lock on to her and let your camera charge. Once the ring has charged completely up, go ahead and shot at the ghost. Since you don't have any equippable functions at this stage, you can't avoid the ghost if it attacks you. One fully charged shot should do the trick. Madoka says she doesn't want to be here anymore and decides it's time to leave, and without Misaki. Before leaving the room, there is still something we need to do. DOLL ALERT With the camera, we can now take a picture of our very first doll! Go over to the desk. Underneath it, you should see a little doll in a kimono. Go into camera mode and aim at it. You will see a blue ring in the middle of your camera. Go ahead and take a picture of the doll. If done correctly, you will see a doll's face appear and hear it laugh. Congratulations, you have taken your first picture of a doll. Only 78 more to go. Once the picture has been taken, the game will tell you about the dolls and that they're scattered throughout the game. Once you have taken a picture of the doll, go back to the door you came in and try to leave out of it. Get ready for a short cut scene. Once it finishes, the prologue will be over. At the end of the cut scene you will be given the option of saving your game and saving pictures you have taken with the camera. -------------------- ii. CHAPTER 1 -------------------- We start Chapter 1 with a cut scene that introduces the main character of this game, Ruka. As stated in this cut scene, Ruka has no memories of when she was a child or the Rogetsu Island incident that happened. With the deaths of Marie and Tomoe and having heard that Misaki and Madoka went to Rogetsu Island, Ruka decides to come to the island herself in search of her lost memories and friends, Madoka and Misaki. Once the cut scene is over, we find ourselves with Ruka. If you look at your map, you will see that we are at the entrance hall or �O���و�K ���փz�[��. If you scroll around your map a bit, you will also notice that all the places we went with Madoka are still there. Once in control of Ruka, and you have taken a few steps, a quick flashback will happen. Once back in control of Ruka, make your way to the stairs in front of you. Before going up the stairs, go over to the lantern to the left. Once you do, an explanation will pop up about saves. These lanterns are your save points in the game, and appear in your map as well. When you want to save, walk over to one of these lanterns and press the A Button. Once you do, you will be taking to the Save Point screen. There will be four options for you as follows: �Z�[�u (Save): Save lets you save the game. �͂�-Yes�@�@������-No �A���o�� (Album): Album lets you save pictures you have taken. �I�v�V���� (Option): Option lets you configure the game's options. ���� (Exchange): Exchange lets you trade points for items. One quick little note about point exchange. Depending on the difficulty you are playing under, some items can and cannot be exchanged for points. On easy, you can exchange points for any item on the list as long as you have the points to do so. As you play on harder difficulties, the items that can be exchanged for points lessens. On normal, we can only exchange our points for herbal medicine or Type 14 film. Herbal medicine brings back 1/3 (one third) of your life. You get points in this game by taking pictures of ghost (ghost list ghosts or enemy ghosts). Okay, enough about saving. Let's get back to the game. Go up the stairs. As you can see, the stairs are closed off at the top. Examine the bars to find a memo left by Madoka. After reading through the memo, make your way back down the stairs. Madoka will appear for a second. It looks like she wants to lead the way, so let's follow after her. Go down the stairs and go past the reception desk to the right. You will eventually come to a door. Go through it. On the other side, you should be at a familiar place. You will see Madoka go through the same door that Misaki went through during the prologue. This time, it isn't locked, so go through it. Once again, we find ourselves in a familiar room. Like last time, go to your left, but this time examine the glowing blue ball in the glass display case. It is a newspaper clipping. After taking the clipping, take a few steps forward and the notebook on the ground will now have a blue ball around it. Examine that as well. After reading through it, make your way over to where the camera was. Oh no, it's not there. Fear not, if you look hard enough, you'll see it on the floor. Walk over to the camera and pick it up. Once you pick it up, you will get the second part of Madoka's memo and then a cut scene. Once the cut scene is complete, another explanation will pop up telling you about the filament. Basically, the filament is used for telling you the direction of a ghost. It will glow red and point in the direction of a hostile ghost and glow blue and point in the direction of other existing spiritual phenomena. It also explains the item filament, which I explained earlier. Once back in control of Ruka, try opening the door that you just saw Madoka in earlier. Unfortunately, it won't open, and you'll notice that there is a spiritual presence preventing us from opening it. Another explanation will pop up telling you about hints that can only be revealed in photos. For those who have played the previous games, this is nothing new. Take a picture of the door. Make sure that the ring is blue when you take it. After taking it, the picture will reveal a room with masks hanging on it. Let's keep that in mind for later. Now go over to the wall in front of you to the left of the door where you came in and examine the newspaper clippings there to find a clipping. If there isn't a blue ball glowing in the newspapers clippings, just wait a sec or two and it should appear allowing you to examine it. Once you have the clipping, walk back again to the glass case display that we examined earlier. Next to it on the floor you will find a glowing blue ball on the ground. Go ahead and examine it. Congratulations, you have found your first blue crystal. Another explanation popup will appear to tell you that you can use them to raise the stats of your camera. Once you have control of Ruka again, you are free to leave this room. There is nothing more for us to do here. Once you try to open the door, a little cut scene will begin. Once the cut scene is over, you will be in your first ghost fight as Ruka. Ruka's camera and Madoka's camera are pretty much the same. Lock on to the ghost and charge up the camera's power. Try to wait for shots when the ghost is close to do more damage. Right now, we can't tell fatal frames since we don't have that function equipped to our camera yet, so you're going to have to guess on your own. For those who have played previous games, you should be able to tell when to shot for a fatal frame with or without the blinking indicator. Anyway, take care of the ghost. Once she's out of the way, look on the floor near the stack of books outside of the door you just walked out of. Go over to the glowing blue ball on the ground and examine it. Once you have picked up the crystal walk back to the door, but don't go inside. From there, slowly walk through the hallway. DOLL ALERT It's time to take a picture of our second doll. Slowly walking through the hall, you should see some windows to the right. At the first window you come to, aim your camera between the crack of the curtains. You should see a doll sitting in front of the window behind the curtains. Aim at it until you get the blue ring and take a picture. If done correctly, you will get the doll screen with the doll laugh. You now have taken 2 doll pictures. Only 77 more to go. Now that we have the camera, we will be attacked at random, so let me just talk about film for a second. As you all probably already know, there is Type 07, Type 14, Type 61, Type 90, and Type Zero film, with Type Zero being the strongest and 07 the weakest. There are some things worth noting about this game. One thing you'll notice right away is that the Type 07 film is stronger than what it has been in previous games, a lot stronger. You also will notice that you have unlimited Type 07 film, which is a blessing in itself because you can pretty much win the game with Type 07 film. Unlike previous Fatal Frame games, you will not be given a huge stock of film, not even Type 14 film. So how are we supposed to progress through the game with not that much film? Well, there are a few ways of looking at things. One, you can use your points that you get and buy Type 14 film as you go along at save points. That might work, but the problem is it's expensive. You'll get like 3 Type 14 film for 3000 points. Why is this expensive, you say? Well, let's look at all the factors. This game, unlike previous ones, does not give you a lot of items whether it be healing or film. They expect you to use your points to buy them. That's good and dandy for those of us who don't want costumes and unlockables at the end, but for those of us who want to be able to unlock everything that becomes available once we beat the game, it could come back to haunt you. So here is what I would advise. As we play through the game, we will find some of the scarce film that is out there. I would go with using the Type 07 for regular enemies, and go with the stronger film for the stronger enemies, which I will give you a heads up on as we progress through the game. One thing that you will definitely have to use points on is herbal medicine. I'm sorry to say, but there isn't enough healing items in the game for you to survive, unless you master avoiding every attack that you might take. What we want to do is conserve as many points as we can to the end of the game where it really matters. The best way to do this is to use our infinite supply of Type 07 film, which is good enough for handling all the small fries in this game. As for items, I would recommend that you have a lot of herbal medicines on you if you find that you get hit often. Some ghosts in this game are really cheap, and they deal massive damage for those cheap attacks. The herbal medicine is sadly weak in comparison to other games. It only builds up 1/3 of your life, which brings back next to nothing, so you will be using them like water. Oh yeah, before I forget, if you ever feel like you need to save or recharge your stock, feel free to do so anytime during this walkthrough. Okay, enough of all that jazz. Let's get back to business. There are some more items that we can get and another doll we can find before continuing on with the story. Let's head back to the �O���و�K ���փz�[��, the entrance hall we were in when we started Chapter 1. You can either look at where it is on your map, and move there on your own, or you can strain your eyes some more and read this walkthrough, which you are probably doing in the dark. To get back to where we were, just walk through the door we came in. Check your map to make sure. So once back at the �O���و�K ���փz�[��, you will notice glowing blue balls here and there. Go ahead and pick them up and get your items. You will find Type 14 film on the seats. The second you pick it up, another explanation popup will appear explaining film. You will find a pamphlet next to the reception desk near the clock, and you will find herbal medicine on the reception desk's counter. DOLL ALERT Now it is time for us to get our next doll. Go back to the side of the desk where you found the pamphlet just a second ago. Right in front of where the pamphlet was near the clock, you'll notice that part of the reception desk is broken. Walk up to that broken part so you are right in front of it. Now, go into camera mode and aim your camera down. You should see the doll sitting on the floor behind the reception desk. Take its picture. With this done, we are ready to get back on track. So now, what we are going to do is go all the way back to where we started in the prologue. You need to make your way to the �O���و�K ��K�G���x�[�^�[�z�[��. Check your map if you want to. All we have to do is go back through the long hallway again that we just came from when we took the picture of our second doll. So once again, go through the door located behind the reception desk, walk through the two different halls, and once again, you'll come to the stairs that we went up as Madoka. GHOST LIST ALERT Finally, we have our first chance at catching a ghost on the ghost list. As you make your way to the place where Madoka first started the game, there will be a short sequence where you see a little boy ghost running away from you. As soon as you get control of Ruka, go into camera mode and shot the ghost as he runs to the door in front of you. You have to be fast because you don't have that much time. You will notice another save near the stairs. If you feel so inclined, go ahead and save and then continue to the door that the boy ghost just went through and go inside. You should now be in the �O���و�K �H��, or dining hall. There are several items in this room, a doll, and some ghost list chances, so if you successfully captured the boy ghost then it might be good to save before going in the dining hall because if you miss a ghost, you can at least restart your game and try again without having much to do all over again. I'm sorry. I should've said this before, but sometimes it might be good to look ahead for GHOST LIST ALERTs. I will put them in a paragraph of their own with the GHOST LIST ALERT header to prepare you before hand. Alright, now we're in the dining hall. Doesn't look too promising. Stay to the left and go straight. You'll notice a long counter with food stuff on it. A ball should appear a little ways down the counter, but don't examine it yet. If it hasn't appeared, just wait a second or two and it will. GHOST LIST ALERT Before picking up the blue ball, go into camera mode. You'll notice that there is a small opening revealing the kitchen in the back. Get ready for your ghost shot because as soon as you pick up the item, a ghost is going to appear right in that little area that you are looking at. Get out of camera mode and examine the item. It will be some herbal medicine. Now, there will be a close-up of the ghost back there in kitchen. As soon as you get control of your camera, go to camera mode and take the picture. Since you aimed the camera there before you picked up the item, it should still be set there when you have to take the ghost's picture. Now continue to go straight and walk over to the piano. It must be our lucky day because there are two blue balls here for us to examine. Go ahead and examine the ball on the keys of the piano first. You will get Madoka's 3rd memo. After reading through the memo, go and pick up the blue ball under the piano. At last, we have finally found an enhancement lens. The moment you pick it up, another explanation will pop up about how to use these enhancement lenses. If you don't know how to use them or just forgot, go back up to the controls section and read about how to use them. The lens that we have found is ��, which slightly does a more powerful attack when we use it. Right now, though, we don't have any red crystal, but that is going to change rather quickly. Now, turn around and walk slowly to the projector in the middle of the room. GHOST LIST ALERT As you walk toward the projector, the ghost of the nurse will appear around the circular serving area behind it. When she comes, quickly pull out your camera and aim it at her. You have a little bit more time than usual to take her picture, but you should be fast. Once she disappears, walk over to where the ghost was and there should be a blue ball. Examine it. It will be a key. Your map will automatically be opened and the key will appear at the door where it is to be used. Once you close the map, you will get a plate that tells you how to open up the way above the steps in the entrance hall that we were at when we first started this chapter. We're going to ignore going there for the moment. There are still some things left for us to do. In front of you should be a projector and a screen. Go behind the screen from the left side. Behind the screen, you'll see a fireplace. DOLL ALERT Inside the fireplace, you'll see your next doll. The reason why I said to come in from the left is because it is hiding in the right corner of fireplace making it impossible to be seen from any other angle. Take the picture. Now, walk straight past the fireplace to the table in front of you. If there is no blue ball there, just wait around a second or two and it will pop up. Examine it. You will get the mirror stone (as called in the American version) that brings you back to life if you die. There aren't that many of these stones in the game, so try your best not to die, especially when fighting a small fry. When fighting the boss-type ghosts, that's when you'll want to have it. Just above that table next to the circular serving area where we saw the nurse, there will be another blue ball. This will be some more blue crystals. If you open up your map, you'll notice a big door on side of the room close to where you are. Make your way to that door. At the door, you'll notice some masks hanging on the wall. Now where have we seen that before? This is the hint that we got when we took that picture of the door keeping us out from seeing Madoka. Before examining the wall, there is still an item for us to grab. If you look up ahead in the space outside of the middle dining area, you'll notice a blue ball on the table in the corner. Examine it to get another herbal medicine. Now with that settled, go to the mask on the wall again and get ready to take a picture. GHOST LIST ALERT Now examine the wall. You will see that there is a mask missing. It is then that we turn around to find the boy ghost from earlier wearing the mask. Get in camera mode and take a picture as quick as you can. This one is a bit difficult because the boy is moving and runs through the door. You don't have much time to get his picture, so be fast. After taking the ghosts picture, follow him through the doors. As soon as you enter into the hallway, go left as far as you can. DOLL ALERT In the wooden dresser sitting on the second row from the top is our next doll. You know the drill. Take its picture. After taking the doll's picture, turn around and make your way down the hall. GHOST LIST ALERT Before you come to the left turn, there will be an window in front of you. You'll know when he appears because you'll hear him screaming out in pain. As soon as you can, take out your camera and aim at the window. He's a little ways beyond the window, but if you aim straight at the window, you should get the blue ring to take your picture. Before turning left and going further down the hall, to the right of the window where you just took the ghost's picture is a little container. Walk over to it and a blue ball should appear examine it to get another newspaper clipping. With that done, it is now safe to make your way down the hall. At the end, you'll come to some doors. Open them and go through. Hmm, this place looks familiar. Well, you'll notice that we've come right back to the entrance hall that we were in at the beginning of this chapter. Now it is time to use the key that we just got. GHOST LIST ALERT As soon as you walk in front of the stairs, the ghost of the boy will appear at the top hiding behind the bars that keep us from going up the stairs. It's obvious that he's teasing us because we can't get up there...yet. Anyway, as soon as you hear the boy finish saying his piece, take out your camera and quickly aim at the top of the stairs to get you next ghost list picture. Now might be a good time to save if you managed to get all the ghosts and dolls to this point. We're slowly but surely getting there. The nice thing is that we have almost gotten all the dolls in floor one. Just a few more left. Now, we have to open up the top of the stairs. If you don't know where to go, open up your map. You should be in �O���و�K ���փz�[��. As you can see on the map, past the save and behind the stairs is a door with a key. Go to that door and go inside. Once inside the little storage room, turn to your right and walk forward. Now, a blue ball should appear, but you can get that in a second. DOLL ALERT It is time for us to take a picture of the second to last doll found on the first floor (�O���و�K). It's hiding down inside the cardboard box. Aim down with your camera and take the picture. If you haven't already, feel free to pick up the blue ball that just appeared. It is another newspaper clipping. After reading through it, you'll notice the mummy in the corner decides to move out of the way for us. Go over by the mummy and examine. We now have one of our first puzzles in the game. We have to flip the breakers until we get the number 13. For those wishing to solve this on your own, please skip to the next paragraph. For those who want the answer right here and right now, leave the first and third levers up and push the other 3 down. It should look like: up down up down down. Now you will see a cut scene with the top of the stairs opening up. Finally, we can go to the second floor (�O���ٓ�K). Leave this room and walk to the stairs. If you want to save, go ahead and do so. As you make your way to the stairs, the phone at the reception desk is going to ring. Walk over there and pick it up. There person on the other end says a couple of things and decides to hang up. How rude. Didn't leave a name or anything. Anyway, make your way up the stairs. GHOST LIST ALERT As you get halfway up the stairs, you will see two ghosts walking at the top, the nurse and someone else. Quickly take out your camera and aim at the top of the stairs and take a picture as they walk by. Continue up the stairs. Hmm, this looks like a familiar place again. You're right. We're right in front of the office we went into in the prologue with Madoka. Walk up the steps again and wait right in front of that little bench over there. A blue ball should appear. Examine it to get your first red crystal. Again, another explanation popup will appear telling us about red crystals. They're pretty much the same as blue except red power up the stats of special enhancement lenses. With the 5 we just got, you should have enough to power up the �� lens we picked up earlier. Go ahead and power that up if you want. I would say go for it because we are not going to get another lens that we can use to boost our attack until Chapter 6. It seemed like only a minute ago we were here with Madoka. By the way, what the heck happened to Madoka anyway? Well, we are going to find out soon. Go inside the office. DOLL ALERT As soon as you enter, take out your camera and walk slowly forward aiming to the bottom right. Under the desk you'll see your next doll. Take its picture. Inside the office, you will immediately notice that your item filament is blue, which means we have some goodies inside here. Walk over to the back of the office on the left side in front of the door that's blocked. A blue ball should appear. Pick it up to get some herbal medicine. Once you have the medicine, feel free to leave the office. We have no more business here. Once you leave out, go through the door straight in front of you. GHOST LIST ALERT Once you take a few steps into the hallway on the other side, a ghost will appear behind you in front of the door. You have to be quick to get this one. I recommend shaking either your Wii Remote or Nunchuck to do a 180 turn and then bust out your camera and take the picture. GHOST LIST ALERT What, we have two ghosts in a row? Yes, we do, so get ready. After taking the ghost picture, continue down the hall. There will be a couple of turns, but you will come to another long hall with several rooms. You'll notice that there is a blue ball on the floor, but don't worry about that yet. Just walk down the hall. The boy will appear in front of a room at the very far end to the left. As soon as he appears, take out your camera and take his picture. With that out of the way, we can now examine that ball we saw on the ground earlier, which happens to be Madoka's 4th memo. With that in our hands, let's make our way down the hall. All these other rooms are locked for now. Part way through, you'll notice a dresser. Stop there and examine the ball that is on top of it, or that will soon appear on top of it, to get the sacred water (as the American version calls it). The sacred water will bring back all of your life, but be warned, there are not many in the game. Oh yeah, I don't know if I told you earlier how to use items, but I will do so now. We haven't had hardly any fights yet, so you should still have all your life. To use an item, press the - Button to go to the menu screen. Select the second choice ���� (tools). You can now look through and use the items that you have. Once you have the sacred water, continue down the rest of the hall. Eventually, you will come to the door where the boy was. Don't go in that room just yet. Let's go take a picture of another doll first. Walk down to the end of the hall. There will be another room, but it is locked. That's fine. We don't need to go in there. Pick up the ball that appears at the end to get our first equippable camera function. It's ��, which will tell us when we have a fatal frame. As soon as you pick it up, an explanation popup will appear telling you about �� and what it does. Basically, a light will blink below the filament when you have a fatal frame shot. By default, the function is equipped on its own, so you don't have to do anything. Now, turn around and go into camera mode. DOLL ALERT Take out your camera and aim up. You will notice two shelves high up on the wall. The doll will be sitting on the second shelf a few steps ahead of you so just walk forward in camera mode while aiming up until you get your blue ring. Once you do, take the picture and head to the door where the boy was standing at. Go ahead and go inside the boy's room. As you'll notice upon entering, there are a few items scattered around the room and there is also a doll in here, so let's get to work. Turn to your left and examine the ball over there on the chair. You will get some more Type 14 film. Save it for now. DOLL ALERT Right in front of you hiding in the soil being used for the plant is our next doll. Take out your camera and aim down low to get the blue ring and take your picture. With that done, get the ball right next to the plant on the couch. You will find a tape and a tape recorder for listening to the tape. After getting the item on the couch, a ball will appear in front of you on the floor. Go ahead and examine it to get a blue crystal. Remember, if at any time when you examine something a ghost tries to grab you, shake your Wii Remote to break away from its grasp. Now it is time to get the last item, which is on desk in front of the foot of bed. Examine it. This is the boy's first diary. The boy writes that he has put the mask underneath his bed. Now a blue ball will appear under the bed. Go over and examine it and get ready to fight the boy. This fight isn't really hard. The boy will either run straight at you or walk to you slowly and try to do a running attack once he gets real close to you. Type 07 is fine for this fight. If you have powered up the �� lens with red crystals and have enough blue orbs filled with power to do a �� lens attack in combination with a fatal frame, you can probably take him out in one shot. Just watch for what attack he does. If he runs at you, you won't have pretty much time to charge your camera. Just wait for the blink and do a fatal frame to push him back. If he walks at you slowly, lock on to him and let your camera charge up to full power. When he gets close enough, he'll spring at you, so be careful. If you time it right, you can get him with a fully charged fatal frame. With him beat, go back over to the bed and pick up the mask that is under it. Congratulations, we are almost done with the first chapter. We are finished with this room. Go ahead and leave out. Upon walking through the door, a cut scene will talk place. Quite disturbing, wasn't it? Anyway, we need to go back to the dining hall on the first floor, so backtrack and make your way out of here. For those who want to know where that is on the map, it's �O���و�K �H��. As you make your way back through the hall, you will be attacked by the ghost we took a picture of earlier. She isn't hard. Once you have taken her out, go ahead and go out the door. You'll be right back at the nurse office again. Take the stairs back down to the �O���و�K ���փz�[�� (entrance hall) where we started the chapter. If you want, go ahead and save. It might be a good idea to do so if you've gotten all the ghosts and dolls up until now. Now we need to go back to the dining hall. Go out the door to the right of the stairs. GHOST LIST ALERT As you walk through the door, get ready for another ghost for our list. He will appear outside of the window to your left. Quickly pull out your camera and take his picture. Continue all the way down the hall and go through the doors. You will now be back in the �O���و�K �H�� (dining hall). Go ahead and put the mask back up on the wall to remove the curse to the room Madoka is in. Once you have done so, your map will open and show you the room again, in case you have forgotten. Now, we have to go to the �O���و�K �����L�O��. Go ahead and walk over to the opposite end of the room and go out the door. Once again, we will be where we started the game with Madoka in the prologue. Now would be a good time to save because this will probably be the last time you can in Chapter 1. If you need items, go ahead and exchange points. From then on, make your way back to the �O���و�K �����L�O��. On your way back, a ball might mysteriously appear on the ground in one of the halls. This is probably not an item, but a ghost trying to grab you. Examine it if you want. If it is indeed a ghost, shake the Wii Remote to get free of its grab. Go ahead and enter the room where we got the camera. Turn to your right and go to the door where we last saw Madoka. DOLL ALERT As soon as you walk into the room, you'll probably notice the doll right in front of you in the bookshelf. Go down there and take its picture. Congratulations, you have gotten all the dolls on the first floor. Walk back over to the door where you came in. Next to the door on a step ladder you will find a blue ball or it will suddenly appear. Go ahead and examine it to get some more Type 14. This would be a good time to switch over to Type 14 film. Now, the only thing left is to go over and examine Madoka. There will be a cut scene. Boss Fight Madoka Well, I wouldn't necessarily call her a boss. There aren't really any bosses in this game, but as fights go I would consider it an important fight, so I'll just call it a boss fight for sake of conformity. For those of you wondering what Madoka is saying to you during the fight, she says two things: "Don't leave me" and "Help me". Anyway, this fight isn't really anything challenging. Madoka will walk over to you. When she feels like attacking, she will make a dash at you. Just keep your distance, lock on to her, and let your camera charge up. Try to wait for a fatal frame, and if you connect with one, you can combo her out with two shots. If you miss the combo then a couple of fatal frames will do the trick. You will see a cut scene with Ruka. After you have beaten Madoka, the chapter is over. Good job. You will have the choice of saving your game, which would be a wise thing to do, but up to you. You will also have the choice of saving pictures you have taken. -------------------- iii. CHAPTER 2 -------------------- We start Chapter 2 with a cut scene going back to Misaki and Madoka. Misaki tells Madoka that they're next to die. A little later in the sequence, we see a new character introduced. She is wearing all black. She asks Misaki, "Have you forgotten?" For Misaki, this character is significant, but I won't spoil it for you and tell you who she is. During the course the game, you'll find out yourself. So we start with Misaki and the camera at our feet. Why how thoughtful of the game. As soon as you pick up, you will pick up a notebook as well. After reading through the notebook, Misaki says to herself that she will be able to use the camera to uncover clues about the forgotten memories of her past. With that said, she sets off to find Madoka. When you have control of Misaki, try heading down the stairs. Before you can get to them, you'll hear a strange noise coming from the office. Let's go there and check it out. Go up the little steps and go inside the �O���ٓ�K ��K�Ǘ��� (2nd floor office). As soon as you enter, you probably noticed the blue ball over to your right. Examine it to get another notebook and then walk to the flashing intercom in the back of the room to the right. Before examining it, look on the floor just before the intercom. A blue ball is there, or will appear. Examine it. We will finally get our second equippable camera function. You will get ��, which means we can now avoid ghost attacks by shaking the Wii Remote. This is pretty much a god mode if you get really good at it. You can pretty much avoid any attack as long as you time it perfectly. This will be a life saver later on. My advice is that you use it as often as you can. Practice makes perfect, and perfect means no damage!!!! Once you have picked it up, don't go over to the intercom just yet. Turn around and you'll notice that two more balls have appeared on the desks, or if they haven't, walk over to the desks and they should appear. Examine both of them. One will be blue crystals and the other will be a map of the second floor that talks about the people in the various rooms. Having got all the items, you can finally go over to the intercom and examine it. You will hear Madoka crying and asking for help. After the nurse call ends, Misaki realizes that the call came from room 203. For now, there is nothing left for us to do here. We don't have the code to put in the intercom at this time, so go ahead and walk over to the door and leave the room. GHOST LIST ALERT Upon leaving the room, once the door is opened, Misaki will see the ghost of a doctor standing at the door right in front of her. Quickly pull out your camera and take his picture. Walk over to the door in front of you and try opening it. Unfortunately, the ghost was nice enough to show us where to go but rude enough to lock the door. Right now, there is nothing left we can do. Make your way down the stairs. GHOST LIST ALERT x 2 As you walk down the stairs, you'll see a group of girl ghosts run by. This is a hard one to take, but you have to take a picture of them as they are running by (good luck). After taking their picture, quickly go down the stairs and run over to where you saw them running. They will be standing outside the door to the storage room under the stairs. Get your camera back out and take their picture again. You must be really quick because you have to take their picture twice, one when their running while you're on the stairs and one with them in front of the door. Before going into the room where the ghosts were, go back out into the entrance area where we first started with Ruka. There is a ball at the far end in front of the glass doors. Walk your way up to it, but don't try to pick it up. GHOST LIST ALERT As you get closer to the doors, there will be a ghost that appears behind it looking through the glass. Quickly take out your camera and take his picture. Now go over and examine the ball on the ground next to the door. It will be some red crystals (it's about time). If you want to, go ahead and save. As you're on your way, you'll see a blue ball next to the reception desk where we took the picture of the doll earlier. Go examine the ball. It will be a note. Now go save if you have to and then make your way to the storage room underneath the steps. Inside on the cardboard box that the doll was in, there will be a blue ball or it will appear shortly after entering. Examine it. It will be a picture of the clock out by the reception desk. After taking it, wait in the room a little while. As you'll notice, the item filament is blue. Right next to the left side of the mummy on the fuse box, a blue orb should appear. Examine it to get some blue crystals. Now we are officially done with this room. Go ahead and leave out. Now go over to the big clock near the reception desk. Examine it. After doing so, a spiritual presence will appear over the bottom of clock. Take a picture of it with your camera. The picture will reveal the number 8395, the number we need for the intercom. Now go back up to the office and go inside. GHOST LIST ALERT As soon as you open the door to go inside, the nurse will appear right in front of you. Quickly take out your camera and take a picture of her before she vanishes. Once inside, go over to the intercom and examine it. Put in the code 8395 by twirling your Wii Remote. Doing so will unlock the door. Once the door is unlocked, you will hear Madoka again saying she's not Misaki's plaything. Your map will automatically be brought up and it will show you that the door in front of the office is now unlocked. I think it would be good to follow the wisdom of the map, so let's leave out this room and go through the door right in front of us. As soon as we're back to Misaki, the ghost of the nurse will appear. Take her out (she isn't hard) and leave this room and go through the door in front of us. (As you may have noticed from the fight with the nurse, Misaki's camera is slightly different than Ruka's, but it's functions are pretty much the same.) Once again, we're back in the hallway with all the rooms. Go ahead and proceed down the hallway. Examine the first door you come to on your right. That is Madoka's room. After you hear her cry you will immediately go into a cut scene. Alright, this will be the first time you fight two ghosts at once. They're not really hard. You just have to be careful of cheap attacks from behind while you try and aim at another ghost. DON'T FORGET THAT YOU CAN AVOID ATTACKS NOW!!!! You can use Type 07 or Type 14 film on them. You shouldn't really have a problem beating them. Just keep moving and don't stand still in one spot for too long. Once you have finished with them, you'll notice a blue ball next to a broken door a few steps down the hall from Madoka's room. Examine it. It's a note. Once you have it, go back to Madoka's door. There is a spiritual presence over it. Take a picture of it with your camera. The picture will reveal the room filled with books where we fought Madoka at the end of Chapter 1. Yes, we have to backtrack all the way back to the �O���و�K ���� (archives). So, turn around and leave out from this hallway. Once out the door, make your way to the stars and go down to the entrance hall (�O���و�K ���փz�[��). GHOST LIST ALERT As you go down the stars, a ghost will appear at the top of the stairs behind you. Turn around and aim up at the top of the stairs to take the ghost's picture. She's telling you to die. With that out of the way, it might be a good time to save, so if you want to do so, by all means go ahead and do it. If you find you're low on life, life items, or Type 14 film, go ahead and exchange some points to refill your stock. Hopefully, you shouldn't have to. (Gotta conserve those points.) After you have saved, go to the door located behind the reception desk. Once through that door, go through the first door on your left. Now go through the door to your right. You should be in the archive room where we fought Madoka. Once in the archives, walk forward slowly. In the first shelf to your right, you will find the �� special enhancement lens for Misaki. As stated above, the �� lens will push back an enemy when you use it. Now continue going down to the blue ball that should be in the corner right where the doll is. If it isn't, wait for it to appear. It will be some red crystals. Now make your way to the mirror for a cut scene. Now we have a ghost to fight. He isn't that difficult. For this fight, your filament will be a big plus. This guy likes to disappear sometimes, so keep an eye on your filament to find the direction of the ghost. If he is far from you, he will slowly walk toward you. Lock on him and charge your camera. Use Type 07 or Type 14 film, whichever one you like, and try to go for a fatal frame combo on him. Depending on what film you use, you can have him beat after a full combo or two. As for the ghost, he will bend away from you before he attacks, so use that as a sign that a fatal frame chance is coming. Always remember, you can avoid attacks by shaking the Wii Remote. Once you have showed him who's boss, go back up to the mirror to get the key to Madoka's room. The map will automatically show you where to use the key like it always does (good boy). With the key in our possession, we are now ready to leave this room. Make your way to the door. GHOST LIST ALERT As soon as you try to open the door to go out, a ghost will appear to the right of you. This ghost stays for a while so you should have plenty of time to take a picture of it. Don't leave the room yet. There is still something to get in this room. Go over to the glass display case to the right of the door. Examine the blue ball inside to find part of a mask. You will also get a note explaining a ritual. Once you have gotten these two things, go ahead and leave this room. Go ahead and leave the next room as well and leave out the door to your right. You will now be back at the entrance hall (again). GHOST LIST ALERT x2 Okay, we're going to have two ghosts appear at once, so read this first before proceeding. As soon as you come into the entrance hall and make your way to the stairs, you are going to see a ghost lying on the ground right in front of the steps. Quickly take out your camera and shoot her. A second or two after the ghost lying on the floor appears, another one is going to appear at the top of the stairs. When she does, quickly take out your camera again and aim at the top of the stairs. After seeing the ghosts, Misaki says something about remembering seeing this before in her past. When you have control of Misaki again, it might be a good idea to save. Now make your way up the stairs. Once you reach the top, you will hear another nurse call coming out of the office. Go into the office to check it out. As soon as you take a step or two forward, the nurse will appear. No, this isn't a ghost for the list, even though it seems so at first. She will come right after you from the get go, so quickly take out your camera and charge it up. Try to get her in a fatal frame combo to make short work of her. Once she is gone, go ahead and take the call over at the intercom. You'll just hear some crying and sniffling. Now we can leave out the office and pass through the door in front of us. You should now be in the �O���ٓ�K ��K�a���O�L��. The first room that you come to on your right will be Madoka's. Go ahead and go inside. There are some things for us to get in this first section of the room. A blue ball should appear in front of you on the table. Examine it. It's Madoka's diary. Once you have it, turn right and go to the desk. You'll see two balls here, one on top of the desk and another inside one of the drawers of the desk. Examine them both. The one on top of the desk is a letter to Madoka. The one in the drawer is the �� equippable function for the camera. This will display how much life a ghost has in the top left part of your screen. Once you have these two items, examine the thing to the left of the desk right before the door to the other half of the room. You will see a cut scene. Once it's over, go into the connecting room. You will see your filament turn red like it does when you have a ghost list ghost appear. GHOST LIST ALERT Madoka will be sitting on her bed. Take her picture. That seems simple enough. Now, before we go examine Madoka, there are still a couple of things that we have to do. In the left corner of the room, you'll see a blue ball. Go ahead and examine it to find some red crystals. Now go over to Madoka so that you're standing directly in front of her. Don't worry, she doesn't bite. DOLL ALERT If you look up at the wall in front of you, you will find a doll inside the clock. Go ahead and take its picture. Once you have taken the picture of the doll, go ahead and examine Madoka. That wasn't very nice of her to vanish like that. Anyway, examine the blue ball that Madoka left behind on her bed. It will be another diary talking about a girl named Ayako. We are finished here, so you can go back to the other side of the room. GHOST LIST ALERT As soon as you walk through the doorway, Ayako will appear behind you peering through the doorway. Turn around real quickly and take her picture before she disappears. Walk towards the table. You'll probably notice a blue ball in the cardboard box in the back. Examine it. It will be Type 61 film, yes!!! You definitely want to save this for now. Once you have the film, go ahead and leave the room. GHOST LIST ALERT As soon as you open the door, you will see the nurse walking by. Quickly take her picture before she leaves. The nurse is leading the way so follow her. GHOST LIST ALERT As you turn to the right, you'll notice that your filament has turned blue. There is a broken door on your right just a few steps away from Madoka's room. Aim at the crack inside to take the picture. This isn't a ghost that pops up, so you can take your time with this one. GHOST LIST ALERT As you go a little bit further down the hall, you'll see the nurse being dragged by Ayako to Ayako's room. Take out your camera and take their picture. It might be a good time to save. If you feel inclined to do so, just backtrack your way back out to the entrance hall and save there and stock up on herbal medicine and Type 14 film if you need it. We have a fight coming up. Well, there is only one place for us to go. Ayako is inviting us to come play, and it would be rude of us to turn her down, so go down the remainder of the hallway to Ayako's room and go through the door. Welcome to Ayako's room, the demented dollhouse from hell. Anyway, as you take a couple steps into the room, you will go into an cut scene. Boss Fight Ayako Alright, so it's time for us end Chapter 2 with a boss fight, sort of. We now have to fight Ayako (what a brat). If you want, go ahead and switch to Type 14 film. You don't want to waste the Type 61 you picked up a few minutes ago. Why? Well, the answer is simple. You can always exchange points for more Type 14 film, but you can't for Type 61 (T_T), so go with the Type 14. Ayako likes to fly around the room, so you should be looking around in the air for her as well as the ground because she wall run up on you, too. She likes to disappear all over the place, so you're going to have to keep on your toes for this fight. As always, the Wii Remote is your friend, so don't be afraid to shake the heck out of it to avoid Ayako's attack, which might prove to be a lifesaver. Aim at Ayako when she is flying towards you in the air or walking towards you on the ground to charge up your camera. With a fully charged camera and a 2-shot fatal frame combo with Type 14 film, you will be able to put Ayako out of her misery. Once you have beaten her, you will go into an cut scene. (and see the mysterious new girl in black). Congratulations, you have cleared Chapter 2. Now we will meet our last playable character in the next chapter. You will be asked if you want to save your game and the pictures you have taken. -------------------- iv. CHAPTER 3 -------------------- Before we start, I just thought it would be a good idea to say a little bit about this character since I said something about the girls. As we know so far, Marie, Tomoe, Madoka, Misaki, and Ruka were the 5 girls kidnapped and taken to Rogetsu Island. Choushiro, the name of character, was the detective who found and rescued the girls. Okay, with that said, on to the walkthrough. We start Chapter 3 with an cut scene. Ruka's mom tells Choushiro that Ruka has gone to the island and asks him to go look for her. With that said, we see Choushiro lying on the ground in front of Haibara Hospital. This is very significant to the game, the fact that he is laying outside of the hospital, but I won't spoil it and give it away now. As we play through the game, just remember that he was laying down there. As Choushiro comes to, he sees Haibara walking into the hospital, Well, like all things good about this game, we know what our job is going to be, and that is to go after Haibara. Once you have control of Choushiro, go ahead and go over to the door of the hospital. As you take a couple of steps, you'll find Choushiro's ledger on the ground. After reading through it, another explanation popup will appear explaining about how Choushiro will make notes in his ledger as you proceed through the game. As soon as you close the popup, you'll find a tape recorder and a tape of Choushiro's investigation. After getting the tape and tape recorder, Choushiro will talk about how he thought the events of the past were over, but since two of the girls have died, it isn't. You will probably notice some words appear in the upper right part of the screen. That's just Choushiro making a note in his ledger, so you can ignore it and the ones that follow. Now you should be back in control of Choushiro. It's time to go inside the hospital. We can't do anything out here as of now, so go ahead and go inside. As soon as we enter the hospital, there will be a brief cut scene and a brief flashback with Ruka's mother again. By the way, her name is Sayaka. She tells Choushiro to take the Spirit Flashlight with him. While we're on the subject of the Spirit Flashlight, or so I call it, I guess I will say a few things about it. Unlike Misaki and Ruka who fight with cameras and film, Choushiro uses the Spirit Flashlight (referred hereafter as Flashlight). The Flashlight charges up with blue and red crystals like the cameras do and there are even special enhancement lenses for it as well. To use the Flashlight, press and hold the A Button to charge it up so you can attack. Release the A Button when you want to attack a ghost. Now, if you time your attacks, in other words consecutively hit a ghost with charged shots from the Flashlight, you will perform a chain, which is kind of like a combo for the Flashlight and yields more points. In the bottom right of your screen, you'll notice that the energy of the Flashlight will deplete each time you power it up and use it. While in Flashlight Mode, which is pretty much the same as camera mode except you are using the Flashlight to attack, your energy will not come back, so watch out for how much you have. The only way to build your Flashlight's energy back up is to go out of Flashlight mode. So now we're back with Choushiro. This is going to be your first time fighting with the Flashlight. It will also be your first time fighting multiple ghosts at once, so don't let your guard down. They are not hard. You just have to be careful of back attacks or being surrounded. Just power up your shots and get the ghosts to come in the light. You can shoot multiple ghosts at once, so use that to your advantage. Oh yeah, one more thing that you might have noticed. Ghosts have two phases, which I will refer to as the face phase and no-face phase. Until now, we have faced ghosts in the face phase, which is normal. However, sometimes when you hit a ghost, and they don't die, they will turn into the no-face phase, which really is a pain. The way they attack might or might not change, but the biggest problem is once in the no-face phase, they become a lot stronger and deal you a lot more damage, and yes, it sucks!!! If you ever have a ghost turn into a no-face, kill it as quick as you can and try not to let it hit you, or you will go through your life items like water. Now with that said, once you have put the beat down on all these ghosts, you will get some goodies. You will get the �� enhancement lens, which allows you to take pictures with your Flashlight like the camera. All you have to do is select it and it will be effective. Remember to deselect before you get into a fight. You will also get the �� equippable function, which allows you to choose 3 enhancement lenses to use at a given time, rather then one. You can scroll through them in camera mode or flashlight mode by pressing up or down on the +Control Pad of the Wii Remote. Go ahead and select the �� lens. Just go to the menu screen and scroll down to the ��Γ�. If you check your map, you will find that we are in the hospital's entrance hall (�D���a�@��K ���J�z�[��). To your left, you will notice a blue ball has appeared next to the save. Go ahead and examine it. It's herbal medicine. You can save if you want to. I would recommend doing so because we will have some ghost list ghosts appearing shortly and if you miss one, you can easily reset and try again. Now if you turn back around, a blue ball should have appeared on the counter of the reception desk. Go over there and examine it. It is a file. Now turn around and look to the left. There should be a ball glowing on one of the benches in the middle of the room. Go ahead and examine it. It will be some red crystals. Once you have the crystals, go ahead and take a few steps forward. When you do, Choushiro will have a flashback of when he used the elevator to go down to a hidden place where he found Ruka and the others. By the way, the girl ghost says, "Are you sick, too?" Once you have control of Choushiro again, there is only one thing to do: follow the ghost. Head up the stairs and go to the second floor. Once you reach the second floor, you'll hear a girl crying behind a door. Hmm, this game sure likes to point out the obvious. Before going through the door, head all the way to the right and turn left. A blue ball should appear at the dead end corner. It will be a blue crystal. After getting it, go ahead and go in the door where you heard the girl crying. You will now be in the �D���a�@��K ��t�l��. First turn to your right. You'll notice that a blue ball will appear in the book case. Examine it to get another notebook then turn around. You'll notice that there is a glass window on to the right of you. DOLL ALERT The doll will be sitting on the opposite side of the glass near the to the next room door. Go into Flashlight mode and aim down to take it's picture. If you are close enough to take the picture, the beam of the flashlight will become purple. Go ahead and take its picture to remove the dolls curse. Now, if you turn around, you'll notice two balls behind you. Go ahead and examine them both. One will be blue crystals and one will be some records. Once you have them, go ahead and go to the next room. GHOST LIST ALERT As soon as you enter the room, the little girl's ghost will appear. Quickly go into Flashlight mode and take her picture. I will just say this, it will be hard to determine where she's at because with the flashlight, you don't have a viewfinder or a blue ring or anything to tell you when you're aiming in the right direction, so when taking a ghost picture with the Flashlight, it's best to see where the ghost is before going into Flashlight mode. Once you have the ghost in sight, go into camera mode and fire away. As you'll notice as you glance around, there is an inner room of beds surrounded by an outer hall. Let's take care of the inner room first. On the bed to your left, a blue ball should appear. Examine it. It's some more red crystals. Now on the bed where the ghost was next to is a blue ball as well. Go ahead and examine it. It will be a diary. Now right in front of you should be a doorway leading to the outer hall surrounding the room. Go ahead and step out and go to your left. DOLL ALERT As you walk around, you'll see a wheelchair with a doll sitting on it. Go ahead and take its picture. GHOST LIST ALERT There will be a doorway with curtains hanging down in front of it. Go ahead and step through it. The moment you do, you will see the ghost of a doctor standing in front of you. Take his picture before he disappears. There will be a blue ball in the ashtray in front of where the ghost was. Examine it. It will be a key. There will also be a map of a hospital there with it (thank god). Now we have a map of the entire hospital. In Fatal Frame IV fashion, your map will automatically open showing you where the key is to be used. We have to go back to the first floor, so now we have to backtrack. Make your way back to the inner room. A ghost will appear. She isn't difficult. About two powered shots will do the trick. Once she is gone go ahead and leave this room. GHOST LIST ALERT As soon as you walk through the door, there will be a ghost standing on the opposite side of the glass of the window to your left. Locate him and take his picture. GHOST LIST ALERT Now, to the right of you is a sink with a broken mirror. Walk up to it. The doctors ghost will appear in mirror. Take his picture. Now you can leave out this room and go back downstairs to the first floor. GHOST LIST ALERT As soon as get to the bottom of the stairs, a ghost will appear walking through the hall. Quickly take out your Flashlight and take his picture before he walks around the corner. You'll notice that the phone is ringing over at the reception desk. Go answer it. The voice on the other end will talk about how nothing in the hospital has changed and that everything keeps repeating itself (you might want to remember that for later, too). Once back in control of Choushiro, it might be a good idea to save real quick since we've taken some ghost shots and have found a couple of dolls, too. Now go to the hall where we saw the ghost and go through the door. If you don't know where to go, look at your map and find the door with the key on it and go through it. You will now be in a hallway. As you go a little ways forward, a blue ball will appear on one of the benches. Examine it to find some blue crystals. Continue down the hall until you come to another doorway with curtains. Walk through it. You will now be in the �D���a�@��K ��p������ (prep room). As you take a few steps in, you'll notice a blue ball on the sink. Examine it. It's herbal medicine. DOLL ALERT You should also see the doll sitting in the vent right above the sink in front of you. Take it's picture. As you make your way over to the door, you will see a blue ball appear on the ground. Examine it. It will be some red crystals. You can also examine the locker right next to the ball. Go ahead and do so. If you go and examine the area by the other locker, you will find another newspaper clipping. With that done, go ahead and go through the door. You will now be in the �D���a�@��K�@��p�� (operating room). Proceed ahead. GHOST LIST ALERT You'll notice that before you even turn the corner that ghosts will appear, so quickly turn the corner, aim at them and take their picture. Before going over to the bed where the ghosts were at, run over to the sink in the corner. DOLL ALERT Now turn around slowly to your left and look down at the floor. You will see a doll sitting there. Take its picture. Right behind you, a ball should appear. Examine it to find a blue crystal. Now go over to the stretcher that the ghosts appeared at and examine it. You will go into a cut scene. Once it's over, a ghost will appear. She's easy. Once you've beaten her, you will get the next part of the diary. Once you have read through it, go back to the stretcher again. There will be a blue ball here. Examine it. You will find some records again. Once you read through them, you will see a ghost walk through the door. Go through the door and into the next room. GHOST LIST ALERT Proceed into the room. Once you take a couple turns, a ghost will appear in front of you over by the desk. It might be hard to see, but look for the ghost and take his picture. Before going over to the desk where the ghost was, you'll notice a blue ball will appear in the shelf to the right of you. Examine it to find a file about the ceremonial dance. You will go into a cut scene where Choushiro collects his thoughts. He talks about the dance being important to the people of this island, and realizes that today is the day that the ceremonial dance is supposed to take place. Once back in control of Choushiro, go ahead and walk over to the blue ball on the desk and get the notes there. You will also get a key. As always, the map is brought up automatically showing us where to use the key at. However, we are not yet finished with this room. On a tray to the left of you near the door to the next room, another blue ball should have appeared. Go ahead and examine it. It will be red crystals. Now turn around, but don't move forward or anything. Right in front of you should be a glass case. DOLL ALERT On the right side of the glass case, the broken side, you will see a doll inside a bucket. Go up to it and take the picture. Now we are ready to leave this room. Go ahead and do so. You will be back in the operating room again. Go ahead and leave here as well. As you come to the door, there will be a cut scene. You will now have to fight the doctor. The doctor isn't really that hard. He will flash a light that will temporarily blind you. He might charge after you, too. Just charge your Flashlight and follow his movements. He has a good deal of life so it might take a minute or two to beat him. Once you do, you will get a file. Read through it and leave this room. You'll be back in the prep room. Go through the doorway with the curtains and back out into the hallway. As you walk through, you will be attacked by two ghosts, one in front of you and one from the back. Don't you just love getting it from the front and the back at the same time? Run forward through the first ghost. This way, they will both be behind you. Go ahead and take them out with your Flashlight. Keep running up and down the hallway to keep both ghosts in front of you or behind you. This way, you won't have to worry about back attacks that much. You will now be back in the hospital entrance hall. There will be a cut scene of Haibara taking the elevator down to some place we haven't been to yet. Choushiro says that there is another way, which is what we are going to search for now. You'll notice that the phone is ringing again. Go ahead and answer it. The voice on the phone talks about hearing a voice coming from a well. Once you hang up the phone, you will be attacked by two ghosts. Don't worry. You won't even work up a sweat. Chances are, they won't even get a chance to attack you. They are really easy to beat. Try to hit them both at once. Once they're gone, go ahead and save, which I would recommend, and make your way to the area past the reception desk. If you don't know where to go, just bring up your map and look for the door with the key on it and head there. You should now be in the �D���a�@��K �f�@��. DOLL ALERT Upon entering the room, turn directly to your right. Sitting on a bench in the corner is the doll. Take its picture. Now turn around and walk to the little bed area right in front of you. A blue ball should appear on the desk. Examine it. You will get a tape and a binder with notes. As you make your way to the other end of the room, you'll realize that there are two doors. Hmm, which one should you choose? Well, fear not. I'm here with you and will make the choice for you. Go to the door on your right first. This will take you to the reception desk. GHOST LIST ALERT You should now be in the �D���a�@��K�@��t. As soon as you walk through the door, a ghost will appear to your left. Take your Flashlight out and take its picture. Doll ALERT Right in the right side of the room is a doll sitting on the counter. Go ahead and take its picture. Now there should be some blue balls in the room. Go ahead and examine them. One will be herbal medicine, one will be sacred water, and one will be half of a key we will need in a few minutes. Once you have gotten everything, go ahead and leave this room. Well, there is only one thing left for us to do, and that's go to the other room that's right in front of us. GHOST LIST ALERT You should now be in the �D���a�@��K�@�J���e�Ǘ���. As soon as you walk through the door, a ghost will appear. It might be hard to see at first, but he is in the room to the left of you. You don't have long to shoot him, so find him quickly and take his picture before he disappears. As you proceed down the hall and come to the doorway, you're hear a beep from the intercom. Go examine it. You might have to examine the blue ball that is in front of the intercom first in order to be able to examine the intercom itself. You'll hear a voice say something about something being on the desk. Once that's over, you'll be attacked from behind by the doctor again. Nothing new. We've dealt with him before and we'll deal with him again. Go ahead and take him out. Once he is beaten, go to the little room behind the one that you're currently in. You should see a blue ball to the left of you. Examine it. It's a box. It takes two keys, one which we found at the reception desk and another which we are about to find in a few minutes. Now turn around. DOLL ALERT You should see a desk behind you. To the left of it sitting on top of the step ladder is the doll. Take its picture. You might've noticed that another ball appeared in the shelf next to you. Examine it. It will be some blue crystals. We're done here. Go back to the hall and open the door to proceed to the next area. We will once again be in a long hallway. As you start to go down it, a ball should appear on a stretcher. Examine it. It's some red crystals. There will be a room to the left. Before trying to go into it, keep going straight and go down the stairs. Choushiro will say that there has to be another way. GHOST LIST ALERT As soon as he finishes saying it, a ghost will appear in front of you on the opposite side. Take his picture. Now wait around for a sec or two and a ball will appear on a stretcher on the opposite side of the gate. Go ahead and examine it. It will be the second key that we need for the box as well as a set of numbers that we will need to solve the next puzzle. Now turn around, but don't move your character. DOLL ALERT Right behind you on the floor is a doll, but it is so perfectly hidden that you'll only see it if you are plastered in the corner of the wall and gate where you reached out to get the second key. Look down in front of you and take its picture. With that taken care of, we can go back up the stairs and into the room we passed earlier. GHOST LIST ALERT As soon as you open the door, a ghost will appear and walk past you. Go ahead and take his picture before he walks away. You should now be in the �D���a�@��K�@�@���� (hospital director's room). Thanks to the ghost, we now know where we have to go. First start by going forward all the way to the end of the bookshelf next to the desk. DOLL ALERT At the last bookshelf at the very bottom, you will find a doll sitting inside of a cardboard box. Take its picture. You might have noticed, but a ball has appeared behind you on the shelf. Go ahead and examine it. It's some blue crystals. Now turn around and walk to the other shelf behind you past the little table. A blue ball should appear. Examine it to find another notebook. Now go behind the desk and examine it. We will now have to input the code to the numbers we found earlier. This might be a tough one to figure out for those who don't know Japanese, so I will just give the answer. The number is 276. Once you put the numbers in, press the circular button. This will open up the secret passage behind the bookcase that the ghost went in earlier. Go over and examine the bookcase. It turns out to be a door. Go ahead and go through it and go down the hidden stairs. As soon as you reach the bottom, you will be attacked by a ghost. He isn't hard at all. You will notice that there are 3 balls in this room: one under the stairs we just came down, one at the desk to the right side of the bed, and one on the table to the left side of the bed. Go ahead and examine them. One will be a binder with notes, one will be blue crystals, and one will be something else. I'll let you have fun with that one. DOLL ALERT Under the stairs right next to where the ball was is a cardboard box. There is a doll inside it. Take its picture. If you want a memo to be added to Choushiro's ledger, go ahead and examine the device that's on top of the bed. Once you're done, you can leave out this room and go down the next set of stairs. You will now be in the �D���a�@�n����K �Â��n���� (old underground passage). You'll notice that once you reach the bottom the item filament will be blue. You might have to walk around or wait a minute or two, but right at the bottom of the steps near the dead end to your left is the �j lens for our Flashlight. This will let you do a powerful attack. Once you have the lens, go ahead and go down the path. Open the door at the end. You will have a little cut scene where Choushiro talks about how he came down the elevator in the past and found the girls. In the cut scene, he walks over to Ruka and tells her that he was sent to find her by her mother. Once the cut scene ends, Chapter 3 is complete. Congratulations. As always, you will be given an option of saving your game and saving your pictures. -------------------- v. CHAPTER 4 -------------------- Before Chapter 4 starts, we will get a summary of what has happened in Chapter 1. You will then be welcomed by a cut scene of when Ruka was a child. Once we have control of Ruka, you'll notice that we're in the �O���و�K ���� (archives) where we fought Madoka. It's been a while since we've last seen Ruka, but it's nice to know she's still alive and kicking. Well, if you go to the corner where Madoka was in, you will notice a blue ball on the floor. Go ahead and examine it. It will be the 5th memo of Madoka. If you turn to your left and look down the way, you will see another ball on the floor. Go ahead and examine that one, too. It will be some blue crystals. With all that taken care of, there is nothing left here for us to do. Go ahead and leave this room. There is nothing important in this room, so you can leave out this one, too. GHOST LIST ALERT As soon as you open the door to leave, you will see the nurse walking by. Quickly take out your camera and take her picture before she walks away. Well, the nurse was kind enough to show us where to go, so we should follow her. Turn right and go through the door. Once again, we will be at the �O���و�K ���փz�[�� (entrance hall). GHOST LIST ALERT Once you walk past the reception desk and turn towards the stairs, you will see the ghost of the nurse (again) walking up the stairs. Take her picture. It would be rude of us to ignore her invitation so make your way up the stairs. GHOST LIST ALERT Once you get up the stairs and make your way over to the office, you will see the ghost of the nurse (again) outside of the door. Quickly take her picture. After that, go ahead and go into the office. GHOST LIST ALERT Once you open the office door and step inside, you will see the ghost of the nurse (again) in front of the controls to the PA system. Go over there and turn off that irritating music. You will get an option that pops up when you examine it. Press A to turn the music off and get another notebook. As soon as you take a few steps, there will be a nurse call. Go ahead and examine the intercom. The nurse call is coming from Ayako's room (oh great, just what we need). She says that her toy has broken again and that she wants us to bring her a new one. As soon as that is finished, the nurse will appear saying "Not her again." Go ahead and deliver the smack down on the nurse. Anything stronger than Type 07 film would be uncivilized, so don't waste the powerful film (trust me, a little later YOU'RE GOING TO NEED IT!!!!). Once the nurse has received her sweet justice, you will get a note. There is nothing left for us in this room so go ahead and leave. Now before going to see the hellish brat, it might be wise to save your game, get healing items, or Type 14 film, if you don't have any (you should have plenty by now if you haven't been using it). As you make your way to the steps, you'll hear the phone ring. I wonder who it could be... Well, let's do like any other responsible person would do and answer the phone. Make your way down the steps and answer the phone on the counter of the reception desk. With that settled, save your game and then let's go back up the stairs and out the door in front of the second floor office so we can go to Ayako's room. Once through the door you will be back in the hallway with all the rooms. Before going to Ayako's room, let's make a pit stop at Madoka's room. In the second half of the room where Ayako was sitting on the bed, there should be a blue ball in the dresser. Go ahead and examine it to find Madoka's ledger. Go ahead and leave Madoka's room. (Note: If you didn't get the Type 61 film earlier with Misaki, then it should still be on the cardboard box to the left of the chair by the table. Alright, now it's time to go back to Ayako's room, so go head and go there. If you have forgotten, it's �O���ٓ�K�@�u207�����v����q on your map. GHOST LIST ALERT As soon as you take a few steps in the room, Ayako will appear at the small door at the far end of the room. Take your camera out and take her picture. As you can see, there are balls scattered throughout the room. Go ahead and examine all 3 of them. One will be the mirror stone, which will bring you back to life if you die. Unless you died with Ruka once in Chapter 1 (which I highly doubt) then you won't be able to pick up this item. Just remember it in the future in case you do die. Another ball will be blue crystals. The other ball will be Ayako's medical records. Now another blue ball might have appeared on the table right by the small door Ayako was standing at. Go ahead and examine that. Now turn around and go to the shelf behind you. There are some screens in front of part of shelf blocking it off, but the right side of the shelf is open somewhat. Walk up to that part of the shelf and turn a little bit to the left. DOLL ALERT The doll will be sitting behind a bigger doll on the shelf. Don't worry about the big doll. That's not our target. Aim at the little doll and take its picture. With that taken care of, go ahead and open the small door. Oh great, that little pest finally decided to show herself. Well, we spanked her once and we can do it again. You might want to switch to Type 14 film on this one because she has a good amount of life. Her attacks haven't changed from when we previously fought her. Again, go for a fatal frame combo and you should be able to take her out doing one or two fatal frame combos, depending on how you have raised the stats on your camera. With her out of the way, open up the small door and go to the next room. As you enter the room, you'll notice a wooden horse in the corner with a ball on it. Go ahead and examine it. You will get a sheet of music and a black ledger. Alright, now it's time for some fun. I'm sure you're wondering what's behind that big curtain covering the bed, so walk up to it but don't examine it just yet. DOLL ALERT When you are in front of the bed, look up and to the right at the ceiling. You'll see a doll sitting up there on one of the beams of wood right below the small door where you entered. Go ahead and take its picture. GHOST LIST ALERT Alright, now it's time to examine the curtain. Get ready to take a ghost picture of Ayako on the bed. You don't have much time, so you're going to have to be quick. Once you have your picture, you're free to leave this room. The other door is locked, so now we have to backtrack. We have to go back to the �O���و�K �H�� (dining hall). There is nothing left for us to do in Ayako's room, so go ahead and leave this room, too. Navigate your way back through the hall and work your way back to the save in the entrance hall. I would suggest saving right now since we have added new ghosts and dolls to our list. Once you have saved your game, go ahead and go through the door located to the right of the stairs. GHOST LIST ALERT As soon as you walk through the door, a ghost will appear (again) outside of the window. Go ahead and take her picture. Continue down the hall until you reach the door leading to the dining hall. A blue ball will appear. Go ahead and examine it to get some more red crystals. Now go through the door. Walk forward towards the projector. On the round counter behind it, you'll see a blue ball appear. Examine it to get some blue crystals. Hmm, the game is giving us a lot of crystals lately. Well, in about a minute or two, you are going to need them for probably the toughest battle we will have thus far. Anyway, walk over to the table and examine it. You are going to have to play the music you found earlier using the Wii Remote. This whole play the piano thing is a recurring theme throughout the game, so if you don't like it, all I can say is you better learn to like it because it's not going away anytime fast. The piano will play the notes for us. When you play, you must do it in a timely manner like the demo shows. If you go too fast, too slow, or skip a note, it won�ft work. Once you play the correct melody, you will have a brief cut scene. By playing the song, Ruka realized that she used to ride the elevator. That can only mean one thing: we have to go to the elevator. Lucky for us, it's the door behind us. Go ahead and go through it. As soon as we pass through the door to the elevator hall, a cut scene takes place. GHOST LIST ALERT Hey, isn't that the lady in black that we just took a picture of? Yes, it is. You will have a chance to take a ghost picture here. As soon as she comes out of the elevator, take her picture before she disappears. I would recommend saving now. She can only mean one thing...and yes, you're correct. You're getting ready to have one heck of a battle in about 2 minutes. Save your game, get Type 14 film if you need it, and get healing items if you need it. This is the battle that I have been alluding to in all the previous chapters, so I hope you're good at avoiding attacks with the Wii Remote. If you're not, you will be by the end of this battle. After you save the game, all you have to do is follow the ghost. She will lead the way. Anyway, as you make your way to the save, you'll notice two balls, one on the bench and one in front of the elevator. The one on the bench is red crystals and the one in front of the elevator is the lady in black's letter. Once you have saved, continue down the hall. GHOST LIST ALERT The lady in black will appear again right before the hall a little bit past the save point. Quickly take out your camera and take her picture. Now, this is really going to suck, but there is no other way to do this. Turn around and backtrack all the way to the entrance hall. Yep, that's right. We have to go all the way back around. Don't follow after the lady in black by going down the hallway in front of you. If you do, you won't be able to get your next ghost list photo, so turn around, go back through the dining hall, to the hallway, and out to the �O���و�K ���փz�[�� (entrance hall). At the entrance hall, go ahead and save, in case you miss the ghost shot and in case you die. Walk through the door behind the reception desk. This will bring you back to the hall way, but this time, you will be able to take a picture of the lady in black as she goes to the courtyard door. If you had come in from the back, from behind the lady, she would vanish before you could even take out your camera. GHOST LIST ALERT As you proceed down the hall, the lady in black will appear in front of you moving to the door on the right. Take her picture before she's gone. Now there is only one thing to do. Go into the courtyard. Once you're in the courtyard, you can't leave until after the fight. Once inside the courtyard, start off by going to the right and examining the blue ball in the bushes there. You will get the �x special enhancement lens. This is used for temporarily slowing the movements of a ghost. Once you have the lens, go back and follow the trail, which will lead you to the wheelchair stationed in front of the pool. GHOST LIST ALERT You have all the time in the world for this one. Just take a picture of the ghost sitting in the wheelchair. Don't worry, it doesn't bite. You can walk straight up to it and it won't do anything to do. As long as you don't examine it, it's just there soaking in the moonlight. We don't want to examine it just yet. There is a doll here that we can get. Before we get it, look over to the left. You should see two blows glowing on the grass area over there. Go ahead and examine them. One is blue crystals and the other is red crystals. DOLL ALERT Once you have the crystals, don't move. Look over at the building to the left of the pool in front of you. Look up. You should be able to see some broken wooden stairs. Below the stairs is a window. Go to the window and aim your camera at it. You should see a doll sitting there. Get its picture. Say a prayer and examine the lady in black. You will see a little cut scene. The lady in black tells you not to touch her. With that, the battle begins. BOSS FIGHT Lady in Black What you'll notice right away is that there are two, not one of them. If you look at both of them, you'll notice that one is wearing a hat and floating around and the other is walking around dementedly (without a hat). They also like to do surprise attacks and disappear all over the place. You can win this battle two ways. You can either take out the lady with the hat, which in turn will end the battle, or you can take out the demented lady first and then go for the lady with the hat. If you find that it's hard to take out the lady in the hat without getting attacked from behind by the demented lady, I would suggest attacking the demented ghost first. She's the one that will come after you the most. You can slow them down using the lens we just got and earn yourself a little time to attack or you can go all out guerilla tactics of hit and run. Remember, the Wii Remote is our friend and you can use it to avoid all the attacks. Once you have beaten the demented ghost, you can sigh in relief...a little bit. She is the attacker of the two. With her demented self out of the way, the lady in black will now come after you more than she used to. She is easy to beat when she doesn't have her girl to back her up. Just wait for the fatal frame and take her out with a couple of combos and a power shot at the end. For this fight, you want to use Type 14 film. Remember, you have a stone if you should die (hopefully you won't). Once you beat her, she will drop a key, so go pick it up. Your map will open showing you where to use it. Once you close the map, get ready for a cut scene. Oh no, it's a grey screen, which can only mean one thing...run like heck! Anyone familiar with previous fatal frame games will know that grey screens appear frequently. Well, once you get control of Ruka, quickly backtrack and leave this place. By the way, the name of the faceless girl coming after you Sakuya. Run out of this room and everything will be fine. Now you will be back in the hall. Once leaving the garden, you can go back in and Sakuya will be gone, but there is nothing we can do here. The door to the basement where Sakuya came from is locked and we have to go and open it from a different way. (However, if you did lose your mirror stone during the fight, if you walk back into the garden and walk under the canopy, there will be another mirror stone that appears. You could even walk all the way back to Ayako's room and get the one there.) If you look at the masks to the left of the door and wait a bit, you will find Type 61 film in one of the masks. With that done, go right and into the elevator hall. I would suggest saving, so you don't have to do that fight again and to save the doll and ghosts we've pictured. Now walk over to the elevator and go inside it. Try pressing the buttons to move the elevator. Odd, nothing happens. Well, Ruka being the intuitive girl that she is, realizes that the elevator has no power. You will find a note in the elevator telling you what you have to do and a map of the basement area. With that done, go through the door in front of the save. point. If you don't know which door, look at your map and find the door with the key by it. You should now be in the �O���و�K ���u (storage room). As you walk around the bend, you'll notice a ball on one of the shelves. Examine it to get some more Type 61 film. Once you have it, slowly take the stairs down. DOLL ALERT When you come to the last shelf just before reaching the bottom of the stairs, take out your camera and aim for the right corner. Next to a cardboard box, there will be a doll with its head in its lap. Go ahead and take its picture. At the bottom, you will eventually come to a fork. Don't go left for now. Turn right at the corner and follow the hall down to the door and go through it. You will now be in a room with a grated floor and water underneath you. Go ahead and examine the door on the other side. This is the door that was locked from the courtyard. Once you examine the door, you will unlock it and be able to access this basement area from either the courtyard or storage room. Now before backtracking to the other door I told you to skip, turn around and examine the shelf behind you. There should be a blue ball there. It's sacred water. DOLL ALERT Now take out your camera and aim down and somewhat to the left. You should see some bags next to the shelf. Underneath the bags past the grate and in the water is your doll. Take its picture and backtrack to the door I told you to pass earlier and this time go through it. You should now be in the �O���ْn����K�@�z�d�� (electric room). We have to give power back to the elevator. First go over to the desk in the right corner. A ball should appear. Examine it find the memo. Now turn to your left and walk over to the shelf there with the blue ball. It will be Type 14 film. DOLL ALERT Now turn to the left, take out your camera and aim up. You will find a doll on top of a pole near the ceiling. Take its picture. With that done, go examine the ball that just appeared in front of us on the floor underneath where the doll was at. It will be some blue crystals. Once you're done, move over to the breaker to the left of you. The note that we found in the elevator said we have to switch the breakers so they read 23. For those wanting to figure it out on their own, skip to the next paragraph. For those who want the quick way up flip the breakers so they read: Up Up Down Down Up. GHOST LIST ALERT The moment the power is restored, a ghost will appear behind you. Quickly turn around and take his picture before he walks through the door. Well, the ghost is leading us on, so go ahead and walk through the door. GHOST LIST ALERT You should now be in the �O���ْn����K�@�P�q�m��. As you proceed down the room, a ghost will appear when you get close to turning the corner. Quickly run past the corner, take out our camera, and aim a little ways down. DOLL ALERT With the ghost gone, take out your camera and slowly walk down the stairs. You should see a doll sitting on a wooden beam again near the ceiling. Take its picture. With that done, continue the rest of the way down the stairs. Next to the door, a blue ball should appear. It will be the �� enhancement lens. As stated above, this will temporarily boost your camera's power. For now, our business with this room is done. Go ahead and leave this room. Oh no, it looks like the door is locked. Guess it can only mean one thing... As soon as you scroll past Ruka saying the door is locked, a ghost will appear. It's time to take out the trash again. He isn't hard. Once you beat him, you will get a book. Read through it and go back to the door. When you go through it, get ready to run like heck because you're going to have to run the rest of the way out back to the elevator hall. You will be back in the electric room where we gave power back to the elevator. As soon as you try to leave the room... Uh-oh, the grey screen of death and Sakuya. This can only mean one thing, get the heck out of there. Once you leave out the electric room, immediately turn right and work your way back up the steps until you reach the storage room and then walk out the door. You made it. Thank goodness. You will be back in the elevator hall again. Go ahead and save your game, etc., then go inside the elevator. GHOST LIST ALERT The second you walk in, a ghost will appear in front of you. Quickly take out your camera and take its picture. Now take the elevator up to the 3rd floor. As you will see, there is a save right next to the elevator on the 3rd floor. If you want to save again, feel free to do so. Now, as you survey the area you see we have to ways to go. The door to the left of us leads to the 3rd floor office. If you look over to the right, you'll see we can't get to the door over there because someone has conveniently left a red wheelchair there to block our way. (Hmm, I wonder who that could've been...) Before going to the 3rd floor office, which is the door to the left of the elevator, walk over to the stairs. DOLL ALERT Walk about half way down the stairs and turn to the left. You'll notice a doll sitting on the floor next to the stairs. Take its picture. Once that's taken care of, go ahead and turn around and go through the door to the office. GHOST LIST ALERT You should now be in the �O���َO�K�@�O�K�Ǘ��� �[�H. You'll notice that the entrance to the office is to your left. As soon as you walk in, a ghost of a nurse will appear. She'll be sitting in a chair, so you'll have to aim down slightly to get her picture. Once you have the picture, you'll notice that a ball will appear on the desk to the far left. Go ahead and examine it to get a map of the 3rd floor, which explains the rooms of the people who stayed on this floor, one being Ruka and the other Misaki. Now examine the intercom which should also be right there in front of you. A little while ago, we received found a file that had the code to unlock the door to the next room. For those of you who remember the red numbers, go ahead and put them in. For those of you who have forgotten, that's quite all right. I will intervene on your behalf. The number is 1956. GHOST LIST ALERT The moment you input the number, the nurse will appear behind you walking through the door. Quickly turn around and shoot through the window to get her picture. With that done, we can leave the office, but not the room. DOLL ALERT You'll notice that right next to the office entrance is a locker. Walk all the way over so that you are against the corner of the wall and take out your camera and aim above the locker. The doll will be sitting behind the cardboard box. You'll notice that there are two blue balls on the benches in front of the office. Go ahead and examine them. One is Type 14 film and the other is red crystals. If you have been using Type 07 film (except for the boss battles) you should have a nice little stash of Type 14 film now. Go ahead an open the door in front of you to conclude the chapter. Ruka, in a cut scene, will talk about how everything seems familiar to her and this chapter will end. Congratulations, you have made it through Chapter 4. You will be given the choice of saving your game and saving your pictures. -------------------- vi. CHAPTER 5 -------------------- Once again, we have a little summary of Misaki's exploits in Chapter 2. We will be back with Misaki in Ayako's room. Once back in control of Misaki, if you haven't gotten it yet, now might be a good time to get the mirror crystal that we left behind earlier. It's still over there, unless you died earlier in the game and came back to this room to get it. If you haven't, go ahead and get it. You'll also notice that a ball will appear on Ayako's bed. Go ahead and examine it. You'll get some blue crystals. Another blue ball should have appeared somewhere else on the bed by now. Go ahead and examine it. It will be Ayako's memo. For those of you who can read Japanese, you'll read just how disturbed Ayako is. I won't spoil it for you who can't read because it will take all of the fun out of the American version. Well, with that done, try leaving the room. You'll find that a force is keeping you from opening the door. GHOST LIST ALERT As soon as you do try to leave out, once again, our mysterious girl in black appears at the small door on the opposite side of the room. When you have control of Misaki, quickly turn around and take her picture before she disappears. Well, thanks to the girl in black we now know where we have to go. Don't you just love how all the ghosts lead us on.? Go ahead and go to the small door on the other side of the room. Now we're back in the other bedroom. I like to call it the "Juon" room or "The Grudge" room. This is a little off track, but how many of you are familiar with Japanese horror movies? "Juon" or "The Grudge", as it was called in the American release, has the exact same noise you hear in this room. It sounds like someone is getting ready to scream out. Anyway, enough of that. By the way, "Juon" is a good movie and I would highly recommend it to anyone who likes scary Japanese horror flicks. Getting back on topic now, you'll notice that there is a ball on the bed. Go ahead and examine it. You'll find a ripped piece of paper. Behind you, another ball should appear bellow the light. You'll have to look up a bit. Examine it to find some red crystals. With that out of the way, go ahead and try to go through the door to the next room. You won't be able to. A spiritual presence will appear over the door. Take out your camera and take a picture of it. A doll will appear. Hey, it's that big doll in Ayako's room. So now that we know what we have to do, let's turn around and go through the small door back to Ayako's room. Walk over to the screens in front of the shelf up and over to the right of you. You'll notice a blue ball is there on the doll. Examine it. You will get the key. As soon as you have the key, your map will automatically open and show you where to use it. With the key in our possession, let's go back through the small door again. Go to the door and use the key to open it. Oh great, just as you're about to do so, guess who shows up? Did you really think that Ayako would let us go through her room without coming out to play? There isn't that much space in this room to fight her, but you should be able to beat her easily. Her attacks haven't changed at all. If you want to, go ahead and use Type 14 film and take her out with a fatal frame combo or two (depending on how strong your camera is). Once she's out of the way, go through the door. You should now be in the �O���ٓ�K �B���ꂽ���� (hidden room). As soon as you enter, you will see two balls appear and probably notice that your filament is blue, which signals a ghost's presence somewhere in this room. Okay, first things first. Examine the two balls over on the bed. One is a film reel with a photo and a notebook and the other ball is another black ledger. DOLL ALERT After picking up the second black ledger, go into camera mode and back up. You will see a doll sitting on the floor under the bed hiding under the sheets. Take its picture. Congratulations, you have found all the dolls on the second floor. Now there is only one thing left for us to do here, and that's take the ghost picture in this room, but right before we do that, walk over to the shirt hanging on the wall by the door where we came into this room. A ball should appear there. It will be the �x special enhancement lens for Misaki. This will temporarily slow the movements of a ghost. We got this lens earlier with Ruka right before fighting the Lady in Black. GHOST LIST ALERT Now with that taken care of, follow the direction of your filament. The ghost is where your filament shines the brightest, which should be located at the brown box on top of 3 cardboard boxes. If you don't get the blue ring, slowly walk forward while aiming at the brown box until it shows up. Go ahead and take the picture. Remember this brown box for later. With that done, go ahead and leave this room. Hmm, this place looks familiar. Of course it does. You're right outside the elevator on the 2nd floor. Great, this is just where we need to be. Go ahead and walk down the stairs. Now we're back at the 1st floor elevator hall. Go ahead and save the game, which I would recommend since we've gotten some dolls and ghost list ghosts. Once you have saved, turn around and go to the door behind you. Before going through the door, you'll notice that your item filament is blue. Wait around for a blue ball to appear on the bench right next to the door. Examine it to get some blue crystals. Now go through the door. You should now be back in the dining hall. You'll notice that when you open the door, you will hear the sound the proceeds every ghost list ghost, but in fact, this is not a ghost shot. When you enter the dining hall, you will see a whole bunch of shadowy figures sitting at the tables for a second. As you enter, stay to the left like you did when we first came in this room at the beginning of the game. At the kitchen area where we found the ghost, a blue ball will have appeared again. Examine it to get some red crystals. Now go to the outer area around the tables. If you don't understand what I mean, go back to the door again. If you look to your right, you'll notice a small area of tables cut off from the other tables. A blue ball should be on the middle table. Examine it to get some blue crystals. Now make your way over to the inner area again and go over to the projector and watch the film that we just found in the hidden room. Press A when given the choice to watch the film. You will have a cut scene. Once the scene is over, you'll be attack by Madoka, so be prepared to fight her. BOSS FIGHT Madoka Well, she isn't a boss like she was in the first Chapter, but for the sake of consistency, I'll just call her one. She really hasn't changed as far as attacks. Go ahead and use Type 14 film on her. You should be able to take her out with one fatal frame 3 hit combo. Once she's beaten, you will get Madoka's 6th memo. Basically, the memo tells Misaki to go back to her room, and some other things, which I won't spoil for you. Okay, I guess that can mean only one thing: we have to go to the 3rd floor. Before doing so, there is a ghost that we can take a picture of. Leave out the door on the opposite side of the room (the door we didn't come through). GHOST LIST ALERT You will be in the hallway that leads to the entrance hall, which is not where we need to go. Just walk down the hall a few steps and a ghost will appear behind you. Quickly turn around and take his picture. Once you have the picture, go back through the door you just came through and go back inside the dining area. Walk over to the opposite side of the room and go through the door, which will lead back to the elevator hall. GHOST LIST ALERT As soon as you walk through the door and proceed a few steps, the elevator door will open and the girl in black will be inside. Quickly run up close enough to the elevator so you can put her in your viewfinder and take her picture before she disappears. Go ahead and save the game if you want to, which might not be a bad idea after having fought Madoka and collected two more ghosts. If you need life items, Type 14 film, etc., go ahead and exchange your points if you have to. Once you're finished, go ahead and enter the elevator and go to the third floor. Upon reaching the third floor, you'll see the lady in black appear, but this is not a ghost shot opportunity, so you don't have to worry about her. Now we're on the third floor. Go ahead and walk down the stairs. A blue ball should appear on the floor before you turn right to go to the next set of stairs (which are blocked off). It will be red crystals. Come back up the stairs and walk over to the bench next to the save point. If it hasn't already, a blue ball should appear on the bench. Examine it to get some blue crystals. Now with all that done, go ahead and open the door and go to the 3rd floor office. Once you enter the room, you should hear and see blue balls appear. One appeared in the office near the entrance and the other appeared in front of the locker. The one in front of the locker is red crystals and the one in the office is a tape recorder and a cassette tape. Once you've got them, go ahead and go to the next room. A ball will appear to your left. Have fun with that one. It will either be a ghost trying to grab you or blue crystals. Continue walking down the hall and when you come to the left turn, turn left, but don't proceed forward. DOLL ALERT Right to the left of you on the dresser is a doll. Take its picture. Walk all the way down the hall and examine the last door on your right. That room is Misaki's. She'll realize that the door is locked. A spiritual presence will appear over the door. Take a picture of it with your camera to get your hint. Hmm, the picture shows the red wheelchair that was blocking our path to the other side of the third floor. Well, we have to leave this hallway and go back out to where the wheelchair is, so go ahead and backtrack out of the hallway. GHOST LIST ALERT As you get to the corner where we took the picture of the doll, a group of girls will run past you. Quickly take their picture before they disappear. Go ahead and leave out this room. You will be back in the office. Go ahead and leave out this room, too. GHOST LIST ALERT The second you open the door to the elevator area, the group of girls will appear again by where the wheelchair once was. Quickly take out your camera and take their picture before they're gone. Before going over there, it might be a good idea to save and restock on items if you need it. Once you're done, go ahead and make your way to the door that the wheelchair was blocking. You should now be in the �O���َO�K �O�K����a���ւ̘L��. DOLL ALERT If you look down the hall, you'll notice that there are four windows. The doll will be on the top of the third window, so as you get close to it, take out your camera and aim up to take its picture. Once you've taken the picture, go down the hall and go through the other door. You will now be in the �O���َO�K�@�O�K����a���O. GHOST LIST ALERT As you proceed down the hall and get closer to the door at the end of the hall, the girls will appear in front of the door. Quickly take their picture before they vanish. DOLL ALERT Right in front of you on the wall is a little compartment with the door wide open and a doll sitting inside. Take its picture. On the little table in the corner right before the door, there should be a blue ball. Examine it to find Type 61 film. Once you have it, go through the door to the next room. You will now be in room �O���َO�K�@�u311�_�A���v�瓰��. You will notice a blue ball in the wheelchair ahead of you, but don't go after it just yet. DOLL ALERT Upon entering the room, go over to the right corner where the roses are. The doll is in the roses. Take its picture. Now go examine the blue ball in the red wheelchair next to the casket. It will be the key to Misaki's room. As always, your map will open up and show you where to use the key. For a cool little Easter egg, go into camera mode and point your camera at the face of the mannequin. Pretty creepy, huh? Anyway, there are a few more things to do before leaving this room. In the roses in front of you on the table, a blue ball appears. When I examined it, it was a ghost trying to grab me, but it might be different for you so go have at it. The game chooses by random which items appear, so if at any time the item you get (except for key items) doesn't match the one I'm getting, don't worry. Now go ahead and step through the red curtain to move to another section of the room you're in. Wow, look at all the caskets. Examine each and every one of them. They all can only be examined once, so don't worry if you don't know which one you examined. You will find notes in two of the caskets. Once you have them, go ahead and leave this area and head for the door to leave out this room. GHOST LIST ALERT The door will be locked. The second you check it, the lady in black will appear behind you. Take her picture. Well, with the lady and black appearing and the red wheelchair in the room, it's pretty obvious what's going to come next. Switch over to Type 14 film and then walk over to the casket. Well, it happened. Here comes the lady in black (the demented one). BOSS BATTLE Lady In Black (Demented) Well, this is by far not a boss battle, but I have to keep everything consistent. Like in the garden, the lady in black walks dementedly after you. She will either walk after you or make a dash at you, so be prepared. She will also disappear, so keep your eye on your filament to find what direction she's in. She really isn't that hard. Get her in a fatal frame combo or two and she will be toast. You can even slow her down if you want to since we have the slow lens. Remember, you can avoid attacks by shaking your Wii Remote before the ghost attacks. Once you've sent her back to Hades, go ahead and examine the casket where it opened to get another letter. With that done, we can now leave this dismal room. Good bye and good riddance. Go ahead and backtrack your way through the halls and all the way to the elevator area. Save the game, which would be a good idea. Now before going to Misaki room, there are still more ghosts left for us to get. Go into the elevator and go to the second floor. As you exit the elevator, you might find a ghost down there waiting for you. Ghost fights are random so it might or might not be the same for you. If it does show up, take him out. Open your map. You will see that we have two doors that we can go through. The one to the left of the elevator is the hidden room, but we don't have to go back there. If you are in your map and you look to the left, you will see two doors: one at the end of the long hallway and one right before the hallway that we've never entered before. Enter the door that's not at the end of the long hallway first. It will take you to the courtyard balcony. GHOST LIST ALER Once on the balcony, walk straight to the end of it. You'll notice that your filament is going crazy. Aim where it shines blue the brightest. You'll have to aim down some to get the blue ring to appear in your viewfinder. When it does, take the picture. You can now leave this room and continue on to the door at the end of the hall. Once you open the door, you'll realize that you're in a familiar area. That's right. This is the top of the stairs right at the entrance hall. A ball will appear on the bench in front of you to give you some more blue crystals. Now before we go in the room past the office, go down the stairs in the entrance hall. GHOST LIST ALERT As you go down, ghosts will appear near the doors down in front of you. Quickly take out your camera and take their picture. After taking their picture, head back up the stairs and make your way to the door in front of the second floor office. You should now be in the �O���ٓ�K�@�a���O�L��. GHOST LIST ALERT Just keep proceeding through the hallway until the ghost appears. It will appear right in front of you, so when you are back in control of Misaki, quickly take out your camera and take her picture before she vanishes. With this done, backtrack all the way back to the elevator hall (�O���ٓ�K ��K�G���x�[�^�[�z�[�� on your map). Take the elevator back to the third floor and go to Misaki's room. If you've forgotten where it is, look for the door with the key over it on your map and go there. DOLL ALERT Once inside Misaki's room, go into camera mode and aim at the trash can directly to the right of you on the floor. The doll is inside, so take its picture. Now walk all the way to the back end of the room to your left. A ball should appear on the shelf to the left. Examine it to find the �� special enhancement lens. This lens will automatically aim you at the ghost closest to you when you use it. To the right of you, another ball should have appeared on a dresser. Go ahead and examine it to find the some research notes. Once you have that, go back to Misaki's bed and examine the little table next to it. It's a puzzle, but we need one more piece. Once you have finished examining it, you will get Misaki's medical file. A cut scene will begin. Once it ends, you will be attacked by ghosts. One will be the nurse and the other will be the doctor. I would consider them of medium threat, so you might want to use Type 14 film for this one. If you can, try to get them both at the same time. They like to disappear and do back attacks, but just remember one thing: shaking the Wii Remote means eternal life. This will definitely help you. If you can, get the nurse first because she will be the one attacking you the most. If you can get the nurse in a fatal frame combo with the doctor in it as well, you'll have a good chance of finishing them both off at once. If not, take out the nurse first then go for the doctor. The nurse and doctor both will make dashes at you from time to time, so be careful. Once you have beaten them, you'll find that the puzzle piece that we need is under Misaki's bed. Pick it up and then examine the puzzle again. Now you have to solve the puzzle. It's very simple. All you have to do is move the pieces around so that all the fish match color for color. This puzzle you will have to solve on your own, but it shouldn't take that much time to figure it out. Once you have solved it, you will get a key and a picture with a woman with no face (Sakuya) standing next to Misaki when she was a girl. After that, a cut scene will begin showing you Sakuya for the first time and that will be the end of this chapter. Congratulations, you have made it through Chapter 5. You will be given the option of saving your game and saving your pictures. -------------------- vii. CHAPTER 6 -------------------- We start right back where we left off with Ruka. She is still in front of her room. Try opening the door. It's looked. A spiritual presence will appear over the door. Take a picture of it with your camera to get your hint. It's a weird picture of 5 maidens. Hmm, we haven't seen that picture before. Never fear, when in doubt follow ghosts. GHOST LIST ALERT When you try proceeding further down the hall, a ghost of a man walking to the gallery will appear. Take his picture before he walks off the screen. Well, the ghost came to show us the way and it would be rude of us not to follow, so follow after the ghost and go through the door. You are now in the �O���َO�K �M�������[���� (gallery). DOLL ALERT As soon as you enter the room, look to your right. You will see a painting that has fallen over. On the floor behind it is the doll. Go over to it and take its picture. Now turn around and walk all the way down the gallery. At the end, you'll see a painting with a spiritual presence over it. Take a picture of it. A ball will appear in front of it. Go ahead and examine it. It's the key to Ruka's room. Your map will automatically open up and show you where to use the key. To the left of where you are in the corner, another ball will appear. Examine it to get some blue crystals. With that finished, go ahead and leave the gallery. Uh-oh, the door is locked. That can only mean one thing... The ghost will appear behind you again going through the other door. No, this isn't a ghost list shot so you don't have to worry about it. He's just leading the way. GHOST LIST ALERT As soon as you open the door, you will see him on the floor on top of a painting. When you get control of Ruka, take out your camera and take his picture. Okay, there are other things to do in this room, but let's get our next ghost photo first. GHOST LIST ALERT Enter into the room. Walk over to the door to your left. Once you're in front of it, the man will appear again behind you laying on the painting on the floor. Turn around and quickly take his picture. DOLL ALERT Right to the left of you, you should see curtains hanging down. Go through them. You will see a bathtub covered in paint. In front of it on the floor is the doll. Take its picture. Leave the tub. On table right in front of the painting on the floor, you will find a ball. Examine it to get some notes. Now look behind you. There should be a ball on the floor. Examine it to find some blue crystals. With that done, you're now ready to leave this room, so go ahead and walk out the door. You will be right in front of Ruka's room. Go ahead and use the key to go inside. As soon as you enter the room, you'll notice that a blue ball appears in the bookcase to your left. It's a tape. GHOST LIST ALERT If you take a few steps forward, you'll see a ghost of a young girl playing the piano. Go ahead and take her picture. Go ahead and walk past the piano and over to the bed. You'll see a brief cut scene with Ruka. Look over at the wall beside the bed. You'll see some windows. At the foot of the bed, you'll see a small space and a blue ball on the edge of the bookcase. Ignore the ball for now, but go in that small space. You should now be next to the window. Take out your camera. DOLL ALERT On the right side of the bed in the tiny space between the bed and the windows you'll find the doll sitting on the floor, so aim down to take its picture. Congratulations, you have all the dolls on the third floor. With that done, go ahead and examine the blue ball behind you. It will be some red crystals. Now go and examine the bed. Ruka will say that she used to sleep here. Now a ball will appear at the top of the bed. Go ahead and examine it. You will find Ruka's first diary. With that done, try leaving the room. You will hear a melody come from a music box. It's the music box in the bookcase right next to the piano. Go over and examine it. Ruka will notice that one of the cogs are missing. With that said, a spiritual presence will appear over the music box. Take a picture of it to get your hint. Hmm, you will see a cog inside a cradle. Where have we seen that cradle before...? The answer is Misaki's room. Well, I guess that leaves only one thing to do. Let's go over to Misaki's room down the hall. Go ahead and leave this room. Walk down the hall to your right to reach Misaki's room at the end and go inside. Once inside, go over to the cradle and examine the blue ball inside to find the small cog. You'll notice that a ball appeared at the end of Misaki's bed. Examine it. It might be an item or it might be a hand. I got a hand. Once you're finished, go over to the far back of the room. You'll hear the voice of a girl talking over the stone radio on the dresser there. Go over and examine it again to hear a little bit more. With that done, go ahead and leave this room. You didn't think it was going to be that easy, did you? Once you get close to the door, the doctor decides to come have some fun with Ruka. Take the mad scientist down and leave this room. Head back over to Ruka's room. Once inside, go back to the music box and examine it again. Now you will have the cog puzzle. Basically, you have to arrange the cogs so that they all move. There is only one moving cog, so you pretty much have to piece them all together until they all move. I will let you take care of this puzzle, too, since it's not really hard. Just connect the cogs. Only the light brown ones can be move, which means you can move the two big ones and the three small ones. It should only take a minute to figure it out. With that done, go examine the piano. Yes, you have to play the song again, and this time there are more notes, so watch closely. The first time you will see a demo of what you have to play. The next time, you have to play it. Remember, you have to keep to the rhythm. If you go too fast or too slow, it won't count. Just relax and take your time. Once you complete it, you will have a cut scene with Ruka remembering the past when she used to play the piano as a girl. You'll see her mom, too, complimenting her. When the cut scene ends, you will be...in the past. Okay, you are in the past...sort of. You will notice that the screen has a green haze to it. Now there are some ghost shots coming up, so be prepared. You'll probably notice that next to Ruka's bed is a blue ball. Examine it to find Ruka's second diary. Once you have it, go ahead and leave her room. Walk out into the hall and go to Sayaka's (Ruka's mother's) room. You'll know which one it is because you will see her go into it. GHOST LIST ALERT As soon as you open her door to go inside, Sayaka's ghost will appear standing at the window in front of you. Take out your camera and take her picture. Once you've taken it, you'll notice a ball has appeared where she was standing. Examine it to find Sayaka's first diary. There is also a ball at her bed. Go over there and examine it to find Sayaka's second diary. With that done, go ahead and leave Sayaka's room. Continue down the hall and go down the steps and down that hall until you reach the only room that you can go to. Enter the room. Make your way to the room on the other side. GHOST LIST ALERT As soon as you enter the room, a ghost will appear out the window to the left of you. Quickly turn toward it and take the picture. Now examine the blue ball on the table in front of you to get a picture of a man in a mask. That's Ruka's father. Once you have it, you will have a cut scene of Ruka's father making the mask. When the scene is over, you will be back to the present day Ruka. GHOST LIST ALERT Once you return from Ruka's past memories and try to take a step away from bed area, Ruka's mother will appear sitting in the chair next to the bed. Quickly take her picture before she disappears. A blue ball will appear on the floor where Ruka's mother was. Examine it. It will be a key. Ruka will automatically look under her bed to find some books. Examine them. It will be Ruka's third diary. After reading through it, a mask appears on Ruka's bed. Examine it to start a cut scene. Once you are back in control of Ruka, go ahead and leave her room. We're done here. GHOST LIST ALERT Once leaving Ruka's room, turn left and make your way back through the hall slowly. Before you come to the corner where you have to turn right, a ghost will appear out of nowhere. There will be no warning or anything to let you know that he has appeared, but he will be outside the window right in front of you. Take out your camera and take his picture before he disappears. Continue down the hall and go out the door. You will now be in the third floor office. You'll notice that right in front of you on the counter is a blue ball. Go ahead and examine it. It will be a notebook. GHOST LIST ALERT As soon as you have read through the notebook, a nurse will appear right in front of you in the office. Quickly take out your camera and take her picture before she disappears. After taking her picture, go ahead and go inside the office itself. You will see two balls on the shelf to the left. Examine them. The one on the bottom will be Sayaka's third diary. You will use the key that we got earlier to open it up. The diary will give us some important information about Haibara Hospital and an underground passage. This is where we have to go to next. The ball on up top will be some blue crystals. Now we're ready to leave. Go ahead and leave the office. You will now be at the third floor elevator hall. Finally, we can save! Hopefully you got all the ghosts and dolls up to this point. Go ahead and save. We're almost done with the chapter. Now go into the elevator and go all the way down to the first floor. As soon as you reach the bottom, the screen will go grey and Sakuya appears. Great, just what we needed. There is only one thing you can do, and that's run away. Go to your left and go through the door. You will be in the dinning hall again. Once inside, the grey screen should go away and things should be back to normal. Leave this room and go back to the elevator hall. Good, she's gone. Now that she is now longer blocking our path, go forward past the save point and to the hallway to the left like we did at the prologue. Before you come to the end of the hall, you should come to a big door to your right. It's time to try opening it. Unfortunately, we can't. After giving it a try, a spiritual presence will appear over the door. Take a picture of it to get your hint. Hmm, this picture looks familiar. Do you remember where this place is at? Well, today's your lucky day because this guide does know where it is, so you don't have to remember. We have to go back down to the basement area. What you can do now is backtrack to the �O���و�K ���u (storage room), which is right behind us. Once inside, make your way down the stairs again. GHOST LIST ALERT As soon as you come to the bottom, the screen will be grey and Sakuya will walk out again, but this time, it is not to come after us. Take out your camera and take her picture before she walks off the screen. With that done, turn left and go into the electric room. Examine the hole to find the key inside. As always, your map is automatically opened to show you where we have to go. GHOST LIST ALERT The moment you close the map, a nurse will appear sitting in the chair behind you. Quickly take out your camera and get her picture. When the nurse disappears, a blue ball will appear. Don't examine that ball yet, but walk over to it. Another ball should appear on the floor right next to the desk where the nurse was sitting. Examine that one first. It will be the �� lens which is probably the strongest in the game. You will definitely want to quickly max this lens' stats out ASAP and hopefully by that time you'll have your orbs maxed out for storing power. With all 6 orbs full of power and with �� at Lvl 3, it will do 6 times the normal damage. The only drawback is that it uses all 6 orbs of stored power. Go ahead and examine the ball on top of the desk. It will be a ledger. Upon reading it, the radio will start and you will hear the voice of a woman talking. When it's over, go ahead and leave this room. Turn right and go back up the steps to the storage room door and leave this area, too. Save if you want to and then go back to the door that we were at just a few minutes ago. If you don't know the way, look on your map for the door with the key on it. Once you reach the door, go ahead and go through it. Hopefully you have gotten all the dolls and ghosts because you won't be able to return to this area of the game with Ruka once the chapter is over. Well, ghost list ghosts are chapter specific, so if you're missing one, there is nothing you can do about it, but any doll up until now can be found if you're missing any, so check to make sure you're okay. You should now be in the �V���٘A���ʘH �W���̂���L��. You should notice a ball appeared to your right. Go ahead and examine it to find some red crystals. Go ahead and go down the steps. Two ghost will probably appear. You will definitely want to use Type 14 film on these two. They're not really strong, but what they do like to do is disappear all over the place and attack you from behind. A lot of the times, they'll make a dash at you. Remember, you can dodge every attack by shaking the Wii Remote. Once their gone, proceed down the hall. You'll notice that once you reached the bottom of the steps that there are windows to the right of you. DOLL ALERT At the very last window, the one with the curtains not blocking the view, you'll see a doll outside sitting on the top branch of the tree. Take out your camera and take its picture. Proceed through the remainder of the hall and open up the door. Hmm, this looks very familiar, doesn't it? Of course it does. We're back at Haibara Hospital. This door connects the two areas. In the little cut scene after opening the door, you saw the elevator. Well, I guess we know where we have to go next. Go ahead and walk through the door and down the hall once you have control of Ruka. Go ahead and turn right and go down the stairs. Once at the bottom, you can save if you want, and then go to the elevator. GHOST LIST ALERT The moment that you try to get on the elevator, a ghost will appear in front of you on the elevator. Go ahead and take its picture before it disappears. With that done, select the very bottom floor. GHOST LIST ALERT As you're going down, there will be a ghost in front of the elevator waiting for the elevator on the floor below you (don't worry, it won't stop for the ghost). This might give you problems because the elevator is moving. What I suggest is going into camera mode and pointing down before the elevator reaches the floor where the ghost is on. That way you'll be able to locate him quicker and take his picture. You only have one chance to get him while the elevator is moving down. If you miss him, you're out of luck. DOLL ALERT Right before you reach the very bottom floor, you will notice a doll sitting before you between floors. Like you did with the ghost, you will have to take its picture while the elevator is moving. If you miss it the first time, don't worry. You can keep going up and down the elevator as many times as you like until you get its picture. Go ahead and walk to the end of the path. Doing so will bring you to a cut scene with Ruka saying that she remembers being here. Congratulations, you have finished Chapter 6. You will be given the option of saving your game and the pictures that you have taken. -------------------- viii. CHAPTER 7 -------------------- Once again, we start the chapter with a summary of what happened in Chapter 3. Once you have control of Choushiro, you'll realize that we're right where we left off with him in Chapter 3. Look to the left. You should see a bunch of crates stacked up on each other. Walk over to them. A blue ball should've appeared or will appear. Examine to find a mirror crystal. Now if you look around the room, you should see a little alter with a mask in it. If it hasn't already, right in front of it on the ground, a blue ball will appear. Go ahead and examine it to get a notebook. Once you have it, you will see a ghost of Haibara walk by. No, we don't have to take a picture of him. If you look in front of you, you should find a door. Go ahead and go in it. You will be in the �O���ٓ��� �ٓ�. Turn to the left and you will notice a save. Save if you want to and go down the stairs. At the end of the path you'll notice that your way is blocked. There's a hole to crawl through, but Choushiro is too big go through it. In front of the hole, a blue ball will appear. Examine it to get a note. There is another blue ball here on the wall at the foot of the stairs. It might not appear at first, but go ahead and wait for it. You might get attacked by a ghost. If you do, take him out (he's not hard) then check to see if the ball appeared. You might want to go up on the steps a little bit and then look down to see where it appeared at. Once it appears, examine it to get some blue crystals. Okay, now where done with this room. Go ahead and leave. Now we're in the room where we started. Go ahead and make your way over to the elevator. If you don't know where to go, go ahead and open up your map and look for it. Once you get close to it, the elevator will come down bringing 3 ghostly visitors. They aren't really that hard to deal with. Just keep your distance, charge up your Flashlight and let them have it. If you're lucky, they will stay grouped together, which will allow you to attack all three or two of them at once. Once they're gone, go ahead and get into the elevator. The elevator will automatically go up and stop at B1. GHOST LIST ALERT As soon as you step off of the elevator, a nurse will appear at the door to the left of you. Quickly turn towards her and take her picture with your Flashlight before she disappears. With that done, go ahead and save your progress up until now. If you need life, you can exchange points for herbal medicine. As you probably have noticed, we hardly get any anymore. Once you've saved go ahead and go through the door the nurse was standing at. You should now be in the �D���a�@�n����K�@����� (morgue). As soon as you walk through the door, you'll see that a blue ball has appeared on the table in front of you to the left. Your filament will also be blue. First things first. Go ahead and examine the blue ball on the table. It will be another patient file. Once you have that, walk forward. There should be someone laying on the bed to the left of you. Take out your Flashlight and take a picture of him. Once you go over to explore the next part of the room, a ghost will appear. Don't worry. This is not a ghost for our list. You'll see a blue ball on the stretcher to the right of you. Examine it go get some red crystals. Now turn left. There will be a ball on the table below the mask. Examine it for a sacred water. Now go over to the next part of the room. A blue ball should be in the pile of garbage bags. Examine it to find a note and a key. As always, the map will open up and show us where to use the key. Now turn to your left. There should be two balls, one on the little table and one on the body back near the corner. Examine them. One will be a tape and the other will be another patient file. Even though there isn't a blue ball, you can also examine the patient's body. DOLL ALERT If you look to the left of you, you'll see an incinerator door that's opened. Inside you'll see the doll sitting. Take its picture. With that, we've cleared out this room. Go ahead and leave the morgue. As you try to leave, the whiny ghost will be back (again). Go ahead and take him out and then leave the room. GHOST LIST ALERT The second you step back into the hallway, a ghost will appear to the left of you at the other door at the end of the hall. Quickly take its picture before it disappears. I would recommend saving since we've gotten another doll and some ghost shots. Once you're done, go down the hall and go through the door the ghost just went through. GHOST LIST ALERT The second you walk through the door, the ghost will walk by right in front of you. Quickly take her picture before she disappears. You are now in the �D���a�@�n����K�@�n���ʘH (underground passage). There's a door to your right, but ignore it for now. Take the left turn and go down the hall. You'll notice that we can't get to the other side because of the gate blocking our path. To the right of the gate, you'll notice that there is a button there. Press it. Unfortunately, there isn't any power. Okay, so it looks like we have to restore power to gate before we can get past it. Backtrack down the hall and go back to that door I just told you to skip a minute ago. Go ahead and go into the room. A ghost will appear, but you don't have to take its picture. Open your map real quick. You will see that this room is almost shaped like a square. What I'm going to do is navigate through this room clock-wise. Now go ahead and close your map and go forward. As soon as you take a step, yep, you'll hear the whiny ghost again, but this time he's brought friends. In all, there are 3 ghosts. You'll have the whiny guy, a woman, and a woman on the ceiling. They're not really hard. Just don't let them surround you. Remember to keep an eye on the ceiling. With them beat, go ahead and proceed around the area clock-wise. Well start by going up. If you walk to the little section at the very top, you'll notice that its name has changed on your map. It should show the name �D���a�@�n����K �o���ւ̒ʘH (exit). One end will be a door leading out of the hospital (which we can't go through) and the other end will have our circuit breaker. Go over and examine it to turn power on for the gate. Backtrack back down and turn left to continue moving clock-wise around this room. Eventually we will come to a path leading to the left. If you check your map, you will see that this section has its own name, too. It should read �D���a�@�n����K �H�����̒ʘH (the path under construction). Well, we might as well walk all the way through to the end. At the very end of the path under construction, you will see a crate to your left and a wheelbarrow to your right with a ball inside. DOLL ALERT Inside the crate to your left, you should see a doll. Go ahead and take its picture. Now go ahead and examine the ball in the wheelbarrow to find some herbal medicine. As you turn around, a ball should've appeared on the crate behind you. Examine it to find the construction worker's ledger. Now we're ready to leave this room. If you don't know where to go, look at your map and head for the door we came in. Just leave the construction area and turn left then follow the path to the door. As you walk through the construction area, you will probably get attacked by a ghost. Not a big deal. Take her out and then leave this area. Now go ahead and make your way through the hall back to where the gate was and then press the button to open it. Once it's opened, go up the steps. Haibara will appear and walk into the director's room. You don't have to take his picture. Before going into the director's room, a blue ball should have appeared on the stretcher in front of you. Examine it to find a file. With that done, go ahead and go into the director's room. GHOST LIST ALERT As soon as take a step forward after entering, Haibara will appear in the far back of the room at the bookcase. Take out your camera and take his picture before he disappears. A ball should appear over the stack of books on the table in front of the desk. Examine it to find a letter. Now go over to where Haibara was and another ball should appear. Examine that one, too. You'll find the second ledger of the director of Haibara Hospital. Before leaving the director's room, go back through the secret door and down the stairs like we did last time. GHOST LIST ALERT Once you get close to the bottom, the ghosts of Haibara, a doctor, and someone lying on the bed will appear. Don't try taking a picture of them from the stairs because it won't work. You have to quickly run the rest of the way down the stairs and then take their picture for it to count towards your list. Once they're gone, a ball will appear on the bed. Go ahead and examine it to find a note. Now you can go back up the stairs and leave out the director's room. Once in the hall, turn right and make your way to the door. A ball should appear in front of the window on your left. Examine it to find some red crystals. No go through the door to your right. Once you've entered the room and taken a few steps, you will hear the intercom ring. Go over and examine it. You will here Haibara say a few things. Once he's done, a blue ball should appear on the table. Examine it to find another ledger. You're ready to leave this room. Walk back out into the hall and go through the door to the next room. As soon as you enter, you'll find that you are attacked by a ghost. She isn't hard to deal with. Once you beat her, leave out the door on the right of the room. If you don't know which door, open up your map and look for the one that will take you to the �D���a�@��K ���փz�[�� (hospital entrance hall). When you walk out the door, you'll find yourself in the hallway connecting to the entrance hall. GHOST LIST ALERT As soon as you walk into the entrance hall, a ghost will appear in front of you at the other end of the room. It might be hard to see her, so find her first before taking out your Flashlight to take her picture. Go ahead and save your game up to this point if you want to and then go to the hall where we saw the ghost. If you don't know where to go, look at your map and find the door with the key on it. We are heading for that door. You should now be in hallway with the flickering light. Go ahead and walk down the hall and through the curtain. You should be back in the prep room again. Go ahead and walk through the door. You should be in the operating room again. Go ahead and continue to the next room. Now, take out your map and get ready to run all the way over to the door with the key on it. GHOST LIST ALERT Now the ghost is going to appear in front of the door that we need to go through at the other side of this room. Once you make it half way over there, you will hear her appear. You'll have to quickly run all the way over to the other side of the room where the door is to get a clear shot. As you can tell, the room is cluttered and junky, so run over to where the door is and quickly take her picture before she disappears. Go ahead and open the door. You should now be at the �D���a�@��K�@���� (backdoor). Go ahead and save. Open up your map real quick and look down the long, winding path that leads to the �D���a�@��K�@��n (cemetery). GHOST LIST ALERT x 4 As you walk down this path, the ghost will appear 4 times, so look for her. On the fourth and final time, she will appear in the cemetery. You will have to run past the stones there in order to get her picture. As you step forward, you will notice a garbage shed to the right side of you. Go ahead and examine the open trash bin in front of you. You will find some burnt letters. After scrolling through them all (27 in total), you'll notice that a blue ball appears by the trash bags. Examine it to find another notebook. Once you have it, start walking down the path. After the ghost appears for the first time, continue down the path. You'll see a tree to the right of you and notice that your item filament is blue. A ball should appear on the branch of the tree. Examine it to get blue crystals. Go ahead and continue back down the path. After she appears a third time, you'll walk into a path of torii gates (Japanese- style gates used to mark the entrance to a sacred place). A ball will appear a little ways into it. Examine it to find the �J special enhancement lens. This will extend the time you have to perform chains. All you have to do is have it selected (like you do for the �� lens) for it to be active. Once you have passed through the torii gates, you will be at the cemetery. Remember to run around the stones in front of you to take the ghost's last picture. DOLL ALERT Walk over to the right side of the cemetery to the right of where the ghost was. On the other side, you should see a doll sitting on some of the stones. Take its picture. Once the ghost disappears, a ball should appear in front of the headstone the ghost was standing at. Examine it. You will find a diary and a reel of film. Once you stand back up, you'll notice a ghost looking over your shoulder. Hmm, that can only mean one thing. Yes, get ready for a long fight. As soon as you try to leave, you'll be attacked by 3 ghosts (not whiny again). Why did I say a long fight? Well, to put it simply, these ghosts will keep re-spawning after you beat them. Try to keep moving and don't let yourself get surrounded. Remember to go out of Flashlight mode so your Flashlight can recharge its power. If you've been raising the stats of your Flashlight then your power should be returning a little bit faster than when we first started. After about a 10-15 minute battle, you will notice that they start to die off little by little. Why should you fight rather than run away? Well, think of it in terms of points. To unlock everything that we will open at the end of the game, it's going to cost you lots of them. Plus, if you need film or healing items, you're going to have to exchange points to get them. So yeah, it is a long, boring battle, but on the brighter side, you're getting points that will allow you to unlock the costumes and other stuff that you might want. With the battle done, go ahead and return to the backdoor. Save your game and go through the door. Go ahead and backtrack all the way back to the �D���a�@��K ���փz�[�� (hospital entrance hall). GHOST LIST ALERT When you open the door to the prep room, you will see a ghost appear in the sink right in front of you. You have a moderate amount of time to take its picture. Once you enter the hall, the phone will ring. Go ahead and answer it. The person on the phone will say some things should be known and some things are better off left forgotten. You will then see a ghost of Haibara walking up the steps. Once again, ghosts are leading us on. Go ahead and save your progress again, if you want to, and then head up the stairs. GHOST LIST ALERT As you get halfway up the stairs, Haibara will appear and he'll be walking down the hall to the left of you when you get up the stairs. This might take a few times to get. You have to quickly run up the stairs and take Haibara's picture as he's walking down that hall. You don't have much time to do it before he disappears, so you're going to have to be really fast. Hopefully you saved earlier so you can restart and try again if you have to. Well, Haibara has led us to where we need to go. Walk through the doors and go into the next room. Walk down the hall and up the stairs and go into the next room. You will now be back in a hallway, the one we came through earlier with Ruka. Turn left and head down the hall and go ahead and save your game. You might hear the sound of a blue ball appearing. If you do, try looking at the area underneath the stairs. It will be red crystals. Once you're done here, go ahead and walk through the door past the elevator. Once again, we'll be in the dining hall. As you enter the room, a ball might've appeared to the corner left of you. Examine it to get some blue crystals. It's time to watch that reel of film that we found. Go over to the projector and watch it. Press A to play it. There will be a cut scene of the dance ceremony. Once it's over and he's finished talking, you will see some feet appear behind the screen. Go over there and a blue ball will appear. Examine it. You'll find a burnt painting and a tape. We're done here. It's time to go back to the elevator room and ride the elevator. Go ahead and leave the dining hall out the door we just came in. Well, it would've been nice if it was that easy. As soon as you make a move, whiny is back (again). He just won't take a hint, will he? As always, he brought some backup with him. Just lay the beat down on him like you have so many times before and then go ahead and leave this room. GHOST LIST ALERT As soon as you walk through the door, once again our nurse ghost friend appears to lead the way. She will be walking into the elevator. Quickly take her picture before she is gone. Go ahead and save the game and then go inside the elevator. Go up to the third floor. GHOST LIST ALERT As soon as you walk out the elevator, the nurse will appear at the door to the left of you. Go ahead and take her picture. Go ahead and go through the door to the third floor office and make your way to Ruka's room. On your map, it's �O���َO�K�@�u308�ό��v�l��������. GHOST LIST ALERT Ruka's mother will appear next to Ruka's bed and ask Choushiro to look after her daughter. Take her picture before she's gone. A ball will appear on the chair next to the bed. Examine it to find a photo and Sayaka's fourth diary. Now leave this room. A blue ball should appear in Ruka's closet right before you leave. Examine it to get some blue crystals. Now go ahead and leave Ruka's room. Right as you're about to do so, the doctor will walk through the door and attack you. Beat him up with your Flashlight real quick. After beating him, he'll drop a small key for you. Go ahead and leave this room. GHOST LIST ALERT The moment you step outside the door, a ghost will appear to the right of you walking to the gallery (it's the same ghost that appeared with Ruka earlier doing the exact same walk). Take his picture before he disappears. We still have a few things to do before we end this chapter. Go back to the save at the elevator and save your game. Just use your map if you have to. Save your game and then take the elevator down to the second floor. Once on the second floor open your map. Look for the �O���ٓ�K�@�B���ꂽ���� (hidden room) on your map. Do you remember where that is? Yes, we have to go all the way around to Ayako's room and then go through her room to reach the hidden room. Go ahead and make your way to the hidden room using the map. To those of you asking why the heck we need to go to the hidden room, remember the brown box from before? The key the doctor dropped is for that brown box. Okay, now that I've answered your question, go ahead and go to the hidden room. Once you're in the room, examine the brown box to get another black ledger and a film. Go ahead and walk through the door out of the hidden room. You will notice that you're right back in the elevator hall on the second floor. GHOST LIST ALERT As soon as you take a few steps, Haibara will appear behind you. Turn around and take his picture. Now go back in the elevator and go to the first floor. Go ahead and save your game and then go through the door to the dining hall and watch the new film we got. Choose the bottom film. After watching it, go ahead and go back to the elevator room and go to the third floor. Now go all the way back to where we saw the ghost. You have to go to the �O���َO�K�@�u309�F�挎�v�ȖؗV��. If you don't know where to go, look at your map. It was the room with the paint in the bathtub. Once you go into the room, you will have a cut scene. Once the scene is over, it'll be time to take this ghost out. He pretty much crawls after you on the floor. He isn't hard. He'll attack you either from the floor or by walking over to you. He might change to a no-face when you're close to beating him. Remember, you can dodge his attacks by shaking the Wii Remote. Once you've beaten him, examine the painting on the floor for a cut scene. Congratulations, you have beaten Chapter 7. As always, you will be given the option of saving your game and saving your pictures. -------------------- ix. CHAPTER 8 -------------------- As always, we begin this chapter with a summary of what happened to Misaki in Chapter 5. We will start where we left off. You will see a cut scene Sakuya again. This is going to be the last time we play with Misaki. Once you have control of Misaki, you will be back in her room. Go over to the dresser in the far back of the room and examine the radio. You'll hear the girl in black's voice again talking about how everything will be fine as long as they are together. Once you've heard that, a ball will appear on the dresser beside that one in the back of the room. Examine it to get a picture and a note. Go ahead and head towards the door. GHOST LIST ALERT Once you get close to the door, the girl in black appears. Take out your camera and take her picture before she walks through the door. Over by the coat rack next to her closet, a ball will appear. Examine it to get some blue crystals. Now go ahead and leave this room. And make your way to the third floor elevator hall. Just look for the save point on your map if you don't know where to go. Go ahead and save your game and then open up the elevator. GHOST LIST ALERT Once it opens up, the girl in black will be inside it. Take her picture before she disappears. Go in the elevator. As soon as you try to press the button, you find a key. This key will allow us to go to the 4th floor. Choose the 4th floor. As soon as you leave the elevator, you'll be attacked by our ceiling ghost friend. I will warn you beforehand that she will change into a no-face, so try to kill her quickly. Your camera should be pretty strong now. Go ahead and use Type 14 film for this, but save your Type 61 if you have it. If you haven't used your points that much, you should have over a million right now, so you can always get some more Type 14 if you want. Anyway, take her out. Once you've beaten her, look up. DOLL ALERT Wow, it's been a long time since we've found a new doll. Look up at the chandelier. You will find the doll sitting on the one to the left of the elevator. Take its picture. Go ahead and walk into the next room. You will find two balls. Examine them both. When you examine the one by the phone, the phone will start ringing and keep you from getting the ball the first time. Pick up the phone. Now go ahead and pick up the blue ball to get a black notebook and a diagram (map) of the 4th floor. Right now, we're in the �O���َl�K�@�l�K�Ǘ��� (fourth floor office). Now go inside the office itself and examine the balls on the desk. One is some crystals and the other is another ledger. GHOST LIST ALERT Once you have examined the ledger, a girl will appear in front of the intercom and say some numbers. Take her picture before she disappears. What the girl is saying are the numbers that we need for the code. For those of you who don't understand Japanese, this would be a near impossible puzzle for you to figure out. That's okay, I'll listen to the numbers for you. She said, "4467." Input these numbers into the intercom to unlock the door. Go ahead and go to the next room. You should be in the �O���َl�K�@�l�K�u���a���ւ̘L��. It's basically a hallway. GHOST LIST ALERT As you take few steps down the hall, two girls will appear in front of you running down the hall. Take their pictures before they're gone. Proceed down the hall. GHOST LIST ALERT When you get close to the door, the nurse will appear in front of it. Go ahead and take her picture. Once you're done, you're going to be attacked. Go ahead and take out the ghost. She isn't hard to beat. Once you're finished, a ball will appear on the little desk. Examine it to get another black ledger. Now don't move from where you're at. Turn around and look up. DOLL ALERT You will see a doll near the ceiling sitting above the doorway. Take its picture. Now continue on to the next room. GHOST LIST ALERT As soon as you enter and turn to the left at the bend, the two girls will appear in front of the door at the other end of the hall. Quickly take their picture before they disappear. DOLL ALERT Now look up at the ceiling. There will be an opening in the ceiling with the doll looking down at you. Take its picture. There will be a blue ball on the desk right before the door. Examine it to find another ledger. Once you have it, go through the door. There will be a brief cut scene with Sakuya. She looks a whole lot better with a face, doesn't she? You should now be in the �O���َl�K�@�u412�X���v����. This is Sakuya's room. GHOST LIST ALERT As soon as the cut scene is over, Sakuya will appear at her bed. Get her picture before she disappears. You'll immediately notice a blue ball to the left of you on the desk. Examine it. It will be another ledger. Now go over to Sakuya's bed to examine the ball that appeared there when she disappeared. It will be Sakuya's first diary. There should be another blue ball to the left of you. Go examine that one. It will be Sakuya's second diary. GHOST LIST ALERT Once you read through the second diary, a ghost will appear in front of you through the window. Quickly take her picture before she disappears. Now head to that little area to the left of you with all the dolls. No, this isn't where the doll is that we need to take a picture of. Before examining the box over there, go into the greenhouse section of the room where we just saw the ghost. There will be a blue ball on the floor and one near the window. Examine the one on the floor first. It will be Misaki's diary and the puzzle piece that we need for a box. Now examine the blue ball by the window. It will be blue crystals. Now don't move. DOLL ALERT Take out your camera and aim to the right corner of the window. By the plant on the opposite side of the glass will be a doll. Take its picture. That is the last doll on the 4th floor. Now leave out the greenhouse and walk to the shelf right in front of you. Examine the box. Alright, now we have one of these puzzles to do. It's very simple. You have to align the piece by their number left to right. Also, there is a picture in the upper right corner that shows what the puzzle will look like when you're done. Go ahead and figure this one out. It shouldn't take you too long, I hope. Once you solve it, you will get Sakuya's third diary. GHOST LIST ALERT We are ready to leave this room. As you make your way out and get closer to the bed, the girl in black will appear in front of you. The girl won't disappear, so you can take your time on this one. Now we're ready to leave here. Go over and walk to the girl in black. A cut scene of Haibara Hospital will happen. GHOST LIST ALERT Once Misaki is done looking at the moon, a ghost will appear in front of you of a patient jumping off the roof. Take her picture. (Note: The next ghost #101 we will not be able to get because of a bug, so it will appear empty on our list.) Go examine the ghost in front of you getting ready to jump. The ghost will jump down to her death. A blue ball where appear where she jumped from. It will be a letter from the girl who just jumped. Once you have the note, go ahead and turn around. We're on the roof of Haibara Hospital. Walk over to the benches in front of you. If it hasn't appeared, a blue ball will appear in the space between the two benches. Examine it to get the �� equippable function. Wow, it's been a while. We haven't found an equippable function since Chapter 3. The �� function will automatically be equipped. With this function, you will hear a sound when you are close to a doll. It's practically useless since you have this guide. Well, let's try putting this new function to the test. DOLL ALERT On the right side of the right bench, you will see a doll sitting on the ground. You'll know when you're in the area because you'll get the sound now. Aim down and take its picture. Now go to the left side of the roof to get the ball over there. It will be some red crystals. We're now ready to leave the roof. Go through the door to the next room. If you don't know where it is, look at your map. Make your way through the room and to the door, but don't go through it just yet. DOLL ALERT Look over on the floor to your right. There should be a broken mirror there with the majority of the glass missing. Behind it is a doll sitting on the floor. Go over and take its picture. Go ahead and leave this room now. Go down the steps. At the bottom, there will be a save. Go ahead and save your game. No turn around and go into the room with the curtains on the doorway. You should be in the �D���a�@��K ���̂���L��. You'll notice a ball on the ground in front of you. Examine it to get some blue crystals. Now walk all the way to the very back of the laundry room. DOLL ALERT Look to your left. There will be a doll sitting on some laundry. Take its picture. Okay, you're ready to leave this room. Save again if you want to and then leave out the door. You should now be in the �D���a�@��K ���a�� (sickroom 2). Go ahead and walk forward until you have to turn left. Turn left, but don't move forward. DOLL ALERT Go into camera mode and aim down. There is a compartment above the floor. The doll is in that compartment. Walk over to it and take its picture. As you proceed through the room, you'll notice a blue ball on the floor under one of the beds. Go ahead and examine it. It will be a ledger. Go ahead and leave this room. You should now be in the �D���a�@��K�@�k�b�� (lounge). Open the big door that appears immediately to your left and go inside. You will now be in the �D���a�@��K ���a�� (sickroom 1). On the bed in the upper right corner of the room will be a blue ball. Go over and examine it to find to find a ripped up letter. DOLL ALERT Right in front of you one the bed is a doll. Take its picture. Go ahead and make your way to the door. As soon as you do, you'll hear the sound you always do when a ghost list ghost appears. Don't be fooled. This is not one of those ghosts. As you walk to the door to leave, it will come and attack you. Even though one was only visible, there are actually two ghosts here. Remember, you can shake the Wii Remote to avoid their attacks. They shouldn't give you too much trouble. They like to do back attacks and get you when you least expect it. Just shake the Wii Remote to avoid their attacks and take them out. Once you beat them, go ahead and leave this room and go back out to the lounge. Once in the lounge turn left and continue down the hall. GHOST LIST ALERT After a few steps, the doctor will appear and walk off the screen. Take your camera out and take his picture before he disappears. Walk a little further and you'll come to a lounge located to the left of you. Go inside, but don't go too far in. GHOST LIST ALERT On the floor to the right after entering is a waste basket. Inside is the doll. Go ahead and take its picture and then leave out this room. You will now be in the �D���a�@��K�@���փz�[���@2F (hospital entrance hall 2F). GHOST LIST ALERT As you get close to the steps, the doctor will appear and walk down them. Rather than trying to get a picture of him before he disappears down the stairs, run over to the stairs and take his picture as he's going down them. After taking his picture, proceed down the stairs. GHOST LIST ALERT Once you get to the bottom landing right before the second set of stairs leading down, you will see the doctor again walking off the screen to your left. Before he does, quickly take out your camera and take his picture. Go ahead and save your game if you want to. Now we have to go all the back to the director's room. It's �D���a�@��K�@�@���� on your map. Go down the little hall to the left of the elevator and go through the door. Walk to the back of the next room and turn left then go out the door in front of you. GHOST LIST ALERT As soon as you walk through the door to the next room and have taken a few steps, the doctor will appear again in front of you. Take his picture. If you haven't figured it out yet, the doctor is leading the way. Go through the door in front of you. You will now be in the hallway before the director's room. Proceed to the next room. GHOST LIST ALERT As soon as you go through the door and take a few steps left, the doctor will appear again and walk into the director's room, so take his picture before he does. Go ahead and go into the director's room. As soon as you enter, you'll notice that your filament is all blue. There is a ghost somewhere in this room. GHOST LIST ALERT It's right in the corner next to the secret door. Take out your camera and point it at the corner to get your blue ring. Once you've taken the picture try opening the door to the hidden stairs. It won't budge. Turn around. A ball should've appeared on the bookcase behind you. Yahoo, it's Type 90 film!! Save this. You will need this later (if you want to make your life easy). A blue ball will be on the little table in front of the desk, also. Examine it to find Misaki's patient record. Now a blue ball should've appeared on the desk as well. Examine that one. Now go behind the desk and examine it. The intercom will come up with the numbers we put in it before. Press the round button to unlock the door. Go ahead and go through the door and down the stairs. GHOST LIST ALERT As soon as you reach the bottom of the stairs and take a few steps, the doctor will appear over Misaki on the bed. Take their picture before they disappear. (Note: I tried many times, but for some reason, I couldn't get the blue ring to take a picture. Maybe you'll have better luck than I did.) As soon as they disappear, you will be attacked by a ghost. She isn't that difficult to deal with. Just stay away from her and wait for a fatal frame combo. Once you've beaten her, a ball should have appeared underneath the bed. Go examine it.�@It will be the �� function. This will moderately boost your damage for one shot. GHOST LIST ALERT The file that will appear on top of the bed is another one of Misaki's patient records. As soon as you read through it, the girl in black will appear to the right of you. Take her picture before she walks away. With that done, go ahead and walk down the next set of stairs. GHOST LIST ALERT Once you reach the bottom and turn right, the girl in black will appear again in front of you. Take her picture. Go ahead and walk to the door at the end of this passage. Once through the door, you will be in the �D���a�@�n����K�@���f�m��. Go ahead and proceed to your left. GHOST LIST ALERT After you proceed a little ways, Haibara and Misaki will appear in front of you walking toward you. Take their picture before the disappear. Once they're gone and you take a step or two forward, you will be attacked by whiny and his friends again. Take them out. A ball should appear in the open crate. It will be Type 14 film. Now go to the little alter with the mask on it. A blue ball should appear. Examine it. It will be a notebook. After reading it, you will have a little cut scene. Misaki remembers being brought here and leaving something important behind. GHOST LIST ALERT Once the cut scene is finished, the girl in black will appear in front of us to lead the way. Take her picture. If you miss, just walk up after her and take it then. You have a little bit of time to take her picture. Follow here to the big gate. Go ahead and open the gate to find out who this important girl in black could be. As soon as you walk through the big gate, you will have a cut scene. Oh crap, it's Sakuya, and yes, we have to fight her this time. BOSS FIGHT Sakuya You would think that she would be hard, but she really isn't. Remember, you can dodge her attacks. Switch over to the Type 90 film. You probably won't have a lot, so you're going to have to make every shot count. A 2-hit fatal frame combo with Type 90 film should be enough to take her out. Prepare to watch a cut scene that will explain this mysterious girl in black. When it is over, you will have concluded the chapter. Congratulations, you've cleared the Chapter 8. It's hard to believe that this girl in black was Misaki's doll when she was a child, but that's exactly what she was. You will be given the option of saving your game and your pictures. It's been real Misaki. See you the next time we play through the game. -------------------- x. CHAPTER 9 -------------------- As always, Chapter 9 starts with a summary of Ruka's exploits in Chapter 6. You will begin with a cut scene. She will remember the time when she was saved by Choushiro. Once you have control of Ruka, turn around and go to the elevator. Go up to the first floor and leave out the hospital. Walk over to the well to your right. DOLL ALERT Above the well there is a doll sitting on the wood. Take its picture. Once you have it, go ahead and go back down the elevator back to where you were and proceed down the path. A cut scene will take place. Once the scene is over, you will be attacked by the whiny ghost and his friends again. Deal with them like you always have. Once they're gone, go ahead and go through the door in front of you. You should now be in the �O���ٓ��� ���o. As soon as you take a step forward, you will see another cut scene of Haibara and a young Ruka. Ruka will remember being brought this way before. With that settled, go ahead and save your game and say goodbye to the hospital area. Check your items and film and restock if you have to. When you're done, go down the steps and crawl through the little opening at the bottom. Once you've crawled through, proceed down the path. When you reach the 3-way junction, there will be a cut scene. Now you'll notice that you'll have two different directions to go. The path ahead of us is blocked. So let's start by going right. Eventually, you'll see a little alter in front of you. A ball should have appeared. Examine it to get sacred water. Now you're at another fork in the path. Go right first. If you look ahead, you can see the path is blocked up ahead, but go down it anyway. GHOST LIST ALERT As you proceed down the path, a ghost will appear on the floor telling you not to come near him. Take his picture before he disappears. Once he has disappeared, a blue ball should appear where he was at. Go over and examine it. You'll pick up a note. With that said, turn around and head straight down the path past the alter. Eventually you will see another dead end. GHOST LIST As you walk down the path, a ghost will appear at the dead end. Take her picture before she disappears. Once she's gone, you will probably get attacked. Beat the ghost and head back to the junction we were at earlier. If you're lost, look at your map. Once back at the junction take the other path that we didn't go down. If you don't know which one, go ahead and look at your map. Like with the other path, you will eventually come to two alters. Look to your left. You should see a blue ball glowing. Go ahead and examine it. It will be Type 90 film (Yippee)!! Go ahead and turn back around and proceed to the other end of the path. You will eventually come to some stairs and a path leading to the right. Hmm, now we have to make a choice. Let's go right. We'll come back to the stairs in a minute. Go down the path. When you come to the bend, go ahead and turn left. There isn't anything to the right except a dead end. As we walk a little ways down the path again, we'll come to another break where we can either go forward or to the right. Let's go forward for a sec. As soon as you do, you'll see a cut scene of Sakuya again. With that done, you'll notice that there is a hole and some stairs leading down. Don't go down there yet. Now you will probably notice that your item filament is blue. Up on the wall to your left is a blue orb which probably hasn't appeared yet. Wait around until it does and examine it to get some blue crystals. Now turn around and backtrack. Go left up the stairs. Walk all the way down the path until you reach a balcony. You will see Sakuya look up at you. With that finish turn around and take the turn to your right. DOLL ALERT Walk a little ways down the path and then turn around and look up. A doll will be sitting in front of you. Take its picture. Go ahead and continue down the path. Eventually you will reach a set of stairs that lead downward. Oh, these are the stairs that we didn't go up the last time we were here. Once down the stairs go left and then take another left and keep going straight. You should now be back at the hole and the steps leading down. Go ahead and go down the steps. As soon as you do...the screen turns grey and Sakuya appears. That can only mean one thing...run for your life! Turn around and run away. After running for a little bit, the screen will eventually turn back to normal. Once it does, turn around and go back to where you just were. She's gone. You'll probably notice a blue ball on the wall to the right of you. Go ahead and examine it to get some blue crystals. Once you've gotten them, go ahead and walk through the opening at the end of this room and go down the steps. As you proceed down the path, you'll come to another little alter with a blue ball on it. Examine it to get some more Type 90 film. Now open your map. You should be at �O���ٓ��O�@�ٓ� ��. There should be a statue to the left of you and a blue ball below it. Examine the ball to get a notebook. Once you've read it, you'll hear whiny again. Go ahead and take him out. With him gone, go down the path and past the alter. Eventually you'll come to another turn. You can only go right since the left is a dead end, but before going, search the left side. A ball should appear. Examine it. It will be red crystals. With that done, go to your right and walk down the path. You'll come to a path breaking to the right, but before going down it, proceed down to the end of the path that you're on. A ball should've appeared in front of you. Examine it to get a black book. Once you've read through it, whiny will appear behind you again. Take him out. Now go to ahead and turn (left) at that break in the path. You'll immediately have to make a right turn. Go down the path. Don't go down too fast. You'll notice that your filament has turned red. Yes, there is a ghost up ahead waiting for us (and blocking our path). GHOST LIST ALERT Don't get too close to the ghost because she will attack you. Take out your camera and take her picture. If you don't get the blue ring, then slowly walk a little bit forward until you do. Once you have her picture, go ahead and walk up to her. She will attack you. Dispose of the unruly ghost and continue down the path. You will eventually go into a cut scene of Sakuya coming over to a girl and the girl telling Sakuya not to come near her. Well, once again the screen goes grey and Sakuya comes out to play. Turn around and run. Keep running until your screen goes back to normal and then turn back around and proceed back to the area where we saw the cut scene. You should come to a bridge. This is where we saw the cut scene. You should be at �O���ٓ��O�@������. In front of you down the hall are some stairs going up, but we don't want to leave here just yet. You'll notice that you can go over to the right side of the bridge. Do that. You should be standing right in front of a statue now. Turn to your left. It's a dead end, but you'll notice that a ball has appeared (or will appear). Go examine it to find some red crystals. Now turn around and walk down the path past the statue and down the stairs. You'll immediately come to another dead end, but there will be a blue ball down there. Examine it to get the �� special enhancement lens. With that done, we're ready to leave this area. Turn around, go up the stairs and then return to the left side of the bridge. Continue down the path and go up the stairs. Continue down this path a little bit and then you will come to a long set of stairs. Go ahead and go up those as well. At the top of the steps, there will be a door, but don't go through it just yet. Turn around. A ball will appear to the right of the alter behind you. Examine it to get another book. Once you have it, go ahead and go to the door, but not through it. A ball will appear to the right of the door. Examine it to get some red crystals. Now go ahead and go through the door. As soon as you do, there will be a brief cut scene (thank god we finally made it through the underground passage). Go ahead and go up the long flight of stairs in front of you. Eventually you'll come to a hall. Before going up the stairs in front of you, go down the hall to the left. You'll notice that the path is blocked by beams of wood, but a ball will appear in front of those beams. Examine it to get a clipping. GHOST LIST ALERT Once you have read through the clipping, ghosts will appear in front of you. Aim your camera through the wood and take their picture. With that done, go ahead and go up the next set of stairs. There will be a save to the right of you. I would suggest building up your life and getting some herbal medicines if you need some and raising the level of your camera and/or lenses because you are going to be in a big fight pretty soon. Once you're finished with that, walk down the hall. Sounds like they're having a party over in the next room with all the music going on. Looks like it's our time to crash it. Go ahead and open the door. As soon as you walk in, you'll see a little cut scene. Go ahead and walk down to the dance platform. As soon as you do, another cut scene will start. BOSS FIGHT Dancer & Maidens Alright, this battle can be a little tedious. I remember the first time I fought them and I was about ready to break my Wii Remote. Well, it would probably be that way for you, too, but I will give you a method that is sure to make your life easy. First of all, avoiding attacks is a must. You will not last long if you haven't mastered the art yet. You will have the Dancer and two Maidens attacking you. For the most part, the Dancer will keep away from you. She'll just disappear all over the place leaving the real dirty work to the Maidens. Don't get me wrong, she will try to attack you from time to time. The Maidens, on the other hand, will be coming after you using clever tactics. One will be a decoy and one will attack you from behind. So which one is the decoy and which one is your attacker? Well, look at the hands. The decoy will have her hands down and just come really close to you then fly backwards. The attacker will have her hands up like she is coming over to strangle you. You can ignore the decoy. She won't attack you. Turn around and look for the Maiden with her hands up. You'll have to be quick because the attack comes quick. If you stay in one place for too long or look around for too long, you are sure to be attacked. Just keep moving around and look for the attacking Maiden. Remember to keep an eye out for the Dancer because she can attack you, too. If she is going to attack, she'll raise her hands, too. If not, she will just twirl around and disappear. Now there is one more form of attack that the Maidens will do. They will come up from the ground and attack you at your feet. Of course you can avoid this, but your best bet is to not stay in the same place for a long period of time. Keep moving. Now with that said, who should your primary target be? Well, you want to go after the Dancer. When you see her come to make an attack at you, aim at her and charge up your camera and then wait for a fatal frame to do a fatal frame combo. Depending on what film you're using, the level of your camera, and level of your lens, you will be able to take the Dancer out with a few combos. Don't try going after the Maidens too much because they will just keep re-spawning after you kill them and consume your film. Once the Dancer is gone, all you have to do is beat the Maidens and the battle will be over. Once the battle finishes, there will be another cut scene. Once you're in control of Ruka, walk over to the stairs on the other side of the room. Don't go up them yet. Walk over to the right of the stairs. DOLL ALERT A doll is sitting on the ground behind those stairs. Go take its picture. With that done, go ahead and leave this room. Once you walk through the door, go to your left. You'll see that your path is blocked, but there should be a blue ball down there. Examine it to get Type Zero film!!!!! Now turn around and make your way down the hall. You should see a blue ball glowing at the very end. Go examine it to get some blue crystals. Now go down the stairs. As soon as you reach the bottom, you will have a cut scene. Once the cut scene is over, head to your left first. GHOST LIST ALERT Ruka's father will appear in front of a door in front of you. Take his picture before he disappears. You'll notice that your item light is blue. Examine the light to the right of you. Oh no, there's that ceiling ghost again. Go ahead and beat her and continue all the way down the hall. You'll notice that the way is blocked by fallen wood. DOLL ALERT There is a doll sitting in the rubble in front of you. Take its picture. Before going through the door your dad went through, go back down to the other end of the hall where we saw Haibara take Ruka. Go down the steps and enter the room beyond the door. You should now be in ���I���� �T�G�m��. Above you on the ceiling is a big noh mask. In front of you, there should be an alter. Walk over in front of it then turn around. GHOST LIST ALERT You probably noticed that your ghost filament is blue. Standing with your back turned to the altar, aim at the area in front of you. You should get the blue ring. Take the picture. Now walk over to the far right corner of the room (to the far right of the alter). DOLL ALERT There is a doll there on the floor. Take its picture. Now go to the center of the room where the ghosts were in the photo we just took. On the floor next to one of the pillars is a blue ball. Examine it to get another ledger. Now go ahead and leave this room and head back to the door Ruka's father appeared at and go through it. Walk a little ways down the hall until you see some windows. You should now be at ���I���� �n��L��. DOLL ALERT A doll will be outside the first window on your left. Take its picture. A little bit further down the hall and you should come to a door to your left. Go ahead and open it up. GHOST LIST ALERT You will see a girl lying down in front of you in pain. When you have control of Ruka, quickly take her picture. As soon as you walk into the room, you'll have a cut scene. Once it's over, go to the little table to the right of where the ghost was lying. A ball should appear. Examine it to get some more Type Zero film. Now walk around to the alter in front of you. DOLL ALERT On the right side of the alter where it meets the wall, there will be a doll sitting there. Take its picture. Now examine the blue ball in front of the alter. It will be a black book. Go over and examine the door to the left of you. You will have a cut scene of Ruka calling out to her father. When it is over, go ahead and leave this room and go back into the hallway. Turn left and continue down the hall. GHOST LIST ALERT When you get to a certain point, Ruka's father will appear in front of you walking down the hall. Take his picture before he walks away. Continue down the hall. A blue ball should appear to the right of the door. Examine it to get some blue crystals. Once you have them, go ahead and go through the door. You will have a cut scene with Ruka saying that the house you're in is where she lived. Once the cut scene ends, you're done with the chapter. Congratulations, you've beaten Chapter 9. As always, you will be given an option of saving your game and your pictures. -------------------- xi. CHAPTER 10 -------------------- As always, we will have a summary explaining Choushiro's exploits in Chapter 7. This will be the last time we play as Choushiro in the game. When we get control of Choushiro, you'll find that we're in the room where we last played with him. There will be a spiritual presence on the painting on the floor. Go ahead and take a picture of it to get a hint. Hmm, we've seen this place before. Yes, it is the courtyard. Well, it looks like we know where we have to go. Turn around behind you. There should be a ball there. Examine it to get a notebook. You can leave this room now. GHOST LIST ALERT As soon as you leave the room, the ghost of Haibara will appear to the left of you walking to the gallery. Take his picture. Well, let's follow Haibara. Go into the gallery. GHOST LIST ALERT Once you walk into the gallery, Haibara will appear again in the far back of the room. Take his picture. Walk up to Haibara. He will say a few things and disappear. Choushiro will notice the picture of Sakuya in front of him. There will be a blue ball on the floor in front of you. Examine it to find a black ledger and a key. Your map will open and show you where to use the key. Go ahead and turn around. Huh, that's strange. The red wheelchair is there. It wasn't there when we came in a second ago. This can only mean one thing. Yes, you guessed it. As we try to walk past the wheelchair, the lady in black will appear. It's actually a funny moment. She isn't hard at all. You should be able to beat her without any difficulty. Once she's gone, you will get a letter. Go ahead and leave the gallery after reading through it. Walk through the hall and through the office until you reach the elevator hall. Save the game if you want to. Now before going down the elevator, let's walk to the other side of the room and go through the door. On the other side, walk through the halls all the way to the room where the lady in black's coffin was. We're going to room �O���َO�K�@�u311�_�A���v�瓰�� on your map. Go ahead and go there. Once in the room, walk past the curtain. You'll notice a blue ball on the coffin in front of you. Examine it go get �� equippable function. This is the last one that we'll get (we have to unlock the rest). This will automatically give you 1.5 times more points for each picture you take (this is necessary for some of the missions). Once you have it, go ahead and leave this room and head back to the elevator hall. Go ahead and save again, if you want to, then take the elevator to the first floor. Once on the first floor, walk past the save and go into the hallway to the left. Walk through the hallway to the next hallway. Go through the door to your left. You should now be in the courtyard. Go ahead and walk through the canopy to the pool area. You'll notice close to the end of the tunnel that there is a mirror crystal there. Take it if you need it. Once you walk out of the canopy, you'll have a brief cut scene. BOSS FIGHT Sakuya Well, Sakuya has appeared again. I wouldn't call this a boss fight. It's more of a ghost fight, but for the sake of being consistent, I'll give her boss status. She's pathetically week. A couple of shots with your Flashlight will beat her. She'll just keep flying around you. Do her a favor and put her out of her misery. Once you've done that, go ahead and go down the steps where Sakuya came from. We unlocked the door down here a long time ago, so you shouldn't have any problems getting past the door. If you need to know where to go, look at your map for the door with the key. Go ahead and make your way there. Before you enter that room, you will be in the electric room again. Examine the radio on the desk. After you have examine the radio, it looks like Sakuya is going to come into the room, but she doesn't. A blue ball should appear on the shelf next to the desk. Examine it to get another notebook. Now go open the door that Sakuya appeared at a second ago. She's not there. Go down the hallway and through the door. You should now be in �O���ْn����K ���m�{. You will have a brief cut scene. Once it's over, start by going over to the right. DOLL ALERT You can't open the door, but you'll notice that there is a doll sitting there on the bed. Take its picture. There should now be a blue ball on alter. Examine it to get an old looking book. Now go over to the other room to with the open door in front of you. As you walk to enter the room, Sayaka (Ruka's mom) will appear and ask Choushiro to give this piece of the mask to Ruka for her. Once they've finished talking, go in the room and take the mask piece. A ball should've appeared on the table next to the bed. Examine it to find a memo. Go ahead and go to the door to leave this room. Look around to check if any other balls have appeared. One should've appeared to the right of the door and another to the right of the alter. They will be blue and red crystals. Once you've got them, go ahead and leave this room. Go ahead and walk through the hall and leave this room and the electric room. As soon as you walk out the door of the electric room, the screen will turn grey and Sakuya will appear. Turn right and go up the steps to the storage room door. If Sakuya appears up there, don't worry about her. Just unlock the door and go through it. You will now be back in the elevator hall. Save the game if you want and head back to the hall past the save point. GHOST LIST ALERT Haibara will appear in front of you and walk through the doors on the right. Take his picture before he disappears. Well, Haibara is leading the way. Go through the doors. Once you go down the stairs, you will be attacked by two ghosts. Take them out and continue down to the other end of the hall and go through the doors. You will now be back in Haibara Hospital. As soon as you enter and walk a little ways in, the phone downstairs will be ringing. Run down and answer it. Go ahead and save your game, if you want, and then get in the elevator and go down to the bottom floor. After you proceed down the path for a second or two, you will have a cut scene. When it is over, you will be attacked by whiny and his friends. Go ahead and take them out. Once you've beaten them, you will have a cut scene. At the end of it, Haibara will run off and tell Choushiro to meet him at that place. What in the world could he be talking about? Fear not. The place he's talking about is the roof. Wait for the elevator to come back down. Once you get in it, it will automatically take you to the second floor. GHOST LIST ALERT Right as you reach the second floor, Haibara will appear to the right of you and run through the door. Quickly run out the elevator and take his picture before he leaves. Go ahead and go through the door Haibara went through. Walk through the lounge to the next room. You might be attacked by a ghost. If you are, take her out. She shouldn't give you any difficulty. Once you've dealt with her, proceed to the other end of the room. GHOST LIST ALERT As you get halfway through, Haibara will appear at the other end running away from you. Take his picture before he's gone. Go ahead and go to the next room. GHOST LIST ALERT Once you get close to the save point, Haibara will appear running up the stairs. Take his picture. Go up the stairs and through the next room to reach the roof and the final showdown with Haibara. There will be a cut scene (watch it before reading the next paragraph). So now you know that Choushiro and Haibara have really been dead all this time. That's why Choushiro was lying on the ground when we first met him in Chapter 3. He was dead and he never even knew it. Kind of depressing, isn't it? Congratulations, you have beaten Chapter 10. Only two more left. As always, you will be given the option of saving your game and your pictures. -------------------- xii. CHAPTER 11 -------------------- We begin the chapter with a summary of Ruka's exploits in Chapter 9. When we finally have control of Ruka, we will be where we left her in the entrance of her home. Go ahead and go up the stairs in front of you, but don't go into the room. Stay in the hall and walk around to your left. GHOST LIST ALERT You will see Ruka's father appear in front of you. Take his picture. (Note: if you would've gone into the room, her dad will appear, but it would be harder for you to get his picture.) After taking the picture, go ahead and enter the room to your left that I just told you not to enter. DOLL ALERT Near the ceiling, you will see a bunch of dolls sitting on a shelf. Take their picture. There should also be a blue ball over in the cupboard next to the wall. Examine it to find Type 61 film. Now you're ready to walk out of this room and continue down the hall. You'll notice that there is a door to your right. Open it. You should now be in the �l�����@��K ��q�̕���. Over to the left of the room is a dresser. DOLL ALERT The top right of the dresser is open. There is a doll sitting inside. Go ahead and take its picture. If a ball hasn't appeared already, one will appear on the desk in front of the window. Examine it to find a notebook. Once you have it, go ahead and leave this room but remember it for later. You should be back in the hall. Go ahead and go further down the hall. GHOST LIST ALERT Ruka's father will appear again in front of you and will be walk to the left. Quickly take his picture before he disappears. Go left down the hall Ruka's father was just in. At the far end of the hall past the door, a ball should appear. Examine it to find some blue crystals. Try opening the door there. You won't be able to do so. A spiritual presence will appear over the door. Take a picture of it to get a hint. A mask will appear. Alright, we have to find three masks to open this door. Go back down the hall to the �l�����@��K ��q�̕���. Once inside, go to your right. A blue ball will appear over the mask there. Examine it. You will remove the first seal necessary for entering Ruka's father's room. Once the seal is gone, Ruka's dad will attack you. He's really a pain to deal with. You'll want to use Type 14 or Type 61 (if you have a lot). He attacks quickly and likes to disappear before he strikes. If you can, get him in a fatal frame combo and blast him on your 3rd shot. If you find you don't hit him, he'll grab you. If you can, try to avoid being grabbed. It'll be a grueling fight. Try to stay in the middle of the room so you can see him at all times. Remember, if you don't hit him with your camera, start shaking the Wii Remote to avoid his attack. Once you beat him, go ahead and leave the room. Walk down the hall, but this time go through the door to your right. You should now be in the �l�����@��K ���֑O�̘L��. To the left of you is a save. Go ahead and save your game and buy healing items if you need it because we're going to have to fight Ruka's dad again. As soon as you take a few steps, you'll notice that the phone starts ringing. Walk to the other end of the hall to answer the phone. Right next to you on the floor should be a blue ball. Examine it. It will be blue crystals. Now go to the door to the left of the save (not the one behind the phone). You will notice that there is a mask on the door. Don't examine it yet. You will see that there is a blue ball in the shoe rack. Examine it. It will be Type 90 film. DOLL ALERT There is a doll in the bottom right part of the shoe rack. Take its picture. Go ahead and examine the mask now. You will now have broken the second seal. GHOST LIST ALERT The moment that you break the seal, Sayaka appears behind you. Turn around and take her picture. Now go by the save point. Look at your map. You'll find there is a door in this room leading to another one. Go over to that door. GHOST LIST ALERT As you make your way to the door, Sayaka will appear in front of you next to the door. Take her picture. Go ahead and go through the door. GHOST LIST ALERT As you walk in the room, a ghost will appear out the window to your right. Take her picture before she's gone. Before proceeding to the next half of the room, look behind you. There should be some dressers. Go to the dresser to the far right with the door part of the way open. DOLL ALERT A doll will be inside the dresser sitting at its bottom. Take its picture. Now go to the second half of this room. Walk over to the door. At the altar next to the door, a blue ball should appear. Examine it to get a notebook. Now leave this room. You'll enter into another hallway. Go down it until you reach the stairs, but don't go up them. You'll notice that there is a window to the right of the stairs. DOLL ALERT A doll will be sitting on a tree outside. Take its picture. Now go up the stairs to the second floor. Skip the first room you come to on your right, which is Sayaka's room. Go all the way down the hall to Ruka's room. GHOST LIST ALERT As soon as you enter, you'll see Ruka and her mother at the piano. Take their picture before they disappear. Go over to the foot of Ruka's bed. DOLL ALERT Underneath the bed is a doll. Take its picture. A blue ball should've appeared on the table. Examine it to get Ruka's fourth diary. Once you have it, examine the piano. Looks like we have to play the piano again. Go ahead and do so. Once you're done, you'll hear Ruka's mom praise her and tell her that she has something to give her. Okay, it's time to leave this room and go to Sayaka's. As soon as you enter, there will be a short cut scene. When you have control of Ruka, head over to the closet that just shut behind you. Examine it. There will be another cut scene. You will find a mirror and a notebook inside. There will be two balls on Sayaka's bed and one on the mask in the shelf to the left of the bed. First go to the head of Sayaka's bed. DOLL ALERT The head of the bed isn't right up against the wall. There is a little space between the bed and the wall. The doll will be sitting on the floor in that little space. Take its picture. Now examine the balls on the bed. One will be a letter and one will be Type 90 film. Go over to the shelf and examine the mask to break the last seal to get into Ruka's father's room. Go look at the mirror at the foot of Sayaka's bed. There should be a ball there now. Examine it to get some blue crystals. Once you have those, turn around. To the right of the table in front of the window, you'll see a little stand. Go put the mirror in it. A spiritual presence will appear on the wall. Take a picture of it. Once you're done, a diagram will appear on the wall. Now we're done with the second floor. Leave this room and go down the stairs. Walk through the hall back to the room. Walk to the other half of the room and go through the door. You should now be back in the �l�����@��K ���֑O�̘L��. As soon as you take a few steps, Ruka's father appears again. Nothing has changed since the last time we fought him. Try to find a spot where you can see all around you. Remember to avoid his attacks if you miss with your camera. Once you've beat him, go ahead and save your game, restock, replenish life, etc. Once you're done, go ahead and leave this room and walk over to the room that Ruka's dad went in and go inside. Once you're in, walk all the way to the far end of the room and turn left. GHOST LIST ALERT Ruka's dad will appear in front of you sitting down at the long table. Take his picture before he disappears. A blue ball will appear in front of the mask on the table. Examine it to get the mask and a piece of paper. To the left of you, there will be a blue ball in the pile of books. Examine it to get one of your Ruka's father's ledgers. Once you have it, turn around and start walking back to the door. DOLL ALERT There is a vase in the corner of the room next to the dresser. The doll is inside the vase. Take its picture. Now go ahead and head for the door. As you do, a ball will appear in the bookshelf. Examine it to get another chart and Ruka's father's second ledger. Once you've read through it, your map will pop up and show you where we have to go. We have to go to that room with the big noh mask. Alright, go ahead and leave this room and work your way out of the house. GHOST LIST ALERT As you walk through the hall to reach the entrance, ghosts will appear in the room to your right. Shoot through the doorway to take their picture. Go ahead and leave Ruka's house. Once back in the hallway, a blue ball should appear on the ground to the right. If not, just wait for it to materialize. It will be blue crystals. Go ahead and make your way down the hall. GHOST LIST ALERT After you walk down the hall a little ways, ghosts will appear in front of you. Take their picture. Continue down the hall and go through the door. You'll now be in another hall. Turn left and proceed down it. GHOST LIST ALERT As you get close to the stairs at the end of the hall, ghost will appear. Quickly take their picture before they go down the stairs. Go down the remainder of the hall and go down the stairs and through the door. You will now be in the room with the big noh mask on the ceiling. As soon as you walk in, there will be a cut scene. Ruka will recall being taken deep underground. Once the cut scene ends, you will be attacked by the Maidens again. The dancer won't be here this time. The Maidens attack you like they did earlier. One will be a decoy and the other will attack you from behind. Keep fighting the Maidens until they're all gone. Once you've beaten them, put the mask on the alter in the back of the room and then examine the alter. You will have a puzzle to do. Press the C Button of the Nunchuck to bring up the diagram we found earlier. To solve this puzzle, it has to look exactly the way it is on the diagram. It shouldn't take you that long to solve it. Once you have solved the puzzle, the alter will move to reveal a hidden door. Go in. Go a little ways down the path to find a save. Go ahead and save your game and then continue down the path. GHOST LIST ALERT x4 As you follow the path, ghosts will appear 4 different times walking ahead of you to lead the way. Take their pictures. Eventually you should come to a familiar gate. This is the place that we were at with Misaki the last time we played with her. You know what that means? Only one thing... Anyway, continue past the torii gate. A ball will appear at the first light on your left. Examine it go get red crystals. DOLL ALERT Make your way up to the big wooden gate. To the right of the gate is a stone pillar with light coming out of it. Stop there and aim up near the roof of the gate. There is a doll up there that is barely noticeable. You should hear the doll sound so just keep looking until you get the blue ring if you don't see it. Take its picture. Go ahead and go through the wooden gate. DOLL ALERT As soon as you're in the room, go into camera mode and aim up at the roof area again like you just did before. There is a doll up there. Look for the blue ring and take its picture. Go ahead and proceed to the middle of the platform where there is a piece of a mask. There will be a cut scene. Once it's, over leave this room. As you make your way to the door, Sakuya will appear and the screen will be grey. Time to run. Run past her and out the door. You're going to have to run all the way back up the stairs and out of this area, so run like heck. Once you get close to the top, your screen will turn back to normal and Sakuya will disappear. Continue up the stairs and go through the door. You will now be in the room with the giant noh mask. There's nothing here for us to do. Go ahead and proceed through the door. You will be in the hallway again. Go up the stairs in front of you, turn right, and then proceed down the hall. GHOST LIST ALERT As you get close to the door down the hall, Ruka's father will appear. Take his picture before he's gone. Walk down the remainder of the hall and go through the door. You will be in another hallway, the one that took us to Ruka's house. Go ahead and proceed down the hallway. After going down a little ways, Ruka's father will appear again and will be walking to the left. Take his picture before he's gone. Walk down the hall and go through the door to your left. You will be in the room where we saw Ruka lying down in pain. GHOST LIST ALERT As soon as you open the door, the ghost of Ruka, as a girl, will be running to the door in the left corner of the room. Take her picture. Go over and try opening the door. It will be locked. A blue ball should have appeared at the altar to the right of the door. Examine it. It will be another piece of the mask. Once you have the mask piece, go back to the door to the left of you and go through it. It will be unlocked this time. GHOST LIST ALERT As soon as you walk through the door and take a few steps, Ruka's ghost will appear again. Take her picture. Proceed further into the room. You will have a cut scene of Ruka calling out to her father. Once it ends, you will fight Ruka's father (again). BOSS FIGHT Ruka's Father Okay, here we go again. It's time to fight Ruka's father again. His method of attack is different this time around. There are two ways he will attack you. He will either shoot a skull at you or he will do a disappearing act and rush you like he did when we fought him in Ruka's house. The disappearing act is the hardest to catch him on because he disappears to the right or left of you, and before you can focus on him, he'll already have you. Well, you were able to beat him three times up until now, so it shouldn't be any different than the other times. If he shoots the skull at you, the skull will fly after you. The only way that you can get rid of it is to do damage to Ruka's father. Damaging Ruka's father or getting hit by the skull will cause it to disappear. Remember, if you miss him with your camera, shake the Wii Remote to dodge his attacks. His attack does a lot more damage than the scull. It'll be hard to get him in a fatal frame combo, but if you do, make sure to hit him with a power shot at the end. If you can't seem to get a fatal frame on him, then go for shutter chances. Once you beat him, you will have another cut scene and the chapter will end. Congratulations, you've made it through Chapter 11. Only one more to go! As always, you will have the option of saving your game and pictures. ------------------------- xiii. FINAL CHAPTER ------------------------- As always, we start with a summary of Ruka's exploits in Chapter 11. This is the last chapter of the game. You will start with an cut scene of Ruka looking out the window at a lighthouse. Once it's over and you're back in control of Ruka, you will notice that we are in the ���@�Ւd�m��. Go ahead and go through the door in front of you where we saw Ruka's father. Proceed into the room. As you go a little ways in, there will be a brief cut scene. Once the cut scene ends, don't move. Turn to your right. DOLL ALERT There is a doll in front of you on the floor. Walk forward a little bit and you should see it back against the wall. Take its picture. Go a little further into the room. If you take a look around, there should be four blue balls in this room. Examine all four of them, but examine the one on the alter last. Don't worry if you don't see all four at first. As you walk around, they will appear. One will be a book about the Tsukihami Mask (Mask of the Lunar Eclipse), one will be a note written by Ruka's father, one will be red crystals, and the one on the alter will be another notebook. After reading through it, you will go into another cut scene. Once it's over, you will have the option of moving the alter in front of you. Press A to do so. There will be a door there in front of you. Once you go through this door, you won't be able to come back out of it, so if there is still some things you need or want to do before going in there, now is the only time you'll have to do it. When you're ready, go ahead and go through the door. You will now be in the ���@���z�m��. GHOST LIST ALERT x3 As you proceed down this hall, Sakuya will appear in front of you 3 times. Just aim in front of you and take her picture. Go ahead and proceed down the hall. At the end, there will be a door. Go ahead and go through it. You will now be in the �ґz�m���@����. Go ahead and proceed down the stairs and through the path. Eventually, you'll come to a big round room filled with rocks. As soon as you take a few steps, Ruka's father will appear. So far, there are two versions of him: the one we fought in Ruka's house and then the one we fought at the end of the Chapter 11 with the skull. This time, we're fighting the one that we fought in Ruka's house. Since the area is wide, you shouldn't have a problem seeing where Ruka's father is at all times. Remember to shake your Wii Remote to dodge his attacks. Once you've beaten him, walk up to the small opening at the end of the room and examine it. You will be asked if you want to crawl through the hole. Go ahead and do so. As you walk forward a few steps, you'll see that there is a break in the path to your left. Go ahead and go to the left first before going forward. The path will eventually lead to a dead end, but there will be a ball on the ground. Examine it to get another one of Ruka's father's notebooks. DOLL ALERT Right in front of you in the pile of rocks is a doll. It isn't hard to find. Go up to it and take its picture. With that done, go ahead and return back the way you came and turn left. As you continue down the path a little bit further, you will come to another fork where you can turn left or right. GHOST LIST ALERT Once you reach the fork, Sakuya will appear to the right of you. Take her picture before she disappears. If Sakuya is going right, then that must be the way we have to go. Let's follow Sakuya's judgment and go right. Proceed down the path. You will eventually come to a tree. GHOST LIST ALERT As you get closer to the tree, Ruka's father will appear in front of it sitting down. Take his picture. Head over to the tree. As you get closer, there will be a brief cut scene. Once it's over, Ruka's father will disappear. You should now be at the �ґz�m���@�m�K on your map. A ball should appear in front of the tree. Examine it to get Ruka' father's fifth notebook. GHOST LIST ALERT As soon as you read through it, Sakuya will appear behind you. Take her picture before she's gone. A ball should appear to the left side of the tree. Examine it to get some red crystals. Go ahead and leave this area. When you come to the fork, go down the path to the right. You will eventually come to a door. Go ahead and go through it. GHOST LIST ALERT After taking a few steps forward, Sakuya will appear again in front of you. Take her picture before she walks away. Well, let's follow Sakuya again. Go down the path. Eventually you will find yourself at the shore. If you look at your map, you should now be at the ���Ǖl. GHOST LIST ALERT As soon as you take a few steps forward, a group of ghosts will appear in front of you on the shore. Take their picture. You'll notice that there is a blue ball next to the log in front of you. Examine it to get some blue crystals. Once you have them, go ahead and proceed down the shore. GHOST LIST ALERT Once you've gone a little ways forward, a ghost will appear over at the torii gate in the water. When you have control of Ruka, go ahead and take its picture. Go ahead and continue to the cave at the opposite end of the shore. Ruka will look up at the lighthouse and say a few things. DOLL ALERT In front of the cave to the left is a pile of three stones. There is a doll sitting on the ground next to the pile. Take its picture. With that done, go ahead and proceed through the cave. GHOST LIST ALERT As you proceed down the long path leading to the door of the lighthouse, Sakuya will appear in front of you at the door. Go ahead and take her picture. Continue down the path to the door. Once you reach it, you will be attacked by a ghost. She isn't hard to beat. You can take her out with a couple of fatal frame combos. It might be difficult to spot her since you're in a confined space. Remember, you can always dodge her attacks if you have to. Once you've beaten her, go ahead and go into the lighthouse. There will be a save to the left of you. Go ahead and save your game, heal your life, stock up on items and film. This will be the last save you have in the game. We have to walk all the way up to the very top of the lighthouse, which is going to take some time. On our way to the top, we are going to have to fight Ruka's father 3 times. Once you're done, go ahead and start going up the stairs. If you have been conserving your points up until now, you should be over 2.5 million. This should be more than enough to get everything that will be unlocked after our first play through the game. After a minute or two of going up the stairs, you'll come to a landing. As soon as you do, there will be a cut scene and Ruka's father will appear. For this fight and the two that will follow, he will be the skull one (the one we fought at the end of Chapter 11). As always, dodge his attacks. Once you've beaten him, you will get a black notebook. A blue ball should've appeared over by the barrel. Examine it to get some blue crystals. After you've gotten them, go ahead and proceed up the next flight of stairs in the center. Eventually you will come to another landing. You will have to go over to the stairs on the other side because the stairs above you are damaged. Take those stairs by the wall up to the next landing. Once you reach the next landing, Ruka's father will appear again. Go ahead and take him out and move over to the other set of stairs in the center again. Go down first before you go up. Halfway down the stairs, you'll find a blue ball. If it's not there wait for it to appear. Examine it to get some blue crystals. Now make your way up the stairs. As you go up, you'll notice that your filament has turned blue, which means there is a ghost presence in the area that we can take a picture of. Unfortunately, we can't take it just yet, so continue up the stairs. Once you reach the landing again, Ruka's father will appear. Take him out. Once you have, you will receive another notebook from Ruka's father and the last piece of the Tsukihami Mask. Before going over to the steps near the wall, continue up the stairs in the center. DOLL ALERT Once you've reached the damaged area, look up. There will be a doll sitting in front of the door just above the damaged stairs. Once you have its picture, go down the steps and move over to the stairs by the wall. Don't go up just yet. Go down the stairs. A ball might appear in front of the window before the stairs leading down. Examine it. I got a hand, but you might get something different. Go ahead go down the stairs until your filament turns blue. It's time to take that ghost picture we couldn't take earlier. GHOST LIST ALERT When your filament turns blue, aim at the stairs in the center. You should get the blue ring. Take the picture. If you don't get the blue ring, go down the stairs a little bit more and aim back at the center stairs. You should get it eventually. Now go back up the stairs and go through the door at the top. Once through the doors, there will be another set of stairs. GHOST LIST ALERT Once you reach the top of the stairs, Sakuya will appear. Once you have control of Ruka, aim through the window to the right of you to take her picture. As you walk forward, a blue ball should appear on the bars to the left of you. Examine it to get blue crystals. As you walk forward, you'll notice that your filament has turned red. Sayaka has appeared in front of us further down the path. GHOST LIST ALERT Go ahead and walk down the path until you get a clear shot of her. She won't disappear until you reach her. You will see a brief cut scene and then Ruka will pick up a book. After you get the book, take out your camera, walk over to the guardrail and get as close to it as you can. DOLL ALERT Down at the landing under you is a doll. Take its picture. Now go ahead and climb the ladder in front of you to reach the very top of the light house. Sakuya will be waiting. It's time to settle this once and for all. Now is a good time to bust out your Type Zero film and your Type 90 film. You're going to need it. BOSS FIGHT Sakuya. If you were expecting a fight that would be one for the record books, you're going to be a little bit disappointed. Sakuya is nowhere near as hard as other final bosses in previous Fatal Frame titles. She basically has two ways of attacking you. She will either fly about and eventually come close to you and dash down after you or she will appear in front of the wooden shrine in front of you and fly high into the air and do some attack that will take a whole lot of your life without her even touching you. If you see her fly high into the air, start shaking your Wii Remote. When the attack comes, you'll dodge it. When she's flying around, just go into camera mode and aim at her to charge your camera. She might disappear on you. If she does, follow your filament to locate hereby now, your camera should be maxed out. A fatal frame combo using Type Zero film and a maxed out camera should take her out.(If you can, refrain from using a blast shot to kill her. Hopefully your camera is maxed out and you have 6 orbs to store energy for a power attack. Why not use a blast attack, you say? Well, if you want to do the missions afterwards, you will have as much stored power as you have when you beat the game. In other words, if you beat the game with 4 orbs of stored power, you will have 4 orbs of stored power when you start a mission. Some missions are easier if you have all the orbs full of power at the beginning, so if you can, refrain from using special enhancement lenses.) Once you have beaten her, the game isn't over. DOLL ALERT On the floor of the right side of the wooden shrine housing the piano is a doll. Take its picture. Congratulations, you should have all 79 dolls. Now walk up the wooden shrine to the piano. You are going to have to play the entire song. You will have 3 tries to play it right. If you mess up 3 times, Sakuya will reappear and you will have to fight her again. This process will repeat itself until you are dead or play it correctly. If you mess up after 3 tries, get down from the wooden shrine because Sakuya will appear right behind you and try to grab you. Dodge her. If you've messed up, fight her off again and then you will get another 3 tries to play the song. If you play the song correctly, you will get a cut scene. Congratulations, you have beaten the game. This is only one ending. You get the second ending by beating the game on Hard Mode, which will now be selectable. I hope you enjoyed the game. Don't forget to save your game when you're given the option to do so. ---------------------------------------------------------------------- VII. UNLOCKABLES ---------------------------------------------------------------------- Once you have beaten the game and saved your data, you'll notice that your saved data has a blue box around it. To play with unlockables, such as costumes, added camera functions, etc., you have to load this data at the title screen. You will then get the Set Up menu which reads as follows: �Q�[���X�^�[�g (Game Start): This is for starting a new game with. �R���e�B�j���[ (Continue): This is for continuing a game. �~�b�V���� (Mission): This is for playing the missions. �R�X�`���[�� (Costume): This is for unlocking and setting character costumes and accessories. �G�N�X�g�� (Extra): This is for unlocking equippable functions and special enhancement lenses. �M�������[ (Gallery): This is for looking through galleries of characters and ghosts. You can also watch a promotional movie for this game, the normal ending, and the second ending (available after beating the game on hard). �Z�[�u (Save): This is for saving your settings (costumes, lenses, etc) and mission data. (Be sure to save after completing missions, unlocking costumes, lenses, and accessories.) To play a game with different costumes and accessories, you have to put a check next to them. Things that can be worn must be unlocked first. If there is no lock next to the name of the costume or accessory, you can unlock it by spending your points. Once an item is unlocked in the Extra menu, it will automatically be available for your Camera/Flashlight in Mission Mode and when you start a new game from the Set Up Menu. Some equippable functions will not be equipped by default, so you will have to equip them manually when you get the camera in Chapter 1 as Ruka. If you find that items are locked, you can unlock them by playing through the game again on different difficulty modes, by completing missions, and by finding more pictures of ghosts for your ghost list. Unfortunately, not everything can be unlocked due to bugs in this game (that Nintendo is aware about). ---------------------------------------------------------------------- VIII. CLOSING REMARKS ---------------------------------------------------------------------- Well, I hope you really enjoyed this game and this walkthrough. This was my first time writing one, and I have to say that it was a lot of fun. If you happen to find this guide at any place other than gamefaqs.com, please send me an e-mail and tell me. Again, thank you for using this guide. Maybe I'll write another one when the next fatal frame comes out. ----------------------------------------------------------------------