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Walkthrough/FAQ

by SPV999

Excite Truck
Full Guide

Table of contents 
NOTE: If you know the name of the course you are looking for, do a 
search for it. Otherwise use the #.#)-
1)- Getting Started
2)- Excite Mode
  2.1)- Bronze Cup
  2.2)- Silver Cup
  2.3)- Gold Cup
  2.4)- Platinum Cup
3)- Super Excite Mode
  3.1)- Bronze Cup
  3.2)- Silver Cup
  3.3)- Gold Cup
  3.4)- Platinum Cup
  3.5)- Diamond Cup
4)- Mirror Mode 
  4.1)- Bronze Cup  
  4.2)- Silver Cup 
  4.3)- Gold Cup 
  4.4)- Platinum Cup 
  4.5)- Diamond Cup 
5)- Challenge Mode
  5.1)- Tips 
  5.2)- Normal
  5.3)- Super
  5.4)- Prize 
6)- Trucks
  6.1)- Boulder
  6.2)- Firefly
  6.3)- Wolf
  6.4)- Summit
  6.5)- Serpent
  6.6)- Alpine
  6.7)- Raven
  6.8)- Dominator
  6.9)- Rad
  6.10)- Razor
  6.11)- Dynamo
  6.12)- Mongoose
  6.13)- Blaster
  6.14)- Mako
  6.15)- Trekker
  6.16)- Kodiac
  6.17)- Saguaro
  6.18)- Wolverine 
  6.19)- Wasp
  6.20)- Monster Truck
  6.21)- Crazy Monster Truck
7)- Hints/Tips 
  7.1)- Unlocking Trucks
  7.2)- Unlocking alternate paint jobs
  7.3)- Unlocking super excite mode
  7.4)- Unlocking Mirror Mode
  7.5)- Unlock all cars instantly
  7.6)- Crazy Monster Truck Notes
  7.7)- Withstanding Mirror Mode
  7.8)- Performing Aerial Spins 
  7.9)- Earning More Stars 
  7.10)- Expert tips
8)- Records
  8.1)- Achievements
9)- Frequently asked Questions
  9.1)- How do I use custom sound tracks?
  9.2)- I picked up a POW icon and I'm running by trees, but its not 
        giving me tree runs!
  9.3)- I need more help with __ course.
  9.4)- What truck should I use for __ course?
  9.5)- You didn't list how many stars *insert trick here* would get
        me!
  9.5)- In the records section, some of stunts/times are listed in
        green/red/blue.
  9.6)- a link in the car section doesn't work!
10)- Multiplayer Mode
11)- Copyright/Contact Info 
12)- Credits
13)- Version History 
14)- Closing Challenge


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 1) Getting Started 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Play the Tutorial... all the way through. 
If you need help with that, this guide will be of no use to you 
anyway.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
 2) Excite Mode 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You need to pass all courses within a cup with at least a B grade to 
clear the cup and move on to the next. You need to clear all courses 
with S grades to move on to the next difficulty setting.

For tips on getting extra stars, see the Hints and Tips section.

Note that the below section is more of a read-and-play guide. Read 
through and kind of memorize it, then while your playing take the 
first lap (or the first race) and pause it ever once in a while to 
make sure you know what you're doing.

Also note that the below section is going to be kind of boring and 
strange to read do to lack of synonyms. This is for directional and 
informational purposes (don't worry, the tips and tricks section makes 
up for this :D).

Alright, with that out of the way, the layout of this section is as 
follows (note: all ratings are on a 1 to 10 scale, 10 being the 
highest):

*course name* (the name of the course)
Rating: (rated from 1-10 depending on difficulty)
B Grade: (number of stars required for a B grade)
S Grade: (number of start required for an S grade)
Number of laps: (number of time you go around the course)
Number of icons: (number of ! and  POW icons in the course)
Description of ! icons: (what all the ! icons do in this course)
Shortcuts: (place and location of all shortcuts in this course)


======================================================================
  2.1)- Bronze Cup
======================================================================


Mexico: Greenhorn Gulch ----------------------------------------------
Rating: 1/10
B Grade: 70
S Grade: 90
Number of laps: 2
Number of icons: 
!) 3 
POW) 1
Description of ! icons:
1) This icon is just after the first jump and around the bend (you 
should be able to see it while your in the air). It activates 5 rings 
over the hill just ahead.

2) Just past a series of bumps and around a bend, this  icon enlarges 
the hill just ahead of it, allowing for a turbo jump.

3) After the jump above, this icon activates falling boulders between 
it and the finish line. This is useful if there is someone ahead of 
you as it would throw them off, and might cause them to wreak.
 
Shortcuts: 1. 
1) After the rings (! Icon 1) is a POW icon and a long row of trees. 
Pick up the icon, run through the trees, then jump at the end to land 
in a forest of trees. Navigate your way through for a 10 star tree 
run.

Fiji: Atoll Hop ------------------------------------------------------
Rating: 1/10
B Grade: 120
S Grade: 150
Number of laps: 2
Number of icons: 
!) 8
POW)1
Description of ! icons: 
1) After the start of the race, this icon is on the upper path. It 
enlarges the hill up ahead, allowing for a turbo jump.

2) After landing from ! #1, there is another jump. If you make it a 
short jump and don't press turbo, you will find ! #2. This one 
activates 5 rings and enlarges the hill ahead, allowing for a 5 star 
air as well as a 5 star ring.

3) After landing from ! #2, take the right path (along the bridge). On 
the sandbar is the next ! icon. This one activates 5 Rings on the jump 
ahead.

4) After landing from ! #2, take the left path. This icon activates 5 
rings up ahead.

5) After ! #3-4 and around the bend just before the hill. This icon 
lowers the hill, making it easier to climb. 

6) After climbing the hill from ! #5 and landing from a small cliff. 
This icon lowers the ground ahead, opening the way for a shortcut (see 
below) and a puddle to cool your engine in.

7) After #6 and just past the rocky water fall (overhead), take the 
right path. This ! icon lowers the ground and make the rest of the 
course submerged in water. This allowed for turbo boosting and some 
major drifts.

8) After drifting a while from #7, this ! icon is up a steep hill. It 
activates the volcano up past the finish line... not sure why as it 
really doesn't do anything.

Shortcuts: 2.
1) From the starting line, take the upper (left) path. Pick up ! #1 
and do a turbo jump. Only instead of landing on the path, veer to the 
left and land in the trees. This should get you a 5 star tree run.

2) After activating ! #6, you will see a POW icon on the left. Pick it 
up and there should be a nice long row of trees in front of you. Run 
by them for a 5-10 star tree run and a 5 star air for jumping at the 
end.

Canada: Puddle Jump --------------------------------------------------
Rating: 2/10
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons: 
!) 8
POW) 1
Description of ! icons: 
1) After the wide bend from the starting line, just to the right of 
the large rock. This ! icon activates 5 rings up ahead and alters the 
ground, allowing for a turbo jump.

2) After landing from ! #1 and around the bend, take the left path. 
The icon lowers the road ahead, if you're quick enough you can turbo 
jump just after hitting it.

3) After landing for ! #2, straight ahead. This icon raises the ground 
ahead and activates 5 rings.

4) After landing from ! #3 (be careful not to over-shoot!). This icon 
raises the ground ahead, allowing you to jump right over the side of 
the cliff ahead. (DO NOT ACTIVATE THIS IF YOU WANT TO TAKE THE HIGH 
ROAD)	

5) After landing from ! #4 (careful not to over-shoot again). This 
icon lowers the terrain ahead and covers it in water, allowing for 
constant turbo and drifts.

6) After drifting from ! #5 and around a bend. This icon activates 5 
rings  and makes a hill to jump off of. 

7) After landing from ! #6 and going under the bridge. This icon 
lowers the ground ahead (but not the main path) opening the way for a 
shortcut. 

8) After going under the second bridge and up the hill, its around the 
sharp bend at the top. This icon raises the ground just ahead, making 
it easy to get a 5 star air.

Shortcuts: 2.
1) As soon as the race start veer left into the trees and cut the 
curve. This should result in a 5 star tree run and a 5 star drift.

2) Activate ! #7, pick up the POW icon ahead and run by the two rows 
of trees straight ahead. This should give you a nice 10-20 star tree 
run. 

Scotland: Sylvan Glen ------------------------------------------------
Rating: 1/10
B Grade: 110
S Grade: 135
Number of laps: 3 
Number of icons: 
!) 4
POW) 1
Description of ! icons: 
1) Right after start just past the POW icon (on the right side of the 
track). This icon raises the ground around the bend, making easier to 
turbo jump.

2) After landing from ! #1 and around the bend. This icon raises the 
ground ahead.

3) After landing from ! #2. This icon lowers the ground immediately 
ahead, but raises the ground a little farther down the road and 
activates 5 rings.

4) After landing from ! #3 and going around the bend. This icon raised 
the ground ahead and activates 5 rings.

Shortcuts: none. The POW icon at the beginning of the course means 
nothing (but you should pick it up anyway).


======================================================================
  2.2)- Silver Cup 
======================================================================


Mexico: Dusty Pass ---------------------------------------------------
Rating: 2/10
B Grade: 85
S Grade: 105
Number of laps: 2
Number of icons: 
!) 5
POW) 1
Description of ! icons:
1) This one is actually a fair way into the course for once. After you 
pass through the enclosed canyon area, make sure your car is aligned 
with the center of the track or else you'll miss it 9you cant see it 
coming). It exponentially raises the ground ahead, allowing for a 
turbo jump.

2) After landing from ! #1, this icon is off to the left side. It 
destroys some rocks blocking the path ahead (not he main path) opening 
the way for a shortcut.

3) To the right of ! #2 (IE, on the main path). This icon raises the 
ground ahead, allowing for a turbo jump.

4) After landing from the jumping over the pond and going around the 
bend on the right side (the main path). This icon activates 5 rings 
past the jump ahead.

5) After landing from the jumping over the pond and going around the 
bend on the left side (amongst the trees). This icon lowers the ground 
ahead... which doesn't really do anything since you cant get a good 
tree run.
 
Shortcuts: 1.
1) After landing from ! #1, head for ! #2 and run by the trees into 
the opening created by ! #2. There you will find a POW icon. Pick it 
up and navigate the trees to the jump at the end. This should net you 
a 10-20 star tree run, as well as some air stars.

Finland: Iceberg Run -------------------------------------------------
Rating: 2/10
B Grade: 100
S Grade: 125
Number of laps: 2 
Number of icons: 
!) 8
POW) 1
Description of ! icons: 
1) After going over the series of bumps after the starting line. This 
icon is off to the left side behind a tree. You need to position 
yourself on the right side of the road and cut across. Don't worry 
about hitting the wall behind the ! icon, as the icon lowers the wall 
and allows for a turbo jump and a shortcut.

2) Around the bend from ! #1 (assuming you didn't pick up ! #1). This 
icon makes an oil tower collapse... and doesn't really do anything.

3) After jumping over the body of water and landing on the right 
platform. This icon activates 5 rings.

4) After landing from ! #3, this icon causes the ice overpass up ahead 
partially collapse... again this doesn't effect anything.

5) After finishing the right sides series of jumps (you can tell your 
done when you see trees ahead, that's the mainland). This icon greatly 
raises the ground ahead allowing for a turbo jump.

6) This one can only be got if you took the left path. Its right in 
front of you after you land on the mainland. It rasis the path ahead 
allowing for a small turbo jump.

7) Continuing along the right path, just after landing from ! #5 and 
going around the bend. This icon causes the ground directly in front 
of you to lower, but the ground up ahead to raise, allowing for a 
bigger jump.
Shortcuts: 

8) After landing from ! #6, just as the two paths are merging back 
together. This icon raises the ground ahead, allowing for a turbo 
jump.

Shortcuts: 2.
1) see ! #1.

2) Ok, this one is a little complicated. After activating ! #5 and 
raising the ground, jump so that you are pointed to the left. You 
should see a POW icon below on the left path just before a long series 
of trees. You know what to do. Land on the POW icon, and race through 
the trees. Though it is more profitable to stay on the right path, and 
skip this "shortcut" unless you are behind and need to catch up. 

Scotland: Highland Moors ---------------------------------------------
Rating: 2/10
B Grade: 105
S Grade: 130
Number of laps: 3
Number of icons: 
!) 4
POW) 1 
Description of ! icons:
1) At the bottom of the hill and around the bend. This icon raises the 
hill ahead and activates 5 rings.

2) After landing from ! #1 and around the bend. This icon raises the 
sides of the pond, creating a halfpipe... doesn't really affect 
anything (unless you want to take shortcut #2).

3) After the halfpipe and around the bend. This icon activates 5 rings 
over the jump ahead.

4) After landing from ! #3 and taking the sharp bend thereafter. A 
little ways down the road is ! #4. This icon permanently (as in, you 
don't have to activate it next lap) raises the ground ahead.

Shortcuts: 3.
1) After the starting line, cut the corner and go through the trees. 
This should net you a 3-5 star tree run (just make sure not to miss ! 
#1).

2) It is vital to the shortcut that you DON'T ACTIVATE ! #2. If you 
don't activate ! #2, the ground stays as is and there is a small bump 
just before the bend and before some trees to the left. Angle your 
jump so you go straight over the trees and land just before ! #3 (make 
sure to straighten yourself out so you land in line with the path).

3) Only accessible after the first lap (assuming you activated ! #4). 
After landing from ! #3, turn hard to the right and cut the corner 
where ! #4 used to be.

Fiji: Beach Run ------------------------------------------------------
Rating: 3/10
B Grade: 140
S Grade: 175
Number of laps: 2
Number of icons:
!) 12
POW) 2 
Description of ! icons:
1) Take the right road after start and you'll see an ! icon. This icon 
raises the ground ahead allowing for a turbo jump.

2) If you took the right path, this icon is just at where the two 
paths merge. It activates five rings over the jump just ahead.

3) If you took the left path, at the end of all the jumps is a ! icon. 
This icon raises the ground, making it suitable for a turbo jump. 
 
4) This ties into shortcut #1. Look it up there. 

5) This ties into shortcut #1. Look it up there.

6) If you took the main path, then  just past the bend is another ! 
icon. This one lowers the ground in front of you and floods it, while 
at the same time raises the ground a little up ahead, allowing for a 
turbo jump (ONLY CLIMB THE HILL AND JUMP IF YOU WANT TO TAKE THE UPPER 
PATH).

7) If you took the high (right) road from ! #5, its around the bend. 
This one does the exact same as ! #5.

8) If you took the lower path, the just up ahead is a ! icon. This 
icon raises the ground ahead and allows for a turbo jump.

9) On the low road, just after landing from ! #8. This icon activates 
5 rings over the jump ahead.

10) Around the bend from where the two roads merge. This icon raises 
the ground ahead, making useable for a turbo jump.

11) If you took the low road from the jump after ! #7, make sure to 
cut your jump short and land on an ! icon. This icon lowers the road 
ahead and floods it, allowing for constant turbo and drifts.

12) After the two roads merge (they split again after ! #7), under the 
rock overpass and around the bend. This icon activates 5 rings over 
the jump ahead.
  
Shortcuts: 
1) After you land from ! #3 you will see a POW icon. Pick it up and 
run through the row of trees behind it. you should pick up a ! icon on 
your way. This will raise the ground and allow for a POW powered turbo 
jump. Stay straight and look for another ! icon below. Land just 
before it and pick it up. This one also raises the ground, so jump off 
of it and land on the lower path. This sets you down just a little 
before ! # 9.

2) After ! #12 you should see a POW icon and a row of trees. Pick it 
up and run through the trees straight through the finish line. This 
should net you a 10-20 star tree run.

China: Water Way -----------------------------------------------------
Rating: 2/10
B Grade: 100
S Grade: 130
Number of laps: 2
Number of icons: 
!) 6
POW) 1
Description of ! icons:
1) After the starting line and around the bend. This icon lowers the 
ground ahead. You can turbo jump as soon as you hit the icon if you're 
quick enough.

2) Under the great wall and around the bend. This icon makes lightning 
strike off in the distance... another icon that doesn't do anything.

3) After ! #2, around a slight bend and in the water. This icon makes 
a large jump appear out of nowhere just in front of you.

4) After landing from ! #3, this icon activates the geyser in front of 
you... and that's it. nothing of any use happens.

5) Around the bend after ! #4. this icon makes a large jump appear on 
the left side of the road.

6) After landing from ! #5 (or taking shortcut #1), up the hill and 
around a slight bend. This icon lowers the ground in the immediate 
area, but makes a big jump and five rings appear on the road ahead.

Shortcuts: 1.
1) Don't take the jump created by ! 4. instead, stay on the low ground 
and drift over to the left side. Around the bend should be a POW icon. 
Pick it up and run through the bamboo ahead (bamboo = trees). This 
should net you a 5-10 star tree run.


======================================================================
  2.3)- Gold Cup 
======================================================================


Canada: River Run ----------------------------------------------------
Rating: 3/10
B Grade: 150
S Grade: 185
Number of laps: 3 
Number of icons: 
!) 5
POW) 2
Description of ! icons:
1) A little ways into the course, after you jump the body of water. 
This icon lowers the ground in the immediate area and floods it, but 
raises the hill a little ways out and activates 5 rings.

2) After landing from ! #1, this icon lowers the ground in front of 
you. This opens the way for shortcut #3.

3) After shortcut #3, take the lower (left) path. A little ways in is 
a ! icon. This icon activates 5 rings and raises the ground to jump 
off of.

4) After shortcut #3, take the upper path. Right at the start is a ! 
icon. This icon raises the hill in front of you, resulting in more 
air.

5) This icon is only used during shortcut #4. Look it up there.
 
Shortcuts: 4.
1) Just after the start of the race.  When you're going up the big 
hill, near the top there should be some trees off to the right 
(opposite the water tower) jump off this side of the hill (just to the 
left of the trees) you should be able to get 5 star air, a 1080 degree 
spin, and a small tree run as well.

2)  Just after you land from shortcut #1, there should be a POW icon. 
Pick it up and jump through the trees and under the bridge. This 
should net you a 3 star air, and a 3-5 star tree run.

3) Snag ! # 3, it  lowers the hill and open up a nice 10 star tree run 
to the left of the road at the bottom of the hill.

4) Just as you are approaching the finish line (you should see a big 
tornado), there is a POW icon, pick it up and head toward the ! icon 
hidden in the trees (it might take you a few tries to find it), this 
will open up another 10 star tree run and, if you jump at the top of 
the path, a 5 star air and 1080 degree spin.

Finland: Tanker Hop --------------------------------------------------
Rating: 3/10
B Grade: 95
S Grade: 120
Number of laps: 2 
Number of icons: 
!) 7
POW) 2
Description of ! icons:
1) After drifting a long way from start, take the left path. The icon 
you see will heighten the jump ahead of it, and move the massive oil 
tanker so that you jump over it (hence the name "tanker hop")
 
2) After drifting a long way from start, take the right path. This 
icon also raises the ground ahead, but not as much as ! #1.

3) Another icon lies in what on the right path. This icon fells a 
couple of trees, raises the ground around the bend, and activates 5 
rings.
 
4) After the paths merge then split again (just after you land from ! 
#1), take the left path. After a small jump and a small bend, another 
! icon lays before you. This icon raises the ground ahead of you and 
activates 5 rings.

5) After landing from ! #4, take the left path again. This icon 
greatly raises the ground ahead, meaning a massive jump.

6) Just after landing from ! #5 (as you are climbing up the hill after 
the paths merge again). This icon raises the left bank at the top of 
the hill, which helps keep you from fall off the edge.

7) Up the road a little way from ! #6 on a ski slope. This icon 
activates 5 rings.

Shortcuts: 1.
1) You must take the right path at the second split (just after ! #4) 
there is a POW icon and a forest of trees. There is no clear path, so 
just do your best.

China: Northern Ridge ------------------------------------------------
Rating: 4/10
B Grade: 100
S Grade: 125
Number of laps: 2 
Number of icons: 
!) 4
POW)1 
Description of ! icons: 
1) After the series of bumps and jumps from the starting line and 
around the bend. This icon greatly raises the ground in front of you, 
allowing you to jump the great wall.

2) After you pass through the great wall and fall off the cliff. The 
icon causes the big stone statue like thing to fall over, partially 
obstructing the path.

3) Under the bridge and through the halfpipe, this icon lowers the 
ground in front of you, while creating huge jumps down the road as 
well as 5 rings.

4) After the second jump from ! #3 and just before the finish line. 
This icon activates 5 rings over the jump just ahead.

Shortcuts: 1.
1) After ! #2, past the pond, and around the bend. There is a POW icon 
waiting. Pick it up and plow through the trees (ok, well try to miss 
as many as possible). This isn't really the best course of action 
though, as the forest is so thick its hard to get a good tree run. Its 
best to grab the POW icon then continue under the bridge like normal. 

Scotland: Castle Keep ------------------------------------------------
Rating: 4/10
B Grade: 130
S Grade: 160
Number of laps: 3 
Number of icons: 
!) 4
POW) 1
Description of ! icons: 
1) Over the first jump and around the bend, this icon raises the 
ground in front of you and activates 5 rings.

2) After landing from ! #1 and going around the bend. This icon raises 
the ground in front of you and allows you to jump part of the castle.  

3) Around the bend and over the bumps after landing from ! #2. this 
icon activates 5 rings over the jump ahead.

4) Just after landing from ! #3. this icon raises the drawbridge to 
form a massive jump.

Shortcuts: 
1) WARNING! EXPERTS AND SMALL CARS ONLY! While in air from ! #2 jump, 
you should see a You should see a very, very small path in the trees 
to the right. Veer to the right. Follow it around to gain some 30-40 
stars in tree runs... but you will lose precious time, so only attempt 
this when you are in first or don't really care. 

2) WARNING! EXPERTS AND SMALL CARS ONLY! Just after landing from ! #4 
you should see a POW icon on the right side of the road. Grab it and 
follow the path through the trees. It isn't very well defined, to stay 
sharp.

Fiji: Mountain Run ---------------------------------------------------
Rating: 5/10
B Grade: 115
S Grade: 140
Number of laps: 2
Number of icons: 
!) 9
POW) 2 
Description of ! icons: 
1) After the starting line and around the bend. Take the lower (left) 
path to find a ! icon. This icon changes the landscape, but not really 
in a usable way.

2) After ! #1 just before the roads merge on the left side of the 
road. This icon raises the ground ahead allowing for a bigger jump.

3) After landing from ! #2, take the right path. This icon activates 5 
rings over the jump ahead. 

4) Before the paths merge, on the right path just ahead of ! #3. This 
icon raises the ground ahead allowing for a bigger jump.

5) After the paths merge (again) and after a small pool of water. This 
icon lowers the ground ahead making it easier to climb.

6) After coming off the hill from ! #4. This icon activates rings on 
the right path up ahead.

7) If you take the right path at ! #6, after the jump. This icon 
destroys all the explosives along the shore line.

8) If you take the left path back at ! #6. this icon raises the ground 
ahead making for a massive jump.

9) If you are still on the left path after landing, this icon will 
lower the trees dead ahead and make that area accessible. This allows 
for several tree runs. 

Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! This one is extremely hard. 
I'd recommend just skipping it. anyway, after landing from ! #2 take 
the left path. On one of the bends is a POW icon. Pick it up and be 
careful not to hit any tree until you are around the bend. Once you 
are, there should be a row of trees up ahead over a small embankment. 


======================================================================
  2.4)- Platinum Cup 
======================================================================


Finland: Ski Jump Loop -----------------------------------------------
Rating: 6/10
B Grade: 95
S Grade: 115
Number of laps: 2 
Number of icons: 
!)8
POW) 2
Description of ! icons: 
1) Take the right path from the starting line. Over the hill and there 
it is. This icon activates 5 rings over the next jump.

2) Take the left path from start. go around the winding road for a 
little ways and you'll find it. This icon raises the ground in front 
of you and activates 5 rings.

3) After landing from ! #2. This icon heightens the embankment at the 
top of the hill helping you not to fall off.

4) Either take the left path from the starting line or veer left after 
landing from ! #1, it is in mid-air just off the ski jump. Turbo jump 
to get it. this icon is will activate 5 rings over the ski jump.

5) After landing from ! #1 and taking the right path. This icon raises 
the ground ahead, allowing for a massive jump.

6) Take the left path after landing and drifting around the long bend 
from ! #4-5. there is a POW icon followed by a ! icon. The ! icon 
activates 5 rings over the next jump. 

7) Just after landing from ! #6. this icon causes the ice overpass up 
ahead to partly collapse.

8) After the roads merge back together and just before the finish 
line. This icon causes the oil tower to the left to fall.

Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! You must take the two right 
at the beginning and activate ! #5. during the jump, veer to the right 
toward the small clearing in the trees. Land on the POW icon and 
navigate the trees. 

Scotland: Baron's Run ------------------------------------------------
Rating: 5/10
B Grade: 120
S Grade: 155
Number of laps: 2 
Number of icons: 
!) 5
POW)1 
Description of ! icons:
1) Just past the starting line. This icon raises the ground in front 
of you and activates 5 rings.

2) just after landing from ! #1, there is another ! icon on the right 
side of the road. This icon raises the ground right underneath you, so 
be prepared to jump fast.

3) Around the bends and over a puddle. This icon raises the hill ahead 
allowing for more air.

4) After landing from ! #1 and around the bend. This icon raises the 
sides of the pond, creating a halfpipe... doesn't really affect 
anything (unless you want to take shortcut #1).

5) After a long ways you should be near the castle when you see ! #5. 
this icon raises the drawbridge and activates 5 stars at the end.

Shortcuts: 2.
1) It is vital to the shortcut that you DON'T ACTIVATE ! #4. if you 
don't activate ! #2, the ground stays as is and there is a small bump 
just before the bend and before some trees to the left. Angle your 
jump so you go straight over the trees and land just before ! #3 (make 
sure to straighten yourself out so you land in line with the path).

2) On the jump just before ! #5, when in air hit the breaks and veer 
left when you land. You should see a POW icon. Pick it up and prepare 
to jump.

Mexico: Devil's Ladder -----------------------------------------------
Rating: 5/10
B Grade: 120
S Grade: 150 
Number of laps: 2
Number of icons: 
!) 9
POW) 1
Description of ! icons: 
1) After landing from the large jump just after the starting line. 
This icon raises the ground in front of you and activates 5 rings.

2) After landing from ! #1 and taking the bend. This icon causes 
boulders to fall all along the next section of the course.

3) After landing from ! #2 and going up the course a little ways. This 
icon raises the ground ahead and allows for a massive jump.

4) Only usable if you take shortcut #1. Look it up there. 

5) Out of the canyon and around the bend. This icon raises the ground 
up ahead allowing for a large jump.

6) Follow the S curve around to a small stream. This icon raises the 
ground ahead and activates 5 rings.

7) Just after landing from ! #6. This icon raises the ground around 
the bend allowing for a large jump.

8) Cut your jump from ! #7 short to grab this icon. It makes boulders 
fall for the next part of the course.

9) Around the bend from ! #8. this icon greatly raises the ground in 
front of you.

Shortcuts: 1.
1) Fust after ! #3 is a POW icon on the right side of the road. Grab 
it and head straight up the road (instead of turning) right through 
the trees. Grab ! #4 to cause and avalanche (a small one) from the 
overpass ahead.

China: Southern Loop -------------------------------------------------
Rating: 4/10
B Grade: 115
S Grade: 140
Number of laps: 3
Number of icons:
!) 6
POW) 2  
Description of ! icons: 
1) Just past the starting line. This icon raises the ground allowing 
you to jump the first part of the great wall.

2) Cut your jump short (from ! #1). This icon raises the ground it 
front of it allowing you to jump the second part of the great wall.

3) Cut your jump short (again) from ! #2. This icon causes one of the 
lookout towers to collapse onto the course.

4) Around the bend from ! #3. This icon raises the ground and 
activates 5 rings.

5) Up the road and around the U curve after landing from ! #3. This 
icon lowers the ground and floods it (it also opens the way for 
shortcut #2)

6) After the swamp created by ! #5 and around the bend, this icon 
lowers the ground around it and raises the ground up ahead.

Shortcuts: 2.
1) During the jump from ! #4, veer to the right. Land on a POW icon 
and navigate the trees.

2) Grab ! #5 then veer to the right. Hit the POW icon and navigate the 
trees.

Canada: Winding Road -------------------------------------------------
Rating: 7/10
B Grade: 220
S Grade: 260
Number of laps: 2
Number of icons: 
!) 12
POW) 2
Description of ! icons: 
1) Past the staring line and across the pond. This icon greatly raises 
the ground in front of it.

2) After going under the second bridge and turning right, take the 
left road. This icon greatly raises the ground in front of it, 
allowing for a massive jump.

3) After landing from !#2, or coming off the hill if you took the 
right path. This icon causes a tower at the top of the hill to explode 
and...do...nothing.

4) Just ahead from ! #3 and in the stream is another icon. This icon 
raises the ground in front of it allowing for a turbo jump.

5) After landing from ! #4, this icon lowers the ground in front of 
it, so be prepared to jump as soon as you hit it.

6) As you approach the body of water ahead, you see another icon. This 
one causes the water tower to fall and icon part of the path.

7) Just after the water tower is another icon. This one lowers and 
floods the ground in front of it for a long ways. 

8) After navigating the flooded plains created by ! #7 and going 
around the U turn thereafter, this icon lower the ground in front of 
it, so be prepared to jump again. 

9) After landing from ! #8 and going down the hill, take the left 
path. This icon activates 5 rings on the jump ahead.

10) After the roads merge back together and another U turn. This icon 
raises the ground in front of it allowing for a large jump.

11) After jumping over the bridge (! #10), and the roads merge back 
together. This icon raises the ground in front of it and allows for a 
large jump; and opens the way for shortcut #4.

12) After activating ! #11, jump and veer to the left. This icon 
activates 5 rings.

Shortcuts: 
1) After activating ! #1, jump off the left side. Hit the edge of the 
near hill, then turbo jump off of that and over the bridge.

2) After navigating the flooded plains created by ! #7 and going half 
way around the U turn thereafter, you should catch a glimpse of a path 
through the pine trees on the right.

3) After landing from ! #8 and going down the hill you should see a 
POW icon. Pick it up and go through the long row of trees that 
follows. 

4) After activating ! #11, jump and veer to the right. Land on the POW 
icon and navigate the trees. 

5) After the series of jump, drift right and cut the corner before the 
finish line.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
3)- Super Excite Mode 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

You need to pass all courses within a cup with at least a B grade to 
clear the cup and move on to the next. You need to clear all courses 
with S grades to move on to the next difficulty setting.

For tips on getting extra stars, see the Hints and Tips section.

NOTE: The only difference between Excite Mode and Super Excite is the 
difficulty. Other then that, the tracks are identical. Well, that and 
the 5 rings are a lot harder to get to (they are higher in the air).


======================================================================
  3.1)- Bronze Cup
======================================================================


Mexico: Greenhorn Gulch ----------------------------------------------
Rating: 2/10
B Grade: 80
S Grade: 100
Number of laps: 2
Number of icons: 
!) 3 
POW) 1
Description of ! icons:
1) This icon is just after the first jump and around the bend (you 
should be able to see it while your in the air). It activates 5 rings 
over the hill just ahead.

2) Just past a series of bumps and around a bend, this  icon enlarges 
the hill just ahead of it, allowing for a turbo jump.

3) After the jump above, this icon activates falling boulders between 
it and the finish line. This is useful if there is someone ahead of 
you as it would throw them off, and might cause them to wreak.
 
Shortcuts: 1. 
1) After the rings (! Icon 1) is a POW icon and a long row of trees. 
Pick up the icon, run through the trees, then jump at the end to land 
in a forest of trees. Navigate your way through for a 10 star tree 
run.

Fiji: Atoll Hop ------------------------------------------------------
Rating: 2/10
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons: 
!) 8
POW)1
Description of ! icons: 
1) After the start of the race, this icon is on the upper path. It 
enlarges the hill up ahead, allowing for a turbo jump.

2) After landing from ! #1, there is another jump. If you make it a 
short jump and don't press turbo, you will find ! #2. This one 
activates 5 rings and enlarges the hill ahead, allowing for a 5 star 
air as well as a 5 star ring.

3) After landing from ! #2, take the right path (along the bridge). On 
the sandbar is the next ! icon. This one activates 5 Rings on the jump 
ahead.

4) After landing from ! #2, take the left path. This icon activates 5 
rings up ahead.

5) After ! #3-4 and around the bend just before the hill. This icon 
lowers the hill, making it easier to climb. 

6) After climbing the hill from ! #5 and landing from a small cliff. 
This icon lowers the ground ahead, opening the way for a shortcut (see 
below) and a puddle to cool your engine in.

7) After #6 and just past the rocky water fall (overhead), take the 
right path. This ! icon lowers the ground and make the rest of the 
course submerged in water. This allowed for turbo boosting and some 
major drifts.

8) After drifting a while from #7, this ! icon is up a steep hill. It 
activates the volcano up past the finish line... not sure why as it 
really doesn't do anything.

Shortcuts: 2.
1) From the starting line, take the upper (left) path. Pick up ! #1 
and do a turbo jump. Only instead of landing on the path, veer to the 
left and land in the trees. This should get you a 5 star tree run.

2) After activating ! #6, you will see a POW icon on the left. Pick it 
up and there should be a nice long row of trees in front of you. Run 
by them for a 5-10 star tree run and a 5 star air for jumping at the 
end.

Canada: Puddle Jump --------------------------------------------------
Rating: 3/10
B Grade: 150
S Grade: 190
Number of laps: 2
Number of icons: 
!) 8
POW) 1
Description of ! icons: 
1) After the wide bend from the starting line, just to the right of 
the large rock. This ! icon activates 5 rings up ahead and alters the 
ground, allowing for a turbo jump.

2) After landing from ! #1 and around the bend, take the left path. 
The icon lowers the road ahead, if you're quick enough you can turbo 
jump just after hitting it.

3) After landing for ! #2, straight ahead. This icon raises the ground 
ahead and activates 5 rings.

4) After landing from ! #3 (be careful not to over-shoot!). This icon 
raises the ground ahead, allowing you to jump right over the side of 
the cliff ahead. (DO NOT ACTIVATE THIS IF YOU WANT TO TAKE THE HIGH 
ROAD)	

5) After landing from ! #4 (careful not to over-shoot again). This 
icon lowers the terrain ahead and covers it in water, allowing for 
constant turbo and drifts.

6) After drifting from ! #5 and around a bend. This icon activates 5 
rings  and makes a hill to jump off of. 

7) After landing from ! #6 and going under the bridge. This icon 
lowers the ground ahead (but not the main path) opening the way for a 
shortcut. 

8) After going under the second bridge and up the hill, its around the 
sharp bend at the top. This icon raises the ground just ahead, making 
it easy to get a 5 star air.

Shortcuts: 2.
1) As soon as the race start veer left into the trees and cut the 
curve. This should result in a 5 star tree run and a 5 star drift.

2) Activate ! #7, pick up the POW icon ahead and run by the two rows 
of trees straight ahead. This should give you a nice 10-20 star tree 
run. 

Scotland: Sylvan Glen ------------------------------------------------
Rating: 2/10
B Grade: 120
S Grade: 145
Number of laps: 3 
Number of icons: 
!) 4
POW) 1
Description of ! icons: 
1) Right after start just past the POW icon (on the right side of the 
track). This icon raises the ground around the bend, making easier to 
turbo jump.

2) After landing from ! #1 and around the bend. This icon raises the 
ground ahead.

3) After landing from ! #2. This icon lowers the ground immediately 
ahead, but raises the ground a little farther down the road and 
activates 5 rings.

4) After landing from ! #3 and going around the bend. This icon raised 
the ground ahead and activates 5 rings.

Shortcuts: none. The POW icon at the beginning of the course means 
nothing (but you should pick it up anyway).


======================================================================
  3.2)- Silver Cup
======================================================================


Mexico: Dusty Pass ---------------------------------------------------
Rating: 4/10
B Grade: 95
S Grade: 115
Number of laps: 2
Number of icons: 
!) 5
POW) 1
Description of ! icons:
1) This one is actually a fair way into the course for once. After you 
pass through the enclosed canyon area, make sure your car is aligned 
with the center of the track or else you'll miss it 9you cant see it 
coming). It exponentially raises the ground ahead, allowing for a 
turbo jump.

2) After landing from ! #1, this icon is off to the left side. It 
destroys some rocks blocking the path ahead (not he main path) opening 
the way for a shortcut.

3) To the right of ! #2 (IE, on the main path). This icon raises the 
ground ahead, allowing for a turbo jump.

4) After landing from the jumping over the pond and going around the 
bend on the right side (the main path). This icon activates 5 rings 
past the jump ahead.

5) After landing from the jumping over the pond and going around the 
bend on the left side (amongst the trees). This icon lowers the ground 
ahead... which doesn't really do anything since you cant get a good 
tree run.
 
Shortcuts: 1.
1) After landing from ! #1, head for ! #2 and run by the trees into 
the opening created by ! #2. There you will find a POW icon. Pick it 
up and navigate the trees to the jump at the end. This should net you 
a 10-20 star tree run, as well as some air stars.

Finland: Iceberg Run -------------------------------------------------
Rating: 3/10
B Grade: 110
S Grade: 140
Number of laps: 2 
Number of icons: 
!) 8
POW) 1
Description of ! icons: 
1) After going over the series of bumps after the starting line. This 
icon is off to the left side behind a tree. You need to position 
yourself on the right side of the road and cut across. Don't worry 
about hitting the wall behind the ! icon, as the icon lowers the wall 
and allows for a turbo jump and a shortcut.

2) Around the bend from ! #1 (assuming you didn't pick up ! #1). This 
icon makes an oil tower collapse... and doesn't really do anything.

3) After jumping over the body of water and landing on the right 
platform. This icon activates 5 rings.

4) After landing from ! #3, this icon causes the ice overpass up ahead 
partially collapse... again this doesn't effect anything.

5) After finishing the right sides series of jumps (you can tell your 
done when you see trees ahead, that's the mainland). This icon greatly 
raises the ground ahead allowing for a turbo jump.

6) This one can only be got if you took the left path. Its right in 
front of you after you land on the mainland. It rasis the path ahead 
allowing for a small turbo jump.

7) Continuing along the right path, just after landing from ! #5 and 
going around the bend. This icon causes the ground directly in front 
of you to lower, but the ground up ahead to raise, allowing for a 
bigger jump.
Shortcuts: 

8) After landing from ! #6, just as the two paths are merging back 
together. This icon raises the ground ahead, allowing for a turbo 
jump.

Shortcuts: 2.
1) see ! #1.

2) Ok, this one is a little complicated. After activating ! #5 and 
raising the ground, jump so that you are pointed to the left. You 
should see a POW icon below on the left path just before a long series 
of trees. You know what to do. Land on the POW icon, and race through 
the trees. Though it is more profitable to stay on the right path, and 
skip this "shortcut" unless you are behind and need to catch up. 

Scotland: Highland Moors ---------------------------------------------
Rating: 3/10
B Grade: 115
S Grade: 145
Number of laps: 3
Number of icons: 
!) 4
POW) 1 
Description of ! icons:
1) At the bottom of the hill and around the bend. This icon raises the 
hill ahead and activates 5 rings.

2) After landing from ! #1 and around the bend. This icon raises the 
sides of the pond, creating a halfpipe... doesn't really affect 
anything (unless you want to take shortcut #2).

3) After the halfpipe and around the bend. This icon activates 5 rings 
over the jump ahead.

4) After landing from ! #3 and taking the sharp bend thereafter. A 
little ways down the road is ! #4. This icon permanently (as in, you 
don't have to activate it next lap) raises the ground ahead.

Shortcuts: 3.
1) After the starting line, cut the corner and go through the trees. 
This should net you a 3-5 star tree run (just make sure not to miss ! 
#1).

2) It is vital to the shortcut that you DON'T ACTIVATE ! #2. If you 
don't activate ! #2, the ground stays as is and there is a small bump 
just before the bend and before some trees to the left. Angle your 
jump so you go straight over the trees and land just before ! #3 (make 
sure to straighten yourself out so you land in line with the path).

3) Only accessible after the first lap (assuming you activated ! #4). 
After landing from ! #3, turn hard to the right and cut the corner 
where ! #4 used to be.

Fiji: Beach Run ------------------------------------------------------
Rating: 4/10
B Grade: 155
S Grade: 195
Number of laps: 2
Number of icons:
!) 12
POW) 2 
Description of ! icons:
1) Take the right road after start and you'll see an ! icon. This icon 
raises the ground ahead allowing for a turbo jump.

2) If you took the right path, this icon is just at where the two 
paths merge. It activates five rings over the jump just ahead.

3) If you took the left path, at the end of all the jumps is a ! icon. 
This icon raises the ground, making it suitable for a turbo jump. 
 
4) This ties into shortcut #1. Look it up there. 

5) This ties into shortcut #1. Look it up there.

6) If you took the main path, then  just past the bend is another ! 
icon. This one lowers the ground in front of you and floods it, while 
at the same time raises the ground a little up ahead, allowing for a 
turbo jump (ONLY CLIMB THE HILL AND JUMP IF YOU WANT TO TAKE THE UPPER 
PATH).

7) If you took the high (right) road from ! #5, its around the bend. 
This one does the exact same as ! #5.

8) If you took the lower path, the just up ahead is a ! icon. This 
icon raises the ground ahead and allows for a turbo jump.

9) On the low road, just after landing from ! #8. This icon activates 
5 rings over the jump ahead.

10) Around the bend from where the two roads merge. This icon raises 
the ground ahead, making useable for a turbo jump.

11) If you took the low road from the jump after ! #7, make sure to 
cut your jump short and land on an ! icon. This icon lowers the road 
ahead and floods it, allowing for constant turbo and drifts.

12) After the two roads merge (they split again after ! #7), under the 
rock overpass and around the bend. This icon activates 5 rings over 
the jump ahead.
  
Shortcuts: 
1) After you land from ! #3 you will see a POW icon. Pick it up and 
run through the row of trees behind it. you should pick up a ! icon on 
your way. This will raise the ground and allow for a POW powered turbo 
jump. Stay straight and look for another ! icon below. Land just 
before it and pick it up. This one also raises the ground, so jump off 
of it and land on the lower path. This sets you down just a little 
before ! # 9.

2) After ! #12 you should see a POW icon and a row of trees. Pick it 
up and run through the trees straight through the finish line. This 
should net you a 10-20 star tree run.

China: Water Way -----------------------------------------------------
Rating: 4/10
B Grade: 115
S Grade: 140
Number of laps: 2
Number of icons: 
!) 6
POW) 1
Description of ! icons:
1) After the starting line and around the bend. This icon lowers the 
ground ahead. You can turbo jump as soon as you hit the icon if you're 
quick enough.

2) Under the great wall and around the bend. This icon makes lightning 
strike off in the distance... another icon that doesn't do anything.

3) After ! #2, around a slight bend and in the water. This icon makes 
a large jump appear out of nowhere just in front of you.

4) After landing from ! #3, this icon activates the geyser in front of 
you... and that's it. nothing of any use happens.

5) Around the bend after ! #4. this icon makes a large jump appear on 
the left side of the road.

6) After landing from ! #5 (or taking shortcut #1), up the hill and 
around a slight bend. This icon lowers the ground in the immediate 
area, but makes a big jump and five rings appear on the road ahead.

Shortcuts: 1.
1) Don't take the jump created by ! 4. instead, stay on the low ground 
and drift over to the left side. Around the bend should be a POW icon. 
Pick it up and run through the bamboo ahead (bamboo = trees). This 
should net you a 5-10 star tree run. 


======================================================================
  3.3)- Gold Cup 
======================================================================


Canada: River Run ----------------------------------------------------
Rating: 4/10
B Grade: 165
S Grade: 205
Number of laps: 3 
Number of icons: 
!) 5
POW) 2
Description of ! icons:
1) A little ways into the course, after you jump the body of water. 
This icon lowers the ground in the immediate area and floods it, but 
raises the hill a little ways out and activates 5 rings.

2) After landing from ! #1, this icon lowers the ground in front of 
you. This opens the way for shortcut #3.

3) After shortcut #3, take the lower (left) path. A little ways in is 
a ! icon. This icon activates 5 rings and raises the ground to jump 
off of.

4) After shortcut #3, take the upper path. Right at the start is a ! 
icon. This icon raises the hill in front of you, resulting in more 
air.

5) This icon is only used during shortcut #4. Look it up there.
 
Shortcuts: 4.
1) Just after the start of the race.  When you're going up the big 
hill, near the top there should be some trees off to the right 
(opposite the water tower) jump off this side of the hill (just to the 
left of the trees) you should be able to get 5 star air, a 1080 degree 
spin, and a small tree run as well.

2)  Just after you land from shortcut #1, there should be a POW icon. 
Pick it up and jump through the trees and under the bridge. This 
should net you a 3 star air, and a 3-5 star tree run.

3) Snag ! # 3, it  lowers the hill and open up a nice 10 star tree run 
to the left of the road at the bottom of the hill.

4) Just as you are approaching the finish line (you should see a big 
tornado), there is a POW icon, pick it up and head toward the ! icon 
hidden in the trees (it might take you a few tries to find it), this 
will open up another 10 star tree run and, if you jump at the top of 
the path, a 5 star air and 1080 degree spin.

Finland: Tanker Hop --------------------------------------------------
Rating: 5/10
B Grade: 110
S Grade: 135
Number of laps: 2 
Number of icons: 
!) 7
POW) 2
Description of ! icons:
1) After drifting a long way from start, take the left path. The icon 
you see will heighten the jump ahead of it, and move the massive oil 
tanker so that you jump over it (hence the name "tanker hop")
 
2) After drifting a long way from start, take the right path. This 
icon also raises the ground ahead, but not as much as ! #1.

3) Another icon lies in what on the right path. This icon fells a 
couple of trees, raises the ground around the bend, and activates 5 
rings.
 
4) After the paths merge then split again (just after you land from ! 
#1), take the left path. After a small jump and a small bend, another 
! icon lays before you. This icon raises the ground ahead of you and 
activates 5 rings.

5) After landing from ! #4, take the left path again. This icon 
greatly raises the ground ahead, meaning a massive jump.

6) Just after landing from ! #5 (as you are climbing up the hill after 
the paths merge again). This icon raises the left bank at the top of 
the hill, which helps keep you from fall off the edge.

7) Up the road a little way from ! #6 on a ski slope. This icon 
activates 5 rings.

Shortcuts: 1.
1) You must take the right path at the second split (just after ! #4) 
there is a POW icon and a forest of trees. There is no clear path, so 
just do your best.

China: Northern Ridge ------------------------------------------------
Rating: 6/10
B Grade: 110
S Grade: 140
Number of laps: 2 
Number of icons: 
!) 4
POW)1 
Description of ! icons: 
1) After the series of bumps and jumps from the starting line and 
around the bend. This icon greatly raises the ground in front of you, 
allowing you to jump the great wall.

2) After you pass through the great wall and fall off the cliff. The 
icon causes the big stone statue like thing to fall over, partially 
obstructing the path.

3) Under the bridge and through the halfpipe, this icon lowers the 
ground in front of you, while creating huge jumps down the road as 
well as 5 rings.

4) After the second jump from ! #3 and just before the finish line. 
This icon activates 5 rings over the jump just ahead.

Shortcuts: 1.
1) After ! #2, past the pond, and around the bend. There is a POW icon 
waiting. Pick it up and plow through the trees (ok, well try to miss 
as many as possible). This isn't really the best course of action 
though, as the forest is so thick its hard to get a good tree run. Its 
best to grab the POW icon then continue under the bridge like normal. 

Scotland: Castle Keep ------------------------------------------------
Rating: 5/10
B Grade: 145
S Grade: 175
Number of laps: 3 
Number of icons: 
!) 4
POW) 1
Description of ! icons: 
1) Over the first jump and around the bend, this icon raises the 
ground in front of you and activates 5 rings.

2) After landing from ! #1 and going around the bend. This icon raises 
the ground in front of you and allows you to jump part of the castle.  

3) Around the bend and over the bumps after landing from ! #2. this 
icon activates 5 rings over the jump ahead.

4) Just after landing from ! #3. this icon raises the drawbridge to 
form a massive jump.

Shortcuts: 
1) WARNING! EXPERTS AND SMALL CARS ONLY! While in air from ! #2 jump, 
you should see a You should see a very, very small path in the trees 
to the right. Veer to the right. Follow it around to gain some 30-40 
stars in tree runs... but you will lose precious time, so only attempt 
this when you are in first or don't really care. 

2) WARNING! EXPERTS AND SMALL CARS ONLY! Just after landing from ! #4 
you should see a POW icon on the right side of the road. Grab it and 
follow the path through the trees. It isn't very well defined, to stay 
sharp.

Fiji: Mountain Run ---------------------------------------------------
Rating: 7/10
B Grade: 125
S Grade: 155
Number of laps: 2
Number of icons: 
!) 9
POW) 2 
Description of ! icons: 
1) After the starting line and around the bend. Take the lower (left) 
path to find a ! icon. This icon changes the landscape, but not really 
in a usable way.

2) After ! #1 just before the roads merge on the left side of the 
road. This icon raises the ground ahead allowing for a bigger jump.

3) After landing from ! #2, take the right path. This icon activates 5 
rings over the jump ahead. 

4) Before the paths merge, on the right path just ahead of ! #3. This 
icon raises the ground ahead allowing for a bigger jump.

5) After the paths merge (again) and after a small pool of water. This 
icon lowers the ground ahead making it easier to climb.

6) After coming off the hill from ! #4. This icon activates rings on 
the right path up ahead.

7) If you take the right path at ! #6, after the jump. This icon 
destroys all the explosives along the shore line.

8) If you take the left path back at ! #6. this icon raises the ground 
ahead making for a massive jump.

9) If you are still on the left path after landing, this icon will 
lower the trees dead ahead and make that area accessible. This allows 
for several tree runs. 

Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! This one is extremely hard. 
I'd recommend just skipping it. anyway, after landing from ! #2 take 
the left path. On one of the bends is a POW icon. Pick it up and be 
careful not to hit any tree until you are around the bend. Once you 
are, there should be a row of trees up ahead over a small embankment. 


======================================================================
  3.4)- Platinum Cup
======================================================================


Finland: Ski Jump Loop -----------------------------------------------
Rating: 8/10
B Grade: 100
S Grade: 125
Number of laps: 2 
Number of icons: 
!)8
POW) 2
Description of ! icons: 
1) Take the right path from the starting line. Over the hill and there 
it is. This icon activates 5 rings over the next jump.

2) Take the left path from start. go around the winding road for a 
little ways and you'll find it. This icon raises the ground in front 
of you and activates 5 rings.

3) After landing from ! #2. This icon heightens the embankment at the 
top of the hill helping you not to fall off.

4) Either take the left path from the starting line or veer left after 
landing from ! #1, it is in mid-air just off the ski jump. Turbo jump 
to get it. this icon is will activate 5 rings over the ski jump.

5) After landing from ! #1 and taking the right path. This icon raises 
the ground ahead, allowing for a massive jump.

6) Take the left path after landing and drifting around the long bend 
from ! #4-5. there is a POW icon followed by a ! icon. The ! icon 
activates 5 rings over the next jump. 

7) Just after landing from ! #6. this icon causes the ice overpass up 
ahead to partly collapse.

8) After the roads merge back together and just before the finish 
line. This icon causes the oil tower to the left to fall.

Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! You must take the two right 
at the beginning and activate ! #5. during the jump, veer to the right 
toward the small clearing in the trees. Land on the POW icon and 
navigate the trees. 

Scotland: Baron's Run ------------------------------------------------
Rating: 7/10
B Grade: 140
S Grade: 175
Number of laps: 2 
Number of icons: 
!) 5
POW)1 
Description of ! icons:
1) Just past the starting line. This icon raises the ground in front 
of you and activates 5 rings.

2) just after landing from ! #1, there is another ! icon on the right 
side of the road. This icon raises the ground right underneath you, so 
be prepared to jump fast.

3) Around the bends and over a puddle. This icon raises the hill ahead 
allowing for more air.

4) After landing from ! #1 and around the bend. This icon raises the 
sides of the pond, creating a halfpipe... doesn't really affect 
anything (unless you want to take shortcut #1).

5) After a long ways you should be near the castle when you see ! #5. 
this icon raises the drawbridge and activates 5 stars at the end.

Shortcuts: 2.
1) It is vital to the shortcut that you DON'T ACTIVATE ! #4. if you 
don't activate ! #2, the ground stays as is and there is a small bump 
just before the bend and before some trees to the left. Angle your 
jump so you go straight over the trees and land just before ! #3 (make 
sure to straighten yourself out so you land in line with the path).

2) On the jump just before ! #5, when in air hit the breaks and veer 
left when you land. You should see a POW icon. Pick it up and prepare 
to jump.

Mexico: Devil's Ladder -----------------------------------------------
Rating: 7/10
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons: 
!) 9
POW) 1
Description of ! icons: 
1) After landing from the large jump just after the starting line. 
This icon raises the ground in front of you and activates 5 rings.

2) After landing from ! #1 and taking the bend. This icon causes 
boulders to fall all along the next section of the course.

3) After landing from ! #2 and going up the course a little ways. This 
icon raises the ground ahead and allows for a massive jump.

4) Only usable if you take shortcut #1. Look it up there. 

5) Out of the canyon and around the bend. This icon raises the ground 
up ahead allowing for a large jump.

6) Follow the S curve around to a small stream. This icon raises the 
ground ahead and activates 5 rings.

7) Just after landing from ! #6. This icon raises the ground around 
the bend allowing for a large jump.

8) Cut your jump from ! #7 short to grab this icon. It makes boulders 
fall for the next part of the course.

9) Around the bend from ! #8. this icon greatly raises the ground in 
front of you.

Shortcuts: 1.
1) Fust after ! #3 is a POW icon on the right side of the road. Grab 
it and head straight up the road (instead of turning) right through 
the trees. Grab ! #4 to cause and avalanche (a small one) from the 
overpass ahead.

China: Southern Loop -------------------------------------------------
Rating: 6/10
B Grade: 125
S Grade: 155
Number of laps: 3
Number of icons:
!) 6
POW) 2  
Description of ! icons: 
1) Just past the starting line. This icon raises the ground allowing 
you to jump the first part of the great wall.

2) Cut your jump short (from ! #1). This icon raises the ground it 
front of it allowing you to jump the second part of the great wall.

3) Cut your jump short (again) from ! #2. This icon causes one of the 
lookout towers to collapse onto the course.

4) Around the bend from ! #3. This icon raises the ground and 
activates 5 rings.

5) Up the road and around the U curve after landing from ! #3. This 
icon lowers the ground and floods it (it also opens the way for 
shortcut #2)

6) After the swamp created by ! #5 and around the bend, this icon 
lowers the ground around it and raises the ground up ahead.

Shortcuts: 2.
1) During the jump from ! #4, veer to the right. Land on a POW icon 
and navigate the trees.

2) Grab ! #5 then veer to the right. Hit the POW icon and navigate the 
trees.

Canada: Winding Road -------------------------------------------------
Rating: 10/10
B Grade: 250
S Grade: 300
Number of laps: 2
Number of icons: 
!) 12
POW) 2
Description of ! icons: 
1) Past the staring line and across the pond. This icon greatly raises 
the ground in front of it.

2) After going under the second bridge and turning right, take the 
left road. This icon greatly raises the ground in front of it, 
allowing for a massive jump.

3) After landing from !#2, or coming off the hill if you took the 
right path. This icon causes a tower at the top of the hill to explode 
and...do...nothing.

4) Just ahead from ! #3 and in the stream is another icon. This icon 
raises the ground in front of it allowing for a turbo jump.

5) After landing from ! #4, this icon lowers the ground in front of 
it, so be prepared to jump as soon as you hit it.

6) As you approach the body of water ahead, you see another icon. This 
one causes the water tower to fall and icon part of the path.

7) Just after the water tower is another icon. This one lowers and 
floods the ground in front of it for a long ways. 

8) After navigating the flooded plains created by ! #7 and going 
around the U turn thereafter, this icon lower the ground in front of 
it, so be prepared to jump again. 

9) After landing from ! #8 and going down the hill, take the left 
path. This icon activates 5 rings on the jump ahead.

10) After the roads merge back together and another U turn. This icon 
raises the ground in front of it allowing for a large jump.

11) After jumping over the bridge (! #10), and the roads merge back 
together. This icon raises the ground in front of it and allows for a 
large jump; and opens the way for shortcut #4.

12) After activating ! #11, jump and veer to the left. This icon 
activates 5 rings.

Shortcuts: 
1) After activating ! #1, jump off the left side. Hit the edge of the 
near hill, then turbo jump off of that and over the bridge.

2) After navigating the flooded plains created by ! #7 and going half 
way around the U turn thereafter, you should catch a glimpse of a path 
through the pine trees on the right.

3) After landing from ! #8 and going down the hill you should see a 
POW icon. Pick it up and go through the long row of trees that 
follows. 

4) After activating ! #11, jump and veer to the right. Land on the POW 
icon and navigate the trees. 

5) After the series of jump, drift right and cut the corner before the 
finish line.


======================================================================
  3.5)- Diamond Cup 
======================================================================


Nebula: Crystal Road -------------------------------------------------
Rating: 4/10
B Grade: 150
S Grade: 200
Number of laps: 2
Number of icons: 
!) 9
POW) 2
Description of ! icons: 
1) After the path splits, take the lower (left) path. Through the pond 
and over the hill. This icon raises the ground allowing for a bigger 
jump.

2) Just as the paths merge back together. This icon causes meteors to 
fall around the path ahead.

3) After the series of jumps and around the bend. This icon raises the 
ground in front of it and activates 5 rings.

4) Just after landing from ! #3. This icon causes a dust storm in the 
following canyon.

5) Out of the canyon and around the bend. This icon lowers the ground 
in front of it and floods it. It also opens the way for shortcut #2.

6) After the roads merge then split again, take the right path. This 
icon lowers the ground in front of it, but raises a mountain in the 
distance. Off the top of the mountain, it activates 5 rings.

7) After the roads merge then split again, take the left path. After 
landing from the first jump. this icon raises the ground in front of 
it and activates 5 rings.

8) After ! #7 (and still on the left path) is another icon. This one 
raises the ground in front of it and allows for a bigger jump.

9) Just before the finish line. This icon activates a tornado just 
past the finish line.

Shortcuts: 
1) As the paths merge for the first time (around ! #2) veer right to 
find a POW icon. Grab it and run there the row of intergalactic trees.

2) You must activate ! #5. Now, at the end of the flooded plains veer 
left. Grab the POW icon and go through the rows of trees.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
4)- Mirror Mode 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


You need to pass all courses within a cup with at least a B grade to 
clear the cup and move on to the next. Clear all courses with S grades 
to unlock the Crazy Monster Truck.

For tips on getting extra stars, see the Hints and Tips section.

NOTE: Mirror Mode (as its name subjects) means all the courses are 
mirrored; meaning where you used to turn left, you would now turn 
right. Also, most of the tracks would receive a 9 or 10 rating, as the 
CP's AI increases greatly and the added difficulty of re-memorizing 
the tracks. As such, I wont be rating the tracks this time around.


======================================================================
  4.1)- Bronze Cup 
======================================================================


Mexico: Greenhorn Gulch ----------------------------------------------
B Grade: 80
S Grade: 100
Number of laps: 2
Number of icons: 
!) 3 
POW) 1
Description of ! icons:
1) This icon is just after the first jump and around the bend (you 
should be able to see it while your in the air). It activates 5 rings 
over the hill just ahead.

2) Just past a series of bumps and around a bend, this  icon enlarges 
the hill just ahead of it, allowing for a turbo jump.

3) After the jump above, this icon activates falling boulders between 
it and the finish line. This is useful if there is someone ahead of 
you as it would throw them off, and might cause them to wreak.
 
Shortcuts: 1. 
1) After the rings (! Icon 1) is a POW icon and a long row of trees. 
Pick up the icon, run through the trees, then jump at the end to land 
in a forest of trees. Navigate your way through for a 10 star tree 
run.

Fiji: Atoll Hop ------------------------------------------------------
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons: 
!) 8
POW)1
Description of ! icons: 
1) After the start of the race, this icon is on the upper path. It 
enlarges the hill up ahead, allowing for a turbo jump.

2) After landing from ! #1, there is another jump. If you make it a 
short jump and don't press turbo, you will find ! #2. This one 
activates 5 rings and enlarges the hill ahead, allowing for a 5 star 
air as well as a 5 star ring.

3) After landing from ! #2, take the left path (along the bridge). On 
the sandbar is the next ! icon. This one activates 5 Rings on the jump 
ahead.

4) After landing from ! #2, take the right path. This icon activates 5 
rings up ahead.

5) After ! #3-4 and around the bend just before the hill. This icon 
lowers the hill, making it easier to climb. 

6) After climbing the hill from ! #5 and landing from a small cliff. 
This icon lowers the ground ahead, opening the way for a shortcut (see 
below) and a puddle to cool your engine in.

7) After #6 and just past the rocky water fall (overhead), take the 
left path. This ! icon lowers the ground and make the rest of the 
course submerged in water. This allowed for turbo boosting and some 
major drifts.

8) After drifting a while from #7, this ! icon is up a steep hill. It 
activates the volcano up past the finish line... not sure why as it 
really doesn't do anything.

Shortcuts: 2.
1) From the starting line, take the upper (right) path. Pick up ! #1 
and do a turbo jump. Only instead of landing on the path, veer to the 
right and land in the trees. This should get you a 5 star tree run.

2) After activating ! #6, you will see a POW icon on the right. Pick 
it up and there should be a nice long row of trees in front of you. 
Run by them for a 5-10 star tree run and a 5 star air for jumping at 
the end.

Canada: Puddle Jump --------------------------------------------------
B Grade: 150
S Grade: 190
Number of laps: 2
Number of icons: 
!) 8
POW) 1
Description of ! icons: 
1) After the wide bend from the starting line, just to the left of the 
large rock. This ! icon activates 5 rings up ahead and alters the 
ground, allowing for a turbo jump.

2) After landing from ! #1 and around the bend, take the right path. 
The icon lowers the road ahead, if you're quick enough you can turbo 
jump just after hitting it.

3) After landing for ! #2, straight ahead. This icon raises the ground 
ahead and activates 5 rings.

4) After landing from ! #3 (be careful not to over-shoot!). This icon 
raises the ground ahead, allowing you to jump left over the side of 
the cliff ahead. (DO NOT ACTIVATE THIS IF YOU WANT TO TAKE THE HIGH 
ROAD)	

5) After landing from ! #4 (careful not to over-shoot again). This 
icon lowers the terrain ahead and covers it in water, allowing for 
constant turbo and drifts.

6) After drifting from ! #5 and around a bend. This icon activates 5 
rings  and makes a hill to jump off of. 

7) After landing from ! #6 and going under the bridge. This icon 
lowers the ground ahead (but not the main path) opening the way for a 
shortcut. 

8) After going under the second bridge and up the hill, its around the 
sharp bend at the top. This icon raises the ground just ahead, making 
it easy to get a 5 star air.

Shortcuts: 2.
1) As soon as the race start veer right into the trees and cut the 
curve. This should result in a 5 star tree run and a 5 star drift.

2) Activate ! #7, pick up the POW icon ahead and run by the two rows 
of trees straight ahead. This should give you a nice 10-20 star tree 
run. 

Scotland: Sylvan Glen ------------------------------------------------
B Grade: 120
S Grade: 145
Number of laps: 3 
Number of icons: 
!) 4
POW) 1
Description of ! icons: 
1) Left after start just past the POW icon (on the left side of the 
track). This icon raises the ground around the bend, making easier to 
turbo jump.

2) After landing from ! #1 and around the bend. This icon raises the 
ground ahead.

3) After landing from ! #2. This icon lowers the ground immediately 
ahead, but raises the ground a little farther down the road and 
activates 5 rings.

4) After landing from ! #3 and going around the bend. This icon raised 
the ground ahead and activates 5 rings.

Shortcuts: none. The POW icon at the beginning of the course means 
nothing (but you should pick it up anyway).


======================================================================
  4.2)- Silver Cup
======================================================================


Mexico: Dusty Pass ---------------------------------------------------
B Grade: 95
S Grade: 115
Number of laps: 2
Number of icons: 
!) 5
POW) 1
Description of ! icons:
1) This one is actually a fair way into the course for once. After you 
pass through the enclosed canyon area, make sure your car is aligned 
with the center of the track or else you'll miss it 9you cant see it 
coming). It exponentially raises the ground ahead, allowing for a 
turbo jump.

2) After landing from ! #1, this icon is off to the right side. It 
destroys some rocks blocking the path ahead (not he main path) opening 
the way for a shortcut.

3) To the left of ! #2 (IE, on the main path). This icon raises the 
ground ahead, allowing for a turbo jump.

4) After landing from the jumping over the pond and going around the 
bend on the left side (the main path). This icon activates 5 rings 
past the jump ahead.

5) After landing from the jumping over the pond and going around the 
bend on the right side (amongst the trees). This icon lowers the 
ground ahead... which doesn't really do anything since you cant get a 
good tree run.
 
Shortcuts: 1.
1) After landing from ! #1, head for ! #2 and run by the trees into 
the opening created by ! #2. There you will find a POW icon. Pick it 
up and navigate the trees to the jump at the end. This should net you 
a 10-20 star tree run, as well as some air stars.

Finland: Iceberg Run -------------------------------------------------
B Grade: 110
S Grade: 140
Number of laps: 2 
Number of icons: 
!) 8
POW) 1
Description of ! icons: 
1) After going over the series of bumps after the starting line. This 
icon is off to the right side behind a tree. You need to position 
yourself on the left side of the road and cut across. Don't worry 
about hitting the wall behind the ! icon, as the icon lowers the wall 
and allows for a turbo jump and a shortcut.

2) Around the bend from ! #1 (assuming you didn't pick up ! #1). This 
icon makes an oil tower collapse... and doesn't really do anything.

3) After jumping over the body of water and landing on the left 
platform. This icon activates 5 rings.

4) After landing from ! #3, this icon causes the ice overpass up ahead 
partially collapse... again this doesn't effect anything.

5) After finishing the left sides series of jumps (you can tell your 
done when you see trees ahead, that's the mainland). This icon greatly 
raises the ground ahead allowing for a turbo jump.

6) This one can only be got if you took the right path. Its left in 
front of you after you land on the mainland. It rasis the path ahead 
allowing for a small turbo jump.

7) Continuing along the left path, just after landing from ! #5 and 
going around the bend. This icon causes the ground directly in front 
of you to lower, but the ground up ahead to raise, allowing for a 
bigger jump.
Shortcuts: 

8) After landing from ! #6, just as the two paths are merging back 
together. This icon raises the ground ahead, allowing for a turbo 
jump.

Shortcuts: 2.
1) see ! #1.

2) Ok, this one is a little complicated. After activating ! #5 and 
raising the ground, jump so that you are pointed to the right. You 
should see a POW icon below on the right path just before a long 
series of trees. You know what to do. Land on the POW icon, and race 
through the trees. Though it is more profitable to stay on the left 
path, and skip this "shortcut" unless you are behind and need to catch 
up. 

Scotland: Highland Moors ---------------------------------------------
B Grade: 115
S Grade: 145
Number of laps: 3
Number of icons: 
!) 4
POW) 1 
Description of ! icons:
1) At the bottom of the hill and around the bend. This icon raises the 
hill ahead and activates 5 rings.

2) After landing from ! #1 and around the bend. This icon raises the 
sides of the pond, creating a halfpipe... doesn't really affect 
anything (unless you want to take shortcut #2).

3) After the halfpipe and around the bend. This icon activates 5 rings 
over the jump ahead.

4) After landing from ! #3 and taking the sharp bend thereafter. A 
little ways down the road is ! #4. This icon permanently (as in, you 
don't have to activate it next lap) raises the ground ahead.

Shortcuts: 3.
1) After the starting line, cut the corner and go through the trees. 
This should net you a 3-5 star tree run (just make sure not to miss ! 
#1).

2) It is vital to the shortcut that you DON'T ACTIVATE ! #2. If you 
don't activate ! #2, the ground stays as is and there is a small bump 
just before the bend and before some trees to the right. Angle your 
jump so you go straight over the trees and land just before ! #3 (make 
sure to straighten yourself out so you land in line with the path).

3) Only accessible after the first lap (assuming you activated ! #4). 
After landing from ! #3, turn hard to the left and cut the corner 
where ! #4 used to be.

Fiji: Beach Run ------------------------------------------------------
B Grade: 155
S Grade: 195
Number of laps: 2
Number of icons:
!) 12
POW) 2 
Description of ! icons:
1) Take the left road after start and you'll see an ! icon. This icon 
raises the ground ahead allowing for a turbo jump.

2) If you took the left path, this icon is just at where the two paths 
merge. It activates five rings over the jump just ahead.

3) If you took the right path, at the end of all the jumps is a ! 
icon. This icon raises the ground, making it suitable for a turbo 
jump. 
 
4) This ties into shortcut #1. Look it up there. 

5) This ties into shortcut #1. Look it up there.

6) If you took the main path, then  just past the bend is another ! 
icon. This one lowers the ground in front of you and floods it, while 
at the same time raises the ground a little up ahead, allowing for a 
turbo jump (ONLY CLIMB THE HILL AND JUMP IF YOU WANT TO TAKE THE UPPER 
PATH).

7) If you took the high (left) road from ! #5, its around the bend. 
This one does the exact same as ! #5.

8) If you took the lower path, the just up ahead is a ! icon. This 
icon raises the ground ahead and allows for a turbo jump.

9) On the low road, just after landing from ! #8. This icon activates 
5 rings over the jump ahead.

10) Around the bend from where the two roads merge. This icon raises 
the ground ahead, making useable for a turbo jump.

11) If you took the low road from the jump after ! #7, make sure to 
cut your jump short and land on an ! icon. This icon lowers the road 
ahead and floods it, allowing for constant turbo and drifts.

12) After the two roads merge (they split again after ! #7), under the 
rock overpass and around the bend. This icon activates 5 rings over 
the jump ahead.
  
Shortcuts: 
1) After you land from ! #3 you will see a POW icon. Pick it up and 
run through the row of trees behind it. you should pick up a ! icon on 
your way. This will raise the ground and allow for a POW powered turbo 
jump. Stay straight and look for another ! icon below. Land just 
before it and pick it up. This one also raises the ground, so jump off 
of it and land on the lower path. This sets you down just a little 
before ! # 9.

2) After ! #12 you should see a POW icon and a row of trees. Pick it 
up and run through the trees straight through the finish line. This 
should net you a 10-20 star tree run.

China: Water Way -----------------------------------------------------
B Grade: 115
S Grade: 140
Number of laps: 2
Number of icons: 
!) 6
POW) 1
Description of ! icons:
1) After the starting line and around the bend. This icon lowers the 
ground ahead. You can turbo jump as soon as you hit the icon if you're 
quick enough.

2) Under the great wall and around the bend. This icon makes lightning 
strike off in the distance... another icon that doesn't do anything.

3) After ! #2, around a slight bend and in the water. This icon makes 
a large jump appear out of nowhere just in front of you.

4) After landing from ! #3, this icon activates the geyser in front of 
you... and that's it. nothing of any use happens.

5) Around the bend after ! #4. this icon makes a large jump appear on 
the right side of the road.

6) After landing from ! #5 (or taking shortcut #1), up the hill and 
around a slight bend. This icon lowers the ground in the immediate 
area, but makes a big jump and five rings appear on the road ahead.

Shortcuts: 1.
1) Don't take the jump created by ! 4. instead, stay on the low ground 
and drift over to the right side. Around the bend should be a POW 
icon. Pick it up and run through the bamboo ahead (bamboo = trees). 
This should net you a 5-10 star tree run. 

======================================================================
  4.3)- Gold Cup 
======================================================================


Canada: River Run ----------------------------------------------------
B Grade: 165
S Grade: 205
Number of laps: 3 
Number of icons: 
!) 5
POW) 2
Description of ! icons:
1) A little ways into the course, after you jump the body of water. 
This icon lowers the ground in the immediate area and floods it, but 
raises the hill a little ways out and activates 5 rings.

2) After landing from ! #1, this icon lowers the ground in front of 
you. This opens the way for shortcut #3.

3) After shortcut #3, take the lower (right) path. A little ways in is 
a ! icon. This icon activates 5 rings and raises the ground to jump 
off of.

4) After shortcut #3, take the upper path. Left at the start is a ! 
icon. This icon raises the hill in front of you, resulting in more 
air.

5) This icon is only used during shortcut #4. Look it up there.
 
Shortcuts: 4.
1) Just after the start of the race.  When you're going up the big 
hill, near the top there should be some trees off to the left 
(opposite the water tower) jump off this side of the hill (just to the 
right of the trees) you should be able to get 5 star air, a 1080 
degree spin, and a small tree run as well.

2)  Just after you land from shortcut #1, there should be a POW icon. 
Pick it up and jump through the trees and under the bridge. This 
should net you a 3 star air, and a 3-5 star tree run.

3) Snag ! # 3, it  lowers the hill and open up a nice 10 star tree run 
to the right of the road at the bottom of the hill.

4) Just as you are approaching the finish line (you should see a big 
tornado), there is a POW icon, pick it up and head toward the ! icon 
hidden in the trees (it might take you a few tries to find it), this 
will open up another 10 star tree run and, if you jump at the top of 
the path, a 5 star air and 1080 degree spin.

Finland: Tanker Hop --------------------------------------------------
B Grade: 110
S Grade: 135
Number of laps: 2 
Number of icons: 
!) 7
POW) 2
Description of ! icons:
1) After drifting a long way from start, take the right path. The icon 
you see will heighten the jump ahead of it, and move the massive oil 
tanker so that you jump over it (hence the name "tanker hop")
 
2) After drifting a long way from start, take the left path. This icon 
also raises the ground ahead, but not as much as ! #1.

3) Another icon lies in what on the left path. This icon fells a 
couple of trees, raises the ground around the bend, and activates 5 
rings.
 
4) After the paths merge then split again (just after you land from ! 
#1), take the right path. After a small jump and a small bend, another 
! icon lays before you. This icon raises the ground ahead of you and 
activates 5 rings.

5) After landing from ! #4, take the right path again. This icon 
greatly raises the ground ahead, meaning a massive jump.

6) Just after landing from ! #5 (as you are climbing up the hill after 
the paths merge again). This icon raises the right bank at the top of 
the hill, which helps keep you from fall off the edge.

7) Up the road a little way from ! #6 on a ski slope. This icon 
activates 5 rings.

Shortcuts: 1.
1) You must take the left path at the second split (just after ! #4) 
there is a POW icon and a forest of trees. There is no clear path, so 
just do your best.

China: Northern Ridge ------------------------------------------------
B Grade: 110
S Grade: 140
Number of laps: 2 
Number of icons: 
!) 4
POW)1 
Description of ! icons: 
1) After the series of bumps and jumps from the starting line and 
around the bend. This icon greatly raises the ground in front of you, 
allowing you to jump the great wall.

2) After you pass through the great wall and fall off the cliff. The 
icon causes the big stone statue like thing to fall over, partially 
obstructing the path.

3) Under the bridge and through the halfpipe, this icon lowers the 
ground in front of you, while creating huge jumps down the road as 
well as 5 rings.

4) After the second jump from ! #3 and just before the finish line. 
This icon activates 5 rings over the jump just ahead.

Shortcuts: 1.
1) After ! #2, past the pond, and around the bend. There is a POW icon 
waiting. Pick it up and plow through the trees (ok, well try to miss 
as many as possible). This isn't really the best course of action 
though, as the forest is so thick its hard to get a good tree run. Its 
best to grab the POW icon then continue under the bridge like normal. 

Scotland: Castle Keep ------------------------------------------------
B Grade: 145
S Grade: 175
Number of laps: 3 
Number of icons: 
!) 4
POW) 1
Description of ! icons: 
1) Over the first jump and around the bend, this icon raises the 
ground in front of you and activates 5 rings.

2) After landing from ! #1 and going around the bend. This icon raises 
the ground in front of you and allows you to jump part of the castle.  

3) Around the bend and over the bumps after landing from ! #2. this 
icon activates 5 rings over the jump ahead.

4) Just after landing from ! #3. this icon raises the drawbridge to 
form a massive jump.

Shortcuts: 
1) WARNING! EXPERTS AND SMALL CARS ONLY! While in air from ! #2 jump, 
you should see a You should see a very, very small path in the trees 
to the left. Veer to the left. Follow it around to gain some 30-40 
stars in tree runs... but you will lose precious time, so only attempt 
this when you are in first or don't really care. 

2) WARNING! EXPERTS AND SMALL CARS ONLY! Just after landing from ! #4 
you should see a POW icon on the left side of the road. Grab it and 
follow the path through the trees. It isn't very well defined, to stay 
sharp.

Fiji: Mountain Run ---------------------------------------------------
B Grade: 125
S Grade: 155
Number of laps: 2
Number of icons: 
!) 9
POW) 2 
Description of ! icons: 
1) After the starting line and around the bend. Take the lower (right) 
path to find a ! icon. This icon changes the landscape, but not really 
in a usable way.

2) After ! #1 just before the roads merge on the right side of the 
road. This icon raises the ground ahead allowing for a bigger jump.

3) After landing from ! #2, take the left path. This icon activates 5 
rings over the jump ahead. 

4) Before the paths merge, on the left path just ahead of ! #3. This 
icon raises the ground ahead allowing for a bigger jump.

5) After the paths merge (again) and after a small pool of water. This 
icon lowers the ground ahead making it easier to climb.

6) After coming off the hill from ! #4. This icon activates rings on 
the left path up ahead.

7) If you take the left path at ! #6, after the jump. This icon 
destroys all the explosives along the shore line.

8) If you take the right path back at ! #6. this icon raises the 
ground ahead making for a massive jump.

9) If you are still on the right path after landing, this icon will 
lower the trees dead ahead and make that area accessible. This allows 
for several tree runs. 

Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! This one is extremely hard. 
I'd recommend just skipping it. anyway, after landing from ! #2 take 
the right path. On one of the bends is a POW icon. Pick it up and be 
careful not to hit any tree until you are around the bend. Once you 
are, there should be a row of trees up ahead over a small embankment.

 
======================================================================
  4.4)- Platinum Cup
======================================================================


Finland: Ski Jump Loop -----------------------------------------------
B Grade: 100
S Grade: 125
Number of laps: 2 
Number of icons: 
!)8
POW) 2
Description of ! icons: 
1) Take the left path from the starting line. Over the hill and there 
it is. This icon activates 5 rings over the next jump.

2) Take the right path from start. go around the winding road for a 
little ways and you'll find it. This icon raises the ground in front 
of you and activates 5 rings.

3) After landing from ! #2. This icon heightens the embankment at the 
top of the hill helping you not to fall off.

4) Either take the right path from the starting line or veer right 
after landing from ! #1, it is in mid-air just off the ski jump. Turbo 
jump to get it. this icon is will activate 5 rings over the ski jump.

5) After landing from ! #1 and taking the left path. This icon raises 
the ground ahead, allowing for a massive jump.

6) Take the right path after landing and drifting around the long bend 
from ! #4-5. there is a POW icon followed by a ! icon. The ! icon 
activates 5 rings over the next jump. 

7) Just after landing from ! #6. this icon causes the ice overpass up 
ahead to partly collapse.

8) After the roads merge back together and just before the finish 
line. This icon causes the oil tower to the right to fall.

Shortcuts: 1.
1) WARNING! EXPERTS AND SMALL CARS ONLY! You must take the two left at 
the beginning and activate ! #5. during the jump, veer to the left 
toward the small clearing in the trees. Land on the POW icon and 
navigate the trees. 

Scotland: Baron's Run ------------------------------------------------
B Grade: 140
S Grade: 175
Number of laps: 2 
Number of icons: 
!) 5
POW)1 
Description of ! icons:
1) Just past the starting line. This icon raises the ground in front 
of you and activates 5 rings.

2) just after landing from ! #1, there is another ! icon on the left 
side of the road. This icon raises the ground left underneath you, so 
be prepared to jump fast.

3) Around the bends and over a puddle. This icon raises the hill ahead 
allowing for more air.

4) After landing from ! #1 and around the bend. This icon raises the 
sides of the pond, creating a halfpipe... doesn't really affect 
anything (unless you want to take shortcut #1).

5) After a long ways you should be near the castle when you see ! #5. 
this icon raises the drawbridge and activates 5 stars at the end.

Shortcuts: 2.
1) It is vital to the shortcut that you DON'T ACTIVATE ! #4. if you 
don't activate ! #2, the ground stays as is and there is a small bump 
just before the bend and before some trees to the right. Angle your 
jump so you go straight over the trees and land just before ! #3 (make 
sure to straighten yourself out so you land in line with the path).

2) On the jump just before ! #5, when in air hit the breaks and veer 
right when you land. You should see a POW icon. Pick it up and prepare 
to jump.

Mexico: Devil's Ladder -----------------------------------------------
B Grade: 135
S Grade: 170
Number of laps: 2
Number of icons: 
!) 9
POW) 1
Description of ! icons: 
1) After landing from the large jump just after the starting line. 
This icon raises the ground in front of you and activates 5 rings.

2) After landing from ! #1 and taking the bend. This icon causes 
boulders to fall all along the next section of the course.

3) After landing from ! #2 and going up the course a little ways. This 
icon raises the ground ahead and allows for a massive jump.

4) Only usable if you take shortcut #1. Look it up there. 

5) Out of the canyon and around the bend. This icon raises the ground 
up ahead allowing for a large jump.

6) Follow the S curve around to a small stream. This icon raises the 
ground ahead and activates 5 rings.

7) Just after landing from ! #6. This icon raises the ground around 
the bend allowing for a large jump.

8) Cut your jump from ! #7 short to grab this icon. It makes boulders 
fall for the next part of the course.

9) Around the bend from ! #8. this icon greatly raises the ground in 
front of you.

Shortcuts: 1.
1) Fust after ! #3 is a POW icon on the left side of the road. Grab it 
and head straight up the road (instead of turning) left through the 
trees. Grab ! #4 to cause and avalanche (a small one) from the 
overpass ahead.

China: Southern Loop -------------------------------------------------
B Grade: 125
S Grade: 155
Number of laps: 3
Number of icons:
!) 6
POW) 2  
Description of ! icons: 
1) Just past the starting line. This icon raises the ground allowing 
you to jump the first part of the great wall.

2) Cut your jump short (from ! #1). This icon raises the ground it 
front of it allowing you to jump the second part of the great wall.

3) Cut your jump short (again) from ! #2. This icon causes one of the 
lookout towers to collapse onto the course.

4) Around the bend from ! #3. This icon raises the ground and 
activates 5 rings.

5) Up the road and around the U curve after landing from ! #3. This 
icon lowers the ground and floods it (it also opens the way for 
shortcut #2)

6) After the swamp created by ! #5 and around the bend, this icon 
lowers the ground around it and raises the ground up ahead.

Shortcuts: 2.
1) During the jump from ! #4, veer to the left. Land on a POW icon and 
navigate the trees.

2) Grab ! #5 then veer to the left. Hit the POW icon and navigate the 
trees.

Canada: Winding Road -------------------------------------------------
B Grade: 250
S Grade: 300
Number of laps: 2
Number of icons: 
!) 12
POW) 2
Description of ! icons: 
1) Past the staring line and across the pond. This icon greatly raises 
the ground in front of it.

2) After going under the second bridge and turning left, take the 
right road. This icon greatly raises the ground in front of it, 
allowing for a massive jump.

3) After landing from !#2, or coming off the hill if you took the left 
path. This icon causes a tower at the top of the hill to explode 
and...do...nothing.

4) Just ahead from ! #3 and in the stream is another icon. This icon 
raises the ground in front of it allowing for a turbo jump.

5) After landing from ! #4, this icon lowers the ground in front of 
it, so be prepared to jump as soon as you hit it.

6) As you approach the body of water ahead, you see another icon. This 
one causes the water tower to fall and icon part of the path.

7) Just after the water tower is another icon. This one lowers and 
floods the ground in front of it for a long ways. 

8) After navigating the flooded plains created by ! #7 and going 
around the U turn thereafter, this icon lower the ground in front of 
it, so be prepared to jump again. 

9) After landing from ! #8 and going down the hill, take the right 
path. This icon activates 5 rings on the jump ahead.

10) After the roads merge back together and another U turn. This icon 
raises the ground in front of it allowing for a large jump.

11) After jumping over the bridge (! #10), and the roads merge back 
together. This icon raises the ground in front of it and allows for a 
large jump; and opens the way for shortcut #4.

12) After activating ! #11, jump and veer to the right. This icon 
activates 5 rings.

Shortcuts: 
1) After activating ! #1, jump off the right side. Hit the edge of the 
near hill, then turbo jump off of that and over the bridge.

2) After navigating the flooded plains created by ! #7 and going half 
way around the U turn thereafter, you should catch a glimpse of a path 
through the pine trees on the left.

3) After landing from ! #8 and going down the hill you should see a 
POW icon. Pick it up and go through the long row of trees that 
follows. 

4) After activating ! #11, jump and veer to the left. Land on the POW 
icon and navigate the trees. 

5) After the series of jump, drift left and cut the corner before the 
finish line.


======================================================================
  4.5)- Diamond Cup
======================================================================


Nebula: Crystal Road -------------------------------------------------
B Grade: 150
S Grade: 200
Number of laps: 2
Number of icons: 
!) 9
POW) 2
Description of ! icons: 
1) After the path splits, take the lower (right) path. Through the 
pond and over the hill. This icon raises the ground allowing for a 
bigger jump.

2) Just as the paths merge back together. This icon causes meteors to 
fall around the path ahead.

3) After the series of jumps and around the bend. This icon raises the 
ground in front of it and activates 5 rings.

4) Just after landing from ! #3. This icon causes a dust storm in the 
following canyon.

5) Out of the canyon and around the bend. This icon lowers the ground 
in front of it and floods it. It also opens the way for shortcut #2.

6) After the roads merge then split again, take the left path. This 
icon lowers the ground in front of it, but raises a mountain in the 
distance. Off the top of the mountain, it activates 5 rings.

7) After the roads merge then split again, take the right path. After 
landing from the first jump. this icon raises the ground in front of 
it and activates 5 rings.

8) After ! #7 (and still on the right path) is another icon. This one 
raises the ground in front of it and allows for a bigger jump.

9) Just before the finish line. This icon activates a tornado just 
past the finish line.

Shortcuts: 
1) As the paths merge for the first time (around ! #2) veer left to 
find a POW icon. Grab it and run there the row of intergalactic trees.

2) You must activate ! #5. Now, at the end of the flooded plains veer 
right. Grab the POW icon and go through the rows of trees.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
5)- Challenge Mode 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


======================================================================
  5.1)- Tips 
======================================================================


Gate Challenge:
1) The 1 button does have a purpose. Make ample use of your breaks 
when taking sharp bends.

2) Jumps are your enemy. Avoid being in the air for a prolonged 
period, as its hard to steer.

3) Boosting bad. The gates are close enough together that you 
shouldn't have to use your boost to close the gap. Boosting can cause 
you to loose control or overshoot turns.

4) Boosting isn't all bad. Yes, a little contradictory of #3, however 
boosting if fine on the lower levels, as the gates are large enough 
you shouldn't have a problem hitting them. Also, boosting can help you 
around sharp bends.

Ring Challenge:
1) You don't have to hit every single ring to win. Sometimes is better 
to focus on getting a big time bonus. 

2) The amount a ring is worth varies based on how many rings you hit 
before it. If you missed the ring before it, it goes down by 5. If you 
hit the ring before it, it goes up by 5.

Crush Challenge:
1) Hit your opponents as hard as you can. The harder you hit them, the 
more stars you can receive. 

2) Remember, in Crush mode there are no barriers. 
  

======================================================================
  5.2)- Normal 
======================================================================


Gate Challenge: Car: Wolf
Canada: Winding Road
(And you thought you had seen the last of this course! Muhahahah!)
S Grade: 130 
Rating: 5/10 

China: Northern Ridge
S Grade: 130
Rating: 6/10 

Ring Challenge: Car: Firefly
Finland: Ski Jump Loop
Time Limit: 2:00
S grade: 105
Rating: 3/10

Fiji: Mountain Run
Time Limit: 2:10
S Grade: 105
Rating: 6/10

Crush Challenge: Car: Boulder 
Mexico: Dusty Pass
Time Limit: 4:00
S Grade: 135 
Rating: 1/10

Scotland: Baron's Run
Time Limit: 4:00
S Grade: 135
Rating: 2/10


======================================================================
  5.3)- Super 
======================================================================


Gate Challenge: Car: Wolf
Canada: Winding Road
S Grade: 145 
Rating: 7/10 

China: Northern Ridge
S Grade: 130
Rating: 8/10 

Ring Challenge: Car: Firefly
Finland: Ski Jump Loop
Time Limit: 2:00
S grade: 130
Rating: 8/10

Fiji: Mountain Run
Time Limit: 2:10
S Grade: 130
Rating: 8/10

Crush Challenge: Car: Boulder 
Mexico: Dusty Pass
Time Limit: 4:00
S Grade: 195
Rating: 4/10

Scotland: Baron's Run
Time Limit: 4:00
S Grade: 195
Rating: 4/10

======================================================================
  5.4)- Prize 
======================================================================


Your reward for surviving hell on earth, er, I mean, getting all S 
grades in super challenge mode? 

Special race icons! You can go into the options menu and select 
"special" beside "race icons."

What does this mean? Instead of earning stars in races, you earn 
special icons depending on the track you are racing on.

Mexico: Cactus 
Fiji: Bananas 
Canada: Pinecones 
Scotland: Golf Balls 
Finland: Snowflakes 
China: Panda Heads
Nebula: Diamonds 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
6)- Trucks 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

***NOTE*** 
I've finally figured out how to unlock all the trucks. See the hints 
and tips section for more info. THE REQUIREMENTS ARE NOT LISTED HERE!

The layout is as follows:
#)- Truck name
Stats:
Speed: (1-10, 10 being the best)
Turbo: (1-10)
Air: (1-10)
Grip: (1-10)
Handling: (slow-fast)
Original color: (the color the car is suppose to be) 
Picture: 
(a link to photobucket with an image of this truck)
Alternate paint job: 
(a link to photobucket with an image the alt. paint job)

NOTE: the images are large, so dialup users beware! 
You must copy and paste the URL into your address bar.

Some of the URLs are split into two lines, in this case you must copy 
and paste each line separately (and make sure there are no spaces in 
between them after pasting).

Also, these images are from January '07, I've raced in a lot more 
races since then... just fyi. >.>


6.1)- Boulder
Stats:
Speed: 5
Turbo: 6
Air: 5
Grip: 6
Handling: medium 
Original color: Victory Red
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Boulder.jpg 
Alternate paint job: 
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Boulderalt.jpg

6.2)- Firefly
Stats:
Speed: 5
Turbo: 5
Air: 7
Grip: 5
Handling: quick
Original color: Neon Yellow
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Firefly.jpg
Alternate paint job: 
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Fireflyalt.jpg

6.3)- Wolf
Stats:
Speed: 7
Turbo: 5
Air: 5
Grip: 5
Handling: quick 
Original color: Speed Green
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wolf.jpg
Alternate paint job: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wolfalt.jpg

6.4)- Summit
Stats:
Speed: 8
Turbo: 7
Air: 4
Grip: 4
Handling: slow 
Original color:  Electric Blue
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Summit.jpg
Alternate paint job: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Summitalt.jpg

6.5)- Serpent
Stats:
Speed: 4
Turbo: 6
Air: 5
Grip: 8
Handling: medium
Original color: Forest Green
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Serpent.jpg
Alternate paint job: 
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Serpentalt.jpg

6.6)- Alpine
Stats:
Speed: 5
Turbo: 5
Air: 8
Grip: 6
Handling: quick
Original color: Plum Crazy
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Alpine.jpg 
Alternate paint job: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Alpinealt.jpg

6.7)- Raven
Stats:
Speed: 7
Turbo: 5
Air: 6
Grip: 7
Handling: medium 
Original color: Canary Yellow
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Raven.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Ravenalt.jpg

6.8)- Dominator
Stats:
Speed: 7
Turbo: 6
Air: 5
Grip: 8
Handling: medium 
Original color: Sunset Orange
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Dominator.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Dominatoralt.jpg

6.9)- Rad
Stats:
Speed: 6
Turbo: 8
Air: 5
Grip: 7
Handling: medium 
Original color: Nighthawk Black
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Rad.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Radalt.jpg

6.10)- Razor
Stats:
Speed: 9
Turbo: 9
Air: 3
Grip: 5
Handling: slow
Original color: Vicious Violet
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Razor.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Razoralt.jpg

6.11)- Dynamo
Stats:
Speed: 6
Turbo: 6
Air: 7
Grip: 7
Handling: quick 
Original color: Midnight Blue
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Dynamo.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Dynamoalt.jpg

6.12)- Mongoose
Stats:
Speed: 9
Turbo: 5
Air: 4
Grip: 9
Handling: medium 
Original color: Speed Green
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Mongoose.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Mongoosealt.jpg

6.13)- Blaster
Stats:
Speed: 9
Turbo: 6
Air: 5
Grip: 8
Handling: medium 
Original color: Electric Blue
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Blaster.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Blasteralt.jpg

6.14)- Mako
Stats:
Speed: 9
Turbo: 3
Air: 9
Grip: 8
Handling: quick
Original color: Flame Red
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Mako.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Makoalt.jpg

6.15)- Trekker
Stats:
Speed: 8
Turbo: 5
Air: 7
Grip: 9
Handling: medium 
Original color: Forest Green
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Trekker.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Trekkeralt.jpg

6.16)- Kodiac
Stats:
Speed: 10
Turbo: 10
Air: 4
Grip: 5
Handling: slow 
Original color: Electric Blue
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Kodiac.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Kodiacalt.jpg

6.17)- Saguaro
Stats:
Speed: 6
Turbo: 6
Air: 10
Grip: 9
Handling: quick 
Original color: Victory Red
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Saguaro.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Saguaroalt.jpg

6.18)- Wolverine
Stats:
Speed: 8
Turbo: 5
Air: 9
Grip: 10
Handling: medium
Original color: Plum Crazy
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wolverine.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Wolverinealt.jpg

6.19)- Wasp
Stats:
Speed: 10
Turbo: 10
Air: 6
Grip: 9
Handling: medium
Original color: Nighthawk Black
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Wasp.jpg
Alternate paint job:
http://i53.photobucket.com/albums/g61/SPV999/ExciteTruck/Waspalt.jpg

6.20)- Monster Truck
Stats:
Speed: 10
Turbo: 10
Air: 10
Grip: 2
Handling: slow 
Original color: Nighthawk Black
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Monstertruck.jpg

6.21)- Crazy Monster Truck
Stats:
Speed: 10
Turbo: 10
Air: 10
Grip: 2
Handling: slow 
Original color: Neon Yellow
Special: this truck is constantly in POW mode, meaning its invincible 
and always boosting (and never overheating). It also always gets the 
"nice landing" after jumps, giving it even more power.
Picture: 
http://i53.photobucket.com/albums/g61/SPV999/
ExciteTruck/Crazymonstertruck.jpg


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
7)- Hints and tips 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

======================================================================
  7.1)- Unlocking Trucks
======================================================================


Trucks are unlocked by earning stars. The exact star requirements for 
every truck is listed below.

How this works is very simple: After you earn a certain amount of 
total stars, a new truck is unlocked. The total number of stars you 
currently have isn't listed anywhere in the game, so you'll have to 
keep track of it yourself. 

The new trucks that are unlocked with Super Excite Mode are a little 
different: if you have earned past the number of stars required to 
unlock the Dynamo, then the first SE mode truck (Dynamo) is unlocked 
after earning 500 more stars, then every subsequent truck is unlocked 
after the difference between that truck and the next truck is earned. 
Example: the Mongoose is unlocked after you earn 1000 stars after 
unlocking the Dynamo, regardless of your over-all star count.  

The second and final exception for the rule is the Monster Truck and 
Crazy Monster Truck.

750 --- Summit
1500 -- Serpent
2500 -- Alpine
3500 -- Raven 
5000 -- Dominator
6000 -- Rad
7000 -- Razor

Dynamo:
8000 total stars. If your total exceeds 8000 once Super Excite mode is 
unlocked, you must earn 500 more stars to unlock it.

1000 after Dynamo ---- Mongoose
1000 after Mongoose -- Blaster 
1000 after Blaster --- Mako 
1000 after Mako ------ Trekker 
1000 after Trekker --- Kodiac 
2000 after Kodiac ---- Saguaro 
2000 after Saguaro --- Wolverine 
3000 after Wolverine - Wasp 

Monster Truck:
Unlock all alternate paint jobs 

Crazy Monster Tuck:
Complete Mirror Mode with all S Grades.


======================================================================
  7.2)- Unlocking alternate paint jobs
======================================================================


Alternate paint jobs can be unlocked one of two ways:
Racing in 10 races or obtaining 3 S grades with said truck.

The easiest way to do this is to pick a very easy, quick course (like 
one in the bronze or silver cup in Excite mode) and race it over and 
over. You should easily be able to win an S grade on these courses.

There is only two trucks that don't have an alternate paint job: 
Monster Truck, and Crazy Monster Truck.


======================================================================
  7.3)- Unlocking Super Excite Mode
======================================================================

Excite Mode with all S grades.


======================================================================
  7.4)- Unlocking Mirror Mode
======================================================================

Complete Super Excite Mode with all S grades.

======================================================================
  7.5)- Unlock all cars instantly.
======================================================================


Once you complete Mirror Mode with all S grades every truck that was 
not previously unlocked will become unlocked.

======================================================================
  7.6)- Crazy Monster Truck Notes
======================================================================

Since the Crazy Monster Truck is in POW mode throughout the entire 
race, the rules change slightly. First, POW icons wont appear, as you 
are already in POW mode. Second, tree runs can be earned even after 
running into a tree (or ten)(unlike regular POW mode).

======================================================================
  7.7)- Withstanding Mirror Mode
======================================================================

The trick to not going insane when playing mirror mode is to forget 
everything you knew about the course you're playing, and treat it as 
if it's a totally new course. 

======================================================================
  7.8)- Performing Aerial Spins 
======================================================================

Credit goes to markconigliaro for this:

1) Hold one 
2) Hold any direction on the d-pad 
3) While in the air turn slightly in one direction 
4) Turn harder in the other direction 
 
Much like how you would spin something in real life, like yourself. if 
you wanted to jump and spin, you would turn a little in one direction 
and throw yourself in the other. It builds up momentum to do the spin. 
 
5) For another spin, while your truck is spinning, put your Wii mote 
how it was in #3 
6) When the truck is done spinning, repeat #4 
 
To do more spins, repeat steps 3-6, your fingers should never leave 
the d-pad and 1 button


======================================================================
  7.9)- Earning More Stars 
======================================================================


8 easy tips for earning more stars:

1) Get off to a Smashing start. At the very beginning of the race, 
curve left or right slightly and see if you can get a few stars from 
ramming the guy next to you.

2) Be a drifter. If you're in the lead and can spare some speed, drift 
as much as possible. 

3) My precious. Strive to get as many Rings as possible when jumping. 
Remember, the order for stars in a jump is air > Rings > spins. 
(btw, the pun is from Lord of the Rings for those that don't get it).

4) 1080's. Spin as much as possible when going over large jumps.
 
5) Trees are your friend, and you shouldn't harm friends. This works 
the best on the Canada and fiji tracks, get as close to the edge of 
road as possible and rake in the tree runs. Be careful not to run into 
them, as you'll lose precious stars and seconds.

6) The POW is yours! When ever you see a POW icon, PICK IT UP! This 
is useful for Super Truck Smashes. Also, be on the lookout for 
shortcuts and tree runs nearby.

7) Shortcut to success. Always be look out for shortcuts that can net 
you tree runs or additional air. They are often hidden near POW icons 
just after a large jump.

8) Whoa! Did you see that thing explode?! If you're going to crash, at 
least do it in style to earn a star. 


======================================================================
  7.10)- Expert tips
======================================================================

Cus' even we experts can use some help sometimes, right?


- Walking on air trick

This trick is really hard to pull off, and is more likely to happen by 
accident then on purpose. Basically, when you are earning air stars, 
it registers that you hit the ground when at least 2 tires touch down.

The trick here is to land at an angle on the crest of a hill so that 
only 1 tire touches and you bounce off the top, thus prolonging your 
air. 

- Earth mover trick

Another air-prolonging trick that is easiest to do on Canada: Puddle 
Jump. 

Some ! icons will lower the ground directly beneath you when you hit 
them. If you land on these icons in-air, the ground beneath you will 
lower and your air will be prolonged by roughly a star.

In Canada: Puddle Jump, just after the second set of rings is ! #4. 
Jump through the rings before it, then veer left and try to land on ! 
#4. 

- 10 star air spin

10 star air spin is a bit of an overstatement. It's more realistically 
a 6-8 star air spin. It must be preformed on a very big jump. As soon 
as you take off, do a 5 star spin, pause for a moment, then proceed to 
spin some more. You should at least be able to get 1 extra star out of 
it. 

- Continuous boost

This cannot be done on every course and takes a lot of practice, but 
is very worth it. When in the air, your car will cool down faster then 
on the ground, POW mode, jumps, landings, and water will also give you 
infinite boost for a short time. If you practice really hard, you can 
go an enter course boosting without overheating. 

The trick is simple: when you're on the ground, boost until you reach 
the next jump. Turbo jump off it and let your car cool off in air. Hit 
the ground for a nice landing, and as soon as it wears off start 
boosting again. Keep your eyes open for POW icons and water. 

- Pit maneuver

The pit maneuver is used in real life by police to force cars into a 
spin and effectively take them off the road. This trick also works in 
Excite Truck. 

Get parallel to the car you want to ram. Drop back so that the nose of 
your car is beside their rear tire. Get a couple feet away, then 
quickly ram the rear side of their car (boosting works well). This 
should put their car into a spin and possibly even flip it (right in 
front of you btw) (if it does go in front of you, ram it some more. It 
can only push your stars higher). This should also guarantee you a 5 
star smash. 

- Snaking 

While this move is more associated with Mario Kart: DS, it works well 
in Excite Truck as well. While it doesn't provide infinite boost like 
it does in MK:DS, it does provide many stars. 

The concept is pretty much the same: Zig-zag from one side of the road 
to the other all the way down the track. Your car should say sideways 
the entire time. This will provide a lot of drift stars. Boosting 
should only enhance the star earnings. The only draw back is that this 
will slow you down considerably and could cause you to miss jumps ect. 


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
8)- Records 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Ah the records section, otherwise known as the "Ha, in your face! I 
got 205 stars on that course!" section.


======================================================================
  8.1)- Achievements 
======================================================================

Note: this is the only records section worth covering. The other two 
are very self-explanatory. 

By this point, you may have noticed that after every race it records 
how many "supers" you got during that race. This is where you can view 
how many super __ you've gotten.

Super Air Spin and Super Jump Combo are, for some reason, not listed 
as trophies and are instead in the Best Stunts section. 

Super Truck Throws aren't listed at all.

NOTE: I'm still trying to find the best track for some of the Super's. 
If you know of a good track for a certain Super, email me.

Lifetime Wins
How to obtain: place 1st in a race.
Needed for final trophy: 100
Best Track: 
Excite Mode: Bronze cup: Mexico: Greenhorn Gulch 

Lifetime S Grades
How to obtain: earn an S Grade 
Needed for final trophy: 100
Best Track: 
Excite Mode: Bronze cup: Mexico: Greenhorn Gulch

Super Air
How to obtain: stay in the air long enough to earn 5 stars
Needed for final trophy: 500
Best Track: 

Super Tree Runs
How to obtain: stay very close to a row of trees
Needed for final trophy: 500
Best Track: 
Excite Mode: Bronze cup: Canada: Winding Road

Super Drifts
How to obtain: turn for a prolonged period of time
Needed for final trophy: 200
Best Track: 
Excite Mode: Silver cup: China: Water Way

Super Truck Smashes
How to obtain: ram another truck hard enough to disable it
Needed for final trophy: 500
Best Track: 
Excite Mode: Bronze cup: Mexico: Greenhorn Gulch (Crazy monster truck)

Super Rings
How to obtain: after hitting a ! icon, fly through all five rings (see 
main guide for list of ! icons that make rings appear)
Needed for final trophy: 500
Best Track: 
Excite Mode: Silver cup: Scotland: Highland Moors (Saguaro)

All-round best track for achievements: 
Excite Mode: Silver cup: China: Water Way.
In 1 lap you can get 2 super drifts, 2 super airs, 2 super truck 
smashes, 1 tree run, and 1 super ring.


User Suggested Tracks:

TheDolphin: Super Rings:
Silver Cup: Scotland for rings. Two rings and three laps.
Platinium: Finland for rings. Three rings and two laps.

markconigliaro: Super Rings:
Bronze Cup: Mexico: Greenhorn Gulch. 1 ring and 2 laps.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
9)- Frequently asked Questions 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


  9.1)- How do I use custom sound tracks?

You'll need an SD card and an SD card reader for your PC/Mac, and your 
music has to be in MP3 format. Then just upload the music to your SD 
card (make sure its not in a folder), insert it in the SD card slot on 
the Wii. Go into any race mode, choose a level and a truck. After the 
level loads press "+" then select "SD Card", highlight the song you 
want and press "1" to exit and start the race.

  9.2)- I picked up a POW icon and I'm running by trees, but its not 
        giving me tree runs!

There are two possible reasons for this:
1) you're not close enough to the trees.
2) you ran into a tree early on into to the run. Remember, if you run 
into a tree after picking up a POW icon, you are no longer eligible 
for tree runs until after the POW icon wears off.

  9.3)- I need more help with __ course.

Well, there's probably nothing I can do but there are two ways to 
get a hold of me if you are having problems and feel you must:

1) email me (info below). If you are a member of the site you found 
this on, please include your user name and the site you found this on.

2) If you're a member of Supercheats, ask a question using their 
Questions and Answer system.

  9.4)- What truck should I use for __ course?

That's totally a matter of personal preference. I personally use the 
Wolf up until the Dynamo is unlocked; then I use that for the rest of 
the game.

  9.5)- you didn't list how many stars  *insert trick here* would 
        get me! 

Again, this totally depends on what car you are using, how much 
momentum you've built up, and the angle of your jump. Just know that I 
have listed way more then enough stuff per course to get you an S 
rank.

  9.5)- In the records section, some of stunts/times are listed in
        green/red/blue.

Yes, Green means you obtained that record in Excite Mode, Red means 
Super Excite, and Blue stands for Mirror Mode.

  9.6)- a link in the car section doesn't work!

Check to make sure you copied both parts of the link (if there are two 
parts), and that there isn't a space between the two parts you've 
copied.

If it still doesn't work, you can email me to let me know. Though odds 
are I am well aware of this, as I'm the one that probably changed the 
link. Wait a few days and try again to make sure this is the most 
recent version of the guide.


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
10)- Multiplayer Mode
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


In order to access multiplayer mode, you have to have 2 Wii remotes 
synched up and turned on. 

I don't recommend playing in this mode, as the frame rate is insanely 
high. It may not sound like much, but it will throw your timing way 
off. Not to mention ET doesn't lend it self well to the small screen. 

Anyway, in multiplayer mode, you can race with 1 other person in a 
head-to-head race (no bots). The basic concept is exactly the same as 
single player.

Whoever finishes the race first will get 25 extra stars, plus 1 extra 
star for every second longer it takes for the other player to finish 
(the other player will have 30 seconds to cross the line before the 
game automatically ends).

Yeah, that's pretty much it.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
11)- Copyright/Contact Info 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Copyright 2007 Shawn Vernier (SPV999)

This may be not be reproduced under any circumstances except for 
personal, private use. It may not be placed on any web site or 
otherwise distributed publicly without advance written permission. 
Use of this guide on any other web site or as a part of any public 
display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned 
by their respective trademark and copyright holders.

In other words this is mine, don't steal it and put your name on 
it.

Email: [email protected]

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
12)- Credits 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Me - made the guide (duh).
markconigliaro: The Aerial Spin tip.
Nintendo and Monster games - they made the game (duh).


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
13)- Version History 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

-------------------------
Version 1.0 02/02/07
At this point, this guide pretty much just lists the trucks and their 
ratings... more will come soon.

-------------------------
Version 1.5 02/02/07 
Its getting there. Added a few more original colors, as well as a few 
tips and tricks.

-------------------------
Version 1.8 02/03/07
Very close. Original colors are now finished. Might add a few more 
tips and tricks/Frequently asked questions if I can think of some. 
Might even add an alternate paint jobs section to the list of cars... 
hmm, going to have to think about that...

-------------------------
Version 1.9 02/04/07
The Challenge has been issued! Complete it if you dare. Also added 
some notes to the Crazy Monster Truck.

-------------------------
Version 2.0 02/04/07 
Think I'm going to make this into a full-fledged guide starting this 
update. Yeah. *looks at how often he has updated* I really need a 
life. >_>

-------------------------
Version 2.0 *later that same day*
Done. Just a few odds and ends to take care of (and no, I'm not 
talking about myself).

-------------------------
Version 2.5 02/05/07
Added Challenge mode and fixed a few typos. Now it is completely 
finished. Don't think I'm ever going to add an alternate paint job 
section.

-------------------------
Version 3.0 03/13/07
I'm back! (Though I never really went anywhere, I've just been lazy.)
Anyway, one large update here. Added:
Records section (not yet complete) 
Pictures of the cars (that's right, alternate paint jobs and all) 
A couple more FAQs
Moved the version history section (in case you hadn't noticed)
 
-------------------------
Version 3.2 03/14/07
Added prize section to challenge mode
Fixed some typos. 
Next update I'm hoping to get the multiplayer mode section up.

-------------------------
Version 5.0 07/29/07
Did yah miss me? :D
Major update this time around:
- figure out the exact requirements for unlocking cars.
- Re-edited the section breaks
- added to the closing challenge and tips sections. 
- Multiplayer mode! 

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
======================================================================
14)- Closing Challenge 
======================================================================
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Think you're an Excite Truck expert? Then what are you reading my 
guide for?!

In any case, I raise a Challenge for you:
Complete all courses with S grades... while holding the Wii Remote 
backwards. That's right, hold the remote so that you are using the D-
pad with your right hand, and the 2 and 1 buttons with your left.

New challenge!
After completing the game, play through every level... earning less 
then 10 stars per course. :)
I know it's possible, cus' I've done it.

Anyone who completes these challenges will be listed in the honors 
section below... since no one by myself has done it, there isn't a 
section there yet...