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Frieza FAQ

by sz agent

_______________________________________________________________________________
*********************************
Dragonball Z: Budokai Tenkaichi 3
Frieza FAQ
By SZ_Agent
Contact: [email protected]
Copyright Joseph Annelli 2008
*********************************

Notes:  This is my first fighting game guide, any constructive critism is
welcome.

Version History:
Version 1 - Sent to Gamefaqs
_______________________________________________________________________________
*****************
TABLE OF CONTENTS
*****************

To skip to a specific section, just search using s00, where 00 is the section
you are looking for.

s01. Legal
s02. Who is this Frieza guy?
s03. Why choose Frieza?
s04. The Basics
s05. Frieza
s06. Frieza (2nd Form)
s07. Frieza (3rd Form)
s08. Frieza (Final Form)
s09. Frieza (Full Power)
s10. Strategy
s11. Glossary


*THIS GUIDE IS WRITTEN WITH THE CLASSIC CONTROLLER IN MIND!
_______________________________________________________________________________
**********
s01. Legal
**********

This Guide is Written by SZ_Agent, a Pseudonym for Joseph Annelli. Currently,
only GameFAQs has permission to post this guide. If you see a portion or all
of this guide posted elsewhere, please contact me and I will handle it.
Translating this guide into another language does not change the copyright.

_______________________________________________________________________________
****************************
s02. Who is this Frieza guy?
****************************

Frieza is the major villain of the (aptly named) Frieza Sage of Dragonball Z.
His battle with Goku on the Planet Namek is the catalyst for Goku's first
transformation into a super saiyan.  Frieza rules the galaxy with an iron fist,
content to let his elite warriors fight his battles for him, as until the Z
fighters arrived, he hadn't encountered a challenge in years.  Frieza is first
seen subjegating the Saiyan people as his shock trooper, cowing the mighty
King Vegeta into a sniveling sycophant.  Eventually, Frieza decided that the
Saiyan people, with the slight chance of transforming into Super Saiyans,
posed too great a threat to continue to exist.  Frieza sent his soldiers to
slaughter the Saiyans that were conquering other planets, and went to Planet
Vegeta to deal with the source of the problem himself.  One saiyan, Bardock,
tried to fight back while the rest of his people died in ignorance, but was
slaughtered with the rest of his planet when Frieza used his Death Ball to
blow up the the core of the planet.  7 (Known) Saiyans survived this purge.
Broly and his father survived because they had dissapeared to a distant planet
long before the purge.  Tarble, the younger son of King Vegeta, was so weak he
was sent to another distant planet and was forgotten.  Goku, the youngest son
of Bardock, was sent to Earth, where he struck his head and forgot his mission
and a baby, beginning the Dragonball Saga.  Prince Vegeta, son of the late King
Vegeta, Nappa, head of the Royal Guard and Raditz, the oldest (known) son of
Bardock were all conscripted by Frieza, and kept around as planet conquerors
and amusement for Frieza.  Eventually, this hubris on Frieza's part backfired
as Raditz and Nappa were killed on Earth.  During the battle that led to their
deaths, their Scouters recorded and transmitted the mention of the legendary
dragonballs, which could grant the user their wishes.  Seeking the original
dragonballs, Frieza and his minions, Vegeta and the Z Fighters head to the
Planet Namek.  On Namek, Frieza's soldiers are defeated one by one by the Z
Fighters until Frieza's Elite Ginyu Force is called in to deal with the
problem.  Unfortunately, the Ginyu Force is all but eliminated and in the end
Frieza must stand alone.  His seemingly weak form (he is barely 4 feet tall and
hovers around in a wheelchair ala Professor X for most of the series) is shown
to be a clever ruse as he reveals his true power through multiple 
transformations, eventually defeating everyone but Goku, who is barely able to
stand up to his final form.  However, Frieza's ego is his undoing as during the
fight he pushes Goku over the edge and gives birth to his greatest fear:
the super saiyan.  Realizing his mistake, he uses his Death Ball to once again
set off a chain reaction in the planet's core, giving Goku 5 Minutes to defeat
him and get off the planet, but Frieza only needs to survive, as he knows he
can survive the blast AND survive in the depths of space.  Frieza is cut in
half using his own move, but is revived by Goku and in a last ditch effort
tries to use that life energy to finish Goku, but is seemingly killed in the
process.  Several Years later, Frieza lands on Earth with his father, King
cold, cybernetically enchanced (the DBZ:BT3 Character Mecha Frieza) and more
powerful than ever.  Unfortunately, due to a more serious threat from the
future, a more powerful super saiyan (Future Trunks) cuts him to pieces without
a fight.  Cellular samples taken from this battle would later be used to create
the Amalgam Villain, Cell.  Frieza appears later occupying Hell, allying
himself with Cell, and ultimately becoming a recurring joke in the series, as
it is estimated in the Dragonball Z Special Goku and Friends Return that the
children Goten and Trunks could have killed him easily, and that in hindsight,
Goku doesn't think he was much of an opponent.  However, I choose to remember
Frieza as he was - murdering helpless Namekians, a cocky, powerful and cunning
foe of the type that would never be seen again in the series.

_______________________________________________________________________________
***********************
s03. Why choose Frieza?
***********************

Frieza is the most versatile character in the game, bar none.  While some
characters can transform as many times as Frieza, none of them have the variety
that comes with the Emperor of the Galaxy.  Frieza alternates between every
form of character in the game (with the exception of the 'giant' class).  This
ability gives him the power to go toe to toe with any other character in the
game.  

_______________________________________________________________________________
***************
s04. The Basics
***************
*THIS GUIDE IS WRITTEN WITH THE CLASSIC CONTROLLER IN MIND!

Guide to the Classic Controller

D-Pad - Horizontal Directional Movement
L-Stick - Horizontal Directional Movement
R-Stick - See Below
  Up - Switch character
  Down - Transform
  Left/Right - Choose next character
L Button - Vertical Move Down
R Button - Vertical Move Up
ZL Button - Charge Ki
ZR Button - Life Blast (Double Tap, Costs 1/3 Health Bar, stops any combo)
A Button - Guard
B Button - Dash
X Button - Ki Blast
Y Button - Melee
+ (Start) - Pauses the game, brings up menu
- (Select) - No Function

####################
GENERAL FRIEZA NOTES
####################
*IMPORTANT*
A Typical Health Bar is 10,000 HP.  A Typical Non-Custom Frieza starts with
30,000 HP, and cannot go above this cap when regaining health by using
transformations.

Frieza regains 5,000 HP with every transformation, save the last one,
where he gains a full Ki bar.

All of Frieza's forms can have up to 6 Blast Stocks, a number only
rivaled by a couple other characters.

Frieza starts with 1 Ki Bar, 2nd to Final Forms Start with 2 Ki Bars and Full
Power Frieza starts with 3 Ki Bars

Once you transform with Frieza, you cannot return to a previous version,
nor can you go straight to his final form.

It is also important to note that Frieza has one of the fastest basic Ki
Blasts in the game, making for great quick hits and finishes to weakened
opponents.

_______________________________________________________________________________
***********
s05. Frieza DP COST 6
***********
######
STATS:
######
HP: 30,000
Starting Ki: 1 Bar
Max Blast stocks: 6
Melee: Power 250
M Speed: Fast
Ki: Power 260, 4 Hit Max
K Speed: Fast
Ki Charge: 8 Seconds (0 to Sparking)

##################
BLAST STOCK MOVES:
##################
-------------
Psychokinesis (ZL+A)
-------------
Close Range
2 Blast Stocks
Instant Use
Power 510 (If used at Melee Range)
Hits 3
Stun Duration: 4 Seconds Max.

This is not an attack move, and costs too many blast stocks to be used that
way.  I do not recommend this move if you are planning using the health
benefits of transforming with Frieza, as it sets you back time wise.
Otherwise, this is a great move. In addition to doing minor damage, it also
stuns the opponent.  Great to use against an incoming opponent to turn the
tide, or to freeze and opponent while they are vulnerable to set up for a
combo that would otherwise be hard to do.  Combine this move with Death
Ball to destroy your opponent.  You are vulnerable for a second after use.

-------
Pump Up (UP, ZL + A)
-------
2 Blast Stocks
Set Up Time: 1.5 Seconds
Duration: 20 Seconds
Effects: Boost Attack, Lower Ki Charge

This is a good move if your Ki attacks aren't doing much damage and you need
to 'pump up' Frieza's attack.  I wouldn't recommend this move if you plan on
transforming, but if you are fighting only as Frieza and prefer Melee, this
is the way to go.

---------
Transform (R-Stick Down)
---------
1 Blast Stock
Instant Use
Effects: Character Change to Frieza 2nd Form, Gain 5,000 HP

Wait until you've taken at least half a bar of damage (5,000 HP) before using
this as you cannot regain more health than you started with.

################
SPECIAL ATTACKS:
################
----------
Death Beam (ZL + X)
----------
Long Range
2 Bars
Instant Use
Power 5,450 (6,000 w/ Boost)
Hits 1

A dodon class beam.  This move can also be used to cancel Kameha class beams.
Do not attempt to clash with other dodon class beams, it's rare that the angles
line up perfectly and you have enough time before the first beam hits you. This
move should be used as a follow-up to any of Frieza's combos or his rush move,
as long as you get the timing right for when the opponent stops flying away and
before they are able to dodge again.  This move can also be used as a close
range counter to dodged moves, while the opponent is vulnerable.  This move
should never be used as a long range attack, as an attempt to counter a
Barrage.  It is risky to use this to counter a rush move, as many rush moves
can easily maneuver around it if used outside of close or Close to Medium range.
When in close range, this move will cause Frieza to backflip before using it.

--------------
Punishing Rush (UP, ZL + X)
--------------
Medium Range
3 Bars
Instant Use
Power 6,820 (7,510 w/ Boost)
Hits 8 

A Unique Rush move that emphasizes Frieza's raw power and ego.  This move has
medium range and Frieza can maneuver on the way to the target.  I recommend
this move be used sparingly, as it can often be easily blocked or avoided,
and doesn't do a lot more damage than Death Beam.  You charge at the opponent
for about three seconds.

----------
Death Ball (Down, ZL + X)
----------
Long Range
5 Bars (Must be in Sparking)
Instant Use
Power 13,640 (15,040 w/ Boost)
Hits 4

This is Frieza's Ultimate, the move he used to destroy at least two planets
and obliterate entire species.  This is a map changer, meaning that on Earth
or Namek levels, if this move hits the ground it will change to a destroyed
version of Earth or Namek.  This destroyed Earth is the same for all Earth
stages.  This move should only be used at either Close Range or when the
opponent is stunned, as it isn't very fast and does not home, making it
easy to avoid from anything more distant than Close Range. When in close range,
this move will cause Frieza to blackflip before firing.

########
Summary:
########
The base Frieza may seem small and not very powerful, but like the series this
is deceptive.  Frieza's small size make it easier to avoid other attacks, and
his unorthodox use of his tal while fighting easily throws off the opponent
during a melee, making him a superbly well-rounded fighter.
_______________________________________________________________________________
**********************
s06. Frieza (2nd Form) DP COST 6
**********************
######
STATS:
######
HP: 30,000
Starting Ki: 2 Bars
Max Blast stocks: 6
Melee: Power 290
M Speed: Average
Ki: Power 260, 5 Hit Max
K Speed: Average
Ki Charge: 9 Seconds (0 to Sparking)

##################
BLAST STOCK MOVES:
##################
--------------
Explosive Wave (ZL + A)
--------------
Melee Range
1 Blast Stock
Instant Use
Power 750
Hits 2
Duration: 1 Second

Explosive wave in general is a great move.  While this doesn't block every
attack like Hero's Flute or Android Barrier, it does a good job of knocking
away an opponent who has gotten too close for comfort.  Best used against
Melee opponents faster than this version of Frieza.  This move blocks
everything with the exception of Beam Special Attacks.  Great for countering
Rush Moves, as you don't lose the energy you would by merely blocking them.
(Not to mention saving you from a Guard Break)


-----------
Finish Sign (Up, ZL + A)
-----------
2 Blast Stocks
Set Up Time: 2 Seconds
Duration: 90 Seconds
Effects: Boost Attack, Boost Ki Blast

This is an amazing move for Frieza.  This move is great if you do not plan
on using many Special Attacks or Transformations, as it stays in effect
until you use a special attack.  You can use Explosive Wave in conjuction
with this without losing the effect.  This move is best used against faster
opponents who are difficult to hit with this Frieza's slower Specials.

---------
Transform (R-Stick Down)
---------
1 Blast Stock
Instant Use
Effects: Character Change to Frieza 3rd Form, Gain 5,000 HP

Wait until you've taken at least half a bar of damage (5,000 HP) before using
this as you cannot regain more health than you started with.

################
SPECIAL ATTACKS:
################
-----------------
Punishing Blaster (ZL + X)
-----------------
Long Range
2 Bars
Instant Use
Power 7,120 (7,840 w/ Boost)
Hits 4

This move is a non-chargeable Kameha Class Beam.  It is more powerful than
Death Beam, and can be used to clash with other Kameha or Ball Class beams,
and can be used as a counter to Barrage or Weird Class Beams, as it will
generally punch right through anything angled towards you on its way to the
opponent.  This move will cancel with any Dodon class beams.  Great for use
as a follow-up on an opponent.

-----------
Death Storm (Up, ZL + X)
-----------
Long Range
3 Bars
Instant Use
Power 6,360 (7,020 w/ Boost)
Hits 6

Be careful using this move, as it leaves you vulnerable for about a second
before the attack hits.  This is an Area Class Attack, focused on the opponent,
meaning that once used this move creates and expanding sphere of damage
centered on the location of the opponent when the move is used.  This can
be pretty easily dodged or blocked, and under no circumstance should be used
while the opponent is moving.  This is best used while either you or the
opponent are hiding, as it works regardless of line of sight as long as you
are still locked on.  This move works really well against giants, as they
will almost always get caught in its blast radius.

-----------
HAIL Frieza (Down, ZL + X)
-----------
Close Range
4 Bars
Instant Use
Power 13,130 (14,410 w/ Boost)
Hits 12

This is a straight-line rush move at close range, and is best used when the
opponent has their back turned or is stunned.  This is one of my favorite
moves in the game, Frieza impales the opponent on his horns than throws them
off, using the Punishing Blaster on them before they hit the ground.  This
move should be used sparingly, as a failed attempt means you only have 1 Ki
Bar left with nothing to show for it.  You charge at the opponent for about
a second.

########
Summary:
########
Frieza's 2nd Form is everything the First Form isn't.  It is easily twice the
size of the average fighter, with all the advatages being in the beefier class
brings: Enhanced Power and Defense.  Even better, he doesn't suffer from the
same problems as Broly or other large characters in that he is still a fairly
fast melee fighter.  This form is best used against fighter who simply over
powers the first form with sheer size.  
_______________________________________________________________________________
**********************
s07. Frieza (3rd Form) DP COST 6
**********************
######
STATS:
######
HP: 30,000
Starting Ki: 2 Bars
Max Blast stocks: 6
Melee: Power 270
M Speed: Average
Ki: Power 400, 9 Hit Max
K Speed: Very Fast
Ki Charge: 10 Seconds (0 to Sparking)

##################
BLAST STOCK MOVES:
##################
--------------
Explosive Wave (ZL + A)
--------------
Melee Range
1 Blast Stock
Instant Use
Power 750
Hits 2
Duration: 1 Second

Explosive wave is, again, a great move.  While this doesn't block every
attack like Hero's Flute or Android Barrier, it does a good job of knocking
away an opponent who has gotten too close for comfort. This move blocks
everything with the exception of Beam Special Attacks.  Great for countering
Rush Moves, as you don't lose the energy you would by merely blocking them.
(Not to mention saving you from a Guard Break)  This move is even more
important for Frieza (3rd Form) because he is a pathetic Melee Fighter.  He
is a huge target with short reach, making him good at hit and run beam
attacks.

----------
Hi-Tension (Up, ZL + A)
----------
2 Blast Stocks
Set Up Time: 2 Seconds
Duration: 90 Seconds
Effects: Boost Attack, Boost Ki Charge

Hi-Tension is perfect for Frieza (3rd Form).  It improves exactly what he
needs - faster ki charge and stronger melee.  I would always recommend
using this move, since you now have only one health regenerating stage of
Frieza to transform into.  With this move, you can charge up to your
ultimate very quickly, making it much more useful that it would otherwise
be.  You can also use it to harass your opponent with ki blasts until you
regain your blast stocks, as it stays in effect until you use a special
attack.

---------
Transform (R-Stick Down)
---------
1 Blast Stock
Instant Use
Effects: Character Change to Frieza Final Form, Gain 5,000 HP

Wait until you've taken at least half a bar of damage (5,000 HP) before using
this as you cannot regain more health than you started with.

################
SPECIAL ATTACKS:
################
----------
Death Beam (ZL + X)
----------
Long Range
2 Bars
Instant Use
Power 5,910 (6,510 w/ Boost)
Hits 1

A more powerful Death Beam.  I don't recommend it, as a combination of
Hi-Tension and Frieza's Ki Combos does more damage for the same cost.
I would only use it for the knock down effect or to cancel a Kameha
Class Beam.  The regular Ki Blasts also don't leave you as vulnerable,
making them the best offensive option for this Frieza.

---------------
High Speed Rush (Up, ZL + X)
---------------
Medium Range
3 Bars
Instant Use
Power 7,380 (8,090 w/ Boost)
Hits 19

This is an okay Rush attack, it's only saving grace being it's relatively
long range.  It's a little over medium range, but you should experiment
to get a good feel for the exact range.  You charge at the opponent for
approximately 3 seconds before stopping.  I don't recommend it except
as a way to throw the opponent off from your usual hit and run in this
form.  You can also maneuver in this rush move, but don't forget
that it costs you time.

-----------------
Crazy Finger Beam (Down, ZL + X)
-----------------
Long Range
4 Bars
Instant Use
Power 13,800 (15,200 w/ Boost)
Hits 20 (Max)

I do not recommend using this move, as it is very unpredictable.  It is a 
barrage class move, but not nearly as useful as the next form's Barrage
Death Beam.  I noted that there is a 20 hit maximum, but more than likely you
will only hit with half of them, if that against a moving target.  This
move is extremly powerful against a vulnerable target from either long range
or close range, as most of the beams are at their outermost peak at medium
range and thus miss more often.

########
Summary:
########
You will either love this Frieza, or hate him.  He looks goofy compared to
the other forms, but thats a different discussion.  This Frieza is about as
fast as first form and has more powerful Special Attacks.  His Blast Stocks
suit him well, as they cover his weaknesses to melee and improve his ability
to harass the opponent.  That's really all this Frieza is, harassment.  Do
not expect to go toe to toe with any Melee fighters in this form, as hit and
run is the name of the game here. Let loose with the basic and charged Ki
blasts, as the 9 hit basic combo of ki blasts is extremely fast, costs about
one bar and deals more than half the damage of Death Beam. Frieza's charged
ki blast changes here as well, as it splits off into two balls and strikes
the opponent at the same time.  This Frieza is best used as a turret with
normal rush combos thrown in everyone once and a while.
_______________________________________________________________________________
************************
s08. Frieza (Final Form) DP COST 7
************************
######
STATS:
######
HP: 30,000
Starting Ki: 2 Bars
Max Blast stocks: 6
Melee: Power 270
M Speed: Fast
Ki: Power 230, 7 Hit Max
K Speed: Fast
Ki Charge: 6 Seconds (0 to Sparking)
Other: Charged Ki Blast Very Slow, Causes Stun

##################
BLAST STOCK MOVES:
##################
-------------
Psychokinesis (ZL + A)
-------------
Close Range
2 Blast Stocks
Instant Use
Power 510 (If use at Melee Range)
Hits 3
Stun Duration: 4 Seconds Max.

This is not an attack move, and costs too many blast stocks to be used that
way.  In addition to doing minor damage, it also stuns the opponent.  Great 
to use against an incoming opponent to turn the tide, or to freeze and opponent
while they are vulnerable to set up for a combo that would otherwise be hard to
do.  Combine this move with Destroy the Planet! to destroy your opponent. Don't
forget that you are vulnerable for a second after use.  Just make sure to save
a blast stock for the final transformation, which regains energy.  This move is
best if used against an opponent in the midst of blocking a combo.

----------
Full Power (Up, ZL + A)
----------
3 Blast Stocks
Set Up Time: 2 Seconds
Effects: Maxes Ki Gauge
After Effects: Reduces Ki Charge
Duration: As long as you are Sparking

This is a great move if you know how to use it properly.  Always save 1 Blast
Stock for transformation, otherwise your Ki Charge will be crippled.  The
after effect of Ki Charge being reduced lasts until you transform or start
charging towards sparking again (the instant you start charging to blue
this effect dissapears).

---------
Transform (R-Stick Down)
---------
1 Blast Stock
Instant Use
Effects: Character Change to Frieza Full Power, Gain 5 Ki Bars

Remember, transforming to Full Power Frieza will not restore any health.
Instead, you will get a one time boost of 5 Bars of Ki, making it perfect
to use after a Full Power Ultimate Attack.  This should also be used if you
are very low on health, as being able to launch a final Special Attack
without charging or delay is incredibly useful.

################
SPECIAL ATTACKS:
################
------------------
Barrage Death Beam (ZL + X)
------------------
Long Range
2 Bars
Instant Use
Power 6,400 (7,100 w/ Boost)
Hits 10 (Max)

At first glance, this may seem like a step down from 3rd Form's Death Beam,
but is in fact a huge improvement.  This Frieza is very much a melee fighter,
being the faster of the Frieza forms.  This attack launches 10 Death Beams,
meaning even if the opponent Z Teleports out of the way of the first, they
will get hit by the rest.  It also follows the opponent, so while the Death
Beams go straight, Frieza will reaim at the target with each one, so a quick
sidestep isn't enough to dodge this.  Add on to that the fact that each beam
has a knock-back effect, this makes Barrage Death Beam one of the best
Barrage Class attacks in the game.  If your opponent is trying to get away from
from you or charge ki, this is a great way to show them whos boss.  This
is also a great move to use when switching in, as it gives the opponent little
time to think or move.

----------------------
I Might Die This Time. (Up, ZL + X)
----------------------
Long Range
3 Bars
Instant Use
Power 8,230 (9,010 w/ Boost)
Hits 5

This attack falls under Weird Class Beams.  Frieza launches several rocks
which function like a Ball Class Beam, meaning they hurtle straight to the
opponent but leave no damage trail behind them.  The rocks themselves do
two hits, but if they hit they are unblockable and a cutscene attack launches,
doing another 3 hits and the rest of the damage.  I recommend this move as
the second counter to compulsive blockers (the first being Psychokinesis).

-------------------
Destroy the Planet! (Down, ZL + X)
-------------------
Long Range
5 Bars
Instant Use
Power 14,550 (16,050 w/ Boost)
Hits 5

This is a faster version of Death Ball, the other Ball Class Planet Buster
in Frieza's Arsenal.  This is best used at close range against a stunned foe.
It can pretty easily be dodged and blocked at anything greater than that range.
I would also recommend using transform after this move (especially if you were
successful) as it restores 5 bars of ki, meaning you can immediately launch
into another attack.

########
Summary:
########
Finally, the Frieza we all know and love.  He is a great melee fighter, with
enhanced strength and speed, but can also funtion well as a cannon, spewing
Barrage Death Beams at an annoyed foe.  He has two unblockable moves to counter 
compulsive blockers, which make him a great well rounded fighter, easily going
toe to toe with even the more powerful GT Characters.  By far the best version
of Frieza in the game. (Beating out Cyborg Frieza due to the benefits of
transformation.)
_______________________________________________________________________________
************************
s09. Frieza (Full Power) DP COST 8
************************
######
STATS:
######
HP: 30,000
Starting Ki: 3 Bars
Max Blast stocks: 6
Melee: Power 290
M Speed: Fast
Ki: Power 260, 6 Hit Max
K Speed: Very Fast
Ki Charge: 10 Seconds (0 to Sparking)

##################
BLAST STOCK MOVES:
##################
-------------
Psychokinesis (ZL + A)
-------------
Close Range
2 Blast Stocks
Instant Use
Power 510 (If use at Melee Range)
Hits 3
Stun Duration: 4 Seconds Max.

This move should be nothing new to you by now, but it is more important now
that you are the slower Full Power Frieza, as dodge and getting the upper hand
while meleeing is more difficult now. This is not an attack move, and costs too
many blast stocks to be used that way.  In addition to doing minor damage, it
also stuns the opponent.  Great to use against an incoming opponent to turn the
tide, or to freeze and opponent while they are vulnerable to set up for a combo
that would otherwise be hard to do.  Combine this move with You Will Die By My
Hand! destroy your opponent. Don't forget that you are vulnerable for a second
after use.  Don't worry about conserving Blast Stocks, there are no more
transformations left, go all out!

---------------------
Long awaited-for 100% (Up, ZL + A)
---------------------
3 Blast Stocks
Set Up Time: 2-3 Seconds
Effects: Maxes Ki Gauge, Boost Attack, Boost Defense
After Effects: Reduces Ki Charge

This is a great move if you know how to use it properly.  Do not use this move
to launch straight into a Special Attack, as that wastes the Attack and Defense
Boost you get while in Sparking mode.  Use this move to unleash long combo
chains on the opponent - in sparking there is no cap to combo length, and you
can do addition dragon dashes and teleports to a smashed opponent.  Only after
your Ki Gauge drops below a bar should you unleash a Special Attack, maximizing
the length and effectiveness of this move.  The after effect of Ki Charge being
reduced lasts until you transform or start charging towards sparking again (the
instant you start charging to blue this effect dissapears).

################
SPECIAL ATTACKS:
################
------------
Death Saucer (ZL + X)
------------
Long Range
3 Bars
Instant Use
Power 5,920 (6,520 w/ Boost)
Hits 2 (Max)

This move launches two unblockable discs at the opponent, and will follow them
at average dashing speed for 3 seconds.  This may not sounds like a lot, but if
this move is used a close range it is almost a guaranteed hit.  If you are at
Medium or Long Range, This is the move you should use immediately after
transforming to Frieza Full Power when in a pinch, as it puts the opponent on
the defensive immediately, and will have them dashing away for a few seconds
after the discs are gone.

----------
Nova Stike (Up, ZL + X)
----------
Medium Range
4 Bars
Instant Use
Power 9,090 (10,000 w/ Boost)
Hits 1

Frieza surrounds himself with a ball of energy and dashes toward the opponent
for 3 seconds.  This is an Unblockable attack, great for dashing at a blocking
for or against a foe having used a rush special attack on you.  I would
recommend you use it sparingly, as it is difficult to aim if the opponent
dodges.  It works, more or less, as a moving Explosive wave.  You are still
vulnerable to Beam Special Attacks while using this move, but you cannot be
physically touched.  This move is worth the expense if used correctly, as
it can take a whole health bar with a single hit.  If you are at close range
after transforming, this is the best move to use.

------------------------
You Will Die By My Hand! (Down, ZL + X)
------------------------
Long Range
4 Bars
Instant Use
Power 13,680 (15,060 w/ Boost)
Hits 6

This move is, quite frankly, dissapointing.  After the Death Ball Rush combo
in DBZ:BT2, seeing a generic Kameha Class Beam be Full Power Frieza's Finisher
is just dissapointing.  I do not recommend this move unless in extreme
cirumstances or against a stunned foe, as it is easy to block and dodge.  It
is okay to use as the Icing on the cake to a Long Awaited-for 100% assault,
but otherwise it just sputters in comparison, as actually charging up for this
move is a waste of time.

Summary:
This Frieza would be amazing, except for two problems: First, he has the
slowest Ki Charge of any Frieza, and Second, he fights slightly slower.  This
means that people you were easily comboing before are going to be a little bit
better at defending.  Otherwise, a great fighter, and the best when pitted
against the larger fighters in the game (blow by blow), however, Final Form
Frieza's versatility makes him the most useful overall.  This Frieza is best
used just like in the series as a weapon of last resort.

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************
s10. Glossary
************
To keep things simple in the rest of the guide, I will be using certain
terms to describe actions.

Follow up: The attack used after a certain action

Dodge: Avoiding the opponent's attack.  This can be done with either a
simple side step, a teleport dodge or a dragon dash.

Cancel:  An attack used to negate the opponent's attack without dealing
direct damage to the opponent

Counter:  The follow up to an opponent attack in an effort to cancel
their move by dealing damage directly to the opponent (hitting them before
their beam reaches you), or to simply hit them while they are vulnerable
after launching an attack.

Stun: A condition in which you must rapidly press the A button in order to
be able to move or use attacks again.  Until then you are unable to control
your character.

Melee Range:  Up to the maximum distance between you and your opponent where
at least one of you can strike the other with a melee attack

Close Range: The distance in between you and an opponent where the game will
automatically turn dash into sidesteps and backflips.  This is generally
three times the length of your character's Melee Range, you can tell what
the range is exactly by moving your character backwards from the opponent.
The point at which your character turns around is the end of this range.

Medium Range: Any attack that will dissapate at some point regardless of
whether it has hit anything.  This is generally this distance between you
and the opponent when your opponent appears to be half the size of your
character, given two equal sized regular characters (Goku v. Goku).  If
it leans to the closer or longer side, I will note that as well.

Long Range: Any attack or move that will keep going until it hits something

Range Guide: Your Character ->O-C-CM--M---ML----L

Ki Attack Classes (These will be important when discussing strategy):

Dodon Class: Tight, Focused Beam of Energy.  Generally faster than the other
classes.  Will cancel any Kameha Class Beam.  Will only clash with other
Dodon Class beams. Reactions vary with Ball Class beams. Some are
unblockable.  Touching any part of the beam will result in damage.

Kameha Class: A Wide, Power Beam of Energy.  Generally slower than the
Dodon class, and are blockable.  These beams vary greatly, as some can be
mouth beams, some (like the Kamehameha) can be charged, and some of other
unique properties.  However, all will clash with any other beam of the same
class, or of the ball class.  Touching any part of the beam will result in
damage (so don't get stupid after dodging one).

Ball Class: Ki formed into a Ball Shape and shot.  Leaves the user completely
vulnerage until it reaches it's target, as there is no beam to damage an
opponent who gets too close.  Vary greatly in speed and size.  Will always
clash with other balls or Kameha Class beams.  Their reaction to Dodon class
beams varies with the attack, as they either cancel each other or pass through
one another, never resulting in a clash.

Barrage Class: Ki blasts shot multiple time in a row.  These vary greatly in
shape,power, speed and frequeny, and may resembles other beams, but they fall
into this class becuase they will always be cancelled by the above beams while
the above beams will keep going.

Breath Class:  These beams are generally 'fire breath' beams with short to
medium range.  They are faster than any other beam, but can not be use for
last minute counters.  They may cancel certain other beams, depending on
the character and the other beam.  Breath Class beams are generally
unblockable.

Weird Beams:  This is essentially an 'Other' Category.  Some beams will
initiate cutscene attacks (instead of a rush move).  Some are simply
weird shapes that don't clash with anything, and some are area sweepers like
Darkness Eye Beam.  These moves must either be blocked or dodged.

Area Class Attack: Moves like Super Explosive Wave fall into this category.
These moves generally create a sphere of damage which increases based on how
close you are to the center.  These moves can either be based around the user
or the opponent, and at least one is a homing attack.  You have about a
second between use and damage to either hit the opponent, block or run away.

_______________________________________________________________________________

Copyright 2008 Joseph Annelli