_______________________________________________________________________________ ********************************* Dragonball Z: Budokai Tenkaichi 3 Frieza FAQ By SZ_Agent Contact: [email protected] Copyright Joseph Annelli 2008 ********************************* Notes: This is my first fighting game guide, any constructive critism is welcome. _______________________________________________________________________________ ***************** TABLE OF CONTENTS ***************** To skip to a specific section, just search using s00, where 00 is the section you are looking for. s01. Legal s02. Who is this Frieza guy, and why is he a Cyborg? s03. Why choose Cyborg Frieza? s04. The Basics s05. Cyborg Frieza Moves and Strategies s06. Glossary *THIS GUIDE IS WRITTEN WITH THE CLASSIC CONTROLLER IN MIND! _______________________________________________________________________________ ********** s01. Legal ********** This Guide is Written by SZ_Agent, a Pseudonym for Joseph Annelli. Currently, only GameFAQs has permission to post this guide. If you see a portion or all of this guide posted elsewhere, please contact me and I will handle it. Translating this guide into another language does not change the copyright. _______________________________________________________________________________ **************************************************** s02. Who is this Frieza guy, and why is he a Cyborg? **************************************************** Frieza is the major villain of the (aptly named) Frieza Sage of Dragonball Z. His battle with Goku on the Planet Namek is the catalyst for Goku's first transformation into a super saiyan. Frieza rules the galaxy with an iron fist, content to let his elite warriors fight his battles for him, as until the Z fighters arrived, he hadn't encountered a challenge in years. Frieza is first seen subjegating the Saiyan people as his shock trooper, cowing the mighty King Vegeta into a sniveling sycophant. Eventually, Frieza decided that the Saiyan people, with the slight chance of transforming into Super Saiyans, posed too great a threat to continue to exist. Frieza sent his soldiers to slaughter the Saiyans that were conquering other planets, and went to Planet Vegeta to deal with the source of the problem himself. One saiyan, Bardock, tried to fight back while the rest of his people died in ignorance, but was slaughtered with the rest of his planet when Frieza used his Death Ball to blow up the the core of the planet. 7 (Known) Saiyans survived this purge. Broly and his father survived because they had dissapeared to a distant planet long before the purge. Tarble, the younger son of King Vegeta, was so weak he was sent to another distant planet and was forgotten. Goku, the youngest son of Bardock, was sent to Earth, where he struck his head and forgot his mission and a baby, beginning the Dragonball Saga. Prince Vegeta, son of the late King Vegeta, Nappa, head of the Royal Guard and Raditz, the oldest (known) son of Bardock were all conscripted by Frieza, and kept around as planet conquerors and amusement for Frieza. Eventually, this hubris on Frieza's part backfired as Raditz and Nappa were killed on Earth. During the battle that led to their deaths, their Scouters recorded and transmitted the mention of the legendary dragonballs, which could grant the user their wishes. Seeking the original dragonballs, Frieza and his minions, Vegeta and the Z Fighters head to the Planet Namek. On Namek, Frieza's soldiers are defeated one by one by the Z Fighters until Frieza's Elite Ginyu Force is called in to deal with the problem. Unfortunately, the Ginyu Force is all but eliminated and in the end Frieza must stand alone. His seemingly weak form (he is barely 4 feet tall and hovers around in a wheelchair ala Professor X for most of the series) is shown to be a clever ruse as he reveals his true power through multiple transformations, eventually defeating everyone but Goku, who is barely able to stand up to his final form. However, Frieza's ego is his undoing as during the fight he pushes Goku over the edge and gives birth to his greatest fear: the super saiyan. Realizing his mistake, he uses his Death Ball to once again set off a chain reaction in the planet's core, giving Goku 5 Minutes to defeat him and get off the planet, but Frieza only needs to survive, as he knows he can survive the blast AND survive in the depths of space. Frieza is cut in half using his own move, but is revived by Goku and in a last ditch effort tries to use that life energy to finish Goku, but is seemingly killed in the process. Several Years later, Frieza lands on Earth with his father, King cold, cybernetically enchanced (the DBZ:BT3 Character Cyborg Frieza) and more powerful than ever. Unfortunately, due to a more serious threat from the future, a more powerful super saiyan (Future Trunks) cuts him to pieces without a fight. Cellular samples taken from this battle would later be used to create the Amalgam Villain, Cell. Frieza appears later occupying Hell, allying himself with Cell, and ultimately becoming a recurring joke in the series, as it is estimated in the Dragonball Z Special Goku and Friends Return that the children Goten and Trunks could have killed him easily, and that in hindsight, Goku doesn't think he was much of an opponent. However, I choose to remember Frieza as he was - murdering helpless Namekians, a cocky, powerful and cunning foe of the type that would never be seen again in the series. _______________________________________________________________________________ ****************************** s03. Why choose Cyborg Frieza? ****************************** Cyborg Frieza combines the best aspects of the final two forms of Frieza and becomes a very well-rounded character because of it. _______________________________________________________________________________ *************** s04. The Basics *************** *THIS GUIDE IS WRITTEN WITH THE CLASSIC CONTROLLER IN MIND! Guide to the Classic Controller D-Pad - Horizontal Directional Movement L-Stick - Horizontal Directional Movement R-Stick - See Below Up - Switch character Down - Transform Left/Right - Choose next character L Button - Vertical Move Down R Button - Vertical Move Up ZL Button - Charge Ki ZR Button - Life Blast (Double Tap, Costs 1/3 Health Bar, stops any combo) A Button - Guard B Button - Dash X Button - Ki Blast Y Button - Melee + (Start) - Pauses the game, brings up menu - (Select) - No Function _______________________________________________________________________________ ****************** s05. Cyborg Frieza DP COST 7 ****************** ###### STATS: ###### HP: 30,000 Starting Ki: 2 Bars Max Blast stocks: 4 Melee: Power 280 M Speed: Fast Ki: Power 220, 6 Hit Max K Speed: Fast Ki Charge: 8 Seconds (0 to Sparking) Other: Charged Ki Blast releases two stunning balls. ################## BLAST STOCK MOVES: ################## ------------- Psychokinesis (ZL+A) ------------- Close Range 2 Blast Stocks Instant Use Power 480 (If used at Melee Range) Hits 3 Stun Duration: 4 Seconds Max. This is not an attack move, and costs too many blast stocks to be used that way. This is a great move. In addition to doing minor damage, it also stuns the opponent. Great to use against an incoming opponent to turn the tide, or to freeze and opponent while they are vulnerable to set up for a combo that would otherwise be hard to do. Combine this move with Supernova to destroy your opponent. You are vulnerable for a second after use. --------------------- Long awaited-for 100% (Up, ZL + A) --------------------- 3 Blast Stocks Set Up Time: 2-3 Seconds Effects: Maxes Ki Gauge, Boost Ki Blast, Boost Aura After Effects: Reduces Ki Charge This is a great move if you know how to use it properly. Do not use this move to launch straight into a Special Attack, as that wastes your bonus to Ki Blast and Ki Charge. Use this move to unleash a rain of ki blasts on your foe, with frequent fully chaged blasts. Only after your Ki Gauge drops below a bar should you unleash a Special Attack, maximizing the length and effectiveness of this move. The after effect of Ki Charge being reduced lasts until you transform or start charging towards sparking again (the instant you start charging to blue this effect dissapears). ################ SPECIAL ATTACKS: ################ ---------- Death Beam (ZL + X) ---------- Long Range 2 Bars Instant Use Power 5,860 (6,440 w/ Boost) Hits 1 A dodon class beam. This move can also be used to cancel Kameha class beams. Do not attempt to clash with other dodon class beams, it's rare that the angles line up perfectly and you have enough time before the first beam hits you. This move should be used as a follow-up to any of Frieza's combos or his rush move, as long as you get the timing right for when the opponent stops flying away and before they are able to dodge again. This move can also be used as a close range counter to dodged moves, while the opponent is vulnerable. This move should never be used as a long range attack, as an attempt to counter a Barrage. It is risky to use this to counter a rush move, as many rush moves can easily maneuver around it if used outside of close or Close to Medium range. When in close range, this move will cause Frieza to backflip before using it. ------------- Fissure Slash (UP, ZL + X) ------------- Long Range 3 Bars Instant Use Power 5,460 (6,000 w/ Boost) Hits 2 This attack may have long range, but I would only recommend it for Close Range use. This is because this move is most beneficial when used against a blocking opponent because it is unblockable. This move also homes very slightly, and Cyborg Frieza will Re-aim for the second shot. --------- Supernova (Down, ZL + X) --------- Long Range 5 Bars (Must be in Sparking) Instant Use Power 13,400 (14,760 w/ Boost) Hits 4 This is the generic giant Death Ball replacing the amazing rush move from the last game 'Emperor's Revenge Death Ball'. This move is a real dissapointment because the previous move was so much fun, but it has the benefit of being enormous! There is no chance to dodge when used in close range, and only a small chance to be dodge at medium range. However, due to it's size it is weak, weaker that first form Frieza's Death Ball. ######## Summary: ######## This Frieza is essentially a retuned Frieza Final Form, combining some of the best elements of both. He is first and foremost a melee fighter, with some great support attacks that give him the ability to penetrate guards and knock down opponents. For the DP Cost, you are better off with Frieza, as the benefits of being able to transform are enomous, and he costs less before Final Form. _______________________________________________________________________________ ************ s06. Glossary ************ To keep things simple in the rest of the guide, I will be using certain terms to describe actions. Follow up: The attack used after a certain action Dodge: Avoiding the opponent's attack. This can be done with either a simple side step, a teleport dodge or a dragon dash. Cancel: An attack used to negate the opponent's attack without dealing direct damage to the opponent Counter: The follow up to an opponent attack in an effort to cancel their move by dealing damage directly to the opponent (hitting them before their beam reaches you), or to simply hit them while they are vulnerable after launching an attack. Stun: A condition in which you must rapidly press the A button in order to be able to move or use attacks again. Until then you are unable to control your character. Melee Range: Up to the maximum distance between you and your opponent where at least one of you can strike the other with a melee attack Close Range: The distance in between you and an opponent where the game will automatically turn dash into sidesteps and backflips. This is generally three times the length of your character's Melee Range, you can tell what the range is exactly by moving your character backwards from the opponent. The point at which your character turns around is the end of this range. Medium Range: Any attack that will dissapate at some point regardless of whether it has hit anything. This is generally this distance between you and the opponent when your opponent appears to be half the size of your character, given two equal sized regular characters (Goku v. Goku). If it leans to the closer or longer side, I will note that as well. Long Range: Any attack or move that will keep going until it hits something Range Guide: Your Character ->O-C-CM--M---ML----L Ki Attack Classes (These will be important when discussing strategy): Dodon Class: Tight, Focused Beam of Energy. Generally faster than the other classes. Will cancel any Kameha Class Beam. Will only clash with other Dodon Class beams. Reactions vary with Ball Class beams. Some are unblockable. Touching any part of the beam will result in damage. Kameha Class: A Wide, Power Beam of Energy. Generally slower than the Dodon class, and are blockable. These beams vary greatly, as some can be mouth beams, some (like the Kamehameha) can be charged, and some of other unique properties. However, all will clash with any other beam of the same class, or of the ball class. Touching any part of the beam will result in damage (so don't get stupid after dodging one). Ball Class: Ki formed into a Ball Shape and shot. Leaves the user completely vulnerage until it reaches it's target, as there is no beam to damage an opponent who gets too close. Vary greatly in speed and size. Will always clash with other balls or Kameha Class beams. Their reaction to Dodon class beams varies with the attack, as they either cancel each other or pass through one another, never resulting in a clash. Barrage Class: Ki blasts shot multiple time in a row. These vary greatly in shape,power, speed and frequeny, and may resembles other beams, but they fall into this class becuase they will always be cancelled by the above beams while the above beams will keep going. Breath Class: These beams are generally 'fire breath' beams with short to medium range. They are faster than any other beam, but can not be use for last minute counters. They may cancel certain other beams, depending on the character and the other beam. Breath Class beams are generally unblockable. Weird Beams: This is essentially an 'Other' Category. Some beams will initiate cutscene attacks (instead of a rush move). Some are simply weird shapes that don't clash with anything, and some are area sweepers like Darkness Eye Beam. These moves must either be blocked or dodged. Area Class Attack: Moves like Super Explosive Wave fall into this category. These moves generally create a sphere of damage which increases based on how close you are to the center. These moves can either be based around the user or the opponent, and at least one is a homing attack. You have about a second between use and damage to either hit the opponent, block or run away. _______________________________________________________________________________ Copyright 2008 Joseph Annelli