|�������������������������������| |Donkey Kong Country Returns | |By: Valkskorn | |thefallenuser@gmail(dot)com | |Copyright 2010 Valkskorn | |Version 0.25 November 23, 2010 | |_______________________________| Table of Contents Ctrl+F Can be used to find a specific section. 1. Introduction.......................#01 2. Copyright..........................#02 3. Contact Info.......................#03 4. DKCR Introduction..................#04 5. Controls, Gameplay, and Enemies....#05 5.01 Controls......................... 5.02 Gameplay......................... 5.03 Enemies.......................... 5.04 Items............................ 6.01 Jungle........................... 6.02 Beach............................ 6.03 Ruins............................ 7. Extras.............................#07 7.01 Image Gallery.................... 7.02 Music Gallery.................... 7.03 Diorama Gallery.................. 8. Versions List......................#08 9. Credits............................#09 _______________________________________________________________________________ 1. Introduction #01 Hello, I'm Valk (Valkskorn) also known to some as TFU. The Donkey Kong Country games were some of the first video games I ever played, and I still have my SNES and the carts, as well as the GBA ports, all of which I play every few months. When Donkey Kong Country Returns was announced, I was thrilled, and now it's finally here. I hope that the guide can help you with any and all of your questions. _______________________________________________________________________________ 2. Copyright #02 This guide may not be placed on any other site besides GameFaqs, Neoseeker, or Supercheats. Any other public or private online usage is against copyright. Sure, you can print it or save it to your computer. I don't mind, but don't try to sell it for money or pass it off as your own. Also, if you're from a site other than the three listed above and would like to place this guide on your site, send me a message and I'll see what I think. No matter what, CheatCC.com may never use my guide. _______________________________________________________________________________ 3. Contact Info #03 If you've got a question, information, or anything else that concerns this guide and would like to contact me about it then just e-mail me at the above listed address and I'll answer you. I can't assure you that it will be in a fast period of time, but it will happen. I'd also like to ask that you don't email me any information, unless it involves something that I've somehow missed in the sections I've already put up as I will be constantly working on getting the rest of the guide written, and will come to the later sections as I reach them. _______________________________________________________________________________ 4. Donkey Kong Country Returns (DKCR) Introduction #04 Donkey Kong Country Returns is the fourth installment in the Donkey Kong Country series. The original Donkey Kong Country trilogy games were developed by Rare for the SNES. The series is known for outstanding soundtracks composed by David Wise (DKC 1/2/3), Eveline Fischer (DKC 1/3) and Robin Beanland (DKC 1) As a result of Microsoft's acquisition of Rare in 2002, they no longer were involved with developing games for Nintendo consoles. Because of this, DKCR was by Retro Studios. Although Rare was not involved in development, the music from the first DKC game has been included in numerous levels as entire remixes, or for certain segments of gameplay. Kremlings, the antagonistic horde of reptiles from the original trilogy were not included in DKCR. Instead, DK and Diddy will fight the Tiki Tak Tribe, a group of Tikis, as well as the unfortunate animals they've hypnotized across DK Island. The Kongs probably wouldn't mind the Tikis, except that they've forced the animals to steal all the bananas. Apparently they aren't aware of how these plans failed in the past, as they've been stuck in a volcano for (presumably) the events of the first three games. Then again, maybe they assume they can do things better than K. Rool. Either way, the bananas are gone, and DK's mad. Donkey Kong and Diddy Kong will adventure across DK Island, on a quest to recover the stolen bananas, with the help of Cranky Kong's item shop, and some familiar animal faces who did not fall prey to the Tikis' powers. _______________________________________________________________________________ 5. Controls, Gameplay, and Enemies #05 The following sections detail the general gameplay such as collectables, as well as the controls, and the enemies fought throughout the game. _______________________________________________________________________________ 5.01 Controls DKCR can be controlled with the standard Wiimote+Nunchuk, or with a sideways Wiimote. In the standard configuration, the Joystick on the Nunchuk is used for movement and the Z/B buttons are the action buttons, used to interract with the environment, barrels, or the other Kong in 2-player mode. The A button is used to jump or use Diddy's jetpack when both kongs are together. The sideways Wiimote configuration differs as the D-Pad is used for movement, and the 1 button must be held down to run. 1 is the action button, and 2 is the jump button when using the wiimote sideways. Both configurations can be paused by pressing the +/- buttons. The motion sensing capabilities of the Wiimote are very simple for DKCR and are the same regardless of control scheme. Shake the controller(s) while stationary to pound the ground. Shake them while moving to roll. Shake them while crouched to blow air. When using the Wiimote+Nunchuk, some actions are easier such as continuous rolling and ground-pounding, because you can alternate shaking the Wiimote and Nunchuk. _______________________________________________________________________________ 5.02 Gameplay Each level in the game has three things to be done to have 100% completion for it. You must collect the four KONG letters. You must obtain all of the puzzle pieces. Lastly, you must obtain a gold medal in the Time Attack mode, unlocked by completing a level for the first time. A fourth circle above the level appears once you unlock Mirror Mode by completing the special temple, you must complete a level in mirror mode for that circle to be filled. _______________________________________________________________________________ 5.03 Enemies -------- Critters -------- 1. Awk - The Bird Awks are avian enemies, there are different varieties of Awks, the most common are not hostile and simply patrol set areas. However, there are more aggressive Awks identified by their red colouring which will run towards DK if he gets in range. 2. Frogoon - The Frog Frogoons are unusual creatures. In some areas they jump in place, other times they leap forwards towards DK. In some cases, they sustain some sort of pseudo-flight by inflating themselves and floating. 3. Snaggles - The Shark Snaggles has an appetite for apes. Always jumping out of the water trying to catch DK as he passes by. His teeth almost look like he's smiling. In most cases Snaggles are easy to avoid, just wait for them to jump before crossing over them. 4. Squiddicus - The Octopus Squiddicus' name is misleading. But more important is his destructive nature and actions. Squiddicus features primarily in Stormy Shore. 5. Squid Shot - The Squid Squid Shots are fired out of cannons spread throughout the beaches. There are two varieties of them, regular squid and electrified squid. Electrified squid cannot be jumped on and must be avoided. ----- Tikis ----- 1. Screaming Pillars Screaming Pillars seem like just a part of the background, that is until someone gets to close. Then they collapse forward, attempting to crush anyone in the way. _______________________________________________________________________________ 5.04 Items _______________________________________________________________________________ 6.01 Jungle _______________________________________________________________________________ 6.01A 1-1 Jungle Hijinxs Puzzle Pieces - 9 Time Attack: Gold - :57 Silver - 1:17 Bronze - 1:45 Begin by shaking the controller vigorously to expel the Tiki who failed to hypnotize DK, once he's thrown out into the jungle, the level starts. Jump up to the tire and jump once you land on it to get back to the treehouse. Press up to go in. Pick up the extra life, and do a ground-pound next to the TV to turn it on and change the music. Go back out and drop to the jungle floor, enter the cave on the left. Pick up the puzzle piece (1/9) then exit. Walk a short distance and blow away the dandelion as prompted. There is a bird in front of you, kill it and keep going. Jump onto the block when you come to it and you'll be prompted to pound it. Combo the next group of birds for a coin. Continue to the next blocks, don't destroy the first one, instead use it to jump to the tree above to your left. Pick up the K and keep going left, you'll come to a gap you must roll-jump across. Roll and jump while in the air to land on the next tree and get another coin, then blow the plant on the last tree to get another puzzle piece (2/9). Head back to the blocks now. There's a tiki walking around in front of you, take it out and walk up to the edge of the totems in the background to bait them into dropping, then destroy them and the block column after them for a puzzle piece (3/9). Pick up the banana bunch and cross the bridge until you come to some yellow plants in the background. Pound while standing in front of them for a puzzle piece (4/9). When you pound the ground in front of the third plant you will drop through for six more bananas, an extra life, and another coin. Jump up and don't forget to kill the pair of birds. Jump over the frogs and onto the large flower and the statues will come to life. Keep jumping to collect all 40 bananas and you'll get a puzzle piece (5/9). Take out the third frog and the bird and when you see a balloon run and grab it before it floats out of sight. Pick up the nine bananas spread amongst the platforms and the tiki, and walk over to the stall with a Pig standing at it, when confetti comes out and a check mark appears, the checkpoint is activated, now that you don't risk losing your progress, go back and roll into the pit for the O letter and jump out before you fall. Pick up the barrel with DK on it and throw it to get Diddy Kong. Jump across the pit for seven bananas. Jump on the DK platform and start pounding until it goes down all the way. Leap into the barrel that appears above you to get blown into the background. Roll-jump to the narrow platform on the left and blow the plant for a puzzle piece (6/9), then jump back. Take out the birds, and get the N and heart from the platforms before jumping in the barrel. The barrel trails earn you another 16 bananas. Pound the middle of the platform to drop into a bonus game. You have 30 seconds to collect all of the items without falling. Jump into the barrel and shoot yourself up for the items. Once you collect all of them, time stops and you can get a puzzle piece (7/9). Back outside before long you'll encounter a new type of bird, these are red and are aggressive, running towards you when you come in range. Dispose of them and jump to the platform above and head back to the left for a puzzle piece (8/9). Jump back and to the platform on theright and jump off for the G, keep going. Ignore the flowers and the barrel above you, and walk off the right side of the screen to reveal the last puzzle piece (9/9). Now go jump into the barrel, whatever is on the barrel when you land in it is the prize you receive, if you get the DK symbol be ready to shake because you can earn a lot of bananas if you get that many shakes in the short amount of time you're given. For getting all 9 puzzle pieces in Jungle Hijinxs you unlock Hut Exterior in Extras-Image Gallery-Kong Gallery. _______________________________________________________________________________ 6.01B 1-2 King of Cling Puzzle Pieces - 7 Time Attack: Gold - 1:21 Silver - 1:39 Bronze - 2:16 Use the green material on the ceiling to climb over the pit, getting nine bananas. Jump up for the DK barrel if you need it, then jump off that platform to the right wall where the K is, to reveal a secret alcove with four bananas and a puzzle piece (1/7), drop down and walk down the slope to the enemy plant and wait for it to duck down before jumping over it to another secret spot with three bananas and a coin, head back across and this time climb across on the roof again. There's a bird, and a heart with seven bananas on the wheel you can grab onto, jump off to the platforms on your left, and jump into the left wall for a hidden puzzle piece (2/7). Before heading down the next slope, do a roll jump off the platform over the spikes, to the wall on the upper right. Two more bananas and another puzzle piece (3/7) are hidden there. Now go down the slope. There are fifteen bananas on the green ceilings, as well as the coin at the top. Be sure to wait for the huge enemy plant to drop before crossing. Pick up the heart if you need it, and drop to the platform, advance past the bird and frog. Grab the eight bananas from the ceiling and drop down once more. Now cross the first bridge. Pound the plant to spawn a barrel, and take it to the background. There are eight bananas on each wheel, and the O on the upper section, ignore the other plant on the ground for now, climb up to the top, and jump in the barrel. This bonus game is relatively easy, the moving platform lets you bounce into the circling items, get puzzle piece (4/7) before being returned to the background area. Open the plant and take the barrel back, cross the second bridge and get the bunch from the platform. Among the 12 bananas on that stretch of ceiling, is a plant directly above the giant enemy plant, if you pound it will spit out a puzzle piece (5/7), grab it without getting hit, and drop down to the checkpoint on the other side. Jump over the enemy plant in your way. Up ahead at the base of a wall is another enemy plant. Jump over it and climb up the wall with four bananas and jump to the wheel when a green part of it passes by, ride it over and jump off the other wall, climb up it and jump past the bird and enemy plant to the next wall with another four bananas. Jump off to the subsequent platform, then to the wall above which has six bananas. Walk past the yellow plant to the right of the platform to discover a puzzle piece (6/7). Climb up the wall to flat ground once more. Climb around the wheels and onto the long wall to the right, climb down for the N and back up to the top, drop onto the platform and ride it across, back up to the ceiling, and over to the next wall, this stretch in total should net you 25 bananas. Walk across the flower and into the wall for two bananas and a puzzle piece (7/7). Now jump off the flower to the wheel for eight bananas, ride it around to the ledge and climb up the wall for nine bananas, cross over the platforms under the enemy plant for three banana bunches, and then climb up the wall, jumping over for the coin midway up, and get 18 bananas. Jump back and forth to avoid the enemy plants in the walls, and once to the top climb the left wall and jump to the flower. Carefully jump onto the flower with the G on it, which is guarded by a new floating enemy. Jump up, past one more enemy to a barrel and launch yourself to the end barrel. For getting all 7 puzzle pieces in King of Cling you unlock Frogoon in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.01C 1-S Cranky Kong's Shop Beating 1-2 unlocks Cranky Kong's Shop in Jungle. Buy the key for 20 coins to unlock the path between 1-3 and 1-4 in this world. You shouldn't need to buy any other items from him unless you're somehow dying so much you need lives. _______________________________________________________________________________ 6.01D 1-3 Tree Top Bop Puzzle Pieces - 5 Time Attack: Gold - :54 Silver - 1:25 Bronze - 2:07 From the start, there's a bird patrolling three banana bunches, and another bunch above a block shortly thereafter. Leap to the next platform with a bird for three more bananas. Jump down and you'll see a set of three enemies, two birds and a new big tiki. This type of tiki takes three hits to kill, so to net the best profit from it, try and combo the enemies into five jumps, from bird 1 to bird 2, to three jumps on the Tiki, each of which will award you a coin. Jump onto the ledge on the right and up to the rocking platform on the left for three bananas and two coins, wait for the platform to tilt and jump off the high edge, or roll-jump from the other side. Head back to the right and keep going. Ignore the platforms for now, go past the DK barrel, and roll-jump over the chasm. Pick up the puzzle piece (1/5) and roll-jump back. Now get on the tilting tree platforms. Each tree has three bananas, and there's a bunch between them, it's best to roll-jump from one to the other. Now jump into the barrel, but don't launch yourself into the next barrel right away, since it's obvious you need to get that K floating in the middle, wait until your barrel passes under and launch yourself, then launch yourself into the next barrel. This barrel trail has a massive 65 bananas in it, all yours for no work at all. On these trees are a few frogs, jumping towards you, so be careful. The bottom tree has three bananas and a heart at the end, the top one has a banana bunch out of reach. If you can't jump to it off of a frog, wait until one end of the tree tilts up and roll-jump from the edge, if you jump at the right time towards the bunch you'll graze it. The next couple trees have three bananas, and a bird. Jump into the barrel and it will launch you through nine more bananas. Climb the three bird platforms for three bananas, jump over the spike pit, and wait for the frog to jump before crossing over, or you can jump up, and jump off the side and onto him as he comes down. Now jump (roll-jumping may be easier) for the O in the air. Pass the second frog and jump over the other spikes to reach the checkpoint. Pound the first platform in the ground, and then the crate you drop onto. While riding Rambi, you can still ground pound, and if you attempt to roll, Rambi will charge through walls. He can also step on and destroy spikes. Charge through the walls and use the barrel to get out. Walk into the blocks on the left to destroy them, now time to backtrack, yes, head left. Let yourself walk onto the spikes and see how they are simply destroyed under Rambi's weight. Jump over the frog pillars and back to the trio of platforms with birds. Walk over the spikes and destroy them, then pound the unusual blocks in the middle to enter a bonus game. This game is a tough one, the items at the top are difficult to get, as it is hard to get the middle ones without rolling, and the platforms are hard to stay on when rolling. Try for all the bananas on one side first, then climb up and get all the bunches, and quickly drop off and finish the other side. Once you're done, go back up and collect the puzzle piece (2/5) Head back to where you got Rambi now and go on to the platform, there are three bananas and a bunch above the platform. Stand on one end to tilt the platform up, then run and jump to grab the bunch. Drop down to the spikes and charge the blocks on the right end of them. The blocks release a puzzle piece (3/5) up on the platform above, get the piece and both bananas. By the way, if you need the DK barrel on the pillar above, tilt the platform on the left so that it acts as a ramp, then charge up it and jump off, it might take a few attempts. Do a charge-jump off the next platform for a coin, and off the next to reach the tree with three bananas. Continue across the trees, wait until the frogs float down before jumping off them to grab the N, and get both bananas and the heart from the last tree with a bird. Ahead of you is a new enemy, it is a flaming tiki, and unlike the other enemies, it is very dangerous to Rambi, you do not want to touch it. Jump over or drop under the flaming tiki, get the three bananas, as well as the three bananas on the next ledge. Go past the bird and jump off the frogs for the G and two banana bunches. Go back and walk onto the spikes and break the blocks to walk into another bonus game. Time the barrels carefully and be sure you don't launch yourself off the screen. Pick up the puzzle piece (4/5) and you're returned to the level right after the frogs where you got the G from. To the right is a trio of platforms with 12 bananas underneath, and some frogs. Ignore the end barrel for now. Break the blocks at the right wall to reveal a whopping 18 banana bunches, and the final puzzle piece (5/5). Now you're free to go back and jump in the barrel. For getting all 5 puzzle pieces in Tree Top Bop you unlock Jungle Waterfalls in Extras-Image Gallery-Worlds Gallery. _______________________________________________________________________________ 6.01E 1-4 Sunset Shore Puzzle Pieces - 5 Time Attack: Gold - :53 Silver - 1:03 Bronze - 1:45 This is an unusual level, as it happens during sunset, all you see are silhouettes of the objects. From the start go left through the wall for two banana bunches and a puzzle piece (1/5). Now begin the level proper, head right and break the cracked platform to get the K, then keep going right past the frog, and pick up the 20 bananas above the sort of bridge. Break the next platform for a heart, and go on past the frogs and birds. On some blocks are some bushes, four bananas, and two coins. The rightmost of the three bushes is an enemy which will stand up and run at you once you get close, be ready for it when you try pass. Collect the eight bananas in a circle and a coin will appear. There's another bush enemy beneath the circle. Go past more frogs and when you reach a vertical platform with a coin above it, do a ground-pound and jump for the coin before the platform tilts down again. There are two more platforms you must tilt, with an O, and a heart above them. (Alternatively, you can jump off of the frogs while they're in midair). Break the next cracked section and fall off the side of the hole to reveal a hidden area with two bananas, two banana bunches, and a coin. Climb out, the next two bushes are enemies, and there are 20 more bananas drifting about in lines up the next slope, after the bananas is the checkpoint. Climb the steps past the tiki, and jump onto the blocks, wait for the sun to flash and you'll drop into a pit with ten bananas, nine banana bunches, and a puzzle piece (2/5), jump into the barrel to exit. Head back left a short way, and jump off the ledges with tikis for the N letter. Head back right and collect another circle of eight bananas to make a bunch appear. Walk right under the platform with a frog through the wall for a puzzle piece (3/5). Jump up past the frog, the third bush is an enemy. Pound the platforms into place so you can procure your puzzle piece (4/5). The next platform has a banana bunch, and past the hole with a frog is a hole to break open with G in it, grab the six bananas and the heart in an arc above the hole and keep avoiding the frogs and tikis. There's yet another banana bunch on a platform, and past that another coin on a set of two platforms. Between two frogs is a third circle of eight bananas, this time they spawn a heart when picked up. Keep going past a pair of blocks and jump on the block column and up to the top right. Walk down the hill and jump past the frog, into the alcove where the tiki came out. Pick up the puzzle piece (5/5) and return to the block column. Pound it down, slide through the tunnel, and make your way to the end barrel. For getting all 5 puzzle pieces in Sunset Shore you unlock Screaming Pillar in Extras-Image Gallery-Tiki Gallery. _______________________________________________________________________________ 6.01F 1-5 Canopy Cannons Puzzle Pieces - 5 Time Attack: Gold - 1:02 Silver - 1:13 Bronze - 1:35 Make your way past the enemies at the start and jump into the barrel. Start firing. The barrel firing to K gets you five bananas, incidentally if you somehow miss K for whatever reason and fall, it shoots you back into the barrel so you can't die. (Found this out while trying to suicide). Keep shooting from barrel to barrel, you get seven more bananas, then wait for the circling coin to be in position before you shoot to the next barrel, then three more bananas, then seven as you land on ground. The yellow plant on your right has a puzzle piece (1/5). There's a DK barrel up ahead near some enemies, enter the next barrel and launch when it's pointing up towards the O, then to the next barrel. Shoot straight down to what seems to be certain death, but is instead a puzzle piece (2/5) and two bananas, now launch yourself back across and into the wall with the coin and you'll bounce back, now up to the platform above for three bananas. Dispatch the two angry birds and go pound the platform in the ground to land in a barrel and be blown into a bonus game. This type of bonus game is pretty annoying, it's relatively easy, but you have to have good timing. Make sure you only launch yourself from the barrels when the barrel in the middle is at the top or bottom. When the puzzle piece (3/5) appears in the middle hit the moving barrel to obtain it. Backtrack slightly when you come back to the level for four banana bunches on top of a platform guarded by birds, and go to the yellow plant to the left of the birds, pound it for a puzzle piece (4/5), now you can go back to the right and continue to hit a checkpoint and DK barrel. Jump on the flowers now, each flower has four bananas and a banana bunch, at the end jump into the barrel and shoot yourself through under the giant spiked bouncing block. As before wait for the coin to circle around before shooting yourself. Next you'll see a balloon circling around a barrel, the angle of rotation is odd, so take your time. Once you get there, the next barrel has the N letter circling it. Shoot yourself under another barrel, and then through a set of barrel paths totalling nine bananas. When you come to a barrel with bananas extending off to the top right, instead of towards the barrel it seems you should shoot to next, wait and when the barrel slides up to the top, shoot towards the bananas. You get seven bananas, a puzzle piece (5/5) and then five more bananas. Now you'll fly towards the background, through some towers and from this barrel, you can get four more bananas, and the letter G. Make sure you launch yourself when the floating barrel above you is out of the way, so you can get G before getting launched further. The next sequence of barrels involve screaming pillars, rapidly launch yourself out of the first few barrels as soon as they turn, the last two barrels however must turn twice, the first increment points them up, you must wait until they point to the right to avoid being crushed. Jump up the ledges and get two bananas and a banana bunch. Once more we have a set of three flowers, each with four bananas and banana bunches, at the end jump into the barrel and wait for the barrel in the statue to come out before launching. You get nine bananas on the way, once you're in that barrel, launch four times inside the statue and then make a final blast under a block to the end barrel. For getting all 5 puzzle pieces in Canopy Cannons you unlock Awk in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.01G 1-6 Crazy Cart Puzzle Pieces - 5 Time Attack: Gold - 1:46 Silver - 1:58 Bronze - 2:21 From the start, walk off the left of the screen and jump for a puzzle piece (1/5). Head down the path past the frogs and pound the DK platform into the ground. Jump up the platforms and jump to the left into the wall for a bonus game. This game involves some moving platforms, it's simplest to get everything on the bottom, then the top. The only problem is you must jump off the top twice to get those coins on the sides. So don't miss any jumps or it will cost you. Once you have the puzzle piece (2/5) go back across the platforms, and pound the platform above the banana bunch. You'll fall into a bunch on the way down, walk forward and jump into the barrel, then launch yourself to the mine cart. There's a stream of six bananas coming up, after them jump off the third mine cart to grab the K and get the banana bunch and coin from the next jumps. When you come to a floating platform tiki, jump into the trail of six bananas, and bounce off it to grab a banana bunch. Jump over the second tiki and grab a coin, now when you come up behind a mine cart, get very close and do a short jump over him, so you don't bounce or land on the track above. Pick up the trail of seven bananas and the puzzle piece (3/5). Jump from the top of the steep slope coming up for the O, and grab the trail of five flying bananas. As the tunnel begins to end, make an early jump to pick up the puzzle piece (4/5). The camera begins to zoom in, be ready because there's a trail of six bananas, a banana bunch, and then a puzzle piece (5/5), followed by another trail of six bananas. Lastly, a trail of five flying bananas. As you collect those, you pass the checkpoint above you and must jump over a flaming tiki. Jump over the top parts of the platforms to pick up an extra life, when the path dips down again through a tunnel, be prepared for a late jump, wait as late as possible to jump to pick up the N. As the tunnel emerges into daylight, dodge more mine carts and flaming tikis, jump over a gap with three banana bunches, jump off a tiki for a trail of five flying bananas, and bounce off another tiki for three more banana bunches. Near the end of the tracks, is a slope downward with the G on it. As before, jump near the very end to get it and land safely, keep going and make a final jump after a huge drop to get three coins, and the end barrel. For getting all 5 puzzle pieces in Crazy Cart you unlock Jungle Statues in Extras-Image Gallery-Worlds Gallery. _______________________________________________________________________________ 6.01H 1-K Platform Panic {To unlock Platform Panic, you must collect all the KONG letters in each level of Jungle.} Puzzle Pieces - 5 Time Attack: Gold - 1:13 Silver - 1:30 Bronze - 1:47 One thing you may notice right away, is that there are no KONG letters to collect in this level, only puzzle pieces. Platform Panic is almost entirely composed of platforms rising from the depths of the temple, which will shudder and disappear in a few seconds once you step on them. From the start, cross the trio of platforms to your right and pick up the banana bunch, the second of the next three platforms appearing in front of you carries a tiki, tikis will be carried up by platforms throughout this level, so be aware. As you jump to the next set of platforms, you'll get another banana bunch. These platforms have three tikis on them, combo-jump to the big tiki for some coins. You may also notice that as long as you don't step on the platforms directly, they do not disappear, so if you jump on an enemy instead of the platform, it stays there. Leap over the spinning wheel, and jump to your high right, around the wheels for three bananas, drop off the edge to the narrow platform for another bunch. Jump across the few narrow platforms, over a tiki for another banana bunch, then bounce off of the big tiki to land on the group of four flying tikis and snag a puzzle piece (1/5). Make your way under the wheels, making sure not to jump too high. When narrow platforms with golden circles on them appear, jump on the golden tires to bounce over the enemies, getting three bananas. Bounce off the three tikis on the next platforms going down for a coin, and land on safe ground. Pound in front of the urn in the center to reveal a puzzle piece (2/5). Keep advancing along the platforms now, run off the edge under the large wheels for the banana bunch, and quickly jump to the next set of platforms. Once you make a jump to a higher platform on your right, a set of platforms rise up revealing two banana bunches and a puzzle piece. Stay on the first platform and wait carefully for it to drop, once it's low enough jump to the puzzle piece (3/5) and banana bunches, then proceed. On the next set of high platforms, a platform coming out of the ceiling blocks your path, wait for the one you're on to drop and keep going, pick up the banana bunch and jump to the small gap underneath some purple spikes. Run to the edge and jump out, then edge your way down the slope for three bananas and a banana bunch. Jump to the tire and up to the flying tikis, bounce along and drop for three bananas and a bunch, then to the platform and tire. Immediately jump from the tire up to the left for a puzzle piece (4/5) and jump back off the tire as it's falling out of sight to go up and around, getting three bananas. Go from the next tire to a tunnel, and drop off the edge to bounce along the tikis. Safe ground once more. More platforming incoming! Bounce off the tikis to go around the spikes for three bananas, once in a narrow passage under some spikes, run off the edge to bounce off the tiki back to safety, at the end of this passage wait for your platform to drop and keep going. Jump across the pit and advance under more spiked ceilings. Rapidly jump up the slope that appears for four bananas, then bounce off the tikis and drop for three and a banana bunch. Jump off the tire to the tiki on the left for a puzzle piece (5/5) and then all the way over to the other tikis, as the tire drops almost immediately. Down another slope now, three bananas and a bunch, over the tikis, a total of seven bananas and two bunches here, and finally bounce into the barrel. The barrel blasts you through 41 bananas and to the end. Walk to the pedestal and jump to the orb. _______________________________________________________________________________ 6.01I 1-B Mugly's Mound Health - 9 Time Attack: Gold - :56 Silver - 1:23 Bronze - 1:57 Pick up the DK barrel to get Diddy if you need him and enter the stadium. Meet Mugly, another one of the tikis' minions. Mugly has two attacks, he will make some biting motions and charge towards you, trying to eat you. Or, he will shake his head a few times, and jump into the air trying to crush you beneath him. To injure Mugly, you must jump onto the exposed portions of his back not covered in spikes. To avoid his charge, jump over him and land on his back. For the jump, run underneath him and jump on him when he drops. You can sometimes hit him two or three times if he jumps, as you can bounce off of him, hover in the air, and land on him when he drops again. Once you hit Mugly three times, he changes colours to a more orange tinge. The only difference now is that he is slightly faster. Hit him thrice more and he will turn a violent shade of red. Deliver three more hits and he passes out. A tiki emerges now and control is returned to you. Dash towards the tiki and jump into it, then when prompted shake the controller to get as many hits in as you can. For defeating Mugly you unlock Jungle Hijinxs, King of Cling, and Palm Tree Groove in Extras-Music Gallery-Jungle Music. If you have obtained all puzzle pieces in Jungle and defeat Mugly, you will also unlock Jungle in Extras-Diorama Gallery. _______________________________________________________________________________ 6.02 Beach _______________________________________________________________________________ 6.02A 2-1 Poppin' Planks Puzzle Pieces - 5 Time Attack: Gold - 1:03 Silver - 1:25 Bronze - 2:20 Starting out, head down the beach and pick up three bananas. There's a new type of enemy on the beach, these enemies are crabs. They're relatively harmless, a single jump will kill them. A bit further on is a barrel underneath a flying tiki, jump on the barrel and pound it to make a new barrel appear to your left with a banana. Jump on the barrel and up to the platform with three bananas, then to the next platform on your left for a puzzle piece (1/5). Go back to the right and jump on the tiki for two bananas and a banana bunch. Advance to the right over some spikes and bounce off the crab for the K, or jump to the higher ledge on the right, and back across for K, then to the higher platform for two coins. Drop down and pound the chest for an extra life, then jump on the next barrel and pound it to make a launch barrel appear. Jump in and get blown to the sunken ship in the background. In the ship are two new crabs, these crabs are red and are much more of a nuisance. To kill them you have to jump on them and then roll into them, or ground pound to flip them over, and then jump to finish them off. Once you kill both a puzzle piece (2/5) will appear, get it and leave through the barrel. Back on the coast, jump off the crab or barrel for the banana bunches, and pound the barrel to make a chest appear, pound the chest for a puzzle piece (3/5). Get the two bananas and banana bunch on your way right, as well as the heart. Get the banana and banana bunch from above the barrel, then pound it to create a platform for the other two bananas and coin. When the new barrel comes out of the ground, a red crab comes with it. Jump up to the ledge and down to the DK platform, pound it and a whale will spit out a plethora of bananas onto the bridge in front of you. When the bridge is struck by a wave and throws you into the air, collect as many bananas as you can before they disappear. Wait for the bridge to throw you onto the swaying platform, then jump to the platform with two crates. Keep jumping, to the platform with the crab, banana, and bunch, then to the horizontally moving platform under five bananas. Jump off the end and go get the heart if you need it, then dispatch the red crab on the left platform. Jump on the right side to weigh it down, find a good balance and jump on the left platform when it's just high enough and quickly jump off for the O. Return right to the next platform with crates, wait for the crane to drop the next platform and jump to it. There are five bananas and a coin moving along with the lift, once at the top hover if you've got Diddy with you, and the items will drop into you. Ride back up and leap to the group of barrels. Pound the platform and it will drop into the ocean, ride it past some flying tikis and two groups of two bananas and bunches and to the checkpoint. Pound the chest immediately after the checkpoint for a puzzle piece (4/5), and pound the cannon the crab's walking in front of. Get the five bananas on the path ahead and jump up past the crabs to the ledge with the DK barrel, and into the ship you blew up. Time for another exciting game of shoot between two barrels for 30 seconds, but accomplishing it earns you 2 coins, 80 bananas, and the last puzzle piece (5/5) for this level. Jump onto the floating ship fragments ahead, wait for the sharks to jump and retreat before jumpin across. Pick up three bananas, the N, two bananas and a coin, and three more bananas. Above the bridge ahead are 16 bananas, a coin, six banana bunches, and a heart. There are spikes on the bridge though, which are flipped over each time a wave strikes them. The next platforms are similar to the ones from earlier, let the bridge throw you up to the first one, and advance past a few crane-powered lifts, they've got five bananas and a banana bunch at the top of each. Bounce off the flying tikis and ride the horizontal platforms for seven, and then eight bananas, before jumping to the swaying platform with a banana bunch. The brown sharks can jump higher than the others, wait for them to drop and jump a few more banana bunches, and the G. From the last swaying ship fragment, jump to a trio of platforms being dropped towards jumping sharks, each with a banana bunch, and then into the end barrel. For getting all 5 puzzle pieces in Poppin' Planks you unlock Mugly in Extras-Image Gallery-Boss Gallery. _______________________________________________________________________________ 6.02B 2-2 Sloppy Sands Puzzle Pieces - 7 Time Attack: Gold - 1:11 Silver - 1:26 Bronze - 1:57 From the start you'll notice a puzzle piece behind the wall to your left, we can't get that quite yet so head right instead. Pound the barrels and climb up past the crab and pick up the DK barrel, jump back down to your left and walk to the puzzle piece. Throw the barrel at the wall to break it, then go pick up the piece (1/7). Head back to where you picked up the barrel and continue down the slope. Now you run into a new enemy, these squids are fired out of cannons in Bullet Bill fashion. Jump over the squids and pound the trio of barrels to uncover a heart, a banana bunch, and a puzzle piece (2/7) on the platform above. Pound the cannon in front of you to get that chest in the background which holds four coins. Pick up five bananas on the other side of the squid cannon, and blow on the plant for a puzzle piece (3/7). Bounce off one of the squid to land on the next cannon. There are 12 bananas in two lines down to your right, with squid being shot at them. Some of these squid are charged with electricity and will shock you should you try and jump on them. Get on top of the next cannons, wait for the cannon to the bottom right to shoot two electric squid towards the chest, and then go pound it for an extra life. The next platform has two bananas and a heart beneath it, and a puzzle piece above it. Wait a moment or walk a bit to the right and back and some squid will fly towards you, jump on them and get the puzzle piece (4/7). Go pound the barrels ahead, and once the squid have been shot out, jump up quickly and over the cannons, then hit the checkpoint. Jump over the first two sharks and pound the crate, jump in the barrel and when you're in the background, roll into the pillar so the K falls to you, then jump in the other barrel to be returned to where you were. Past the next cannon, bounce off the crab for four bananas and two banana bunches, and at the end of the platform, drop off and pound the cannon. Scurry across the new platforms for a puzzle piece (5/7) and then back across. Up ahead jump through the squid to collect eight bananas and the O, then bounce off the upper squid to land above, jump over that cannon and bounce off the regular squid to grab the N from above the checkpoint. Get the four bananas from underneath the platform on the left, and roll into a bonus game. This game is another bouncing platform game, after the puzzle piece (6/7) is yours you can go hit the checkpoint. Walk over and pound down the DK platform to raise the tower in the background and spawn a barrel. Might as well jump in, you can see the end barrel from there. Once inside, jump up past the cannons and grab three bananas, then ride the sand bucket for another eight and a heart, before grabbing onto the ceiling and climbing up. Jump across to the right and wait for three squid to be shot before climbing down for the G, then back up past three more cannons and a heart. Ride a series of sand buckets up the tower for 11 bananas and a coin, then jump past some more cannons, and climb the walls and around the wheel for 14 bananas. Once you climb past the next cannon, grab all three banana bunches and walk past the barrels on the right for a puzzle piece (7/7). Jump over a bucket and into a barrel, wait for the squid to leave a gap and blast yourself to the top of the tower, then jump in the end barrel. For getting all 7 puzzle pieces in Sloppy Sands you unlock Pinchly & Pal in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.02C 2-S Cranky Kong's Shop Beating 2-2 unlocks Cranky Kong's Shop in Beach. As before, buy the key for 20 coins and it opens the path between 2-3 and 2-6. _______________________________________________________________________________ 6.02D 2-3 Peaceful Pier Puzzle Pieces - 5 Time Attack: Gold - 1:50 Silver - 1:51 Bronze - 1:58 Blow the first plant right in front of you for a puzzle piece (1/5), then walk forward and you'll encounter a flaming tiki on the ground, blow it out as prompted and then it's safe to jump on. Go across the platforms and launch yourself through the barrels until you land in one with a red rim, press A/1 a few times to start the barrel. Hold down that button to fly higher, release it to drop. After the large grid of bananas, collect all seven bananas in a trail to spawn a puzzle piece (2/5), then keep collecting items in your way for a K. If you let the barrel drop too close to the ocean, a shark will jump out and attack. Follow another long trail of bananas and there's an O at the end. Soon you reach a checkpoint, and shortly after a pirate ship sails up behind you. The ship fires cannonballs which blow up, creating spots that will hurt you if you fly into them, dodge the explosions and when the ship sails out a bit, follow a banana trail for the N. When the ship comes back closer, it will fire multiple cannonballs at once, fly quickly up after the first barrage for a puzzle piece (3/5) and then drop down after the second barrage for another puzzle piece (4/5). Finally, fly through the middle, between two sets of explosions. Once the ship draws even with your barrel, the captain will raise a huge cannon and a crosshair will appear on your screen. Fly around until it starts flashing and beeping rapidly, then dodge. The anchor will miss, the ship will blow up, and you can follow a short banana trail for the G. Once you're on land again, walk past the end barrel and pound the platform to drop into a bonus game for a puzzle piece (5/5). With that done, jump in the end barrel to finish. For getting all 5 puzzle pieces in Peaceful Pier you unlock Snaggles in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.02E 2-4 Cannon Cluster Puzzle Pieces - 7 Time Attack: Gold - :50 Silver - 1:01 Bronze - 1:23 Walk forward and jump on the first barrel you see for a banana bunch, then pound it down for another, climb on the next barrel and grab a third bunch, then pound the barrel down to make the first one come back up for a puzzle piece (1/7). Up ahead you'll see a fleet of ships unleashing a barrage of cannonballs upon the shore, make your way quickly across, jumping over any explosions if you need to. This level is the first to feature the jellyfish enemies, you can't touch them so you just have to avoid them. Jump over the first jellyfish and blow the plant between them for a puzzle piece (2/7), go get three bananas, and then pick up the four bananas and coin from the platform above the K. Walk back down to the left of the K, and jump across for it, bouncing off the tiki to avoid death. (Or you can roll-jump for it, just don't collide with the tiki) Jump over the next gap for a banana bunch, and bounce off the next floating tiki for a coin. Pound the first barrel to create a new one on the platform you just jumped off on your left, climb on and jump off to the right for a puzzle piece (3/7). Roll-jump or bounce off the crabs for two banana bunches, then pound the next barrel. Climb on the new barrel and keep blowing at the windmill until the pillar on your left has risen, jump onto it and into the barrel for a bonus game. Unfortunately there are very few different types of bonus games in DKCR, so it's nothing you haven't seen before now, but at least you get a puzzle piece (4/7). After the next jellyfish are some crates being hit by cannonballs. Wait for the explosions and when a set of them occur, run down and break the crates open quickly to explose a puzzle piece (5/7), then jump to safety under the platform with the O. During a gap in the attack, jump up and get O, then jump across to the shipwreck on the right, drop down to the next platform, and hit the checkpoint. Pick up the barrel to the immediate right of the check point, and double back a short way to throw it at the wall of the shipwreck. Jump in the ship for the puzzle piece (6/7) there and keep going on your way. Jump over the jellyfish and get three bananas, jump off the crate to get the N, and get three more bananas before returning to land. Cross the next war-zone and jump off the crates for G, then pound them down while dodging explosions and pick up eight bananas. Now for the tough part, kill the crabs ahead of you, then go back and pick up the barrel and start to make your way forwards. Keep your eyes on the background so you know when the cannonballs will be coming towards your area. If you get across without getting hit and have your barrel intact, blow open the wall in front of you for a bonus game with puzzle piece (7/7). Jump off the edge of the ship into the end barrel for finish. For getting all 7 puzzle pieces in Cannon Cluster you unlock Ship Attack! in Extras-Image Gallery-Worlds Gallery. _______________________________________________________________________________ 6.02F 2-5 Stormy Shore Puzzle Pieces - 5 Time Attack: Gold - 1:11 Silver - 1:26 Bronze - 2:00 Jump over the first barrel and pick up three bananas, then pick up a barrel, get four bananas and a bunch, and jump over the jellyfish to climb the wall. Get four bananas, jump across for K, and climb up for eight more and a puzzle piece (1/5). Before going back, climb down the wall on the left for three coins and then return and jump down to the DK barrel. Pound through the platform in front of the barrel and walk into the bonus area. This game is slightly different, still simple though. Get the items at the top first and work your way down, you don't even really need a plan, just don't waste time and get the puzzle piece (2/5). Double back up the hill on the left for six banana bunches and four bananas, jump off the squid to collect them, come back and jump off the squid where you came out to collect a coin near the ceiling. Walk forward and hit the checkpoint. Jump up to the next platform and then roll-jump back to the left for the O. The octopus in the background starts moving around now. Jump across the next platforms for four bananas, two sets of three bananas, and then three more bananas with a cluster of 20. Dash forwards or jump across the squid for an extra life. Jump for a banana bunch and land in the barrel, wait until the wave rises and the barrel is pointed straight up, then shoot to get a puzzle piece (3/5). Wait once more for the barrel to rise and before it points away, shoot out and get the second banana bunch, then land on the next platform. There's a DK barrel in front of a barrel you must pound, a puzzle piece (4/5) shows up on the uncovered barrel. Back to ship fragments now, a banana and banana bunch are on the first, two bananas and a coin on the second, and a bunch of stuff on the wide third segment. As you cross, if you spend too long on a fragment the octopus will smash it into the ocean, so don't dawdle. Jump onto the top half of the third fragment for N, then pick up the seven bananas underneath. The next parts have the same banana assortments as earlier, single banana and bunch followed by two bananas and coins with an extra life at the end. Jump to land and go hit the checkpoint. Jump over the tentacles when they drop down for two banana bunches, and climb the wall for four bananas and another bunch. Jump back and forth between walls when the tentacles show up. The top of the left wall has another four bananas and a bunch. Drop down and pound the chest for a puzzle piece (5/5), jump past the rest of the tentacles for two banana bunches, and down the walls for eight bananas and two bunches, divided up as before. At the bottom, jump across under the tentacle for a coin, then back again. Pick up the barrel and throw it at the bag hanging above the crabs to expose a chest full of treasure. Hold onto the roof and climb over the octopus for a banana bunch. Drop down and jump back up around the tentacles, pick up four more bananas and a bunch, then drop down and jump to the swaying ship fragment. Jump to another three bananas and a bunch, and then jump to grab onto the underside of the mast and swing along for nine bananas, once you jump down, make your way over to yet another checkpoint. Squid come flying towards you when you start to traverse the subsequent platforms. Bounce off the squid for the coin and G letter. Pick up two bananas and banana bunches while jumping over the last jellyfish, then jump to the barrel and blast your way to the end barrel. If you take more than a second or two to launch yourself, the octopus will smash your barrel or you'll hit his tentacles. For getting all 5 puzzle pieces in Stormy Shore you unlock Squiddicus in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.02G 2-6 Blowhole Bound Puzzle Pieces - 5 Time Attack: Gold - 2:10 Silver - 2:17 Bronze - 2:30 {If you ground pound the blowhole of the whale in this level, it will blow water out and propel you upwards to items.{ After the first few crabs is a platform with two bananas and K up for grabs. Advance past the next crabs and pick up four bananas and a heart, then pound the platform beneath some more crabs and blast yourself from the barrel into the ship in the background. Finish the bonus game as usual for the first puzzle piece (1/5) in this level. Once you return from the bonus, go down the slope and past the tikis, walk up to the anchor in the Whale and pound it out. The whale starts to move, as it does bounce off the squid for coins and items. There are three banana bunches and six bananas on some platforms you must jump from the whale for, as well as a heart on a platform leading back. Jump on the next platforms for five bananas, then two above a crate, then five and the O. Bounce on the crabs that jump up to collect some bananas in a grid that fly past, and then jump over a series of electric squid. Once on land, you'll see some birds which if you roll through all at once like bowling pins, will reward you with items. Pass a checkpoint once you reach it. While standing at the checkpoint, pound the ground so the tree behind you shakes, after a while a puzzle piece (2/5) will fall out. Walk to the end of this stretch and jump onto the whale once more, getting four bananas and a bunch on the way down. Almost immediately a group of squid fly towards you, jump off the regular squid to secure a puzzle piece (3/5). Soon there are four bananas and a bunch, and then four more leading to a barrel you must jump to as the whale dives. The barrels shoot you over some jellyfish to platforms coming out of the water. Jump over for two bananas and a bunch, then for five more. Go past a couple more crabs and back to the whale as it emerges. Pound the hole as you pass under the N to get it and two bananas. Leap to the next barrel and make your way along the next series of platforms. The first has two bananas and a bunch, the third has two and a heart. The next barrel trails award 23 bananas before depositing you on some more platforms. Pick up six bananas, two banana bunches, and a puzzle piece (4/5) on your way across. When you're finally back on the whale for good, a grid of items comes along, in front of you. Avoid the crabs and pound the blowhole to pick up a puzzle piece (5/5) and the letter G near the end of the bananas. Ride the whale to the finish now and jump up to the end barrel. For getting all 5 puzzle pieces in Blowhole Bound you unlock Squid Shot in Extras-Image Gallery-Critters 2 Gallery. _______________________________________________________________________________ 6.02H 2-7 Tidal Terror Puzzle Pieces - 5 Time Attack: Gold - :53 Silver - 1:20 Bronze - 1:42 Tidal Terror is a gimmick level, a wave grows in the background and crashes down onto the level every few seconds. If you're not behind cover you get swept away along with enemies and items. For that reason, I'll only be mentioning KONG and the puzzle pieces, as other items can be swept away before you get to them. From the start pound the chest for a puzzle piece (1/5). Wait for a wave to crash and run along the path until a wave is about to crash down, when it is you need to find cover. Once you come to the K, quickly bounce off a crab to grab it before retreating to cover, otherwise the crabs are swept away. Keep going forward, I assume you know how to get behind cover so this level is fairly straightforward. Some walls that are cracked will be destroyed after one wave, others are solid and permanent. If you pound the red switches cover will emerge over you for a short period of time. Jump over a hole and keep going, take cover behind the second switch wall and then make your way to a tunnel. Climb on the ceiling over the shark and pick up O, then emerge, jump over the hole, and run to the ship hull. It looks rickety but it will keep you safe from the waves, so pound the barrel and pick up the puzzle piece that emerges (2/5) then pound the platform to enter a bonus game for puzzle piece (3/5) and when you come out, run past the crabs and hit the checkpoint. After a wave crashes, run along the path until you reach a tunnel. Climb across the roof avoiding the sharks until you're above a chest. Drop down to the chest and pound it for a puzzle piece (4/5) then climb past the next three sharks. Drop down and roll-jump for N. There's a DK barrel conveniently placed before you have to leave cover. Jump over the holes and exposed platform to the next sheltered alcove, pound the metal tub repeatedly until a puzzle piece (5/5) comes out. The instant the next wave crashes, start rolling as fast as you can, jump over the red crab near the switch, and keep rolling to get behind some cracked cover before the wave crashes. Hitting the switch earlier on is very difficult as the red crab is in the way, it's much better to keep a quick pace and skip it altogether. Keep rolling after the wave crashes and once you're safe behind the ship jump over the squid and jump to the left from the last cannons for G. Head down to the big chest on the right now, pound it open, and jump into the end barrel. For getting all 5 puzzle pieces in Tidal Terror you unlock Undersea Adventures in Extras-Image Gallery-Worlds Gallery. _______________________________________________________________________________ 6.02I 2-K Tumblin' Temple {To unlock Tumblin' Temple, you must collect all the KONG letters in each level of Beach.} Puzzle Pieces - 5 Time Attack: Gold - 1:13 Silver - 1:21 Bronze - 1:33 This temple level has a lot of lava in it, as well as new enemies. Jump onto the first platform and hit the bone dinosaur, its head will fly off which can also be jumped on and destroyed. Most of the platforms in this level will start to sink after you step on them, so be quick with your platforming. Jump across the next platforms and collect the banana bunches, jump on the new bat enemies flying above you, then jump down and run along the platform for 15 bananas. On the next platform, jump up the sections as it sinks and grab the puzzle piece (1/5) at the top before advancing to the next section. Jump up as bats fly towards you, and then jump to the next part. Use the trio of flying tikis to bridge the gap and collect an extra life. Keep going and jump to the horizontal platform, pound the urn for a puzzle piece (2/5) and pick up the four banana bunches before jumping across the nextset of tikis to the small platform. As it sinks a large spiked block falls in front of you, wait for it to drop and avoid the bats on a collision course with you, then jump on the next platform that falls. The next platform has three banana bunches, but more importantly there is a puzzle piece (3/5) floating above the lava. Roll-jump for it and onto the next platform before it sinks too low. Get the banana bunch and quickly grab onto the ceiling and climb across picking up seven bananas, and another bunch on the other side. Use an oncoming bat to bounce up on top of the platform you were just on, run back and pound the urn for another puzzle piece (4/5) and escape to the right. After the flying tiki the camera will stop moving momentarily as you jump from one small pillar to the next, as you do, a new platform drops to your left, climb up the wall and pound the urn behind the banana bunch for a puzzle piece (5/5). Pick up the next banana bunch on your way up and jump to the new section on your right and climb up it, avoid the bats and pick up two banana bunches, then keep going right and jump to another set of climbable walls. Jump to the left when forced and then back to the right, jump up the platforms for a final two banana bunches, then to the roof to climb around before you're crushed. Jump off to the right and climb up to safety as the platforms finally stop sinking. Jump over and walk up to the second orb. _______________________________________________________________________________ 6.02J 2-B Pinchin' Pirates Health - 4 (For each crab) Time Attack: Gold - 1:11 Silver - 1:18 Bronze - 1:29 Pinchin' Pirates is a relatively simple fight. Grab the provided DK barrel and walk down the platform to a cutscene. You'll be fighting all three crabs, but it goes Yellow-Blue-Red and then all three at once. Flip the single crabs over by jumping on them when their pincers are down and then pounding, or by pounding when their pincers are up in the air. Once you jump on each crab when they're flipped over, they all attack at once in a tower. Wait for them to put their pincers up to protect from your jumps and roll into them. Jump on each crab when they're sprawled out across the floor and they retreat, starting the cycle again. Just repeat the above a second time and you win. Then jump into the tikis and when prompted shake the controller. For defeating Pinchin' Pirates you unlock Poppin' Planks, Aquatic Ambiance Returns, Tidal Terror, and Sloppy Sands in Extras-Music Gallery-Beach Music. If you have obtained all puzzle pieces in Beach and defeat Pinchin' Pirate, you will also unlock Beach in Extras-Diorama Gallery. _______________________________________________________________________________ 6.03 Ruins _______________________________________________________________________________ 6.03A 3-1 Wonky Waterway Puzzle Pieces - 7 Time Attack: Gold - 1:13 Silver - 1:33 Bronze - 2:32 Roll-jump off the left end of the pier to find a puzzle piece (1/7) and a tiki. Jump back and walk forwards into a.... bird with stilts? Jump on it and it will lose its stilts and feathers, then hit it once more to finish it off. Keep going past the tikis, and when you reach the DK platform, jump off it and bounce off the flying tiki to your left to grab the K, then pound the platform down to open the way. On the other side you'll encounter a blue flaming tiki which shoots fireballs out either side of it, recall your encounter with a flaming tiki earlier on, and blow it out before jumping on it. Bait the pillars into dropping and then blow out the set of candles between them, when the vine appears above you, jump and grab onto it to release eight bananas, two banana bunches, a coin, and a puzzle piece (2/7). Continue on and grab the vine above another flaming tiki to create a platform, then use it to get to the ceiling. Climb around to the left and jump in the barrel for a bonus game, you know what to do for your puzzle piece (3/7) and soon enough you're back where you were just a little bit earlier, go back and get onto the ceiling again, but this time climb around to the right. Pick up the O at the top before jumping off for the checkpoint. Past the DK barrel are some more pillars, after they drop break open the center one for a puzzle piece (4/7). Up ahead, ignore the hanging vine and jump down for a puzzle piece (5/7) then go back and pull it and deal with the birds running at you. Jump in the barrel and get blasted away for 11 bananas, the platforms you will be walking along now will be destroyed if you take too long to cross them. Run to the next barrel and shoot yourself across when the wheel is moving away from your landing spot, hop over it and pick up the N, then jump in the third barrel. As you land on the next set of platforms, quickly make your way back left, avoiding all the spinning wheels flying around, jump in the barrel at the end and get ready to run back to the right. At the end of those platforms is a barrel which will blast you to the foreground and a checkpoint with DK barrel. Pull on the rope to open the tunnel revealing four banana bunches and two coins along with it, but run through quickly before it crushes you. Bounce off one of the birds to land back on top of the tunnel for a banana cluster. Blowing the candles behind the birds reveals a vine for some bananas and coins if you want. Head forward and pound the urn for a puzzle piece (6/7), then once the pillars are down pick up the G. Up ahead is a slope you can slide down for 18 bananas, and then some more pillars that will fall in your way. Climb the next hill and roll-jump past the end barrel to the vine above the tikis, grabbing it makes a puzzle piece (7/7) appear, collect it and jump back and into the barrel. For getting all 7 puzzle pieces in Wonky Waterway you unlock Scurvy Crew in Extras-Image Gallery-Boss Gallery. _______________________________________________________________________________ 6.03B 3-2 Button Bash Puzzle Pieces - 7 Time Attack: Gold - 2:24 Silver - 2:35 Bronze - 2:49 Walk under the edge of the statue to your left and pound the planks, run out before it collapses on you and go grab the puzzle piece (1/7). Now go right and jump in the barrel, blast up and then into the next area. When you land, go left and pound the plant for a puzzle piece (2/7) then walk past the bird and pound the switch down three times to create barrels in front of you. Jump in the first and guide yourself into the second and from there grab onto the ceiling on your left, climb down and left for a puzzle piece (3/7) and then get back in the barrels and launch yourself up to the next platform. Take a look at the tiki walking around under the K, he's protected with armour and you can't kill him, but you can bounce off his head to grab K. Jump in the barrel and wait until it's pointed at the switch, once the wall is down blast over to the right and it will rise up and push you into the next room. Jump on the hummingbirds before they can attack you and jump in the barrel that spawns when they're dead. As the barrels rotate the circle in the middle you must wait for them to align with the lit up portions and shoot yourself across. Once you do this a few times shoot yourself into the barrel and it blasts you down through the floor. Walk over and jump to the next barrel, wait for the spinning wheel to move before you launch yourself, then wait for the barrel to point towards the switch. After the switch is hit, wait and shoot down from the barrel to the new one, and when it floats up launch yourself to the next barrel. Keep going until you're in the last barrel, but don't fire just yet. Wait for the barrel to go down and shoot when you're pointing at the cracked wall for a bonus game and puzzle piece (4/7). Upon exiting wait for the bird to come along and bounce off it for the O. Walk up and pound the DK platform down and take the barrel to the checkpoint in the background. Jump onto the ceiling ahead and climb up to the left, pound the plant to make a barrel and ride it to a bonus game with puzzle piece (5/7). This time climb the ceiling around to the right and drop to the barrel, from the next barrel shoot all four buttons to make them recede and expose the next piece of ceiling. Climb across the ceiling to the platform and extinguish the tiki, after the next section of ceiling drop off and go past the second flaming tiki and climb down the wall for a puzzle piece (6/7). Head back up and continue climbing the wall as you were meant to, hit the switch from the barrel, and keep climbing up to the top. Slide down the ramp to the barrel and blast your way to the barrel under the switch. Hitting the switch changes the pillars and barrels, letting you shoot to the barrel on your right and then up for the N. Shoot back up to the left and take the only path available across for a coin and the checkpoint. Kill the four birds running around ahead and pound the switch that appears. Jump up the platforms as they come out and go in to make your way to the top. Jump off to the top left corner for a puzzle piece (7/7), then grab the G on your way back across to the right. Jump in the barrel and you'll be shot up to the top. Shoot into the statue and you'll be shot back out and one mouth will close, your goal now is to shoot yourself into the other two statue faces as they revolved. If you miss you'll be shot back with one of three barrels that are destroyed each time you use them. Wait until the spaces between heads is in front of your barrel and when you fire you'll fly right through the mouth. When you're finished, the end barrel appears. For getting all 7 puzzle pieces in Button Bash you unlock Stilts in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.03C 3-S Cranky Kong's Shop Beating 3-2 unlocks Cranky Kong's Shop in Ruins. You know what to do, pick up a key for 20 coins. This one opens the path between 3-1 and 3-4. _______________________________________________________________________________ 6.03D 3-3 Mast Blast Puzzle Pieces - 7 Time Attack: Gold - 1:37 Silver - 2:06 Bronze - 2:40 Go ahead and jump in the first barrel and make your way down the path. Pick up the banana between tikis and be ready to jump up the hill in front of you, if you try to walk up it you'll slide down, you need to jump repeatedly to get to the barrel. After that barrel run left and blow the plant, then jump to the puzzle piece (1/7). Head back right and slide down the slope for six bananas and jump over the gap for K. Slide down the short section after the tiki for four more and jump in the barrel before you fall, then keep sliding for six bananas and jump in yet another barrel. This time you're deposited directly on top of a sloped platform with four bananas, the last barrel blows you over to a checkpoint. Wait for a crab to climb out of the sand on your right, and walk back to the crates on the left, when the crab comes close enough bounce off of it to the crates and pick up the banana cluster before pounding the crates open for a puzzle piece (2/7). Go past the crabs this time and pound the crate open for a puzzle piece (3/7), then roll-jump off the next hill over the spikes for two bananas and a coin. Hop on the explosive crate and pick up the O before a cannonball blows it up, then jump from the barrel to the other crates. A bit further on are two explosive crates over a barrel, stand on them to attract cannonballs and jump off so they can blow up safely, then jump in the barrel to enter the ship. Once inside the ship roll into the red door twice to open it, pick up three bananas and take out the four crabs coming towards you, advance left to the next door and roll it down as well. Use the door as a platform to pick up the banana bunch and climb upwards and onto the deck for three more bananas. Jump over the cannonballs to the swaying platform and then onto the top deck, go past the crabs and jump over the gap for a banana bunch, then to the slightly higher portion of the deck after the mast breaks. Before the checkpoint is a red section of the floor, pound the floor open and run left for the N, then go back and hit the checkpoint. That lone bananas seems to be an incentive to climb in that barrel, why not? You're blown back to the next ship, obliterating the obviously oblivious captain. More cannonballs start raining towards you from the next ship over, hide under the cover for a moment and then roll into the wheel a few times. Go over the crab, drop down, and wait on the explosive crates so you can get a banana and a bonus game. Pick up puzzle piece (4/7) and return to the murderous mayhem above deck. Now climb along the mast for six bananas and take the barrel to the next platform. Stand on one end and quickly roll-jump to the other so you can jump to the ceiling for two banana bunches and the G. Jump off the right side and jump off the explosive crates to the high ledge on your right. Go grab the puzzle piece (5/7) and back onto the platform. Jump off the left side now to the top of the mast where you can bounce off a crab for three bananas and two coins before rolling under the barrel and onto the narrow ledge to the left. Jump across the part of the ship where you landed and run to the tip for a puzzle piece (6/7), then go jump in the barrel you avoided and land on the next platform with a three bananas and a bunch. Run off the right edge of the platform and stand on the explosive crate so a cannonball blows it up to reveal a puzzle piece (7/7) then head back and this time tilt the platform to the left so you can jump onto the swaying platforms. Grab the rope with the coin and jump into the barrel, picking up the lone banana on your way. Let the barrels blow you to the other ship and the end barrel shows up right above you. For getting all 7 puzzle pieces in Mast Blast you unlock Humzee in Extras-Image Gallery-Critters 1 Gallery. _______________________________________________________________________________ 6.03E 3-4 Damp Dungeon Puzzle Pieces - 9 Time Attack: Gold - :56 Silver - 1:30 Bronze - 1:51 Run past the bird near the start and jump onto the first set of rotating platforms, collect three bananas and a coin from them while avoiding the shark. Don't throw that DK barrel on the next platform yet, pick it up and jump onto the big platforms wheel and ride one around past the shark, be sure to avoid the fireballs being shot out from the tiki in the middle. (Alternatively go dispatch the tiki first and then return for the barrel.) When you reach the top of the wheel, toss the barrel at the hanging sack to release a puzzle piece (1/9) which falls to the path below. After you pick the piece up, go climb onto the ceiling and pick up nine bananas, beneath you on the platforms are two coins and the letter K, those platforms however will crumble beneath you should you remain for more than a second. Jump over the sharks to pick up the items and get to safety on the next ledge, pound the unusual part of the ledge three times to reveal a puzzle piece (2/9). Run and jump off the bird if you can to snag the extra life before it's gone. There are three banana bunches and a heart on the next set of platforms, ride across to the bottom right and break the urn for a puzzle piece (3/9), then ride them up to the top to the pillar. After the pillar drops jump onto the next couple platforms with two bananas each, and jump to the next pillar platform. Pound the pillar once it falls to reveal a puzzle piece (4/9) and the banana bunch it fell on. There are four more bananas on the next platform duo, as well as the O floating in the center. Keep going past another pillar trying to crush you and drop down past the platforms. Blow the plant down here for a puzzle piece (5/9), pick up the barrel and jump onto the platforms for yet another set of four bananas (you'd think they could maybe change up the item assortment once in a while, wouldn't you?) Roll the barrel at the birds or off them on the next stretch for six coins, then hit the checkpoint. Drop down to the lower platform after the checkpoint and climb along the ceiling into the wall to discover a bonus game. This game is my favourite type, bouncing for 30 seconds for a bunch of items and a puzzle piece (6/9)? Yes please! When you exit head right under the DK barrel for eight bananas, jump down and kill the bird, and drop down under the barrel so you can blow the windmill. The windmill raises a platform with a puzzle piece (7/9) in the back, jump in the barrel now and it gets you six bananas on the way to the next platform, roll-jump to the left for the puzzle piece, then pound the urn for a barrel that takes you back to the right, the barrel trail misses one of four bananas and two banana bunches for some reason though. Take out the birds on this platform and pick up the barrel, wait for the wheel platforms to come your way and jump on. There are three banana bunches on these platforms, and a coin in the middle, the next wheel has a barrel should you screw up your upcoming task, as well as a heart, another coin, and another banana bunch. Get on the rightmost platform and ride it up so you can chuck the barrel at the hanging sack for a puzzle piece (8/9). The next wheel platforms have three more banana bunches like the first, but instead of a coin there's a fireball-shooting tiki. Jump to the barrel and get two bananas and N on your way, then launch yourself to pick up another seven bananas. Climb along the ceiling for five bananas and wait for the bird to walk under you, pick up the G and drop down to pound the platform beneath you for a bonus game. With the puzzle piece (9/9) reward in hand, continue on and get the last five bananas from the ceiling. The final huge wheel has two platforms, one has a heart and the other has a banana bunch. Jump off a platform when the gigantic shark isn't in the way to land in the end barrel. For getting all 9 puzzle pieces in Damp Dungeon you unlock Ruins in Extras-Image Gallery-Worlds Gallery. _______________________________________________________________________________ 6.03F 3-5 Itty Bitty Biters Puzzle Pieces - Time Attack: Gold - Silver - Bronze - _______________________________________________________________________________ 6.03G 3-6 Temple Topple Puzzle Pieces - Time Attack: Gold - Silver - Bronze - _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ 7. Extras #07 The extras section is comprised of the Image Gallery, Music Gallery, and Diorama Gallery. Each Gallery has sub-galleries with individual rewards unlocked for completing different objectives throughout the game. _______________________________________________________________________________ 7.01 Image Gallery ------------------ Critters 1 Gallery ------------------ 1. Frogoon - Complete the puzzle in 1-2 King of Cling. 2. Awk - Complete the puzzle in 1-5 Canopy Cannons 3. Pinchly & Pal - Complete the puzzle in 2-2 Sloppy Sands. 4. Snaggles - Complete the puzzle in 2-3 Peaceful Pier. 5. Squiddicus - Complete the puzzle in 2-5 Stormy Shore. 6. Stilts - Complete the puzzle in 3-2 Button Bash. 7. Humzee - Complete the puzzle in 3-3 Mast Blast. ------------------ Critters 2 Gallery ------------------ 1. Squid Shot - Complete the puzzle in 2-6 Blowhole Bound. ------------ Tiki Gallery ------------ 1. Screaming Pillar - Complete the puzzle in 1-4 Sunset Shore. ------------ Boss Gallery ------------ 1. Mugly - Complete the puzzle in 2-1 Poppin' Planks. 2. Scurvy Crew - Complete the puzzle in 3-1 Wonky Waterway. -------------- Worlds Gallery -------------- 1. Jungle Waterfalls - Complete the puzzle in 1-3 Tree Top Bop. 2. Jungle Statues - Complete the puzzle in 1-6 Crazy Cart. 3. Ship Attack! - Complete the puzzle in 2-4 Cannon Cluster. 4. Undersea Adventures - Complete the puzzle in 2-7 Tidal Terror. 5. Ruins - Complete the puzzle in 3-4 Damp Dungeon. ------------ Kong Gallery ------------ 1. Hut Exterior - Complete the puzzle in 1-1 Jungle Hijinxs. _______________________________________________________________________________ 7.02 Music Gallery ------------ Jungle Music ------------ 1. Jungle Hijinxs - Defeat Mugly. 2. King of Cling - Defeat Mugly. 3. Palm Tree Groove - Defeat Mugly. ----------- Beach Music ----------- 1. Poppin' Planks - Defeat Pinchin' Pirates. 2. Aquatic Ambiance Returns - Defeat Pinchin' Pirates. 3. Tidal Terror - Defeat Pinchin' Pirates. 4. Sloppy Sands - Defeat Pinchin' Pirates. _______________________________________________________________________________ 7.03 Diorama Gallery 1. Jungle - Obtain all puzzle pieces in Jungle and defeat Mugly. 2. Beach - Obtain all puzzle pieces in Beach and defeat Pinchin' Pirates. _______________________________________________________________________________ 8. Versions List #08 Version 0.1 November 21st, 2010: Started guide. Wrote out my estimated outline for the guide. Finished up through Crazy Cart. Submitted WIP. Version 0.2 November 22nd, 2010: Finished Jungle, finished Beach. Expect to do one world a day, as I'm not a hardcore guide writer in any way. Version 0.25 November 23rd, 2010: Breaking from any semblance of a plan I may have had, I spent most of the day watching TV, movies, and getting my weekly cardio in at the same time as shaking my controllers vigorously in rage at missing time attack golds by single seconds. Did half of Ruins, cleaned guide up a bit. _______________________________________________________________________________ 9. Credits #09 Myself for making this guide. CJayC for creating this site, and SBAllen for running it. Retro Studios for developing the game. Rare for developing the original trilogy. David Wise, Eveline Fischer, and Robin Beanland for composing the DKC music used in DKCR, as well as those responsible for remixing it.