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BLAZING LAZERS FAQ/ WALKTHROUGH
FOR THE WII VC
THIS DOCUMENT/ GUIDE IS COPYWRIGHT OF 2008 RICK ROSS; USERNAME:RICKYRAWS
BLAZING LAZERS HUDSON SOFT, COMPILE. HUDSON SOFT NEC
PLATFORM:NINTENDO WII /VIRTUAL CONSOLE
SECTION 1: INTRODUCTION AND SUCH [SE1]
SECTION 2: CONTROLS, AND GAMEPLAY [SE2]
SECTION 3: WALKTHROUGH OF ENTIRE GAME [SE3]
SECTION 4: COPYWRIGHT/VERSION HISTORY/THANKS/ETC. [SE4]
Hello, and welcome to my humble FAQ of the old school classic, Blazing Lazers.
While this title was originally released for the TurboGrafx-16,many have
started feeling nostalgic as it was later released for the Wii Virtual Console
in May of 2007. This game has been credited as one of the best 'Shoot 'em ups'
for it's time.
If you've played R-Type, or Super Star Solider, you'll feel right at home with
this title. This is because the game is an arcade style shooter that features
intergalactic space battles, aliens, and what not. If you haven't played a game
of this genre, get used to dodging numerous slow (sometimes fast) moving
bullets that come your way, and keeping an eye out for power ups.(And also
putting up with some of the frustrating levels)
STORY: The game's story has to do with the galaxy being under attack. The
The Dark Squadron, an group that accomplishes the task by using its enemy Super
Weapons. You, AKA, the Advanced Star fighter, is faced with the task of taking
the Dark Squadron, and its super toys to town. There's explosions, power-ups,
weapons, and vertical side scrolling action awaiting you. So without further
ado, let's get on to the walkthrough, shall we?
NOTE: I WILL PROVIDE
TIPS WITH THE EXPLAINATION
OF SOME LEVELS AS WE GO
ALONG. AS WELL AS SOME ITEMS.
WITH THE CLASSIC CONTROLLER:
HOME- HOME MENU
WITH THE WII REMOTE:
ALL THE SAME, EXCEPT:
AS A VERTICAL SCROLLING GAME, EXPECT TO BE EXPECTING A LOT OF STUFF.
TO ELABORATE: You will not be able to see enemies from a distance,to to
survive, you must be anticipating anything. Blindly shooting is a method
commonly used, and can take you places in this game. However, you should be
comfortable with maneuvering swiftly to the far left and right side of the
screen to survive in this game. Getting power ups, and weapons is crucial, and
you'll find yourself relying on them in tight situations. SO STOCK UP. Unless
you want to get a quick game over, that is. You can change the speed of the
game, so don't be afraid to speed things up, if you want to live life in the
NOTE:THE GAME (AS
WITH OTHER GAMES OF
ITS GENRE)CAN GET FRUSTRATING
AT TIMES. WHILE FOLLOWING THIS
GUIDE, BEAR IN MIND THE FACT
THAT YOU MAY HAVE TO DO SOME
LIGHT TRIAL AND ERROR TO GET
A FEEL FOR THE LEVEL/SITUATION
WALKTHROUGH: AREA 1
As you start the level in your ship, the stage whizzes past you. Start out by
shooting the bullets of your regular cannon, shifting right and left
accordingly when the line of ships come at you. Your main focus is dodging
their bullets; you need your ship's health to be in decent condition pretty
early on if you want to make it all the way through. The purple orbs that fly
your way are power-ups, so don't be afraid of 'em. There's a weapon and power-
up list further down in this guide, for your viewing pleasure, so feel free to
browse through it. Try shooting down as many baddies as possible; they have a
chance of dropping an M Multi Body; a weapon that acts as a sidekick, and fires
bullets, while moving in the same pattern as you. Use it wisely, because double
fire power is never a bad thing. Things will slow down a little bit, as you fly
past empty space. When you reach another floating ship (the platform you fly
over), this is where you will want to move around to the corners of the screen
shooting blindly. Troops of ships are waiting, and can become a tad bit
overpowering. You'll meet a slew of new enemies, so you'll want to keep your
distance from the top of the screen. Also, as the platform progresses, you can
notice two yellow, rock-like structures. They may seem benign, but take them
out before you notice the damage they cause. Use the power ups you get, and you
should be fine. However, when you progress, try not to stick to one area, or
you'll be overwhelmed. After a moment's reprieve, you'll notice a gun turret
attacking you. This is your first mini boss. You'll stop moving vertically, and
so you know you can't progress without first defeating it. Then progress as
usual. More and more cannons pop out, so start focusing your attacks for the
time being. After a few minutes of free shooting, you'll see an orb with
numbers on it. Touching it causes some robotic pieces to form together into one
It fires lasers from below, and bombs from its wings, so you'll need to do some
maneuvering. Getting off rhythm can be punishing, as you'll be pummeled with
bullets. It disassembles when it's almost down. Keep up the shooting, and
you're done with Area 1.
The second area is mainly comprised of metallic frames, and the baddies fallout
the same way as they do in the first area. The enemies are the same for the
most part, but their patterns are different. After the introductory shooting,
you'll start to face hordes of enemies at one. Huge ships will come towards
you, while slow moving enemies, are a plenty. This is one level you may have to
do again just to have an idea where the enemies are going to be coming from.
Spider-like ships will be stationary, but are on all sides of the stage. H
Homing Missiles are your best help here, so try not to lose 'em. When you keep
moving, a plump ship with multiple cannons will float haphazardly around,
shooting at you. SHOOT HARD AND FAST!(It too can fire lasers, though not as
frequently as the other boss). After felling it, you'll proceed through the
stage normally with enemies pouring at you. However, in a short while, you'll
be facing the boss of this area. It's a purple set of cannons that extend and
contract- all while shooting at you. It doesn't move as fast as other enemies,
so it shouldn't be too hard. It will be downed before you know it. Area 2
The color of this level from the get-go feel a little refreshing. However, it
also makes it a little difficult to see what counts as backdrop, and what
counts as enemy. Fire around the screen right at the start to see what your
bullets pass through. This is a good beginning strategy for almost any level
that seems new to you. As you keep plowing through, you'll have to start
shooting gray block like objects. Though they don't attack you, they hinder you
progress and sometimes shield mini cannon enemies. New electric enemies join in
the party after about a minute or two. I would recommend moving back and forth
in a rhythmic pattern shooting anything that comes up in the horizon. The gray
blocks will be followed by green block, and many of them will pour down. A
green insect-looking boss will seemingly walk towards you after a couple of
minutes of continuous shooting. By its scale, you can tell that it is a boss.
It moves left and right,but get this-no bullets or lasers! Wow! This must be
one easy boss if it doesn't shoot bullets or lasers, right? WRONG. This boss'
annoyance comes from the fact that it spits out mini insects at you, that can
pose a problem if they get a chance to scatter around. But still, the boss is
pretty tame. They more you shoot it, the more little insects is spews at you.
But other than that, there really isn't anything difficult, really about this
boss. The insect-y-er they are, the faster they fall. Area 3 clear.
This area looks like you are speeding through a creature's mouth! The enemies
that come down, are fairly slow, but the stage itself looks like it is moving
fast. There are brain-type enemies that will come to stop you, but they move
pretty slowly, compared to the other enemies that you are used to. Know your
power-ups. Know what they do, because that will help you make educated choices
on what to pick up, given the situation. Different colored brain guys are going
to be coming at you, but their supply will stop after a while. You will do some
cruising for some moments. You'll maybe have to pepper an enemy or two, but
nothing too intense. The level looks pretty cool, but there isn't really much
going on in it. Before long, you will encounter another boss. This one looks
like it is made out of living tissue. It has eyes all over its body, which fly
off in you direction to teach you a lesson or two. However, if you keep firing
on them, that is a lesson you won't need to learn. The enemy's main attack is
just standing there, deploying its eyes, but after doing some decent damage to
it, its lower half will disappear. Now it will move around in an unpredictable
manner. This is where the boss battle starts to pick up. The boss hits fairly
hard, and you are tasked with dodging both the monster's eyes, and the monster
itself. In its first phase, try to retain as much health as possible, so that
you can fire away at its second phase, and still be able to take hits if you
make mistakes. After that, it will disappear for good.
Area 4 clear.
In this next area, you seem to be skimming the surface of a desert planet. The
color is vibrantly different from the usual other levels. There's a sandy
surface everywhere, and pyramid-like structures propelling from the ground.
Enemies will come at you, normally, but you'll be shooting more of the pyramid
structures than you will be shooting them. The obstacles in this level are less
spaced out, so feel free to move to certain corners of the screen without fear
of being ambushed. The surface will clear up after a bit, and then will be
punctuated with more odd looking structures. Most of them are destructible, and
that lets you know that most of them are hostile. Even Easter Island stone
heads will be waiting for you. Who knows what else this level has in store for
you? I do. A boss. The boss looks like a plain round rock. However, you weapons
leave it unaffected. After a while you will realize that the rock isn't a rock
at all, but is the outside covering of the boss' true form: a dragon! The
dragon will open up its arms (which appear to be rocks) and this leaves it
vulnerable to weapon fire. However, it is also when it strikes. It will spit
out small orb-like particles by the dozen. This is because the dragon has two
heads. It will occasionally retreat back into its rock-ball shape, making in
invincible. However, when you see it pop its head out, fire away.
Again, H Homing Missiles are you best friend here. Use them to attack it while
you move away from its purple orbs. Don't get hit too much, and you'll fell
this boss in no time. Area 5 clear.
Well, it's back to the deep galaxy again. You will be flying over floating ice
platforms-some longer and bigger than others. There will be many orb enemies.
Many of which should be taken out as quickly as possible. Little ice enemies
will approach you, and when shot, will form into smaller enemies. The level
does not come off as very difficult, but don't underestimate the strips of
asteroids that come out to surprise you. No new enemies will come up, so you'll
be safe for the most part of the level. The boss comes up pretty shortly. It is
a machine-ship that
splits its top and bottom to shoot bullets at you. Dodging is crucial. After
you wear it down, it will split its mechanical interior from its metal casing.
It will still attack normally, but a few shots should take it out. Area 6 clear
You will approach a huge fortress that is full of multiple-bullet-shooting
enemies. There are many cannons posted near the ends and middle of the
platforms you fly past. This level is very reminiscent of one of the earlier
levels. There is a lot of intense shooting action going on, but you'll survive
if you stay far back from the top of the screen. You may have to go through
some trial and error for this level also, simply because remembering where all
the bullets are coming from can be tedious. The boss will appear, as expected,
when the fire fights die down. This boss does not have any different forms,
simply because it does not need 'em. It is difficult on its own. It is a plump
ship with two long narrow cannons sticking out from it. It floats around
shooting a great amount of bullets. Keeping from this boss' attack range, and
shooting it enough to cause considerable damage is a challenge. However, it can
be completed. And in a couple of minutes, the ship will fire its last bullet.
Area 7 clear.
This level is almost like the previous one- if you just replace the ice floats
for bubbles. Some of the bubbles are back drops, however, others need to be
shot down. Remember the opening strategy to distinguish between the two, and
you won't have much trouble with that aspect of the stage. The fire fire fights
of this level are slightly less intense, and the bubbles around you change in
size; displaying how deep into the bubble clustered galaxy you are. The main
boss is a skull. A floating skull. Hmm. Anyway, it fires bullets from nowhere,
so it's kinda hard to tell where to stay away from, but not remotely
impossible. Just keep on firing. The skull moves around the stage, though, so
staying in only one place is not recommended.
When enough blows have been landed, this foe with form into a simpler skull,
but will be destroyed soon after. Area 8 clear.
This is it; the final stage. It's going to be crucial to use all of the
strategies from past levels to succeed. Though a bit difficult, this level is
pretty straight forward. As you progress, you will face few bosses from
previous levels. It may seem daunting at first, but knowing how they attack
puts you at an advantage. In a few moments, you'll face the true boss of the
stage, a woman, who appears mysteriously before you. The is the source of you
adversaries! She transforms into a robot and attacks you. She is a basic ship
composed of retractable electric cannons, and she shoots out bombs. She is
quick to be disposed of if you take caution in avoiding her attacks. And if you
do so--just like that- you have completed the area... and the game. Watch the
ending credits. You deserve it. What a thrill ride this game has been!
POWER UP LIST/EFFECT
FULL FIRE/double fire power
HOMING MISSILE/follows enemies
MULTI-BODY/extra set of cannons
S-SHIELD/shields ship from damage
8/8/08:PREPARED THE GUIDE SKELETON.THOUGHT OF HOW
I WANTED TO SET THINGS UP. JOTTED DOWN FACTS THAT I WISHED TO
8/9-10/08:Started adding in other information, and explained that guide
8/11-12/08:Added walkthough, and extra information. Finished guide.
I'd like to give thanks to GameFAQs, for motivating me to write this guide.
I'd like to thank GMIX6809 for strategy comparisons,and the help pages of
Gamefaqs that help me structure this walkthrough.
Blazing Lazers Game, Wii Virtual Console
Weapon name clarification:http://vc-pce.com/usa/e/title/blazing_lazers.html
I hope you all enjoyed this FAQ. It took me a while to write, and I hope it
help out a lot of people.
For anyone who wants to reach me, my e-mail is:firstname.lastname@example.org