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BLAZING LAZERS FAQ/ WALKTHROUGH FOR THE WII VC AUTHOUR:Rickyraws e-MAIL:[email protected] THIS DOCUMENT/ GUIDE IS COPYWRIGHT OF 2008 RICK ROSS; USERNAME:RICKYRAWS BLAZING LAZERS HUDSON SOFT, COMPILE. HUDSON SOFT NEC PLATFORM:NINTENDO WII /VIRTUAL CONSOLE ##################################CONTENTS################################### SECTION 1: INTRODUCTION AND SUCH [SE1] SECTION 2: CONTROLS, AND GAMEPLAY [SE2] SECTION 3: WALKTHROUGH OF ENTIRE GAME [SE3] SECTION 4: COPYWRIGHT/VERSION HISTORY/THANKS/ETC. [SE4] INTRODUCTION:[SE1] Hello, and welcome to my humble FAQ of the old school classic, Blazing Lazers. While this title was originally released for the TurboGrafx-16,many have started feeling nostalgic as it was later released for the Wii Virtual Console in May of 2007. This game has been credited as one of the best 'Shoot 'em ups' for it's time. If you've played R-Type, or Super Star Solider, you'll feel right at home with this title. This is because the game is an arcade style shooter that features intergalactic space battles, aliens, and what not. If you haven't played a game of this genre, get used to dodging numerous slow (sometimes fast) moving bullets that come your way, and keeping an eye out for power ups.(And also putting up with some of the frustrating levels) STORY: The game's story has to do with the galaxy being under attack. The attacker? The Dark Squadron, an group that accomplishes the task by using its enemy Super Weapons. You, AKA, the Advanced Star fighter, is faced with the task of taking the Dark Squadron, and its super toys to town. There's explosions, power-ups, weapons, and vertical side scrolling action awaiting you. So without further ado, let's get on to the walkthrough, shall we? ========================= NOTE: I WILL PROVIDE TIPS WITH THE EXPLAINATION OF SOME LEVELS AS WE GO ALONG. AS WELL AS SOME ITEMS. ============================ =============================================================================== CONTROLS: [SE2] WITH THE CLASSIC CONTROLLER: D-PAD- UP LEFT RIGHT DOWN MINUS-CHANGE SPEED HOME- HOME MENU PLUS-START/PAUSE B-SHOOT A-BOMB WITH THE WII REMOTE: ALL THE SAME, EXCEPT: 1-SHOOT 2-BOMB GAMEPLAY: AS A VERTICAL SCROLLING GAME, EXPECT TO BE EXPECTING A LOT OF STUFF. TO ELABORATE: You will not be able to see enemies from a distance,to to survive, you must be anticipating anything. Blindly shooting is a method commonly used, and can take you places in this game. However, you should be comfortable with maneuvering swiftly to the far left and right side of the screen to survive in this game. Getting power ups, and weapons is crucial, and you'll find yourself relying on them in tight situations. SO STOCK UP. Unless you want to get a quick game over, that is. You can change the speed of the game, so don't be afraid to speed things up, if you want to live life in the fast lane. ============================== NOTE:THE GAME (AS WITH OTHER GAMES OF ITS GENRE)CAN GET FRUSTRATING AT TIMES. WHILE FOLLOWING THIS GUIDE, BEAR IN MIND THE FACT THAT YOU MAY HAVE TO DO SOME LIGHT TRIAL AND ERROR TO GET A FEEL FOR THE LEVEL/SITUATION ============================== WALKTHROUGH: [SE3] WALKTHROUGH: AREA 1 As you start the level in your ship, the stage whizzes past you. Start out by shooting the bullets of your regular cannon, shifting right and left accordingly when the line of ships come at you. Your main focus is dodging their bullets; you need your ship's health to be in decent condition pretty early on if you want to make it all the way through. The purple orbs that fly your way are power-ups, so don't be afraid of 'em. There's a weapon and power- up list further down in this guide, for your viewing pleasure, so feel free to browse through it. Try shooting down as many baddies as possible; they have a chance of dropping an M Multi Body; a weapon that acts as a sidekick, and fires bullets, while moving in the same pattern as you. Use it wisely, because double fire power is never a bad thing. Things will slow down a little bit, as you fly past empty space. When you reach another floating ship (the platform you fly over), this is where you will want to move around to the corners of the screen shooting blindly. Troops of ships are waiting, and can become a tad bit overpowering. You'll meet a slew of new enemies, so you'll want to keep your distance from the top of the screen. Also, as the platform progresses, you can notice two yellow, rock-like structures. They may seem benign, but take them out before you notice the damage they cause. Use the power ups you get, and you should be fine. However, when you progress, try not to stick to one area, or you'll be overwhelmed. After a moment's reprieve, you'll notice a gun turret attacking you. This is your first mini boss. You'll stop moving vertically, and so you know you can't progress without first defeating it. Then progress as usual. More and more cannons pop out, so start focusing your attacks for the time being. After a few minutes of free shooting, you'll see an orb with numbers on it. Touching it causes some robotic pieces to form together into one big enemy. It fires lasers from below, and bombs from its wings, so you'll need to do some maneuvering. Getting off rhythm can be punishing, as you'll be pummeled with bullets. It disassembles when it's almost down. Keep up the shooting, and you're done with Area 1. AREA 2: The second area is mainly comprised of metallic frames, and the baddies fallout the same way as they do in the first area. The enemies are the same for the most part, but their patterns are different. After the introductory shooting, you'll start to face hordes of enemies at one. Huge ships will come towards you, while slow moving enemies, are a plenty. This is one level you may have to do again just to have an idea where the enemies are going to be coming from. Spider-like ships will be stationary, but are on all sides of the stage. H Homing Missiles are your best help here, so try not to lose 'em. When you keep moving, a plump ship with multiple cannons will float haphazardly around, shooting at you. SHOOT HARD AND FAST!(It too can fire lasers, though not as frequently as the other boss). After felling it, you'll proceed through the stage normally with enemies pouring at you. However, in a short while, you'll be facing the boss of this area. It's a purple set of cannons that extend and contract- all while shooting at you. It doesn't move as fast as other enemies, so it shouldn't be too hard. It will be downed before you know it. Area 2 clear. Area 3: The color of this level from the get-go feel a little refreshing. However, it also makes it a little difficult to see what counts as backdrop, and what counts as enemy. Fire around the screen right at the start to see what your bullets pass through. This is a good beginning strategy for almost any level that seems new to you. As you keep plowing through, you'll have to start shooting gray block like objects. Though they don't attack you, they hinder you progress and sometimes shield mini cannon enemies. New electric enemies join in the party after about a minute or two. I would recommend moving back and forth in a rhythmic pattern shooting anything that comes up in the horizon. The gray blocks will be followed by green block, and many of them will pour down. A green insect-looking boss will seemingly walk towards you after a couple of minutes of continuous shooting. By its scale, you can tell that it is a boss. It moves left and right,but get this-no bullets or lasers! Wow! This must be one easy boss if it doesn't shoot bullets or lasers, right? WRONG. This boss' annoyance comes from the fact that it spits out mini insects at you, that can pose a problem if they get a chance to scatter around. But still, the boss is pretty tame. They more you shoot it, the more little insects is spews at you. But other than that, there really isn't anything difficult, really about this boss. The insect-y-er they are, the faster they fall. Area 3 clear. Area 4: This area looks like you are speeding through a creature's mouth! The enemies that come down, are fairly slow, but the stage itself looks like it is moving fast. There are brain-type enemies that will come to stop you, but they move pretty slowly, compared to the other enemies that you are used to. Know your power-ups. Know what they do, because that will help you make educated choices on what to pick up, given the situation. Different colored brain guys are going to be coming at you, but their supply will stop after a while. You will do some fairly battle-less cruising for some moments. You'll maybe have to pepper an enemy or two, but nothing too intense. The level looks pretty cool, but there isn't really much going on in it. Before long, you will encounter another boss. This one looks like it is made out of living tissue. It has eyes all over its body, which fly off in you direction to teach you a lesson or two. However, if you keep firing on them, that is a lesson you won't need to learn. The enemy's main attack is just standing there, deploying its eyes, but after doing some decent damage to it, its lower half will disappear. Now it will move around in an unpredictable manner. This is where the boss battle starts to pick up. The boss hits fairly hard, and you are tasked with dodging both the monster's eyes, and the monster itself. In its first phase, try to retain as much health as possible, so that you can fire away at its second phase, and still be able to take hits if you make mistakes. After that, it will disappear for good. Area 4 clear. Area 5: In this next area, you seem to be skimming the surface of a desert planet. The color is vibrantly different from the usual other levels. There's a sandy surface everywhere, and pyramid-like structures propelling from the ground. Enemies will come at you, normally, but you'll be shooting more of the pyramid structures than you will be shooting them. The obstacles in this level are less spaced out, so feel free to move to certain corners of the screen without fear of being ambushed. The surface will clear up after a bit, and then will be punctuated with more odd looking structures. Most of them are destructible, and that lets you know that most of them are hostile. Even Easter Island stone heads will be waiting for you. Who knows what else this level has in store for you? I do. A boss. The boss looks like a plain round rock. However, you weapons leave it unaffected. After a while you will realize that the rock isn't a rock at all, but is the outside covering of the boss' true form: a dragon! The dragon will open up its arms (which appear to be rocks) and this leaves it vulnerable to weapon fire. However, it is also when it strikes. It will spit out small orb-like particles by the dozen. This is because the dragon has two heads. It will occasionally retreat back into its rock-ball shape, making in invincible. However, when you see it pop its head out, fire away. Again, H Homing Missiles are you best friend here. Use them to attack it while you move away from its purple orbs. Don't get hit too much, and you'll fell this boss in no time. Area 5 clear. Area 6: Well, it's back to the deep galaxy again. You will be flying over floating ice platforms-some longer and bigger than others. There will be many orb enemies. Many of which should be taken out as quickly as possible. Little ice enemies will approach you, and when shot, will form into smaller enemies. The level does not come off as very difficult, but don't underestimate the strips of asteroids that come out to surprise you. No new enemies will come up, so you'll be safe for the most part of the level. The boss comes up pretty shortly. It is a machine-ship that splits its top and bottom to shoot bullets at you. Dodging is crucial. After you wear it down, it will split its mechanical interior from its metal casing. It will still attack normally, but a few shots should take it out. Area 6 clear Area 7: You will approach a huge fortress that is full of multiple-bullet-shooting enemies. There are many cannons posted near the ends and middle of the platforms you fly past. This level is very reminiscent of one of the earlier levels. There is a lot of intense shooting action going on, but you'll survive if you stay far back from the top of the screen. You may have to go through some trial and error for this level also, simply because remembering where all the bullets are coming from can be tedious. The boss will appear, as expected, when the fire fights die down. This boss does not have any different forms, simply because it does not need 'em. It is difficult on its own. It is a plump ship with two long narrow cannons sticking out from it. It floats around shooting a great amount of bullets. Keeping from this boss' attack range, and shooting it enough to cause considerable damage is a challenge. However, it can be completed. And in a couple of minutes, the ship will fire its last bullet. Area 7 clear. Area 8: This level is almost like the previous one- if you just replace the ice floats for bubbles. Some of the bubbles are back drops, however, others need to be shot down. Remember the opening strategy to distinguish between the two, and you won't have much trouble with that aspect of the stage. The fire fire fights of this level are slightly less intense, and the bubbles around you change in size; displaying how deep into the bubble clustered galaxy you are. The main boss is a skull. A floating skull. Hmm. Anyway, it fires bullets from nowhere, so it's kinda hard to tell where to stay away from, but not remotely impossible. Just keep on firing. The skull moves around the stage, though, so staying in only one place is not recommended. When enough blows have been landed, this foe with form into a simpler skull, but will be destroyed soon after. Area 8 clear. Area 9: This is it; the final stage. It's going to be crucial to use all of the strategies from past levels to succeed. Though a bit difficult, this level is pretty straight forward. As you progress, you will face few bosses from previous levels. It may seem daunting at first, but knowing how they attack puts you at an advantage. In a few moments, you'll face the true boss of the stage, a woman, who appears mysteriously before you. The is the source of you adversaries! She transforms into a robot and attacks you. She is a basic ship composed of retractable electric cannons, and she shoots out bombs. She is quick to be disposed of if you take caution in avoiding her attacks. And if you do so--just like that- you have completed the area... and the game. Watch the ending credits. You deserve it. What a thrill ride this game has been! POWER UP LIST/EFFECT ==================== FULL FIRE/double fire power HOMING MISSILE/follows enemies MULTI-BODY/extra set of cannons S-SHIELD/shields ship from damage VERSION HISTORY:[SE4] 8/8/08:PREPARED THE GUIDE SKELETON.THOUGHT OF HOW I WANTED TO SET THINGS UP. JOTTED DOWN FACTS THAT I WISHED TO INCLUDE. 8/9-10/08:Started adding in other information, and explained that guide 8/11-12/08:Added walkthough, and extra information. Finished guide. THANKS: I'd like to give thanks to GameFAQs, for motivating me to write this guide. I'd like to thank GMIX6809 for strategy comparisons,and the help pages of Gamefaqs that help me structure this walkthrough. SOURCES: Blazing Lazers Game, Wii Virtual Console Weapon name clarification:http://vc-pce.com/usa/e/title/blazing_lazers.html Instruction Manual I hope you all enjoyed this FAQ. It took me a while to write, and I hope it help out a lot of people. For anyone who wants to reach me, my e-mail is:[email protected]