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FAQ/Walkthrough

by Jaidabecca

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This FAQ's purpose:

The main use/purpose for this FAQ is to help people fight through the many 
missions for the multi-platform game "Blazing Angels: Squadrons of WWII". 
This FAQ is to be used with the Nintendo Wii version of the game so any/all 
references are pertaining to the Wii version's controls, specifics, etc. etc.


1.Before you start:
  	A.Characters
  	B.Easiest Controls, IMO
  	C.Planes(Types, Statistics)
2.Full Walkthrough:
  Training Day
  	Part A: Take Off/Maintenance Exercise
  	Part B: Sight-seeing/Target Tracking 
  	Part C: Target Practice-Balloons 
  	Part D: Bombing Practice
  	Part E: German Scout/Covering Tom/Landing	
  Skies of Dunkirk
  	Part A: Bridge Defense
  	Part B: German Columns/Bridges Destruction 
  	Part C: German Aces
  Dunkirk Evacuation 
  	Part A: Take Off/Defend Joe
  	Part B: BEF Evacuation
  	Part C: Warship Destruction/Frank's Intro
  London, 1940
        Part A: Parliament Protection 
	Part B: Tower of London Defense
	Part C: Help Joe, Tom, Yourself 
  Desert Reconnaissance
        Part A: Practice Photography
	Part B: Photgraph the Hidden Bases
  Desert Rats Attack
	Part A: Support the British 8th Army Assault 
	Part B: Repel the Stukas' Attack 
	Part C: Help the Ground Troops Advance 
	Part D: Help the Ground Troops Escape from the Trap
  Day of Infamy
	Part A: Destroy All Bombers 
	Part B: Protect the Battleships 
	Part C: Destroy the Zero's 
	Part D: Protect the Industrial Area! 
  Surprise Attack
	Part A: Follow Tom & Infiltrate the Japanese Position 
	Part B: Destroy the Japanese Warships before their 
	        reinforcements arrive 
  Midway: Opening Moves 
        Part A: Protect Midway Island. Shoot Down All Bombers 
	Part B: Escort the Retreating Allied Bombers 
	Part C: Clear the Skies of Enemy Aircraft 
  Midway: Turning Point 
	Part A: Protect the Bombers 
	Part B: Attack the Carriers' Decks to prevent Fighters 
	        from taking off 
	Part C: Destroy the Japanese Fleet 
  Holding Guadalcanal 
	Part A: Don't Let Enemy Troops Reach the Airfield 
	Part B: Land & Switch Planes 
	Part C: Sink the Enemy Warships 
  The Battle of New Georgia 
	Part A: Assist the Invasion of New Georgia Islands 
	      I. Protect the 172nd Division
	      II. Protect the 169th Division 
	      III. Protect the 1st Division 
  Rabaul Raid 
        Part A: Protect the Allied Bombers & Destroy the Airport 
	Part B: Neutralize the Japanese Destroyers & Protect the 
	        Allied Bombers 
	Part C: Clear the AA guns & repel the Japanese attack 
  Preemptive Strike 
	Part A: Assist the British Fleet 
	Part B: Sink the German Submarine 
  Top Secret 
	Part A: Follow Joe through the canyon 
	Part B: Sink the German ships that target Joe 
	Part C: Follow Joe through the canyon 
	Part D: Protect Joe while he destroys the fjord gate 
	Part E: Follow Joe through the canyon 
	Part F: Destroy the heavy water plant 
	Part G: Destroy the U-boat before it submerges 
  D-Day Normandy 
	Part A: Mark the German bunkers for the Navy gunners 
	Part B: Help the landing troops, destroy the German bunkers 
	Part C: Destroy the Stuka Bombers 
  Paris: La Liberation 
	Part A: Destroy the defending German forces 
	Part B: Don't let the German General get away! 
	Part C: Take down the reinforcement squadron 
  Counter Attack 
        Part A: Stop the German offensive 
	Part B: Find & Destroy the German airfield & its facilities
  Flying Fortresses 
	Part A: Destroy at least 1/3 of the ground objectives 
  Berlin, 1945 
	Part A: Destroy the 3 radar stations 
	Part B: Survive until reinforcements arrive 
	Part C: Protect the Allied bomber formation 
	Part D: Destroy the Nowotmy Squadron 

 3.Extra Material: 
	
	Standalone Modes: 
	   Mini Campaign 
	   Arcade 
	   Ace Duel 
	Multiplayer: 
	Player Status:

4.Legal Stuff
5.Credits

    						FAQ/Walkthrough Starts Here	

Before You Start:

	Characters:
Player-The character that you control during the game. 
       The captain of the 71st Eagle Squadron for 
       the Royal Air Force(RAF). Your name is never 
       specifically mentioned but your squadmates 
       respect you deeply & that respect will save 
       your ass on multiple occasions.

Joe Castle-Your first squadmate that you meet during 
           your training day. He's an all-round good 
           guy with a big heart & an open mind. He's 
           an extremely skilled mechanic who can 
           repair his plane, as well as yours, in 
           mid-flight. To use his repair ability, 
           press & hold the function button & press 
	   Left on the D-Pad. When you do this, 
	   you'll be asked to input a four-button 
	   combination consisting of B, A, 1, & 2. 
	   They will be in various combos so be 
	   prepared. If you mess up, you have to 
	   wait for the Wrench icon to refill.

Tom-The "big brother" of the squadron & brother-in-law 
    to Joe. He'll protect you with his life without 
    hesitation & be the first to taunt the enemy away 
    from attacking you. His special ability is "Taunt", 
    to do this hold the function button & press Down 
    on the D-Pad. 

Frank-Frank is the last guy you meet in your squadron 
      but his ability will more than likely be the 
      one that you'll use the most. His ability is 
      being a "Hunter", once his ability is accessed, 
      he will hunt down the enemy that is currently 
      your highlighted target. He will also go for 
      anyone in the target's formation. He usually 
      says when he's finished by saying something 
      along the lines of "Target eliminated, 
      returning to formation." but you can use him 
      again before he finishes to have him hunt 
      down another enemy aircraft. 

Note: You can only use their abilities when the Wrench, 
      Shield, & Lightening Bolt icons are pulsing 
      yellow.

Easiest Controls, IMO:

	Control Type: Arcade
	          Control: Classic
Wii Remote
	A-Follow Enemy/Confirm Selection(menu control)
	B-Function Button/Back(menu control) 
	D-Pad Function 1:Up-Speed up
		       Down-Slow Down 
		      Right-Next Enemy 
		       Left-Closest Threat
	      Function 2:Up-Formation Selection
			 (Form up, Attack, Defend) 
			 Down-Use Tom's "Shield" ability 
			 Right-Use Frank's "Hunter" ability 
			 Left-Use Joe's "Repair" ability
	+ Button-Pause 
	1-Change View 
	2-Landing Gear

Nunchuk
	Control Stick:Up-Pull up 
		    Down-Pitch Down 
		   Right-Turn Right 
		    Left-Turn Left
	Z-Primary Fire 
	C-Secondary Fire 


Planes(Types, Statistics):


Gladiator   Type: Fighter        Speed:3 *'s	  3 *'s
		          Acceleration:3 1/2 *'s  4 *'s 
			       Agility:5 *'s  ->  5 *'s 
			     Firepower:2 *'s	  2 *'s 
	          	    Hit Points:1*	  1 * 

Hurricane I Type: Fighter	 Speed:3 1/2 *'s     3 1/2 *'s
		          Acceleration:3 1/2 *'s     3 1/2 *'s 
			       Agility:4 1/2 *'s     4 1/2 *'s
			     Firepower:3 1/2 *'s  -> 4 1/2 *'s 
			    Hit Points: 2 *'s	     2 *'s 

Me 110 C    Type: Fighter	 Speed: 4 *'s	     4 *'s 
			  Acceleration: 3 1/2 *'s    3 1/2 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 4 *'s	     5 *'s
			    Hit Points: 3 *'s	     4 *'s

Spitfire I  Type: Fighter        Speed: 4 *'s	     4 *'s 
			  Acceleration: 4 *'s	     4 *'s 
			       Agility: 3 1/2 *'s -> 4 *'s 
			     Firepower: 3 1/2 *'s    5 *'s 
		            Hit Points: 2 1/2 *'s    2 1/2 *'s 

Me 109 E    Type: Fighter	 Speed: 4 1/2 *'s    4 1/2 *'s 
			  Acceleration: 4 *'s	     4 *'s 
			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
			     Firepower: 3 1/2 *'s    5 *'s	
			    Hit Points: 2 1/2 *'s    2 1/2 *'s 

Spitfire V  Type: Fighter	 Speed: 5 *'s	     5 *'s 
			  Acceleration: 4 1/2 *'s    4 1/2 *'s 
			       Agility: 4 *'s	  -> 4 *'s 
			     Firepower: 5 *'s	     6 *'s 
			    Hit Points: 3 *'s	     3 *'s 

Seafire	    Type: Fighter	 Speed: 4 *'s	     5 *'s
			  Acceleration: 4 *'s	     4 *'s
			       Agility: 4 *'s	  -> 4 *'s
			     Firepower: 5 *'s	     5 *'s 
			    Hit Points: 3 *'s	     3 *'s 

Hurricane II Type: Fighter	 Speed: 3 1/2 *'s    4 *'s
			  Acceleration: 3 1/2 *'s    3 1/2 *'s 
			       Agility: 4 1/2 *'s -> 5 *'s
			     Firepower: 5 *'s	     6 *'s
			    Hit Points: 2 *'s	     3 *'s

Me 110 E     Type: Fighter	 Speed: 4 1/2 *'s    4 1/2 *'s 
			  Acceleration: 4 *'s	     4 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 4 1/2 *'s    5 *'s
			    Hit Points: 3 *'s 	     3 *'s 

P 40C 	     Type: Fighter       Speed: 4 *'s	     4 *'s
Warhawk			  Acceleration: 3 1/2 *'s    3 1/2 *'s
			       Agility: 3 *'s	  -> 4 *'s
			     Firepower: 2 1/2 *'s    3 *'s
			    Hit Points: 2 1/2 *'s    2 1/2 *'s

A6M Zero     Type: Fighter	 Speed: 3 1/2 *'s    4 1/2 *'s
			  Acceleration: 3 1/2 *'s    4 *'s
			       Agility: 3 *'s	  -> 3 1/2 *'s
			     Firepower: 3 1/2 *'s    3 1/2 *'s
			    Hit Points: 1 *	     1 * 

Ki 43 	     Type: Fighter       Speed: 4 *'s	     4 *'s
Hayabusa		  Acceleration: 3 *'s	     3 *'s
			       Agility: 3 1/2 *'s -> 4 *'s
			     Firepower: 1 1/2 *'s    3 *'s
			    Hit Points: 2 *'s	     2 *'s 

F2A Buffalo  Type: Fighter	 Speed: 2 1/2 *'s    3 *'s
			  Acceleration: 3 *'s	     3 *'s
			       Agility: 4 *'s	  -> 5 *'s
			     Firepower: 2 *'s	     2 *'s
			    Hit Points: 1 *	     1 1/2 *'s

J2M Raiden   Type: Fighter	 Speed: 4 1/2 *'s    5 *'s
			  Acceleration: 4 1/2 *'s    5 *'s
			       Agility: 3 1/2 *'s -> 4 *'s
			     Firepower: 5 *'s	     6 *'s
			    Hit Points: 2 *'s	     2 *'s

P-82 Twin    Type: Fighter	 Speed: 5 1/2 *'s    6 *'s
Mustang			  Acceleration: 4 1/2 *'s    5 *'s
			       Agility: 3 1/2 *'s -> 4 *'s
			     Firepower: 3 *'s	     5 1/2 *'s
			    Hit Points: 3 *'s	     3 *'s

N1K Shinden  Type: Fighter	 Speed: 4 1/2 *'s    5 *'s
			  Acceleration: 4 1/2 *'s    5 *'s
			       Agility: 4 *'s	  -> 4 *'s
			     Firepower: 5 *'s	     6 *'s
			    Hit Points: 2 1/2 *'s    2 1/2 *'s 

FW 190A	     Type: Fighter	 Speed: 5 *'s	     5 *'s
		          Acceleration: 4 *'s	     4 *'s
			       Agility: 4 *'s	  -> 4 *'s
			     Firepower: 6 *'s	     6 *'s
			    Hit Points: 3 1/2 *'s    4 *'s

Me 110 G     Type: Fighter	 Speed: 4 1/2 *'s    4 1/2 *'s
 			  Acceleration: 3 1/2 *'s    3 1/2 *'s
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 5 *'s	     6 *'s
			    Hit Points: 3 *'s	     3 *'s

Kikka	     Type: Fighter	 Speed: 5 *'s	     6 *'s
			  Acceleration: 4 1/2 *'s    5 *'s 
			       Agility: 3 1/2 *'s -> 4 *'s 
			     Firepower: 4 *'s	     4 *'s 
			    Hit Points: 2 *'s	     2 *'s

P 51D 	     Type: Fighter	 Speed: 6 *'s	     6 *'s 
Mustang			  Acceleration: 4 1/2 *'s    5 *'s 
			       Agility: 3 *'s	  -> 3 1/2 *'s
			     Firepower: 3 1/2 *'s    4 *'s
			    Hit Points: 2 1/2 *'s    2 1/2 *'s

Me 109 G     Type: Fighter	 Speed: 5 *'s	     6 *'s
			  Acceleration: 4 1/2 *'s    5 *'s
			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
			     Firepower: 5 *'s	     5 *'s
			    Hit Points: 3 *'s	     3 *'s 

Tempest	     Type: Fighter       Speed: 6 *'s	     6 *'s 
			  Acceleration: 5 *'s	     5 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 5 *'s	     6 *'s
			    Hit Points: 4 *'s	     4 *'s 

Me 109 K     Type: Fighter       Speed: 5 *'s	     6 *'s
			  Acceleration: 5 *'s	     6 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 5 *'s	     5 *'s
			    Hit Points: 3 *'s	     3 *'s 

Typhoon	     Type: Fighter       Speed: 5 *'s	     5 *'s
			  Acceleration: 4 *'s	     4 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 5 *'s	     6 *'s
			    Hit Points: 3 1/2 *'s    4 *'s 

P 51H 	     Type: Fighter       Speed: 6 *'s	     6 *'s 
Mustang			  Acceleration: 5 *'s	     5 *'s 
			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
			     Firepower: 3 1/2 *'s    5 *'s
			    Hit Points: 2 *'s	     2 *'s 

Spitfire IX  Type: Fighter       Speed: 5 *'s	     5 *'s 
			  Acceleration: 5 *'s	     5 *'s 
			       Agility: 4 *'s     -> 4 *'s 
			     Firepower: 5 *'s	     6 *'s 
			    Hit Points: 3 *'s	     3 *'s

FW 190 D9    Type: Fighter       Speed: 6 *'s	     6 *'s 
			  Acceleration: 5 *'s	     5 *'s 
			       Agility: 4 *'s	  -> 4 *'s 
			     Firepower: 5 *'s	     6 *'s 
			    Hit Points: 3 *'s	     3 *'s 

Meteor	     Type: Fighter	 Speed: 5 *'s	     6 *'s 
			  Acceleration: 5 *'s	     6 *'s 
			       Agility: 3 1/2 *'s -> 3 1/2 *'s 
			     Firepower: 6 *'s	     6 *'s 
			    Hit Points: 3 *'s	     3 *'s 

Me 262	     Type: Fighter	 Speed: 6 *'s	     6 *'s 
			  Acceleration: 3 *'s	     4 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 6 *'s	     6 *'s 
			    Hit Points: 3 *'s	     3 *'s 

Dormier	     Type: Bomber        Speed: 5 1/2 *'s    5 1/2 *'s 
			  Acceleration: 5 *'s	     5 *'s 
			       Agility: 3 1/2 *'s -> 4 *'s 
			     Firepower: 2 *'s	     3 *'s 
			    Hit Points: 2 1/2 *'s    2 1/2 *'s 

Me 163 Komet Type: Fighter       Speed: 6 *'s	     6 *'s 
			  Acceleration: 4 1/2 *'s    4 1/2 *'s 
			       Agility: 1 1/2 *'s -> 1 1/2 *'s 
			     Firepower: 2 1/2 *'s    4 *'s 
			    Hit Points: 2 *'s	     2 1/2 *'s 

Boulton-Paul Type: Fighter       Speed: 4 *'s	     4 1/2 *'s 
Defiant			  Acceleration: 4 1/2 *'s    4 1/2 *'s 
			       Agility: 3 1/2 *'s -> 4 *'s 
			     Firepower: 2 *'s	     2 *'s 
			    Hit Points: 3 *'s	     3 *'s 

DH Mosquito  Type:Fighter        Speed: 5 *'s	     5 *'s 
			  Acceleration: 3 *'s	     3 1/2 *'s 
			       Agility: 3 *'s	  -> 3 *'s 
			     Firepower: 4 1/2 *'s    4 1/2 *'s 
			    Hit Points: 3 *'s	     3 1/2 *'s 

Swordfish    Type: Bomber        Speed: 1/2 *  
 			  Acceleration: 5 *'s 
			       Agility: 3 1/2 *'s 
			     Firepower: 3 1/2 *'s 
			    Hit Points: 2 *'s 

Ju 87 Stuka  Type: Bomber        Speed: 2 *'s  
 			  Acceleration: 1 1/2 *'s 
			       Agility: 3 *'s 
			     Firepower: 1 * 
			    Hit Points: 1 1/2 *'s 

Beaufighter  Type: Bomber        Speed: 3 *'s  
 			  Acceleration: 3 *'s 
			       Agility: 4 *'s 
			     Firepower: 6 *'s 
			    Hit Points: 3 *'s 

Devastator   Type: Bomber        Speed: 3 *'s  
 		          Acceleration: 3 1/2 *'s 
			       Agility: 2 *'s 
			     Firepower: 1 1/2 *'s 
			    Hit Points: 2 *'s 
 
D3A1 Val     Type: Bomber        Speed: 2 1/2 *'s  
 			  Acceleration: 3 *'s 
			       Agility: 1 1/2 *'s 
			     Firepower: 1/2 * 
			    Hit Points: 1 * 

B5N2 Kate    Type: Bomber        Speed: 2 1/2 *'s  
 			  Acceleration: 1 1/2 *'s 
			       Agility: 1 1/2 *'s 
			     Firepower: 1 * 
			    Hit Points: 1 1/2 *'s 

SBD 3 	     Type: Bomber        Speed: 3 1/2 *'s  
Dauntless		  Acceleration: 3 1/2 *'s 
			       Agility: 2 *'s 
			     Firepower: 1 * 
			    Hit Points: 3 *'s 

SB2C 	     Type: Bomber        Speed: 4 1/2 *'s  
Helldiver		  Acceleration: 3 1/2 *'s 
			       Agility: 2 1/2 *'s 
			     Firepower: 3 1/2 *'s 
			    Hit Points: 3 *'s 

SB2A	     Type: Bomber        Speed: 1 *  
Buccaneer		  Acceleration: 4 *'s 
			       Agility: 2 1/2 *'s 
			     Firepower: 4 *'s 
			    Hit Points: 4 *'s 

A1 Skyraider Type: Bomber        Speed: 6 *'s  
 			  Acceleration: 4 1/2 *'s 
			       Agility: 4 *'s 
			     Firepower: 4 *'s 
			    Hit Points: 2 1/2 *'s 

B-17 Flying  Type: Bomber        Speed: 3 *'s  
Fortress		  Acceleration: 1 1/2 *'s 
			       Agility: 1/2 * 
			     Firepower: 4 *'s 
			    Hit Points: 6 *'s 

B-25 Mitchell Type: Bomber       Speed: 2 *'s  
 			  Acceleration: 2 *'s 
			       Agility: 1 1/2 *'s 
			     Firepower: 3 *'s 
			    Hit Points: 5 *'s 

Hs-129	      Type: Fighter      Speed: 2 *'s  
 			  Acceleration: 2 1/2 *'s 
			       Agility: 2 *'s 
			     Firepower: 5 *'s 
			    Hit Points: 3 *'s 

Full Walkthrough:

	Training Day-
Part A: Take Off/Maintenance Exercise  

	To take off, hold up on the D-Pad to gain speed. When you think 
        you're going fast enough push up on the Control Stick. To do 
        the maintenance test(the quickest way) go to the left of your 
        take off area(above the river) & do two loops, turn hard right, 
        & do an upside down loop. If it still doesn't finish the 
        objective then start doing random things in the air & it'll 
	eventually tell you the next objective.

Part B: Sight-seeing/Target Tracking	
       
	To track your target, hold the Wii Remote in your dominant 
	hand's Index/Middle/Ring Finger, & Thumb. Use your Index Finger 
	to hold A down, your Middle Finger to push up on the D-Pad, & 
	use your Thumb & Ring Finger as	support. Continue holding them 
	down & tracking your targets. 
 
Part C: Target Practice-Balloons 
	       
	To shoot down the barrage balloons, track your target
	(if you need to), speed up, & press Z when the cross-hair in 
	the reticule shows up. If you hit your target, the reticule 
	will flash red every time you score a hit. The closest balloon 
	will be to your left high in the sky. Shoot it down then go 
	for the one near it close to the ground, then the one above 
	the river, then the one to its left(above the hill), then 
	the last one. After you shoot down the last one of that group, 
	Joe will set up some more to the bottom-right field below you. 
	Just strafe the ground & you should get them all. After that, 
	he'll set up another group to your far left(almost behind you).
	Do the same as you did on the last group. 
	       
Part D: Bombing Practice

	Next, head toward the church & get ready to practice bomb 
	dropping. Wait until Joe stops talking to the other dude & a 
	circle will appear below your plane. Pay attention to it & 
	you'll see how many bombs you have left(this plane only has 
	a capacity for two). Your bombs will "recharge" over time, 
	giving you an infinite amount so don't worry about missing. 
	When they're done talking, slowly approach the church & 
	when the circle barely touches the target marker, press C 
	twice w/ a 1 second interval between the drops. Just do 
	this 3 times to complete the exercise, although, try to 
	get faster each time because you'll eventually need to know 
	how to bomb multiple targets in quick succession. 

Part D: German Scout/ Covering Tom/Landing 	
	       
	Next, Joe will identify a German scout & he will send you 
	to take him out, so get to it. Speed up to him & try to 
	get a few shots off before he passes you then track him 
	& slowly turn to him & finish him off. After the scout has 
	been eliminated a British officer will notice someone 
	being chased by 3 German aircraft. This happens to be Joe's 
	brother-in-law, Tom. Help him out by getting the Germans 
	off of him & giving him time to land. Once the enemies 
	are down, the mission will be completed & you can attempt 
	a quick landing on the runway, however, the landing is 
	not necessary to proceed. MISSION COMPLETE!

	Skies of Dunkirk-	Note: Before starting this mission 
Part A: Bridge Defense		I suggest doing the Arcade Mode 
				with the Me 110 C

	At the start of the level just speed up & go forward 
	without turning & wait for the group of orange targets to 
	appear. You can shoot one or two down if you're quick 
	enough but I only suggest shooting one down & then focusing 
	on the red "objective" enemies. There will be 3 bombers 
	trying to take out the bridge that the British are 
	crossing, mow them down & wait for the next group 
	consisting of 5 bombers. 

Part B: German Columns/Bridge Destruction

	When the bombers are done for, turn your attention to the 
	German armored columns. The first will be coming from 
	the right of the bridge(if you're facing the same direction 
	as the main British force). There will be 5 groups, 
	2 start where the 1st group appears at, 2 across the field 
	on the left of the bridge(each spawning across from 
	the previous), & the last group will appear behind the 
	British troops on the same road they used to cross the 
	bridge.	After that, you're going to have to bomb the 
	bridge that the British troops crossed to prevent German 
	Infantry from following, 4 bombs should suffice. If not, 
	just keep pounding the bridge with your bombs.

Part C: German Aces

	Two German Aces should be targeting you after you destroy 
	the bridge so deal with them ASAP. They're not hard to 
	shoot down & if you have trouble Tom will eventually 
	taunt them into attacking him, giving you a clear shot at 
	them. MISSION COMPLETE!

	Dunkirk Evacuation-
Part A: Take Off/Defend Joe 

	Soon after you take off & fly towards the harbor Tom will 
	tell you that Joe left an hour earlier & he'll soon 
	appear while being chased by some Germans. Help Joe out 
	& be mindful of his health gauge. 

Part B: BEF Evacuation 

	The 1st wave of bombers will appear near the field close 
	to the city. There will be 5 of them in a loose formation, 
	get behind them & wreck havoc upon them. You could also 
	send out your squadron to attack by holding 'B' & pressing 
	Up on the D-Pad. The 2nd wave of bombers will appear 
	to the 1st wave's right(when you are behind the 1st wave). 
	This wave consists of an un-organized formation of 7 
	bombers. Get behind them as well & they're as good as dead. 
	The 3rd wave will appear in the same place as the 2nd wave. 
	This wave has 9 wings in it & they'll be in three rows 
	of 3. Repeat the take down process. After the 3rd wave is 
	eliminated you can nab yourself a few extra kills from 
	the generic enemies before the warships show up.

Part C: Warship Destruction/Frank's Intro 

	When the warships appear ignore every other enemy & go 
	after the two smaller destroyers. They may take a few 
	bombs to finally sink them but if you get two direct 
	hits they should go down. When you take both of them 
	down your 3rd squadmate, Frank, will join in on the 
	action & torpedo the bigger ship. However, his torpedo 
	only weakens it & it's up to you to deliver the final 
	blow with your bomb payload. Once it finally begins 
	sinking the mission will be complete. 
	MISSION COMPLETE! 

	London, 1940-		Note: Before starting this 
Part A: Parliament Protection	mission I suggest doing the 
				Arcade Mode with the Spitfire V

	When the mission starts just follow the British 
	formation(don't speed up or slow down, just keep 
	the starting pace). When the British first spot 
	the Germans you should be right above the 
	Parliament building, wait for the Germans to 
	appear on the radar & speed up to intercept them. 
	Tell you squadron to attack at will. The 1st wave 
	will consist of five bombers, use the same tactic 
	from Part B of the previous level & get behind 
	them & take them down. The 2nd wave will appear 
	in the same spot as the 1st. Just keep getting 
	behind them & mowing them down. Repeat said tactic 
	for the 3rd wave, this one made up of 10 bombers. 
	After you destroy the final wave of Germans 
	attacking the Parliament building, take down a 
	few generic enemies until the German forces going 
	for the Tower of London appear.

Part B: Tower of London Defense 

	As soon as the next wave of German Stukas appear, 
	go straight to them & end their existence. The 
	1st wave has twelve wings in it, & the 2nd has 8. 

Part C: Help Joe, Tom, & Yourself 

	The Germans that begin this part start with a 
	7-wing formation & they begin by hunting Joe down, 
	help him out. After you deal with Joe's pursuers, 
	they'll begin targeting Tom. Help him out as well. 
	The squadron chasing Tom has 8 Messershcmidt's in 
	it. Now they'll recognize your threat to them & 
	begin chasing you. There are 8 Jerry's in this 
	squadron. Finish them off! MISSION COMPLETE! 

	Desert Reconnaissance-
Part A: Practice Photography 

	After you take off, turn to the left & then turn & 
	face the group of Allied warships. Face the one 
	highlighted by the tracking marker. When you get 
	in range to take the photo a black bar with a 
	slider will appear in the top-middle portion of 
	the screen, along with a square consisting only 
	of visible corners. The corner pieces should turn 
	green fairly quickly just by lining up a shot with 
	your target. As you get in range, the slider will 
	begin moving to the right. When the red triangle 
	moves between the lines on the bar, the whole bar 
	will turn green. When the corners & bar are green, 
	hold the secondary fire button down to take a 
	picture. Take 3 pictures to finish the practice 
	exercise. 

Part B: Photograph the Hidden Bases 	Note: When you reach
					the main land just 
					remain level & if you 
					think you're too 
					close to the ground 
					pull up a tad. This is 
					because the sand storm 
					may interfere with your 
					coordination during 
					flight.

	When you finish the photography practice, go to the 
	left of the last boat & speed up. You should 
	eventually find the main land. When the two bars 
	appear on the left take note of when the bottom bar 
	is completely green. The bottom bar indicates that 
	you're going in the right direction, the top bar 
	indicates how far you are from the base. 
	Start by getting the bottom bar filled with green. 
	Once it is, speed up in that direction & keep track 
	of it because you may need to re-adjust your direction 
	a little bit. When you find a base the bars will 
	disappear & the red objective marker will show where 
	the base is. The red marker should appear right below 
	you, so just go down on the base, snap your photo & 
	continue to the next base. After you photograph the 
	2nd base the sand storm will cease but you'll start 
	being hounded by enemy fighters. Eventually, Tom will 
	come & assist you by distracting the Germans off of you
	& begin attacking him, not all enemies will go after him, 
	though, continue watching your own ass. When the cutscene 
	ends you'll be back over the sea, the last base is 
	slightly to the left so begin going in that direction & 
	you should find it fairly easier than the first two bases. 
	After you take the 3rd bases picture, your aircraft carrier 
	will show up on the radar so go land on it. Just in case 
	you don't know how to open your landing gear, press 2. 
	MISSION COMPLETE! 

	Desert Rats Attack- 
Part A: Support the British 8th Army Assault 

	At the beginning of the level you'll need to destroy 
	numerous ground targets. Tell your squadron to attack 
	at will while you deal with the main threats. Your 
	secondary weapon in this mission are rockets. you 
	usually have 8 of them in your arsenal so it's okay 
	if you miss a few times while adjusting to how they're 
	fired from your plane, plus they recharge quickly so 
	that's one less thing to focus on. Destroy the 
	targets as you see fit but be mindful of the 
	time limit & your allies health. 

Part B: Repel the Stukas' Attack 

	After you finish off the ground threat for the time 
	being, focus on the German Stukas' that appear. There 
	will be 2 waves of Stukas' but the 2nd wave will 
	have some semi-heavy armor so you might get chewed 
	up by their rear gunners. 

Part C: Help the Ground Advance 

	When the Stukas' have all been thoroughly dealt with 
	you'll need to focus on more ground troops(a ****-load 
	more). You can also kill the orange targets if you 
	want/need to boost you kill total.

Part D: Help the Ground Troops escape the Trap 

	As soon as the ground targets from the last objective
	are defeated you'll get a little bit of time to knock 
	out some non-essential enemies while the next 
	objective is coming up. When the cutscene ends you'll 
	have to help the British 8th Army escape from a 
	German trap & destroy to convoys of tanks. Go up 
	high(high enough to where you stall) & then come down 
	on the tanks from above at the slowest possible speed. 
	When you eliminate the two groups of tanks the 
	mission will be completed. MISSION COMPLETE!

	Day of Infamy- 
Part A: Destroy all Bombers 

	Here it is, December 7, 1941. Your chance to take part 
	in the surprise attack that brought America into WWII. 
	You first objective is to get off the ground & take out 
	the bombers that the Japanese are throwing at you. 
	It's not a hard mission but it IS fun as hell! When you 
	take off there are only 13 enemies to take down so it 
	shouldn't be too hard. When you destroy them you may get 
	a tingly feeling inside thinking that you're changing 
	history(I know it's stupid but I got that feeling). 

Part B: Protect the Battleships

	There's nothing to really say about this objective other 
	than there are two fromations of bombers targeting 
	Battleship Row & you need to get them *****es before they 
	obliterate your naval forces.

Part C: Destroy the Zero's 

	Some Japanese Zero's are strafing the docks! You have 
	6:40 to shoot'em down & if you've learned anything from 
	the previous missions is that you should be able to take 
	at least 5 of them down every 30 seconds. If you can do 
	that then you'll have plenty of time to spare but I just 
	thought I'd inform you of your time limit. I don't 
	know how many Zero's there are but there is plenty of 
	fun to be had in this part of the mission. 

Part C: Protect the Industrial Area 

	When the enemies first appear for this part it looks like 
	a ****-load but that's only because the target markers 
	are so clumped together from where you more than likely 
	are. It shouldn't be hard to finish them off quickly but 
	notice that shortly after the 1st formation spawns the 2nd 
	one will spawn, like, a couple seconds later. Although, 
	it still shouldn't raise any real concerns about their 
	numbers since their armor is so weak. Once you finish 
	these enemies off the level is over. MISSION COMPLETE!

	Surprise Attack-
Part A: Follow Tom & Infiltrate the Japanese Position 

	When the mission starts just take off without waiting for 
	the dude to say you have clearance to do so. When you're 
	in the air follow Tom & Frank exactly because going anywhere 
	that they don't will warn the Japanese to your position & 
	you will fail the mission. This mission is pretty 
	straightforward in both of its objectives.

Part B: Destroy the Japanese warships before their reinforcements arrive 

	When you successfully navigate through the small islands 
	to cath the Japs off guard, you will have a time limit 
	of 5 minutes before the reinforcements arrive. This is 
	why I mentioned during the training mission that you're 
	going to need to know how to bomb in quick succession. 
	The reason why is because if you get directly behind a line 
	of ships you can take out 2-4 per pass & that's an obvious 
	time saver if you're going for the Ace Medal on your 
	first try. This mission shouldn't take too long if you've 
	already gotten used to the timing required for bombing. 
	Once all the warships are heading for the bottom, the 
	mission will be over. MISSION COMPLETE!

	Midway: Opening Moves-
Part A: Protect Midway Island. Shoot down all Enemy Bombers  

	The first part of the mission requires you to hunt down & 
	down enemy bombers before they turn the Midway airstrip 
	into dust & begin using it for their forces. The 1st wave 
	will be coming from your right as soon as you take off, 
	go after them & send Joe, Tom, & Frank after them. This 
	wave consists of of roughly 10 wings. The 2nd, 3rd, & 4th 
	wave will appear before you're even finished with the 
	previous one so you're going to be pressed for time & have 
	little room for mistakes. As earlier, get behind the waves 
	& take them down from behind & you should be finished 
	with most of the bombers when the next wave appears. 

Part B: Escort the Retreating Allied Bombers  

	When the cutscene ends, ignore the airstrip & help out your 
	buddies. Just make sure you keep at least 1 out of the 12 
	alive & you'll succeed. 

Part C: Clear the Skies of Enemy Targets 

	Once the Allied Bomber says "We're alomst home, fellas, 
	thanks!", you'll have 3 minutes to eliminate all Japanese 
	aircraft from the skies. During this part utilize your 
	wingmen's specialyabilities to their fullest. 
	Meaning when Frank's "Lightening Bolt" icon is filled, 
	use it, when your plane is on fire(not just smoking), 
	& use Tom when you have at least two fighters on your 
	tail. If you can take two down per 10 seconds you'll 
	finish in time. When the skies are clear the mission 
	will be over. MISSION COMPLETE! 

	Midway: Turning Point-		Note: Before starting this  
Part A: Protect the Bombers 		      mission I suggest doing
					      the Arcade Mode with 
					      the SBD 3 Dauntless

	This mission is pain in the ass for multiple reasons. The 
	first is that the setting sun is �ber-bright. The 2nd is 
	that you can't use the Spitfire V for this mission. And 
	last but not least, since you're escorting bombers & since 
	bombers are slow, it will take quite a while to get to the 
	next objective. Just constantly be looking out for the 
	bombers & try to get in a position where you can take 
	several down without having to change your direction. When 
	you get to the next part of the mission you can breathe 
	easily because you only have to watch out for yourself.

Part B: Attack the carriers' decks to prevent fighters from taking off 

	Just as objective title says, bomb the carriers so no 
	additional Japanese air support can be launched. There are 
	3 carriers & only 3 bombs are necessary to knock them out 
	of operable status. You could do yourself a favor & 
	destroy some of the other ships in the fleet to make the 
	next objective slightly easier, but it's not necessary.

Part C: Destroy the Japanese Fleet 

	Now that the carriers fighter payload can't takeoff this 
	part will be easy. To quickly finish the mission get 
	behind a line of warships & drop 2 bombs per ship. Since 
	your plane holds 6 bombs, you should be able to knock 
	out 3 ships per pass. Doing so will end the mission with 
	at least 2 1/2 minutes to spare.

	Holding Guadalcanal-
Part A: Don't let enemy troops reach the airfield 

	As soon as you're airborne go to your left where the 
	orange enemies are because they'll soon turn into 
	objective enemies. Don't bother with your machine 
	guns unless you've got a clear shot & you know it. 
	On the 1st pass you should be able to take out at 
	least 4/10 of this wave. Next, speed your way to 
	the next group & repeat the missile only strategy. 
	Ignore the Zeke's unless they start chasing you, 
	if that happens, get Tom to distract them from you, 
	DO NOT ENGAGE THEM! The next group will be coming 
	from right of the previous one(if you're facing the 
	island), so you should be able to get most of them 
	in one pass, if not all. After the 3rd group has 
	been eliminated, they will launch groups 4 & 5 at 
	the same time so don't take too long on either group.

Part B: Land & Switch Planes

	No matter what you do your plane will get damaged too 
	badly for repair so you're gonna have to try to land it 
	& switch planes. It's not too hard, you just need to 
	get used to how the plane handles while in that condition. 
	I think it's easier to line up with the airstrip if I go 
	in from the right but you may disagree so try both.

Part C: Sink the Warships 

	Now that you're airborne again, how 'bout you go & give 
	those Japanese warships a little explosive gift. Get them 
	lined up & slow down to launch/recharge your torpedo so 
	you can get them all in one pass. They may tear you up a 
	little bit but that's what you have Joe & Tom for so 
	don't worry about taking some damage. Once all five 
	warships go down, the mission will be complete. 
	MISSION COMPLETE!

	The Battle of New Georgia-
Part A: Assist the invasion of New Georgia Islands 
	
	I.As soon as the mission starts, speed up towards the 
	  island in front of you. Try to take out at least one 
	  of the orange ground targets before the planes show 
	  up. When they do, send your squadron to attack at 
	  will & try to get behind at least one of the groups 
	  so you can get clear shots at them. It shouldn't be 
	  too hard to defend the 172nd Division Infantry as 
	  long as you keep taking down fighters & bombers. 
       II.After the Japanese air support is knocked out, go for 
	  the next batch of objective enemies. These will be a 
	  bunch of ground targets that may confuse you as to 
	  which side of the island's hill they're on so it 
	  might take a while, luckily the 169th Division 
	  Infantry can hold out a long time. Just keep hitting 
	  targets closest to you & it should be over as 
	  quickly as possible. You'll know when it's over by 
	  all of the red targets on the radar disappearing & 
	  the 169th's health bar filling completely up. 
      III.Start helping the 1st Division by taking out the 3 
	  warships pounding them with heavy fire. Once they're 
	  sinking go for the targets near the runway & then 
	  head towards the tanks nearest the 1st Division. 
	  Two bombs should take out a good number of them 
	  in one pass, then just continue dropping your 
	  payload on them. Once that big group of enemies 
	  are down the mission will be finished. 
	  MISSION COMPLETE!

	Rabaul Raid-
Part A: Protect the Allied bombers & destroy the airport 

	At the start of the mission, immediately turn hard 
	right over the hills & you should see your targets. 
	Before you even get in range, try to hit some of the 
	ground targets with your rockets. Also, try to keep 
	as many planes grounded as possible while you're 
	focusing on destroying the airstrips ground defenses. 
	Once all the AA guns are down & your bombers have 
	finished off the remains begin to look to the sea 
	because that's where your next objective is. 

Part B: Neutralize the Japanese Destroyers & Protect the 
	Allied Bombers 

	Any & all boats you see in the water, sink'em. 
	Ignore the planes until every ship is going down & 
	don't stop until you see each one with a column of 
	smoke coming from it. Once they're history there 
	should only be about 2 or 3(maybe even 4) planes 
	still flying around, take'em out & this objective 
	will be complete.

Part C: Clear the AA guns & Repel the Japanese attack 

	Start this objective by strafing red & orange ground 
	targets to greatly boost your kill count & lighten up 
	their defenses. Keep sending Frank to take out the 
	fighters, use Joe if/when you need repairs, & Tom when 
	a pesky fighter won't get off your back. Only when the 
	ground targets are down is when you should begin 
	focusing on the Zeros. As the last red "objective" 
	enemy is defeated your people will say over the radio 
	that Rabaul is no longer putting up resistence & that 
	it's no longer necessary to attack. MISSION COMPLETE!

	Preemptive Strike-
Part A: Assist the British Fleet 

	As the mission begins, speed up & listen to the 
	conversation. You'll hear that the guy who helped 
	train your squadron went down. When the British 
	commander asks if you're interested in a little 
	pay back he'll say that there is a German fleet 
	that has been spotted in the area. Go for which 
	ever ship you think is the closest & bomb the ****
	out of those *****es. After two have been sunk a 
	wave of German bombers will appear near the 
	mainland. Go take'em out. There will be 5 bombers 
	in the formation & they're pretty heavily armored 
	so don't let up until they go down. Take 3 more 
	ships down & the next wave of bombers will appear. 
	Repeat previous tactic & continue on the ships. 
	Rinse, repeat until the U-boat appears. 

Sink the German Submarine 

	The U-boat should only be able to take around 
	4-6 bombs, depending on where you hit them. 
	If you miss just keep trying. The U-boat may 
	submerge a few times, if that happens, then 
	just wait around the area where it went under 
	& keep pounding it.

	Top Secret- 		Note: Before starting 
Part A: Follow Joe through the canyon 	this mission I 
					suggest doing 
					the Arcade Mode 
					with the P-82 
					Twin Mustang 									

	This mission isn't hard to beat but the things 
	you have to do are �ber-tedious. Plus the very 
	short time limit you have to get through the 
	canyons makes most of this mission a huge pain 
	in the ass. You have 3 minutes & 10 seconds to 
	get to your first target area, go through most 
	of the canyon with your thumb on the D-Pad's 
	Up button & only press down when there's a 
	really sharp turn or a turn you think you 
	won't make it through w/o slowing down. To 
	see when & where to turn, keep your eyes on 
	the water trail on the fjord's ground.

Part B: Sink the German ships that target Joe 

	There will be 3 ships that Joe needs you to 
	take out so he can clear shots the wall 
	leading to the next canyon. Destroy them & 
	any other targets you think are threatening 
	Joe's survival.

Part C: Follow Joe through the canyon 

	This objective is the same as the 1st, only 
	this time you have 1:50 to get to the next 
	area. You also have to deal with German 
	fighters that'll be coming down to try & 
	stop you & Joe. Only shoot at them during 
	straight-aways, or when you know you'll 
	get a hit on them.

Part D: Protect Joe while destroys the Fjord gate 

	There are only 4 objective enemies in this 
	part of the mission but they'll more than 
	likely be annoying as hell since their 
	planes have more maneuverability than you do.

Part E: Follow Joe through the canyon 

	This objective is the same as the 1st, only 
	this time you have 1:30 to get to the next 
	area. Also, just like the 2nd canyon run, 
	you'll have to deal with the German fighters 
	that'll be coming down to try & stop you & Joe. 
	Again, only shoot at them during straight-aways, 
	or when you know you'll get a hit on them. 

Part F: Destroy the heavy water plant 

	To get this annoying mission over with, go for 
	the furnices. There should only be around 4-5(maybe 6). 

Part G: Destroy the U-boat before it submerges 

	The furnices are done for, you've navigated 
	through 3 different canyons, saved Joe's ass at 
	least 2 or 3 times. I bet you're ready to be done 
	with this mission, right? But no, those damn 
	Germans just won't give up, they continue to 
	throw themselves into the afterlife. Sink this 
	FINAL U-boat & all this **** will finally be over. 
	MISSION COMPLETE! 

	D-Day Normandy-
Part A: Mark the German bunkers for the Navy gunners 

	At the start of the mission, you have 1:20 to shoot 
	target marking missiles into the German bunkers. 

Part B: Help the landing troops, destroy the German bunkers 

	You have about 7 1/2 minutes(IIRC) to take out the 
	bunkers & keep the boys on the beach safe. Only use 
	your machine guns to take out the orange ground 
	targets. After the ground targets are eliminated, 
	a wave of about 10-12 fighters will appear. Get 
	behind them & take'em down. When the fighters are 
	gone more machine gun nets will appear futher 
	from the troop landing point. Again, use your 
	guns for the orange enemies & missiles for red. 

Part C: Take out the Stuka bombers 

	Go after the bombers first. make sure they pay for 
	downing Joe! Do it for all the times Joe helped you 
	repair your plane which, in turn, saved your ass. 
	After most of the Stukas' are down, begin focusing 
	on the three groups of German tanks blocking the 
	landing troops' path. When all enemies are destroyed, 
	the mission will be done. It just doesn't feel the 
	same without Joe there to share the victory. Men die 
	in war, & the war continues, fight for what you've 
	been fighting for & make Joe proud to have fought 
	with the 71st Eagle Squadron of the British Royal 
	Air Force. MISSION COMPLETE! 

	Paris La Liberation-
Part A: Destroy the defending German forces 

	This part can take a very long time. And without 
	Joe to help with repairs, you'd be better off not 
	taking too many chances. Start the mission by 
	taking out the Germans heading towards the 
	Arc d'Triomphe. They'll be the ones closest to your 
	starting position after the cutscene ends. Turn 
	right a little bit & follow the enemies near you. 
	Line up	with the street that they're on & launch 
	your full arsenal of missiles to take out most of 
	them before you even get in range. Once they're 
	down head to the Eiffel Tower & just begin picking 
	your targets. Try to destroy at least 6 per pass 
	starting with the big targets. Also, don't forget 
	about the turrets located on the tower itself. After 
	a while, another group of tanks begins heading toward 
	the Arc d'Triomphe so go get them *****es. After 
	they're dead you'll get a checkpoint. Go finish off 
	the Eiffel Tower enemies. When the Eiffel Tower has 
	been secured, go after the Germans at the bridge 
	nearest you. After they're done for, continue to 
	the next bridge & assist the French resistance. 

Part B: Don't Let the German General get away! 

	The fleeing German general will "appear" in several 
	places before you actually find him. Just stick near 
	the river & look for 3 boats traveling down it. Shoot 
	all three boats & the general will be history. Also, 
	you have about 2:05 to find & kill him.

Part C: Take down the reinforcement squadron 

	You have about 4:50 to take down a squadron of German 
	Aces. Send Frank after them & if you haven't done so 
	yet tell your squadron to attack at will. Go for the 
	ones that are your highlighted targets. You may have 
	noticed that sometimes when you're following a 
	highlighted enemy it'll switch for no reason. If it 
	does that to you just keep following the one you were, 
	otherwise you might take too long to down the Aces. 
	Once they've all been downed, the mission will be 
	over. MISSION COMPLETE! 

	Counter Attack-
Part A: Stop the German Offensive 

	Start this mission off at full throttle. You have 9:40 
	to annihilate the Luftwaffe, as well as the tank patrols 
	on the ground. The time limit is nothing, you should be 
	able to finish with at least 2 minutes left on the clock. 
	Just constantly fire at all in range targets & if you 
	don't kill them Tom or Frank will, so there shouldn't 
	be any difficulties with the near-10 minute time limit.

Part B: Destroy the German airfield & it's facilities 

	When you notice the checkpoint that the game gives you, 
	restart from it & you should be facing the airfield. You 
	have 4 minutes to take it out. just use your missiles 
	on the buildings & ignore the planes trying to take off. 
	If you do that, you should finish the mission in a minute. 
	MISSION COMPLETE!

	Flying Fortresses-
Part A: Destroy at least 1/3 of the ground objectives 

	You're going to start this mission in one of the turrets 
	mounted onto the B-17 Flying Fortresses. There are four 
	turrets that are operable in the Fortress. To switch 
	between them, press B. The one you start off in is on the 
	top of the plane & can turn a complete 360�, the next in 
	the rotation is on the bottom & it also can turn 360�. 
	The 3rd turret can't turn much & I don't know exactly 
	where on the plane it's located but just keep in mind that 
	it IS there if you need it. The last in the rotation is 
	also in an unknown area of the Fortress, it can turn a 
	little more than the previous turret but not much more. 
	In terms of firepower I can't tell which, if any, are 
	stronger. After a while you'll automatically be moved 
	to the cockpit & be in control of where you go. I don't 
	know how much is 1/3 of the ground targets so hit all of 
	them just to be on the safe side. Once all the objective 
	targets on the ground are destroyed it'll put you back 
	in a gunner seat. It'll switch between the turret & bombing 
	positions 3 times. 

	Berlin, 1945-
Part A: Destroy the 3 radar stations 

	This mission starts with you flying low above a river & you 
	must stay low until you destroy the 3 radar stations. 
	The 1st station will be on your left, the 2nd will be not 
	far from it on your right, & the last is on the left not 
	far from the 2nd. 

Part B: Survive until reinforcements arrive 

	This next part is kinda hard at first but if you use all of your 
	dodging skills & maneuvers you should be able to survive the 3 
	minutes by yourself.

Part C: Protect the Allied Bomber Formation 

	When the 3 minutes are up you'll notice the Germans beginning 
	to ignore you & go after the 1st wave of Allied bombers. 
	If you can line up with a German while they're heading towards 
	the bombers, shoot a missile at them to down them. Do this 
	because their planes are faster than yours, but they aren't 
	faster than a missile. Once they reach the bombers & you get 
	in range, start mowing them down as quickly as possible. 
	The German aircraft are in infinite numbers during this 
	part of the mission so don't think that you can shoot'em all 
	down & give your bombers are clear run. Altogether there 
	are 3 waves of bombers that you need to protect. Sometime 
	in this part of the mission your character will try to 
	remember what Joe told him to do when he helped you repair 
	your plane so be ready to press the 4-button combo. 

Part D: Destroy the Nowotmy Squadron 

	You'll have about 6 minutes to take out another squadron 
	of Aces, the only thing that sets this squadron apart from 
	the others is that they're using jets. The only thing 
	that may prove a problem is their speed advantage over you, 
	Frank, & Tom. Making it semi-difficult to track your 
	highlighted enemy efficiently. Once the the cutscene ends 
	the mission will be over. CAMPAIGN COMPLETE!

Extra Material:

Standalone Modes: 
	1.Mini-Campaign
	   I.Bombing Campaign: The bombing campaign is a short, 
	     six mission campaign where you visit locales from 
	     the main game but your only objective is to bomb, 
	     torpedo, & launch missiles ground & sea targets. 
	     You don't get to choose which aircraft you use for 
	     the mission & you have a time limit in which you 
	     have to complete your objectives.

Note: A tip that can be used for 4/6 bombing campaign missions 
      is to go up as high as possible to avoid getting hit as often.

Mini-Campaign Mission 1-Africa, # of Targets to destroy: 68, 
	Time Limit: 10 minutes, Secondary Weapon Type: Bombs

Mini-Campaign Mission 2-Ardennes, # of Targets to destroy: 88, 
	Time Limit: 10 minutes, Secondary Weapon Type: Rockets

Mini-Campaign Mission 3-Pearl Harbor, # of Targets to destroy: 6, 
	Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes

Mini-Campaign Mission 4-Dunkirk, # of Targets to Destroy: 18, 
	Time Limit: 10 minutes, Secondary Weapon Type: Bombs

Mini-Campaign Mission 5-Normandy, # of Targets to Destroy: 36, 
	Time Limit: 10 minutes, Secondary Weapon Type: Rockets

Mini-Campaign Mission 6-Rabaul, # of Targets to Destroy: 6, 
	Time Limit: 10 minutes, Secondary Weapon Type: Torpedoes


Upon completing the Bombing Mini-Campaign you unlock the Hs-129 
& the B-25 Mitchell. Also, the bombs, torpedoes, & rockets have 
been upgraded for all planes.

	   II.Dogfight Campaign: The dogfight campaign is a short, 
	      six mission campaign where you visit locales from the 
	      main game but your only objective is to dogfight the 
	      opposition. you don't get to choose which aircraft you 
	      use for the mission & you have a time limit in which 
	      you have to kill 20 enemies.

Mini-Campaign Mission 1-London, Time Limit: 10 minutes

Mini-Campaign Mission 2-Africa, Time Limit: 10 minutes 

Mini-Campaign Mission 3-Pearl Harbor, Time Limit: 10 minutes 

Mini-Campaign Mission 4-Rabaul, Time Limit: 10 minutes 

Mini-Campaign Mission 5-Paris, Time Limit: 10 minutes 

Mini-Campaign Mission 6-Berlin, Time Limit: 10 minutes

Upon completing the Dogfighting Mini-Campaign you unlock the 
Me-163 Komet & the Me 262. Also, the guns on all fighters 
have been upgraded.


	2.Arcade: The Arcade mode is a mode where you 
	  choose a fighter & you're taken to one of 
	  the places from the main game(I believe that 
	  where you go depends on the plane you choose. 
	  Meaning, the level that unlocked the plane 
	  you're using is where you'll go. I'm not 
	  completely sure on this so don't get mad or 
	  anything if I am wrong). When you choose your 
	  aircraft & you start the Arcade you be set 
	  against 3 waves of enemies, each wave consisting 
	  of 12 wings. Aftre you defeat a wave you'll 
	  get the option to repair your plane so be 
	  ready to input the 4-button combo. When you 
	  finish the Arcade mode the plane you used will 
	  have upgrades in one or more areas out of Speed, 
	  Acceleration, Agility, Firepower, & Hit Points.

	3.Ace Duel: Ace Duel is where your enemy will use 
	  the exact same aircraft as you & you must defeat 
	  him in a 1 on 1 duel to the death. Completing the 
	  Ace Duel will give the plane used another skin. 
	  I'm not sure if you can use this skin in the main 
	  game but it's just another thing to unlock.

Multiplayer: Multiplayer is a mode where can go head-to-head 
	     against a friend in various gametypes such as: 
		Duel, Bombing Run, Kamikaze, Onslaught, & Dogfight. 
	        Most of the maps from the main game are selectable 
	        to play on. 
	        You can choose which faction you play as between 
	        Allies(US, UK, France) & Axis(Germany, Japan, Italy). 
		In different stages of the war: Early, Early-Mid, 
	        Mid-Late, & Late. 
		Score Limit: None, 10, 20, 50, 100.
		Time Limit: None, 5, 10, 15, 30. 
		Allow Rockets: On or Off. 
		Allow Follow Camera: On or Off.

Player Status: In the Player Status menu you can view your 
	       personal statistics from the main game such as: 
	        How many air, ground, & sea targets you've 
	        destroyed. 
	        How long it took you to complete the Campaign 
	        Mode. 
	        Your Campaign Rating, as well as your rank. 
	        You can also see which missions you've gotten 
	        an Ace Medal on. 
	        The aircraft you've unlocked. 
	        You can also view the introductory cutscenes 
	        for each level you've completed in the main 
	        game.

0===================================================================0
			Legal Stuff 
0===================================================================0
This guide is copyright � 2007 Joseph Caine, the author, 
also known on GameFAQs.com & YouTube as Jaidabecca.

This walkthrough was written mainly to be hosted on 
www.gamefaqs.com but I've given other sites permission 
to use my FAQ/Walkthrough, these sites include is 
http://www.supercheats.com, www.gamerstemple.com,
http://www.cheathappens.com, http://www.honestgamers.com/
& www.gamerevolution.com. I do encourage people to 
send email, & my e-mail address is [email protected], 
feedback is always appreciated in any form, good or bad. 

However, if you feel that this had any big flaws in it 
that made it hard to understand please let me know & 
if you could, tell me in-detail what was wrong. 

This version of my FAQ/Walkthrough is the 3rd & final 
update/version. I started it March 20, 2007 & have been 
revising & editing for the past month & a half.

0===================================================================0
			Credits
0===================================================================0

First off, I'd like to thank Ubisoft for making this great 
& making it for the Nintendo Wii.

I'd like to thank Nintendo for being the best video game 
console maker/company, IMO.

I'd like to thank GameFAQs.com for being an awesome site
(my internet homepage, as a matter of fact).

I'd also like to thank GameFAQs user "A l e x" because I 
used the same basic layout for my FAQ/Walktrough that he 
used for his Resident Evil 4 Guide.

And last but not least, I'd like to thank my close friends 
who had the patience to hear me ramble about my 
FAQ/Walkthrough.