Walkthrough by Ice_Shield
Bit.Trip Beat on SuperCheats.com
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BIT.TRIP BEAT
A FAQ/Walkthrough by Ice_Shield
Version 0.6
E-mail xMarineSnowx@gmail.com
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0. Version History & Contact
1. Introduction
2. Game FAQ
3. Basics
   3A. Controls
   3B. Menus
   3C. Display/HUD
   3D. Gameplay Terms
   3E. Scoring
   3F. Challenge
   3G. Power Level Table
4. Pixels
   4A. Transition
   4B. Descent
   4C. Growth
5. Story
6. Walktrhough
   6A. Transition
   6B. Descent
   6C. Growth
7. Other Information
8. Credits

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0. VERSION & CONTACT
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=====
Version History
=====

Version 0.6:
   Created the FAQ
   Wrote the Introduction, Game FAQ, entire Basics, Pixels and Walkthrough for
     Transition, Other Information and the Credits

=====
Contact
=====

If you spot any errors, have additional information to give me or just wanna
say hey, you can email me at xMarineSnowx@gmail.com

If you wish to have this hosted on your site, please also send me an email.

This FAQ is also only to be used on GameFAQs unless I give permission to you.
And please don't sell it or all of that other crap, although I don't know
anyone stupid enough to buy a user written FAQ.

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1. INTRODUCTION
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Hi guys, welcome to my FAQ/Walktrhough for BIT.TRIP BEAT! BIT.TRIP BEAT is a
rhythm type game in which the player must hit "pixels" to create music. The
game can best be described as "Pong" with speed, ecstacy, seizures and music.
This FAQ will give as much info on the gameplay as possible and as much help as
I can possibly give.

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2. GAME FAQ
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Q: What is BIT.TRIP BEAT?
A: BIT.TRIP BEAT is Aksys Games and Gaijin Games' WiiWare game. The game is
 exlusive for the Wii as a WiiWare download, which became available to United
 States players on March 16th, 2009.

Q: What is this game like? What's the gameplay?
A: Remember Pong? The game with two side bars with the small pixel in the
 middle that bounced back and forth? Take Pong, get rid of the second player,
 place a lot more pixels into play, add amazing sound quality, keep the same
 pixel-esque design while pumping up the graphic power and turn up the speed.
 That's what the game is like.

Q: Can anyone play?
A: Of course, the game is fun for all ages. People who are fully colorblind may
 have problems since the colors in game can help out the player. People who are
 epileptic may also experience seizures due to the bright contrasting colors
 and the fast paced scrolling in game. The game also deals with control and
 concentration, so younger gamers may find it extremely difficult to
 unplayable.

Q: What genre is this game?
A: The game falls under the Rhythm category, however you can also view it as an
 Arcade type game.

Q: How long is a typical playthrough?
A: The game is short. There are only three "levels" (that I am currently aware
 of) to the game, but the replay value is high, since the game is easily
 replayable and addicting.

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3. THE BASICS
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This will cover how the game is played moreso than how to "beat" the game.

==============
3A. Controls =
==============

Wiimote: Held sideways so the left hand covers the censor and the right hand
 covers the hookup to where the Nunchuk would attach (Nunchuk isn't needed).

=====
GAMEPLAY
=====

Tilt: Tilting the controller back and forth will raise and lower the "player"
 bar on the left side of your screen.
- Button: Brings up the pause menu.
Control Pad: Creates different sound effects during the game (not needed).
A Button: Creates different sound effects during the game (not needed).
B Button: Creates different sound effects during the game (not needed).
+ Button: Creates different sound effects during the game (not needed).
1 Button: Creates different sound effects during the game (not needed).
2 Button: Creates different sound effects during the game (not needed).

=====
TITLE MENU
=====

Tilt: Moves player up and down. Corresponds with highlighted term.
2 Button: Select highlighted term. Player must hit pixel for term to be
 selected.

=====
PAUSE MENU
=====

Tilt: Moves the highlighted term up and down.
- Button: Unpauses (does not matter what term is highlighted).
2 Button: Selects highlighted term.

===========
3B. Menus =
===========

=====
MAIN MENU
=====

TRANSITION: First level. Selectable at start.
DESCENT: Second level. Available after Transition is beaten.
GROWTH: Third level. Available after Descent is beaten.
HIGH SCORES: Displays the High Scores of each level.
CREDITS: Plays the credits (Fun music).

=====
PAUSE MENU
=====

RESTART: Restart the current level.
RESUME: Resume your game.
QUIT: Quit to the main menu.

=================
3C. Display/HUD =
=================

The top left ten-digit number is your score.
The top right word (starts at MEGA) is the next power level.
The top yellow bar is your power meter.
The bottom left numbers are how much each pixel is worth.
The bottom right word (always NETHER) is the below power level.
The bottom yellow bar is your miss meter.

+# Appears next to the player after a combo has started # is the current combo.
DANGER Appears next to the player when his/her miss meter is getting full.

The player will enter black and white mode when the miss meter fill completely.
The top bar is your recovery bar. Fill it fully to go back to normal mode.
The bottom bar is your miss bar. Fill it fully to get a game over.

====================
3D. Gameplay Terms =
====================

Player: The bar on the left which is controlled by you.
Board: I may say "Board", I'm referring to your Player.
Hit: When/Where the pixels make contact to the Player.
Pixel: The items that come at you which you are supposed to hit.

Please note that I'll use these terms throughout the FAQ. From now on when I
say Pixel I am referring to the items coming at you on screen. I will denote if
I mean otherwise.

=============
3E. Scoring =
=============

Each pixel is worth a certain amount of points. Your power level as well as
your combo influence the amount of points each pixel is worth.

Combo less than 10:
100 x Power Level = Points

Combo greater than or equal to 10:
(100 + Combo) x Power Level = Points

Simply put, if you have a combo of less than ten, each pixel is worth 100
points times your power level. At the start of each level, your power level is
1, so each pixel is worth 100 points until you reach a combo of ten.

Once your combo is ten or higher, you quickly start gaining points. Each pixel
is now worth 100 plus your the current combo, times your power level. So, with
a power level of 1, and lets say your combo is at 25, the next pixel you get
will be worth 125 points (100 + 25 x 1). The next pixel would be worth 126
points, if your power level stays at 1.

===============
3F. Challenge =
===============

Every once in a while, a white pixel will appear. Hitting this white pixel will
start a challenge. In a challenge, you paddle will change to the size of one
pixel. You are then given a challenge number, which is the amount of pixels
that are in the challenge. For example:

The first challenge that you will ever get will be in TRANSITION. When you
start the challenge, CHALLENGE will flash across the screen as well as 0 / 19.
This means that the challenge will last through nineteen pixels. For every
pixel that you hit during a challenge you will receive 10,000 points. There is
no bonus for getting all of the pixels.

=======================
3G. Power Level Table =
=======================

This is the currently known power level table. If you manage to get higher than
what I have, please drop me an email and you'll get credited.

NETHER (x0) - Near-Death Level (No music, black and white mode)
HYPER (x1) - Starting Level (Basic music and colors)
MEGA (x1) (More music and color added)
MULTI+ (x2)
MULTI+ (x3)
MULTI+ (x4)

From what it seems, this will just continue to grow higher. Filling up the miss
meter on the bottom of your screen will send you back to Hyper, which is the
normal mode.

Going down a level when you're in the NETHER level will give you a game over.

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4. PIXELS
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Ahh, Pixels. These little guys are the whole fun (and frustration) of the game.
Most pixels are color coded by what their AI are. I'm going to have the job of
listing every pixel and then giving them a fun little name to go with them. If
I miss a pixel, please send me an email and you'll get credited. Please also
note that at the time of me writing this I have no finished the end of level 2,
so I am not sure of what pixels appear in the 3rd level.

================
4A. TRANSITION =
================

Orange "Plain" Pixels: They will just move across the screen. Sometimes they
   will move extra fast or extra slow.

Orange "Bouncy" Pixels: When you hit them with your player, they will bounce
   back and move back to your board. They will continue this for 4-6 hits until
   leaving and they can bounce far, normal or even small bounces.

Yellow "Diagonal" Pixels: They will move in diagonally, bouncing off of walls.

Pink "Spinner" Pixels: They will normally spin either slow or fast in a
   clockwise or counter-clockwise motion.

White "Changer" Pixels: These pixels will change the size of your player. This
   is normally a good thing.

Rainbow "Mega" Pixels: These pixels will be double the size of normal pixels
   and will flash many different colors. They normally come at the end of a
   phase.

Teal "Programmed" Pixels: These pixels will appear in an odd programmed
   pattern. They will either come in slowly and stop repeatedly, stop and wait
   for more to appear before coming at you the same way they appeared, or even
   coming at you in formations.

Purple "Wavy" Pixels: They move fast and move in a wave motion. Aim for the 
   middle of the wave and you'll hit all of them. They normally appear in
   groups and each set of them contains 4, 8 or 16 pixels.

Baby Blue "Line" Pixels: It will look like a solid line, but it's actually a
   bunch of pixels all mushed together.

Baby Blue "Pulsater" Pixels: They will pulsate from tiny to large in size.

White "Follower" Pixels: They will follow your player for about half of the
   playing screen and then will move right into you.

=============
4B. DESCENT =
=============

* Coming Soon *

============
4C. GROWTH =
============

* Coming Soon *

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5. STORY
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As far as I'm concerned, this game has almost no story. From what the little 
movie shows you before you start playing, this is what I've come up with:

You're a flying astronaut, a wonder of the galaxy, searcher of the beyond. You
are powered by the pixels of color. Each pixel you catch gives you the strength
to move on in your quest to explore. This is where the first level begins, as
you fly through space.

After Transition, you're coming into the planet where you see lots of pixels of
color to power you up. This is where level two begins, as you descend to the
planet.

Now, I haven't gotten to Growth yet, but I'm probably going to say that you are
now taking in all of the pixel of colors as you can.

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6. WALKTHROUGH
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It's very hard to give a walkthrough for a game like this since all I can
really tell you is what type of pixels appear when and where they'll hit. All
levels contain "phases" which will last for a couple of minutes each. Also, at
the time of writing I have not completed the end of level 2, so I cannot help
you on the second and third levels. Within a week I should be able to, I just
wanted to get this out to you guys as soon as possible so that you had some
idea of what to do and have some sort of FAQ for the game.

================
6A. TRANSITION =
================

Transition starts slow. It gets a little fast paced, but it doesn't generally
get any faster than the second set of pixels you see. You might fail a few
times while trying to beat it, but you should be able to pass it if you
concentrate enough.

=====
Phase 1
=====

You'll start off with a nice slow flow of yellow pixels. Just get a feel of how
to tilt the controller. The pace will pick up after a few pixels, but just stay
calm and focused. After a while, you'll start getting pixels at double the
speed. This is the fastest any pixels will fly throughout the entire level. The
first one will appear in the middle of the screen, so just be ready.

They will continue on for a little while. After they are over, you'll get a
slow flow of pixels once again. After this slow flow, you'll get four rainbow
pixels to denote that this phase is over!

=====
Phase 2
=====

The music will pick up. After a few normal pixels, you'll start getting yellow
diagonal pixels. Just follow their movement as they flow across the screen and
make sure you get them once they arrive at your player. The first diagonal
pixel will hit at the top of your screen. The other diagonal pixels in the set
will also hit in the same general area.

This pattern will continue on for a while. It'll slowly move from the top, to
the bottom and back to the top. The pace will begin to pick up as the pixels
will appear more close together. Just keep your cool. This will continue on for
a little bit.

You'll then be greeted by some fast straight moving pixels again. Soon after
there will be more slow moving diagonal pixels. After this is over, you'll get
the four rainbow pixels to denote that this phase is over! Keep it up!

=====
Phase 3
=====

This phase will start off with some fast moving straight pixels. This will
carry on for a while, when you'll be introduced to some fast, purple wavy
pixels. They will appear in the middle of the screen and fly fast to you.
They'll wave back and forth in a small general area, just stay directly in the
middle of the area. You'll hit every single one if you sit right in the middle.
Get used to these, they'll appear a lot more in the future.

You'll go back to the fast moving pixels again. After a while you'll notice a
line of pixels that's about as big as your player. Just run right into the
middle and try not to be off center, as these are a bunch of pixels all grouped
in a line. You'll also see more purple wavy pixels, but they'll be slower than
before.

After this is done, you'll get two pixels at a time, one moving slow and one
moving fast. They'll hit you both at the same time, so don't worry. You'll then
get more lines of pixels, more fast wavy pixels, and then our good old friend
the diagonal pixel. The diagonal pixels will last for a while. Note that the
background of the level seems to make it hard to see some of the pixels. When
this is done, you'll get three rainbow pixels and a welcome to Phase 4.

=====
Phase 4
=====

This phase introduces the teal programmed pixels. These pixels will fly in with
some programmed order, stop or change direction, then fly at you. Just note at
how they enter and in what order they stop. The order this time will flow right
down the screen.

After a few sets of these, you'll get your first bouncy pixel. As it hits,
it'll bounce off and back at you about four times. Just keep hitting it and
it'll eventually go away. After this you'll get diagonal pixels again. For a
while, you'll get a mix of diagonal and bouncy pixels. After this, you'll get
a mix of the programmed pixels, bouncy pixels and diagonal pixels.

At the end of this you'll notice a burst of pixels coming at you. Don't worry,
they'll all hit you in the middle. After this, you'll get some programmed line
pixels. Just stay in the middle. You'll get some programmed pixels moving in a
weird way, and then some bouncy and wavy pixels. Did you notice that each time
you're introduced to a new pixel, you'll see it with the older pixels? This is
much like the entire first level. Introduction and mixing. Anyways, get the
final three rainbow pixels and onto Phase 5!

=====
Phase 5
=====

You'll start off with pink spinner pixels. Just aim for the middle. Then you'll
gett programmed and wavy pixels. Aim for the wavy pixels, but remember how the
programmed pixels appear, as that's how they'll shoot at you, in order. The
order is bottom-bottom, top-bottom, bottom-top, top-top. Now you'll get some
bouncy pixels, but they bounce only an extremely short distance, so be ready.

The bouncy pixels will then get mixed into the pink swirl pixels, the bouncy
pixel being the middle of the swirl. Make sure you remember that it'll bounce
back at you about five times. Then you'll get more swirls without bouncy
pixels.

You're now at your first CHALLENGE. Get the white pixel to initiate. You'll get
a smaller player, but a LOT of extra points. Just follow the programmed pixels.
Then you'll get wavy pixels, just follow them and you'll end your challenge.
You get 10,000 points for each pixel hit, and an extra 100,000 for getting them
all.

Now you'll get fast moving straight pixels mixed in with white follower pixels.
The follower pixels will follow your player, but only for half a screen, then
they go the direction they're going. Just move quickly from top to bottom and
back. you'll get some pink spinner pixels and a bouncy pixel, then your four
rainbow pixels to introduce you to Phase 6!

=====
Phase 6
=====

You'll start with slow normal straight pixels, then get shot right into a slow
diagonal group of pixels. Just move up and down slowly while hitting them. Its
easy to get caught up in them and miss a bunch.

A white pixel will appear. GRAB IT! It'll transform your board into two sets.
Just move up and down hitting the pixels as they appear. Its odd, and hard to
get used to, but you gotta do it. Some programmed pixels will appear as well,
hit them. You'll revert to your old board, and then get some blue pulsater
pixels. Just hit them like a normal pixel.

This next part is odd. Blue programmed pixels will rush in and stop all in a
bunch while a line of pixels will approach from the bottom. Line up with the
line of yellow pixels on the bottom but aim a little above them, and the blue
pixels will fly right into you. The same will happen on the top. For some
reason, I always end up missing the mass of blue pixels.

More blue pixels will come in like they did a few phases ago, just hit them.
Sit in the middle when this is done and hit the two wavy pixels and the blue
pulsater pixel. This next part, grab the white changing pixel which will make
your board bigger, then line up with the bottom blue programmer pixels that
appeared. They'll come fast, then come from the top.

Now you'll have yellow fast straight pixels and white followers. Your board
will go back to normal. More white followers, then four rainbow pixels to
greet you into Phase 7!

=====
Phase 7
=====

A white pixel will grow your board again, allowing you to easily hit the
spinner pixels. A bouncy pixel will be in there, but just ignore it and line up
with the spinner pixels and you'll automatically hit it. You'll start getting
faster spinner pixels that move in an odd way right after your board goes back
to normal size. Hit them as best as you can, I always miss a good chunk of
them.

Long spinners will appear. Start at the top of the screen and work your way
down, as fast as you can. You'll probably go into nether mode your first time.
After this is done, you'll get programmed pixels, wavy pixels and lined pixels.
Stay in the middle and after the wavy pixels, try your best to hit the lined
pixels.

A white pixel will appear and make your board bigger again. Then you'll
encounter more of the same type of pixels you just did. After that, you'll get
pulsater pixels with white followers. The white followers will hit you just
after you hit the pulsaters in the middle of the screen.

You'll get a line of programmed pixels, just stay in the middle, and then
you'll get your wonderful rainbow pixels. Get ready, cause it's BOSS TIME!

=====
THE BOSS
=====

He (yes, he) will start off by shooting out yellow diagonal pixels. After
those, he will shoot out a series of yellow bouncy pixels. They will hit your
player on the beat of the background music. He'll start off with one, then two
and then four. After that is done he'll quickly move to yellow diagonal pixels
again, but this time they'll go super fast. They'll all bounce off the side
and go right back at you in the middle. Just stay in the middle and you'll hit
all of them. Back to more orange bouncy pixels. After that, he'll shoot out
yellow diagonal pixels extremely quick. They will hit right above and below
the middle of the screen. Now it will be a slow yellow wave of pixels. Again,
more orange bouncy pixels. He'll start throwing out orange bouncy pixels, but
watch out because sometimes they'll change the distance they'll bounce back on
you. Then he'll end off with clusters of four of these at a time. Once he's
thrown out all of his pixels, you've won!

=============
6B. DESCENT =
=============

* Coming Soon *

============
6C. GROWTH =
============

* Coming Soon *

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7. OTHER INFORMATION
*******************************************************************************

I'll begin to include a FAQ of gameplay questions when I start receiving them.
As far as I can tell you, the game does save your progress, but for some reason
you MUST use the Home button to go back to the Wii menu to save your progress.
If you don't, you might not save your progress.

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8. CREDITS
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Aksys Games and Gaijin Games - For creating BIT.TRIP BEAT
GameFAQs - For their site, which would leave me so much less of a gamer without
CyricZ - For ideas on how to build my first FAQ
Phantasy Star Online Episode 1 & 2 Board - Just so that I can say "Hollah" and
   that this FAQ has it written in document that I am the owner of the Knack.
   Hell, it was on a fortune cookie! I am the rightful owner.

In closing, I'd like to thank you for reading my FAQ. If you have any questions
remember to contact me at xMarineSnowx@gmail.com