__ __ / | / / / / / / / (___| ___ ___ (___ (___ ___ ( (___ ___ ___ (___ ___ ___ | )| )| )| | )| ) | )| )| )| |___ | | |___)|___ | / |__/ |__/||__ | / |__/| |__/ | / | | __/ |__ | |__ __/ __/ ___ _ _____ _ _____ _ / _ \ | | |_ _| | |_ _| | / /_\ \_ __ __| | | | | |__ ___ _ __ | | | |__ ___ _ __ ___ | _ | '_ \ / _` | | | | '_ \ / _ \ '_ \ | | | '_ \ / _ \ '__/ _ \ | | | | | | | (_| | | | | | | | __/ | | | | | | | | | __/ | | __/ \_| |_/_| |_|\__,_| \_/ |_| |_|\___|_| |_| \_/ |_| |_|\___|_| \___| _ _ _ _ | | | | | \ | | | | | | ___ _ __ ___ | \| | ___ _ __ ___ | |/\| |/ _ \ '__/ _ \ | . ` |/ _ \| '_ \ / _ \ \ /\ / __/ | | __/ | |\ | (_) | | | | __/ \/ \/ \___|_| \___| \_| \_/\___/|_| |_|\___| For the Nintendo Wii ---------------------------------------------FREQUENTLY ASKED QUESTIONS _______________________________________________________________________ -*-*-*-*-*-*-*-*-*-*-*-*-*-*- * An FAQ * - by - * Steve Taylor * - Began: 25/June/08 - * Posted: 25/June/08 * - Updated: 17/July/08 - * Finished: 25/June/08 * - E-Mail: [email protected] - *-*-*-*-*-*-*-*-*-*-*-*-*-*-* Table of Contents: (I-I) Introduction (I-I) (C-N) Contact Me (C-N) (V-H) Version (V-H) (W-K) Walkthrough (W-K) -2.a. Chapter One -2.b. Chapter Two -2.c. Chapter Three -2.d. Chapter Four -2.e. Chapter Five -2.f. Chapter Six -2.g. Chapter Seven -2.h. Chapter Eight -2.i. Chapter Nine -2.j. Chapter Ten -2.k. Bonus Ending -2.l. Optional Puzzles (T-K) Thanks to... (T-K) (C-R) Copyrights (C-R) ------------------------------------------------------------------------------- (I-I) INTRODUCTION (I-I) ------------------------------------------------------------------------------- I haven't made a walkthrough or a guide for a long, long time, and after seeing that this game didn't have one, I decided to make this one. It's not a full guide like I'm used to do. I decided to give some hints instead. Some rather generous hints at that. I've tried to include as much as I could, but I've no doubt missed a few puzzles. The ones I have missed probably don't have any impact on the story, so I've left them out. If people want to know how to solve them, I'll gladly include them, but for now I'll upload it as I've completed it for now. Hope this guide helps, -jimfish ------------------------------------------------------------------------------- (C-N) CONTACT ME (C-N) ------------------------------------------------------------------------------- Yes. It's official. I love the attention. Gimme your e-mails. To send me mail that I will read, please set it up with the following fields: E-Mail: [email protected] Subject Line: And Then There Were None Guide Now that you've got my interest, you must abide by the rules below, or else it won't be read and instead, ignored. Please, if you want your voice to be heard, follow the rules/guidelins. THE DO'S =-=-=-=-= - Inform me of errors that I've made. Either constant grammar or factual info. - Pass on strategies and solutions on how to solve parts of the game which I have not mentioned. - Ask for help about things not mentioned in the guide. - Write in words. Not internet short cuts. - I like to read e-mails with proper formatting and grammar. Please do be sure to write your e-mail like so. - And please, read through the guide before even thinking about contacting me. I've had many e-mails in the past about my other guides where they ask me questions which were answered, or not answered in some cases, since some were about the how to complete Level X and Y when it was only a demo guide I had wrote. THE DO NOT'S =-=-=-=-=-=-= - Send me chain letters or spam. That's one big no-no. - Send attachments. In some cases, I do accept them, but usually for pictures only. - Call me names/Insult me/Threaten me/yadda yadda yadda... - Use child-like e-mails with crap colours. I don't want size 32 bright yellow font on top of a lime green background. - Type in alterNaTiNg CaPs LiKe ThIs or just in ALL CAPS AND STUFF. - No stupid 1337 speaking. If I see it, it's deleted in a flash. - Ask irelevent questions which I answered in my guide. It irritates me to have that done. See those rules? Well...they're more like guidelines anyway...but it doesn't matter either way! OBEY THEM OR DIE! ------------------------------------------------------------------------------- (V-H) VERSION HISTORY (V-H) ------------------------------------------------------------------------------- Version 1.00 - 25th June 2008. ============ Nearly all major game puzzles included. Some excluded from the guide since they are pretty obvious, but may be included if some request them. Side quests which don't go anywhere, like fixing the radios, aren't solved in this guide, but again, I'll add them if people request, or I'll do it anyway just to improve the guide. I may also copy some info from the game's manual on the game's controls (as well as include details on what actions you do with the Wii-mote to pass certain puzzles), characters and story, as well as info on the different endings. Version 1.01 - 17th July 2008. After a flood of emails (more than any other game I've written about) about certain things, I've got back and changed a few things. Most of the questions are about Wiimote actions, like "How do I scoop up the flour? Nothing happens. Just a picture of the scoop and the bag." The other updates are just minor new questions like "where's the cloth?", as well as a start on the "optional" puzzles. Check it out. ------------------------------------------------------------------------------- (W-K) WALKTHROUGH (W-K) ------------------------------------------------------------------------------- Before I began, here's some general hints: - Talk to everybody. Conversation will always help to progress the game. - Pick up everything that you can. Even if something looks small and pointless it wouldn't hurt to pick it up. It may be useful. - Some guests know information on the others. Perhaps you could give them some stuff to persuade them to tell you. For example, Miss Brent wants some apple juice. Try and find or make her some and she might talk to you some more... - Think. It's an important step in this game. Can't get into a locked safe? You'll need a combination. Find one. Need to pick some apples off a high tree? Perhaps a ladder might help. - Sometimes you'll need to perform a gesture with the Wiimote, like digging or turning. Look at the action you need to perform and try to replicate it with the remote. If you're using an air pump, try turning the Wiimote horizontal and push it up and down in front of you... - And finally, don't lose hope. If you're stuck, open your inventory and look at the items. Can any of them be combined to make a new item, or can they be used somewhere on the island? -=-=-=-=-=-=-=-=- 2.a. Chapter One -=-=-=-=-=-=-=-=- Q: I've just arrived on the island, but I can't enter the mansion. What do I do? A: Go down to the jetty and examine your boat, then head back up and talk to Rogers, the butler, to enter. Q: Okay, I'm now inside the mansion, but what now?! A: Dinner's a long time away, so why not explore the mansion? Talk to everyone you meet, knock on every door. You'll need to meet the Judge and Doctor (in the Games Room, playing snooker), meet Rogers and his wife (in the kitchen), help Mrs Rogers with her linen (up the back stairs), try to pick up the notebook from Blore's room, and then finally, knock on each and every door to meet the remaining guests. After that, the dinner bell will ring. Q: ...Everybody's having dinner, but I'm not? What do I do now? A: Now that's everybody is out of their rooms, why not go through them? Pick up everything you can, but first, why not listen in on the dinner conversation to learn more about the guests? It's always important to learn everything you can. Q: I've found some kind of coded message in one of the rooms. How the hell do I decode it? A: Make sure to search the entire of the room. Maybe you can find a way to decode it. Q: So what do I do with the decipher message? A: It mentions a Biblical passage. Perhaps you should USE a Bible, the code and the decipher together to decode it. Q: So this Marston's a Nazi or something? Where's this safe? A: Well, his political sidings don't matter much. But that safe combination does...his letter says its hidden away. In a hidden room? Q: I've search everywhere but everybody's still eating dinner. What now? A: Perhaps the conversation has since moved on when you last listened in... Q: The doctor asked me to get his bag. Where is it? In the room behind the kitchen? A: The room behind the kitchen is where he wants the bag, silly. Try his room. Q: What do I do with the record now I've picked it up? A: Remember that records have TWO sides. Maybe you should LOOK if there's something else on the record. Q: What should I do now that everybody is standing around? A: Perhaps they can shed some light on the allegations of the record? Ask them. Q: Blimey! He's dead. What should I do? A: Things haven't changed. These people may know something about Marston's death. -=-=-=-=-=-=-=-=- 2.b. Chapter Two -=-=-=-=-=-=-=-=- Q: It's pitch black and I can't go up the stairs on beyond the kitchen. Where are the light switches? A: You're supposed to be sneaking about. Forget turning on the lights. What about a torch? Q: I can't find a torch. Where should I look? A: Did you check the dinner room? Q: Okay...this is getting annoying. Where are the damn batteries? A: Well, they're not in any room you've been in yet. Have you been in the study/libary? Maybe the owner left some batteries in his desk. Q: Aha. I think I found a clue about batteries. Something about flowery speeches? What does that mean? A: Flower...flour...where would somebody keep flour in a house? Q: I've found a bag of flour, but no batteries. What now? A: There's a scoop next to the bag. Try digging around in the flour. Q: Whenever I click on the bag using the scoop, nothing happens. The scoop stays where it is and doesn't move. My game crashed or something? HELP. A: **The number of people who've emailed me about this is incredible. More than any other game I've written about.** The solution to this little puzzle is that you must use the Wiimote. You're trying to scoop up flower, yes? Try making a scooping motion. Push the Wiimote out in front of you a little, then lift the end, almost flicking it up. I can't be more specific, I'm afraid. The Wiimote is a little sensitive, so keep trying until you get it. Just go crazy and wave that thing around. Trust me. You'll get it. Q: I'm snooping around, but I can't think of where to go...any ideas? A: There's been a murder, and somebody is responsible. Check on everybody to make sure one of them isn't cackling over his or her next murderous scheme. Q: Yawn...I've searched everywhere and it's morning. What's up now? A: It's breakfast time, silly. Everyone's eating. -=-=-=-=-=-=-=-=-= 2.c. Chapter Three -=-=-=-=-=-=-=-=-= Q: It's stopped raining and everybody's split up...where should I go? A: You've checked pretty much everywhere inside the house, except one door off the game's room, but you can't go there yet. Try outside, or the library again. Q: I'm in the library and all I've got are a bunch of books for my efforts. I'm not reading them all. What do I do with them? A: One of the books mentioned a secret passage...remember your Saturday morning cartoons about doors behind bookcases? It has something to do with certain books in certain places... Try placing the books back on the shelves in a certain order. Q: Wait a minute. The diary here mentions something about an albatross, and there's an albatross painting out in the hall. Secret passageway or something? A: It's just a red herring. Something thrown in to confuse you. That, or it was something which had to be cut out of the game. There was a part of the game where you could pilot a minature submarine, but that got took out. Q: *Le gasp*! A door! And a safe! And a radio! Jackpot! ...What now? A: You've should have a combination for that safe, right? Check the letter again and try opening that baby up. Or you can try fixing the radio. You don't need to fix the radio, but it's fun to try. Q: The radio's missing some parts. What do I need? A: Well, a microphone for one, a vacuum tube and a power source. Look at the end of the power cord to see that it looks slightly like a lightbulb connection...hmm...do you have something like a lamp? Q: Gah! I can't open this bloody safe! Enough hints. TELL ME. A: All right, all right. Gently tilt the Wii-mote left and right to turn the dial. You'll want to tilt the Wii-mote LEFT to the number 28, then RIGHT to 11, then back LEFT to 49. Do this gently as possible so you don't overshoot your number. I assure you, it's that simple. Patience and a steady, slow hand is all you need. Q: ...Christ...yet another puzzle in the safe? It's just gibberish. A: Is it? Remember that big banner back in the secret room. Perhaps there's a clue there. Rule, Britannia and all that. Q: Still not getting it. One more hint about the the letters? A: Try and make the word "RULE" on the top row. You should work out the rest from that. Q: I'm down in the secret cave. I think I can use my little inflatable boat and escape from here, but it's not inflated. How can I pump it up? A: Remember that Owen hides clues around the house on little cards. One such card talks about a "breath of fresh air" being "buried"...if you had a shovel perhaps you could dig up that little dirt mound in the small tunnel. Q: How do I dig? A: Make digging motions with the Wii-mote, silly. Q: I've got the boat pumped up, but no oars. Where are they stashed away? A: Check all over the cave. You'll find them. Once you've got them, go to the mouth of the cave and launch yourself off. Q: Great. Stuck on the island with some old house. What now? A: Check it out. There's two items to grab here. Q: I just met Lombard and he says I should make a parachute to escape the island. Where are the parts for it? A: You need some rope, right? Perhaps some netting or something will work. 3 metal struts...like a tripod. Some silk sheets. Hmmm...remember what Mrs. Rogers dropped when you first met her by the linen closet? And a leather harness. Animals wear harnesses. Some goats do, that's for sure. Q: I've got the items, but what about the silk sheets. They need to be sewn. How? A: One of the house guests is a dab hand at knitting and the like. Go ask them. Q: I need some needles and something thick to sew the sheets together. Where? A: Well, she told you to check the servant's room for needles. For the sewing, what about some nice thick fishing wire? I'm sure somebody left some lying around on one of the beaches. Check them all. Q: How do I get past those two hungry goats? I can't get past them or the thicket path. A: This is a tricky one, and I don't know how to break it to you, but goats... really, really like apple cider. Perhaps the goats could eat through the thicket if the stuff was on it. Q: How do I work the fruit press to get the cider? A: You'll need some items. A container to catch the liquid in. Some cloth or something to strain the pulp. Some apples, preferably aged. And a crossbar ...something to turn in order to crush the fruit. What turns? Wheels? How about the blades of a propellor? I think you may have seen one if you've discovered the secret cave. Q: Come on...don't leave me in the dark. Where are the items to work the press? A: For the cloth, check that hunk of cheese in the pantry. Remove the cloth. For the container, try a glass. There's a couple in the parlor. For the apples, go to the apiary (bee keeping place) and look around. For the crossbar, go down to the secret cave and remove the propellors from the mini-submarine. Q: What about the lone goat? That bastard won't let me past him. A: There's an empty water trough near him. Perhaps he would like it refilled. There's a bucket and a water pump somewhere around... -=-=-=-=-=-=-=-=- 2.d. Chapter Four -=-=-=-=-=-=-=-=- Q: It's raining and I'm stuck inside. What now? A: Well, it's time to quiz all your suspects again. Check all the rooms, even that one locked room in the Games Room to find the movie theatre. Q: It's now night and I'm *still* stuck inside. What is there left for me to do now? A: You only need to check on one person to finish this little night-time snoop; the lovely Vera. That damnable Lombard is in her room. Pick either option it gives you. Q: It's morning and Rogers is missing. Where's that fool hiding? A: Somebody said he might be chopping wood. Check out that woodshed. -=-=-=-=-=-=-=-=- 2.e. Chapter Five -=-=-=-=-=-=-=-=- Q: Miss Brent is missing and she was last heard screaming from the apiary (the bee-keeping place for you simpletons. >_>). Should I go there? A: Well, duh. Don't worry. You won't be murdered. Q: How do I use the parachute? A: Where's the highest possible peak to launch yourself from? Try a cliff. -=-=-=-=-=-=-=-=- 2.f. Chapter Six -=-=-=-=-=-=-=-=- Q: Let me guess...I've got to talk to people? A: You needn't ask. ALWAYS TALK TO EVERYONE. Q: Oh no! I'm poisioned! What do I do? What do I do? Help! A: Remember what the doctor said about that special lotion...perhaps you've found it already. If not, you'll have to look high and low for it. It could be anywhere, but I suggest outside. Try the apiary. Or at least near that area... Q: The lights are off and Vera screamed, so the murderer must be in her room... I'm too scared to go up. What should I do? A: Be a man and up you go. You'll get into a bit of a struggle, then hear a gunshot in the dining room! Get back downstairs quick! Q: The power's out. How do I fix it? A: You should have spotted the generator in the woodshed. Must be out of gas... -=-=-=-=-=-=-=-=-=- 2.g. Chapter Seven -=-=-=-=-=-=-=-=-=- Q: Holy crap! There was a shadow! It was creeping up on me and ran out the door...Who was it? A: Well, whoever it was has LEFT the house. That means that the person who's MISSING from their room is the one. Check the remaining guest's rooms. Q: So the doc is missing? Where is he? A: Check outside, dummy. If he's not inside, he's out there somewhere. Q: Can't find him! Help? A: If you've checked outside, go back inside and check on everyone again. Q: Now what? A: Lombard's started a fire. Go check on him. Q: ...GAH! He's not at the fire. What now? A: Perhaps he's gone back to the house...and Vera. -=-=-=-=-=-=-=-=-=- 2.h. Chapter Eight -=-=-=-=-=-=-=-=-=- Q: Wait...the Judge is missing now? He's dead! A: Well, perhaps he was faking it. Perhaps he's alive and well. Check out all the rooms. He could be anywhere... Q: Great, where's that damn Blore gone? A: Well, you searched inside already. How about outside? Q: ...And what about Lombard? Where's he? A: Check the fire on the cliff. If not, maybe he's down on the beach...maybe there's somebody else... -=-=-=-=-=-=-=-=- 2.i. Chapter Nine -=-=-=-=-=-=-=-=- Q: Frizzled by the sun? But it's night...where is there a sun? A: The sun's pretty hot, right? All FIRE-RY and stuff? I suggest you hurry, he might be frizzled by the time you get there if you don't go straight there. If you waste time, well...he might just die. (Hint: Saving or letting him die affects the ending.) -=-=-=-=-=-=-=-=- 2.j. Chapter Ten -=-=-=-=-=-=-=-=- Q: Vera's the only one that's left. Is she the killer? A: Perhaps you should confront her. In her room. Q: WHOA! So that's who the killer really was? Who'd have thunk it? How do I save Vera? A: Well, remember what done in ol' Blore. A hefty piece of marble should really knock them out, or knock that gun out their hand at least. Make a nice tossing motion with your Wii-motion. Q: But...I...er...didn't pick it up. Does it matter? A: Oh, dear. You forgot it? I guess Vera's brown bread. If only you picked it up early... -=-=-=-=-=-=-=-=- 2.k. Bonus Ending -=-=-=-=-=-=-=-=- Once you've completed the game, no matter what ending you get, you'll get a chance to solve one last, almost childishly simple puzzle to get the original ending that Agatha Christie wrote in her novel. Q: Where do I go? I can't leave the house or go upstairs or anything? A: You were told to go to the dining room. Go there. Remember...ten little sailor boys... Q: Okay. I've got the item. What do I do with it? A: You've got no other rooms to go to other than the movie theatre. Head there. Remember that one of the drawers were locked in the game...perhaps you could use that item as a key... Q: And what do I do with this film? A: You're right in front of a projector. If you haven't fixed it yet, get the bulb from the drawer and insert it in the proper place. Spool the film then turn it on to play it. -=-=-=-=-=-=-=-=-=-=-= 2.l. Optional puzzles -=-=-=-=-=-=-=-=-=-=-= Q: What do I do with the walking stick, with the bear's head? Does it have to do with the verse in the rhyme? A: Nothing to do with the rhyme, but the game makers probably wanted you to think that. You can give it to somebody. Think. Who would need a walking stick. Somebody old? Who's old? The General, Miss Brent ...Rogers? Try them all. Q: I found a piece of pipe in the Judge's room. What do I do with it? A: It's only the bowl, so it's useless by itself. I can't think how you'd logically solve the puzzle, as it's by luck that you'd find the other piece, as it's in the bathroom of Miss Brent. You know the part where you click on the side, to pick up her medical alert card? The pipe's around here. Look for it. Q: How do I make apple juice for Brent? A: Same way you made the apple cider, of course. The fresh apples are up in the trees still, waiting to be picked. Get out a ladder from the wood shed. Q: How do I get rid of the bees? A: If you know nature, you should know that you need a smoker, which sounds exactly like what it is; something that gives off smoke. If you're clever enough, you should be able to make one up by yourself without help, but don't worry if you can't, because a book will appear (hidden inside a domino box) after you try to escape from the island. You'll need a lantern, some hose (try the water pump), and something that smokes when burnt. Tobacco, perhaps. Remember to open the pouch first. Q: I've got the honeycomb. What do I do with it? A: You need to stick in inside something, like a container, to shake off all the honey. The key word being "shake." Q: I've got honey inside a shaker. What now? Do I give it to the goats? Drink it? A: You need to transfer it to something more usable, like a cup or glass. Then try offering it around to people. I hear the doctor needs something to drink other than the hard stuff. Q: How do I fix the radio in the parlour room? It's missing some parts. A: Well, open up the little panel on the side to see you're missing the vacuum tubes. What other items use these tubes? Try the gramaphone/phonograph. Still missing one? Try the "other" radio. To improve the rception, try some wire. There's some wire cutters lying around in the secret cave some place, and there's something wirey in the kitchen area... ----------------------------------------------------------------------------- (T-K) THANKS TO... (T-K) ----------------------------------------------------------------------------- There are people who deserve credit, and they are as follows: Thanks to: -http://www.network-science.de/ascii/'s wonderful ASCII generator! -GameFAQs for hosting this file. -Dame Agatha Christie for being a first-class mystery writer. -And nobody else. Go away. You don't deserve anything. ------------------------------------------------------------------------------ (C-R) Copyright Information (C-R) ------------------------------------------------------------------------------ ============================================================================== This text file may not be republished and reprinted for any charges and/or profits. This includes being reproduced in books, magazines, ebooks, CDs, DVDs, on other web sites other than GameFAQs without the permission of the original author. Any changes to this file without the permission of the author is wrong and breaks the law of copyright, so please don't do it. And as the legal owner of this guide, I bare the right to require any reproduced copies of this guides to be removed from any source of media that may use this guide. You are free to save it for later reference, and you may also print it if you wish. The latest version of this guide can always be found on the GameFAQs.com gaming website. Pfft...that's a lot of legal mumbo-jumbo, ain't it? _|-|_ Copyright 2008 Steve 'Jimfish' Taylor. <(o_q)>TM