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Skylanders Spyro's Adventure Pack Shot

Skylanders Spyro's Adventure

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Best Paths for Starting Skylanders hint for Skylanders Spyro's Adventure

 
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Best Paths for Starting Skylanders

For Gill Grunt do the secondary path because it has a infinite water thing, which lets him jetpack forever! For Trigger Happy the primary path because it has bouncing coins, which makes it easy to hit a target! For Spyro both are equally good.


Added by: Guest Nov 27th 2011, ID#4850

 
 
 
 
 

 

Comments for this hints and tip.

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11 comments, latest first.
 
Jul 7th 2014 Guest AvatarGuest
Choose spyro horn path
ID #413910
 
Mar 23rd 2013 Guest AvatarGuest
My oipanon Spyro his fireball path because of the thrre fireballs Gill Grunt harpoons path because three harpoons and trig on gun path because bullets bouncing and the mega blast
ID #266516
 
Oct 11th 2012 Guest AvatarGuest
Gill grunt:harpoon
spyro:flameball
trigger happy:potogold
ID #195031
 
Sep 29th 2012 Guest AvatarGuest
I have done both paths for all 3 starter skylanders!

Spyro:Horns
Trigger Happy:Pot of gold
Gilgrunt:optoinal both a very good but I have to go with the harpoons (so overpowered!)

Fav skylander: Terrafin with the fists1
ID #189895
 
Sep 18th 2012 Guest AvatarGuest
For spyro chose the second path because it increases your speed when you charge and you can do it for a long time. It is much faster than flying.
ID #187293
 
Apr 22nd 2012 Guest AvatarGuest
4 gill grunt i think the hose and jetpack is to best because he will have invinaty water for hose and jetpack
ID #135877
 
Mar 25th 2012 Guest AvatarGuest
Spyro's second path I think is the best.
(Tip on skylanders spyro's adventure.)
ID #126224
 
Mar 2nd 2012 Guest AvatarGuest
i say the second path but anyways gill grunt is awsome!

ID #119757
 
Jan 16th 2012 Guest AvatarGuest
so what path am i supposed to choose for spyro?I heard that the fireball path creates a giant fireball and second path makes enemys stunned.
ID #106618
 
Jan 2nd 2012 Guest AvatarGuest
Trigger Happy's secondary path is better than the first one.. Why?
Path 1:
Each bullet causes 6 damage when you upgrade it it does 8. His charge up power is really powerful it just takes lots of times till you can shoot.. The bouncing bullets are really good but I'm afraid that's his only useful upgrade in the first path.
Path 2:
His pots have longer range which is really good against some enemies. His next upgrade when the coin explodes into five or six pieces is brilliant! Each piece takes extra 15 damage to other enemies. And his best skill is his explosive "bomb" coins! When he throws a pot (this time is a big coin), it takes 42 damage and it stays on the floor for a limited time waiting for an enemy to walk on it!
ID #101967
 
Dec 28th 2011 Guest AvatarGuest
Harpoons are the way to go on Gill Grunt, he has the longest range weapon in the game if you go harpoon!!!
The rest I agree
ID #99818
 
 
 
 
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