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Best Paths for Starting Skylanders hint for Skylanders Spyro's Adventure

 
 
 

Best Paths for Starting Skylanders

For Gill Grunt do the secondary path because it has a infinite water thing, which lets him jetpack forever! For Trigger Happy the primary path because it has bouncing coins, which makes it easy to hit a target! For Spyro both are equally good.

Added by: Guest Nov 27th 2011, ID#4850

 
 
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Comments for this hints and tip.

 
11 comments, latest first.
 
Choose spyro horn path

Guest
Added 7th Jul 2014, ID #413910

 
My oipanon Spyro his fireball path because of the thrre fireballs Gill Grunt harpoons path because three harpoons and trig on gun path because bullets bouncing and the mega blast

Guest
Added 23rd Mar 2013, ID #266516

 
Gill grunt:harpoon
spyro:flameball
trigger happy:potogold

Guest
Added 11th Oct 2012, ID #195031

 
I have done both paths for all 3 starter skylanders!

Spyro:Horns
Trigger Happy:Pot of gold
Gilgrunt:optoinal both a very good but I have to go with the harpoons (so overpowered!)

Fav skylander: Terrafin with the fists1

Guest
Added 29th Sep 2012, ID #189895

 
For spyro chose the second path because it increases your speed when you charge and you can do it for a long time. It is much faster than flying.

Guest
Added 18th Sep 2012, ID #187293

 
4 gill grunt i think the hose and jetpack is to best because he will have invinaty water for hose and jetpack

Guest
Added 22nd Apr 2012, ID #135877

 
Spyro's second path I think is the best.
(Tip on skylanders spyro's adventure.)

Guest
Added 25th Mar 2012, ID #126224

 
i say the second path but anyways gill grunt is awsome!

Guest
Added 2nd Mar 2012, ID #119757

 
so what path am i supposed to choose for spyro?I heard that the fireball path creates a giant fireball and second path makes enemys stunned.

Guest
Added 16th Jan 2012, ID #106618

 
Trigger Happy's secondary path is better than the first one.. Why?
Path 1:
Each bullet causes 6 damage when you upgrade it it does 8. His charge up power is really powerful it just takes lots of times till you can shoot.. The bouncing bullets are really good but I'm afraid that's his only useful upgrade in the first path.
Path 2:
His pots have longer range which is really good against some enemies. His next upgrade when the coin explodes into five or six pieces is brilliant! Each piece takes extra 15 damage to other enemies. And his best skill is his explosive "bomb" coins! When he throws a pot (this time is a big coin), it takes 42 damage and it stays on the floor for a limited time waiting for an enemy to walk on it!

Guest
Added 2nd Jan 2012, ID #101967

 
Harpoons are the way to go on Gill Grunt, he has the longest range weapon in the game if you go harpoon!!!
The rest I agree

Guest
Added 28th Dec 2011, ID #99818

 
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