Mario Kart Wii Hints for Wii
Our guide to everything in Mario Kart Wii
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As soon as you start the race, before you get to the item boxes turn to the right and you will find the shortcut!
This isn't really important but it has helped me a lot. Probably most people already know it, but for you newbies, here is a way to get a temporary boost. If you are going off a ramp in any track, right when your player touches the ramp, shake your wii controller. Your player will do a flip or spin and when it hits the ground it will get a temporary boost. Also you may not know how to do a wheelie. Just shake you wii remote when you are on the ground. One thing to remember is that you CANNOT turn when you are doing a wheelie.
I figured this out when I was about to fall off the world in Wario's Gold Mine. When you get to the part of the track where the little cars full of gold are traveling, follow the purple track. You will go into a little tan colored tube where there is a rainbow pad and a couple QMQs. After beig on there for a few seconds you will pop out the other side and probably be in first to fifth place.
If you have Toad, Koopa Troopa, or Dry Bones and the Magikriuser you go fast and get good place
King Boo â Win 50cc Star Cup
Diddy Kong â Win all 50cc Cups
Baby Daisy â Attain at least 1 Star Rank for all 50cc Wii Grand Prix Cups
Mii (Outfit A) â Win 100cc Special Cup
Mii (Outfit B) â Unlock 32 Expert Staff Ghost Data in Time Trials
Mii (Outfit C) - Get 15,000 points in VS mode â *unconfirmed & probably fake
Dry Bones â Win 100cc Leaf Cup
Bowser Jr. â Attain at least 1 Star Rank for all 100cc Retro Grand Prix Cups
Daisy â Win 150cc Special Cup
Dry Bowser â Attain at least 1 Star Rank for all 150cc Wii Grand Prix Cups
Funky Kong â Unlock 4 Expert Staff Ghost Data in Time Trials
Baby Luigi â Unlock 8 Expert Staff Ghost Data in Time Trials
Birdo â Play Time Trials on 16 different courses/Get 250 wins online
Toadette â Play Time Trials on all 32 different courses
Rosalina - With a Super Mario Galaxy save, win a series of Grand Prix cups/Without Galaxy save, Attain at least 1 Star Rank for all Mirror Grand Prix Cup
Cheep Charger (small kart) â Attain at least 1 Star Rank for all 50cc Retro Grand Prix Cups
Blue Falcon (small kart) â Win Mirror Lightning Cup
Rally Romper (small kart) â Unlock 1 Expert Staff Ghost Data in Time Trials
Turbo Blooper (medium kart) â Win 50cc Leaf Cup
Royal Racer (medium kart) â Win 150cc Leaf Cup
B-Dasher (medium kart) â Unlock 24 Expert Staff Ghost data
Piranha Prowler (large kart) â Win 50cc Special Cup
Dragonetti (large kart) â Win 150cc Lightning Cup
Aero Glider (large kart) â Win all 150cc Retro Grand Prix Cups with 1 star or better
Quacker (small bike) â Win 150cc Star Cup
Bubble Bike (small bike) â Win Mirror Leaf Cup
Magikruiser (small bike) â Play Time Trials on 8 different courses
Rapide (medium bike) â Win 100cc Lightning Cup
Nitrocycle (medium bike) â Attain at least 1 Star Rank for all 100cc Wii Grand Prix Cups
Dolphin Dasher (medium bike) â Win Mirror Star Cup
Twinkle Star (large bike) â Win 100cc Star Cup
Phantom (large bike) â Win Mirror Special Cup
Torpedo (large bike) â Unlock 12 Expert Staff Ghost Data in Time Trials
Picture option to send to Wii Message Board â Complete all 8 Cups in a class
Karts & Bikes (50cc) â Earn trophies in all 50cc Grand Prix Cups
Karts & Bikes (100cc) â Earn trophies in all 100cc Grand Prix Cups
Mirror Class â Win all 150cc Cups
Alternate Title Screen â Win all Cups
Always have super mushroom,star and mega mushroom Dodge blue shell and dodge red shells all charators unlocked and unloked custom tracks
Once you come up with the gaps on the middle, ramp on the edges and then make a trick in mid-air and jump over the gap and it should take away 2.789 seconds off your actual time!
Give yourself a one lap handicap to increase the difficulty and the fun factor. Just wait a lap, then go. Try and get all the items, and use plenty of shortcuts.
When you get into the water a good chance of keeping off the grass at the turns before the underwater tube is to go through the tunnel on the road and not going through the tunnel on the water.
Daisy: Finish in first place in the Mushroom Cup 150cc.
Honey Queen: Finish in first place in the Banana Cup 150cc.
Lakitu: Finish in first place in the Lightning Cup 150cc.
Metal Mario: Finish in first place in the Special Cup 150cc.
Queen Bee: Finish in first place in the Banana Cup 150cc.
Rosalina: Finish in first place in the Star Cup 150cc.
Shy Guy: Finish in first place in the Shell Cup 150cc.
Wario: Finish in first place in the Flower Cup 150cc.
Wiggler: Finish in first place in the Leaf Cup 150cc.
Battle Course 4: Battle through heaps of lanes.
Battle Course 3: Less lanes, less room to hide.
Skyscraper: Heaps of areas to fall off here, be careful.
Cookie Land: Battle across a giant cookie, but it is a small battle stage.
Twilight House: Battle across a mansion, with a lot of places to fall off.
Block Plaza: As the name implies, a lot of blocks around, and some fall as the game progresses.
Delfino Pier: At the halfway stage, you can go into a different area.
Funky Stadium: Lots of ramps for tricks.
Chain Chomp Roulette: Race across a roulette and try not to get squashed by the Chain Chomp!
Thwomp Desert: In a desert, with a gigantic Thwomp right in the middle.
Delfino Square: Mushroom Required
After the small bridge turn right after halfway and use a Mushroom through the mud.
Mario Circuit: Mushroom Required
When you see the Chain Chomp, boost through the grass.
Waluigi Stadium: Mushroom Required:
After a series of ramps, boost through the mud.
Peach Gardens: Mushroom Required
After the opening straight where the Chain Chomp was, boost through the flowers.
Peach Beach: Mushroom Required
On the 2nd lap, use all three Mushrooms and turbo through the water.
Yoshi Falls: Mushroom Required
Use a Mushroom through the last waterfall.
Ghost Valley 2
Jump over the ramp and execute a trick to shave several seconds.
Mario Raceway: Mushroom Required
Near the big green pipe, use a Mushroom through the sand.
Dry Dry Ruins: Mushroom Required
Where the blue dash panels are, use your Mushroom through the sand.
Bowser Castle: Mushroom Required
Where Mecha Bowser is shooting fireballs, use your mushroom where the tiny ramp is.
Rainbow Road: Mushroom might be Required
When you get to the part where the ground goes up and down, do plenty of tricks to try and make it over the two oval spaces.
Cocunut Mall: Mushroom Required
After the opening staircase, turn right and use your Mushroom through the store.
Wario's Gold Mine: Near the mine carts, go through where the carts go to find a secret passage.
Daisy Circuit: Mushroom Required
Use your Mushroom through the stairs and do a trick at the dash panel.
Koopa Cape: Mushroom Required
Use your Mushroom through the grass near the ramp and do a wheelie (bike).
Coconut Mall: Mushroom Required
After the opening staircase, turn right and use your Mushroom through the store.
Luigi Circuit: Mushroom Required
Near the dash panels, you will find a series of pipes. Use your Mushroom and drift through them. Note: For an easier shortcut, drive over the ramp near the dash panels and execute a trick.
Moo Moo Meadows: Mushroom Required
Near the cows, use your Mushroom across the grass.
Mushroom Gorge: Mushroom Required
After the final mushroom, use your Mushroom across the grass and avoid the Goombas.
Mario Circuit: Near the Chain Chomp, use a Mushroom and drive over the ramp and execute a trick.
For the majority of courses, use the Bowser Bike or Mach Bike for their excellent speed and cornering. For Shy Guy Beach, use the Magikruser. For any easy course like Mario and Luigi Circuit, use the Spear.
You can only dodge a spiny shell (an item used to slow down the person in first place) under certain circumstances.
1.) Riding through a cannon.
Cannons are only on certain parts of certain courses. You'll need to be lucky to successfully use this method.
2.) Using a mushroom/golden mushroom.
This can be hard to do because you cannot get any mushrooms in first place and any items you save up can be taken away by a POW block or some lightning. You have to use your mushroom as soon as the shell is in your sight. If you're really, really lucky, you may run over a mushroom on the ground at the right moment to dodge the spiny shell.