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Paws & Claws Pet Vet PC Cheats and Tips

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We have a selection of cheats which includes getting infinite money, always max money, avoid academy and all buildings completed.


More Paws & Claws Pet Vet PC Cheats and Tips

We have 5 cheats and tips on PC. If you have any cheats or tips for Paws & Claws Pet Vet please send them in here.

You can also ask your question on our Paws & Claws Pet Vet Questions & Answers page.


All Paws & Claws Pet Vet Cheats and Tips - Latest First.

Finish the Game

To be able to play the game without the tasks, or while "finishing" the game, just go to the save file (open it on Notepad) and search for:

filename="tables:tasks.xml" index="0" />

Where it says "0" in front of Index, type in any number, 28 or above.


Ultrasound

I want to use the ultrasound machine in the game but i havent used it once so i want to know how to use it?


How to UNLOCK the fields

The reason the fields don't work is because there is a problem with the game. To fix that, Valusoft (the company who made the game) made a patch for the game. To reach it, click this link (sorry if it doesn't work!) http://www.valusoftsupport.com/Results.asp?search=full&show=titles&results=20&submit=prod&pid=443 Note: if you download it, it will ERASE your existing profiles!!


Where is the document folder ?

So people have been talking about opening a document folder for the game to add money to your account , where is the folder ? I can't find it


Correction to previously submitted cheat

I have tried many variations of the currently published cheat codes for Pet Vet and on various screens and could not get any of them to work. So....for those of you who are experiencing the same, I did find a solution.

First, start Pet Vet then save your game. Exit the game and open Notepad. Go to File>Open and, using the drop down box, select All file types.

Go to My Documents>THQ>Pet Vet>save

And open your saved game file.

Save this file to a different location so that you'll have a backup in case you mess something up.

At the top of this file, you'll see text like:

Object type="Composite" pid="25229360" loc="db:Composite:hundehaus" name="Hundehaus" tform="-0.034020 0.000336 -0.999508 0.000000 0.019796 0.999804 -0.000336 0.000000 0.999312 -0.019796 -0.034020 0.000000 -78.352997 -0.060000 -7.573000 1.000000" composite_pid="0" composite_list="0" is_shown="true" is_dismissed="false" start_version="0" end_version="2" cur_version="1"

All of these Object type="Composite".... Entries at the top of the file are for the buildings and upgrades in the game. The above example is for the house. Look at where it says end_version and notice the number beside it. Then look at where it says cur_version and change that number to the same number that end_version has. In the above example, end_version="2" so we would change cur_version="1" to cur_version="2".

If you do this for all of the Object type="Composite" entries, when you load your saved game, you'll have all of the buildings and all of the upgrades.

Toward the middle of this file, you'll see entries that start with Object type="Dispenser"... These are the food and water dishes in each of the buildings, as shown in the example below:

Object type="Dispenser" pid="25100160" loc="db:Dispenser:dogfoodcontainer1" name="HundefutterDose" tform="0.600782 0.000000 -0.799207 0.000000 0.000000 1.000000 0.000000 0.000000 0.799207 0.000000 0.600782 0.000000 -44.151772 0.897000 -32.550117 1.000000" composite_pid="24990296" composite_list="2" is_shown="true" is_dismissed="false" animal_type="Dog" storage="true" capacity="100" food_quality="1" food_count="25" water_count="0"

Notice where it says capacity then use that number (100 in the above example) to change food_count and water_count. So, food_count and water_count in the above example would change to ="100". Food_quality="1" should also be changed to "3" to have the best quality food.

Do this to all of the "Dispenser" entries.

Next, press Ctrl + F and type the word money then press enter. You'll see a paragraph that ends with the money entry, similar to that below:

Object type="Inventory" pid="27294152" loc="" name="" tform="1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 0.000000 1.000000" composite_pid="0" composite_list="0" is_shown="true" is_dismissed="false" entries="Dog:4:2,Any:4:0,:0:0" invisible_entries="AnointDrug:Entz�ndungshemmende Salbe:50,AnointDrug:Heilsalbe:50,AnointDrug:Antiparasitsalbe:50,InjectDrug:Antiparasit:50,InjectDrug:Impfung:50,InjectDrug:Schmerzmittel:50,InjectDrug:Antibiotikum:50,InjectDrug:Aufbaupr�parat:50,SwabDrug:Desinfektion:50,KineDrug:Massageball:50,Money:Money:25972"

This is all of your inventory. You can pretty much change any of these. For example, SwabDrug:Desinfektion:50 can be changed to whatever number you want. In the above example, I changed the number to 50. This gives me 50 disinfecting swabs without having to pay for them. And, of course, you can change the amount of money you have by simply changing the numbers after Money:Money:

Hope this helps!


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