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Part 05: The Forced Tutorial (Level 10 +)

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First, congratulations! You have reached the point in the game where pretty much all that follows is soft-prompted, and depends largely upon the Tasks you choose to do and how you employ your crew.

If you look at your game, assuming that you have been adding the Brown Houses, and Building each of the prompted structures you have reached a point in the game where you now have a very solid footing and you can begin to pull XP and Cash in sessions.

Your basic Strategy from here on out is to focus on the primary quests, setting your short goals to focus upon adding crew like Bart, who you will shortly add when you build his Treehouse.

One element that you need to embrace and accept is that you have finally reached the point in the game that most players call "The Hump" -- and the reason that they call it that is simply that for the next five full levels you will be dealing with a series of quests that are 12h and 24h in length, which means you are going to do a lot of quest initiating and then waiting.

On the plus side though the quests will start to come much faster, and it will be multiple crew members doing them, not one at a time.

As you increase levels more complex buildings and quests are available
As you increase levels more complex buildings and quests are available

Bear in mind though that the long quests do not mean that you can simple check into the game once a day, because many of the quests have Buildings that you will need to place associated with them.

Most of those Buildings are expensive to place, which means that while your crew is committed to their quests, you need to be harvesting XP and Cash both to advance Levels to unlock the next quest in each of the main series and to obtain the funds to actually pay for the buildings you need to place.

If you followed the Guide you should easily be able to acquire the Levels and Cash needed with around an hour or two of casual play a day broken up into a dozen sessions -- playing when you have a few minutes basically, while eating lunch, commuting, you get the idea.

Note that this approach will work the best on the iPhone, as it has its own built-in network connection, and on iPad's that have the cell network active on them.

For iPod Touch and non-cellular iPads this is not going to work quite as smoothly if you are not in an area where the game can connect to the Internet, since it is a client-server based game and thus needs to connect to the servers at EA each time you play.

If you do the math, between your Brown House Empire and all of the other Buildings, the Farm, and being able to set any crew who are not engaged in quests/tasks you should be pulling in around 1K per 5 minute session assuming you are playing every hour or so for five minutes.

The House of Evil turns out to be a store in the game
The House of Evil turns out to be a store in the game

Speaking of Icons

One of the bad bits of this game is that almost all of the iconic objects in the game, like the Duff Brewery, the Springfield Sign, Lard Lads Donuts, and the like are bought with Donuts, not Cash, which means if you want even a few of these, you will be spending literally months saving your free Donuts, or you will have to break down and spend a little hard-earned real-world-Money to get them.

The purpose of this Guide was to provide you with a path towards setting up your crew to be able to progress through the game while not spending Money, and we did that. But having said that, if you end up deciding that you simply have to have these special Buildings and objects, well, everyone will understand, and as long as you are enjoying the game and getting something from Game Play then indulging in them is understandable.

 
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Comments for Part 05: The Forced Tutorial (Level 10 +)

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2 comments, latest first.
Jun 27th 2015 Guest
Cho tôi một ít donuts
ID #576149
Jul 20th 2014 Guest
I think if you visit every day you should get at least 10 free donuts for doing so! How about it guys
ID #421891
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