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Krustyland Expansion (July 2013)

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The Krustyland Expansion was added in late July of 2013 and is only available for players who have leveled their Springfield to a minimum of Level 20.

Access to the new Krustyland area is via the Krustyland Shuttle, which the player must place in their Springfield. If you are creating your Springfield artfully and along the lines of a real city layout rather than simply jamming every Building that you can in the space you have available, placement of the Shuttle along the edge of your Downtown CBD makes the most sense -- or close to the entrance to the Squidport Boardwalk Expansion also works nicely.

In Krustyland

When you arrive in Krustyland for the first time you will find a situation that is very much like how Springfield was when Homer first arrived following the "accident" at the plant. With certain exceptions of course...

The Entrance will be in place and will serve as one of the primary methods for you to begin to acquire the Tickets you need to begin restoring the park to its former glory. That is the first point that should stand out in your mind -- that Krustyland, the attractions, merch booths, mini-games, and most significantly the Land Expansion, are all purchased using a new form of in-game currency -- Krustyland Tickets. So no matter how much of the in-game Cash you have saved up, well, that will not help you.

So while Springfield is where you will be spending your Cash, and Krustyland is where you will be spending your Tickets, you will find that the Premium Currency of Donuts spends just fine in this new area as it does in the old -- and that there are Premium Items to be purchased unique to the Expansion area here as well.

Right now there are a total of around 40 Missions that are specific to the new Expansion that you will need to complete -- and the process of completing them will, for the most part, see you clear to restoring the park, as that is their basic focus!

Each of the Reference and support data sections of the Guide support the new Expansion and expansion Items where it makes sense to do so, but we have included a list of all of the major park resources (meaning the attractions, merch booths, food services, and the like) as well as infrastructure items that existed in the park, before it was blown up, in a long list below.

The list below includes the Name of the object, its Object Type or Class, and the cost you must pay in Tickets to replace it. Note that these objects are subject to a combination of Level and Required Mission Lines in order to access them, so similar to the situation in Springfield, you will only have access to them when you have completed or started the required Mission that relates to or unlocks them.

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Listings and Abbreviation Key:

Time: s = Seconds / m = Minutes / h = Hours / d = Days

Currency: $ = In-Game Money / KT = Krustyland Tickets / D = Donuts

Misc: L = Level / 0s = Instant Build Time

Odds: When Odds are given by percentage, unless otherwise stated the odds are basic pobability and do not improve by repeated attempts. The odds for getting a mascot via a Laffy Meal are 2% -- if you fail to get a Mascot from your Laffy Meal, buying another Laffy Meal does not increase the chances of getting a Mascot -- they are exactly the same odds (2%).

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The Krustyland Assets List

Fully built when Krusty signed-off on it, the Krustyland Theme Park included a massive list of resources, attractions, and retail operations that rival any other theme park you care to think of -- except that one of course!

For your edification -- and to give you an idea of the work that is ahead of you to rebuild the park as well as the reason why you will need all of those Expansion spaces of land (and why you should clean them up nice and shiny) the following list of Park Resources should give you a pretty good notion and all that:

Resource Name Resource Type Cost / Build Time
Krustyland Fountain Infrastructure 100D / 0s
Krustyland Hotel Infrastructure 20,000 KT / 48h
Krustyland Main Entrance Infrastructure 20 KT / 6S
Krustyland Shuttle Infrastructure (Springfield Only) $50,000 / L20
Pavilion Tent, Green Infrastructure 300 KT / 0s
Pavilion Tent, Pink Infrastructure 300 KT / 0s
Pavilion Tent, Red Infrastructure 300 KT / 0s
Duff Pavilion Food Service 25,000 KT / 36h
Krusty's Food Needle Food Service ,000 KT / 36h
Krustyland Burger Food Service 650 KT / 24h
Krustyland Cotton Candy Stand Food Service 400 KT / 0s
Krustyland Fried Dough Stand Food Service 400 KT / 0s
Krustyland Hotdog Stand Food Service 400 KT / 0s
Krustyland Popcorn Stand Food Service 400 KT / 0s
Gift Shop Merch 1,750 KT / 24h
The Change-Loser Attraction ? KT / ?h
Death Drop Attraction 300 KT / 12h
Eyeballs of Death Attraction 100D / 6s
Happy Little Elves in Panda-Land Attraction ? KT / ?h
It's a Long, Long Line! Attraction ? KT / ?h
Knock Over the Fuzzy Guy Attraction 500 KT / 0s
The Krusty Karousel Attraction ? KT / ?h
Krusty's Haunted Condo Attraction 10,000 KT / 24h
Krusty's Wet-and-Smokey Stunt Show Attraction 7,500 KT / 36h
Moe's Tunnel of Shame and Rejection Attraction ? KT / ?h
Mt. Krustmore Attraction 150D / 6s
Poochie's Half-Pipe Attraction ? KT / ?h
Radioactive Man: The Ride Attraction 2,500 KT / 24h
Ring Toss Attraction 35 KT / 0s
Scratchy's Flea-Dip Dipper-Flipper Attraction 12,000 KT / 36h
The Screamatorium of Dr. Frightmarestine Attraction ? KT / ?h
Sideshow You Mini-Game Attraction 1,000 KT / 0s
Sleeping Itchy's Castle Attraction 1,000 KT / 24h
Strike Three Attraction 500 KT / 0s
The Tilt 'N' Spew Attraction ? KT / ?h
The Tooth Chipper Attraction 32,000 KT / 5d
The Twirl 'N' Hurl Attraction Treehouse XXIV Reward
Unoriginal Log Ride Attraction ? KT / ?h
The Viking Boat Ride Attraction 16,000 KT / 24h
Whack-A-Mole Attraction 50D / 0s
Wheel of Chance Attraction 500 KT / 0s

Personally I like the idea of a Log Ride, and having Apu set up a food stand here would be rather interesting as perhaps it would add new dialogue to his character or even a new Character Costume?

Notes: The objects not included in the current in-game store or the current Mission List have been culled from mention in other places in or about the game. Appearance in this list does not necessarily mean that the item will be available in the game but we tried to select the ones we are pretty sure will eventually be offered in the game... Just saying.

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Basic Krustyland Services

As with Springfield the new Krustyland has its own in-game store that sells Items that can only be used here, in Krustyland, and that can only be placed here, in Krustyland.

In addition when there are Special Events or Holiday Events that take place in the game they may or may not have objects that are meant to be placed here in Krustyland as well. For example the most recent Halloween Event -- Treehouse of Horror XXIV -- included a ride that was part of the Goo Collection Reward Scheme that was only applicable to the Krustyland Expansion.

We mention that to point out that the Expansion is a fully supported, fully embedded element in the game since its release!

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Special Objects Premium Item

In Springfield you could purchase -- using Donuts -- a raffle-like object that could result in you receiving a special Premium Item but, more likely as not, you would just get a bunch of low-level Items despite having to spend 6 Donuts on it. Krustyland has one of those as well -- it is called the Laffy Meal.

Unlike the Springfield Version in Krustyland the cost for the Premium Raffle Item is 25 Donuts -- but hey, everything is always more expensice in a theme park, right? The Laffy Meal will reward you with a randomly chosen item from the following Prize List:

  • 1000 Tickets (Odds = 45%)

  • 1250 Tickets (Odds = 35%)

  • 1500 Tickets (Odds = 10%)

  • Eyeballs of Death (Odds = 0.75%)

  • Itchy Mascot (Odds = 2%)

  • Krusty Fountain (Odds = 1.75%)

  • Mount Krustmore (Odds = 0.50%)

  • Scratchy Mascot (Odds = 2%)

  • Whack-A-Mole Attraction (Odds = 3%)

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Krustyland Sideshow You Mini-Game

The Sideshow You Mini-Game is basically a Balloon-Popping booth game featuring three shots you can make every 8 hours for free.

The game has a set list of Prizes that are all Tickets -- except for each 300th game, which adds a 5 Donut Prize to the mix for that and only that game.

The following Prizes -- with odds -- are available to be won beneath the balloons you pop -- and remember that the 5 Donut Prize is only available on every 300th game...

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Expansion Progress Visitors

You will have noticed by now that a group of NPC visitors has appeared in your Park at the same time that you earned your first Star on the Krust-O-Meter. That is not an accident or a coincidence -- think of the Krust-O-Meter as the rating system by which the desirability to visit your Krustyland is rated.

The more Stars that your park has, the more additional visitors you will get -- the more additional visitors you get, the more KT they will bring with them for you to harvest! So getting your Krst-O-Meter up there should be high on your list of things to do!

You already know that each visitor to your park can be harvested for KT -- but did you know that the longer you go between harvests the more KT they will produce? True that! The following list is the pay-outs per visitor based on harvest delay times:

  • 4h = 2 KT

  • 8h = 4KT

  • 12h = 6 KT

  • 16h = 8 KT

  • 20h = 10 KT

  • 24h = 12 KT

The following table reveals the relationship between the Meter Rating, the Visitors, and the profit in KT you will earn from them. We include the anticipated KT Income so you have good idea of what the income changes and amounts will be for Building the meter rating!

Note: The KT totals here represent ALL of the Krustyland Tickets you will get for harvesting ALL of the Visitors at the given Level -- the formula is (Visitor Number * Hour Reward) so for example your 1-Star Park has 5 Visitors, and when you harvest all of them at the 12h timer mark, that will yield 30 Krustyland Tickets. You get the idea?

Meter Rating Visitor Count 4h Total 8h Total 12h Total 16h Total 20h Total 24h Total
0 Stars 0 NPCs 0 KT 0 KT 0 KT 0 KT 0 KT 0 KT
1 Stars 5 NPCs 10 KT 20 KT 30 KT 40 KT 50 KT 60 KT
2 Stars 10 NPCs 20 KT 40 KT 60 KT 80 KT 100 KT 120 KT
3 Stars 15 NPCs 30 KT 60 KT 90 KT 120 KT 150 KT 180 KT
4 Stars 20 NPCs 40 KT 80 KT 120 KT 160 KT 200 KT 240 KT
5 Stars 30 NPCs 60 KT 120 KT 180 KT 240 KT 300 KT 360 KT

Obviously the above table represents the BASE payout values and does not take into consideration any Bonus multiplier that may apply to the totals.

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In addition to the KT pay-out that is collected from Visitors to the Park there is also the KT Tax that is obtained from Park Objects. The following Table provides an estimated BASE payout in KT on a per-object basis. To obtain your actual estimated pay-out you need to add the number above based on the frequency of collection from NPC Visitors to the Tax Payment for the Objects that you actually have in your Park from the list below, and then add whatever the percentage in Bonus is for your specific Park.

To determine the Bonus level you should add total of all of the Bonus boosting objects and/or Decorations in your Park to the Bonus Percentage that is provided by your Park Rating (as indicated on the Krust-O-Meter Display, and then multiply that Bonus Level as a fraction to your estimated total Income to arrive at the estimated total Bonus boost.

That will give you an estimate for your total Income based upon collection frequency, which should assist you in determining the frequency at which you will visit and harvest your Park.

Object Name Build Time KT Tax XP Tax x2 Day x3 Day x4 Day
The Food Needle 4h 27 KT 15 XP 54 / 30 81 / 45 96 / 60
Radioactive Man: The Ride 6h 36 KT 12 XP 72 / 24 108 / 36 144 / 48
Scratchy's Flea Dipper 8h 36 KT 6 XP 72 / 12 108 / 18 N/A
Viking Boat Ride 8h 40 KT 15 XP 80 / 30 120 / 45 N/A
Duff Pavilion 10h 52 KT 17 XP 104 / 34 N/A N/A
Wet & Smokey Stunt Show 12h 60 KT 20 XP 120 / 40 N/A N/A
Mt. Krustmore 1d 120 KT 40 XP N/A N/A N/A
The Tooth Chipper 1d 80 KT 26 XP N/A N/A N/A
Krustyland Hotel 1d12h 120 KT 40 XP N/A N/A N/A
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Grub Rating

As your options here are rather limited, simply spread out multiples of the different food stands until you reach the desired effect...

Kitsch Rating

As your options here are much better in terms of variety of appearance for the Decorations you can go for a creative and unique background that is perhaps theme based at least until you reach the desired effect...

  • Clown Garbage Can

  • Flowers I (100 KT / L23)

  • Flowers II (100 KT / L23)

  • Flowers III (100 KT / L23)

  • Flowers IV (100 KT / L23)

  • Krusty Fountain

  • Krustyland Bench (100 KT / L22)

  • Krustyland Fence (10 KT / L21)

  • Krustyland Garbage Bin

  • Pavilion Tent (Green)

  • Pavilion Tent (Pink)

  • Pavilion Tent (Red)

  • Shrub I (50 KT / L21)

  • Shrub II (50 KT / L21)

  • Shrub III (50 KT / L21)

  • Shrub IV (50 KT / L21)

  • Shrub V (50 KT / L21)

  • Tree I (125 KT / L21) Palm I

  • Tree II (125 KT / L21)

  • Tree III (125 KT / L21)

  • Tree IV (125 KT / L21)

  • Tree V (125 KT / L21)

  • Tree VI (125 KT / L21) Pine I

  • Tree VII (125 KT / L21) Pine II

  • Tree VIII (125 KT / L21) Pine III

  • Tree IX (125 KT / L21) Pine IV

Merch Rating

As your options here are rather limited, simply spread out multiples of the different Merchandise Sales Kiosks and Prize-Awarding Game-Based Attractions until you reach the desired effect...

  • Gift Shop

  • Knock Over the Fuzzy Guy

  • Ring Toss

  • Strike Three

  • Whack-A-Mole

  • Wheel of Chance

Nausea Rating

This Stat is raised by placing Rides rather than buying objects, which means that your options for increasing it are fairly limited to the rate at which the game releases additional rides per the Missions and Quests.

You will pick up your first two-stars relatively quickly in this category, but after that the process for the Nausea Stat will slow down considerably. Your best tactic is to focus on the Stats you can directly influence and not worry too much about this one -- it tends to take care of itself in the end and fussing over it will just irritate you.

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Land Expansion Totals

As with Springfield at the start of the game, you will only begin recovery of Krustyland with a limited number of accessible Land Expansion Grids open.

The trick is going to be Building a nest egg of Tickets with which to pay for the variety of objects and Items since getting a sufficient number of grids open within a reasonable span of time is really no challenge to speak of...

The rapidity (or lack thereof) of your progress will be almost entirely based on the model you prefer for Game Play -- meaning to re-create a town (or in this case a Theme Park) with an eye towards realism or efficiency in just packing in the objects as best they will fit.

You can tell from the illustrations in the Guide that we voted for the creative road rather than the efficient one, which means Building up both our new Springfield and restoring Krustyland with an eye towards a realistic but artistic world.

At the risk of being accused of repeating ourselves, obtaining a sufficient amount of Krustyland Tickets will constitute the primary choke-point in the beginning and pretty much throughout the game! What that means is learning the different methods for increasing your Ticket Income and then making use of them is going to be key to your success here.

Bear in mind that Game Play speeds are relative -- as long as you are harvesting Tickets daily you will have very little trouble keeping up with the speed that the Krustyland missions appear at when Springfield remains your primary focus.

To help you work out the costs that will eventually be paid either way, we present to you the Land Grid for Krustyland with lots of data inserted to give you plenty to think about!

First though, some facts and figures...

  • Krustyland is 11 Columns Wide

  • Krustyland is 10 Rows Deep

  • There are a total of 110 Land Expansion Slots in Krustyland

  • You start with the entire first column and 2 grids of the 2nd column already unlocked!

  • Of the 12 Free Land Expansion Grids at the start only TWO are usable!

  • 10 of the Starting Grids are Parking Lot

  • Land Grids range from 250 KT to 15,000 KT but there are NO grids costing 13K or 14K...

  • If you bought all of the Expansion grids at the same time it would cost you 486,000 KT!

The Land Expansion Slots in Krustyland Break Down to:

  • x4 250 KT Costing a Total of 1,000 KT

  • x5 500 KT Costing a Total of 2,500 KT

  • x6 750 KT Costing a Total of 4,500 KT

  • x7 1,000 KT Costing a Total of 7,000 KT

  • x8 2,000 KT Costing a Total of 16,000 KT

  • x9 3,000 KT Costing a Total of 27,000 KT

  • x10 4,000 KT Costing a Total of 40,000 KT

  • x10 5,000 KT Costing a Total of 50,000 KT

  • x10 6,000 KT Costing a Total of 60,000 KT

  • x9 7,000 KT Costing a Total of 63,000 KT

  • x6 8,000 KT Costing a Total of 48,000 KT

  • x5 9,000 KT Costing a Total of 45,000 KT

  • x4 10,000 KT Costing a Total of 40,000 KT

  • x3 11,000 KT Costing a Total of 33,000 KT

  • x2 12,000 KT Costing a Total of 24,000 KT

  • x1 15,000 KT Costing a Total of 15,000 KT

The Starting Land Expansion Grid

C01 C02 C03 C04 C05 C06 C07 C08 C09 C10 C11
R01 Free 250 T 500 T 750 T 1K T 2K T 3K T 4K T 5K T 6K T 7K T
R02 Free Free 250 T 500 T 750 T 1K T 2K T 3K T 4K T 5K T 6K T
R03 Free Free 250 T 500 T 750 T 1K T 2K T 3K T 4K T 5K T 6K T
R04 Free 250 T 500 T 750 T 1K T 2K T 3K T 4K T 5K T 6K T 7K T
R05 Free 500 T 750 T 1K T 2K T 3K T 4K T 5K T 6K T 7K T 8K T
R06 Free 750 T 1K T 2K T 3K T 4K T 5K T 6K T 7K T 8K T 9K T
R07 Free 1K T 2K T 3K T 4K T 5K T 6K T 7K T 8K T 9K T 10K T
R08 Free 2K T 3K T 4K T 5K T 6K T 7K T 8K T 9K T 10K T 11K T
R09 Free 3K T 4K T 5K T 6K T 7K T 8K T 9K T 10K T 11K T 12K T
R10 Free 4K T 5K T 6K T 7K T 8K T 9K T 10K T 11K T 12K T 15K T

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