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Ship Customization Guide
Latest update by Glaceon
on Dec 12th 2012
Ships can be customized in many ways, and you'll want to know what each different slot is and what it can do to benefit your vessel in combat. As you start, you'll have a tier I frigate ship, either a Centaur, Shi'Kahr, or Miranda class (chosen at random and can be changed after the tutorial). You'll have the barebones stock gear on your ship that is required to function, but you're wondering what the extra slots are.
Well, first off all these slots are used to buff or grant abilities to your ship. Consoles you get from missions can be applied to the specific slot to grant said buff. Devices like batteries are used to temporarily buff stats. On a tier I ship you only have 2 Device slots and 1 Console slot for all three catagories. However, as you level up and get new ships, slots will increase based on the type of vessel you get. As is quite obvious, Escorts have more Tactical Consoles, Science vessels have more Science Consoles, and Cruisers have more Engineering Consoles.
Most Tactical Consoles buff your weapons, and there are consoles for each type of weapon or all types. The universal one doesn't grant as much as a buff but will support ships that use more than one type of weapon, which is crucial for later levels. A Console like a Phaser Relay will buff only your Phaser weapons.
Engineering Consoles will either be used to buff power levels or to increase your vessel's damage resistance. There's a console for each different power level buff, Weapons, Shields, Engines, and Auxiliary. Buffing the Hull, there's two types. Hull plating and Hull material. The plating will buff defense versus energy weapons, while the material will buff against kinetic damages (Torpedoes).
Science Consoles serve a variety of tasks, such as buffing one of the many subsystems your vessel uses for its officer buffs, and can/will be confusing at first. Check what system your bridge officer abilities use and then find a console that buffs that certain section to increase the power/duration of your buff.
Other systems like Weapons, Engines, Shields, and Deflectors are pretty straightforward, and all are needed for a ship to function effectively.